diff options
Diffstat (limited to 'main/input_default.cpp')
-rw-r--r-- | main/input_default.cpp | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp index d074e05f43..913c143025 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -30,9 +30,9 @@ #include "input_default.h" -#include "default_controller_mappings.h" -#include "input_map.h" -#include "os/os.h" +#include "core/input_map.h" +#include "core/os/os.h" +#include "main/default_controller_mappings.h" #include "scene/resources/texture.h" #include "servers/visual_server.h" @@ -343,9 +343,9 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool button_event->set_pressed(st->is_pressed()); button_event->set_button_index(BUTTON_LEFT); if (st->is_pressed()) { - button_event->set_button_mask(mouse_button_mask | (1 << BUTTON_LEFT - 1)); + button_event->set_button_mask(mouse_button_mask | (1 << (BUTTON_LEFT - 1))); } else { - button_event->set_button_mask(mouse_button_mask & ~(1 << BUTTON_LEFT - 1)); + button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1))); } _parse_input_event_impl(button_event, true); @@ -576,7 +576,7 @@ void InputDefault::ensure_touch_mouse_raised() { button_event->set_global_position(mouse_pos); button_event->set_pressed(false); button_event->set_button_index(BUTTON_LEFT); - button_event->set_button_mask(mouse_button_mask & ~(1 << BUTTON_LEFT - 1)); + button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1))); _parse_input_event_impl(button_event, true); } @@ -598,7 +598,13 @@ Input::CursorShape InputDefault::get_default_cursor_shape() { void InputDefault::set_default_cursor_shape(CursorShape p_shape) { default_shape = p_shape; - OS::get_singleton()->set_cursor_shape((OS::CursorShape)p_shape); + // The default shape is set in Viewport::_gui_input_event. To instantly + // see the shape in the viewport we need to trigger a mouse motion event. + Ref<InputEventMouseMotion> mm; + mm.instance(); + mm->set_position(mouse_pos); + mm->set_global_position(mouse_pos); + parse_input_event(mm); } void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { @@ -630,6 +636,7 @@ InputDefault::InputDefault() { emulate_mouse_from_touch = false; mouse_from_touch_index = -1; main_loop = NULL; + default_shape = CURSOR_ARROW; hat_map_default[HAT_UP].type = TYPE_BUTTON; hat_map_default[HAT_UP].index = JOY_DPAD_UP; |