diff options
Diffstat (limited to 'gles3_builders.py')
-rw-r--r-- | gles3_builders.py | 587 |
1 files changed, 309 insertions, 278 deletions
diff --git a/gles3_builders.py b/gles3_builders.py index 5288e66cc2..4f9247c938 100644 --- a/gles3_builders.py +++ b/gles3_builders.py @@ -6,16 +6,12 @@ All such functions are invoked in a subprocess on Windows to prevent build flaki from platform_methods import subprocess_main -class LegacyGLHeaderStruct: +class GLES3HeaderStruct: def __init__(self): self.vertex_lines = [] self.fragment_lines = [] self.uniforms = [] - self.attributes = [] - self.feedbacks = [] self.fbos = [] - self.conditionals = [] - self.enums = {} self.texunits = [] self.texunit_names = [] self.ubos = [] @@ -28,22 +24,64 @@ class LegacyGLHeaderStruct: self.line_offset = 0 self.vertex_offset = 0 self.fragment_offset = 0 + self.variant_defines = [] + self.variant_names = [] + self.specialization_names = [] + self.specialization_values = [] -def include_file_in_legacygl_header(filename, header_data, depth): +def include_file_in_gles3_header(filename, header_data, depth): fs = open(filename, "r") line = fs.readline() while line: - if line.find("[vertex]") != -1: + if line.find("=") != -1 and header_data.reading == "": + # Mode + eqpos = line.find("=") + defname = line[:eqpos].strip().upper() + define = line[eqpos + 1 :].strip() + header_data.variant_names.append(defname) + header_data.variant_defines.append(define) + line = fs.readline() + header_data.line_offset += 1 + header_data.vertex_offset = header_data.line_offset + continue + + if line.find("=") != -1 and header_data.reading == "specializations": + # Specialization + eqpos = line.find("=") + specname = line[:eqpos].strip() + specvalue = line[eqpos + 1 :] + header_data.specialization_names.append(specname) + header_data.specialization_values.append(specvalue) + line = fs.readline() + header_data.line_offset += 1 + header_data.vertex_offset = header_data.line_offset + continue + + if line.find("#[modes]") != -1: + # Nothing really, just skip + line = fs.readline() + header_data.line_offset += 1 + header_data.vertex_offset = header_data.line_offset + continue + + if line.find("#[specializations]") != -1: + header_data.reading = "specializations" + line = fs.readline() + header_data.line_offset += 1 + header_data.vertex_offset = header_data.line_offset + continue + + if line.find("#[vertex]") != -1: header_data.reading = "vertex" line = fs.readline() header_data.line_offset += 1 header_data.vertex_offset = header_data.line_offset continue - if line.find("[fragment]") != -1: + if line.find("#[fragment]") != -1: header_data.reading = "fragment" line = fs.readline() header_data.line_offset += 1 @@ -58,31 +96,15 @@ def include_file_in_legacygl_header(filename, header_data, depth): included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) if not included_file in header_data.vertex_included_files and header_data.reading == "vertex": header_data.vertex_included_files += [included_file] - if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None: + if include_file_in_gles3_header(included_file, header_data, depth + 1) is None: print("Error in file '" + filename + "': #include " + includeline + "could not be found!") elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment": header_data.fragment_included_files += [included_file] - if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None: + if include_file_in_gles3_header(included_file, header_data, depth + 1) is None: print("Error in file '" + filename + "': #include " + includeline + "could not be found!") line = fs.readline() - if line.find("#ifdef ") != -1: - if line.find("#ifdef ") != -1: - ifdefline = line.replace("#ifdef ", "").strip() - - if line.find("_EN_") != -1: - enumbase = ifdefline[: ifdefline.find("_EN_")] - ifdefline = ifdefline.replace("_EN_", "_") - line = line.replace("_EN_", "_") - if enumbase not in header_data.enums: - header_data.enums[enumbase] = [] - if ifdefline not in header_data.enums[enumbase]: - header_data.enums[enumbase].append(ifdefline) - - elif not ifdefline in header_data.conditionals: - header_data.conditionals += [ifdefline] - if line.find("uniform") != -1 and line.lower().find("texunit:") != -1: # texture unit texunitstr = line[line.find(":") + 1 :].strip() @@ -144,33 +166,6 @@ def include_file_in_legacygl_header(filename, header_data, depth): if not x in header_data.uniforms: header_data.uniforms += [x] - if line.strip().find("attribute ") == 0 and line.find("attrib:") != -1: - uline = line.replace("in ", "") - uline = uline.replace("attribute ", "") - uline = uline.replace("highp ", "") - uline = uline.replace(";", "") - uline = uline[uline.find(" ") :].strip() - - if uline.find("//") != -1: - name, bind = uline.split("//") - if bind.find("attrib:") != -1: - name = name.strip() - bind = bind.replace("attrib:", "").strip() - header_data.attributes += [(name, bind)] - - if line.strip().find("out ") == 0 and line.find("tfb:") != -1: - uline = line.replace("out ", "") - uline = uline.replace("highp ", "") - uline = uline.replace(";", "") - uline = uline[uline.find(" ") :].strip() - - if uline.find("//") != -1: - name, bind = uline.split("//") - if bind.find("tfb:") != -1: - name = name.strip() - bind = bind.replace("tfb:", "").strip() - header_data.feedbacks += [(name, bind)] - line = line.replace("\r", "") line = line.replace("\n", "") @@ -187,12 +182,14 @@ def include_file_in_legacygl_header(filename, header_data, depth): return header_data -def build_legacygl_header(filename, include, class_suffix, output_attribs): - header_data = LegacyGLHeaderStruct() - include_file_in_legacygl_header(filename, header_data, 0) +def build_gles3_header(filename, include, class_suffix, output_attribs): + header_data = GLES3HeaderStruct() + include_file_in_gles3_header(filename, header_data, 0) out_file = filename + ".gen.h" fd = open(out_file, "w") + defspec = 0 + defvariant = "" enum_constants = [] @@ -202,8 +199,8 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] out_file_ifdef = out_file_base.replace(".", "_").upper() - fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n") - fd.write("#define " + out_file_ifdef + class_suffix + "_120\n") + fd.write("#ifndef " + out_file_ifdef + class_suffix + "_GLES3\n") + fd.write("#define " + out_file_ifdef + class_suffix + "_GLES3\n") out_file_class = ( out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix @@ -211,117 +208,206 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("\n\n") fd.write('#include "' + include + '"\n\n\n') fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n") - fd.write('\t virtual String get_shader_name() const { return "' + out_file_class + '"; }\n') fd.write("public:\n\n") - if header_data.conditionals: - fd.write("\tenum Conditionals {\n") - for x in header_data.conditionals: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - if header_data.uniforms: fd.write("\tenum Uniforms {\n") for x in header_data.uniforms: fd.write("\t\t" + x.upper() + ",\n") fd.write("\t};\n\n") - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") - if header_data.conditionals: - fd.write( - "\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n" - ) - fd.write("\t#ifdef DEBUG_ENABLED\n ") - fd.write( - "\t#define _FU if (get_uniform(p_uniform)<0) return; if (!is_version_valid()) return; ERR_FAIL_COND( get_active()!=this ); \n\n " - ) - fd.write("\t#else\n ") - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; \n\n ") - fd.write("\t#endif\n") - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={(GLfloat)p_vec2.x,(GLfloat)p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint vec2[2]={(GLint)p_vec2.x,(GLint)p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={(GLfloat)p_vec3.x,(GLfloat)p_vec3.y,(GLfloat)p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n" - ) - fd.write( - "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n" - ) - - fd.write( - """\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform3D& p_transform) { _FU + if header_data.variant_names: + fd.write("\tenum ShaderVariant {\n") + for x in header_data.variant_names: + fd.write("\t\t" + x + ",\n") + fd.write("\t};\n\n") + else: + fd.write("\tenum ShaderVariant { DEFAULT };\n\n") + defvariant = "=DEFAULT" + + if header_data.specialization_names: + fd.write("\tenum Specializations {\n") + counter = 0 + for x in header_data.specialization_names: + fd.write("\t\t" + x.upper() + "=" + str(1 << counter) + ",\n") + counter += 1 + fd.write("\t};\n\n") - const Transform3D &tr = p_transform; + for i in range(len(header_data.specialization_names)): + defval = header_data.specialization_values[i].strip() + if defval.upper() == "TRUE" or defval == "1": + defspec |= 1 << i - GLfloat matrix[16]={ /* build a 16x16 matrix */ - (GLfloat)tr.basis.elements[0][0], - (GLfloat)tr.basis.elements[1][0], - (GLfloat)tr.basis.elements[2][0], - (GLfloat)0, - (GLfloat)tr.basis.elements[0][1], - (GLfloat)tr.basis.elements[1][1], - (GLfloat)tr.basis.elements[2][1], - (GLfloat)0, - (GLfloat)tr.basis.elements[0][2], - (GLfloat)tr.basis.elements[1][2], - (GLfloat)tr.basis.elements[2][2], - (GLfloat)0, - (GLfloat)tr.origin.x, - (GLfloat)tr.origin.y, - (GLfloat)tr.origin.z, - (GLfloat)1 - }; + fd.write( + "\t_FORCE_INLINE_ void version_bind_shader(RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _version_bind_shader(p_version,p_variant,p_specialization); }\n\n" + ) + if header_data.uniforms: + fd.write( + "\t_FORCE_INLINE_ int version_get_uniform(Uniforms p_uniform,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { return _version_get_uniform(p_uniform,p_version,p_variant,p_specialization); }\n\n" + ) - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); + fd.write( + "\t#define _FU if (version_get_uniform(p_uniform,p_version,p_variant,p_specialization)<0) return; \n\n " + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_value,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU glUniform1f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, double p_value,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU glUniform1f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint8_t p_value,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int8_t p_value,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint16_t p_value,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int16_t p_value,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint32_t p_value,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int32_t p_value,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Color& p_color,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,col); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector2& p_vec2,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU GLfloat vec2[2]={float(p_vec2.x),float(p_vec2.y)}; glUniform2fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec2); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Size2i& p_vec2,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU GLint vec2[2]={GLint(p_vec2.x),GLint(p_vec2.y)}; glUniform2iv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec2); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector3& p_vec3,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU GLfloat vec3[3]={float(p_vec3.x),float(p_vec3.y),float(p_vec3.z)}; glUniform3fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec3); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU glUniform2f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU glUniform3f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b,p_c); }\n\n" + ) + fd.write( + "\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d,RID p_version,ShaderVariant p_variant" + + defvariant + + ",uint64_t p_specialization=" + + str(defspec) + + ") { _FU glUniform4f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b,p_c,p_d); }\n\n" + ) + fd.write( + """\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Transform3D& p_transform,RID p_version,ShaderVariant p_variant""" + + defvariant + + """,uint64_t p_specialization=""" + + str(defspec) + + """) { _FU + + const Transform3D &tr = p_transform; + + GLfloat matrix[16]={ /* build a 16x16 matrix */ + (GLfloat)tr.basis.elements[0][0], + (GLfloat)tr.basis.elements[1][0], + (GLfloat)tr.basis.elements[2][0], + (GLfloat)0, + (GLfloat)tr.basis.elements[0][1], + (GLfloat)tr.basis.elements[1][1], + (GLfloat)tr.basis.elements[2][1], + (GLfloat)0, + (GLfloat)tr.basis.elements[0][2], + (GLfloat)tr.basis.elements[1][2], + (GLfloat)tr.basis.elements[2][2], + (GLfloat)0, + (GLfloat)tr.origin.x, + (GLfloat)tr.origin.y, + (GLfloat)tr.origin.z, + (GLfloat)1 + }; + + glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix); - } + } - """ - ) + """ + ) - fd.write( - """_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU + fd.write( + """_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Transform2D& p_transform,RID p_version,ShaderVariant p_variant""" + + defvariant + + """,uint64_t p_specialization=""" + + str(defspec) + + """) { _FU - const Transform2D &tr = p_transform; + const Transform2D &tr = p_transform; GLfloat matrix[16]={ /* build a 16x16 matrix */ (GLfloat)tr.elements[0][0], @@ -342,90 +428,37 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): (GLfloat)1 }; + glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix); - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - - - } - - """ - ) - - fd.write( - """_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU - - GLfloat matrix[16]; - - for (int i=0;i<4;i++) { - for (int j=0;j<4;j++) { - matrix[i*4+j]=p_matrix.matrix[i][j]; - } } - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); -}""" - ) - - fd.write("\n\n#undef _FU\n\n\n") - - fd.write("\tvirtual void init() {\n\n") - - enum_value_count = 0 - - if header_data.enums: - - fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n") - fd.write("\t\tstatic const Enum _enums[]={\n") - - bitofs = len(header_data.conditionals) - enum_vals = [] - - for xv in header_data.enums: - x = header_data.enums[xv] - bits = 1 - amt = len(x) - while 2 ** bits < amt: - bits += 1 - strs = "{" - for i in range(amt): - strs += '"#define ' + x[i] + '\\n",' - - c = {} - c["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs) - c["clear_mask"] = ( - "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")" - ) - enum_vals.append(c) - enum_constants.append(x[i]) - - strs += "NULL}" - - fd.write( - "\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n" - ) - bitofs += bits - - fd.write("\t\t};\n\n") + """ + ) - fd.write("\t\tstatic const EnumValue _enum_values[]={\n") + fd.write( + """_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix,RID p_version,ShaderVariant p_variant""" + + defvariant + + """,uint64_t p_specialization=""" + + str(defspec) + + """) { _FU + + GLfloat matrix[16]; + + for (int i=0;i<4;i++) { + for (int j=0;j<4;j++) { + matrix[i*4+j]=p_matrix.matrix[i][j]; + } + } - enum_value_count = len(enum_vals) - for x in enum_vals: - fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n") + glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix); + }""" + ) - fd.write("\t\t};\n\n") + fd.write("\n\n#undef _FU\n\n\n") - conditionals_found = [] - if header_data.conditionals: + fd.write("protected:\n\n") - fd.write("\t\tstatic const char* _conditional_strings[]={\n") - if header_data.conditionals: - for x in header_data.conditionals: - fd.write('\t\t\t"#define ' + x + '\\n",\n') - conditionals_found.append(x) - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") + fd.write("\tvirtual void _init() override {\n\n") if header_data.uniforms: @@ -435,19 +468,18 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write('\t\t\t"' + x + '",\n') fd.write("\t\t};\n\n") else: - fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") - - if output_attribs: - if header_data.attributes: + fd.write("\t\tstatic const char **_uniform_strings=nullptr;\n") - fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") - for x in header_data.attributes: - fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") + variant_count = 1 + if len(header_data.variant_defines) > 0: - feedback_count = 0 + fd.write("\t\tstatic const char* _variant_defines[]={\n") + for x in header_data.variant_defines: + fd.write('\t\t\t"' + x + '",\n') + fd.write("\t\t};\n\n") + variant_count = len(header_data.variant_defines) + else: + fd.write("\t\tstatic const char **_variant_defines[]={" "};\n") if header_data.texunits: fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") @@ -455,7 +487,29 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n") fd.write("\t\t};\n\n") else: - fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") + fd.write("\t\tstatic TexUnitPair *_texunit_pairs=nullptr;\n") + + if header_data.ubos: + fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n") + for x in header_data.ubos: + fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic UBOPair *_ubo_pairs=nullptr;\n") + + if header_data.specialization_names: + fd.write("\t\tstatic Specialization _spec_pairs[]={\n") + for i in range(len(header_data.specialization_names)): + defval = header_data.specialization_values[i].strip() + if defval.upper() == "TRUE" or defval == "1": + defal = "true" + else: + defval = "false" + + fd.write('\t\t\t{"' + header_data.specialization_names[i] + '",' + defval + "},\n") + fd.write("\t\t};\n\n") + else: + fd.write("\t\tstatic Specialization *_spec_pairs=nullptr;\n") fd.write("\t\tstatic const char _vertex_code[]={\n") for x in header_data.vertex_lines: @@ -465,8 +519,6 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write(str(ord("\n")) + ",") fd.write("\t\t0};\n\n") - fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n") - fd.write("\t\tstatic const char _fragment_code[]={\n") for x in header_data.fragment_lines: for c in x: @@ -475,45 +527,24 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write(str(ord("\n")) + ",") fd.write("\t\t0};\n\n") - fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n") - - if output_attribs: - fd.write( - "\t\tsetup(_conditional_strings," - + str(len(header_data.conditionals)) - + ",_uniform_strings," - + str(len(header_data.uniforms)) - + ",_attribute_pairs," - + str(len(header_data.attributes)) - + ", _texunit_pairs," - + str(len(header_data.texunits)) - + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n" - ) - else: - fd.write( - "\t\tsetup(_conditional_strings," - + str(len(header_data.conditionals)) - + ",_uniform_strings," - + str(len(header_data.uniforms)) - + ",_texunit_pairs," - + str(len(header_data.texunits)) - + ",_enums," - + str(len(header_data.enums)) - + ",_enum_values," - + str(enum_value_count) - + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n" - ) + fd.write( + '\t\t_setup(_vertex_code,_fragment_code,"' + + out_file_class + + '",' + + str(len(header_data.uniforms)) + + ",_uniform_strings," + + str(len(header_data.ubos)) + + ",_ubo_pairs," + + str(len(header_data.texunits)) + + ",_texunit_pairs," + + str(len(header_data.specialization_names)) + + ",_spec_pairs," + + str(variant_count) + + ",_variant_defines);\n" + ) fd.write("\t}\n\n") - if enum_constants: - - fd.write("\tenum EnumConditionals {\n") - for x in enum_constants: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n") - fd.write("};\n\n") fd.write("#endif\n\n") fd.close() @@ -521,7 +552,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): def build_gles3_headers(target, source, env): for x in source: - build_legacygl_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True) + build_gles3_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True) if __name__ == "__main__": |