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Diffstat (limited to 'main/input_default.cpp')
-rw-r--r--main/input_default.cpp21
1 files changed, 14 insertions, 7 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index d074e05f43..913c143025 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -30,9 +30,9 @@
#include "input_default.h"
-#include "default_controller_mappings.h"
-#include "input_map.h"
-#include "os/os.h"
+#include "core/input_map.h"
+#include "core/os/os.h"
+#include "main/default_controller_mappings.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
@@ -343,9 +343,9 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
button_event->set_pressed(st->is_pressed());
button_event->set_button_index(BUTTON_LEFT);
if (st->is_pressed()) {
- button_event->set_button_mask(mouse_button_mask | (1 << BUTTON_LEFT - 1));
+ button_event->set_button_mask(mouse_button_mask | (1 << (BUTTON_LEFT - 1)));
} else {
- button_event->set_button_mask(mouse_button_mask & ~(1 << BUTTON_LEFT - 1));
+ button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
}
_parse_input_event_impl(button_event, true);
@@ -576,7 +576,7 @@ void InputDefault::ensure_touch_mouse_raised() {
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
button_event->set_button_index(BUTTON_LEFT);
- button_event->set_button_mask(mouse_button_mask & ~(1 << BUTTON_LEFT - 1));
+ button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
_parse_input_event_impl(button_event, true);
}
@@ -598,7 +598,13 @@ Input::CursorShape InputDefault::get_default_cursor_shape() {
void InputDefault::set_default_cursor_shape(CursorShape p_shape) {
default_shape = p_shape;
- OS::get_singleton()->set_cursor_shape((OS::CursorShape)p_shape);
+ // The default shape is set in Viewport::_gui_input_event. To instantly
+ // see the shape in the viewport we need to trigger a mouse motion event.
+ Ref<InputEventMouseMotion> mm;
+ mm.instance();
+ mm->set_position(mouse_pos);
+ mm->set_global_position(mouse_pos);
+ parse_input_event(mm);
}
void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
@@ -630,6 +636,7 @@ InputDefault::InputDefault() {
emulate_mouse_from_touch = false;
mouse_from_touch_index = -1;
main_loop = NULL;
+ default_shape = CURSOR_ARROW;
hat_map_default[HAT_UP].type = TYPE_BUTTON;
hat_map_default[HAT_UP].index = JOY_DPAD_UP;