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-rw-r--r--editor/doc_tools.cpp25
-rw-r--r--editor/editor_export.cpp58
-rw-r--r--editor/editor_file_dialog.cpp4
-rw-r--r--editor/editor_inspector.cpp2
-rw-r--r--editor/editor_node.cpp31
-rw-r--r--editor/editor_properties.cpp2
-rw-r--r--editor/editor_spin_slider.cpp8
-rw-r--r--editor/editor_themes.cpp22
-rw-r--r--editor/editor_themes.h3
-rw-r--r--editor/filesystem_dock.cpp15
-rw-r--r--editor/node_3d_editor_gizmos.cpp8
-rw-r--r--editor/plugin_config_dialog.cpp2
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp31
-rw-r--r--editor/plugins/asset_library_editor_plugin.h1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp1
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp5
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp20
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp4
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp4
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp2
-rw-r--r--editor/project_manager.cpp2
-rw-r--r--editor/scene_tree_dock.cpp10
-rw-r--r--editor/scene_tree_editor.cpp3
-rw-r--r--editor/translations/bg.po44
-rw-r--r--editor/translations/da.po22
-rw-r--r--editor/translations/de.po20
-rw-r--r--editor/translations/es.po20
-rw-r--r--editor/translations/es_AR.po20
-rw-r--r--editor/translations/fa.po14
-rw-r--r--editor/translations/fi.po20
-rw-r--r--editor/translations/it.po50
-rw-r--r--editor/translations/ko.po20
-rw-r--r--editor/translations/pl.po20
-rw-r--r--editor/translations/pt.po46
-rw-r--r--editor/translations/pt_BR.po33
-rw-r--r--editor/translations/ru.po18
-rw-r--r--editor/translations/tr.po27
-rw-r--r--editor/translations/uk.po26
-rw-r--r--editor/translations/zh_CN.po40
-rw-r--r--editor/translations/zh_TW.po20
43 files changed, 411 insertions, 320 deletions
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index 47ea8cbe2a..e29c9593c3 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -394,13 +394,22 @@ void DocTools::generate(bool p_basic_types) {
method.qualifiers += " ";
}
method.qualifiers += "const";
- } else if (E->get().flags & METHOD_FLAG_VARARG) {
+ }
+
+ if (E->get().flags & METHOD_FLAG_VARARG) {
if (method.qualifiers != "") {
method.qualifiers += " ";
}
method.qualifiers += "vararg";
}
+ if (E->get().flags & METHOD_FLAG_STATIC) {
+ if (method.qualifiers != "") {
+ method.qualifiers += " ";
+ }
+ method.qualifiers += "static";
+ }
+
for (int i = -1; i < E->get().arguments.size(); i++) {
if (i == -1) {
#ifdef DEBUG_METHODS_ENABLED
@@ -647,6 +656,20 @@ void DocTools::generate(bool p_basic_types) {
method.qualifiers += "vararg";
}
+ if (mi.flags & METHOD_FLAG_CONST) {
+ if (method.qualifiers != "") {
+ method.qualifiers += " ";
+ }
+ method.qualifiers += "const";
+ }
+
+ if (mi.flags & METHOD_FLAG_STATIC) {
+ if (method.qualifiers != "") {
+ method.qualifiers += " ";
+ }
+ method.qualifiers += "static";
+ }
+
c.methods.push_back(method);
}
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 4f60258d95..7f5f51cf70 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -301,6 +301,8 @@ void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags)
}
Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
+ ERR_FAIL_COND_V_MSG(p_total < 1, ERR_PARAMETER_RANGE_ERROR, "Must select at least one file to export.");
+
PackData *pd = (PackData *)p_userdata;
SavedData sd;
@@ -368,6 +370,8 @@ Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_pa
}
Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
+ ERR_FAIL_COND_V_MSG(p_total < 1, ERR_PARAMETER_RANGE_ERROR, "Must select at least one file to export.");
+
String path = p_path.replace_first("res://", "");
ZipData *zd = (ZipData *)p_userdata;
@@ -824,17 +828,25 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
}
+ Error err = OK;
Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
+
for (int i = 0; i < export_plugins.size(); i++) {
export_plugins.write[i]->set_export_preset(p_preset);
if (p_so_func) {
for (int j = 0; j < export_plugins[i]->shared_objects.size(); j++) {
- p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
+ err = p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
+ if (err != OK) {
+ return err;
+ }
}
}
for (int j = 0; j < export_plugins[i]->extra_files.size(); j++) {
- p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, 0, paths.size(), enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, 0, paths.size(), enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
export_plugins.write[i]->_clear();
@@ -856,7 +868,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
//file is imported, replace by what it imports
Ref<ConfigFile> config;
config.instance();
- Error err = config->load(path + ".import");
+ err = config->load(path + ".import");
if (err != OK) {
ERR_PRINT("Could not parse: '" + path + "', not exported.");
continue;
@@ -920,12 +932,18 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
if (p_so_func) {
for (int j = 0; j < export_plugins[i]->shared_objects.size(); j++) {
- p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
+ err = p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
+ if (err != OK) {
+ return err;
+ }
}
}
for (int j = 0; j < export_plugins[i]->extra_files.size(); j++) {
- p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
if (export_plugins[i]->extra_files[j].remap) {
do_export = false; //if remap, do not
path_remaps.push_back(path);
@@ -945,7 +963,10 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
//just store it as it comes
if (do_export) {
Vector<uint8_t> array = FileAccess::get_file_as_array(path);
- p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
}
@@ -981,7 +1002,10 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
new_file.write[j] = utf8[j];
}
- p_func(p_udata, from + ".remap", new_file, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, from + ".remap", new_file, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
} else {
//old remap mode, will still work, but it's unused because it's not multiple pck export friendly
@@ -994,11 +1018,17 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
String splash = ProjectSettings::get_singleton()->get("application/boot_splash/image");
if (icon != String() && FileAccess::exists(icon)) {
Vector<uint8_t> array = FileAccess::get_file_as_array(icon);
- p_func(p_udata, icon, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, icon, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
if (splash != String() && FileAccess::exists(splash) && icon != splash) {
Vector<uint8_t> array = FileAccess::get_file_as_array(splash);
- p_func(p_udata, splash, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, splash, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
// Store text server data if exists.
