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-rw-r--r--editor/editor_audio_buses.cpp173
-rw-r--r--editor/editor_audio_buses.h57
-rw-r--r--editor/editor_builders.py2
-rw-r--r--editor/editor_node.cpp36
-rw-r--r--editor/editor_themes.cpp60
-rw-r--r--editor/filesystem_dock.cpp4
-rw-r--r--editor/import/resource_importer_wav.cpp40
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp15
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp8
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp8
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp806
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h59
13 files changed, 1127 insertions, 143 deletions
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 29e9cd01c5..d7838a2df8 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -34,6 +34,7 @@
#include "core/os/keyboard.h"
#include "editor_node.h"
#include "filesystem_dock.h"
+#include "scene/resources/font.h"
#include "servers/audio_server.h"
void EditorAudioBus::_update_visible_channels() {
@@ -71,7 +72,6 @@ void EditorAudioBus::_notification(int p_what) {
channel[i].vu_r->set_progress_texture(get_icon("BusVuFull", "EditorIcons"));
channel[i].prev_active = true;
}
- scale->set_texture(get_icon("BusVuDb", "EditorIcons"));
disabled_vu = get_icon("BusVuFrozen", "EditorIcons");
@@ -167,7 +167,6 @@ void EditorAudioBus::_notification(int p_what) {
channel[i].vu_r->set_progress_texture(get_icon("BusVuFull", "EditorIcons"));
channel[i].prev_active = true;
}
- scale->set_texture(get_icon("BusVuDb", "EditorIcons"));
disabled_vu = get_icon("BusVuFrozen", "EditorIcons");
@@ -211,7 +210,8 @@ void EditorAudioBus::update_bus() {
int index = get_index();
- slider->set_value(AudioServer::get_singleton()->get_bus_volume_db(index));
+ float db_value = AudioServer::get_singleton()->get_bus_volume_db(index);
+ slider->set_value(_scaled_db_to_normalized_volume(db_value));
track_name->set_text(AudioServer::get_singleton()->get_bus_name(index));
if (is_master)
track_name->set_editable(false);
@@ -300,13 +300,15 @@ void EditorAudioBus::_name_changed(const String &p_new_name) {
track_name->release_focus();
}
-void EditorAudioBus::_volume_db_changed(float p_db) {
+void EditorAudioBus::_volume_changed(float p_normalized) {
if (updating_bus)
return;
updating_bus = true;
+ float p_db = this->_normalized_volume_to_scaled_db(p_normalized);
+
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Audio Bus Volume"), UndoRedo::MERGE_ENDS);
ur->add_do_method(AudioServer::get_singleton(), "set_bus_volume_db", get_index(), p_db);
@@ -317,6 +319,69 @@ void EditorAudioBus::_volume_db_changed(float p_db) {
updating_bus = false;
}
+
+float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) {
+ /* There are three different formulas for the conversion from normalized
+ * values to relative decibal values.
+ * One formula is an exponential graph which intends to counteract
+ * the logorithmic nature of human hearing. This is an approximation
+ * of the behaviour of a 'logarithmic potentiometer' found on most
+ * musical instruments and also emulated in popular software.
+ * The other two equations are hand-tuned linear tapers that intend to
+ * try to ease the exponential equation in areas where it makes sense.*/
+
+ if (normalized > 0.6f) {
+ return 22.22f * normalized - 16.2f;
+ } else if (normalized < 0.05f) {
+ return 830.72 * normalized - 80.0f;
+ } else {
+ return 45.0f * Math::pow(normalized - 1.0, 3);
+ }
+}
+
+float EditorAudioBus::_scaled_db_to_normalized_volume(float db) {
+ /* Inversion of equations found in _normalized_volume_to_scaled_db.
+ * IMPORTANT: If one function changes, the other much change to reflect it. */
+ if (db > -2.88) {
+ return (db + 16.2f) / 22.22f;
+ } else if (db < -38.602f) {
+ return (db + 80.00f) / 830.72f;
+ } else {
+ if (db < 0.0) {
+ /* To acommodate for NaN on negative numbers for root, we will mirror the
+ * results of the postive db range in order to get the desired numerical
+ * value on the negative side. */
+ float positive_x = Math::pow(Math::abs(db) / 45.0f, 1.0f / 3.0f) + 1.0f;
+ Vector2 translation = Vector2(1.0f, 0.0f) - Vector2(positive_x, Math::abs(db));
+ Vector2 reflected_position = Vector2(1.0, 0.0f) + translation;
+ return reflected_position.x;
+ } else {
+ return Math::pow(db / 45.0f, 1.0f / 3.0f) + 1.0f;
+ }
+ }
+}
+
+void EditorAudioBus::_show_value(float slider_value) {
+ String text = vformat("%10.1f dB", _normalized_volume_to_scaled_db(slider_value));
+
+ audio_value_preview_label->set_text(text);
+ Vector2 slider_size = slider->get_size();
+ Vector2 slider_position = slider->get_global_position();
+ float left_padding = 5.0f;
+ float vert_padding = 10.0f;
+ Vector2 box_position = Vector2(slider_size.x + left_padding, (slider_size.y - vert_padding) * (1.0f - slider_value) - vert_padding);
+ audio_value_preview_box->set_position(slider_position + box_position);
+ audio_value_preview_box->set_size(audio_value_preview_label->get_size());
+ if (slider->has_focus() && !audio_value_preview_box->is_visible()) {
+ audio_value_preview_box->show();
+ }
+ preview_timer->start();
+}
+
+void EditorAudioBus::_hide_value_preview() {
+ audio_value_preview_box->hide();
+}
+
void EditorAudioBus::_solo_toggled() {
updating_bus = true;
@@ -653,7 +718,9 @@ void EditorAudioBus::_bind_methods() {
ClassDB::bind_method("update_bus", &EditorAudioBus::update_bus);
ClassDB::bind_method("update_send", &EditorAudioBus::update_send);
ClassDB::bind_method("_name_changed", &EditorAudioBus::_name_changed);
- ClassDB::bind_method("_volume_db_changed", &EditorAudioBus::_volume_db_changed);
+ ClassDB::bind_method("_volume_changed", &EditorAudioBus::_volume_changed);
+ ClassDB::bind_method("_show_value", &EditorAudioBus::_show_value);
+ ClassDB::bind_method("_hide_value_preview", &EditorAudioBus::_hide_value_preview);
ClassDB::bind_method("_solo_toggled", &EditorAudioBus::_solo_toggled);
ClassDB::bind_method("_mute_toggled", &EditorAudioBus::_mute_toggled);
ClassDB::bind_method("_bypass_toggled", &EditorAudioBus::_bypass_toggled);
@@ -738,11 +805,42 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
HBoxContainer *hb = memnew(HBoxContainer);
vb->add_child(hb);
slider = memnew(VSlider);
- slider->set_min(-80);
- slider->set_max(24);
- slider->set_step(0.1);
-
- slider->connect("value_changed", this, "_volume_db_changed");
+ slider->set_min(0.0);
+ slider->set_max(1.0);
+ slider->set_step(0.0001);
+ slider->set_clip_contents(false);
+
+ audio_value_preview_box = memnew(Panel);
+ {
+ HBoxContainer *audioprev_hbc = memnew(HBoxContainer);
+ audioprev_hbc->set_v_size_flags(SIZE_EXPAND_FILL);
+ audioprev_hbc->set_h_size_flags(SIZE_EXPAND_FILL);
+ audioprev_hbc->set_mouse_filter(MOUSE_FILTER_PASS);
+ audio_value_preview_box->add_child(audioprev_hbc);
+
+ audio_value_preview_label = memnew(Label);
+ audio_value_preview_label->set_v_size_flags(SIZE_EXPAND_FILL);
+ audio_value_preview_label->set_h_size_flags(SIZE_EXPAND_FILL);
+ audio_value_preview_label->set_mouse_filter(MOUSE_FILTER_PASS);
+
+ audioprev_hbc->add_child(audio_value_preview_label);
+ }
+ slider->add_child(audio_value_preview_box);
+ audio_value_preview_box->set_as_toplevel(true);
+ Ref<StyleBoxFlat> panel_style = memnew(StyleBoxFlat);
+ panel_style->set_bg_color(Color(0.0f, 0.0f, 0.0f, 0.8f));
+ audio_value_preview_box->add_style_override("panel", panel_style);
+ audio_value_preview_box->set_mouse_filter(MOUSE_FILTER_PASS);
+ audio_value_preview_box->hide();
+
+ preview_timer = memnew(Timer);
+ preview_timer->set_wait_time(0.8f);
+ preview_timer->set_one_shot(true);
+ add_child(preview_timer);
+
+ slider->connect("value_changed", this, "_volume_changed");
+ slider->connect("value_changed", this, "_show_value");
+ preview_timer->connect("timeout", this, "_hide_value_preview");
hb->add_child(slider);
cc = 0;
@@ -765,7 +863,12 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
channel[i].peak_r = 0.0f;
}
- scale = memnew(TextureRect);
+ scale = memnew(EditorAudioMeterNotches);
+
+ for (float db = 6.0f; db >= -80.0f; db -= 6.0f) {
+ bool renderNotch = (db >= -6.0f || db == -24.0f || db == -72.0f);
+ scale->add_notch(_scaled_db_to_normalized_volume(db), db, renderNotch);
+ }
hb->add_child(scale);
effects = memnew(Tree);
@@ -1226,6 +1329,7 @@ EditorAudioBuses::EditorAudioBuses() {
set_process(true);
}
+
void EditorAudioBuses::open_layout(const String &p_path) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
@@ -1270,3 +1374,50 @@ AudioBusesEditorPlugin::AudioBusesEditorPlugin(EditorAudioBuses *p_node) {
AudioBusesEditorPlugin::~AudioBusesEditorPlugin() {
}
+
+void EditorAudioMeterNotches::add_notch(float normalized_offset, float db_value, bool render_value) {
+ notches.push_back(AudioNotch(normalized_offset, db_value, render_value));
+}
+
+void EditorAudioMeterNotches::_bind_methods() {
+ ClassDB::bind_method("add_notch", &EditorAudioMeterNotches::add_notch);
+ ClassDB::bind_method("_draw_audio_notches", &EditorAudioMeterNotches::_draw_audio_notches);
+}
+
+void EditorAudioMeterNotches::_notification(int p_what) {
+ if (p_what == NOTIFICATION_DRAW) {
+ notch_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1.0f, 1.0f, 1.0f, 0.8f) : Color(0.0f, 0.0f, 0.0f, 0.8f);
+ _draw_audio_notches();
+ }
