diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/animation_track_editor.cpp | 6 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 8933fc6e2e..492a9f2a2f 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -2208,7 +2208,7 @@ void AnimationTrackEdit::draw_rect_clipped(const Rect2 &p_rect, const Color &p_c return; } Rect2 clip = Rect2(clip_left, 0, clip_right - clip_left, get_size().height); - draw_rect(clip.clip(p_rect), p_color, p_filled); + draw_rect(clip.intersection(p_rect), p_color, p_filled); } void AnimationTrackEdit::draw_bg(int p_clip_left, int p_clip_right) { @@ -2912,7 +2912,7 @@ void AnimationTrackEdit::append_to_selection(const Rect2 &p_box, bool p_deselect // Left Border including space occupied by keyframes on t=0. int limit_start_hitbox = timeline->get_name_limit() - type_icon->get_width(); Rect2 select_rect(limit_start_hitbox, 0, get_size().width - timeline->get_name_limit() - timeline->get_buttons_width(), get_size().height); - select_rect = select_rect.clip(p_box); + select_rect = select_rect.intersection(p_box); // Select should happen in the opposite order of drawing for more accurate overlap select. for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) { @@ -4947,7 +4947,7 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) { Rect2 rect(from, to - from); Rect2 scroll_rect = Rect2(scroll->get_global_position(), scroll->get_size()); - rect = scroll_rect.clip(rect); + rect = scroll_rect.intersection(rect); box_selection->set_position(rect.position); box_selection->set_size(rect.size); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 082537582e..4d7be66180 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2705,7 +2705,7 @@ void Node3DEditorViewport::_draw() { } break; } - draw_rect = Rect2(Vector2(), s).clip(draw_rect); + draw_rect = Rect2(Vector2(), s).intersection(draw_rect); surface->draw_rect(draw_rect, Color(0.6, 0.6, 0.1, 0.5), false, Math::round(2 * EDSCALE)); |