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-rw-r--r--editor/animation_bezier_editor.cpp4
-rw-r--r--editor/animation_track_editor.cpp74
-rw-r--r--editor/animation_track_editor_plugins.cpp88
-rw-r--r--editor/connections_dialog.cpp18
-rw-r--r--editor/create_dialog.cpp3
-rw-r--r--editor/debugger/editor_debugger_node.cpp2
-rw-r--r--editor/debugger/script_editor_debugger.cpp11
-rw-r--r--editor/doc_tools.cpp4
-rw-r--r--editor/editor_file_system.cpp22
-rw-r--r--editor/editor_help.cpp5
-rw-r--r--editor/editor_help_search.cpp4
-rw-r--r--editor/editor_node.cpp39
-rw-r--r--editor/editor_settings.cpp1
-rw-r--r--editor/editor_undo_redo_manager.cpp109
-rw-r--r--editor/editor_undo_redo_manager.h4
-rw-r--r--editor/export/editor_export_platform.cpp4
-rw-r--r--editor/export/editor_export_platform_pc.cpp4
-rw-r--r--editor/export/editor_export_plugin.h2
-rw-r--r--editor/filesystem_dock.cpp2
-rw-r--r--editor/find_in_files.cpp2
-rw-r--r--editor/icons/OneWayTile.svg1
-rw-r--r--editor/icons/TileSelection.svg57
-rw-r--r--editor/import/dynamic_font_import_settings.cpp11
-rw-r--r--editor/import/scene_import_settings.cpp1
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp34
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp35
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp59
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp51
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp13
-rw-r--r--editor/plugins/animation_tree_editor_plugin.h1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp10
-rw-r--r--editor/plugins/gdextension_export_plugin.h6
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp19
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp78
-rw-r--r--editor/plugins/node_3d_editor_gizmos.h3
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp36
-rw-r--r--editor/plugins/node_3d_editor_plugin.h3
-rw-r--r--editor/plugins/packed_scene_editor_plugin.cpp81
-rw-r--r--editor/plugins/packed_scene_editor_plugin.h68
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp7
-rw-r--r--editor/plugins/script_text_editor.cpp101
-rw-r--r--editor/plugins/shader_editor_plugin.h1
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp5
-rw-r--r--editor/plugins/text_editor.cpp4
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp2
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp27
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp34
-rw-r--r--editor/plugins/tiles/tile_map_editor.h2
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.cpp2
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp254
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.h12
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp9
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.cpp9
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.h2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp293
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h11
-rw-r--r--editor/project_converter_3_to_4.cpp2
-rw-r--r--editor/project_manager.cpp94
-rw-r--r--editor/project_settings_editor.cpp2
-rw-r--r--editor/register_editor_types.cpp2
-rw-r--r--editor/scene_tree_editor.cpp12
-rw-r--r--editor/translations/af.po24
-rw-r--r--editor/translations/ar.po650
-rw-r--r--editor/translations/az.po21
-rw-r--r--editor/translations/bg.po87
-rw-r--r--editor/translations/bn.po23
-rw-r--r--editor/translations/br.po21
-rw-r--r--editor/translations/ca.po25
-rw-r--r--editor/translations/cs.po591
-rw-r--r--editor/translations/da.po33
-rw-r--r--editor/translations/de.po37
-rw-r--r--editor/translations/editor.pot20
-rw-r--r--editor/translations/el.po26
-rw-r--r--editor/translations/en_Shaw.po21
-rw-r--r--editor/translations/eo.po25
-rw-r--r--editor/translations/es.po892
-rw-r--r--editor/translations/es_AR.po112
-rw-r--r--editor/translations/et.po21
-rw-r--r--editor/translations/eu.po33
-rw-r--r--editor/translations/fa.po38
-rw-r--r--editor/translations/fi.po300
-rw-r--r--editor/translations/fil.po123
-rw-r--r--editor/translations/fr.po499
-rw-r--r--editor/translations/ga.po21
-rw-r--r--editor/translations/gl.po25
-rw-r--r--editor/translations/he.po350
-rw-r--r--editor/translations/hi.po335
-rw-r--r--editor/translations/hr.po21
-rw-r--r--editor/translations/hu.po24
-rw-r--r--editor/translations/id.po26
-rw-r--r--editor/translations/ig.po20
-rw-r--r--editor/translations/is.po21
-rw-r--r--editor/translations/it.po1048
-rw-r--r--editor/translations/ja.po452
-rw-r--r--editor/translations/ka.po21
-rw-r--r--editor/translations/km.po20
-rw-r--r--editor/translations/ko.po1571
-rw-r--r--editor/translations/lt.po21
-rw-r--r--editor/translations/lv.po21
-rw-r--r--editor/translations/mk.po43
-rw-r--r--editor/translations/ml.po20
-rw-r--r--editor/translations/mr.po20
-rw-r--r--editor/translations/ms.po21
-rw-r--r--editor/translations/nb.po41
-rw-r--r--editor/translations/nl.po25
-rw-r--r--editor/translations/pl.po415
-rw-r--r--editor/translations/pr.po21
-rw-r--r--editor/translations/pt.po2577
-rw-r--r--editor/translations/pt_BR.po484
-rw-r--r--editor/translations/ro.po219
-rw-r--r--editor/translations/ru.po72
-rw-r--r--editor/translations/si.po21
-rw-r--r--editor/translations/sk.po21
-rw-r--r--editor/translations/sl.po24
-rw-r--r--editor/translations/sq.po21
-rw-r--r--editor/translations/sr_Cyrl.po23
-rw-r--r--editor/translations/sr_Latn.po21
-rw-r--r--editor/translations/sv.po36
-rw-r--r--editor/translations/te.po21
-rw-r--r--editor/translations/th.po52
-rw-r--r--editor/translations/tl.po21
-rw-r--r--editor/translations/tr.po114
-rw-r--r--editor/translations/uk.po32
-rw-r--r--editor/translations/ur_PK.po21
-rw-r--r--editor/translations/vi.po38
-rw-r--r--editor/translations/zh_CN.po75
-rw-r--r--editor/translations/zh_HK.po24
-rw-r--r--editor/translations/zh_TW.po64
128 files changed, 6833 insertions, 7229 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 7ffec0835b..530708f3e5 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -1592,7 +1592,7 @@ void AnimationBezierTrackEdit::duplicate_selection() {
}
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Anim Duplicate Keys"));
+ undo_redo->create_action(TTR("Animation Duplicate Keys"));
List<Pair<int, real_t>> new_selection_values;
@@ -1638,7 +1638,7 @@ void AnimationBezierTrackEdit::duplicate_selection() {
void AnimationBezierTrackEdit::delete_selection() {
if (selection.size()) {
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Anim Delete Keys"));
+ undo_redo->create_action(TTR("Animation Delete Keys"));
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->get().first, E->get().second);
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index ecc465ef64..2ee06a0dbd 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -137,7 +137,7 @@ public:
setting = true;
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Anim Change Keyframe Time"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Change Keyframe Time"), UndoRedo::MERGE_ENDS);
Variant val = animation->track_get_key_value(track, key);
float trans = animation->track_get_key_transition(track, key);
@@ -165,7 +165,7 @@ public:
float prev_val = animation->track_get_key_transition(track, key);
setting = true;
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Anim Change Transition"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Change Transition"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(animation.ptr(), "track_set_key_transition", track, key, val);
undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", track, key, prev_val);
undo_redo->add_do_method(this, "_update_obj", animation);
@@ -221,7 +221,7 @@ public:
}
setting = true;
- undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
Variant prev = animation->track_get_key_value(track, key);
undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, prev);
@@ -281,9 +281,9 @@ public:
}
if (mergeable) {
- undo_redo->create_action(TTR("Anim Change Call"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Change Call"), UndoRedo::MERGE_ENDS);
} else {
- undo_redo->create_action(TTR("Anim Change Call"));
+ undo_redo->create_action(TTR("Animation Change Call"));
}
setting = true;
@@ -304,7 +304,7 @@ public:
const Variant &value = p_value;
setting = true;
- undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
float prev = animation->bezier_track_get_key_value(track, key);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_value", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_value", track, key, prev);
@@ -320,7 +320,7 @@ public:
const Variant &value = p_value;
setting = true;
- undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
Vector2 prev = animation->bezier_track_get_key_in_handle(track, key);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, prev);
@@ -336,7 +336,7 @@ public:
const Variant &value = p_value;
setting = true;
- undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev);
@@ -352,7 +352,7 @@ public:
const Variant &value = p_value;
setting = true;
- undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
int prev = animation->bezier_track_get_key_handle_mode(track, key);
undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value);
undo_redo->add_undo_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, prev);
@@ -369,7 +369,7 @@ public:
Ref<AudioStream> stream = p_value;
setting = true;
- undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
Ref<Resource> prev = animation->audio_track_get_key_stream(track, key);
undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_stream", track, key, stream);
undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_stream", track, key, prev);
@@ -385,7 +385,7 @@ public:
float value = p_value;
setting = true;
- undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
float prev = animation->audio_track_get_key_start_offset(track, key);
undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, prev);
@@ -401,7 +401,7 @@ public:
float value = p_value;
setting = true;
- undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
float prev = animation->audio_track_get_key_end_offset(track, key);
undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, prev);
@@ -418,7 +418,7 @@ public:
StringName anim_name = p_value;
setting = true;
- undo_redo->create_action(TTR("Anim Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Change Keyframe Value"), UndoRedo::MERGE_ENDS);
StringName prev = animation->animation_track_get_key_animation(track, key);
undo_redo->add_do_method(animation.ptr(), "animation_track_set_key_animation", track, key, anim_name);
undo_redo->add_undo_method(animation.ptr(), "animation_track_set_key_animation", track, key, prev);
@@ -818,7 +818,7 @@ public:
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (!setting) {
setting = true;
- undo_redo->create_action(TTR("Anim Multi Change Keyframe Time"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Time"), UndoRedo::MERGE_ENDS);
}
Variant val = animation->track_get_key_value(track, key);
@@ -843,7 +843,7 @@ public:
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (!setting) {
setting = true;
- undo_redo->create_action(TTR("Anim Multi Change Transition"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Multi Change Transition"), UndoRedo::MERGE_ENDS);
}
undo_redo->add_do_method(animation.ptr(), "track_set_key_transition", track, key, val);
undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", track, key, prev_val);
@@ -873,7 +873,7 @@ public:
}
setting = true;
- undo_redo->create_action(vformat(TTR("Anim Multi Change %s"), chan));
+ undo_redo->create_action(vformat(TTR("Animation Multi Change %s"), chan));
}
undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value);
undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old);
@@ -890,7 +890,7 @@ public:
if (!setting) {
setting = true;
- undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
Variant prev = animation->track_get_key_value(track, key);
undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, value);
@@ -948,9 +948,9 @@ public:
if (!setting) {
if (mergeable) {
- undo_redo->create_action(TTR("Anim Multi Change Call"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Multi Change Call"), UndoRedo::MERGE_ENDS);
} else {
- undo_redo->create_action(TTR("Anim Multi Change Call"));
+ undo_redo->create_action(TTR("Animation Multi Change Call"));
}
setting = true;
@@ -966,7 +966,7 @@ public:
if (!setting) {
setting = true;
- undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
float prev = animation->bezier_track_get_key_value(track, key);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_value", track, key, value);
@@ -977,7 +977,7 @@ public:
if (!setting) {
setting = true;
- undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
Vector2 prev = animation->bezier_track_get_key_in_handle(track, key);
undo_redo->add_do_method(this, "_bezier_track_set_key_in_handle", track, key, value);
@@ -988,7 +988,7 @@ public:
if (!setting) {
setting = true;
- undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
undo_redo->add_do_method(this, "_bezier_track_set_key_out_handle", track, key, value);
@@ -999,7 +999,7 @@ public:
if (!setting) {
setting = true;
- undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
int prev = animation->bezier_track_get_key_handle_mode(track, key);
undo_redo->add_do_method(this, "_bezier_track_set_key_handle_mode", animation.ptr(), track, key, value);
@@ -1013,7 +1013,7 @@ public:
if (!setting) {
setting = true;
- undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
Ref<Resource> prev = animation->audio_track_get_key_stream(track, key);
undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_stream", track, key, stream);
@@ -1024,7 +1024,7 @@ public:
if (!setting) {
setting = true;
- undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
float prev = animation->audio_track_get_key_start_offset(track, key);
undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, value);
@@ -1035,7 +1035,7 @@ public:
if (!setting) {
setting = true;
- undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
float prev = animation->audio_track_get_key_end_offset(track, key);
undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, value);
@@ -1049,7 +1049,7 @@ public:
if (!setting) {
setting = true;
- undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
StringName prev = animation->animation_track_get_key_animation(track, key);
undo_redo->add_do_method(animation.ptr(), "animation_track_set_key_animation", track, key, anim_name);
@@ -3814,7 +3814,7 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
void AnimationTrackEditor::_insert_track(bool p_reset_wanted, bool p_create_beziers) {
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Anim Insert"));
+ undo_redo->create_action(TTR("Animation Insert Key"));
Ref<Animation> reset_anim;
if (p_reset_wanted) {
@@ -4153,7 +4153,7 @@ Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() {
void AnimationTrackEditor::_confirm_insert_list() {
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Anim Create & Insert"));
+ undo_redo->create_action(TTR("Animation Insert Key"));
bool create_reset = insert_confirm_reset->is_visible() && insert_confirm_reset->is_pressed();
Ref<Animation> reset_anim;
@@ -4340,7 +4340,6 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
}
}
created = true;
- undo_redo->create_action(TTR("Anim Insert Track & Key"));
p_id.track_idx = p_next_tracks.normal;
@@ -4349,9 +4348,6 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
if (p_id.type == Animation::TYPE_VALUE) {
undo_redo->add_do_method(animation.ptr(), "value_track_set_update_mode", p_id.track_idx, update_mode);
}
-
- } else {
- undo_redo->create_action(TTR("Anim Insert Key"));
}
float time = timeline->get_play_position();
@@ -4422,8 +4418,6 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
}
}
- undo_redo->commit_action();
-
return p_next_tracks;
}
@@ -5359,7 +5353,7 @@ void AnimationTrackEditor::_select_at_anim(const Ref<Animation> &p_anim, int p_t
void AnimationTrackEditor::_move_selection_commit() {
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Anim Move Keys"));
+ undo_redo->create_action(TTR("Animation Move Keys"));
List<_AnimMoveRestore> to_restore;
@@ -5611,7 +5605,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
int start_track = transpose ? _get_track_selected() : top_track;
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Anim Duplicate Keys"));
+ undo_redo->create_action(TTR("Animation Duplicate Keys"));
List<Pair<int, float>> new_selection_values;
@@ -5911,7 +5905,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
ERR_FAIL_COND_MSG(s == 0, "Can't scale to 0.");
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Anim Scale Keys"));
+ undo_redo->create_action(TTR("Animation Scale Keys"));
List<_AnimMoveRestore> to_restore;
@@ -6098,7 +6092,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
} break;
case EDIT_ADD_RESET_KEY: {
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Anim Add RESET Keys"));
+ undo_redo->create_action(TTR("Animation Add RESET Keys"));
Ref<Animation> reset = _create_and_get_reset_animation();
int reset_tracks = reset->get_track_count();
@@ -6159,7 +6153,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
if (selection.size()) {
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Anim Delete Keys"));
+ undo_redo->create_action(TTR("Animation Delete Keys"));
for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key);
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index a5f6f449a6..704935e163 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -857,18 +857,14 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int
float start_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), p_index);
float end_ofs = get_animation()->audio_track_get_key_end_offset(get_track(), p_index);
+ int px_offset = 0;
if (len_resizing && p_index == len_resizing_index) {
- float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale();
+ float ofs_local = len_resizing_rel / get_timeline()->get_zoom_scale();
if (len_resizing_start) {
start_ofs += ofs_local;
- if (start_ofs < 0) {
- start_ofs = 0;
- }
+ px_offset = ofs_local * p_pixels_sec;
} else {
- end_ofs += ofs_local;
- if (end_ofs < 0) {
- end_ofs = 0;
- }
+ end_ofs -= ofs_local;
}
}
@@ -897,8 +893,8 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int
int pixel_len = len * p_pixels_sec;
- int pixel_begin = p_x;
- int pixel_end = p_x + pixel_len;
+ int pixel_begin = px_offset + p_x;
+ int pixel_end = px_offset + p_x + pixel_len;
if (pixel_end < p_clip_left) {
return;
@@ -1061,9 +1057,6 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) {
len -= end_ofs;
len -= start_ofs;
- if (len <= 0.001) {
- len = 0.001;
- }
if (get_animation()->track_get_key_count(get_track()) > i + 1) {
len = MIN(len, get_animation()->track_get_key_time(get_track(), i + 1) - get_animation()->track_get_key_time(get_track(), i));
@@ -1078,6 +1071,13 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) {
int end = ofs + len * get_timeline()->get_zoom_scale();
if (end >= get_timeline()->get_name_limit() && end <= get_size().width - get_timeline()->get_buttons_width() && ABS(mm->get_position().x - end) < 5 * EDSCALE) {
+ len_resizing_start = false;
+ use_hsize_cursor = true;
+ len_resizing_index = i;
+ }
+
+ if (ofs >= get_timeline()->get_name_limit() && ofs <= get_size().width - get_timeline()->get_buttons_width() && ABS(mm->get_position().x - ofs) < 5 * EDSCALE) {
+ len_resizing_start = true;
use_hsize_cursor = true;
len_resizing_index = i;
}
@@ -1086,8 +1086,25 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) {
}
if (len_resizing && mm.is_valid()) {
+ // Rezising index is some.
len_resizing_rel += mm->get_relative().x;
- len_resizing_start = mm->is_shift_pressed();
+ float ofs_local = len_resizing_rel / get_timeline()->get_zoom_scale();
+ float prev_ofs_start = get_animation()->audio_track_get_key_start_offset(get_track(), len_resizing_index);
+ float prev_ofs_end = get_animation()->audio_track_get_key_end_offset(get_track(), len_resizing_index);
+ Ref<AudioStream> stream = get_animation()->audio_track_get_key_stream(get_track(), len_resizing_index);
+ float len = stream->get_length();
+ if (len == 0) {
+ Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream);
+ float preview_len = preview->get_length();
+ len = preview_len;
+ }
+
+ if (len_resizing_start) {
+ len_resizing_rel = CLAMP(ofs_local, -prev_ofs_start, len - prev_ofs_end - prev_ofs_start) * get_timeline()->get_zoom_scale();
+ } else {
+ len_resizing_rel = CLAMP(ofs_local, -(len - prev_ofs_end - prev_ofs_start), prev_ofs_end) * get_timeline()->get_zoom_scale();
+ }
+
queue_redraw();
accept_event();
return;
@@ -1096,7 +1113,11 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && over_drag_position) {
len_resizing = true;
- len_resizing_start = mb->is_shift_pressed();
+ // In case if resizing index is not set yet reset the flag.
+ if (len_resizing_index < 0) {
+ len_resizing = false;
+ return;
+ }
len_resizing_from_px = mb->get_position().x;
len_resizing_rel = 0;
queue_redraw();
@@ -1106,23 +1127,42 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) {
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
- float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale();
+ if (len_resizing_rel == 0 || len_resizing_index < 0) {
+ len_resizing = false;
+ return;
+ }
+
if (len_resizing_start) {
+ float ofs_local = len_resizing_rel / get_timeline()->get_zoom_scale();
float prev_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), len_resizing_index);
- undo_redo->create_action(TTR("Change Audio Track Clip Start Offset"));
- undo_redo->add_do_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, prev_ofs + ofs_local);
- undo_redo->add_undo_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, prev_ofs);
- undo_redo->commit_action();
+ float prev_time = get_animation()->track_get_key_time(get_track(), len_resizing_index);
+ float new_ofs = prev_ofs + ofs_local;
+ float new_time = prev_time + ofs_local;
+ if (prev_time != new_time) {
+ undo_redo->create_action(TTR("Change Audio Track Clip Start Offset"));
+
+ undo_redo->add_do_method(get_animation().ptr(), "track_set_key_time", get_track(), len_resizing_index, new_time);
+ undo_redo->add_undo_method(get_animation().ptr(), "track_set_key_time", get_track(), len_resizing_index, prev_time);
+
+ undo_redo->add_do_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, new_ofs);
+ undo_redo->add_undo_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, prev_ofs);
+ undo_redo->commit_action();
+ }
} else {
+ float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale();
float prev_ofs = get_animation()->audio_track_get_key_end_offset(get_track(), len_resizing_index);
- undo_redo->create_action(TTR("Change Audio Track Clip End Offset"));
- undo_redo->add_do_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, prev_ofs + ofs_local);
- undo_redo->add_undo_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, prev_ofs);
- undo_redo->commit_action();
+ float new_ofs = prev_ofs + ofs_local;
+ if (prev_ofs != new_ofs) {
+ undo_redo->create_action(TTR("Change Audio Track Clip End Offset"));
+ undo_redo->add_do_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, new_ofs);
+ undo_redo->add_undo_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, prev_ofs);
+ undo_redo->commit_action();
+ }
}
len_resizing_index = -1;
+ len_resizing = false;
queue_redraw();
accept_event();
return;
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 2bd77bf99c..1f0cc1dc77 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -788,23 +788,7 @@ bool ConnectionsDock::_is_item_signal(TreeItem &p_item) {
}
bool ConnectionsDock::_is_connection_inherited(Connection &p_connection) {
- Node *scene_root = EditorNode::get_singleton()->get_edited_scene();
- Ref<PackedScene> scn = ResourceLoader::load(scene_root->get_scene_file_path());
- ERR_FAIL_NULL_V(scn, false);
-
- Ref<SceneState> state = scn->get_state();
- ERR_FAIL_NULL_V(state, false);
-
- Node *source = Object::cast_to<Node>(p_connection.signal.get_object());
- Node *target = Object::cast_to<Node>(p_connection.callable.get_object());
-
- const NodePath source_path = scene_root->get_path_to(source);
- const NodePath target_path = scene_root->get_path_to(target);
- const StringName signal_name = p_connection.signal.get_name();
- const StringName method_name = p_connection.callable.get_method();
-
- // If it cannot be found in PackedScene, this connection was inherited.
- return !state->has_connection(source_path, signal_name, target_path, method_name, true);
+ return bool(p_connection.flags & CONNECT_INHERITED);
}
/*
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 2adab089e4..5292b51032 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -284,8 +284,9 @@ void CreateDialog::_configure_search_option_item(TreeItem *r_item, const String
bool can_instantiate = (p_type_category == TypeCategory::CPP_TYPE && ClassDB::can_instantiate(p_type)) ||
p_type_category == TypeCategory::OTHER_TYPE;
+ bool is_virtual = ClassDB::class_exists(p_type) && ClassDB::is_virtual(p_type);
- if (can_instantiate && !ClassDB::is_virtual(p_type)) {
+ if (can_instantiate && !is_virtual) {
r_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_type, icon_fallback));
} else {
r_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_type, "NodeDisabled"));
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index 610f467faa..0a0f0cf90a 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -274,6 +275,7 @@ void EditorDebuggerNode::stop(bool p_force) {
});
_break_state_changed();
breakpoints.clear();
+ EditorNode::get_undo_redo()->clear_history(false, EditorUndoRedoManager::REMOTE_HISTORY);
set_process(false);
}
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index deca638f3b..5cb7016b35 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -751,7 +751,16 @@ void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType
reason->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
}
reason->set_text(p_reason);
- reason->set_tooltip_text(p_reason.word_wrap(80));
+
+ const PackedInt32Array boundaries = TS->string_get_word_breaks(p_reason, "", 80);
+ PackedStringArray lines;
+ for (int i = 0; i < boundaries.size(); i += 2) {
+ const int start = boundaries[i];
+ const int end = boundaries[i + 1];
+ lines.append(p_reason.substr(start, end - start + 1));
+ }
+
+ reason->set_tooltip_text(String("\n").join(lines));
}
void ScriptEditorDebugger::_notification(int p_what) {
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index 14a2640e63..65e73d8df4 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -701,7 +701,7 @@ void DocTools::generate(bool p_basic_types) {
if (rt != Variant::NIL) { // Has operator.
// Skip String % operator as it's registered separately for each Variant arg type,
// we'll add it manually below.
- if (i == Variant::STRING && Variant::Operator(j) == Variant::OP_MODULE) {
+ if ((i == Variant::STRING || i == Variant::STRING_NAME) && Variant::Operator(j) == Variant::OP_MODULE) {
continue;
}
MethodInfo mi;
@@ -718,7 +718,7 @@ void DocTools::generate(bool p_basic_types) {
}
}
- if (i == Variant::STRING) {
+ if (i == Variant::STRING || i == Variant::STRING_NAME) {
// We skipped % operator above, and we register it manually once for Variant arg type here.
MethodInfo mi;
mi.name = "operator %";
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 678ec04b9d..b98480b594 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -31,7 +31,7 @@
#include "editor_file_system.h"
#include "core/config/project_settings.h"
-#include "core/extension/native_extension_manager.h"
+#include "core/extension/gdextension_manager.h"
#include "core/io/file_access.h"
#include "core/io/resource_importer.h"
#include "core/io/resource_loader.h"
@@ -2335,7 +2335,7 @@ ResourceUID::ID EditorFileSystem::_resource_saver_get_resource_id_for_path(const
static void _scan_extensions_dir(EditorFileSystemDirectory *d, HashSet<String> &extensions) {
int fc = d->get_file_count();
for (int i = 0; i < fc; i++) {
- if (d->get_file_type(i) == SNAME("NativeExtension")) {
+ if (d->get_file_type(i) == SNAME("GDExtension")) {
extensions.insert(d->get_file_path(i));
}
}
@@ -2356,19 +2356,19 @@ bool EditorFileSystem::_scan_extensions() {
Vector<String> extensions_removed;
for (const String &E : extensions) {
- if (!NativeExtensionManager::get_singleton()->is_extension_loaded(E)) {
+ if (!GDExtensionManager::get_singleton()->is_extension_loaded(E)) {
extensions_added.push_back(E);
}
}
- Vector<String> loaded_extensions = NativeExtensionManager::get_singleton()->get_loaded_extensions();
+ Vector<String> loaded_extensions = GDExtensionManager::get_singleton()->get_loaded_extensions();
for (int i = 0; i < loaded_extensions.size(); i++) {
if (!extensions.has(loaded_extensions[i])) {
extensions_removed.push_back(loaded_extensions[i]);
}
}
- String extension_list_config_file = NativeExtension::get_extension_list_config_file();
+ String extension_list_config_file = GDExtension::get_extension_list_config_file();
if (extensions.size()) {
if (extensions_added.size() || extensions_removed.size()) { //extensions were added or removed
Ref<FileAccess> f = FileAccess::open(extension_list_config_file, FileAccess::WRITE);
@@ -2385,18 +2385,18 @@ bool EditorFileSystem::_scan_extensions() {
bool needs_restart = false;
for (int i = 0; i < extensions_added.size(); i++) {
- NativeExtensionManager::LoadStatus st = NativeExtensionManager::get_singleton()->load_extension(extensions_added[i]);
- if (st == NativeExtensionManager::LOAD_STATUS_FAILED) {
+ GDExtensionManager::LoadStatus st = GDExtensionManager::get_singleton()->load_extension(extensions_added[i]);
+ if (st == GDExtensionManager::LOAD_STATUS_FAILED) {
EditorNode::get_singleton()->add_io_error("Error loading extension: " + extensions_added[i]);
- } else if (st == NativeExtensionManager::LOAD_STATUS_NEEDS_RESTART) {
+ } else if (st == GDExtensionManager::LOAD_STATUS_NEEDS_RESTART) {
needs_restart = true;
}
}
for (int i = 0; i < extensions_removed.size(); i++) {
- NativeExtensionManager::LoadStatus st = NativeExtensionManager::get_singleton()->unload_extension(extensions_removed[i]);
- if (st == NativeExtensionManager::LOAD_STATUS_FAILED) {
+ GDExtensionManager::LoadStatus st = GDExtensionManager::get_singleton()->unload_extension(extensions_removed[i]);
+ if (st == GDExtensionManager::LOAD_STATUS_FAILED) {
EditorNode::get_singleton()->add_io_error("Error removing extension: " + extensions_added[i]);
- } else if (st == NativeExtensionManager::LOAD_STATUS_NEEDS_RESTART) {
+ } else if (st == GDExtensionManager::LOAD_STATUS_NEEDS_RESTART) {
needs_restart = true;
}
}
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 6bd67fbcb9..21119048cb 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -55,8 +55,6 @@ void EditorHelp::_update_theme() {
qualifier_color = get_theme_color(SNAME("qualifier_color"), SNAME("EditorHelp"));
type_color = get_theme_color(SNAME("type_color"), SNAME("EditorHelp"));
- class_desc->add_theme_style_override("normal", get_theme_stylebox(SNAME("background"), SNAME("EditorHelp")));
- class_desc->add_theme_style_override("focus", get_theme_stylebox(SNAME("background"), SNAME("EditorHelp")));
class_desc->add_theme_color_override("selection_color", get_theme_color(SNAME("selection_color"), SNAME("EditorHelp")));
class_desc->add_theme_constant_override("line_separation", get_theme_constant(SNAME("line_separation"), SNAME("EditorHelp")));
class_desc->add_theme_constant_override("table_h_separation", get_theme_constant(SNAME("table_h_separation"), SNAME("EditorHelp")));
@@ -196,10 +194,11 @@ void EditorHelp::_class_desc_resized(bool p_force_update_theme) {
if (display_margin != new_display_margin || p_force_update_theme) {
display_margin = new_display_margin;
- Ref<StyleBox> class_desc_stylebox = EditorNode::get_singleton()->get_theme_base()->get_theme_stylebox(SNAME("normal"), SNAME("RichTextLabel"))->duplicate();
+ Ref<StyleBox> class_desc_stylebox = EditorNode::get_singleton()->get_theme_base()->get_theme_stylebox(SNAME("background"), SNAME("EditorHelp"))->duplicate();
class_desc_stylebox->set_default_margin(SIDE_LEFT, display_margin);
class_desc_stylebox->set_default_margin(SIDE_RIGHT, display_margin);
class_desc->add_theme_style_override("normal", class_desc_stylebox);
+ class_desc->add_theme_style_override("focused", class_desc_stylebox);
}
}
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index 286dcf4b8e..b48fbb805a 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -443,6 +443,10 @@ bool EditorHelpSearch::Runner::_phase_member_items_init() {
}
bool EditorHelpSearch::Runner::_phase_member_items() {
+ if (!iterator_match) {
+ return true;
+ }
+
ClassMatch &match = iterator_match->value;
if (!match.doc || match.doc->name.is_empty()) {
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 06e1e8b22e..02cfd3e873 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -437,8 +437,6 @@ void EditorNode::_update_from_settings() {
bool glow_bicubic = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0;
RS::get_singleton()->environment_set_ssil_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to"));
RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
- bool glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality");
- RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality);
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality")));
RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality);
RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality")));
@@ -2756,11 +2754,20 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
log->add_message(TTR("Can't undo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
} else {
String action = editor_data.get_undo_redo()->get_current_action_name();
-
+ int id = editor_data.get_undo_redo()->get_current_action_history_id();
if (!editor_data.get_undo_redo()->undo()) {
log->add_message(TTR("Nothing to undo."), EditorLog::MSG_TYPE_EDITOR);
} else if (!action.is_empty()) {
- log->add_message(vformat(TTR("Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
+ switch (id) {
+ case EditorUndoRedoManager::GLOBAL_HISTORY:
+ log->add_message(vformat(TTR("Global Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
+ break;
+ case EditorUndoRedoManager::REMOTE_HISTORY:
+ log->add_message(vformat(TTR("Remote Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
+ break;
+ default:
+ log->add_message(vformat(TTR("Scene Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
+ }
}
}
} break;
@@ -2772,7 +2779,20 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
log->add_message(TTR("Nothing to redo."), EditorLog::MSG_TYPE_EDITOR);
} else {
String action = editor_data.get_undo_redo()->get_current_action_name();
- log->add_message(vformat(TTR("Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
+ if (action.is_empty()) {
+ break;
+ }
+
+ switch (editor_data.get_undo_redo()->get_current_action_history_id()) {
+ case EditorUndoRedoManager::GLOBAL_HISTORY:
+ log->add_message(vformat(TTR("Global Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
+ break;
+ case EditorUndoRedoManager::REMOTE_HISTORY:
+ log->add_message(vformat(TTR("Remote Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
+ break;
+ default:
+ log->add_message(vformat(TTR("Scene Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
+ }
}
}
} break;
@@ -6038,14 +6058,7 @@ EditorNode::EditorNode() {
Input *id = Input::get_singleton();
if (id) {
- bool found_touchscreen = false;
- for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
- if (DisplayServer::get_singleton()->screen_is_touchscreen(i)) {
- found_touchscreen = true;
- }
- }
-
- if (!found_touchscreen && Input::get_singleton()) {
+ if (!DisplayServer::get_singleton()->is_touchscreen_available() && Input::get_singleton()) {
// Only if no touchscreen ui hint, disable emulation just in case.
id->set_emulate_touch_from_mouse(false);
}
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index c44fe04442..79b03febdc 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -734,6 +734,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "project_manager/default_renderer", "forward_plus", "forward_plus,mobile,gl_compatibility")
if (p_extra_config.is_valid()) {
if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
diff --git a/editor/editor_undo_redo_manager.cpp b/editor/editor_undo_redo_manager.cpp
index 4bfa9b686c..780ea2fd23 100644
--- a/editor/editor_undo_redo_manager.cpp
+++ b/editor/editor_undo_redo_manager.cpp
@@ -33,6 +33,7 @@
#include "core/io/resource.h"
#include "core/os/os.h"
#include "core/templates/local_vector.h"
+#include "editor/debugger/editor_debugger_inspector.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
@@ -59,6 +60,10 @@ UndoRedo *EditorUndoRedoManager::get_history_undo_redo(int p_idx) const {
int EditorUndoRedoManager::get_history_id_for_object(Object *p_object) const {
int history_id = INVALID_HISTORY;
+ if (Object::cast_to<EditorDebuggerRemoteObject>(p_object)) {
+ return REMOTE_HISTORY;
+ }
+
if (Node *node = Object::cast_to<Node>(p_object)) {
Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
@@ -265,27 +270,9 @@ bool EditorUndoRedoManager::undo() {
return false;
}
- int selected_history = INVALID_HISTORY;
- double global_timestamp = 0;
-
- // Pick the history with greatest last action timestamp (either global or current scene).
- {
- History &history = get_or_create_history(GLOBAL_HISTORY);
- if (!history.undo_stack.is_empty()) {
- selected_history = history.id;
- global_timestamp = history.undo_stack.back()->get().timestamp;
- }
- }
-
- {
- History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id());
- if (!history.undo_stack.is_empty() && history.undo_stack.back()->get().timestamp > global_timestamp) {
- selected_history = history.id;
- }
- }
-
- if (selected_history != INVALID_HISTORY) {
- return undo_history(selected_history);
+ History *selected_history = _get_newest_undo();
+ if (selected_history) {
+ return undo_history(selected_history->id);
}
return false;
}
@@ -323,6 +310,14 @@ bool EditorUndoRedoManager::redo() {
}
{
+ History &history = get_or_create_history(REMOTE_HISTORY);
+ if (!history.redo_stack.is_empty() && history.redo_stack.back()->get().timestamp < global_timestamp) {
+ selected_history = history.id;
+ global_timestamp = history.redo_stack.back()->get().timestamp;
+ }
+ }
+
+ {
History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id());
if (!history.redo_stack.is_empty() && history.redo_stack.back()->get().timestamp < global_timestamp) {
selected_history = history.id;
@@ -367,7 +362,7 @@ bool EditorUndoRedoManager::is_history_unsaved(int p_id) {
bool EditorUndoRedoManager::has_undo() {
for (const KeyValue<int, History> &E : history_map) {
- if ((E.key == GLOBAL_HISTORY || E.key == EditorNode::get_editor_data().get_current_edited_scene_history_id()) && !E.value.undo_stack.is_empty()) {
+ if ((E.key == GLOBAL_HISTORY || E.key == REMOTE_HISTORY || E.key == EditorNode::get_editor_data().get_current_edited_scene_history_id()) && !E.value.undo_stack.is_empty()) {
return true;
}
}
@@ -376,7 +371,7 @@ bool EditorUndoRedoManager::has_undo() {
bool EditorUndoRedoManager::has_redo() {
for (const KeyValue<int, History> &E : history_map) {
- if ((E.key == GLOBAL_HISTORY || E.key == EditorNode::get_editor_data().get_current_edited_scene_history_id()) && !E.value.redo_stack.is_empty()) {
+ if ((E.key == GLOBAL_HISTORY || E.key == REMOTE_HISTORY || E.key == EditorNode::get_editor_data().get_current_edited_scene_history_id()) && !E.value.redo_stack.is_empty()) {
return true;
}
}
@@ -385,7 +380,11 @@ bool EditorUndoRedoManager::has_redo() {
void EditorUndoRedoManager::clear_history(bool p_increase_version, int p_idx) {
if (p_idx != INVALID_HISTORY) {
- get_or_create_history(p_idx).undo_redo->clear_history(p_increase_version);
+ History &history = get_or_create_history(p_idx);
+ history.undo_redo->clear_history(p_increase_version);
+ history.undo_stack.clear();
+ history.redo_stack.clear();
+
if (!p_increase_version) {
set_history_as_saved(p_idx);
}
@@ -402,25 +401,7 @@ void EditorUndoRedoManager::clear_history(bool p_increase_version, int p_idx) {
String EditorUndoRedoManager::get_current_action_name() {
if (has_undo()) {
- History *selected_history = nullptr;
- double global_timestamp = 0;
-
- // Pick the history with greatest last action timestamp (either global or current scene).
- {
- History &history = get_or_create_history(GLOBAL_HISTORY);
- if (!history.undo_stack.is_empty()) {
- selected_history = &history;
- global_timestamp = history.undo_stack.back()->get().timestamp;
- }
- }
-
- {
- History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id());
- if (!history.undo_stack.is_empty() && history.undo_stack.back()->get().timestamp > global_timestamp) {
- selected_history = &history;
- }
- }
-
+ History *selected_history = _get_newest_undo();
if (selected_history) {
return selected_history->undo_redo->get_current_action_name();
}
@@ -428,6 +409,16 @@ String EditorUndoRedoManager::get_current_action_name() {
return "";
}
+int EditorUndoRedoManager::get_current_action_history_id() {
+ if (has_undo()) {
+ History *selected_history = _get_newest_undo();
+ if (selected_history) {
+ return selected_history->id;
+ }
+ }
+ return INVALID_HISTORY;
+}
+
void EditorUndoRedoManager::discard_history(int p_idx, bool p_erase_from_map) {
ERR_FAIL_COND(!history_map.has(p_idx));
History &history = history_map[p_idx];
@@ -442,6 +433,37 @@ void EditorUndoRedoManager::discard_history(int p_idx, bool p_erase_from_map) {
}
}
+EditorUndoRedoManager::History *EditorUndoRedoManager::_get_newest_undo() {
+ History *selected_history = nullptr;
+ double global_timestamp = 0;
+
+ // Pick the history with greatest last action timestamp (either global or current scene).
+ {
+ History &history = get_or_create_history(GLOBAL_HISTORY);
+ if (!history.undo_stack.is_empty()) {
+ selected_history = &history;
+ global_timestamp = history.undo_stack.back()->get().timestamp;
+ }
+ }
+
+ {
+ History &history = get_or_create_history(REMOTE_HISTORY);
+ if (!history.undo_stack.is_empty() && history.undo_stack.back()->get().timestamp > global_timestamp) {
+ selected_history = &history;
+ global_timestamp = history.undo_stack.back()->get().timestamp;
+ }
+ }
+
+ {
+ History &history = get_or_create_history(EditorNode::get_editor_data().get_current_edited_scene_history_id());
+ if (!history.undo_stack.is_empty() && history.undo_stack.back()->get().timestamp > global_timestamp) {
+ selected_history = &history;
+ }
+ }
+
+ return selected_history;
+}
+
void EditorUndoRedoManager::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_action", "name", "merge_mode", "custom_context"), &EditorUndoRedoManager::create_action, DEFVAL(UndoRedo::MERGE_DISABLE), DEFVAL((Object *)nullptr));
ClassDB::bind_method(D_METHOD("commit_action", "execute"), &EditorUndoRedoManager::commit_action, DEFVAL(true));
@@ -477,6 +499,7 @@ void EditorUndoRedoManager::_bind_methods() {
ADD_SIGNAL(MethodInfo("version_changed"));
BIND_ENUM_CONSTANT(GLOBAL_HISTORY);
+ BIND_ENUM_CONSTANT(REMOTE_HISTORY);
BIND_ENUM_CONSTANT(INVALID_HISTORY);
}
diff --git a/editor/editor_undo_redo_manager.h b/editor/editor_undo_redo_manager.h
index 60bcd059df..74911180f0 100644
--- a/editor/editor_undo_redo_manager.h
+++ b/editor/editor_undo_redo_manager.h
@@ -41,6 +41,7 @@ class EditorUndoRedoManager : public RefCounted {
public:
enum SpecialHistory {
GLOBAL_HISTORY = 0,
+ REMOTE_HISTORY = -9,
INVALID_HISTORY = -99,
};
@@ -65,6 +66,8 @@ private:
bool is_committing = false;
+ History *_get_newest_undo();
+
protected:
static void _bind_methods();
@@ -126,6 +129,7 @@ public:
bool has_redo();
String get_current_action_name();
+ int get_current_action_history_id();
void discard_history(int p_idx, bool p_erase_from_map = true);
~EditorUndoRedoManager();
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index c01db215da..d0dcbc3bfd 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -32,7 +32,7 @@
#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
-#include "core/extension/native_extension.h"
+#include "core/extension/gdextension.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
#include "core/io/zip_io.h"
@@ -1267,7 +1267,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
}
- String extension_list_config_file = NativeExtension::get_extension_list_config_file();
+ String extension_list_config_file = GDExtension::get_extension_list_config_file();
if (FileAccess::exists(extension_list_config_file)) {
Vector<uint8_t> array = FileAccess::get_file_as_bytes(extension_list_config_file);
err = p_func(p_udata, extension_list_config_file, array, idx, total, enc_in_filters, enc_ex_filters, key);
diff --git a/editor/export/editor_export_platform_pc.cpp b/editor/export/editor_export_platform_pc.cpp
index 5345346c48..9de2f94900 100644
--- a/editor/export/editor_export_platform_pc.cpp
+++ b/editor/export/editor_export_platform_pc.cpp
@@ -81,8 +81,8 @@ bool EditorExportPlatformPC::has_valid_export_configuration(const Ref<EditorExpo
// Look for export templates (first official, and if defined custom templates).
String arch = p_preset->get("binary_format/architecture");
- bool dvalid = exists_export_template(get_template_file_name("template_debug", arch), &err);
- bool rvalid = exists_export_template(get_template_file_name("template_release", arch), &err);
+ bool dvalid = exists_export_template(get_template_file_name("debug", arch), &err);
+ bool rvalid = exists_export_template(get_template_file_name("release", arch), &err);
if (p_preset->get("custom_template/debug") != "") {
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
diff --git a/editor/export/editor_export_plugin.h b/editor/export/editor_export_plugin.h
index 3f37ed40be..88eeaf821d 100644
--- a/editor/export/editor_export_plugin.h
+++ b/editor/export/editor_export_plugin.h
@@ -31,7 +31,7 @@
#ifndef EDITOR_EXPORT_PLUGIN_H
#define EDITOR_EXPORT_PLUGIN_H
-#include "core/extension/native_extension.h"
+#include "core/extension/gdextension.h"
#include "editor_export_preset.h"
#include "editor_export_shared_object.h"
#include "scene/main/node.h"
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 8df5808b11..6316a7f545 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1414,7 +1414,7 @@ void FileSystemDock::_update_dependencies_after_move(const HashMap<String, Strin
Error err = ResourceLoader::rename_dependencies(file, p_renames);
if (err == OK) {
if (ResourceLoader::get_resource_type(file) == "PackedScene") {
- EditorNode::get_singleton()->reload_scene(file);
+ callable_mp(EditorNode::get_singleton(), &EditorNode::reload_scene).bind(file).call_deferred();
}
} else {
EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies:") + "\n" + remaps[i] + "\n");
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index 666444eaf9..b7e7200b11 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -769,7 +769,7 @@ void FindInFilesPanel::draw_result_text(Object *item_obj, Rect2 rect) {
Rect2 match_rect = rect;
match_rect.position.x += font->get_string_size(item_text.left(r.begin_trimmed), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).x - 1;
- match_rect.size.x = font->get_string_size(_search_text_label->get_text(), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).x + 2;
+ match_rect.size.x = font->get_string_size(_search_text_label->get_text(), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).x + 1;
match_rect.position.y += 1 * EDSCALE;
match_rect.size.y -= 2 * EDSCALE;
diff --git a/editor/icons/OneWayTile.svg b/editor/icons/OneWayTile.svg
new file mode 100644
index 0000000000..273b1a183b
--- /dev/null
+++ b/editor/icons/OneWayTile.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" height="16" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m10.958984 1.5-1.4785152 1.4667969-1.4785157 1.46875-1.4804687-1.4667969-1.4785156-1.4667969-.5214844.5136719-.5214844.5136719 2 1.9863281 2 1.984375 2-1.984375 2-1.9824219-.519531-.5175781zm0 8-1.4785152 1.466797-1.4785157 1.46875-1.4804687-1.466797-1.4785156-1.4667969-.5214844.5136719-.5214844.513672 2 1.986328 2 1.984375 2-1.984375 2-1.982422-.519531-.517578z" fill="#fff"/></svg>
diff --git a/editor/icons/TileSelection.svg b/editor/icons/TileSelection.svg
new file mode 100644
index 0000000000..418382aa1c
--- /dev/null
+++ b/editor/icons/TileSelection.svg
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ height="5"
+ viewBox="0 0 5 5"
+ width="5"
+ version="1.1"
+ id="svg10"
+ sodipodi:docname="TileSelection.svg"
+ inkscape:version="1.1 (c68e22c387, 2021-05-23)"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:svg="http://www.w3.org/2000/svg">
+ <defs
+ id="defs14">
+ <linearGradient
+ id="linearGradient1060"
+ inkscape:swatch="solid">
+ <stop
+ style="stop-color:#000000;stop-opacity:1;"
+ offset="0"
+ id="stop1058" />
+ </linearGradient>
+ </defs>
+ <sodipodi:namedview
+ id="namedview12"
+ pagecolor="#505050"
+ bordercolor="#ffffff"
+ borderopacity="1"
+ inkscape:pageshadow="0"
+ inkscape:pageopacity="0"
+ inkscape:pagecheckerboard="1"
+ showgrid="false"
+ inkscape:zoom="64"
+ inkscape:cx="4.3125"
+ inkscape:cy="1.984375"
+ inkscape:window-width="3840"
+ inkscape:window-height="2066"
+ inkscape:window-x="-11"
+ inkscape:window-y="-11"
+ inkscape:window-maximized="1"
+ inkscape:current-layer="svg10" />
+ <rect
+ style="fill:none;stroke:#ffffff;stroke-width:1.00038;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ id="rect940"
+ width="3.9996195"
+ height="3.999619"
+ x="0.50019002"
+ y="0.50019002" />
+ <rect
+ style="fill:none;stroke:#000000;stroke-width:0.999543;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ id="rect3062"
+ width="2.000457"
+ height="2.000457"
+ x="1.4997715"
+ y="1.4997715" />
+</svg>
diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp
index 75d0abbb0c..afcfacdf75 100644
--- a/editor/import/dynamic_font_import_settings.cpp
+++ b/editor/import/dynamic_font_import_settings.cpp
@@ -954,9 +954,18 @@ void DynamicFontImportSettings::_re_import() {
Dictionary preload_config;
preload_config["name"] = vars_item->get_text(0);
+ Size2i conf_size = Vector2i(16, 0);
for (const KeyValue<StringName, Variant> &E : import_variation_data->settings) {
- preload_config[E.key] = E.value;
+ if (E.key == "size") {
+ conf_size.x = E.value;
+ }
+ if (E.key == "outline_size") {
+ conf_size.y = E.value;
+ } else {
+ preload_config[E.key] = E.value;
+ }
}
+ preload_config["size"] = conf_size;
Array chars;
for (const char32_t &E : import_variation_data->selected_chars) {
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 730aa3bd61..1e406e6d17 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -555,6 +555,7 @@ void SceneImportSettings::open_settings(const String &p_path, bool p_for_animati
material_set.clear();
mesh_set.clear();
+ animation_map.clear();
material_map.clear();
mesh_map.clear();
node_map.clear();
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index e64b80abbd..7d64055cc3 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -46,6 +46,11 @@ StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
}
void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
@@ -71,11 +76,8 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
menu->add_submenu_item(TTR("Add Animation"), "animations");
- AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_animation_tree();
- ERR_FAIL_COND(!gp);
-
- if (gp->has_node(gp->get_animation_player())) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+ if (tree->has_node(tree->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player()));
if (ap) {
List<StringName> names;
@@ -180,7 +182,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
- AnimationTreeEditor::get_singleton()->get_animation_tree()->set(get_blend_position_path(), blend_pos);
+ tree->set(get_blend_position_path(), blend_pos);
blend_space_draw->queue_redraw();
}
@@ -203,13 +205,18 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
- AnimationTreeEditor::get_singleton()->get_animation_tree()->set(get_blend_position_path(), blend_pos);
+ tree->set(get_blend_position_path(), blend_pos);
blend_space_draw->queue_redraw();
}
}
void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label"));
Color linecolor_soft = linecolor;
linecolor_soft.a *= 0.5;
@@ -301,7 +308,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
color.a *= 0.5;
}
- float point = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(get_blend_position_path());
+ float point = tree->get(get_blend_position_path());
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
point *= s.width;
@@ -575,12 +582,17 @@ void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
} break;
case NOTIFICATION_PROCESS: {
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
String error;
- if (!AnimationTreeEditor::get_singleton()->get_animation_tree()->is_active()) {
+ if (!tree->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (AnimationTreeEditor::get_singleton()->get_animation_tree()->is_state_invalid()) {
- error = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_invalid_state_reason();
+ } else if (tree->is_state_invalid()) {
+ error = tree->get_invalid_state_reason();
}
if (error != error_label->get_text()) {
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 4d8e972883..526f69732b 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -95,6 +95,11 @@ StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const {
}
void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
if (selected_point != -1 || selected_triangle != -1) {
@@ -118,10 +123,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
menu->add_submenu_item(TTR("Add Animation"), "animations");
- AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_animation_tree();
- ERR_FAIL_COND(!gp);
- if (gp && gp->has_node(gp->get_animation_player())) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+ if (tree->has_node(tree->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player()));
if (ap) {
List<StringName> names;
ap->get_animation_list(&names);
@@ -275,7 +278,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
blend_pos += blend_space->get_min_space();
- AnimationTreeEditor::get_singleton()->get_animation_tree()->set(get_blend_position_path(), blend_pos);
+ tree->set(get_blend_position_path(), blend_pos);
blend_space_draw->queue_redraw();
}
@@ -311,7 +314,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
blend_pos += blend_space->get_min_space();
- AnimationTreeEditor::get_singleton()->get_animation_tree()->set(get_blend_position_path(), blend_pos);
+ tree->set(get_blend_position_path(), blend_pos);
blend_space_draw->queue_redraw();
}
@@ -438,6 +441,11 @@ void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) {
}
void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label"));
Color linecolor_soft = linecolor;
linecolor_soft.a *= 0.5;
@@ -596,7 +604,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
color.a *= 0.5;
}
- Vector2 blend_pos = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(get_blend_position_path());
+ Vector2 blend_pos = tree->get(get_blend_position_path());
Vector2 point = blend_pos;
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
@@ -806,14 +814,19 @@ void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
} break;
case NOTIFICATION_PROCESS: {
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
String error;
- if (!AnimationTreeEditor::get_singleton()->get_animation_tree()) {
+ if (!tree) {
error = TTR("BlendSpace2D does not belong to an AnimationTree node.");
- } else if (!AnimationTreeEditor::get_singleton()->get_animation_tree()->is_active()) {
+ } else if (!tree->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (AnimationTreeEditor::get_singleton()->get_animation_tree()->is_state_invalid()) {
- error = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_invalid_state_reason();
+ } else if (tree->is_state_invalid()) {
+ error = tree->get_invalid_state_reason();
} else if (blend_space->get_triangle_count() == 0) {
error = TTR("No triangles exist, so no blending can take place.");
}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index dbd1b12a94..509caa78ef 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -99,6 +99,9 @@ Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const {
void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
updating = true;
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Parameter Changed:") + " " + String(p_property), UndoRedo::MERGE_ENDS);
@@ -115,6 +118,11 @@ void AnimationNodeBlendTreeEditor::update_graph() {
return;
}
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
visible_properties.clear();
graph->set_scroll_ofs(blend_tree->get_graph_offset() * EDSCALE);
@@ -177,10 +185,10 @@ void AnimationNodeBlendTreeEditor::update_graph() {
continue;
}
String base_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E) + "/" + F.name;
- EditorProperty *prop = EditorInspector::instantiate_property_editor(AnimationTreeEditor::get_singleton()->get_animation_tree(), F.type, base_path, F.hint, F.hint_string, F.usage);
+ EditorProperty *prop = EditorInspector::instantiate_property_editor(tree, F.type, base_path, F.hint, F.hint_string, F.usage);
if (prop) {
prop->set_read_only(read_only);
- prop->set_object_and_property(AnimationTreeEditor::get_singleton()->get_animation_tree(), base_path);
+ prop->set_object_and_property(tree, base_path);
prop->update_property();
prop->set_name_split_ratio(0);
prop->connect("property_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_property_changed));
@@ -228,9 +236,8 @@ void AnimationNodeBlendTreeEditor::update_graph() {
ProgressBar *pb = memnew(ProgressBar);
- AnimationTree *player = AnimationTreeEditor::get_singleton()->get_animation_tree();
- if (player->has_node(player->get_animation_player())) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(player->get_node(player->get_animation_player()));
+ if (tree->has_node(tree->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player()));
if (ap) {
List<StringName> anims;
ap->get_animation_list(&anims);
@@ -601,14 +608,19 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
return false;
}
- NodePath player_path = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_animation_player();
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return false;
+ }
+
+ NodePath player_path = tree->get_animation_player();
- if (!AnimationTreeEditor::get_singleton()->get_animation_tree()->has_node(player_path)) {
+ if (!tree->has_node(player_path)) {
EditorNode::get_singleton()->show_warning(TTR("No animation player set, so unable to retrieve track names."));
return false;
}
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(AnimationTreeEditor::get_singleton()->get_animation_tree()->get_node(player_path));
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(tree->get_node(player_path));
if (!player) {
EditorNode::get_singleton()->show_warning(TTR("Player path set is invalid, so unable to retrieve track names."));
return false;
@@ -839,12 +851,17 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
} break;
case NOTIFICATION_PROCESS: {
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return; // Node has been changed.
+ }
+
String error;
- if (!AnimationTreeEditor::get_singleton()->get_animation_tree()->is_active()) {
+ if (!tree->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (AnimationTreeEditor::get_singleton()->get_animation_tree()->is_state_invalid()) {
- error = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_invalid_state_reason();
+ } else if (tree->is_state_invalid()) {
+ error = tree->get_invalid_state_reason();
}
if (error != error_label->get_text()) {
@@ -861,16 +878,15 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
for (const AnimationNodeBlendTree::NodeConnection &E : conns) {
float activity = 0;
StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E.input_node;
- if (AnimationTreeEditor::get_singleton()->get_animation_tree() && !AnimationTreeEditor::get_singleton()->get_animation_tree()->is_state_invalid()) {
- activity = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_connection_activity(path, E.input_index);
+ if (!tree->is_state_invalid()) {
+ activity = tree->get_connection_activity(path, E.input_index);
}
graph->set_connection_activity(E.output_node, 0, E.input_node, E.input_index, activity);
}
- AnimationTree *graph_player = AnimationTreeEditor::get_singleton()->get_animation_tree();
AnimationPlayer *player = nullptr;
- if (graph_player->has_node(graph_player->get_animation_player())) {
- player = Object::cast_to<AnimationPlayer>(graph_player->get_node(graph_player->get_animation_player()));
+ if (tree->has_node(tree->get_animation_player())) {
+ player = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player()));
}
if (player) {
@@ -883,7 +899,7 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
E.value->set_max(anim->get_length());
//StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E.input_node;
StringName time_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E.key) + "/time";
- E.value->set_value(AnimationTreeEditor::get_singleton()->get_animation_tree()->get(time_path));
+ E.value->set_value(tree->get(time_path));
}
}
}
@@ -937,6 +953,11 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
return;
}
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
String prev_name = blend_tree->get_node_name(p_node);
ERR_FAIL_COND(prev_name.is_empty());
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name));
@@ -965,8 +986,8 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
undo_redo->create_action(TTR("Node Renamed"));
undo_redo->add_do_method(blend_tree.ptr(), "rename_node", prev_name, name);
undo_redo->add_undo_method(blend_tree.ptr(), "rename_node", name, prev_name);
- undo_redo->add_do_method(AnimationTreeEditor::get_singleton()->get_animation_tree(), "rename_parameter", base_path + prev_name, base_path + name);
- undo_redo->add_undo_method(AnimationTreeEditor::get_singleton()->get_animation_tree(), "rename_parameter", base_path + name, base_path + prev_name);
+ undo_redo->add_do_method(tree, "rename_parameter", base_path + prev_name, base_path + name);
+ undo_redo->add_undo_method(tree, "rename_parameter", base_path + name, base_path + prev_name);
undo_redo->add_do_method(this, "update_graph");
undo_redo->add_undo_method(this, "update_graph");
undo_redo->commit_action();
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index ef9477abea..66a0c746d9 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -79,7 +79,12 @@ void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
}
void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
- Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
+ Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (playback.is_null()) {
return;
}
@@ -736,6 +741,11 @@ void AnimationNodeStateMachineEditor::_ungroup_selected_nodes() {
}
void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -745,10 +755,8 @@ void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
menu->add_submenu_item(TTR("Add Animation"), "animations");
- AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_animation_tree();
- ERR_FAIL_COND(!gp);
- if (gp && gp->has_node(gp->get_animation_player())) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+ if (tree->has_node(tree->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player()));
if (ap) {
List<StringName> names;
ap->get_animation_list(&names);
@@ -1192,7 +1200,12 @@ void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(const Vector2 &p_fr
}
void AnimationNodeStateMachineEditor::_state_machine_draw() {
- Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
+ Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
Ref<StyleBoxFlat> style = get_theme_stylebox(SNAME("state_machine_frame"), SNAME("GraphNode"));
Ref<StyleBoxFlat> style_selected = get_theme_stylebox(SNAME("state_machine_selected_frame"), SNAME("GraphNode"));
@@ -1380,7 +1393,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
- if (tl.advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_animation_tree()->get(fullpath))) {
+ if (tl.advance_condition_name != StringName() && bool(tree->get(fullpath))) {
tl.advance_condition_state = true;
tl.auto_advance = true;
}
@@ -1495,7 +1508,12 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
- Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
+ Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (!playback.is_valid() || !playback->is_playing()) {
return;
@@ -1587,17 +1605,22 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
} break;
case NOTIFICATION_PROCESS: {
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
+ if (!tree) {
+ return;
+ }
+
String error;
- Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+ Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (error_time > 0) {
error = error_text;
error_time -= get_process_delta_time();
- } else if (!AnimationTreeEditor::get_singleton()->get_animation_tree()->is_active()) {
+ } else if (!tree->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (AnimationTreeEditor::get_singleton()->get_animation_tree()->is_state_invalid()) {
- error = AnimationTreeEditor::get_singleton()->get_animation_tree()->get_invalid_state_reason();
+ } else if (tree->is_state_invalid()) {
+ error = tree->get_invalid_state_reason();
/*} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) {
error = TTR("Start and end nodes are needed for a sub-transition.");
@@ -1649,7 +1672,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
break;
}
- bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
+ bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
if (transition_lines[i].advance_condition_state != acstate) {
state_machine_draw->queue_redraw();
@@ -1704,7 +1727,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
Ref<AnimationNodeStateMachinePlayback> current_node_playback;
while (anodesm.is_valid()) {
- current_node_playback = AnimationTreeEditor::get_singleton()->get_animation_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
+ current_node_playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
next += "/" + current_node_playback->get_current_node();
anodesm = anodesm->get_node(current_node_playback->get_current_node());
}
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 61aa861a3f..c31a2689ec 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -77,6 +77,7 @@ void AnimationTreeEditor::edit(AnimationTree *p_tree) {
void AnimationTreeEditor::_node_removed(Node *p_node) {
if (p_node == tree) {
tree = nullptr;
+ _clear_editors();
}
}
@@ -151,7 +152,6 @@ void AnimationTreeEditor::edit_path(const Vector<String> &p_path) {
} else {
current_root = ObjectID();
edited_path = button_path;
-
for (int i = 0; i < editors.size(); i++) {
editors[i]->edit(Ref<AnimationNode>());
editors[i]->hide();
@@ -161,6 +161,17 @@ void AnimationTreeEditor::edit_path(const Vector<String> &p_path) {
_update_path();
}
+void AnimationTreeEditor::_clear_editors() {
+ button_path.clear();
+ current_root = ObjectID();
+ edited_path = button_path;
+ for (int i = 0; i < editors.size(); i++) {
+ editors[i]->edit(Ref<AnimationNode>());
+ editors[i]->hide();
+ }
+ _update_path();
+}
+
Vector<String> AnimationTreeEditor::get_edited_path() const {
return button_path;
}
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index e1d9536f03..b933523057 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -60,6 +60,7 @@ class AnimationTreeEditor : public VBoxContainer {
Vector<AnimationTreeNodeEditorPlugin *> editors;
void _update_path();
+ void _clear_editors();
ObjectID current_root;
void _path_button_pressed(int p_path);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index c08c9a83a7..aab64587ce 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5504,6 +5504,11 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
if (texture != nullptr || scene != nullptr) {
+ bool root_node_selected = EditorNode::get_singleton()->get_editor_selection()->is_selected(EditorNode::get_singleton()->get_edited_scene());
+ String desc = TTR("Drag and drop to add as child of current scene's root node.") + "\n" + TTR("Hold Ctrl when dropping to add as child of selected node.");
+ if (!root_node_selected) {
+ desc += "\n" + TTR("Hold Shift when dropping to add as sibling of selected node.");
+ }
if (texture != nullptr) {
Sprite2D *sprite = memnew(Sprite2D);
sprite->set_texture(texture);
@@ -5511,14 +5516,15 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
preview_node->add_child(sprite);
label->show();
label_desc->show();
- label_desc->set_text(TTR("Drag and drop to add as child of current scene's root node.\nHold Ctrl when dropping to add as child of selected node.\nHold Shift when dropping to add as sibling of selected node.\nHold Alt when dropping to add as a different node type."));
+ desc += "\n" + TTR("Hold Alt when dropping to add as a different node type.");
+ label_desc->set_text(desc);
} else {
if (scene.is_valid()) {
Node *instance = scene->instantiate();
if (instance) {
preview_node->add_child(instance);
label_desc->show();
- label_desc->set_text(TTR("Drag and drop to add as child of current scene's root node.\nHold Ctrl when dropping to add as child of selected node.\nHold Shift when dropping to add as sibling of selected node."));
+ label_desc->set_text(desc);
}
}
}
diff --git a/editor/plugins/gdextension_export_plugin.h b/editor/plugins/gdextension_export_plugin.h
index d62691c76d..41edf9ac75 100644
--- a/editor/plugins/gdextension_export_plugin.h
+++ b/editor/plugins/gdextension_export_plugin.h
@@ -40,7 +40,7 @@ protected:
};
void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
- if (p_type != "NativeExtension") {
+ if (p_type != "GDExtension") {
return;
}
@@ -55,7 +55,7 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p
String entry_symbol = config->get_value("configuration", "entry_symbol");
PackedStringArray tags;
- String library_path = NativeExtension::find_extension_library(
+ String library_path = GDExtension::find_extension_library(
p_path, config, [p_features](String p_feature) { return p_features.has(p_feature); }, &tags);
if (!library_path.is_empty()) {
add_shared_object(library_path, tags);
@@ -85,7 +85,7 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p
for (const String &E : p_features) {
features_vector.append(E);
}
- ERR_FAIL_MSG(vformat("No suitable library found. The libraries' tags referred to an invalid feature flag. Possible feature flags for your platform: %s", p_path, String(", ").join(tags)));
+ ERR_FAIL_MSG(vformat("No suitable library found for GDExtension: %s. Possible feature flags for your platform: %s", p_path, String(", ").join(features_vector)));
}
List<String> dependencies;
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 57e8046f32..aec43290f9 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -41,6 +41,7 @@
#include "scene/gui/menu_button.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
+#include "scene/scene_string_names.h"
void MeshInstance3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
@@ -87,8 +88,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(node, "add_child", body, true);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", body);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(body);
ur->add_undo_method(node, "remove_child", body);
ur->commit_action();
@@ -123,8 +124,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(instance, "add_child", body, true);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", body);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(body);
ur->add_undo_method(instance, "remove_child", body);
}
@@ -158,7 +159,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(node->get_parent(), "add_child", cshape, true);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
@@ -198,7 +199,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(node->get_parent(), "add_child", cshape, true);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
@@ -237,7 +238,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(node->get_parent(), "add_child", cshape);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
}
@@ -263,7 +264,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(node, "add_child", nmi, true);
ur->add_do_method(nmi, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", nmi);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, nmi);
ur->add_do_reference(nmi);
ur->add_undo_method(node, "remove_child", nmi);
@@ -498,7 +499,7 @@ void MeshInstance3DEditor::_create_outline_mesh() {
ur->add_do_method(node, "add_child", mi, true);
ur->add_do_method(mi, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", mi);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, mi);
ur->add_do_reference(mi);
ur->add_undo_method(node, "remove_child", mi);
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 0af2a13df2..91c7fbc06a 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -30,6 +30,7 @@
#include "node_3d_editor_gizmos.h"
+#include "core/config/project_settings.h"
#include "core/math/convex_hull.h"
#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
@@ -1015,8 +1016,9 @@ Ref<StandardMaterial3D> EditorNode3DGizmoPlugin::get_material(const String &p_na
}
String EditorNode3DGizmoPlugin::get_gizmo_name() const {
- if (get_script_instance() && get_script_instance()->has_method("_get_gizmo_name")) {
- return get_script_instance()->call("_get_gizmo_name");
+ String ret;
+ if (GDVIRTUAL_CALL(_get_gizmo_name, ret)) {
+ return ret;
}
WARN_PRINT_ONCE("A 3D editor gizmo has no name defined (it will appear as \"Unnamed Gizmo\" in the \"View > Gizmos\" menu). To resolve this, override the `_get_gizmo_name()` function to return a String in the script that extends EditorNode3DGizmoPlugin.");
@@ -1024,8 +1026,9 @@ String EditorNode3DGizmoPlugin::get_gizmo_name() const {
}
int EditorNode3DGizmoPlugin::get_priority() const {
- if (get_script_instance() && get_script_instance()->has_method("_get_priority")) {
- return get_script_instance()->call("_get_priority");
+ int ret;
+ if (GDVIRTUAL_CALL(_get_priority, ret)) {
+ return ret;
}
return 0;
}
@@ -1732,6 +1735,24 @@ Camera3DGizmoPlugin::Camera3DGizmoPlugin() {
create_handle_material("handles");
}
+Size2i Camera3DGizmoPlugin::_get_viewport_size(Camera3D *p_camera) {
+ Viewport *viewport = p_camera->get_viewport();
+
+ Window *window = Object::cast_to<Window>(viewport);
+ if (window) {
+ return window->get_size();
+ }
+
+ SubViewport *sub_viewport = Object::cast_to<SubViewport>(viewport);
+ ERR_FAIL_NULL_V(sub_viewport, Size2i());
+
+ if (sub_viewport == EditorNode::get_singleton()->get_scene_root()) {
+ return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
+ }
+
+ return sub_viewport->get_size();
+}
+
bool Camera3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Camera3D>(p_spatial) != nullptr;
}
@@ -1830,6 +1851,10 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<Material> material = get_material("camera_material", p_gizmo);
+ const Size2i viewport_size = _get_viewport_size(camera);
+ const real_t viewport_aspect = viewport_size.x > 0 && viewport_size.y > 0 ? viewport_size.aspect() : 1.0;
+ const Size2 size_factor = viewport_aspect > 1.0 ? Size2(1.0, 1.0 / viewport_aspect) : Size2(viewport_aspect, 1.0);
+
#define ADD_TRIANGLE(m_a, m_b, m_c) \
{ \
lines.push_back(m_a); \
@@ -1857,10 +1882,11 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
// The real FOV is halved for accurate representation
float fov = camera->get_fov() / 2.0;
- Vector3 side = Vector3(Math::sin(Math::deg_to_rad(fov)), 0, -Math::cos(Math::deg_to_rad(fov)));
- Vector3 nside = side;
- nside.x = -nside.x;
- Vector3 up = Vector3(0, side.x, 0);
+ const float hsize = Math::sin(Math::deg_to_rad(fov));
+ const float depth = -Math::cos(Math::deg_to_rad(fov));
+ Vector3 side = Vector3(hsize * size_factor.x, 0, depth);
+ Vector3 nside = Vector3(-side.x, side.y, side.z);
+ Vector3 up = Vector3(0, hsize * size_factor.y, 0);
ADD_TRIANGLE(Vector3(), side + up, side - up);
ADD_TRIANGLE(Vector3(), nside + up, nside - up);
@@ -1868,18 +1894,18 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
ADD_TRIANGLE(Vector3(), side - up, nside - up);
handles.push_back(side);
- side.x *= 0.25;
- nside.x *= 0.25;
- Vector3 tup(0, up.y * 3 / 2, side.z);
+ side.x = MIN(side.x, hsize * 0.25);
+ nside.x = -side.x;
+ Vector3 tup(0, up.y + hsize / 2, side.z);
ADD_TRIANGLE(tup, side + up, nside + up);
-
} break;
+
case Camera3D::PROJECTION_ORTHOGONAL: {
float size = camera->get_size();
float hsize = size * 0.5;
- Vector3 right(hsize, 0, 0);
- Vector3 up(0, hsize, 0);
+ Vector3 right(hsize * size_factor.x, 0, 0);
+ Vector3 up(0, hsize * size_factor.y, 0);
Vector3 back(0, 0, -1.0);
Vector3 front(0, 0, 0);
@@ -1890,18 +1916,19 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
handles.push_back(right + back);
- right.x *= 0.25;
- Vector3 tup(0, up.y * 3 / 2, back.z);
+ right.x = MIN(right.x, hsize * 0.25);
+ Vector3 tup(0, up.y + hsize / 2, back.z);
ADD_TRIANGLE(tup, right + up + back, -right + up + back);
} break;
+
case Camera3D::PROJECTION_FRUSTUM: {
float hsize = camera->get_size() / 2.0;
Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized();
- Vector3 nside = side;
- nside.x = -nside.x;
- Vector3 up = Vector3(0, side.x, 0);
+ side.x *= size_factor.x;
+ Vector3 nside = Vector3(-side.x, side.y, side.z);
+ Vector3 up = Vector3(0, hsize * size_factor.y, 0);
Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0);
ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset);
@@ -1909,11 +1936,11 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset);
ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset);
- side.x *= 0.25;
- nside.x *= 0.25;
- Vector3 tup(0, up.y * 3 / 2, side.z);
+ side.x = MIN(side.x, hsize * 0.25);
+ nside.x = -side.x;
+ Vector3 tup(0, up.y + hsize / 2, side.z);
ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset);
- }
+ } break;
}
#undef ADD_TRIANGLE
@@ -1921,7 +1948,10 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
- p_gizmo->add_handles(handles, get_material("handles"));
+
+ if (!handles.is_empty()) {
+ p_gizmo->add_handles(handles, get_material("handles"));
+ }
}
//////
diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h
index d7e3e03f61..60d44ad787 100644
--- a/editor/plugins/node_3d_editor_gizmos.h
+++ b/editor/plugins/node_3d_editor_gizmos.h
@@ -264,6 +264,9 @@ public:
class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin);
+private:
+ static Size2i _get_viewport_size(Camera3D *p_camera);
+
public:
bool has_gizmo(Node3D *p_spatial) override;
String get_gizmo_name() const override;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index c97de80a76..363ad273a8 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -463,6 +463,15 @@ void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) {
_update_camera(p_interp_delta);
}
+void Node3DEditorViewport::_update_navigation_controls_visibility() {
+ bool show_viewport_rotation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo") && (!previewing_cinema && !previewing_camera);
+ rotation_control->set_visible(show_viewport_rotation_gizmo);
+
+ bool show_viewport_navigation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo") && (!previewing_cinema && !previewing_camera);
+ position_control->set_visible(show_viewport_navigation_gizmo);
+ look_control->set_visible(show_viewport_navigation_gizmo);
+}
+
void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
@@ -2642,9 +2651,6 @@ void Node3DEditorViewport::_notification(int p_what) {
set_freelook_active(false);
}
call_deferred(SNAME("update_transform_gizmo_view"));
- rotation_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo"));
- position_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo"));
- look_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo"));
} break;
case NOTIFICATION_RESIZED: {
@@ -2662,6 +2668,7 @@ void Node3DEditorViewport::_notification(int p_what) {
}
}
+ _update_navigation_controls_visibility();
_update_freelook(delta);
Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root();
@@ -3566,9 +3573,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
ERR_FAIL_COND(p_activate && !preview);
ERR_FAIL_COND(!p_activate && !previewing);
- rotation_control->set_visible(!p_activate);
- position_control->set_visible(!p_activate);
- look_control->set_visible(!p_activate);
+ previewing_camera = p_activate;
+ _update_navigation_controls_visibility();
if (!p_activate) {
previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
@@ -3589,9 +3595,7 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
previewing_cinema = p_activate;
- rotation_control->set_visible(!p_activate);
- position_control->set_visible(!p_activate);
- look_control->set_visible(!p_activate);
+ _update_navigation_controls_visibility();
if (!previewing_cinema) {
if (previewing != nullptr) {
@@ -7477,6 +7481,8 @@ void Node3DEditor::_notification(int p_what) {
sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
+
+ EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditor::update_all_gizmos).bind(Variant()));
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -7637,6 +7643,13 @@ void Node3DEditor::_request_gizmo(Object *p_obj) {
}
}
+void Node3DEditor::_request_gizmo_for_id(ObjectID p_id) {
+ Node3D *node = Object::cast_to<Node3D>(ObjectDB::get_instance(p_id));
+ if (node) {
+ _request_gizmo(node);
+ }
+}
+
void Node3DEditor::_set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) {
if (p_id == -1) {
_clear_subgizmo_selection(p_obj);
@@ -7817,6 +7830,7 @@ void Node3DEditor::_register_all_gizmos() {
void Node3DEditor::_bind_methods() {
ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data);
ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo);
+ ClassDB::bind_method("_request_gizmo_for_id", &Node3DEditor::_request_gizmo_for_id);
ClassDB::bind_method("_set_subgizmo_selection", &Node3DEditor::_set_subgizmo_selection);
ClassDB::bind_method("_clear_subgizmo_selection", &Node3DEditor::_clear_subgizmo_selection);
ClassDB::bind_method("_refresh_menu_icons", &Node3DEditor::_refresh_menu_icons);
@@ -8419,8 +8433,8 @@ Node3DEditor::Node3DEditor() {
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
- EDITOR_DEF_RST("editors/3d/navigation/show_viewport_rotation_gizmo", true);
- EDITOR_DEF_RST("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->screen_is_touchscreen());
+ EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
+ EDITOR_DEF("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->is_touchscreen_available());
current_hover_gizmo_handle = -1;
current_hover_gizmo_handle_secondary = false;
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index ed555d86c3..53e167ace6 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -384,6 +384,7 @@ private:
void _view_settings_confirmed(real_t p_interp_delta);
void _update_camera(real_t p_interp_delta);
+ void _update_navigation_controls_visibility();
Transform3D to_camera_transform(const Cursor &p_cursor) const;
void _draw();
@@ -399,6 +400,7 @@ private:
Camera3D *previewing = nullptr;
Camera3D *preview = nullptr;
+ bool previewing_camera;
bool previewing_cinema;
bool _is_node_locked(const Node *p_node);
void _preview_exited_scene();
@@ -716,6 +718,7 @@ private:
Node3D *selected = nullptr;
void _request_gizmo(Object *p_obj);
+ void _request_gizmo_for_id(ObjectID p_id);
void _set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
void _clear_subgizmo_selection(Object *p_obj = nullptr);
diff --git a/editor/plugins/packed_scene_editor_plugin.cpp b/editor/plugins/packed_scene_editor_plugin.cpp
new file mode 100644
index 0000000000..0a1b96dccb
--- /dev/null
+++ b/editor/plugins/packed_scene_editor_plugin.cpp
@@ -0,0 +1,81 @@
+/*************************************************************************/
+/* packed_scene_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "packed_scene_editor_plugin.h"
+
+#include "editor/editor_node.h"
+#include "scene/gui/button.h"
+#include "scene/resources/packed_scene.h"
+#include "scene/scene_string_names.h"
+
+void PackedSceneEditor::_on_open_scene_pressed() {
+ // Using deferred call because changing scene updates the Inspector and thus destroys this plugin.
+ callable_mp(EditorNode::get_singleton(), &EditorNode::open_request).call_deferred(packed_scene->get_path());
+}
+
+void PackedSceneEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ open_scene_button->set_icon(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")));
+ } break;
+ }
+}
+
+PackedSceneEditor::PackedSceneEditor(Ref<PackedScene> &p_packed_scene) {
+ packed_scene = p_packed_scene;
+
+ open_scene_button = EditorInspector::create_inspector_action_button(TTR("Open Scene"));
+ open_scene_button->connect(SNAME("pressed"), callable_mp(this, &PackedSceneEditor::_on_open_scene_pressed));
+ open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename());
+ add_child(open_scene_button);
+
+ add_child(memnew(Control)); // Add padding before the regular properties.
+}
+
+///////////////////////
+
+bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) {
+ return Object::cast_to<PackedScene>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) {
+ Ref<PackedScene> packed_scene(p_object);
+ PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene));
+ add_custom_control(editor);
+}
+
+///////////////////////
+
+PackedSceneEditorPlugin::PackedSceneEditorPlugin() {
+ Ref<EditorInspectorPluginPackedScene> plugin;
+ plugin.instantiate();
+ add_inspector_plugin(plugin);
+}
diff --git a/editor/plugins/packed_scene_editor_plugin.h b/editor/plugins/packed_scene_editor_plugin.h
new file mode 100644
index 0000000000..0912030180
--- /dev/null
+++ b/editor/plugins/packed_scene_editor_plugin.h
@@ -0,0 +1,68 @@
+/*************************************************************************/
+/* packed_scene_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PACKED_SCENE_EDITOR_PLUGIN_H
+#define PACKED_SCENE_EDITOR_PLUGIN_H
+
+#include "editor/editor_inspector.h"
+#include "editor/editor_plugin.h"
+#include "scene/gui/box_container.h"
+
+class PackedSceneEditor : public VBoxContainer {
+ GDCLASS(PackedSceneEditor, VBoxContainer);
+
+ Ref<PackedScene> packed_scene;
+ Button *open_scene_button;
+
+ void _on_open_scene_pressed();
+
+protected:
+ void _notification(int p_what);
+
+public:
+ PackedSceneEditor(Ref<PackedScene> &p_packed_scene);
+};
+
+class EditorInspectorPluginPackedScene : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginPackedScene, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class PackedSceneEditorPlugin : public EditorPlugin {
+ GDCLASS(PackedSceneEditorPlugin, EditorPlugin);
+
+public:
+ PackedSceneEditorPlugin();
+};
+
+#endif // PACKED_SCENE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 63ca78d6c0..7a9e50e482 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -274,13 +274,10 @@ void Path3DGizmo::redraw() {
// Fish Bone.
v3p.push_back(p1);
- v3p.push_back(p1 + (side - forward) * 0.06);
+ v3p.push_back(p1 + (side - forward + up * 0.3) * 0.06);
v3p.push_back(p1);
- v3p.push_back(p1 + (-side - forward) * 0.06);
-
- v3p.push_back(p1);
- v3p.push_back(p1 + up * 0.03);
+ v3p.push_back(p1 + (-side - forward + up * 0.3) * 0.06);
}
add_lines(v3p, path_material);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 747fdfd041..38639ac811 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1223,7 +1223,9 @@ void ScriptTextEditor::_edit_option(int p_op) {
code_editor->duplicate_selection();
} break;
case EDIT_TOGGLE_FOLD_LINE: {
- tx->toggle_foldable_line(tx->get_caret_line());
+ for (int caret_idx = 0; caret_idx < tx->get_caret_count(); caret_idx++) {
+ tx->toggle_foldable_line(tx->get_caret_line(caret_idx));
+ }
tx->queue_redraw();
} break;
case EDIT_FOLD_ALL_LINES: {
@@ -1291,28 +1293,28 @@ void ScriptTextEditor::_edit_option(int p_op) {
} break;
case EDIT_EVALUATE: {
Expression expression;
- Vector<String> lines = code_editor->get_text_editor()->get_selected_text().split("\n");
- PackedStringArray results;
-
- for (int i = 0; i < lines.size(); i++) {
- String line = lines[i];
- String whitespace = line.substr(0, line.size() - line.strip_edges(true, false).size()); //extract the whitespace at the beginning
-
- if (expression.parse(line) == OK) {
- Variant result = expression.execute(Array(), Variant(), false, true);
- if (expression.get_error_text().is_empty()) {
- results.push_back(whitespace + result.get_construct_string());
+ tx->begin_complex_operation();
+ for (int caret_idx = 0; caret_idx < tx->get_caret_count(); caret_idx++) {
+ Vector<String> lines = tx->get_selected_text(caret_idx).split("\n");
+ PackedStringArray results;
+
+ for (int i = 0; i < lines.size(); i++) {
+ String line = lines[i];
+ String whitespace = line.substr(0, line.size() - line.strip_edges(true, false).size()); // Extract the whitespace at the beginning.
+ if (expression.parse(line) == OK) {
+ Variant result = expression.execute(Array(), Variant(), false, true);
+ if (expression.get_error_text().is_empty()) {
+ results.push_back(whitespace + result.get_construct_string());
+ } else {
+ results.push_back(line);
+ }
} else {
results.push_back(line);
}
- } else {
- results.push_back(line);
}
+ tx->insert_text_at_caret(String("\n").join(results), caret_idx);
}
-
- code_editor->get_text_editor()->begin_complex_operation(); //prevents creating a two-step undo
- code_editor->get_text_editor()->insert_text_at_caret(String("\n").join(results));
- code_editor->get_text_editor()->end_complex_operation();
+ tx->end_complex_operation();
} break;
case SEARCH_FIND: {
code_editor->get_find_replace_bar()->popup_search();
@@ -1327,14 +1329,14 @@ void ScriptTextEditor::_edit_option(int p_op) {
code_editor->get_find_replace_bar()->popup_replace();
} break;
case SEARCH_IN_FILES: {
- String selected_text = code_editor->get_text_editor()->get_selected_text();
+ String selected_text = tx->get_selected_text();
// Yep, because it doesn't make sense to instance this dialog for every single script open...
// So this will be delegated to the ScriptEditor.
emit_signal(SNAME("search_in_files_requested"), selected_text);
} break;
case REPLACE_IN_FILES: {
- String selected_text = code_editor->get_text_editor()->get_selected_text();
+ String selected_text = tx->get_selected_text();
emit_signal(SNAME("replace_in_files_requested"), selected_text);
} break;
@@ -1358,10 +1360,12 @@ void ScriptTextEditor::_edit_option(int p_op) {
code_editor->remove_all_bookmarks();
} break;
case DEBUG_TOGGLE_BREAKPOINT: {
- int line = tx->get_caret_line();
- bool dobreak = !tx->is_line_breakpointed(line);
- tx->set_line_as_breakpoint(line, dobreak);
- EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak);
+ for (int caret_idx = 0; caret_idx < tx->get_caret_count(); caret_idx++) {
+ int line = tx->get_caret_line(caret_idx);
+ bool dobreak = !tx->is_line_breakpointed(line);
+ tx->set_line_as_breakpoint(line, dobreak);
+ EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak);
+ }
} break;
case DEBUG_REMOVE_ALL_BREAKPOINTS: {
PackedInt32Array bpoints = tx->get_breakpointed_lines();
@@ -1379,26 +1383,14 @@ void ScriptTextEditor::_edit_option(int p_op) {
return;
}
- tx->remove_secondary_carets();
- int line = tx->get_caret_line();
-
- // wrap around
- if (line >= (int)bpoints[bpoints.size() - 1]) {
- tx->unfold_line(bpoints[0]);
- tx->set_caret_line(bpoints[0]);
- tx->center_viewport_to_caret();
- } else {
- for (int i = 0; i < bpoints.size(); i++) {
- int bline = bpoints[i];
- if (bline > line) {
- tx->unfold_line(bline);
- tx->set_caret_line(bline);
- tx->center_viewport_to_caret();
- return;
- }
+ int current_line = tx->get_caret_line();
+ int bpoint_idx = 0;
+ if (current_line < (int)bpoints[bpoints.size() - 1]) {
+ while (bpoint_idx < bpoints.size() && bpoints[bpoint_idx] <= current_line) {
+ bpoint_idx++;
}
}
-
+ code_editor->goto_line_centered(bpoints[bpoint_idx]);
} break;
case DEBUG_GOTO_PREV_BREAKPOINT: {
PackedInt32Array bpoints = tx->get_breakpointed_lines();
@@ -1406,25 +1398,14 @@ void ScriptTextEditor::_edit_option(int p_op) {
return;
}
- tx->remove_secondary_carets();
- int line = tx->get_caret_line();
- // wrap around
- if (line <= (int)bpoints[0]) {
- tx->unfold_line(bpoints[bpoints.size() - 1]);
- tx->set_caret_line(bpoints[bpoints.size() - 1]);
- tx->center_viewport_to_caret();
- } else {
- for (int i = bpoints.size() - 1; i >= 0; i--) {
- int bline = bpoints[i];
- if (bline < line) {
- tx->unfold_line(bline);
- tx->set_caret_line(bline);
- tx->center_viewport_to_caret();
- return;
- }
+ int current_line = tx->get_caret_line();
+ int bpoint_idx = bpoints.size() - 1;
+ if (current_line > (int)bpoints[0]) {
+ while (bpoint_idx >= 0 && bpoints[bpoint_idx] >= current_line) {
+ bpoint_idx--;
}
}
-
+ code_editor->goto_line_centered(bpoints[bpoint_idx]);
} break;
case HELP_CONTEXTUAL: {
String text = tx->get_selected_text(0);
@@ -1835,7 +1816,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
base = _find_node_for_script(base, base, script);
}
ScriptLanguage::LookupResult result;
- if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_symbol_lookup(), word_at_pos, script->get_path(), base, result) == OK) {
+ if (script->get_language()->lookup_code(tx->get_text_for_symbol_lookup(), word_at_pos, script->get_path(), base, result) == OK) {
open_docs = true;
}
}
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 1ae419053e..4f0894a1a9 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -96,6 +96,7 @@ protected:
static void _bind_methods();
public:
+ virtual String get_name() const override { return "Shader"; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index e8bbfd1b91..f79a001efb 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -47,6 +47,7 @@
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
+#include "scene/scene_string_names.h"
void BoneTransformEditor::create_editors() {
const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
@@ -399,8 +400,8 @@ void Skeleton3DEditor::create_physical_skeleton() {
ur->add_do_method(physical_bone, "set_joint_type", PhysicalBone3D::JOINT_TYPE_PIN);
}
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", physical_bone);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", collision_shape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, physical_bone);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, collision_shape);
ur->add_do_reference(physical_bone);
ur->add_undo_method(skeleton, "remove_child", physical_bone);
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index baf5e363f8..d6079d6285 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -353,7 +353,9 @@ void TextEditor::_edit_option(int p_op) {
code_editor->duplicate_selection();
} break;
case EDIT_TOGGLE_FOLD_LINE: {
- tx->toggle_foldable_line(tx->get_caret_line());
+ for (int caret_idx = 0; caret_idx < tx->get_caret_count(); caret_idx++) {
+ tx->toggle_foldable_line(tx->get_caret_line(caret_idx));
+ }
tx->queue_redraw();
} break;
case EDIT_FOLD_ALL_LINES: {
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index e266d26b73..f892f3637d 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -236,7 +236,7 @@ void AtlasMergingDialog::update_tile_set(Ref<TileSet> p_tile_set) {
if (atlas_source.is_valid()) {
Ref<Texture2D> texture = atlas_source->get_texture();
if (texture.is_valid()) {
- String item_text = vformat("%s (id:%d)", texture->get_path().get_file(), source_id);
+ String item_text = vformat(TTR("%s (ID: %d)"), texture->get_path().get_file(), source_id);
atlas_merging_atlases_list->add_item(item_text, texture);
atlas_merging_atlases_list->set_item_metadata(-1, source_id);
}
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 993f606f2f..57f9b3135a 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -1207,8 +1207,6 @@ TileDataDefaultEditor::TileDataDefaultEditor() {
label->set_theme_type_variation("HeaderSmall");
add_child(label);
- toolbar->add_child(memnew(VSeparator));
-
picker_button = memnew(Button);
picker_button->set_flat(true);
picker_button->set_toggle_mode(true);
@@ -1603,12 +1601,31 @@ void TileDataCollisionEditor::draw_over_tile(CanvasItem *p_canvas_item, Transfor
}
RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
+
+ Ref<Texture2D> one_way_icon = get_theme_icon(SNAME("OneWayTile"), SNAME("EditorIcons"));
for (int i = 0; i < tile_data->get_collision_polygons_count(physics_layer); i++) {
Vector<Vector2> polygon = tile_data->get_collision_polygon_points(physics_layer, i);
- if (polygon.size() >= 3) {
- p_canvas_item->draw_polygon(polygon, color);
+ if (polygon.size() < 3) {
+ continue;
+ }
+
+ p_canvas_item->draw_polygon(polygon, color);
+
+ if (tile_data->is_collision_polygon_one_way(physics_layer, i)) {
+ PackedVector2Array uvs;
+ uvs.resize(polygon.size());
+ Vector2 size_1 = Vector2(1, 1) / tile_set->get_tile_size();
+
+ for (int j = 0; j < polygon.size(); j++) {
+ uvs.write[j] = polygon[j] * size_1 + Vector2(0.5, 0.5);
+ }
+
+ Vector<Color> color2;
+ color2.push_back(Color(1, 1, 1, 0.4));
+ p_canvas_item->draw_polygon(polygon, color2, uvs, one_way_icon);
}
}
+
RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
}
@@ -2640,8 +2657,6 @@ TileDataTerrainsEditor::TileDataTerrainsEditor() {
add_child(label);
// Toolbar
- toolbar->add_child(memnew(VSeparator));
-
picker_button = memnew(Button);
picker_button->set_flat(true);
picker_button->set_toggle_mode(true);
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index e622a0817a..4131c06745 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -55,7 +55,7 @@ void TileMapEditorTilesPlugin::tile_set_changed() {
}
void TileMapEditorTilesPlugin::_on_random_tile_checkbox_toggled(bool p_pressed) {
- scatter_spinbox->set_editable(p_pressed);
+ scatter_controls_container->set_visible(p_pressed);
}
void TileMapEditorTilesPlugin::_on_scattering_spinbox_changed(double p_value) {
@@ -156,7 +156,7 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() {
// Common to all type of sources.
if (!source->get_name().is_empty()) {
- item_text = vformat(TTR("%s (id:%d)"), source->get_name(), source_id);
+ item_text = vformat(TTR("%s (ID: %d)"), source->get_name(), source_id);
}
// Atlas source.
@@ -165,7 +165,7 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() {
texture = atlas_source->get_texture();
if (item_text.is_empty()) {
if (texture.is_valid()) {
- item_text = vformat("%s (ID: %d)", texture->get_path().get_file(), source_id);
+ item_text = vformat(TTR("%s (ID: %d)"), texture->get_path().get_file(), source_id);
} else {
item_text = vformat(TTR("No Texture Atlas Source (ID: %d)"), source_id);
}
@@ -472,6 +472,7 @@ void TileMapEditorTilesPlugin::_update_theme() {
random_tile_toggle->set_icon(tiles_bottom_panel->get_theme_icon(SNAME("RandomNumberGenerator"), SNAME("EditorIcons")));
missing_atlas_texture_icon = tiles_bottom_panel->get_theme_icon(SNAME("TileSet"), SNAME("EditorIcons"));
+ _update_tile_set_sources_list();
}
bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
@@ -1164,7 +1165,7 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vecto
}
// Get surrounding tiles (handles different tile shapes).
- TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords);
+ TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords);
for (int i = 0; i < around.size(); i++) {
to_check.push_back(around[i]);
}
@@ -1697,7 +1698,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
if (frame > 0) {
color.a *= 0.3;
}
- tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E.get_atlas_coords(), frame), color, false);
+ TilesEditorPlugin::draw_selection_rect(tile_atlas_control, atlas->get_tile_texture_region(E.get_atlas_coords(), frame), color);
}
}
}
@@ -1705,11 +1706,8 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
// Draw the hovered tile.
if (hovered_tile.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0 && !tile_set_dragging_selection) {
for (int frame = 0; frame < atlas->get_tile_animation_frames_count(hovered_tile.get_atlas_coords()); frame++) {
- Color color = Color(1.0, 1.0, 1.0);
- if (frame > 0) {
- color.a *= 0.3;
- }
- tile_atlas_control->draw_rect(atlas->get_tile_texture_region(hovered_tile.get_atlas_coords(), frame), color, false);
+ Color color = Color(1.0, 0.8, 0.0, frame == 0 ? 0.6 : 0.3);
+ TilesEditorPlugin::draw_selection_rect(tile_atlas_control, atlas->get_tile_texture_region(hovered_tile.get_atlas_coords(), frame), color);
}
}
@@ -1730,9 +1728,8 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
}
}
}
- Color selection_rect_color = selection_color.lightened(0.2);
for (const Vector2i &E : to_draw) {
- tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E), selection_rect_color, false);
+ TilesEditorPlugin::draw_selection_rect(tile_atlas_control, atlas->get_tile_texture_region(E));
}
}
}
@@ -1881,7 +1878,7 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() {
if (E.source_id == source_id && E.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && E.alternative_tile > 0) {
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E.get_atlas_coords(), E.alternative_tile);
if (rect != Rect2i()) {
- alternative_tiles_control->draw_rect(rect, Color(0.2, 0.2, 1.0), false);
+ TilesEditorPlugin::draw_selection_rect(alternative_tiles_control, rect);
}
}
}
@@ -1890,7 +1887,7 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() {
if (hovered_tile.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile > 0) {
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile);
if (rect != Rect2i()) {
- alternative_tiles_control->draw_rect(rect, Color(1.0, 1.0, 1.0), false);
+ TilesEditorPlugin::draw_selection_rect(alternative_tiles_control, rect, Color(1.0, 0.8, 0.0, 0.5));
}
}
}
@@ -2127,10 +2124,12 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
tools_settings->add_child(random_tile_toggle);
// Random tile scattering.
+ scatter_controls_container = memnew(HBoxContainer);
+
scatter_label = memnew(Label);
scatter_label->set_tooltip_text(TTR("Defines the probability of painting nothing instead of a randomly selected tile."));
scatter_label->set_text(TTR("Scattering:"));
- tools_settings->add_child(scatter_label);
+ scatter_controls_container->add_child(scatter_label);
scatter_spinbox = memnew(SpinBox);
scatter_spinbox->set_min(0.0);
@@ -2139,7 +2138,8 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
scatter_spinbox->set_tooltip_text(TTR("Defines the probability of painting nothing instead of a randomly selected tile."));
scatter_spinbox->get_line_edit()->add_theme_constant_override("minimum_character_width", 4);
scatter_spinbox->connect("value_changed", callable_mp(this, &TileMapEditorTilesPlugin::_on_scattering_spinbox_changed));
- tools_settings->add_child(scatter_spinbox);
+ scatter_controls_container->add_child(scatter_spinbox);
+ tools_settings->add_child(scatter_controls_container);
_on_random_tile_checkbox_toggled(false);
@@ -2547,7 +2547,7 @@ RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i
output.insert(coords);
// Get surrounding tiles (handles different tile shapes).
- TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords);
+ TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords);
for (int i = 0; i < around.size(); i++) {
to_check.push_back(around[i]);
}
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index ad27795437..9700e26e01 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -91,6 +91,8 @@ private:
VSeparator *tools_settings_vsep_2 = nullptr;
CheckBox *bucket_contiguous_checkbox = nullptr;
Button *random_tile_toggle = nullptr;
+
+ HBoxContainer *scatter_controls_container = nullptr;
float scattering = 0.0;
Label *scatter_label = nullptr;
SpinBox *scatter_spinbox = nullptr;
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
index 40557f9b8e..b31fb1aa58 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
@@ -77,7 +77,7 @@ void TileProxiesManagerDialog::_delete_selected_bindings() {
Vector<int> alternative_level_selected = alternative_level_list->get_selected_items();
for (int i = 0; i < alternative_level_selected.size(); i++) {
Array key = alternative_level_list->get_item_metadata(alternative_level_selected[i]);
- Array val = tile_set->get_coords_level_tile_proxy(key[0], key[1]);
+ Array val = tile_set->get_alternative_level_tile_proxy(key[0], key[1], key[2]);
undo_redo->add_do_method(*tile_set, "remove_alternative_level_tile_proxy", key[0], key[1], key[2]);
undo_redo->add_undo_method(*tile_set, "set_alternative_level_tile_proxy", key[0], key[1], key[2], val[0], val[1], val[2]);
}
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 7ed84423bc..34bbfa2c7e 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -64,11 +64,15 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::set_id(int p_id) {
emit_signal(SNAME("changed"), "id");
}
-int TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::get_id() {
+int TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::get_id() const {
return source_id;
}
bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "id") {
+ set_id(p_value);
+ return true;
+ }
String name = p_name;
if (name == "name") {
// Use the resource_name property to store the source's name.
@@ -86,6 +90,10 @@ bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get(const StringN
if (!tile_set_atlas_source) {
return false;
}
+ if (p_name == "id") {
+ r_ret = get_id();
+ return true;
+ }
String name = p_name;
if (name == "name") {
// Use the resource_name property to store the source's name.
@@ -97,6 +105,8 @@ bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get(const StringN
}
void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::NIL, TTR("Atlas"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
+ p_list->push_back(PropertyInfo(Variant::INT, "id", PROPERTY_HINT_RANGE, "0," + itos(INT_MAX) + ",1"));
p_list->push_back(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, ""));
p_list->push_back(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
p_list->push_back(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "suffix:px"));
@@ -106,12 +116,6 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get_property_list
}
void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_bind_methods() {
- // -- Shape and layout --
- ClassDB::bind_method(D_METHOD("set_id", "id"), &TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::set_id);
- ClassDB::bind_method(D_METHOD("get_id"), &TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::get_id);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "id", PROPERTY_HINT_RANGE, "0," + itos(INT_MAX) + ",1"), "set_id", "get_id");
-
ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::STRING, "what")));
}
@@ -383,11 +387,15 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro
// ID and size related properties.
if (tiles.size() == 1) {
if (tiles.front()->get().alternative == 0) {
- p_list->push_back(PropertyInfo(Variant::VECTOR2I, "atlas_coords", PROPERTY_HINT_NONE, ""));
- p_list->push_back(PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::NIL, TTR("Base Tile"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2I, "atlas_coords"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2I, "size_in_atlas"));
} else {
- p_list->push_back(PropertyInfo(Variant::INT, "alternative_id", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::NIL, TTR("Alternative Tile"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
+ p_list->push_back(PropertyInfo(Variant::INT, "alternative_id"));
}
+ } else {
+ p_list->push_back(PropertyInfo(Variant::NIL, TTR("Tiles"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
}
// Animation.
@@ -443,6 +451,11 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro
HashMap<String, int> counts; // Counts the number of time a property appears (useful for groups that may appear more than once)
for (List<PropertyInfo>::Element *E_property = list.front(); E_property; E_property = E_property->next()) {
+ // Don't show category for TileData.
+ if (E_property->get().usage & PROPERTY_USAGE_CATEGORY) {
+ continue;
+ }
+
const String &property_string = E_property->get().name;
if (!tile_data->is_allowing_transform() && (property_string == "flip_h" || property_string == "flip_v" || property_string == "transpose")) {
continue;
@@ -566,7 +579,6 @@ void TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles() {
void TileSetAtlasSourceEditor::_update_atlas_source_inspector() {
// Update visibility.
bool inspector_visible = tools_button_group->get_pressed_button() == tool_setup_atlas_source_button;
- atlas_source_inspector_label->set_visible(inspector_visible);
atlas_source_inspector->set_visible(inspector_visible);
}
@@ -576,11 +588,9 @@ void TileSetAtlasSourceEditor::_update_tile_inspector() {
if (!selection.is_empty()) {
tile_proxy_object->edit(tile_set_atlas_source, selection);
}
- tile_inspector_label->show();
tile_inspector->set_visible(!selection.is_empty());
tile_inspector_no_tile_selected_label->set_visible(selection.is_empty());
} else {
- tile_inspector_label->hide();
tile_inspector->hide();
tile_inspector_no_tile_selected_label->hide();
}
@@ -797,7 +807,7 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() {
} else {
tile_data_editor_dropdown_button->set_text(TTR("Select a property editor"));
}
- tile_data_editors_label->set_visible(is_visible);
+ tile_data_editors_scroll->set_visible(is_visible);
}
void TileSetAtlasSourceEditor::_update_current_tile_data_editor() {
@@ -954,21 +964,18 @@ void TileSetAtlasSourceEditor::_update_toolbar() {
if (current_tile_data_editor_toolbar) {
current_tile_data_editor_toolbar->hide();
}
- tool_settings_vsep->show();
tools_settings_erase_button->show();
tool_advanced_menu_buttom->show();
} else if (tools_button_group->get_pressed_button() == tool_select_button) {
if (current_tile_data_editor_toolbar) {
current_tile_data_editor_toolbar->hide();
}
- tool_settings_vsep->hide();
tools_settings_erase_button->hide();
tool_advanced_menu_buttom->hide();
} else if (tools_button_group->get_pressed_button() == tool_paint_button) {
if (current_tile_data_editor_toolbar) {
current_tile_data_editor_toolbar->show();
}
- tool_settings_vsep->hide();
tools_settings_erase_button->hide();
tool_advanced_menu_buttom->hide();
}
@@ -1684,10 +1691,6 @@ Array TileSetAtlasSourceEditor::_get_selection_as_array() {
}
void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
- // Colors.
- Color grid_color = EDITOR_GET("editors/tiles_editor/grid_color");
- Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0);
-
// Draw the selected tile.
if (tools_button_group->get_pressed_button() == tool_select_button) {
for (const TileSelection &E : selection) {
@@ -1695,12 +1698,9 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
if (selected.alternative == 0) {
// Draw the rect.
for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(selected.tile); frame++) {
- Color color = selection_color;
- if (frame > 0) {
- color.a *= 0.3;
- }
+ Color color = Color(0.0, 1.0, 0.0, frame == 0 ? 1.0 : 0.3);
Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile, frame);
- tile_atlas_control->draw_rect(region, color, false);
+ TilesEditorPlugin::draw_selection_rect(tile_atlas_control, region, color);
}
}
}
@@ -1742,7 +1742,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
// Draw the tiles to be removed.
for (const Vector2i &E : drag_modified_tiles) {
for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(E); frame++) {
- tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(E, frame), Color(0.0, 0.0, 0.0), false);
+ TilesEditorPlugin::draw_selection_rect(tile_atlas_control, tile_set_atlas_source->get_tile_texture_region(E, frame), Color(0.0, 0.0, 0.0));
}
}
} else if (drag_type == DRAG_TYPE_RECT_SELECT || drag_type == DRAG_TYPE_REMOVE_TILES_USING_RECT) {
@@ -1754,7 +1754,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
Color color = Color(0.0, 0.0, 0.0);
if (drag_type == DRAG_TYPE_RECT_SELECT) {
- color = selection_color.lightened(0.2);
+ color = Color(1.0, 1.0, 0.0);
}
RBSet<Vector2i> to_paint;
@@ -1769,7 +1769,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
for (const Vector2i &E : to_paint) {
Vector2i coords = E;
- tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(coords), color, false);
+ TilesEditorPlugin::draw_selection_rect(tile_atlas_control, tile_set_atlas_source->get_tile_texture_region(coords), color);
}
} else if (drag_type == DRAG_TYPE_CREATE_TILES_USING_RECT) {
// Draw tiles to be created.
@@ -1786,7 +1786,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
Vector2i coords = Vector2i(x, y);
if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
Vector2i origin = margins + (coords * (tile_size + separation));
- tile_atlas_control->draw_rect(Rect2i(origin, tile_size), Color(1.0, 1.0, 1.0), false);
+ TilesEditorPlugin::draw_selection_rect(tile_atlas_control, Rect2i(origin, tile_size));
}
}
}
@@ -1803,7 +1803,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
Vector2i separation = tile_set_atlas_source->get_separation();
Vector2i tile_size = tile_set_atlas_source->get_texture_region_size();
Vector2i origin = margins + (area.position * (tile_size + separation));
- tile_atlas_control->draw_rect(Rect2i(origin, area.size * tile_size), Color(1.0, 1.0, 1.0), false);
+ TilesEditorPlugin::draw_selection_rect(tile_atlas_control, Rect2i(origin, area.size * tile_size));
} else {
Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
if (hovered_base_tile_coords.x >= 0 && hovered_base_tile_coords.y >= 0 && hovered_base_tile_coords.x < grid_size.x && hovered_base_tile_coords.y < grid_size.y) {
@@ -1811,11 +1811,8 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
if (hovered_tile != TileSetSource::INVALID_ATLAS_COORDS) {
// Draw existing hovered tile.
for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(hovered_tile); frame++) {
- Color color = Color(1.0, 1.0, 1.0);
- if (frame > 0) {
- color.a *= 0.3;
- }
- tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(hovered_tile, frame), color, false);
+ Color color = Color(1.0, 0.8, 0.0, frame == 0 ? 0.6 : 0.3);
+ TilesEditorPlugin::draw_selection_rect(tile_atlas_control, tile_set_atlas_source->get_tile_texture_region(hovered_tile, frame), color);
}
} else {
// Draw empty tile, only in add/remove tiles mode.
@@ -1824,7 +1821,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
Vector2i separation = tile_set_atlas_source->get_separation();
Vector2i tile_size = tile_set_atlas_source->get_texture_region_size();
Vector2i origin = margins + (hovered_base_tile_coords * (tile_size + separation));
- tile_atlas_control->draw_rect(Rect2i(origin, tile_size), Color(1.0, 1.0, 1.0), false);
+ TilesEditorPlugin::draw_selection_rect(tile_atlas_control, Rect2i(origin, tile_size));
}
}
}
@@ -1976,9 +1973,6 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_mouse_exited() {
}
void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() {
- Color grid_color = EDITOR_GET("editors/tiles_editor/grid_color");
- Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0);
-
// Update the hovered alternative tile.
if (tools_button_group->get_pressed_button() == tool_select_button) {
// Draw hovered tile.
@@ -1986,7 +1980,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() {
if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(coords, hovered_alternative_tile_coords.z);
if (rect != Rect2i()) {
- alternative_tiles_control->draw_rect(rect, Color(1.0, 1.0, 1.0), false);
+ TilesEditorPlugin::draw_selection_rect(alternative_tiles_control, rect, Color(1.0, 0.8, 0.0, 0.5));
}
}
@@ -1996,7 +1990,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() {
if (selected.alternative >= 1) {
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(selected.tile, selected.alternative);
if (rect != Rect2i()) {
- alternative_tiles_control->draw_rect(rect, selection_color, false);
+ TilesEditorPlugin::draw_selection_rect(alternative_tiles_control, rect);
}
}
}
@@ -2368,54 +2362,90 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
set_process_unhandled_key_input(true);
set_process_internal(true);
- // -- Right side --
- HSplitContainer *split_container_right_side = memnew(HSplitContainer);
- split_container_right_side->set_h_size_flags(SIZE_EXPAND_FILL);
- add_child(split_container_right_side);
-
// Middle panel.
- ScrollContainer *middle_panel = memnew(ScrollContainer);
- middle_panel->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
- middle_panel->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
- split_container_right_side->add_child(middle_panel);
-
VBoxContainer *middle_vbox_container = memnew(VBoxContainer);
- middle_vbox_container->set_h_size_flags(SIZE_EXPAND_FILL);
- middle_panel->add_child(middle_vbox_container);
+ middle_vbox_container->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
+ add_child(middle_vbox_container);
- // Tile inspector.
- tile_inspector_label = memnew(Label);
- tile_inspector_label->set_text(TTR("Tile Properties:"));
- tile_inspector_label->set_theme_type_variation("HeaderSmall");
- middle_vbox_container->add_child(tile_inspector_label);
+ // -- Toolbox --
+ tools_button_group.instantiate();
+ tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles).unbind(1));
+ tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_id_label).unbind(1));
+ tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_source_inspector).unbind(1));
+ tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_inspector).unbind(1));
+ tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_data_editors).unbind(1));
+ tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_current_tile_data_editor).unbind(1));
+ tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_view).unbind(1));
+ tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_toolbar).unbind(1));
+
+ HBoxContainer *toolbox = memnew(HBoxContainer);
+ middle_vbox_container->add_child(toolbox);
+
+ tool_setup_atlas_source_button = memnew(Button);
+ tool_setup_atlas_source_button->set_text(TTR("Setup"));
+ tool_setup_atlas_source_button->set_flat(true);
+ tool_setup_atlas_source_button->set_toggle_mode(true);
+ tool_setup_atlas_source_button->set_pressed(true);
+ tool_setup_atlas_source_button->set_button_group(tools_button_group);
+ tool_setup_atlas_source_button->set_tooltip_text(TTR("Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, control for rectangle editing)."));
+ toolbox->add_child(tool_setup_atlas_source_button);
+
+ tool_select_button = memnew(Button);
+ tool_select_button->set_text(TTR("Select"));
+ tool_select_button->set_flat(true);
+ tool_select_button->set_toggle_mode(true);
+ tool_select_button->set_pressed(false);
+ tool_select_button->set_button_group(tools_button_group);
+ tool_select_button->set_tooltip_text(TTR("Select tiles."));
+ toolbox->add_child(tool_select_button);
+
+ tool_paint_button = memnew(Button);
+ tool_paint_button->set_text(TTR("Paint"));
+ tool_paint_button->set_flat(true);
+ tool_paint_button->set_toggle_mode(true);
+ tool_paint_button->set_button_group(tools_button_group);
+ tool_paint_button->set_tooltip_text(TTR("Paint properties."));
+ toolbox->add_child(tool_paint_button);
+ // Tile inspector.
tile_proxy_object = memnew(AtlasTileProxyObject(this));
tile_proxy_object->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_tile_proxy_object_changed));
tile_inspector = memnew(EditorInspector);
- tile_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
+ tile_inspector->set_v_size_flags(SIZE_EXPAND_FILL);
+ tile_inspector->set_show_categories(true);
tile_inspector->edit(tile_proxy_object);
tile_inspector->set_use_folding(true);
tile_inspector->connect("property_selected", callable_mp(this, &TileSetAtlasSourceEditor::_inspector_property_selected));
middle_vbox_container->add_child(tile_inspector);
tile_inspector_no_tile_selected_label = memnew(Label);
+ tile_inspector_no_tile_selected_label->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
tile_inspector_no_tile_selected_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
tile_inspector_no_tile_selected_label->set_text(TTR("No tiles selected."));
middle_vbox_container->add_child(tile_inspector_no_tile_selected_label);
// Property values palette.
+ tile_data_editors_scroll = memnew(ScrollContainer);
+ tile_data_editors_scroll->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
+ tile_data_editors_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+ middle_vbox_container->add_child(tile_data_editors_scroll);
+
+ VBoxContainer *tile_data_editors_vbox = memnew(VBoxContainer);
+ tile_data_editors_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
+ tile_data_editors_scroll->add_child(tile_data_editors_vbox);
+
tile_data_editors_popup = memnew(Popup);
tile_data_editors_label = memnew(Label);
tile_data_editors_label->set_text(TTR("Paint Properties:"));
tile_data_editors_label->set_theme_type_variation("HeaderSmall");
- middle_vbox_container->add_child(tile_data_editors_label);
+ tile_data_editors_vbox->add_child(tile_data_editors_label);
tile_data_editor_dropdown_button = memnew(Button);
tile_data_editor_dropdown_button->connect("draw", callable_mp(this, &TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_draw));
tile_data_editor_dropdown_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_pressed));
- middle_vbox_container->add_child(tile_data_editor_dropdown_button);
+ tile_data_editors_vbox->add_child(tile_data_editor_dropdown_button);
tile_data_editor_dropdown_button->add_child(tile_data_editors_popup);
tile_data_editors_tree = memnew(Tree);
@@ -2428,80 +2458,25 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_data_painting_editor_container = memnew(VBoxContainer);
tile_data_painting_editor_container->set_h_size_flags(SIZE_EXPAND_FILL);
- middle_vbox_container->add_child(tile_data_painting_editor_container);
+ tile_data_editors_vbox->add_child(tile_data_painting_editor_container);
// Atlas source inspector.
- atlas_source_inspector_label = memnew(Label);
- atlas_source_inspector_label->set_text(TTR("Atlas Properties:"));
- atlas_source_inspector_label->set_theme_type_variation("HeaderSmall");
- middle_vbox_container->add_child(atlas_source_inspector_label);
-
atlas_source_proxy_object = memnew(TileSetAtlasSourceProxyObject());
atlas_source_proxy_object->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_atlas_source_proxy_object_changed));
atlas_source_inspector = memnew(EditorInspector);
- atlas_source_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
+ atlas_source_inspector->set_v_size_flags(SIZE_EXPAND_FILL);
+ atlas_source_inspector->set_show_categories(true);
atlas_source_inspector->edit(atlas_source_proxy_object);
middle_vbox_container->add_child(atlas_source_inspector);
- // Right panel.
- VBoxContainer *right_panel = memnew(VBoxContainer);
- right_panel->set_h_size_flags(SIZE_EXPAND_FILL);
- right_panel->set_v_size_flags(SIZE_EXPAND_FILL);
- split_container_right_side->add_child(right_panel);
-
- // -- Dialogs --
- confirm_auto_create_tiles = memnew(AcceptDialog);
- confirm_auto_create_tiles->set_title(TTR("Auto Create Tiles in Non-Transparent Texture Regions?"));
- confirm_auto_create_tiles->set_text(TTR("The atlas's texture was modified.\nWould you like to automatically create tiles in the atlas?"));
- confirm_auto_create_tiles->set_ok_button_text(TTR("Yes"));
- confirm_auto_create_tiles->add_cancel_button()->set_text(TTR("No"));
- confirm_auto_create_tiles->connect("confirmed", callable_mp(this, &TileSetAtlasSourceEditor::_auto_create_tiles));
- add_child(confirm_auto_create_tiles);
-
- // -- Toolbox --
- tools_button_group.instantiate();
- tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles).unbind(1));
- tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_id_label).unbind(1));
- tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_source_inspector).unbind(1));
- tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_inspector).unbind(1));
- tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_data_editors).unbind(1));
- tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_current_tile_data_editor).unbind(1));
- tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_view).unbind(1));
- tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_toolbar).unbind(1));
-
- toolbox = memnew(HBoxContainer);
- right_panel->add_child(toolbox);
-
- tool_setup_atlas_source_button = memnew(Button);
- tool_setup_atlas_source_button->set_flat(true);
- tool_setup_atlas_source_button->set_toggle_mode(true);
- tool_setup_atlas_source_button->set_pressed(true);
- tool_setup_atlas_source_button->set_button_group(tools_button_group);
- tool_setup_atlas_source_button->set_tooltip_text(TTR("Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, control for rectangle editing)."));
- toolbox->add_child(tool_setup_atlas_source_button);
-
- tool_select_button = memnew(Button);
- tool_select_button->set_flat(true);
- tool_select_button->set_toggle_mode(true);
- tool_select_button->set_pressed(false);
- tool_select_button->set_button_group(tools_button_group);
- tool_select_button->set_tooltip_text(TTR("Select tiles."));
- toolbox->add_child(tool_select_button);
-
- tool_paint_button = memnew(Button);
- tool_paint_button->set_flat(true);
- tool_paint_button->set_toggle_mode(true);
- tool_paint_button->set_button_group(tools_button_group);
- tool_paint_button->set_tooltip_text(TTR("Paint properties."));
- toolbox->add_child(tool_paint_button);
+ // -- Right side --
+ VBoxContainer *right_vbox_container = memnew(VBoxContainer);
+ add_child(right_vbox_container);
// Tool settings.
tool_settings = memnew(HBoxContainer);
- toolbox->add_child(tool_settings);
-
- tool_settings_vsep = memnew(VSeparator);
- tool_settings->add_child(tool_settings_vsep);
+ right_vbox_container->add_child(tool_settings);
tool_settings_tile_data_toolbar_container = memnew(HBoxContainer);
tool_settings->add_child(tool_settings_tile_data_toolbar_container);
@@ -2518,24 +2493,31 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tool_advanced_menu_buttom->get_popup()->add_item(TTR("Create Tiles in Non-Transparent Texture Regions"), ADVANCED_AUTO_CREATE_TILES);
tool_advanced_menu_buttom->get_popup()->add_item(TTR("Remove Tiles in Fully Transparent Texture Regions"), ADVANCED_AUTO_REMOVE_TILES);
tool_advanced_menu_buttom->get_popup()->connect("id_pressed", callable_mp(this, &TileSetAtlasSourceEditor::_menu_option));
- toolbox->add_child(tool_advanced_menu_buttom);
+ tool_settings->add_child(tool_advanced_menu_buttom);
_update_toolbar();
// Right side of toolbar.
Control *middle_space = memnew(Control);
middle_space->set_h_size_flags(SIZE_EXPAND_FILL);
- toolbox->add_child(middle_space);
+ tool_settings->add_child(middle_space);
tool_tile_id_label = memnew(Label);
tool_tile_id_label->set_mouse_filter(Control::MOUSE_FILTER_STOP);
- toolbox->add_child(tool_tile_id_label);
+ tool_settings->add_child(tool_tile_id_label);
_update_tile_id_label();
+ // Right panel.
+ VBoxContainer *right_panel = memnew(VBoxContainer);
+ right_panel->set_h_size_flags(SIZE_EXPAND_FILL);
+ right_panel->set_v_size_flags(SIZE_EXPAND_FILL);
+ right_vbox_container->add_child(right_panel);
+
// Tile atlas view.
tile_atlas_view = memnew(TileAtlasView);
tile_atlas_view->set_h_size_flags(SIZE_EXPAND_FILL);
tile_atlas_view->set_v_size_flags(SIZE_EXPAND_FILL);
+ tile_atlas_view->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
tile_atlas_view->connect("transform_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::set_atlas_view_transform));
tile_atlas_view->connect("transform_changed", callable_mp(this, &TileSetAtlasSourceEditor::_tile_atlas_view_transform_changed).unbind(2));
right_panel->add_child(tile_atlas_view);
@@ -2578,17 +2560,17 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_atlas_view->add_control_over_alternative_tiles(alternative_tiles_control_unscaled, false);
alternative_tiles_control_unscaled->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
- tile_atlas_view_missing_source_label = memnew(Label);
- tile_atlas_view_missing_source_label->set_text(TTR("Add or select an atlas texture to the left panel."));
- tile_atlas_view_missing_source_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- tile_atlas_view_missing_source_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
- tile_atlas_view_missing_source_label->set_h_size_flags(SIZE_EXPAND_FILL);
- tile_atlas_view_missing_source_label->set_v_size_flags(SIZE_EXPAND_FILL);
- tile_atlas_view_missing_source_label->hide();
- right_panel->add_child(tile_atlas_view_missing_source_label);
-
EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &TileSetAtlasSourceEditor::_undo_redo_inspector_callback));
+ // -- Dialogs --
+ confirm_auto_create_tiles = memnew(AcceptDialog);
+ confirm_auto_create_tiles->set_title(TTR("Auto Create Tiles in Non-Transparent Texture Regions?"));
+ confirm_auto_create_tiles->set_text(TTR("The atlas's texture was modified.\nWould you like to automatically create tiles in the atlas?"));
+ confirm_auto_create_tiles->set_ok_button_text(TTR("Yes"));
+ confirm_auto_create_tiles->add_cancel_button()->set_text(TTR("No"));
+ confirm_auto_create_tiles->connect("confirmed", callable_mp(this, &TileSetAtlasSourceEditor::_auto_create_tiles));
+ add_child(confirm_auto_create_tiles);
+
// Inspector plugin.
Ref<EditorInspectorPluginTileData> tile_data_inspector_plugin;
tile_data_inspector_plugin.instantiate();
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
index 14e120e2a3..eede2ec086 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.h
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -42,8 +42,8 @@ class TileSet;
class Tree;
class VSeparator;
-class TileSetAtlasSourceEditor : public HBoxContainer {
- GDCLASS(TileSetAtlasSourceEditor, HBoxContainer);
+class TileSetAtlasSourceEditor : public HSplitContainer {
+ GDCLASS(TileSetAtlasSourceEditor, HSplitContainer);
public:
// A class to store which tiles are selected.
@@ -77,7 +77,7 @@ public:
public:
void set_id(int p_id);
- int get_id();
+ int get_id() const;
void edit(Ref<TileSet> p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id);
TileSetAtlasSource *get_edited() { return tile_set_atlas_source; };
@@ -120,6 +120,7 @@ private:
bool tile_set_changed_needs_update = false;
// -- Properties painting --
+ ScrollContainer *tile_data_editors_scroll = nullptr;
VBoxContainer *tile_data_painting_editor_container = nullptr;
Label *tile_data_editors_label = nullptr;
Button *tile_data_editor_dropdown_button = nullptr;
@@ -137,19 +138,15 @@ private:
// -- Inspector --
AtlasTileProxyObject *tile_proxy_object = nullptr;
- Label *tile_inspector_label = nullptr;
EditorInspector *tile_inspector = nullptr;
Label *tile_inspector_no_tile_selected_label = nullptr;
String selected_property;
void _inspector_property_selected(String p_property);
TileSetAtlasSourceProxyObject *atlas_source_proxy_object = nullptr;
- Label *atlas_source_inspector_label = nullptr;
EditorInspector *atlas_source_inspector = nullptr;
// -- Atlas view --
- HBoxContainer *toolbox = nullptr;
- Label *tile_atlas_view_missing_source_label = nullptr;
TileAtlasView *tile_atlas_view = nullptr;
// Dragging
@@ -210,7 +207,6 @@ private:
// Tool settings.
HBoxContainer *tool_settings = nullptr;
- VSeparator *tool_settings_vsep = nullptr;
HBoxContainer *tool_settings_tile_data_toolbar_container = nullptr;
Button *tools_settings_erase_button = nullptr;
MenuButton *tool_advanced_menu_buttom = nullptr;
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index b24c5059b0..e8ceacf8f8 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -120,7 +120,9 @@ bool TileSetEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_da
}
void TileSetEditor::_update_sources_list(int force_selected_id) {
- ERR_FAIL_COND(!tile_set.is_valid());
+ if (tile_set.is_null()) {
+ return;
+ }
// Get the previously selected id.
int old_selected = TileSet::INVALID_SOURCE;
@@ -151,7 +153,7 @@ void TileSetEditor::_update_sources_list(int force_selected_id) {
// Common to all type of sources.
if (!source->get_name().is_empty()) {
- item_text = vformat(TTR("%s (id:%d)"), source->get_name(), source_id);
+ item_text = vformat(TTR("%s (ID: %d)"), source->get_name(), source_id);
}
// Atlas source.
@@ -160,7 +162,7 @@ void TileSetEditor::_update_sources_list(int force_selected_id) {
texture = atlas_source->get_texture();
if (item_text.is_empty()) {
if (texture.is_valid()) {
- item_text = vformat("%s (ID: %d)", texture->get_path().get_file(), source_id);
+ item_text = vformat(TTR("%s (ID: %d)"), texture->get_path().get_file(), source_id);
} else {
item_text = vformat(TTR("No Texture Atlas Source (ID: %d)"), source_id);
}
@@ -346,6 +348,7 @@ void TileSetEditor::_notification(int p_what) {
source_sort_button->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons")));
sources_advanced_menu_button->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
missing_texture_texture = get_theme_icon(SNAME("TileSet"), SNAME("EditorIcons"));
+ _update_sources_list();
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
index 5d93f58f34..ee29913334 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.cpp
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -385,6 +385,15 @@ bool TilesEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("TileMap") || p_object->is_class("TileSet");
}
+void TilesEditorPlugin::draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color) {
+ real_t scale = p_ci->get_global_transform().get_scale().x * 0.5;
+ p_ci->draw_set_transform(p_rect.position, 0, Vector2(1, 1) / scale);
+ RS::get_singleton()->canvas_item_add_nine_patch(
+ p_ci->get_canvas_item(), Rect2(Vector2(), p_rect.size * scale), Rect2(), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("TileSelection"), SNAME("EditorIcons"))->get_rid(),
+ Vector2(2, 2), Vector2(2, 2), RS::NINE_PATCH_STRETCH, RS::NINE_PATCH_STRETCH, false, p_color);
+ p_ci->draw_set_transform_matrix(Transform2D());
+}
+
TilesEditorPlugin::TilesEditorPlugin() {
set_process_internal(true);
diff --git a/editor/plugins/tiles/tiles_editor_plugin.h b/editor/plugins/tiles/tiles_editor_plugin.h
index fe0d8179bc..825a10dac2 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.h
+++ b/editor/plugins/tiles/tiles_editor_plugin.h
@@ -128,6 +128,8 @@ public:
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
+ static void draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color = Color(1.0, 1.0, 1.0));
+
TilesEditorPlugin();
~TilesEditorPlugin();
};
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 9990d5c06f..cf811067c9 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -269,6 +269,19 @@ void VisualShaderGraphPlugin::set_expression(VisualShader::Type p_type, int p_no
links[p_node_id].expression_edit->set_text(p_expression);
}
+Ref<Script> VisualShaderGraphPlugin::get_node_script(int p_node_id) const {
+ if (!links.has(p_node_id)) {
+ return Ref<Script>();
+ }
+
+ Ref<VisualShaderNodeCustom> custom = Ref<VisualShaderNodeCustom>(links[p_node_id].visual_node);
+ if (custom.is_valid()) {
+ return custom->get_script();
+ }
+
+ return Ref<Script>();
+}
+
void VisualShaderGraphPlugin::update_node_size(int p_node_id) {
if (!links.has(p_node_id)) {
return;
@@ -1137,10 +1150,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
}
-void VisualShaderEditor::update_nodes() {
- _update_nodes();
-}
-
void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) {
if (plugins.has(p_plugin)) {
return;
@@ -1202,6 +1211,228 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script>
add_options.push_back(ao);
}
+Dictionary VisualShaderEditor::get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node) {
+ Dictionary dict;
+ dict["script"] = p_custom_node->get_script();
+
+ String name;
+ if (p_custom_node->has_method("_get_name")) {
+ name = (String)p_custom_node->call("_get_name");
+ } else {
+ name = "Unnamed";
+ }
+ dict["name"] = name;
+
+ String description = "";
+ if (p_custom_node->has_method("_get_description")) {
+ description = (String)p_custom_node->call("_get_description");
+ }
+ dict["description"] = description;
+
+ int return_icon_type = -1;
+ if (p_custom_node->has_method("_get_return_icon_type")) {
+ return_icon_type = (int)p_custom_node->call("_get_return_icon_type");
+ }
+ dict["return_icon_type"] = return_icon_type;
+
+ String category = "";
+ if (p_custom_node->has_method("_get_category")) {
+ category = (String)p_custom_node->call("_get_category");
+ }
+ category = category.rstrip("/");
+ category = category.lstrip("/");
+ category = "Addons/" + category;
+
+ String subcategory = "";
+ if (p_custom_node->has_method("_get_subcategory")) {
+ subcategory = (String)p_custom_node->call("_get_subcategory");
+ }
+ if (!subcategory.is_empty()) {
+ category += "/" + subcategory;
+ }
+ dict["category"] = category;
+
+ bool highend = false;
+ if (p_custom_node->has_method("_is_highend")) {
+ highend = (bool)p_custom_node->call("_is_highend");
+ }
+ dict["highend"] = highend;
+
+ return dict;
+}
+
+void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
+ Ref<Script> scr = Ref<Script>(p_resource.ptr());
+ if (scr.is_null() || scr->get_instance_base_type() != String("VisualShaderNodeCustom")) {
+ return;
+ }
+
+ Ref<VisualShaderNodeCustom> ref;
+ ref.instantiate();
+ ref->set_script(scr);
+ if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
+ for (int i = 0; i < add_options.size(); i++) {
+ if (add_options[i].is_custom && add_options[i].script == scr) {
+ add_options.remove_at(i);
+ _update_options_menu();
+ // TODO: Make indication for the existed custom nodes with that script on graph to be disabled.
+ break;
+ }
+ }
+ return;
+ }
+ Dictionary dict = get_custom_node_data(ref);
+
+ bool found_type = false;
+ bool need_rebuild = false;
+
+ for (int i = 0; i < add_options.size(); i++) {
+ if (add_options[i].is_custom && add_options[i].script == scr) {
+ found_type = true;
+
+ add_options.write[i].name = dict["name"];
+ add_options.write[i].return_type = dict["return_icon_type"];
+ add_options.write[i].description = dict["description"];
+ add_options.write[i].category = dict["category"];
+ add_options.write[i].highend = dict["highend"];
+
+ int max_type = 0;
+ int type_offset = 0;
+ switch (visual_shader->get_mode()) {
+ case Shader::MODE_CANVAS_ITEM:
+ case Shader::MODE_SPATIAL: {
+ max_type = 3;
+ } break;
+ case Shader::MODE_PARTICLES: {
+ max_type = 5;
+ type_offset = 3;
+ } break;
+ case Shader::MODE_SKY: {
+ max_type = 1;
+ type_offset = 8;
+ } break;
+ case Shader::MODE_FOG: {
+ max_type = 1;
+ type_offset = 9;
+ } break;
+ default: {
+ } break;
+ }
+ max_type = type_offset + max_type;
+
+ for (int t = type_offset; t < max_type; t++) {
+ VisualShader::Type type = (VisualShader::Type)t;
+ Vector<int> nodes = visual_shader->get_node_list(type);
+
+ List<VisualShader::Connection> node_connections;
+ visual_shader->get_node_connections(type, &node_connections);
+
+ List<VisualShader::Connection> custom_node_input_connections;
+ List<VisualShader::Connection> custom_node_output_connections;
+ for (const VisualShader::Connection &E : node_connections) {
+ int from = E.from_node;
+ int from_idx = E.from_port;
+ int to = E.to_node;
+ int to_idx = E.to_port;
+
+ if (graph_plugin->get_node_script(from) == scr) {
+ custom_node_output_connections.push_back({ from, from_idx, to, to_idx });
+ } else if (graph_plugin->get_node_script(to) == scr) {
+ custom_node_input_connections.push_back({ from, from_idx, to, to_idx });
+ }
+ }
+
+ for (int j = 0; j < nodes.size(); j++) {
+ int node_id = nodes[j];
+
+ Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id);
+ if (vsnode.is_null()) {
+ continue;
+ }
+ Ref<VisualShaderNodeCustom> custom_node = Ref<VisualShaderNodeCustom>(vsnode.ptr());
+ if (custom_node.is_null() || custom_node->get_script() != scr) {
+ continue;
+ }
+ need_rebuild = true;
+
+ // Removes invalid connections.
+ {
+ int prev_input_port_count = custom_node->get_input_port_count();
+ int prev_output_port_count = custom_node->get_output_port_count();
+
+ custom_node->update_ports();
+
+ int input_port_count = custom_node->get_input_port_count();
+ int output_port_count = custom_node->get_output_port_count();
+
+ if (output_port_count != prev_output_port_count) {
+ for (const VisualShader::Connection &E : custom_node_output_connections) {
+ int from = E.from_node;
+ int from_idx = E.from_port;
+ int to = E.to_node;
+ int to_idx = E.to_port;
+
+ if (from_idx >= output_port_count) {
+ visual_shader->disconnect_nodes(type, from, from_idx, to, to_idx);
+ graph_plugin->disconnect_nodes(type, from, from_idx, to, to_idx);
+ }
+ }
+ }
+ if (input_port_count != prev_input_port_count) {
+ for (const VisualShader::Connection &E : custom_node_input_connections) {
+ int from = E.from_node;
+ int from_idx = E.from_port;
+ int to = E.to_node;
+ int to_idx = E.to_port;
+
+ if (to_idx >= input_port_count) {
+ visual_shader->disconnect_nodes(type, from, from_idx, to, to_idx);
+ graph_plugin->disconnect_nodes(type, from, from_idx, to, to_idx);
+ }
+ }
+ }
+ }
+
+ graph_plugin->update_node(type, node_id);
+ }
+ }
+ break;
+ }
+ }
+
+ if (!found_type) {
+ add_custom_type(dict["name"], dict["script"], dict["description"], dict["return_icon_type"], dict["category"], dict["highend"]);
+ }
+
+ // To prevent updating options multiple times when multiple scripts are saved.
+ if (!_block_update_options_menu) {
+ _block_update_options_menu = true;
+
+ call_deferred(SNAME("_update_options_menu_deferred"));
+ }
+
+ // To prevent rebuilding the shader multiple times when multiple scripts are saved.
+ if (need_rebuild && !_block_rebuild_shader) {
+ _block_rebuild_shader = true;
+
+ call_deferred(SNAME("_rebuild_shader_deferred"));
+ }
+}
+
+void VisualShaderEditor::_update_options_menu_deferred() {
+ _update_options_menu();
+
+ _block_update_options_menu = false;
+}
+
+void VisualShaderEditor::_rebuild_shader_deferred() {
+ if (visual_shader.is_valid()) {
+ visual_shader->rebuild();
+ }
+
+ _block_rebuild_shader = false;
+}
+
bool VisualShaderEditor::_is_available(int p_mode) {
int current_mode = edit_type->get_selected();
@@ -1243,57 +1474,10 @@ void VisualShaderEditor::_update_nodes() {
if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
continue;
}
-
- String name;
- if (ref->has_method("_get_name")) {
- name = (String)ref->call("_get_name");
- } else {
- name = "Unnamed";
- }
-
- String description = "";
- if (ref->has_method("_get_description")) {
- description = (String)ref->call("_get_description");
- }
-
- int return_icon_type = -1;
- if (ref->has_method("_get_return_icon_type")) {
- return_icon_type = (int)ref->call("_get_return_icon_type");
- }
-
- String category = "";
- if (ref->has_method("_get_category")) {
- category = (String)ref->call("_get_category");
- }
-
- String subcategory = "";
- if (ref->has_method("_get_subcategory")) {
- subcategory = (String)ref->call("_get_subcategory");
- }
-
- bool highend = false;
- if (ref->has_method("_is_highend")) {
- highend = (bool)ref->call("_is_highend");
- }
-
- Dictionary dict;
- dict["name"] = name;
- dict["script"] = scr;
- dict["description"] = description;
- dict["return_icon_type"] = return_icon_type;
-
- category = category.rstrip("/");
- category = category.lstrip("/");
- category = "Addons/" + category;
- if (!subcategory.is_empty()) {
- category += "/" + subcategory;
- }
-
- dict["category"] = category;
- dict["highend"] = highend;
+ Dictionary dict = get_custom_node_data(ref);
String key;
- key = category + "/" + name;
+ key = String(dict["category"]) + "/" + String(dict["name"]);
added[key] = dict;
}
@@ -4694,6 +4878,8 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant);
ClassDB::bind_method("_update_parameter", &VisualShaderEditor::_update_parameter);
ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port);
+ ClassDB::bind_method("_update_options_menu_deferred", &VisualShaderEditor::_update_options_menu_deferred);
+ ClassDB::bind_method("_rebuild_shader_deferred", &VisualShaderEditor::_rebuild_shader_deferred);
ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
@@ -4704,6 +4890,7 @@ void VisualShaderEditor::_bind_methods() {
VisualShaderEditor::VisualShaderEditor() {
ShaderLanguage::get_keyword_list(&keyword_list);
+ EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &VisualShaderEditor::update_custom_type));
graph = memnew(GraphEdit);
graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 8afad9f668..d559237569 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -133,6 +133,7 @@ public:
void update_curve_xyz(int p_node_id);
void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
int get_constant_index(float p_constant) const;
+ Ref<Script> get_node_script(int p_node_id) const;
void update_node_size(int p_node_id);
void update_theme();
VisualShader::Type get_shader_type() const;
@@ -190,6 +191,9 @@ class VisualShaderEditor : public VBoxContainer {
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
+ bool _block_update_options_menu = false;
+ bool _block_rebuild_shader = false;
+
Point2 saved_node_pos;
bool saved_node_pos_dirty = false;
@@ -497,6 +501,9 @@ class VisualShaderEditor : public VBoxContainer {
void _update_parameter_refs(HashSet<String> &p_names);
void _update_varyings();
+ void _update_options_menu_deferred();
+ void _rebuild_shader_deferred();
+
void _visibility_changed();
protected:
@@ -504,7 +511,6 @@ protected:
static void _bind_methods();
public:
- void update_nodes();
void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
@@ -513,6 +519,9 @@ public:
void clear_custom_types();
void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
+ Dictionary get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node);
+ void update_custom_type(const Ref<Resource> &p_resource);
+
virtual Size2 get_minimum_size() const override;
void edit(VisualShader *p_visual_shader);
VisualShaderEditor();
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index d42dc3c3bf..e07c672f5c 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -1398,7 +1398,7 @@ static const char *class_renames[][2] = {
// { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB
// { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB
// { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB
- // { "NativeScript","NativeExtension"}, ??
+ // { "NativeScript","GDExtension"}, ??
{ "ARVRAnchor", "XRAnchor3D" },
{ "ARVRCamera", "XRCamera3D" },
{ "ARVRController", "XRController3D" },
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 249504b6e8..1b169076c6 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -94,6 +94,7 @@ private:
Container *path_container;
Container *install_path_container;
Container *renderer_container;
+ Label *renderer_info;
HBoxContainer *default_files_container;
Ref<ButtonGroup> renderer_button_group;
Label *msg;
@@ -426,6 +427,35 @@ private:
ok_pressed();
}
+ void _renderer_selected() {
+ String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
+
+ if (renderer_type == "forward_plus") {
+ renderer_info->set_text(
+ String::utf8("• ") + TTR("Supports desktop platforms only.") +
+ String::utf8("\n• ") + TTR("Advanced 3D graphics available.") +
+ String::utf8("\n• ") + TTR("Can scale to large complex scenes.") +
+ String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") +
+ String::utf8("\n• ") + TTR("Slower rendering of simple scenes."));
+ } else if (renderer_type == "mobile") {
+ renderer_info->set_text(
+ String::utf8("• ") + TTR("Supports desktop + mobile platforms.") +
+ String::utf8("\n• ") + TTR("Less advanced 3D graphics.") +
+ String::utf8("\n• ") + TTR("Less scalable for complex scenes.") +
+ String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") +
+ String::utf8("\n• ") + TTR("Fast rendering of simple scenes."));
+ } else if (renderer_type == "gl_compatibility") {
+ renderer_info->set_text(
+ String::utf8("• ") + TTR("Supports desktop, mobile + web platforms.") +
+ String::utf8("\n• ") + TTR("Least advanced 3D graphics.") +
+ String::utf8("\n• ") + TTR("Intended for low-end/older devices.") +
+ String::utf8("\n• ") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") +
+ String::utf8("\n• ") + TTR("Fastest rendering of simple scenes."));
+ } else {
+ WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
+ }
+ }
+
void ok_pressed() override {
String dir = project_path->get_text();
@@ -483,10 +513,15 @@ private:
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
initial_settings["rendering/renderer/rendering_method"] = renderer_type;
+ EditorSettings::get_singleton()->set("project_manager/default_renderer", renderer_type);
+ EditorSettings::get_singleton()->save();
+
if (renderer_type == "forward_plus") {
project_features.push_back("Forward Plus");
} else if (renderer_type == "mobile") {
project_features.push_back("Mobile");
+ } else if (renderer_type == "gl_compatibility") {
+ project_features.push_back("GL Compatibility");
} else {
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
}
@@ -860,42 +895,55 @@ public:
renderer_container->add_child(rshc);
renderer_button_group.instantiate();
+ // Left hand side, used for checkboxes to select renderer.
Container *rvb = memnew(VBoxContainer);
- rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
rshc->add_child(rvb);
+
+ String default_renderer_type = "forward_plus";
+ if (EditorSettings::get_singleton()->has_setting("project_manager/default_renderer")) {
+ default_renderer_type = EditorSettings::get_singleton()->get_setting("project_manager/default_renderer");
+ }
+
Button *rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Forward+"));
rs_button->set_meta(SNAME("rendering_method"), "forward_plus");
- rs_button->set_pressed(true);
+ rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
- l = memnew(Label);
- l->set_text(
- String::utf8("• ") + TTR("Supports desktop platforms only.") +
- String::utf8("\n• ") + TTR("Advanced 3D graphics available.") +
- String::utf8("\n• ") + TTR("Can scale to large complex scenes.") +
- String::utf8("\n• ") + TTR("Slower rendering of simple scenes."));
- l->set_modulate(Color(1, 1, 1, 0.7));
- rvb->add_child(l);
-
- rshc->add_child(memnew(VSeparator));
+ if (default_renderer_type == "forward_plus") {
+ rs_button->set_pressed(true);
+ }
- rvb = memnew(VBoxContainer);
- rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- rshc->add_child(rvb);
rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Mobile"));
rs_button->set_meta(SNAME("rendering_method"), "mobile");
+ rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
- l = memnew(Label);
- l->set_text(
- String::utf8("• ") + TTR("Supports desktop + mobile platforms.") +
- String::utf8("\n• ") + TTR("Less advanced 3D graphics.") +
- String::utf8("\n• ") + TTR("Less scalable for complex scenes.") +
- String::utf8("\n• ") + TTR("Faster rendering of simple scenes."));
- l->set_modulate(Color(1, 1, 1, 0.7));
- rvb->add_child(l);
+ if (default_renderer_type == "mobile") {
+ rs_button->set_pressed(true);
+ }
+
+ rs_button = memnew(CheckBox);
+ rs_button->set_button_group(renderer_button_group);
+ rs_button->set_text(TTR("Compatibility"));
+ rs_button->set_meta(SNAME("rendering_method"), "gl_compatibility");
+ rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
+ rvb->add_child(rs_button);
+ if (default_renderer_type == "gl_compatibility") {
+ rs_button->set_pressed(true);
+ }
+
+ rshc->add_child(memnew(VSeparator));
+
+ // Right hand side, used for text explaining each choice.
+ rvb = memnew(VBoxContainer);
+ rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ rshc->add_child(rvb);
+ renderer_info = memnew(Label);
+ renderer_info->set_modulate(Color(1, 1, 1, 0.7));
+ rvb->add_child(renderer_info);
+ _renderer_selected();
l = memnew(Label);
l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted."));
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 1e917e6b3d..b406b2a1ce 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -280,6 +280,8 @@ void ProjectSettingsEditor::_add_feature_overrides() {
presets.insert("debug");
presets.insert("release");
presets.insert("template");
+ presets.insert("double");
+ presets.insert("single");
presets.insert("32");
presets.insert("64");
presets.insert("movie");
diff --git a/editor/register_editor_types.cpp b/editor/register_editor_types.cpp
index f301ff5c6b..247d5e1717 100644
--- a/editor/register_editor_types.cpp
+++ b/editor/register_editor_types.cpp
@@ -79,6 +79,7 @@
#include "editor/plugins/navigation_polygon_editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
+#include "editor/plugins/packed_scene_editor_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
#include "editor/plugins/path_3d_editor_plugin.h"
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
@@ -175,6 +176,7 @@ void register_editor_types() {
EditorPlugins::add_by_type<MeshLibraryEditorPlugin>();
EditorPlugins::add_by_type<MultiMeshEditorPlugin>();
EditorPlugins::add_by_type<OccluderInstance3DEditorPlugin>();
+ EditorPlugins::add_by_type<PackedSceneEditorPlugin>();
EditorPlugins::add_by_type<Path3DEditorPlugin>();
EditorPlugins::add_by_type<PhysicalBone3DEditorPlugin>();
EditorPlugins::add_by_type<Polygon3DEditorPlugin>();
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 092ef30678..30a9dc5bbf 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -132,8 +132,16 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
if (config_err.is_empty()) {
return;
}
- config_err = config_err.word_wrap(80);
- warning->set_text(config_err);
+
+ const PackedInt32Array boundaries = TS->string_get_word_breaks(config_err, "", 80);
+ PackedStringArray lines;
+ for (int i = 0; i < boundaries.size(); i += 2) {
+ const int start = boundaries[i];
+ const int end = boundaries[i + 1];
+ lines.append(config_err.substr(start, end - start + 1));
+ }
+
+ warning->set_text(String("\n").join(lines));
warning->popup_centered();
} else if (p_id == BUTTON_SIGNALS) {
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 8ada9c3379..a705eb58fb 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -13115,9 +13115,10 @@ msgstr "EnkelHouer"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14517,13 +14518,13 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Kan nie '%s' oopmaak nie."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -23582,6 +23583,15 @@ msgstr "Fout terwyl laai:"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Skep Vouer"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index adaef249f8..204dd9a41b 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -69,13 +69,14 @@
# عبد الرحمن أبو سعدة ||Abd Alrahman abo saada <abdalrahmanabs2005@gmail.com>, 2022.
# xX-Void-Xx <arandomdude75@gmail.com>, 2022.
# أحمد النور <ahmed2699@gmail.com>, 2022.
+# Commander Gordon <gordoncommander@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-08 07:39+0000\n"
-"Last-Translator: أحمد النور <ahmed2699@gmail.com>\n"
+"PO-Revision-Date: 2022-10-29 23:55+0000\n"
+"Last-Translator: Commander Gordon <gordoncommander@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -84,7 +85,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.14.1-dev\n"
+"X-Generator: Weblate 4.14.2-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -524,7 +525,7 @@ msgstr "السرعة"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
-msgstr "محاور"
+msgstr "محور"
#: core/os/input_event.cpp
msgid "Axis Value"
@@ -714,9 +715,8 @@ msgid "Version Control Autoload On Startup"
msgstr "التحميل التلقائي للتحكم في الإصدار عند بدء التشغيل"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Plugin Name"
-msgstr "إدارة الإصدارات (Version Control)"
+msgstr "اسم مدير اصدار الاضافة"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -797,9 +797,8 @@ msgid "3D"
msgstr "ثلاثي الأبعاد 3D"
#: core/project_settings.cpp
-#, fuzzy
msgid "Smooth Trimesh Collision"
-msgstr "إنشاء متصادم تراميش قريب"
+msgstr "إنشاء متصادم ترام"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1194,7 +1193,7 @@ msgstr "توطين"
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
#, fuzzy
msgid "Rotation"
-msgstr "خطوة الدوران:"
+msgstr "خطوة الدوران"
#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
@@ -1204,7 +1203,7 @@ msgstr "قيمة"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Arg Count"
-msgstr "الكمية:"
+msgstr "الكمية"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -1238,12 +1237,12 @@ msgstr "المجرى (Stream)"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Start Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "End Offset"
-msgstr "المُعادل:"
+msgstr "المُعادل"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
@@ -1373,7 +1372,7 @@ msgstr "الوقت(ثواني):"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Position:"
-msgstr "مكان الرصيف"
+msgstr "مكان الرصيف:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1397,27 +1396,27 @@ msgstr "نوع:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "(Invalid, expected type: %s)"
-msgstr "إدارة قوالب التصدير:"
+msgstr "إدارة قوالب التصدير"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Easing:"
-msgstr "تسارع بعد بداية بطيئة"
+msgstr "تسارع بعد بداية بطيئة:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "In-Handle:"
-msgstr "حدد المعامل"
+msgstr "حدد المعامل:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Out-Handle:"
-msgstr "حدد المعامل"
+msgstr "حدد المعامل:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Stream:"
-msgstr "عنصر خِيار"
+msgstr "عنصر خِيار:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -2613,7 +2612,7 @@ msgstr "لا يوجد ملف '%s'."
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Layout:"
-msgstr "المخطط"
+msgstr "المخطط:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2821,7 +2820,7 @@ msgstr "تصدير المشروع لمنصة:"
#: editor/editor_export.cpp
#, fuzzy
msgid "Completed with warnings."
-msgstr "نسخ مسار العُقدة"
+msgstr "نسخ مسار العُقدة."
#: editor/editor_export.cpp
#, fuzzy
@@ -2831,7 +2830,7 @@ msgstr "اكتمل بنجاح."
#: editor/editor_export.cpp
#, fuzzy
msgid "Failed."
-msgstr "فشل:"
+msgstr "فشل."
#: editor/editor_export.cpp
msgid "Storing File:"
@@ -2858,12 +2857,12 @@ msgstr "لا يمكن إنشاء المجلد."
#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to export project files."
-msgstr "لم نتمكن من تصدير ملفات المشروع"
+msgstr "لم نتمكن من تصدير ملفات المشروع."
#: editor/editor_export.cpp
#, fuzzy
msgid "Can't open file to read from path \"%s\"."
-msgstr "لا يمكن فتح الملف للكتابة:"
+msgstr "لا يمكن فتح الملف للكتابة."
#: editor/editor_export.cpp
#, fuzzy
@@ -2998,17 +2997,17 @@ msgstr "إدارة القوالب"
#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "The given export path doesn't exist."
-msgstr "مسار التصدير المُزود غير موجود:"
+msgstr "مسار التصدير المُزود غير موجود."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found: \"%s\"."
-msgstr "ملف النموذج غير موجود:"
+msgstr "ملف النموذج غير موجود: ."
#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to copy export template."
-msgstr "إدارة قوالب التصدير:"
+msgstr "إدارة قوالب التصدير."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
@@ -3304,7 +3303,7 @@ msgstr "الوصول (للملف)"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Display Mode"
-msgstr "وضع التشغيل:"
+msgstr "وضع التشغيل"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
@@ -3324,17 +3323,17 @@ msgstr "وضع السحب"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Dir"
-msgstr "الحالي:"
+msgstr "الحالي"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current File"
-msgstr "الملف (النسخة) الحالية:"
+msgstr "الملف (النسخة) الحالية"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Path"
-msgstr "الحالي:"
+msgstr "الحالي"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
@@ -3661,7 +3660,7 @@ msgstr "عنصر مُفعل"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Draw Red"
-msgstr "استدعاءات الرسم:"
+msgstr "استدعاءات الرسم"
#: editor/editor_inspector.cpp
#, fuzzy
@@ -4429,7 +4428,7 @@ msgstr "مُتفحص"
#: editor/editor_node.cpp
#, fuzzy
msgid "Default Property Name Style"
-msgstr "مسار المشروع:"
+msgstr "مسار المشروع"
#: editor/editor_node.cpp
msgid "Default Float Step"
@@ -5278,7 +5277,7 @@ msgstr "فتح الكود البرمجي"
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Script Owner"
-msgstr "اسم النص البرمجي:"
+msgstr "اسم النص البرمجي"
#: editor/editor_run_native.cpp
msgid ""
@@ -5454,12 +5453,12 @@ msgstr "الاتجاهات"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Autoscan Project Path"
-msgstr "مسار المشروع:"
+msgstr "مسار المشروع"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Project Path"
-msgstr "مسار المشروع:"
+msgstr "مسار المشروع"
#: editor/editor_settings.cpp
msgid "On Save"
@@ -5482,7 +5481,7 @@ msgstr "نافذة XForm"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Thumbnail Size"
-msgstr "الصورة المصغرة..."
+msgstr "الصورة المصغرة"
#: editor/editor_settings.cpp
msgid "Docks"
@@ -5612,12 +5611,12 @@ msgstr "المظهر"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
-msgstr "اضهار رقم الخط"
+msgstr "اظهار رقم الخط"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Line Numbers Zero Padded"
-msgstr "رقم الخط:"
+msgstr "رقم الخط"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
@@ -5837,12 +5836,12 @@ msgstr "شكل"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
-msgstr "خطوة الشبكة:"
+msgstr "خطوة الشبكة"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid Size"
-msgstr "خطوة الشبكة:"
+msgstr "خطوة الشبكة"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
@@ -6027,7 +6026,7 @@ msgstr "إعادة تسمية عنصر اللون"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Selected Color"
-msgstr "عدل على الحساب الحالي:"
+msgstr "عدل على الحساب الحالي"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
@@ -6040,7 +6039,7 @@ msgstr "لون حدود العظام"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Outline Size"
-msgstr "حجم الخطوط:"
+msgstr "حجم الخطوط"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
@@ -6061,7 +6060,7 @@ msgstr "التمرير للتحريك"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Speed"
-msgstr "السرعة:"
+msgstr "السرعة"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -6136,7 +6135,7 @@ msgstr "الاقتطاع التلقائي"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Save Before Running"
-msgstr "احفظ المشهد قبل التشغيل..."
+msgstr "احفظ المشهد قبل التشغيل"
#: editor/editor_settings.cpp
#, fuzzy
@@ -6182,7 +6181,7 @@ msgstr "مدير المشروع"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
-msgstr "إعادة تسمية مجلد:"
+msgstr "إعادة تسمية مجلد"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
@@ -6216,19 +6215,19 @@ msgstr "لون التعليق"
#: editor/editor_settings.cpp
#, fuzzy
msgid "String Color"
-msgstr "تخزين الملف:"
+msgstr "تخزين الملف"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
-msgstr "لون خلفية غير صالح."
+msgstr "لون خلفية غير صالح"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
-msgstr "لون خلفية غير صالح."
+msgstr "لون خلفية غير صالح"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -6255,12 +6254,12 @@ msgstr "الطابق التالي"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
-msgstr "رقم الخط:"
+msgstr "رقم الخط"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
-msgstr "رقم الخط:"
+msgstr "رقم الخط"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
@@ -6269,7 +6268,7 @@ msgstr "لون علامة الإقحام"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
-msgstr "لون خلفية غير صالح."
+msgstr "لون خلفية غير صالح"
#: editor/editor_settings.cpp
#, fuzzy
@@ -7047,7 +7046,7 @@ msgstr "محدد"
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
msgid "ColorCorrect"
-msgstr "الوظيفة البرمجية للون."
+msgstr "الوظيفة البرمجية للون"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
@@ -7072,7 +7071,7 @@ msgstr "كرر"
#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
-msgstr "مرشحات:"
+msgstr "مرشحات"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
@@ -7101,7 +7100,7 @@ msgstr "الاقتطاع التلقائي"
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Horizontal"
-msgstr "عَرضياً:"
+msgstr "عَرضياً"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
@@ -7109,7 +7108,7 @@ msgstr "عَرضياً:"
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Vertical"
-msgstr "شاقولياً:"
+msgstr "شاقولياً"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
@@ -7124,7 +7123,7 @@ msgstr "وضع التحجيم"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Offset Mesh"
-msgstr "المُعادل:"
+msgstr "المُعادل"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
@@ -7205,7 +7204,7 @@ msgstr "قص العُقد"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
-msgstr "تخزين الملف:"
+msgstr "تخزين الملف"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
@@ -7214,7 +7213,7 @@ msgstr "استخدم الأسماء القديمة"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Materials"
-msgstr "تغيرات المادة:"
+msgstr "تغيرات المادة"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7294,12 +7293,12 @@ msgstr "تفعيل"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Linear Error"
-msgstr "أقصي أخطاء خطية:"
+msgstr "أقصي أخطاء خطية"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Angular Error"
-msgstr "أقصي أخطاء زواية:"
+msgstr "أقصي أخطاء زواية"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7321,7 +7320,7 @@ msgstr "مقاطع الرسوم المتحركة"
#: scene/3d/particles.cpp scene/resources/environment.cpp
#, fuzzy
msgid "Amount"
-msgstr "الكمية:"
+msgstr "الكمية"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -7435,7 +7434,7 @@ msgstr "رأس"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "حجم عشوائي:"
+msgstr "حجم عشوائي"
#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
@@ -7461,12 +7460,12 @@ msgstr ""
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Atlas File"
-msgstr "حجم الخطوط:"
+msgstr "حجم الخطوط"
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Import Mode"
-msgstr "وضع التصدير:"
+msgstr "وضع التصدير"
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
@@ -7603,7 +7602,7 @@ msgstr "فشل تحميل المورد."
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Property Name Style"
-msgstr "اسم المشروع:"
+msgstr "اسم المشروع"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
@@ -8627,7 +8626,7 @@ msgstr "خطأ في التحميل"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Available URLs"
-msgstr "الملفات المتوافرة:"
+msgstr "الملفات المتوافرة"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -8763,7 +8762,9 @@ msgstr "لا يمكن انشاء خرائط الضوء, تاكد من ان ال
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr "فشل تحديد حجم الخريطة الضوئية. الحجم الأقصى للخريطة المضيئة صغير جدًا؟"
+msgstr ""
+"فشل تحديد حجم الخريطة الضوئية (lightmap). هل الحجم الأقصى للخريطة الضوئية "
+"صغير جدًا؟"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -9688,7 +9689,7 @@ msgstr "بطاقة تعريف"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Separator"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -10839,7 +10840,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Current Script Background Color"
-msgstr "لون خلفية غير صالح."
+msgstr "لون خلفية غير صالح"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -10854,7 +10855,7 @@ msgstr "إنشاء نص برمجي"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "List Script Names As"
-msgstr "اسم النص البرمجي:"
+msgstr "اسم النص البرمجي"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
@@ -13036,12 +13037,13 @@ msgstr "إعدادت المحاذاة"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
-msgstr "المُعادل:"
+msgstr "المُعادل"
#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
#: scene/gui/range.cpp scene/resources/animation.cpp
@@ -13054,7 +13056,7 @@ msgstr "الخطوة"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Separation"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13075,14 +13077,14 @@ msgstr "نص"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tex Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
-msgstr "تغيرات المادة:"
+msgstr "تغيرات المادة"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
@@ -13103,7 +13105,7 @@ msgstr "وضع قناع-البِت"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Subtile Size"
-msgstr "حجم الخطوط:"
+msgstr "حجم الخطوط"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13123,7 +13125,7 @@ msgstr "وضع التنقل"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Shape Offset"
-msgstr "المُعادل:"
+msgstr "المُعادل"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13242,7 +13244,7 @@ msgstr "أختر مسار المفتاح الخاص لSSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr "كلمة مرور SSH"
+msgstr "كلمة المرور ل(SSH)"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
@@ -14395,12 +14397,12 @@ msgstr "تحريك إلي..."
#: editor/project_export.cpp
#, fuzzy
msgid "Export PCK/Zip..."
-msgstr "تصدير PCK/ ملف مضغوط Zip"
+msgstr "تصدير PCK/ ملف مضغوط Zip..."
#: editor/project_export.cpp
#, fuzzy
msgid "Export Project..."
-msgstr "تصدير المشروع"
+msgstr "تصدير المشروع..."
#: editor/project_export.cpp
msgid "Export All"
@@ -14409,12 +14411,12 @@ msgstr "تصدير الكُل"
#: editor/project_export.cpp
#, fuzzy
msgid "Choose an export mode:"
-msgstr "من فضلك اختر مُجلداً فارغاً."
+msgstr "من فضلك اختر مُجلداً فارغاً:"
#: editor/project_export.cpp
#, fuzzy
msgid "Export All..."
-msgstr "تصدير الكُل"
+msgstr "تصدير الكُل..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
@@ -14497,15 +14499,16 @@ msgid "Invalid project path (changed anything?)."
msgstr "مسار مشروع غير صالح (أعدلت شيء؟)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"لم يتم تحميل project.godot من مسار المشروع (خطأ %d). قد يكون مفقوداً أو تالفاً."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "لا قدرة على تحرير project.godot في مسار المشروع."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "لا يمكن فتح المشروع في '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -15541,7 +15544,7 @@ msgstr "اجعله محلياً"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Enable Scene Unique Name(s)"
-msgstr "إسم العقدة:"
+msgstr "إسم العقدة"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -15551,7 +15554,7 @@ msgstr "لقد تم استخدام هذا الاسم في وظيفة برمجي
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Disable Scene Unique Name(s)"
-msgstr "إسم العقدة:"
+msgstr "إسم العقدة"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
@@ -15752,7 +15755,7 @@ msgstr "مجموعة الأزرار"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Disable Scene Unique Name"
-msgstr "إسم العقدة:"
+msgstr "إسم العقدة"
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
@@ -16634,7 +16637,7 @@ msgstr "الحجم الكامل"
#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
-msgstr "تصفية:"
+msgstr "تصفية"
#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
@@ -16683,7 +16686,7 @@ msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Tooltip Position Offset"
-msgstr "مقدار إزاحة الدوران:"
+msgstr "مقدار إزاحة الدوران"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
@@ -16698,7 +16701,7 @@ msgstr "مُنقح الأخطاء"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Wait Timeout"
-msgstr "انتهت المهلة."
+msgstr "انتهت المهلة"
#: main/main.cpp
msgid "Runtime"
@@ -16808,12 +16811,12 @@ msgstr "اقلب الوجوه"
#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
-msgstr "نصف القطر:"
+msgstr "نصف القطر"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Radial Segments"
-msgstr "معاملات المشهد الرئيس:"
+msgstr "معاملات المشهد الرئيس"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Rings"
@@ -16878,7 +16881,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Rotation"
-msgstr "دوران عشوائي:"
+msgstr "دوران عشوائي"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16897,7 +16900,7 @@ msgstr "المسار المحلي"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Joined"
-msgstr "دوران عشوائي:"
+msgstr "دوران عشوائي"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
@@ -17020,12 +17023,12 @@ msgstr "مكتبات:"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Class Name"
-msgstr "اسم الفئة:"
+msgstr "اسم الفئة"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Script Class"
-msgstr "اسم النص البرمجي:"
+msgstr "اسم النص البرمجي"
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Icon Path"
@@ -17134,7 +17137,7 @@ msgstr "الواجهة View الخلفية"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: modules/gltf/gltf_accessor.cpp
msgid "Component Type"
@@ -17147,7 +17150,7 @@ msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Count"
-msgstr "الكمية:"
+msgstr "الكمية"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
msgid "Min"
@@ -17173,7 +17176,7 @@ msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Indices Component Type"
-msgstr "توزيع الأشكال الهندسية..."
+msgstr "توزيع الأشكال الهندسية"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
@@ -17252,7 +17255,7 @@ msgstr "طبخ (إعداد) خرائط الضوء"
#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Instance Materials"
-msgstr "تغيرات المادة:"
+msgstr "تغيرات المادة"
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
@@ -17808,7 +17811,7 @@ msgstr "ضوضاء"
#: modules/opensimplex/noise_texture.cpp
#, fuzzy
msgid "Noise Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
@@ -18363,7 +18366,7 @@ msgstr "اعادة التعيين للإفتراضيات"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Validate"
-msgstr "الأحرف الصالحة:"
+msgstr "الأحرف الصالحة"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -18457,7 +18460,7 @@ msgstr "تغيير حجم المصفوفة"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
-msgstr "مُشغل التراكم."
+msgstr "مُشغل التراكم"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Invalid argument of type:"
@@ -18703,7 +18706,7 @@ msgstr "إخلاء سلسلة IK"
#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Handshake Timeout"
-msgstr "انتهت المهلة."
+msgstr "انتهت المهلة"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
@@ -18713,12 +18716,12 @@ msgstr "وضع الأقليم"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Required Features"
-msgstr "المزايا الرئيسية:"
+msgstr "المزايا الرئيسية"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Optional Features"
-msgstr "المزايا الرئيسية:"
+msgstr "المزايا الرئيسية"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
@@ -18825,7 +18828,7 @@ msgstr "مسار التصدير"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
-msgstr "حجم الخطوط:"
+msgstr "حجم الخطوط"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18883,7 +18886,7 @@ msgstr "يَحزم\"ينتج الملف المضغوط\""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Unique Name"
-msgstr "إسم العقدة:"
+msgstr "إسم العقدة"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18893,7 +18896,7 @@ msgstr "الإشاراة"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Classify As Game"
-msgstr "اسم الفئة:"
+msgstr "اسم الفئة"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
@@ -18907,7 +18910,7 @@ msgstr "حذف العُقد"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Graphics"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18979,7 +18982,7 @@ msgstr "المجتمع"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Extra Args"
-msgstr "وسائط إستدعاء إضافية :"
+msgstr "وسائط إستدعاء إضافية"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19283,7 +19286,7 @@ msgstr ""
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
-"تعذرت كتابة overwrite ملفات res://android/build/res/*.xml مع اسم المشروع"
+"تعذرت كتابة overwrite ملفات res://android/build/res/*.xml مع اسم المشروع."
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files to gradle project."
@@ -19318,7 +19321,7 @@ msgstr "تعذر نسخ وإعادة تسمية الملف المصدر، تفق
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Package not found: \"%s\"."
-msgstr "لم يتم إيجاد الرسم المتحرك: '%s'"
+msgstr "لم يتم إيجاد الرسم المتحرك: '%s'."
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19347,7 +19350,7 @@ msgstr "إضافة %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not export project files."
-msgstr "لم نتمكن من تصدير ملفات المشروع"
+msgstr "لم نتمكن من تصدير ملفات المشروع."
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -19445,7 +19448,7 @@ msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Export Method Release"
-msgstr "وضع التصدير:"
+msgstr "وضع التصدير"
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
@@ -19458,7 +19461,7 @@ msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Identifier"
-msgstr "مُحدد غير صالح:"
+msgstr "مُحدد غير صالح"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19488,7 +19491,7 @@ msgstr "الوصول للواي-فاي"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Push Notifications"
-msgstr "دوران عشوائي:"
+msgstr "دوران عشوائي"
#: platform/iphone/export/export.cpp
#, fuzzy
@@ -19629,17 +19632,17 @@ msgstr "شغل ملف HTML المُصدر في المتصفح الإفتراضي
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export: \"%s\"."
-msgstr "لا يمكن فتح القالب من أجل التصدير:"
+msgstr "لا يمكن فتح القالب من أجل التصدير: ."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template: \"%s\"."
-msgstr "إدارة قوالب التصدير:"
+msgstr "إدارة قوالب التصدير: ."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file: \"%s\"."
-msgstr "لا يمكن كتابة الملف:"
+msgstr "لا يمكن كتابة الملف: ."
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19649,7 +19652,7 @@ msgstr "تحديد الهامش"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read file: \"%s\"."
-msgstr "لا يمكن كتابة الملف:"
+msgstr "لا يمكن كتابة الملف: ."
#: platform/javascript/export/export.cpp
msgid "PWA"
@@ -19658,7 +19661,7 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: platform/javascript/export/export.cpp
#, fuzzy
@@ -19732,17 +19735,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read HTML shell: \"%s\"."
-msgstr "لا يمكن قراءة ملف HTML مخصص:"
+msgstr "لا يمكن قراءة ملف HTML مخصص: ."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not create HTTP server directory: %s."
-msgstr "لا يمكن إنشاء مجلد خادم ال HTTP:"
+msgstr "لا يمكن إنشاء مجلد خادم ال HTTP: ."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Error starting HTTP server: %d."
-msgstr "خطأ في بدء تشغيل خادم HTTP:"
+msgstr "خطأ في بدء تشغيل خادم HTTP: ."
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -19848,7 +19851,7 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "App Category"
-msgstr "الفئة:"
+msgstr "الفئة"
#: platform/osx/export/export.cpp
msgid "High Res"
@@ -20044,7 +20047,7 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not open icon file \"%s\"."
-msgstr "لم نتمكن من تصدير ملفات المشروع"
+msgstr "لم نتمكن من تصدير ملفات المشروع."
#: platform/osx/export/export.cpp
msgid "Could not start xcrun executable."
@@ -20053,7 +20056,7 @@ msgstr "تعذر بدء تشغيل xcrun."
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization failed."
-msgstr "توطين"
+msgstr "توطين."
#: platform/osx/export/export.cpp
msgid "Notarization request UUID: \"%s\""
@@ -20108,7 +20111,7 @@ msgstr "لم توجد ايقونات."
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Cannot sign file %s."
-msgstr "خطأ في تحميل الملف: %s"
+msgstr "خطأ في تحميل الملف %s."
#: platform/osx/export/export.cpp
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
@@ -20139,12 +20142,12 @@ msgstr "ينشئ الصورة المصغرة"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not find template app to export: \"%s\"."
-msgstr "لم يتم إيجاد قالب التطبيق (Template app) للتصدير:"
+msgstr "لم يتم إيجاد قالب التطبيق (Template app) للتصدير: ."
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid export format."
-msgstr "إدارة قوالب التصدير:"
+msgstr "إدارة قوالب التصدير."
#: platform/osx/export/export.cpp
msgid ""
@@ -20331,7 +20334,7 @@ msgstr "إظهار الكل"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Short Name"
-msgstr "اسم النص البرمجي:"
+msgstr "اسم النص البرمجي"
#: platform/uwp/export/export.cpp
msgid "Publisher"
@@ -20340,12 +20343,12 @@ msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Publisher Display Name"
-msgstr "اسم الناشر المعروض للرُزمة غير صالح."
+msgstr "اسم الناشر المعروض للرُزمة غير صالح"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Product GUID"
-msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح."
+msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20360,7 +20363,7 @@ msgstr "الإشاراة"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Certificate"
-msgstr "القمم:"
+msgstr "القمم"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20387,7 +20390,7 @@ msgstr "تحديد التعبير"
#: platform/uwp/export/export.cpp
msgid "Landscape"
-msgstr ""
+msgstr "بشكل افقي (Landscape)"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20430,7 +20433,7 @@ msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Splash Screen"
-msgstr "استدعاءات الرسم:"
+msgstr "استدعاءات الرسم"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20528,7 +20531,7 @@ msgstr "مُنقح الأخطاء"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Failed to rename temporary file \"%s\"."
-msgstr "لا يمكن حذف ملف مؤقت:"
+msgstr "لا يمكن حذف ملف مؤقت."
#: platform/windows/export/export.cpp
msgid "Identity Type"
@@ -20556,17 +20559,17 @@ msgstr "الإصدار"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Product Version"
-msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح:"
+msgstr "مُعرف GUID (المُعرّف الفريد العالمي) للمنتج غير صالح"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Company Name"
-msgstr "إسم العقدة:"
+msgstr "إسم العقدة"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Product Name"
-msgstr "اسم المشروع:"
+msgstr "اسم المشروع"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20580,7 +20583,7 @@ msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Resources Modification"
-msgstr "دوران عشوائي:"
+msgstr "دوران عشوائي"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20617,7 +20620,7 @@ msgstr "لا يمكن العثور على مفتاح المتجر، لا يمك
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid identity type."
-msgstr "مُحدد غير صالح:"
+msgstr "مُحدد غير صالح."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20639,7 +20642,7 @@ msgstr "صيغة غير صالحة."
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Failed to remove temporary file \"%s\"."
-msgstr "لا يمكن حذف ملف مؤقت:"
+msgstr "لا يمكن حذف ملف مؤقت."
#: platform/windows/export/export.cpp
msgid ""
@@ -20690,8 +20693,9 @@ msgid "Osslsigncode"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
msgid "Wine"
-msgstr ""
+msgstr "طبقة المعالجة Wine"
#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
@@ -20828,7 +20832,7 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
-msgstr "اختر المسافة:"
+msgstr "اختر المسافة"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
@@ -20858,13 +20862,13 @@ msgstr "وضع الأيقونة"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Rotating"
-msgstr "خطوة الدوران:"
+msgstr "خطوة الدوران"
#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
-msgstr "الحالي:"
+msgstr "الحالي"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
@@ -20948,12 +20952,12 @@ msgstr "تحديد الهامش"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Screen"
-msgstr "استدعاءات الرسم:"
+msgstr "استدعاءات الرسم"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Limits"
-msgstr "استدعاءات الرسم:"
+msgstr "استدعاءات الرسم"
#: scene/2d/camera_2d.cpp
#, fuzzy
@@ -21150,7 +21154,7 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Emitting"
-msgstr "الإعدادات:"
+msgstr "الإعدادات"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -21178,7 +21182,7 @@ msgstr ""
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Randomness"
-msgstr "إعادة تشغيل عشوائية (ثواني):"
+msgstr "إعادة تشغيل عشوائية (ثواني)"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21351,7 +21355,7 @@ msgstr "إغلاق المنحنى"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Scale Amount"
-msgstr "الكمية:"
+msgstr "الكمية"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
@@ -21377,25 +21381,25 @@ msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Hue Variation"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation Random"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation Curve"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21413,7 +21417,7 @@ msgstr "تقسيم المنحنى"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Offset Random"
-msgstr "المُعادل:"
+msgstr "المُعادل"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21612,12 +21616,12 @@ msgstr "وضع الأقليم"
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "End Cap Mode"
-msgstr "وضع المحاذاة:"
+msgstr "وضع المحاذاة"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
-msgstr "إعادة تسمية مجلد:"
+msgstr "إعادة تسمية مجلد"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
@@ -21646,7 +21650,7 @@ msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
#, fuzzy
msgid "Edge Connection Margin"
-msgstr "تعديل الإتصال:"
+msgstr "تعديل الإتصال"
#: scene/2d/navigation_2d.cpp
msgid ""
@@ -21663,7 +21667,7 @@ msgstr "الربط"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
-msgstr "اختر المسافة:"
+msgstr "اختر المسافة"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
@@ -21672,7 +21676,7 @@ msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
-msgstr "اختر المسافة:"
+msgstr "اختر المسافة"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
@@ -21700,7 +21704,7 @@ msgstr "القلب أفقياً"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Max Speed"
-msgstr "السرعة:"
+msgstr "السرعة"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
@@ -21744,7 +21748,7 @@ msgstr "السفر"
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
-msgstr "يُدير %s من الدرجات."
+msgstr "يُدير %s من الدرجات"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
@@ -21754,12 +21758,12 @@ msgstr "ثابت"
#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Rotation Degrees"
-msgstr "يُدير %s من الدرجات."
+msgstr "يُدير %s من الدرجات"
#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Scale"
-msgstr "حجم عشوائي:"
+msgstr "حجم عشوائي"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
@@ -21779,7 +21783,7 @@ msgstr ""
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Offset"
-msgstr "المُعادل:"
+msgstr "المُعادل"
#: scene/2d/parallax_background.cpp
#, fuzzy
@@ -21878,17 +21882,17 @@ msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp
#, fuzzy
msgid "Unit Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
#, fuzzy
msgid "H Offset"
-msgstr "المُعادل:"
+msgstr "المُعادل"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
#, fuzzy
msgid "V Offset"
-msgstr "المُعادل:"
+msgstr "المُعادل"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
@@ -21951,7 +21955,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp
#, fuzzy
msgid "Inertia"
-msgstr "شاقولياً:"
+msgstr "شاقولياً"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21990,7 +21994,7 @@ msgstr "المحاذاة الذكية"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Can Sleep"
-msgstr "السرعة:"
+msgstr "السرعة"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
@@ -22037,7 +22041,7 @@ msgstr "البنية (اللاحقة)"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Remainder"
-msgstr "مُحرك الإخراج البصري:"
+msgstr "مُحرك الإخراج البصري"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -22239,7 +22243,7 @@ msgstr "وضع الأولية"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Centered Textures"
-msgstr "المزايا الرئيسية:"
+msgstr "المزايا الرئيسية"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
@@ -22371,7 +22375,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
#, fuzzy
msgid "World Scale"
-msgstr "حجم عشوائي:"
+msgstr "حجم عشوائي"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -22402,7 +22406,7 @@ msgstr "الوان الإنبعاث"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Degrees"
-msgstr "يُدير %s من الدرجات."
+msgstr "يُدير %s من الدرجات"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -22489,7 +22493,7 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Denoiser"
-msgstr "تصفية:"
+msgstr "تصفية"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
@@ -22518,7 +22522,7 @@ msgstr "عام"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Max Size"
-msgstr "الحجم:"
+msgstr "الحجم"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -22528,7 +22532,7 @@ msgstr "قص العُقد"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky Rotation Degrees"
-msgstr "يُدير %s من الدرجات."
+msgstr "يُدير %s من الدرجات"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
@@ -22562,7 +22566,7 @@ msgstr "مع البيانات"
#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
-msgstr "إسم العقدة:"
+msgstr "إسم العقدة"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
@@ -22589,7 +22593,7 @@ msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
msgid "Frustum Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: scene/3d/camera.cpp
#, fuzzy
@@ -22853,7 +22857,7 @@ msgstr "الخطوط"
#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Horizontal Alignment"
-msgstr "عَرضياً:"
+msgstr "عَرضياً"
#: scene/3d/label_3d.cpp
#, fuzzy
@@ -22919,7 +22923,7 @@ msgstr "فصل المسار"
#: scene/3d/light.cpp
#, fuzzy
msgid "Blend Splits"
-msgstr "أوقات الدمج:"
+msgstr "أوقات الدمج"
#: scene/3d/light.cpp
#, fuzzy
@@ -22965,7 +22969,7 @@ msgstr ""
#: scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Transform Normals"
-msgstr "أجهض التحول."
+msgstr "أجهض التحول"
#: scene/3d/navigation.cpp
msgid ""
@@ -23058,12 +23062,12 @@ msgstr "تشغيل/إطفاء الوضوحية Visibility"
#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
-msgstr "استدعاءات الرسم:"
+msgstr "استدعاءات الرسم"
#: scene/3d/particles.cpp
#, fuzzy
msgid "Passes"
-msgstr "استدعاءات الرسم:"
+msgstr "استدعاءات الرسم"
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
@@ -23161,7 +23165,7 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Relaxation"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -23176,7 +23180,7 @@ msgstr "خطي"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Lower"
-msgstr "أقصي أخطاء زواية:"
+msgstr "أقصي أخطاء زواية"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -23309,7 +23313,7 @@ msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Body Offset"
-msgstr "المُعادل:"
+msgstr "المُعادل"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -23342,7 +23346,7 @@ msgstr "استثناء العُقد"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Params"
-msgstr "لقد تم تغيير المَعلم:"
+msgstr "لقد تم تغيير المَعلم"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
@@ -23370,7 +23374,7 @@ msgstr "تحريك المسار لليمين"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Max Impulse"
-msgstr "السرعة:"
+msgstr "السرعة"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23380,12 +23384,12 @@ msgstr "خطي"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper Distance"
-msgstr "اختر المسافة:"
+msgstr "اختر المسافة"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower Distance"
-msgstr "اختر المسافة:"
+msgstr "اختر المسافة"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23418,7 +23422,7 @@ msgstr "رسوم متحركة"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Angular Ortho"
-msgstr "أقصي أخطاء زواية:"
+msgstr "أقصي أخطاء زواية"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23433,7 +23437,7 @@ msgstr "الشروع"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Force Limit"
-msgstr "استدعاءات الرسم:"
+msgstr "استدعاءات الرسم"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23533,7 +23537,7 @@ msgstr ""
#: scene/3d/portal.cpp
#, fuzzy
msgid "Linked Room"
-msgstr "جذر التعديل المباشر:"
+msgstr "جذر التعديل المباشر"
#: scene/3d/portal.cpp
#, fuzzy
@@ -23552,7 +23556,7 @@ msgstr ""
#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Grid Radius"
-msgstr "نصف القطر:"
+msgstr "نصف القطر"
#: scene/3d/ray_cast.cpp
#, fuzzy
@@ -23570,7 +23574,7 @@ msgstr "وضع التحديث"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Origin Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: scene/3d/reflection_probe.cpp
#, fuzzy
@@ -23823,12 +23827,12 @@ msgstr "إنشاء مُضلع التصادم"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Simulation Precision"
-msgstr "شجرة التحريك غير صالحة."
+msgstr "شجرة التحريك غير صالحة"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Total Mass"
-msgstr "المجموع الكلي:"
+msgstr "المجموع الكلي"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
@@ -23945,7 +23949,7 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Use As Traction"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
@@ -23978,6 +23982,16 @@ msgstr "خطأ"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "ترتيب"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "استخدم Ambient"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -23991,7 +24005,7 @@ msgstr "يتجاوز"
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Material Overlay"
-msgstr "تغيرات المادة:"
+msgstr "تغيرات المادة"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -24001,7 +24015,7 @@ msgstr "إنشاء عُقدة تظليل"
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Extra Cull Margin"
-msgstr "وسائط إستدعاء إضافية :"
+msgstr "وسائط إستدعاء إضافية"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -24026,7 +24040,7 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Distance"
-msgstr "اختر المسافة:"
+msgstr "اختر المسافة"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
@@ -24075,12 +24089,12 @@ msgstr "عقدة الخلط"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadein Time"
-msgstr "وقت التلاشي X (ثواني):"
+msgstr "وقت التلاشي X (ثواني)"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadeout Time"
-msgstr "وقت التلاشي X (ثواني):"
+msgstr "وقت التلاشي X (ثواني)"
#: scene/animation/animation_blend_tree.cpp
msgid "Auto Restart"
@@ -24097,17 +24111,17 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Random Delay"
-msgstr "إمالة عشوائية:"
+msgstr "إمالة عشوائية"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Add Amount"
-msgstr "الكمية:"
+msgstr "الكمية"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Blend Amount"
-msgstr "الكمية:"
+msgstr "الكمية"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -24123,7 +24137,7 @@ msgstr "أضف منفذ أدخال"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Xfade Time"
-msgstr "وقت التلاشي X (ثواني):"
+msgstr "وقت التلاشي X (ثواني)"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
@@ -24171,7 +24185,7 @@ msgstr "أضفة نقطة الرسوم المتحركة"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Playback Options"
-msgstr "إعدادات الصف (Class):"
+msgstr "إعدادات الصف (Class)"
#: scene/animation/animation_player.cpp
#, fuzzy
@@ -24214,7 +24228,7 @@ msgstr "العُقدة الرئيسة لمُشغل الرسومات المتحر
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Tree Root"
-msgstr "إنشاء العُقدة الرئيسة (الجذر):"
+msgstr "إنشاء العُقدة الرئيسة (الجذر)"
#: scene/animation/animation_tree.cpp
#, fuzzy
@@ -24475,12 +24489,12 @@ msgstr "الاتجاهات"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Min Size"
-msgstr "حجم الخطوط:"
+msgstr "حجم الخطوط"
#: scene/gui/control.cpp
#, fuzzy
msgid "Pivot Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: scene/gui/control.cpp
#, fuzzy
@@ -24533,7 +24547,7 @@ msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Default Cursor Shape"
-msgstr "تحميل نسق المسار الإفتراضي."
+msgstr "تحميل نسق المسار الإفتراضي"
#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
@@ -24591,12 +24605,12 @@ msgstr "قطع الاتصال"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Scroll Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Snap Distance"
-msgstr "اختر المسافة:"
+msgstr "اختر المسافة"
#: scene/gui/graph_edit.cpp
#, fuzzy
@@ -24696,7 +24710,7 @@ msgstr ""
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Scale"
-msgstr "حجم عشوائي:"
+msgstr "حجم عشوائي"
#: scene/gui/item_list.cpp
#, fuzzy
@@ -24711,7 +24725,7 @@ msgstr "ألحق"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Visible Characters"
-msgstr "الأحرف الصالحة:"
+msgstr "الأحرف الصالحة"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24737,7 +24751,7 @@ msgstr ""
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Secret Character"
-msgstr "الأحرف الصالحة:"
+msgstr "الأحرف الصالحة"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
@@ -24803,7 +24817,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Blink Speed"
-msgstr "السرعة:"
+msgstr "السرعة"
#: scene/gui/link_button.cpp
msgid "Underline"
@@ -24887,7 +24901,7 @@ msgstr "بحث"
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
-msgstr "الحالي:"
+msgstr "الحالي"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
@@ -24948,7 +24962,7 @@ msgstr "مسافة بادئة تلقائية"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Elapsed Time"
-msgstr "أوقات الدمج:"
+msgstr "أوقات الدمج"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
@@ -24958,7 +24972,7 @@ msgstr "النهاية"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Character"
-msgstr "الأحرف الصالحة:"
+msgstr "الأحرف الصالحة"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
@@ -24971,7 +24985,7 @@ msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Tab Size"
-msgstr "الحجم:"
+msgstr "الحجم"
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24994,7 +25008,7 @@ msgstr "المحدد فقط"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Override Selected Font Color"
-msgstr "عدل على الحساب الحالي:"
+msgstr "عدل على الحساب الحالي"
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -25024,7 +25038,7 @@ msgstr "تزويد السطح"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Horizontal Enabled"
-msgstr "عَرضياً:"
+msgstr "عَرضياً"
#: scene/gui/scroll_container.cpp
#, fuzzy
@@ -25047,22 +25061,22 @@ msgstr "اختر لوناً"
#: scene/gui/slider.cpp
#, fuzzy
msgid "Ticks On Borders"
-msgstr "إعادة تسمية مجلد:"
+msgstr "إعادة تسمية مجلد"
#: scene/gui/spin_box.cpp
#, fuzzy
msgid "Prefix"
-msgstr "بادئة:"
+msgstr "بادئة"
#: scene/gui/spin_box.cpp
#, fuzzy
msgid "Suffix"
-msgstr "لاحقة:"
+msgstr "لاحقة"
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Split Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
#, fuzzy
@@ -25081,7 +25095,7 @@ msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Current Tab"
-msgstr "الحالي:"
+msgstr "الحالي"
#: scene/gui/tab_container.cpp
#, fuzzy
@@ -25095,7 +25109,7 @@ msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Drag To Rearrange Enabled"
-msgstr "إسحب وأسقط لإعادة الترتيب."
+msgstr "إسحب وأسقط لإعادة الترتيب"
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
@@ -25126,7 +25140,7 @@ msgstr "تخطي نقاط التكسّر"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Fold Gutter"
-msgstr "مجلد:"
+msgstr "مجلد"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -25146,17 +25160,17 @@ msgstr "تفعيل"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Vertical"
-msgstr "شاقولياً:"
+msgstr "شاقولياً"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Horizontal"
-msgstr "عَرضياً:"
+msgstr "عَرضياً"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw"
-msgstr "استدعاءات الرسم:"
+msgstr "استدعاءات الرسم"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -25216,7 +25230,7 @@ msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
-msgstr "وضع التشغيل:"
+msgstr "وضع التشغيل"
#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
@@ -25234,7 +25248,7 @@ msgstr "الشروع"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Degrees"
-msgstr "يُدير %s من الدرجات."
+msgstr "يُدير %s من الدرجات"
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -25287,7 +25301,7 @@ msgstr "زر معطّل"
#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Root"
-msgstr "إنشاء العُقدة الرئيسة (الجذر):"
+msgstr "إنشاء العُقدة الرئيسة (الجذر)"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
@@ -25342,7 +25356,7 @@ msgstr ""
#: scene/main/http_request.cpp
#, fuzzy
msgid "Timeout"
-msgstr "انتهت المهلة."
+msgstr "انتهت المهلة"
#: scene/main/node.cpp
msgid ""
@@ -25387,17 +25401,17 @@ msgstr "إعادة التسمية"
#: scene/main/node.cpp
#, fuzzy
msgid "Owner"
-msgstr "ملاك:"
+msgstr "ملاك"
#: scene/main/node.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Multiplayer"
-msgstr "تحديد التكرار:"
+msgstr "تحديد التكرار"
#: scene/main/node.cpp
#, fuzzy
msgid "Custom Multiplayer"
-msgstr "تحديد التكرار:"
+msgstr "تحديد التكرار"
#: scene/main/node.cpp
msgid "Process Priority"
@@ -25434,7 +25448,7 @@ msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Multiplayer Poll"
-msgstr "تحديد التكرار:"
+msgstr "تحديد التكرار"
#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
#: scene/resources/shape_2d.cpp
@@ -25470,12 +25484,12 @@ msgstr "أنشئ الحد"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
-msgstr "الانعكاسات"
+msgstr "انعكاسات"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Atlas Size"
-msgstr "حجم الخطوط:"
+msgstr "حجم الخطوط"
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
@@ -25530,7 +25544,7 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
msgid "Autostart"
-msgstr "إعادة تشغيل تلقائية:"
+msgstr "إعادة تشغيل تلقائية"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25615,7 +25629,7 @@ msgstr "تصحيح الأخطاء"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Render Target"
-msgstr "مُحرك الإخراج البصري:"
+msgstr "مُحرك الإخراج البصري"
#: scene/main/viewport.cpp
msgid "V Flip"
@@ -25736,7 +25750,7 @@ msgstr ""
#: scene/resources/concave_polygon_shape_2d.cpp
#, fuzzy
msgid "Segments"
-msgstr "معاملات المشهد الرئيس:"
+msgstr "معاملات المشهد الرئيس"
#: scene/resources/curve.cpp
#, fuzzy
@@ -25779,7 +25793,7 @@ msgstr "القص Clip مُعطّل"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "H Separation"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25849,7 +25863,7 @@ msgstr "عنصر معطّل"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Off"
-msgstr "المُعادل:"
+msgstr "المُعادل"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25869,12 +25883,12 @@ msgstr "الاجبار على التعديل الابيض"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow Offset X"
-msgstr "معادل الشبكة على المحور الأفقي X:"
+msgstr "معادل الشبكة على المحور الأفقي X"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow Offset Y"
-msgstr "معادل الشبكة على المحور Y:"
+msgstr "معادل الشبكة على المحور Y"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25934,12 +25948,12 @@ msgstr "المشهد الرئيس"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folded"
-msgstr "مجلد:"
+msgstr "مجلد"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Fold"
-msgstr "مجلد:"
+msgstr "مجلد"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Readonly"
@@ -26060,12 +26074,12 @@ msgstr "الاتجاهات"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close H Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close V Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26095,7 +26109,7 @@ msgstr "فاصل مُسمّى"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Separator"
-msgstr "مُشغّل اللون."
+msgstr "مُشغّل اللون"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26105,12 +26119,12 @@ msgstr "إعادة تسمية عنصر اللون"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Separator"
-msgstr "مُشغّل اللون."
+msgstr "مُشغّل اللون"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "V Separation"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26155,17 +26169,17 @@ msgstr "الألوان"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Port Offset"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26277,12 +26291,12 @@ msgstr "أظهر الموجهات"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scroll Border"
-msgstr "شاقولياً:"
+msgstr "شاقولياً"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scroll Speed"
-msgstr "مقدار إزاحة الشبكة:"
+msgstr "مقدار إزاحة الشبكة"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26292,7 +26306,7 @@ msgstr "تحديد الهامش"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Separation"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26354,7 +26368,7 @@ msgstr "الهدف"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folder"
-msgstr "مجلد:"
+msgstr "مجلد"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26394,7 +26408,7 @@ msgstr "بالعرض يساراً"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Screen Picker"
-msgstr "مُشغل الشاشة."
+msgstr "مُشغل الشاشة"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26457,12 +26471,12 @@ msgstr "المشهد الرئيس"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Table H Separation"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Table V Separation"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26557,7 +26571,7 @@ msgstr "مسار التركيز"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Size"
-msgstr "حجم الخطوط:"
+msgstr "حجم الخطوط"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -26572,12 +26586,12 @@ msgstr "الإشارات"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Extra Spacing"
-msgstr "خيارات إضافية:"
+msgstr "خيارات إضافية"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Char"
-msgstr "الأحرف الصالحة:"
+msgstr "الأحرف الصالحة"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -26605,12 +26619,12 @@ msgstr "الوثائق الإلكترونية"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation"
-msgstr "خطوة الدوران:"
+msgstr "خطوة الدوران"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation Degrees"
-msgstr "يُدير %s من الدرجات."
+msgstr "يُدير %s من الدرجات"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
@@ -26637,12 +26651,12 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Color"
-msgstr "تخزين الملف:"
+msgstr "تخزين الملف"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Amount"
-msgstr "الكمية:"
+msgstr "الكمية"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26733,12 +26747,12 @@ msgstr "الخطوة"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Fade In"
-msgstr "تلاشي في البداية (ثواني):"
+msgstr "تلاشي في البداية (ثواني)"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Fade Out"
-msgstr "تلاشي من النهاية (ثواني):"
+msgstr "تلاشي من النهاية (ثواني)"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26756,7 +26770,7 @@ msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Radius 2"
-msgstr "نصف القطر:"
+msgstr "نصف القطر"
#: scene/resources/environment.cpp
msgid "Intensity 2"
@@ -26787,7 +26801,7 @@ msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Distance"
-msgstr "اختر المسافة:"
+msgstr "اختر المسافة"
#: scene/resources/environment.cpp
msgid "Transition"
@@ -26871,17 +26885,17 @@ msgstr "ضوء"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Saturation"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Color Correction"
-msgstr "الوظيفة البرمجية للون."
+msgstr "الوظيفة البرمجية للون"
#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
-msgstr "الحالي:"
+msgstr "الحالي"
#: scene/resources/font.cpp
#, fuzzy
@@ -26896,7 +26910,7 @@ msgstr "العمق"
#: scene/resources/gradient.cpp
#, fuzzy
msgid "Offsets"
-msgstr "المُعادل:"
+msgstr "المُعادل"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
@@ -26960,7 +26974,7 @@ msgstr "المسافة البادئة يميناً"
#: scene/resources/material.cpp
#, fuzzy
msgid "Ensure Correct Normals"
-msgstr "أجهض التحول."
+msgstr "أجهض التحول"
#: scene/resources/material.cpp
msgid "Albedo Tex MSDF"
@@ -26982,7 +26996,7 @@ msgstr ""
#: scene/resources/material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Parameters"
-msgstr "لقد تم تغيير المَعلم:"
+msgstr "لقد تم تغيير المَعلم"
#: scene/resources/material.cpp
#, fuzzy
@@ -27026,7 +27040,7 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Grow Amount"
-msgstr "الكمية:"
+msgstr "الكمية"
#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
@@ -27133,7 +27147,7 @@ msgstr "الإنتقال"
#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
-msgstr "التباعُدات:"
+msgstr "التباعُدات"
#: scene/resources/material.cpp
msgid "Detail"
@@ -27198,12 +27212,12 @@ msgstr "محو التَحَوّل"
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
-msgstr "مُشغّل اللون."
+msgstr "مُشغّل اللون"
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform Format"
-msgstr "أجهض التحول."
+msgstr "أجهض التحول"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
@@ -27221,7 +27235,7 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sampling"
-msgstr "تحجيم:"
+msgstr "تحجيم"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -27231,7 +27245,7 @@ msgstr "حدد نوع المتغير"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Parsed Geometry Type"
-msgstr "توزيع الأشكال الهندسية..."
+msgstr "توزيع الأشكال الهندسية"
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
@@ -27249,7 +27263,7 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Agents"
-msgstr "معاملات المشهد الرئيس:"
+msgstr "معاملات المشهد الرئيس"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
@@ -27290,7 +27304,7 @@ msgstr "أظهر الإفتراضي"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Distance"
-msgstr "اختر المسافة:"
+msgstr "اختر المسافة"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -27317,7 +27331,7 @@ msgstr "توليد AABB"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Baking AABB Offset"
-msgstr "المُعادل:"
+msgstr "المُعادل"
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
@@ -27362,7 +27376,7 @@ msgstr "مُعدّل تباطؤ الرؤية الحُرة"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Texture"
-msgstr "نقاط الانبعاث:"
+msgstr "نقاط الانبعاث"
#: scene/resources/particles_material.cpp
msgid "Normal Texture"
@@ -27381,7 +27395,7 @@ msgstr "أضف منفذ أدخال"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale Random"
-msgstr "نسبة التكبير:"
+msgstr "نسبة التكبير"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -27399,7 +27413,7 @@ msgstr ""
#: scene/resources/plane_shape.cpp
#, fuzzy
msgid "Plane"
-msgstr "التبويت:"
+msgstr "التبويت"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -27425,7 +27439,7 @@ msgstr ""
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Top Radius"
-msgstr "نصف القطر:"
+msgstr "نصف القطر"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -27476,7 +27490,7 @@ msgstr "العظام"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
-msgstr "حجم الخطوط:"
+msgstr "حجم الخطوط"
#: scene/resources/sky.cpp
msgid "Panorama"
@@ -27490,7 +27504,7 @@ msgstr "الطابق التالي"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Horizon Color"
-msgstr "تخزين الملف:"
+msgstr "تخزين الملف"
#: scene/resources/sky.cpp
#, fuzzy
@@ -27601,7 +27615,7 @@ msgstr "التقاط"
#: scene/resources/texture.cpp
#, fuzzy
msgid "From"
-msgstr "وضع التشغيل:"
+msgstr "وضع التشغيل"
#: scene/resources/texture.cpp
#, fuzzy
@@ -27769,7 +27783,7 @@ msgstr "أختبار"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Edge Connection Margin"
-msgstr "تعديل الإتصال:"
+msgstr "تعديل الإتصال"
#: scene/resources/world_2d.cpp
msgid "Canvas"
@@ -27805,7 +27819,7 @@ msgstr "عنصر خِيار"
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Random Pitch"
-msgstr "إمالة عشوائية:"
+msgstr "إمالة عشوائية"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -27857,7 +27871,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_panner.cpp
#, fuzzy
msgid "Pan"
-msgstr "التبويت:"
+msgstr "التبويت"
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
@@ -27955,7 +27969,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
msgid "FFT Size"
-msgstr "الحجم:"
+msgstr "الحجم"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
@@ -27985,7 +27999,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
msgid "Time Pullout (ms)"
-msgstr "انتهت المهلة."
+msgstr "انتهت المهلة"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
@@ -28053,7 +28067,7 @@ msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
#, fuzzy
msgid "BP Hash Table Size"
-msgstr "الحجم:"
+msgstr "الحجم"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
@@ -28179,7 +28193,7 @@ msgstr "لا يمكن تعديل الثوابت."
#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "Spatial Partitioning"
-msgstr "تجزئة..."
+msgstr "تجزئة"
#: servers/visual_server.cpp
#, fuzzy
@@ -28369,7 +28383,7 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Batching"
-msgstr "جاري البحث..."
+msgstr "جاري البحث"
#: servers/visual_server.cpp
msgid "Use Batching"
@@ -28399,7 +28413,7 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Max Join Items"
-msgstr "إدارة العناصر..."
+msgstr "إدارة العناصر"
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
diff --git a/editor/translations/az.po b/editor/translations/az.po
index d4ffe0665e..b6b36d99e5 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -12593,9 +12593,10 @@ msgstr "Yapışdır(Snap):"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13952,12 +13953,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22688,6 +22688,15 @@ msgstr "Maks. Xətti Xəta:"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "İnterpolasiya rejimi"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index a6a8b72ea5..262a6825a6 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -17,13 +17,14 @@
# Ivan Gechev <ivan_banov@abv.bg>, 2022.
# BigHomieDripDrop <bartu.bali@gmail.com>, 2022.
# xaio <xaio666@gmail.com>, 2022.
+# Vosh <vosh4k@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-22 15:26+0000\n"
-"Last-Translator: xaio <xaio666@gmail.com>\n"
+"PO-Revision-Date: 2022-10-25 15:43+0000\n"
+"Last-Translator: Vosh <vosh4k@gmail.com>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
"Language: bg\n"
@@ -31,7 +32,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.14.2-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -437,19 +438,16 @@ msgid "Button Mask"
msgstr "Бутон"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "Глобална константа"
+msgstr "Глобална позиция"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Factor"
-msgstr "Вектор"
+msgstr "Фактор"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Button Index"
-msgstr "Бутон"
+msgstr "Индекс на бутона"
#: core/os/input_event.cpp
msgid "Doubleclick"
@@ -485,9 +483,8 @@ msgid "Axis"
msgstr "Ос"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "Закачане на стойността"
+msgstr "Стойност на оста"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -510,14 +507,12 @@ msgid "Delta"
msgstr "Делта"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "Промяна на филтъра"
+msgstr "Канал"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "Съобщение за подаването"
+msgstr "Съобщение"
#: core/os/input_event.cpp
#, fuzzy
@@ -527,9 +522,8 @@ msgstr "Скалиране"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity"
-msgstr "Орбитален изглед отдясно"
+msgstr "Скорост"
#: core/os/input_event.cpp
msgid "Instrument"
@@ -547,14 +541,12 @@ msgstr "Стойност на контролер"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "Действие"
+msgstr "Приложение"
#: core/project_settings.cpp main/main.cpp
-#, fuzzy
msgid "Config"
-msgstr "Настройване на прилепването"
+msgstr "Конфигурация"
#: core/project_settings.cpp
#, fuzzy
@@ -617,9 +609,8 @@ msgstr "Име на персонална потребителска катего
#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Display"
-msgstr "Показване на всичко"
+msgstr "Покажи"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
@@ -669,9 +660,8 @@ msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
msgid "Scene Naming"
-msgstr "Път на сцената:"
+msgstr "Наименование на сцена"
#: core/project_settings.cpp
msgid "Search In File Extensions"
@@ -682,9 +672,8 @@ msgid "Script Templates Search Path"
msgstr "Път за търсене на скриптови шаблони"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Autoload On Startup"
-msgstr "Контрол на версиите"
+msgstr "Стартирай контрол на версиите при стартиране"
#: core/project_settings.cpp
#, fuzzy
@@ -1053,7 +1042,7 @@ msgstr "Скалиране"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Follow Surface"
-msgstr ""
+msgstr "Следвай повърхност"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
@@ -1143,9 +1132,8 @@ msgstr "Промяна на повикана функция (Анимация)"
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Frame"
-msgstr "Добавяне на кадър"
+msgstr "Кадър"
#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -1156,9 +1144,8 @@ msgstr "Време"
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location"
-msgstr "Стъпка при завъртане:"
+msgstr "Местоположение"
#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
@@ -1339,19 +1326,16 @@ msgid "Remove this track."
msgstr "Премахване на тази пътечка."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s):"
-msgstr "Време (сек): "
+msgstr "Време (сек):"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Position:"
-msgstr "Създаване на функция"
+msgstr "Позиция:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rotation:"
-msgstr "Стъпка при завъртане:"
+msgstr "Завъртане:"
#: editor/animation_track_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -1646,7 +1630,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
-msgstr ""
+msgstr "Клипбордът е празен!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -12795,9 +12779,10 @@ msgstr "Настройки за прилепването"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Отместване:"
@@ -14158,16 +14143,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Неправилен път до проекта (Променяли ли сте нещо?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Файлът „project.godot“ не може да бъде зареден от пътя на проекта (грешка "
"%d). Възможно е той да липсва или да е повреден."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Не може да бъде отворен проектът в „%s“."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -23350,6 +23336,15 @@ msgstr "Грешка от %s"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Сортиране"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index f32a090f27..df79cd5d84 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -13807,9 +13807,10 @@ msgstr "অ্যানিমেশনের সিদ্ধান্তসম
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "অফসেট/ভারসাম্য:"
@@ -15277,14 +15278,13 @@ msgstr "অকার্যকর প্রকল্পের পথ (কোন
#: editor/project_manager.cpp
#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't edit project.godot in project path."
-msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।"
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "সংযোগ..."
#: editor/project_manager.cpp
#, fuzzy
@@ -24888,6 +24888,15 @@ msgstr "সমস্যা/ভুল"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "সাজান:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 7b92059104..0cfc29b4d1 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -12459,9 +12459,10 @@ msgstr "Tro Fiñvskeudenn"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13803,12 +13804,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22459,6 +22459,15 @@ msgstr "Melezour"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Mod Interpoladur"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index b08b3be823..d3ced0a876 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -13232,9 +13232,10 @@ msgstr "Opcions d'Ajustament"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "òfset:"
@@ -14752,16 +14753,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "El Camí del Projecte no és vàlid (S'ha produit algun canvi?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"No es pot carregar el fitxer 'project.godot' en el camí del projecte (error "
"%d). Pot ser que falti o que estigui malmès."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "No es pot editar el fitxer 'project.godot' en el camí del projecte."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "No es pot obrir el projecte a '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -24377,6 +24379,15 @@ msgstr "Error"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Ordena"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 01c28b207e..173d38c85c 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -32,13 +32,14 @@
# JoeMoos <josephmoose13@gmail.com>, 2022.
# Mirinek <mirek.nozicka77@gmail.com>, 2022.
# Lubomír Baloun <lubosbaloun@gmail.com>, 2022.
+# Ondřej Pavelka <flamekick97@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-19 05:22+0000\n"
-"Last-Translator: Lubomír Baloun <lubosbaloun@gmail.com>\n"
+"PO-Revision-Date: 2022-12-12 09:46+0000\n"
+"Last-Translator: Ondřej Pavelka <flamekick97@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -46,11 +47,11 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr "Ovladač Grafického Tabletu"
+msgstr "Ovladače grafického tabletu"
#: core/bind/core_bind.cpp
msgid "Clipboard"
@@ -65,9 +66,8 @@ msgid "Exit Code"
msgstr "Kód pro ukončení (exit code)"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "V-Sync Zapnutý"
+msgstr "V-Sync zapnutý"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
@@ -93,22 +93,20 @@ msgstr "Nechat ladící program otevřený"
#: core/bind/core_bind.cpp
msgid "Min Window Size"
-msgstr "Minimální Velikost Okna"
+msgstr "Minimální velikost okna"
#: core/bind/core_bind.cpp
msgid "Max Window Size"
-msgstr "Maximální Velikost Okna"
+msgstr "Maximální velikost okna"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Operátor screen."
+msgstr "Orientace obrazovky"
#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
#: platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Window"
-msgstr "Nové okno"
+msgstr "Okno"
#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
@@ -127,7 +125,7 @@ msgstr "Přepnout celou obrazovku"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Maximalizováno"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -224,7 +222,7 @@ msgstr "Paměť"
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Limity"
#: core/command_queue_mt.cpp
#, fuzzy
@@ -284,9 +282,8 @@ msgid "Read Chunk Size"
msgstr ""
#: core/io/marshalls.cpp
-#, fuzzy
msgid "Object ID"
-msgstr "Kreslené objekty:"
+msgstr "ID Objektu"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
#, fuzzy
@@ -407,7 +404,7 @@ msgstr "Status"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "Fronta zpráv"
#: core/message_queue.cpp
msgid "Max Size (KB)"
@@ -445,7 +442,7 @@ msgstr "Správa verzí"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "Meta"
#: core/os/input_event.cpp
#, fuzzy
@@ -519,7 +516,7 @@ msgstr "Profil"
#: core/os/input_event.cpp
msgid "Pen Inverted"
-msgstr ""
+msgstr "Tužka invertována"
#: core/os/input_event.cpp
#, fuzzy
@@ -589,7 +586,7 @@ msgstr "Inicializovat"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "Nástroj"
#: core/os/input_event.cpp
#, fuzzy
@@ -663,8 +660,9 @@ msgid "Use Hidden Project Data Directory"
msgstr ""
#: core/project_settings.cpp
+#, fuzzy
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "Použít vlastní uživatelské dir"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
@@ -1054,8 +1052,9 @@ msgstr "Vyrovnávací Paměti"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "Velikost zásobníku polygonového plátna (v KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1108,7 +1107,7 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "Maximální počet renderovatelných světel"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
@@ -1116,8 +1115,9 @@ msgid "Max Renderable Reflections"
msgstr "Vycentrovat výběr"
#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "Maximální počet světel na objekt"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
@@ -1266,7 +1266,7 @@ msgstr "Množství:"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
-msgstr ""
+msgstr "Argumenty"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
@@ -1289,8 +1289,9 @@ msgstr "Nastavit úchyt"
#: editor/import/resource_importer_texture.cpp
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
msgid "Stream"
-msgstr ""
+msgstr "Stream"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1577,9 +1578,8 @@ msgstr "Odstranit stopu animace"
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
-msgstr "Editor"
+msgstr "Editory"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
@@ -2323,7 +2323,7 @@ msgstr "Otevřít"
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
-msgstr ""
+msgstr "Vlastníci: %s (Dohromady: %d)"
#: editor/dependency_editor.cpp
msgid ""
@@ -2884,8 +2884,9 @@ msgid "Choose"
msgstr "Vyberte"
#: editor/editor_export.cpp
+#, fuzzy
msgid "Project export for platform:"
-msgstr ""
+msgstr "Exportovat projekt pro platformu:"
#: editor/editor_export.cpp
#, fuzzy
@@ -3015,8 +3016,9 @@ msgid "Binary Format"
msgstr "Operátor barvy."
#: editor/editor_export.cpp
+#, fuzzy
msgid "64 Bits"
-msgstr ""
+msgstr "64 Bitů"
#: editor/editor_export.cpp
msgid "Embed PCK"
@@ -3029,19 +3031,19 @@ msgstr "Oblast textury"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC"
-msgstr ""
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
msgid "No BPTC Fallbacks"
@@ -3090,8 +3092,9 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Při 32-bitovým exportu vestavěné PCK nemůže být větší než 4 GiB."
#: editor/editor_export.cpp
+#, fuzzy
msgid "Convert Text Resources To Binary On Export"
-msgstr ""
+msgstr "Konvertovat textové zdroje do binárky při exportu"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -3414,8 +3417,9 @@ msgid "Show Hidden Files"
msgstr "Zobrazit skryté soubory"
#: editor/editor_file_dialog.cpp
+#, fuzzy
msgid "Disable Overwrite Warning"
-msgstr ""
+msgstr "Vypnout varování při přepsání"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
@@ -3517,8 +3521,9 @@ msgid "(Re)Importing Assets"
msgstr "(Re)Importování assetů"
#: editor/editor_file_system.cpp
+#, fuzzy
msgid "Reimport Missing Imported Files"
-msgstr ""
+msgstr "Znovu importovat chybějící importované soubory"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
@@ -3620,9 +3625,8 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript_editor.cpp
-#, fuzzy
msgid "Text Editor"
-msgstr "Otevřít editor"
+msgstr "Editor textu"
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3631,7 +3635,7 @@ msgstr "Nápověda"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
-msgstr ""
+msgstr "Třídit funkce abecedně"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3751,10 +3755,12 @@ msgstr "(hodnota)"
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
+"Připnutí hodnoty vynutí její uložení, i když bude shodná s výchozí hodnotou."
#: editor/editor_inspector.cpp
+#, fuzzy
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "Připnout hodnotu [vypnuto jelikož '%s' je pouze v editoru]"
#: editor/editor_inspector.cpp
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -3771,11 +3777,11 @@ msgstr "Nastavit více:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "Připnuté %s"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "Nepřipnuté %s"
#: editor/editor_inspector.cpp
#, fuzzy
@@ -4415,80 +4421,73 @@ msgstr "%d více souborů"
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
+"Není možné zapisovat do souboru '%s', soubour je používán, uzamčen nebo "
+"chybí oprávnění."
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Interface"
-msgstr "Uživatelské rozhraní"
+msgstr "Rozhraní"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tabs"
-msgstr "Přepnout záložku scény"
+msgstr "Karty scén"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Always Show Close Button"
-msgstr "Vždy zobrazit mřížku"
+msgstr "Vždy zobrazit tlačítko zavření"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
-msgstr ""
+msgstr "Změnit velikost při velkém počtu záložek"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
-msgstr ""
+msgstr "Minimální šířka"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "Výstup"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Clear Output On Play"
-msgstr "Vymazat výstup"
+msgstr "Vždy vymazat výstup při spuštění"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
-msgstr ""
+msgstr "Vždy otevřít výstup při spuštění"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
-msgstr ""
+msgstr "Vždy zavřít výstup při ukončení"
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Each Scene On Quit"
-msgstr "Uložit větev jako scénu"
+msgstr "Uložit všechny scény při vypnutí"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Quit Confirmation"
-msgstr "Zobrazit informace"
+msgstr "Potvrzení při vypnutí"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Show Update Spinner"
-msgstr "Schovat aktualizační kolečko"
+msgstr "Zobrazit aktualizační kolečko"
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Aktualizovat průběžně"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Only"
-msgstr "Změny materiálu:"
+msgstr "Aktualizovat pouze důležité"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "Lokalizace"
+msgstr "Lokalizační nastavení"
#: editor/editor_node.cpp
#, fuzzy
@@ -4497,7 +4496,7 @@ msgstr "Uzel TimeSeek"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
-msgstr ""
+msgstr "Zobrazit náhled při překrytí"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
@@ -5399,69 +5398,64 @@ msgid "Did you forget the '_run' method?"
msgstr "Nezapoměl jste metodu '_run'?"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor Language"
-msgstr "Rozložení editoru"
+msgstr "Jazyk editoru"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Display Scale"
-msgstr "Zobrazit všechny"
+msgstr "Škálování zobrazení"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
-msgstr ""
+msgstr "Vlastní škálování zobrazení"
#: editor/editor_settings.cpp
msgid "Main Font Size"
-msgstr ""
+msgstr "Velikost písma editoru"
#: editor/editor_settings.cpp
msgid "Code Font Size"
-msgstr ""
+msgstr "Velikost písma kódu"
#: editor/editor_settings.cpp
msgid "Font Antialiased"
-msgstr ""
+msgstr "Vyhlazování písma"
#: editor/editor_settings.cpp
msgid "Font Hinting"
-msgstr ""
+msgstr "Hinting písma"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font"
-msgstr "Hlavní scéna"
+msgstr "Font editoru"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
-msgstr ""
+msgstr "Tučný font editoru"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Code Font"
-msgstr "Přidat bod uzlu"
+msgstr "Font kódu"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
-msgstr ""
+msgstr "Ztmavit editor při zobrazení dialogového okna"
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "Režim spánku s nízkým využitím procesoru (µs)"
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "Nezaměřený režim spánku s nízkým využitím procesoru (µs)"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Separate Distraction Mode"
-msgstr "Nerozptylující režitm"
+msgstr "Oddělit nerozptylující režim"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
-msgstr ""
+msgstr "Automaticky otevřít snímky obrazovky"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
@@ -5475,58 +5469,54 @@ msgstr "Téma"
#: editor/editor_settings.cpp editor/import_dock.cpp
msgid "Preset"
-msgstr "Profil"
+msgstr "Předvolba"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
-msgstr ""
+msgstr "Barva ikon a písma"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Color"
-msgstr "Barvy"
+msgstr "Základní barva"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Accent Color"
-msgstr "Vyberte barvu"
+msgstr "Barva zvýraznění"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "Kontrast"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Relationship Line Opacity"
-msgstr ""
+msgstr "Průhlednost linky relace"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Highlight Tabs"
-msgstr "Ukládám světelné mapy"
+msgstr "Zvýraznit karty"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Border Size"
-msgstr "Hraniční pixely"
+msgstr "Velikost okrajů"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Use Graph Node Headers"
-msgstr ""
+msgstr "Použít uzly záhlaví grafů"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Additional Spacing"
-msgstr "Opakování animace"
+msgstr "Přídavné mezerování"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Custom Theme"
-msgstr "Motiv editoru"
+msgstr "Vlastní téma"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Script Button"
-msgstr "Pravé tlačítko kolečka"
+msgstr "Ukázat tlačítko skriptu"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5539,9 +5529,8 @@ msgid "Autoscan Project Path"
msgstr "Cesta k projektu:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Project Path"
-msgstr "Cesta k projektu:"
+msgstr "Výchozí cesta k projektu"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5563,9 +5552,8 @@ msgid "File Dialog"
msgstr "XForm dialog"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "Náhled..."
+msgstr "Velikost náhledu"
#: editor/editor_settings.cpp
msgid "Docks"
@@ -5578,83 +5566,73 @@ msgstr "Úpravy stromu scény"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
-msgstr ""
+msgstr "Plně rozbalit dialog vytvoření při spuštění"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
-msgstr "Vždy zobrazit mřížku"
+msgstr "Vždy zobrazit složky"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "Editor skupin"
+msgstr "Editor oblasti"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
-msgstr ""
+msgstr "Automatický interval obnovení"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Subresource Hue Tint"
-msgstr "Dílčí zdroje"
+msgstr "Podzdroj odstínu"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Color Theme"
-msgstr "Motiv editoru"
+msgstr "Barevné téma"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
-msgstr ""
+msgstr "Řádkování"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Highlighting"
-msgstr "Přímé osvětlení"
+msgstr "Zvýrazňování"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Syntax Highlighting"
-msgstr "Zvýrazňovač syntaxe"
+msgstr "Zvýrazňování syntaxe"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
-msgstr ""
+msgstr "Zvýraznit všechny výskyty"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
-msgstr ""
+msgstr "Zvýraznit aktuální řádek"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Indent"
-msgstr "Odsadit zleva"
+msgstr "Odsazení"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatické odsazení"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
-msgstr "Převést odsazení na mezery"
+msgstr "Konvertovat odsazení při uložení"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Tabs"
-msgstr "Vykreslovací volání:"
+msgstr "Vykreslit taby"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Spaces"
-msgstr "Vykreslovací volání:"
+msgstr "Vykreslit mezery"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
@@ -5665,47 +5643,43 @@ msgstr "Navigace"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
-msgstr ""
+msgstr "Plynulé posouvání"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
-msgstr ""
+msgstr "Vertikální rychlost posouvání"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Minimap"
-msgstr "Zobrazit počátek"
+msgstr "Zobrazit minimapu"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "Šířka minimapy"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
+msgstr "Navigační historie extra tlačítek myši"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Drag And Drop Selection"
-msgstr "GridMap Vyplnit výběr"
+msgstr "Výběr přetažením"
#: editor/editor_settings.cpp
msgid "Stay In Script Editor On Node Selected"
-msgstr ""
+msgstr "Zůstat v editoru skriptu při výběru uzlu"
#: editor/editor_settings.cpp
msgid "Appearance"
-msgstr ""
+msgstr "Vzhled"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Show Line Numbers"
-msgstr "Číslo řádku:"
+msgstr "Zobrazit čísla řádků"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Numbers Zero Padded"
-msgstr "Číslo řádku:"
+msgstr "Vyplnit čísla řádků nulami"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
@@ -5722,32 +5696,31 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Code Folding"
-msgstr ""
+msgstr "Složení kódu"
#: editor/editor_settings.cpp
msgid "Word Wrap"
-msgstr ""
+msgstr "Zalamování"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
-msgstr ""
+msgstr "Zobrazit vodící čáry délky řádků"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
-msgstr ""
+msgstr "Měkký sloupec čáry délky řádku"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
-msgstr ""
+msgstr "Tvrdý sloupec čáry délky řádku"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script List"
-msgstr "Editor skriptů"
+msgstr "Seznam skriptů"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
-msgstr ""
+msgstr "Zobrazit přehled členů"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -5932,9 +5905,8 @@ msgid "Primary Grid Steps"
msgstr "Krok mřížky:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "Krok mřížky:"
+msgstr "Velikost mřížky"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
@@ -6192,9 +6164,8 @@ msgid "Onion Layers Future Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Visual Editors"
-msgstr "Editor skupin"
+msgstr "Vizuální editory"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
@@ -6279,76 +6250,70 @@ msgstr "Přejmenování složky:"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
-msgstr ""
+msgstr "Barva znaků"
#: editor/editor_settings.cpp
msgid "Keyword Color"
-msgstr ""
+msgstr "Barva klíčových slov"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Type Color"
-msgstr "Změnit základní typ"
+msgstr "Barva základního typu"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
-msgstr ""
+msgstr "Barva typu enginu"
#: editor/editor_settings.cpp
msgid "User Type Color"
-msgstr ""
+msgstr "Barva typu uživatele"
#: editor/editor_settings.cpp
msgid "Comment Color"
-msgstr ""
+msgstr "Barva komentářů"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "String Color"
-msgstr "Ukládám soubor:"
+msgstr "Barva řetězců"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Background Color"
-msgstr "Neplatná barva pozadí."
+msgstr "Barva pozadí"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Completion Background Color"
-msgstr "Neplatná barva pozadí."
+msgstr "Barva výplně pozadí"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Completion Selected Color"
-msgstr "Importovat vybrané"
+msgstr "Barva výplně výběru"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+#, fuzzy
msgid "Completion Existing Color"
-msgstr ""
+msgstr "Barva výběru existence"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
-msgstr ""
+msgstr "Barva výplně scrollu"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
-msgstr ""
+msgstr "Barva výplně fontu"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Color"
-msgstr "Další patro"
+msgstr "Barva textu"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Line Number Color"
-msgstr "Číslo řádku:"
+msgstr "Barva čísla řádku"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -6357,82 +6322,73 @@ msgstr "Číslo řádku:"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
-msgstr ""
+msgstr "Barva vynechávky"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Caret Background Color"
-msgstr "Neplatná barva pozadí."
+msgstr "Barva pozadí vynechávky"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Selected Color"
-msgstr "Smazat vybraný"
+msgstr "Barva vybraného textu"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Selection Color"
-msgstr "Pouze výběr"
+msgstr "Barva výběru"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
-msgstr ""
+msgstr "Barva neshody závorek"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Current Line Color"
-msgstr "Aktuální scéna"
+msgstr "Barva aktuálního řádku"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
-msgstr ""
+msgstr "Barva čáry délky řádku"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Word Highlighted Color"
-msgstr "Zvýrazňovač syntaxe"
+msgstr "Barva zvýrazněného slova"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
-msgstr ""
+msgstr "Barva čísel"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Function Color"
-msgstr "Funkce"
+msgstr "Barva funkcí"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
-msgstr "Přejmenovat proměnnou"
+msgstr "Barva proměnného člena"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Mark Color"
-msgstr "Vyberte barvu"
+msgstr "Barva označení"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Bookmark Color"
-msgstr "Záložky"
+msgstr "Barva záložky"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Breakpoint Color"
-msgstr "Breakpointy"
+msgstr "Barva bodu přerušení (Breakpointu)"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+#, fuzzy
msgid "Executing Line Color"
-msgstr ""
+msgstr "Barva provádějící se linky"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
-msgstr ""
+msgstr "Barva složení kódu"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Color"
-msgstr "Výsledky hledání"
+msgstr "Barva výsledků hledání"
#: editor/editor_settings.cpp
#, fuzzy
@@ -6749,7 +6705,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Password"
-msgstr ""
+msgstr "Heslo"
#: editor/filesystem_dock.cpp
msgid "Favorites"
@@ -7489,7 +7445,7 @@ msgstr "Pevné pixely"
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
-msgstr ""
+msgstr "Ztrátová kvalita"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
@@ -7498,14 +7454,14 @@ msgstr "Režim výběru"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
-msgstr ""
+msgstr "BPTC LDR"
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
-msgstr ""
+msgstr "Normálová mapa"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
@@ -7542,7 +7498,7 @@ msgstr "Velikost: "
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
-msgstr ""
+msgstr "Detekovat 3D"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
@@ -7554,6 +7510,8 @@ msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
+"Upozornění, žádná vhodná PC VRAM komprese není povolena v nastavení "
+"projektu. Tato textura se na PC nebude zobrazovat správně."
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
@@ -7571,8 +7529,9 @@ msgid "Crop To Region"
msgstr "Nastavit oblast textury"
#: editor/import/resource_importer_texture_atlas.cpp
+#, fuzzy
msgid "Trim Alpha Border From Region"
-msgstr ""
+msgstr "Oříznout ohraničení alfa z oblasti"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
#, fuzzy
@@ -7580,8 +7539,9 @@ msgid "Force"
msgstr "Vnutit nahrátí"
#: editor/import/resource_importer_wav.cpp
+#, fuzzy
msgid "8 Bit"
-msgstr ""
+msgstr "8 Bit"
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
@@ -7601,7 +7561,7 @@ msgstr "Uzel Mix"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
-msgstr ""
+msgstr "Oříznout"
#: editor/import/resource_importer_wav.cpp
#, fuzzy
@@ -7694,6 +7654,8 @@ msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
+"Vyberte zdrojový soubor v prohlížeči souboru nebo v inspektoru k úpravě "
+"nastavení importu."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -7720,7 +7682,7 @@ msgstr "Jazyky"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
-msgstr ""
+msgstr "Lokalizace není dostupná pro aktuální jazyk."
#: editor/inspector_dock.cpp
msgid "Copy Properties"
@@ -8592,7 +8554,7 @@ msgstr "Filtry..."
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
-msgstr ""
+msgstr "Použít vlákna"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
@@ -8825,7 +8787,7 @@ msgstr "Testované"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed to get repository configuration."
-msgstr ""
+msgstr "Nepodařilo se získat konfiguraci repozitáře."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8883,7 +8845,7 @@ msgstr "Zapéct lightmapy"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
-msgstr ""
+msgstr "Zapéct lightmapu"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -9234,7 +9196,7 @@ msgstr "Režim škálování"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: Zvětšovat proporčně."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9400,11 +9362,11 @@ msgstr "Zobrazit mřížku"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show When Snapping"
-msgstr "Chytré přichcování"
+msgstr "Zobrazit při skoku"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
-msgstr ""
+msgstr "Schovat"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -9789,7 +9751,7 @@ msgstr "Ikona"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
-msgstr ""
+msgstr "ID"
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -10916,11 +10878,11 @@ msgstr "Výsledky hledání"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
-msgstr ""
+msgstr "Otevřít dominantní skript při změně scény"
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
-msgstr ""
+msgstr "Externí"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -10933,37 +10895,32 @@ msgid "Exec Path"
msgstr "Exportovat cestu"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
-msgstr "Vybrat soubor šablony"
+msgstr "Povolit teplotu skriptu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
-msgstr ""
+msgstr "Zvýraznit aktuální skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
-msgstr ""
+msgstr "Velikost historie teploty skriptu"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Current Script Background Color"
-msgstr "Neplatná barva pozadí."
+msgstr "Barva pozadí momentálního skriptu"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Group Help Pages"
-msgstr "Seskupit vybrané"
+msgstr "Seskupit stránky s nápovědou"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort Scripts By"
-msgstr "Vytvořit skript"
+msgstr "Seřadit skripty podle"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
-msgstr "Název skriptu:"
+msgstr "Zobrazit názvy seznamu skriptů jako"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
@@ -11667,11 +11624,11 @@ msgstr "Přepnout volný pohled"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "Zmenšit zorné pole"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "Zvětšit zorné pole"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -12255,9 +12212,8 @@ msgid "Select all Theme items with item data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Deselect All"
-msgstr "Vybrat vše"
+msgstr "Zrušit všechen výběr"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
@@ -13188,9 +13144,10 @@ msgstr "Možnosti přichycení"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Offset(Posun):"
@@ -14639,16 +14596,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Neplatná cesta k projektu (něco se změnilo?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Nelze načíst project.godot v umístění projektu (chyba %d). Může chybět nebo "
"být poškozený."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Nelze upravit project.godot v umístění projektu."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Nelze otevřít projekt v '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -15852,13 +15810,12 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Vymazat dědičnost? (Nelze vrátit zpět!)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Show Scene Tree Root Selection"
-msgstr "Vycentrovat výběr"
+msgstr "Zobrazit výběr Tree Root ze scény"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
-msgstr ""
+msgstr "Načítat globální proměnné skritpu podle názvu"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -16767,7 +16724,7 @@ msgstr ""
#: main/main.cpp
msgid "Fullsize"
-msgstr ""
+msgstr "Plná velikost"
#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
@@ -16805,9 +16762,8 @@ msgid "Emulate Mouse From Touch"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Mouse Cursor"
-msgstr "Tlačítko myši"
+msgstr "Kurzor myši"
#: main/main.cpp
#, fuzzy
@@ -16881,7 +16837,7 @@ msgstr "Přichytit ke stranám uzlu"
#: main/main.cpp
msgid "Dynamic Fonts"
-msgstr ""
+msgstr "Dynamické fonty"
#: main/main.cpp
msgid "Use Oversampling"
@@ -16921,21 +16877,18 @@ msgid "Calculate Tangents"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Use Collision"
-msgstr "Kolize"
+msgstr "Použít kolize"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-#, fuzzy
msgid "Collision Layer"
-msgstr "Kolizní režim"
+msgstr "Kolizní vrstva"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Mask"
-msgstr "Kolizní režim"
+msgstr "Kolizní maska"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16950,9 +16903,8 @@ msgstr "Změnit velikost písmen"
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
-#, fuzzy
msgid "Radius"
-msgstr "Poloměr:"
+msgstr "Poloměr"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -17278,7 +17230,7 @@ msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
-msgstr ""
+msgstr "Použít vlákno"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
@@ -17310,9 +17262,8 @@ msgid "Normalized"
msgstr "Formát"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Count"
-msgstr "Množství:"
+msgstr "Množství"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
@@ -17370,9 +17321,8 @@ msgid "Indices"
msgstr "Všechna zařízení"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "FOV Size"
-msgstr "Velikost:"
+msgstr "Velikost pohledu"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
@@ -19442,9 +19392,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Neplatné jméno souboru! Android APK vyžaduje příponu *.apk."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Unsupported export format!"
-msgstr "Nepodporovaný formát exportu!\n"
+msgstr "Nepodporovaný formát exportu!"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19455,15 +19404,12 @@ msgstr ""
"verzi. Přeinstalujte jej z nabídky \"Projekt\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"Neshoda verzí Android buildu:\n"
-" Šablona nainstalována: %s\n"
-" Verze Godot: %s\n"
-"Přeinstalujte šablonu pro sestavení systému Android z nabídky \"Projekt\"."
+"Neshoda verzí Android buildu: Šablona nainstalována: %s, Verze Godotu: %s. "
+"Prosím, přeinstalujte Android build šablonu z nabídky \"Projekt\"."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19471,9 +19417,8 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project."
-msgstr "Nelze exportovat soubory projektu do projektu gradle\n"
+msgstr "Nelze exportovat soubory projektu do projektu gradle."
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -19484,12 +19429,11 @@ msgid "Building Android Project (gradle)"
msgstr "Buildování projektu pro Android (gradle)"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"Buildování projektu pro Android se nezdařilo, zkontrolujte chybový výstup.\n"
+"Buildování projektu pro Android se nezdařilo, zkontrolujte chybový výstup. "
"Případně navštivte dokumentaci o build pro Android na docs.godotengine.org."
#: platform/android/export/export_plugin.cpp
@@ -19514,11 +19458,8 @@ msgid "Creating APK..."
msgstr "Vytvářím APK..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not find template APK to export: \"%s\"."
-msgstr ""
-"Nepodařilo se najít šablonu APK pro export:\n"
-"%s"
+msgstr "Nepodařilo se najít šablonu APK pro export: \"%s\""
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19640,7 +19581,7 @@ msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
-msgstr ""
+msgstr "Info"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -21384,7 +21325,7 @@ msgstr "Místní projekty"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
-msgstr ""
+msgstr "Pořadí vykreslování"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21424,7 +21365,7 @@ msgstr "Směry"
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
-msgstr ""
+msgstr "Rozšířit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21442,7 +21383,7 @@ msgstr "Inicializovat"
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
-msgstr ""
+msgstr "Úhlová rychlost"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21494,12 +21435,12 @@ msgstr ""
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
-msgstr ""
+msgstr "Tlumení"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Damping Random"
-msgstr ""
+msgstr "Náhodné tlumení"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21510,12 +21451,12 @@ msgstr "Rozdělit křivku"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
-msgstr ""
+msgstr "Úhel"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Random"
-msgstr ""
+msgstr "Náhodný úhel"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21529,8 +21470,9 @@ msgid "Scale Amount"
msgstr "Množství:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
msgid "Scale Amount Random"
-msgstr ""
+msgstr "Škálovat náhodnou hodnotu"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
@@ -21639,12 +21581,12 @@ msgstr "Deaktivované tlačítko"
#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
-msgstr ""
+msgstr "Měkkost"
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
-msgstr ""
+msgstr "Délka"
#: scene/2d/joints_2d.cpp
#, fuzzy
@@ -21657,7 +21599,7 @@ msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
-msgstr ""
+msgstr "Tuhost"
#: scene/2d/light_2d.cpp
msgid ""
@@ -21679,15 +21621,15 @@ msgstr "Oblast textury"
#: scene/3d/light.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
-msgstr ""
+msgstr "Energie"
#: scene/2d/light_2d.cpp
msgid "Z Min"
-msgstr ""
+msgstr "Z Min"
#: scene/2d/light_2d.cpp
msgid "Z Max"
-msgstr ""
+msgstr "Z Max"
#: scene/2d/light_2d.cpp
#, fuzzy
@@ -21754,8 +21696,9 @@ msgid "Default Color"
msgstr "Výchozí"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
msgid "Fill"
-msgstr ""
+msgstr "Výplň"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
#, fuzzy
@@ -23678,9 +23621,8 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Active"
-msgstr " [aktivní portály]"
+msgstr "Aktivní portál"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
@@ -23820,8 +23762,9 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
+#, fuzzy
msgid "Main"
-msgstr ""
+msgstr "Hlavní"
#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
@@ -23833,7 +23776,7 @@ msgstr "Akce"
#: scene/3d/room_manager.cpp
msgid "Roomlist"
-msgstr ""
+msgstr "Seznam místností"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
@@ -23852,7 +23795,7 @@ msgstr "Soubor ZIP"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
-msgstr ""
+msgstr "Hratelnost"
#: scene/3d/room_manager.cpp
#, fuzzy
@@ -23909,8 +23852,9 @@ msgid ""
msgstr ""
#: scene/3d/room_manager.cpp
+#, fuzzy
msgid "RoomList contains no Rooms, aborting."
-msgstr ""
+msgstr "Seznam místností neobsahuje žádné místnosti, přerušování."
#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
@@ -24135,6 +24079,15 @@ msgstr "Chyba"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Seřadit"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -24711,7 +24664,7 @@ msgstr "Vlastnosti motivu"
#: scene/gui/dialogs.cpp
msgid "Window Title"
-msgstr ""
+msgstr "Název okna"
#: scene/gui/dialogs.cpp
#, fuzzy
@@ -24777,7 +24730,7 @@ msgstr "Zobrazit kosti"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
-msgstr ""
+msgstr "Minimapa"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
@@ -24830,7 +24783,7 @@ msgstr "Vyplnit výběr"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
-msgstr ""
+msgstr "Maximální počet řádků textu"
#: scene/gui/item_list.cpp
#, fuzzy
@@ -24839,15 +24792,15 @@ msgstr "Testované"
#: scene/gui/item_list.cpp
msgid "Max Columns"
-msgstr ""
+msgstr "Maximální počet sloupců"
#: scene/gui/item_list.cpp
msgid "Same Column Width"
-msgstr ""
+msgstr "Stejná šířka sloupce"
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
-msgstr ""
+msgstr "Pevná šířka sloupce"
#: scene/gui/item_list.cpp
#, fuzzy
@@ -24876,15 +24829,16 @@ msgstr "Přepnout viditelnost"
#: scene/gui/label.cpp
msgid "Lines Skipped"
-msgstr ""
+msgstr "Přeskočené řádky"
#: scene/gui/label.cpp
+#, fuzzy
msgid "Max Lines Visible"
-msgstr ""
+msgstr "Maximální počet viditelných řádků"
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
-msgstr ""
+msgstr "Maximální délka"
#: scene/gui/line_edit.cpp
msgid "Secret"
@@ -25290,7 +25244,7 @@ msgstr "Složka:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
-msgstr "Pouze výběr"
+msgstr "Výběr přetažením povolen"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -25956,9 +25910,8 @@ msgid "H Separation"
msgstr "Oddělení:"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Underline Spacing"
-msgstr "Opakování animace"
+msgstr "Mezera podtržení"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index e83ef150e4..bb158fcada 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -18,13 +18,14 @@
# Autowinto <happymansi@hotmail.com>, 2020, 2021.
# Mikkel Mouridsen <mikkelmouridsen@me.com>, 2020, 2021, 2022.
# snakatk <snaqii@live.dk>, 2021.
+# Mattis Møl Kristensen <mattismoel@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-04-08 07:29+0000\n"
-"Last-Translator: Mikkel Mouridsen <mikkelmouridsen@me.com>\n"
+"PO-Revision-Date: 2022-11-02 18:47+0000\n"
+"Last-Translator: Mattis Møl Kristensen <mattismoel@gmail.com>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
"Language: da\n"
@@ -32,7 +33,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.14.2-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -147,7 +148,7 @@ msgstr "Redaktør"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Udskriv fejlmeddelelser"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -13427,9 +13428,10 @@ msgstr "Singleton"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14855,13 +14857,13 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Kan ikke åbne projekt"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -24174,6 +24176,15 @@ msgstr "Fejl!"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Sorter"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 7244c02cc1..61a5a51b9c 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -86,13 +86,14 @@
# Tim <sakul8826@gmail.com>, 2022.
# Anonynonymouse <tom.spaine60388@gmail.com>, 2022.
# Felix Bitsch <felix.a.bitsch@gmail.com>, 2022.
+# miguel <miguel-gonzalez@gmx.de>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-11 22:22+0000\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2022-12-13 13:21+0000\n"
+"Last-Translator: ‎ <artism90@googlemail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -100,7 +101,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14.1-dev\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -12889,9 +12890,10 @@ msgstr "Einrasteinstellungen"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr "Versatz"
@@ -13069,7 +13071,7 @@ msgstr "Pfad des privaten SSH-Schlüssels auswählen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr "SSH-Passphrase"
+msgstr "SSH Schlüsseltext"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
@@ -14306,16 +14308,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Ungültiger Projektpfad (etwas geändert?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Die Datei project.godot im Projektpfad konnte nicht geladen werden (Fehler "
"%d). Sie könnte fehlen oder beschädigt sein."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "project.godot des Projektpfads konnte nicht bearbeitet werden."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Projekt in ‚%s‘ kann nicht geöffnet werden."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -16312,7 +16315,7 @@ msgstr "Ausrichtung"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
msgid "Common"
-msgstr "Gewöhnlich"
+msgstr "Allgemein"
#: main/main.cpp
msgid "Physics FPS"
@@ -23251,6 +23254,16 @@ msgstr "Max Kraft"
msgid "AABB"
msgstr "AABB"
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Sortiere"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "Ambient verwenden"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr "Geometrie"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index fb76a2c2c7..7b7bfd71cc 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -12352,9 +12352,10 @@ msgstr ""
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13683,12 +13684,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22180,6 +22180,14 @@ msgstr ""
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+msgid "Sorting"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 3ab08f3dbd..98873c7d40 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -13281,9 +13281,10 @@ msgstr "Επιλογές Προσκόλλησης"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Μετατόπιση:"
@@ -14747,17 +14748,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Μη έγκυρη διαδρομή έργου (Αλλάξατε τίποτα;)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Αδύνατη η φόρτωση του project.godot (σφάλμα %d). Μπορεί να λείπει ή να είναι "
"κατεστραμένο."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
-"Δεν ήταν δυνατή η επεξεργασία του project.godot στη διαδρομή του έργου."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Αδυνατό το άνοιγμα του έργου στο «%s»."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -24321,6 +24322,15 @@ msgstr "Σφάλμα"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Ταξινόμηση"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po
index 63ce9ca3d5..60caed0d9d 100644
--- a/editor/translations/en_Shaw.po
+++ b/editor/translations/en_Shaw.po
@@ -12406,9 +12406,10 @@ msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13745,12 +13746,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22359,6 +22359,15 @@ msgstr "𐑥𐑦𐑮𐑼"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 2bcbc62274..04205e10d6 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -13088,9 +13088,10 @@ msgstr "Opcioj de kaptado"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Krada deŝovo:"
@@ -14472,16 +14473,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Nevalida dosierindiko de projekto (ŝanĝis ion ajn?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Ne eblas ŝargi project.godot en projekta dosierindiko (eraro %d). Ĝi eble "
"estas manka aŭ difektita."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Ne eblas redakti project.godot en projekta dosierindiko."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Ne eblas malfermi projekton ĉe '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -23733,6 +23735,15 @@ msgstr "Eraro!"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Enportas:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 629b36eea7..5d683058c3 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -43,7 +43,7 @@
# Dario <darlex259@gmail.com>, 2019.
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2019.
# Julián Luini <jluini@gmail.com>, 2020.
-# Victor S. <victorstancioiu@gmail.com>, 2020, 2021.
+# Victor S. <victorstancioiu@gmail.com>, 2020, 2021, 2022.
# henry rujano herrera <rujhen@gmail.com>, 2020.
# Megamega53 <Christopher.Morales21@myhunter.cuny.edu>, 2020.
# Serk Lintur <serk.lintur@gmail.com>, 2020.
@@ -60,7 +60,7 @@
# Lucasdelpiero <lucasdelpiero98@gmail.com>, 2021.
# SteamGoblin <SteamGoblin860@gmail.com>, 2021.
# Francisco C <pruebasfrancisco17@gmail.com>, 2021.
-# Cam <cameron.toms@gmail.com>, 2021.
+# Cam <cameron.toms@gmail.com>, 2021, 2022.
# Juan camilo <jugarciago01@gmail.com>, 2021.
# Manuel González <mgoopazo@gmail.com>, 2021.
# softonicblip <blazeawardspace@gmail.com>, 2021.
@@ -89,12 +89,14 @@
# Fernando Joaquin Manzano Lopez <ticantin12@gmail.com>, 2022.
# M3CG <cgmario1999@gmail.com>, 2022.
# Chalan <Valentin06ch@outlook.com>, 2022.
+# Luis Miguel Soto Sánchez <luismiguelsoto@jerez.es>, 2022.
+# Victor Stancioiu <victorstancioiu@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-27 21:37+0000\n"
+"PO-Revision-Date: 2022-11-16 22:47+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -103,7 +105,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -9706,7 +9708,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Simplified Convex Collision Sibling"
-msgstr "Crear Forma de Colisión Conexa Hermana"
+msgstr "Crear Collider Conexo Hermano"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -12886,9 +12888,10 @@ msgstr "Opciones de Ajuste"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr "Offset"
@@ -14305,16 +14308,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "La ruta del proyecto no es correcta (¿has cambiado algo?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"No se pudo cargar project.godot desde la ruta de proyecto (error %d). La "
"ruta no existe o está corrupta."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "No se pudo editar project.godot en la ruta del proyecto."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "No se puede abrir el proyecto en '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -16336,7 +16340,7 @@ msgstr "Imprimir FPS"
#: main/main.cpp
msgid "Verbose stdout"
-msgstr ""
+msgstr "Stdout Extendido"
#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
msgid "Physics Interpolation"
@@ -16507,7 +16511,7 @@ msgstr "Aceptar Cierre Del Programa Automáticamente"
#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
-msgstr "Salir y Regresar"
+msgstr "Salir al Ir Atrás"
#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
@@ -19557,7 +19561,7 @@ msgstr "Depuración"
#: platform/osx/export/export.cpp
msgid "App Sandbox"
-msgstr "App Sandbox"
+msgstr "Sandbox de App"
#: platform/osx/export/export.cpp
msgid "Network Server"
@@ -19675,6 +19679,8 @@ msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr ""
+"No se ha podido iniciar el ejecutable de codificación, asegúrate de que las "
+"herramientas de línea de comandos de Xcode están instaladas."
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
@@ -19700,11 +19706,11 @@ msgstr "No se ha podido iniciar el ejecutable hdiutil."
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed - file exists."
-msgstr ""
+msgstr "`hdiutil create` falló - el archivo ya existe."
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed."
-msgstr ""
+msgstr "`hdiutil create` falló."
#: platform/osx/export/export.cpp
msgid "Creating app bundle"
@@ -19918,11 +19924,11 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
-msgstr ""
+msgstr "Forzar Codificación Integrada"
#: platform/uwp/export/export.cpp
msgid "Architecture"
@@ -19938,7 +19944,7 @@ msgstr "Nombre Corto"
#: platform/uwp/export/export.cpp
msgid "Publisher"
-msgstr ""
+msgstr "Editor"
#: platform/uwp/export/export.cpp
msgid "Publisher Display Name"
@@ -19966,11 +19972,11 @@ msgstr "Algoritmo"
#: platform/uwp/export/export.cpp
msgid "Major"
-msgstr ""
+msgstr "Mayor"
#: platform/uwp/export/export.cpp
msgid "Minor"
-msgstr ""
+msgstr "Menor"
#: platform/uwp/export/export.cpp
msgid "Build"
@@ -19982,7 +19988,7 @@ msgstr "Revisión"
#: platform/uwp/export/export.cpp
msgid "Landscape"
-msgstr ""
+msgstr "Landscape"
#: platform/uwp/export/export.cpp
msgid "Portrait"
@@ -19990,11 +19996,11 @@ msgstr "Retrato"
#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
-msgstr ""
+msgstr "Landscape Volteado"
#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
-msgstr ""
+msgstr "Retrato Invertido"
#: platform/uwp/export/export.cpp
msgid "Store Logo"
@@ -20002,23 +20008,23 @@ msgstr "Logo de Tienda"
#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
-msgstr ""
+msgstr "Logo Cuadrado 44 X 44"
#: platform/uwp/export/export.cpp
msgid "Square 71 X 71 Logo"
-msgstr ""
+msgstr "Logo Cuadrado 71 X 71"
#: platform/uwp/export/export.cpp
msgid "Square 150 X 150 Logo"
-msgstr ""
+msgstr "Logo Cuadrado 150 X 150"
#: platform/uwp/export/export.cpp
msgid "Square 310 X 310 Logo"
-msgstr ""
+msgstr "Logo Cuadrado 310x310"
#: platform/uwp/export/export.cpp
msgid "Wide 310 X 150 Logo"
-msgstr ""
+msgstr "Logotipo Panorámico 310 X 150"
#: platform/uwp/export/export.cpp
msgid "Splash Screen"
@@ -20030,15 +20036,15 @@ msgstr "Tiles"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
-msgstr ""
+msgstr "Mostrar Nombre en Cuadrado 150 X 150"
#: platform/uwp/export/export.cpp
msgid "Show Name On Wide 310 X 150"
-msgstr ""
+msgstr "Mostrar Nombre en Panorámico 310 X 150"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 310 X 310"
-msgstr ""
+msgstr "Mostrar Nombre en Cuadrado 310 X 310"
#: platform/uwp/export/export.cpp
msgid ""
@@ -20113,7 +20119,7 @@ msgstr ""
#: platform/uwp/export/export.cpp
msgid "UWP"
-msgstr ""
+msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Signtool"
@@ -20121,7 +20127,7 @@ msgstr "Signtool"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
-msgstr ""
+msgstr "Certificado de Depuración"
#: platform/uwp/export/export.cpp
msgid "Debug Algorithm"
@@ -20133,11 +20139,11 @@ msgstr "Fallo al renombrar el archivo temporal \"%s\"."
#: platform/windows/export/export.cpp
msgid "Identity Type"
-msgstr ""
+msgstr "Tipo de Identidad"
#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
-msgstr ""
+msgstr "URL del Servidor de Marcas de Tiempo"
#: platform/windows/export/export.cpp
msgid "Digest Algorithm"
@@ -20169,7 +20175,7 @@ msgstr "Descripción del Archivo"
#: platform/windows/export/export.cpp
msgid "Trademarks"
-msgstr ""
+msgstr "Marcas comerciales"
#: platform/windows/export/export.cpp
msgid "Resources Modification"
@@ -20254,7 +20260,7 @@ msgstr "Versión de producto no válida:"
#: platform/windows/export/export.cpp
msgid "Windows executables cannot be >= 4 GiB."
-msgstr ""
+msgstr "Los ejecutables de Windows no pueden ser >= 4 GiB."
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Failed to open executable file \"%s\"."
@@ -20262,11 +20268,11 @@ msgstr "Fallo al abrir el archivo ejecutable \"%s\"."
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable file header corrupted."
-msgstr ""
+msgstr "La cabecera del archivo ejecutable está corrupta."
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable \"pck\" section not found."
-msgstr ""
+msgstr "No se encuentra la sección ejecutable \"pck\"."
#: platform/windows/export/export.cpp
msgid "Windows"
@@ -20274,19 +20280,19 @@ msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "Rcedit"
-msgstr ""
+msgstr "Rcedit"
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
-msgstr ""
+msgstr "Osslsigncode"
#: platform/windows/export/export.cpp
msgid "Wine"
-msgstr ""
+msgstr "Wine"
#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
-msgstr ""
+msgstr "Los ejecutables de 32 bits no pueden tener datos embebidos >= 4 GiB."
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
@@ -20319,12 +20325,12 @@ msgstr "Centrado"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
-msgstr ""
+msgstr "Voltear H"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
-msgstr ""
+msgstr "Voltear V"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitoring"
@@ -20357,7 +20363,7 @@ msgstr "Velocidad de la Gravedad"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
-msgstr ""
+msgstr "Gravedad"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Linear Damp"
@@ -20365,7 +20371,7 @@ msgstr "Amortiguación Lineal"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
-msgstr ""
+msgstr "Amortiguación Angular"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Audio Bus"
@@ -20394,7 +20400,7 @@ msgstr "Reproducción Automática"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
-msgstr ""
+msgstr "Stream Pausado"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
@@ -20414,7 +20420,7 @@ msgstr "Bus"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
-msgstr ""
+msgstr "Máscara de Área"
#: scene/2d/back_buffer_copy.cpp
msgid "Copy Mode"
@@ -20489,7 +20495,7 @@ msgstr "Suavizar"
#: scene/2d/camera_2d.cpp
msgid "H"
-msgstr ""
+msgstr "H"
#: scene/2d/camera_2d.cpp
msgid "V"
@@ -20526,11 +20532,11 @@ msgstr "Animación de Partículas"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
-msgstr ""
+msgstr "Animación de partículas Fotogramas H"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
-msgstr ""
+msgstr "Animación de partículas Fotogramas V"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim Loop"
@@ -20551,7 +20557,7 @@ msgstr "Modulación Automática"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
-msgstr ""
+msgstr "Mostrar detrás del padre"
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
@@ -20564,7 +20570,7 @@ msgstr "Máscara de Luz"
#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
-msgstr ""
+msgstr "Usar el material del padre"
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -20686,7 +20692,7 @@ msgstr "Emitiendo"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
-msgstr ""
+msgstr "Tiempo de vida"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
@@ -20701,7 +20707,7 @@ msgstr "Preproceso"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
-msgstr ""
+msgstr "Explosividad"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20711,7 +20717,7 @@ msgstr "Aleatoriedad"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
-msgstr ""
+msgstr "Aleatoriedad para siempre"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20721,12 +20727,12 @@ msgstr "FPS Fijos"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
-msgstr ""
+msgstr "Fracción Delta"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
-msgstr ""
+msgstr "Dibujo"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20736,7 +20742,7 @@ msgstr "Coordenadas Locales"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
-msgstr ""
+msgstr "Orden de dibujo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20770,7 +20776,7 @@ msgstr "Dirección"
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
-msgstr ""
+msgstr "Propagación"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20786,7 +20792,7 @@ msgstr "Velocidad Aleatoria"
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
-msgstr ""
+msgstr "Velocidad angular"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20811,7 +20817,7 @@ msgstr "Aceleración"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
-msgstr ""
+msgstr "Aceleración aleatoria"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20821,12 +20827,12 @@ msgstr "Curva de Aceleración"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
-msgstr ""
+msgstr "Aceleración radial"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
-msgstr ""
+msgstr "Aceleración tangencial"
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
@@ -20834,12 +20840,12 @@ msgstr ""
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
-msgstr ""
+msgstr "Amortiguación"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Damping Random"
-msgstr ""
+msgstr "Amortiguación Aleatoria"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20849,12 +20855,12 @@ msgstr "Curva de Amortiguación"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
-msgstr ""
+msgstr "Ángulo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Random"
-msgstr ""
+msgstr "Ángulo aleatorio"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20867,7 +20873,7 @@ msgstr "Cantidad de Escala"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
-msgstr ""
+msgstr "Cantidad de escalado aleatoria"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Curve"
@@ -20881,7 +20887,7 @@ msgstr "Rampa de Color"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
-msgstr ""
+msgstr "Color Rampa Inicial"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20955,7 +20961,7 @@ msgstr "Nodo B"
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
-msgstr ""
+msgstr "Tendencia"
#: scene/2d/joints_2d.cpp
msgid "Disable Collision"
@@ -20963,12 +20969,12 @@ msgstr "Desactivar Colisión"
#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
-msgstr ""
+msgstr "Suavidad"
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
-msgstr ""
+msgstr "Longitud"
#: scene/2d/joints_2d.cpp
msgid "Initial Offset"
@@ -20976,11 +20982,11 @@ msgstr "Offset Inicial"
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
-msgstr ""
+msgstr "Duración de Reposo"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
-msgstr ""
+msgstr "Rigidez"
#: scene/2d/light_2d.cpp
msgid ""
@@ -21002,15 +21008,15 @@ msgstr "Escala de Textura"
#: scene/3d/light.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
-msgstr ""
+msgstr "Energía"
#: scene/2d/light_2d.cpp
msgid "Z Min"
-msgstr ""
+msgstr "Z Mín"
#: scene/2d/light_2d.cpp
msgid "Z Max"
-msgstr ""
+msgstr "Z Máx"
#: scene/2d/light_2d.cpp
msgid "Layer Min"
@@ -21022,7 +21028,7 @@ msgstr "Capa Máxima"
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
-msgstr ""
+msgstr "Ítem Cull Mask"
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
msgid "Shadow"
@@ -21103,11 +21109,11 @@ msgstr "Borde"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
-msgstr ""
+msgstr "Límite de nitidez"
#: scene/2d/line_2d.cpp
msgid "Round Precision"
-msgstr ""
+msgstr "Precisión redondeada"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
@@ -21122,7 +21128,7 @@ msgstr "Multimesh"
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
-msgstr ""
+msgstr "Tamaño de la casilla"
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
msgid "Edge Connection Margin"
@@ -21134,6 +21140,9 @@ msgid ""
"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
"instead."
msgstr ""
+"El nodo 'Navigation2D' y 'Navigation2D.get_simple_path()' están deprecados y "
+"serán eliminados en una versión future. En su lugar, usa 'Navigation2DServer."
+"map_get_path()'."
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
@@ -21328,7 +21337,7 @@ msgstr "Visibilidad Rect"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
-msgstr ""
+msgstr "Material de Proceso"
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
@@ -21354,11 +21363,11 @@ msgstr "Offset V"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
-msgstr ""
+msgstr "Interp. Cúbica"
#: scene/2d/path_2d.cpp
msgid "Lookahead"
-msgstr ""
+msgstr "Preveer"
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
msgid "Layers"
@@ -21380,11 +21389,11 @@ msgstr "Fricción"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
-msgstr ""
+msgstr "Rebotar"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
-msgstr ""
+msgstr "Reemplazar el material de físicas"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
@@ -21403,7 +21412,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
-msgstr ""
+msgstr "Masa"
#: scene/2d/physics_body_2d.cpp
msgid "Inertia"
@@ -21415,7 +21424,7 @@ msgstr "Peso"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
-msgstr ""
+msgstr "Escala de gravedad"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Custom Integrator"
@@ -21427,7 +21436,7 @@ msgstr "CD Continuo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
-msgstr ""
+msgstr "Contactos reportados"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contact Monitor"
@@ -21444,19 +21453,19 @@ msgstr "Puede Dormir"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
-msgstr ""
+msgstr "Humedad"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
-msgstr ""
+msgstr "Angular"
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
-msgstr ""
+msgstr "Fuerzas aplicadas"
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
-msgstr ""
+msgstr "Torsión"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
@@ -21472,7 +21481,7 @@ msgstr "Plataforma Móvil"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
-msgstr ""
+msgstr "Aplicar velocidad al salir"
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
@@ -21497,7 +21506,7 @@ msgstr "Colisionador"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
-msgstr ""
+msgstr "ID de colisionador"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
@@ -21520,11 +21529,11 @@ msgstr "Velocidad del Colisionador"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
-msgstr ""
+msgstr "Metadatos del colisionador"
#: scene/2d/polygon_2d.cpp
msgid "Invert"
-msgstr ""
+msgstr "Invertir"
#: scene/2d/polygon_2d.cpp
msgid "Vertex Colors"
@@ -21540,7 +21549,7 @@ msgstr "Extensión de Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
-msgstr ""
+msgstr "Excluir Padre"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Cast To"
@@ -21548,15 +21557,15 @@ msgstr "Lanzar A"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
-msgstr ""
+msgstr "Colisionar con"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
-msgstr ""
+msgstr "Áreas"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
-msgstr ""
+msgstr "Cuerpos"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -21596,11 +21605,11 @@ msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
-msgstr ""
+msgstr "Fotogramas H"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
-msgstr ""
+msgstr "Fotogramas V"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Frame Coords"
@@ -21658,7 +21667,7 @@ msgstr "Texturas Centradas"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
-msgstr ""
+msgstr "Clip de Celda UV"
#: scene/2d/tile_map.cpp
msgid "Use Parent"
@@ -21666,7 +21675,7 @@ msgstr "Usar Padres"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
-msgstr ""
+msgstr "Usar cinemática"
#: scene/2d/touch_screen_button.cpp
msgid "Shape Centered"
@@ -21678,7 +21687,7 @@ msgstr "Forma Visible"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
-msgstr ""
+msgstr "Prensa de paso"
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -21698,7 +21707,7 @@ msgstr "Pausar Animaciones"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
-msgstr ""
+msgstr "Congelar cuerpos"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Pause Particles"
@@ -21714,11 +21723,11 @@ msgstr "Procesamiento de los Padres"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Physics Process Parent"
-msgstr ""
+msgstr "Procesado de Físicas Padre"
#: scene/3d/area.cpp
msgid "Reverb Bus"
-msgstr ""
+msgstr "Bus de reverberación"
#: scene/3d/area.cpp
msgid "Uniformity"
@@ -21730,11 +21739,11 @@ msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre."
#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
-msgstr ""
+msgstr "ID del controlador"
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
-msgstr ""
+msgstr "Retumbar"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
@@ -21778,19 +21787,19 @@ msgstr "Modelo de Atenuación"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
-msgstr ""
+msgstr "dB de la unidad"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
-msgstr ""
+msgstr "Tamaño de la unidad"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
-msgstr ""
+msgstr "dB Máx"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
-msgstr ""
+msgstr "Modo fuera de rango"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Emission Angle"
@@ -21806,13 +21815,13 @@ msgstr "Filtro de Atenuación dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
-msgstr ""
+msgstr "Filtro de atenuación"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
-msgstr ""
+msgstr "Hz de cierre"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
@@ -21830,7 +21839,7 @@ msgstr "Seguimiento"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
-msgstr ""
+msgstr "Interior"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -21864,15 +21873,15 @@ msgstr "Extensiones"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
-msgstr ""
+msgstr "Retoques"
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
-msgstr ""
+msgstr "Rebotes"
#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
-msgstr ""
+msgstr "Energía indirecta del rebote"
#: scene/3d/baked_lightmap.cpp
msgid "Use Denoiser"
@@ -21880,7 +21889,7 @@ msgstr "Usar Eliminador de Ruido"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
-msgstr ""
+msgstr "Usar HDR"
#: scene/3d/baked_lightmap.cpp
msgid "Use Color"
@@ -21940,11 +21949,11 @@ msgstr "Nombre del Hueso"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
-msgstr ""
+msgstr "Mantener aspecto"
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
-msgstr ""
+msgstr "Cull Mask"
#: scene/3d/camera.cpp
msgid "Doppler Tracking"
@@ -21956,7 +21965,7 @@ msgstr "Proyección"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "FOV"
#: scene/3d/camera.cpp
msgid "Frustum Offset"
@@ -21968,7 +21977,7 @@ msgstr "Cercano"
#: scene/3d/camera.cpp
msgid "Far"
-msgstr ""
+msgstr "Lejos"
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
@@ -21984,7 +21993,7 @@ msgstr "Recortar A"
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
-msgstr ""
+msgstr "Seleccionable por Rayo"
#: scene/3d/collision_object.cpp
msgid "Capture On Drag"
@@ -22089,7 +22098,7 @@ msgstr "Desactivar Z"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
-msgstr ""
+msgstr "Llanura"
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
msgid "Portals"
@@ -22101,11 +22110,11 @@ msgstr "Modo Portal"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
-msgstr ""
+msgstr "Incluir en límite"
#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
-msgstr ""
+msgstr "Permitir fusión"
#: scene/3d/cull_instance.cpp
msgid "Autoplace Priority"
@@ -22139,7 +22148,7 @@ msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
-msgstr ""
+msgstr "Subdividir"
#: scene/3d/gi_probe.cpp
msgid "Dynamic Range"
@@ -22147,7 +22156,7 @@ msgstr "Rango Dinámico"
#: scene/3d/gi_probe.cpp scene/3d/light.cpp
msgid "Normal Bias"
-msgstr ""
+msgstr "Tendencia normal"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/primitive_meshes.cpp
@@ -22156,7 +22165,7 @@ msgstr "Tamaño de Píxeles"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Billboard"
-msgstr ""
+msgstr "Billboard"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Shaded"
@@ -22164,11 +22173,11 @@ msgstr "Sombreado"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Double Sided"
-msgstr ""
+msgstr "Doble cara"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "No Depth Test"
-msgstr ""
+msgstr "Sin test de profundidad"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Fixed Size"
@@ -22176,11 +22185,11 @@ msgstr "Tamaño Fijo"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
-msgstr ""
+msgstr "Corte alfa"
#: scene/3d/label_3d.cpp scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
-msgstr ""
+msgstr "Umbral de recorte alfa"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Render Priority"
@@ -22266,7 +22275,7 @@ msgstr "Rango de Profundidad"
#: scene/3d/light.cpp
msgid "Omni"
-msgstr ""
+msgstr "Omni"
#: scene/3d/light.cpp
msgid "Shadow Mode"
@@ -22283,7 +22292,7 @@ msgstr ""
#: scene/3d/light.cpp
msgid "Spot"
-msgstr ""
+msgstr "Ubicar"
#: scene/3d/light.cpp
msgid "Angle Attenuation"
@@ -22303,6 +22312,9 @@ msgid ""
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
"instead."
msgstr ""
+"El nodo 'Navigation' y 'Navigation.get_simple_path()' están obsoletos y "
+"serán eliminados en una futura versión. Utiliza en su lugar "
+"'NavigationServer.map_get_path()'."
#: scene/3d/navigation.cpp scene/resources/curve.cpp
msgid "Up Vector"
@@ -22471,7 +22483,7 @@ msgstr "Restringir Articulaciones"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Impulse Clamp"
-msgstr ""
+msgstr "Restricción de Impulso"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Swing Span"
@@ -22479,7 +22491,7 @@ msgstr "Expansión de Swing"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Twist Span"
-msgstr ""
+msgstr "Extensión de Torsión"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/3d/vehicle_body.cpp
@@ -22632,7 +22644,7 @@ msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Solver"
-msgstr ""
+msgstr "Resolver"
#: scene/3d/physics_joint.cpp
msgid "Exclude Nodes"
@@ -22644,7 +22656,7 @@ msgstr "Parámetros"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
-msgstr ""
+msgstr "Límite Angular"
#: scene/3d/physics_joint.cpp
msgid "Upper"
@@ -22724,15 +22736,15 @@ msgstr "Amortiguación Lineal X"
#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
-msgstr ""
+msgstr "Punto de Equilibrio"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
-msgstr ""
+msgstr "Límite Angular X"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
-msgstr ""
+msgstr "Motor Angular X"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring X"
@@ -22752,11 +22764,11 @@ msgstr "Amortiguación Lineal Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
-msgstr ""
+msgstr "Límite Angular Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor Y"
-msgstr ""
+msgstr "Motor Angular Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Y"
@@ -22776,11 +22788,11 @@ msgstr "Amortiguación Lineal Z"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
-msgstr ""
+msgstr "Límite Angular Z"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor Z"
-msgstr ""
+msgstr "Motor Angular Z"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Z"
@@ -22804,7 +22816,7 @@ msgstr "Portal Activo"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
-msgstr ""
+msgstr "Doble Vía"
#: scene/3d/portal.cpp
msgid "Linked Room"
@@ -22820,7 +22832,7 @@ msgstr "Nombre del Grupo"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
-msgstr ""
+msgstr "Modo de Entrega"
#: scene/3d/proximity_group.cpp
msgid "Grid Radius"
@@ -22832,7 +22844,7 @@ msgstr "Depurar Shape"
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
-msgstr ""
+msgstr "Espesor"
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
@@ -22897,11 +22909,11 @@ msgstr "Usar Simplificación Predeterminada"
#: scene/3d/room.cpp scene/3d/room_manager.cpp
msgid "Room Simplify"
-msgstr ""
+msgstr "Simplificar Room"
#: scene/3d/room.cpp
msgid "Bound"
-msgstr ""
+msgstr "Conectado"
#: scene/3d/room_group.cpp
msgid "Roomgroup Priority"
@@ -22933,7 +22945,7 @@ msgstr "Sólo debe haber un RoomManager en el SceneTree."
#: scene/3d/room_manager.cpp
msgid "Main"
-msgstr ""
+msgstr "Principal"
#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
@@ -22960,7 +22972,7 @@ msgstr "Nombre del Archivo PVS"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
-msgstr ""
+msgstr "Gameplay"
#: scene/3d/room_manager.cpp
msgid "Gameplay Monitor"
@@ -22984,7 +22996,7 @@ msgstr "Depurar Extensión"
#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
-msgstr ""
+msgstr "Umbral de Advertencia de Solapamiento"
#: scene/3d/room_manager.cpp
msgid "Preview Camera"
@@ -22992,7 +23004,7 @@ msgstr "Vista previa de la Cámara"
#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
-msgstr ""
+msgstr "Límite de Profundidad del Portal"
#: scene/3d/room_manager.cpp
msgid "Default Portal Margin"
@@ -23074,7 +23086,7 @@ msgstr "Índice de Puntos"
#: scene/3d/soft_body.cpp
msgid "Spatial Attachment Path"
-msgstr ""
+msgstr "Ruta del Adjunto Espacial"
#: scene/3d/soft_body.cpp
msgid "Physics Enabled"
@@ -23094,31 +23106,31 @@ msgstr "Masa Total"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
-msgstr ""
+msgstr "Rigidez Lineal"
#: scene/3d/soft_body.cpp
msgid "Areaangular Stiffness"
-msgstr ""
+msgstr "Rigidez Área-angular"
#: scene/3d/soft_body.cpp
msgid "Volume Stiffness"
-msgstr ""
+msgstr "Rigidez de volumen"
#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
-msgstr ""
+msgstr "Coeficiente de presión"
#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
-msgstr ""
+msgstr "Coeficiente de amortización"
#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
-msgstr ""
+msgstr "Coeficiente de resistencia"
#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
-msgstr ""
+msgstr "Coeficiente de Adaptación de la Pose"
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
@@ -23156,7 +23168,7 @@ msgstr "Cantidad de Amortiguación"
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
-msgstr ""
+msgstr "Opacidad"
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Transparent"
@@ -23188,15 +23200,15 @@ msgstr "Fuerza del Motor"
#: scene/3d/vehicle_body.cpp
msgid "Brake"
-msgstr ""
+msgstr "Freno"
#: scene/3d/vehicle_body.cpp
msgid "Steering"
-msgstr ""
+msgstr "Dirección"
#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
-msgstr ""
+msgstr "Movimiento del VehicleBody"
#: scene/3d/vehicle_body.cpp
msgid "Use As Traction"
@@ -23204,7 +23216,7 @@ msgstr "Usar Como Tracción"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
-msgstr ""
+msgstr "Usar Como Dirección"
#: scene/3d/vehicle_body.cpp
msgid "Wheel"
@@ -23212,7 +23224,7 @@ msgstr "Rueda"
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
-msgstr ""
+msgstr "Influencia del Rodaje"
#: scene/3d/vehicle_body.cpp
msgid "Friction Slip"
@@ -23230,6 +23242,16 @@ msgstr "Fuerza Máxima"
msgid "AABB"
msgstr "AABB"
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Ordenar"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "Usar Ambiente"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr "Geometría"
@@ -23260,7 +23282,7 @@ msgstr "Generar Lightmap"
#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
-msgstr ""
+msgstr "Escala de Lightmap"
#: scene/3d/visual_instance.cpp
msgid "LOD"
@@ -23273,11 +23295,11 @@ msgstr "Distancia Mínima"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
-msgstr ""
+msgstr "Histéresis Mínima"
#: scene/3d/visual_instance.cpp
msgid "Max Hysteresis"
-msgstr ""
+msgstr "Histéresis Máxima"
#: scene/3d/world_environment.cpp
msgid ""
@@ -23333,7 +23355,7 @@ msgstr "Reinicio Automático"
#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
-msgstr ""
+msgstr "Retraso"
#: scene/animation/animation_blend_tree.cpp
msgid "Random Delay"
@@ -23386,7 +23408,7 @@ msgstr "Animación Asignada"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
-msgstr ""
+msgstr "Restablecer Al Guardar"
#: scene/animation/animation_player.cpp
msgid "Current Animation Length"
@@ -23406,7 +23428,7 @@ msgstr "Tiempo de Mezcla Predeterminado"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
-msgstr ""
+msgstr "Modo de Llamada de Método"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
@@ -23448,7 +23470,7 @@ msgstr "Reproductor de Animación"
#: scene/animation/animation_tree.cpp
msgid "Root Motion"
-msgstr ""
+msgstr "Movimiento de la Raíz"
#: scene/animation/animation_tree.cpp
msgid "Track"
@@ -23496,11 +23518,11 @@ msgstr "Anular Base de la Punta"
#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
-msgstr ""
+msgstr "Usar Imán"
#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
-msgstr ""
+msgstr "Imán"
#: scene/animation/skeleton_ik.cpp
msgid "Target Node"
@@ -23512,7 +23534,7 @@ msgstr "Iteraciones Máximas"
#: scene/animation/tween.cpp
msgid "Playback Process Mode"
-msgstr ""
+msgstr "Modo de Proceso de Reproducción"
#: scene/animation/tween.cpp
msgid "Playback Speed"
@@ -23534,7 +23556,7 @@ msgstr "Modo de Estiramiento"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
-msgstr ""
+msgstr "Alineamiento"
#: scene/gui/base_button.cpp
msgid "Shortcut In Tooltip"
@@ -23546,11 +23568,11 @@ msgstr "Modo de Acción"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
-msgstr ""
+msgstr "Modo de Concentración Activado"
#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
-msgstr ""
+msgstr "Mantener presionado al exterior"
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
@@ -23677,7 +23699,7 @@ msgstr "Contenido del Clip"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
-msgstr ""
+msgstr "Indicio"
#: scene/gui/control.cpp
msgid "Tooltip"
@@ -23713,7 +23735,7 @@ msgstr "Anterior"
#: scene/gui/control.cpp
msgid "Mouse"
-msgstr ""
+msgstr "Ratón"
#: scene/gui/control.cpp
msgid "Default Cursor Shape"
@@ -23721,7 +23743,7 @@ msgstr "Forma del Cursor Predeterminado"
#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
-msgstr ""
+msgstr "Pasar Clic Al Cerrar Modal"
#: scene/gui/control.cpp
msgid "Size Flags"
@@ -23737,7 +23759,7 @@ msgstr "Propiedades del Tema"
#: scene/gui/dialogs.cpp
msgid "Window Title"
-msgstr ""
+msgstr "Título de Ventana"
#: scene/gui/dialogs.cpp
msgid "Dialog"
@@ -23745,7 +23767,7 @@ msgstr "Diálogo"
#: scene/gui/dialogs.cpp
msgid "Hide On OK"
-msgstr ""
+msgstr "Ocultar Al Aceptar"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -23794,7 +23816,7 @@ msgstr "Mostrar Etiqueta Zoom"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
-msgstr ""
+msgstr "Minimapa"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
@@ -23815,7 +23837,7 @@ msgstr "Comentario"
#: scene/gui/graph_node.cpp
msgid "Overlay"
-msgstr ""
+msgstr "Overlay"
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
@@ -23828,19 +23850,19 @@ msgstr "Temporizadores"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval Msec"
-msgstr ""
+msgstr "Intervalo Máx. de Búsqueda Incremental Msec"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Allow Reselect"
-msgstr "Permitir Volver A Seleccionar"
+msgstr "Permitir Reselección"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Allow RMB Select"
-msgstr "Permitir Selección Con Botón Derecho Del Ratón"
+msgstr "Permitir Selección Con Botón Derecho Del Mouse"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
-msgstr ""
+msgstr "Líneas de Texto Máximas"
#: scene/gui/item_list.cpp
msgid "Auto Height"
@@ -23848,15 +23870,15 @@ msgstr "Altura Automática"
#: scene/gui/item_list.cpp
msgid "Max Columns"
-msgstr ""
+msgstr "Columnas Máximas"
#: scene/gui/item_list.cpp
msgid "Same Column Width"
-msgstr ""
+msgstr "Misma Anchura de Columna"
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
-msgstr ""
+msgstr "Anchura de Columna Fija"
#: scene/gui/item_list.cpp
msgid "Icon Scale"
@@ -23880,19 +23902,19 @@ msgstr "Porcentaje Visible"
#: scene/gui/label.cpp
msgid "Lines Skipped"
-msgstr ""
+msgstr "Líneas Omitidas"
#: scene/gui/label.cpp
msgid "Max Lines Visible"
-msgstr ""
+msgstr "Máximo de Líneas Visibles"
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
-msgstr ""
+msgstr "Máxima Longitud"
#: scene/gui/line_edit.cpp
msgid "Secret"
-msgstr ""
+msgstr "Secreto"
#: scene/gui/line_edit.cpp
msgid "Secret Character"
@@ -23900,7 +23922,7 @@ msgstr "Caracter Secreto"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
-msgstr ""
+msgstr "Expandir a la Longitud del Texto"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Context Menu Enabled"
@@ -23929,7 +23951,7 @@ msgstr "Selección Activada"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
-msgstr ""
+msgstr "Deselección al perder el focus activada"
#: scene/gui/line_edit.cpp
msgid "Right Icon"
@@ -23941,15 +23963,15 @@ msgstr "Marcador"
#: scene/gui/line_edit.cpp
msgid "Alpha"
-msgstr ""
+msgstr "Alpha"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
-msgstr ""
+msgstr "Caret"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
-msgstr ""
+msgstr "Parpardeo"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink Speed"
@@ -23957,7 +23979,7 @@ msgstr "Velocidad de Parpadeo"
#: scene/gui/link_button.cpp
msgid "Underline"
-msgstr ""
+msgstr "Subrayar"
#: scene/gui/menu_button.cpp
msgid "Switch On Hover"
@@ -23977,7 +23999,7 @@ msgstr "Parche de Margen"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
-msgstr ""
+msgstr "Estiramiento de Eje"
#: scene/gui/nine_patch_rect.cpp
msgid ""
@@ -24023,7 +24045,7 @@ msgstr "Ocultar Al Seleccionar Elemento de Estado"
#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
-msgstr ""
+msgstr "Retraso en la Aparición del Submenú"
#: scene/gui/popup_menu.cpp
msgid "Allow Search"
@@ -24059,11 +24081,11 @@ msgstr "Redondeado"
#: scene/gui/range.cpp
msgid "Allow Greater"
-msgstr ""
+msgstr "Permitir Más"
#: scene/gui/range.cpp
msgid "Allow Lesser"
-msgstr ""
+msgstr "Permitir Menos"
#: scene/gui/reference_rect.cpp
msgid "Border Color"
@@ -24095,11 +24117,11 @@ msgstr "Carácter"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
-msgstr ""
+msgstr "BBCode"
#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
-msgstr ""
+msgstr "Meta Subrayados"
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
@@ -24111,11 +24133,11 @@ msgstr "Ajustar Altura Del Contenido"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
-msgstr ""
+msgstr "Scroll Activo"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
-msgstr ""
+msgstr "Seguir el Scroll"
#: scene/gui/rich_text_label.cpp
msgid "Selection Enabled"
@@ -24161,15 +24183,15 @@ msgstr "Zona Muerta Predeterminada del Scroll"
#: scene/gui/slider.cpp
msgid "Scrollable"
-msgstr ""
+msgstr "Desplazable"
#: scene/gui/slider.cpp
msgid "Tick Count"
-msgstr "Cantidad De Marcas"
+msgstr "Contador de Marcas"
#: scene/gui/slider.cpp
msgid "Ticks On Borders"
-msgstr "Ticks En Bordes"
+msgstr "Marcas En Los Bordes"
#: scene/gui/spin_box.cpp
msgid "Prefix"
@@ -24193,7 +24215,7 @@ msgstr "Visibilidad de los Arrastradores"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
-msgstr ""
+msgstr "Alineamiento de Pestaña"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Current Tab"
@@ -24205,7 +24227,7 @@ msgstr "Pestañas Visibles"
#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
-msgstr ""
+msgstr "Todas las Pestañas al Frente"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Drag To Rearrange Enabled"
@@ -24213,31 +24235,31 @@ msgstr "Arrastrar Para Reordenar Habilitado"
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
-msgstr ""
+msgstr "Usar Pestañas Ocultas Para Tamaño Mínimo"
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
-msgstr ""
+msgstr "Política de Botón de Cerrar Pestaña"
#: scene/gui/tabs.cpp
msgid "Scrolling Enabled"
-msgstr ""
+msgstr "Desplazamiento Activado"
#: scene/gui/text_edit.cpp
msgid "Readonly"
-msgstr ""
+msgstr "Solo Lectura"
#: scene/gui/text_edit.cpp
msgid "Bookmark Gutter"
-msgstr "Canalón de Marcadores"
+msgstr "Marca del Umbral"
#: scene/gui/text_edit.cpp
msgid "Breakpoint Gutter"
-msgstr "Canalón de Puntos de Ruptura"
+msgstr "Umbral de Ruptura"
#: scene/gui/text_edit.cpp
msgid "Fold Gutter"
-msgstr "Canalón Plegable"
+msgstr "Pliegue del Umbral"
#: scene/gui/text_edit.cpp
msgid "Drag And Drop Selection Enabled"
@@ -24269,19 +24291,19 @@ msgstr "Modo Bloque"
#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
-msgstr ""
+msgstr "Mover Con Clic Derecho"
#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
-msgstr ""
+msgstr "Detección de Inactividad en la Edición de Texto (seg.)"
#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
-msgstr ""
+msgstr "Número máximo de acciones recordados para deshacer"
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
-msgstr ""
+msgstr "Hover"
#: scene/gui/texture_button.cpp
msgid "Focused"
@@ -24298,7 +24320,7 @@ msgstr "Expandir"
#: scene/gui/texture_progress.cpp
msgid "Under"
-msgstr ""
+msgstr "Debajo"
#: scene/gui/texture_progress.cpp
msgid "Over"
@@ -24318,11 +24340,11 @@ msgstr "Modo de Relleno"
#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
-msgstr ""
+msgstr "Tinte"
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
-msgstr ""
+msgstr "Relleno Radial"
#: scene/gui/texture_progress.cpp
msgid "Initial Angle"
@@ -24358,7 +24380,7 @@ msgstr "Estiramiento de Margen Inferior"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
-msgstr ""
+msgstr "Altura Mínima Personalizada"
#: scene/gui/tree.cpp
msgid "(Other)"
@@ -24378,7 +24400,7 @@ msgstr "Ocultar Raíz"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
-msgstr ""
+msgstr "Indicadores del Modo de Caída"
#: scene/gui/video_player.cpp
msgid "Audio Track"
@@ -24414,11 +24436,11 @@ msgstr "Descargar Tamaño del Fragmento"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
-msgstr ""
+msgstr "Límite del Tamaño del Cuerpo"
#: scene/main/http_request.cpp
msgid "Max Redirects"
-msgstr ""
+msgstr "Redireccionamientos Máximos"
#: scene/main/http_request.cpp
msgid "Timeout"
@@ -24429,6 +24451,8 @@ msgid ""
"Setting node name '%s' to be unique within scene for '%s', but it's already "
"claimed by '%s'. This node is no longer set unique."
msgstr ""
+"El nombre de nodo '%s' fue establecido como único en la escena de '%s', pero "
+"ya está en uso por '%s'. Éste nodo ya no está como único."
#: scene/main/node.cpp
msgid "Name Num Separator"
@@ -24436,7 +24460,7 @@ msgstr "Separador Numérico del Nombre"
#: scene/main/node.cpp
msgid "Name Casing"
-msgstr ""
+msgstr "Capitalización de Nombre"
#: scene/main/node.cpp
msgid "Editor Description"
@@ -24488,7 +24512,7 @@ msgstr "Sugerencia de Depuración de Navegación"
#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
-msgstr ""
+msgstr "Usar Sobremuestreo de Fuente"
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
@@ -24496,7 +24520,7 @@ msgstr "Escena Raíz Editada"
#: scene/main/scene_tree.cpp
msgid "Root"
-msgstr ""
+msgstr "Raíz"
#: scene/main/scene_tree.cpp
msgid "Multiplayer Poll"
@@ -24505,11 +24529,11 @@ msgstr "Encuesta Multijugador"
#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
#: scene/resources/shape_2d.cpp
msgid "Shapes"
-msgstr ""
+msgstr "Formas"
#: scene/main/scene_tree.cpp
msgid "Shape Color"
-msgstr ""
+msgstr "Color de la Forma"
#: scene/main/scene_tree.cpp
msgid "Contact Color"
@@ -24517,7 +24541,7 @@ msgstr "Color de Contacto"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
-msgstr ""
+msgstr "Color de la Geometría"
#: scene/main/scene_tree.cpp
msgid "Disabled Geometry Color"
@@ -24525,7 +24549,7 @@ msgstr "Color de la Geometría Desactivada"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
-msgstr ""
+msgstr "Núm. Máx. de Contactos Mostrados"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Draw 2D Outlines"
@@ -24541,27 +24565,27 @@ msgstr "Tamaño de Atlas"
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
-msgstr ""
+msgstr "Subdivisión del Atlas"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
-msgstr ""
+msgstr "MSAA"
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
-msgstr ""
+msgstr "Usar FXAA"
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
-msgstr ""
+msgstr "Usar Debanding"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
-msgstr ""
+msgstr "HDR"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
-msgstr ""
+msgstr "Usar Profundidad de 32 BPC"
#: scene/main/scene_tree.cpp
msgid "Default Environment"
@@ -24681,7 +24705,7 @@ msgstr "Objetivo de Renderizado"
#: scene/main/viewport.cpp
msgid "V Flip"
-msgstr ""
+msgstr "Reflejo V"
#: scene/main/viewport.cpp
msgid "Clear Mode"
@@ -24709,19 +24733,19 @@ msgstr "Sombra del Atlas"
#: scene/main/viewport.cpp
msgid "Quad 0"
-msgstr ""
+msgstr "Cuadrángulo 0"
#: scene/main/viewport.cpp
msgid "Quad 1"
-msgstr ""
+msgstr "Cuadrángulo 1"
#: scene/main/viewport.cpp
msgid "Quad 2"
-msgstr ""
+msgstr "Cuadrángulo 2"
#: scene/main/viewport.cpp
msgid "Quad 3"
-msgstr ""
+msgstr "Cuadrángulo 3"
#: scene/main/viewport.cpp
msgid "Canvas Transform"
@@ -24737,7 +24761,7 @@ msgstr "Retraso del Tooltip (sec)"
#: scene/register_scene_types.cpp
msgid "Swap OK Cancel"
-msgstr "Cancelar"
+msgstr "Intercambiar Aceptar con Cancelar"
#: scene/register_scene_types.cpp
msgid "Layer Names"
@@ -24769,7 +24793,7 @@ msgstr "Navegación 3D"
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
-msgstr ""
+msgstr "Usar hiDPI"
#: scene/register_scene_types.cpp
msgid "Custom"
@@ -24786,7 +24810,7 @@ msgstr "Tasa de Mezcla"
#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
-msgstr ""
+msgstr "Estéreo"
#: scene/resources/concave_polygon_shape_2d.cpp
msgid "Segments"
@@ -24798,11 +24822,11 @@ msgstr "Bakear Resolución"
#: scene/resources/curve.cpp
msgid "Bake Interval"
-msgstr ""
+msgstr "Intervalo de Bakeado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Panel"
-msgstr ""
+msgstr "Panel"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color"
@@ -24834,7 +24858,7 @@ msgstr "Espaciado del Subrayado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow"
-msgstr ""
+msgstr "Flecha"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow Margin"
@@ -24866,19 +24890,19 @@ msgstr "Radio Marcado Desactivado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked"
-msgstr ""
+msgstr "Radio Desmarcado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked Disabled"
-msgstr ""
+msgstr "Radio Desmarcado Desactivado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Hover Pressed"
-msgstr ""
+msgstr "Color de Fuente Hover Pulsado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Check V Adjust"
-msgstr ""
+msgstr "Comprobar Ajuste V"
#: scene/resources/default_theme/default_theme.cpp
msgid "On Disabled"
@@ -24918,7 +24942,7 @@ msgstr "Color de Fuente Seleccionada"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Uneditable"
-msgstr ""
+msgstr "Color de Fuente No Editable"
#: scene/resources/default_theme/default_theme.cpp
msgid "Cursor Color"
@@ -24942,7 +24966,7 @@ msgstr "BG"
#: scene/resources/default_theme/default_theme.cpp
msgid "FG"
-msgstr ""
+msgstr "FG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tab"
@@ -24964,7 +24988,7 @@ msgstr "Plegar"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Readonly"
-msgstr ""
+msgstr "Color de Fuente de Sólo Leída"
#: scene/resources/default_theme/default_theme.cpp
msgid "Completion Lines"
@@ -24984,7 +25008,7 @@ msgstr "Enfoque de Scroll"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber"
-msgstr ""
+msgstr "Grabber"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Highlight"
@@ -25004,11 +25028,11 @@ msgstr "Incremento Resaltado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Increment Pressed"
-msgstr ""
+msgstr "Incremento Pulsado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement"
-msgstr ""
+msgstr "Decremento"
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement Highlight"
@@ -25016,7 +25040,7 @@ msgstr "Decremento Resaltado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement Pressed"
-msgstr ""
+msgstr "Decremento Pulsado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Slider"
@@ -25024,11 +25048,11 @@ msgstr "Deslizador"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area"
-msgstr ""
+msgstr "Área de Grabber"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area Highlight"
-msgstr ""
+msgstr "Resaltado del Área de Grabber"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Disabled"
@@ -25036,7 +25060,7 @@ msgstr "Agarre Desactivado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tick"
-msgstr ""
+msgstr "Marcar"
#: scene/resources/default_theme/default_theme.cpp
msgid "Updown"
@@ -25160,7 +25184,7 @@ msgstr "Enfoque Seleccionado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Cursor Unfocused"
-msgstr ""
+msgstr "Cursor Desenfocado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Button Pressed"
@@ -25220,7 +25244,7 @@ msgstr "Color de la Línea de Relación"
#: scene/resources/default_theme/default_theme.cpp
msgid "Custom Button Font Highlight"
-msgstr ""
+msgstr "Fuente Personalizada de Botón Resaltado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Item Margin"
@@ -25268,7 +25292,7 @@ msgstr "Pestaña Desactivada"
#: scene/resources/default_theme/default_theme.cpp
msgid "Menu"
-msgstr ""
+msgstr "Menú"
#: scene/resources/default_theme/default_theme.cpp
msgid "Menu Highlight"
@@ -25292,15 +25316,15 @@ msgstr "Margen Superior"
#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align FG"
-msgstr ""
+msgstr "Etiqueta V Alinear FG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align BG"
-msgstr ""
+msgstr "Etiqueta V Alinear BG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Large"
-msgstr "Largo"
+msgstr "Grande"
#: scene/resources/default_theme/default_theme.cpp
msgid "Folder"
@@ -25356,11 +25380,11 @@ msgstr "Preset BG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Overbright Indicator"
-msgstr ""
+msgstr "Indicador de Exceso de Brillo"
#: scene/resources/default_theme/default_theme.cpp
msgid "Preset FG"
-msgstr "Preset FG"
+msgstr "FG Preestablecido"
#: scene/resources/default_theme/default_theme.cpp
msgid "Preset BG Icon"
@@ -25416,11 +25440,11 @@ msgstr "Ocultar Automáticamente"
#: scene/resources/default_theme/default_theme.cpp
msgid "Minus"
-msgstr ""
+msgstr "Menos"
#: scene/resources/default_theme/default_theme.cpp
msgid "More"
-msgstr ""
+msgstr "Más"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grid Minor"
@@ -25452,7 +25476,7 @@ msgstr "Bezier Len Neg"
#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Horizontal"
-msgstr ""
+msgstr "Distancia de Agarre Horizontal del Puerto"
#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Vertical"
@@ -25460,7 +25484,7 @@ msgstr "Distancia Vertical del Puerto de Agarre"
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
-msgstr ""
+msgstr "Hinting"
#: scene/resources/dynamic_font.cpp
msgid "Override Oversampling"
@@ -25496,11 +25520,11 @@ msgstr "Datos de la Fuente"
#: scene/resources/environment.cpp
msgid "Background"
-msgstr ""
+msgstr "Fondo"
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
-msgstr ""
+msgstr "Cielo"
#: scene/resources/environment.cpp
msgid "Sky Custom FOV"
@@ -25536,7 +25560,7 @@ msgstr "Contribución del Cielo"
#: scene/resources/environment.cpp
msgid "Fog"
-msgstr ""
+msgstr "Niebla"
#: scene/resources/environment.cpp
msgid "Sun Color"
@@ -25596,19 +25620,19 @@ msgstr "Exposición"
#: scene/resources/environment.cpp
msgid "White"
-msgstr ""
+msgstr "Blanco"
#: scene/resources/environment.cpp
msgid "Auto Exposure"
-msgstr ""
+msgstr "Exposición Auto"
#: scene/resources/environment.cpp
msgid "Min Luma"
-msgstr ""
+msgstr "Luma Mínimo"
#: scene/resources/environment.cpp
msgid "Max Luma"
-msgstr ""
+msgstr "Luma Máximo"
#: scene/resources/environment.cpp
msgid "SS Reflections"
@@ -25632,11 +25656,11 @@ msgstr "Tolerancia de Profundidad"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
-msgstr ""
+msgstr "Aspereza"
#: scene/resources/environment.cpp
msgid "SSAO"
-msgstr ""
+msgstr "SSAO"
#: scene/resources/environment.cpp
msgid "Radius 2"
@@ -25644,7 +25668,7 @@ msgstr "Radio 2"
#: scene/resources/environment.cpp
msgid "Intensity 2"
-msgstr ""
+msgstr "Intensidad 2"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Light Affect"
@@ -25656,11 +25680,11 @@ msgstr "Influencia del Canal AO"
#: scene/resources/environment.cpp
msgid "Blur"
-msgstr ""
+msgstr "Blur"
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
-msgstr ""
+msgstr "Nitidez de Borde"
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
@@ -25680,7 +25704,7 @@ msgstr ""
#: scene/resources/environment.cpp
msgid "Glow"
-msgstr ""
+msgstr "Brillo"
#: scene/resources/environment.cpp
msgid "Levels"
@@ -25720,15 +25744,15 @@ msgstr "7"
#: scene/resources/environment.cpp
msgid "Bloom"
-msgstr ""
+msgstr "Resplandor"
#: scene/resources/environment.cpp
msgid "HDR Threshold"
-msgstr ""
+msgstr "Umbral de HDR"
#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
-msgstr ""
+msgstr "Luminancia de HDR Máxima"
#: scene/resources/environment.cpp
msgid "HDR Scale"
@@ -25740,7 +25764,7 @@ msgstr ""
#: scene/resources/environment.cpp
msgid "Adjustments"
-msgstr ""
+msgstr "Ajustes"
#: scene/resources/environment.cpp
msgid "Brightness"
@@ -25772,7 +25796,7 @@ msgstr "Offsets"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
-msgstr ""
+msgstr "Anchura del Mapa"
#: scene/resources/height_map_shape.cpp
msgid "Map Depth"
@@ -25784,7 +25808,7 @@ msgstr "Datos del Mapa"
#: scene/resources/line_shape_2d.cpp
msgid "D"
-msgstr ""
+msgstr "D"
#: scene/resources/material.cpp
msgid "Next Pass"
@@ -25812,11 +25836,11 @@ msgstr ""
#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
-msgstr ""
+msgstr "Forzar sRGB en Textura Albedo"
#: scene/resources/material.cpp
msgid "Do Not Receive Shadows"
-msgstr ""
+msgstr "No Recibir Sombras"
#: scene/resources/material.cpp
msgid "Disable Ambient Light"
@@ -25828,7 +25852,7 @@ msgstr "Asegurar Normales Correctas"
#: scene/resources/material.cpp
msgid "Albedo Tex MSDF"
-msgstr ""
+msgstr "MSDF en Textura Albedo"
#: scene/resources/material.cpp
msgid "Vertex Color"
@@ -25836,11 +25860,11 @@ msgstr "Color del Vértice"
#: scene/resources/material.cpp
msgid "Use As Albedo"
-msgstr ""
+msgstr "Usar Como Albedo"
#: scene/resources/material.cpp
msgid "Is sRGB"
-msgstr ""
+msgstr "Es sRGB"
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Parameters"
@@ -25876,15 +25900,15 @@ msgstr "Mantener Escala del Billboard"
#: scene/resources/material.cpp
msgid "Grow"
-msgstr ""
+msgstr "Expandir"
#: scene/resources/material.cpp
msgid "Grow Amount"
-msgstr "Cantidad de Crecimiento"
+msgstr "Cantidad de Expansión"
#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
-msgstr ""
+msgstr "Usar Corte Alpha"
#: scene/resources/material.cpp
msgid "Particles Anim"
@@ -25900,11 +25924,11 @@ msgstr "Cuadros V"
#: scene/resources/material.cpp
msgid "Albedo"
-msgstr ""
+msgstr "Albedo"
#: scene/resources/material.cpp
msgid "Metallic"
-msgstr ""
+msgstr "Metálico"
#: scene/resources/material.cpp
msgid "Texture Channel"
@@ -25916,15 +25940,15 @@ msgstr "Emisión"
#: scene/resources/material.cpp
msgid "On UV2"
-msgstr ""
+msgstr "En UV2"
#: scene/resources/material.cpp
msgid "NormalMap"
-msgstr ""
+msgstr "Mapa Normal"
#: scene/resources/material.cpp
msgid "Rim"
-msgstr ""
+msgstr "Borde"
#: scene/resources/material.cpp
msgid "Clearcoat"
@@ -25932,15 +25956,15 @@ msgstr "Transparencia"
#: scene/resources/material.cpp
msgid "Gloss"
-msgstr ""
+msgstr "Brillo"
#: scene/resources/material.cpp
msgid "Anisotropy"
-msgstr ""
+msgstr "Anisotropía"
#: scene/resources/material.cpp
msgid "Flowmap"
-msgstr ""
+msgstr "Flowmap"
#: scene/resources/material.cpp
msgid "Ambient Occlusion"
@@ -25948,7 +25972,7 @@ msgstr "Oclusión Ambiental"
#: scene/resources/material.cpp
msgid "Deep Parallax"
-msgstr ""
+msgstr "Paralaje Profundo"
#: scene/resources/material.cpp
msgid "Min Layers"
@@ -25960,7 +25984,7 @@ msgstr "Capas Máximas"
#: scene/resources/material.cpp
msgid "Flip Tangent"
-msgstr ""
+msgstr "Voltear Tangente"
#: scene/resources/material.cpp
msgid "Flip Binormal"
@@ -25980,7 +26004,7 @@ msgstr "Refracción"
#: scene/resources/material.cpp
msgid "Detail"
-msgstr ""
+msgstr "Detalle"
#: scene/resources/material.cpp
msgid "UV Layer"
@@ -25992,11 +26016,11 @@ msgstr "UV1"
#: scene/resources/material.cpp
msgid "Triplanar"
-msgstr ""
+msgstr "Triplanar"
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
-msgstr ""
+msgstr "Nitidez Triplanar"
#: scene/resources/material.cpp
msgid "UV2"
@@ -26008,7 +26032,7 @@ msgstr "Desvanecimiento de Proximidad"
#: scene/resources/material.cpp
msgid "Distance Fade"
-msgstr ""
+msgstr "Fade al Distanciarse"
#: scene/resources/material.cpp
msgid "Async Mode"
@@ -26020,7 +26044,7 @@ msgstr "Sugerencia de Tamaño del Lightmap"
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
-msgstr ""
+msgstr "AABB Personalizado"
#: scene/resources/mesh_library.cpp
msgid "Mesh Transform"
@@ -26040,7 +26064,7 @@ msgstr "Formato de Transformación"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
-msgstr ""
+msgstr "Formato de Datos Personalizado"
#: scene/resources/multimesh.cpp
msgid "Instance Count"
@@ -26048,7 +26072,7 @@ msgstr "Conteo de Instancias"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
-msgstr ""
+msgstr "Número de Instancias Visible"
#: scene/resources/navigation_mesh.cpp
msgid "Sampling"
@@ -26064,7 +26088,7 @@ msgstr "Tipo de Geometría Parseada"
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
-msgstr ""
+msgstr "Modo de Geometría de Origen"
#: scene/resources/navigation_mesh.cpp
msgid "Source Group Name"
@@ -26072,7 +26096,7 @@ msgstr "Nombre del Grupo de Origen"
#: scene/resources/navigation_mesh.cpp
msgid "Cells"
-msgstr ""
+msgstr "Celdas"
#: scene/resources/navigation_mesh.cpp
msgid "Agents"
@@ -26080,11 +26104,11 @@ msgstr "Agentes"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
-msgstr ""
+msgstr "Escalada Máxima"
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
-msgstr ""
+msgstr "Pendiente Máxima"
#: scene/resources/navigation_mesh.cpp
msgid "Regions"
@@ -26096,7 +26120,7 @@ msgstr "Tamaño de Unión"
#: scene/resources/navigation_mesh.cpp
msgid "Edges"
-msgstr ""
+msgstr "Aristas"
#: scene/resources/navigation_mesh.cpp
msgid "Max Error"
@@ -26104,7 +26128,7 @@ msgstr "Error Máximo"
#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
-msgstr ""
+msgstr "Vértices por Poly"
#: scene/resources/navigation_mesh.cpp
msgid "Details"
@@ -26120,7 +26144,7 @@ msgstr "Error Máximo de Muestra"
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
-msgstr ""
+msgstr "Obstáculos Colgando Bajo"
#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
@@ -26140,7 +26164,7 @@ msgstr "Bakear Offset AABB"
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
-msgstr ""
+msgstr "Esferas"
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
@@ -26156,11 +26180,11 @@ msgstr "Puntos de Rotura"
#: scene/resources/packed_scene.cpp
msgid "Bundled"
-msgstr ""
+msgstr "Empaquetado"
#: scene/resources/particles_material.cpp
msgid "Trail"
-msgstr ""
+msgstr "Rastro"
#: scene/resources/particles_material.cpp
msgid "Divisor"
@@ -26200,11 +26224,11 @@ msgstr "Curva de Escala"
#: scene/resources/physics_material.cpp
msgid "Rough"
-msgstr ""
+msgstr "Áspero"
#: scene/resources/physics_material.cpp
msgid "Absorbent"
-msgstr ""
+msgstr "Absorbente"
#: scene/resources/plane_shape.cpp
msgid "Plane"
@@ -26216,19 +26240,19 @@ msgstr "Voltear Caras"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
-msgstr ""
+msgstr "Altura Mediana"
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
-msgstr ""
+msgstr "Anchura de Subdivisión"
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Height"
-msgstr ""
+msgstr "Altura de Subdivisión"
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Depth"
-msgstr ""
+msgstr "Profundidad de Subdivisión"
#: scene/resources/primitive_meshes.cpp
msgid "Top Radius"
@@ -26244,7 +26268,7 @@ msgstr "De Izquierda a Derecha"
#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
-msgstr ""
+msgstr "Es Hemisfera"
#: scene/resources/primitive_meshes.cpp
msgid "Curve Step"
@@ -26252,15 +26276,15 @@ msgstr "Paso de Curva"
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
-msgstr ""
+msgstr "Resbala en Pendiente"
#: scene/resources/segment_shape_2d.cpp
msgid "A"
-msgstr ""
+msgstr "A"
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
-msgstr ""
+msgstr "Bias de Solución Personalizado"
#: scene/resources/skin.cpp
msgid "Bind Count"
@@ -26280,7 +26304,7 @@ msgstr "Tamaño de Resplandor"
#: scene/resources/sky.cpp
msgid "Panorama"
-msgstr ""
+msgstr "Panorama"
#: scene/resources/sky.cpp
msgid "Top Color"
@@ -26308,15 +26332,15 @@ msgstr "Latitud"
#: scene/resources/sky.cpp
msgid "Longitude"
-msgstr ""
+msgstr "Longitud"
#: scene/resources/sky.cpp
msgid "Angle Min"
-msgstr ""
+msgstr "Ángulo Mínimo"
#: scene/resources/sky.cpp
msgid "Angle Max"
-msgstr ""
+msgstr "Ángulo Máximo"
#: scene/resources/style_box.cpp
msgid "Content Margin"
@@ -26328,7 +26352,7 @@ msgstr "Expandir Margen"
#: scene/resources/style_box.cpp
msgid "Skew"
-msgstr ""
+msgstr "Sesgo"
#: scene/resources/style_box.cpp
msgid "Corner Radius"
@@ -26336,19 +26360,19 @@ msgstr "Radio de Esquina"
#: scene/resources/style_box.cpp
msgid "Corner Detail"
-msgstr ""
+msgstr "Detalle de Esquina"
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
-msgstr ""
+msgstr "Antialias"
#: scene/resources/style_box.cpp
msgid "Grow Begin"
-msgstr ""
+msgstr "Inicio de Expansión"
#: scene/resources/style_box.cpp
msgid "Grow End"
-msgstr ""
+msgstr "Fin de Expansión"
#: scene/resources/texture.cpp
msgid "Load Path"
@@ -26404,7 +26428,7 @@ msgstr "Pausa"
#: scene/resources/texture.cpp
msgid "Which Feed"
-msgstr ""
+msgstr "Cuál Feed"
#: scene/resources/texture.cpp
msgid "Camera Is Active"
@@ -26416,7 +26440,7 @@ msgstr "Fuente Predeterminada"
#: scene/resources/visual_shader.cpp
msgid "Output Port For Preview"
-msgstr ""
+msgstr "Puerto de Salida para Previsualización"
#: scene/resources/visual_shader.cpp
msgid "Depth Draw"
@@ -26468,7 +26492,7 @@ msgstr "Tipo de Textura"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
-msgstr ""
+msgstr "Mapa de Cubo"
#: scene/resources/visual_shader_nodes.cpp
msgid "Default Value Enabled"
@@ -26500,7 +26524,7 @@ msgstr "Mapa de Navegación"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
-msgstr ""
+msgstr "Estado de Espacio Directo"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Gravity Vector"
@@ -26536,7 +26560,7 @@ msgstr "Lienzo"
#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
-msgstr ""
+msgstr "Es Primario"
#: servers/arvr/arvr_interface.cpp
msgid "Is Initialized"
@@ -26544,11 +26568,11 @@ msgstr "Inicializado"
#: servers/arvr/arvr_interface.cpp
msgid "AR"
-msgstr ""
+msgstr "AR"
#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
-msgstr ""
+msgstr "Detección de Anclaje Está Activada"
#: servers/arvr_server.cpp
msgid "Primary Interface"
@@ -26566,36 +26590,36 @@ msgstr "Tono Aleatorio"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
-msgstr ""
+msgstr "Longitud de Buffer"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
-msgstr ""
+msgstr "Número de Voces"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
-msgstr ""
+msgstr "Seco"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
-msgstr ""
+msgstr "Mojado"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
-msgstr ""
+msgstr "Voz"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
-msgstr ""
+msgstr "Retraso (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
-msgstr ""
+msgstr "Velocidad en Hz"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Depth (ms)"
@@ -26604,7 +26628,7 @@ msgstr "Profundidad (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
-msgstr ""
+msgstr "Nivel en dB"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
@@ -26615,11 +26639,11 @@ msgstr "Pan"
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
-msgstr ""
+msgstr "Ganancia"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
-msgstr ""
+msgstr "Ataque (µs)"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Release (ms)"
@@ -26635,11 +26659,11 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
-msgstr ""
+msgstr "Toque 1"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
-msgstr ""
+msgstr "Toque 2"
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
@@ -26653,15 +26677,15 @@ msgstr "Paso Bajo"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
-msgstr ""
+msgstr "Pre-Ganancia"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
-msgstr ""
+msgstr "Mantener Hz Altas"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
-msgstr ""
+msgstr "Drive"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Post Gain"
@@ -26673,11 +26697,11 @@ msgstr "Resonancia"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
-msgstr ""
+msgstr "dB Tope"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
-msgstr ""
+msgstr "Umbral dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
@@ -26689,15 +26713,15 @@ msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
-msgstr ""
+msgstr "Rango Hz Mínimo"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
-msgstr ""
+msgstr "Rango Hz Máximo"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
-msgstr ""
+msgstr "Sobremuestreo"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -26710,11 +26734,11 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
-msgstr ""
+msgstr "Mseg"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
-msgstr ""
+msgstr "Tamaño de Habitación"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "High-pass"
@@ -26734,7 +26758,7 @@ msgstr "Tiempo de Extracción (ms)"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
-msgstr ""
+msgstr "Envolvente"
#: servers/audio_server.cpp
msgid "Enable Audio Input"
@@ -26746,7 +26770,7 @@ msgstr "Latencia de Salida"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
-msgstr ""
+msgstr "Umbral dB de Deactivación de Canal"
#: servers/audio_server.cpp
msgid "Channel Disable Time"
@@ -26754,7 +26778,7 @@ msgstr "Tiempo de Desconexión del Canal"
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
-msgstr ""
+msgstr "Compensación de Retraso de Vídeo (ms)"
#: servers/audio_server.cpp
msgid "Bus Count"
@@ -26770,7 +26794,7 @@ msgstr "Escala Global de Porcentajes"
#: servers/camera/camera_feed.cpp
msgid "Feed"
-msgstr ""
+msgstr "Feed"
#: servers/camera/camera_feed.cpp
msgid "Is Active"
@@ -26778,15 +26802,15 @@ msgstr "Activo"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
-msgstr ""
+msgstr "Umbral de Sueño Lineal"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
-msgstr ""
+msgstr "Umbral de Sueño Angular"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
-msgstr ""
+msgstr "Tiempo Antes de Sueño"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "BP Hash Table Size"
@@ -26794,11 +26818,11 @@ msgstr "Tamaño de Tabla Hash BP"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
-msgstr ""
+msgstr "Umbral de Superficie de Objeto Grande en Celdas"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
-msgstr ""
+msgstr "Masa Inversa"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Inertia"
@@ -26822,11 +26846,11 @@ msgstr "Velocidad Lineal"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
-msgstr ""
+msgstr "Excluir"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
-msgstr ""
+msgstr "RID de Forma"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Bodies"
@@ -26834,7 +26858,7 @@ msgstr "Colisión de Cuerpos"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
-msgstr ""
+msgstr "Colisionar Con Áreas"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
@@ -26870,7 +26894,7 @@ msgstr "Centro de la Masa"
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
-msgstr ""
+msgstr "Ejes de Inercia Principal"
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
@@ -26938,7 +26962,7 @@ msgstr "Importar PVRTC"
#: servers/visual_server.cpp
msgid "Lossless Compression"
-msgstr ""
+msgstr "Compresión Sin Pérdidas"
#: servers/visual_server.cpp
msgid "Force PNG"
@@ -26946,7 +26970,7 @@ msgstr "Forzar PNG"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
-msgstr ""
+msgstr "Nivel de Compresión WebP"
#: servers/visual_server.cpp
msgid "Time Rollover Secs"
@@ -26958,19 +26982,19 @@ msgstr "Tamaño del Cubemap"
#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
-msgstr ""
+msgstr "Subdivisión del Cuadrante 0"
#: servers/visual_server.cpp
msgid "Quadrant 1 Subdiv"
-msgstr ""
+msgstr "Subdivisión del Cuadrante 1"
#: servers/visual_server.cpp
msgid "Quadrant 2 Subdiv"
-msgstr ""
+msgstr "Subdivisión del Cuadrante 2"
#: servers/visual_server.cpp
msgid "Quadrant 3 Subdiv"
-msgstr ""
+msgstr "Subdivisión del Cuadrante 3"
#: servers/visual_server.cpp
msgid "Shadows"
@@ -26986,11 +27010,11 @@ msgstr "Reflejos del Array de Texturas"
#: servers/visual_server.cpp
msgid "High Quality GGX"
-msgstr ""
+msgstr "GGX de Alta Calidad"
#: servers/visual_server.cpp
msgid "Irradiance Max Size"
-msgstr ""
+msgstr "Tamaño Máximo de Irradiancia"
#: servers/visual_server.cpp
msgid "Shading"
@@ -26998,19 +27022,19 @@ msgstr "Sombreado"
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
-msgstr ""
+msgstr "Forzar Sombreado de Vértice"
#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
-msgstr ""
+msgstr "Forzar Lambert en Lugar de Burley"
#: servers/visual_server.cpp
msgid "Force Blinn Over GGX"
-msgstr ""
+msgstr "Forzar Blinn en Lugar de GGX"
#: servers/visual_server.cpp
msgid "Mesh Storage"
-msgstr ""
+msgstr "Almacenamiento de Malla"
#: servers/visual_server.cpp
msgid "Split Stream"
@@ -27018,7 +27042,7 @@ msgstr "Stream Dividido"
#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
-msgstr ""
+msgstr "Usar Atenuación de Luz Física"
#: servers/visual_server.cpp
msgid "Depth Prepass"
@@ -27030,11 +27054,11 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
-msgstr ""
+msgstr "Nivel de Filtro Anisotrópico"
#: servers/visual_server.cpp
msgid "Use Nearest Mipmap Filter"
-msgstr ""
+msgstr "Usar Filtro de Mapa MIP más Cercano"
#: servers/visual_server.cpp
msgid "Skinning"
@@ -27090,7 +27114,7 @@ msgstr "Usar División en Lotes en el Editor"
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
-msgstr ""
+msgstr "Alternativa de Rect Único"
#: servers/visual_server.cpp
msgid "Max Join Item Commands"
@@ -27098,11 +27122,11 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Colored Vertex Format Threshold"
-msgstr ""
+msgstr "Umbral de Formato de Vértice Coloreado"
#: servers/visual_server.cpp
msgid "Scissor Area Threshold"
-msgstr ""
+msgstr "Umbral de Área de Corte"
#: servers/visual_server.cpp
msgid "Max Join Items"
@@ -27110,7 +27134,7 @@ msgstr "Elementos de Unión Máximos"
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
-msgstr ""
+msgstr "Tamaño de Lote de Buffer"
#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
@@ -27126,7 +27150,7 @@ msgstr "Diagnosticar Cuadro"
#: servers/visual_server.cpp
msgid "GLES2"
-msgstr ""
+msgstr "GLES2"
#: servers/visual_server.cpp
msgid "Compatibility"
@@ -27134,7 +27158,7 @@ msgstr "Compatibilidad"
#: servers/visual_server.cpp
msgid "Disable Half Float"
-msgstr ""
+msgstr "Desactivar Float Medio"
#: servers/visual_server.cpp
msgid "Enable High Float"
@@ -27146,11 +27170,11 @@ msgstr "Precisión"
#: servers/visual_server.cpp
msgid "UV Contract"
-msgstr ""
+msgstr "Contracción UV"
#: servers/visual_server.cpp
msgid "UV Contract Amount"
-msgstr ""
+msgstr "Cantidad de Contracción UV"
#: servers/visual_server.cpp
msgid "Use Simple PVS"
@@ -27194,7 +27218,7 @@ msgstr "Compilaciones Simultáneas Máximas"
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
-msgstr ""
+msgstr "Anotar Número de Compilaciones Asíncronas Activas"
#: servers/visual_server.cpp
msgid "Shader Cache Size (MB)"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 5babe4ff23..fdb6b4f00d 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -21,13 +21,14 @@
# Manuel González <mgoopazo@gmail.com>, 2021.
# emnrx <emanuelermancia@gmail.com>, 2022.
# Mau_Restor <restor@gmail.com>, 2022.
+# Leonardo Martínez <leonardomartinez85@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-23 03:57+0000\n"
-"Last-Translator: Mau_Restor <restor@gmail.com>\n"
+"PO-Revision-Date: 2022-11-26 14:36+0000\n"
+"Last-Translator: emnrx <emanuelermancia@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -35,7 +36,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14-dev\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -71,7 +72,7 @@ msgstr "Modo de Bajo Uso del Procesador"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Modo de Baja Utilización del Procesador en Reposo (µseg)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
@@ -141,7 +142,7 @@ msgstr "Tamaño"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Intercambio Endiano"
#: core/bind/core_bind.cpp
msgid "Editor Hint"
@@ -248,20 +249,19 @@ msgstr "Conección"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Tamaño de fragmento de lectura"
#: core/io/marshalls.cpp
msgid "Object ID"
msgstr "ID de Objeto"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "Activar Onion Skinning"
+msgstr "Permitir decodificación de objetos"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Rechazar Nuevas Conexiones de Red"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
@@ -309,9 +309,8 @@ msgid "Blocking Handshake"
msgstr ""
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Editar Conexión:"
+msgstr "Máximo de Conexiones Pendientes"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -364,7 +363,6 @@ msgid "Seed"
msgstr "Semilla"
#: core/math/random_number_generator.cpp
-#, fuzzy
msgid "State"
msgstr "Estado"
@@ -381,9 +379,8 @@ msgid "Mouse Mode"
msgstr "Modo Mouse"
#: core/os/input.cpp
-#, fuzzy
msgid "Use Accumulated Input"
-msgstr "Eliminar Entrada"
+msgstr "Usar entrada acumulada"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -411,9 +408,8 @@ msgid "Command"
msgstr "Comando"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical"
-msgstr " (Física)"
+msgstr "Física"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -757,9 +753,8 @@ msgstr "Al Final de la interfaz de usuario"
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
-#, fuzzy
msgid "Physics"
-msgstr " (Física)"
+msgstr "(Física)"
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
@@ -1073,7 +1068,7 @@ msgstr ""
#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr "Gratis"
+msgstr "Libre"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -13119,9 +13114,10 @@ msgstr "Opciones de Ajuste"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Offset:"
@@ -14563,16 +14559,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Ruta de proyecto inválida (cambiaste algo?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"No se pudo cargar project.godot desde la ruta de proyecto (error %d). La "
"ruta no existe o está corrupta."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "No se pudo editar project.godot en la ruta de proyecto."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "No se puede abrir el proyecto en '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -19323,15 +19320,13 @@ msgid "Code Signing"
msgstr "Firmando código de DMG"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"'apksigner' could not be found. Please check that the command is available "
"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
-"No se ha encontrado 'apksigner'.\n"
-"Por favor, comprobá que el comando esté disponible en el directorio Android "
-"SDK build-tools.\n"
-"El %s resultante está sin firmar."
