diff options
Diffstat (limited to 'editor')
241 files changed, 9512 insertions, 12519 deletions
diff --git a/editor/SCsub b/editor/SCsub index 59508f3025..c217f162b4 100644 --- a/editor/SCsub +++ b/editor/SCsub @@ -76,7 +76,7 @@ if env["tools"]: # Editor translations to_include = ( - "ar,bg,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,th,tr,uk,vi,zh_CN,zh_TW" + "ar,bg,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tr,uk,vi,zh_CN,zh_TW" ).split(",") tlist = [env.Dir("#editor/translations").abspath + "/" + f + ".po" for f in to_include] env.Depends("#editor/editor_translations.gen.h", tlist) diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index 8c59d65c80..462f314471 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -720,7 +720,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() { for (int i = 0; i < MOD_MAX; i++) { String name = mods[i]; mod_checkboxes[i] = memnew(CheckBox); - mod_checkboxes[i]->connect("toggled", callable_mp(this, &InputEventConfigurationDialog::_mod_toggled), varray(i)); + mod_checkboxes[i]->connect("toggled", callable_mp(this, &InputEventConfigurationDialog::_mod_toggled).bind(i)); mod_checkboxes[i]->set_text(name); mod_container->add_child(mod_checkboxes[i]); } diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 44e04efb5d..ab9afda803 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -654,9 +654,9 @@ void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) { void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) { editor = p_editor; - connect("clear_selection", Callable(editor, "_clear_selection"), varray(false)); - connect("select_key", Callable(editor, "_key_selected"), varray(), CONNECT_DEFERRED); - connect("deselect_key", Callable(editor, "_key_deselected"), varray(), CONNECT_DEFERRED); + connect("clear_selection", Callable(editor, "_clear_selection").bind(false)); + connect("select_key", Callable(editor, "_key_selected"), CONNECT_DEFERRED); + connect("deselect_key", Callable(editor, "_key_deselected"), CONNECT_DEFERRED); } void AnimationBezierTrackEdit::_play_position_draw() { diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 234bfb944c..83047caf98 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -37,6 +37,7 @@ #include "editor/editor_scale.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "scene/animation/animation_player.h" +#include "scene/gui/separator.h" #include "scene/gui/view_panner.h" #include "scene/main/window.h" #include "scene/scene_string_names.h" @@ -3428,7 +3429,7 @@ void AnimationTrackEditor::set_root(Node *p_root) { root = p_root; if (root) { - root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), make_binds(), CONNECT_ONESHOT); + root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), CONNECT_ONESHOT); } _update_tracks(); @@ -3746,19 +3747,7 @@ void AnimationTrackEditor::_insert_track(bool p_reset_wanted, bool p_create_bezi undo_redo->commit_action(); if (advance) { - float step = animation->get_step(); - if (step == 0) { - step = 1; - } - - float pos = timeline->get_play_position(); - - pos = Math::snapped(pos + step, step); - if (pos > animation->get_length()) { - pos = animation->get_length(); - } - set_anim_pos(pos); - emit_signal(SNAME("timeline_changed"), pos, true, false); + _edit_menu_pressed(EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY); } } @@ -4086,12 +4075,20 @@ void AnimationTrackEditor::_confirm_insert_list() { } TrackIndices next_tracks(animation.ptr(), reset_anim.ptr()); + bool advance = false; while (insert_data.size()) { + if (insert_data.front()->get().advance) { + advance = true; + } next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, create_reset, reset_anim, insert_confirm_bezier->is_pressed()); insert_data.pop_front(); } undo_redo->commit_action(); + + if (advance) { + _edit_menu_pressed(EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY); + } } PropertyInfo AnimationTrackEditor::_find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val) { @@ -4518,20 +4515,20 @@ void AnimationTrackEditor::_update_tracks() { } track_edit->connect("timeline_changed", callable_mp(this, &AnimationTrackEditor::_timeline_changed)); - track_edit->connect("remove_request", callable_mp(this, &AnimationTrackEditor::_track_remove_request), varray(), CONNECT_DEFERRED); - track_edit->connect("dropped", callable_mp(this, &AnimationTrackEditor::_dropped_track), varray(), CONNECT_DEFERRED); - track_edit->connect("insert_key", callable_mp(this, &AnimationTrackEditor::_insert_key_from_track), varray(i), CONNECT_DEFERRED); - track_edit->connect("select_key", callable_mp(this, &AnimationTrackEditor::_key_selected), varray(i), CONNECT_DEFERRED); - track_edit->connect("deselect_key", callable_mp(this, &AnimationTrackEditor::_key_deselected), varray(i), CONNECT_DEFERRED); + track_edit->connect("remove_request", callable_mp(this, &AnimationTrackEditor::_track_remove_request), CONNECT_DEFERRED); + track_edit->connect("dropped", callable_mp(this, &AnimationTrackEditor::_dropped_track), CONNECT_DEFERRED); + track_edit->connect("insert_key", callable_mp(this, &AnimationTrackEditor::_insert_key_from_track).bind(i), CONNECT_DEFERRED); + track_edit->connect("select_key", callable_mp(this, &AnimationTrackEditor::_key_selected).bind(i), CONNECT_DEFERRED); + track_edit->connect("deselect_key", callable_mp(this, &AnimationTrackEditor::_key_deselected).bind(i), CONNECT_DEFERRED); track_edit->connect("move_selection_begin", callable_mp(this, &AnimationTrackEditor::_move_selection_begin)); track_edit->connect("move_selection", callable_mp(this, &AnimationTrackEditor::_move_selection)); track_edit->connect("move_selection_commit", callable_mp(this, &AnimationTrackEditor::_move_selection_commit)); track_edit->connect("move_selection_cancel", callable_mp(this, &AnimationTrackEditor::_move_selection_cancel)); - track_edit->connect("duplicate_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_DUPLICATE_SELECTION), CONNECT_DEFERRED); - track_edit->connect("duplicate_transpose_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_DUPLICATE_TRANSPOSED), CONNECT_DEFERRED); - track_edit->connect("create_reset_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_ADD_RESET_KEY), CONNECT_DEFERRED); - track_edit->connect("delete_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_DELETE_SELECTION), CONNECT_DEFERRED); + track_edit->connect("duplicate_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_DUPLICATE_SELECTION), CONNECT_DEFERRED); + track_edit->connect("duplicate_transpose_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_DUPLICATE_TRANSPOSED), CONNECT_DEFERRED); + track_edit->connect("create_reset_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_ADD_RESET_KEY), CONNECT_DEFERRED); + track_edit->connect("delete_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_DELETE_SELECTION), CONNECT_DEFERRED); } } @@ -5597,7 +5594,7 @@ void AnimationTrackEditor::goto_prev_step(bool p_from_mouse_event) { emit_signal(SNAME("timeline_changed"), pos, true, false); } -void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) { +void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event, bool p_timeline_only) { if (animation.is_null()) { return; } @@ -5621,7 +5618,7 @@ void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) { } set_anim_pos(pos); - emit_signal(SNAME("timeline_changed"), pos, true, false); + emit_signal(SNAME("timeline_changed"), pos, true, p_timeline_only); } void AnimationTrackEditor::_edit_menu_pressed(int p_option) { @@ -5969,8 +5966,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { _update_key_edit(); } } break; + case EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY: case EDIT_GOTO_NEXT_STEP: { - goto_next_step(false); + goto_next_step(false, p_option == EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY); } break; case EDIT_GOTO_PREV_STEP: { goto_prev_step(false); @@ -6480,7 +6478,7 @@ AnimationTrackEditor::AnimationTrackEditor() { optimize_max_angle->set_value(22); optimize_dialog->set_ok_button_text(TTR("Optimize")); - optimize_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_OPTIMIZE_ANIMATION_CONFIRM)); + optimize_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_OPTIMIZE_ANIMATION_CONFIRM)); // @@ -6506,7 +6504,7 @@ AnimationTrackEditor::AnimationTrackEditor() { cleanup_dialog->set_title(TTR("Clean-Up Animation(s) (NO UNDO!)")); cleanup_dialog->set_ok_button_text(TTR("Clean-Up")); - cleanup_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_CLEAN_UP_ANIMATION_CONFIRM)); + cleanup_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_CLEAN_UP_ANIMATION_CONFIRM)); // scale_dialog = memnew(ConfirmationDialog); @@ -6518,7 +6516,7 @@ AnimationTrackEditor::AnimationTrackEditor() { scale->set_max(99999); scale->set_step(0.001); vbc->add_margin_child(TTR("Scale Ratio:"), scale); - scale_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_SCALE_CONFIRM)); + scale_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_SCALE_CONFIRM)); add_child(scale_dialog); track_copy_dialog = memnew(ConfirmationDialog); @@ -6539,7 +6537,7 @@ AnimationTrackEditor::AnimationTrackEditor() { track_copy_select->set_v_size_flags(SIZE_EXPAND_FILL); track_copy_select->set_hide_root(true); track_vbox->add_child(track_copy_select); - track_copy_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_COPY_TRACKS_CONFIRM)); + track_copy_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_COPY_TRACKS_CONFIRM)); } AnimationTrackEditor::~AnimationTrackEditor() { diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index dede2e9bbe..cb7d3c7d96 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -33,11 +33,14 @@ #include "editor/editor_data.h" #include "editor/editor_spin_slider.h" -#include "editor/property_editor.h" #include "editor/property_selector.h" +#include "scene/3d/node_3d.h" +#include "scene/gui/check_box.h" #include "scene/gui/control.h" #include "scene/gui/menu_button.h" +#include "scene/gui/option_button.h" +#include "scene/gui/panel_container.h" #include "scene/gui/scroll_bar.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" @@ -518,6 +521,7 @@ public: EDIT_ADD_RESET_KEY, EDIT_DELETE_SELECTION, EDIT_GOTO_NEXT_STEP, + EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY, // Next step without updating animation. EDIT_GOTO_PREV_STEP, EDIT_APPLY_RESET, EDIT_OPTIMIZE_ANIMATION, @@ -563,7 +567,7 @@ public: void goto_prev_step(bool p_from_mouse_event); /** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */ - void goto_next_step(bool p_from_mouse_event); + void goto_next_step(bool p_from_mouse_event, bool p_timeline_only = false); MenuButton *get_edit_menu(); AnimationTrackEditor(); diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index fc47e1ef5c..b9e52ad7ad 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -200,6 +200,7 @@ Ref<AudioStreamPreview> AudioStreamPreviewGenerator::generate_preview(const Ref< if (preview->playback.is_valid()) { preview->thread = memnew(Thread); + preview->thread->set_name("AudioStreamPreviewGenerator"); preview->thread->start(_preview_thread, preview); } diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 99ca82b311..b0eb384efc 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -1045,6 +1045,8 @@ void CodeTextEditor::update_editor_settings() { guideline_cols.append(EditorSettings::get_singleton()->get("text_editor/appearance/guidelines/line_length_guideline_soft_column")); } text_editor->set_line_length_guidelines(guideline_cols); + } else { + text_editor->set_line_length_guidelines(TypedArray<int>()); } } diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index ce94edd583..6fdd9563fb 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -627,7 +627,7 @@ void ConnectionsDock::_connect(ConnectDialog::ConnectionData p_cd) { Callable callable = p_cd.get_callable(); undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(p_cd.signal), String(p_cd.method))); - undo_redo->add_do_method(source, "connect", p_cd.signal, callable, varray(), p_cd.flags); + undo_redo->add_do_method(source, "connect", p_cd.signal, callable, p_cd.flags); undo_redo->add_undo_method(source, "disconnect", p_cd.signal, callable); undo_redo->add_do_method(this, "update_tree"); undo_redo->add_undo_method(this, "update_tree"); diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index dcfde8800a..d141d1a880 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -97,7 +97,7 @@ public: for (int i = 0; i < binds.size(); i++) { argptrs[i] = &binds[i]; } - return Callable(target, method).bind(argptrs, binds.size()); + return Callable(target, method).bindp(argptrs, binds.size()); } else { return Callable(target, method); } diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index c41eeb520a..e6168f4924 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -34,6 +34,7 @@ #include "core/os/keyboard.h" #include "editor/editor_feature_profile.h" #include "editor/editor_node.h" +#include "editor/editor_paths.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" @@ -378,7 +379,7 @@ void CreateDialog::_confirmed() { } { - Ref<FileAccess> f = FileAccess::open(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("create_recent." + base_type), FileAccess::WRITE); + Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("create_recent." + base_type), FileAccess::WRITE); if (f.is_valid()) { f->store_line(selected_item); @@ -655,7 +656,7 @@ void CreateDialog::_save_and_update_favorite_list() { TreeItem *root = favorites->create_item(); { - Ref<FileAccess> f = FileAccess::open(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("favorites." + base_type), FileAccess::WRITE); + Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("favorites." + base_type), FileAccess::WRITE); if (f.is_valid()) { for (int i = 0; i < favorite_list.size(); i++) { String l = favorite_list[i]; @@ -680,7 +681,7 @@ void CreateDialog::_save_and_update_favorite_list() { } void CreateDialog::_load_favorites_and_history() { - String dir = EditorSettings::get_singleton()->get_project_settings_dir(); + String dir = EditorPaths::get_singleton()->get_project_settings_dir(); Ref<FileAccess> f = FileAccess::open(dir.plus_file("create_recent." + base_type), FileAccess::READ); if (f.is_valid()) { while (!f->eof_reached()) { diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp index 92ea0f15e9..4c445eb766 100644 --- a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp +++ b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp @@ -37,6 +37,7 @@ #include "editor/doc_tools.h" #include "editor/editor_log.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" DebugAdapterProtocol *DebugAdapterProtocol::singleton = nullptr; diff --git a/editor/debugger/debug_adapter/debug_adapter_server.cpp b/editor/debugger/debug_adapter/debug_adapter_server.cpp index e9fc7ec913..41e6b1f308 100644 --- a/editor/debugger/debug_adapter/debug_adapter_server.cpp +++ b/editor/debugger/debug_adapter/debug_adapter_server.cpp @@ -33,6 +33,7 @@ #include "core/os/os.h" #include "editor/editor_log.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" DebugAdapterServer::DebugAdapterServer() { _EDITOR_DEF("network/debug_adapter/remote_port", remote_port); diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index e13af59d69..472e53c0e8 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -92,17 +92,17 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() { ScriptEditorDebugger *node = memnew(ScriptEditorDebugger); int id = tabs->get_tab_count(); - node->connect("stop_requested", callable_mp(this, &EditorDebuggerNode::_debugger_wants_stop), varray(id)); - node->connect("stopped", callable_mp(this, &EditorDebuggerNode::_debugger_stopped), varray(id)); - node->connect("stack_frame_selected", callable_mp(this, &EditorDebuggerNode::_stack_frame_selected), varray(id)); - node->connect("error_selected", callable_mp(this, &EditorDebuggerNode::_error_selected), varray(id)); - node->connect("breakpoint_selected", callable_mp(this, &EditorDebuggerNode::_error_selected), varray(id)); + node->connect("stop_requested", callable_mp(this, &EditorDebuggerNode::_debugger_wants_stop).bind(id)); + node->connect("stopped", callable_mp(this, &EditorDebuggerNode::_debugger_stopped).bind(id)); + node->connect("stack_frame_selected", callable_mp(this, &EditorDebuggerNode::_stack_frame_selected).bind(id)); + node->connect("error_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id)); + node->connect("breakpoint_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id)); node->connect("clear_execution", callable_mp(this, &EditorDebuggerNode::_clear_execution)); - node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked), varray(id)); - node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated), varray(id)); - node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated), varray(id)); - node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated), varray(id)); - node->connect("remote_object_requested", callable_mp(this, &EditorDebuggerNode::_remote_object_requested), varray(id)); + node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked).bind(id)); + node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated).bind(id)); + node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated).bind(id)); + node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated).bind(id)); + node->connect("remote_object_requested", callable_mp(this, &EditorDebuggerNode::_remote_object_requested).bind(id)); node->connect("errors_cleared", callable_mp(this, &EditorDebuggerNode::_update_errors)); if (tabs->get_tab_count() > 0) { diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index bdab1cfecb..dbd2c61d44 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -225,6 +225,39 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int updating_scene_tree = false; } +Variant EditorDebuggerTree::get_drag_data(const Point2 &p_point) { + if (get_button_id_at_position(p_point) != -1) { + return Variant(); + } + + TreeItem *selected = get_selected(); + if (!selected) { + return Variant(); + } + + String path = selected->get_text(0); + + HBoxContainer *hb = memnew(HBoxContainer); + TextureRect *tf = memnew(TextureRect); + tf->set_texture(selected->get_icon(0)); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hb->add_child(tf); + Label *label = memnew(Label(path)); + hb->add_child(label); + set_drag_preview(hb); + + if (!selected->get_parent() || !selected->get_parent()->get_parent()) { + path = "."; + } else { + while (selected->get_parent()->get_parent() != get_root()) { + selected = selected->get_parent(); + path = selected->get_text(0) + "/" + path; + } + } + + return vformat("\"%s\"", path); +} + String EditorDebuggerTree::get_selected_path() { if (!get_selected()) { return ""; diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h index 9d163fd548..5b2df8abd5 100644 --- a/editor/debugger/editor_debugger_tree.h +++ b/editor/debugger/editor_debugger_tree.h @@ -65,6 +65,8 @@ protected: void _notification(int p_what); public: + virtual Variant get_drag_data(const Point2 &p_point) override; + String get_selected_path(); ObjectID get_selected_object(); int get_current_debugger(); // Would love to have one tree for every debugger. diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp index ee67cbdaea..6f3dd1793c 100644 --- a/editor/debugger/editor_visual_profiler.cpp +++ b/editor/debugger/editor_visual_profiler.cpp @@ -796,7 +796,7 @@ EditorVisualProfiler::EditorVisualProfiler() { frame_delay->set_wait_time(0.1); frame_delay->set_one_shot(true); add_child(frame_delay); - frame_delay->connect("timeout", callable_mp(this, &EditorVisualProfiler::_update_frame), make_binds(false)); + frame_delay->connect("timeout", callable_mp(this, &EditorVisualProfiler::_update_frame).bind(false)); plot_delay = memnew(Timer); plot_delay->set_wait_time(0.1); diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index f8b82ecc51..ac2e958c5b 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -50,7 +50,6 @@ #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" -#include "editor/property_editor.h" #include "main/performance.h" #include "scene/3d/camera_3d.h" #include "scene/debugger/scene_debugger.h" @@ -753,7 +752,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da const Variant *args[2] = { &cmd, &data }; Variant retval; Callable::CallError err; - c.call(args, 2, retval, err); + c.callp(args, 2, retval, err); ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'capture' to callable: " + Variant::get_callable_error_text(c, args, 2, err)); ERR_FAIL_COND_MSG(retval.get_type() != Variant::BOOL, "Error calling 'capture' to callable: " + String(c) + ". Return type is not bool."); parsed = retval; @@ -1877,7 +1876,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() { profiler = memnew(EditorProfiler); profiler->set_name(TTR("Profiler")); tabs->add_child(profiler); - profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate), varray(PROFILER_SCRIPTS_SERVERS)); + profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_SCRIPTS_SERVERS)); profiler->connect("break_request", callable_mp(this, &ScriptEditorDebugger::_profiler_seeked)); } @@ -1885,14 +1884,14 @@ ScriptEditorDebugger::ScriptEditorDebugger() { visual_profiler = memnew(EditorVisualProfiler); visual_profiler->set_name(TTR("Visual Profiler")); tabs->add_child(visual_profiler); - visual_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate), varray(PROFILER_VISUAL)); + visual_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_VISUAL)); } { //network profiler network_profiler = memnew(EditorNetworkProfiler); network_profiler->set_name(TTR("Network Profiler")); tabs->add_child(network_profiler); - network_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate), varray(PROFILER_NETWORK)); + network_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_NETWORK)); } { //monitors diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 4f89e1b2d1..43961a7ceb 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -37,6 +37,7 @@ #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/gui/margin_container.h" void DependencyEditor::_searched(const String &p_path) { @@ -416,6 +417,45 @@ void DependencyRemoveDialog::_find_all_removed_dependencies(EditorFileSystemDire } } +void DependencyRemoveDialog::_find_localization_remaps_of_removed_files(Vector<RemovedDependency> &p_removed) { + for (KeyValue<String, String> &files : all_remove_files) { + const String &path = files.key; + + // Look for dependencies in the translation remaps. + if (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) { + Dictionary remaps = ProjectSettings::get_singleton()->get("internationalization/locale/translation_remaps"); + + if (remaps.has(path)) { + RemovedDependency dep; + dep.file = TTR("Localization remap"); + dep.file_type = ""; + dep.dependency = path; + dep.dependency_folder = files.value; + p_removed.push_back(dep); + } + + Array remap_keys = remaps.keys(); + for (int j = 0; j < remap_keys.size(); j++) { + PackedStringArray remapped_files = remaps[remap_keys[j]]; + for (int k = 0; k < remapped_files.size(); k++) { + int splitter_pos = remapped_files[k].rfind(":"); + String res_path = remapped_files[k].substr(0, splitter_pos); + if (res_path == path) { + String locale_name = remapped_files[k].substr(splitter_pos + 1); + + RemovedDependency dep; + dep.file = vformat(TTR("Localization remap for path '%s' and locale '%s'."), remap_keys[j], locale_name); + dep.file_type = ""; + dep.dependency = path; + dep.dependency_folder = files.value; + p_removed.push_back(dep); + } + } + } + } + } +} + void DependencyRemoveDialog::_build_removed_dependency_tree(const Vector<RemovedDependency> &p_removed) { owners->clear(); owners->create_item(); // root @@ -472,6 +512,7 @@ void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector< Vector<RemovedDependency> removed_deps; _find_all_removed_dependencies(EditorFileSystem::get_singleton()->get_filesystem(), removed_deps); + _find_localization_remaps_of_removed_files(removed_deps); removed_deps.sort(); if (removed_deps.is_empty()) { owners->hide(); diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h index 96d82d58eb..6e39015ec3 100644 --- a/editor/dependency_editor.h +++ b/editor/dependency_editor.h @@ -119,6 +119,7 @@ class DependencyRemoveDialog : public ConfirmationDialog { void _find_files_in_removed_folder(EditorFileSystemDirectory *efsd, const String &p_folder); void _find_all_removed_dependencies(EditorFileSystemDirectory *efsd, Vector<RemovedDependency> &p_removed); + void _find_localization_remaps_of_removed_files(Vector<RemovedDependency> &p_removed); void _build_removed_dependency_tree(const Vector<RemovedDependency> &p_removed); void ok_pressed() override; diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index 773fcc5017..a819458417 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -39,6 +39,7 @@ #include "core/object/script_language.h" #include "core/string/translation.h" #include "core/version.h" +#include "editor/editor_settings.h" #include "scene/resources/theme.h" // Used for a hack preserving Mono properties on non-Mono builds. @@ -363,8 +364,15 @@ void DocTools::generate(bool p_basic_types) { List<PropertyInfo> properties; List<PropertyInfo> own_properties; - if (name == "ProjectSettings") { - // Special case for project settings, so settings can be documented. + + // Special case for editor and project settings, so they can be documented. + if (name == "EditorSettings") { + // We don't create the full blown EditorSettings (+ config file) with `create()`, + // instead we just make a local instance to get default values. + Ref<EditorSettings> edset = memnew(EditorSettings); + edset->get_property_list(&properties); + own_properties = properties; + } else if (name == "ProjectSettings") { ProjectSettings::get_singleton()->get_property_list(&properties); own_properties = properties; } else { @@ -402,6 +410,13 @@ void DocTools::generate(bool p_basic_types) { bool default_value_valid = false; Variant default_value; + if (name == "EditorSettings") { + if (E.name == "resource_local_to_scene" || E.name == "resource_name" || E.name == "resource_path" || E.name == "script") { + // Don't include spurious properties in the generated EditorSettings class reference. + continue; + } + } + if (name == "ProjectSettings") { // Special case for project settings, so that settings are not taken from the current project's settings if (E.name == "script" || !ProjectSettings::get_singleton()->is_builtin_setting(E.name)) { @@ -424,8 +439,6 @@ void DocTools::generate(bool p_basic_types) { } } - //used to track uninitialized values using valgrind - //print_line("getting default value for " + String(name) + "." + String(E.name)); if (default_value_valid && default_value.get_type() != Variant::OBJECT) { prop.default_value = default_value.get_construct_string().replace("\n", " "); } diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp index 8fa486408e..8dc8a0ab6b 100644 --- a/editor/editor_asset_installer.cpp +++ b/editor/editor_asset_installer.cpp @@ -100,8 +100,8 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) { extension_guess["tga"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons")); extension_guess["webp"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons")); - extension_guess["wav"] = tree->get_theme_icon(SNAME("AudioStreamSample"), SNAME("EditorIcons")); - extension_guess["ogg"] = tree->get_theme_icon(SNAME("AudioStreamOGGVorbis"), SNAME("EditorIcons")); + extension_guess["wav"] = tree->get_theme_icon(SNAME("AudioStreamWAV"), SNAME("EditorIcons")); + extension_guess["ogg"] = tree->get_theme_icon(SNAME("AudioStreamOggVorbis"), SNAME("EditorIcons")); extension_guess["mp3"] = tree->get_theme_icon(SNAME("AudioStreamMP3"), SNAME("EditorIcons")); extension_guess["scn"] = tree->get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")); diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index fa365c4368..b6d7bbc45f 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -37,6 +37,7 @@ #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "filesystem_dock.h" #include "scene/resources/font.h" #include "servers/audio_server.h" @@ -1007,11 +1008,11 @@ void EditorAudioBuses::_update_buses() { bool is_master = (i == 0); EditorAudioBus *audio_bus = memnew(EditorAudioBus(this, is_master)); bus_hb->add_child(audio_bus); - audio_bus->connect("delete_request", callable_mp(this, &EditorAudioBuses::_delete_bus), varray(audio_bus), CONNECT_DEFERRED); - audio_bus->connect("duplicate_request", callable_mp(this, &EditorAudioBuses::_duplicate_bus), varray(), CONNECT_DEFERRED); - audio_bus->connect("vol_reset_request", callable_mp(this, &EditorAudioBuses::_reset_bus_volume), varray(audio_bus), CONNECT_DEFERRED); + audio_bus->connect("delete_request", callable_mp(this, &EditorAudioBuses::_delete_bus).bind(audio_bus), CONNECT_DEFERRED); + audio_bus->connect("duplicate_request", callable_mp(this, &EditorAudioBuses::_duplicate_bus), CONNECT_DEFERRED); + audio_bus->connect("vol_reset_request", callable_mp(this, &EditorAudioBuses::_reset_bus_volume).bind(audio_bus), CONNECT_DEFERRED); audio_bus->connect("drop_end_request", callable_mp(this, &EditorAudioBuses::_request_drop_end)); - audio_bus->connect("dropped", callable_mp(this, &EditorAudioBuses::_drop_at_index), varray(), CONNECT_DEFERRED); + audio_bus->connect("dropped", callable_mp(this, &EditorAudioBuses::_drop_at_index), CONNECT_DEFERRED); } } @@ -1154,7 +1155,7 @@ void EditorAudioBuses::_request_drop_end() { bus_hb->add_child(drop_end); drop_end->set_custom_minimum_size(Object::cast_to<Control>(bus_hb->get_child(0))->get_size()); - drop_end->connect("dropped", callable_mp(this, &EditorAudioBuses::_drop_at_index), varray(), CONNECT_DEFERRED); + drop_end->connect("dropped", callable_mp(this, &EditorAudioBuses::_drop_at_index), CONNECT_DEFERRED); } } @@ -1174,7 +1175,7 @@ void EditorAudioBuses::_drop_at_index(int p_bus, int p_index) { void EditorAudioBuses::_server_save() { Ref<AudioBusLayout> state = AudioServer::get_singleton()->generate_bus_layout(); - ResourceSaver::save(edited_path, state); + ResourceSaver::save(state, edited_path); } void EditorAudioBuses::_select_layout() { @@ -1244,7 +1245,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) { AudioServer::get_singleton()->set_bus_layout(empty_state); } - Error err = ResourceSaver::save(p_string, AudioServer::get_singleton()->generate_bus_layout()); + Error err = ResourceSaver::save(AudioServer::get_singleton()->generate_bus_layout(), p_string); if (err != OK) { EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving file: %s"), p_string)); diff --git a/editor/editor_build_profile.cpp b/editor/editor_build_profile.cpp index 6a5604290f..0f0ab4a339 100644 --- a/editor/editor_build_profile.cpp +++ b/editor/editor_build_profile.cpp @@ -46,19 +46,68 @@ const char *EditorBuildProfile::build_option_identifiers[BUILD_OPTION_MAX] = { "disable_3d_physics", "disable_navigation", "openxr", + "rendering_device", // FIXME: there's no scons option to disable rendering device "opengl3", "vulkan", + "module_text_server_fb_enabled", + "module_text_server_adv_enabled", + "module_freetype_enabled", + "brotli", + "graphite", + "module_msdfgen_enabled" +}; + +const bool EditorBuildProfile::build_option_disabled_by_default[BUILD_OPTION_MAX] = { + // This maps to SCons build options. + false, // 3D + false, // PHYSICS_2D + false, // PHYSICS_3D + false, // NAVIGATION + false, // XR + false, // RENDERING_DEVICE + false, // OPENGL + false, // VULKAN + true, // TEXT_SERVER_FALLBACK + false, // TEXT_SERVER_COMPLEX + false, // DYNAMIC_FONTS + false, // WOFF2_FONTS + false, // GRPAHITE_FONTS + false, // MSDFGEN }; const bool EditorBuildProfile::build_option_disable_values[BUILD_OPTION_MAX] = { // This maps to SCons build options. - true, - true, - true, - true, - false, - false, - false + true, // 3D + true, // PHYSICS_2D + true, // PHYSICS_3D + true, // NAVIGATION + false, // XR + false, // RENDERING_DEVICE + false, // OPENGL + false, // VULKAN + false, // TEXT_SERVER_FALLBACK + false, // TEXT_SERVER_COMPLEX + false, // DYNAMIC_FONTS + false, // WOFF2_FONTS + false, // GRPAHITE_FONTS + false, // MSDFGEN +}; + +const EditorBuildProfile::BuildOptionCategory EditorBuildProfile::build_option_category[BUILD_OPTION_MAX] = { + BUILD_OPTION_CATEGORY_GENERAL, // 3D + BUILD_OPTION_CATEGORY_GENERAL, // PHYSICS_2D + BUILD_OPTION_CATEGORY_GENERAL, // PHYSICS_3D + BUILD_OPTION_CATEGORY_GENERAL, // NAVIGATION + BUILD_OPTION_CATEGORY_GENERAL, // XR + BUILD_OPTION_CATEGORY_GENERAL, // RENDERING_DEVICE + BUILD_OPTION_CATEGORY_GENERAL, // OPENGL + BUILD_OPTION_CATEGORY_GENERAL, // VULKAN + BUILD_OPTION_CATEGORY_TEXT_SERVER, // TEXT_SERVER_FALLBACK + BUILD_OPTION_CATEGORY_TEXT_SERVER, // TEXT_SERVER_COMPLEX + BUILD_OPTION_CATEGORY_TEXT_SERVER, // DYNAMIC_FONTS + BUILD_OPTION_CATEGORY_TEXT_SERVER, // WOFF2_FONTS + BUILD_OPTION_CATEGORY_TEXT_SERVER, // GRPAHITE_FONTS + BUILD_OPTION_CATEGORY_TEXT_SERVER, // MSDFGEN }; void EditorBuildProfile::set_disable_class(const StringName &p_class, bool p_disabled) { @@ -127,6 +176,12 @@ String EditorBuildProfile::get_build_option_name(BuildOption p_build_option) { TTRC("RenderingDevice"), TTRC("OpenGL"), TTRC("Vulkan"), + TTRC("Text Server: Fallback"), + TTRC("Text Server: Advanced"), + TTRC("TTF, OTF, Type 1, WOFF1 Fonts"), + TTRC("WOFF2 Fonts"), + TTRC("SIL Graphite Fonts"), + TTRC("Multi-channel Signed Distance Field Font Rendering"), }; return TTRGET(build_option_names[p_build_option]); } @@ -143,11 +198,33 @@ String EditorBuildProfile::get_build_option_description(BuildOption p_build_opti TTRC("RenderingDevice based rendering (if disabled, the OpenGL back-end is required)."), TTRC("OpenGL back-end (if disabled, the RenderingDevice back-end is required)."), TTRC("Vulkan back-end of RenderingDevice."), + TTRC("Fallback implementation of Text Server\nSupports basic text layouts."), + TTRC("Text Server implementation powered by ICU and HarfBuzz libraries.