diff options
Diffstat (limited to 'editor')
128 files changed, 6833 insertions, 7229 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 7ffec0835b..530708f3e5 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -1592,7 +1592,7 @@ void AnimationBezierTrackEdit::duplicate_selection() { } Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Anim Duplicate Keys")); + undo_redo->create_action(TTR("Animation Duplicate Keys")); List<Pair<int, real_t>> new_selection_values; @@ -1638,7 +1638,7 @@ void AnimationBezierTrackEdit::duplicate_selection() { void AnimationBezierTrackEdit::delete_selection() { if (selection.size()) { Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Anim Delete Keys")); + undo_redo->create_action(TTR("Animation Delete Keys")); for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) { undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->get().first, E->get().second); diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index ecc465ef64..2ee06a0dbd 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -137,7 +137,7 @@ public: setting = true; Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Anim Change Keyframe Time"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Change Keyframe Time"), UndoRedo::MERGE_ENDS); Variant val = animation->track_get_key_value(track, key); float trans = animation->track_get_key_transition(track, key); @@ -165,7 +165,7 @@ public: float prev_val = animation->track_get_key_transition(track, key); setting = true; Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Anim Change Transition"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Change Transition"), UndoRedo::MERGE_ENDS); undo_redo->add_do_method(animation.ptr(), "track_set_key_transition", track, key, val); undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", track, key, prev_val); undo_redo->add_do_method(this, "_update_obj", animation); @@ -221,7 +221,7 @@ public: } setting = true; - undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS); Variant prev = animation->track_get_key_value(track, key); undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, value); undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, prev); @@ -281,9 +281,9 @@ public: } if (mergeable) { - undo_redo->create_action(TTR("Anim Change Call"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Change Call"), UndoRedo::MERGE_ENDS); } else { - undo_redo->create_action(TTR("Anim Change Call")); + undo_redo->create_action(TTR("Animation Change Call")); } setting = true; @@ -304,7 +304,7 @@ public: const Variant &value = p_value; setting = true; - undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS); float prev = animation->bezier_track_get_key_value(track, key); undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_value", track, key, value); undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_value", track, key, prev); @@ -320,7 +320,7 @@ public: const Variant &value = p_value; setting = true; - undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS); Vector2 prev = animation->bezier_track_get_key_in_handle(track, key); undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, value); undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, prev); @@ -336,7 +336,7 @@ public: const Variant &value = p_value; setting = true; - undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS); Vector2 prev = animation->bezier_track_get_key_out_handle(track, key); undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value); undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev); @@ -352,7 +352,7 @@ public: const Variant &value = p_value; setting = true; - undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS); int prev = animation->bezier_track_get_key_handle_mode(track, key); undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value); undo_redo->add_undo_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, prev); @@ -369,7 +369,7 @@ public: Ref<AudioStream> stream = p_value; setting = true; - undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS); Ref<Resource> prev = animation->audio_track_get_key_stream(track, key); undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_stream", track, key, stream); undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_stream", track, key, prev); @@ -385,7 +385,7 @@ public: float value = p_value; setting = true; - undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS); float prev = animation->audio_track_get_key_start_offset(track, key); undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, value); undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, prev); @@ -401,7 +401,7 @@ public: float value = p_value; setting = true; - undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS); float prev = animation->audio_track_get_key_end_offset(track, key); undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, value); undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, prev); @@ -418,7 +418,7 @@ public: StringName anim_name = p_value; setting = true; - undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS); StringName prev = animation->animation_track_get_key_animation(track, key); undo_redo->add_do_method(animation.ptr(), "animation_track_set_key_animation", track, key, anim_name); undo_redo->add_undo_method(animation.ptr(), "animation_track_set_key_animation", track, key, prev); @@ -818,7 +818,7 @@ public: Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); if (!setting) { setting = true; - undo_redo->create_action(TTR("Anim Multi Change Keyframe Time"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Multi Change Keyframe Time"), UndoRedo::MERGE_ENDS); } Variant val = animation->track_get_key_value(track, key); @@ -843,7 +843,7 @@ public: Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); if (!setting) { setting = true; - undo_redo->create_action(TTR("Anim Multi Change Transition"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Multi Change Transition"), UndoRedo::MERGE_ENDS); } undo_redo->add_do_method(animation.ptr(), "track_set_key_transition", track, key, val); undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", track, key, prev_val); @@ -873,7 +873,7 @@ public: } setting = true; - undo_redo->create_action(vformat(TTR("Anim Multi Change %s"), chan)); + undo_redo->create_action(vformat(TTR("Animation Multi Change %s"), chan)); } undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value); undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old); @@ -890,7 +890,7 @@ public: if (!setting) { setting = true; - undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); } Variant prev = animation->track_get_key_value(track, key); undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, value); @@ -948,9 +948,9 @@ public: if (!setting) { if (mergeable) { - undo_redo->create_action(TTR("Anim Multi Change Call"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Multi Change Call"), UndoRedo::MERGE_ENDS); } else { - undo_redo->create_action(TTR("Anim Multi Change Call")); + undo_redo->create_action(TTR("Animation Multi Change Call")); } setting = true; @@ -966,7 +966,7 @@ public: if (!setting) { setting = true; - undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); } float prev = animation->bezier_track_get_key_value(track, key); undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_value", track, key, value); @@ -977,7 +977,7 @@ public: if (!setting) { setting = true; - undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); } Vector2 prev = animation->bezier_track_get_key_in_handle(track, key); undo_redo->add_do_method(this, "_bezier_track_set_key_in_handle", track, key, value); @@ -988,7 +988,7 @@ public: if (!setting) { setting = true; - undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); } Vector2 prev = animation->bezier_track_get_key_out_handle(track, key); undo_redo->add_do_method(this, "_bezier_track_set_key_out_handle", track, key, value); @@ -999,7 +999,7 @@ public: if (!setting) { setting = true; - undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); } int prev = animation->bezier_track_get_key_handle_mode(track, key); undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value); @@ -1013,7 +1013,7 @@ public: if (!setting) { setting = true; - undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); } Ref<Resource> prev = animation->audio_track_get_key_stream(track, key); undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_stream", track, key, stream); @@ -1024,7 +1024,7 @@ public: if (!setting) { setting = true; - undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); } float prev = animation->audio_track_get_key_start_offset(track, key); undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, value); @@ -1035,7 +1035,7 @@ public: if (!setting) { setting = true; - undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); } float prev = animation->audio_track_get_key_end_offset(track, key); undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, value); @@ -1049,7 +1049,7 @@ public: if (!setting) { setting = true; - undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); + undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS); } StringName prev = animation->animation_track_get_key_animation(track, key); undo_redo->add_do_method(animation.ptr(), "animation_track_set_key_animation", track, key, anim_name); @@ -3814,7 +3814,7 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) { void AnimationTrackEditor::_insert_track(bool p_reset_wanted, bool p_create_beziers) { Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Anim Insert")); + undo_redo->create_action(TTR("Animation Insert Key")); Ref<Animation> reset_anim; if (p_reset_wanted) { @@ -4153,7 +4153,7 @@ Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() { void AnimationTrackEditor::_confirm_insert_list() { Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Anim Create & Insert")); + undo_redo->create_action(TTR("Animation Insert Key")); bool create_reset = insert_confirm_reset->is_visible() && insert_confirm_reset->is_pressed(); Ref<Animation> reset_anim; @@ -4340,7 +4340,6 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD } } created = true; - undo_redo->create_action(TTR("Anim Insert Track & Key")); p_id.track_idx = p_next_tracks.normal; @@ -4349,9 +4348,6 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD if (p_id.type == Animation::TYPE_VALUE) { undo_redo->add_do_method(animation.ptr(), "value_track_set_update_mode", p_id.track_idx, update_mode); } - - } else { - undo_redo->create_action(TTR("Anim Insert Key")); } float time = timeline->get_play_position(); @@ -4422,8 +4418,6 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD } } - undo_redo->commit_action(); - return p_next_tracks; } @@ -5359,7 +5353,7 @@ void AnimationTrackEditor::_select_at_anim(const Ref<Animation> &p_anim, int p_t void AnimationTrackEditor::_move_selection_commit() { Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Anim Move Keys")); + undo_redo->create_action(TTR("Animation Move Keys")); List<_AnimMoveRestore> to_restore; @@ -5611,7 +5605,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) { int start_track = transpose ? _get_track_selected() : top_track; Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Anim Duplicate Keys")); + undo_redo->create_action(TTR("Animation Duplicate Keys")); List<Pair<int, float>> new_selection_values; @@ -5911,7 +5905,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { ERR_FAIL_COND_MSG(s == 0, "Can't scale to 0."); Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Anim Scale Keys")); + undo_redo->create_action(TTR("Animation Scale Keys")); List<_AnimMoveRestore> to_restore; @@ -6098,7 +6092,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { } break; case EDIT_ADD_RESET_KEY: { Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Anim Add RESET Keys")); + undo_redo->create_action(TTR("Animation Add RESET Keys")); Ref<Animation> reset = _create_and_get_reset_animation(); int reset_tracks = reset->get_track_count(); @@ -6159,7 +6153,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { if (selection.size()) { Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("Anim Delete Keys")); + undo_redo->create_action(TTR("Animation Delete Keys")); for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) { undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key); diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index a5f6f449a6..704935e163 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -857,18 +857,14 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int float start_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), p_index); float end_ofs = get_animation()->audio_track_get_key_end_offset(get_track(), p_index); + int px_offset = 0; if (len_resizing && p_index == len_resizing_index) { - float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale(); + float ofs_local = len_resizing_rel / get_timeline()->get_zoom_scale(); if (len_resizing_start) { start_ofs += ofs_local; - if (start_ofs < 0) { - start_ofs = 0; - } + px_offset = ofs_local * p_pixels_sec; } else { - end_ofs += ofs_local; - if (end_ofs < 0) { - end_ofs = 0; - } + end_ofs -= ofs_local; } } @@ -897,8 +893,8 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int int pixel_len = len * p_pixels_sec; - int pixel_begin = p_x; - int pixel_end = p_x + pixel_len; + int pixel_begin = px_offset + p_x; + int pixel_end = px_offset + p_x + pixel_len; if (pixel_end < p_clip_left) { return; @@ -1061,9 +1057,6 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) { len -= end_ofs; len -= start_ofs; - if (len <= 0.001) { - len = 0.001; - } if (get_animation()->track_get_key_count(get_track()) > i + 1) { len = MIN(len, get_animation()->track_get_key_time(get_track(), i + 1) - get_animation()->track_get_key_time(get_track(), i)); @@ -1078,6 +1071,13 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) { int end = ofs + len * get_timeline()->get_zoom_scale(); if (end >= get_timeline()->get_name_limit() && end <= get_size().width - get_timeline()->get_buttons_width() && ABS(mm->get_position().x - end) < 5 * EDSCALE) { + len_resizing_start = false; + use_hsize_cursor = true; + len_resizing_index = i; + } + + if (ofs >= get_timeline()->get_name_limit() && ofs <= get_size().width - get_timeline()->get_buttons_width() && ABS(mm->get_position().x - ofs) < 5 * EDSCALE) { + len_resizing_start = true; use_hsize_cursor = true; len_resizing_index = i; } @@ -1086,8 +1086,25 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) { } if (len_resizing && mm.is_valid()) { + // Rezising index is some. len_resizing_rel += mm->get_relative().x; - len_resizing_start = mm->is_shift_pressed(); + float ofs_local = len_resizing_rel / get_timeline()->get_zoom_scale(); + float prev_ofs_start = get_animation()->audio_track_get_key_start_offset(get_track(), len_resizing_index); + float prev_ofs_end = get_animation()->audio_track_get_key_end_offset(get_track(), len_resizing_index); + Ref<AudioStream> stream = get_animation()->audio_track_get_key_stream(get_track(), len_resizing_index); + float len = stream->get_length(); + if (len == 0) { + Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream); + float preview_len = preview->get_length(); + len = preview_len; + } + + if (len_resizing_start) { + len_resizing_rel = CLAMP(ofs_local, -prev_ofs_start, len - prev_ofs_end - prev_ofs_start) * get_timeline()->get_zoom_scale(); + } else { + len_resizing_rel = CLAMP(ofs_local, -(len - prev_ofs_end - prev_ofs_start), prev_ofs_end) * get_timeline()->get_zoom_scale(); + } + queue_redraw(); accept_event(); return; @@ -1096,7 +1113,11 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && over_drag_position) { len_resizing = true; - len_resizing_start = mb->is_shift_pressed(); + // In case if resizing index is not set yet reset the flag. + if (len_resizing_index < 0) { + len_resizing = false; + return; + } len_resizing_from_px = mb->get_position().x; len_resizing_rel = 0; queue_redraw(); @@ -1106,23 +1127,42 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) { Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { - float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale(); + if (len_resizing_rel == 0 || len_resizing_index < 0) { + len_resizing = false; + return; + } + if (len_resizing_start) { + float ofs_local = len_resizing_rel / get_timeline()->get_zoom_scale(); float prev_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), len_resizing_index); - undo_redo->create_action(TTR("Change Audio Track Clip Start Offset")); - undo_redo->add_do_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, prev_ofs + ofs_local); - undo_redo->add_undo_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, prev_ofs); - undo_redo->commit_action(); + float prev_time = get_animation()->track_get_key_time(get_track(), len_resizing_index); + float new_ofs = prev_ofs + ofs_local; + float new_time = prev_time + ofs_local; + if (prev_time != new_time) { + undo_redo->create_action(TTR("Change Audio Track Clip Start Offset")); + + undo_redo->add_do_method(get_animation().ptr(), "track_set_key_time", get_track(), len_resizing_index, new_time); + undo_redo->add_undo_method(get_animation().ptr(), "track_set_key_time", get_track(), len_resizing_index, prev_time); + + undo_redo->add_do_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, new_ofs); + undo_redo->add_undo_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, prev_ofs); + undo_redo->commit_action(); + } } else { + float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale(); float prev_ofs = get_animation()->audio_track_get_key_end_offset(get_track(), len_resizing_index); - undo_redo->create_action(TTR("Change Audio Track Clip End Offset")); - undo_redo->add_do_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, prev_ofs + ofs_local); - undo_redo->add_undo_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, prev_ofs); - undo_redo->commit_action(); + float new_ofs = prev_ofs + ofs_local; + if (prev_ofs != new_ofs) { + undo_redo->create_action(TTR("Change Audio Track Clip End Offset")); + undo_redo->add_do_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, new_ofs); + undo_redo->add_undo_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, prev_ofs); + undo_redo->commit_action(); + } } len_resizing_index = -1; + len_resizing = false; queue_redraw(); accept_event(); return; diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 2bd77bf99c..1f0cc1dc77 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -788,23 +788,7 @@ bool ConnectionsDock::_is_item_signal(TreeItem &p_item) { } bool ConnectionsDock::_is_connection_inherited(Connection &p_connection) { - Node *scene_root = EditorNode::get_singleton()->get_edited_scene(); - Ref<PackedScene> scn = ResourceLoader::load(scene_root->get_scene_file_path()); - ERR_FAIL_NULL_V(scn, false); - - Ref<SceneState> state = scn->get_state(); - ERR_FAIL_NULL_V(state, false); - - Node *source = Object::cast_to<Node>(p_connection.signal.get_object()); - Node *target = Object::cast_to<Node>(p_connection.callable.get_object()); - - const NodePath source_path = scene_root->get_path_to(source); - const NodePath target_path = scene_root->get_path_to(target); - const StringName signal_name = p_connection.signal.get_name(); - const StringName method_name = p_connection.callable.get_method(); - - // If it cannot be found in PackedScene, this connection was inherited. - return !state->has_connection(source_path, signal_name, target_path, method_name, true); + return bool(p_connection.flags & CONNECT_INHERITED); } /* diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 2adab089e4..5292b51032 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -284,8 +284,9 @@ void CreateDialog::_configure_search_option_item(TreeItem *r_item, const String bool can_instantiate = (p_type_category == TypeCategory::CPP_TYPE && ClassDB::can_instantiate(p_type)) || p_type_category == TypeCategory::OTHER_TYPE; + bool is_virtual = ClassDB::class_exists(p_type) && ClassDB::is_virtual(p_type); - if (can_instantiate && !ClassDB::is_virtual(p_type)) { + if (can_instantiate && !is_virtual) { r_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_type, icon_fallback)); } else { r_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_type, "NodeDisabled")); diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 610f467faa..0a0f0cf90a 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -36,6 +36,7 @@ #include "editor/editor_log.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" +#include "editor/editor_undo_redo_manager.h" #include "editor/inspector_dock.h" #include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/script_editor_plugin.h" @@ -274,6 +275,7 @@ void EditorDebuggerNode::stop(bool p_force) { }); _break_state_changed(); breakpoints.clear(); + EditorNode::get_undo_redo()->clear_history(false, EditorUndoRedoManager::REMOTE_HISTORY); set_process(false); } diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index deca638f3b..5cb7016b35 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -751,7 +751,16 @@ void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType reason->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor"))); } reason->set_text(p_reason); - reason->set_tooltip_text(p_reason.word_wrap(80)); + + const PackedInt32Array boundaries = TS->string_get_word_breaks(p_reason, "", 80); + PackedStringArray lines; + for (int i = 0; i < boundaries.size(); i += 2) { + const int start = boundaries[i]; + const int end = boundaries[i + 1]; + lines.append(p_reason.substr(start, end - start + 1)); + } + + reason->set_tooltip_text(String("\n").join(lines)); } void ScriptEditorDebugger::_notification(int p_what) { diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index 14a2640e63..65e73d8df4 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -701,7 +701,7 @@ void DocTools::generate(bool p_basic_types) { if (rt != Variant::NIL) { // Has operator. // Skip String % operator as it's registered separately for each Variant arg type, // we'll add it manually below. - if (i == Variant::STRING && Variant::Operator(j) == Variant::OP_MODULE) { + if ((i == Variant::STRING || i == Variant::STRING_NAME) && Variant::Operator(j) == Variant::OP_MODULE) { continue; } MethodInfo mi; @@ -718,7 +718,7 @@ void DocTools::generate(bool p_basic_types) { } } - if (i == Variant::STRING) { + if (i == Variant::STRING || i == Variant::STRING_NAME) { // We skipped % operator above, and we register it manually once for Variant arg type here. MethodInfo mi; mi.name = "operator %"; diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 678ec04b9d..b98480b594 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -31,7 +31,7 @@ #include "editor_file_system.h" #include "core/config/project_settings.h" -#include "core/extension/native_extension_manager.h" +#include "core/extension/gdextension_manager.h" #include "core/io/file_access.h" #include "core/io/resource_importer.h" #include "core/io/resource_loader.h" @@ -2335,7 +2335,7 @@ ResourceUID::ID EditorFileSystem::_resource_saver_get_resource_id_for_path(const static void _scan_extensions_dir(EditorFileSystemDirectory *d, HashSet<String> &extensions) { int fc = d->get_file_count(); for (int i = 0; i < fc; i++) { - if (d->get_file_type(i) == SNAME("NativeExtension")) { + if (d->get_file_type(i) == SNAME("GDExtension")) { extensions.insert(d->get_file_path(i)); } } @@ -2356,19 +2356,19 @@ bool EditorFileSystem::_scan_extensions() { Vector<String> extensions_removed; for (const String &E : extensions) { - if (!NativeExtensionManager::get_singleton()->is_extension_loaded(E)) { + if (!GDExtensionManager::get_singleton()->is_extension_loaded(E)) { extensions_added.push_back(E); } } - Vector<String> loaded_extensions = NativeExtensionManager::get_singleton()->get_loaded_extensions(); + Vector<String> loaded_extensions = GDExtensionManager::get_singleton()->get_loaded_extensions(); for (int i = 0; i < loaded_extensions.size(); i++) { if (!extensions.has(loaded_extensions[i])) { extensions_removed.push_back(loaded_extensions[i]); } } - String extension_list_config_file = NativeExtension::get_extension_list_config_file(); + String extension_list_config_file = GDExtension::get_extension_list_config_file(); if (extensions.size()) { if (extensions_added.size() || extensions_removed.size()) { //extensions were added or removed Ref<FileAccess> f = FileAccess::open(extension_list_config_file, FileAccess::WRITE); @@ -2385,18 +2385,18 @@ bool EditorFileSystem::_scan_extensions() { bool needs_restart = false; for (int i = 0; i < extensions_added.size(); i++) { - NativeExtensionManager::LoadStatus st = NativeExtensionManager::get_singleton()->load_extension(extensions_added[i]); - if (st == NativeExtensionManager::LOAD_STATUS_FAILED) { + GDExtensionManager::LoadStatus st = GDExtensionManager::get_singleton()->load_extension(extensions_added[i]); + if (st == GDExtensionManager::LOAD_STATUS_FAILED) { EditorNode::get_singleton()->add_io_error("Error loading extension: " + extensions_added[i]); - } else if (st == NativeExtensionManager::LOAD_STATUS_NEEDS_RESTART) { + } else if (st == GDExtensionManager::LOAD_STATUS_NEEDS_RESTART) { needs_restart = true; } } for (int i = 0; i < extensions_removed.size(); i++) { - NativeExtensionManager::LoadStatus st = NativeExtensionManager::get_singleton()->unload_extension(extensions_removed[i]); - if (st == NativeExtensionManager::LOAD_STATUS_FAILED) { + GDExtensionManager::LoadStatus st = GDExtensionManager::get_singleton()->unload_extension(extensions_removed[i]); + if (st == GDExtensionManager::LOAD_STATUS_FAILED) { EditorNode::get_singleton()->add_io_error("Error removing extension: " + extensions_added[i]); - } else if (st == NativeExtensionManager::LOAD_STATUS_NEEDS_RESTART) { + } else if (st == GDExtensionManager::LOAD_STATUS_NEEDS_RESTART) { needs_restart = true; } } diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 6bd67fbcb9..21119048cb 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -55,8 +55,6 @@ void EditorHelp::_update_theme() { qualifier_color = get_theme_color(SNAME("qualifier_color"), SNAME("EditorHelp")); type_color = get_theme_color(SNAME("type_color"), SNAME("EditorHelp")); - class_desc->add_theme_style_override("normal", get_theme_stylebox(SNAME("background"), SNAME("EditorHelp"))); - class_desc->add_theme_style_override("focus", get_theme_stylebox(SNAME("background"), SNAME("EditorHelp"))); class_desc->add_theme_color_override("selection_color", get_theme_color(SNAME("selection_color"), SNAME("EditorHelp"))); class_desc->add_theme_constant_override("line_separation", get_theme_constant(SNAME("line_separation"), SNAME("EditorHelp"))); class_desc->add_theme_constant_override("table_h_separation", get_theme_constant(SNAME("table_h_separation"), SNAME("EditorHelp"))); @@ -196,10 +194,11 @@ void EditorHelp::_class_desc_resized(bool p_force_update_theme) { if (display_margin != new_display_margin || p_force_update_theme) { display_margin = new_display_margin; - Ref<StyleBox> class_desc_stylebox = EditorNode::get_singleton()->get_theme_base()->get_theme_stylebox(SNAME("normal"), SNAME("RichTextLabel"))->duplicate(); + Ref<StyleBox> class_desc_stylebox = EditorNode::get_singleton()->get_theme_base()->get_theme_stylebox(SNAME("background"), SNAME("EditorHelp"))->duplicate(); class_desc_stylebox->set_default_margin(SIDE_LEFT, display_margin); class_desc_stylebox->set_default_margin(SIDE_RIGHT, display_margin); class_desc->add_theme_style_override("normal", class_desc_stylebox); + class_desc->add_theme_style_override("focused", class_desc_stylebox); } } diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index 286dcf4b8e..b48fbb805a 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -443,6 +443,10 @@ bool EditorHelpSearch::Runner::_phase_member_items_init() { } bool EditorHelpSearch::Runner::_phase_member_items() { + if (!iterator_match) { + return true; + } + ClassMatch &match = iterator_match->value; if (!match.doc || match.doc->name.is_empty()) { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 06e1e8b22e..02cfd3e873 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -437,8 +437,6 @@ void EditorNode::_update_from_settings() { bool glow_bicubic = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0; RS::get_singleton()->environment_set_ssil_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to")); RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); - bool glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality"); - RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality); RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality"))); RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality); RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality"))); @@ -2756,11 +2754,20 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { log->add_message(TTR("Can't undo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR); } else { String action = editor_data.get_undo_redo()->get_current_action_name(); - + int id = editor_data.get_undo_redo()->get_current_action_history_id(); if (!editor_data.get_undo_redo()->undo()) { log->add_message(TTR("Nothing to undo."), EditorLog::MSG_TYPE_EDITOR); } else if (!action.is_empty()) { - log->add_message(vformat(TTR("Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR); + switch (id) { + case EditorUndoRedoManager::GLOBAL_HISTORY: + log->add_message(vformat(TTR("Global Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR); + break; + case EditorUndoRedoManager::REMOTE_HISTORY: + log->add_message(vformat(TTR("Remote Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR); + break; + default: + log->add_message(vformat(TTR("Scene Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR); + } } } } break; @@ -2772,7 +2779,20 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { log->add_message(TTR("Nothing to redo."), EditorLog::MSG_TYPE_EDITOR); } else { String action = editor_data.get_undo_redo()->get_current_action_name(); - log->add_message(vformat(TTR("Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR); + if (action.is_empty()) { + break; + } + + switch (editor_data.get_undo_redo()->get_current_action_history_id()) { + case EditorUndoRedoManager::GLOBAL_HISTORY: + log->add_message(vformat(TTR("Global Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR); + break; + case EditorUndoRedoManager::REMOTE_HISTORY: + log->add_message(vformat(TTR("Remote Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR); + break; + default: + log->add_message(vformat(TTR("Scene Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR); + } } } } break; @@ -6038,14 +6058,7 @@ EditorNode::EditorNode() { Input *id = Input::get_singleton(); if (id) { - bool found_touchscreen = false; - for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) { - if (DisplayServer::get_singleton()->screen_is_touchscreen(i)) { - found_touchscreen = true; - } - } - - if (!found_touchscreen && Input::get_singleton()) { + if (!DisplayServer::get_singleton()->is_touchscreen_available() && Input::get_singleton()) { // Only if no touchscreen ui hint, disable emulation just in case. id->set_emulate_touch_from_mouse(false); } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index c44fe04442..79b03febdc 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -734,6 +734,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path") + EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "project_manager/default_renderer", "forward_plus", "forward_plus,mobile,gl_compatibility") if (p_extra_config.is_valid()) { if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) { diff --git a/editor/editor_undo_redo_manager.cpp b/editor/editor_undo_redo_manager.cpp index 4bfa9b686c..780ea2fd23 100644 --- a/editor/editor_undo_redo_manager.cpp +++ b/editor/editor_undo_redo_manager.cpp @@ -33,6 +33,7 @@ #include "core/io/resource.h" #include "core/os/os.h" #include "core/templates/local_vector.h" +#include "editor/debugger/editor_debugger_inspector.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/editor_log.h" #include "editor/editor_node.h" @@ -59,6 +60,10 @@ UndoRedo *EditorUndoRedoManager::get_history_undo_redo(int p_idx) const { int EditorUndoRedoManager::get_history_id_for_object(Object *p_object) const { int history_id = INVALID_HISTORY; + if (Object::cast_to<EditorDebuggerRemoteObject>(p_object)) { + return REMOTE_HISTORY; + } + if (Node *node = Object::cast_to<Node>(p_object)) { Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); @@ -265,27 +270,9 @@ bool EditorUndoRedoManager::undo() { return false; } - int selected_history = INVALID_HISTORY; - double global_timestamp = 0; - - // Pick the history with greatest last action timestamp (either global or current scene). - { - History &history = get_or_create_history(GLOBAL_HISTORY); - if (!history.undo_stack.is_empty()) { - selected_history = history.id; - global_timestamp = history.undo_stack.back()->get().timestamp; - } - } - - { - History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id()); - if (!history.undo_stack.is_empty() && history.undo_stack.back()->get().timestamp > global_timestamp) { - selected_history = history.id; - } - } - - if (selected_history != INVALID_HISTORY) { - return undo_history(selected_history); + History *selected_history = _get_newest_undo(); + if (selected_history) { + return undo_history(selected_history->id); } return false; } @@ -323,6 +310,14 @@ bool EditorUndoRedoManager::redo() { } { + History &history = get_or_create_history(REMOTE_HISTORY); + if (!history.redo_stack.is_empty() && history.redo_stack.back()->get().timestamp < global_timestamp) { + selected_history = history.id; + global_timestamp = history.redo_stack.back()->get().timestamp; + } + } + + { History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id()); if (!history.redo_stack.is_empty() && history.redo_stack.back()->get().timestamp < global_timestamp) { selected_history = history.id; @@ -367,7 +362,7 @@ bool EditorUndoRedoManager::is_history_unsaved(int p_id) { bool EditorUndoRedoManager::has_undo() { for (const KeyValue<int, History> &E : history_map) { - if ((E.key == GLOBAL_HISTORY || E.key == EditorNode::get_editor_data().get_current_edited_scene_history_id()) && !E.value.undo_stack.is_empty()) { + if ((E.key == GLOBAL_HISTORY || E.key == REMOTE_HISTORY || E.key == EditorNode::get_editor_data().get_current_edited_scene_history_id()) && !E.value.undo_stack.is_empty()) { return true; } } @@ -376,7 +371,7 @@ bool EditorUndoRedoManager::has_undo() { bool EditorUndoRedoManager::has_redo() { for (const KeyValue<int, History> &E : history_map) { - if ((E.key == GLOBAL_HISTORY || E.key == EditorNode::get_editor_data().get_current_edited_scene_history_id()) && !E.value.redo_stack.is_empty()) { + if ((E.key == GLOBAL_HISTORY || E.key == REMOTE_HISTORY || E.key == EditorNode::get_editor_data().get_current_edited_scene_history_id()) && !E.value.redo_stack.is_empty()) { return true; } } @@ -385,7 +380,11 @@ bool EditorUndoRedoManager::has_redo() { void EditorUndoRedoManager::clear_history(bool p_increase_version, int p_idx) { if (p_idx != INVALID_HISTORY) { - get_or_create_history(p_idx).undo_redo->clear_history(p_increase_version); + History &history = get_or_create_history(p_idx); + history.undo_redo->clear_history(p_increase_version); + history.undo_stack.clear(); + history.redo_stack.clear(); + if (!p_increase_version) { set_history_as_saved(p_idx); } @@ -402,25 +401,7 @@ void EditorUndoRedoManager::clear_history(bool p_increase_version, int p_idx) { String EditorUndoRedoManager::get_current_action_name() { if (has_undo()) { - History *selected_history = nullptr; - double global_timestamp = 0; - - // Pick the history with greatest last action timestamp (either global or current scene). - { - History &history = get_or_create_history(GLOBAL_HISTORY); - if (!history.undo_stack.is_empty()) { - selected_history = &history; - global_timestamp = history.undo_stack.back()->get().timestamp; - } - } - - { - History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id()); - if (!history.undo_stack.is_empty() && history.undo_stack.back()->get().timestamp > global_timestamp) { - selected_history = &history; - } - } - + History *selected_history = _get_newest_undo(); if (selected_history) { return selected_history->undo_redo->get_current_action_name(); } @@ -428,6 +409,16 @@ String EditorUndoRedoManager::get_current_action_name() { return ""; } +int EditorUndoRedoManager::get_current_action_history_id() { + if (has_undo()) { + History *selected_history = _get_newest_undo(); + if (selected_history) { + return selected_history->id; + } + } + return INVALID_HISTORY; +} + void EditorUndoRedoManager::discard_history(int p_idx, bool p_erase_from_map) { ERR_FAIL_COND(!history_map.has(p_idx)); History &history = history_map[p_idx]; @@ -442,6 +433,37 @@ void EditorUndoRedoManager::discard_history(int p_idx, bool p_erase_from_map) { } } +EditorUndoRedoManager::History *EditorUndoRedoManager::_get_newest_undo() { + History *selected_history = nullptr; + double global_timestamp = 0; + + // Pick the history with greatest last action timestamp (either global or current scene). + { + History &history = get_or_create_history(GLOBAL_HISTORY); + if (!history.undo_stack.is_empty()) { + selected_history = &history; + global_timestamp = history.undo_stack.back()->get().timestamp; + } + } + + { + History &history = get_or_create_history(REMOTE_HISTORY); + if (!history.undo_stack.is_empty() && history.undo_stack.back()->get().timestamp > global_timestamp) { + selected_history = &history; + global_timestamp = history.undo_stack.back()->get().timestamp; + } + } + + { + History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id()); + if (!history.undo_stack.is_empty() && history.undo_stack.back()->get().timestamp > global_timestamp) { + selected_history = &history; + } + } + + return selected_history; +} + void EditorUndoRedoManager::_bind_methods() { ClassDB::bind_method(D_METHOD("create_action", "name", "merge_mode", "custom_context"), &EditorUndoRedoManager::create_action, DEFVAL(UndoRedo::MERGE_DISABLE), DEFVAL((Object *)nullptr)); ClassDB::bind_method(D_METHOD("commit_action", "execute"), &EditorUndoRedoManager::commit_action, DEFVAL(true)); @@ -477,6 +499,7 @@ void EditorUndoRedoManager::_bind_methods() { ADD_SIGNAL(MethodInfo("version_changed")); BIND_ENUM_CONSTANT(GLOBAL_HISTORY); + BIND_ENUM_CONSTANT(REMOTE_HISTORY); BIND_ENUM_CONSTANT(INVALID_HISTORY); } diff --git a/editor/editor_undo_redo_manager.h b/editor/editor_undo_redo_manager.h index 60bcd059df..74911180f0 100644 --- a/editor/editor_undo_redo_manager.h +++ b/editor/editor_undo_redo_manager.h @@ -41,6 +41,7 @@ class EditorUndoRedoManager : public RefCounted { public: enum SpecialHistory { GLOBAL_HISTORY = 0, + REMOTE_HISTORY = -9, INVALID_HISTORY = -99, }; @@ -65,6 +66,8 @@ private: bool is_committing = false; + History *_get_newest_undo(); + protected: static void _bind_methods(); @@ -126,6 +129,7 @@ public: bool has_redo(); String get_current_action_name(); + int get_current_action_history_id(); void discard_history(int p_idx, bool p_erase_from_map = true); ~EditorUndoRedoManager(); diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp index c01db215da..d0dcbc3bfd 100644 --- a/editor/export/editor_export_platform.cpp +++ b/editor/export/editor_export_platform.cpp @@ -32,7 +32,7 @@ #include "core/config/project_settings.h" #include "core/crypto/crypto_core.h" -#include "core/extension/native_extension.h" +#include "core/extension/gdextension.h" #include "core/io/file_access_encrypted.h" #include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION #include "core/io/zip_io.h" @@ -1267,7 +1267,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & } } - String extension_list_config_file = NativeExtension::get_extension_list_config_file(); + String extension_list_config_file = GDExtension::get_extension_list_config_file(); if (FileAccess::exists(extension_list_config_file)) { Vector<uint8_t> array = FileAccess::get_file_as_bytes(extension_list_config_file); err = p_func(p_udata, extension_list_config_file, array, idx, total, enc_in_filters, enc_ex_filters, key); diff --git a/editor/export/editor_export_platform_pc.cpp b/editor/export/editor_export_platform_pc.cpp index 5345346c48..9de2f94900 100644 --- a/editor/export/editor_export_platform_pc.cpp +++ b/editor/export/editor_export_platform_pc.cpp @@ -81,8 +81,8 @@ bool EditorExportPlatformPC::has_valid_export_configuration(const Ref<EditorExpo // Look for export templates (first official, and if defined custom templates). String arch = p_preset->get("binary_format/architecture"); - bool dvalid = exists_export_template(get_template_file_name("template_debug", arch), &err); - bool rvalid = exists_export_template(get_template_file_name("template_release", arch), &err); + bool dvalid = exists_export_template(get_template_file_name("debug", arch), &err); + bool rvalid = exists_export_template(get_template_file_name("release", arch), &err); if (p_preset->get("custom_template/debug") != "") { dvalid = FileAccess::exists(p_preset->get("custom_template/debug")); diff --git a/editor/export/editor_export_plugin.h b/editor/export/editor_export_plugin.h index 3f37ed40be..88eeaf821d 100644 --- a/editor/export/editor_export_plugin.h +++ b/editor/export/editor_export_plugin.h @@ -31,7 +31,7 @@ #ifndef EDITOR_EXPORT_PLUGIN_H #define EDITOR_EXPORT_PLUGIN_H -#include "core/extension/native_extension.h" +#include "core/extension/gdextension.h" #include "editor_export_preset.h" #include "editor_export_shared_object.h" #include "scene/main/node.h" diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 8df5808b11..6316a7f545 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -1414,7 +1414,7 @@ void FileSystemDock::_update_dependencies_after_move(const HashMap<String, Strin Error err = ResourceLoader::rename_dependencies(file, p_renames); if (err == OK) { if (ResourceLoader::get_resource_type(file) == "PackedScene") { - EditorNode::get_singleton()->reload_scene(file); + callable_mp(EditorNode::get_singleton(), &EditorNode::reload_scene).bind(file).call_deferred(); } } else { EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies:") + "\n" + remaps[i] + "\n"); diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 666444eaf9..b7e7200b11 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -769,7 +769,7 @@ void FindInFilesPanel::draw_result_text(Object *item_obj, Rect2 rect) { Rect2 match_rect = rect; match_rect.position.x += font->get_string_size(item_text.left(r.begin_trimmed), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).x - 1; - match_rect.size.x = font->get_string_size(_search_text_label->get_text(), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).x + 2; + match_rect.size.x = font->get_string_size(_search_text_label->get_text(), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).x + 1; match_rect.position.y += 1 * EDSCALE; match_rect.size.y -= 2 * EDSCALE; diff --git a/editor/icons/OneWayTile.svg b/editor/icons/OneWayTile.svg new file mode 100644 index 0000000000..273b1a183b --- /dev/null +++ b/editor/icons/OneWayTile.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" height="16" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m10.958984 1.5-1.4785152 1.4667969-1.4785157 1.46875-1.4804687-1.4667969-1.4785156-1.4667969-.5214844.5136719-.5214844.5136719 2 1.9863281 2 1.984375 2-1.984375 2-1.9824219-.519531-.5175781zm0 8-1.4785152 1.466797-1.4785157 1.46875-1.4804687-1.466797-1.4785156-1.4667969-.5214844.5136719-.5214844.513672 2 1.986328 2 1.984375 2-1.984375 2-1.982422-.519531-.517578z" fill="#fff"/></svg> diff --git a/editor/icons/TileSelection.svg b/editor/icons/TileSelection.svg new file mode 100644 index 0000000000..418382aa1c --- /dev/null +++ b/editor/icons/TileSelection.svg @@ -0,0 +1,57 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + height="5" + viewBox="0 0 5 5" + width="5" + version="1.1" + id="svg10" + sodipodi:docname="TileSelection.svg" + inkscape:version="1.1 (c68e22c387, 2021-05-23)" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns="http://www.w3.org/2000/svg" + xmlns:svg="http://www.w3.org/2000/svg"> + <defs + id="defs14"> + <linearGradient + id="linearGradient1060" + inkscape:swatch="solid"> + <stop + style="stop-color:#000000;stop-opacity:1;" + offset="0" + id="stop1058" /> + </linearGradient> + </defs> + <sodipodi:namedview + id="namedview12" + pagecolor="#505050" + bordercolor="#ffffff" + borderopacity="1" + inkscape:pageshadow="0" + inkscape:pageopacity="0" + inkscape:pagecheckerboard="1" + showgrid="false" + inkscape:zoom="64" + inkscape:cx="4.3125" + inkscape:cy="1.984375" + inkscape:window-width="3840" + inkscape:window-height="2066" + inkscape:window-x="-11" + inkscape:window-y="-11" + inkscape:window-maximized="1" + inkscape:current-layer="svg10" /> + <rect + style="fill:none;stroke:#ffffff;stroke-width:1.00038;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" + id="rect940" + width="3.9996195" + height="3.999619" + x="0.50019002" + y="0.50019002" /> + <rect + style="fill:none;stroke:#000000;stroke-width:0.999543;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" + id="rect3062" + width="2.000457" + height="2.000457" + x="1.4997715" + y="1.4997715" /> +</svg> diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp index 75d0abbb0c..afcfacdf75 100644 --- a/editor/import/dynamic_font_import_settings.cpp +++ b/editor/import/dynamic_font_import_settings.cpp @@ -954,9 +954,18 @@ void DynamicFontImportSettings::_re_import() { Dictionary preload_config; preload_config["name"] = vars_item->get_text(0); + Size2i conf_size = Vector2i(16, 0); for (const KeyValue<StringName, Variant> &E : import_variation_data->settings) { - preload_config[E.key] = E.value; + if (E.key == "size") { + conf_size.x = E.value; + } + if (E.key == "outline_size") { + conf_size.y = E.value; + } else { + preload_config[E.key] = E.value; + } } + preload_config["size"] = conf_size; Array chars; for (const char32_t &E : import_variation_data->selected_chars) { diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 730aa3bd61..1e406e6d17 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -555,6 +555,7 @@ void SceneImportSettings::open_settings(const String &p_path, bool p_for_animati material_set.clear(); mesh_set.clear(); + animation_map.clear(); material_map.clear(); mesh_map.clear(); node_map.clear(); diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index e64b80abbd..7d64055cc3 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -46,6 +46,11 @@ StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const { } void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) { + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + Ref<InputEventKey> k = p_event; if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) { @@ -71,11 +76,8 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven menu->add_submenu_item(TTR("Add Animation"), "animations"); - AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_animation_tree(); - ERR_FAIL_COND(!gp); - - if (gp->has_node(gp->get_animation_player())) { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player())); + if (tree->has_node(tree->get_animation_player())) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player())); if (ap) { List<StringName> names; @@ -180,7 +182,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven blend_pos *= blend_space->get_max_space() - blend_space->get_min_space(); blend_pos += blend_space->get_min_space(); - AnimationTreeEditor::get_singleton()->get_animation_tree()->set(get_blend_position_path(), blend_pos); + tree->set(get_blend_position_path(), blend_pos); blend_space_draw->queue_redraw(); } @@ -203,13 +205,18 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven blend_pos *= blend_space->get_max_space() - blend_space->get_min_space(); blend_pos += blend_space->get_min_space(); - AnimationTreeEditor::get_singleton()->get_animation_tree()->set(get_blend_position_path(), blend_pos); + tree->set(get_blend_position_path(), blend_pos); blend_space_draw->queue_redraw(); } } void AnimationNodeBlendSpace1DEditor::_blend_space_draw() { + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label")); Color linecolor_soft = linecolor; linecolor_soft.a *= 0.5; @@ -301,7 +308,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() { color.a *= 0.5; } - float point = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(get_blend_position_path()); + float point = tree->get(get_blend_position_path()); point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); point *= s.width; @@ -575,12 +582,17 @@ void AnimationNodeBlendSpace1DEditor::_notification(int p_what) { } break; case NOTIFICATION_PROCESS: { + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + String error; - if (!AnimationTreeEditor::get_singleton()->get_animation_tree()->is_active()) { + if (!tree->is_active()) { error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails."); - } else if (AnimationTreeEditor::get_singleton()->get_animation_tree()->is_state_invalid()) { - error = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_invalid_state_reason(); + } else if (tree->is_state_invalid()) { + error = tree->get_invalid_state_reason(); } if (error != error_label->get_text()) { diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 4d8e972883..526f69732b 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -95,6 +95,11 @@ StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const { } void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) { + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + Ref<InputEventKey> k = p_event; if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) { if (selected_point != -1 || selected_triangle != -1) { @@ -118,10 +123,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven ClassDB::get_inheriters_from_class("AnimationRootNode", &classes); menu->add_submenu_item(TTR("Add Animation"), "animations"); - AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_animation_tree(); - ERR_FAIL_COND(!gp); - if (gp && gp->has_node(gp->get_animation_player())) { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player())); + if (tree->has_node(tree->get_animation_player())) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player())); if (ap) { List<StringName> names; ap->get_animation_list(&names); @@ -275,7 +278,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); blend_pos += blend_space->get_min_space(); - AnimationTreeEditor::get_singleton()->get_animation_tree()->set(get_blend_position_path(), blend_pos); + tree->set(get_blend_position_path(), blend_pos); blend_space_draw->queue_redraw(); } @@ -311,7 +314,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); blend_pos += blend_space->get_min_space(); - AnimationTreeEditor::get_singleton()->get_animation_tree()->set(get_blend_position_path(), blend_pos); + tree->set(get_blend_position_path(), blend_pos); blend_space_draw->queue_redraw(); } @@ -438,6 +441,11 @@ void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) { } void AnimationNodeBlendSpace2DEditor::_blend_space_draw() { + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label")); Color linecolor_soft = linecolor; linecolor_soft.a *= 0.5; @@ -596,7 +604,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() { color.a *= 0.5; } - Vector2 blend_pos = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(get_blend_position_path()); + Vector2 blend_pos = tree->get(get_blend_position_path()); Vector2 point = blend_pos; point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); @@ -806,14 +814,19 @@ void AnimationNodeBlendSpace2DEditor::_notification(int p_what) { } break; case NOTIFICATION_PROCESS: { + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + String error; - if (!AnimationTreeEditor::get_singleton()->get_animation_tree()) { + if (!tree) { error = TTR("BlendSpace2D does not belong to an AnimationTree node."); - } else if (!AnimationTreeEditor::get_singleton()->get_animation_tree()->is_active()) { + } else if (!tree->is_active()) { error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails."); - } else if (AnimationTreeEditor::get_singleton()->get_animation_tree()->is_state_invalid()) { - error = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_invalid_state_reason(); + } else if (tree->is_state_invalid()) { + error = tree->get_invalid_state_reason(); } else if (blend_space->get_triangle_count() == 0) { error = TTR("No triangles exist, so no blending can take place."); } diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index dbd1b12a94..509caa78ef 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -99,6 +99,9 @@ Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const { void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } updating = true; Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); undo_redo->create_action(TTR("Parameter Changed:") + " " + String(p_property), UndoRedo::MERGE_ENDS); @@ -115,6 +118,11 @@ void AnimationNodeBlendTreeEditor::update_graph() { return; } + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + visible_properties.clear(); graph->set_scroll_ofs(blend_tree->get_graph_offset() * EDSCALE); @@ -177,10 +185,10 @@ void AnimationNodeBlendTreeEditor::update_graph() { continue; } String base_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E) + "/" + F.name; - EditorProperty *prop = EditorInspector::instantiate_property_editor(AnimationTreeEditor::get_singleton()->get_animation_tree(), F.type, base_path, F.hint, F.hint_string, F.usage); + EditorProperty *prop = EditorInspector::instantiate_property_editor(tree, F.type, base_path, F.hint, F.hint_string, F.usage); if (prop) { prop->set_read_only(read_only); - prop->set_object_and_property(AnimationTreeEditor::get_singleton()->get_animation_tree(), base_path); + prop->set_object_and_property(tree, base_path); prop->update_property(); prop->set_name_split_ratio(0); prop->connect("property_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_property_changed)); @@ -228,9 +236,8 @@ void AnimationNodeBlendTreeEditor::update_graph() { ProgressBar *pb = memnew(ProgressBar); - AnimationTree *player = AnimationTreeEditor::get_singleton()->get_animation_tree(); - if (player->has_node(player->get_animation_player())) { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(player->get_node(player->get_animation_player())); + if (tree->has_node(tree->get_animation_player())) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player())); if (ap) { List<StringName> anims; ap->get_animation_list(&anims); @@ -601,14 +608,19 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano return false; } - NodePath player_path = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_animation_player(); + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return false; + } + + NodePath player_path = tree->get_animation_player(); - if (!AnimationTreeEditor::get_singleton()->get_animation_tree()->has_node(player_path)) { + if (!tree->has_node(player_path)) { EditorNode::get_singleton()->show_warning(TTR("No animation player set, so unable to retrieve track names.")); return false; } - AnimationPlayer *player = Object::cast_to<AnimationPlayer>(AnimationTreeEditor::get_singleton()->get_animation_tree()->get_node(player_path)); + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(tree->get_node(player_path)); if (!player) { EditorNode::get_singleton()->show_warning(TTR("Player path set is invalid, so unable to retrieve track names.")); return false; @@ -839,12 +851,17 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) { } break; case NOTIFICATION_PROCESS: { + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; // Node has been changed. + } + String error; - if (!AnimationTreeEditor::get_singleton()->get_animation_tree()->is_active()) { + if (!tree->is_active()) { error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails."); - } else if (AnimationTreeEditor::get_singleton()->get_animation_tree()->is_state_invalid()) { - error = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_invalid_state_reason(); + } else if (tree->is_state_invalid()) { + error = tree->get_invalid_state_reason(); } if (error != error_label->get_text()) { @@ -861,16 +878,15 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) { for (const AnimationNodeBlendTree::NodeConnection &E : conns) { float activity = 0; StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E.input_node; - if (AnimationTreeEditor::get_singleton()->get_animation_tree() && !AnimationTreeEditor::get_singleton()->get_animation_tree()->is_state_invalid()) { - activity = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_connection_activity(path, E.input_index); + if (!tree->is_state_invalid()) { + activity = tree->get_connection_activity(path, E.input_index); } graph->set_connection_activity(E.output_node, 0, E.input_node, E.input_index, activity); } - AnimationTree *graph_player = AnimationTreeEditor::get_singleton()->get_animation_tree(); AnimationPlayer *player = nullptr; - if (graph_player->has_node(graph_player->get_animation_player())) { - player = Object::cast_to<AnimationPlayer>(graph_player->get_node(graph_player->get_animation_player())); + if (tree->has_node(tree->get_animation_player())) { + player = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player())); } if (player) { @@ -883,7 +899,7 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) { E.value->set_max(anim->get_length()); //StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E.input_node; StringName time_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E.key) + "/time"; - E.value->set_value(AnimationTreeEditor::get_singleton()->get_animation_tree()->get(time_path)); + E.value->set_value(tree->get(time_path)); } } } @@ -937,6 +953,11 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima return; } + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + String prev_name = blend_tree->get_node_name(p_node); ERR_FAIL_COND(prev_name.is_empty()); GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name)); @@ -965,8 +986,8 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima undo_redo->create_action(TTR("Node Renamed")); undo_redo->add_do_method(blend_tree.ptr(), "rename_node", prev_name, name); undo_redo->add_undo_method(blend_tree.ptr(), "rename_node", name, prev_name); - undo_redo->add_do_method(AnimationTreeEditor::get_singleton()->get_animation_tree(), "rename_parameter", base_path + prev_name, base_path + name); - undo_redo->add_undo_method(AnimationTreeEditor::get_singleton()->get_animation_tree(), "rename_parameter", base_path + name, base_path + prev_name); + undo_redo->add_do_method(tree, "rename_parameter", base_path + prev_name, base_path + name); + undo_redo->add_undo_method(tree, "rename_parameter", base_path + name, base_path + prev_name); undo_redo->add_do_method(this, "update_graph"); undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index ef9477abea..66a0c746d9 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -79,7 +79,12 @@ void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) { } void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) { - Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + + Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); if (playback.is_null()) { return; } @@ -736,6 +741,11 @@ void AnimationNodeStateMachineEditor::_ungroup_selected_nodes() { } void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) { + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + menu->clear(); animations_menu->clear(); animations_to_add.clear(); @@ -745,10 +755,8 @@ void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) { ClassDB::get_inheriters_from_class("AnimationRootNode", &classes); menu->add_submenu_item(TTR("Add Animation"), "animations"); - AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_animation_tree(); - ERR_FAIL_COND(!gp); - if (gp && gp->has_node(gp->get_animation_player())) { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player())); + if (tree->has_node(tree->get_animation_player())) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player())); if (ap) { List<StringName> names; ap->get_animation_list(&names); @@ -1192,7 +1200,12 @@ void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(const Vector2 &p_fr } void AnimationNodeStateMachineEditor::_state_machine_draw() { - Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + + Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); Ref<StyleBoxFlat> style = get_theme_stylebox(SNAME("state_machine_frame"), SNAME("GraphNode")); Ref<StyleBoxFlat> style_selected = get_theme_stylebox(SNAME("state_machine_selected_frame"), SNAME("GraphNode")); @@ -1380,7 +1393,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { } StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name); - if (tl.advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_animation_tree()->get(fullpath))) { + if (tl.advance_condition_name != StringName() && bool(tree->get(fullpath))) { tl.advance_condition_state = true; tl.auto_advance = true; } @@ -1495,7 +1508,12 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { } void AnimationNodeStateMachineEditor::_state_machine_pos_draw() { - Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + + Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); if (!playback.is_valid() || !playback->is_playing()) { return; @@ -1587,17 +1605,22 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) { } break; case NOTIFICATION_PROCESS: { + AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); + if (!tree) { + return; + } + String error; - Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); + Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); if (error_time > 0) { error = error_text; error_time -= get_process_delta_time(); - } else if (!AnimationTreeEditor::get_singleton()->get_animation_tree()->is_active()) { + } else if (!tree->is_active()) { error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails."); - } else if (AnimationTreeEditor::get_singleton()->get_animation_tree()->is_state_invalid()) { - error = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_invalid_state_reason(); + } else if (tree->is_state_invalid()) { + error = tree->get_invalid_state_reason(); /*} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) { if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) { error = TTR("Start and end nodes are needed for a sub-transition."); @@ -1649,7 +1672,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) { break; } - bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name))); + bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name))); if (transition_lines[i].advance_condition_state != acstate) { state_machine_draw->queue_redraw(); @@ -1704,7 +1727,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) { Ref<AnimationNodeStateMachinePlayback> current_node_playback; while (anodesm.is_valid()) { - current_node_playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback"); + current_node_playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback"); next += "/" + current_node_playback->get_current_node(); anodesm = anodesm->get_node(current_node_playback->get_current_node()); } diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 61aa861a3f..c31a2689ec 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -77,6 +77,7 @@ void AnimationTreeEditor::edit(AnimationTree *p_tree) { void AnimationTreeEditor::_node_removed(Node *p_node) { if (p_node == tree) { tree = nullptr; + _clear_editors(); } } @@ -151,7 +152,6 @@ void AnimationTreeEditor::edit_path(const Vector<String> &p_path) { } else { current_root = ObjectID(); edited_path = button_path; - for (int i = 0; i < editors.size(); i++) { editors[i]->edit(Ref<AnimationNode>()); editors[i]->hide(); @@ -161,6 +161,17 @@ void AnimationTreeEditor::edit_path(const Vector<String> &p_path) { _update_path(); } +void AnimationTreeEditor::_clear_editors() { + button_path.clear(); + current_root = ObjectID(); + edited_path = button_path; + for (int i = 0; i < editors.size(); i++) { + editors[i]->edit(Ref<AnimationNode>()); + editors[i]->hide(); + } + _update_path(); +} + Vector<String> AnimationTreeEditor::get_edited_path() const { return button_path; } diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index e1d9536f03..b933523057 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -60,6 +60,7 @@ class AnimationTreeEditor : public VBoxContainer { Vector<AnimationTreeNodeEditorPlugin *> editors; void _update_path(); + void _clear_editors(); ObjectID current_root; void _path_button_pressed(int p_path); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index c08c9a83a7..aab64587ce 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5504,6 +5504,11 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res)); Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res)); if (texture != nullptr || scene != nullptr) { + bool root_node_selected = EditorNode::get_singleton()->get_editor_selection()->is_selected(EditorNode::get_singleton()->get_edited_scene()); + String desc = TTR("Drag and drop to add as child of current scene's root node.") + "\n" + TTR("Hold Ctrl when dropping to add as child of selected node."); + if (!root_node_selected) { + desc += "\n" + TTR("Hold Shift when dropping to add as sibling of selected node."); + } if (texture != nullptr) { Sprite2D *sprite = memnew(Sprite2D); sprite->set_texture(texture); @@ -5511,14 +5516,15 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons preview_node->add_child(sprite); label->show(); label_desc->show(); - label_desc->set_text(TTR("Drag and drop to add as child of current scene's root node.\nHold Ctrl when dropping to add as child of selected node.\nHold Shift when dropping to add as sibling of selected node.\nHold Alt when dropping to add as a different node type.")); + desc += "\n" + TTR("Hold Alt when dropping to add as a different node type."); + label_desc->set_text(desc); } else { if (scene.is_valid()) { Node *instance = scene->instantiate(); if (instance) { preview_node->add_child(instance); label_desc->show(); - label_desc->set_text(TTR("Drag and drop to add as child of current scene's root node.\nHold Ctrl when dropping to add as child of selected node.\nHold Shift when dropping to add as sibling of selected node.")); + label_desc->set_text(desc); } } } diff --git a/editor/plugins/gdextension_export_plugin.h b/editor/plugins/gdextension_export_plugin.h index d62691c76d..41edf9ac75 100644 --- a/editor/plugins/gdextension_export_plugin.h +++ b/editor/plugins/gdextension_export_plugin.h @@ -40,7 +40,7 @@ protected: }; void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) { - if (p_type != "NativeExtension") { + if (p_type != "GDExtension") { return; } @@ -55,7 +55,7 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p String entry_symbol = config->get_value("configuration", "entry_symbol"); PackedStringArray tags; - String library_path = NativeExtension::find_extension_library( + String library_path = GDExtension::find_extension_library( p_path, config, [p_features](String p_feature) { return p_features.has(p_feature); }, &tags); if (!library_path.is_empty()) { add_shared_object(library_path, tags); @@ -85,7 +85,7 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p for (const String &E : p_features) { features_vector.append(E); } - ERR_FAIL_MSG(vformat("No suitable library found. The libraries' tags referred to an invalid feature flag. Possible feature flags for your platform: %s", p_path, String(", ").join(tags))); + ERR_FAIL_MSG(vformat("No suitable library found for GDExtension: %s. Possible feature flags for your platform: %s", p_path, String(", ").join(features_vector))); } List<String> dependencies; diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 57e8046f32..aec43290f9 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -41,6 +41,7 @@ #include "scene/gui/menu_button.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" +#include "scene/scene_string_names.h" void MeshInstance3DEditor::_node_removed(Node *p_node) { if (p_node == node) { @@ -87,8 +88,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) { ur->add_do_method(node, "add_child", body, true); ur->add_do_method(body, "set_owner", owner); ur->add_do_method(cshape, "set_owner", owner); - ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", body); - ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape); ur->add_do_reference(body); ur->add_undo_method(node, "remove_child", body); ur->commit_action(); @@ -123,8 +124,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) { ur->add_do_method(instance, "add_child", body, true); ur->add_do_method(body, "set_owner", owner); ur->add_do_method(cshape, "set_owner", owner); - ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", body); - ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape); ur->add_do_reference(body); ur->add_undo_method(instance, "remove_child", body); } @@ -158,7 +159,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { ur->add_do_method(node->get_parent(), "add_child", cshape, true); ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1); ur->add_do_method(cshape, "set_owner", owner); - ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape); ur->add_do_reference(cshape); ur->add_undo_method(node->get_parent(), "remove_child", cshape); ur->commit_action(); @@ -198,7 +199,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { ur->add_do_method(node->get_parent(), "add_child", cshape, true); ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1); ur->add_do_method(cshape, "set_owner", owner); - ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape); ur->add_do_reference(cshape); ur->add_undo_method(node->get_parent(), "remove_child", cshape); @@ -237,7 +238,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { ur->add_do_method(node->get_parent(), "add_child", cshape); ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1); ur->add_do_method(cshape, "set_owner", owner); - ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape); ur->add_do_reference(cshape); ur->add_undo_method(node->get_parent(), "remove_child", cshape); } @@ -263,7 +264,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { ur->add_do_method(node, "add_child", nmi, true); ur->add_do_method(nmi, "set_owner", owner); - ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", nmi); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, nmi); ur->add_do_reference(nmi); ur->add_undo_method(node, "remove_child", nmi); @@ -498,7 +499,7 @@ void MeshInstance3DEditor::_create_outline_mesh() { ur->add_do_method(node, "add_child", mi, true); ur->add_do_method(mi, "set_owner", owner); - ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", mi); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, mi); ur->add_do_reference(mi); ur->add_undo_method(node, "remove_child", mi); diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 0af2a13df2..91c7fbc06a 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -30,6 +30,7 @@ #include "node_3d_editor_gizmos.h" +#include "core/config/project_settings.h" #include "core/math/convex_hull.h" #include "core/math/geometry_2d.h" #include "core/math/geometry_3d.h" @@ -1015,8 +1016,9 @@ Ref<StandardMaterial3D> EditorNode3DGizmoPlugin::get_material(const String &p_na } String EditorNode3DGizmoPlugin::get_gizmo_name() const { - if (get_script_instance() && get_script_instance()->has_method("_get_gizmo_name")) { - return get_script_instance()->call("_get_gizmo_name"); + String ret; + if (GDVIRTUAL_CALL(_get_gizmo_name, ret)) { + return ret; } WARN_PRINT_ONCE("A 3D editor gizmo has no name defined (it will appear as \"Unnamed Gizmo\" in the \"View > Gizmos\" menu). To resolve this, override the `_get_gizmo_name()` function to return a String in the script that extends EditorNode3DGizmoPlugin."); @@ -1024,8 +1026,9 @@ String EditorNode3DGizmoPlugin::get_gizmo_name() const { } int EditorNode3DGizmoPlugin::get_priority() const { - if (get_script_instance() && get_script_instance()->has_method("_get_priority")) { - return get_script_instance()->call("_get_priority"); + int ret; + if (GDVIRTUAL_CALL(_get_priority, ret)) { + return ret; } return 0; } @@ -1732,6 +1735,24 @@ Camera3DGizmoPlugin::Camera3DGizmoPlugin() { create_handle_material("handles"); } +Size2i Camera3DGizmoPlugin::_get_viewport_size(Camera3D *p_camera) { + Viewport *viewport = p_camera->get_viewport(); + + Window *window = Object::cast_to<Window>(viewport); + if (window) { + return window->get_size(); + } + + SubViewport *sub_viewport = Object::cast_to<SubViewport>(viewport); + ERR_FAIL_NULL_V(sub_viewport, Size2i()); + + if (sub_viewport == EditorNode::get_singleton()->get_scene_root()) { + return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height")); + } + + return sub_viewport->get_size(); +} + bool Camera3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to<Camera3D>(p_spatial) != nullptr; } @@ -1830,6 +1851,10 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Ref<Material> material = get_material("camera_material", p_gizmo); + const Size2i viewport_size = _get_viewport_size(camera); + const real_t viewport_aspect = viewport_size.x > 0 && viewport_size.y > 0 ? viewport_size.aspect() : 1.0; + const Size2 size_factor = viewport_aspect > 1.0 ? Size2(1.0, 1.0 / viewport_aspect) : Size2(viewport_aspect, 1.0); + #define ADD_TRIANGLE(m_a, m_b, m_c) \ { \ lines.push_back(m_a); \ @@ -1857,10 +1882,11 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { // The real FOV is halved for accurate representation float fov = camera->get_fov() / 2.0; - Vector3 side = Vector3(Math::sin(Math::deg_to_rad(fov)), 0, -Math::cos(Math::deg_to_rad(fov))); - Vector3 nside = side; - nside.x = -nside.x; - Vector3 up = Vector3(0, side.x, 0); + const float hsize = Math::sin(Math::deg_to_rad(fov)); + const float depth = -Math::cos(Math::deg_to_rad(fov)); + Vector3 side = Vector3(hsize * size_factor.x, 0, depth); + Vector3 nside = Vector3(-side.x, side.y, side.z); + Vector3 up = Vector3(0, hsize * size_factor.y, 0); ADD_TRIANGLE(Vector3(), side + up, side - up); ADD_TRIANGLE(Vector3(), nside + up, nside - up); @@ -1868,18 +1894,18 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { ADD_TRIANGLE(Vector3(), side - up, nside - up); handles.push_back(side); - side.x *= 0.25; - nside.x *= 0.25; - Vector3 tup(0, up.y * 3 / 2, side.z); + side.x = MIN(side.x, hsize * 0.25); + nside.x = -side.x; + Vector3 tup(0, up.y + hsize / 2, side.z); ADD_TRIANGLE(tup, side + up, nside + up); - } break; + case Camera3D::PROJECTION_ORTHOGONAL: { float size = camera->get_size(); float hsize = size * 0.5; - Vector3 right(hsize, 0, 0); - Vector3 up(0, hsize, 0); + Vector3 right(hsize * size_factor.x, 0, 0); + Vector3 up(0, hsize * size_factor.y, 0); Vector3 back(0, 0, -1.0); Vector3 front(0, 0, 0); @@ -1890,18 +1916,19 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { handles.push_back(right + back); - right.x *= 0.25; - Vector3 tup(0, up.y * 3 / 2, back.z); + right.x = MIN(right.x, hsize * 0.25); + Vector3 tup(0, up.y + hsize / 2, back.z); ADD_TRIANGLE(tup, right + up + back, -right + up + back); } break; + case Camera3D::PROJECTION_FRUSTUM: { float hsize = camera->get_size() / 2.0; Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized(); - Vector3 nside = side; - nside.x = -nside.x; - Vector3 up = Vector3(0, side.x, 0); + side.x *= size_factor.x; + Vector3 nside = Vector3(-side.x, side.y, side.z); + Vector3 up = Vector3(0, hsize * size_factor.y, 0); Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0); ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset); @@ -1909,11 +1936,11 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset); ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset); - side.x *= 0.25; - nside.x *= 0.25; - Vector3 tup(0, up.y * 3 / 2, side.z); + side.x = MIN(side.x, hsize * 0.25); + nside.x = -side.x; + Vector3 tup(0, up.y + hsize / 2, side.z); ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset); - } + } break; } #undef ADD_TRIANGLE @@ -1921,7 +1948,10 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); - p_gizmo->add_handles(handles, get_material("handles")); + + if (!handles.is_empty()) { + p_gizmo->add_handles(handles, get_material("handles")); + } } ////// diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h index d7e3e03f61..60d44ad787 100644 --- a/editor/plugins/node_3d_editor_gizmos.h +++ b/editor/plugins/node_3d_editor_gizmos.h @@ -264,6 +264,9 @@ public: class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin); +private: + static Size2i _get_viewport_size(Camera3D *p_camera); + public: bool has_gizmo(Node3D *p_spatial) override; String get_gizmo_name() const override; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index c97de80a76..363ad273a8 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -463,6 +463,15 @@ void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) { _update_camera(p_interp_delta); } +void Node3DEditorViewport::_update_navigation_controls_visibility() { + bool show_viewport_rotation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo") && (!previewing_cinema && !previewing_camera); + rotation_control->set_visible(show_viewport_rotation_gizmo); + + bool show_viewport_navigation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo") && (!previewing_cinema && !previewing_camera); + position_control->set_visible(show_viewport_navigation_gizmo); + look_control->set_visible(show_viewport_navigation_gizmo); +} + void Node3DEditorViewport::_update_camera(real_t p_interp_delta) { bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL; @@ -2642,9 +2651,6 @@ void Node3DEditorViewport::_notification(int p_what) { set_freelook_active(false); } call_deferred(SNAME("update_transform_gizmo_view")); - rotation_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo")); - position_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo")); - look_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo")); } break; case NOTIFICATION_RESIZED: { @@ -2662,6 +2668,7 @@ void Node3DEditorViewport::_notification(int p_what) { } } + _update_navigation_controls_visibility(); _update_freelook(delta); Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root(); @@ -3566,9 +3573,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) { ERR_FAIL_COND(p_activate && !preview); ERR_FAIL_COND(!p_activate && !previewing); - rotation_control->set_visible(!p_activate); - position_control->set_visible(!p_activate); - look_control->set_visible(!p_activate); + previewing_camera = p_activate; + _update_navigation_controls_visibility(); if (!p_activate) { previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene)); @@ -3589,9 +3595,7 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) { void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) { previewing_cinema = p_activate; - rotation_control->set_visible(!p_activate); - position_control->set_visible(!p_activate); - look_control->set_visible(!p_activate); + _update_navigation_controls_visibility(); if (!previewing_cinema) { if (previewing != nullptr) { @@ -7477,6 +7481,8 @@ void Node3DEditor::_notification(int p_what) { sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size()); environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size()); + + EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditor::update_all_gizmos).bind(Variant())); } break; case NOTIFICATION_ENTER_TREE: { @@ -7637,6 +7643,13 @@ void Node3DEditor::_request_gizmo(Object *p_obj) { } } +void Node3DEditor::_request_gizmo_for_id(ObjectID p_id) { + Node3D *node = Object::cast_to<Node3D>(ObjectDB::get_instance(p_id)); + if (node) { + _request_gizmo(node); + } +} + void Node3DEditor::_set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) { if (p_id == -1) { _clear_subgizmo_selection(p_obj); @@ -7817,6 +7830,7 @@ void Node3DEditor::_register_all_gizmos() { void Node3DEditor::_bind_methods() { ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data); ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo); + ClassDB::bind_method("_request_gizmo_for_id", &Node3DEditor::_request_gizmo_for_id); ClassDB::bind_method("_set_subgizmo_selection", &Node3DEditor::_set_subgizmo_selection); ClassDB::bind_method("_clear_subgizmo_selection", &Node3DEditor::_clear_subgizmo_selection); ClassDB::bind_method("_refresh_menu_icons", &Node3DEditor::_refresh_menu_icons); @@ -8419,8 +8433,8 @@ Node3DEditor::Node3DEditor() { EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1")); EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01")); - EDITOR_DEF_RST("editors/3d/navigation/show_viewport_rotation_gizmo", true); - EDITOR_DEF_RST("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->screen_is_touchscreen()); + EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true); + EDITOR_DEF("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->is_touchscreen_available()); current_hover_gizmo_handle = -1; current_hover_gizmo_handle_secondary = false; diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index ed555d86c3..53e167ace6 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -384,6 +384,7 @@ private: void _view_settings_confirmed(real_t p_interp_delta); void _update_camera(real_t p_interp_delta); + void _update_navigation_controls_visibility(); Transform3D to_camera_transform(const Cursor &p_cursor) const; void _draw(); @@ -399,6 +400,7 @@ private: Camera3D *previewing = nullptr; Camera3D *preview = nullptr; + bool previewing_camera; bool previewing_cinema; bool _is_node_locked(const Node *p_node); void _preview_exited_scene(); @@ -716,6 +718,7 @@ private: Node3D *selected = nullptr; void _request_gizmo(Object *p_obj); + void _request_gizmo_for_id(ObjectID p_id); void _set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D()); void _clear_subgizmo_selection(Object *p_obj = nullptr); diff --git a/editor/plugins/packed_scene_editor_plugin.cpp b/editor/plugins/packed_scene_editor_plugin.cpp new file mode 100644 index 0000000000..0a1b96dccb --- /dev/null +++ b/editor/plugins/packed_scene_editor_plugin.cpp @@ -0,0 +1,81 @@ +/*************************************************************************/ +/* packed_scene_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "packed_scene_editor_plugin.h" + +#include "editor/editor_node.h" +#include "scene/gui/button.h" +#include "scene/resources/packed_scene.h" +#include "scene/scene_string_names.h" + +void PackedSceneEditor::_on_open_scene_pressed() { + // Using deferred call because changing scene updates the Inspector and thus destroys this plugin. + callable_mp(EditorNode::get_singleton(), &EditorNode::open_request).call_deferred(packed_scene->get_path()); +} + +void PackedSceneEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + open_scene_button->set_icon(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"))); + } break; + } +} + +PackedSceneEditor::PackedSceneEditor(Ref<PackedScene> &p_packed_scene) { + packed_scene = p_packed_scene; + + open_scene_button = EditorInspector::create_inspector_action_button(TTR("Open Scene")); + open_scene_button->connect(SNAME("pressed"), callable_mp(this, &PackedSceneEditor::_on_open_scene_pressed)); + open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename()); + add_child(open_scene_button); + + add_child(memnew(Control)); // Add padding before the regular properties. +} + +/////////////////////// + +bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) { + return Object::cast_to<PackedScene>(p_object) != nullptr; +} + +void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) { + Ref<PackedScene> packed_scene(p_object); + PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene)); + add_custom_control(editor); +} + +/////////////////////// + +PackedSceneEditorPlugin::PackedSceneEditorPlugin() { + Ref<EditorInspectorPluginPackedScene> plugin; + plugin.instantiate(); + add_inspector_plugin(plugin); +} diff --git a/editor/plugins/packed_scene_editor_plugin.h b/editor/plugins/packed_scene_editor_plugin.h new file mode 100644 index 0000000000..0912030180 --- /dev/null +++ b/editor/plugins/packed_scene_editor_plugin.h @@ -0,0 +1,68 @@ +/*************************************************************************/ +/* packed_scene_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PACKED_SCENE_EDITOR_PLUGIN_H +#define PACKED_SCENE_EDITOR_PLUGIN_H + +#include "editor/editor_inspector.h" +#include "editor/editor_plugin.h" +#include "scene/gui/box_container.h" + +class PackedSceneEditor : public VBoxContainer { + GDCLASS(PackedSceneEditor, VBoxContainer); + + Ref<PackedScene> packed_scene; + Button *open_scene_button; + + void _on_open_scene_pressed(); + +protected: + void _notification(int p_what); + +public: + PackedSceneEditor(Ref<PackedScene> &p_packed_scene); +}; + +class EditorInspectorPluginPackedScene : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginPackedScene, EditorInspectorPlugin); + +public: + virtual bool can_handle(Object *p_object) override; + virtual void parse_begin(Object *p_object) override; +}; + +class PackedSceneEditorPlugin : public EditorPlugin { + GDCLASS(PackedSceneEditorPlugin, EditorPlugin); + +public: + PackedSceneEditorPlugin(); +}; + +#endif // PACKED_SCENE_EDITOR_PLUGIN_H diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index 63ca78d6c0..7a9e50e482 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -274,13 +274,10 @@ void Path3DGizmo::redraw() { // Fish Bone. v3p.push_back(p1); - v3p.push_back(p1 + (side - forward) * 0.06); + v3p.push_back(p1 + (side - forward + up * 0.3) * 0.06); v3p.push_back(p1); - v3p.push_back(p1 + (-side - forward) * 0.06); - - v3p.push_back(p1); - v3p.push_back(p1 + up * 0.03); + v3p.push_back(p1 + (-side - forward + up * 0.3) * 0.06); } add_lines(v3p, path_material); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 747fdfd041..38639ac811 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1223,7 +1223,9 @@ void ScriptTextEditor::_edit_option(int p_op) { code_editor->duplicate_selection(); } break; case EDIT_TOGGLE_FOLD_LINE: { - tx->toggle_foldable_line(tx->get_caret_line()); + for (int caret_idx = 0; caret_idx < tx->get_caret_count(); caret_idx++) { + tx->toggle_foldable_line(tx->get_caret_line(caret_idx)); + } tx->queue_redraw(); } break; case EDIT_FOLD_ALL_LINES: { @@ -1291,28 +1293,28 @@ void ScriptTextEditor::_edit_option(int p_op) { } break; case EDIT_EVALUATE: { Expression expression; - Vector<String> lines = code_editor->get_text_editor()->get_selected_text().split("\n"); - PackedStringArray results; - - for (int i = 0; i < lines.size(); i++) { - String line = lines[i]; - String whitespace = line.substr(0, line.size() - line.strip_edges(true, false).size()); //extract the whitespace at the beginning - - if (expression.parse(line) == OK) { - Variant result = expression.execute(Array(), Variant(), false, true); - if (expression.get_error_text().is_empty()) { - results.push_back(whitespace + result.get_construct_string()); + tx->begin_complex_operation(); + for (int caret_idx = 0; caret_idx < tx->get_caret_count(); caret_idx++) { + Vector<String> lines = tx->get_selected_text(caret_idx).split("\n"); + PackedStringArray results; + + for (int i = 0; i < lines.size(); i++) { + String line = lines[i]; + String whitespace = line.substr(0, line.size() - line.strip_edges(true, false).size()); // Extract the whitespace at the beginning. + if (expression.parse(line) == OK) { + Variant result = expression.execute(Array(), Variant(), false, true); + if (expression.get_error_text().is_empty()) { + results.push_back(whitespace + result.get_construct_string()); + } else { + results.push_back(line); + } } else { results.push_back(line); } - } else { - results.push_back(line); } + tx->insert_text_at_caret(String("\n").join(results), caret_idx); } - - code_editor->get_text_editor()->begin_complex_operation(); //prevents creating a two-step undo - code_editor->get_text_editor()->insert_text_at_caret(String("\n").join(results)); - code_editor->get_text_editor()->end_complex_operation(); + tx->end_complex_operation(); } break; case SEARCH_FIND: { code_editor->get_find_replace_bar()->popup_search(); @@ -1327,14 +1329,14 @@ void ScriptTextEditor::_edit_option(int p_op) { code_editor->get_find_replace_bar()->popup_replace(); } break; case SEARCH_IN_FILES: { - String selected_text = code_editor->get_text_editor()->get_selected_text(); + String selected_text = tx->get_selected_text(); // Yep, because it doesn't make sense to instance this dialog for every single script open... // So this will be delegated to the ScriptEditor. emit_signal(SNAME("search_in_files_requested"), selected_text); } break; case REPLACE_IN_FILES: { - String selected_text = code_editor->get_text_editor()->get_selected_text(); + String selected_text = tx->get_selected_text(); emit_signal(SNAME("replace_in_files_requested"), selected_text); } break; @@ -1358,10 +1360,12 @@ void ScriptTextEditor::_edit_option(int p_op) { code_editor->remove_all_bookmarks(); } break; case DEBUG_TOGGLE_BREAKPOINT: { - int line = tx->get_caret_line(); - bool dobreak = !tx->is_line_breakpointed(line); - tx->set_line_as_breakpoint(line, dobreak); - EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak); + for (int caret_idx = 0; caret_idx < tx->get_caret_count(); caret_idx++) { + int line = tx->get_caret_line(caret_idx); + bool dobreak = !tx->is_line_breakpointed(line); + tx->set_line_as_breakpoint(line, dobreak); + EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak); + } } break; case DEBUG_REMOVE_ALL_BREAKPOINTS: { PackedInt32Array bpoints = tx->get_breakpointed_lines(); @@ -1379,26 +1383,14 @@ void ScriptTextEditor::_edit_option(int p_op) { return; } - tx->remove_secondary_carets(); - int line = tx->get_caret_line(); - - // wrap around - if (line >= (int)bpoints[bpoints.size() - 1]) { - tx->unfold_line(bpoints[0]); - tx->set_caret_line(bpoints[0]); - tx->center_viewport_to_caret(); - } else { - for (int i = 0; i < bpoints.size(); i++) { - int bline = bpoints[i]; - if (bline > line) { - tx->unfold_line(bline); - tx->set_caret_line(bline); - tx->center_viewport_to_caret(); - return; - } + int current_line = tx->get_caret_line(); + int bpoint_idx = 0; + if (current_line < (int)bpoints[bpoints.size() - 1]) { + while (bpoint_idx < bpoints.size() && bpoints[bpoint_idx] <= current_line) { + bpoint_idx++; } } - + code_editor->goto_line_centered(bpoints[bpoint_idx]); } break; case DEBUG_GOTO_PREV_BREAKPOINT: { PackedInt32Array bpoints = tx->get_breakpointed_lines(); @@ -1406,25 +1398,14 @@ void ScriptTextEditor::_edit_option(int p_op) { return; } - tx->remove_secondary_carets(); - int line = tx->get_caret_line(); - // wrap around - if (line <= (int)bpoints[0]) { - tx->unfold_line(bpoints[bpoints.size() - 1]); - tx->set_caret_line(bpoints[bpoints.size() - 1]); - tx->center_viewport_to_caret(); - } else { - for (int i = bpoints.size() - 1; i >= 0; i--) { - int bline = bpoints[i]; - if (bline < line) { - tx->unfold_line(bline); - tx->set_caret_line(bline); - tx->center_viewport_to_caret(); - return; - } + int current_line = tx->get_caret_line(); + int bpoint_idx = bpoints.size() - 1; + if (current_line > (int)bpoints[0]) { + while (bpoint_idx >= 0 && bpoints[bpoint_idx] >= current_line) { + bpoint_idx--; } } - + code_editor->goto_line_centered(bpoints[bpoint_idx]); } break; case HELP_CONTEXTUAL: { String text = tx->get_selected_text(0); @@ -1835,7 +1816,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { base = _find_node_for_script(base, base, script); } ScriptLanguage::LookupResult result; - if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_symbol_lookup(), word_at_pos, script->get_path(), base, result) == OK) { + if (script->get_language()->lookup_code(tx->get_text_for_symbol_lookup(), word_at_pos, script->get_path(), base, result) == OK) { open_docs = true; } } diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 1ae419053e..4f0894a1a9 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -96,6 +96,7 @@ protected: static void _bind_methods(); public: + virtual String get_name() const override { return "Shader"; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index e8bbfd1b91..f79a001efb 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -47,6 +47,7 @@ #include "scene/resources/skeleton_profile.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" +#include "scene/scene_string_names.h" void BoneTransformEditor::create_editors() { const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor")); @@ -399,8 +400,8 @@ void Skeleton3DEditor::create_physical_skeleton() { ur->add_do_method(physical_bone, "set_joint_type", PhysicalBone3D::JOINT_TYPE_PIN); } - ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", physical_bone); - ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", collision_shape); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, physical_bone); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, collision_shape); ur->add_do_reference(physical_bone); ur->add_undo_method(skeleton, "remove_child", physical_bone); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index baf5e363f8..d6079d6285 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -353,7 +353,9 @@ void TextEditor::_edit_option(int p_op) { code_editor->duplicate_selection(); } break; case EDIT_TOGGLE_FOLD_LINE: { - tx->toggle_foldable_line(tx->get_caret_line()); + for (int caret_idx = 0; caret_idx < tx->get_caret_count(); caret_idx++) { + tx->toggle_foldable_line(tx->get_caret_line(caret_idx)); + } tx->queue_redraw(); } break; case EDIT_FOLD_ALL_LINES: { diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp index e266d26b73..f892f3637d 100644 --- a/editor/plugins/tiles/atlas_merging_dialog.cpp +++ b/editor/plugins/tiles/atlas_merging_dialog.cpp @@ -236,7 +236,7 @@ void AtlasMergingDialog::update_tile_set(Ref<TileSet> p_tile_set) { if (atlas_source.is_valid()) { Ref<Texture2D> texture = atlas_source->get_texture(); if (texture.is_valid()) { - String item_text = vformat("%s (id:%d)", texture->get_path().get_file(), source_id); + String item_text = vformat(TTR("%s (ID: %d)"), texture->get_path().get_file(), source_id); atlas_merging_atlases_list->add_item(item_text, texture); atlas_merging_atlases_list->set_item_metadata(-1, source_id); } diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index 993f606f2f..57f9b3135a 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -1207,8 +1207,6 @@ TileDataDefaultEditor::TileDataDefaultEditor() { label->set_theme_type_variation("HeaderSmall"); add_child(label); - toolbar->add_child(memnew(VSeparator)); - picker_button = memnew(Button); picker_button->set_flat(true); picker_button->set_toggle_mode(true); @@ -1603,12 +1601,31 @@ void TileDataCollisionEditor::draw_over_tile(CanvasItem *p_canvas_item, Transfor } RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform); + + Ref<Texture2D> one_way_icon = get_theme_icon(SNAME("OneWayTile"), SNAME("EditorIcons")); for (int i = 0; i < tile_data->get_collision_polygons_count(physics_layer); i++) { Vector<Vector2> polygon = tile_data->get_collision_polygon_points(physics_layer, i); - if (polygon.size() >= 3) { - p_canvas_item->draw_polygon(polygon, color); + if (polygon.size() < 3) { + continue; + } + + p_canvas_item->draw_polygon(polygon, color); + + if (tile_data->is_collision_polygon_one_way(physics_layer, i)) { + PackedVector2Array uvs; + uvs.resize(polygon.size()); + Vector2 size_1 = Vector2(1, 1) / tile_set->get_tile_size(); + + for (int j = 0; j < polygon.size(); j++) { + uvs.write[j] = polygon[j] * size_1 + Vector2(0.5, 0.5); + } + + Vector<Color> color2; + color2.push_back(Color(1, 1, 1, 0.4)); + p_canvas_item->draw_polygon(polygon, color2, uvs, one_way_icon); } } + RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D()); } @@ -2640,8 +2657,6 @@ TileDataTerrainsEditor::TileDataTerrainsEditor() { add_child(label); // Toolbar - toolbar->add_child(memnew(VSeparator)); - picker_button = memnew(Button); picker_button->set_flat(true); picker_button->set_toggle_mode(true); diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index e622a0817a..4131c06745 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -55,7 +55,7 @@ void TileMapEditorTilesPlugin::tile_set_changed() { } void TileMapEditorTilesPlugin::_on_random_tile_checkbox_toggled(bool p_pressed) { - scatter_spinbox->set_editable(p_pressed); + scatter_controls_container->set_visible(p_pressed); } void TileMapEditorTilesPlugin::_on_scattering_spinbox_changed(double p_value) { @@ -156,7 +156,7 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() { // Common to all type of sources. if (!source->get_name().is_empty()) { - item_text = vformat(TTR("%s (id:%d)"), source->get_name(), source_id); + item_text = vformat(TTR("%s (ID: %d)"), source->get_name(), source_id); } // Atlas source. @@ -165,7 +165,7 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() { texture = atlas_source->get_texture(); if (item_text.is_empty()) { if (texture.is_valid()) { - item_text = vformat("%s (ID: %d)", texture->get_path().get_file(), source_id); + item_text = vformat(TTR("%s (ID: %d)"), texture->get_path().get_file(), source_id); } else { item_text = vformat(TTR("No Texture Atlas Source (ID: %d)"), source_id); } @@ -472,6 +472,7 @@ void TileMapEditorTilesPlugin::_update_theme() { random_tile_toggle->set_icon(tiles_bottom_panel->get_theme_icon(SNAME("RandomNumberGenerator"), SNAME("EditorIcons"))); missing_atlas_texture_icon = tiles_bottom_panel->get_theme_icon(SNAME("TileSet"), SNAME("EditorIcons")); + _update_tile_set_sources_list(); } bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { @@ -1164,7 +1165,7 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vecto } // Get surrounding tiles (handles different tile shapes). - TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords); + TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords); for (int i = 0; i < around.size(); i++) { to_check.push_back(around[i]); } @@ -1697,7 +1698,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() { if (frame > 0) { color.a *= 0.3; } - tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E.get_atlas_coords(), frame), color, false); + TilesEditorPlugin::draw_selection_rect(tile_atlas_control, atlas->get_tile_texture_region(E.get_atlas_coords(), frame), color); } } } @@ -1705,11 +1706,8 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() { // Draw the hovered tile. if (hovered_tile.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0 && !tile_set_dragging_selection) { for (int frame = 0; frame < atlas->get_tile_animation_frames_count(hovered_tile.get_atlas_coords()); frame++) { - Color color = Color(1.0, 1.0, 1.0); - if (frame > 0) { - color.a *= 0.3; - } - tile_atlas_control->draw_rect(atlas->get_tile_texture_region(hovered_tile.get_atlas_coords(), frame), color, false); + Color color = Color(1.0, 0.8, 0.0, frame == 0 ? 0.6 : 0.3); + TilesEditorPlugin::draw_selection_rect(tile_atlas_control, atlas->get_tile_texture_region(hovered_tile.get_atlas_coords(), frame), color); } } @@ -1730,9 +1728,8 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() { } } } - Color selection_rect_color = selection_color.lightened(0.2); for (const Vector2i &E : to_draw) { - tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E), selection_rect_color, false); + TilesEditorPlugin::draw_selection_rect(tile_atlas_control, atlas->get_tile_texture_region(E)); } } } @@ -1881,7 +1878,7 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() { if (E.source_id == source_id && E.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && E.alternative_tile > 0) { Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E.get_atlas_coords(), E.alternative_tile); if (rect != Rect2i()) { - alternative_tiles_control->draw_rect(rect, Color(0.2, 0.2, 1.0), false); + TilesEditorPlugin::draw_selection_rect(alternative_tiles_control, rect); } } } @@ -1890,7 +1887,7 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() { if (hovered_tile.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile > 0) { Rect2i rect = tile_atlas_view->get_alternative_tile_rect(hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile); if (rect != Rect2i()) { - alternative_tiles_control->draw_rect(rect, Color(1.0, 1.0, 1.0), false); + TilesEditorPlugin::draw_selection_rect(alternative_tiles_control, rect, Color(1.0, 0.8, 0.0, 0.5)); } } } @@ -2127,10 +2124,12 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { tools_settings->add_child(random_tile_toggle); // Random tile scattering. + scatter_controls_container = memnew(HBoxContainer); + scatter_label = memnew(Label); scatter_label->set_tooltip_text(TTR("Defines the probability of painting nothing instead of a randomly selected tile.")); scatter_label->set_text(TTR("Scattering:")); - tools_settings->add_child(scatter_label); + scatter_controls_container->add_child(scatter_label); scatter_spinbox = memnew(SpinBox); scatter_spinbox->set_min(0.0); @@ -2139,7 +2138,8 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { scatter_spinbox->set_tooltip_text(TTR("Defines the probability of painting nothing instead of a randomly selected tile.")); scatter_spinbox->get_line_edit()->add_theme_constant_override("minimum_character_width", 4); scatter_spinbox->connect("value_changed", callable_mp(this, &TileMapEditorTilesPlugin::_on_scattering_spinbox_changed)); - tools_settings->add_child(scatter_spinbox); + scatter_controls_container->add_child(scatter_spinbox); + tools_settings->add_child(scatter_controls_container); _on_random_tile_checkbox_toggled(false); @@ -2547,7 +2547,7 @@ RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i output.insert(coords); // Get surrounding tiles (handles different tile shapes). - TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords); + TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords); for (int i = 0; i < around.size(); i++) { to_check.push_back(around[i]); } diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h index ad27795437..9700e26e01 100644 --- a/editor/plugins/tiles/tile_map_editor.h +++ b/editor/plugins/tiles/tile_map_editor.h @@ -91,6 +91,8 @@ private: VSeparator *tools_settings_vsep_2 = nullptr; CheckBox *bucket_contiguous_checkbox = nullptr; Button *random_tile_toggle = nullptr; + + HBoxContainer *scatter_controls_container = nullptr; float scattering = 0.0; Label *scatter_label = nullptr; SpinBox *scatter_spinbox = nullptr; diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp index 40557f9b8e..b31fb1aa58 100644 --- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp +++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp @@ -77,7 +77,7 @@ void TileProxiesManagerDialog::_delete_selected_bindings() { Vector<int> alternative_level_selected = alternative_level_list->get_selected_items(); for (int i = 0; i < alternative_level_selected.size(); i++) { Array key = alternative_level_list->get_item_metadata(alternative_level_selected[i]); - Array val = tile_set->get_coords_level_tile_proxy(key[0], key[1]); + Array val = tile_set->get_alternative_level_tile_proxy(key[0], key[1], key[2]); undo_redo->add_do_method(*tile_set, "remove_alternative_level_tile_proxy", key[0], key[1], key[2]); undo_redo->add_undo_method(*tile_set, "set_alternative_level_tile_proxy", key[0], key[1], key[2], val[0], val[1], val[2]); } diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index 7ed84423bc..34bbfa2c7e 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -64,11 +64,15 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::set_id(int p_id) { emit_signal(SNAME("changed"), "id"); } -int TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::get_id() { +int TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::get_id() const { return source_id; } bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "id") { + set_id(p_value); + return true; + } String name = p_name; if (name == "name") { // Use the resource_name property to store the source's name. @@ -86,6 +90,10 @@ bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get(const StringN if (!tile_set_atlas_source) { return false; } + if (p_name == "id") { + r_ret = get_id(); + return true; + } String name = p_name; if (name == "name") { // Use the resource_name property to store the source's name. @@ -97,6 +105,8 @@ bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get(const StringN } void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::NIL, TTR("Atlas"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); + p_list->push_back(PropertyInfo(Variant::INT, "id", PROPERTY_HINT_RANGE, "0," + itos(INT_MAX) + ",1")); p_list->push_back(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "")); p_list->push_back(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D")); p_list->push_back(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "suffix:px")); @@ -106,12 +116,6 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get_property_list } void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_bind_methods() { - // -- Shape and layout -- - ClassDB::bind_method(D_METHOD("set_id", "id"), &TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::set_id); - ClassDB::bind_method(D_METHOD("get_id"), &TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::get_id); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "id", PROPERTY_HINT_RANGE, "0," + itos(INT_MAX) + ",1"), "set_id", "get_id"); - ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::STRING, "what"))); } @@ -383,11 +387,15 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro // ID and size related properties. if (tiles.size() == 1) { if (tiles.front()->get().alternative == 0) { - p_list->push_back(PropertyInfo(Variant::VECTOR2I, "atlas_coords", PROPERTY_HINT_NONE, "")); - p_list->push_back(PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "")); + p_list->push_back(PropertyInfo(Variant::NIL, TTR("Base Tile"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); + p_list->push_back(PropertyInfo(Variant::VECTOR2I, "atlas_coords")); + p_list->push_back(PropertyInfo(Variant::VECTOR2I, "size_in_atlas")); } else { - p_list->push_back(PropertyInfo(Variant::INT, "alternative_id", PROPERTY_HINT_NONE, "")); + p_list->push_back(PropertyInfo(Variant::NIL, TTR("Alternative Tile"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); + p_list->push_back(PropertyInfo(Variant::INT, "alternative_id")); } + } else { + p_list->push_back(PropertyInfo(Variant::NIL, TTR("Tiles"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); } // Animation. @@ -443,6 +451,11 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro HashMap<String, int> counts; // Counts the number of time a property appears (useful for groups that may appear more than once) for (List<PropertyInfo>::Element *E_property = list.front(); E_property; E_property = E_property->next()) { + // Don't show category for TileData. + if (E_property->get().usage & PROPERTY_USAGE_CATEGORY) { + continue; + } + const String &property_string = E_property->get().name; if (!tile_data->is_allowing_transform() && (property_string == "flip_h" || property_string == "flip_v" || property_string == "transpose")) { continue; @@ -566,7 +579,6 @@ void TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles() { void TileSetAtlasSourceEditor::_update_atlas_source_inspector() { // Update visibility. bool inspector_visible = tools_button_group->get_pressed_button() == tool_setup_atlas_source_button; - atlas_source_inspector_label->set_visible(inspector_visible); atlas_source_inspector->set_visible(inspector_visible); } @@ -576,11 +588,9 @@ void TileSetAtlasSourceEditor::_update_tile_inspector() { if (!selection.is_empty()) { tile_proxy_object->edit(tile_set_atlas_source, selection); } - tile_inspector_label->show(); tile_inspector->set_visible(!selection.is_empty()); tile_inspector_no_tile_selected_label->set_visible(selection.is_empty()); } else { - tile_inspector_label->hide(); tile_inspector->hide(); tile_inspector_no_tile_selected_label->hide(); } @@ -797,7 +807,7 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { } else { tile_data_editor_dropdown_button->set_text(TTR("Select a property editor")); } - tile_data_editors_label->set_visible(is_visible); + tile_data_editors_scroll->set_visible(is_visible); } void TileSetAtlasSourceEditor::_update_current_tile_data_editor() { @@ -954,21 +964,18 @@ void TileSetAtlasSourceEditor::_update_toolbar() { if (current_tile_data_editor_toolbar) { current_tile_data_editor_toolbar->hide(); } - tool_settings_vsep->show(); tools_settings_erase_button->show(); tool_advanced_menu_buttom->show(); } else if (tools_button_group->get_pressed_button() == tool_select_button) { if (current_tile_data_editor_toolbar) { current_tile_data_editor_toolbar->hide(); } - tool_settings_vsep->hide(); tools_settings_erase_button->hide(); tool_advanced_menu_buttom->hide(); } else if (tools_button_group->get_pressed_button() == tool_paint_button) { if (current_tile_data_editor_toolbar) { current_tile_data_editor_toolbar->show(); } - tool_settings_vsep->hide(); tools_settings_erase_button->hide(); tool_advanced_menu_buttom->hide(); } @@ -1684,10 +1691,6 @@ Array TileSetAtlasSourceEditor::_get_selection_as_array() { } void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { - // Colors. - Color grid_color = EDITOR_GET("editors/tiles_editor/grid_color"); - Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0); - // Draw the selected tile. if (tools_button_group->get_pressed_button() == tool_select_button) { for (const TileSelection &E : selection) { @@ -1695,12 +1698,9 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { if (selected.alternative == 0) { // Draw the rect. for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(selected.tile); frame++) { - Color color = selection_color; - if (frame > 0) { - color.a *= 0.3; - } + Color color = Color(0.0, 1.0, 0.0, frame == 0 ? 1.0 : 0.3); Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile, frame); - tile_atlas_control->draw_rect(region, color, false); + TilesEditorPlugin::draw_selection_rect(tile_atlas_control, region, color); } } } @@ -1742,7 +1742,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { // Draw the tiles to be removed. for (const Vector2i &E : drag_modified_tiles) { for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(E); frame++) { - tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(E, frame), Color(0.0, 0.0, 0.0), false); + TilesEditorPlugin::draw_selection_rect(tile_atlas_control, tile_set_atlas_source->get_tile_texture_region(E, frame), Color(0.0, 0.0, 0.0)); } } } else if (drag_type == DRAG_TYPE_RECT_SELECT || drag_type == DRAG_TYPE_REMOVE_TILES_USING_RECT) { @@ -1754,7 +1754,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { Color color = Color(0.0, 0.0, 0.0); if (drag_type == DRAG_TYPE_RECT_SELECT) { - color = selection_color.lightened(0.2); + color = Color(1.0, 1.0, 0.0); } RBSet<Vector2i> to_paint; @@ -1769,7 +1769,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { for (const Vector2i &E : to_paint) { Vector2i coords = E; - tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(coords), color, false); + TilesEditorPlugin::draw_selection_rect(tile_atlas_control, tile_set_atlas_source->get_tile_texture_region(coords), color); } } else if (drag_type == DRAG_TYPE_CREATE_TILES_USING_RECT) { // Draw tiles to be created. @@ -1786,7 +1786,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { Vector2i coords = Vector2i(x, y); if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) { Vector2i origin = margins + (coords * (tile_size + separation)); - tile_atlas_control->draw_rect(Rect2i(origin, tile_size), Color(1.0, 1.0, 1.0), false); + TilesEditorPlugin::draw_selection_rect(tile_atlas_control, Rect2i(origin, tile_size)); } } } @@ -1803,7 +1803,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { Vector2i separation = tile_set_atlas_source->get_separation(); Vector2i tile_size = tile_set_atlas_source->get_texture_region_size(); Vector2i origin = margins + (area.position * (tile_size + separation)); - tile_atlas_control->draw_rect(Rect2i(origin, area.size * tile_size), Color(1.0, 1.0, 1.0), false); + TilesEditorPlugin::draw_selection_rect(tile_atlas_control, Rect2i(origin, area.size * tile_size)); } else { Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size(); if (hovered_base_tile_coords.x >= 0 && hovered_base_tile_coords.y >= 0 && hovered_base_tile_coords.x < grid_size.x && hovered_base_tile_coords.y < grid_size.y) { @@ -1811,11 +1811,8 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { if (hovered_tile != TileSetSource::INVALID_ATLAS_COORDS) { // Draw existing hovered tile. for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(hovered_tile); frame++) { - Color color = Color(1.0, 1.0, 1.0); - if (frame > 0) { - color.a *= 0.3; - } - tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(hovered_tile, frame), color, false); + Color color = Color(1.0, 0.8, 0.0, frame == 0 ? 