+}
+
+void EditorAudioMeterNotches::_draw_audio_notches() {
+ Ref<Font> font = get_font("source", "EditorFonts");
+ float font_height = font->get_height();
+
+ for (uint8_t i = 0; i < notches.size(); i++) {
+ AudioNotch n = notches[i];
+ draw_line(Vector2(0.0f, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding),
+ Vector2(line_length, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding),
+ notch_color,
+ 1.0f);
+
+ if (n.render_db_value) {
+ draw_string(font,
+ Vector2(line_length + label_space,
+ (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + (font_height / 4) + top_padding),
+ String("{0}dB").format(varray(Math::abs(n.db_value))),
+ notch_color);
+ }
+ }
+}
+
+EditorAudioMeterNotches::EditorAudioMeterNotches() :
+ line_length(5.0f),
+ label_space(2.0f),
+ btm_padding(9.0f),
+ top_padding(5.0f) {
+ this->set_v_size_flags(SIZE_EXPAND_FILL);
+ this->set_h_size_flags(SIZE_EXPAND_FILL);
+ notch_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1.0f, 1.0f, 1.0f, 0.8f) : Color(0.0f, 0.0f, 0.0f, 0.8f);
+}
diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h
index 37ff9b28dc..50f2101fd8 100644
--- a/editor/editor_audio_buses.h
+++ b/editor/editor_audio_buses.h
@@ -35,6 +35,7 @@
#include "editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
+#include "scene/gui/control.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
@@ -71,13 +72,17 @@ class EditorAudioBus : public PanelContainer {
TextureProgress *vu_r;
} channel[CHANNELS_MAX];
- TextureRect *scale;
+ class EditorAudioMeterNotches *scale;
OptionButton *send;
PopupMenu *effect_options;
PopupMenu *bus_popup;
PopupMenu *delete_effect_popup;
+ Panel *audio_value_preview_box;
+ Label *audio_value_preview_label;
+ Timer *preview_timer;
+
Button *solo;
Button *mute;
Button *bypass;
@@ -93,7 +98,11 @@ class EditorAudioBus : public PanelContainer {
void _name_changed(const String &p_new_name);
void _name_focus_exit() { _name_changed(track_name->get_text()); }
- void _volume_db_changed(float p_db);
+ void _volume_changed(float p_normalized);
+ float _normalized_volume_to_scaled_db(float normalized);
+ float _scaled_db_to_normalized_volume(float db);
+ void _show_value(float slider_value);
+ void _hide_value_preview();
void _solo_toggled();
void _mute_toggled();
void _bypass_toggled();
@@ -200,6 +209,50 @@ public:
EditorAudioBuses();
};
+class EditorAudioMeterNotches : public Control {
+ GDCLASS(EditorAudioMeterNotches, Control);
+
+private:
+ struct AudioNotch {
+ float relative_position;
+ float db_value;
+ bool render_db_value;
+
+ _FORCE_INLINE_ AudioNotch(float r_pos, float db_v, bool rndr_val) {
+ relative_position = r_pos;
+ db_value = db_v;
+ render_db_value = rndr_val;
+ }
+
+ _FORCE_INLINE_ AudioNotch(const AudioNotch &n) {
+ relative_position = n.relative_position;
+ db_value = n.db_value;
+ render_db_value = n.render_db_value;
+ }
+
+ _FORCE_INLINE_ AudioNotch() {}
+ };
+
+ List<AudioNotch> notches;
+
+public:
+ float line_length;
+ float label_space;
+ float btm_padding;
+ float top_padding;
+ Color notch_color;
+
+ void add_notch(float normalized_offset, float db_value, bool render_value = false);
+
+private:
+ static void _bind_methods();
+ void _notification(int p_what);
+ void _draw_audio_notches();
+
+public:
+ EditorAudioMeterNotches();
+};
+
class AudioBusesEditorPlugin : public EditorPlugin {
GDCLASS(AudioBusesEditorPlugin, EditorPlugin);
diff --git a/editor/editor_builders.py b/editor/editor_builders.py
index 9e9fe752b4..19c5e0b924 100644
--- a/editor/editor_builders.py
+++ b/editor/editor_builders.py
@@ -6,7 +6,7 @@ All such functions are invoked in a subprocess on Windows to prevent build flaki
import os
import os.path
from platform_methods import subprocess_main
-from compat import encode_utf8, byte_to_str, open_utf8, escape_string
+from compat import encode_utf8, byte_to_str, open_utf8
def make_doc_header(target, source, env):
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 6c629c1869..91e104667e 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5438,7 +5438,7 @@ EditorNode::EditorNode() {
p->add_shortcut(ED_SHORTCUT("editor/undo", TTR("Undo"), KEY_MASK_CMD + KEY_Z), EDIT_UNDO, true);
p->add_shortcut(ED_SHORTCUT("editor/redo", TTR("Redo"), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_Z), EDIT_REDO, true);
p->add_separator();
- p->add_item(TTR("Revert Scene"), EDIT_REVERT);
+ p->add_shortcut(ED_SHORTCUT("editor/revert_scene", TTR("Revert Scene")), EDIT_REVERT);
recent_scenes = memnew(PopupMenu);
recent_scenes->set_name("RecentScenes");
@@ -5458,10 +5458,10 @@ EditorNode::EditorNode() {
p = project_menu->get_popup();
p->set_hide_on_window_lose_focus(true);
- p->add_item(TTR("Project Settings"), RUN_SETTINGS);
+ p->add_shortcut(ED_SHORTCUT("editor/project_settings", TTR("Project Settings")), RUN_SETTINGS);
p->add_separator();
p->connect("id_pressed", this, "_menu_option");
- p->add_item(TTR("Export"), FILE_EXPORT_PROJECT);
+ p->add_shortcut(ED_SHORTCUT("editor/export", TTR("Export")), FILE_EXPORT_PROJECT);
plugin_config_dialog = memnew(PluginConfigDialog);
plugin_config_dialog->connect("plugin_ready", this, "_on_plugin_ready");
@@ -5472,10 +5472,10 @@ EditorNode::EditorNode() {
tool_menu->connect("index_pressed", this, "_tool_menu_option");
p->add_child(tool_menu);
p->add_submenu_item(TTR("Tools"), "Tools");
- tool_menu->add_item(TTR("Orphan Resource Explorer"), TOOLS_ORPHAN_RESOURCES);
+ tool_menu->add_shortcut(ED_SHORTCUT("editor/orphan_resource_explorer", TTR("Orphan Resource Explorer")), TOOLS_ORPHAN_RESOURCES);
p->add_separator();
- p->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER);
+ p->add_shortcut(ED_SHORTCUT("editor/open_project_data_folder", TTR("Open Project Data Folder")), RUN_PROJECT_DATA_FOLDER);
p->add_separator();
#ifdef OSX_ENABLED
@@ -5499,21 +5499,21 @@ EditorNode::EditorNode() {
p = debug_menu->get_popup();
p->set_hide_on_window_lose_focus(true);
p->set_hide_on_item_selection(false);
- p->add_check_item(TTR("Deploy with Remote Debug"), RUN_DEPLOY_REMOTE_DEBUG);
+ p->add_check_shortcut(ED_SHORTCUT("editor/deploy_with_remote_debug", TTR("Deploy with Remote Debug")), RUN_DEPLOY_REMOTE_DEBUG);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged."));
- p->add_check_item(TTR("Small Deploy with Network FS"), RUN_FILE_SERVER);
+ p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network FS")), RUN_FILE_SERVER);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint."));
p->add_separator();
- p->add_check_item(TTR("Visible Collision Shapes"), RUN_DEBUG_COLLISONS);
+ p->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS);
p->set_item_tooltip(p->get_item_count() - 1, TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on."));
- p->add_check_item(TTR("Visible Navigation"), RUN_DEBUG_NAVIGATION);
+ p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION);
p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on."));
p->add_separator();
//those are now on by default, since they are harmless
- p->add_check_item(TTR("Sync Scene Changes"), RUN_LIVE_DEBUG);
+ p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Sync Scene Changes")), RUN_LIVE_DEBUG);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
p->set_item_checked(p->get_item_count() - 1, true);
- p->add_check_item(TTR("Sync Script Changes"), RUN_RELOAD_SCRIPTS);
+ p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Sync Script Changes")), RUN_RELOAD_SCRIPTS);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
p->set_item_checked(p->get_item_count() - 1, true);
p->connect("id_pressed", this, "_menu_option");
@@ -5529,7 +5529,7 @@ EditorNode::EditorNode() {
p = settings_menu->get_popup();
p->set_hide_on_window_lose_focus(true);
- p->add_item(TTR("Editor Settings"), SETTINGS_PREFERENCES);
+ p->add_shortcut(ED_SHORTCUT("editor/editor_settings", TTR("Editor Settings")), SETTINGS_PREFERENCES);
p->add_separator();
editor_layouts = memnew(PopupMenu);
@@ -5567,14 +5567,14 @@ EditorNode::EditorNode() {
p = help_menu->get_popup();
p->set_hide_on_window_lose_focus(true);
p->connect("id_pressed", this, "_menu_option");
- p->add_icon_shortcut(gui_base->get_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_F4), HELP_SEARCH);
+ p->add_icon_shortcut(gui_base->get_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_MASK_SHIFT | KEY_F1), HELP_SEARCH);
p->add_separator();
- p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS);
- p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Q&A"), HELP_QA);
- p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Issue Tracker"), HELP_ISSUES);
- p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Community"), HELP_COMMUNITY);
+ p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS);
+ p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Q&A")), HELP_QA);
+ p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/issue_tracker", TTR("Issue Tracker")), HELP_ISSUES);
+ p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/community", TTR("Community")), HELP_COMMUNITY);
p->add_separator();
- p->add_icon_item(gui_base->get_icon("Godot", "EditorIcons"), TTR("About"), HELP_ABOUT);
+ p->add_icon_shortcut(gui_base->get_icon("Godot", "EditorIcons"), ED_SHORTCUT("editor/about", TTR("About")), HELP_ABOUT);
