diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/animation_track_editor.cpp | 296 | ||||
-rw-r--r-- | editor/animation_track_editor.h | 2 | ||||
-rw-r--r-- | editor/icons/KeyTrackPosition.svg | 47 | ||||
-rw-r--r-- | editor/icons/KeyTrackRotation.svg | 47 | ||||
-rw-r--r-- | editor/icons/KeyTrackScale.svg | 47 | ||||
-rw-r--r-- | editor/icons/KeyXPosition.svg | 43 | ||||
-rw-r--r-- | editor/icons/KeyXRotation.svg | 44 | ||||
-rw-r--r-- | editor/icons/KeyXScale.svg | 44 | ||||
-rw-r--r-- | editor/import/editor_import_collada.cpp | 129 | ||||
-rw-r--r-- | editor/import/editor_importer_bake_reset.cpp | 234 | ||||
-rw-r--r-- | editor/import/editor_importer_bake_reset.h | 54 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 87 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.h | 7 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 6 | ||||
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
16 files changed, 618 insertions, 475 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 14ca35a664..2ee7f0ffa5 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -165,20 +165,38 @@ public: } switch (animation->track_get_type(track)) { - case Animation::TYPE_TRANSFORM3D: { - Dictionary d_old = animation->track_get_key_value(track, key); - Dictionary d_new = d_old.duplicate(); - d_new[p_name] = p_value; - setting = true; - undo_redo->create_action(TTR("Anim Change Transform")); - undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, d_new); - undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, d_old); - undo_redo->add_do_method(this, "_update_obj", animation); - undo_redo->add_undo_method(this, "_update_obj", animation); - undo_redo->commit_action(); + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: { + if (name == "position" || name == "rotation" || name == "scale") { + Variant old = animation->track_get_key_value(track, key); + setting = true; + String chan; + switch (animation->track_get_type(track)) { + case Animation::TYPE_POSITION_3D: + chan = "Position3D"; + break; + case Animation::TYPE_ROTATION_3D: + chan = "Rotation3D"; + break; + case Animation::TYPE_SCALE_3D: + chan = "Scale3D"; + break; + default: { + } + } + + undo_redo->create_action(vformat(TTR("Anim Change %s"), chan)); + undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value); + undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old); + undo_redo->add_do_method(this, "_update_obj", animation); + undo_redo->add_undo_method(this, "_update_obj", animation); + undo_redo->commit_action(); + + setting = false; + return true; + } - setting = false; - return true; } break; case Animation::TYPE_VALUE: { if (name == "value") { @@ -412,12 +430,13 @@ public: } switch (animation->track_get_type(track)) { - case Animation::TYPE_TRANSFORM3D: { - Dictionary d = animation->track_get_key_value(track, key); - ERR_FAIL_COND_V(!d.has(name), false); - r_ret = d[p_name]; - return true; - + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: { + if (name == "position" || name == "rotation" || name == "scale") { + r_ret = animation->track_get_key_value(track, key); + return true; + } } break; case Animation::TYPE_VALUE: { if (name == "value") { @@ -523,11 +542,14 @@ public: } switch (animation->track_get_type(track)) { - case Animation::TYPE_TRANSFORM3D: { - p_list->push_back(PropertyInfo(Variant::VECTOR3, "location")); - p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation")); + case Animation::TYPE_POSITION_3D: { + p_list->push_back(PropertyInfo(Variant::VECTOR3, "position")); + } break; + case Animation::TYPE_ROTATION_3D: { + p_list->push_back(PropertyInfo(Variant::VECTOR3, "rotation")); + } break; + case Animation::TYPE_SCALE_3D: { p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale")); - } break; case Animation::TYPE_VALUE: { Variant v = animation->track_get_key_value(track, key); @@ -779,17 +801,31 @@ public: } switch (animation->track_get_type(track)) { - case Animation::TYPE_TRANSFORM3D: { - Dictionary d_old = animation->track_get_key_value(track, key); - Dictionary d_new = d_old.duplicate(); - d_new[p_name] = p_value; - + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: { + Variant old = animation->track_get_key_value(track, key); if (!setting) { + String chan; + switch (animation->track_get_type(track)) { + case Animation::TYPE_POSITION_3D: + chan = "Position3D"; + break; + case Animation::TYPE_ROTATION_3D: + chan = "Rotation3D"; + break; + case Animation::TYPE_SCALE_3D: + chan = "Scale3D"; + break; + default: { + } + } + setting = true; - undo_redo->create_action(TTR("Anim Multi Change Transform")); + undo_redo->create_action(vformat(TTR("Anim Multi Change %s"), chan)); } - undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, d_new); - undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, d_old); + undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value); + undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old); update_obj = true; } break; case Animation::TYPE_VALUE: { @@ -1009,11 +1045,13 @@ public: } switch (animation->track_get_type(track)) { - case Animation::TYPE_TRANSFORM3D: { - Dictionary d = animation->track_get_key_value(track, key); - ERR_FAIL_COND_V(!d.has(name), false); - r_ret = d[p_name]; - return true; + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: { + if (name == "position" || name == "rotation" || name == "scale") { + r_ret = animation->track_get_key_value(track, key); + return true; + } } break; case Animation::TYPE_VALUE: { @@ -1159,9 +1197,13 @@ public: if (same_track_type) { switch (animation->track_get_type(first_track)) { - case Animation::TYPE_TRANSFORM3D: { - p_list->push_back(PropertyInfo(Variant::VECTOR3, "location")); - p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation")); + case