0.6 : 0.3); + TilesEditorPlugin::draw_selection_rect(tile_atlas_control, tile_set_atlas_source->get_tile_texture_region(hovered_tile, frame), color); } } else { // Draw empty tile, only in add/remove tiles mode. @@ -1824,7 +1821,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { Vector2i separation = tile_set_atlas_source->get_separation(); Vector2i tile_size = tile_set_atlas_source->get_texture_region_size(); Vector2i origin = margins + (hovered_base_tile_coords * (tile_size + separation)); - tile_atlas_control->draw_rect(Rect2i(origin, tile_size), Color(1.0, 1.0, 1.0), false); + TilesEditorPlugin::draw_selection_rect(tile_atlas_control, Rect2i(origin, tile_size)); } } } @@ -1976,9 +1973,6 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_mouse_exited() { } void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() { - Color grid_color = EDITOR_GET("editors/tiles_editor/grid_color"); - Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0); - // Update the hovered alternative tile. if (tools_button_group->get_pressed_button() == tool_select_button) { // Draw hovered tile. @@ -1986,7 +1980,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() { if (coords != TileSetSource::INVALID_ATLAS_COORDS) { Rect2i rect = tile_atlas_view->get_alternative_tile_rect(coords, hovered_alternative_tile_coords.z); if (rect != Rect2i()) { - alternative_tiles_control->draw_rect(rect, Color(1.0, 1.0, 1.0), false); + TilesEditorPlugin::draw_selection_rect(alternative_tiles_control, rect, Color(1.0, 0.8, 0.0, 0.5)); } } @@ -1996,7 +1990,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() { if (selected.alternative >= 1) { Rect2i rect = tile_atlas_view->get_alternative_tile_rect(selected.tile, selected.alternative); if (rect != Rect2i()) { - alternative_tiles_control->draw_rect(rect, selection_color, false); + TilesEditorPlugin::draw_selection_rect(alternative_tiles_control, rect); } } } @@ -2368,54 +2362,90 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() { set_process_unhandled_key_input(true); set_process_internal(true); - // -- Right side -- - HSplitContainer *split_container_right_side = memnew(HSplitContainer); - split_container_right_side->set_h_size_flags(SIZE_EXPAND_FILL); - add_child(split_container_right_side); - // Middle panel. - ScrollContainer *middle_panel = memnew(ScrollContainer); - middle_panel->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); - middle_panel->set_custom_minimum_size(Size2(200, 0) * EDSCALE); - split_container_right_side->add_child(middle_panel); - VBoxContainer *middle_vbox_container = memnew(VBoxContainer); - middle_vbox_container->set_h_size_flags(SIZE_EXPAND_FILL); - middle_panel->add_child(middle_vbox_container); + middle_vbox_container->set_custom_minimum_size(Size2(200, 0) * EDSCALE); + add_child(middle_vbox_container); - // Tile inspector. - tile_inspector_label = memnew(Label); - tile_inspector_label->set_text(TTR("Tile Properties:")); - tile_inspector_label->set_theme_type_variation("HeaderSmall"); - middle_vbox_container->add_child(tile_inspector_label); + // -- Toolbox -- + tools_button_group.instantiate(); + tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles).unbind(1)); + tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_id_label).unbind(1)); + tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_source_inspector).unbind(1)); + tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_inspector).unbind(1)); + tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_data_editors).unbind(1)); + tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_current_tile_data_editor).unbind(1)); + tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_view).unbind(1)); + tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_toolbar).unbind(1)); + + HBoxContainer *toolbox = memnew(HBoxContainer); + middle_vbox_container->add_child(toolbox); + + tool_setup_atlas_source_button = memnew(Button); + tool_setup_atlas_source_button->set_text(TTR("Setup")); + tool_setup_atlas_source_button->set_flat(true); + tool_setup_atlas_source_button->set_toggle_mode(true); + tool_setup_atlas_source_button->set_pressed(true); + tool_setup_atlas_source_button->set_button_group(tools_button_group); + tool_setup_atlas_source_button->set_tooltip_text(TTR("Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, control for rectangle editing).")); + toolbox->add_child(tool_setup_atlas_source_button); + + tool_select_button = memnew(Button); + tool_select_button->set_text(TTR("Select")); + tool_select_button->set_flat(true); + tool_select_button->set_toggle_mode(true); + tool_select_button->set_pressed(false); + tool_select_button->set_button_group(tools_button_group); + tool_select_button->set_tooltip_text(TTR("Select tiles.")); + toolbox->add_child(tool_select_button); + + tool_paint_button = memnew(Button); + tool_paint_button->set_text(TTR("Paint")); + tool_paint_button->set_flat(true); + tool_paint_button->set_toggle_mode(true); + tool_paint_button->set_button_group(tools_button_group); + tool_paint_button->set_tooltip_text(TTR("Paint properties.")); + toolbox->add_child(tool_paint_button); + // Tile inspector. tile_proxy_object = memnew(AtlasTileProxyObject(this)); tile_proxy_object->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_tile_proxy_object_changed)); tile_inspector = memnew(EditorInspector); - tile_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); + tile_inspector->set_v_size_flags(SIZE_EXPAND_FILL); + tile_inspector->set_show_categories(true); tile_inspector->edit(tile_proxy_object); tile_inspector->set_use_folding(true); tile_inspector->connect("property_selected", callable_mp(this, &TileSetAtlasSourceEditor::_inspector_property_selected)); middle_vbox_container->add_child(tile_inspector); tile_inspector_no_tile_selected_label = memnew(Label); + tile_inspector_no_tile_selected_label->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER); tile_inspector_no_tile_selected_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); tile_inspector_no_tile_selected_label->set_text(TTR("No tiles selected.")); middle_vbox_container->add_child(tile_inspector_no_tile_selected_label); // Property values palette. + tile_data_editors_scroll = memnew(ScrollContainer); + tile_data_editors_scroll->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); + tile_data_editors_scroll->set_v_size_flags(SIZE_EXPAND_FILL); + middle_vbox_container->add_child(tile_data_editors_scroll); + + VBoxContainer *tile_data_editors_vbox = memnew(VBoxContainer); + tile_data_editors_vbox->set_h_size_flags(SIZE_EXPAND_FILL); + tile_data_editors_scroll->add_child(tile_data_editors_vbox); + tile_data_editors_popup = memnew(Popup); tile_data_editors_label = memnew(Label); tile_data_editors_label->set_text(TTR("Paint Properties:")); tile_data_editors_label->set_theme_type_variation("HeaderSmall"); - middle_vbox_container->add_child(tile_data_editors_label); + tile_data_editors_vbox->add_child(tile_data_editors_label); tile_data_editor_dropdown_button = memnew(Button); tile_data_editor_dropdown_button->connect("draw", callable_mp(this, &TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_draw)); tile_data_editor_dropdown_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_pressed)); - middle_vbox_container->add_child(tile_data_editor_dropdown_button); + tile_data_editors_vbox->add_child(tile_data_editor_dropdown_button); tile_data_editor_dropdown_button->add_child(tile_data_editors_popup); tile_data_editors_tree = memnew(Tree); @@ -2428,80 +2458,25 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() { tile_data_painting_editor_container = memnew(VBoxContainer); tile_data_painting_editor_container->set_h_size_flags(SIZE_EXPAND_FILL); - middle_vbox_container->add_child(tile_data_painting_editor_container); + tile_data_editors_vbox->add_child(tile_data_painting_editor_container); // Atlas source inspector. - atlas_source_inspector_label = memnew(Label); - atlas_source_inspector_label->set_text(TTR("Atlas Properties:")); - atlas_source_inspector_label->set_theme_type_variation("HeaderSmall"); - middle_vbox_container->add_child(atlas_source_inspector_label); - atlas_source_proxy_object = memnew(TileSetAtlasSourceProxyObject()); atlas_source_proxy_object->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_atlas_source_proxy_object_changed)); atlas_source_inspector = memnew(EditorInspector); - atlas_source_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); + atlas_source_inspector->set_v_size_flags(SIZE_EXPAND_FILL); + atlas_source_inspector->set_show_categories(true); atlas_source_inspector->edit(atlas_source_proxy_object); middle_vbox_container->add_child(atlas_source_inspector); - // Right panel. - VBoxContainer *right_panel = memnew(VBoxContainer); - right_panel->set_h_size_flags(SIZE_EXPAND_FILL); - right_panel->set_v_size_flags(SIZE_EXPAND_FILL); - split_container_right_side->add_child(right_panel); - - // -- Dialogs -- - confirm_auto_create_tiles = memnew(AcceptDialog); - confirm_auto_create_tiles->set_title(TTR("Auto Create Tiles in Non-Transparent Texture Regions?")); - confirm_auto_create_tiles->set_text(TTR("The atlas's texture was modified.\nWould you like to automatically create tiles in the atlas?")); - confirm_auto_create_tiles->set_ok_button_text(TTR("Yes")); - confirm_auto_create_tiles->add_cancel_button()->set_text(TTR("No")); - confirm_auto_create_tiles->connect("confirmed", callable_mp(this, &TileSetAtlasSourceEditor::_auto_create_tiles)); - add_child(confirm_auto_create_tiles); - - // -- Toolbox -- - tools_button_group.instantiate(); - tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles).unbind(1)); - tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_id_label).unbind(1)); - tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_source_inspector).unbind(1)); - tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_inspector).unbind(1)); - tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_data_editors).unbind(1)); - tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_current_tile_data_editor).unbind(1)); - tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_view).unbind(1)); - tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_toolbar).unbind(1)); - - toolbox = memnew(HBoxContainer); - right_panel->add_child(toolbox); - - tool_setup_atlas_source_button = memnew(Button); - tool_setup_atlas_source_button->set_flat(true); - tool_setup_atlas_source_button->set_toggle_mode(true); - tool_setup_atlas_source_button->set_pressed(true); - tool_setup_atlas_source_button->set_button_group(tools_button_group); - tool_setup_atlas_source_button->set_tooltip_text(TTR("Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, control for rectangle editing).")); - toolbox->add_child(tool_setup_atlas_source_button); - - tool_select_button = memnew(Button); - tool_select_button->set_flat(true); - tool_select_button->set_toggle_mode(true); - tool_select_button->set_pressed(false); - tool_select_button->set_button_group(tools_button_group); - tool_select_button->set_tooltip_text(TTR("Select tiles.")); - toolbox->add_child(tool_select_button); - - tool_paint_button = memnew(Button); - tool_paint_button->set_flat(true); - tool_paint_button->set_toggle_mode(true); - tool_paint_button->set_button_group(tools_button_group); - tool_paint_button->set_tooltip_text(TTR("Paint properties.")); - toolbox->add_child(tool_paint_button); + // -- Right side -- + VBoxContainer *right_vbox_container = memnew(VBoxContainer); + add_child(right_vbox_container); // Tool settings. tool_settings = memnew(HBoxContainer); - toolbox->add_child(tool_settings); - - tool_settings_vsep = memnew(VSeparator); - tool_settings->add_child(tool_settings_vsep); + right_vbox_container->add_child(tool_settings); tool_settings_tile_data_toolbar_container = memnew(HBoxContainer); tool_settings->add_child(tool_settings_tile_data_toolbar_container); @@ -2518,24 +2493,31 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() { tool_advanced_menu_buttom->get_popup()->add_item(TTR("Create Tiles in Non-Transparent Texture Regions"), ADVANCED_AUTO_CREATE_TILES); tool_advanced_menu_buttom->get_popup()->add_item(TTR("Remove Tiles in Fully Transparent Texture Regions"), ADVANCED_AUTO_REMOVE_TILES); tool_advanced_menu_buttom->get_popup()->connect("id_pressed", callable_mp(this, &TileSetAtlasSourceEditor::_menu_option)); - toolbox->add_child(tool_advanced_menu_buttom); + tool_settings->add_child(tool_advanced_menu_buttom); _update_toolbar(); // Right side of toolbar. Control *middle_space = memnew(Control); middle_space->set_h_size_flags(SIZE_EXPAND_FILL); - toolbox->add_child(middle_space); + tool_settings->add_child(middle_space); tool_tile_id_label = memnew(Label); tool_tile_id_label->set_mouse_filter(Control::MOUSE_FILTER_STOP); - toolbox->add_child(tool_tile_id_label); + tool_settings->add_child(tool_tile_id_label); _update_tile_id_label(); + // Right panel. + VBoxContainer *right_panel = memnew(VBoxContainer); + right_panel->set_h_size_flags(SIZE_EXPAND_FILL); + right_panel->set_v_size_flags(SIZE_EXPAND_FILL); + right_vbox_container->add_child(right_panel); + // Tile atlas view. tile_atlas_view = memnew(TileAtlasView); tile_atlas_view->set_h_size_flags(SIZE_EXPAND_FILL); tile_atlas_view->set_v_size_flags(SIZE_EXPAND_FILL); + tile_atlas_view->set_custom_minimum_size(Size2(200, 0) * EDSCALE); tile_atlas_view->connect("transform_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::set_atlas_view_transform)); tile_atlas_view->connect("transform_changed", callable_mp(this, &TileSetAtlasSourceEditor::_tile_atlas_view_transform_changed).unbind(2)); right_panel->add_child(tile_atlas_view); @@ -2578,17 +2560,17 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() { tile_atlas_view->add_control_over_alternative_tiles(alternative_tiles_control_unscaled, false); alternative_tiles_control_unscaled->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); - tile_atlas_view_missing_source_label = memnew(Label); - tile_atlas_view_missing_source_label->set_text(TTR("Add or select an atlas texture to the left panel.")); - tile_atlas_view_missing_source_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); - tile_atlas_view_missing_source_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); - tile_atlas_view_missing_source_label->set_h_size_flags(SIZE_EXPAND_FILL); - tile_atlas_view_missing_source_label->set_v_size_flags(SIZE_EXPAND_FILL); - tile_atlas_view_missing_source_label->hide(); - right_panel->add_child(tile_atlas_view_missing_source_label); - EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &TileSetAtlasSourceEditor::_undo_redo_inspector_callback)); + // -- Dialogs -- + confirm_auto_create_tiles = memnew(AcceptDialog); + confirm_auto_create_tiles->set_title(TTR("Auto Create Tiles in Non-Transparent Texture Regions?")); + confirm_auto_create_tiles->set_text(TTR("The atlas's texture was modified.\nWould you like to automatically create tiles in the atlas?")); + confirm_auto_create_tiles->set_ok_button_text(TTR("Yes")); + confirm_auto_create_tiles->add_cancel_button()->set_text(TTR("No")); + confirm_auto_create_tiles->connect("confirmed", callable_mp(this, &TileSetAtlasSourceEditor::_auto_create_tiles)); + add_child(confirm_auto_create_tiles); + // Inspector plugin. Ref<EditorInspectorPluginTileData> tile_data_inspector_plugin; tile_data_inspector_plugin.instantiate(); diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h index 14e120e2a3..eede2ec086 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.h +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h @@ -42,8 +42,8 @@ class TileSet; class Tree; class VSeparator; -class TileSetAtlasSourceEditor : public HBoxContainer { - GDCLASS(TileSetAtlasSourceEditor, HBoxContainer); +class TileSetAtlasSourceEditor : public HSplitContainer { + GDCLASS(TileSetAtlasSourceEditor, HSplitContainer); public: // A class to store which tiles are selected. @@ -77,7 +77,7 @@ public: public: void set_id(int p_id); - int get_id(); + int get_id() const; void edit(Ref<TileSet> p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id); TileSetAtlasSource *get_edited() { return tile_set_atlas_source; }; @@ -120,6 +120,7 @@ private: bool tile_set_changed_needs_update = false; // -- Properties painting -- + ScrollContainer *tile_data_editors_scroll = nullptr; VBoxContainer *tile_data_painting_editor_container = nullptr; Label *tile_data_editors_label = nullptr; Button *tile_data_editor_dropdown_button = nullptr; @@ -137,19 +138,15 @@ private: // -- Inspector -- AtlasTileProxyObject *tile_proxy_object = nullptr; - Label *tile_inspector_label = nullptr; EditorInspector *tile_inspector = nullptr; Label *tile_inspector_no_tile_selected_label = nullptr; String selected_property; void _inspector_property_selected(String p_property); TileSetAtlasSourceProxyObject *atlas_source_proxy_object = nullptr; - Label *atlas_source_inspector_label = nullptr; EditorInspector *atlas_source_inspector = nullptr; // -- Atlas view -- - HBoxContainer *toolbox = nullptr; - Label *tile_atlas_view_missing_source_label = nullptr; TileAtlasView *tile_atlas_view = nullptr; // Dragging @@ -210,7 +207,6 @@ private: // Tool settings. HBoxContainer *tool_settings = nullptr; - VSeparator *tool_settings_vsep = nullptr; HBoxContainer *tool_settings_tile_data_toolbar_container = nullptr; Button *tools_settings_erase_button = nullptr; MenuButton *tool_advanced_menu_buttom = nullptr; diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp index b24c5059b0..e8ceacf8f8 100644 --- a/editor/plugins/tiles/tile_set_editor.cpp +++ b/editor/plugins/tiles/tile_set_editor.cpp @@ -120,7 +120,9 @@ bool TileSetEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_da } void TileSetEditor::_update_sources_list(int force_selected_id) { - ERR_FAIL_COND(!tile_set.is_valid()); + if (tile_set.is_null()) { + return; + } // Get the previously selected id. int old_selected = TileSet::INVALID_SOURCE; @@ -151,7 +153,7 @@ void TileSetEditor::_update_sources_list(int force_selected_id) { // Common to all type of sources. if (!source->get_name().is_empty()) { - item_text = vformat(TTR("%s (id:%d)"), source->get_name(), source_id); + item_text = vformat(TTR("%s (ID: %d)"), source->get_name(), source_id); } // Atlas source. @@ -160,7 +162,7 @@ void TileSetEditor::_update_sources_list(int force_selected_id) { texture = atlas_source->get_texture(); if (item_text.is_empty()) { if (texture.is_valid()) { - item_text = vformat("%s (ID: %d)", texture->get_path().get_file(), source_id); + item_text = vformat(TTR("%s (ID: %d)"), texture->get_path().get_file(), source_id); } else { item_text = vformat(TTR("No Texture Atlas Source (ID: %d)"), source_id); } @@ -346,6 +348,7 @@ void TileSetEditor::_notification(int p_what) { source_sort_button->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons"))); sources_advanced_menu_button->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); missing_texture_texture = get_theme_icon(SNAME("TileSet"), SNAME("EditorIcons")); + _update_sources_list(); } break; case NOTIFICATION_INTERNAL_PROCESS: { diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp index 5d93f58f34..ee29913334 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.cpp +++ b/editor/plugins/tiles/tiles_editor_plugin.cpp @@ -385,6 +385,15 @@ bool TilesEditorPlugin::handles(Object *p_object) const { return p_object->is_class("TileMap") || p_object->is_class("TileSet"); } +void TilesEditorPlugin::draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color) { + real_t scale = p_ci->get_global_transform().get_scale().x * 0.5; + p_ci->draw_set_transform(p_rect.position, 0, Vector2(1, 1) / scale); + RS::get_singleton()->canvas_item_add_nine_patch( + p_ci->get_canvas_item(), Rect2(Vector2(), p_rect.size * scale), Rect2(), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("TileSelection"), SNAME("EditorIcons"))->get_rid(), + Vector2(2, 2), Vector2(2, 2), RS::NINE_PATCH_STRETCH, RS::NINE_PATCH_STRETCH, false, p_color); + p_ci->draw_set_transform_matrix(Transform2D()); +} + TilesEditorPlugin::TilesEditorPlugin() { set_process_internal(true); diff --git a/editor/plugins/tiles/tiles_editor_plugin.h b/editor/plugins/tiles/tiles_editor_plugin.h index fe0d8179bc..825a10dac2 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.h +++ b/editor/plugins/tiles/tiles_editor_plugin.h @@ -128,6 +128,8 @@ public: virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; + static void draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color = Color(1.0, 1.0, 1.0)); + TilesEditorPlugin(); ~TilesEditorPlugin(); }; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 9990d5c06f..cf811067c9 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -269,6 +269,19 @@ void VisualShaderGraphPlugin::set_expression(VisualShader::Type p_type, int p_no links[p_node_id].expression_edit->set_text(p_expression); } +Ref<Script> VisualShaderGraphPlugin::get_node_script(int p_node_id) const { + if (!links.has(p_node_id)) { + return Ref<Script>(); + } + + Ref<VisualShaderNodeCustom> custom = Ref<VisualShaderNodeCustom>(links[p_node_id].visual_node); + if (custom.is_valid()) { + return custom->get_script(); + } + + return Ref<Script>(); +} + void VisualShaderGraphPlugin::update_node_size(int p_node_id) { if (!links.has(p_node_id)) { return; @@ -1137,10 +1150,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { } } -void VisualShaderEditor::update_nodes() { - _update_nodes(); -} - void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) { if (plugins.has(p_plugin)) { return; @@ -1202,6 +1211,228 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> add_options.push_back(ao); } +Dictionary VisualShaderEditor::get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node) { + Dictionary dict; + dict["script"] = p_custom_node->get_script(); + + String name; + if (p_custom_node->has_method("_get_name")) { + name = (String)p_custom_node->call("_get_name"); + } else { + name = "Unnamed"; + } + dict["name"] = name; + + String description = ""; + if (p_custom_node->has_method("_get_description")) { + description = (String)p_custom_node->call("_get_description"); + } + dict["description"] = description; + + int return_icon_type = -1; + if (p_custom_node->has_method("_get_return_icon_type")) { + return_icon_type = (int)p_custom_node->call("_get_return_icon_type"); + } + dict["return_icon_type"] = return_icon_type; + + String category = ""; + if (p_custom_node->has_method("_get_category")) { + category = (String)p_custom_node->call("_get_category"); + } + category = category.rstrip("/"); + category = category.lstrip("/"); + category = "Addons/" + category; + + String subcategory = ""; + if (p_custom_node->has_method("_get_subcategory")) { + subcategory = (String)p_custom_node->call("_get_subcategory"); + } + if (!subcategory.is_empty()) { + category += "/" + subcategory; + } + dict["category"] = category; + + bool highend = false; + if (p_custom_node->has_method("_is_highend")) { + highend = (bool)p_custom_node->call("_is_highend"); + } + dict["highend"] = highend; + + return dict; +} + +void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) { + Ref<Script> scr = Ref<Script>(p_resource.ptr()); + if (scr.is_null() || scr->get_instance_base_type() != String("VisualShaderNodeCustom")) { + return; + } + + Ref<VisualShaderNodeCustom> ref; + ref.instantiate(); + ref->set_script(scr); + if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) { + for (int i = 0; i < add_options.size(); i++) { + if (add_options[i].is_custom && add_options[i].script == scr) { + add_options.remove_at(i); + _update_options_menu(); + // TODO: Make indication for the existed custom nodes with that script on graph to be disabled. + break; + } + } + return; + } + Dictionary dict = get_custom_node_data(ref); + + bool found_type = false; + bool need_rebuild = false; + + for (int i = 0; i < add_options.size(); i++) { + if (add_options[i].is_custom && add_options[i].script == scr) { + found_type = true; + + add_options.write[i].name = dict["name"]; + add_options.write[i].return_type = dict["return_icon_type"]; + add_options.write[i].description = dict["description"]; + add_options.write[i].category = dict["category"]; + add_options.write[i].highend = dict["highend"]; + + int max_type = 0; + int type_offset = 0; + switch (visual_shader->get_mode()) { + case Shader::MODE_CANVAS_ITEM: + case Shader::MODE_SPATIAL: { + max_type = 3; + } break; + case Shader::MODE_PARTICLES: { + max_type = 5; + type_offset = 3; + } break; + case Shader::MODE_SKY: { + max_type = 1; + type_offset = 8; + } break; + case Shader::MODE_FOG: { + max_type = 1; + type_offset = 9; + } break; + default: { + } break; + } + max_type = type_offset + max_type; + + for (int t = type_offset; t < max_type; t++) { + VisualShader::Type type = (VisualShader::Type)t; + Vector<int> nodes = visual_shader->get_node_list(type); + + List<VisualShader::Connection> node_connections; + visual_shader->get_node_connections(type, &node_connections); + + List<VisualShader::Connection> custom_node_input_connections; + List<VisualShader::Connection> custom_node_output_connections; + for (const VisualShader::Connection &E : node_connections) { + int from = E.from_node; + int from_idx = E.from_port; + int to = E.to_node; + int to_idx = E.to_port; + + if (graph_plugin->get_node_script(from) == scr) { + custom_node_output_connections.push_back({ from, from_idx, to, to_idx }); + } else if (graph_plugin->get_node_script(to) == scr) { + custom_node_input_connections.push_back({ from, from_idx, to, to_idx }); + } + } + + for (int j = 0; j < nodes.size(); j++) { + int node_id = nodes[j]; + + Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id); + if (vsnode.is_null()) { + continue; + } + Ref<VisualShaderNodeCustom> custom_node = Ref<VisualShaderNodeCustom>(vsnode.ptr()); + if (custom_node.is_null() || custom_node->get_script() != scr) { + continue; + } + need_rebuild = true; + + // Removes invalid connections. + { + int prev_input_port_count = custom_node->get_input_port_count(); + int prev_output_port_count = custom_node->get_output_port_count(); + + custom_node->update_ports(); + + int input_port_count = custom_node->get_input_port_count(); + int output_port_count = custom_node->get_output_port_count(); + + if (output_port_count != prev_output_port_count) { + for (const VisualShader::Connection &E : custom_node_output_connections) { + int from = E.from_node; + int from_idx = E.from_port; + int to = E.to_node; + int to_idx = E.to_port; + + if (from_idx >= output_port_count) { + visual_shader->disconnect_nodes(type, from, from_idx, to, to_idx); + graph_plugin->disconnect_nodes(type, from, from_idx, to, to_idx); + } + } + } + if (input_port_count != prev_input_port_count) { + for (const VisualShader::Connection &E : custom_node_input_connections) { + int from = E.from_node; + int from_idx = E.from_port; + int to = E.to_node; + int to_idx = E.to_port; + + if (to_idx >= input_port_count) { + visual_shader->disconnect_nodes(type, from, from_idx, to, to_idx); + graph_plugin->disconnect_nodes(type, from, from_idx, to, to_idx); + } + } + } + } + + graph_plugin->update_node(type, node_id); + } + } + break; + } + } + + if (!found_type) { + add_custom_type(dict["name"], dict["script"], dict["description"], dict["return_icon_type"], dict["category"], dict["highend"]); + } + + // To prevent updating options multiple times when multiple scripts are saved. + if (!_block_update_options_menu) { + _block_update_options_menu = true; + + call_deferred(SNAME("_update_options_menu_deferred")); + } + + // To prevent rebuilding the shader multiple times when multiple scripts are saved. + if (need_rebuild && !_block_rebuild_shader) { + _block_rebuild_shader = true; + + call_deferred(SNAME("_rebuild_shader_deferred")); + } +} + +void VisualShaderEditor::_update_options_menu_deferred() { + _update_options_menu(); + + _block_update_options_menu = false; +} + +void VisualShaderEditor::_rebuild_shader_deferred() { + if (visual_shader.is_valid()) { + visual_shader->rebuild(); + } + + _block_rebuild_shader = false; +} + bool VisualShaderEditor::_is_available(int p_mode) { int current_mode = edit_type->get_selected(); @@ -1243,57 +1474,10 @@ void VisualShaderEditor::_update_nodes() { if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) { continue; } - - String name; - if (ref->has_method("_get_name")) { - name = (String)ref->call("_get_name"); - } else { - name = "Unnamed"; - } - - String description = ""; - if (ref->has_method("_get_description")) { - description = (String)ref->call("_get_description"); - } - - int return_icon_type = -1; - if (ref->has_method("_get_return_icon_type")) { - return_icon_type = (int)ref->call("_get_return_icon_type"); - } - - String category = ""; - if (ref->has_method("_get_category")) { - category = (String)ref->call("_get_category"); - } - - String subcategory = ""; - if (ref->has_method("_get_subcategory")) { - subcategory = (String)ref->call("_get_subcategory"); - } - - bool highend = false; - if (ref->has_method("_is_highend")) { - highend = (bool)ref->call("_is_highend"); - } - - Dictionary dict; - dict["name"] = name; - dict["script"] = scr; - dict["description"] = description; - dict["return_icon_type"] = return_icon_type; - - category = category.rstrip("/"); - category = category.lstrip("/"); - category = "Addons/" + category; - if (!subcategory.is_empty()) { - category += "/" + subcategory; - } - - dict["category"] = category; - dict["highend"] = highend; + Dictionary dict = get_custom_node_data(ref); String key; - key = category + "/" + name; + key = String(dict["category"]) + "/" + String(dict["name"]); added[key] = dict; } @@ -4694,6 +4878,8 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant); ClassDB::bind_method("_update_parameter", &VisualShaderEditor::_update_parameter); ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port); + ClassDB::bind_method("_update_options_menu_deferred", &VisualShaderEditor::_update_options_menu_deferred); + ClassDB::bind_method("_rebuild_shader_deferred", &VisualShaderEditor::_rebuild_shader_deferred); ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); @@ -4704,6 +4890,7 @@ void VisualShaderEditor::_bind_methods() { VisualShaderEditor::VisualShaderEditor() { ShaderLanguage::get_keyword_list(&keyword_list); + EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &VisualShaderEditor::update_custom_type)); graph = memnew(GraphEdit); graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 8afad9f668..d559237569 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -133,6 +133,7 @@ public: void update_curve_xyz(int p_node_id); void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression); int get_constant_index(float p_constant) const; + Ref<Script> get_node_script(int p_node_id) const; void update_node_size(int p_node_id); void update_theme(); VisualShader::Type get_shader_type() const; @@ -190,6 +191,9 @@ class VisualShaderEditor : public VBoxContainer { PanelContainer *error_panel = nullptr; Label *error_label = nullptr; + bool _block_update_options_menu = false; + bool _block_rebuild_shader = false; + Point2 saved_node_pos; bool saved_node_pos_dirty = false; @@ -497,6 +501,9 @@ class VisualShaderEditor : public VBoxContainer { void _update_parameter_refs(HashSet<String> &p_names); void _update_varyings(); + void _update_options_menu_deferred(); + void _rebuild_shader_deferred(); + void _visibility_changed(); protected: @@ -504,7 +511,6 @@ protected: static void _bind_methods(); public: - void update_nodes(); void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin); void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin); @@ -513,6 +519,9 @@ public: void clear_custom_types(); void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend); + Dictionary get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node); + void update_custom_type(const Ref<Resource> &p_resource); + virtual Size2 get_minimum_size() const override; void edit(VisualShader *p_visual_shader); VisualShaderEditor(); diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index d42dc3c3bf..e07c672f5c 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -1398,7 +1398,7 @@ static const char *class_renames[][2] = { // { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB // { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB // { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB - // { "NativeScript","NativeExtension"}, ?? + // { "NativeScript","GDExtension"}, ?? { "ARVRAnchor", "XRAnchor3D" }, { "ARVRCamera", "XRCamera3D" }, { "ARVRController", "XRController3D" }, diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 249504b6e8..1b169076c6 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -94,6 +94,7 @@ private: Container *path_container; Container *install_path_container; Container *renderer_container; + Label *renderer_info; HBoxContainer *default_files_container; Ref<ButtonGroup> renderer_button_group; Label *msg; @@ -426,6 +427,35 @@ private: ok_pressed(); } + void _renderer_selected() { + String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method")); + + if (renderer_type == "forward_plus") { + renderer_info->set_text( + String::utf8("• ") + TTR("Supports desktop platforms only.") + + String::utf8("\n• ") + TTR("Advanced 3D graphics available.") + + String::utf8("\n• ") + TTR("Can scale to large complex scenes.") + + String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") + + String::utf8("\n• ") + TTR("Slower rendering of simple scenes.")); + } else if (renderer_type == "mobile") { + renderer_info->set_text( + String::utf8("• ") + TTR("Supports desktop + mobile platforms.") + + String::utf8("\n• ") + TTR("Less advanced 3D graphics.") + + String::utf8("\n• ") + TTR("Less scalable for complex scenes.") + + String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") + + String::utf8("\n• ") + TTR("Fast rendering of simple scenes.")); + } else if (renderer_type == "gl_compatibility") { + renderer_info->set_text( + String::utf8("• ") + TTR("Supports desktop, mobile + web platforms.") + + String::utf8("\n• ") + TTR("Least advanced 3D graphics.") + + String::utf8("\n• ") + TTR("Intended for low-end/older devices.") + + String::utf8("\n• ") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") + + String::utf8("\n• ") + TTR("Fastest rendering of simple scenes.")); + } else { + WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub."); + } + } + void ok_pressed() override { String dir = project_path->get_text(); @@ -483,10 +513,15 @@ private: String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method")); initial_settings["rendering/renderer/rendering_method"] = renderer_type; + EditorSettings::get_singleton()->set("project_manager/default_renderer", renderer_type); + EditorSettings::get_singleton()->save(); + if (renderer_type == "forward_plus") { project_features.push_back("Forward Plus"); } else if (renderer_type == "mobile") { project_features.push_back("Mobile"); + } else if (renderer_type == "gl_compatibility") { + project_features.push_back("GL Compatibility"); } else { WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub."); } @@ -860,42 +895,55 @@ public: renderer_container->add_child(rshc); renderer_button_group.instantiate(); + // Left hand side, used for checkboxes to select renderer. Container *rvb = memnew(VBoxContainer); - rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL); rshc->add_child(rvb); + + String default_renderer_type = "forward_plus"; + if (EditorSettings::get_singleton()->has_setting("project_manager/default_renderer")) { + default_renderer_type = EditorSettings::get_singleton()->get_setting("project_manager/default_renderer"); + } + Button *rs_button = memnew(CheckBox); rs_button->set_button_group(renderer_button_group); rs_button->set_text(TTR("Forward+")); rs_button->set_meta(SNAME("rendering_method"), "forward_plus"); - rs_button->set_pressed(true); + rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected)); rvb->add_child(rs_button); - l = memnew(Label); - l->set_text( - String::utf8("• ") + TTR("Supports desktop platforms only.") + - String::utf8("\n• ") + TTR("Advanced 3D graphics available.") + - String::utf8("\n• ") + TTR("Can scale to large complex scenes.") + - String::utf8("\n• ") + TTR("Slower rendering of simple scenes.")); - l->set_modulate(Color(1, 1, 1, 0.7)); - rvb->add_child(l); - - rshc->add_child(memnew(VSeparator)); + if (default_renderer_type == "forward_plus") { + rs_button->set_pressed(true); + } - rvb = memnew(VBoxContainer); - rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - rshc->add_child(rvb); rs_button = memnew(CheckBox); rs_button->set_button_group(renderer_button_group); rs_button->set_text(TTR("Mobile")); rs_button->set_meta(SNAME("rendering_method"), "mobile"); + rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected)); rvb->add_child(rs_button); - l = memnew(Label); - l->set_text( - String::utf8("• ") + TTR("Supports desktop + mobile platforms.") + - String::utf8("\n• ") + TTR("Less advanced 3D graphics.") + - String::utf8("\n• ") + TTR("Less scalable for complex scenes.") + - String::utf8("\n• ") + TTR("Faster rendering of simple scenes.")); - l->set_modulate(Color(1, 1, 1, 0.7)); - rvb->add_child(l); + if (default_renderer_type == "mobile") { + rs_button->set_pressed(true); + } + + rs_button = memnew(CheckBox); + rs_button->set_button_group(renderer_button_group); + rs_button->set_text(TTR("Compatibility")); + rs_button->set_meta(SNAME("rendering_method"), "gl_compatibility"); + rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected)); + rvb->add_child(rs_button); + if (default_renderer_type == "gl_compatibility") { + rs_button->set_pressed(true); + } + + rshc->add_child(memnew(VSeparator)); + + // Right hand side, used for text explaining each choice. + rvb = memnew(VBoxContainer); + rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + rshc->add_child(rvb); + renderer_info = memnew(Label); + renderer_info->set_modulate(Color(1, 1, 1, 0.7)); + rvb->add_child(renderer_info); + _renderer_selected(); l = memnew(Label); l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted.")); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 1e917e6b3d..b406b2a1ce 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -280,6 +280,8 @@ void ProjectSettingsEditor::_add_feature_overrides() { presets.insert("debug"); presets.insert("release"); presets.insert("template"); + presets.insert("double"); + presets.insert("single"); presets.insert("32"); presets.insert("64"); presets.insert("movie"); diff --git a/editor/register_editor_types.cpp b/editor/register_editor_types.cpp index f301ff5c6b..247d5e1717 100644 --- a/editor/register_editor_types.cpp +++ b/editor/register_editor_types.cpp @@ -79,6 +79,7 @@ #include "editor/plugins/navigation_polygon_editor_plugin.h" #include "editor/plugins/node_3d_editor_gizmos.h" #include "editor/plugins/occluder_instance_3d_editor_plugin.h" +#include "editor/plugins/packed_scene_editor_plugin.h" #include "editor/plugins/path_2d_editor_plugin.h" #include "editor/plugins/path_3d_editor_plugin.h" #include "editor/plugins/physical_bone_3d_editor_plugin.h" @@ -175,6 +176,7 @@ void register_editor_types() { EditorPlugins::add_by_type<MeshLibraryEditorPlugin>(); EditorPlugins::add_by_type<MultiMeshEditorPlugin>(); EditorPlugins::add_by_type<OccluderInstance3DEditorPlugin>(); + EditorPlugins::add_by_type<PackedSceneEditorPlugin>(); EditorPlugins::add_by_type<Path3DEditorPlugin>(); EditorPlugins::add_by_type<PhysicalBone3DEditorPlugin>(); EditorPlugins::add_by_type<Polygon3DEditorPlugin>(); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 092ef30678..30a9dc5bbf 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -132,8 +132,16 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i if (config_err.is_empty()) { return; } - config_err = config_err.word_wrap(80); - warning->set_text(config_err); + + const PackedInt32Array boundaries = TS->string_get_word_breaks(config_err, "", 80); + PackedStringArray lines; + for (int i = 0; i < boundaries.size(); i += 2) { + const int start = boundaries[i]; + const int end = boundaries[i + 1]; + lines.append(config_err.substr(start, end - start + 1)); + } + + warning->set_text(String("\n").join(lines)); warning->popup_centered(); } else if (p_id == BUTTON_SIGNALS) { diff --git a/editor/translations/af.po b/editor/translations/af.po index 8ada9c3379..a705eb58fb 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -13115,9 +13115,10 @@ msgstr "EnkelHouer" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14517,13 +14518,13 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Kan nie '%s' oopmaak nie." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -23582,6 +23583,15 @@ msgstr "Fout terwyl laai:" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Skep Vouer" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index adaef249f8..204dd9a41b 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -69,13 +69,14 @@ # عبد الرحمن أبو سعدة ||Abd Alrahman abo saada <abdalrahmanabs2005@gmail.com>, 2022. # xX-Void-Xx <arandomdude75@gmail.com>, 2022. # أحمد النور <ahmed2699@gmail.com>, 2022. +# Commander Gordon <gordoncommander@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-08 07:39+0000\n" -"Last-Translator: أحمد النور <ahmed2699@gmail.com>\n" +"PO-Revision-Date: 2022-10-29 23:55+0000\n" +"Last-Translator: Commander Gordon <gordoncommander@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -84,7 +85,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.14.1-dev\n" +"X-Generator: Weblate 4.14.2-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -524,7 +525,7 @@ msgstr "السرعة" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp msgid "Axis" -msgstr "محاور" +msgstr "محور" #: core/os/input_event.cpp msgid "Axis Value" @@ -714,9 +715,8 @@ msgid "Version Control Autoload On Startup" msgstr "التحميل التلقائي للتحكم في الإصدار عند بدء التشغيل" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "إدارة الإصدارات (Version Control)" +msgstr "اسم مدير اصدار الاضافة" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -797,9 +797,8 @@ msgid "3D" msgstr "ثلاثي الأبعاد 3D" #: core/project_settings.cpp -#, fuzzy msgid "Smooth Trimesh Collision" -msgstr "إنشاء متصادم تراميش قريب" +msgstr "إنشاء متصادم ترام" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp @@ -1194,7 +1193,7 @@ msgstr "توطين" #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp #, fuzzy msgid "Rotation" -msgstr "خطوة الدوران:" +msgstr "خطوة الدوران" #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp @@ -1204,7 +1203,7 @@ msgstr "قيمة" #: editor/animation_track_editor.cpp #, fuzzy msgid "Arg Count" -msgstr "الكمية:" +msgstr "الكمية" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp @@ -1238,12 +1237,12 @@ msgstr "المجرى (Stream)" #: editor/animation_track_editor.cpp #, fuzzy msgid "Start Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: editor/animation_track_editor.cpp #, fuzzy msgid "End Offset" -msgstr "المُعادل:" +msgstr "المُعادل" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1373,7 +1372,7 @@ msgstr "الوقت(ثواني):" #: editor/animation_track_editor.cpp #, fuzzy msgid "Position:" -msgstr "مكان الرصيف" +msgstr "مكان الرصيف:" #: editor/animation_track_editor.cpp #, fuzzy @@ -1397,27 +1396,27 @@ msgstr "نوع:" #: editor/animation_track_editor.cpp #, fuzzy msgid "(Invalid, expected type: %s)" -msgstr "إدارة قوالب التصدير:" +msgstr "إدارة قوالب التصدير" #: editor/animation_track_editor.cpp #, fuzzy msgid "Easing:" -msgstr "تسارع بعد بداية بطيئة" +msgstr "تسارع بعد بداية بطيئة:" #: editor/animation_track_editor.cpp #, fuzzy msgid "In-Handle:" -msgstr "حدد المعامل" +msgstr "حدد المعامل:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Out-Handle:" -msgstr "حدد المعامل" +msgstr "حدد المعامل:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Stream:" -msgstr "عنصر خِيار" +msgstr "عنصر خِيار:" #: editor/animation_track_editor.cpp #, fuzzy @@ -2613,7 +2612,7 @@ msgstr "لا يوجد ملف '%s'." #: editor/editor_audio_buses.cpp #, fuzzy msgid "Layout:" -msgstr "المخطط" +msgstr "المخطط:" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -2821,7 +2820,7 @@ msgstr "تصدير المشروع لمنصة:" #: editor/editor_export.cpp #, fuzzy msgid "Completed with warnings." -msgstr "نسخ مسار العُقدة" +msgstr "نسخ مسار العُقدة." #: editor/editor_export.cpp #, fuzzy @@ -2831,7 +2830,7 @@ msgstr "اكتمل بنجاح." #: editor/editor_export.cpp #, fuzzy msgid "Failed." -msgstr "فشل:" +msgstr "فشل." #: editor/editor_export.cpp msgid "Storing File:" @@ -2858,12 +2857,12 @@ msgstr "لا يمكن إنشاء المجلد." #: editor/editor_export.cpp #, fuzzy msgid "Failed to export project files." -msgstr "لم نتمكن من تصدير ملفات المشروع" +msgstr "لم نتمكن من تصدير ملفات المشروع." #: editor/editor_export.cpp #, fuzzy msgid "Can't open file to read from path \"%s\"." -msgstr "لا يمكن فتح الملف للكتابة:" +msgstr "لا يمكن فتح الملف للكتابة." #: editor/editor_export.cpp #, fuzzy @@ -2998,17 +2997,17 @@ msgstr "إدارة القوالب" #: editor/editor_export.cpp platform/osx/export/export.cpp #, fuzzy msgid "The given export path doesn't exist." -msgstr "مسار التصدير المُزود غير موجود:" +msgstr "مسار التصدير المُزود غير موجود." #: editor/editor_export.cpp platform/javascript/export/export.cpp #, fuzzy msgid "Template file not found: \"%s\"." -msgstr "ملف النموذج غير موجود:" +msgstr "ملف النموذج غير موجود: ." #: editor/editor_export.cpp #, fuzzy msgid "Failed to copy export template." -msgstr "إدارة قوالب التصدير:" +msgstr "إدارة قوالب التصدير." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp @@ -3304,7 +3303,7 @@ msgstr "الوصول (للملف)" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #, fuzzy msgid "Display Mode" -msgstr "وضع التشغيل:" +msgstr "وضع التشغيل" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -3324,17 +3323,17 @@ msgstr "وضع السحب" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current Dir" -msgstr "الحالي:" +msgstr "الحالي" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current File" -msgstr "الملف (النسخة) الحالية:" +msgstr "الملف (النسخة) الحالية" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current Path" -msgstr "الحالي:" +msgstr "الحالي" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp @@ -3661,7 +3660,7 @@ msgstr "عنصر مُفعل" #: editor/editor_inspector.cpp #, fuzzy msgid "Draw Red" -msgstr "استدعاءات الرسم:" +msgstr "استدعاءات الرسم" #: editor/editor_inspector.cpp #, fuzzy @@ -4429,7 +4428,7 @@ msgstr "مُتفحص" #: editor/editor_node.cpp #, fuzzy msgid "Default Property Name Style" -msgstr "مسار المشروع:" +msgstr "مسار المشروع" #: editor/editor_node.cpp msgid "Default Float Step" @@ -5278,7 +5277,7 @@ msgstr "فتح الكود البرمجي" #: editor/editor_resource_picker.cpp #, fuzzy msgid "Script Owner" -msgstr "اسم النص البرمجي:" +msgstr "اسم النص البرمجي" #: editor/editor_run_native.cpp msgid "" @@ -5454,12 +5453,12 @@ msgstr "الاتجاهات" #: editor/editor_settings.cpp #, fuzzy msgid "Autoscan Project Path" -msgstr "مسار المشروع:" +msgstr "مسار المشروع" #: editor/editor_settings.cpp #, fuzzy msgid "Default Project Path" -msgstr "مسار المشروع:" +msgstr "مسار المشروع" #: editor/editor_settings.cpp msgid "On Save" @@ -5482,7 +5481,7 @@ msgstr "نافذة XForm" #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" -msgstr "الصورة المصغرة..." +msgstr "الصورة المصغرة" #: editor/editor_settings.cpp msgid "Docks" @@ -5612,12 +5611,12 @@ msgstr "المظهر" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" -msgstr "اضهار رقم الخط" +msgstr "اظهار رقم الخط" #: editor/editor_settings.cpp #, fuzzy msgid "Line Numbers Zero Padded" -msgstr "رقم الخط:" +msgstr "رقم الخط" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" @@ -5837,12 +5836,12 @@ msgstr "شكل" #: editor/editor_settings.cpp #, fuzzy msgid "Primary Grid Steps" -msgstr "خطوة الشبكة:" +msgstr "خطوة الشبكة" #: editor/editor_settings.cpp #, fuzzy msgid "Grid Size" -msgstr "خطوة الشبكة:" +msgstr "خطوة الشبكة" #: editor/editor_settings.cpp msgid "Grid Division Level Max" @@ -6027,7 +6026,7 @@ msgstr "إعادة تسمية عنصر اللون" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Selected Color" -msgstr "عدل على الحساب الحالي:" +msgstr "عدل على الحساب الحالي" #: editor/editor_settings.cpp msgid "Bone IK Color" @@ -6040,7 +6039,7 @@ msgstr "لون حدود العظام" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Outline Size" -msgstr "حجم الخطوط:" +msgstr "حجم الخطوط" #: editor/editor_settings.cpp msgid "Viewport Border Color" @@ -6061,7 +6060,7 @@ msgstr "التمرير للتحريك" #: editor/editor_settings.cpp #, fuzzy msgid "Pan Speed" -msgstr "السرعة:" +msgstr "السرعة" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -6136,7 +6135,7 @@ msgstr "الاقتطاع التلقائي" #: editor/editor_settings.cpp #, fuzzy msgid "Save Before Running" -msgstr "احفظ المشهد قبل التشغيل..." +msgstr "احفظ المشهد قبل التشغيل" #: editor/editor_settings.cpp #, fuzzy @@ -6182,7 +6181,7 @@ msgstr "مدير المشروع" #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" -msgstr "إعادة تسمية مجلد:" +msgstr "إعادة تسمية مجلد" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Symbol Color" @@ -6216,19 +6215,19 @@ msgstr "لون التعليق" #: editor/editor_settings.cpp #, fuzzy msgid "String Color" -msgstr "تخزين الملف:" +msgstr "تخزين الملف" #: editor/editor_settings.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Background Color" -msgstr "لون خلفية غير صالح." +msgstr "لون خلفية غير صالح" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Completion Background Color" -msgstr "لون خلفية غير صالح." +msgstr "لون خلفية غير صالح" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -6255,12 +6254,12 @@ msgstr "الطابق التالي" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Line Number Color" -msgstr "رقم الخط:" +msgstr "رقم الخط" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Safe Line Number Color" -msgstr "رقم الخط:" +msgstr "رقم الخط" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" @@ -6269,7 +6268,7 @@ msgstr "لون علامة الإقحام" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Caret Background Color" -msgstr "لون خلفية غير صالح." +msgstr "لون خلفية غير صالح" #: editor/editor_settings.cpp #, fuzzy @@ -7047,7 +7046,7 @@ msgstr "محدد" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy msgid "ColorCorrect" -msgstr "الوظيفة البرمجية للون." +msgstr "الوظيفة البرمجية للون" #: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" @@ -7072,7 +7071,7 @@ msgstr "كرر" #: scene/gui/control.cpp #, fuzzy msgid "Filter" -msgstr "مرشحات:" +msgstr "مرشحات" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp @@ -7101,7 +7100,7 @@ msgstr "الاقتطاع التلقائي" #: scene/resources/style_box.cpp #, fuzzy msgid "Horizontal" -msgstr "عَرضياً:" +msgstr "عَرضياً" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp @@ -7109,7 +7108,7 @@ msgstr "عَرضياً:" #: scene/resources/style_box.cpp #, fuzzy msgid "Vertical" -msgstr "شاقولياً:" +msgstr "شاقولياً" #: editor/import/resource_importer_obj.cpp #, fuzzy @@ -7124,7 +7123,7 @@ msgstr "وضع التحجيم" #: editor/import/resource_importer_obj.cpp #, fuzzy msgid "Offset Mesh" -msgstr "المُعادل:" +msgstr "المُعادل" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp @@ -7205,7 +7204,7 @@ msgstr "قص العُقد" #: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp #, fuzzy msgid "Storage" -msgstr "تخزين الملف:" +msgstr "تخزين الملف" #: editor/import/resource_importer_scene.cpp msgid "Use Legacy Names" @@ -7214,7 +7213,7 @@ msgstr "استخدم الأسماء القديمة" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #, fuzzy msgid "Materials" -msgstr "تغيرات المادة:" +msgstr "تغيرات المادة" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -7294,12 +7293,12 @@ msgstr "تفعيل" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Max Linear Error" -msgstr "أقصي أخطاء خطية:" +msgstr "أقصي أخطاء خطية" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Max Angular Error" -msgstr "أقصي أخطاء زواية:" +msgstr "أقصي أخطاء زواية" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -7321,7 +7320,7 @@ msgstr "مقاطع الرسوم المتحركة" #: scene/3d/particles.cpp scene/resources/environment.cpp #, fuzzy msgid "Amount" -msgstr "الكمية:" +msgstr "الكمية" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp @@ -7435,7 +7434,7 @@ msgstr "رأس" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Normal Map Invert Y" -msgstr "حجم عشوائي:" +msgstr "حجم عشوائي" #: editor/import/resource_importer_texture.cpp msgid "Size Limit" @@ -7461,12 +7460,12 @@ msgstr "" #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy msgid "Atlas File" -msgstr "حجم الخطوط:" +msgstr "حجم الخطوط" #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy msgid "Import Mode" -msgstr "وضع التصدير:" +msgstr "وضع التصدير" #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy @@ -7603,7 +7602,7 @@ msgstr "فشل تحميل المورد." #: editor/inspector_dock.cpp #, fuzzy msgid "Property Name Style" -msgstr "اسم المشروع:" +msgstr "اسم المشروع" #: editor/inspector_dock.cpp scene/gui/color_picker.cpp msgid "Raw" @@ -8627,7 +8626,7 @@ msgstr "خطأ في التحميل" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Available URLs" -msgstr "الملفات المتوافرة:" +msgstr "الملفات المتوافرة" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" @@ -8763,7 +8762,9 @@ msgstr "لا يمكن انشاء خرائط الضوء, تاكد من ان ال #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "فشل تحديد حجم الخريطة الضوئية. الحجم الأقصى للخريطة المضيئة صغير جدًا؟" +msgstr "" +"فشل تحديد حجم الخريطة الضوئية (lightmap). هل الحجم الأقصى للخريطة الضوئية " +"صغير جدًا؟" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -9688,7 +9689,7 @@ msgstr "بطاقة تعريف" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Separator" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -10839,7 +10840,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Current Script Background Color" -msgstr "لون خلفية غير صالح." +msgstr "لون خلفية غير صالح" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -10854,7 +10855,7 @@ msgstr "إنشاء نص برمجي" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "List Script Names As" -msgstr "اسم النص البرمجي:" +msgstr "اسم النص البرمجي" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" @@ -13036,12 +13037,13 @@ msgstr "إعدادت المحاذاة" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" -msgstr "المُعادل:" +msgstr "المُعادل" #: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp #: scene/gui/range.cpp scene/resources/animation.cpp @@ -13054,7 +13056,7 @@ msgstr "الخطوة" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Separation" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -13075,14 +13077,14 @@ msgstr "نص" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Tex Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" -msgstr "تغيرات المادة:" +msgstr "تغيرات المادة" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp @@ -13103,7 +13105,7 @@ msgstr "وضع قناع-البِت" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Subtile Size" -msgstr "حجم الخطوط:" +msgstr "حجم الخطوط" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -13123,7 +13125,7 @@ msgstr "وضع التنقل" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Shape Offset" -msgstr "المُعادل:" +msgstr "المُعادل" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -13242,7 +13244,7 @@ msgstr "أختر مسار المفتاح الخاص لSSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "كلمة مرور SSH" +msgstr "كلمة المرور ل(SSH)" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" @@ -14395,12 +14397,12 @@ msgstr "تحريك إلي..." #: editor/project_export.cpp #, fuzzy msgid "Export PCK/Zip..." -msgstr "تصدير PCK/ ملف مضغوط Zip" +msgstr "تصدير PCK/ ملف مضغوط Zip..." #: editor/project_export.cpp #, fuzzy msgid "Export Project..." -msgstr "تصدير المشروع" +msgstr "تصدير المشروع..." #: editor/project_export.cpp msgid "Export All" @@ -14409,12 +14411,12 @@ msgstr "تصدير الكُل" #: editor/project_export.cpp #, fuzzy msgid "Choose an export mode:" -msgstr "من فضلك اختر مُجلداً فارغاً." +msgstr "من فضلك اختر مُجلداً فارغاً:" #: editor/project_export.cpp #, fuzzy msgid "Export All..." -msgstr "تصدير الكُل" +msgstr "تصدير الكُل..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" @@ -14497,15 +14499,16 @@ msgid "Invalid project path (changed anything?)." msgstr "مسار مشروع غير صالح (أعدلت شيء؟)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "لم يتم تحميل project.godot من مسار المشروع (خطأ %d). قد يكون مفقوداً أو تالفاً." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "لا قدرة على تحرير project.godot في مسار المشروع." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "لا يمكن فتح المشروع في '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -15541,7 +15544,7 @@ msgstr "اجعله محلياً" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Enable Scene Unique Name(s)" -msgstr "إسم العقدة:" +msgstr "إسم العقدة" #: editor/scene_tree_dock.cpp #, fuzzy @@ -15551,7 +15554,7 @@ msgstr "لقد تم استخدام هذا الاسم في وظيفة برمجي #: editor/scene_tree_dock.cpp #, fuzzy msgid "Disable Scene Unique Name(s)" -msgstr "إسم العقدة:" +msgstr "إسم العقدة" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -15752,7 +15755,7 @@ msgstr "مجموعة الأزرار" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Disable Scene Unique Name" -msgstr "إسم العقدة:" +msgstr "إسم العقدة" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" @@ -16634,7 +16637,7 @@ msgstr "الحجم الكامل" #: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" -msgstr "تصفية:" +msgstr "تصفية" #: main/main.cpp scene/resources/style_box.cpp #, fuzzy @@ -16683,7 +16686,7 @@ msgstr "" #: main/main.cpp #, fuzzy msgid "Tooltip Position Offset" -msgstr "مقدار إزاحة الدوران:" +msgstr "مقدار إزاحة الدوران" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy @@ -16698,7 +16701,7 @@ msgstr "مُنقح الأخطاء" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Wait Timeout" -msgstr "انتهت المهلة." +msgstr "انتهت المهلة" #: main/main.cpp msgid "Runtime" @@ -16808,12 +16811,12 @@ msgstr "اقلب الوجوه" #: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" -msgstr "نصف القطر:" +msgstr "نصف القطر" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Radial Segments" -msgstr "معاملات المشهد الرئيس:" +msgstr "معاملات المشهد الرئيس" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp msgid "Rings" @@ -16878,7 +16881,7 @@ msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Rotation" -msgstr "دوران عشوائي:" +msgstr "دوران عشوائي" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16897,7 +16900,7 @@ msgstr "المسار المحلي" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Joined" -msgstr "دوران عشوائي:" +msgstr "دوران عشوائي" #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" @@ -17020,12 +17023,12 @@ msgstr "مكتبات:" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Class Name" -msgstr "اسم الفئة:" +msgstr "اسم الفئة" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" -msgstr "اسم النص البرمجي:" +msgstr "اسم النص البرمجي" #: modules/gdnative/nativescript/nativescript.cpp msgid "Icon Path" @@ -17134,7 +17137,7 @@ msgstr "الواجهة View الخلفية" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp #, fuzzy msgid "Byte Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: modules/gltf/gltf_accessor.cpp msgid "Component Type" @@ -17147,7 +17150,7 @@ msgstr "" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Count" -msgstr "الكمية:" +msgstr "الكمية" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp msgid "Min" @@ -17173,7 +17176,7 @@ msgstr "" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Sparse Indices Component Type" -msgstr "توزيع الأشكال الهندسية..." +msgstr "توزيع الأشكال الهندسية" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" @@ -17252,7 +17255,7 @@ msgstr "طبخ (إعداد) خرائط الضوء" #: modules/gltf/gltf_mesh.cpp #, fuzzy msgid "Instance Materials" -msgstr "تغيرات المادة:" +msgstr "تغيرات المادة" #: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp msgid "Parent" @@ -17808,7 +17811,7 @@ msgstr "ضوضاء" #: modules/opensimplex/noise_texture.cpp #, fuzzy msgid "Noise Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" @@ -18363,7 +18366,7 @@ msgstr "اعادة التعيين للإفتراضيات" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Validate" -msgstr "الأحرف الصالحة:" +msgstr "الأحرف الصالحة" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -18457,7 +18460,7 @@ msgstr "تغيير حجم المصفوفة" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Operator" -msgstr "مُشغل التراكم." +msgstr "مُشغل التراكم" #: modules/visual_script/visual_script_nodes.cpp msgid "Invalid argument of type:" @@ -18703,7 +18706,7 @@ msgstr "إخلاء سلسلة IK" #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Handshake Timeout" -msgstr "انتهت المهلة." +msgstr "انتهت المهلة" #: modules/webxr/webxr_interface.cpp #, fuzzy @@ -18713,12 +18716,12 @@ msgstr "وضع الأقليم" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Required Features" -msgstr "المزايا الرئيسية:" +msgstr "المزايا الرئيسية" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Optional Features" -msgstr "المزايا الرئيسية:" +msgstr "المزايا الرئيسية" #: modules/webxr/webxr_interface.cpp msgid "Requested Reference Space Types" @@ -18825,7 +18828,7 @@ msgstr "مسار التصدير" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Min SDK" -msgstr "حجم الخطوط:" +msgstr "حجم الخطوط" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18883,7 +18886,7 @@ msgstr "يَحزم\"ينتج الملف المضغوط\"" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Unique Name" -msgstr "إسم العقدة:" +msgstr "إسم العقدة" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18893,7 +18896,7 @@ msgstr "الإشاراة" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Classify As Game" -msgstr "اسم الفئة:" +msgstr "اسم الفئة" #: platform/android/export/export_plugin.cpp msgid "Retain Data On Uninstall" @@ -18907,7 +18910,7 @@ msgstr "حذف العُقد" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Graphics" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18979,7 +18982,7 @@ msgstr "المجتمع" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Extra Args" -msgstr "وسائط إستدعاء إضافية :" +msgstr "وسائط إستدعاء إضافية" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -19283,7 +19286,7 @@ msgstr "" msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" -"تعذرت كتابة overwrite ملفات res://android/build/res/*.xml مع اسم المشروع" +"تعذرت كتابة overwrite ملفات res://android/build/res/*.xml مع اسم المشروع." #: platform/android/export/export_plugin.cpp msgid "Could not export project files to gradle project." @@ -19318,7 +19321,7 @@ msgstr "تعذر نسخ وإعادة تسمية الملف المصدر، تفق #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Package not found: \"%s\"." -msgstr "لم يتم إيجاد الرسم المتحرك: '%s'" +msgstr "لم يتم إيجاد الرسم المتحرك: '%s'." #: platform/android/export/export_plugin.cpp #, fuzzy @@ -19347,7 +19350,7 @@ msgstr "إضافة %s..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not export project files." -msgstr "لم نتمكن من تصدير ملفات المشروع" +msgstr "لم نتمكن من تصدير ملفات المشروع." #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -19445,7 +19448,7 @@ msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Export Method Release" -msgstr "وضع التصدير:" +msgstr "وضع التصدير" #: platform/iphone/export/export.cpp msgid "Targeted Device Family" @@ -19458,7 +19461,7 @@ msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Identifier" -msgstr "مُحدد غير صالح:" +msgstr "مُحدد غير صالح" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy @@ -19488,7 +19491,7 @@ msgstr "الوصول للواي-فاي" #: platform/iphone/export/export.cpp #, fuzzy msgid "Push Notifications" -msgstr "دوران عشوائي:" +msgstr "دوران عشوائي" #: platform/iphone/export/export.cpp #, fuzzy @@ -19629,17 +19632,17 @@ msgstr "شغل ملف HTML المُصدر في المتصفح الإفتراضي #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not open template for export: \"%s\"." -msgstr "لا يمكن فتح القالب من أجل التصدير:" +msgstr "لا يمكن فتح القالب من أجل التصدير: ." #: platform/javascript/export/export.cpp #, fuzzy msgid "Invalid export template: \"%s\"." -msgstr "إدارة قوالب التصدير:" +msgstr "إدارة قوالب التصدير: ." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not write file: \"%s\"." -msgstr "لا يمكن كتابة الملف:" +msgstr "لا يمكن كتابة الملف: ." #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #, fuzzy @@ -19649,7 +19652,7 @@ msgstr "تحديد الهامش" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read file: \"%s\"." -msgstr "لا يمكن كتابة الملف:" +msgstr "لا يمكن كتابة الملف: ." #: platform/javascript/export/export.cpp msgid "PWA" @@ -19658,7 +19661,7 @@ msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Variant" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: platform/javascript/export/export.cpp #, fuzzy @@ -19732,17 +19735,17 @@ msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read HTML shell: \"%s\"." -msgstr "لا يمكن قراءة ملف HTML مخصص:" +msgstr "لا يمكن قراءة ملف HTML مخصص: ." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not create HTTP server directory: %s." -msgstr "لا يمكن إنشاء مجلد خادم ال HTTP:" +msgstr "لا يمكن إنشاء مجلد خادم ال HTTP: ." #: platform/javascript/export/export.cpp #, fuzzy msgid "Error starting HTTP server: %d." -msgstr "خطأ في بدء تشغيل خادم HTTP:" +msgstr "خطأ في بدء تشغيل خادم HTTP: ." #: platform/javascript/export/export.cpp msgid "Web" @@ -19848,7 +19851,7 @@ msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "App Category" -msgstr "الفئة:" +msgstr "الفئة" #: platform/osx/export/export.cpp msgid "High Res" @@ -20044,7 +20047,7 @@ msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Could not open icon file \"%s\"." -msgstr "لم نتمكن من تصدير ملفات المشروع" +msgstr "لم نتمكن من تصدير ملفات المشروع." #: platform/osx/export/export.cpp msgid "Could not start xcrun executable." @@ -20053,7 +20056,7 @@ msgstr "تعذر بدء تشغيل xcrun." #: platform/osx/export/export.cpp #, fuzzy msgid "Notarization failed." -msgstr "توطين" +msgstr "توطين." #: platform/osx/export/export.cpp msgid "Notarization request UUID: \"%s\"" @@ -20108,7 +20111,7 @@ msgstr "لم توجد ايقونات." #: platform/osx/export/export.cpp #, fuzzy msgid "Cannot sign file %s." -msgstr "خطأ في تحميل الملف: %s" +msgstr "خطأ في تحميل الملف %s." #: platform/osx/export/export.cpp msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" @@ -20139,12 +20142,12 @@ msgstr "ينشئ الصورة المصغرة" #: platform/osx/export/export.cpp #, fuzzy msgid "Could not find template app to export: \"%s\"." -msgstr "لم يتم إيجاد قالب التطبيق (Template app) للتصدير:" +msgstr "لم يتم إيجاد قالب التطبيق (Template app) للتصدير: ." #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid export format." -msgstr "إدارة قوالب التصدير:" +msgstr "إدارة قوالب التصدير." #: platform/osx/export/export.cpp msgid "" @@ -20331,7 +20334,7 @@ msgstr "إظهار الكل" #: platform/uwp/export/export.cpp #, fuzzy msgid "Short Name" -msgstr "اسم النص البرمجي:" +msgstr "اسم النص البرمجي" #: platform/uwp/export/export.cpp msgid "Publisher" @@ -20340,12 +20343,12 @@ msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Publisher Display Name" -msgstr "اسم الناشر المعروض للرُزمة غير صالح." +msgstr "اسم الناشر المعروض للرُزمة غير صالح" #: platform/uwp/export/export.cpp #, fuzzy msgid "Product GUID" -msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح." +msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح" #: platform/uwp/export/export.cpp #, fuzzy @@ -20360,7 +20363,7 @@ msgstr "الإشاراة" #: platform/uwp/export/export.cpp #, fuzzy msgid "Certificate" -msgstr "القمم:" +msgstr "القمم" #: platform/uwp/export/export.cpp #, fuzzy @@ -20387,7 +20390,7 @@ msgstr "تحديد التعبير" #: platform/uwp/export/export.cpp msgid "Landscape" -msgstr "" +msgstr "بشكل افقي (Landscape)" #: platform/uwp/export/export.cpp #, fuzzy @@ -20430,7 +20433,7 @@ msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Splash Screen" -msgstr "استدعاءات الرسم:" +msgstr "استدعاءات الرسم" #: platform/uwp/export/export.cpp #, fuzzy @@ -20528,7 +20531,7 @@ msgstr "مُنقح الأخطاء" #: platform/windows/export/export.cpp #, fuzzy msgid "Failed to rename temporary file \"%s\"." -msgstr "لا يمكن حذف ملف مؤقت:" +msgstr "لا يمكن حذف ملف مؤقت." #: platform/windows/export/export.cpp msgid "Identity Type" @@ -20556,17 +20559,17 @@ msgstr "الإصدار" #: platform/windows/export/export.cpp #, fuzzy msgid "Product Version" -msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح:" +msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح" #: platform/windows/export/export.cpp #, fuzzy msgid "Company Name" -msgstr "إسم العقدة:" +msgstr "إسم العقدة" #: platform/windows/export/export.cpp #, fuzzy msgid "Product Name" -msgstr "اسم المشروع:" +msgstr "اسم المشروع" #: platform/windows/export/export.cpp #, fuzzy @@ -20580,7 +20583,7 @@ msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Resources Modification" -msgstr "دوران عشوائي:" +msgstr "دوران عشوائي" #: platform/windows/export/export.cpp #, fuzzy @@ -20617,7 +20620,7 @@ msgstr "لا يمكن العثور على مفتاح المتجر، لا يمك #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid identity type." -msgstr "مُحدد غير صالح:" +msgstr "مُحدد غير صالح." #: platform/windows/export/export.cpp #, fuzzy @@ -20639,7 +20642,7 @@ msgstr "صيغة غير صالحة." #: platform/windows/export/export.cpp #, fuzzy msgid "Failed to remove temporary file \"%s\"." -msgstr "لا يمكن حذف ملف مؤقت:" +msgstr "لا يمكن حذف ملف مؤقت." #: platform/windows/export/export.cpp msgid "" @@ -20690,8 +20693,9 @@ msgid "Osslsigncode" msgstr "" #: platform/windows/export/export.cpp +#, fuzzy msgid "Wine" -msgstr "" +msgstr "طبقة المعالجة Wine" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." @@ -20828,7 +20832,7 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Max Distance" -msgstr "اختر المسافة:" +msgstr "اختر المسافة" #: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp #, fuzzy @@ -20858,13 +20862,13 @@ msgstr "وضع الأيقونة" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Rotating" -msgstr "خطوة الدوران:" +msgstr "خطوة الدوران" #: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp #: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Current" -msgstr "الحالي:" +msgstr "الحالي" #: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp #, fuzzy @@ -20948,12 +20952,12 @@ msgstr "تحديد الهامش" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Screen" -msgstr "استدعاءات الرسم:" +msgstr "استدعاءات الرسم" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Limits" -msgstr "استدعاءات الرسم:" +msgstr "استدعاءات الرسم" #: scene/2d/camera_2d.cpp #, fuzzy @@ -21150,7 +21154,7 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Emitting" -msgstr "الإعدادات:" +msgstr "الإعدادات" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -21178,7 +21182,7 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Randomness" -msgstr "إعادة تشغيل عشوائية (ثواني):" +msgstr "إعادة تشغيل عشوائية (ثواني)" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21351,7 +21355,7 @@ msgstr "إغلاق المنحنى" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #, fuzzy msgid "Scale Amount" -msgstr "الكمية:" +msgstr "الكمية" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount Random" @@ -21377,25 +21381,25 @@ msgstr "" #: scene/resources/particles_material.cpp #, fuzzy msgid "Hue Variation" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Variation" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Variation Random" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Variation Curve" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21413,7 +21417,7 @@ msgstr "تقسيم المنحنى" #: scene/resources/particles_material.cpp #, fuzzy msgid "Offset Random" -msgstr "المُعادل:" +msgstr "المُعادل" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21612,12 +21616,12 @@ msgstr "وضع الأقليم" #: scene/2d/line_2d.cpp #, fuzzy msgid "End Cap Mode" -msgstr "وضع المحاذاة:" +msgstr "وضع المحاذاة" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" -msgstr "إعادة تسمية مجلد:" +msgstr "إعادة تسمية مجلد" #: scene/2d/line_2d.cpp msgid "Sharp Limit" @@ -21646,7 +21650,7 @@ msgstr "" #: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp #, fuzzy msgid "Edge Connection Margin" -msgstr "تعديل الإتصال:" +msgstr "تعديل الإتصال" #: scene/2d/navigation_2d.cpp msgid "" @@ -21663,7 +21667,7 @@ msgstr "الربط" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Path Desired Distance" -msgstr "اختر المسافة:" +msgstr "اختر المسافة" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" @@ -21672,7 +21676,7 @@ msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Path Max Distance" -msgstr "اختر المسافة:" +msgstr "اختر المسافة" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy @@ -21700,7 +21704,7 @@ msgstr "القلب أفقياً" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Max Speed" -msgstr "السرعة:" +msgstr "السرعة" #: scene/2d/navigation_agent_2d.cpp msgid "" @@ -21744,7 +21748,7 @@ msgstr "السفر" #: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" -msgstr "يُدير %s من الدرجات." +msgstr "يُدير %s من الدرجات" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy @@ -21754,12 +21758,12 @@ msgstr "ثابت" #: scene/2d/node_2d.cpp #, fuzzy msgid "Global Rotation Degrees" -msgstr "يُدير %s من الدرجات." +msgstr "يُدير %s من الدرجات" #: scene/2d/node_2d.cpp #, fuzzy msgid "Global Scale" -msgstr "حجم عشوائي:" +msgstr "حجم عشوائي" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy @@ -21779,7 +21783,7 @@ msgstr "" #: scene/2d/parallax_background.cpp #, fuzzy msgid "Base Offset" -msgstr "المُعادل:" +msgstr "المُعادل" #: scene/2d/parallax_background.cpp #, fuzzy @@ -21878,17 +21882,17 @@ msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp #, fuzzy msgid "Unit Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp #, fuzzy msgid "H Offset" -msgstr "المُعادل:" +msgstr "المُعادل" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp #, fuzzy msgid "V Offset" -msgstr "المُعادل:" +msgstr "المُعادل" #: scene/2d/path_2d.cpp scene/3d/path.cpp msgid "Cubic Interp" @@ -21951,7 +21955,7 @@ msgstr "" #: scene/2d/physics_body_2d.cpp #, fuzzy msgid "Inertia" -msgstr "شاقولياً:" +msgstr "شاقولياً" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -21990,7 +21994,7 @@ msgstr "المحاذاة الذكية" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Can Sleep" -msgstr "السرعة:" +msgstr "السرعة" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Damp" @@ -22037,7 +22041,7 @@ msgstr "البنية (اللاحقة)" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Remainder" -msgstr "مُحرك الإخراج البصري:" +msgstr "مُحرك الإخراج البصري" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -22239,7 +22243,7 @@ msgstr "وضع الأولية" #: scene/2d/tile_map.cpp #, fuzzy msgid "Centered Textures" -msgstr "المزايا الرئيسية:" +msgstr "المزايا الرئيسية" #: scene/2d/tile_map.cpp msgid "Cell Clip UV" @@ -22371,7 +22375,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp #, fuzzy msgid "World Scale" -msgstr "حجم عشوائي:" +msgstr "حجم عشوائي" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -22402,7 +22406,7 @@ msgstr "الوان الإنبعاث" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Degrees" -msgstr "يُدير %s من الدرجات." +msgstr "يُدير %s من الدرجات" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -22489,7 +22493,7 @@ msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Use Denoiser" -msgstr "تصفية:" +msgstr "تصفية" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Use HDR" @@ -22518,7 +22522,7 @@ msgstr "عام" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Max Size" -msgstr "الحجم:" +msgstr "الحجم" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22528,7 +22532,7 @@ msgstr "قص العُقد" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Custom Sky Rotation Degrees" -msgstr "يُدير %s من الدرجات." +msgstr "يُدير %s من الدرجات" #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp #, fuzzy @@ -22562,7 +22566,7 @@ msgstr "مع البيانات" #: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Bone Name" -msgstr "إسم العقدة:" +msgstr "إسم العقدة" #: scene/3d/camera.cpp msgid "Keep Aspect" @@ -22589,7 +22593,7 @@ msgstr "" #: scene/3d/camera.cpp #, fuzzy msgid "Frustum Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: scene/3d/camera.cpp #, fuzzy @@ -22853,7 +22857,7 @@ msgstr "الخطوط" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Horizontal Alignment" -msgstr "عَرضياً:" +msgstr "عَرضياً" #: scene/3d/label_3d.cpp #, fuzzy @@ -22919,7 +22923,7 @@ msgstr "فصل المسار" #: scene/3d/light.cpp #, fuzzy msgid "Blend Splits" -msgstr "أوقات الدمج:" +msgstr "أوقات الدمج" #: scene/3d/light.cpp #, fuzzy @@ -22965,7 +22969,7 @@ msgstr "" #: scene/3d/mesh_instance.cpp #, fuzzy msgid "Transform Normals" -msgstr "أجهض التحول." +msgstr "أجهض التحول" #: scene/3d/navigation.cpp msgid "" @@ -23058,12 +23062,12 @@ msgstr "تشغيل/إطفاء الوضوحية Visibility" #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" -msgstr "استدعاءات الرسم:" +msgstr "استدعاءات الرسم" #: scene/3d/particles.cpp #, fuzzy msgid "Passes" -msgstr "استدعاءات الرسم:" +msgstr "استدعاءات الرسم" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." @@ -23161,7 +23165,7 @@ msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Relaxation" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/3d/physics_body.cpp #, fuzzy @@ -23176,7 +23180,7 @@ msgstr "خطي" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Lower" -msgstr "أقصي أخطاء زواية:" +msgstr "أقصي أخطاء زواية" #: scene/3d/physics_body.cpp #, fuzzy @@ -23309,7 +23313,7 @@ msgstr "" #: scene/3d/physics_body.cpp #, fuzzy msgid "Body Offset" -msgstr "المُعادل:" +msgstr "المُعادل" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -23342,7 +23346,7 @@ msgstr "استثناء العُقد" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Params" -msgstr "لقد تم تغيير المَعلم:" +msgstr "لقد تم تغيير المَعلم" #: scene/3d/physics_joint.cpp msgid "Angular Limit" @@ -23370,7 +23374,7 @@ msgstr "تحريك المسار لليمين" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Max Impulse" -msgstr "السرعة:" +msgstr "السرعة" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23380,12 +23384,12 @@ msgstr "خطي" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Upper Distance" -msgstr "اختر المسافة:" +msgstr "اختر المسافة" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Lower Distance" -msgstr "اختر المسافة:" +msgstr "اختر المسافة" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23418,7 +23422,7 @@ msgstr "رسوم متحركة" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Angular Ortho" -msgstr "أقصي أخطاء زواية:" +msgstr "أقصي أخطاء زواية" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23433,7 +23437,7 @@ msgstr "الشروع" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Force Limit" -msgstr "استدعاءات الرسم:" +msgstr "استدعاءات الرسم" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23533,7 +23537,7 @@ msgstr "" #: scene/3d/portal.cpp #, fuzzy msgid "Linked Room" -msgstr "جذر التعديل المباشر:" +msgstr "جذر التعديل المباشر" #: scene/3d/portal.cpp #, fuzzy @@ -23552,7 +23556,7 @@ msgstr "" #: scene/3d/proximity_group.cpp #, fuzzy msgid "Grid Radius" -msgstr "نصف القطر:" +msgstr "نصف القطر" #: scene/3d/ray_cast.cpp #, fuzzy @@ -23570,7 +23574,7 @@ msgstr "وضع التحديث" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Origin Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: scene/3d/reflection_probe.cpp #, fuzzy @@ -23823,12 +23827,12 @@ msgstr "إنشاء مُضلع التصادم" #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" -msgstr "شجرة التحريك غير صالحة." +msgstr "شجرة التحريك غير صالحة" #: scene/3d/soft_body.cpp #, fuzzy msgid "Total Mass" -msgstr "المجموع الكلي:" +msgstr "المجموع الكلي" #: scene/3d/soft_body.cpp msgid "Linear Stiffness" @@ -23945,7 +23949,7 @@ msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Use As Traction" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/3d/vehicle_body.cpp msgid "Use As Steering" @@ -23978,6 +23982,16 @@ msgstr "خطأ" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "ترتيب" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "استخدم Ambient" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -23991,7 +24005,7 @@ msgstr "يتجاوز" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Material Overlay" -msgstr "تغيرات المادة:" +msgstr "تغيرات المادة" #: scene/3d/visual_instance.cpp #, fuzzy @@ -24001,7 +24015,7 @@ msgstr "إنشاء عُقدة تظليل" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Extra Cull Margin" -msgstr "وسائط إستدعاء إضافية :" +msgstr "وسائط إستدعاء إضافية" #: scene/3d/visual_instance.cpp #, fuzzy @@ -24026,7 +24040,7 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Min Distance" -msgstr "اختر المسافة:" +msgstr "اختر المسافة" #: scene/3d/visual_instance.cpp msgid "Min Hysteresis" @@ -24075,12 +24089,12 @@ msgstr "عقدة الخلط" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Fadein Time" -msgstr "وقت التلاشي X (ثواني):" +msgstr "وقت التلاشي X (ثواني)" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Fadeout Time" -msgstr "وقت التلاشي X (ثواني):" +msgstr "وقت التلاشي X (ثواني)" #: scene/animation/animation_blend_tree.cpp msgid "Auto Restart" @@ -24097,17 +24111,17 @@ msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Random Delay" -msgstr "إمالة عشوائية:" +msgstr "إمالة عشوائية" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Add Amount" -msgstr "الكمية:" +msgstr "الكمية" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Blend Amount" -msgstr "الكمية:" +msgstr "الكمية" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -24123,7 +24137,7 @@ msgstr "أضف منفذ أدخال" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Xfade Time" -msgstr "وقت التلاشي X (ثواني):" +msgstr "وقت التلاشي X (ثواني)" #: scene/animation/animation_node_state_machine.cpp #, fuzzy @@ -24171,7 +24185,7 @@ msgstr "أضفة نقطة الرسوم المتحركة" #: scene/animation/animation_player.cpp #, fuzzy msgid "Playback Options" -msgstr "إعدادات الصف (Class):" +msgstr "إعدادات الصف (Class)" #: scene/animation/animation_player.cpp #, fuzzy @@ -24214,7 +24228,7 @@ msgstr "العُقدة الرئيسة لمُشغل الرسومات المتحر #: scene/animation/animation_tree.cpp #, fuzzy msgid "Tree Root" -msgstr "إنشاء العُقدة الرئيسة (الجذر):" +msgstr "إنشاء العُقدة الرئيسة (الجذر)" #: scene/animation/animation_tree.cpp #, fuzzy @@ -24475,12 +24489,12 @@ msgstr "الاتجاهات" #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Min Size" -msgstr "حجم الخطوط:" +msgstr "حجم الخطوط" #: scene/gui/control.cpp #, fuzzy msgid "Pivot Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: scene/gui/control.cpp #, fuzzy @@ -24533,7 +24547,7 @@ msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Default Cursor Shape" -msgstr "تحميل نسق المسار الإفتراضي." +msgstr "تحميل نسق المسار الإفتراضي" #: scene/gui/control.cpp msgid "Pass On Modal Close Click" @@ -24591,12 +24605,12 @@ msgstr "قطع الاتصال" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Scroll Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Snap Distance" -msgstr "اختر المسافة:" +msgstr "اختر المسافة" #: scene/gui/graph_edit.cpp #, fuzzy @@ -24696,7 +24710,7 @@ msgstr "" #: scene/gui/item_list.cpp #, fuzzy msgid "Icon Scale" -msgstr "حجم عشوائي:" +msgstr "حجم عشوائي" #: scene/gui/item_list.cpp #, fuzzy @@ -24711,7 +24725,7 @@ msgstr "ألحق" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy msgid "Visible Characters" -msgstr "الأحرف الصالحة:" +msgstr "الأحرف الصالحة" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy @@ -24737,7 +24751,7 @@ msgstr "" #: scene/gui/line_edit.cpp #, fuzzy msgid "Secret Character" -msgstr "الأحرف الصالحة:" +msgstr "الأحرف الصالحة" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" @@ -24803,7 +24817,7 @@ msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Blink Speed" -msgstr "السرعة:" +msgstr "السرعة" #: scene/gui/link_button.cpp msgid "Underline" @@ -24887,7 +24901,7 @@ msgstr "بحث" #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" -msgstr "الحالي:" +msgstr "الحالي" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." @@ -24948,7 +24962,7 @@ msgstr "مسافة بادئة تلقائية" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Elapsed Time" -msgstr "أوقات الدمج:" +msgstr "أوقات الدمج" #: scene/gui/rich_text_effect.cpp #, fuzzy @@ -24958,7 +24972,7 @@ msgstr "النهاية" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Character" -msgstr "الأحرف الصالحة:" +msgstr "الأحرف الصالحة" #: scene/gui/rich_text_label.cpp msgid "BBCode" @@ -24971,7 +24985,7 @@ msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" -msgstr "الحجم:" +msgstr "الحجم" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -24994,7 +25008,7 @@ msgstr "المحدد فقط" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Override Selected Font Color" -msgstr "عدل على الحساب الحالي:" +msgstr "عدل على الحساب الحالي" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -25024,7 +25038,7 @@ msgstr "تزويد السطح" #: scene/gui/scroll_container.cpp #, fuzzy msgid "Horizontal Enabled" -msgstr "عَرضياً:" +msgstr "عَرضياً" #: scene/gui/scroll_container.cpp #, fuzzy @@ -25047,22 +25061,22 @@ msgstr "اختر لوناً" #: scene/gui/slider.cpp #, fuzzy msgid "Ticks On Borders" -msgstr "إعادة تسمية مجلد:" +msgstr "إعادة تسمية مجلد" #: scene/gui/spin_box.cpp #, fuzzy msgid "Prefix" -msgstr "بادئة:" +msgstr "بادئة" #: scene/gui/spin_box.cpp #, fuzzy msgid "Suffix" -msgstr "لاحقة:" +msgstr "لاحقة" #: scene/gui/split_container.cpp #, fuzzy msgid "Split Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: scene/gui/split_container.cpp scene/gui/tree.cpp #, fuzzy @@ -25081,7 +25095,7 @@ msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp #, fuzzy msgid "Current Tab" -msgstr "الحالي:" +msgstr "الحالي" #: scene/gui/tab_container.cpp #, fuzzy @@ -25095,7 +25109,7 @@ msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp #, fuzzy msgid "Drag To Rearrange Enabled" -msgstr "إسحب وأسقط لإعادة الترتيب." +msgstr "إسحب وأسقط لإعادة الترتيب" #: scene/gui/tab_container.cpp msgid "Use Hidden Tabs For Min Size" @@ -25126,7 +25140,7 @@ msgstr "تخطي نقاط التكسّر" #: scene/gui/text_edit.cpp #, fuzzy msgid "Fold Gutter" -msgstr "مجلد:" +msgstr "مجلد" #: scene/gui/text_edit.cpp #, fuzzy @@ -25146,17 +25160,17 @@ msgstr "تفعيل" #: scene/gui/text_edit.cpp #, fuzzy msgid "Scroll Vertical" -msgstr "شاقولياً:" +msgstr "شاقولياً" #: scene/gui/text_edit.cpp #, fuzzy msgid "Scroll Horizontal" -msgstr "عَرضياً:" +msgstr "عَرضياً" #: scene/gui/text_edit.cpp #, fuzzy msgid "Draw" -msgstr "استدعاءات الرسم:" +msgstr "استدعاءات الرسم" #: scene/gui/text_edit.cpp #, fuzzy @@ -25216,7 +25230,7 @@ msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" -msgstr "وضع التشغيل:" +msgstr "وضع التشغيل" #: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" @@ -25234,7 +25248,7 @@ msgstr "الشروع" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Degrees" -msgstr "يُدير %s من الدرجات." +msgstr "يُدير %s من الدرجات" #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp #, fuzzy @@ -25287,7 +25301,7 @@ msgstr "زر معطّل" #: scene/gui/tree.cpp #, fuzzy msgid "Hide Root" -msgstr "إنشاء العُقدة الرئيسة (الجذر):" +msgstr "إنشاء العُقدة الرئيسة (الجذر)" #: scene/gui/tree.cpp msgid "Drop Mode Flags" @@ -25342,7 +25356,7 @@ msgstr "" #: scene/main/http_request.cpp #, fuzzy msgid "Timeout" -msgstr "انتهت المهلة." +msgstr "انتهت المهلة" #: scene/main/node.cpp msgid "" @@ -25387,17 +25401,17 @@ msgstr "إعادة التسمية" #: scene/main/node.cpp #, fuzzy msgid "Owner" -msgstr "ملاك:" +msgstr "ملاك" #: scene/main/node.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Multiplayer" -msgstr "تحديد التكرار:" +msgstr "تحديد التكرار" #: scene/main/node.cpp #, fuzzy msgid "Custom Multiplayer" -msgstr "تحديد التكرار:" +msgstr "تحديد التكرار" #: scene/main/node.cpp msgid "Process Priority" @@ -25434,7 +25448,7 @@ msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Multiplayer Poll" -msgstr "تحديد التكرار:" +msgstr "تحديد التكرار" #: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp #: scene/resources/shape_2d.cpp @@ -25470,12 +25484,12 @@ msgstr "أنشئ الحد" #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" -msgstr "الانعكاسات" +msgstr "انعكاسات" #: scene/main/scene_tree.cpp #, fuzzy msgid "Atlas Size" -msgstr "حجم الخطوط:" +msgstr "حجم الخطوط" #: scene/main/scene_tree.cpp msgid "Atlas Subdiv" @@ -25530,7 +25544,7 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy msgid "Autostart" -msgstr "إعادة تشغيل تلقائية:" +msgstr "إعادة تشغيل تلقائية" #: scene/main/viewport.cpp #, fuzzy @@ -25615,7 +25629,7 @@ msgstr "تصحيح الأخطاء" #: scene/main/viewport.cpp #, fuzzy msgid "Render Target" -msgstr "مُحرك الإخراج البصري:" +msgstr "مُحرك الإخراج البصري" #: scene/main/viewport.cpp msgid "V Flip" @@ -25736,7 +25750,7 @@ msgstr "" #: scene/resources/concave_polygon_shape_2d.cpp #, fuzzy msgid "Segments" -msgstr "معاملات المشهد الرئيس:" +msgstr "معاملات المشهد الرئيس" #: scene/resources/curve.cpp #, fuzzy @@ -25779,7 +25793,7 @@ msgstr "القص Clip مُعطّل" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "H Separation" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25849,7 +25863,7 @@ msgstr "عنصر معطّل" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Off" -msgstr "المُعادل:" +msgstr "المُعادل" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25869,12 +25883,12 @@ msgstr "الاجبار على التعديل الابيض" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Shadow Offset X" -msgstr "معادل الشبكة على المحور الأفقي X:" +msgstr "معادل الشبكة على المحور الأفقي X" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Shadow Offset Y" -msgstr "معادل الشبكة على المحور Y:" +msgstr "معادل الشبكة على المحور Y" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25934,12 +25948,12 @@ msgstr "المشهد الرئيس" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Folded" -msgstr "مجلد:" +msgstr "مجلد" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Fold" -msgstr "مجلد:" +msgstr "مجلد" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Readonly" @@ -26060,12 +26074,12 @@ msgstr "الاتجاهات" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Close H Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Close V Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26095,7 +26109,7 @@ msgstr "فاصل مُسمّى" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Separator" -msgstr "مُشغّل اللون." +msgstr "مُشغّل اللون" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26105,12 +26119,12 @@ msgstr "إعادة تسمية عنصر اللون" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Separator" -msgstr "مُشغّل اللون." +msgstr "مُشغّل اللون" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "V Separation" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26155,17 +26169,17 @@ msgstr "الألوان" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Close Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Port Offset" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26277,12 +26291,12 @@ msgstr "أظهر الموجهات" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Scroll Border" -msgstr "شاقولياً:" +msgstr "شاقولياً" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Scroll Speed" -msgstr "مقدار إزاحة الشبكة:" +msgstr "مقدار إزاحة الشبكة" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26292,7 +26306,7 @@ msgstr "تحديد الهامش" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Line Separation" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26354,7 +26368,7 @@ msgstr "الهدف" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Folder" -msgstr "مجلد:" +msgstr "مجلد" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26394,7 +26408,7 @@ msgstr "بالعرض يساراً" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Screen Picker" -msgstr "مُشغل الشاشة." +msgstr "مُشغل الشاشة" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26457,12 +26471,12 @@ msgstr "المشهد الرئيس" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Table H Separation" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Table V Separation" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26557,7 +26571,7 @@ msgstr "مسار التركيز" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Outline Size" -msgstr "حجم الخطوط:" +msgstr "حجم الخطوط" #: scene/resources/dynamic_font.cpp #, fuzzy @@ -26572,12 +26586,12 @@ msgstr "الإشارات" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" -msgstr "خيارات إضافية:" +msgstr "خيارات إضافية" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Char" -msgstr "الأحرف الصالحة:" +msgstr "الأحرف الصالحة" #: scene/resources/dynamic_font.cpp #, fuzzy @@ -26605,12 +26619,12 @@ msgstr "الوثائق الإلكترونية" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Rotation" -msgstr "خطوة الدوران:" +msgstr "خطوة الدوران" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Rotation Degrees" -msgstr "يُدير %s من الدرجات." +msgstr "يُدير %s من الدرجات" #: scene/resources/environment.cpp msgid "Canvas Max Layer" @@ -26637,12 +26651,12 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Sun Color" -msgstr "تخزين الملف:" +msgstr "تخزين الملف" #: scene/resources/environment.cpp #, fuzzy msgid "Sun Amount" -msgstr "الكمية:" +msgstr "الكمية" #: scene/resources/environment.cpp #, fuzzy @@ -26733,12 +26747,12 @@ msgstr "الخطوة" #: scene/resources/environment.cpp #, fuzzy msgid "Fade In" -msgstr "تلاشي في البداية (ثواني):" +msgstr "تلاشي في البداية (ثواني)" #: scene/resources/environment.cpp #, fuzzy msgid "Fade Out" -msgstr "تلاشي من النهاية (ثواني):" +msgstr "تلاشي من النهاية (ثواني)" #: scene/resources/environment.cpp #, fuzzy @@ -26756,7 +26770,7 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Radius 2" -msgstr "نصف القطر:" +msgstr "نصف القطر" #: scene/resources/environment.cpp msgid "Intensity 2" @@ -26787,7 +26801,7 @@ msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Distance" -msgstr "اختر المسافة:" +msgstr "اختر المسافة" #: scene/resources/environment.cpp msgid "Transition" @@ -26871,17 +26885,17 @@ msgstr "ضوء" #: scene/resources/environment.cpp #, fuzzy msgid "Saturation" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/resources/environment.cpp #, fuzzy msgid "Color Correction" -msgstr "الوظيفة البرمجية للون." +msgstr "الوظيفة البرمجية للون" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" -msgstr "الحالي:" +msgstr "الحالي" #: scene/resources/font.cpp #, fuzzy @@ -26896,7 +26910,7 @@ msgstr "العمق" #: scene/resources/gradient.cpp #, fuzzy msgid "Offsets" -msgstr "المُعادل:" +msgstr "المُعادل" #: scene/resources/height_map_shape.cpp msgid "Map Width" @@ -26960,7 +26974,7 @@ msgstr "المسافة البادئة يميناً" #: scene/resources/material.cpp #, fuzzy msgid "Ensure Correct Normals" -msgstr "أجهض التحول." +msgstr "أجهض التحول" #: scene/resources/material.cpp msgid "Albedo Tex MSDF" @@ -26982,7 +26996,7 @@ msgstr "" #: scene/resources/material.cpp servers/visual_server.cpp #, fuzzy msgid "Parameters" -msgstr "لقد تم تغيير المَعلم:" +msgstr "لقد تم تغيير المَعلم" #: scene/resources/material.cpp #, fuzzy @@ -27026,7 +27040,7 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Grow Amount" -msgstr "الكمية:" +msgstr "الكمية" #: scene/resources/material.cpp msgid "Use Alpha Scissor" @@ -27133,7 +27147,7 @@ msgstr "الإنتقال" #: scene/resources/material.cpp #, fuzzy msgid "Refraction" -msgstr "التباعُدات:" +msgstr "التباعُدات" #: scene/resources/material.cpp msgid "Detail" @@ -27198,12 +27212,12 @@ msgstr "محو التَحَوّل" #: scene/resources/multimesh.cpp #, fuzzy msgid "Color Format" -msgstr "مُشغّل اللون." +msgstr "مُشغّل اللون" #: scene/resources/multimesh.cpp #, fuzzy msgid "Transform Format" -msgstr "أجهض التحول." +msgstr "أجهض التحول" #: scene/resources/multimesh.cpp msgid "Custom Data Format" @@ -27221,7 +27235,7 @@ msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Sampling" -msgstr "تحجيم:" +msgstr "تحجيم" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27231,7 +27245,7 @@ msgstr "حدد نوع المتغير" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Parsed Geometry Type" -msgstr "توزيع الأشكال الهندسية..." +msgstr "توزيع الأشكال الهندسية" #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" @@ -27249,7 +27263,7 @@ msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Agents" -msgstr "معاملات المشهد الرئيس:" +msgstr "معاملات المشهد الرئيس" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" @@ -27290,7 +27304,7 @@ msgstr "أظهر الإفتراضي" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Sample Distance" -msgstr "اختر المسافة:" +msgstr "اختر المسافة" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27317,7 +27331,7 @@ msgstr "توليد AABB" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Baking AABB Offset" -msgstr "المُعادل:" +msgstr "المُعادل" #: scene/resources/occluder_shape.cpp msgid "Spheres" @@ -27362,7 +27376,7 @@ msgstr "مُعدّل تباطؤ الرؤية الحُرة" #: scene/resources/particles_material.cpp #, fuzzy msgid "Point Texture" -msgstr "نقاط الانبعاث:" +msgstr "نقاط الانبعاث" #: scene/resources/particles_material.cpp msgid "Normal Texture" @@ -27381,7 +27395,7 @@ msgstr "أضف منفذ أدخال" #: scene/resources/particles_material.cpp #, fuzzy msgid "Scale Random" -msgstr "نسبة التكبير:" +msgstr "نسبة التكبير" #: scene/resources/particles_material.cpp #, fuzzy @@ -27399,7 +27413,7 @@ msgstr "" #: scene/resources/plane_shape.cpp #, fuzzy msgid "Plane" -msgstr "التبويت:" +msgstr "التبويت" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -27425,7 +27439,7 @@ msgstr "" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Top Radius" -msgstr "نصف القطر:" +msgstr "نصف القطر" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -27476,7 +27490,7 @@ msgstr "العظام" #: scene/resources/sky.cpp #, fuzzy msgid "Radiance Size" -msgstr "حجم الخطوط:" +msgstr "حجم الخطوط" #: scene/resources/sky.cpp msgid "Panorama" @@ -27490,7 +27504,7 @@ msgstr "الطابق التالي" #: scene/resources/sky.cpp #, fuzzy msgid "Horizon Color" -msgstr "تخزين الملف:" +msgstr "تخزين الملف" #: scene/resources/sky.cpp #, fuzzy @@ -27601,7 +27615,7 @@ msgstr "التقاط" #: scene/resources/texture.cpp #, fuzzy msgid "From" -msgstr "وضع التشغيل:" +msgstr "وضع التشغيل" #: scene/resources/texture.cpp #, fuzzy @@ -27769,7 +27783,7 @@ msgstr "أختبار" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Edge Connection Margin" -msgstr "تعديل الإتصال:" +msgstr "تعديل الإتصال" #: scene/resources/world_2d.cpp msgid "Canvas" @@ -27805,7 +27819,7 @@ msgstr "عنصر خِيار" #: servers/audio/audio_stream.cpp #, fuzzy msgid "Random Pitch" -msgstr "إمالة عشوائية:" +msgstr "إمالة عشوائية" #: servers/audio/effects/audio_effect_capture.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -27857,7 +27871,7 @@ msgstr "" #: servers/audio/effects/audio_effect_panner.cpp #, fuzzy msgid "Pan" -msgstr "التبويت:" +msgstr "التبويت" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp @@ -27955,7 +27969,7 @@ msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy msgid "FFT Size" -msgstr "الحجم:" +msgstr "الحجم" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" @@ -27985,7 +27999,7 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy msgid "Time Pullout (ms)" -msgstr "انتهت المهلة." +msgstr "انتهت المهلة" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" @@ -28053,7 +28067,7 @@ msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp #, fuzzy msgid "BP Hash Table Size" -msgstr "الحجم:" +msgstr "الحجم" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" @@ -28179,7 +28193,7 @@ msgstr "لا يمكن تعديل الثوابت." #: servers/visual/visual_server_scene.cpp #, fuzzy msgid "Spatial Partitioning" -msgstr "تجزئة..." +msgstr "تجزئة" #: servers/visual_server.cpp #, fuzzy @@ -28369,7 +28383,7 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Batching" -msgstr "جاري البحث..." +msgstr "جاري البحث" #: servers/visual_server.cpp msgid "Use Batching" @@ -28399,7 +28413,7 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Max Join Items" -msgstr "إدارة العناصر..." +msgstr "إدارة العناصر" #: servers/visual_server.cpp msgid "Batch Buffer Size" diff --git a/editor/translations/az.po b/editor/translations/az.po index d4ffe0665e..b6b36d99e5 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -12593,9 +12593,10 @@ msgstr "Yapışdır(Snap):" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13952,12 +13953,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22688,6 +22688,15 @@ msgstr "Maks. Xətti Xəta:" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "İnterpolasiya rejimi" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index a6a8b72ea5..262a6825a6 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -17,13 +17,14 @@ # Ivan Gechev <ivan_banov@abv.bg>, 2022. # BigHomieDripDrop <bartu.bali@gmail.com>, 2022. # xaio <xaio666@gmail.com>, 2022. +# Vosh <vosh4k@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-22 15:26+0000\n" -"Last-Translator: xaio <xaio666@gmail.com>\n" +"PO-Revision-Date: 2022-10-25 15:43+0000\n" +"Last-Translator: Vosh <vosh4k@gmail.com>\n" "Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/" "godot/bg/>\n" "Language: bg\n" @@ -31,7 +32,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.14.2-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -437,19 +438,16 @@ msgid "Button Mask" msgstr "Бутон" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -#, fuzzy msgid "Global Position" -msgstr "Глобална константа" +msgstr "Глобална позиция" #: core/os/input_event.cpp -#, fuzzy msgid "Factor" -msgstr "Вектор" +msgstr "Фактор" #: core/os/input_event.cpp -#, fuzzy msgid "Button Index" -msgstr "Бутон" +msgstr "Индекс на бутона" #: core/os/input_event.cpp msgid "Doubleclick" @@ -485,9 +483,8 @@ msgid "Axis" msgstr "Ос" #: core/os/input_event.cpp -#, fuzzy msgid "Axis Value" -msgstr "Закачане на стойността" +msgstr "Стойност на оста" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -510,14 +507,12 @@ msgid "Delta" msgstr "Делта" #: core/os/input_event.cpp -#, fuzzy msgid "Channel" -msgstr "Промяна на филтъра" +msgstr "Канал" #: core/os/input_event.cpp main/main.cpp -#, fuzzy msgid "Message" -msgstr "Съобщение за подаването" +msgstr "Съобщение" #: core/os/input_event.cpp #, fuzzy @@ -527,9 +522,8 @@ msgstr "Скалиране" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity" -msgstr "Орбитален изглед отдясно" +msgstr "Скорост" #: core/os/input_event.cpp msgid "Instrument" @@ -547,14 +541,12 @@ msgstr "Стойност на контролер" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Application" -msgstr "Действие" +msgstr "Приложение" #: core/project_settings.cpp main/main.cpp -#, fuzzy msgid "Config" -msgstr "Настройване на прилепването" +msgstr "Конфигурация" #: core/project_settings.cpp #, fuzzy @@ -617,9 +609,8 @@ msgstr "Име на персонална потребителска катего #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Display" -msgstr "Показване на всичко" +msgstr "Покажи" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp @@ -669,9 +660,8 @@ msgid "Main Run Args" msgstr "" #: core/project_settings.cpp -#, fuzzy msgid "Scene Naming" -msgstr "Път на сцената:" +msgstr "Наименование на сцена" #: core/project_settings.cpp msgid "Search In File Extensions" @@ -682,9 +672,8 @@ msgid "Script Templates Search Path" msgstr "Път за търсене на скриптови шаблони" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "Контрол на версиите" +msgstr "Стартирай контрол на версиите при стартиране" #: core/project_settings.cpp #, fuzzy @@ -1053,7 +1042,7 @@ msgstr "Скалиране" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Follow Surface" -msgstr "" +msgstr "Следвай повърхност" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" @@ -1143,9 +1132,8 @@ msgstr "Промяна на повикана функция (Анимация)" #: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Frame" -msgstr "Добавяне на кадър" +msgstr "Кадър" #: editor/animation_track_editor.cpp editor/editor_profiler.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -1156,9 +1144,8 @@ msgstr "Време" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: platform/osx/export/export.cpp -#, fuzzy msgid "Location" -msgstr "Стъпка при завъртане:" +msgstr "Местоположение" #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp @@ -1339,19 +1326,16 @@ msgid "Remove this track." msgstr "Премахване на тази пътечка." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s):" -msgstr "Време (сек): " +msgstr "Време (сек):" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Position:" -msgstr "Създаване на функция" +msgstr "Позиция:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rotation:" -msgstr "Стъпка при завъртане:" +msgstr "Завъртане:" #: editor/animation_track_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -1646,7 +1630,7 @@ msgstr "" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "" +msgstr "Клипбордът е празен!" #: editor/animation_track_editor.cpp msgid "Paste Tracks" @@ -12795,9 +12779,10 @@ msgstr "Настройки за прилепването" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Отместване:" @@ -14158,16 +14143,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Неправилен път до проекта (Променяли ли сте нещо?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Файлът „project.godot“ не може да бъде зареден от пътя на проекта (грешка " "%d). Възможно е той да липсва или да е повреден." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Не може да бъде отворен проектът в „%s“." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -23350,6 +23336,15 @@ msgstr "Грешка от %s" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Сортиране" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index f32a090f27..df79cd5d84 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -13807,9 +13807,10 @@ msgstr "অ্যানিমেশনের সিদ্ধান্তসম #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "অফসেট/ভারসাম্য:" @@ -15277,14 +15278,13 @@ msgstr "অকার্যকর প্রকল্পের পথ (কোন #: editor/project_manager.cpp #, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।" #: editor/project_manager.cpp #, fuzzy -msgid "Couldn't edit project.godot in project path." -msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।" +msgid "Couldn't save project at '%s' (error %d)." +msgstr "সংযোগ..." #: editor/project_manager.cpp #, fuzzy @@ -24888,6 +24888,15 @@ msgstr "সমস্যা/ভুল" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "সাজান:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/br.po b/editor/translations/br.po index 7b92059104..0cfc29b4d1 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -12459,9 +12459,10 @@ msgstr "Tro Fiñvskeudenn" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13803,12 +13804,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22459,6 +22459,15 @@ msgstr "Melezour" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Mod Interpoladur" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index b08b3be823..d3ced0a876 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -13232,9 +13232,10 @@ msgstr "Opcions d'Ajustament" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "òfset:" @@ -14752,16 +14753,17 @@ msgid "Invalid project path (changed anything?)." msgstr "El Camí del Projecte no és vàlid (S'ha produit algun canvi?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "No es pot carregar el fitxer 'project.godot' en el camí del projecte (error " "%d). Pot ser que falti o que estigui malmès." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "No es pot editar el fitxer 'project.godot' en el camí del projecte." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "No es pot obrir el projecte a '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -24377,6 +24379,15 @@ msgstr "Error" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Ordena" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 01c28b207e..173d38c85c 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -32,13 +32,14 @@ # JoeMoos <josephmoose13@gmail.com>, 2022. # Mirinek <mirek.nozicka77@gmail.com>, 2022. # Lubomír Baloun <lubosbaloun@gmail.com>, 2022. +# Ondřej Pavelka <flamekick97@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-19 05:22+0000\n" -"Last-Translator: Lubomír Baloun <lubosbaloun@gmail.com>\n" +"PO-Revision-Date: 2022-12-12 09:46+0000\n" +"Last-Translator: Ondřej Pavelka <flamekick97@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -46,11 +47,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "Ovladač Grafického Tabletu" +msgstr "Ovladače grafického tabletu" #: core/bind/core_bind.cpp msgid "Clipboard" @@ -65,9 +66,8 @@ msgid "Exit Code" msgstr "Kód pro ukončení (exit code)" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "V-Sync Zapnutý" +msgstr "V-Sync zapnutý" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" @@ -93,22 +93,20 @@ msgstr "Nechat ladící program otevřený" #: core/bind/core_bind.cpp msgid "Min Window Size" -msgstr "Minimální Velikost Okna" +msgstr "Minimální velikost okna" #: core/bind/core_bind.cpp msgid "Max Window Size" -msgstr "Maximální Velikost Okna" +msgstr "Maximální velikost okna" #: core/bind/core_bind.cpp -#, fuzzy msgid "Screen Orientation" -msgstr "Operátor screen." +msgstr "Orientace obrazovky" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Window" -msgstr "Nové okno" +msgstr "Okno" #: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy @@ -127,7 +125,7 @@ msgstr "Přepnout celou obrazovku" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "Maximalizováno" #: core/bind/core_bind.cpp #, fuzzy @@ -224,7 +222,7 @@ msgstr "Paměť" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "Limity" #: core/command_queue_mt.cpp #, fuzzy @@ -284,9 +282,8 @@ msgid "Read Chunk Size" msgstr "" #: core/io/marshalls.cpp -#, fuzzy msgid "Object ID" -msgstr "Kreslené objekty:" +msgstr "ID Objektu" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp #, fuzzy @@ -407,7 +404,7 @@ msgstr "Status" #: core/message_queue.cpp msgid "Message Queue" -msgstr "" +msgstr "Fronta zpráv" #: core/message_queue.cpp msgid "Max Size (KB)" @@ -445,7 +442,7 @@ msgstr "Správa verzí" #: core/os/input_event.cpp msgid "Meta" -msgstr "" +msgstr "Meta" #: core/os/input_event.cpp #, fuzzy @@ -519,7 +516,7 @@ msgstr "Profil" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "Tužka invertována" #: core/os/input_event.cpp #, fuzzy @@ -589,7 +586,7 @@ msgstr "Inicializovat" #: core/os/input_event.cpp msgid "Instrument" -msgstr "" +msgstr "Nástroj" #: core/os/input_event.cpp #, fuzzy @@ -663,8 +660,9 @@ msgid "Use Hidden Project Data Directory" msgstr "" #: core/project_settings.cpp +#, fuzzy msgid "Use Custom User Dir" -msgstr "" +msgstr "Použít vlastní uživatelské dir" #: core/project_settings.cpp msgid "Custom User Dir Name" @@ -1054,8 +1052,9 @@ msgstr "Vyrovnávací Paměti" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#, fuzzy msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" +msgstr "Velikost zásobníku polygonového plátna (v KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -1108,7 +1107,7 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Lights" -msgstr "" +msgstr "Maximální počet renderovatelných světel" #: drivers/gles3/rasterizer_scene_gles3.cpp #, fuzzy @@ -1116,8 +1115,9 @@ msgid "Max Renderable Reflections" msgstr "Vycentrovat výběr" #: drivers/gles3/rasterizer_scene_gles3.cpp +#, fuzzy msgid "Max Lights Per Object" -msgstr "" +msgstr "Maximální počet světel na objekt" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" @@ -1266,7 +1266,7 @@ msgstr "Množství:" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Args" -msgstr "" +msgstr "Argumenty" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp @@ -1289,8 +1289,9 @@ msgstr "Nastavit úchyt" #: editor/import/resource_importer_texture.cpp #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +#, fuzzy msgid "Stream" -msgstr "" +msgstr "Stream" #: editor/animation_track_editor.cpp #, fuzzy @@ -1577,9 +1578,8 @@ msgstr "Odstranit stopu animace" #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editors" -msgstr "Editor" +msgstr "Editory" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #, fuzzy @@ -2323,7 +2323,7 @@ msgstr "Otevřít" #: editor/dependency_editor.cpp msgid "Owners of: %s (Total: %d)" -msgstr "" +msgstr "Vlastníci: %s (Dohromady: %d)" #: editor/dependency_editor.cpp msgid "" @@ -2884,8 +2884,9 @@ msgid "Choose" msgstr "Vyberte" #: editor/editor_export.cpp +#, fuzzy msgid "Project export for platform:" -msgstr "" +msgstr "Exportovat projekt pro platformu:" #: editor/editor_export.cpp #, fuzzy @@ -3015,8 +3016,9 @@ msgid "Binary Format" msgstr "Operátor barvy." #: editor/editor_export.cpp +#, fuzzy msgid "64 Bits" -msgstr "" +msgstr "64 Bitů" #: editor/editor_export.cpp msgid "Embed PCK" @@ -3029,19 +3031,19 @@ msgstr "Oblast textury" #: editor/editor_export.cpp msgid "BPTC" -msgstr "" +msgstr "BPTC" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "S3TC" -msgstr "" +msgstr "S3TC" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC" -msgstr "" +msgstr "ETC" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC2" -msgstr "" +msgstr "ETC2" #: editor/editor_export.cpp msgid "No BPTC Fallbacks" @@ -3090,8 +3092,9 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "Při 32-bitovým exportu vestavěné PCK nemůže být větší než 4 GiB." #: editor/editor_export.cpp +#, fuzzy msgid "Convert Text Resources To Binary On Export" -msgstr "" +msgstr "Konvertovat textové zdroje do binárky při exportu" #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -3414,8 +3417,9 @@ msgid "Show Hidden Files" msgstr "Zobrazit skryté soubory" #: editor/editor_file_dialog.cpp +#, fuzzy msgid "Disable Overwrite Warning" -msgstr "" +msgstr "Vypnout varování při přepsání" #: editor/editor_file_dialog.cpp msgid "Go Back" @@ -3517,8 +3521,9 @@ msgid "(Re)Importing Assets" msgstr "(Re)Importování assetů" #: editor/editor_file_system.cpp +#, fuzzy msgid "Reimport Missing Imported Files" -msgstr "" +msgstr "Znovu importovat chybějící importované soubory" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp @@ -3620,9 +3625,8 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript_editor.cpp -#, fuzzy msgid "Text Editor" -msgstr "Otevřít editor" +msgstr "Editor textu" #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3631,7 +3635,7 @@ msgstr "Nápověda" #: editor/editor_help.cpp msgid "Sort Functions Alphabetically" -msgstr "" +msgstr "Třídit funkce abecedně" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3751,10 +3755,12 @@ msgstr "(hodnota)" msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "" +"Připnutí hodnoty vynutí její uložení, i když bude shodná s výchozí hodnotou." #: editor/editor_inspector.cpp +#, fuzzy msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" +msgstr "Připnout hodnotu [vypnuto jelikož '%s' je pouze v editoru]" #: editor/editor_inspector.cpp #: editor/plugins/gradient_texture_2d_editor_plugin.cpp @@ -3771,11 +3777,11 @@ msgstr "Nastavit více:" #: editor/editor_inspector.cpp msgid "Pinned %s" -msgstr "" +msgstr "Připnuté %s" #: editor/editor_inspector.cpp msgid "Unpinned %s" -msgstr "" +msgstr "Nepřipnuté %s" #: editor/editor_inspector.cpp #, fuzzy @@ -4415,80 +4421,73 @@ msgstr "%d více souborů" msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" +"Není možné zapisovat do souboru '%s', soubour je používán, uzamčen nebo " +"chybí oprávnění." #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp -#, fuzzy msgid "Interface" -msgstr "Uživatelské rozhraní" +msgstr "Rozhraní" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Scene Tabs" -msgstr "Přepnout záložku scény" +msgstr "Karty scén" #: editor/editor_node.cpp -#, fuzzy msgid "Always Show Close Button" -msgstr "Vždy zobrazit mřížku" +msgstr "Vždy zobrazit tlačítko zavření" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Resize If Many Tabs" -msgstr "" +msgstr "Změnit velikost při velkém počtu záložek" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Minimum Width" -msgstr "" +msgstr "Minimální šířka" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Output" msgstr "Výstup" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Always Clear Output On Play" -msgstr "Vymazat výstup" +msgstr "Vždy vymazat výstup při spuštění" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Open Output On Play" -msgstr "" +msgstr "Vždy otevřít výstup při spuštění" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Close Output On Stop" -msgstr "" +msgstr "Vždy zavřít výstup při ukončení" #: editor/editor_node.cpp msgid "Save On Focus Loss" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Save Each Scene On Quit" -msgstr "Uložit větev jako scénu" +msgstr "Uložit všechny scény při vypnutí" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Quit Confirmation" -msgstr "Zobrazit informace" +msgstr "Potvrzení při vypnutí" #: editor/editor_node.cpp -#, fuzzy msgid "Show Update Spinner" -msgstr "Schovat aktualizační kolečko" +msgstr "Zobrazit aktualizační kolečko" #: editor/editor_node.cpp msgid "Update Continuously" msgstr "Aktualizovat průběžně" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Only" -msgstr "Změny materiálu:" +msgstr "Aktualizovat pouze důležité" #: editor/editor_node.cpp -#, fuzzy msgid "Localize Settings" -msgstr "Lokalizace" +msgstr "Lokalizační nastavení" #: editor/editor_node.cpp #, fuzzy @@ -4497,7 +4496,7 @@ msgstr "Uzel TimeSeek" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Show Thumbnail On Hover" -msgstr "" +msgstr "Zobrazit náhled při překrytí" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" @@ -5399,69 +5398,64 @@ msgid "Did you forget the '_run' method?" msgstr "Nezapoměl jste metodu '_run'?" #: editor/editor_settings.cpp -#, fuzzy msgid "Editor Language" -msgstr "Rozložení editoru" +msgstr "Jazyk editoru" #: editor/editor_settings.cpp -#, fuzzy msgid "Display Scale" -msgstr "Zobrazit všechny" +msgstr "Škálování zobrazení" #: editor/editor_settings.cpp msgid "Custom Display Scale" -msgstr "" +msgstr "Vlastní škálování zobrazení" #: editor/editor_settings.cpp msgid "Main Font Size" -msgstr "" +msgstr "Velikost písma editoru" #: editor/editor_settings.cpp msgid "Code Font Size" -msgstr "" +msgstr "Velikost písma kódu" #: editor/editor_settings.cpp msgid "Font Antialiased" -msgstr "" +msgstr "Vyhlazování písma" #: editor/editor_settings.cpp msgid "Font Hinting" -msgstr "" +msgstr "Hinting písma" #: editor/editor_settings.cpp -#, fuzzy msgid "Main Font" -msgstr "Hlavní scéna" +msgstr "Font editoru" #: editor/editor_settings.cpp msgid "Main Font Bold" -msgstr "" +msgstr "Tučný font editoru" #: editor/editor_settings.cpp -#, fuzzy msgid "Code Font" -msgstr "Přidat bod uzlu" +msgstr "Font kódu" #: editor/editor_settings.cpp msgid "Dim Editor On Dialog Popup" -msgstr "" +msgstr "Ztmavit editor při zobrazení dialogového okna" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "Režim spánku s nízkým využitím procesoru (µs)" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "Nezaměřený režim spánku s nízkým využitím procesoru (µs)" #: editor/editor_settings.cpp -#, fuzzy msgid "Separate Distraction Mode" -msgstr "Nerozptylující režitm" +msgstr "Oddělit nerozptylující režim" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" -msgstr "" +msgstr "Automaticky otevřít snímky obrazovky" #: editor/editor_settings.cpp msgid "Max Array Dictionary Items Per Page" @@ -5475,58 +5469,54 @@ msgstr "Téma" #: editor/editor_settings.cpp editor/import_dock.cpp msgid "Preset" -msgstr "Profil" +msgstr "Předvolba" #: editor/editor_settings.cpp msgid "Icon And Font Color" -msgstr "" +msgstr "Barva ikon a písma" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Color" -msgstr "Barvy" +msgstr "Základní barva" #: editor/editor_settings.cpp -#, fuzzy msgid "Accent Color" -msgstr "Vyberte barvu" +msgstr "Barva zvýraznění" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" -msgstr "" +msgstr "Kontrast" #: editor/editor_settings.cpp +#, fuzzy msgid "Relationship Line Opacity" -msgstr "" +msgstr "Průhlednost linky relace" #: editor/editor_settings.cpp -#, fuzzy msgid "Highlight Tabs" -msgstr "Ukládám světelné mapy" +msgstr "Zvýraznit karty" #: editor/editor_settings.cpp -#, fuzzy msgid "Border Size" -msgstr "Hraniční pixely" +msgstr "Velikost okrajů" #: editor/editor_settings.cpp +#, fuzzy msgid "Use Graph Node Headers" -msgstr "" +msgstr "Použít uzly záhlaví grafů" #: editor/editor_settings.cpp #, fuzzy msgid "Additional Spacing" -msgstr "Opakování animace" +msgstr "Přídavné mezerování" #: editor/editor_settings.cpp -#, fuzzy msgid "Custom Theme" -msgstr "Motiv editoru" +msgstr "Vlastní téma" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Script Button" -msgstr "Pravé tlačítko kolečka" +msgstr "Ukázat tlačítko skriptu" #: editor/editor_settings.cpp #, fuzzy @@ -5539,9 +5529,8 @@ msgid "Autoscan Project Path" msgstr "Cesta k projektu:" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Project Path" -msgstr "Cesta k projektu:" +msgstr "Výchozí cesta k projektu" #: editor/editor_settings.cpp #, fuzzy @@ -5563,9 +5552,8 @@ msgid "File Dialog" msgstr "XForm dialog" #: editor/editor_settings.cpp -#, fuzzy msgid "Thumbnail Size" -msgstr "Náhled..." +msgstr "Velikost náhledu" #: editor/editor_settings.cpp msgid "Docks" @@ -5578,83 +5566,73 @@ msgstr "Úpravy stromu scény" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" -msgstr "" +msgstr "Plně rozbalit dialog vytvoření při spuštění" #: editor/editor_settings.cpp -#, fuzzy msgid "Always Show Folders" -msgstr "Vždy zobrazit mřížku" +msgstr "Vždy zobrazit složky" #: editor/editor_settings.cpp -#, fuzzy msgid "Property Editor" -msgstr "Editor skupin" +msgstr "Editor oblasti" #: editor/editor_settings.cpp msgid "Auto Refresh Interval" -msgstr "" +msgstr "Automatický interval obnovení" #: editor/editor_settings.cpp -#, fuzzy msgid "Subresource Hue Tint" -msgstr "Dílčí zdroje" +msgstr "Podzdroj odstínu" #: editor/editor_settings.cpp -#, fuzzy msgid "Color Theme" -msgstr "Motiv editoru" +msgstr "Barevné téma" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" -msgstr "" +msgstr "Řádkování" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Highlighting" -msgstr "Přímé osvětlení" +msgstr "Zvýrazňování" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Syntax Highlighting" -msgstr "Zvýrazňovač syntaxe" +msgstr "Zvýrazňování syntaxe" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" -msgstr "" +msgstr "Zvýraznit všechny výskyty" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" -msgstr "" +msgstr "Zvýraznit aktuální řádek" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "Indent" -msgstr "Odsadit zleva" +msgstr "Odsazení" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatické odsazení" #: editor/editor_settings.cpp -#, fuzzy msgid "Convert Indent On Save" -msgstr "Převést odsazení na mezery" +msgstr "Konvertovat odsazení při uložení" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Tabs" -msgstr "Vykreslovací volání:" +msgstr "Vykreslit taby" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Spaces" -msgstr "Vykreslovací volání:" +msgstr "Vykreslit mezery" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp @@ -5665,47 +5643,43 @@ msgstr "Navigace" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" -msgstr "" +msgstr "Plynulé posouvání" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" -msgstr "" +msgstr "Vertikální rychlost posouvání" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Minimap" -msgstr "Zobrazit počátek" +msgstr "Zobrazit minimapu" #: editor/editor_settings.cpp msgid "Minimap Width" -msgstr "" +msgstr "Šířka minimapy" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" -msgstr "" +msgstr "Navigační historie extra tlačítek myši" #: editor/editor_settings.cpp -#, fuzzy msgid "Drag And Drop Selection" -msgstr "GridMap Vyplnit výběr" +msgstr "Výběr přetažením" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "Zůstat v editoru skriptu při výběru uzlu" #: editor/editor_settings.cpp msgid "Appearance" -msgstr "" +msgstr "Vzhled" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Show Line Numbers" -msgstr "Číslo řádku:" +msgstr "Zobrazit čísla řádků" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Numbers Zero Padded" -msgstr "Číslo řádku:" +msgstr "Vyplnit čísla řádků nulami" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" @@ -5722,32 +5696,31 @@ msgstr "" #: editor/editor_settings.cpp msgid "Code Folding" -msgstr "" +msgstr "Složení kódu" #: editor/editor_settings.cpp msgid "Word Wrap" -msgstr "" +msgstr "Zalamování" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" -msgstr "" +msgstr "Zobrazit vodící čáry délky řádků" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" -msgstr "" +msgstr "Měkký sloupec čáry délky řádku" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" -msgstr "" +msgstr "Tvrdý sloupec čáry délky řádku" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script List" -msgstr "Editor skriptů" +msgstr "Seznam skriptů" #: editor/editor_settings.cpp msgid "Show Members Overview" -msgstr "" +msgstr "Zobrazit přehled členů" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5932,9 +5905,8 @@ msgid "Primary Grid Steps" msgstr "Krok mřížky:" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid Size" -msgstr "Krok mřížky:" +msgstr "Velikost mřížky" #: editor/editor_settings.cpp msgid "Grid Division Level Max" @@ -6192,9 +6164,8 @@ msgid "Onion Layers Future Color" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "Visual Editors" -msgstr "Editor skupin" +msgstr "Vizuální editory" #: editor/editor_settings.cpp msgid "Minimap Opacity" @@ -6279,76 +6250,70 @@ msgstr "Přejmenování složky:" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Symbol Color" -msgstr "" +msgstr "Barva znaků" #: editor/editor_settings.cpp msgid "Keyword Color" -msgstr "" +msgstr "Barva klíčových slov" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Type Color" -msgstr "Změnit základní typ" +msgstr "Barva základního typu" #: editor/editor_settings.cpp msgid "Engine Type Color" -msgstr "" +msgstr "Barva typu enginu" #: editor/editor_settings.cpp msgid "User Type Color" -msgstr "" +msgstr "Barva typu uživatele" #: editor/editor_settings.cpp msgid "Comment Color" -msgstr "" +msgstr "Barva komentářů" #: editor/editor_settings.cpp -#, fuzzy msgid "String Color" -msgstr "Ukládám soubor:" +msgstr "Barva řetězců" #: editor/editor_settings.