+"No se ha encontrado 'apksigner'. Por favor, comprobá que el comando esté "
+"disponible en el directorio Android SDK build-tools. El %s resultante está "
+"sin firmar."
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
@@ -19380,9 +19375,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "¡Nombre de archivo inválido! Android APK requiere la extensión *.apk."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Unsupported export format!"
-msgstr "¡Formato de exportación no soportado!\n"
+msgstr "¡Formato de exportación no soportado!"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19394,16 +19388,13 @@ msgstr ""
"'Proyecto'."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"La versión de compilación de Android no coincide:\n"
-" Plantilla instalada: %s\n"
-" Versión de Godot: %s\n"
-"Por favor, reinstalá la plantilla de compilación de Android desde el menú "
-"'Proyecto'."
+"La versión de compilación de Android no coincide: Plantilla instalada: %s, "
+"Versión de Godot: %s. Por favor, reinstalá la plantilla de compilación de "
+"Android desde el menú 'Proyecto'."
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19414,10 +19405,9 @@ msgstr ""
"el nombre del proyecto"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project."
msgstr ""
-"No se pudieron exportar los archivos del proyecto a un proyecto gradle\n"
+"No se pudieron exportar los archivos del proyecto a un proyecto gradle."
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -19428,12 +19418,11 @@ msgid "Building Android Project (gradle)"
msgstr "Construir Proyecto Android (gradle)"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"La construcción del proyecto Android falló, comprueba la salida del error.\n"
+"La construcción del proyecto Android falló, comprueba la salida del error. "
"También podés visitar docs.godotengine.org para consultar la documentación "
"de compilación de Android."
@@ -19459,23 +19448,19 @@ msgid "Creating APK..."
msgstr "Creando APK..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not find template APK to export: \"%s\"."
-msgstr ""
-"No se pudo encontrar la plantilla APK para exportar:\n"
-"%s"
+msgstr "No se pudo encontrar la plantilla APK para exportar: %s"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
"Bibliotecas faltantes en la plantilla de exportación para las arquitecturas "
-"seleccionadas: %s.\n"
-"Por favor, construya una plantilla con todas las bibliotecas necesarias, o "
-"desmarque las arquitecturas faltantes en el preset de exportación."
+"seleccionadas: %s. Por favor, construya una plantilla con todas las "
+"bibliotecas necesarias, o desmarque las arquitecturas faltantes en el preset "
+"de exportación."
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
@@ -20350,10 +20335,8 @@ msgid "ZIP Creation"
msgstr "Proyección"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not open file to read from path \"%s\"."
-msgstr ""
-"No se pudieron exportar los archivos del proyecto a un proyecto gradle\n"
+msgstr "No se pudieron exportar los archivos del proyecto a un proyecto gradle"
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -22186,9 +22169,8 @@ msgid "Safe Margin"
msgstr "Margen Seguro"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Sync To Physics"
-msgstr " (Física)"
+msgstr "(Física)"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -23667,9 +23649,8 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal."
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Active"
-msgstr " [portales activos]"
+msgstr "[portales activos]"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
@@ -24135,6 +24116,15 @@ msgstr "Error"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Ordenar"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr "Geometría"
@@ -25863,14 +25853,12 @@ msgid "3D Render"
msgstr "Renderizador:"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "2D Physics"
-msgstr " (Física)"
+msgstr "(Física)"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "3D Physics"
-msgstr " (Física)"
+msgstr "(Física)"
#: scene/register_scene_types.cpp
#, fuzzy
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 0a4ab2fe0b..dc36ae0b94 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -12713,9 +12713,10 @@ msgstr "Intervall:"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14086,12 +14087,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -23119,6 +23119,15 @@ msgstr "Viga:"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Salvestan faili:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index c0f1953269..79da3d56fb 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -2,7 +2,7 @@
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
-# Julen Irazoki <rktzbkr.julen@gmail.com>, 2019.
+# Julen Irazoki <rktzbkr.julen@gmail.com>, 2019, 2022.
# Osoitz <oelkoro@gmail.com>, 2019, 2020.
# Erik Zubiria <erik@ezsd.net>, 2021.
# Sergio Varela <sergitroll9@gmail.com>, 2021.
@@ -11,15 +11,15 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-05-23 21:52+0000\n"
-"Last-Translator: Gorka Egino <gorkainventor@gmail.com>\n"
+"PO-Revision-Date: 2022-11-06 03:12+0000\n"
+"Last-Translator: Julen Irazoki <rktzbkr.julen@gmail.com>\n"
"Language-Team: Basque <https://hosted.weblate.org/projects/godot-engine/"
"godot/eu/>\n"
"Language: eu\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.13-dev\n"
+"X-Generator: Weblate 4.14.2\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -2064,7 +2064,7 @@ msgstr ""
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr ""
+msgstr "Seinaleak"
#: editor/connections_dialog.cpp
msgid "Filter signals"
@@ -3676,7 +3676,7 @@ msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
-msgstr ""
+msgstr "Nodoa"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
@@ -12662,9 +12662,10 @@ msgstr "Atxikitze aukerak"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14022,12 +14023,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22940,6 +22940,15 @@ msgstr "Ispilua"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Atxikitze ezarpenak"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 28371fdd50..ad2a56e408 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -32,13 +32,14 @@
# John Smith <pkafsharix@gmail.com>, 2022.
# Ali Jafari <ali.jafari.sn@gmail.com>, 2022.
# Ali Almasi <A710almasi@gmail.com>, 2022.
+# 2g.2d.2t <2g.2d.2t@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-19 05:22+0000\n"
-"Last-Translator: Ali Jafari <ali.jafari.sn@gmail.com>\n"
+"PO-Revision-Date: 2022-11-16 22:47+0000\n"
+"Last-Translator: 2g.2d.2t <2g.2d.2t@gmail.com>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot/fa/>\n"
"Language: fa\n"
@@ -46,7 +47,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -314,9 +315,8 @@ msgid "Data Array"
msgstr "آرایه داده"
#: core/io/stream_peer_ssl.cpp
-#, fuzzy
msgid "Blocking Handshake"
-msgstr "مسدود کردن دست دادن"
+msgstr "مسدود کردن تکان دادن دست"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
@@ -533,7 +533,6 @@ msgid "Velocity"
msgstr "سرعت"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Instrument"
msgstr "ابزار"
@@ -699,9 +698,8 @@ msgid "UI Select"
msgstr "انتخاب رابط کاربری"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
-msgstr "لغو"
+msgstr "لغو رابط کاربری"
#: core/project_settings.cpp
#, fuzzy
@@ -13185,9 +13183,10 @@ msgstr "تنها در قسمت انتخاب شده"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14613,13 +14612,13 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "ناتوان در گشودن پروژه"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -23946,6 +23945,15 @@ msgstr "بازتاب"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "مرتب‌سازی:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index bb73facb22..8aeba71bff 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -13,13 +13,14 @@
# Matti Niskanen <matti.t.niskanen@gmail.com>, 2020.
# Severi Vidnäs <severi.vidnas@gmail.com>, 2021.
# Akseli Pihlajamaa <akselijuhanipihlajamaa@gmail.com>, 2022.
+# Hannu Lammi <hpl@kapsi.fi>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-11 22:22+0000\n"
-"Last-Translator: Akseli Pihlajamaa <akselijuhanipihlajamaa@gmail.com>\n"
+"PO-Revision-Date: 2022-10-27 01:11+0000\n"
+"Last-Translator: Hannu Lammi <hpl@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
"Language: fi\n"
@@ -27,7 +28,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14.1-dev\n"
+"X-Generator: Weblate 4.14.2-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -137,9 +138,8 @@ msgstr "Telakan sijainti"
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "Koko:"
+msgstr "Koko"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
@@ -152,7 +152,7 @@ msgstr "Editori"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Tulosta virheilmoitukset"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -195,7 +195,7 @@ msgstr "Haun tulokset"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Muisti"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -458,7 +458,7 @@ msgstr "Fyysinen avain"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
@@ -486,7 +486,7 @@ msgstr "Hiiren painikkeen indeksi:"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Kaksoisnapsautus"
#: core/os/input_event.cpp
msgid "Tilt"
@@ -510,9 +510,8 @@ msgstr "Suhteellinen tarttuminen"
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "Nopeus:"
+msgstr "Nopeus"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
@@ -525,9 +524,8 @@ msgid "Axis Value"
msgstr "Kiinnitä arvo"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Index"
-msgstr "Indeksi:"
+msgstr "Indeksi"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -639,15 +637,15 @@ msgstr "Toimintakyvytön osanen"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "Käytä piilotettua projektin datahakemistoa"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "Käytä mukautettua käyttäjähakemistoa"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
-msgstr ""
+msgstr "Mukautetun käyttäjähakemiston nimi"
#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
@@ -660,7 +658,7 @@ msgstr "Näytä kaikki"
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
-msgstr ""
+msgstr "Leveys"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
@@ -674,7 +672,7 @@ msgstr "Valo"
#: core/project_settings.cpp
msgid "Always On Top"
-msgstr ""
+msgstr "Aina päällimmäisenä"
#: core/project_settings.cpp
#, fuzzy
@@ -818,7 +816,7 @@ msgstr " (fyysinen)"
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
#, fuzzy
@@ -846,7 +844,7 @@ msgstr "Renderöijä:"
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "Laatu"
#: core/project_settings.cpp scene/gui/file_dialog.cpp
#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
@@ -915,15 +913,15 @@ msgstr ""
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
@@ -931,7 +929,7 @@ msgstr ""
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
#, fuzzy
@@ -948,7 +946,7 @@ msgstr ""
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
#, fuzzy
@@ -1047,7 +1045,7 @@ msgstr ""
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1126,7 +1124,7 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "Korkea laatu"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
@@ -1399,9 +1397,8 @@ msgid "Remove this track."
msgstr "Poista tämä raita."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s):"
-msgstr "Aika (s): "
+msgstr "Aika (s):"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1680,9 +1677,8 @@ msgid "Add Method Track Key"
msgstr "Lisää metodikutsuraidan avainruutu"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Method not found in object:"
-msgstr "Metodia ei löydy objektista: "
+msgstr "Metodia ei löydy objektista:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1702,7 +1698,7 @@ msgstr "Metodit"
#: editor/animation_track_editor.cpp
msgid "Bezier"
-msgstr ""
+msgstr "Bezier"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -2857,7 +2853,7 @@ msgstr "Valitse"
#: editor/editor_export.cpp
msgid "Project export for platform:"
-msgstr ""
+msgstr "Projektin vienti alustalle:"
#: editor/editor_export.cpp
#, fuzzy
@@ -2865,14 +2861,12 @@ msgid "Completed with warnings."
msgstr "Kopioi solmun polku"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed successfully."
-msgstr "Paketti asennettu onnistuneesti!"
+msgstr "Paketti asennettu onnistuneesti."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed."
-msgstr "Epäonnistui:"
+msgstr "Epäonnistui."
#: editor/editor_export.cpp
msgid "Storing File:"
@@ -2897,14 +2891,12 @@ msgid "Cannot create file \"%s\"."
msgstr "Kansiota ei voitu luoda."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed to export project files."
-msgstr "Ei voitu viedä projektin tiedostoja"
+msgstr "Ei voitu viedä projektin tiedostoja."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Can't open file to read from path \"%s\"."
-msgstr "Ei voida avata tiedostoa kirjoitettavaksi:"
+msgstr "Ei voida avata tiedostoa luettavaksi polulta \"%s\"."
#: editor/editor_export.cpp
#, fuzzy
@@ -2986,7 +2978,7 @@ msgstr "Värioperaattori."
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64 bittiä"
#: editor/editor_export.cpp
msgid "Embed PCK"
@@ -2999,19 +2991,19 @@ msgstr "Tekstuurialue"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC"
-msgstr ""
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
#, fuzzy
@@ -3036,19 +3028,16 @@ msgid "Prepare Template"
msgstr "Hallinnoi malleja"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "The given export path doesn't exist."
-msgstr "Annettu vientipolku ei ole olemassa:"
+msgstr "Annettu vientipolku ei ole olemassa."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found: \"%s\"."
-msgstr "Mallitiedostoa ei löytynyt:"
+msgstr "Mallitiedostoa \"%s\" ei löytynyt."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed to copy export template."
-msgstr "Virheellinen vientimalli:"
+msgstr "Vientimallin kopiointi epäonnistui."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
@@ -5253,9 +5242,8 @@ msgid "Size:"
msgstr "Koko:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "Page:"
-msgstr "Sivu: "
+msgstr "Sivu:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5548,9 +5536,8 @@ msgid "File Dialog"
msgstr "XForm-ikkuna"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "Pienoiskuva..."
+msgstr "Pienoiskuvan koko"
#: editor/editor_settings.cpp
msgid "Docks"
@@ -6212,9 +6199,8 @@ msgid "Auto Save"
msgstr "Jaa automaattisesti"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Save Before Running"
-msgstr "Tallenna kohtaus ennen suorittamista..."
+msgstr "Tallenna kohtaus ennen suorittamista"
#: editor/editor_settings.cpp
#, fuzzy
@@ -6300,9 +6286,8 @@ msgstr "Varastoidaan tiedostoa:"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Background Color"
-msgstr "Virheellinen taustaväri."
+msgstr "Taustaväri"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -8450,9 +8435,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Aseta loppuanimaatio. Tämä on hyödyllistä alisiirtymiä varten."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition:"
-msgstr "Siirtymä: "
+msgstr "Siirtymä:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -10226,9 +10210,8 @@ msgid "Volume"
msgstr "Tilavuus"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Emission Source:"
-msgstr "Emission lähde: "
+msgstr "Emission lähde:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -11879,19 +11862,16 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Simplification:"
-msgstr "Yksinkertaistus: "
+msgstr "Yksinkertaistus:"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Shrink (Pixels):"
-msgstr "Kutista (pikseleissä): "
+msgstr "Kutista (pikseleissä):"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Grow (Pixels):"
-msgstr "Suurrennus (pikseleissä): "
+msgstr "Suurrennus (pikseleissä):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -13150,9 +13130,10 @@ msgstr "Tarttumisen asetukset"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Siirtymä:"
@@ -14481,14 +14462,12 @@ msgid "More Info..."
msgstr "Siirrä..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export PCK/Zip..."
-msgstr "Vie PCK/Zip"
+msgstr "Vie PCK/Zip..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Project..."
-msgstr "Vie projekti"
+msgstr "Vie projekti..."
#: editor/project_export.cpp
msgid "Export All"
@@ -14500,9 +14479,8 @@ msgid "Choose an export mode:"
msgstr "Ole hyvä ja valitse tyhjä kansio."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All..."
-msgstr "Vie kaikki"
+msgstr "Vie kaikki..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
@@ -14586,16 +14564,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Virheellinen projektin polku (muuttuiko mikään?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Tiedoston project.godot lataus projektin polusta epäonnistui (virhe %d). Se "
"saattaa puuttua tai olla vioittunut."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Ei voitu muokata project.godot tiedostoa projektin polussa."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Ei voida avata projektia kohteesta '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -17139,9 +17118,8 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative singleton on poistettu käytöstä"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Libraries:"
-msgstr "Kirjastot: "
+msgstr "Kirjastot:"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -18063,18 +18041,16 @@ msgstr ""
"korjaa solmusi."
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Node returned an invalid sequence output:"
-msgstr "Solmu palautti virheellisen jakson tulosteen: "
+msgstr "Solmu palautti virheellisen jakson tulosteen:"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Jaksobitti löytyi, mutta solmua ei löydy pinosta, raportoi bugi!"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Stack overflow with stack depth:"
-msgstr "Pinon ylivuoto pinosyvyydellä: "
+msgstr "Pinon ylivuoto pinosyvyydellä:"
#: modules/visual_script/visual_script.cpp
#, fuzzy
@@ -18444,18 +18420,16 @@ msgid "for (elem) in (input):"
msgstr "kullekin (elementille) (syötteessä):"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Input type not iterable:"
-msgstr "Syötetyyppi ei ole iteroitavissa: "
+msgstr "Syötetyyppi ei ole iteroitavissa:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iteraattori muuttui epäkelvoksi"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Iterator became invalid:"
-msgstr "Iteraattori muuttui epäkelvoksi: "
+msgstr "Iteraattori muuttui epäkelvoksi:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -18613,19 +18587,16 @@ msgstr "Laadi taulukko"
#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Operator"
-msgstr "Iteraattori"
+msgstr "Operaattori"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Invalid argument of type:"
-msgstr ": Virheellinen argumentti tyyppiä: "
+msgstr "Virheellinen argumentti tyyppiä:"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Invalid arguments:"
-msgstr ": Virheelliset argumentit: "
+msgstr "Virheelliset argumentit:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18637,14 +18608,12 @@ msgid "Var Name"
msgstr "Nimi"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "VariableGet not found in script:"
-msgstr "VariableGet ei löytynyt skriptistä: "
+msgstr "VariableGet ei löytynyt skriptistä:"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "VariableSet not found in script:"
-msgstr "VariableSet ei löytynyt skriptistä: "
+msgstr "VariableSet ei löytynyt skriptistä:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -19341,15 +19310,13 @@ msgid "Code Signing"
msgstr "Allekirjoitetaan DMG-koodi"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"'apksigner' could not be found. Please check that the command is available "
"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
-"'apksigner' ei löydy.\n"
-"Ole hyvä ja tarkista, että komento on saatavilla Android SDK build-tools "
-"hakemistossa.\n"
-"Tuloksena syntynyt %s on allekirjoittamaton."
+"'apksigner' ei löydy. Ole hyvä ja tarkista, että komento on saatavilla "
+"Android SDK build-tools hakemistossa. Tuloksena syntynyt %s on "
+"allekirjoittamaton."
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
@@ -19364,9 +19331,8 @@ msgid "Could not find keystore, unable to export."
msgstr "Keystorea ei löytynyt, ei voida viedä."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not start apksigner executable."
-msgstr "Aliprosessia ei voitu käynnistää!"
+msgstr "apkgsigner-käynnistystiedostoa ei voitu käynnistää."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
@@ -19400,9 +19366,8 @@ msgstr ""
"Virheellinen tiedostonimi! Android APK tarvitsee *.apk tiedostopäätteen."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Unsupported export format!"
-msgstr "Vientiformaatti ei ole tuettu!\n"
+msgstr "Vientiformaatti ei ole tuettu!"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19413,28 +19378,24 @@ msgstr ""
"versiotietoa. Ole hyvä ja uudelleenasenna se 'Projekti'-valikosta."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"Androidin käännösversion epäyhteensopivuus:\n"
-" Malli asennettu: %s\n"
-" Godotin versio: %s\n"
-"Ole hyvä ja uudelleenasenna Androidin käännösmalli 'Projekti'-valikosta."
+"Androidin käännösversion epäyhteensopivuus: Malli asennettu: %s, Godotin "
+"versio: %s. Ole hyvä ja uudelleenasenna Androidin käännösmalli 'Projekti'-"
+"valikosta."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Ei voitu ylikirjoittaa res://android/build/res/*.xml tiedostoja projektin "
-"nimellä"
+"nimellä."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project."
-msgstr "Ei voitu viedä projektitiedostoja gradle-projektiksi.\n"
+msgstr "Ei voitu viedä projektitiedostoja gradle-projektiksi."
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -19445,12 +19406,11 @@ msgid "Building Android Project (gradle)"
msgstr "Käännetään Android-projektia (gradle)"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"Android-projektin käännös epäonnistui, tarkista virhe tulosteesta.\n"
+"Android-projektin käännös epäonnistui, tarkista virhe tulosteesta. "
"Vaihtoehtoisesti, lue docs.godotengine.org sivustolta Androidin "
"käännösdokumentaatio."
@@ -19467,30 +19427,25 @@ msgstr ""
"tulosteet gradle-projektin hakemistosta."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Package not found: \"%s\"."
-msgstr "Pakettia ei löytynyt: %s"
+msgstr "Pakettia ei löytynyt: \"%s\"."
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr "Luodaan APK:ta..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not find template APK to export: \"%s\"."
-msgstr ""
-"Ei löydetty APK-vientimallia vientiä varten:\n"
-"%s"
+msgstr "Ei löydetty APK-vientimallia vientiä varten: \"%s\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
-"Vientimalleista puuttuu kirjastoja valituille arkkitehtuureille: %s.\n"
-"Ole hyvä ja kokoa malli, jossa on kaikki tarvittavat kirjastot, tai poista "
+"Vientimalleista puuttuu kirjastoja valituille arkkitehtuureille: %s. Ole "
+"hyvä ja kokoa malli, jossa on kaikki tarvittavat kirjastot, tai poista "
"puuttuvien arkkitehtuurien valinta viennin esiasetuksista."
#: platform/android/export/export_plugin.cpp
@@ -19498,9 +19453,8 @@ msgid "Adding files..."
msgstr "Lisätään tiedostoja..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files."
-msgstr "Ei voitu viedä projektin tiedostoja"
+msgstr "Ei voitu viedä projektin tiedostoja."
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -19779,19 +19733,16 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Suorita viety HTML järjestelmän oletusselaimessa."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export: \"%s\"."
-msgstr "Mallin avaus vientiin epäonnistui:"
+msgstr "Mallin avaus vientiin epäonnistui: \"%s\"."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template: \"%s\"."
-msgstr "Virheellinen vientimalli:"
+msgstr "Virheellinen vientimalli: \"%s\"."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not write file: \"%s\"."
-msgstr "Ei voitu kirjoittaa tiedostoa:"
+msgstr "Ei voitu kirjoittaa tiedostoa: \"%s\"."
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19799,9 +19750,8 @@ msgid "Icon Creation"
msgstr "Aseta marginaali"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read file: \"%s\"."
-msgstr "Ei voitu lukea tiedostoa:"
+msgstr "Ei voitu lukea tiedostoa: \"%s\"."
#: platform/javascript/export/export.cpp
msgid "PWA"
@@ -19882,19 +19832,16 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read HTML shell: \"%s\"."
-msgstr "Ei voitu lukea HTML tulkkia:"
+msgstr "Ei voitu lukea HTML tulkkia: \"%s\"."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not create HTTP server directory: %s."
-msgstr "Ei voitu luoda HTTP-palvelimen hakemistoa:"
+msgstr "Ei voitu luoda HTTP-palvelimen hakemistoa: %s."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Error starting HTTP server: %d."
-msgstr "Virhe käynnistettäessä HTTP-palvelinta:"
+msgstr "Virhe käynnistettäessä HTTP-palvelinta: %d."
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -20191,9 +20138,8 @@ msgid "Could not open icon file \"%s\"."
msgstr "Ei voitu viedä projektin tiedostoja"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not start xcrun executable."
-msgstr "Aliprosessia ei voitu käynnistää!"
+msgstr "xcrun-käynnistystiedostoa ei voitu käynnistää."
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20280,9 +20226,8 @@ msgid "DMG Creation"
msgstr "Suunnat"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not start hdiutil executable."
-msgstr "Aliprosessia ei voitu käynnistää!"
+msgstr "hkiutil-käynnistystiedostoa ei voitu käynnistää."
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed - file exists."
@@ -20302,9 +20247,8 @@ msgid "Could not find template app to export: \"%s\"."
msgstr "Ei löydetty app-vientimallia vientiä varten:"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid export format."
-msgstr "Virheellinen vientimalli:"
+msgstr "Virheellinen vientimalli."
#: platform/osx/export/export.cpp
msgid ""
@@ -20369,9 +20313,8 @@ msgid "ZIP Creation"
msgstr "Projekti"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not open file to read from path \"%s\"."
-msgstr "Ei voitu viedä projektitiedostoja gradle-projektiksi.\n"
+msgstr "Ei voitu avata luettavaksi tiedostoa polulta \"%s\"."
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -20839,9 +20782,8 @@ msgid "Signtool failed to sign executable: %s."
msgstr "Virheellinen käynnistystiedosto."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Failed to remove temporary file \"%s\"."
-msgstr "Väliaikaista tiedosta ei voida poistaa:"
+msgstr "Väliaikaista tiedosta ei voida poistaa: \"%s\"."
#: platform/windows/export/export.cpp
msgid ""
@@ -21944,9 +21886,8 @@ msgstr "Matkaa"
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Rotation Degrees"
-msgstr "Kierto %s astetta."
+msgstr "Kierto asteina"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
@@ -24204,6 +24145,15 @@ msgstr "Virhe"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Lajittele"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -25137,9 +25087,8 @@ msgid "Max Value"
msgstr "Arvo"
#: scene/gui/range.cpp
-#, fuzzy
msgid "Page"
-msgstr "Sivu: "
+msgstr "Sivu"
#: scene/gui/range.cpp
#, fuzzy
@@ -25575,9 +25524,8 @@ msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Timeout"
-msgstr "Aikakatkaisu."
+msgstr "Aikakatkaisu"
#: scene/main/node.cpp
msgid ""
@@ -27045,9 +26993,8 @@ msgid "Distance"
msgstr "Poimintaetäisyys:"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Transition"
-msgstr "Siirtymä: "
+msgstr "Siirtymä"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
@@ -28401,9 +28348,8 @@ msgid "Physics Engine"
msgstr "Fysiikkaruutujen %"
#: servers/physics_server.cpp
-#, fuzzy
msgid "Center Of Mass"
-msgstr "Keskitä vasemmalle"
+msgstr "Massakeskipiste"
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
@@ -28459,29 +28405,24 @@ msgid "VRAM Compression"
msgstr "Lauseke"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import BPTC"
-msgstr "Tuo"
+msgstr "Tuo BPTC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import S3TC"
-msgstr "Tuo"
+msgstr "Tuo S3TC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC"
-msgstr "Tuo"
+msgstr "Tuo ETC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC2"
-msgstr "Tuo"
+msgstr "Tuo ETC2"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import PVRTC"
-msgstr "Tuo teema"
+msgstr "Tuo PVRTC"
#: servers/visual_server.cpp
msgid "Lossless Compression"
@@ -28612,9 +28553,8 @@ msgid "Ninepatch Mode"
msgstr "Interpolaatiotila"
#: servers/visual_server.cpp
-#, fuzzy
msgid "OpenGL"
-msgstr "Avaa"
+msgstr "OpenGL"
#: servers/visual_server.cpp
msgid "Batching Send Null"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index e6d675f5ca..71673d8255 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-08-30 03:11+0000\n"
+"PO-Revision-Date: 2022-12-03 04:48+0000\n"
"Last-Translator: Marco Santos <enum.scima@gmail.com>\n"
"Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
"godot/fil/>\n"
@@ -21,7 +21,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.14.1-dev\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -300,7 +300,7 @@ msgstr "Max na Nakabinbing Koneksyon"
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
-"Invalid na argumento ng type sa convert(), gumamit ng mga TYPE_* constant."
+"Invalid na type argument sa convert(), gamitin ang mga TYPE_* constant."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -310,7 +310,7 @@ msgstr "Inaasahan ang isang string na may habang 1 (karakter)."
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Kulang sa bytes para i-decode ang bytes, o invalid na format."
+msgstr "Kulang sa espasyo para ma-decode ang bytes, o invalid na format."
#: core/math/expression.cpp
msgid "Invalid input %d (not passed) in expression"
@@ -318,23 +318,23 @@ msgstr "Invalid na input na %d (di pinasa) sa expression"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "Di magagamit ang self dahil null ang instance (di pinasa)"
+msgstr "Hindi magagamit ang self dahil null ang instance (di pinasa)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "Mga invalid na operand sa operator %s, %s, at %s."
+msgstr "Mga invalid na operand aa operator %s, %s, at %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "Invalid na index ng type na %s para sa base type na %s"
+msgstr "Invalid na index ng type %s para sa base type %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "Invalid na napangalanang index na '%s' para sa base type na %s"
+msgstr "Invalid na may pangalang index '%s' para sa base type %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "Mga invalid na argumento para i-construct ang '%s'"
+msgstr "Mga invalid na argument para i-construct ang '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -1033,7 +1033,7 @@ msgstr "Max na Laki ng Buffer ng Blend Shape (KB)"
#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr "Libre"
+msgstr "Malaya"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -1053,51 +1053,51 @@ msgstr "Value:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr "Magpasok ng Key Rito"
+msgstr "Mag-key rito"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "Doblehin ang (mga) Napiling Key"
+msgstr "Doblehin ang (mga) napiling key"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "Burahin ang (mga) Napiling Key"
+msgstr "Burahin ang (mga) napiling key"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr "Magdagdag ng Bezier Point"
+msgstr "Magdagdag ng bezier point"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
-msgstr "Maglipat ng (mga) Bezier Point"
+msgstr "Maglipat ng (mga) bezier point"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "Anim Duplicate Keys"
+msgstr "I-anim ang mga key sa pagdoble"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "Anim Delete Keys"
+msgstr "I-anim ang mga key sa pagbura"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Anim Change Keyframe Time"
+msgstr "I-anim ang oras ng pagpalit keyframe"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "Anim Change Transition"
+msgstr "I-anim ang pagpalit transition"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "Anim Change Transform"
+msgstr "I-anim ang pagpalit transform"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Anim Change Keyframe Value"
+msgstr "I-anim ang value ng pagpalit keyframe"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr "Anim Change Call"
+msgstr "I-anim ang pagpalit call"
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
@@ -1207,36 +1207,36 @@ msgstr "Anim Multi Change Call"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
-msgstr "Baguhin ang Haba ng Animation"
+msgstr "Baguhin ang haba ng animation"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "Baguhin ang Animation Loop"
+msgstr "Baguhin ang loop sa animation"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr "Property Track"
+msgstr "Katangian"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr "3D Transform Track"
+msgstr "3D Transform"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr "Call Method Track"
+msgstr "Call Method"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr "Bezier Curve Track"
+msgstr "Kurbang Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr "Audio Playback Track"
+msgstr "Pag-play ng tunog"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr "Animation Playback Track"
+msgstr "Pag-play sa animation"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
@@ -1248,28 +1248,28 @@ msgstr "Haba ng animation (segundo)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr "Magdagdag ng Track"
+msgstr "Magdagdag ng track"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr "Pag-loop sa Animation"
+msgstr "I-loop ang animation"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr "Mga Function:"
+msgstr "Mga function:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr "Mga Audio Clip:"
+msgstr "Mga tunog:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr "Mga Anim Clip:"
+msgstr "Mga anim clip:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr "Baguhin ang Track Path"
+msgstr "Baguhin ang track path"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@@ -1277,15 +1277,15 @@ msgstr "Buksan/isara ang track na ito."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr "Update Mode (kung paano itinatakda ang property na ito)"
+msgstr "Update Mode (Kung paano tinakda ang katangian na ito)"
#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
-msgstr "Interpolation Mode"
+msgstr "Interpolation"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "Loop Wrap Mode (ini-interpolate ang dulo sa simula ng loop)"
+msgstr "Paikot-ikot (i-interpolate ang dulo sa simula ng loop)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
@@ -1358,7 +1358,7 @@ msgstr "Mga Anim Clip:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr "Nakabukas ang Toggle Track"
+msgstr "Nakabukas ang toggle track"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -1378,7 +1378,7 @@ msgstr "I-capture"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr "Pinakamalapit"
+msgstr "Malapit"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
@@ -1392,20 +1392,20 @@ msgstr "Cubic"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr "Clamp Loop Interp"
+msgstr "I-clamp ang loop interp"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr "Wrap Loop Interp"
+msgstr "I-wrap ang loop interp"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "Magpasok ng Key"
+msgstr "Magsingit ng key"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr "Doblehin ang (mga) Key"
+msgstr "Doblehin ang (mga) key"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
@@ -1413,23 +1413,23 @@ msgstr "Magdagdag ng (mga) RESET value"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr "Burahin ang (mga) Key"
+msgstr "Burahin ang (mga) key"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
-msgstr "Baguhin ang Animation Update Mode"
+msgstr "Baguhin ang pag-update sa animation"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
-msgstr "Baguhin ang Animation Interpolation Mode"
+msgstr "Baguhin ang interpolation ng animation"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
-msgstr "Baguhin ang Animation Loop Mode"
+msgstr "Baguhin ang pag-loop sa animation"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr "Tanggalin ang Anim Track"
+msgstr "Tanggalin ang anim track"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -1448,7 +1448,7 @@ msgstr ""
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "Gumawa ng BAGONG track para sa %s at magsingit ng key?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -12480,9 +12480,10 @@ msgstr "Pag-snap"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13833,12 +13834,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22508,6 +22508,15 @@ msgstr "Salamin"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Pagsasaayos"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index e19c856222..17063caae8 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -105,13 +105,14 @@
# SCHUTZ Lucas <lucas.schutz0954@gmail.com>, 2022.
# EGuillemot <Elouen.Guillemot@gmail.com>, 2022.
# Entiz <maxime.salido@gmail.com>, 2022.
+# Callim Ethee <callimethee@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-27 21:37+0000\n"
-"Last-Translator: Entiz <maxime.salido@gmail.com>\n"
+"PO-Revision-Date: 2022-10-10 18:06+0000\n"
+"Last-Translator: Helix Sir <vincentbarkmann@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -3904,7 +3905,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
-msgstr "Impossible de sauver la (les) scènes(s) !"
+msgstr "Impossible d'enregistrer la ou les scènes !"
#: editor/editor_node.cpp
msgid "Save All Scenes"
@@ -12942,9 +12943,10 @@ msgstr "Options de magnétisme"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr "Décalage"
@@ -14366,16 +14368,14 @@ msgstr "Chemin de projet non valide (avez-vous changé quelque chose ?)."
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
-"Impossible de charger le fichier project.godot dans le chemin du projet "
-"(erreur %d). Le fichier est manquant ou corrompu."
+"Impossible de charger le project à \"%s\" (erreur %d). Il peut être manquant "
+"ou corrompu."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
-"Impossible de modifier le fichier project.godot dans le chemin du projet."
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Impossible d'enregistrer le projet à \"%s\" (erreur %d)."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -19384,7 +19384,7 @@ msgstr "Shell HTML personnalisé"
#: platform/javascript/export/export.cpp
msgid "Head Include"
-msgstr ""
+msgstr "Inclure la tête de fichier"
#: platform/javascript/export/export.cpp
msgid "Canvas Resize Policy"
@@ -19392,7 +19392,7 @@ msgstr "Politique de redimensionnement du canevas"
#: platform/javascript/export/export.cpp
msgid "Focus Canvas On Start"
-msgstr ""
+msgstr "Sélectionner le canevas au démarrage"
#: platform/javascript/export/export.cpp
msgid "Experimental Virtual Keyboard"
@@ -19499,9 +19499,8 @@ msgid "Failed to get CodeResources hash."
msgstr "La récupération du hachage de CodeResources a échouée."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid entitlements file."
-msgstr "Extension invalide."
+msgstr "Fichier de permissions invalide."
#: platform/osx/export/codesign.cpp
msgid "Invalid executable file."
@@ -19582,16 +19581,15 @@ msgstr "Horodatage"
#: platform/osx/export/export.cpp
msgid "Hardened Runtime"
-msgstr ""
+msgstr "Environnement d'exécution Renforcé"
#: platform/osx/export/export.cpp
msgid "Replace Existing Signature"
msgstr "Remplacer la signature existante"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Entitlements"
-msgstr "Gadgets"
+msgstr "Permissions"
#: platform/osx/export/export.cpp
msgid "Custom File"
@@ -19607,7 +19605,7 @@ msgstr "Autoriser la mémoire exécutable non signée"
#: platform/osx/export/export.cpp
msgid "Allow Dyld Environment Variables"
-msgstr ""
+msgstr "Autoriser les variables d'environnement Dyld"
#: platform/osx/export/export.cpp
msgid "Disable Library Validation"
@@ -19662,28 +19660,24 @@ msgid "Files Downloads"
msgstr "Téléchargement de fichiers"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Pictures"
-msgstr "Fonctionnalités"
+msgstr "Fichiers Images"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Music"
-msgstr "Fichier"
+msgstr "Fichiers Musicaux"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Movies"
-msgstr "Filtrer les tuiles"
+msgstr "Fichiers Vidéo"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "Custom Options"
msgstr "Options personnalisées"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization"
-msgstr "Localisation"
+msgstr "Notarisation"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
@@ -19711,7 +19705,7 @@ msgstr "Notarisation échouée."
#: platform/osx/export/export.cpp
msgid "Notarization request UUID: \"%s\""
-msgstr ""
+msgstr "UUID de la requête de notarisation : \"%s\""
#: platform/osx/export/export.cpp
msgid ""
@@ -19747,10 +19741,12 @@ msgstr ""
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
msgstr ""
+"L'Environnement d'exécution Renforcé n'est pas compatible avec la signature "
+"ad-hoc et a été désactivé !"
#: platform/osx/export/export.cpp
msgid "Built-in CodeSign failed with error \"%s\"."
-msgstr ""
+msgstr "CodeSign intégré a échoué avec l'erreur : \"%s\"."
#: platform/osx/export/export.cpp
msgid "Built-in CodeSign require regex module."
@@ -19908,33 +19904,32 @@ msgid "Notarization: Hardened runtime is required for notarization."
msgstr "Notarisation : exécution renforcée nécessaire pour la notarisation."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Certification : exécution renforcée requise."
+msgstr "Notarisation : Horodatage nécessaire à la notarisation."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
-msgstr "Certification : Identifiant Apple ID non spécifié."
+msgstr "Notarisation : Identifiant Apple ID non spécifié."
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
-msgstr "Certification : Mot de passe Apple ID non spécifié."
+msgstr "Notarisation : Mot de passe Apple ID non spécifié."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
-"Attention : La certification est désactivé. Le projet exporté sera bloqué "
-"par Gatekeeper si il est téléchargé depuis une source inconnue."
+"Attention : La notarisation est désactivée. Le projet exporté sera bloqué "
+"par Gatekeeper s'il est téléchargé depuis une source inconnue."
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
-"La signature du code est désactivé. Le projet exporté ne fonctionnera pas "
-"sur les Macs avec Gatekeeper activé et sous les Macs fonctionnant sous Apple "
+"La signature du code est désactivée. Le projet exporté ne fonctionnera pas "
+"sur les Macs avec Gatekeeper activé ni sur les Macs fonctionnant sous Apple "
"Silicon."
#: platform/osx/export/export.cpp
@@ -19942,12 +19937,14 @@ msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
+"L'Environnement d'éxécution renforcé n'est pas compatible avec la signature "
+"ad-hoc et va être désactivé !"
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
-"L'horodatage n'est pas compatible avec la signature ad-hoc et a été "
+"L'horodatage n'est pas compatible avec la signature ad-hoc et va être "
"désactivé !"
#: platform/osx/export/export.cpp
@@ -19955,7 +19952,7 @@ msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
-"Attention : La certification n'est pas compatible avec ce système "
+"Attention : La notarisation n'est pas compatible avec ce système "
"d'exploitation. Le projet exporté sera bloqué par Gatekeeper si il est "
"téléchargé depuis une source inconnue."
@@ -19964,7 +19961,7 @@ msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
-"Confidentialité : L'accès au microphone est actif, mais son usage n'a pas "
+"Confidentialité : L'accès au microphone est activé, mais son usage n'a pas "
"été spécifié."
#: platform/osx/export/export.cpp
@@ -20371,11 +20368,11 @@ msgstr "Rcedit"
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
-msgstr "Osslsigncode"
+msgstr "Code Signature OpenSSL"
#: platform/windows/export/export.cpp
msgid "Wine"
-msgstr "Wine"
+msgstr "Vin"
#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
@@ -20454,13 +20451,12 @@ msgid "Gravity"
msgstr "Gravité"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Linear Damp"
-msgstr "Linéaire"
+msgstr "Amorti Linéaire"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
-msgstr ""
+msgstr "Amorti Angulaire"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Audio Bus"
@@ -20539,9 +20535,8 @@ msgstr "Vue personnalisée"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-#, fuzzy
msgid "Process Mode"
-msgstr "Mode déplacement"
+msgstr "Mode de traitement"
#: scene/2d/camera_2d.cpp
msgid "Limit"
@@ -20564,9 +20559,8 @@ msgid "Bottom"
msgstr "Bas"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Smoothed"
-msgstr "Progression douce"
+msgstr "Adouci"
#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
@@ -20583,9 +20577,8 @@ msgid "Drag Margin V Enabled"
msgstr "Définir la marge"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Smoothing"
-msgstr "Progression douce"
+msgstr "Adoucissement"
#: scene/2d/camera_2d.cpp
msgid "H"
@@ -20648,9 +20641,8 @@ msgid "Visible"
msgstr "Visible"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Self Modulate"
-msgstr "Peupler"
+msgstr "Auto-modulation"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
@@ -20822,12 +20814,12 @@ msgstr "FPS fixes"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
-msgstr ""
+msgstr "Delta Fraction"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
-msgstr ""
+msgstr "Dessin"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20850,9 +20842,8 @@ msgid "Sphere Radius"
msgstr "Rayon de la Sphère"
#: scene/2d/cpu_particles_2d.cpp
-#, fuzzy
msgid "Rect Extents"
-msgstr "Gadgets"
+msgstr "Étendue du rectangle"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Normals"
@@ -20964,18 +20955,16 @@ msgid "Angle Curve"
msgstr "Courbe d'angle"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount"
msgstr "Valeur d'échelle"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
-msgstr ""
+msgstr "Valeur d'échelle aléatoire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount Curve"
-msgstr "Agrandir/Rétrécir à partir du curseur"
+msgstr "Courbe de valeur d'échelle"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21080,7 +21069,7 @@ msgstr "Décalage initial"
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
-msgstr ""
+msgstr "Longueur au repos"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
@@ -21126,7 +21115,7 @@ msgstr "Calque max"
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
-msgstr ""
+msgstr "Masque d'élagage d'élément"
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
msgid "Shadow"
@@ -21141,18 +21130,16 @@ msgid "Gradient Length"
msgstr "Longueur du dégradé"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Filter Smooth"
-msgstr "Filtrer les méthodes"
+msgstr "Filtre de lissage"
#: scene/2d/light_occluder_2d.cpp
msgid "Closed"
msgstr "Fermé"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Cull Mode"
-msgstr "Mode Règle"
+msgstr "Mode Élagage"
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -21196,13 +21183,12 @@ msgid "Joint Mode"
msgstr "Mode de jointure"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Begin Cap Mode"
-msgstr "Mode Région"
+msgstr "Lancer le mode capuchon"
#: scene/2d/line_2d.cpp
msgid "End Cap Mode"
-msgstr "Mode du capuchon de fin"
+msgstr "Terminer le mode capuchon"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
@@ -21210,7 +21196,7 @@ msgstr "Bordure"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
-msgstr ""
+msgstr "Limite Nette"
#: scene/2d/line_2d.cpp
msgid "Round Precision"
@@ -21222,9 +21208,8 @@ msgid "Antialiased"
msgstr "Anticrénelé"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-#, fuzzy
msgid "Multimesh"
-msgstr "Multiplier %s"
+msgstr "Multimaillage"
#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
@@ -21247,9 +21232,8 @@ msgstr ""
"Navigation2DServer.map_get_path() » à la place."
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Pathfinding"
-msgstr "Pathfinding"
+msgstr "Recherche de chemin"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
@@ -21280,9 +21264,8 @@ msgid "Max Neighbors"
msgstr "Maximum de voisins"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Time Horizon"
-msgstr "Retourner horizontalement"
+msgstr "Horizon temporel"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Speed"
@@ -21587,7 +21570,7 @@ msgstr "Plateforme mobile"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
-msgstr ""
+msgstr "Appliquer la vélocité à la sortie"
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
@@ -21726,9 +21709,8 @@ msgid "Frame Coords"
msgstr "Coordonnées de trame"
#: scene/2d/sprite.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Filter Clip"
-msgstr "Filtrer les scripts"
+msgstr "Filtrer les clips"
#: scene/2d/tile_map.cpp
msgid ""
@@ -21749,9 +21731,8 @@ msgid "Quadrant Size"
msgstr "Taille de quadrant"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Custom Transform"
-msgstr "Transformation"
+msgstr "Transformation Personalisée"
#: scene/2d/tile_map.cpp
msgid "Half Offset"
@@ -21779,7 +21760,7 @@ msgstr "Textures Centrées"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
-msgstr ""
+msgstr "Cellule Clip UV"
#: scene/2d/tile_map.cpp
msgid "Use Parent"
@@ -21799,7 +21780,7 @@ msgstr "Forme Visible"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
-msgstr ""
+msgstr "Activation en passant"
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
@@ -21839,7 +21820,7 @@ msgstr "Parent du Processus Physique"
#: scene/3d/area.cpp
msgid "Reverb Bus"
-msgstr ""
+msgstr "Bus de Réverb"
#: scene/3d/area.cpp
msgid "Uniformity"
@@ -21870,9 +21851,8 @@ msgstr ""
"aucun contrôleur."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "Anchor ID"
-msgstr "Uniquement les ancres"
+msgstr "ID de l'ancre"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -21912,7 +21892,7 @@ msgstr "Max (dB)"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
-msgstr ""
+msgstr "Mode Hors-de-plage"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Emission Angle"
@@ -21934,7 +21914,7 @@ msgstr "Filtre d’atténuation"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
-msgstr ""
+msgstr "Hz de coupure"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
@@ -21946,9 +21926,8 @@ msgid "Doppler"
msgstr "Doppler"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Tracking"
-msgstr "Empaquetage"
+msgstr "Suivi"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
@@ -21982,9 +21961,8 @@ msgstr "Terminé"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
-#, fuzzy
msgid "Extents"
-msgstr "Gadgets"
+msgstr "Étendues"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
@@ -22043,9 +22021,8 @@ msgid "Custom Energy"
msgstr "Énergie personnalisée"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Min Light"
-msgstr "Indenter vers la droite"
+msgstr "Lumière Min"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Propagation"
@@ -22069,12 +22046,11 @@ msgstr "Garder l'aspect"
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
-msgstr ""
+msgstr "Masque d'élagage"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Doppler Tracking"
-msgstr "Piste de propriété"
+msgstr "Effet Doppler de Suivi"
#: scene/3d/camera.cpp
msgid "Projection"
@@ -22105,18 +22081,16 @@ msgid "Margin"
msgstr "Marge"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Clip To"
-msgstr "Agrafe ci-dessus"
+msgstr "Agrafer à"
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
-msgstr ""
+msgstr "Sélectionnable par rayon"
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid "Capture On Drag"
-msgstr "Capturer"
+msgstr "Capturer lors du glissement"
#: scene/3d/collision_object.cpp
msgid ""
@@ -22187,9 +22161,8 @@ msgstr ""
"Particles » activé."
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Box Extents"
-msgstr "Gadgets"
+msgstr "Étendues de la boîte"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Radius"
@@ -22229,10 +22202,9 @@ msgstr "Mode portail"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
-msgstr ""
+msgstr "Inclure dans la frontière"
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Allow Merging"
msgstr "Autoriser la fusion"
@@ -22363,37 +22335,32 @@ msgid "Contact"
msgstr "Contact"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Reverse Cull Face"
-msgstr "Réinitialiser le volume de bus"
+msgstr "Élagage inversé de la face"
#: scene/3d/light.cpp servers/visual_server.cpp
msgid "Directional Shadow"
msgstr "Ombre directionnelle"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 1"
-msgstr "Divisé"
+msgstr "Séparation 1"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 2"
-msgstr "Divisé"
+msgstr "Séparation 2"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 3"
-msgstr "Divisé"
+msgstr "Séparation 3"
#: scene/3d/light.cpp
msgid "Blend Splits"
-msgstr "Mélanger les écarts"
+msgstr "Mélanger les séparations"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Bias Split Scale"
-msgstr "Utiliser le magnétisme d'échelle"
+msgstr "Échelle du biais de séparation"
#: scene/3d/light.cpp
msgid "Depth Range"
@@ -22427,7 +22394,7 @@ msgstr "Atténuation d'angle"
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
-msgstr ""
+msgstr "Habillage Logiciel"
#: scene/3d/mesh_instance.cpp
msgid "Transform Normals"
@@ -22596,15 +22563,15 @@ msgstr "Z angulaire"
#: scene/3d/physics_body.cpp
msgid "Motion X"
-msgstr "X mouvement"
+msgstr "Mouvement X"
#: scene/3d/physics_body.cpp
msgid "Motion Y"
-msgstr "Y mouvement"
+msgstr "Mouvement Y"
#: scene/3d/physics_body.cpp
msgid "Motion Z"
-msgstr "Z mouvement"
+msgstr "Mouvement Z"
#: scene/3d/physics_body.cpp
msgid "Joint Constraints"
@@ -22729,7 +22696,7 @@ msgstr "Amortissement angulaire"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "ERP"
-msgstr ""
+msgstr "ERP"
#: scene/3d/physics_body.cpp
msgid "Angular Spring Enabled"
@@ -22961,7 +22928,7 @@ msgstr "Nom de groupe"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
-msgstr ""
+msgstr "Mode Répartition"
#: scene/3d/proximity_group.cpp
msgid "Grid Radius"
@@ -23000,9 +22967,8 @@ msgid "Ambient Energy"
msgstr "Énergie ambiante"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Ambient Contrib"
-msgstr "Indenter vers la droite"
+msgstr "Contribution Ambiante"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -23036,20 +23002,19 @@ msgstr ""
#: scene/3d/room.cpp
msgid "Use Default Simplify"
-msgstr ""
+msgstr "Utiliser la simplification par défaut"
#: scene/3d/room.cpp scene/3d/room_manager.cpp
msgid "Room Simplify"
-msgstr ""
+msgstr "Simplifier la pièce"
#: scene/3d/room.cpp
msgid "Bound"
-msgstr ""
+msgstr "Frontière"
#: scene/3d/room_group.cpp
-#, fuzzy
msgid "Roomgroup Priority"
-msgstr "Priorité"
+msgstr "Priorité du groupe de pièces"
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
@@ -23077,67 +23042,58 @@ msgstr "Il ne doit y avoir qu'un seul RoomManager dans le SceneTree."
#: scene/3d/room_manager.cpp
msgid "Main"
-msgstr ""
+msgstr "Principal"
#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
-#, fuzzy
msgid "Active"
-msgstr "Action"
+msgstr "Actif"
#: scene/3d/room_manager.cpp
msgid "Roomlist"
-msgstr ""
+msgstr "Liste des pièces"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
-#, fuzzy
msgid "PVS"
-msgstr "IPS"
+msgstr "PVS"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Mode"
-msgstr "Mode navigation"
+msgstr "Mode PVS"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Filename"
-msgstr "Fichier ZIP"
+msgstr "Nom de ficher PVS"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
-msgstr ""
+msgstr "Jouabilité"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Gameplay Monitor"
-msgstr "Moniteur"
+msgstr "Moniteur de jouabilité"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Use Secondary PVS"
-msgstr "Utiliser le magnétisme d'échelle"
+msgstr "Utiliser PVS secondaire"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Merge Meshes"
-msgstr "Maillages"
+msgstr "Unifier les maillages"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Show Margins"
-msgstr "Afficher l'origine"
+msgstr "Afficher les marges"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Debug Sprawl"
-msgstr "Débogage"
+msgstr "Déboger le sprawl"
#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
-msgstr ""
+msgstr "Seuil d'avertissement de superposition"
#: scene/3d/room_manager.cpp
msgid "Preview Camera"
@@ -23145,17 +23101,15 @@ msgstr "Aperçu de caméra"
#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
-msgstr ""
+msgstr "Limite de profondeur du portail"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Default Portal Margin"
-msgstr "Définir la marge"
+msgstr "Marge de portail par défaut"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Roaming Expansion Margin"
-msgstr "Développer tout"
+msgstr "Marge d'expansion roaming"
#: scene/3d/room_manager.cpp
msgid ""
@@ -23210,43 +23164,36 @@ msgstr ""
"manuelles."
#: scene/3d/skeleton.cpp scene/resources/skin.cpp
-#, fuzzy
msgid "Pose"
-msgstr "Copier la pose"
+msgstr "Pose"
#: scene/3d/skeleton.cpp
-#, fuzzy
msgid "Bound Children"
-msgstr "Enfants modifiables"
+msgstr "Enfants liés"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Pinned Points"
-msgstr "Épinglé %s"
+msgstr "Points épinglés"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Attachments"
-msgstr "Gadgets"
+msgstr "Attachements"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Point Index"
-msgstr "Récupérer la position"
+msgstr "Index de point"
#: scene/3d/soft_body.cpp
msgid "Spatial Attachment Path"
-msgstr ""
+msgstr "Chemin de la pièce jointe spatiale"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Physics Enabled"
-msgstr "Image physique %"
+msgstr "Physique active"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Parent Collision Ignore"
-msgstr "Créer le polygone de collision"
+msgstr "Ignorer les collisions avec le parent"
#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
@@ -23258,32 +23205,31 @@ msgstr "Masse totale"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
-msgstr ""
+msgstr "Rigidité Linéaire"
#: scene/3d/soft_body.cpp
msgid "Areaangular Stiffness"
-msgstr ""
+msgstr "Rigidité Aire Angulaire"
#: scene/3d/soft_body.cpp
msgid "Volume Stiffness"
-msgstr ""
+msgstr "Rigidité de volume"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Pressure Coefficient"
msgstr "Coefficient de pression"
#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
-msgstr ""
+msgstr "Coefficient d'amortissement"
#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
-msgstr ""
+msgstr "Coefficient de traînée"
#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
-msgstr ""
+msgstr "Coefficient d'alignement de pose"
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
@@ -23300,9 +23246,8 @@ msgstr ""
"Modifiez les tailles dans les formes de collision enfants à la place."
#: scene/3d/spatial.cpp
-#, fuzzy
msgid "Global Translation"
-msgstr "Transformation Globale"
+msgstr "Position globale"
#: scene/3d/spatial.cpp
msgid "Matrix"
@@ -23397,6 +23342,14 @@ msgstr "Force max"
msgid "AABB"
msgstr "AABB"
+#: scene/3d/visual_instance.cpp
+msgid "Sorting"
+msgstr "Arrangement"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr "Utiliser le centre de l'AABB"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr "Géométrie"
@@ -23528,9 +23481,8 @@ msgid "Xfade Time"
msgstr "Durée du fondu croisé"
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Switch Mode"
-msgstr "Mode de Switch"
+msgstr "Changer de mode"
#: scene/animation/animation_node_state_machine.cpp
msgid "Auto Advance"
@@ -23628,14 +23580,12 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place."
#: scene/animation/animation_tree_player.cpp
-#, fuzzy
msgid "Playback"
-msgstr "Jouer"
+msgstr "Lecture"
#: scene/animation/animation_tree_player.cpp
-#, fuzzy
msgid "Master Player"
-msgstr "Coller les paramètres"
+msgstr "Lecteur principal"
#: scene/animation/animation_tree_player.cpp
msgid "Base Path"
@@ -23690,9 +23640,8 @@ msgid "Playback Speed"
msgstr "Vitesse de lecture"
#: scene/audio/audio_stream_player.cpp
-#, fuzzy
msgid "Mix Target"
-msgstr "Cible"
+msgstr "Cible Mixte"
#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -23718,11 +23667,11 @@ msgstr "Mode d'action"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
-msgstr ""
+msgstr "Mode Concentration activé"
#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
-msgstr ""
+msgstr "Garder pressé à l'extérieur"
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
@@ -23859,9 +23808,8 @@ msgid "Tooltip"
msgstr "Info-bulle"
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Focus"
-msgstr "Focaliser le chemin"
+msgstr "Focus"
#: scene/gui/control.cpp
msgid "Neighbour Left"
@@ -23922,7 +23870,7 @@ msgstr "Boîte de dialogue"
#: scene/gui/dialogs.cpp
msgid "Hide On OK"
-msgstr ""
+msgstr "Cacher quand OK"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -23955,29 +23903,25 @@ msgid "Snap Distance"
msgstr "Distance d'arrondissage"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Min"
-msgstr "Zoomer"
+msgstr "Zoom Min"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Max"
-msgstr "Zoomer"
+msgstr "Zoom Max"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Step"
-msgstr "Dézoomer"
+msgstr "Pas de Zoom"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Show Zoom Label"
-msgstr "Afficher les os"
+msgstr "Afficher le label de zoom"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
-msgstr ""
+msgstr "Mini-carte"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
@@ -23990,33 +23934,29 @@ msgstr "Afficher les os"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Selected"
-msgstr "Sélectionner"
+msgstr "Sélectionné"
#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Comment"
-msgstr "Enregistrer"
+msgstr "Commentaire"
#: scene/gui/graph_node.cpp
msgid "Overlay"
-msgstr ""
+msgstr "Surcouche"
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Columns"
-msgstr "Volume"
+msgstr "Colonnes"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Timers"
-msgstr "Temps"
+msgstr "Chronomètres"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval Msec"
-msgstr ""
+msgstr "Intervalle max de recherche incrémentale (ms)"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
@@ -24030,7 +23970,7 @@ msgstr "Remplir la sélection"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
-msgstr ""
+msgstr "Lignes de texte max"
#: scene/gui/item_list.cpp
#, fuzzy
@@ -24039,15 +23979,15 @@ msgstr "En période de test"
#: scene/gui/item_list.cpp
msgid "Max Columns"
-msgstr ""
+msgstr "Colonnes Max"
#: scene/gui/item_list.cpp
msgid "Same Column Width"
-msgstr ""
+msgstr "Même Largeur de Colonne"
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
-msgstr ""
+msgstr "Largeur de Colonne Fixe"
#: scene/gui/item_list.cpp
msgid "Icon Scale"
@@ -24074,19 +24014,19 @@ msgstr "Rendre visible"
#: scene/gui/label.cpp
msgid "Lines Skipped"
-msgstr ""
+msgstr "Lignes Ignorées"
#: scene/gui/label.cpp
msgid "Max Lines Visible"
-msgstr ""
+msgstr "Lignes Visibles Max"
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
-msgstr ""
+msgstr "Longueur Max"
#: scene/gui/line_edit.cpp
msgid "Secret"
-msgstr ""
+msgstr "Secret"
#: scene/gui/line_edit.cpp
msgid "Secret Character"
@@ -24094,7 +24034,7 @@ msgstr "Caractère secret"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
-msgstr ""
+msgstr "Etendre à la longueur du texte"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
@@ -24129,7 +24069,7 @@ msgstr "Sélection uniquement"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
-msgstr ""
+msgstr "Déselection à la perte de focus activée"
#: scene/gui/line_edit.cpp
#, fuzzy
@@ -24143,7 +24083,7 @@ msgstr "Charger en tant qu'instance temporaire"
#: scene/gui/line_edit.cpp
msgid "Alpha"
-msgstr ""
+msgstr "Alpha"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
@@ -24151,7 +24091,7 @@ msgstr "Caret"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
-msgstr ""
+msgstr "Clignoter"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink Speed"
@@ -24159,7 +24099,7 @@ msgstr "Vitesse de Clignotement"
#: scene/gui/link_button.cpp
msgid "Underline"
-msgstr ""
+msgstr "Souligner"
#: scene/gui/menu_button.cpp
#, fuzzy
@@ -24183,7 +24123,7 @@ msgstr "Définir la marge"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
-msgstr ""
+msgstr "Etirer les Axes"
#: scene/gui/nine_patch_rect.cpp
msgid ""
@@ -24373,11 +24313,11 @@ msgstr "Filtrer les signaux"
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
-msgstr ""
+msgstr "Zone morte par défaut du défilement"
#: scene/gui/slider.cpp
msgid "Scrollable"
-msgstr ""
+msgstr "Défilant"
#: scene/gui/slider.cpp
#, fuzzy
@@ -24412,7 +24352,7 @@ msgstr "Basculer la visibilité"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
-msgstr ""
+msgstr "Alignement de l'onglet"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Current Tab"
@@ -24425,7 +24365,7 @@ msgstr "Rendre visible"
#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
-msgstr ""
+msgstr "Tous les Onglets au Premier Plan"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Drag To Rearrange Enabled"
@@ -24433,11 +24373,11 @@ msgstr "Glisser pour Réorganiser Activé"
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
-msgstr ""
+msgstr "Utiliser des onglets cachés pour la taille minimum"
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
-msgstr ""
+msgstr "Stratégie d'affichage pour la fermeture d'onglet"
#: scene/gui/tabs.cpp
msgid "Scrolling Enabled"
@@ -24445,7 +24385,7 @@ msgstr "Défilement activé"
#: scene/gui/text_edit.cpp
msgid "Readonly"
-msgstr ""
+msgstr "Lecture Seule"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -24495,19 +24435,20 @@ msgstr "Déverrouiller le nœud"
#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
-msgstr ""
+msgstr "Déplacer avec clic droit"
#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
-msgstr ""
+msgstr "Détéction d'inactivité du champ de texte (s)"
#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr ""
+"Nombre d'actions max dans le champ de texte à mémoriser pour l'annulation"
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
-msgstr ""
+msgstr "Survoler"
#: scene/gui/texture_button.cpp
#, fuzzy
@@ -24527,7 +24468,7 @@ msgstr "Développer tout"
#: scene/gui/texture_progress.cpp
msgid "Under"
-msgstr ""
+msgstr "Sous"
#: scene/gui/texture_progress.cpp
#, fuzzy
@@ -24541,7 +24482,7 @@ msgstr "Propriétés du thème"
#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
-msgstr ""
+msgstr "Décalage de la Progression"
#: scene/gui/texture_progress.cpp
msgid "Fill Mode"
@@ -24549,11 +24490,11 @@ msgstr "Mode de Remplissage"
#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
-msgstr ""
+msgstr "Teinte"
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
-msgstr ""
+msgstr "Remplissage Radial"
#: scene/gui/texture_progress.cpp
#, fuzzy
@@ -24596,7 +24537,7 @@ msgstr "Mode sélection"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
-msgstr ""
+msgstr "Taille Minimum Personnalisée"
#: scene/gui/tree.cpp
msgid "(Other)"
@@ -24618,7 +24559,7 @@ msgstr "Masquer la Racine"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
-msgstr ""
+msgstr "Options du Mode Abandon"
#: scene/gui/video_player.cpp
#, fuzzy
@@ -24627,7 +24568,7 @@ msgstr "Ajouter une piste"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
-msgstr ""
+msgstr "En Pause"
#: scene/gui/video_player.cpp
#, fuzzy
@@ -24661,11 +24602,11 @@ msgstr "Téléchargement en cours"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
-msgstr ""
+msgstr "Taille Limite du Corps"
#: scene/main/http_request.cpp
msgid "Max Redirects"
-msgstr ""
+msgstr "Redirections Max"
#: scene/main/http_request.cpp
msgid "Timeout"
@@ -24676,6 +24617,8 @@ msgid ""
"Setting node name '%s' to be unique within scene for '%s', but it's already "
"claimed by '%s'. This node is no longer set unique."
msgstr ""
+"Impossible de déclarer le nom de nœud '%s' comme unique dans la scène pour "
+"'%s', car ce nom est déjà attribué à '%s'. Ce nœud n'est donc plus unique."
#: scene/main/node.cpp
#, fuzzy
@@ -24684,7 +24627,7 @@ msgstr "Séparateur nommé"
#: scene/main/node.cpp
msgid "Name Casing"
-msgstr ""
+msgstr "Convention de Nommage"
#: scene/main/node.cpp
#, fuzzy
@@ -24746,7 +24689,7 @@ msgstr "Mode Navigation"
#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
-msgstr ""
+msgstr "Utiliser le Suréchantillonnage de Police"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -24812,7 +24755,7 @@ msgstr "Utiliser FXAA"
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
-msgstr ""
+msgstr "Utiliser le Debanding"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
@@ -25063,7 +25006,7 @@ msgstr "Demi résolution"
#: scene/resources/curve.cpp
msgid "Bake Interval"
-msgstr ""
+msgstr "Intervalle de Précalcul"
#: scene/resources/default_theme/default_theme.cpp
msgid "Panel"
@@ -25304,7 +25247,7 @@ msgstr "Poignée quand désactivée"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tick"
-msgstr ""
+msgstr "Signet"
#: scene/resources/default_theme/default_theme.cpp
msgid "Updown"
@@ -25502,7 +25445,7 @@ msgstr "Couleur des lignes de relation"
#: scene/resources/default_theme/default_theme.cpp
msgid "Custom Button Font Highlight"
-msgstr ""
+msgstr "Surlignage Personnalisé de la Police du Bouton"
#: scene/resources/default_theme/default_theme.cpp
msgid "Item Margin"
@@ -25736,7 +25679,7 @@ msgstr "Déplacer des points de Bézier"
#: scene/resources/default_theme/default_theme.cpp
msgid "Bezier Len Neg"
-msgstr ""
+msgstr "Longueur Négative Courbe de Bézier"
#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Horizontal"
@@ -25808,7 +25751,7 @@ msgstr "Degrés de Rotation du Ciel"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
-msgstr ""
+msgstr "Calque Max du Canvas"
#: scene/resources/environment.cpp scene/resources/texture.cpp
msgid "Camera Feed ID"
@@ -26083,7 +26026,7 @@ msgstr "Passe suivante"
#: scene/resources/material.cpp
msgid "Use Shadow To Opacity"
-msgstr ""
+msgstr "Utiliser l'ombre pour l'opacité"
#: scene/resources/material.cpp
msgid "Unshaded"
@@ -26240,7 +26183,7 @@ msgstr "Occlusion ambiante"
#: scene/resources/material.cpp
msgid "Deep Parallax"
-msgstr ""
+msgstr "Parallaxe Profonde"
#: scene/resources/material.cpp
#, fuzzy
@@ -26254,7 +26197,7 @@ msgstr "Calque"
#: scene/resources/material.cpp
msgid "Flip Tangent"
-msgstr ""
+msgstr "Inverser la Tangente"
#: scene/resources/material.cpp
#, fuzzy
@@ -26291,7 +26234,7 @@ msgstr "Triplanaire"
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
-msgstr ""
+msgstr "Netteté Triplanaire"
#: scene/resources/material.cpp
msgid "UV2"
@@ -26304,7 +26247,7 @@ msgstr "Mode prioritaire"
#: scene/resources/material.cpp
msgid "Distance Fade"
-msgstr ""
+msgstr "Fondu de Distance"
#: scene/resources/material.cpp
msgid "Async Mode"
@@ -26317,7 +26260,7 @@ msgstr "LightMap Bake"
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
-msgstr ""
+msgstr "AABB Personnalisé"
#: scene/resources/mesh_library.cpp
msgid "Mesh Transform"
@@ -26337,7 +26280,7 @@ msgstr "Format de transformation"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
-msgstr ""
+msgstr "Format de Données Personnalisé"
#: scene/resources/multimesh.cpp
msgid "Instance Count"
@@ -26361,7 +26304,7 @@ msgstr "Type de la géométrie analysée"
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
-msgstr ""
+msgstr "Mode Géométrie Source"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -26378,7 +26321,7 @@ msgstr "Agents"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
-msgstr ""
+msgstr "Escalade Max"
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
@@ -26404,7 +26347,7 @@ msgstr "Erreur"
#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
-msgstr ""
+msgstr "Sommets par Poly"
#: scene/resources/navigation_mesh.cpp
msgid "Details"
@@ -26421,15 +26364,15 @@ msgstr "Échantillonneur"
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
-msgstr ""
+msgstr "Obstacles Suspendus Bas"
#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
-msgstr ""
+msgstr "Etendue de Rebord"
#: scene/resources/navigation_mesh.cpp
msgid "Walkable Low Height Spans"
-msgstr ""
+msgstr "Etendues de faible hauteur praticables"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -26507,7 +26450,7 @@ msgstr "Fermer la courbe"
#: scene/resources/physics_material.cpp
msgid "Rough"
-msgstr ""
+msgstr "Rugueux"
#: scene/resources/physics_material.cpp
msgid "Absorbent"
@@ -26523,7 +26466,7 @@ msgstr "Retourner les faces"
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
-msgstr ""
+msgstr "Mi-hauteur"
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
@@ -26568,7 +26511,7 @@ msgstr "A"
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
-msgstr ""
+msgstr "Biais Personnalisé du Solveur"
#: scene/resources/skin.cpp
msgid "Bind Count"
@@ -26646,7 +26589,7 @@ msgstr "Changer le rayon intérieur de la tour"
#: scene/resources/style_box.cpp
msgid "Corner Detail"
-msgstr ""
+msgstr "Détail des Coins"
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
@@ -26654,11 +26597,11 @@ msgstr "Anticrénelage"
#: scene/resources/style_box.cpp
msgid "Grow Begin"
-msgstr ""
+msgstr "Début d'Expansion"
#: scene/resources/style_box.cpp
msgid "Grow End"
-msgstr ""
+msgstr "Fin d'Expansion"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26715,7 +26658,7 @@ msgstr "Pause"
#: scene/resources/texture.cpp
msgid "Which Feed"
-msgstr ""
+msgstr "Quel Flux"
#: scene/resources/texture.cpp
msgid "Camera Is Active"
@@ -27523,7 +27466,7 @@ msgstr "Nombre de compilations simultanées"
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
-msgstr ""
+msgstr "Noter le nombre de compilations asynchrones actives"
#: servers/visual_server.cpp
msgid "Shader Cache Size (MB)"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 246c04dc63..01810bb059 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -12451,9 +12451,10 @@ msgstr "Cruthaigh"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13796,12 +13797,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22473,6 +22473,15 @@ msgstr ""
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Nód Beochana"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index 2445ec4783..1d2fbb333a 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -13135,9 +13135,10 @@ msgstr "Opcións de Axuste de Cuadrícula"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Offset:"
@@ -14561,17 +14562,18 @@ msgid "Invalid project path (changed anything?)."
msgstr "A ruta ao proxecto non é valida. Cambiaches algo?"
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Non se pudo cargar o arquivo de configuración 'project.godot' na ruta do "
"proxecto (erro %d). Pode ser que o arquivo non exista; ou que esté "
"corrompido."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Non se pudo editar o arquivo 'project.godot' na ruta do proxecto."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Non se pode abrir proxecto en '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -23866,6 +23868,15 @@ msgstr "Erro"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Ordenar"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index e0a690c9b4..57b2386570 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -23,13 +23,16 @@
# Shailee Eliyahu <dev.sle.il@gmail.com>, 2021.
# Mati Borlak <matiborlak@gmail.com>, 2022.
# Tamir Livneh <fkeyzuwu@gmail.com>, 2022.
+# Tomer Ben Rachel <tomerpacific@gmail.com>, 2022.
+# moshe mil <milgmoshe@gmail.com>, 2022.
+# Blawnode <blawnode@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-05 11:17+0000\n"
-"Last-Translator: Tamir Livneh <fkeyzuwu@gmail.com>\n"
+"PO-Revision-Date: 2022-11-23 20:47+0000\n"
+"Last-Translator: Blawnode <blawnode@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
@@ -38,7 +41,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Weblate 4.14.1-dev\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -57,26 +60,24 @@ msgid "Exit Code"
msgstr "קוד יציאה"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "הפעלה"
+msgstr "V-Sync מופעל"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync דרך Compositor"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "החלקת דלטא"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "ייצוא מיזם"
+msgstr "מצב שימוש נמוך של מעבד"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "מצב שינה שימוש נמוך במעבד (מיקרו שניות)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
@@ -105,7 +106,7 @@ msgstr "בלי קצה"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "שקיפות-פר-פיקסל מופעלת"
#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
@@ -146,7 +147,7 @@ msgstr "גודל"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "החלפת סדר בתים (Byte Order)"
#: core/bind/core_bind.cpp
msgid "Editor Hint"
@@ -161,28 +162,24 @@ msgid "Iterations Per Second"
msgstr "איטרציות לשניה"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Target FPS"
-msgstr "נתיב המשאב"
+msgstr "יעד קצב פריימים"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "מפרק TimeScale"
+msgstr "ציר זמן"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "שקופית פיזיקלית %"
+msgstr "תיקון רטט בפיזיקה"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "שגיאה"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "שגיאה בשמירה"
+msgstr "מחרוזת שגויה"
#: core/bind/core_bind.cpp
msgid "Error Line"
@@ -213,7 +210,7 @@ msgstr "תור פיקוד"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "גודל תור תהליכי משנה (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -236,9 +233,8 @@ msgid "Network"
msgstr "רשת"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "מרוחק "
+msgstr "שרת קבצים מרוחק"
#: core/io/file_access_network.cpp
msgid "Page Size"
@@ -246,11 +242,11 @@ msgstr "גודל דף"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "קריאה מראש של דף"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "מצב חסימה מאופשר"
#: core/io/http_client.cpp
msgid "Connection"
@@ -258,25 +254,24 @@ msgstr "חיבור"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "גודל קריאת נתח"
#: core/io/marshalls.cpp
msgid "Object ID"
msgstr "זהות אוביקט"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "הפעלת שכבות בצל"
+msgstr "אפשר פענוח אובייקט"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "סירוב חיבורים חדשים לרשת"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
-msgstr "מאפיין רשת"
+msgstr "מאפיין\\עמית רשת"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
@@ -284,26 +279,24 @@ msgid "Root Node"
msgstr "שינוי שם מפרק השורש"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "התחברות"
+msgstr "דחה חיבורים חדשים"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "מפרק מעברון"
+msgstr "מצב מעבר"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "קודד גודל מקסימלי של החוצץ"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "הכנס גודל מירבי של החוצץ"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "פלוט גודל מירבי של החוצץ"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
@@ -314,17 +307,17 @@ msgid "Big Endian"
msgstr ""
#: core/io/stream_peer.cpp
+#, fuzzy
msgid "Data Array"
-msgstr ""
+msgstr "מערך מידע"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "לחיצת ידיים חוסמת"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "עריכת חיבור:"
+msgstr "מקסימום חיבורים ממתינים"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -342,9 +335,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "אין מספיק בתים לפענוח בתים, או פורמט לא תקין‭‭."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid input %d (not passed) in expression"
-msgstr "קלט שגוי %i (לא הועבר) בתוך הביטוי"
+msgstr "קלט שגוי %d (לא הועבר) בתוך הביטוי"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -373,7 +365,7 @@ msgstr "בקריאה ל־‚%s’:"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "גרעין"
#: core/math/random_number_generator.cpp
msgid "State"
@@ -381,7 +373,7 @@ msgstr "מצב"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr "תור הוראות"
+msgstr "תור הודעות"
#: core/message_queue.cpp
msgid "Max Size (KB)"
@@ -409,7 +401,7 @@ msgstr "הכל"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "הסט"
#: core/os/input_event.cpp
#, fuzzy
@@ -418,11 +410,11 @@ msgstr "בקרת גירסאות"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "מטא"
#: core/os/input_event.cpp
msgid "Command"
-msgstr "פיקוד"
+msgstr "פקודה"
#: core/os/input_event.cpp
#, fuzzy
@@ -442,11 +434,11 @@ msgstr "סריקת מקורות"
#: core/os/input_event.cpp
msgid "Physical Scancode"
-msgstr ""
+msgstr "קוד סריקה פיזי"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "יוניקוד"
#: core/os/input_event.cpp
msgid "Echo"
@@ -473,11 +465,11 @@ msgstr "מפתח כפתורי עכבר:"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "לחיצת עכבר כפולה"
#: core/os/input_event.cpp
msgid "Tilt"
-msgstr ""
+msgstr "הטייה"
#: core/os/input_event.cpp
msgid "Pressure"
@@ -539,7 +531,7 @@ msgstr "מסר"
#: core/os/input_event.cpp
#, fuzzy
msgid "Pitch"
-msgstr "קנה מידה:"
+msgstr "גובה צליל"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
@@ -608,14 +600,12 @@ msgid "Main Scene"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
-msgstr "כפתור אמצעי"
+msgstr "בטל stdout"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
-msgstr "מושבת"
+msgstr "השבת stderr"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
@@ -857,9 +847,8 @@ msgid "Max Functions"
msgstr "יצירת פונקציה"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Compression"
-msgstr "גרסה נוכחית:"
+msgstr "כיווץ"
#: core/project_settings.cpp
#, fuzzy
@@ -900,12 +889,12 @@ msgstr ""
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "התחברות למפרק:"
+msgstr "שניות קצובות להתחברות"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
@@ -917,12 +906,11 @@ msgstr ""
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "קודקודים"
+msgstr "תעודות"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -931,9 +919,8 @@ msgid "Resource"
msgstr "משאב"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "סגירת סצנה"
+msgstr "ייחודי לסצנה"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -943,13 +930,12 @@ msgid "Path"
msgstr "נתיב"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "משאב"
+msgstr "קוד מקור"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
-msgstr ""
+msgstr "מקומי"
#: core/translation.cpp
msgid "Test"
@@ -3430,7 +3416,7 @@ msgstr "ייבוא משאבים (מחדש)"
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
-msgstr ""
+msgstr "ייבוא קבצים חסרים מחדש"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
@@ -4324,11 +4310,11 @@ msgstr "החלפת לשונית סצנה"
#: editor/editor_node.cpp
msgid "Always Show Close Button"
-msgstr ""
+msgstr "תמיד הראה כפתור סגירה"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
-msgstr ""
+msgstr "שינוי גודל כשטאבים מרובים"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
@@ -4353,7 +4339,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
-msgstr ""
+msgstr "שמור באיבוד פוקוס"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
@@ -4385,13 +4371,12 @@ msgid "Localize Settings"
msgstr "הגדרות"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restore Scenes On Load"
-msgstr "מפרק TimeSeek"
+msgstr "שיחזור סצנה כשמבוצע טעינה"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
-msgstr ""
+msgstr "הראה דוגמית בריחוף מעל"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
@@ -4435,7 +4420,7 @@ msgstr "פתיחה במפקח"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
-msgstr ""
+msgstr "מצב ברירת מחדל לבחירת צבעים"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
@@ -5364,7 +5349,7 @@ msgstr "ערכה מוגדרת…"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
-msgstr ""
+msgstr "צבע איקון ופונט"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5524,9 +5509,8 @@ msgid "Auto Indent"
msgstr "הזחה אוטומטית"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
-msgstr "המרת הזחות לרווחים"
+msgstr "המרת הזחות בשמירה"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
@@ -5586,7 +5570,6 @@ msgid "Show Line Numbers"
msgstr "שורה מספר:"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Numbers Zero Padded"
msgstr "שורה מספר:"
@@ -5613,7 +5596,7 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
-msgstr ""
+msgstr "הראה מדריך אורך קו"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
@@ -5647,7 +5630,7 @@ msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
-msgstr ""
+msgstr "שיחזור סקריפטים בעת טעינה"
#: editor/editor_settings.cpp
msgid "Auto Reload And Parse Scripts On Save"
@@ -5887,7 +5870,7 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
-msgstr ""
+msgstr "דמה עכבר בעל 3 כפתורים"
#: editor/editor_settings.cpp
msgid "Orbit Modifier"
@@ -12414,23 +12397,20 @@ msgid "Edit Items"
msgstr "עריכת מסננים"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Types:"
-msgstr "סוג"
+msgstr "סוגים:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Type:"
-msgstr "סוג"
+msgstr "הוסף סוג:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Item:"
-msgstr "הוספת קלט"
+msgstr "הוסף פריט:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add StyleBox Item"
-msgstr ""
+msgstr "הוסף פריט StyleBox"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -13243,9 +13223,10 @@ msgstr "הגדרות הצמדה"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "היסט רשת:"
@@ -13451,7 +13432,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "סיסמת SSH"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -14667,13 +14648,13 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "לא ניתן לפתוח את ‚%s’."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -18440,7 +18421,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "כל עוד"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -20462,16 +20443,15 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Architecture"
-msgstr "הוספת ערך ארכיטקטורה"
+msgstr "ארכיטקטורה"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20508,14 +20488,12 @@ msgid "Signing"
msgstr "אות"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Certificate"
-msgstr "קודקודים"
+msgstr "תעודה"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Algorithm"
-msgstr "ניפוי שגיאות"
+msgstr "אלגוריתם"
#: platform/uwp/export/export.cpp
msgid "Major"
@@ -20845,7 +20823,7 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid "Wine"
-msgstr ""
+msgstr "Wine"
#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
@@ -20886,12 +20864,12 @@ msgstr "הזחה משמאל"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
-msgstr ""
+msgstr "הפוך אופקית"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
-msgstr ""
+msgstr "הפוך אנכית"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20931,7 +20909,7 @@ msgstr "תצוגה מקדימה:"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
-msgstr ""
+msgstr "כוח כבידה"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20955,20 +20933,18 @@ msgstr "דריסה"
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
msgid "Volume dB"
-msgstr ""
+msgstr "ווליום בדציבלים"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#, fuzzy
msgid "Pitch Scale"
-msgstr "קנה מידה:"
+msgstr "גובל צליל"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-#, fuzzy
msgid "Autoplay"
-msgstr "הפעלת/ביטול הפעלה אוטומטית"
+msgstr "הפעלה אוטומטית"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -21861,9 +21837,8 @@ msgid "Rotation Degrees"
msgstr "הטיה של %s מעלות."
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Global Rotation"
-msgstr "קבוע"
+msgstr "רוטציה גלובלית"
#: scene/2d/node_2d.cpp
#, fuzzy
@@ -21887,12 +21862,11 @@ msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
-msgstr ""
+msgstr "גלול"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Base Offset"
-msgstr "היסט רשת:"
+msgstr "סטייה מהבסיס"
#: scene/2d/parallax_background.cpp
#, fuzzy
@@ -21910,7 +21884,7 @@ msgstr "בסוף"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
-msgstr ""
+msgstr "התעלם מזום המצלמה"
#: scene/2d/parallax_layer.cpp
msgid ""
@@ -22215,15 +22189,15 @@ msgstr "יצירת תיקייה"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
-msgstr ""
+msgstr "מתנגש עם"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
-msgstr ""
+msgstr "אזורים"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
-msgstr ""
+msgstr "גופים"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -22264,11 +22238,11 @@ msgstr "לעצם זו אין תנוחת REST ראויה. עבור למפרק ה-
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
-msgstr ""
+msgstr "שקופיות אופקיות"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
-msgstr ""
+msgstr "שקופיות אנכיות"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
@@ -22315,9 +22289,8 @@ msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Y Sort"
-msgstr "מיון"
+msgstr "מיון אנכי"
#: scene/2d/tile_map.cpp
#, fuzzy
@@ -22339,13 +22312,12 @@ msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Use Parent"
-msgstr "עריכת מצולע"
+msgstr "השתמש בהורה"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
-msgstr ""
+msgstr "השתמש בפיזיקה קינמטית"
#: scene/2d/touch_screen_button.cpp
msgid "Shape Centered"
@@ -22380,7 +22352,7 @@ msgstr "הדבקת הנפשה"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
-msgstr ""
+msgstr "הקפא גופים"
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
@@ -22576,7 +22548,7 @@ msgstr "מסננים..."
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
-msgstr ""
+msgstr "השתמש בHDR"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -22598,14 +22570,12 @@ msgid "Generate"
msgstr "כללי"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Max Size"
-msgstr "מבט קדמי"
+msgstr "גודל מקסימלי"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky"
-msgstr "גזירת מפרקים"
+msgstr "שמיים מותאמים אישית"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -22613,9 +22583,8 @@ msgid "Custom Sky Rotation Degrees"
msgstr "הטיה של %s מעלות."
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Custom Color"
-msgstr "גזירת מפרקים"
+msgstr "צבע מותאם אישית"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -22642,9 +22611,8 @@ msgid "Light Data"
msgstr "ימין"
#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Bone Name"
-msgstr "שם המפרק:"
+msgstr "שם מפרק"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
@@ -22666,12 +22634,11 @@ msgstr "מיזם"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "קוטר ראייה"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Frustum Offset"
-msgstr "היסט רשת:"
+msgstr "היסט רשת"
#: scene/3d/camera.cpp
#, fuzzy
@@ -23427,7 +23394,7 @@ msgstr "אותיות קטנות"
#: scene/3d/physics_joint.cpp
msgid "Motor"
-msgstr ""
+msgstr "מוטורי"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -24047,6 +24014,15 @@ msgstr "שגיאה!"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "מיון"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -24350,7 +24326,7 @@ msgstr ""
#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
-msgstr ""
+msgstr "מגנט"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
@@ -25346,7 +25322,7 @@ msgstr "הוספת רצועה"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
-msgstr ""
+msgstr "עצור"
#: scene/gui/video_player.cpp
#, fuzzy
@@ -25368,9 +25344,8 @@ msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download File"
-msgstr "הורדה"
+msgstr "הורדת קובץ"
#: scene/main/http_request.cpp
#, fuzzy
@@ -25435,14 +25410,12 @@ msgid "Owner"
msgstr "בעלים של:"
#: scene/main/node.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Multiplayer"
-msgstr "קביעה מרובה:"
+msgstr "רב-משתתפים"
#: scene/main/node.cpp
-#, fuzzy
msgid "Custom Multiplayer"
-msgstr "קביעה מרובה:"
+msgstr "רב-משתתפים מותאם אישית"
#: scene/main/node.cpp
#, fuzzy
@@ -25475,7 +25448,7 @@ msgstr "שורש סצינה חדש"
#: scene/main/scene_tree.cpp
msgid "Root"
-msgstr ""
+msgstr "שורש"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -25540,7 +25513,7 @@ msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
-msgstr ""
+msgstr "HDR"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
@@ -25573,9 +25546,8 @@ msgid ""
msgstr ""
#: scene/main/timer.cpp
-#, fuzzy
msgid "Autostart"
-msgstr "התחלה מחדש אוטומטית:"
+msgstr "התחלה אוטומטית"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25638,14 +25610,12 @@ msgid "Debanding"
msgstr "קישור"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Disable 3D"
-msgstr "מושבת"
+msgstr "השבת תלת מימד"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Keep 3D Linear"
-msgstr "ליניארי"
+msgstr "השאר תלת מימד לינארי"
#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
@@ -25735,11 +25705,11 @@ msgstr "שם"
#: scene/register_scene_types.cpp
msgid "2D Render"
-msgstr ""
+msgstr "רנדור בדו-מימד"
#: scene/register_scene_types.cpp
msgid "3D Render"
-msgstr ""
+msgstr "רנדור בתלת-מימד"
#: scene/register_scene_types.cpp
#, fuzzy
@@ -25783,11 +25753,11 @@ msgstr "מפרק ערבוב"
#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
-msgstr ""
+msgstr "סטריאו"
#: scene/resources/concave_polygon_shape_2d.cpp
msgid "Segments"
-msgstr ""
+msgstr "חלקים"
#: scene/resources/curve.cpp
#, fuzzy
@@ -25796,11 +25766,11 @@ msgstr "חצי רזולוציה"
#: scene/resources/curve.cpp
msgid "Bake Interval"
-msgstr ""
+msgstr "זמן בין אפייה"
#: scene/resources/default_theme/default_theme.cpp
msgid "Panel"
-msgstr ""
+msgstr "לוח"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25839,7 +25809,7 @@ msgstr "לולאת הנפשה"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow"
-msgstr ""
+msgstr "חץ"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25958,7 +25928,7 @@ msgstr "סנן אותות"
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimum Spaces"
-msgstr ""
+msgstr "מינימום רווחים"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25967,11 +25937,11 @@ msgstr "B"
#: scene/resources/default_theme/default_theme.cpp
msgid "FG"
-msgstr ""
+msgstr "FG"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tab"
-msgstr ""
+msgstr "לשונית"
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
@@ -26044,7 +26014,7 @@ msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement"
-msgstr ""
+msgstr "הורדה ב1"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26355,7 +26325,7 @@ msgstr "מושבת"
#: scene/resources/default_theme/default_theme.cpp
msgid "Menu"
-msgstr ""
+msgstr "תפריט"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26392,7 +26362,7 @@ msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Large"
-msgstr ""
+msgstr "גדול"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26436,7 +26406,7 @@ msgstr "מבט שמאלי"
#: scene/resources/default_theme/default_theme.cpp
msgid "Screen Picker"
-msgstr ""
+msgstr "בוחר מהמסך"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26489,7 +26459,7 @@ msgstr "תכונות מרכזיות:"
#: scene/resources/default_theme/default_theme.cpp
msgid "Bold Italics Font"
-msgstr ""
+msgstr "גופן מודגש ומוטה"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26533,11 +26503,11 @@ msgstr "הזחה אוטומטית"
#: scene/resources/default_theme/default_theme.cpp
msgid "Minus"
-msgstr ""
+msgstr "מינוס"
#: scene/resources/default_theme/default_theme.cpp
msgid "More"
-msgstr ""
+msgstr "עוד"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26584,7 +26554,7 @@ msgstr "עותק"
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
-msgstr ""
+msgstr "רמיזה"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -26598,7 +26568,7 @@ msgstr "מיקוד נתיב"
#: scene/resources/dynamic_font.cpp
msgid "Outline Size"
-msgstr ""
+msgstr "גודל קו מתאר"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -26627,11 +26597,11 @@ msgstr "קישור נתוני ‫מפרק"
#: scene/resources/environment.cpp
msgid "Background"
-msgstr ""
+msgstr "רקע"
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
-msgstr ""
+msgstr "שמיים"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26673,7 +26643,7 @@ msgstr "הנפשה"
#: scene/resources/environment.cpp
msgid "Fog"
-msgstr ""
+msgstr "אובך"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26746,7 +26716,7 @@ msgstr "ייצוא"
#: scene/resources/environment.cpp
msgid "White"
-msgstr ""
+msgstr "לבן"
#: scene/resources/environment.cpp
msgid "Auto Exposure"
@@ -26787,11 +26757,11 @@ msgstr "עומק"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
-msgstr ""
+msgstr "חספוס"
#: scene/resources/environment.cpp
msgid "SSAO"
-msgstr ""
+msgstr "SSAO"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26813,7 +26783,7 @@ msgstr ""
#: scene/resources/environment.cpp
msgid "Blur"
-msgstr ""
+msgstr "טשטוש"
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
@@ -26849,7 +26819,7 @@ msgstr "מפתחים"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "1"
-msgstr ""
+msgstr "1"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
@@ -28502,7 +28472,7 @@ msgstr "עריכת מצולע"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
-msgstr ""
+msgstr "מקסימום כדורים אקטיביים"
#: servers/visual_server.cpp
#, fuzzy
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 5e3b28ff79..657ee0ff41 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -16,13 +16,14 @@
# harvinder rathor <harvinderr09@gmail.com>, 2021.
# Sumanyu Aggarwal <sumanyu.code@gmail.com>, 2021.
# Arin <upadhyay.arin@gmail.com>, 2022.
+# Anime Fanz <accc1431@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-06-08 06:48+0000\n"
-"Last-Translator: Arin <upadhyay.arin@gmail.com>\n"
+"PO-Revision-Date: 2022-12-05 04:25+0000\n"
+"Last-Translator: Anime Fanz <accc1431@gmail.com>\n"
"Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/"
"hi/>\n"
"Language: hi\n"
@@ -30,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.13-dev\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -242,72 +243,71 @@ msgid "Connection"
msgstr "संबंध"
#: core/io/http_client.cpp
+#, fuzzy
msgid "Read Chunk Size"
-msgstr ""
+msgstr "चंक आकार पढ़ें"
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr ""
+msgstr "वस्तु आईडी"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
msgid "Allow Object Decoding"
-msgstr ""
+msgstr "ऑब्जेक्ट डिकोडिंग की अनुमति दें"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "नए नेटवर्क कनेक्शन को मना करें"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
-msgstr ""
+msgstr "नेटवर्क सहकर्मी"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "एक नया बनाएं"
+msgstr "रूट नोड"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "जोड़िये"
+msgstr "नए कनेक्शनों को मना करें"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Transfer Mode"
-msgstr "सदस्यता बनाएं"
+msgstr "रीति का अंतरण करें"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "एनकोड बफर अधिकतम आकार"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "इनपुट बफर अधिकतम आकार"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "आउटपुट बफर अधिकतम आकार"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
-msgstr ""
+msgstr "स्ट्रीम पीयर"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "बड़े एंडियन"
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "डेटा ऐरे"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "हैंडशेक ब्लॉक करना"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "कनेक्शन संपादित करें:"
+msgstr "अधिकतम लंबित कनेक्शन"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -325,9 +325,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "अमान्य फ़ोर्मैट, या बाइट्स डिकोडिंग के लिए पर्याप्त बाइट्स नहीं।"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid input %d (not passed) in expression"
-msgstr "एक्सप्रेशन मे अमान्य इनपुट %i (पास नहीं हो पाया)"
+msgstr "व्यंजक में अमान्य इनपुट %d (पास नहीं हुआ)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -355,144 +354,141 @@ msgstr "'%s ' को कॉल करने पर:"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
msgid "Seed"
-msgstr ""
+msgstr "बीज"
#: core/math/random_number_generator.cpp
+#, fuzzy
msgid "State"
-msgstr ""
+msgstr "राज्य"
#: core/message_queue.cpp
+#, fuzzy
msgid "Message Queue"
-msgstr ""
+msgstr "संदेश कतार"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "अधिकतम आकार (केबी)"
#: core/os/input.cpp
-#, fuzzy
msgid "Mouse Mode"
-msgstr "दृश्य रोकें"
+msgstr "माउस मोड"
#: core/os/input.cpp
msgid "Use Accumulated Input"
-msgstr ""
+msgstr "संचित इनपुट का प्रयोग करें"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
-msgstr ""
+msgstr "उपकरण"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Alt"
-msgstr ""
+msgstr "ऑल्ट"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "शिफ्ट"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Control"
-msgstr "वर्जन कंट्रोल"
+msgstr "कंट्रोल"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "मेटा"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "समुदाय"
+msgstr "कमांड"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
-msgstr "फिजिक्स फ्रेम %"
+msgstr "शारीरिक"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Pressed"
msgstr "प्रीसेट"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
-msgstr "स्रोतस्कैन कीजिये"
+msgstr "स्कैनकोड"
#: core/os/input_event.cpp
msgid "Physical Scancode"
-msgstr ""
+msgstr "भौतिक स्कैनकोड"
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "यूनिकोड"
#: core/os/input_event.cpp
msgid "Echo"
-msgstr ""
+msgstr "इको"
#: core/os/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
-msgstr ""
+msgstr "बटन मास्क"
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Global Position"
-msgstr "कोन्स्टन्ट"
+msgstr "वैश्विक स्थिति"
#: core/os/input_event.cpp
msgid "Factor"
-msgstr ""
+msgstr "फैक्टर"
#: core/os/input_event.cpp
msgid "Button Index"
-msgstr ""
+msgstr "बटन अनुक्रमणिका"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "डबलक्लिक"
#: core/os/input_event.cpp
msgid "Tilt"
-msgstr ""
+msgstr "टिल्ट"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "प्रीसेट"
+msgstr "प्रेशर"
#: core/os/input_event.cpp
msgid "Pen Inverted"
-msgstr ""
+msgstr "पेन उल्टा"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Relative"
-msgstr ""
+msgstr "रिश्तेदार"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
msgid "Speed"
-msgstr ""
+msgstr "स्पीड"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
-msgstr ""
+msgstr "अक्ष"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "(मूल्य)"
+msgstr "एक्सिस वैल्यू"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
msgid "Index"
-msgstr ""
+msgstr "इंडेक्स"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -503,60 +499,55 @@ msgstr "कार्य"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "शक्ति"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "डेल्टा"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "बदली"
+msgstr "चैनल"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "समुदाय"
+msgstr "मैसेज"
#: core/os/input_event.cpp
msgid "Pitch"
-msgstr ""
+msgstr "पिच"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
msgid "Velocity"
-msgstr ""
+msgstr "वेग"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "साधन"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "लाइन क्र.:"
+msgstr "नियंत्रक संख्या"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "नियंत्रक मान"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "कार्य"
+msgstr "अनुप्रयोग"
#: core/project_settings.cpp main/main.cpp
msgid "Config"
-msgstr ""
+msgstr "कॉन्फ़िग"
#: core/project_settings.cpp
-#, fuzzy
msgid "Project Settings Override"
-msgstr "प्रोजेक्ट सेटिंग ..."
+msgstr "प्रोजेक्ट सेटिंग्स ओवरराइड"
#: core/project_settings.cpp core/resource.cpp
#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
@@ -582,47 +573,44 @@ msgstr "विवरण"
#: main/main.cpp platform/android/export/export_plugin.cpp
#: platform/javascript/export/export.cpp
msgid "Run"
-msgstr ""
+msgstr "रन"
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "मुख्य दृश्य"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
msgstr "बंद कर दिया गया है"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
msgstr "बंद कर दिया गया है"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "छिपी हुई प्रोजेक्ट डेटा निर्देशिका का उपयोग करें"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "कस्टम उपयोगकर्ता डायरेक्टरी का उपयोग करें"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
-msgstr ""
+msgstr "कस्टम उपयोगकर्ता का नाम"
#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Display"
-msgstr "सब दिखाइए"
+msgstr "डिस्प्ले"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
-msgstr ""
+msgstr "चौड़ाई"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
@@ -631,19 +619,19 @@ msgstr ""
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
msgid "Height"
-msgstr ""
+msgstr "ऊंचाई"
#: core/project_settings.cpp
msgid "Always On Top"
-msgstr ""
+msgstr "हमेशा शीर्ष पर"
#: core/project_settings.cpp
msgid "Test Width"
-msgstr ""
+msgstr "परीक्षण चौड़ाई"
#: core/project_settings.cpp
msgid "Test Height"
-msgstr ""
+msgstr "परीक्षण ऊंचाई"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -651,9 +639,8 @@ msgid "Audio"
msgstr "ऑडियो"
#: core/project_settings.cpp
-#, fuzzy
msgid "Default Bus Layout"
-msgstr "प्रायिक बस लेआउट लोड कीजिये."