\nSupports complex text layouts, BiDi, and contextual OpenType font features."), + TTRC("TrueType, OpenType, Type 1, and WOFF1 font format support using FreeType library (if disabled, WOFF2 support is also disabled)."), + TTRC("WOFF2 font format support using FreeType and Brotli libraries."), + TTRC("SIL Graphite smart font technology support (supported by Advanced Text Server only)."), + TTRC("Multi-channel signed distance field font rendering support using msdfgen library (pre-rendered MSDF fonts can be used even if this option disabled)."), }; return TTRGET(build_option_descriptions[p_build_option]); } +EditorBuildProfile::BuildOptionCategory EditorBuildProfile::get_build_option_category(BuildOption p_build_option) { + ERR_FAIL_INDEX_V(p_build_option, BUILD_OPTION_MAX, BUILD_OPTION_CATEGORY_GENERAL); + return build_option_category[p_build_option]; +} + +String EditorBuildProfile::get_build_option_category_name(BuildOptionCategory p_build_option_category) { + ERR_FAIL_INDEX_V(p_build_option_category, BUILD_OPTION_CATEGORY_MAX, String()); + + const char *build_option_subcategories[BUILD_OPTION_CATEGORY_MAX]{ + TTRC("General Features:"), + TTRC("Text Rendering and Font Options:"), + }; + + return TTRGET(build_option_subcategories[p_build_option_category]); +} + Error EditorBuildProfile::save_to_file(const String &p_path) { Dictionary data; data["type"] = "build_profile"; @@ -160,8 +237,12 @@ Error EditorBuildProfile::save_to_file(const String &p_path) { Dictionary dis_build_options; for (int i = 0; i < BUILD_OPTION_MAX; i++) { - if (build_options_disabled[i]) { - dis_build_options[build_option_identifiers[i]] = build_option_disable_values[i]; + if (build_options_disabled[i] != build_option_disabled_by_default[i]) { + if (build_options_disabled[i]) { + dis_build_options[build_option_identifiers[i]] = build_option_disable_values[i]; + } else { + dis_build_options[build_option_identifiers[i]] = !build_option_disable_values[i]; + } } } @@ -211,7 +292,7 @@ Error EditorBuildProfile::load_from_file(const String &p_path) { } for (int i = 0; i < BUILD_OPTION_MAX; i++) { - build_options_disabled[i] = false; + build_options_disabled[i] = build_option_disabled_by_default[i]; } if (data.has("disabled_build_options")) { @@ -259,10 +340,24 @@ void EditorBuildProfile::_bind_methods() { BIND_ENUM_CONSTANT(BUILD_OPTION_RENDERING_DEVICE); BIND_ENUM_CONSTANT(BUILD_OPTION_OPENGL); BIND_ENUM_CONSTANT(BUILD_OPTION_VULKAN); + BIND_ENUM_CONSTANT(BUILD_OPTION_TEXT_SERVER_FALLBACK); + BIND_ENUM_CONSTANT(BUILD_OPTION_TEXT_SERVER_ADVANCED); + BIND_ENUM_CONSTANT(BUILD_OPTION_DYNAMIC_FONTS); + BIND_ENUM_CONSTANT(BUILD_OPTION_WOFF2_FONTS); + BIND_ENUM_CONSTANT(BUILD_OPTION_GRPAHITE_FONTS); + BIND_ENUM_CONSTANT(BUILD_OPTION_MSDFGEN); BIND_ENUM_CONSTANT(BUILD_OPTION_MAX); + + BIND_ENUM_CONSTANT(BUILD_OPTION_CATEGORY_GENERAL); + BIND_ENUM_CONSTANT(BUILD_OPTION_CATEGORY_TEXT_SERVER); + BIND_ENUM_CONSTANT(BUILD_OPTION_CATEGORY_MAX); } -EditorBuildProfile::EditorBuildProfile() {} +EditorBuildProfile::EditorBuildProfile() { + for (int i = 0; i < EditorBuildProfile::BUILD_OPTION_MAX; i++) { + build_options_disabled[i] = build_option_disabled_by_default[i]; + } +} ////////////////////////// @@ -633,11 +728,18 @@ void EditorBuildProfileManager::_update_edited_profile() { TreeItem *root = class_list->create_item(); - TreeItem *build_options = class_list->create_item(root); - build_options->set_text(0, TTR("General Features:")); + HashMap<EditorBuildProfile::BuildOptionCategory, TreeItem *> subcats; + for (int i = 0; i < EditorBuildProfile::BUILD_OPTION_CATEGORY_MAX; i++) { + TreeItem *build_cat; + build_cat = class_list->create_item(root); + + build_cat->set_text(0, EditorBuildProfile::get_build_option_category_name(EditorBuildProfile::BuildOptionCategory(i))); + subcats[EditorBuildProfile::BuildOptionCategory(i)] = build_cat; + } + for (int i = 0; i < EditorBuildProfile::BUILD_OPTION_MAX; i++) { TreeItem *build_option; - build_option = class_list->create_item(build_options); + build_option = class_list->create_item(subcats[EditorBuildProfile::get_build_option_category(EditorBuildProfile::BuildOption(i))]); build_option->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); build_option->set_text(0, EditorBuildProfile::get_build_option_name(EditorBuildProfile::BuildOption(i))); @@ -723,19 +825,19 @@ EditorBuildProfileManager::EditorBuildProfileManager() { profile_actions[ACTION_NEW] = memnew(Button(TTR("New"))); path_hbc->add_child(profile_actions[ACTION_NEW]); - profile_actions[ACTION_NEW]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action), varray(ACTION_NEW)); + profile_actions[ACTION_NEW]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action).bind(ACTION_NEW)); profile_actions[ACTION_LOAD] = memnew(Button(TTR("Load"))); path_hbc->add_child(profile_actions[ACTION_LOAD]); - profile_actions[ACTION_LOAD]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action), varray(ACTION_LOAD)); + profile_actions[ACTION_LOAD]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action).bind(ACTION_LOAD)); profile_actions[ACTION_SAVE] = memnew(Button(TTR("Save"))); path_hbc->add_child(profile_actions[ACTION_SAVE]); - profile_actions[ACTION_SAVE]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action), varray(ACTION_SAVE)); + profile_actions[ACTION_SAVE]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action).bind(ACTION_SAVE)); profile_actions[ACTION_SAVE_AS] = memnew(Button(TTR("Save As"))); path_hbc->add_child(profile_actions[ACTION_SAVE_AS]); - profile_actions[ACTION_SAVE_AS]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action), varray(ACTION_SAVE_AS)); + profile_actions[ACTION_SAVE_AS]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action).bind(ACTION_SAVE_AS)); main_vbc->add_margin_child(TTR("Profile:"), path_hbc); @@ -745,11 +847,11 @@ EditorBuildProfileManager::EditorBuildProfileManager() { profile_actions[ACTION_RESET] = memnew(Button(TTR("Reset to Defaults"))); profiles_hbc->add_child(profile_actions[ACTION_RESET]); - profile_actions[ACTION_RESET]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action), varray(ACTION_RESET)); + profile_actions[ACTION_RESET]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action).bind(ACTION_RESET)); profile_actions[ACTION_DETECT] = memnew(Button(TTR("Detect from Project"))); profiles_hbc->add_child(profile_actions[ACTION_DETECT]); - profile_actions[ACTION_DETECT]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action), varray(ACTION_DETECT)); + profile_actions[ACTION_DETECT]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action).bind(ACTION_DETECT)); main_vbc->add_margin_child(TTR("Actions:"), profiles_hbc); @@ -757,7 +859,7 @@ EditorBuildProfileManager::EditorBuildProfileManager() { class_list->set_hide_root(true); class_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true); class_list->connect("cell_selected", callable_mp(this, &EditorBuildProfileManager::_class_list_item_selected)); - class_list->connect("item_edited", callable_mp(this, &EditorBuildProfileManager::_class_list_item_edited), varray(), CONNECT_DEFERRED); + class_list->connect("item_edited", callable_mp(this, &EditorBuildProfileManager::_class_list_item_edited), CONNECT_DEFERRED); class_list->connect("item_collapsed", callable_mp(this, &EditorBuildProfileManager::_class_list_item_collapsed)); // It will be displayed once the user creates or chooses a profile. main_vbc->add_margin_child(TTR("Configure Engine Build Profile:"), class_list, true); diff --git a/editor/editor_build_profile.h b/editor/editor_build_profile.h index bb6494b8c9..606c415429 100644 --- a/editor/editor_build_profile.h +++ b/editor/editor_build_profile.h @@ -53,7 +53,19 @@ public: BUILD_OPTION_RENDERING_DEVICE, BUILD_OPTION_OPENGL, BUILD_OPTION_VULKAN, - BUILD_OPTION_MAX + BUILD_OPTION_TEXT_SERVER_FALLBACK, + BUILD_OPTION_TEXT_SERVER_ADVANCED, + BUILD_OPTION_DYNAMIC_FONTS, + BUILD_OPTION_WOFF2_FONTS, + BUILD_OPTION_GRPAHITE_FONTS, + BUILD_OPTION_MSDFGEN, + BUILD_OPTION_MAX, + }; + + enum BuildOptionCategory { + BUILD_OPTION_CATEGORY_GENERAL, + BUILD_OPTION_CATEGORY_TEXT_SERVER, + BUILD_OPTION_CATEGORY_MAX, }; private: @@ -65,7 +77,9 @@ private: bool build_options_disabled[BUILD_OPTION_MAX] = {}; static const char *build_option_identifiers[BUILD_OPTION_MAX]; + static const bool build_option_disabled_by_default[BUILD_OPTION_MAX]; static const bool build_option_disable_values[BUILD_OPTION_MAX]; + static const BuildOptionCategory build_option_category[BUILD_OPTION_MAX]; String _get_build_option_name(BuildOption p_build_option) { return get_build_option_name(p_build_option); } @@ -93,11 +107,15 @@ public: static String get_build_option_name(BuildOption p_build_option); static String get_build_option_description(BuildOption p_build_option); static bool get_build_option_disable_value(BuildOption p_build_option); + static BuildOptionCategory get_build_option_category(BuildOption p_build_option); + + static String get_build_option_category_name(BuildOptionCategory p_build_option_category); EditorBuildProfile(); }; VARIANT_ENUM_CAST(EditorBuildProfile::BuildOption) +VARIANT_ENUM_CAST(EditorBuildProfile::BuildOptionCategory) class EditorFileSystemDirectory; diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp index c1cd7f9c7b..ba1f2fd6af 100644 --- a/editor/editor_command_palette.cpp +++ b/editor/editor_command_palette.cpp @@ -32,6 +32,7 @@ #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/gui/control.h" #include "scene/gui/tree.h" @@ -199,7 +200,7 @@ void EditorCommandPalette::add_command(String p_command_name, String p_key_name, } Command command; command.name = p_command_name; - command.callable = p_action.bind(argptrs, arguments.size()); + command.callable = p_action.bindp(argptrs, arguments.size()); command.shortcut = p_shortcut_text; commands[p_key_name] = command; @@ -225,7 +226,7 @@ void EditorCommandPalette::_add_command(String p_command_name, String p_key_name void EditorCommandPalette::execute_command(String &p_command_key) { ERR_FAIL_COND_MSG(!commands.has(p_command_key), p_command_key + " not found."); commands[p_command_key].last_used = OS::get_singleton()->get_unix_time(); - commands[p_command_key].callable.call_deferred(nullptr, 0); + commands[p_command_key].callable.call_deferredp(nullptr, 0); _save_history(); } @@ -311,8 +312,8 @@ EditorCommandPalette::EditorCommandPalette() { search_options = memnew(Tree); search_options->connect("item_activated", callable_mp(this, &EditorCommandPalette::_confirmed)); - search_options->connect("item_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled), varray(false)); - search_options->connect("nothing_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled), varray(true)); + search_options->connect("item_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled).bind(false)); + search_options->connect("nothing_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled).bind(true)); search_options->create_item(); search_options->set_hide_root(true); search_options->set_columns(2); diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index e9e3320a3d..2d4945db14 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -1028,7 +1028,7 @@ void EditorSelection::add_node(Node *p_node) { } selection[p_node] = meta; - p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed), varray(p_node), CONNECT_ONESHOT); + p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed).bind(p_node), CONNECT_ONESHOT); } void EditorSelection::remove_node(Node *p_node) { diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index 4cbc0cf25d..4071722185 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -81,15 +81,15 @@ void EditorDirDialog::reload(const String &p_path) { void EditorDirDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload), make_binds("")); + EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind("")); reload(); if (!tree->is_connected("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed))) { - tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), varray(), CONNECT_DEFERRED); + tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), CONNECT_DEFERRED); } if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) { - EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload), make_binds("")); + EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind("")); } } break; diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 9e2d56b2b9..f0bf9fd5b3 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -34,6 +34,7 @@ #include "core/io/json.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" +#include "editor/editor_paths.h" #include "editor/editor_property_name_processor.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" @@ -314,7 +315,7 @@ void EditorFeatureProfileManager::_notification(int p_what) { current_profile = EDITOR_GET("_default_feature_profile"); if (!current_profile.is_empty()) { current.instantiate(); - Error err = current->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(current_profile + ".profile")); + Error err = current->load_from_file(EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(current_profile + ".profile")); if (err != OK) { ERR_PRINT("Error loading default feature profile: " + current_profile); current_profile = String(); @@ -323,6 +324,11 @@ void EditorFeatureProfileManager::_notification(int p_what) { } _update_profile_list(current_profile); } break; + + case NOTIFICATION_THEME_CHANGED: { + // Make sure that the icons are correctly adjusted if the theme's lightness was switched. + _update_selected_profile(); + } break; } } @@ -340,7 +346,7 @@ void EditorFeatureProfileManager::_update_profile_list(const String &p_select_pr if (p_select_profile.is_empty()) { //default, keep if (profile_list->get_selected() >= 0) { selected_profile = profile_list->get_item_metadata(profile_list->get_selected()); - if (!FileAccess::exists(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(selected_profile + ".profile"))) { + if (!FileAccess::exists(EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(selected_profile + ".profile"))) { selected_profile = String(); //does not exist } } @@ -349,8 +355,8 @@ void EditorFeatureProfileManager::_update_profile_list(const String &p_select_pr } Vector<String> profiles; - Ref<DirAccess> d = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir()); - ERR_FAIL_COND_MSG(d.is_null(), "Cannot open directory '" + EditorSettings::get_singleton()->get_feature_profiles_dir() + "'."); + Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_feature_profiles_dir()); + ERR_FAIL_COND_MSG(d.is_null(), "Cannot open directory '" + EditorPaths::get_singleton()->get_feature_profiles_dir() + "'."); d->list_dir_begin(); while (true) { @@ -452,8 +458,8 @@ void EditorFeatureProfileManager::_profile_action(int p_action) { void EditorFeatureProfileManager::_erase_selected_profile() { String selected = _get_selected_profile(); ERR_FAIL_COND(selected.is_empty()); - Ref<DirAccess> da = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir()); - ERR_FAIL_COND_MSG(da.is_null(), "Cannot open directory '" + EditorSettings::get_singleton()->get_feature_profiles_dir() + "'."); + Ref<DirAccess> da = DirAccess::open(EditorPaths::get_singleton()->get_feature_profiles_dir()); + ERR_FAIL_COND_MSG(da.is_null(), "Cannot open directory '" + EditorPaths::get_singleton()->get_feature_profiles_dir() + "'."); da->remove(selected + ".profile"); if (selected == current_profile) { @@ -469,7 +475,7 @@ void EditorFeatureProfileManager::_create_new_profile() { EditorNode::get_singleton()->show_warning(TTR("Profile must be a valid filename and must not contain '.'")); return; } - String file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(name + ".profile"); + String file = EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(name + ".profile"); if (FileAccess::exists(file)) { EditorNode::get_singleton()->show_warning(TTR("Profile with this name already exists.")); return; @@ -748,8 +754,8 @@ void EditorFeatureProfileManager::_update_selected_profile() { } else { //reload edited, if different from current edited.instantiate(); - Error err = edited->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile")); - ERR_FAIL_COND_MSG(err != OK, "Error when loading EditorSettings from file '" + EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile") + "'."); + Error err = edited->load_from_file(EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile")); + ERR_FAIL_COND_MSG(err != OK, "Error when loading editor feature profile from file '" + EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile") + "'."); } updating_features = true; @@ -804,7 +810,7 @@ void EditorFeatureProfileManager::_import_profiles(const Vector<String> &p_paths return; } - String dst_file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(basefile); + String dst_file = EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(basefile); if (FileAccess::exists(dst_file)) { EditorNode::get_singleton()->show_warning(vformat(TTR("Profile '%s' already exists. Remove it first before importing, import aborted."), basefile.get_basename())); @@ -819,7 +825,7 @@ void EditorFeatureProfileManager::_import_profiles(const Vector<String> &p_paths Error err = profile->load_from_file(p_paths[i]); ERR_CONTINUE(err != OK); String basefile = p_paths[i].get_file(); - String dst_file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(basefile); + String dst_file = EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(basefile); profile->save_to_file(dst_file); } @@ -843,7 +849,7 @@ void EditorFeatureProfileManager::_save_and_update() { ERR_FAIL_COND(edited_path.is_empty()); ERR_FAIL_COND(edited.is_null()); - edited->save_to_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(edited_path + ".profile")); + edited->save_to_file(EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(edited_path + ".profile")); if (edited == current) { update_timer->start(); @@ -883,7 +889,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() { profile_actions[PROFILE_CLEAR] = memnew(Button(TTR("Reset to Default"))); name_hbc->add_child(profile_actions[PROFILE_CLEAR]); profile_actions[PROFILE_CLEAR]->set_disabled(true); - profile_actions[PROFILE_CLEAR]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_CLEAR)); + profile_actions[PROFILE_CLEAR]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action).bind(PROFILE_CLEAR)); main_vbc->add_margin_child(TTR("Current Profile:"), name_hbc); @@ -897,12 +903,12 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() { profile_actions[PROFILE_NEW] = memnew(Button(TTR("Create Profile"))); profiles_hbc->add_child(profile_actions[PROFILE_NEW]); - profile_actions[PROFILE_NEW]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_NEW)); + profile_actions[PROFILE_NEW]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action).bind(PROFILE_NEW)); profile_actions[PROFILE_ERASE] = memnew(Button(TTR("Remove Profile"))); profiles_hbc->add_child(profile_actions[PROFILE_ERASE]); profile_actions[PROFILE_ERASE]->set_disabled(true); - profile_actions[PROFILE_ERASE]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_ERASE)); + profile_actions[PROFILE_ERASE]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action).bind(PROFILE_ERASE)); main_vbc->add_margin_child(TTR("Available Profiles:"), profiles_hbc); @@ -911,18 +917,18 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() { profile_actions[PROFILE_SET] = memnew(Button(TTR("Make Current"))); current_profile_hbc->add_child(profile_actions[PROFILE_SET]); profile_actions[PROFILE_SET]->set_disabled(true); - profile_actions[PROFILE_SET]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_SET)); + profile_actions[PROFILE_SET]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action).bind(PROFILE_SET)); current_profile_hbc->add_child(memnew(VSeparator)); profile_actions[PROFILE_IMPORT] = memnew(Button(TTR("Import"))); current_profile_hbc->add_child(profile_actions[PROFILE_IMPORT]); - profile_actions[PROFILE_IMPORT]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_IMPORT)); + profile_actions[PROFILE_IMPORT]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action).bind(PROFILE_IMPORT)); profile_actions[PROFILE_EXPORT] = memnew(Button(TTR("Export"))); current_profile_hbc->add_child(profile_actions[PROFILE_EXPORT]); profile_actions[PROFILE_EXPORT]->set_disabled(true); - profile_actions[PROFILE_EXPORT]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_EXPORT)); + profile_actions[PROFILE_EXPORT]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action).bind(PROFILE_EXPORT)); main_vbc->add_child(current_profile_hbc); @@ -939,7 +945,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() { class_list->set_hide_root(true); class_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true); class_list->connect("cell_selected", callable_mp(this, &EditorFeatureProfileManager::_class_list_item_selected)); - class_list->connect("item_edited", callable_mp(this, &EditorFeatureProfileManager::_class_list_item_edited), varray(), CONNECT_DEFERRED); + class_list->connect("item_edited", callable_mp(this, &EditorFeatureProfileManager::_class_list_item_edited), CONNECT_DEFERRED); class_list->connect("item_collapsed", callable_mp(this, &EditorFeatureProfileManager::_class_list_item_collapsed)); // It will be displayed once the user creates or chooses a profile. class_list_vbc->hide(); @@ -957,7 +963,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() { property_list->set_hide_root(true); property_list->set_hide_folding(true); property_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true); - property_list->connect("item_edited", callable_mp(this, &EditorFeatureProfileManager::_property_item_edited), varray(), CONNECT_DEFERRED); + property_list->connect("item_edited", callable_mp(this, &EditorFeatureProfileManager::_property_item_edited), CONNECT_DEFERRED); // It will be displayed once the user creates or chooses a profile. property_list_vbc->hide(); diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 9f446ab38f..2f1134e8ef 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -1681,7 +1681,7 @@ EditorFileDialog::EditorFileDialog() { mode_thumbnails = memnew(Button); mode_thumbnails->set_flat(true); - mode_thumbnails->connect("pressed", callable_mp(this, &EditorFileDialog::set_display_mode), varray(DISPLAY_THUMBNAILS)); + mode_thumbnails->connect("pressed", callable_mp(this, &EditorFileDialog::set_display_mode).bind(DISPLAY_THUMBNAILS)); mode_thumbnails->set_toggle_mode(true); mode_thumbnails->set_pressed(display_mode == DISPLAY_THUMBNAILS); mode_thumbnails->set_button_group(view_mode_group); @@ -1690,7 +1690,7 @@ EditorFileDialog::EditorFileDialog() { mode_list = memnew(Button); mode_list->set_flat(true); - mode_list->connect("pressed", callable_mp(this, &EditorFileDialog::set_display_mode), varray(DISPLAY_LIST)); + mode_list->connect("pressed", callable_mp(this, &EditorFileDialog::set_display_mode).bind(DISPLAY_LIST)); mode_list->set_toggle_mode(true); mode_list->set_pressed(display_mode == DISPLAY_LIST); mode_list->set_button_group(view_mode_group); @@ -1816,9 +1816,9 @@ EditorFileDialog::EditorFileDialog() { _update_drives(); connect("confirmed", callable_mp(this, &EditorFileDialog::_action_pressed)); - item_list->connect("item_selected", callable_mp(this, &EditorFileDialog::_item_selected), varray(), CONNECT_DEFERRED); - item_list->connect("multi_selected", callable_mp(this, &EditorFileDialog::_multi_selected), varray(), CONNECT_DEFERRED); - item_list->connect("item_activated", callable_mp(this, &EditorFileDialog::_item_dc_selected), varray()); + item_list->connect("item_selected", callable_mp(this, &EditorFileDialog::_item_selected), CONNECT_DEFERRED); + item_list->connect("multi_selected", callable_mp(this, &EditorFileDialog::_multi_selected), CONNECT_DEFERRED); + item_list->connect("item_activated", callable_mp(this, &EditorFileDialog::_item_dc_selected).bind()); item_list->connect("empty_clicked", callable_mp(this, &EditorFileDialog::_items_clear_selection)); dir->connect("text_submitted", callable_mp(this, &EditorFileDialog::_dir_submitted)); file->connect("text_submitted", callable_mp(this, &EditorFileDialog::_file_submitted)); diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 56046a07d7..1a105c7fe8 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -40,6 +40,7 @@ #include "core/os/os.h" #include "core/variant/variant_parser.h" #include "editor/editor_node.h" +#include "editor/editor_paths.h" #include "editor/editor_resource_preview.h" #include "editor/editor_settings.h" @@ -218,7 +219,7 @@ void EditorFileSystem::_scan_filesystem() { String project = ProjectSettings::get_singleton()->get_resource_path(); - String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME); + String fscache = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME); { Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::READ); @@ -288,7 +289,7 @@ void EditorFileSystem::_scan_filesystem() { } } - String update_cache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4"); + String update_cache = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4"); if (FileAccess::exists(update_cache)) { { @@ -331,7 +332,7 @@ void EditorFileSystem::_scan_filesystem() { void EditorFileSystem::_save_filesystem_cache() { group_file_cache.clear(); - String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME); + String fscache = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME); Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::WRITE); ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + fscache + "'. Check user write permissions."); @@ -1456,7 +1457,7 @@ EditorFileSystemDirectory *EditorFileSystem::get_filesystem_path(const String &p void EditorFileSystem::_save_late_updated_files() { //files that already existed, and were modified, need re-scanning for dependencies upon project restart. This is done via saving this special file - String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4"); + String fscache = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4"); Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::WRITE); ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + fscache + "'. Check user write permissions."); for (const String &E : late_update_files) { diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index 8c508494c0..c1d6e505db 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -30,9 +30,10 @@ #include "editor_folding.h" +#include "core/io/config_file.h" #include "core/io/file_access.h" #include "editor/editor_inspector.h" -#include "editor/editor_settings.h" +#include "editor/editor_paths.h" Vector<String> EditorFolding::_get_unfolds(const Object *p_object) { Vector<String> sections; @@ -55,7 +56,7 @@ void EditorFolding::save_resource_folding(const Ref<Resource> &p_resource, const config->set_value("folding", "sections_unfolded", unfolds); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; - file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); + file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(file); config->save(file); } @@ -73,7 +74,7 @@ void EditorFolding::load_resource_folding(Ref<Resource> p_resource, const String config.instantiate(); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; - file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); + file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(file); if (config->load(file) != OK) { return; @@ -149,7 +150,7 @@ void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path config->set_value("folding", "nodes_folded", nodes_folded); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; - file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); + file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(file); config->save(file); } @@ -157,9 +158,9 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) { Ref<ConfigFile> config; config.instantiate(); - String path = EditorSettings::get_singleton()->get_project_settings_dir(); + String path = EditorPaths::get_singleton()->get_project_settings_dir(); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; - file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); + file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(file); if (config->load(file) != OK) { return; @@ -213,7 +214,7 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) { bool EditorFolding::has_folding_data(const String &p_path) { String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; - file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); + file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(file); return FileAccess::exists(file); } diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 68141dd4a3..5c3038c468 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -2089,7 +2089,7 @@ EditorHelp::EditorHelp() { class_desc->connect("finished", callable_mp(this, &EditorHelp::_class_desc_finished)); class_desc->connect("meta_clicked", callable_mp(this, &EditorHelp::_class_desc_select)); class_desc->connect("gui_input", callable_mp(this, &EditorHelp::_class_desc_input)); - class_desc->connect("resized", callable_mp(this, &EditorHelp::_class_desc_resized), varray(false)); + class_desc->connect("resized", callable_mp(this, &EditorHelp::_class_desc_resized).bind(false)); _class_desc_resized(false); // Added second so it opens at the bottom so it won't offset the entire widget. diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index c48b443a0b..297d1226e3 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -34,6 +34,7 @@ #include "editor/editor_feature_profile.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" void EditorHelpSearch::_update_icons() { search_box->set_right_icon(results_tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); @@ -250,7 +251,7 @@ EditorHelpSearch::EditorHelpSearch() { results_tree->set_hide_root(true); results_tree->set_select_mode(Tree::SELECT_ROW); results_tree->connect("item_activated", callable_mp(this, &EditorHelpSearch::_confirmed)); - results_tree->connect("item_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled), varray(false)); + results_tree->connect("item_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled).bind(false)); vbox->add_child(results_tree, true); } diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index b610e09545..3b37adb830 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -471,6 +471,9 @@ void EditorProperty::update_revert_and_pin_status() { bool new_can_revert = EditorPropertyRevert::can_property_revert(object, property, ¤t) && !is_read_only(); if (new_can_revert != can_revert || new_pinned != pinned) { + if (new_can_revert != can_revert) { + emit_signal(SNAME("property_can_revert_changed"), property, new_can_revert); + } can_revert = new_can_revert; pinned = new_pinned; update(); @@ -554,7 +557,7 @@ void EditorProperty::_focusable_focused(int p_index) { } void EditorProperty::add_focusable(Control *p_control) { - p_control->connect("focus_entered", callable_mp(this, &EditorProperty::_focusable_focused), varray(focusables.size())); + p_control->connect("focus_entered", callable_mp(this, &EditorProperty::_focusable_focused).bind(focusables.size())); focusables.push_back(p_control); } @@ -784,6 +787,9 @@ void EditorProperty::expand_all_folding() { void EditorProperty::collapse_all_folding() { } +void EditorProperty::expand_revertable() { +} + void EditorProperty::set_selectable(bool p_selectable) { selectable = p_selectable; } @@ -966,6 +972,7 @@ void EditorProperty::_bind_methods() { ADD_SIGNAL(MethodInfo("property_keyed_with_value", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); ADD_SIGNAL(MethodInfo("property_checked", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::BOOL, "checked"))); ADD_SIGNAL(MethodInfo("property_pinned", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::BOOL, "pinned"))); + ADD_SIGNAL(MethodInfo("property_can_revert_changed", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::BOOL, "can_revert"))); ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "focusable_idx"))); @@ -1225,12 +1232,15 @@ void EditorInspectorSection::_notification(int p_what) { // Get the section header font. Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts")); int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")); + Color font_color = get_theme_color(SNAME("font_color"), SNAME("Editor")); // Get the right direction arrow texture, if the section is foldable. Ref<Texture2D> arrow; + bool folded = foldable; if (foldable) { if (object->editor_is_section_unfolded(section)) { arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree")); + folded = false; } else { if (is_layout_rtl()) { arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree")); @@ -1274,28 +1284,71 @@ void EditorInspectorSection::_notification(int p_what) { } draw_rect(header_rect, c); - // Draw header title and folding arrow. - const int arrow_margin = 2; - const int arrow_width = arrow.is_valid() ? arrow->get_width() : 0; - Color color = get_theme_color(SNAME("font_color")); - float text_width = get_size().width - Math::round(arrow_width + arrow_margin * EDSCALE) - section_indent; - Point2 text_offset = Point2(0, font->get_ascent(font_size) + (header_height - font->get_height(font_size)) / 2); - HorizontalAlignment text_align = HORIZONTAL_ALIGNMENT_LEFT; - if (rtl) { - text_align = HORIZONTAL_ALIGNMENT_RIGHT; - } else { - text_offset.x = section_indent + Math::round(arrow_width + arrow_margin * EDSCALE); - } - draw_string(font, text_offset.floor(), label, text_align, text_width, font_size, color); + // Draw header title, folding arrow and coutn of revertable properties. + { + int separation = Math::round(2 * EDSCALE); - if (arrow.is_valid()) { - Point2 arrow_position = Point2(0, (header_height - arrow->get_height()) / 2); + int margin_start = section_indent + separation; + int margin_end = separation; + + // - Arrow. + if (arrow.is_valid()) { + Point2 arrow_position; + if (rtl) { + arrow_position.x = get_size().width - (margin_start + arrow->get_width()); + } else { + arrow_position.x = margin_start; + } + arrow_position.y = (header_height - arrow->get_height()) / 2; + draw_texture(arrow, arrow_position); + margin_start += arrow->get_width(); + } + + int available = get_size().width - (margin_start + margin_end); + + // - Count of revertable properties. + String num_revertable_str; + int num_revertable_width = 0; + if (folded && revertable_properties.size()) { + int label_width = font->get_string_size(label, HORIZONTAL_ALIGNMENT_LEFT, available, font_size, TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_CONSTRAIN_ELLIPSIS).x; + + Ref<Font> light_font = get_theme_font(SNAME("main"), SNAME("EditorFonts")); + int light_font_size = get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts")); + Color light_font_color = get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")); + + // Can we fit the long version of the revertable count text? + if (revertable_properties.size() == 1) { + num_revertable_str = "(1 change)"; + } else { + num_revertable_str = vformat("(%d changes)", revertable_properties.size()); + } + num_revertable_width = light_font->get_string_size(num_revertable_str, HORIZONTAL_ALIGNMENT_LEFT, -1.0f, light_font_size, TextServer::JUSTIFICATION_NONE).x; + if (label_width + separation + num_revertable_width > available) { + // We'll have to use the short version. + num_revertable_str = vformat("(%d)", revertable_properties.size()); + num_revertable_width = light_font->get_string_size(num_revertable_str, HORIZONTAL_ALIGNMENT_LEFT, -1.0f, light_font_size, TextServer::JUSTIFICATION_NONE).x; + } + + Point2 text_offset = Point2( + margin_end, + light_font->get_ascent(light_font_size) + (header_height - light_font->get_height(light_font_size)) / 2); + if (!rtl) { + text_offset.x = get_size().width - (text_offset.x + num_revertable_width); + } + draw_string(light_font, text_offset, num_revertable_str, HORIZONTAL_ALIGNMENT_LEFT, -1.0f, light_font_size, light_font_color, TextServer::JUSTIFICATION_NONE); + margin_end += num_revertable_width + separation; + available -= num_revertable_width + separation; + } + + // - Label. + Point2 text_offset = Point2( + margin_start, + font->get_ascent(font_size) + (header_height - font->get_height(font_size)) / 2); if (rtl) { - arrow_position.x = get_size().width - section_indent - arrow->get_width() - Math::round(arrow_margin * EDSCALE); - } else { - arrow_position.x = section_indent + Math::round(arrow_margin * EDSCALE); + text_offset.x = margin_end; } - draw_texture(arrow, arrow_position.floor()); + HorizontalAlignment text_align = rtl ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT; + draw_string(font, text_offset, label, text_align, available, font_size, font_color, TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_CONSTRAIN_ELLIPSIS); } // Draw dropping highlight. @@ -1471,6 +1524,22 @@ void EditorInspectorSection::fold() { update(); } +bool EditorInspectorSection::has_revertable_properties() const { + return !revertable_properties.is_empty(); +} + +void EditorInspectorSection::property_can_revert_changed(const String &p_path, bool p_can_revert) { + bool had_revertable_properties = has_revertable_properties(); + if (p_can_revert) { + revertable_properties.insert(p_path); + } else { + revertable_properties.erase(p_path); + } + if (has_revertable_properties() != had_revertable_properties) { + update(); + } +} + void EditorInspectorSection::_bind_methods() { ClassDB::bind_method(D_METHOD("setup", "section", "label", "object", "bg_color", "foldable"), &EditorInspectorSection::setup); ClassDB::bind_method(D_METHOD("get_vbox"), &EditorInspectorSection::get_vbox); @@ -1608,7 +1677,7 @@ void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == MouseButton::RIGHT) { + if (movable && mb->get_button_index() == MouseButton::RIGHT) { popup_array_index_pressed = begin_array_index + p_index; rmb_popup->set_item_disabled(OPTION_MOVE_UP, popup_array_index_pressed == 0); rmb_popup->set_item_disabled(OPTION_MOVE_DOWN, popup_array_index_pressed == count - 1); @@ -1637,49 +1706,118 @@ void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) { const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] }; Variant return_value; Callable::CallError call_error; - move_function.call(args_p, 5, return_value, call_error); + move_function.callp(args_p, 5, return_value, call_error); } else { WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name())); } } else if (mode == MODE_USE_COUNT_PROPERTY) { ERR_FAIL_COND(p_to_pos < -1 || p_to_pos > count); - List<PropertyInfo> object_property_list; - object->get_property_list(&object_property_list); - Array properties_as_array = _extract_properties_as_array(object_property_list); - properties_as_array.resize(count); + if (!swap_method.is_empty()) { + ERR_FAIL_COND(!object->has_method(swap_method)); - // For undoing things - undo_redo->add_undo_property(object, count_property, properties_as_array.size()); - for (int i = 0; i < (int)properties_as_array.size(); i++) { - Dictionary d = Dictionary(properties_as_array[i]); - Array keys = d.keys(); - for (int j = 0; j < keys.size(); j++) { - String key = keys[j]; - undo_redo->add_undo_property(object, vformat(key, i), d[key]); - } - } + // Swap method was provided, use it. + if (p_element_index < 0) { + // Add an element at position + undo_redo->add_do_property(object, count_property, count + 1); + if (p_to_pos >= 0) { + for (int i = count; i > p_to_pos; i--) { + undo_redo->add_do_method(object, swap_method, i, i - 1); + } + for (int i = p_to_pos; i < count; i++) { + undo_redo->add_undo_method(object, swap_method, i, i + 1); + } + } + undo_redo->add_undo_property(object, count_property, count); - if (p_element_index < 0) { - // Add an element. - properties_as_array.insert(p_to_pos < 0 ? properties_as_array.size() : p_to_pos, Dictionary()); - } else if (p_to_pos < 0) { - // Delete the element. - properties_as_array.remove_at(p_element_index); + } else if (p_to_pos < 0) { + if (count > 0) { + // Remove element at position + undo_redo->add_undo_property(object, count_property, count); + + List<PropertyInfo> object_property_list; + object->get_property_list(&object_property_list); + + for (int i = p_element_index; i < count - 1; i++) { + undo_redo->add_do_method(object, swap_method, i, i + 1); + } + + for (int i = count; i > p_element_index; i--) { + undo_redo->add_undo_method(object, swap_method, i, i - 1); + } + + String erase_prefix = String(array_element_prefix) + itos(p_element_index); + + for (const PropertyInfo &E : object_property_list) { + if (E.name.begins_with(erase_prefix)) { + undo_redo->add_undo_property(object, E.name, object->get(E.name)); + } + } + + undo_redo->add_do_property(object, count_property, count - 1); + } + } else { + if (p_to_pos > p_element_index) { + p_to_pos--; + } + + if (p_to_pos < p_element_index) { + for (int i = p_element_index; i > p_to_pos; i--) { + undo_redo->add_do_method(object, swap_method, i, i - 1); + } + for (int i = p_to_pos; i < p_element_index; i++) { + undo_redo->add_undo_method(object, swap_method, i, i + 1); + } + } else if (p_to_pos > p_element_index) { + for (int i = p_element_index; i < p_to_pos; i++) { + undo_redo->add_do_method(object, swap_method, i, i + 1); + } + + for (int i = p_to_pos; i > p_element_index; i--) { + undo_redo->add_undo_method(object, swap_method, i, i - 1); + } + } + } } else { - // Move the element. - properties_as_array.insert(p_to_pos, properties_as_array[p_element_index].duplicate()); - properties_as_array.remove_at(p_to_pos < p_element_index ? p_element_index + 1 : p_element_index); - } + // Use standard properties. + List<PropertyInfo> object_property_list; + object->get_property_list(&object_property_list); - // Change the array size then set the properties. - undo_redo->add_do_property(object, count_property, properties_as_array.size()); - for (int i = 0; i < (int)properties_as_array.size(); i++) { - Dictionary d = properties_as_array[i]; - Array keys = d.keys(); - for (int j = 0; j < keys.size(); j++) { - String key = keys[j]; - undo_redo->add_do_property(object, vformat(key, i), d[key]); + Array properties_as_array = _extract_properties_as_array(object_property_list); + properties_as_array.resize(count); + + // For undoing things + undo_redo->add_undo_property(object, count_property, properties_as_array.size()); + for (int i = 0; i < (int)properties_as_array.size(); i++) { + Dictionary d = Dictionary(properties_as_array[i]); + Array keys = d.keys(); + for (int j = 0; j < keys.size(); j++) { + String key = keys[j]; + undo_redo->add_undo_property(object, vformat(key, i), d[key]); + } + } + + if (p_element_index < 0) { + // Add an element. + properties_as_array.insert(p_to_pos < 0 ? properties_as_array.size() : p_to_pos, Dictionary()); + } else if (p_to_pos < 0) { + // Delete the element. + properties_as_array.remove_at(p_element_index); + } else { + // Move the element. + properties_as_array.insert(p_to_pos, properties_as_array[p_element_index].duplicate()); + properties_as_array.remove_at(p_to_pos < p_element_index ? p_element_index + 1 : p_element_index); + } + + // Change the array size then set the properties. + undo_redo->add_do_property(object, count_property, properties_as_array.size()); + for (int i = 0; i < (int)properties_as_array.size(); i++) { + Dictionary d = properties_as_array[i]; + Array keys = d.keys(); + for (int j = 0; j < keys.size(); j++) { + String key = keys[j]; + undo_redo->add_do_property(object, vformat(key, i), d[key]); + } } } } @@ -1712,7 +1850,7 @@ void EditorInspectorArray::_clear_array() { const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] }; Variant return_value; Callable::CallError call_error; - move_function.call(args_p, 5, return_value, call_error); + move_function.callp(args_p, 5, return_value, call_error); } else { WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name())); } @@ -1765,7 +1903,7 @@ void EditorInspectorArray::_resize_array(int p_size) { const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] }; Variant return_value; Callable::CallError call_error; - move_function.call(args_p, 5, return_value, call_error); + move_function.callp(args_p, 5, return_value, call_error); } else { WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name())); } @@ -1784,7 +1922,7 @@ void EditorInspectorArray::_resize_array(int p_size) { const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] }; Variant return_value; Callable::CallError call_error; - move_function.call(args_p, 5, return_value, call_error); + move_function.callp(args_p, 5, return_value, call_error); } else { WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name())); } @@ -1919,6 +2057,20 @@ void EditorInspectorArray::_setup() { page = CLAMP(page, 0, max_page); } + Ref<Font> numbers_font; + int numbers_min_w = 0; + + if (numbered) { + numbers_font = get_theme_font(SNAME("bold"), SNAME("EditorFonts")); + int digits_found = count; + String test; + while (digits_found) { + test += "8"; + digits_found /= 10; + } + numbers_min_w = numbers_font->get_string_size(test).width; + } + for (int i = 0; i < (int)array_elements.size(); i++) { ArrayElement &ae = array_elements[i]; @@ -1931,8 +2083,8 @@ void EditorInspectorArray::_setup() { ae.panel->set_tooltip(vformat(TTR("Element %d: %s%d*"), i, array_element_prefix, i)); ae.panel->connect("focus_entered", callable_mp((CanvasItem *)ae.panel, &PanelContainer::update)); ae.panel->connect("focus_exited", callable_mp((CanvasItem *)ae.panel, &PanelContainer::update)); - ae.panel->connect("draw", callable_bind(callable_mp(this, &EditorInspectorArray::_panel_draw), i)); - ae.panel->connect("gui_input", callable_bind(callable_mp(this, &EditorInspectorArray::_panel_gui_input), i)); + ae.panel->connect("draw", callable_mp(this, &EditorInspectorArray::_panel_draw).bind(i)); + ae.panel->connect("gui_input", callable_mp(this, &EditorInspectorArray::_panel_gui_input).bind(i)); ae.panel->add_theme_style_override(SNAME("panel"), i % 2 ? odd_style : even_style); elements_vbox->add_child(ae.panel); @@ -1953,19 +2105,38 @@ void EditorInspectorArray::_setup() { ae.margin->add_child(ae.hbox); // Move button. - ae.move_texture_rect = memnew(TextureRect); - ae.move_texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - ae.move_texture_rect->set_default_cursor_shape(Control::CURSOR_MOVE); - if (is_inside_tree()) { - ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons"))); + if (movable) { + ae.move_texture_rect = memnew(TextureRect); + ae.move_texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + ae.move_texture_rect->set_default_cursor_shape(Control::CURSOR_MOVE); + + if (is_inside_tree()) { + ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons"))); + } + ae.hbox->add_child(ae.move_texture_rect); + } + + if (numbered) { + ae.number = memnew(Label); + ae.number->add_theme_font_override("font", numbers_font); + ae.number->set_custom_minimum_size(Size2(numbers_min_w, 0)); + ae.number->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); + ae.number->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); + ae.number->set_text(itos(begin_array_index + i)); + ae.hbox->add_child(ae.number); } - ae.hbox->add_child(ae.move_texture_rect); // Right vbox. ae.vbox = memnew(VBoxContainer); ae.vbox->set_h_size_flags(SIZE_EXPAND_FILL); ae.vbox->set_v_size_flags(SIZE_EXPAND_FILL); ae.hbox->add_child(ae.vbox); + + ae.erase = memnew(Button); + ae.erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); + ae.erase->set_v_size_flags(SIZE_SHRINK_CENTER); + ae.erase->connect("pressed", callable_mp(this, &EditorInspectorArray::_remove_item).bind(begin_array_index + i)); + ae.hbox->add_child(ae.erase); } // Hide/show the add button. @@ -1980,7 +2151,14 @@ void EditorInspectorArray::_setup() { } } +void EditorInspectorArray::_remove_item(int p_index) { + _move_element(p_index, -1); +} + Variant EditorInspectorArray::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + if (!movable) { + return Variant(); + } int index = p_from->get_meta("index"); Dictionary dict; dict["type"] = "property_array_element"; @@ -2002,6 +2180,9 @@ void EditorInspectorArray::drop_data_fw(const Point2 &p_point, const Variant &p_ } bool EditorInspectorArray::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + if (!movable) { + return false; + } // First, update drawing. control_dropping->update(); @@ -2026,18 +2207,24 @@ void EditorInspectorArray::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { Color color = get_theme_color(SNAME("dark_color_1"), SNAME("Editor")); - odd_style->set_bg_color(color.lightened(0.15)); - even_style->set_bg_color(color.darkened(0.15)); + odd_style->set_bg_color(color.darkened(-0.08)); + even_style->set_bg_color(color.darkened(0.08)); for (int i = 0; i < (int)array_elements.size(); i++) { ArrayElement &ae = array_elements[i]; - ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons"))); + if (ae.move_texture_rect) { + ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons"))); + } Size2 min_size = get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"))->get_minimum_size(); ae.margin->add_theme_constant_override("margin_left", min_size.x / 2); ae.margin->add_theme_constant_override("margin_top", min_size.y / 2); ae.margin->add_theme_constant_override("margin_right", min_size.x / 2); ae.margin->add_theme_constant_override("margin_bottom", min_size.y / 2); + + if (ae.erase) { + ae.erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); + } } add_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); @@ -2073,23 +2260,31 @@ void EditorInspectorArray::set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; } -void EditorInspectorArray::setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable) { +void EditorInspectorArray::setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable, bool p_numbered, int p_page_length, const String &p_add_item_text) { count_property = ""; mode = MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION; array_element_prefix = p_array_element_prefix; page = p_page; + movable = p_movable; + page_length = p_page_length; + numbered = p_numbered; EditorInspectorSection::setup(String(p_array_element_prefix) + "_array", p_label, p_object, p_bg_color, p_foldable, 0); _setup(); } -void EditorInspectorArray::setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable) { +void EditorInspectorArray::setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable, bool p_numbered, int p_page_length, const String &p_add_item_text, const String &p_swap_method) { count_property = p_count_property; mode = MODE_USE_COUNT_PROPERTY; array_element_prefix = p_array_element_prefix; page = p_page; + movable = p_movable; + page_length = p_page_length; + numbered = p_numbered; + swap_method = p_swap_method; + add_button->set_text(p_add_item_text); EditorInspectorSection::setup(String(count_property) + "_array", p_label, p_object, p_bg_color, p_foldable, 0); _setup(); @@ -2330,7 +2525,7 @@ String EditorInspector::get_selected_path() const { return property_selected; } -void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<EditorInspectorPlugin> ped) { +void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, EditorInspectorSection *p_section, Ref<EditorInspectorPlugin> ped) { for (const EditorInspectorPlugin::AddedEditor &F : ped->added_editors) { EditorProperty *ep = Object::cast_to<EditorProperty>(F.property_editor); current_vbox->add_child(F.property_editor); @@ -2339,14 +2534,14 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit ep->object = object; ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed)); ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed)); - ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED); + ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), CONNECT_DEFERRED); ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value)); ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked)); ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned)); ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected)); ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed)); - ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED); - ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), varray(), CONNECT_DEFERRED); + ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), CONNECT_DEFERRED); + ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), CONNECT_DEFERRED); if (F.properties.size()) { if (F.properties.size() == 1) { @@ -2370,6 +2565,10 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit } } + if (p_section) { + ep->connect("property_can_revert_changed", callable_mp(p_section, &EditorInspectorSection::property_can_revert_changed)); + } + ep->set_read_only(read_only); ep->update_property(); ep->_update_pin_flags(); @@ -2466,7 +2665,6 @@ void EditorInspector::update_tree() { List<PropertyInfo> plist; object->get_property_list(&plist, true); - _update_script_class_properties(*object, plist); HashMap<VBoxContainer *, HashMap<String, VBoxContainer *>> vbox_per_path; HashMap<String, EditorInspectorArray *> editor_inspector_array_per_prefix; @@ -2476,9 +2674,11 @@ void EditorInspector::update_tree() { // Get the lists of editors to add the beginning. for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { ped->parse_begin(object); - _parse_added_editors(main_vbox, ped); + _parse_added_editors(main_vbox, nullptr, ped); } + StringName type_name; + // Get the lists of editors for properties. for (List<PropertyInfo>::Element *E_property = plist.front(); E_property; E_property = E_property->next()) { PropertyInfo &p = E_property->get(); @@ -2549,17 +2749,24 @@ void EditorInspector::update_tree() { category_vbox = nullptr; //reset String type = p.name; + String label = p.name; + type_name = p.name; // Set the category icon. if (!ClassDB::class_exists(type) && !ScriptServer::is_global_class(type) && p.hint_string.length() && FileAccess::exists(p.hint_string)) { // If we have a category inside a script, search for the first script with a valid icon. Ref<Script> script = ResourceLoader::load(p.hint_string, "Script"); StringName base_type; + StringName name; if (script.is_valid()) { base_type = script->get_instance_base_type(); + name = EditorNode::get_editor_data().script_class_get_name(script->get_path()); + if (name != StringName() && label != name) { + label = name; + } } while (script.is_valid()) { - StringName name = EditorNode::get_editor_data().script_class_get_name(script->get_path()); + name = EditorNode::get_editor_data().script_class_get_name(script->get_path()); String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name); if (name != StringName() && icon_path.length()) { category->icon = ResourceLoader::load(icon_path, "Texture"); @@ -2578,28 +2785,27 @@ void EditorInspector::update_tree() { } // Set the category label. - category->label = type; + category->label = label; if (use_doc_hints) { // Sets the category tooltip to show documentation. - StringName type2 = p.name; - if (!class_descr_cache.has(type2)) { + if (!class_descr_cache.has(type_name)) { String descr; DocTools *dd = EditorHelp::get_doc_data(); - HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(type2); + HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(type_name); if (E) { descr = DTR(E->value.brief_description); } - class_descr_cache[type2] = descr; + class_descr_cache[type_name] = descr; } - category->set_tooltip(p.name + "::" + (class_descr_cache[type2].is_empty() ? "" : class_descr_cache[type2])); + category->set_tooltip(p.name + "::" + (class_descr_cache[type_name].is_empty() ? "" : class_descr_cache[type_name])); } // Add editors at the start of a category. for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { ped->parse_category(object, p.name); - _parse_added_editors(main_vbox, ped); + _parse_added_editors(main_vbox, nullptr, ped); } continue; @@ -2791,7 +2997,7 @@ void EditorInspector::update_tree() { // Add editors at the start of a group. for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { ped->parse_group(object, path); - _parse_added_editors(section->get_vbox(), ped); + _parse_added_editors(section->get_vbox(), section, ped); } vbox_per_path[root_vbox][acc_path] = section->get_vbox(); @@ -2812,26 +3018,52 @@ void EditorInspector::update_tree() { StringName array_element_prefix; Color c = sscolor; c.a /= level; + + Vector<String> class_name_components = String(p.class_name).split(","); + + int page_size = 5; + bool movable = true; + bool numbered = false; + bool foldable = use_folding; + String add_button_text; + String swap_method; + for (int i = (p.type == Variant::NIL ? 1 : 2); i < class_name_components.size(); i++) { + if (class_name_components[i].begins_with("page_size") && class_name_components[i].get_slice_count("=") == 2) { + page_size = class_name_components[i].get_slice("=", 1).to_int(); + } else if (class_name_components[i].begins_with("add_button_text") && class_name_components[i].get_slice_count("=") == 2) { + add_button_text = class_name_components[i].get_slice("=", 1).strip_edges(); + } else if (class_name_components[i] == "static") { + movable = false; + } else if (class_name_components[i] == "numbered") { + numbered = true; + } else if (class_name_components[i] == "unfoldable") { + foldable = false; + } else if (class_name_components[i].begins_with("swap_method") && class_name_components[i].get_slice_count("=") == 2) { + swap_method = class_name_components[i].get_slice("=", 1).strip_edges(); + } + } + if (p.type == Variant::NIL) { // Setup the array to use a method to create/move/delete elements. - array_element_prefix = p.class_name; + array_element_prefix = class_name_components[0]; editor_inspector_array = memnew(EditorInspectorArray); String array_label = path.contains("/") ? path.substr(path.rfind("/") + 1) : path; array_label = EditorPropertyNameProcessor::get_singleton()->process_name(property_label_string, property_name_style); int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0; editor_inspector_array->setup_with_move_element_function(object, array_label, array_element_prefix, page, c, use_folding); - editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request), varray(array_element_prefix)); + editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request).bind(array_element_prefix)); editor_inspector_array->set_undo_redo(undo_redo); } else if (p.type == Variant::INT) { // Setup the array to use the count property and built-in functions to create/move/delete elements. - Vector<String> class_name_components = String(p.class_name).split(","); - if (class_name_components.size() == 2) { + if (class_name_components.size() >= 2) { array_element_prefix = class_name_components[1]; editor_inspector_array = memnew(EditorInspectorArray); int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0; - editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, use_folding); - editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request), varray(array_element_prefix)); + + editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, foldable, movable, numbered, page_size, add_button_text, swap_method); + editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request).bind(array_element_prefix)); + editor_inspector_array->set_undo_redo(undo_redo); } } @@ -2840,6 +3072,7 @@ void EditorInspector::update_tree() { current_vbox->add_child(editor_inspector_array); editor_inspector_array_per_prefix[array_element_prefix] = editor_inspector_array; } + continue; } @@ -2864,7 +3097,7 @@ void EditorInspector::update_tree() { // Build the doc hint, to use as tooltip. // Get the class name. - StringName classname = object->get_class_name(); + StringName classname = type_name == "" ? object->get_class_name() : type_name; if (!object_class.is_empty()) { classname = object_class; } @@ -2973,6 +3206,12 @@ void EditorInspector::update_tree() { editor_property_map[prop].push_back(ep); } } + + EditorInspectorSection *section = Object::cast_to<EditorInspectorSection>(current_vbox->get_parent()); + if (section) { + ep->connect("property_can_revert_changed", callable_mp(section, &EditorInspectorSection::property_can_revert_changed)); + } + ep->set_draw_warning(draw_warning); ep->set_use_folding(use_folding); ep->set_checkable(checkable); @@ -2987,16 +3226,16 @@ void EditorInspector::update_tree() { if (ep) { // Eventually, set other properties/signals after the property editor got added to the tree. bool update_all = (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED); - ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed), varray(update_all)); + ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed).bind(update_all)); ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed)); - ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED); + ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), CONNECT_DEFERRED); ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value)); ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked)); ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned)); ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected)); ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed)); - ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED); - ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), varray(), CONNECT_DEFERRED); + ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), CONNECT_DEFERRED); + ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), CONNECT_DEFERRED); if (!doc_info.description.is_empty()) { ep->set_tooltip(property_prefix + p.name + "::" + doc_info.description); } else { @@ -3016,6 +3255,11 @@ void EditorInspector::update_tree() { } if (!hide_metadata) { + // Add 4px of spacing between the "Add Metadata" button and the content above it. + Control *spacer = memnew(Control); + spacer->set_custom_minimum_size(Size2(0, 4) * EDSCALE); + main_vbox->add_child(spacer); + Button *add_md = EditorInspector::create_inspector_action_button(TTR("Add Metadata")); add_md->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); add_md->connect(SNAME("pressed"), callable_mp(this, &EditorInspector::_show_add_meta_dialog)); @@ -3025,7 +3269,7 @@ void EditorInspector::update_tree() { // Get the lists of to add at the end. for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { ped->parse_end(object); - _parse_added_editors(main_vbox, ped); + _parse_added_editors(main_vbox, nullptr, ped); } } @@ -3178,6 +3422,44 @@ void EditorInspector::expand_all_folding() { } } +void EditorInspector::expand_revertable() { + HashSet<EditorInspectorSection *> sections_to_unfold[2]; + for (EditorInspectorSection *E : sections) { + if (E->has_revertable_properties()) { + sections_to_unfold[0].insert(E); + } + } + + // Climb up the hierachy doing double buffering with the sets. + int a = 0; + int b = 1; + while (sections_to_unfold[a].size()) { + for (EditorInspectorSection *E : sections_to_unfold[a]) { + E->unfold(); + + Node *n = E->get_parent(); + while (n) { + if (Object::cast_to<EditorInspector>(n)) { + break; + } + if (Object::cast_to<EditorInspectorSection>(n) && !sections_to_unfold[a].has((EditorInspectorSection *)n)) { + sections_to_unfold[b].insert((EditorInspectorSection *)n); + } + n = n->get_parent(); + } + } + + sections_to_unfold[a].clear(); + SWAP(a, b); + } + + for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) { + for (EditorProperty *E : F.value) { + E->expand_revertable(); + } + } +} + void EditorInspector::set_scroll_offset(int p_offset) { set_v_scroll(p_offset); } @@ -3277,14 +3559,23 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo undo_redo->add_undo_property(object, p_name, value); } - PropertyInfo prop_info; - if (ClassDB::get_property_info(object->get_class_name(), p_name, &prop_info)) { - for (const String &linked_prop : prop_info.linked_properties) { - valid = false; - value = object->get(linked_prop, &valid); - if (valid) { - undo_redo->add_undo_property(object, linked_prop, value); - } + List<StringName> linked_properties; + ClassDB::get_linked_properties_info(object->get_class_name(), p_name, &linked_properties); + + for (const StringName &linked_prop : linked_properties) { + valid = false; + Variant undo_value = object->get(linked_prop, &valid); + if (valid) { + undo_redo->add_undo_property(object, linked_prop, undo_value); + } + } + + PackedStringArray linked_properties_dynamic = object->call("_get_linked_undo_properties", p_name, p_value); + for (int i = 0; i < linked_properties_dynamic.size(); i++) { + valid = false; + Variant undo_value = object->get(linked_properties_dynamic[i], &valid); + if (valid) { + undo_redo->add_undo_property(object, linked_properties_dynamic[i], undo_value); } } @@ -3298,7 +3589,7 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo Variant return_value; Callable::CallError call_error; - callback.call(p_arguments, 4, return_value, call_error); + callback.callp(p_arguments, 4, return_value, call_error); if (call_error.error != Callable::CallError::CALL_OK) { ERR_PRINT("Invalid UndoRedo callback."); } @@ -3640,88 +3931,6 @@ void EditorInspector::_feature_profile_changed() { update_tree(); } -void EditorInspector::_update_script_class_properties(const Object &p_object, List<PropertyInfo> &r_list) const { - Ref<Script> script = p_object.get_script(); - if (script.is_null()) { - return; - } - - List<Ref<Script>> classes; - - // NodeC -> NodeB -> NodeA - while (script.is_valid()) { - classes.push_front(script); - script = script->get_base_script(); - } - - if (classes.is_empty()) { - return; - } - - // Script Variables -> to insert: NodeC..B..A -> bottom (insert_here) - List<PropertyInfo>::Element *script_variables = nullptr; - List<PropertyInfo>::Element *bottom = nullptr; - List<PropertyInfo>::Element *insert_here = nullptr; - for (List<PropertyInfo>::Element *E = r_list.front(); E; E = E->next()) { - PropertyInfo &pi = E->get(); - if (pi.name != "Script Variables") { - continue; - } - script_variables = E; - bottom = r_list.insert_after(script_variables, PropertyInfo()); - insert_here = bottom; - break; - } - - HashSet<StringName> added; - for (const Ref<Script> &s : classes) { - String path = s->get_path(); - String name = EditorNode::get_editor_data().script_class_get_name(path); - if (name.is_empty()) { - if (s->is_built_in()) { - if (s->get_name().is_empty()) { - name = TTR("Built-in script"); - } else { - name = vformat("%s (%s)", s->get_name(), TTR("Built-in")); - } - } else { - name = path.get_file(); - } - } - - List<PropertyInfo> props; - s->get_script_property_list(&props); - - // Script Variables -> NodeA -> bottom (insert_here) - List<PropertyInfo>::Element *category = r_list.insert_before(insert_here, PropertyInfo(Variant::NIL, name, PROPERTY_HINT_NONE, path, PROPERTY_USAGE_CATEGORY)); - - // Script Variables -> NodeA -> A props... -> bottom (insert_here) - for (List<PropertyInfo>::Element *P = props.front(); P; P = P->next()) { - PropertyInfo &pi = P->get(); - if (added.has(pi.name)) { - continue; - } - added.insert(pi.name); - - r_list.insert_before(insert_here, pi); - } - - // Script Variables -> NodeA (insert_here) -> A props... -> bottom - insert_here = category; - } - - // NodeC -> C props... -> NodeB..C.. - if (script_variables) { - r_list.erase(script_variables); - List<PropertyInfo>::Element *to_delete = bottom->next(); - while (to_delete && !