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-rw-r--r--editor/editor_file_system.cpp2
-rw-r--r--editor/editor_inspector.cpp2
-rw-r--r--editor/editor_themes.cpp2
-rw-r--r--editor/export/editor_export_platform.cpp2
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp2
-rw-r--r--editor/project_converter_3_to_4.cpp6
6 files changed, 8 insertions, 8 deletions
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index b89bd23859..9153640115 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -2085,7 +2085,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
if (group_file_cache.has(file)) {
//maybe the file itself is a group!
groups_to_reimport.insert(file);
- //groups do not belong to grups
+ //groups do not belong to groups
group_file = String();
} else if (!group_file.is_empty()) {
//it's a group file, add group to import and skip this file
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 5de205153d..270f4560b7 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -3463,7 +3463,7 @@ void EditorInspector::expand_revertable() {
}
}
- // Climb up the hierachy doing double buffering with the sets.
+ // Climb up the hierarchy doing double buffering with the sets.
int a = 0;
int b = 1;
while (sections_to_unfold[a].size()) {
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 486a1f5a84..f4c1f308cc 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -286,7 +286,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme, f
saturation_exceptions.insert("Logo");
// Accent color conversion map.
- // It is used on soem icons (checkbox, radio, toggle, etc.), regardless of the dark
+ // It is used on some icons (checkbox, radio, toggle, etc.), regardless of the dark
// or light mode.
HashMap<Color, Color> accent_color_map;
HashSet<StringName> accent_color_icons;
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index c292eb832b..c86114a140 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -77,7 +77,7 @@ bool EditorExportPlatform::fill_log_messages(RichTextLabel *p_log, Error p_err)
} else {
p_log->add_image(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER);
p_log->add_text(" ");
- p_log->add_text(TTR("Completed sucessfully."));
+ p_log->add_text(TTR("Completed successfully."));
if (msg_count > 0) {
has_messages = true;
}
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index 46e2fe41af..60e8f5b44b 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -1309,7 +1309,7 @@ void BoneMapEditor::create_editors() {
void BoneMapEditor::fetch_objects() {
skeleton = nullptr;
- // Hackey... but it may be the easist way to get a selected object from "ImporterScene".
+ // Hackey... but it may be the easiest way to get a selected object from "ImporterScene".
SceneImportSettings *si = SceneImportSettings::get_singleton();
if (!si) {
return;
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index 30e29f744a..0c0151d1a5 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -283,7 +283,7 @@ static const char *gdscript_function_renames[][2] = {
{ "get_applied_torque", "get_constant_torque" }, //RigidBody2D
{ "get_audio_bus", "get_audio_bus_name" }, // Area3D
{ "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D
- { "get_camera", "get_camera_3d" }, // Viewport -> this is also convertable to get_camera_2d, broke GLTFNode
+ { "get_camera", "get_camera_3d" }, // Viewport -> this is also convertible to get_camera_2d, broke GLTFNode
{ "get_cancel", "get_cancel_button" }, // ConfirmationDialog
{ "get_caption", "_get_caption" }, // AnimationNode
{ "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D
@@ -716,7 +716,7 @@ static const char *csharp_function_renames[][2] = {
{ "GetAppliedTorque", "GetConstantTorque" }, //RigidBody2D
{ "GetAudioBus", "GetAudioBusName" }, // Area3D
{ "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D
- { "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertable to getCamera2d, broke GLTFNode
+ { "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertible to getCamera2d, broke GLTFNode
{ "GetCancel", "GetCancelButton" }, // ConfirmationDialog
{ "GetCaption", "_GetCaption" }, // AnimationNode
{ "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D
@@ -3061,7 +3061,7 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai
// -- \t.func() -> \tsuper.func() Object
if (line.contains("(") && line.contains(".")) {
- line = reg_container.reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this broke String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore"
+ line = reg_container.reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this broke String text e.g. "Chosen .gitignore" -> "Chosen super.gitignore"
}
// -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON