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-rw-r--r--editor/import/resource_importer_texture.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index ade3550daa..f29bdde634 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -33,7 +33,7 @@
#include "io/config_file.h"
#include "io/image_loader.h"
#include "scene/resources/texture.h"
-
+#include "editor/editor_node.h"
void ResourceImporterTexture::_texture_reimport_srgb(const Ref<StreamTexture> &p_tex) {
singleton->mutex->lock();
@@ -411,10 +411,14 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
if (compress_mode == COMPRESS_VIDEO_RAM) {
//must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
//Android, GLES 2.x
+
+ bool ok_on_pc=false;
+
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc")) {
_save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);
r_platform_variants->push_back("s3tc");
+ ok_on_pc=true;
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
@@ -434,6 +438,9 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
r_platform_variants->push_back("pvrtc");
}
+ if (!ok_on_pc) {
+ EditorNode::add_io_error("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correcly on PC.");
+ }
} else {
//import normally
_save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal);