diff options
Diffstat (limited to 'gles3_old_builders.py')
-rw-r--r-- | gles3_old_builders.py | 528 |
1 files changed, 0 insertions, 528 deletions
diff --git a/gles3_old_builders.py b/gles3_old_builders.py deleted file mode 100644 index a93f9ee3da..0000000000 --- a/gles3_old_builders.py +++ /dev/null @@ -1,528 +0,0 @@ -"""Functions used to generate source files during build time - -All such functions are invoked in a subprocess on Windows to prevent build flakiness. - -""" -from platform_methods import subprocess_main - - -class LegacyGLHeaderStruct: - def __init__(self): - self.vertex_lines = [] - self.fragment_lines = [] - self.uniforms = [] - self.attributes = [] - self.feedbacks = [] - self.fbos = [] - self.conditionals = [] - self.enums = {} - self.texunits = [] - self.texunit_names = [] - self.ubos = [] - self.ubo_names = [] - - self.vertex_included_files = [] - self.fragment_included_files = [] - - self.reading = "" - self.line_offset = 0 - self.vertex_offset = 0 - self.fragment_offset = 0 - - -def include_file_in_legacygl_header(filename, header_data, depth): - fs = open(filename, "r") - line = fs.readline() - - while line: - - if line.find("[vertex]") != -1: - header_data.reading = "vertex" - line = fs.readline() - header_data.line_offset += 1 - header_data.vertex_offset = header_data.line_offset - continue - - if line.find("[fragment]") != -1: - header_data.reading = "fragment" - line = fs.readline() - header_data.line_offset += 1 - header_data.fragment_offset = header_data.line_offset - continue - - while line.find("#include ") != -1: - includeline = line.replace("#include ", "").strip()[1:-1] - - import os.path - - included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) - if not included_file in header_data.vertex_included_files and header_data.reading == "vertex": - header_data.vertex_included_files += [included_file] - if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None: - print("Error in file '" + filename + "': #include " + includeline + "could not be found!") - elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment": - header_data.fragment_included_files += [included_file] - if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None: - print("Error in file '" + filename + "': #include " + includeline + "could not be found!") - - line = fs.readline() - - if line.find("#ifdef ") != -1: - if line.find("#ifdef ") != -1: - ifdefline = line.replace("#ifdef ", "").strip() - - if line.find("_EN_") != -1: - enumbase = ifdefline[: ifdefline.find("_EN_")] - ifdefline = ifdefline.replace("_EN_", "_") - line = line.replace("_EN_", "_") - if enumbase not in header_data.enums: - header_data.enums[enumbase] = [] - if ifdefline not in header_data.enums[enumbase]: - header_data.enums[enumbase].append(ifdefline) - - elif not ifdefline in header_data.conditionals: - header_data.conditionals += [ifdefline] - - if line.find("uniform") != -1 and line.lower().find("texunit:") != -1: - # texture unit - texunitstr = line[line.find(":") + 1 :].strip() - if texunitstr == "auto": - texunit = "-1" - else: - texunit = str(int(texunitstr)) - uline = line[: line.lower().find("//")] - uline = uline.replace("uniform", "") - uline = uline.replace("highp", "") - uline = uline.replace(";", "") - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1 :] - if x.find("[") != -1: - # unfiorm array - x = x[: x.find("[")] - - if not x in header_data.texunit_names: - header_data.texunits += [(x, texunit)] - header_data.texunit_names += [x] - - elif line.find("uniform") != -1 and line.lower().find("ubo:") != -1: - # uniform buffer object - ubostr = line[line.find(":") + 1 :].strip() - ubo = str(int(ubostr)) - uline = line[: line.lower().find("//")] - uline = uline[uline.find("uniform") + len("uniform") :] - uline = uline.replace("highp", "") - uline = uline.replace(";", "") - uline = uline.replace("{", "").strip() - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1 :] - if x.find("[") != -1: - # unfiorm array - x = x[: x.find("[")] - - if not x in header_data.ubo_names: - header_data.ubos += [(x, ubo)] - header_data.ubo_names += [x] - - elif line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1: - uline = line.replace("uniform", "") - uline = uline.replace(";", "") - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1 :] - if x.find("[") != -1: - # unfiorm array - x = x[: x.find("[")] - - if not x in header_data.uniforms: - header_data.uniforms += [x] - - if line.strip().find("attribute ") == 0 and line.find("attrib:") != -1: - uline = line.replace("in ", "") - uline = uline.replace("attribute ", "") - uline = uline.replace("highp ", "") - uline = uline.replace(";", "") - uline = uline[uline.find(" ") :].strip() - - if uline.find("//") != -1: - name, bind = uline.split("//") - if bind.find("attrib:") != -1: - name = name.strip() - bind = bind.replace("attrib:", "").strip() - header_data.attributes += [(name, bind)] - - if line.strip().find("out ") == 0 and line.find("tfb:") != -1: - uline = line.replace("out ", "") - uline = uline.replace("highp ", "") - uline = uline.replace(";", "") - uline = uline[uline.find(" ") :].strip() - - if uline.find("//") != -1: - name, bind = uline.split("//") - if bind.find("tfb:") != -1: - name = name.strip() - bind = bind.replace("tfb:", "").strip() - header_data.feedbacks += [(name, bind)] - - line = line.replace("\r", "") - line = line.replace("\n", "") - - if header_data.reading == "vertex": - header_data.vertex_lines += [line] - if header_data.reading == "fragment": - header_data.fragment_lines += [line] - - line = fs.readline() - header_data.line_offset += 1 - - fs.close() - - return header_data - - -def build_legacygl_header(filename, include, class_suffix, output_attribs): - header_data = LegacyGLHeaderStruct() - include_file_in_legacygl_header(filename, header_data, 0) - - out_file = filename + ".gen.h" - fd = open(out_file, "w") - - enum_constants = [] - - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") - - out_file_base = out_file - out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] - out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] - out_file_ifdef = out_file_base.replace(".", "_").upper() - fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n") - fd.write("#define " + out_file_ifdef + class_suffix + "_120\n") - - out_file_class = ( - out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix - ) - fd.write("\n\n") - fd.write('#include "' + include + '"\n\n\n') - fd.write("class " + out_file_class + " : public ShaderOLD" + class_suffix + " {\n\n") - fd.write('\t virtual String get_shader_name() const { return "' + out_file_class + '"; }\n') - - fd.write("public:\n\n") - - if header_data.conditionals: - fd.write("\tenum Conditionals {\n") - for x in header_data.conditionals: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - - if header_data.uniforms: - fd.write("\tenum Uniforms {\n") - for x in header_data.uniforms: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") - if header_data.conditionals: - fd.write( - "\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n" - ) - fd.write("\t#ifdef DEBUG_ENABLED\n ") - fd.write( - "\t#define _FU if (get_uniform(p_uniform)<0) return; if (!is_version_valid()) return; ERR_FAIL_COND( get_active()!=this ); \n\n " - ) - fd.write("\t#else\n ") - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; \n\n ") - fd.write("\t#endif\n") - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n" - ) - - fd.write( - """\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform3D& p_transform) { _FU - - const Transform3D &tr = p_transform; - - GLfloat matrix[16]={ /* build a 16x16 matrix */ - tr.basis.elements[0][0], - tr.basis.elements[1][0], - tr.basis.elements[2][0], - 0, - tr.basis.elements[0][1], - tr.basis.elements[1][1], - tr.basis.elements[2][1], - 0, - tr.basis.elements[0][2], - tr.basis.elements[1][2], - tr.basis.elements[2][2], - 0, - tr.origin.x, - tr.origin.y, - tr.origin.z, - 1 - }; - - - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - - - } - - """ - ) - - fd.write( - """_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU - - const Transform2D &tr = p_transform; - - GLfloat matrix[16]={ /* build a 16x16 matrix */ - tr.elements[0][0], - tr.elements[0][1], - 0, - 0, - tr.elements[1][0], - tr.elements[1][1], - 0, - 0, - 0, - 0, - 1, - 