HBoxContainer *play_hb = memnew(HBoxContainer);
menu_hb->add_child(play_hb);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index c930824b98..0df932cd62 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -403,7 +403,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// this is the most commonly used stylebox, variations should be made as duplicate of this
Ref<StyleBoxFlat> style_default = make_flat_stylebox(base_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size);
style_default->set_border_width_all(border_width);
- style_default->set_border_color_all(base_color);
+ style_default->set_border_color(base_color);
style_default->set_draw_center(true);
// Button and widgets
@@ -415,20 +415,20 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_widget->set_default_margin(MARGIN_RIGHT, (extra_spacing + 6) * EDSCALE);
style_widget->set_default_margin(MARGIN_BOTTOM, (extra_spacing + default_margin_size) * EDSCALE);
style_widget->set_bg_color(dark_color_1);
- style_widget->set_border_color_all(dark_color_2);
+ style_widget->set_border_color(dark_color_2);
Ref<StyleBoxFlat> style_widget_disabled = style_widget->duplicate();
- style_widget_disabled->set_border_color_all(color_disabled);
+ style_widget_disabled->set_border_color(color_disabled);
style_widget_disabled->set_bg_color(color_disabled_bg);
Ref<StyleBoxFlat> style_widget_focus = style_widget->duplicate();
- style_widget_focus->set_border_color_all(accent_color);
+ style_widget_focus->set_border_color(accent_color);
Ref<StyleBoxFlat> style_widget_pressed = style_widget->duplicate();
- style_widget_pressed->set_border_color_all(accent_color);
+ style_widget_pressed->set_border_color(accent_color);
Ref<StyleBoxFlat> style_widget_hover = style_widget->duplicate();
- style_widget_hover->set_border_color_all(contrast_color_1);
+ style_widget_hover->set_border_color(contrast_color_1);
// style for windows, popups, etc..
Ref<StyleBoxFlat> style_popup = style_default->duplicate();
@@ -437,7 +437,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_popup->set_default_margin(MARGIN_TOP, popup_margin_size);
style_popup->set_default_margin(MARGIN_RIGHT, popup_margin_size);
style_popup->set_default_margin(MARGIN_BOTTOM, popup_margin_size);
- style_popup->set_border_color_all(contrast_color_1);
+ style_popup->set_border_color(contrast_color_1);
style_popup->set_border_width_all(MAX(EDSCALE, border_width));
const Color shadow_color = Color(0, 0, 0, dark_theme ? 0.3 : 0.1);
style_popup->set_shadow_color(shadow_color);
@@ -470,7 +470,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_tab_selected->set_border_width_all(border_width);
style_tab_selected->set_border_width(MARGIN_BOTTOM, 0);
- style_tab_selected->set_border_color_all(dark_color_3);
+ style_tab_selected->set_border_color(dark_color_3);
style_tab_selected->set_expand_margin_size(MARGIN_BOTTOM, border_width);
style_tab_selected->set_default_margin(MARGIN_LEFT, tab_default_margin_side);
style_tab_selected->set_default_margin(MARGIN_RIGHT, tab_default_margin_side);
@@ -480,11 +480,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_tab_unselected = style_tab_selected->duplicate();
style_tab_unselected->set_bg_color(dark_color_1);
- style_tab_unselected->set_border_color_all(dark_color_2);
+ style_tab_unselected->set_border_color(dark_color_2);
Ref<StyleBoxFlat> style_tab_disabled = style_tab_selected->duplicate();
style_tab_disabled->set_bg_color(color_disabled_bg);
- style_tab_disabled->set_border_color_all(color_disabled);
+ style_tab_disabled->set_border_color(color_disabled);
// Editor background
theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size));
@@ -492,7 +492,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Focus
Ref<StyleBoxFlat> style_focus = style_default->duplicate();
style_focus->set_draw_center(false);
- style_focus->set_border_color_all(contrast_color_2);
+ style_focus->set_border_color(contrast_color_2);
theme->set_stylebox("Focus", "EditorStyles", style_focus);
// Menu
@@ -514,7 +514,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_menu_hover_border->set_draw_center(false);
style_menu_hover_border->set_border_width_all(0);
style_menu_hover_border->set_border_width(MARGIN_BOTTOM, border_width);
- style_menu_hover_border->set_border_color_all(accent_color);
+ style_menu_hover_border->set_border_color(accent_color);
Ref<StyleBoxFlat> style_menu_hover_bg = style_widget->duplicate();
style_menu_hover_bg->set_border_width_all(0);
@@ -644,11 +644,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> sub_inspector_bg = make_flat_stylebox(dark_color_1.linear_interpolate(accent_color, 0.08), 2, 0, 2, 2);
sub_inspector_bg->set_border_width(MARGIN_LEFT, 2);
- sub_inspector_bg->set_border_color(MARGIN_LEFT, accent_color * Color(1, 1, 1, 0.3));
sub_inspector_bg->set_border_width(MARGIN_RIGHT, 2);
- sub_inspector_bg->set_border_color(MARGIN_RIGHT, accent_color * Color(1, 1, 1, 0.3));
sub_inspector_bg->set_border_width(MARGIN_BOTTOM, 2);
- sub_inspector_bg->set_border_color(MARGIN_BOTTOM, accent_color * Color(1, 1, 1, 0.3));
+ sub_inspector_bg->set_border_color(accent_color * Color(1, 1, 1, 0.3));
sub_inspector_bg->set_draw_center(true);
theme->set_stylebox("sub_inspector_bg", "Editor", sub_inspector_bg);
@@ -657,7 +655,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Tree & ItemList background
Ref<StyleBoxFlat> style_tree_bg = style_default->duplicate();
style_tree_bg->set_bg_color(dark_color_1);
- style_tree_bg->set_border_color_all(dark_color_3);
+ style_tree_bg->set_border_color(dark_color_3);
theme->set_stylebox("bg", "Tree", style_tree_bg);
const Color guide_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.05);
@@ -708,7 +706,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_tree_cursor = style_default->duplicate();
style_tree_cursor->set_draw_center(false);
style_tree_cursor->set_border_width_all(border_width);
- style_tree_cursor->set_border_color_all(contrast_color_1);
+ style_tree_cursor->set_border_color(contrast_color_1);
Ref<StyleBoxFlat> style_tree_title = style_default->duplicate();
style_tree_title->set_bg_color(dark_color_3);
@@ -731,12 +729,12 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_itemlist_bg = style_default->duplicate();
style_itemlist_bg->set_bg_color(dark_color_1);
style_itemlist_bg->set_border_width_all(border_width);
- style_itemlist_bg->set_border_color_all(dark_color_3);
+ style_itemlist_bg->set_border_color(dark_color_3);
Ref<StyleBoxFlat> style_itemlist_cursor = style_default->duplicate();
style_itemlist_cursor->set_draw_center(false);
style_itemlist_cursor->set_border_width_all(border_width);
- style_itemlist_cursor->set_border_color_all(highlight_color);
+ style_itemlist_cursor->set_border_color(highlight_color);
theme->set_stylebox("cursor", "ItemList", style_itemlist_cursor);
theme->set_stylebox("cursor_unfocused", "ItemList", style_itemlist_cursor);
theme->set_stylebox("selected_focus", "ItemList", style_tree_focus);
@@ -781,7 +779,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Content of each tab
Ref<StyleBoxFlat> style_content_panel = style_default->duplicate();
- style_content_panel->set_border_color_all(dark_color_3);
+ style_content_panel->set_border_color(dark_color_3);
style_content_panel->set_border_width_all(border_width);
// compensate the border
style_content_panel->set_default_margin(MARGIN_TOP, margin_size_extra * EDSCALE);
@@ -860,7 +858,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// WindowDialog
Ref<StyleBoxFlat> style_window = style_popup->duplicate();
- style_window->set_border_color_all(tab_color);
+ style_window->set_border_color(tab_color);
style_window->set_border_width(MARGIN_TOP, 24 * EDSCALE);
style_window->set_expand_margin_size(MARGIN_TOP, 24 * EDSCALE);
theme->set_stylebox("panel", "WindowDialog", style_window);
@@ -875,7 +873,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// complex window, for now only Editor settings and Project settings
Ref<StyleBoxFlat> style_complex_window = style_window->duplicate();
style_complex_window->set_bg_color(dark_color_2);
- style_complex_window->set_border_color_all(highlight_tabs ? tab_color : dark_color_2);
+ style_complex_window->set_border_color(highlight_tabs ? tab_color : dark_color_2);
theme->set_stylebox("panel", "EditorSettingsDialog", style_complex_window);
theme->set_stylebox("panel", "ProjectSettingsEditor", style_complex_window);
theme->set_stylebox("panel", "EditorAbout", style_complex_window);
@@ -954,7 +952,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_tooltip->set_default_margin(MARGIN_BOTTOM, v);
style_tooltip->set_bg_color(Color(mono_color.r, mono_color.g, mono_color.b, 0.9));
style_tooltip->set_border_width_all(border_width);
- style_tooltip->set_border_color_all(mono_color);
+ style_tooltip->set_border_color(mono_color);
theme->set_color("font_color", "TooltipLabel", font_color.inverted());
theme->set_color("font_color_shadow", "TooltipLabel", mono_color.inverted() * Color(1, 1, 1, 0.1));
theme->set_stylebox("panel", "TooltipPanel", style_tooltip);
@@ -989,32 +987,32 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const int gn_margin_side = 28;
Ref<StyleBoxFlat> graphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5);
graphsb->set_border_width_all(border_width);
- graphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9));
+ graphsb->set_border_color(Color(mv2, mv2, mv2, 0.9));
Ref<StyleBoxFlat> graphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5);
graphsbselected->set_border_width_all(border_width);
- graphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
+ graphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
graphsbselected->set_shadow_size(8 * EDSCALE);
graphsbselected->set_shadow_color(shadow_color);
Ref<StyleBoxFlat> graphsbcomment = make_flat_stylebox(Color(mv, mv, mv, 0.3), gn_margin_side, 24, gn_margin_side, 5);
graphsbcomment->set_border_width_all(border_width);
- graphsbcomment->set_border_color_all(Color(mv2, mv2, mv2, 0.9));
+ graphsbcomment->set_border_color(Color(mv2, mv2, mv2, 0.9));
Ref<StyleBoxFlat> graphsbcommentselected = make_flat_stylebox(Color(mv, mv, mv, 0.4), gn_margin_side, 24, gn_margin_side, 5);
graphsbcommentselected->set_border_width_all(border_width);
- graphsbcommentselected->set_border_color_all(Color(mv2, mv2, mv2, 0.9));
+ graphsbcommentselected->set_border_color(Color(mv2, mv2, mv2, 0.9));
Ref<StyleBoxFlat> graphsbbreakpoint = graphsbselected->duplicate();
graphsbbreakpoint->set_draw_center(false);
- graphsbbreakpoint->set_border_color_all(warning_color);
+ graphsbbreakpoint->set_border_color(warning_color);
graphsbbreakpoint->set_shadow_color(warning_color * Color(1.0, 1.0, 1.0, 0.1));
Ref<StyleBoxFlat> graphsbposition = graphsbselected->duplicate();
graphsbposition->set_draw_center(false);
- graphsbposition->set_border_color_all(error_color);
+ graphsbposition->set_border_color(error_color);
graphsbposition->set_shadow_color(error_color * Color(1.0, 1.0, 1.0, 0.2));
Ref<StyleBoxFlat> smgraphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5);
smgraphsb->set_border_width_all(border_width);
- smgraphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9));
+ smgraphsb->set_border_color(Color(mv2, mv2, mv2, 0.9));
Ref<StyleBoxFlat> smgraphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5);
smgraphsbselected->set_border_width_all(border_width);
- smgraphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
+ smgraphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
smgraphsbselected->set_shadow_size(8 * EDSCALE);
smgraphsbselected->set_shadow_color(shadow_color);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index bd69fa7cdf..b637148f2d 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1429,6 +1429,10 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> p_selected)
case FILE_SHOW_IN_EXPLORER: {
// Show the file / folder in the OS explorer
String fpath = path;
+ if (path == "Favorites") {
+ fpath = p_selected[0];
+ }
+
if (!fpath.ends_with("/")) {
fpath = fpath.get_base_dir();
}
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 857d8992fd..52dec47343 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -35,6 +35,9 @@
#include "core/os/file_access.h"
#include "scene/resources/audio_stream_sample.h"
+const float TRIM_DB_LIMIT = -50;
+const int TRIM_FADE_OUT_FRAMES = 500;
+
String ResourceImporterWAV::get_importer_name() const {
return "wav";
@@ -393,31 +396,42 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
if (trim && !loop && format_channels > 0) {
int first = 0;
- int last = (frames * format_channels) - 1;
+ int last = (frames / format_channels) - 1;
bool found = false;
- float limit = Math::db2linear((float)-30);
- for (int i = 0; i < data.size(); i++) {
- float amp = Math::abs(data[i]);
+ float limit = Math::db2linear(TRIM_DB_LIMIT);
+
+ for (int i = 0; i < data.size() / format_channels; i++) {
+ float ampChannelSum = 0;
+ for (int j = 0; j < format_channels; j++) {
+ ampChannelSum += Math::abs(data[(i * format_channels) + j]);
+ }
+
+ float amp = Math::abs(ampChannelSum / (float)format_channels);
if (!found && amp > limit) {
- first = i;
+ first = i / format_channels;
found = true;
}
if (found && amp > limit) {
- last = i;
+ last = i / format_channels;
}
}
- first /= format_channels;
- last /= format_channels;
-
if (first < last) {
-
Vector<float> new_data;
- new_data.resize((last - first + 1) * format_channels);
- for (int i = first * format_channels; i < (last + 1) * format_channels; i++) {
- new_data.write[i - first * format_channels] = data[i];
+ new_data.resize((last - first) * format_channels);
+ for (int i = first; i < last; i++) {
+
+ float fadeOutMult = 1;
+
+ if (last - i < TRIM_FADE_OUT_FRAMES) {
+ fadeOutMult = ((float)(last - i - 1) / (float)TRIM_FADE_OUT_FRAMES);
+ }
+
+ for (int j = 0; j < format_channels; j++) {
+ new_data.write[((i - first) * format_channels) + j] = data[(i * format_channels) + j] * fadeOutMult;
+ }
}
data = new_data;
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index afe2573898..c5dfba6b06 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -240,7 +240,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
- Color c = sb->get_border_color(MARGIN_TOP);
+ Color c = sb->get_border_color();
Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
mono_color.a = 0.85;
c = mono_color;
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 10023d88bf..c8561d22a4 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -93,7 +93,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
case RECTANGLE_SHAPE: {
Ref<RectangleShape2D> rect = node->get_shape();
- if (idx < 2) {
+ if (idx < 3) {
return rect->get_extents().abs();
}
@@ -175,12 +175,15 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
} break;
case RECTANGLE_SHAPE: {
- if (idx < 2) {
+ if (idx < 3) {
Ref<RectangleShape2D> rect = node->get_shape();
Vector2 extents = rect->get_extents();
- extents[idx] = p_point[idx];
-
+ if (idx == 2) {
+ extents = p_point;
+ } else {
+ extents[idx] = p_point[idx];
+ }
rect->set_extents(extents.abs());
canvas_item_editor->update_viewport();
@@ -496,13 +499,15 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
case RECTANGLE_SHAPE: {
Ref<RectangleShape2D> shape = node->get_shape();
- handles.resize(2);
+ handles.resize(3);
Vector2 ext = shape->get_extents();
handles.write[0] = Point2(ext.x, 0);
handles.write[1] = Point2(0, -ext.y);
+ handles.write[2] = Point2(ext.x, -ext.y);
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
+ p_overlay->draw_texture(h, gt.xform(handles[2]) - size);
} break;
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 0a59fc69e3..f741040fa8 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -205,10 +205,10 @@ void TextureRegionEditor::_region_draw() {
margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT);
}
Vector2 pos[4] = {
- mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y),
- -mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y),
- mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x, 0),
- -mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x, 0)
+ mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y * draw_zoom),
+ -mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y * draw_zoom),
+ mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x * draw_zoom, 0),
+ -mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x * draw_zoom, 0)
};
draw_margin_line(edit_draw, pos[0], pos[0] + Vector2(edit_draw->get_size().x, 0));
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 8fc080c819..54e6e5b154 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -2417,11 +2417,11 @@ void TileSetEditor::draw_polygon_shapes() {
colors.push_back(c_bg);
}
}
- if (polygon.size() == 0)
+
+ if (polygon.size() < 3)
continue;
- if (polygon.size() > 2) {
- workspace->draw_polygon(polygon, colors);
- }
+
+ workspace->draw_polygon(polygon, colors);
if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
if (!creating_shape) {
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 7bd26de092..f71ff84bbe 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -39,6 +39,7 @@
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
+#include "scene/resources/visual_shader_nodes.h"
Control *VisualShaderNodePlugin::create_editor(const Ref<VisualShaderNode> &p_node) {
@@ -107,16 +108,174 @@ void VisualShaderEditor::remove_custom_type(const Ref<Script> &p_script) {
_update_options_menu();
}
+bool VisualShaderEditor::_is_available(int p_mode) {
+
+ int current_mode = edit_type->get_selected();
+
+ if (p_mode != -1) {
+
+ switch (current_mode) {
+ case VisualShader::TYPE_VERTEX:
+ current_mode = 1;
+ break;
+ case VisualShader::TYPE_FRAGMENT:
+ current_mode = 2;
+ break;
+ case VisualShader::TYPE_LIGHT:
+ current_mode = 4;
+ break;
+ default:
+ break;
+ }
+
+ int temp_mode = 0;
+
+ if (p_mode & VisualShader::TYPE_FRAGMENT) {
+ temp_mode |= 2;
+ }
+
+ if (p_mode & VisualShader::TYPE_LIGHT) {
+ temp_mode |= 4;
+ }
+
+ if (temp_mode == 0) {
+ temp_mode |= 1;
+ }
+
+ p_mode = temp_mode;
+ }
+
+ if (p_mode != -1 && ((p_mode & current_mode) == 0)) {
+ return false;
+ }
+ return true;
+}
+
void VisualShaderEditor::_update_options_menu() {
+ node_desc->set_text("");
+ members_dialog->get_ok()->set_disabled(true);
+
String prev_category;
- add_node->get_popup()->clear();
- for (int i = 0; i < add_options.size(); i++) {
- if (prev_category != add_options[i].category) {
- add_node->get_popup()->add_separator(add_options[i].category);
+ String prev_sub_category;
+
+ members->clear();