@@ -1006,7 +1036,10 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
String ts_data = "res://" + TS->get_support_data_filename();
if (FileAccess::exists(ts_data)) {
Vector<uint8_t> array = FileAccess::get_file_as_array(ts_data);
- p_func(p_udata, ts_data, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, ts_data, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
}
@@ -1016,9 +1049,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
Vector<uint8_t> data = FileAccess::get_file_as_array(engine_cfb);
DirAccess::remove_file_or_error(engine_cfb);
- p_func(p_udata, "res://" + config_file, data, idx, total, enc_in_filters, enc_ex_filters, key);
-
- return OK;
+ return p_func(p_udata, "res://" + config_file, data, idx, total, enc_in_filters, enc_ex_filters, key);
}
Error EditorExportPlatform::_add_shared_object(void *p_userdata, const SharedObject &p_so) {
@@ -1052,6 +1083,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
if (err != OK) {
DirAccess::remove_file_or_error(tmppath);
+ ERR_PRINT("Failed to export project files");
return err;
}
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 6d694358bf..f78da9569f 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -1076,9 +1076,9 @@ EditorFileDialog::Access EditorFileDialog::get_access() const {
}
void EditorFileDialog::_make_dir_confirm() {
- Error err = dir_access->make_dir(makedirname->get_text());
+ Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
if (err == OK) {
- dir_access->change_dir(makedirname->get_text());
+ dir_access->change_dir(makedirname->get_text().strip_edges());
invalidate();
update_filters();
update_dir();
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 74b874b54e..9b03731fd8 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -2436,10 +2436,10 @@ void EditorInspector::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &EditorInspector::_feature_profile_changed));
set_process(is_visible_in_tree());
+ _update_inspector_bg();
}
if (p_what == NOTIFICATION_ENTER_TREE) {
- _update_inspector_bg();
if (!sub_inspector) {
get_tree()->connect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f0e53e7ef5..c3e15f2840 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1089,13 +1089,23 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String
file->clear_filters();
List<String> preferred;
- for (int i = 0; i < extensions.size(); i++) {
- if (p_resource->is_class("Script") && (extensions[i] == "tres" || extensions[i] == "res" || extensions[i] == "xml")) {
+ for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
+ if (p_resource->is_class("Script") && (E->get() == "tres" || E->get() == "res")) {
//this serves no purpose and confused people
continue;
}
- file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- preferred.push_back(extensions[i]);
+ file->add_filter("*." + E->get() + " ; " + E->get().to_upper());
+ preferred.push_back(E->get());
+ }
+ // Lowest priority extension
+ List<String>::Element *res_element = preferred.find("res");
+ if (res_element) {
+ preferred.move_to_back(res_element);
+ }
+ // Highest priority extension
+ List<String>::Element *tres_element = preferred.find("tres");
+ if (tres_element) {
+ preferred.move_to_front(tres_element);
}
if (p_at_path != String()) {
@@ -2387,11 +2397,14 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
_scene_tab_changed(tab_closing);
if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) {
- String scene_filename = editor_data.get_edited_scene_root(tab_closing)->get_filename();
- save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
- save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene"));
- save_confirmation->popup_centered();
- break;
+ Node *scene_root = editor_data.get_edited_scene_root(tab_closing);
+ if (scene_root) {
+ String scene_filename = scene_root->get_filename();
+ save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
+ save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene"));
+ save_confirmation->popup_centered();
+ break;
+ }
}
} else if (p_option == FILE_CLOSE) {
tab_closing = editor_data.get_edited_scene();
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index dbe4aa55fa..2d7235038a 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2915,7 +2915,7 @@ void EditorPropertyResource::update_property() {
sub_inspector->set_use_doc_hints(true);
sub_inspector->set_sub_inspector(true);
- sub_inspector->set_enable_capitalize_paths(true);
+ sub_inspector->set_enable_capitalize_paths(bool(EDITOR_GET("interface/inspector/capitalize_properties")));
sub_inspector->connect("property_keyed", callable_mp(this, &EditorPropertyResource::_sub_inspector_property_keyed));
sub_inspector->connect("resource_selected", callable_mp(this, &EditorPropertyResource::_sub_inspector_resource_selected));
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 618d953c56..bbabc08ea4 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -175,7 +175,9 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- float grabbing_ofs = (grabber->get_transform().xform(mm->get_position()).x - grabbing_from) / float(grabber_range);
+ float scale_x = get_global_transform_with_canvas().get_scale().x;
+ ERR_FAIL_COND(Math::is_zero_approx(scale_x));
+ float grabbing_ofs = (grabber->get_transform().xform(mm->get_position()).x - grabbing_from) / float(grabber_range) / scale_x;
set_as_ratio(grabbing_ratio + grabbing_ofs);
update();
}
@@ -300,8 +302,10 @@ void EditorSpinSlider::_notification(int p_what) {
grabber->set_texture(grabber_tex);
}
+ Vector2 scale = get_global_transform_with_canvas().get_scale();
+ grabber->set_scale(scale);
grabber->set_size(Size2(0, 0));
- grabber->set_position(get_global_position() + grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5);
+ grabber->set_position(get_global_position() + (grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5) * scale);
if (mousewheel_over_grabber) {
Input::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index fe748b81c3..9aad1aa8d9 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -241,20 +241,14 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// Generate icons.
if (!p_only_thumbs) {
for (int i = 0; i < editor_icons_count; i++) {
- float icon_scale = EDSCALE;
float saturation = p_icon_saturation;
- // Always keep the DefaultProjectIcon at the default size
- if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
- icon_scale = 1.0f;
- }
-
if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0 || strcmp(editor_icons_names[i], "Godot") == 0 || strcmp(editor_icons_names[i], "Logo") == 0) {
saturation = 1.0;
}
const int is_exception = exceptions.has(editor_icons_names[i]);
- const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, icon_scale, saturation);
+ const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation);
p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon);
}
@@ -852,7 +846,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_tree_cursor = style_default->duplicate();
style_tree_cursor->set_draw_center(false);
- style_tree_cursor->set_border_width_all(border_width);
+ style_tree_cursor->set_border_width_all(MAX(1, border_width));
style_tree_cursor->set_border_color(contrast_color_1);
Ref<StyleBoxFlat> style_tree_title = style_default->duplicate();
@@ -1398,3 +1392,15 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
return theme;
}
+
+Ref<ImageTexture> create_unscaled_default_project_icon() {
+#ifdef MODULE_SVG_ENABLED
+ for (int i = 0; i < editor_icons_count; i++) {
+ // ESCALE should never affect size of the icon
+ if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
+ return editor_generate_icon(i, false, 1.0);
+ }
+ }
+#endif
+ return Ref<ImageTexture>(memnew(ImageTexture));
+}
diff --git a/editor/editor_themes.h b/editor/editor_themes.h
index 852edf7669..c040654220 100644
--- a/editor/editor_themes.h
+++ b/editor/editor_themes.h
@@ -31,10 +31,13 @@
#ifndef EDITOR_THEMES_H
#define EDITOR_THEMES_H
+#include "scene/resources/texture.h"
#include "scene/resources/theme.h"
Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr);
Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr);
+Ref<ImageTexture> create_unscaled_default_project_icon();
+
#endif
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index ab5fd30998..43bfccc656 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2718,7 +2718,22 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
// `KEY_MASK_CMD | KEY_C` conflicts with other editor shortcuts.
ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KEY_MASK_CMD | KEY_D);
+
+#if defined(WINDOWS_ENABLED)
+ // TRANSLATORS: This string is only used on Windows, as it refers to the system trash
+ // as "Recycle Bin" instead of "Trash". Make sure to use the translation of "Recycle Bin"
+ // recommended by Microsoft for the target language.
+ ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Recycle Bin"), KEY_DELETE);
+#elif defined(OSX_ENABLED)
+ // TRANSLATORS: This string is only used on macOS, as it refers to the system trash
+ // as "Bin" instead of "Trash". Make sure to use the translation of "Bin"
+ // recommended by Apple for the target language.
+ ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Bin"), KEY_DELETE);
+#else
+ // TRANSLATORS: This string is only used on platforms other than Windows and macOS.
ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Trash"), KEY_DELETE);
+#endif
+
ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), KEY_F2);
VBoxContainer *top_vbc = memnew(VBoxContainer);
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 16eefb1ad3..64cf9a7bb7 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -2073,7 +2073,13 @@ void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<TriangleMesh> tm = soft_body->get_mesh()->generate_triangle_mesh();
Vector<Vector3> points;
- soft_body->get_mesh()->generate_debug_mesh_indices(points);
+ for (int i = 0; i < soft_body->get_mesh()->get_surface_count(); i++) {
+ Array arrays = soft_body->get_mesh()->surface_get_arrays(i);
+ ERR_CONTINUE(arrays.is_empty());
+
+ const Vector<Vector3> &vertices = arrays[Mesh::ARRAY_VERTEX];
+ points.append_array(vertices);
+ }
Ref<Material> material = get_material("shape_material", p_gizmo);
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 2a0e7d0732..f496811e0a 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -86,7 +86,7 @@ void PluginConfigDialog::_on_confirmed() {
// Hard-coded GDScript template to keep usability until we use script templates.
Ref<Script> gdscript = memnew(GDScript);
gdscript->set_source_code(
- "tool\n"
+ "@tool\n"
"extends EditorPlugin\n"
"\n"
"\n"
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 876b67fa77..c90f87de56 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -585,11 +585,11 @@ void AbstractPolygon2DEditor::edit(Node *p_polygon) {
edited_point = PosVertex();
hover_point = Vertex();
selected_point = Vertex();
-
- canvas_item_editor->update_viewport();
} else {
_set_node(nullptr);
}
+
+ canvas_item_editor->update_viewport();
}
void AbstractPolygon2DEditor::_bind_methods() {
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index e7e069e8b6..fdbbe5184b 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -139,7 +139,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
name->set_expand_to_text_length(true);
node->add_child(name);
node->set_slot(0, false, 0, Color(), true, 0, get_theme_color("font_color", "Label"));
- name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode));
+ name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode), CONNECT_DEFERRED);
name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out), varray(name, agnode), CONNECT_DEFERRED);
base = 1;
node->set_show_close_button(true);
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 030ce4655d..b7484aa748 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -584,6 +584,24 @@ void EditorAssetLibrary::_notification(int p_what) {
filter->set_right_icon(get_theme_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
} break;
+
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ _update_repository_options();
+ } break;
+ }
+}
+
+void EditorAssetLibrary::_update_repository_options() {
+ Dictionary default_urls;
+ default_urls["godotengine.org"] = "https://godotengine.org/asset-library/api";
+ default_urls["localhost"] = "http://127.0.0.1/asset-library/api";
+ Dictionary available_urls = _EDITOR_DEF("asset_library/available_urls", default_urls, true);
+ repository->clear();
+ Array keys = available_urls.keys();
+ for (int i = 0; i < available_urls.size(); i++) {
+ String key = keys[i];
+ repository->add_item(key);
+ repository->set_item_metadata(i, available_urls[key]);
}
}
@@ -1373,18 +1391,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
search_hb2->add_child(memnew(Label(TTR("Site:") + " ")));
repository = memnew(OptionButton);
- {
- Dictionary default_urls;
- default_urls["godotengine.org"] = "https://godotengine.org/asset-library/api";
- default_urls["localhost"] = "http://127.0.0.1/asset-library/api";
- Dictionary available_urls = _EDITOR_DEF("asset_library/available_urls", default_urls, true);
- Array keys = available_urls.keys();
- for (int i = 0; i < available_urls.size(); i++) {
- String key = keys[i];
- repository->add_item(key);
- repository->set_item_metadata(i, available_urls[key]);
- }
- }
+ _update_repository_options();
repository->connect("item_selected", callable_mp(this, &EditorAssetLibrary::_repository_changed));
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 0509145673..11eae9e041 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -176,6 +176,7 @@ class EditorAssetLibrary : public PanelContainer {
void _asset_open();
void _asset_file_selected(const String &p_file);
+ void _update_repository_options();
PanelContainer *library_scroll_bg;
ScrollContainer *library_scroll;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index bac6f3cd79..23467c8377 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2622,6 +2622,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) {
if (tool != TOOL_RULER) {
+ ruler_tool_active = false;
return false;
}
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 9643881f96..1d08a7821d 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1841,9 +1841,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) {
+ const int mod = _get_key_modifier(m);
if (nav_scheme == NAVIGATION_GODOT) {
- const int mod = _get_key_modifier(m);
-
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
@@ -1854,7 +1853,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} else if (nav_scheme == NAVIGATION_MAYA) {
- if (m->get_alt()) {
+ if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
}
}
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 4949d2b9b7..4acacf3058 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -179,7 +179,7 @@ void Sprite2DEditor::_update_mesh_data() {
}
Rect2 rect;
- if (node->is_region()) {
+ if (node->is_region_enabled()) {
rect = node->get_region_rect();
} else {
rect.size = Size2(image->get_width(), image->get_height());
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 0547f99079..a6949c873e 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -219,7 +219,8 @@ void SpriteFramesEditor::_sheet_zoom_out() {
}
void SpriteFramesEditor::_sheet_zoom_reset() {
- sheet_zoom = 1.f;
+ // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
+ sheet_zoom = MAX(1.0, EDSCALE);
Size2 texture_size = split_sheet_preview->get_texture()->get_size();
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
}
@@ -732,7 +733,7 @@ void SpriteFramesEditor::_zoom_out() {
}
void SpriteFramesEditor::_zoom_reset() {
- thumbnail_zoom = 1.0f;
+ thumbnail_zoom = MAX(1.0, EDSCALE);
tree->set_fixed_column_width(thumbnail_default_size * 3 / 2);
tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
}
@@ -1229,13 +1230,14 @@ SpriteFramesEditor::SpriteFramesEditor() {
// Config scale.