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Background Color" -msgstr "Neplatná barva pozadí." +msgstr "Barva pozadí" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Background Color" -msgstr "Neplatná barva pozadí." +msgstr "Barva výplně pozadí" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Selected Color" -msgstr "Importovat vybrané" +msgstr "Barva výplně výběru" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Completion Existing Color" -msgstr "" +msgstr "Barva výběru existence" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Scroll Color" -msgstr "" +msgstr "Barva výplně scrollu" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Font Color" -msgstr "" +msgstr "Barva výplně fontu" #: editor/editor_settings.cpp -#, fuzzy msgid "Text Color" -msgstr "Další patro" +msgstr "Barva textu" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Number Color" -msgstr "Číslo řádku:" +msgstr "Barva čísla řádku" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -6357,82 +6322,73 @@ msgstr "Číslo řádku:" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" -msgstr "" +msgstr "Barva vynechávky" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Caret Background Color" -msgstr "Neplatná barva pozadí." +msgstr "Barva pozadí vynechávky" #: editor/editor_settings.cpp -#, fuzzy msgid "Text Selected Color" -msgstr "Smazat vybraný" +msgstr "Barva vybraného textu" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selection Color" -msgstr "Pouze výběr" +msgstr "Barva výběru" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Brace Mismatch Color" -msgstr "" +msgstr "Barva neshody závorek" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Current Line Color" -msgstr "Aktuální scéna" +msgstr "Barva aktuálního řádku" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" -msgstr "" +msgstr "Barva čáry délky řádku" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Word Highlighted Color" -msgstr "Zvýrazňovač syntaxe" +msgstr "Barva zvýrazněného slova" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Number Color" -msgstr "" +msgstr "Barva čísel" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Function Color" -msgstr "Funkce" +msgstr "Barva funkcí" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Member Variable Color" -msgstr "Přejmenovat proměnnou" +msgstr "Barva proměnného člena" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Mark Color" -msgstr "Vyberte barvu" +msgstr "Barva označení" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Bookmark Color" -msgstr "Záložky" +msgstr "Barva záložky" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Breakpoint Color" -msgstr "Breakpointy" +msgstr "Barva bodu přerušení (Breakpointu)" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Executing Line Color" -msgstr "" +msgstr "Barva provádějící se linky" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Code Folding Color" -msgstr "" +msgstr "Barva složení kódu" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Color" -msgstr "Výsledky hledání" +msgstr "Barva výsledků hledání" #: editor/editor_settings.cpp #, fuzzy @@ -6749,7 +6705,7 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Password" -msgstr "" +msgstr "Heslo" #: editor/filesystem_dock.cpp msgid "Favorites" @@ -7489,7 +7445,7 @@ msgstr "Pevné pixely" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" -msgstr "" +msgstr "Ztrátová kvalita" #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7498,14 +7454,14 @@ msgstr "Režim výběru" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" -msgstr "" +msgstr "BPTC LDR" #: editor/import/resource_importer_texture.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" -msgstr "" +msgstr "Normálová mapa" #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7542,7 +7498,7 @@ msgstr "Velikost: " #: editor/import/resource_importer_texture.cpp msgid "Detect 3D" -msgstr "" +msgstr "Detekovat 3D" #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7554,6 +7510,8 @@ msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." msgstr "" +"Upozornění, žádná vhodná PC VRAM komprese není povolena v nastavení " +"projektu. Tato textura se na PC nebude zobrazovat správně." #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy @@ -7571,8 +7529,9 @@ msgid "Crop To Region" msgstr "Nastavit oblast textury" #: editor/import/resource_importer_texture_atlas.cpp +#, fuzzy msgid "Trim Alpha Border From Region" -msgstr "" +msgstr "Oříznout ohraničení alfa z oblasti" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp #, fuzzy @@ -7580,8 +7539,9 @@ msgid "Force" msgstr "Vnutit nahrátí" #: editor/import/resource_importer_wav.cpp +#, fuzzy msgid "8 Bit" -msgstr "" +msgstr "8 Bit" #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp @@ -7601,7 +7561,7 @@ msgstr "Uzel Mix" #: editor/import/resource_importer_wav.cpp msgid "Trim" -msgstr "" +msgstr "Oříznout" #: editor/import/resource_importer_wav.cpp #, fuzzy @@ -7694,6 +7654,8 @@ msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" +"Vyberte zdrojový soubor v prohlížeči souboru nebo v inspektoru k úpravě " +"nastavení importu." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -7720,7 +7682,7 @@ msgstr "Jazyky" #: editor/inspector_dock.cpp msgid "Localization not available for current language." -msgstr "" +msgstr "Lokalizace není dostupná pro aktuální jazyk." #: editor/inspector_dock.cpp msgid "Copy Properties" @@ -8592,7 +8554,7 @@ msgstr "Filtry..." #: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" -msgstr "" +msgstr "Použít vlákna" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" @@ -8825,7 +8787,7 @@ msgstr "Testované" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed to get repository configuration." -msgstr "" +msgstr "Nepodařilo se získat konfiguraci repozitáře." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -8883,7 +8845,7 @@ msgstr "Zapéct lightmapy" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "LightMap Bake" -msgstr "" +msgstr "Zapéct lightmapu" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" @@ -9234,7 +9196,7 @@ msgstr "Režim škálování" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift: Zvětšovat proporčně." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -9400,11 +9362,11 @@ msgstr "Zobrazit mřížku" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show When Snapping" -msgstr "Chytré přichcování" +msgstr "Zobrazit při skoku" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" -msgstr "" +msgstr "Schovat" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -9789,7 +9751,7 @@ msgstr "Ikona" #: editor/plugins/item_list_editor_plugin.cpp msgid "ID" -msgstr "" +msgstr "ID" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp @@ -10916,11 +10878,11 @@ msgstr "Výsledky hledání" #: editor/plugins/script_editor_plugin.cpp msgid "Open Dominant Script On Scene Change" -msgstr "" +msgstr "Otevřít dominantní skript při změně scény" #: editor/plugins/script_editor_plugin.cpp msgid "External" -msgstr "" +msgstr "Externí" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -10933,37 +10895,32 @@ msgid "Exec Path" msgstr "Exportovat cestu" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script Temperature Enabled" -msgstr "Vybrat soubor šablony" +msgstr "Povolit teplotu skriptu" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" -msgstr "" +msgstr "Zvýraznit aktuální skript" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" -msgstr "" +msgstr "Velikost historie teploty skriptu" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Current Script Background Color" -msgstr "Neplatná barva pozadí." +msgstr "Barva pozadí momentálního skriptu" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Group Help Pages" -msgstr "Seskupit vybrané" +msgstr "Seskupit stránky s nápovědou" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Sort Scripts By" -msgstr "Vytvořit skript" +msgstr "Seřadit skripty podle" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "List Script Names As" -msgstr "Název skriptu:" +msgstr "Zobrazit názvy seznamu skriptů jako" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" @@ -11667,11 +11624,11 @@ msgstr "Přepnout volný pohled" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "Zmenšit zorné pole" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "Zvětšit zorné pole" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -12255,9 +12212,8 @@ msgid "Select all Theme items with item data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Deselect All" -msgstr "Vybrat vše" +msgstr "Zrušit všechen výběr" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all Theme items." @@ -13188,9 +13144,10 @@ msgstr "Možnosti přichycení" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Offset(Posun):" @@ -14639,16 +14596,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Neplatná cesta k projektu (něco se změnilo?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Nelze načíst project.godot v umístění projektu (chyba %d). Může chybět nebo " "být poškozený." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Nelze upravit project.godot v umístění projektu." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Nelze otevřít projekt v '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -15852,13 +15810,12 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "Vymazat dědičnost? (Nelze vrátit zpět!)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Show Scene Tree Root Selection" -msgstr "Vycentrovat výběr" +msgstr "Zobrazit výběr Tree Root ze scény" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" -msgstr "" +msgstr "Načítat globální proměnné skritpu podle názvu" #: editor/scene_tree_dock.cpp #, fuzzy @@ -16767,7 +16724,7 @@ msgstr "" #: main/main.cpp msgid "Fullsize" -msgstr "" +msgstr "Plná velikost" #: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy @@ -16805,9 +16762,8 @@ msgid "Emulate Mouse From Touch" msgstr "" #: main/main.cpp -#, fuzzy msgid "Mouse Cursor" -msgstr "Tlačítko myši" +msgstr "Kurzor myši" #: main/main.cpp #, fuzzy @@ -16881,7 +16837,7 @@ msgstr "Přichytit ke stranám uzlu" #: main/main.cpp msgid "Dynamic Fonts" -msgstr "" +msgstr "Dynamické fonty" #: main/main.cpp msgid "Use Oversampling" @@ -16921,21 +16877,18 @@ msgid "Calculate Tangents" msgstr "" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Use Collision" -msgstr "Kolize" +msgstr "Použít kolize" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -#, fuzzy msgid "Collision Layer" -msgstr "Kolizní režim" +msgstr "Kolizní vrstva" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Mask" -msgstr "Kolizní režim" +msgstr "Kolizní maska" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16950,9 +16903,8 @@ msgstr "Změnit velikost písmen" #: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/sphere_shape.cpp -#, fuzzy msgid "Radius" -msgstr "Poloměr:" +msgstr "Poloměr" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp #, fuzzy @@ -17278,7 +17230,7 @@ msgstr "" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" -msgstr "" +msgstr "Použít vlákno" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp #, fuzzy @@ -17310,9 +17262,8 @@ msgid "Normalized" msgstr "Formát" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Count" -msgstr "Množství:" +msgstr "Množství" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy @@ -17370,9 +17321,8 @@ msgid "Indices" msgstr "Všechna zařízení" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "FOV Size" -msgstr "Velikost:" +msgstr "Velikost pohledu" #: modules/gltf/gltf_camera.cpp msgid "Zfar" @@ -19442,9 +19392,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "Neplatné jméno souboru! Android APK vyžaduje příponu *.apk." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Unsupported export format!" -msgstr "Nepodporovaný formát exportu!\n" +msgstr "Nepodporovaný formát exportu!" #: platform/android/export/export_plugin.cpp msgid "" @@ -19455,15 +19404,12 @@ msgstr "" "verzi. Přeinstalujte jej z nabídky \"Projekt\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" -"Neshoda verzí Android buildu:\n" -" Šablona nainstalována: %s\n" -" Verze Godot: %s\n" -"Přeinstalujte šablonu pro sestavení systému Android z nabídky \"Projekt\"." +"Neshoda verzí Android buildu: Šablona nainstalována: %s, Verze Godotu: %s. " +"Prosím, přeinstalujte Android build šablonu z nabídky \"Projekt\"." #: platform/android/export/export_plugin.cpp msgid "" @@ -19471,9 +19417,8 @@ msgid "" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project." -msgstr "Nelze exportovat soubory projektu do projektu gradle\n" +msgstr "Nelze exportovat soubory projektu do projektu gradle." #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" @@ -19484,12 +19429,11 @@ msgid "Building Android Project (gradle)" msgstr "Buildování projektu pro Android (gradle)" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"Buildování projektu pro Android se nezdařilo, zkontrolujte chybový výstup.\n" +"Buildování projektu pro Android se nezdařilo, zkontrolujte chybový výstup. " "Případně navštivte dokumentaci o build pro Android na docs.godotengine.org." #: platform/android/export/export_plugin.cpp @@ -19514,11 +19458,8 @@ msgid "Creating APK..." msgstr "Vytvářím APK..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not find template APK to export: \"%s\"." -msgstr "" -"Nepodařilo se najít šablonu APK pro export:\n" -"%s" +msgstr "Nepodařilo se najít šablonu APK pro export: \"%s\"" #: platform/android/export/export_plugin.cpp msgid "" @@ -19640,7 +19581,7 @@ msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Info" -msgstr "" +msgstr "Info" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy @@ -21384,7 +21325,7 @@ msgstr "Místní projekty" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" -msgstr "" +msgstr "Pořadí vykreslování" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21424,7 +21365,7 @@ msgstr "Směry" #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Spread" -msgstr "" +msgstr "Rozšířit" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21442,7 +21383,7 @@ msgstr "Inicializovat" #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Angular Velocity" -msgstr "" +msgstr "Úhlová rychlost" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21494,12 +21435,12 @@ msgstr "" #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" -msgstr "" +msgstr "Tlumení" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Damping Random" -msgstr "" +msgstr "Náhodné tlumení" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21510,12 +21451,12 @@ msgstr "Rozdělit křivku" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/resources/particles_material.cpp msgid "Angle" -msgstr "" +msgstr "Úhel" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Angle Random" -msgstr "" +msgstr "Náhodný úhel" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21529,8 +21470,9 @@ msgid "Scale Amount" msgstr "Množství:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy msgid "Scale Amount Random" -msgstr "" +msgstr "Škálovat náhodnou hodnotu" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #, fuzzy @@ -21639,12 +21581,12 @@ msgstr "Deaktivované tlačítko" #: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" -msgstr "" +msgstr "Měkkost" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" -msgstr "" +msgstr "Délka" #: scene/2d/joints_2d.cpp #, fuzzy @@ -21657,7 +21599,7 @@ msgstr "" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" -msgstr "" +msgstr "Tuhost" #: scene/2d/light_2d.cpp msgid "" @@ -21679,15 +21621,15 @@ msgstr "Oblast textury" #: scene/3d/light.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/sky.cpp msgid "Energy" -msgstr "" +msgstr "Energie" #: scene/2d/light_2d.cpp msgid "Z Min" -msgstr "" +msgstr "Z Min" #: scene/2d/light_2d.cpp msgid "Z Max" -msgstr "" +msgstr "Z Max" #: scene/2d/light_2d.cpp #, fuzzy @@ -21754,8 +21696,9 @@ msgid "Default Color" msgstr "Výchozí" #: scene/2d/line_2d.cpp scene/resources/texture.cpp +#, fuzzy msgid "Fill" -msgstr "" +msgstr "Výplň" #: scene/2d/line_2d.cpp scene/resources/texture.cpp #, fuzzy @@ -23678,9 +23621,8 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/portal.cpp -#, fuzzy msgid "Portal Active" -msgstr " [aktivní portály]" +msgstr "Aktivní portál" #: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp msgid "Two Way" @@ -23820,8 +23762,9 @@ msgid "There should only be one RoomManager in the SceneTree." msgstr "" #: scene/3d/room_manager.cpp +#, fuzzy msgid "Main" -msgstr "" +msgstr "Hlavní" #: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp @@ -23833,7 +23776,7 @@ msgstr "Akce" #: scene/3d/room_manager.cpp msgid "Roomlist" -msgstr "" +msgstr "Seznam místností" #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy @@ -23852,7 +23795,7 @@ msgstr "Soubor ZIP" #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "Gameplay" -msgstr "" +msgstr "Hratelnost" #: scene/3d/room_manager.cpp #, fuzzy @@ -23909,8 +23852,9 @@ msgid "" msgstr "" #: scene/3d/room_manager.cpp +#, fuzzy msgid "RoomList contains no Rooms, aborting." -msgstr "" +msgstr "Seznam místností neobsahuje žádné místnosti, přerušování." #: scene/3d/room_manager.cpp msgid "Misnamed nodes detected, check output log for details. Aborting." @@ -24135,6 +24079,15 @@ msgstr "Chyba" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Seřadit" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -24711,7 +24664,7 @@ msgstr "Vlastnosti motivu" #: scene/gui/dialogs.cpp msgid "Window Title" -msgstr "" +msgstr "Název okna" #: scene/gui/dialogs.cpp #, fuzzy @@ -24777,7 +24730,7 @@ msgstr "Zobrazit kosti" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Minimap" -msgstr "" +msgstr "Minimapa" #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." @@ -24830,7 +24783,7 @@ msgstr "Vyplnit výběr" #: scene/gui/item_list.cpp msgid "Max Text Lines" -msgstr "" +msgstr "Maximální počet řádků textu" #: scene/gui/item_list.cpp #, fuzzy @@ -24839,15 +24792,15 @@ msgstr "Testované" #: scene/gui/item_list.cpp msgid "Max Columns" -msgstr "" +msgstr "Maximální počet sloupců" #: scene/gui/item_list.cpp msgid "Same Column Width" -msgstr "" +msgstr "Stejná šířka sloupce" #: scene/gui/item_list.cpp msgid "Fixed Column Width" -msgstr "" +msgstr "Pevná šířka sloupce" #: scene/gui/item_list.cpp #, fuzzy @@ -24876,15 +24829,16 @@ msgstr "Přepnout viditelnost" #: scene/gui/label.cpp msgid "Lines Skipped" -msgstr "" +msgstr "Přeskočené řádky" #: scene/gui/label.cpp +#, fuzzy msgid "Max Lines Visible" -msgstr "" +msgstr "Maximální počet viditelných řádků" #: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp msgid "Max Length" -msgstr "" +msgstr "Maximální délka" #: scene/gui/line_edit.cpp msgid "Secret" @@ -25290,7 +25244,7 @@ msgstr "Složka:" #: scene/gui/text_edit.cpp #, fuzzy msgid "Drag And Drop Selection Enabled" -msgstr "Pouze výběr" +msgstr "Výběr přetažením povolen" #: scene/gui/text_edit.cpp #, fuzzy @@ -25956,9 +25910,8 @@ msgid "H Separation" msgstr "Oddělení:" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Underline Spacing" -msgstr "Opakování animace" +msgstr "Mezera podtržení" #: scene/resources/default_theme/default_theme.cpp msgid "Arrow" diff --git a/editor/translations/da.po b/editor/translations/da.po index e83ef150e4..bb158fcada 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -18,13 +18,14 @@ # Autowinto <happymansi@hotmail.com>, 2020, 2021. # Mikkel Mouridsen <mikkelmouridsen@me.com>, 2020, 2021, 2022. # snakatk <snaqii@live.dk>, 2021. +# Mattis Møl Kristensen <mattismoel@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-08 07:29+0000\n" -"Last-Translator: Mikkel Mouridsen <mikkelmouridsen@me.com>\n" +"PO-Revision-Date: 2022-11-02 18:47+0000\n" +"Last-Translator: Mattis Møl Kristensen <mattismoel@gmail.com>\n" "Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/" "godot/da/>\n" "Language: da\n" @@ -32,7 +33,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.14.2-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -147,7 +148,7 @@ msgstr "Redaktør" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "Udskriv fejlmeddelelser" #: core/bind/core_bind.cpp #, fuzzy @@ -13427,9 +13428,10 @@ msgstr "Singleton" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14855,13 +14857,13 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Kan ikke åbne projekt" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -24174,6 +24176,15 @@ msgstr "Fejl!" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Sorter" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/de.po b/editor/translations/de.po index 7244c02cc1..61a5a51b9c 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -86,13 +86,14 @@ # Tim <sakul8826@gmail.com>, 2022. # Anonynonymouse <tom.spaine60388@gmail.com>, 2022. # Felix Bitsch <felix.a.bitsch@gmail.com>, 2022. +# miguel <miguel-gonzalez@gmx.de>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-11 22:22+0000\n" -"Last-Translator: So Wieso <sowieso@dukun.de>\n" +"PO-Revision-Date: 2022-12-13 13:21+0000\n" +"Last-Translator: <artism90@googlemail.com>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -100,7 +101,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14.1-dev\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -12889,9 +12890,10 @@ msgstr "Einrasteinstellungen" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "Versatz" @@ -13069,7 +13071,7 @@ msgstr "Pfad des privaten SSH-Schlüssels auswählen" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "SSH-Passphrase" +msgstr "SSH Schlüsseltext" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" @@ -14306,16 +14308,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Ungültiger Projektpfad (etwas geändert?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Die Datei project.godot im Projektpfad konnte nicht geladen werden (Fehler " "%d). Sie könnte fehlen oder beschädigt sein." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "project.godot des Projektpfads konnte nicht bearbeitet werden." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Projekt in ‚%s‘ kann nicht geöffnet werden." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -16312,7 +16315,7 @@ msgstr "Ausrichtung" #: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp #: scene/main/scene_tree.cpp scene/register_scene_types.cpp msgid "Common" -msgstr "Gewöhnlich" +msgstr "Allgemein" #: main/main.cpp msgid "Physics FPS" @@ -23251,6 +23254,16 @@ msgstr "Max Kraft" msgid "AABB" msgstr "AABB" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Sortiere" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "Ambient verwenden" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "Geometrie" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index fb76a2c2c7..7b7bfd71cc 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -12352,9 +12352,10 @@ msgstr "" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13683,12 +13684,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22180,6 +22180,14 @@ msgstr "" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Sorting" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 3ab08f3dbd..98873c7d40 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -13281,9 +13281,10 @@ msgstr "Επιλογές Προσκόλλησης" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Μετατόπιση:" @@ -14747,17 +14748,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Μη έγκυρη διαδρομή έργου (Αλλάξατε τίποτα;)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Αδύνατη η φόρτωση του project.godot (σφάλμα %d). Μπορεί να λείπει ή να είναι " "κατεστραμένο." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" -"Δεν ήταν δυνατή η επεξεργασία του project.godot στη διαδρομή του έργου." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Αδυνατό το άνοιγμα του έργου στο «%s»." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -24321,6 +24322,15 @@ msgstr "Σφάλμα" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Ταξινόμηση" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po index 63ce9ca3d5..60caed0d9d 100644 --- a/editor/translations/en_Shaw.po +++ b/editor/translations/en_Shaw.po @@ -12406,9 +12406,10 @@ msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13745,12 +13746,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22359,6 +22359,15 @@ msgstr "𐑥𐑦𐑮𐑼" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 2bcbc62274..04205e10d6 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -13088,9 +13088,10 @@ msgstr "Opcioj de kaptado" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Krada deŝovo:" @@ -14472,16 +14473,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Nevalida dosierindiko de projekto (ŝanĝis ion ajn?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Ne eblas ŝargi project.godot en projekta dosierindiko (eraro %d). Ĝi eble " "estas manka aŭ difektita." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Ne eblas redakti project.godot en projekta dosierindiko." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Ne eblas malfermi projekton ĉe '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -23733,6 +23735,15 @@ msgstr "Eraro!" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Enportas:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/es.po b/editor/translations/es.po index 629b36eea7..5d683058c3 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -43,7 +43,7 @@ # Dario <darlex259@gmail.com>, 2019. # Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2019. # Julián Luini <jluini@gmail.com>, 2020. -# Victor S. <victorstancioiu@gmail.com>, 2020, 2021. +# Victor S. <victorstancioiu@gmail.com>, 2020, 2021, 2022. # henry rujano herrera <rujhen@gmail.com>, 2020. # Megamega53 <Christopher.Morales21@myhunter.cuny.edu>, 2020. # Serk Lintur <serk.lintur@gmail.com>, 2020. @@ -60,7 +60,7 @@ # Lucasdelpiero <lucasdelpiero98@gmail.com>, 2021. # SteamGoblin <SteamGoblin860@gmail.com>, 2021. # Francisco C <pruebasfrancisco17@gmail.com>, 2021. -# Cam <cameron.toms@gmail.com>, 2021. +# Cam <cameron.toms@gmail.com>, 2021, 2022. # Juan camilo <jugarciago01@gmail.com>, 2021. # Manuel González <mgoopazo@gmail.com>, 2021. # softonicblip <blazeawardspace@gmail.com>, 2021. @@ -89,12 +89,14 @@ # Fernando Joaquin Manzano Lopez <ticantin12@gmail.com>, 2022. # M3CG <cgmario1999@gmail.com>, 2022. # Chalan <Valentin06ch@outlook.com>, 2022. +# Luis Miguel Soto Sánchez <luismiguelsoto@jerez.es>, 2022. +# Victor Stancioiu <victorstancioiu@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-27 21:37+0000\n" +"PO-Revision-Date: 2022-11-16 22:47+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -103,7 +105,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -9706,7 +9708,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Simplified Convex Collision Sibling" -msgstr "Crear Forma de Colisión Conexa Hermana" +msgstr "Crear Collider Conexo Hermano" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -12886,9 +12888,10 @@ msgstr "Opciones de Ajuste" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "Offset" @@ -14305,16 +14308,17 @@ msgid "Invalid project path (changed anything?)." msgstr "La ruta del proyecto no es correcta (¿has cambiado algo?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "No se pudo cargar project.godot desde la ruta de proyecto (error %d). La " "ruta no existe o está corrupta." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "No se pudo editar project.godot en la ruta del proyecto." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "No se puede abrir el proyecto en '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -16336,7 +16340,7 @@ msgstr "Imprimir FPS" #: main/main.cpp msgid "Verbose stdout" -msgstr "" +msgstr "Stdout Extendido" #: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp msgid "Physics Interpolation" @@ -16507,7 +16511,7 @@ msgstr "Aceptar Cierre Del Programa Automáticamente" #: main/main.cpp scene/main/scene_tree.cpp msgid "Quit On Go Back" -msgstr "Salir y Regresar" +msgstr "Salir al Ir Atrás" #: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" @@ -19557,7 +19561,7 @@ msgstr "Depuración" #: platform/osx/export/export.cpp msgid "App Sandbox" -msgstr "App Sandbox" +msgstr "Sandbox de App" #: platform/osx/export/export.cpp msgid "Network Server" @@ -19675,6 +19679,8 @@ msgid "" "Could not start codesign executable, make sure Xcode command line tools are " "installed." msgstr "" +"No se ha podido iniciar el ejecutable de codificación, asegúrate de que las " +"herramientas de línea de comandos de Xcode están instaladas." #: platform/osx/export/export.cpp platform/windows/export/export.cpp msgid "No identity found." @@ -19700,11 +19706,11 @@ msgstr "No se ha podido iniciar el ejecutable hdiutil." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed - file exists." -msgstr "" +msgstr "`hdiutil create` falló - el archivo ya existe." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed." -msgstr "" +msgstr "`hdiutil create` falló." #: platform/osx/export/export.cpp msgid "Creating app bundle" @@ -19918,11 +19924,11 @@ msgstr "" #: platform/osx/export/export.cpp msgid "macOS" -msgstr "" +msgstr "macOS" #: platform/osx/export/export.cpp msgid "Force Builtin Codesign" -msgstr "" +msgstr "Forzar Codificación Integrada" #: platform/uwp/export/export.cpp msgid "Architecture" @@ -19938,7 +19944,7 @@ msgstr "Nombre Corto" #: platform/uwp/export/export.cpp msgid "Publisher" -msgstr "" +msgstr "Editor" #: platform/uwp/export/export.cpp msgid "Publisher Display Name" @@ -19966,11 +19972,11 @@ msgstr "Algoritmo" #: platform/uwp/export/export.cpp msgid "Major" -msgstr "" +msgstr "Mayor" #: platform/uwp/export/export.cpp msgid "Minor" -msgstr "" +msgstr "Menor" #: platform/uwp/export/export.cpp msgid "Build" @@ -19982,7 +19988,7 @@ msgstr "Revisión" #: platform/uwp/export/export.cpp msgid "Landscape" -msgstr "" +msgstr "Landscape" #: platform/uwp/export/export.cpp msgid "Portrait" @@ -19990,11 +19996,11 @@ msgstr "Retrato" #: platform/uwp/export/export.cpp msgid "Landscape Flipped" -msgstr "" +msgstr "Landscape Volteado" #: platform/uwp/export/export.cpp msgid "Portrait Flipped" -msgstr "" +msgstr "Retrato Invertido" #: platform/uwp/export/export.cpp msgid "Store Logo" @@ -20002,23 +20008,23 @@ msgstr "Logo de Tienda" #: platform/uwp/export/export.cpp msgid "Square 44 X 44 Logo" -msgstr "" +msgstr "Logo Cuadrado 44 X 44" #: platform/uwp/export/export.cpp msgid "Square 71 X 71 Logo" -msgstr "" +msgstr "Logo Cuadrado 71 X 71" #: platform/uwp/export/export.cpp msgid "Square 150 X 150 Logo" -msgstr "" +msgstr "Logo Cuadrado 150 X 150" #: platform/uwp/export/export.cpp msgid "Square 310 X 310 Logo" -msgstr "" +msgstr "Logo Cuadrado 310x310" #: platform/uwp/export/export.cpp msgid "Wide 310 X 150 Logo" -msgstr "" +msgstr "Logotipo Panorámico 310 X 150" #: platform/uwp/export/export.cpp msgid "Splash Screen" @@ -20030,15 +20036,15 @@ msgstr "Tiles" #: platform/uwp/export/export.cpp msgid "Show Name On Square 150 X 150" -msgstr "" +msgstr "Mostrar Nombre en Cuadrado 150 X 150" #: platform/uwp/export/export.cpp msgid "Show Name On Wide 310 X 150" -msgstr "" +msgstr "Mostrar Nombre en Panorámico 310 X 150" #: platform/uwp/export/export.cpp msgid "Show Name On Square 310 X 310" -msgstr "" +msgstr "Mostrar Nombre en Cuadrado 310 X 310" #: platform/uwp/export/export.cpp msgid "" @@ -20113,7 +20119,7 @@ msgstr "" #: platform/uwp/export/export.cpp msgid "UWP" -msgstr "" +msgstr "UWP" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Signtool" @@ -20121,7 +20127,7 @@ msgstr "Signtool" #: platform/uwp/export/export.cpp msgid "Debug Certificate" -msgstr "" +msgstr "Certificado de Depuración" #: platform/uwp/export/export.cpp msgid "Debug Algorithm" @@ -20133,11 +20139,11 @@ msgstr "Fallo al renombrar el archivo temporal \"%s\"." #: platform/windows/export/export.cpp msgid "Identity Type" -msgstr "" +msgstr "Tipo de Identidad" #: platform/windows/export/export.cpp msgid "Timestamp Server URL" -msgstr "" +msgstr "URL del Servidor de Marcas de Tiempo" #: platform/windows/export/export.cpp msgid "Digest Algorithm" @@ -20169,7 +20175,7 @@ msgstr "Descripción del Archivo" #: platform/windows/export/export.cpp msgid "Trademarks" -msgstr "" +msgstr "Marcas comerciales" #: platform/windows/export/export.cpp msgid "Resources Modification" @@ -20254,7 +20260,7 @@ msgstr "Versión de producto no válida:" #: platform/windows/export/export.cpp msgid "Windows executables cannot be >= 4 GiB." -msgstr "" +msgstr "Los ejecutables de Windows no pueden ser >= 4 GiB." #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Failed to open executable file \"%s\"." @@ -20262,11 +20268,11 @@ msgstr "Fallo al abrir el archivo ejecutable \"%s\"." #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Executable file header corrupted." -msgstr "" +msgstr "La cabecera del archivo ejecutable está corrupta." #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Executable \"pck\" section not found." -msgstr "" +msgstr "No se encuentra la sección ejecutable \"pck\"." #: platform/windows/export/export.cpp msgid "Windows" @@ -20274,19 +20280,19 @@ msgstr "Windows" #: platform/windows/export/export.cpp msgid "Rcedit" -msgstr "" +msgstr "Rcedit" #: platform/windows/export/export.cpp msgid "Osslsigncode" -msgstr "" +msgstr "Osslsigncode" #: platform/windows/export/export.cpp msgid "Wine" -msgstr "" +msgstr "Wine" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." -msgstr "" +msgstr "Los ejecutables de 32 bits no pueden tener datos embebidos >= 4 GiB." #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp @@ -20319,12 +20325,12 @@ msgstr "Centrado" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" -msgstr "" +msgstr "Voltear H" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip V" -msgstr "" +msgstr "Voltear V" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Monitoring" @@ -20357,7 +20363,7 @@ msgstr "Velocidad de la Gravedad" #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" -msgstr "" +msgstr "Gravedad" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" @@ -20365,7 +20371,7 @@ msgstr "Amortiguación Lineal" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" -msgstr "" +msgstr "Amortiguación Angular" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Audio Bus" @@ -20394,7 +20400,7 @@ msgstr "Reproducción Automática" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp msgid "Stream Paused" -msgstr "" +msgstr "Stream Pausado" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp @@ -20414,7 +20420,7 @@ msgstr "Bus" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp msgid "Area Mask" -msgstr "" +msgstr "Máscara de Área" #: scene/2d/back_buffer_copy.cpp msgid "Copy Mode" @@ -20489,7 +20495,7 @@ msgstr "Suavizar" #: scene/2d/camera_2d.cpp msgid "H" -msgstr "" +msgstr "H" #: scene/2d/camera_2d.cpp msgid "V" @@ -20526,11 +20532,11 @@ msgstr "Animación de Partículas" #: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" -msgstr "" +msgstr "Animación de partículas Fotogramas H" #: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" -msgstr "" +msgstr "Animación de partículas Fotogramas V" #: scene/2d/canvas_item.cpp msgid "Particles Anim Loop" @@ -20551,7 +20557,7 @@ msgstr "Modulación Automática" #: scene/2d/canvas_item.cpp msgid "Show Behind Parent" -msgstr "" +msgstr "Mostrar detrás del padre" #: scene/2d/canvas_item.cpp msgid "Show On Top" @@ -20564,7 +20570,7 @@ msgstr "Máscara de Luz" #: scene/2d/canvas_item.cpp msgid "Use Parent Material" -msgstr "" +msgstr "Usar el material del padre" #: scene/2d/canvas_modulate.cpp msgid "" @@ -20686,7 +20692,7 @@ msgstr "Emitiendo" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Lifetime" -msgstr "" +msgstr "Tiempo de vida" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp @@ -20701,7 +20707,7 @@ msgstr "Preproceso" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Explosiveness" -msgstr "" +msgstr "Explosividad" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -20711,7 +20717,7 @@ msgstr "Aleatoriedad" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Lifetime Randomness" -msgstr "" +msgstr "Aleatoriedad para siempre" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -20721,12 +20727,12 @@ msgstr "FPS Fijos" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Fract Delta" -msgstr "" +msgstr "Fracción Delta" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" -msgstr "" +msgstr "Dibujo" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -20736,7 +20742,7 @@ msgstr "Coordenadas Locales" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" -msgstr "" +msgstr "Orden de dibujo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20770,7 +20776,7 @@ msgstr "Dirección" #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Spread" -msgstr "" +msgstr "Propagación" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20786,7 +20792,7 @@ msgstr "Velocidad Aleatoria" #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Angular Velocity" -msgstr "" +msgstr "Velocidad angular" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20811,7 +20817,7 @@ msgstr "Aceleración" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Accel Random" -msgstr "" +msgstr "Aceleración aleatoria" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20821,12 +20827,12 @@ msgstr "Curva de Aceleración" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Radial Accel" -msgstr "" +msgstr "Aceleración radial" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Tangential Accel" -msgstr "" +msgstr "Aceleración tangencial" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp @@ -20834,12 +20840,12 @@ msgstr "" #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" -msgstr "" +msgstr "Amortiguación" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Damping Random" -msgstr "" +msgstr "Amortiguación Aleatoria" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20849,12 +20855,12 @@ msgstr "Curva de Amortiguación" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/resources/particles_material.cpp msgid "Angle" -msgstr "" +msgstr "Ángulo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Angle Random" -msgstr "" +msgstr "Ángulo aleatorio" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20867,7 +20873,7 @@ msgstr "Cantidad de Escala" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount Random" -msgstr "" +msgstr "Cantidad de escalado aleatoria" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount Curve" @@ -20881,7 +20887,7 @@ msgstr "Rampa de Color" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Initial Ramp" -msgstr "" +msgstr "Color Rampa Inicial" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20955,7 +20961,7 @@ msgstr "Nodo B" #: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" -msgstr "" +msgstr "Tendencia" #: scene/2d/joints_2d.cpp msgid "Disable Collision" @@ -20963,12 +20969,12 @@ msgstr "Desactivar Colisión" #: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" -msgstr "" +msgstr "Suavidad" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" -msgstr "" +msgstr "Longitud" #: scene/2d/joints_2d.cpp msgid "Initial Offset" @@ -20976,11 +20982,11 @@ msgstr "Offset Inicial" #: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" -msgstr "" +msgstr "Duración de Reposo" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" -msgstr "" +msgstr "Rigidez" #: scene/2d/light_2d.cpp msgid "" @@ -21002,15 +21008,15 @@ msgstr "Escala de Textura" #: scene/3d/light.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/sky.cpp msgid "Energy" -msgstr "" +msgstr "Energía" #: scene/2d/light_2d.cpp msgid "Z Min" -msgstr "" +msgstr "Z Mín" #: scene/2d/light_2d.cpp msgid "Z Max" -msgstr "" +msgstr "Z Máx" #: scene/2d/light_2d.cpp msgid "Layer Min" @@ -21022,7 +21028,7 @@ msgstr "Capa Máxima" #: scene/2d/light_2d.cpp msgid "Item Cull Mask" -msgstr "" +msgstr "Ítem Cull Mask" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp msgid "Shadow" @@ -21103,11 +21109,11 @@ msgstr "Borde" #: scene/2d/line_2d.cpp msgid "Sharp Limit" -msgstr "" +msgstr "Límite de nitidez" #: scene/2d/line_2d.cpp msgid "Round Precision" -msgstr "" +msgstr "Precisión redondeada" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp #: scene/resources/dynamic_font.cpp @@ -21122,7 +21128,7 @@ msgstr "Multimesh" #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" -msgstr "" +msgstr "Tamaño de la casilla" #: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp msgid "Edge Connection Margin" @@ -21134,6 +21140,9 @@ msgid "" "will be removed in a future version. Use 'Navigation2DServer.map_get_path()' " "instead." msgstr "" +"El nodo 'Navigation2D' y 'Navigation2D.get_simple_path()' están deprecados y " +"serán eliminados en una versión future. En su lugar, usa 'Navigation2DServer." +"map_get_path()'." #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Pathfinding" @@ -21328,7 +21337,7 @@ msgstr "Visibilidad Rect" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" -msgstr "" +msgstr "Material de Proceso" #: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp #: scene/resources/texture.cpp @@ -21354,11 +21363,11 @@ msgstr "Offset V" #: scene/2d/path_2d.cpp scene/3d/path.cpp msgid "Cubic Interp" -msgstr "" +msgstr "Interp. Cúbica" #: scene/2d/path_2d.cpp msgid "Lookahead" -msgstr "" +msgstr "Preveer" #: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp msgid "Layers" @@ -21380,11 +21389,11 @@ msgstr "Fricción" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" -msgstr "" +msgstr "Rebotar" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Physics Material Override" -msgstr "" +msgstr "Reemplazar el material de físicas" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp @@ -21403,7 +21412,7 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Mass" -msgstr "" +msgstr "Masa" #: scene/2d/physics_body_2d.cpp msgid "Inertia" @@ -21415,7 +21424,7 @@ msgstr "Peso" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Gravity Scale" -msgstr "" +msgstr "Escala de gravedad" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Custom Integrator" @@ -21427,7 +21436,7 @@ msgstr "CD Continuo" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" -msgstr "" +msgstr "Contactos reportados" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contact Monitor" @@ -21444,19 +21453,19 @@ msgstr "Puede Dormir" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Damp" -msgstr "" +msgstr "Humedad" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" -msgstr "" +msgstr "Angular" #: scene/2d/physics_body_2d.cpp msgid "Applied Forces" -msgstr "" +msgstr "Fuerzas aplicadas" #: scene/2d/physics_body_2d.cpp msgid "Torque" -msgstr "" +msgstr "Torsión" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" @@ -21472,7 +21481,7 @@ msgstr "Plataforma Móvil" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Apply Velocity On Leave" -msgstr "" +msgstr "Aplicar velocidad al salir" #: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp #: scene/3d/physics_body.cpp scene/gui/texture_button.cpp @@ -21497,7 +21506,7 @@ msgstr "Colisionador" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collider ID" -msgstr "" +msgstr "ID de colisionador" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp @@ -21520,11 +21529,11 @@ msgstr "Velocidad del Colisionador" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" -msgstr "" +msgstr "Metadatos del colisionador" #: scene/2d/polygon_2d.cpp msgid "Invert" -msgstr "" +msgstr "Invertir" #: scene/2d/polygon_2d.cpp msgid "Vertex Colors" @@ -21540,7 +21549,7 @@ msgstr "Extensión de Gizmos" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Exclude Parent" -msgstr "" +msgstr "Excluir Padre" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Cast To" @@ -21548,15 +21557,15 @@ msgstr "Lanzar A" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" -msgstr "" +msgstr "Colisionar con" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Areas" -msgstr "" +msgstr "Áreas" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Bodies" -msgstr "" +msgstr "Cuerpos" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -21596,11 +21605,11 @@ msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Hframes" -msgstr "" +msgstr "Fotogramas H" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Vframes" -msgstr "" +msgstr "Fotogramas V" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Frame Coords" @@ -21658,7 +21667,7 @@ msgstr "Texturas Centradas" #: scene/2d/tile_map.cpp msgid "Cell Clip UV" -msgstr "" +msgstr "Clip de Celda UV" #: scene/2d/tile_map.cpp msgid "Use Parent" @@ -21666,7 +21675,7 @@ msgstr "Usar Padres" #: scene/2d/tile_map.cpp msgid "Use Kinematic" -msgstr "" +msgstr "Usar cinemática" #: scene/2d/touch_screen_button.cpp msgid "Shape Centered" @@ -21678,7 +21687,7 @@ msgstr "Forma Visible" #: scene/2d/touch_screen_button.cpp msgid "Passby Press" -msgstr "" +msgstr "Prensa de paso" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" @@ -21698,7 +21707,7 @@ msgstr "Pausar Animaciones" #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp msgid "Freeze Bodies" -msgstr "" +msgstr "Congelar cuerpos" #: scene/2d/visibility_notifier_2d.cpp msgid "Pause Particles" @@ -21714,11 +21723,11 @@ msgstr "Procesamiento de los Padres" #: scene/2d/visibility_notifier_2d.cpp msgid "Physics Process Parent" -msgstr "" +msgstr "Procesado de Físicas Padre" #: scene/3d/area.cpp msgid "Reverb Bus" -msgstr "" +msgstr "Bus de reverberación" #: scene/3d/area.cpp msgid "Uniformity" @@ -21730,11 +21739,11 @@ msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre." #: scene/3d/arvr_nodes.cpp msgid "Controller ID" -msgstr "" +msgstr "ID del controlador" #: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" -msgstr "" +msgstr "Retumbar" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." @@ -21778,19 +21787,19 @@ msgstr "Modelo de Atenuación" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit dB" -msgstr "" +msgstr "dB de la unidad" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit Size" -msgstr "" +msgstr "Tamaño de la unidad" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" -msgstr "" +msgstr "dB Máx" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" -msgstr "" +msgstr "Modo fuera de rango" #: scene/3d/audio_stream_player_3d.cpp msgid "Emission Angle" @@ -21806,13 +21815,13 @@ msgstr "Filtro de Atenuación dB" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" -msgstr "" +msgstr "Filtro de atenuación" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Cutoff Hz" -msgstr "" +msgstr "Hz de cierre" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_filter.cpp @@ -21830,7 +21839,7 @@ msgstr "Seguimiento" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" -msgstr "" +msgstr "Interior" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" @@ -21864,15 +21873,15 @@ msgstr "Extensiones" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" -msgstr "" +msgstr "Retoques" #: scene/3d/baked_lightmap.cpp msgid "Bounces" -msgstr "" +msgstr "Rebotes" #: scene/3d/baked_lightmap.cpp msgid "Bounce Indirect Energy" -msgstr "" +msgstr "Energía indirecta del rebote" #: scene/3d/baked_lightmap.cpp msgid "Use Denoiser" @@ -21880,7 +21889,7 @@ msgstr "Usar Eliminador de Ruido" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Use HDR" -msgstr "" +msgstr "Usar HDR" #: scene/3d/baked_lightmap.cpp msgid "Use Color" @@ -21940,11 +21949,11 @@ msgstr "Nombre del Hueso" #: scene/3d/camera.cpp msgid "Keep Aspect" -msgstr "" +msgstr "Mantener aspecto" #: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" -msgstr "" +msgstr "Cull Mask" #: scene/3d/camera.cpp msgid "Doppler Tracking" @@ -21956,7 +21965,7 @@ msgstr "Proyección" #: scene/3d/camera.cpp msgid "FOV" -msgstr "" +msgstr "FOV" #: scene/3d/camera.cpp msgid "Frustum Offset" @@ -21968,7 +21977,7 @@ msgstr "Cercano" #: scene/3d/camera.cpp msgid "Far" -msgstr "" +msgstr "Lejos" #: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp @@ -21984,7 +21993,7 @@ msgstr "Recortar A" #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp msgid "Ray Pickable" -msgstr "" +msgstr "Seleccionable por Rayo" #: scene/3d/collision_object.cpp msgid "Capture On Drag" @@ -22089,7 +22098,7 @@ msgstr "Desactivar Z" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" -msgstr "" +msgstr "Llanura" #: scene/3d/cull_instance.cpp servers/visual_server.cpp msgid "Portals" @@ -22101,11 +22110,11 @@ msgstr "Modo Portal" #: scene/3d/cull_instance.cpp msgid "Include In Bound" -msgstr "" +msgstr "Incluir en límite" #: scene/3d/cull_instance.cpp msgid "Allow Merging" -msgstr "" +msgstr "Permitir fusión" #: scene/3d/cull_instance.cpp msgid "Autoplace Priority" @@ -22139,7 +22148,7 @@ msgstr "" #: scene/3d/gi_probe.cpp msgid "Subdiv" -msgstr "" +msgstr "Subdividir" #: scene/3d/gi_probe.cpp msgid "Dynamic Range" @@ -22147,7 +22156,7 @@ msgstr "Rango Dinámico" #: scene/3d/gi_probe.cpp scene/3d/light.cpp msgid "Normal Bias" -msgstr "" +msgstr "Tendencia normal" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/primitive_meshes.cpp @@ -22156,7 +22165,7 @@ msgstr "Tamaño de Píxeles" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Billboard" -msgstr "" +msgstr "Billboard" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Shaded" @@ -22164,11 +22173,11 @@ msgstr "Sombreado" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Double Sided" -msgstr "" +msgstr "Doble cara" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp msgid "No Depth Test" -msgstr "" +msgstr "Sin test de profundidad" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp msgid "Fixed Size" @@ -22176,11 +22185,11 @@ msgstr "Tamaño Fijo" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Alpha Cut" -msgstr "" +msgstr "Corte alfa" #: scene/3d/label_3d.cpp scene/resources/material.cpp msgid "Alpha Scissor Threshold" -msgstr "" +msgstr "Umbral de recorte alfa" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp msgid "Render Priority" @@ -22266,7 +22275,7 @@ msgstr "Rango de Profundidad" #: scene/3d/light.cpp msgid "Omni" -msgstr "" +msgstr "Omni" #: scene/3d/light.cpp msgid "Shadow Mode" @@ -22283,7 +22292,7 @@ msgstr "" #: scene/3d/light.cpp msgid "Spot" -msgstr "" +msgstr "Ubicar" #: scene/3d/light.cpp msgid "Angle Attenuation" @@ -22303,6 +22312,9 @@ msgid "" "be removed in a future version. Use 'NavigationServer.map_get_path()' " "instead." msgstr "" +"El nodo 'Navigation' y 'Navigation.get_simple_path()' están obsoletos y " +"serán eliminados en una futura versión. Utiliza en su lugar " +"'NavigationServer.map_get_path()'." #: scene/3d/navigation.cpp scene/resources/curve.cpp msgid "Up Vector" @@ -22471,7 +22483,7 @@ msgstr "Restringir Articulaciones" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Impulse Clamp" -msgstr "" +msgstr "Restricción de Impulso" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Swing Span" @@ -22479,7 +22491,7 @@ msgstr "Expansión de Swing" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Twist Span" -msgstr "" +msgstr "Extensión de Torsión" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/3d/vehicle_body.cpp @@ -22632,7 +22644,7 @@ msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Solver" -msgstr "" +msgstr "Resolver" #: scene/3d/physics_joint.cpp msgid "Exclude Nodes" @@ -22644,7 +22656,7 @@ msgstr "Parámetros" #: scene/3d/physics_joint.cpp msgid "Angular Limit" -msgstr "" +msgstr "Límite Angular" #: scene/3d/physics_joint.cpp msgid "Upper" @@ -22724,15 +22736,15 @@ msgstr "Amortiguación Lineal X" #: scene/3d/physics_joint.cpp msgid "Equilibrium Point" -msgstr "" +msgstr "Punto de Equilibrio" #: scene/3d/physics_joint.cpp msgid "Angular Limit X" -msgstr "" +msgstr "Límite Angular X" #: scene/3d/physics_joint.cpp msgid "Angular Motor X" -msgstr "" +msgstr "Motor Angular X" #: scene/3d/physics_joint.cpp msgid "Angular Spring X" @@ -22752,11 +22764,11 @@ msgstr "Amortiguación Lineal Y" #: scene/3d/physics_joint.cpp msgid "Angular Limit Y" -msgstr "" +msgstr "Límite Angular Y" #: scene/3d/physics_joint.cpp msgid "Angular Motor Y" -msgstr "" +msgstr "Motor Angular Y" #: scene/3d/physics_joint.cpp msgid "Angular Spring Y" @@ -22776,11 +22788,11 @@ msgstr "Amortiguación Lineal Z" #: scene/3d/physics_joint.cpp msgid "Angular Limit Z" -msgstr "" +msgstr "Límite Angular Z" #: scene/3d/physics_joint.cpp msgid "Angular Motor Z" -msgstr "" +msgstr "Motor Angular Z" #: scene/3d/physics_joint.cpp msgid "Angular Spring Z" @@ -22804,7 +22816,7 @@ msgstr "Portal Activo" #: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp msgid "Two Way" -msgstr "" +msgstr "Doble Vía" #: scene/3d/portal.cpp msgid "Linked Room" @@ -22820,7 +22832,7 @@ msgstr "Nombre del Grupo" #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" -msgstr "" +msgstr "Modo de Entrega" #: scene/3d/proximity_group.cpp msgid "Grid Radius" @@ -22832,7 +22844,7 @@ msgstr "Depurar Shape" #: scene/3d/ray_cast.cpp scene/resources/style_box.cpp msgid "Thickness" -msgstr "" +msgstr "Espesor" #: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" @@ -22897,11 +22909,11 @@ msgstr "Usar Simplificación Predeterminada" #: scene/3d/room.cpp scene/3d/room_manager.cpp msgid "Room Simplify" -msgstr "" +msgstr "Simplificar Room" #: scene/3d/room.cpp msgid "Bound" -msgstr "" +msgstr "Conectado" #: scene/3d/room_group.cpp msgid "Roomgroup Priority" @@ -22933,7 +22945,7 @@ msgstr "Sólo debe haber un RoomManager en el SceneTree." #: scene/3d/room_manager.cpp msgid "Main" -msgstr "" +msgstr "Principal" #: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp @@ -22960,7 +22972,7 @@ msgstr "Nombre del Archivo PVS" #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "Gameplay" -msgstr "" +msgstr "Gameplay" #: scene/3d/room_manager.cpp msgid "Gameplay Monitor" @@ -22984,7 +22996,7 @@ msgstr "Depurar Extensión" #: scene/3d/room_manager.cpp msgid "Overlap Warning Threshold" -msgstr "" +msgstr "Umbral de Advertencia de Solapamiento" #: scene/3d/room_manager.cpp msgid "Preview Camera" @@ -22992,7 +23004,7 @@ msgstr "Vista previa de la Cámara" #: scene/3d/room_manager.cpp msgid "Portal Depth Limit" -msgstr "" +msgstr "Límite de Profundidad del Portal" #: scene/3d/room_manager.cpp msgid "Default Portal Margin" @@ -23074,7 +23086,7 @@ msgstr "Índice de Puntos" #: scene/3d/soft_body.cpp msgid "Spatial Attachment Path" -msgstr "" +msgstr "Ruta del Adjunto Espacial" #: scene/3d/soft_body.cpp msgid "Physics Enabled" @@ -23094,31 +23106,31 @@ msgstr "Masa Total" #: scene/3d/soft_body.cpp msgid "Linear Stiffness" -msgstr "" +msgstr "Rigidez Lineal" #: scene/3d/soft_body.cpp msgid "Areaangular Stiffness" -msgstr "" +msgstr "Rigidez Área-angular" #: scene/3d/soft_body.cpp msgid "Volume Stiffness" -msgstr "" +msgstr "Rigidez de volumen" #: scene/3d/soft_body.cpp msgid "Pressure Coefficient" -msgstr "" +msgstr "Coeficiente de presión" #: scene/3d/soft_body.cpp msgid "Damping Coefficient" -msgstr "" +msgstr "Coeficiente de amortización" #: scene/3d/soft_body.cpp msgid "Drag Coefficient" -msgstr "" +msgstr "Coeficiente de resistencia" #: scene/3d/soft_body.cpp msgid "Pose Matching Coefficient" -msgstr "" +msgstr "Coeficiente de Adaptación de la Pose" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." @@ -23156,7 +23168,7 @@ msgstr "Cantidad de Amortiguación" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" -msgstr "" +msgstr "Opacidad" #: scene/3d/sprite_3d.cpp scene/resources/material.cpp msgid "Transparent" @@ -23188,15 +23200,15 @@ msgstr "Fuerza del Motor" #: scene/3d/vehicle_body.cpp msgid "Brake" -msgstr "" +msgstr "Freno" #: scene/3d/vehicle_body.cpp msgid "Steering" -msgstr "" +msgstr "Dirección" #: scene/3d/vehicle_body.cpp msgid "VehicleBody Motion" -msgstr "" +msgstr "Movimiento del VehicleBody" #: scene/3d/vehicle_body.cpp msgid "Use As Traction" @@ -23204,7 +23216,7 @@ msgstr "Usar Como Tracción" #: scene/3d/vehicle_body.cpp msgid "Use As Steering" -msgstr "" +msgstr "Usar Como Dirección" #: scene/3d/vehicle_body.cpp msgid "Wheel" @@ -23212,7 +23224,7 @@ msgstr "Rueda" #: scene/3d/vehicle_body.cpp msgid "Roll Influence" -msgstr "" +msgstr "Influencia del Rodaje" #: scene/3d/vehicle_body.cpp msgid "Friction Slip" @@ -23230,6 +23242,16 @@ msgstr "Fuerza Máxima" msgid "AABB" msgstr "AABB" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Ordenar" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "Usar Ambiente" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "Geometría" @@ -23260,7 +23282,7 @@ msgstr "Generar Lightmap" #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" -msgstr "" +msgstr "Escala de Lightmap" #: scene/3d/visual_instance.cpp msgid "LOD" @@ -23273,11 +23295,11 @@ msgstr "Distancia Mínima" #: scene/3d/visual_instance.cpp msgid "Min Hysteresis" -msgstr "" +msgstr "Histéresis Mínima" #: scene/3d/visual_instance.cpp msgid "Max Hysteresis" -msgstr "" +msgstr "Histéresis Máxima" #: scene/3d/world_environment.cpp msgid "" @@ -23333,7 +23355,7 @@ msgstr "Reinicio Automático" #: scene/animation/animation_blend_tree.cpp msgid "Delay" -msgstr "" +msgstr "Retraso" #: scene/animation/animation_blend_tree.cpp msgid "Random Delay" @@ -23386,7 +23408,7 @@ msgstr "Animación Asignada" #: scene/animation/animation_player.cpp msgid "Reset On Save" -msgstr "" +msgstr "Restablecer Al Guardar" #: scene/animation/animation_player.cpp msgid "Current Animation Length" @@ -23406,7 +23428,7 @@ msgstr "Tiempo de Mezcla Predeterminado" #: scene/animation/animation_player.cpp msgid "Method Call Mode" -msgstr "" +msgstr "Modo de Llamada de Método" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." @@ -23448,7 +23470,7 @@ msgstr "Reproductor de Animación" #: scene/animation/animation_tree.cpp msgid "Root Motion" -msgstr "" +msgstr "Movimiento de la Raíz" #: scene/animation/animation_tree.cpp msgid "Track" @@ -23496,11 +23518,11 @@ msgstr "Anular Base de la Punta" #: scene/animation/skeleton_ik.cpp msgid "Use Magnet" -msgstr "" +msgstr "Usar Imán" #: scene/animation/skeleton_ik.cpp msgid "Magnet" -msgstr "" +msgstr "Imán" #: scene/animation/skeleton_ik.cpp msgid "Target Node" @@ -23512,7 +23534,7 @@ msgstr "Iteraciones Máximas" #: scene/animation/tween.cpp msgid "Playback Process Mode" -msgstr "" +msgstr "Modo de Proceso de Reproducción" #: scene/animation/tween.cpp msgid "Playback Speed" @@ -23534,7 +23556,7 @@ msgstr "Modo de Estiramiento" #: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp msgid "Alignment" -msgstr "" +msgstr "Alineamiento" #: scene/gui/base_button.cpp msgid "Shortcut In Tooltip" @@ -23546,11 +23568,11 @@ msgstr "Modo de Acción" #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" -msgstr "" +msgstr "Modo de Concentración Activado" #: scene/gui/base_button.cpp msgid "Keep Pressed Outside" -msgstr "" +msgstr "Mantener presionado al exterior" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp msgid "Shortcut" @@ -23677,7 +23699,7 @@ msgstr "Contenido del Clip" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" -msgstr "" +msgstr "Indicio" #: scene/gui/control.cpp msgid "Tooltip" @@ -23713,7 +23735,7 @@ msgstr "Anterior" #: scene/gui/control.cpp msgid "Mouse" -msgstr "" +msgstr "Ratón" #: scene/gui/control.cpp msgid "Default Cursor Shape" @@ -23721,7 +23743,7 @@ msgstr "Forma del Cursor Predeterminado" #: scene/gui/control.cpp msgid "Pass On Modal Close Click" -msgstr "" +msgstr "Pasar Clic Al Cerrar Modal" #: scene/gui/control.cpp msgid "Size Flags" @@ -23737,7 +23759,7 @@ msgstr "Propiedades del Tema" #: scene/gui/dialogs.cpp msgid "Window Title" -msgstr "" +msgstr "Título de Ventana" #: scene/gui/dialogs.cpp msgid "Dialog" @@ -23745,7 +23767,7 @@ msgstr "Diálogo" #: scene/gui/dialogs.cpp msgid "Hide On OK" -msgstr "" +msgstr "Ocultar Al Aceptar" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -23794,7 +23816,7 @@ msgstr "Mostrar Etiqueta Zoom" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Minimap" -msgstr "" +msgstr "Minimapa" #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." @@ -23815,7 +23837,7 @@ msgstr "Comentario" #: scene/gui/graph_node.cpp msgid "Overlay" -msgstr "" +msgstr "Overlay" #: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" @@ -23828,19 +23850,19 @@ msgstr "Temporizadores" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp msgid "Incremental Search Max Interval Msec" -msgstr "" +msgstr "Intervalo Máx. de Búsqueda Incremental Msec" #: scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Allow Reselect" -msgstr "Permitir Volver A Seleccionar" +msgstr "Permitir Reselección" #: scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Allow RMB Select" -msgstr "Permitir Selección Con Botón Derecho Del Ratón" +msgstr "Permitir Selección Con Botón Derecho Del Mouse" #: scene/gui/item_list.cpp msgid "Max Text Lines" -msgstr "" +msgstr "Líneas de Texto Máximas" #: scene/gui/item_list.cpp msgid "Auto Height" @@ -23848,15 +23870,15 @@ msgstr "Altura Automática" #: scene/gui/item_list.cpp msgid "Max Columns" -msgstr "" +msgstr "Columnas Máximas" #: scene/gui/item_list.cpp msgid "Same Column Width" -msgstr "" +msgstr "Misma Anchura de Columna" #: scene/gui/item_list.cpp msgid "Fixed Column Width" -msgstr "" +msgstr "Anchura de Columna Fija" #: scene/gui/item_list.cpp msgid "Icon Scale" @@ -23880,19 +23902,19 @@ msgstr "Porcentaje Visible" #: scene/gui/label.cpp msgid "Lines Skipped" -msgstr "" +msgstr "Líneas Omitidas" #: scene/gui/label.cpp msgid "Max Lines Visible" -msgstr "" +msgstr "Máximo de Líneas Visibles" #: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp msgid "Max Length" -msgstr "" +msgstr "Máxima Longitud" #: scene/gui/line_edit.cpp msgid "Secret" -msgstr "" +msgstr "Secreto" #: scene/gui/line_edit.cpp msgid "Secret Character" @@ -23900,7 +23922,7 @@ msgstr "Caracter Secreto" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" -msgstr "" +msgstr "Expandir a la Longitud del Texto" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Context Menu Enabled" @@ -23929,7 +23951,7 @@ msgstr "Selección Activada" #: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp #: scene/gui/text_edit.cpp msgid "Deselect On Focus Loss Enabled" -msgstr "" +msgstr "Deselección al perder el focus activada" #: scene/gui/line_edit.cpp msgid "Right Icon" @@ -23941,15 +23963,15 @@ msgstr "Marcador" #: scene/gui/line_edit.cpp msgid "Alpha" -msgstr "" +msgstr "Alpha" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" -msgstr "" +msgstr "Caret" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" -msgstr "" +msgstr "Parpardeo" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink Speed" @@ -23957,7 +23979,7 @@ msgstr "Velocidad de Parpadeo" #: scene/gui/link_button.cpp msgid "Underline" -msgstr "" +msgstr "Subrayar" #: scene/gui/menu_button.cpp msgid "Switch On Hover" @@ -23977,7 +23999,7 @@ msgstr "Parche de Margen" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp msgid "Axis Stretch" -msgstr "" +msgstr "Estiramiento de Eje" #: scene/gui/nine_patch_rect.cpp msgid "" @@ -24023,7 +24045,7 @@ msgstr "Ocultar Al Seleccionar Elemento de Estado" #: scene/gui/popup_menu.cpp msgid "Submenu Popup Delay" -msgstr "" +msgstr "Retraso en la Aparición del Submenú" #: scene/gui/popup_menu.cpp msgid "Allow Search" @@ -24059,11 +24081,11 @@ msgstr "Redondeado" #: scene/gui/range.cpp msgid "Allow Greater" -msgstr "" +msgstr "Permitir Más" #: scene/gui/range.cpp msgid "Allow Lesser" -msgstr "" +msgstr "Permitir Menos" #: scene/gui/reference_rect.cpp msgid "Border Color" @@ -24095,11 +24117,11 @@ msgstr "Carácter" #: scene/gui/rich_text_label.cpp msgid "BBCode" -msgstr "" +msgstr "BBCode" #: scene/gui/rich_text_label.cpp msgid "Meta Underlined" -msgstr "" +msgstr "Meta Subrayados" #: scene/gui/rich_text_label.cpp msgid "Tab Size" @@ -24111,11 +24133,11 @@ msgstr "Ajustar Altura Del Contenido" #: scene/gui/rich_text_label.cpp msgid "Scroll Active" -msgstr "" +msgstr "Scroll Activo" #: scene/gui/rich_text_label.cpp msgid "Scroll Following" -msgstr "" +msgstr "Seguir el Scroll" #: scene/gui/rich_text_label.cpp msgid "Selection Enabled" @@ -24161,15 +24183,15 @@ msgstr "Zona Muerta Predeterminada del Scroll" #: scene/gui/slider.cpp msgid "Scrollable" -msgstr "" +msgstr "Desplazable" #: scene/gui/slider.cpp msgid "Tick Count" -msgstr "Cantidad De Marcas" +msgstr "Contador de Marcas" #: scene/gui/slider.cpp msgid "Ticks On Borders" -msgstr "Ticks En Bordes" +msgstr "Marcas En Los Bordes" #: scene/gui/spin_box.cpp msgid "Prefix" @@ -24193,7 +24215,7 @@ msgstr "Visibilidad de los Arrastradores" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Tab Align" -msgstr "" +msgstr "Alineamiento de Pestaña" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Current Tab" @@ -24205,7 +24227,7 @@ msgstr "Pestañas Visibles" #: scene/gui/tab_container.cpp msgid "All Tabs In Front" -msgstr "" +msgstr "Todas las Pestañas al Frente" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Drag To Rearrange Enabled" @@ -24213,31 +24235,31 @@ msgstr "Arrastrar Para Reordenar Habilitado" #: scene/gui/tab_container.cpp msgid "Use Hidden Tabs For Min Size" -msgstr "" +msgstr "Usar Pestañas Ocultas Para Tamaño Mínimo" #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" -msgstr "" +msgstr "Política de Botón de Cerrar Pestaña" #: scene/gui/tabs.cpp msgid "Scrolling Enabled" -msgstr "" +msgstr "Desplazamiento Activado" #: scene/gui/text_edit.cpp msgid "Readonly" -msgstr "" +msgstr "Solo Lectura" #: scene/gui/text_edit.cpp msgid "Bookmark Gutter" -msgstr "Canalón de Marcadores" +msgstr "Marca del Umbral" #: scene/gui/text_edit.cpp msgid "Breakpoint Gutter" -msgstr "Canalón de Puntos de Ruptura" +msgstr "Umbral de Ruptura" #: scene/gui/text_edit.cpp msgid "Fold Gutter" -msgstr "Canalón Plegable" +msgstr "Pliegue del Umbral" #: scene/gui/text_edit.cpp msgid "Drag And Drop Selection Enabled" @@ -24269,19 +24291,19 @@ msgstr "Modo Bloque" #: scene/gui/text_edit.cpp msgid "Moving By Right Click" -msgstr "" +msgstr "Mover Con Clic Derecho" #: scene/gui/text_edit.cpp msgid "Text Edit Idle Detect (sec)" -msgstr "" +msgstr "Detección de Inactividad en la Edición de Texto (seg.)" #: scene/gui/text_edit.cpp msgid "Text Edit Undo Stack Max Size" -msgstr "" +msgstr "Número máximo de acciones recordados para deshacer" #: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp msgid "Hover" -msgstr "" +msgstr "Hover" #: scene/gui/texture_button.cpp msgid "Focused" @@ -24298,7 +24320,7 @@ msgstr "Expandir" #: scene/gui/texture_progress.cpp msgid "Under" -msgstr "" +msgstr "Debajo" #: scene/gui/texture_progress.cpp msgid "Over" @@ -24318,11 +24340,11 @@ msgstr "Modo de Relleno" #: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" -msgstr "" +msgstr "Tinte" #: scene/gui/texture_progress.cpp msgid "Radial Fill" -msgstr "" +msgstr "Relleno Radial" #: scene/gui/texture_progress.cpp msgid "Initial Angle" @@ -24358,7 +24380,7 @@ msgstr "Estiramiento de Margen Inferior" #: scene/gui/tree.cpp msgid "Custom Minimum Height" -msgstr "" +msgstr "Altura Mínima Personalizada" #: scene/gui/tree.cpp msgid "(Other)" @@ -24378,7 +24400,7 @@ msgstr "Ocultar Raíz" #: scene/gui/tree.cpp msgid "Drop Mode Flags" -msgstr "" +msgstr "Indicadores del Modo de Caída" #: scene/gui/video_player.cpp msgid "Audio Track" @@ -24414,11 +24436,11 @@ msgstr "Descargar Tamaño del Fragmento" #: scene/main/http_request.cpp msgid "Body Size Limit" -msgstr "" +msgstr "Límite del Tamaño del Cuerpo" #: scene/main/http_request.cpp msgid "Max Redirects" -msgstr "" +msgstr "Redireccionamientos Máximos" #: scene/main/http_request.cpp msgid "Timeout" @@ -24429,6 +24451,8 @@ msgid "" "Setting node name '%s' to be unique within scene for '%s', but it's already " "claimed by '%s'. This node is no longer set unique." msgstr "" +"El nombre de nodo '%s' fue establecido como único en la escena de '%s', pero " +"ya está en uso por '%s'. Éste nodo ya no está como único." #: scene/main/node.cpp msgid "Name Num Separator" @@ -24436,7 +24460,7 @@ msgstr "Separador Numérico del Nombre" #: scene/main/node.cpp msgid "Name Casing" -msgstr "" +msgstr "Capitalización de Nombre" #: scene/main/node.cpp msgid "Editor Description" @@ -24488,7 +24512,7 @@ msgstr "Sugerencia de Depuración de Navegación" #: scene/main/scene_tree.cpp msgid "Use Font Oversampling" -msgstr "" +msgstr "Usar Sobremuestreo de Fuente" #: scene/main/scene_tree.cpp msgid "Edited Scene Root" @@ -24496,7 +24520,7 @@ msgstr "Escena Raíz Editada" #: scene/main/scene_tree.cpp msgid "Root" -msgstr "" +msgstr "Raíz" #: scene/main/scene_tree.cpp msgid "Multiplayer Poll" @@ -24505,11 +24529,11 @@ msgstr "Encuesta Multijugador" #: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp #: scene/resources/shape_2d.cpp msgid "Shapes" -msgstr "" +msgstr "Formas" #: scene/main/scene_tree.cpp msgid "Shape Color" -msgstr "" +msgstr "Color de la Forma" #: scene/main/scene_tree.cpp msgid "Contact Color" @@ -24517,7 +24541,7 @@ msgstr "Color de Contacto" #: scene/main/scene_tree.cpp msgid "Geometry Color" -msgstr "" +msgstr "Color de la Geometría" #: scene/main/scene_tree.cpp msgid "Disabled Geometry Color" @@ -24525,7 +24549,7 @@ msgstr "Color de la Geometría Desactivada" #: scene/main/scene_tree.cpp msgid "Max Contacts Displayed" -msgstr "" +msgstr "Núm. Máx. de Contactos Mostrados" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Draw 2D Outlines" @@ -24541,27 +24565,27 @@ msgstr "Tamaño de Atlas" #: scene/main/scene_tree.cpp msgid "Atlas Subdiv" -msgstr "" +msgstr "Subdivisión del Atlas" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "MSAA" -msgstr "" +msgstr "MSAA" #: scene/main/scene_tree.cpp msgid "Use FXAA" -msgstr "" +msgstr "Usar FXAA" #: scene/main/scene_tree.cpp msgid "Use Debanding" -msgstr "" +msgstr "Usar Debanding" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" -msgstr "" +msgstr "HDR" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "Use 32 BPC Depth" -msgstr "" +msgstr "Usar Profundidad de 32 BPC" #: scene/main/scene_tree.cpp msgid "Default Environment" @@ -24681,7 +24705,7 @@ msgstr "Objetivo de Renderizado" #: scene/main/viewport.cpp msgid "V Flip" -msgstr "" +msgstr "Reflejo V" #: scene/main/viewport.cpp msgid "Clear Mode" @@ -24709,19 +24733,19 @@ msgstr "Sombra del Atlas" #: scene/main/viewport.cpp msgid "Quad 0" -msgstr "" +msgstr "Cuadrángulo 0" #: scene/main/viewport.cpp msgid "Quad 1" -msgstr "" +msgstr "Cuadrángulo 1" #: scene/main/viewport.cpp msgid "Quad 2" -msgstr "" +msgstr "Cuadrángulo 2" #: scene/main/viewport.cpp msgid "Quad 3" -msgstr "" +msgstr "Cuadrángulo 3" #: scene/main/viewport.cpp msgid "Canvas Transform" @@ -24737,7 +24761,7 @@ msgstr "Retraso del Tooltip (sec)" #: scene/register_scene_types.cpp msgid "Swap OK Cancel" -msgstr "Cancelar" +msgstr "Intercambiar Aceptar con Cancelar" #: scene/register_scene_types.cpp msgid "Layer Names" @@ -24769,7 +24793,7 @@ msgstr "Navegación 3D" #: scene/register_scene_types.cpp msgid "Use hiDPI" -msgstr "" +msgstr "Usar hiDPI" #: scene/register_scene_types.cpp msgid "Custom" @@ -24786,7 +24810,7 @@ msgstr "Tasa de Mezcla" #: scene/resources/audio_stream_sample.cpp msgid "Stereo" -msgstr "" +msgstr "Estéreo" #: scene/resources/concave_polygon_shape_2d.cpp msgid "Segments" @@ -24798,11 +24822,11 @@ msgstr "Bakear Resolución" #: scene/resources/curve.cpp msgid "Bake Interval" -msgstr "" +msgstr "Intervalo de Bakeado" #: scene/resources/default_theme/default_theme.cpp msgid "Panel" -msgstr "" +msgstr "Panel" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color" @@ -24834,7 +24858,7 @@ msgstr "Espaciado del Subrayado" #: scene/resources/default_theme/default_theme.cpp msgid "Arrow" -msgstr "" +msgstr "Flecha" #: scene/resources/default_theme/default_theme.cpp msgid "Arrow Margin" @@ -24866,19 +24890,19 @@ msgstr "Radio Marcado Desactivado" #: scene/resources/default_theme/default_theme.cpp msgid "Radio Unchecked" -msgstr "" +msgstr "Radio Desmarcado" #: scene/resources/default_theme/default_theme.cpp msgid "Radio Unchecked Disabled" -msgstr "" +msgstr "Radio Desmarcado Desactivado" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Hover Pressed" -msgstr "" +msgstr "Color de Fuente Hover Pulsado" #: scene/resources/default_theme/default_theme.cpp msgid "Check V Adjust" -msgstr "" +msgstr "Comprobar Ajuste V" #: scene/resources/default_theme/default_theme.cpp msgid "On Disabled" @@ -24918,7 +24942,7 @@ msgstr "Color de Fuente Seleccionada" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Uneditable" -msgstr "" +msgstr "Color de Fuente No Editable" #: scene/resources/default_theme/default_theme.cpp msgid "Cursor Color" @@ -24942,7 +24966,7 @@ msgstr "BG" #: scene/resources/default_theme/default_theme.cpp msgid "FG" -msgstr "" +msgstr "FG" #: scene/resources/default_theme/default_theme.cpp msgid "Tab" @@ -24964,7 +24988,7 @@ msgstr "Plegar" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Readonly" -msgstr "" +msgstr "Color de Fuente de Sólo Leída" #: scene/resources/default_theme/default_theme.cpp msgid "Completion Lines" @@ -24984,7 +25008,7 @@ msgstr "Enfoque de Scroll" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber" -msgstr "" +msgstr "Grabber" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Highlight" @@ -25004,11 +25028,11 @@ msgstr "Incremento Resaltado" #: scene/resources/default_theme/default_theme.cpp msgid "Increment Pressed" -msgstr "" +msgstr "Incremento Pulsado" #: scene/resources/default_theme/default_theme.cpp msgid "Decrement" -msgstr "" +msgstr "Decremento" #: scene/resources/default_theme/default_theme.cpp msgid "Decrement Highlight" @@ -25016,7 +25040,7 @@ msgstr "Decremento Resaltado" #: scene/resources/default_theme/default_theme.cpp msgid "Decrement Pressed" -msgstr "" +msgstr "Decremento Pulsado" #: scene/resources/default_theme/default_theme.cpp msgid "Slider" @@ -25024,11 +25048,11 @@ msgstr "Deslizador" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Area" -msgstr "" +msgstr "Área de Grabber" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Area Highlight" -msgstr "" +msgstr "Resaltado del Área de Grabber" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Disabled" @@ -25036,7 +25060,7 @@ msgstr "Agarre Desactivado" #: scene/resources/default_theme/default_theme.cpp msgid "Tick" -msgstr "" +msgstr "Marcar" #: scene/resources/default_theme/default_theme.cpp msgid "Updown" @@ -25160,7 +25184,7 @@ msgstr "Enfoque Seleccionado" #: scene/resources/default_theme/default_theme.cpp msgid "Cursor Unfocused" -msgstr "" +msgstr "Cursor Desenfocado" #: scene/resources/default_theme/default_theme.cpp msgid "Button Pressed" @@ -25220,7 +25244,7 @@ msgstr "Color de la Línea de Relación" #: scene/resources/default_theme/default_theme.cpp msgid "Custom Button Font Highlight" -msgstr "" +msgstr "Fuente Personalizada de Botón Resaltado" #: scene/resources/default_theme/default_theme.cpp msgid "Item Margin" @@ -25268,7 +25292,7 @@ msgstr "Pestaña Desactivada" #: scene/resources/default_theme/default_theme.cpp msgid "Menu" -msgstr "" +msgstr "Menú" #: scene/resources/default_theme/default_theme.cpp msgid "Menu Highlight" @@ -25292,15 +25316,15 @@ msgstr "Margen Superior" #: scene/resources/default_theme/default_theme.cpp msgid "Label V Align FG" -msgstr "" +msgstr "Etiqueta V Alinear FG" #: scene/resources/default_theme/default_theme.cpp msgid "Label V Align BG" -msgstr "" +msgstr "Etiqueta V Alinear BG" #: scene/resources/default_theme/default_theme.cpp msgid "Large" -msgstr "Largo" +msgstr "Grande" #: scene/resources/default_theme/default_theme.cpp msgid "Folder" @@ -25356,11 +25380,11 @@ msgstr "Preset BG" #: scene/resources/default_theme/default_theme.cpp msgid "Overbright Indicator" -msgstr "" +msgstr "Indicador de Exceso de Brillo" #: scene/resources/default_theme/default_theme.cpp msgid "Preset FG" -msgstr "Preset FG" +msgstr "FG Preestablecido" #: scene/resources/default_theme/default_theme.cpp msgid "Preset BG Icon" @@ -25416,11 +25440,11 @@ msgstr "Ocultar Automáticamente" #: scene/resources/default_theme/default_theme.cpp msgid "Minus" -msgstr "" +msgstr "Menos" #: scene/resources/default_theme/default_theme.cpp msgid "More" -msgstr "" +msgstr "Más" #: scene/resources/default_theme/default_theme.cpp msgid "Grid Minor" @@ -25452,7 +25476,7 @@ msgstr "Bezier Len Neg" #: scene/resources/default_theme/default_theme.cpp msgid "Port Grab Distance Horizontal" -msgstr "" +msgstr "Distancia de Agarre Horizontal del Puerto" #: scene/resources/default_theme/default_theme.cpp msgid "Port Grab Distance Vertical" @@ -25460,7 +25484,7 @@ msgstr "Distancia Vertical del Puerto de Agarre" #: scene/resources/dynamic_font.cpp msgid "Hinting" -msgstr "" +msgstr "Hinting" #: scene/resources/dynamic_font.cpp msgid "Override Oversampling" @@ -25496,11 +25520,11 @@ msgstr "Datos de la Fuente" #: scene/resources/environment.cpp msgid "Background" -msgstr "" +msgstr "Fondo" #: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Sky" -msgstr "" +msgstr "Cielo" #: scene/resources/environment.cpp msgid "Sky Custom FOV" @@ -25536,7 +25560,7 @@ msgstr "Contribución del Cielo" #: scene/resources/environment.cpp msgid "Fog" -msgstr "" +msgstr "Niebla" #: scene/resources/environment.cpp msgid "Sun Color" @@ -25596,19 +25620,19 @@ msgstr "Exposición" #: scene/resources/environment.cpp msgid "White" -msgstr "" +msgstr "Blanco" #: scene/resources/environment.cpp msgid "Auto Exposure" -msgstr "" +msgstr "Exposición Auto" #: scene/resources/environment.cpp msgid "Min Luma" -msgstr "" +msgstr "Luma Mínimo" #: scene/resources/environment.cpp msgid "Max Luma" -msgstr "" +msgstr "Luma Máximo" #: scene/resources/environment.cpp msgid "SS Reflections" @@ -25632,11 +25656,11 @@ msgstr "Tolerancia de Profundidad" #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Roughness" -msgstr "" +msgstr "Aspereza" #: scene/resources/environment.cpp msgid "SSAO" -msgstr "" +msgstr "SSAO" #: scene/resources/environment.cpp msgid "Radius 2" @@ -25644,7 +25668,7 @@ msgstr "Radio 2" #: scene/resources/environment.cpp msgid "Intensity 2" -msgstr "" +msgstr "Intensidad 2" #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Light Affect" @@ -25656,11 +25680,11 @@ msgstr "Influencia del Canal AO" #: scene/resources/environment.cpp msgid "Blur" -msgstr "" +msgstr "Blur" #: scene/resources/environment.cpp msgid "Edge Sharpness" -msgstr "" +msgstr "Nitidez de Borde" #: scene/resources/environment.cpp msgid "DOF Far Blur" @@ -25680,7 +25704,7 @@ msgstr "" #: scene/resources/environment.cpp msgid "Glow" -msgstr "" +msgstr "Brillo" #: scene/resources/environment.cpp msgid "Levels" @@ -25720,15 +25744,15 @@ msgstr "7" #: scene/resources/environment.cpp msgid "Bloom" -msgstr "" +msgstr "Resplandor" #: scene/resources/environment.cpp msgid "HDR Threshold" -msgstr "" +msgstr "Umbral de HDR" #: scene/resources/environment.cpp msgid "HDR Luminance Cap" -msgstr "" +msgstr "Luminancia de HDR Máxima" #: scene/resources/environment.cpp msgid "HDR Scale" @@ -25740,7 +25764,7 @@ msgstr "" #: scene/resources/environment.cpp msgid "Adjustments" -msgstr "" +msgstr "Ajustes" #: scene/resources/environment.cpp msgid "Brightness" @@ -25772,7 +25796,7 @@ msgstr "Offsets" #: scene/resources/height_map_shape.cpp msgid "Map Width" -msgstr "" +msgstr "Anchura del Mapa" #: scene/resources/height_map_shape.cpp msgid "Map Depth" @@ -25784,7 +25808,7 @@ msgstr "Datos del Mapa" #: scene/resources/line_shape_2d.cpp msgid "D" -msgstr "" +msgstr "D" #: scene/resources/material.cpp msgid "Next Pass" @@ -25812,11 +25836,11 @@ msgstr "" #: scene/resources/material.cpp msgid "Albedo Tex Force sRGB" -msgstr "" +msgstr "Forzar sRGB en Textura Albedo" #: scene/resources/material.cpp msgid "Do Not Receive Shadows" -msgstr "" +msgstr "No Recibir Sombras" #: scene/resources/material.cpp msgid "Disable Ambient Light" @@ -25828,7 +25852,7 @@ msgstr "Asegurar Normales Correctas" #: scene/resources/material.cpp msgid "Albedo Tex MSDF" -msgstr "" +msgstr "MSDF en Textura Albedo" #: scene/resources/material.cpp msgid "Vertex Color" @@ -25836,11 +25860,11 @@ msgstr "Color del Vértice" #: scene/resources/material.cpp msgid "Use As Albedo" -msgstr "" +msgstr "Usar Como Albedo" #: scene/resources/material.cpp msgid "Is sRGB" -msgstr "" +msgstr "Es sRGB" #: scene/resources/material.cpp servers/visual_server.cpp msgid "Parameters" @@ -25876,15 +25900,15 @@ msgstr "Mantener Escala del Billboard" #: scene/resources/material.cpp msgid "Grow" -msgstr "" +msgstr "Expandir" #: scene/resources/material.cpp msgid "Grow Amount" -msgstr "Cantidad de Crecimiento" +msgstr "Cantidad de Expansión" #: scene/resources/material.cpp msgid "Use Alpha Scissor" -msgstr "" +msgstr "Usar Corte Alpha" #: scene/resources/material.cpp msgid "Particles Anim" @@ -25900,11 +25924,11 @@ msgstr "Cuadros V" #: scene/resources/material.cpp msgid "Albedo" -msgstr "" +msgstr "Albedo" #: scene/resources/material.cpp msgid "Metallic" -msgstr "" +msgstr "Metálico" #: scene/resources/material.cpp msgid "Texture Channel" @@ -25916,15 +25940,15 @@ msgstr "Emisión" #: scene/resources/material.cpp msgid "On UV2" -msgstr "" +msgstr "En UV2" #: scene/resources/material.cpp msgid "NormalMap" -msgstr "" +msgstr "Mapa Normal" #: scene/resources/material.cpp msgid "Rim" -msgstr "" +msgstr "Borde" #: scene/resources/material.cpp msgid "Clearcoat" @@ -25932,15 +25956,15 @@ msgstr "Transparencia" #: scene/resources/material.cpp msgid "Gloss" -msgstr "" +msgstr "Brillo" #: scene/resources/material.cpp msgid "Anisotropy" -msgstr "" +msgstr "Anisotropía" #: scene/resources/material.cpp msgid "Flowmap" -msgstr "" +msgstr "Flowmap" #: scene/resources/material.cpp msgid "Ambient Occlusion" @@ -25948,7 +25972,7 @@ msgstr "Oclusión Ambiental" #: scene/resources/material.cpp msgid "Deep Parallax" -msgstr "" +msgstr "Paralaje Profundo" #: scene/resources/material.cpp msgid "Min Layers" @@ -25960,7 +25984,7 @@ msgstr "Capas Máximas" #: scene/resources/material.cpp msgid "Flip Tangent" -msgstr "" +msgstr "Voltear Tangente" #: scene/resources/material.cpp msgid "Flip Binormal" @@ -25980,7 +26004,7 @@ msgstr "Refracción" #: scene/resources/material.cpp msgid "Detail" -msgstr "" +msgstr "Detalle" #: scene/resources/material.cpp msgid "UV Layer" @@ -25992,11 +26016,11 @@ msgstr "UV1" #: scene/resources/material.cpp msgid "Triplanar" -msgstr "" +msgstr "Triplanar" #: scene/resources/material.cpp msgid "Triplanar Sharpness" -msgstr "" +msgstr "Nitidez Triplanar" #: scene/resources/material.cpp msgid "UV2" @@ -26008,7 +26032,7 @@ msgstr "Desvanecimiento de Proximidad" #: scene/resources/material.cpp msgid "Distance Fade" -msgstr "" +msgstr "Fade al Distanciarse" #: scene/resources/material.cpp msgid "Async Mode" @@ -26020,7 +26044,7 @@ msgstr "Sugerencia de Tamaño del Lightmap" #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" -msgstr "" +msgstr "AABB Personalizado" #: scene/resources/mesh_library.cpp msgid "Mesh Transform" @@ -26040,7 +26064,7 @@ msgstr "Formato de Transformación" #: scene/resources/multimesh.cpp msgid "Custom Data Format" -msgstr "" +msgstr "Formato de Datos Personalizado" #: scene/resources/multimesh.cpp msgid "Instance Count" @@ -26048,7 +26072,7 @@ msgstr "Conteo de Instancias" #: scene/resources/multimesh.cpp msgid "Visible Instance Count" -msgstr "" +msgstr "Número de Instancias Visible" #: scene/resources/navigation_mesh.cpp msgid "Sampling" @@ -26064,7 +26088,7 @@ msgstr "Tipo de Geometría Parseada" #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" -msgstr "" +msgstr "Modo de Geometría de Origen" #: scene/resources/navigation_mesh.cpp msgid "Source Group Name" @@ -26072,7 +26096,7 @@ msgstr "Nombre del Grupo de Origen" #: scene/resources/navigation_mesh.cpp msgid "Cells" -msgstr "" +msgstr "Celdas" #: scene/resources/navigation_mesh.cpp msgid "Agents" @@ -26080,11 +26104,11 @@ msgstr "Agentes" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" -msgstr "" +msgstr "Escalada Máxima" #: scene/resources/navigation_mesh.cpp msgid "Max Slope" -msgstr "" +msgstr "Pendiente Máxima" #: scene/resources/navigation_mesh.cpp msgid "Regions" @@ -26096,7 +26120,7 @@ msgstr "Tamaño de Unión" #: scene/resources/navigation_mesh.cpp msgid "Edges" -msgstr "" +msgstr "Aristas" #: scene/resources/navigation_mesh.cpp msgid "Max Error" @@ -26104,7 +26128,7 @@ msgstr "Error Máximo" #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" -msgstr "" +msgstr "Vértices por Poly" #: scene/resources/navigation_mesh.cpp msgid "Details" @@ -26120,7 +26144,7 @@ msgstr "Error Máximo de Muestra" #: scene/resources/navigation_mesh.cpp msgid "Low Hanging Obstacles" -msgstr "" +msgstr "Obstáculos Colgando Bajo" #: scene/resources/navigation_mesh.cpp msgid "Ledge Spans" @@ -26140,7 +26164,7 @@ msgstr "Bakear Offset AABB" #: scene/resources/occluder_shape.cpp msgid "Spheres" -msgstr "" +msgstr "Esferas" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" @@ -26156,11 +26180,11 @@ msgstr "Puntos de Rotura" #: scene/resources/packed_scene.cpp msgid "Bundled" -msgstr "" +msgstr "Empaquetado" #: scene/resources/particles_material.cpp msgid "Trail" -msgstr "" +msgstr "Rastro" #: scene/resources/particles_material.cpp msgid "Divisor" @@ -26200,11 +26224,11 @@ msgstr "Curva de Escala" #: scene/resources/physics_material.cpp msgid "Rough" -msgstr "" +msgstr "Áspero" #: scene/resources/physics_material.cpp msgid "Absorbent" -msgstr "" +msgstr "Absorbente" #: scene/resources/plane_shape.cpp msgid "Plane" @@ -26216,19 +26240,19 @@ msgstr "Voltear Caras" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" -msgstr "" +msgstr "Altura Mediana" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Width" -msgstr "" +msgstr "Anchura de Subdivisión" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Height" -msgstr "" +msgstr "Altura de Subdivisión" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Depth" -msgstr "" +msgstr "Profundidad de Subdivisión" #: scene/resources/primitive_meshes.cpp msgid "Top Radius" @@ -26244,7 +26268,7 @@ msgstr "De Izquierda a Derecha" #: scene/resources/primitive_meshes.cpp msgid "Is Hemisphere" -msgstr "" +msgstr "Es Hemisfera" #: scene/resources/primitive_meshes.cpp msgid "Curve Step" @@ -26252,15 +26276,15 @@ msgstr "Paso de Curva" #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" -msgstr "" +msgstr "Resbala en Pendiente" #: scene/resources/segment_shape_2d.cpp msgid "A" -msgstr "" +msgstr "A" #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" -msgstr "" +msgstr "Bias de Solución Personalizado" #: scene/resources/skin.cpp msgid "Bind Count" @@ -26280,7 +26304,7 @@ msgstr "Tamaño de Resplandor" #: scene/resources/sky.cpp msgid "Panorama" -msgstr "" +msgstr "Panorama" #: scene/resources/sky.cpp msgid "Top Color" @@ -26308,15 +26332,15 @@ msgstr "Latitud" #: scene/resources/sky.cpp msgid "Longitude" -msgstr "" +msgstr "Longitud" #: scene/resources/sky.cpp msgid "Angle Min" -msgstr "" +msgstr "Ángulo Mínimo" #: scene/resources/sky.cpp msgid "Angle Max" -msgstr "" +msgstr "Ángulo Máximo" #: scene/resources/style_box.cpp msgid "Content Margin" @@ -26328,7 +26352,7 @@ msgstr "Expandir Margen" #: scene/resources/style_box.cpp msgid "Skew" -msgstr "" +msgstr "Sesgo" #: scene/resources/style_box.cpp msgid "Corner Radius" @@ -26336,19 +26360,19 @@ msgstr "Radio de Esquina" #: scene/resources/style_box.cpp msgid "Corner Detail" -msgstr "" +msgstr "Detalle de Esquina" #: scene/resources/style_box.cpp msgid "Anti Aliasing" -msgstr "" +msgstr "Antialias" #: scene/resources/style_box.cpp msgid "Grow Begin" -msgstr "" +msgstr "Inicio de Expansión" #: scene/resources/style_box.cpp msgid "Grow End" -msgstr "" +msgstr "Fin de Expansión" #: scene/resources/texture.cpp msgid "Load Path" @@ -26404,7 +26428,7 @@ msgstr "Pausa" #: scene/resources/texture.cpp msgid "Which Feed" -msgstr "" +msgstr "Cuál Feed" #: scene/resources/texture.cpp msgid "Camera Is Active" @@ -26416,7 +26440,7 @@ msgstr "Fuente Predeterminada" #: scene/resources/visual_shader.cpp msgid "Output Port For Preview" -msgstr "" +msgstr "Puerto de Salida para Previsualización" #: scene/resources/visual_shader.cpp msgid "Depth Draw" @@ -26468,7 +26492,7 @@ msgstr "Tipo de Textura" #: scene/resources/visual_shader_nodes.cpp msgid "Cube Map" -msgstr "" +msgstr "Mapa de Cubo" #: scene/resources/visual_shader_nodes.cpp msgid "Default Value Enabled" @@ -26500,7 +26524,7 @@ msgstr "Mapa de Navegación" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" -msgstr "" +msgstr "Estado de Espacio Directo" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Default Gravity Vector" @@ -26536,7 +26560,7 @@ msgstr "Lienzo" #: servers/arvr/arvr_interface.cpp msgid "Is Primary" -msgstr "" +msgstr "Es Primario" #: servers/arvr/arvr_interface.cpp msgid "Is Initialized" @@ -26544,11 +26568,11 @@ msgstr "Inicializado" #: servers/arvr/arvr_interface.cpp msgid "AR" -msgstr "" +msgstr "AR" #: servers/arvr/arvr_interface.cpp msgid "Is Anchor Detection Enabled" -msgstr "" +msgstr "Detección de Anclaje Está Activada" #: servers/arvr_server.cpp msgid "Primary Interface" @@ -26566,36 +26590,36 @@ msgstr "Tono Aleatorio" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #: servers/audio/effects/audio_stream_generator.cpp msgid "Buffer Length" -msgstr "" +msgstr "Longitud de Buffer" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice Count" -msgstr "" +msgstr "Número de Voces" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Dry" -msgstr "" +msgstr "Seco" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Wet" -msgstr "" +msgstr "Mojado" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice" -msgstr "" +msgstr "Voz" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Delay (ms)" -msgstr "" +msgstr "Retraso (ms)" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_phaser.cpp msgid "Rate Hz" -msgstr "" +msgstr "Velocidad en Hz" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Depth (ms)" @@ -26604,7 +26628,7 @@ msgstr "Profundidad (ms)" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Level dB" -msgstr "" +msgstr "Nivel en dB" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp @@ -26615,11 +26639,11 @@ msgstr "Pan" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Gain" -msgstr "" +msgstr "Ganancia" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Attack (µs)" -msgstr "" +msgstr "Ataque (µs)" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Release (ms)" @@ -26635,11 +26659,11 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Tap 1" -msgstr "" +msgstr "Toque 1" #: servers/audio/effects/audio_effect_delay.cpp msgid "Tap 2" -msgstr "" +msgstr "Toque 2" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp @@ -26653,15 +26677,15 @@ msgstr "Paso Bajo" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Pre Gain" -msgstr "" +msgstr "Pre-Ganancia" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Keep Hf Hz" -msgstr "" +msgstr "Mantener Hz Altas" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Drive" -msgstr "" +msgstr "Drive" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Post Gain" @@ -26673,11 +26697,11 @@ msgstr "Resonancia" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" -msgstr "" +msgstr "dB Tope" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Threshold dB" -msgstr "" +msgstr "Umbral dB" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip dB" @@ -26689,15 +26713,15 @@ msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Min Hz" -msgstr "" +msgstr "Rango Hz Mínimo" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Max Hz" -msgstr "" +msgstr "Rango Hz Máximo" #: servers/audio/effects/audio_effect_pitch_shift.cpp msgid "Oversampling" -msgstr "" +msgstr "Sobremuestreo" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -26710,11 +26734,11 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Msec" -msgstr "" +msgstr "Mseg" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" -msgstr "" +msgstr "Tamaño de Habitación" #: servers/audio/effects/audio_effect_reverb.cpp msgid "High-pass" @@ -26734,7 +26758,7 @@ msgstr "Tiempo de Extracción (ms)" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" -msgstr "" +msgstr "Envolvente" #: servers/audio_server.cpp msgid "Enable Audio Input" @@ -26746,7 +26770,7 @@ msgstr "Latencia de Salida" #: servers/audio_server.cpp msgid "Channel Disable Threshold dB" -msgstr "" +msgstr "Umbral dB de Deactivación de Canal" #: servers/audio_server.cpp msgid "Channel Disable Time" @@ -26754,7 +26778,7 @@ msgstr "Tiempo de Desconexión del Canal" #: servers/audio_server.cpp msgid "Video Delay Compensation (ms)" -msgstr "" +msgstr "Compensación de Retraso de Vídeo (ms)" #: servers/audio_server.cpp msgid "Bus Count" @@ -26770,7 +26794,7 @@ msgstr "Escala Global de Porcentajes" #: servers/camera/camera_feed.cpp msgid "Feed" -msgstr "" +msgstr "Feed" #: servers/camera/camera_feed.cpp msgid "Is Active" @@ -26778,15 +26802,15 @@ msgstr "Activo" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" -msgstr "" +msgstr "Umbral de Sueño Lineal" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Angular" -msgstr "" +msgstr "Umbral de Sueño Angular" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Time Before Sleep" -msgstr "" +msgstr "Tiempo Antes de Sueño" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "BP Hash Table Size" @@ -26794,11 +26818,11 @@ msgstr "Tamaño de Tabla Hash BP" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" -msgstr "" +msgstr "Umbral de Superficie de Objeto Grande en Celdas" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Mass" -msgstr "" +msgstr "Masa Inversa" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Inertia" @@ -26822,11 +26846,11 @@ msgstr "Velocidad Lineal" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" -msgstr "" +msgstr "Excluir" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Shape RID" -msgstr "" +msgstr "RID de Forma" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Bodies" @@ -26834,7 +26858,7 @@ msgstr "Colisión de Cuerpos" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Areas" -msgstr "" +msgstr "Colisionar Con Áreas" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion Remainder" @@ -26870,7 +26894,7 @@ msgstr "Centro de la Masa" #: servers/physics_server.cpp msgid "Principal Inertia Axes" -msgstr "" +msgstr "Ejes de Inercia Principal" #: servers/visual/shader_language.cpp msgid "Varying may not be assigned in the '%s' function." @@ -26938,7 +26962,7 @@ msgstr "Importar PVRTC" #: servers/visual_server.cpp msgid "Lossless Compression" -msgstr "" +msgstr "Compresión Sin Pérdidas" #: servers/visual_server.cpp msgid "Force PNG" @@ -26946,7 +26970,7 @@ msgstr "Forzar PNG" #: servers/visual_server.cpp msgid "WebP Compression Level" -msgstr "" +msgstr "Nivel de Compresión WebP" #: servers/visual_server.cpp msgid "Time Rollover Secs" @@ -26958,19 +26982,19 @@ msgstr "Tamaño del Cubemap" #: servers/visual_server.cpp msgid "Quadrant 0 Subdiv" -msgstr "" +msgstr "Subdivisión del Cuadrante 0" #: servers/visual_server.cpp msgid "Quadrant 1 Subdiv" -msgstr "" +msgstr "Subdivisión del Cuadrante 1" #: servers/visual_server.cpp msgid "Quadrant 2 Subdiv" -msgstr "" +msgstr "Subdivisión del Cuadrante 2" #: servers/visual_server.cpp msgid "Quadrant 3 Subdiv" -msgstr "" +msgstr "Subdivisión del Cuadrante 3" #: servers/visual_server.cpp msgid "Shadows" @@ -26986,11 +27010,11 @@ msgstr "Reflejos del Array de Texturas" #: servers/visual_server.cpp msgid "High Quality GGX" -msgstr "" +msgstr "GGX de Alta Calidad" #: servers/visual_server.cpp msgid "Irradiance Max Size" -msgstr "" +msgstr "Tamaño Máximo de Irradiancia" #: servers/visual_server.cpp msgid "Shading" @@ -26998,19 +27022,19 @@ msgstr "Sombreado" #: servers/visual_server.cpp msgid "Force Vertex Shading" -msgstr "" +msgstr "Forzar Sombreado de Vértice" #: servers/visual_server.cpp msgid "Force Lambert Over Burley" -msgstr "" +msgstr "Forzar Lambert en Lugar de Burley" #: servers/visual_server.cpp msgid "Force Blinn Over GGX" -msgstr "" +msgstr "Forzar Blinn en Lugar de GGX" #: servers/visual_server.cpp msgid "Mesh Storage" -msgstr "" +msgstr "Almacenamiento de Malla" #: servers/visual_server.cpp msgid "Split Stream" @@ -27018,7 +27042,7 @@ msgstr "Stream Dividido" #: servers/visual_server.cpp msgid "Use Physical Light Attenuation" -msgstr "" +msgstr "Usar Atenuación de Luz Física" #: servers/visual_server.cpp msgid "Depth Prepass" @@ -27030,11 +27054,11 @@ msgstr "" #: servers/visual_server.cpp msgid "Anisotropic Filter Level" -msgstr "" +msgstr "Nivel de Filtro Anisotrópico" #: servers/visual_server.cpp msgid "Use Nearest Mipmap Filter" -msgstr "" +msgstr "Usar Filtro de Mapa MIP más Cercano" #: servers/visual_server.cpp msgid "Skinning" @@ -27090,7 +27114,7 @@ msgstr "Usar División en Lotes en el Editor" #: servers/visual_server.cpp msgid "Single Rect Fallback" -msgstr "" +msgstr "Alternativa de Rect Único" #: servers/visual_server.cpp msgid "Max Join Item Commands" @@ -27098,11 +27122,11 @@ msgstr "" #: servers/visual_server.cpp msgid "Colored Vertex Format Threshold" -msgstr "" +msgstr "Umbral de Formato de Vértice Coloreado" #: servers/visual_server.cpp msgid "Scissor Area Threshold" -msgstr "" +msgstr "Umbral de Área de Corte" #: servers/visual_server.cpp msgid "Max Join Items" @@ -27110,7 +27134,7 @@ msgstr "Elementos de Unión Máximos" #: servers/visual_server.cpp msgid "Batch Buffer Size" -msgstr "" +msgstr "Tamaño de Lote de Buffer" #: servers/visual_server.cpp msgid "Item Reordering Lookahead" @@ -27126,7 +27150,7 @@ msgstr "Diagnosticar Cuadro" #: servers/visual_server.cpp msgid "GLES2" -msgstr "" +msgstr "GLES2" #: servers/visual_server.cpp msgid "Compatibility" @@ -27134,7 +27158,7 @@ msgstr "Compatibilidad" #: servers/visual_server.cpp msgid "Disable Half Float" -msgstr "" +msgstr "Desactivar Float Medio" #: servers/visual_server.cpp msgid "Enable High Float" @@ -27146,11 +27170,11 @@ msgstr "Precisión" #: servers/visual_server.cpp msgid "UV Contract" -msgstr "" +msgstr "Contracción UV" #: servers/visual_server.cpp msgid "UV Contract Amount" -msgstr "" +msgstr "Cantidad de Contracción UV" #: servers/visual_server.cpp msgid "Use Simple PVS" @@ -27194,7 +27218,7 @@ msgstr "Compilaciones Simultáneas Máximas" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" -msgstr "" +msgstr "Anotar Número de Compilaciones Asíncronas Activas" #: servers/visual_server.cpp msgid "Shader Cache Size (MB)" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 5babe4ff23..fdb6b4f00d 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -21,13 +21,14 @@ # Manuel González <mgoopazo@gmail.com>, 2021. # emnrx <emanuelermancia@gmail.com>, 2022. # Mau_Restor <restor@gmail.com>, 2022. +# Leonardo Martínez <leonardomartinez85@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-23 03:57+0000\n" -"Last-Translator: Mau_Restor <restor@gmail.com>\n" +"PO-Revision-Date: 2022-11-26 14:36+0000\n" +"Last-Translator: emnrx <emanuelermancia@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -35,7 +36,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -71,7 +72,7 @@ msgstr "Modo de Bajo Uso del Procesador" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "Modo de Baja Utilización del Procesador en Reposo (µseg)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" @@ -141,7 +142,7 @@ msgstr "Tamaño" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "Intercambio Endiano" #: core/bind/core_bind.cpp msgid "Editor Hint" @@ -248,20 +249,19 @@ msgstr "Conección" #: core/io/http_client.cpp msgid "Read Chunk Size" -msgstr "" +msgstr "Tamaño de fragmento de lectura" #: core/io/marshalls.cpp msgid "Object ID" msgstr "ID de Objeto" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp -#, fuzzy msgid "Allow Object Decoding" -msgstr "Activar Onion Skinning" +msgstr "Permitir decodificación de objetos" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "Rechazar Nuevas Conexiones de Red" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy @@ -309,9 +309,8 @@ msgid "Blocking Handshake" msgstr "" #: core/io/udp_server.cpp -#, fuzzy msgid "Max Pending Connections" -msgstr "Editar Conexión:" +msgstr "Máximo de Conexiones Pendientes" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -364,7 +363,6 @@ msgid "Seed" msgstr "Semilla" #: core/math/random_number_generator.cpp -#, fuzzy msgid "State" msgstr "Estado" @@ -381,9 +379,8 @@ msgid "Mouse Mode" msgstr "Modo Mouse" #: core/os/input.cpp -#, fuzzy msgid "Use Accumulated Input" -msgstr "Eliminar Entrada" +msgstr "Usar entrada acumulada" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -411,9 +408,8 @@ msgid "Command" msgstr "Comando" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr " (Física)" +msgstr "Física" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -757,9 +753,8 @@ msgstr "Al Final de la interfaz de usuario" #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp -#, fuzzy msgid "Physics" -msgstr " (Física)" +msgstr "(Física)" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -1073,7 +1068,7 @@ msgstr "" #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "Gratis" +msgstr "Libre" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -13119,9 +13114,10 @@ msgstr "Opciones de Ajuste" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Offset:" @@ -14563,16 +14559,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Ruta de proyecto inválida (cambiaste algo?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "No se pudo cargar project.godot desde la ruta de proyecto (error %d). La " "ruta no existe o está corrupta." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "No se pudo editar project.godot en la ruta de proyecto." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "No se puede abrir el proyecto en '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -19323,15 +19320,13 @@ msgid "Code Signing" msgstr "Firmando código de DMG" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "'apksigner' could not be found. Please check that the command is available " "in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" -"No se ha encontrado 'apksigner'.\n" -"Por favor, comprobá que el comando esté disponible en el directorio Android " -"SDK build-tools.\n" -"El %s resultante está sin firmar." +"No se ha encontrado 'apksigner'. Por favor, comprobá que el comando esté " +"disponible en el directorio Android SDK build-tools. El %s resultante está " +"sin firmar." #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." @@ -19380,9 +19375,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "¡Nombre de archivo inválido! Android APK requiere la extensión *.apk." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Unsupported export format!" -msgstr "¡Formato de exportación no soportado!\n" +msgstr "¡Formato de exportación no soportado!" #: platform/android/export/export_plugin.cpp msgid "" @@ -19394,16 +19388,13 @@ msgstr "" "'Proyecto'." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" -"La versión de compilación de Android no coincide:\n" -" Plantilla instalada: %s\n" -" Versión de Godot: %s\n" -"Por favor, reinstalá la plantilla de compilación de Android desde el menú " -"'Proyecto'." +"La versión de compilación de Android no coincide: Plantilla instalada: %s, " +"Versión de Godot: %s. Por favor, reinstalá la plantilla de compilación de " +"Android desde el menú 'Proyecto'." #: platform/android/export/export_plugin.cpp #, fuzzy @@ -19414,10 +19405,9 @@ msgstr "" "el nombre del proyecto" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project." msgstr "" -"No se pudieron exportar los archivos del proyecto a un proyecto gradle\n" +"No se pudieron exportar los archivos del proyecto a un proyecto gradle." #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" @@ -19428,12 +19418,11 @@ msgid "Building Android Project (gradle)" msgstr "Construir Proyecto Android (gradle)" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"La construcción del proyecto Android falló, comprueba la salida del error.\n" +"La construcción del proyecto Android falló, comprueba la salida del error. " "También podés visitar docs.godotengine.org para consultar la documentación " "de compilación de Android." @@ -19459,23 +19448,19 @@ msgid "Creating APK..." msgstr "Creando APK..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not find template APK to export: \"%s\"." -msgstr "" -"No se pudo encontrar la plantilla APK para exportar:\n" -"%s" +msgstr "No se pudo encontrar la plantilla APK para exportar: %s" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" "Bibliotecas faltantes en la plantilla de exportación para las arquitecturas " -"seleccionadas: %s.