(to_delete->get().usage & PROPERTY_USAGE_CATEGORY)) { - r_list.erase(to_delete); - to_delete = bottom->next(); - } - r_list.erase(bottom); - } -} - void EditorInspector::set_restrict_to_basic_settings(bool p_restrict) { restrict_to_basic = p_restrict; update_tree(); diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 4ec3513da5..551f6f6f86 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -184,6 +184,7 @@ public: virtual void expand_all_folding(); virtual void collapse_all_folding(); + virtual void expand_revertable(); virtual Variant get_drag_data(const Point2 &p_point) override; virtual void update_cache(); @@ -281,6 +282,8 @@ class EditorInspectorSection : public Container { Timer *dropping_unfold_timer = nullptr; bool dropping = false; + HashSet<StringName> revertable_properties; + void _test_unfold(); protected: @@ -299,6 +302,9 @@ public: void unfold(); void fold(); + bool has_revertable_properties() const; + void property_can_revert_changed(const String &p_path, bool p_can_revert); + EditorInspectorSection(); ~EditorInspectorSection(); }; @@ -315,6 +321,7 @@ class EditorInspectorArray : public EditorInspectorSection { } mode; StringName count_property; StringName array_element_prefix; + String swap_method; int count = 0; @@ -336,6 +343,9 @@ class EditorInspectorArray : public EditorInspectorSection { int begin_array_index = 0; int end_array_index = 0; + bool movable = true; + bool numbered = false; + enum MenuOptions { OPTION_MOVE_UP = 0, OPTION_MOVE_DOWN, @@ -353,7 +363,9 @@ class EditorInspectorArray : public EditorInspectorSection { MarginContainer *margin = nullptr; HBoxContainer *hbox = nullptr; TextureRect *move_texture_rect = nullptr; + Label *number = nullptr; VBoxContainer *vbox = nullptr; + Button *erase = nullptr; }; LocalVector<ArrayElement> array_elements; @@ -389,6 +401,8 @@ class EditorInspectorArray : public EditorInspectorSection { void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void _remove_item(int p_index); + protected: void _notification(int p_what); static void _bind_methods(); @@ -396,8 +410,8 @@ protected: public: void set_undo_redo(UndoRedo *p_undo_redo); - void setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable); - void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable); + void setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = ""); + void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "", const String &p_swap_method = ""); VBoxContainer *get_vbox(int p_index); EditorInspectorArray(); @@ -517,12 +531,11 @@ class EditorInspector : public ScrollContainer { void _edit_request_change(Object *p_object, const String &p_prop); void _filter_changed(const String &p_text); - void _parse_added_editors(VBoxContainer *current_vbox, Ref<EditorInspectorPlugin> ped); + void _parse_added_editors(VBoxContainer *current_vbox, EditorInspectorSection *p_section, Ref<EditorInspectorPlugin> ped); void _vscroll_changed(double); void _feature_profile_changed(); - void _update_script_class_properties(const Object &p_object, List<PropertyInfo> &r_list) const; bool _is_property_disabled_by_feature_profile(const StringName &p_property); @@ -579,6 +592,7 @@ public: void collapse_all_folding(); void expand_all_folding(); + void expand_revertable(); void set_scroll_offset(int p_offset); int get_scroll_offset() const; diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index f26f47dbc7..38cc85bb4e 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -33,8 +33,11 @@ #include "core/os/keyboard.h" #include "core/version.h" #include "editor/editor_node.h" +#include "editor/editor_paths.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/gui/center_container.h" +#include "scene/gui/separator.h" #include "scene/resources/font.h" void EditorLog::_error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type) { @@ -122,7 +125,7 @@ void EditorLog::_save_state() { Ref<ConfigFile> config; config.instantiate(); // Load and amend existing config if it exists. - config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); const String section = "editor_log"; for (const KeyValue<MessageType, LogFilter *> &E : type_filter_map) { @@ -132,7 +135,7 @@ void EditorLog::_save_state() { config->set_value(section, "collapse", collapse); config->set_value(section, "show_search", search_box->is_visible()); - config->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + config->save(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); } void EditorLog::_load_state() { @@ -140,7 +143,7 @@ void EditorLog::_load_state() { Ref<ConfigFile> config; config.instantiate(); - config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); // Run the below code even if config->load returns an error, since we want the defaults to be set even if the file does not exist yet. const String section = "editor_log"; diff --git a/editor/editor_log.h b/editor/editor_log.h index 653fba9524..003a148b9b 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -88,7 +88,7 @@ private: toggle_button->add_theme_color_override("icon_color_pressed", Color(1, 1, 1, 1)); toggle_button->set_focus_mode(FOCUS_NONE); // When toggled call the callback and pass the MessageType this button is for. - toggle_button->connect("toggled", p_toggled_callback, varray(type)); + toggle_button->connect("toggled", p_toggled_callback.bind(type)); } int get_message_count() { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 37329c92f3..e7946f56da 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -49,6 +49,7 @@ #include "main/main.h" #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/gui/center_container.h" +#include "scene/gui/color_picker.h" #include "scene/gui/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" @@ -140,6 +141,7 @@ #include "editor/plugins/bone_map_editor_plugin.h" #include "editor/plugins/camera_3d_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" +#include "editor/plugins/cast_2d_editor_plugin.h" #include "editor/plugins/collision_polygon_2d_editor_plugin.h" #include "editor/plugins/collision_shape_2d_editor_plugin.h" #include "editor/plugins/control_editor_plugin.h" @@ -149,6 +151,7 @@ #include "editor/plugins/debugger_editor_plugin.h" #include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/editor_preview_plugins.h" +#include "editor/plugins/editor_resource_conversion_plugin.h" #include "editor/plugins/font_config_plugin.h" #include "editor/plugins/gdextension_export_plugin.h" #include "editor/plugins/gpu_particles_2d_editor_plugin.h" @@ -174,8 +177,6 @@ #include "editor/plugins/physical_bone_3d_editor_plugin.h" #include "editor/plugins/polygon_2d_editor_plugin.h" #include "editor/plugins/polygon_3d_editor_plugin.h" -#include "editor/plugins/ray_cast_2d_editor_plugin.h" -#include "editor/plugins/replication_editor_plugin.h" #include "editor/plugins/resource_preloader_editor_plugin.h" #include "editor/plugins/root_motion_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" @@ -553,6 +554,19 @@ void EditorNode::_update_from_settings() { tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color")); tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color")); tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color")); + +#ifdef DEBUG_ENABLED + NavigationServer3D::get_singleton_mut()->set_debug_navigation_edge_connection_color(GLOBAL_GET("debug/shapes/navigation/edge_connection_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_disabled_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_disabled_color")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections_xray")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines_xray")); + NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_geometry_face_random_color(GLOBAL_GET("debug/shapes/navigation/enable_geometry_face_random_color")); +#endif // DEBUG_ENABLED } void EditorNode::_select_default_main_screen_plugin() { @@ -1035,7 +1049,7 @@ void EditorNode::_sources_changed(bool p_exist) { // Reload the global shader variables, but this time // loading textures, as they are now properly imported. - RenderingServer::get_singleton()->global_variables_load_settings(true); + RenderingServer::get_singleton()->global_shader_uniforms_load_settings(true); // Start preview thread now that it's safe. if (!singleton->cmdline_export_mode) { @@ -1213,7 +1227,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St } String path = ProjectSettings::get_singleton()->localize_path(p_path); - Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS); + Error err = ResourceSaver::save(p_resource, path, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS); if (err != OK) { if (ResourceLoader::is_imported(p_resource->get_path())) { @@ -1364,7 +1378,7 @@ void EditorNode::_get_scene_metadata(const String &p_file) { return; } - String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); + String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); Ref<ConfigFile> cf; cf.instantiate(); @@ -1396,7 +1410,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) { return; } - String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); + String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg"); Ref<ConfigFile> cf; cf.instantiate(); @@ -1436,7 +1450,7 @@ bool EditorNode::_find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resour if (p_res->get_path().is_resource_file()) { if (changed || subchanged) { - ResourceSaver::save(p_res->get_path(), p_res, flags); + ResourceSaver::save(p_res, p_res->get_path(), flags); } processed[p_res] = false; // Because it's a file. return false; @@ -1667,7 +1681,7 @@ int EditorNode::_save_external_resources() { if (ps.is_valid()) { continue; // Do not save PackedScenes, this will mess up the editor. } - ResourceSaver::save(res->get_path(), res, flg); + ResourceSaver::save(res, res->get_path(), flg); saved++; } @@ -1738,7 +1752,7 @@ void EditorNode::_save_scene(String p_file, int idx) { } flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS; - err = ResourceSaver::save(p_file, sdata, flg); + err = ResourceSaver::save(sdata, p_file, flg); // This needs to be emitted before saving external resources. emit_signal(SNAME("scene_saved"), p_file); @@ -1945,7 +1959,7 @@ void EditorNode::_dialog_action(String p_file) { MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true, file_export_lib_apply_xforms->is_pressed()); - Error err = ResourceSaver::save(p_file, ml); + Error err = ResourceSaver::save(ml, p_file); if (err) { show_accept(TTR("Error saving MeshLibrary!"), TTR("OK")); return; @@ -2188,9 +2202,10 @@ void EditorNode::_edit_current(bool p_skip_foreign) { Object *prev_inspected_object = InspectorDock::get_inspector_singleton()->get_edited_object(); bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding")); - bool stay_in_script_editor_on_node_selected = bool(EDITOR_GET("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected")); bool is_resource = current_obj->is_class("Resource"); bool is_node = current_obj->is_class("Node"); + bool stay_in_script_editor_on_node_selected = bool(EDITOR_GET("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected")); + bool skip_main_plugin = false; String editable_warning; // None by default. @@ -2227,8 +2242,8 @@ void EditorNode::_edit_current(bool p_skip_foreign) { NodeDock::get_singleton()->set_node(current_node); SceneTreeDock::get_singleton()->set_selected(current_node); InspectorDock::get_singleton()->update(current_node); - if (!inspector_only) { - inspector_only = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree(); + if (!inspector_only && !skip_main_plugin) { + skip_main_plugin = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree(); } } else { NodeDock::get_singleton()->set_node(nullptr); @@ -2304,7 +2319,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) { } } - if (main_plugin) { + if (main_plugin && !skip_main_plugin) { // Special case if use of external editor is true. Resource *current_res = Object::cast_to<Resource>(current_obj); if (main_plugin->get_name() == "Script" && !current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { @@ -3010,7 +3025,7 @@ void EditorNode::_tool_menu_option(int p_idx) { Callable callback = tool_menu->get_item_metadata(p_idx); Callable::CallError ce; Variant result; - callback.call(nullptr, 0, result, ce); + callback.callp(nullptr, 0, result, ce); if (ce.error != Callable::CallError::CALL_OK) { String err = Variant::get_callable_error_text(callback, nullptr, 0, ce); @@ -3045,7 +3060,7 @@ void EditorNode::_export_as_menu_option(int p_idx) { Callable callback = export_as_menu->get_item_metadata(p_idx); Callable::CallError ce; Variant result; - callback.call(nullptr, 0, result, ce); + callback.callp(nullptr, 0, result, ce); if (ce.error != Callable::CallError::CALL_OK) { String err = Variant::get_callable_error_text(callback, nullptr, 0, ce); @@ -3250,7 +3265,7 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed Button *tb = memnew(Button); tb->set_flat(true); tb->set_toggle_mode(true); - tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select), varray(singleton->main_editor_buttons.size())); + tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select).bind(singleton->main_editor_buttons.size())); tb->set_name(p_editor->get_name()); tb->set_text(p_editor->get_name()); @@ -4375,7 +4390,7 @@ void EditorNode::_dock_make_float() { window->set_size(dock_size); window->set_position(dock_screen_pos); window->set_transient(true); - window->connect("close_requested", callable_mp(this, &EditorNode::_dock_floating_close_request), varray(dock)); + window->connect("close_requested", callable_mp(this, &EditorNode::_dock_floating_close_request).bind(dock)); window->set_meta("dock_slot", dock_popup_selected_idx); window->set_meta("dock_index", dock_index); gui_base->add_child(window); @@ -4596,13 +4611,13 @@ void EditorNode::_save_docks() { Ref<ConfigFile> config; config.instantiate(); // Load and amend existing config if it exists. - config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); _save_docks_to_config(config, "docks"); _save_open_scenes_to_config(config, "EditorNode"); editor_data.get_plugin_window_layout(config); - config->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + config->save(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); } void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) { @@ -4666,7 +4681,7 @@ void EditorNode::_dock_split_dragged(int ofs) { void EditorNode::_load_docks() { Ref<ConfigFile> config; config.instantiate(); - Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); if (err != OK) { // No config. if (overridden_default_layout >= 0) { @@ -4899,7 +4914,7 @@ bool EditorNode::has_scenes_in_session() { } Ref<ConfigFile> config; config.instantiate(); - Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); + Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg")); if (err != OK) { return false; } @@ -5234,7 +5249,7 @@ void EditorNode::_scene_tab_changed(int p_tab) { Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) { Button *tb = memnew(Button); tb->set_flat(true); - tb->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(bottom_panel_items.size())); + tb->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(bottom_panel_items.size())); tb->set_text(p_text); tb->set_toggle_mode(true); tb->set_focus_mode(Control::FOCUS_NONE); @@ -5281,7 +5296,7 @@ void EditorNode::raise_bottom_panel_item(Control *p_item) { for (int i = 0; i < bottom_panel_items.size(); i++) { bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch)); - bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(i)); + bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(i)); } } @@ -5301,7 +5316,7 @@ void EditorNode::remove_bottom_panel_item(Control *p_item) { for (int i = 0; i < bottom_panel_items.size(); i++) { bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch)); - bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(i)); + bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(i)); } } @@ -5929,7 +5944,11 @@ EditorNode::EditorNode() { AudioServer::get_singleton()->set_enable_tagging_used_audio_streams(true); // No navigation server by default if in editor. - NavigationServer3D::get_singleton()->set_active(false); + if (NavigationServer3D::get_singleton()->get_debug_enabled()) { + NavigationServer3D::get_singleton()->set_active(true); + } else { + NavigationServer3D::get_singleton()->set_active(false); + } // No physics by default if in editor. PhysicsServer3D::get_singleton()->set_active(false); @@ -6138,8 +6157,6 @@ EditorNode::EditorNode() { register_exporters(); - ClassDB::set_class_enabled("RootMotionView", true); - EDITOR_DEF("interface/editor/save_on_focus_loss", false); EDITOR_DEF("interface/editor/show_update_spinner", false); EDITOR_DEF("interface/editor/update_continuously", false); @@ -6156,7 +6173,14 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false); EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true); EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true); - EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary"); + + PackedStringArray open_in_new_inspector_defaults; + // Required for the script editor to work. + open_in_new_inspector_defaults.push_back("Script"); + // Required for the GridMap editor to work. + open_in_new_inspector_defaults.push_back("MeshLibrary"); + EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", open_in_new_inspector_defaults); + EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW,OKHSL", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_OKHSL_CIRCLE); @@ -6322,7 +6346,7 @@ EditorNode::EditorNode() { dock_slot[i]->set_custom_minimum_size(Size2(170, 0) * EDSCALE); dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL); dock_slot[i]->set_popup(dock_select_popup); - dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup), varray(i)); + dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup).bind(i)); dock_slot[i]->set_drag_to_rearrange_enabled(true); dock_slot[i]->set_tabs_rearrange_group(1); dock_slot[i]->connect("tab_changed", callable_mp(this, &EditorNode::_dock_tab_changed)); @@ -6370,7 +6394,7 @@ EditorNode::EditorNode() { scene_tabs->set_drag_to_rearrange_enabled(true); scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed)); scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited)); - scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE)); + scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed).bind(SCENE_TAB_CLOSE)); scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered)); scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit)); scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input)); @@ -6389,7 +6413,7 @@ EditorNode::EditorNode() { scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f)); scene_tabs->add_child(scene_tab_add); - scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_NEW_SCENE)); + scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_NEW_SCENE)); scene_tab_add_ph = memnew(Control); scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); @@ -6441,7 +6465,7 @@ EditorNode::EditorNode() { prev_scene->set_icon(gui_base->get_theme_icon(SNAME("PrevScene"), SNAME("EditorIcons"))); prev_scene->set_tooltip(TTR("Go to previously opened scene.")); prev_scene->set_disabled(true); - prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_OPEN_PREV)); + prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_OPEN_PREV)); gui_base->add_child(prev_scene); prev_scene->set_position(Point2(3, 24)); prev_scene->hide(); @@ -6452,7 +6476,7 @@ EditorNode::EditorNode() { save_accept = memnew(AcceptDialog); gui_base->add_child(save_accept); - save_accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), make_binds((int)MenuOptions::FILE_SAVE_AS_SCENE)); + save_accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind((int)MenuOptions::FILE_SAVE_AS_SCENE)); project_export = memnew(ProjectExportDialog); gui_base->add_child(project_export); @@ -6695,7 +6719,7 @@ EditorNode::EditorNode() { play_button->set_toggle_mode(true); play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); play_button->set_focus_mode(Control::FOCUS_NONE); - play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY)); + play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY)); play_button->set_tooltip(TTR("Play the project.")); ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), Key::F5); @@ -6720,7 +6744,7 @@ EditorNode::EditorNode() { play_hb->add_child(stop_button); stop_button->set_focus_mode(Control::FOCUS_NONE); stop_button->set_icon(gui_base->get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); - stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_STOP)); + stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_STOP)); stop_button->set_tooltip(TTR("Stop the scene.")); stop_button->set_disabled(true); @@ -6738,7 +6762,7 @@ EditorNode::EditorNode() { play_scene_button->set_toggle_mode(true); play_scene_button->set_focus_mode(Control::FOCUS_NONE); play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons"))); - play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_SCENE)); + play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_SCENE)); play_scene_button->set_tooltip(TTR("Play the edited scene.")); ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), Key::F6); @@ -6751,7 +6775,7 @@ EditorNode::EditorNode() { play_custom_scene_button->set_toggle_mode(true); play_custom_scene_button->set_focus_mode(Control::FOCUS_NONE); play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons"))); - play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_CUSTOM_SCENE)); + play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_CUSTOM_SCENE)); play_custom_scene_button->set_tooltip(TTR("Play custom scene")); ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F5); @@ -6818,7 +6842,7 @@ EditorNode::EditorNode() { video_restart_dialog = memnew(ConfirmationDialog); video_restart_dialog->set_text(TTR("Changing the video driver requires restarting the editor.")); video_restart_dialog->set_ok_button_text(TTR("Save & Restart")); - video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SET_RENDERING_DRIVER_SAVE_AND_RESTART)); + video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SET_RENDERING_DRIVER_SAVE_AND_RESTART)); gui_base->add_child(video_restart_dialog); progress_hb = memnew(BackgroundProgress); @@ -6851,6 +6875,7 @@ EditorNode::EditorNode() { filesystem_dock->connect("inherit", callable_mp(this, &EditorNode::_inherit_request)); filesystem_dock->connect("instance", callable_mp(this, &EditorNode::_instantiate_request)); filesystem_dock->connect("display_mode_changed", callable_mp(this, &EditorNode::_save_docks)); + get_project_settings()->connect_filesystem_dock_signals(filesystem_dock); // Scene: Top left. dock_slot[DOCK_SLOT_LEFT_UR]->add_child(SceneTreeDock::get_singleton()); @@ -6987,8 +7012,8 @@ EditorNode::EditorNode() { custom_build_manage_templates = memnew(ConfirmationDialog); custom_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates.")); custom_build_manage_templates->set_ok_button_text(TTR("Manage Templates")); - custom_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE)); - custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_MANAGE_EXPORT_TEMPLATES)); + custom_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE)); + custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_MANAGE_EXPORT_TEMPLATES)); gui_base->add_child(custom_build_manage_templates); file_android_build_source = memnew(EditorFileDialog); @@ -7008,7 +7033,7 @@ EditorNode::EditorNode() { remove_android_build_template = memnew(ConfirmationDialog); remove_android_build_template->set_text(TTR("The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"res://android/build\" directory manually before attempting this operation again.")); remove_android_build_template->set_ok_button_text(TTR("Show in File Manager")); - remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES)); + remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES)); gui_base->add_child(remove_android_build_template); file_templates = memnew(EditorFileDialog); @@ -7142,7 +7167,6 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(Path3DEditorPlugin)); add_editor_plugin(memnew(PhysicalBone3DEditorPlugin)); add_editor_plugin(memnew(Polygon3DEditorPlugin)); - add_editor_plugin(memnew(ReplicationEditorPlugin)); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin)); add_editor_plugin(memnew(ShaderEditorPlugin)); add_editor_plugin(memnew(ShaderFileEditorPlugin)); @@ -7168,7 +7192,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(NavigationPolygonEditorPlugin)); add_editor_plugin(memnew(Path2DEditorPlugin)); add_editor_plugin(memnew(Polygon2DEditorPlugin)); - add_editor_plugin(memnew(RayCast2DEditorPlugin)); + add_editor_plugin(memnew(Cast2DEditorPlugin)); add_editor_plugin(memnew(Skeleton2DEditorPlugin)); add_editor_plugin(memnew(Sprite2DEditorPlugin)); add_editor_plugin(memnew(TilesEditorPlugin)); @@ -7301,7 +7325,7 @@ EditorNode::EditorNode() { pick_main_scene = memnew(ConfirmationDialog); gui_base->add_child(pick_main_scene); pick_main_scene->set_ok_button_text(TTR("Select")); - pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_PICK_MAIN_SCENE)); + pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_PICK_MAIN_SCENE)); select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current"); pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action)); diff --git a/editor/editor_node.h b/editor/editor_node.h index c521c0fb04..0201e84eaf 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -37,7 +37,6 @@ #include "editor/editor_run.h" #include "editor/export/editor_export.h" #include "editor/inspector_dock.h" -#include "editor/property_editor.h" typedef void (*EditorNodeInitCallback)(); typedef void (*EditorPluginInitializeCallback)(); @@ -48,6 +47,7 @@ class AudioStreamPreviewGenerator; class BackgroundProgress; class Button; class CenterContainer; +class ColorPicker; class ConfirmationDialog; class Control; class DependencyEditor; @@ -67,6 +67,7 @@ class EditorPlugin; class EditorPluginList; class EditorQuickOpen; class EditorResourcePreview; +class EditorResourceConversionPlugin; class EditorRun; class EditorRunNative; class EditorSettingsDialog; diff --git a/editor/editor_paths.cpp b/editor/editor_paths.cpp index a5c2fe093c..b6364e1ab7 100644 --- a/editor/editor_paths.cpp +++ b/editor/editor_paths.cpp @@ -66,6 +66,30 @@ String EditorPaths::get_self_contained_file() const { return self_contained_file; } +String EditorPaths::get_export_templates_dir() const { + return get_data_dir().plus_file(export_templates_folder); +} + +String EditorPaths::get_project_settings_dir() const { + return get_project_data_dir().plus_file("editor"); +} + +String EditorPaths::get_text_editor_themes_dir() const { + return get_config_dir().plus_file(text_editor_themes_folder); +} + +String EditorPaths::get_script_templates_dir() const { + return get_config_dir().plus_file(script_templates_folder); +} + +String EditorPaths::get_project_script_templates_dir() const { + return ProjectSettings::get_singleton()->get("editor/script/templates_search_path"); +} + +String EditorPaths::get_feature_profiles_dir() const { + return get_config_dir().plus_file(feature_profiles_folder); +} + void EditorPaths::create() { ERR_FAIL_COND(singleton != nullptr); memnew(EditorPaths()); @@ -82,6 +106,8 @@ void EditorPaths::_bind_methods() { ClassDB::bind_method(D_METHOD("get_cache_dir"), &EditorPaths::get_cache_dir); ClassDB::bind_method(D_METHOD("is_self_contained"), &EditorPaths::is_self_contained); ClassDB::bind_method(D_METHOD("get_self_contained_file"), &EditorPaths::get_self_contained_file); + + ClassDB::bind_method(D_METHOD("get_project_settings_dir"), &EditorPaths::get_project_settings_dir); } EditorPaths::EditorPaths() { @@ -153,8 +179,8 @@ EditorPaths::EditorPaths() { } } - if (!dir->dir_exists("templates")) { - dir->make_dir("templates"); + if (!dir->dir_exists(export_templates_folder)) { + dir->make_dir(export_templates_folder); } } @@ -168,14 +194,14 @@ EditorPaths::EditorPaths() { } } - if (!dir->dir_exists("text_editor_themes")) { - dir->make_dir("text_editor_themes"); + if (!dir->dir_exists(text_editor_themes_folder)) { + dir->make_dir(text_editor_themes_folder); } - if (!dir->dir_exists("script_templates")) { - dir->make_dir("script_templates"); + if (!dir->dir_exists(script_templates_folder)) { + dir->make_dir(script_templates_folder); } - if (!dir->dir_exists("feature_profiles")) { - dir->make_dir("feature_profiles"); + if (!dir->dir_exists(feature_profiles_folder)) { + dir->make_dir(feature_profiles_folder); } } @@ -192,7 +218,6 @@ EditorPaths::EditorPaths() { // Validate or create project-specific editor data dir, // including shader cache subdir. - if (Engine::get_singleton()->is_project_manager_hint() || Main::is_cmdline_tool()) { // Nothing to create, use shared editor data dir for shader cache. Engine::get_singleton()->set_shader_cache_path(data_dir); diff --git a/editor/editor_paths.h b/editor/editor_paths.h index 7d863a7c6c..9cff1063c5 100644 --- a/editor/editor_paths.h +++ b/editor/editor_paths.h @@ -45,6 +45,10 @@ class EditorPaths : public Object { String project_data_dir; // Project-specific data (metadata, shader cache, etc.). bool self_contained = false; // Self-contained means everything goes to `editor_data` dir. String self_contained_file; // Self-contained file with configuration. + String export_templates_folder = "export_templates"; + String text_editor_themes_folder = "text_editor_themes"; + String script_templates_folder = "script_templates"; + String feature_profiles_folder = "feature_profiles"; static EditorPaths *singleton; @@ -58,6 +62,12 @@ public: String get_config_dir() const; String get_cache_dir() const; String get_project_data_dir() const; + String get_export_templates_dir() const; + String get_project_settings_dir() const; + String get_text_editor_themes_dir() const; + String get_script_templates_dir() const; + String get_project_script_templates_dir() const; + String get_feature_profiles_dir() const; bool is_self_contained() const; String get_self_contained_file() const; diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index 3a0b875b8c..5a010a66c1 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -37,6 +37,7 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "scene/gui/margin_container.h" +#include "scene/gui/tree.h" void EditorPluginSettings::_notification(int p_what) { switch (p_what) { diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h index 7c6d93e6f4..9c619066f2 100644 --- a/editor/editor_plugin_settings.h +++ b/editor/editor_plugin_settings.h @@ -34,8 +34,8 @@ #include "core/object/undo_redo.h" #include "editor/editor_data.h" #include "editor/plugin_config_dialog.h" -#include "property_editor.h" -#include "scene/gui/dialogs.h" + +class Tree; class EditorPluginSettings : public VBoxContainer { GDCLASS(EditorPluginSettings, VBoxContainer); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index d145a1e820..c713fe3df0 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -133,6 +133,11 @@ void EditorPropertyMultilineText::_text_changed() { void EditorPropertyMultilineText::_open_big_text() { if (!big_text_dialog) { big_text = memnew(TextEdit); + if (expression) { + big_text->set_syntax_highlighter(text->get_syntax_highlighter()); + big_text->add_theme_font_override("font", get_theme_font(SNAME("expression"), SNAME("EditorFonts"))); + big_text->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("expression_size"), SNAME("EditorFonts"))); + } big_text->connect("text_changed", callable_mp(this, &EditorPropertyMultilineText::_big_text_changed)); big_text->set_line_wrapping_mode(TextEdit::LineWrappingMode::LINE_WRAPPING_BOUNDARY); big_text_dialog = memnew(AcceptDialog); @@ -162,12 +167,24 @@ void EditorPropertyMultilineText::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { Ref<Texture2D> df = get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons")); open_big_text->set_icon(df); - Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label")); - int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label")); - text->set_custom_minimum_size(Vector2(0, font->get_height(font_size) * 