scale_ratio = 1.2f;
- thumbnail_default_size = 96;
- thumbnail_zoom = 1.0f;
- max_thumbnail_zoom = 8.0f;
- min_thumbnail_zoom = 0.1f;
- sheet_zoom = 1.0f;
- max_sheet_zoom = 16.0f;
- min_sheet_zoom = 0.01f;
+ thumbnail_default_size = 96 * MAX(1.0, EDSCALE);
+ thumbnail_zoom = MAX(1.0, EDSCALE);
+ max_thumbnail_zoom = 8.0f * MAX(1.0, EDSCALE);
+ min_thumbnail_zoom = 0.1f * MAX(1.0, EDSCALE);
+ // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
+ sheet_zoom = MAX(1.0, EDSCALE);
+ max_sheet_zoom = 16.0f * MAX(1.0, EDSCALE);
+ min_sheet_zoom = 0.01f * MAX(1.0, EDSCALE);
_zoom_reset();
}
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 63255e6547..4cbfe18594 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -897,7 +897,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
atlas_tex = Ref<AtlasTexture>(nullptr);
}
edit_draw->update();
- if ((node_sprite && !node_sprite->is_region()) || (node_sprite_3d && !node_sprite_3d->is_region())) {
+ if ((node_sprite && !node_sprite->is_region_enabled()) || (node_sprite_3d && !node_sprite_3d->is_region_enabled())) {
set_process(true);
}
if (!p_obj) {
@@ -1115,7 +1115,7 @@ void TextureRegionEditorPlugin::_editor_visiblity_changed() {
void TextureRegionEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_region_button->show();
- bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region());
+ bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region_enabled()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region_enabled());
if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) {
editor->make_bottom_panel_item_visible(region_editor);
}
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 74b01b3c36..59730a4fd3 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -966,9 +966,9 @@ void TileMapEditor::_update_copydata() {
tcd.flip_v = node->is_cell_y_flipped(j, i);
tcd.transpose = node->is_cell_transposed(j, i);
tcd.autotile_coord = node->get_cell_autotile_coord(j, i);
- }
- copydata.push_back(tcd);
+ copydata.push_back(tcd);
+ }
}
}
}
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index c628fe8367..b97ee10743 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -80,7 +80,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
Vector2 phys_offset;
Size2 s;
- if (mi->is_region()) {
+ if (mi->is_region_enabled()) {
s = mi->get_region_rect().size;
p_library->tile_set_region(id, mi->get_region_rect());
} else {
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 7d421bdf81..f4aa628b65 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -487,7 +487,7 @@ private:
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
- ResourceSaver::save(dir.plus_file("icon.png"), msg->get_theme_icon("DefaultProjectIcon", "EditorIcons"));
+ ResourceSaver::save(dir.plus_file("icon.png"), create_unscaled_default_project_icon());
FileAccess *f = FileAccess::open(dir.plus_file("default_env.tres"), FileAccess::WRITE);
if (!f) {
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 16a0576af4..2cdab83d90 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -685,7 +685,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
Node *dupsingle = nullptr;
- List<Node *> editable_children;
selection.sort_custom<Node::Comparator>();
@@ -701,10 +700,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Map<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap);
- if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node)) {
- editable_children.push_back(dup);
- }
-
ERR_CONTINUE(!dup);
if (selection.size() == 1) {
@@ -739,11 +734,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (dupsingle) {
editor->push_item(dupsingle);
}
-
- for (List<Node *>::Element *E = editable_children.back(); E; E = E->prev()) {
- _toggle_editable_children(E->get());
- }
-
} break;
case TOOL_REPARENT: {
if (!profile_allow_editing) {
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 2d739202fb..e9de91f851 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -626,7 +626,7 @@ void SceneTreeEditor::_selected_changed() {
}
void SceneTreeEditor::_deselect_items() {
- // Clear currently elected items in scene tree dock.
+ // Clear currently selected items in scene tree dock.
if (editor_selection) {
editor_selection->clear();
emit_signal("node_changed");
@@ -1172,6 +1172,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
tree->set_begin(Point2(0, p_label ? 18 : 0));
tree->set_end(Point2(0, 0));
+ tree->set_allow_reselect(true);
tree->add_theme_constant_override("button_margin", 0);
add_child(tree);
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 47fd10411a..848574a1f1 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
"Last-Translator: Любомир Василев <lyubomirv@gmx.com>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
@@ -26,7 +26,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2446,40 +2446,50 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "Не може да се зареди скриптът на добавка от: „%s“."
+msgstr "Не може да бъде намерено полето за скрипт за добавката: „%s“."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "Не може да се зареди скриптът на добавка от: „%s“."
+msgstr "Не може да се зареди добавката-скрипт от: „%s“."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
+"Не може да се зареди добавката-скрипт от: „%s“. Изглежда има грешка в кода. "
+"Моля, проверете синтаксиса."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
+"Не може да се зареди добавката-скрипт от: „%s“. Базовият тип не е "
+"„EditorPlugin“."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
+"Не може да се зареди добавката-скрипт от: „%s“. Скриптът не е в режим на "
+"„инструмент“."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"Сцената „%s“ е била внесена автоматично и затова не може да се променя.\n"
+"Ако искате да правите промени в нея, може да създадете нова сцена-наследник."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"Грешка при зареждането на сцената. Тя трябва да се намира в папката на "
+"проекта. Използвайте „Внасяне“, за да отворите сцената, и след това я "
+"запазете някъде в папката на проекта."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
@@ -2495,6 +2505,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Няма определена главна сцена. Искате ли да изберете такава сега?\n"
+"Можете да промените това по всяко време в „Настройките на проекта“, в "
+"категорията „Приложение“."
#: editor/editor_node.cpp
msgid ""
@@ -2502,6 +2515,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Избраната сцена „%s“ не съществува. Искате ли да изберете друга?\n"
+"Можете да промените това по всяко време в „Настройките на проекта“, в "
+"категорията „Приложение“."
#: editor/editor_node.cpp
msgid ""
@@ -2509,6 +2525,10 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Избраната сцена „%s“ не е файл съдържащ сцена. Искате ли да изберете "
+"подходящ файл?\n"
+"Можете да промените това по всяко време в „Настройките на проекта“, в "
+"категорията „Приложение“."
