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-rw-r--r--editor/plugins/script_editor_plugin.cpp4
-rw-r--r--editor/plugins/script_text_editor.cpp2
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
3 files changed, 3 insertions, 5 deletions
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index fc11f561c7..cb86540cd2 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -47,7 +47,7 @@
void ScriptEditorBase::_bind_methods() {
ADD_SIGNAL(MethodInfo("name_changed"));
- ADD_SIGNAL(MethodInfo("script_changed"));
+ ADD_SIGNAL(MethodInfo("edited_script_changed"));
ADD_SIGNAL(MethodInfo("request_help_search", PropertyInfo(Variant::STRING, "topic")));
ADD_SIGNAL(MethodInfo("request_help_index"));
ADD_SIGNAL(MethodInfo("request_open_script_at_line", PropertyInfo(Variant::OBJECT, "script"), PropertyInfo(Variant::INT, "line")));
@@ -1622,7 +1622,7 @@ bool ScriptEditor::edit(const Ref<Script> &p_script, int p_line, int p_col, bool
_update_script_names();
_save_layout();
se->connect("name_changed", this, "_update_script_names");
- se->connect("script_changed", this, "_script_changed");
+ se->connect("edited_script_changed", this, "_script_changed");
se->connect("request_help_search", this, "_help_search");
se->connect("request_open_script_at_line", this, "_goto_script_line");
se->connect("go_to_help", this, "_help_class_goto");
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 89dc358d02..a8f1b00776 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -529,7 +529,7 @@ void ScriptTextEditor::_validate_script() {
}
emit_signal("name_changed");
- emit_signal("script_changed");
+ emit_signal("edited_script_changed");
}
static Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Script> &p_script) {
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index f36c3ca8b2..8672892b5a 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -197,8 +197,6 @@ void ShaderTextEditor::_validate_script() {
}
void ShaderTextEditor::_bind_methods() {
-
- //ADD_SIGNAL( MethodInfo("script_changed") );
}
ShaderTextEditor::ShaderTextEditor() {