\n" -"Por favor, construya una plantilla con todas las bibliotecas necesarias, o " -"desmarque las arquitecturas faltantes en el preset de exportación." +"seleccionadas: %s. Por favor, construya una plantilla con todas las " +"bibliotecas necesarias, o desmarque las arquitecturas faltantes en el preset " +"de exportación." #: platform/android/export/export_plugin.cpp msgid "Adding files..." @@ -20350,10 +20335,8 @@ msgid "ZIP Creation" msgstr "Proyección" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not open file to read from path \"%s\"." -msgstr "" -"No se pudieron exportar los archivos del proyecto a un proyecto gradle\n" +msgstr "No se pudieron exportar los archivos del proyecto a un proyecto gradle" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -22186,9 +22169,8 @@ msgid "Safe Margin" msgstr "Margen Seguro" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Sync To Physics" -msgstr " (Física)" +msgstr "(Física)" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -23667,9 +23649,8 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal." #: scene/3d/portal.cpp -#, fuzzy msgid "Portal Active" -msgstr " [portales activos]" +msgstr "[portales activos]" #: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp msgid "Two Way" @@ -24135,6 +24116,15 @@ msgstr "Error" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Ordenar" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "Geometría" @@ -25863,14 +25853,12 @@ msgid "3D Render" msgstr "Renderizador:" #: scene/register_scene_types.cpp -#, fuzzy msgid "2D Physics" -msgstr " (Física)" +msgstr "(Física)" #: scene/register_scene_types.cpp -#, fuzzy msgid "3D Physics" -msgstr " (Física)" +msgstr "(Física)" #: scene/register_scene_types.cpp #, fuzzy diff --git a/editor/translations/et.po b/editor/translations/et.po index 0a4ab2fe0b..dc36ae0b94 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -12713,9 +12713,10 @@ msgstr "Intervall:" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14086,12 +14087,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -23119,6 +23119,15 @@ msgstr "Viga:" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Salvestan faili:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index c0f1953269..79da3d56fb 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -2,7 +2,7 @@ # Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. -# Julen Irazoki <rktzbkr.julen@gmail.com>, 2019. +# Julen Irazoki <rktzbkr.julen@gmail.com>, 2019, 2022. # Osoitz <oelkoro@gmail.com>, 2019, 2020. # Erik Zubiria <erik@ezsd.net>, 2021. # Sergio Varela <sergitroll9@gmail.com>, 2021. @@ -11,15 +11,15 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-05-23 21:52+0000\n" -"Last-Translator: Gorka Egino <gorkainventor@gmail.com>\n" +"PO-Revision-Date: 2022-11-06 03:12+0000\n" +"Last-Translator: Julen Irazoki <rktzbkr.julen@gmail.com>\n" "Language-Team: Basque <https://hosted.weblate.org/projects/godot-engine/" "godot/eu/>\n" "Language: eu\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.14.2\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -2064,7 +2064,7 @@ msgstr "" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Seinaleak" #: editor/connections_dialog.cpp msgid "Filter signals" @@ -3676,7 +3676,7 @@ msgstr "" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp msgid "Node" -msgstr "" +msgstr "Nodoa" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" @@ -12662,9 +12662,10 @@ msgstr "Atxikitze aukerak" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14022,12 +14023,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22940,6 +22940,15 @@ msgstr "Ispilua" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Atxikitze ezarpenak" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 28371fdd50..ad2a56e408 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -32,13 +32,14 @@ # John Smith <pkafsharix@gmail.com>, 2022. # Ali Jafari <ali.jafari.sn@gmail.com>, 2022. # Ali Almasi <A710almasi@gmail.com>, 2022. +# 2g.2d.2t <2g.2d.2t@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-19 05:22+0000\n" -"Last-Translator: Ali Jafari <ali.jafari.sn@gmail.com>\n" +"PO-Revision-Date: 2022-11-16 22:47+0000\n" +"Last-Translator: 2g.2d.2t <2g.2d.2t@gmail.com>\n" "Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/" "godot/fa/>\n" "Language: fa\n" @@ -46,7 +47,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -314,9 +315,8 @@ msgid "Data Array" msgstr "آرایه داده" #: core/io/stream_peer_ssl.cpp -#, fuzzy msgid "Blocking Handshake" -msgstr "مسدود کردن دست دادن" +msgstr "مسدود کردن تکان دادن دست" #: core/io/udp_server.cpp msgid "Max Pending Connections" @@ -533,7 +533,6 @@ msgid "Velocity" msgstr "سرعت" #: core/os/input_event.cpp -#, fuzzy msgid "Instrument" msgstr "ابزار" @@ -699,9 +698,8 @@ msgid "UI Select" msgstr "انتخاب رابط کاربری" #: core/project_settings.cpp -#, fuzzy msgid "UI Cancel" -msgstr "لغو" +msgstr "لغو رابط کاربری" #: core/project_settings.cpp #, fuzzy @@ -13185,9 +13183,10 @@ msgstr "تنها در قسمت انتخاب شده" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14613,13 +14612,13 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "ناتوان در گشودن پروژه" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -23946,6 +23945,15 @@ msgstr "بازتاب" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "مرتبسازی:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index bb73facb22..8aeba71bff 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -13,13 +13,14 @@ # Matti Niskanen <matti.t.niskanen@gmail.com>, 2020. # Severi Vidnäs <severi.vidnas@gmail.com>, 2021. # Akseli Pihlajamaa <akselijuhanipihlajamaa@gmail.com>, 2022. +# Hannu Lammi <hpl@kapsi.fi>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-11 22:22+0000\n" -"Last-Translator: Akseli Pihlajamaa <akselijuhanipihlajamaa@gmail.com>\n" +"PO-Revision-Date: 2022-10-27 01:11+0000\n" +"Last-Translator: Hannu Lammi <hpl@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" "Language: fi\n" @@ -27,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14.1-dev\n" +"X-Generator: Weblate 4.14.2-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -137,9 +138,8 @@ msgstr "Telakan sijainti" #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp -#, fuzzy msgid "Size" -msgstr "Koko:" +msgstr "Koko" #: core/bind/core_bind.cpp msgid "Endian Swap" @@ -152,7 +152,7 @@ msgstr "Editori" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "Tulosta virheilmoitukset" #: core/bind/core_bind.cpp #, fuzzy @@ -195,7 +195,7 @@ msgstr "Haun tulokset" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "Muisti" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -458,7 +458,7 @@ msgstr "Fyysinen avain" #: core/os/input_event.cpp msgid "Unicode" -msgstr "" +msgstr "Unicode" #: core/os/input_event.cpp msgid "Echo" @@ -486,7 +486,7 @@ msgstr "Hiiren painikkeen indeksi:" #: core/os/input_event.cpp msgid "Doubleclick" -msgstr "" +msgstr "Kaksoisnapsautus" #: core/os/input_event.cpp msgid "Tilt" @@ -510,9 +510,8 @@ msgstr "Suhteellinen tarttuminen" #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed" -msgstr "Nopeus:" +msgstr "Nopeus" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp @@ -525,9 +524,8 @@ msgid "Axis Value" msgstr "Kiinnitä arvo" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Index" -msgstr "Indeksi:" +msgstr "Indeksi" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -639,15 +637,15 @@ msgstr "Toimintakyvytön osanen" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "" +msgstr "Käytä piilotettua projektin datahakemistoa" #: core/project_settings.cpp msgid "Use Custom User Dir" -msgstr "" +msgstr "Käytä mukautettua käyttäjähakemistoa" #: core/project_settings.cpp msgid "Custom User Dir Name" -msgstr "" +msgstr "Mukautetun käyttäjähakemiston nimi" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp @@ -660,7 +658,7 @@ msgstr "Näytä kaikki" #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" -msgstr "" +msgstr "Leveys" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp @@ -674,7 +672,7 @@ msgstr "Valo" #: core/project_settings.cpp msgid "Always On Top" -msgstr "" +msgstr "Aina päällimmäisenä" #: core/project_settings.cpp #, fuzzy @@ -818,7 +816,7 @@ msgstr " (fyysinen)" #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" -msgstr "" +msgstr "3D" #: core/project_settings.cpp #, fuzzy @@ -846,7 +844,7 @@ msgstr "Renderöijä:" #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" -msgstr "" +msgstr "Laatu" #: core/project_settings.cpp scene/gui/file_dialog.cpp #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp @@ -915,15 +913,15 @@ msgstr "" #: core/project_settings.cpp msgid "Zlib" -msgstr "" +msgstr "Zlib" #: core/project_settings.cpp msgid "Gzip" -msgstr "" +msgstr "Gzip" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" -msgstr "" +msgstr "Android" #: core/project_settings.cpp msgid "Modules" @@ -931,7 +929,7 @@ msgstr "" #: core/register_core_types.cpp msgid "TCP" -msgstr "" +msgstr "TCP" #: core/register_core_types.cpp #, fuzzy @@ -948,7 +946,7 @@ msgstr "" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" -msgstr "" +msgstr "SSL" #: core/register_core_types.cpp main/main.cpp #, fuzzy @@ -1047,7 +1045,7 @@ msgstr "" #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/visual_server.cpp msgid "2D" -msgstr "" +msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -1126,7 +1124,7 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" -msgstr "" +msgstr "Korkea laatu" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" @@ -1399,9 +1397,8 @@ msgid "Remove this track." msgstr "Poista tämä raita." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s):" -msgstr "Aika (s): " +msgstr "Aika (s):" #: editor/animation_track_editor.cpp #, fuzzy @@ -1680,9 +1677,8 @@ msgid "Add Method Track Key" msgstr "Lisää metodikutsuraidan avainruutu" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Method not found in object:" -msgstr "Metodia ei löydy objektista: " +msgstr "Metodia ei löydy objektista:" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -1702,7 +1698,7 @@ msgstr "Metodit" #: editor/animation_track_editor.cpp msgid "Bezier" -msgstr "" +msgstr "Bezier" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -2857,7 +2853,7 @@ msgstr "Valitse" #: editor/editor_export.cpp msgid "Project export for platform:" -msgstr "" +msgstr "Projektin vienti alustalle:" #: editor/editor_export.cpp #, fuzzy @@ -2865,14 +2861,12 @@ msgid "Completed with warnings." msgstr "Kopioi solmun polku" #: editor/editor_export.cpp -#, fuzzy msgid "Completed successfully." -msgstr "Paketti asennettu onnistuneesti!" +msgstr "Paketti asennettu onnistuneesti." #: editor/editor_export.cpp -#, fuzzy msgid "Failed." -msgstr "Epäonnistui:" +msgstr "Epäonnistui." #: editor/editor_export.cpp msgid "Storing File:" @@ -2897,14 +2891,12 @@ msgid "Cannot create file \"%s\"." msgstr "Kansiota ei voitu luoda." #: editor/editor_export.cpp -#, fuzzy msgid "Failed to export project files." -msgstr "Ei voitu viedä projektin tiedostoja" +msgstr "Ei voitu viedä projektin tiedostoja." #: editor/editor_export.cpp -#, fuzzy msgid "Can't open file to read from path \"%s\"." -msgstr "Ei voida avata tiedostoa kirjoitettavaksi:" +msgstr "Ei voida avata tiedostoa luettavaksi polulta \"%s\"." #: editor/editor_export.cpp #, fuzzy @@ -2986,7 +2978,7 @@ msgstr "Värioperaattori." #: editor/editor_export.cpp msgid "64 Bits" -msgstr "" +msgstr "64 bittiä" #: editor/editor_export.cpp msgid "Embed PCK" @@ -2999,19 +2991,19 @@ msgstr "Tekstuurialue" #: editor/editor_export.cpp msgid "BPTC" -msgstr "" +msgstr "BPTC" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "S3TC" -msgstr "" +msgstr "S3TC" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC" -msgstr "" +msgstr "ETC" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC2" -msgstr "" +msgstr "ETC2" #: editor/editor_export.cpp #, fuzzy @@ -3036,19 +3028,16 @@ msgid "Prepare Template" msgstr "Hallinnoi malleja" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "The given export path doesn't exist." -msgstr "Annettu vientipolku ei ole olemassa:" +msgstr "Annettu vientipolku ei ole olemassa." #: editor/editor_export.cpp platform/javascript/export/export.cpp -#, fuzzy msgid "Template file not found: \"%s\"." -msgstr "Mallitiedostoa ei löytynyt:" +msgstr "Mallitiedostoa \"%s\" ei löytynyt." #: editor/editor_export.cpp -#, fuzzy msgid "Failed to copy export template." -msgstr "Virheellinen vientimalli:" +msgstr "Vientimallin kopiointi epäonnistui." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp @@ -5253,9 +5242,8 @@ msgid "Size:" msgstr "Koko:" #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "Page:" -msgstr "Sivu: " +msgstr "Sivu:" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -5548,9 +5536,8 @@ msgid "File Dialog" msgstr "XForm-ikkuna" #: editor/editor_settings.cpp -#, fuzzy msgid "Thumbnail Size" -msgstr "Pienoiskuva..." +msgstr "Pienoiskuvan koko" #: editor/editor_settings.cpp msgid "Docks" @@ -6212,9 +6199,8 @@ msgid "Auto Save" msgstr "Jaa automaattisesti" #: editor/editor_settings.cpp -#, fuzzy msgid "Save Before Running" -msgstr "Tallenna kohtaus ennen suorittamista..." +msgstr "Tallenna kohtaus ennen suorittamista" #: editor/editor_settings.cpp #, fuzzy @@ -6300,9 +6286,8 @@ msgstr "Varastoidaan tiedostoa:" #: editor/editor_settings.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Background Color" -msgstr "Virheellinen taustaväri." +msgstr "Taustaväri" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -8450,9 +8435,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Aseta loppuanimaatio. Tämä on hyödyllistä alisiirtymiä varten." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition:" -msgstr "Siirtymä: " +msgstr "Siirtymä:" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -10226,9 +10210,8 @@ msgid "Volume" msgstr "Tilavuus" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Emission Source:" -msgstr "Emission lähde: " +msgstr "Emission lähde:" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -11879,19 +11862,16 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Simplification:" -msgstr "Yksinkertaistus: " +msgstr "Yksinkertaistus:" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Shrink (Pixels):" -msgstr "Kutista (pikseleissä): " +msgstr "Kutista (pikseleissä):" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Grow (Pixels):" -msgstr "Suurrennus (pikseleissä): " +msgstr "Suurrennus (pikseleissä):" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" @@ -13150,9 +13130,10 @@ msgstr "Tarttumisen asetukset" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Siirtymä:" @@ -14481,14 +14462,12 @@ msgid "More Info..." msgstr "Siirrä..." #: editor/project_export.cpp -#, fuzzy msgid "Export PCK/Zip..." -msgstr "Vie PCK/Zip" +msgstr "Vie PCK/Zip..." #: editor/project_export.cpp -#, fuzzy msgid "Export Project..." -msgstr "Vie projekti" +msgstr "Vie projekti..." #: editor/project_export.cpp msgid "Export All" @@ -14500,9 +14479,8 @@ msgid "Choose an export mode:" msgstr "Ole hyvä ja valitse tyhjä kansio." #: editor/project_export.cpp -#, fuzzy msgid "Export All..." -msgstr "Vie kaikki" +msgstr "Vie kaikki..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" @@ -14586,16 +14564,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Virheellinen projektin polku (muuttuiko mikään?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Tiedoston project.godot lataus projektin polusta epäonnistui (virhe %d). Se " "saattaa puuttua tai olla vioittunut." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Ei voitu muokata project.godot tiedostoa projektin polussa." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Ei voida avata projektia kohteesta '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -17139,9 +17118,8 @@ msgid "Disabled GDNative Singleton" msgstr "GDNative singleton on poistettu käytöstä" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Libraries:" -msgstr "Kirjastot: " +msgstr "Kirjastot:" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy @@ -18063,18 +18041,16 @@ msgstr "" "korjaa solmusi." #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Node returned an invalid sequence output:" -msgstr "Solmu palautti virheellisen jakson tulosteen: " +msgstr "Solmu palautti virheellisen jakson tulosteen:" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Jaksobitti löytyi, mutta solmua ei löydy pinosta, raportoi bugi!" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Stack overflow with stack depth:" -msgstr "Pinon ylivuoto pinosyvyydellä: " +msgstr "Pinon ylivuoto pinosyvyydellä:" #: modules/visual_script/visual_script.cpp #, fuzzy @@ -18444,18 +18420,16 @@ msgid "for (elem) in (input):" msgstr "kullekin (elementille) (syötteessä):" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Input type not iterable:" -msgstr "Syötetyyppi ei ole iteroitavissa: " +msgstr "Syötetyyppi ei ole iteroitavissa:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "Iteraattori muuttui epäkelvoksi" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Iterator became invalid:" -msgstr "Iteraattori muuttui epäkelvoksi: " +msgstr "Iteraattori muuttui epäkelvoksi:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" @@ -18613,19 +18587,16 @@ msgstr "Laadi taulukko" #: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Operator" -msgstr "Iteraattori" +msgstr "Operaattori" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Invalid argument of type:" -msgstr ": Virheellinen argumentti tyyppiä: " +msgstr "Virheellinen argumentti tyyppiä:" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Invalid arguments:" -msgstr ": Virheelliset argumentit: " +msgstr "Virheelliset argumentit:" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18637,14 +18608,12 @@ msgid "Var Name" msgstr "Nimi" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "VariableGet not found in script:" -msgstr "VariableGet ei löytynyt skriptistä: " +msgstr "VariableGet ei löytynyt skriptistä:" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "VariableSet not found in script:" -msgstr "VariableSet ei löytynyt skriptistä: " +msgstr "VariableSet ei löytynyt skriptistä:" #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" @@ -19341,15 +19310,13 @@ msgid "Code Signing" msgstr "Allekirjoitetaan DMG-koodi" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "'apksigner' could not be found. Please check that the command is available " "in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" -"'apksigner' ei löydy.\n" -"Ole hyvä ja tarkista, että komento on saatavilla Android SDK build-tools " -"hakemistossa.\n" -"Tuloksena syntynyt %s on allekirjoittamaton." +"'apksigner' ei löydy. Ole hyvä ja tarkista, että komento on saatavilla " +"Android SDK build-tools hakemistossa. Tuloksena syntynyt %s on " +"allekirjoittamaton." #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." @@ -19364,9 +19331,8 @@ msgid "Could not find keystore, unable to export." msgstr "Keystorea ei löytynyt, ei voida viedä." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not start apksigner executable." -msgstr "Aliprosessia ei voitu käynnistää!" +msgstr "apkgsigner-käynnistystiedostoa ei voitu käynnistää." #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" @@ -19400,9 +19366,8 @@ msgstr "" "Virheellinen tiedostonimi! Android APK tarvitsee *.apk tiedostopäätteen." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Unsupported export format!" -msgstr "Vientiformaatti ei ole tuettu!\n" +msgstr "Vientiformaatti ei ole tuettu!" #: platform/android/export/export_plugin.cpp msgid "" @@ -19413,28 +19378,24 @@ msgstr "" "versiotietoa. Ole hyvä ja uudelleenasenna se 'Projekti'-valikosta." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" -"Androidin käännösversion epäyhteensopivuus:\n" -" Malli asennettu: %s\n" -" Godotin versio: %s\n" -"Ole hyvä ja uudelleenasenna Androidin käännösmalli 'Projekti'-valikosta." +"Androidin käännösversion epäyhteensopivuus: Malli asennettu: %s, Godotin " +"versio: %s. Ole hyvä ja uudelleenasenna Androidin käännösmalli 'Projekti'-" +"valikosta." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" "Ei voitu ylikirjoittaa res://android/build/res/*.xml tiedostoja projektin " -"nimellä" +"nimellä." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project." -msgstr "Ei voitu viedä projektitiedostoja gradle-projektiksi.\n" +msgstr "Ei voitu viedä projektitiedostoja gradle-projektiksi." #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" @@ -19445,12 +19406,11 @@ msgid "Building Android Project (gradle)" msgstr "Käännetään Android-projektia (gradle)" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"Android-projektin käännös epäonnistui, tarkista virhe tulosteesta.\n" +"Android-projektin käännös epäonnistui, tarkista virhe tulosteesta. " "Vaihtoehtoisesti, lue docs.godotengine.org sivustolta Androidin " "käännösdokumentaatio." @@ -19467,30 +19427,25 @@ msgstr "" "tulosteet gradle-projektin hakemistosta." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Package not found: \"%s\"." -msgstr "Pakettia ei löytynyt: %s" +msgstr "Pakettia ei löytynyt: \"%s\"." #: platform/android/export/export_plugin.cpp msgid "Creating APK..." msgstr "Luodaan APK:ta..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not find template APK to export: \"%s\"." -msgstr "" -"Ei löydetty APK-vientimallia vientiä varten:\n" -"%s" +msgstr "Ei löydetty APK-vientimallia vientiä varten: \"%s\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" -"Vientimalleista puuttuu kirjastoja valituille arkkitehtuureille: %s.\n" -"Ole hyvä ja kokoa malli, jossa on kaikki tarvittavat kirjastot, tai poista " +"Vientimalleista puuttuu kirjastoja valituille arkkitehtuureille: %s. Ole " +"hyvä ja kokoa malli, jossa on kaikki tarvittavat kirjastot, tai poista " "puuttuvien arkkitehtuurien valinta viennin esiasetuksista." #: platform/android/export/export_plugin.cpp @@ -19498,9 +19453,8 @@ msgid "Adding files..." msgstr "Lisätään tiedostoja..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files." -msgstr "Ei voitu viedä projektin tiedostoja" +msgstr "Ei voitu viedä projektin tiedostoja." #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -19779,19 +19733,16 @@ msgid "Run exported HTML in the system's default browser." msgstr "Suorita viety HTML järjestelmän oletusselaimessa." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not open template for export: \"%s\"." -msgstr "Mallin avaus vientiin epäonnistui:" +msgstr "Mallin avaus vientiin epäonnistui: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Invalid export template: \"%s\"." -msgstr "Virheellinen vientimalli:" +msgstr "Virheellinen vientimalli: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not write file: \"%s\"." -msgstr "Ei voitu kirjoittaa tiedostoa:" +msgstr "Ei voitu kirjoittaa tiedostoa: \"%s\"." #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #, fuzzy @@ -19799,9 +19750,8 @@ msgid "Icon Creation" msgstr "Aseta marginaali" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read file: \"%s\"." -msgstr "Ei voitu lukea tiedostoa:" +msgstr "Ei voitu lukea tiedostoa: \"%s\"." #: platform/javascript/export/export.cpp msgid "PWA" @@ -19882,19 +19832,16 @@ msgid "Icon 512 X 512" msgstr "" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read HTML shell: \"%s\"." -msgstr "Ei voitu lukea HTML tulkkia:" +msgstr "Ei voitu lukea HTML tulkkia: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not create HTTP server directory: %s." -msgstr "Ei voitu luoda HTTP-palvelimen hakemistoa:" +msgstr "Ei voitu luoda HTTP-palvelimen hakemistoa: %s." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Error starting HTTP server: %d." -msgstr "Virhe käynnistettäessä HTTP-palvelinta:" +msgstr "Virhe käynnistettäessä HTTP-palvelinta: %d." #: platform/javascript/export/export.cpp msgid "Web" @@ -20191,9 +20138,8 @@ msgid "Could not open icon file \"%s\"." msgstr "Ei voitu viedä projektin tiedostoja" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start xcrun executable." -msgstr "Aliprosessia ei voitu käynnistää!" +msgstr "xcrun-käynnistystiedostoa ei voitu käynnistää." #: platform/osx/export/export.cpp #, fuzzy @@ -20280,9 +20226,8 @@ msgid "DMG Creation" msgstr "Suunnat" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start hdiutil executable." -msgstr "Aliprosessia ei voitu käynnistää!" +msgstr "hkiutil-käynnistystiedostoa ei voitu käynnistää." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed - file exists." @@ -20302,9 +20247,8 @@ msgid "Could not find template app to export: \"%s\"." msgstr "Ei löydetty app-vientimallia vientiä varten:" #: platform/osx/export/export.cpp -#, fuzzy msgid "Invalid export format." -msgstr "Virheellinen vientimalli:" +msgstr "Virheellinen vientimalli." #: platform/osx/export/export.cpp msgid "" @@ -20369,9 +20313,8 @@ msgid "ZIP Creation" msgstr "Projekti" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not open file to read from path \"%s\"." -msgstr "Ei voitu viedä projektitiedostoja gradle-projektiksi.\n" +msgstr "Ei voitu avata luettavaksi tiedostoa polulta \"%s\"." #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -20839,9 +20782,8 @@ msgid "Signtool failed to sign executable: %s." msgstr "Virheellinen käynnistystiedosto." #: platform/windows/export/export.cpp -#, fuzzy msgid "Failed to remove temporary file \"%s\"." -msgstr "Väliaikaista tiedosta ei voida poistaa:" +msgstr "Väliaikaista tiedosta ei voida poistaa: \"%s\"." #: platform/windows/export/export.cpp msgid "" @@ -21944,9 +21886,8 @@ msgstr "Matkaa" #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp #: scene/main/canvas_layer.cpp -#, fuzzy msgid "Rotation Degrees" -msgstr "Kierto %s astetta." +msgstr "Kierto asteina" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy @@ -24204,6 +24145,15 @@ msgstr "Virhe" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Lajittele" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -25137,9 +25087,8 @@ msgid "Max Value" msgstr "Arvo" #: scene/gui/range.cpp -#, fuzzy msgid "Page" -msgstr "Sivu: " +msgstr "Sivu" #: scene/gui/range.cpp #, fuzzy @@ -25575,9 +25524,8 @@ msgid "Max Redirects" msgstr "" #: scene/main/http_request.cpp -#, fuzzy msgid "Timeout" -msgstr "Aikakatkaisu." +msgstr "Aikakatkaisu" #: scene/main/node.cpp msgid "" @@ -27045,9 +26993,8 @@ msgid "Distance" msgstr "Poimintaetäisyys:" #: scene/resources/environment.cpp -#, fuzzy msgid "Transition" -msgstr "Siirtymä: " +msgstr "Siirtymä" #: scene/resources/environment.cpp msgid "DOF Near Blur" @@ -28401,9 +28348,8 @@ msgid "Physics Engine" msgstr "Fysiikkaruutujen %" #: servers/physics_server.cpp -#, fuzzy msgid "Center Of Mass" -msgstr "Keskitä vasemmalle" +msgstr "Massakeskipiste" #: servers/physics_server.cpp msgid "Principal Inertia Axes" @@ -28459,29 +28405,24 @@ msgid "VRAM Compression" msgstr "Lauseke" #: servers/visual_server.cpp -#, fuzzy msgid "Import BPTC" -msgstr "Tuo" +msgstr "Tuo BPTC" #: servers/visual_server.cpp -#, fuzzy msgid "Import S3TC" -msgstr "Tuo" +msgstr "Tuo S3TC" #: servers/visual_server.cpp -#, fuzzy msgid "Import ETC" -msgstr "Tuo" +msgstr "Tuo ETC" #: servers/visual_server.cpp -#, fuzzy msgid "Import ETC2" -msgstr "Tuo" +msgstr "Tuo ETC2" #: servers/visual_server.cpp -#, fuzzy msgid "Import PVRTC" -msgstr "Tuo teema" +msgstr "Tuo PVRTC" #: servers/visual_server.cpp msgid "Lossless Compression" @@ -28612,9 +28553,8 @@ msgid "Ninepatch Mode" msgstr "Interpolaatiotila" #: servers/visual_server.cpp -#, fuzzy msgid "OpenGL" -msgstr "Avaa" +msgstr "OpenGL" #: servers/visual_server.cpp msgid "Batching Send Null" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index e6d675f5ca..71673d8255 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-08-30 03:11+0000\n" +"PO-Revision-Date: 2022-12-03 04:48+0000\n" "Last-Translator: Marco Santos <enum.scima@gmail.com>\n" "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/" "godot/fil/>\n" @@ -21,7 +21,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 4.14.1-dev\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -300,7 +300,7 @@ msgstr "Max na Nakabinbing Koneksyon" #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" -"Invalid na argumento ng type sa convert(), gumamit ng mga TYPE_* constant." +"Invalid na type argument sa convert(), gamitin ang mga TYPE_* constant." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -310,7 +310,7 @@ msgstr "Inaasahan ang isang string na may habang 1 (karakter)." #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Kulang sa bytes para i-decode ang bytes, o invalid na format." +msgstr "Kulang sa espasyo para ma-decode ang bytes, o invalid na format." #: core/math/expression.cpp msgid "Invalid input %d (not passed) in expression" @@ -318,23 +318,23 @@ msgstr "Invalid na input na %d (di pinasa) sa expression" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "Di magagamit ang self dahil null ang instance (di pinasa)" +msgstr "Hindi magagamit ang self dahil null ang instance (di pinasa)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "Mga invalid na operand sa operator %s, %s, at %s." +msgstr "Mga invalid na operand aa operator %s, %s, at %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "Invalid na index ng type na %s para sa base type na %s" +msgstr "Invalid na index ng type %s para sa base type %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "Invalid na napangalanang index na '%s' para sa base type na %s" +msgstr "Invalid na may pangalang index '%s' para sa base type %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "Mga invalid na argumento para i-construct ang '%s'" +msgstr "Mga invalid na argument para i-construct ang '%s'" #: core/math/expression.cpp msgid "On call to '%s':" @@ -1033,7 +1033,7 @@ msgstr "Max na Laki ng Buffer ng Blend Shape (KB)" #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "Libre" +msgstr "Malaya" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -1053,51 +1053,51 @@ msgstr "Value:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "Magpasok ng Key Rito" +msgstr "Mag-key rito" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "Doblehin ang (mga) Napiling Key" +msgstr "Doblehin ang (mga) napiling key" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Burahin ang (mga) Napiling Key" +msgstr "Burahin ang (mga) napiling key" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "Magdagdag ng Bezier Point" +msgstr "Magdagdag ng bezier point" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "Maglipat ng (mga) Bezier Point" +msgstr "Maglipat ng (mga) bezier point" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Anim Duplicate Keys" +msgstr "I-anim ang mga key sa pagdoble" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "Anim Delete Keys" +msgstr "I-anim ang mga key sa pagbura" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Anim Change Keyframe Time" +msgstr "I-anim ang oras ng pagpalit keyframe" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Anim Change Transition" +msgstr "I-anim ang pagpalit transition" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Anim Change Transform" +msgstr "I-anim ang pagpalit transform" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Anim Change Keyframe Value" +msgstr "I-anim ang value ng pagpalit keyframe" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Anim Change Call" +msgstr "I-anim ang pagpalit call" #: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp @@ -1207,36 +1207,36 @@ msgstr "Anim Multi Change Call" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "Baguhin ang Haba ng Animation" +msgstr "Baguhin ang haba ng animation" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "Baguhin ang Animation Loop" +msgstr "Baguhin ang loop sa animation" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "Property Track" +msgstr "Katangian" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "3D Transform Track" +msgstr "3D Transform" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "Call Method Track" +msgstr "Call Method" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "Bezier Curve Track" +msgstr "Kurbang Bezier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "Audio Playback Track" +msgstr "Pag-play ng tunog" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "Animation Playback Track" +msgstr "Pag-play sa animation" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" @@ -1248,28 +1248,28 @@ msgstr "Haba ng animation (segundo)" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "Magdagdag ng Track" +msgstr "Magdagdag ng track" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "Pag-loop sa Animation" +msgstr "I-loop ang animation" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "Mga Function:" +msgstr "Mga function:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "Mga Audio Clip:" +msgstr "Mga tunog:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "Mga Anim Clip:" +msgstr "Mga anim clip:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "Baguhin ang Track Path" +msgstr "Baguhin ang track path" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -1277,15 +1277,15 @@ msgstr "Buksan/isara ang track na ito." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Update Mode (kung paano itinatakda ang property na ito)" +msgstr "Update Mode (Kung paano tinakda ang katangian na ito)" #: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" -msgstr "Interpolation Mode" +msgstr "Interpolation" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "Loop Wrap Mode (ini-interpolate ang dulo sa simula ng loop)" +msgstr "Paikot-ikot (i-interpolate ang dulo sa simula ng loop)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -1358,7 +1358,7 @@ msgstr "Mga Anim Clip:" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "Nakabukas ang Toggle Track" +msgstr "Nakabukas ang toggle track" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -1378,7 +1378,7 @@ msgstr "I-capture" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "Pinakamalapit" +msgstr "Malapit" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp scene/2d/physics_body_2d.cpp @@ -1392,20 +1392,20 @@ msgstr "Cubic" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "Clamp Loop Interp" +msgstr "I-clamp ang loop interp" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "Wrap Loop Interp" +msgstr "I-wrap ang loop interp" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "Magpasok ng Key" +msgstr "Magsingit ng key" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "Doblehin ang (mga) Key" +msgstr "Doblehin ang (mga) key" #: editor/animation_track_editor.cpp msgid "Add RESET Value(s)" @@ -1413,23 +1413,23 @@ msgstr "Magdagdag ng (mga) RESET value" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "Burahin ang (mga) Key" +msgstr "Burahin ang (mga) key" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "Baguhin ang Animation Update Mode" +msgstr "Baguhin ang pag-update sa animation" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "Baguhin ang Animation Interpolation Mode" +msgstr "Baguhin ang interpolation ng animation" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "Baguhin ang Animation Loop Mode" +msgstr "Baguhin ang pag-loop sa animation" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "Tanggalin ang Anim Track" +msgstr "Tanggalin ang anim track" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/path_editor_plugin.cpp @@ -1448,7 +1448,7 @@ msgstr "" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "" +msgstr "Gumawa ng BAGONG track para sa %s at magsingit ng key?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" @@ -12480,9 +12480,10 @@ msgstr "Pag-snap" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13833,12 +13834,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22508,6 +22508,15 @@ msgstr "Salamin" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Pagsasaayos" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index e19c856222..17063caae8 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -105,13 +105,14 @@ # SCHUTZ Lucas <lucas.schutz0954@gmail.com>, 2022. # EGuillemot <Elouen.Guillemot@gmail.com>, 2022. # Entiz <maxime.salido@gmail.com>, 2022. +# Callim Ethee <callimethee@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-27 21:37+0000\n" -"Last-Translator: Entiz <maxime.salido@gmail.com>\n" +"PO-Revision-Date: 2022-10-10 18:06+0000\n" +"Last-Translator: Helix Sir <vincentbarkmann@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -3904,7 +3905,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Could not save one or more scenes!" -msgstr "Impossible de sauver la (les) scènes(s) !" +msgstr "Impossible d'enregistrer la ou les scènes !" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -12942,9 +12943,10 @@ msgstr "Options de magnétisme" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "Décalage" @@ -14366,16 +14368,14 @@ msgstr "Chemin de projet non valide (avez-vous changé quelque chose ?)." #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" -"Impossible de charger le fichier project.godot dans le chemin du projet " -"(erreur %d). Le fichier est manquant ou corrompu." +"Impossible de charger le project à \"%s\" (erreur %d). Il peut être manquant " +"ou corrompu." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" -"Impossible de modifier le fichier project.godot dans le chemin du projet." +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Impossible d'enregistrer le projet à \"%s\" (erreur %d)." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -19384,7 +19384,7 @@ msgstr "Shell HTML personnalisé" #: platform/javascript/export/export.cpp msgid "Head Include" -msgstr "" +msgstr "Inclure la tête de fichier" #: platform/javascript/export/export.cpp msgid "Canvas Resize Policy" @@ -19392,7 +19392,7 @@ msgstr "Politique de redimensionnement du canevas" #: platform/javascript/export/export.cpp msgid "Focus Canvas On Start" -msgstr "" +msgstr "Sélectionner le canevas au démarrage" #: platform/javascript/export/export.cpp msgid "Experimental Virtual Keyboard" @@ -19499,9 +19499,8 @@ msgid "Failed to get CodeResources hash." msgstr "La récupération du hachage de CodeResources a échouée." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Invalid entitlements file." -msgstr "Extension invalide." +msgstr "Fichier de permissions invalide." #: platform/osx/export/codesign.cpp msgid "Invalid executable file." @@ -19582,16 +19581,15 @@ msgstr "Horodatage" #: platform/osx/export/export.cpp msgid "Hardened Runtime" -msgstr "" +msgstr "Environnement d'exécution Renforcé" #: platform/osx/export/export.cpp msgid "Replace Existing Signature" msgstr "Remplacer la signature existante" #: platform/osx/export/export.cpp -#, fuzzy msgid "Entitlements" -msgstr "Gadgets" +msgstr "Permissions" #: platform/osx/export/export.cpp msgid "Custom File" @@ -19607,7 +19605,7 @@ msgstr "Autoriser la mémoire exécutable non signée" #: platform/osx/export/export.cpp msgid "Allow Dyld Environment Variables" -msgstr "" +msgstr "Autoriser les variables d'environnement Dyld" #: platform/osx/export/export.cpp msgid "Disable Library Validation" @@ -19662,28 +19660,24 @@ msgid "Files Downloads" msgstr "Téléchargement de fichiers" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Pictures" -msgstr "Fonctionnalités" +msgstr "Fichiers Images" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Music" -msgstr "Fichier" +msgstr "Fichiers Musicaux" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Movies" -msgstr "Filtrer les tuiles" +msgstr "Fichiers Vidéo" #: platform/osx/export/export.cpp platform/windows/export/export.cpp msgid "Custom Options" msgstr "Options personnalisées" #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization" -msgstr "Localisation" +msgstr "Notarisation" #: platform/osx/export/export.cpp msgid "Apple ID Name" @@ -19711,7 +19705,7 @@ msgstr "Notarisation échouée." #: platform/osx/export/export.cpp msgid "Notarization request UUID: \"%s\"" -msgstr "" +msgstr "UUID de la requête de notarisation : \"%s\"" #: platform/osx/export/export.cpp msgid "" @@ -19747,10 +19741,12 @@ msgstr "" msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and was disabled!" msgstr "" +"L'Environnement d'exécution Renforcé n'est pas compatible avec la signature " +"ad-hoc et a été désactivé !" #: platform/osx/export/export.cpp msgid "Built-in CodeSign failed with error \"%s\"." -msgstr "" +msgstr "CodeSign intégré a échoué avec l'erreur : \"%s\"." #: platform/osx/export/export.cpp msgid "Built-in CodeSign require regex module." @@ -19908,33 +19904,32 @@ msgid "Notarization: Hardened runtime is required for notarization." msgstr "Notarisation : exécution renforcée nécessaire pour la notarisation." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "Certification : exécution renforcée requise." +msgstr "Notarisation : Horodatage nécessaire à la notarisation." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." -msgstr "Certification : Identifiant Apple ID non spécifié." +msgstr "Notarisation : Identifiant Apple ID non spécifié." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID password not specified." -msgstr "Certification : Mot de passe Apple ID non spécifié." +msgstr "Notarisation : Mot de passe Apple ID non spécifié." #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" -"Attention : La certification est désactivé. Le projet exporté sera bloqué " -"par Gatekeeper si il est téléchargé depuis une source inconnue." +"Attention : La notarisation est désactivée. Le projet exporté sera bloqué " +"par Gatekeeper s'il est téléchargé depuis une source inconnue." #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" -"La signature du code est désactivé. Le projet exporté ne fonctionnera pas " -"sur les Macs avec Gatekeeper activé et sous les Macs fonctionnant sous Apple " +"La signature du code est désactivée. Le projet exporté ne fonctionnera pas " +"sur les Macs avec Gatekeeper activé ni sur les Macs fonctionnant sous Apple " "Silicon." #: platform/osx/export/export.cpp @@ -19942,12 +19937,14 @@ msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" +"L'Environnement d'éxécution renforcé n'est pas compatible avec la signature " +"ad-hoc et va être désactivé !" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" -"L'horodatage n'est pas compatible avec la signature ad-hoc et a été " +"L'horodatage n'est pas compatible avec la signature ad-hoc et va être " "désactivé !" #: platform/osx/export/export.cpp @@ -19955,7 +19952,7 @@ msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" -"Attention : La certification n'est pas compatible avec ce système " +"Attention : La notarisation n'est pas compatible avec ce système " "d'exploitation. Le projet exporté sera bloqué par Gatekeeper si il est " "téléchargé depuis une source inconnue." @@ -19964,7 +19961,7 @@ msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" -"Confidentialité : L'accès au microphone est actif, mais son usage n'a pas " +"Confidentialité : L'accès au microphone est activé, mais son usage n'a pas " "été spécifié." #: platform/osx/export/export.cpp @@ -20371,11 +20368,11 @@ msgstr "Rcedit" #: platform/windows/export/export.cpp msgid "Osslsigncode" -msgstr "Osslsigncode" +msgstr "Code Signature OpenSSL" #: platform/windows/export/export.cpp msgid "Wine" -msgstr "Wine" +msgstr "Vin" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." @@ -20454,13 +20451,12 @@ msgid "Gravity" msgstr "Gravité" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Linear Damp" -msgstr "Linéaire" +msgstr "Amorti Linéaire" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" -msgstr "" +msgstr "Amorti Angulaire" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Audio Bus" @@ -20539,9 +20535,8 @@ msgstr "Vue personnalisée" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp -#, fuzzy msgid "Process Mode" -msgstr "Mode déplacement" +msgstr "Mode de traitement" #: scene/2d/camera_2d.cpp msgid "Limit" @@ -20564,9 +20559,8 @@ msgid "Bottom" msgstr "Bas" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Smoothed" -msgstr "Progression douce" +msgstr "Adouci" #: scene/2d/camera_2d.cpp msgid "Draw Margin" @@ -20583,9 +20577,8 @@ msgid "Drag Margin V Enabled" msgstr "Définir la marge" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Smoothing" -msgstr "Progression douce" +msgstr "Adoucissement" #: scene/2d/camera_2d.cpp msgid "H" @@ -20648,9 +20641,8 @@ msgid "Visible" msgstr "Visible" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Self Modulate" -msgstr "Peupler" +msgstr "Auto-modulation" #: scene/2d/canvas_item.cpp msgid "Show Behind Parent" @@ -20822,12 +20814,12 @@ msgstr "FPS fixes" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Fract Delta" -msgstr "" +msgstr "Delta Fraction" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" -msgstr "" +msgstr "Dessin" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -20850,9 +20842,8 @@ msgid "Sphere Radius" msgstr "Rayon de la Sphère" #: scene/2d/cpu_particles_2d.cpp -#, fuzzy msgid "Rect Extents" -msgstr "Gadgets" +msgstr "Étendue du rectangle" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Normals" @@ -20964,18 +20955,16 @@ msgid "Angle Curve" msgstr "Courbe d'angle" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy msgid "Scale Amount" msgstr "Valeur d'échelle" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount Random" -msgstr "" +msgstr "Valeur d'échelle aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy msgid "Scale Amount Curve" -msgstr "Agrandir/Rétrécir à partir du curseur" +msgstr "Courbe de valeur d'échelle" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21080,7 +21069,7 @@ msgstr "Décalage initial" #: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" -msgstr "" +msgstr "Longueur au repos" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" @@ -21126,7 +21115,7 @@ msgstr "Calque max" #: scene/2d/light_2d.cpp msgid "Item Cull Mask" -msgstr "" +msgstr "Masque d'élagage d'élément" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp msgid "Shadow" @@ -21141,18 +21130,16 @@ msgid "Gradient Length" msgstr "Longueur du dégradé" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Filter Smooth" -msgstr "Filtrer les méthodes" +msgstr "Filtre de lissage" #: scene/2d/light_occluder_2d.cpp msgid "Closed" msgstr "Fermé" #: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp -#, fuzzy msgid "Cull Mode" -msgstr "Mode Règle" +msgstr "Mode Élagage" #: scene/2d/light_occluder_2d.cpp msgid "" @@ -21196,13 +21183,12 @@ msgid "Joint Mode" msgstr "Mode de jointure" #: scene/2d/line_2d.cpp -#, fuzzy msgid "Begin Cap Mode" -msgstr "Mode Région" +msgstr "Lancer le mode capuchon" #: scene/2d/line_2d.cpp msgid "End Cap Mode" -msgstr "Mode du capuchon de fin" +msgstr "Terminer le mode capuchon" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" @@ -21210,7 +21196,7 @@ msgstr "Bordure" #: scene/2d/line_2d.cpp msgid "Sharp Limit" -msgstr "" +msgstr "Limite Nette" #: scene/2d/line_2d.cpp msgid "Round Precision" @@ -21222,9 +21208,8 @@ msgid "Antialiased" msgstr "Anticrénelé" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp -#, fuzzy msgid "Multimesh" -msgstr "Multiplier %s" +msgstr "Multimaillage" #: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp @@ -21247,9 +21232,8 @@ msgstr "" "Navigation2DServer.map_get_path() » à la place." #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Pathfinding" -msgstr "Pathfinding" +msgstr "Recherche de chemin" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Path Desired Distance" @@ -21280,9 +21264,8 @@ msgid "Max Neighbors" msgstr "Maximum de voisins" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Time Horizon" -msgstr "Retourner horizontalement" +msgstr "Horizon temporel" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Max Speed" @@ -21587,7 +21570,7 @@ msgstr "Plateforme mobile" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Apply Velocity On Leave" -msgstr "" +msgstr "Appliquer la vélocité à la sortie" #: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp #: scene/3d/physics_body.cpp scene/gui/texture_button.cpp @@ -21726,9 +21709,8 @@ msgid "Frame Coords" msgstr "Coordonnées de trame" #: scene/2d/sprite.cpp scene/resources/texture.cpp -#, fuzzy msgid "Filter Clip" -msgstr "Filtrer les scripts" +msgstr "Filtrer les clips" #: scene/2d/tile_map.cpp msgid "" @@ -21749,9 +21731,8 @@ msgid "Quadrant Size" msgstr "Taille de quadrant" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Custom Transform" -msgstr "Transformation" +msgstr "Transformation Personalisée" #: scene/2d/tile_map.cpp msgid "Half Offset" @@ -21779,7 +21760,7 @@ msgstr "Textures Centrées" #: scene/2d/tile_map.cpp msgid "Cell Clip UV" -msgstr "" +msgstr "Cellule Clip UV" #: scene/2d/tile_map.cpp msgid "Use Parent" @@ -21799,7 +21780,7 @@ msgstr "Forme Visible" #: scene/2d/touch_screen_button.cpp msgid "Passby Press" -msgstr "" +msgstr "Activation en passant" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" @@ -21839,7 +21820,7 @@ msgstr "Parent du Processus Physique" #: scene/3d/area.cpp msgid "Reverb Bus" -msgstr "" +msgstr "Bus de Réverb" #: scene/3d/area.cpp msgid "Uniformity" @@ -21870,9 +21851,8 @@ msgstr "" "aucun contrôleur." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "Anchor ID" -msgstr "Uniquement les ancres" +msgstr "ID de l'ancre" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -21912,7 +21892,7 @@ msgstr "Max (dB)" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" -msgstr "" +msgstr "Mode Hors-de-plage" #: scene/3d/audio_stream_player_3d.cpp msgid "Emission Angle" @@ -21934,7 +21914,7 @@ msgstr "Filtre d’atténuation" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Cutoff Hz" -msgstr "" +msgstr "Hz de coupure" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_filter.cpp @@ -21946,9 +21926,8 @@ msgid "Doppler" msgstr "Doppler" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Tracking" -msgstr "Empaquetage" +msgstr "Suivi" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp @@ -21982,9 +21961,8 @@ msgstr "Terminé" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp #: scene/resources/rectangle_shape_2d.cpp -#, fuzzy msgid "Extents" -msgstr "Gadgets" +msgstr "Étendues" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" @@ -22043,9 +22021,8 @@ msgid "Custom Energy" msgstr "Énergie personnalisée" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Min Light" -msgstr "Indenter vers la droite" +msgstr "Lumière Min" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Propagation" @@ -22069,12 +22046,11 @@ msgstr "Garder l'aspect" #: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" -msgstr "" +msgstr "Masque d'élagage" #: scene/3d/camera.cpp -#, fuzzy msgid "Doppler Tracking" -msgstr "Piste de propriété" +msgstr "Effet Doppler de Suivi" #: scene/3d/camera.cpp msgid "Projection" @@ -22105,18 +22081,16 @@ msgid "Margin" msgstr "Marge" #: scene/3d/camera.cpp -#, fuzzy msgid "Clip To" -msgstr "Agrafe ci-dessus" +msgstr "Agrafer à" #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp msgid "Ray Pickable" -msgstr "" +msgstr "Sélectionnable par rayon" #: scene/3d/collision_object.cpp -#, fuzzy msgid "Capture On Drag" -msgstr "Capturer" +msgstr "Capturer lors du glissement" #: scene/3d/collision_object.cpp msgid "" @@ -22187,9 +22161,8 @@ msgstr "" "Particles » activé." #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Box Extents" -msgstr "Gadgets" +msgstr "Étendues de la boîte" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Ring Radius" @@ -22229,10 +22202,9 @@ msgstr "Mode portail" #: scene/3d/cull_instance.cpp msgid "Include In Bound" -msgstr "" +msgstr "Inclure dans la frontière" #: scene/3d/cull_instance.cpp -#, fuzzy msgid "Allow Merging" msgstr "Autoriser la fusion" @@ -22363,37 +22335,32 @@ msgid "Contact" msgstr "Contact" #: scene/3d/light.cpp -#, fuzzy msgid "Reverse Cull Face" -msgstr "Réinitialiser le volume de bus" +msgstr "Élagage inversé de la face" #: scene/3d/light.cpp servers/visual_server.cpp msgid "Directional Shadow" msgstr "Ombre directionnelle" #: scene/3d/light.cpp -#, fuzzy msgid "Split 1" -msgstr "Divisé" +msgstr "Séparation 1" #: scene/3d/light.cpp -#, fuzzy msgid "Split 2" -msgstr "Divisé" +msgstr "Séparation 2" #: scene/3d/light.cpp -#, fuzzy msgid "Split 3" -msgstr "Divisé" +msgstr "Séparation 3" #: scene/3d/light.cpp msgid "Blend Splits" -msgstr "Mélanger les écarts" +msgstr "Mélanger les séparations" #: scene/3d/light.cpp -#, fuzzy msgid "Bias Split Scale" -msgstr "Utiliser le magnétisme d'échelle" +msgstr "Échelle du biais de séparation" #: scene/3d/light.cpp msgid "Depth Range" @@ -22427,7 +22394,7 @@ msgstr "Atténuation d'angle" #: scene/3d/mesh_instance.cpp msgid "Software Skinning" -msgstr "" +msgstr "Habillage Logiciel" #: scene/3d/mesh_instance.cpp msgid "Transform Normals" @@ -22596,15 +22563,15 @@ msgstr "Z angulaire" #: scene/3d/physics_body.cpp msgid "Motion X" -msgstr "X mouvement" +msgstr "Mouvement X" #: scene/3d/physics_body.cpp msgid "Motion Y" -msgstr "Y mouvement" +msgstr "Mouvement Y" #: scene/3d/physics_body.cpp msgid "Motion Z" -msgstr "Z mouvement" +msgstr "Mouvement Z" #: scene/3d/physics_body.cpp msgid "Joint Constraints" @@ -22729,7 +22696,7 @@ msgstr "Amortissement angulaire" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "ERP" -msgstr "" +msgstr "ERP" #: scene/3d/physics_body.cpp msgid "Angular Spring Enabled" @@ -22961,7 +22928,7 @@ msgstr "Nom de groupe" #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" -msgstr "" +msgstr "Mode Répartition" #: scene/3d/proximity_group.cpp msgid "Grid Radius" @@ -23000,9 +22967,8 @@ msgid "Ambient Energy" msgstr "Énergie ambiante" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Ambient Contrib" -msgstr "Indenter vers la droite" +msgstr "Contribution Ambiante" #: scene/3d/remote_transform.cpp msgid "" @@ -23036,20 +23002,19 @@ msgstr "" #: scene/3d/room.cpp msgid "Use Default Simplify" -msgstr "" +msgstr "Utiliser la simplification par défaut" #: scene/3d/room.cpp scene/3d/room_manager.cpp msgid "Room Simplify" -msgstr "" +msgstr "Simplifier la pièce" #: scene/3d/room.cpp msgid "Bound" -msgstr "" +msgstr "Frontière" #: scene/3d/room_group.cpp -#, fuzzy msgid "Roomgroup Priority" -msgstr "Priorité" +msgstr "Priorité du groupe de pièces" #: scene/3d/room_group.cpp msgid "The RoomManager should not be placed inside a RoomGroup." @@ -23077,67 +23042,58 @@ msgstr "Il ne doit y avoir qu'un seul RoomManager dans le SceneTree." #: scene/3d/room_manager.cpp msgid "Main" -msgstr "" +msgstr "Principal" #: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp -#, fuzzy msgid "Active" -msgstr "Action" +msgstr "Actif" #: scene/3d/room_manager.cpp msgid "Roomlist" -msgstr "" +msgstr "Liste des pièces" #: scene/3d/room_manager.cpp servers/visual_server.cpp -#, fuzzy msgid "PVS" -msgstr "IPS" +msgstr "PVS" #: scene/3d/room_manager.cpp -#, fuzzy msgid "PVS Mode" -msgstr "Mode navigation" +msgstr "Mode PVS" #: scene/3d/room_manager.cpp -#, fuzzy msgid "PVS Filename" -msgstr "Fichier ZIP" +msgstr "Nom de ficher PVS" #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "Gameplay" -msgstr "" +msgstr "Jouabilité" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Gameplay Monitor" -msgstr "Moniteur" +msgstr "Moniteur de jouabilité" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Use Secondary PVS" -msgstr "Utiliser le magnétisme d'échelle" +msgstr "Utiliser PVS secondaire" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Merge Meshes" -msgstr "Maillages" +msgstr "Unifier les maillages" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Show Margins" -msgstr "Afficher l'origine" +msgstr "Afficher les marges" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Debug Sprawl" -msgstr "Débogage" +msgstr "Déboger le sprawl" #: scene/3d/room_manager.cpp msgid "Overlap Warning Threshold" -msgstr "" +msgstr "Seuil d'avertissement de superposition" #: scene/3d/room_manager.cpp msgid "Preview Camera" @@ -23145,17 +23101,15 @@ msgstr "Aperçu de caméra" #: scene/3d/room_manager.cpp msgid "Portal Depth Limit" -msgstr "" +msgstr "Limite de profondeur du portail" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Default Portal Margin" -msgstr "Définir la marge" +msgstr "Marge de portail par défaut" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Roaming Expansion Margin" -msgstr "Développer tout" +msgstr "Marge d'expansion roaming" #: scene/3d/room_manager.cpp msgid "" @@ -23210,43 +23164,36 @@ msgstr "" "manuelles." #: scene/3d/skeleton.cpp scene/resources/skin.cpp -#, fuzzy msgid "Pose" -msgstr "Copier la pose" +msgstr "Pose" #: scene/3d/skeleton.cpp -#, fuzzy msgid "Bound Children" -msgstr "Enfants modifiables" +msgstr "Enfants liés" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Pinned Points" -msgstr "Épinglé %s" +msgstr "Points épinglés" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Attachments" -msgstr "Gadgets" +msgstr "Attachements" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Point Index" -msgstr "Récupérer la position" +msgstr "Index de point" #: scene/3d/soft_body.cpp msgid "Spatial Attachment Path" -msgstr "" +msgstr "Chemin de la pièce jointe spatiale" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Physics Enabled" -msgstr "Image physique %" +msgstr "Physique active" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Parent Collision Ignore" -msgstr "Créer le polygone de collision" +msgstr "Ignorer les collisions avec le parent" #: scene/3d/soft_body.cpp msgid "Simulation Precision" @@ -23258,32 +23205,31 @@ msgstr "Masse totale" #: scene/3d/soft_body.cpp msgid "Linear Stiffness" -msgstr "" +msgstr "Rigidité Linéaire" #: scene/3d/soft_body.cpp msgid "Areaangular Stiffness" -msgstr "" +msgstr "Rigidité Aire Angulaire" #: scene/3d/soft_body.cpp msgid "Volume Stiffness" -msgstr "" +msgstr "Rigidité de volume" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Pressure Coefficient" msgstr "Coefficient de pression" #: scene/3d/soft_body.cpp msgid "Damping Coefficient" -msgstr "" +msgstr "Coefficient d'amortissement" #: scene/3d/soft_body.cpp msgid "Drag Coefficient" -msgstr "" +msgstr "Coefficient de traînée" #: scene/3d/soft_body.cpp msgid "Pose Matching Coefficient" -msgstr "" +msgstr "Coefficient d'alignement de pose" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." @@ -23300,9 +23246,8 @@ msgstr "" "Modifiez les tailles dans les formes de collision enfants à la place." #: scene/3d/spatial.cpp -#, fuzzy msgid "Global Translation" -msgstr "Transformation Globale" +msgstr "Position globale" #: scene/3d/spatial.cpp msgid "Matrix" @@ -23397,6 +23342,14 @@ msgstr "Force max" msgid "AABB" msgstr "AABB" +#: scene/3d/visual_instance.cpp +msgid "Sorting" +msgstr "Arrangement" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "Utiliser le centre de l'AABB" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "Géométrie" @@ -23528,9 +23481,8 @@ msgid "Xfade Time" msgstr "Durée du fondu croisé" #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Switch Mode" -msgstr "Mode de Switch" +msgstr "Changer de mode" #: scene/animation/animation_node_state_machine.cpp msgid "Auto Advance" @@ -23628,14 +23580,12 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place." #: scene/animation/animation_tree_player.cpp -#, fuzzy msgid "Playback" -msgstr "Jouer" +msgstr "Lecture" #: scene/animation/animation_tree_player.cpp -#, fuzzy msgid "Master Player" -msgstr "Coller les paramètres" +msgstr "Lecteur principal" #: scene/animation/animation_tree_player.cpp msgid "Base Path" @@ -23690,9 +23640,8 @@ msgid "Playback Speed" msgstr "Vitesse de lecture" #: scene/audio/audio_stream_player.cpp -#, fuzzy msgid "Mix Target" -msgstr "Cible" +msgstr "Cible Mixte" #: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp #: servers/audio/effects/audio_effect_compressor.cpp @@ -23718,11 +23667,11 @@ msgstr "Mode d'action" #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" -msgstr "" +msgstr "Mode Concentration activé" #: scene/gui/base_button.cpp msgid "Keep Pressed Outside" -msgstr "" +msgstr "Garder pressé à l'extérieur" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp msgid "Shortcut" @@ -23859,9 +23808,8 @@ msgid "Tooltip" msgstr "Info-bulle" #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Focus" -msgstr "Focaliser le chemin" +msgstr "Focus" #: scene/gui/control.cpp msgid "Neighbour Left" @@ -23922,7 +23870,7 @@ msgstr "Boîte de dialogue" #: scene/gui/dialogs.cpp msgid "Hide On OK" -msgstr "" +msgstr "Cacher quand OK" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -23955,29 +23903,25 @@ msgid "Snap Distance" msgstr "Distance d'arrondissage" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Min" -msgstr "Zoomer" +msgstr "Zoom Min" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Max" -msgstr "Zoomer" +msgstr "Zoom Max" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Step" -msgstr "Dézoomer" +msgstr "Pas de Zoom" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Show Zoom Label" -msgstr "Afficher les os" +msgstr "Afficher le label de zoom" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Minimap" -msgstr "" +msgstr "Mini-carte" #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." @@ -23990,33 +23934,29 @@ msgstr "Afficher les os" #: scene/gui/graph_node.cpp scene/gui/option_button.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selected" -msgstr "Sélectionner" +msgstr "Sélectionné" #: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Comment" -msgstr "Enregistrer" +msgstr "Commentaire" #: scene/gui/graph_node.cpp msgid "Overlay" -msgstr "" +msgstr "Surcouche" #: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp -#, fuzzy msgid "Columns" -msgstr "Volume" +msgstr "Colonnes" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp #: scene/gui/tree.cpp scene/main/viewport.cpp -#, fuzzy msgid "Timers" -msgstr "Temps" +msgstr "Chronomètres" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp msgid "Incremental Search Max Interval Msec" -msgstr "" +msgstr "Intervalle max de recherche incrémentale (ms)" #: scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy @@ -24030,7 +23970,7 @@ msgstr "Remplir la sélection" #: scene/gui/item_list.cpp msgid "Max Text Lines" -msgstr "" +msgstr "Lignes de texte max" #: scene/gui/item_list.cpp #, fuzzy @@ -24039,15 +23979,15 @@ msgstr "En période de test" #: scene/gui/item_list.cpp msgid "Max Columns" -msgstr "" +msgstr "Colonnes Max" #: scene/gui/item_list.cpp msgid "Same Column Width" -msgstr "" +msgstr "Même Largeur de Colonne" #: scene/gui/item_list.cpp msgid "Fixed Column Width" -msgstr "" +msgstr "Largeur de Colonne Fixe" #: scene/gui/item_list.cpp msgid "Icon Scale" @@ -24074,19 +24014,19 @@ msgstr "Rendre visible" #: scene/gui/label.cpp msgid "Lines Skipped" -msgstr "" +msgstr "Lignes Ignorées" #: scene/gui/label.cpp msgid "Max Lines Visible" -msgstr "" +msgstr "Lignes Visibles Max" #: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp msgid "Max Length" -msgstr "" +msgstr "Longueur Max" #: scene/gui/line_edit.cpp msgid "Secret" -msgstr "" +msgstr "Secret" #: scene/gui/line_edit.cpp msgid "Secret Character" @@ -24094,7 +24034,7 @@ msgstr "Caractère secret" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" -msgstr "" +msgstr "Etendre à la longueur du texte" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy @@ -24129,7 +24069,7 @@ msgstr "Sélection uniquement" #: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp #: scene/gui/text_edit.cpp msgid "Deselect On Focus Loss Enabled" -msgstr "" +msgstr "Déselection à la perte de focus activée" #: scene/gui/line_edit.cpp #, fuzzy @@ -24143,7 +24083,7 @@ msgstr "Charger en tant qu'instance temporaire" #: scene/gui/line_edit.cpp msgid "Alpha" -msgstr "" +msgstr "Alpha" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" @@ -24151,7 +24091,7 @@ msgstr "Caret" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" -msgstr "" +msgstr "Clignoter" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink Speed" @@ -24159,7 +24099,7 @@ msgstr "Vitesse de Clignotement" #: scene/gui/link_button.cpp msgid "Underline" -msgstr "" +msgstr "Souligner" #: scene/gui/menu_button.cpp #, fuzzy @@ -24183,7 +24123,7 @@ msgstr "Définir la marge" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp msgid "Axis Stretch" -msgstr "" +msgstr "Etirer les Axes" #: scene/gui/nine_patch_rect.cpp msgid "" @@ -24373,11 +24313,11 @@ msgstr "Filtrer les signaux" #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" -msgstr "" +msgstr "Zone morte par défaut du défilement" #: scene/gui/slider.cpp msgid "Scrollable" -msgstr "" +msgstr "Défilant" #: scene/gui/slider.cpp #, fuzzy @@ -24412,7 +24352,7 @@ msgstr "Basculer la visibilité" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Tab Align" -msgstr "" +msgstr "Alignement de l'onglet" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Current Tab" @@ -24425,7 +24365,7 @@ msgstr "Rendre visible" #: scene/gui/tab_container.cpp msgid "All Tabs In Front" -msgstr "" +msgstr "Tous les Onglets au Premier Plan" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Drag To Rearrange Enabled" @@ -24433,11 +24373,11 @@ msgstr "Glisser pour Réorganiser Activé" #: scene/gui/tab_container.cpp msgid "Use Hidden Tabs For Min Size" -msgstr "" +msgstr "Utiliser des onglets cachés pour la taille minimum" #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" -msgstr "" +msgstr "Stratégie d'affichage pour la fermeture d'onglet" #: scene/gui/tabs.cpp msgid "Scrolling Enabled" @@ -24445,7 +24385,7 @@ msgstr "Défilement activé" #: scene/gui/text_edit.cpp msgid "Readonly" -msgstr "" +msgstr "Lecture Seule" #: scene/gui/text_edit.cpp #, fuzzy @@ -24495,19 +24435,20 @@ msgstr "Déverrouiller le nœud" #: scene/gui/text_edit.cpp msgid "Moving By Right Click" -msgstr "" +msgstr "Déplacer avec clic droit" #: scene/gui/text_edit.cpp msgid "Text Edit Idle Detect (sec)" -msgstr "" +msgstr "Détéction d'inactivité du champ de texte (s)" #: scene/gui/text_edit.cpp msgid "Text Edit Undo Stack Max Size" msgstr "" +"Nombre d'actions max dans le champ de texte à mémoriser pour l'annulation" #: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp msgid "Hover" -msgstr "" +msgstr "Survoler" #: scene/gui/texture_button.cpp #, fuzzy @@ -24527,7 +24468,7 @@ msgstr "Développer tout" #: scene/gui/texture_progress.cpp msgid "Under" -msgstr "" +msgstr "Sous" #: scene/gui/texture_progress.cpp #, fuzzy @@ -24541,7 +24482,7 @@ msgstr "Propriétés du thème" #: scene/gui/texture_progress.cpp msgid "Progress Offset" -msgstr "" +msgstr "Décalage de la Progression" #: scene/gui/texture_progress.cpp msgid "Fill Mode" @@ -24549,11 +24490,11 @@ msgstr "Mode de Remplissage" #: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" -msgstr "" +msgstr "Teinte" #: scene/gui/texture_progress.cpp msgid "Radial Fill" -msgstr "" +msgstr "Remplissage Radial" #: scene/gui/texture_progress.cpp #, fuzzy @@ -24596,7 +24537,7 @@ msgstr "Mode sélection" #: scene/gui/tree.cpp msgid "Custom Minimum Height" -msgstr "" +msgstr "Taille Minimum Personnalisée" #: scene/gui/tree.cpp msgid "(Other)" @@ -24618,7 +24559,7 @@ msgstr "Masquer la Racine" #: scene/gui/tree.cpp msgid "Drop Mode Flags" -msgstr "" +msgstr "Options du Mode Abandon" #: scene/gui/video_player.cpp #, fuzzy @@ -24627,7 +24568,7 @@ msgstr "Ajouter une piste" #: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Paused" -msgstr "" +msgstr "En Pause" #: scene/gui/video_player.cpp #, fuzzy @@ -24661,11 +24602,11 @@ msgstr "Téléchargement en cours" #: scene/main/http_request.cpp msgid "Body Size Limit" -msgstr "" +msgstr "Taille Limite du Corps" #: scene/main/http_request.cpp msgid "Max Redirects" -msgstr "" +msgstr "Redirections Max" #: scene/main/http_request.cpp msgid "Timeout" @@ -24676,6 +24617,8 @@ msgid "" "Setting node name '%s' to be unique within scene for '%s', but it's already " "claimed by '%s'. This node is no longer set unique." msgstr "" +"Impossible de déclarer le nom de nœud '%s' comme unique dans la scène pour " +"'%s', car ce nom est déjà attribué à '%s'. Ce nœud n'est donc plus unique." #: scene/main/node.cpp #, fuzzy @@ -24684,7 +24627,7 @@ msgstr "Séparateur nommé" #: scene/main/node.cpp msgid "Name Casing" -msgstr "" +msgstr "Convention de Nommage" #: scene/main/node.cpp #, fuzzy @@ -24746,7 +24689,7 @@ msgstr "Mode Navigation" #: scene/main/scene_tree.cpp msgid "Use Font Oversampling" -msgstr "" +msgstr "Utiliser le Suréchantillonnage de Police" #: scene/main/scene_tree.cpp #, fuzzy @@ -24812,7 +24755,7 @@ msgstr "Utiliser FXAA" #: scene/main/scene_tree.cpp msgid "Use Debanding" -msgstr "" +msgstr "Utiliser le Debanding" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" @@ -25063,7 +25006,7 @@ msgstr "Demi résolution" #: scene/resources/curve.cpp msgid "Bake Interval" -msgstr "" +msgstr "Intervalle de Précalcul" #: scene/resources/default_theme/default_theme.cpp msgid "Panel" @@ -25304,7 +25247,7 @@ msgstr "Poignée quand désactivée" #: scene/resources/default_theme/default_theme.cpp msgid "Tick" -msgstr "" +msgstr "Signet" #: scene/resources/default_theme/default_theme.cpp msgid "Updown" @@ -25502,7 +25445,7 @@ msgstr "Couleur des lignes de relation" #: scene/resources/default_theme/default_theme.cpp msgid "Custom Button Font Highlight" -msgstr "" +msgstr "Surlignage Personnalisé de la Police du Bouton" #: scene/resources/default_theme/default_theme.cpp msgid "Item Margin" @@ -25736,7 +25679,7 @@ msgstr "Déplacer des points de Bézier" #: scene/resources/default_theme/default_theme.cpp msgid "Bezier Len Neg" -msgstr "" +msgstr "Longueur Négative Courbe de Bézier" #: scene/resources/default_theme/default_theme.cpp msgid "Port Grab Distance Horizontal" @@ -25808,7 +25751,7 @@ msgstr "Degrés de Rotation du Ciel" #: scene/resources/environment.cpp msgid "Canvas Max Layer" -msgstr "" +msgstr "Calque Max du Canvas" #: scene/resources/environment.cpp scene/resources/texture.cpp msgid "Camera Feed ID" @@ -26083,7 +26026,7 @@ msgstr "Passe suivante" #: scene/resources/material.cpp msgid "Use Shadow To Opacity" -msgstr "" +msgstr "Utiliser l'ombre pour l'opacité" #: scene/resources/material.cpp msgid "Unshaded" @@ -26240,7 +26183,7 @@ msgstr "Occlusion ambiante" #: scene/resources/material.cpp msgid "Deep Parallax" -msgstr "" +msgstr "Parallaxe Profonde" #: scene/resources/material.cpp #, fuzzy @@ -26254,7 +26197,7 @@ msgstr "Calque" #: scene/resources/material.cpp msgid "Flip Tangent" -msgstr "" +msgstr "Inverser la Tangente" #: scene/resources/material.cpp #, fuzzy @@ -26291,7 +26234,7 @@ msgstr "Triplanaire" #: scene/resources/material.cpp msgid "Triplanar Sharpness" -msgstr "" +msgstr "Netteté Triplanaire" #: scene/resources/material.cpp msgid "UV2" @@ -26304,7 +26247,7 @@ msgstr "Mode prioritaire" #: scene/resources/material.cpp msgid "Distance Fade" -msgstr "" +msgstr "Fondu de Distance" #: scene/resources/material.cpp msgid "Async Mode" @@ -26317,7 +26260,7 @@ msgstr "LightMap Bake" #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" -msgstr "" +msgstr "AABB Personnalisé" #: scene/resources/mesh_library.cpp msgid "Mesh Transform" @@ -26337,7 +26280,7 @@ msgstr "Format de transformation" #: scene/resources/multimesh.cpp msgid "Custom Data Format" -msgstr "" +msgstr "Format de Données Personnalisé" #: scene/resources/multimesh.cpp msgid "Instance Count" @@ -26361,7 +26304,7 @@ msgstr "Type de la géométrie analysée" #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" -msgstr "" +msgstr "Mode Géométrie Source" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -26378,7 +26321,7 @@ msgstr "Agents" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" -msgstr "" +msgstr "Escalade Max" #: scene/resources/navigation_mesh.cpp msgid "Max Slope" @@ -26404,7 +26347,7 @@ msgstr "Erreur" #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" -msgstr "" +msgstr "Sommets par Poly" #: scene/resources/navigation_mesh.cpp msgid "Details" @@ -26421,15 +26364,15 @@ msgstr "Échantillonneur" #: scene/resources/navigation_mesh.cpp msgid "Low Hanging Obstacles" -msgstr "" +msgstr "Obstacles Suspendus Bas" #: scene/resources/navigation_mesh.cpp msgid "Ledge Spans" -msgstr "" +msgstr "Etendue de Rebord" #: scene/resources/navigation_mesh.cpp msgid "Walkable Low Height Spans" -msgstr "" +msgstr "Etendues de faible hauteur praticables" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -26507,7 +26450,7 @@ msgstr "Fermer la courbe" #: scene/resources/physics_material.cpp msgid "Rough" -msgstr "" +msgstr "Rugueux" #: scene/resources/physics_material.cpp msgid "Absorbent" @@ -26523,7 +26466,7 @@ msgstr "Retourner les faces" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" -msgstr "" +msgstr "Mi-hauteur" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Width" @@ -26568,7 +26511,7 @@ msgstr "A" #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" -msgstr "" +msgstr "Biais Personnalisé du Solveur" #: scene/resources/skin.cpp msgid "Bind Count" @@ -26646,7 +26589,7 @@ msgstr "Changer le rayon intérieur de la tour" #: scene/resources/style_box.cpp msgid "Corner Detail" -msgstr "" +msgstr "Détail des Coins" #: scene/resources/style_box.cpp msgid "Anti Aliasing" @@ -26654,11 +26597,11 @@ msgstr "Anticrénelage" #: scene/resources/style_box.cpp msgid "Grow Begin" -msgstr "" +msgstr "Début d'Expansion" #: scene/resources/style_box.cpp msgid "Grow End" -msgstr "" +msgstr "Fin d'Expansion" #: scene/resources/texture.cpp #, fuzzy @@ -26715,7 +26658,7 @@ msgstr "Pause" #: scene/resources/texture.cpp msgid "Which Feed" -msgstr "" +msgstr "Quel Flux" #: scene/resources/texture.cpp msgid "Camera Is Active" @@ -27523,7 +27466,7 @@ msgstr "Nombre de compilations simultanées" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" -msgstr "" +msgstr "Noter le nombre de compilations asynchrones actives" #: servers/visual_server.cpp msgid "Shader Cache Size (MB)" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 246c04dc63..01810bb059 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -12451,9 +12451,10 @@ msgstr "Cruthaigh" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13796,12 +13797,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22473,6 +22473,15 @@ msgstr "" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Nód Beochana" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/gl.po b/editor/translations/gl.po index 2445ec4783..1d2fbb333a 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -13135,9 +13135,10 @@ msgstr "Opcións de Axuste de Cuadrícula" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Offset:" @@ -14561,17 +14562,18 @@ msgid "Invalid project path (changed anything?)." msgstr "A ruta ao proxecto non é valida. Cambiaches algo?" #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Non se pudo cargar o arquivo de configuración 'project.godot' na ruta do " "proxecto (erro %d). Pode ser que o arquivo non exista; ou que esté " "corrompido." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Non se pudo editar o arquivo 'project.godot' na ruta do proxecto." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Non se pode abrir proxecto en '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -23866,6 +23868,15 @@ msgstr "Erro" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Ordenar" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/he.po b/editor/translations/he.po index e0a690c9b4..57b2386570 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -23,13 +23,16 @@ # Shailee Eliyahu <dev.sle.il@gmail.com>, 2021. # Mati Borlak <matiborlak@gmail.com>, 2022. # Tamir Livneh <fkeyzuwu@gmail.com>, 2022. +# Tomer Ben Rachel <tomerpacific@gmail.com>, 2022. +# moshe mil <milgmoshe@gmail.com>, 2022. +# Blawnode <blawnode@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-05 11:17+0000\n" -"Last-Translator: Tamir Livneh <fkeyzuwu@gmail.com>\n" +"PO-Revision-Date: 2022-11-23 20:47+0000\n" +"Last-Translator: Blawnode <blawnode@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" "Language: he\n" @@ -38,7 +41,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && " "n % 10 == 0) ? 2 : 3));\n" -"X-Generator: Weblate 4.14.1-dev\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -57,26 +60,24 @@ msgid "Exit Code" msgstr "קוד יציאה" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "הפעלה" +msgstr "V-Sync מופעל" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "V-Sync דרך Compositor" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "החלקת דלטא" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" -msgstr "ייצוא מיזם" +msgstr "מצב שימוש נמוך של מעבד" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "מצב שינה שימוש נמוך במעבד (מיקרו שניות)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" @@ -105,7 +106,7 @@ msgstr "בלי קצה" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "שקיפות-פר-פיקסל מופעלת" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" @@ -146,7 +147,7 @@ msgstr "גודל" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "החלפת סדר בתים (Byte Order)" #: core/bind/core_bind.cpp msgid "Editor Hint" @@ -161,28 +162,24 @@ msgid "Iterations Per Second" msgstr "איטרציות לשניה" #: core/bind/core_bind.cpp -#, fuzzy msgid "Target FPS" -msgstr "נתיב המשאב" +msgstr "יעד קצב פריימים" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "מפרק TimeScale" +msgstr "ציר זמן" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Physics Jitter Fix" -msgstr "שקופית פיזיקלית %" +msgstr "תיקון רטט בפיזיקה" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "שגיאה" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "שגיאה בשמירה" +msgstr "מחרוזת שגויה" #: core/bind/core_bind.cpp msgid "Error Line" @@ -213,7 +210,7 @@ msgstr "תור פיקוד" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" -msgstr "" +msgstr "גודל תור תהליכי משנה (KB)" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -236,9 +233,8 @@ msgid "Network" msgstr "רשת" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "מרוחק " +msgstr "שרת קבצים מרוחק" #: core/io/file_access_network.cpp msgid "Page Size" @@ -246,11 +242,11 @@ msgstr "גודל דף" #: core/io/file_access_network.cpp msgid "Page Read Ahead" -msgstr "" +msgstr "קריאה מראש של דף" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "" +msgstr "מצב חסימה מאופשר" #: core/io/http_client.cpp msgid "Connection" @@ -258,25 +254,24 @@ msgstr "חיבור" #: core/io/http_client.cpp msgid "Read Chunk Size" -msgstr "" +msgstr "גודל קריאת נתח" #: core/io/marshalls.cpp msgid "Object ID" msgstr "זהות אוביקט" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp -#, fuzzy msgid "Allow Object Decoding" -msgstr "הפעלת שכבות בצל" +msgstr "אפשר פענוח אובייקט" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "סירוב חיבורים חדשים לרשת" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" -msgstr "מאפיין רשת" +msgstr "מאפיין\\עמית רשת" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy @@ -284,26 +279,24 @@ msgid "Root Node" msgstr "שינוי שם מפרק השורש" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Refuse New Connections" -msgstr "התחברות" +msgstr "דחה חיבורים חדשים" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Transfer Mode" -msgstr "מפרק מעברון" +msgstr "מצב מעבר" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" -msgstr "" +msgstr "קודד גודל מקסימלי של החוצץ" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" -msgstr "" +msgstr "הכנס גודל מירבי של החוצץ" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" -msgstr "" +msgstr "פלוט גודל מירבי של החוצץ" #: core/io/packet_peer.cpp msgid "Stream Peer" @@ -314,17 +307,17 @@ msgid "Big Endian" msgstr "" #: core/io/stream_peer.cpp +#, fuzzy msgid "Data Array" -msgstr "" +msgstr "מערך מידע" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" -msgstr "" +msgstr "לחיצת ידיים חוסמת" #: core/io/udp_server.cpp -#, fuzzy msgid "Max Pending Connections" -msgstr "עריכת חיבור:" +msgstr "מקסימום חיבורים ממתינים" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -342,9 +335,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "אין מספיק בתים לפענוח בתים, או פורמט לא תקין." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" -msgstr "קלט שגוי %i (לא הועבר) בתוך הביטוי" +msgstr "קלט שגוי %d (לא הועבר) בתוך הביטוי" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -373,7 +365,7 @@ msgstr "בקריאה ל־‚%s’:" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" -msgstr "" +msgstr "גרעין" #: core/math/random_number_generator.cpp msgid "State" @@ -381,7 +373,7 @@ msgstr "מצב" #: core/message_queue.cpp msgid "Message Queue" -msgstr "תור הוראות" +msgstr "תור הודעות" #: core/message_queue.cpp msgid "Max Size (KB)" @@ -409,7 +401,7 @@ msgstr "הכל" #: core/os/input_event.cpp msgid "Shift" -msgstr "" +msgstr "הסט" #: core/os/input_event.cpp #, fuzzy @@ -418,11 +410,11 @@ msgstr "בקרת גירסאות" #: core/os/input_event.cpp msgid "Meta" -msgstr "" +msgstr "מטא" #: core/os/input_event.cpp msgid "Command" -msgstr "פיקוד" +msgstr "פקודה" #: core/os/input_event.cpp #, fuzzy @@ -442,11 +434,11 @@ msgstr "סריקת מקורות" #: core/os/input_event.cpp msgid "Physical Scancode" -msgstr "" +msgstr "קוד סריקה פיזי" #: core/os/input_event.cpp msgid "Unicode" -msgstr "" +msgstr "יוניקוד" #: core/os/input_event.cpp msgid "Echo" @@ -473,11 +465,11 @@ msgstr "מפתח כפתורי עכבר:" #: core/os/input_event.cpp msgid "Doubleclick" -msgstr "" +msgstr "לחיצת עכבר כפולה" #: core/os/input_event.cpp msgid "Tilt" -msgstr "" +msgstr "הטייה" #: core/os/input_event.cpp msgid "Pressure" @@ -539,7 +531,7 @@ msgstr "מסר" #: core/os/input_event.cpp #, fuzzy msgid "Pitch" -msgstr "קנה מידה:" +msgstr "גובה צליל" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp @@ -608,14 +600,12 @@ msgid "Main Scene" msgstr "" #: core/project_settings.cpp -#, fuzzy msgid "Disable stdout" -msgstr "כפתור אמצעי" +msgstr "בטל stdout" #: core/project_settings.cpp -#, fuzzy msgid "Disable stderr" -msgstr "מושבת" +msgstr "השבת stderr" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" @@ -857,9 +847,8 @@ msgid "Max Functions" msgstr "יצירת פונקציה" #: core/project_settings.cpp scene/3d/vehicle_body.cpp -#, fuzzy msgid "Compression" -msgstr "גרסה נוכחית:" +msgstr "כיווץ" #: core/project_settings.cpp #, fuzzy @@ -900,12 +889,12 @@ msgstr "" #: core/register_core_types.cpp msgid "TCP" -msgstr "" +msgstr "TCP" #: core/register_core_types.cpp #, fuzzy msgid "Connect Timeout Seconds" -msgstr "התחברות למפרק:" +msgstr "שניות קצובות להתחברות" #: core/register_core_types.cpp msgid "Packet Peer Stream" @@ -917,12 +906,11 @@ msgstr "" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" -msgstr "" +msgstr "SSL" #: core/register_core_types.cpp main/main.cpp -#, fuzzy msgid "Certificates" -msgstr "קודקודים" +msgstr "תעודות" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp @@ -931,9 +919,8 @@ msgid "Resource" msgstr "משאב" #: core/resource.cpp -#, fuzzy msgid "Local To Scene" -msgstr "סגירת סצנה" +msgstr "ייחודי לסצנה" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp @@ -943,13 +930,12 @@ msgid "Path" msgstr "נתיב" #: core/script_language.cpp -#, fuzzy msgid "Source Code" -msgstr "משאב" +msgstr "קוד מקור" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "מקומי" #: core/translation.cpp msgid "Test" @@ -3430,7 +3416,7 @@ msgstr "ייבוא משאבים (מחדש)" #: editor/editor_file_system.cpp msgid "Reimport Missing Imported Files" -msgstr "" +msgstr "ייבוא קבצים חסרים מחדש" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp @@ -4324,11 +4310,11 @@ msgstr "החלפת לשונית סצנה" #: editor/editor_node.cpp msgid "Always Show Close Button" -msgstr "" +msgstr "תמיד הראה כפתור סגירה" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Resize If Many Tabs" -msgstr "" +msgstr "שינוי גודל כשטאבים מרובים" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Minimum Width" @@ -4353,7 +4339,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Save On Focus Loss" -msgstr "" +msgstr "שמור באיבוד פוקוס" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy @@ -4385,13 +4371,12 @@ msgid "Localize Settings" msgstr "הגדרות" #: editor/editor_node.cpp -#, fuzzy msgid "Restore Scenes On Load" -msgstr "מפרק TimeSeek" +msgstr "שיחזור סצנה כשמבוצע טעינה" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Show Thumbnail On Hover" -msgstr "" +msgstr "הראה דוגמית בריחוף מעל" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" @@ -4435,7 +4420,7 @@ msgstr "פתיחה במפקח" #: editor/editor_node.cpp msgid "Default Color Picker Mode" -msgstr "" +msgstr "מצב ברירת מחדל לבחירת צבעים" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" @@ -5364,7 +5349,7 @@ msgstr "ערכה מוגדרת…" #: editor/editor_settings.cpp msgid "Icon And Font Color" -msgstr "" +msgstr "צבע איקון ופונט" #: editor/editor_settings.cpp #, fuzzy @@ -5524,9 +5509,8 @@ msgid "Auto Indent" msgstr "הזחה אוטומטית" #: editor/editor_settings.cpp -#, fuzzy msgid "Convert Indent On Save" -msgstr "המרת הזחות לרווחים" +msgstr "המרת הזחות בשמירה" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy @@ -5586,7 +5570,6 @@ msgid "Show Line Numbers" msgstr "שורה מספר:" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Numbers Zero Padded" msgstr "שורה מספר:" @@ -5613,7 +5596,7 @@ msgstr "" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" -msgstr "" +msgstr "הראה מדריך אורך קו" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" @@ -5647,7 +5630,7 @@ msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Restore Scripts On Load" -msgstr "" +msgstr "שיחזור סקריפטים בעת טעינה" #: editor/editor_settings.cpp msgid "Auto Reload And Parse Scripts On Save" @@ -5887,7 +5870,7 @@ msgstr "" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" -msgstr "" +msgstr "דמה עכבר בעל 3 כפתורים" #: editor/editor_settings.cpp msgid "Orbit Modifier" @@ -12414,23 +12397,20 @@ msgid "Edit Items" msgstr "עריכת מסננים" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Types:" -msgstr "סוג" +msgstr "סוגים:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Type:" -msgstr "סוג" +msgstr "הוסף סוג:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Item:" -msgstr "הוספת קלט" +msgstr "הוסף פריט:" #: editor/plugins/theme_editor_plugin.cpp msgid "Add StyleBox Item" -msgstr "" +msgstr "הוסף פריט StyleBox" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -13243,9 +13223,10 @@ msgstr "הגדרות הצמדה" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "היסט רשת:" @@ -13451,7 +13432,7 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "סיסמת SSH" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -14667,13 +14648,13 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "לא ניתן לפתוח את ‚%s’." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -18440,7 +18421,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "כל עוד" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" @@ -20462,16 +20443,15 @@ msgstr "" #: platform/osx/export/export.cpp msgid "macOS" -msgstr "" +msgstr "macOS" #: platform/osx/export/export.cpp msgid "Force Builtin Codesign" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Architecture" -msgstr "הוספת ערך ארכיטקטורה" +msgstr "ארכיטקטורה" #: platform/uwp/export/export.cpp #, fuzzy @@ -20508,14 +20488,12 @@ msgid "Signing" msgstr "אות" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Certificate" -msgstr "קודקודים" +msgstr "תעודה" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Algorithm" -msgstr "ניפוי שגיאות" +msgstr "אלגוריתם" #: platform/uwp/export/export.cpp msgid "Major" @@ -20845,7 +20823,7 @@ msgstr "" #: platform/windows/export/export.cpp msgid "Wine" -msgstr "" +msgstr "Wine" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." @@ -20886,12 +20864,12 @@ msgstr "הזחה משמאל" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" -msgstr "" +msgstr "הפוך אופקית" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip V" -msgstr "" +msgstr "הפוך אנכית" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy @@ -20931,7 +20909,7 @@ msgstr "תצוגה מקדימה:" #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" -msgstr "" +msgstr "כוח כבידה" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy @@ -20955,20 +20933,18 @@ msgstr "דריסה" #: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp msgid "Volume dB" -msgstr "" +msgstr "ווליום בדציבלים" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp #: servers/audio/effects/audio_effect_pitch_shift.cpp -#, fuzzy msgid "Pitch Scale" -msgstr "קנה מידה:" +msgstr "גובל צליל" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -#, fuzzy msgid "Autoplay" -msgstr "הפעלת/ביטול הפעלה אוטומטית" +msgstr "הפעלה אוטומטית" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -21861,9 +21837,8 @@ msgid "Rotation Degrees" msgstr "הטיה של %s מעלות." #: scene/2d/node_2d.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Global Rotation" -msgstr "קבוע" +msgstr "רוטציה גלובלית" #: scene/2d/node_2d.cpp #, fuzzy @@ -21887,12 +21862,11 @@ msgstr "" #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Scroll" -msgstr "" +msgstr "גלול" #: scene/2d/parallax_background.cpp -#, fuzzy msgid "Base Offset" -msgstr "היסט רשת:" +msgstr "סטייה מהבסיס" #: scene/2d/parallax_background.cpp #, fuzzy @@ -21910,7 +21884,7 @@ msgstr "בסוף" #: scene/2d/parallax_background.cpp msgid "Ignore Camera Zoom" -msgstr "" +msgstr "התעלם מזום המצלמה" #: scene/2d/parallax_layer.cpp msgid "" @@ -22215,15 +22189,15 @@ msgstr "יצירת תיקייה" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" -msgstr "" +msgstr "מתנגש עם" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Areas" -msgstr "" +msgstr "אזורים" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Bodies" -msgstr "" +msgstr "גופים" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -22264,11 +22238,11 @@ msgstr "לעצם זו אין תנוחת REST ראויה. עבור למפרק ה- #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Hframes" -msgstr "" +msgstr "שקופיות אופקיות" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Vframes" -msgstr "" +msgstr "שקופיות אנכיות" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #, fuzzy @@ -22315,9 +22289,8 @@ msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Y Sort" -msgstr "מיון" +msgstr "מיון אנכי" #: scene/2d/tile_map.cpp #, fuzzy @@ -22339,13 +22312,12 @@ msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Use Parent" -msgstr "עריכת מצולע" +msgstr "השתמש בהורה" #: scene/2d/tile_map.cpp msgid "Use Kinematic" -msgstr "" +msgstr "השתמש בפיזיקה קינמטית" #: scene/2d/touch_screen_button.cpp msgid "Shape Centered" @@ -22380,7 +22352,7 @@ msgstr "הדבקת הנפשה" #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp msgid "Freeze Bodies" -msgstr "" +msgstr "הקפא גופים" #: scene/2d/visibility_notifier_2d.cpp #, fuzzy @@ -22576,7 +22548,7 @@ msgstr "מסננים..." #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Use HDR" -msgstr "" +msgstr "השתמש בHDR" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22598,14 +22570,12 @@ msgid "Generate" msgstr "כללי" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Max Size" -msgstr "מבט קדמי" +msgstr "גודל מקסימלי" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Sky" -msgstr "גזירת מפרקים" +msgstr "שמיים מותאמים אישית" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22613,9 +22583,8 @@ msgid "Custom Sky Rotation Degrees" msgstr "הטיה של %s מעלות." #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp -#, fuzzy msgid "Custom Color" -msgstr "גזירת מפרקים" +msgstr "צבע מותאם אישית" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22642,9 +22611,8 @@ msgid "Light Data" msgstr "ימין" #: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Bone Name" -msgstr "שם המפרק:" +msgstr "שם מפרק" #: scene/3d/camera.cpp msgid "Keep Aspect" @@ -22666,12 +22634,11 @@ msgstr "מיזם" #: scene/3d/camera.cpp msgid "FOV" -msgstr "" +msgstr "קוטר ראייה" #: scene/3d/camera.cpp -#, fuzzy msgid "Frustum Offset" -msgstr "היסט רשת:" +msgstr "היסט רשת" #: scene/3d/camera.cpp #, fuzzy @@ -23427,7 +23394,7 @@ msgstr "אותיות קטנות" #: scene/3d/physics_joint.cpp msgid "Motor" -msgstr "" +msgstr "מוטורי" #: scene/3d/physics_joint.cpp #, fuzzy @@ -24047,6 +24014,15 @@ msgstr "שגיאה!" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "מיון" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -24350,7 +24326,7 @@ msgstr "" #: scene/animation/skeleton_ik.cpp msgid "Magnet" -msgstr "" +msgstr "מגנט" #: scene/animation/skeleton_ik.cpp #, fuzzy @@ -25346,7 +25322,7 @@ msgstr "הוספת רצועה" #: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Paused" -msgstr "" +msgstr "עצור" #: scene/gui/video_player.cpp #, fuzzy @@ -25368,9 +25344,8 @@ msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp -#, fuzzy msgid "Download File" -msgstr "הורדה" +msgstr "הורדת קובץ" #: scene/main/http_request.cpp #, fuzzy @@ -25435,14 +25410,12 @@ msgid "Owner" msgstr "בעלים של:" #: scene/main/node.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Multiplayer" -msgstr "קביעה מרובה:" +msgstr "רב-משתתפים" #: scene/main/node.cpp -#, fuzzy msgid "Custom Multiplayer" -msgstr "קביעה מרובה:" +msgstr "רב-משתתפים מותאם אישית" #: scene/main/node.cpp #, fuzzy @@ -25475,7 +25448,7 @@ msgstr "שורש סצינה חדש" #: scene/main/scene_tree.cpp msgid "Root" -msgstr "" +msgstr "שורש" #: scene/main/scene_tree.cpp #, fuzzy @@ -25540,7 +25513,7 @@ msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" -msgstr "" +msgstr "HDR" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "Use 32 BPC Depth" @@ -25573,9 +25546,8 @@ msgid "" msgstr "" #: scene/main/timer.cpp -#, fuzzy msgid "Autostart" -msgstr "התחלה מחדש אוטומטית:" +msgstr "התחלה אוטומטית" #: scene/main/viewport.cpp #, fuzzy @@ -25638,14 +25610,12 @@ msgid "Debanding" msgstr "קישור" #: scene/main/viewport.cpp -#, fuzzy msgid "Disable 3D" -msgstr "מושבת" +msgstr "השבת תלת מימד" #: scene/main/viewport.cpp -#, fuzzy msgid "Keep 3D Linear" -msgstr "ליניארי" +msgstr "השאר תלת מימד לינארי" #: scene/main/viewport.cpp msgid "Render Direct To Screen" @@ -25735,11 +25705,11 @@ msgstr "שם" #: scene/register_scene_types.cpp msgid "2D Render" -msgstr "" +msgstr "רנדור בדו-מימד" #: scene/register_scene_types.cpp msgid "3D Render" -msgstr "" +msgstr "רנדור בתלת-מימד" #: scene/register_scene_types.cpp #, fuzzy @@ -25783,11 +25753,11 @@ msgstr "מפרק ערבוב" #: scene/resources/audio_stream_sample.cpp msgid "Stereo" -msgstr "" +msgstr "סטריאו" #: scene/resources/concave_polygon_shape_2d.cpp msgid "Segments" -msgstr "" +msgstr "חלקים" #: scene/resources/curve.cpp #, fuzzy @@ -25796,11 +25766,11 @@ msgstr "חצי רזולוציה" #: scene/resources/curve.cpp msgid "Bake Interval" -msgstr "" +msgstr "זמן בין אפייה" #: scene/resources/default_theme/default_theme.cpp msgid "Panel" -msgstr "" +msgstr "לוח" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25839,7 +25809,7 @@ msgstr "לולאת הנפשה" #: scene/resources/default_theme/default_theme.cpp msgid "Arrow" -msgstr "" +msgstr "חץ" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25958,7 +25928,7 @@ msgstr "סנן אותות" #: scene/resources/default_theme/default_theme.cpp msgid "Minimum Spaces" -msgstr "" +msgstr "מינימום רווחים" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25967,11 +25937,11 @@ msgstr "B" #: scene/resources/default_theme/default_theme.cpp msgid "FG" -msgstr "" +msgstr "FG" #: scene/resources/default_theme/default_theme.cpp msgid "Tab" -msgstr "" +msgstr "לשונית" #: scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/world.cpp @@ -26044,7 +26014,7 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Decrement" -msgstr "" +msgstr "הורדה ב1" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26355,7 +26325,7 @@ msgstr "מושבת" #: scene/resources/default_theme/default_theme.cpp msgid "Menu" -msgstr "" +msgstr "תפריט" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26392,7 +26362,7 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Large" -msgstr "" +msgstr "גדול" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26436,7 +26406,7 @@ msgstr "מבט שמאלי" #: scene/resources/default_theme/default_theme.cpp msgid "Screen Picker" -msgstr "" +msgstr "בוחר מהמסך" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26489,7 +26459,7 @@ msgstr "תכונות מרכזיות:" #: scene/resources/default_theme/default_theme.cpp msgid "Bold Italics Font" -msgstr "" +msgstr "גופן מודגש ומוטה" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26533,11 +26503,11 @@ msgstr "הזחה אוטומטית" #: scene/resources/default_theme/default_theme.cpp msgid "Minus" -msgstr "" +msgstr "מינוס" #: scene/resources/default_theme/default_theme.cpp msgid "More" -msgstr "" +msgstr "עוד" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26584,7 +26554,7 @@ msgstr "עותק" #: scene/resources/dynamic_font.cpp msgid "Hinting" -msgstr "" +msgstr "רמיזה" #: scene/resources/dynamic_font.cpp #, fuzzy @@ -26598,7 +26568,7 @@ msgstr "מיקוד נתיב" #: scene/resources/dynamic_font.cpp msgid "Outline Size" -msgstr "" +msgstr "גודל קו מתאר" #: scene/resources/dynamic_font.cpp #, fuzzy @@ -26627,11 +26597,11 @@ msgstr "קישור נתוני מפרק" #: scene/resources/environment.cpp msgid "Background" -msgstr "" +msgstr "רקע" #: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Sky" -msgstr "" +msgstr "שמיים" #: scene/resources/environment.cpp #, fuzzy @@ -26673,7 +26643,7 @@ msgstr "הנפשה" #: scene/resources/environment.cpp msgid "Fog" -msgstr "" +msgstr "אובך" #: scene/resources/environment.cpp #, fuzzy @@ -26746,7 +26716,7 @@ msgstr "ייצוא" #: scene/resources/environment.cpp msgid "White" -msgstr "" +msgstr "לבן" #: scene/resources/environment.cpp msgid "Auto Exposure" @@ -26787,11 +26757,11 @@ msgstr "עומק" #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Roughness" -msgstr "" +msgstr "חספוס" #: scene/resources/environment.cpp msgid "SSAO" -msgstr "" +msgstr "SSAO" #: scene/resources/environment.cpp #, fuzzy @@ -26813,7 +26783,7 @@ msgstr "" #: scene/resources/environment.cpp msgid "Blur" -msgstr "" +msgstr "טשטוש" #: scene/resources/environment.cpp msgid "Edge Sharpness" @@ -26849,7 +26819,7 @@ msgstr "מפתחים" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "1" -msgstr "" +msgstr "1" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp @@ -28502,7 +28472,7 @@ msgstr "עריכת מצולע" #: servers/visual_server.cpp msgid "Max Active Spheres" -msgstr "" +msgstr "מקסימום כדורים אקטיביים" #: servers/visual_server.cpp #, fuzzy diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 5e3b28ff79..657ee0ff41 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -16,13 +16,14 @@ # harvinder rathor <harvinderr09@gmail.com>, 2021. # Sumanyu Aggarwal <sumanyu.code@gmail.com>, 2021. # Arin <upadhyay.arin@gmail.com>, 2022. +# Anime Fanz <accc1431@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-08 06:48+0000\n" -"Last-Translator: Arin <upadhyay.arin@gmail.com>\n" +"PO-Revision-Date: 2022-12-05 04:25+0000\n" +"Last-Translator: Anime Fanz <accc1431@gmail.com>\n" "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/" "hi/>\n" "Language: hi\n" @@ -30,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -242,72 +243,71 @@ msgid "Connection" msgstr "संबंध" #: core/io/http_client.cpp +#, fuzzy msgid "Read Chunk Size" -msgstr "" +msgstr "चंक आकार पढ़ें" #: core/io/marshalls.cpp msgid "Object ID" -msgstr "" +msgstr "वस्तु आईडी" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy msgid "Allow Object Decoding" -msgstr "" +msgstr "ऑब्जेक्ट डिकोडिंग की अनुमति दें" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "नए नेटवर्क कनेक्शन को मना करें" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" -msgstr "" +msgstr "नेटवर्क सहकर्मी" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -#, fuzzy msgid "Root Node" -msgstr "एक नया बनाएं" +msgstr "रूट नोड" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Refuse New Connections" -msgstr "जोड़िये" +msgstr "नए कनेक्शनों को मना करें" #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" -msgstr "सदस्यता बनाएं" +msgstr "रीति का अंतरण करें" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" -msgstr "" +msgstr "एनकोड बफर अधिकतम आकार" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" -msgstr "" +msgstr "इनपुट बफर अधिकतम आकार" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" -msgstr "" +msgstr "आउटपुट बफर अधिकतम आकार" #: core/io/packet_peer.cpp msgid "Stream Peer" -msgstr "" +msgstr "स्ट्रीम पीयर" #: core/io/stream_peer.cpp msgid "Big Endian" -msgstr "" +msgstr "बड़े एंडियन" #: core/io/stream_peer.cpp msgid "Data Array" -msgstr "" +msgstr "डेटा ऐरे" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" -msgstr "" +msgstr "हैंडशेक ब्लॉक करना" #: core/io/udp_server.cpp -#, fuzzy msgid "Max Pending Connections" -msgstr "कनेक्शन संपादित करें:" +msgstr "अधिकतम लंबित कनेक्शन" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -325,9 +325,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "अमान्य फ़ोर्मैट, या बाइट्स डिकोडिंग के लिए पर्याप्त बाइट्स नहीं।" #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" -msgstr "एक्सप्रेशन मे अमान्य इनपुट %i (पास नहीं हो पाया)" +msgstr "व्यंजक में अमान्य इनपुट %d (पास नहीं हुआ)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -355,144 +354,141 @@ msgstr "'%s ' को कॉल करने पर:" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp +#, fuzzy msgid "Seed" -msgstr "" +msgstr "बीज" #: core/math/random_number_generator.cpp +#, fuzzy msgid "State" -msgstr "" +msgstr "राज्य" #: core/message_queue.cpp +#, fuzzy msgid "Message Queue" -msgstr "" +msgstr "संदेश कतार" #: core/message_queue.cpp msgid "Max Size (KB)" -msgstr "" +msgstr "अधिकतम आकार (केबी)" #: core/os/input.cpp -#, fuzzy msgid "Mouse Mode" -msgstr "दृश्य रोकें" +msgstr "माउस मोड" #: core/os/input.cpp msgid "Use Accumulated Input" -msgstr "" +msgstr "संचित इनपुट का प्रयोग करें" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp msgid "Device" -msgstr "" +msgstr "उपकरण" #: core/os/input_event.cpp +#, fuzzy msgid "Alt" -msgstr "" +msgstr "ऑल्ट" #: core/os/input_event.cpp msgid "Shift" -msgstr "" +msgstr "शिफ्ट" #: core/os/input_event.cpp -#, fuzzy msgid "Control" -msgstr "वर्जन कंट्रोल" +msgstr "कंट्रोल" #: core/os/input_event.cpp msgid "Meta" -msgstr "" +msgstr "मेटा" #: core/os/input_event.cpp -#, fuzzy msgid "Command" -msgstr "समुदाय" +msgstr "कमांड" #: core/os/input_event.cpp #, fuzzy msgid "Physical" -msgstr "फिजिक्स फ्रेम %" +msgstr "शारीरिक" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Pressed" msgstr "प्रीसेट" #: core/os/input_event.cpp -#, fuzzy msgid "Scancode" -msgstr "स्रोतस्कैन कीजिये" +msgstr "स्कैनकोड" #: core/os/input_event.cpp msgid "Physical Scancode" -msgstr "" +msgstr "भौतिक स्कैनकोड" #: core/os/input_event.cpp msgid "Unicode" -msgstr "" +msgstr "यूनिकोड" #: core/os/input_event.cpp msgid "Echo" -msgstr "" +msgstr "इको" #: core/os/input_event.cpp scene/gui/base_button.cpp msgid "Button Mask" -msgstr "" +msgstr "बटन मास्क" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -#, fuzzy msgid "Global Position" -msgstr "कोन्स्टन्ट" +msgstr "वैश्विक स्थिति" #: core/os/input_event.cpp msgid "Factor" -msgstr "" +msgstr "फैक्टर" #: core/os/input_event.cpp msgid "Button Index" -msgstr "" +msgstr "बटन अनुक्रमणिका" #: core/os/input_event.cpp msgid "Doubleclick" -msgstr "" +msgstr "डबलक्लिक" #: core/os/input_event.cpp msgid "Tilt" -msgstr "" +msgstr "टिल्ट" #: core/os/input_event.cpp -#, fuzzy msgid "Pressure" -msgstr "प्रीसेट" +msgstr "प्रेशर" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "पेन उल्टा" #: core/os/input_event.cpp +#, fuzzy msgid "Relative" -msgstr "" +msgstr "रिश्तेदार" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp msgid "Speed" -msgstr "" +msgstr "स्पीड" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp msgid "Axis" -msgstr "" +msgstr "अक्ष" #: core/os/input_event.cpp -#, fuzzy msgid "Axis Value" -msgstr "(मूल्य)" +msgstr "एक्सिस वैल्यू" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp msgid "Index" -msgstr "" +msgstr "इंडेक्स" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -503,60 +499,55 @@ msgstr "कार्य" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" -msgstr "" +msgstr "शक्ति" #: core/os/input_event.cpp msgid "Delta" -msgstr "" +msgstr "डेल्टा" #: core/os/input_event.cpp -#, fuzzy msgid "Channel" -msgstr "बदली" +msgstr "चैनल" #: core/os/input_event.cpp main/main.cpp -#, fuzzy msgid "Message" -msgstr "समुदाय" +msgstr "मैसेज" #: core/os/input_event.cpp msgid "Pitch" -msgstr "" +msgstr "पिच" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp msgid "Velocity" -msgstr "" +msgstr "वेग" #: core/os/input_event.cpp msgid "Instrument" -msgstr "" +msgstr "साधन" #: core/os/input_event.cpp -#, fuzzy msgid "Controller Number" -msgstr "लाइन क्र.:" +msgstr "नियंत्रक संख्या" #: core/os/input_event.cpp msgid "Controller Value" -msgstr "" +msgstr "नियंत्रक मान" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Application" -msgstr "कार्य" +msgstr "अनुप्रयोग" #: core/project_settings.cpp main/main.cpp msgid "Config" -msgstr "" +msgstr "कॉन्फ़िग" #: core/project_settings.cpp -#, fuzzy msgid "Project Settings Override" -msgstr "प्रोजेक्ट सेटिंग ..." +msgstr "प्रोजेक्ट सेटिंग्स ओवरराइड" #: core/project_settings.cpp core/resource.cpp #: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp @@ -582,47 +573,44 @@ msgstr "विवरण" #: main/main.cpp platform/android/export/export_plugin.cpp #: platform/javascript/export/export.cpp msgid "Run" -msgstr "" +msgstr "रन" #: core/project_settings.cpp editor/editor_node.cpp #: editor/run_settings_dialog.cpp main/main.cpp msgid "Main Scene" -msgstr "" +msgstr "मुख्य दृश्य" #: core/project_settings.cpp -#, fuzzy msgid "Disable stdout" msgstr "बंद कर दिया गया है" #: core/project_settings.cpp -#, fuzzy msgid "Disable stderr" msgstr "बंद कर दिया गया है" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "" +msgstr "छिपी हुई प्रोजेक्ट डेटा निर्देशिका का उपयोग करें" #: core/project_settings.cpp msgid "Use Custom User Dir" -msgstr "" +msgstr "कस्टम उपयोगकर्ता डायरेक्टरी का उपयोग करें" #: core/project_settings.cpp msgid "Custom User Dir Name" -msgstr "" +msgstr "कस्टम उपयोगकर्ता का नाम" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Display" -msgstr "सब दिखाइए" +msgstr "डिस्प्ले" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" -msgstr "" +msgstr "चौड़ाई" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp @@ -631,19 +619,19 @@ msgstr "" #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp msgid "Height" -msgstr "" +msgstr "ऊंचाई" #: core/project_settings.cpp msgid "Always On Top" -msgstr "" +msgstr "हमेशा शीर्ष पर" #: core/project_settings.cpp msgid "Test Width" -msgstr "" +msgstr "परीक्षण चौड़ाई" #: core/project_settings.cpp msgid "Test Height" -msgstr "" +msgstr "परीक्षण ऊंचाई" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -651,9 +639,8 @@ msgid "Audio" msgstr "ऑडियो" #: core/project_settings.cpp -#, fuzzy msgid "Default Bus Layout" -msgstr "प्रायिक बस लेआउट लोड कीजिये." +msgstr "डिफ़ॉल्ट बस लेआउट" #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp @@ -664,93 +651,84 @@ msgstr "संपादक" #: core/project_settings.cpp msgid "Main Run Args" -msgstr "" +msgstr "मुख्य रन तर्क" #: core/project_settings.cpp -#, fuzzy msgid "Scene Naming" -msgstr "दृश्य पथ:" +msgstr "दृश्य नामकरण" #: core/project_settings.cpp msgid "Search In File Extensions" -msgstr "" +msgstr "फ़ाइल एक्सटेंशन में खोजें" #: core/project_settings.cpp msgid "Script Templates Search Path" -msgstr "" +msgstr "स्क्रिप्ट टेम्पलेट खोज पथ" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "वर्जन कंट्रोल" +msgstr "स्टार्टअप पर संस्करण नियंत्रण ऑटोलोड" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "वर्जन कंट्रोल" +msgstr "संस्करण नियंत्रण प्लगइन का नाम" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp msgid "Input" -msgstr "" +msgstr "इनपुट" #: core/project_settings.cpp msgid "UI Accept" -msgstr "" +msgstr "उपयोगकर्ता हस्तक्षेप स्वीकार करें" #: core/project_settings.cpp -#, fuzzy msgid "UI Select" -msgstr "चुनें" +msgstr "उपयोगकर्ता हस्तक्षेप का चयन करें" #: core/project_settings.cpp -#, fuzzy msgid "UI Cancel" -msgstr "रद्द करें" +msgstr "उपयोगकर्ता हस्तक्षेप रद्द करें" #: core/project_settings.cpp -#, fuzzy msgid "UI Focus Next" -msgstr "फ़ोकस पाथ" +msgstr "उपयोगकर्ता हस्तक्षेप फोकस अगला" #: core/project_settings.cpp -#, fuzzy msgid "UI Focus Prev" -msgstr "फ़ोकस पाथ" +msgstr "उपयोगकर्ता हस्तक्षेप फ़ोकस पिछला" #: core/project_settings.cpp msgid "UI Left" -msgstr "" +msgstr "उपयोगकर्ता हस्तक्षेप छोड़ दिया गया" #: core/project_settings.cpp msgid "UI Right" -msgstr "" +msgstr "उपयोगकर्ता हस्तक्षेप अधिकार" #: core/project_settings.cpp msgid "UI Up" -msgstr "" +msgstr "उपयोगकर्ता हस्तक्षेप बढ़ा" #: core/project_settings.cpp -#, fuzzy msgid "UI Down" -msgstr "नीचे" +msgstr "उपयोगकर्ता हस्तक्षेप कम" #: core/project_settings.cpp -#, fuzzy msgid "UI Page Up" -msgstr "पृष्ठ: " +msgstr "उपयोगकर्ता हस्तक्षेप पृष्ठ अप" #: core/project_settings.cpp msgid "UI Page Down" -msgstr "" +msgstr "उपयोगकर्ता हस्तक्षेप पृष्ठ नीचे" #: core/project_settings.cpp msgid "UI Home" -msgstr "" +msgstr "उपयोगकर्ता हस्तक्षेप घर" #: core/project_settings.cpp msgid "UI End" -msgstr "" +msgstr "उपयोगकर्ता हस्तक्षेप समाप्त होता है" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp @@ -760,9 +738,8 @@ msgstr "" #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp -#, fuzzy msgid "Physics" -msgstr "फिजिक्स फ्रेम %" +msgstr "फिजिक्स" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -772,11 +749,11 @@ msgstr "फिजिक्स फ्रेम %" #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" -msgstr "" +msgstr "3 डी" #: core/project_settings.cpp msgid "Smooth Trimesh Collision" -msgstr "" +msgstr "त्रिमेश की टक्कर" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp @@ -788,7 +765,7 @@ msgstr "" #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Rendering" -msgstr "" +msgstr "रेंडरिंग" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp @@ -798,18 +775,17 @@ msgstr "" #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" -msgstr "" +msgstr "क्वालिटी" #: core/project_settings.cpp scene/gui/file_dialog.cpp #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp #: servers/visual_server.cpp -#, fuzzy msgid "Filters" -msgstr "फिल्टर:" +msgstr "फ़िल्टर्स" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" -msgstr "" +msgstr "शॉर्प गहनता" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp @@ -825,86 +801,81 @@ msgstr "डीबग करें" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -#, fuzzy msgid "Settings" -msgstr "एडीटर सेटिन्गस..." +msgstr "सेटिंग्स" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Profiler" -msgstr "" +msgstr "प्रोफाइलर" #: core/project_settings.cpp -#, fuzzy msgid "Max Functions" -msgstr "कार्यों:" +msgstr "मैक्स फ़ंक्शन" #: core/project_settings.cpp scene/3d/vehicle_body.cpp -#, fuzzy msgid "Compression" -msgstr "सदस्यता बनाएं" +msgstr "कंप्रेशन" #: core/project_settings.cpp msgid "Formats" -msgstr "" +msgstr "फार्मेट" #: core/project_settings.cpp msgid "Zstd" -msgstr "" +msgstr "Zstd" #: core/project_settings.cpp msgid "Long Distance Matching" -msgstr "" +msgstr "लंबी दूरी का मिलान" #: core/project_settings.cpp msgid "Compression Level" -msgstr "" +msgstr "संपीड़न स्तर" #: core/project_settings.cpp msgid "Window Log Size" -msgstr "" +msgstr "विंडो लॉग आकार" #: core/project_settings.cpp msgid "Zlib" -msgstr "" +msgstr "Zlib" #: core/project_settings.cpp msgid "Gzip" -msgstr "" +msgstr "Gzip" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" -msgstr "" +msgstr "एंड्रॉयड" #: core/project_settings.cpp msgid "Modules" -msgstr "" +msgstr "मॉड्यूल" #: core/register_core_types.cpp msgid "TCP" -msgstr "" +msgstr "टीसीपी" #: core/register_core_types.cpp -#, fuzzy msgid "Connect Timeout Seconds" -msgstr "Node से कनेक्ट करें:" +msgstr "कनेक्ट टाइमआउट सेकंड" #: core/register_core_types.cpp msgid "Packet Peer Stream" -msgstr "" +msgstr "पैकेट पीयर स्ट्रीम" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" -msgstr "" +msgstr "मैक्स बफर (2 की शक्ति)" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" -msgstr "" +msgstr "एसएसएल" #: core/register_core_types.cpp main/main.cpp -#, fuzzy msgid "Certificates" -msgstr "विशेषता" +msgstr "प्रमाणपत्र" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp @@ -913,9 +884,8 @@ msgid "Resource" msgstr "संसाधन" #: core/resource.cpp -#, fuzzy msgid "Local To Scene" -msgstr "क्लोज सीन" +msgstr "स्थानीय से दृश्य" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp @@ -925,21 +895,20 @@ msgid "Path" msgstr "पथ" #: core/script_language.cpp -#, fuzzy msgid "Source Code" -msgstr "संसाधन" +msgstr "स्रोत कोड" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "लोकेल" #: core/translation.cpp msgid "Test" -msgstr "" +msgstr "टेस्ट" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" -msgstr "" +msgstr "फ़ॉलबैक" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" @@ -975,17 +944,17 @@ msgstr "EiB" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" -msgstr "" +msgstr "बफ़र्स" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" +msgstr "कैनवास बहुभुज बफर आकार (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" +msgstr "कैनवास बहुभुज सूचकांक बफर आकार (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp @@ -997,28 +966,27 @@ msgstr "" #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/visual_server.cpp msgid "2D" -msgstr "" +msgstr "2डी" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#, fuzzy msgid "Snapping" -msgstr "आकस्मिक:" +msgstr "स्नैपिंग" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Use GPU Pixel Snap" -msgstr "" +msgstr "GPU Pixel Snap का उपयोग करें" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" -msgstr "" +msgstr "तत्काल बफर आकार (KB)" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Lightmapping" -msgstr "" +msgstr "लाइटमैपिंग" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp @@ -13001,9 +12969,10 @@ msgstr "आकस्मिक:" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14399,12 +14368,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -23488,6 +23456,15 @@ msgstr "प्रतिमा" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "आयात:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 21a20978a6..85fcb184f3 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -12654,9 +12654,10 @@ msgstr "Opcije Klase" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14032,12 +14033,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22925,6 +22925,15 @@ msgstr "Greška!" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Zalijepi Animaciju" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 996249e619..b8bab10568 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -13160,9 +13160,10 @@ msgstr "Illesztési beállítások" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Rács Eltolás:" @@ -14544,13 +14545,13 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "A projekt nem nyitható meg a(z) %s helyen." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -23781,6 +23782,15 @@ msgstr "Hiba!" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Rendezés" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/id.po b/editor/translations/id.po index ee7e21c0c0..89153d88d3 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -13105,9 +13105,10 @@ msgstr "Opsi-opsi Snap" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Pengimbangan:" @@ -14569,16 +14570,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Lokasi proyek tidak valid (mengubah sesuatu?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Tidak dapat memuat project.godot dalam lokasi proyek (galat %d). Mungkin " "berkas itu tidak ada atau rusak." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Tidak dapat menyunting project.godot dalam lokasi proyek." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Tidak dapat membuka proyek di '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -23964,6 +23966,16 @@ msgstr "Galat" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Urutkan" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "Gunakan Sebagai Kemudi" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/ig.po b/editor/translations/ig.po index 8d96de35f3..e0c1a85c99 100644 --- a/editor/translations/ig.po +++ b/editor/translations/ig.po @@ -12357,9 +12357,10 @@ msgstr "" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13688,12 +13689,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22185,6 +22185,14 @@ msgstr "" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Sorting" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/is.po b/editor/translations/is.po index 8514155c68..7551598f22 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -12635,9 +12635,10 @@ msgstr "Val á kvarða" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14004,12 +14005,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22783,6 +22783,15 @@ msgstr "" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Stillið breyting á:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 027f4609f8..f1ff871a69 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -61,7 +61,7 @@ # Daniele Basso <tiziodcaio@gmail.com>, 2021. # Riteo Siuga <riteo@posteo.net>, 2021, 2022. # Luigi <luibass92@live.it>, 2021. -# Micky <micheledevita2@gmail.com>, 2021. +# Micky <micheledevita2@gmail.com>, 2021, 2022. # Fabio Plos <altre0cose@gmail.com>, 2021. # Theraloss <danilo.polani@gmail.com>, 2021. # Pietro Grungo <pietro.grungo@libero.it>, 2021. @@ -73,13 +73,17 @@ # ale piccia <picciatialessio2@gmail.com>, 2022. # Simone Starace <simone.starace93@gmail.com>, 2022. # Daniele Giunta <danielegiunta2007@gmail.com>, 2022. +# Damiano Guida <damiano.guida22@gmail.com>, 2022. +# Silvia Scaglione <sissisoad@gmail.com>, 2022. +# Cosimo Davide Viggiano <cosimod089@gmail.com>, 2022. +# Francesco Cammarata <francescocammarata.fr@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-27 21:37+0000\n" -"Last-Translator: Daniele Giunta <danielegiunta2007@gmail.com>\n" +"PO-Revision-Date: 2022-11-22 20:37+0000\n" +"Last-Translator: Francesco Cammarata <francescocammarata.fr@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -87,7 +91,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -213,7 +217,7 @@ msgstr "Target FPS" #: core/bind/core_bind.cpp msgid "Time Scale" -msgstr "Scala Temporale" +msgstr "Scala temporale" #: core/bind/core_bind.cpp main/main.cpp msgid "Physics Jitter Fix" @@ -456,7 +460,6 @@ msgid "Command" msgstr "Comando" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" msgstr "Fisico" @@ -468,14 +471,13 @@ msgstr "Premuto" #: core/os/input_event.cpp msgid "Scancode" -msgstr "Codice di Scansione" +msgstr "Codice di scansione" #: core/os/input_event.cpp msgid "Physical Scancode" msgstr "Codice di Scansione Fisico" #: core/os/input_event.cpp -#, fuzzy msgid "Unicode" msgstr "Unicode" @@ -1020,7 +1022,7 @@ msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Snapping" -msgstr "Ancoraggio" +msgstr "Scatto" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -2802,9 +2804,8 @@ msgid "Choose" msgstr "Scegli" #: editor/editor_export.cpp -#, fuzzy msgid "Project export for platform:" -msgstr "Esportazione del progetto per la piattaforma:" +msgstr "Esportazione del progetto per piattaforma:" #: editor/editor_export.cpp msgid "Completed with warnings." @@ -2953,7 +2954,6 @@ msgid "ETC2" msgstr "ETC2" #: editor/editor_export.cpp -#, fuzzy msgid "No BPTC Fallbacks" msgstr "Nessun fallback per BPTC" @@ -2970,7 +2970,6 @@ msgid "Custom release template not found." msgstr "Modello di rilascio personalizzato non trovato." #: editor/editor_export.cpp -#, fuzzy msgid "Prepare Template" msgstr "Prepara Modello" @@ -2988,9 +2987,8 @@ msgstr "Copiatura del modello di esportazione fallita." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp -#, fuzzy msgid "PCK Embedding" -msgstr "PCK Incorporazione" +msgstr "Incorporazione PCK" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." @@ -3167,7 +3165,7 @@ msgstr "Rendi attuale" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: modules/fbx/editor_scene_importer_fbx.cpp msgid "Import" -msgstr "Importa" +msgstr "Importare" #: editor/editor_feature_profile.cpp editor/project_export.cpp #: platform/android/export/export.cpp platform/android/export/export_plugin.cpp @@ -3289,7 +3287,7 @@ msgstr "Accedi" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp msgid "Display Mode" -msgstr "Modalità Visualizzazione" +msgstr "Modalità di visualizzazione" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -5304,11 +5302,11 @@ msgstr "Lingua dell'Editor" #: editor/editor_settings.cpp msgid "Display Scale" -msgstr "Dimensione Display" +msgstr "Scala di visualizzazione" #: editor/editor_settings.cpp msgid "Custom Display Scale" -msgstr "Dimensione Display Personalizzata" +msgstr "Scala di visualizzazione personalizzata" #: editor/editor_settings.cpp msgid "Main Font Size" @@ -5554,14 +5552,12 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "Uso dei tasti aggiuntivi del mouse per navigare la cronologia" #: editor/editor_settings.cpp -#, fuzzy msgid "Drag And Drop Selection" msgstr "Selezione Drag And Drop" #: editor/editor_settings.cpp -#, fuzzy msgid "Stay In Script Editor On Node Selected" -msgstr "Rimani nell'Editor degli Script quando un Nodo è selezionato" +msgstr "Rimani nell'editor degli script quando un nodo è selezionato" #: editor/editor_settings.cpp msgid "Appearance" @@ -5601,7 +5597,7 @@ msgstr "Mostra Linee Guida della Lunghezza della Linea" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" -msgstr "" +msgstr "Margine suggerito per lunghezza riga" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" @@ -5719,7 +5715,6 @@ msgid "Help Font Size" msgstr "Dimensione Carattere della Guida" #: editor/editor_settings.cpp -#, fuzzy msgid "Help Source Font Size" msgstr "Dimensione dei caratteri della sezione d'assistenza codice sorgente" @@ -5829,7 +5824,6 @@ msgid "Lightmap Baking Number Of CPU Threads" msgstr "Numero di Threads CPU del Baking di Lightmap" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Scheme" msgstr "Schema di Navigazione" @@ -5858,9 +5852,8 @@ msgid "Orbit Modifier" msgstr "Modificatore Orbita" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Modifier" -msgstr "Modificatore di Pan" +msgstr "Modificatore Pan" #: editor/editor_settings.cpp msgid "Zoom Modifier" @@ -5871,9 +5864,8 @@ msgid "Warped Mouse Panning" msgstr "Panning Continuo Del Mouse" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Feel" -msgstr "Sensazione Navigazione" +msgstr "Sensazione della Navigazione" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" @@ -5929,7 +5921,7 @@ msgstr "Colore Guide" #: editor/editor_settings.cpp msgid "Smart Snapping Line Color" -msgstr "Colore Linea Agganciamento Intelligente" +msgstr "Colore della linea dello scatto intelligente" #: editor/editor_settings.cpp msgid "Bone Width" @@ -5948,9 +5940,8 @@ msgid "Bone Selected Color" msgstr "Colore Osso Selezionato" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone IK Color" -msgstr "Colore IK Osso" +msgstr "Colore Osso IK" #: editor/editor_settings.cpp msgid "Bone Outline Color" @@ -5986,7 +5977,6 @@ msgid "Poly Editor" msgstr "Editor Poly" #: editor/editor_settings.cpp -#, fuzzy msgid "Point Grab Radius" msgstr "Raggio Afferramento Punti" @@ -6099,9 +6089,8 @@ msgid "Keyword Color" msgstr "Colore Parola Chiave" #: editor/editor_settings.cpp -#, fuzzy msgid "Control Flow Keyword Color" -msgstr "Colore Parola Chiave Controllo Flusso" +msgstr "Colore della Parola Chiave del Controllo Flusso" #: editor/editor_settings.cpp msgid "Base Type Color" @@ -6973,7 +6962,7 @@ msgstr "Filtro" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "Mipmaps" -msgstr "Mipmaps" +msgstr "Mappe errate" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp @@ -7079,7 +7068,7 @@ msgstr "Nome Root" #: editor/import/resource_importer_scene.cpp msgid "Root Scale" -msgstr "Scala Root" +msgstr "Scala di radice" #: editor/import/resource_importer_scene.cpp msgid "Custom Script" @@ -8010,7 +7999,7 @@ msgstr "Posizione animazione (in secondi)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "Scala playback dell'animazione globalmente per il nodo." +msgstr "Scala la riproduzione dell'animazione globalmente per il nodo." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" @@ -8214,7 +8203,6 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Assegna l'animazione finale. Utile per le sotto-transizioni." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition:" msgstr "Transizione:" @@ -8328,12 +8316,13 @@ msgid "Blend4 Node" msgstr "Nodo Blend4" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy msgid "TimeScale Node" msgstr "Nodo TimeScale" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" -msgstr "Nodo TimeScale" +msgstr "Nodo TimeSeek" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" @@ -8465,7 +8454,7 @@ msgstr "Errore nel fare richiesta" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "Inattivo" +msgstr "Inattività" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." @@ -8655,7 +8644,7 @@ msgstr "Anteprima" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "Configura Agganciamento" +msgstr "Configura scatto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" @@ -8731,7 +8720,7 @@ msgstr "Sposta Ancora CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "Scala Node2D \"%s\" a (%s, %s)" +msgstr "Ridimensiona Node2D \"%s\" a (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" @@ -8739,11 +8728,11 @@ msgstr "Ridimensiona Control \"%s\" a (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale %d CanvasItems" -msgstr "Scala %d CanvasItem" +msgstr "Ridimensiona %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Scala CanvasItem \"%s\" a (%s, %s)" +msgstr "Ridimensiona CanvasItem \"%s\" a (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move %d CanvasItems" @@ -8960,7 +8949,7 @@ msgstr "Alt+Trascina: Muovi nodo selezionato." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Scale selected node." -msgstr "Alt+Trascina: Ridimensiona il nodo selezionato." +msgstr "Alt+Trascinamento: Ridimensiona il nodo selezionato." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." @@ -8994,7 +8983,7 @@ msgstr "Modalità scala" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "Shift: Ridimensiona proporzionalmente." +msgstr "Maiusc: Ridimensiona proporzionalmente." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -9019,7 +9008,7 @@ msgstr "Modalità Righello" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." -msgstr "Commuta l'agganciamento intelligente." +msgstr "Commuta lo scatto intelligente." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" @@ -9035,7 +9024,7 @@ msgstr "Usa la griglia magnetica" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "Opzioni Agganciamento" +msgstr "Opzioni dello scatto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" @@ -9043,19 +9032,19 @@ msgstr "Aggancia Rotazione" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" -msgstr "Aggancia Ridimensionamento" +msgstr "Scatta la scala" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "Agganciamento Relativo" +msgstr "Scatto relativo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "Agganciamento su Pixel" +msgstr "Scatta sui pixel" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" -msgstr "Agganciamento Intelligente" +msgstr "Scatto intelligente" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -9154,7 +9143,7 @@ msgstr "Mostra" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show When Snapping" -msgstr "Mostra Se Agganciamento" +msgstr "Mostra durante lo scatto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" @@ -9219,7 +9208,7 @@ msgstr "Maschera di rotazione per l'inserimento delle chiavi." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." -msgstr "Maschera di scala per l'inserimento delle chiavi." +msgstr "Scala maschera per l'inserimento delle chiavi." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." @@ -9345,8 +9334,8 @@ msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -"Trascina & Rilascia + Shift : Aggiungi nodo come fratello\n" -"Trascina & Rilascia + Alt : Cambia tipo del nodo" +"Trascina e Rilascia + Shift : Aggiungi nodo come fratello\n" +"Trascina e Rilascia + Alt : Cambia tipo del nodo" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" @@ -9442,7 +9431,7 @@ msgstr "Flat 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" -msgstr "Flat 1" +msgstr "Flat 1Flat 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" @@ -9522,7 +9511,7 @@ msgstr "Scambia Punti di Riempimento del Gradiente" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Toggle Grid Snap" -msgstr "Commuta Agganciamento Griglia" +msgstr "Commuta scatto sulla griglia" #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp @@ -9540,7 +9529,6 @@ msgid "Icon" msgstr "Icona" #: editor/plugins/item_list_editor_plugin.cpp -#, fuzzy msgid "ID" msgstr "ID" @@ -9709,7 +9697,6 @@ msgstr "" "collisioni." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Simplified Convex Collision Sibling" msgstr "Crea Fratello di Collisione Convessa Semplificato" @@ -9909,7 +9896,7 @@ msgstr "Inclinazione Casuale:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" -msgstr "Scala Casuale:" +msgstr "Scala casuale:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" @@ -10169,7 +10156,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" -msgstr "Crea Poligono & UV" +msgstr "Crea Poligono e UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" @@ -10265,7 +10252,7 @@ msgstr "Ruota poligono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" -msgstr "Scala poligono" +msgstr "Ridimensiona poligono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." @@ -10406,7 +10393,6 @@ msgid "Flip Portal" msgstr "Ribalta Portale" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Occluder Set Transform" msgstr "Imposta Trasformazione dell' Occlusore" @@ -10758,7 +10744,7 @@ msgstr "[Ignora]" #: editor/plugins/script_text_editor.cpp msgid "Line" -msgstr "Linea" +msgstr "Riga" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" @@ -11006,7 +10992,7 @@ msgstr "Ortogonale dal Basso" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom Perspective" -msgstr "Prospettica dal Basso" +msgstr "Prospettica dal basso" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left Orthogonal" @@ -11014,7 +11000,7 @@ msgstr "Ortogonale a Sinistra" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left Perspective" -msgstr "Prospettica a Sinistra" +msgstr "Prospettica da sinistra" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" @@ -11022,7 +11008,7 @@ msgstr "Ortogonale a Destra" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Perspective" -msgstr "Prospettica a Destra" +msgstr "Prospettica da destra" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front Orthogonal" @@ -11030,7 +11016,7 @@ msgstr "Ortogonale di Fronte" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front Perspective" -msgstr "Prospettica di Fronte" +msgstr "Prospettica di fronte" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear Orthogonal" @@ -11038,7 +11024,7 @@ msgstr "Ortogonale da Dietro" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear Perspective" -msgstr "Prospettica da Dietro" +msgstr "Prospettica da dietro" #. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. #: editor/plugins/spatial_editor_plugin.cpp @@ -11140,7 +11126,6 @@ msgid "Vertices:" msgstr "Vertici:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "FPS: %d (%s ms)" msgstr "FPS: %d (%s ms)" @@ -11186,31 +11171,31 @@ msgstr "Questa operazione richiede un solo nodo selezionato." #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" -msgstr "Ortogonale Automatico Abilitato" +msgstr "Ortogonale automatica abilitata" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" -msgstr "Blocca Rotazione Vista" +msgstr "Blocca la rotazione della vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" -msgstr "Mostra Normale" +msgstr "Visualizzazione predefinita" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" -msgstr "Mostra Wireframe" +msgstr "Visualizzazione fildiferro" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" -msgstr "Mostra Overdraw" +msgstr "Visualizza Overdraw" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" -msgstr "Mostra Unshaded" +msgstr "Visualizzazione senza ombre" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" -msgstr "Mostra Ambiente" +msgstr "Visualizza ambiente" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" @@ -11388,12 +11373,10 @@ msgid "Orbit View Right" msgstr "Orbita la visuale a destra" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Orbit View Up" msgstr "Orbita la visuale in sù" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Orbit View 180" msgstr "Orbita la visuale 180" @@ -11426,7 +11409,6 @@ msgid "Increase Field of View" msgstr "Aumenta il Campo Visivo" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Reset Field of View to Default" msgstr "Ripristina il Campo Visivo alle impostazioni predefinite" @@ -11436,7 +11418,7 @@ msgstr "Scatta l'oggetto sul suolo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." -msgstr "Finestra di Transform..." +msgstr "Modale di trasformazione..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" @@ -11468,11 +11450,11 @@ msgstr "Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" -msgstr "Visualizza Origine" +msgstr "Visualizza l'origine" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" -msgstr "Visualizza Griglia" +msgstr "Visualizza la griglia" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Portal Culling" @@ -11489,19 +11471,19 @@ msgstr "Impostazioni…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "Impostazioni Agganciamento" +msgstr "Impostazioni dello scatto" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "Agganciamento Traslazione:" +msgstr "Scatto di traslazione:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "Agganciamento Rotazione (gradi):" +msgstr "Scatto di rotazione (gradi):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "Agganciamento Ridimensionamento (%):" +msgstr "Scatto della scala (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" @@ -11521,7 +11503,7 @@ msgstr "Visualizza Z-Far:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" -msgstr "Cambiamento Transform" +msgstr "Cambio di trasformazione" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" @@ -11537,7 +11519,7 @@ msgstr "Scala (rapporto):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" -msgstr "Tipo Transform" +msgstr "Tipo di trasformazione" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" @@ -11548,14 +11530,12 @@ msgid "Post" msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Manipulator Gizmo Size" msgstr "Dimensione Gizmo Di Controllo" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Manipulator Gizmo Opacity" -msgstr "Opacità Gizmo Di Controllo" +msgstr "Opacità Gizmo Manipolatore" #: editor/plugins/spatial_editor_plugin.cpp msgid "Show Viewport Rotation Gizmo" @@ -11716,9 +11696,8 @@ msgid "New Animation" msgstr "Nuova Animazione" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "Modalità di filtraggio animazioni" +msgstr "Filtraggio animazioni" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -11809,11 +11788,11 @@ msgstr "Modalità dello scatto:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "Agganciamento Pixel" +msgstr "Scatto sui pixel" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "Agganciamento Griglia" +msgstr "Scatto sulla griglia" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" @@ -12387,7 +12366,7 @@ msgstr "Elemento Modificabile" #: editor/plugins/theme_editor_preview.cpp msgid "Subtree" -msgstr "Sottoalbero" +msgstr "Subtree" #: editor/plugins/theme_editor_preview.cpp msgid "Has,Many,Options" @@ -12550,7 +12529,7 @@ msgstr "Lato Editor" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Display Grid" -msgstr "Mostra Griglia" +msgstr "Visualizza griglia" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Axis Color" @@ -12706,7 +12685,7 @@ msgstr "Abilita lo scatto e mostra la griglia (configurabile dall'ispettore)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" -msgstr "Mostra i Nomi delle Tile (Tenere Premuto Tasto Alt)" +msgstr "Visualizza i nomi dei tasselli (tenere premuto il tasto alt)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -12895,7 +12874,7 @@ msgstr "Questa proprietà non può essere cambiata." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Snap Options" -msgstr "Opzioni Agganciamento" +msgstr "Opzioni dello scatto" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp #: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp @@ -12903,9 +12882,10 @@ msgstr "Opzioni Agganciamento" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "Scostamento" @@ -13083,9 +13063,8 @@ msgid "Select SSH private key path" msgstr "Seleziona il percorso della chiave privata SSH" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "SSH Passphrase" -msgstr "Frase di accesso SSH" +msgstr "SSH Passphrase" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" @@ -13157,11 +13136,11 @@ msgstr "URL Remoto" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "Fetch" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "Pull" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -14328,16 +14307,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Percorso del progetto invalido (cambiato qualcosa?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Impossibile caricare project.godot nel percorso del progetto (errore %d). " "Può essere mancante o corrotto." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Impossibile modificare project.godot nel percorso del progetto." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Impossibile aprire il progetto a \"%s\"." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -14365,7 +14345,7 @@ msgstr "Importa Progetto Esistente" #: editor/project_manager.cpp msgid "Import & Edit" -msgstr "Importa & Modifica" +msgstr "Importa e Modifica" #: editor/project_manager.cpp msgid "Create New Project" @@ -14373,7 +14353,7 @@ msgstr "Crea Nuovo Progetto" #: editor/project_manager.cpp msgid "Create & Edit" -msgstr "Crea & Modifica" +msgstr "Crea e Modifica" #: editor/project_manager.cpp msgid "Install Project:" @@ -14381,7 +14361,7 @@ msgstr "Installa Progetto:" #: editor/project_manager.cpp msgid "Install & Edit" -msgstr "Installa & Modifica" +msgstr "Installa e Modifica" #: editor/project_manager.cpp msgid "Project Name:" @@ -15180,7 +15160,7 @@ msgstr "Mantieni Transform Globale" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "Cambia Genitore" +msgstr "Riaccoppiare" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -15928,7 +15908,7 @@ msgstr "Monitor" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." -msgstr "Scegli uno o più elementi dall'elenco per mostrare il grafico." +msgstr "Scegliere uno o più elementi dall'elenco per mostrare il grafico." #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" @@ -16234,7 +16214,6 @@ msgid "Flush stdout On Print" msgstr "Svuota stdout Alla Stampa" #: main/main.cpp servers/visual_server.cpp -#, fuzzy msgid "Logging" msgstr "Logging" @@ -16316,11 +16295,11 @@ msgstr "Modello Thread" #: main/main.cpp msgid "Thread Safe BVH" -msgstr "" +msgstr "Thread sicuro BVH" #: main/main.cpp msgid "Handheld" -msgstr "" +msgstr "Maneggiato" #: main/main.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp @@ -16342,7 +16321,7 @@ msgstr "Forza FPS" #: main/main.cpp msgid "Enable Pause Aware Picking" -msgstr "" +msgstr "Abilita Picking Allerta Pausa" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp @@ -16352,7 +16331,7 @@ msgstr "Interfaccia Grafica" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" -msgstr "" +msgstr "Rilascio del mouse sull'Input della GUI Disabilitato" #: main/main.cpp msgid "stdout" @@ -16399,7 +16378,6 @@ msgid "Input Devices" msgstr "Dispositivi Input" #: main/main.cpp -#, fuzzy msgid "Pointing" msgstr "Puntamento" @@ -16426,7 +16404,6 @@ msgid "Environment" msgstr "Ambiente" #: main/main.cpp -#, fuzzy msgid "Default Clear Color" msgstr "Colore Di Sfondo Di Default" @@ -16468,7 +16445,7 @@ msgstr "Buffering" #: main/main.cpp msgid "Agile Event Flushing" -msgstr "" +msgstr "Svuotamento degli eventi usando l'algoritmo Agile" #: main/main.cpp msgid "Emulate Touch From Mouse" @@ -16656,16 +16633,15 @@ msgstr "Gradi di Rotazione" #: modules/csg/csg_shape.cpp msgid "Spin Sides" -msgstr "" +msgstr "Lati rotazione" #: modules/csg/csg_shape.cpp msgid "Path Node" msgstr "Percorso Nodo" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Interval Type" -msgstr "Crea Vertice Interno" +msgstr "Tipo di intervallo del Percorso" #: modules/csg/csg_shape.cpp msgid "Path Interval" @@ -16673,7 +16649,7 @@ msgstr "Intervallo Percorso" #: modules/csg/csg_shape.cpp msgid "Path Simplify Angle" -msgstr "" +msgstr "Angolo di semplificazione Percorso" #: modules/csg/csg_shape.cpp msgid "Path Rotation" @@ -16694,7 +16670,6 @@ msgid "Path U Distance" msgstr "Scegli la Distanza:" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Joined" msgstr "Percorsi Uniti" @@ -16716,15 +16691,15 @@ msgstr "Sempre In Ordine" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" -msgstr "" +msgstr "Rimbalzo Server" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Verify" -msgstr "" +msgstr "Verifica DTLS" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Hostname" -msgstr "" +msgstr "Nome host DTLS" #: modules/enet/networked_multiplayer_enet.cpp msgid "Use DTLS" @@ -16732,7 +16707,7 @@ msgstr "Usa DTLS" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FBX" -msgstr "" +msgstr "FBX" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "Use FBX" @@ -16810,7 +16785,6 @@ msgid "Disabled GDNative Singleton" msgstr "Singleton GDNative disabilitato" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Libraries:" msgstr "Librerie:" @@ -16956,11 +16930,11 @@ msgstr "Conteggio Sparso" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" -msgstr "" +msgstr "Vista indici sparsi dei buffer" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Byte Offset" -msgstr "" +msgstr "Scostamento Byte degli Indici Sparsi" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Component Type" @@ -16968,11 +16942,11 @@ msgstr "Tipo di Componente degli Indici Sparsi" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" -msgstr "" +msgstr "Vista buffer dei valori sparsi" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Byte Offset" -msgstr "" +msgstr "Scostamento Byte dei Valori Sparsi" #: modules/gltf/gltf_buffer_view.cpp msgid "Buffer" @@ -16996,11 +16970,11 @@ msgstr "Dimensione Campo VIsivo" #: modules/gltf/gltf_camera.cpp msgid "Zfar" -msgstr "" +msgstr "Z Lontano" #: modules/gltf/gltf_camera.cpp msgid "Znear" -msgstr "Znear" +msgstr "Z Vicino" #: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp @@ -17048,11 +17022,11 @@ msgstr "Xform" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" -msgstr "" +msgstr "Skin" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp msgid "Translation" -msgstr "Traslazione" +msgstr "Traduzione" #: modules/gltf/gltf_node.cpp msgid "Children" @@ -17075,18 +17049,18 @@ msgid "Godot Bone Node" msgstr "Nodo Osso Godot" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Skin Root" -msgstr "Nuova Scena Radice" +msgstr "Radice della Skin" #: modules/gltf/gltf_skin.cpp #, fuzzy msgid "Joints Original" -msgstr "Centra Origine" +msgstr "Articolazioni Originali" #: modules/gltf/gltf_skin.cpp +#, fuzzy msgid "Inverse Binds" -msgstr "" +msgstr "Inverti Legamenti" #: modules/gltf/gltf_skin.cpp msgid "Non Joints" @@ -17094,11 +17068,11 @@ msgstr "Non Articolazioni" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" -msgstr "" +msgstr "Articolazione I ad Osso I" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" -msgstr "" +msgstr "Articolazione I a Nome" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" @@ -17126,7 +17100,7 @@ msgstr "Immagine Gloss Speculare" #: modules/gltf/gltf_state.cpp msgid "Json" -msgstr "" +msgstr "Json" #: modules/gltf/gltf_state.cpp msgid "Major Version" @@ -17141,13 +17115,13 @@ msgid "GLB Data" msgstr "Dati GLB" #: modules/gltf/gltf_state.cpp +#, fuzzy msgid "Use Named Skin Binds" -msgstr "" +msgstr "Usa associazioni skin con nome" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Buffer Views" -msgstr "Vista dal retro" +msgstr "Viste dei Buffer" #: modules/gltf/gltf_state.cpp msgid "Accessors" @@ -17237,17 +17211,15 @@ msgid "Mask" msgstr "Maschera" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#, fuzzy msgid "Bake Navigation" -msgstr "Navigazione" +msgstr "Preprocessa Navigazione" #: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp #: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp #: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Navigation Layers" -msgstr "Sensazione Navigazione" +msgstr "Livelli Navigazione" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" @@ -17282,9 +17254,8 @@ msgid "GridMap Fill Selection" msgstr "GridMap Riempi Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paste Selection" -msgstr "Sezione GridMap incolla" +msgstr "Incolla Selezione GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" @@ -17299,9 +17270,8 @@ msgid "Snap View" msgstr "Scatta Visuale" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Disabled" -msgstr "Clip Disabilitata" +msgstr "Clip Disabilitato" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" @@ -17409,9 +17379,8 @@ msgid "Plotting lightmaps" msgstr "Stampando le lightmap" #: modules/lightmapper_cpu/register_types.cpp -#, fuzzy msgid "CPU Lightmapper" -msgstr "Preprocessa Lightmaps" +msgstr "CPU Mappatore Della Luce" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" @@ -17442,28 +17411,27 @@ msgstr "Altezza Occhio" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "IOD" -msgstr "" +msgstr "IOD" #: modules/mobile_vr/mobile_vr_interface.cpp +#, fuzzy msgid "Display Width" msgstr "Larghezza Display" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy msgid "Display To Lens" -msgstr "Mostra Unshaded" +msgstr "Mostra alle Lenti" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" -msgstr "" +msgstr "Sovracampionamento" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "K1" msgstr "K1" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "K2" msgstr "K2" @@ -17482,20 +17450,17 @@ msgstr "Auto-Aggiorna Progetto" #: modules/mono/godotsharp_dirs.cpp #, fuzzy msgid "Assembly Name" -msgstr "Nome Display" +msgstr "Nome Assemblaggio" #: modules/mono/godotsharp_dirs.cpp -#, fuzzy msgid "Solution Directory" -msgstr "Scegli una cartella" +msgstr "Cartella di Soluzione" #: modules/mono/godotsharp_dirs.cpp -#, fuzzy msgid "C# Project Directory" -msgstr "Scegli una cartella" +msgstr "Cartella Progetto C#" #: modules/mono/mono_gd/gd_mono_utils.cpp -#, fuzzy msgid "End of inner exception stack trace" msgstr "Fine dell'analisi dell’eccezione interna dello stack" @@ -17620,11 +17585,11 @@ msgstr "" #: modules/upnp/upnp.cpp msgid "Discover Local Port" -msgstr "" +msgstr "Rileva Porta Locale" #: modules/upnp/upnp.cpp msgid "Discover IPv6" -msgstr "" +msgstr "Rilevamento IPv6" #: modules/upnp/upnp_device.cpp msgid "Description URL" @@ -17636,21 +17601,19 @@ msgstr "Tipo Di Servizio" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" -msgstr "" +msgstr "URL di controllo IGD" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Service Type" -msgstr "Imposta Tipo di Variabile" +msgstr "Tipo Servizio IGD" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" -msgstr "" +msgstr "Indirizzo locale IGD" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Status" -msgstr "Stato" +msgstr "Stato IGD" #: modules/visual_script/visual_script.cpp msgid "" @@ -17677,7 +17640,6 @@ msgstr "" "memoria di lavoro del nodo! Si prega di correggere il nodo." #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Node returned an invalid sequence output:" msgstr "Il nodo ha ritornato una sequenza di output invalida:" @@ -17686,14 +17648,13 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Trovato bit di sequenza ma non il nodo nello stack, segnalare il bug!" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Stack overflow with stack depth:" msgstr "Overflow dello stack con profondità dello stack:" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Visual Script" -msgstr "Ricerca VisualScript" +msgstr "Script Visivo" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -18014,7 +17975,6 @@ msgstr "Modifica membro" #: modules/visual_script/visual_script_expression.cpp #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Expression" msgstr "Espressione" @@ -18023,9 +17983,8 @@ msgid "Return" msgstr "Ritorno" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Enabled" -msgstr "Eseguibile" +msgstr "Ritorno Abilitato" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" @@ -18038,27 +17997,26 @@ msgstr "Condizione" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "if (cond) is:" +msgstr "se (cond) è:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "While" -msgstr "While" +msgstr "Mentre" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "mentre (cond):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" msgstr "Iteratore" #: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy msgid "for (elem) in (input):" -msgstr "" +msgstr "per (elem) in (input):" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Input type not iterable:" msgstr "Il tipo di input non è iterabile:" @@ -18067,7 +18025,6 @@ msgid "Iterator became invalid" msgstr "L'iteratore è diventato invalido" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Iterator became invalid:" msgstr "L'iteratore è diventato invalido:" @@ -18080,9 +18037,8 @@ msgid "in order:" msgstr "in ordine:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Steps" -msgstr "Passo" +msgstr "Passi" #: modules/visual_script/visual_script_flow_control.cpp msgid "Switch" @@ -18095,7 +18051,7 @@ msgstr "'input' è:" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Type Cast" -msgstr "Tipo:" +msgstr "Conversione Tipo" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" @@ -18139,9 +18095,8 @@ msgid "Validate" msgstr "Valida" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "RPC Call Mode" -msgstr "Modalità scala" +msgstr "Modalità Chiamata RPC" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" @@ -18160,34 +18115,38 @@ msgid "Mod %s" msgstr "Modulo %s" #: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy msgid "ShiftLeft %s" -msgstr "ShiftLeft %s" +msgstr "SpostaSinistra %s" #: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy msgid "ShiftRight %s" -msgstr "" +msgstr "SpostaDestra %s" #: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy msgid "BitAnd %s" -msgstr "BitAnd %s" +msgstr "Bit E %s" #: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy msgid "BitOr %s" -msgstr "" +msgstr "Bit O %s" #: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy msgid "BitXor %s" -msgstr "" +msgstr "Bit XO %s" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Set Mode" -msgstr "Modalità di Selezione" +msgstr "Modalità di Impostazione" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Assign Op" -msgstr "Assegna" +msgstr "Operatore Assegna" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -18204,7 +18163,6 @@ msgid "Base object is not a Node!" msgstr "L'oggetto base non è un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead to Node!" msgstr "Il percorso non conduce a un Nodo!" @@ -18213,14 +18171,13 @@ msgid "Invalid index property name '%s' in node %s." msgstr "Nome proprietà indice invalido \"%s\" nel nodo %s." #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Emit %s" -msgstr "Imposta %s" +msgstr "Emetti %s" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Compose Array" -msgstr "Ridimensiona lista" +msgstr "Componi Lista" #: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp @@ -18228,12 +18185,10 @@ msgid "Operator" msgstr "Operatore" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Invalid argument of type:" msgstr "Argomento invalido di tipo:" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Invalid arguments:" msgstr "Argomenti invalidi:" @@ -18246,12 +18201,10 @@ msgid "Var Name" msgstr "Var Nome" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "VariableGet not found in script:" msgstr "VariableGet non trovato nello script:" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "VariableSet not found in script:" msgstr "VariableSet non trovato nello script:" @@ -18318,46 +18271,40 @@ msgstr "" "oppure una stringa (errore)." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "SubCall" -msgstr "Chiamate" +msgstr "SottoChiamata" #: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp msgid "Title" msgstr "Titolo" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Costanti" +msgstr "Costruisci %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "Usa Spazio Locale" +msgstr "Ottieni Variabile Locale" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "Usa Spazio Locale" +msgstr "Imposta Variabile Locale" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "Azione" +msgstr "Azione %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "Decostruisci %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "Ricerca VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Yield" -msgstr "Yield" +msgstr "Rendi (Yield)" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" @@ -18382,31 +18329,31 @@ msgstr "Tempo Di Attesa" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" -msgstr "WaitSignal" +msgstr "SegnaleAspetta" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitNodeSignal" -msgstr "WaitNodeSignal" +msgstr "SegnaleAspettaNodo" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitInstanceSignal" -msgstr "WaitInstanceSignal" +msgstr "SegnaleAspettaIstanza" #: modules/webrtc/webrtc_data_channel.cpp #, fuzzy msgid "Write Mode" -msgstr "Modalità Priorità" +msgstr "Modalità Scrittura" #: modules/webrtc/webrtc_data_channel.h +#, fuzzy msgid "WebRTC" -msgstr "" +msgstr "RTCWeb" #: modules/webrtc/webrtc_data_channel.h -#, fuzzy msgid "Max Channel In Buffer (KB)" -msgstr "Dimensione Index Buffer dei Poligoni nel Canvas (KB)" +msgstr "Canali In Buffer Massimi (KB)" #: modules/websocket/websocket_client.cpp msgid "Verify SSL" @@ -18417,36 +18364,36 @@ msgid "Trusted SSL Certificate" msgstr "Certificato SSL Fidato" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Client" -msgstr "Peer di Rete" +msgstr "Cliente WebSocket" #: modules/websocket/websocket_macros.h #, fuzzy msgid "Max In Buffer (KB)" -msgstr "Dimensione Massima (KB)" +msgstr "In Buffer Massimi (KB)" #: modules/websocket/websocket_macros.h +#, fuzzy msgid "Max In Packets" -msgstr "" +msgstr "Pacchetti In Massimi" #: modules/websocket/websocket_macros.h #, fuzzy msgid "Max Out Buffer (KB)" -msgstr "Dimensione Massima (KB)" +msgstr "Out Buffer Massimi (KB)" #: modules/websocket/websocket_macros.h +#, fuzzy msgid "Max Out Packets" -msgstr "" +msgstr "Pacchetti Out Massimi" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Server" -msgstr "Peer di Rete" +msgstr "Server WebSocket" #: modules/websocket/websocket_server.cpp msgid "Bind IP" -msgstr "" +msgstr "Collega IP" #: modules/websocket/websocket_server.cpp msgid "Private Key" @@ -18457,9 +18404,8 @@ msgid "SSL Certificate" msgstr "Certificato SSL" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "CA Chain" -msgstr "Elimina Catena IK" +msgstr "Catena CA" #: modules/websocket/websocket_server.cpp msgid "Handshake Timeout" @@ -18478,12 +18424,14 @@ msgid "Optional Features" msgstr "Funzionalità Opzionali" #: modules/webxr/webxr_interface.cpp +#, fuzzy msgid "Requested Reference Space Types" -msgstr "" +msgstr "Tipi di Riferimento Spazio Richiesti" #: modules/webxr/webxr_interface.cpp +#, fuzzy msgid "Reference Space Type" -msgstr "" +msgstr "Tipi di Riferimento Spazio" #: modules/webxr/webxr_interface.cpp msgid "Visibility State" @@ -18494,26 +18442,25 @@ msgid "Bounds Geometry" msgstr "Confini Geometria" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "XR Standard Mapping" -msgstr "Agganciamento Intelligente" +msgstr "Mappamento Standard XR" #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "Percorso SDK Android" #: platform/android/export/export.cpp -#, fuzzy msgid "Debug Keystore" -msgstr "Debugger" +msgstr "Keystore di Debug" #: platform/android/export/export.cpp msgid "Debug Keystore User" -msgstr "" +msgstr "Keystore di Debug Utente" #: platform/android/export/export.cpp +#, fuzzy msgid "Debug Keystore Pass" -msgstr "" +msgstr "Keystore di Debug Pass" #: platform/android/export/export.cpp msgid "Force System User" @@ -18521,23 +18468,23 @@ msgstr "Forza Utente System" #: platform/android/export/export.cpp msgid "Shutdown ADB On Exit" -msgstr "" +msgstr "Spegni ADB In Uscita" #: platform/android/export/export_plugin.cpp msgid "Launcher Icons" -msgstr "" +msgstr "Icone del Launcher" #: platform/android/export/export_plugin.cpp msgid "Main 192 X 192" -msgstr "" +msgstr "Principale 192 X 192" #: platform/android/export/export_plugin.cpp msgid "Adaptive Foreground 432 X 432" -msgstr "" +msgstr "Primo Piano Adattivo 432 X 432" #: platform/android/export/export_plugin.cpp msgid "Adaptive Background 432 X 432" -msgstr "" +msgstr "Sfondo Adattivo 432 X 432" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -18569,9 +18516,8 @@ msgid "The package must have at least one '.' separator." msgstr "Il pacchetto deve avere almeno un \".\" separatore." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Custom Build" -msgstr "Utilizza Build Personalizzata" +msgstr "Build Personalizzata" #: platform/android/export/export_plugin.cpp msgid "Use Custom Build" @@ -18590,22 +18536,20 @@ msgid "Target SDK" msgstr "Target SDK" #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#, fuzzy msgid "Architectures" -msgstr "Architettura" +msgstr "Architetture" #: platform/android/export/export_plugin.cpp msgid "Keystore" msgstr "Archivio Chiavi" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Debug User" -msgstr "Debugger" +msgstr "User di Debug" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Debug Password" -msgstr "" +msgstr "Password di Debug" #: platform/android/export/export_plugin.cpp msgid "Release User" @@ -18617,7 +18561,7 @@ msgstr "Password Di Rilascio" #: platform/android/export/export_plugin.cpp msgid "One Click Deploy" -msgstr "" +msgstr "Distribuzione con un Click" #: platform/android/export/export_plugin.cpp msgid "Clear Previous Install" @@ -18636,9 +18580,8 @@ msgid "Unique Name" msgstr "Nome Unico" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Signed" -msgstr "Segnale" +msgstr "Firmato" #: platform/android/export/export_plugin.cpp msgid "Classify As Game" @@ -18669,50 +18612,45 @@ msgid "XR Mode" msgstr "Modalità XR" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Hand Tracking" -msgstr "Impacchettando" +msgstr "Tracciamento della Mano" #: platform/android/export/export_plugin.cpp msgid "Hand Tracking Frequency" -msgstr "" +msgstr "Frequenza Tracciamento della Mano" #: platform/android/export/export_plugin.cpp msgid "Passthrough" -msgstr "Passthrough" +msgstr "Passaggio" #: platform/android/export/export_plugin.cpp msgid "Immersive Mode" msgstr "Modalità Immersiva" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Small" -msgstr "Supporta" +msgstr "Supporta Piccolo" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Normal" -msgstr "Supporta" +msgstr "Supporta Normale" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Large" -msgstr "Supporta" +msgstr "Supporta Grande" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Support Xlarge" -msgstr "Supporta" +msgstr "Supporta Extra-Grande" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "User Data Backup" -msgstr "Interfaccia Utente" +msgstr "Backup Dati Utente" #: platform/android/export/export_plugin.cpp msgid "Allow" -msgstr "" +msgstr "Permetti" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Command Line" @@ -18728,7 +18666,7 @@ msgstr "Espansione APK" #: platform/android/export/export_plugin.cpp msgid "Salt" -msgstr "" +msgstr "Sale" #: platform/android/export/export_plugin.cpp msgid "Public Key" @@ -18852,6 +18790,7 @@ msgid "Invalid package name:" msgstr "Nome del pacchetto non valido:" #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" @@ -18859,26 +18798,29 @@ msgid "" "Note that the singleton was also renamed from \"GodotPayments\" to " "\"GodotGooglePlayBilling\"." msgstr "" +"Invalido modulo \"GodotPaymentV3\" incluso nelle impostazioni progetto " +"\"android/modules\" (cambiato in Godot 3.2.2).\n" +"Rimpiazzalo con il plugin di prime parti \"GodotGooglePlayBilling\".\n" +"Da notare che il singleton è stato rinominato da \"GodotPayments\" a " +"\"GodotGooglePlayBilling\"." #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "Per utilizzare i plugin \"Use Custom Build\" deve essere abilitato." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"\"Hand Tracking\" è valido solo quando \"Xr Mode\" è impostato su \"Oculus " -"Mobile VR\"." +"\"Tracciamento della Mano\" è valido solo quando \"Modalità XR\" è impostato " +"su \"Oculus Mobile VrApi\" o \"OpenXR\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." msgstr "" -"\"Hand Tracking\" è valido solo quando \"Xr Mode\" è impostato su \"Oculus " -"Mobile VR\"." +"\"Oltrepassaggio\" è valido solo quando \"Modalità XR\" è impostato su " +"\"OpenXR\"." #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." @@ -18886,52 +18828,60 @@ msgstr "" "\"Export AAB\" è valido soltanto quanto \"Use Custom Build\" è abilitato." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" -"\"Export AAB\" è valido soltanto quanto \"Use Custom Build\" è abilitato." +"\"Min SDK\" può essere sovrascritto solo se \"Utilizza Build " +"Personalizzata\" è abilitato." #: platform/android/export/export_plugin.cpp msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" +"\"Min SDK\" dovrebbe essere un intero valido, ma si è ottenuto \"%s\" che è " +"invalido." #: platform/android/export/export_plugin.cpp msgid "" "\"Min SDK\" cannot be lower than %d, which is the version needed by the " "Godot library." msgstr "" +"\"Min SDK\" non può essere più basso di %d, che è la versione richiesta " +"dalla libreria Godot." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" -"\"Export AAB\" è valido soltanto quanto \"Use Custom Build\" è abilitato." +"\"Target SDK\" può essere sovrascritto solo se \"Utilizza Build " +"Personalizzata\" è abilitato." #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" +"\"Target SDK\" dovrebbe essere un intero valido, ma si è ottenuto \"%s\" che " +"è invalido." #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" %d is higher than the default version %d. This may work, but " "wasn't tested and may be unstable." msgstr "" +"\"Target SDK\" %d è più alto della versione di default %d. Questo potrebbe " +"funzionare, ma non è stato testato e potrebbe essere instabile." #: platform/android/export/export_plugin.cpp msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" +"La versione di \"Target SDK\" dovrebbe essere maggiore o uguale della " +"versione di \"Min SDK\"." #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Code Signing" -msgstr "Segnale" +msgstr "Firmatura Codice" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "'apksigner' could not be found. Please check that the command is available " "in the Android SDK build-tools directory. The resulting %s is unsigned." @@ -18941,7 +18891,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." -msgstr "" +msgstr "Firmando debug %s..." #: platform/android/export/export_plugin.cpp msgid "Signing release %s..." @@ -18952,7 +18902,6 @@ msgid "Could not find keystore, unable to export." msgstr "Non è stato possibile trovare keystore, impossible esportare." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not start apksigner executable." msgstr "Non è stato possibile avviare l'eseguibile apksigner." @@ -18969,7 +18918,6 @@ msgid "'apksigner' verification of %s failed." msgstr "Verifica 'apksigner' di %s non riuscita." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Exporting for Android" msgstr "Esportazione per Android" @@ -19000,25 +18948,22 @@ msgstr "" "\"Progetto\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" -"Versione build di Android non coerente: Template installato: %s, Versione " -"Godot: %s. Per favore, reinstalla il build template di Android dal menu " -"\"Progetto\"." +"La Versione build di Android non corrisponde: Template installato: %s, " +"Versione Godot: %s. Per favore, reinstalla il build template di Android dal " +"menu \"Progetto\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" "Impossibile sovrascrivere i file res://android/build/res/*.xml con il nome " -"del progetto" +"del progetto." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project." msgstr "Impossibile esportare i file del progetto in un progetto gradle." @@ -19031,7 +18976,6 @@ msgid "Building Android Project (gradle)" msgstr "Compilazione di un progetto Android (gradle)" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." @@ -19053,38 +18997,35 @@ msgstr "" "directory del progetto gradle per gli output." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Package not found: \"%s\"." -msgstr "Pacchetto non trovato: \"%s\"" +msgstr "Pacchetto non trovato: \"%s\"." #: platform/android/export/export_plugin.cpp msgid "Creating APK..." msgstr "Creazione APK..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not find template APK to export: \"%s\"." msgstr "Impossibile trovare il template APK per l'esportazione: \"%s\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" "Librerie mancanti nel modello di esportazione per le architetture " -"selezionate: %s. Creare un modello con tutte le librerie richieste o " -"deselezionare le architetture mancanti nella preimpostazione di esportazione." +"selezionate: %s. Per favore creare un modello con tutte le librerie " +"richieste, o deselezionare le architetture mancanti nella preimpostazione di " +"esportazione." #: platform/android/export/export_plugin.cpp msgid "Adding files..." msgstr "Aggiungendo file..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files." -msgstr "Impossibile esportare i file del progetto" +msgstr "Impossibile esportare i file del progetto." #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -19104,243 +19045,225 @@ msgstr "Il carattere \"%s\" non è consentito nell'Identificatore." #: platform/iphone/export/export.cpp msgid "Landscape Launch Screens" -msgstr "" +msgstr "Schermate di avvio Panorama" #: platform/iphone/export/export.cpp msgid "iPhone 2436 X 1125" -msgstr "" +msgstr "iPhone 2436 x 1125" #: platform/iphone/export/export.cpp msgid "iPhone 2208 X 1242" -msgstr "" +msgstr "iPhone 2208 x 1242" #: platform/iphone/export/export.cpp msgid "iPad 1024 X 768" -msgstr "" +msgstr "iPad 1024 x 768" #: platform/iphone/export/export.cpp msgid "iPad 2048 X 1536" -msgstr "" +msgstr "iPad 2048 x 1536" #: platform/iphone/export/export.cpp msgid "Portrait Launch Screens" -msgstr "" +msgstr "Schermate di avvio Ritratto" #: platform/iphone/export/export.cpp msgid "iPhone 640 X 960" -msgstr "" +msgstr "iPhone 640 x 960" #: platform/iphone/export/export.cpp msgid "iPhone 640 X 1136" -msgstr "" +msgstr "iPhone 640 x 1136" #: platform/iphone/export/export.cpp msgid "iPhone 750 X 1334" -msgstr "" +msgstr "iPhone 750 x 1334" #: platform/iphone/export/export.cpp msgid "iPhone 1125 X 2436" -msgstr "" +msgstr "iPhone 1125 x 2436" #: platform/iphone/export/export.cpp msgid "iPad 768 X 1024" -msgstr "" +msgstr "iPad 768 x 1024" #: platform/iphone/export/export.cpp msgid "iPad 1536 X 2048" -msgstr "" +msgstr "iPad 1536 x 2048" #: platform/iphone/export/export.cpp msgid "iPhone 1242 X 2208" -msgstr "" +msgstr "iPhone 1242 x 2208" #: platform/iphone/export/export.cpp +#, fuzzy msgid "App Store Team ID" -msgstr "" +msgstr "ID App Store Team" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Debug" -msgstr "" +msgstr "Profilo di provisioning UUID Debug" #: platform/iphone/export/export.cpp +#, fuzzy msgid "Code Sign Identity Debug" -msgstr "" +msgstr "Firma Codice Identità di Debug" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Method Debug" -msgstr "Esporta Con Debug" +msgstr "Metodo di Esportazione Debug" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Release" -msgstr "" +msgstr "Profilo di provisioning UUID Release" #: platform/iphone/export/export.cpp msgid "Code Sign Identity Release" -msgstr "" +msgstr "Identità firma del codice Release" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Method Release" -msgstr "Modalità d'Esportazione:" +msgstr "Metodo di Esportazione Rilascio" #: platform/iphone/export/export.cpp msgid "Targeted Device Family" -msgstr "" +msgstr "Famiglia di dispositivi selezionata" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Info" -msgstr "" +msgstr "Info" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Identifier" -msgstr "Identificatore non valido:" +msgstr "Identificatore" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Signature" -msgstr "Segnale" +msgstr "Firma" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Short Version" -msgstr "Versione" +msgstr "Versione Corta" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Copyright" -msgstr "In Alto A Destra" +msgstr "Copyright" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Capabilities" -msgstr "Compatibilità" +msgstr "Possibilità" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Access Wi-Fi" -msgstr "Accedi" +msgstr "Accesso al Wi-Fi" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Push Notifications" -msgstr "Rotazione Casuale:" +msgstr "Notifiche Push" #: platform/iphone/export/export.cpp -#, fuzzy msgid "User Data" -msgstr "Interfaccia Utente" +msgstr "Dati Utente" #: platform/iphone/export/export.cpp msgid "Accessible From Files App" -msgstr "" +msgstr "Accessibile dall'Applicazione File" #: platform/iphone/export/export.cpp msgid "Accessible From iTunes Sharing" -msgstr "" +msgstr "Accessibile dalla condivisione di iTunes" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Privacy" -msgstr "Tasto Fisico" +msgstr "Privacy" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Camera Usage Description" -msgstr "Descrizione" +msgstr "Descrizione Utilizzo Camera" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Microphone Usage Description" -msgstr "Descrizioni delle proprietà" +msgstr "Descrizione Utilizzo Microfono" #: platform/iphone/export/export.cpp #, fuzzy msgid "Photolibrary Usage Description" -msgstr "Descrizioni delle proprietà" +msgstr "Descrizione Utilizzo Fotolibreria" #: platform/iphone/export/export.cpp msgid "iPhone 120 X 120" -msgstr "" +msgstr "iPhone 120 x 120" #: platform/iphone/export/export.cpp msgid "iPhone 180 X 180" -msgstr "" +msgstr "iPhone 180 x 180" #: platform/iphone/export/export.cpp msgid "iPad 76 X 76" -msgstr "" +msgstr "iPad 76 x 76" #: platform/iphone/export/export.cpp msgid "iPad 152 X 152" -msgstr "" +msgstr "iPad 152 x 152" #: platform/iphone/export/export.cpp msgid "iPad 167 X 167" -msgstr "" +msgstr "iPad 167 x 167" #: platform/iphone/export/export.cpp msgid "App Store 1024 X 1024" -msgstr "" +msgstr "App Store 1024 x 1024" #: platform/iphone/export/export.cpp msgid "Spotlight 40 X 40" -msgstr "" +msgstr "Spotlight 40 X 40" #: platform/iphone/export/export.cpp msgid "Spotlight 80 X 80" -msgstr "" +msgstr "Spotlight 80 X 80" #: platform/iphone/export/export.cpp msgid "Storyboard" -msgstr "" +msgstr "Storyboard" #: platform/iphone/export/export.cpp msgid "Use Launch Screen Storyboard" -msgstr "" +msgstr "Usa schermata di avvio Storyboard" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Image Scale Mode" -msgstr "Modalità scala" +msgstr "Modalità di ridimensionamento dell'immagine" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Custom Image @2x" -msgstr "Immagine Personalizzata" +msgstr "Immagine Personalizzata @2x" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Custom Image @3x" -msgstr "Immagine Personalizzata" +msgstr "Immagine Personalizzata @3x" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Use Custom BG Color" -msgstr "Taglia nodi" +msgstr "Utilizza Colore di Sfondo Personalizzato" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Custom BG Color" -msgstr "Taglia nodi" +msgstr "Colore di Sfondo Personalizzato" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Icons" -msgstr "Espandi Tutto" +msgstr "Icone Esportazione" #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy msgid "Prepare Templates" -msgstr "Gestisci i modelli d'esportazione" +msgstr "Prepara i modelli d'esportazione" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Export template not found." -msgstr "Modello di rilascio personalizzato non trovato." +msgstr "Modello di esportazione non trovato." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." @@ -19364,122 +19287,110 @@ msgid "Run exported HTML in the system's default browser." msgstr "Esegui il codice HTML esportato nel browser di sistema predefinito." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not open template for export: \"%s\"." -msgstr "Impossibile aprire il template per l'esportazione:" +msgstr "Non è stato possibile aprire il modello per l'esportazione: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Invalid export template: \"%s\"." -msgstr "Template di esportazione non valido:" +msgstr "Modello di esportazione non valido: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not write file: \"%s\"." -msgstr "Impossibile scrivere il file:" +msgstr "Non è stato possibile scrivere il file: \"%s\"." #: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Icon Creation" -msgstr "Imposta Margine" +msgstr "Creazione Icona" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read file: \"%s\"." -msgstr "Impossibile leggere il file:" +msgstr "Non è stato possibile leggere il file: \"%s\"." #: platform/javascript/export/export.cpp msgid "PWA" -msgstr "" +msgstr "PWA" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Variant" -msgstr "Separazione:" +msgstr "Variante" #: platform/javascript/export/export.cpp #, fuzzy msgid "Export Type" -msgstr "Esporta" +msgstr "Tipo di Esportazione" #: platform/javascript/export/export.cpp -#, fuzzy msgid "VRAM Texture Compression" -msgstr "Cambia espressione" +msgstr "Compressione Texture VRAM" #: platform/javascript/export/export.cpp msgid "For Desktop" -msgstr "" +msgstr "Per il Desktop" #: platform/javascript/export/export.cpp msgid "For Mobile" -msgstr "" +msgstr "Per dispositivi mobile" #: platform/javascript/export/export.cpp msgid "HTML" -msgstr "" +msgstr "HTML" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Export Icon" -msgstr "Espandi Tutto" +msgstr "Icona di Esportazione" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Custom HTML Shell" -msgstr "Taglia nodi" +msgstr "Shell HTML Personalizzato" #: platform/javascript/export/export.cpp msgid "Head Include" -msgstr "" +msgstr "Includi head" #: platform/javascript/export/export.cpp msgid "Canvas Resize Policy" -msgstr "" +msgstr "Regole di ridimensionamento canvas" #: platform/javascript/export/export.cpp msgid "Focus Canvas On Start" -msgstr "" +msgstr "Evidenzia Canvas all'avvio" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Experimental Virtual Keyboard" -msgstr "Filtra segnali" +msgstr "Tastiera Virtuale Sperimentale" #: platform/javascript/export/export.cpp msgid "Progressive Web App" -msgstr "" +msgstr "Applicazione Web progressiva" #: platform/javascript/export/export.cpp msgid "Offline Page" -msgstr "" +msgstr "Pagina Offline" #: platform/javascript/export/export.cpp msgid "Icon 144 X 144" -msgstr "" +msgstr "Icona 144 x 144" #: platform/javascript/export/export.cpp msgid "Icon 180 X 180" -msgstr "" +msgstr "Icona 180 x 180" #: platform/javascript/export/export.cpp msgid "Icon 512 X 512" -msgstr "" +msgstr "Icona 512 x 512" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read HTML shell: \"%s\"." -msgstr "Impossibile leggere la shell HTML:" +msgstr "Non è stato possibile leggere lo shell HTML: \"%s\"." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not create HTTP server directory: %s." -msgstr "Impossibile creare la directory per il server HTTP:" +msgstr "Impossibile creare la cartella per il server HTTP: %s." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Error starting HTTP server: %d." -msgstr "Errore all'avvio del server HTTP:" +msgstr "Errore all'avvio del server HTTP: %d." #: platform/javascript/export/export.cpp msgid "Web" @@ -19487,69 +19398,63 @@ msgstr "Web" #: platform/javascript/export/export.cpp msgid "HTTP Host" -msgstr "" +msgstr "Host HTTP" #: platform/javascript/export/export.cpp msgid "HTTP Port" -msgstr "" +msgstr "Porta HTTP" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Use SSL" -msgstr "Usa Scatto" +msgstr "Usa SSL" #: platform/javascript/export/export.cpp msgid "SSL Key" -msgstr "" +msgstr "Chiave SSL" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." -msgstr "" +msgstr "Non si può avere accesso al filesystem." #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." -msgstr "" +msgstr "Recupero dell'hash di Info.plist fallito." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, no exe name." -msgstr "Nome del progetto non valido." +msgstr "Invalido Info.plist, nessun nome exe." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." -msgstr "" +msgstr "Info.plist invalido, nessun bundle id." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid Info.plist, can't load." -msgstr "Geometria non valida, impossibile creare il poligono." +msgstr "Info.plist non valido, impossibile caricare." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to create \"%s\" subfolder." -msgstr "Impossibile creare la cartella." +msgstr "Impossibile creare la sottocartella \"%s\"." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." -msgstr "" +msgstr "Estrazione del file binario fallito." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "Percorso di base non valido." +msgstr "Formato eseguibile non valido." #: platform/osx/export/codesign.cpp msgid "Already signed!" -msgstr "" +msgstr "Già firmato!" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "Caricamento della risorsa fallito." +msgstr "Elaborazione risorse nidificate fallito." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." -msgstr "" +msgstr "Creazione sottocartella _CodeSignature fallita." #: platform/osx/export/codesign.cpp #, fuzzy @@ -19557,53 +19462,48 @@ msgid "Failed to get CodeResources hash." msgstr "Caricamento della risorsa fallito." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Invalid entitlements file." -msgstr "Estensione non valida." +msgstr "File di permessi non valido." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid executable file." -msgstr "Estensione non valida." +msgstr "File eseguibile non valido." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." -msgstr "" +msgstr "Impossibile ridimensionare il comando caricamento firma." #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." -msgstr "" +msgstr "Creazione del file binario fat fallito." #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." -msgstr "" +msgstr "Tipo di bundle sconosciuto." #: platform/osx/export/codesign.cpp msgid "Unknown object type." -msgstr "" +msgstr "Tipo di oggetto sconosciuto." #: platform/osx/export/export.cpp -#, fuzzy msgid "App Category" -msgstr "Categoria:" +msgstr "Categoria Applicazione" #: platform/osx/export/export.cpp msgid "High Res" -msgstr "" +msgstr "Alta Risoluzione" #: platform/osx/export/export.cpp -#, fuzzy msgid "Location Usage Description" -msgstr "Descrizione" +msgstr "Descrizione d'uso Posizione" #: platform/osx/export/export.cpp msgid "Address Book Usage Description" -msgstr "" +msgstr "Descrizione d'uso Rubrica" #: platform/osx/export/export.cpp -#, fuzzy msgid "Calendar Usage Description" -msgstr "Descrizione" +msgstr "Descrizione d'uso Calendario" #: platform/osx/export/export.cpp #, fuzzy @@ -19611,37 +19511,33 @@ msgid "Photos Library Usage Description" msgstr "Descrizioni delle proprietà" #: platform/osx/export/export.cpp -#, fuzzy msgid "Desktop Folder Usage Description" -msgstr "Descrizioni del metodo" +msgstr "Descrizione d'uso Cartella Desktop" #: platform/osx/export/export.cpp -#, fuzzy msgid "Documents Folder Usage Description" -msgstr "Descrizioni del metodo" +msgstr "Descrizione d'uso Cartella Documenti" #: platform/osx/export/export.cpp msgid "Downloads Folder Usage Description" -msgstr "" +msgstr "Descrizione d'uso Cartella Downloads" #: platform/osx/export/export.cpp msgid "Network Volumes Usage Description" -msgstr "" +msgstr "Descrizione d'uso Volumi di Rete" #: platform/osx/export/export.cpp msgid "Removable Volumes Usage Description" -msgstr "" +msgstr "Descrizione d'uso Volumi Rimovibili" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Codesign" -msgstr "Nodo" +msgstr "Firma del codice" #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Identity" -msgstr "Indenta" +msgstr "Identità" #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy @@ -19653,59 +19549,52 @@ msgid "Hardened Runtime" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Replace Existing Signature" -msgstr "Sostituisci nei file" +msgstr "Sostituisci firma esistente" #: platform/osx/export/export.cpp -#, fuzzy msgid "Entitlements" -msgstr "Gizmos" +msgstr "Permessi" #: platform/osx/export/export.cpp -#, fuzzy msgid "Custom File" -msgstr "Taglia nodi" +msgstr "File Personalizzato" #: platform/osx/export/export.cpp msgid "Allow JIT Code Execution" -msgstr "" +msgstr "Consenti l'esecuzione di codice JIT" #: platform/osx/export/export.cpp msgid "Allow Unsigned Executable Memory" -msgstr "" +msgstr "Consenti memoria eseguibile non firmata" #: platform/osx/export/export.cpp msgid "Allow Dyld Environment Variables" -msgstr "" +msgstr "Consenti variabili d'ambiente Dyld" #: platform/osx/export/export.cpp -#, fuzzy msgid "Disable Library Validation" -msgstr "Pulsante disabilitato" +msgstr "Disabilita Convalida Libreria" #: platform/osx/export/export.cpp -#, fuzzy msgid "Audio Input" -msgstr "Aggiungi Input" +msgstr "Ingresso Audio" #: platform/osx/export/export.cpp msgid "Address Book" -msgstr "" +msgstr "Rubrica" #: platform/osx/export/export.cpp msgid "Calendars" -msgstr "" +msgstr "Calendari" #: platform/osx/export/export.cpp -#, fuzzy msgid "Photos Library" -msgstr "Esporta Libreria" +msgstr "Libreria Foto" #: platform/osx/export/export.cpp -#, fuzzy msgid "Apple Events" -msgstr "Aggiungi Evento" +msgstr "Eventi Apple" #: platform/osx/export/export.cpp #, fuzzy @@ -19714,60 +19603,51 @@ msgstr "Debug" #: platform/osx/export/export.cpp msgid "App Sandbox" -msgstr "" +msgstr "Applicazione Sandbox" #: platform/osx/export/export.cpp -#, fuzzy msgid "Network Server" -msgstr "Peer di Rete" +msgstr "Server di Rete" #: platform/osx/export/export.cpp -#, fuzzy msgid "Network Client" -msgstr "Peer di Rete" +msgstr "Client di Rete" #: platform/osx/export/export.cpp -#, fuzzy msgid "Device USB" -msgstr "Dispositivo" +msgstr "Dispositivo USB" #: platform/osx/export/export.cpp msgid "Device Bluetooth" -msgstr "" +msgstr "Dispositivo Bluetooth" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Downloads" -msgstr "Scarica" +msgstr "File scaricati" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Pictures" -msgstr "Funzionalità" +msgstr "File Immagini" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Music" -msgstr "Files" +msgstr "File Audio" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Movies" -msgstr "Filtra tiles" +msgstr "File Video" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Custom Options" -msgstr "Opzioni Bus" +msgstr "Opzioni personalizzate" #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization" -msgstr "Localizzazione" +msgstr "Autenticazione" #: platform/osx/export/export.cpp msgid "Apple ID Name" -msgstr "" +msgstr "Nome Apple ID" #: platform/osx/export/export.cpp #, fuzzy @@ -19789,9 +19669,8 @@ msgid "Could not start xcrun executable." msgstr "Impossibile avviare l'eseguibile xcrun." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization failed." -msgstr "Localizzazione" +msgstr "Autenticazione fallita." #: platform/osx/export/export.cpp msgid "Notarization request UUID: \"%s\"" @@ -19802,22 +19681,30 @@ msgid "" "The notarization process generally takes less than an hour. When the process " "is completed, you'll receive an email." msgstr "" +"Il processo di autenticazione impiega generalmente meno di un'ora. Riceverai " +"una email quando il processo sarà concluso." #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" +"Puoi controllare manualmente l'avanzamento aprendo il Terminale e lanciando " +"il seguente comando:" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" +"Lancia il seguente comando per agganciare il ticket di notarizzazione " +"all'applicazione esportata (opzionale):" #: platform/osx/export/export.cpp msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!" msgstr "" +"La visualizzazione dell'orario non è compatibile con la firma ad-hoc, ed è " +"stata disabilitata!" #: platform/osx/export/export.cpp msgid "" @@ -19826,17 +19713,19 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Built-in CodeSign failed with error \"%s\"." -msgstr "" +msgstr "Firma del codice incorporata fallita con errore \"%s\"." #: platform/osx/export/export.cpp msgid "Built-in CodeSign require regex module." -msgstr "" +msgstr "La firma del codice incorporata richiede il modulo regex." #: platform/osx/export/export.cpp msgid "" "Could not start codesign executable, make sure Xcode command line tools are " "installed." msgstr "" +"Non è stato possibile lanciare l'eseguibile di firma del codice, controllare " +"che gli strumenti da linea di comando di Xcode siano installati." #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy @@ -19851,11 +19740,12 @@ msgstr "Errore nel salvataggio del file: %s" #: platform/osx/export/export.cpp msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" msgstr "" +"I link simbolici relativi non sono supportati, \"%s\" esportato potrebbe " +"essere danneggiato!" #: platform/osx/export/export.cpp -#, fuzzy msgid "DMG Creation" -msgstr "Direzione" +msgstr "Creazione del DMG" #: platform/osx/export/export.cpp #, fuzzy @@ -19864,79 +19754,83 @@ msgstr "Impossibile avviare l'eseguibile hdiutil." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed - file exists." -msgstr "" +msgstr "`hdutil create` fallito - Il file già esiste." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed." -msgstr "" +msgstr "`hdutil create` fallito." #: platform/osx/export/export.cpp -#, fuzzy msgid "Creating app bundle" -msgstr "Creando la miniatura" +msgstr "Creando il pacchetto dell'app" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export: \"%s\"." -msgstr "Impossibile trovare il template dell'app per l'esportazione:" +msgstr "Impossibile trovare il template dell'app per l'esportazione:\"%s\"." #: platform/osx/export/export.cpp -#, fuzzy msgid "Invalid export format." -msgstr "Template di esportazione non valido:" +msgstr "Formato di esportazione invalido." #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" +"I link simbolici relativi non sono supportati in questo Sistema Operativo, " +"il progetto esportato potrebbe essere danneggiato!" #: platform/osx/export/export.cpp msgid "" "Requested template binary \"%s\" not found. It might be missing from your " "template archive." msgstr "" +"Il modello di eseguibile \"%s\" richiesto non è stato trovato. Potrebbe " +"essere mancante dal tuo archivio dei modelli." #: platform/osx/export/export.cpp msgid "Making PKG" -msgstr "" +msgstr "Creando il PKG" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" +"Le applicazioni firmate ad-hoc richiedono il permesso \"Disabilita verifica " +"libreria\" per caricare le librerie dinamiche." #: platform/osx/export/export.cpp msgid "Code signing bundle" -msgstr "" +msgstr "Pacchetto di firma del codice" #: platform/osx/export/export.cpp msgid "Making DMG" -msgstr "" +msgstr "Creando il DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" -msgstr "" +msgstr "Firmando il codice DMG" #: platform/osx/export/export.cpp msgid "Making ZIP" -msgstr "" +msgstr "Creando lo ZIP" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" +"La notarizazzione richiede che l'app sia prima archiviata, seleziona invece " +"il formato di esportazione DMG o ZIP." #: platform/osx/export/export.cpp msgid "Sending archive for notarization" -msgstr "" +msgstr "Inviando l'archivio per l'autenticazione" #: platform/osx/export/export.cpp -#, fuzzy msgid "ZIP Creation" -msgstr "Proiezione" +msgstr "Creazione dello ZIP" #: platform/osx/export/export.cpp #, fuzzy @@ -19952,16 +19846,22 @@ msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" +"Warning: \"firma del codice\" integrato è selezionato nelle impostazioni " +"dell'editor. La firma del codice è limitata solo alle firme ad-hoc." #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" +"Warning: gli strumenti da linea di comando di Xcode non sono installati, " +"usando la \"firma del codice\" integrata. La firma del codice è limitata " +"solo alle firme ad-hoc." #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" +"Autenticazione: L'autenticazione con una firma ad-hoc non è supportata." #: platform/osx/export/export.cpp #, fuzzy @@ -19991,12 +19891,16 @@ msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Warning: l'autenticazione è disabilitata. Il progetto esportato sarà " +"bloccato dal Gatekeeper is è scaricato da una sorgente sconosciuta." #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" +"La firma del codice è disabilitata. Il progetto esportato non verrà eseguito " +"su Mac con Gatekeeper abilitato e Mac alimentati da Apple Silicon." #: platform/osx/export/export.cpp msgid "" @@ -20008,23 +19912,32 @@ msgstr "" msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" +"La stampa dell'ora non è compatibile con la firma ad-hoc, e sarà " +"disabilitata!" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Warning: la notarizzazione non è supportata da questo Sistema Operativo. Il " +"progetto esportato sarà bloccato da Gatekeeper se è scaricato da una " +"sorgente sconosciuta." #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" +"Privacy: L'accesso al microfono è abilitato, ma la descrizione dell'uso non " +"è specificata." #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" +"Privacy: L'accesso alla Camera è abilitato, ma la descrizione d'uso non è " +"specificata." #: platform/osx/export/export.cpp msgid "" @@ -20062,6 +19975,7 @@ msgid "Architecture" msgstr "Architettura" #: platform/uwp/export/export.cpp +#, fuzzy msgid "Display Name" msgstr "Nome Display" @@ -20123,7 +20037,7 @@ msgstr "Cambia espressione" #: platform/uwp/export/export.cpp msgid "Landscape" -msgstr "" +msgstr "Panorama" #: platform/uwp/export/export.cpp #, fuzzy @@ -20200,6 +20114,7 @@ msgid "Invalid package unique name." msgstr "Nome univoco del pacchetto non valido." #: platform/uwp/export/export.cpp +#, fuzzy msgid "Invalid package publisher display name." msgstr "Nome visualizzato del publisher del pacchetto invalido." @@ -20262,9 +20177,8 @@ msgid "UWP" msgstr "UWP" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Signtool" -msgstr "Signtool" +msgstr "Strumento di segno" #: platform/uwp/export/export.cpp msgid "Debug Certificate" @@ -20440,7 +20354,7 @@ msgstr "Osslsigncode" #: platform/windows/export/export.cpp msgid "Wine" -msgstr "Wine" +msgstr "Vino" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." @@ -20458,13 +20372,13 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" "Una risorsa SpriteFrames deve essere creata o impostata nella proprietà " -"\"Frames\" per permettere a AnimatedSprite di visualizzare i frame." +"\"Frames\" per permettere all'AnimatedSprite di visualizzare i frame." #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Speed Scale" -msgstr "Scala" +msgstr "Scala della velocità" #: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp #: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp @@ -20516,7 +20430,7 @@ msgstr "Genera punti" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" -msgstr "Istanza" +msgstr "Scala della distanza della gravità" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy @@ -20559,7 +20473,7 @@ msgstr "Volume" #: servers/audio/effects/audio_effect_pitch_shift.cpp #, fuzzy msgid "Pitch Scale" -msgstr "Scala" +msgstr "Scala del tono" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -21389,7 +21303,6 @@ msgid "Antialiased" msgstr "Inizializza" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp -#, fuzzy msgid "Multimesh" msgstr "Multimesh" @@ -21484,7 +21397,6 @@ msgstr "" "poligono." #: scene/2d/navigation_polygon.cpp -#, fuzzy msgid "Navpoly" msgstr "Navpoly" @@ -21530,7 +21442,7 @@ msgstr "Scatti relativi" #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Scroll" -msgstr "" +msgstr "Scorrere" #: scene/2d/parallax_background.cpp #, fuzzy @@ -21841,7 +21753,7 @@ msgstr "" #: scene/2d/polygon_2d.cpp msgid "Invert" -msgstr "" +msgstr "Invertire" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -21921,12 +21833,10 @@ msgstr "" "Skeleton2D e impostane una." #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Hframes" msgstr "Hframes" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Vframes" msgstr "Vframes" @@ -22328,9 +22238,8 @@ msgid "Projection" msgstr "Proiezione" #: scene/3d/camera.cpp -#, fuzzy msgid "FOV" -msgstr "FOV" +msgstr "Campo Visivo" #: scene/3d/camera.cpp #, fuzzy @@ -22530,7 +22439,6 @@ msgstr "" "Per rimuovere questo avviso, disattiva la proprietà Compress di GIProbe." #: scene/3d/gi_probe.cpp -#, fuzzy msgid "Subdiv" msgstr "Subdiv" @@ -22597,9 +22505,8 @@ msgstr "Forza Modulazione Bianca" #: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Font" -msgstr "Font" +msgstr "Carattere" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp #, fuzzy @@ -22683,7 +22590,6 @@ msgid "Depth Range" msgstr "Profondità" #: scene/3d/light.cpp -#, fuzzy msgid "Omni" msgstr "Omni" @@ -23758,6 +23664,16 @@ msgstr "Errore" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Ordina" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "Usa Ambiente" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -24241,6 +24157,7 @@ msgid "Theme Overrides" msgstr "Sovrascrizioni" #: scene/gui/control.cpp +#, fuzzy msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." @@ -24406,7 +24323,7 @@ msgstr "Mostra Ossa" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Minimap" -msgstr "" +msgstr "Minimappa" #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." @@ -25269,9 +25186,8 @@ msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Default Environment" -msgstr "Mostra Ambiente" +msgstr "Ambiente predefinito" #: scene/main/scene_tree.cpp msgid "" @@ -27506,9 +27422,8 @@ msgid "Invalid comparison function for that type." msgstr "Funzione di confronto non valida per quel tipo." #: scene/resources/world.cpp -#, fuzzy msgid "Fallback Environment" -msgstr "Mostra Ambiente" +msgstr "Ambiente di ripiego" #: scene/resources/world.cpp #, fuzzy @@ -27821,9 +27736,8 @@ msgid "Feed" msgstr "" #: servers/camera/camera_feed.cpp -#, fuzzy msgid "Is Active" -msgstr "Prospettica" +msgstr "È attiva" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 2570cb6288..dc17329ba7 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -43,13 +43,17 @@ # fadhliazhari <m.fadhliazhari@gmail.com>, 2022. # Chia-Hsiang Cheng <cche0109@student.monash.edu>, 2022. # meko <hirono.yoneyama@outlook.com>, 2022. +# Fire Dingo <snowsable113@icloud.com>, 2022. +# Narazaki Shuji <shujinarazaki@protonmail.com>, 2022. +# ta ko <neji.cion@gmail.com>, 2022. +# T K <kidaaam@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-27 21:37+0000\n" -"Last-Translator: nitenook <admin@alterbaum.net>\n" +"PO-Revision-Date: 2022-12-13 13:21+0000\n" +"Last-Translator: T K <kidaaam@gmail.com>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -57,7 +61,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -480,7 +484,6 @@ msgid "Pressure" msgstr "圧力" #: core/os/input_event.cpp -#, fuzzy msgid "Pen Inverted" msgstr "ペン反転" @@ -906,9 +909,8 @@ msgid "Resource" msgstr "リソース" #: core/resource.cpp -#, fuzzy msgid "Local To Scene" -msgstr "シーンを閉じる" +msgstr "シーンで固有" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp @@ -1050,12 +1052,10 @@ msgid "Scale" msgstr "スケール" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Follow Surface" msgstr "サーフェスをフォローする" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Weight Samples" msgstr "重量サンプル" @@ -1365,14 +1365,12 @@ msgid "Easing:" msgstr "イージング:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In-Handle:" -msgstr "ハンドルを設定する" +msgstr "インハンドル:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out-Handle:" -msgstr "ハンドルを設定する" +msgstr "アウトハンドル:" #: editor/animation_track_editor.cpp msgid "Stream:" @@ -1645,9 +1643,8 @@ msgid "" msgstr "このオプションは単一トラックでのベジェ編集では機能しません。" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Add RESET Keys" -msgstr "アニメーションキーの拡縮" +msgstr "リセットキーの追加" #: editor/animation_track_editor.cpp msgid "" @@ -3377,7 +3374,6 @@ msgid "ScanSources" msgstr "スキャンソース" #: editor/editor_file_system.cpp -#, fuzzy msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" @@ -3600,14 +3596,12 @@ msgid "Checked" msgstr "チェック済み" #: editor/editor_inspector.cpp -#, fuzzy msgid "Draw Red" -msgstr "ドローコール:" +msgstr "赤色で描画" #: editor/editor_inspector.cpp -#, fuzzy msgid "Keying" -msgstr "実行" +msgstr "キーイング" #: editor/editor_inspector.cpp msgid "Pin value" @@ -4340,9 +4334,8 @@ msgid "Update Continuously" msgstr "継続的に更新" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Only" -msgstr "マテリアルの変更:" +msgstr "重要な変更点のみを更新" #: editor/editor_node.cpp msgid "Localize Settings" @@ -4377,12 +4370,10 @@ msgid "Auto Unfold Foreign Scenes" msgstr "外部シーンの自動展開" #: editor/editor_node.cpp -#, fuzzy msgid "Horizontal Vector2 Editing" msgstr "水平ベクトル2編集" #: editor/editor_node.cpp -#, fuzzy msgid "Horizontal Vector Types Editing" msgstr "水平ベクトルタイプ編集" @@ -5189,9 +5180,8 @@ msgstr "新規 %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Base Type" -msgstr "基底型を変更" +msgstr "基底型" #: editor/editor_resource_picker.cpp msgid "Edited Resource" @@ -5297,7 +5287,6 @@ msgid "Dim Editor On Dialog Popup" msgstr "ダイアログのポップアップ時にエディターを薄暗くする" #: editor/editor_settings.cpp main/main.cpp -#, fuzzy msgid "Low Processor Mode Sleep (µsec)" msgstr "低プロセッサ モード スリープ (マイクロ秒)" @@ -5307,16 +5296,14 @@ msgid "Unfocused Low Processor Mode Sleep (µsec)" msgstr "フォーカスされていない低プロセッサ モード スリープ (マイクロ秒)" #: editor/editor_settings.cpp -#, fuzzy msgid "Separate Distraction Mode" -msgstr "集中モード" +msgstr "集中モードを分離する" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" msgstr "自動的にスクリーンショットを開く" #: editor/editor_settings.cpp -#, fuzzy msgid "Max Array Dictionary Items Per Page" msgstr "ページあたりの最大配列辞書項目数" @@ -5347,7 +5334,6 @@ msgid "Contrast" msgstr "コントラスト" #: editor/editor_settings.cpp -#, fuzzy msgid "Relationship Line Opacity" msgstr "関係線の不透明度" @@ -5397,9 +5383,8 @@ msgid "Compress Binary Resources" msgstr "バイナリリソースの圧縮" #: editor/editor_settings.cpp -#, fuzzy msgid "Safe Save On Backup Then Rename" -msgstr "バックアップ時に安全に保存してから名前を変更する" +msgstr "バックアップとして名前を変更してから安全に保存する" #: editor/editor_settings.cpp msgid "File Dialog" @@ -5434,9 +5419,8 @@ msgid "Auto Refresh Interval" msgstr "自動リフレッシュの間隔" #: editor/editor_settings.cpp -#, fuzzy msgid "Subresource Hue Tint" -msgstr "サブリソース" +msgstr "サブリソースの色相・色合い" #: editor/editor_settings.cpp msgid "Color Theme" @@ -5512,9 +5496,8 @@ msgid "Minimap Width" msgstr "ミニマップの幅" #: editor/editor_settings.cpp -#, fuzzy msgid "Mouse Extra Buttons Navigate History" -msgstr "マウス追加ボタンナビゲート履歴" +msgstr "マウスの追加ボタンで履歴を表示" #: editor/editor_settings.cpp msgid "Drag And Drop Selection" @@ -5537,19 +5520,16 @@ msgid "Line Numbers Zero Padded" msgstr "行番号をゼロ埋め" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Bookmark Gutter" -msgstr "ブックマークガターを表示" +msgstr "ブックマークバーを表示" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Breakpoint Gutter" -msgstr "ブレークポイントをスキップする" +msgstr "ブレークポイントバーを表示" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Info Gutter" -msgstr "情報ガターを表示" +msgstr "情報バーを表示" #: editor/editor_settings.cpp msgid "Code Folding" @@ -5564,23 +5544,20 @@ msgid "Show Line Length Guidelines" msgstr "行の長さのガイド線を表示" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Length Guideline Soft Column" -msgstr "行長ガイドラインソフト列" +msgstr "行の長さのソフトガイドライン" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Length Guideline Hard Column" -msgstr "行長ガイドライン ハード列" +msgstr "行の長さのハードガイドライン" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Script List" msgstr "スクリプト一覧" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Members Overview" -msgstr "メンバー概要を表示" +msgstr "クラスメンバーの概要を表示" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Files" @@ -5611,9 +5588,8 @@ msgid "Create Signal Callbacks" msgstr "シグナルのコールバックを作成" #: editor/editor_settings.cpp -#, fuzzy msgid "Sort Members Outline Alphabetically" -msgstr "メンバーのアウトラインをアルファベット順に並べ替える" +msgstr "クラスメンバーの概要をアルファベット順に並べる" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" @@ -5643,7 +5619,7 @@ msgstr "右クリックでキャレットを移動" #: modules/gdscript/gdscript_editor.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Completion" -msgstr "完了" +msgstr "自動補完" #: editor/editor_settings.cpp msgid "Idle Parse Delay" @@ -5670,9 +5646,8 @@ msgid "Complete File Paths" msgstr "ファイルパスの補完" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#, fuzzy msgid "Add Type Hints" -msgstr "タイプを追加" +msgstr "型ヒントを追加" #: editor/editor_settings.cpp msgid "Use Single Quotes" @@ -5699,9 +5674,8 @@ msgid "Grid Map" msgstr "グリッドマップ" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Pick Distance" -msgstr "距離を取得:" +msgstr "距離を選択" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Preview Size" @@ -5749,9 +5723,8 @@ msgid "Shape" msgstr "シェイプ" #: editor/editor_settings.cpp -#, fuzzy msgid "Primary Grid Steps" -msgstr "グリッドのステップ:" +msgstr "プライマリグリッドのステップ数" #: editor/editor_settings.cpp msgid "Grid Size" @@ -6899,14 +6872,12 @@ msgid "Collada" msgstr "Collada" #: editor/import/editor_import_collada.cpp -#, fuzzy msgid "Use Ambient" msgstr "アンビエントを使用" #: editor/import/resource_importer_bitmask.cpp -#, fuzzy msgid "Create From" -msgstr "フォルダーを作成" +msgstr "作成元" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp @@ -6927,7 +6898,7 @@ msgstr "区切り文字" #: editor/import/resource_importer_layered_texture.cpp msgid "ColorCorrect" -msgstr "ColorCorrect" +msgstr "カラーコレクト" #: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" @@ -6960,7 +6931,6 @@ msgstr "ミップマップ" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Anisotropic" msgstr "異方性" @@ -6992,9 +6962,8 @@ msgid "Generate Tangents" msgstr "接線を生成" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Scale Mesh" -msgstr "スケールモード" +msgstr "スケールメッシュ" #: editor/import/resource_importer_obj.cpp msgid "Offset Mesh" @@ -7002,14 +6971,12 @@ msgstr "メッシュのオフセット" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Octahedral Compression" -msgstr "圧縮" +msgstr "八面体圧縮" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Optimize Mesh Flags" -msgstr "サイズ: " +msgstr "メッシュ最適化フラグ" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -7069,9 +7036,8 @@ msgid "Root Scale" msgstr "ルートのスケール" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Custom Script" -msgstr "ノードを切り取る" +msgstr "カスタムスクリプト" #: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp msgid "Storage" @@ -7086,28 +7052,24 @@ msgid "Materials" msgstr "マテリアル" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep On Reimport" -msgstr "再インポート" +msgstr "再インポート時に保持(Keep On Reimport)" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Meshes" msgstr "メッシュ" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Ensure Tangents" -msgstr "接線を計算" +msgstr "接線の確保" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Light Baking" -msgstr "ライトマップ" +msgstr "ライトベーキング(Light Baking)" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Lightmap Texel Size" -msgstr "ライトマップを焼き込む" +msgstr "ライトマップのテクセルサイズ" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" @@ -7130,14 +7092,12 @@ msgid "Filter Script" msgstr "スクリプトを絞り込む" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep Custom Tracks" -msgstr "トランスフォーム" +msgstr "カスタムトラックを保持" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Optimizer" -msgstr "最適化" +msgstr "オプティマイザー(Optimizer)" #: editor/import/resource_importer_scene.cpp #: editor/plugins/item_list_editor_plugin.cpp main/main.cpp @@ -7155,19 +7115,16 @@ msgid "Enabled" msgstr "有効" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Linear Error" -msgstr "最大。線形エラー:" +msgstr "最大リニアエラー" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angular Error" -msgstr "最大。角度エラー:" +msgstr "最大角度エラー" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angle" -msgstr "値" +msgstr "最大角度" #: editor/import/resource_importer_scene.cpp msgid "Remove Unused Tracks" @@ -7197,9 +7154,8 @@ msgid "Generating Lightmaps" msgstr "ライトマップの生成" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Generating for Mesh:" -msgstr "メッシュの生成: " +msgstr "メッシュの生成:" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." @@ -7227,38 +7183,33 @@ msgid "Saving..." msgstr "保存中..." #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "" "%s: Texture detected as used as a normal map in 3D. Enabling red-green " "texture compression to reduce memory usage (blue channel is discarded)." msgstr "" -"%s: 3Dで法線マップとして使用されているテクスチャが検出されました。赤緑テクス" -"チャ圧縮を有効にしてメモリ使用量を削減します(青チャンネルはすでに破棄されま" -"した)。" +"%s: 3Dで法線マップとして使用されているテクスチャが検出されました。赤と緑のテ" +"クスチャ圧縮を有効にしてメモリ使用量を削減します(青チャンネルは破棄されま" +"す)。" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "" "%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " "generation and VRAM texture compression." msgstr "" -"%s: 3Dで使用されているテクスチャが検出されました。フィルター、繰り返し、ミッ" -"プマップ生成、VRAMテクスチャ圧縮を有効にします。" +"%s: 3Dで使用されるテクスチャが検出されました。フィルター、繰り返し、ミップ" +"マップ生成、VRAMテクスチャ圧縮を有効にします。" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D, Detect 3D" msgstr "2D、3D検出" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D Pixel" msgstr "2Dピクセル" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp -#, fuzzy msgid "Lossy Quality" -msgstr "損失のある品質" +msgstr "非可逆品質" #: editor/import/resource_importer_texture.cpp msgid "HDR Mode" @@ -7276,12 +7227,10 @@ msgid "Normal Map" msgstr "法線マップ" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Process" -msgstr "前処理" +msgstr "プロセス" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Fix Alpha Border" msgstr "アルファボーダーを修正" @@ -7296,21 +7245,18 @@ msgid "Hdr As Srgb" msgstr "SrgbとしてHdr" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Invert Color" -msgstr "頂点" +msgstr "色の反転" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Normal Map Invert Y" -msgstr "ランダムな縮尺:" +msgstr "法線マップのYを反転" #: editor/import/resource_importer_texture.cpp msgid "Size Limit" msgstr "サイズ制限" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Detect 3D" msgstr "3Dを検出" @@ -7335,19 +7281,16 @@ msgid "Import Mode" msgstr "インポートモード" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Crop To Region" -msgstr "タイル領域を設定" +msgstr "領域にあわせてトリミング" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Trim Alpha Border From Region" -msgstr "アルファ境界線を領域からトリミング" +msgstr "領域からアルファボーダーをトリミング" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp -#, fuzzy msgid "Force" -msgstr "強制プッシュ" +msgstr "強制" #: editor/import/resource_importer_wav.cpp msgid "8 Bit" @@ -7360,14 +7303,12 @@ msgid "Mono" msgstr "Mono" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Max Rate" -msgstr "ミックス ノード" +msgstr "最大レート" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Max Rate Hz" -msgstr "ミックス ノード" +msgstr "最大レート(Hz)" #: editor/import/resource_importer_wav.cpp msgid "Trim" @@ -12888,9 +12829,8 @@ msgid "This property can't be changed." msgstr "このプロパティは変更できません。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Snap Options" -msgstr "スナッピングオプション" +msgstr "スナップオプション" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp #: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp @@ -12898,9 +12838,10 @@ msgstr "スナッピングオプション" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "オフセット" @@ -12913,14 +12854,12 @@ msgstr "ステップ" #: editor/plugins/tile_set_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separation" -msgstr "分離:" +msgstr "分離" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Tile" -msgstr "選択" +msgstr "タイルの選択" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp @@ -12933,9 +12872,8 @@ msgid "Texture" msgstr "テクスチャ" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tex Offset" -msgstr "バイトのオフセット" +msgstr "テクスチャのオフセット" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp @@ -12945,18 +12883,16 @@ msgstr "マテリアル" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Modulate" -msgstr "データの投入" +msgstr "変調" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tile Mode" msgstr "タイルモード" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "ビットマスクモード" +msgstr "オートタイル ビットマスクモード" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Subtile Size" @@ -12975,44 +12911,36 @@ msgid "Navigation Offset" msgstr "ナビゲーションのオフセット" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Offset" -msgstr "オフセット:" +msgstr "シェイプオフセット" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Transform" -msgstr "トランスフォーム" +msgstr "シェイプトランスフォーム" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision" -msgstr "コリジョンを使用" +msgstr "コリジョンを選択" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way" -msgstr "選択範囲のみ" +msgstr "片方向のコリジョンを選択" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way Margin" -msgstr "BVHコリジョンマージン" +msgstr "片方向のコリジョンのマージン" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Navigation" -msgstr "ナビゲーションを表示" +msgstr "ナビゲーションを選択" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "選択" +msgstr "オクルージョンの選択" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "スクリプトを絞り込む" +msgstr "タイルセットスクリプト" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" @@ -14094,6 +14022,8 @@ msgstr "定義されたすべてのプリセットのプロジェクトをエク #: editor/project_export.cpp msgid "All presets must have an export path defined for Export All to work." msgstr "" +"全てのプリセットはエクスポートが全て機能するために、エクスポートパスを定義す" +"る必要があります。" #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -14312,16 +14242,17 @@ msgid "Invalid project path (changed anything?)." msgstr "無効なプロジェクトパスです (なにか変更がありましたか?)。" #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "プロジェクトパスの project.godot を読み込めませんでした。 (エラー %d)。見つか" "らないか破損している可能性があります。" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "プロジェクトパスの project.godot を編集できませんでした。" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "次の場所のプロジェクトを開けません '%s'。" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -15353,19 +15284,16 @@ msgid "Make Local" msgstr "ローカルにする" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Enable Scene Unique Name(s)" -msgstr "ノード名:" +msgstr "シーン固有名を有効にする" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Unique names already used by another node in the scene:" -msgstr "他の関数/変数/シグナルによりすでに使われている名前:" +msgstr "固有名がシーン内の他のノードに既に使われています:" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Disable Scene Unique Name(s)" -msgstr "ノード名:" +msgstr "シーン固有名を無効にする" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -15441,7 +15369,7 @@ msgstr "サブリソース" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "" +msgstr "シーン固有名でアクセス" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15541,18 +15469,16 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "継承をクリアしますか? (元に戻せません!)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Show Scene Tree Root Selection" -msgstr "選択対象を中央に" +msgstr "シーンツリーのルート選択対象を表示" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" -msgstr "" +msgstr "名前によるスクリプトグローバルの導出" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Use Favorites Root Selection" -msgstr "選択対象を全面に" +msgstr "お気に入りのルート選択対象を使用" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -15567,9 +15493,8 @@ msgid "Button Group" msgstr "ボタングループ" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Disable Scene Unique Name" -msgstr "ノード名:" +msgstr "シーン固有名を無効にする" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" @@ -15592,7 +15517,7 @@ msgid "" "Click to show signals dock." msgstr "" "ノードには %s 接続と %s グループがあります。\n" -"クリックすると、信号ドックが表示されます。" +"クリックすると、シグナルドックが表示されます。" #: editor/scene_tree_editor.cpp msgid "" @@ -16422,7 +16347,7 @@ msgstr "ボーンを表示する" #: main/main.cpp msgid "Image" -msgstr "" +msgstr "画像" #: main/main.cpp msgid "Fullsize" @@ -16446,7 +16371,7 @@ msgstr "Windowsのネイティブアイコン" #: main/main.cpp msgid "Buffering" -msgstr "" +msgstr "バッファリング" #: main/main.cpp msgid "Agile Event Flushing" @@ -16618,7 +16543,7 @@ msgstr "ガイドを表示" #: modules/csg/csg_shape.cpp msgid "Cone" -msgstr "" +msgstr "円錐" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16922,14 +16847,12 @@ msgid "Byte Offset" msgstr "バイトのオフセット" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Component Type" -msgstr "コンポーネント" +msgstr "コンポーネントの型" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Normalized" -msgstr "フォーマット" +msgstr "正規化" #: modules/gltf/gltf_accessor.cpp #, fuzzy @@ -16937,19 +16860,16 @@ msgid "Count" msgstr "総計:" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Min" -msgstr "MiB" +msgstr "最小" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Max" -msgstr "ミックス" +msgstr "最大" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Count" -msgstr "インスタンス" +msgstr "スパースカウント" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" @@ -17016,12 +16936,11 @@ msgstr "色" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp msgid "Intensity" -msgstr "" +msgstr "強度" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp -#, fuzzy msgid "Range" -msgstr "変更" +msgstr "範囲" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" @@ -17032,14 +16951,12 @@ msgid "Outer Cone Angle" msgstr "" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Blend Weights" -msgstr "ライトマップを焼き込む" +msgstr "ブレンドウエイト" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Instance Materials" -msgstr "マテリアルの変更:" +msgstr "マテリアルインスタンス" #: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp msgid "Parent" @@ -17074,7 +16991,7 @@ msgstr "" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" -msgstr "" +msgstr "固有名" #: modules/gltf/gltf_skeleton.cpp #, fuzzy @@ -17177,7 +17094,7 @@ msgstr "テクスチャ" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" -msgstr "" +msgstr "画像" #: modules/gltf/gltf_state.cpp msgid "Cameras" @@ -17188,9 +17105,8 @@ msgid "Lights" msgstr "ライト" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Unique Animation Names" -msgstr "新規アニメーション名:" +msgstr "固有アニメーション名" #: modules/gltf/gltf_state.cpp msgid "Skeletons" @@ -17225,7 +17141,7 @@ msgstr "ライトマップを焼き込む" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp msgid "Cell" -msgstr "" +msgstr "セル" #: modules/gridmap/grid_map.cpp #, fuzzy @@ -17582,13 +17498,12 @@ msgid "Seamless" msgstr "シームレス" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "As Normal Map" -msgstr "ランダムな縮尺:" +msgstr "法線マップとして" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" -msgstr "" +msgstr "バンプ強度" #: modules/opensimplex/noise_texture.cpp msgid "Noise" @@ -17607,9 +17522,8 @@ msgid "Period" msgstr "周期" #: modules/opensimplex/open_simplex_noise.cpp -#, fuzzy msgid "Persistence" -msgstr "透視投影" +msgstr "パーシステンス" #: modules/opensimplex/open_simplex_noise.cpp #, fuzzy @@ -17622,7 +17536,6 @@ msgid "Subject" msgstr "対象" #: modules/regex/regex.cpp -#, fuzzy msgid "Names" msgstr "名前" @@ -18048,14 +17961,12 @@ msgid "Return" msgstr "Return(戻り値)" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Enabled" -msgstr "実行可能" +msgstr "戻り値が有効" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Type" -msgstr "Return(戻り値)" +msgstr "戻り値の型" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp @@ -18067,9 +17978,8 @@ msgid "if (cond) is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "While" -msgstr "一方" +msgstr "〜の間(While)" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" @@ -18084,18 +17994,16 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Input type not iterable:" -msgstr "入力タイプは反復可能ではありません: " +msgstr "入力タイプは反復可能ではありません:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "イテレーターが無効になりました" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Iterator became invalid:" -msgstr "イテレーターが無効になりました: " +msgstr "イテレーターが無効になりました:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" @@ -18192,11 +18100,11 @@ msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftLeft %s" -msgstr "" +msgstr "左シフト%s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "右シフト%s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitAnd %s" @@ -18255,9 +18163,8 @@ msgstr "配列のサイズを変更" #: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Operator" -msgstr "イテレータ" +msgstr "演算子" #: modules/visual_script/visual_script_nodes.cpp msgid "Invalid argument of type:" @@ -18336,9 +18243,8 @@ msgid "Get Self" msgstr "自己" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "ノードを切り取る" +msgstr "カスタムノード" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -18661,7 +18567,7 @@ msgstr "パッケージ" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Unique Name" -msgstr "ユニーク名" +msgstr "固有名" #: platform/android/export/export_plugin.cpp msgid "Signed" @@ -19020,7 +18926,6 @@ msgstr "" "情報が存在しません。 「プロジェクト」メニューから再インストールしてください。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." @@ -20964,19 +20869,17 @@ msgstr "方向" #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Spread" -msgstr "" +msgstr "広がり" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Initial Velocity" -msgstr "初期化" +msgstr "初期速度" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity Random" -msgstr "オービットビュー 右" +msgstr "速度ランダム化" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp @@ -20986,15 +20889,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity Curve" -msgstr "オービットビュー 右" +msgstr "速度曲線" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Orbit Velocity" -msgstr "オービットビュー 右" +msgstr "オービット速度" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21004,25 +20905,23 @@ msgstr "リニア" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Accel" -msgstr "アクセス" +msgstr "加速度" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Accel Random" -msgstr "" +msgstr "加速度ランダム化" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Accel Curve" -msgstr "曲線を分割する" +msgstr "加速度曲線" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Radial Accel" -msgstr "" +msgstr "角化速度" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21051,7 +20950,7 @@ msgstr "曲線を分割する" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/resources/particles_material.cpp msgid "Angle" -msgstr "" +msgstr "角度" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21121,21 +21020,18 @@ msgstr "スケール" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed Curve" -msgstr "曲線を分割する" +msgstr "速度曲線" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Offset Random" -msgstr "オフセット:" +msgstr "オフセットランダム化" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Offset Curve" -msgstr "曲線を閉じる" +msgstr "オフセット曲線" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" @@ -21333,7 +21229,7 @@ msgstr "" #: scene/2d/line_2d.cpp msgid "Round Precision" -msgstr "" +msgstr "丸め精度" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp #: scene/resources/dynamic_font.cpp @@ -21349,7 +21245,7 @@ msgstr "" #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" -msgstr "" +msgstr "セルサイズ" #: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp #, fuzzy @@ -22023,7 +21919,7 @@ msgstr "ARVRCameraはARVROriginノードを親に持つ必要があります。" #: scene/3d/arvr_nodes.cpp msgid "Controller ID" -msgstr "" +msgstr "コントローラーID" #: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" @@ -22081,7 +21977,7 @@ msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" -msgstr "" +msgstr "最大dB" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" @@ -22807,15 +22703,15 @@ msgstr "リニア" #: scene/3d/physics_body.cpp msgid "Angular X" -msgstr "" +msgstr "角度X" #: scene/3d/physics_body.cpp msgid "Angular Y" -msgstr "" +msgstr "角度Y" #: scene/3d/physics_body.cpp msgid "Angular Z" -msgstr "" +msgstr "角度Z" #: scene/3d/physics_body.cpp #, fuzzy @@ -23026,7 +22922,7 @@ msgstr "Node A と Node B は異なる PhysicsBody でなければなりませ #: scene/3d/physics_joint.cpp msgid "Solver" -msgstr "" +msgstr "ソルバー" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23553,11 +23449,11 @@ msgstr "" #: scene/3d/soft_body.cpp msgid "Pressure Coefficient" -msgstr "" +msgstr "圧力係数" #: scene/3d/soft_body.cpp msgid "Damping Coefficient" -msgstr "" +msgstr "減衰係数" #: scene/3d/soft_body.cpp msgid "Drag Coefficient" @@ -23604,7 +23500,7 @@ msgstr "" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" -msgstr "" +msgstr "不透明度" #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy @@ -23685,6 +23581,16 @@ msgstr "エラー" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "ソート" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "アンビエントを使用" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -24265,7 +24171,7 @@ msgstr "テーマ プロパティ" #: scene/gui/dialogs.cpp msgid "Window Title" -msgstr "" +msgstr "ウィンドウタイトル" #: scene/gui/dialogs.cpp #, fuzzy @@ -24355,7 +24261,7 @@ msgstr "コミット" #: scene/gui/graph_node.cpp msgid "Overlay" -msgstr "" +msgstr "オーバーレイ" #: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy @@ -24438,7 +24344,7 @@ msgstr "" #: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp msgid "Max Length" -msgstr "" +msgstr "最大長" #: scene/gui/line_edit.cpp msgid "Secret" @@ -24825,7 +24731,7 @@ msgstr "" #: scene/gui/text_edit.cpp msgid "Readonly" -msgstr "" +msgstr "読み取り専用" #: scene/gui/text_edit.cpp #, fuzzy @@ -25344,14 +25250,12 @@ msgid "Clear Mode" msgstr "定規モード" #: scene/main/viewport.cpp -#, fuzzy msgid "Enable 2D" -msgstr "有効" +msgstr "2D有効化" #: scene/main/viewport.cpp -#, fuzzy msgid "Enable 3D" -msgstr "有効" +msgstr "3D有効化" #: scene/main/viewport.cpp #, fuzzy @@ -25359,9 +25263,8 @@ msgid "Object Picking" msgstr "オニオンスキンを有効にする" #: scene/main/viewport.cpp -#, fuzzy msgid "Disable Input" -msgstr "アイテムを無効にする" +msgstr "入力無効化" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" @@ -26310,11 +26213,11 @@ msgstr "データ付" #: scene/resources/environment.cpp msgid "Background" -msgstr "" +msgstr "背景" #: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Sky" -msgstr "" +msgstr "空" #: scene/resources/environment.cpp #, fuzzy @@ -26322,19 +26225,16 @@ msgid "Sky Custom FOV" msgstr "ノードを切り取る" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Orientation" -msgstr "オンラインドキュメント" +msgstr "空の方向" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Rotation" -msgstr "回転のステップ:" +msgstr "空の回転" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Rotation Degrees" -msgstr "%s 度回転。" +msgstr "空の回転角度" #: scene/resources/environment.cpp msgid "Canvas Max Layer" @@ -26497,7 +26397,7 @@ msgstr "UVチャンネル デバッグ" #: scene/resources/environment.cpp msgid "Blur" -msgstr "" +msgstr "ブラー" #: scene/resources/environment.cpp msgid "Edge Sharpness" @@ -26564,7 +26464,7 @@ msgstr "" #: scene/resources/environment.cpp msgid "Bloom" -msgstr "" +msgstr "ブルーム" #: scene/resources/environment.cpp msgid "HDR Threshold" @@ -26789,7 +26689,7 @@ msgstr "" #: scene/resources/material.cpp msgid "NormalMap" -msgstr "" +msgstr "法線マップ" #: scene/resources/material.cpp msgid "Rim" @@ -28128,17 +28028,15 @@ msgstr "" #: servers/visual_server.cpp msgid "Disable Half Float" -msgstr "" +msgstr "半精度小数を無効化" #: servers/visual_server.cpp -#, fuzzy msgid "Enable High Float" -msgstr "優先順位を有効化" +msgstr "高精度小数を有効化" #: servers/visual_server.cpp -#, fuzzy msgid "Precision" -msgstr "バージョン" +msgstr "精度" #: servers/visual_server.cpp msgid "UV Contract" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index f085051bf7..629afaa429 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -12951,9 +12951,10 @@ msgstr "მონიშნული მხოლოდ" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14349,12 +14350,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -23337,6 +23337,15 @@ msgstr "სარკე" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "გადასვლები" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/km.po b/editor/translations/km.po index 3d39686d68..ade147ec7e 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -12389,9 +12389,10 @@ msgstr "Anim ផ្លាស់ប្តូរ Transform" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13726,12 +13727,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22256,6 +22256,14 @@ msgstr "កញ្ចក់" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Sorting" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index e1940d698c..f43830b1e9 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -39,13 +39,15 @@ # 박민규 <80dots@gmail.com>, 2022. # 이지민 <jiminaleejung@gmail.com>, 2022. # nulltable <un5450@naver.com>, 2022. +# Godoto <aicompose@gmail.com>, 2022. +# gaenyang <gaenyang@outlook.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-23 04:16+0000\n" -"Last-Translator: nulltable <un5450@naver.com>\n" +"PO-Revision-Date: 2022-10-24 12:41+0000\n" +"Last-Translator: Godoto <aicompose@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -53,7 +55,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.14.2-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -270,7 +272,7 @@ msgstr "청크 크기 읽기" #: core/io/marshalls.cpp msgid "Object ID" -msgstr "오브젝트 ID" +msgstr "오브젝트 아이디" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp msgid "Allow Object Decoding" @@ -394,9 +396,8 @@ msgid "Mouse Mode" msgstr "마우스 모드" #: core/os/input.cpp -#, fuzzy msgid "Use Accumulated Input" -msgstr "입력 삭제" +msgstr "누적 입력 사용" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -479,7 +480,7 @@ msgstr "압력" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "펜 반전" #: core/os/input_event.cpp msgid "Relative" @@ -682,11 +683,11 @@ msgstr "스크립트 템플릿 검색 경로" #: core/project_settings.cpp msgid "Version Control Autoload On Startup" -msgstr "시작할 때 자동으로 Version Control 로드" +msgstr "시작 시 버전 관리 자동실행" #: core/project_settings.cpp msgid "Version Control Plugin Name" -msgstr "버전 컨트롤 플러그인 이름" +msgstr "버전 관리 플러그인 이름" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -1606,7 +1607,7 @@ msgstr "변형" #: editor/animation_track_editor.cpp editor/editor_help.cpp msgid "Methods" -msgstr "메서드" +msgstr "방법" #: editor/animation_track_editor.cpp msgid "Bezier" @@ -2071,7 +2072,7 @@ msgstr "\"%s\" 시그널의 모든 연결을 제거하시겠습니까?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "시그널" +msgstr "신호" #: editor/connections_dialog.cpp msgid "Filter signals" @@ -2200,7 +2201,7 @@ msgstr "열기" #: editor/dependency_editor.cpp msgid "Owners of: %s (Total: %d)" -msgstr "" +msgstr "소유자: %s(총: %d)" #: editor/dependency_editor.cpp msgid "" @@ -2756,16 +2757,15 @@ msgstr "선택" #: editor/editor_export.cpp msgid "Project export for platform:" -msgstr "플랫폼으로 프로젝트 내보내기:" +msgstr "플랫폼용 프로젝트 내보내기:" #: editor/editor_export.cpp msgid "Completed with warnings." msgstr "완료하였지만 경고가 있습니다." #: editor/editor_export.cpp -#, fuzzy msgid "Completed successfully." -msgstr "패키지를 성공적으로 설치했습니다!" +msgstr "성공적으로 완료되었습니다." #: editor/editor_export.cpp msgid "Failed." @@ -2921,9 +2921,8 @@ msgid "Custom release template not found." msgstr "커스텀 릴리스 템플릿을 찾을 수 없습니다." #: editor/editor_export.cpp -#, fuzzy msgid "Prepare Template" -msgstr "템플릿 관리" +msgstr "템플릿 준비" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "The given export path doesn't exist." @@ -2939,9 +2938,8 @@ msgstr "내보내기 템플릿을 복사하지 못했습니다." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp -#, fuzzy msgid "PCK Embedding" -msgstr "패딩" +msgstr "PCK 임베딩" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." @@ -3435,7 +3433,7 @@ msgstr "스타일" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "열거형" +msgstr "목록" #: editor/editor_help.cpp msgid "Property Descriptions" @@ -5472,7 +5470,7 @@ msgstr "선택된 항목을 Drag and drop" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "선택한 노드에서 스크립트 편집기 유지" #: editor/editor_settings.cpp msgid "Appearance" @@ -5774,7 +5772,7 @@ msgstr "줌 변경" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" -msgstr "" +msgstr "뒤틀린 마우스 패닝" #: editor/editor_settings.cpp msgid "Navigation Feel" @@ -5782,56 +5780,47 @@ msgstr "내비게이션 감도" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" -msgstr "" +msgstr "궤도 감도" #: editor/editor_settings.cpp msgid "Orbit Inertia" -msgstr "" +msgstr "궤도 관성" #: editor/editor_settings.cpp -#, fuzzy msgid "Translation Inertia" -msgstr "번역" +msgstr "번역 관성" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Inertia" -msgstr "줌 인" +msgstr "줌 관성" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook" -msgstr "자유 시점 위로" +msgstr "자유 시점" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Navigation Scheme" -msgstr "내비게이션 메시 만들기" +msgstr "자유 시점 내비게이션 계획" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Sensitivity" -msgstr "자유 시점 왼쪽으로" +msgstr "자유 시점 감도" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Inertia" -msgstr "자유 시점 왼쪽으로" +msgstr "자유 시점 관성" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Base Speed" -msgstr "자유 시점 속도 수정자" +msgstr "자유 시점 기본 속력" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Activation Modifier" -msgstr "자유 시점 느린 수정자" +msgstr "자유 시점 활성화 수정자" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Speed Zoom Link" -msgstr "자유 시점 속도 수정자" +msgstr "자유 시점 속도 확대 링크" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Grid Color" @@ -5867,98 +5856,89 @@ msgstr "본 IK 색상" #: editor/editor_settings.cpp msgid "Bone Outline Color" -msgstr "" +msgstr "뼈 윤곽선 색상" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Outline Size" -msgstr "윤곽선 크기:" +msgstr "뼈 윤곽선 크기" #: editor/editor_settings.cpp msgid "Viewport Border Color" -msgstr "" +msgstr "표시 영역 테두리 색상" #: editor/editor_settings.cpp msgid "Constrain Editor View" -msgstr "" +msgstr "제약 편집기 보기" #: editor/editor_settings.cpp msgid "Simple Panning" -msgstr "" +msgstr "간단한 패닝" #: editor/editor_settings.cpp msgid "Scroll To Pan" -msgstr "" +msgstr "팬으로 스크롤" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Speed" -msgstr "속도:" +msgstr "팬 속도" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Poly Editor" -msgstr "폴리곤 2D UV 에디터" +msgstr "폴리 에디터" #: editor/editor_settings.cpp msgid "Point Grab Radius" -msgstr "" +msgstr "포인트 잡기 반경" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Show Previous Outline" -msgstr "이전 평면" +msgstr "이전 아웃라인 보기" #: editor/editor_settings.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Autorename Animation Tracks" -msgstr "애니메이션 이름 바꾸기" +msgstr "애니메이션 트랙 자동 이름 바꾸기" #: editor/editor_settings.cpp msgid "Default Create Bezier Tracks" -msgstr "" +msgstr "기본 베지어 트랙 만들기" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Create Reset Tracks" -msgstr "재설정 트랙 만들기" +msgstr "기본 재설정 트랙 만들기" #: editor/editor_settings.cpp msgid "Onion Layers Past Color" -msgstr "" +msgstr "양파 레이어 과거 색상" #: editor/editor_settings.cpp msgid "Onion Layers Future Color" -msgstr "" +msgstr "양파 레이어 미래 색상" #: editor/editor_settings.cpp -#, fuzzy msgid "Visual Editors" -msgstr "그룹 에디터" +msgstr "비주얼 편집기" #: editor/editor_settings.cpp msgid "Minimap Opacity" -msgstr "" +msgstr "미니맵 불투명도" #: editor/editor_settings.cpp msgid "Window Placement" -msgstr "" +msgstr "창 배치" #: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp #: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp #: scene/gui/control.cpp -#, fuzzy msgid "Rect" -msgstr "사각형 전체" +msgstr "직사각형" #: editor/editor_settings.cpp -#, fuzzy msgid "Rect Custom Position" -msgstr "곡선의 아웃 위치 설정" +msgstr "직사각형 사용자 정의 위치" #: editor/editor_settings.cpp platform/android/export/export_plugin.cpp msgid "Screen" -msgstr "" +msgstr "화면" #: editor/editor_settings.cpp msgid "Auto Save" @@ -5974,20 +5954,17 @@ msgstr "폰트 크기" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Remote Host" -msgstr "원격 " +msgstr "원격 호스트" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Remote Port" -msgstr "점 제거" +msgstr "원격 포트" #: editor/editor_settings.cpp -#, fuzzy msgid "Editor SSL Certificates" -msgstr "에디터 설정" +msgstr "편집자 SSL 인증서" #: editor/editor_settings.cpp msgid "HTTP Proxy" @@ -5995,13 +5972,13 @@ msgstr "HTTP 프록시" #: editor/editor_settings.cpp msgid "Host" -msgstr "" +msgstr "호스트" #: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Port" -msgstr "" +msgstr "포트" #. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp @@ -6019,28 +5996,27 @@ msgstr "상징 색" #: editor/editor_settings.cpp msgid "Keyword Color" -msgstr "" +msgstr "키워드 색상" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" -msgstr "" +msgstr "플로우 키워드 색상 제어" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Type Color" -msgstr "기본 타입 바꾸기" +msgstr "기본 유형 색상" #: editor/editor_settings.cpp msgid "Engine Type Color" -msgstr "" +msgstr "엔진 유형 색상" #: editor/editor_settings.cpp msgid "User Type Color" -msgstr "" +msgstr "사용자 유형 색상" #: editor/editor_settings.cpp msgid "Comment Color" -msgstr "" +msgstr "댓글 색상" #: editor/editor_settings.cpp msgid "String Color" @@ -6057,35 +6033,32 @@ msgid "Completion Background Color" msgstr "완성 배경 색" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Selected Color" -msgstr "선택된 항목 가져오기" +msgstr "선택 색상 완료" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Existing Color" -msgstr "" +msgstr "기존 색상 완성" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Scroll Color" -msgstr "" +msgstr "스크롤 색상 완료" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Font Color" -msgstr "" +msgstr "글꼴 색상 완료" #: editor/editor_settings.cpp -#, fuzzy msgid "Text Color" -msgstr "다음 층" +msgstr "글자색" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Line Number Color" msgstr "행 번호의 색" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Safe Line Number Color" -msgstr "행 번호:" +msgstr "안전 라인 번호 색상" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" @@ -6096,93 +6069,82 @@ msgid "Caret Background Color" msgstr "탈자 기호 배경 색" #: editor/editor_settings.cpp -#, fuzzy msgid "Text Selected Color" -msgstr "선택 항목 삭제" +msgstr "선택한 텍스트 색상" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selection Color" -msgstr "선택 영역만" +msgstr "선택 색상" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Brace Mismatch Color" -msgstr "" +msgstr "중괄호 불일치 색상" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Current Line Color" -msgstr "현재 씬" +msgstr "현재 줄 색상" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" -msgstr "" +msgstr "라인 길이 가이드라인 색상" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Word Highlighted Color" -msgstr "구문 강조" +msgstr "구문 강조 색상" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Number Color" -msgstr "" +msgstr "숫자 색상" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Function Color" -msgstr "함수(Function)" +msgstr "함수 색상" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Member Variable Color" -msgstr "변수명 바꾸기" +msgstr "멤버 변수 색상" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Mark Color" -msgstr "색상 선택" +msgstr "마크 색상" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Bookmark Color" -msgstr "북마크" +msgstr "북마크 색상" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Breakpoint Color" -msgstr "중단점" +msgstr "중단점 색상" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Executing Line Color" -msgstr "" +msgstr "라인 색상 실행" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Code Folding Color" -msgstr "" +msgstr "코드 폴딩 색상" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Color" -msgstr "검색 결과" +msgstr "검색 결과 색상" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Border Color" -msgstr "검색 결과" +msgstr "검색 결과 테두리 색상" #: editor/editor_spin_slider.cpp msgid "Hold %s to round to integers. Hold Shift for more precise changes." -msgstr "%s를 눌러 정수로 반올림합니다. Shift를 눌러 좀 더 정밀하게 조작합니다." +msgstr "" +"정수로 반올림하려면 %s 키를 누르세요. 