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -2992,13 +3012,12 @@ msgid "Open & Run a Script"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Следните файлове са по-нови на диска.\n"
-"Кое действие трябва да се предприеме?:"
+"Кое действие трябва да се предприеме?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3896,23 +3915,20 @@ msgid "Saving..."
msgstr "Запазване..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Режим на избиране"
+msgstr "Изберете метод на внасяне"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "Внасяне"
+msgstr "Метод на внасяне:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "Задаване на входен порт по подразбиране"
+msgstr "Връщане на стандартните настройки"
#: editor/import_dock.cpp
msgid "%d Files"
-msgstr "%d Файлове"
+msgstr "%d файла"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index bc00612eae..72b2bf0e81 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -22,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-05 09:20+0000\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
"Last-Translator: snakatk <snaqii@live.dk>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
@@ -31,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1648,16 +1648,22 @@ msgid "Packing"
msgstr "Pakker"
#: editor/editor_export.cpp
+#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"Målplatform kræver 'ETC' teksturkomprimering for GLES2. Aktivér 'Import Etc' "
+"i Projektindstillingerne."
#: editor/editor_export.cpp
+#, fuzzy
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"Målplatform kræver 'ETC2' teksturkomprimering for GLES3. Aktivér 'Import Etc "
+"2' i Projektindstillingerne."
#: editor/editor_export.cpp
msgid ""
@@ -1690,15 +1696,14 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Skabelonfil ikke fundet:"
+msgstr "Brugerdefineret debug skabelonfil ikke fundet:"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Brugerdefineret release skabelonfil ikke fundet."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1743,13 +1748,12 @@ msgid "Import Dock"
msgstr "Importer"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase profile '%s'? (no undo)"
-msgstr "Erstat Alle"
+msgstr "Slet profil '%s'? (kan ikke fortrydes)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "Profil skal være et gyldigt filnavn og må ikke indeholde '.'"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1828,7 +1832,7 @@ msgstr "(Nuværende)"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "Ny"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
diff --git a/editor/translations/de.po b/editor/translations/de.po
index bf3c01ae14..ffd8a8874e 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -71,8 +71,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-03-07 06:04+0000\n"
-"Last-Translator: El Captian <elcaptian@posteo.me>\n"
+"PO-Revision-Date: 2021-03-09 04:13+0000\n"
+"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -4148,19 +4148,16 @@ msgid "Saving..."
msgstr "Speichere..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Auswahlmodus"
+msgstr "Importer auswählen"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "Import"
+msgstr "Importer:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "Nutze Standard-sRGB"
+msgstr "Auf Standardwerte zurücksetzen"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -10531,9 +10528,8 @@ msgid "Plugins"
msgstr "Erweiterungen"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "Standard laden"
+msgstr "Standardwerte importieren"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -12598,10 +12594,14 @@ msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
+"Ungültiges Polygon. Mindestens drei Punkte werden im ‚Festkörper‘-Baumodus "
+"benötigt."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+"Ungültiges Polygon. Mindestens zwei Punkte werden im ‚Segment‘-Baumodus "
+"benötigt."
#: scene/2d/collision_shape_2d.cpp
msgid ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 85b79a7605..4f8441fbfc 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -63,7 +63,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-27 00:47+0000\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -72,7 +72,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -4145,19 +4145,16 @@ msgid "Saving..."
msgstr "Guardando..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Modo de Selección"
+msgstr "Seleccionar Importador"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "Importación"
+msgstr "Importador:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "Usar sRGB predeterminado"
+msgstr "Restablecer Valores por Defecto"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -10523,9 +10520,8 @@ msgid "Plugins"
msgstr "Plugins"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "Cargar Valores por Defecto"
+msgstr "Valores de Importación por Defecto"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -12605,10 +12601,14 @@ msgstr "Un CollisionPolygon2D vacío no tiene ningún efecto en las colisiones."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
+"Polígono inválido. Se necesitan al menos 3 puntos en modo de construcción "
+"'Solids'."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+"Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción "
+"'Segments'."
#: scene/2d/collision_shape_2d.cpp
msgid ""
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 5f9231e891..11e55b2dfa 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -21,7 +21,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-27 00:47+0000\n"
+"PO-Revision-Date: 2021-03-09 04:13+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -30,7 +30,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.5.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -4096,19 +4096,16 @@ msgid "Saving..."
msgstr "Guardando..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Modo Seleccionar"
+msgstr "Seleccionar Importador"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "Importar"
+msgstr "Importador:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "Usar sRGB por Defecto"
+msgstr "Restablecer Valores Por Defecto"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -10467,9 +10464,8 @@ msgid "Plugins"
msgstr "Plugins"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "Cargar Valores por Defecto"
+msgstr "Valores de Importacion Por Defecto"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -12540,10 +12536,14 @@ msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
+"Polígono inválido. Se necesitan al menos 3 puntos en modo de construcción "
+"\"Sólidos\"."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+"Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción "
+"\"Segmentos\"."
#: scene/2d/collision_shape_2d.cpp
msgid ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 910212f856..1ac27a6fd6 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -19,12 +19,13 @@
# MSKF <walkingdeadstudio@outlook.com>, 2020.
# Ahmad Maftoun <CarCedo.Pro@gmail.com>, 2020.
# ItzMiad44909858f5774b6d <maidggg@gmail.com>, 2020.
+# YASAN <yasandev@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-11-08 10:26+0000\n"
-"Last-Translator: MSKF <walkingdeadstudio@outlook.com>\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
+"Last-Translator: YASAN <yasandev@gmail.com>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot/fa/>\n"
"Language: fa\n"
@@ -32,16 +33,16 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.3.2\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "نوع ورودی برای ()convert نامعتبر است, ثوابت *_TYPE‌ بکار گیرید ."
+msgstr "نوع نامعتبر ورودی برای ()convert، ثوابت *_TYPE‌ را بکار گیرید."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "یک رشته (string) در اندازه 1 (کاراکتر) انتظار می رود."
+msgstr "یک رشته به‌طول 1 ( یک کاراکتر) مورد انتظار است."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -1040,11 +1041,10 @@ msgid "Owners Of:"
msgstr "مالکانِ:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "آیا پرونده‌های انتخاب شده از طرح حذف شوند؟ (نمی‌توان بازیابی کرد)"
+msgstr "آیا پرونده‌های انتخاب شده از طرح حذف شوند؟ (غیر قابل بازیابی)"
#: editor/dependency_editor.cpp
#, fuzzy
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 36e6c631be..4d690bd29d 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-27 00:47+0000\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -24,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -4056,19 +4056,16 @@ msgid "Saving..."
msgstr "Tallennetaan..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Valintatila"
+msgstr "Valitse tuoja"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "Tuonti"
+msgstr "Tuoja:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "Lataa oletus"
+msgstr "Palauta oletusarvoihin"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -10409,9 +10406,8 @@ msgid "Plugins"
msgstr "Liitännäiset"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "Lataa oletus"
+msgstr "Lataa oletusarvot"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -12466,10 +12462,14 @@ msgstr "Tyhjällä CollisionPolygon2D solmulla ei ole vaikutusta törmäyksessä
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
+"Virheellinen polygoni. 'Solids' luontitilassa tarvitaan ainakin kolme "
+"pistettä."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+"Virheellinen polygoni. 'Segments' luontitilassa tarvitaan ainakin kaksi "
+"pistettä."
