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-rw-r--r--editor/editor_node.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 055baeb81e..a1fbda5f45 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -601,7 +601,7 @@ void EditorNode::_notification(int p_what) {
} break;
case NOTIFICATION_APPLICATION_FOCUS_IN: {
- // Restore the original FPS cap after focusing back on the editor
+ // Restore the original FPS cap after focusing back on the editor.
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
EditorFileSystem::get_singleton()->scan_changes();
@@ -609,7 +609,12 @@ void EditorNode::_notification(int p_what) {
} break;
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
- // Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused
+ // Save on focus loss before applying the FPS limit to avoid slowing down the saving process.
+ if (EDITOR_GET("interface/editor/save_on_focus_loss")) {
+ _menu_option_confirm(FILE_SAVE_SCENE, false);
+ }
+
+ // Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused.
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
} break;
@@ -5876,6 +5881,7 @@ EditorNode::EditorNode() {
EDITOR_DEF("run/output/always_open_output_on_play", true);
EDITOR_DEF("run/output/always_close_output_on_stop", true);
EDITOR_DEF("run/auto_save/save_before_running", true);
+ EDITOR_DEF("interface/editor/save_on_focus_loss", false);
EDITOR_DEF_RST("interface/editor/save_each_scene_on_quit", true);
EDITOR_DEF("interface/editor/show_update_spinner", false);
EDITOR_DEF("interface/editor/update_continuously", false);