+msgstr "डिफ़ॉल्ट बस लेआउट"
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -664,93 +651,84 @@ msgstr "संपादक"
#: core/project_settings.cpp
msgid "Main Run Args"
-msgstr ""
+msgstr "मुख्य रन तर्क"
#: core/project_settings.cpp
-#, fuzzy
msgid "Scene Naming"
-msgstr "दृश्य पथ:"
+msgstr "दृश्य नामकरण"
#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "फ़ाइल एक्सटेंशन में खोजें"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
+msgstr "स्क्रिप्ट टेम्पलेट खोज पथ"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Autoload On Startup"
-msgstr "वर्जन कंट्रोल"
+msgstr "स्टार्टअप पर संस्करण नियंत्रण ऑटोलोड"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Plugin Name"
-msgstr "वर्जन कंट्रोल"
+msgstr "संस्करण नियंत्रण प्लगइन का नाम"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
msgid "Input"
-msgstr ""
+msgstr "इनपुट"
#: core/project_settings.cpp
msgid "UI Accept"
-msgstr ""
+msgstr "उपयोगकर्ता हस्तक्षेप स्वीकार करें"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "चुनें"
+msgstr "उपयोगकर्ता हस्तक्षेप का चयन करें"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
-msgstr "रद्द करें"
+msgstr "उपयोगकर्ता हस्तक्षेप रद्द करें"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Next"
-msgstr "फ़ोकस पाथ"
+msgstr "उपयोगकर्ता हस्तक्षेप फोकस अगला"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Prev"
-msgstr "फ़ोकस पाथ"
+msgstr "उपयोगकर्ता हस्तक्षेप फ़ोकस पिछला"
#: core/project_settings.cpp
msgid "UI Left"
-msgstr ""
+msgstr "उपयोगकर्ता हस्तक्षेप छोड़ दिया गया"
#: core/project_settings.cpp
msgid "UI Right"
-msgstr ""
+msgstr "उपयोगकर्ता हस्तक्षेप अधिकार"
#: core/project_settings.cpp
msgid "UI Up"
-msgstr ""
+msgstr "उपयोगकर्ता हस्तक्षेप बढ़ा"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
-msgstr "नीचे"
+msgstr "उपयोगकर्ता हस्तक्षेप कम"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "पृष्ठ: "
+msgstr "उपयोगकर्ता हस्तक्षेप पृष्ठ अप"
#: core/project_settings.cpp
msgid "UI Page Down"
-msgstr ""
+msgstr "उपयोगकर्ता हस्तक्षेप पृष्ठ नीचे"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "उपयोगकर्ता हस्तक्षेप घर"
#: core/project_settings.cpp
msgid "UI End"
-msgstr ""
+msgstr "उपयोगकर्ता हस्तक्षेप समाप्त होता है"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -760,9 +738,8 @@ msgstr ""
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
-#, fuzzy
msgid "Physics"
-msgstr "फिजिक्स फ्रेम %"
+msgstr "फिजिक्स"
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
@@ -772,11 +749,11 @@ msgstr "फिजिक्स फ्रेम %"
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "3 डी"
#: core/project_settings.cpp
msgid "Smooth Trimesh Collision"
-msgstr ""
+msgstr "त्रिमेश की टक्कर"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -788,7 +765,7 @@ msgstr ""
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Rendering"
-msgstr ""
+msgstr "रेंडरिंग"
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -798,18 +775,17 @@ msgstr ""
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "क्वालिटी"
#: core/project_settings.cpp scene/gui/file_dialog.cpp
#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "फिल्टर:"
+msgstr "फ़िल्टर्स"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "शॉर्प गहनता"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -825,86 +801,81 @@ msgstr "डीबग करें"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "एडीटर सेटिन्गस..."
+msgstr "सेटिंग्स"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
-msgstr ""
+msgstr "प्रोफाइलर"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
-msgstr "कार्यों:"
+msgstr "मैक्स फ़ंक्शन"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Compression"
-msgstr "सदस्यता बनाएं"
+msgstr "कंप्रेशन"
#: core/project_settings.cpp
msgid "Formats"
-msgstr ""
+msgstr "फार्मेट"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "लंबी दूरी का मिलान"
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "संपीड़न स्तर"
#: core/project_settings.cpp
msgid "Window Log Size"
-msgstr ""
+msgstr "विंडो लॉग आकार"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "एंड्रॉयड"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "मॉड्यूल"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "टीसीपी"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "Node से कनेक्ट करें:"
+msgstr "कनेक्ट टाइमआउट सेकंड"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
-msgstr ""
+msgstr "पैकेट पीयर स्ट्रीम"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "मैक्स बफर (2 की शक्ति)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "एसएसएल"
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
-msgstr "विशेषता"
+msgstr "प्रमाणपत्र"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
@@ -913,9 +884,8 @@ msgid "Resource"
msgstr "संसाधन"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "क्लोज सीन"
+msgstr "स्थानीय से दृश्य"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -925,21 +895,20 @@ msgid "Path"
msgstr "पथ"
#: core/script_language.cpp
-#, fuzzy
msgid "Source Code"
-msgstr "संसाधन"
+msgstr "स्रोत कोड"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
-msgstr ""
+msgstr "लोकेल"
#: core/translation.cpp
msgid "Test"
-msgstr ""
+msgstr "टेस्ट"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr ""
+msgstr "फ़ॉलबैक"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -975,17 +944,17 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "बफ़र्स"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "कैनवास बहुभुज बफर आकार (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "कैनवास बहुभुज सूचकांक बफर आकार (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
@@ -997,28 +966,27 @@ msgstr ""
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2डी"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Snapping"
-msgstr "आकस्मिक:"
+msgstr "स्नैपिंग"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Use GPU Pixel Snap"
-msgstr ""
+msgstr "GPU Pixel Snap का उपयोग करें"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "तत्काल बफर आकार (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Lightmapping"
-msgstr ""
+msgstr "लाइटमैपिंग"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
@@ -13001,9 +12969,10 @@ msgstr "आकस्मिक:"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14399,12 +14368,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -23488,6 +23456,15 @@ msgstr "प्रतिमा"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "आयात:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index 21a20978a6..85fcb184f3 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -12654,9 +12654,10 @@ msgstr "Opcije Klase"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14032,12 +14033,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22925,6 +22925,15 @@ msgstr "Greška!"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Zalijepi Animaciju"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 996249e619..b8bab10568 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -13160,9 +13160,10 @@ msgstr "Illesztési beállítások"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Rács Eltolás:"
@@ -14544,13 +14545,13 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "A projekt nem nyitható meg a(z) %s helyen."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -23781,6 +23782,15 @@ msgstr "Hiba!"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Rendezés"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index ee7e21c0c0..89153d88d3 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -13105,9 +13105,10 @@ msgstr "Opsi-opsi Snap"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Pengimbangan:"
@@ -14569,16 +14570,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Lokasi proyek tidak valid (mengubah sesuatu?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Tidak dapat memuat project.godot dalam lokasi proyek (galat %d). Mungkin "
"berkas itu tidak ada atau rusak."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Tidak dapat menyunting project.godot dalam lokasi proyek."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Tidak dapat membuka proyek di '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -23964,6 +23966,16 @@ msgstr "Galat"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Urutkan"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "Gunakan Sebagai Kemudi"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/ig.po b/editor/translations/ig.po
index 8d96de35f3..e0c1a85c99 100644
--- a/editor/translations/ig.po
+++ b/editor/translations/ig.po
@@ -12357,9 +12357,10 @@ msgstr ""
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13688,12 +13689,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22185,6 +22185,14 @@ msgstr ""
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+msgid "Sorting"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 8514155c68..7551598f22 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -12635,9 +12635,10 @@ msgstr "Val á kvarða"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14004,12 +14005,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22783,6 +22783,15 @@ msgstr ""
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Stillið breyting á:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 027f4609f8..f1ff871a69 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -61,7 +61,7 @@
# Daniele Basso <tiziodcaio@gmail.com>, 2021.
# Riteo Siuga <riteo@posteo.net>, 2021, 2022.
# Luigi <luibass92@live.it>, 2021.
-# Micky <micheledevita2@gmail.com>, 2021.
+# Micky <micheledevita2@gmail.com>, 2021, 2022.
# Fabio Plos <altre0cose@gmail.com>, 2021.
# Theraloss <danilo.polani@gmail.com>, 2021.
# Pietro Grungo <pietro.grungo@libero.it>, 2021.
@@ -73,13 +73,17 @@
# ale piccia <picciatialessio2@gmail.com>, 2022.
# Simone Starace <simone.starace93@gmail.com>, 2022.
# Daniele Giunta <danielegiunta2007@gmail.com>, 2022.
+# Damiano Guida <damiano.guida22@gmail.com>, 2022.
+# Silvia Scaglione <sissisoad@gmail.com>, 2022.
+# Cosimo Davide Viggiano <cosimod089@gmail.com>, 2022.
+# Francesco Cammarata <francescocammarata.fr@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-27 21:37+0000\n"
-"Last-Translator: Daniele Giunta <danielegiunta2007@gmail.com>\n"
+"PO-Revision-Date: 2022-11-22 20:37+0000\n"
+"Last-Translator: Francesco Cammarata <francescocammarata.fr@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -87,7 +91,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -213,7 +217,7 @@ msgstr "Target FPS"
#: core/bind/core_bind.cpp
msgid "Time Scale"
-msgstr "Scala Temporale"
+msgstr "Scala temporale"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
@@ -456,7 +460,6 @@ msgid "Command"
msgstr "Comando"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical"
msgstr "Fisico"
@@ -468,14 +471,13 @@ msgstr "Premuto"
#: core/os/input_event.cpp
msgid "Scancode"
-msgstr "Codice di Scansione"
+msgstr "Codice di scansione"
#: core/os/input_event.cpp
msgid "Physical Scancode"
msgstr "Codice di Scansione Fisico"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Unicode"
msgstr "Unicode"
@@ -1020,7 +1022,7 @@ msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Snapping"
-msgstr "Ancoraggio"
+msgstr "Scatto"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -2802,9 +2804,8 @@ msgid "Choose"
msgstr "Scegli"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Project export for platform:"
-msgstr "Esportazione del progetto per la piattaforma:"
+msgstr "Esportazione del progetto per piattaforma:"
#: editor/editor_export.cpp
msgid "Completed with warnings."
@@ -2953,7 +2954,6 @@ msgid "ETC2"
msgstr "ETC2"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No BPTC Fallbacks"
msgstr "Nessun fallback per BPTC"
@@ -2970,7 +2970,6 @@ msgid "Custom release template not found."
msgstr "Modello di rilascio personalizzato non trovato."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Prepare Template"
msgstr "Prepara Modello"
@@ -2988,9 +2987,8 @@ msgstr "Copiatura del modello di esportazione fallita."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
-#, fuzzy
msgid "PCK Embedding"
-msgstr "PCK Incorporazione"
+msgstr "Incorporazione PCK"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -3167,7 +3165,7 @@ msgstr "Rendi attuale"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
-msgstr "Importa"
+msgstr "Importare"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
@@ -3289,7 +3287,7 @@ msgstr "Accedi"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
msgid "Display Mode"
-msgstr "Modalità Visualizzazione"
+msgstr "Modalità di visualizzazione"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
@@ -5304,11 +5302,11 @@ msgstr "Lingua dell'Editor"
#: editor/editor_settings.cpp
msgid "Display Scale"
-msgstr "Dimensione Display"
+msgstr "Scala di visualizzazione"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
-msgstr "Dimensione Display Personalizzata"
+msgstr "Scala di visualizzazione personalizzata"
#: editor/editor_settings.cpp
msgid "Main Font Size"
@@ -5554,14 +5552,12 @@ msgid "Mouse Extra Buttons Navigate History"
msgstr "Uso dei tasti aggiuntivi del mouse per navigare la cronologia"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Selezione Drag And Drop"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Stay In Script Editor On Node Selected"
-msgstr "Rimani nell'Editor degli Script quando un Nodo è selezionato"
+msgstr "Rimani nell'editor degli script quando un nodo è selezionato"
#: editor/editor_settings.cpp
msgid "Appearance"
@@ -5601,7 +5597,7 @@ msgstr "Mostra Linee Guida della Lunghezza della Linea"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
-msgstr ""
+msgstr "Margine suggerito per lunghezza riga"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
@@ -5719,7 +5715,6 @@ msgid "Help Font Size"
msgstr "Dimensione Carattere della Guida"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Help Source Font Size"
msgstr "Dimensione dei caratteri della sezione d'assistenza codice sorgente"
@@ -5829,7 +5824,6 @@ msgid "Lightmap Baking Number Of CPU Threads"
msgstr "Numero di Threads CPU del Baking di Lightmap"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Scheme"
msgstr "Schema di Navigazione"
@@ -5858,9 +5852,8 @@ msgid "Orbit Modifier"
msgstr "Modificatore Orbita"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Modifier"
-msgstr "Modificatore di Pan"
+msgstr "Modificatore Pan"
#: editor/editor_settings.cpp
msgid "Zoom Modifier"
@@ -5871,9 +5864,8 @@ msgid "Warped Mouse Panning"
msgstr "Panning Continuo Del Mouse"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Feel"
-msgstr "Sensazione Navigazione"
+msgstr "Sensazione della Navigazione"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
@@ -5929,7 +5921,7 @@ msgstr "Colore Guide"
#: editor/editor_settings.cpp
msgid "Smart Snapping Line Color"
-msgstr "Colore Linea Agganciamento Intelligente"
+msgstr "Colore della linea dello scatto intelligente"
#: editor/editor_settings.cpp
msgid "Bone Width"
@@ -5948,9 +5940,8 @@ msgid "Bone Selected Color"
msgstr "Colore Osso Selezionato"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone IK Color"
-msgstr "Colore IK Osso"
+msgstr "Colore Osso IK"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
@@ -5986,7 +5977,6 @@ msgid "Poly Editor"
msgstr "Editor Poly"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Point Grab Radius"
msgstr "Raggio Afferramento Punti"
@@ -6099,9 +6089,8 @@ msgid "Keyword Color"
msgstr "Colore Parola Chiave"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Control Flow Keyword Color"
-msgstr "Colore Parola Chiave Controllo Flusso"
+msgstr "Colore della Parola Chiave del Controllo Flusso"
#: editor/editor_settings.cpp
msgid "Base Type Color"
@@ -6973,7 +6962,7 @@ msgstr "Filtro"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Mipmaps"
-msgstr "Mipmaps"
+msgstr "Mappe errate"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
@@ -7079,7 +7068,7 @@ msgstr "Nome Root"
#: editor/import/resource_importer_scene.cpp
msgid "Root Scale"
-msgstr "Scala Root"
+msgstr "Scala di radice"
#: editor/import/resource_importer_scene.cpp
msgid "Custom Script"
@@ -8010,7 +7999,7 @@ msgstr "Posizione animazione (in secondi)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr "Scala playback dell'animazione globalmente per il nodo."
+msgstr "Scala la riproduzione dell'animazione globalmente per il nodo."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -8214,7 +8203,6 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Assegna l'animazione finale. Utile per le sotto-transizioni."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition:"
msgstr "Transizione:"
@@ -8328,12 +8316,13 @@ msgid "Blend4 Node"
msgstr "Nodo Blend4"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
msgid "TimeScale Node"
msgstr "Nodo TimeScale"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr "Nodo TimeScale"
+msgstr "Nodo TimeSeek"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
@@ -8465,7 +8454,7 @@ msgstr "Errore nel fare richiesta"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
-msgstr "Inattivo"
+msgstr "Inattività"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
@@ -8655,7 +8644,7 @@ msgstr "Anteprima"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr "Configura Agganciamento"
+msgstr "Configura scatto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
@@ -8731,7 +8720,7 @@ msgstr "Sposta Ancora CanvasItem \"%s\""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr "Scala Node2D \"%s\" a (%s, %s)"
+msgstr "Ridimensiona Node2D \"%s\" a (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
@@ -8739,11 +8728,11 @@ msgstr "Ridimensiona Control \"%s\" a (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
-msgstr "Scala %d CanvasItem"
+msgstr "Ridimensiona %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr "Scala CanvasItem \"%s\" a (%s, %s)"
+msgstr "Ridimensiona CanvasItem \"%s\" a (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
@@ -8960,7 +8949,7 @@ msgstr "Alt+Trascina: Muovi nodo selezionato."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt+Trascina: Ridimensiona il nodo selezionato."
+msgstr "Alt+Trascinamento: Ridimensiona il nodo selezionato."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
@@ -8994,7 +8983,7 @@ msgstr "Modalità scala"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr "Shift: Ridimensiona proporzionalmente."
+msgstr "Maiusc: Ridimensiona proporzionalmente."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9019,7 +9008,7 @@ msgstr "Modalità Righello"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
-msgstr "Commuta l'agganciamento intelligente."
+msgstr "Commuta lo scatto intelligente."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
@@ -9035,7 +9024,7 @@ msgstr "Usa la griglia magnetica"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
-msgstr "Opzioni Agganciamento"
+msgstr "Opzioni dello scatto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
@@ -9043,19 +9032,19 @@ msgstr "Aggancia Rotazione"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
-msgstr "Aggancia Ridimensionamento"
+msgstr "Scatta la scala"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr "Agganciamento Relativo"
+msgstr "Scatto relativo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr "Agganciamento su Pixel"
+msgstr "Scatta sui pixel"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
-msgstr "Agganciamento Intelligente"
+msgstr "Scatto intelligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9154,7 +9143,7 @@ msgstr "Mostra"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show When Snapping"
-msgstr "Mostra Se Agganciamento"
+msgstr "Mostra durante lo scatto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
@@ -9219,7 +9208,7 @@ msgstr "Maschera di rotazione per l'inserimento delle chiavi."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr "Maschera di scala per l'inserimento delle chiavi."
+msgstr "Scala maschera per l'inserimento delle chiavi."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
@@ -9345,8 +9334,8 @@ msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
-"Trascina & Rilascia + Shift : Aggiungi nodo come fratello\n"
-"Trascina & Rilascia + Alt : Cambia tipo del nodo"
+"Trascina e Rilascia + Shift : Aggiungi nodo come fratello\n"
+"Trascina e Rilascia + Alt : Cambia tipo del nodo"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
@@ -9442,7 +9431,7 @@ msgstr "Flat 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
-msgstr "Flat 1"
+msgstr "Flat 1Flat 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
@@ -9522,7 +9511,7 @@ msgstr "Scambia Punti di Riempimento del Gradiente"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Toggle Grid Snap"
-msgstr "Commuta Agganciamento Griglia"
+msgstr "Commuta scatto sulla griglia"
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
@@ -9540,7 +9529,6 @@ msgid "Icon"
msgstr "Icona"
#: editor/plugins/item_list_editor_plugin.cpp
-#, fuzzy
msgid "ID"
msgstr "ID"
@@ -9709,7 +9697,6 @@ msgstr ""
"collisioni."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
msgstr "Crea Fratello di Collisione Convessa Semplificato"
@@ -9909,7 +9896,7 @@ msgstr "Inclinazione Casuale:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
-msgstr "Scala Casuale:"
+msgstr "Scala casuale:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
@@ -10169,7 +10156,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
-msgstr "Crea Poligono & UV"
+msgstr "Crea Poligono e UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
@@ -10265,7 +10252,7 @@ msgstr "Ruota poligono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr "Scala poligono"
+msgstr "Ridimensiona poligono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
@@ -10406,7 +10393,6 @@ msgid "Flip Portal"
msgstr "Ribalta Portale"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Occluder Set Transform"
msgstr "Imposta Trasformazione dell' Occlusore"
@@ -10758,7 +10744,7 @@ msgstr "[Ignora]"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
-msgstr "Linea"
+msgstr "Riga"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
@@ -11006,7 +10992,7 @@ msgstr "Ortogonale dal Basso"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Perspective"
-msgstr "Prospettica dal Basso"
+msgstr "Prospettica dal basso"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Orthogonal"
@@ -11014,7 +11000,7 @@ msgstr "Ortogonale a Sinistra"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Perspective"
-msgstr "Prospettica a Sinistra"
+msgstr "Prospettica da sinistra"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Orthogonal"
@@ -11022,7 +11008,7 @@ msgstr "Ortogonale a Destra"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Perspective"
-msgstr "Prospettica a Destra"
+msgstr "Prospettica da destra"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Orthogonal"
@@ -11030,7 +11016,7 @@ msgstr "Ortogonale di Fronte"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Perspective"
-msgstr "Prospettica di Fronte"
+msgstr "Prospettica di fronte"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Orthogonal"
@@ -11038,7 +11024,7 @@ msgstr "Ortogonale da Dietro"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Perspective"
-msgstr "Prospettica da Dietro"
+msgstr "Prospettica da dietro"
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11140,7 +11126,6 @@ msgid "Vertices:"
msgstr "Vertici:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "FPS: %d (%s ms)"
msgstr "FPS: %d (%s ms)"
@@ -11186,31 +11171,31 @@ msgstr "Questa operazione richiede un solo nodo selezionato."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
-msgstr "Ortogonale Automatico Abilitato"
+msgstr "Ortogonale automatica abilitata"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
-msgstr "Blocca Rotazione Vista"
+msgstr "Blocca la rotazione della vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
-msgstr "Mostra Normale"
+msgstr "Visualizzazione predefinita"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
-msgstr "Mostra Wireframe"
+msgstr "Visualizzazione fildiferro"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
-msgstr "Mostra Overdraw"
+msgstr "Visualizza Overdraw"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
-msgstr "Mostra Unshaded"
+msgstr "Visualizzazione senza ombre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
-msgstr "Mostra Ambiente"
+msgstr "Visualizza ambiente"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
@@ -11388,12 +11373,10 @@ msgid "Orbit View Right"
msgstr "Orbita la visuale a destra"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Orbit View Up"
msgstr "Orbita la visuale in sù"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Orbit View 180"
msgstr "Orbita la visuale 180"
@@ -11426,7 +11409,6 @@ msgid "Increase Field of View"
msgstr "Aumenta il Campo Visivo"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
msgstr "Ripristina il Campo Visivo alle impostazioni predefinite"
@@ -11436,7 +11418,7 @@ msgstr "Scatta l'oggetto sul suolo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
-msgstr "Finestra di Transform..."
+msgstr "Modale di trasformazione..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
@@ -11468,11 +11450,11 @@ msgstr "Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
-msgstr "Visualizza Origine"
+msgstr "Visualizza l'origine"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr "Visualizza Griglia"
+msgstr "Visualizza la griglia"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Portal Culling"
@@ -11489,19 +11471,19 @@ msgstr "Impostazioni…"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr "Impostazioni Agganciamento"
+msgstr "Impostazioni dello scatto"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr "Agganciamento Traslazione:"
+msgstr "Scatto di traslazione:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr "Agganciamento Rotazione (gradi):"
+msgstr "Scatto di rotazione (gradi):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr "Agganciamento Ridimensionamento (%):"
+msgstr "Scatto della scala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
@@ -11521,7 +11503,7 @@ msgstr "Visualizza Z-Far:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
-msgstr "Cambiamento Transform"
+msgstr "Cambio di trasformazione"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
@@ -11537,7 +11519,7 @@ msgstr "Scala (rapporto):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
-msgstr "Tipo Transform"
+msgstr "Tipo di trasformazione"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
@@ -11548,14 +11530,12 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Manipulator Gizmo Size"
msgstr "Dimensione Gizmo Di Controllo"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Manipulator Gizmo Opacity"
-msgstr "Opacità Gizmo Di Controllo"
+msgstr "Opacità Gizmo Manipolatore"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Show Viewport Rotation Gizmo"
@@ -11716,9 +11696,8 @@ msgid "New Animation"
msgstr "Nuova Animazione"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Filter animations"
-msgstr "Modalità di filtraggio animazioni"
+msgstr "Filtraggio animazioni"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -11809,11 +11788,11 @@ msgstr "Modalità dello scatto:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr "Agganciamento Pixel"
+msgstr "Scatto sui pixel"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr "Agganciamento Griglia"
+msgstr "Scatto sulla griglia"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -12387,7 +12366,7 @@ msgstr "Elemento Modificabile"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
-msgstr "Sottoalbero"
+msgstr "Subtree"
#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
@@ -12550,7 +12529,7 @@ msgstr "Lato Editor"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Display Grid"
-msgstr "Mostra Griglia"
+msgstr "Visualizza griglia"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Axis Color"
@@ -12706,7 +12685,7 @@ msgstr "Abilita lo scatto e mostra la griglia (configurabile dall'ispettore)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr "Mostra i Nomi delle Tile (Tenere Premuto Tasto Alt)"
+msgstr "Visualizza i nomi dei tasselli (tenere premuto il tasto alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -12895,7 +12874,7 @@ msgstr "Questa proprietà non può essere cambiata."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Snap Options"
-msgstr "Opzioni Agganciamento"
+msgstr "Opzioni dello scatto"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
@@ -12903,9 +12882,10 @@ msgstr "Opzioni Agganciamento"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr "Scostamento"
@@ -13083,9 +13063,8 @@ msgid "Select SSH private key path"
msgstr "Seleziona il percorso della chiave privata SSH"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "SSH Passphrase"
-msgstr "Frase di accesso SSH"
+msgstr "SSH Passphrase"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
@@ -13157,11 +13136,11 @@ msgstr "URL Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Fetch"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Pull"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -14328,16 +14307,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Percorso del progetto invalido (cambiato qualcosa?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Impossibile caricare project.godot nel percorso del progetto (errore %d). "
"Può essere mancante o corrotto."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Impossibile modificare project.godot nel percorso del progetto."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Impossibile aprire il progetto a \"%s\"."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -14365,7 +14345,7 @@ msgstr "Importa Progetto Esistente"
#: editor/project_manager.cpp
msgid "Import & Edit"
-msgstr "Importa & Modifica"
+msgstr "Importa e Modifica"
#: editor/project_manager.cpp
msgid "Create New Project"
@@ -14373,7 +14353,7 @@ msgstr "Crea Nuovo Progetto"
#: editor/project_manager.cpp
msgid "Create & Edit"
-msgstr "Crea & Modifica"
+msgstr "Crea e Modifica"
#: editor/project_manager.cpp
msgid "Install Project:"
@@ -14381,7 +14361,7 @@ msgstr "Installa Progetto:"
#: editor/project_manager.cpp
msgid "Install & Edit"
-msgstr "Installa & Modifica"
+msgstr "Installa e Modifica"
#: editor/project_manager.cpp
msgid "Project Name:"
@@ -15180,7 +15160,7 @@ msgstr "Mantieni Transform Globale"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr "Cambia Genitore"
+msgstr "Riaccoppiare"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@@ -15928,7 +15908,7 @@ msgstr "Monitor"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
-msgstr "Scegli uno o più elementi dall'elenco per mostrare il grafico."
+msgstr "Scegliere uno o più elementi dall'elenco per mostrare il grafico."
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
@@ -16234,7 +16214,6 @@ msgid "Flush stdout On Print"
msgstr "Svuota stdout Alla Stampa"
#: main/main.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Logging"
msgstr "Logging"
@@ -16316,11 +16295,11 @@ msgstr "Modello Thread"
#: main/main.cpp
msgid "Thread Safe BVH"
-msgstr ""
+msgstr "Thread sicuro BVH"
#: main/main.cpp
msgid "Handheld"
-msgstr ""
+msgstr "Maneggiato"
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
@@ -16342,7 +16321,7 @@ msgstr "Forza FPS"
#: main/main.cpp
msgid "Enable Pause Aware Picking"
-msgstr ""
+msgstr "Abilita Picking Allerta Pausa"
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
@@ -16352,7 +16331,7 @@ msgstr "Interfaccia Grafica"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
+msgstr "Rilascio del mouse sull'Input della GUI Disabilitato"
#: main/main.cpp
msgid "stdout"
@@ -16399,7 +16378,6 @@ msgid "Input Devices"
msgstr "Dispositivi Input"
#: main/main.cpp
-#, fuzzy
msgid "Pointing"
msgstr "Puntamento"
@@ -16426,7 +16404,6 @@ msgid "Environment"
msgstr "Ambiente"
#: main/main.cpp
-#, fuzzy
msgid "Default Clear Color"
msgstr "Colore Di Sfondo Di Default"
@@ -16468,7 +16445,7 @@ msgstr "Buffering"
#: main/main.cpp
msgid "Agile Event Flushing"
-msgstr ""
+msgstr "Svuotamento degli eventi usando l'algoritmo Agile"
#: main/main.cpp
msgid "Emulate Touch From Mouse"
@@ -16656,16 +16633,15 @@ msgstr "Gradi di Rotazione"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
-msgstr ""
+msgstr "Lati rotazione"
#: modules/csg/csg_shape.cpp
msgid "Path Node"
msgstr "Percorso Nodo"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Interval Type"
-msgstr "Crea Vertice Interno"
+msgstr "Tipo di intervallo del Percorso"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
@@ -16673,7 +16649,7 @@ msgstr "Intervallo Percorso"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
-msgstr ""
+msgstr "Angolo di semplificazione Percorso"
#: modules/csg/csg_shape.cpp
msgid "Path Rotation"
@@ -16694,7 +16670,6 @@ msgid "Path U Distance"
msgstr "Scegli la Distanza:"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Joined"
msgstr "Percorsi Uniti"
@@ -16716,15 +16691,15 @@ msgstr "Sempre In Ordine"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
-msgstr ""
+msgstr "Rimbalzo Server"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
-msgstr ""
+msgstr "Verifica DTLS"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
-msgstr ""
+msgstr "Nome host DTLS"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Use DTLS"
@@ -16732,7 +16707,7 @@ msgstr "Usa DTLS"
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FBX"
-msgstr ""
+msgstr "FBX"
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Use FBX"
@@ -16810,7 +16785,6 @@ msgid "Disabled GDNative Singleton"
msgstr "Singleton GDNative disabilitato"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Libraries:"
msgstr "Librerie:"
@@ -16956,11 +16930,11 @@ msgstr "Conteggio Sparso"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
-msgstr ""
+msgstr "Vista indici sparsi dei buffer"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
-msgstr ""
+msgstr "Scostamento Byte degli Indici Sparsi"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Component Type"
@@ -16968,11 +16942,11 @@ msgstr "Tipo di Componente degli Indici Sparsi"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
-msgstr ""
+msgstr "Vista buffer dei valori sparsi"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
-msgstr ""
+msgstr "Scostamento Byte dei Valori Sparsi"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Buffer"
@@ -16996,11 +16970,11 @@ msgstr "Dimensione Campo VIsivo"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
-msgstr ""
+msgstr "Z Lontano"
#: modules/gltf/gltf_camera.cpp
msgid "Znear"
-msgstr "Znear"
+msgstr "Z Vicino"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
@@ -17048,11 +17022,11 @@ msgstr "Xform"
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
-msgstr ""
+msgstr "Skin"
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
msgid "Translation"
-msgstr "Traslazione"
+msgstr "Traduzione"
#: modules/gltf/gltf_node.cpp
msgid "Children"
@@ -17075,18 +17049,18 @@ msgid "Godot Bone Node"
msgstr "Nodo Osso Godot"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Skin Root"
-msgstr "Nuova Scena Radice"
+msgstr "Radice della Skin"
#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints Original"
-msgstr "Centra Origine"
+msgstr "Articolazioni Originali"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
msgid "Inverse Binds"
-msgstr ""
+msgstr "Inverti Legamenti"
#: modules/gltf/gltf_skin.cpp
msgid "Non Joints"
@@ -17094,11 +17068,11 @@ msgstr "Non Articolazioni"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
-msgstr ""
+msgstr "Articolazione I ad Osso I"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
-msgstr ""
+msgstr "Articolazione I a Nome"
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
@@ -17126,7 +17100,7 @@ msgstr "Immagine Gloss Speculare"
#: modules/gltf/gltf_state.cpp
msgid "Json"
-msgstr ""
+msgstr "Json"
#: modules/gltf/gltf_state.cpp
msgid "Major Version"
@@ -17141,13 +17115,13 @@ msgid "GLB Data"
msgstr "Dati GLB"
#: modules/gltf/gltf_state.cpp
+#, fuzzy
msgid "Use Named Skin Binds"
-msgstr ""
+msgstr "Usa associazioni skin con nome"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Buffer Views"
-msgstr "Vista dal retro"
+msgstr "Viste dei Buffer"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
@@ -17237,17 +17211,15 @@ msgid "Mask"
msgstr "Maschera"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#, fuzzy
msgid "Bake Navigation"
-msgstr "Navigazione"
+msgstr "Preprocessa Navigazione"
#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_mesh_instance.cpp
-#, fuzzy
msgid "Navigation Layers"
-msgstr "Sensazione Navigazione"
+msgstr "Livelli Navigazione"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -17282,9 +17254,8 @@ msgid "GridMap Fill Selection"
msgstr "GridMap Riempi Selezione"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paste Selection"
-msgstr "Sezione GridMap incolla"
+msgstr "Incolla Selezione GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
@@ -17299,9 +17270,8 @@ msgid "Snap View"
msgstr "Scatta Visuale"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Disabled"
-msgstr "Clip Disabilitata"
+msgstr "Clip Disabilitato"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
@@ -17409,9 +17379,8 @@ msgid "Plotting lightmaps"
msgstr "Stampando le lightmap"
#: modules/lightmapper_cpu/register_types.cpp
-#, fuzzy
msgid "CPU Lightmapper"
-msgstr "Preprocessa Lightmaps"
+msgstr "CPU Mappatore Della Luce"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
@@ -17442,28 +17411,27 @@ msgstr "Altezza Occhio"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
-msgstr ""
+msgstr "IOD"
#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
msgid "Display Width"
msgstr "Larghezza Display"
#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
msgid "Display To Lens"
-msgstr "Mostra Unshaded"
+msgstr "Mostra alle Lenti"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
-msgstr ""
+msgstr "Sovracampionamento"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "K1"
msgstr "K1"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "K2"
msgstr "K2"
@@ -17482,20 +17450,17 @@ msgstr "Auto-Aggiorna Progetto"
#: modules/mono/godotsharp_dirs.cpp
#, fuzzy
msgid "Assembly Name"
-msgstr "Nome Display"
+msgstr "Nome Assemblaggio"
#: modules/mono/godotsharp_dirs.cpp
-#, fuzzy
msgid "Solution Directory"
-msgstr "Scegli una cartella"
+msgstr "Cartella di Soluzione"
#: modules/mono/godotsharp_dirs.cpp
-#, fuzzy
msgid "C# Project Directory"
-msgstr "Scegli una cartella"
+msgstr "Cartella Progetto C#"
#: modules/mono/mono_gd/gd_mono_utils.cpp
-#, fuzzy
msgid "End of inner exception stack trace"
msgstr "Fine dell'analisi dell’eccezione interna dello stack"
@@ -17620,11 +17585,11 @@ msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
-msgstr ""
+msgstr "Rileva Porta Locale"
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
-msgstr ""
+msgstr "Rilevamento IPv6"
#: modules/upnp/upnp_device.cpp
msgid "Description URL"
@@ -17636,21 +17601,19 @@ msgstr "Tipo Di Servizio"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
-msgstr ""
+msgstr "URL di controllo IGD"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "IGD Service Type"
-msgstr "Imposta Tipo di Variabile"
+msgstr "Tipo Servizio IGD"
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
-msgstr ""
+msgstr "Indirizzo locale IGD"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "IGD Status"
-msgstr "Stato"
+msgstr "Stato IGD"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -17677,7 +17640,6 @@ msgstr ""
"memoria di lavoro del nodo! Si prega di correggere il nodo."
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Node returned an invalid sequence output:"
msgstr "Il nodo ha ritornato una sequenza di output invalida:"
@@ -17686,14 +17648,13 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Trovato bit di sequenza ma non il nodo nello stack, segnalare il bug!"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Stack overflow with stack depth:"
msgstr "Overflow dello stack con profondità dello stack:"
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Visual Script"
-msgstr "Ricerca VisualScript"
+msgstr "Script Visivo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
@@ -18014,7 +17975,6 @@ msgstr "Modifica membro"
#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Expression"
msgstr "Espressione"
@@ -18023,9 +17983,8 @@ msgid "Return"
msgstr "Ritorno"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Enabled"
-msgstr "Eseguibile"
+msgstr "Ritorno Abilitato"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
@@ -18038,27 +17997,26 @@ msgstr "Condizione"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr "if (cond) is:"
+msgstr "se (cond) è:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "While"
-msgstr "While"
+msgstr "Mentre"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "mentre (cond):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
msgstr "Iteratore"
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "per (elem) in (input):"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Input type not iterable:"
msgstr "Il tipo di input non è iterabile:"
@@ -18067,7 +18025,6 @@ msgid "Iterator became invalid"
msgstr "L'iteratore è diventato invalido"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Iterator became invalid:"
msgstr "L'iteratore è diventato invalido:"
@@ -18080,9 +18037,8 @@ msgid "in order:"
msgstr "in ordine:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Steps"
-msgstr "Passo"
+msgstr "Passi"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
@@ -18095,7 +18051,7 @@ msgstr "'input' è:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Type Cast"
-msgstr "Tipo:"
+msgstr "Conversione Tipo"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
@@ -18139,9 +18095,8 @@ msgid "Validate"
msgstr "Valida"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "RPC Call Mode"
-msgstr "Modalità scala"
+msgstr "Modalità Chiamata RPC"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
@@ -18160,34 +18115,38 @@ msgid "Mod %s"
msgstr "Modulo %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
msgid "ShiftLeft %s"
-msgstr "ShiftLeft %s"
+msgstr "SpostaSinistra %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
msgid "ShiftRight %s"
-msgstr ""
+msgstr "SpostaDestra %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
msgid "BitAnd %s"
-msgstr "BitAnd %s"
+msgstr "Bit E %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
msgid "BitOr %s"
-msgstr ""
+msgstr "Bit O %s"
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
msgid "BitXor %s"
-msgstr ""
+msgstr "Bit XO %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Set Mode"
-msgstr "Modalità di Selezione"
+msgstr "Modalità di Impostazione"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
-msgstr "Assegna"
+msgstr "Operatore Assegna"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -18204,7 +18163,6 @@ msgid "Base object is not a Node!"
msgstr "L'oggetto base non è un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Path does not lead to Node!"
msgstr "Il percorso non conduce a un Nodo!"
@@ -18213,14 +18171,13 @@ msgid "Invalid index property name '%s' in node %s."
msgstr "Nome proprietà indice invalido \"%s\" nel nodo %s."
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Emit %s"
-msgstr "Imposta %s"
+msgstr "Emetti %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Compose Array"
-msgstr "Ridimensiona lista"
+msgstr "Componi Lista"
#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
@@ -18228,12 +18185,10 @@ msgid "Operator"
msgstr "Operatore"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Invalid argument of type:"
msgstr "Argomento invalido di tipo:"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Invalid arguments:"
msgstr "Argomenti invalidi:"
@@ -18246,12 +18201,10 @@ msgid "Var Name"
msgstr "Var Nome"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "VariableGet not found in script:"
msgstr "VariableGet non trovato nello script:"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "VariableSet not found in script:"
msgstr "VariableSet non trovato nello script:"
@@ -18318,46 +18271,40 @@ msgstr ""
"oppure una stringa (errore)."
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "SubCall"
-msgstr "Chiamate"
+msgstr "SottoChiamata"
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
msgstr "Titolo"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "Costanti"
+msgstr "Costruisci %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "Usa Spazio Locale"
+msgstr "Ottieni Variabile Locale"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "Usa Spazio Locale"
+msgstr "Imposta Variabile Locale"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "Azione"
+msgstr "Azione %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "Decostruisci %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Ricerca VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Yield"
-msgstr "Yield"
+msgstr "Rendi (Yield)"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
@@ -18382,31 +18329,31 @@ msgstr "Tempo Di Attesa"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
-msgstr "WaitSignal"
+msgstr "SegnaleAspetta"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitNodeSignal"
-msgstr "WaitNodeSignal"
+msgstr "SegnaleAspettaNodo"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "WaitInstanceSignal"
+msgstr "SegnaleAspettaIstanza"
#: modules/webrtc/webrtc_data_channel.cpp
#, fuzzy
msgid "Write Mode"
-msgstr "Modalità Priorità"
+msgstr "Modalità Scrittura"
#: modules/webrtc/webrtc_data_channel.h
+#, fuzzy
msgid "WebRTC"
-msgstr ""
+msgstr "RTCWeb"
#: modules/webrtc/webrtc_data_channel.h
-#, fuzzy
msgid "Max Channel In Buffer (KB)"
-msgstr "Dimensione Index Buffer dei Poligoni nel Canvas (KB)"
+msgstr "Canali In Buffer Massimi (KB)"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
@@ -18417,36 +18364,36 @@ msgid "Trusted SSL Certificate"
msgstr "Certificato SSL Fidato"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "WebSocket Client"
-msgstr "Peer di Rete"
+msgstr "Cliente WebSocket"
#: modules/websocket/websocket_macros.h
#, fuzzy
msgid "Max In Buffer (KB)"
-msgstr "Dimensione Massima (KB)"
+msgstr "In Buffer Massimi (KB)"
#: modules/websocket/websocket_macros.h
+#, fuzzy
msgid "Max In Packets"
-msgstr ""
+msgstr "Pacchetti In Massimi"
#: modules/websocket/websocket_macros.h
#, fuzzy
msgid "Max Out Buffer (KB)"
-msgstr "Dimensione Massima (KB)"
+msgstr "Out Buffer Massimi (KB)"
#: modules/websocket/websocket_macros.h
+#, fuzzy
msgid "Max Out Packets"
-msgstr ""
+msgstr "Pacchetti Out Massimi"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "WebSocket Server"
-msgstr "Peer di Rete"
+msgstr "Server WebSocket"
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
-msgstr ""
+msgstr "Collega IP"
#: modules/websocket/websocket_server.cpp
msgid "Private Key"
@@ -18457,9 +18404,8 @@ msgid "SSL Certificate"
msgstr "Certificato SSL"
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "CA Chain"
-msgstr "Elimina Catena IK"
+msgstr "Catena CA"
#: modules/websocket/websocket_server.cpp
msgid "Handshake Timeout"
@@ -18478,12 +18424,14 @@ msgid "Optional Features"
msgstr "Funzionalità Opzionali"
#: modules/webxr/webxr_interface.cpp
+#, fuzzy
msgid "Requested Reference Space Types"
-msgstr ""
+msgstr "Tipi di Riferimento Spazio Richiesti"
#: modules/webxr/webxr_interface.cpp
+#, fuzzy
msgid "Reference Space Type"
-msgstr ""
+msgstr "Tipi di Riferimento Spazio"
#: modules/webxr/webxr_interface.cpp
msgid "Visibility State"
@@ -18494,26 +18442,25 @@ msgid "Bounds Geometry"
msgstr "Confini Geometria"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "XR Standard Mapping"
-msgstr "Agganciamento Intelligente"
+msgstr "Mappamento Standard XR"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr "Percorso SDK Android"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Debug Keystore"
-msgstr "Debugger"
+msgstr "Keystore di Debug"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
-msgstr ""
+msgstr "Keystore di Debug Utente"
#: platform/android/export/export.cpp
+#, fuzzy
msgid "Debug Keystore Pass"
-msgstr ""
+msgstr "Keystore di Debug Pass"
#: platform/android/export/export.cpp
msgid "Force System User"
@@ -18521,23 +18468,23 @@ msgstr "Forza Utente System"
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
-msgstr ""
+msgstr "Spegni ADB In Uscita"
#: platform/android/export/export_plugin.cpp
msgid "Launcher Icons"
-msgstr ""
+msgstr "Icone del Launcher"
#: platform/android/export/export_plugin.cpp
msgid "Main 192 X 192"
-msgstr ""
+msgstr "Principale 192 X 192"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Foreground 432 X 432"
-msgstr ""
+msgstr "Primo Piano Adattivo 432 X 432"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Background 432 X 432"
-msgstr ""
+msgstr "Sfondo Adattivo 432 X 432"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -18569,9 +18516,8 @@ msgid "The package must have at least one '.' separator."
msgstr "Il pacchetto deve avere almeno un \".\" separatore."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Build"
-msgstr "Utilizza Build Personalizzata"
+msgstr "Build Personalizzata"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
@@ -18590,22 +18536,20 @@ msgid "Target SDK"
msgstr "Target SDK"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#, fuzzy
msgid "Architectures"
-msgstr "Architettura"
+msgstr "Architetture"
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr "Archivio Chiavi"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Debug User"
-msgstr "Debugger"
+msgstr "User di Debug"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Debug Password"
-msgstr ""
+msgstr "Password di Debug"
#: platform/android/export/export_plugin.cpp
msgid "Release User"
@@ -18617,7 +18561,7 @@ msgstr "Password Di Rilascio"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
-msgstr ""
+msgstr "Distribuzione con un Click"
#: platform/android/export/export_plugin.cpp
msgid "Clear Previous Install"
@@ -18636,9 +18580,8 @@ msgid "Unique Name"
msgstr "Nome Unico"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Signed"
-msgstr "Segnale"
+msgstr "Firmato"
#: platform/android/export/export_plugin.cpp
msgid "Classify As Game"
@@ -18669,50 +18612,45 @@ msgid "XR Mode"
msgstr "Modalità XR"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Hand Tracking"
-msgstr "Impacchettando"
+msgstr "Tracciamento della Mano"
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
-msgstr ""
+msgstr "Frequenza Tracciamento della Mano"
#: platform/android/export/export_plugin.cpp
msgid "Passthrough"
-msgstr "Passthrough"
+msgstr "Passaggio"
#: platform/android/export/export_plugin.cpp
msgid "Immersive Mode"
msgstr "Modalità Immersiva"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Small"
-msgstr "Supporta"
+msgstr "Supporta Piccolo"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Normal"
-msgstr "Supporta"
+msgstr "Supporta Normale"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Large"
-msgstr "Supporta"
+msgstr "Supporta Grande"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Xlarge"
-msgstr "Supporta"
+msgstr "Supporta Extra-Grande"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "User Data Backup"
-msgstr "Interfaccia Utente"
+msgstr "Backup Dati Utente"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
-msgstr ""
+msgstr "Permetti"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Command Line"
@@ -18728,7 +18666,7 @@ msgstr "Espansione APK"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
-msgstr ""
+msgstr "Sale"
#: platform/android/export/export_plugin.cpp
msgid "Public Key"
@@ -18852,6 +18790,7 @@ msgid "Invalid package name:"
msgstr "Nome del pacchetto non valido:"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
@@ -18859,26 +18798,29 @@ msgid ""
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
+"Invalido modulo \"GodotPaymentV3\" incluso nelle impostazioni progetto "
+"\"android/modules\" (cambiato in Godot 3.2.2).\n"
+"Rimpiazzalo con il plugin di prime parti \"GodotGooglePlayBilling\".\n"
+"Da notare che il singleton è stato rinominato da \"GodotPayments\" a "
+"\"GodotGooglePlayBilling\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "Per utilizzare i plugin \"Use Custom Build\" deve essere abilitato."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
-"\"Hand Tracking\" è valido solo quando \"Xr Mode\" è impostato su \"Oculus "
-"Mobile VR\"."
+"\"Tracciamento della Mano\" è valido solo quando \"Modalità XR\" è impostato "
+"su \"Oculus Mobile VrApi\" o \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
-"\"Hand Tracking\" è valido solo quando \"Xr Mode\" è impostato su \"Oculus "
-"Mobile VR\"."
+"\"Oltrepassaggio\" è valido solo quando \"Modalità XR\" è impostato su "
+"\"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
@@ -18886,52 +18828,60 @@ msgstr ""
"\"Export AAB\" è valido soltanto quanto \"Use Custom Build\" è abilitato."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
-"\"Export AAB\" è valido soltanto quanto \"Use Custom Build\" è abilitato."
+"\"Min SDK\" può essere sovrascritto solo se \"Utilizza Build "
+"Personalizzata\" è abilitato."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
+"\"Min SDK\" dovrebbe essere un intero valido, ma si è ottenuto \"%s\" che è "
+"invalido."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
+"\"Min SDK\" non può essere più basso di %d, che è la versione richiesta "
+"dalla libreria Godot."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
-"\"Export AAB\" è valido soltanto quanto \"Use Custom Build\" è abilitato."
+"\"Target SDK\" può essere sovrascritto solo se \"Utilizza Build "
+"Personalizzata\" è abilitato."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
+"\"Target SDK\" dovrebbe essere un intero valido, ma si è ottenuto \"%s\" che "
+"è invalido."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
+"\"Target SDK\" %d è più alto della versione di default %d. Questo potrebbe "
+"funzionare, ma non è stato testato e potrebbe essere instabile."
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
+"La versione di \"Target SDK\" dovrebbe essere maggiore o uguale della "
+"versione di \"Min SDK\"."
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Code Signing"
-msgstr "Segnale"
+msgstr "Firmatura Codice"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"'apksigner' could not be found. Please check that the command is available "
"in the Android SDK build-tools directory. The resulting %s is unsigned."
@@ -18941,7 +18891,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
-msgstr ""
+msgstr "Firmando debug %s..."
#: platform/android/export/export_plugin.cpp
msgid "Signing release %s..."
@@ -18952,7 +18902,6 @@ msgid "Could not find keystore, unable to export."
msgstr "Non è stato possibile trovare keystore, impossible esportare."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not start apksigner executable."
msgstr "Non è stato possibile avviare l'eseguibile apksigner."
@@ -18969,7 +18918,6 @@ msgid "'apksigner' verification of %s failed."
msgstr "Verifica 'apksigner' di %s non riuscita."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exporting for Android"
msgstr "Esportazione per Android"
@@ -19000,25 +18948,22 @@ msgstr ""
"\"Progetto\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"Versione build di Android non coerente: Template installato: %s, Versione "
-"Godot: %s. Per favore, reinstalla il build template di Android dal menu "
-"\"Progetto\"."
+"La Versione build di Android non corrisponde: Template installato: %s, "
+"Versione Godot: %s. Per favore, reinstalla il build template di Android dal "
+"menu \"Progetto\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Impossibile sovrascrivere i file res://android/build/res/*.xml con il nome "
-"del progetto"
+"del progetto."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project."
msgstr "Impossibile esportare i file del progetto in un progetto gradle."
@@ -19031,7 +18976,6 @@ msgid "Building Android Project (gradle)"
msgstr "Compilazione di un progetto Android (gradle)"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
@@ -19053,38 +18997,35 @@ msgstr ""
"directory del progetto gradle per gli output."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Package not found: \"%s\"."
-msgstr "Pacchetto non trovato: \"%s\""
+msgstr "Pacchetto non trovato: \"%s\"."
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr "Creazione APK..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not find template APK to export: \"%s\"."
msgstr "Impossibile trovare il template APK per l'esportazione: \"%s\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
"Librerie mancanti nel modello di esportazione per le architetture "
-"selezionate: %s. Creare un modello con tutte le librerie richieste o "
-"deselezionare le architetture mancanti nella preimpostazione di esportazione."
+"selezionate: %s. Per favore creare un modello con tutte le librerie "
+"richieste, o deselezionare le architetture mancanti nella preimpostazione di "
+"esportazione."
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
msgstr "Aggiungendo file..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files."
-msgstr "Impossibile esportare i file del progetto"
+msgstr "Impossibile esportare i file del progetto."
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -19104,243 +19045,225 @@ msgstr "Il carattere \"%s\" non è consentito nell'Identificatore."
#: platform/iphone/export/export.cpp
msgid "Landscape Launch Screens"
-msgstr ""
+msgstr "Schermate di avvio Panorama"
#: platform/iphone/export/export.cpp
msgid "iPhone 2436 X 1125"
-msgstr ""
+msgstr "iPhone 2436 x 1125"
#: platform/iphone/export/export.cpp
msgid "iPhone 2208 X 1242"
-msgstr ""
+msgstr "iPhone 2208 x 1242"
#: platform/iphone/export/export.cpp
msgid "iPad 1024 X 768"
-msgstr ""
+msgstr "iPad 1024 x 768"
#: platform/iphone/export/export.cpp
msgid "iPad 2048 X 1536"
-msgstr ""
+msgstr "iPad 2048 x 1536"
#: platform/iphone/export/export.cpp
msgid "Portrait Launch Screens"
-msgstr ""
+msgstr "Schermate di avvio Ritratto"
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 960"
-msgstr ""
+msgstr "iPhone 640 x 960"
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 1136"
-msgstr ""
+msgstr "iPhone 640 x 1136"
#: platform/iphone/export/export.cpp
msgid "iPhone 750 X 1334"
-msgstr ""
+msgstr "iPhone 750 x 1334"
#: platform/iphone/export/export.cpp
msgid "iPhone 1125 X 2436"
-msgstr ""
+msgstr "iPhone 1125 x 2436"
#: platform/iphone/export/export.cpp
msgid "iPad 768 X 1024"
-msgstr ""
+msgstr "iPad 768 x 1024"
#: platform/iphone/export/export.cpp
msgid "iPad 1536 X 2048"
-msgstr ""
+msgstr "iPad 1536 x 2048"
#: platform/iphone/export/export.cpp
msgid "iPhone 1242 X 2208"
-msgstr ""
+msgstr "iPhone 1242 x 2208"
#: platform/iphone/export/export.cpp
+#, fuzzy
msgid "App Store Team ID"
-msgstr ""
+msgstr "ID App Store Team"
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Debug"
-msgstr ""
+msgstr "Profilo di provisioning UUID Debug"
#: platform/iphone/export/export.cpp
+#, fuzzy
msgid "Code Sign Identity Debug"
-msgstr ""
+msgstr "Firma Codice Identità di Debug"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Debug"
-msgstr "Esporta Con Debug"
+msgstr "Metodo di Esportazione Debug"
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Release"
-msgstr ""
+msgstr "Profilo di provisioning UUID Release"
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Release"
-msgstr ""
+msgstr "Identità firma del codice Release"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Release"
-msgstr "Modalità d'Esportazione:"
+msgstr "Metodo di Esportazione Rilascio"
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
-msgstr ""
+msgstr "Famiglia di dispositivi selezionata"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
-msgstr ""
+msgstr "Info"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Identifier"
-msgstr "Identificatore non valido:"
+msgstr "Identificatore"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Signature"
-msgstr "Segnale"
+msgstr "Firma"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Short Version"
-msgstr "Versione"
+msgstr "Versione Corta"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Copyright"
-msgstr "In Alto A Destra"
+msgstr "Copyright"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Capabilities"
-msgstr "Compatibilità"
+msgstr "Possibilità"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Access Wi-Fi"
-msgstr "Accedi"
+msgstr "Accesso al Wi-Fi"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Push Notifications"
-msgstr "Rotazione Casuale:"
+msgstr "Notifiche Push"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "User Data"
-msgstr "Interfaccia Utente"
+msgstr "Dati Utente"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
-msgstr ""
+msgstr "Accessibile dall'Applicazione File"
#: platform/iphone/export/export.cpp
msgid "Accessible From iTunes Sharing"
-msgstr ""
+msgstr "Accessibile dalla condivisione di iTunes"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Privacy"
-msgstr "Tasto Fisico"
+msgstr "Privacy"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Camera Usage Description"
-msgstr "Descrizione"
+msgstr "Descrizione Utilizzo Camera"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Microphone Usage Description"
-msgstr "Descrizioni delle proprietà"
+msgstr "Descrizione Utilizzo Microfono"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Photolibrary Usage Description"
-msgstr "Descrizioni delle proprietà"
+msgstr "Descrizione Utilizzo Fotolibreria"
#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
-msgstr ""
+msgstr "iPhone 120 x 120"
#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
-msgstr ""
+msgstr "iPhone 180 x 180"
#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
-msgstr ""
+msgstr "iPad 76 x 76"
#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
-msgstr ""
+msgstr "iPad 152 x 152"
#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
-msgstr ""
+msgstr "iPad 167 x 167"
#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
-msgstr ""
+msgstr "App Store 1024 x 1024"
#: platform/iphone/export/export.cpp
msgid "Spotlight 40 X 40"
-msgstr ""
+msgstr "Spotlight 40 X 40"
#: platform/iphone/export/export.cpp
msgid "Spotlight 80 X 80"
-msgstr ""
+msgstr "Spotlight 80 X 80"
#: platform/iphone/export/export.cpp
msgid "Storyboard"
-msgstr ""
+msgstr "Storyboard"
#: platform/iphone/export/export.cpp
msgid "Use Launch Screen Storyboard"
-msgstr ""
+msgstr "Usa schermata di avvio Storyboard"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Image Scale Mode"
-msgstr "Modalità scala"
+msgstr "Modalità di ridimensionamento dell'immagine"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom Image @2x"
-msgstr "Immagine Personalizzata"
+msgstr "Immagine Personalizzata @2x"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom Image @3x"
-msgstr "Immagine Personalizzata"
+msgstr "Immagine Personalizzata @3x"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Use Custom BG Color"
-msgstr "Taglia nodi"
+msgstr "Utilizza Colore di Sfondo Personalizzato"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom BG Color"
-msgstr "Taglia nodi"
+msgstr "Colore di Sfondo Personalizzato"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Icons"
-msgstr "Espandi Tutto"
+msgstr "Icone Esportazione"
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Prepare Templates"
-msgstr "Gestisci i modelli d'esportazione"
+msgstr "Prepara i modelli d'esportazione"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Export template not found."
-msgstr "Modello di rilascio personalizzato non trovato."
+msgstr "Modello di esportazione non trovato."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
@@ -19364,122 +19287,110 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Esegui il codice HTML esportato nel browser di sistema predefinito."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export: \"%s\"."
-msgstr "Impossibile aprire il template per l'esportazione:"
+msgstr "Non è stato possibile aprire il modello per l'esportazione: \"%s\"."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template: \"%s\"."
-msgstr "Template di esportazione non valido:"
+msgstr "Modello di esportazione non valido: \"%s\"."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not write file: \"%s\"."
-msgstr "Impossibile scrivere il file:"
+msgstr "Non è stato possibile scrivere il file: \"%s\"."
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Icon Creation"
-msgstr "Imposta Margine"
+msgstr "Creazione Icona"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read file: \"%s\"."
-msgstr "Impossibile leggere il file:"
+msgstr "Non è stato possibile leggere il file: \"%s\"."
#: platform/javascript/export/export.cpp
msgid "PWA"
-msgstr ""
+msgstr "PWA"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Variant"
-msgstr "Separazione:"
+msgstr "Variante"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Export Type"
-msgstr "Esporta"
+msgstr "Tipo di Esportazione"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "VRAM Texture Compression"
-msgstr "Cambia espressione"
+msgstr "Compressione Texture VRAM"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
-msgstr ""
+msgstr "Per il Desktop"
#: platform/javascript/export/export.cpp
msgid "For Mobile"
-msgstr ""
+msgstr "Per dispositivi mobile"
#: platform/javascript/export/export.cpp
msgid "HTML"
-msgstr ""
+msgstr "HTML"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Icon"
-msgstr "Espandi Tutto"
+msgstr "Icona di Esportazione"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Custom HTML Shell"
-msgstr "Taglia nodi"
+msgstr "Shell HTML Personalizzato"
#: platform/javascript/export/export.cpp
msgid "Head Include"
-msgstr ""
+msgstr "Includi head"
#: platform/javascript/export/export.cpp
msgid "Canvas Resize Policy"
-msgstr ""
+msgstr "Regole di ridimensionamento canvas"
#: platform/javascript/export/export.cpp
msgid "Focus Canvas On Start"
-msgstr ""
+msgstr "Evidenzia Canvas all'avvio"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Experimental Virtual Keyboard"
-msgstr "Filtra segnali"
+msgstr "Tastiera Virtuale Sperimentale"
#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
-msgstr ""
+msgstr "Applicazione Web progressiva"
#: platform/javascript/export/export.cpp
msgid "Offline Page"
-msgstr ""
+msgstr "Pagina Offline"
#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
-msgstr ""
+msgstr "Icona 144 x 144"
#: platform/javascript/export/export.cpp
msgid "Icon 180 X 180"
-msgstr ""
+msgstr "Icona 180 x 180"
#: platform/javascript/export/export.cpp
msgid "Icon 512 X 512"
-msgstr ""
+msgstr "Icona 512 x 512"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read HTML shell: \"%s\"."
-msgstr "Impossibile leggere la shell HTML:"
+msgstr "Non è stato possibile leggere lo shell HTML: \"%s\"."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not create HTTP server directory: %s."
-msgstr "Impossibile creare la directory per il server HTTP:"
+msgstr "Impossibile creare la cartella per il server HTTP: %s."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Error starting HTTP server: %d."
-msgstr "Errore all'avvio del server HTTP:"
+msgstr "Errore all'avvio del server HTTP: %d."
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -19487,69 +19398,63 @@ msgstr "Web"
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
-msgstr ""
+msgstr "Host HTTP"
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
-msgstr ""
+msgstr "Porta HTTP"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Use SSL"
-msgstr "Usa Scatto"
+msgstr "Usa SSL"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
-msgstr ""
+msgstr "Chiave SSL"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
-msgstr ""
+msgstr "Non si può avere accesso al filesystem."
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "Recupero dell'hash di Info.plist fallito."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, no exe name."
-msgstr "Nome del progetto non valido."
+msgstr "Invalido Info.plist, nessun nome exe."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Info.plist invalido, nessun bundle id."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid Info.plist, can't load."
-msgstr "Geometria non valida, impossibile creare il poligono."
+msgstr "Info.plist non valido, impossibile caricare."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to create \"%s\" subfolder."
-msgstr "Impossibile creare la cartella."
+msgstr "Impossibile creare la sottocartella \"%s\"."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "Estrazione del file binario fallito."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "Percorso di base non valido."
+msgstr "Formato eseguibile non valido."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
-msgstr ""
+msgstr "Già firmato!"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to process nested resources."
-msgstr "Caricamento della risorsa fallito."
+msgstr "Elaborazione risorse nidificate fallito."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "Creazione sottocartella _CodeSignature fallita."
#: platform/osx/export/codesign.cpp
#, fuzzy
@@ -19557,53 +19462,48 @@ msgid "Failed to get CodeResources hash."
msgstr "Caricamento della risorsa fallito."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid entitlements file."
-msgstr "Estensione non valida."
+msgstr "File di permessi non valido."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid executable file."
-msgstr "Estensione non valida."
+msgstr "File eseguibile non valido."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
-msgstr ""
+msgstr "Impossibile ridimensionare il comando caricamento firma."
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
-msgstr ""
+msgstr "Creazione del file binario fat fallito."
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
-msgstr ""
+msgstr "Tipo di bundle sconosciuto."
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
-msgstr ""
+msgstr "Tipo di oggetto sconosciuto."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "App Category"
-msgstr "Categoria:"
+msgstr "Categoria Applicazione"
#: platform/osx/export/export.cpp
msgid "High Res"
-msgstr ""
+msgstr "Alta Risoluzione"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location Usage Description"
-msgstr "Descrizione"
+msgstr "Descrizione d'uso Posizione"
#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
-msgstr ""
+msgstr "Descrizione d'uso Rubrica"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Calendar Usage Description"
-msgstr "Descrizione"
+msgstr "Descrizione d'uso Calendario"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19611,37 +19511,33 @@ msgid "Photos Library Usage Description"
msgstr "Descrizioni delle proprietà"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Desktop Folder Usage Description"
-msgstr "Descrizioni del metodo"
+msgstr "Descrizione d'uso Cartella Desktop"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Documents Folder Usage Description"
-msgstr "Descrizioni del metodo"
+msgstr "Descrizione d'uso Cartella Documenti"
#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
-msgstr ""
+msgstr "Descrizione d'uso Cartella Downloads"
#: platform/osx/export/export.cpp
msgid "Network Volumes Usage Description"
-msgstr ""
+msgstr "Descrizione d'uso Volumi di Rete"
#: platform/osx/export/export.cpp
msgid "Removable Volumes Usage Description"
-msgstr ""
+msgstr "Descrizione d'uso Volumi Rimovibili"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Codesign"
-msgstr "Nodo"
+msgstr "Firma del codice"
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Identity"
-msgstr "Indenta"
+msgstr "Identità"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
@@ -19653,59 +19549,52 @@ msgid "Hardened Runtime"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Replace Existing Signature"
-msgstr "Sostituisci nei file"
+msgstr "Sostituisci firma esistente"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Entitlements"
-msgstr "Gizmos"
+msgstr "Permessi"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Custom File"
-msgstr "Taglia nodi"
+msgstr "File Personalizzato"
#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
-msgstr ""
+msgstr "Consenti l'esecuzione di codice JIT"
#: platform/osx/export/export.cpp
msgid "Allow Unsigned Executable Memory"
-msgstr ""
+msgstr "Consenti memoria eseguibile non firmata"
#: platform/osx/export/export.cpp
msgid "Allow Dyld Environment Variables"
-msgstr ""
+msgstr "Consenti variabili d'ambiente Dyld"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Disable Library Validation"
-msgstr "Pulsante disabilitato"
+msgstr "Disabilita Convalida Libreria"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Audio Input"
-msgstr "Aggiungi Input"
+msgstr "Ingresso Audio"
#: platform/osx/export/export.cpp
msgid "Address Book"
-msgstr ""
+msgstr "Rubrica"
#: platform/osx/export/export.cpp
msgid "Calendars"
-msgstr ""
+msgstr "Calendari"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library"
-msgstr "Esporta Libreria"
+msgstr "Libreria Foto"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Apple Events"
-msgstr "Aggiungi Evento"
+msgstr "Eventi Apple"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19714,60 +19603,51 @@ msgstr "Debug"
#: platform/osx/export/export.cpp
msgid "App Sandbox"
-msgstr ""
+msgstr "Applicazione Sandbox"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Server"
-msgstr "Peer di Rete"
+msgstr "Server di Rete"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Client"
-msgstr "Peer di Rete"
+msgstr "Client di Rete"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Device USB"
-msgstr "Dispositivo"
+msgstr "Dispositivo USB"
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
-msgstr ""
+msgstr "Dispositivo Bluetooth"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Downloads"
-msgstr "Scarica"
+msgstr "File scaricati"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Pictures"
-msgstr "Funzionalità"
+msgstr "File Immagini"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Music"
-msgstr "Files"
+msgstr "File Audio"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Movies"
-msgstr "Filtra tiles"
+msgstr "File Video"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Custom Options"
-msgstr "Opzioni Bus"
+msgstr "Opzioni personalizzate"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization"
-msgstr "Localizzazione"
+msgstr "Autenticazione"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
-msgstr ""
+msgstr "Nome Apple ID"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19789,9 +19669,8 @@ msgid "Could not start xcrun executable."
msgstr "Impossibile avviare l'eseguibile xcrun."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization failed."
-msgstr "Localizzazione"
+msgstr "Autenticazione fallita."
#: platform/osx/export/export.cpp
msgid "Notarization request UUID: \"%s\""
@@ -19802,22 +19681,30 @@ msgid ""
"The notarization process generally takes less than an hour. When the process "
"is completed, you'll receive an email."
msgstr ""
+"Il processo di autenticazione impiega generalmente meno di un'ora. Riceverai "
+"una email quando il processo sarà concluso."
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
+"Puoi controllare manualmente l'avanzamento aprendo il Terminale e lanciando "
+"il seguente comando:"
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
+"Lancia il seguente comando per agganciare il ticket di notarizzazione "
+"all'applicazione esportata (opzionale):"
#: platform/osx/export/export.cpp
msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
msgstr ""
+"La visualizzazione dell'orario non è compatibile con la firma ad-hoc, ed è "
+"stata disabilitata!"
#: platform/osx/export/export.cpp
msgid ""
@@ -19826,17 +19713,19 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Built-in CodeSign failed with error \"%s\"."
-msgstr ""
+msgstr "Firma del codice incorporata fallita con errore \"%s\"."
#: platform/osx/export/export.cpp
msgid "Built-in CodeSign require regex module."
-msgstr ""
+msgstr "La firma del codice incorporata richiede il modulo regex."
#: platform/osx/export/export.cpp
msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr ""
+"Non è stato possibile lanciare l'eseguibile di firma del codice, controllare "
+"che gli strumenti da linea di comando di Xcode siano installati."
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
@@ -19851,11 +19740,12 @@ msgstr "Errore nel salvataggio del file: %s"
#: platform/osx/export/export.cpp
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
msgstr ""
+"I link simbolici relativi non sono supportati, \"%s\" esportato potrebbe "
+"essere danneggiato!"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "DMG Creation"
-msgstr "Direzione"
+msgstr "Creazione del DMG"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19864,79 +19754,83 @@ msgstr "Impossibile avviare l'eseguibile hdiutil."
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed - file exists."
-msgstr ""
+msgstr "`hdutil create` fallito - Il file già esiste."
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed."
-msgstr ""
+msgstr "`hdutil create` fallito."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Creating app bundle"
-msgstr "Creando la miniatura"
+msgstr "Creando il pacchetto dell'app"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export: \"%s\"."
-msgstr "Impossibile trovare il template dell'app per l'esportazione:"
+msgstr "Impossibile trovare il template dell'app per l'esportazione:\"%s\"."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid export format."
-msgstr "Template di esportazione non valido:"
+msgstr "Formato di esportazione invalido."
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
+"I link simbolici relativi non sono supportati in questo Sistema Operativo, "
+"il progetto esportato potrebbe essere danneggiato!"
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
+"Il modello di eseguibile \"%s\" richiesto non è stato trovato. Potrebbe "
+"essere mancante dal tuo archivio dei modelli."
#: platform/osx/export/export.cpp
msgid "Making PKG"
-msgstr ""
+msgstr "Creando il PKG"
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
+"Le applicazioni firmate ad-hoc richiedono il permesso \"Disabilita verifica "
+"libreria\" per caricare le librerie dinamiche."
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
-msgstr ""
+msgstr "Pacchetto di firma del codice"
#: platform/osx/export/export.cpp
msgid "Making DMG"
-msgstr ""
+msgstr "Creando il DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
-msgstr ""
+msgstr "Firmando il codice DMG"
#: platform/osx/export/export.cpp
msgid "Making ZIP"
-msgstr ""
+msgstr "Creando lo ZIP"
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
+"La notarizazzione richiede che l'app sia prima archiviata, seleziona invece "
+"il formato di esportazione DMG o ZIP."
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Inviando l'archivio per l'autenticazione"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "ZIP Creation"
-msgstr "Proiezione"
+msgstr "Creazione dello ZIP"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19952,16 +19846,22 @@ msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
+"Warning: \"firma del codice\" integrato è selezionato nelle impostazioni "
+"dell'editor. La firma del codice è limitata solo alle firme ad-hoc."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
+"Warning: gli strumenti da linea di comando di Xcode non sono installati, "
+"usando la \"firma del codice\" integrata. La firma del codice è limitata "
+"solo alle firme ad-hoc."
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
+"Autenticazione: L'autenticazione con una firma ad-hoc non è supportata."
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19991,12 +19891,16 @@ msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Warning: l'autenticazione è disabilitata. Il progetto esportato sarà "
+"bloccato dal Gatekeeper is è scaricato da una sorgente sconosciuta."
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
+"La firma del codice è disabilitata. Il progetto esportato non verrà eseguito "
+"su Mac con Gatekeeper abilitato e Mac alimentati da Apple Silicon."
#: platform/osx/export/export.cpp
msgid ""
@@ -20008,23 +19912,32 @@ msgstr ""
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
+"La stampa dell'ora non è compatibile con la firma ad-hoc, e sarà "
+"disabilitata!"
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Warning: la notarizzazione non è supportata da questo Sistema Operativo. Il "
+"progetto esportato sarà bloccato da Gatekeeper se è scaricato da una "
+"sorgente sconosciuta."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privacy: L'accesso al microfono è abilitato, ma la descrizione dell'uso non "
+"è specificata."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
+"Privacy: L'accesso alla Camera è abilitato, ma la descrizione d'uso non è "
+"specificata."
#: platform/osx/export/export.cpp
msgid ""
@@ -20062,6 +19975,7 @@ msgid "Architecture"
msgstr "Architettura"
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Display Name"
msgstr "Nome Display"
@@ -20123,7 +20037,7 @@ msgstr "Cambia espressione"
#: platform/uwp/export/export.cpp
msgid "Landscape"
-msgstr ""
+msgstr "Panorama"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20200,6 +20114,7 @@ msgid "Invalid package unique name."
msgstr "Nome univoco del pacchetto non valido."
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Invalid package publisher display name."
msgstr "Nome visualizzato del publisher del pacchetto invalido."
@@ -20262,9 +20177,8 @@ msgid "UWP"
msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Signtool"
-msgstr "Signtool"
+msgstr "Strumento di segno"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
@@ -20440,7 +20354,7 @@ msgstr "Osslsigncode"
#: platform/windows/export/export.cpp
msgid "Wine"
-msgstr "Wine"
+msgstr "Vino"
#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
@@ -20458,13 +20372,13 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà "
-"\"Frames\" per permettere a AnimatedSprite di visualizzare i frame."
+"\"Frames\" per permettere all'AnimatedSprite di visualizzare i frame."
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Speed Scale"
-msgstr "Scala"
+msgstr "Scala della velocità"
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
@@ -20516,7 +20430,7 @@ msgstr "Genera punti"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Distance Scale"
-msgstr "Istanza"
+msgstr "Scala della distanza della gravità"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20559,7 +20473,7 @@ msgstr "Volume"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#, fuzzy
msgid "Pitch Scale"
-msgstr "Scala"
+msgstr "Scala del tono"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -21389,7 +21303,6 @@ msgid "Antialiased"
msgstr "Inizializza"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-#, fuzzy
msgid "Multimesh"
msgstr "Multimesh"
@@ -21484,7 +21397,6 @@ msgstr ""
"poligono."
#: scene/2d/navigation_polygon.cpp
-#, fuzzy
msgid "Navpoly"
msgstr "Navpoly"
@@ -21530,7 +21442,7 @@ msgstr "Scatti relativi"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
-msgstr ""
+msgstr "Scorrere"
#: scene/2d/parallax_background.cpp
#, fuzzy
@@ -21841,7 +21753,7 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
-msgstr ""
+msgstr "Invertire"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -21921,12 +21833,10 @@ msgstr ""
"Skeleton2D e impostane una."
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Hframes"
msgstr "Hframes"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Vframes"
msgstr "Vframes"
@@ -22328,9 +22238,8 @@ msgid "Projection"
msgstr "Proiezione"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "FOV"
-msgstr "FOV"
+msgstr "Campo Visivo"
#: scene/3d/camera.cpp
#, fuzzy
@@ -22530,7 +22439,6 @@ msgstr ""
"Per rimuovere questo avviso, disattiva la proprietà Compress di GIProbe."
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Subdiv"
msgstr "Subdiv"
@@ -22597,9 +22505,8 @@ msgstr "Forza Modulazione Bianca"
#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Font"
-msgstr "Font"
+msgstr "Carattere"
#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -22683,7 +22590,6 @@ msgid "Depth Range"
msgstr "Profondità"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Omni"
msgstr "Omni"
@@ -23758,6 +23664,16 @@ msgstr "Errore"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Ordina"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "Usa Ambiente"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -24241,6 +24157,7 @@ msgid "Theme Overrides"
msgstr "Sovrascrizioni"
#: scene/gui/control.cpp
+#, fuzzy
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
@@ -24406,7 +24323,7 @@ msgstr "Mostra Ossa"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
-msgstr ""
+msgstr "Minimappa"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
@@ -25269,9 +25186,8 @@ msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Default Environment"
-msgstr "Mostra Ambiente"
+msgstr "Ambiente predefinito"
#: scene/main/scene_tree.cpp
msgid ""
@@ -27506,9 +27422,8 @@ msgid "Invalid comparison function for that type."
msgstr "Funzione di confronto non valida per quel tipo."
#: scene/resources/world.cpp
-#, fuzzy
msgid "Fallback Environment"
-msgstr "Mostra Ambiente"
+msgstr "Ambiente di ripiego"
#: scene/resources/world.cpp
#, fuzzy
@@ -27821,9 +27736,8 @@ msgid "Feed"
msgstr ""
#: servers/camera/camera_feed.cpp
-#, fuzzy
msgid "Is Active"
-msgstr "Prospettica"
+msgstr "È attiva"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 2570cb6288..dc17329ba7 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -43,13 +43,17 @@
# fadhliazhari <m.fadhliazhari@gmail.com>, 2022.
# Chia-Hsiang Cheng <cche0109@student.monash.edu>, 2022.
# meko <hirono.yoneyama@outlook.com>, 2022.
+# Fire Dingo <snowsable113@icloud.com>, 2022.
+# Narazaki Shuji <shujinarazaki@protonmail.com>, 2022.
+# ta ko <neji.cion@gmail.com>, 2022.
+# T K <kidaaam@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-27 21:37+0000\n"
-"Last-Translator: nitenook <admin@alterbaum.net>\n"
+"PO-Revision-Date: 2022-12-13 13:21+0000\n"
+"Last-Translator: T K <kidaaam@gmail.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -57,7 +61,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -480,7 +484,6 @@ msgid "Pressure"
msgstr "圧力"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pen Inverted"
msgstr "ペン反転"
@@ -906,9 +909,8 @@ msgid "Resource"
msgstr "リソース"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "シーンを閉じる"
+msgstr "シーンで固有"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -1050,12 +1052,10 @@ msgid "Scale"
msgstr "スケール"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Follow Surface"
msgstr "サーフェスをフォローする"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Weight Samples"
msgstr "重量サンプル"
@@ -1365,14 +1365,12 @@ msgid "Easing:"
msgstr "イージング:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In-Handle:"
-msgstr "ハンドルを設定する"
+msgstr "インハンドル:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out-Handle:"
-msgstr "ハンドルを設定する"
+msgstr "アウトハンドル:"
#: editor/animation_track_editor.cpp
msgid "Stream:"
@@ -1645,9 +1643,8 @@ msgid ""
msgstr "このオプションは単一トラックでのベジェ編集では機能しません。"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "アニメーションキーの拡縮"
+msgstr "リセットキーの追加"
#: editor/animation_track_editor.cpp
msgid ""
@@ -3377,7 +3374,6 @@ msgid "ScanSources"
msgstr "スキャンソース"
#: editor/editor_file_system.cpp
-#, fuzzy
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
@@ -3600,14 +3596,12 @@ msgid "Checked"
msgstr "チェック済み"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Draw Red"
-msgstr "ドローコール:"
+msgstr "赤色で描画"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Keying"
-msgstr "実行"
+msgstr "キーイング"
#: editor/editor_inspector.cpp
msgid "Pin value"
@@ -4340,9 +4334,8 @@ msgid "Update Continuously"
msgstr "継続的に更新"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Only"
-msgstr "マテリアルの変更:"
+msgstr "重要な変更点のみを更新"
#: editor/editor_node.cpp
msgid "Localize Settings"
@@ -4377,12 +4370,10 @@ msgid "Auto Unfold Foreign Scenes"
msgstr "外部シーンの自動展開"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Horizontal Vector2 Editing"
msgstr "水平ベクトル2編集"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Horizontal Vector Types Editing"
msgstr "水平ベクトルタイプ編集"
@@ -5189,9 +5180,8 @@ msgstr "新規 %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Base Type"
-msgstr "基底型を変更"
+msgstr "基底型"
#: editor/editor_resource_picker.cpp
msgid "Edited Resource"
@@ -5297,7 +5287,6 @@ msgid "Dim Editor On Dialog Popup"
msgstr "ダイアログのポップアップ時にエディターを薄暗くする"
#: editor/editor_settings.cpp main/main.cpp
-#, fuzzy
msgid "Low Processor Mode Sleep (µsec)"
msgstr "低プロセッサ モード スリープ (マイクロ秒)"
@@ -5307,16 +5296,14 @@ msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr "フォーカスされていない低プロセッサ モード スリープ (マイクロ秒)"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Separate Distraction Mode"
-msgstr "集中モード"
+msgstr "集中モードを分離する"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr "自動的にスクリーンショットを開く"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Max Array Dictionary Items Per Page"
msgstr "ページあたりの最大配列辞書項目数"
@@ -5347,7 +5334,6 @@ msgid "Contrast"
msgstr "コントラスト"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Relationship Line Opacity"
msgstr "関係線の不透明度"
@@ -5397,9 +5383,8 @@ msgid "Compress Binary Resources"
msgstr "バイナリリソースの圧縮"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Safe Save On Backup Then Rename"
-msgstr "バックアップ時に安全に保存してから名前を変更する"
+msgstr "バックアップとして名前を変更してから安全に保存する"
#: editor/editor_settings.cpp
msgid "File Dialog"
@@ -5434,9 +5419,8 @@ msgid "Auto Refresh Interval"
msgstr "自動リフレッシュの間隔"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Subresource Hue Tint"
-msgstr "サブリソース"
+msgstr "サブリソースの色相・色合い"
#: editor/editor_settings.cpp
msgid "Color Theme"
@@ -5512,9 +5496,8 @@ msgid "Minimap Width"
msgstr "ミニマップの幅"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Mouse Extra Buttons Navigate History"
-msgstr "マウス追加ボタンナビゲート履歴"
+msgstr "マウスの追加ボタンで履歴を表示"
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
@@ -5537,19 +5520,16 @@ msgid "Line Numbers Zero Padded"
msgstr "行番号をゼロ埋め"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Bookmark Gutter"
-msgstr "ブックマークガターを表示"
+msgstr "ブックマークバーを表示"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Breakpoint Gutter"
-msgstr "ブレークポイントをスキップする"
+msgstr "ブレークポイントバーを表示"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Info Gutter"
-msgstr "情報ガターを表示"
+msgstr "情報バーを表示"
#: editor/editor_settings.cpp
msgid "Code Folding"
@@ -5564,23 +5544,20 @@ msgid "Show Line Length Guidelines"
msgstr "行の長さのガイド線を表示"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Length Guideline Soft Column"
-msgstr "行長ガイドラインソフト列"
+msgstr "行の長さのソフトガイドライン"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Length Guideline Hard Column"
-msgstr "行長ガイドライン ハード列"
+msgstr "行の長さのハードガイドライン"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Script List"
msgstr "スクリプト一覧"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Members Overview"
-msgstr "メンバー概要を表示"
+msgstr "クラスメンバーの概要を表示"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Files"
@@ -5611,9 +5588,8 @@ msgid "Create Signal Callbacks"
msgstr "シグナルのコールバックを作成"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sort Members Outline Alphabetically"
-msgstr "メンバーのアウトラインをアルファベット順に並べ替える"
+msgstr "クラスメンバーの概要をアルファベット順に並べる"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
@@ -5643,7 +5619,7 @@ msgstr "右クリックでキャレットを移動"
#: modules/gdscript/gdscript_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Completion"
-msgstr "完了"
+msgstr "自動補完"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
@@ -5670,9 +5646,8 @@ msgid "Complete File Paths"
msgstr "ファイルパスの補完"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
msgid "Add Type Hints"
-msgstr "タイプを追加"
+msgstr "型ヒントを追加"
#: editor/editor_settings.cpp
msgid "Use Single Quotes"
@@ -5699,9 +5674,8 @@ msgid "Grid Map"
msgstr "グリッドマップ"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance"
-msgstr "距離を取得:"
+msgstr "距離を選択"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Preview Size"
@@ -5749,9 +5723,8 @@ msgid "Shape"
msgstr "シェイプ"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Primary Grid Steps"
-msgstr "グリッドのステップ:"
+msgstr "プライマリグリッドのステップ数"
#: editor/editor_settings.cpp
msgid "Grid Size"
@@ -6899,14 +6872,12 @@ msgid "Collada"
msgstr "Collada"
#: editor/import/editor_import_collada.cpp
-#, fuzzy
msgid "Use Ambient"
msgstr "アンビエントを使用"
#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
msgid "Create From"
-msgstr "フォルダーを作成"
+msgstr "作成元"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -6927,7 +6898,7 @@ msgstr "区切り文字"
#: editor/import/resource_importer_layered_texture.cpp
msgid "ColorCorrect"
-msgstr "ColorCorrect"
+msgstr "カラーコレクト"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
@@ -6960,7 +6931,6 @@ msgstr "ミップマップ"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Anisotropic"
msgstr "異方性"
@@ -6992,9 +6962,8 @@ msgid "Generate Tangents"
msgstr "接線を生成"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Scale Mesh"
-msgstr "スケールモード"
+msgstr "スケールメッシュ"
#: editor/import/resource_importer_obj.cpp
msgid "Offset Mesh"
@@ -7002,14 +6971,12 @@ msgstr "メッシュのオフセット"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Octahedral Compression"
-msgstr "圧縮"
+msgstr "八面体圧縮"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "サイズ: "
+msgstr "メッシュ最適化フラグ"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -7069,9 +7036,8 @@ msgid "Root Scale"
msgstr "ルートのスケール"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "ノードを切り取る"
+msgstr "カスタムスクリプト"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
msgid "Storage"
@@ -7086,28 +7052,24 @@ msgid "Materials"
msgstr "マテリアル"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep On Reimport"
-msgstr "再インポート"
+msgstr "再インポート時に保持(Keep On Reimport)"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Meshes"
msgstr "メッシュ"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Ensure Tangents"
-msgstr "接線を計算"
+msgstr "接線の確保"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Light Baking"
-msgstr "ライトマップ"
+msgstr "ライトベーキング(Light Baking)"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Lightmap Texel Size"
-msgstr "ライトマップを焼き込む"
+msgstr "ライトマップのテクセルサイズ"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
@@ -7130,14 +7092,12 @@ msgid "Filter Script"
msgstr "スクリプトを絞り込む"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep Custom Tracks"
-msgstr "トランスフォーム"
+msgstr "カスタムトラックを保持"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Optimizer"
-msgstr "最適化"
+msgstr "オプティマイザー(Optimizer)"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
@@ -7155,19 +7115,16 @@ msgid "Enabled"
msgstr "有効"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "最大。線形エラー:"
+msgstr "最大リニアエラー"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angular Error"
-msgstr "最大。角度エラー:"
+msgstr "最大角度エラー"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "値"
+msgstr "最大角度"
#: editor/import/resource_importer_scene.cpp
msgid "Remove Unused Tracks"
@@ -7197,9 +7154,8 @@ msgid "Generating Lightmaps"
msgstr "ライトマップの生成"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Generating for Mesh:"
-msgstr "メッシュの生成: "
+msgstr "メッシュの生成:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -7227,38 +7183,33 @@ msgid "Saving..."
msgstr "保存中..."
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""
-"%s: 3Dで法線マップとして使用されているテクスチャが検出されました。赤緑テクス"
-"チャ圧縮を有効にしてメモリ使用量を削減します(青チャンネルはすでに破棄されま"
-"した)。"
+"%s: 3Dで法線マップとして使用されているテクスチャが検出されました。赤と緑のテ"
+"クスチャ圧縮を有効にしてメモリ使用量を削減します(青チャンネルは破棄されま"
+"す)。"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid ""
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
"generation and VRAM texture compression."
msgstr ""
-"%s: 3Dで使用されているテクスチャが検出されました。フィルター、繰り返し、ミッ"
-"プマップ生成、VRAMテクスチャ圧縮を有効にします。"
+"%s: 3Dで使用されるテクスチャが検出されました。フィルター、繰り返し、ミップ"
+"マップ生成、VRAMテクスチャ圧縮を有効にします。"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "2D, Detect 3D"
msgstr "2D、3D検出"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "2D Pixel"
msgstr "2Dピクセル"
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Lossy Quality"
-msgstr "損失のある品質"
+msgstr "非可逆品質"
#: editor/import/resource_importer_texture.cpp
msgid "HDR Mode"
@@ -7276,12 +7227,10 @@ msgid "Normal Map"
msgstr "法線マップ"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Process"
-msgstr "前処理"
+msgstr "プロセス"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Fix Alpha Border"
msgstr "アルファボーダーを修正"
@@ -7296,21 +7245,18 @@ msgid "Hdr As Srgb"
msgstr "SrgbとしてHdr"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Invert Color"
-msgstr "頂点"
+msgstr "色の反転"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "ランダムな縮尺:"
+msgstr "法線マップのYを反転"
#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr "サイズ制限"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Detect 3D"
msgstr "3Dを検出"
@@ -7335,19 +7281,16 @@ msgid "Import Mode"
msgstr "インポートモード"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Crop To Region"
-msgstr "タイル領域を設定"
+msgstr "領域にあわせてトリミング"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Trim Alpha Border From Region"
-msgstr "アルファ境界線を領域からトリミング"
+msgstr "領域からアルファボーダーをトリミング"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Force"
-msgstr "強制プッシュ"
+msgstr "強制"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
@@ -7360,14 +7303,12 @@ msgid "Mono"
msgstr "Mono"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate"
-msgstr "ミックス ノード"
+msgstr "最大レート"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate Hz"
-msgstr "ミックス ノード"
+msgstr "最大レート(Hz)"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
@@ -12888,9 +12829,8 @@ msgid "This property can't be changed."
msgstr "このプロパティは変更できません。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Snap Options"
-msgstr "スナッピングオプション"
+msgstr "スナップオプション"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
@@ -12898,9 +12838,10 @@ msgstr "スナッピングオプション"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr "オフセット"
@@ -12913,14 +12854,12 @@ msgstr "ステップ"
#: editor/plugins/tile_set_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Separation"
-msgstr "分離:"
+msgstr "分離"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Tile"
-msgstr "選択"
+msgstr "タイルの選択"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
@@ -12933,9 +12872,8 @@ msgid "Texture"
msgstr "テクスチャ"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tex Offset"
-msgstr "バイトのオフセット"
+msgstr "テクスチャのオフセット"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
@@ -12945,18 +12883,16 @@ msgstr "マテリアル"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Modulate"
-msgstr "データの投入"
+msgstr "変調"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tile Mode"
msgstr "タイルモード"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Autotile Bitmask Mode"
-msgstr "ビットマスクモード"
+msgstr "オートタイル ビットマスクモード"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Subtile Size"
@@ -12975,44 +12911,36 @@ msgid "Navigation Offset"
msgstr "ナビゲーションのオフセット"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Offset"
-msgstr "オフセット:"
+msgstr "シェイプオフセット"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Transform"
-msgstr "トランスフォーム"
+msgstr "シェイプトランスフォーム"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision"
-msgstr "コリジョンを使用"
+msgstr "コリジョンを選択"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way"
-msgstr "選択範囲のみ"
+msgstr "片方向のコリジョンを選択"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way Margin"
-msgstr "BVHコリジョンマージン"
+msgstr "片方向のコリジョンのマージン"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Navigation"
-msgstr "ナビゲーションを表示"
+msgstr "ナビゲーションを選択"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Occlusion"
-msgstr "選択"
+msgstr "オクルージョンの選択"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tileset Script"
-msgstr "スクリプトを絞り込む"
+msgstr "タイルセットスクリプト"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
@@ -14094,6 +14022,8 @@ msgstr "定義されたすべてのプリセットのプロジェクトをエク
#: editor/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
msgstr ""
+"全てのプリセットはエクスポートが全て機能するために、エクスポートパスを定義す"
+"る必要があります。"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
@@ -14312,16 +14242,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "無効なプロジェクトパスです (なにか変更がありましたか?)。"
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"プロジェクトパスの project.godot を読み込めませんでした。 (エラー %d)。見つか"
"らないか破損している可能性があります。"
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "プロジェクトパスの project.godot を編集できませんでした。"
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "次の場所のプロジェクトを開けません '%s'。"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -15353,19 +15284,16 @@ msgid "Make Local"
msgstr "ローカルにする"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Enable Scene Unique Name(s)"
-msgstr "ノード名:"
+msgstr "シーン固有名を有効にする"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Unique names already used by another node in the scene:"
-msgstr "他の関数/変数/シグナルによりすでに使われている名前:"
+msgstr "固有名がシーン内の他のノードに既に使われています:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Disable Scene Unique Name(s)"
-msgstr "ノード名:"
+msgstr "シーン固有名を無効にする"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
@@ -15441,7 +15369,7 @@ msgstr "サブリソース"
#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
-msgstr ""
+msgstr "シーン固有名でアクセス"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
@@ -15541,18 +15469,16 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "継承をクリアしますか? (元に戻せません!)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Show Scene Tree Root Selection"
-msgstr "選択対象を中央に"
+msgstr "シーンツリーのルート選択対象を表示"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
-msgstr ""
+msgstr "名前によるスクリプトグローバルの導出"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Use Favorites Root Selection"
-msgstr "選択対象を全面に"
+msgstr "お気に入りのルート選択対象を使用"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -15567,9 +15493,8 @@ msgid "Button Group"
msgstr "ボタングループ"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Disable Scene Unique Name"
-msgstr "ノード名:"
+msgstr "シーン固有名を無効にする"
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
@@ -15592,7 +15517,7 @@ msgid ""
"Click to show signals dock."
msgstr ""
"ノードには %s 接続と %s グループがあります。\n"
-"クリックすると、信号ドックが表示されます。"
+"クリックすると、シグナルドックが表示されます。"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -16422,7 +16347,7 @@ msgstr "ボーンを表示する"
#: main/main.cpp
msgid "Image"
-msgstr ""
+msgstr "画像"
#: main/main.cpp
msgid "Fullsize"
@@ -16446,7 +16371,7 @@ msgstr "Windowsのネイティブアイコン"
#: main/main.cpp
msgid "Buffering"
-msgstr ""
+msgstr "バッファリング"
#: main/main.cpp
msgid "Agile Event Flushing"
@@ -16618,7 +16543,7 @@ msgstr "ガイドを表示"
#: modules/csg/csg_shape.cpp
msgid "Cone"
-msgstr ""
+msgstr "円錐"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16922,14 +16847,12 @@ msgid "Byte Offset"
msgstr "バイトのオフセット"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Component Type"
-msgstr "コンポーネント"
+msgstr "コンポーネントの型"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Normalized"
-msgstr "フォーマット"
+msgstr "正規化"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -16937,19 +16860,16 @@ msgid "Count"
msgstr "総計:"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Min"
-msgstr "MiB"
+msgstr "最小"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Max"
-msgstr "ミックス"
+msgstr "最大"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Count"
-msgstr "インスタンス"
+msgstr "スパースカウント"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
@@ -17016,12 +16936,11 @@ msgstr "色"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
-msgstr ""
+msgstr "強度"
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Range"
-msgstr "変更"
+msgstr "範囲"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
@@ -17032,14 +16951,12 @@ msgid "Outer Cone Angle"
msgstr ""
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Blend Weights"
-msgstr "ライトマップを焼き込む"
+msgstr "ブレンドウエイト"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Instance Materials"
-msgstr "マテリアルの変更:"
+msgstr "マテリアルインスタンス"
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
@@ -17074,7 +16991,7 @@ msgstr ""
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
-msgstr ""
+msgstr "固有名"
#: modules/gltf/gltf_skeleton.cpp
#, fuzzy
@@ -17177,7 +17094,7 @@ msgstr "テクスチャ"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
-msgstr ""
+msgstr "画像"
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
@@ -17188,9 +17105,8 @@ msgid "Lights"
msgstr "ライト"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "新規アニメーション名:"
+msgstr "固有アニメーション名"
#: modules/gltf/gltf_state.cpp
msgid "Skeletons"
@@ -17225,7 +17141,7 @@ msgstr "ライトマップを焼き込む"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
-msgstr ""
+msgstr "セル"
#: modules/gridmap/grid_map.cpp
#, fuzzy
@@ -17582,13 +17498,12 @@ msgid "Seamless"
msgstr "シームレス"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "As Normal Map"
-msgstr "ランダムな縮尺:"
+msgstr "法線マップとして"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
-msgstr ""
+msgstr "バンプ強度"
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
@@ -17607,9 +17522,8 @@ msgid "Period"
msgstr "周期"
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Persistence"
-msgstr "透視投影"
+msgstr "パーシステンス"
#: modules/opensimplex/open_simplex_noise.cpp
#, fuzzy
@@ -17622,7 +17536,6 @@ msgid "Subject"
msgstr "対象"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Names"
msgstr "名前"
@@ -18048,14 +17961,12 @@ msgid "Return"
msgstr "Return(戻り値)"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Enabled"
-msgstr "実行可能"
+msgstr "戻り値が有効"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Type"
-msgstr "Return(戻り値)"
+msgstr "戻り値の型"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
@@ -18067,9 +17978,8 @@ msgid "if (cond) is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "While"
-msgstr "一方"
+msgstr "〜の間(While)"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -18084,18 +17994,16 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Input type not iterable:"
-msgstr "入力タイプは反復可能ではありません: "
+msgstr "入力タイプは反復可能ではありません:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "イテレーターが無効になりました"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Iterator became invalid:"
-msgstr "イテレーターが無効になりました: "
+msgstr "イテレーターが無効になりました:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -18192,11 +18100,11 @@ msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftLeft %s"
-msgstr ""
+msgstr "左シフト%s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
-msgstr ""
+msgstr "右シフト%s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitAnd %s"
@@ -18255,9 +18163,8 @@ msgstr "配列のサイズを変更"
#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Operator"
-msgstr "イテレータ"
+msgstr "演算子"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Invalid argument of type:"
@@ -18336,9 +18243,8 @@ msgid "Get Self"
msgstr "自己"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "ノードを切り取る"
+msgstr "カスタムノード"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -18661,7 +18567,7 @@ msgstr "パッケージ"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Unique Name"
-msgstr "ユニーク名"
+msgstr "固有名"
#: platform/android/export/export_plugin.cpp
msgid "Signed"
@@ -19020,7 +18926,6 @@ msgstr ""
"情報が存在しません。 「プロジェクト」メニューから再インストールしてください。"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
@@ -20964,19 +20869,17 @@ msgstr "方向"
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
-msgstr ""
+msgstr "広がり"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Initial Velocity"
-msgstr "初期化"
+msgstr "初期速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Random"
-msgstr "オービットビュー 右"
+msgstr "速度ランダム化"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
@@ -20986,15 +20889,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Curve"
-msgstr "オービットビュー 右"
+msgstr "速度曲線"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Orbit Velocity"
-msgstr "オービットビュー 右"
+msgstr "オービット速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21004,25 +20905,23 @@ msgstr "リニア"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel"
-msgstr "アクセス"
+msgstr "加速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
-msgstr ""
+msgstr "加速度ランダム化"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel Curve"
-msgstr "曲線を分割する"
+msgstr "加速度曲線"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
-msgstr ""
+msgstr "角化速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21051,7 +20950,7 @@ msgstr "曲線を分割する"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
-msgstr ""
+msgstr "角度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21121,21 +21020,18 @@ msgstr "スケール"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Curve"
-msgstr "曲線を分割する"
+msgstr "速度曲線"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Random"
-msgstr "オフセット:"
+msgstr "オフセットランダム化"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Curve"
-msgstr "曲線を閉じる"
+msgstr "オフセット曲線"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
@@ -21333,7 +21229,7 @@ msgstr ""
#: scene/2d/line_2d.cpp
msgid "Round Precision"
-msgstr ""
+msgstr "丸め精度"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
@@ -21349,7 +21245,7 @@ msgstr ""
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
-msgstr ""
+msgstr "セルサイズ"
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
#, fuzzy
@@ -22023,7 +21919,7 @@ msgstr "ARVRCameraはARVROriginノードを親に持つ必要があります。"
#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
-msgstr ""
+msgstr "コントローラーID"
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
@@ -22081,7 +21977,7 @@ msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
-msgstr ""
+msgstr "最大dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
@@ -22807,15 +22703,15 @@ msgstr "リニア"
#: scene/3d/physics_body.cpp
msgid "Angular X"
-msgstr ""
+msgstr "角度X"
#: scene/3d/physics_body.cpp
msgid "Angular Y"
-msgstr ""
+msgstr "角度Y"
#: scene/3d/physics_body.cpp
msgid "Angular Z"
-msgstr ""
+msgstr "角度Z"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -23026,7 +22922,7 @@ msgstr "Node A と Node B は異なる PhysicsBody でなければなりませ
#: scene/3d/physics_joint.cpp
msgid "Solver"
-msgstr ""
+msgstr "ソルバー"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23553,11 +23449,11 @@ msgstr ""
#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
-msgstr ""
+msgstr "圧力係数"
#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
-msgstr ""
+msgstr "減衰係数"
#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
@@ -23604,7 +23500,7 @@ msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
-msgstr ""
+msgstr "不透明度"
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
@@ -23685,6 +23581,16 @@ msgstr "エラー"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "ソート"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "アンビエントを使用"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -24265,7 +24171,7 @@ msgstr "テーマ プロパティ"
#: scene/gui/dialogs.cpp
msgid "Window Title"
-msgstr ""
+msgstr "ウィンドウタイトル"
#: scene/gui/dialogs.cpp
#, fuzzy
@@ -24355,7 +24261,7 @@ msgstr "コミット"
#: scene/gui/graph_node.cpp
msgid "Overlay"
-msgstr ""
+msgstr "オーバーレイ"
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
@@ -24438,7 +24344,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
-msgstr ""
+msgstr "最大長"
#: scene/gui/line_edit.cpp
msgid "Secret"
@@ -24825,7 +24731,7 @@ msgstr ""
#: scene/gui/text_edit.cpp
msgid "Readonly"
-msgstr ""
+msgstr "読み取り専用"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -25344,14 +25250,12 @@ msgid "Clear Mode"
msgstr "定規モード"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Enable 2D"
-msgstr "有効"
+msgstr "2D有効化"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Enable 3D"
-msgstr "有効"
+msgstr "3D有効化"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25359,9 +25263,8 @@ msgid "Object Picking"
msgstr "オニオンスキンを有効にする"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Disable Input"
-msgstr "アイテムを無効にする"
+msgstr "入力無効化"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
@@ -26310,11 +26213,11 @@ msgstr "データ付"
#: scene/resources/environment.cpp
msgid "Background"
-msgstr ""
+msgstr "背景"
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
-msgstr ""
+msgstr "空"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26322,19 +26225,16 @@ msgid "Sky Custom FOV"
msgstr "ノードを切り取る"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Orientation"
-msgstr "オンラインドキュメント"
+msgstr "空の方向"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation"
-msgstr "回転のステップ:"
+msgstr "空の回転"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation Degrees"
-msgstr "%s 度回転。"
+msgstr "空の回転角度"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
@@ -26497,7 +26397,7 @@ msgstr "UVチャンネル デバッグ"
#: scene/resources/environment.cpp
msgid "Blur"
-msgstr ""
+msgstr "ブラー"
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
@@ -26564,7 +26464,7 @@ msgstr ""
#: scene/resources/environment.cpp
msgid "Bloom"
-msgstr ""
+msgstr "ブルーム"
#: scene/resources/environment.cpp
msgid "HDR Threshold"
@@ -26789,7 +26689,7 @@ msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
-msgstr ""
+msgstr "法線マップ"
#: scene/resources/material.cpp
msgid "Rim"
@@ -28128,17 +28028,15 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Disable Half Float"
-msgstr ""
+msgstr "半精度小数を無効化"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Enable High Float"
-msgstr "優先順位を有効化"
+msgstr "高精度小数を有効化"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Precision"
-msgstr "バージョン"
+msgstr "精度"
#: servers/visual_server.cpp
msgid "UV Contract"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index f085051bf7..629afaa429 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -12951,9 +12951,10 @@ msgstr "მონიშნული მხოლოდ"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14349,12 +14350,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -23337,6 +23337,15 @@ msgstr "სარკე"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "გადასვლები"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/km.po b/editor/translations/km.po
index 3d39686d68..ade147ec7e 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -12389,9 +12389,10 @@ msgstr "Anim ផ្លាស់ប្តូរ Transform"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13726,12 +13727,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22256,6 +22256,14 @@ msgstr "កញ្ចក់"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+msgid "Sorting"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index e1940d698c..f43830b1e9 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -39,13 +39,15 @@
# 박민규 <80dots@gmail.com>, 2022.
# 이지민 <jiminaleejung@gmail.com>, 2022.
# nulltable <un5450@naver.com>, 2022.
+# Godoto <aicompose@gmail.com>, 2022.