6)); - text->add_theme_font_override("font", get_theme_font("expression", "EditorFonts")); - text->add_theme_font_size_override("font_size", get_theme_font_size("expression_size", "EditorFonts")); + Ref<Font> font; + int font_size; + if (expression) { + font = get_theme_font(SNAME("expression"), SNAME("EditorFonts")); + font_size = get_theme_font_size(SNAME("expression_size"), SNAME("EditorFonts")); + + text->add_theme_font_override("font", font); + text->add_theme_font_size_override("font_size", font_size); + if (big_text) { + big_text->add_theme_font_override("font", font); + big_text->add_theme_font_size_override("font_size", font_size); + } + } else { + font = get_theme_font(SNAME("font"), SNAME("TextEdit")); + font_size = get_theme_font_size(SNAME("font_size"), SNAME("TextEdit")); + } + text->set_custom_minimum_size(Vector2(0, font->get_height(font_size) * 6)); } break; } } @@ -774,7 +791,7 @@ void EditorPropertyFlags::setup(const Vector<String> &p_options) { CheckBox *cb = memnew(CheckBox); cb->set_text(option); cb->set_clip_text(true); - cb->connect("pressed", callable_mp(this, &EditorPropertyFlags::_flag_toggled), varray(i)); + cb->connect("pressed", callable_mp(this, &EditorPropertyFlags::_flag_toggled).bind(i)); add_focusable(cb); vbox->add_child(cb); flags.push_back(cb); @@ -1236,7 +1253,7 @@ EditorPropertyLayers::EditorPropertyLayers() { add_child(layers); layers->set_hide_on_checkable_item_selection(false); layers->connect("id_pressed", callable_mp(this, &EditorPropertyLayers::_menu_pressed)); - layers->connect("popup_hide", callable_mp((BaseButton *)button, &BaseButton::set_pressed), varray(false)); + layers->connect("popup_hide", callable_mp((BaseButton *)button, &BaseButton::set_pressed).bind(false)); EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPropertyLayers::_refresh_names)); } @@ -1580,6 +1597,11 @@ void EditorPropertyEasing::_spin_value_changed(double p_value) { // which can cause crashes and other issues. p_value = CLAMP(p_value, -1'000'000, 1'000'000); + if (positive_only) { + // Force a positive or zero value if a negative value was manually entered by double-clicking. + p_value = MAX(0.0, p_value); + } + emit_changed(get_edited_property(), p_value); _spin_focus_exited(); } @@ -1591,9 +1613,9 @@ void EditorPropertyEasing::_spin_focus_exited() { easing_draw->update(); } -void EditorPropertyEasing::setup(bool p_full, bool p_flip) { +void EditorPropertyEasing::setup(bool p_positive_only, bool p_flip) { flip = p_flip; - full = p_full; + positive_only = p_positive_only; } void EditorPropertyEasing::_notification(int p_what) { @@ -1601,13 +1623,13 @@ void EditorPropertyEasing::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: case NOTIFICATION_ENTER_TREE: { preset->clear(); - preset->add_icon_item(get_theme_icon(SNAME("CurveConstant"), SNAME("EditorIcons")), "Zero", EASING_ZERO); preset->add_icon_item(get_theme_icon(SNAME("CurveLinear"), SNAME("EditorIcons")), "Linear", EASING_LINEAR); - preset->add_icon_item(get_theme_icon(SNAME("CurveIn"), SNAME("EditorIcons")), "In", EASING_IN); - preset->add_icon_item(get_theme_icon(SNAME("CurveOut"), SNAME("EditorIcons")), "Out", EASING_OUT); - if (full) { - preset->add_icon_item(get_theme_icon(SNAME("CurveInOut"), SNAME("EditorIcons")), "In-Out", EASING_IN_OUT); - preset->add_icon_item(get_theme_icon(SNAME("CurveOutIn"), SNAME("EditorIcons")), "Out-In", EASING_OUT_IN); + preset->add_icon_item(get_theme_icon(SNAME("CurveIn"), SNAME("EditorIcons")), "Ease In", EASING_IN); + preset->add_icon_item(get_theme_icon(SNAME("CurveOut"), SNAME("EditorIcons")), "Ease Out", EASING_OUT); + preset->add_icon_item(get_theme_icon(SNAME("CurveConstant"), SNAME("EditorIcons")), "Zero", EASING_ZERO); + if (!positive_only) { + preset->add_icon_item(get_theme_icon(SNAME("CurveInOut"), SNAME("EditorIcons")), "Ease In-Out", EASING_IN_OUT); + preset->add_icon_item(get_theme_icon(SNAME("CurveOutIn"), SNAME("EditorIcons")), "Ease Out-In", EASING_OUT_IN); } easing_draw->set_custom_minimum_size(Size2(0, get_theme_font(SNAME("font"), SNAME("Label"))->get_height(get_theme_font_size(SNAME("font_size"), SNAME("Label"))) * 2)); } break; @@ -1755,7 +1777,7 @@ EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) { spin[i]->set_label(desc[i]); bc->add_child(spin[i]); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector2::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector2::_value_changed).bind(desc[i])); if (horizontal) { spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); } @@ -1865,7 +1887,7 @@ EditorPropertyRect2::EditorPropertyRect2(bool p_force_wide) { } add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2::_value_changed).bind(desc[i])); if (horizontal) { spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); } @@ -2037,7 +2059,7 @@ EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) { spin[i]->set_label(desc[i]); bc->add_child(spin[i]); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector3::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector3::_value_changed).bind(desc[i])); if (horizontal) { spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); } @@ -2168,7 +2190,7 @@ EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) { spin[i]->set_label(desc[i]); bc->add_child(spin[i]); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector2i::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector2i::_value_changed).bind(desc[i])); if (horizontal) { spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); } @@ -2278,7 +2300,7 @@ EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) { } add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2i::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2i::_value_changed).bind(desc[i])); if (horizontal) { spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); } @@ -2420,7 +2442,7 @@ EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) { spin[i]->set_label(desc[i]); bc->add_child(spin[i]); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector3i::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector3i::_value_changed).bind(desc[i])); if (horizontal) { spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); } @@ -2521,7 +2543,7 @@ EditorPropertyPlane::EditorPropertyPlane(bool p_force_wide) { spin[i]->set_label(desc[i]); bc->add_child(spin[i]); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyPlane::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyPlane::_value_changed).bind(desc[i])); if (horizontal) { spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); } @@ -2613,7 +2635,7 @@ EditorPropertyQuaternion::EditorPropertyQuaternion() { spin[i]->set_label(desc[i]); bc->add_child(spin[i]); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyQuaternion::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyQuaternion::_value_changed).bind(desc[i])); if (horizontal) { spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); } @@ -2704,7 +2726,7 @@ EditorPropertyVector4::EditorPropertyVector4() { spin[i]->set_label(desc[i]); bc->add_child(spin[i]); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector4::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector4::_value_changed).bind(desc[i])); if (horizontal) { spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); } @@ -2793,7 +2815,7 @@ EditorPropertyVector4i::EditorPropertyVector4i() { spin[i]->set_label(desc[i]); bc->add_child(spin[i]); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector4i::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector4i::_value_changed).bind(desc[i])); if (horizontal) { spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); } @@ -2882,7 +2904,7 @@ EditorPropertyAABB::EditorPropertyAABB() { g->add_child(spin[i]); spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyAABB::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyAABB::_value_changed).bind(desc[i])); } set_bottom_editor(g); } @@ -2973,7 +2995,7 @@ EditorPropertyTransform2D::EditorPropertyTransform2D(bool p_include_origin) { } spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform2D::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform2D::_value_changed).bind(desc[i])); } set_bottom_editor(g); } @@ -3063,7 +3085,7 @@ EditorPropertyBasis::EditorPropertyBasis() { g->add_child(spin[i]); spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyBasis::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyBasis::_value_changed).bind(desc[i])); } set_bottom_editor(g); } @@ -3161,7 +3183,7 @@ EditorPropertyTransform3D::EditorPropertyTransform3D() { g->add_child(spin[i]); spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform3D::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform3D::_value_changed).bind(desc[i])); } set_bottom_editor(g); } @@ -3267,7 +3289,7 @@ EditorPropertyProjection::EditorPropertyProjection() { g->add_child(spin[i]); spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); add_focusable(spin[i]); - spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyProjection::_value_changed), varray(desc[i])); + spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyProjection::_value_changed).bind(desc[i])); } set_bottom_editor(g); } @@ -3336,7 +3358,7 @@ EditorPropertyColor::EditorPropertyColor() { picker->set_flat(true); picker->connect("color_changed", callable_mp(this, &EditorPropertyColor::_color_changed)); picker->connect("popup_closed", callable_mp(this, &EditorPropertyColor::_popup_closed)); - picker->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(picker->get_picker())); + picker->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(picker->get_picker())); picker->get_popup()->connect("about_to_popup", callable_mp(this, &EditorPropertyColor::_picker_opening)); } @@ -3603,7 +3625,10 @@ void EditorPropertyResource::_resource_selected(const Ref<Resource> &p_resource, void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) { // Make visual script the correct type. Ref<Script> s = p_resource; + bool is_script = false; if (get_edited_object() && s.is_valid()) { + is_script = true; + InspectorDock::get_singleton()->store_script_properties(get_edited_object()); s->call("set_instance_base_type", get_edited_object()->get_class()); } @@ -3629,6 +3654,11 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) emit_changed(get_edited_property(), p_resource); update_property(); + if (is_script) { + // Restore properties if script was changed. + InspectorDock::get_singleton()->apply_script_properties(get_edited_object()); + } + // Automatically suggest setting up the path for a ViewportTexture. if (vpt.is_valid() && vpt->get_viewport_path_in_scene().is_empty()) { if (!scene_tree) { @@ -3910,6 +3940,12 @@ void EditorPropertyResource::expand_all_folding() { } } +void EditorPropertyResource::expand_revertable() { + if (sub_inspector) { + sub_inspector->expand_revertable(); + } +} + void EditorPropertyResource::set_use_sub_inspector(bool p_enable) { use_sub_inspector = p_enable; } @@ -4091,20 +4127,20 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ case Variant::FLOAT: { if (p_hint == PROPERTY_HINT_EXP_EASING) { EditorPropertyEasing *editor = memnew(EditorPropertyEasing); - bool full = true; + bool positive_only = false; bool flip = false; - Vector<String> hints = p_hint_text.split(","); + const Vector<String> hints = p_hint_text.split(","); for (int i = 0; i < hints.size(); i++) { - String h = hints[i].strip_edges(); - if (h == "attenuation") { + const String hint = hints[i].strip_edges(); + if (hint == "attenuation") { flip = true; } - if (h == "inout") { - full = true; + if (hint == "positive_only") { + positive_only = true; } } - editor->setup(full, flip); + editor->setup(positive_only, flip); return editor; } else { @@ -4348,11 +4384,11 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ editor->setup(p_object, p_path, p_hint == PROPERTY_HINT_RESOURCE_TYPE ? p_hint_text : "Resource"); if (p_hint == PROPERTY_HINT_RESOURCE_TYPE) { - String open_in_new = EDITOR_GET("interface/inspector/resources_to_open_in_new_inspector"); - for (int i = 0; i < open_in_new.get_slice_count(","); i++) { - String type = open_in_new.get_slicec(',', i).strip_edges(); + const PackedStringArray open_in_new_inspector = EDITOR_GET("interface/inspector/resources_to_open_in_new_inspector"); + + for (const String &type : open_in_new_inspector) { for (int j = 0; j < p_hint_text.get_slice_count(","); j++) { - String inherits = p_hint_text.get_slicec(',', j); + const String inherits = p_hint_text.get_slicec(',', j); if (ClassDB::is_parent_class(inherits, type)) { editor->set_use_sub_inspector(false); } diff --git a/editor/editor_properties.h b/editor/editor_properties.h index b3aac6e8ca..6a1360d2ca 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -443,6 +443,7 @@ class EditorPropertyEasing : public EditorProperty { bool dragging = false; bool full = false; bool flip = false; + bool positive_only = false; enum { EASING_ZERO, @@ -471,7 +472,7 @@ protected: public: virtual void update_property() override; - void setup(bool p_full, bool p_flip); + void setup(bool p_positive_only, bool p_flip); EditorPropertyEasing(); }; @@ -856,6 +857,7 @@ public: void collapse_all_folding() override; void expand_all_folding() override; + void expand_revertable() override; void set_use_sub_inspector(bool p_enable); diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index e83b070f6b..9a83082d1e 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -329,7 +329,7 @@ void EditorPropertyArray::update_property() { reorder_button->set_icon(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons"))); reorder_button->set_default_cursor_shape(Control::CURSOR_MOVE); reorder_button->connect("gui_input", callable_mp(this, &EditorPropertyArray::_reorder_button_gui_input)); - reorder_button->connect("button_down", callable_mp(this, &EditorPropertyArray::_reorder_button_down), varray(i + offset)); + reorder_button->connect("button_down", callable_mp(this, &EditorPropertyArray::_reorder_button_down).bind(i + offset)); reorder_button->connect("button_up", callable_mp(this, &EditorPropertyArray::_reorder_button_up)); hbox->add_child(reorder_button); @@ -366,11 +366,11 @@ void EditorPropertyArray::update_property() { Button *edit = memnew(Button); edit->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons"))); hbox->add_child(edit); - edit->connect("pressed", callable_mp(this, &EditorPropertyArray::_change_type), varray(edit, i + offset)); + edit->connect("pressed", callable_mp(this, &EditorPropertyArray::_change_type).bind(edit, i + offset)); } else { Button *remove = memnew(Button); remove->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); - remove->connect("pressed", callable_mp(this, &EditorPropertyArray::_remove_pressed), varray(i + offset)); + remove->connect("pressed", callable_mp(this, &EditorPropertyArray::_remove_pressed).bind(i + offset)); hbox->add_child(remove); } @@ -1136,7 +1136,7 @@ void EditorPropertyDictionary::update_property() { Button *edit = memnew(Button); edit->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons"))); hbox->add_child(edit); - edit->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_change_type), varray(edit, change_index)); + edit->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_change_type).bind(edit, change_index)); prop->update_property(); @@ -1375,7 +1375,7 @@ void EditorPropertyLocalizableString::update_property() { Button *edit = memnew(Button); edit->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); hbox->add_child(edit); - edit->connect("pressed", callable_mp(this, &EditorPropertyLocalizableString::_remove_item), varray(edit, remove_index)); + edit->connect("pressed", callable_mp(this, &EditorPropertyLocalizableString::_remove_item).bind(edit, remove_index)); prop->update_property(); } diff --git a/editor/editor_property_name_processor.cpp b/editor/editor_property_name_processor.cpp index 09d2992e07..6c713de94a 100644 --- a/editor/editor_property_name_processor.cpp +++ b/editor/editor_property_name_processor.cpp @@ -114,6 +114,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() { capitalize_string_remaps["bidi"] = "BiDi"; capitalize_string_remaps["bp"] = "BP"; capitalize_string_remaps["bpc"] = "BPC"; + capitalize_string_remaps["bpm"] = "BPM"; capitalize_string_remaps["bptc"] = "BPTC"; capitalize_string_remaps["bvh"] = "BVH"; capitalize_string_remaps["ca"] = "CA"; diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index e0903ea5ce..d850773a6d 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -38,6 +38,7 @@ #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/filesystem_dock.h" +#include "editor/plugins/editor_resource_conversion_plugin.h" #include "editor/plugins/script_editor_plugin.h" #include "editor/scene_tree_dock.h" @@ -871,7 +872,7 @@ void EditorResourcePicker::_ensure_resource_menu() { edit_menu = memnew(PopupMenu); add_child(edit_menu); edit_menu->connect("id_pressed", callable_mp(this, &EditorResourcePicker::_edit_menu_cbk)); - edit_menu->connect("popup_hide", callable_mp((BaseButton *)edit_button, &BaseButton::set_pressed), varray(false)); + edit_menu->connect("popup_hide", callable_mp((BaseButton *)edit_button, &BaseButton::set_pressed).bind(false)); } EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) { diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index b84e654d42..c0ea2b743e 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -195,9 +195,9 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref< if (r_texture.is_valid()) { //wow it generated a preview... save cache bool has_small_texture = r_small_texture.is_valid(); - ResourceSaver::save(cache_base + ".png", r_texture); + ResourceSaver::save(r_texture, cache_base + ".png"); if (has_small_texture) { - ResourceSaver::save(cache_base + "_small.png", r_small_texture); + ResourceSaver::save(r_small_texture, cache_base + "_small.png"); } Ref<FileAccess> f = FileAccess::open(cache_base + ".txt", FileAccess::WRITE); ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + cache_base + ".txt'. Check user write permissions."); diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index efd6c67d7a..d8b738be17 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -32,6 +32,7 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "editor/export/editor_export_platform.h" void EditorRunNative::_notification(int p_what) { @@ -51,8 +52,8 @@ void EditorRunNative::_notification(int p_what) { im->resize(16 * EDSCALE, 16 * EDSCALE); Ref<ImageTexture> small_icon = ImageTexture::create_from_image(im); MenuButton *mb = memnew(MenuButton); - mb->get_popup()->connect("id_pressed", callable_mp(this, &EditorRunNative::run_native), varray(i)); - mb->connect("pressed", callable_mp(this, &EditorRunNative::run_native), varray(-1, i)); + mb->get_popup()->connect("id_pressed", callable_mp(this, &EditorRunNative::run_native).bind(i)); + mb->connect("pressed", callable_mp(this, &EditorRunNative::run_native).bind(-1, i)); mb->set_icon(small_icon); add_child(mb); menus[i] = mb; diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index c73caa78f3..80e77a1125 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -685,7 +685,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Visual editors EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01") EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01") - EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visualshader/port_preview_size", 160, "100,400,0.01") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visual_shader/port_preview_size", 160, "100,400,0.01") /* Run */ @@ -867,7 +867,6 @@ void EditorSettings::create() { } singleton->save_changed_setting = true; - singleton->config_file_path = config_file_path; print_verbose("EditorSettings: Load OK!"); @@ -892,8 +891,8 @@ fail: } singleton = Ref<EditorSettings>(memnew(EditorSettings)); + singleton->set_path(config_file_path, true); singleton->save_changed_setting = true; - singleton->config_file_path = config_file_path; singleton->_load_defaults(extra_config); singleton->setup_language(); singleton->setup_network(); @@ -953,15 +952,10 @@ void EditorSettings::save() { return; } - if (singleton->config_file_path.is_empty()) { - ERR_PRINT("Cannot save EditorSettings config, no valid path"); - return; - } - - Error err = ResourceSaver::save(singleton->config_file_path, singleton); + Error err = ResourceSaver::save(singleton); if (err != OK) { - ERR_PRINT("Error saving editor settings to " + singleton->config_file_path); + ERR_PRINT("Error saving editor settings to " + singleton->get_path()); } else { singleton->changed_settings.clear(); print_verbose("EditorSettings: Save OK!"); @@ -1057,6 +1051,8 @@ void EditorSettings::set_initial_value(const StringName &p_setting, const Varian } Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed) { + ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), p_default, "EditorSettings not instantiated yet."); + Variant ret = p_default; if (EditorSettings::get_singleton()->has_setting(p_setting)) { ret = EditorSettings::get_singleton()->get(p_setting); @@ -1073,7 +1069,7 @@ Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_re } Variant _EDITOR_GET(const String &p_setting) { - ERR_FAIL_COND_V(!EditorSettings::get_singleton()->has_setting(p_setting), Variant()); + ERR_FAIL_COND_V(!EditorSettings::get_singleton() || !EditorSettings::get_singleton()->has_setting(p_setting), Variant()); return EditorSettings::get_singleton()->get(p_setting); } @@ -1103,38 +1099,11 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) { hints[p_hint.name] = p_hint; } -// Editor data and config directories -// EditorPaths::create() is responsible for the creation of these directories. - -String EditorSettings::get_export_templates_dir() const { - return EditorPaths::get_singleton()->get_data_dir().plus_file("export_templates"); -} - -String EditorSettings::get_project_settings_dir() const { - return EditorPaths::get_singleton()->get_project_data_dir().plus_file("editor"); -} - -String EditorSettings::get_text_editor_themes_dir() const { - return EditorPaths::get_singleton()->get_config_dir().plus_file("text_editor_themes"); -} - -String EditorSettings::get_script_templates_dir() const { - return EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"); -} - -String EditorSettings::get_project_script_templates_dir() const { - return ProjectSettings::get_singleton()->get("editor/script/templates_search_path"); -} - -String EditorSettings::get_feature_profiles_dir() const { - return EditorPaths::get_singleton()->get_config_dir().plus_file("feature_profiles"); -} - // Metadata void EditorSettings::set_project_metadata(const String &p_section, const String &p_key, Variant p_data) { Ref<ConfigFile> cf = memnew(ConfigFile); - String path = get_project_settings_dir().plus_file("project_metadata.cfg"); + String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("project_metadata.cfg"); Error err; err = cf->load(path); ERR_FAIL_COND_MSG(err != OK && err != ERR_FILE_NOT_FOUND, "Cannot load editor settings from file '" + path + "'."); @@ -1145,7 +1114,7 @@ void EditorSettings::set_project_metadata(const String &p_section, const String Variant EditorSettings::get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const { Ref<ConfigFile> cf = memnew(ConfigFile); - String path = get_project_settings_dir().plus_file("project_metadata.cfg"); + String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("project_metadata.cfg"); Error err = cf->load(path); if (err != OK) { return p_default; @@ -1159,7 +1128,7 @@ void EditorSettings::set_favorites(const Vector<String> &p_favorites) { if (Engine::get_singleton()->is_project_manager_hint()) { favorites_file = EditorPaths::get_singleton()->get_config_dir().plus_file("favorite_dirs"); } else { - favorites_file = get_project_settings_dir().plus_file("favorites"); + favorites_file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("favorites"); } Ref<FileAccess> f = FileAccess::open(favorites_file, FileAccess::WRITE); if (f.is_valid()) { @@ -1179,7 +1148,7 @@ void EditorSettings::set_recent_dirs(const Vector<String> &p_recent_dirs) { if (Engine::get_singleton()->is_project_manager_hint()) { recent_dirs_file = EditorPaths::get_singleton()->get_config_dir().plus_file("recent_dirs"); } else { - recent_dirs_file = get_project_settings_dir().plus_file("recent_dirs"); + recent_dirs_file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("recent_dirs"); } Ref<FileAccess> f = FileAccess::open(recent_dirs_file, FileAccess::WRITE); if (f.is_valid()) { @@ -1200,8 +1169,8 @@ void EditorSettings::load_favorites_and_recent_dirs() { favorites_file = EditorPaths::get_singleton()->get_config_dir().plus_file("favorite_dirs"); recent_dirs_file = EditorPaths::get_singleton()->get_config_dir().plus_file("recent_dirs"); } else { - favorites_file = get_project_settings_dir().plus_file("favorites"); - recent_dirs_file = get_project_settings_dir().plus_file("recent_dirs"); + favorites_file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("favorites"); + recent_dirs_file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("recent_dirs"); } Ref<FileAccess> f = FileAccess::open(favorites_file, FileAccess::READ); if (f.is_valid()) { @@ -1233,7 +1202,7 @@ bool EditorSettings::is_dark_theme() { void EditorSettings::list_text_editor_themes() { String themes = "Default,Godot 2,Custom"; - Ref<DirAccess> d = DirAccess::open(get_text_editor_themes_dir()); + Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_text_editor_themes_dir()); if (d.is_valid()) { List<String> custom_themes; d->list_dir_begin(); @@ -1264,7 +1233,7 @@ void EditorSettings::load_text_editor_theme() { return; // sorry for "Settings changed" console spam } - String theme_path = get_text_editor_themes_dir().plus_file(p_file + ".tet"); + String theme_path = EditorPaths::get_singleton()->get_text_editor_themes_dir().plus_file(p_file + ".tet"); Ref<ConfigFile> cf = memnew(ConfigFile); Error err = cf->load(theme_path); @@ -1299,9 +1268,9 @@ bool EditorSettings::import_text_editor_theme(String p_file) { return false; } - Ref<DirAccess> d = DirAccess::open(get_text_editor_themes_dir()); + Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_text_editor_themes_dir()); if (d.is_valid()) { - d->copy(p_file, get_text_editor_themes_dir().plus_file(p_file.get_file())); + d->copy(p_file, EditorPaths::get_singleton()->get_text_editor_themes_dir().plus_file(p_file.get_file())); return true; } } @@ -1314,7 +1283,7 @@ bool EditorSettings::save_text_editor_theme() { if (_is_default_text_editor_theme(p_file.get_file().to_lower())) { return false; } - String theme_path = get_text_editor_themes_dir().plus_file(p_file + ".tet"); + String theme_path = EditorPaths::get_singleton()->get_text_editor_themes_dir().plus_file(p_file + ".tet"); return _save_text_editor_theme(theme_path); } @@ -1331,7 +1300,7 @@ bool EditorSettings::save_text_editor_theme_as(String p_file) { list_text_editor_themes(); String theme_name = p_file.substr(0, p_file.length() - 4).get_file(); - if (p_file.get_base_dir() == get_text_editor_themes_dir()) { + if (p_file.get_base_dir() == EditorPaths::get_singleton()->get_text_editor_themes_dir()) { _initial_set("text_editor/theme/color_theme", theme_name); load_text_editor_theme(); } @@ -1347,7 +1316,7 @@ bool EditorSettings::is_default_text_editor_theme() { Vector<String> EditorSettings::get_script_templates(const String &p_extension, const String &p_custom_path) { Vector<String> templates; - String template_dir = get_script_templates_dir(); + String template_dir = EditorPaths::get_singleton()->get_script_templates_dir(); if (!p_custom_path.is_empty()) { template_dir = p_custom_path; } @@ -1455,9 +1424,7 @@ void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) { } Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) { - if (!EditorSettings::get_singleton()) { - return nullptr; - } + ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), nullptr, "EditorSettings not instantiated yet."); Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); @@ -1467,6 +1434,8 @@ Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) { } void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode) { + ERR_FAIL_NULL_MSG(EditorSettings::get_singleton(), "EditorSettings not instantiated yet."); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path + "."); @@ -1477,6 +1446,8 @@ void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_k } void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes) { + ERR_FAIL_NULL_MSG(EditorSettings::get_singleton(), "EditorSettings not instantiated yet."); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE_ARRAY with invalid shortcut: " + p_path + "."); @@ -1654,8 +1625,6 @@ void EditorSettings::_bind_methods() { ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &EditorSettings::property_get_revert); ClassDB::bind_method(D_METHOD("add_property_info", "info"), &EditorSettings::_add_property_info_bind); - ClassDB::bind_method(D_METHOD("get_project_settings_dir"), &EditorSettings::get_project_settings_dir); - ClassDB::bind_method(D_METHOD("set_project_metadata", "section", "key", "data"), &EditorSettings::set_project_metadata); ClassDB::bind_method(D_METHOD("get_project_metadata", "section", "key", "default"), &EditorSettings::get_project_metadata, DEFVAL(Variant())); diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 56c73685bb..5faeec88c8 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -88,8 +88,6 @@ private: mutable HashMap<String, Ref<Shortcut>> shortcuts; HashMap<String, List<Ref<InputEvent>>> builtin_action_overrides; - String config_file_path; - Vector<String> favorites; Vector<String> recent_dirs; @@ -150,14 +148,6 @@ public: void set_resource_clipboard(const Ref<Resource> &p_resource) { clipboard = p_resource; } Ref<Resource> get_resource_clipboard() const { return clipboard; } - String get_data_dir() const; - String get_export_templates_dir() const; - String get_project_settings_dir() const; - String get_text_editor_themes_dir() const; - String get_script_templates_dir() const; - String get_project_script_templates_dir() const; - String get_feature_profiles_dir() const; - void set_project_metadata(const String &p_section, const String &p_key, Variant p_data); Variant get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const; diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 5d60baf202..a3086a2ccf 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -641,6 +641,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Add a highlight line at the top of the selected tab. style_tab_selected->set_border_width_all(0); + style_tab_selected->set_default_margin(SIDE_LEFT, widget_default_margin.x - border_width); style_tab_selected->set_border_width(SIDE_TOP, Math::round(2 * EDSCALE)); // Make the highlight line prominent, but not too prominent as to not be distracting. Color tab_highlight = dark_color_2.lerp(accent_color, 0.75); @@ -653,6 +654,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // We can't prevent them with both rounded corners and non-zero border width, though style_tab_selected->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width); + // When using a border width greater than 0, visually line up the left of the selected tab with the underlying panel. + style_tab_selected->set_expand_margin_size(SIDE_LEFT, -border_width); + style_tab_selected->set_default_margin(SIDE_LEFT, widget_default_margin.x + 2 * EDSCALE); style_tab_selected->set_default_margin(SIDE_RIGHT, widget_default_margin.x + 2 * EDSCALE); style_tab_selected->set_default_margin(SIDE_BOTTOM, widget_default_margin.y); @@ -830,6 +834,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("pressed", "CheckButton", style_menu); theme->set_stylebox("disabled", "CheckButton", style_menu); theme->set_stylebox("hover", "CheckButton", style_menu); + theme->set_stylebox("hover_pressed", "CheckButton", style_menu); theme->set_icon("on", "CheckButton", theme->get_icon(SNAME("GuiToggleOn"), SNAME("EditorIcons"))); theme->set_icon("on_disabled", "CheckButton", theme->get_icon(SNAME("GuiToggleOnDisabled"), SNAME("EditorIcons"))); @@ -867,6 +872,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("pressed", "CheckBox", sb_checkbox); theme->set_stylebox("disabled", "CheckBox", sb_checkbox); theme->set_stylebox("hover", "CheckBox", sb_checkbox); + theme->set_stylebox("hover_pressed", "CheckBox", sb_checkbox); theme->set_icon("checked", "CheckBox", theme->get_icon(SNAME("GuiChecked"), SNAME("EditorIcons"))); theme->set_icon("unchecked", "CheckBox", theme->get_icon(SNAME("GuiUnchecked"), SNAME("EditorIcons"))); theme->set_icon("radio_checked", "CheckBox", theme->get_icon(SNAME("GuiRadioChecked"), SNAME("EditorIcons"))); @@ -895,17 +901,16 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("panel", "PopupDialog", style_popup); // PopupMenu - const int popup_menu_margin_size = default_margin_size * 1.5 * EDSCALE; Ref<StyleBoxFlat> style_popup_menu = style_popup->duplicate(); // Use 1 pixel for the sides, since if 0 is used, the highlight of hovered items is drawn // on top of the popup border. This causes a 'gap' in the panel border when an item is highlighted, // and it looks weird. 1px solves this. - style_popup_menu->set_default_margin(SIDE_LEFT, 1 * EDSCALE); - style_popup_menu->set_default_margin(SIDE_TOP, popup_menu_margin_size); - style_popup_menu->set_default_margin(SIDE_RIGHT, 1 * EDSCALE); - style_popup_menu->set_default_margin(SIDE_BOTTOM, popup_menu_margin_size); + style_popup_menu->set_default_margin(SIDE_LEFT, EDSCALE); + style_popup_menu->set_default_margin(SIDE_TOP, 2 * EDSCALE); + style_popup_menu->set_default_margin(SIDE_RIGHT, EDSCALE); + style_popup_menu->set_default_margin(SIDE_BOTTOM, 2 * EDSCALE); // Always display a border for PopupMenus so they can be distinguished from their background. - style_popup_menu->set_border_width_all(1 * EDSCALE); + style_popup_menu->set_border_width_all(EDSCALE); style_popup_menu->set_border_color(dark_color_2); theme->set_stylebox("panel", "PopupMenu", style_popup_menu); @@ -939,12 +944,12 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Force the v_separation to be even so that the spacing on top and bottom is even. // If the vsep is odd and cannot be split into 2 even groups (of pixels), then it will be lopsided. - // We add 2 to the vsep to give it some extra spacing which looks a bit more modern (see Windows, for example) - int vsep_base = extra_spacing + default_margin_size + 2; - int force_even_vsep = vsep_base + (vsep_base % 2); + // We add 2 to the vsep to give it some extra spacing which looks a bit more modern (see Windows, for example). + const int vsep_base = extra_spacing + default_margin_size + 6; + const int force_even_vsep = vsep_base + (vsep_base % 2); theme->set_constant("v_separation", "PopupMenu", force_even_vsep * EDSCALE); - theme->set_constant("item_start_padding", "PopupMenu", popup_menu_margin_size * EDSCALE); - theme->set_constant("item_end_padding", "PopupMenu", popup_menu_margin_size * EDSCALE); + theme->set_constant("item_start_padding", "PopupMenu", default_margin_size * 1.5 * EDSCALE); + theme->set_constant("item_end_padding", "PopupMenu", default_margin_size * 1.5 * EDSCALE); // Sub-inspectors for (int i = 0; i < 16; i++) { @@ -1660,6 +1665,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_dictionary_add_item->set_expand_margin_size(SIDE_RIGHT, 4 * EDSCALE); theme->set_stylebox("DictionaryAddItem", "EditorStyles", style_dictionary_add_item); + Ref<StyleBoxEmpty> vshader_label_style = make_empty_stylebox(2, 1, 2, 1); + theme->set_stylebox("label_style", "VShaderEditor", vshader_label_style); + // adaptive script theme constants // for comments and elements with lower relevance const Color dim_color = Color(font_color.r, font_color.g, font_color.b, 0.5); @@ -1669,17 +1677,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color alpha2 = Color(mono_value, mono_value, mono_value, 0.14); const Color alpha3 = Color(mono_value, mono_value, mono_value, 0.27); - // editor main color - const Color main_color = dark_theme ? Color(0.34, 0.7, 1.0) : Color(0.02, 0.5, 1.0); - - const Color symbol_color = Color(0.34, 0.57, 1.0).lerp(mono_color, dark_theme ? 0.5 : 0.3); - const Color keyword_color = Color(1.0, 0.44, 0.52); - const Color control_flow_keyword_color = dark_theme ? Color(1.0, 0.55, 0.8) : Color(0.8, 0.4, 0.6); - const Color basetype_color = dark_theme ? Color(0.26, 1.0, 0.76) : Color(0.0, 0.76, 0.38); - const Color type_color = basetype_color.lerp(mono_color, dark_theme ? 0.4 : 0.3); - const Color usertype_color = basetype_color.lerp(mono_color, dark_theme ? 0.7 : 0.5); - const Color comment_color = dim_color; - const Color string_color = (dark_theme ? Color(1.0, 0.85, 0.26) : Color(1.0, 0.82, 0.09)).lerp(mono_color, dark_theme ? 0.5 : 0.3); + const Color symbol_color = dark_theme ? Color(0.67, 0.79, 1) : Color(0, 0, 0.61); + const Color keyword_color = dark_theme ? Color(1.0, 0.44, 0.52) : Color(0.9, 0.135, 0.51); + const Color control_flow_keyword_color = dark_theme ? Color(1.0, 0.55, 0.8) : Color(0.743, 0.12, 0.8); + const Color base_type_color = dark_theme ? Color(0.26, 1.0, 0.76) : Color(0, 0.6, 0.2); + const Color engine_type_color = dark_theme ? Color(0.56, 1, 0.86) : Color(0.11, 0.55, 0.4); + const Color user_type_color = dark_theme ? Color(0.78, 1, 0.93) : Color(0.18, 0.45, 0.4); + const Color comment_color = dark_theme ? dim_color : Color(0.08, 0.08, 0.08, 0.5); + const Color string_color = dark_theme ? Color(1, 0.93, 0.63) : Color(0.6, 0.42, 0); // Use the brightest background color on a light theme (which generally uses a negative contrast rate). const Color te_background_color = dark_theme ? background_color : dark_color_3; @@ -1692,24 +1697,24 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color completion_font_color = font_color; const Color text_color = font_color; const Color line_number_color = dim_color; - const Color safe_line_number_color = dim_color * Color(1, 1.2, 1, 1.5); + const Color safe_line_number_color = dark_theme ? (dim_color * Color(1, 1.2, 1, 1.5)) : Color(0, 0.4, 0, 0.75); const Color caret_color = mono_color; const Color caret_background_color = mono_color.inverted(); const Color text_selected_color = dark_color_3; - const Color brace_mismatch_color = error_color; + const Color brace_mismatch_color = dark_theme ? error_color : Color(1, 0.08, 0, 1); const Color current_line_color = alpha1; const Color line_length_guideline_color = dark_theme ? base_color : background_color; const Color word_highlighted_color = alpha1; - const Color number_color = basetype_color.lerp(mono_color, dark_theme ? 0.5 : 0.3); - const Color function_color = main_color; - const Color member_variable_color = main_color.lerp(mono_color, 0.6); + const Color number_color = dark_theme ? Color(0.63, 1, 0.88) : Color(0, 0.55, 0.28, 1); + const Color function_color = dark_theme ? Color(0.34, 0.7, 1.0) : Color(0, 0.225, 0.9, 1); + const Color member_variable_color = dark_theme ? Color(0.34, 0.7, 1.0).lerp(mono_color, 0.6) : Color(0, 0.4, 0.68, 1); const Color mark_color = Color(error_color.r, error_color.g, error_color.b, 0.3); const Color bookmark_color = Color(0.08, 0.49, 0.98); - const Color breakpoint_color = error_color; + const Color breakpoint_color = dark_theme ? error_color : Color(1, 0.27, 0.2, 1); const Color executing_line_color = Color(0.98, 0.89, 0.27); const Color code_folding_color = alpha3; const Color search_result_color = alpha1; - const Color search_result_border_color = Color(0.41, 0.61, 0.91, 0.38); + const Color search_result_border_color = dark_theme ? Color(0.41, 0.61, 0.91, 0.38) : Color(0, 0.4, 1, 0.38); EditorSettings *setting = EditorSettings::get_singleton(); String text_editor_color_theme = setting->get("text_editor/theme/color_theme"); @@ -1717,9 +1722,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { setting->set_initial_value("text_editor/theme/highlighting/symbol_color", symbol_color, true); setting->set_initial_value("text_editor/theme/highlighting/keyword_color", keyword_color, true); setting->set_initial_value("text_editor/theme/highlighting/control_flow_keyword_color", control_flow_keyword_color, true); - setting->set_initial_value("text_editor/theme/highlighting/base_type_color", basetype_color, true); - setting->set_initial_value("text_editor/theme/highlighting/engine_type_color", type_color, true); - setting->set_initial_value("text_editor/theme/highlighting/user_type_color", usertype_color, true); + setting->set_initial_value("text_editor/theme/highlighting/base_type_color", base_type_color, true); + setting->set_initial_value("text_editor/theme/highlighting/engine_type_color", engine_type_color, true); + setting->set_initial_value("text_editor/theme/highlighting/user_type_color", user_type_color, true); setting->set_initial_value("text_editor/theme/highlighting/comment_color", comment_color, true); setting->set_initial_value("text_editor/theme/highlighting/string_color", string_color, true); setting->set_initial_value("text_editor/theme/highlighting/background_color", te_background_color, true); diff --git a/editor/editor_toaster.cpp b/editor/editor_toaster.cpp index 4986bccc35..050cde6069 100644 --- a/editor/editor_toaster.cpp +++ b/editor/editor_toaster.cpp @@ -356,7 +356,7 @@ Control *EditorToaster::popup(Control *p_control, Severity p_severity, double p_ break; } panel->set_modulate(Color(1, 1, 1, 0)); - panel->connect("draw", callable_bind(callable_mp(this, &EditorToaster::_draw_progress), panel)); + panel->connect("draw", callable_mp(this, &EditorToaster::_draw_progress).bind(panel)); // Horizontal container. HBoxContainer *hbox_container = memnew(HBoxContainer); @@ -372,8 +372,8 @@ Control *EditorToaster::popup(Control *p_control, Severity p_severity, double p_ Button *close_button = memnew(Button); close_button->set_flat(true); close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons"))); - close_button->connect("pressed", callable_bind(callable_mp(this, &EditorToaster::close), panel)); - close_button->connect("theme_changed", callable_bind(callable_mp(this, &EditorToaster::_close_button_theme_changed), close_button)); + close_button->connect("pressed", callable_mp(this, &EditorToaster::close).bind(panel)); + close_button->connect("theme_changed", callable_mp(this, &EditorToaster::_close_button_theme_changed).bind(close_button)); hbox_container->add_child(close_button); } @@ -522,7 +522,7 @@ EditorToaster::EditorToaster() { main_button->set_modulate(Color(0.5, 0.5, 0.5)); main_button->set_disabled(true); main_button->set_flat(true); - main_button->connect("pressed", callable_mp(this, &EditorToaster::_set_notifications_enabled), varray(true)); + main_button->connect("pressed", callable_mp(this, &EditorToaster::_set_notifications_enabled).bind(true)); main_button->connect("pressed", callable_mp(this, &EditorToaster::_repop_old)); main_button->connect("draw", callable_mp(this, &EditorToaster::_draw_button)); add_child(main_button); @@ -536,7 +536,7 @@ EditorToaster::EditorToaster() { disable_notifications_button = memnew(Button); disable_notifications_button->set_tooltip(TTR("Silence the notifications.")); disable_notifications_button->set_flat(true); - disable_notifications_button->connect("pressed", callable_mp(this, &EditorToaster::_set_notifications_enabled), varray(false)); + disable_notifications_button->connect("pressed", callable_mp(this, &EditorToaster::_set_notifications_enabled).bind(false)); disable_notifications_panel->add_child(disable_notifications_button); // Other diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp index 9f64b241c6..34b407779e 100644 --- a/editor/export/editor_export_platform.cpp +++ b/editor/export/editor_export_platform.cpp @@ -41,6 +41,7 @@ #include "editor/editor_node.h" #include "editor/editor_paths.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "editor/plugins/script_editor_plugin.h" #include "editor_export_plugin.h" @@ -70,7 +71,7 @@ bool EditorExportPlatform::fill_log_messages(RichTextLabel *p_log, Error p_err) if (get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) { p_log->add_image(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER); p_log->add_text(" "); - p_log->add_text(TTR("Completed with errors.")); + p_log->add_text(TTR("Completed with warnings.")); has_messages = true; } else { p_log->add_image(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER); @@ -294,7 +295,7 @@ Ref<ImageTexture> EditorExportPlatform::get_option_icon(int p_index) const { String EditorExportPlatform::find_export_template(String template_file_name, String *err) const { String current_version = VERSION_FULL_CONFIG; - String template_path = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(current_version).plus_file(template_file_name); + String template_path = EditorPaths::get_singleton()->get_export_templates_dir().plus_file(current_version).plus_file(template_file_name); if (FileAccess::exists(template_path)) { return template_path; @@ -428,7 +429,7 @@ void EditorExportPlatform::_edit_filter_list(HashSet<String> &r_list, const Stri _edit_files_with_filter(da, filters, r_list, exclude); } -EditorExportPlatform::FeatureContainers EditorExportPlatform::get_feature_containers(const Ref<EditorExportPreset> &p_preset, bool p_debug) { +EditorExportPlatform::FeatureContainers EditorExportPlatform::get_feature_containers(const Ref<EditorExportPreset> &p_preset, bool p_debug) const { Ref<EditorExportPlatform> platform = p_preset->get_platform(); List<String> feature_list; platform->get_platform_features(&feature_list); diff --git a/editor/export/editor_export_platform.h b/editor/export/editor_export_platform.h index 2778a217b0..832a0cf846 100644 --- a/editor/export/editor_export_platform.h +++ b/editor/export/editor_export_platform.h @@ -110,14 +110,14 @@ protected: ~ExportNotifier(); }; - FeatureContainers get_feature_containers(const Ref<EditorExportPreset> &p_preset, bool p_debug); + FeatureContainers get_feature_containers(const Ref<EditorExportPreset> &p_preset, bool p_debug) const; bool exists_export_template(String template_file_name, String *err) const; String find_export_template(String template_file_name, String *err = nullptr) const; void gen_export_flags(Vector<String> &r_flags, int p_flags); public: - virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) = 0; + virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const = 0; struct ExportOption { PropertyInfo option; @@ -211,7 +211,7 @@ public: virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) = 0; virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0); virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0); - virtual void get_platform_features(List<String> *r_features) = 0; + virtual void get_platform_features(List<String> *r_features) const = 0; virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) = 0; virtual String get_debug_protocol() const { return "tcp://"; } diff --git a/editor/export/editor_export_platform_pc.cpp b/editor/export/editor_export_platform_pc.cpp index b60fba13ed..5e0044f2ae 100644 --- a/editor/export/editor_export_platform_pc.cpp +++ b/editor/export/editor_export_platform_pc.cpp @@ -32,7 +32,7 @@ #include "core/config/project_settings.h" -void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) { +void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const { if (p_preset->get("texture_format/s3tc")) { r_features->push_back("s3tc"); } @@ -42,12 +42,9 @@ void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> & if (p_preset->get("texture_format/etc2")) { r_features->push_back("etc2"); } - - if (p_preset->get("binary_format/64_bits")) { - r_features->push_back("64"); - } else { - r_features->push_back("32"); - } + // PC platforms only have one architecture per export, since + // we export a single executable instead of a bundle. + r_features->push_back(p_preset->get("binary_format/architecture")); } void EditorExportPlatformPC::get_export_options(List<ExportOption> *r_options) { @@ -57,7 +54,6 @@ void EditorExportPlatformPC::get_export_options(List<ExportOption> *r_options) { r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "debug/export_console_script", PROPERTY_HINT_ENUM, "No,Debug Only,Debug and Release"), 1)); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "binary_format/64_bits"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "binary_format/embed_pck"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/bptc"), false)); @@ -84,10 +80,9 @@ bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset, bool valid = false; // Look for export templates (first official, and if defined custom templates). - - bool use64 = p_preset->get("binary_format/64_bits"); - bool dvalid = exists_export_template(get_template_file_name("debug", use64 ? "x86_64" : "x86_32"), &err); - bool rvalid = exists_export_template(get_template_file_name("release", use64 ? "x86_64" : "x86_32"), &err); + String arch = p_preset->get("binary_format/architecture"); + bool dvalid = exists_export_template(get_template_file_name("debug", arch), &err); + bool rvalid = exists_export_template(get_template_file_name("release", arch), &err); if (p_preset->get("custom_template/debug") != "") { dvalid = FileAccess::exists(p_preset->get("custom_template/debug")); @@ -139,7 +134,7 @@ Error EditorExportPlatformPC::prepare_template(const Ref<EditorExportPreset> &p_ template_path = template_path.strip_edges(); if (template_path.is_empty()) { - template_path = find_export_template(get_template_file_name(p_debug ? "debug" : "release", p_preset->get("binary_format/64_bits") ? "64" : "32")); + template_path = find_export_template(get_template_file_name(p_debug ? "debug" : "release", p_preset->get("binary_format/architecture"))); } if (!template_path.is_empty() && !FileAccess::exists(template_path)) { @@ -171,7 +166,7 @@ Error EditorExportPlatformPC::export_project_data(const Ref<EditorExportPreset> int64_t embedded_size; Error err = save_pack(p_preset, p_debug, pck_path, &so_files, p_preset->get("binary_format/embed_pck"), &embedded_pos, &embedded_size); if (err == OK && p_preset->get("binary_format/embed_pck")) { - if (embedded_size >= 0x100000000 && !p_preset->get("binary_format/64_bits")) { + if (embedded_size >= 0x100000000 && String(p_preset->get("binary_format/architecture")).contains("32")) { add_message(EXPORT_MESSAGE_ERROR, TTR("PCK Embedding"), TTR("On 32-bit exports the embedded PCK cannot be bigger than 4 GiB.")); return ERR_INVALID_PARAMETER; } @@ -224,7 +219,7 @@ void EditorExportPlatformPC::set_logo(const Ref<Texture2D> &p_logo) { logo = p_logo; } -void EditorExportPlatformPC::get_platform_features(List<String> *r_features) { +void EditorExportPlatformPC::get_platform_features(List<String> *r_features) const { r_features->push_back("pc"); //all pcs support "pc" r_features->push_back("s3tc"); //all pcs support "s3tc" compression r_features->push_back(get_os_name().to_lower()); //OS name is a feature diff --git a/editor/export/editor_export_platform_pc.h b/editor/export/editor_export_platform_pc.h index ae7d6f1082..bdb86e924a 100644 --- a/editor/export/editor_export_platform_pc.h +++ b/editor/export/editor_export_platform_pc.h @@ -44,7 +44,7 @@ private: int chmod_flags = -1; public: - virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override; + virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override; virtual void get_export_options(List<ExportOption> *r_options) override; @@ -68,7 +68,7 @@ public: void set_logo(const Ref<Texture2D> &p_logo); void add_platform_feature(const String &p_feature); - virtual void get_platform_features(List<String> *r_features) override; + virtual void get_platform_features(List<String> *r_features) const override; virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override; int get_chmod_flags() const; diff --git a/editor/export/export_template_manager.cpp b/editor/export/export_template_manager.cpp index e02066e956..a7d9d7f068 100644 --- a/editor/export/export_template_manager.cpp +++ b/editor/export/export_template_manager.cpp @@ -37,15 +37,17 @@ #include "editor/editor_node.h" #include "editor/editor_paths.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "editor/progress_dialog.h" #include "scene/gui/file_dialog.h" +#include "scene/gui/separator.h" #include "scene/gui/tree.h" #include "scene/main/http_request.h" void ExportTemplateManager::_update_template_status() { // Fetch installed templates from the file system. Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - const String &templates_dir = EditorSettings::get_singleton()->get_export_templates_dir(); + const String &templates_dir = EditorPaths::get_singleton()->get_export_templates_dir(); Error err = da->change_dir(templates_dir); ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'."); @@ -438,7 +440,7 @@ bool ExportTemplateManager::_install_file_selected(const String &p_file, bool p_ } Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - String template_path = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(version); + String template_path = EditorPaths::get_singleton()->get_export_templates_dir().plus_file(version); Error err = d->make_dir_recursive(template_path); if (err != OK) { EditorNode::get_singleton()->show_warning(TTR("Error creating path for extracting templates:") + "\n" + template_path); @@ -537,7 +539,7 @@ void ExportTemplateManager::_uninstall_template(const String &p_version) { void ExportTemplateManager::_uninstall_template_confirmed() { Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - const String &templates_dir = EditorSettings::get_singleton()->get_export_templates_dir(); + const String &templates_dir = EditorPaths::get_singleton()->get_export_templates_dir(); Error err = da->change_dir(templates_dir); ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'."); @@ -615,7 +617,7 @@ void ExportTemplateManager::_installed_table_button_cbk(Object *p_item, int p_co } void ExportTemplateManager::_open_template_folder(const String &p_version) { - const String &templates_dir = EditorSettings::get_singleton()->get_export_templates_dir(); + const String &templates_dir = EditorPaths::get_singleton()->get_export_templates_dir(); OS::get_singleton()->shell_open("file://" + templates_dir.plus_file(p_version)); } @@ -639,12 +641,12 @@ void ExportTemplateManager::_hide_dialog() { } bool ExportTemplateManager::can_install_android_template() { - const String templates_dir = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG); + const String templates_dir = EditorPaths::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG); return FileAccess::exists(templates_dir.plus_file("android_source.zip")); } Error ExportTemplateManager::install_android_template() { - const String &templates_path = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG); + const String &templates_path = EditorPaths::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG); const String &source_zip = templates_path.plus_file("android_source.zip"); ERR_FAIL_COND_V(!FileAccess::exists(source_zip), ERR_CANT_OPEN); return install_android_template_from_file(source_zip); @@ -868,13 +870,13 @@ ExportTemplateManager::ExportTemplateManager() { current_open_button->set_text(TTR("Open Folder")); current_open_button->set_tooltip(TTR("Open the folder containing installed templates for the current version.")); current_installed_hb->add_child(current_open_button); - current_open_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_open_template_folder), varray(VERSION_FULL_CONFIG)); + current_open_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_open_template_folder).bind(VERSION_FULL_CONFIG)); current_uninstall_button = memnew(Button); current_uninstall_button->set_text(TTR("Uninstall")); current_uninstall_button->set_tooltip(TTR("Uninstall templates for the current version.")); current_installed_hb->add_child(current_uninstall_button); - current_uninstall_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_uninstall_template), varray(VERSION_FULL_CONFIG)); + current_uninstall_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_uninstall_template).bind(VERSION_FULL_CONFIG)); main_vb->add_child(memnew(HSeparator)); @@ -990,7 +992,7 @@ ExportTemplateManager::ExportTemplateManager() { install_file_dialog->set_access(FileDialog::ACCESS_FILESYSTEM); install_file_dialog->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE); install_file_dialog->add_filter("*.tpz", TTR("Godot Export Templates")); - install_file_dialog->connect("file_selected", callable_mp(this, &ExportTemplateManager::_install_file_selected), varray(false)); + install_file_dialog->connect("file_selected", callable_mp(this, &ExportTemplateManager::_install_file_selected).bind(false)); add_child(install_file_dialog); hide_dialog_accept = memnew(AcceptDialog); diff --git a/editor/export/project_export.cpp b/editor/export/project_export.cpp index a20f19efc8..cb82cefbbb 100644 --- a/editor/export/project_export.cpp +++ b/editor/export/project_export.cpp @@ -38,6 +38,7 @@ #include "editor/editor_properties.h" #include "editor/editor_scale.h" #include "editor/export/editor_export.h" +#include "scene/gui/check_button.h" #include "scene/gui/link_button.h" #include "scene/gui/tree.h" diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index e025cedf02..6638e2f42f 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -381,7 +381,7 @@ void FileSystemDock::_notification(int p_what) { file_list_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_file_list_rmb_option)); tree_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_tree_rmb_option)); - current_path->connect("text_submitted", callable_mp(this, &FileSystemDock::_navigate_to_path), make_binds(false)); + current_path->connect("text_submitted", callable_mp(this, &FileSystemDock::_navigate_to_path).bind(false)); always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders")); @@ -3079,7 +3079,7 @@ FileSystemDock::FileSystemDock() { tree_search_box = memnew(LineEdit); tree_search_box->set_h_size_flags(SIZE_EXPAND_FILL); tree_search_box->set_placeholder(TTR("Filter Files")); - tree_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed), varray(tree_search_box)); + tree_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed).bind(tree_search_box)); toolbar2_hbc->add_child(tree_search_box); tree_button_sort = _create_file_menu_button(); @@ -3124,7 +3124,7 @@ FileSystemDock::FileSystemDock() { file_list_search_box = memnew(LineEdit); file_list_search_box->set_h_size_flags(SIZE_EXPAND_FILL); file_list_search_box->set_placeholder(TTR("Filter Files")); - file_list_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed), varray(file_list_search_box)); + file_list_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed).bind(file_list_search_box)); path_hb->add_child(file_list_search_box); file_list_button_sort = _create_file_menu_button(); @@ -3172,7 +3172,7 @@ FileSystemDock::FileSystemDock() { move_dialog = memnew(EditorDirDialog); move_dialog->set_ok_button_text(TTR("Move")); add_child(move_dialog); - move_dialog->connect("dir_selected", callable_mp(this, &FileSystemDock::_move_operation_confirm), make_binds(false)); + move_dialog->connect("dir_selected", callable_mp(this, &FileSystemDock::_move_operation_confirm).bind(false)); rename_dialog = memnew(ConfirmationDialog); VBoxContainer *rename_dialog_vb = memnew(VBoxContainer); diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index f1d08783ad..f16097f109 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -473,7 +473,7 @@ GroupDialog::GroupDialog() { add_group_button = memnew(Button); add_group_button->set_text(TTR("Add")); chbc->add_child(add_group_button); - add_group_button->connect("pressed", callable_mp(this, &GroupDialog::_add_group_pressed), varray(String())); + add_group_button->connect("pressed", callable_mp(this, &GroupDialog::_add_group_pressed).bind(String())); VBoxContainer *vbc_add = memnew(VBoxContainer); hbc->add_child(vbc_add); @@ -737,7 +737,7 @@ GroupsEditor::GroupsEditor() { add = memnew(Button); add->set_text(TTR("Add")); hbc->add_child(add); - add->connect("pressed", callable_mp(this, &GroupsEditor::_add_group), varray(String())); + add->connect("pressed", callable_mp(this, &GroupsEditor::_add_group).bind(String())); tree = memnew(Tree); tree->set_hide_root(true); diff --git a/editor/icons/AudioStream.svg b/editor/icons/AudioStream.svg new file mode 100644 index 0000000000..5d92dc25a5 --- /dev/null +++ b/editor/icons/AudioStream.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1" y2="15"><stop offset="0" stop-color="#ff5f5f"/><stop offset=".5" stop-color="#e1da5b"/><stop offset="1" 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a/editor/import/post_import_plugin_skeleton_renamer.cpp b/editor/import/post_import_plugin_skeleton_renamer.cpp index bf84348ac3..69c0a047e4 100644 --- a/editor/import/post_import_plugin_skeleton_renamer.cpp +++ b/editor/import/post_import_plugin_skeleton_renamer.cpp @@ -154,16 +154,28 @@ void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_ Ref<Animation> anim = ap->get_animation(name); int track_len = anim->get_track_count(); for (int i = 0; i < track_len; i++) { - if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) { - continue; - } String track_path = String(anim->track_get_path(i).get_concatenated_names()); + Node *orig_node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { + while (node) { Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); if (track_skeleton && track_skeleton == skeleton) { - anim->track_set_path(i, String("%") + unique_name + String(":") + anim->track_get_path(i).get_concatenated_subnames()); + if (node == orig_node) { + if (anim->track_get_path(i).get_subname_count() > 0) { + anim->track_set_path(i, UNIQUE_NODE_PREFIX + unique_name + String(":") + anim->track_get_path(i).get_concatenated_subnames()); + } else { + anim->track_set_path(i, UNIQUE_NODE_PREFIX + unique_name); + } + } else { + if (anim->track_get_path(i).get_subname_count() > 0) { + anim->track_set_path(i, UNIQUE_NODE_PREFIX + unique_name + "/" + node->get_path_to(orig_node) + String(":") + anim->track_get_path(i).get_concatenated_subnames()); + } else { + anim->track_set_path(i, UNIQUE_NODE_PREFIX + unique_name + "/" + node->get_path_to(orig_node)); + } + } + break; } + node = node->get_parent(); } } } diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp index 01e145e766..4f00bd120a 100644 --- a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp +++ b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp @@ -34,11 +34,11 @@ #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/animation/animation_player.h" -#include "scene/resources/animation.h" #include "scene/resources/bone_map.h" void PostImportPluginSkeletonRestFixer::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) { if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) { + r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/normalize_position_tracks"), true)); r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/overwrite_axis"), true)); r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/fix_silhouette/enable"), false)); @@ -89,6 +89,53 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory } } + // Set motion scale to Skeleton if normalize position tracks. + if (bool(p_options["retarget/rest_fixer/normalize_position_tracks"])) { + int src_bone_idx = src_skeleton->find_bone(profile->get_scale_base_bone()); + if (src_bone_idx >= 0) { + real_t motion_scale = abs(src_skeleton->get_bone_global_rest(src_bone_idx).origin.y); + if (motion_scale > 0) { + src_skeleton->set_motion_scale(motion_scale); + } + } + + TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer"); + while (nodes.size()) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back()); + List<StringName> anims; + ap->get_animation_list(&anims); + for (const StringName &name : anims) { + Ref<Animation> anim = ap->get_animation(name); + int track_len = anim->get_track_count(); + for (int i = 0; i < track_len; i++) { + if (anim->track_get_path(i).get_subname_count() != 1 || anim->track_get_type(i) != Animation::TYPE_POSITION_3D) { + continue; + } + + if (anim->track_is_compressed(i)) { + continue; // Shouldn't occur in internal_process(). + } + + String track_path = String(anim->track_get_path(i).get_concatenated_names()); + Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); + if (node) { + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (track_skeleton) { + if (track_skeleton && track_skeleton == src_skeleton) { + real_t mlt = 1 / src_skeleton->get_motion_scale(); + int key_len = anim->track_get_key_count(i); + for (int j = 0; j < key_len; j++) { + Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, pos * mlt); + } + } + } + } + } + } + } + } + // Complement Rotation track for compatibility between different rests. { TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer"); @@ -357,12 +404,12 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory Ref<Animation> anim = ap->get_animation(name); int track_len = anim->get_track_count(); for (int i = 0; i < track_len; i++) { - if (anim->track_get_path(i).get_subname_count() != 1 || anim->track_get_type(i) != Animation::TYPE_ROTATION_3D) { + if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) { continue; } if (anim->track_is_compressed(i)) { - continue; // TODO: Adopt to compressed track. + continue; // Shouldn't occur in internal_process(). } String track_path = String(anim->track_get_path(i).get_concatenated_names()); @@ -374,20 +421,44 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory if (bn) { int bone_idx = src_skeleton->find_bone(bn); - Quaternion old_rest = old_skeleton_rest[bone_idx].basis.get_rotation_quaternion(); - Quaternion new_rest = src_skeleton->get_bone_rest(bone_idx).basis.get_rotation_quaternion(); - Quaternion old_pg; - Quaternion new_pg; + Transform3D old_rest = old_skeleton_rest[bone_idx]; + Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx); + Transform3D old_pg; + Transform3D new_pg; int parent_idx = src_skeleton->get_bone_parent(bone_idx); if (parent_idx >= 0) { - old_pg = old_skeleton_global_rest[parent_idx].basis.get_rotation_quaternion(); - new_pg = src_skeleton->get_bone_global_rest(parent_idx).basis.get_rotation_quaternion(); + old_pg = old_skeleton_global_rest[parent_idx]; + new_pg = src_skeleton->get_bone_global_rest(parent_idx); } int key_len = anim->track_get_key_count(i); - for (int j = 0; j < key_len; j++) { - Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, new_pg.inverse() * old_pg * qt * old_rest.inverse() * old_pg.inverse() * new_pg * new_rest); + if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { + Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion(); + Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion(); + Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); + Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); + for (int j = 0; j < key_len; j++) { + Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q); + } + } else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) { + Basis old_rest_b = old_rest.basis; + Basis new_rest_b = new_rest.basis; + Basis old_pg_b = old_pg.basis; + Basis new_pg_b = new_pg.basis; + for (int j = 0; j < key_len; j++) { + Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); + anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale()); + } + } else { + Vector3 old_rest_o = old_rest.origin; + Vector3 new_rest_o = new_rest.origin; + Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); + Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); + for (int j = 0; j < key_len; j++) { + Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o); + } } } } diff --git a/editor/import/post_import_plugin_skeleton_track_organizer.cpp b/editor/import/post_import_plugin_skeleton_track_organizer.cpp new file mode 100644 index 0000000000..01186f47fe --- /dev/null +++ b/editor/import/post_import_plugin_skeleton_track_organizer.cpp @@ -0,0 +1,127 @@ +/*************************************************************************/ +/* post_import_plugin_skeleton_track_organizer.