더 정밀한 변경을 하려면 Shift 키를 누르" +"세요." #: editor/editor_spin_slider.cpp scene/gui/button.cpp -#, fuzzy msgid "Flat" -msgstr "플랫 0" +msgstr "평면" #: editor/editor_spin_slider.cpp -#, fuzzy msgid "Hide Slider" -msgstr "콜리전 모드" +msgstr "슬라이더 숨기기" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -6190,11 +6152,11 @@ msgstr "가져올 노드 선택" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" -msgstr "탐색" +msgstr "검색" #: editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "씬 경로:" +msgstr "장면 경로:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" @@ -6202,13 +6164,12 @@ msgstr "노드에서 가져오기:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "오류" +msgstr "%s 오류" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." -msgstr "이 템플릿을 포함하는 폴더를 엽니다." +msgstr "이 템플릿이 포함된 폴더를 엽니다." #: editor/export_template_manager.cpp msgid "Uninstall these templates." @@ -6220,11 +6181,11 @@ msgstr "사용 가능한 미러가 없습니다." #: editor/export_template_manager.cpp msgid "Retrieving the mirror list..." -msgstr "미러 목록을 검색하는 중..." +msgstr "미러 목록을 가져오는 중..." #: editor/export_template_manager.cpp msgid "Starting the download..." -msgstr "다운로드를 시작하는 중..." +msgstr "다운로드 시작 중..." #: editor/export_template_manager.cpp msgid "Error requesting URL:" @@ -6232,11 +6193,11 @@ msgstr "URL 요청 중 오류:" #: editor/export_template_manager.cpp msgid "Connecting to the mirror..." -msgstr "미러에 연결 중..." +msgstr "미러 연결 중..." #: editor/export_template_manager.cpp msgid "Can't resolve the requested address." -msgstr "요청된 주소를 해결할 수 없습니다." +msgstr "요청한 주소를 확인할 수 없습니다." #: editor/export_template_manager.cpp msgid "Can't connect to the mirror." @@ -6472,13 +6433,13 @@ msgstr "" #: editor/fileserver/editor_file_server.cpp msgid "File Server" -msgstr "" +msgstr "파일 서버" #: editor/fileserver/editor_file_server.cpp #: editor/plugins/version_control_editor_plugin.cpp #: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Password" -msgstr "" +msgstr "비밀번호" #: editor/filesystem_dock.cpp msgid "Favorites" @@ -6539,6 +6500,9 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"이 파일 확장자는 편집기에서 인식되지 않습니다.\n" +"이름을 변경하려면 운영 체제의 파일 탐색기를 사용하십시오.\n" +"알 수 없는 확장자로 이름을 바꾸면 파일이 더 이상 편집기에 표시되지 않습니다." #: editor/filesystem_dock.cpp msgid "" @@ -6760,14 +6724,12 @@ msgid "Replace..." msgstr "바꾸기..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Replace in Files" -msgstr "모두 바꾸기" +msgstr "파일에서 바꾸기" #: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" -msgstr "모두 바꾸기" +msgstr "모두 바꾸기(실행 취소 없음)" #: editor/find_in_files.cpp msgid "Searching..." @@ -6840,43 +6802,40 @@ msgstr "그룹 관리" #: editor/import/editor_import_collada.cpp msgid "Collada" -msgstr "" +msgstr "COLLADA" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" -msgstr "" +msgstr "주변광 사용" #: editor/import/resource_importer_bitmask.cpp -#, fuzzy msgid "Create From" -msgstr "폴더 만들기" +msgstr "다음에서 만들기" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Threshold" -msgstr "" +msgstr "스레숄드" #: editor/import/resource_importer_csv_translation.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_scene.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Compress" -msgstr "구성 요소" +msgstr "컴프레스" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" -msgstr "" +msgstr "디리미터" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "ColorCorrect" -msgstr "색상 함수." +msgstr "컬러코렉트" #: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" -msgstr "" +msgstr "RGB인 경우 BPTC 없음" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp @@ -6884,13 +6843,13 @@ msgstr "" #: scene/resources/material.cpp scene/resources/particles_material.cpp #: scene/resources/texture.cpp scene/resources/visual_shader.cpp msgid "Flags" -msgstr "" +msgstr "플래그" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp #: scene/resources/texture.cpp msgid "Repeat" -msgstr "" +msgstr "반복" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp @@ -6900,14 +6859,13 @@ msgstr "필터" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Mipmaps" -msgstr "시그널" +msgstr "밉맵" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "Anisotropic" -msgstr "" +msgstr "이방성" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp @@ -6915,9 +6873,8 @@ msgid "sRGB" msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "Slices" -msgstr "자동 자르기" +msgstr "슬라이스" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp @@ -6934,14 +6891,12 @@ msgid "Vertical" msgstr "수직" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Generate Tangents" -msgstr "생성한 점 개수" +msgstr "접선 생성" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Scale Mesh" -msgstr "스케일 모드" +msgstr "스케일 메쉬" #: editor/import/resource_importer_obj.cpp msgid "Offset Mesh" @@ -6949,9 +6904,8 @@ msgstr "오프셋 메시" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Octahedral Compression" -msgstr "표현식 설정" +msgstr "팔면체 압축" #: editor/import/resource_importer_obj.cpp msgid "Optimize Mesh Flags" @@ -6999,100 +6953,84 @@ msgstr "여러 개의 씬과 머티리얼로 가져오기" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Nodes" msgstr "노드" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Type" -msgstr "멤버 타입" +msgstr "루트 유형" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Name" -msgstr "원격 이름" +msgstr "루트 이름" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Scale" -msgstr "스케일" +msgstr "루트 스케일" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Custom Script" -msgstr "노드 잘라내기" +msgstr "사용자 정의 스크립트" #: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp -#, fuzzy msgid "Storage" -msgstr "저장하려는 파일:" +msgstr "보관소" #: editor/import/resource_importer_scene.cpp msgid "Use Legacy Names" -msgstr "" +msgstr "기존 이름 사용" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Materials" msgstr "머티리얼" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep On Reimport" -msgstr "다시 가져오기" +msgstr "계속 다시 가져오기" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#, fuzzy msgid "Meshes" -msgstr "메시" +msgstr "메쉬" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Ensure Tangents" -msgstr "곡선 탄젠트 수정" +msgstr "접선 확인" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Light Baking" -msgstr "라이트맵 굽기" +msgstr "라이트 베이킹" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Lightmap Texel Size" -msgstr "라이트맵 굽기" +msgstr "라이트맵 텍셀 크기" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" -msgstr "" +msgstr "스킨" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Use Named Skins" -msgstr "스케일 스냅 사용" +msgstr "네임드 스킨 사용" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "External Files" -msgstr "파일 열기" +msgstr "외부 파일" #: editor/import/resource_importer_scene.cpp msgid "Store In Subdir" -msgstr "" +msgstr "하위 디렉토리에 저장" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Filter Script" -msgstr "스크립트 필터" +msgstr "필터 스크립트" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep Custom Tracks" -msgstr "변형" +msgstr "맞춤 트랙 유지" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Optimizer" -msgstr "최적화" +msgstr "최적화 도구" #: editor/import/resource_importer_scene.cpp #: editor/plugins/item_list_editor_plugin.cpp main/main.cpp @@ -7106,9 +7044,8 @@ msgstr "최적화" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp #: scene/gui/rich_text_label.cpp scene/resources/curve.cpp #: scene/resources/environment.cpp scene/resources/material.cpp -#, fuzzy msgid "Enabled" -msgstr "활성화" +msgstr "활성화됨" #: editor/import/resource_importer_scene.cpp msgid "Max Linear Error" @@ -7119,19 +7056,16 @@ msgid "Max Angular Error" msgstr "최대 각도 오류" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angle" -msgstr "값" +msgstr "최대 각도" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Remove Unused Tracks" -msgstr "애니메이션 트랙 제거" +msgstr "미사용 트랙 제거" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Clips" -msgstr "애니메이션 클립" +msgstr "클립" #: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp @@ -7185,64 +7119,63 @@ msgid "" "%s: Texture detected as used as a normal map in 3D. Enabling red-green " "texture compression to reduce memory usage (blue channel is discarded)." msgstr "" +"%s: 텍스처가 3D에서 노멀 맵으로 사용되는 것으로 감지되었습니다. 메모리 사용량" +"을 줄이기 위해 빨강-초록 텍스처 압축을 활성화합니다(파란색 채널은 버려짐)." #: editor/import/resource_importer_texture.cpp msgid "" "%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " "generation and VRAM texture compression." msgstr "" +"%s: 텍스처가 3D에서 사용된 것으로 감지되었습니다. 필터, 반복, 밉맵 생성 및 " +"VRAM 텍스처 압축을 활성화합니다." #: editor/import/resource_importer_texture.cpp msgid "2D, Detect 3D" -msgstr "" +msgstr "2D, 3D 감지" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D Pixel" -msgstr "전면 픽셀" +msgstr "2D 픽셀" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" -msgstr "" +msgstr "손실 품질" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "HDR Mode" -msgstr "모드 선택" +msgstr "HDR 모드" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" -msgstr "" +msgstr "BPTC LDR" #: editor/import/resource_importer_texture.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" -msgstr "" +msgstr "일반 맵" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Process" -msgstr "후처리" +msgstr "프로세스" #: editor/import/resource_importer_texture.cpp msgid "Fix Alpha Border" -msgstr "" +msgstr "알파 테두리 수정" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Premult Alpha" -msgstr "폴리곤 편집" +msgstr "프리멀트 알파" #: editor/import/resource_importer_texture.cpp msgid "Hdr As Srgb" -msgstr "" +msgstr "Srgb로 HDR" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Invert Color" -msgstr "꼭짓점" +msgstr "색상 반전" #: editor/import/resource_importer_texture.cpp msgid "Normal Map Invert Y" @@ -7254,18 +7187,19 @@ msgstr "크기 제한" #: editor/import/resource_importer_texture.cpp msgid "Detect 3D" -msgstr "" +msgstr "3D 감지" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "SVG" -msgstr "HSV" +msgstr "SVG" #: editor/import/resource_importer_texture.cpp msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." msgstr "" +"경고, 프로젝트 설정에서 활성화된 적절한 PC VRAM 압축이 없습니다. 이 텍스처는 " +"PC에서 올바르게 표시되지 않습니다." #: editor/import/resource_importer_texture_atlas.cpp msgid "Atlas File" @@ -7276,65 +7210,57 @@ msgid "Import Mode" msgstr "가져오기 모드" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Crop To Region" -msgstr "타일 영역 설정" +msgstr "영역으로 자르기" #: editor/import/resource_importer_texture_atlas.cpp msgid "Trim Alpha Border From Region" -msgstr "" +msgstr "영역에서 알파 테두리 자르기" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp -#, fuzzy msgid "Force" -msgstr "원본 메시:" +msgstr "힘" #: editor/import/resource_importer_wav.cpp msgid "8 Bit" -msgstr "" +msgstr "8비트" #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" -msgstr "" +msgstr "모노" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Max Rate" -msgstr "믹스 노드" +msgstr "최대 비율" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Max Rate Hz" -msgstr "믹스 노드" +msgstr "최대 속도 Hz" #: editor/import/resource_importer_wav.cpp msgid "Trim" -msgstr "" +msgstr "손질" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Normalize" -msgstr "형식" +msgstr "정규화" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop Mode" -msgstr "이동 모드" +msgstr "루프 모드" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop Begin" -msgstr "이동 모드" +msgstr "루프 시작" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop End" -msgstr "이동 모드" +msgstr "루프 종료" #: editor/import_defaults_editor.cpp msgid "Select Importer" @@ -7346,7 +7272,7 @@ msgstr "임포터:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" -msgstr "디폴트로 재설정" +msgstr "기본값으로 재설정" #: editor/import_dock.cpp msgid "Keep File (No Import)" @@ -7358,11 +7284,11 @@ msgstr "파일 %d개" #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "'%s'을(를) 디폴트로 설정" +msgstr "기본값으로 '%s' 설정" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "'%s'을(를) 디폴트에서 지우기" +msgstr "'%s'의 기본값 지우기" #: editor/import_dock.cpp msgid "Reimport" @@ -7382,55 +7308,54 @@ msgstr "" #: editor/import_dock.cpp msgid "Import As:" -msgstr "다음 형식으로 가져오기:" +msgstr "다음으로 가져오기:" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" -msgstr "씬 저장, 다시 가져오기 및 다시 시작" +msgstr "장면 저장, 다시 가져오기 및 재시작" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "가져온 파일의 타입을 바꾸려면 에디터를 다시 시작해야 합니다." +msgstr "가져온 파일의 유형을 변경하려면 편집기를 다시 시작해야 합니다." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" -"경고: 이 리소스를 사용하는 애셋이 있습니다. 정상적으로 불러오지 못할 수도 있" -"습니다." +"경고: 이 리소스를 사용하는 애셋이 있습니다. 정상적으로 불러오지 못할 수 있습" +"니다." #: editor/import_dock.cpp msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" +"파일 시스템 또는 검사기에서 리소스 파일을 선택하여 가져오기 설정을 조정하십시" +"오." #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "리소스 불러오기에 실패했습니다." +msgstr "리소스를 불러오지 못했습니다." #: editor/inspector_dock.cpp -#, fuzzy msgid "Property Name Style" -msgstr "프로젝트 이름:" +msgstr "속성 이름 스타일" #: editor/inspector_dock.cpp scene/gui/color_picker.cpp msgid "Raw" -msgstr "Raw" +msgstr "RAW" #: editor/inspector_dock.cpp -#, fuzzy msgid "Capitalized" msgstr "대문자로 시작" #: editor/inspector_dock.cpp -#, fuzzy msgid "Localized" -msgstr "로케일" +msgstr "현지화" #: editor/inspector_dock.cpp msgid "Localization not available for current language." -msgstr "" +msgstr "현재 언어로는 현지화가 불가능합니다." #: editor/inspector_dock.cpp msgid "Copy Properties" @@ -7973,9 +7898,8 @@ msgid "New" msgstr "새로 만들기" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Paste As Reference" -msgstr "%s 클래스 참조" +msgstr "참조로 붙여넣기" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -8303,7 +8227,7 @@ msgstr "필터..." #: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" -msgstr "" +msgstr "스레드 사용" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" @@ -8430,9 +8354,8 @@ msgid "Download Error" msgstr "다운로드 오류" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Available URLs" -msgstr "사용 가능한 프로필:" +msgstr "사용 가능한 URL" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" @@ -8467,28 +8390,24 @@ msgid "Loading..." msgstr "불러오는 중..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "First" -msgstr "처음으로" +msgstr "처음" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Previous" msgstr "이전" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Next" msgstr "다음" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Last" -msgstr "끝으로" +msgstr "마지막" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" @@ -8536,7 +8455,7 @@ msgstr "테스트" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed to get repository configuration." -msgstr "" +msgstr "저장소 구성을 가져오지 못했습니다." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -8592,7 +8511,7 @@ msgstr "라이트맵 굽기" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "LightMap Bake" -msgstr "" +msgstr "라이트맵 베이킹" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" @@ -8902,9 +8821,8 @@ msgid "Alt+Drag: Move selected node." msgstr "Alt+드래그: 선택된 노드를 이동합니다." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Alt+드래그: 선택된 노드를 이동합니다." +msgstr "Alt+드래그: 선택한 노드의 크기를 조절합니다." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." @@ -8937,7 +8855,7 @@ msgstr "스케일 모드" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift: 비례적으로 조정합니다." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -9036,9 +8954,8 @@ msgstr "선택된 오브젝트를 그 자리에 잠급니다 (움직일 수 없 #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "선택 항목 잠그기" +msgstr "선택한 노드 잠금" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -9047,9 +8964,8 @@ msgstr "선택된 오브젝트를 잠금에서 풉니다 (움직일 수 있습 #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected Node(s)" -msgstr "선택 항목 잠금 풀기" +msgstr "선택한 노드 잠금 해제" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -9058,9 +8974,8 @@ msgstr "오브젝트의 자식을 선택하지 않도록 합니다." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected Node(s)" -msgstr "선택 항목 묶기" +msgstr "선택한 노드 그룹화" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -9069,9 +8984,8 @@ msgstr "오브젝트의 자식을 선택할 수 있도록 복원합니다." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "선택 항목 묶음 풀기" +msgstr "선택한 노드 그룹 해제" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -9096,23 +9010,20 @@ msgid "View" msgstr "보기" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show" -msgstr "격자 보이기" +msgstr "표시" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show When Snapping" -msgstr "스마트 스냅" +msgstr "스냅할 때 표시" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" -msgstr "" +msgstr "숨김" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle Grid" -msgstr "모드 토글" +msgstr "토글 그리드" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -9463,16 +9374,15 @@ msgstr "기울기 편집됨" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap GradientTexture2D Fill Points" -msgstr "" +msgstr "그라디언트텍스처2D 채우기 포인트 교체" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap Gradient Fill Points" -msgstr "" +msgstr "그라디언트 채우기 포인트 교체" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#, fuzzy msgid "Toggle Grid Snap" -msgstr "모드 토글" +msgstr "토글 그리드 스냅" #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp @@ -9491,13 +9401,12 @@ msgstr "아이콘" #: editor/plugins/item_list_editor_plugin.cpp msgid "ID" -msgstr "" +msgstr "ID" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separator" -msgstr "간격:" +msgstr "분리 기호" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -9730,9 +9639,8 @@ msgstr "" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "MeshLibrary" -msgstr "메시 라이브러리" +msgstr "메쉬 라이브러리" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Add Item" @@ -9755,14 +9663,12 @@ msgid "Update from Scene" msgstr "씬에서 업데이트" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply without Transforms" -msgstr "MeshInstance 변형 적용" +msgstr "변환 없이 적용" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply with Transforms" -msgstr "MeshInstance 변형 적용" +msgstr "변환과 함께 적용" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." @@ -10286,7 +10192,7 @@ msgstr "본을 폴리곤에 동기화" #: editor/plugins/ray_cast_2d_editor_plugin.cpp msgid "Set cast_to" -msgstr "" +msgstr "cast_to 설정" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -10617,57 +10523,51 @@ msgstr "검색 결과" #: editor/plugins/script_editor_plugin.cpp msgid "Open Dominant Script On Scene Change" -msgstr "" +msgstr "장면 변경 시 주요 스크립트 열기" #: editor/plugins/script_editor_plugin.cpp msgid "External" -msgstr "" +msgstr "외부" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Use External Editor" -msgstr "외부 에디터로 디버깅" +msgstr "외부 편집기 사용" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Exec Path" -msgstr "경로 내보내기" +msgstr "실행 경로" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script Temperature Enabled" -msgstr "템플릿 파일 선택" +msgstr "스크립트 온도 활성화됨" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" -msgstr "" +msgstr "현재 스크립트 강조 표시" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" -msgstr "" +msgstr "스크립트 온도 기록 크기" #: editor/plugins/script_editor_plugin.cpp msgid "Current Script Background Color" msgstr "현재 스크립트 배경 색" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Group Help Pages" -msgstr "선택 항목 묶기" +msgstr "그룹 도움말 페이지" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Sort Scripts By" -msgstr "스크립트 만들기" +msgstr "스크립트 정렬 기준" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "List Script Names As" -msgstr "스크립트 이름:" +msgstr "스크립트 이름 나열" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" -msgstr "" +msgstr "실행 플래그" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" @@ -10823,9 +10723,8 @@ msgid "Find in Files..." msgstr "파일에서 찾기..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Replace in Files..." -msgstr "바꾸기..." +msgstr "파일에서 바꾸기..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -11029,15 +10928,13 @@ msgstr "이동" #. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scaling:" -msgstr "크기 조절 중: " +msgstr "스케일링:" #. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Translating:" -msgstr "이동 중: " +msgstr "번역 중:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11185,13 +11082,14 @@ msgstr "시네마틱 미리보기" #: editor/plugins/spatial_editor_plugin.cpp msgid "(Not in GLES2)" -msgstr "" +msgstr "(GLES2에는 없음)" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "" "Debug draw modes are only available when using the GLES3 renderer, not GLES2." -msgstr "GLES2 렌더러에서 사용할 수 없습니다." +msgstr "" +"디버그 그리기 모드는 GLES2가 아닌 GLES3 렌더러를 사용할 때만 사용할 수 있습니" +"다." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -11354,16 +11252,15 @@ msgstr "자유 시점 토글" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "시야 감소" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "시야 확대" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Reset Field of View to Default" -msgstr "디폴트로 재설정" +msgstr "시야를 기본값으로 재설정" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" @@ -11484,16 +11381,15 @@ msgstr "후" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" -msgstr "" +msgstr "조작기 기즈모 크기" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" -msgstr "" +msgstr "조작기 기즈모 불투명도" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Show Viewport Rotation Gizmo" -msgstr "뷰 회전 잠금" +msgstr "뷰포트 회전 기즈모 표시" #: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" @@ -11544,9 +11440,8 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "잘못된 지오메트리. 메시로 대체할 수 없습니다." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to MeshInstance2D" -msgstr "Mesh2D로 변환" +msgstr "메쉬인스턴스2D로 변환" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -11577,19 +11472,16 @@ msgid "Sprite" msgstr "스프라이트" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Simplification:" -msgstr "단순화: " +msgstr "단순화:" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Shrink (Pixels):" -msgstr "수축 (픽셀): " +msgstr "축소(픽셀):" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Grow (Pixels):" -msgstr "성장 (픽셀): " +msgstr "확대(픽셀):" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" @@ -11652,9 +11544,8 @@ msgid "New Animation" msgstr "새 애니메이션" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "메서드 필터" +msgstr "애니메이션 필터링" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -11953,9 +11844,8 @@ msgstr "" "무시하고 닫으시겠습니까?" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Type" -msgstr "타일 제거" +msgstr "유형 제거" #: editor/plugins/theme_editor_plugin.cpp msgid "" @@ -11998,14 +11888,12 @@ msgstr "" "직접 또는 다른 테마에서 가져와서 테마에 더 많은 항목을 추가하세요." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Theme Type" -msgstr "항목 타입 추가" +msgstr "테마 유형 추가" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Theme Type" -msgstr "항목 제거" +msgstr "테마 유형 제거" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Color Item" @@ -12120,9 +12008,8 @@ msgid "Select Another Theme Resource:" msgstr "다른 테마 리소스 선택:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme Resource" -msgstr "리소스 이름 바꾸기" +msgstr "테마 리소스" #: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" @@ -12134,22 +12021,19 @@ msgstr "타입 추가" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" -msgstr "" +msgstr "유형 목록을 필터링하거나 새 사용자 정의 유형을 만드세요:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Available Node-based types:" -msgstr "사용 가능한 프로필:" +msgstr "사용 가능한 노드 기반 유형:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "파일 이름이 비었습니다." +msgstr "유형 이름이 비어 있습니다!" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Are you sure you want to create an empty type?" -msgstr "두 개 이상의 프로젝트를 여시겠습니까?" +msgstr "빈 유형을 만드시겠습니까?" #: editor/plugins/theme_editor_plugin.cpp msgid "Confirm Item Rename" @@ -12180,14 +12064,12 @@ msgid "Add Item Type" msgstr "항목 타입 추가" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Set Variation Base Type" -msgstr "변수 타입 설정" +msgstr "변형 기본 유형 설정" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Set Base Type" -msgstr "기본 타입 바꾸기" +msgstr "기본 유형 설정" #: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" @@ -12207,13 +12089,13 @@ msgstr "모든 디폴트 타입 항목을 오버라이드합니다." #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." -msgstr "" +msgstr "사용 가능한 유형 목록에서 변형 기본 유형을 선택합니다." #: editor/plugins/theme_editor_plugin.cpp msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." -msgstr "" +msgstr "내장 클래스와 연결된 유형은 다른 유형의 변형으로 표시할 수 없습니다." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -12450,55 +12332,46 @@ msgid "Clear Transform" msgstr "변형 지우기" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Tile Map" -msgstr "타일맵 칠하기" +msgstr "타일 맵" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Palette Min Width" -msgstr "" +msgstr "팔레트 최소 너비" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Palette Item H Separation" -msgstr "이름 있는 구분자" +msgstr "팔레트 항목 H 분리" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Show Tile Names" -msgstr "모든 로케일 보이기" +msgstr "타일 이름 표시" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Show Tile Ids" -msgstr "자 보이기" +msgstr "타일 아이디 표시" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Sort Tiles By Name" -msgstr "파일 정렬" +msgstr "이름별로 타일 정렬" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Bucket Fill Preview" -msgstr "버킷 채우기" +msgstr "버킷 채우기 미리보기" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editor Side" -msgstr "에디터" +msgstr "편집기 사이드" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Display Grid" -msgstr "오버드로 표시" +msgstr "그리드 표시" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Axis Color" -msgstr "색상 선택" +msgstr "축 색상" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." @@ -12560,7 +12433,7 @@ msgstr "콜리전" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion" -msgstr "오클루전" +msgstr "차폐" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp msgid "Bitmask" @@ -12835,7 +12708,6 @@ msgid "This property can't be changed." msgstr "이 속성은 바꿀 수 없습니다." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Snap Options" msgstr "스냅 설정" @@ -12845,9 +12717,10 @@ msgstr "스냅 설정" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "오프셋" @@ -12860,14 +12733,12 @@ msgstr "단계" #: editor/plugins/tile_set_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separation" -msgstr "간격:" +msgstr "분리" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Tile" -msgstr "선택" +msgstr "선택한 타일" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp @@ -12876,14 +12747,12 @@ msgstr "선택" #: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp #: scene/resources/material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Texture" -msgstr "텍스트" +msgstr "텍스쳐" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tex Offset" -msgstr "격자 오프셋:" +msgstr "텍스 오프셋" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp @@ -12893,112 +12762,95 @@ msgstr "머티리얼" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Modulate" -msgstr "만들기" +msgstr "변조" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Mode" -msgstr "모드 토글" +msgstr "타일 모드" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "비트 마스크 모드" +msgstr "오토타일 비트마스크 모드" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Size" -msgstr "윤곽선 크기:" +msgstr "서브타일 크기" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Spacing" -msgstr "애니메이션 반복" +msgstr "서브타일 간격" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occluder Offset" -msgstr "Occluder 폴리곤 만들기" +msgstr "오클루더 오프셋" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Offset" -msgstr "내비게이션 모드" +msgstr "내비게이션 오프셋" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Offset" -msgstr "오프셋:" +msgstr "모양 오프셋" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Transform" -msgstr "변형" +msgstr "모양 변형" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision" -msgstr "콜리전" +msgstr "선택된 충돌" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way" -msgstr "선택 영역만" +msgstr "선택된 단방향 충돌" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way Margin" -msgstr "콜리전 모드" +msgstr "선택된 단방향 충돌 여백" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Navigation" -msgstr "내비게이션 보이기" +msgstr "선택한 내비게이션" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "선택" +msgstr "선택된 차폐" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "스크립트 필터" +msgstr "타일셋 스크립트" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "타일셋" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." -msgstr "이용할 수 있는 버전 관리 시스템(VCS)이 없습니다." +msgstr "VCS 플러그인을 사용할 수 없습니다." #: editor/plugins/version_control_editor_plugin.cpp msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" +"원격 설정이 비어 있습니다. 네트워크를 사용하는 VCS 기능이 작동하지 않을 수 있" +"습니다." #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "이름을 제공하지 않았습니다." +msgstr "커밋 메시지가 제공되지 않았습니다." #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "커밋" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "셰이더 바꾸기:" +msgstr "단계적 변경" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "셰이더 바꾸기:" +msgstr "비단계적 변경" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit:" @@ -13006,26 +12858,23 @@ msgstr "커밋:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "날짜:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "하위 트리" +msgstr "부제:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "%s 분기를 제거하시겠습니까?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "두 개 이상의 프로젝트를 여시겠습니까?" +msgstr "%s 리모트를 제거하시겠습니까?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "재설정 적용" +msgstr "적용" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -14037,11 +13886,13 @@ msgstr "실행가능" #: editor/project_export.cpp msgid "Export the project for all the presets defined." -msgstr "" +msgstr "정의된 모든 사전 설정의 프로젝트를 내보냅니다." #: editor/project_export.cpp msgid "All presets must have an export path defined for Export All to work." msgstr "" +"모든 사전 설정에는 모두 내보내기가 작동하도록 정의된 내보내기 경로가 있어야 " +"합니다." #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -14152,11 +14003,12 @@ msgid "" "Note: Encryption key needs to be stored in the binary,\n" "you need to build the export templates from source." msgstr "" +"참고: 암호화 키는 바이너리에 저장되어야 하며,\n" +"소스에서 내보내기 템플릿을 빌드해야 합니다." #: editor/project_export.cpp -#, fuzzy msgid "More Info..." -msgstr "여기로 이동..." +msgstr "추가 정보..." #: editor/project_export.cpp msgid "Export PCK/Zip..." @@ -14183,18 +14035,16 @@ msgid "ZIP File" msgstr "ZIP 파일" #: editor/project_export.cpp -#, fuzzy msgid "Godot Project Pack" -msgstr "Godot 게임 팩" +msgstr "Godot 프로젝트 팩" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "이 플랫폼에 대한 내보내기 템플릿이 누락됨:" #: editor/project_export.cpp -#, fuzzy msgid "Project Export" -msgstr "프로젝트 창립자" +msgstr "프로젝트 내보내기" #: editor/project_export.cpp msgid "Manage Export Templates" @@ -14260,16 +14110,17 @@ msgid "Invalid project path (changed anything?)." msgstr "잘못된 프로젝트 경로 (무언가를 변경하셨습니까?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "프로젝트 경로에서 project.godot을 불러올 수 없습니다 (오류 %d). 누락되거나 손" "상된 모양입니다." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "프로젝트 경로에서 project.godot 파일을 편집할 수 없습니다." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "'%s'에서 프로젝트를 열 수 없습니다." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -14501,7 +14352,6 @@ msgstr "" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp -#, fuzzy msgctxt "Application" msgid "Project Manager" msgstr "프로젝트 매니저" @@ -15255,6 +15105,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"이미 인스턴스화된 장면의 하위 항목인 분기를 저장할 수 없습니다.\n" +"이 분기를 자체 장면에 저장하려면 원본 장면을 열고 이 분기를 마우스 오른쪽 버" +"튼으로 클릭한 다음 \"분기를 장면으로 저장\"을 선택하세요." #: editor/scene_tree_dock.cpp msgid "" @@ -15262,6 +15115,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"상속된 장면의 일부인 분기를 저장할 수 없습니다.\n" +"이 분기를 자체 장면에 저장하려면 원본 장면을 열고 이 분기를 마우스 오른쪽 버" +"튼으로 클릭한 다음 \"분기를 장면으로 저장\"을 선택하세요." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -15291,9 +15147,8 @@ msgid "Enable Scene Unique Name(s)" msgstr "씬 고유 이름 활성화" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Unique names already used by another node in the scene:" -msgstr "이미 다른 함수/변수/시그널로 사용된 이름:" +msgstr "장면의 다른 노드에서 이미 사용 중인 고유 이름:" #: editor/scene_tree_dock.cpp msgid "Disable Scene Unique Name(s)" @@ -15372,7 +15227,7 @@ msgstr "하위 리소스" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "" +msgstr "장면 고유 이름으로 액세스" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15469,18 +15324,16 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "상속을 지울까요? (되돌릴 수 없습니다!)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Show Scene Tree Root Selection" -msgstr "선택 항목 중앙으로" +msgstr "장면 트리 루트 선택 표시" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" -msgstr "" +msgstr "이름으로 스크립트 전역 파생" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Use Favorites Root Selection" -msgstr "프레임 선택" +msgstr "즐겨찾기 루트 선택 사용" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -15512,6 +15365,9 @@ msgid "" "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" +"이 노드는 노드 경로에서 '%s' 접두사를 앞에 붙여 장면의 어느 곳에서나 액세스" +"할 수 있습니다.\n" +"비활성화하려면 클릭하세요." #: editor/scene_tree_editor.cpp msgid "" @@ -15575,7 +15431,7 @@ msgstr "잘못된 노드 이름입니다. 다음 문자는 허용하지 않습 #: editor/scene_tree_editor.cpp msgid "Another node already uses this unique name in the scene." -msgstr "" +msgstr "다른 노드가 이미 장면에서 이 고유한 이름을 사용하고 있습니다." #: editor/scene_tree_editor.cpp msgid "Rename Node" @@ -15802,21 +15658,20 @@ msgid "Stack Frames" msgstr "스택 프레임" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Filter stack variables" -msgstr "타일 필터" +msgstr "스택 변수 필터링" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" -msgstr "" +msgstr "원격 장면 트리로 자동 전환" #: editor/script_editor_debugger.cpp msgid "Remote Scene Tree Refresh Interval" -msgstr "" +msgstr "원격 장면 트리 새로 고침 간격" #: editor/script_editor_debugger.cpp msgid "Remote Inspect Refresh Interval" -msgstr "" +msgstr "원격 검사 새로 고침 간격" #: editor/script_editor_debugger.cpp msgid "Network Profiler" @@ -15914,7 +15769,7 @@ msgstr "라이트 반경 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Stream Player 3D" -msgstr "" +msgstr "스트림 플레이어 3D" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" @@ -15924,7 +15779,7 @@ msgstr "AudioStreamPlayer3D 방출 각도 바꾸기" #: platform/osx/export/export.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Camera" -msgstr "" +msgstr "카메라" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" @@ -15936,7 +15791,7 @@ msgstr "카메라 크기 바꾸기" #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" -msgstr "" +msgstr "가시성 알리미" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" @@ -15947,18 +15802,16 @@ msgid "Change Particles AABB" msgstr "파티클 AABB 바꾸기" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Reflection Probe" -msgstr "속성 선택" +msgstr "반사 프로브" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "프로브 범위 바꾸기" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "GI Probe" -msgstr "GI 프로브 굽기" +msgstr "GI 프로브" #: editor/spatial_editor_gizmos.cpp msgid "Baked Indirect Light" @@ -15993,57 +15846,52 @@ msgid "Change Ray Shape Length" msgstr "광선 모양 길이 바꾸기" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Edge" -msgstr "내비게이션 모드" +msgstr "내비게이션 엣지" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Edge Disabled" -msgstr "내비게이션 모드" +msgstr "내비게이션 엣지 비활성화" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Solid" -msgstr "내비게이션 모드" +msgstr "내비게이션 솔리드" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Solid Disabled" -msgstr "내비게이션 모드" +msgstr "내비게이션 솔리드 비활성화됨" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body A" -msgstr "" +msgstr "조인트 바디 A" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body B" -msgstr "" +msgstr "조인트 바디 B" #: editor/spatial_editor_gizmos.cpp msgid "Room Edge" -msgstr "" +msgstr "방 가장자리" #: editor/spatial_editor_gizmos.cpp msgid "Room Overlap" -msgstr "" +msgstr "룸 겹침" #: editor/spatial_editor_gizmos.cpp msgid "Set Room Point Position" -msgstr "룸 점 위치 설정" +msgstr "룸 포인트 위치 설정" #: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp -#, fuzzy msgid "Portal Margin" -msgstr "여백 설정" +msgstr "포털 여백" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" -msgstr "" +msgstr "포털 엣지" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" -msgstr "" +msgstr "포털 애로우" #: editor/spatial_editor_gizmos.cpp msgid "Set Portal Point Position" @@ -16051,18 +15899,16 @@ msgstr "포털 점 위치 설정" #: editor/spatial_editor_gizmos.cpp msgid "Portal Front" -msgstr "" +msgstr "포털 전면" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Portal Back" -msgstr "뒤로" +msgstr "포털 뒤로" #: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp -#, fuzzy msgid "Occluder" -msgstr "어클루전 모드" +msgstr "오클루더" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Radius" @@ -16073,109 +15919,98 @@ msgid "Set Occluder Sphere Position" msgstr "어클루더 구체 위치 설정" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "포털 점 위치 설정" +msgstr "오클루더 폴리곤 포인트 위치 설정" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "곡선 점 위치 설정" +msgstr "오클루더 홀 포인트 위치 설정" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Front" -msgstr "Occluder 폴리곤 만들기" +msgstr "오클루더 폴리곤 프론트" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Back" -msgstr "Occluder 폴리곤 만들기" +msgstr "오클루더 폴리곤 백" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Hole" -msgstr "Occluder 폴리곤 만들기" +msgstr "오클루더 홀" #: main/main.cpp msgid "Godot Physics" -msgstr "" +msgstr "Godot 물리" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "Use BVH" -msgstr "" +msgstr "BVH 사용" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp -#, fuzzy msgid "BVH Collision Margin" -msgstr "콜리전 모드" +msgstr "BVH 충돌 여백" #: main/main.cpp -#, fuzzy msgid "Crash Handler" -msgstr "핸들 설정" +msgstr "충돌 처리기" #: main/main.cpp -#, fuzzy msgid "Multithreaded Server" -msgstr "다중 노드 설정" +msgstr "멀티스레드 서버" #: main/main.cpp msgid "RID Pool Prealloc" -msgstr "" +msgstr "RID 풀 사전 할당" #: main/main.cpp -#, fuzzy msgid "Debugger stdout" -msgstr "디버거" +msgstr "디버거 표준 출력" #: main/main.cpp msgid "Max Chars Per Second" -msgstr "" +msgstr "초당 최대 문자" #: main/main.cpp msgid "Max Messages Per Frame" -msgstr "" +msgstr "프레임당 최대 메시지" #: main/main.cpp msgid "Max Errors Per Second" -msgstr "" +msgstr "초당 최대 오류" #: main/main.cpp msgid "Max Warnings Per Second" -msgstr "" +msgstr "초당 최대 경고" #: main/main.cpp msgid "Flush stdout On Print" -msgstr "" +msgstr "인쇄 시 stdout 플러시" #: main/main.cpp servers/visual_server.cpp msgid "Logging" -msgstr "" +msgstr "로깅" #: main/main.cpp msgid "File Logging" -msgstr "" +msgstr "파일 로깅" #: main/main.cpp -#, fuzzy msgid "Enable File Logging" -msgstr "필터 활성화" +msgstr "파일 로깅 활성화" #: main/main.cpp -#, fuzzy msgid "Log Path" -msgstr "경로 복사" +msgstr "로그 경로" #: main/main.cpp msgid "Max Log Files" -msgstr "" +msgstr "최대 로그 파일" #: main/main.cpp msgid "Driver" -msgstr "" +msgstr "드라이버" #: main/main.cpp msgid "Driver Name" @@ -16183,85 +16018,77 @@ msgstr "드라이버 이름" #: main/main.cpp msgid "Fallback To GLES2" -msgstr "" +msgstr "GLES2로 대체" #: main/main.cpp msgid "Use Nvidia Rect Flicker Workaround" -msgstr "" +msgstr "Nvidia Rect 깜박임 해결 방법 사용" #: main/main.cpp msgid "DPI" -msgstr "" +msgstr "DPI" #: main/main.cpp msgid "Allow hiDPI" -msgstr "" +msgstr "hiDPI 허용" #: main/main.cpp -#, fuzzy msgid "V-Sync" -msgstr "동기화" +msgstr "수직동기화" #: main/main.cpp -#, fuzzy msgid "Use V-Sync" -msgstr "스냅 사용" +msgstr "V-Sync 사용" #: main/main.cpp msgid "Per Pixel Transparency" -msgstr "" +msgstr "픽셀당 투명도" #: main/main.cpp msgid "Allowed" -msgstr "" +msgstr "허용됨" #: main/main.cpp msgid "Intended Usage" -msgstr "" +msgstr "사용 목적" #: main/main.cpp -#, fuzzy msgid "Framebuffer Allocation" -msgstr "프레임 선택" +msgstr "프레임 버퍼 할당" #: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy msgid "Energy Saving" -msgstr "저장 중 오류" +msgstr "에너지 절약" #: main/main.cpp msgid "Threads" -msgstr "" +msgstr "스레드" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h -#, fuzzy msgid "Thread Model" -msgstr "모드 토글" +msgstr "스레드 모델" #: main/main.cpp msgid "Thread Safe BVH" -msgstr "" +msgstr "스레드 세이프 BVH" #: main/main.cpp msgid "Handheld" -msgstr "" +msgstr "휴대용" #: main/main.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp -#, fuzzy msgid "Orientation" -msgstr "온라인 문서" +msgstr "오리엔테이션" #: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp #: scene/main/scene_tree.cpp scene/register_scene_types.cpp -#, fuzzy msgid "Common" -msgstr "커뮤니티" +msgstr "일반" #: main/main.cpp -#, fuzzy msgid "Physics FPS" -msgstr "물리 프레임 %" +msgstr "물리 FPS" #: main/main.cpp msgid "Force FPS" @@ -16269,177 +16096,163 @@ msgstr "FPS 강제" #: main/main.cpp msgid "Enable Pause Aware Picking" -msgstr "" +msgstr "일시 중지 인식 선택 활성화" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp #: scene/main/viewport.cpp scene/register_scene_types.cpp msgid "GUI" -msgstr "" +msgstr "GUI" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" -msgstr "" +msgstr "GUI 입력 시 마우스 놓기 비활성화됨" #: main/main.cpp msgid "stdout" -msgstr "" +msgstr "표준 출력" #: main/main.cpp msgid "Print FPS" -msgstr "" +msgstr "FPS 인쇄" #: main/main.cpp msgid "Verbose stdout" -msgstr "" +msgstr "자세한 표준 출력" #: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy msgid "Physics Interpolation" -msgstr "보간 모드" +msgstr "물리 보간" #: main/main.cpp -#, fuzzy msgid "Enable Warnings" -msgstr "필터 활성화" +msgstr "경고 활성화" #: main/main.cpp -#, fuzzy msgid "Frame Delay Msec" -msgstr "프레임 선택" +msgstr "프레임 지연 Msec" #: main/main.cpp msgid "Low Processor Mode" -msgstr "" +msgstr "낮은 프로세서 모드" #: main/main.cpp msgid "Delta Sync After Draw" -msgstr "" +msgstr "그리기 후 델타 동기화" #: main/main.cpp msgid "iOS" -msgstr "" +msgstr "iOS" #: main/main.cpp msgid "Hide Home Indicator" -msgstr "" +msgstr "홈 표시기 숨기기" #: main/main.cpp -#, fuzzy msgid "Input Devices" -msgstr "모든 기기" +msgstr "입력 장치" #: main/main.cpp -#, fuzzy msgid "Pointing" -msgstr "점" +msgstr "포인팅" #: main/main.cpp msgid "Touch Delay" -msgstr "" +msgstr "터치 지연" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" -msgstr "" +msgstr "GLES3" #: main/main.cpp servers/visual_server.cpp -#, fuzzy msgid "Shaders" msgstr "셰이더" #: main/main.cpp msgid "Debug Shader Fallbacks" -msgstr "" +msgstr "셰이더 폴백 디버그" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp #: scene/resources/world.cpp -#, fuzzy msgid "Environment" -msgstr "환경 보기" +msgstr "환경" #: main/main.cpp msgid "Default Clear Color" -msgstr "" +msgstr "기본 클리어 컬러" #: main/main.cpp msgid "Boot Splash" -msgstr "" +msgstr "부트 스플래쉬" #: main/main.cpp -#, fuzzy msgid "Show Image" -msgstr "본 보이기" +msgstr "이미지 표시" #: main/main.cpp msgid "Image" -msgstr "" +msgstr "영상" #: main/main.cpp msgid "Fullsize" -msgstr "" +msgstr "전체 크기" #: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "필터 사용" #: main/main.cpp scene/resources/style_box.cpp -#, fuzzy msgid "BG Color" -msgstr "색상" +msgstr "배경색" #: main/main.cpp -#, fuzzy msgid "macOS Native Icon" -msgstr "타일 아이콘 설정" +msgstr "맥OS 네이티브 아이콘" #: main/main.cpp msgid "Windows Native Icon" -msgstr "" +msgstr "윈도우 네이티브 아이콘" #: main/main.cpp msgid "Buffering" -msgstr "" +msgstr "버퍼링" #: main/main.cpp msgid "Agile Event Flushing" -msgstr "" +msgstr "애자일 이벤트 플러싱" #: main/main.cpp msgid "Emulate Touch From Mouse" -msgstr "" +msgstr "마우스 터치 에뮬레이트" #: main/main.cpp msgid "Emulate Mouse From Touch" -msgstr "" +msgstr "터치로 마우스 에뮬레이트" #: main/main.cpp -#, fuzzy msgid "Mouse Cursor" -msgstr "마우스 버튼" +msgstr "마우스 커서" #: main/main.cpp -#, fuzzy msgid "Custom Image" -msgstr "노드 잘라내기" +msgstr "사용자 정의 이미지" #: main/main.cpp msgid "Custom Image Hotspot" -msgstr "" +msgstr "사용자 정의 이미지 핫스팟" #: main/main.cpp msgid "Tooltip Position Offset" msgstr "툴팁 위치 오프셋" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Debugger Agent" -msgstr "디버거" +msgstr "디버거 에이전트" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Wait For Debugger" -msgstr "디버거" +msgstr "디버거 대기" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Wait Timeout" @@ -16447,60 +16260,56 @@ msgstr "대기 타임아웃" #: main/main.cpp msgid "Runtime" -msgstr "" +msgstr "런타임" #: main/main.cpp msgid "Unhandled Exception Policy" -msgstr "" +msgstr "처리되지 않은 예외 정책" #: main/main.cpp -#, fuzzy msgid "Main Loop Type" -msgstr "노드 타입 찾기" +msgstr "메인 루프 유형" #: main/main.cpp scene/gui/texture_progress.cpp #: scene/gui/viewport_container.cpp msgid "Stretch" -msgstr "" +msgstr "스트레치" #: main/main.cpp -#, fuzzy msgid "Aspect" -msgstr "인스펙터" +msgstr "양상" #: main/main.cpp msgid "Shrink" -msgstr "" +msgstr "수축" #: main/main.cpp scene/main/scene_tree.cpp msgid "Auto Accept Quit" -msgstr "" +msgstr "자동 수락 종료" #: main/main.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Quit On Go Back" -msgstr "뒤로" +msgstr "돌아가면서 종료" #: main/main.cpp scene/main/viewport.cpp -#, fuzzy msgid "Snap Controls To Pixels" -msgstr "노드 옆면에 스냅" +msgstr "픽셀에 컨트롤 스냅" #: main/main.cpp msgid "Dynamic Fonts" -msgstr "" +msgstr "동적 글꼴" #: main/main.cpp msgid "Use Oversampling" -msgstr "" +msgstr "오버샘플링 사용" #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp msgid "Active Soft World" -msgstr "" +msgstr "액티브 소프트 월드" #: modules/csg/csg_gizmos.cpp msgid "CSG" -msgstr "" +msgstr "CSG" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -16519,35 +16328,30 @@ msgid "Change Torus Outer Radius" msgstr "도넛 외부 반지름 바꾸기" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Operation" -msgstr "설정" +msgstr "오퍼레이션" #: modules/csg/csg_shape.cpp msgid "Calculate Tangents" -msgstr "" +msgstr "접선 계산" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Use Collision" -msgstr "콜리전" +msgstr "충돌 사용" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -#, fuzzy msgid "Collision Layer" -msgstr "콜리전 모드" +msgstr "충돌 레이어" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Mask" -msgstr "콜리전 모드" +msgstr "충돌 마스크" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Invert Faces" -msgstr "대소문자 변환" +msgstr "면 반전" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp @@ -16561,170 +16365,147 @@ msgid "Radius" msgstr "반지름" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Radial Segments" -msgstr "메인 씬 인수:" +msgstr "방사형 세그먼트" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Rings" -msgstr "경고" +msgstr "링" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Smooth Faces" -msgstr "부드러운 단계" +msgstr "부드러운 얼굴" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Sides" -msgstr "가이드 보이기" +msgstr "사이드" #: modules/csg/csg_shape.cpp msgid "Cone" -msgstr "" +msgstr "원뿔" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Inner Radius" -msgstr "도넛 내부 반지름 바꾸기" +msgstr "내부 반경" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Outer Radius" -msgstr "도넛 외부 반지름 바꾸기" +msgstr "외부 반경" #: modules/csg/csg_shape.cpp msgid "Ring Sides" -msgstr "" +msgstr "링 사이드" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/collision_polygon.cpp -#, fuzzy msgid "Polygon" msgstr "폴리곤" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" -msgstr "" +msgstr "회전 정도" #: modules/csg/csg_shape.cpp msgid "Spin Sides" -msgstr "" +msgstr "스핀 사이드" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Node" -msgstr "노드 붙여넣기" +msgstr "경로 노드" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Interval Type" -msgstr "내부 꼭짓점 만들기" +msgstr "경로 간격 유형" #: modules/csg/csg_shape.cpp msgid "Path Interval" -msgstr "" +msgstr "경로 간격" #: modules/csg/csg_shape.cpp msgid "Path Simplify Angle" -msgstr "" +msgstr "경로 단순화 각도" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Rotation" -msgstr "무작위 회전:" +msgstr "경로 회전" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Local" -msgstr "로컬로 만들기" +msgstr "경로 로컬" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Continuous U" -msgstr "연속적" +msgstr "경로 연속 U" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path U Distance" -msgstr "거리 선택:" +msgstr "경로 U 거리" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Joined" -msgstr "무작위 회전:" +msgstr "결합된 경로" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Compression Mode" -msgstr "콜리전 모드" +msgstr "압축 모드" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Transfer Channel" -msgstr "변형 바꾸기" +msgstr "전송 채널" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Channel Count" -msgstr "인스턴스하기" +msgstr "채널 카운트" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Always Ordered" -msgstr "항상 격자 보이기" +msgstr "항상 주문" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" -msgstr "" +msgstr "서버 릴레이" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Verify" -msgstr "" +msgstr "DTLS 확인" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Hostname" -msgstr "" +msgstr "DTLS 호스트 이름" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Use DTLS" -msgstr "스냅 사용" +msgstr "DTLS 사용" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FBX" -msgstr "" +msgstr "FBX" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "Use FBX" -msgstr "" +msgstr "FBX 사용" #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "설정 파일" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Load Once" -msgstr "리소스 불러오기" +msgstr "한 번 로드" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Singleton" -msgstr "스켈레톤" +msgstr "싱글톤" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Symbol Prefix" -msgstr "접두사:" +msgstr "기호 접두어" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Reloadable" -msgstr "새로고침" +msgstr "다시 로드 가능" #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp @@ -16789,9 +16570,8 @@ msgid "Script Class" msgstr "스크립트 클래스" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Icon Path" -msgstr "경로 포커스" +msgstr "아이콘 경로" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -16799,34 +16579,32 @@ msgstr "GDNative" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp -#, fuzzy msgid "GDScript" -msgstr "스크립트" +msgstr "GD스크립트" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" -msgstr "" +msgstr "함수 정의 색상" #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Node Path Color" -msgstr "노드 경로 복사" +msgstr "노드 경로 색상" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" -msgstr "" +msgstr "최대 호출 스택" #: modules/gdscript/gdscript.cpp msgid "Treat Warnings As Errors" -msgstr "" +msgstr "경고를 오류로 처리" #: modules/gdscript/gdscript.cpp msgid "Exclude Addons" -msgstr "" +msgstr "애드온 제외" #: modules/gdscript/gdscript.cpp msgid "Autocomplete Setters And Getters" -msgstr "" +msgstr "자동 완성 설정자 및 게터" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" @@ -16869,17 +16647,16 @@ msgid "Language Server" msgstr "언어 서버" #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Enable Smart Resolve" -msgstr "해결할 수 없음" +msgstr "스마트 해결 활성화" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" -msgstr "" +msgstr "편집기에서 기본 기호 표시" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" -msgstr "" +msgstr "스레드 사용" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Mesh GLTF2" @@ -16890,96 +16667,84 @@ msgid "Export GLTF..." msgstr "GLTF 내보내기..." #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Buffer View" -msgstr "후면 뷰" +msgstr "버퍼 보기" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp msgid "Byte Offset" msgstr "바이트 오프셋" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Component Type" -msgstr "구성 요소" +msgstr "구성 요소 유형" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Normalized" -msgstr "형식" +msgstr "정규화" #: modules/gltf/gltf_accessor.cpp msgid "Count" msgstr "양" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Min" -msgstr "MiB" +msgstr "최소" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Max" -msgstr "믹스" +msgstr "최대" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Count" -msgstr "인스턴스하기" +msgstr "희소 카운트" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" -msgstr "" +msgstr "희소 인덱스 버퍼 보기" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Byte Offset" -msgstr "" +msgstr "희소 인덱스 바이트 오프셋" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Indices Component Type" -msgstr "지오메트리 분석 중..." +msgstr "희소 인덱스 구성 요소 유형" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" -msgstr "" +msgstr "희소 값 버퍼 보기" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Byte Offset" -msgstr "" +msgstr "희소 값 바이트 오프셋" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Buffer" -msgstr "후면 뷰" +msgstr "버퍼" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Byte Length" -msgstr "디폴트 테마" +msgstr "바이트 길이" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Stride" -msgstr "" +msgstr "바이트 스트라이드" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Indices" -msgstr "모든 기기" +msgstr "인덱스" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "FOV Size" -msgstr "크기:" +msgstr "FOV 크기" #: modules/gltf/gltf_camera.cpp msgid "Zfar" -msgstr "" +msgstr "Z 멀리" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "Znear" -msgstr "직선형" +msgstr "Z 근처" #: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp @@ -16989,273 +16754,239 @@ msgstr "직선형" #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp -#, fuzzy msgid "Color" msgstr "색상" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp msgid "Intensity" -msgstr "" +msgstr "강함" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp -#, fuzzy msgid "Range" -msgstr "바꾸기" +msgstr "범위" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" -msgstr "" +msgstr "내부 원뿔 각도" #: modules/gltf/gltf_light.cpp msgid "Outer Cone Angle" -msgstr "" +msgstr "외부 원뿔 각도" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Blend Weights" -msgstr "라이트맵 굽기" +msgstr "혼합 가중치" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Instance Materials" -msgstr "머티리얼 바꾸기:" +msgstr "인스턴스 재료" #: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp -#, fuzzy msgid "Parent" -msgstr "부모 다시 지정" +msgstr "부모" #: modules/gltf/gltf_node.cpp -#, fuzzy msgid "Xform" -msgstr "플랫폼" +msgstr "변형" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" -msgstr "" +msgstr "스킨" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Translation" msgstr "번역" #: modules/gltf/gltf_node.cpp -#, fuzzy msgid "Children" -msgstr "편집할 수 있는 자식" +msgstr "어린이" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints" -msgstr "점" +msgstr "관절" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp msgid "Roots" -msgstr "" +msgstr "루트" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" -msgstr "" +msgstr "고유한 이름" #: modules/gltf/gltf_skeleton.cpp -#, fuzzy msgid "Godot Bone Node" -msgstr "시간 탐색 노드" +msgstr "Godot 본 노드" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Skin Root" -msgstr "새 씬 루트" +msgstr "스킨 루트" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints Original" -msgstr "원점 포커스" +msgstr "관절 원본" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" -msgstr "" +msgstr "역결합" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Non Joints" -msgstr "관절 이동" +msgstr "비 관절" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" -msgstr "" +msgstr "관절 I에서 뼈 I" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" -msgstr "" +msgstr "관절 I 이름" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" -msgstr "" +msgstr "Godot 스킨" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Img" -msgstr "" +msgstr "확산 이미지" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Factor" -msgstr "" +msgstr "확산 계수" #: modules/gltf/gltf_spec_gloss.cpp msgid "Gloss Factor" -msgstr "" +msgstr "광택 계수" #: modules/gltf/gltf_spec_gloss.cpp -#, fuzzy msgid "Specular Factor" -msgstr "스칼라 연산자." +msgstr "반사 인자" #: modules/gltf/gltf_spec_gloss.cpp msgid "Spec Gloss Img" -msgstr "" +msgstr "반사광 이미지" #: modules/gltf/gltf_state.cpp msgid "Json" -msgstr "" +msgstr "Json" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Major Version" -msgstr "버전" +msgstr "메이저 버전" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Minor Version" -msgstr "버전" +msgstr "마이너 버전" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "GLB Data" -msgstr "데이터와 함께" +msgstr "GLB 데이터" #: modules/gltf/gltf_state.cpp msgid "Use Named Skin Binds" -msgstr "" +msgstr "네임드 스킨 바인딩 사용" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Buffer Views" -msgstr "후면 뷰" +msgstr "버퍼 보기" #: modules/gltf/gltf_state.cpp msgid "Accessors" -msgstr "" +msgstr "접근자" #: modules/gltf/gltf_state.cpp msgid "Scene Name" msgstr "씬 이름" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Root Nodes" -msgstr "루트 노드 이름" +msgstr "루트 노드" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -#, fuzzy msgid "Textures" -msgstr "기능" +msgstr "텍스처" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" -msgstr "" +msgstr "이미지" #: modules/gltf/gltf_state.cpp msgid "Cameras" -msgstr "" +msgstr "카메라" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp -#, fuzzy msgid "Lights" -msgstr "라이트" +msgstr "빛" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Unique Animation Names" -msgstr "새 애니메이션 이름:" +msgstr "고유한 애니메이션 이름" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeletons" msgstr "스켈레톤" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeleton To Node" -msgstr "노드를 선택하세요" +msgstr "스켈레톤에서 노드로" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Animations" -msgstr "애니메이션:" +msgstr "애니메이션" #: modules/gltf/gltf_texture.cpp -#, fuzzy msgid "Src Image" -msgstr "본 보이기" +msgstr "SRC 이미지" #: modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "메시 라이브러리" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Physics Material" -msgstr "물리 프레임 %" +msgstr "물리 재료" #: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp -#, fuzzy msgid "Use In Baked Light" -msgstr "라이트맵 굽기" +msgstr "베이킹 라이트에서 사용" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp msgid "Cell" -msgstr "" +msgstr "셀" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Octant Size" -msgstr "정면 뷰" +msgstr "옥탄트 크기" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center X" -msgstr "중앙" +msgstr "중앙 X" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Y" -msgstr "중앙" +msgstr "중앙 Y" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Z" -msgstr "중앙" +msgstr "중앙 Z" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/resources/material.cpp msgid "Mask" -msgstr "" +msgstr "마스크" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#, fuzzy msgid "Bake Navigation" -msgstr "네비게이션" +msgstr "베이크 내비게이션" #: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp #: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp #: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Navigation Layers" -msgstr "내비게이션 감도" +msgstr "내비게이션 레이어" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" @@ -17414,63 +17145,59 @@ msgid "Plotting lightmaps" msgstr "라이트맵 그리는 중" #: modules/lightmapper_cpu/register_types.cpp -#, fuzzy msgid "CPU Lightmapper" -msgstr "라이트맵 굽기" +msgstr "CPU 라이트매퍼" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" -msgstr "" +msgstr "낮은 품질의 광선 수" #: modules/lightmapper_cpu/register_types.cpp msgid "Medium Quality Ray Count" -msgstr "" +msgstr "중간 품질 광선 수" #: modules/lightmapper_cpu/register_types.cpp msgid "High Quality Ray Count" -msgstr "" +msgstr "고품질 광선 수" #: modules/lightmapper_cpu/register_types.cpp msgid "Ultra Quality Ray Count" -msgstr "" +msgstr "초고품질 광선 수" #: modules/minimp3/audio_stream_mp3.cpp #: modules/minimp3/resource_importer_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp -#, fuzzy msgid "Loop Offset" -msgstr "오프셋:" +msgstr "루프 오프셋" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" -msgstr "" +msgstr "눈 높이" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "IOD" -msgstr "" +msgstr "IOD" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Display Width" -msgstr "와이어프레임 표시" +msgstr "디스플레이 너비" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Display To Lens" -msgstr "셰이더 없음 표시" +msgstr "렌즈에 표시" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" -msgstr "" +msgstr "오버샘플" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K1" -msgstr "" +msgstr "K1" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K2" -msgstr "" +msgstr "K2" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -17481,24 +17208,20 @@ msgid "Build Solution" msgstr "솔루션 빌드" #: modules/mono/editor/csharp_project.cpp -#, fuzzy msgid "Auto Update Project" -msgstr "이름 없는 프로젝트" +msgstr "자동 업데이트 프로젝트" #: modules/mono/godotsharp_dirs.cpp -#, fuzzy msgid "Assembly Name" -msgstr "모두 표시" +msgstr "어셈블리 이름" #: modules/mono/godotsharp_dirs.cpp -#, fuzzy msgid "Solution Directory" -msgstr "디렉토리를 선택하세요" +msgstr "솔루션 디렉토리" #: modules/mono/godotsharp_dirs.cpp -#, fuzzy msgid "C# Project Directory" -msgstr "디렉토리를 선택하세요" +msgstr "C# 프로젝트 디렉토리" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -17572,20 +17295,19 @@ msgstr "완료!" #: modules/opensimplex/noise_texture.cpp msgid "Seamless" -msgstr "" +msgstr "원활한" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "As Normal Map" -msgstr "무작위 스케일:" +msgstr "노멀 맵으로" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" -msgstr "" +msgstr "범프 강도" #: modules/opensimplex/noise_texture.cpp msgid "Noise" -msgstr "" +msgstr "소음" #: modules/opensimplex/noise_texture.cpp msgid "Noise Offset" @@ -17593,27 +17315,25 @@ msgstr "노이즈 오프셋" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" -msgstr "" +msgstr "옥타브" #: modules/opensimplex/open_simplex_noise.cpp msgid "Period" -msgstr "" +msgstr "기간" #: modules/opensimplex/open_simplex_noise.cpp -#, fuzzy msgid "Persistence" -msgstr "원근" +msgstr "지속성" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" -msgstr "" +msgstr "세심함" #: modules/regex/regex.cpp msgid "Subject" -msgstr "" +msgstr "서브젝트" #: modules/regex/regex.cpp -#, fuzzy msgid "Names" msgstr "이름" @@ -17623,43 +17343,39 @@ msgstr "문자열" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" -msgstr "" +msgstr "멀티캐스트를 발견하면" #: modules/upnp/upnp.cpp msgid "Discover Local Port" -msgstr "" +msgstr "로컬 포트 검색" #: modules/upnp/upnp.cpp msgid "Discover IPv6" -msgstr "" +msgstr "IPv6 발견" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Description URL" -msgstr "설명" +msgstr "설명 URL" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Service Type" -msgstr "변수 타입 설정" +msgstr "서비스 유형" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" -msgstr "" +msgstr "IGD 제어 URL" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Service Type" -msgstr "변수 타입 설정" +msgstr "IGD 서비스 유형" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" -msgstr "" +msgstr "IGD 우리의 주소" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Status" -msgstr "상태" +msgstr "IGD 상태" #: modules/visual_script/visual_script.cpp msgid "" @@ -17694,14 +17410,12 @@ msgstr "" "시퀀스 비트를 발견했지만 스택 안의 노드에는 없습니다. 버그를 신고하세요!" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Stack overflow with stack depth:" -msgstr "스택 깊이로 오버플로우한 스택: " +msgstr "스택 깊이가 있는 스택 오버플로:" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Visual Script" -msgstr "비주얼스크립트 검색" +msgstr "비주얼 스크립트" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -18022,122 +17736,108 @@ msgstr "멤버 편집" #: modules/visual_script/visual_script_expression.cpp #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Expression" -msgstr "표현식 설정" +msgstr "표현" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "반환" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Enabled" -msgstr "실행가능" +msgstr "반환 활성화됨" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Type" -msgstr "멤버 타입" +msgstr "반환 유형" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Condition" -msgstr "애니메이션" +msgstr "조건" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "(조건)이 다음과 같으면:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "While" +msgstr "동안" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" -msgstr "" +msgstr "동안(조건):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "반복자" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "(입력)에서 (요소):" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Input type not iterable:" -msgstr "반복할 수 없는 입력 타입: " +msgstr "반복할 수 없는 입력 유형:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "Iterator가 잘못되었습니다" +msgstr "반복자가 잘못되었습니다" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Iterator became invalid:" -msgstr "Iterator가 잘못됨: " +msgstr "반복자가 잘못되었습니다:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "순서" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "폴더 이름 바꾸기:" +msgstr "규칙대로:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Steps" msgstr "단계" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "Pitch:" +msgstr "스위치" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "'입력'은:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "타입:" +msgstr "유형 캐스트" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "%s인가요?" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Base Script" -msgstr "새 스크립트" +msgstr "기본 스크립트" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "%s에" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "자체" +msgstr "온 셀프" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Call Mode" -msgstr "스케일 모드" +msgstr "호출 모드" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Type" -msgstr "기본 타입 바꾸기" +msgstr "기본형" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -20129,7 +19829,7 @@ msgstr "개정" #: platform/uwp/export/export.cpp msgid "Landscape" -msgstr "" +msgstr "풍경" #: platform/uwp/export/export.cpp #, fuzzy @@ -20426,7 +20126,7 @@ msgstr "" #: platform/windows/export/export.cpp msgid "Wine" -msgstr "" +msgstr "와인" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." @@ -20982,7 +20682,7 @@ msgstr "선회 뷰 오른쪽으로" #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Angular Velocity" -msgstr "" +msgstr "각속도" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21427,7 +21127,7 @@ msgstr "도넛 외부 반지름 바꾸기" msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." -msgstr "" +msgstr "NavigationObstacle2D는 Node2D 개체에 대한 충돌 방지 기능만 제공합니다." #: scene/2d/navigation_polygon.cpp msgid "" @@ -23668,6 +23368,16 @@ msgstr "오류" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "정렬" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "주변광 사용" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -26547,7 +26257,7 @@ msgstr "" #: scene/resources/environment.cpp msgid "Bloom" -msgstr "" +msgstr "블룸" #: scene/resources/environment.cpp msgid "HDR Threshold" @@ -27176,9 +26886,8 @@ msgid "Bind" msgstr "바인딩" #: scene/resources/skin.cpp -#, fuzzy msgid "Bone" -msgstr "본" +msgstr "뼈" #: scene/resources/sky.cpp #, fuzzy diff --git a/editor/translations/lt.po b/editor/translations/lt.po index e89e801a9b..5f0c068dbb 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -12948,9 +12948,10 @@ msgstr "Žingsnis(iai):" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14343,12 +14344,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -23371,6 +23371,15 @@ msgstr "Įvyko klaida kraunant šriftą." msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Importuojama:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 7234ac270a..51836c627b 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -12808,9 +12808,10 @@ msgstr "Opcijas" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14176,12 +14177,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -23214,6 +23214,15 @@ msgstr "%s Kļūda" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Šķirot" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/mk.po b/editor/translations/mk.po index d0be6e7036..6d725ac82b 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-07-23 03:57+0000\n" +"PO-Revision-Date: 2022-10-24 12:41+0000\n" "Last-Translator: Kristijan Fremen Velkovski <me@krisfremen.com>\n" "Language-Team: Macedonian <https://hosted.weblate.org/projects/godot-engine/" "godot/mk/>\n" @@ -17,11 +17,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n==1 || n%10==1 ? 0 : 1;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.14.2-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "Драјвер за Таблет" #: core/bind/core_bind.cpp msgid "Clipboard" @@ -49,7 +49,7 @@ msgstr "Делта Измазнување" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" -msgstr "" +msgstr "Режим за ниска употреба на процесор" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" @@ -186,19 +186,19 @@ msgstr "Ред за наредби" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" -msgstr "" +msgstr "Големина на редот за Мултитрединг" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Function" -msgstr "" +msgstr "Функција" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Data" -msgstr "" +msgstr "Дата" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp @@ -206,16 +206,15 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: scene/gui/file_dialog.cpp msgid "Network" -msgstr "" +msgstr "Мрежа" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "Избриши невалидни клучеви" +msgstr "Далечен ФС" #: core/io/file_access_network.cpp msgid "Page Size" -msgstr "" +msgstr "Големина на Страница" #: core/io/file_access_network.cpp msgid "Page Read Ahead" @@ -3357,7 +3356,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "" +msgstr "Енумерации" #: editor/editor_help.cpp msgid "Property Descriptions" @@ -12418,9 +12417,10 @@ msgstr "Својства на анимацијата." #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13759,12 +13759,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22313,6 +22312,14 @@ msgstr "Огледало" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Sorting" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 35845df066..171cc17fdb 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -12440,9 +12440,10 @@ msgstr "പ്രവൃത്തികൾ:" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13783,12 +13784,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22389,6 +22389,14 @@ msgstr "കണ്ണാടി" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Sorting" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 6baf1dc52e..24300da41a 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -12432,9 +12432,10 @@ msgstr "अॅनिमेशन ट्री" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13776,12 +13777,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22411,6 +22411,14 @@ msgstr "त्रुटी!" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Sorting" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index adb377d13a..3b34efe6f2 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -12936,9 +12936,10 @@ msgstr "Pilihan Snap" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Grid Offset:" @@ -14318,12 +14319,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -23441,6 +23441,15 @@ msgstr "%s Ralat" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Mengimport:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index b39bc2a602..9d831aee5d 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -18,7 +18,7 @@ # Patrick Sletvold <patricksletvold@hotmail.com>, 2021. # Kristoffer <kskau93@gmail.com>, 2021. # Lili Zoey <sayaks1@gmail.com>, 2021. -# slasken06 <ask.skivdal@gmail.com>, 2021. +# slasken06 <ask.skivdal@gmail.com>, 2021, 2022. # Daniel Skogly <daniel@klungo.no>, 2021. # Imre Kristoffer Eilertsen <imreeil42@gmail.com>, 2022. # Edvard Ekrem Sæther <edvardekrem@gmail.com>, 2022. @@ -28,8 +28,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-03-20 03:01+0000\n" -"Last-Translator: Changry <c@changry.no>\n" +"PO-Revision-Date: 2022-12-08 10:28+0000\n" +"Last-Translator: slasken06 <ask.skivdal@gmail.com>\n" "Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-" "engine/godot/nb_NO/>\n" "Language: nb\n" @@ -37,7 +37,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -118,9 +118,8 @@ msgstr "Minimert" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp -#, fuzzy msgid "Resizable" -msgstr "Kan Endre Størrelse" +msgstr "Skalerbar" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp @@ -230,7 +229,6 @@ msgid "Network" msgstr "Nettverk" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" msgstr "Fjernstyrt FS" @@ -243,7 +241,6 @@ msgid "Page Read Ahead" msgstr "" #: core/io/http_client.cpp -#, fuzzy msgid "Blocking Mode Enabled" msgstr "Blokkeringsmodus Aktivert" @@ -252,7 +249,6 @@ msgid "Connection" msgstr "Tilkobling" #: core/io/http_client.cpp -#, fuzzy msgid "Read Chunk Size" msgstr "Les Chunk Størrelse" @@ -286,7 +282,7 @@ msgstr "Overføringsmodus" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" -msgstr "" +msgstr "Enkodingsbuffer Maks Størrelse" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" @@ -13499,9 +13495,10 @@ msgstr "Snapping innstillinger" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Avstand:" @@ -14927,16 +14924,17 @@ msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Kunne ikke laste project.godot i prosjektstien (feil %d). Den kan mangle " "eller være korrupt." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Kunne ikke endre project.godot i projsektstien." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Kan ikke åpne prosjekt" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -24341,6 +24339,15 @@ msgstr "Feil!" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Sortering" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 2b09ed5abc..5e80c53732 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -13261,9 +13261,10 @@ msgstr "Kleefinstellingen" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Afstand:" @@ -14731,16 +14732,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Ongeldig projectpad (iets veranderd?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Kan project.godot in project pad niet laden (error %d). Mogelijk is het " "bestand niet aanwezig of corrupt." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Kan project.godot niet bewerken in projectpad." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Kan project niet openen op '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -24277,6 +24279,15 @@ msgstr "Fout" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Sorteren" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 7b7e680cff..47b7bfe98a 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -64,13 +64,18 @@ # Dawid Skubij <davidsd@tlen.pl>, 2022. # kingofsponges <q.patex.q@gmail.com>, 2022. # Patryk Morawski <gormit7@gmail.com>, 2022. +# Adrians <adrianspl@o2.pl>, 2022. +# Wodorek <Krol.w94@gmail.com>, 2022. +# Filip Gliszczyński <filipgliszczynski@gmail.com>, 2022. +# Piotr Ślusarz <piotrekslusarz@outlook.com>, 2022. +# Jan Kurzak <Iqaz0oki@outlook.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-08-17 18:20+0000\n" -"Last-Translator: Patryk Morawski <gormit7@gmail.com>\n" +"PO-Revision-Date: 2022-12-12 09:46+0000\n" +"Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -79,7 +84,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -902,9 +907,8 @@ msgid "Connect Timeout Seconds" msgstr "Sekundowy limit czasu połączenia" #: core/register_core_types.cpp -#, fuzzy msgid "Packet Peer Stream" -msgstr "Strumień członków pakietów" +msgstr "Strumień pakietów równorzędnych" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" @@ -1159,9 +1163,8 @@ msgstr "Animacja Wywołanie funkcji" #: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Frame" -msgstr "Klatka %" +msgstr "Klatka" #: editor/animation_track_editor.cpp editor/editor_profiler.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -1172,16 +1175,14 @@ msgstr "Czas" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: platform/osx/export/export.cpp -#, fuzzy msgid "Location" msgstr "Lokalizacja" #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -#, fuzzy msgid "Rotation" -msgstr "Krok obrotu:" +msgstr "Obrót" #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp @@ -1189,9 +1190,8 @@ msgid "Value" msgstr "Wartość" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Arg Count" -msgstr "Ilośc:" +msgstr "Liczba argumentów" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp @@ -1206,14 +1206,12 @@ msgid "Type" msgstr "Typ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "Ustaw uchwyt" +msgstr "Uchwyt wejściowy" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "Ustaw uchwyt" +msgstr "Uchwyt wyjściowy" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1223,14 +1221,12 @@ msgid "Stream" msgstr "Strumień" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start Offset" -msgstr "Offset siatki:" +msgstr "Rozpocznij przesunięcie" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" -msgstr "Przesunięcie:" +msgstr "Koniec przesunięcia" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1243,9 +1239,8 @@ msgid "Animation" msgstr "Animacja" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing" -msgstr "Łagodne wejście-wyjście" +msgstr "Wygładzanie" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" @@ -1354,19 +1349,16 @@ msgid "Remove this track." msgstr "Usuń tę ścieżkę." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s):" -msgstr "Czas (s): " +msgstr "Czas (s):" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Position:" -msgstr "Pozycja" +msgstr "Pozycja:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rotation:" -msgstr "Krok obrotu:" +msgstr "Obrót:" #: editor/animation_track_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -1383,44 +1375,36 @@ msgid "Type:" msgstr "Typ:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "(Invalid, expected type: %s)" -msgstr "Szablon eksportu nieprawidłowy:" +msgstr "(Nieprawidłowy, oczekiwano typ: %s)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing:" -msgstr "Łagodne wejście-wyjście" +msgstr "Łagodne wejście-wyjście:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In-Handle:" -msgstr "Ustaw uchwyt" +msgstr "Uchwyt wew.:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out-Handle:" -msgstr "Ustaw uchwyt" +msgstr "Uchwyt zew.:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Stream:" -msgstr "Członek transmisji" +msgstr "Strumień:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start (s):" -msgstr "Restart(y):" +msgstr "Start (s):" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End (s):" -msgstr "Zanikanie w (s):" +msgstr "Koniec (s):" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Clip:" -msgstr "Animacje:" +msgstr "Animacja:" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -1634,9 +1618,8 @@ msgid "Add Method Track Key" msgstr "Dodaj klucz ścieżki metody" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Method not found in object:" -msgstr "Metoda nie znaleziona w obiekcie: " +msgstr "Metoda nie znaleziona w obiekcie:" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -2601,9 +2584,8 @@ msgid "There is no '%s' file." msgstr "Nie ma pliku \"%s\"." #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Layout:" -msgstr "Układ" +msgstr "Układ:" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -2809,19 +2791,16 @@ msgid "Project export for platform:" msgstr "Eksportowanie projektu dla platformy:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "Skopiuj ścieżkę węzła" +msgstr "Ukończone z ostrzeżeniami." #: editor/editor_export.cpp -#, fuzzy msgid "Completed successfully." -msgstr "Pakiet zainstalowano poprawnie!" +msgstr "Zakończono pomyślnie." #: editor/editor_export.cpp -#, fuzzy msgid "Failed." -msgstr "Nie powiodło się:" +msgstr "Nie powiodło się." #: editor/editor_export.cpp msgid "Storing File:" @@ -2844,19 +2823,16 @@ msgid "Cannot create file \"%s\"." msgstr "Nie można utworzyć pliku \"%s\"." #: editor/editor_export.cpp -#, fuzzy msgid "Failed to export project files." -msgstr "Nie udało się eksportować plików projektu" +msgstr "Eksportowanie plików projektu nie powiodło się." #: editor/editor_export.cpp -#, fuzzy msgid "Can't open file to read from path \"%s\"." msgstr "Nie można otworzyć pliku do zapisu:" #: editor/editor_export.cpp -#, fuzzy msgid "Save ZIP" -msgstr "Zapisz jako" +msgstr "Zapisz plik ZIP" #: editor/editor_export.cpp msgid "" @@ -2929,9 +2905,8 @@ msgid "Release" msgstr "Wydanie" #: editor/editor_export.cpp -#, fuzzy msgid "Binary Format" -msgstr "Operator koloru." +msgstr "Format binarny" #: editor/editor_export.cpp msgid "64 Bits" @@ -2942,9 +2917,8 @@ msgid "Embed PCK" msgstr "Osadź PCK" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Texture Format" -msgstr "Obszar tekstury" +msgstr "Format tekstury" #: editor/editor_export.cpp msgid "BPTC" @@ -2955,19 +2929,16 @@ msgid "S3TC" msgstr "S3TC" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "ETC" -msgstr "TCP" +msgstr "ETC" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "ETC2" msgstr "ETC2" #: editor/editor_export.cpp -#, fuzzy msgid "No BPTC Fallbacks" -msgstr "Fallback" +msgstr "Brak fallbacków BPTC" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -2982,30 +2953,25 @@ msgid "Custom release template not found." msgstr "Nie znaleziono własnego szablonu wydania." #: editor/editor_export.cpp -#, fuzzy msgid "Prepare Template" -msgstr "Zarządzaj szablonami" +msgstr "Przygotuj szablon" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "The given export path doesn't exist." -msgstr "Podana ścieżka eksportu nie istnieje:" +msgstr "Podana ścieżka eksportu nie istnieje." #: editor/editor_export.cpp platform/javascript/export/export.cpp -#, fuzzy msgid "Template file not found: \"%s\"." -msgstr "Nie znaleziono pliku szablonu:" +msgstr "Nie znaleziono pliku szablonu: \"%s\"." #: editor/editor_export.cpp -#, fuzzy msgid "Failed to copy export template." -msgstr "Szablon eksportu nieprawidłowy:" +msgstr "Kopiowanie szablonu eksportu nie powiodło się." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp -#, fuzzy msgid "PCK Embedding" -msgstr "Wyrównanie" +msgstr "Osadzanie plików PCK" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." @@ -3218,9 +3184,8 @@ msgid "Manage Editor Feature Profiles" msgstr "Zarządzaj profilami funkcjonalności edytora" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Default Feature Profile" -msgstr "Profil funkcjonalności Godota" +msgstr "Profil domyślnych funkcji" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -3292,14 +3257,12 @@ msgid "Save a File" msgstr "Zapisz plik" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Access" -msgstr "Sukces!" +msgstr "Dostęp" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp -#, fuzzy msgid "Display Mode" -msgstr "Tryb odtwarzania:" +msgstr "Tryb wyświetlania" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -3312,30 +3275,25 @@ msgstr "Tryb odtwarzania:" #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/visual_shader.cpp #: servers/audio/effects/audio_effect_distortion.cpp -#, fuzzy msgid "Mode" -msgstr "Tryb przesuwania" +msgstr "Tryb" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current Dir" -msgstr "Bieżący:" +msgstr "Bieżący katalog" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current File" -msgstr "Bieżący profil:" +msgstr "Bieżący Plik" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current Path" -msgstr "Bieżący:" +msgstr "Bieżąca ścieżka" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Show Hidden Files" -msgstr "Przełącz ukryte pliki" +msgstr "Pokaż ukryte pliki" #: editor/editor_file_dialog.cpp msgid "Disable Overwrite Warning" @@ -3439,7 +3397,6 @@ msgid "(Re)Importing Assets" msgstr "(Ponowne) importowanie zasobów" #: editor/editor_file_system.cpp -#, fuzzy msgid "Reimport Missing Imported Files" msgstr "Zaimportuj ponownie brakujące importowane pliki" @@ -3632,36 +3589,30 @@ msgid "Property:" msgstr "Właściwość:" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -#, fuzzy msgid "Label" -msgstr "Wartość" +msgstr "Etykieta" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Read Only" -msgstr "Tylko metody" +msgstr "Tylko do odczytu" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -#, fuzzy msgid "Checkable" -msgstr "Element wyboru" +msgstr "Zaznaczalne" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Checked" -msgstr "Zaznaczony element wyboru" +msgstr "Sprawdzone" #: editor/editor_inspector.cpp -#, fuzzy msgid "Draw Red" -msgstr "Wywołania rysowania:" +msgstr "Rysuj czerwony" #: editor/editor_inspector.cpp -#, fuzzy msgid "Keying" -msgstr "Uruchom" +msgstr "Kluczowanie" #: editor/editor_inspector.cpp msgid "Pin value" @@ -4024,14 +3975,12 @@ msgid "Quick Open Script..." msgstr "Szybkie otwieranie skryptu..." #: editor/editor_node.cpp -#, fuzzy msgid "Save & Reload" msgstr "Zapisz i zrestartuj" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to '%s' before reloading?" -msgstr "Zapisać zmiany w \"%s\" przed zamknięciem?" +msgstr "Zapisać zmiany w '%s' przed zrestartowaniem?" #: editor/editor_node.cpp msgid "Save & Close" @@ -4150,9 +4099,8 @@ msgid "Open Project Manager?" msgstr "Otworzyć menadżera projektów?" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to the following scene(s) before reloading?" -msgstr "Czy zapisać zmiany w aktualnej scenie/scenach przed wyjściem?" +msgstr "Czy zapisać zmiany w aktualnej scenie/scenach przed zrestartowaniem?" #: editor/editor_node.cpp msgid "Save & Quit" @@ -4343,24 +4291,20 @@ msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp -#, fuzzy msgid "Interface" -msgstr "Interfejs użytkownika" +msgstr "Interfejs" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Scene Tabs" -msgstr "Przełącz zakładkę sceny" +msgstr "Zakładki scen" #: editor/editor_node.cpp -#, fuzzy msgid "Always Show Close Button" -msgstr "Zawsze pokazuj siatkę" +msgstr "Zawsze pokazuj przycisk wyjścia" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Resize If Many Tabs" -msgstr "Zmień rozmiar jeśli wyświetlonych jest wiele zakładek" +msgstr "Rozszerz rozmiar jeżeli jest wiele zakładek" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Minimum Width" @@ -4371,9 +4315,8 @@ msgid "Output" msgstr "Konsola" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Always Clear Output On Play" -msgstr "Wyczyść wyjście" +msgstr "Zawsze wyczyszczaj wyjście gdy włączono grę" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Open Output On Play" @@ -4388,41 +4331,34 @@ msgid "Save On Focus Loss" msgstr "Zapisz przy utracie skupienia" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Save Each Scene On Quit" -msgstr "Zapisz gałąź jako scenę" +msgstr "Zapisz każdą scenę przed wyjściem" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Quit Confirmation" -msgstr "Wyświetlaj informacje" +msgstr "Potwierdzenie wyjścia" #: editor/editor_node.cpp -#, fuzzy msgid "Show Update Spinner" -msgstr "Ukryj wiatraczek aktualizacji" +msgstr "Pokaż suwak aktualizacji" #: editor/editor_node.cpp msgid "Update Continuously" msgstr "Aktualizuj ciągle" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Only" -msgstr "Zaktualizuj istotne zmiany" +msgstr "Aktualizuj tylko istotne" #: editor/editor_node.cpp -#, fuzzy msgid "Localize Settings" -msgstr "Lokalizacja" +msgstr "Lokalizuj ustawienia" #: editor/editor_node.cpp -#, fuzzy msgid "Restore Scenes On Load" -msgstr "Pozyskaj węzeł sceny" +msgstr "Przywracaj sceny po załadowaniu" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Show Thumbnail On Hover" msgstr "Pokaż miniaturę po najechaniu kursorem" @@ -4431,18 +4367,16 @@ msgid "Inspector" msgstr "Inspektor" #: editor/editor_node.cpp -#, fuzzy msgid "Default Property Name Style" -msgstr "Ścieżka do projektu:" +msgstr "Domyślny styl nazw właściwości" #: editor/editor_node.cpp msgid "Default Float Step" msgstr "Domyślny krok zmiennoprzecinkowy" #: editor/editor_node.cpp scene/gui/tree.cpp -#, fuzzy msgid "Disable Folding" -msgstr "Wyłączony przycisk" +msgstr "Wyłącz zwijanie" #: editor/editor_node.cpp msgid "Auto Unfold Foreign Scenes" @@ -4457,19 +4391,16 @@ msgid "Horizontal Vector Types Editing" msgstr "Edycja poziomych typów wektorów" #: editor/editor_node.cpp -#, fuzzy msgid "Open Resources In Current Inspector" -msgstr "Otwórz w inspektorze" +msgstr "Otwórz zasoby w aktualnym inspektorze" #: editor/editor_node.cpp -#, fuzzy msgid "Resources To Open In New Inspector" -msgstr "Otwórz w inspektorze" +msgstr "Zasoby do otwarcia w nowym inspektorze" #: editor/editor_node.cpp -#, fuzzy msgid "Default Color Picker Mode" -msgstr "Domyślny tryb pipety" +msgstr "Domyślny tryb pobieracza kolorów" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" @@ -4477,7 +4408,7 @@ msgstr "Kontrola wersji" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Username" -msgstr "Użytkownik" +msgstr "Nazwa użytkownika" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" @@ -5121,14 +5052,12 @@ msgid "Debugger" msgstr "Debugger" #: editor/editor_profiler.cpp -#, fuzzy msgid "Profiler Frame History Size" msgstr "Rozmiar historii klatek profilera" #: editor/editor_profiler.cpp -#, fuzzy msgid "Profiler Frame Max Functions" -msgstr "Zmień nazwę funkcji" +msgstr "Maksymalna ilość funkcji klatki profilera" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -5197,9 +5126,8 @@ msgid "Size:" msgstr "Rozmiar:" #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "Page:" -msgstr "Strona: " +msgstr "Strona:" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -5261,20 +5189,17 @@ msgstr "Nowy %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Base Type" -msgstr "Zmień typ podstawowy" +msgstr "Typ bazowy" #: editor/editor_resource_picker.cpp -#, fuzzy msgid "Edited Resource" -msgstr "Dodaj Zasób" +msgstr "Edytowany zasób" #: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp #: scene/gui/slider.cpp scene/gui/spin_box.cpp -#, fuzzy msgid "Editable" -msgstr "Edytowalny element" +msgstr "Edytowalny" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" @@ -5285,9 +5210,8 @@ msgid "Extend Script" msgstr "Rozszerz skrypt" #: editor/editor_resource_picker.cpp -#, fuzzy msgid "Script Owner" -msgstr "Nazwa skryptu:" +msgstr "Właściciel skryptu" #: editor/editor_run_native.cpp msgid "" @@ -5300,9 +5224,8 @@ msgstr "" "jako uruchamialny." #: editor/editor_run_native.cpp -#, fuzzy msgid "Project Run" -msgstr "Projekt" +msgstr "Uruchom projekt" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -5329,14 +5252,12 @@ msgid "Did you forget the '_run' method?" msgstr "Zapomniano metody \"_run\"?" #: editor/editor_settings.cpp -#, fuzzy msgid "Editor Language" -msgstr "Układ edytora" +msgstr "Język edytora" #: editor/editor_settings.cpp -#, fuzzy msgid "Display Scale" -msgstr "Pokaż wszystko" +msgstr "Rozmiar wyświetlania" #: editor/editor_settings.cpp msgid "Custom Display Scale" @@ -5359,21 +5280,18 @@ msgid "Font Hinting" msgstr "Czcionka podpowiedzi" #: editor/editor_settings.cpp -#, fuzzy msgid "Main Font" -msgstr "Scena główna" +msgstr "Główna czcionka" #: editor/editor_settings.cpp msgid "Main Font Bold" msgstr "Główna czcionka pogrubiona" #: editor/editor_settings.cpp -#, fuzzy msgid "Code Font" -msgstr "Dodaj punkt węzła" +msgstr "Czcionka kodu" #: editor/editor_settings.cpp -#, fuzzy msgid "Dim Editor On Dialog Popup" msgstr "Przygaś edytor przy wyskakującym oknie" @@ -5386,9 +5304,8 @@ msgid "Unfocused Low Processor Mode Sleep (µsec)" msgstr "Nieskoncentrowany tryb uśpienia w trybie niskiego procesora (µsec)" #: editor/editor_settings.cpp -#, fuzzy msgid "Separate Distraction Mode" -msgstr "Tryb bez rozproszeń" +msgstr "Oddzielny tryb bez rozproszeń" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" @@ -5413,14 +5330,12 @@ msgid "Icon And Font Color" msgstr "Kolor ikony i czcionki" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Color" -msgstr "Kolory" +msgstr "Kolor podstawowy" #: editor/editor_settings.cpp -#, fuzzy msgid "Accent Color" -msgstr "Wybierz Kolor" +msgstr "Kolor akcentu" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" @@ -5431,109 +5346,92 @@ msgid "Relationship Line Opacity" msgstr "Przezroczystość linii relacji" #: editor/editor_settings.cpp -#, fuzzy msgid "Highlight Tabs" -msgstr "Zapisywanie map światła" +msgstr "Podświetl zakładki" #: editor/editor_settings.cpp -#, fuzzy msgid "Border Size" -msgstr "Brzegowe piksele" +msgstr "Rozmiar obwódki" #: editor/editor_settings.cpp msgid "Use Graph Node Headers" msgstr "Użyj wykresu nagłówków węzłów" #: editor/editor_settings.cpp -#, fuzzy msgid "Additional Spacing" -msgstr "Zapętlenie animacji" +msgstr "Dodatkowe odstępy" #: editor/editor_settings.cpp -#, fuzzy msgid "Custom Theme" -msgstr "Motyw edytora" +msgstr "Własny motyw" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Script Button" -msgstr "Kółko w prawo" +msgstr "Pokaż przycisk skryptu" #: editor/editor_settings.cpp -#, fuzzy msgid "Directories" -msgstr "Kierunki" +msgstr "Katalogi" #: editor/editor_settings.cpp -#, fuzzy msgid "Autoscan Project Path" -msgstr "Ścieżka do projektu:" +msgstr "Automatycznie skanuj ścieżkę projektu" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Project Path" -msgstr "Ścieżka do projektu:" +msgstr "Domyślna ścieżka projektu" #: editor/editor_settings.cpp -#, fuzzy msgid "On Save" -msgstr "Zapisz" +msgstr "Przy zapisie" #: editor/editor_settings.cpp -#, fuzzy msgid "Compress Binary Resources" -msgstr "Kopiuj zasób" +msgstr "Skompresuj binarne zasoby" #: editor/editor_settings.cpp msgid "Safe Save On Backup Then Rename" msgstr "Bezpieczne zapisywanie kopii zapasowej, a następnie zmiana nazwy" #: editor/editor_settings.cpp -#, fuzzy msgid "File Dialog" -msgstr "Okno dialogowe XForm" +msgstr "Dialog plików" #: editor/editor_settings.cpp -#, fuzzy msgid "Thumbnail Size" -msgstr "Miniatura..." +msgstr "Rozmiar miniaturki" #: editor/editor_settings.cpp msgid "Docks" msgstr "Doki" #: editor/editor_settings.cpp -#, fuzzy msgid "Scene Tree" -msgstr "Pozyskaj drzewo sceny" +msgstr "Drzewo sceny" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" msgstr "Rozpocznij tworzenie w pełni rozwiniętego okna dialogowego" #: editor/editor_settings.cpp -#, fuzzy msgid "Always Show Folders" -msgstr "Zawsze pokazuj siatkę" +msgstr "Zawsze pokazuj foldery" #: editor/editor_settings.cpp -#, fuzzy msgid "Property Editor" -msgstr "Edytor grup" +msgstr "Edytor właściwości" #: editor/editor_settings.cpp msgid "Auto Refresh Interval" msgstr "Czas między automatycznym odświeżaniem" #: editor/editor_settings.cpp -#, fuzzy msgid "Subresource Hue Tint" -msgstr "Zasoby" +msgstr "Odcień barwy zasobów podrzędnych" #: editor/editor_settings.cpp -#, fuzzy msgid "Color Theme" -msgstr "Motyw edytora" +msgstr "Motyw koloru" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp @@ -5542,14 +5440,12 @@ msgstr "Odstępy między liniami" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Highlighting" -msgstr "Oświetlenie bezpośrednie" +msgstr "Podświetlanie" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Syntax Highlighting" -msgstr "Podświetlacz składni" +msgstr "Podświetlanie składni" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" @@ -5564,28 +5460,24 @@ msgid "Highlight Type Safe Lines" msgstr "Wyróżnij typy bezpiecznych linii" #: editor/editor_settings.cpp -#, fuzzy msgid "Indent" -msgstr "Wcięcie w lewo" +msgstr "Wcięcie" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatyczne wcięcie" #: editor/editor_settings.cpp -#, fuzzy msgid "Convert Indent On Save" -msgstr "Zamień wcięcia na spacje" +msgstr "Zamień wcięcia przy zapisie" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Tabs" -msgstr "Wywołania rysowania:" +msgstr "Rysuj taby" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Spaces" -msgstr "Wywołania rysowania:" +msgstr "Rysuj spacje" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp @@ -5603,9 +5495,8 @@ msgid "V Scroll Speed" msgstr "Pionowa szybkość przewijania" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Minimap" -msgstr "Pokaż pozycję początkową" +msgstr "Pokaż minimapę" #: editor/editor_settings.cpp msgid "Minimap Width" @@ -5616,9 +5507,8 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "Historia nawigacji dodatkowych przycisków myszy" #: editor/editor_settings.cpp -#, fuzzy msgid "Drag And Drop Selection" -msgstr "Wybór GridMap" +msgstr "Przeciągnij i upuść zaznaczenie" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" @@ -5629,9 +5519,8 @@ msgid "Appearance" msgstr "Wygląd" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Show Line Numbers" -msgstr "Numer linii:" +msgstr "Pokaż numery linii" #: editor/editor_settings.cpp #, fuzzy @@ -5669,7 +5558,7 @@ msgstr "Wytyczne dotyczące długości linii miękkiej kolumny" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" -msgstr "" +msgstr "Wytyczne dotyczące długości linii twardej kolumny" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5678,33 +5567,31 @@ msgstr "Edytor skryptów" #: editor/editor_settings.cpp msgid "Show Members Overview" -msgstr "" +msgstr "Pokaż podgląd członków" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Files" -msgstr "Plik" +msgstr "Pliki" #: editor/editor_settings.cpp -#, fuzzy msgid "Trim Trailing Whitespace On Save" -msgstr "Przytnij końcowe białe znaki" +msgstr "Przytnij końcowe białe znaki przy zapisie" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" -msgstr "" +msgstr "czas autozapisu sek" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Restore Scripts On Load" -msgstr "" +msgstr "Przywróć skrypty przy załadowaniu" #: editor/editor_settings.cpp msgid "Auto Reload And Parse Scripts On Save" -msgstr "" +msgstr "Automatycznie przeładuj i zanalizuj skrypty przy zapisie" #: editor/editor_settings.cpp msgid "Auto Reload Scripts On External Change" -msgstr "" +msgstr "Automatycznie przeładuj skrypty przy zmianie zewnętrznej" #: editor/editor_settings.cpp #, fuzzy @@ -5713,7 +5600,7 @@ msgstr "Opóźnienia wymuszania shaderów" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" -msgstr "" +msgstr "Posortuj szkic członków alfabetycznie" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" @@ -5721,19 +5608,19 @@ msgstr "Kursor" #: editor/editor_settings.cpp msgid "Scroll Past End Of File" -msgstr "" +msgstr "Przewijaj za koniec pliku" #: editor/editor_settings.cpp msgid "Block Caret" -msgstr "" +msgstr "Zablokuj Karete" #: editor/editor_settings.cpp msgid "Caret Blink" -msgstr "" +msgstr "Mignięcie karety" #: editor/editor_settings.cpp msgid "Caret Blink Speed" -msgstr "" +msgstr "Prędkość migania karety" #: editor/editor_settings.cpp #, fuzzy @@ -5748,15 +5635,15 @@ msgstr "Ukończenie" #: editor/editor_settings.cpp msgid "Idle Parse Delay" -msgstr "" +msgstr "Opóźnienie interpretacji" #: editor/editor_settings.cpp msgid "Auto Brace Complete" -msgstr "" +msgstr "Automatyczne zamykanie nawiasów" #: editor/editor_settings.cpp msgid "Code Complete Delay" -msgstr "" +msgstr "Opóźnienie zakończenia kodu" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" @@ -13095,9 +12982,10 @@ msgstr "Opcje przyciągania" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Przesunięcie:" @@ -14534,16 +14422,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Nie udało się wczytać project.godot w ścieżce projektu (błąd %d). Może go " "brakować lub być uszkodzony." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Nie można było edytować engine.cfg w ścieżce projektu." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Nie można otworzyć projektu w \"%s\"." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -17074,7 +16963,7 @@ msgstr "Dodaj pole architektury" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" -msgstr "GDNativeLibrary" +msgstr "Natywna biblioteka GD" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" @@ -18383,7 +18272,7 @@ msgstr "Iterator" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "for (element) in (wejście):" +msgstr "dla (elementu) w (input)" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy @@ -18555,9 +18444,8 @@ msgstr "Utwórz Tablicę" #: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Operator" -msgstr "Iterator" +msgstr "Operator" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy @@ -18634,7 +18522,7 @@ msgstr "Pozyskaj samego siebie" #: modules/visual_script/visual_script_nodes.cpp msgid "CustomNode" -msgstr "NiestandardowyWęzeł" +msgstr "Niestandardowy węzeł" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -24139,6 +24027,15 @@ msgstr "Błąd" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Sortuj" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -24954,7 +24851,7 @@ msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" -msgstr "Karetka" +msgstr "Kareta" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index e8e4e5c79d..45bbc8daf0 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -12947,9 +12947,10 @@ msgstr "Yar, Blow th' Selected Down!" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14341,12 +14342,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -23398,6 +23398,15 @@ msgstr "Error loading yer Calligraphy Pen." msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Discharge ye' Signal" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 3052fff9bb..85814ded34 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -13,7 +13,7 @@ # Rueben Stevens <supercell03@gmail.com>, 2017. # SARDON <fabio3_Santos@hotmail.com>, 2017. # Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017. -# ssantos <ssantos@web.de>, 2018, 2019, 2020, 2021. +# ssantos <ssantos@web.de>, 2018, 2019, 2020, 2021, 2022. # Gonçalo Dinis Guerreiro João <goncalojoao205@gmail.com>, 2019. # Manuela Silva <mmsrs@sky.com>, 2020. # Murilo Gama <murilovsky2030@gmail.com>, 2020, 2022. @@ -29,13 +29,15 @@ # Rafael Testa <rafael1testa@gmail.com>, 2022. # Baiterson <baiter160@gmail.com>, 2022. # Tuily <brizolla.tuily@gmail.com>, 2022. +# Thuany <thutymsoares@gmail.com>, 2022. +# Isaque Mendes <isaquemendes405@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-19 05:22+0000\n" -"Last-Translator: Tuily <brizolla.tuily@gmail.com>\n" +"PO-Revision-Date: 2022-11-19 08:35+0000\n" +"Last-Translator: ssantos <ssantos@web.de>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" "Language: pt\n" @@ -43,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -2901,9 +2903,8 @@ msgid "ETC2" msgstr "ETC2" #: editor/editor_export.cpp -#, fuzzy msgid "No BPTC Fallbacks" -msgstr "Forçar Shader de Reserva" +msgstr "Sem Fallbacks para imagens BPTC" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -5593,9 +5594,8 @@ msgid "Caret Blink Speed" msgstr "Velocidade do Piscamento do Cursor" #: editor/editor_settings.cpp -#, fuzzy msgid "Right Click Moves Caret" -msgstr "Clique direito para adicionar ponto" +msgstr "Clique direito move cursor de texto" #: editor/editor_settings.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp @@ -5624,23 +5624,20 @@ msgid "Callhint Tooltip Offset" msgstr "Deslocamento da Sugestão de Chamada" #: editor/editor_settings.cpp -#, fuzzy msgid "Complete File Paths" -msgstr "Copiar Caminho do Nó" +msgstr "Caminhos Completos dos Arquivos" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#, fuzzy msgid "Add Type Hints" -msgstr "Adicionar Tipo" +msgstr "Adicionar Dicas de Tipo" #: editor/editor_settings.cpp msgid "Use Single Quotes" msgstr "Use Citação Única" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Help Index" -msgstr "Mostrar Ajudantes" +msgstr "Mostrar Índice de Dicas" #: editor/editor_settings.cpp msgid "Help Font Size" @@ -5675,32 +5672,27 @@ msgid "Secondary Grid Color" msgstr "Cor da Grade Secundária" #: editor/editor_settings.cpp -#, fuzzy msgid "Selection Box Color" -msgstr "Apenas seleção" +msgstr "Seleção de Cor da Caixa" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "3D Gizmos" -msgstr "Bugigangas" +msgstr "Bugigangas 3D" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Gizmo Colors" -msgstr "Cores de Emissão" +msgstr "Cores das Bugigangas" #: editor/editor_settings.cpp -#, fuzzy msgid "Instanced" -msgstr "Instância" +msgstr "Instânciado" #: editor/editor_settings.cpp modules/gltf/gltf_node.cpp #: scene/3d/physics_body.cpp -#, fuzzy msgid "Joint" -msgstr "Ponto" +msgstr "Conjunto" #: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp @@ -5732,58 +5724,48 @@ msgid "Grid Division Level Bias" msgstr "Viés de Nível de Divisão de Grade" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XZ Plane" -msgstr "Pintura do GridMap" +msgstr "Grade do Plano XZ" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XY Plane" -msgstr "Pintura do GridMap" +msgstr "Grade do Plano XY" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid YZ Plane" -msgstr "Pintura do GridMap" +msgstr "Grade do Plano YZ" #: editor/editor_settings.cpp -#, fuzzy msgid "Default FOV" -msgstr "Predefinição" +msgstr "Campo de Visão (FOV) Padrão" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Z Near" -msgstr "Tema Predefinido" +msgstr "Z Padrão Próximo" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Z Far" -msgstr "Predefinição" +msgstr "Z Padrão Longe" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" msgstr "Número de threads da CPU para Baking do Mapa de luz" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Scheme" -msgstr "Modo Navegação" +msgstr "Esquema de Navegação" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert Y Axis" -msgstr "Editar Eixo Y" +msgstr "Inverter Eixo Y" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert X Axis" -msgstr "Editar Eixo X" +msgstr "Inverter Eixo X" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Style" -msgstr "Diminuir Zoom" +msgstr "Estilo de Zoom" #: editor/editor_settings.cpp msgid "Emulate Numpad" @@ -5794,28 +5776,24 @@ msgid "Emulate 3 Button Mouse" msgstr "Emular Mouse de 3 Botões" #: editor/editor_settings.cpp -#, fuzzy msgid "Orbit Modifier" -msgstr "Ordenar por Primeiro Modificado" +msgstr "Modificador de Órbita" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Modifier" -msgstr "Modo deslocamento" +msgstr "Modificador de Panorâmica" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Modifier" -msgstr "Modificado" +msgstr "Modificador de Zoom" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" msgstr "Panorama do Mouse Distorcido" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Feel" -msgstr "Modo Navegação" +msgstr "Sensação de Navegação" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" @@ -5826,82 +5804,68 @@ msgid "Orbit Inertia" msgstr "Inércia da Órbita" #: editor/editor_settings.cpp -#, fuzzy msgid "Translation Inertia" -msgstr "Traduções" +msgstr "Inércia de Translação" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Inertia" -msgstr "Aumentar Zoom" +msgstr "Inércia de Zoom" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook" -msgstr "Freelook Cima" +msgstr "Visão Livre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Navigation Scheme" -msgstr "Criar Malha de Navegação" +msgstr "Esquema de Navegação de Visão Livre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Sensitivity" -msgstr "Freelook Esquerda" +msgstr "Sensibilidade de visualização livre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Inertia" -msgstr "Freelook Esquerda" +msgstr "Inércia de Visualização livre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Base Speed" -msgstr "Freelook Modificador de Velocidade" +msgstr "Velocidade Base de Visão Livre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Activation Modifier" -msgstr "Freelook Modificador de Lentidão" +msgstr "Modificador de Ativação de Visão Livre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Speed Zoom Link" -msgstr "Freelook Modificador de Velocidade" +msgstr "Velocidade de Ligação do Visão Livre" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Grid Color" -msgstr "Escolher cor" +msgstr "Cor da Grade" #: editor/editor_settings.cpp -#, fuzzy msgid "Guides Color" -msgstr "Escolher cor" +msgstr "Cor Guia" #: editor/editor_settings.cpp -#, fuzzy msgid "Smart Snapping Line Color" -msgstr "Ajuste Inteligente" +msgstr "Cor da Linha de Encaixe Inteligente" #: editor/editor_settings.cpp msgid "Bone Width" msgstr "Largura do Osso" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Color 1" -msgstr "Renomear Item Cor" +msgstr "Cor de Osso 1" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Color 2" -msgstr "Renomear Item Cor" +msgstr "Cor de Osso 2" #: editor/editor_settings.cpp msgid "Bone Selected Color" -msgstr "Cor dos Ossos Selecionados" +msgstr "Cor Selecionada do Osso" #: editor/editor_settings.cpp msgid "Bone IK Color" @@ -5936,32 +5900,28 @@ msgid "Pan Speed" msgstr "Velocidade de Rotação" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Poly Editor" -msgstr "Editor UV de Polígono 2D" +msgstr "Editor de Polígonos" #: editor/editor_settings.cpp msgid "Point Grab Radius" msgstr "Raio do Ponto de Captura" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Show Previous Outline" -msgstr "Plano Anterior" +msgstr "Exibir Prévia Anterior" #: editor/editor_settings.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Autorename Animation Tracks" -msgstr "Renomear Animação" +msgstr "Renomear Automaticamente Faixa de Animação" #: editor/editor_settings.cpp msgid "Default Create Bezier Tracks" msgstr "Criar Faixas de Bézier Padrão" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Create Reset Tracks" -msgstr "Criar Pista(s) RESET" +msgstr "Criar Faixa RESET Por Padrão" #: editor/editor_settings.cpp msgid "Onion Layers Past Color" @@ -6877,9 +6837,8 @@ msgid "Use Ambient" msgstr "Usar Ambiente" #: editor/import/resource_importer_bitmask.cpp -#, fuzzy msgid "Create From" -msgstr "Criar Pasta" +msgstr "Criar à Partir de" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp @@ -6891,18 +6850,16 @@ msgstr "Limite" #: editor/import/resource_importer_scene.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Compress" -msgstr "Componentes" +msgstr "Comprimir" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" msgstr "Delimitador" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "ColorCorrect" -msgstr "Função Cor." +msgstr "Corrigir as Cores" #: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" @@ -6945,9 +6902,8 @@ msgid "sRGB" msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "Slices" -msgstr "Corte automático" +msgstr "Fatias" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp @@ -6964,9 +6920,8 @@ msgid "Vertical" msgstr "Vertical" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Generate Tangents" -msgstr "Gerar Pontos" +msgstr "Gerar Tangentes" #: editor/import/resource_importer_obj.cpp msgid "Scale Mesh" @@ -7095,19 +7050,16 @@ msgid "Store In Subdir" msgstr "Armazenar no Subdiretório" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Filter Script" -msgstr "Scripts de filtro" +msgstr "Filtrar Script" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep Custom Tracks" -msgstr "Transformar" +msgstr "Manter Faixas Personalizadas" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Optimizer" -msgstr "Otimizar" +msgstr "Otimizador" #: editor/import/resource_importer_scene.cpp #: editor/plugins/item_list_editor_plugin.cpp main/main.cpp @@ -7121,9 +7073,8 @@ msgstr "Otimizar" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp #: scene/gui/rich_text_label.cpp scene/resources/curve.cpp #: scene/resources/environment.cpp scene/resources/material.cpp -#, fuzzy msgid "Enabled" -msgstr "Ativar" +msgstr "Ativado" #: editor/import/resource_importer_scene.cpp msgid "Max Linear Error" @@ -7134,19 +7085,16 @@ msgid "Max Angular Error" msgstr "Máximo de Erros Angulares" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angle" -msgstr "Valor" +msgstr "Ângulo Máximo" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Remove Unused Tracks" -msgstr "Remover Pista de Animação" +msgstr "Remover Faixas não Utilizadas" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Clips" -msgstr "Clips Anim" +msgstr "Clipes" #: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp @@ -7428,14 +7376,12 @@ msgid "Raw" msgstr "Raw" #: editor/inspector_dock.cpp -#, fuzzy msgid "Capitalized" -msgstr "Capitalizar" +msgstr "Capitalizado" #: editor/inspector_dock.cpp -#, fuzzy msgid "Localized" -msgstr "Localização" +msgstr "Localizado" #: editor/inspector_dock.cpp msgid "Localization not available for current language." @@ -7984,9 +7930,8 @@ msgid "New" msgstr "Novo" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Paste As Reference" -msgstr "Referência de classe %s" +msgstr "Colar como Referência" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -8176,9 +8121,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Definir a animação final. Útil para sub-transições." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition:" -msgstr "Transição: " +msgstr "Transição:" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -8478,25 +8422,21 @@ msgid "Loading..." msgstr "A Carregar..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "First" msgstr "Primeiro" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Previous" msgstr "Anterior" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Next" msgstr "Próximo" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Last" msgstr "Último" @@ -9110,23 +9050,20 @@ msgid "View" msgstr "Vista" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show" -msgstr "Mostrar grelha" +msgstr "Exibir" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show When Snapping" -msgstr "Ajuste Inteligente" +msgstr "Exibir ao Encaixar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" msgstr "Esconder" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle Grid" -msgstr "Alternar Modo" +msgstr "Alternar Grade" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -9485,9 +9422,8 @@ msgid "Swap Gradient Fill Points" msgstr "Trocar Pontos de Preenchimento de Gradiente" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#, fuzzy msgid "Toggle Grid Snap" -msgstr "Alternar Modo" +msgstr "Alternar Encaixe da Grade" #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp @@ -9510,9 +9446,8 @@ msgstr "ID" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separator" -msgstr "Separação:" +msgstr "Separador" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -9747,9 +9682,8 @@ msgstr "" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "MeshLibrary" -msgstr "Bib. de Malhas" +msgstr "Biblioteca de Malhas" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Add Item" @@ -9772,14 +9706,12 @@ msgid "Update from Scene" msgstr "Atualizar a partir da Cena" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply without Transforms" -msgstr "Aplicar Transformações do MeshInstance" +msgstr "Aplicar sem Transformações" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply with Transforms" -msgstr "Aplicar Transformações do MeshInstance" +msgstr "Aplicar com Transformações" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." @@ -9945,9 +9877,8 @@ msgid "Volume" msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Emission Source:" -msgstr "Fonte de emissão: " +msgstr "Fonte de emissão:" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10641,19 +10572,16 @@ msgid "External" msgstr "Externo" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Use External Editor" -msgstr "Depurar com Editor Externo" +msgstr "Utilizar Editor Externo" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Exec Path" -msgstr "Exportar Caminho" +msgstr "Caminho de Execução" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script Temperature Enabled" -msgstr "Selecionar Ficheiro de Modelo" +msgstr "Temperatura de Script Ativado" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" @@ -10668,19 +10596,16 @@ msgid "Current Script Background Color" msgstr "Cor de Fundo Script Atual" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Group Help Pages" -msgstr "Agrupar Seleção" +msgstr "Agrupar Páginas de Ajuda" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Sort Scripts By" -msgstr "Criar Script" +msgstr "Ordenar Scripts Por" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "List Script Names As" -msgstr "Nome do Script:" +msgstr "Listar Nomes de Script Como" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" @@ -11042,15 +10967,13 @@ msgstr "Translação" #. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scaling:" -msgstr "A escalar: " +msgstr "Escala:" #. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Translating:" -msgstr "A transladar: " +msgstr "Traduzir:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11201,10 +11124,11 @@ msgid "(Not in GLES2)" msgstr "(Não em GLES2)" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "" "Debug draw modes are only available when using the GLES3 renderer, not GLES2." -msgstr "Não disponível para o renderizador GLES2." +msgstr "" +"Modos de Debug draw só estão disponíveis para uso com o renderizador GLES3. " +"GLES2 não suporta esta funcionalidade." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -11506,9 +11430,8 @@ msgid "Manipulator Gizmo Opacity" msgstr "Opacidade do Gizmo do Manipulador" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Show Viewport Rotation Gizmo" -msgstr "Bloquear Rotação da Vista" +msgstr "Exibir Gizmo de Rotação do Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" @@ -11559,9 +11482,8 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Geometria inválida, não substituível por malha." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to MeshInstance2D" -msgstr "Converter para Mesh2D" +msgstr "Converter para MeshInstance2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -11592,19 +11514,16 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Simplification:" -msgstr "Simplificação: " +msgstr "Simplificação:" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Shrink (Pixels):" -msgstr "Encolher (Pixeis): " +msgstr "Encolher (Pixels):" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Grow (Pixels):" -msgstr "Aumentar (Pixeis): " +msgstr "Crescer (Pixels):" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" @@ -11667,9 +11586,8 @@ msgid "New Animation" msgstr "Nova Animação" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "Métodos de filtro" +msgstr "Filtrar animações" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -11969,9 +11887,8 @@ msgstr "" "Fechar na mesma?" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Type" -msgstr "Remover Tile" +msgstr "Remover Tipo" #: editor/plugins/theme_editor_plugin.cpp msgid "" @@ -12015,14 +11932,12 @@ msgstr "" "Adicione-lhe mais itens manualmente ou importando-os de outro tema." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Theme Type" -msgstr "Adicionar Tipo de Item" +msgstr "Adicionar Tipo de Tema" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Theme Type" -msgstr "Remover Remoto" +msgstr "Remover Tipo de Tema" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Color Item" @@ -12137,9 +12052,8 @@ msgid "Select Another Theme Resource:" msgstr "Selecionar Outro Recurso Tema:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme Resource" -msgstr "Renomear recurso" +msgstr "Recurso de Tema" #: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" @@ -12476,45 +12390,37 @@ msgid "Palette Min Width" msgstr "Largura Mínima da Paleta" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Palette Item H Separation" -msgstr "Separador Nomeado" +msgstr "Separação Horizontal dos Itens de Paleta" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Show Tile Names" -msgstr "Mostrar Todos os Idiomas" +msgstr "Mostrar Nomes dos Tiles" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Show Tile Ids" -msgstr "Mostrar réguas" +msgstr "Mostrar Ids dos Tiles" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Sort Tiles By Name" -msgstr "Ordenar ficheiros" +msgstr "Ordenar Tiles por Nome" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Bucket Fill Preview" -msgstr "Balde de Enchimento" +msgstr "Pré-visualização do Preenchimento de Balde" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editor Side" -msgstr "Editor" +msgstr "Lado do Editor" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Display Grid" -msgstr "Vista Overdraw" +msgstr "Mostrar Grid" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Axis Color" -msgstr "Escolher cor" +msgstr "Cor do Eixo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." @@ -12851,9 +12757,8 @@ msgid "This property can't be changed." msgstr "Esta propriedade não pode ser alterada." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Snap Options" -msgstr "Opções de Ajuste" +msgstr "Opções de Encaixe" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp #: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp @@ -12861,12 +12766,12 @@ msgstr "Opções de Ajuste" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp -#, fuzzy +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" -msgstr "Compensação:" +msgstr "Deslocamento" #: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp #: scene/gui/range.cpp scene/resources/animation.cpp @@ -12877,14 +12782,12 @@ msgstr "Passo" #: editor/plugins/tile_set_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separation" -msgstr "Separação:" +msgstr "Separação" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Tile" -msgstr "Selecionar" +msgstr "Selecionar Tile" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp @@ -12893,97 +12796,79 @@ msgstr "Selecionar" #: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp #: scene/resources/material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Texture" -msgstr "Texto" +msgstr "Textura" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tex Offset" -msgstr "Compensação da grelha:" +msgstr "Deslocamento da Textura" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Material" -msgstr "Mudanças de Material:" +msgstr "Material" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Modulate" -msgstr "Povoar" +msgstr "Modular" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Mode" -msgstr "Alternar Modo" +msgstr "Modo de Tiles" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "Modo Bitmask" +msgstr "Modo Bitmask do Autotile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Size" -msgstr "Tamanho do contorno:" +msgstr "Tamanho do Subtile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Spacing" -msgstr "Loop da Animação" +msgstr "Espaçamento dos Subtiles" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occluder Offset" -msgstr "Criar Polígono Oclusor" +msgstr "Deslocamento de Oclusor" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Offset" -msgstr "Modo Navegação" +msgstr "Deslocamento da Navegação" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Offset" -msgstr "Compensação:" +msgstr "Deslocamento da Forma" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Transform" -msgstr "Transformar" +msgstr "Transformação da Forma" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision" -msgstr "Colisão" +msgstr "Colisão Selecionada" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way" -msgstr "Apenas seleção" +msgstr "Colisão em sentido único selecionada" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way Margin" -msgstr "Modo Colisão" +msgstr "Margem de colisão em sentido único selecionada" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Navigation" -msgstr "Navegação Visível" +msgstr "Navegação Selecionada" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "Selecionar" +msgstr "Oclusão Selecionada" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "Scripts de filtro" +msgstr "Scripts do Tileset" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" @@ -14188,51 +14073,44 @@ msgstr "" "você precisa construir os modelos de exportação da fonte." #: editor/project_export.cpp -#, fuzzy msgid "More Info..." -msgstr "Mover para..." +msgstr "Mais Informações..." #: editor/project_export.cpp -#, fuzzy msgid "Export PCK/Zip..." -msgstr "Exportar PCK/Zip" +msgstr "Exportar PCK/Zip..." #: editor/project_export.cpp -#, fuzzy msgid "Export Project..." -msgstr "Exportar Projeto" +msgstr "Exportar Projeto…" #: editor/project_export.cpp msgid "Export All" msgstr "Exportar Tudo" #: editor/project_export.cpp -#, fuzzy msgid "Choose an export mode:" -msgstr "Por favor escolha uma pasta vazia." +msgstr "Escolha um modo de exportação:" #: editor/project_export.cpp -#, fuzzy msgid "Export All..." -msgstr "Exportar Tudo" +msgstr "Exportar tudo…" #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "Ficheiro ZIP" #: editor/project_export.cpp -#, fuzzy msgid "Godot Project Pack" -msgstr "Pacote de Jogo Godot" +msgstr "Pacote do Projeto Godot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "Não existem Modelos de exportação para esta plataforma:" #: editor/project_export.cpp -#, fuzzy msgid "Project Export" -msgstr "Fundadores do Projeto" +msgstr "Exportar Projeto" #: editor/project_export.cpp msgid "Manage Export Templates" @@ -14298,16 +14176,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Caminho de projeto inválido (alguma alteração?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Não consegui carregar o project.godot no caminho do projeto (erro %d). " "Poderá estar em falta ou corrompido." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Incapaz de editar project.godot no caminho do projeto." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Incapaz de abrir projeto em '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -14546,7 +14425,6 @@ msgstr "" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp -#, fuzzy msgctxt "Application" msgid "Project Manager" msgstr "Gestor de Projetos" @@ -15343,19 +15221,16 @@ msgid "Make Local" msgstr "Tornar Local" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Enable Scene Unique Name(s)" -msgstr "Nome do Nó:" +msgstr "Ativar Nome(s) Único(s) de Cena" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Unique names already used by another node in the scene:" -msgstr "Outro nó já usa esse nome exclusivo na cena." +msgstr "Nomes únicos já estão sendo usados por outro nó na cena:" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Disable Scene Unique Name(s)" -msgstr "Nome do Nó:" +msgstr "Desativar Nome(s) Único(s) de Cena" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -15530,18 +15405,16 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "Limpar herança? (Definitivo!)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Show Scene Tree Root Selection" -msgstr "Centrar Seleção" +msgstr "Mostrar seleção da hierarquia de cenas" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" msgstr "Derivar Globais de Script Por Nome" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Use Favorites Root Selection" -msgstr "Seleção de Frame" +msgstr "Seleção de favoritos da raíz" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -15556,9 +15429,8 @@ msgid "Button Group" msgstr "Grupo Botão" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Disable Scene Unique Name" -msgstr "Nome do Nó:" +msgstr "Desativar Nome Único de Cena" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" @@ -15791,9 +15663,8 @@ msgid "Attach Node Script" msgstr "Anexar Script de Nó" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote %s:" -msgstr "Remoto " +msgstr "%s remoto:" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -15868,9 +15739,8 @@ msgid "Stack Frames" msgstr "Empilhar Frames" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Filter stack variables" -msgstr "Filtrar Tiles" +msgstr "Filtrar variáveis stack" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" @@ -16547,26 +16417,22 @@ msgid "Calculate Tangents" msgstr "Calcular Tangentes" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Use Collision" -msgstr "Colisão" +msgstr "Usar Colisão" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -#, fuzzy msgid "Collision Layer" -msgstr "Modo Colisão" +msgstr "Camada de Colisão" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Mask" -msgstr "Modo Colisão" +msgstr "Máscara de Colisão" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Invert Faces" -msgstr "Converter maiúsculas/minúsculas" +msgstr "Inverter Faces" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp @@ -16576,43 +16442,36 @@ msgstr "Converter maiúsculas/minúsculas" #: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/sphere_shape.cpp -#, fuzzy msgid "Radius" -msgstr "Raio:" +msgstr "Raio" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Radial Segments" -msgstr "Argumentos da Cena Principal:" +msgstr "Segmentos Radiais" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Rings" -msgstr "Avisos" +msgstr "Anéis" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Smooth Faces" -msgstr "Smoothstep" +msgstr "Suavizar Faces" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Sides" -msgstr "Mostrar Guias" +msgstr "Lados" #: modules/csg/csg_shape.cpp msgid "Cone" msgstr "Cone" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Inner Radius" -msgstr "Mudar Raio Interno do Toro" +msgstr "Raio Interno" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Outer Radius" -msgstr "Mudar Raio Externo do Toro" +msgstr "Raio Externo" #: modules/csg/csg_shape.cpp msgid "Ring Sides" @@ -16621,9 +16480,8 @@ msgstr "Lados do Anel" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/collision_polygon.cpp -#, fuzzy msgid "Polygon" -msgstr "Polígonos" +msgstr "Polígono" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" @@ -16634,14 +16492,12 @@ msgid "Spin Sides" msgstr "Girar Lados" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Node" -msgstr "Colar Nós" +msgstr "Caminho do Nó" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Interval Type" -msgstr "Criar vértice interno" +msgstr "Tipo de Intervalo de Caminho" #: modules/csg/csg_shape.cpp msgid "Path Interval" @@ -16652,14 +16508,12 @@ msgid "Path Simplify Angle" msgstr "Simplifique o Ângulo do Caminho" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Rotation" -msgstr "Rotação aleatória:" +msgstr "Rotação do Caminho" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Local" -msgstr "Tornar Local" +msgstr "Caminho Local" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16667,34 +16521,28 @@ msgid "Path Continuous U" msgstr "Contínuo" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path U Distance" -msgstr "Distância de escolha:" +msgstr "Distância do Caminho U" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Joined" -msgstr "Rotação aleatória:" +msgstr "Caminho Unido" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Compression Mode" -msgstr "Modo Colisão" +msgstr "Modo de Compressão" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Transfer Channel" -msgstr "Mudar Transformação" +msgstr "Transferir Canal" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Channel Count" -msgstr "Instância" +msgstr "Quantidade de Canais" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Always Ordered" -msgstr "Mostrar Grelha Sempre" +msgstr "Sempre Ordenado" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" @@ -16709,9 +16557,8 @@ msgid "DTLS Hostname" msgstr "Nome do Host DTLS" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Use DTLS" -msgstr "Usar Ajuste" +msgstr "Usar DTLS" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FBX" @@ -16722,14 +16569,12 @@ msgid "Use FBX" msgstr "Usar FBX" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Config File" -msgstr "Armazenar o Ficheiro:" +msgstr "Ficheiro de Configuração" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Load Once" -msgstr "Carregar recurso" +msgstr "Carregar Apenas uma Vez" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -16738,14 +16583,12 @@ msgid "Singleton" msgstr "Esqueleto" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Symbol Prefix" -msgstr "Prefixo:" +msgstr "Prefixo do Símbolo" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Reloadable" -msgstr "Recarregar" +msgstr "Recarregável" #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp @@ -16798,24 +16641,20 @@ msgid "Disabled GDNative Singleton" msgstr "Instância única GDNative desativada" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Libraries:" -msgstr "Bibliotecas: " +msgstr "Bibliotecas:" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Class Name" -msgstr "Nome de Classe:" +msgstr "Nome da Classe" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Script Class" -msgstr "Nome do Script:" +msgstr "Classe do Script" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Icon Path" -msgstr "Caminho de Foco" +msgstr "Caminho para Ícone" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -16823,18 +16662,16 @@ msgstr "GDNative" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp -#, fuzzy msgid "GDScript" -msgstr "Script" +msgstr "GDScript" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" msgstr "Função de Definição de Cor" #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Node Path Color" -msgstr "Copiar Caminho do Nó" +msgstr "Cor do Caminho do Nó" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" @@ -16891,9 +16728,8 @@ msgid "Object can't provide a length." msgstr "Objeto não fornece um comprimento." #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Language Server" -msgstr "Linguagem:" +msgstr "Servidor de Idioma" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Enable Smart Resolve" @@ -16916,44 +16752,36 @@ msgid "Export GLTF..." msgstr "Exportar GLTF..." #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Buffer View" -msgstr "Vista de Trás" +msgstr "Visão de Buffer" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Byte Offset" -msgstr "Compensação da grelha:" +msgstr "Deslocamento do Byte" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Component Type" -msgstr "Componentes" +msgstr "Tipo do Componente" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Normalized" -msgstr "Formato" +msgstr "Normalizado" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Count" -msgstr "Valor:" +msgstr "Quantidade" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Min" -msgstr "MiB" +msgstr "Min" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Max" -msgstr "Combinar" +msgstr "Max" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Count" -msgstr "Instância" +msgstr "Contagem Escassa" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" @@ -16964,9 +16792,8 @@ msgid "Sparse Indices Byte Offset" msgstr "Deslocamento de Bytes de Índices Esparsos" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Indices Component Type" -msgstr "A analisar geometria..." +msgstr "Tipo de Componente de Índices Esparsos" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" @@ -16977,37 +16804,32 @@ msgid "Sparse Values Byte Offset" msgstr "Deslocamento de Bytes de Valores Esparsos" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Buffer" -msgstr "Vista de Trás" +msgstr "Buffer" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Byte Length" -msgstr "Tema Predefinido" +msgstr "Largura do byte" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Stride" msgstr "Passo de Byte" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Indices" -msgstr "Todos os Aparelhos" +msgstr "Índices" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "FOV Size" -msgstr "Tamanho:" +msgstr "Tamanho do FOV" #: modules/gltf/gltf_camera.cpp msgid "Zfar" msgstr "Zfar" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "Znear" -msgstr "Linear" +msgstr "Z perto" #: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp @@ -17017,9 +16839,8 @@ msgstr "Linear" #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp -#, fuzzy msgid "Color" -msgstr "Cores" +msgstr "Cor" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp @@ -17027,9 +16848,8 @@ msgid "Intensity" msgstr "Intensidade" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp -#, fuzzy msgid "Range" -msgstr "Mudar" +msgstr "Intervalo" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" @@ -17040,19 +16860,16 @@ msgid "Outer Cone Angle" msgstr "Ângulo do Cone Externo" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Blend Weights" -msgstr "Consolidar Lightmaps" +msgstr "Peso da mesclagem" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Instance Materials" -msgstr "Mudanças de Material:" +msgstr "Materiais da Instância" #: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp -#, fuzzy msgid "Parent" -msgstr "Reassociar" +msgstr "Pai" #: modules/gltf/gltf_node.cpp #, fuzzy @@ -17064,19 +16881,16 @@ msgid "Skin" msgstr "Skin" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Translation" -msgstr "Traduções" +msgstr "Tradução" #: modules/gltf/gltf_node.cpp -#, fuzzy msgid "Children" -msgstr "Filhos editáveis" +msgstr "Filhos" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints" -msgstr "Ponto" +msgstr "Pontos" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp msgid "Roots" @@ -17087,28 +16901,24 @@ msgid "Unique Names" msgstr "Nomes Únicos" #: modules/gltf/gltf_skeleton.cpp -#, fuzzy msgid "Godot Bone Node" -msgstr "Obter Nó da Cena" +msgstr "Nó de Osso Godot" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Skin Root" -msgstr "Nova Raiz da Cena" +msgstr "Raiz da Skin" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints Original" -msgstr "Focar na Origem" +msgstr "Pontos Originais" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "Inverter Ligações" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Non Joints" -msgstr "Mover Junta" +msgstr "Não-Juntas" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" @@ -17147,48 +16957,41 @@ msgid "Json" msgstr "Json" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Major Version" -msgstr "Versão" +msgstr "Versão Importante" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Minor Version" -msgstr "Versão" +msgstr "Versão Minoritária" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "GLB Data" -msgstr "Com Dados" +msgstr "Dados do GLB" #: modules/gltf/gltf_state.cpp msgid "Use Named Skin Binds" msgstr "Usar Ligações de Skin Nomeadas" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Buffer Views" -msgstr "Vista de Trás" +msgstr "Visão Buffer" #: modules/gltf/gltf_state.cpp msgid "Accessors" msgstr "Assessores" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Scene Name" -msgstr "Caminho da Cena:" +msgstr "Nome da Cena" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Root Nodes" -msgstr "Nome do nó raiz" +msgstr "Nós Raízes" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -#, fuzzy msgid "Textures" -msgstr "Funcionalidades" +msgstr "Texturas" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" @@ -17199,72 +17002,60 @@ msgid "Cameras" msgstr "Câmeras" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp -#, fuzzy msgid "Lights" -msgstr "Luz" +msgstr "Luzes" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Unique Animation Names" -msgstr "Novo Nome da Animação:" +msgstr "Nomes de Animação Únicos" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeletons" -msgstr "Esqueleto" +msgstr "Esqueletos" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeleton To Node" -msgstr "Selecione um Nó" +msgstr "Esqueleto Para Nó" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Animations" -msgstr "Animações:" +msgstr "Animações" #: modules/gltf/gltf_texture.cpp -#, fuzzy msgid "Src Image" -msgstr "Mostrar ossos" +msgstr "Imagem fonte" #: modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "Bib. de Malhas" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Physics Material" -msgstr "Frame de Física %" +msgstr "Material de Física" #: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp -#, fuzzy msgid "Use In Baked Light" -msgstr "Consolidar Lightmaps" +msgstr "Usar no mapa de luz" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp msgid "Cell" msgstr "Célula" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Octant Size" -msgstr "Vista de Frente" +msgstr "Tamanho Octante" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center X" -msgstr "Centro" +msgstr "Centro X" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Y" -msgstr "Centro" +msgstr "Centro Y" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Z" -msgstr "Centro" +msgstr "Centro Z" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp @@ -17273,17 +17064,15 @@ msgid "Mask" msgstr "Máscara" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#, fuzzy msgid "Bake Navigation" -msgstr "Navegação" +msgstr "Navegação Pré-Processada" #: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp #: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp #: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Navigation Layers" -msgstr "Modo Navegação" +msgstr "Camadas da Navegação" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" @@ -17442,9 +17231,8 @@ msgid "Plotting lightmaps" msgstr "A Traçar lightmaps" #: modules/lightmapper_cpu/register_types.cpp -#, fuzzy msgid "CPU Lightmapper" -msgstr "Consolidar Lightmaps" +msgstr "Mapeamento de Luz da CPU" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" @@ -17466,9 +17254,8 @@ msgstr "Contagem de Raios de Ultra Qualidade" #: modules/minimp3/resource_importer_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp -#, fuzzy msgid "Loop Offset" -msgstr "Compensação:" +msgstr "Deslocamento do Loop" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" @@ -17479,14 +17266,12 @@ msgid "IOD" msgstr "IOD" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Display Width" -msgstr "Vista Wireframe" +msgstr "Largura de Ecrã" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Display To Lens" -msgstr "Vista sem sombras" +msgstr "Exibir às Lentes" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" @@ -17509,24 +17294,20 @@ msgid "Build Solution" msgstr "Construir Solução" #: modules/mono/editor/csharp_project.cpp -#, fuzzy msgid "Auto Update Project" -msgstr "Projeto sem nome" +msgstr "Atualizar Projeto Automaticamente" #: modules/mono/godotsharp_dirs.cpp -#, fuzzy msgid "Assembly Name" -msgstr "Mostrar Tudo" +msgstr "Nome de Montagem" #: modules/mono/godotsharp_dirs.cpp -#, fuzzy msgid "Solution Directory" -msgstr "Escolha uma Diretoria" +msgstr "Diretório da Solução" #: modules/mono/godotsharp_dirs.cpp -#, fuzzy msgid "C# Project Directory" -msgstr "Escolha uma Diretoria" +msgstr "Diretório do Projeto C#" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -17604,9 +17385,8 @@ msgid "Seamless" msgstr "Sem Emenda" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "As Normal Map" -msgstr "Escala aleatória:" +msgstr "Como Mapa Normal" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" @@ -17617,9 +17397,8 @@ msgid "Noise" msgstr "Ruido" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "Noise Offset" -msgstr "Compensação da grelha:" +msgstr "Deslocamento do Ruído" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" @@ -17630,9 +17409,8 @@ msgid "Period" msgstr "Periodo" #: modules/opensimplex/open_simplex_noise.cpp -#, fuzzy msgid "Persistence" -msgstr "Perspetiva" +msgstr "Persistência" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" @@ -17643,14 +17421,12 @@ msgid "Subject" msgstr "Sujeito" #: modules/regex/regex.cpp -#, fuzzy msgid "Names" -msgstr "Nome" +msgstr "Nomes" #: modules/regex/regex.cpp -#, fuzzy msgid "Strings" -msgstr "Configuração:" +msgstr "Strings" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" @@ -17665,32 +17441,28 @@ msgid "Discover IPv6" msgstr "Descobrir IPv6" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Description URL" -msgstr "Descrição" +msgstr "URL Descritiva" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Service Type" -msgstr "Definir tipo de variável" +msgstr "Tipo de Serviço" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" msgstr "URL de controle IGD" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Service Type" -msgstr "Definir tipo de variável" +msgstr "Tipo de Serviço IGD" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" msgstr "IGD Nosso Endereço" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Status" -msgstr "Status" +msgstr "Estado do IGD" #: modules/visual_script/visual_script.cpp msgid "" @@ -17717,9 +17489,8 @@ msgstr "" "trabalho de nós! Corrija o seu nó por favor." #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Node returned an invalid sequence output:" -msgstr "O nó retornou uma sequência de saída incorreta: " +msgstr "O nó retornou uma saída de sequência inválida:" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" @@ -17727,14 +17498,12 @@ msgstr "" "Foi encontrada o bit da sequência mas não o nó na pilha, denuncie o bug!" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Stack overflow with stack depth:" -msgstr "Pilha cheia com a profundidade da pilha: " +msgstr "Sobrecarga da pilha com profundidade:" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Visual Script" -msgstr "Procurar VisualScript" +msgstr "Script Visual" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -18062,14 +17831,12 @@ msgid "Return" msgstr "Voltar" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Enabled" -msgstr "Executável" +msgstr "Retorno Ativado" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Type" -msgstr "Voltar" +msgstr "Tipo de Retorno" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp @@ -18097,18 +17864,16 @@ msgid "for (elem) in (input):" msgstr "para (elem) em (input):" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Input type not iterable:" -msgstr "Tipo de Input não iterável: " +msgstr "Tipo de entrada não iterável:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "O iterador tornou-se inválido" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Iterator became invalid:" -msgstr "O iterador tornou-se inválido: " +msgstr "Iterador tornou-se inválido:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" @@ -18119,9 +17884,8 @@ msgid "in order:" msgstr "em ordem:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Steps" -msgstr "Passo" +msgstr "Passos" #: modules/visual_script/visual_script_flow_control.cpp msgid "Switch" @@ -18141,9 +17905,8 @@ msgstr "É %s?" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Base Script" -msgstr "Novo Script" +msgstr "Script Base" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" @@ -18155,37 +17918,31 @@ msgstr "Nele Próprio" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Call Mode" -msgstr "Modo Escalar" +msgstr "Modo de Chamada" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Type" -msgstr "Mudar tipo base" +msgstr "Tipo Base" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Node Path" -msgstr "Copiar Caminho do Nó" +msgstr "Caminho do Nó" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Use Default Args" -msgstr "Restaurar Predefinições" +msgstr "Usar Argumentos Padrão" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Validate" -msgstr "Caracteres válidos:" +msgstr "Validar" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "RPC Call Mode" -msgstr "Modo Escalar" +msgstr "Modo de Chamada RPC" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" @@ -18224,14 +17981,12 @@ msgid "BitXor %s" msgstr "BitXor %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Set Mode" -msgstr "Modo Seleção" +msgstr "Modo de Definição" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Assign Op" -msgstr "Atribuir" +msgstr "Atribuir Op" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -18248,9 +18003,8 @@ msgid "Base object is not a Node!" msgstr "Objeto de base não é um Nó!" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead to Node!" -msgstr "Caminho não conduz Nó!" +msgstr "Caminho não leva ao Nó!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." @@ -18266,38 +18020,32 @@ msgstr "Compor Array" #: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Operator" -msgstr "Iterador" +msgstr "Operador" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Invalid argument of type:" -msgstr ": Argumento inválido de tipo: " +msgstr "Argumento inválido do tipo:" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Invalid arguments:" -msgstr ": Argumentos inválidos: " +msgstr "Argumentos inválidos:" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" msgstr "a se cond, senão b" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Var Name" -msgstr "Nome" +msgstr "Nome da Variável" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "VariableGet not found in script:" -msgstr "VariableGet não encontrado no script: " +msgstr "VariableGet não encontrado no script:" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "VariableSet not found in script:" -msgstr "VariableSet não encontrado no script: " +msgstr "VariableSet não encontrado no script:" #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" @@ -18413,9 +18161,8 @@ msgid "%s sec(s)" msgstr "%s sec(s)" #: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp -#, fuzzy msgid "Wait Time" -msgstr "Pintar Tile" +msgstr "Tempo de Espera" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" @@ -18430,9 +18177,8 @@ msgid "WaitInstanceSignal" msgstr "WaitInstanceSignal" #: modules/webrtc/webrtc_data_channel.cpp -#, fuzzy msgid "Write Mode" -msgstr "Modo Prioridade" +msgstr "Modo de Escrita" #: modules/webrtc/webrtc_data_channel.h msgid "WebRTC" @@ -18451,69 +18197,60 @@ msgid "Trusted SSL Certificate" msgstr "Certificado SSL Confiável" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Client" -msgstr "Analisador de Rede" +msgstr "Cliente WebSocket" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max In Buffer (KB)" -msgstr "Tamanho Máximo (KB)" +msgstr "Buffer de Entrada Máximo (KB)" #: modules/websocket/websocket_macros.h msgid "Max In Packets" msgstr "Máximo de Pacotes de Entrada" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max Out Buffer (KB)" -msgstr "Tamanho Máximo (KB)" +msgstr "Buffer de Saída Máximo (KB)" #: modules/websocket/websocket_macros.h msgid "Max Out Packets" msgstr "Máximo de Pacotes de Saida" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Server" -msgstr "Analisador de Rede" +msgstr "Servidor WebSocket" #: modules/websocket/websocket_server.cpp msgid "Bind IP" msgstr "Associar IP" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "Private Key" -msgstr "Caminho da Chave Privada SSH" +msgstr "Chave Privada" #: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp msgid "SSL Certificate" msgstr "Certificado SSL" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "CA Chain" -msgstr "Apagar corrente IK" +msgstr "Cadeia CA" #: modules/websocket/websocket_server.cpp msgid "Handshake Timeout" msgstr "Timeout de Handshake" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Session Mode" -msgstr "Modo Região" +msgstr "Modo Sessão" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Required Features" -msgstr "Funcionalidades Principais:" +msgstr "Funcionalidades Necessárias" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Optional Features" -msgstr "Funcionalidades Principais:" +msgstr "Funcionalidades Opcionais" #: modules/webxr/webxr_interface.cpp msgid "Requested Reference Space Types" @@ -18524,28 +18261,24 @@ msgid "Reference Space Type" msgstr "Tipo de Espaço de Referência" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Visibility State" -msgstr "Alternar visibilidade" +msgstr "Estado de Visibilidade" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Bounds Geometry" -msgstr "Repetir" +msgstr "Limita a Geometria" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "XR Standard Mapping" -msgstr "Ajuste Inteligente" +msgstr "Mapeamento XR Padrão" #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "Caminho do SDK Android" #: platform/android/export/export.cpp -#, fuzzy msgid "Debug Keystore" -msgstr "Depurador" +msgstr "Depurar Keystore" #: platform/android/export/export.cpp msgid "Debug Keystore User" @@ -18606,33 +18339,28 @@ msgid "The package must have at least one '.' separator." msgstr "O pacote deve ter pelo menos um separador '.'." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Custom Build" -msgstr "Usar Compilação Personalizada" +msgstr "Build Personalizada" #: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "Usar Compilação Personalizada" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Export Format" -msgstr "Exportar Caminho" +msgstr "Exportar Formato" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Min SDK" -msgstr "Tamanho do contorno:" +msgstr "SDK Mínimo" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Target SDK" -msgstr "Alvo" +msgstr "SDK Alvo" #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#, fuzzy msgid "Architectures" -msgstr "Adicionar uma entrada arquitetura" +msgstr "Arquiteturas" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18640,86 +18368,72 @@ msgid "Keystore" msgstr "Depurador" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Debug User" -msgstr "Depurador" +msgstr "Depurar Utilizador" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Debug Password" -msgstr "Senha" +msgstr "Depurar Palavra-passe" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Release User" -msgstr "Libertar" +msgstr "Liberar Utilizador" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Release Password" -msgstr "Senha" +msgstr "Liberar Palavra-passe" #: platform/android/export/export_plugin.cpp msgid "One Click Deploy" msgstr "Implantação com Um Clique" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Clear Previous Install" -msgstr "Inspecionar instância anterior" +msgstr "Limpar Instalação Anterior" #: platform/android/export/export_plugin.cpp msgid "Code" msgstr "Código" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Package" -msgstr "Empacotamento" +msgstr "Pacote" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Unique Name" -msgstr "Nome do Nó:" +msgstr "Nome Único" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Signed" -msgstr "Sinal" +msgstr "Assinado" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Classify As Game" -msgstr "Nome de Classe:" +msgstr "Classificar como Jogo" #: platform/android/export/export_plugin.cpp msgid "Retain Data On Uninstall" msgstr "Reter Dados na Desinstalação" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Exclude From Recents" -msgstr "Apagar Nós" +msgstr "Excluir de Recentes" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Graphics" -msgstr "Compensação da grelha:" +msgstr "Gráficos" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "OpenGL Debug" -msgstr "Abrir" +msgstr "Depurar OpenGL" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "XR Features" -msgstr "Funcionalidades" +msgstr "Funcionalidades XR" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "XR Mode" -msgstr "Modo deslocamento" +msgstr "Modo XR" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18735,72 +18449,60 @@ msgid "Passthrough" msgstr "Atravessar" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Immersive Mode" -msgstr "Modo Prioridade" +msgstr "Modo Imersivo" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Small" -msgstr "Suporte" +msgstr "Suporte Pequeno" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Normal" -msgstr "Suporte" +msgstr "Suporte Normal" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Large" -msgstr "Suporte" +msgstr "Suporte Grande" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Xlarge" -msgstr "Suporte" +msgstr "Suporte Extra-grande" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "User Data Backup" -msgstr "Interface do Utilizador" +msgstr "Backup de Dados do Utilizador" #: platform/android/export/export_plugin.cpp msgid "Allow" msgstr "Permitir" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Command Line" -msgstr "Comunidade" +msgstr "Linha de Comando" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Extra Args" -msgstr "Argumentos de chamada extra:" +msgstr "Argumentos Extra" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "APK Expansion" -msgstr "Expressão" +msgstr "Expansão APK" #: platform/android/export/export_plugin.cpp msgid "Salt" msgstr "Sal" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Public Key" -msgstr "Caminho da Chave Pública SSH" +msgstr "Chave Pública" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Permissions" -msgstr "Máscara de Emissão" +msgstr "Permissões" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Custom Permissions" -msgstr "Executar Cena Personalizada" +msgstr "Permissões Personalizadas" #: platform/android/export/export_plugin.cpp msgid "Select device from the list" @@ -18927,69 +18629,74 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "\"Use Custom Build\" têm de estar ativa para usar os plugins." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"\"Rastreamento de Mão\" só é válido quando \"Modo Xr\" é \"Oculus Mobile " -"VrApi\" ou \"OpenXR\"." +"\"Hand Tracking\" só é válido quando o \"XR Mode\" é \"Oculus Mobile VrApi\" " +"ou \"OpenXR\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." -msgstr "\"Passthrough\" só é válido quando \"Modo Xr\" é \"OpenXR\"." +msgstr "\"Passthrough\" só é válido quando o \"XR Mode\" é \"OpenXR\"." #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "\"Exportar AAB\" só é válido quando \"Use Custom Build\" está ativa." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" -"Mudança de \"Min Sdk\" só é válida quando \"Use Custom Build\" está ativa." +"\"Min SDK\" só pode ser substituído quando \"Usar Compilação Customizada\" " +"está ativado." #: platform/android/export/export_plugin.cpp msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" +"\"Min SDK\" deve ser um número inteiro válido, mas obteve \"%s\" que é " +"inválido." #: platform/android/export/export_plugin.cpp msgid "" "\"Min SDK\" cannot be lower than %d, which is the version needed by the " "Godot library." msgstr "" +"\"Min SDK\" não pode ser inferior a %d, que é a versão necessária para a " +"biblioteca Godot." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" -"Mudança de \"Target Sdk\" só é válida quando \"Use Custom Build\" está ativa." +"\"Target SDK\" só pode ser substituído quando \"Usar Compilação " +"Customizada\" está ativado." #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" +"\"Target SDK\" deve ser um número inteiro válido, mas obteve \"%s\", que é " +"inválido." #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" %d is higher than the default version %d. This may work, but " "wasn't tested and may be unstable." msgstr "" +"\"Target SDK\" %d é superior à versão padrão %d. Isso pode funcionar, mas " +"não foi testado e pode ser instável." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" -"Versão de \"Target Sdk\" tem de ser maior ou igual à versão de \"Min Sdk\"." +"Versão do \"Target SDK\" precisa ser igual ou maior que a versão do \"Min " +"SDK\"." #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Code Signing" -msgstr "Sinal" +msgstr "Assinatura de Código" #: platform/android/export/export_plugin.cpp msgid "" @@ -19066,12 +18773,11 @@ msgstr "" "menu 'Projeto'." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" -"Incapaz de sobrescrever ficheiros res://android/build/res/*.xml com o nome " -"do projeto" +"Incapaz de sobrescrever os ficheiros res://android/build/res/*.xml com o " +"nome do projeto." #: platform/android/export/export_plugin.cpp msgid "Could not export project files to gradle project." @@ -19107,9 +18813,8 @@ msgstr "" "projeto gradle por resultados." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Package not found: \"%s\"." -msgstr "Pacote não encontrado: '%s'" +msgstr "Pacote não encontrado: \"%s\"." #: platform/android/export/export_plugin.cpp msgid "Creating APK..." @@ -19134,9 +18839,8 @@ msgid "Adding files..." msgstr "A adicionar ficheiros..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files." -msgstr "Incapaz de exportar ficheiros do projeto" +msgstr "Não foi possível exportar os ficheiros do projeto." #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -19232,9 +18936,8 @@ msgid "Code Sign Identity Release" msgstr "Liberação de Identidade de Sinal de Código" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Method Release" -msgstr "Modo exportação:" +msgstr "Modo de Exportação Lançamento" #: platform/iphone/export/export.cpp msgid "Targeted Device Family" @@ -19245,44 +18948,37 @@ msgid "Info" msgstr "Informações" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Identifier" -msgstr "Identificador Inválido:" +msgstr "Identificador" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Signature" -msgstr "Sinal" +msgstr "Assinatura" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Short Version" -msgstr "Versão" +msgstr "Versão Curta" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Copyright" -msgstr "Topo Direita" +msgstr "Direitos Autorais" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Capabilities" -msgstr "Colar Propriedades" +msgstr "Capacidades" #: platform/iphone/export/export.cpp msgid "Access Wi-Fi" msgstr "Acesso Wi-Fi" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Push Notifications" -msgstr "Rotação aleatória:" +msgstr "Notificações Push" #: platform/iphone/export/export.cpp -#, fuzzy msgid "User Data" -msgstr "Interface do Utilizador" +msgstr "Dados do Utilizador" #: platform/iphone/export/export.cpp msgid "Accessible From Files App" @@ -19293,19 +18989,16 @@ msgid "Accessible From iTunes Sharing" msgstr "Acessível a partir do Compartilhamento do iTunes" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Privacy" -msgstr "Caminho da Chave Privada SSH" +msgstr "Privacidade" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Camera Usage Description" -msgstr "Descrição" +msgstr "Descrição do Uso da Câmara" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Microphone Usage Description" -msgstr "Descrições da Propriedade" +msgstr "Descrição do Uso do Microfone" #: platform/iphone/export/export.cpp #, fuzzy @@ -19353,9 +19046,8 @@ msgid "Use Launch Screen Storyboard" msgstr "Use o Storyboard da Tela de Inicialização" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Image Scale Mode" -msgstr "Modo Escalar" +msgstr "Modo de Escalonamento de Imagem" #: platform/iphone/export/export.cpp #, fuzzy @@ -19368,30 +19060,25 @@ msgid "Custom Image @3x" msgstr "CustomNode" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Use Custom BG Color" -msgstr "CustomNode" +msgstr "Usar Cor Personalizada de Fundo" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Custom BG Color" -msgstr "CustomNode" +msgstr "Cor Personalizada de Fundo" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Icons" -msgstr "Expandir Tudo" +msgstr "Exportar Ícones" #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp -#, fuzzy msgid "Prepare Templates" -msgstr "Gerir Modelos" +msgstr "Preparar Templates" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Export template not found." -msgstr "Modelo de lançamento personalizado não encontrado." +msgstr "Template exportado não encontrado." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." @@ -19415,48 +19102,40 @@ msgid "Run exported HTML in the system's default browser." msgstr "Executar HTML exportado no navegador predefinido do sistema." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not open template for export: \"%s\"." -msgstr "Incapaz de abrir modelo para exportação:" +msgstr "Não foi possível abrir o modelo para exportação: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Invalid export template: \"%s\"." -msgstr "Modelo de exportação inválido:" +msgstr "Template de exportação inválido: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not write file: \"%s\"." -msgstr "Incapaz de escrever ficheiro:" +msgstr "Não foi possível escrever o ficheiro: \"%s\"." #: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Icon Creation" -msgstr "Definir Margem" +msgstr "Criação de Ícone" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read file: \"%s\"." -msgstr "Incapaz de ler ficheiro:" +msgstr "Não foi possível ler o ficheiro: \"%s\"." #: platform/javascript/export/export.cpp msgid "PWA" msgstr "PWA" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Variant" -msgstr "Separação:" +msgstr "Variante" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Export Type" -msgstr "Exportar" +msgstr "Tipo de Exportação" #: platform/javascript/export/export.cpp -#, fuzzy msgid "VRAM Texture Compression" -msgstr "Expressão" +msgstr "Compressão de Texturas na VRAM" #: platform/javascript/export/export.cpp msgid "For Desktop" @@ -19471,9 +19150,8 @@ msgid "HTML" msgstr "HTML" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Export Icon" -msgstr "Expandir Tudo" +msgstr "Exportar Ícone" #: platform/javascript/export/export.cpp #, fuzzy @@ -19493,9 +19171,8 @@ msgid "Focus Canvas On Start" msgstr "Focar Tela ao Iniciar" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Experimental Virtual Keyboard" -msgstr "Filtrar sinais" +msgstr "Teclado Virtual Experimental" #: platform/javascript/export/export.cpp msgid "Progressive Web App" @@ -19518,19 +19195,16 @@ msgid "Icon 512 X 512" msgstr "Ícone 512 X 512" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read HTML shell: \"%s\"." -msgstr "Incapaz de ler shell HTML:" +msgstr "Não foi possível ler o shell HTML: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not create HTTP server directory: %s." -msgstr "Incapaz de criar diretoria do servidor HTTP:" +msgstr "Não foi possível criar o diretório do servidor HTTP: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Error starting HTTP server: %d." -msgstr "Erro ao iniciar servidor HTTP:" +msgstr "Erro ao iniciar o servidor HTTP: %d." #: platform/javascript/export/export.cpp msgid "Web" @@ -19545,9 +19219,8 @@ msgid "HTTP Port" msgstr "Porta HTTP" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Use SSL" -msgstr "Usar Ajuste" +msgstr "Usar SSL" #: platform/javascript/export/export.cpp msgid "SSL Key" @@ -19576,27 +19249,24 @@ msgid "Invalid Info.plist, can't load." msgstr "Geometria inválida, incapaz de criar polígono." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to create \"%s\" subfolder." -msgstr "Não consegui criar pasta." +msgstr "Falha ao criar sub-pasta \"%s\"." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." msgstr "Falha ao extrair o binário fino." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "Caminho base inválido." +msgstr "Formato de binário inválido." #: platform/osx/export/codesign.cpp msgid "Already signed!" msgstr "Já assinado!" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "Falha ao carregar recurso." +msgstr "Falha ao processar recursos aninhados." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." @@ -19613,9 +19283,8 @@ msgid "Invalid entitlements file." msgstr "Extensão inválida." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid executable file." -msgstr "Extensão inválida." +msgstr "Ficheiro executável inválido." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." @@ -19634,42 +19303,36 @@ msgid "Unknown object type." msgstr "Tipo de objeto desconhecido." #: platform/osx/export/export.cpp -#, fuzzy msgid "App Category" -msgstr "Categoria:" +msgstr "Categoria da App" #: platform/osx/export/export.cpp msgid "High Res" msgstr "Alta resolução" #: platform/osx/export/export.cpp -#, fuzzy msgid "Location Usage Description" -msgstr "Descrição" +msgstr "Descrição do Uso da Localização" #: platform/osx/export/export.cpp msgid "Address Book Usage Description" msgstr "Descrição de Uso do Catálogo de Endereços" #: platform/osx/export/export.cpp -#, fuzzy msgid "Calendar Usage Description" -msgstr "Descrição" +msgstr "Descrição do Uso do Calendário" #: platform/osx/export/export.cpp -#, fuzzy msgid "Photos Library Usage Description" -msgstr "Descrições da Propriedade" +msgstr "Descrição do Uso da Biblioteca de Fotos" #: platform/osx/export/export.cpp -#, fuzzy msgid "Desktop Folder Usage Description" -msgstr "Descrições do Método" +msgstr "Descrição do Uso da Pasta da Área de Trabalho" #: platform/osx/export/export.cpp -#, fuzzy msgid "Documents Folder Usage Description" -msgstr "Descrições do Método" +msgstr "Descrição do Uso da Pasta de Documentos" #: platform/osx/export/export.cpp msgid "Downloads Folder Usage Description" @@ -19690,23 +19353,20 @@ msgstr "Nó" #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Identity" -msgstr "Indentar à esquerda" +msgstr "Identidade" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Timestamp" -msgstr "Tempo" +msgstr "Registo do Tempo" #: platform/osx/export/export.cpp msgid "Hardened Runtime" msgstr "Tempo de Execução Reforçado" #: platform/osx/export/export.cpp -#, fuzzy msgid "Replace Existing Signature" -msgstr "Substituir em Ficheiros" +msgstr "Substituir Assinatura Existente" #: platform/osx/export/export.cpp #, fuzzy @@ -19714,13 +19374,12 @@ msgid "Entitlements" msgstr "Bugigangas" #: platform/osx/export/export.cpp -#, fuzzy msgid "Custom File" -msgstr "CustomNode" +msgstr "Ficheiro Personalizado" #: platform/osx/export/export.cpp msgid "Allow JIT Code Execution" -msgstr "" +msgstr "Permitir Execução de Código JIT" #: platform/osx/export/export.cpp msgid "Allow Unsigned Executable Memory" @@ -19731,65 +19390,56 @@ msgid "Allow Dyld Environment Variables" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Disable Library Validation" -msgstr "Desativar Botão" +msgstr "Desativar Validação da Biblioteca" #: platform/osx/export/export.cpp -#, fuzzy msgid "Audio Input" -msgstr "Adicionar entrada" +msgstr "Entrada de Áudio" #: platform/osx/export/export.cpp msgid "Address Book" -msgstr "" +msgstr "Contatos" #: platform/osx/export/export.cpp msgid "Calendars" -msgstr "" +msgstr "Calendários" #: platform/osx/export/export.cpp -#, fuzzy msgid "Photos Library" -msgstr "Exportar Biblioteca" +msgstr "Biblioteca de Fotos" #: platform/osx/export/export.cpp -#, fuzzy msgid "Apple Events" -msgstr "Adicionar evento" +msgstr "Eventos Apple" #: platform/osx/export/export.cpp -#, fuzzy msgid "Debugging" -msgstr "Depurar" +msgstr "Depuração" #: platform/osx/export/export.cpp msgid "App Sandbox" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Network Server" -msgstr "Analisador de Rede" +msgstr "Servidor de Rede" #: platform/osx/export/export.cpp -#, fuzzy msgid "Network Client" -msgstr "Analisador de Rede" +msgstr "Cliente de Rede" #: platform/osx/export/export.cpp -#, fuzzy msgid "Device USB" -msgstr "Aparelho" +msgstr "Aparelho USB" #: platform/osx/export/export.cpp msgid "Device Bluetooth" -msgstr "" +msgstr "Bluetooth do Aparelho" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Downloads" -msgstr "Descarrega" +msgstr "Descarregas de Ficheiros" #: platform/osx/export/export.cpp #, fuzzy @@ -19807,9 +19457,8 @@ msgid "Files Movies" msgstr "Filtrar Tiles" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Custom Options" -msgstr "Opções de Barramento" +msgstr "Opções Personalizadas" #: platform/osx/export/export.cpp #, fuzzy @@ -19818,7 +19467,7 @@ msgstr "Localização" #: platform/osx/export/export.cpp msgid "Apple ID Name" -msgstr "" +msgstr "Nome Apple ID" #: platform/osx/export/export.cpp #, fuzzy @@ -19827,21 +19476,19 @@ msgstr "Senha" #: platform/osx/export/export.cpp msgid "Apple Team ID" -msgstr "" +msgstr "ID Apple Team" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not open icon file \"%s\"." -msgstr "Incapaz de exportar ficheiros do projeto" +msgstr "Não foi possível abrir o ficheiro de ícone \"%s\"." #: platform/osx/export/export.cpp msgid "Could not start xcrun executable." msgstr "Não foi possível iniciar o executável xcrun." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization failed." -msgstr "Localização" +msgstr "Falha na notarização." #: platform/osx/export/export.cpp msgid "Notarization request UUID: \"%s\"" @@ -19858,6 +19505,8 @@ msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" +"Pode verificar o progresso manualmente abrindo um Terminal e a executar o " +"seguinte comando:" #: platform/osx/export/export.cpp msgid "" @@ -19887,25 +19536,24 @@ msgid "" "Could not start codesign executable, make sure Xcode command line tools are " "installed." msgstr "" +"Não foi possível iniciar o executável codesign, tenha certeza que as " +"utilidades de linha de comando do Xcode estão instaladas." #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "No identity found." -msgstr "Ícones não encontrados." +msgstr "Nenhuma identidade encontrada." #: platform/osx/export/export.cpp -#, fuzzy msgid "Cannot sign file %s." -msgstr "Erro ao guardar ficheiro: %s" +msgstr "Erro ao assinar o ficheiro %s." #: platform/osx/export/export.cpp msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "DMG Creation" -msgstr "Direções" +msgstr "Criação de DMG" #: platform/osx/export/export.cpp msgid "Could not start hdiutil executable." @@ -19913,11 +19561,11 @@ msgstr "Não foi possível iniciar o executável hdiutil." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed - file exists." -msgstr "" +msgstr "`hdiutil create` falhou - o ficheiro existe." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed." -msgstr "" +msgstr "`hdiutil create` falhou." #: platform/osx/export/export.cpp #, fuzzy @@ -19925,14 +19573,13 @@ msgid "Creating app bundle" msgstr "A criar miniatura" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export: \"%s\"." -msgstr "Incapaz de encontrar modelo app para exportar:" +msgstr "" +"Não foi possível encontrar a aplicação de modelo para exportar: \"%s\"." #: platform/osx/export/export.cpp -#, fuzzy msgid "Invalid export format." -msgstr "Modelo de exportação inválido:" +msgstr "Formato de exportação inválido." #: platform/osx/export/export.cpp msgid "" @@ -19948,7 +19595,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Making PKG" -msgstr "" +msgstr "Criando PKG" #: platform/osx/export/export.cpp msgid "" @@ -19962,7 +19609,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Making DMG" -msgstr "" +msgstr "Criando DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" @@ -19970,7 +19617,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Making ZIP" -msgstr "" +msgstr "Criando ZIP" #: platform/osx/export/export.cpp msgid "" @@ -19983,9 +19630,8 @@ msgid "Sending archive for notarization" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "ZIP Creation" -msgstr "Projeto" +msgstr "Criação de ZIP" #: platform/osx/export/export.cpp msgid "Could not open file to read from path \"%s\"." @@ -20039,6 +19685,8 @@ msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Aviso: Notarização está desativada. O projeto exportado será bloqueado pelo " +"Gatekeeper se for descarregado de uma fonte desconhecida." #: platform/osx/export/export.cpp msgid "" @@ -20068,70 +19716,78 @@ msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" +"Privacidade: O acesso ao microfone está ativado, mas a descrição de uso não " +"é especificada." #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" +"Privacidade: O acesso à câmara está ativado, mas a descrição de uso não é " +"especificada." #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" +"Privacidade: O acesso à localização está ativado, mas a descrição de uso não " +"é especificada." #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" +"Privacidade: O acesso ao livro de endereços está ativado, mas a descrição de " +"uso não é especificada." #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" +"Privacidade: O acesso ao calendário está ativado, mas a descrição de uso não " +"é especificada." #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" +"Privacidade: O acesso à biblioteca de fotos está ativado, mas a descrição de " +"uso não é especificada." #: platform/osx/export/export.cpp msgid "macOS" -msgstr "" +msgstr "macOS" #: platform/osx/export/export.cpp msgid "Force Builtin Codesign" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Architecture" -msgstr "Adicionar uma entrada arquitetura" +msgstr "Arquitetura" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Display Name" -msgstr "Mostrar Tudo" +msgstr "Nome de Exibição" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Short Name" -msgstr "Nome do Script:" +msgstr "Nome Curto" #: platform/uwp/export/export.cpp msgid "Publisher" -msgstr "" +msgstr "Publicadora" #: platform/uwp/export/export.cpp msgid "Publisher Display Name" msgstr "Nome de Exibição do Editor" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Product GUID" -msgstr "GUID do produto inválido." +msgstr "GUID do produto" #: platform/uwp/export/export.cpp #, fuzzy @@ -20144,14 +19800,12 @@ msgid "Signing" msgstr "Sinal" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Certificate" -msgstr "Vértices:" +msgstr "Certificado" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Algorithm" -msgstr "Depurador" +msgstr "Algoritmo" #: platform/uwp/export/export.cpp msgid "Major" @@ -20167,26 +19821,24 @@ msgid "Build" msgstr "Modo Régua" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Revision" -msgstr "Expressão" +msgstr "Revisão" #: platform/uwp/export/export.cpp msgid "Landscape" -msgstr "" +msgstr "Paisagem" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Portrait" -msgstr "Inverter Portais" +msgstr "Retrato" #: platform/uwp/export/export.cpp msgid "Landscape Flipped" -msgstr "" +msgstr "Paisagem Invertido" #: platform/uwp/export/export.cpp msgid "Portrait Flipped" -msgstr "" +msgstr "Retrato Invertido" #: platform/uwp/export/export.cpp #, fuzzy @@ -20195,33 +19847,31 @@ msgstr "Modo Escalar" #: platform/uwp/export/export.cpp msgid "Square 44 X 44 Logo" -msgstr "" +msgstr "Logo Quadrada 44 X 44" #: platform/uwp/export/export.cpp msgid "Square 71 X 71 Logo" -msgstr "" +msgstr "Logo Quadrada 71 X 71" #: platform/uwp/export/export.cpp msgid "Square 150 X 150 Logo" -msgstr "" +msgstr "Logo Quadrada 150 X 150" #: platform/uwp/export/export.cpp msgid "Square 310 X 310 Logo" -msgstr "" +msgstr "Logo Quadrada 310 X 310" #: platform/uwp/export/export.cpp msgid "Wide 310 X 150 Logo" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Splash Screen" -msgstr "Chamadas de Desenho:" +msgstr "Escrã de Abertura" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Tiles" -msgstr "Ficheiro" +msgstr "Tiles" #: platform/uwp/export/export.cpp msgid "Show Name On Square 150 X 150" @@ -20240,6 +19890,8 @@ msgid "" "Godot's Mono version does not support the UWP platform. Use the standard " "build (no C# support) if you wish to target UWP." msgstr "" +"A versão Mono do Godot não suporta a plataforma UWP. Use a build padrão (sem " +"suporte a C#) se deseja exportar para UWP." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -20301,7 +19953,7 @@ msgstr "Dimensões inválidas da imagem do ecrã inicial (deve ser 620x300)." #: platform/uwp/export/export.cpp msgid "UWP" -msgstr "" +msgstr "UWP" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp #, fuzzy @@ -20313,18 +19965,16 @@ msgid "Debug Certificate" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Debug Algorithm" -msgstr "Depurador" +msgstr "Algoritmo de Depuração" #: platform/windows/export/export.cpp -#, fuzzy msgid "Failed to rename temporary file \"%s\"." -msgstr "Incapaz de remover ficheiro temporário:" +msgstr "Falha ao renomear o ficheiro temporário \"%s\"." #: platform/windows/export/export.cpp msgid "Identity Type" -msgstr "" +msgstr "Tipo de Identidade" #: platform/windows/export/export.cpp msgid "Timestamp Server URL" @@ -20336,42 +19986,36 @@ msgid "Digest Algorithm" msgstr "Depurador" #: platform/windows/export/export.cpp -#, fuzzy msgid "Modify Resources" -msgstr "Copiar Recurso" +msgstr "Modificar Recursos" #: platform/windows/export/export.cpp -#, fuzzy msgid "File Version" -msgstr "Versão" +msgstr "Versão do Ficheiro" #: platform/windows/export/export.cpp msgid "Product Version" msgstr "Versão do Produto" #: platform/windows/export/export.cpp -#, fuzzy msgid "Company Name" -msgstr "Nome do Nó:" +msgstr "Nome da Empresa" #: platform/windows/export/export.cpp -#, fuzzy msgid "Product Name" -msgstr "Nome do Projeto:" +msgstr "Nome do Produto" #: platform/windows/export/export.cpp -#, fuzzy msgid "File Description" -msgstr "Descrição" +msgstr "Descrição do Ficheiro" #: platform/windows/export/export.cpp msgid "Trademarks" -msgstr "" +msgstr "Marca Registada (Trademarks)" #: platform/windows/export/export.cpp -#, fuzzy msgid "Resources Modification" -msgstr "Rotação aleatória:" +msgstr "Modificações dos Recursos" #: platform/windows/export/export.cpp #, fuzzy @@ -20406,9 +20050,8 @@ msgid "Could not find osslsigncode executable at \"%s\"." msgstr "Incapaz de encontrar keystore e exportar." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid identity type." -msgstr "Identificador Inválido:" +msgstr "Tipo de identidade inválido." #: platform/windows/export/export.cpp #, fuzzy @@ -20428,9 +20071,8 @@ msgid "Signtool failed to sign executable: %s." msgstr "Extensão inválida." #: platform/windows/export/export.cpp -#, fuzzy msgid "Failed to remove temporary file \"%s\"." -msgstr "Incapaz de remover ficheiro temporário:" +msgstr "Falha ao remover o ficheiro temporário \"%s\"." #: platform/windows/export/export.cpp msgid "" @@ -20452,7 +20094,7 @@ msgstr "Versão de produto inválida:" #: platform/windows/export/export.cpp msgid "Windows executables cannot be >= 4 GiB." -msgstr "" +msgstr "Executáveis Windows não podem ser >= 4GiB." #: platform/windows/export/export.cpp platform/x11/export/export.cpp #, fuzzy @@ -20465,12 +20107,11 @@ msgstr "" #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Executable \"pck\" section not found." -msgstr "" +msgstr "Secção executável \"pck\" não encontrada." #: platform/windows/export/export.cpp -#, fuzzy msgid "Windows" -msgstr "Nova Janela" +msgstr "Windows" #: platform/windows/export/export.cpp msgid "Rcedit" @@ -20482,7 +20123,7 @@ msgstr "" #: platform/windows/export/export.cpp msgid "Wine" -msgstr "" +msgstr "Vinho" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." @@ -20490,9 +20131,8 @@ msgstr "" #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Frames" -msgstr "Frame %" +msgstr "Quadros" #: scene/2d/animated_sprite.cpp msgid "" @@ -20504,21 +20144,18 @@ msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Speed Scale" -msgstr "Escala" +msgstr "Escalonamento da Velocidade" #: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp #: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp #: scene/audio/audio_stream_player.cpp -#, fuzzy msgid "Playing" -msgstr "Executar" +msgstr "A executar" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Centered" -msgstr "Centro" +msgstr "Centralizado" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp @@ -20531,14 +20168,12 @@ msgid "Flip V" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Monitoring" -msgstr "Monitor" +msgstr "Monitorando" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Monitorable" -msgstr "Monitor" +msgstr "Monitorável" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy @@ -20551,9 +20186,8 @@ msgid "Space Override" msgstr "Sobrepõe" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Gravity Point" -msgstr "Gerar Pontos" +msgstr "Ponto de Gravidade" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy @@ -20568,7 +20202,7 @@ msgstr "Pré-visualização Predefinida" #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" -msgstr "" +msgstr "Gravidade" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy @@ -20580,46 +20214,40 @@ msgid "Angular Damp" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Audio Bus" -msgstr "Adicionar barramento de áudio" +msgstr "Canal de Áudio" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Override" -msgstr "Sobrepõe" +msgstr "Sobrescrever" #: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp -#, fuzzy msgid "Volume dB" -msgstr "Volume" +msgstr "Volume dB (decibéis)" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp #: servers/audio/effects/audio_effect_pitch_shift.cpp -#, fuzzy msgid "Pitch Scale" -msgstr "Escala" +msgstr "Escalonamento de Pitch" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -#, fuzzy msgid "Autoplay" -msgstr "Alternar reprodução automática" +msgstr "Reproduzir automaticamente" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp msgid "Stream Paused" -msgstr "" +msgstr "Fluxo Pausado" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp #: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp #: scene/resources/material.cpp -#, fuzzy msgid "Max Distance" -msgstr "Distância de escolha:" +msgstr "Distância Máxima" #: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp #, fuzzy @@ -20628,39 +20256,33 @@ msgstr "Animação" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -#, fuzzy msgid "Bus" -msgstr "Adicionar Barramento" +msgstr "Canal" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp msgid "Area Mask" msgstr "" #: scene/2d/back_buffer_copy.cpp -#, fuzzy msgid "Copy Mode" -msgstr "Copiar Nós" +msgstr "Mode de Cópia" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Anchor Mode" -msgstr "Modo Ícone" +msgstr "Modo de Âncora" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Rotating" -msgstr "Passo da rotação:" +msgstr "Rotacionando" #: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp #: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Current" -msgstr "Atual:" +msgstr "Atual" #: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom" -msgstr "Aumentar Zoom" +msgstr "Zoom" #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy @@ -20676,31 +20298,27 @@ msgstr "Modo Mover" #: scene/2d/camera_2d.cpp msgid "Limit" -msgstr "" +msgstr "Limite" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp -#, fuzzy msgid "Left" -msgstr "Topo Esquerda" +msgstr "Esquerda" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp -#, fuzzy msgid "Right" -msgstr "Luz" +msgstr "Direita" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Bottom" -msgstr "Fundo Esquerda" +msgstr "Embaixo" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Smoothed" -msgstr "Smoothstep" +msgstr "Suavizado" #: scene/2d/camera_2d.cpp #, fuzzy @@ -20718,9 +20336,8 @@ msgid "Drag Margin V Enabled" msgstr "Definir Margem" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Smoothing" -msgstr "Smoothstep" +msgstr "Suavizamento" #: scene/2d/camera_2d.cpp msgid "H" @@ -20737,14 +20354,12 @@ msgid "Drag Margin" msgstr "Definir Margem" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Screen" -msgstr "Chamadas de Desenho:" +msgstr "Ecrã de Desenho" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Limits" -msgstr "Chamadas de Desenho:" +msgstr "Limites de Desenho" #: scene/2d/camera_2d.cpp #, fuzzy @@ -20763,9 +20378,8 @@ msgid "Light Mode" msgstr "Direita Wide" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Particles Animation" -msgstr "Partículas" +msgstr "Animação de Partículas" #: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" @@ -20781,39 +20395,34 @@ msgid "Particles Anim Loop" msgstr "Partículas" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Visibility" -msgstr "Alternar visibilidade" +msgstr "Visibilidade" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp #: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -#, fuzzy msgid "Visible" -msgstr "Alternar visibilidade" +msgstr "Visível" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Self Modulate" -msgstr "Povoar" +msgstr "Auto Modular" #: scene/2d/canvas_item.cpp msgid "Show Behind Parent" -msgstr "" +msgstr "Mostrar Atrás do Pai" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Show On Top" -msgstr "Mostrar Origem" +msgstr "Mostrar Em Cima" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp -#, fuzzy msgid "Light Mask" -msgstr "Luz" +msgstr "Máscara de Luz" #: scene/2d/canvas_item.cpp msgid "Use Parent Material" -msgstr "" +msgstr "Usar Material do Pai" #: scene/2d/canvas_modulate.cpp msgid "" @@ -20835,9 +20444,8 @@ msgstr "" "para definir a sua forma." #: scene/2d/collision_object_2d.cpp -#, fuzzy msgid "Pickable" -msgstr "Escolher Tile" +msgstr "Pegável" #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -20879,9 +20487,8 @@ msgstr "Modo Régua" #: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp #: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp #: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Disabled" -msgstr "Item Desativado" +msgstr "Desativado" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy @@ -20929,9 +20536,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Emitting" -msgstr "Configuração:" +msgstr "Emitindo" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -20946,20 +20552,18 @@ msgstr "Nó OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Preprocess" -msgstr "Pós-processamento" +msgstr "Pré processamento" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Explosiveness" -msgstr "" +msgstr "Explosividade" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Randomness" -msgstr "Reinício aleatório (s):" +msgstr "Aleatoriedade" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20968,9 +20572,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Fixed FPS" -msgstr "Ver FPS" +msgstr "FPS Fixado" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -20980,24 +20583,22 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" -msgstr "" +msgstr "Desenhando" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Local Coords" -msgstr "Projetos Locais" +msgstr "Coordenadas Locais" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" -msgstr "" +msgstr "Ordem de Desenho" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Emission Shape" -msgstr "Máscara de Emissão" +msgstr "Forma de Emissão" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21010,9 +20611,8 @@ msgid "Rect Extents" msgstr "Bugigangas" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy msgid "Normals" -msgstr "Formato" +msgstr "Normais" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21022,51 +20622,45 @@ msgstr "Atribuir" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Direction" -msgstr "Direções" +msgstr "Direção" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Spread" -msgstr "" +msgstr "Espalhar" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Initial Velocity" -msgstr "Inicializar" +msgstr "Velocidade Inicial" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity Random" -msgstr "Vista Órbita Direita" +msgstr "Velocidade Aleatória" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Angular Velocity" -msgstr "" +msgstr "Velocidade Angular" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity Curve" -msgstr "Vista Órbita Direita" +msgstr "Curva de Velocidade" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Orbit Velocity" -msgstr "Vista Órbita Direita" +msgstr "Velocidade Orbital" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Linear Accel" -msgstr "Linear" +msgstr "Aceleração Linear" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21076,23 +20670,22 @@ msgstr "Acel" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Accel Random" -msgstr "" +msgstr "Aceleração Aleatória" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Accel Curve" -msgstr "Dividir Curva" +msgstr "Curva de Aceleração" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Radial Accel" -msgstr "" +msgstr "Aceleração Radial" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Tangential Accel" -msgstr "" +msgstr "Aceleração Tangencial" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp @@ -21116,23 +20709,21 @@ msgstr "Dividir Curva" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/resources/particles_material.cpp msgid "Angle" -msgstr "" +msgstr "Ângulo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Angle Random" -msgstr "" +msgstr "Ângulo Aleatório" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Angle Curve" -msgstr "Fechar curva" +msgstr "Curva do Ângulo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy msgid "Scale Amount" -msgstr "Valor:" +msgstr "Quantidade da Escala" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount Random" @@ -21156,45 +20747,38 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Hue Variation" -msgstr "Separação:" +msgstr "Variação da Tonalidade" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Variation" -msgstr "Separação:" +msgstr "Variação" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Variation Random" -msgstr "Separação:" +msgstr "Variação Aleatória" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Variation Curve" -msgstr "Separação:" +msgstr "Curva de Variação" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed Random" -msgstr "Escala" +msgstr "Velocidade Aleatória" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed Curve" -msgstr "Dividir Curva" +msgstr "Curva de Velocidade" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Offset Random" -msgstr "Compensação:" +msgstr "Deslocamento Aleatório" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21223,14 +20807,12 @@ msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds diferentes" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -#, fuzzy msgid "Node A" -msgstr "Nó" +msgstr "Nó A" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -#, fuzzy msgid "Node B" -msgstr "Nó" +msgstr "Nó B" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp @@ -21239,9 +20821,8 @@ msgid "Bias" msgstr "" #: scene/2d/joints_2d.cpp -#, fuzzy msgid "Disable Collision" -msgstr "Desativar Botão" +msgstr "Desativar Colisão" #: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" @@ -21250,7 +20831,7 @@ msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" -msgstr "" +msgstr "Comprimento" #: scene/2d/joints_2d.cpp #, fuzzy @@ -21274,20 +20855,18 @@ msgstr "" "\"Textura\"." #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp -#, fuzzy msgid "Editor Only" -msgstr "Editor" +msgstr "Somente Editor" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Texture Scale" -msgstr "TextureRegion" +msgstr "Escalonamento da Textura" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/sky.cpp msgid "Energy" -msgstr "" +msgstr "Energia" #: scene/2d/light_2d.cpp msgid "Z Min" @@ -21312,9 +20891,8 @@ msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Shadow" -msgstr "Shader" +msgstr "Sombra" #: scene/2d/light_2d.cpp #, fuzzy @@ -21322,9 +20900,8 @@ msgid "Buffer Size" msgstr "Vista de Trás" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Gradient Length" -msgstr "Gradiente Editado" +msgstr "Comprimento do Gradiente" #: scene/2d/light_2d.cpp #, fuzzy @@ -21332,9 +20909,8 @@ msgid "Filter Smooth" msgstr "Métodos de filtro" #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "Closed" -msgstr "Fechar" +msgstr "Fechado" #: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy @@ -21353,28 +20929,24 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "O polígono oclusor deste oclusor está vazio. Desenhe um polígono." #: scene/2d/line_2d.cpp -#, fuzzy msgid "Width Curve" -msgstr "Dividir Curva" +msgstr "Largura da Curva" #: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Default Color" -msgstr "Predefinição" +msgstr "Cor Padrão" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" -msgstr "" +msgstr "Preencher" #: scene/2d/line_2d.cpp scene/resources/texture.cpp -#, fuzzy msgid "Gradient" -msgstr "Gradiente Editado" +msgstr "Gradiente" #: scene/2d/line_2d.cpp -#, fuzzy msgid "Texture Mode" -msgstr "TextureRegion" +msgstr "Modo de Textura" #: scene/2d/line_2d.cpp msgid "Capping" @@ -21391,14 +20963,12 @@ msgid "Begin Cap Mode" msgstr "Modo Região" #: scene/2d/line_2d.cpp -#, fuzzy msgid "End Cap Mode" -msgstr "Modo Ajuste:" +msgstr "Modo de Limite Final" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Border" -msgstr "em ordem:" +msgstr "Borda" #: scene/2d/line_2d.cpp msgid "Sharp Limit" @@ -21406,7 +20976,7 @@ msgstr "" #: scene/2d/line_2d.cpp msgid "Round Precision" -msgstr "" +msgstr "Precisão do Arredondamento" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp #: scene/resources/dynamic_font.cpp @@ -21426,9 +20996,8 @@ msgid "Cell Size" msgstr "" #: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp -#, fuzzy msgid "Edge Connection Margin" -msgstr "Editar Conexão:" +msgstr "Margem de Ligação da Borda" #: scene/2d/navigation_2d.cpp msgid "" @@ -21452,9 +21021,8 @@ msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Path Max Distance" -msgstr "Distância de escolha:" +msgstr "Distância Máxima do Caminho" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy @@ -21480,9 +21048,8 @@ msgid "Time Horizon" msgstr "Inverter na Horizontal" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Max Speed" -msgstr "Velocidade:" +msgstr "Velocidade Máxima" #: scene/2d/navigation_agent_2d.cpp #, fuzzy @@ -21491,9 +21058,8 @@ msgid "" msgstr "O NavigationAgent2D pode ser apenas usado dentro de um nó Node2D." #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp -#, fuzzy msgid "Estimate Radius" -msgstr "Mudar Raio Externo do Toro" +msgstr "Raio Estimado" #: scene/2d/navigation_obstacle_2d.cpp msgid "" @@ -21531,18 +21097,16 @@ msgid "Rotation Degrees" msgstr "Graus de Rotação" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Global Rotation" -msgstr "Constante Global" +msgstr "Rotação Global" #: scene/2d/node_2d.cpp msgid "Global Rotation Degrees" msgstr "Graus de Rotação Global" #: scene/2d/node_2d.cpp -#, fuzzy msgid "Global Scale" -msgstr "Escala aleatória:" +msgstr "Escala Global" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy @@ -21557,12 +21121,11 @@ msgstr "Ajuste Relativo" #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Scroll" -msgstr "" +msgstr "Rolagem" #: scene/2d/parallax_background.cpp -#, fuzzy msgid "Base Offset" -msgstr "Compensação:" +msgstr "Deslocamento Base" #: scene/2d/parallax_background.cpp #, fuzzy @@ -21571,16 +21134,15 @@ msgstr "Usar Ajuste de Escala" #: scene/2d/parallax_background.cpp msgid "Limit Begin" -msgstr "" +msgstr "Início do Limite" #: scene/2d/parallax_background.cpp -#, fuzzy msgid "Limit End" -msgstr "No Fim" +msgstr "Fim do limite" #: scene/2d/parallax_background.cpp msgid "Ignore Camera Zoom" -msgstr "" +msgstr "Ignorar Zoom da Câmara" #: scene/2d/parallax_layer.cpp msgid "" @@ -21653,9 +21215,8 @@ msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Curve" -msgstr "Dividir Curva" +msgstr "Curva" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -21663,48 +21224,41 @@ msgstr "" "PathFollow2D apenas funciona quando definido como filho de um nó Path2D." #: scene/2d/path_2d.cpp scene/3d/path.cpp -#, fuzzy msgid "Unit Offset" -msgstr "Compensação da grelha:" +msgstr "Deslocamento da Unidade" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -#, fuzzy msgid "H Offset" -msgstr "Compensação:" +msgstr "Deslocamento H" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -#, fuzzy msgid "V Offset" -msgstr "Compensação:" +msgstr "Deslocamento V" #: scene/2d/path_2d.cpp scene/3d/path.cpp msgid "Cubic Interp" -msgstr "" +msgstr "Interpolação Cúbica" #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp -#, fuzzy msgid "Layers" -msgstr "Camada" +msgstr "Camadas" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Constant Linear Velocity" -msgstr "Inicializar" +msgstr "Velocidade Linear Constante" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Constant Angular Velocity" -msgstr "Inicializar" +msgstr "Velocidade Angular Constante" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp -#, fuzzy msgid "Friction" -msgstr "Função" +msgstr "Fricção" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp @@ -21717,9 +21271,8 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Gravity" -msgstr "Pré-visualização Predefinida" +msgstr "Gravidade Padrão" #: scene/2d/physics_body_2d.cpp msgid "" @@ -21733,26 +21286,23 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Mass" -msgstr "" +msgstr "Massa" #: scene/2d/physics_body_2d.cpp -#, fuzzy msgid "Inertia" -msgstr "Vertical:" +msgstr "Inércia" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Weight" -msgstr "Luz" +msgstr "Peso" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Gravity Scale" -msgstr "" +msgstr "Escala da Gravidade" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Custom Integrator" -msgstr "CustomNode" +msgstr "Integrador Customizado" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -21775,25 +21325,24 @@ msgid "Sleeping" msgstr "Ajuste Inteligente" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Can Sleep" -msgstr "Velocidade:" +msgstr "Pode Dormir" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Damp" -msgstr "" +msgstr "Úmido" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" -msgstr "" +msgstr "Angular" #: scene/2d/physics_body_2d.cpp msgid "Applied Forces" -msgstr "" +msgstr "Forças Aplicadas" #: scene/2d/physics_body_2d.cpp msgid "Torque" -msgstr "" +msgstr "Torque" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -21805,73 +21354,64 @@ msgid "Sync To Physics" msgstr "Sincronizar com Física" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Moving Platform" -msgstr "A mover saída" +msgstr "Plataforma Móvel" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Apply Velocity On Leave" -msgstr "" +msgstr "Aplicar Velocidade ao Sair" #: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp #: scene/3d/physics_body.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp #: scene/resources/line_shape_2d.cpp scene/resources/material.cpp -#, fuzzy msgid "Normal" -msgstr "Formato" +msgstr "Normal" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Remainder" -msgstr "Renderizador:" +msgstr "Restante" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Local Shape" -msgstr "Localização" +msgstr "Forma Local" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collider" -msgstr "Modo Colisão" +msgstr "Colisor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collider ID" -msgstr "" +msgstr "ID do Colisor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collider RID" -msgstr "RID inválido" +msgstr "RID do Colisor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collider Shape" -msgstr "Modo Colisão" +msgstr "Forma do Colisor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Collider Shape Index" -msgstr "Modo Colisão" +msgstr "Índice da Forma do Colisor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collider Velocity" -msgstr "Vista Órbita Direita" +msgstr "Velocidade do Colisor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" -msgstr "" +msgstr "Metadados do Colisor" #: scene/2d/polygon_2d.cpp msgid "Invert" -msgstr "" +msgstr "Inverter" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -21890,7 +21430,7 @@ msgstr "Bugigangas" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Exclude Parent" -msgstr "" +msgstr "Excluir Pai" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy @@ -21899,15 +21439,15 @@ msgstr "Criar Nó Shader" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" -msgstr "" +msgstr "Colidir com" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Areas" -msgstr "" +msgstr "Áreas" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Bodies" -msgstr "" +msgstr "Corpos" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -21916,14 +21456,12 @@ msgstr "" "válido." #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#, fuzzy msgid "Remote Path" -msgstr "Remover Ponto" +msgstr "Remover Caminho" #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#, fuzzy msgid "Use Global Coordinates" -msgstr "Próxima Coordenada" +msgstr "Usar Coordenadas Globais" #: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp #, fuzzy @@ -21931,9 +21469,8 @@ msgid "Rest" msgstr "Reiniciar" #: scene/2d/skeleton_2d.cpp -#, fuzzy msgid "Default Length" -msgstr "Tema Predefinido" +msgstr "Comprimento Padrão" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -21977,14 +21514,12 @@ msgstr "" "RigidBody2D, KinematicBody2D, etc. para lhes dar uma forma." #: scene/2d/tile_map.cpp -#, fuzzy msgid "Tile Set" -msgstr "TileSet" +msgstr "Tile Set" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Quadrant Size" -msgstr "Mudar tamanho da Câmara" +msgstr "Tamanho do Quadrante" #: scene/2d/tile_map.cpp #, fuzzy @@ -21997,9 +21532,8 @@ msgid "Half Offset" msgstr "Inicializar" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Tile Origin" -msgstr "Ver origem" +msgstr "Origem do Tile" #: scene/2d/tile_map.cpp #, fuzzy @@ -22007,51 +21541,44 @@ msgid "Y Sort" msgstr "Ordenar" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Show Collision" -msgstr "Colisão" +msgstr "Mostrar Colisão" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Compatibility Mode" -msgstr "Modo Prioridade" +msgstr "Modo de Compatibilidade" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Centered Textures" -msgstr "Funcionalidades Principais:" +msgstr "Texturas Centradas" #: scene/2d/tile_map.cpp msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Use Parent" -msgstr "Modo Colisão" +msgstr "Usar Pai" #: scene/2d/tile_map.cpp msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy msgid "Shape Centered" -msgstr "Ajustar ao Centro do Nó" +msgstr "Forma Centralizada" #: scene/2d/touch_screen_button.cpp -#, fuzzy msgid "Shape Visible" -msgstr "Alternar Visibilidade" +msgstr "Forma Visível" #: scene/2d/touch_screen_button.cpp msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy msgid "Visibility Mode" -msgstr "Modo Prioridade" +msgstr "Modo de Visibilidade" #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -22062,23 +21589,20 @@ msgstr "" "na cena raiz editada." #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -#, fuzzy msgid "Pause Animations" -msgstr "Colar Animação" +msgstr "Pausar Animações" #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp msgid "Freeze Bodies" -msgstr "" +msgstr "Congelar Corpos" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "Pause Particles" -msgstr "Partículas" +msgstr "Pausar Partículas" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "Pause Animated Sprites" -msgstr "Colar Animação" +msgstr "Pausar Sprites Animados" #: scene/2d/visibility_notifier_2d.cpp #, fuzzy @@ -22108,7 +21632,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" -msgstr "" +msgstr "Vibrar" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." @@ -22144,9 +21668,8 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin exige um nó filho ARVRCamera." #: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp -#, fuzzy msgid "World Scale" -msgstr "Escala aleatória:" +msgstr "Escala do Mundo" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -22155,24 +21678,23 @@ msgstr "Nó Animation" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit dB" -msgstr "" +msgstr "Unidade dB" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit Size" -msgstr "" +msgstr "Tamanho da Unidade" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" -msgstr "" +msgstr "Max dB" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Emission Angle" -msgstr "Cores de Emissão" +msgstr "Ângulo de Emissão" #: scene/3d/audio_stream_player_3d.cpp msgid "Degrees" @@ -22185,7 +21707,7 @@ msgstr "Animação" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" -msgstr "" +msgstr "Filtro de Atenuação" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_chorus.cpp @@ -22195,14 +21717,12 @@ msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy msgid "dB" -msgstr "B" +msgstr "dB" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Doppler" -msgstr "Ativar Doppler" +msgstr "Doppler" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -22212,7 +21732,7 @@ msgstr "Empacotamento" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" -msgstr "" +msgstr "Interior" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" @@ -22247,7 +21767,7 @@ msgstr "Bugigangas" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" -msgstr "" +msgstr "Ajustes" #: scene/3d/baked_lightmap.cpp msgid "Bounces" @@ -22258,18 +21778,16 @@ msgid "Bounce Indirect Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Use Denoiser" -msgstr "Filtro:" +msgstr "Usar Redutor de Ruído" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Use HDR" -msgstr "" +msgstr "Usar HDR" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Use Color" -msgstr "Cores" +msgstr "Usar Cor" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22277,38 +21795,32 @@ msgid "Default Texels Per Unit" msgstr "Tema Predefinido" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -#, fuzzy msgid "Atlas" -msgstr "Novo Atlas" +msgstr "Atlas" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generate" -msgstr "Geral" +msgstr "Gerar" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Max Size" -msgstr "Tamanho:" +msgstr "Tamanho Máximo" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Sky" -msgstr "CustomNode" +msgstr "Céu Personalizado" #: scene/3d/baked_lightmap.cpp msgid "Custom Sky Rotation Degrees" msgstr "Graus de Rotação do Céu Personalizado" #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp -#, fuzzy msgid "Custom Color" -msgstr "CustomNode" +msgstr "Cor Personalizada" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Energy" -msgstr "Mover Efeito de Barramento" +msgstr "Energia Personalizada" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22322,7 +21834,7 @@ msgstr "Navegação" #: scene/3d/baked_lightmap.cpp msgid "Image Path" -msgstr "" +msgstr "Caminho da Imagem" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22330,13 +21842,12 @@ msgid "Light Data" msgstr "Com Dados" #: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Bone Name" -msgstr "Nome do Nó:" +msgstr "Nome do Osso" #: scene/3d/camera.cpp msgid "Keep Aspect" -msgstr "" +msgstr "Manter Aspeto" #: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" @@ -22348,18 +21859,16 @@ msgid "Doppler Tracking" msgstr "Pista de Propriedades" #: scene/3d/camera.cpp -#, fuzzy msgid "Projection" -msgstr "Projeto" +msgstr "Projeção" #: scene/3d/camera.cpp msgid "FOV" -msgstr "" +msgstr "FOV" #: scene/3d/camera.cpp -#, fuzzy msgid "Frustum Offset" -msgstr "Compensação da grelha:" +msgstr "Deslocamento do Frustum" #: scene/3d/camera.cpp #, fuzzy @@ -22368,16 +21877,15 @@ msgstr "Mais próximo" #: scene/3d/camera.cpp msgid "Far" -msgstr "" +msgstr "Longe" #: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/shape.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp -#, fuzzy msgid "Margin" -msgstr "Definir Margem" +msgstr "Margem" #: scene/3d/camera.cpp #, fuzzy @@ -22486,28 +21994,24 @@ msgid "Ring Axis" msgstr "Avisos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Rotate Y" -msgstr "Rodar" +msgstr "Rotacionar em Y" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Disable Z" -msgstr "Item Desativado" +msgstr "Desativar Z" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" #: scene/3d/cull_instance.cpp servers/visual_server.cpp -#, fuzzy msgid "Portals" -msgstr "Inverter Portais" +msgstr "Portais" #: scene/3d/cull_instance.cpp -#, fuzzy msgid "Portal Mode" -msgstr "Modo Prioridade" +msgstr "Modo Portal" #: scene/3d/cull_instance.cpp msgid "Include In Bound" @@ -22515,7 +22019,7 @@ msgstr "" #: scene/3d/cull_instance.cpp msgid "Allow Merging" -msgstr "" +msgstr "Permitir Junção" #: scene/3d/cull_instance.cpp #, fuzzy @@ -22553,9 +22057,8 @@ msgid "Subdiv" msgstr "" #: scene/3d/gi_probe.cpp -#, fuzzy msgid "Dynamic Range" -msgstr "Biblioteca Dinâmica" +msgstr "Alcance Dinâmico" #: scene/3d/gi_probe.cpp scene/3d/light.cpp msgid "Normal Bias" @@ -22563,9 +22066,8 @@ msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Pixel Size" -msgstr "Ajuste de Pixel" +msgstr "Tamanho de Pixel" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Billboard" @@ -22585,9 +22087,8 @@ msgid "No Depth Test" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Fixed Size" -msgstr "Vista de Frente" +msgstr "Tamanho Fixo" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Alpha Cut" @@ -22614,19 +22115,16 @@ msgstr "Forçar modulação branca" #: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Font" -msgstr "Fontes" +msgstr "Fonte" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Horizontal Alignment" -msgstr "Horizontal:" +msgstr "Alinhamento Horizontal" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Vertical Alignment" -msgstr "Filtrar sinais" +msgstr "Alinhamento Vertical" #: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy @@ -22634,14 +22132,12 @@ msgid "Autowrap" msgstr "Carregamento automático" #: scene/3d/light.cpp -#, fuzzy msgid "Indirect Energy" -msgstr "Cores de Emissão" +msgstr "Energia Indireta" #: scene/3d/light.cpp -#, fuzzy msgid "Negative" -msgstr "GDNative" +msgstr "Negativo" #: scene/3d/light.cpp scene/resources/material.cpp #: scene/resources/visual_shader.cpp @@ -22655,9 +22151,8 @@ msgid "Bake Mode" msgstr "Modo Bitmask" #: scene/3d/light.cpp -#, fuzzy msgid "Contact" -msgstr "Escolher cor" +msgstr "Contato" #: scene/3d/light.cpp #, fuzzy @@ -22665,29 +22160,24 @@ msgid "Reverse Cull Face" msgstr "Repor Volume do Barramento" #: scene/3d/light.cpp servers/visual_server.cpp -#, fuzzy msgid "Directional Shadow" -msgstr "Direções" +msgstr "Sombra Direcional" #: scene/3d/light.cpp -#, fuzzy msgid "Split 1" -msgstr "Separar" +msgstr "Dividir 1" #: scene/3d/light.cpp -#, fuzzy msgid "Split 2" -msgstr "Separar" +msgstr "Dividir 2" #: scene/3d/light.cpp -#, fuzzy msgid "Split 3" -msgstr "Separar" +msgstr "Dividir 3" #: scene/3d/light.cpp -#, fuzzy msgid "Blend Splits" -msgstr "Tempos de Mistura:" +msgstr "Divisões de Mistura" #: scene/3d/light.cpp #, fuzzy @@ -22695,9 +22185,8 @@ msgid "Bias Split Scale" msgstr "Usar Ajuste de Escala" #: scene/3d/light.cpp -#, fuzzy msgid "Depth Range" -msgstr "Profundidade" +msgstr "Alcance de Profundidade" #: scene/3d/light.cpp msgid "Omni" @@ -22719,12 +22208,11 @@ msgstr "Uma SpotLight com ângulo superior a 90 graus não cria sombras." #: scene/3d/light.cpp msgid "Spot" -msgstr "" +msgstr "Ponto" #: scene/3d/light.cpp -#, fuzzy msgid "Angle Attenuation" -msgstr "Animação" +msgstr "Atenuação Angular" #: scene/3d/mesh_instance.cpp msgid "Software Skinning" @@ -22740,6 +22228,8 @@ msgid "" "be removed in a future version. Use 'NavigationServer.map_get_path()' " "instead." msgstr "" +"O nó 'Navigation' e 'Navigation.get_simple_path()' estão depreciados e serão " +"removidos em versões futuras. Use 'NavigationServer.map_get_path()' no lugar." #: scene/3d/navigation.cpp scene/resources/curve.cpp #, fuzzy @@ -22756,9 +22246,8 @@ msgid "Agent Height Offset" msgstr "" #: scene/3d/navigation_agent.cpp -#, fuzzy msgid "Ignore Y" -msgstr "[Ignorar]" +msgstr "Ignorar Y" #: scene/3d/navigation_agent.cpp #, fuzzy @@ -22767,9 +22256,8 @@ msgid "" msgstr "O NavigationAgent pode ser apenas usado dentro de um nó espacial." #: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp -#, fuzzy msgid "NavMesh" -msgstr "Consolidar NavMesh" +msgstr "NavMesh" #: scene/3d/navigation_obstacle.cpp #, fuzzy @@ -22827,19 +22315,16 @@ msgstr "" "definido como \"Billboard Particles\"." #: scene/3d/particles.cpp -#, fuzzy msgid "Visibility AABB" -msgstr "Alternar visibilidade" +msgstr "Visibilidade AABB" #: scene/3d/particles.cpp -#, fuzzy msgid "Draw Passes" -msgstr "Chamadas de Desenho:" +msgstr "Passos de Desenho" #: scene/3d/particles.cpp -#, fuzzy msgid "Passes" -msgstr "Chamadas de Desenho:" +msgstr "Passos" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." @@ -22854,9 +22339,8 @@ msgstr "" "Curva do Caminho do seu progenitor." #: scene/3d/path.cpp -#, fuzzy msgid "Rotation Mode" -msgstr "Modo Rodar" +msgstr "Modo de Rotação" #: scene/3d/physics_body.cpp msgid "" @@ -22874,46 +22358,40 @@ msgid "Axis Lock" msgstr "Eixo" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear X" -msgstr "Linear" +msgstr "X Linear" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Y" -msgstr "Linear" +msgstr "Y Linear" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Z" -msgstr "Linear" +msgstr "Z Linear" #: scene/3d/physics_body.cpp msgid "Angular X" -msgstr "" +msgstr "X Angular" #: scene/3d/physics_body.cpp msgid "Angular Y" -msgstr "" +msgstr "Y Angular" #: scene/3d/physics_body.cpp msgid "Angular Z" -msgstr "" +msgstr "Z Angular" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion X" -msgstr "Ação" +msgstr "Movimento X" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion Y" -msgstr "Ação" +msgstr "Movimento Y" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion Z" -msgstr "Ação" +msgstr "Movimento Z" #: scene/3d/physics_body.cpp #, fuzzy @@ -22935,14 +22413,12 @@ msgstr "" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Relaxation" -msgstr "Separação:" +msgstr "Relaxamento" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Enabled" -msgstr "Filtrar sinais" +msgstr "Limite Angular Ativado" #: scene/3d/physics_body.cpp #, fuzzy @@ -23006,20 +22482,19 @@ msgstr "Animação" #: scene/3d/physics_body.cpp msgid "X" -msgstr "" +msgstr "X" #: scene/3d/physics_body.cpp msgid "Y" -msgstr "" +msgstr "Y" #: scene/3d/physics_body.cpp msgid "Z" -msgstr "" +msgstr "Z" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Enabled" -msgstr "Linear" +msgstr "Limite Linear Ativado" #: scene/3d/physics_body.cpp #, fuzzy @@ -23037,9 +22512,8 @@ msgid "Linear Spring Damping" msgstr "Linear" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Equilibrium Point" -msgstr "Linear" +msgstr "Ponto de Equilíbrio Linear" #: scene/3d/physics_body.cpp #, fuzzy @@ -23063,7 +22537,7 @@ msgstr "Animação" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "ERP" -msgstr "" +msgstr "ERP" #: scene/3d/physics_body.cpp #, fuzzy @@ -23080,12 +22554,11 @@ msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Equilibrium Point" -msgstr "" +msgstr "Ponto de Equilíbrio Angular" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Body Offset" -msgstr "Compensação:" +msgstr "Deslocamento do Corpo" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -23112,18 +22585,16 @@ msgid "Solver" msgstr "" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Exclude Nodes" -msgstr "Apagar Nós" +msgstr "Excluir Nós" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Params" -msgstr "Parâmetro Alterado:" +msgstr "Parâmetros" #: scene/3d/physics_joint.cpp msgid "Angular Limit" -msgstr "" +msgstr "Limite Angular" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23145,24 +22616,20 @@ msgid "Target Velocity" msgstr "Vista Órbita Direita" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Max Impulse" -msgstr "Velocidade:" +msgstr "Impulso Máximo" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit" -msgstr "Linear" +msgstr "Limite Linear" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper Distance" -msgstr "Distância de escolha:" +msgstr "Distância mais Alta" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower Distance" -msgstr "Distância de escolha:" +msgstr "Distância mais Baixa" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23195,9 +22662,8 @@ msgid "Angular Motion" msgstr "Animação" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Angular Ortho" -msgstr "Máximo de Erros Angulares:" +msgstr "Orto Angular" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23210,9 +22676,8 @@ msgid "Linear Motor X" msgstr "Inicializar" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Force Limit" -msgstr "Chamadas de Desenho:" +msgstr "Limite de Força" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23221,7 +22686,7 @@ msgstr "Linear" #: scene/3d/physics_joint.cpp msgid "Equilibrium Point" -msgstr "" +msgstr "Ponto de Equilíbrio" #: scene/3d/physics_joint.cpp msgid "Angular Limit X" @@ -23310,9 +22775,8 @@ msgid "Two Way" msgstr "" #: scene/3d/portal.cpp -#, fuzzy msgid "Linked Room" -msgstr "Raiz de Edição ao Vivo:" +msgstr "Sala Vinculada" #: scene/3d/portal.cpp #, fuzzy @@ -23320,18 +22784,16 @@ msgid "Use Default Margin" msgstr "Predefinição" #: scene/3d/proximity_group.cpp -#, fuzzy msgid "Group Name" -msgstr "Agrupado" +msgstr "Nome do Grupo" #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" #: scene/3d/proximity_group.cpp -#, fuzzy msgid "Grid Radius" -msgstr "Raio:" +msgstr "Raio da Grade" #: scene/3d/ray_cast.cpp #, fuzzy @@ -23340,7 +22802,7 @@ msgstr "Depurador" #: scene/3d/ray_cast.cpp scene/resources/style_box.cpp msgid "Thickness" -msgstr "" +msgstr "Espessura" #: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy @@ -23348,9 +22810,8 @@ msgid "Update Mode" msgstr "Modo Rodar" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Origin Offset" -msgstr "Compensação da grelha:" +msgstr "Deslocamento da Origem" #: scene/3d/reflection_probe.cpp #, fuzzy @@ -23358,19 +22819,16 @@ msgid "Box Projection" msgstr "Projeto" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Enable Shadows" -msgstr "Ativar Ajuste" +msgstr "Ativar Sombras" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Ambient Color" -msgstr "Escolher cor" +msgstr "Cor Ambiente" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Ambient Energy" -msgstr "Cores de Emissão" +msgstr "Energia Ambiente" #: scene/3d/reflection_probe.cpp #, fuzzy @@ -23448,38 +22906,34 @@ msgstr "Só deve existir um RoomManager na SceneTree." #: scene/3d/room_manager.cpp msgid "Main" -msgstr "" +msgstr "Principal" #: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp -#, fuzzy msgid "Active" -msgstr "Ação" +msgstr "Ativo" #: scene/3d/room_manager.cpp msgid "Roomlist" msgstr "" #: scene/3d/room_manager.cpp servers/visual_server.cpp -#, fuzzy msgid "PVS" -msgstr "FPS" +msgstr "PVS" #: scene/3d/room_manager.cpp -#, fuzzy msgid "PVS Mode" -msgstr "Modo deslocamento" +msgstr "Modo PVS" #: scene/3d/room_manager.cpp -#, fuzzy msgid "PVS Filename" -msgstr "Ficheiro ZIP" +msgstr "Nome do Ficheiro PVS" #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "Gameplay" -msgstr "" +msgstr "Jogabilidade" #: scene/3d/room_manager.cpp #, fuzzy @@ -23487,19 +22941,16 @@ msgid "Gameplay Monitor" msgstr "Monitor" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Use Secondary PVS" -msgstr "Usar Ajuste de Escala" +msgstr "Usar PVS Secundário" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Merge Meshes" -msgstr "Malha" +msgstr "Mesclar Malhas" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Show Margins" -msgstr "Mostrar Origem" +msgstr "Mostrar Margens" #: scene/3d/room_manager.cpp #, fuzzy @@ -23511,18 +22962,16 @@ msgid "Overlap Warning Threshold" msgstr "" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Preview Camera" -msgstr "Pré-visualização" +msgstr "Visualizar Câmara" #: scene/3d/room_manager.cpp msgid "Portal Depth Limit" msgstr "" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Default Portal Margin" -msgstr "Definir Margem" +msgstr "Margem Padrão de Portal" #: scene/3d/room_manager.cpp #, fuzzy @@ -23607,9 +23056,8 @@ msgid "Spatial Attachment Path" msgstr "" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Physics Enabled" -msgstr "Frame de Física %" +msgstr "Física Ativada" #: scene/3d/soft_body.cpp #, fuzzy @@ -23621,9 +23069,8 @@ msgid "Simulation Precision" msgstr "Precisão da Simulação" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Total Mass" -msgstr "Total:" +msgstr "Massa Total" #: scene/3d/soft_body.cpp msgid "Linear Stiffness" @@ -23639,7 +23086,7 @@ msgstr "" #: scene/3d/soft_body.cpp msgid "Pressure Coefficient" -msgstr "" +msgstr "Coeficiente de Pressão" #: scene/3d/soft_body.cpp msgid "Damping Coefficient" @@ -23668,18 +23115,16 @@ msgstr "" "Em vez disso, mude o tamanho das formas de colisão filhas." #: scene/3d/spatial.cpp -#, fuzzy msgid "Global Translation" -msgstr "Manter Transformação Global" +msgstr "Transformação Global" #: scene/3d/spatial.cpp msgid "Matrix" -msgstr "" +msgstr "Matriz" #: scene/3d/spatial.cpp -#, fuzzy msgid "Gizmo" -msgstr "Bugigangas" +msgstr "Gizmo" #: scene/3d/spatial_velocity_tracker.cpp #, fuzzy @@ -23692,12 +23137,11 @@ msgstr "" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" -msgstr "" +msgstr "Opacidade" #: scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Transparent" -msgstr "Transpor" +msgstr "Transparente" #: scene/3d/sprite_3d.cpp msgid "" @@ -23721,13 +23165,12 @@ msgid "Per-Wheel Motion" msgstr "Botão roda para baixo" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Engine Force" -msgstr "Documentação Online" +msgstr "Força do Motor" #: scene/3d/vehicle_body.cpp msgid "Brake" -msgstr "" +msgstr "Freio" #: scene/3d/vehicle_body.cpp msgid "Steering" @@ -23738,9 +23181,8 @@ msgid "VehicleBody Motion" msgstr "" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Use As Traction" -msgstr "Separação:" +msgstr "Usar Como Tração" #: scene/3d/vehicle_body.cpp msgid "Use As Steering" @@ -23760,9 +23202,8 @@ msgid "Friction Slip" msgstr "Função" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Suspension" -msgstr "Expressão" +msgstr "Suspensão" #: scene/3d/vehicle_body.cpp #, fuzzy @@ -23771,12 +23212,21 @@ msgstr "Erro" #: scene/3d/visibility_notifier.cpp msgid "AABB" -msgstr "" +msgstr "AABB" -#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Ordenar" + +#: scene/3d/visual_instance.cpp #, fuzzy +msgid "Use AABB Center" +msgstr "Usar Ambiente" + +#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" -msgstr "Repetir" +msgstr "Geometria" #: scene/3d/visual_instance.cpp #, fuzzy @@ -23784,9 +23234,8 @@ msgid "Material Override" msgstr "Sobrepõe" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Material Overlay" -msgstr "Mudanças de Material:" +msgstr "Sobreposição do Material" #: scene/3d/visual_instance.cpp #, fuzzy @@ -23794,9 +23243,8 @@ msgid "Cast Shadow" msgstr "Criar Nó Shader" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Extra Cull Margin" -msgstr "Argumentos de chamada extra:" +msgstr "Margem de Descarte Extra" #: scene/3d/visual_instance.cpp #, fuzzy @@ -23814,13 +23262,12 @@ msgstr "" #: scene/3d/visual_instance.cpp msgid "LOD" -msgstr "" +msgstr "LOD (Nível de Detalhe)" #: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp #: scene/resources/material.cpp -#, fuzzy msgid "Min Distance" -msgstr "Distância de escolha:" +msgstr "Distância Mínima" #: scene/3d/visual_instance.cpp msgid "Min Hysteresis" @@ -23867,33 +23314,28 @@ msgid "Mix Mode" msgstr "Nó Mix" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Fadein Time" -msgstr "Tempo X-Fade (s):" +msgstr "Tempo de Esmaecer de Entrada" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Fadeout Time" -msgstr "Tempo X-Fade (s):" +msgstr "Tempo de Esmaecer de Saída" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Auto Restart" -msgstr "Reinício automático:" +msgstr "Reinício Automático" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Autorestart" -msgstr "Reinício automático:" +msgstr "Reinício Automático" #: scene/animation/animation_blend_tree.cpp msgid "Delay" -msgstr "" +msgstr "Atraso" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Random Delay" -msgstr "Inclinação aleatória:" +msgstr "Atraso Aleatório" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -23917,9 +23359,8 @@ msgstr "Adicionar Porta de Entrada" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Xfade Time" -msgstr "Tempo X-Fade (s):" +msgstr "Tempo do Esmaecer Cruzado" #: scene/animation/animation_node_state_machine.cpp #, fuzzy @@ -23952,7 +23393,7 @@ msgstr "Adicionar Animação" #: scene/animation/animation_player.cpp msgid "Reset On Save" -msgstr "" +msgstr "Redefinir ao Gravar" #: scene/animation/animation_player.cpp #, fuzzy @@ -23965,9 +23406,8 @@ msgid "Current Animation Position" msgstr "Adicionar Ponto Animação" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Playback Options" -msgstr "Opções da Classe:" +msgstr "Opções de Playback" #: scene/animation/animation_player.cpp #, fuzzy @@ -24009,9 +23449,8 @@ msgid "The AnimationPlayer root node is not a valid node." msgstr "O nó raiz de AnimationPlayer não é um nó válido." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Tree Root" -msgstr "Criar Nó Raiz:" +msgstr "Nó Raiz" #: scene/animation/animation_tree.cpp #, fuzzy @@ -24067,9 +23506,8 @@ msgid "Tip Bone" msgstr "Ossos" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Interpolation" -msgstr "Modo de Interpolação" +msgstr "Interpolação" #: scene/animation/skeleton_ik.cpp #, fuzzy @@ -24122,7 +23560,7 @@ msgstr "Modo Seleção" #: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp msgid "Alignment" -msgstr "" +msgstr "Alinhamento" #: scene/gui/base_button.cpp #, fuzzy @@ -24160,11 +23598,11 @@ msgstr "Copiar Texto" #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" -msgstr "" +msgstr "Alinhar" #: scene/gui/button.cpp msgid "Icon Align" -msgstr "" +msgstr "Alinhamento do Ícone" #: scene/gui/button.cpp #, fuzzy @@ -24268,14 +23706,12 @@ msgid "Grow Direction" msgstr "Direções" #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Min Size" -msgstr "Tamanho do contorno:" +msgstr "Tamanho Mínimo" #: scene/gui/control.cpp -#, fuzzy msgid "Pivot Offset" -msgstr "Compensação da grelha:" +msgstr "Deslocamento do Pivô" #: scene/gui/control.cpp #, fuzzy @@ -24323,7 +23759,7 @@ msgstr "Anterior" #: scene/gui/control.cpp msgid "Mouse" -msgstr "" +msgstr "Mouse" #: scene/gui/control.cpp msgid "Default Cursor Shape" @@ -24349,7 +23785,7 @@ msgstr "Propriedades do Tema" #: scene/gui/dialogs.cpp msgid "Window Title" -msgstr "" +msgstr "Título da Janela" #: scene/gui/dialogs.cpp #, fuzzy @@ -24383,14 +23819,12 @@ msgid "Right Disconnects" msgstr "Desligar" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Scroll Offset" -msgstr "Compensação da grelha:" +msgstr "Deslocamento da Rolagem" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Snap Distance" -msgstr "Distância de escolha:" +msgstr "Distância de Encaixe" #: scene/gui/graph_edit.cpp #, fuzzy @@ -24415,7 +23849,7 @@ msgstr "Mostrar ossos" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Minimap" -msgstr "" +msgstr "Mini-Mapa" #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." @@ -24488,9 +23922,8 @@ msgid "Fixed Column Width" msgstr "" #: scene/gui/item_list.cpp -#, fuzzy msgid "Icon Scale" -msgstr "Escala aleatória:" +msgstr "Escala de Ícone" #: scene/gui/item_list.cpp #, fuzzy @@ -24503,9 +23936,8 @@ msgid "V Align" msgstr "Atribuir" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp -#, fuzzy msgid "Visible Characters" -msgstr "Caracteres válidos:" +msgstr "Caracteres Visiveis" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy @@ -24529,9 +23961,8 @@ msgid "Secret" msgstr "" #: scene/gui/line_edit.cpp -#, fuzzy msgid "Secret Character" -msgstr "Caracteres válidos:" +msgstr "Caracteres Secretos" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" @@ -24584,24 +24015,23 @@ msgstr "Carregar como marcador de posição" #: scene/gui/line_edit.cpp msgid "Alpha" -msgstr "" +msgstr "Alfa" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" -msgstr "" +msgstr "Circunflexo" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" -msgstr "" +msgstr "Piscar" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Blink Speed" -msgstr "Velocidade:" +msgstr "Velocidade de Piscar" #: scene/gui/link_button.cpp msgid "Underline" -msgstr "" +msgstr "Sublinhado" #: scene/gui/menu_button.cpp #, fuzzy @@ -24683,9 +24113,8 @@ msgid "Allow Search" msgstr "Procurar" #: scene/gui/progress_bar.cpp -#, fuzzy msgid "Percent" -msgstr "Recente:" +msgstr "Percentagem" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." @@ -24744,9 +24173,8 @@ msgid "Absolute Index" msgstr "Indentação Automática" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Elapsed Time" -msgstr "Tempos de Mistura:" +msgstr "Tempo Decorrido" #: scene/gui/rich_text_effect.cpp #, fuzzy @@ -24754,9 +24182,8 @@ msgid "Env" msgstr "Fim" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Character" -msgstr "Caracteres válidos:" +msgstr "Caractere" #: scene/gui/rich_text_label.cpp msgid "BBCode" @@ -24767,9 +24194,8 @@ msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy msgid "Tab Size" -msgstr "Tamanho:" +msgstr "Tamanho da Tabulação" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -24790,9 +24216,8 @@ msgid "Selection Enabled" msgstr "Apenas seleção" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Override Selected Font Color" -msgstr "Configurar Perfil Selecionado:" +msgstr "Sobrescrever Cor da Fonte Selecionada" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -24820,9 +24245,8 @@ msgid "Follow Focus" msgstr "Povoar superfície" #: scene/gui/scroll_container.cpp -#, fuzzy msgid "Horizontal Enabled" -msgstr "Horizontal:" +msgstr "Horizontal Ativado" #: scene/gui/scroll_container.cpp #, fuzzy @@ -24843,24 +24267,20 @@ msgid "Tick Count" msgstr "Escolher cor" #: scene/gui/slider.cpp -#, fuzzy msgid "Ticks On Borders" -msgstr "em ordem:" +msgstr "Pontos Nas Bordas" #: scene/gui/spin_box.cpp -#, fuzzy msgid "Prefix" -msgstr "Prefixo:" +msgstr "Prefixo" #: scene/gui/spin_box.cpp -#, fuzzy msgid "Suffix" -msgstr "Sufixo:" +msgstr "Sufixo" #: scene/gui/split_container.cpp -#, fuzzy msgid "Split Offset" -msgstr "Compensação da grelha:" +msgstr "Deslocamento de Divisão" #: scene/gui/split_container.cpp scene/gui/tree.cpp #, fuzzy @@ -24877,9 +24297,8 @@ msgid "Tab Align" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp -#, fuzzy msgid "Current Tab" -msgstr "Atual:" +msgstr "Guia Atual" #: scene/gui/tab_container.cpp #, fuzzy @@ -24891,9 +24310,8 @@ msgid "All Tabs In Front" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp -#, fuzzy msgid "Drag To Rearrange Enabled" -msgstr "Arrastar e largar para reorganizar." +msgstr "Arrastar Para Reorganizar Ativado" #: scene/gui/tab_container.cpp msgid "Use Hidden Tabs For Min Size" @@ -24922,9 +24340,8 @@ msgid "Breakpoint Gutter" msgstr "Saltar Pontos de Paragem" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Fold Gutter" -msgstr "Pasta:" +msgstr "Espaçamento de Dobra" #: scene/gui/text_edit.cpp #, fuzzy @@ -24942,19 +24359,16 @@ msgid "Wrap Enabled" msgstr "Ativar" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Scroll Vertical" -msgstr "Vertical:" +msgstr "Scroll Vertical" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Scroll Horizontal" -msgstr "Horizontal:" +msgstr "Scroll Horizontal" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Draw" -msgstr "Chamadas de Desenho:" +msgstr "Desenhar" #: scene/gui/text_edit.cpp #, fuzzy @@ -25012,9 +24426,8 @@ msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Fill Mode" -msgstr "Modo Jogo:" +msgstr "Modo de Preenchimento" #: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" @@ -25030,9 +24443,8 @@ msgid "Initial Angle" msgstr "Inicializar" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Fill Degrees" -msgstr "A rodar %s graus." +msgstr "Graus de Preenchimento" #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp #, fuzzy @@ -25083,9 +24495,8 @@ msgid "Hide Folding" msgstr "Desativar Botão" #: scene/gui/tree.cpp -#, fuzzy msgid "Hide Root" -msgstr "Criar Nó Raiz:" +msgstr "Esconder Raiz" #: scene/gui/tree.cpp msgid "Drop Mode Flags" @@ -25098,7 +24509,7 @@ msgstr "Adicionar Pista" #: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Paused" -msgstr "" +msgstr "Pausado" #: scene/gui/video_player.cpp #, fuzzy @@ -25139,9 +24550,8 @@ msgid "Max Redirects" msgstr "" #: scene/main/http_request.cpp -#, fuzzy msgid "Timeout" -msgstr "Tempo expirado." +msgstr "Tempo esgotado" #: scene/main/node.cpp msgid "" @@ -25156,7 +24566,7 @@ msgstr "Separador Nomeado" #: scene/main/node.cpp msgid "Name Casing" -msgstr "" +msgstr "Capitalização do Nome" #: scene/main/node.cpp #, fuzzy @@ -25169,9 +24579,8 @@ msgid "Pause Mode" msgstr "Modo deslocamento" #: scene/main/node.cpp -#, fuzzy msgid "Physics Interpolation Mode" -msgstr "Modo de Interpolação" +msgstr "Modo de Interpolação da Física" #: scene/main/node.cpp #, fuzzy @@ -25184,19 +24593,16 @@ msgid "Filename" msgstr "Renomear" #: scene/main/node.cpp -#, fuzzy msgid "Owner" -msgstr "Proprietários de:" +msgstr "Dono" #: scene/main/node.