diff options
Diffstat (limited to 'main/input_default.cpp')
-rw-r--r-- | main/input_default.cpp | 45 |
1 files changed, 33 insertions, 12 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp index 18b4649f4d..6c3252ad1a 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -355,6 +355,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool Ref<InputEventMouseButton> button_event; button_event.instance(); + button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE); button_event->set_position(st->get_position()); button_event->set_global_position(st->get_position()); button_event->set_pressed(st->is_pressed()); @@ -383,6 +384,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool Ref<InputEventMouseMotion> motion_event; motion_event.instance(); + motion_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE); motion_event->set_position(sd->get_position()); motion_event->set_global_position(sd->get_position()); motion_event->set_relative(sd->get_relative()); @@ -600,6 +602,7 @@ void InputDefault::ensure_touch_mouse_raised() { Ref<InputEventMouseButton> button_event; button_event.instance(); + button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE); button_event->set_position(mouse_pos); button_event->set_global_position(mouse_pos); button_event->set_pressed(false); @@ -620,7 +623,8 @@ bool InputDefault::is_emulating_mouse_from_touch() const { return emulate_mouse_from_touch; } -Input::CursorShape InputDefault::get_default_cursor_shape() { +Input::CursorShape InputDefault::get_default_cursor_shape() const { + return default_shape; } @@ -635,6 +639,11 @@ void InputDefault::set_default_cursor_shape(CursorShape p_shape) { parse_input_event(mm); } +Input::CursorShape InputDefault::get_current_cursor_shape() const { + + return (Input::CursorShape)OS::get_singleton()->get_cursor_shape(); +} + void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { if (Engine::get_singleton()->is_editor_hint()) return; @@ -642,23 +651,35 @@ void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_sh OS::get_singleton()->set_custom_mouse_cursor(p_cursor, (OS::CursorShape)p_shape, p_hotspot); } -void InputDefault::set_mouse_in_window(bool p_in_window) { - /* no longer supported, leaving this for reference to anyone who might want to implement hardware cursors - if (custom_cursor.is_valid()) { +void InputDefault::accumulate_input_event(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); - if (p_in_window) { - set_mouse_mode(MOUSE_MODE_HIDDEN); - VisualServer::get_singleton()->cursor_set_visible(true); - } else { - set_mouse_mode(MOUSE_MODE_VISIBLE); - VisualServer::get_singleton()->cursor_set_visible(false); - } + if (!use_accumulated_input) { + parse_input_event(p_event); + return; + } + if (!accumulated_events.empty() && accumulated_events.back()->get()->accumulate(p_event)) { + return; //event was accumulated, exit } - */ + + accumulated_events.push_back(p_event); +} +void InputDefault::flush_accumulated_events() { + + while (accumulated_events.front()) { + parse_input_event(accumulated_events.front()->get()); + accumulated_events.pop_front(); + } +} + +void InputDefault::set_use_accumulated_input(bool p_enable) { + + use_accumulated_input = p_enable; } InputDefault::InputDefault() { + use_accumulated_input = true; mouse_button_mask = 0; emulate_touch_from_mouse = false; emulate_mouse_from_touch = false; |