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-rw-r--r--editor/plugins/material_editor_plugin.cpp51
-rw-r--r--editor/plugins/material_editor_plugin.h28
2 files changed, 58 insertions, 21 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 140d2952dd..f133d9d415 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -69,8 +69,24 @@ void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_en
material = p_material;
camera->set_environment(p_env);
if (!material.is_null()) {
- sphere_instance->set_material_override(material);
- box_instance->set_material_override(material);
+ Shader::Mode mode = p_material->get_shader_mode();
+ switch (mode) {
+ case Shader::MODE_CANVAS_ITEM:
+ layout_3d->hide();
+ layout_2d->show();
+ vc->hide();
+ rect_instance->set_material(material);
+ break;
+ case Shader::MODE_SPATIAL:
+ layout_2d->hide();
+ layout_3d->show();
+ vc->show();
+ sphere_instance->set_material_override(material);
+ box_instance->set_material_override(material);
+ break;
+ default:
+ break;
+ }
} else {
hide();
}
@@ -106,6 +122,21 @@ void MaterialEditor::_bind_methods() {
}
MaterialEditor::MaterialEditor() {
+ // canvas item
+
+ layout_2d = memnew(HBoxContainer);
+ layout_2d->set_alignment(BoxContainer::ALIGN_CENTER);
+ add_child(layout_2d);
+ layout_2d->set_anchors_and_offsets_preset(PRESET_WIDE);
+
+ rect_instance = memnew(ColorRect);
+ layout_2d->add_child(rect_instance);
+ rect_instance->set_custom_minimum_size(Size2(150, 150) * EDSCALE);
+
+ layout_2d->set_visible(false);
+
+ // spatial
+
vc = memnew(SubViewportContainer);
vc->set_stretch(true);
add_child(vc);
@@ -154,12 +185,12 @@ MaterialEditor::MaterialEditor() {
set_custom_minimum_size(Size2(1, 150) * EDSCALE);
- HBoxContainer *hb = memnew(HBoxContainer);
- add_child(hb);
- hb->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
+ layout_3d = memnew(HBoxContainer);
+ add_child(layout_3d);
+ layout_3d->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
VBoxContainer *vb_shape = memnew(VBoxContainer);
- hb->add_child(vb_shape);
+ layout_3d->add_child(vb_shape);
sphere_switch = memnew(TextureButton);
sphere_switch->set_toggle_mode(true);
@@ -173,10 +204,10 @@ MaterialEditor::MaterialEditor() {
vb_shape->add_child(box_switch);
box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(box_switch));
- hb->add_spacer();
+ layout_3d->add_spacer();
VBoxContainer *vb_light = memnew(VBoxContainer);
- hb->add_child(vb_light);
+ layout_3d->add_child(vb_light);
light_1_switch = memnew(TextureButton);
light_1_switch->set_toggle_mode(true);
@@ -207,8 +238,8 @@ bool EditorInspectorPluginMaterial::can_handle(Object *p_object) {
if (!material) {
return false;
}
-
- return material->get_shader_mode() == Shader::MODE_SPATIAL;
+ Shader::Mode mode = material->get_shader_mode();
+ return mode == Shader::MODE_SPATIAL || mode == Shader::MODE_CANVAS_ITEM;
}
void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 62549843f7..8262b8149d 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -39,6 +39,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/gui/color_rect.h"
#include "scene/resources/material.h"
class SubViewportContainer;
@@ -46,22 +47,27 @@ class SubViewportContainer;
class MaterialEditor : public Control {
GDCLASS(MaterialEditor, Control);
- SubViewportContainer *vc;
- SubViewport *viewport;
- MeshInstance3D *sphere_instance;
- MeshInstance3D *box_instance;
- DirectionalLight3D *light1;
- DirectionalLight3D *light2;
- Camera3D *camera;
+ HBoxContainer *layout_2d = nullptr;
+ ColorRect *rect_instance = nullptr;
+
+ SubViewportContainer *vc = nullptr;
+ SubViewport *viewport = nullptr;
+ MeshInstance3D *sphere_instance = nullptr;
+ MeshInstance3D *box_instance = nullptr;
+ DirectionalLight3D *light1 = nullptr;
+ DirectionalLight3D *light2 = nullptr;
+ Camera3D *camera = nullptr;
Ref<SphereMesh> sphere_mesh;
Ref<BoxMesh> box_mesh;
- TextureButton *sphere_switch;
- TextureButton *box_switch;
+ HBoxContainer *layout_3d = nullptr;
+
+ TextureButton *sphere_switch = nullptr;
+ TextureButton *box_switch = nullptr;
- TextureButton *light_1_switch;
- TextureButton *light_2_switch;
+ TextureButton *light_1_switch = nullptr;
+ TextureButton *light_2_switch = nullptr;
Ref<Material> material;