+# gaenyang <gaenyang@outlook.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-23 04:16+0000\n"
-"Last-Translator: nulltable <un5450@naver.com>\n"
+"PO-Revision-Date: 2022-10-24 12:41+0000\n"
+"Last-Translator: Godoto <aicompose@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -53,7 +55,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.14.2-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -270,7 +272,7 @@ msgstr "청크 크기 읽기"
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr "오브젝트 ID"
+msgstr "오브젝트 아이디"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
msgid "Allow Object Decoding"
@@ -394,9 +396,8 @@ msgid "Mouse Mode"
msgstr "마우스 모드"
#: core/os/input.cpp
-#, fuzzy
msgid "Use Accumulated Input"
-msgstr "입력 삭제"
+msgstr "누적 입력 사용"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -479,7 +480,7 @@ msgstr "압력"
#: core/os/input_event.cpp
msgid "Pen Inverted"
-msgstr ""
+msgstr "펜 반전"
#: core/os/input_event.cpp
msgid "Relative"
@@ -682,11 +683,11 @@ msgstr "스크립트 템플릿 검색 경로"
#: core/project_settings.cpp
msgid "Version Control Autoload On Startup"
-msgstr "시작할 때 자동으로 Version Control 로드"
+msgstr "시작 시 버전 관리 자동실행"
#: core/project_settings.cpp
msgid "Version Control Plugin Name"
-msgstr "버전 컨트롤 플러그인 이름"
+msgstr "버전 관리 플러그인 이름"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -1606,7 +1607,7 @@ msgstr "변형"
#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
-msgstr "메서드"
+msgstr "방법"
#: editor/animation_track_editor.cpp
msgid "Bezier"
@@ -2071,7 +2072,7 @@ msgstr "\"%s\" 시그널의 모든 연결을 제거하시겠습니까?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr "시그널"
+msgstr "신호"
#: editor/connections_dialog.cpp
msgid "Filter signals"
@@ -2200,7 +2201,7 @@ msgstr "열기"
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
-msgstr ""
+msgstr "소유자: %s(총: %d)"
#: editor/dependency_editor.cpp
msgid ""
@@ -2756,16 +2757,15 @@ msgstr "선택"
#: editor/editor_export.cpp
msgid "Project export for platform:"
-msgstr "플랫폼으로 프로젝트 내보내기:"
+msgstr "플랫폼용 프로젝트 내보내기:"
#: editor/editor_export.cpp
msgid "Completed with warnings."
msgstr "완료하였지만 경고가 있습니다."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed successfully."
-msgstr "패키지를 성공적으로 설치했습니다!"
+msgstr "성공적으로 완료되었습니다."
#: editor/editor_export.cpp
msgid "Failed."
@@ -2921,9 +2921,8 @@ msgid "Custom release template not found."
msgstr "커스텀 릴리스 템플릿을 찾을 수 없습니다."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Prepare Template"
-msgstr "템플릿 관리"
+msgstr "템플릿 준비"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "The given export path doesn't exist."
@@ -2939,9 +2938,8 @@ msgstr "내보내기 템플릿을 복사하지 못했습니다."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
-#, fuzzy
msgid "PCK Embedding"
-msgstr "패딩"
+msgstr "PCK 임베딩"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -3435,7 +3433,7 @@ msgstr "스타일"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "열거형"
+msgstr "목록"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@@ -5472,7 +5470,7 @@ msgstr "선택된 항목을 Drag and drop"
#: editor/editor_settings.cpp
msgid "Stay In Script Editor On Node Selected"
-msgstr ""
+msgstr "선택한 노드에서 스크립트 편집기 유지"
#: editor/editor_settings.cpp
msgid "Appearance"
@@ -5774,7 +5772,7 @@ msgstr "줌 변경"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
-msgstr ""
+msgstr "뒤틀린 마우스 패닝"
#: editor/editor_settings.cpp
msgid "Navigation Feel"
@@ -5782,56 +5780,47 @@ msgstr "내비게이션 감도"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
-msgstr ""
+msgstr "궤도 감도"
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
-msgstr ""
+msgstr "궤도 관성"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Translation Inertia"
-msgstr "번역"
+msgstr "번역 관성"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Inertia"
-msgstr "줌 인"
+msgstr "줌 관성"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook"
-msgstr "자유 시점 위로"
+msgstr "자유 시점"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Navigation Scheme"
-msgstr "내비게이션 메시 만들기"
+msgstr "자유 시점 내비게이션 계획"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Sensitivity"
-msgstr "자유 시점 왼쪽으로"
+msgstr "자유 시점 감도"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Inertia"
-msgstr "자유 시점 왼쪽으로"
+msgstr "자유 시점 관성"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Base Speed"
-msgstr "자유 시점 속도 수정자"
+msgstr "자유 시점 기본 속력"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Activation Modifier"
-msgstr "자유 시점 느린 수정자"
+msgstr "자유 시점 활성화 수정자"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Speed Zoom Link"
-msgstr "자유 시점 속도 수정자"
+msgstr "자유 시점 속도 확대 링크"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Grid Color"
@@ -5867,98 +5856,89 @@ msgstr "본 IK 색상"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
-msgstr ""
+msgstr "뼈 윤곽선 색상"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
-msgstr "윤곽선 크기:"
+msgstr "뼈 윤곽선 크기"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
-msgstr ""
+msgstr "표시 영역 테두리 색상"
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
-msgstr ""
+msgstr "제약 편집기 보기"
#: editor/editor_settings.cpp
msgid "Simple Panning"
-msgstr ""
+msgstr "간단한 패닝"
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
-msgstr ""
+msgstr "팬으로 스크롤"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Speed"
-msgstr "속도:"
+msgstr "팬 속도"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly Editor"
-msgstr "폴리곤 2D UV 에디터"
+msgstr "폴리 에디터"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
-msgstr ""
+msgstr "포인트 잡기 반경"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Show Previous Outline"
-msgstr "이전 평면"
+msgstr "이전 아웃라인 보기"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Autorename Animation Tracks"
-msgstr "애니메이션 이름 바꾸기"
+msgstr "애니메이션 트랙 자동 이름 바꾸기"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
-msgstr ""
+msgstr "기본 베지어 트랙 만들기"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Create Reset Tracks"
-msgstr "재설정 트랙 만들기"
+msgstr "기본 재설정 트랙 만들기"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
-msgstr ""
+msgstr "양파 레이어 과거 색상"
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
-msgstr ""
+msgstr "양파 레이어 미래 색상"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Visual Editors"
-msgstr "그룹 에디터"
+msgstr "비주얼 편집기"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
-msgstr ""
+msgstr "미니맵 불투명도"
#: editor/editor_settings.cpp
msgid "Window Placement"
-msgstr ""
+msgstr "창 배치"
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
-#, fuzzy
msgid "Rect"
-msgstr "사각형 전체"
+msgstr "직사각형"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Rect Custom Position"
-msgstr "곡선의 아웃 위치 설정"
+msgstr "직사각형 사용자 정의 위치"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
-msgstr ""
+msgstr "화면"
#: editor/editor_settings.cpp
msgid "Auto Save"
@@ -5974,20 +5954,17 @@ msgstr "폰트 크기"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Host"
-msgstr "원격 "
+msgstr "원격 호스트"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Port"
-msgstr "점 제거"
+msgstr "원격 포트"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor SSL Certificates"
-msgstr "에디터 설정"
+msgstr "편집자 SSL 인증서"
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
@@ -5995,13 +5972,13 @@ msgstr "HTTP 프록시"
#: editor/editor_settings.cpp
msgid "Host"
-msgstr ""
+msgstr "호스트"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
-msgstr ""
+msgstr "포트"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
@@ -6019,28 +5996,27 @@ msgstr "상징 색"
#: editor/editor_settings.cpp
msgid "Keyword Color"
-msgstr ""
+msgstr "키워드 색상"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
-msgstr ""
+msgstr "플로우 키워드 색상 제어"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Type Color"
-msgstr "기본 타입 바꾸기"
+msgstr "기본 유형 색상"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
-msgstr ""
+msgstr "엔진 유형 색상"
#: editor/editor_settings.cpp
msgid "User Type Color"
-msgstr ""
+msgstr "사용자 유형 색상"
#: editor/editor_settings.cpp
msgid "Comment Color"
-msgstr ""
+msgstr "댓글 색상"
#: editor/editor_settings.cpp
msgid "String Color"
@@ -6057,35 +6033,32 @@ msgid "Completion Background Color"
msgstr "완성 배경 색"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Completion Selected Color"
-msgstr "선택된 항목 가져오기"
+msgstr "선택 색상 완료"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
-msgstr ""
+msgstr "기존 색상 완성"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
-msgstr ""
+msgstr "스크롤 색상 완료"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
-msgstr ""
+msgstr "글꼴 색상 완료"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Color"
-msgstr "다음 층"
+msgstr "글자색"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
msgstr "행 번호의 색"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Safe Line Number Color"
-msgstr "행 번호:"
+msgstr "안전 라인 번호 색상"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
@@ -6096,93 +6069,82 @@ msgid "Caret Background Color"
msgstr "탈자 기호 배경 색"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Selected Color"
-msgstr "선택 항목 삭제"
+msgstr "선택한 텍스트 색상"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Selection Color"
-msgstr "선택 영역만"
+msgstr "선택 색상"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
-msgstr ""
+msgstr "중괄호 불일치 색상"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Current Line Color"
-msgstr "현재 씬"
+msgstr "현재 줄 색상"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
-msgstr ""
+msgstr "라인 길이 가이드라인 색상"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Word Highlighted Color"
-msgstr "구문 강조"
+msgstr "구문 강조 색상"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
-msgstr ""
+msgstr "숫자 색상"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Function Color"
-msgstr "함수(Function)"
+msgstr "함수 색상"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Member Variable Color"
-msgstr "변수명 바꾸기"
+msgstr "멤버 변수 색상"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Mark Color"
-msgstr "색상 선택"
+msgstr "마크 색상"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Bookmark Color"
-msgstr "북마크"
+msgstr "북마크 색상"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Breakpoint Color"
-msgstr "중단점"
+msgstr "중단점 색상"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
-msgstr ""
+msgstr "라인 색상 실행"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
-msgstr ""
+msgstr "코드 폴딩 색상"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Color"
-msgstr "검색 결과"
+msgstr "검색 결과 색상"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Border Color"
-msgstr "검색 결과"
+msgstr "검색 결과 테두리 색상"
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
-msgstr "%s를 눌러 정수로 반올림합니다. Shift를 눌러 좀 더 정밀하게 조작합니다."
+msgstr ""
+"정수로 반올림하려면 %s 키를 누르세요. 더 정밀한 변경을 하려면 Shift 키를 누르"
+"세요."
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-#, fuzzy
msgid "Flat"
-msgstr "플랫 0"
+msgstr "평면"
#: editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Hide Slider"
-msgstr "콜리전 모드"
+msgstr "슬라이더 숨기기"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -6190,11 +6152,11 @@ msgstr "가져올 노드 선택"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
-msgstr "탐색"
+msgstr "검색"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr "씬 경로:"
+msgstr "장면 경로:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
@@ -6202,13 +6164,12 @@ msgstr "노드에서 가져오기:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "오류"
+msgstr "%s 오류"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
-msgstr "이 템플릿을 포함하는 폴더를 엽니다."
+msgstr "이 템플릿이 포함된 폴더를 엽니다."
#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
@@ -6220,11 +6181,11 @@ msgstr "사용 가능한 미러가 없습니다."
#: editor/export_template_manager.cpp
msgid "Retrieving the mirror list..."
-msgstr "미러 목록을 검색하는 중..."
+msgstr "미러 목록을 가져오는 중..."
#: editor/export_template_manager.cpp
msgid "Starting the download..."
-msgstr "다운로드를 시작하는 중..."
+msgstr "다운로드 시작 중..."
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
@@ -6232,11 +6193,11 @@ msgstr "URL 요청 중 오류:"
#: editor/export_template_manager.cpp
msgid "Connecting to the mirror..."
-msgstr "미러에 연결 중..."
+msgstr "미러 연결 중..."
#: editor/export_template_manager.cpp
msgid "Can't resolve the requested address."
-msgstr "요청된 주소를 해결할 수 없습니다."
+msgstr "요청한 주소를 확인할 수 없습니다."
#: editor/export_template_manager.cpp
msgid "Can't connect to the mirror."
@@ -6472,13 +6433,13 @@ msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
-msgstr ""
+msgstr "파일 서버"
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Password"
-msgstr ""
+msgstr "비밀번호"
#: editor/filesystem_dock.cpp
msgid "Favorites"
@@ -6539,6 +6500,9 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"이 파일 확장자는 편집기에서 인식되지 않습니다.\n"
+"이름을 변경하려면 운영 체제의 파일 탐색기를 사용하십시오.\n"
+"알 수 없는 확장자로 이름을 바꾸면 파일이 더 이상 편집기에 표시되지 않습니다."
#: editor/filesystem_dock.cpp
msgid ""
@@ -6760,14 +6724,12 @@ msgid "Replace..."
msgstr "바꾸기..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Replace in Files"
-msgstr "모두 바꾸기"
+msgstr "파일에서 바꾸기"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
-msgstr "모두 바꾸기"
+msgstr "모두 바꾸기(실행 취소 없음)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -6840,43 +6802,40 @@ msgstr "그룹 관리"
#: editor/import/editor_import_collada.cpp
msgid "Collada"
-msgstr ""
+msgstr "COLLADA"
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
-msgstr ""
+msgstr "주변광 사용"
#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
msgid "Create From"
-msgstr "폴더 만들기"
+msgstr "다음에서 만들기"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
-msgstr ""
+msgstr "스레숄드"
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "구성 요소"
+msgstr "컴프레스"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
-msgstr ""
+msgstr "디리미터"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "ColorCorrect"
-msgstr "색상 함수."
+msgstr "컬러코렉트"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
-msgstr ""
+msgstr "RGB인 경우 BPTC 없음"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
@@ -6884,13 +6843,13 @@ msgstr ""
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
-msgstr ""
+msgstr "플래그"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
-msgstr ""
+msgstr "반복"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
@@ -6900,14 +6859,13 @@ msgstr "필터"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Mipmaps"
-msgstr "시그널"
+msgstr "밉맵"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
-msgstr ""
+msgstr "이방성"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
@@ -6915,9 +6873,8 @@ msgid "sRGB"
msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "Slices"
-msgstr "자동 자르기"
+msgstr "슬라이스"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
@@ -6934,14 +6891,12 @@ msgid "Vertical"
msgstr "수직"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Generate Tangents"
-msgstr "생성한 점 개수"
+msgstr "접선 생성"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Scale Mesh"
-msgstr "스케일 모드"
+msgstr "스케일 메쉬"
#: editor/import/resource_importer_obj.cpp
msgid "Offset Mesh"
@@ -6949,9 +6904,8 @@ msgstr "오프셋 메시"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Octahedral Compression"
-msgstr "표현식 설정"
+msgstr "팔면체 압축"
#: editor/import/resource_importer_obj.cpp
msgid "Optimize Mesh Flags"
@@ -6999,100 +6953,84 @@ msgstr "여러 개의 씬과 머티리얼로 가져오기"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Nodes"
msgstr "노드"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Type"
-msgstr "멤버 타입"
+msgstr "루트 유형"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Name"
-msgstr "원격 이름"
+msgstr "루트 이름"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Scale"
-msgstr "스케일"
+msgstr "루트 스케일"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "노드 잘라내기"
+msgstr "사용자 정의 스크립트"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "저장하려는 파일:"
+msgstr "보관소"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
-msgstr ""
+msgstr "기존 이름 사용"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Materials"
msgstr "머티리얼"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep On Reimport"
-msgstr "다시 가져오기"
+msgstr "계속 다시 가져오기"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Meshes"
-msgstr "메시"
+msgstr "메쉬"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Ensure Tangents"
-msgstr "곡선 탄젠트 수정"
+msgstr "접선 확인"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Light Baking"
-msgstr "라이트맵 굽기"
+msgstr "라이트 베이킹"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Lightmap Texel Size"
-msgstr "라이트맵 굽기"
+msgstr "라이트맵 텍셀 크기"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
-msgstr ""
+msgstr "스킨"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Use Named Skins"
-msgstr "스케일 스냅 사용"
+msgstr "네임드 스킨 사용"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "External Files"
-msgstr "파일 열기"
+msgstr "외부 파일"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
-msgstr ""
+msgstr "하위 디렉토리에 저장"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Filter Script"
-msgstr "스크립트 필터"
+msgstr "필터 스크립트"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep Custom Tracks"
-msgstr "변형"
+msgstr "맞춤 트랙 유지"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Optimizer"
-msgstr "최적화"
+msgstr "최적화 도구"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
@@ -7106,9 +7044,8 @@ msgstr "최적화"
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Enabled"
-msgstr "활성화"
+msgstr "활성화됨"
#: editor/import/resource_importer_scene.cpp
msgid "Max Linear Error"
@@ -7119,19 +7056,16 @@ msgid "Max Angular Error"
msgstr "최대 각도 오류"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "값"
+msgstr "최대 각도"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Remove Unused Tracks"
-msgstr "애니메이션 트랙 제거"
+msgstr "미사용 트랙 제거"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
-msgstr "애니메이션 클립"
+msgstr "클립"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
@@ -7185,64 +7119,63 @@ msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""
+"%s: 텍스처가 3D에서 노멀 맵으로 사용되는 것으로 감지되었습니다. 메모리 사용량"
+"을 줄이기 위해 빨강-초록 텍스처 압축을 활성화합니다(파란색 채널은 버려짐)."
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
"generation and VRAM texture compression."
msgstr ""
+"%s: 텍스처가 3D에서 사용된 것으로 감지되었습니다. 필터, 반복, 밉맵 생성 및 "
+"VRAM 텍스처 압축을 활성화합니다."
#: editor/import/resource_importer_texture.cpp
msgid "2D, Detect 3D"
-msgstr ""
+msgstr "2D, 3D 감지"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "2D Pixel"
-msgstr "전면 픽셀"
+msgstr "2D 픽셀"
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
-msgstr ""
+msgstr "손실 품질"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "HDR Mode"
-msgstr "모드 선택"
+msgstr "HDR 모드"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
-msgstr ""
+msgstr "BPTC LDR"
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
-msgstr ""
+msgstr "일반 맵"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Process"
-msgstr "후처리"
+msgstr "프로세스"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
-msgstr ""
+msgstr "알파 테두리 수정"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Premult Alpha"
-msgstr "폴리곤 편집"
+msgstr "프리멀트 알파"
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
-msgstr ""
+msgstr "Srgb로 HDR"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Invert Color"
-msgstr "꼭짓점"
+msgstr "색상 반전"
#: editor/import/resource_importer_texture.cpp
msgid "Normal Map Invert Y"
@@ -7254,18 +7187,19 @@ msgstr "크기 제한"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
-msgstr ""
+msgstr "3D 감지"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "SVG"
-msgstr "HSV"
+msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
+"경고, 프로젝트 설정에서 활성화된 적절한 PC VRAM 압축이 없습니다. 이 텍스처는 "
+"PC에서 올바르게 표시되지 않습니다."
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Atlas File"
@@ -7276,65 +7210,57 @@ msgid "Import Mode"
msgstr "가져오기 모드"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Crop To Region"
-msgstr "타일 영역 설정"
+msgstr "영역으로 자르기"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
-msgstr ""
+msgstr "영역에서 알파 테두리 자르기"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Force"
-msgstr "원본 메시:"
+msgstr "힘"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
-msgstr ""
+msgstr "8비트"
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
-msgstr ""
+msgstr "모노"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate"
-msgstr "믹스 노드"
+msgstr "최대 비율"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate Hz"
-msgstr "믹스 노드"
+msgstr "최대 속도 Hz"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
-msgstr ""
+msgstr "손질"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Normalize"
-msgstr "형식"
+msgstr "정규화"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
-msgstr "이동 모드"
+msgstr "루프 모드"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Begin"
-msgstr "이동 모드"
+msgstr "루프 시작"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop End"
-msgstr "이동 모드"
+msgstr "루프 종료"
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
@@ -7346,7 +7272,7 @@ msgstr "임포터:"
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
-msgstr "디폴트로 재설정"
+msgstr "기본값으로 재설정"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
@@ -7358,11 +7284,11 @@ msgstr "파일 %d개"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr "'%s'을(를) 디폴트로 설정"
+msgstr "기본값으로 '%s' 설정"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr "'%s'을(를) 디폴트에서 지우기"
+msgstr "'%s'의 기본값 지우기"
#: editor/import_dock.cpp
msgid "Reimport"
@@ -7382,55 +7308,54 @@ msgstr ""
#: editor/import_dock.cpp
msgid "Import As:"
-msgstr "다음 형식으로 가져오기:"
+msgstr "다음으로 가져오기:"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
-msgstr "씬 저장, 다시 가져오기 및 다시 시작"
+msgstr "장면 저장, 다시 가져오기 및 재시작"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
-msgstr "가져온 파일의 타입을 바꾸려면 에디터를 다시 시작해야 합니다."
+msgstr "가져온 파일의 유형을 변경하려면 편집기를 다시 시작해야 합니다."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
-"경고: 이 리소스를 사용하는 애셋이 있습니다. 정상적으로 불러오지 못할 수도 있"
-"습니다."
+"경고: 이 리소스를 사용하는 애셋이 있습니다. 정상적으로 불러오지 못할 수 있습"
+"니다."
#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
+"파일 시스템 또는 검사기에서 리소스 파일을 선택하여 가져오기 설정을 조정하십시"
+"오."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
-msgstr "리소스 불러오기에 실패했습니다."
+msgstr "리소스를 불러오지 못했습니다."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Property Name Style"
-msgstr "프로젝트 이름:"
+msgstr "속성 이름 스타일"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
-msgstr "Raw"
+msgstr "RAW"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Capitalized"
msgstr "대문자로 시작"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Localized"
-msgstr "로케일"
+msgstr "현지화"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
-msgstr ""
+msgstr "현재 언어로는 현지화가 불가능합니다."
#: editor/inspector_dock.cpp
msgid "Copy Properties"
@@ -7973,9 +7898,8 @@ msgid "New"
msgstr "새로 만들기"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Paste As Reference"
-msgstr "%s 클래스 참조"
+msgstr "참조로 붙여넣기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -8303,7 +8227,7 @@ msgstr "필터..."
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
-msgstr ""
+msgstr "스레드 사용"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
@@ -8430,9 +8354,8 @@ msgid "Download Error"
msgstr "다운로드 오류"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Available URLs"
-msgstr "사용 가능한 프로필:"
+msgstr "사용 가능한 URL"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -8467,28 +8390,24 @@ msgid "Loading..."
msgstr "불러오는 중..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "First"
-msgstr "처음으로"
+msgstr "처음"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "이전"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "다음"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Last"
-msgstr "끝으로"
+msgstr "마지막"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
@@ -8536,7 +8455,7 @@ msgstr "테스트"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed to get repository configuration."
-msgstr ""
+msgstr "저장소 구성을 가져오지 못했습니다."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8592,7 +8511,7 @@ msgstr "라이트맵 굽기"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
-msgstr ""
+msgstr "라이트맵 베이킹"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -8902,9 +8821,8 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+드래그: 선택된 노드를 이동합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt+드래그: 선택된 노드를 이동합니다."
+msgstr "Alt+드래그: 선택한 노드의 크기를 조절합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
@@ -8937,7 +8855,7 @@ msgstr "스케일 모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: 비례적으로 조정합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9036,9 +8954,8 @@ msgstr "선택된 오브젝트를 그 자리에 잠급니다 (움직일 수 없
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "선택 항목 잠그기"
+msgstr "선택한 노드 잠금"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9047,9 +8964,8 @@ msgstr "선택된 오브젝트를 잠금에서 풉니다 (움직일 수 있습
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "선택 항목 잠금 풀기"
+msgstr "선택한 노드 잠금 해제"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9058,9 +8974,8 @@ msgstr "오브젝트의 자식을 선택하지 않도록 합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected Node(s)"
-msgstr "선택 항목 묶기"
+msgstr "선택한 노드 그룹화"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9069,9 +8984,8 @@ msgstr "오브젝트의 자식을 선택할 수 있도록 복원합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "선택 항목 묶음 풀기"
+msgstr "선택한 노드 그룹 해제"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -9096,23 +9010,20 @@ msgid "View"
msgstr "보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show"
-msgstr "격자 보이기"
+msgstr "표시"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show When Snapping"
-msgstr "스마트 스냅"
+msgstr "스냅할 때 표시"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
-msgstr ""
+msgstr "숨김"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid"
-msgstr "모드 토글"
+msgstr "토글 그리드"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -9463,16 +9374,15 @@ msgstr "기울기 편집됨"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
+msgstr "그라디언트텍스처2D 채우기 포인트 교체"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
-msgstr ""
+msgstr "그라디언트 채우기 포인트 교체"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid Snap"
-msgstr "모드 토글"
+msgstr "토글 그리드 스냅"
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
@@ -9491,13 +9401,12 @@ msgstr "아이콘"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
-msgstr ""
+msgstr "ID"
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Separator"
-msgstr "간격:"
+msgstr "분리 기호"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -9730,9 +9639,8 @@ msgstr ""
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "MeshLibrary"
-msgstr "메시 라이브러리"
+msgstr "메쉬 라이브러리"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
@@ -9755,14 +9663,12 @@ msgid "Update from Scene"
msgstr "씬에서 업데이트"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply without Transforms"
-msgstr "MeshInstance 변형 적용"
+msgstr "변환 없이 적용"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply with Transforms"
-msgstr "MeshInstance 변형 적용"
+msgstr "변환과 함께 적용"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -10286,7 +10192,7 @@ msgstr "본을 폴리곤에 동기화"
#: editor/plugins/ray_cast_2d_editor_plugin.cpp
msgid "Set cast_to"
-msgstr ""
+msgstr "cast_to 설정"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -10617,57 +10523,51 @@ msgstr "검색 결과"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
-msgstr ""
+msgstr "장면 변경 시 주요 스크립트 열기"
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
-msgstr ""
+msgstr "외부"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Use External Editor"
-msgstr "외부 에디터로 디버깅"
+msgstr "외부 편집기 사용"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Exec Path"
-msgstr "경로 내보내기"
+msgstr "실행 경로"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
-msgstr "템플릿 파일 선택"
+msgstr "스크립트 온도 활성화됨"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
-msgstr ""
+msgstr "현재 스크립트 강조 표시"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
-msgstr ""
+msgstr "스크립트 온도 기록 크기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Current Script Background Color"
msgstr "현재 스크립트 배경 색"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Group Help Pages"
-msgstr "선택 항목 묶기"
+msgstr "그룹 도움말 페이지"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort Scripts By"
-msgstr "스크립트 만들기"
+msgstr "스크립트 정렬 기준"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
-msgstr "스크립트 이름:"
+msgstr "스크립트 이름 나열"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
-msgstr ""
+msgstr "실행 플래그"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
@@ -10823,9 +10723,8 @@ msgid "Find in Files..."
msgstr "파일에서 찾기..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Replace in Files..."
-msgstr "바꾸기..."
+msgstr "파일에서 바꾸기..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -11029,15 +10928,13 @@ msgstr "이동"
#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scaling:"
-msgstr "크기 조절 중: "
+msgstr "스케일링:"
#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Translating:"
-msgstr "이동 중: "
+msgstr "번역 중:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11185,13 +11082,14 @@ msgstr "시네마틱 미리보기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(GLES2에는 없음)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "GLES2 렌더러에서 사용할 수 없습니다."
+msgstr ""
+"디버그 그리기 모드는 GLES2가 아닌 GLES3 렌더러를 사용할 때만 사용할 수 있습니"
+"다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -11354,16 +11252,15 @@ msgstr "자유 시점 토글"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "시야 감소"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "시야 확대"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "디폴트로 재설정"
+msgstr "시야를 기본값으로 재설정"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
@@ -11484,16 +11381,15 @@ msgstr "후"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
-msgstr ""
+msgstr "조작기 기즈모 크기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
-msgstr ""
+msgstr "조작기 기즈모 불투명도"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport Rotation Gizmo"
-msgstr "뷰 회전 잠금"
+msgstr "뷰포트 회전 기즈모 표시"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
@@ -11544,9 +11440,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "잘못된 지오메트리. 메시로 대체할 수 없습니다."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to MeshInstance2D"
-msgstr "Mesh2D로 변환"
+msgstr "메쉬인스턴스2D로 변환"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11577,19 +11472,16 @@ msgid "Sprite"
msgstr "스프라이트"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Simplification:"
-msgstr "단순화: "
+msgstr "단순화:"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Shrink (Pixels):"
-msgstr "수축 (픽셀): "
+msgstr "축소(픽셀):"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Grow (Pixels):"
-msgstr "성장 (픽셀): "
+msgstr "확대(픽셀):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11652,9 +11544,8 @@ msgid "New Animation"
msgstr "새 애니메이션"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Filter animations"
-msgstr "메서드 필터"
+msgstr "애니메이션 필터링"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -11953,9 +11844,8 @@ msgstr ""
"무시하고 닫으시겠습니까?"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Type"
-msgstr "타일 제거"
+msgstr "유형 제거"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -11998,14 +11888,12 @@ msgstr ""
"직접 또는 다른 테마에서 가져와서 테마에 더 많은 항목을 추가하세요."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Theme Type"
-msgstr "항목 타입 추가"
+msgstr "테마 유형 추가"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Theme Type"
-msgstr "항목 제거"
+msgstr "테마 유형 제거"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
@@ -12120,9 +12008,8 @@ msgid "Select Another Theme Resource:"
msgstr "다른 테마 리소스 선택:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme Resource"
-msgstr "리소스 이름 바꾸기"
+msgstr "테마 리소스"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
@@ -12134,22 +12021,19 @@ msgstr "타입 추가"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "유형 목록을 필터링하거나 새 사용자 정의 유형을 만드세요:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Available Node-based types:"
-msgstr "사용 가능한 프로필:"
+msgstr "사용 가능한 노드 기반 유형:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "파일 이름이 비었습니다."
+msgstr "유형 이름이 비어 있습니다!"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Are you sure you want to create an empty type?"
-msgstr "두 개 이상의 프로젝트를 여시겠습니까?"
+msgstr "빈 유형을 만드시겠습니까?"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
@@ -12180,14 +12064,12 @@ msgid "Add Item Type"
msgstr "항목 타입 추가"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Variation Base Type"
-msgstr "변수 타입 설정"
+msgstr "변형 기본 유형 설정"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Base Type"
-msgstr "기본 타입 바꾸기"
+msgstr "기본 유형 설정"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
@@ -12207,13 +12089,13 @@ msgstr "모든 디폴트 타입 항목을 오버라이드합니다."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
-msgstr ""
+msgstr "사용 가능한 유형 목록에서 변형 기본 유형을 선택합니다."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
-msgstr ""
+msgstr "내장 클래스와 연결된 유형은 다른 유형의 변형으로 표시할 수 없습니다."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -12450,55 +12332,46 @@ msgid "Clear Transform"
msgstr "변형 지우기"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Tile Map"
-msgstr "타일맵 칠하기"
+msgstr "타일 맵"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
-msgstr ""
+msgstr "팔레트 최소 너비"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Palette Item H Separation"
-msgstr "이름 있는 구분자"
+msgstr "팔레트 항목 H 분리"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Names"
-msgstr "모든 로케일 보이기"
+msgstr "타일 이름 표시"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Ids"
-msgstr "자 보이기"
+msgstr "타일 아이디 표시"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Sort Tiles By Name"
-msgstr "파일 정렬"
+msgstr "이름별로 타일 정렬"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Bucket Fill Preview"
-msgstr "버킷 채우기"
+msgstr "버킷 채우기 미리보기"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editor Side"
-msgstr "에디터"
+msgstr "편집기 사이드"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Display Grid"
-msgstr "오버드로 표시"
+msgstr "그리드 표시"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Axis Color"
-msgstr "색상 선택"
+msgstr "축 색상"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -12560,7 +12433,7 @@ msgstr "콜리전"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
-msgstr "오클루전"
+msgstr "차폐"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
@@ -12835,7 +12708,6 @@ msgid "This property can't be changed."
msgstr "이 속성은 바꿀 수 없습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Snap Options"
msgstr "스냅 설정"
@@ -12845,9 +12717,10 @@ msgstr "스냅 설정"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr "오프셋"
@@ -12860,14 +12733,12 @@ msgstr "단계"
#: editor/plugins/tile_set_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Separation"
-msgstr "간격:"
+msgstr "분리"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Tile"
-msgstr "선택"
+msgstr "선택한 타일"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
@@ -12876,14 +12747,12 @@ msgstr "선택"
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture"
-msgstr "텍스트"
+msgstr "텍스쳐"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tex Offset"
-msgstr "격자 오프셋:"
+msgstr "텍스 오프셋"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
@@ -12893,112 +12762,95 @@ msgstr "머티리얼"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Modulate"
-msgstr "만들기"
+msgstr "변조"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tile Mode"
-msgstr "모드 토글"
+msgstr "타일 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Autotile Bitmask Mode"
-msgstr "비트 마스크 모드"
+msgstr "오토타일 비트마스크 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Size"
-msgstr "윤곽선 크기:"
+msgstr "서브타일 크기"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Spacing"
-msgstr "애니메이션 반복"
+msgstr "서브타일 간격"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occluder Offset"
-msgstr "Occluder 폴리곤 만들기"
+msgstr "오클루더 오프셋"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Offset"
-msgstr "내비게이션 모드"
+msgstr "내비게이션 오프셋"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Offset"
-msgstr "오프셋:"
+msgstr "모양 오프셋"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Transform"
-msgstr "변형"
+msgstr "모양 변형"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision"
-msgstr "콜리전"
+msgstr "선택된 충돌"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way"
-msgstr "선택 영역만"
+msgstr "선택된 단방향 충돌"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way Margin"
-msgstr "콜리전 모드"
+msgstr "선택된 단방향 충돌 여백"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Navigation"
-msgstr "내비게이션 보이기"
+msgstr "선택한 내비게이션"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Occlusion"
-msgstr "선택"
+msgstr "선택된 차폐"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tileset Script"
-msgstr "스크립트 필터"
+msgstr "타일셋 스크립트"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "타일셋"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
-msgstr "이용할 수 있는 버전 관리 시스템(VCS)이 없습니다."
+msgstr "VCS 플러그인을 사용할 수 없습니다."
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"원격 설정이 비어 있습니다. 네트워크를 사용하는 VCS 기능이 작동하지 않을 수 있"
+"습니다."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "이름을 제공하지 않았습니다."
+msgstr "커밋 메시지가 제공되지 않았습니다."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "커밋"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "셰이더 바꾸기:"
+msgstr "단계적 변경"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "셰이더 바꾸기:"
+msgstr "비단계적 변경"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit:"
@@ -13006,26 +12858,23 @@ msgstr "커밋:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "날짜:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "하위 트리"
+msgstr "부제:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "%s 분기를 제거하시겠습니까?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "두 개 이상의 프로젝트를 여시겠습니까?"
+msgstr "%s 리모트를 제거하시겠습니까?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "재설정 적용"
+msgstr "적용"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -14037,11 +13886,13 @@ msgstr "실행가능"
#: editor/project_export.cpp
msgid "Export the project for all the presets defined."
-msgstr ""
+msgstr "정의된 모든 사전 설정의 프로젝트를 내보냅니다."
#: editor/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
msgstr ""
+"모든 사전 설정에는 모두 내보내기가 작동하도록 정의된 내보내기 경로가 있어야 "
+"합니다."
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
@@ -14152,11 +14003,12 @@ msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
+"참고: 암호화 키는 바이너리에 저장되어야 하며,\n"
+"소스에서 내보내기 템플릿을 빌드해야 합니다."
#: editor/project_export.cpp
-#, fuzzy
msgid "More Info..."
-msgstr "여기로 이동..."
+msgstr "추가 정보..."
#: editor/project_export.cpp
msgid "Export PCK/Zip..."
@@ -14183,18 +14035,16 @@ msgid "ZIP File"
msgstr "ZIP 파일"
#: editor/project_export.cpp
-#, fuzzy
msgid "Godot Project Pack"
-msgstr "Godot 게임 팩"
+msgstr "Godot 프로젝트 팩"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "이 플랫폼에 대한 내보내기 템플릿이 누락됨:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Project Export"
-msgstr "프로젝트 창립자"
+msgstr "프로젝트 내보내기"
#: editor/project_export.cpp
msgid "Manage Export Templates"
@@ -14260,16 +14110,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "잘못된 프로젝트 경로 (무언가를 변경하셨습니까?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"프로젝트 경로에서 project.godot을 불러올 수 없습니다 (오류 %d). 누락되거나 손"
"상된 모양입니다."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "프로젝트 경로에서 project.godot 파일을 편집할 수 없습니다."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "'%s'에서 프로젝트를 열 수 없습니다."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -14501,7 +14352,6 @@ msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
-#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "프로젝트 매니저"
@@ -15255,6 +15105,9 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"이미 인스턴스화된 장면의 하위 항목인 분기를 저장할 수 없습니다.\n"
+"이 분기를 자체 장면에 저장하려면 원본 장면을 열고 이 분기를 마우스 오른쪽 버"
+"튼으로 클릭한 다음 \"분기를 장면으로 저장\"을 선택하세요."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -15262,6 +15115,9 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"상속된 장면의 일부인 분기를 저장할 수 없습니다.\n"
+"이 분기를 자체 장면에 저장하려면 원본 장면을 열고 이 분기를 마우스 오른쪽 버"
+"튼으로 클릭한 다음 \"분기를 장면으로 저장\"을 선택하세요."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -15291,9 +15147,8 @@ msgid "Enable Scene Unique Name(s)"
msgstr "씬 고유 이름 활성화"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Unique names already used by another node in the scene:"
-msgstr "이미 다른 함수/변수/시그널로 사용된 이름:"
+msgstr "장면의 다른 노드에서 이미 사용 중인 고유 이름:"
#: editor/scene_tree_dock.cpp
msgid "Disable Scene Unique Name(s)"
@@ -15372,7 +15227,7 @@ msgstr "하위 리소스"
#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
-msgstr ""
+msgstr "장면 고유 이름으로 액세스"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
@@ -15469,18 +15324,16 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "상속을 지울까요? (되돌릴 수 없습니다!)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Show Scene Tree Root Selection"
-msgstr "선택 항목 중앙으로"
+msgstr "장면 트리 루트 선택 표시"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
-msgstr ""
+msgstr "이름으로 스크립트 전역 파생"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Use Favorites Root Selection"
-msgstr "프레임 선택"
+msgstr "즐겨찾기 루트 선택 사용"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -15512,6 +15365,9 @@ msgid ""
"with the '%s' prefix in a node path.\n"
"Click to disable this."
msgstr ""
+"이 노드는 노드 경로에서 '%s' 접두사를 앞에 붙여 장면의 어느 곳에서나 액세스"
+"할 수 있습니다.\n"
+"비활성화하려면 클릭하세요."
#: editor/scene_tree_editor.cpp
msgid ""
@@ -15575,7 +15431,7 @@ msgstr "잘못된 노드 이름입니다. 다음 문자는 허용하지 않습
#: editor/scene_tree_editor.cpp
msgid "Another node already uses this unique name in the scene."
-msgstr ""
+msgstr "다른 노드가 이미 장면에서 이 고유한 이름을 사용하고 있습니다."
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
@@ -15802,21 +15658,20 @@ msgid "Stack Frames"
msgstr "스택 프레임"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Filter stack variables"
-msgstr "타일 필터"
+msgstr "스택 변수 필터링"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
+msgstr "원격 장면 트리로 자동 전환"
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
+msgstr "원격 장면 트리 새로 고침 간격"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
-msgstr ""
+msgstr "원격 검사 새로 고침 간격"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -15914,7 +15769,7 @@ msgstr "라이트 반경 바꾸기"
#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
-msgstr ""
+msgstr "스트림 플레이어 3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
@@ -15924,7 +15779,7 @@ msgstr "AudioStreamPlayer3D 방출 각도 바꾸기"
#: platform/osx/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
-msgstr ""
+msgstr "카메라"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -15936,7 +15791,7 @@ msgstr "카메라 크기 바꾸기"
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
-msgstr ""
+msgstr "가시성 알리미"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
@@ -15947,18 +15802,16 @@ msgid "Change Particles AABB"
msgstr "파티클 AABB 바꾸기"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Reflection Probe"
-msgstr "속성 선택"
+msgstr "반사 프로브"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "프로브 범위 바꾸기"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "GI Probe"
-msgstr "GI 프로브 굽기"
+msgstr "GI 프로브"
#: editor/spatial_editor_gizmos.cpp
msgid "Baked Indirect Light"
@@ -15993,57 +15846,52 @@ msgid "Change Ray Shape Length"
msgstr "광선 모양 길이 바꾸기"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge"
-msgstr "내비게이션 모드"
+msgstr "내비게이션 엣지"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge Disabled"
-msgstr "내비게이션 모드"
+msgstr "내비게이션 엣지 비활성화"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid"
-msgstr "내비게이션 모드"
+msgstr "내비게이션 솔리드"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid Disabled"
-msgstr "내비게이션 모드"
+msgstr "내비게이션 솔리드 비활성화됨"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
-msgstr ""
+msgstr "조인트 바디 A"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
-msgstr ""
+msgstr "조인트 바디 B"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
-msgstr ""
+msgstr "방 가장자리"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
-msgstr ""
+msgstr "룸 겹침"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
-msgstr "룸 점 위치 설정"
+msgstr "룸 포인트 위치 설정"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
-msgstr "여백 설정"
+msgstr "포털 여백"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
-msgstr ""
+msgstr "포털 엣지"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
-msgstr ""
+msgstr "포털 애로우"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
@@ -16051,18 +15899,16 @@ msgstr "포털 점 위치 설정"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
-msgstr ""
+msgstr "포털 전면"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Portal Back"
-msgstr "뒤로"
+msgstr "포털 뒤로"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Occluder"
-msgstr "어클루전 모드"
+msgstr "오클루더"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
@@ -16073,109 +15919,98 @@ msgid "Set Occluder Sphere Position"
msgstr "어클루더 구체 위치 설정"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Polygon Point Position"
-msgstr "포털 점 위치 설정"
+msgstr "오클루더 폴리곤 포인트 위치 설정"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Hole Point Position"
-msgstr "곡선 점 위치 설정"
+msgstr "오클루더 홀 포인트 위치 설정"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Front"
-msgstr "Occluder 폴리곤 만들기"
+msgstr "오클루더 폴리곤 프론트"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Back"
-msgstr "Occluder 폴리곤 만들기"
+msgstr "오클루더 폴리곤 백"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Hole"
-msgstr "Occluder 폴리곤 만들기"
+msgstr "오클루더 홀"
#: main/main.cpp
msgid "Godot Physics"
-msgstr ""
+msgstr "Godot 물리"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
-msgstr ""
+msgstr "BVH 사용"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "BVH Collision Margin"
-msgstr "콜리전 모드"
+msgstr "BVH 충돌 여백"
#: main/main.cpp
-#, fuzzy
msgid "Crash Handler"
-msgstr "핸들 설정"
+msgstr "충돌 처리기"
#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
-msgstr "다중 노드 설정"
+msgstr "멀티스레드 서버"
#: main/main.cpp
msgid "RID Pool Prealloc"
-msgstr ""
+msgstr "RID 풀 사전 할당"
#: main/main.cpp
-#, fuzzy
msgid "Debugger stdout"
-msgstr "디버거"
+msgstr "디버거 표준 출력"
#: main/main.cpp
msgid "Max Chars Per Second"
-msgstr ""
+msgstr "초당 최대 문자"
#: main/main.cpp
msgid "Max Messages Per Frame"
-msgstr ""
+msgstr "프레임당 최대 메시지"
#: main/main.cpp
msgid "Max Errors Per Second"
-msgstr ""
+msgstr "초당 최대 오류"
#: main/main.cpp
msgid "Max Warnings Per Second"
-msgstr ""
+msgstr "초당 최대 경고"
#: main/main.cpp
msgid "Flush stdout On Print"
-msgstr ""
+msgstr "인쇄 시 stdout 플러시"
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
-msgstr ""
+msgstr "로깅"
#: main/main.cpp
msgid "File Logging"
-msgstr ""
+msgstr "파일 로깅"
#: main/main.cpp
-#, fuzzy
msgid "Enable File Logging"
-msgstr "필터 활성화"
+msgstr "파일 로깅 활성화"
#: main/main.cpp
-#, fuzzy
msgid "Log Path"
-msgstr "경로 복사"
+msgstr "로그 경로"
#: main/main.cpp
msgid "Max Log Files"
-msgstr ""
+msgstr "최대 로그 파일"
#: main/main.cpp
msgid "Driver"
-msgstr ""
+msgstr "드라이버"
#: main/main.cpp
msgid "Driver Name"
@@ -16183,85 +16018,77 @@ msgstr "드라이버 이름"
#: main/main.cpp
msgid "Fallback To GLES2"
-msgstr ""
+msgstr "GLES2로 대체"
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
+msgstr "Nvidia Rect 깜박임 해결 방법 사용"
#: main/main.cpp
msgid "DPI"
-msgstr ""
+msgstr "DPI"
#: main/main.cpp
msgid "Allow hiDPI"
-msgstr ""
+msgstr "hiDPI 허용"
#: main/main.cpp
-#, fuzzy
msgid "V-Sync"
-msgstr "동기화"
+msgstr "수직동기화"
#: main/main.cpp
-#, fuzzy
msgid "Use V-Sync"
-msgstr "스냅 사용"
+msgstr "V-Sync 사용"
#: main/main.cpp
msgid "Per Pixel Transparency"
-msgstr ""
+msgstr "픽셀당 투명도"
#: main/main.cpp
msgid "Allowed"
-msgstr ""
+msgstr "허용됨"
#: main/main.cpp
msgid "Intended Usage"
-msgstr ""
+msgstr "사용 목적"
#: main/main.cpp
-#, fuzzy
msgid "Framebuffer Allocation"
-msgstr "프레임 선택"
+msgstr "프레임 버퍼 할당"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Energy Saving"
-msgstr "저장 중 오류"
+msgstr "에너지 절약"
#: main/main.cpp
msgid "Threads"
-msgstr ""
+msgstr "스레드"
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-#, fuzzy
msgid "Thread Model"
-msgstr "모드 토글"
+msgstr "스레드 모델"
#: main/main.cpp
msgid "Thread Safe BVH"
-msgstr ""
+msgstr "스레드 세이프 BVH"
#: main/main.cpp
msgid "Handheld"
-msgstr ""
+msgstr "휴대용"
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Orientation"
-msgstr "온라인 문서"
+msgstr "오리엔테이션"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-#, fuzzy
msgid "Common"
-msgstr "커뮤니티"
+msgstr "일반"
#: main/main.cpp
-#, fuzzy
msgid "Physics FPS"
-msgstr "물리 프레임 %"
+msgstr "물리 FPS"
#: main/main.cpp
msgid "Force FPS"
@@ -16269,177 +16096,163 @@ msgstr "FPS 강제"
#: main/main.cpp
msgid "Enable Pause Aware Picking"
-msgstr ""
+msgstr "일시 중지 인식 선택 활성화"
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
-msgstr ""
+msgstr "GUI"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
+msgstr "GUI 입력 시 마우스 놓기 비활성화됨"
#: main/main.cpp
msgid "stdout"
-msgstr ""
+msgstr "표준 출력"
#: main/main.cpp
msgid "Print FPS"
-msgstr ""
+msgstr "FPS 인쇄"
#: main/main.cpp
msgid "Verbose stdout"
-msgstr ""
+msgstr "자세한 표준 출력"
#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
msgid "Physics Interpolation"
-msgstr "보간 모드"
+msgstr "물리 보간"
#: main/main.cpp
-#, fuzzy
msgid "Enable Warnings"
-msgstr "필터 활성화"
+msgstr "경고 활성화"
#: main/main.cpp
-#, fuzzy
msgid "Frame Delay Msec"
-msgstr "프레임 선택"
+msgstr "프레임 지연 Msec"
#: main/main.cpp
msgid "Low Processor Mode"
-msgstr ""
+msgstr "낮은 프로세서 모드"
#: main/main.cpp
msgid "Delta Sync After Draw"
-msgstr ""
+msgstr "그리기 후 델타 동기화"
#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
-msgstr ""
+msgstr "홈 표시기 숨기기"
#: main/main.cpp
-#, fuzzy
msgid "Input Devices"
-msgstr "모든 기기"
+msgstr "입력 장치"
#: main/main.cpp
-#, fuzzy
msgid "Pointing"
-msgstr "점"
+msgstr "포인팅"
#: main/main.cpp
msgid "Touch Delay"
-msgstr ""
+msgstr "터치 지연"
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
-msgstr ""
+msgstr "GLES3"
#: main/main.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Shaders"
msgstr "셰이더"
#: main/main.cpp
msgid "Debug Shader Fallbacks"
-msgstr ""
+msgstr "셰이더 폴백 디버그"
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "환경 보기"
+msgstr "환경"
#: main/main.cpp
msgid "Default Clear Color"
-msgstr ""
+msgstr "기본 클리어 컬러"
#: main/main.cpp
msgid "Boot Splash"
-msgstr ""
+msgstr "부트 스플래쉬"
#: main/main.cpp
-#, fuzzy
msgid "Show Image"
-msgstr "본 보이기"
+msgstr "이미지 표시"
#: main/main.cpp
msgid "Image"
-msgstr ""
+msgstr "영상"
#: main/main.cpp
msgid "Fullsize"
-msgstr ""
+msgstr "전체 크기"
#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr "필터 사용"
#: main/main.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "BG Color"
-msgstr "색상"
+msgstr "배경색"
#: main/main.cpp
-#, fuzzy
msgid "macOS Native Icon"
-msgstr "타일 아이콘 설정"
+msgstr "맥OS 네이티브 아이콘"
#: main/main.cpp
msgid "Windows Native Icon"
-msgstr ""
+msgstr "윈도우 네이티브 아이콘"
#: main/main.cpp
msgid "Buffering"
-msgstr ""
+msgstr "버퍼링"
#: main/main.cpp
msgid "Agile Event Flushing"
-msgstr ""
+msgstr "애자일 이벤트 플러싱"
#: main/main.cpp
msgid "Emulate Touch From Mouse"
-msgstr ""
+msgstr "마우스 터치 에뮬레이트"
#: main/main.cpp
msgid "Emulate Mouse From Touch"
-msgstr ""
+msgstr "터치로 마우스 에뮬레이트"
#: main/main.cpp
-#, fuzzy
msgid "Mouse Cursor"
-msgstr "마우스 버튼"
+msgstr "마우스 커서"
#: main/main.cpp
-#, fuzzy
msgid "Custom Image"
-msgstr "노드 잘라내기"
+msgstr "사용자 정의 이미지"
#: main/main.cpp
msgid "Custom Image Hotspot"
-msgstr ""
+msgstr "사용자 정의 이미지 핫스팟"
#: main/main.cpp
msgid "Tooltip Position Offset"
msgstr "툴팁 위치 오프셋"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Debugger Agent"
-msgstr "디버거"
+msgstr "디버거 에이전트"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait For Debugger"
-msgstr "디버거"
+msgstr "디버거 대기"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait Timeout"
@@ -16447,60 +16260,56 @@ msgstr "대기 타임아웃"
#: main/main.cpp
msgid "Runtime"
-msgstr ""
+msgstr "런타임"
#: main/main.cpp
msgid "Unhandled Exception Policy"
-msgstr ""
+msgstr "처리되지 않은 예외 정책"
#: main/main.cpp
-#, fuzzy
msgid "Main Loop Type"
-msgstr "노드 타입 찾기"
+msgstr "메인 루프 유형"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
-msgstr ""
+msgstr "스트레치"
#: main/main.cpp
-#, fuzzy
msgid "Aspect"
-msgstr "인스펙터"
+msgstr "양상"
#: main/main.cpp
msgid "Shrink"
-msgstr ""
+msgstr "수축"
#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
-msgstr ""
+msgstr "자동 수락 종료"
#: main/main.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Quit On Go Back"
-msgstr "뒤로"
+msgstr "돌아가면서 종료"
#: main/main.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Snap Controls To Pixels"
-msgstr "노드 옆면에 스냅"
+msgstr "픽셀에 컨트롤 스냅"
#: main/main.cpp
msgid "Dynamic Fonts"
-msgstr ""
+msgstr "동적 글꼴"
#: main/main.cpp
msgid "Use Oversampling"
-msgstr ""
+msgstr "오버샘플링 사용"
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
-msgstr ""
+msgstr "액티브 소프트 월드"
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
-msgstr ""
+msgstr "CSG"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -16519,35 +16328,30 @@ msgid "Change Torus Outer Radius"
msgstr "도넛 외부 반지름 바꾸기"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "설정"
+msgstr "오퍼레이션"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
-msgstr ""
+msgstr "접선 계산"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Use Collision"
-msgstr "콜리전"
+msgstr "충돌 사용"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-#, fuzzy
msgid "Collision Layer"
-msgstr "콜리전 모드"
+msgstr "충돌 레이어"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Mask"
-msgstr "콜리전 모드"
+msgstr "충돌 마스크"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Invert Faces"
-msgstr "대소문자 변환"
+msgstr "면 반전"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
@@ -16561,170 +16365,147 @@ msgid "Radius"
msgstr "반지름"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Radial Segments"
-msgstr "메인 씬 인수:"
+msgstr "방사형 세그먼트"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Rings"
-msgstr "경고"
+msgstr "링"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Smooth Faces"
-msgstr "부드러운 단계"
+msgstr "부드러운 얼굴"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Sides"
-msgstr "가이드 보이기"
+msgstr "사이드"
#: modules/csg/csg_shape.cpp
msgid "Cone"
-msgstr ""
+msgstr "원뿔"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Inner Radius"
-msgstr "도넛 내부 반지름 바꾸기"
+msgstr "내부 반경"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Outer Radius"
-msgstr "도넛 외부 반지름 바꾸기"
+msgstr "외부 반경"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
-msgstr ""
+msgstr "링 사이드"
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp
-#, fuzzy
msgid "Polygon"
msgstr "폴리곤"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
-msgstr ""
+msgstr "회전 정도"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
-msgstr ""
+msgstr "스핀 사이드"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Node"
-msgstr "노드 붙여넣기"
+msgstr "경로 노드"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Interval Type"
-msgstr "내부 꼭짓점 만들기"
+msgstr "경로 간격 유형"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
-msgstr ""
+msgstr "경로 간격"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
-msgstr ""
+msgstr "경로 단순화 각도"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
-msgstr "무작위 회전:"
+msgstr "경로 회전"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Local"
-msgstr "로컬로 만들기"
+msgstr "경로 로컬"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Continuous U"
-msgstr "연속적"
+msgstr "경로 연속 U"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path U Distance"
-msgstr "거리 선택:"
+msgstr "경로 U 거리"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Joined"
-msgstr "무작위 회전:"
+msgstr "결합된 경로"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Compression Mode"
-msgstr "콜리전 모드"
+msgstr "압축 모드"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Transfer Channel"
-msgstr "변형 바꾸기"
+msgstr "전송 채널"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Channel Count"
-msgstr "인스턴스하기"
+msgstr "채널 카운트"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Always Ordered"
-msgstr "항상 격자 보이기"
+msgstr "항상 주문"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
-msgstr ""
+msgstr "서버 릴레이"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
-msgstr ""
+msgstr "DTLS 확인"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
-msgstr ""
+msgstr "DTLS 호스트 이름"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Use DTLS"
-msgstr "스냅 사용"
+msgstr "DTLS 사용"
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FBX"
-msgstr ""
+msgstr "FBX"
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Use FBX"
-msgstr ""
+msgstr "FBX 사용"
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr "설정 파일"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Load Once"
-msgstr "리소스 불러오기"
+msgstr "한 번 로드"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Singleton"
-msgstr "스켈레톤"
+msgstr "싱글톤"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Symbol Prefix"
-msgstr "접두사:"
+msgstr "기호 접두어"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Reloadable"
-msgstr "새로고침"
+msgstr "다시 로드 가능"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -16789,9 +16570,8 @@ msgid "Script Class"
msgstr "스크립트 클래스"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Icon Path"
-msgstr "경로 포커스"
+msgstr "아이콘 경로"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16799,34 +16579,32 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "스크립트"
+msgstr "GD스크립트"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
-msgstr ""
+msgstr "함수 정의 색상"
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Node Path Color"
-msgstr "노드 경로 복사"
+msgstr "노드 경로 색상"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
-msgstr ""
+msgstr "최대 호출 스택"
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
-msgstr ""
+msgstr "경고를 오류로 처리"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
-msgstr ""
+msgstr "애드온 제외"
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
-msgstr ""
+msgstr "자동 완성 설정자 및 게터"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -16869,17 +16647,16 @@ msgid "Language Server"
msgstr "언어 서버"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Enable Smart Resolve"
-msgstr "해결할 수 없음"
+msgstr "스마트 해결 활성화"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
-msgstr ""
+msgstr "편집기에서 기본 기호 표시"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
-msgstr ""
+msgstr "스레드 사용"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
@@ -16890,96 +16667,84 @@ msgid "Export GLTF..."
msgstr "GLTF 내보내기..."
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Buffer View"
-msgstr "후면 뷰"
+msgstr "버퍼 보기"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
msgid "Byte Offset"
msgstr "바이트 오프셋"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Component Type"
-msgstr "구성 요소"
+msgstr "구성 요소 유형"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Normalized"
-msgstr "형식"
+msgstr "정규화"
#: modules/gltf/gltf_accessor.cpp
msgid "Count"
msgstr "양"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Min"
-msgstr "MiB"
+msgstr "최소"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Max"
-msgstr "믹스"
+msgstr "최대"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Count"
-msgstr "인스턴스하기"
+msgstr "희소 카운트"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
-msgstr ""
+msgstr "희소 인덱스 버퍼 보기"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
-msgstr ""
+msgstr "희소 인덱스 바이트 오프셋"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Indices Component Type"
-msgstr "지오메트리 분석 중..."
+msgstr "희소 인덱스 구성 요소 유형"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
-msgstr ""
+msgstr "희소 값 버퍼 보기"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
-msgstr ""
+msgstr "희소 값 바이트 오프셋"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Buffer"
-msgstr "후면 뷰"
+msgstr "버퍼"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Length"
-msgstr "디폴트 테마"
+msgstr "바이트 길이"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
-msgstr ""
+msgstr "바이트 스트라이드"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Indices"
-msgstr "모든 기기"
+msgstr "인덱스"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "FOV Size"
-msgstr "크기:"
+msgstr "FOV 크기"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
-msgstr ""
+msgstr "Z 멀리"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "Znear"
-msgstr "직선형"
+msgstr "Z 근처"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
@@ -16989,273 +16754,239 @@ msgstr "직선형"
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Color"
msgstr "색상"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
-msgstr ""
+msgstr "강함"
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Range"
-msgstr "바꾸기"
+msgstr "범위"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
-msgstr ""
+msgstr "내부 원뿔 각도"
#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
-msgstr ""
+msgstr "외부 원뿔 각도"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Blend Weights"
-msgstr "라이트맵 굽기"
+msgstr "혼합 가중치"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Instance Materials"
-msgstr "머티리얼 바꾸기:"
+msgstr "인스턴스 재료"
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
-#, fuzzy
msgid "Parent"
-msgstr "부모 다시 지정"
+msgstr "부모"
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Xform"
-msgstr "플랫폼"
+msgstr "변형"
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
-msgstr ""
+msgstr "스킨"
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Translation"
msgstr "번역"
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Children"
-msgstr "편집할 수 있는 자식"
+msgstr "어린이"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints"
-msgstr "점"
+msgstr "관절"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
-msgstr ""
+msgstr "루트"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
-msgstr ""
+msgstr "고유한 이름"
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
-msgstr "시간 탐색 노드"
+msgstr "Godot 본 노드"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Skin Root"
-msgstr "새 씬 루트"
+msgstr "스킨 루트"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints Original"
-msgstr "원점 포커스"
+msgstr "관절 원본"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
-msgstr ""
+msgstr "역결합"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Non Joints"
-msgstr "관절 이동"
+msgstr "비 관절"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
-msgstr ""
+msgstr "관절 I에서 뼈 I"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
-msgstr ""
+msgstr "관절 I 이름"
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
-msgstr ""
+msgstr "Godot 스킨"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
-msgstr ""
+msgstr "확산 이미지"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
-msgstr ""
+msgstr "확산 계수"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
-msgstr ""
+msgstr "광택 계수"
#: modules/gltf/gltf_spec_gloss.cpp
-#, fuzzy
msgid "Specular Factor"
-msgstr "스칼라 연산자."
+msgstr "반사 인자"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
-msgstr ""
+msgstr "반사광 이미지"
#: modules/gltf/gltf_state.cpp
msgid "Json"
-msgstr ""
+msgstr "Json"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Major Version"
-msgstr "버전"
+msgstr "메이저 버전"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Minor Version"
-msgstr "버전"
+msgstr "마이너 버전"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "GLB Data"
-msgstr "데이터와 함께"
+msgstr "GLB 데이터"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
-msgstr ""
+msgstr "네임드 스킨 바인딩 사용"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Buffer Views"
-msgstr "후면 뷰"
+msgstr "버퍼 보기"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
-msgstr ""
+msgstr "접근자"
#: modules/gltf/gltf_state.cpp
msgid "Scene Name"
msgstr "씬 이름"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Root Nodes"
-msgstr "루트 노드 이름"
+msgstr "루트 노드"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Textures"
-msgstr "기능"
+msgstr "텍스처"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
-msgstr ""
+msgstr "이미지"
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
-msgstr ""
+msgstr "카메라"
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
-msgstr "라이트"
+msgstr "빛"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "새 애니메이션 이름:"
+msgstr "고유한 애니메이션 이름"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
msgstr "스켈레톤"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
-msgstr "노드를 선택하세요"
+msgstr "스켈레톤에서 노드로"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Animations"
-msgstr "애니메이션:"
+msgstr "애니메이션"
#: modules/gltf/gltf_texture.cpp
-#, fuzzy
msgid "Src Image"
-msgstr "본 보이기"
+msgstr "SRC 이미지"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "메시 라이브러리"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Physics Material"
-msgstr "물리 프레임 %"
+msgstr "물리 재료"
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Use In Baked Light"
-msgstr "라이트맵 굽기"
+msgstr "베이킹 라이트에서 사용"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
-msgstr ""
+msgstr "셀"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Octant Size"
-msgstr "정면 뷰"
+msgstr "옥탄트 크기"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center X"
-msgstr "중앙"
+msgstr "중앙 X"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Y"
-msgstr "중앙"
+msgstr "중앙 Y"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Z"
-msgstr "중앙"
+msgstr "중앙 Z"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/resources/material.cpp
msgid "Mask"
-msgstr ""
+msgstr "마스크"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#, fuzzy
msgid "Bake Navigation"
-msgstr "네비게이션"
+msgstr "베이크 내비게이션"
#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_mesh_instance.cpp
-#, fuzzy
msgid "Navigation Layers"
-msgstr "내비게이션 감도"
+msgstr "내비게이션 레이어"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -17414,63 +17145,59 @@ msgid "Plotting lightmaps"
msgstr "라이트맵 그리는 중"
#: modules/lightmapper_cpu/register_types.cpp
-#, fuzzy
msgid "CPU Lightmapper"
-msgstr "라이트맵 굽기"
+msgstr "CPU 라이트매퍼"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
-msgstr ""
+msgstr "낮은 품질의 광선 수"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
-msgstr ""
+msgstr "중간 품질 광선 수"
#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
-msgstr ""
+msgstr "고품질 광선 수"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
-msgstr ""
+msgstr "초고품질 광선 수"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-#, fuzzy
msgid "Loop Offset"
-msgstr "오프셋:"
+msgstr "루프 오프셋"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
-msgstr ""
+msgstr "눈 높이"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
-msgstr ""
+msgstr "IOD"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display Width"
-msgstr "와이어프레임 표시"
+msgstr "디스플레이 너비"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display To Lens"
-msgstr "셰이더 없음 표시"
+msgstr "렌즈에 표시"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
-msgstr ""
+msgstr "오버샘플"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
-msgstr ""
+msgstr "K1"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
-msgstr ""
+msgstr "K2"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -17481,24 +17208,20 @@ msgid "Build Solution"
msgstr "솔루션 빌드"
#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
msgid "Auto Update Project"
-msgstr "이름 없는 프로젝트"
+msgstr "자동 업데이트 프로젝트"
#: modules/mono/godotsharp_dirs.cpp
-#, fuzzy
msgid "Assembly Name"
-msgstr "모두 표시"
+msgstr "어셈블리 이름"
#: modules/mono/godotsharp_dirs.cpp
-#, fuzzy
msgid "Solution Directory"
-msgstr "디렉토리를 선택하세요"
+msgstr "솔루션 디렉토리"
#: modules/mono/godotsharp_dirs.cpp
-#, fuzzy
msgid "C# Project Directory"
-msgstr "디렉토리를 선택하세요"
+msgstr "C# 프로젝트 디렉토리"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -17572,20 +17295,19 @@ msgstr "완료!"
#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
-msgstr ""
+msgstr "원활한"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "As Normal Map"
-msgstr "무작위 스케일:"
+msgstr "노멀 맵으로"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
-msgstr ""
+msgstr "범프 강도"
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
-msgstr ""
+msgstr "소음"
#: modules/opensimplex/noise_texture.cpp
msgid "Noise Offset"
@@ -17593,27 +17315,25 @@ msgstr "노이즈 오프셋"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
-msgstr ""
+msgstr "옥타브"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
-msgstr ""
+msgstr "기간"
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Persistence"
-msgstr "원근"
+msgstr "지속성"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
-msgstr ""
+msgstr "세심함"
#: modules/regex/regex.cpp
msgid "Subject"
-msgstr ""
+msgstr "서브젝트"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Names"
msgstr "이름"
@@ -17623,43 +17343,39 @@ msgstr "문자열"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
-msgstr ""
+msgstr "멀티캐스트를 발견하면"
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
-msgstr ""
+msgstr "로컬 포트 검색"
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
-msgstr ""
+msgstr "IPv6 발견"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Description URL"
-msgstr "설명"
+msgstr "설명 URL"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Service Type"
-msgstr "변수 타입 설정"
+msgstr "서비스 유형"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
-msgstr ""
+msgstr "IGD 제어 URL"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "IGD Service Type"
-msgstr "변수 타입 설정"
+msgstr "IGD 서비스 유형"
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
-msgstr ""
+msgstr "IGD 우리의 주소"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "IGD Status"
-msgstr "상태"
+msgstr "IGD 상태"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -17694,14 +17410,12 @@ msgstr ""
"시퀀스 비트를 발견했지만 스택 안의 노드에는 없습니다. 버그를 신고하세요!"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Stack overflow with stack depth:"
-msgstr "스택 깊이로 오버플로우한 스택: "
+msgstr "스택 깊이가 있는 스택 오버플로:"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Visual Script"
-msgstr "비주얼스크립트 검색"
+msgstr "비주얼 스크립트"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
@@ -18022,122 +17736,108 @@ msgstr "멤버 편집"
#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Expression"
-msgstr "표현식 설정"
+msgstr "표현"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "반환"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Enabled"
-msgstr "실행가능"
+msgstr "반환 활성화됨"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Type"
-msgstr "멤버 타입"
+msgstr "반환 유형"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Condition"
-msgstr "애니메이션"
+msgstr "조건"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "(조건)이 다음과 같으면:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr "While"
+msgstr "동안"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "동안(조건):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "반복자"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "(입력)에서 (요소):"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Input type not iterable:"
-msgstr "반복할 수 없는 입력 타입: "
+msgstr "반복할 수 없는 입력 유형:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
-msgstr "Iterator가 잘못되었습니다"
+msgstr "반복자가 잘못되었습니다"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Iterator became invalid:"
-msgstr "Iterator가 잘못됨: "
+msgstr "반복자가 잘못되었습니다:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "순서"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "폴더 이름 바꾸기:"
+msgstr "규칙대로:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Steps"
msgstr "단계"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Pitch:"
+msgstr "스위치"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "'입력'은:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "타입:"
+msgstr "유형 캐스트"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "%s인가요?"
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Base Script"
-msgstr "새 스크립트"
+msgstr "기본 스크립트"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "%s에"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "자체"
+msgstr "온 셀프"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Call Mode"
-msgstr "스케일 모드"
+msgstr "호출 모드"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Type"
-msgstr "기본 타입 바꾸기"
+msgstr "기본형"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -20129,7 +19829,7 @@ msgstr "개정"
#: platform/uwp/export/export.cpp
msgid "Landscape"
-msgstr ""
+msgstr "풍경"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20426,7 +20126,7 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid "Wine"
-msgstr ""
+msgstr "와인"
#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
@@ -20982,7 +20682,7 @@ msgstr "선회 뷰 오른쪽으로"
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
-msgstr ""
+msgstr "각속도"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21427,7 +21127,7 @@ msgstr "도넛 외부 반지름 바꾸기"
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
-msgstr ""
+msgstr "NavigationObstacle2D는 Node2D 개체에 대한 충돌 방지 기능만 제공합니다."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -23668,6 +23368,16 @@ msgstr "오류"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "정렬"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "주변광 사용"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -26547,7 +26257,7 @@ msgstr ""
#: scene/resources/environment.cpp
msgid "Bloom"
-msgstr ""
+msgstr "블룸"
#: scene/resources/environment.cpp
msgid "HDR Threshold"
@@ -27176,9 +26886,8 @@ msgid "Bind"
msgstr "바인딩"
#: scene/resources/skin.cpp
-#, fuzzy
msgid "Bone"
-msgstr "본"
+msgstr "뼈"
#: scene/resources/sky.cpp
#, fuzzy
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index e89e801a9b..5f0c068dbb 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -12948,9 +12948,10 @@ msgstr "Žingsnis(iai):"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14343,12 +14344,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -23371,6 +23371,15 @@ msgstr "Įvyko klaida kraunant šriftą."
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Importuojama:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 7234ac270a..51836c627b 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -12808,9 +12808,10 @@ msgstr "Opcijas"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14176,12 +14177,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -23214,6 +23214,15 @@ msgstr "%s Kļūda"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Šķirot"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index d0be6e7036..6d725ac82b 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-07-23 03:57+0000\n"
+"PO-Revision-Date: 2022-10-24 12:41+0000\n"
"Last-Translator: Kristijan Fremen Velkovski <me@krisfremen.com>\n"
"Language-Team: Macedonian <https://hosted.weblate.org/projects/godot-engine/"
"godot/mk/>\n"
@@ -17,11 +17,11 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n==1 || n%10==1 ? 0 : 1;\n"
-"X-Generator: Weblate 4.14-dev\n"
+"X-Generator: Weblate 4.14.2-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Драјвер за Таблет"
#: core/bind/core_bind.cpp
msgid "Clipboard"
@@ -49,7 +49,7 @@ msgstr "Делта Измазнување"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
-msgstr ""
+msgstr "Режим за ниска употреба на процесор"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
@@ -186,19 +186,19 @@ msgstr "Ред за наредби"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Големина на редот за Мултитрединг"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Function"
-msgstr ""
+msgstr "Функција"
#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Data"
-msgstr ""
+msgstr "Дата"
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
@@ -206,16 +206,15 @@ msgstr ""
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr ""
+msgstr "Мрежа"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Избриши невалидни клучеви"
+msgstr "Далечен ФС"
#: core/io/file_access_network.cpp
msgid "Page Size"
-msgstr ""
+msgstr "Големина на Страница"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
@@ -3357,7 +3356,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr ""
+msgstr "Енумерации"
#: editor/editor_help.cpp
msgid "Property Descriptions"
@@ -12418,9 +12417,10 @@ msgstr "Својства на анимацијата."
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13759,12 +13759,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22313,6 +22312,14 @@ msgstr "Огледало"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+msgid "Sorting"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 35845df066..171cc17fdb 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -12440,9 +12440,10 @@ msgstr "പ്രവൃത്തികൾ:"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13783,12 +13784,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22389,6 +22389,14 @@ msgstr "കണ്ണാടി"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+msgid "Sorting"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 6baf1dc52e..24300da41a 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -12432,9 +12432,10 @@ msgstr "अ‍ॅनिमेशन ट्री"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13776,12 +13777,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22411,6 +22411,14 @@ msgstr "त्रुटी!"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+msgid "Sorting"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index adb377d13a..3b34efe6f2 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -12936,9 +12936,10 @@ msgstr "Pilihan Snap"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Grid Offset:"
@@ -14318,12 +14319,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -23441,6 +23441,15 @@ msgstr "%s Ralat"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Mengimport:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index b39bc2a602..9d831aee5d 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -18,7 +18,7 @@
# Patrick Sletvold <patricksletvold@hotmail.com>, 2021.
# Kristoffer <kskau93@gmail.com>, 2021.
# Lili Zoey <sayaks1@gmail.com>, 2021.
-# slasken06 <ask.skivdal@gmail.com>, 2021.
+# slasken06 <ask.skivdal@gmail.com>, 2021, 2022.
# Daniel Skogly <daniel@klungo.no>, 2021.
# Imre Kristoffer Eilertsen <imreeil42@gmail.com>, 2022.
# Edvard Ekrem Sæther <edvardekrem@gmail.com>, 2022.
@@ -28,8 +28,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-20 03:01+0000\n"
-"Last-Translator: Changry <c@changry.no>\n"
+"PO-Revision-Date: 2022-12-08 10:28+0000\n"
+"Last-Translator: slasken06 <ask.skivdal@gmail.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
@@ -37,7 +37,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -118,9 +118,8 @@ msgstr "Minimert"
#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
-#, fuzzy
msgid "Resizable"
-msgstr "Kan Endre Størrelse"
+msgstr "Skalerbar"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
@@ -230,7 +229,6 @@ msgid "Network"
msgstr "Nettverk"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
msgstr "Fjernstyrt FS"
@@ -243,7 +241,6 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
-#, fuzzy
msgid "Blocking Mode Enabled"
msgstr "Blokkeringsmodus Aktivert"
@@ -252,7 +249,6 @@ msgid "Connection"
msgstr "Tilkobling"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Read Chunk Size"
msgstr "Les Chunk Størrelse"
@@ -286,7 +282,7 @@ msgstr "Overføringsmodus"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Enkodingsbuffer Maks Størrelse"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
@@ -13499,9 +13495,10 @@ msgstr "Snapping innstillinger"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Avstand:"
@@ -14927,16 +14924,17 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Kunne ikke laste project.godot i prosjektstien (feil %d). Den kan mangle "
"eller være korrupt."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Kunne ikke endre project.godot i projsektstien."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Kan ikke åpne prosjekt"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -24341,6 +24339,15 @@ msgstr "Feil!"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Sortering"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 2b09ed5abc..5e80c53732 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -13261,9 +13261,10 @@ msgstr "Kleefinstellingen"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Afstand:"
@@ -14731,16 +14732,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Ongeldig projectpad (iets veranderd?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Kan project.godot in project pad niet laden (error %d). Mogelijk is het "
"bestand niet aanwezig of corrupt."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Kan project.godot niet bewerken in projectpad."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Kan project niet openen op '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -24277,6 +24279,15 @@ msgstr "Fout"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Sorteren"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 7b7e680cff..47b7bfe98a 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -64,13 +64,18 @@
# Dawid Skubij <davidsd@tlen.pl>, 2022.
# kingofsponges <q.patex.q@gmail.com>, 2022.
# Patryk Morawski <gormit7@gmail.com>, 2022.
+# Adrians <adrianspl@o2.pl>, 2022.
+# Wodorek <Krol.w94@gmail.com>, 2022.
+# Filip Gliszczyński <filipgliszczynski@gmail.com>, 2022.
+# Piotr Ślusarz <piotrekslusarz@outlook.com>, 2022.
+# Jan Kurzak <Iqaz0oki@outlook.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-08-17 18:20+0000\n"
-"Last-Translator: Patryk Morawski <gormit7@gmail.com>\n"
+"PO-Revision-Date: 2022-12-12 09:46+0000\n"
+"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -79,7 +84,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.14-dev\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -902,9 +907,8 @@ msgid "Connect Timeout Seconds"
msgstr "Sekundowy limit czasu połączenia"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Packet Peer Stream"
-msgstr "Strumień członków pakietów"
+msgstr "Strumień pakietów równorzędnych"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
@@ -1159,9 +1163,8 @@ msgstr "Animacja Wywołanie funkcji"
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Frame"
-msgstr "Klatka %"
+msgstr "Klatka"
#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -1172,16 +1175,14 @@ msgstr "Czas"
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location"
msgstr "Lokalizacja"
#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Rotation"
-msgstr "Krok obrotu:"
+msgstr "Obrót"
#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
@@ -1189,9 +1190,8 @@ msgid "Value"
msgstr "Wartość"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Arg Count"
-msgstr "Ilośc:"
+msgstr "Liczba argumentów"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -1206,14 +1206,12 @@ msgid "Type"
msgstr "Typ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In Handle"
-msgstr "Ustaw uchwyt"
+msgstr "Uchwyt wejściowy"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out Handle"
-msgstr "Ustaw uchwyt"
+msgstr "Uchwyt wyjściowy"
#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
@@ -1223,14 +1221,12 @@ msgid "Stream"
msgstr "Strumień"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start Offset"
-msgstr "Offset siatki:"
+msgstr "Rozpocznij przesunięcie"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "End Offset"
-msgstr "Przesunięcie:"
+msgstr "Koniec przesunięcia"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
@@ -1243,9 +1239,8 @@ msgid "Animation"
msgstr "Animacja"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Easing"
-msgstr "Łagodne wejście-wyjście"
+msgstr "Wygładzanie"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
@@ -1354,19 +1349,16 @@ msgid "Remove this track."
msgstr "Usuń tę ścieżkę."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s):"
-msgstr "Czas (s): "
+msgstr "Czas (s):"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Position:"
-msgstr "Pozycja"
+msgstr "Pozycja:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rotation:"
-msgstr "Krok obrotu:"
+msgstr "Obrót:"
#: editor/animation_track_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -1383,44 +1375,36 @@ msgid "Type:"
msgstr "Typ:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "(Invalid, expected type: %s)"
-msgstr "Szablon eksportu nieprawidłowy:"
+msgstr "(Nieprawidłowy, oczekiwano typ: %s)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Easing:"
-msgstr "Łagodne wejście-wyjście"
+msgstr "Łagodne wejście-wyjście:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In-Handle:"
-msgstr "Ustaw uchwyt"
+msgstr "Uchwyt wew.:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out-Handle:"
-msgstr "Ustaw uchwyt"
+msgstr "Uchwyt zew.:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Stream:"
-msgstr "Członek transmisji"
+msgstr "Strumień:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start (s):"
-msgstr "Restart(y):"
+msgstr "Start (s):"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "End (s):"
-msgstr "Zanikanie w (s):"
+msgstr "Koniec (s):"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Clip:"
-msgstr "Animacje:"
+msgstr "Animacja:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1634,9 +1618,8 @@ msgid "Add Method Track Key"
msgstr "Dodaj klucz ścieżki metody"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Method not found in object:"
-msgstr "Metoda nie znaleziona w obiekcie: "
+msgstr "Metoda nie znaleziona w obiekcie:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -2601,9 +2584,8 @@ msgid "There is no '%s' file."
msgstr "Nie ma pliku \"%s\"."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Layout:"
-msgstr "Układ"
+msgstr "Układ:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2809,19 +2791,16 @@ msgid "Project export for platform:"
msgstr "Eksportowanie projektu dla platformy:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed with warnings."
-msgstr "Skopiuj ścieżkę węzła"
+msgstr "Ukończone z ostrzeżeniami."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed successfully."
-msgstr "Pakiet zainstalowano poprawnie!"
+msgstr "Zakończono pomyślnie."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed."
-msgstr "Nie powiodło się:"
+msgstr "Nie powiodło się."
#: editor/editor_export.cpp
msgid "Storing File:"
@@ -2844,19 +2823,16 @@ msgid "Cannot create file \"%s\"."
msgstr "Nie można utworzyć pliku \"%s\"."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed to export project files."
-msgstr "Nie udało się eksportować plików projektu"
+msgstr "Eksportowanie plików projektu nie powiodło się."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Can't open file to read from path \"%s\"."
msgstr "Nie można otworzyć pliku do zapisu:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Save ZIP"
-msgstr "Zapisz jako"
+msgstr "Zapisz plik ZIP"
#: editor/editor_export.cpp
msgid ""
@@ -2929,9 +2905,8 @@ msgid "Release"
msgstr "Wydanie"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "Operator koloru."
+msgstr "Format binarny"
#: editor/editor_export.cpp
msgid "64 Bits"
@@ -2942,9 +2917,8 @@ msgid "Embed PCK"
msgstr "Osadź PCK"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Texture Format"
-msgstr "Obszar tekstury"
+msgstr "Format tekstury"
#: editor/editor_export.cpp
msgid "BPTC"
@@ -2955,19 +2929,16 @@ msgid "S3TC"
msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "ETC"
-msgstr "TCP"
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "ETC2"
msgstr "ETC2"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No BPTC Fallbacks"
-msgstr "Fallback"
+msgstr "Brak fallbacków BPTC"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2982,30 +2953,25 @@ msgid "Custom release template not found."
msgstr "Nie znaleziono własnego szablonu wydania."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Prepare Template"
-msgstr "Zarządzaj szablonami"
+msgstr "Przygotuj szablon"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "The given export path doesn't exist."
-msgstr "Podana ścieżka eksportu nie istnieje:"
+msgstr "Podana ścieżka eksportu nie istnieje."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found: \"%s\"."
-msgstr "Nie znaleziono pliku szablonu:"
+msgstr "Nie znaleziono pliku szablonu: \"%s\"."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed to copy export template."
-msgstr "Szablon eksportu nieprawidłowy:"
+msgstr "Kopiowanie szablonu eksportu nie powiodło się."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
-#, fuzzy
msgid "PCK Embedding"
-msgstr "Wyrównanie"
+msgstr "Osadzanie plików PCK"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -3218,9 +3184,8 @@ msgid "Manage Editor Feature Profiles"
msgstr "Zarządzaj profilami funkcjonalności edytora"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Default Feature Profile"
-msgstr "Profil funkcjonalności Godota"
+msgstr "Profil domyślnych funkcji"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -3292,14 +3257,12 @@ msgid "Save a File"
msgstr "Zapisz plik"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "Sukces!"
+msgstr "Dostęp"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "Tryb odtwarzania:"
+msgstr "Tryb wyświetlania"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
@@ -3312,30 +3275,25 @@ msgstr "Tryb odtwarzania:"
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
msgid "Mode"
-msgstr "Tryb przesuwania"
+msgstr "Tryb"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Dir"
-msgstr "Bieżący:"
+msgstr "Bieżący katalog"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
-msgstr "Bieżący profil:"
+msgstr "Bieżący Plik"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
-msgstr "Bieżący:"
+msgstr "Bieżąca ścieżka"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Show Hidden Files"
-msgstr "Przełącz ukryte pliki"
+msgstr "Pokaż ukryte pliki"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
@@ -3439,7 +3397,6 @@ msgid "(Re)Importing Assets"
msgstr "(Ponowne) importowanie zasobów"
#: editor/editor_file_system.cpp
-#, fuzzy
msgid "Reimport Missing Imported Files"
msgstr "Zaimportuj ponownie brakujące importowane pliki"
@@ -3632,36 +3589,30 @@ msgid "Property:"
msgstr "Właściwość:"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Label"
-msgstr "Wartość"
+msgstr "Etykieta"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Read Only"
-msgstr "Tylko metody"
+msgstr "Tylko do odczytu"
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-#, fuzzy
msgid "Checkable"
-msgstr "Element wyboru"
+msgstr "Zaznaczalne"
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Checked"
-msgstr "Zaznaczony element wyboru"
+msgstr "Sprawdzone"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Draw Red"
-msgstr "Wywołania rysowania:"
+msgstr "Rysuj czerwony"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Keying"
-msgstr "Uruchom"
+msgstr "Kluczowanie"
#: editor/editor_inspector.cpp
msgid "Pin value"
@@ -4024,14 +3975,12 @@ msgid "Quick Open Script..."
msgstr "Szybkie otwieranie skryptu..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
msgstr "Zapisz i zrestartuj"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "Zapisać zmiany w \"%s\" przed zamknięciem?"
+msgstr "Zapisać zmiany w '%s' przed zrestartowaniem?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -4150,9 +4099,8 @@ msgid "Open Project Manager?"
msgstr "Otworzyć menadżera projektów?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "Czy zapisać zmiany w aktualnej scenie/scenach przed wyjściem?"
+msgstr "Czy zapisać zmiany w aktualnej scenie/scenach przed zrestartowaniem?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -4343,24 +4291,20 @@ msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Interface"
-msgstr "Interfejs użytkownika"
+msgstr "Interfejs"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tabs"
-msgstr "Przełącz zakładkę sceny"
+msgstr "Zakładki scen"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Always Show Close Button"
-msgstr "Zawsze pokazuj siatkę"
+msgstr "Zawsze pokazuj przycisk wyjścia"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Resize If Many Tabs"
-msgstr "Zmień rozmiar jeśli wyświetlonych jest wiele zakładek"
+msgstr "Rozszerz rozmiar jeżeli jest wiele zakładek"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
@@ -4371,9 +4315,8 @@ msgid "Output"
msgstr "Konsola"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Clear Output On Play"
-msgstr "Wyczyść wyjście"
+msgstr "Zawsze wyczyszczaj wyjście gdy włączono grę"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
@@ -4388,41 +4331,34 @@ msgid "Save On Focus Loss"
msgstr "Zapisz przy utracie skupienia"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Each Scene On Quit"
-msgstr "Zapisz gałąź jako scenę"
+msgstr "Zapisz każdą scenę przed wyjściem"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Quit Confirmation"
-msgstr "Wyświetlaj informacje"
+msgstr "Potwierdzenie wyjścia"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Show Update Spinner"
-msgstr "Ukryj wiatraczek aktualizacji"
+msgstr "Pokaż suwak aktualizacji"
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Aktualizuj ciągle"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Only"
-msgstr "Zaktualizuj istotne zmiany"
+msgstr "Aktualizuj tylko istotne"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "Lokalizacja"
+msgstr "Lokalizuj ustawienia"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restore Scenes On Load"
-msgstr "Pozyskaj węzeł sceny"
+msgstr "Przywracaj sceny po załadowaniu"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Show Thumbnail On Hover"
msgstr "Pokaż miniaturę po najechaniu kursorem"
@@ -4431,18 +4367,16 @@ msgid "Inspector"
msgstr "Inspektor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "Ścieżka do projektu:"
+msgstr "Domyślny styl nazw właściwości"
#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr "Domyślny krok zmiennoprzecinkowy"
#: editor/editor_node.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Disable Folding"
-msgstr "Wyłączony przycisk"
+msgstr "Wyłącz zwijanie"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
@@ -4457,19 +4391,16 @@ msgid "Horizontal Vector Types Editing"
msgstr "Edycja poziomych typów wektorów"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Resources In Current Inspector"
-msgstr "Otwórz w inspektorze"
+msgstr "Otwórz zasoby w aktualnym inspektorze"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Resources To Open In New Inspector"
-msgstr "Otwórz w inspektorze"
+msgstr "Zasoby do otwarcia w nowym inspektorze"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Color Picker Mode"
-msgstr "Domyślny tryb pipety"
+msgstr "Domyślny tryb pobieracza kolorów"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
@@ -4477,7 +4408,7 @@ msgstr "Kontrola wersji"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
-msgstr "Użytkownik"
+msgstr "Nazwa użytkownika"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
@@ -5121,14 +5052,12 @@ msgid "Debugger"
msgstr "Debugger"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame History Size"
msgstr "Rozmiar historii klatek profilera"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame Max Functions"
-msgstr "Zmień nazwę funkcji"
+msgstr "Maksymalna ilość funkcji klatki profilera"
#: editor/editor_properties.cpp
msgid "Edit Text:"
@@ -5197,9 +5126,8 @@ msgid "Size:"
msgstr "Rozmiar:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "Page:"
-msgstr "Strona: "
+msgstr "Strona:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5261,20 +5189,17 @@ msgstr "Nowy %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Base Type"
-msgstr "Zmień typ podstawowy"
+msgstr "Typ bazowy"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Edited Resource"
-msgstr "Dodaj Zasób"
+msgstr "Edytowany zasób"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-#, fuzzy
msgid "Editable"
-msgstr "Edytowalny element"
+msgstr "Edytowalny"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
@@ -5285,9 +5210,8 @@ msgid "Extend Script"
msgstr "Rozszerz skrypt"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Script Owner"
-msgstr "Nazwa skryptu:"
+msgstr "Właściciel skryptu"
#: editor/editor_run_native.cpp
msgid ""
@@ -5300,9 +5224,8 @@ msgstr ""
"jako uruchamialny."
#: editor/editor_run_native.cpp
-#, fuzzy
msgid "Project Run"
-msgstr "Projekt"
+msgstr "Uruchom projekt"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -5329,14 +5252,12 @@ msgid "Did you forget the '_run' method?"
msgstr "Zapomniano metody \"_run\"?"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor Language"
-msgstr "Układ edytora"
+msgstr "Język edytora"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Display Scale"
-msgstr "Pokaż wszystko"
+msgstr "Rozmiar wyświetlania"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
@@ -5359,21 +5280,18 @@ msgid "Font Hinting"
msgstr "Czcionka podpowiedzi"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font"
-msgstr "Scena główna"
+msgstr "Główna czcionka"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr "Główna czcionka pogrubiona"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Code Font"
-msgstr "Dodaj punkt węzła"
+msgstr "Czcionka kodu"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Dim Editor On Dialog Popup"
msgstr "Przygaś edytor przy wyskakującym oknie"
@@ -5386,9 +5304,8 @@ msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr "Nieskoncentrowany tryb uśpienia w trybie niskiego procesora (µsec)"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Separate Distraction Mode"
-msgstr "Tryb bez rozproszeń"
+msgstr "Oddzielny tryb bez rozproszeń"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
@@ -5413,14 +5330,12 @@ msgid "Icon And Font Color"
msgstr "Kolor ikony i czcionki"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Color"
-msgstr "Kolory"
+msgstr "Kolor podstawowy"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Accent Color"
-msgstr "Wybierz Kolor"
+msgstr "Kolor akcentu"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
@@ -5431,109 +5346,92 @@ msgid "Relationship Line Opacity"
msgstr "Przezroczystość linii relacji"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Highlight Tabs"
-msgstr "Zapisywanie map światła"
+msgstr "Podświetl zakładki"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Border Size"
-msgstr "Brzegowe piksele"
+msgstr "Rozmiar obwódki"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr "Użyj wykresu nagłówków węzłów"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Additional Spacing"
-msgstr "Zapętlenie animacji"
+msgstr "Dodatkowe odstępy"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Custom Theme"
-msgstr "Motyw edytora"
+msgstr "Własny motyw"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Script Button"
-msgstr "Kółko w prawo"
+msgstr "Pokaż przycisk skryptu"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Directories"
-msgstr "Kierunki"
+msgstr "Katalogi"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Autoscan Project Path"
-msgstr "Ścieżka do projektu:"
+msgstr "Automatycznie skanuj ścieżkę projektu"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Project Path"
-msgstr "Ścieżka do projektu:"
+msgstr "Domyślna ścieżka projektu"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "On Save"
-msgstr "Zapisz"
+msgstr "Przy zapisie"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Compress Binary Resources"
-msgstr "Kopiuj zasób"
+msgstr "Skompresuj binarne zasoby"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
msgstr "Bezpieczne zapisywanie kopii zapasowej, a następnie zmiana nazwy"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "File Dialog"
-msgstr "Okno dialogowe XForm"
+msgstr "Dialog plików"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "Miniatura..."
+msgstr "Rozmiar miniaturki"
#: editor/editor_settings.cpp
msgid "Docks"
msgstr "Doki"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tree"
-msgstr "Pozyskaj drzewo sceny"
+msgstr "Drzewo sceny"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr "Rozpocznij tworzenie w pełni rozwiniętego okna dialogowego"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
-msgstr "Zawsze pokazuj siatkę"
+msgstr "Zawsze pokazuj foldery"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "Edytor grup"
+msgstr "Edytor właściwości"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr "Czas między automatycznym odświeżaniem"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Subresource Hue Tint"
-msgstr "Zasoby"
+msgstr "Odcień barwy zasobów podrzędnych"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Color Theme"
-msgstr "Motyw edytora"
+msgstr "Motyw koloru"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -5542,14 +5440,12 @@ msgstr "Odstępy między liniami"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Highlighting"
-msgstr "Oświetlenie bezpośrednie"
+msgstr "Podświetlanie"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Syntax Highlighting"
-msgstr "Podświetlacz składni"
+msgstr "Podświetlanie składni"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
@@ -5564,28 +5460,24 @@ msgid "Highlight Type Safe Lines"
msgstr "Wyróżnij typy bezpiecznych linii"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Indent"
-msgstr "Wcięcie w lewo"
+msgstr "Wcięcie"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatyczne wcięcie"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
-msgstr "Zamień wcięcia na spacje"
+msgstr "Zamień wcięcia przy zapisie"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Tabs"
-msgstr "Wywołania rysowania:"
+msgstr "Rysuj taby"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Spaces"
-msgstr "Wywołania rysowania:"
+msgstr "Rysuj spacje"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
@@ -5603,9 +5495,8 @@ msgid "V Scroll Speed"
msgstr "Pionowa szybkość przewijania"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Minimap"
-msgstr "Pokaż pozycję początkową"
+msgstr "Pokaż minimapę"
#: editor/editor_settings.cpp
msgid "Minimap Width"
@@ -5616,9 +5507,8 @@ msgid "Mouse Extra Buttons Navigate History"
msgstr "Historia nawigacji dodatkowych przycisków myszy"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Drag And Drop Selection"
-msgstr "Wybór GridMap"
+msgstr "Przeciągnij i upuść zaznaczenie"
#: editor/editor_settings.cpp
msgid "Stay In Script Editor On Node Selected"
@@ -5629,9 +5519,8 @@ msgid "Appearance"
msgstr "Wygląd"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Show Line Numbers"
-msgstr "Numer linii:"
+msgstr "Pokaż numery linii"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5669,7 +5558,7 @@ msgstr "Wytyczne dotyczące długości linii miękkiej kolumny"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
-msgstr ""
+msgstr "Wytyczne dotyczące długości linii twardej kolumny"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -5678,33 +5567,31 @@ msgstr "Edytor skryptów"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
-msgstr ""
+msgstr "Pokaż podgląd członków"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Files"
-msgstr "Plik"
+msgstr "Pliki"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace On Save"
-msgstr "Przytnij końcowe białe znaki"
+msgstr "Przytnij końcowe białe znaki przy zapisie"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
-msgstr ""
+msgstr "czas autozapisu sek"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
-msgstr ""
+msgstr "Przywróć skrypty przy załadowaniu"
#: editor/editor_settings.cpp
msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
+msgstr "Automatycznie przeładuj i zanalizuj skrypty przy zapisie"
#: editor/editor_settings.cpp
msgid "Auto Reload Scripts On External Change"
-msgstr ""
+msgstr "Automatycznie przeładuj skrypty przy zmianie zewnętrznej"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5713,7 +5600,7 @@ msgstr "Opóźnienia wymuszania shaderów"
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
-msgstr ""
+msgstr "Posortuj szkic członków alfabetycznie"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
@@ -5721,19 +5608,19 @@ msgstr "Kursor"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
-msgstr ""
+msgstr "Przewijaj za koniec pliku"
#: editor/editor_settings.cpp
msgid "Block Caret"
-msgstr ""
+msgstr "Zablokuj Karete"
#: editor/editor_settings.cpp
msgid "Caret Blink"
-msgstr ""
+msgstr "Mignięcie karety"
#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
-msgstr ""
+msgstr "Prędkość migania karety"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5748,15 +5635,15 @@ msgstr "Ukończenie"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
-msgstr ""
+msgstr "Opóźnienie interpretacji"
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
-msgstr ""
+msgstr "Automatyczne zamykanie nawiasów"
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
-msgstr ""
+msgstr "Opóźnienie zakończenia kodu"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
@@ -13095,9 +12982,10 @@ msgstr "Opcje przyciągania"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Przesunięcie:"
@@ -14534,16 +14422,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Nie udało się wczytać project.godot w ścieżce projektu (błąd %d). Może go "
"brakować lub być uszkodzony."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Nie można było edytować engine.cfg w ścieżce projektu."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Nie można otworzyć projektu w \"%s\"."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -17074,7 +16963,7 @@ msgstr "Dodaj pole architektury"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
-msgstr "GDNativeLibrary"
+msgstr "Natywna biblioteka GD"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
@@ -18383,7 +18272,7 @@ msgstr "Iterator"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr "for (element) in (wejście):"
+msgstr "dla (elementu) w (input)"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
@@ -18555,9 +18444,8 @@ msgstr "Utwórz Tablicę"
#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Operator"
-msgstr "Iterator"
+msgstr "Operator"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -18634,7 +18522,7 @@ msgstr "Pozyskaj samego siebie"
#: modules/visual_script/visual_script_nodes.cpp
msgid "CustomNode"
-msgstr "NiestandardowyWęzeł"
+msgstr "Niestandardowy węzeł"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -24139,6 +24027,15 @@ msgstr "Błąd"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Sortuj"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -24954,7 +24851,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
-msgstr "Karetka"
+msgstr "Kareta"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index e8e4e5c79d..45bbc8daf0 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -12947,9 +12947,10 @@ msgstr "Yar, Blow th' Selected Down!"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14341,12 +14342,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -23398,6 +23398,15 @@ msgstr "Error loading yer Calligraphy Pen."
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Discharge ye' Signal"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 3052fff9bb..85814ded34 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -13,7 +13,7 @@
# Rueben Stevens <supercell03@gmail.com>, 2017.
# SARDON <fabio3_Santos@hotmail.com>, 2017.
# Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017.
-# ssantos <ssantos@web.de>, 2018, 2019, 2020, 2021.
+# ssantos <ssantos@web.de>, 2018, 2019, 2020, 2021, 2022.
# Gonçalo Dinis Guerreiro João <goncalojoao205@gmail.com>, 2019.
# Manuela Silva <mmsrs@sky.com>, 2020.
# Murilo Gama <murilovsky2030@gmail.com>, 2020, 2022.
@@ -29,13 +29,15 @@
# Rafael Testa <rafael1testa@gmail.com>, 2022.
# Baiterson <baiter160@gmail.com>, 2022.
# Tuily <brizolla.tuily@gmail.com>, 2022.
+# Thuany <thutymsoares@gmail.com>, 2022.
+# Isaque Mendes <isaquemendes405@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-19 05:22+0000\n"
-"Last-Translator: Tuily <brizolla.tuily@gmail.com>\n"
+"PO-Revision-Date: 2022-11-19 08:35+0000\n"
+"Last-Translator: ssantos <ssantos@web.de>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot/pt/>\n"
"Language: pt\n"
@@ -43,7 +45,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -2901,9 +2903,8 @@ msgid "ETC2"
msgstr "ETC2"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No BPTC Fallbacks"
-msgstr "Forçar Shader de Reserva"
+msgstr "Sem Fallbacks para imagens BPTC"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -5593,9 +5594,8 @@ msgid "Caret Blink Speed"
msgstr "Velocidade do Piscamento do Cursor"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Right Click Moves Caret"
-msgstr "Clique direito para adicionar ponto"
+msgstr "Clique direito move cursor de texto"
#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
@@ -5624,23 +5624,20 @@ msgid "Callhint Tooltip Offset"
msgstr "Deslocamento da Sugestão de Chamada"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Complete File Paths"
-msgstr "Copiar Caminho do Nó"
+msgstr "Caminhos Completos dos Arquivos"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
msgid "Add Type Hints"
-msgstr "Adicionar Tipo"
+msgstr "Adicionar Dicas de Tipo"
#: editor/editor_settings.cpp
msgid "Use Single Quotes"
msgstr "Use Citação Única"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Help Index"
-msgstr "Mostrar Ajudantes"
+msgstr "Mostrar Índice de Dicas"
#: editor/editor_settings.cpp
msgid "Help Font Size"
@@ -5675,32 +5672,27 @@ msgid "Secondary Grid Color"
msgstr "Cor da Grade Secundária"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Box Color"
-msgstr "Apenas seleção"
+msgstr "Seleção de Cor da Caixa"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "3D Gizmos"
-msgstr "Bugigangas"
+msgstr "Bugigangas 3D"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Gizmo Colors"
-msgstr "Cores de Emissão"
+msgstr "Cores das Bugigangas"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Instanced"
-msgstr "Instância"
+msgstr "Instânciado"
#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Joint"
-msgstr "Ponto"
+msgstr "Conjunto"
#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
@@ -5732,58 +5724,48 @@ msgid "Grid Division Level Bias"
msgstr "Viés de Nível de Divisão de Grade"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XZ Plane"
-msgstr "Pintura do GridMap"
+msgstr "Grade do Plano XZ"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XY Plane"
-msgstr "Pintura do GridMap"
+msgstr "Grade do Plano XY"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid YZ Plane"
-msgstr "Pintura do GridMap"
+msgstr "Grade do Plano YZ"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default FOV"
-msgstr "Predefinição"
+msgstr "Campo de Visão (FOV) Padrão"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Z Near"
-msgstr "Tema Predefinido"
+msgstr "Z Padrão Próximo"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Z Far"
-msgstr "Predefinição"
+msgstr "Z Padrão Longe"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
msgstr "Número de threads da CPU para Baking do Mapa de luz"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Scheme"
-msgstr "Modo Navegação"
+msgstr "Esquema de Navegação"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert Y Axis"
-msgstr "Editar Eixo Y"
+msgstr "Inverter Eixo Y"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert X Axis"
-msgstr "Editar Eixo X"
+msgstr "Inverter Eixo X"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Style"
-msgstr "Diminuir Zoom"
+msgstr "Estilo de Zoom"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
@@ -5794,28 +5776,24 @@ msgid "Emulate 3 Button Mouse"
msgstr "Emular Mouse de 3 Botões"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Orbit Modifier"
-msgstr "Ordenar por Primeiro Modificado"
+msgstr "Modificador de Órbita"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Modifier"
-msgstr "Modo deslocamento"
+msgstr "Modificador de Panorâmica"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Modifier"
-msgstr "Modificado"
+msgstr "Modificador de Zoom"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
msgstr "Panorama do Mouse Distorcido"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Feel"
-msgstr "Modo Navegação"
+msgstr "Sensação de Navegação"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
@@ -5826,82 +5804,68 @@ msgid "Orbit Inertia"
msgstr "Inércia da Órbita"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Translation Inertia"
-msgstr "Traduções"
+msgstr "Inércia de Translação"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Inertia"
-msgstr "Aumentar Zoom"
+msgstr "Inércia de Zoom"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook"
-msgstr "Freelook Cima"
+msgstr "Visão Livre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Navigation Scheme"
-msgstr "Criar Malha de Navegação"
+msgstr "Esquema de Navegação de Visão Livre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Sensitivity"
-msgstr "Freelook Esquerda"
+msgstr "Sensibilidade de visualização livre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Inertia"
-msgstr "Freelook Esquerda"
+msgstr "Inércia de Visualização livre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Base Speed"
-msgstr "Freelook Modificador de Velocidade"
+msgstr "Velocidade Base de Visão Livre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Activation Modifier"
-msgstr "Freelook Modificador de Lentidão"
+msgstr "Modificador de Ativação de Visão Livre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Speed Zoom Link"
-msgstr "Freelook Modificador de Velocidade"
+msgstr "Velocidade de Ligação do Visão Livre"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Color"
-msgstr "Escolher cor"
+msgstr "Cor da Grade"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Guides Color"
-msgstr "Escolher cor"
+msgstr "Cor Guia"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Smart Snapping Line Color"
-msgstr "Ajuste Inteligente"
+msgstr "Cor da Linha de Encaixe Inteligente"
#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr "Largura do Osso"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 1"
-msgstr "Renomear Item Cor"
+msgstr "Cor de Osso 1"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 2"
-msgstr "Renomear Item Cor"
+msgstr "Cor de Osso 2"
#: editor/editor_settings.cpp
msgid "Bone Selected Color"
-msgstr "Cor dos Ossos Selecionados"
+msgstr "Cor Selecionada do Osso"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
@@ -5936,32 +5900,28 @@ msgid "Pan Speed"
msgstr "Velocidade de Rotação"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly Editor"
-msgstr "Editor UV de Polígono 2D"
+msgstr "Editor de Polígonos"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
msgstr "Raio do Ponto de Captura"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Show Previous Outline"
-msgstr "Plano Anterior"
+msgstr "Exibir Prévia Anterior"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Autorename Animation Tracks"
-msgstr "Renomear Animação"
+msgstr "Renomear Automaticamente Faixa de Animação"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr "Criar Faixas de Bézier Padrão"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Create Reset Tracks"
-msgstr "Criar Pista(s) RESET"
+msgstr "Criar Faixa RESET Por Padrão"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
@@ -6877,9 +6837,8 @@ msgid "Use Ambient"
msgstr "Usar Ambiente"
#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
msgid "Create From"
-msgstr "Criar Pasta"
+msgstr "Criar à Partir de"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -6891,18 +6850,16 @@ msgstr "Limite"
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "Componentes"
+msgstr "Comprimir"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
msgstr "Delimitador"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "ColorCorrect"
-msgstr "Função Cor."
+msgstr "Corrigir as Cores"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
@@ -6945,9 +6902,8 @@ msgid "sRGB"
msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "Slices"
-msgstr "Corte automático"
+msgstr "Fatias"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
@@ -6964,9 +6920,8 @@ msgid "Vertical"
msgstr "Vertical"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Generate Tangents"
-msgstr "Gerar Pontos"
+msgstr "Gerar Tangentes"
#: editor/import/resource_importer_obj.cpp
msgid "Scale Mesh"
@@ -7095,19 +7050,16 @@ msgid "Store In Subdir"
msgstr "Armazenar no Subdiretório"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Filter Script"
-msgstr "Scripts de filtro"
+msgstr "Filtrar Script"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep Custom Tracks"
-msgstr "Transformar"
+msgstr "Manter Faixas Personalizadas"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Optimizer"
-msgstr "Otimizar"
+msgstr "Otimizador"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
@@ -7121,9 +7073,8 @@ msgstr "Otimizar"
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Enabled"
-msgstr "Ativar"
+msgstr "Ativado"
#: editor/import/resource_importer_scene.cpp
msgid "Max Linear Error"
@@ -7134,19 +7085,16 @@ msgid "Max Angular Error"
msgstr "Máximo de Erros Angulares"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "Valor"
+msgstr "Ângulo Máximo"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Remove Unused Tracks"
-msgstr "Remover Pista de Animação"
+msgstr "Remover Faixas não Utilizadas"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
-msgstr "Clips Anim"
+msgstr "Clipes"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
@@ -7428,14 +7376,12 @@ msgid "Raw"
msgstr "Raw"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Capitalized"
-msgstr "Capitalizar"
+msgstr "Capitalizado"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Localized"
-msgstr "Localização"
+msgstr "Localizado"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
@@ -7984,9 +7930,8 @@ msgid "New"
msgstr "Novo"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Paste As Reference"
-msgstr "Referência de classe %s"
+msgstr "Colar como Referência"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -8176,9 +8121,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Definir a animação final. Útil para sub-transições."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition:"
-msgstr "Transição: "
+msgstr "Transição:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -8478,25 +8422,21 @@ msgid "Loading..."
msgstr "A Carregar..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "First"
msgstr "Primeiro"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "Anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "Próximo"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Last"
msgstr "Último"
@@ -9110,23 +9050,20 @@ msgid "View"
msgstr "Vista"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show"
-msgstr "Mostrar grelha"
+msgstr "Exibir"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show When Snapping"
-msgstr "Ajuste Inteligente"
+msgstr "Exibir ao Encaixar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
msgstr "Esconder"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid"
-msgstr "Alternar Modo"
+msgstr "Alternar Grade"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -9485,9 +9422,8 @@ msgid "Swap Gradient Fill Points"
msgstr "Trocar Pontos de Preenchimento de Gradiente"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid Snap"
-msgstr "Alternar Modo"
+msgstr "Alternar Encaixe da Grade"
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
@@ -9510,9 +9446,8 @@ msgstr "ID"
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Separator"
-msgstr "Separação:"
+msgstr "Separador"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -9747,9 +9682,8 @@ msgstr ""
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "MeshLibrary"
-msgstr "Bib. de Malhas"
+msgstr "Biblioteca de Malhas"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
@@ -9772,14 +9706,12 @@ msgid "Update from Scene"
msgstr "Atualizar a partir da Cena"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply without Transforms"
-msgstr "Aplicar Transformações do MeshInstance"
+msgstr "Aplicar sem Transformações"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply with Transforms"
-msgstr "Aplicar Transformações do MeshInstance"
+msgstr "Aplicar com Transformações"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -9945,9 +9877,8 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Emission Source:"
-msgstr "Fonte de emissão: "
+msgstr "Fonte de emissão:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10641,19 +10572,16 @@ msgid "External"
msgstr "Externo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Use External Editor"
-msgstr "Depurar com Editor Externo"
+msgstr "Utilizar Editor Externo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Exec Path"
-msgstr "Exportar Caminho"
+msgstr "Caminho de Execução"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
-msgstr "Selecionar Ficheiro de Modelo"
+msgstr "Temperatura de Script Ativado"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
@@ -10668,19 +10596,16 @@ msgid "Current Script Background Color"
msgstr "Cor de Fundo Script Atual"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Group Help Pages"
-msgstr "Agrupar Seleção"
+msgstr "Agrupar Páginas de Ajuda"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort Scripts By"
-msgstr "Criar Script"
+msgstr "Ordenar Scripts Por"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
-msgstr "Nome do Script:"
+msgstr "Listar Nomes de Script Como"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
@@ -11042,15 +10967,13 @@ msgstr "Translação"
#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scaling:"
-msgstr "A escalar: "
+msgstr "Escala:"
#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Translating:"
-msgstr "A transladar: "
+msgstr "Traduzir:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11201,10 +11124,11 @@ msgid "(Not in GLES2)"
msgstr "(Não em GLES2)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "Não disponível para o renderizador GLES2."
+msgstr ""
+"Modos de Debug draw só estão disponíveis para uso com o renderizador GLES3. "
+"GLES2 não suporta esta funcionalidade."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -11506,9 +11430,8 @@ msgid "Manipulator Gizmo Opacity"
msgstr "Opacidade do Gizmo do Manipulador"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport Rotation Gizmo"
-msgstr "Bloquear Rotação da Vista"
+msgstr "Exibir Gizmo de Rotação do Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
@@ -11559,9 +11482,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometria inválida, não substituível por malha."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to MeshInstance2D"
-msgstr "Converter para Mesh2D"
+msgstr "Converter para MeshInstance2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11592,19 +11514,16 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Simplification:"
-msgstr "Simplificação: "
+msgstr "Simplificação:"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Shrink (Pixels):"
-msgstr "Encolher (Pixeis): "
+msgstr "Encolher (Pixels):"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Grow (Pixels):"
-msgstr "Aumentar (Pixeis): "
+msgstr "Crescer (Pixels):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11667,9 +11586,8 @@ msgid "New Animation"
msgstr "Nova Animação"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Filter animations"
-msgstr "Métodos de filtro"
+msgstr "Filtrar animações"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -11969,9 +11887,8 @@ msgstr ""
"Fechar na mesma?"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Type"
-msgstr "Remover Tile"
+msgstr "Remover Tipo"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -12015,14 +11932,12 @@ msgstr ""
"Adicione-lhe mais itens manualmente ou importando-os de outro tema."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Theme Type"
-msgstr "Adicionar Tipo de Item"
+msgstr "Adicionar Tipo de Tema"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Theme Type"
-msgstr "Remover Remoto"
+msgstr "Remover Tipo de Tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
@@ -12137,9 +12052,8 @@ msgid "Select Another Theme Resource:"
msgstr "Selecionar Outro Recurso Tema:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme Resource"
-msgstr "Renomear recurso"
+msgstr "Recurso de Tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
@@ -12476,45 +12390,37 @@ msgid "Palette Min Width"
msgstr "Largura Mínima da Paleta"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Palette Item H Separation"
-msgstr "Separador Nomeado"
+msgstr "Separação Horizontal dos Itens de Paleta"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Names"
-msgstr "Mostrar Todos os Idiomas"
+msgstr "Mostrar Nomes dos Tiles"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Ids"
-msgstr "Mostrar réguas"
+msgstr "Mostrar Ids dos Tiles"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Sort Tiles By Name"
-msgstr "Ordenar ficheiros"
+msgstr "Ordenar Tiles por Nome"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Bucket Fill Preview"
-msgstr "Balde de Enchimento"
+msgstr "Pré-visualização do Preenchimento de Balde"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editor Side"
-msgstr "Editor"
+msgstr "Lado do Editor"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Display Grid"
-msgstr "Vista Overdraw"
+msgstr "Mostrar Grid"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Axis Color"
-msgstr "Escolher cor"
+msgstr "Cor do Eixo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -12851,9 +12757,8 @@ msgid "This property can't be changed."
msgstr "Esta propriedade não pode ser alterada."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Snap Options"
-msgstr "Opções de Ajuste"
+msgstr "Opções de Encaixe"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
@@ -12861,12 +12766,12 @@ msgstr "Opções de Ajuste"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
-#, fuzzy
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
-msgstr "Compensação:"
+msgstr "Deslocamento"
#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
#: scene/gui/range.cpp scene/resources/animation.cpp
@@ -12877,14 +12782,12 @@ msgstr "Passo"
#: editor/plugins/tile_set_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Separation"
-msgstr "Separação:"
+msgstr "Separação"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Tile"
-msgstr "Selecionar"
+msgstr "Selecionar Tile"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
@@ -12893,97 +12796,79 @@ msgstr "Selecionar"
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture"
-msgstr "Texto"
+msgstr "Textura"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tex Offset"
-msgstr "Compensação da grelha:"
+msgstr "Deslocamento da Textura"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Material"
-msgstr "Mudanças de Material:"
+msgstr "Material"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Modulate"
-msgstr "Povoar"
+msgstr "Modular"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tile Mode"
-msgstr "Alternar Modo"
+msgstr "Modo de Tiles"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Autotile Bitmask Mode"
-msgstr "Modo Bitmask"
+msgstr "Modo Bitmask do Autotile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Size"
-msgstr "Tamanho do contorno:"
+msgstr "Tamanho do Subtile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Spacing"
-msgstr "Loop da Animação"
+msgstr "Espaçamento dos Subtiles"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occluder Offset"
-msgstr "Criar Polígono Oclusor"
+msgstr "Deslocamento de Oclusor"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Offset"
-msgstr "Modo Navegação"
+msgstr "Deslocamento da Navegação"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Offset"
-msgstr "Compensação:"
+msgstr "Deslocamento da Forma"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Transform"
-msgstr "Transformar"
+msgstr "Transformação da Forma"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision"
-msgstr "Colisão"
+msgstr "Colisão Selecionada"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way"
-msgstr "Apenas seleção"
+msgstr "Colisão em sentido único selecionada"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way Margin"
-msgstr "Modo Colisão"
+msgstr "Margem de colisão em sentido único selecionada"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Navigation"
-msgstr "Navegação Visível"
+msgstr "Navegação Selecionada"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Occlusion"
-msgstr "Selecionar"
+msgstr "Oclusão Selecionada"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tileset Script"
-msgstr "Scripts de filtro"
+msgstr "Scripts do Tileset"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
@@ -14188,51 +14073,44 @@ msgstr ""
"você precisa construir os modelos de exportação da fonte."
#: editor/project_export.cpp
-#, fuzzy
msgid "More Info..."
-msgstr "Mover para..."
+msgstr "Mais Informações..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export PCK/Zip..."
-msgstr "Exportar PCK/Zip"
+msgstr "Exportar PCK/Zip..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Project..."
-msgstr "Exportar Projeto"
+msgstr "Exportar Projeto…"
#: editor/project_export.cpp
msgid "Export All"
msgstr "Exportar Tudo"
#: editor/project_export.cpp
-#, fuzzy
msgid "Choose an export mode:"
-msgstr "Por favor escolha uma pasta vazia."
+msgstr "Escolha um modo de exportação:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All..."
-msgstr "Exportar Tudo"
+msgstr "Exportar tudo…"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "Ficheiro ZIP"
#: editor/project_export.cpp
-#, fuzzy
msgid "Godot Project Pack"
-msgstr "Pacote de Jogo Godot"
+msgstr "Pacote do Projeto Godot"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Não existem Modelos de exportação para esta plataforma:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Project Export"
-msgstr "Fundadores do Projeto"
+msgstr "Exportar Projeto"
#: editor/project_export.cpp
msgid "Manage Export Templates"
@@ -14298,16 +14176,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Caminho de projeto inválido (alguma alteração?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Não consegui carregar o project.godot no caminho do projeto (erro %d). "
"Poderá estar em falta ou corrompido."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Incapaz de editar project.godot no caminho do projeto."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Incapaz de abrir projeto em '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -14546,7 +14425,6 @@ msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
-#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "Gestor de Projetos"
@@ -15343,19 +15221,16 @@ msgid "Make Local"
msgstr "Tornar Local"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Enable Scene Unique Name(s)"
-msgstr "Nome do Nó:"
+msgstr "Ativar Nome(s) Único(s) de Cena"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Unique names already used by another node in the scene:"
-msgstr "Outro nó já usa esse nome exclusivo na cena."
+msgstr "Nomes únicos já estão sendo usados por outro nó na cena:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Disable Scene Unique Name(s)"
-msgstr "Nome do Nó:"
+msgstr "Desativar Nome(s) Único(s) de Cena"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
@@ -15530,18 +15405,16 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpar herança? (Definitivo!)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Show Scene Tree Root Selection"
-msgstr "Centrar Seleção"
+msgstr "Mostrar seleção da hierarquia de cenas"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
msgstr "Derivar Globais de Script Por Nome"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Use Favorites Root Selection"
-msgstr "Seleção de Frame"
+msgstr "Seleção de favoritos da raíz"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -15556,9 +15429,8 @@ msgid "Button Group"
msgstr "Grupo Botão"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Disable Scene Unique Name"
-msgstr "Nome do Nó:"
+msgstr "Desativar Nome Único de Cena"
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
@@ -15791,9 +15663,8 @@ msgid "Attach Node Script"
msgstr "Anexar Script de Nó"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Remote %s:"
-msgstr "Remoto "
+msgstr "%s remoto:"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15868,9 +15739,8 @@ msgid "Stack Frames"
msgstr "Empilhar Frames"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Filter stack variables"
-msgstr "Filtrar Tiles"
+msgstr "Filtrar variáveis stack"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
@@ -16547,26 +16417,22 @@ msgid "Calculate Tangents"
msgstr "Calcular Tangentes"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Use Collision"
-msgstr "Colisão"
+msgstr "Usar Colisão"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-#, fuzzy
msgid "Collision Layer"
-msgstr "Modo Colisão"
+msgstr "Camada de Colisão"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Mask"
-msgstr "Modo Colisão"
+msgstr "Máscara de Colisão"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Invert Faces"
-msgstr "Converter maiúsculas/minúsculas"
+msgstr "Inverter Faces"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
@@ -16576,43 +16442,36 @@ msgstr "Converter maiúsculas/minúsculas"
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
-#, fuzzy
msgid "Radius"
-msgstr "Raio:"
+msgstr "Raio"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Radial Segments"
-msgstr "Argumentos da Cena Principal:"
+msgstr "Segmentos Radiais"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Rings"
-msgstr "Avisos"
+msgstr "Anéis"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Smooth Faces"
-msgstr "Smoothstep"
+msgstr "Suavizar Faces"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Sides"
-msgstr "Mostrar Guias"
+msgstr "Lados"
#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr "Cone"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Inner Radius"
-msgstr "Mudar Raio Interno do Toro"
+msgstr "Raio Interno"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Outer Radius"
-msgstr "Mudar Raio Externo do Toro"
+msgstr "Raio Externo"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
@@ -16621,9 +16480,8 @@ msgstr "Lados do Anel"
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp
-#, fuzzy
msgid "Polygon"
-msgstr "Polígonos"
+msgstr "Polígono"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
@@ -16634,14 +16492,12 @@ msgid "Spin Sides"
msgstr "Girar Lados"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Node"
-msgstr "Colar Nós"
+msgstr "Caminho do Nó"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Interval Type"
-msgstr "Criar vértice interno"
+msgstr "Tipo de Intervalo de Caminho"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
@@ -16652,14 +16508,12 @@ msgid "Path Simplify Angle"
msgstr "Simplifique o Ângulo do Caminho"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
-msgstr "Rotação aleatória:"
+msgstr "Rotação do Caminho"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Local"
-msgstr "Tornar Local"
+msgstr "Caminho Local"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16667,34 +16521,28 @@ msgid "Path Continuous U"
msgstr "Contínuo"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path U Distance"
-msgstr "Distância de escolha:"
+msgstr "Distância do Caminho U"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Joined"
-msgstr "Rotação aleatória:"
+msgstr "Caminho Unido"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Compression Mode"
-msgstr "Modo Colisão"
+msgstr "Modo de Compressão"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Transfer Channel"
-msgstr "Mudar Transformação"
+msgstr "Transferir Canal"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Channel Count"
-msgstr "Instância"
+msgstr "Quantidade de Canais"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Always Ordered"
-msgstr "Mostrar Grelha Sempre"
+msgstr "Sempre Ordenado"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
@@ -16709,9 +16557,8 @@ msgid "DTLS Hostname"
msgstr "Nome do Host DTLS"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Use DTLS"
-msgstr "Usar Ajuste"
+msgstr "Usar DTLS"
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FBX"
@@ -16722,14 +16569,12 @@ msgid "Use FBX"
msgstr "Usar FBX"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Config File"
-msgstr "Armazenar o Ficheiro:"
+msgstr "Ficheiro de Configuração"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Load Once"
-msgstr "Carregar recurso"
+msgstr "Carregar Apenas uma Vez"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -16738,14 +16583,12 @@ msgid "Singleton"
msgstr "Esqueleto"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Symbol Prefix"
-msgstr "Prefixo:"
+msgstr "Prefixo do Símbolo"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Reloadable"
-msgstr "Recarregar"
+msgstr "Recarregável"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -16798,24 +16641,20 @@ msgid "Disabled GDNative Singleton"
msgstr "Instância única GDNative desativada"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Libraries:"
-msgstr "Bibliotecas: "
+msgstr "Bibliotecas:"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Class Name"
-msgstr "Nome de Classe:"
+msgstr "Nome da Classe"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Script Class"
-msgstr "Nome do Script:"
+msgstr "Classe do Script"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Icon Path"
-msgstr "Caminho de Foco"
+msgstr "Caminho para Ícone"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16823,18 +16662,16 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "Script"
+msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr "Função de Definição de Cor"
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Node Path Color"
-msgstr "Copiar Caminho do Nó"
+msgstr "Cor do Caminho do Nó"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
@@ -16891,9 +16728,8 @@ msgid "Object can't provide a length."
msgstr "Objeto não fornece um comprimento."
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
-msgstr "Linguagem:"
+msgstr "Servidor de Idioma"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Enable Smart Resolve"
@@ -16916,44 +16752,36 @@ msgid "Export GLTF..."
msgstr "Exportar GLTF..."
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Buffer View"
-msgstr "Vista de Trás"
+msgstr "Visão de Buffer"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Offset"
-msgstr "Compensação da grelha:"
+msgstr "Deslocamento do Byte"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Component Type"
-msgstr "Componentes"
+msgstr "Tipo do Componente"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Normalized"
-msgstr "Formato"
+msgstr "Normalizado"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Count"
-msgstr "Valor:"
+msgstr "Quantidade"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Min"
-msgstr "MiB"
+msgstr "Min"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Max"
-msgstr "Combinar"
+msgstr "Max"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Count"
-msgstr "Instância"
+msgstr "Contagem Escassa"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
@@ -16964,9 +16792,8 @@ msgid "Sparse Indices Byte Offset"
msgstr "Deslocamento de Bytes de Índices Esparsos"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Indices Component Type"
-msgstr "A analisar geometria..."
+msgstr "Tipo de Componente de Índices Esparsos"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
@@ -16977,37 +16804,32 @@ msgid "Sparse Values Byte Offset"
msgstr "Deslocamento de Bytes de Valores Esparsos"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Buffer"
-msgstr "Vista de Trás"
+msgstr "Buffer"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Length"
-msgstr "Tema Predefinido"
+msgstr "Largura do byte"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr "Passo de Byte"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Indices"
-msgstr "Todos os Aparelhos"
+msgstr "Índices"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "FOV Size"
-msgstr "Tamanho:"
+msgstr "Tamanho do FOV"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
msgstr "Zfar"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "Znear"
-msgstr "Linear"
+msgstr "Z perto"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
@@ -17017,9 +16839,8 @@ msgstr "Linear"
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Color"
-msgstr "Cores"
+msgstr "Cor"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
@@ -17027,9 +16848,8 @@ msgid "Intensity"
msgstr "Intensidade"
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Range"
-msgstr "Mudar"
+msgstr "Intervalo"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
@@ -17040,19 +16860,16 @@ msgid "Outer Cone Angle"
msgstr "Ângulo do Cone Externo"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Blend Weights"
-msgstr "Consolidar Lightmaps"
+msgstr "Peso da mesclagem"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Instance Materials"
-msgstr "Mudanças de Material:"
+msgstr "Materiais da Instância"
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
-#, fuzzy
msgid "Parent"
-msgstr "Reassociar"
+msgstr "Pai"
#: modules/gltf/gltf_node.cpp
#, fuzzy
@@ -17064,19 +16881,16 @@ msgid "Skin"
msgstr "Skin"
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Translation"
-msgstr "Traduções"
+msgstr "Tradução"
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Children"
-msgstr "Filhos editáveis"
+msgstr "Filhos"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints"
-msgstr "Ponto"
+msgstr "Pontos"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
@@ -17087,28 +16901,24 @@ msgid "Unique Names"
msgstr "Nomes Únicos"
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
-msgstr "Obter Nó da Cena"
+msgstr "Nó de Osso Godot"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Skin Root"
-msgstr "Nova Raiz da Cena"
+msgstr "Raiz da Skin"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints Original"
-msgstr "Focar na Origem"
+msgstr "Pontos Originais"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr "Inverter Ligações"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Non Joints"
-msgstr "Mover Junta"
+msgstr "Não-Juntas"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
@@ -17147,48 +16957,41 @@ msgid "Json"
msgstr "Json"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Major Version"
-msgstr "Versão"
+msgstr "Versão Importante"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Minor Version"
-msgstr "Versão"
+msgstr "Versão Minoritária"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "GLB Data"
-msgstr "Com Dados"
+msgstr "Dados do GLB"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr "Usar Ligações de Skin Nomeadas"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Buffer Views"
-msgstr "Vista de Trás"
+msgstr "Visão Buffer"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr "Assessores"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Scene Name"
-msgstr "Caminho da Cena:"
+msgstr "Nome da Cena"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Root Nodes"
-msgstr "Nome do nó raiz"
+msgstr "Nós Raízes"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Textures"
-msgstr "Funcionalidades"
+msgstr "Texturas"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
@@ -17199,72 +17002,60 @@ msgid "Cameras"
msgstr "Câmeras"
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
-msgstr "Luz"
+msgstr "Luzes"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "Novo Nome da Animação:"
+msgstr "Nomes de Animação Únicos"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
-msgstr "Esqueleto"
+msgstr "Esqueletos"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
-msgstr "Selecione um Nó"
+msgstr "Esqueleto Para Nó"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Animations"
-msgstr "Animações:"
+msgstr "Animações"
#: modules/gltf/gltf_texture.cpp
-#, fuzzy
msgid "Src Image"
-msgstr "Mostrar ossos"
+msgstr "Imagem fonte"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Bib. de Malhas"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Physics Material"
-msgstr "Frame de Física %"
+msgstr "Material de Física"
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Use In Baked Light"
-msgstr "Consolidar Lightmaps"
+msgstr "Usar no mapa de luz"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
msgstr "Célula"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Octant Size"
-msgstr "Vista de Frente"
+msgstr "Tamanho Octante"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center X"
-msgstr "Centro"
+msgstr "Centro X"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Y"
-msgstr "Centro"
+msgstr "Centro Y"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Z"
-msgstr "Centro"
+msgstr "Centro Z"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
@@ -17273,17 +17064,15 @@ msgid "Mask"
msgstr "Máscara"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#, fuzzy
msgid "Bake Navigation"
-msgstr "Navegação"
+msgstr "Navegação Pré-Processada"
#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_mesh_instance.cpp
-#, fuzzy
msgid "Navigation Layers"
-msgstr "Modo Navegação"
+msgstr "Camadas da Navegação"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -17442,9 +17231,8 @@ msgid "Plotting lightmaps"
msgstr "A Traçar lightmaps"
#: modules/lightmapper_cpu/register_types.cpp
-#, fuzzy
msgid "CPU Lightmapper"
-msgstr "Consolidar Lightmaps"
+msgstr "Mapeamento de Luz da CPU"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
@@ -17466,9 +17254,8 @@ msgstr "Contagem de Raios de Ultra Qualidade"
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-#, fuzzy
msgid "Loop Offset"
-msgstr "Compensação:"
+msgstr "Deslocamento do Loop"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
@@ -17479,14 +17266,12 @@ msgid "IOD"
msgstr "IOD"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display Width"
-msgstr "Vista Wireframe"
+msgstr "Largura de Ecrã"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display To Lens"
-msgstr "Vista sem sombras"
+msgstr "Exibir às Lentes"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
@@ -17509,24 +17294,20 @@ msgid "Build Solution"
msgstr "Construir Solução"
#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
msgid "Auto Update Project"
-msgstr "Projeto sem nome"
+msgstr "Atualizar Projeto Automaticamente"
#: modules/mono/godotsharp_dirs.cpp
-#, fuzzy
msgid "Assembly Name"
-msgstr "Mostrar Tudo"
+msgstr "Nome de Montagem"
#: modules/mono/godotsharp_dirs.cpp
-#, fuzzy
msgid "Solution Directory"
-msgstr "Escolha uma Diretoria"
+msgstr "Diretório da Solução"
#: modules/mono/godotsharp_dirs.cpp
-#, fuzzy
msgid "C# Project Directory"
-msgstr "Escolha uma Diretoria"
+msgstr "Diretório do Projeto C#"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -17604,9 +17385,8 @@ msgid "Seamless"
msgstr "Sem Emenda"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "As Normal Map"
-msgstr "Escala aleatória:"
+msgstr "Como Mapa Normal"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
@@ -17617,9 +17397,8 @@ msgid "Noise"
msgstr "Ruido"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "Noise Offset"
-msgstr "Compensação da grelha:"
+msgstr "Deslocamento do Ruído"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
@@ -17630,9 +17409,8 @@ msgid "Period"
msgstr "Periodo"
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Persistence"
-msgstr "Perspetiva"
+msgstr "Persistência"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
@@ -17643,14 +17421,12 @@ msgid "Subject"
msgstr "Sujeito"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Names"
-msgstr "Nome"
+msgstr "Nomes"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Strings"
-msgstr "Configuração:"
+msgstr "Strings"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
@@ -17665,32 +17441,28 @@ msgid "Discover IPv6"
msgstr "Descobrir IPv6"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Description URL"
-msgstr "Descrição"
+msgstr "URL Descritiva"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Service Type"
-msgstr "Definir tipo de variável"
+msgstr "Tipo de Serviço"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr "URL de controle IGD"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "IGD Service Type"
-msgstr "Definir tipo de variável"
+msgstr "Tipo de Serviço IGD"
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr "IGD Nosso Endereço"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "IGD Status"
-msgstr "Status"
+msgstr "Estado do IGD"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -17717,9 +17489,8 @@ msgstr ""
"trabalho de nós! Corrija o seu nó por favor."
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Node returned an invalid sequence output:"
-msgstr "O nó retornou uma sequência de saída incorreta: "
+msgstr "O nó retornou uma saída de sequência inválida:"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
@@ -17727,14 +17498,12 @@ msgstr ""
"Foi encontrada o bit da sequência mas não o nó na pilha, denuncie o bug!"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Stack overflow with stack depth:"
-msgstr "Pilha cheia com a profundidade da pilha: "
+msgstr "Sobrecarga da pilha com profundidade:"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Visual Script"
-msgstr "Procurar VisualScript"
+msgstr "Script Visual"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
@@ -18062,14 +17831,12 @@ msgid "Return"
msgstr "Voltar"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Enabled"
-msgstr "Executável"
+msgstr "Retorno Ativado"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Type"
-msgstr "Voltar"
+msgstr "Tipo de Retorno"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
@@ -18097,18 +17864,16 @@ msgid "for (elem) in (input):"
msgstr "para (elem) em (input):"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Input type not iterable:"
-msgstr "Tipo de Input não iterável: "
+msgstr "Tipo de entrada não iterável:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "O iterador tornou-se inválido"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Iterator became invalid:"
-msgstr "O iterador tornou-se inválido: "
+msgstr "Iterador tornou-se inválido:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -18119,9 +17884,8 @@ msgid "in order:"
msgstr "em ordem:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Steps"
-msgstr "Passo"
+msgstr "Passos"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
@@ -18141,9 +17905,8 @@ msgstr "É %s?"
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Base Script"
-msgstr "Novo Script"
+msgstr "Script Base"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
@@ -18155,37 +17918,31 @@ msgstr "Nele Próprio"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Call Mode"
-msgstr "Modo Escalar"
+msgstr "Modo de Chamada"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Type"
-msgstr "Mudar tipo base"
+msgstr "Tipo Base"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Node Path"
-msgstr "Copiar Caminho do Nó"
+msgstr "Caminho do Nó"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
-msgstr "Restaurar Predefinições"
+msgstr "Usar Argumentos Padrão"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Validate"
-msgstr "Caracteres válidos:"
+msgstr "Validar"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "RPC Call Mode"
-msgstr "Modo Escalar"
+msgstr "Modo de Chamada RPC"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
@@ -18224,14 +17981,12 @@ msgid "BitXor %s"
msgstr "BitXor %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Set Mode"
-msgstr "Modo Seleção"
+msgstr "Modo de Definição"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
-msgstr "Atribuir"
+msgstr "Atribuir Op"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -18248,9 +18003,8 @@ msgid "Base object is not a Node!"
msgstr "Objeto de base não é um Nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Path does not lead to Node!"
-msgstr "Caminho não conduz Nó!"
+msgstr "Caminho não leva ao Nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
@@ -18266,38 +18020,32 @@ msgstr "Compor Array"
#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Operator"
-msgstr "Iterador"
+msgstr "Operador"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Invalid argument of type:"
-msgstr ": Argumento inválido de tipo: "
+msgstr "Argumento inválido do tipo:"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Invalid arguments:"
-msgstr ": Argumentos inválidos: "
+msgstr "Argumentos inválidos:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
msgstr "a se cond, senão b"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Var Name"
-msgstr "Nome"
+msgstr "Nome da Variável"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "VariableGet not found in script:"
-msgstr "VariableGet não encontrado no script: "
+msgstr "VariableGet não encontrado no script:"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "VariableSet not found in script:"
-msgstr "VariableSet não encontrado no script: "
+msgstr "VariableSet não encontrado no script:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -18413,9 +18161,8 @@ msgid "%s sec(s)"
msgstr "%s sec(s)"
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-#, fuzzy
msgid "Wait Time"
-msgstr "Pintar Tile"
+msgstr "Tempo de Espera"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
@@ -18430,9 +18177,8 @@ msgid "WaitInstanceSignal"
msgstr "WaitInstanceSignal"
#: modules/webrtc/webrtc_data_channel.cpp
-#, fuzzy
msgid "Write Mode"
-msgstr "Modo Prioridade"
+msgstr "Modo de Escrita"
#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
@@ -18451,69 +18197,60 @@ msgid "Trusted SSL Certificate"
msgstr "Certificado SSL Confiável"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "WebSocket Client"
-msgstr "Analisador de Rede"
+msgstr "Cliente WebSocket"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "Max In Buffer (KB)"
-msgstr "Tamanho Máximo (KB)"
+msgstr "Buffer de Entrada Máximo (KB)"
#: modules/websocket/websocket_macros.h
msgid "Max In Packets"
msgstr "Máximo de Pacotes de Entrada"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "Max Out Buffer (KB)"
-msgstr "Tamanho Máximo (KB)"
+msgstr "Buffer de Saída Máximo (KB)"
#: modules/websocket/websocket_macros.h
msgid "Max Out Packets"
msgstr "Máximo de Pacotes de Saida"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "WebSocket Server"
-msgstr "Analisador de Rede"
+msgstr "Servidor WebSocket"
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr "Associar IP"
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Private Key"
-msgstr "Caminho da Chave Privada SSH"
+msgstr "Chave Privada"
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
msgstr "Certificado SSL"
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "CA Chain"
-msgstr "Apagar corrente IK"
+msgstr "Cadeia CA"
#: modules/websocket/websocket_server.cpp
msgid "Handshake Timeout"
msgstr "Timeout de Handshake"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Session Mode"
-msgstr "Modo Região"
+msgstr "Modo Sessão"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
-msgstr "Funcionalidades Principais:"
+msgstr "Funcionalidades Necessárias"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
-msgstr "Funcionalidades Principais:"
+msgstr "Funcionalidades Opcionais"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
@@ -18524,28 +18261,24 @@ msgid "Reference Space Type"
msgstr "Tipo de Espaço de Referência"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Visibility State"
-msgstr "Alternar visibilidade"
+msgstr "Estado de Visibilidade"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Bounds Geometry"
-msgstr "Repetir"
+msgstr "Limita a Geometria"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "XR Standard Mapping"
-msgstr "Ajuste Inteligente"
+msgstr "Mapeamento XR Padrão"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr "Caminho do SDK Android"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Debug Keystore"
-msgstr "Depurador"
+msgstr "Depurar Keystore"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
@@ -18606,33 +18339,28 @@ msgid "The package must have at least one '.' separator."
msgstr "O pacote deve ter pelo menos um separador '.'."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Build"
-msgstr "Usar Compilação Personalizada"
+msgstr "Build Personalizada"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr "Usar Compilação Personalizada"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Export Format"
-msgstr "Exportar Caminho"
+msgstr "Exportar Formato"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Min SDK"
-msgstr "Tamanho do contorno:"
+msgstr "SDK Mínimo"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Target SDK"
-msgstr "Alvo"
+msgstr "SDK Alvo"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#, fuzzy
msgid "Architectures"
-msgstr "Adicionar uma entrada arquitetura"
+msgstr "Arquiteturas"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18640,86 +18368,72 @@ msgid "Keystore"
msgstr "Depurador"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Debug User"
-msgstr "Depurador"
+msgstr "Depurar Utilizador"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Password"
-msgstr "Senha"
+msgstr "Depurar Palavra-passe"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release User"
-msgstr "Libertar"
+msgstr "Liberar Utilizador"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release Password"
-msgstr "Senha"
+msgstr "Liberar Palavra-passe"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
msgstr "Implantação com Um Clique"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Clear Previous Install"
-msgstr "Inspecionar instância anterior"
+msgstr "Limpar Instalação Anterior"
#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr "Código"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Package"
-msgstr "Empacotamento"
+msgstr "Pacote"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Unique Name"
-msgstr "Nome do Nó:"
+msgstr "Nome Único"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Signed"
-msgstr "Sinal"
+msgstr "Assinado"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Classify As Game"
-msgstr "Nome de Classe:"
+msgstr "Classificar como Jogo"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
msgstr "Reter Dados na Desinstalação"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exclude From Recents"
-msgstr "Apagar Nós"
+msgstr "Excluir de Recentes"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Graphics"
-msgstr "Compensação da grelha:"
+msgstr "Gráficos"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "OpenGL Debug"
-msgstr "Abrir"
+msgstr "Depurar OpenGL"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Features"
-msgstr "Funcionalidades"
+msgstr "Funcionalidades XR"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Mode"
-msgstr "Modo deslocamento"
+msgstr "Modo XR"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18735,72 +18449,60 @@ msgid "Passthrough"
msgstr "Atravessar"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Immersive Mode"
-msgstr "Modo Prioridade"
+msgstr "Modo Imersivo"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Small"
-msgstr "Suporte"
+msgstr "Suporte Pequeno"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Normal"
-msgstr "Suporte"
+msgstr "Suporte Normal"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Large"
-msgstr "Suporte"
+msgstr "Suporte Grande"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Xlarge"
-msgstr "Suporte"
+msgstr "Suporte Extra-grande"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "User Data Backup"
-msgstr "Interface do Utilizador"
+msgstr "Backup de Dados do Utilizador"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
msgstr "Permitir"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Command Line"
-msgstr "Comunidade"
+msgstr "Linha de Comando"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Extra Args"
-msgstr "Argumentos de chamada extra:"
+msgstr "Argumentos Extra"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "APK Expansion"
-msgstr "Expressão"
+msgstr "Expansão APK"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr "Sal"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Public Key"
-msgstr "Caminho da Chave Pública SSH"
+msgstr "Chave Pública"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Permissions"
-msgstr "Máscara de Emissão"
+msgstr "Permissões"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Permissions"
-msgstr "Executar Cena Personalizada"
+msgstr "Permissões Personalizadas"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
@@ -18927,69 +18629,74 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" têm de estar ativa para usar os plugins."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
-"\"Rastreamento de Mão\" só é válido quando \"Modo Xr\" é \"Oculus Mobile "
-"VrApi\" ou \"OpenXR\"."
+"\"Hand Tracking\" só é válido quando o \"XR Mode\" é \"Oculus Mobile VrApi\" "
+"ou \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
-msgstr "\"Passthrough\" só é válido quando \"Modo Xr\" é \"OpenXR\"."
+msgstr "\"Passthrough\" só é válido quando o \"XR Mode\" é \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "\"Exportar AAB\" só é válido quando \"Use Custom Build\" está ativa."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
-"Mudança de \"Min Sdk\" só é válida quando \"Use Custom Build\" está ativa."
+"\"Min SDK\" só pode ser substituído quando \"Usar Compilação Customizada\" "
+"está ativado."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
+"\"Min SDK\" deve ser um número inteiro válido, mas obteve \"%s\" que é "
+"inválido."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
+"\"Min SDK\" não pode ser inferior a %d, que é a versão necessária para a "
+"biblioteca Godot."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
-"Mudança de \"Target Sdk\" só é válida quando \"Use Custom Build\" está ativa."
+"\"Target SDK\" só pode ser substituído quando \"Usar Compilação "
+"Customizada\" está ativado."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
+"\"Target SDK\" deve ser um número inteiro válido, mas obteve \"%s\", que é "
+"inválido."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
+"\"Target SDK\" %d é superior à versão padrão %d. Isso pode funcionar, mas "
+"não foi testado e pode ser instável."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
-"Versão de \"Target Sdk\" tem de ser maior ou igual à versão de \"Min Sdk\"."
+"Versão do \"Target SDK\" precisa ser igual ou maior que a versão do \"Min "
+"SDK\"."
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Code Signing"
-msgstr "Sinal"
+msgstr "Assinatura de Código"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19066,12 +18773,11 @@ msgstr ""
"menu 'Projeto'."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
-"Incapaz de sobrescrever ficheiros res://android/build/res/*.xml com o nome "
-"do projeto"
+"Incapaz de sobrescrever os ficheiros res://android/build/res/*.xml com o "
+"nome do projeto."
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files to gradle project."
@@ -19107,9 +18813,8 @@ msgstr ""
"projeto gradle por resultados."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Package not found: \"%s\"."
-msgstr "Pacote não encontrado: '%s'"
+msgstr "Pacote não encontrado: \"%s\"."
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
@@ -19134,9 +18839,8 @@ msgid "Adding files..."
msgstr "A adicionar ficheiros..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files."
-msgstr "Incapaz de exportar ficheiros do projeto"
+msgstr "Não foi possível exportar os ficheiros do projeto."
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -19232,9 +18936,8 @@ msgid "Code Sign Identity Release"
msgstr "Liberação de Identidade de Sinal de Código"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Release"
-msgstr "Modo exportação:"
+msgstr "Modo de Exportação Lançamento"
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
@@ -19245,44 +18948,37 @@ msgid "Info"
msgstr "Informações"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Identifier"
-msgstr "Identificador Inválido:"
+msgstr "Identificador"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Signature"
-msgstr "Sinal"
+msgstr "Assinatura"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Short Version"
-msgstr "Versão"
+msgstr "Versão Curta"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Copyright"
-msgstr "Topo Direita"
+msgstr "Direitos Autorais"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Capabilities"
-msgstr "Colar Propriedades"
+msgstr "Capacidades"
#: platform/iphone/export/export.cpp
msgid "Access Wi-Fi"
msgstr "Acesso Wi-Fi"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Push Notifications"
-msgstr "Rotação aleatória:"
+msgstr "Notificações Push"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "User Data"
-msgstr "Interface do Utilizador"
+msgstr "Dados do Utilizador"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
@@ -19293,19 +18989,16 @@ msgid "Accessible From iTunes Sharing"
msgstr "Acessível a partir do Compartilhamento do iTunes"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Privacy"
-msgstr "Caminho da Chave Privada SSH"
+msgstr "Privacidade"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Camera Usage Description"
-msgstr "Descrição"
+msgstr "Descrição do Uso da Câmara"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Microphone Usage Description"
-msgstr "Descrições da Propriedade"
+msgstr "Descrição do Uso do Microfone"
#: platform/iphone/export/export.cpp
#, fuzzy
@@ -19353,9 +19046,8 @@ msgid "Use Launch Screen Storyboard"
msgstr "Use o Storyboard da Tela de Inicialização"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Image Scale Mode"
-msgstr "Modo Escalar"
+msgstr "Modo de Escalonamento de Imagem"
#: platform/iphone/export/export.cpp
#, fuzzy
@@ -19368,30 +19060,25 @@ msgid "Custom Image @3x"
msgstr "CustomNode"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Use Custom BG Color"
-msgstr "CustomNode"
+msgstr "Usar Cor Personalizada de Fundo"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom BG Color"
-msgstr "CustomNode"
+msgstr "Cor Personalizada de Fundo"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Icons"
-msgstr "Expandir Tudo"
+msgstr "Exportar Ícones"
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Prepare Templates"
-msgstr "Gerir Modelos"
+msgstr "Preparar Templates"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Export template not found."
-msgstr "Modelo de lançamento personalizado não encontrado."
+msgstr "Template exportado não encontrado."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
@@ -19415,48 +19102,40 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Executar HTML exportado no navegador predefinido do sistema."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export: \"%s\"."
-msgstr "Incapaz de abrir modelo para exportação:"
+msgstr "Não foi possível abrir o modelo para exportação: \"%s\"."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template: \"%s\"."
-msgstr "Modelo de exportação inválido:"
+msgstr "Template de exportação inválido: \"%s\"."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not write file: \"%s\"."
-msgstr "Incapaz de escrever ficheiro:"
+msgstr "Não foi possível escrever o ficheiro: \"%s\"."
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Icon Creation"
-msgstr "Definir Margem"
+msgstr "Criação de Ícone"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read file: \"%s\"."
-msgstr "Incapaz de ler ficheiro:"
+msgstr "Não foi possível ler o ficheiro: \"%s\"."
#: platform/javascript/export/export.cpp
msgid "PWA"
msgstr "PWA"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Variant"
-msgstr "Separação:"
+msgstr "Variante"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Type"
-msgstr "Exportar"
+msgstr "Tipo de Exportação"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "VRAM Texture Compression"
-msgstr "Expressão"
+msgstr "Compressão de Texturas na VRAM"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
@@ -19471,9 +19150,8 @@ msgid "HTML"
msgstr "HTML"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Icon"
-msgstr "Expandir Tudo"
+msgstr "Exportar Ícone"
#: platform/javascript/export/export.cpp
#, fuzzy
@@ -19493,9 +19171,8 @@ msgid "Focus Canvas On Start"
msgstr "Focar Tela ao Iniciar"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Experimental Virtual Keyboard"
-msgstr "Filtrar sinais"
+msgstr "Teclado Virtual Experimental"
#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
@@ -19518,19 +19195,16 @@ msgid "Icon 512 X 512"
msgstr "Ícone 512 X 512"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read HTML shell: \"%s\"."
-msgstr "Incapaz de ler shell HTML:"
+msgstr "Não foi possível ler o shell HTML: \"%s\"."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not create HTTP server directory: %s."
-msgstr "Incapaz de criar diretoria do servidor HTTP:"
+msgstr "Não foi possível criar o diretório do servidor HTTP: \"%s\"."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Error starting HTTP server: %d."
-msgstr "Erro ao iniciar servidor HTTP:"
+msgstr "Erro ao iniciar o servidor HTTP: %d."
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -19545,9 +19219,8 @@ msgid "HTTP Port"
msgstr "Porta HTTP"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Use SSL"
-msgstr "Usar Ajuste"
+msgstr "Usar SSL"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
@@ -19576,27 +19249,24 @@ msgid "Invalid Info.plist, can't load."
msgstr "Geometria inválida, incapaz de criar polígono."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to create \"%s\" subfolder."
-msgstr "Não consegui criar pasta."
+msgstr "Falha ao criar sub-pasta \"%s\"."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr "Falha ao extrair o binário fino."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid binary format."
-msgstr "Caminho base inválido."
+msgstr "Formato de binário inválido."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
msgstr "Já assinado!"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to process nested resources."
-msgstr "Falha ao carregar recurso."
+msgstr "Falha ao processar recursos aninhados."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
@@ -19613,9 +19283,8 @@ msgid "Invalid entitlements file."
msgstr "Extensão inválida."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Invalid executable file."
-msgstr "Extensão inválida."
+msgstr "Ficheiro executável inválido."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
@@ -19634,42 +19303,36 @@ msgid "Unknown object type."
msgstr "Tipo de objeto desconhecido."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "App Category"
-msgstr "Categoria:"
+msgstr "Categoria da App"
#: platform/osx/export/export.cpp
msgid "High Res"
msgstr "Alta resolução"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location Usage Description"
-msgstr "Descrição"
+msgstr "Descrição do Uso da Localização"
#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
msgstr "Descrição de Uso do Catálogo de Endereços"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Calendar Usage Description"
-msgstr "Descrição"
+msgstr "Descrição do Uso do Calendário"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library Usage Description"
-msgstr "Descrições da Propriedade"
+msgstr "Descrição do Uso da Biblioteca de Fotos"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Desktop Folder Usage Description"
-msgstr "Descrições do Método"
+msgstr "Descrição do Uso da Pasta da Área de Trabalho"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Documents Folder Usage Description"
-msgstr "Descrições do Método"
+msgstr "Descrição do Uso da Pasta de Documentos"
#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
@@ -19690,23 +19353,20 @@ msgstr "Nó"
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Identity"
-msgstr "Indentar à esquerda"
+msgstr "Identidade"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Timestamp"
-msgstr "Tempo"
+msgstr "Registo do Tempo"
#: platform/osx/export/export.cpp
msgid "Hardened Runtime"
msgstr "Tempo de Execução Reforçado"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Replace Existing Signature"
-msgstr "Substituir em Ficheiros"
+msgstr "Substituir Assinatura Existente"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19714,13 +19374,12 @@ msgid "Entitlements"
msgstr "Bugigangas"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Custom File"
-msgstr "CustomNode"
+msgstr "Ficheiro Personalizado"
#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
-msgstr ""
+msgstr "Permitir Execução de Código JIT"
#: platform/osx/export/export.cpp
msgid "Allow Unsigned Executable Memory"
@@ -19731,65 +19390,56 @@ msgid "Allow Dyld Environment Variables"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Disable Library Validation"
-msgstr "Desativar Botão"
+msgstr "Desativar Validação da Biblioteca"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Audio Input"
-msgstr "Adicionar entrada"
+msgstr "Entrada de Áudio"
#: platform/osx/export/export.cpp
msgid "Address Book"
-msgstr ""
+msgstr "Contatos"
#: platform/osx/export/export.cpp
msgid "Calendars"
-msgstr ""
+msgstr "Calendários"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library"
-msgstr "Exportar Biblioteca"
+msgstr "Biblioteca de Fotos"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Apple Events"
-msgstr "Adicionar evento"
+msgstr "Eventos Apple"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Debugging"
-msgstr "Depurar"
+msgstr "Depuração"
#: platform/osx/export/export.cpp
msgid "App Sandbox"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Server"
-msgstr "Analisador de Rede"
+msgstr "Servidor de Rede"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Client"
-msgstr "Analisador de Rede"
+msgstr "Cliente de Rede"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Device USB"
-msgstr "Aparelho"
+msgstr "Aparelho USB"
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
-msgstr ""
+msgstr "Bluetooth do Aparelho"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Downloads"
-msgstr "Descarrega"
+msgstr "Descarregas de Ficheiros"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19807,9 +19457,8 @@ msgid "Files Movies"
msgstr "Filtrar Tiles"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Custom Options"
-msgstr "Opções de Barramento"
+msgstr "Opções Personalizadas"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19818,7 +19467,7 @@ msgstr "Localização"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
-msgstr ""
+msgstr "Nome Apple ID"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19827,21 +19476,19 @@ msgstr "Senha"
#: platform/osx/export/export.cpp
msgid "Apple Team ID"
-msgstr ""
+msgstr "ID Apple Team"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not open icon file \"%s\"."
-msgstr "Incapaz de exportar ficheiros do projeto"
+msgstr "Não foi possível abrir o ficheiro de ícone \"%s\"."
#: platform/osx/export/export.cpp
msgid "Could not start xcrun executable."
msgstr "Não foi possível iniciar o executável xcrun."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization failed."
-msgstr "Localização"
+msgstr "Falha na notarização."
#: platform/osx/export/export.cpp
msgid "Notarization request UUID: \"%s\""
@@ -19858,6 +19505,8 @@ msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
+"Pode verificar o progresso manualmente abrindo um Terminal e a executar o "
+"seguinte comando:"
#: platform/osx/export/export.cpp
msgid ""
@@ -19887,25 +19536,24 @@ msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr ""
+"Não foi possível iniciar o executável codesign, tenha certeza que as "
+"utilidades de linha de comando do Xcode estão instaladas."
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "No identity found."
-msgstr "Ícones não encontrados."
+msgstr "Nenhuma identidade encontrada."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Cannot sign file %s."
-msgstr "Erro ao guardar ficheiro: %s"
+msgstr "Erro ao assinar o ficheiro %s."
#: platform/osx/export/export.cpp
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "DMG Creation"
-msgstr "Direções"
+msgstr "Criação de DMG"
#: platform/osx/export/export.cpp
msgid "Could not start hdiutil executable."
@@ -19913,11 +19561,11 @@ msgstr "Não foi possível iniciar o executável hdiutil."
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed - file exists."
-msgstr ""
+msgstr "`hdiutil create` falhou - o ficheiro existe."
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed."
-msgstr ""
+msgstr "`hdiutil create` falhou."
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19925,14 +19573,13 @@ msgid "Creating app bundle"
msgstr "A criar miniatura"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export: \"%s\"."
-msgstr "Incapaz de encontrar modelo app para exportar:"
+msgstr ""
+"Não foi possível encontrar a aplicação de modelo para exportar: \"%s\"."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid export format."
-msgstr "Modelo de exportação inválido:"
+msgstr "Formato de exportação inválido."
#: platform/osx/export/export.cpp
msgid ""
@@ -19948,7 +19595,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Making PKG"
-msgstr ""
+msgstr "Criando PKG"
#: platform/osx/export/export.cpp
msgid ""
@@ -19962,7 +19609,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Making DMG"
-msgstr ""
+msgstr "Criando DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
@@ -19970,7 +19617,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Making ZIP"
-msgstr ""
+msgstr "Criando ZIP"
#: platform/osx/export/export.cpp
msgid ""
@@ -19983,9 +19630,8 @@ msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "ZIP Creation"
-msgstr "Projeto"
+msgstr "Criação de ZIP"
#: platform/osx/export/export.cpp
msgid "Could not open file to read from path \"%s\"."
@@ -20039,6 +19685,8 @@ msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Aviso: Notarização está desativada. O projeto exportado será bloqueado pelo "
+"Gatekeeper se for descarregado de uma fonte desconhecida."
#: platform/osx/export/export.cpp
msgid ""
@@ -20068,70 +19716,78 @@ msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privacidade: O acesso ao microfone está ativado, mas a descrição de uso não "
+"é especificada."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
+"Privacidade: O acesso à câmara está ativado, mas a descrição de uso não é "
+"especificada."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
+"Privacidade: O acesso à localização está ativado, mas a descrição de uso não "
+"é especificada."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privacidade: O acesso ao livro de endereços está ativado, mas a descrição de "
+"uso não é especificada."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
+"Privacidade: O acesso ao calendário está ativado, mas a descrição de uso não "
+"é especificada."
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
+"Privacidade: O acesso à biblioteca de fotos está ativado, mas a descrição de "
+"uso não é especificada."
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Architecture"
-msgstr "Adicionar uma entrada arquitetura"
+msgstr "Arquitetura"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Display Name"
-msgstr "Mostrar Tudo"
+msgstr "Nome de Exibição"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Short Name"
-msgstr "Nome do Script:"
+msgstr "Nome Curto"
#: platform/uwp/export/export.cpp
msgid "Publisher"
-msgstr ""
+msgstr "Publicadora"
#: platform/uwp/export/export.cpp
msgid "Publisher Display Name"
msgstr "Nome de Exibição do Editor"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Product GUID"
-msgstr "GUID do produto inválido."
+msgstr "GUID do produto"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20144,14 +19800,12 @@ msgid "Signing"
msgstr "Sinal"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Certificate"
-msgstr "Vértices:"
+msgstr "Certificado"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Algorithm"
-msgstr "Depurador"
+msgstr "Algoritmo"
#: platform/uwp/export/export.cpp
msgid "Major"
@@ -20167,26 +19821,24 @@ msgid "Build"
msgstr "Modo Régua"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Revision"
-msgstr "Expressão"
+msgstr "Revisão"
#: platform/uwp/export/export.cpp
msgid "Landscape"
-msgstr ""
+msgstr "Paisagem"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Portrait"
-msgstr "Inverter Portais"
+msgstr "Retrato"
#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
-msgstr ""
+msgstr "Paisagem Invertido"
#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
-msgstr ""
+msgstr "Retrato Invertido"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20195,33 +19847,31 @@ msgstr "Modo Escalar"
#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
-msgstr ""
+msgstr "Logo Quadrada 44 X 44"
#: platform/uwp/export/export.cpp
msgid "Square 71 X 71 Logo"
-msgstr ""
+msgstr "Logo Quadrada 71 X 71"
#: platform/uwp/export/export.cpp
msgid "Square 150 X 150 Logo"
-msgstr ""
+msgstr "Logo Quadrada 150 X 150"
#: platform/uwp/export/export.cpp
msgid "Square 310 X 310 Logo"
-msgstr ""
+msgstr "Logo Quadrada 310 X 310"
#: platform/uwp/export/export.cpp
msgid "Wide 310 X 150 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Splash Screen"
-msgstr "Chamadas de Desenho:"
+msgstr "Escrã de Abertura"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Tiles"
-msgstr "Ficheiro"
+msgstr "Tiles"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
@@ -20240,6 +19890,8 @@ msgid ""
"Godot's Mono version does not support the UWP platform. Use the standard "
"build (no C# support) if you wish to target UWP."
msgstr ""
+"A versão Mono do Godot não suporta a plataforma UWP. Use a build padrão (sem "
+"suporte a C#) se deseja exportar para UWP."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -20301,7 +19953,7 @@ msgstr "Dimensões inválidas da imagem do ecrã inicial (deve ser 620x300)."
#: platform/uwp/export/export.cpp
msgid "UWP"
-msgstr ""
+msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
@@ -20313,18 +19965,16 @@ msgid "Debug Certificate"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Algorithm"
-msgstr "Depurador"
+msgstr "Algoritmo de Depuração"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Failed to rename temporary file \"%s\"."
-msgstr "Incapaz de remover ficheiro temporário:"
+msgstr "Falha ao renomear o ficheiro temporário \"%s\"."
#: platform/windows/export/export.cpp
msgid "Identity Type"
-msgstr ""
+msgstr "Tipo de Identidade"
#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
@@ -20336,42 +19986,36 @@ msgid "Digest Algorithm"
msgstr "Depurador"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Modify Resources"
-msgstr "Copiar Recurso"
+msgstr "Modificar Recursos"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Version"
-msgstr "Versão"
+msgstr "Versão do Ficheiro"
#: platform/windows/export/export.cpp
msgid "Product Version"
msgstr "Versão do Produto"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Company Name"
-msgstr "Nome do Nó:"
+msgstr "Nome da Empresa"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Name"
-msgstr "Nome do Projeto:"
+msgstr "Nome do Produto"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Description"
-msgstr "Descrição"
+msgstr "Descrição do Ficheiro"
#: platform/windows/export/export.cpp
msgid "Trademarks"
-msgstr ""
+msgstr "Marca Registada (Trademarks)"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Resources Modification"
-msgstr "Rotação aleatória:"
+msgstr "Modificações dos Recursos"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20406,9 +20050,8 @@ msgid "Could not find osslsigncode executable at \"%s\"."
msgstr "Incapaz de encontrar keystore e exportar."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid identity type."
-msgstr "Identificador Inválido:"
+msgstr "Tipo de identidade inválido."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20428,9 +20071,8 @@ msgid "Signtool failed to sign executable: %s."
msgstr "Extensão inválida."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Failed to remove temporary file \"%s\"."
-msgstr "Incapaz de remover ficheiro temporário:"
+msgstr "Falha ao remover o ficheiro temporário \"%s\"."
#: platform/windows/export/export.cpp
msgid ""
@@ -20452,7 +20094,7 @@ msgstr "Versão de produto inválida:"
#: platform/windows/export/export.cpp
msgid "Windows executables cannot be >= 4 GiB."
-msgstr ""
+msgstr "Executáveis Windows não podem ser >= 4GiB."
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
#, fuzzy
@@ -20465,12 +20107,11 @@ msgstr ""
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable \"pck\" section not found."
-msgstr ""
+msgstr "Secção executável \"pck\" não encontrada."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Windows"
-msgstr "Nova Janela"
+msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "Rcedit"
@@ -20482,7 +20123,7 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid "Wine"
-msgstr ""
+msgstr "Vinho"
#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
@@ -20490,9 +20131,8 @@ msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Frames"
-msgstr "Frame %"
+msgstr "Quadros"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -20504,21 +20144,18 @@ msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Speed Scale"
-msgstr "Escala"
+msgstr "Escalonamento da Velocidade"
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
-#, fuzzy
msgid "Playing"
-msgstr "Executar"
+msgstr "A executar"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Centered"
-msgstr "Centro"
+msgstr "Centralizado"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
@@ -20531,14 +20168,12 @@ msgid "Flip V"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Monitoring"
-msgstr "Monitor"
+msgstr "Monitorando"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Monitorable"
-msgstr "Monitor"
+msgstr "Monitorável"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20551,9 +20186,8 @@ msgid "Space Override"
msgstr "Sobrepõe"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Gravity Point"
-msgstr "Gerar Pontos"
+msgstr "Ponto de Gravidade"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20568,7 +20202,7 @@ msgstr "Pré-visualização Predefinida"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
-msgstr ""
+msgstr "Gravidade"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20580,46 +20214,40 @@ msgid "Angular Damp"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Audio Bus"
-msgstr "Adicionar barramento de áudio"
+msgstr "Canal de Áudio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Override"
-msgstr "Sobrepõe"
+msgstr "Sobrescrever"
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-#, fuzzy
msgid "Volume dB"
-msgstr "Volume"
+msgstr "Volume dB (decibéis)"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#, fuzzy
msgid "Pitch Scale"
-msgstr "Escala"
+msgstr "Escalonamento de Pitch"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-#, fuzzy
msgid "Autoplay"
-msgstr "Alternar reprodução automática"
+msgstr "Reproduzir automaticamente"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
-msgstr ""
+msgstr "Fluxo Pausado"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Max Distance"
-msgstr "Distância de escolha:"
+msgstr "Distância Máxima"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
@@ -20628,39 +20256,33 @@ msgstr "Animação"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-#, fuzzy
msgid "Bus"
-msgstr "Adicionar Barramento"
+msgstr "Canal"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr ""
#: scene/2d/back_buffer_copy.cpp
-#, fuzzy
msgid "Copy Mode"
-msgstr "Copiar Nós"
+msgstr "Mode de Cópia"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Anchor Mode"
-msgstr "Modo Ícone"
+msgstr "Modo de Âncora"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Rotating"
-msgstr "Passo da rotação:"
+msgstr "Rotacionando"
#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Current"
-msgstr "Atual:"
+msgstr "Atual"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom"
-msgstr "Aumentar Zoom"
+msgstr "Zoom"
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
@@ -20676,31 +20298,27 @@ msgstr "Modo Mover"
#: scene/2d/camera_2d.cpp
msgid "Limit"
-msgstr ""
+msgstr "Limite"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Left"
-msgstr "Topo Esquerda"
+msgstr "Esquerda"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Right"
-msgstr "Luz"
+msgstr "Direita"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Bottom"
-msgstr "Fundo Esquerda"
+msgstr "Embaixo"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Smoothed"
-msgstr "Smoothstep"
+msgstr "Suavizado"
#: scene/2d/camera_2d.cpp
#, fuzzy
@@ -20718,9 +20336,8 @@ msgid "Drag Margin V Enabled"
msgstr "Definir Margem"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Smoothing"
-msgstr "Smoothstep"
+msgstr "Suavizamento"
#: scene/2d/camera_2d.cpp
msgid "H"
@@ -20737,14 +20354,12 @@ msgid "Drag Margin"
msgstr "Definir Margem"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Screen"
-msgstr "Chamadas de Desenho:"
+msgstr "Ecrã de Desenho"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Limits"
-msgstr "Chamadas de Desenho:"
+msgstr "Limites de Desenho"
#: scene/2d/camera_2d.cpp
#, fuzzy
@@ -20763,9 +20378,8 @@ msgid "Light Mode"
msgstr "Direita Wide"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Particles Animation"
-msgstr "Partículas"
+msgstr "Animação de Partículas"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
@@ -20781,39 +20395,34 @@ msgid "Particles Anim Loop"
msgstr "Partículas"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Visibility"
-msgstr "Alternar visibilidade"
+msgstr "Visibilidade"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Visible"
-msgstr "Alternar visibilidade"
+msgstr "Visível"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Self Modulate"
-msgstr "Povoar"
+msgstr "Auto Modular"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
-msgstr ""
+msgstr "Mostrar Atrás do Pai"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Show On Top"
-msgstr "Mostrar Origem"
+msgstr "Mostrar Em Cima"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Light Mask"
-msgstr "Luz"
+msgstr "Máscara de Luz"
#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
-msgstr ""
+msgstr "Usar Material do Pai"
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -20835,9 +20444,8 @@ msgstr ""
"para definir a sua forma."
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid "Pickable"
-msgstr "Escolher Tile"
+msgstr "Pegável"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -20879,9 +20487,8 @@ msgstr "Modo Régua"
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Disabled"
-msgstr "Item Desativado"
+msgstr "Desativado"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
@@ -20929,9 +20536,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Emitting"
-msgstr "Configuração:"
+msgstr "Emitindo"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20946,20 +20552,18 @@ msgstr "Nó OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Preprocess"
-msgstr "Pós-processamento"
+msgstr "Pré processamento"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
-msgstr ""
+msgstr "Explosividade"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Randomness"
-msgstr "Reinício aleatório (s):"
+msgstr "Aleatoriedade"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -20968,9 +20572,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Fixed FPS"
-msgstr "Ver FPS"
+msgstr "FPS Fixado"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20980,24 +20583,22 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
-msgstr ""
+msgstr "Desenhando"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Local Coords"
-msgstr "Projetos Locais"
+msgstr "Coordenadas Locais"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
-msgstr ""
+msgstr "Ordem de Desenho"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Emission Shape"
-msgstr "Máscara de Emissão"
+msgstr "Forma de Emissão"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21010,9 +20611,8 @@ msgid "Rect Extents"
msgstr "Bugigangas"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Normals"
-msgstr "Formato"
+msgstr "Normais"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21022,51 +20622,45 @@ msgstr "Atribuir"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Direction"
-msgstr "Direções"
+msgstr "Direção"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
-msgstr ""
+msgstr "Espalhar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Initial Velocity"
-msgstr "Inicializar"
+msgstr "Velocidade Inicial"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Random"
-msgstr "Vista Órbita Direita"
+msgstr "Velocidade Aleatória"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
-msgstr ""
+msgstr "Velocidade Angular"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Curve"
-msgstr "Vista Órbita Direita"
+msgstr "Curva de Velocidade"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Orbit Velocity"
-msgstr "Vista Órbita Direita"
+msgstr "Velocidade Orbital"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Linear Accel"
-msgstr "Linear"
+msgstr "Aceleração Linear"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21076,23 +20670,22 @@ msgstr "Acel"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
-msgstr ""
+msgstr "Aceleração Aleatória"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel Curve"
-msgstr "Dividir Curva"
+msgstr "Curva de Aceleração"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
-msgstr ""
+msgstr "Aceleração Radial"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
-msgstr ""
+msgstr "Aceleração Tangencial"
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
@@ -21116,23 +20709,21 @@ msgstr "Dividir Curva"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
-msgstr ""
+msgstr "Ângulo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Random"
-msgstr ""
+msgstr "Ângulo Aleatório"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Angle Curve"
-msgstr "Fechar curva"
+msgstr "Curva do Ângulo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount"
-msgstr "Valor:"
+msgstr "Quantidade da Escala"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
@@ -21156,45 +20747,38 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Hue Variation"
-msgstr "Separação:"
+msgstr "Variação da Tonalidade"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation"
-msgstr "Separação:"
+msgstr "Variação"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Random"
-msgstr "Separação:"
+msgstr "Variação Aleatória"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Curve"
-msgstr "Separação:"
+msgstr "Curva de Variação"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Random"
-msgstr "Escala"
+msgstr "Velocidade Aleatória"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Curve"
-msgstr "Dividir Curva"
+msgstr "Curva de Velocidade"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Random"
-msgstr "Compensação:"
+msgstr "Deslocamento Aleatório"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21223,14 +20807,12 @@ msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds diferentes"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Node A"
-msgstr "Nó"
+msgstr "Nó A"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Node B"
-msgstr "Nó"
+msgstr "Nó B"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
@@ -21239,9 +20821,8 @@ msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
-#, fuzzy
msgid "Disable Collision"
-msgstr "Desativar Botão"
+msgstr "Desativar Colisão"
#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
@@ -21250,7 +20831,7 @@ msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
-msgstr ""
+msgstr "Comprimento"
#: scene/2d/joints_2d.cpp
#, fuzzy
@@ -21274,20 +20855,18 @@ msgstr ""
"\"Textura\"."
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-#, fuzzy
msgid "Editor Only"
-msgstr "Editor"
+msgstr "Somente Editor"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Texture Scale"
-msgstr "TextureRegion"
+msgstr "Escalonamento da Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
-msgstr ""
+msgstr "Energia"
#: scene/2d/light_2d.cpp
msgid "Z Min"
@@ -21312,9 +20891,8 @@ msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Shadow"
-msgstr "Shader"
+msgstr "Sombra"
#: scene/2d/light_2d.cpp
#, fuzzy
@@ -21322,9 +20900,8 @@ msgid "Buffer Size"
msgstr "Vista de Trás"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Gradient Length"
-msgstr "Gradiente Editado"
+msgstr "Comprimento do Gradiente"
#: scene/2d/light_2d.cpp
#, fuzzy
@@ -21332,9 +20909,8 @@ msgid "Filter Smooth"
msgstr "Métodos de filtro"
#: scene/2d/light_occluder_2d.cpp
-#, fuzzy
msgid "Closed"
-msgstr "Fechar"
+msgstr "Fechado"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
@@ -21353,28 +20929,24 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "O polígono oclusor deste oclusor está vazio. Desenhe um polígono."
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Width Curve"
-msgstr "Dividir Curva"
+msgstr "Largura da Curva"
#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Default Color"
-msgstr "Predefinição"
+msgstr "Cor Padrão"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
-msgstr ""
+msgstr "Preencher"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Gradient"
-msgstr "Gradiente Editado"
+msgstr "Gradiente"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Texture Mode"
-msgstr "TextureRegion"
+msgstr "Modo de Textura"
#: scene/2d/line_2d.cpp
msgid "Capping"
@@ -21391,14 +20963,12 @@ msgid "Begin Cap Mode"
msgstr "Modo Região"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "End Cap Mode"
-msgstr "Modo Ajuste:"
+msgstr "Modo de Limite Final"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Border"
-msgstr "em ordem:"
+msgstr "Borda"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
@@ -21406,7 +20976,7 @@ msgstr ""
#: scene/2d/line_2d.cpp
msgid "Round Precision"
-msgstr ""
+msgstr "Precisão do Arredondamento"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
@@ -21426,9 +20996,8 @@ msgid "Cell Size"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-#, fuzzy
msgid "Edge Connection Margin"
-msgstr "Editar Conexão:"
+msgstr "Margem de Ligação da Borda"
#: scene/2d/navigation_2d.cpp
msgid ""
@@ -21452,9 +21021,8 @@ msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Max Distance"
-msgstr "Distância de escolha:"
+msgstr "Distância Máxima do Caminho"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
@@ -21480,9 +21048,8 @@ msgid "Time Horizon"
msgstr "Inverter na Horizontal"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Max Speed"
-msgstr "Velocidade:"
+msgstr "Velocidade Máxima"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
@@ -21491,9 +21058,8 @@ msgid ""
msgstr "O NavigationAgent2D pode ser apenas usado dentro de um nó Node2D."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-#, fuzzy
msgid "Estimate Radius"
-msgstr "Mudar Raio Externo do Toro"
+msgstr "Raio Estimado"
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
@@ -21531,18 +21097,16 @@ msgid "Rotation Degrees"
msgstr "Graus de Rotação"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Global Rotation"
-msgstr "Constante Global"
+msgstr "Rotação Global"
#: scene/2d/node_2d.cpp
msgid "Global Rotation Degrees"
msgstr "Graus de Rotação Global"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Scale"
-msgstr "Escala aleatória:"
+msgstr "Escala Global"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
@@ -21557,12 +21121,11 @@ msgstr "Ajuste Relativo"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
-msgstr ""
+msgstr "Rolagem"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Base Offset"
-msgstr "Compensação:"
+msgstr "Deslocamento Base"
#: scene/2d/parallax_background.cpp
#, fuzzy
@@ -21571,16 +21134,15 @@ msgstr "Usar Ajuste de Escala"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
-msgstr ""
+msgstr "Início do Limite"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Limit End"
-msgstr "No Fim"
+msgstr "Fim do limite"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
-msgstr ""
+msgstr "Ignorar Zoom da Câmara"
#: scene/2d/parallax_layer.cpp
msgid ""
@@ -21653,9 +21215,8 @@ msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Curve"
-msgstr "Dividir Curva"
+msgstr "Curva"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -21663,48 +21224,41 @@ msgstr ""
"PathFollow2D apenas funciona quando definido como filho de um nó Path2D."
#: scene/2d/path_2d.cpp scene/3d/path.cpp
-#, fuzzy
msgid "Unit Offset"
-msgstr "Compensação da grelha:"
+msgstr "Deslocamento da Unidade"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-#, fuzzy
msgid "H Offset"
-msgstr "Compensação:"
+msgstr "Deslocamento H"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-#, fuzzy
msgid "V Offset"
-msgstr "Compensação:"
+msgstr "Deslocamento V"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
-msgstr ""
+msgstr "Interpolação Cúbica"
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Layers"
-msgstr "Camada"
+msgstr "Camadas"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Constant Linear Velocity"
-msgstr "Inicializar"
+msgstr "Velocidade Linear Constante"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Constant Angular Velocity"
-msgstr "Inicializar"
+msgstr "Velocidade Angular Constante"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
-#, fuzzy
msgid "Friction"
-msgstr "Função"
+msgstr "Fricção"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
@@ -21717,9 +21271,8 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity"
-msgstr "Pré-visualização Predefinida"
+msgstr "Gravidade Padrão"
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -21733,26 +21286,23 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
-msgstr ""
+msgstr "Massa"
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Inertia"
-msgstr "Vertical:"
+msgstr "Inércia"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Weight"
-msgstr "Luz"
+msgstr "Peso"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
-msgstr ""
+msgstr "Escala da Gravidade"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Custom Integrator"
-msgstr "CustomNode"
+msgstr "Integrador Customizado"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21775,25 +21325,24 @@ msgid "Sleeping"
msgstr "Ajuste Inteligente"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Can Sleep"
-msgstr "Velocidade:"
+msgstr "Pode Dormir"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
-msgstr ""
+msgstr "Úmido"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
-msgstr ""
+msgstr "Angular"
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
-msgstr ""
+msgstr "Forças Aplicadas"
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
-msgstr ""
+msgstr "Torque"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21805,73 +21354,64 @@ msgid "Sync To Physics"
msgstr "Sincronizar com Física"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Moving Platform"
-msgstr "A mover saída"
+msgstr "Plataforma Móvel"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
-msgstr ""
+msgstr "Aplicar Velocidade ao Sair"
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Normal"
-msgstr "Formato"
+msgstr "Normal"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Remainder"
-msgstr "Renderizador:"
+msgstr "Restante"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Local Shape"
-msgstr "Localização"
+msgstr "Forma Local"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider"
-msgstr "Modo Colisão"
+msgstr "Colisor"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
-msgstr ""
+msgstr "ID do Colisor"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider RID"
-msgstr "RID inválido"
+msgstr "RID do Colisor"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider Shape"
-msgstr "Modo Colisão"
+msgstr "Forma do Colisor"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Collider Shape Index"
-msgstr "Modo Colisão"
+msgstr "Índice da Forma do Colisor"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider Velocity"
-msgstr "Vista Órbita Direita"
+msgstr "Velocidade do Colisor"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
-msgstr ""
+msgstr "Metadados do Colisor"
#: scene/2d/polygon_2d.cpp
msgid "Invert"
-msgstr ""
+msgstr "Inverter"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -21890,7 +21430,7 @@ msgstr "Bugigangas"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
-msgstr ""
+msgstr "Excluir Pai"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
#, fuzzy
@@ -21899,15 +21439,15 @@ msgstr "Criar Nó Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
-msgstr ""
+msgstr "Colidir com"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
-msgstr ""
+msgstr "Áreas"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
-msgstr ""
+msgstr "Corpos"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -21916,14 +21456,12 @@ msgstr ""
"válido."
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Remote Path"
-msgstr "Remover Ponto"
+msgstr "Remover Caminho"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Use Global Coordinates"
-msgstr "Próxima Coordenada"
+msgstr "Usar Coordenadas Globais"
#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
@@ -21931,9 +21469,8 @@ msgid "Rest"
msgstr "Reiniciar"
#: scene/2d/skeleton_2d.cpp
-#, fuzzy
msgid "Default Length"
-msgstr "Tema Predefinido"
+msgstr "Comprimento Padrão"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -21977,14 +21514,12 @@ msgstr ""
"RigidBody2D, KinematicBody2D, etc. para lhes dar uma forma."
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Tile Set"
-msgstr "TileSet"
+msgstr "Tile Set"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Quadrant Size"
-msgstr "Mudar tamanho da Câmara"
+msgstr "Tamanho do Quadrante"
#: scene/2d/tile_map.cpp
#, fuzzy
@@ -21997,9 +21532,8 @@ msgid "Half Offset"
msgstr "Inicializar"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Tile Origin"
-msgstr "Ver origem"
+msgstr "Origem do Tile"
#: scene/2d/tile_map.cpp
#, fuzzy
@@ -22007,51 +21541,44 @@ msgid "Y Sort"
msgstr "Ordenar"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Show Collision"
-msgstr "Colisão"
+msgstr "Mostrar Colisão"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Compatibility Mode"
-msgstr "Modo Prioridade"
+msgstr "Modo de Compatibilidade"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Centered Textures"
-msgstr "Funcionalidades Principais:"
+msgstr "Texturas Centradas"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Use Parent"
-msgstr "Modo Colisão"
+msgstr "Usar Pai"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Shape Centered"
-msgstr "Ajustar ao Centro do Nó"
+msgstr "Forma Centralizada"
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Shape Visible"
-msgstr "Alternar Visibilidade"
+msgstr "Forma Visível"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Visibility Mode"
-msgstr "Modo Prioridade"
+msgstr "Modo de Visibilidade"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -22062,23 +21589,20 @@ msgstr ""
"na cena raiz editada."
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-#, fuzzy
msgid "Pause Animations"
-msgstr "Colar Animação"
+msgstr "Pausar Animações"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
-msgstr ""
+msgstr "Congelar Corpos"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Particles"
-msgstr "Partículas"
+msgstr "Pausar Partículas"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Animated Sprites"
-msgstr "Colar Animação"
+msgstr "Pausar Sprites Animados"
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
@@ -22108,7 +21632,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
-msgstr ""
+msgstr "Vibrar"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
@@ -22144,9 +21668,8 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin exige um nó filho ARVRCamera."
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-#, fuzzy
msgid "World Scale"
-msgstr "Escala aleatória:"
+msgstr "Escala do Mundo"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -22155,24 +21678,23 @@ msgstr "Nó Animation"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
-msgstr ""
+msgstr "Unidade dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
-msgstr ""
+msgstr "Tamanho da Unidade"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
-msgstr ""
+msgstr "Max dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Emission Angle"
-msgstr "Cores de Emissão"
+msgstr "Ângulo de Emissão"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Degrees"
@@ -22185,7 +21707,7 @@ msgstr "Animação"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
-msgstr ""
+msgstr "Filtro de Atenuação"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
@@ -22195,14 +21717,12 @@ msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
msgid "dB"
-msgstr "B"
+msgstr "dB"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Doppler"
-msgstr "Ativar Doppler"
+msgstr "Doppler"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -22212,7 +21732,7 @@ msgstr "Empacotamento"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
-msgstr ""
+msgstr "Interior"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -22247,7 +21767,7 @@ msgstr "Bugigangas"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
-msgstr ""
+msgstr "Ajustes"
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
@@ -22258,18 +21778,16 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Use Denoiser"
-msgstr "Filtro:"
+msgstr "Usar Redutor de Ruído"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
-msgstr ""
+msgstr "Usar HDR"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Use Color"
-msgstr "Cores"
+msgstr "Usar Cor"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -22277,38 +21795,32 @@ msgid "Default Texels Per Unit"
msgstr "Tema Predefinido"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Atlas"
-msgstr "Novo Atlas"
+msgstr "Atlas"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generate"
-msgstr "Geral"
+msgstr "Gerar"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Max Size"
-msgstr "Tamanho:"
+msgstr "Tamanho Máximo"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky"
-msgstr "CustomNode"
+msgstr "Céu Personalizado"
#: scene/3d/baked_lightmap.cpp
msgid "Custom Sky Rotation Degrees"
msgstr "Graus de Rotação do Céu Personalizado"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Custom Color"
-msgstr "CustomNode"
+msgstr "Cor Personalizada"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Energy"
-msgstr "Mover Efeito de Barramento"
+msgstr "Energia Personalizada"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -22322,7 +21834,7 @@ msgstr "Navegação"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
-msgstr ""
+msgstr "Caminho da Imagem"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -22330,13 +21842,12 @@ msgid "Light Data"
msgstr "Com Dados"
#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Bone Name"
-msgstr "Nome do Nó:"
+msgstr "Nome do Osso"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
-msgstr ""
+msgstr "Manter Aspeto"
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
@@ -22348,18 +21859,16 @@ msgid "Doppler Tracking"
msgstr "Pista de Propriedades"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Projection"
-msgstr "Projeto"
+msgstr "Projeção"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "FOV"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Frustum Offset"
-msgstr "Compensação da grelha:"
+msgstr "Deslocamento do Frustum"
#: scene/3d/camera.cpp
#, fuzzy
@@ -22368,16 +21877,15 @@ msgstr "Mais próximo"
#: scene/3d/camera.cpp
msgid "Far"
-msgstr ""
+msgstr "Longe"
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/shape.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
-#, fuzzy
msgid "Margin"
-msgstr "Definir Margem"
+msgstr "Margem"
#: scene/3d/camera.cpp
#, fuzzy
@@ -22486,28 +21994,24 @@ msgid "Ring Axis"
msgstr "Avisos"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Rotate Y"
-msgstr "Rodar"
+msgstr "Rotacionar em Y"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Disable Z"
-msgstr "Item Desativado"
+msgstr "Desativar Z"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Portals"
-msgstr "Inverter Portais"
+msgstr "Portais"
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Portal Mode"
-msgstr "Modo Prioridade"
+msgstr "Modo Portal"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
@@ -22515,7 +22019,7 @@ msgstr ""
#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
-msgstr ""
+msgstr "Permitir Junção"
#: scene/3d/cull_instance.cpp
#, fuzzy
@@ -22553,9 +22057,8 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Dynamic Range"
-msgstr "Biblioteca Dinâmica"
+msgstr "Alcance Dinâmico"
#: scene/3d/gi_probe.cpp scene/3d/light.cpp
msgid "Normal Bias"
@@ -22563,9 +22066,8 @@ msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Pixel Size"
-msgstr "Ajuste de Pixel"
+msgstr "Tamanho de Pixel"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Billboard"
@@ -22585,9 +22087,8 @@ msgid "No Depth Test"
msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Fixed Size"
-msgstr "Vista de Frente"
+msgstr "Tamanho Fixo"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
@@ -22614,19 +22115,16 @@ msgstr "Forçar modulação branca"
#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Font"
-msgstr "Fontes"
+msgstr "Fonte"
#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Horizontal Alignment"
-msgstr "Horizontal:"
+msgstr "Alinhamento Horizontal"
#: scene/3d/label_3d.cpp
-#, fuzzy
msgid "Vertical Alignment"
-msgstr "Filtrar sinais"
+msgstr "Alinhamento Vertical"
#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
@@ -22634,14 +22132,12 @@ msgid "Autowrap"
msgstr "Carregamento automático"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Indirect Energy"
-msgstr "Cores de Emissão"
+msgstr "Energia Indireta"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Negative"
-msgstr "GDNative"
+msgstr "Negativo"
#: scene/3d/light.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
@@ -22655,9 +22151,8 @@ msgid "Bake Mode"
msgstr "Modo Bitmask"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Contact"
-msgstr "Escolher cor"
+msgstr "Contato"
#: scene/3d/light.cpp
#, fuzzy
@@ -22665,29 +22160,24 @@ msgid "Reverse Cull Face"
msgstr "Repor Volume do Barramento"
#: scene/3d/light.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Directional Shadow"
-msgstr "Direções"
+msgstr "Sombra Direcional"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 1"
-msgstr "Separar"
+msgstr "Dividir 1"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 2"
-msgstr "Separar"
+msgstr "Dividir 2"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 3"
-msgstr "Separar"
+msgstr "Dividir 3"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Blend Splits"
-msgstr "Tempos de Mistura:"
+msgstr "Divisões de Mistura"
#: scene/3d/light.cpp
#, fuzzy
@@ -22695,9 +22185,8 @@ msgid "Bias Split Scale"
msgstr "Usar Ajuste de Escala"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Depth Range"
-msgstr "Profundidade"
+msgstr "Alcance de Profundidade"
#: scene/3d/light.cpp
msgid "Omni"
@@ -22719,12 +22208,11 @@ msgstr "Uma SpotLight com ângulo superior a 90 graus não cria sombras."
#: scene/3d/light.cpp
msgid "Spot"
-msgstr ""
+msgstr "Ponto"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Angle Attenuation"
-msgstr "Animação"
+msgstr "Atenuação Angular"
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
@@ -22740,6 +22228,8 @@ msgid ""
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
"instead."
msgstr ""
+"O nó 'Navigation' e 'Navigation.get_simple_path()' estão depreciados e serão "
+"removidos em versões futuras. Use 'NavigationServer.map_get_path()' no lugar."
#: scene/3d/navigation.cpp scene/resources/curve.cpp
#, fuzzy
@@ -22756,9 +22246,8 @@ msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Ignore Y"
-msgstr "[Ignorar]"
+msgstr "Ignorar Y"
#: scene/3d/navigation_agent.cpp
#, fuzzy
@@ -22767,9 +22256,8 @@ msgid ""
msgstr "O NavigationAgent pode ser apenas usado dentro de um nó espacial."
#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
-#, fuzzy
msgid "NavMesh"
-msgstr "Consolidar NavMesh"
+msgstr "NavMesh"
#: scene/3d/navigation_obstacle.cpp
#, fuzzy
@@ -22827,19 +22315,16 @@ msgstr ""
"definido como \"Billboard Particles\"."
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Visibility AABB"
-msgstr "Alternar visibilidade"
+msgstr "Visibilidade AABB"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Draw Passes"
-msgstr "Chamadas de Desenho:"
+msgstr "Passos de Desenho"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Passes"
-msgstr "Chamadas de Desenho:"
+msgstr "Passos"
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
@@ -22854,9 +22339,8 @@ msgstr ""
"Curva do Caminho do seu progenitor."
#: scene/3d/path.cpp
-#, fuzzy
msgid "Rotation Mode"
-msgstr "Modo Rodar"
+msgstr "Modo de Rotação"
#: scene/3d/physics_body.cpp
msgid ""
@@ -22874,46 +22358,40 @@ msgid "Axis Lock"
msgstr "Eixo"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear X"
-msgstr "Linear"
+msgstr "X Linear"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Y"
-msgstr "Linear"
+msgstr "Y Linear"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Z"
-msgstr "Linear"
+msgstr "Z Linear"
#: scene/3d/physics_body.cpp
msgid "Angular X"
-msgstr ""
+msgstr "X Angular"
#: scene/3d/physics_body.cpp
msgid "Angular Y"
-msgstr ""
+msgstr "Y Angular"
#: scene/3d/physics_body.cpp
msgid "Angular Z"
-msgstr ""
+msgstr "Z Angular"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion X"
-msgstr "Ação"
+msgstr "Movimento X"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Y"
-msgstr "Ação"
+msgstr "Movimento Y"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Z"
-msgstr "Ação"
+msgstr "Movimento Z"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22935,14 +22413,12 @@ msgstr ""
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Relaxation"
-msgstr "Separação:"
+msgstr "Relaxamento"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Enabled"
-msgstr "Filtrar sinais"
+msgstr "Limite Angular Ativado"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -23006,20 +22482,19 @@ msgstr "Animação"
#: scene/3d/physics_body.cpp
msgid "X"
-msgstr ""
+msgstr "X"
#: scene/3d/physics_body.cpp
msgid "Y"
-msgstr ""
+msgstr "Y"
#: scene/3d/physics_body.cpp
msgid "Z"
-msgstr ""
+msgstr "Z"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Enabled"
-msgstr "Linear"
+msgstr "Limite Linear Ativado"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -23037,9 +22512,8 @@ msgid "Linear Spring Damping"
msgstr "Linear"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Equilibrium Point"
-msgstr "Linear"
+msgstr "Ponto de Equilíbrio Linear"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -23063,7 +22537,7 @@ msgstr "Animação"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "ERP"
-msgstr ""
+msgstr "ERP"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -23080,12 +22554,11 @@ msgstr ""
#: scene/3d/physics_body.cpp
msgid "Angular Equilibrium Point"
-msgstr ""
+msgstr "Ponto de Equilíbrio Angular"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Body Offset"
-msgstr "Compensação:"
+msgstr "Deslocamento do Corpo"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -23112,18 +22585,16 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Exclude Nodes"
-msgstr "Apagar Nós"
+msgstr "Excluir Nós"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Params"
-msgstr "Parâmetro Alterado:"
+msgstr "Parâmetros"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
-msgstr ""
+msgstr "Limite Angular"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23145,24 +22616,20 @@ msgid "Target Velocity"
msgstr "Vista Órbita Direita"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Max Impulse"
-msgstr "Velocidade:"
+msgstr "Impulso Máximo"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit"
-msgstr "Linear"
+msgstr "Limite Linear"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Distance"
-msgstr "Distância de escolha:"
+msgstr "Distância mais Alta"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Distance"
-msgstr "Distância de escolha:"
+msgstr "Distância mais Baixa"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23195,9 +22662,8 @@ msgid "Angular Motion"
msgstr "Animação"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Ortho"
-msgstr "Máximo de Erros Angulares:"
+msgstr "Orto Angular"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23210,9 +22676,8 @@ msgid "Linear Motor X"
msgstr "Inicializar"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Force Limit"
-msgstr "Chamadas de Desenho:"
+msgstr "Limite de Força"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23221,7 +22686,7 @@ msgstr "Linear"
#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
-msgstr ""
+msgstr "Ponto de Equilíbrio"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
@@ -23310,9 +22775,8 @@ msgid "Two Way"
msgstr ""
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Linked Room"
-msgstr "Raiz de Edição ao Vivo:"
+msgstr "Sala Vinculada"
#: scene/3d/portal.cpp
#, fuzzy
@@ -23320,18 +22784,16 @@ msgid "Use Default Margin"
msgstr "Predefinição"
#: scene/3d/proximity_group.cpp
-#, fuzzy
msgid "Group Name"
-msgstr "Agrupado"
+msgstr "Nome do Grupo"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
#: scene/3d/proximity_group.cpp
-#, fuzzy
msgid "Grid Radius"
-msgstr "Raio:"
+msgstr "Raio da Grade"
#: scene/3d/ray_cast.cpp
#, fuzzy
@@ -23340,7 +22802,7 @@ msgstr "Depurador"
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
-msgstr ""
+msgstr "Espessura"
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
@@ -23348,9 +22810,8 @@ msgid "Update Mode"
msgstr "Modo Rodar"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Origin Offset"
-msgstr "Compensação da grelha:"
+msgstr "Deslocamento da Origem"
#: scene/3d/reflection_probe.cpp
#, fuzzy
@@ -23358,19 +22819,16 @@ msgid "Box Projection"
msgstr "Projeto"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Enable Shadows"
-msgstr "Ativar Ajuste"
+msgstr "Ativar Sombras"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Ambient Color"
-msgstr "Escolher cor"
+msgstr "Cor Ambiente"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Ambient Energy"
-msgstr "Cores de Emissão"
+msgstr "Energia Ambiente"
#: scene/3d/reflection_probe.cpp
#, fuzzy
@@ -23448,38 +22906,34 @@ msgstr "Só deve existir um RoomManager na SceneTree."
#: scene/3d/room_manager.cpp
msgid "Main"
-msgstr ""
+msgstr "Principal"
#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
-#, fuzzy
msgid "Active"
-msgstr "Ação"
+msgstr "Ativo"
#: scene/3d/room_manager.cpp
msgid "Roomlist"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
-#, fuzzy
msgid "PVS"
-msgstr "FPS"
+msgstr "PVS"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Mode"
-msgstr "Modo deslocamento"
+msgstr "Modo PVS"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Filename"
-msgstr "Ficheiro ZIP"
+msgstr "Nome do Ficheiro PVS"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
-msgstr ""
+msgstr "Jogabilidade"
#: scene/3d/room_manager.cpp
#, fuzzy
@@ -23487,19 +22941,16 @@ msgid "Gameplay Monitor"
msgstr "Monitor"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Use Secondary PVS"
-msgstr "Usar Ajuste de Escala"
+msgstr "Usar PVS Secundário"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Merge Meshes"
-msgstr "Malha"
+msgstr "Mesclar Malhas"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Show Margins"
-msgstr "Mostrar Origem"
+msgstr "Mostrar Margens"
#: scene/3d/room_manager.cpp
#, fuzzy
@@ -23511,18 +22962,16 @@ msgid "Overlap Warning Threshold"
msgstr ""
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Preview Camera"
-msgstr "Pré-visualização"
+msgstr "Visualizar Câmara"
#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
msgstr ""
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Default Portal Margin"
-msgstr "Definir Margem"
+msgstr "Margem Padrão de Portal"
#: scene/3d/room_manager.cpp
#, fuzzy
@@ -23607,9 +23056,8 @@ msgid "Spatial Attachment Path"
msgstr ""
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Physics Enabled"
-msgstr "Frame de Física %"
+msgstr "Física Ativada"
#: scene/3d/soft_body.cpp
#, fuzzy
@@ -23621,9 +23069,8 @@ msgid "Simulation Precision"
msgstr "Precisão da Simulação"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Total Mass"
-msgstr "Total:"
+msgstr "Massa Total"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
@@ -23639,7 +23086,7 @@ msgstr ""
#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
-msgstr ""
+msgstr "Coeficiente de Pressão"
#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
@@ -23668,18 +23115,16 @@ msgstr ""
"Em vez disso, mude o tamanho das formas de colisão filhas."
#: scene/3d/spatial.cpp
-#, fuzzy
msgid "Global Translation"
-msgstr "Manter Transformação Global"
+msgstr "Transformação Global"
#: scene/3d/spatial.cpp
msgid "Matrix"
-msgstr ""
+msgstr "Matriz"
#: scene/3d/spatial.cpp
-#, fuzzy
msgid "Gizmo"
-msgstr "Bugigangas"
+msgstr "Gizmo"
#: scene/3d/spatial_velocity_tracker.cpp
#, fuzzy
@@ -23692,12 +23137,11 @@ msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
-msgstr ""
+msgstr "Opacidade"
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Transparent"
-msgstr "Transpor"
+msgstr "Transparente"
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -23721,13 +23165,12 @@ msgid "Per-Wheel Motion"
msgstr "Botão roda para baixo"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Engine Force"
-msgstr "Documentação Online"
+msgstr "Força do Motor"
#: scene/3d/vehicle_body.cpp
msgid "Brake"
-msgstr ""
+msgstr "Freio"
#: scene/3d/vehicle_body.cpp
msgid "Steering"
@@ -23738,9 +23181,8 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Use As Traction"
-msgstr "Separação:"
+msgstr "Usar Como Tração"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
@@ -23760,9 +23202,8 @@ msgid "Friction Slip"
msgstr "Função"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Suspension"
-msgstr "Expressão"
+msgstr "Suspensão"
#: scene/3d/vehicle_body.cpp
#, fuzzy
@@ -23771,12 +23212,21 @@ msgstr "Erro"
#: scene/3d/visibility_notifier.cpp
msgid "AABB"
-msgstr ""
+msgstr "AABB"
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Ordenar"
+
+#: scene/3d/visual_instance.cpp
#, fuzzy
+msgid "Use AABB Center"
+msgstr "Usar Ambiente"
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
-msgstr "Repetir"
+msgstr "Geometria"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -23784,9 +23234,8 @@ msgid "Material Override"
msgstr "Sobrepõe"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Overlay"
-msgstr "Mudanças de Material:"
+msgstr "Sobreposição do Material"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -23794,9 +23243,8 @@ msgid "Cast Shadow"
msgstr "Criar Nó Shader"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Extra Cull Margin"
-msgstr "Argumentos de chamada extra:"
+msgstr "Margem de Descarte Extra"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -23814,13 +23262,12 @@ msgstr ""
#: scene/3d/visual_instance.cpp
msgid "LOD"
-msgstr ""
+msgstr "LOD (Nível de Detalhe)"
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Min Distance"
-msgstr "Distância de escolha:"
+msgstr "Distância Mínima"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
@@ -23867,33 +23314,28 @@ msgid "Mix Mode"
msgstr "Nó Mix"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadein Time"
-msgstr "Tempo X-Fade (s):"
+msgstr "Tempo de Esmaecer de Entrada"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadeout Time"
-msgstr "Tempo X-Fade (s):"
+msgstr "Tempo de Esmaecer de Saída"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Auto Restart"
-msgstr "Reinício automático:"
+msgstr "Reinício Automático"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Autorestart"
-msgstr "Reinício automático:"
+msgstr "Reinício Automático"
#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
-msgstr ""
+msgstr "Atraso"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Random Delay"
-msgstr "Inclinação aleatória:"
+msgstr "Atraso Aleatório"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23917,9 +23359,8 @@ msgstr "Adicionar Porta de Entrada"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Xfade Time"
-msgstr "Tempo X-Fade (s):"
+msgstr "Tempo do Esmaecer Cruzado"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
@@ -23952,7 +23393,7 @@ msgstr "Adicionar Animação"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
-msgstr ""
+msgstr "Redefinir ao Gravar"
#: scene/animation/animation_player.cpp
#, fuzzy
@@ -23965,9 +23406,8 @@ msgid "Current Animation Position"
msgstr "Adicionar Ponto Animação"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Playback Options"
-msgstr "Opções da Classe:"
+msgstr "Opções de Playback"
#: scene/animation/animation_player.cpp
#, fuzzy
@@ -24009,9 +23449,8 @@ msgid "The AnimationPlayer root node is not a valid node."
msgstr "O nó raiz de AnimationPlayer não é um nó válido."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Tree Root"
-msgstr "Criar Nó Raiz:"
+msgstr "Nó Raiz"
#: scene/animation/animation_tree.cpp
#, fuzzy
@@ -24067,9 +23506,8 @@ msgid "Tip Bone"
msgstr "Ossos"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Interpolation"
-msgstr "Modo de Interpolação"
+msgstr "Interpolação"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
@@ -24122,7 +23560,7 @@ msgstr "Modo Seleção"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
-msgstr ""
+msgstr "Alinhamento"
#: scene/gui/base_button.cpp
#, fuzzy
@@ -24160,11 +23598,11 @@ msgstr "Copiar Texto"
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
-msgstr ""
+msgstr "Alinhar"
#: scene/gui/button.cpp
msgid "Icon Align"
-msgstr ""
+msgstr "Alinhamento do Ícone"
#: scene/gui/button.cpp
#, fuzzy
@@ -24268,14 +23706,12 @@ msgid "Grow Direction"
msgstr "Direções"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Min Size"
-msgstr "Tamanho do contorno:"
+msgstr "Tamanho Mínimo"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Pivot Offset"
-msgstr "Compensação da grelha:"
+msgstr "Deslocamento do Pivô"
#: scene/gui/control.cpp
#, fuzzy
@@ -24323,7 +23759,7 @@ msgstr "Anterior"
#: scene/gui/control.cpp
msgid "Mouse"
-msgstr ""
+msgstr "Mouse"
#: scene/gui/control.cpp
msgid "Default Cursor Shape"
@@ -24349,7 +23785,7 @@ msgstr "Propriedades do Tema"
#: scene/gui/dialogs.cpp
msgid "Window Title"
-msgstr ""
+msgstr "Título da Janela"
#: scene/gui/dialogs.cpp
#, fuzzy
@@ -24383,14 +23819,12 @@ msgid "Right Disconnects"
msgstr "Desligar"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Scroll Offset"
-msgstr "Compensação da grelha:"
+msgstr "Deslocamento da Rolagem"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Snap Distance"
-msgstr "Distância de escolha:"
+msgstr "Distância de Encaixe"
#: scene/gui/graph_edit.cpp
#, fuzzy
@@ -24415,7 +23849,7 @@ msgstr "Mostrar ossos"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
-msgstr ""
+msgstr "Mini-Mapa"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
@@ -24488,9 +23922,8 @@ msgid "Fixed Column Width"
msgstr ""
#: scene/gui/item_list.cpp
-#, fuzzy
msgid "Icon Scale"
-msgstr "Escala aleatória:"
+msgstr "Escala de Ícone"
#: scene/gui/item_list.cpp
#, fuzzy
@@ -24503,9 +23936,8 @@ msgid "V Align"
msgstr "Atribuir"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Visible Characters"
-msgstr "Caracteres válidos:"
+msgstr "Caracteres Visiveis"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24529,9 +23961,8 @@ msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Secret Character"
-msgstr "Caracteres válidos:"
+msgstr "Caracteres Secretos"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
@@ -24584,24 +24015,23 @@ msgstr "Carregar como marcador de posição"
#: scene/gui/line_edit.cpp
msgid "Alpha"
-msgstr ""
+msgstr "Alfa"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
-msgstr ""
+msgstr "Circunflexo"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
-msgstr ""
+msgstr "Piscar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Blink Speed"
-msgstr "Velocidade:"
+msgstr "Velocidade de Piscar"
#: scene/gui/link_button.cpp
msgid "Underline"
-msgstr ""
+msgstr "Sublinhado"
#: scene/gui/menu_button.cpp
#, fuzzy
@@ -24683,9 +24113,8 @@ msgid "Allow Search"
msgstr "Procurar"
#: scene/gui/progress_bar.cpp
-#, fuzzy
msgid "Percent"
-msgstr "Recente:"
+msgstr "Percentagem"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
@@ -24744,9 +24173,8 @@ msgid "Absolute Index"
msgstr "Indentação Automática"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Elapsed Time"
-msgstr "Tempos de Mistura:"
+msgstr "Tempo Decorrido"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
@@ -24754,9 +24182,8 @@ msgid "Env"
msgstr "Fim"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Character"
-msgstr "Caracteres válidos:"
+msgstr "Caractere"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
@@ -24767,9 +24194,8 @@ msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Tab Size"
-msgstr "Tamanho:"
+msgstr "Tamanho da Tabulação"
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24790,9 +24216,8 @@ msgid "Selection Enabled"
msgstr "Apenas seleção"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Override Selected Font Color"
-msgstr "Configurar Perfil Selecionado:"
+msgstr "Sobrescrever Cor da Fonte Selecionada"
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24820,9 +24245,8 @@ msgid "Follow Focus"
msgstr "Povoar superfície"
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid "Horizontal Enabled"
-msgstr "Horizontal:"
+msgstr "Horizontal Ativado"
#: scene/gui/scroll_container.cpp
#, fuzzy
@@ -24843,24 +24267,20 @@ msgid "Tick Count"
msgstr "Escolher cor"
#: scene/gui/slider.cpp
-#, fuzzy
msgid "Ticks On Borders"
-msgstr "em ordem:"
+msgstr "Pontos Nas Bordas"
#: scene/gui/spin_box.cpp
-#, fuzzy
msgid "Prefix"
-msgstr "Prefixo:"
+msgstr "Prefixo"
#: scene/gui/spin_box.cpp
-#, fuzzy
msgid "Suffix"
-msgstr "Sufixo:"
+msgstr "Sufixo"
#: scene/gui/split_container.cpp
-#, fuzzy
msgid "Split Offset"
-msgstr "Compensação da grelha:"
+msgstr "Deslocamento de Divisão"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
#, fuzzy
@@ -24877,9 +24297,8 @@ msgid "Tab Align"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-#, fuzzy
msgid "Current Tab"
-msgstr "Atual:"
+msgstr "Guia Atual"
#: scene/gui/tab_container.cpp
#, fuzzy
@@ -24891,9 +24310,8 @@ msgid "All Tabs In Front"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-#, fuzzy
msgid "Drag To Rearrange Enabled"
-msgstr "Arrastar e largar para reorganizar."
+msgstr "Arrastar Para Reorganizar Ativado"
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
@@ -24922,9 +24340,8 @@ msgid "Breakpoint Gutter"
msgstr "Saltar Pontos de Paragem"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Fold Gutter"
-msgstr "Pasta:"
+msgstr "Espaçamento de Dobra"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -24942,19 +24359,16 @@ msgid "Wrap Enabled"
msgstr "Ativar"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Scroll Vertical"
-msgstr "Vertical:"
+msgstr "Scroll Vertical"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Scroll Horizontal"
-msgstr "Horizontal:"
+msgstr "Scroll Horizontal"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw"
-msgstr "Chamadas de Desenho:"
+msgstr "Desenhar"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -25012,9 +24426,8 @@ msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Fill Mode"
-msgstr "Modo Jogo:"
+msgstr "Modo de Preenchimento"
#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
@@ -25030,9 +24443,8 @@ msgid "Initial Angle"
msgstr "Inicializar"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Fill Degrees"
-msgstr "A rodar %s graus."
+msgstr "Graus de Preenchimento"
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -25083,9 +24495,8 @@ msgid "Hide Folding"
msgstr "Desativar Botão"
#: scene/gui/tree.cpp
-#, fuzzy
msgid "Hide Root"
-msgstr "Criar Nó Raiz:"
+msgstr "Esconder Raiz"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
@@ -25098,7 +24509,7 @@ msgstr "Adicionar Pista"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
-msgstr ""
+msgstr "Pausado"
#: scene/gui/video_player.cpp
#, fuzzy
@@ -25139,9 +24550,8 @@ msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Timeout"
-msgstr "Tempo expirado."
+msgstr "Tempo esgotado"
#: scene/main/node.cpp
msgid ""
@@ -25156,7 +24566,7 @@ msgstr "Separador Nomeado"
#: scene/main/node.cpp
msgid "Name Casing"
-msgstr ""
+msgstr "Capitalização do Nome"
#: scene/main/node.cpp
#, fuzzy
@@ -25169,9 +24579,8 @@ msgid "Pause Mode"
msgstr "Modo deslocamento"
#: scene/main/node.cpp
-#, fuzzy
msgid "Physics Interpolation Mode"
-msgstr "Modo de Interpolação"
+msgstr "Modo de Interpolação da Física"
#: scene/main/node.cpp
#, fuzzy
@@ -25184,19 +24593,16 @@ msgid "Filename"
msgstr "Renomear"
#: scene/main/node.cpp
-#, fuzzy
msgid "Owner"
-msgstr "Proprietários de:"
+msgstr "Dono"
#: scene/main/node.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Multiplayer"
-msgstr "Multiplicar %s"
+msgstr "Multijogador"
#: scene/main/node.cpp
-#, fuzzy
msgid "Custom Multiplayer"
-msgstr "Definir Múltiplo:"
+msgstr "Multijogador Personalizado"
#: scene/main/node.cpp
#, fuzzy
@@ -25229,7 +24635,7 @@ msgstr "Nova Raiz da Cena"
#: scene/main/scene_tree.cpp
msgid "Root"
-msgstr ""
+msgstr "Raiz"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -25239,11 +24645,11 @@ msgstr "Multiplicar %s"
#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
#: scene/resources/shape_2d.cpp
msgid "Shapes"
-msgstr ""
+msgstr "Formas"
#: scene/main/scene_tree.cpp
msgid "Shape Color"
-msgstr ""
+msgstr "Cor da Forma"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -25252,7 +24658,7 @@ msgstr "Escolher cor"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
-msgstr ""
+msgstr "Cor da Geometria"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -25269,14 +24675,12 @@ msgid "Draw 2D Outlines"
msgstr "Criar contorno"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "Direções"
+msgstr "Reflexões"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Atlas Size"
-msgstr "Tamanho do contorno:"
+msgstr "Tamanho do Atlas"
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
@@ -25288,7 +24692,7 @@ msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
-msgstr ""
+msgstr "Usar FXAA"
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
@@ -25296,16 +24700,15 @@ msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
-msgstr ""
+msgstr "HDR"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Default Environment"
-msgstr "Ver ambiente"
+msgstr "Ambiente Padrão"
#: scene/main/scene_tree.cpp
msgid ""
@@ -25334,9 +24737,8 @@ msgstr ""
"para tempos de espera muito baixos."
#: scene/main/timer.cpp
-#, fuzzy
msgid "Autostart"
-msgstr "Reinício automático:"
+msgstr "Início Automático"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25362,7 +24764,7 @@ msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
-msgstr ""
+msgstr "ARVR"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25375,16 +24777,15 @@ msgstr ""
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
-msgstr ""
+msgstr "Mundo"
#: scene/main/viewport.cpp
msgid "World 2D"
-msgstr ""
+msgstr "Mundo 2D"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Transparent BG"
-msgstr "Transpor"
+msgstr "Fundo Transparente"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25393,7 +24794,7 @@ msgstr "Mudar valor de entrada"
#: scene/main/viewport.cpp
msgid "FXAA"
-msgstr ""
+msgstr "FXAA"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25412,7 +24813,7 @@ msgstr "Linear Esquerda"
#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
-msgstr ""
+msgstr "Renderizar Diretamente ao Ecrã"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25420,9 +24821,8 @@ msgid "Debug Draw"
msgstr "Depurar"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Render Target"
-msgstr "Renderizador:"
+msgstr "Alvo do Renderizador"
#: scene/main/viewport.cpp
msgid "V Flip"
@@ -25530,7 +24930,7 @@ msgstr "Navegação"
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
-msgstr ""
+msgstr "Usar hiDPI"
#: scene/register_scene_types.cpp
#, fuzzy
@@ -25550,12 +24950,11 @@ msgstr "Nó Mix"
#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
-msgstr ""
+msgstr "Stereo"
#: scene/resources/concave_polygon_shape_2d.cpp
-#, fuzzy
msgid "Segments"
-msgstr "Argumentos da Cena Principal:"
+msgstr "Segmentos"
#: scene/resources/curve.cpp
#, fuzzy
@@ -25568,7 +24967,7 @@ msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Panel"
-msgstr ""
+msgstr "Painel"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25596,9 +24995,8 @@ msgid "Font Color Disabled"
msgstr "Recorte desativado"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "H Separation"
-msgstr "Separação:"
+msgstr "Separação Horizontal"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25607,7 +25005,7 @@ msgstr "Loop da Animação"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow"
-msgstr ""
+msgstr "Seta"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25686,14 +25084,12 @@ msgid "Font Outline Modulate"
msgstr "Forçar modulação branca"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Shadow Offset X"
-msgstr "Deslocação X da grelha:"
+msgstr "Deslocamento da Sombra em X"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Shadow Offset Y"
-msgstr "Deslocação Y da grelha:"
+msgstr "Deslocamento da Sombra em Y"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25751,14 +25147,12 @@ msgid "Space"
msgstr "Cena Principal"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Folded"
-msgstr "Pasta:"
+msgstr "Dobrado"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Fold"
-msgstr "Pasta:"
+msgstr "Dobrar"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Readonly"
@@ -25922,14 +25316,12 @@ msgid "Font Color Accel"
msgstr "Renomear Item Cor"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Color Separator"
-msgstr "Operador de Cor."
+msgstr "Separador de Cor da Fonte"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "V Separation"
-msgstr "Separação:"
+msgstr "Separação Vertical"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25982,9 +25374,8 @@ msgid "Close Offset"
msgstr "Compensação da grelha:"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Port Offset"
-msgstr "Compensação da grelha:"
+msgstr "Deslocamento de Porta"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25998,7 +25389,7 @@ msgstr "Selecionar"
#: scene/resources/default_theme/default_theme.cpp
msgid "Cursor Unfocused"
-msgstr ""
+msgstr "Cursor Desfocado"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26094,14 +25485,12 @@ msgid "Draw Guides"
msgstr "Mostrar Guias"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Scroll Border"
-msgstr "Vertical:"
+msgstr "Borda da Barra de Rolagem"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Scroll Speed"
-msgstr "Compensação da grelha:"
+msgstr "Velocidade de Rolagem"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26109,9 +25498,8 @@ msgid "Icon Margin"
msgstr "Definir Margem"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Line Separation"
-msgstr "Separação:"
+msgstr "Separação de Linha"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26119,9 +25507,8 @@ msgid "Tab FG"
msgstr "Aba 1"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Tab BG"
-msgstr "Aba 1"
+msgstr "BG da Guia"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26130,7 +25517,7 @@ msgstr "Item Desativado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Menu"
-msgstr ""
+msgstr "Menu"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26171,9 +25558,8 @@ msgid "Large"
msgstr "Alvo"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Folder"
-msgstr "Pasta:"
+msgstr "Pasta"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26211,9 +25597,8 @@ msgid "Label Width"
msgstr "Esquerda Wide"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Screen Picker"
-msgstr "Operador Ecrã."
+msgstr "Seletor de Ecrã"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26231,9 +25616,8 @@ msgid "Color Sample"
msgstr "Cores"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Preset BG"
-msgstr "Predefinições"
+msgstr "Fundo Predefinido"
#: scene/resources/default_theme/default_theme.cpp
msgid "Overbright Indicator"
@@ -26245,9 +25629,8 @@ msgid "Preset FG"
msgstr "Predefinições"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Preset BG Icon"
-msgstr "Predefinições"
+msgstr "Ícone de Fundo Predefinido"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26266,7 +25649,7 @@ msgstr "Cena Principal"
#: scene/resources/default_theme/default_theme.cpp
msgid "Bold Italics Font"
-msgstr ""
+msgstr "Fonte Negrito Itálica"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26274,14 +25657,12 @@ msgid "Mono Font"
msgstr "Cena Principal"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Table H Separation"
-msgstr "Separação:"
+msgstr "Separação Horizontal da Tabela"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Table V Separation"
-msgstr "Separação:"
+msgstr "Separação Vertical da Tabela"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26310,11 +25691,11 @@ msgstr "Corte automático"
#: scene/resources/default_theme/default_theme.cpp
msgid "Minus"
-msgstr ""
+msgstr "Menos"
#: scene/resources/default_theme/default_theme.cpp
msgid "More"
-msgstr ""
+msgstr "Mais"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26374,9 +25755,8 @@ msgid "Font Path"
msgstr "Caminho de Foco"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Outline Size"
-msgstr "Tamanho do contorno:"
+msgstr "Tamanho do Contorno"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -26389,14 +25769,12 @@ msgid "Use Mipmaps"
msgstr "Sinais"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Extra Spacing"
-msgstr "Opções Extra:"
+msgstr "Espaçamento Extra"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Char"
-msgstr "Caracteres válidos:"
+msgstr "Caractere"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -26405,11 +25783,11 @@ msgstr "Com Dados"
#: scene/resources/environment.cpp
msgid "Background"
-msgstr ""
+msgstr "Plano de Fundo"
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
-msgstr ""
+msgstr "Céu"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26422,14 +25800,12 @@ msgid "Sky Orientation"
msgstr "Documentação Online"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation"
-msgstr "Passo da rotação:"
+msgstr "Rotação do Céu"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation Degrees"
-msgstr "A rodar %s graus."
+msgstr "Graus de Rotação do Céu"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
@@ -26451,17 +25827,15 @@ msgstr "Condição"
#: scene/resources/environment.cpp
msgid "Fog"
-msgstr ""
+msgstr "Névoa"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sun Color"
-msgstr "Armazenar o Ficheiro:"
+msgstr "Cor do Sol"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sun Amount"
-msgstr "Valor:"
+msgstr "Quantidade do Sol"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26525,7 +25899,7 @@ msgstr "Exportar"
#: scene/resources/environment.cpp
msgid "White"
-msgstr ""
+msgstr "Branco"
#: scene/resources/environment.cpp
msgid "Auto Exposure"
@@ -26550,14 +25924,12 @@ msgid "Max Steps"
msgstr "Passo"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Fade In"
-msgstr "Aparecer (s):"
+msgstr "Esmaecer de Entrada"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Fade Out"
-msgstr "Desvanecer (s):"
+msgstr "Esmaecer de Saída"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26566,16 +25938,15 @@ msgstr "Profundidade"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
-msgstr ""
+msgstr "Rugosidade"
#: scene/resources/environment.cpp
msgid "SSAO"
-msgstr ""
+msgstr "SSAO"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Radius 2"
-msgstr "Raio:"
+msgstr "Raio 2"
#: scene/resources/environment.cpp
msgid "Intensity 2"
@@ -26604,9 +25975,8 @@ msgid "DOF Far Blur"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Distance"
-msgstr "Distância de escolha:"
+msgstr "Distância"
#: scene/resources/environment.cpp
msgid "Transition"
@@ -26618,7 +25988,7 @@ msgstr ""
#: scene/resources/environment.cpp
msgid "Glow"
-msgstr ""
+msgstr "Brilho"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26680,7 +26050,7 @@ msgstr ""
#: scene/resources/environment.cpp
msgid "Adjustments"
-msgstr ""
+msgstr "Ajustamentos"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26688,19 +26058,16 @@ msgid "Brightness"
msgstr "Luz"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Saturation"
-msgstr "Separação:"
+msgstr "Separação"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Color Correction"
-msgstr "Função Cor."
+msgstr "Correção de Cor"
#: scene/resources/font.cpp
-#, fuzzy
msgid "Ascent"
-msgstr "Recente:"
+msgstr "Subida"
#: scene/resources/font.cpp
#, fuzzy
@@ -26713,9 +26080,8 @@ msgid "Raw Data"
msgstr "Profundidade"
#: scene/resources/gradient.cpp
-#, fuzzy
msgid "Offsets"
-msgstr "Compensação:"
+msgstr "Deslocamentos"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
@@ -26745,9 +26111,8 @@ msgid "Use Shadow To Opacity"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Unshaded"
-msgstr "Vista sem sombras"
+msgstr "Sem sombra"
#: scene/resources/material.cpp
#, fuzzy
@@ -26769,7 +26134,7 @@ msgstr ""
#: scene/resources/material.cpp
msgid "Do Not Receive Shadows"
-msgstr ""
+msgstr "Não Receber Sombras"
#: scene/resources/material.cpp
#, fuzzy
@@ -26796,12 +26161,11 @@ msgstr ""
#: scene/resources/material.cpp
msgid "Is sRGB"
-msgstr ""
+msgstr "É sRGB"
#: scene/resources/material.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Parameters"
-msgstr "Parâmetro Alterado:"
+msgstr "Parâmetros"
#: scene/resources/material.cpp
#, fuzzy
@@ -26840,12 +26204,11 @@ msgstr "Modo Régua"
#: scene/resources/material.cpp
msgid "Grow"
-msgstr ""
+msgstr "Crescer"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Grow Amount"
-msgstr "Valor:"
+msgstr "Quantidade de Crescimento"
#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
@@ -26868,11 +26231,11 @@ msgstr "Frame %"
#: scene/resources/material.cpp
msgid "Albedo"
-msgstr ""
+msgstr "Albedo"
#: scene/resources/material.cpp
msgid "Metallic"
-msgstr ""
+msgstr "Metálico"
#: scene/resources/material.cpp
#, fuzzy
@@ -26880,9 +26243,8 @@ msgid "Texture Channel"
msgstr "TextureRegion"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Emission"
-msgstr "Máscara de Emissão"
+msgstr "Emissão"
#: scene/resources/material.cpp
msgid "On UV2"
@@ -26907,7 +26269,7 @@ msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
-msgstr ""
+msgstr "Anisotrópico"
#: scene/resources/material.cpp
msgid "Flowmap"
@@ -26950,13 +26312,12 @@ msgid "Transmission"
msgstr "Transmissão"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
-msgstr "Separação:"
+msgstr "Refração"
#: scene/resources/material.cpp
msgid "Detail"
-msgstr ""
+msgstr "Detalhe"
#: scene/resources/material.cpp
#, fuzzy
@@ -27002,7 +26363,7 @@ msgstr "Consolidar Lightmaps"
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
-msgstr ""
+msgstr "AABB Personalizado"
#: scene/resources/mesh_library.cpp
#, fuzzy
@@ -27015,14 +26376,12 @@ msgid "NavMesh Transform"
msgstr "Limpar Transformação"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Color Format"
-msgstr "Operador de Cor."
+msgstr "Formato de Cor"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Transform Format"
-msgstr "Transformação Abortada."
+msgstr "Formato de Transformação"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
@@ -27035,12 +26394,11 @@ msgstr "Instância"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
-msgstr ""
+msgstr "Quantidade de Instâncias Visíveis"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sampling"
-msgstr "A escalar: "
+msgstr "Mostragem"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -27048,27 +26406,24 @@ msgid "Partition Type"
msgstr "Definir tipo de variável"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Parsed Geometry Type"
-msgstr "A analisar geometria..."
+msgstr "Tipo de Geometria Analisada"
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Source Group Name"
-msgstr "Fonte"
+msgstr "Origem do Nome do Grupo"
#: scene/resources/navigation_mesh.cpp
msgid "Cells"
-msgstr ""
+msgstr "Células"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Agents"
-msgstr "Argumentos da Cena Principal:"
+msgstr "Agentes"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
@@ -27090,7 +26445,7 @@ msgstr "Mesclar a partir da Cena"
#: scene/resources/navigation_mesh.cpp
msgid "Edges"
-msgstr ""
+msgstr "Arestas"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -27099,7 +26454,7 @@ msgstr "Erro"
#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
-msgstr ""
+msgstr "Vértices Por Polígono"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -27107,9 +26462,8 @@ msgid "Details"
msgstr "Mostrar Predefinição"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sample Distance"
-msgstr "Distância de escolha:"
+msgstr "Distância de Amostra"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -27140,7 +26494,7 @@ msgstr "Compensação:"
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
-msgstr ""
+msgstr "Esferas"
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
@@ -27180,9 +26534,8 @@ msgid "Color Modifier"
msgstr "Freelook Modificador de Lentidão"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Point Texture"
-msgstr "Pontos de emissão:"
+msgstr "Textura de Ponto"
#: scene/resources/particles_material.cpp
msgid "Normal Texture"
@@ -27199,9 +26552,8 @@ msgid "Point Count"
msgstr "Adicionar Porta de Entrada"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Random"
-msgstr "Proporção de Escala:"
+msgstr "Randomização de Escala"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -27217,9 +26569,8 @@ msgid "Absorbent"
msgstr ""
#: scene/resources/plane_shape.cpp
-#, fuzzy
msgid "Plane"
-msgstr "Plano:"
+msgstr "Plano"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -27243,9 +26594,8 @@ msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Top Radius"
-msgstr "Raio:"
+msgstr "Raio do Topo"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -27294,9 +26644,8 @@ msgid "Bone"
msgstr "Ossos"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Radiance Size"
-msgstr "Tamanho do contorno:"
+msgstr "Tamanho da Radiância"
#: scene/resources/sky.cpp
msgid "Panorama"
@@ -27308,9 +26657,8 @@ msgid "Top Color"
msgstr "Próximo Piso"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Horizon Color"
-msgstr "Armazenar o Ficheiro:"
+msgstr "Cor do Horizonte"
#: scene/resources/sky.cpp
#, fuzzy
@@ -27334,7 +26682,7 @@ msgstr "Substituto"
#: scene/resources/sky.cpp
msgid "Longitude"
-msgstr ""
+msgstr "Longitude"
#: scene/resources/sky.cpp
msgid "Angle Min"
@@ -27369,7 +26717,7 @@ msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
-msgstr ""
+msgstr "Anti Serrilhamento"
#: scene/resources/style_box.cpp
msgid "Grow Begin"
@@ -27419,9 +26767,8 @@ msgid "Lossy Storage Quality"
msgstr "Capturar"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "From"
-msgstr "Modo Jogo:"
+msgstr "À Partir de"
#: scene/resources/texture.cpp
#, fuzzy
@@ -27595,11 +26942,11 @@ msgstr "Editar Conexão:"
#: scene/resources/world_2d.cpp
msgid "Canvas"
-msgstr ""
+msgstr "Tela"
#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
-msgstr ""
+msgstr "É Principal"
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -27625,9 +26972,8 @@ msgid "Audio Stream"
msgstr "Item Rádio"
#: servers/audio/audio_stream.cpp
-#, fuzzy
msgid "Random Pitch"
-msgstr "Inclinação aleatória:"
+msgstr "Timbre Aleatório"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -27637,27 +26983,27 @@ msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
-msgstr ""
+msgstr "Quantidade de Vozes"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
-msgstr ""
+msgstr "Seco"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
-msgstr ""
+msgstr "Molhado"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
-msgstr ""
+msgstr "Voz"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
-msgstr ""
+msgstr "Atraso (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
@@ -27672,7 +27018,7 @@ msgstr "Profundidade"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
-msgstr ""
+msgstr "Nível dB"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
@@ -27684,11 +27030,11 @@ msgstr "Plano:"
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
-msgstr ""
+msgstr "Ganho"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
-msgstr ""
+msgstr "Ataque (µs)"
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
@@ -27725,7 +27071,7 @@ msgstr "Ignorar"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
-msgstr ""
+msgstr "Pré Ganho"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
@@ -27775,13 +27121,12 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#, fuzzy
msgid "FFT Size"
-msgstr "Tamanho:"
+msgstr "Tamanho FFT"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
-msgstr ""
+msgstr "Pré Atraso"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
@@ -27789,7 +27134,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
-msgstr ""
+msgstr "Tamanho da Sala"
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
@@ -27805,9 +27150,8 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-#, fuzzy
msgid "Time Pullout (ms)"
-msgstr "Tempo expirado."
+msgstr "Retirada de Tempo (ms)"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
@@ -27819,9 +27163,8 @@ msgid "Enable Audio Input"
msgstr "Renomear o barramento de áudio"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Output Latency"
-msgstr "Saída"
+msgstr "Latência de Saída"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
@@ -27870,12 +27213,11 @@ msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
-msgstr ""
+msgstr "Tempo Antes de Dormir"
#: servers/physics_2d/physics_2d_server_sw.cpp
-#, fuzzy
msgid "BP Hash Table Size"
-msgstr "Tamanho:"
+msgstr "Tamanho da \"BP Hash Table\""
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
@@ -27883,12 +27225,11 @@ msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
-msgstr ""
+msgstr "Inverter Massa"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Inverse Inertia"
-msgstr "Freelook Esquerda"
+msgstr "Inverter Inércia"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
@@ -27911,7 +27252,7 @@ msgstr "Inicializar"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
-msgstr ""
+msgstr "Excluir"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
@@ -27924,7 +27265,7 @@ msgstr "Modo Colisão"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
-msgstr ""
+msgstr "Colidir com Áreas"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
@@ -28004,9 +27345,8 @@ msgid "Constants cannot be modified."
msgstr "Constantes não podem ser modificadas."
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "Spatial Partitioning"
-msgstr "A segmentar..."
+msgstr "Particionamento Espacial"
#: servers/visual_server.cpp
#, fuzzy
@@ -28045,16 +27385,15 @@ msgstr "Importar tema"
#: servers/visual_server.cpp
msgid "Lossless Compression"
-msgstr ""
+msgstr "Compressão Sem Perda"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Force PNG"
-msgstr "Forçar Impulso"
+msgstr "Forçar PNG"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
-msgstr ""
+msgstr "Nível de Compressão WebP"
#: servers/visual_server.cpp
msgid "Time Rollover Secs"
@@ -28098,7 +27437,7 @@ msgstr "Centrar Seleção"
#: servers/visual_server.cpp
msgid "High Quality GGX"
-msgstr ""
+msgstr "GGX de Alta Qualidade"
#: servers/visual_server.cpp
msgid "Irradiance Max Size"
@@ -28172,9 +27511,8 @@ msgid "Ninepatch Mode"
msgstr "Modo de Interpolação"
#: servers/visual_server.cpp
-#, fuzzy
msgid "OpenGL"
-msgstr "Abrir"
+msgstr "abrir"
#: servers/visual_server.cpp
msgid "Batching Send Null"
@@ -28194,9 +27532,8 @@ msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching"
-msgstr "A procurar..."
+msgstr "Loteamento"
#: servers/visual_server.cpp
msgid "Use Batching"
@@ -28224,9 +27561,8 @@ msgid "Scissor Area Threshold"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Join Items"
-msgstr "Gerir Itens..."
+msgstr "Máximo de Itens de Junção"
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
@@ -28238,7 +27574,7 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Flash Batching"
-msgstr ""
+msgstr "Loteamento de Flashes"
#: servers/visual_server.cpp
#, fuzzy
@@ -28247,15 +27583,15 @@ msgstr "Colar Frame"
#: servers/visual_server.cpp
msgid "GLES2"
-msgstr ""
+msgstr "GLES2"
#: servers/visual_server.cpp
msgid "Compatibility"
-msgstr ""
+msgstr "Compatibilidade"
#: servers/visual_server.cpp
msgid "Disable Half Float"
-msgstr ""
+msgstr "Desativar Meia Float"
#: servers/visual_server.cpp
#, fuzzy
@@ -28269,11 +27605,11 @@ msgstr "Expressão"
#: servers/visual_server.cpp
msgid "UV Contract"
-msgstr ""
+msgstr "Contrato UV"
#: servers/visual_server.cpp
msgid "UV Contract Amount"
-msgstr ""
+msgstr "Valor do Contrato UV"
#: servers/visual_server.cpp
#, fuzzy
@@ -28282,7 +27618,7 @@ msgstr "Usar Ajuste de Escala"
#: servers/visual_server.cpp
msgid "PVS Logging"
-msgstr ""
+msgstr "Registo PVS"
#: servers/visual_server.cpp
#, fuzzy
@@ -28306,12 +27642,11 @@ msgstr "Ver Culling da Oclusão"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
-msgstr ""
+msgstr "Máximo de Esferas Ativas"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Active Polygons"
-msgstr "Mover Polígono"
+msgstr "Máximo de Polígonos Ativos"
#: servers/visual_server.cpp
#, fuzzy
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 30ad718462..8e574f992d 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -38,7 +38,7 @@
# Pedro Pacheco <pedroxixipa@hotmail.com>, 2018, 2019.
# Bruno Henrique <nimbusdroid@gmail.com>, 2018, 2019.
# Luciano Scilletta <lucianoscilletta@gmail.com>, 2018.
-# Julio Yagami <juliohenrique31501234@hotmail.com>, 2018, 2019.
+# Julio Yagami <juliohenrique31501234@hotmail.com>, 2018, 2019, 2022.
# Fernando Martinez <contact@fernandodev.com>, 2018.
# Marcelo <mitissa@gmail.com>, 2018, 2019.
# Walter Bolitto <wrcarval@live.com>, 2018, 2019.
@@ -95,21 +95,21 @@
# Felipe Jesus Macedo <fmacedo746@gmail.com>, 2020.
# José Paulo <jose.paulo1919@gmail.com>, 2020.
# Necco <necco@outlook.com>, 2020.
-# Marcelo Silveira Hayden <mshayden.1998@gmail.com>, 2020, 2021.
+# Marcelo Silveira Hayden <mshayden.1998@gmail.com>, 2020, 2021, 2022.
# GUILHERME SOUZA REIS DE MELO LOPES <guilhermesrml@unipam.edu.br>, 2020.
# Gabriela Araújo <Gabirin@outlook.com.br>, 2020.
# Jairo Tuboi <tuboi.jairo@gmail.com>, 2020.
# Felipe Fetter <felipetfetter@gmail.com>, 2020.
# Rafael Henrique Capati <rhcapati@gmail.com>, 2020.
-# NogardRyuu <nogardryuu@gmail.com>, 2020, 2021.
+# NogardRyuu <nogardryuu@gmail.com>, 2020, 2021, 2022.
# Elton <eltondeoliveira@outlook.com>, 2020, 2021.
-# ThiagoCTN <thiagocampostn@gmail.com>, 2020.
+# ThiagoCTN <thiagocampostn@gmail.com>, 2020, 2022.
# Alec Santos <alecsantos96@gmail.com>, 2020.
# Augusto Milão <augusto.milao01@gmail.com>, 2021, 2022.
# Gabriel Gavazzi Felix <mutcholoko32@gmail.com>, 2021.
# Lucas Dantas <lucas.lucantas38@gmail.com>, 2021.
-# Carlos Bonifacio <carlosboni.sa@gmail.com>, 2021.
-# Lucas Castro <castroclucas@gmail.com>, 2021.
+# Carlos Bonifacio <carlosboni.sa@gmail.com>, 2021, 2022.
+# Lucas Castro <castroclucas@gmail.com>, 2021, 2022.
# Ricardo Zamarrenho Carvalho Correa <ricardozcc17@gmail.com>, 2021.
# Diego dos Reis Macedo <diego_dragon97@hotmail.com>, 2021.
# Lucas E. <lukas.ed45@gmail.com>, 2021.
@@ -153,13 +153,16 @@
# Mauricio Mazur <mauricio.mazur12@gmail.com>, 2022.
# ! Zyll <emanueljunior756@gmail.com>, 2022.
# Kirrby <kirrby.gaming@gmail.com>, 2022.
+# Murilo Gama <murilovsky2030@gmail.com>, 2022.
+# Kauã Azevedo <Kazevic@pm.me>, 2022.
+# Zer0-Zer0 <dankmemerson@tutanota.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2022-09-27 21:37+0000\n"
-"Last-Translator: Kirrby <kirrby.gaming@gmail.com>\n"
+"PO-Revision-Date: 2022-12-10 02:13+0000\n"
+"Last-Translator: Julio Yagami <juliohenrique31501234@hotmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -167,7 +170,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -1293,7 +1296,7 @@ msgstr "Manipulador de Entrada"
#: editor/animation_track_editor.cpp
msgid "Out Handle"
-msgstr "Manipulador de Saída"
+msgstr "Fora do controle"
#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
@@ -1575,7 +1578,7 @@ msgstr "Editores"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
-msgstr "Confirmar Inserção de Trilha"
+msgstr "Confirmar inserção de faixa"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -1746,7 +1749,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Add RESET Keys"
-msgstr "Anim Adicionar Teclas de RESET"
+msgstr "Anim adicionar teclas de RESET"
#: editor/animation_track_editor.cpp
msgid ""
@@ -3065,7 +3068,7 @@ msgstr "Em exportações de 32 bits, o PCK embutido não pode ser maior que 4GB.
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
-msgstr "Converter Recursos de Texto para Binário na Exportação"
+msgstr "Converter recursos de texto para binário na exportação"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -4416,7 +4419,7 @@ msgstr "Sempre Limpar Output no modo Play"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
-msgstr "Sempre abrir a saída ao jogar"
+msgstr "Sempre abrir a saída ao reproduzir"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
@@ -4424,7 +4427,7 @@ msgstr "Sempre fechar a saída ao parar"
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
-msgstr "Salvar em caso de perda de foco"
+msgstr "Salvar ao perder o foco"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Save Each Scene On Quit"
@@ -4456,7 +4459,7 @@ msgstr "Restaurar Cenas ao Carregar"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
-msgstr "Mostrar miniatura ao passar o mouse"
+msgstr "Exibir miniatura ao passar o mouse por cima"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
@@ -4464,11 +4467,11 @@ msgstr "Inspetor"
#: editor/editor_node.cpp
msgid "Default Property Name Style"
-msgstr "Estilo de Nome de Propriedade Padrão"
+msgstr "Estilo de Nome Padrão de Propriedade"
#: editor/editor_node.cpp
msgid "Default Float Step"
-msgstr "Passo de ponto flutuante padrão"
+msgstr "Passo de Float padrão"
#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
@@ -5359,7 +5362,7 @@ msgstr "Linguagem do Editor"
#: editor/editor_settings.cpp
msgid "Display Scale"
-msgstr "Escala de Exibição"
+msgstr "Exibir Escala"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
@@ -5367,15 +5370,15 @@ msgstr "Escala de Exibição Customizada"
#: editor/editor_settings.cpp
msgid "Main Font Size"
-msgstr "Tamanho de Fonte Principal"
+msgstr "Tamanho da Fonte Principal"
#: editor/editor_settings.cpp
msgid "Code Font Size"
-msgstr "Tamanho de Fonte (Tipo) no Código"
+msgstr "Tamanho da Fonte do Código"
#: editor/editor_settings.cpp
msgid "Font Antialiased"
-msgstr "Fonte Com Serrilhado Suavizado"
+msgstr "Fonte com Anti-aliasing"
#: editor/editor_settings.cpp
msgid "Font Hinting"
@@ -5387,27 +5390,27 @@ msgstr "Fonte Principal"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
-msgstr "Fonte Principal (Negrito)"
+msgstr "Fonte Principal com Negrito"
#: editor/editor_settings.cpp
msgid "Code Font"
-msgstr "Fonte para Código"
+msgstr "Fonte do Código"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
-msgstr "Escurecer o Editor ao Abir Janela Popup"
+msgstr "Escurecer Editor no Pop-up de Diálogo"
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
-msgstr "Tempo de Espera em Modo de Hibernação (µseg)"
+msgstr "Modo de baixo processamento tempo (µsec)"
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr "Tempo de Espera em Modo de Hibernação Quando Fora de Foco (µseg)"
+msgstr "Modo de baixo processamento não focado (µsec)"
#: editor/editor_settings.cpp
msgid "Separate Distraction Mode"
-msgstr "Modo \"Sem Distrações\" Desacoplado"
+msgstr "Separar Modo Distração"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
@@ -5429,7 +5432,7 @@ msgstr "Predefinição"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
-msgstr "Cor da Fonte e do Ícone"
+msgstr "Cores do ícone e da fonte"
#: editor/editor_settings.cpp
msgid "Base Color"
@@ -5505,7 +5508,7 @@ msgstr "Tamanho da Miniatura"
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr "Docks"
+msgstr "Painéis"
#: editor/editor_settings.cpp
msgid "Scene Tree"
@@ -5702,7 +5705,7 @@ msgstr "Ordenar Prévia de Membros Automaticamente"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
-msgstr "Cursor"
+msgstr "Ponteiro"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
@@ -8485,7 +8488,7 @@ msgstr "Obtido:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
-msgstr "Falha na verificação do hash SHA-256"
+msgstr "Falha na verificação da hash SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -8669,8 +8672,8 @@ msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
-"Alguma malha é inválida. Certifique-se de que os valores do canal UV2 estão "
-"contidos na região quadrada [0.0,1.0]."
+"Algum mesh é invalido. Tenha certeza que os valores do canal UV2 estão "
+"contidos dentro da região quadrática [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -8811,8 +8814,8 @@ msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
-"Filhos de contêineres têm suas posições e tamanhos sobrescritos pelos seus "
-"pais."
+"Filhos de contêineres têm seus valores de âncoras e margens substituídos "
+"pelos seus pais."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
@@ -11405,11 +11408,11 @@ msgstr "Orbitar Visão Para Baixo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
-msgstr "Orbitar Visão para a Esquerda"
+msgstr "Orbitar Visão à Esquerda"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
-msgstr "Orbitar Visão para a Direita"
+msgstr "Orbitar Visão à Direita"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Up"
@@ -11417,7 +11420,7 @@ msgstr "Orbitar Visão para Cima"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
-msgstr "Orbitar Visão em 180"
+msgstr "Orbitar Visão 180º"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
@@ -12322,7 +12325,7 @@ msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
-"Acionar o selecionador de controles, permitindo selecionar visualmente os "
+"Acionar o selecionador de controles, permitindo visualmente selecionar os "
"tipos de controles para edição."
#: editor/plugins/theme_editor_preview.cpp
@@ -12529,6 +12532,7 @@ msgid "Clear Transform"
msgstr "Limpar Transformação"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
msgid "Tile Map"
msgstr "Tile Map"
@@ -12559,9 +12563,8 @@ msgstr "Pré-visualização do Preenchimento de Balde"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editor Side"
-msgstr "Editor"
+msgstr "Lado do Editor"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Display Grid"
@@ -12915,9 +12918,10 @@ msgstr "Opções de Encaixe"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr "Deslocamento"
@@ -13003,9 +13007,8 @@ msgid "Selected Collision One Way"
msgstr "Colisão em sentido único selecionada"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way Margin"
-msgstr "Modo Colisão"
+msgstr "Margem de colisão em sentido único selecionada"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Navigation"
@@ -13147,9 +13150,8 @@ msgid "Branch Name"
msgstr "Nome do Ramo"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Remoto"
+msgstr "Remotos"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Create New Remote"
@@ -13160,7 +13162,6 @@ msgid "Remove Remote"
msgstr "Remover remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
msgstr "Nome Remoto"
@@ -14330,16 +14331,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Caminho de projeto inválido (mudou alguma coisa?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Não foi possível carregar project.godot no caminho do projeto (erro %d). Ele "
"pode estar ausente ou corrompido."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Não foi possível editar project.godot no caminho do projeto."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Não é possível abrir o projeto em '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -15561,18 +15563,16 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpar Herança? (Irreversível!)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Show Scene Tree Root Selection"
-msgstr "Seleção Central"
+msgstr "Mostrar seleção da hierarquia de cenas"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
msgstr "Obter Globais de Script por Nome"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Use Favorites Root Selection"
-msgstr "Seleção de Frame"
+msgstr "Seleção de favoritos da raíz"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -15874,7 +15874,7 @@ msgstr "Copiar Erro"
#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
-msgstr "Abrir Código C++ no GitHub"
+msgstr "Abrir código C++ no GitHub"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
@@ -16158,12 +16158,10 @@ msgid "Set Occluder Sphere Position"
msgstr "Definir Posição Da Esfera Do Oclusor"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Polygon Point Position"
msgstr "Definir Posição do Ponto do Polígono Oclusor"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Hole Point Position"
msgstr "Definir Posição do Ponto do Buraco Oclusor"
@@ -16172,9 +16170,8 @@ msgid "Occluder Polygon Front"
msgstr "Frente do Polígono Oclusor"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Back"
-msgstr "Costas do Polígono Oclusor"
+msgstr "Traseira do Polígono Oclusor"
#: editor/spatial_editor_gizmos.cpp
msgid "Occluder Hole"
@@ -16182,7 +16179,7 @@ msgstr "Buraco Oclusor"
#: main/main.cpp
msgid "Godot Physics"
-msgstr "Godot Physics"
+msgstr "Física Godot"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
@@ -16203,8 +16200,9 @@ msgid "Multithreaded Server"
msgstr "Servidor com Multi-Thread"
#: main/main.cpp
+#, fuzzy
msgid "RID Pool Prealloc"
-msgstr ""
+msgstr "Pre-alocação de Pool RID"
#: main/main.cpp
msgid "Debugger stdout"
@@ -16371,9 +16369,8 @@ msgid "Enable Warnings"
msgstr "Habilitar Avisos"
#: main/main.cpp
-#, fuzzy
msgid "Frame Delay Msec"
-msgstr "Seleção de Frame"
+msgstr "Atraso de quadro Mseg"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -16531,14 +16528,12 @@ msgid "Auto Accept Quit"
msgstr "Aceitar Sair Automaticamente"
#: main/main.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Quit On Go Back"
-msgstr "Sair em Voltar"
+msgstr "Sair ao Voltar"
#: main/main.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Snap Controls To Pixels"
-msgstr "Encaixar nos Lados do Nó"
+msgstr "Encaixar Nós de Controle nos pixels"
#: main/main.cpp
msgid "Dynamic Fonts"
@@ -16660,9 +16655,8 @@ msgid "Path Node"
msgstr "Caminho do Nó"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Interval Type"
-msgstr "Criar Vertex Interno"
+msgstr "Tipo de Intervalo de Caminho"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
@@ -16677,14 +16671,13 @@ msgid "Path Rotation"
msgstr "Rotação do Caminho"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Local"
-msgstr "Tornar Local"
+msgstr "Caminho Local"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Continuous U"
-msgstr "Contínuo"
+msgstr "Caminho Contínuo"
#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
@@ -16917,9 +16910,8 @@ msgid "Export GLTF..."
msgstr "Exportar GLTF..."
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Buffer View"
-msgstr "Visão Traseira"
+msgstr "Visão de Buffer"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
msgid "Byte Offset"
@@ -16946,9 +16938,8 @@ msgid "Max"
msgstr "Max"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Count"
-msgstr "Instância"
+msgstr "Contagem Escassa"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
@@ -16971,14 +16962,12 @@ msgid "Sparse Values Byte Offset"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Buffer"
-msgstr "Visão Traseira"
+msgstr "Buffer"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Length"
-msgstr "Tema Padrão"
+msgstr "Largura do byte"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
@@ -16994,12 +16983,11 @@ msgstr "Tamanho do FOV"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
-msgstr ""
+msgstr "Z longe"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "Znear"
-msgstr "Linear"
+msgstr "Z perto"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
@@ -17030,9 +17018,8 @@ msgid "Outer Cone Angle"
msgstr "Ângulo externo do cone"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Blend Weights"
-msgstr "Faça mapas de luz"
+msgstr "Peso da mesclagem"
#: modules/gltf/gltf_mesh.cpp
msgid "Instance Materials"
@@ -17043,13 +17030,12 @@ msgid "Parent"
msgstr "Pai"
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Xform"
-msgstr "Plataforma"
+msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
-msgstr "Skin"
+msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
msgid "Translation"
@@ -17085,12 +17071,11 @@ msgstr "Pontos Originais"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
-msgstr ""
+msgstr "Designações invertidas"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Non Joints"
-msgstr "Mover Junta"
+msgstr "Não-Juntas"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
@@ -17102,15 +17087,15 @@ msgstr "Junta I ao Nome"
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
-msgstr ""
+msgstr "Skin Godot"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
-msgstr "Difusa Img"
+msgstr "Imagem Difusa"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
-msgstr "Difusa Fator"
+msgstr "Fator de Difusão"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
@@ -17126,30 +17111,27 @@ msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Json"
-msgstr "Json"
+msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Major Version"
msgstr "Versão Importante"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Minor Version"
-msgstr "Versão"
+msgstr "Versão Minoritária"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "GLB Data"
-msgstr "Com Dados"
+msgstr "Dados do GLB"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Buffer Views"
-msgstr "Visão Traseira"
+msgstr "Visão Buffer"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
@@ -17197,9 +17179,8 @@ msgid "Animations"
msgstr "Animações"
#: modules/gltf/gltf_texture.cpp
-#, fuzzy
msgid "Src Image"
-msgstr "Mostrar Ossos"
+msgstr "Imagem fonte"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
@@ -17210,18 +17191,16 @@ msgid "Physics Material"
msgstr "Material de Física"
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Use In Baked Light"
-msgstr "Faça mapas de luz"
+msgstr "Usar no mapa de luz"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
msgstr "Célula"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Octant Size"
-msgstr "Visão Frontal"
+msgstr "Tamanho Octante"
#: modules/gridmap/grid_map.cpp
msgid "Center X"
@@ -17382,7 +17361,7 @@ msgstr "Atribua um recurso MeshLibrary a este GridMap para usar seus meshes."
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr "Iniciar bake"
+msgstr "Iniciar Bake"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
@@ -17394,7 +17373,7 @@ msgstr "Gerar buffers"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Direct lighting"
-msgstr "Iluminação direta"
+msgstr "Iluminação Direta"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
@@ -17406,7 +17385,7 @@ msgstr "Pós-processamento"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
-msgstr "Traçando mapas de luz"
+msgstr "Planejando Luzes"
#: modules/lightmapper_cpu/register_types.cpp
msgid "CPU Lightmapper"
@@ -17448,9 +17427,8 @@ msgid "Display Width"
msgstr "Largura de Tela"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display To Lens"
-msgstr "Exibir Sem Sombreamento"
+msgstr "Exibir para as Lentes"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
@@ -17477,9 +17455,8 @@ msgid "Auto Update Project"
msgstr "Atualizar Projeto Automaticamente"
#: modules/mono/godotsharp_dirs.cpp
-#, fuzzy
msgid "Assembly Name"
-msgstr "Nome de Exibição"
+msgstr "Nome de Montagem"
#: modules/mono/godotsharp_dirs.cpp
msgid "Solution Directory"
@@ -17569,9 +17546,8 @@ msgid "As Normal Map"
msgstr "Como Mapa Normal"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "Bump Strength"
-msgstr "Força da colisão"
+msgstr "Força do Bump"
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
@@ -17611,7 +17587,7 @@ msgstr "Strings"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
-msgstr ""
+msgstr "Descobrir if Multicast"
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
@@ -17622,9 +17598,8 @@ msgid "Discover IPv6"
msgstr "Descobrir IPv6"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Description URL"
-msgstr "Descrição"
+msgstr "URL Descritiva"
#: modules/upnp/upnp_device.cpp
msgid "Service Type"
@@ -18014,9 +17989,8 @@ msgid "Return"
msgstr "Retornar"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Enabled"
-msgstr "Executável"
+msgstr "Retorno Ativado"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
@@ -18045,7 +18019,7 @@ msgstr "Iterador"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr "para (elem) em (input):"
+msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable:"
@@ -18097,9 +18071,8 @@ msgid "On %s"
msgstr "Em %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "Self"
+msgstr "Em sí mesmo"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
@@ -18142,23 +18115,20 @@ msgid "Divide %s"
msgstr "Dividir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "Mod %s"
+msgstr "[code]Mod %s[/code]"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "ShiftLeft %s"
+msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "BitAnd %s"
+msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
@@ -18169,12 +18139,10 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Set Mode"
-msgstr "Modo de Seleção"
+msgstr "Modo de Definição"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Atribuir Op"
@@ -18282,9 +18250,8 @@ msgid "Get Self"
msgstr "Obter Sí Mesmo"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "CustomNode"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -18301,9 +18268,8 @@ msgstr ""
"string (erro)."
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "SubCall"
-msgstr "SubCall"
+msgstr ""
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
@@ -18335,11 +18301,11 @@ msgstr "Buscar VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr "Yield"
+msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr "Esperar"
+msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Next Frame"
@@ -18358,33 +18324,28 @@ msgid "Wait Time"
msgstr "Tempo de Espera"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "WaitSignal"
+msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "WaitNodeSignal"
+msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "WaitInstanceSignal"
+msgstr ""
#: modules/webrtc/webrtc_data_channel.cpp
-#, fuzzy
msgid "Write Mode"
-msgstr "Modo Prioridade"
+msgstr "Modo de Escrita"
#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
-msgstr "WebRTC"
+msgstr ""
#: modules/webrtc/webrtc_data_channel.h
-#, fuzzy
msgid "Max Channel In Buffer (KB)"
-msgstr "Tamanho do buffer do índice do polígono da tela (KB)"
+msgstr "Canal Máximo no Buffer (KB)"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
@@ -18439,9 +18400,8 @@ msgid "Handshake Timeout"
msgstr "Tempo de Handshake Esgotado"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Session Mode"
-msgstr "Modo Região"
+msgstr "Modo Sessão"
#: modules/webxr/webxr_interface.cpp
msgid "Required Features"
@@ -18452,12 +18412,10 @@ msgid "Optional Features"
msgstr "Funcionalidades Opcionais"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Requested Reference Space Types"
msgstr "Tipos de Espaço de Referência Solicitados"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Reference Space Type"
msgstr "Tipo de Espaço de Referência"
@@ -18466,23 +18424,20 @@ msgid "Visibility State"
msgstr "Estado de Visibilidade"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Bounds Geometry"
-msgstr "Tentar Novamente"
+msgstr "Limita a Geometria"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "XR Standard Mapping"
-msgstr "Encaixe inteligente"
+msgstr "Mapeamento XR Padrão"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr "Caminho para SDK Android"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Debug Keystore"
-msgstr "Depurador"
+msgstr "Depurar Keystore"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
@@ -18493,7 +18448,6 @@ msgid "Debug Keystore Pass"
msgstr ""
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Force System User"
msgstr "Forçar Usuário do Sistema"
@@ -18545,14 +18499,12 @@ msgid "The package must have at least one '.' separator."
msgstr "O pacote deve ter pelo menos um separador '.'."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Build"
-msgstr "Usar Diretório de Usuário Personalizado"
+msgstr "Build Personalizada"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Use Custom Build"
-msgstr "Usar Diretório de Usuário Personalizado"
+msgstr "Usar Build Personalizada"
#: platform/android/export/export_plugin.cpp
msgid "Export Format"
@@ -18571,29 +18523,24 @@ msgid "Architectures"
msgstr "Arquiteturas"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Keystore"
-msgstr "Depurador"
+msgstr "Keystore"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Debug User"
-msgstr "Depurador"
+msgstr "Depurar Usuário"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Password"
-msgstr "Senha"
+msgstr "Depurar Senha"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release User"
-msgstr "Lançamento"
+msgstr "Liberar Usuário"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release Password"
-msgstr "Senha"
+msgstr "Liberar Senha"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
@@ -18636,9 +18583,8 @@ msgid "Graphics"
msgstr "Gráficos"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "OpenGL Debug"
-msgstr "Abrir"
+msgstr "Depurar OpenGL"
#: platform/android/export/export_plugin.cpp
msgid "XR Features"
@@ -18651,7 +18597,7 @@ msgstr "Modo XR"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Hand Tracking"
-msgstr "Empacotando"
+msgstr "Detecção de Mãos"
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
@@ -18666,24 +18612,20 @@ msgid "Immersive Mode"
msgstr "Modo Imersivo"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Small"
-msgstr "Suporte"
+msgstr "Suporte Pequeno"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Normal"
-msgstr "Suporte"
+msgstr "Suporte Normal"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Large"
-msgstr "Suporte"
+msgstr "Suporte Grande"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Xlarge"
-msgstr "Suporte"
+msgstr "Suporte Extra-grande"
#: platform/android/export/export_plugin.cpp
msgid "User Data Backup"
@@ -18702,9 +18644,8 @@ msgid "Extra Args"
msgstr "Argumentos Extra"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "APK Expansion"
-msgstr "Expressão"
+msgstr "Expansão APK"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
@@ -18796,7 +18737,7 @@ msgstr "Um caminho Android SDK é necessário nas Configurações do Editor."
#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
-msgstr "Caminho do Android SDK está inválido nas Configurações do Editor."
+msgstr "Caminho do Android SDK inválido nas Configurações do Editor."
#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
@@ -18815,7 +18756,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
-msgstr "Diretório 'build-tools' está faltando!"
+msgstr "Diretório 'build-tools' ausente!"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
@@ -18852,18 +18793,16 @@ msgstr ""
"utilizar plugins."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
-"\"Hand Tracking\" só é válido quando o \"Xr Mode\" é \"Oculus Mobile VR\"."
+"\"Hand Tracking\" só é válido quando o \"XR Mode\" é \"Oculus Mobile VrApi\" "
+"ou \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
-msgstr ""
-"\"Passthrough\" só é válido quando o \"Xr Mode\" é \"Oculus Mobile VR\"."
+msgstr "\"Passthrough\" só é válido quando o \"XR Mode\" é \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
@@ -18872,12 +18811,11 @@ msgstr ""
"habilitado."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
-"\"Exportar AAB\" só é válido quando \"Usar Compilação Customizada\" está "
-"habilitado."
+"\"Min SDK\" só pode ser substituído quando \"Usar Compilação Customizada\" "
+"está habilitado."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
@@ -18894,12 +18832,11 @@ msgstr ""
"biblioteca Godot."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
-"\"Exportar AAB\" só é válido quando \"Usar Compilação Customizada\" está "
-"habilitado."
+"\"Target SDK\" só pode ser substituído quando \"Usar Compilação "
+"Customizada\" está habilitado."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -18917,11 +18854,10 @@ msgstr ""
"não foi testado e pode ser instável."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
-"Versão do \"Target Sdk\" precisa ser igual ou maior que a versão do \"Min "
-"Sdk\"."
+"Versão do \"Target SDK\" precisa ser igual ou maior que a versão do \"Min "
+"SDK\"."
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
@@ -18971,11 +18907,12 @@ msgstr "Exportando para Android"
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr "Nome de arquivo inválido! Android App Bundle requer a extensão *.aab."
+msgstr ""
+"Nome de arquivo inválido! O Android App Bundle requer a extensão *.aab."
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
-msgstr "A expansão APK não é compatível com o Android App Bundle."
+msgstr "Expansão do APK não é compatível com Android App Bundle."
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
@@ -19091,7 +19028,6 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "O caractere '%s' não é permitido no identificador."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Landscape Launch Screens"
msgstr "Telas de Inicialização de Paisagem"
@@ -19101,15 +19037,15 @@ msgstr "IPhone 2436 X 1125"
#: platform/iphone/export/export.cpp
msgid "iPhone 2208 X 1242"
-msgstr "iPhone 2208 X 1242"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 1024 X 768"
-msgstr "iPad 1024 X 768"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 2048 X 1536"
-msgstr "iPad 2048 X 1536"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "Portrait Launch Screens"
@@ -19117,31 +19053,31 @@ msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 960"
-msgstr "iPhone 640 X 960"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 1136"
-msgstr "iPhone 640 X 1136"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 750 X 1334"
-msgstr "iPhone 750 X 1334"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 1125 X 2436"
-msgstr "iPhone 1125 X 2436"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 768 X 1024"
-msgstr "iPad 768 X 1024"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 1536 X 2048"
-msgstr "iPad 1536 X 2048"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 1242 X 2208"
-msgstr "iPhone 1242 X 2208"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
@@ -19240,23 +19176,23 @@ msgstr "Descrições da Propriedade"
#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
-msgstr "iPhone 120 X 120"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
-msgstr "iPhone 180 X 180"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
-msgstr "iPad 76 X 76"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
-msgstr "iPad 152 X 152"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
-msgstr "iPad 167 X 167"
+msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
@@ -19367,9 +19303,8 @@ msgid "Export Type"
msgstr "Tipo de Exportação"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "VRAM Texture Compression"
-msgstr "Expressão"
+msgstr "Compressão de Texturas na VRAM"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
@@ -19410,7 +19345,7 @@ msgstr "Teclado Virtual Experimental"
#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
-msgstr "Progressive Web App"
+msgstr "Aplicativo Web Progressivo"
#: platform/javascript/export/export.cpp
msgid "Offline Page"
@@ -19521,9 +19456,8 @@ msgid "Invalid executable file."
msgstr "Arquivo executável inválido."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Can't resize signature load command."
-msgstr "Não é possível redimensionar o comando de carregamento da assinatura."
+msgstr "Não é possível redimensionar o comando de carregamento de assinatura."
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
@@ -20203,7 +20137,6 @@ msgid "Failed to rename temporary file \"%s\"."
msgstr "Falha ao renomear arquivo temporário \"%s\"."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Identity Type"
msgstr "Tipo de Identidade"
@@ -20337,9 +20270,8 @@ msgid "Executable file header corrupted."
msgstr ""
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
-#, fuzzy
msgid "Executable \"pck\" section not found."
-msgstr "Executável seção \"pck\" não encontrado."
+msgstr "Seção executável \"pck\" não encontrada."
#: platform/windows/export/export.cpp
msgid "Windows"
@@ -20347,7 +20279,7 @@ msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "Rcedit"
-msgstr "Rcedit"
+msgstr ""
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
@@ -20355,7 +20287,7 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid "Wine"
-msgstr "Wine"
+msgstr "Vinho"
#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
@@ -20636,9 +20568,8 @@ msgid "Visible"
msgstr "Visível"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Self Modulate"
-msgstr "Popular"
+msgstr "Auto Modular"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
@@ -21088,9 +21019,8 @@ msgstr ""
"Uma textura com a forma da luz deve ser fornecida na propriedade \"textura\"."
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-#, fuzzy
msgid "Editor Only"
-msgstr "Editor"
+msgstr "Somente Editor"
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
@@ -21579,9 +21509,8 @@ msgid "Sync To Physics"
msgstr "Sincronizar com a Física"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Moving Platform"
-msgstr "Movendo saída"
+msgstr "Plataforma Móvel"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
@@ -21980,7 +21909,7 @@ msgstr "Gerando captura"
#: scene/3d/baked_lightmap.cpp
msgid "Saving lightmaps"
-msgstr "Salvando mapas de luz"
+msgstr "Salvando lightmaps"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
@@ -22416,9 +22345,8 @@ msgid "Bias Split Scale"
msgstr "Usar Encaixe Escalar"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Depth Range"
-msgstr "Profundidade"
+msgstr "Alcance de Profundidade"
#: scene/3d/light.cpp
msgid "Omni"
@@ -22604,19 +22532,16 @@ msgid "Angular Z"
msgstr "Z Angular"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion X"
-msgstr "Ação"
+msgstr "Movimento X"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Y"
-msgstr "Ação"
+msgstr "Movimento Y"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Z"
-msgstr "Ação"
+msgstr "Movimento Z"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -23187,9 +23112,8 @@ msgid "Overlap Warning Threshold"
msgstr ""
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Preview Camera"
-msgstr "Visualização"
+msgstr "Visualizar Câmera"
#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
@@ -23441,6 +23365,16 @@ msgstr "Erro"
msgid "AABB"
msgstr "AABB"
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Ordenar"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "Utilizar Ambient"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr "Geometria"
@@ -23895,7 +23829,7 @@ msgid ""
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
-"O contêiner por si só não possui propósito algum, a menos que um script "
+"O contêiner por si só não tem nenhum propósito, a menos que um script "
"configure seu comportamento de posicionamento dos filhos.\n"
"Se você não pretende adicionar um script, use um nó de Controle simples."
@@ -24071,7 +24005,7 @@ msgstr "Mini-Mapa"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
-msgstr "Ativar minimap em grade."
+msgstr "Ativar o minimapa de grade."
#: scene/gui/graph_node.cpp
#, fuzzy
@@ -24407,7 +24341,7 @@ msgstr "Caractere"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
-msgstr "BBCode"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
@@ -25345,9 +25279,8 @@ msgid "Minimum Spaces"
msgstr "Cena Principal"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "BG"
-msgstr "Plano de Fundo"
+msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "FG"
@@ -25726,9 +25659,8 @@ msgid "Tab FG"
msgstr "Guia 1"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Tab BG"
-msgstr "Plano de Fundo da Aba"
+msgstr "BG da Aba"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26184,7 +26116,7 @@ msgstr "Depuração do Canal UV"
#: scene/resources/environment.cpp
msgid "Blur"
-msgstr "Blur"
+msgstr ""
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
@@ -26869,7 +26801,7 @@ msgstr "Tamanho da Radiância"
#: scene/resources/sky.cpp
msgid "Panorama"
-msgstr "Panorama"
+msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
@@ -26937,7 +26869,7 @@ msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
-msgstr "Anti Aliasing"
+msgstr "Anti Serrilhamento"
#: scene/resources/style_box.cpp
msgid "Grow Begin"
@@ -27162,7 +27094,7 @@ msgstr "Margem de Ligação da Borda"
#: scene/resources/world_2d.cpp
msgid "Canvas"
-msgstr "Canvas"
+msgstr "Tela"
#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
@@ -27244,7 +27176,7 @@ msgstr "Nível dB"
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
msgid "Pan"
-msgstr "Panoramizar"
+msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
@@ -27298,7 +27230,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
-msgstr "Drive"
+msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
@@ -27349,7 +27281,7 @@ msgstr "Pré Atraso"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
-msgstr "Msec"
+msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
@@ -27607,9 +27539,8 @@ msgid "Lossless Compression"
msgstr "Compressão Sem Perda"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Force PNG"
-msgstr "Forçar Push"
+msgstr "Forçar PNG"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
@@ -27731,9 +27662,8 @@ msgid "Ninepatch Mode"
msgstr "Modo de Interpolação"
#: servers/visual_server.cpp
-#, fuzzy
msgid "OpenGL"
-msgstr "Abrir"
+msgstr "abrir"
#: servers/visual_server.cpp
msgid "Batching Send Null"
@@ -27795,7 +27725,7 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Flash Batching"
-msgstr ""
+msgstr "Loteamento de Flashes"
#: servers/visual_server.cpp
#, fuzzy
@@ -27812,7 +27742,7 @@ msgstr "Compatibilidade"
#: servers/visual_server.cpp
msgid "Disable Half Float"
-msgstr ""
+msgstr "Desativar Meia Float"
#: servers/visual_server.cpp
#, fuzzy
@@ -27839,7 +27769,7 @@ msgstr "Usar Encaixe Escalar"
#: servers/visual_server.cpp
msgid "PVS Logging"
-msgstr ""
+msgstr "Registro PVS"
#: servers/visual_server.cpp
#, fuzzy
@@ -27866,9 +27796,8 @@ msgid "Max Active Spheres"
msgstr "Máximo de Esferas Ativas"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Active Polygons"
-msgstr "Mover Polígono"
+msgstr "Máximo de Polígonos Ativos"
#: servers/visual_server.cpp
#, fuzzy
@@ -27880,8 +27809,9 @@ msgid "Max Simultaneous Compiles"
msgstr "Compilações Simultâneas Máximas"
#: servers/visual_server.cpp
+#, fuzzy
msgid "Log Active Async Compiles Count"
-msgstr ""
+msgstr "Registro do Número de Compilações Assíncronas Ativas"
#: servers/visual_server.cpp
msgid "Shader Cache Size (MB)"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index e01815b513..906d6aee71 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -19,13 +19,14 @@
# N3mEee <n3mebusiness@gmail.com>, 2021.
# Psynt <nichita@cadvegra.com>, 2022.
# Ilie Adrian Avramescu <himark1977@protonmail.com>, 2022.
+# Andres Ene <grassiscomplex420@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-27 21:37+0000\n"
-"Last-Translator: Ilie Adrian Avramescu <himark1977@protonmail.com>\n"
+"PO-Revision-Date: 2022-11-22 20:37+0000\n"
+"Last-Translator: Andres Ene <grassiscomplex420@gmail.com>\n"
"Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ro/>\n"
"Language: ro\n"
@@ -34,7 +35,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
"20)) ? 1 : 2;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -200,9 +201,8 @@ msgid "Limits"
msgstr "Limite"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Trage: Rotire"
+msgstr "Lista de comenzi"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
@@ -313,9 +313,8 @@ msgid "Blocking Handshake"
msgstr "Blocare Handshake"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Modifică Conexiunea:"
+msgstr "Număr maxim de conexiuni în așteptare"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -544,9 +543,8 @@ msgid "Instrument"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "Linia Numărul:"
+msgstr "Numărul controlerului"
#: core/os/input_event.cpp
msgid "Controller Value"
@@ -680,9 +678,8 @@ msgid "Main Run Args"
msgstr "Argumente principale ale rulării"
#: core/project_settings.cpp
-#, fuzzy
msgid "Scene Naming"
-msgstr "Calea Scenei:"
+msgstr "Denumirea scenei"
#: core/project_settings.cpp
msgid "Search In File Extensions"
@@ -818,9 +815,8 @@ msgstr "Calitate"
#: core/project_settings.cpp scene/gui/file_dialog.cpp
#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "Filtre:"
+msgstr "Filtre"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
@@ -840,9 +836,8 @@ msgstr "Depanare"
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Settings"
-msgstr "Setări:"
+msgstr "Setări"
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -1074,9 +1069,8 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale"
-msgstr "Dimensiune:"
+msgstr "Scară"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
@@ -1184,16 +1178,14 @@ msgstr "Timp"
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location"
-msgstr "Pas Rotație:"
+msgstr "Locație"
#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Rotation"
-msgstr "Pas Rotație:"
+msgstr "Rotație"
#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
@@ -1235,14 +1227,12 @@ msgid "Stream"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start Offset"
-msgstr "Compensare Grilă:"
+msgstr "Decalaj de pornire"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "End Offset"
-msgstr "Compensare Grilă:"
+msgstr "Decalaj de sfarsire"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
@@ -1366,14 +1356,12 @@ msgid "Remove this track."
msgstr "Ștergeți pista selectată."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s):"
-msgstr "Timp (s): "
+msgstr "Timp (s):"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Position:"
-msgstr "Poziție"
+msgstr "Poziție:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1414,9 +1402,8 @@ msgid "Out-Handle:"
msgstr "Setează Mâner"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Stream:"
-msgstr "Închidere curbă"
+msgstr "Curent:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1646,9 +1633,8 @@ msgid "Add Method Track Key"
msgstr "Inserați Pistă și Cheie"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Method not found in object:"
-msgstr "Metoda nu a fost găsită în obiect: "
+msgstr "Metoda nu a fost găsită în obiect:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -2621,9 +2607,8 @@ msgid "There is no '%s' file."
msgstr "Nu este niciun '%s' în filă."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Layout:"
-msgstr "Schemă"
+msgstr "Dispunere:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2876,9 +2861,8 @@ msgid "Failed to export project files."
msgstr "Nu s-a putut porni subprocesul!"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Can't open file to read from path \"%s\"."
-msgstr "Nu pot deschide fişierul pentru scris:"
+msgstr "Nu se poate deschide fişierul pentru a citi din \"%s\":"
#: editor/editor_export.cpp
#, fuzzy
@@ -3019,9 +3003,8 @@ msgid "The given export path doesn't exist."
msgstr "Fișierul nu există."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found: \"%s\"."
-msgstr "Fișierul șablon nu a fost găsit:"
+msgstr "Fișierul șablonului nu a fost găsit: \"%s\"."
#: editor/editor_export.cpp
#, fuzzy
@@ -3325,9 +3308,8 @@ msgid "Access"
msgstr "Succes!"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "Mod redare:"
+msgstr "Modul de afișare"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
@@ -3347,17 +3329,15 @@ msgstr "Mod În Jur"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Dir"
-msgstr "Curent:"
+msgstr "Dir curent"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
-msgstr "Profil Curent:"
+msgstr "Fișier curent"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
-msgstr "Curent:"
+msgstr "Calea curentă"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
@@ -4930,9 +4910,8 @@ msgid "Install from file"
msgstr "Instalează Din Fișier"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Select android sources file"
-msgstr "Selectează un Mesh Sursă:"
+msgstr "Selectează fisierele sursa android"
#: editor/editor_node.cpp
msgid ""
@@ -5080,9 +5059,8 @@ msgstr "Actualizare"
#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Version"
-msgstr "Versiune:"
+msgstr "Versiune"
#: editor/editor_plugin_settings.cpp
#, fuzzy
@@ -5280,9 +5258,8 @@ msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Base Type"
-msgstr "Modificare tip bază:"
+msgstr "Tip de bază"
#: editor/editor_resource_picker.cpp
#, fuzzy
@@ -5379,9 +5356,8 @@ msgid "Font Hinting"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font"
-msgstr "Caracteristici active:"
+msgstr "Font principal"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
@@ -5642,9 +5618,8 @@ msgid "Appearance"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Show Line Numbers"
-msgstr "Linia Numărul:"
+msgstr "Afiseaza numerele liniei"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5694,9 +5669,8 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Files"
-msgstr "Fișier:"
+msgstr "Fișiere"
#: editor/editor_settings.cpp
msgid "Trim Trailing Whitespace On Save"
@@ -5867,14 +5841,12 @@ msgid "Shape"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Primary Grid Steps"
-msgstr "Pas Grilă:"
+msgstr "Pași de grilă primară"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "Pas Grilă:"
+msgstr "Dimensiunea grilei"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
@@ -6045,9 +6017,8 @@ msgid "Bone Color 2"
msgstr "Redenumiţi Autoload"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Selected Color"
-msgstr "Configură Profilul Selectat:"
+msgstr "Culoarea osului selectat"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
@@ -6058,9 +6029,8 @@ msgid "Bone Outline Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
-msgstr "Dimensiunea Conturului:"
+msgstr "Dimensiunea conturului osului"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
@@ -6198,9 +6168,8 @@ msgstr ""
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sorting Order"
-msgstr "Redenumind directorul:"
+msgstr "Ordinea de sortare"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
@@ -6215,9 +6184,8 @@ msgid "Control Flow Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Type Color"
-msgstr "Modificare tip bază:"
+msgstr "Culoare tip de bază"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
@@ -6270,14 +6238,12 @@ msgid "Text Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Line Number Color"
-msgstr "Linia Numărul:"
+msgstr "Culoare numărul liniei"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Safe Line Number Color"
-msgstr "Linia Numărul:"
+msgstr "Culoarea numărului liniei sigură"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
@@ -6429,17 +6395,15 @@ msgstr "Se conectează la Oglinda..."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't resolve the requested address."
-msgstr "Nu se poate rezolva numele gazdei:"
+msgstr "Nu se poate rezolva adresa solicitată."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't connect to the mirror."
-msgstr "Nu se poate conecta la gazda:"
+msgstr "Nu se poate conecta la oglindă."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "No response from the mirror."
-msgstr "Nciun răspuns de la gazda:"
+msgstr "Niciun răspuns de la oglinda."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -6453,9 +6417,8 @@ msgid "Request ended up in a redirect loop."
msgstr "Cerere eșuată, prea multe redirecționări"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Request failed:"
-msgstr "Cerere Eșuată."
+msgstr "Cerere Eșuată:"
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
@@ -6604,9 +6567,8 @@ msgid "Uninstall templates for the current version."
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download from:"
-msgstr "Eroare Descărcare"
+msgstr "Descărcați din:"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -7098,9 +7060,8 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
#: scene/gui/control.cpp
-#, fuzzy
msgid "Filter"
-msgstr "Filtre:"
+msgstr "Filtru:"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
@@ -7139,9 +7100,8 @@ msgid "Vertical"
msgstr "Mută ghidul vertical"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Generate Tangents"
-msgstr "Număr de Puncte Generate:"
+msgstr "Generează tangente"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
@@ -7217,12 +7177,11 @@ msgstr "Tip Membru"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Name"
-msgstr "Nume Nod:"
+msgstr "Nume rădăcină"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Scale"
-msgstr "Dimensiune:"
+msgstr "Dimensiune Radacina"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7230,9 +7189,8 @@ msgid "Custom Script"
msgstr "Creează Nod"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "Fişierul se Stochează:"
+msgstr "Stochare"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
@@ -7318,9 +7276,8 @@ msgid "Enabled"
msgstr "Activați"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "Eroare Lineară Max:"
+msgstr "Eroare liniară maximă"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7328,9 +7285,8 @@ msgid "Max Angular Error"
msgstr "Eroare Angulară Max:"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "Valoare:"
+msgstr "Unghiul maxim"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7338,16 +7294,14 @@ msgid "Remove Unused Tracks"
msgstr "Elimină Pista Anim"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
-msgstr "Secvențe Anim:"
+msgstr "Clipuri"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
-#, fuzzy
msgid "Amount"
-msgstr "Cantitate:"
+msgstr "Cantitate"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -7455,9 +7409,8 @@ msgid "Invert Color"
msgstr "Culori de Emisie"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "Dimensiune Aleatorie:"
+msgstr "Hartă normală inversează Y"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
@@ -7479,9 +7432,8 @@ msgid ""
msgstr ""
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Atlas File"
-msgstr "Dimensiunea Conturului:"
+msgstr "Fișierul Atlasului"
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
@@ -7498,9 +7450,8 @@ msgid "Trim Alpha Border From Region"
msgstr ""
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Force"
-msgstr "Mesh Sursă:"
+msgstr "Forță"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
@@ -7527,9 +7478,8 @@ msgid "Trim"
msgstr ""
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Normalize"
-msgstr "Dimensiune Aleatorie:"
+msgstr "Normalizați"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
@@ -7633,9 +7583,8 @@ msgid "Capitalized"
msgstr "Proprietăți"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Localized"
-msgstr "Dimensiune Aleatorie:"
+msgstr "Localizat"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
@@ -7982,9 +7931,8 @@ msgid "Blend:"
msgstr "Amestec:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed:"
-msgstr "Modificări ale Actualizării"
+msgstr "Parametru modificat:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -8402,9 +8350,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition:"
-msgstr "Tranziție: "
+msgstr "Tranziție:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -8673,7 +8620,7 @@ msgstr "Eroare Descărcare"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Available URLs"
-msgstr "Profile Disponibile:"
+msgstr "URL-uri disponibile"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -9803,9 +9750,8 @@ msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Separator"
-msgstr "Enumerări:"
+msgstr "Separator"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -10237,9 +10183,8 @@ msgid "Volume"
msgstr "Volum"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Emission Source:"
-msgstr "Sursă de Emisie: "
+msgstr "Sursă de Emisie:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10659,9 +10604,8 @@ msgid "Flip Portals"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Room Generate Points"
-msgstr "Număr de Puncte Generate:"
+msgstr "Cameră Genereaza puncte"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
@@ -13303,9 +13247,10 @@ msgstr "Opțiuni Snapping"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Compensare Grilă:"
@@ -14712,13 +14657,13 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Imposibil de deschis '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -18774,9 +18719,8 @@ msgid "Get Self"
msgstr "Propriu"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "Creează Nod"
+msgstr "Nod Custom"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -22635,7 +22579,7 @@ msgstr ""
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
-msgstr ""
+msgstr "Masca Cull"
#: scene/3d/camera.cpp
#, fuzzy
@@ -23987,6 +23931,15 @@ msgstr "Eroare!"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Se importă:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr "Geometria"
@@ -24779,7 +24732,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
-msgstr ""
+msgstr "Caret"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
@@ -26737,7 +26690,7 @@ msgstr ""
#: scene/resources/environment.cpp
msgid "Blur"
-msgstr ""
+msgstr "Blur"
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 0432de4da5..d746bb61ad 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -126,13 +126,14 @@
# Дмитрий <Dimega@inbox.ru>, 2022.
# Vladimir Kirillovskiy <vladimir.kirillovskiy@gmail.com>, 2022.
# Evgeniy Khramov <thejenjagamertjg@gmail.com>, 2022.
+# kirill blaze <kirillblaze2@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-27 21:37+0000\n"
-"Last-Translator: Evgeniy Khramov <thejenjagamertjg@gmail.com>\n"
+"PO-Revision-Date: 2022-11-25 12:13+0000\n"
+"Last-Translator: Vladimir Kirillovskiy <vladimir.kirillovskiy@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -141,7 +142,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -1298,9 +1299,8 @@ msgid "Animation"
msgstr "Анимация"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Easing"
-msgstr "Переход В-ИЗ"
+msgstr "Облегчение"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
@@ -1443,12 +1443,10 @@ msgid "Easing:"
msgstr "Переход В-ИЗ:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In-Handle:"
msgstr "Обработчик Ввода:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out-Handle:"
msgstr "Обработчик Вывода:"
@@ -11695,9 +11693,8 @@ msgid "New Animation"
msgstr "Новая анимация"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Filter animations"
-msgstr "Фильтровать анимации"
+msgstr "Фильтр анимации"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -12878,9 +12875,10 @@ msgstr "Параметры привязки"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr "Смещение"
@@ -12911,9 +12909,8 @@ msgid "Texture"
msgstr "Текстура"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tex Offset"
-msgstr "Смещение байтов"
+msgstr "Смещение текстуры"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
@@ -12931,44 +12928,36 @@ msgid "Tile Mode"
msgstr "Режим плитки"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Autotile Bitmask Mode"
msgstr "Режим битовой маски"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Size"
msgstr "Размер контура"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Spacing"
msgstr "Межстрочный интервал"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occluder Offset"
-msgstr "Отверстие окклюдера"
+msgstr "Сдвиг окклюдера"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Offset"
msgstr "Чувствительность навигации"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Offset"
-msgstr "Базовое смещение"
+msgstr "Смещение Формы"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Transform"
-msgstr "Преобразование"
+msgstr "Трансформация формы"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision"
-msgstr "Использовать столкновение"
+msgstr "Выделить столкновение"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -12991,9 +12980,8 @@ msgid "Selected Occlusion"
msgstr "Выделение"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tileset Script"
-msgstr "Фильтр сценариев"
+msgstr "Скрипт набора тайлов"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
@@ -14305,16 +14293,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Неверный путь к проекту (Что-то изменили?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Не удалось загрузить project.godot в пути проекта (ошибка %d). Возможно, он "
"отсутствует или поврежден."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Не удалось изменить project.godot в папке проекта."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Не удаётся открыть проект в «%s»."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -19322,11 +19311,11 @@ msgstr ""
#: platform/javascript/export/export.cpp
msgid "For Mobile"
-msgstr ""
+msgstr "Для мобильных устройств"
#: platform/javascript/export/export.cpp
msgid "HTML"
-msgstr ""
+msgstr "HTML"
#: platform/javascript/export/export.cpp
msgid "Export Icon"
@@ -23386,6 +23375,16 @@ msgstr "Макс Сила"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Сортировать"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "Использовать Ambient"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr "Геометрия"
@@ -25895,9 +25894,8 @@ msgid "Height Curve"
msgstr "Кривая высоты"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Tonemap"
-msgstr "Переназначения"
+msgstr "Карта тональности"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26011,7 +26009,7 @@ msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "2"
-msgstr ""
+msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 5e99894cf1..d0fcba8cfd 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -12562,9 +12562,10 @@ msgstr "ශ්‍රිත:"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13926,12 +13927,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22683,6 +22683,15 @@ msgstr "කැඩපත"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "නිවේශන මාදිලිය"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index ebd2256728..43c2fa6b5b 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -13245,9 +13245,10 @@ msgstr "Možnosti Prichytávania"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Odchýlka Mriežky:"
@@ -14658,12 +14659,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -23921,6 +23921,15 @@ msgstr "Chyba!"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Importovanie:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index f0e227266d..864dac1b8d 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -13421,9 +13421,10 @@ msgstr "Možnosti pripenjanja"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Mrežni Zamik:"
@@ -14850,13 +14851,13 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Ni mogoče odpreti '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -24167,6 +24168,15 @@ msgstr "Napaka!"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Uvažanje:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index f8ffd0e88d..1215b7dbcb 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -13106,9 +13106,10 @@ msgstr "Përshkrimi i Klasës"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14502,12 +14503,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -23576,6 +23576,15 @@ msgstr "Pasqyrë"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Duke Importuar:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index f2f6a5bf09..419e33c494 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -14116,9 +14116,10 @@ msgstr "Поставке Залепљавања"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Офсет:"
@@ -15791,16 +15792,15 @@ msgstr "Неважећа путања пројекта(нешто је изме
#: editor/project_manager.cpp
#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Неуспешно учитавање project.godot-а у његовој путањи (грешка %d). Могуће да "
"нешто недостаје или је корумпирано."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't edit project.godot in project path."
-msgstr "Неуспешна измена project.godot-а у путањи пројекта."
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Не могу отворити '%s'."
#: editor/project_manager.cpp
#, fuzzy
@@ -25808,6 +25808,15 @@ msgstr "Грешка"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Сортирање"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 8af5b1daaf..7973756c7e 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -12586,9 +12586,10 @@ msgstr "Kačenje:"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13957,12 +13958,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22819,6 +22819,15 @@ msgstr "%s Greška"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Postavke Uređivača..."
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 44b6fcf8b6..04965e6c69 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -32,8 +32,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-08-30 03:11+0000\n"
-"Last-Translator: Björn Åkesson <bjorn.akesson@gmail.com>\n"
+"PO-Revision-Date: 2022-09-29 19:16+0000\n"
+"Last-Translator: Kristoffer Grundström <swedishsailfishosuser@tutanota.com>\n"
"Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
"godot/sv/>\n"
"Language: sv\n"
@@ -41,7 +41,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14.1-dev\n"
+"X-Generator: Weblate 4.14.1\n"
#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
@@ -7177,7 +7177,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
@@ -13310,9 +13310,10 @@ msgstr "Alternativ"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13515,7 +13516,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "Lösenordsfras för SSH"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -14713,13 +14714,13 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Kan inte öppna projekt vid '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -18486,7 +18487,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "Medans"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -23988,6 +23989,15 @@ msgstr "Fel"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Sortera"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/te.po b/editor/translations/te.po
index fe9f95b213..22474ca4ba 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -12382,9 +12382,10 @@ msgstr "గణనలు"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -13718,12 +13719,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -22285,6 +22285,15 @@ msgstr ""
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "స్థిరాంకాలు"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 6e4b0e578f..5f4ee76a4d 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -13,13 +13,14 @@
# PT 07 <porton555@gmail.com>, 2021.
# SysError_ <ictsanook@hotmail.com>, 2021.
# Kanda Ninthfish <akkhaporn@gmail.com>, 2022.
+# Absurdnoobman <jakkalin91@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-04-18 09:10+0000\n"
-"Last-Translator: Kanda Ninthfish <akkhaporn@gmail.com>\n"
+"PO-Revision-Date: 2022-11-26 14:36+0000\n"
+"Last-Translator: Absurdnoobman <jakkalin91@gmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
"Language: th\n"
@@ -27,7 +28,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -48,9 +49,8 @@ msgid "Exit Code"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "เปิด"
+msgstr "เปิด V-Sync"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
@@ -114,14 +114,13 @@ msgid "Maximized"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "เริ่มต้น"
+msgstr "ย่อขนาด"
#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "ปรับขนาดได้"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
@@ -185,12 +184,11 @@ msgstr "ผิดพลาด"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error String"
-msgstr "ผิดพลาดขณะบันทึก"
+msgstr "String ผิดพลาด"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "ผิดพลาดขณะบันทึก"
+msgstr "บรรทัดผิดพลาด"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -213,9 +211,8 @@ msgid "Limits"
msgstr ""
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "ctrl: หมุน"
+msgstr "คิวคำสั่ง"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
@@ -232,7 +229,7 @@ msgstr "ฟังก์ชัน"
#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Data"
-msgstr ""
+msgstr "ข้อมูล"
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
@@ -13201,9 +13198,10 @@ msgstr "ตัวเลือกการสแนป"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "เลื่อน:"
@@ -14635,15 +14633,16 @@ msgid "Invalid project path (changed anything?)."
msgstr "ตำแหน่งโปรเจกต์ผิดพลาด (ได้แก้ไขอะไรไปหรือไม่?)"
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"โหลดไฟล์ project.godot ในโฟลเดอร์โปรเจกต์ไม่ได้ (ข้อผิดพลาด %d) ไฟล์อาจสูญหายหรือเสียหาย"
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "แก้ไขไฟล์ project.godot ไม่ได้"
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "ไม่สามารถเปิดโปรเจกต์ที่ '%s'"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -24074,6 +24073,15 @@ msgstr "ผิดพลาด"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "เรียง"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -26878,7 +26886,7 @@ msgstr "ดีบั๊ก UV"
#: scene/resources/environment.cpp
msgid "Blur"
-msgstr ""
+msgstr "เบลอร์"
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
diff --git a/editor/translations/tl.po b/editor/translations/tl.po
index bf39f11166..670e52056d 100644
--- a/editor/translations/tl.po
+++ b/editor/translations/tl.po
@@ -12724,9 +12724,10 @@ msgstr "Pagsasaayos ng Kalansay"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Usog:"
@@ -14099,12 +14100,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -23165,6 +23165,15 @@ msgstr "Nabigo"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Pagkakaayos"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 8cbf35a18b..ac4b509150 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -85,13 +85,17 @@
# bsr <bsndrn16@gmail.com>, 2022.
# Ramazan SANCAR <ramazansancar4545@gmail.com>, 2022.
# Burak Orcun OZKABLAN <borcunozkablan@gmail.com>, 2022.
+# arda4888 <ardagaming2006@gmail.com>, 2022.
+# Dream Drunk <myemailpoly149@gmail.com>, 2022.
+# alpdenthedev <ekrem_ekrem_45@hotmail.com>, 2022.
+# Muhammed Said Gülberk <msgulberk@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-11 22:22+0000\n"
-"Last-Translator: Burak Orcun OZKABLAN <borcunozkablan@gmail.com>\n"
+"PO-Revision-Date: 2022-12-05 10:16+0000\n"
+"Last-Translator: Muhammed Said Gülberk <msgulberk@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -99,11 +103,11 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14.1-dev\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr "Tablet Sürücü"
+msgstr "Tablet Sürücüsü"
#: core/bind/core_bind.cpp
msgid "Clipboard"
@@ -114,7 +118,6 @@ msgid "Current Screen"
msgstr "Şu anki Ekran"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Exit Code"
msgstr "Çıkış Kodu"
@@ -132,11 +135,11 @@ msgstr "Delta Yumuşatma"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
-msgstr "Düşük İşlemci Kullanım Modu"
+msgstr "İşlemci Dostu Mod"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr "Düşük İşlemci Kullanımı Uyku Modu (μsn)"
+msgstr "Uykulu İşlemci Modu (µsec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
@@ -152,7 +155,7 @@ msgstr "Maksimum Ekran Boyutu"
#: core/bind/core_bind.cpp
msgid "Screen Orientation"
-msgstr "Ekran Yönü"
+msgstr "Ekran oryantasyonu"
#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
#: platform/uwp/os_uwp.cpp
@@ -161,7 +164,7 @@ msgstr "Pencere"
#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr "Kenarlıksız"
+msgstr "Kenarsız"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
@@ -333,7 +336,7 @@ msgstr "Ağ Profilcisi"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
-msgstr "Kök Düğüm Adı"
+msgstr "Kök Düğümü"
#: core/io/networked_multiplayer_peer.cpp
msgid "Refuse New Connections"
@@ -361,7 +364,7 @@ msgstr "Akış Eşi"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr "big-endian"
+msgstr "Big Endian"
#: core/io/stream_peer.cpp
msgid "Data Array"
@@ -369,7 +372,7 @@ msgstr "Veri Dizisi"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr "Tokalaşmayı blokla"
+msgstr "El Sıkışmayı Blokla"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
@@ -388,7 +391,7 @@ msgstr "1(bir) karakter uzunluğunda bir dize bekleniyor ."
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Baytları çözümlemek için yetersiz miktarda bayt ya da geçersiz format."
+msgstr "Baytları çözümlemek için yetersiz bayt miktarı veya geçersiz format."
#: core/math/expression.cpp
msgid "Invalid input %d (not passed) in expression"
@@ -396,7 +399,7 @@ msgstr "İfadede geçersiz giriş %d"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self kullanılamaz çünkü örnek boş (geçilmedi)"
+msgstr "örnek boş olduğu için self kullanılamaz (geçilmedi)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -7222,6 +7225,9 @@ msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""
+"%s: Dokunun 3D'de normal haritası olarak kullanıldığı algılandı. Bellek "
+"kullanımını azaltmak için kırmızı-yeşil doku sıkıştırma etkinleştiriliyor. "
+"(mavi kanal kullanılmıyor)."
#: editor/import/resource_importer_texture.cpp
#, fuzzy
@@ -7251,7 +7257,7 @@ msgstr "HDR Modu"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
-msgstr ""
+msgstr "BPTC LDR"
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
@@ -7359,7 +7365,7 @@ msgstr "Maximum Hz Oranı"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
-msgstr ""
+msgstr "Kırp"
#: editor/import/resource_importer_wav.cpp
msgid "Normalize"
@@ -9535,7 +9541,7 @@ msgstr "Simge"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
-msgstr ""
+msgstr "ID"
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -10708,7 +10714,7 @@ msgstr "Script İsimlerini Listele"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
-msgstr ""
+msgstr "Çalıştırma Bayrakları"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
@@ -12891,9 +12897,10 @@ msgstr "Hizalama Ayarları"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr "Kaydırma"
@@ -14319,16 +14326,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Geçersiz proje yolu (bir şey değişti mi?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Proje yolundaki proje.godot düzenlenemedi (error %d). Eksik veya bozulmuş "
"olabilir."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "proje yolundaki proje.godot düzenlenemedi."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "'%s' adresindeki proje açılamıyor."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -15326,6 +15334,9 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"Halihazırda örneklendirilmiş bir sahnenin alt öğesi olan dal kaydedilemez.\n"
+"Bu dalı kendisine ait sahneye kaydetmek için, orijinal sahneyi açın, bu dala "
+"sağ tıklayın, ve \"Dalı Sahne olarak Kaydet\"i seçin."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -15333,6 +15344,9 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"Devralınan sahnenin parçası olan bir dal kaydedilemez.\n"
+"Bu dalı kendisine ait sahneye kaydetmek için, orijinal sahneyi açın, bu dala "
+"sağ tıklayın, ve \"Dalı Sahne olarak Kaydet\"i seçin."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -15360,19 +15374,18 @@ msgid "Make Local"
msgstr "Yerelleştir"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Enable Scene Unique Name(s)"
-msgstr "Sahne Benzersiz İsmini Etkin Kıl"
+msgstr "Sahne İçi Benzersiz İsim(ler)i Etkin Kıl"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Unique names already used by another node in the scene:"
-msgstr "Başka bir düğüm sahnede bu benzersiz adı zaten kullanıyor."
+msgstr ""
+"Halihazırda sahnedeki başka bir düğüm tarafından kullanılan benzersiz "
+"isimler:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Disable Scene Unique Name(s)"
-msgstr "Sahne Benzersiz İsmini Etkisiz Kıl"
+msgstr "Sahne İçi Benzersiz İsim(ler)i Etkisiz Kıl"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
@@ -15400,7 +15413,7 @@ msgstr "Diğer Düğüm"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr "Yad bir sahnedeki düğümler üzerinde çalışamaz!"
+msgstr "Yabancı bir sahnedeki düğümler üzerinde çalışılamaz!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
@@ -15439,7 +15452,7 @@ msgstr "Sahne kaydedilirken hata."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr "Kaydetmek için sahne çoğaltılırken hata."
+msgstr "Sahne kaydetmek için çoğaltılırken hata."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
@@ -15447,11 +15460,11 @@ msgstr "Alt Kaynaklar"
#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
-msgstr ""
+msgstr "Sahne İçi Benzersiz İsim olarak Erişim"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
-msgstr "Kalıtı Temizle"
+msgstr "Kalıtımı Temizle"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -15476,7 +15489,7 @@ msgstr "Alt Düğüm Ekle"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
-msgstr "Hepsini Aç/Kapa"
+msgstr "Hepsini Genişlet/Daralt"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
@@ -16193,7 +16206,7 @@ msgstr "Godot Fiziği"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
-msgstr ""
+msgstr "BVH Kullan"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
@@ -16213,7 +16226,7 @@ msgstr "MultiNode Kur"
#: main/main.cpp
msgid "RID Pool Prealloc"
-msgstr ""
+msgstr "RID Havuzu Ön Tahsisi"
#: main/main.cpp
#, fuzzy
@@ -16275,7 +16288,7 @@ msgstr "Sürücü Adı"
#: main/main.cpp
msgid "Fallback To GLES2"
-msgstr ""
+msgstr "GLES2'ye Geri Dön"
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
@@ -16889,9 +16902,8 @@ msgid "Script Class"
msgstr "Betik Sınıfı"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Icon Path"
-msgstr "Yola Odaklan"
+msgstr "İkon Yolu"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16899,9 +16911,8 @@ msgstr "GDYerel"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "Betik"
+msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
@@ -18203,7 +18214,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Type Cast"
-msgstr "Tür Değişimi"
+msgstr "Tür Dönüştür"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
@@ -18253,9 +18264,8 @@ msgid "Validate"
msgstr "Doğrula"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "RPC Call Mode"
-msgstr "Esnetme Şekli"
+msgstr "RPC çağrı modu"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
@@ -23138,7 +23148,7 @@ msgstr "Küçük harf"
#: scene/3d/physics_joint.cpp
msgid "Motor"
-msgstr ""
+msgstr "Motor"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23771,6 +23781,16 @@ msgstr "Hata"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Sırala"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "Çevreyi Kullan"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 07cfe5b6b1..f9a6c787a5 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -30,8 +30,8 @@ msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-27 21:37+0000\n"
-"Last-Translator: Teashrock <kajitsu22@gmail.com>\n"
+"PO-Revision-Date: 2022-10-03 12:44+0000\n"
+"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
"Language: uk\n"
@@ -12804,9 +12804,10 @@ msgstr "Параметри прилипання"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr "Зміщення"
@@ -14218,16 +14219,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Некоректний шлях до проєкту (щось змінилося?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Не вдалося завантажити project.godot у каталозі проєкту (помилка %d). "
"Можливо, файл вилучено або пошкоджено."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Не вдалося редагувати project.godot у каталозі проєкту."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Не вдалося відкрити проєкт у «%s»."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -20477,7 +20479,7 @@ msgstr "Режим змішування"
#: scene/2d/canvas_item.cpp
msgid "Light Mode"
-msgstr "Праворуч за шириною"
+msgstr "Режим освітлення"
#: scene/2d/canvas_item.cpp
msgid "Particles Animation"
@@ -23232,6 +23234,16 @@ msgstr "Максимальна сила"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Сортувати"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "Використовувати адаптивний"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr "Геометрія"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index d09218a600..1046f11996 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -12827,9 +12827,10 @@ msgstr ".تمام کا انتخاب"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14217,12 +14218,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
+msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
@@ -23156,6 +23156,15 @@ msgstr ""
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr ".تمام کا انتخاب"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 2a0fadcf9f..b4a5f4494b 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -22,13 +22,14 @@
# Hung <hungthitkhia@gmail.com>, 2021.
# Paweł Fertyk <pfertyk@pfertyk.me>, 2022.
# MInhTriet <luckyblockblack@gmail.com>, 2022.
+# Nhật Huy <nhat.huy.7996@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-08-17 18:20+0000\n"
-"Last-Translator: MInhTriet <luckyblockblack@gmail.com>\n"
+"PO-Revision-Date: 2022-11-30 15:16+0000\n"
+"Last-Translator: Nhật Huy <nhat.huy.7996@gmail.com>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot/vi/>\n"
"Language: vi\n"
@@ -36,7 +37,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.14-dev\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -63,9 +64,8 @@ msgid "V-Sync Via Compositor"
msgstr "V-Sync thông qua Compositor"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Delta Smoothing"
-msgstr "Delta smoothing"
+msgstr "Dealta smooth"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
@@ -162,9 +162,8 @@ msgid "Target FPS"
msgstr "FPS cần đạt tới"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "Nút TimeScale"
+msgstr "độ giãn nở thời gian"
#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
@@ -13042,9 +13041,10 @@ msgstr "Tùy chọn Dính"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Độ dời:"
@@ -14457,16 +14457,17 @@ msgid "Invalid project path (changed anything?)."
msgstr "Đường dẫn dự án không hợp lệ (bạn có thay đổi điều gì?)."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"Không thể nạp 'project.godot' trong đường dẫn dự án (lỗi %d). Nó có thể bị "
"thiếu hoặc đã hỏng."
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "Không thể chỉnh sửa 'project.godot' trong đường dẫn dự án."
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "Không thể mở dự án tại '%s'."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -23932,6 +23933,15 @@ msgstr "Lỗi"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "Sắp xếp"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 1aeaea7087..52f072e946 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -84,12 +84,15 @@
# nitenook <admin@alterbaum.net>, 2021.
# jker <cxgmfy@163.com>, 2021.
# Ankar <1511276198@qq.com>, 2022.
+# 风青山 <idleman@yeah.net>, 2022.
+# 1104 EXSPIRAVIT_ <m18621006730@gmail.com>, 2022.
+# ChairC <974833488@qq.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-09-22 15:26+0000\n"
+"PO-Revision-Date: 2022-12-05 08:51+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -98,7 +101,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -142,11 +145,11 @@ msgstr "屏幕常亮"
#: core/bind/core_bind.cpp
msgid "Min Window Size"
-msgstr "窗口最小大小"
+msgstr "最小窗口大小"
#: core/bind/core_bind.cpp
msgid "Max Window Size"
-msgstr "窗口最大大小"
+msgstr "最大窗口大小"
#: core/bind/core_bind.cpp
msgid "Screen Orientation"
@@ -4148,7 +4151,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr "场景 “%s” 的依赖已被破坏:"
+msgstr "场景 “%s” 的依赖已损坏:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
@@ -5637,12 +5640,12 @@ msgstr "选择框颜色"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "3D Gizmos"
-msgstr "3D 控制器"
+msgstr "3D 小工具"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Gizmo Colors"
-msgstr "控制器颜色"
+msgstr "小工具颜色"
#: editor/editor_settings.cpp
msgid "Instanced"
@@ -7920,7 +7923,7 @@ msgstr "强制用白色调和"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr "包括控制器(3D)"
+msgstr "包括小工具(3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
@@ -8439,7 +8442,7 @@ msgstr "创建光照贴图失败,切确保文件是可写的。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr "无法确定光照贴图大小。最大光照贴图大小太小?"
+msgstr "无法确定光照贴图大小。最大光照贴图尺寸太小?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -10984,7 +10987,7 @@ msgstr "查看环境"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
-msgstr "查看控制器"
+msgstr "查看小工具"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
@@ -11090,9 +11093,9 @@ msgid ""
msgstr ""
"点击以切换可见状态。\n"
"\n"
-"睁眼:控制器可见。\n"
-"闭眼:控制器隐藏。\n"
-"半睁眼:控制器也可穿过不透明的表面可见(“X 光”)。"
+"睁眼:小工具可见。\n"
+"闭眼:小工具隐藏。\n"
+"半睁眼:小工具也可穿过不透明的表面可见(“X 光”)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes to Floor"
@@ -11224,7 +11227,7 @@ msgstr "4 个视窗"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
-msgstr "控制器"
+msgstr "小工具"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
@@ -11309,19 +11312,19 @@ msgstr "后置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
-msgstr "操作控制器大小"
+msgstr "操作小工具大小"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
-msgstr "操作控制器不透明度"
+msgstr "操作小工具不透明度"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Show Viewport Rotation Gizmo"
-msgstr "显示视区旋转控制器"
+msgstr "显示视区旋转小工具"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
-msgstr "未命名控制器"
+msgstr "未命名小工具"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
@@ -12636,9 +12639,10 @@ msgstr "吸附选项"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr "偏移"
@@ -14006,15 +14010,16 @@ msgid "Invalid project path (changed anything?)."
msgstr "项目路径无效(被外部修改?)。"
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
"无法在项目路径中加载 project.godot 文件(错误 %d)。该文件可能缺失或已损坏。"
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "无法在项目路径下编辑 project.godot 文件。"
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "无法打开位于“%s”的项目。"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -16418,7 +16423,7 @@ msgstr "添加架构项"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
-msgstr "GDNative 库"
+msgstr "GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
@@ -20691,7 +20696,7 @@ msgstr "NavigationAgent2D 只能在继承 Node2D 的父节点下使用。"
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
msgid "Estimate Radius"
-msgstr "估计半径"
+msgstr "估算半径"
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
@@ -21033,7 +21038,7 @@ msgstr "内部顶点数"
#: scene/2d/position_2d.cpp
msgid "Gizmo Extents"
-msgstr "控制器大小"
+msgstr "小工具范围"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
@@ -22607,7 +22612,7 @@ msgstr "矩阵"
#: scene/3d/spatial.cpp
msgid "Gizmo"
-msgstr "控制器"
+msgstr "小工具"
#: scene/3d/spatial_velocity_tracker.cpp
msgid "Track Physics Step"
@@ -22693,6 +22698,16 @@ msgstr "最大力度"
msgid "AABB"
msgstr "AABB"
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "排序"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "使用环境光"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr "几何体"
@@ -25193,7 +25208,7 @@ msgstr "亮度"
#: scene/resources/environment.cpp
msgid "Saturation"
-msgstr "对比度"
+msgstr "饱和度"
#: scene/resources/environment.cpp
msgid "Color Correction"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index f8529ea3ca..8af64cfc4e 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -13397,9 +13397,10 @@ msgstr "選項"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
@@ -14821,13 +14822,13 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "不能連接。"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -24070,6 +24071,15 @@ msgstr "錯誤!"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "排序:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Use AABB Center"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 4cd08539e4..dd54885310 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -43,8 +43,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-09-27 21:37+0000\n"
-"Last-Translator: nitenook <admin@alterbaum.net>\n"
+"PO-Revision-Date: 2022-10-16 07:25+0000\n"
+"Last-Translator: BinotaLIU <me@binota.org>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -52,7 +52,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.14.1\n"
+"X-Generator: Weblate 4.15-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -4148,7 +4148,7 @@ msgstr "刪除配置"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr "默認"
+msgstr "預設"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
@@ -12591,9 +12591,10 @@ msgstr "吸附選項"
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/style_box.cpp
msgid "Offset"
msgstr "偏移"
@@ -13962,14 +13963,15 @@ msgid "Invalid project path (changed anything?)."
msgstr "不正確的專案路徑(有修改了什麼嗎?)。"
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
+"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr "無法自專案路徑內載入 project.godot(錯誤 %d)。檔案可能遺失或損毀。"
#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr "無法在專案路徑中編輯 project.godot。"
+#, fuzzy
+msgid "Couldn't save project at '%s' (error %d)."
+msgstr "無法於「%s」打開專案。"
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -17240,7 +17242,7 @@ msgstr "發現本地通訊埠"
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
-msgstr "DiscoverIPv6"
+msgstr "Discover IPv6"
#: modules/upnp/upnp_device.cpp
#, fuzzy
@@ -18168,7 +18170,7 @@ msgstr "自適應前景 432 X 432"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Background 432 X 432"
-msgstr ""
+msgstr "自適應背景 432 X 432"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -18201,7 +18203,7 @@ msgstr "剪下節點"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
-msgstr ""
+msgstr "使用自定義建構"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18234,7 +18236,7 @@ msgstr "除錯工具"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Debug Password"
-msgstr ""
+msgstr "偵錯密碼"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18248,7 +18250,7 @@ msgstr "發行"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
-msgstr ""
+msgstr "一鍵部署"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18257,7 +18259,7 @@ msgstr "偵查前一個實體"
#: platform/android/export/export_plugin.cpp
msgid "Code"
-msgstr ""
+msgstr "程式碼"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
@@ -18279,7 +18281,7 @@ msgstr "分類為遊戲"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
-msgstr ""
+msgstr "取消安裝時保留資料"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18312,11 +18314,11 @@ msgstr "正在打包"
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
-msgstr ""
+msgstr "手勢追蹤頻率"
#: platform/android/export/export_plugin.cpp
msgid "Passthrough"
-msgstr ""
+msgstr "穿透"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18350,7 +18352,7 @@ msgstr "使用者界面"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
-msgstr ""
+msgstr "允許"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
@@ -18368,7 +18370,7 @@ msgstr "設定表示式"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
-msgstr ""
+msgstr "Salt"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18488,6 +18490,10 @@ msgid ""
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
+"「android/modules」專案設定中包含了無效的「GodotPaymentV3」(在 Godot 3.2.2 "
+"中已更改)。\n"
+"請將其更換為第一方的「GodotGooglePlayBilling」外掛。\n"
+"請注意,該單例已從「GodotPayments」更改為「GodotGooglePlayBilling」。"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -18519,13 +18525,13 @@ msgstr "對「Min Sdk」的修改僅在「Use Custom Build」啟用時有效。"
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
-msgstr ""
+msgstr "「最小 SDK」應為有效整數,但目前值為無效的「%s」。"
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
-msgstr ""
+msgstr "「最小 SDK」不可低於 %d,因 Godot 函式庫需要該最小版本。"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -23175,6 +23181,16 @@ msgstr "錯誤"
msgid "AABB"
msgstr ""
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Sorting"
+msgstr "排序"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Use AABB Center"
+msgstr "使用環境通道"
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"