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Diffstat (limited to 'main/input_default.cpp')
-rw-r--r--main/input_default.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 18b4649f4d..65910b34bc 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -355,6 +355,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
Ref<InputEventMouseButton> button_event;
button_event.instance();
+ button_event->set_device(-1);
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
@@ -383,6 +384,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
Ref<InputEventMouseMotion> motion_event;
motion_event.instance();
+ motion_event->set_device(-1);
motion_event->set_position(sd->get_position());
motion_event->set_global_position(sd->get_position());
motion_event->set_relative(sd->get_relative());
@@ -600,6 +602,7 @@ void InputDefault::ensure_touch_mouse_raised() {
Ref<InputEventMouseButton> button_event;
button_event.instance();
+ button_event->set_device(-1);
button_event->set_position(mouse_pos);
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
@@ -657,8 +660,35 @@ void InputDefault::set_mouse_in_window(bool p_in_window) {
*/
}
+void InputDefault::accumulate_input_event(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
+ if (!use_accumulated_input) {
+ parse_input_event(p_event);
+ return;
+ }
+ if (!accumulated_events.empty() && accumulated_events.back()->get()->accumulate(p_event)) {
+ return; //event was accumulated, exit
+ }
+
+ accumulated_events.push_back(p_event);
+}
+void InputDefault::flush_accumulated_events() {
+
+ while (accumulated_events.front()) {
+ parse_input_event(accumulated_events.front()->get());
+ accumulated_events.pop_front();
+ }
+}
+
+void InputDefault::set_use_accumulated_input(bool p_enable) {
+
+ use_accumulated_input = p_enable;
+}
+
InputDefault::InputDefault() {
+ use_accumulated_input = true;
mouse_button_mask = 0;
emulate_touch_from_mouse = false;
emulate_mouse_from_touch = false;