#: scene/2d/collision_shape_2d.cpp
msgid ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 1d399091c3..67b524937c 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -50,7 +50,7 @@
# J. Lavoie <j.lavoie@net-c.ca>, 2020.
# Andrea Terenziani <andrea.terenziani.at@gmail.com>, 2020.
# Anonymous <noreply@weblate.org>, 2020.
-# riccardo boffelli <riccardo.boffelli.96@gmail.com>, 2020.
+# riccardo boffelli <riccardo.boffelli.96@gmail.com>, 2020, 2021.
# Lorenzo Asolan <brixiumx@gmail.com>, 2020.
# Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020, 2021.
# Federico Manzella <ferdiu.manzella@gmail.com>, 2020.
@@ -60,8 +60,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-03-07 06:04+0000\n"
-"Last-Translator: Riteo Siuga <lorenzocerqua@tutanota.com>\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
+"Last-Translator: riccardo boffelli <riccardo.boffelli.96@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -69,7 +69,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5.1\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -253,7 +253,7 @@ msgstr "Traccia di chiamate di metodo"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr "Traccia curva di Bézier"
+msgstr "Traccia di curve di Bézier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
@@ -273,11 +273,11 @@ msgstr "Durata dell'animazione (secondi)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr "Aggiungi Traccia"
+msgstr "Aggiungi una traccia"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr "Ciclicità Animazione"
+msgstr "Ciclicità animazione"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -286,11 +286,11 @@ msgstr "Funzioni:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr "Clip Audio:"
+msgstr "Clip audio:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr "Clip Animazione:"
+msgstr "Clip animazione:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
@@ -302,15 +302,15 @@ msgstr "Attiva/Disattiva questa traccia."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr "Modalità Aggiornamento (come viene impostata questa proprietà)"
+msgstr "Modalità di aggiornamento (come viene impostata questa proprietà)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr "Modalità Interpolazione"
+msgstr "Modalità d'interpolazione"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "Modalità Ciclo ad Anello (interpola la fine con l'inizio a ciclo)"
+msgstr "Modalità ciclo ad anello (interpola la fine con l'inizio del ciclo)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
@@ -322,7 +322,7 @@ msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr "Abilita/DisabilitaTraccia"
+msgstr "Abilita/Disabilita una traccia"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -334,7 +334,7 @@ msgstr "Discreta"
#: editor/animation_track_editor.cpp
msgid "Trigger"
-msgstr "Attivatore"
+msgstr "Attivazione"
#: editor/animation_track_editor.cpp
msgid "Capture"
@@ -355,32 +355,32 @@ msgstr "Cubica"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr "Blocca Interpolazione Ciclo"
+msgstr "Blocca l'interpolazione d'un ciclo"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr "Avvolgi Interpolazione Ciclo"
+msgstr "Continua l'interpolazione d'un ciclo"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "Inserisci Fotogramma Chiave"
+msgstr "Inserisci un fotogramma chiave"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr "Duplica Fotogrammi Chiave Selezionati"
+msgstr "Duplica i fotogrammi chiave selezionati"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr "Elimina Fotogrammi Chiave Selezionati"
+msgstr "Elimina i fotogrammi chiave selezionati"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
-msgstr "Cambia Modalità Aggiornamento Animazione"
+msgstr "Cambia la modalità d'aggiornamento di un'animazione"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
-msgstr "Cambia Modalità Interpolazione Animazione"
+msgstr "Cambia la modalità d'interpolazione di un'animazione"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
@@ -4145,9 +4145,8 @@ msgid "Importer:"
msgstr "Importare"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "Usa sRGB Default"
+msgstr "Ripristinare le impostazioni predefinite"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -10523,7 +10522,6 @@ msgid "Plugins"
msgstr "Plugins"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
msgstr "Carica Predefiniti"
@@ -12596,10 +12594,14 @@ msgstr "Un CollisionPolygon2D vuoto non ha effetti sulla collisione."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
+"Poligono non valido. Sono necessari almeno 3 punti nella modalità di "
+"costruzione 'Solidi'."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+"Poligono non valido. Sono necessari almeno 2 punti nella modalità di "
+"costruzione 'Segmenti'."
#: scene/2d/collision_shape_2d.cpp
msgid ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index b898f397f4..693b726ebf 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -25,7 +25,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-03-08 15:33+0000\n"
+"PO-Revision-Date: 2021-03-12 09:17+0000\n"
"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -34,7 +34,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5.1\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -4051,19 +4051,16 @@ msgid "Saving..."
msgstr "저장 중..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "모드 선택"
+msgstr "임포터 선택"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "가져오기"
+msgstr "임포터:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "기본 sRGB 사용"
+msgstr "기본값으로 재설정"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -10347,9 +10344,8 @@ msgid "Plugins"
msgstr "플러그인(Plugin)"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "기본값 불러오기"
+msgstr "기본값 가져오기"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -12374,11 +12370,11 @@ msgstr "빈 CollisionPolygon2D는 충돌에 영향을 주지 않습니다."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
+msgstr "잘못된 폴리곤. 적어도 '솔리드' 빌드 모드에서 점 3개가 필요합니다."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
+msgstr "잘못된 폴리곤. 적어도 '세그먼트' 빌드 모드에서 점 2개가 필요합니다."
#: scene/2d/collision_shape_2d.cpp
msgid ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 173e86753f..d55fee8b72 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -51,7 +51,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-27 00:47+0000\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -61,7 +61,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -4092,19 +4092,16 @@ msgid "Saving..."
msgstr "Zapisywanie..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Tryb zaznaczenia"
+msgstr "Wybierz importer"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "Importuj"
+msgstr "Importer:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "Użyj domyślnie sRGB"
+msgstr "Resetuj do domyślnych"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -10448,9 +10445,8 @@ msgid "Plugins"
msgstr "Wtyczki"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "Wczytaj domyślny"
+msgstr "Importuj domyślne"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -12503,10 +12499,14 @@ msgstr "Pusty CollisionPolygon2D nie ma wpływu na kolizje."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
+"Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania "
+"\"Solids\"."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+"Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania "
+"\"Segments\"."
#: scene/2d/collision_shape_2d.cpp
msgid ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 28325d59bc..dd745d7c56 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -22,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-26 03:28+0000\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot/pt/>\n"
@@ -31,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2542,9 +2542,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "Incapaz de ativar plugin em: '%s' falha de análise ou configuração."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "Incapaz de localizar campo Script para plugin em: 'res://addons/%s'."