Animation::TYPE_POSITION_3D: { + p_list->push_back(PropertyInfo(Variant::VECTOR3, "position")); + } break; + case Animation::TYPE_ROTATION_3D: { + p_list->push_back(PropertyInfo(Variant::QUATERNION, "scale")); + } break; + case Animation::TYPE_SCALE_3D: { p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale")); } break; case Animation::TYPE_VALUE: { @@ -1359,7 +1401,9 @@ void AnimationTimelineEdit::_notification(int p_what) { add_track->get_popup()->clear(); add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")), TTR("Property Track")); - add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXform"), SNAME("EditorIcons")), TTR("3D Transform Track")); + add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXPosition"), SNAME("EditorIcons")), TTR("3D Position Track")); + add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXRotation"), SNAME("EditorIcons")), TTR("3D Rotation Track")); + add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXScale"), SNAME("EditorIcons")), TTR("3D Scale Track")); add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")), TTR("Call Method Track")); add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")), TTR("Bezier Curve Track")); add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")), TTR("Audio Playback Track")); @@ -1828,9 +1872,11 @@ void AnimationTrackEdit::_notification(int p_what) { Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label")); int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label")); Color color = get_theme_color(SNAME("font_color"), SNAME("Label")); - Ref<Texture2D> type_icons[6] = { + Ref<Texture2D> type_icons[8] = { get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")), - get_theme_icon(SNAME("KeyXform"), SNAME("EditorIcons")), + get_theme_icon(SNAME("KeyTrackPosition"), SNAME("EditorIcons")), + get_theme_icon(SNAME("KeyTrackRotation"), SNAME("EditorIcons")), + get_theme_icon(SNAME("KeyTrackScale"), SNAME("EditorIcons")), get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")), get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")), get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")), @@ -2021,7 +2067,7 @@ void AnimationTrackEdit::_notification(int p_what) { interp_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2; interp_mode_rect.size = icon->get_size(); - if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM3D) { + if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) { draw_texture(icon, interp_mode_rect.position); } // Make it easier to click. @@ -2031,7 +2077,7 @@ void AnimationTrackEdit::_notification(int p_what) { ofs += icon->get_width() + hsep; interp_mode_rect.size.x += hsep; - if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM3D) { + if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) { draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2)); interp_mode_rect.size.x += down_icon->get_width(); } else { @@ -2054,7 +2100,7 @@ void AnimationTrackEdit::_notification(int p_what) { loop_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2; loop_mode_rect.size = icon->get_size(); - if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM3D) { + if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) { draw_texture(icon, loop_mode_rect.position); } @@ -2064,7 +2110,7 @@ void AnimationTrackEdit::_notification(int p_what) { ofs += icon->get_width() + hsep; loop_mode_rect.size.x += hsep; - if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM3D) { + if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) { draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2)); loop_mode_rect.size.x += down_icon->get_width(); } else { @@ -2284,9 +2330,11 @@ void AnimationTrackEdit::set_animation_and_track(const Ref<Animation> &p_animati track = p_track; update(); - Ref<Texture2D> type_icons[6] = { + Ref<Texture2D> type_icons[8] = { get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")), - get_theme_icon(SNAME("KeyXform"), SNAME("EditorIcons")), + get_theme_icon(SNAME("KeyXPosition"), SNAME("EditorIcons")), + get_theme_icon(SNAME("KeyXRotation"), SNAME("EditorIcons")), + get_theme_icon(SNAME("KeyXScale"), SNAME("EditorIcons")), get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")), get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")), get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")), @@ -2456,17 +2504,17 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const { if (key_idx != -1) { String text = TTR("Time (s): ") + rtos(animation->track_get_key_time(track, key_idx)) + "\n"; switch (animation->track_get_type(track)) { - case Animation::TYPE_TRANSFORM3D: { - Dictionary d = animation->track_get_key_value(track, key_idx); - if (d.has("location")) { - text += "Pos: " + String(d["location"]) + "\n"; - } - if (d.has("rotation")) { - text += "Rot: " + String(d["rotation"]) + "\n"; - } - if (d.has("scale")) { - text += "Scale: " + String(d["scale"]) + "\n"; - } + case Animation::TYPE_POSITION_3D: { + Vector3 t = animation->track_get_key_value(track, key_idx); + text += "Position: " + String(t) + "\n"; + } break; + case Animation::TYPE_ROTATION_3D: { + Quaternion t = animation->track_get_key_value(track, key_idx); + text += "Rotation: " + String(t) + "\n"; + } break; + case Animation::TYPE_SCALE_3D: { + Vector3 t = animation->track_get_key_value(track, key_idx); + text += "Scale: " + String(t) + "\n"; } break; case Animation::TYPE_VALUE: { const Variant &v = animation->track_get_key_value(track, key_idx); @@ -3323,7 +3371,11 @@ static bool track_type_is_resettable(Animation::TrackType p_type) { [[fallthrough]]; case Animation::TYPE_BEZIER: [[fallthrough]]; - case