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "post_import_plugin_skeleton_track_organizer.h" + +#include "editor/import/scene_import_settings.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/bone_map.h" + +void PostImportPluginSkeletonTrackOrganizer::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) { + if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) { + r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/remove_tracks/except_bone_transform"), false)); + r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/remove_tracks/unimportant_positions"), true)); + r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/remove_tracks/unmapped_bones"), false)); + } +} + +void PostImportPluginSkeletonTrackOrganizer::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) { + if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) { + // Prepare objects. + Object *map = p_options["retarget/bone_map"].get_validated_object(); + if (!map) { + return; + } + BoneMap *bone_map = Object::cast_to<BoneMap>(map); + Ref<SkeletonProfile> profile = bone_map->get_profile(); + if (!profile.is_valid()) { + return; + } + Skeleton3D *src_skeleton = Object::cast_to<Skeleton3D>(p_node); + if (!src_skeleton) { + return; + } + bool remove_except_bone = bool(p_options["retarget/remove_tracks/except_bone_transform"]); + bool remove_positions = bool(p_options["retarget/remove_tracks/unimportant_positions"]); + bool remove_unmapped_bones = bool(p_options["retarget/remove_tracks/unmapped_bones"]); + + if (!remove_positions && !remove_unmapped_bones) { + return; + } + + TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer"); + while (nodes.size()) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back()); + List<StringName> anims; + ap->get_animation_list(&anims); + for (const StringName &name : anims) { + Ref<Animation> anim = ap->get_animation(name); + int track_len = anim->get_track_count(); + Vector<int> remove_indices; + for (int i = 0; i < track_len; i++) { + String track_path = String(anim->track_get_path(i).get_concatenated_names()); + Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); + if (!node) { + if (remove_except_bone) { + remove_indices.push_back(i); + } + continue; + } + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (track_skeleton && track_skeleton == src_skeleton) { + if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) { + if (remove_except_bone) { + remove_indices.push_back(i); + } + continue; + } + StringName bn = anim->track_get_path(i).get_subname(0); + if (bn) { + int prof_idx = profile->find_bone(bone_map->find_profile_bone_name(bn)); + if (remove_unmapped_bones && prof_idx < 0) { + remove_indices.push_back(i); + continue; + } + if (remove_positions && anim->track_get_type(i) == Animation::TYPE_POSITION_3D && prof_idx >= 0) { + StringName prof_bn = profile->get_bone_name(prof_idx); + if (prof_bn == profile->get_root_bone() || prof_bn == profile->get_scale_base_bone()) { + continue; + } + remove_indices.push_back(i); + } + } + } + if (remove_except_bone) { + remove_indices.push_back(i); + } + } + + remove_indices.reverse(); + for (int i = 0; i < remove_indices.size(); i++) { + anim->remove_track(remove_indices[i]); + } + } + } + } +} + +PostImportPluginSkeletonTrackOrganizer::PostImportPluginSkeletonTrackOrganizer() { +} diff --git a/editor/import/post_import_plugin_skeleton_track_organizer.h b/editor/import/post_import_plugin_skeleton_track_organizer.h new file mode 100644 index 0000000000..1830861430 --- /dev/null +++ b/editor/import/post_import_plugin_skeleton_track_organizer.h @@ -0,0 +1,46 @@ +/*************************************************************************/ +/* post_import_plugin_skeleton_track_organizer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef POST_IMPORT_PLUGIN_SKELETON_TRACK_ORGANIZER_H +#define POST_IMPORT_PLUGIN_SKELETON_TRACK_ORGANIZER_H + +#include "resource_importer_scene.h" + +class PostImportPluginSkeletonTrackOrganizer : public EditorScenePostImportPlugin { + GDCLASS(PostImportPluginSkeletonTrackOrganizer, EditorScenePostImportPlugin); + +public: + virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) override; + virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) override; + + PostImportPluginSkeletonTrackOrganizer(); +}; + +#endif // POST_IMPORT_PLUGIN_SKELETON_TRACK_ORGANIZER_H diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp index 966719dc48..c03962b8a4 100644 --- a/editor/import/resource_importer_bitmask.cpp +++ b/editor/import/resource_importer_bitmask.cpp @@ -103,7 +103,7 @@ Error ResourceImporterBitMap::import(const String &p_source_file, const String & } } - return ResourceSaver::save(p_save_path + ".res", bitmap); + return ResourceSaver::save(bitmap, p_save_path + ".res"); } ResourceImporterBitMap::ResourceImporterBitMap() { diff --git a/editor/import/resource_importer_bmfont.cpp b/editor/import/resource_importer_bmfont.cpp index 987ca4b911..14b5638755 100644 --- a/editor/import/resource_importer_bmfont.cpp +++ b/editor/import/resource_importer_bmfont.cpp @@ -84,7 +84,7 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String & } print_verbose("Saving to: " + p_save_path + ".fontdata"); - err = ResourceSaver::save(p_save_path + ".fontdata", font, flg); + err = ResourceSaver::save(font, p_save_path + ".fontdata", flg); ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save font to file \"" + p_save_path + ".res\"."); print_verbose("Done saving to: " + p_save_path + ".fontdata"); return OK; diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index 0b3622e3c0..8b429e74d1 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -131,7 +131,7 @@ Error ResourceImporterCSVTranslation::import(const String &p_source_file, const String save_path = p_source_file.get_basename() + "." + translations[i]->get_locale() + ".translation"; - ResourceSaver::save(save_path, xlt); + ResourceSaver::save(xlt, save_path); if (r_gen_files) { r_gen_files->push_back(save_path); } diff --git a/editor/import/resource_importer_dynamic_font.cpp b/editor/import/resource_importer_dynamic_font.cpp index f1a70ff30a..32fd94b093 100644 --- a/editor/import/resource_importer_dynamic_font.cpp +++ b/editor/import/resource_importer_dynamic_font.cpp @@ -219,7 +219,7 @@ Error ResourceImporterDynamicFont::import(const String &p_source_file, const Str } print_verbose("Saving to: " + p_save_path + ".fontdata"); - Error err = ResourceSaver::save(p_save_path + ".fontdata", font, flg); + Error err = ResourceSaver::save(font, p_save_path + ".fontdata", flg); ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save font to file \"" + p_save_path + ".res\"."); print_verbose("Done saving to: " + p_save_path + ".fontdata"); return OK; diff --git a/editor/import/resource_importer_imagefont.cpp b/editor/import/resource_importer_imagefont.cpp index ea84d4c883..374cbe7ce2 100644 --- a/editor/import/resource_importer_imagefont.cpp +++ b/editor/import/resource_importer_imagefont.cpp @@ -159,7 +159,7 @@ Error ResourceImporterImageFont::import(const String &p_source_file, const Strin } print_verbose("Saving to: " + p_save_path + ".fontdata"); - err = ResourceSaver::save(p_save_path + ".fontdata", font, flg); + err = ResourceSaver::save(font, p_save_path + ".fontdata", flg); ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save font to file \"" + p_save_path + ".res\"."); print_verbose("Done saving to: " + p_save_path + ".fontdata"); return OK; diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 6fbfecfdfa..d1c4e1f8dd 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -519,7 +519,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s String save_path = p_save_path + ".mesh"; - err = ResourceSaver::save(save_path, meshes.front()->get()); + err = ResourceSaver::save(meshes.front()->get(), save_path); ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save Mesh to file '" + save_path + "'."); diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 860269bfcb..3c0de61d24 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -743,6 +743,163 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<R return p_node; } +Node *ResourceImporterScene::_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) { + // children first + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *r = _pre_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps); + if (!r) { + i--; //was erased + } + } + + String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node)); + + Dictionary node_settings; + if (p_node_data.has(import_id)) { + node_settings = p_node_data[import_id]; + } + + { + //make sure this is unique + node_settings = node_settings.duplicate(true); + //fill node settings for this node with default values + List<ImportOption> iopts; + get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts); + for (const ImportOption &E : iopts) { + if (!node_settings.has(E.option.name)) { + node_settings[E.option.name] = E.default_value; + } + } + } + + if (Object::cast_to<AnimationPlayer>(p_node)) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); + + Array animation_clips; + { + int clip_count = node_settings["clips/amount"]; + + for (int i = 0; i < clip_count; i++) { + String name = node_settings["clip_" + itos(i + 1) + "/name"]; + int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"]; + int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"]; + Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)node_settings["clip_" + itos(i + 1) + "/loop_mode"]); + bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"]; + bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"]; + bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"]; + + animation_clips.push_back(name); + animation_clips.push_back(from_frame / p_animation_fps); + animation_clips.push_back(end_frame / p_animation_fps); + animation_clips.push_back(loop_mode); + animation_clips.push_back(save_to_file); + animation_clips.push_back(save_to_path); + animation_clips.push_back(save_to_file_keep_custom); + } + } + + if (animation_clips.size()) { + _create_clips(ap, animation_clips, true); + } else { + List<StringName> anims; + ap->get_animation_list(&anims); + AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = { + AnimationImportTracks(int(node_settings["import_tracks/position"])), + AnimationImportTracks(int(node_settings["import_tracks/rotation"])), + AnimationImportTracks(int(node_settings["import_tracks/scale"])) + }; + if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) { + _optimize_track_usage(ap, import_tracks_mode); + } + } + } + + return p_node; +} + +Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) { + // children first + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *r = _post_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps); + if (!r) { + i--; //was erased + } + } + + String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node)); + + Dictionary node_settings; + if (p_node_data.has(import_id)) { + node_settings = p_node_data[import_id]; + } + + { + //make sure this is unique + node_settings = node_settings.duplicate(true); + //fill node settings for this node with default values + List<ImportOption> iopts; + get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts); + for (const ImportOption &E : iopts) { + if (!node_settings.has(E.option.name)) { + node_settings[E.option.name] = E.default_value; + } + } + } + + if (Object::cast_to<AnimationPlayer>(p_node)) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); + + bool use_optimizer = node_settings["optimizer/enabled"]; + float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"]; + float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"]; + float anim_optimizer_maxang = node_settings["optimizer/max_angle"]; + + if (use_optimizer) { + _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang); + } + + bool use_compression = node_settings["compression/enabled"]; + int anim_compression_page_size = node_settings["compression/page_size"]; + + if (use_compression) { + _compress_animations(ap, anim_compression_page_size); + } + + List<StringName> anims; + ap->get_animation_list(&anims); + for (const StringName &name : anims) { + Ref<Animation> anim = ap->get_animation(name); + if (p_animation_data.has(name)) { + Dictionary anim_settings = p_animation_data[name]; + { + //fill with default values + List<ImportOption> iopts; + get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts); + for (const ImportOption &F : iopts) { + if (!anim_settings.has(F.option.name)) { + anim_settings[F.option.name] = F.default_value; + } + } + } + + anim->set_loop_mode(static_cast<Animation::LoopMode>((int)anim_settings["settings/loop_mode"])); + bool save = anim_settings["save_to_file/enabled"]; + String path = anim_settings["save_to_file/path"]; + bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"]; + + Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom); + + if (saved_anim != anim) { + Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim)); + al->add_animation(name, saved_anim); //replace + } + } + } + } + + return p_node; +} + Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { @@ -1012,83 +1169,6 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap< post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, Ref<Resource>(), node_settings); } - bool use_optimizer = node_settings["optimizer/enabled"]; - float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"]; - float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"]; - float anim_optimizer_maxang = node_settings["optimizer/max_angle"]; - - if (use_optimizer) { - _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang); - } - - Array animation_clips; - { - int clip_count = node_settings["clips/amount"]; - - for (int i = 0; i < clip_count; i++) { - String name = node_settings["clip_" + itos(i + 1) + "/name"]; - int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"]; - int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"]; - Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)node_settings["clip_" + itos(i + 1) + "/loop_mode"]); - bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"]; - bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"]; - bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"]; - - animation_clips.push_back(name); - animation_clips.push_back(from_frame / p_animation_fps); - animation_clips.push_back(end_frame / p_animation_fps); - animation_clips.push_back(loop_mode); - animation_clips.push_back(save_to_file); - animation_clips.push_back(save_to_path); - animation_clips.push_back(save_to_file_keep_custom); - } - } - - if (animation_clips.size()) { - _create_clips(ap, animation_clips, true); - } else { - List<StringName> anims; - ap->get_animation_list(&anims); - for (const StringName &name : anims) { - Ref<Animation> anim = ap->get_animation(name); - if (p_animation_data.has(name)) { - Dictionary anim_settings = p_animation_data[name]; - { - //fill with default values - List<ImportOption> iopts; - get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts); - for (const ImportOption &F : iopts) { - if (!anim_settings.has(F.option.name)) { - anim_settings[F.option.name] = F.default_value; - } - } - } - - anim->set_loop_mode(static_cast<Animation::LoopMode>((int)anim_settings["settings/loop_mode"])); - bool save = anim_settings["save_to_file/enabled"]; - String path = anim_settings["save_to_file/path"]; - bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"]; - - Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom); - - if (saved_anim != anim) { - Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim)); - al->add_animation(name, saved_anim); //replace - } - } - } - - AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = { - AnimationImportTracks(int(node_settings["import_tracks/position"])), - AnimationImportTracks(int(node_settings["import_tracks/rotation"])), - AnimationImportTracks(int(node_settings["import_tracks/scale"])) - }; - - if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) { - _optimize_track_usage(ap, import_tracks_mode); - } - } - if (post_importer_plugins.size()) { List<StringName> anims; ap->get_animation_list(&anims); @@ -1113,13 +1193,6 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap< } } } - - bool use_compression = node_settings["compression/enabled"]; - int anim_compression_page_size = node_settings["compression/page_size"]; - - if (use_compression) { - _compress_animations(ap, anim_compression_page_size); - } } return p_node; @@ -1151,7 +1224,7 @@ Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> ani } } anim->set_path(p_save_to_path, true); // Set path to save externally. - Error err = ResourceSaver::save(p_save_to_path, anim, ResourceSaver::FLAG_CHANGE_PATH); + Error err = ResourceSaver::save(anim, p_save_to_path, ResourceSaver::FLAG_CHANGE_PATH); ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + p_save_to_path); return anim; } @@ -1769,7 +1842,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m } mesh = src_mesh_node->get_mesh()->get_mesh(existing); - ResourceSaver::save(save_to_file, mesh); //override + ResourceSaver::save(mesh, save_to_file); //override mesh->set_path(save_to_file, true); //takeover existing, if needed @@ -2099,7 +2172,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p post_importer_plugins.write[i]->pre_process(scene, p_options); } + _pre_fix_animations(scene, scene, node_data, animation_data, fps); _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps); + _post_fix_animations(scene, scene, node_data, animation_data, fps); String root_type = p_options["nodes/root_type"]; root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class. @@ -2235,14 +2310,14 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p } print_verbose("Saving animation to: " + p_save_path + ".scn"); - err = ResourceSaver::save(p_save_path + ".res", library); //do not take over, let the changed files reload themselves + err = ResourceSaver::save(library, p_save_path + ".res"); //do not take over, let the changed files reload themselves ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save animation to file '" + p_save_path + ".res'."); } else { Ref<PackedScene> packer = memnew(PackedScene); packer->pack(scene); print_verbose("Saving scene to: " + p_save_path + ".scn"); - err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves + err = ResourceSaver::save(packer, p_save_path + ".scn"); //do not take over, let the changed files reload themselves ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'."); } diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index db6ca0cdcf..b336931476 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -274,7 +274,9 @@ public: virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; } Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames); + Node *_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps); Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); + Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps); Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks); void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all); diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp index 64839bf199..d3079141e0 100644 --- a/editor/import/resource_importer_shader_file.cpp +++ b/editor/import/resource_importer_shader_file.cpp @@ -109,7 +109,7 @@ Error ResourceImporterShaderFile::import(const String &p_source_file, const Stri } } - ResourceSaver::save(p_save_path + ".res", shader_file); + ResourceSaver::save(shader_file, p_save_path + ".res"); return OK; } diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp index 93afb3381e..bae1b903c6 100644 --- a/editor/import/resource_importer_texture_atlas.cpp +++ b/editor/import/resource_importer_texture_atlas.cpp @@ -88,7 +88,7 @@ Error ResourceImporterTextureAtlas::import(const String &p_source_file, const St //use an xpm because it's size independent, the editor images are vector and size dependent //it's a simple hack Ref<Image> broken = memnew(Image((const char **)atlas_import_failed_xpm)); - ResourceSaver::save(p_save_path + ".tex", ImageTexture::create_from_image(broken)); + ResourceSaver::save(ImageTexture::create_from_image(broken), p_save_path + ".tex"); return OK; } @@ -386,7 +386,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file } String save_path = p_base_paths[E.key] + ".res"; - ResourceSaver::save(save_path, texture); + ResourceSaver::save(texture, save_path); idx++; } diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index f0ba1eb7a1..a1e00f7d30 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -33,7 +33,7 @@ #include "core/io/file_access.h" #include "core/io/marshalls.h" #include "core/io/resource_saver.h" -#include "scene/resources/audio_stream_sample.h" +#include "scene/resources/audio_stream_wav.h" const float TRIM_DB_LIMIT = -50; const int TRIM_FADE_OUT_FRAMES = 500; @@ -55,7 +55,7 @@ String ResourceImporterWAV::get_save_extension() const { } String ResourceImporterWAV::get_resource_type() const { - return "AudioStreamSample"; + return "AudioStreamWAV"; } bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const { @@ -86,7 +86,7 @@ void ResourceImporterWAV::get_import_options(const String &p_path, List<ImportOp r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "force/max_rate_hz", PROPERTY_HINT_RANGE, "11025,192000,1,exp"), 44100)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/trim"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/normalize"), false)); - // Keep the `edit/loop_mode` enum in sync with AudioStreamSample::LoopMode (note: +1 offset due to "Detect From WAV"). + // Keep the `edit/loop_mode` enum in sync with AudioStreamWAV::LoopMode (note: +1 offset due to "Detect From WAV"). r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_mode", PROPERTY_HINT_ENUM, "Detect From WAV,Disabled,Forward,Ping-Pong,Backward", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_begin"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_end"), -1)); @@ -130,7 +130,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s int format_bits = 0; int format_channels = 0; - AudioStreamSample::LoopMode loop_mode = AudioStreamSample::LOOP_DISABLED; + AudioStreamWAV::LoopMode loop_mode = AudioStreamWAV::LOOP_DISABLED; uint16_t compression_code = 1; bool format_found = false; bool data_found = false; @@ -282,11 +282,11 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s int loop_type = file->get_32(); if (loop_type == 0x00 || loop_type == 0x01 || loop_type == 0x02) { if (loop_type == 0x00) { - loop_mode = AudioStreamSample::LOOP_FORWARD; + loop_mode = AudioStreamWAV::LOOP_FORWARD; } else if (loop_type == 0x01) { - loop_mode = AudioStreamSample::LOOP_PINGPONG; + loop_mode = AudioStreamWAV::LOOP_PINGPONG; } else if (loop_type == 0x02) { - loop_mode = AudioStreamSample::LOOP_BACKWARD; + loop_mode = AudioStreamWAV::LOOP_BACKWARD; } loop_begin = file->get_32(); loop_end = file->get_32(); @@ -386,7 +386,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s bool trim = p_options["edit/trim"]; - if (trim && (loop_mode != AudioStreamSample::LOOP_DISABLED) && format_channels > 0) { + if (trim && (loop_mode != AudioStreamWAV::LOOP_DISABLED) && format_channels > 0) { int first = 0; int last = (frames / format_channels) - 1; bool found = false; @@ -431,7 +431,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s } if (import_loop_mode >= 2) { - loop_mode = (AudioStreamSample::LoopMode)(import_loop_mode - 1); + loop_mode = (AudioStreamWAV::LoopMode)(import_loop_mode - 1); loop_begin = p_options["edit/loop_begin"]; loop_end = p_options["edit/loop_end"]; // Wrap around to max frames, so `-1` can be used to select the end, etc. @@ -463,10 +463,10 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s } Vector<uint8_t> dst_data; - AudioStreamSample::Format dst_format; + AudioStreamWAV::Format dst_format; if (compression == 1) { - dst_format = AudioStreamSample::FORMAT_IMA_ADPCM; + dst_format = AudioStreamWAV::FORMAT_IMA_ADPCM; if (format_channels == 1) { _compress_ima_adpcm(data, dst_data); } else { @@ -503,7 +503,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s } } else { - dst_format = is16 ? AudioStreamSample::FORMAT_16_BITS : AudioStreamSample::FORMAT_8_BITS; + dst_format = is16 ? AudioStreamWAV::FORMAT_16_BITS : AudioStreamWAV::FORMAT_8_BITS; dst_data.resize(data.size() * (is16 ? 2 : 1)); { uint8_t *w = dst_data.ptrw(); @@ -521,7 +521,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s } } - Ref<AudioStreamSample> sample; + Ref<AudioStreamWAV> sample; sample.instantiate(); sample->set_data(dst_data); sample->set_format(dst_format); @@ -531,7 +531,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s sample->set_loop_end(loop_end); sample->set_stereo(format_channels == 2); - ResourceSaver::save(p_save_path + ".sample", sample); + ResourceSaver::save(sample, p_save_path + ".sample"); return OK; } diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 0e2967dc42..6c12464b5a 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -35,6 +35,7 @@ #include "editor/editor_inspector.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/animation/animation_player.h" #include "scene/resources/importer_mesh.h" @@ -502,7 +503,7 @@ void SceneImportSettings::_update_camera() { Transform3D xf; xf.basis = Basis(Vector3(1, 0, 0), rot_x) * Basis(Vector3(0, 1, 0), rot_y); xf.origin = center; - xf.translate(0, 0, camera_size); + xf.translate_local(0, 0, camera_size); camera->set_transform(xf); } @@ -1184,7 +1185,7 @@ void SceneImportSettings::_save_dir_confirm() { ERR_CONTINUE(!material_map.has(id)); MaterialData &md = material_map[id]; - Error err = ResourceSaver::save(path, md.material); + Error err = ResourceSaver::save(md.material, path); if (err != OK) { EditorNode::get_singleton()->add_io_error(TTR("Can't make material external to file, write error:") + "\n\t" + path); continue; diff --git a/editor/import_defaults_editor.cpp b/editor/import_defaults_editor.cpp index 9d96822aef..a70f5225e9 100644 --- a/editor/import_defaults_editor.cpp +++ b/editor/import_defaults_editor.cpp @@ -36,6 +36,7 @@ #include "editor/editor_autoload_settings.h" #include "editor/editor_plugin_settings.h" #include "editor/editor_sectioned_inspector.h" +#include "editor/editor_settings.h" #include "editor/localization_editor.h" #include "editor/shader_globals_editor.h" #include "scene/gui/center_container.h" diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index f9e5885f9d..087ef48b56 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -34,6 +34,7 @@ #include "editor/editor_node.h" #include "editor/editor_resource_preview.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" class ImportDockParameters : public Object { GDCLASS(ImportDockParameters, Object); diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index a509cf3d8f..79d94246ad 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -33,6 +33,7 @@ #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "editor/plugins/script_editor_plugin.h" InspectorDock *InspectorDock::singleton = nullptr; @@ -64,6 +65,9 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) { case COLLAPSE_ALL: { _menu_collapseall(); } break; + case EXPAND_REVERTABLE: { + _menu_expand_revertable(); + } break; case RESOURCE_SAVE: { _save_resource(false); @@ -400,6 +404,10 @@ void InspectorDock::_menu_expandall() { inspector->expand_all_folding(); } +void InspectorDock::_menu_expand_revertable() { + inspector->expand_revertable(); +} + void InspectorDock::_warning_pressed() { warning_dialog->popup_centered(); } @@ -453,6 +461,9 @@ void InspectorDock::_bind_methods() { ClassDB::bind_method("edit_resource", &InspectorDock::edit_resource); + ClassDB::bind_method("store_script_properties", &InspectorDock::store_script_properties); + ClassDB::bind_method("apply_script_properties", &InspectorDock::apply_script_properties); + ADD_SIGNAL(MethodInfo("request_help")); } @@ -515,6 +526,8 @@ void InspectorDock::update(Object *p_object) { p->clear(); p->add_icon_shortcut(get_theme_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")), ED_SHORTCUT("property_editor/expand_all", TTR("Expand All")), EXPAND_ALL); p->add_icon_shortcut(get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")), ED_SHORTCUT("property_editor/collapse_all", TTR("Collapse All")), COLLAPSE_ALL); + // Calling it 'revertable' internally, because that's what the implementation is based on, but labeling it as 'non-default' because that's more user friendly, even if not 100% accurate. + p->add_shortcut(ED_SHORTCUT("property_editor/expand_revertable", TTR("Expand Non-Default")), EXPAND_REVERTABLE); p->add_separator(TTR("Property Name Style")); p->add_radio_check_item(TTR("Raw"), PROPERTY_NAME_STYLE_RAW); @@ -565,6 +578,31 @@ EditorPropertyNameProcessor::Style InspectorDock::get_property_name_style() cons return property_name_style; } +void InspectorDock::store_script_properties(Object *p_object) { + ERR_FAIL_NULL(p_object); + ScriptInstance *si = p_object->get_script_instance(); + if (!si) { + return; + } + si->get_property_state(stored_properties); +} + +void InspectorDock::apply_script_properties(Object *p_object) { + ERR_FAIL_NULL(p_object); + ScriptInstance *si = p_object->get_script_instance(); + if (!si) { + return; + } + + for (const Pair<StringName, Variant> &E : stored_properties) { + Variant current; + if (si->get(E.first, current) && current.get_type() == E.second.get_type()) { + si->set(E.first, E.second); + } + } + stored_properties.clear(); +} + InspectorDock::InspectorDock(EditorData &p_editor_data) { singleton = this; set_name("Inspector"); @@ -645,7 +683,7 @@ InspectorDock::InspectorDock(EditorData &p_editor_data) { open_docs_button->set_tooltip(TTR("Open documentation for this object.")); open_docs_button->set_shortcut(ED_SHORTCUT("property_editor/open_help", TTR("Open Documentation"))); subresource_hb->add_child(open_docs_button); - open_docs_button->connect("pressed", callable_mp(this, &InspectorDock::_menu_option), varray(OBJECT_REQUEST_HELP)); + open_docs_button->connect("pressed", callable_mp(this, &InspectorDock::_menu_option).bind(OBJECT_REQUEST_HELP)); new_resource_dialog = memnew(CreateDialog); EditorNode::get_singleton()->get_gui_base()->add_child(new_resource_dialog); diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index 536852c0f2..e32410151f 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -61,6 +61,7 @@ class InspectorDock : public VBoxContainer { COLLAPSE_ALL, EXPAND_ALL, + EXPAND_REVERTABLE, // Matches `EditorPropertyNameProcessor::Style`. PROPERTY_NAME_STYLE_RAW, @@ -100,6 +101,7 @@ class InspectorDock : public VBoxContainer { Tree *unique_resources_list_tree = nullptr; EditorPropertyNameProcessor::Style property_name_style; + List<Pair<StringName, Variant>> stored_properties; void _prepare_menu(); void _menu_option(int p_option); @@ -123,6 +125,7 @@ class InspectorDock : public VBoxContainer { void _edit_back(); void _menu_collapseall(); void _menu_expandall(); + void _menu_expand_revertable(); void _select_history(int p_idx); void _prepare_history(); @@ -149,6 +152,9 @@ public: EditorPropertyNameProcessor::Style get_property_name_style() const; + void store_script_properties(Object *p_object); + void apply_script_properties(Object *p_object); + InspectorDock(EditorData &p_editor_data); ~InspectorDock(); }; diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp index 0325f4bd5c..e8fb80eb57 100644 --- a/editor/localization_editor.cpp +++ b/editor/localization_editor.cpp @@ -36,6 +36,7 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_translation_parser.h" +#include "editor/filesystem_dock.h" #include "editor/pot_generator.h" #include "scene/gui/control.h" @@ -379,6 +380,95 @@ void LocalizationEditor::_update_pot_file_extensions() { } } +void LocalizationEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) { + p_fs_dock->connect("files_moved", callable_mp(this, &LocalizationEditor::_filesystem_files_moved)); + p_fs_dock->connect("file_removed", callable_mp(this, &LocalizationEditor::_filesystem_file_removed)); +} + +void LocalizationEditor::_filesystem_files_moved(const