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Multiplayer" -msgstr "Multiplicar %s" +msgstr "Multijogador" #: scene/main/node.cpp -#, fuzzy msgid "Custom Multiplayer" -msgstr "Definir Múltiplo:" +msgstr "Multijogador Personalizado" #: scene/main/node.cpp #, fuzzy @@ -25229,7 +24635,7 @@ msgstr "Nova Raiz da Cena" #: scene/main/scene_tree.cpp msgid "Root" -msgstr "" +msgstr "Raiz" #: scene/main/scene_tree.cpp #, fuzzy @@ -25239,11 +24645,11 @@ msgstr "Multiplicar %s" #: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp #: scene/resources/shape_2d.cpp msgid "Shapes" -msgstr "" +msgstr "Formas" #: scene/main/scene_tree.cpp msgid "Shape Color" -msgstr "" +msgstr "Cor da Forma" #: scene/main/scene_tree.cpp #, fuzzy @@ -25252,7 +24658,7 @@ msgstr "Escolher cor" #: scene/main/scene_tree.cpp msgid "Geometry Color" -msgstr "" +msgstr "Cor da Geometria" #: scene/main/scene_tree.cpp #, fuzzy @@ -25269,14 +24675,12 @@ msgid "Draw 2D Outlines" msgstr "Criar contorno" #: scene/main/scene_tree.cpp servers/visual_server.cpp -#, fuzzy msgid "Reflections" -msgstr "Direções" +msgstr "Reflexões" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Atlas Size" -msgstr "Tamanho do contorno:" +msgstr "Tamanho do Atlas" #: scene/main/scene_tree.cpp msgid "Atlas Subdiv" @@ -25288,7 +24692,7 @@ msgstr "" #: scene/main/scene_tree.cpp msgid "Use FXAA" -msgstr "" +msgstr "Usar FXAA" #: scene/main/scene_tree.cpp msgid "Use Debanding" @@ -25296,16 +24700,15 @@ msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" -msgstr "" +msgstr "HDR" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Default Environment" -msgstr "Ver ambiente" +msgstr "Ambiente Padrão" #: scene/main/scene_tree.cpp msgid "" @@ -25334,9 +24737,8 @@ msgstr "" "para tempos de espera muito baixos." #: scene/main/timer.cpp -#, fuzzy msgid "Autostart" -msgstr "Reinício automático:" +msgstr "Início Automático" #: scene/main/viewport.cpp #, fuzzy @@ -25362,7 +24764,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "ARVR" -msgstr "" +msgstr "ARVR" #: scene/main/viewport.cpp #, fuzzy @@ -25375,16 +24777,15 @@ msgstr "" #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" -msgstr "" +msgstr "Mundo" #: scene/main/viewport.cpp msgid "World 2D" -msgstr "" +msgstr "Mundo 2D" #: scene/main/viewport.cpp -#, fuzzy msgid "Transparent BG" -msgstr "Transpor" +msgstr "Fundo Transparente" #: scene/main/viewport.cpp #, fuzzy @@ -25393,7 +24794,7 @@ msgstr "Mudar valor de entrada" #: scene/main/viewport.cpp msgid "FXAA" -msgstr "" +msgstr "FXAA" #: scene/main/viewport.cpp #, fuzzy @@ -25412,7 +24813,7 @@ msgstr "Linear Esquerda" #: scene/main/viewport.cpp msgid "Render Direct To Screen" -msgstr "" +msgstr "Renderizar Diretamente ao Ecrã" #: scene/main/viewport.cpp #, fuzzy @@ -25420,9 +24821,8 @@ msgid "Debug Draw" msgstr "Depurar" #: scene/main/viewport.cpp -#, fuzzy msgid "Render Target" -msgstr "Renderizador:" +msgstr "Alvo do Renderizador" #: scene/main/viewport.cpp msgid "V Flip" @@ -25530,7 +24930,7 @@ msgstr "Navegação" #: scene/register_scene_types.cpp msgid "Use hiDPI" -msgstr "" +msgstr "Usar hiDPI" #: scene/register_scene_types.cpp #, fuzzy @@ -25550,12 +24950,11 @@ msgstr "Nó Mix" #: scene/resources/audio_stream_sample.cpp msgid "Stereo" -msgstr "" +msgstr "Stereo" #: scene/resources/concave_polygon_shape_2d.cpp -#, fuzzy msgid "Segments" -msgstr "Argumentos da Cena Principal:" +msgstr "Segmentos" #: scene/resources/curve.cpp #, fuzzy @@ -25568,7 +24967,7 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Panel" -msgstr "" +msgstr "Painel" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25596,9 +24995,8 @@ msgid "Font Color Disabled" msgstr "Recorte desativado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "H Separation" -msgstr "Separação:" +msgstr "Separação Horizontal" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25607,7 +25005,7 @@ msgstr "Loop da Animação" #: scene/resources/default_theme/default_theme.cpp msgid "Arrow" -msgstr "" +msgstr "Seta" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25686,14 +25084,12 @@ msgid "Font Outline Modulate" msgstr "Forçar modulação branca" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow Offset X" -msgstr "Deslocação X da grelha:" +msgstr "Deslocamento da Sombra em X" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow Offset Y" -msgstr "Deslocação Y da grelha:" +msgstr "Deslocamento da Sombra em Y" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25751,14 +25147,12 @@ msgid "Space" msgstr "Cena Principal" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folded" -msgstr "Pasta:" +msgstr "Dobrado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Fold" -msgstr "Pasta:" +msgstr "Dobrar" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Readonly" @@ -25922,14 +25316,12 @@ msgid "Font Color Accel" msgstr "Renomear Item Cor" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Separator" -msgstr "Operador de Cor." +msgstr "Separador de Cor da Fonte" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "V Separation" -msgstr "Separação:" +msgstr "Separação Vertical" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25982,9 +25374,8 @@ msgid "Close Offset" msgstr "Compensação da grelha:" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Port Offset" -msgstr "Compensação da grelha:" +msgstr "Deslocamento de Porta" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25998,7 +25389,7 @@ msgstr "Selecionar" #: scene/resources/default_theme/default_theme.cpp msgid "Cursor Unfocused" -msgstr "" +msgstr "Cursor Desfocado" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26094,14 +25485,12 @@ msgid "Draw Guides" msgstr "Mostrar Guias" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Border" -msgstr "Vertical:" +msgstr "Borda da Barra de Rolagem" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Speed" -msgstr "Compensação da grelha:" +msgstr "Velocidade de Rolagem" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26109,9 +25498,8 @@ msgid "Icon Margin" msgstr "Definir Margem" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Separation" -msgstr "Separação:" +msgstr "Separação de Linha" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26119,9 +25507,8 @@ msgid "Tab FG" msgstr "Aba 1" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Tab BG" -msgstr "Aba 1" +msgstr "BG da Guia" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26130,7 +25517,7 @@ msgstr "Item Desativado" #: scene/resources/default_theme/default_theme.cpp msgid "Menu" -msgstr "" +msgstr "Menu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26171,9 +25558,8 @@ msgid "Large" msgstr "Alvo" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folder" -msgstr "Pasta:" +msgstr "Pasta" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26211,9 +25597,8 @@ msgid "Label Width" msgstr "Esquerda Wide" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Screen Picker" -msgstr "Operador Ecrã." +msgstr "Seletor de Ecrã" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26231,9 +25616,8 @@ msgid "Color Sample" msgstr "Cores" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Preset BG" -msgstr "Predefinições" +msgstr "Fundo Predefinido" #: scene/resources/default_theme/default_theme.cpp msgid "Overbright Indicator" @@ -26245,9 +25629,8 @@ msgid "Preset FG" msgstr "Predefinições" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Preset BG Icon" -msgstr "Predefinições" +msgstr "Ícone de Fundo Predefinido" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26266,7 +25649,7 @@ msgstr "Cena Principal" #: scene/resources/default_theme/default_theme.cpp msgid "Bold Italics Font" -msgstr "" +msgstr "Fonte Negrito Itálica" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26274,14 +25657,12 @@ msgid "Mono Font" msgstr "Cena Principal" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Table H Separation" -msgstr "Separação:" +msgstr "Separação Horizontal da Tabela" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Table V Separation" -msgstr "Separação:" +msgstr "Separação Vertical da Tabela" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26310,11 +25691,11 @@ msgstr "Corte automático" #: scene/resources/default_theme/default_theme.cpp msgid "Minus" -msgstr "" +msgstr "Menos" #: scene/resources/default_theme/default_theme.cpp msgid "More" -msgstr "" +msgstr "Mais" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26374,9 +25755,8 @@ msgid "Font Path" msgstr "Caminho de Foco" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Outline Size" -msgstr "Tamanho do contorno:" +msgstr "Tamanho do Contorno" #: scene/resources/dynamic_font.cpp #, fuzzy @@ -26389,14 +25769,12 @@ msgid "Use Mipmaps" msgstr "Sinais" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Extra Spacing" -msgstr "Opções Extra:" +msgstr "Espaçamento Extra" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Char" -msgstr "Caracteres válidos:" +msgstr "Caractere" #: scene/resources/dynamic_font.cpp #, fuzzy @@ -26405,11 +25783,11 @@ msgstr "Com Dados" #: scene/resources/environment.cpp msgid "Background" -msgstr "" +msgstr "Plano de Fundo" #: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Sky" -msgstr "" +msgstr "Céu" #: scene/resources/environment.cpp #, fuzzy @@ -26422,14 +25800,12 @@ msgid "Sky Orientation" msgstr "Documentação Online" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Rotation" -msgstr "Passo da rotação:" +msgstr "Rotação do Céu" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Rotation Degrees" -msgstr "A rodar %s graus." +msgstr "Graus de Rotação do Céu" #: scene/resources/environment.cpp msgid "Canvas Max Layer" @@ -26451,17 +25827,15 @@ msgstr "Condição" #: scene/resources/environment.cpp msgid "Fog" -msgstr "" +msgstr "Névoa" #: scene/resources/environment.cpp -#, fuzzy msgid "Sun Color" -msgstr "Armazenar o Ficheiro:" +msgstr "Cor do Sol" #: scene/resources/environment.cpp -#, fuzzy msgid "Sun Amount" -msgstr "Valor:" +msgstr "Quantidade do Sol" #: scene/resources/environment.cpp #, fuzzy @@ -26525,7 +25899,7 @@ msgstr "Exportar" #: scene/resources/environment.cpp msgid "White" -msgstr "" +msgstr "Branco" #: scene/resources/environment.cpp msgid "Auto Exposure" @@ -26550,14 +25924,12 @@ msgid "Max Steps" msgstr "Passo" #: scene/resources/environment.cpp -#, fuzzy msgid "Fade In" -msgstr "Aparecer (s):" +msgstr "Esmaecer de Entrada" #: scene/resources/environment.cpp -#, fuzzy msgid "Fade Out" -msgstr "Desvanecer (s):" +msgstr "Esmaecer de Saída" #: scene/resources/environment.cpp #, fuzzy @@ -26566,16 +25938,15 @@ msgstr "Profundidade" #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Roughness" -msgstr "" +msgstr "Rugosidade" #: scene/resources/environment.cpp msgid "SSAO" -msgstr "" +msgstr "SSAO" #: scene/resources/environment.cpp -#, fuzzy msgid "Radius 2" -msgstr "Raio:" +msgstr "Raio 2" #: scene/resources/environment.cpp msgid "Intensity 2" @@ -26604,9 +25975,8 @@ msgid "DOF Far Blur" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp -#, fuzzy msgid "Distance" -msgstr "Distância de escolha:" +msgstr "Distância" #: scene/resources/environment.cpp msgid "Transition" @@ -26618,7 +25988,7 @@ msgstr "" #: scene/resources/environment.cpp msgid "Glow" -msgstr "" +msgstr "Brilho" #: scene/resources/environment.cpp #, fuzzy @@ -26680,7 +26050,7 @@ msgstr "" #: scene/resources/environment.cpp msgid "Adjustments" -msgstr "" +msgstr "Ajustamentos" #: scene/resources/environment.cpp #, fuzzy @@ -26688,19 +26058,16 @@ msgid "Brightness" msgstr "Luz" #: scene/resources/environment.cpp -#, fuzzy msgid "Saturation" -msgstr "Separação:" +msgstr "Separação" #: scene/resources/environment.cpp -#, fuzzy msgid "Color Correction" -msgstr "Função Cor." +msgstr "Correção de Cor" #: scene/resources/font.cpp -#, fuzzy msgid "Ascent" -msgstr "Recente:" +msgstr "Subida" #: scene/resources/font.cpp #, fuzzy @@ -26713,9 +26080,8 @@ msgid "Raw Data" msgstr "Profundidade" #: scene/resources/gradient.cpp -#, fuzzy msgid "Offsets" -msgstr "Compensação:" +msgstr "Deslocamentos" #: scene/resources/height_map_shape.cpp msgid "Map Width" @@ -26745,9 +26111,8 @@ msgid "Use Shadow To Opacity" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Unshaded" -msgstr "Vista sem sombras" +msgstr "Sem sombra" #: scene/resources/material.cpp #, fuzzy @@ -26769,7 +26134,7 @@ msgstr "" #: scene/resources/material.cpp msgid "Do Not Receive Shadows" -msgstr "" +msgstr "Não Receber Sombras" #: scene/resources/material.cpp #, fuzzy @@ -26796,12 +26161,11 @@ msgstr "" #: scene/resources/material.cpp msgid "Is sRGB" -msgstr "" +msgstr "É sRGB" #: scene/resources/material.cpp servers/visual_server.cpp -#, fuzzy msgid "Parameters" -msgstr "Parâmetro Alterado:" +msgstr "Parâmetros" #: scene/resources/material.cpp #, fuzzy @@ -26840,12 +26204,11 @@ msgstr "Modo Régua" #: scene/resources/material.cpp msgid "Grow" -msgstr "" +msgstr "Crescer" #: scene/resources/material.cpp -#, fuzzy msgid "Grow Amount" -msgstr "Valor:" +msgstr "Quantidade de Crescimento" #: scene/resources/material.cpp msgid "Use Alpha Scissor" @@ -26868,11 +26231,11 @@ msgstr "Frame %" #: scene/resources/material.cpp msgid "Albedo" -msgstr "" +msgstr "Albedo" #: scene/resources/material.cpp msgid "Metallic" -msgstr "" +msgstr "Metálico" #: scene/resources/material.cpp #, fuzzy @@ -26880,9 +26243,8 @@ msgid "Texture Channel" msgstr "TextureRegion" #: scene/resources/material.cpp -#, fuzzy msgid "Emission" -msgstr "Máscara de Emissão" +msgstr "Emissão" #: scene/resources/material.cpp msgid "On UV2" @@ -26907,7 +26269,7 @@ msgstr "" #: scene/resources/material.cpp msgid "Anisotropy" -msgstr "" +msgstr "Anisotrópico" #: scene/resources/material.cpp msgid "Flowmap" @@ -26950,13 +26312,12 @@ msgid "Transmission" msgstr "Transmissão" #: scene/resources/material.cpp -#, fuzzy msgid "Refraction" -msgstr "Separação:" +msgstr "Refração" #: scene/resources/material.cpp msgid "Detail" -msgstr "" +msgstr "Detalhe" #: scene/resources/material.cpp #, fuzzy @@ -27002,7 +26363,7 @@ msgstr "Consolidar Lightmaps" #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" -msgstr "" +msgstr "AABB Personalizado" #: scene/resources/mesh_library.cpp #, fuzzy @@ -27015,14 +26376,12 @@ msgid "NavMesh Transform" msgstr "Limpar Transformação" #: scene/resources/multimesh.cpp -#, fuzzy msgid "Color Format" -msgstr "Operador de Cor." +msgstr "Formato de Cor" #: scene/resources/multimesh.cpp -#, fuzzy msgid "Transform Format" -msgstr "Transformação Abortada." +msgstr "Formato de Transformação" #: scene/resources/multimesh.cpp msgid "Custom Data Format" @@ -27035,12 +26394,11 @@ msgstr "Instância" #: scene/resources/multimesh.cpp msgid "Visible Instance Count" -msgstr "" +msgstr "Quantidade de Instâncias Visíveis" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Sampling" -msgstr "A escalar: " +msgstr "Mostragem" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27048,27 +26406,24 @@ msgid "Partition Type" msgstr "Definir tipo de variável" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Parsed Geometry Type" -msgstr "A analisar geometria..." +msgstr "Tipo de Geometria Analisada" #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Source Group Name" -msgstr "Fonte" +msgstr "Origem do Nome do Grupo" #: scene/resources/navigation_mesh.cpp msgid "Cells" -msgstr "" +msgstr "Células" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Agents" -msgstr "Argumentos da Cena Principal:" +msgstr "Agentes" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" @@ -27090,7 +26445,7 @@ msgstr "Mesclar a partir da Cena" #: scene/resources/navigation_mesh.cpp msgid "Edges" -msgstr "" +msgstr "Arestas" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27099,7 +26454,7 @@ msgstr "Erro" #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" -msgstr "" +msgstr "Vértices Por Polígono" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27107,9 +26462,8 @@ msgid "Details" msgstr "Mostrar Predefinição" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Sample Distance" -msgstr "Distância de escolha:" +msgstr "Distância de Amostra" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27140,7 +26494,7 @@ msgstr "Compensação:" #: scene/resources/occluder_shape.cpp msgid "Spheres" -msgstr "" +msgstr "Esferas" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" @@ -27180,9 +26534,8 @@ msgid "Color Modifier" msgstr "Freelook Modificador de Lentidão" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Point Texture" -msgstr "Pontos de emissão:" +msgstr "Textura de Ponto" #: scene/resources/particles_material.cpp msgid "Normal Texture" @@ -27199,9 +26552,8 @@ msgid "Point Count" msgstr "Adicionar Porta de Entrada" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Scale Random" -msgstr "Proporção de Escala:" +msgstr "Randomização de Escala" #: scene/resources/particles_material.cpp #, fuzzy @@ -27217,9 +26569,8 @@ msgid "Absorbent" msgstr "" #: scene/resources/plane_shape.cpp -#, fuzzy msgid "Plane" -msgstr "Plano:" +msgstr "Plano" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -27243,9 +26594,8 @@ msgid "Subdivide Depth" msgstr "" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Top Radius" -msgstr "Raio:" +msgstr "Raio do Topo" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -27294,9 +26644,8 @@ msgid "Bone" msgstr "Ossos" #: scene/resources/sky.cpp -#, fuzzy msgid "Radiance Size" -msgstr "Tamanho do contorno:" +msgstr "Tamanho da Radiância" #: scene/resources/sky.cpp msgid "Panorama" @@ -27308,9 +26657,8 @@ msgid "Top Color" msgstr "Próximo Piso" #: scene/resources/sky.cpp -#, fuzzy msgid "Horizon Color" -msgstr "Armazenar o Ficheiro:" +msgstr "Cor do Horizonte" #: scene/resources/sky.cpp #, fuzzy @@ -27334,7 +26682,7 @@ msgstr "Substituto" #: scene/resources/sky.cpp msgid "Longitude" -msgstr "" +msgstr "Longitude" #: scene/resources/sky.cpp msgid "Angle Min" @@ -27369,7 +26717,7 @@ msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing" -msgstr "" +msgstr "Anti Serrilhamento" #: scene/resources/style_box.cpp msgid "Grow Begin" @@ -27419,9 +26767,8 @@ msgid "Lossy Storage Quality" msgstr "Capturar" #: scene/resources/texture.cpp -#, fuzzy msgid "From" -msgstr "Modo Jogo:" +msgstr "À Partir de" #: scene/resources/texture.cpp #, fuzzy @@ -27595,11 +26942,11 @@ msgstr "Editar Conexão:" #: scene/resources/world_2d.cpp msgid "Canvas" -msgstr "" +msgstr "Tela" #: servers/arvr/arvr_interface.cpp msgid "Is Primary" -msgstr "" +msgstr "É Principal" #: servers/arvr/arvr_interface.cpp #, fuzzy @@ -27625,9 +26972,8 @@ msgid "Audio Stream" msgstr "Item Rádio" #: servers/audio/audio_stream.cpp -#, fuzzy msgid "Random Pitch" -msgstr "Inclinação aleatória:" +msgstr "Timbre Aleatório" #: servers/audio/effects/audio_effect_capture.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -27637,27 +26983,27 @@ msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice Count" -msgstr "" +msgstr "Quantidade de Vozes" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Dry" -msgstr "" +msgstr "Seco" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Wet" -msgstr "" +msgstr "Molhado" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice" -msgstr "" +msgstr "Voz" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Delay (ms)" -msgstr "" +msgstr "Atraso (ms)" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_phaser.cpp @@ -27672,7 +27018,7 @@ msgstr "Profundidade" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Level dB" -msgstr "" +msgstr "Nível dB" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp @@ -27684,11 +27030,11 @@ msgstr "Plano:" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Gain" -msgstr "" +msgstr "Ganho" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Attack (µs)" -msgstr "" +msgstr "Ataque (µs)" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy @@ -27725,7 +27071,7 @@ msgstr "Ignorar" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Pre Gain" -msgstr "" +msgstr "Pré Ganho" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Keep Hf Hz" @@ -27775,13 +27121,12 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -#, fuzzy msgid "FFT Size" -msgstr "Tamanho:" +msgstr "Tamanho FFT" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" -msgstr "" +msgstr "Pré Atraso" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Msec" @@ -27789,7 +27134,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" -msgstr "" +msgstr "Tamanho da Sala" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy @@ -27805,9 +27150,8 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -#, fuzzy msgid "Time Pullout (ms)" -msgstr "Tempo expirado." +msgstr "Retirada de Tempo (ms)" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" @@ -27819,9 +27163,8 @@ msgid "Enable Audio Input" msgstr "Renomear o barramento de áudio" #: servers/audio_server.cpp -#, fuzzy msgid "Output Latency" -msgstr "Saída" +msgstr "Latência de Saída" #: servers/audio_server.cpp msgid "Channel Disable Threshold dB" @@ -27870,12 +27213,11 @@ msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Time Before Sleep" -msgstr "" +msgstr "Tempo Antes de Dormir" #: servers/physics_2d/physics_2d_server_sw.cpp -#, fuzzy msgid "BP Hash Table Size" -msgstr "Tamanho:" +msgstr "Tamanho da \"BP Hash Table\"" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" @@ -27883,12 +27225,11 @@ msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Mass" -msgstr "" +msgstr "Inverter Massa" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Inverse Inertia" -msgstr "Freelook Esquerda" +msgstr "Inverter Inércia" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Total Angular Damp" @@ -27911,7 +27252,7 @@ msgstr "Inicializar" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" -msgstr "" +msgstr "Excluir" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Shape RID" @@ -27924,7 +27265,7 @@ msgstr "Modo Colisão" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Areas" -msgstr "" +msgstr "Colidir com Áreas" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion Remainder" @@ -28004,9 +27345,8 @@ msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." #: servers/visual/visual_server_scene.cpp -#, fuzzy msgid "Spatial Partitioning" -msgstr "A segmentar..." +msgstr "Particionamento Espacial" #: servers/visual_server.cpp #, fuzzy @@ -28045,16 +27385,15 @@ msgstr "Importar tema" #: servers/visual_server.cpp msgid "Lossless Compression" -msgstr "" +msgstr "Compressão Sem Perda" #: servers/visual_server.cpp -#, fuzzy msgid "Force PNG" -msgstr "Forçar Impulso" +msgstr "Forçar PNG" #: servers/visual_server.cpp msgid "WebP Compression Level" -msgstr "" +msgstr "Nível de Compressão WebP" #: servers/visual_server.cpp msgid "Time Rollover Secs" @@ -28098,7 +27437,7 @@ msgstr "Centrar Seleção" #: servers/visual_server.cpp msgid "High Quality GGX" -msgstr "" +msgstr "GGX de Alta Qualidade" #: servers/visual_server.cpp msgid "Irradiance Max Size" @@ -28172,9 +27511,8 @@ msgid "Ninepatch Mode" msgstr "Modo de Interpolação" #: servers/visual_server.cpp -#, fuzzy msgid "OpenGL" -msgstr "Abrir" +msgstr "abrir" #: servers/visual_server.cpp msgid "Batching Send Null" @@ -28194,9 +27532,8 @@ msgid "Legacy Stream" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Batching" -msgstr "A procurar..." +msgstr "Loteamento" #: servers/visual_server.cpp msgid "Use Batching" @@ -28224,9 +27561,8 @@ msgid "Scissor Area Threshold" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Max Join Items" -msgstr "Gerir Itens..." +msgstr "Máximo de Itens de Junção" #: servers/visual_server.cpp msgid "Batch Buffer Size" @@ -28238,7 +27574,7 @@ msgstr "" #: servers/visual_server.cpp msgid "Flash Batching" -msgstr "" +msgstr "Loteamento de Flashes" #: servers/visual_server.cpp #, fuzzy @@ -28247,15 +27583,15 @@ msgstr "Colar Frame" #: servers/visual_server.cpp msgid "GLES2" -msgstr "" +msgstr "GLES2" #: servers/visual_server.cpp msgid "Compatibility" -msgstr "" +msgstr "Compatibilidade" #: servers/visual_server.cpp msgid "Disable Half Float" -msgstr "" +msgstr "Desativar Meia Float" #: servers/visual_server.cpp #, fuzzy @@ -28269,11 +27605,11 @@ msgstr "Expressão" #: servers/visual_server.cpp msgid "UV Contract" -msgstr "" +msgstr "Contrato UV" #: servers/visual_server.cpp msgid "UV Contract Amount" -msgstr "" +msgstr "Valor do Contrato UV" #: servers/visual_server.cpp #, fuzzy @@ -28282,7 +27618,7 @@ msgstr "Usar Ajuste de Escala" #: servers/visual_server.cpp msgid "PVS Logging" -msgstr "" +msgstr "Registo PVS" #: servers/visual_server.cpp #, fuzzy @@ -28306,12 +27642,11 @@ msgstr "Ver Culling da Oclusão" #: servers/visual_server.cpp msgid "Max Active Spheres" -msgstr "" +msgstr "Máximo de Esferas Ativas" #: servers/visual_server.cpp -#, fuzzy msgid "Max Active Polygons" -msgstr "Mover Polígono" +msgstr "Máximo de Polígonos Ativos" #: servers/visual_server.cpp #, fuzzy diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 30ad718462..8e574f992d 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -38,7 +38,7 @@ # Pedro Pacheco <pedroxixipa@hotmail.com>, 2018, 2019. # Bruno Henrique <nimbusdroid@gmail.com>, 2018, 2019. # Luciano Scilletta <lucianoscilletta@gmail.com>, 2018. -# Julio Yagami <juliohenrique31501234@hotmail.com>, 2018, 2019. +# Julio Yagami <juliohenrique31501234@hotmail.com>, 2018, 2019, 2022. # Fernando Martinez <contact@fernandodev.com>, 2018. # Marcelo <mitissa@gmail.com>, 2018, 2019. # Walter Bolitto <wrcarval@live.com>, 2018, 2019. @@ -95,21 +95,21 @@ # Felipe Jesus Macedo <fmacedo746@gmail.com>, 2020. # José Paulo <jose.paulo1919@gmail.com>, 2020. # Necco <necco@outlook.com>, 2020. -# Marcelo Silveira Hayden <mshayden.1998@gmail.com>, 2020, 2021. +# Marcelo Silveira Hayden <mshayden.1998@gmail.com>, 2020, 2021, 2022. # GUILHERME SOUZA REIS DE MELO LOPES <guilhermesrml@unipam.edu.br>, 2020. # Gabriela Araújo <Gabirin@outlook.com.br>, 2020. # Jairo Tuboi <tuboi.jairo@gmail.com>, 2020. # Felipe Fetter <felipetfetter@gmail.com>, 2020. # Rafael Henrique Capati <rhcapati@gmail.com>, 2020. -# NogardRyuu <nogardryuu@gmail.com>, 2020, 2021. +# NogardRyuu <nogardryuu@gmail.com>, 2020, 2021, 2022. # Elton <eltondeoliveira@outlook.com>, 2020, 2021. -# ThiagoCTN <thiagocampostn@gmail.com>, 2020. +# ThiagoCTN <thiagocampostn@gmail.com>, 2020, 2022. # Alec Santos <alecsantos96@gmail.com>, 2020. # Augusto Milão <augusto.milao01@gmail.com>, 2021, 2022. # Gabriel Gavazzi Felix <mutcholoko32@gmail.com>, 2021. # Lucas Dantas <lucas.lucantas38@gmail.com>, 2021. -# Carlos Bonifacio <carlosboni.sa@gmail.com>, 2021. -# Lucas Castro <castroclucas@gmail.com>, 2021. +# Carlos Bonifacio <carlosboni.sa@gmail.com>, 2021, 2022. +# Lucas Castro <castroclucas@gmail.com>, 2021, 2022. # Ricardo Zamarrenho Carvalho Correa <ricardozcc17@gmail.com>, 2021. # Diego dos Reis Macedo <diego_dragon97@hotmail.com>, 2021. # Lucas E. <lukas.ed45@gmail.com>, 2021. @@ -153,13 +153,16 @@ # Mauricio Mazur <mauricio.mazur12@gmail.com>, 2022. # ! Zyll <emanueljunior756@gmail.com>, 2022. # Kirrby <kirrby.gaming@gmail.com>, 2022. +# Murilo Gama <murilovsky2030@gmail.com>, 2022. +# Kauã Azevedo <Kazevic@pm.me>, 2022. +# Zer0-Zer0 <dankmemerson@tutanota.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2022-09-27 21:37+0000\n" -"Last-Translator: Kirrby <kirrby.gaming@gmail.com>\n" +"PO-Revision-Date: 2022-12-10 02:13+0000\n" +"Last-Translator: Julio Yagami <juliohenrique31501234@hotmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -167,7 +170,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -1293,7 +1296,7 @@ msgstr "Manipulador de Entrada" #: editor/animation_track_editor.cpp msgid "Out Handle" -msgstr "Manipulador de Saída" +msgstr "Fora do controle" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1575,7 +1578,7 @@ msgstr "Editores" #: editor/animation_track_editor.cpp editor/editor_settings.cpp msgid "Confirm Insert Track" -msgstr "Confirmar Inserção de Trilha" +msgstr "Confirmar inserção de faixa" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp @@ -1746,7 +1749,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Add RESET Keys" -msgstr "Anim Adicionar Teclas de RESET" +msgstr "Anim adicionar teclas de RESET" #: editor/animation_track_editor.cpp msgid "" @@ -3065,7 +3068,7 @@ msgstr "Em exportações de 32 bits, o PCK embutido não pode ser maior que 4GB. #: editor/editor_export.cpp msgid "Convert Text Resources To Binary On Export" -msgstr "Converter Recursos de Texto para Binário na Exportação" +msgstr "Converter recursos de texto para binário na exportação" #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -4416,7 +4419,7 @@ msgstr "Sempre Limpar Output no modo Play" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Open Output On Play" -msgstr "Sempre abrir a saída ao jogar" +msgstr "Sempre abrir a saída ao reproduzir" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Close Output On Stop" @@ -4424,7 +4427,7 @@ msgstr "Sempre fechar a saída ao parar" #: editor/editor_node.cpp msgid "Save On Focus Loss" -msgstr "Salvar em caso de perda de foco" +msgstr "Salvar ao perder o foco" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Save Each Scene On Quit" @@ -4456,7 +4459,7 @@ msgstr "Restaurar Cenas ao Carregar" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Show Thumbnail On Hover" -msgstr "Mostrar miniatura ao passar o mouse" +msgstr "Exibir miniatura ao passar o mouse por cima" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" @@ -4464,11 +4467,11 @@ msgstr "Inspetor" #: editor/editor_node.cpp msgid "Default Property Name Style" -msgstr "Estilo de Nome de Propriedade Padrão" +msgstr "Estilo de Nome Padrão de Propriedade" #: editor/editor_node.cpp msgid "Default Float Step" -msgstr "Passo de ponto flutuante padrão" +msgstr "Passo de Float padrão" #: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" @@ -5359,7 +5362,7 @@ msgstr "Linguagem do Editor" #: editor/editor_settings.cpp msgid "Display Scale" -msgstr "Escala de Exibição" +msgstr "Exibir Escala" #: editor/editor_settings.cpp msgid "Custom Display Scale" @@ -5367,15 +5370,15 @@ msgstr "Escala de Exibição Customizada" #: editor/editor_settings.cpp msgid "Main Font Size" -msgstr "Tamanho de Fonte Principal" +msgstr "Tamanho da Fonte Principal" #: editor/editor_settings.cpp msgid "Code Font Size" -msgstr "Tamanho de Fonte (Tipo) no Código" +msgstr "Tamanho da Fonte do Código" #: editor/editor_settings.cpp msgid "Font Antialiased" -msgstr "Fonte Com Serrilhado Suavizado" +msgstr "Fonte com Anti-aliasing" #: editor/editor_settings.cpp msgid "Font Hinting" @@ -5387,27 +5390,27 @@ msgstr "Fonte Principal" #: editor/editor_settings.cpp msgid "Main Font Bold" -msgstr "Fonte Principal (Negrito)" +msgstr "Fonte Principal com Negrito" #: editor/editor_settings.cpp msgid "Code Font" -msgstr "Fonte para Código" +msgstr "Fonte do Código" #: editor/editor_settings.cpp msgid "Dim Editor On Dialog Popup" -msgstr "Escurecer o Editor ao Abir Janela Popup" +msgstr "Escurecer Editor no Pop-up de Diálogo" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" -msgstr "Tempo de Espera em Modo de Hibernação (µseg)" +msgstr "Modo de baixo processamento tempo (µsec)" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "Tempo de Espera em Modo de Hibernação Quando Fora de Foco (µseg)" +msgstr "Modo de baixo processamento não focado (µsec)" #: editor/editor_settings.cpp msgid "Separate Distraction Mode" -msgstr "Modo \"Sem Distrações\" Desacoplado" +msgstr "Separar Modo Distração" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" @@ -5429,7 +5432,7 @@ msgstr "Predefinição" #: editor/editor_settings.cpp msgid "Icon And Font Color" -msgstr "Cor da Fonte e do Ícone" +msgstr "Cores do ícone e da fonte" #: editor/editor_settings.cpp msgid "Base Color" @@ -5505,7 +5508,7 @@ msgstr "Tamanho da Miniatura" #: editor/editor_settings.cpp msgid "Docks" -msgstr "Docks" +msgstr "Painéis" #: editor/editor_settings.cpp msgid "Scene Tree" @@ -5702,7 +5705,7 @@ msgstr "Ordenar Prévia de Membros Automaticamente" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" -msgstr "Cursor" +msgstr "Ponteiro" #: editor/editor_settings.cpp msgid "Scroll Past End Of File" @@ -8485,7 +8488,7 @@ msgstr "Obtido:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed SHA-256 hash check" -msgstr "Falha na verificação do hash SHA-256" +msgstr "Falha na verificação da hash SHA-256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -8669,8 +8672,8 @@ msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" -"Alguma malha é inválida. Certifique-se de que os valores do canal UV2 estão " -"contidos na região quadrada [0.0,1.0]." +"Algum mesh é invalido. Tenha certeza que os valores do canal UV2 estão " +"contidos dentro da região quadrática [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -8811,8 +8814,8 @@ msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" -"Filhos de contêineres têm suas posições e tamanhos sobrescritos pelos seus " -"pais." +"Filhos de contêineres têm seus valores de âncoras e margens substituídos " +"pelos seus pais." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." @@ -11405,11 +11408,11 @@ msgstr "Orbitar Visão Para Baixo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "Orbitar Visão para a Esquerda" +msgstr "Orbitar Visão à Esquerda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "Orbitar Visão para a Direita" +msgstr "Orbitar Visão à Direita" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Up" @@ -11417,7 +11420,7 @@ msgstr "Orbitar Visão para Cima" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "Orbitar Visão em 180" +msgstr "Orbitar Visão 180º" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -12322,7 +12325,7 @@ msgid "" "Toggle the control picker, allowing to visually select control types for " "edit." msgstr "" -"Acionar o selecionador de controles, permitindo selecionar visualmente os " +"Acionar o selecionador de controles, permitindo visualmente selecionar os " "tipos de controles para edição." #: editor/plugins/theme_editor_preview.cpp @@ -12529,6 +12532,7 @@ msgid "Clear Transform" msgstr "Limpar Transformação" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy msgid "Tile Map" msgstr "Tile Map" @@ -12559,9 +12563,8 @@ msgstr "Pré-visualização do Preenchimento de Balde" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editor Side" -msgstr "Editor" +msgstr "Lado do Editor" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Display Grid" @@ -12915,9 +12918,10 @@ msgstr "Opções de Encaixe" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "Deslocamento" @@ -13003,9 +13007,8 @@ msgid "Selected Collision One Way" msgstr "Colisão em sentido único selecionada" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way Margin" -msgstr "Modo Colisão" +msgstr "Margem de colisão em sentido único selecionada" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Selected Navigation" @@ -13147,9 +13150,8 @@ msgid "Branch Name" msgstr "Nome do Ramo" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" -msgstr "Remoto" +msgstr "Remotos" #: editor/plugins/version_control_editor_plugin.cpp msgid "Create New Remote" @@ -13160,7 +13162,6 @@ msgid "Remove Remote" msgstr "Remover remoto" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" msgstr "Nome Remoto" @@ -14330,16 +14331,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Caminho de projeto inválido (mudou alguma coisa?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Não foi possível carregar project.godot no caminho do projeto (erro %d). Ele " "pode estar ausente ou corrompido." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Não foi possível editar project.godot no caminho do projeto." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Não é possível abrir o projeto em '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -15561,18 +15563,16 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "Limpar Herança? (Irreversível!)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Show Scene Tree Root Selection" -msgstr "Seleção Central" +msgstr "Mostrar seleção da hierarquia de cenas" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" msgstr "Obter Globais de Script por Nome" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Use Favorites Root Selection" -msgstr "Seleção de Frame" +msgstr "Seleção de favoritos da raíz" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -15874,7 +15874,7 @@ msgstr "Copiar Erro" #: editor/script_editor_debugger.cpp msgid "Open C++ Source on GitHub" -msgstr "Abrir Código C++ no GitHub" +msgstr "Abrir código C++ no GitHub" #: editor/script_editor_debugger.cpp msgid "Video RAM" @@ -16158,12 +16158,10 @@ msgid "Set Occluder Sphere Position" msgstr "Definir Posição Da Esfera Do Oclusor" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" msgstr "Definir Posição do Ponto do Polígono Oclusor" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" msgstr "Definir Posição do Ponto do Buraco Oclusor" @@ -16172,9 +16170,8 @@ msgid "Occluder Polygon Front" msgstr "Frente do Polígono Oclusor" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Back" -msgstr "Costas do Polígono Oclusor" +msgstr "Traseira do Polígono Oclusor" #: editor/spatial_editor_gizmos.cpp msgid "Occluder Hole" @@ -16182,7 +16179,7 @@ msgstr "Buraco Oclusor" #: main/main.cpp msgid "Godot Physics" -msgstr "Godot Physics" +msgstr "Física Godot" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp @@ -16203,8 +16200,9 @@ msgid "Multithreaded Server" msgstr "Servidor com Multi-Thread" #: main/main.cpp +#, fuzzy msgid "RID Pool Prealloc" -msgstr "" +msgstr "Pre-alocação de Pool RID" #: main/main.cpp msgid "Debugger stdout" @@ -16371,9 +16369,8 @@ msgid "Enable Warnings" msgstr "Habilitar Avisos" #: main/main.cpp -#, fuzzy msgid "Frame Delay Msec" -msgstr "Seleção de Frame" +msgstr "Atraso de quadro Mseg" #: main/main.cpp msgid "Low Processor Mode" @@ -16531,14 +16528,12 @@ msgid "Auto Accept Quit" msgstr "Aceitar Sair Automaticamente" #: main/main.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Quit On Go Back" -msgstr "Sair em Voltar" +msgstr "Sair ao Voltar" #: main/main.cpp scene/main/viewport.cpp -#, fuzzy msgid "Snap Controls To Pixels" -msgstr "Encaixar nos Lados do Nó" +msgstr "Encaixar Nós de Controle nos pixels" #: main/main.cpp msgid "Dynamic Fonts" @@ -16660,9 +16655,8 @@ msgid "Path Node" msgstr "Caminho do Nó" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Interval Type" -msgstr "Criar Vertex Interno" +msgstr "Tipo de Intervalo de Caminho" #: modules/csg/csg_shape.cpp msgid "Path Interval" @@ -16677,14 +16671,13 @@ msgid "Path Rotation" msgstr "Rotação do Caminho" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Local" -msgstr "Tornar Local" +msgstr "Caminho Local" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Continuous U" -msgstr "Contínuo" +msgstr "Caminho Contínuo" #: modules/csg/csg_shape.cpp msgid "Path U Distance" @@ -16917,9 +16910,8 @@ msgid "Export GLTF..." msgstr "Exportar GLTF..." #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Buffer View" -msgstr "Visão Traseira" +msgstr "Visão de Buffer" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp msgid "Byte Offset" @@ -16946,9 +16938,8 @@ msgid "Max" msgstr "Max" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Count" -msgstr "Instância" +msgstr "Contagem Escassa" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" @@ -16971,14 +16962,12 @@ msgid "Sparse Values Byte Offset" msgstr "" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Buffer" -msgstr "Visão Traseira" +msgstr "Buffer" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Byte Length" -msgstr "Tema Padrão" +msgstr "Largura do byte" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Stride" @@ -16994,12 +16983,11 @@ msgstr "Tamanho do FOV" #: modules/gltf/gltf_camera.cpp msgid "Zfar" -msgstr "" +msgstr "Z longe" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "Znear" -msgstr "Linear" +msgstr "Z perto" #: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp @@ -17030,9 +17018,8 @@ msgid "Outer Cone Angle" msgstr "Ângulo externo do cone" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Blend Weights" -msgstr "Faça mapas de luz" +msgstr "Peso da mesclagem" #: modules/gltf/gltf_mesh.cpp msgid "Instance Materials" @@ -17043,13 +17030,12 @@ msgid "Parent" msgstr "Pai" #: modules/gltf/gltf_node.cpp -#, fuzzy msgid "Xform" -msgstr "Plataforma" +msgstr "" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" -msgstr "Skin" +msgstr "" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp msgid "Translation" @@ -17085,12 +17071,11 @@ msgstr "Pontos Originais" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" -msgstr "" +msgstr "Designações invertidas" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Non Joints" -msgstr "Mover Junta" +msgstr "Não-Juntas" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" @@ -17102,15 +17087,15 @@ msgstr "Junta I ao Nome" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" -msgstr "" +msgstr "Skin Godot" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Img" -msgstr "Difusa Img" +msgstr "Imagem Difusa" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Factor" -msgstr "Difusa Fator" +msgstr "Fator de Difusão" #: modules/gltf/gltf_spec_gloss.cpp msgid "Gloss Factor" @@ -17126,30 +17111,27 @@ msgstr "" #: modules/gltf/gltf_state.cpp msgid "Json" -msgstr "Json" +msgstr "" #: modules/gltf/gltf_state.cpp msgid "Major Version" msgstr "Versão Importante" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Minor Version" -msgstr "Versão" +msgstr "Versão Minoritária" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "GLB Data" -msgstr "Com Dados" +msgstr "Dados do GLB" #: modules/gltf/gltf_state.cpp msgid "Use Named Skin Binds" msgstr "" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Buffer Views" -msgstr "Visão Traseira" +msgstr "Visão Buffer" #: modules/gltf/gltf_state.cpp msgid "Accessors" @@ -17197,9 +17179,8 @@ msgid "Animations" msgstr "Animações" #: modules/gltf/gltf_texture.cpp -#, fuzzy msgid "Src Image" -msgstr "Mostrar Ossos" +msgstr "Imagem fonte" #: modules/gridmap/grid_map.cpp msgid "Mesh Library" @@ -17210,18 +17191,16 @@ msgid "Physics Material" msgstr "Material de Física" #: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp -#, fuzzy msgid "Use In Baked Light" -msgstr "Faça mapas de luz" +msgstr "Usar no mapa de luz" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp msgid "Cell" msgstr "Célula" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Octant Size" -msgstr "Visão Frontal" +msgstr "Tamanho Octante" #: modules/gridmap/grid_map.cpp msgid "Center X" @@ -17382,7 +17361,7 @@ msgstr "Atribua um recurso MeshLibrary a este GridMap para usar seus meshes." #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "Iniciar bake" +msgstr "Iniciar Bake" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" @@ -17394,7 +17373,7 @@ msgstr "Gerar buffers" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Direct lighting" -msgstr "Iluminação direta" +msgstr "Iluminação Direta" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Indirect lighting" @@ -17406,7 +17385,7 @@ msgstr "Pós-processamento" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Plotting lightmaps" -msgstr "Traçando mapas de luz" +msgstr "Planejando Luzes" #: modules/lightmapper_cpu/register_types.cpp msgid "CPU Lightmapper" @@ -17448,9 +17427,8 @@ msgid "Display Width" msgstr "Largura de Tela" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Display To Lens" -msgstr "Exibir Sem Sombreamento" +msgstr "Exibir para as Lentes" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" @@ -17477,9 +17455,8 @@ msgid "Auto Update Project" msgstr "Atualizar Projeto Automaticamente" #: modules/mono/godotsharp_dirs.cpp -#, fuzzy msgid "Assembly Name" -msgstr "Nome de Exibição" +msgstr "Nome de Montagem" #: modules/mono/godotsharp_dirs.cpp msgid "Solution Directory" @@ -17569,9 +17546,8 @@ msgid "As Normal Map" msgstr "Como Mapa Normal" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "Bump Strength" -msgstr "Força da colisão" +msgstr "Força do Bump" #: modules/opensimplex/noise_texture.cpp msgid "Noise" @@ -17611,7 +17587,7 @@ msgstr "Strings" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" -msgstr "" +msgstr "Descobrir if Multicast" #: modules/upnp/upnp.cpp msgid "Discover Local Port" @@ -17622,9 +17598,8 @@ msgid "Discover IPv6" msgstr "Descobrir IPv6" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Description URL" -msgstr "Descrição" +msgstr "URL Descritiva" #: modules/upnp/upnp_device.cpp msgid "Service Type" @@ -18014,9 +17989,8 @@ msgid "Return" msgstr "Retornar" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Enabled" -msgstr "Executável" +msgstr "Retorno Ativado" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" @@ -18045,7 +18019,7 @@ msgstr "Iterador" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "para (elem) em (input):" +msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable:" @@ -18097,9 +18071,8 @@ msgid "On %s" msgstr "Em %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "Self" +msgstr "Em sí mesmo" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp @@ -18142,23 +18115,20 @@ msgid "Divide %s" msgstr "Dividir %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "Mod %s" +msgstr "[code]Mod %s[/code]" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "ShiftLeft %s" +msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "BitAnd %s" +msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" @@ -18169,12 +18139,10 @@ msgid "BitXor %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Set Mode" -msgstr "Modo de Seleção" +msgstr "Modo de Definição" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Assign Op" msgstr "Atribuir Op" @@ -18282,9 +18250,8 @@ msgid "Get Self" msgstr "Obter Sí Mesmo" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "CustomNode" +msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -18301,9 +18268,8 @@ msgstr "" "string (erro)." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "SubCall" -msgstr "SubCall" +msgstr "" #: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp msgid "Title" @@ -18335,11 +18301,11 @@ msgstr "Buscar VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "Yield" +msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "Esperar" +msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Next Frame" @@ -18358,33 +18324,28 @@ msgid "Wait Time" msgstr "Tempo de Espera" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitSignal" -msgstr "WaitSignal" +msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitNodeSignal" -msgstr "WaitNodeSignal" +msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "WaitInstanceSignal" -msgstr "WaitInstanceSignal" +msgstr "" #: modules/webrtc/webrtc_data_channel.cpp -#, fuzzy msgid "Write Mode" -msgstr "Modo Prioridade" +msgstr "Modo de Escrita" #: modules/webrtc/webrtc_data_channel.h msgid "WebRTC" -msgstr "WebRTC" +msgstr "" #: modules/webrtc/webrtc_data_channel.h -#, fuzzy msgid "Max Channel In Buffer (KB)" -msgstr "Tamanho do buffer do índice do polígono da tela (KB)" +msgstr "Canal Máximo no Buffer (KB)" #: modules/websocket/websocket_client.cpp msgid "Verify SSL" @@ -18439,9 +18400,8 @@ msgid "Handshake Timeout" msgstr "Tempo de Handshake Esgotado" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Session Mode" -msgstr "Modo Região" +msgstr "Modo Sessão" #: modules/webxr/webxr_interface.cpp msgid "Required Features" @@ -18452,12 +18412,10 @@ msgid "Optional Features" msgstr "Funcionalidades Opcionais" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Requested Reference Space Types" msgstr "Tipos de Espaço de Referência Solicitados" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Reference Space Type" msgstr "Tipo de Espaço de Referência" @@ -18466,23 +18424,20 @@ msgid "Visibility State" msgstr "Estado de Visibilidade" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Bounds Geometry" -msgstr "Tentar Novamente" +msgstr "Limita a Geometria" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "XR Standard Mapping" -msgstr "Encaixe inteligente" +msgstr "Mapeamento XR Padrão" #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "Caminho para SDK Android" #: platform/android/export/export.cpp -#, fuzzy msgid "Debug Keystore" -msgstr "Depurador" +msgstr "Depurar Keystore" #: platform/android/export/export.cpp msgid "Debug Keystore User" @@ -18493,7 +18448,6 @@ msgid "Debug Keystore Pass" msgstr "" #: platform/android/export/export.cpp -#, fuzzy msgid "Force System User" msgstr "Forçar Usuário do Sistema" @@ -18545,14 +18499,12 @@ msgid "The package must have at least one '.' separator." msgstr "O pacote deve ter pelo menos um separador '.'." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Custom Build" -msgstr "Usar Diretório de Usuário Personalizado" +msgstr "Build Personalizada" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Use Custom Build" -msgstr "Usar Diretório de Usuário Personalizado" +msgstr "Usar Build Personalizada" #: platform/android/export/export_plugin.cpp msgid "Export Format" @@ -18571,29 +18523,24 @@ msgid "Architectures" msgstr "Arquiteturas" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Keystore" -msgstr "Depurador" +msgstr "Keystore" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Debug User" -msgstr "Depurador" +msgstr "Depurar Usuário" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Debug Password" -msgstr "Senha" +msgstr "Depurar Senha" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Release User" -msgstr "Lançamento" +msgstr "Liberar Usuário" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Release Password" -msgstr "Senha" +msgstr "Liberar Senha" #: platform/android/export/export_plugin.cpp msgid "One Click Deploy" @@ -18636,9 +18583,8 @@ msgid "Graphics" msgstr "Gráficos" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "OpenGL Debug" -msgstr "Abrir" +msgstr "Depurar OpenGL" #: platform/android/export/export_plugin.cpp msgid "XR Features" @@ -18651,7 +18597,7 @@ msgstr "Modo XR" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Hand Tracking" -msgstr "Empacotando" +msgstr "Detecção de Mãos" #: platform/android/export/export_plugin.cpp msgid "Hand Tracking Frequency" @@ -18666,24 +18612,20 @@ msgid "Immersive Mode" msgstr "Modo Imersivo" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Small" -msgstr "Suporte" +msgstr "Suporte Pequeno" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Normal" -msgstr "Suporte" +msgstr "Suporte Normal" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Large" -msgstr "Suporte" +msgstr "Suporte Grande" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Xlarge" -msgstr "Suporte" +msgstr "Suporte Extra-grande" #: platform/android/export/export_plugin.cpp msgid "User Data Backup" @@ -18702,9 +18644,8 @@ msgid "Extra Args" msgstr "Argumentos Extra" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "APK Expansion" -msgstr "Expressão" +msgstr "Expansão APK" #: platform/android/export/export_plugin.cpp msgid "Salt" @@ -18796,7 +18737,7 @@ msgstr "Um caminho Android SDK é necessário nas Configurações do Editor." #: platform/android/export/export_plugin.cpp msgid "Invalid Android SDK path in Editor Settings." -msgstr "Caminho do Android SDK está inválido nas Configurações do Editor." +msgstr "Caminho do Android SDK inválido nas Configurações do Editor." #: platform/android/export/export_plugin.cpp msgid "Missing 'platform-tools' directory!" @@ -18815,7 +18756,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Missing 'build-tools' directory!" -msgstr "Diretório 'build-tools' está faltando!" +msgstr "Diretório 'build-tools' ausente!" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK build-tools' apksigner command." @@ -18852,18 +18793,16 @@ msgstr "" "utilizar plugins." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"\"Hand Tracking\" só é válido quando o \"Xr Mode\" é \"Oculus Mobile VR\"." +"\"Hand Tracking\" só é válido quando o \"XR Mode\" é \"Oculus Mobile VrApi\" " +"ou \"OpenXR\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." -msgstr "" -"\"Passthrough\" só é válido quando o \"Xr Mode\" é \"Oculus Mobile VR\"." +msgstr "\"Passthrough\" só é válido quando o \"XR Mode\" é \"OpenXR\"." #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." @@ -18872,12 +18811,11 @@ msgstr "" "habilitado." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" -"\"Exportar AAB\" só é válido quando \"Usar Compilação Customizada\" está " -"habilitado." +"\"Min SDK\" só pode ser substituído quando \"Usar Compilação Customizada\" " +"está habilitado." #: platform/android/export/export_plugin.cpp msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." @@ -18894,12 +18832,11 @@ msgstr "" "biblioteca Godot." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" -"\"Exportar AAB\" só é válido quando \"Usar Compilação Customizada\" está " -"habilitado." +"\"Target SDK\" só pode ser substituído quando \"Usar Compilação " +"Customizada\" está habilitado." #: platform/android/export/export_plugin.cpp msgid "" @@ -18917,11 +18854,10 @@ msgstr "" "não foi testado e pode ser instável." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" -"Versão do \"Target Sdk\" precisa ser igual ou maior que a versão do \"Min " -"Sdk\"." +"Versão do \"Target SDK\" precisa ser igual ou maior que a versão do \"Min " +"SDK\"." #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp @@ -18971,11 +18907,12 @@ msgstr "Exportando para Android" #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "Nome de arquivo inválido! Android App Bundle requer a extensão *.aab." +msgstr "" +"Nome de arquivo inválido! O Android App Bundle requer a extensão *.aab." #: platform/android/export/export_plugin.cpp msgid "APK Expansion not compatible with Android App Bundle." -msgstr "A expansão APK não é compatível com o Android App Bundle." +msgstr "Expansão do APK não é compatível com Android App Bundle." #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android APK requires the *.apk extension." @@ -19091,7 +19028,6 @@ msgid "The character '%s' is not allowed in Identifier." msgstr "O caractere '%s' não é permitido no identificador." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Landscape Launch Screens" msgstr "Telas de Inicialização de Paisagem" @@ -19101,15 +19037,15 @@ msgstr "IPhone 2436 X 1125" #: platform/iphone/export/export.cpp msgid "iPhone 2208 X 1242" -msgstr "iPhone 2208 X 1242" +msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 1024 X 768" -msgstr "iPad 1024 X 768" +msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 2048 X 1536" -msgstr "iPad 2048 X 1536" +msgstr "" #: platform/iphone/export/export.cpp msgid "Portrait Launch Screens" @@ -19117,31 +19053,31 @@ msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 640 X 960" -msgstr "iPhone 640 X 960" +msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 640 X 1136" -msgstr "iPhone 640 X 1136" +msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 750 X 1334" -msgstr "iPhone 750 X 1334" +msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 1125 X 2436" -msgstr "iPhone 1125 X 2436" +msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 768 X 1024" -msgstr "iPad 768 X 1024" +msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 1536 X 2048" -msgstr "iPad 1536 X 2048" +msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 1242 X 2208" -msgstr "iPhone 1242 X 2208" +msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID" @@ -19240,23 +19176,23 @@ msgstr "Descrições da Propriedade" #: platform/iphone/export/export.cpp msgid "iPhone 120 X 120" -msgstr "iPhone 120 X 120" +msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 180 X 180" -msgstr "iPhone 180 X 180" +msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 76 X 76" -msgstr "iPad 76 X 76" +msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 152 X 152" -msgstr "iPad 152 X 152" +msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 167 X 167" -msgstr "iPad 167 X 167" +msgstr "" #: platform/iphone/export/export.cpp msgid "App Store 1024 X 1024" @@ -19367,9 +19303,8 @@ msgid "Export Type" msgstr "Tipo de Exportação" #: platform/javascript/export/export.cpp -#, fuzzy msgid "VRAM Texture Compression" -msgstr "Expressão" +msgstr "Compressão de Texturas na VRAM" #: platform/javascript/export/export.cpp msgid "For Desktop" @@ -19410,7 +19345,7 @@ msgstr "Teclado Virtual Experimental" #: platform/javascript/export/export.cpp msgid "Progressive Web App" -msgstr "Progressive Web App" +msgstr "Aplicativo Web Progressivo" #: platform/javascript/export/export.cpp msgid "Offline Page" @@ -19521,9 +19456,8 @@ msgid "Invalid executable file." msgstr "Arquivo executável inválido." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Can't resize signature load command." -msgstr "Não é possível redimensionar o comando de carregamento da assinatura." +msgstr "Não é possível redimensionar o comando de carregamento de assinatura." #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." @@ -20203,7 +20137,6 @@ msgid "Failed to rename temporary file \"%s\"." msgstr "Falha ao renomear arquivo temporário \"%s\"." #: platform/windows/export/export.cpp -#, fuzzy msgid "Identity Type" msgstr "Tipo de Identidade" @@ -20337,9 +20270,8 @@ msgid "Executable file header corrupted." msgstr "" #: platform/windows/export/export.cpp platform/x11/export/export.cpp -#, fuzzy msgid "Executable \"pck\" section not found." -msgstr "Executável seção \"pck\" não encontrado." +msgstr "Seção executável \"pck\" não encontrada." #: platform/windows/export/export.cpp msgid "Windows" @@ -20347,7 +20279,7 @@ msgstr "Windows" #: platform/windows/export/export.cpp msgid "Rcedit" -msgstr "Rcedit" +msgstr "" #: platform/windows/export/export.cpp msgid "Osslsigncode" @@ -20355,7 +20287,7 @@ msgstr "" #: platform/windows/export/export.cpp msgid "Wine" -msgstr "Wine" +msgstr "Vinho" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." @@ -20636,9 +20568,8 @@ msgid "Visible" msgstr "Visível" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Self Modulate" -msgstr "Popular" +msgstr "Auto Modular" #: scene/2d/canvas_item.cpp msgid "Show Behind Parent" @@ -21088,9 +21019,8 @@ msgstr "" "Uma textura com a forma da luz deve ser fornecida na propriedade \"textura\"." #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp -#, fuzzy msgid "Editor Only" -msgstr "Editor" +msgstr "Somente Editor" #: scene/2d/light_2d.cpp msgid "Texture Scale" @@ -21579,9 +21509,8 @@ msgid "Sync To Physics" msgstr "Sincronizar com a Física" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Moving Platform" -msgstr "Movendo saída" +msgstr "Plataforma Móvel" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Apply Velocity On Leave" @@ -21980,7 +21909,7 @@ msgstr "Gerando captura" #: scene/3d/baked_lightmap.cpp msgid "Saving lightmaps" -msgstr "Salvando mapas de luz" +msgstr "Salvando lightmaps" #: scene/3d/baked_lightmap.cpp msgid "Done" @@ -22416,9 +22345,8 @@ msgid "Bias Split Scale" msgstr "Usar Encaixe Escalar" #: scene/3d/light.cpp -#, fuzzy msgid "Depth Range" -msgstr "Profundidade" +msgstr "Alcance de Profundidade" #: scene/3d/light.cpp msgid "Omni" @@ -22604,19 +22532,16 @@ msgid "Angular Z" msgstr "Z Angular" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion X" -msgstr "Ação" +msgstr "Movimento X" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion Y" -msgstr "Ação" +msgstr "Movimento Y" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion Z" -msgstr "Ação" +msgstr "Movimento Z" #: scene/3d/physics_body.cpp #, fuzzy @@ -23187,9 +23112,8 @@ msgid "Overlap Warning Threshold" msgstr "" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Preview Camera" -msgstr "Visualização" +msgstr "Visualizar Câmera" #: scene/3d/room_manager.cpp msgid "Portal Depth Limit" @@ -23441,6 +23365,16 @@ msgstr "Erro" msgid "AABB" msgstr "AABB" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Ordenar" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "Utilizar Ambient" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "Geometria" @@ -23895,7 +23829,7 @@ msgid "" "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" -"O contêiner por si só não possui propósito algum, a menos que um script " +"O contêiner por si só não tem nenhum propósito, a menos que um script " "configure seu comportamento de posicionamento dos filhos.\n" "Se você não pretende adicionar um script, use um nó de Controle simples." @@ -24071,7 +24005,7 @@ msgstr "Mini-Mapa" #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." -msgstr "Ativar minimap em grade." +msgstr "Ativar o minimapa de grade." #: scene/gui/graph_node.cpp #, fuzzy @@ -24407,7 +24341,7 @@ msgstr "Caractere" #: scene/gui/rich_text_label.cpp msgid "BBCode" -msgstr "BBCode" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Meta Underlined" @@ -25345,9 +25279,8 @@ msgid "Minimum Spaces" msgstr "Cena Principal" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "BG" -msgstr "Plano de Fundo" +msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "FG" @@ -25726,9 +25659,8 @@ msgid "Tab FG" msgstr "Guia 1" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Tab BG" -msgstr "Plano de Fundo da Aba" +msgstr "BG da Aba" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26184,7 +26116,7 @@ msgstr "Depuração do Canal UV" #: scene/resources/environment.cpp msgid "Blur" -msgstr "Blur" +msgstr "" #: scene/resources/environment.cpp msgid "Edge Sharpness" @@ -26869,7 +26801,7 @@ msgstr "Tamanho da Radiância" #: scene/resources/sky.cpp msgid "Panorama" -msgstr "Panorama" +msgstr "" #: scene/resources/sky.cpp #, fuzzy @@ -26937,7 +26869,7 @@ msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing" -msgstr "Anti Aliasing" +msgstr "Anti Serrilhamento" #: scene/resources/style_box.cpp msgid "Grow Begin" @@ -27162,7 +27094,7 @@ msgstr "Margem de Ligação da Borda" #: scene/resources/world_2d.cpp msgid "Canvas" -msgstr "Canvas" +msgstr "Tela" #: servers/arvr/arvr_interface.cpp msgid "Is Primary" @@ -27244,7 +27176,7 @@ msgstr "Nível dB" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_panner.cpp msgid "Pan" -msgstr "Panoramizar" +msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp @@ -27298,7 +27230,7 @@ msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Drive" -msgstr "Drive" +msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy @@ -27349,7 +27281,7 @@ msgstr "Pré Atraso" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Msec" -msgstr "Msec" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -27607,9 +27539,8 @@ msgid "Lossless Compression" msgstr "Compressão Sem Perda" #: servers/visual_server.cpp -#, fuzzy msgid "Force PNG" -msgstr "Forçar Push" +msgstr "Forçar PNG" #: servers/visual_server.cpp msgid "WebP Compression Level" @@ -27731,9 +27662,8 @@ msgid "Ninepatch Mode" msgstr "Modo de Interpolação" #: servers/visual_server.cpp -#, fuzzy msgid "OpenGL" -msgstr "Abrir" +msgstr "abrir" #: servers/visual_server.cpp msgid "Batching Send Null" @@ -27795,7 +27725,7 @@ msgstr "" #: servers/visual_server.cpp msgid "Flash Batching" -msgstr "" +msgstr "Loteamento de Flashes" #: servers/visual_server.cpp #, fuzzy @@ -27812,7 +27742,7 @@ msgstr "Compatibilidade" #: servers/visual_server.cpp msgid "Disable Half Float" -msgstr "" +msgstr "Desativar Meia Float" #: servers/visual_server.cpp #, fuzzy @@ -27839,7 +27769,7 @@ msgstr "Usar Encaixe Escalar" #: servers/visual_server.cpp msgid "PVS Logging" -msgstr "" +msgstr "Registro PVS" #: servers/visual_server.cpp #, fuzzy @@ -27866,9 +27796,8 @@ msgid "Max Active Spheres" msgstr "Máximo de Esferas Ativas" #: servers/visual_server.cpp -#, fuzzy msgid "Max Active Polygons" -msgstr "Mover Polígono" +msgstr "Máximo de Polígonos Ativos" #: servers/visual_server.cpp #, fuzzy @@ -27880,8 +27809,9 @@ msgid "Max Simultaneous Compiles" msgstr "Compilações Simultâneas Máximas" #: servers/visual_server.cpp +#, fuzzy msgid "Log Active Async Compiles Count" -msgstr "" +msgstr "Registro do Número de Compilações Assíncronas Ativas" #: servers/visual_server.cpp msgid "Shader Cache Size (MB)" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index e01815b513..906d6aee71 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -19,13 +19,14 @@ # N3mEee <n3mebusiness@gmail.com>, 2021. # Psynt <nichita@cadvegra.com>, 2022. # Ilie Adrian Avramescu <himark1977@protonmail.com>, 2022. +# Andres Ene <grassiscomplex420@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-27 21:37+0000\n" -"Last-Translator: Ilie Adrian Avramescu <himark1977@protonmail.com>\n" +"PO-Revision-Date: 2022-11-22 20:37+0000\n" +"Last-Translator: Andres Ene <grassiscomplex420@gmail.com>\n" "Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/" "godot/ro/>\n" "Language: ro\n" @@ -34,7 +35,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < " "20)) ? 1 : 2;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -200,9 +201,8 @@ msgid "Limits" msgstr "Limite" #: core/command_queue_mt.cpp -#, fuzzy msgid "Command Queue" -msgstr "Trage: Rotire" +msgstr "Lista de comenzi" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" @@ -313,9 +313,8 @@ msgid "Blocking Handshake" msgstr "Blocare Handshake" #: core/io/udp_server.cpp -#, fuzzy msgid "Max Pending Connections" -msgstr "Modifică Conexiunea:" +msgstr "Număr maxim de conexiuni în așteptare" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -544,9 +543,8 @@ msgid "Instrument" msgstr "" #: core/os/input_event.cpp -#, fuzzy msgid "Controller Number" -msgstr "Linia Numărul:" +msgstr "Numărul controlerului" #: core/os/input_event.cpp msgid "Controller Value" @@ -680,9 +678,8 @@ msgid "Main Run Args" msgstr "Argumente principale ale rulării" #: core/project_settings.cpp -#, fuzzy msgid "Scene Naming" -msgstr "Calea Scenei:" +msgstr "Denumirea scenei" #: core/project_settings.cpp msgid "Search In File Extensions" @@ -818,9 +815,8 @@ msgstr "Calitate" #: core/project_settings.cpp scene/gui/file_dialog.cpp #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp #: servers/visual_server.cpp -#, fuzzy msgid "Filters" -msgstr "Filtre:" +msgstr "Filtre" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" @@ -840,9 +836,8 @@ msgstr "Depanare" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -#, fuzzy msgid "Settings" -msgstr "Setări:" +msgstr "Setări" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp @@ -1074,9 +1069,8 @@ msgstr "" #: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Scale" -msgstr "Dimensiune:" +msgstr "Scară" #: drivers/gles3/rasterizer_scene_gles3.cpp #, fuzzy @@ -1184,16 +1178,14 @@ msgstr "Timp" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: platform/osx/export/export.cpp -#, fuzzy msgid "Location" -msgstr "Pas Rotație:" +msgstr "Locație" #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -#, fuzzy msgid "Rotation" -msgstr "Pas Rotație:" +msgstr "Rotație" #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp @@ -1235,14 +1227,12 @@ msgid "Stream" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start Offset" -msgstr "Compensare Grilă:" +msgstr "Decalaj de pornire" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" -msgstr "Compensare Grilă:" +msgstr "Decalaj de sfarsire" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1366,14 +1356,12 @@ msgid "Remove this track." msgstr "Ștergeți pista selectată." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s):" -msgstr "Timp (s): " +msgstr "Timp (s):" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Position:" -msgstr "Poziție" +msgstr "Poziție:" #: editor/animation_track_editor.cpp #, fuzzy @@ -1414,9 +1402,8 @@ msgid "Out-Handle:" msgstr "Setează Mâner" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Stream:" -msgstr "Închidere curbă" +msgstr "Curent:" #: editor/animation_track_editor.cpp #, fuzzy @@ -1646,9 +1633,8 @@ msgid "Add Method Track Key" msgstr "Inserați Pistă și Cheie" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Method not found in object:" -msgstr "Metoda nu a fost găsită în obiect: " +msgstr "Metoda nu a fost găsită în obiect:" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -2621,9 +2607,8 @@ msgid "There is no '%s' file." msgstr "Nu este niciun '%s' în filă." #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Layout:" -msgstr "Schemă" +msgstr "Dispunere:" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -2876,9 +2861,8 @@ msgid "Failed to export project files." msgstr "Nu s-a putut porni subprocesul!" #: editor/editor_export.cpp -#, fuzzy msgid "Can't open file to read from path \"%s\"." -msgstr "Nu pot deschide fişierul pentru scris:" +msgstr "Nu se poate deschide fişierul pentru a citi din \"%s\":" #: editor/editor_export.cpp #, fuzzy @@ -3019,9 +3003,8 @@ msgid "The given export path doesn't exist." msgstr "Fișierul nu există." #: editor/editor_export.cpp platform/javascript/export/export.cpp -#, fuzzy msgid "Template file not found: \"%s\"." -msgstr "Fișierul șablon nu a fost găsit:" +msgstr "Fișierul șablonului nu a fost găsit: \"%s\"." #: editor/editor_export.cpp #, fuzzy @@ -3325,9 +3308,8 @@ msgid "Access" msgstr "Succes!" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp -#, fuzzy msgid "Display Mode" -msgstr "Mod redare:" +msgstr "Modul de afișare" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -3347,17 +3329,15 @@ msgstr "Mod În Jur" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current Dir" -msgstr "Curent:" +msgstr "Dir curent" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current File" -msgstr "Profil Curent:" +msgstr "Fișier curent" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current Path" -msgstr "Curent:" +msgstr "Calea curentă" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp @@ -4930,9 +4910,8 @@ msgid "Install from file" msgstr "Instalează Din Fișier" #: editor/editor_node.cpp -#, fuzzy msgid "Select android sources file" -msgstr "Selectează un Mesh Sursă:" +msgstr "Selectează fisierele sursa android" #: editor/editor_node.cpp msgid "" @@ -5080,9 +5059,8 @@ msgstr "Actualizare" #: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp -#, fuzzy msgid "Version" -msgstr "Versiune:" +msgstr "Versiune" #: editor/editor_plugin_settings.cpp #, fuzzy @@ -5280,9 +5258,8 @@ msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Base Type" -msgstr "Modificare tip bază:" +msgstr "Tip de bază" #: editor/editor_resource_picker.cpp #, fuzzy @@ -5379,9 +5356,8 @@ msgid "Font Hinting" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "Main Font" -msgstr "Caracteristici active:" +msgstr "Font principal" #: editor/editor_settings.cpp msgid "Main Font Bold" @@ -5642,9 +5618,8 @@ msgid "Appearance" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Show Line Numbers" -msgstr "Linia Numărul:" +msgstr "Afiseaza numerele liniei" #: editor/editor_settings.cpp #, fuzzy @@ -5694,9 +5669,8 @@ msgid "Show Members Overview" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Files" -msgstr "Fișier:" +msgstr "Fișiere" #: editor/editor_settings.cpp msgid "Trim Trailing Whitespace On Save" @@ -5867,14 +5841,12 @@ msgid "Shape" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "Primary Grid Steps" -msgstr "Pas Grilă:" +msgstr "Pași de grilă primară" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid Size" -msgstr "Pas Grilă:" +msgstr "Dimensiunea grilei" #: editor/editor_settings.cpp msgid "Grid Division Level Max" @@ -6045,9 +6017,8 @@ msgid "Bone Color 2" msgstr "Redenumiţi Autoload" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Selected Color" -msgstr "Configură Profilul Selectat:" +msgstr "Culoarea osului selectat" #: editor/editor_settings.cpp msgid "Bone IK Color" @@ -6058,9 +6029,8 @@ msgid "Bone Outline Color" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Outline Size" -msgstr "Dimensiunea Conturului:" +msgstr "Dimensiunea conturului osului" #: editor/editor_settings.cpp msgid "Viewport Border Color" @@ -6198,9 +6168,8 @@ msgstr "" #. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp -#, fuzzy msgid "Sorting Order" -msgstr "Redenumind directorul:" +msgstr "Ordinea de sortare" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Symbol Color" @@ -6215,9 +6184,8 @@ msgid "Control Flow Keyword Color" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Type Color" -msgstr "Modificare tip bază:" +msgstr "Culoare tip de bază" #: editor/editor_settings.cpp msgid "Engine Type Color" @@ -6270,14 +6238,12 @@ msgid "Text Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Number Color" -msgstr "Linia Numărul:" +msgstr "Culoare numărul liniei" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Safe Line Number Color" -msgstr "Linia Numărul:" +msgstr "Culoarea numărului liniei sigură" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" @@ -6429,17 +6395,15 @@ msgstr "Se conectează la Oglinda..." #: editor/export_template_manager.cpp #, fuzzy msgid "Can't resolve the requested address." -msgstr "Nu se poate rezolva numele gazdei:" +msgstr "Nu se poate rezolva adresa solicitată." #: editor/export_template_manager.cpp -#, fuzzy msgid "Can't connect to the mirror." -msgstr "Nu se poate conecta la gazda:" +msgstr "Nu se poate conecta la oglindă." #: editor/export_template_manager.cpp -#, fuzzy msgid "No response from the mirror." -msgstr "Nciun răspuns de la gazda:" +msgstr "Niciun răspuns de la oglinda." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -6453,9 +6417,8 @@ msgid "Request ended up in a redirect loop." msgstr "Cerere eșuată, prea multe redirecționări" #: editor/export_template_manager.cpp -#, fuzzy msgid "Request failed:" -msgstr "Cerere Eșuată." +msgstr "Cerere Eșuată:" #: editor/export_template_manager.cpp msgid "Download complete; extracting templates..." @@ -6604,9 +6567,8 @@ msgid "Uninstall templates for the current version." msgstr "" #: editor/export_template_manager.cpp -#, fuzzy msgid "Download from:" -msgstr "Eroare Descărcare" +msgstr "Descărcați din:" #: editor/export_template_manager.cpp #, fuzzy @@ -7098,9 +7060,8 @@ msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp #: scene/gui/control.cpp -#, fuzzy msgid "Filter" -msgstr "Filtre:" +msgstr "Filtru:" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp @@ -7139,9 +7100,8 @@ msgid "Vertical" msgstr "Mută ghidul vertical" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Generate Tangents" -msgstr "Număr de Puncte Generate:" +msgstr "Generează tangente" #: editor/import/resource_importer_obj.cpp #, fuzzy @@ -7217,12 +7177,11 @@ msgstr "Tip Membru" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Root Name" -msgstr "Nume Nod:" +msgstr "Nume rădăcină" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Scale" -msgstr "Dimensiune:" +msgstr "Dimensiune Radacina" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -7230,9 +7189,8 @@ msgid "Custom Script" msgstr "Creează Nod" #: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp -#, fuzzy msgid "Storage" -msgstr "Fişierul se Stochează:" +msgstr "Stochare" #: editor/import/resource_importer_scene.cpp msgid "Use Legacy Names" @@ -7318,9 +7276,8 @@ msgid "Enabled" msgstr "Activați" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Linear Error" -msgstr "Eroare Lineară Max:" +msgstr "Eroare liniară maximă" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -7328,9 +7285,8 @@ msgid "Max Angular Error" msgstr "Eroare Angulară Max:" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angle" -msgstr "Valoare:" +msgstr "Unghiul maxim" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -7338,16 +7294,14 @@ msgid "Remove Unused Tracks" msgstr "Elimină Pista Anim" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Clips" -msgstr "Secvențe Anim:" +msgstr "Clipuri" #: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp #: scene/3d/particles.cpp scene/resources/environment.cpp -#, fuzzy msgid "Amount" -msgstr "Cantitate:" +msgstr "Cantitate" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp @@ -7455,9 +7409,8 @@ msgid "Invert Color" msgstr "Culori de Emisie" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Normal Map Invert Y" -msgstr "Dimensiune Aleatorie:" +msgstr "Hartă normală inversează Y" #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7479,9 +7432,8 @@ msgid "" msgstr "" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Atlas File" -msgstr "Dimensiunea Conturului:" +msgstr "Fișierul Atlasului" #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy @@ -7498,9 +7450,8 @@ msgid "Trim Alpha Border From Region" msgstr "" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp -#, fuzzy msgid "Force" -msgstr "Mesh Sursă:" +msgstr "Forță" #: editor/import/resource_importer_wav.cpp msgid "8 Bit" @@ -7527,9 +7478,8 @@ msgid "Trim" msgstr "" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Normalize" -msgstr "Dimensiune Aleatorie:" +msgstr "Normalizați" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp @@ -7633,9 +7583,8 @@ msgid "Capitalized" msgstr "Proprietăți" #: editor/inspector_dock.cpp -#, fuzzy msgid "Localized" -msgstr "Dimensiune Aleatorie:" +msgstr "Localizat" #: editor/inspector_dock.cpp msgid "Localization not available for current language." @@ -7982,9 +7931,8 @@ msgid "Blend:" msgstr "Amestec:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed:" -msgstr "Modificări ale Actualizării" +msgstr "Parametru modificat:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -8402,9 +8350,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition:" -msgstr "Tranziție: " +msgstr "Tranziție:" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -8673,7 +8620,7 @@ msgstr "Eroare Descărcare" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Available URLs" -msgstr "Profile Disponibile:" +msgstr "URL-uri disponibile" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" @@ -9803,9 +9750,8 @@ msgstr "" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separator" -msgstr "Enumerări:" +msgstr "Separator" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -10237,9 +10183,8 @@ msgid "Volume" msgstr "Volum" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Emission Source:" -msgstr "Sursă de Emisie: " +msgstr "Sursă de Emisie:" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10659,9 +10604,8 @@ msgid "Flip Portals" msgstr "" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Room Generate Points" -msgstr "Număr de Puncte Generate:" +msgstr "Cameră Genereaza puncte" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy @@ -13303,9 +13247,10 @@ msgstr "Opțiuni Snapping" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Compensare Grilă:" @@ -14712,13 +14657,13 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Imposibil de deschis '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -18774,9 +18719,8 @@ msgid "Get Self" msgstr "Propriu" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "CustomNode" -msgstr "Creează Nod" +msgstr "Nod Custom" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -22635,7 +22579,7 @@ msgstr "" #: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" -msgstr "" +msgstr "Masca Cull" #: scene/3d/camera.cpp #, fuzzy @@ -23987,6 +23931,15 @@ msgstr "Eroare!" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Se importă:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "Geometria" @@ -24779,7 +24732,7 @@ msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" -msgstr "" +msgstr "Caret" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" @@ -26737,7 +26690,7 @@ msgstr "" #: scene/resources/environment.cpp msgid "Blur" -msgstr "" +msgstr "Blur" #: scene/resources/environment.cpp msgid "Edge Sharpness" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 0432de4da5..d746bb61ad 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -126,13 +126,14 @@ # Дмитрий <Dimega@inbox.ru>, 2022. # Vladimir Kirillovskiy <vladimir.kirillovskiy@gmail.com>, 2022. # Evgeniy Khramov <thejenjagamertjg@gmail.com>, 2022. +# kirill blaze <kirillblaze2@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-27 21:37+0000\n" -"Last-Translator: Evgeniy Khramov <thejenjagamertjg@gmail.com>\n" +"PO-Revision-Date: 2022-11-25 12:13+0000\n" +"Last-Translator: Vladimir Kirillovskiy <vladimir.kirillovskiy@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -141,7 +142,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -1298,9 +1299,8 @@ msgid "Animation" msgstr "Анимация" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing" -msgstr "Переход В-ИЗ" +msgstr "Облегчение" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" @@ -1443,12 +1443,10 @@ msgid "Easing:" msgstr "Переход В-ИЗ:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In-Handle:" msgstr "Обработчик Ввода:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out-Handle:" msgstr "Обработчик Вывода:" @@ -11695,9 +11693,8 @@ msgid "New Animation" msgstr "Новая анимация" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "Фильтровать анимации" +msgstr "Фильтр анимации" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -12878,9 +12875,10 @@ msgstr "Параметры привязки" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "Смещение" @@ -12911,9 +12909,8 @@ msgid "Texture" msgstr "Текстура" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tex Offset" -msgstr "Смещение байтов" +msgstr "Смещение текстуры" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp @@ -12931,44 +12928,36 @@ msgid "Tile Mode" msgstr "Режим плитки" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" msgstr "Режим битовой маски" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Size" msgstr "Размер контура" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Spacing" msgstr "Межстрочный интервал" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occluder Offset" -msgstr "Отверстие окклюдера" +msgstr "Сдвиг окклюдера" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Offset" msgstr "Чувствительность навигации" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Offset" -msgstr "Базовое смещение" +msgstr "Смещение Формы" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Transform" -msgstr "Преобразование" +msgstr "Трансформация формы" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision" -msgstr "Использовать столкновение" +msgstr "Выделить столкновение" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -12991,9 +12980,8 @@ msgid "Selected Occlusion" msgstr "Выделение" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "Фильтр сценариев" +msgstr "Скрипт набора тайлов" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" @@ -14305,16 +14293,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Неверный путь к проекту (Что-то изменили?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Не удалось загрузить project.godot в пути проекта (ошибка %d). Возможно, он " "отсутствует или поврежден." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Не удалось изменить project.godot в папке проекта." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Не удаётся открыть проект в «%s»." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -19322,11 +19311,11 @@ msgstr "" #: platform/javascript/export/export.cpp msgid "For Mobile" -msgstr "" +msgstr "Для мобильных устройств" #: platform/javascript/export/export.cpp msgid "HTML" -msgstr "" +msgstr "HTML" #: platform/javascript/export/export.cpp msgid "Export Icon" @@ -23386,6 +23375,16 @@ msgstr "Макс Сила" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Сортировать" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "Использовать Ambient" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "Геометрия" @@ -25895,9 +25894,8 @@ msgid "Height Curve" msgstr "Кривая высоты" #: scene/resources/environment.cpp -#, fuzzy msgid "Tonemap" -msgstr "Переназначения" +msgstr "Карта тональности" #: scene/resources/environment.cpp #, fuzzy @@ -26011,7 +26009,7 @@ msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "2" -msgstr "" +msgstr "2" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp diff --git a/editor/translations/si.po b/editor/translations/si.po index 5e99894cf1..d0fcba8cfd 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -12562,9 +12562,10 @@ msgstr "ශ්රිත:" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13926,12 +13927,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22683,6 +22683,15 @@ msgstr "කැඩපත" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "නිවේශන මාදිලිය" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index ebd2256728..43c2fa6b5b 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -13245,9 +13245,10 @@ msgstr "Možnosti Prichytávania" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Odchýlka Mriežky:" @@ -14658,12 +14659,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -23921,6 +23921,15 @@ msgstr "Chyba!" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Importovanie:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index f0e227266d..864dac1b8d 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -13421,9 +13421,10 @@ msgstr "Možnosti pripenjanja" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Mrežni Zamik:" @@ -14850,13 +14851,13 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Ni mogoče odpreti '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -24167,6 +24168,15 @@ msgstr "Napaka!" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Uvažanje:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index f8ffd0e88d..1215b7dbcb 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -13106,9 +13106,10 @@ msgstr "Përshkrimi i Klasës" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14502,12 +14503,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -23576,6 +23576,15 @@ msgstr "Pasqyrë" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Duke Importuar:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index f2f6a5bf09..419e33c494 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -14116,9 +14116,10 @@ msgstr "Поставке Залепљавања" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Офсет:" @@ -15791,16 +15792,15 @@ msgstr "Неважећа путања пројекта(нешто је изме #: editor/project_manager.cpp #, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Неуспешно учитавање project.godot-а у његовој путањи (грешка %d). Могуће да " "нешто недостаје или је корумпирано." #: editor/project_manager.cpp #, fuzzy -msgid "Couldn't edit project.godot in project path." -msgstr "Неуспешна измена project.godot-а у путањи пројекта." +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Не могу отворити '%s'." #: editor/project_manager.cpp #, fuzzy @@ -25808,6 +25808,15 @@ msgstr "Грешка" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Сортирање" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 8af5b1daaf..7973756c7e 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -12586,9 +12586,10 @@ msgstr "Kačenje:" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13957,12 +13958,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22819,6 +22819,15 @@ msgstr "%s Greška" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Postavke Uređivača..." + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 44b6fcf8b6..04965e6c69 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -32,8 +32,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-08-30 03:11+0000\n" -"Last-Translator: Björn Åkesson <bjorn.akesson@gmail.com>\n" +"PO-Revision-Date: 2022-09-29 19:16+0000\n" +"Last-Translator: Kristoffer Grundström <swedishsailfishosuser@tutanota.com>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -41,7 +41,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14.1-dev\n" +"X-Generator: Weblate 4.14.1\n" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy @@ -7177,7 +7177,7 @@ msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "sRGB" -msgstr "" +msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy @@ -13310,9 +13310,10 @@ msgstr "Alternativ" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13515,7 +13516,7 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "Lösenordsfras för SSH" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -14713,13 +14714,13 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Kan inte öppna projekt vid '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -18486,7 +18487,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "Medans" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" @@ -23988,6 +23989,15 @@ msgstr "Fel" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Sortera" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/te.po b/editor/translations/te.po index fe9f95b213..22474ca4ba 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -12382,9 +12382,10 @@ msgstr "గణనలు" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -13718,12 +13719,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -22285,6 +22285,15 @@ msgstr "" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "స్థిరాంకాలు" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 6e4b0e578f..5f4ee76a4d 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -13,13 +13,14 @@ # PT 07 <porton555@gmail.com>, 2021. # SysError_ <ictsanook@hotmail.com>, 2021. # Kanda Ninthfish <akkhaporn@gmail.com>, 2022. +# Absurdnoobman <jakkalin91@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-18 09:10+0000\n" -"Last-Translator: Kanda Ninthfish <akkhaporn@gmail.com>\n" +"PO-Revision-Date: 2022-11-26 14:36+0000\n" +"Last-Translator: Absurdnoobman <jakkalin91@gmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -27,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -48,9 +49,8 @@ msgid "Exit Code" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "เปิด" +msgstr "เปิด V-Sync" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" @@ -114,14 +114,13 @@ msgid "Maximized" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Minimized" -msgstr "เริ่มต้น" +msgstr "ย่อขนาด" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "ปรับขนาดได้" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp @@ -185,12 +184,11 @@ msgstr "ผิดพลาด" #: core/bind/core_bind.cpp #, fuzzy msgid "Error String" -msgstr "ผิดพลาดขณะบันทึก" +msgstr "String ผิดพลาด" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "ผิดพลาดขณะบันทึก" +msgstr "บรรทัดผิดพลาด" #: core/bind/core_bind.cpp #, fuzzy @@ -213,9 +211,8 @@ msgid "Limits" msgstr "" #: core/command_queue_mt.cpp -#, fuzzy msgid "Command Queue" -msgstr "ctrl: หมุน" +msgstr "คิวคำสั่ง" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" @@ -232,7 +229,7 @@ msgstr "ฟังก์ชัน" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Data" -msgstr "" +msgstr "ข้อมูล" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp @@ -13201,9 +13198,10 @@ msgstr "ตัวเลือกการสแนป" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "เลื่อน:" @@ -14635,15 +14633,16 @@ msgid "Invalid project path (changed anything?)." msgstr "ตำแหน่งโปรเจกต์ผิดพลาด (ได้แก้ไขอะไรไปหรือไม่?)" #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "โหลดไฟล์ project.godot ในโฟลเดอร์โปรเจกต์ไม่ได้ (ข้อผิดพลาด %d) ไฟล์อาจสูญหายหรือเสียหาย" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "แก้ไขไฟล์ project.godot ไม่ได้" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "ไม่สามารถเปิดโปรเจกต์ที่ '%s'" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -24074,6 +24073,15 @@ msgstr "ผิดพลาด" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "เรียง" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -26878,7 +26886,7 @@ msgstr "ดีบั๊ก UV" #: scene/resources/environment.cpp msgid "Blur" -msgstr "" +msgstr "เบลอร์" #: scene/resources/environment.cpp msgid "Edge Sharpness" diff --git a/editor/translations/tl.po b/editor/translations/tl.po index bf39f11166..670e52056d 100644 --- a/editor/translations/tl.po +++ b/editor/translations/tl.po @@ -12724,9 +12724,10 @@ msgstr "Pagsasaayos ng Kalansay" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Usog:" @@ -14099,12 +14100,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -23165,6 +23165,15 @@ msgstr "Nabigo" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Pagkakaayos" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 8cbf35a18b..ac4b509150 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -85,13 +85,17 @@ # bsr <bsndrn16@gmail.com>, 2022. # Ramazan SANCAR <ramazansancar4545@gmail.com>, 2022. # Burak Orcun OZKABLAN <borcunozkablan@gmail.com>, 2022. +# arda4888 <ardagaming2006@gmail.com>, 2022. +# Dream Drunk <myemailpoly149@gmail.com>, 2022. +# alpdenthedev <ekrem_ekrem_45@hotmail.com>, 2022. +# Muhammed Said Gülberk <msgulberk@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-11 22:22+0000\n" -"Last-Translator: Burak Orcun OZKABLAN <borcunozkablan@gmail.com>\n" +"PO-Revision-Date: 2022-12-05 10:16+0000\n" +"Last-Translator: Muhammed Said Gülberk <msgulberk@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -99,11 +103,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14.1-dev\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "Tablet Sürücü" +msgstr "Tablet Sürücüsü" #: core/bind/core_bind.cpp msgid "Clipboard" @@ -114,7 +118,6 @@ msgid "Current Screen" msgstr "Şu anki Ekran" #: core/bind/core_bind.cpp -#, fuzzy msgid "Exit Code" msgstr "Çıkış Kodu" @@ -132,11 +135,11 @@ msgstr "Delta Yumuşatma" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" -msgstr "Düşük İşlemci Kullanım Modu" +msgstr "İşlemci Dostu Mod" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "Düşük İşlemci Kullanımı Uyku Modu (μsn)" +msgstr "Uykulu İşlemci Modu (µsec)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" @@ -152,7 +155,7 @@ msgstr "Maksimum Ekran Boyutu" #: core/bind/core_bind.cpp msgid "Screen Orientation" -msgstr "Ekran Yönü" +msgstr "Ekran oryantasyonu" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp @@ -161,7 +164,7 @@ msgstr "Pencere" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "Kenarlıksız" +msgstr "Kenarsız" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" @@ -333,7 +336,7 @@ msgstr "Ağ Profilcisi" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" -msgstr "Kök Düğüm Adı" +msgstr "Kök Düğümü" #: core/io/networked_multiplayer_peer.cpp msgid "Refuse New Connections" @@ -361,7 +364,7 @@ msgstr "Akış Eşi" #: core/io/stream_peer.cpp msgid "Big Endian" -msgstr "big-endian" +msgstr "Big Endian" #: core/io/stream_peer.cpp msgid "Data Array" @@ -369,7 +372,7 @@ msgstr "Veri Dizisi" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" -msgstr "Tokalaşmayı blokla" +msgstr "El Sıkışmayı Blokla" #: core/io/udp_server.cpp msgid "Max Pending Connections" @@ -388,7 +391,7 @@ msgstr "1(bir) karakter uzunluğunda bir dize bekleniyor ." #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Baytları çözümlemek için yetersiz miktarda bayt ya da geçersiz format." +msgstr "Baytları çözümlemek için yetersiz bayt miktarı veya geçersiz format." #: core/math/expression.cpp msgid "Invalid input %d (not passed) in expression" @@ -396,7 +399,7 @@ msgstr "İfadede geçersiz giriş %d" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self kullanılamaz çünkü örnek boş (geçilmedi)" +msgstr "örnek boş olduğu için self kullanılamaz (geçilmedi)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -7222,6 +7225,9 @@ msgid "" "%s: Texture detected as used as a normal map in 3D. Enabling red-green " "texture compression to reduce memory usage (blue channel is discarded)." msgstr "" +"%s: Dokunun 3D'de normal haritası olarak kullanıldığı algılandı. Bellek " +"kullanımını azaltmak için kırmızı-yeşil doku sıkıştırma etkinleştiriliyor. " +"(mavi kanal kullanılmıyor)." #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7251,7 +7257,7 @@ msgstr "HDR Modu" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" -msgstr "" +msgstr "BPTC LDR" #: editor/import/resource_importer_texture.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp @@ -7359,7 +7365,7 @@ msgstr "Maximum Hz Oranı" #: editor/import/resource_importer_wav.cpp msgid "Trim" -msgstr "" +msgstr "Kırp" #: editor/import/resource_importer_wav.cpp msgid "Normalize" @@ -9535,7 +9541,7 @@ msgstr "Simge" #: editor/plugins/item_list_editor_plugin.cpp msgid "ID" -msgstr "" +msgstr "ID" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp @@ -10708,7 +10714,7 @@ msgstr "Script İsimlerini Listele" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" -msgstr "" +msgstr "Çalıştırma Bayrakları" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" @@ -12891,9 +12897,10 @@ msgstr "Hizalama Ayarları" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "Kaydırma" @@ -14319,16 +14326,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Geçersiz proje yolu (bir şey değişti mi?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Proje yolundaki proje.godot düzenlenemedi (error %d). Eksik veya bozulmuş " "olabilir." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "proje yolundaki proje.godot düzenlenemedi." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "'%s' adresindeki proje açılamıyor." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -15326,6 +15334,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"Halihazırda örneklendirilmiş bir sahnenin alt öğesi olan dal kaydedilemez.\n" +"Bu dalı kendisine ait sahneye kaydetmek için, orijinal sahneyi açın, bu dala " +"sağ tıklayın, ve \"Dalı Sahne olarak Kaydet\"i seçin." #: editor/scene_tree_dock.cpp msgid "" @@ -15333,6 +15344,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"Devralınan sahnenin parçası olan bir dal kaydedilemez.\n" +"Bu dalı kendisine ait sahneye kaydetmek için, orijinal sahneyi açın, bu dala " +"sağ tıklayın, ve \"Dalı Sahne olarak Kaydet\"i seçin." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -15360,19 +15374,18 @@ msgid "Make Local" msgstr "Yerelleştir" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Enable Scene Unique Name(s)" -msgstr "Sahne Benzersiz İsmini Etkin Kıl" +msgstr "Sahne İçi Benzersiz İsim(ler)i Etkin Kıl" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Unique names already used by another node in the scene:" -msgstr "Başka bir düğüm sahnede bu benzersiz adı zaten kullanıyor." +msgstr "" +"Halihazırda sahnedeki başka bir düğüm tarafından kullanılan benzersiz " +"isimler:" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Disable Scene Unique Name(s)" -msgstr "Sahne Benzersiz İsmini Etkisiz Kıl" +msgstr "Sahne İçi Benzersiz İsim(ler)i Etkisiz Kıl" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -15400,7 +15413,7 @@ msgstr "Diğer Düğüm" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" -msgstr "Yad bir sahnedeki düğümler üzerinde çalışamaz!" +msgstr "Yabancı bir sahnedeki düğümler üzerinde çalışılamaz!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" @@ -15439,7 +15452,7 @@ msgstr "Sahne kaydedilirken hata." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." -msgstr "Kaydetmek için sahne çoğaltılırken hata." +msgstr "Sahne kaydetmek için çoğaltılırken hata." #: editor/scene_tree_dock.cpp msgid "Sub-Resources" @@ -15447,11 +15460,11 @@ msgstr "Alt Kaynaklar" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "" +msgstr "Sahne İçi Benzersiz İsim olarak Erişim" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" -msgstr "Kalıtı Temizle" +msgstr "Kalıtımı Temizle" #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -15476,7 +15489,7 @@ msgstr "Alt Düğüm Ekle" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" -msgstr "Hepsini Aç/Kapa" +msgstr "Hepsini Genişlet/Daralt" #: editor/scene_tree_dock.cpp msgid "Change Type" @@ -16193,7 +16206,7 @@ msgstr "Godot Fiziği" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "Use BVH" -msgstr "" +msgstr "BVH Kullan" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp @@ -16213,7 +16226,7 @@ msgstr "MultiNode Kur" #: main/main.cpp msgid "RID Pool Prealloc" -msgstr "" +msgstr "RID Havuzu Ön Tahsisi" #: main/main.cpp #, fuzzy @@ -16275,7 +16288,7 @@ msgstr "Sürücü Adı" #: main/main.cpp msgid "Fallback To GLES2" -msgstr "" +msgstr "GLES2'ye Geri Dön" #: main/main.cpp msgid "Use Nvidia Rect Flicker Workaround" @@ -16889,9 +16902,8 @@ msgid "Script Class" msgstr "Betik Sınıfı" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Icon Path" -msgstr "Yola Odaklan" +msgstr "İkon Yolu" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -16899,9 +16911,8 @@ msgstr "GDYerel" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp -#, fuzzy msgid "GDScript" -msgstr "Betik" +msgstr "GDScript" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" @@ -18203,7 +18214,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Type Cast" -msgstr "Tür Değişimi" +msgstr "Tür Dönüştür" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" @@ -18253,9 +18264,8 @@ msgid "Validate" msgstr "Doğrula" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "RPC Call Mode" -msgstr "Esnetme Şekli" +msgstr "RPC çağrı modu" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" @@ -23138,7 +23148,7 @@ msgstr "Küçük harf" #: scene/3d/physics_joint.cpp msgid "Motor" -msgstr "" +msgstr "Motor" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23771,6 +23781,16 @@ msgstr "Hata" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Sırala" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "Çevreyi Kullan" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 07cfe5b6b1..f9a6c787a5 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -30,8 +30,8 @@ msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-27 21:37+0000\n" -"Last-Translator: Teashrock <kajitsu22@gmail.com>\n" +"PO-Revision-Date: 2022-10-03 12:44+0000\n" +"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" "Language: uk\n" @@ -12804,9 +12804,10 @@ msgstr "Параметри прилипання" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "Зміщення" @@ -14218,16 +14219,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Некоректний шлях до проєкту (щось змінилося?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Не вдалося завантажити project.godot у каталозі проєкту (помилка %d). " "Можливо, файл вилучено або пошкоджено." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Не вдалося редагувати project.godot у каталозі проєкту." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Не вдалося відкрити проєкт у «%s»." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -20477,7 +20479,7 @@ msgstr "Режим змішування" #: scene/2d/canvas_item.cpp msgid "Light Mode" -msgstr "Праворуч за шириною" +msgstr "Режим освітлення" #: scene/2d/canvas_item.cpp msgid "Particles Animation" @@ -23232,6 +23234,16 @@ msgstr "Максимальна сила" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Сортувати" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "Використовувати адаптивний" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "Геометрія" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index d09218a600..1046f11996 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -12827,9 +12827,10 @@ msgstr ".تمام کا انتخاب" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14217,12 +14218,11 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +msgid "Couldn't save project at '%s' (error %d)." msgstr "" #: editor/project_manager.cpp @@ -23156,6 +23156,15 @@ msgstr "" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr ".تمام کا انتخاب" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 2a0fadcf9f..b4a5f4494b 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -22,13 +22,14 @@ # Hung <hungthitkhia@gmail.com>, 2021. # Paweł Fertyk <pfertyk@pfertyk.me>, 2022. # MInhTriet <luckyblockblack@gmail.com>, 2022. +# Nhật Huy <nhat.huy.7996@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-08-17 18:20+0000\n" -"Last-Translator: MInhTriet <luckyblockblack@gmail.com>\n" +"PO-Revision-Date: 2022-11-30 15:16+0000\n" +"Last-Translator: Nhật Huy <nhat.huy.7996@gmail.com>\n" "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/" "godot/vi/>\n" "Language: vi\n" @@ -36,7 +37,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -63,9 +64,8 @@ msgid "V-Sync Via Compositor" msgstr "V-Sync thông qua Compositor" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Delta Smoothing" -msgstr "Delta smoothing" +msgstr "Dealta smooth" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" @@ -162,9 +162,8 @@ msgid "Target FPS" msgstr "FPS cần đạt tới" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "Nút TimeScale" +msgstr "độ giãn nở thời gian" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy @@ -13042,9 +13041,10 @@ msgstr "Tùy chọn Dính" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Độ dời:" @@ -14457,16 +14457,17 @@ msgid "Invalid project path (changed anything?)." msgstr "Đường dẫn dự án không hợp lệ (bạn có thay đổi điều gì?)." #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Không thể nạp 'project.godot' trong đường dẫn dự án (lỗi %d). Nó có thể bị " "thiếu hoặc đã hỏng." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Không thể chỉnh sửa 'project.godot' trong đường dẫn dự án." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Không thể mở dự án tại '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -23932,6 +23933,15 @@ msgstr "Lỗi" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Sắp xếp" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 1aeaea7087..52f072e946 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -84,12 +84,15 @@ # nitenook <admin@alterbaum.net>, 2021. # jker <cxgmfy@163.com>, 2021. # Ankar <1511276198@qq.com>, 2022. +# 风青山 <idleman@yeah.net>, 2022. +# 1104 EXSPIRAVIT_ <m18621006730@gmail.com>, 2022. +# ChairC <974833488@qq.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2022-09-22 15:26+0000\n" +"PO-Revision-Date: 2022-12-05 08:51+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -98,7 +101,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -142,11 +145,11 @@ msgstr "屏幕常亮" #: core/bind/core_bind.cpp msgid "Min Window Size" -msgstr "窗口最小大小" +msgstr "最小窗口大小" #: core/bind/core_bind.cpp msgid "Max Window Size" -msgstr "窗口最大大小" +msgstr "最大窗口大小" #: core/bind/core_bind.cpp msgid "Screen Orientation" @@ -4148,7 +4151,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "场景 “%s” 的依赖已被破坏:" +msgstr "场景 “%s” 的依赖已损坏:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" @@ -5637,12 +5640,12 @@ msgstr "选择框颜色" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "3D Gizmos" -msgstr "3D 控制器" +msgstr "3D 小工具" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Gizmo Colors" -msgstr "控制器颜色" +msgstr "小工具颜色" #: editor/editor_settings.cpp msgid "Instanced" @@ -7920,7 +7923,7 @@ msgstr "强制用白色调和" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "包括控制器(3D)" +msgstr "包括小工具(3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" @@ -8439,7 +8442,7 @@ msgstr "创建光照贴图失败,切确保文件是可写的。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "无法确定光照贴图大小。最大光照贴图大小太小?" +msgstr "无法确定光照贴图大小。最大光照贴图尺寸太小?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -10984,7 +10987,7 @@ msgstr "查看环境" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "查看控制器" +msgstr "查看小工具" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" @@ -11090,9 +11093,9 @@ msgid "" msgstr "" "点击以切换可见状态。\n" "\n" -"睁眼:控制器可见。\n" -"闭眼:控制器隐藏。\n" -"半睁眼:控制器也可穿过不透明的表面可见(“X 光”)。" +"睁眼:小工具可见。\n" +"闭眼:小工具隐藏。\n" +"半睁眼:小工具也可穿过不透明的表面可见(“X 光”)。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes to Floor" @@ -11224,7 +11227,7 @@ msgstr "4 个视窗" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" -msgstr "控制器" +msgstr "小工具" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" @@ -11309,19 +11312,19 @@ msgstr "后置" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" -msgstr "操作控制器大小" +msgstr "操作小工具大小" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" -msgstr "操作控制器不透明度" +msgstr "操作小工具不透明度" #: editor/plugins/spatial_editor_plugin.cpp msgid "Show Viewport Rotation Gizmo" -msgstr "显示视区旋转控制器" +msgstr "显示视区旋转小工具" #: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" -msgstr "未命名控制器" +msgstr "未命名小工具" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" @@ -12636,9 +12639,10 @@ msgstr "吸附选项" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "偏移" @@ -14006,15 +14010,16 @@ msgid "Invalid project path (changed anything?)." msgstr "项目路径无效(被外部修改?)。" #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "无法在项目路径中加载 project.godot 文件(错误 %d)。该文件可能缺失或已损坏。" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "无法在项目路径下编辑 project.godot 文件。" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "无法打开位于“%s”的项目。" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -16418,7 +16423,7 @@ msgstr "添加架构项" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" -msgstr "GDNative 库" +msgstr "GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" @@ -20691,7 +20696,7 @@ msgstr "NavigationAgent2D 只能在继承 Node2D 的父节点下使用。" #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp msgid "Estimate Radius" -msgstr "估计半径" +msgstr "估算半径" #: scene/2d/navigation_obstacle_2d.cpp msgid "" @@ -21033,7 +21038,7 @@ msgstr "内部顶点数" #: scene/2d/position_2d.cpp msgid "Gizmo Extents" -msgstr "控制器大小" +msgstr "小工具范围" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Exclude Parent" @@ -22607,7 +22612,7 @@ msgstr "矩阵" #: scene/3d/spatial.cpp msgid "Gizmo" -msgstr "控制器" +msgstr "小工具" #: scene/3d/spatial_velocity_tracker.cpp msgid "Track Physics Step" @@ -22693,6 +22698,16 @@ msgstr "最大力度" msgid "AABB" msgstr "AABB" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "排序" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "使用环境光" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "几何体" @@ -25193,7 +25208,7 @@ msgstr "亮度" #: scene/resources/environment.cpp msgid "Saturation" -msgstr "对比度" +msgstr "饱和度" #: scene/resources/environment.cpp msgid "Color Correction" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index f8529ea3ca..8af64cfc4e 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -13397,9 +13397,10 @@ msgstr "選項" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "" @@ -14821,13 +14822,13 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "不能連接。" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -24070,6 +24071,15 @@ msgstr "錯誤!" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "排序:" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 4cd08539e4..dd54885310 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -43,8 +43,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-27 21:37+0000\n" -"Last-Translator: nitenook <admin@alterbaum.net>\n" +"PO-Revision-Date: 2022-10-16 07:25+0000\n" +"Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -52,7 +52,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -4148,7 +4148,7 @@ msgstr "刪除配置" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "默認" +msgstr "預設" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -12591,9 +12591,10 @@ msgstr "吸附選項" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "偏移" @@ -13962,14 +13963,15 @@ msgid "Invalid project path (changed anything?)." msgstr "不正確的專案路徑(有修改了什麼嗎?)。" #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "無法自專案路徑內載入 project.godot(錯誤 %d)。檔案可能遺失或損毀。" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "無法在專案路徑中編輯 project.godot。" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "無法於「%s」打開專案。" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -17240,7 +17242,7 @@ msgstr "發現本地通訊埠" #: modules/upnp/upnp.cpp msgid "Discover IPv6" -msgstr "DiscoverIPv6" +msgstr "Discover IPv6" #: modules/upnp/upnp_device.cpp #, fuzzy @@ -18168,7 +18170,7 @@ msgstr "自適應前景 432 X 432" #: platform/android/export/export_plugin.cpp msgid "Adaptive Background 432 X 432" -msgstr "" +msgstr "自適應背景 432 X 432" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -18201,7 +18203,7 @@ msgstr "剪下節點" #: platform/android/export/export_plugin.cpp msgid "Use Custom Build" -msgstr "" +msgstr "使用自定義建構" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18234,7 +18236,7 @@ msgstr "除錯工具" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Debug Password" -msgstr "" +msgstr "偵錯密碼" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18248,7 +18250,7 @@ msgstr "發行" #: platform/android/export/export_plugin.cpp msgid "One Click Deploy" -msgstr "" +msgstr "一鍵部署" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18257,7 +18259,7 @@ msgstr "偵查前一個實體" #: platform/android/export/export_plugin.cpp msgid "Code" -msgstr "" +msgstr "程式碼" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy @@ -18279,7 +18281,7 @@ msgstr "分類為遊戲" #: platform/android/export/export_plugin.cpp msgid "Retain Data On Uninstall" -msgstr "" +msgstr "取消安裝時保留資料" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18312,11 +18314,11 @@ msgstr "正在打包" #: platform/android/export/export_plugin.cpp msgid "Hand Tracking Frequency" -msgstr "" +msgstr "手勢追蹤頻率" #: platform/android/export/export_plugin.cpp msgid "Passthrough" -msgstr "" +msgstr "穿透" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18350,7 +18352,7 @@ msgstr "使用者界面" #: platform/android/export/export_plugin.cpp msgid "Allow" -msgstr "" +msgstr "允許" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy @@ -18368,7 +18370,7 @@ msgstr "設定表示式" #: platform/android/export/export_plugin.cpp msgid "Salt" -msgstr "" +msgstr "Salt" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18488,6 +18490,10 @@ msgid "" "Note that the singleton was also renamed from \"GodotPayments\" to " "\"GodotGooglePlayBilling\"." msgstr "" +"「android/modules」專案設定中包含了無效的「GodotPaymentV3」(在 Godot 3.2.2 " +"中已更改)。\n" +"請將其更換為第一方的「GodotGooglePlayBilling」外掛。\n" +"請注意,該單例已從「GodotPayments」更改為「GodotGooglePlayBilling」。" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -18519,13 +18525,13 @@ msgstr "對「Min Sdk」的修改僅在「Use Custom Build」啟用時有效。" #: platform/android/export/export_plugin.cpp msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." -msgstr "" +msgstr "「最小 SDK」應為有效整數,但目前值為無效的「%s」。" #: platform/android/export/export_plugin.cpp msgid "" "\"Min SDK\" cannot be lower than %d, which is the version needed by the " "Godot library." -msgstr "" +msgstr "「最小 SDK」不可低於 %d,因 Godot 函式庫需要該最小版本。" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -23175,6 +23181,16 @@ msgstr "錯誤" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "排序" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "使用環境通道" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" |