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-rw-r--r--main/SCsub17
1 files changed, 5 insertions, 12 deletions
diff --git a/main/SCsub b/main/SCsub
index e1efc7e6ed..7a301b82bc 100644
--- a/main/SCsub
+++ b/main/SCsub
@@ -1,6 +1,6 @@
#!/usr/bin/env python
-Import('env')
+Import("env")
from platform_methods import run_in_subprocess
import main_builders
@@ -9,27 +9,20 @@ env.main_sources = []
env.add_source_files(env.main_sources, "*.cpp")
-# Order matters here. Higher index controller database files write on top of lower index database files.
-controller_databases = ["#main/gamecontrollerdb_204.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"]
-
-env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases)
-env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings))
-
-# Don't warn about duplicate entry here, we need it registered manually for first build,
-# even if later builds will pick it up twice due to above *.cpp globbing.
-env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False)
env.Depends("#main/splash.gen.h", "#main/splash.png")
env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
-env.CommandNoCache("#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor))
+env.CommandNoCache(
+ "#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor)
+)
env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon))
if env["tools"]:
- SConscript('tests/SCsub')
+ SConscript("tests/SCsub")
lib = env.add_library("main", env.main_sources)
env.Prepend(LIBS=[lib])