diff options
Diffstat (limited to 'main/SCsub')
-rw-r--r-- | main/SCsub | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/main/SCsub b/main/SCsub index e1efc7e6ed..0262701d79 100644 --- a/main/SCsub +++ b/main/SCsub @@ -9,15 +9,6 @@ env.main_sources = [] env.add_source_files(env.main_sources, "*.cpp") -# Order matters here. Higher index controller database files write on top of lower index database files. -controller_databases = ["#main/gamecontrollerdb_204.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"] - -env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases) -env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings)) - -# Don't warn about duplicate entry here, we need it registered manually for first build, -# even if later builds will pick it up twice due to above *.cpp globbing. -env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False) env.Depends("#main/splash.gen.h", "#main/splash.png") env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash)) |