Animation::TYPE_TRANSFORM3D: + case Animation::TYPE_POSITION_3D: + [[fallthrough]]; + case Animation::TYPE_ROTATION_3D: + [[fallthrough]]; + case Animation::TYPE_SCALE_3D: return true; default: return false; @@ -3483,33 +3535,50 @@ void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_ NodePath np = path; - int track_idx = -1; + int position_idx = -1; + int rotation_idx = -1; + int scale_idx = -1; for (int i = 0; i < animation->get_track_count(); i++) { - if (animation->track_get_type(i) != Animation::TYPE_TRANSFORM3D) { - continue; - } if (animation->track_get_path(i) != np) { continue; } - track_idx = i; - break; + if (animation->track_get_type(i) == Animation::TYPE_POSITION_3D) { + position_idx = i; + } + if (animation->track_get_type(i) == Animation::TYPE_ROTATION_3D) { + rotation_idx = i; + } + if (animation->track_get_type(i) == Animation::TYPE_SCALE_3D) { + scale_idx = i; + } } InsertData id; - Dictionary val; - id.path = np; - id.track_idx = track_idx; - id.value = p_xform; - id.type = Animation::TYPE_TRANSFORM3D; // TRANSLATORS: This describes the target of new animation track, will be inserted into another string. id.query = vformat(TTR("node '%s'"), p_node->get_name()); id.advance = false; - // Dialog insert. - _query_insert(id); + { + id.track_idx = position_idx; + id.value = p_xform.origin; + id.type = Animation::TYPE_POSITION_3D; + _query_insert(id); + } + { + id.track_idx = rotation_idx; + id.value = p_xform.basis.get_rotation_quaternion(); + id.type = Animation::TYPE_ROTATION_3D; + _query_insert(id); + } + { + id.track_idx = scale_idx; + id.value = p_xform.basis.get_scale(); + id.type = Animation::TYPE_SCALE_3D; + _query_insert(id); + } } bool AnimationTrackEditor::has_transform_track(Node3D *p_node, const String &p_sub) { @@ -3530,7 +3599,7 @@ bool AnimationTrackEditor::has_transform_track(Node3D *p_node, const String &p_s } int track_id = animation->find_track(path); if (track_id >= 0) { - if (animation->track_get_type(track_id) == Animation::TYPE_TRANSFORM3D) { + if (animation->track_get_type(track_id) == Animation::TYPE_POSITION_3D || animation->track_get_type(track_id) == Animation::TYPE_ROTATION_3D || animation->track_get_type(track_id) == Animation::TYPE_SCALE_3D) { return true; } } @@ -3977,18 +4046,13 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD Variant value; switch (p_id.type) { + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: case Animation::TYPE_VALUE: { value = p_id.value; } break; - case Animation::TYPE_TRANSFORM3D: { - Transform3D tr = p_id.value; - Dictionary d; - d["location"] = tr.origin; - d["scale"] = tr.basis.get_scale(); - d["rotation"] = Quaternion(tr.basis); - value = d; - } break; case Animation::TYPE_BEZIER: { Array array; array.resize(5); @@ -4404,8 +4468,8 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) { ERR_FAIL_COND(!node); NodePath path_to = root->get_path_to(node); - if (adding_track_type == Animation::TYPE_TRANSFORM3D && !node->is_class("Node3D")) { - EditorNode::get_singleton()->show_warning(TTR("Transform3D tracks only apply to 3D-based nodes.")); + if ((adding_track_type == Animation::TYPE_POSITION_3D || adding_track_type == Animation::TYPE_ROTATION_3D || adding_track_type == Animation::TYPE_SCALE_3D) && !node->is_class("Node3D")) { + EditorNode::get_singleton()->show_warning(TTR("Position/Rotation/Scale 3D tracks only apply to 3D-based nodes.")); return; } @@ -4415,7 +4479,9 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) { prop_selector->set_type_filter(Vector<Variant::Type>()); prop_selector->select_property_from_instance(node); } break; - case Animation::TYPE_TRANSFORM3D: + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: case Animation::TYPE_METHOD: { undo_redo->create_action(TTR("Add Track")); undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type); @@ -4584,7 +4650,27 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) { } switch (animation->track_get_type(p_track)) { - case Animation::TYPE_TRANSFORM3D: { + case Animation::TYPE_POSITION_3D: { + if (!root->has_node(animation->track_get_path(p_track))) { + EditorNode::get_singleton()->show_warning(TTR("Track path is invalid, so can't add a key.")); + return; + } + Node3D *base = Object::cast_to<Node3D>(root->get_node(animation->track_get_path(p_track))); + + if (!base) { + EditorNode::get_singleton()->show_warning(TTR("Track is not of type Node3D, can't insert key")); + return; + } + + Vector3 pos = base->get_position(); + + undo_redo->create_action(TTR("Add Position Key")); + undo_redo->add_do_method(animation.ptr(), "position_track_insert_key", p_track, p_ofs, pos); + undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs); + undo_redo->commit_action(); + + } break; + case Animation::TYPE_ROTATION_3D: { if (!root->has_node(animation->track_get_path(p_track))) { EditorNode::get_singleton()->show_warning(TTR("Track path is invalid, so can't add a key.")); return; @@ -4596,14 +4682,30 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) { return; } - Transform3D xf = base->get_transform(); + Quaternion rot = base->get_transform().basis.operator Quaternion(); + + undo_redo->create_action(TTR("Add Rotation Key")); + undo_redo->add_do_method(animation.ptr(), "rotation_track_insert_key", p_track, p_ofs, rot); + undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs); + undo_redo->commit_action(); + + } break; + case Animation::TYPE_SCALE_3D: { + if (!root->has_node(animation->track_get_path(p_track))) { + EditorNode::get_singleton()->show_warning(TTR("Track path is invalid, so can't add a key.")); + return; + } + Node3D *base = Object::cast_to<Node3D>(root->get_node(animation->track_get_path(p_track))); + + if (!base) { + EditorNode::get_singleton()->show_warning(TTR("Track is not of type Node3D, can't insert key")); + return; + } - Vector3 loc = xf.get_origin(); - Vector3 scale = xf.basis.get_scale_local(); - Quaternion rot = xf.basis; + Vector3 scale = base->get_scale(); - undo_redo->create_action(TTR("Add Transform Track Key")); - undo_redo->add_do_method(animation.ptr(), "transform_track_insert_key", p_track, p_ofs, loc, rot, scale); + undo_redo->create_action(TTR("Add Scale Key")); + undo_redo->add_do_method(animation.ptr(), "scale_track_insert_key", p_track, p_ofs, scale); undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs); undo_redo->commit_action(); @@ -5277,8 +5379,14 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { } switch (animation->track_get_type(i)) { - case Animation::TYPE_TRANSFORM3D: - text += " (Transform)"; + case Animation::TYPE_POSITION_3D: + text += " (Position)"; + break; + case Animation::TYPE_ROTATION_3D: + text += " (Rotation)"; + break; + case Animation::TYPE_SCALE_3D: + text += " (Scale)"; break; case Animation::TYPE_METHOD: text += " (Methods)"; diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 576edef0c8..2555901557 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -35,7 +35,7 @@ #include "editor/editor_spin_slider.h" #include "editor/property_editor.h" #include "editor/property_selector.h" -#include "scene/animation/animation_cache.h" + #include "scene/gui/control.h" #include "scene/gui/file_dialog.h" #include "scene/gui/menu_button.h" diff --git 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id="namedview1680" + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1.0" + inkscape:pageshadow="2" + inkscape:pageopacity="0.0" + inkscape:pagecheckerboard="0" + showgrid="false" + inkscape:zoom="84.4" + inkscape:cx="4.9940758" + inkscape:cy="5.0059242" + inkscape:window-width="1848" + inkscape:window-height="1016" + inkscape:window-x="72" + inkscape:window-y="27" + inkscape:window-maximized="1" + inkscape:current-layer="svg1678" /> + <rect + fill="#ea7940" + height="6.1027" + ry=".76286" + transform="matrix(.70710678 -.70710678 .70710678 .70710678 0 -1042.4)" + width="6.1027" + x="-740.13947" + y="741.10779" + id="rect1676" /> +</svg> diff --git a/editor/icons/KeyXRotation.svg b/editor/icons/KeyXRotation.svg new file mode 100644 index 0000000000..6cd5a67ac0 --- /dev/null +++ b/editor/icons/KeyXRotation.svg @@ -0,0 +1,44 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + height="10" + viewBox="0 0 10 10" + width="10" + version="1.1" + id="svg1678" + 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style="fill:#ee3c94;fill-opacity:1" /> +</svg> diff --git a/editor/icons/KeyXScale.svg b/editor/icons/KeyXScale.svg new file mode 100644 index 0000000000..588fa5d2f3 --- /dev/null +++ b/editor/icons/KeyXScale.svg @@ -0,0 +1,44 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + height="10" + viewBox="0 0 10 10" + width="10" + version="1.1" + id="svg1678" + sodipodi:docname="KeyXScale.svg" + inkscape:version="1.1 (1:1.1+202106031931+af4d65493e)" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns="http://www.w3.org/2000/svg" + xmlns:svg="http://www.w3.org/2000/svg"> + <defs + id="defs1682" /> + <sodipodi:namedview + id="namedview1680" + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1.0" + inkscape:pageshadow="2" + inkscape:pageopacity="0.0" + inkscape:pagecheckerboard="0" + showgrid="false" + inkscape:zoom="84.4" + inkscape:cx="2.6658768" + inkscape:cy="5.0059242" + inkscape:window-width="1473" + inkscape:window-height="752" + inkscape:window-x="122" + inkscape:window-y="114" + inkscape:window-maximized="0" + inkscape:current-layer="svg1678" /> + <rect + fill="#ea7940" + height="6.1027002" + ry="0.76286" + transform="rotate(-45,-1258.2881,-521.2)" + width="6.1030002" + x="-740.13947" + y="741.10779" + id="rect1676" + style="fill:#dbbf4f;fill-opacity:1" /> +</svg> diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 4b01595028..022dc899da 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -91,8 +91,8 @@ struct ColladaImport { Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false); Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false); void _fix_param_animation_tracks(); - void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks); - void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks); + void create_animation(int p_clip, bool p_import_value_tracks); + void create_animations(bool p_import_value_tracks); Set<String> tracks_in_clips; Vector<String> missing_textures; @@ -1384,7 +1384,7 @@ void ColladaImport::_fix_param_animation_tracks() { } } -void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks) { +void ColladaImport::create_animations(bool p_import_value_tracks) { _fix_param_animation_tracks(); for (int i = 0; i < collada.state.animation_clips.size(); i++) { for (int j = 0; j < collada.state.animation_clips[i].tracks.size(); j++) { @@ -1417,13 +1417,13 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im } } - create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks); + create_animation(-1, p_import_value_tracks); for (int i = 0; i < collada.state.animation_clips.size(); i++) { - create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks); + create_animation(i, p_import_value_tracks); } } -void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks) { +void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) { Ref<Animation> animation = Ref<Animation>(memnew(Animation)); if (p_clip == -1) { @@ -1522,10 +1522,55 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones continue; } - animation->add_track(Animation::TYPE_TRANSFORM3D); - int track = animation->get_track_count() - 