diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 3 | ||||
-rw-r--r-- | editor/icons/icon_editor_curve_handle.svg | 1 | ||||
-rw-r--r-- | editor/icons/icon_editor_path_sharp_handle.svg | 1 | ||||
-rw-r--r-- | editor/icons/icon_editor_path_smooth_handle.svg | 1 | ||||
-rw-r--r-- | editor/plugins/abstract_polygon_2d_editor.cpp | 3 | ||||
-rw-r--r-- | editor/plugins/path_2d_editor_plugin.cpp | 42 | ||||
-rw-r--r-- | editor/plugins/path_editor_plugin.cpp | 3 | ||||
-rw-r--r-- | editor/plugins/polygon_2d_editor_plugin.cpp | 7 | ||||
-rw-r--r-- | editor/plugins/tile_map_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 12 | ||||
-rw-r--r-- | editor/project_manager.cpp | 3 |
11 files changed, 52 insertions, 26 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 311f8b295b..5ec071d71a 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5512,6 +5512,9 @@ EditorNode::EditorNode() { } } + // Define a minimum window size to prevent UI elements from overlapping or being cut off + OS::get_singleton()->set_min_window_size(Size2(1024, 600) * EDSCALE); + ResourceLoader::set_abort_on_missing_resources(false); FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files")); EditorFileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files")); diff --git a/editor/icons/icon_editor_curve_handle.svg b/editor/icons/icon_editor_curve_handle.svg new file mode 100644 index 0000000000..c405ceab9d --- /dev/null +++ b/editor/icons/icon_editor_curve_handle.svg @@ -0,0 +1 @@ +<svg height="10" viewBox="0 0 10 10" width="10" xmlns="http://www.w3.org/2000/svg"><circle cx="5" cy="5" fill="#fefefe" r="2.75" stroke="#000" stroke-linecap="square"/></svg>
\ No newline at end of file diff --git a/editor/icons/icon_editor_path_sharp_handle.svg b/editor/icons/icon_editor_path_sharp_handle.svg new file mode 100644 index 0000000000..db160dfeae --- /dev/null +++ b/editor/icons/icon_editor_path_sharp_handle.svg @@ -0,0 +1 @@ +<svg height="10" viewBox="0 0 10 10" width="10" xmlns="http://www.w3.org/2000/svg"><path d="m-3.035534-10.106602h6.071068v6.071068h-6.071068z" fill="#fefefe" stroke="#000" stroke-linecap="square" transform="matrix(-.70710678 .70710678 -.70710678 -.70710678 0 0)"/></svg>
\ No newline at end of file diff --git a/editor/icons/icon_editor_path_smooth_handle.svg b/editor/icons/icon_editor_path_smooth_handle.svg new file mode 100644 index 0000000000..34f3d290bd --- /dev/null +++ b/editor/icons/icon_editor_path_smooth_handle.svg @@ -0,0 +1 @@ +<svg height="10" viewBox="0 0 10 10" width="10" xmlns="http://www.w3.org/2000/svg"><path d="m1.5-8.5h7v7h-7z" fill="#fefefe" stroke="#000" stroke-linecap="square" transform="rotate(90)"/></svg>
\ No newline at end of file diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 574b47d770..7f023af848 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -571,7 +571,8 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl return; Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform(); - const Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons"); + // All polygon points are sharp, so use the sharp handle icon + const Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons"); const Vertex active_point = get_active_point(); const int n_polygons = _get_polygon_count(); diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index b87bd29cbd..f02dc0bd6d 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -367,18 +367,18 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { - if (!node) + if (!node || !node->is_visible_in_tree() || !node->get_curve().is_valid()) return; - if (!node->is_visible_in_tree()) - return; + Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); - if (!node->get_curve().is_valid()) - return; + const Ref<Texture> path_sharp_handle = get_icon("EditorPathSharpHandle", "EditorIcons"); + const Ref<Texture> path_smooth_handle = get_icon("EditorPathSmoothHandle", "EditorIcons"); + // Both handle icons must be of the same size + const Size2 handle_size = path_sharp_handle->get_size(); - Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); - Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons"); - Size2 handle_size = handle->get_size(); + const Ref<Texture> curve_handle = get_icon("EditorCurveHandle", "EditorIcons"); + const Size2 curve_handle_size = curve_handle->get_size(); Ref<Curve2D> curve = node->get_curve(); @@ -387,19 +387,35 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { for (int i = 0; i < len; i++) { Vector2 point = xform.xform(curve->get_point_position(i)); - vpc->draw_texture_rect(handle, Rect2(point - handle_size * 0.5, handle_size), false, Color(1, 1, 1, 1)); + // Determines the point icon to be used + bool smooth = false; if (i < len - 1) { Vector2 pointout = xform.xform(curve->get_point_position(i) + curve->get_point_out(i)); - vpc->draw_line(point, pointout, Color(0.5, 0.5, 1.0, 0.8), 1.0); - vpc->draw_texture_rect(handle, Rect2(pointout - handle_size * 0.5, handle_size), false, Color(1, 0.5, 1, 0.3)); + if (point != pointout) { + smooth = true; + // Draw the line with a dark and light color to be visible on all backgrounds + vpc->draw_line(point, pointout, Color(0, 0, 0, 0.5), Math::round(EDSCALE), true); + vpc->draw_line(point, pointout, Color(1, 1, 1, 0.5), Math::round(EDSCALE), true); + vpc->draw_texture_rect(curve_handle, Rect2(pointout - curve_handle_size * 0.5, curve_handle_size), false, Color(1, 1, 1, 0.75)); + } } if (i > 0) { Vector2 pointin = xform.xform(curve->get_point_position(i) + curve->get_point_in(i)); - vpc->draw_line(point, pointin, Color(0.5, 0.5, 1.0, 0.8), 1.0); - vpc->draw_texture_rect(handle, Rect2(pointin - handle_size * 0.5, handle_size), false, Color(1, 0.5, 1, 0.3)); + if (point != pointin) { + smooth = true; + // Draw the line with a dark and light color to be visible on all backgrounds + vpc->draw_line(point, pointin, Color(0, 0, 0, 0.5), Math::round(EDSCALE), true); + vpc->draw_line(point, pointin, Color(1, 1, 1, 0.5), Math::round(EDSCALE), true); + vpc->draw_texture_rect(curve_handle, Rect2(pointin - curve_handle_size * 0.5, curve_handle_size), false, Color(1, 1, 1, 0.75)); + } } + + vpc->draw_texture_rect( + smooth ? path_smooth_handle : path_sharp_handle, + Rect2(point - handle_size * 0.5, handle_size), + false); } if (on_edge) { diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp index 1ae5acc5ff..2493380585 100644 --- a/editor/plugins/path_editor_plugin.cpp +++ b/editor/plugins/path_editor_plugin.cpp @@ -652,7 +652,6 @@ PathSpatialGizmoPlugin::PathSpatialGizmoPlugin() { Color path_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/path", Color(0.5, 0.5, 1.0, 0.8)); create_material("path_material", path_color); - path_color.a = 0.4; - create_material("path_thin_material", path_color); + create_material("path_thin_material", Color(0.5, 0.5, 0.5)); create_handle_material("handles"); } diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 59004a08c0..bd532a6418 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -1045,8 +1045,8 @@ void Polygon2DEditor::_uv_draw() { } } - Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons"); - Ref<Texture> internal_handle = get_icon("EditorInternalHandle", "EditorIcons"); + // All UV points are sharp, so use the sharp handle icon + Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons"); Color poly_line_color = Color(0.9, 0.5, 0.5); if (polygons.size() || polygon_create.size()) { @@ -1120,7 +1120,8 @@ void Polygon2DEditor::_uv_draw() { if (i < uv_draw_max) { uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5); } else { - uv_edit_draw->draw_texture(internal_handle, mtx.xform(uvs[i]) - internal_handle->get_size() * 0.5); + // Internal vertex + uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1)); } } } diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index b2f06ca41f..b4cce9745e 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -2006,7 +2006,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { // Tools paint_button = memnew(ToolButton); paint_button->set_shortcut(ED_SHORTCUT("tile_map_editor/paint_tile", TTR("Paint Tile"), KEY_P)); - paint_button->set_tooltip(TTR("Shift+RMB: Line Draw\nShift+Ctrl+RMB: Rectangle Paint")); + paint_button->set_tooltip(TTR("Shift+LMB: Line Draw\nShift+Ctrl+LMB: Rectangle Paint")); paint_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_NONE)); paint_button->set_toggle_mode(true); toolbar->add_child(paint_button); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 619fb15a68..589964f620 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -2487,8 +2487,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeScalarOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeScalarOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeScalarFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -2581,10 +2581,10 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeVectorSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeVectorScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeVectorOp::OP_STEP, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeVectorScalarStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeVectorSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeVectorScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeVectorOp::OP_STEP, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeVectorScalarStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR)); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 0f3c4c924a..2b62482550 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2270,6 +2270,9 @@ ProjectManager::ProjectManager() { } break; } + // Define a minimum window size to prevent UI elements from overlapping or being cut off + OS::get_singleton()->set_min_window_size(Size2(750, 420) * EDSCALE); + #ifndef OSX_ENABLED // The macOS platform implementation uses its own hiDPI window resizing code // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below |