+ TreeItem *root = members->create_item();
+ TreeItem *category = NULL;
+ TreeItem *sub_category = NULL;
+
+ String filter = node_filter->get_text().strip_edges();
+ bool use_filter = !filter.empty();
+
+ Vector<String> categories;
+ Vector<String> sub_categories;
+
+ int item_count = 0;
+ int item_count2 = 0;
+
+ for (int i = 0; i < add_options.size() + 1; i++) {
+
+ if (i == add_options.size()) {
+ if (sub_category != NULL && item_count2 == 0) {
+ memdelete(sub_category);
+ --item_count;
+ }
+ if (category != NULL && item_count == 0) {
+ memdelete(category);
+ }
+ break;
+ }
+
+ if (!use_filter || add_options[i].name.findn(filter) != -1) {
+
+ if (prev_category != add_options[i].category) {
+ if (category != NULL && item_count == 0) {
+ memdelete(category);
+ }
+
+ item_count = 0;
+ prev_sub_category = "";
+ category = members->create_item(root);
+ category->set_text(0, add_options[i].category);
+ if (!use_filter)
+ category->set_collapsed(true);
+ }
+
+ if (add_options[i].sub_category != "") {
+ if (prev_sub_category != add_options[i].sub_category) {
+ if (category != NULL) {
+ if (sub_category != NULL && item_count2 == 0) {
+ memdelete(sub_category);
+ --item_count;
+ }
+ ++item_count;
+ item_count2 = 0;
+ sub_category = members->create_item(category);
+ sub_category->set_text(0, add_options[i].sub_category);
+ if (!use_filter)
+ sub_category->set_collapsed(true);
+ }
+ }
+ if (sub_category != NULL) {
+ if (_is_available(add_options[i].mode)) {
+ ++item_count2;
+ TreeItem *item = members->create_item(sub_category);
+ item->set_text(0, add_options[i].name);
+ switch (add_options[i].return_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_TRANSFORM:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_COLOR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Color", "EditorIcons"));
+ break;
+ default:
+ break;
+ }
+ item->set_meta("id", i);
+ }
+ }
+ } else {
+ if (category != NULL) {
+ if (_is_available(add_options[i].mode)) {
+ ++item_count;
+ TreeItem *item = members->create_item(category);
+ item->set_text(0, add_options[i].name);
+ switch (add_options[i].return_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_TRANSFORM:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_COLOR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Color", "EditorIcons"));
+ break;
+ default:
+ break;
+ }
+ item->set_meta("id", i);
+ }
+ }
+ }
+
+ prev_sub_category = add_options[i].sub_category;
+ prev_category = add_options[i].category;
}
- add_node->get_popup()->add_item(add_options[i].name, i);
- prev_category = add_options[i].category;
}
}
@@ -165,10 +324,11 @@ void VisualShaderEditor::_update_graph() {
}
}
- static const Color type_color[3] = {
- Color::html("#61daf4"),
- Color::html("#d67dee"),
- Color::html("#f6a86e")
+ static const Color type_color[4] = {
+ Color::html("#61daf4"), // scalar
+ Color::html("#d67dee"), // vector
+ Color::html("#8da6f0"), // boolean
+ Color::html("#f6a86e") // transform
};
List<VisualShader::Connection> connections;
@@ -344,7 +504,7 @@ void VisualShaderEditor::_update_graph() {
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
- Color c = sb->get_border_color(MARGIN_TOP);
+ Color c = sb->get_border_color();
Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
mono_color.a = 0.85;
c = mono_color;
@@ -462,7 +622,7 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
editing_port = p_port;
}
-void VisualShaderEditor::_add_node(int p_idx) {
+void VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
ERR_FAIL_INDEX(p_idx, add_options.size());
@@ -471,6 +631,70 @@ void VisualShaderEditor::_add_node(int p_idx) {
if (add_options[p_idx].type != String()) {
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type));
ERR_FAIL_COND(!vsn);
+
+ if (p_op_idx != -1) {
+
+ VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn);
+
+ if (input) {
+ input->set_input_name(add_options[p_idx].sub_func_str);
+ }
+
+ VisualShaderNodeColorOp *colorOp = Object::cast_to<VisualShaderNodeColorOp>(vsn);
+
+ if (colorOp) {
+ colorOp->set_operator((VisualShaderNodeColorOp::Operator)p_op_idx);
+ }
+
+ VisualShaderNodeColorFunc *colorFunc = Object::cast_to<VisualShaderNodeColorFunc>(vsn);
+
+ if (colorFunc) {
+ colorFunc->set_function((VisualShaderNodeColorFunc::Function)p_op_idx);
+ }
+
+ VisualShaderNodeScalarOp *scalarOp = Object::cast_to<VisualShaderNodeScalarOp>(vsn);
+
+ if (scalarOp) {
+ scalarOp->set_operator((VisualShaderNodeScalarOp::Operator)p_op_idx);
+ }
+
+ VisualShaderNodeScalarFunc *scalarFunc = Object::cast_to<VisualShaderNodeScalarFunc>(vsn);
+
+ if (scalarFunc) {
+ scalarFunc->set_function((VisualShaderNodeScalarFunc::Function)p_op_idx);
+ }
+
+ VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(vsn);
+
+ if (vecOp) {
+ vecOp->set_operator((VisualShaderNodeVectorOp::Operator)p_op_idx);
+ }
+
+ VisualShaderNodeVectorFunc *vecFunc = Object::cast_to<VisualShaderNodeVectorFunc>(vsn);
+
+ if (vecFunc) {
+ vecFunc->set_function((VisualShaderNodeVectorFunc::Function)p_op_idx);
+ }
+
+ VisualShaderNodeTransformFunc *matFunc = Object::cast_to<VisualShaderNodeTransformFunc>(vsn);
+
+ if (matFunc) {
+ matFunc->set_function((VisualShaderNodeTransformFunc::Function)p_op_idx);
+ }
+
+ VisualShaderNodeScalarDerivativeFunc *sderFunc = Object::cast_to<VisualShaderNodeScalarDerivativeFunc>(vsn);
+
+ if (sderFunc) {
+ sderFunc->set_function((VisualShaderNodeScalarDerivativeFunc::Function)p_op_idx);
+ }
+
+ VisualShaderNodeVectorDerivativeFunc *vderFunc = Object::cast_to<VisualShaderNodeVectorDerivativeFunc>(vsn);
+
+ if (vderFunc) {
+ vderFunc->set_function((VisualShaderNodeVectorDerivativeFunc::Function)p_op_idx);
+ }
+ }
+
vsnode = Ref<VisualShaderNode>(vsn);
} else {
ERR_FAIL_COND(add_options[p_idx].script.is_null());
@@ -481,7 +705,15 @@ void VisualShaderEditor::_add_node(int p_idx) {
vsnode->set_script(add_options[p_idx].script.get_ref_ptr());
}
- Point2 position = (graph->get_scroll_ofs() + graph->get_size() * 0.5) / EDSCALE;
+ Point2 position = graph->get_scroll_ofs();
+
+ if (saved_node_pos_dirty) {
+ position += saved_node_pos;
+ } else {
+ position += graph->get_size() * 0.5;
+ position /= EDSCALE;
+ }
+ saved_node_pos_dirty = false;
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
@@ -600,29 +832,82 @@ void VisualShaderEditor::_node_selected(Object *p_node) {
//EditorNode::get_singleton()->push_item(vsnode.ptr(), "", true);
}
+void VisualShaderEditor::_member_gui_input(const Ref<InputEvent> p_event) {
+ Ref<InputEventMouseButton> mb = p_event;
+ Ref<InputEventKey> key = p_event;
+
+ if (mb.is_valid()) {
+ if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && mb->is_doubleclick()) {
+ _member_create();
+ }
+ } else if (key.is_valid()) {
+ if (key->is_pressed() && key->get_scancode() == KEY_ENTER) {
+ _member_create();
+ }
+ }
+}
+
void VisualShaderEditor::_input(const Ref<InputEvent> p_event) {
if (graph->has_focus()) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
- add_node->get_popup()->set_position(get_viewport()->get_mouse_position());
- add_node->get_popup()->show_modal();
+ saved_node_pos_dirty = true;
+ saved_node_pos = graph->get_local_mouse_position();
+
+ Point2 gpos = Input::get_singleton()->get_mouse_position();
+ members_dialog->popup();
+ members_dialog->set_position(gpos);
}
}
}
+void VisualShaderEditor::_show_members_dialog() {
+ saved_node_pos_dirty = false;
+ members_dialog->popup();
+ members_dialog->set_position(graph->get_global_position() + Point2(5 * EDSCALE, 65 * EDSCALE));
+}
+
void VisualShaderEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+
+ node_filter->set_clear_button_enabled(true);
+
+ // collapse tree by default
+
+ TreeItem *category = members->get_root()->get_children();
+ while (category) {
+ category->set_collapsed(true);
+ TreeItem *sub_category = category->get_children();
+ while (sub_category) {
+ sub_category->set_collapsed(true);
+ sub_category = sub_category->get_next();
+ }
+ category = category->get_next();
+ }
+ }
+
+ if (p_what == NOTIFICATION_DRAG_BEGIN) {
+ Dictionary dd = get_viewport()->gui_get_drag_data();
+ if (members->is_visible_in_tree() && dd.has("id")) {
+ members->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
+ }
+ } else if (p_what == NOTIFICATION_DRAG_END) {
+ members->set_drop_mode_flags(0);
+ }
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
error_label->add_color_override("font_color", get_color("error_color", "Editor"));
+ node_filter->set_right_icon(Control::get_icon("Search", "EditorIcons"));
+
+ tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Tools", "EditorIcons"));
+
if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree())
_update_graph();
- }
-
- if (p_what == NOTIFICATION_PROCESS) {
+ } else if (p_what == NOTIFICATION_PROCESS) {
}
}
@@ -719,6 +1004,7 @@ void VisualShaderEditor::_duplicate_nodes() {
}
void VisualShaderEditor::_mode_selected(int p_id) {
+ _update_options_menu();
_update_graph();
}
@@ -756,6 +1042,128 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> input, St
undo_redo->commit_action();
}
+void VisualShaderEditor::_member_filter_changed(const String &p_text) {
+ _update_options_menu();
+}
+
+void VisualShaderEditor::_member_selected() {
+ TreeItem *item = members->get_selected();
+