1; - animation->track_set_path(track, path); - animation->track_set_imported(track, true); //helps merging later + bool has_position = false; + bool has_rotation = false; + bool has_scale = false; + + for (int i = 0; cn->xform_list.size(); i++) { + switch (cn->xform_list[i].op) { + case Collada::Node::XForm::OP_ROTATE: { + has_rotation = true; + } break; + case Collada::Node::XForm::OP_SCALE: { + has_scale = true; + } break; + case Collada::Node::XForm::OP_TRANSLATE: { + has_position = true; + } break; + case Collada::Node::XForm::OP_MATRIX: { + has_position = true; + has_rotation = true; + has_scale = true; + } break; + case Collada::Node::XForm::OP_VISIBILITY: { + } break; + } + } + + int base_track = animation->get_track_count(); + int position_idx = -1; + if (has_position) { + position_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_POSITION_3D); + animation->track_set_path(position_idx, path); + animation->track_set_imported(position_idx, true); //helps merging later + } + + int rotation_idx = -1; + if (has_rotation) { + rotation_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_ROTATION_3D); + animation->track_set_path(rotation_idx, path); + animation->track_set_imported(rotation_idx, true); //helps merging later + } + + int scale_idx = -1; + if (has_scale) { + scale_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_SCALE_3D); + animation->track_set_path(scale_idx, path); + animation->track_set_imported(scale_idx, true); //helps merging later + } Vector<real_t> snapshots = base_snapshots; @@ -1606,10 +1651,19 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones Vector3 s = xform.basis.get_scale(); bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z); - Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion(); + Quaternion q = singular_matrix ? Quaternion() : + xform.basis.get_rotation_quaternion(); Vector3 l = xform.origin; - animation->transform_track_insert_key(track, snapshots[i], l, q, s); + if (position_idx >= 0) { + animation->position_track_insert_key(position_idx, snapshots[i], l); + } + if (rotation_idx >= 0) { + animation->rotation_track_insert_key(rotation_idx, snapshots[i], q); + } + if (scale_idx >= 0) { + animation->scale_track_insert_key(scale_idx, snapshots[i], s); + } } if (nm.bone >= 0) { @@ -1621,48 +1675,15 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones if (found_anim) { tracks_found = true; } else { - animation->remove_track(track); - } - } - - if (p_make_tracks_in_all_bones) { - //some bones may lack animation, but since we don't store pose as a property, we must add keyframes! - for (const KeyValue<String, bool> &E : bones_with_animation) { - if (E.value) { - continue; + if (position_idx >= 0) { + animation->remove_track(base_track); } - - NodeMap &nm = node_map[E.key]; - String path = scene->get_path_to(nm.node); - ERR_CONTINUE(nm.bone < 0); - Skeleton3D *sk = static_cast<Skeleton3D *>(nm.node); - String name = sk->get_bone_name(nm.bone); - path = path + ":" + name; - - Collada::Node *cn = collada.state.scene_map[E.key]; - if (cn->ignore_anim) { - WARN_PRINT("Collada: Ignoring animation on node: " + path); - continue; + if (rotation_idx >= 0) { + animation->remove_track(base_track); + } + if (scale_idx >= 0) { + animation->remove_track(base_track); } - - animation->add_track(Animation::TYPE_TRANSFORM3D); - int track = animation->get_track_count() - 1; - animation->track_set_path(track, path); - animation->track_set_imported(track, true); //helps merging later - - Transform3D xform = cn->compute_transform(collada); - xform = collada.fix_transform(xform) * cn->post_transform; - - xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform; - - Vector3 s = xform.basis.get_scale(); - bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z); - Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion(); - Vector3 l = xform.origin; - - animation->transform_track_insert_key(track, 0, l, q, s); - - tracks_found = true; } } @@ -1773,7 +1794,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_ } if (p_flags & IMPORT_ANIMATION) { - state.create_animations(true, true); + state.create_animations(true); AnimationPlayer *ap = memnew(AnimationPlayer); for (int i = 0; i < state.animations.size(); i++) { String name; @@ -1800,7 +1821,7 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load animation from file '" + p_path + "'."); - state.create_animations(true, true); + state.create_animations(true); if (state.scene) { memdelete(state.scene); } diff --git a/editor/import/editor_importer_bake_reset.cpp b/editor/import/editor_importer_bake_reset.cpp deleted file mode 100644 index 451a07351c..0000000000 --- a/editor/import/editor_importer_bake_reset.cpp +++ /dev/null @@ -1,234 +0,0 @@ -/*************************************************************************/ -/* editor_importer_bake_reset.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "editor/import/editor_importer_bake_reset.h" - -#include "core/error/error_list.h" -#include "core/error/error_macros.h" -#include "core/math/transform_3d.h" -#include "resource_importer_scene.h" -#include "scene/3d/importer_mesh_instance_3d.h" -#include "scene/3d/mesh_instance_3d.h" -#include "scene/3d/node_3d.