0, - tr.elements[2][0], - tr.elements[2][1], - 0, - 1 - }; - - - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - - - } - - """ - ) - - fd.write( - """_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU - - GLfloat matrix[16]; - - for (int i=0;i<4;i++) { - for (int j=0;j<4;j++) { - matrix[i*4+j]=p_matrix.matrix[i][j]; - } - } - - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); -}""" - ) - - fd.write("\n\n#undef _FU\n\n\n") - - fd.write("\tvirtual void init() {\n\n") - - enum_value_count = 0 - - if header_data.enums: - - fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n") - fd.write("\t\tstatic const Enum _enums[]={\n") - - bitofs = len(header_data.conditionals) - enum_vals = [] - - for xv in header_data.enums: - x = header_data.enums[xv] - bits = 1 - amt = len(x) - while 2 ** bits < amt: - bits += 1 - strs = "{" - for i in range(amt): - strs += '"#define ' + x[i] + '\\n",' - - c = {} - c["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs) - c["clear_mask"] = ( - "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")" - ) - enum_vals.append(c) - enum_constants.append(x[i]) - - strs += "NULL}" - - fd.write( - "\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n" - ) - bitofs += bits - - fd.write("\t\t};\n\n") - - fd.write("\t\tstatic const EnumValue _enum_values[]={\n") - - enum_value_count = len(enum_vals) - for x in enum_vals: - fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n") - - fd.write("\t\t};\n\n") - - conditionals_found = [] - if header_data.conditionals: - - fd.write("\t\tstatic const char* _conditional_strings[]={\n") - if header_data.conditionals: - for x in header_data.conditionals: - fd.write('\t\t\t"#define ' + x + '\\n",\n') - conditionals_found.append(x) - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") - - if header_data.uniforms: - - fd.write("\t\tstatic const char* _uniform_strings[]={\n") - if header_data.uniforms: - for x in header_data.uniforms: - fd.write('\t\t\t"' + x + '",\n') - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") - - if output_attribs: - if header_data.attributes: - - fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") - for x in header_data.attributes: - fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") - - feedback_count = 0 - - if header_data.texunits: - fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") - for x in header_data.texunits: - fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") - - fd.write("\t\tstatic const char _vertex_code[]={\n") - for x in header_data.vertex_lines: - for c in x: - fd.write(str(ord(c)) + ",") - - fd.write(str(ord("\n")) + ",") - fd.write("\t\t0};\n\n") - - fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n") - - fd.write("\t\tstatic const char _fragment_code[]={\n") - for x in header_data.fragment_lines: - for c in x: - fd.write(str(ord(c)) + ",") - - fd.write(str(ord("\n")) + ",") - fd.write("\t\t0};\n\n") - - fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n") - - if output_attribs: - fd.write( - "\t\tsetup(_conditional_strings," - + str(len(header_data.conditionals)) - + ",_uniform_strings," - + str(len(header_data.uniforms)) - + ",_attribute_pairs," - + str(len(header_data.attributes)) - + ", _texunit_pairs," - + str(len(header_data.texunits)) - + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n" - ) - else: - fd.write( - "\t\tsetup(_conditional_strings," - + str(len(header_data.conditionals)) - + ",_uniform_strings," - + str(len(header_data.uniforms)) - + ",_texunit_pairs," - + str(len(header_data.texunits)) - + ",_enums," - + str(len(header_data.enums)) - + ",_enum_values," - + str(enum_value_count) - + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n" - ) - - fd.write("\t}\n\n") - - if enum_constants: - - fd.write("\tenum EnumConditionals {\n") - for x in enum_constants: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n") - - fd.write("};\n\n") - fd.write("#endif\n\n") - fd.close() - - -def build_gles3_headers(target, source, env): - for x in source: - build_legacygl_header(str(x), include="drivers/gles3/shader_old_gles3.h", class_suffix="GLES3", output_attribs=True) - - -if __name__ == "__main__": - subprocess_main(globals()) |