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Diffstat (limited to 'main/input_default.cpp')
-rw-r--r--main/input_default.cpp45
1 files changed, 33 insertions, 12 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 18b4649f4d..6c3252ad1a 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -355,6 +355,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
Ref<InputEventMouseButton> button_event;
button_event.instance();
+ button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
@@ -383,6 +384,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
Ref<InputEventMouseMotion> motion_event;
motion_event.instance();
+ motion_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
motion_event->set_position(sd->get_position());
motion_event->set_global_position(sd->get_position());
motion_event->set_relative(sd->get_relative());
@@ -600,6 +602,7 @@ void InputDefault::ensure_touch_mouse_raised() {
Ref<InputEventMouseButton> button_event;
button_event.instance();
+ button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
button_event->set_position(mouse_pos);
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
@@ -620,7 +623,8 @@ bool InputDefault::is_emulating_mouse_from_touch() const {
return emulate_mouse_from_touch;
}
-Input::CursorShape InputDefault::get_default_cursor_shape() {
+Input::CursorShape InputDefault::get_default_cursor_shape() const {
+
return default_shape;
}
@@ -635,6 +639,11 @@ void InputDefault::set_default_cursor_shape(CursorShape p_shape) {
parse_input_event(mm);
}
+Input::CursorShape InputDefault::get_current_cursor_shape() const {
+
+ return (Input::CursorShape)OS::get_singleton()->get_cursor_shape();
+}
+
void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
if (Engine::get_singleton()->is_editor_hint())
return;
@@ -642,23 +651,35 @@ void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_sh
OS::get_singleton()->set_custom_mouse_cursor(p_cursor, (OS::CursorShape)p_shape, p_hotspot);
}
-void InputDefault::set_mouse_in_window(bool p_in_window) {
- /* no longer supported, leaving this for reference to anyone who might want to implement hardware cursors
- if (custom_cursor.is_valid()) {
+void InputDefault::accumulate_input_event(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
- if (p_in_window) {
- set_mouse_mode(MOUSE_MODE_HIDDEN);
- VisualServer::get_singleton()->cursor_set_visible(true);
- } else {
- set_mouse_mode(MOUSE_MODE_VISIBLE);
- VisualServer::get_singleton()->cursor_set_visible(false);
- }
+ if (!use_accumulated_input) {
+ parse_input_event(p_event);
+ return;
+ }
+ if (!accumulated_events.empty() && accumulated_events.back()->get()->accumulate(p_event)) {
+ return; //event was accumulated, exit
}
- */
+
+ accumulated_events.push_back(p_event);
+}
+void InputDefault::flush_accumulated_events() {
+
+ while (accumulated_events.front()) {
+ parse_input_event(accumulated_events.front()->get());
+ accumulated_events.pop_front();
+ }
+}
+
+void InputDefault::set_use_accumulated_input(bool p_enable) {
+
+ use_accumulated_input = p_enable;
}
InputDefault::InputDefault() {
+ use_accumulated_input = true;
mouse_button_mask = 0;
emulate_touch_from_mouse = false;
emulate_mouse_from_touch = false;