+ if (item != NULL && item->has_meta("id")) {
+ members_dialog->get_ok()->set_disabled(false);
+ node_desc->set_text(add_options[item->get_meta("id")].description);
+ } else {
+ members_dialog->get_ok()->set_disabled(true);
+ node_desc->set_text("");
+ }
+}
+
+void VisualShaderEditor::_member_unselected() {
+}
+
+void VisualShaderEditor::_member_create() {
+ TreeItem *item = members->get_selected();
+ if (item != NULL && item->has_meta("id")) {
+ int idx = members->get_selected()->get_meta("id");
+ _add_node(idx, add_options[idx].sub_func);
+ members_dialog->hide();
+ }
+}
+
+void VisualShaderEditor::_tools_menu_option(int p_idx) {
+
+ TreeItem *category = members->get_root()->get_children();
+
+ switch (p_idx) {
+ case EXPAND_ALL:
+
+ while (category) {
+ category->set_collapsed(false);
+ TreeItem *sub_category = category->get_children();
+ while (sub_category) {
+ sub_category->set_collapsed(false);
+ sub_category = sub_category->get_next();
+ }
+ category = category->get_next();
+ }
+
+ break;
+
+ case COLLAPSE_ALL:
+
+ while (category) {
+ category->set_collapsed(true);
+ TreeItem *sub_category = category->get_children();
+ while (sub_category) {
+ sub_category->set_collapsed(true);
+ sub_category = sub_category->get_next();
+ }
+ category = category->get_next();
+ }
+
+ break;
+ default:
+ break;
+ }
+}
+
+Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
+
+ if (p_from == members) {
+ TreeItem *it = members->get_item_at_position(p_point);
+ if (!it)
+ return Variant();
+ if (!it->has_meta("id"))
+ return Variant();
+
+ int id = it->get_meta("id");
+ AddOption op = add_options[id];
+
+ Dictionary d;
+ d["id"] = id;
+ if (op.sub_func == -1) {
+ d["sub_func"] = op.sub_func_str;
+ } else {
+ d["sub_func"] = op.sub_func;
+ }
+
+ Label *label = memnew(Label);
+ label->set_text(it->get_text(0));
+ set_drag_preview(label);
+ return d;
+ }
+ return Variant();
+}
+
+bool VisualShaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+
+ if (p_from == graph) {
+
+ Dictionary d = p_data;
+
+ if (d.has("id")) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
+
+ if (p_from == graph) {
+
+ Dictionary d = p_data;
+
+ if (d.has("id")) {
+ int idx = d["id"];
+ saved_node_pos = p_point;
+ saved_node_pos_dirty = true;
+ _add_node(idx, add_options[idx].sub_func);
+ }
+ }
+}
+
void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
@@ -777,6 +1185,19 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
ClassDB::bind_method("_preview_select_port", &VisualShaderEditor::_preview_select_port);
ClassDB::bind_method("_input", &VisualShaderEditor::_input);
+
+ ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("drop_data_fw"), &VisualShaderEditor::drop_data_fw);
+
+ ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available);
+ ClassDB::bind_method("_tools_menu_option", &VisualShaderEditor::_tools_menu_option);
+ ClassDB::bind_method("_show_members_dialog", &VisualShaderEditor::_show_members_dialog);
+ ClassDB::bind_method("_member_gui_input", &VisualShaderEditor::_member_gui_input);
+ ClassDB::bind_method("_member_filter_changed", &VisualShaderEditor::_member_filter_changed);
+ ClassDB::bind_method("_member_selected", &VisualShaderEditor::_member_selected);
+ ClassDB::bind_method("_member_unselected", &VisualShaderEditor::_member_unselected);
+ ClassDB::bind_method("_member_create", &VisualShaderEditor::_member_create);
}
VisualShaderEditor *VisualShaderEditor::singleton = NULL;
@@ -785,10 +1206,14 @@ VisualShaderEditor::VisualShaderEditor() {
singleton = this;
updating = false;
+ saved_node_pos_dirty = false;
+ saved_node_pos = Point2(0, 0);
graph = memnew(GraphEdit);
add_child(graph);
+ graph->set_drag_forwarding(this);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_TRANSFORM);
//graph->add_valid_left_disconnect_type(0);
@@ -800,8 +1225,13 @@ VisualShaderEditor::VisualShaderEditor() {
graph->connect("duplicate_nodes_request", this, "_duplicate_nodes");
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_BOOLEAN);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM);
VSeparator *vs = memnew(VSeparator);
@@ -817,40 +1247,315 @@ VisualShaderEditor::VisualShaderEditor() {
graph->get_zoom_hbox()->add_child(edit_type);
graph->get_zoom_hbox()->move_child(edit_type, 0);
- add_node = memnew(MenuButton);
+ add_node = memnew(ToolButton);
graph->get_zoom_hbox()->add_child(add_node);
add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
- add_node->get_popup()->connect("id_pressed", this, "_add_node");
-
- add_options.push_back(AddOption("Scalar", "Constants", "VisualShaderNodeScalarConstant"));
- add_options.push_back(AddOption("Vector", "Constants", "VisualShaderNodeVec3Constant"));
- add_options.push_back(AddOption("Color", "Constants", "VisualShaderNodeColorConstant"));
- add_options.push_back(AddOption("Transform", "Constants", "VisualShaderNodeTransformConstant"));
- add_options.push_back(AddOption("Texture", "Constants", "VisualShaderNodeTexture"));
- add_options.push_back(AddOption("CubeMap", "Constants", "VisualShaderNodeCubeMap"));
- add_options.push_back(AddOption("ScalarOp", "Operators", "VisualShaderNodeScalarOp"));
- add_options.push_back(AddOption("VectorOp", "Operators", "VisualShaderNodeVectorOp"));
- add_options.push_back(AddOption("ColorOp", "Operators", "VisualShaderNodeColorOp"));
- add_options.push_back(AddOption("TransformMult", "Operators", "VisualShaderNodeTransformMult"));
- add_options.push_back(AddOption("TransformVectorMult", "Operators", "VisualShaderNodeTransformVecMult"));
- add_options.push_back(AddOption("ScalarFunc", "Functions", "VisualShaderNodeScalarFunc"));
- add_options.push_back(AddOption("VectorFunc", "Functions", "VisualShaderNodeVectorFunc"));
- add_options.push_back(AddOption("DotProduct", "Functions", "VisualShaderNodeDotProduct"));
- add_options.push_back(AddOption("VectorLen", "Functions", "VisualShaderNodeVectorLen"));
- add_options.push_back(AddOption("ScalarInterp", "Interpolation", "VisualShaderNodeScalarInterp"));
- add_options.push_back(AddOption("VectorInterp", "Interpolation", "VisualShaderNodeVectorInterp"));
- add_options.push_back(AddOption("VectorCompose", "Compose", "VisualShaderNodeVectorCompose"));
- add_options.push_back(AddOption("TransformCompose", "Compose", "VisualShaderNodeTransformCompose"));
- add_options.push_back(AddOption("VectorDecompose", "Decompose", "VisualShaderNodeVectorDecompose"));
- add_options.push_back(AddOption("TransformDecompose", "Decompose", "VisualShaderNodeTransformDecompose"));
- add_options.push_back(AddOption("Scalar", "Uniforms", "VisualShaderNodeScalarUniform"));
- add_options.push_back(AddOption("Vector", "Uniforms", "VisualShaderNodeVec3Uniform"));
- add_options.push_back(AddOption("Color", "Uniforms", "VisualShaderNodeColorUniform"));
- add_options.push_back(AddOption("Transform", "Uniforms", "VisualShaderNodeTransformUniform"));
- add_options.push_back(AddOption("Texture", "Uniforms", "VisualShaderNodeTextureUniform"));
- add_options.push_back(AddOption("CubeMap", "Uniforms", "VisualShaderNodeCubeMapUniform"));
- add_options.push_back(AddOption("Input", "Inputs", "VisualShaderNodeInput"));
+ add_node->connect("pressed", this, "_show_members_dialog");
+
+ ///////////////////////////////////////
+ // SHADER NODES TREE
+ ///////////////////////////////////////
+
+ VBoxContainer *members_vb = memnew(VBoxContainer);
+ members_vb->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ HBoxContainer *filter_hb = memnew(HBoxContainer);
+ members_vb->add_child(filter_hb);
+
+ node_filter = memnew(LineEdit);
+ filter_hb->add_child(node_filter);
+ node_filter->connect("text_changed", this, "_member_filter_changed");
+ node_filter->set_h_size_flags(SIZE_EXPAND_FILL);
+ node_filter->set_placeholder(TTR("Search"));
+
+ tools = memnew(MenuButton);
+ filter_hb->add_child(tools);
+ tools->set_tooltip(TTR("Options"));
+ tools->get_popup()->connect("id_pressed", this, "_tools_menu_option");
+ tools->get_popup()->add_item(TTR("Expand All"), EXPAND_ALL);
+ tools->get_popup()->add_item(TTR("Collapse All"), COLLAPSE_ALL);
+
+ members = memnew(Tree);
+ members_vb->add_child(members);
+ members->set_drag_forwarding(this);
+ members->set_h_size_flags(SIZE_EXPAND_FILL);
+ members->set_v_size_flags(SIZE_EXPAND_FILL);
+ members->set_hide_root(true);
+ members->set_allow_reselect(true);
+ members->set_hide_folding(false);
+ members->set_custom_minimum_size(Size2(180 * EDSCALE, 200 * EDSCALE));
+ members->connect("item_selected", this, "_member_selected");
+ members->connect("nothing_selected", this, "_member_unselected");
+ members->connect("gui_input", this, "_member_gui_input");
+
+ Label *desc_label = memnew(Label);
+ members_vb->add_child(desc_label);
+ desc_label->set_text(TTR("Description:"));
+
+ node_desc = memnew(RichTextLabel);
+ members_vb->add_child(node_desc);
+ node_desc->set_h_size_flags(SIZE_EXPAND_FILL);
+ node_desc->set_v_size_flags(SIZE_FILL);
+ node_desc->set_custom_minimum_size(Size2(0, 70 * EDSCALE));
+
+ members_dialog = memnew(ConfirmationDialog);
+ members_dialog->set_title(TTR("Create Shader Node"));
+ members_dialog->add_child(members_vb);
+ members_dialog->get_ok()->set_text(TTR("Create"));
+ members_dialog->get_ok()->connect("pressed", this, "_member_create");
+ members_dialog->get_ok()->set_disabled(true);
+ members_dialog->set_resizable(true);
+ members_dialog->set_as_minsize();
+ add_child(members_dialog);
+
+ alert = memnew(AcceptDialog);
+ alert->set_as_minsize();
+ alert->get_label()->set_autowrap(true);
+ alert->get_label()->set_align(Label::ALIGN_CENTER);
+ alert->get_label()->set_valign(Label::VALIGN_CENTER);
+ alert->get_label()->set_custom_minimum_size(Size2(400, 60) * EDSCALE);
+ add_child(alert);
+
+ ///////////////////////////////////////
+ // SHADER NODES TREE OPTIONS
+ ///////////////////////////////////////
+
+ // COLOR
+
+ add_options.push_back(AddOption("ColorFunc", "Color", "Common", "VisualShaderNodeColorFunc", TTR("Color function."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+
+ add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), VisualShaderNodeColorFunc::FUNC_GRAYSCALE, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), VisualShaderNodeVectorFunc::FUNC_HSV2RGB, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), VisualShaderNodeVectorFunc::FUNC_RGB2HSV, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), VisualShaderNodeColorFunc::FUNC_SEPIA, VisualShaderNode::PORT_TYPE_VECTOR));
+
+ add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), VisualShaderNodeColorOp::OP_BURN, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Darken", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Darken operator."), VisualShaderNodeColorOp::OP_DARKEN, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Difference", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Difference operator."), VisualShaderNodeColorOp::OP_DIFFERENCE, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Dodge", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Dodge operator."), VisualShaderNodeColorOp::OP_DODGE, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("HardLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("HardLight operator"), VisualShaderNodeColorOp::OP_HARD_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Lighten", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Lighten operator."), VisualShaderNodeColorOp::OP_LIGHTEN, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Overlay", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Overlay operator."), VisualShaderNodeColorOp::OP_OVERLAY, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), VisualShaderNodeColorOp::OP_SCREEN, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), VisualShaderNodeColorOp::OP_SOFT_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR));
+
+ add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), -1, VisualShaderNode::PORT_TYPE_COLOR));
+ add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR));
+
+ // BOOLEAN
+
+ add_options.push_back(AddOption("BooleanConstant", "Boolean", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("BooleanUniform", "Boolean", "Variables", "VisualShaderNodeBooleanUniform", TTR("Boolean uniform."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
+
+ // INPUT
+
+ add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", TTR("'camera' input parameter for all shader modes."), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", TTR("'inv_camera' input parameter for all shader modes."), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", TTR("'inv_projection' input parameter for all shader modes."), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", TTR("'normal' input parameter for all shader modes."), "normal", VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", TTR("'projection' input parameter for all shader modes."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", TTR("'viewport_size' input parameter for all shader modes."), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", TTR("'world' input parameter for all shader modes."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM));
+
+ add_options.push_back(AddOption("Input", "Input", "Common", "VisualShaderNodeInput", TTR("Input parameter.")));
+
+ add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", TTR("'alpha' input parameter for fragment shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT));
+ add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", TTR("'binormal' input parameter for fragment shader mode."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT));
+ add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", TTR("'color' input parameter for fragment shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment shader mode."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT));
+ add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment shader mode."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment shader mode."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT));
+ add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", TTR("'side' input parameter for fragment shader mode."), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT));
+ add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", TTR("'tangent' input parameter for fragment shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT));
+ add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv' input parameter for fragment shader mode."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT));
+ add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv2' input parameter for fragment shader mode."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT));
+ add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", TTR("'vertex' input parameter for fragment shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT));
+ add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", TTR("'view' input parameter for fragment shader mode."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT));
+
+ add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", TTR("'albedo' input parameter for light shader mode."), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", TTR("'attenuation' input parameter for light shader mode."), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", TTR("'diffuse' input parameter for light shader mode."), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for light shader mode."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", TTR("'light' input parameter for light shader mode."), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", TTR("'roughness' input parameter for light shader mode."), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", TTR("'specular' input parameter for light shader mode."), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", TTR("'transmission' input parameter for light shader mode."), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", TTR("'view' input parameter for light shader mode."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT));
+
+ add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX));
+ add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex shader mode."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX));
+ add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX));
+ add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", TTR("'modelview' input parameter for vertex shader mode."), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX));
+ add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX));
+ add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX));
+ add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex shader mode."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX));
+ add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex shader mode."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX));
+ add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX));
+
+ // SCALAR
+
+ add_options.push_back(AddOption("ScalarFunc", "Scalar", "Common", "VisualShaderNodeScalarFunc", TTR("Scalar function."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ScalarOp", "Scalar", "Common", "VisualShaderNodeScalarOp", TTR("Scalar operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+