+msgstr "Incapaz de localizar campo script para plugin em: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -3140,13 +3139,12 @@ msgid "Open & Run a Script"
msgstr "Abrir & Executar um Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"Os seguintes Ficheiros são mais recentes no disco.\n"
-"Que ação deve ser tomada?:"
+"Os seguintes ficheiros são mais recentes no disco.\n"
+"Que ação deve ser tomada?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -4077,19 +4075,16 @@ msgid "Saving..."
msgstr "A guardar..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Modo Seleção"
+msgstr "Selecionar Importador"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "Importar"
+msgstr "Importador:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "Carregar Predefinição"
+msgstr "Restaurar Predefinições"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -5057,9 +5052,8 @@ msgid "Got:"
msgstr "Obtido:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Verificação hash sha256 falhada"
+msgstr "Falhou a verificação hash SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -7359,9 +7353,8 @@ msgid "Yaw"
msgstr "Direção"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Tamanho: "
+msgstr "Tamanho"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -10043,9 +10036,8 @@ msgid "Projects"
msgstr "Projetos"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "A readquirir servidores, espere por favor..."
+msgstr "A carregar, espere por favor..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10419,9 +10411,8 @@ msgid "Plugins"
msgstr "Plugins"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "Carregar Predefinição"
+msgstr "Importar Predefinições"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -10672,14 +10663,12 @@ msgid "Instance Child Scene"
msgstr "Instanciar Cena Filha"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Não consigo operar em nós de uma cena externa!"
+msgstr "Não consigo colar o nó raiz na mesma cena."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Colar Nós"
+msgstr "Colar Nó(s)"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10808,9 +10797,8 @@ msgid "Attach Script"
msgstr "Anexar Script"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Cortar Nós"
+msgstr "Cortar Nó(s)"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -12481,10 +12469,14 @@ msgstr "Um CollisionPolygon2D vazio não tem efeito na colisão."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
+"Polígono inválido. São precisos pelo menos 3 pontos no modo de construção "
+"'Sólidos'."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+"Polígono inválido. São precisos pelo menos 2 pontos no modo de construção "
+"'Segmentos'."
#: scene/2d/collision_shape_2d.cpp
msgid ""
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 4270648266..c2e8116938 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -20,7 +20,7 @@
# MalcomRF <malcomkbk@gmail.com>, 2017.
# Marcus Correia <marknokalt@live.com>, 2017-2018.
# Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>, 2017-2018.
-# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017, 2019.
+# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017, 2019, 2021.
# Rodolfo R Gomes <rodolforg@gmail.com>, 2017-2018, 2019.
# Tiago Almeida <thyagoeap@gmail.com>, 2017.
# Mauricio Luan Carneiro deSouza <newmailmlcs@gmail.com>, 2018.
@@ -116,8 +116,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
-"Last-Translator: Carlos Bonifacio <carlosboni.sa@gmail.com>\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
+"Last-Translator: Renato Rotenberg <renato.rotenberg@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -125,7 +125,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -3236,13 +3236,12 @@ msgid "Open & Run a Script"
msgstr "Abrir e Rodar um Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Os seguintes arquivos são mais recentes no disco.\n"
-"Que ação deve ser tomada?:"
+"Que ação deve ser tomada?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -7470,9 +7469,8 @@ msgid "Yaw"
msgstr "Guinada"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Tamanho: "
+msgstr "Tamanho"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -10158,9 +10156,8 @@ msgid "Projects"
msgstr "Projetos"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Reconectando, por favor aguarde."
+msgstr "Carregando, por favor aguarde."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10787,14 +10784,12 @@ msgid "Instance Child Scene"
msgstr "Instânciar Cena Filha"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Não é possível operar em nós de uma cena externa!"
+msgstr "Não é possível colar o nó raiz na mesma cena."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Colar Nodes"
+msgstr "Colar Nó(s)"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10923,9 +10918,8 @@ msgid "Attach Script"
msgstr "Adicionar Script"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Recortar Nós"
+msgstr "Recortar Nó(s)"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -12598,10 +12592,14 @@ msgstr "Um nó CollisionPolygon2D vazio não é efetivo para colisão."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
+"Polígono inválido. Pelo menos 3 pontos são necessários no modo de construção "
+"\"Sólidos\"."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+"Polígono inválido. Pelo menos 2 pontos são necessários no modo de construção "
+"\"Segmentos\"."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -12816,9 +12814,8 @@ msgid "Finding meshes and lights"
msgstr "Encontrando malhas e luzes"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Analisando Geometria..."
+msgstr "Preparando geometria (%d/%d)"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index eec73e585a..5a443fd1e3 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -96,7 +96,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-27 00:47+0000\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -106,7 +106,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -4144,19 +4144,16 @@ msgid "Saving..."
msgstr "Сохранение..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Режим выделения"
+msgstr "Выберите импортёр"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "Импорт"
+msgstr "Импортёр:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "Использовать sRGB"
+msgstr "Сбросить настройки"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -10492,9 +10489,8 @@ msgid "Plugins"
msgstr "Плагины"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "Загрузить по умолчанию"
+msgstr "Шаблоны импорта"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -12543,10 +12539,12 @@ msgstr "Пустой CollisionPolygon2D не влияет на столкнов
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
+"Недопустимый полигон. В режиме «Solids» необходимо по крайней мере 3 точки."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+"Недопустимый полигон. В режиме «Segments» необходимо по крайней мере 2 точки."
#: scene/2d/collision_shape_2d.cpp
msgid ""
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index ecd57ee2cd..9a815d3f25 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -53,7 +53,7 @@
# Hazar <duurkak@yandex.com>, 2020.
# Mutlu ORAN <mutlu.oran66@gmail.com>, 2020.
# Yusuf Osman YILMAZ <wolfkan4219@gmail.com>, 2020.
-# furkan atalar <fatalar55@gmail.com>, 2020.
+# furkan atalar <fatalar55@gmail.com>, 2020, 2021.
# Suleyman Poyraz <zaryob.dev@gmail.com>, 2020.
# Çağlar KOPARIR <ckoparir@gmail.com>, 2021.
# Cem Eren Fukara <cefukara@hotmail.com>, 2021.
@@ -61,8 +61,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-03-03 15:50+0000\n"
-"Last-Translator: Oğuz Ersen <oguzersen@protonmail.com>\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
+"Last-Translator: furkan atalar <fatalar55@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -70,7 +70,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5.1-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -4112,19 +4112,16 @@ msgid "Saving..."
msgstr "Kaydediliyor..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Kip Seç"
+msgstr "İçe Aktarıcı'yı seçin"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
msgstr "İçe Aktar"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "Önyüklü sRGB'yi Kullan"
+msgstr "Varsayılanlara dön"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -5093,9 +5090,8 @@ msgid "Got:"
msgstr "Alınan:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Başarısız sha256 hash sınaması"
+msgstr "SHA-256 hash kontrolü başarısız oldu"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -10456,7 +10452,7 @@ msgstr "Eklentiler"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Import Defaults"
-msgstr "Varsayılanı Yükle"
+msgstr "Varsayılanları İçe Aktar"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -10707,12 +10703,10 @@ msgid "Instance Child Scene"
msgstr "Çocuk Sahnesini Örnekle"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Yad bir sahnedeki düğümler üzerinde çalışamaz!"