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/animation/animation_player.h" - -// Given that an engineering team has made a reference character, one wants ten animators to create animations. -// Currently, a tech artist needs to combine the ten files into one exported gltf2 to import into Godot Engine. -// We bake the RESET animation and then set it to identity, -// so that rigs with corresponding RESET animation can have their animations transferred with ease. -// -// The original algorithm for the code was used to change skeleton bone rolls to be parent to child. -// -// Reference https://github.com/godotengine/godot-proposals/issues/2961 -void BakeReset::_bake_animation_pose(Node *scene, const String &p_bake_anim) { - Map<StringName, BakeResetRestBone> r_rest_bones; - Vector<Node3D *> r_meshes; - List<Node *> queue; - queue.push_back(scene); - while (!queue.is_empty()) { - List<Node *>::Element *E = queue.front(); - Node *node = E->get(); - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node); - // Step 1: import scene with animations into the rest bones data structure. - _fetch_reset_animation(ap, r_rest_bones, p_bake_anim); - - int child_count = node->get_child_count(); - for (int i = 0; i < child_count; i++) { - queue.push_back(node->get_child(i)); - } - queue.pop_front(); - } - - queue.push_back(scene); - while (!queue.is_empty()) { - List<Node *>::Element *E = queue.front(); - Node *node = E->get(); - ImporterMeshInstance3D *editor_mesh_3d = scene->cast_to<ImporterMeshInstance3D>(node); - MeshInstance3D *mesh_3d = scene->cast_to<MeshInstance3D>(node); - if (scene->cast_to<Skeleton3D>(node)) { - Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node); - - // Step 2: Bake the RESET animation from the RestBone to the skeleton. - _fix_skeleton(skeleton, r_rest_bones); - } - if (editor_mesh_3d) { - NodePath path = editor_mesh_3d->get_skeleton_path(); - if (!path.is_empty() && editor_mesh_3d->get_node_or_null(path) && Object::cast_to<Skeleton3D>(editor_mesh_3d->get_node_or_null(path))) { - r_meshes.push_back(editor_mesh_3d); - } - } else if (mesh_3d) { - NodePath path = mesh_3d->get_skeleton_path(); - if (!path.is_empty() && mesh_3d->get_node_or_null(path) && Object::cast_to<Skeleton3D>(mesh_3d->get_node_or_null(path))) { - r_meshes.push_back(mesh_3d); - } - } - int child_count = node->get_child_count(); - for (int i = 0; i < child_count; i++) { - queue.push_back(node->get_child(i)); - } - queue.pop_front(); - } - - queue.push_back(scene); - while (!queue.is_empty()) { - List<Node *>::Element *E = queue.front(); - Node *node = E->get(); - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node); - if (ap) { - // Step 3: Key all RESET animation frames to identity. - _align_animations(ap, r_rest_bones); - } - - int child_count = node->get_child_count(); - for (int i = 0; i < child_count; i++) { - queue.push_back(node->get_child(i)); - } - queue.pop_front(); - } -} - -void BakeReset::_align_animations(AnimationPlayer *p_ap, const Map<StringName, BakeResetRestBone> &r_rest_bones) { - ERR_FAIL_NULL(p_ap); - List<StringName> anim_names; - p_ap->get_animation_list(&anim_names); - for (List<StringName>::Element *anim_i = anim_names.front(); anim_i; anim_i = anim_i->next()) { - Ref<Animation> a = p_ap->get_animation(anim_i->get()); - ERR_CONTINUE(a.is_null()); - for (const KeyValue<StringName, BakeResetRestBone> &rest_bone_i : r_rest_bones) { - int track = a->find_track(NodePath(rest_bone_i.key)); - if (track == -1) { - continue; - } - int new_track = a->add_track(Animation::TYPE_TRANSFORM3D); - NodePath new_path = NodePath(rest_bone_i.key); - const BakeResetRestBone rest_bone = rest_bone_i.value; - a->track_set_path(new_track, new_path); - for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) { - Vector3 loc; - Quaternion rot; - Vector3 scale; - Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale); - ERR_CONTINUE(err); - real_t time = a->track_get_key_time(track, key_i); - rot.normalize(); - loc = loc - rest_bone.loc; - rot = rest_bone.rest_delta.get_rotation_quaternion().inverse() * rot; - rot.normalize(); - scale = Vector3(1, 1, 1) - (rest_bone.rest_delta.get_scale() - scale); - // Apply the reverse of the rest changes to make the key be close to identity transform. - a->transform_track_insert_key(new_track, time, loc, rot, scale); - } - a->remove_track(track); - } - } -} - -void BakeReset::_fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, BakeResetRestBone> &r_rest_bones, const String &p_bake_anim) { - if (!p_ap) { - return; - } - List<StringName> anim_names; - p_ap->get_animation_list(&anim_names); - Node *root = p_ap->get_owner(); - ERR_FAIL_NULL(root); - if (!p_ap->has_animation(p_bake_anim)) { - return; - } - Ref<Animation> a = p_ap->get_animation(p_bake_anim); - if (a.is_null()) { - return; - } - for (int32_t track = 0; track < a->get_track_count(); track++) { - NodePath path = a->track_get_path(track); - String string_path = path; - Skeleton3D *skeleton = root->cast_to<Skeleton3D>(root->get_node(string_path.get_slice(":", 0))); - if (!skeleton) { - continue; - } - String bone_name = string_path.get_slice(":", 1); - for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) { - Vector3 loc; - Quaternion rot; - Vector3 scale; - Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale); - if (err != OK) { - ERR_PRINT_ONCE("Reset animation baker can't get key."); - continue; - } - rot.normalize(); - Basis rot_basis = Basis(rot, scale); - BakeResetRestBone rest_bone; - rest_bone.rest_delta = rot_basis; - rest_bone.loc = loc; - // Store the animation into the RestBone. - r_rest_bones[StringName(String(skeleton->get_owner()->get_path_to(skeleton)) + ":" + bone_name)] = rest_bone; - break; - } - } -} - -void BakeReset::_fix_skeleton(Skeleton3D *p_skeleton, Map<StringName, BakeReset::BakeResetRestBone> &r_rest_bones) { - int bone_count = p_skeleton->get_bone_count(); - - // First iterate through all the bones and update the RestBone. - for (int j = 0; j < bone_count; j++) { - StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(j); - BakeResetRestBone &rest_bone = r_rest_bones[final_path]; - rest_bone.rest_local = p_skeleton->get_bone_rest(j); - } - for (int i = 0; i < bone_count; i++) { - int parent_bone = p_skeleton->get_bone_parent(i); - String path = p_skeleton->get_owner()->get_path_to(p_skeleton); - StringName final_path = String(path) + String(":") + p_skeleton->get_bone_name(parent_bone); - if (parent_bone >= 0) { - r_rest_bones[path].children.push_back(i); - } - } - - // When we apply transform to a bone, we also have to move all of its children in the opposite direction. - for (int i = 0; i < bone_count; i++) { - StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(i); - r_rest_bones[final_path].rest_local = r_rest_bones[final_path].rest_local * Transform3D(r_rest_bones[final_path].rest_delta, r_rest_bones[final_path].loc); - // Iterate through the children and move in the opposite direction. - for (int j = 0; j < r_rest_bones[final_path].children.size(); j++) { - int child_index = r_rest_bones[final_path].children[j]; - StringName children_path = String(p_skeleton->get_name()) + String(":") + p_skeleton->get_bone_name(child_index); - r_rest_bones[children_path].rest_local = Transform3D(r_rest_bones[final_path].rest_delta, r_rest_bones[final_path].loc).affine_inverse() * r_rest_bones[children_path].rest_local; - } - } - - for (int i = 0; i < bone_count; i++) { - StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(i); - ERR_CONTINUE(!r_rest_bones.has(final_path)); - Transform3D rest_transform = r_rest_bones[final_path].rest_local; - p_skeleton->set_bone_rest(i, rest_transform); - } -} diff --git a/editor/import/editor_importer_bake_reset.h b/editor/import/editor_importer_bake_reset.h deleted file mode 100644 index e36ae86181..0000000000 --- a/editor/import/editor_importer_bake_reset.h +++ /dev/null @@ -1,54 +0,0 @@ -/*************************************************************************/ -/* editor_importer_bake_reset.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RESOURCE_IMPORTER_BAKE_RESET_H -#define RESOURCE_IMPORTER_BAKE_RESET_H - -#include "scene/main/node.h" - -class Skeleton3D; -class AnimationPlayer; -class BakeReset { - struct BakeResetRestBone { - Transform3D rest_local; - Basis rest_delta; - Vector3 loc; - Vector<int> children; - }; - -public: - void _bake_animation_pose(Node *scene, const String &p_bake_anim); - -private: - void _fix_skeleton(Skeleton3D *p_skeleton, Map<StringName, BakeReset::BakeResetRestBone> &r_rest_bones); - void _align_animations(AnimationPlayer *p_ap, const Map<StringName, BakeResetRestBone> &r_rest_bones); - void _fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, BakeResetRestBone> &r_rest_bones, const String &p_bake_anim); -}; -#endif diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 1e93113488..35f1533dd0 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -32,7 +32,7 @@ #include "core/io/resource_saver.h" #include "editor/editor_node.h" -#include "editor/import/editor_importer_bake_reset.h" + #include "editor/import/scene_import_settings.h" #include "scene/3d/area_3d.h" #include "scene/3d/collision_shape_3d.h" @@ -851,42 +851,57 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_ new_anim->track_set_path(dtrack, default_anim->track_get_path(j)); if (kt > (from + 0.01) && k > 0) { - if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) { - Quaternion q; + if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { Vector3 p; + default_anim->position_track_interpolate(j, from, &p); + new_anim->position_track_insert_key(dtrack, 0, p); + } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { + Quaternion r; + default_anim->rotation_track_interpolate(j, from, &r); + new_anim->rotation_track_insert_key(dtrack, 0, r); + } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { Vector3 s; - default_anim->transform_track_interpolate(j, from, &p, &q, &s); - new_anim->transform_track_insert_key(dtrack, 0, p, q, s); - } - if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + default_anim->scale_track_interpolate(j, from, &s); + new_anim->scale_track_insert_key(dtrack, 0, s); + } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->value_track_interpolate(j, from); new_anim->track_insert_key(dtrack, 0, var); } } } - if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) { - Quaternion q; + if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { Vector3 p; + default_anim->position_track_get_key(j, k, &p); + new_anim->position_track_insert_key(dtrack, kt - from, p); + } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { + Quaternion r; + default_anim->rotation_track_get_key(j, k, &r); + new_anim->rotation_track_insert_key(dtrack, kt - from, r); + } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { Vector3 s; - default_anim->transform_track_get_key(j, k, &p, &q, &s); - new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s); - } - if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + default_anim->scale_track_get_key(j, k, &s); + new_anim->scale_track_insert_key(dtrack, kt - from, s); + } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->track_get_key_value(j, k); new_anim->track_insert_key(dtrack, kt - from, var); } } if (dtrack != -1 && kt >= to) { - if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) { - Quaternion q; + if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { Vector3 p; + default_anim->position_track_interpolate(j, to, &p); + new_anim->position_track_insert_key(dtrack, to - from, p); + } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { + Quaternion r; + default_anim->rotation_track_interpolate(j, to, &r); + new_anim->rotation_track_insert_key(dtrack, to - from, r); + } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { Vector3 s; - default_anim->transform_track_interpolate(j, to, &p, &q, &s); - new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); - } - if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + default_anim->scale_track_interpolate(j, to, &s); + new_anim->scale_track_insert_key(dtrack, to - from, s); + } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->value_track_interpolate(j, to); new_anim->track_insert_key(dtrack, to - from, var); } @@ -897,16 +912,25 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_ new_anim->add_track(default_anim->track_get_type(j)); dtrack = new_anim->get_track_count() - 1; new_anim->track_set_path(dtrack, default_anim->track_get_path(j)); - if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) { - Quaternion q; + if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { Vector3 p; + default_anim->position_track_interpolate(j, from, &p); + new_anim->position_track_insert_key(dtrack, 0, p); + default_anim->position_track_interpolate(j, to, &p); + new_anim->position_track_insert_key(dtrack, to - from, p); + } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { + Quaternion r; + default_anim->rotation_track_interpolate(j, from, &r); + new_anim->rotation_track_insert_key(dtrack, 0, r); + default_anim->rotation_track_interpolate(j, to, &r); + new_anim->rotation_track_insert_key(dtrack, to - from, r); + } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { Vector3 s; - default_anim->transform_track_interpolate(j, from, &p, &q, &s); - new_anim->transform_track_insert_key(dtrack, 0, p, q, s); - default_anim->transform_track_interpolate(j, to, &p, &q, &s); - new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); - } - if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + default_anim->scale_track_interpolate(j, from, &s); + new_anim->scale_track_insert_key(dtrack, 0, s); + default_anim->scale_track_interpolate(j, to, &s); + new_anim->scale_track_insert_key(dtrack, to - from, s); + } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->value_track_interpolate(j, from); new_anim->track_insert_key(dtrack, 0, var); Variant to_var = default_anim->value_track_interpolate(j, to); @@ -1000,6 +1024,9 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Always,Never"), 1)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Always,Never"), 1)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Always,Never"), 1)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); for (int i = 0; i < 256; i++) { @@ -1171,7 +1198,6 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/bake_reset_animation"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), "")); @@ -1533,11 +1559,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p _pre_fix_node(scene, scene, collision_map); _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps); - bool use_bake_reset_animation = p_options["animation/bake_reset_animation"]; - if (use_bake_reset_animation) { - BakeReset bake_reset; - bake_reset._bake_animation_pose(scene, "RESET"); - } String root_type = p_options["nodes/root_type"]; root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class. diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 2a67fa9aae..eb17193c00 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -65,6 +65,13 @@ public: IMPORT_USE_NAMED_SKIN_BINDS = 16, }; + enum AnimationImportBoneTracks { + ANIMATION_IMPORT_BONE_TRACKS_IF_PRESENT, + ANIMATION_IMPORT_BONE_TRACKS_IF_PRESENT_FOR_ALL, + ANIMATION_IMPORT_BONE_TRACKS_ALWAYS, + ANIMATION_IMPORT_BONE_TRACKS_NEVER, + }; + virtual uint32_t get_import_flags() const; virtual void get_extensions(List<String> *r_extensions) const; virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index ea6ef8ab84..8600ef3ae8 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3863,7 +3863,7 @@ void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, } Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const { - const float MAX_DISTANCE = 10; + const float MAX_DISTANCE = 50.0; Vector3 world_ray = _get_ray(p_pos); Vector3 world_pos = _get_ray_pos(p_pos); @@ -6469,7 +6469,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { // We add a bit of margin to the from position to avoid it from snapping // when the spatial is already on a floor and there's another floor under // it - from = from + Vector3(0.0, 0.2, 0.0); + from = from + Vector3(0.0, 1, 0.0); Dictionary d; @@ -6485,7 +6485,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { Array keys = snap_data.keys(); // The maximum height an object can travel to be snapped - const float max_snap_height = 20.0; + const float max_snap_height = 500.0; // Will be set to `true` if at least one node from the selection was successfully snapped bool snapped_to_floor = false; diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 531ffc6a73..3a67c5415c 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -1305,7 +1305,9 @@ void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gi t.origin = orig + to_local.xform(sub); // Apply transform. - skeleton->set_bone_pose(p_id, t); + skeleton->set_bone_pose_position(p_id, t.origin); + skeleton->set_bone_pose_rotation(p_id, t.basis.operator Quaternion()); + skeleton->set_bone_pose_scale(p_id, t.basis.get_scale()); } void Skeleton3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) { diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index b1b64564bb..48f64e041c 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -777,7 +777,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { expand->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED); hb->add_child(expand); } - if (visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { + if (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { TextureButton *preview = memnew(TextureButton); preview->set_toggle_mode(true); preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"))); |