diff options
Diffstat (limited to 'main/SCsub')
-rw-r--r-- | main/SCsub | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/main/SCsub b/main/SCsub index e1efc7e6ed..7a301b82bc 100644 --- a/main/SCsub +++ b/main/SCsub @@ -1,6 +1,6 @@ #!/usr/bin/env python -Import('env') +Import("env") from platform_methods import run_in_subprocess import main_builders @@ -9,27 +9,20 @@ env.main_sources = [] env.add_source_files(env.main_sources, "*.cpp") -# Order matters here. Higher index controller database files write on top of lower index database files. -controller_databases = ["#main/gamecontrollerdb_204.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"] - -env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases) -env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings)) - -# Don't warn about duplicate entry here, we need it registered manually for first build, -# even if later builds will pick it up twice due to above *.cpp globbing. -env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False) env.Depends("#main/splash.gen.h", "#main/splash.png") env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash)) env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png") -env.CommandNoCache("#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor)) +env.CommandNoCache( + "#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor) +) env.Depends("#main/app_icon.gen.h", "#main/app_icon.png") env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon)) if env["tools"]: - SConscript('tests/SCsub') + SConscript("tests/SCsub") lib = env.add_library("main", env.main_sources) env.Prepend(LIBS=[lib]) |