+ add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeScalarFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ASin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ATan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeScalarOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeScalarFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeScalarClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeScalarFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-e Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-2 Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Floor", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer less than or equal to the parameter."), VisualShaderNodeScalarFunc::FUNC_FLOOR, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Fract", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Computes the fractional part of the argument."), VisualShaderNodeScalarFunc::FUNC_FRAC, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("InverseSqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse of the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_INVERSE_SQRT, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Log", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Natural logarithm."), VisualShaderNodeScalarFunc::FUNC_LOG, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Log2", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-2 logarithm."), VisualShaderNodeScalarFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the greater of two values."), VisualShaderNodeScalarOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the lesser of two values."), VisualShaderNodeScalarOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeScalarFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeScalarOp::OP_POW, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeScalarFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("1.0 / scalar"), VisualShaderNodeScalarFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the nearest integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the nearest even integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Saturate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeScalarFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeScalarOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the truncated value of the parameter."), VisualShaderNodeScalarFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR));
+
+ add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Adds scalar to scalar."), VisualShaderNodeScalarOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Divides scalar by scalar."), VisualShaderNodeScalarOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Multiply", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Multiplies scalar by scalar."), VisualShaderNodeScalarOp::OP_MUL, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Remainder", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Returns the remainder of the two scalars."), VisualShaderNodeScalarOp::OP_MOD, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Subtract", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Subtracts scalar from scalar."), VisualShaderNodeScalarOp::OP_SUB, VisualShaderNode::PORT_TYPE_SCALAR));
+
+ add_options.push_back(AddOption("ScalarConstant", "Scalar", "Variables", "VisualShaderNodeScalarConstant", TTR("Scalar constant."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ScalarUniform", "Scalar", "Variables", "VisualShaderNodeScalarUniform", TTR("Scalar uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+
+ // TEXTURES
+
+ add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR));
+ add_options.push_back(AddOption("Texture", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR));
+
+ add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR));
+ add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR));
+
+ // TRANSFORM
+
+ add_options.push_back(AddOption("TransformFunc", "Transform", "Common", "VisualShaderNodeTransformFunc", TTR("Transform function."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
+
+ add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("(GLES3 only) Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("TransformCompose", "Transform", "Composition", "VisualShaderNodeTransformCompose", TTR("Composes transform from four vectors."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("TransformDecompose", "Transform", "Composition", "VisualShaderNodeTransformDecompose", TTR("Decomposes transform to four vectors.")));
+
+ add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("(GLES3 only) Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("(GLES3 only) Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("(GLES3 only) Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM));
+
+ add_options.push_back(AddOption("TransformMult", "Transform", "Operators", "VisualShaderNodeTransformMult", TTR("Multiplies transform by transform."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+
+ add_options.push_back(AddOption("TransformConstant", "Transform", "Variables", "VisualShaderNodeTransformConstant", TTR("Transform constant."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("TransformUniform", "Transform", "Variables", "VisualShaderNodeTransformUniform", TTR("Transform uniform."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
+
+ // VECTOR
+
+ add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+
+ add_options.push_back(AddOption("VectorCompose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("VectorDecompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars.")));
+
+ add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeVectorClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Distance", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns a vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), VisualShaderNodeVectorOp::OP_MAX, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeVectorOp::OP_POW, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns a vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns a vector that points in the direction of refraction."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the nearest integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the nearest even integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeVectorSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeVectorScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeVectorOp::OP_STEP, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeVectorScalarStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR));
+
+ add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds vector to vector."), VisualShaderNodeVectorOp::OP_ADD, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides vector by vector."), VisualShaderNodeVectorOp::OP_DIV, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies vector by vector."), VisualShaderNodeVectorOp::OP_MUL, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two vectors."), VisualShaderNodeVectorOp::OP_MOD, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts vector from vector."), VisualShaderNodeVectorOp::OP_SUB, VisualShaderNode::PORT_TYPE_VECTOR));
+
+ add_options.push_back(AddOption("VectorConstant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("Vector constant."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("VectorUniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("Vector uniform."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+
+ // SPECIAL
+
+ add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
+
+ add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
+
+ /////////////////////////////////////////////////////////////////////
_update_options_menu();
@@ -940,9 +1645,10 @@ public:
void setup(const Ref<VisualShaderNodeInput> &p_input) {
input = p_input;
- Ref<Texture> type_icon[3] = {
+ Ref<Texture> type_icon[4] = {
EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"),
+ EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"),
};
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 2fb8a85d5b..2709d72931 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -60,7 +60,7 @@ class VisualShaderEditor : public VBoxContainer {
Ref<VisualShader> visual_shader;
GraphEdit *graph;
- MenuButton *add_node;
+ ToolButton *add_node;
OptionButton *edit_type;
@@ -68,18 +68,59 @@ class VisualShaderEditor : public VBoxContainer {
Label *error_label;
UndoRedo *undo_redo;
+ Point2 saved_node_pos;
+ bool saved_node_pos_dirty;
+
+ ConfirmationDialog *members_dialog;
+ MenuButton *tools;
+
+ enum ToolsMenuOptions {
+ EXPAND_ALL,
+ COLLAPSE_ALL
+ };
+
+ Tree *members;
+ AcceptDialog *alert;
+ LineEdit *node_filter;
+ RichTextLabel *node_desc;
+
+ void _tools_menu_option(int p_idx);
+ void _show_members_dialog();
void _update_graph();
struct AddOption {
String name;
String category;
+ String sub_category;
String type;
+ String description;
+ int sub_func;
+ String sub_func_str;
Ref<Script> script;
- AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_type = String()) {
+ int mode;
+ int return_type;
+
+ AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1) {
+ name = p_name;
+ type = p_type;
+ category = p_category;
+ sub_category = p_sub_category;
+ description = p_description;
+ sub_func = p_sub_func;
+ return_type = p_return_type;
+ mode = p_mode;
+ }
+
+ AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1) {
name = p_name;
type = p_type;
category = p_category;
+ sub_category = p_sub_category;
+ description = p_description;
+ sub_func_str = p_sub_func;
+ return_type = p_return_type;
+ mode = p_mode;
}
};
@@ -87,7 +128,7 @@ class VisualShaderEditor : public VBoxContainer {
void _draw_color_over_button(Object *obj, Color p_color);
- void _add_node(int p_idx);
+ void _add_node(int p_idx, int p_op_idx = -1);
void _update_options_menu();
static VisualShaderEditor *singleton;
@@ -126,6 +167,18 @@ class VisualShaderEditor : public VBoxContainer {
void _preview_select_port(int p_node, int p_port);
void _input(const Ref<InputEvent> p_event);
+ void _member_gui_input(const Ref<InputEvent> p_event);
+ void _member_filter_changed(const String &p_text);
+ void _member_selected();
+ void _member_unselected();
+ void _member_create();
+
+ Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+
+ bool _is_available(int p_flags);
+
protected:
void _notification(int p_what);
static void _bind_methods();