diff options
Diffstat (limited to 'gles_builders.py')
| -rw-r--r-- | gles_builders.py | 808 | 
1 files changed, 0 insertions, 808 deletions
diff --git a/gles_builders.py b/gles_builders.py deleted file mode 100644 index 85d0112c9a..0000000000 --- a/gles_builders.py +++ /dev/null @@ -1,808 +0,0 @@ -"""Functions used to generate source files during build time - -All such functions are invoked in a subprocess on Windows to prevent build flakiness. - -""" -from platform_methods import subprocess_main - - -class LegacyGLHeaderStruct: -    def __init__(self): -        self.vertex_lines = [] -        self.fragment_lines = [] -        self.uniforms = [] -        self.attributes = [] -        self.feedbacks = [] -        self.fbos = [] -        self.conditionals = [] -        self.enums = {} -        self.texunits = [] -        self.texunit_names = [] -        self.ubos = [] -        self.ubo_names = [] - -        self.vertex_included_files = [] -        self.fragment_included_files = [] - -        self.reading = "" -        self.line_offset = 0 -        self.vertex_offset = 0 -        self.fragment_offset = 0 - - -def include_file_in_legacygl_header(filename, header_data, depth): -    fs = open(filename, "r") -    line = fs.readline() - -    while line: - -        if line.find("#[vertex]") != -1: -            header_data.reading = "vertex" -            line = fs.readline() -            header_data.line_offset += 1 -            header_data.vertex_offset = header_data.line_offset -            continue - -        if line.find("#[fragment]") != -1: -            header_data.reading = "fragment" -            line = fs.readline() -            header_data.line_offset += 1 -            header_data.fragment_offset = header_data.line_offset -            continue - -        while line.find("#include ") != -1: -            includeline = line.replace("#include ", "").strip()[1:-1] - -            import os.path - -            included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) -            if not included_file in header_data.vertex_included_files and header_data.reading == "vertex": -                header_data.vertex_included_files += [included_file] -                if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None: -                    print("Error in file '" + filename + "': #include " + includeline + "could not be found!") -            elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment": -                header_data.fragment_included_files += [included_file] -                if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None: -                    print("Error in file '" + filename + "': #include " + includeline + "could not be found!") - -            line = fs.readline() - -        if line.find("#ifdef ") != -1: -            if line.find("#ifdef ") != -1: -                ifdefline = line.replace("#ifdef ", "").strip() - -            if line.find("_EN_") != -1: -                enumbase = ifdefline[: ifdefline.find("_EN_")] -                ifdefline = ifdefline.replace("_EN_", "_") -                line = line.replace("_EN_", "_") -                if enumbase not in header_data.enums: -                    header_data.enums[enumbase] = [] -                if ifdefline not in header_data.enums[enumbase]: -                    header_data.enums[enumbase].append(ifdefline) - -            elif not ifdefline in header_data.conditionals: -                header_data.conditionals += [ifdefline] - -        if line.find("uniform") != -1 and line.lower().find("texunit:") != -1: -            # texture unit -            texunitstr = line[line.find(":") + 1 :].strip() -            if texunitstr == "auto": -                texunit = "-1" -            else: -                texunit = str(int(texunitstr)) -            uline = line[: line.lower().find("//")] -            uline = uline.replace("uniform", "") -            uline = uline.replace("highp", "") -            uline = uline.replace(";", "") -            lines = uline.split(",") -            for x in lines: - -                x = x.strip() -                x = x[x.rfind(" ") + 1 :] -                if x.find("[") != -1: -                    # unfiorm array -                    x = x[: x.find("[")] - -                if not x in header_data.texunit_names: -                    header_data.texunits += [(x, texunit)] -                    header_data.texunit_names += [x] - -        elif line.find("uniform") != -1 and line.lower().find("ubo:") != -1: -            # uniform buffer object -            ubostr = line[line.find(":") + 1 :].strip() -            ubo = str(int(ubostr)) -            uline = line[: line.lower().find("//")] -            uline = uline[uline.find("uniform") + len("uniform") :] -            uline = uline.replace("highp", "") -            uline = uline.replace(";", "") -            uline = uline.replace("{", "").strip() -            lines = uline.split(",") -            for x in lines: - -                x = x.strip() -                x = x[x.rfind(" ") + 1 :] -                if x.find("[") != -1: -                    # unfiorm array -                    x = x[: x.find("[")] - -                if not x in header_data.ubo_names: -                    header_data.ubos += [(x, ubo)] -                    header_data.ubo_names += [x] - -        elif line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1: -            uline = line.replace("uniform", "") -            uline = uline.replace(";", "") -            lines = uline.split(",") -            for x in lines: - -                x = x.strip() -                x = x[x.rfind(" ") + 1 :] -                if x.find("[") != -1: -                    # unfiorm array -                    x = x[: x.find("[")] - -                if not x in header_data.uniforms: -                    header_data.uniforms += [x] - -        if line.strip().find("attribute ") == 0 and line.find("attrib:") != -1: -            uline = line.replace("in ", "") -            uline = uline.replace("attribute ", "") -            uline = uline.replace("highp ", "") -            uline = uline.replace(";", "") -            uline = uline[uline.find(" ") :].strip() - -            if uline.find("//") != -1: -                name, bind = uline.split("//") -                if bind.find("attrib:") != -1: -                    name = name.strip() -                    bind = bind.replace("attrib:", "").strip() -                    header_data.attributes += [(name, bind)] - -        if line.strip().find("out ") == 0 and line.find("tfb:") != -1: -            uline = line.replace("out ", "") -            uline = uline.replace("highp ", "") -            uline = uline.replace(";", "") -            uline = uline[uline.find(" ") :].strip() - -            if uline.find("//") != -1: -                name, bind = uline.split("//") -                if bind.find("tfb:") != -1: -                    name = name.strip() -                    bind = bind.replace("tfb:", "").strip() -                    header_data.feedbacks += [(name, bind)] - -        line = line.replace("\r", "") -        line = line.replace("\n", "") - -        if header_data.reading == "vertex": -            header_data.vertex_lines += [line] -        if header_data.reading == "fragment": -            header_data.fragment_lines += [line] - -        line = fs.readline() -        header_data.line_offset += 1 - -    fs.close() - -    return header_data - - -def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2=False): -    header_data = LegacyGLHeaderStruct() -    include_file_in_legacygl_header(filename, header_data, 0) - -    out_file = filename + ".gen.h" -    fd = open(out_file, "w") - -    enum_constants = [] - -    fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") - -    out_file_base = out_file -    out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] -    out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] -    out_file_ifdef = out_file_base.replace(".", "_").upper() -    fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n") -    fd.write("#define " + out_file_ifdef + class_suffix + "_120\n") - -    out_file_class = ( -        out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix -    ) -    fd.write("\n\n") -    fd.write('#include "' + include + '"\n\n\n') -    fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n") -    fd.write('\t virtual String get_shader_name() const { return "' + out_file_class + '"; }\n') - -    fd.write("public:\n\n") - -    if header_data.conditionals: -        fd.write("\tenum Conditionals {\n") -        for x in header_data.conditionals: -            fd.write("\t\t" + x.upper() + ",\n") -        fd.write("\t};\n\n") - -    if header_data.uniforms: -        fd.write("\tenum Uniforms {\n") -        for x in header_data.uniforms: -            fd.write("\t\t" + x.upper() + ",\n") -        fd.write("\t};\n\n") - -    fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") -    if header_data.conditionals: -        fd.write( -            "\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable)  {  _set_conditional(p_conditional,p_enable); }\n\n" -        ) -    fd.write("\t#ifdef DEBUG_ENABLED\n ") -    fd.write( -        "\t#define _FU if (get_uniform(p_uniform)<0) return; if (!is_version_valid()) return; ERR_FAIL_COND( get_active()!=this ); \n\n " -    ) -    fd.write("\t#else\n ") -    fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; \n\n ") -    fd.write("\t#endif\n") -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n" -    ) -    fd.write( -        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n" -    ) - -    fd.write( -        """\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) {  _FU - -        const Transform &tr = p_transform; - -        GLfloat matrix[16]={ /* build a 16x16 matrix */ -            tr.basis.elements[0][0], -            tr.basis.elements[1][0], -            tr.basis.elements[2][0], -            0, -            tr.basis.elements[0][1], -            tr.basis.elements[1][1], -            tr.basis.elements[2][1], -            0, -            tr.basis.elements[0][2], -            tr.basis.elements[1][2], -            tr.basis.elements[2][2], -            0, -            tr.origin.x, -            tr.origin.y, -            tr.origin.z, -            1 -        }; - -        glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); -    } - -    """ -    ) - -    fd.write( -        """_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) {  _FU - -        const Transform2D &tr = p_transform; - -        GLfloat matrix[16]={ /* build a 16x16 matrix */ -            tr.elements[0][0], -            tr.elements[0][1], -            0, -            0, -            tr.elements[1][0], -            tr.elements[1][1], -            0, -            0, -            0, -            0, -            1, -            0, -            tr.elements[2][0], -            tr.elements[2][1], -            0, -            1 -        }; - -        glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); -    } - -    """ -    ) - -    fd.write( -        """_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) {  _FU - -        GLfloat matrix[16]; - -        for (int i=0;i<4;i++) { -            for (int j=0;j<4;j++) { - -                matrix[i*4+j]=p_matrix.matrix[i][j]; -            } -        } - -        glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); -    } - -    """ -    ) - -    fd.write("\n\n#undef _FU\n\n\n") - -    fd.write("\tvirtual void init() {\n\n") - -    enum_value_count = 0 - -    if header_data.enums: - -        fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n") -        fd.write("\t\tstatic const Enum _enums[]={\n") - -        bitofs = len(header_data.conditionals) -        enum_vals = [] - -        for xv in header_data.enums: -            x = header_data.enums[xv] -            bits = 1 -            amt = len(x) -            while 2 ** bits < amt: -                bits += 1 -            strs = "{" -            for i in range(amt): -                strs += '"#define ' + x[i] + '\\n",' - -                c = {} -                c["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs) -                c["clear_mask"] = ( -                    "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")" -                ) -                enum_vals.append(c) -                enum_constants.append(x[i]) - -            strs += "nullptr}" - -            fd.write( -                "\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n" -            ) -            bitofs += bits - -        fd.write("\t\t};\n\n") - -        fd.write("\t\tstatic const EnumValue _enum_values[]={\n") - -        enum_value_count = len(enum_vals) -        for x in enum_vals: -            fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n") - -        fd.write("\t\t};\n\n") - -    conditionals_found = [] -    if header_data.conditionals: - -        fd.write("\t\tstatic const char* _conditional_strings[]={\n") -        if header_data.conditionals: -            for x in header_data.conditionals: -                fd.write('\t\t\t"#define ' + x + '\\n",\n') -                conditionals_found.append(x) -        fd.write("\t\t};\n\n") -    else: -        fd.write("\t\tstatic const char **_conditional_strings=nullptr;\n") - -    if header_data.uniforms: - -        fd.write("\t\tstatic const char* _uniform_strings[]={\n") -        if header_data.uniforms: -            for x in header_data.uniforms: -                fd.write('\t\t\t"' + x + '",\n') -        fd.write("\t\t};\n\n") -    else: -        fd.write("\t\tstatic const char **_uniform_strings=nullptr;\n") - -    if output_attribs: -        if header_data.attributes: - -            fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") -            for x in header_data.attributes: -                fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n") -            fd.write("\t\t};\n\n") -        else: -            fd.write("\t\tstatic AttributePair *_attribute_pairs=nullptr;\n") - -    feedback_count = 0 - -    if not gles2 and len(header_data.feedbacks): - -        fd.write("\t\tstatic const Feedback _feedbacks[]={\n") -        for x in header_data.feedbacks: -            name = x[0] -            cond = x[1] -            if cond in conditionals_found: -                fd.write('\t\t\t{"' + name + '",' + str(conditionals_found.index(cond)) + "},\n") -            else: -                fd.write('\t\t\t{"' + name + '",-1},\n') - -            feedback_count += 1 - -        fd.write("\t\t};\n\n") -    else: -        if gles2: -            pass -        else: -            fd.write("\t\tstatic const Feedback* _feedbacks=nullptr;\n") - -    if header_data.texunits: -        fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") -        for x in header_data.texunits: -            fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n") -        fd.write("\t\t};\n\n") -    else: -        fd.write("\t\tstatic TexUnitPair *_texunit_pairs=nullptr;\n") - -    if not gles2 and header_data.ubos: -        fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n") -        for x in header_data.ubos: -            fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n") -        fd.write("\t\t};\n\n") -    else: -        if gles2: -            pass -        else: -            fd.write("\t\tstatic UBOPair *_ubo_pairs=nullptr;\n") - -    fd.write("\t\tstatic const char _vertex_code[]={\n") -    for x in header_data.vertex_lines: -        for c in x: -            fd.write(str(ord(c)) + ",") - -        fd.write(str(ord("\n")) + ",") -    fd.write("\t\t0};\n\n") - -    fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n") - -    fd.write("\t\tstatic const char _fragment_code[]={\n") -    for x in header_data.fragment_lines: -        for c in x: -            fd.write(str(ord(c)) + ",") - -        fd.write(str(ord("\n")) + ",") -    fd.write("\t\t0};\n\n") - -    fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n") - -    if output_attribs: -        if gles2: -            fd.write( -                "\t\tsetup(_conditional_strings," -                + str(len(header_data.conditionals)) -                + ",_uniform_strings," -                + str(len(header_data.uniforms)) -                + ",_attribute_pairs," -                + str(len(header_data.attributes)) -                + ", _texunit_pairs," -                + str(len(header_data.texunits)) -                + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n" -            ) -        else: -            fd.write( -                "\t\tsetup(_conditional_strings," -                + str(len(header_data.conditionals)) -                + ",_uniform_strings," -                + str(len(header_data.uniforms)) -                + ",_attribute_pairs," -                + str(len(header_data.attributes)) -                + ", _texunit_pairs," -                + str(len(header_data.texunits)) -                + ",_ubo_pairs," -                + str(len(header_data.ubos)) -                + ",_feedbacks," -                + str(feedback_count) -                + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n" -            ) -    else: -        if gles2: -            fd.write( -                "\t\tsetup(_conditional_strings," -                + str(len(header_data.conditionals)) -                + ",_uniform_strings," -                + str(len(header_data.uniforms)) -                + ",_texunit_pairs," -                + str(len(header_data.texunits)) -                + ",_enums," -                + str(len(header_data.enums)) -                + ",_enum_values," -                + str(enum_value_count) -                + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n" -            ) -        else: -            fd.write( -                "\t\tsetup(_conditional_strings," -                + str(len(header_data.conditionals)) -                + ",_uniform_strings," -                + str(len(header_data.uniforms)) -                + ",_texunit_pairs," -                + str(len(header_data.texunits)) -                + ",_enums," -                + str(len(header_data.enums)) -                + ",_enum_values," -                + str(enum_value_count) -                + ",_ubo_pairs," -                + str(len(header_data.ubos)) -                + ",_feedbacks," -                + str(feedback_count) -                + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n" -            ) - -    fd.write("\t}\n\n") - -    if enum_constants: - -        fd.write("\tenum EnumConditionals {\n") -        for x in enum_constants: -            fd.write("\t\t" + x.upper() + ",\n") -        fd.write("\t};\n\n") -        fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n") - -    fd.write("};\n\n") -    fd.write("#endif\n\n") -    fd.close() - - -def build_gles2_headers(target, source, env): -    for x in source: -        build_legacygl_header( -            str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True, gles2=True -        ) - - -class RDHeaderStruct: -    def __init__(self): -        self.vertex_lines = [] -        self.fragment_lines = [] -        self.compute_lines = [] - -        self.vertex_included_files = [] -        self.fragment_included_files = [] - -        self.reading = "" -        self.line_offset = 0 -        self.vertex_offset = 0 -        self.fragment_offset = 0 -        self.compute_offset = 0 - - -def include_file_in_rd_header(filename, header_data, depth): -    fs = open(filename, "r") -    line = fs.readline() - -    while line: - -        if line.find("#[vertex]") != -1: -            header_data.reading = "vertex" -            line = fs.readline() -            header_data.line_offset += 1 -            header_data.vertex_offset = header_data.line_offset -            continue - -        if line.find("#[fragment]") != -1: -            header_data.reading = "fragment" -            line = fs.readline() -            header_data.line_offset += 1 -            header_data.fragment_offset = header_data.line_offset -            continue - -        if line.find("#[compute]") != -1: -            header_data.reading = "compute" -            line = fs.readline() -            header_data.line_offset += 1 -            header_data.compute_offset = header_data.line_offset -            continue - -        while line.find("#include ") != -1: -            includeline = line.replace("#include ", "").strip()[1:-1] - -            import os.path - -            included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) -            if not included_file in header_data.vertex_included_files and header_data.reading == "vertex": -                header_data.vertex_included_files += [included_file] -                if include_file_in_rd_header(included_file, header_data, depth + 1) is None: -                    print("Error in file '" + filename + "': #include " + includeline + "could not be found!") -            elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment": -                header_data.fragment_included_files += [included_file] -                if include_file_in_rd_header(included_file, header_data, depth + 1) is None: -                    print("Error in file '" + filename + "': #include " + includeline + "could not be found!") -            elif not included_file in header_data.compute_included_files and header_data.reading == "compute": -                header_data.compute_included_files += [included_file] -                if include_file_in_rd_header(included_file, header_data, depth + 1) is None: -                    print("Error in file '" + filename + "': #include " + includeline + "could not be found!") - -            line = fs.readline() - -        line = line.replace("\r", "") -        line = line.replace("\n", "") - -        if header_data.reading == "vertex": -            header_data.vertex_lines += [line] -        if header_data.reading == "fragment": -            header_data.fragment_lines += [line] -        if header_data.reading == "compute": -            header_data.compute_lines += [line] - -        line = fs.readline() -        header_data.line_offset += 1 - -    fs.close() - -    return header_data - - -def build_rd_header(filename): -    header_data = RDHeaderStruct() -    include_file_in_rd_header(filename, header_data, 0) - -    out_file = filename + ".gen.h" -    fd = open(out_file, "w") - -    enum_constants = [] - -    fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") - -    out_file_base = out_file -    out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] -    out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] -    out_file_ifdef = out_file_base.replace(".", "_").upper() -    fd.write("#ifndef " + out_file_ifdef + "_RD\n") -    fd.write("#define " + out_file_ifdef + "_RD\n") - -    out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "ShaderRD" -    fd.write("\n") -    fd.write('#include "servers/rendering/rasterizer_rd/shader_rd.h"\n\n') -    fd.write("class " + out_file_class + " : public ShaderRD {\n\n") -    fd.write("public:\n\n") - -    fd.write("\t" + out_file_class + "() {\n\n") - -    if len(header_data.compute_lines): - -        fd.write("\t\tstatic const char _compute_code[] = {\n") -        for x in header_data.compute_lines: -            for c in x: -                fd.write(str(ord(c)) + ",") -            fd.write(str(ord("\n")) + ",") -        fd.write("\t\t0};\n\n") - -        fd.write('\t\tsetup(nullptr, nullptr, _compute_code, "' + out_file_class + '");\n') -        fd.write("\t}\n") - -    else: - -        fd.write("\t\tstatic const char _vertex_code[] = {\n") -        for x in header_data.vertex_lines: -            for c in x: -                fd.write(str(ord(c)) + ",") -            fd.write(str(ord("\n")) + ",") -        fd.write("\t\t0};\n\n") - -        fd.write("\t\tstatic const char _fragment_code[]={\n") -        for x in header_data.fragment_lines: -            for c in x: -                fd.write(str(ord(c)) + ",") -            fd.write(str(ord("\n")) + ",") -        fd.write("\t\t0};\n\n") - -        fd.write('\t\tsetup(_vertex_code, _fragment_code, nullptr, "' + out_file_class + '");\n') -        fd.write("\t}\n") - -    fd.write("};\n\n") - -    fd.write("#endif\n") -    fd.close() - - -def build_rd_headers(target, source, env): -    for x in source: -        build_rd_header(str(x)) - - -class RAWHeaderStruct: -    def __init__(self): -        self.code = "" - - -def include_file_in_raw_header(filename, header_data, depth): -    fs = open(filename, "r") -    line = fs.readline() -    text = "" - -    while line: - -        while line.find("#include ") != -1: -            includeline = line.replace("#include ", "").strip()[1:-1] - -            import os.path - -            included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) -            include_file_in_raw_header(included_file, header_data, depth + 1) - -            line = fs.readline() - -        header_data.code += line -        line = fs.readline() - -    fs.close() - - -def build_raw_header(filename): -    header_data = RAWHeaderStruct() -    include_file_in_raw_header(filename, header_data, 0) - -    out_file = filename + ".gen.h" -    fd = open(out_file, "w") - -    enum_constants = [] - -    fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") - -    out_file_base = out_file.replace(".glsl.gen.h", "_shader_glsl") -    out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] -    out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] -    out_file_ifdef = out_file_base.replace(".", "_").upper() -    fd.write("#ifndef " + out_file_ifdef + "_RAW_H\n") -    fd.write("#define " + out_file_ifdef + "_RAW_H\n") -    fd.write("\n") -    fd.write("static const char " + out_file_base + "[] = {\n") -    for c in header_data.code: -        fd.write(str(ord(c)) + ",") -    fd.write("\t\t0};\n\n") -    fd.write("#endif\n") -    fd.close() - - -def build_rd_headers(target, source, env): -    for x in source: -        build_rd_header(str(x)) - - -def build_raw_headers(target, source, env): -    for x in source: -        build_raw_header(str(x)) - - -if __name__ == "__main__": -    subprocess_main(globals())  |