+msgstr "Kök düğüm aynı sahneye yapıştırılamıyor."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
msgstr "Düğümleri Yapıştır"
@@ -10844,9 +10838,8 @@ msgid "Attach Script"
msgstr "Betik İliştir"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Düğümleri Kes"
+msgstr "Düğümleri Kes(s)"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 4cdbe25d02..6a8af58119 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -12,7 +12,7 @@
# Kirill Omelchenko <kirill.omelchenko@gmail.com>, 2018.
# Александр <ol-vin@mail.ru>, 2018.
# Богдан Матвіїв <bomtvv@gmail.com>, 2019.
-# Tymofij Lytvynenko <till.svit@gmail.com>, 2020.
+# Tymofij Lytvynenko <till.svit@gmail.com>, 2020, 2021.
# Vladislav Glinsky <cl0ne@mithril.org.ua>, 2020.
# Микола Тимошенко <9081@ukr.net>, 2020.
# Miroslav <zinmirx@gmail.com>, 2020.
@@ -20,8 +20,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-22 21:30+0000\n"
-"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
+"Last-Translator: Tymofij Lytvynenko <till.svit@gmail.com>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
"Language: uk\n"
@@ -30,7 +30,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1152,7 +1152,7 @@ msgstr "Ведучий розробник"
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr "Керівник проектів "
+msgstr "Керівник проєктів "
#: editor/editor_about.cpp
msgid "Developers"
@@ -4083,19 +4083,16 @@ msgid "Saving..."
msgstr "Збереження..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Режим виділення"
+msgstr "Виберіть засіб імпортування"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "Імпорт"
+msgstr "Засіб імпортування:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "Завантажити типовий"
+msgstr "Відновити типові параметри"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -10069,7 +10066,7 @@ msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
-msgstr "Керівник проекту"
+msgstr "Керівник проєкту"
#: editor/project_manager.cpp
msgid "Projects"
@@ -10450,9 +10447,8 @@ msgid "Plugins"
msgstr "Плаґіни (додатки)"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "Завантажити типовий"
+msgstr "Типові параметри імпортування"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -12524,10 +12520,12 @@ msgstr "Порожній CollisionPolygon2D ніяк не вплине на зі
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
+"Некоректний полігон. У режимі збирання «Solids» потрібно принаймні 3 точки."
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+"Некоректний полігон. У режимі збирання «Segments» потрібні принаймні 2 точки."
#: scene/2d/collision_shape_2d.cpp
msgid ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index ac2d4a61f6..deca89e9ea 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -81,7 +81,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2021-03-08 15:33+0000\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -90,7 +90,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5.1\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2696,7 +2696,7 @@ msgstr "专注模式"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr "进入/离开专注模式。"
+msgstr "切换专注模式。"
#: editor/editor_node.cpp
msgid "Add a new scene."
@@ -2936,7 +2936,7 @@ msgstr "截图将保存在编辑器数据或设置文件夹中。"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "进入/离开全屏模式"
+msgstr "切换全屏模式"
#: editor/editor_node.cpp
msgid "Toggle System Console"
@@ -4045,19 +4045,16 @@ msgid "Saving..."
msgstr "保存中..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "选择模式"
+msgstr "选择导入器"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "导入"
+msgstr "导入器:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "使用默认sRGB"
+msgstr "重置为默认值"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -5185,7 +5182,7 @@ msgstr "烘焙光照贴图"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
-msgstr "选择光照贴图烘焙文件:"
+msgstr "选择光照贴图烘焙文件:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5920,7 +5917,7 @@ msgstr "鼠标右键添加点"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr "烘培 GI 探针"
+msgstr "烘焙 GI 探针"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
@@ -6016,7 +6013,7 @@ msgstr "网格没有可用来创建轮廓的表面!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr "Mesh 原始类型不是 PRIMITIVE_TRIANGLES!"
+msgstr "网格的原始类型不是 PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -6180,7 +6177,7 @@ msgstr "表面的源无效(路径无效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr "表面的源无效(无几何)。"
+msgstr "表面的源无效(无几何体)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
@@ -6220,7 +6217,7 @@ msgstr "Y 轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
-msgstr "Z轴"
+msgstr "Z 轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
@@ -6266,7 +6263,7 @@ msgstr "只可设为指向 ParticlesMaterial 处理材料"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
-msgstr "转换为CPUParticles2D"
+msgstr "转换为 CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6295,7 +6292,7 @@ msgstr "“%s” 不包含面几何体。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
-msgstr "创建发射器 (Emitter)"
+msgstr "创建发射器"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
@@ -10288,9 +10285,8 @@ msgid "Plugins"
msgstr "插件"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "加载默认"
+msgstr "默认导入设置"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -11509,7 +11505,7 @@ msgstr "内部异常堆栈追朔结束"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr "烘焙导航网"
+msgstr "烘焙导航网格"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -12286,11 +12282,11 @@ msgstr "空的 CollisionPolygon2D 不起任何碰撞检测作用。"
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
+msgstr "多边形无效。“Solids”构建模式需要至少三个点。"
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
+msgstr "多边形无效。“Segments”构建模式需要至少两个点。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 5708d11522..62ef5a616c 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -29,7 +29,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-27 00:47+0000\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
"Last-Translator: BinotaLIU <me@binota.org>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
@@ -38,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -3995,19 +3995,16 @@ msgid "Saving..."
msgstr "正在保存..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "選擇模式"
+msgstr "選擇匯入程式"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "匯入"
+msgstr "匯入程式:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "載入預設"
+msgstr "重設為預設"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -10239,9 +10236,8 @@ msgid "Plugins"
msgstr "外掛"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "載入預設"
+msgstr "匯入預設"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -12241,11 +12237,11 @@ msgstr "空白的 CollisionPolygon2D 不會產生任何碰撞效果。"
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
+msgstr "無效的多邊形。至少必須有三個點為「Solids」建構模式。"
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
+msgstr "無效的多邊形。至少必須有 2 個點為「Segments」建構模式。"
#: scene/2d/collision_shape_2d.cpp
msgid ""