String &p_old_file, const String &p_new_file) { + // Update remaps if the moved file is a part of them. + Dictionary remaps; + bool remaps_changed = false; + + if (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) { + remaps = ProjectSettings::get_singleton()->get("internationalization/locale/translation_remaps"); + } + + // Check for the keys. + if (remaps.has(p_old_file)) { + PackedStringArray remapped_files = remaps[p_old_file]; + remaps.erase(p_old_file); + remaps[p_new_file] = remapped_files; + remaps_changed = true; + print_verbose(vformat("Changed remap key \"%s\" to \"%s\" due to a moved file.", p_old_file, p_new_file)); + } + + // Check for the Array elements of the values. + Array remap_keys = remaps.keys(); + for (int i = 0; i < remap_keys.size(); i++) { + PackedStringArray remapped_files = remaps[remap_keys[i]]; + bool remapped_files_updated = false; + + for (int j = 0; j < remapped_files.size(); j++) { + int splitter_pos = remapped_files[j].rfind(":"); + String res_path = remapped_files[j].substr(0, splitter_pos); + + if (res_path == p_old_file) { + String locale_name = remapped_files[j].substr(splitter_pos + 1); + // Replace the element at that index. + remapped_files.insert(j, p_new_file + ":" + locale_name); + remapped_files.remove_at(j + 1); + remaps_changed = true; + remapped_files_updated = true; + print_verbose(vformat("Changed remap value \"%s\" to \"%s\" of key \"%s\" due to a moved file.", res_path + ":" + locale_name, remapped_files[j], remap_keys[i])); + } + } + + if (remapped_files_updated) { + remaps[remap_keys[i]] = remapped_files; + } + } + + if (remaps_changed) { + ProjectSettings::get_singleton()->set_setting("internationalization/locale/translation_remaps", remaps); + update_translations(); + emit_signal("localization_changed"); + } +} + +void LocalizationEditor::_filesystem_file_removed(const String &p_file) { + // Check if the remaps are affected. + Dictionary remaps; + + if (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) { + remaps = ProjectSettings::get_singleton()->get("internationalization/locale/translation_remaps"); + } + + bool remaps_changed = remaps.has(p_file); + + if (!remaps_changed) { + Array remap_keys = remaps.keys(); + for (int i = 0; i < remap_keys.size() && !remaps_changed; i++) { + PackedStringArray remapped_files = remaps[remap_keys[i]]; + for (int j = 0; j < remapped_files.size() && !remaps_changed; j++) { + int splitter_pos = remapped_files[j].rfind(":"); + String res_path = remapped_files[j].substr(0, splitter_pos); + remaps_changed = p_file == res_path; + if (remaps_changed) { + print_verbose(vformat("Remap value \"%s\" of key \"%s\" has been removed from the file system.", remapped_files[j], remap_keys[i])); + } + } + } + } else { + print_verbose(vformat("Remap key \"%s\" has been removed from the file system.", p_file)); + } + + if (remaps_changed) { + update_translations(); + emit_signal("localization_changed"); + } +} + void LocalizationEditor::update_translations() { if (updating_translations) { return; @@ -432,6 +522,13 @@ void LocalizationEditor::update_translations() { t->set_tooltip(0, keys[i]); t->set_metadata(0, keys[i]); t->add_button(0, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), 0, false, TTR("Remove")); + + // Display that it has been removed if this is the case. + if (!FileAccess::exists(keys[i])) { + t->set_text(0, t->get_text(0) + vformat(" (%s)", TTR("Removed"))); + t->set_tooltip(0, vformat(TTR("%s cannot be found."), t->get_tooltip(0))); + } + if (keys[i] == remap_selected) { t->select(0); translation_res_option_add_button->set_disabled(false); @@ -454,6 +551,12 @@ void LocalizationEditor::update_translations() { t2->set_editable(1, true); t2->set_metadata(1, path); t2->set_tooltip(1, locale); + + // Display that it has been removed if this is the case. + if (!FileAccess::exists(path)) { + t2->set_text(0, t2->get_text(0) + vformat(" (%s)", TTR("Removed"))); + t2->set_tooltip(0, vformat(TTR("%s cannot be found."), t2->get_tooltip(0))); + } } } } diff --git a/editor/localization_editor.h b/editor/localization_editor.h index 4b41a90cc2..10ccdfdc13 100644 --- a/editor/localization_editor.h +++ b/editor/localization_editor.h @@ -36,6 +36,7 @@ #include "scene/gui/tree.h" class EditorFileDialog; +class FileSystemDock; class LocalizationEditor : public VBoxContainer { GDCLASS(LocalizationEditor, VBoxContainer); @@ -81,6 +82,9 @@ class LocalizationEditor : public VBoxContainer { void _pot_generate(const String &p_file); void _update_pot_file_extensions(); + void _filesystem_files_moved(const String &p_old_file, const String &p_new_file); + void _filesystem_file_removed(const String &p_file); + protected: void _notification(int p_what); static void _bind_methods(); @@ -88,6 +92,7 @@ protected: public: void add_translation(const String &p_translation); void update_translations(); + void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock); LocalizationEditor(); }; diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index 7061204832..6d323572e6 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -81,8 +81,8 @@ void PluginConfigDialog::_on_confirmed() { template_content = templates[0].content; } Ref<Script> script = ScriptServer::get_language(lang_idx)->make_template(template_content, class_name, "EditorPlugin"); - script->set_path(script_path); - ResourceSaver::save(script_path, script); + script->set_path(script_path, true); + ResourceSaver::save(script); emit_signal(SNAME("plugin_ready"), script.ptr(), active_edit->is_pressed() ? _to_absolute_plugin_path(_get_subfolder()) : ""); } else { diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index a5ca55f6df..cb77cd78bf 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -35,6 +35,8 @@ #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" +#include "scene/gui/separator.h" bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const { return polygon == p_vertex.polygon && vertex == p_vertex.vertex; @@ -716,19 +718,19 @@ AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) { button_create = memnew(Button); button_create->set_flat(true); add_child(button_create); - button_create->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_CREATE)); + button_create->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_CREATE)); button_create->set_toggle_mode(true); button_edit = memnew(Button); button_edit->set_flat(true); add_child(button_edit); - button_edit->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_EDIT)); + button_edit->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_EDIT)); button_edit->set_toggle_mode(true); button_delete = memnew(Button); button_delete->set_flat(true); add_child(button_delete); - button_delete->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_DELETE)); + button_delete->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_DELETE)); button_delete->set_toggle_mode(true); create_resource = memnew(ConfirmationDialog); diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index d397c6da67..32d97c65a9 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -34,6 +34,7 @@ #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/animation/animation_blend_tree.h" StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const { @@ -612,7 +613,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() { top_hb->add_child(tool_blend); tool_blend->set_pressed(true); tool_blend->set_tooltip(TTR("Set the blending position within the space")); - tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch), varray(3)); + tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch).bind(3)); tool_select = memnew(Button); tool_select->set_flat(true); @@ -620,7 +621,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() { tool_select->set_button_group(bg); top_hb->add_child(tool_select); tool_select->set_tooltip(TTR("Select and move points, create points with RMB.")); - tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch), varray(0)); + tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch).bind(0)); tool_create = memnew(Button); tool_create->set_flat(true); @@ -628,7 +629,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() { tool_create->set_button_group(bg); top_hb->add_child(tool_create); tool_create->set_tooltip(TTR("Create points.")); - tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch), varray(1)); + tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch).bind(1)); tool_erase_sep = memnew(VSeparator); top_hb->add_child(tool_erase_sep); @@ -675,7 +676,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() { open_editor = memnew(Button); edit_hb->add_child(open_editor); open_editor->set_text(TTR("Open Editor")); - open_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_open_editor), varray(), CONNECT_DEFERRED); + open_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_open_editor), CONNECT_DEFERRED); edit_hb->hide(); open_editor->hide(); diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h index 3488b4bf30..9b06f3248f 100644 --- a/editor/plugins/animation_blend_space_1d_editor.h +++ b/editor/plugins/animation_blend_space_1d_editor.h @@ -33,11 +33,11 @@ #include "editor/editor_plugin.h" #include "editor/plugins/animation_tree_editor_plugin.h" -#include "editor/property_editor.h" #include "scene/animation/animation_blend_space_1d.h" #include "scene/gui/button.h" #include "scene/gui/graph_edit.h" #include "scene/gui/popup.h" +#include "scene/gui/separator.h" #include "scene/gui/tree.h" class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin { diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 51aaa4f010..dc764725dd 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -38,6 +38,7 @@ #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_player.h" #include "scene/gui/menu_button.h" @@ -832,7 +833,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() { top_hb->add_child(tool_blend); tool_blend->set_pressed(true); tool_blend->set_tooltip(TTR("Set the blending position within the space")); - tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(3)); + tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(3)); tool_select = memnew(Button); tool_select->set_flat(true); @@ -840,7 +841,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() { tool_select->set_button_group(bg); top_hb->add_child(tool_select); tool_select->set_tooltip(TTR("Select and move points, create points with RMB.")); - tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(0)); + tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(0)); tool_create = memnew(Button); tool_create->set_flat(true); @@ -848,7 +849,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() { tool_create->set_button_group(bg); top_hb->add_child(tool_create); tool_create->set_tooltip(TTR("Create points.")); - tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(1)); + tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(1)); tool_triangle = memnew(Button); tool_triangle->set_flat(true); @@ -856,7 +857,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() { tool_triangle->set_button_group(bg); top_hb->add_child(tool_triangle); tool_triangle->set_tooltip(TTR("Create triangles by connecting points.")); - tool_triangle->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(2)); + tool_triangle->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(2)); tool_erase_sep = memnew(VSeparator); top_hb->add_child(tool_erase_sep); @@ -933,7 +934,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() { open_editor = memnew(Button); edit_hb->add_child(open_editor); open_editor->set_text(TTR("Open Editor")); - open_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_open_editor), varray(), CONNECT_DEFERRED); + open_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_open_editor), CONNECT_DEFERRED); edit_hb->hide(); open_editor->hide(); diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h index 88b9072599..26471df051 100644 --- a/editor/plugins/animation_blend_space_2d_editor.h +++ b/editor/plugins/animation_blend_space_2d_editor.h @@ -33,11 +33,11 @@ #include "editor/editor_plugin.h" #include "editor/plugins/animation_tree_editor_plugin.h" -#include "editor/property_editor.h" #include "scene/animation/animation_blend_space_2d.h" #include "scene/gui/button.h" #include "scene/gui/graph_edit.h" #include "scene/gui/popup.h" +#include "scene/gui/separator.h" #include "scene/gui/tree.h" class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin { diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 5e703cf814..79be2d04b3 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -38,6 +38,7 @@ #include "editor/editor_inspector.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/animation/animation_player.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" @@ -147,11 +148,11 @@ void AnimationNodeBlendTreeEditor::_update_graph() { name->set_expand_to_text_length_enabled(true); node->add_child(name); node->set_slot(0, false, 0, Color(), true, 0, get_theme_color(SNAME("font_color"), SNAME("Label"))); - name->connect("text_submitted", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode), CONNECT_DEFERRED); - name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out), varray(name, agnode), CONNECT_DEFERRED); + name->connect("text_submitted", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed).bind(agnode), CONNECT_DEFERRED); + name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out).bind(name, agnode), CONNECT_DEFERRED); base = 1; node->set_show_close_button(true); - node->connect("close_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_request), varray(E), CONNECT_DEFERRED); + node->connect("close_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_request).bind(E), CONNECT_DEFERRED); } for (int i = 0; i < agnode->get_input_count(); i++) { @@ -179,7 +180,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { } } - node->connect("dragged", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_dragged), varray(E)); + node->connect("dragged", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_dragged).bind(E)); if (AnimationTreeEditor::get_singleton()->can_edit(agnode)) { node->add_child(memnew(HSeparator)); @@ -187,7 +188,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { open_in_editor->set_text(TTR("Open Editor")); open_in_editor->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons"))); node->add_child(open_in_editor); - open_in_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_open_in_editor), varray(E), CONNECT_DEFERRED); + open_in_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_open_in_editor).bind(E), CONNECT_DEFERRED); open_in_editor->set_h_size_flags(SIZE_SHRINK_CENTER); } @@ -197,7 +198,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { edit_filters->set_text(TTR("Edit Filters")); edit_filters->set_icon(get_theme_icon(SNAME("AnimationFilter"), SNAME("EditorIcons"))); node->add_child(edit_filters); - edit_filters->connect("pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_edit_filters), varray(E), CONNECT_DEFERRED); + edit_filters->connect("pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_edit_filters).bind(E), CONNECT_DEFERRED); edit_filters->set_h_size_flags(SIZE_SHRINK_CENTER); } @@ -236,7 +237,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { animations[E] = pb; node->add_child(pb); - mb->get_popup()->connect("index_pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_anim_selected), varray(options, E), CONNECT_DEFERRED); + mb->get_popup()->connect("index_pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_anim_selected).bind(options, E), CONNECT_DEFERRED); } Ref<StyleBoxFlat> sb = node->get_theme_stylebox(SNAME("frame"), SNAME("GraphNode")); @@ -961,8 +962,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { graph->add_valid_right_disconnect_type(0); graph->add_valid_left_disconnect_type(0); graph->set_v_size_flags(SIZE_EXPAND_FILL); - graph->connect("connection_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_connection_request), varray(), CONNECT_DEFERRED); - graph->connect("disconnection_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_disconnection_request), varray(), CONNECT_DEFERRED); + graph->connect("connection_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_connection_request), CONNECT_DEFERRED); + graph->connect("disconnection_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_disconnection_request), CONNECT_DEFERRED); graph->connect("node_selected", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_selected)); graph->connect("scroll_offset_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_scroll_changed)); graph->connect("delete_nodes_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_nodes_request)); @@ -983,7 +984,7 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { add_node->set_text(TTR("Add Node...")); graph->get_zoom_hbox()->move_child(add_node, 0); add_node->get_popup()->connect("id_pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_add_node)); - add_node->connect("about_to_popup", callable_mp(this, &AnimationNodeBlendTreeEditor::_update_options_menu), varray(false)); + add_node->connect("about_to_popup", callable_mp(this, &AnimationNodeBlendTreeEditor::_update_options_menu).bind(false)); add_options.push_back(AddOption("Animation", "AnimationNodeAnimation")); add_options.push_back(AddOption("OneShot", "AnimationNodeOneShot", 2)); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index b5bf91a1da..18199676b8 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -33,7 +33,6 @@ #include "editor/editor_plugin.h" #include "editor/plugins/animation_tree_editor_plugin.h" -#include "editor/property_editor.h" #include "scene/animation/animation_blend_tree.h" #include "scene/gui/button.h" #include "scene/gui/graph_edit.h" diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index f493c4515c..ebd7525bb8 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1426,19 +1426,19 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() { // Render every past/future step with the capture shader. RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid()); - onion.capture.material->set_shader_param("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color")); - onion.capture.material->set_shader_param("differences_only", onion.differences_only); - onion.capture.material->set_shader_param("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID()); + onion.capture.material->set_shader_uniform("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color")); + onion.capture.material->set_shader_uniform("differences_only", onion.differences_only); + onion.capture.material->set_shader_uniform("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID()); int step_off_a = onion.past ? -onion.steps : 0; int step_off_b = onion.future ? onion.steps : 0; int cidx = 0; - onion.capture.material->set_shader_param("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color"))); + onion.capture.material->set_shader_uniform("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color"))); for (int step_off = step_off_a; step_off <= step_off_b; step_off++) { if (step_off == 0) { // Skip present step and switch to the color of future. if (!onion.force_white_modulate) { - onion.capture.material->set_shader_param("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color")); + onion.capture.material->set_shader_uniform("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color")); } continue; } @@ -1633,7 +1633,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug onion_toggle->set_flat(true); onion_toggle->set_toggle_mode(true); onion_toggle->set_tooltip(TTR("Enable Onion Skinning")); - onion_toggle->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu), varray(ONION_SKINNING_ENABLE)); + onion_toggle->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu).bind(ONION_SKINNING_ENABLE)); hb->add_child(onion_toggle); onion_skinning = memnew(MenuButton); @@ -1720,7 +1720,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected)); - frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true, false)); + frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed).bind(true, false)); scale->connect("text_submitted", callable_mp(this, &AnimationPlayerEditor::_scale_changed)); last_active = false; diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 1258b9a03c..473450b292 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -38,6 +38,7 @@ #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_player.h" #include "scene/gui/menu_button.h" @@ -1018,7 +1019,7 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) { anim->set_animation(animations_to_add[p_index]); - String base_name = animations_to_add[p_index]; + String base_name = animations_to_add[p_index].validate_node_name(); int base = 1; String name = base_name; while (state_machine->has_node(name)) { @@ -1899,7 +1900,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { tool_select->set_button_group(bg); tool_select->set_pressed(true); tool_select->set_tooltip(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes.")); - tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED); + tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED); tool_create = memnew(Button); tool_create->set_flat(true); @@ -1907,7 +1908,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { tool_create->set_toggle_mode(true); tool_create->set_button_group(bg); tool_create->set_tooltip(TTR("Create new nodes.")); - tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED); + tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED); tool_connect = memnew(Button); tool_connect->set_flat(true); @@ -1915,7 +1916,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { tool_connect->set_toggle_mode(true); tool_connect->set_button_group(bg); tool_connect->set_tooltip(TTR("Connect nodes.")); - tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED); + tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED); tool_erase_hb = memnew(HBoxContainer); top_hb->add_child(tool_erase_hb); @@ -1938,7 +1939,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { tool_erase = memnew(Button); tool_erase->set_flat(true); tool_erase->set_tooltip(TTR("Remove selected node or transition.")); - tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected), varray(false)); + tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false)); tool_erase->set_disabled(true); tool_erase_hb->add_child(tool_erase); diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index ea16abd64c..165940e639 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -33,7 +33,6 @@ #include "editor/editor_plugin.h" #include "editor/plugins/animation_tree_editor_plugin.h" -#include "editor/property_editor.h" #include "scene/animation/animation_node_state_machine.h" #include "scene/gui/button.h" #include "scene/gui/graph_edit.h" diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 7ea6906d72..bce4c9de8e 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -86,7 +86,7 @@ void AnimationTreeEditor::_update_path() { b->set_button_group(group); b->set_pressed(true); b->set_focus_mode(FOCUS_NONE); - b->connect("pressed", callable_mp(this, &AnimationTreeEditor::_path_button_pressed), varray(-1)); + b->connect("pressed", callable_mp(this, &AnimationTreeEditor::_path_button_pressed).bind(-1)); path_hb->add_child(b); for (int i = 0; i < button_path.size(); i++) { b = memnew(Button); @@ -96,7 +96,7 @@ void AnimationTreeEditor::_update_path() { path_hb->add_child(b); b->set_pressed(true); b->set_focus_mode(FOCUS_NONE); - b->connect("pressed", callable_mp(this, &AnimationTreeEditor::_path_button_pressed), varray(i)); + b->connect("pressed", callable_mp(this, &AnimationTreeEditor::_path_button_pressed).bind(i)); } } diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index ab4ef5a001..a33d97f62f 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -32,7 +32,6 @@ #define ANIMATION_TREE_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" -#include "editor/property_editor.h" #include "scene/animation/animation_tree.h" #include "scene/gui/button.h" #include "scene/gui/graph_edit.h" diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index bb393c652d..8ee162d085 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -253,7 +253,7 @@ void EditorAssetLibraryItemDescription::add_preview(int p_id, bool p_video, cons preview.button = memnew(Button); preview.button->set_icon(previews->get_theme_icon(SNAME("ThumbnailWait"), SNAME("EditorIcons"))); preview.button->set_toggle_mode(true); - preview.button->connect("pressed", callable_mp(this, &EditorAssetLibraryItemDescription::_preview_click), varray(p_id)); + preview.button->connect("pressed", callable_mp(this, &EditorAssetLibraryItemDescription::_preview_click).bind(p_id)); preview_hb->add_child(preview.button); if (!p_video) { preview.image = previews->get_theme_icon(SNAME("ThumbnailWait"), SNAME("EditorIcons")); @@ -887,7 +887,7 @@ void EditorAssetLibrary::_request_image(ObjectID p_for, String p_image_url, Imag iq.queue_id = ++last_queue_id; iq.active = false; - iq.request->connect("request_completed", callable_mp(this, &EditorAssetLibrary::_image_request_completed), varray(iq.queue_id)); + iq.request->connect("request_completed", callable_mp(this, &EditorAssetLibrary::_image_request_completed).bind(iq.queue_id)); image_queue[iq.queue_id] = iq; @@ -1006,7 +1006,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int Button *first = memnew(Button); first->set_text(TTR("First", "Pagination")); if (p_page != 0) { - first->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(0)); + first->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(0)); } else { first->set_disabled(true); first->set_focus_mode(Control::FOCUS_NONE); @@ -1016,7 +1016,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int Button *prev = memnew(Button); prev->set_text(TTR("Previous", "Pagination")); if (p_page > 0) { - prev->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(p_page - 1)); + prev->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(p_page - 1)); } else { prev->set_disabled(true); prev->set_focus_mode(Control::FOCUS_NONE); @@ -1037,7 +1037,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int Button *current = memnew(Button); // Add padding to make page number buttons easier to click. current->set_text(vformat(" %d ", i + 1)); - current->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(i)); + current->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(i)); hbc->add_child(current); } @@ -1046,7 +1046,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int Button *next = memnew(Button); next->set_text(TTR("Next", "Pagination")); if (p_page < p_page_count - 1) { - next->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(p_page + 1)); + next->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(p_page + 1)); } else { next->set_disabled(true); next->set_focus_mode(Control::FOCUS_NONE); @@ -1057,7 +1057,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int Button *last = memnew(Button); last->set_text(TTR("Last", "Pagination")); if (p_page != p_page_count - 1) { - last->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(p_page_count - 1)); + last->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(p_page_count - 1)); } else { last->set_disabled(true); last->set_focus_mode(Control::FOCUS_NONE); diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp index 967a95be9d..70775c1ee2 100644 --- a/editor/plugins/bone_map_editor_plugin.cpp +++ b/editor/plugins/bone_map_editor_plugin.cpp @@ -33,6 +33,7 @@ #include "editor/editor_scale.h" #include "editor/import/post_import_plugin_skeleton_renamer.h" #include "editor/import/post_import_plugin_skeleton_rest_fixer.h" +#include "editor/import/post_import_plugin_skeleton_track_organizer.h" #include "editor/import/scene_import_settings.h" void BoneMapperButton::fetch_textures() { @@ -64,6 +65,9 @@ void BoneMapperButton::set_state(BoneMapState p_state) { case BONE_MAP_STATE_SET: { circle->set_modulate(EditorSettings::get_singleton()->get("editors/bone_mapper/handle_colors/set")); } break; + case BONE_MAP_STATE_MISSING: { + circle->set_modulate(EditorSettings::get_singleton()->get("editors/bone_mapper/handle_colors/missing")); + } break; case BONE_MAP_STATE_ERROR: { circle->set_modulate(EditorSettings::get_singleton()->get("editors/bone_mapper/handle_colors/error")); } break; @@ -258,7 +262,7 @@ void BoneMapper::recreate_editor() { for (int i = 0; i < len; i++) { if (profile->get_group(i) == profile->get_group_name(current_group_idx)) { BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), profile->is_require(i), current_bone_idx == i)); - mb->connect("pressed", callable_mp(this, &BoneMapper::set_current_bone_idx), varray(i), CONNECT_DEFERRED); + mb->connect("pressed", callable_mp(this, &BoneMapper::set_current_bone_idx).bind(i), CONNECT_DEFERRED); mb->set_h_grow_direction(GROW_DIRECTION_BOTH); mb->set_v_grow_direction(GROW_DIRECTION_BOTH); Vector2 vc = profile->get_handle_offset(i); @@ -310,16 +314,48 @@ void BoneMapper::recreate_items() { void BoneMapper::_update_state() { int len = bone_mapper_buttons.size(); for (int i = 0; i < len; i++) { - StringName sbn = bone_map->get_skeleton_bone_name(bone_mapper_buttons[i]->get_profile_bone_name()); - if (skeleton->find_bone(sbn) >= 0) { + StringName pbn = bone_mapper_buttons[i]->get_profile_bone_name(); + StringName sbn = bone_map->get_skeleton_bone_name(pbn); + int bone_idx = skeleton->find_bone(sbn); + if (bone_idx >= 0) { if (bone_map->get_skeleton_bone_name_count(sbn) == 1) { - bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_SET); + Ref<SkeletonProfile> prof = bone_map->get_profile(); + + StringName parent_name = prof->get_bone_parent(prof->find_bone(pbn)); + Vector<int> prof_parent_bones; + while (parent_name != StringName()) { + prof_parent_bones.push_back(skeleton->find_bone(bone_map->get_skeleton_bone_name(parent_name))); + if (prof->find_bone(parent_name) == -1) { + break; + } + parent_name = prof->get_bone_parent(prof->find_bone(parent_name)); + } + + int parent_id = skeleton->get_bone_parent(bone_idx); + Vector<int> skel_parent_bones; + while (parent_id >= 0) { + skel_parent_bones.push_back(parent_id); + parent_id = skeleton->get_bone_parent(parent_id); + } + + bool is_broken = false; + for (int j = 0; j < prof_parent_bones.size(); j++) { + if (prof_parent_bones[j] != -1 && !skel_parent_bones.has(prof_parent_bones[j])) { + is_broken = true; + } + } + + if (is_broken) { + bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR); + } else { + bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_SET); + } } else { bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR); } } else { if (bone_mapper_buttons[i]->is_require()) { - bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR); + bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_MISSING); } else { bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_UNSET); } @@ -379,11 +415,15 @@ void BoneMapEditor::create_editors() { } void BoneMapEditor::fetch_objects() { + skeleton = nullptr; // Hackey... but it may be the easist way to get a selected object from "ImporterScene". SceneImportSettings *si = SceneImportSettings::get_singleton(); if (!si) { return; } + if (!si->is_visible()) { + return; + } Node *selected = si->get_selected_node(); if (selected) { Skeleton3D *sk = Object::cast_to<Skeleton3D>(selected); @@ -404,11 +444,11 @@ void BoneMapEditor::_notification(int p_what) { create_editors(); } break; case NOTIFICATION_EXIT_TREE: { - if (!bone_mapper) { - return; + if (bone_mapper) { + remove_child(bone_mapper); + bone_mapper->queue_delete(); } - remove_child(bone_mapper); - bone_mapper->queue_delete(); + skeleton = nullptr; } break; } } @@ -436,14 +476,19 @@ void EditorInspectorPluginBoneMap::parse_begin(Object *p_object) { BoneMapEditorPlugin::BoneMapEditorPlugin() { // Register properties in editor settings. + EDITOR_DEF("editors/bone_mapper/handle_colors/unset", Color(0.3, 0.3, 0.3)); EDITOR_DEF("editors/bone_mapper/handle_colors/set", Color(0.1, 0.6, 0.25)); + EDITOR_DEF("editors/bone_mapper/handle_colors/missing", Color(0.8, 0.2, 0.8)); EDITOR_DEF("editors/bone_mapper/handle_colors/error", Color(0.8, 0.2, 0.2)); - EDITOR_DEF("editors/bone_mapper/handle_colors/unset", Color(0.3, 0.3, 0.3)); Ref<EditorInspectorPluginBoneMap> inspector_plugin; inspector_plugin.instantiate(); add_inspector_plugin(inspector_plugin); + Ref<PostImportPluginSkeletonTrackOrganizer> post_import_plugin_track_organizer; + post_import_plugin_track_organizer.instantiate(); + add_scene_post_import_plugin(post_import_plugin_track_organizer); + Ref<PostImportPluginSkeletonRenamer> post_import_plugin_renamer; post_import_plugin_renamer.instantiate(); add_scene_post_import_plugin(post_import_plugin_renamer); diff --git a/editor/plugins/bone_map_editor_plugin.h b/editor/plugins/bone_map_editor_plugin.h index 79fb47505b..339547ea10 100644 --- a/editor/plugins/bone_map_editor_plugin.h +++ b/editor/plugins/bone_map_editor_plugin.h @@ -47,6 +47,7 @@ public: enum BoneMapState { BONE_MAP_STATE_UNSET, BONE_MAP_STATE_SET, + BONE_MAP_STATE_MISSING, BONE_MAP_STATE_ERROR }; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 82772178e0..ac85eb5e1b 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -53,6 +53,7 @@ #include "scene/gui/flow_container.h" #include "scene/gui/grid_container.h" #include "scene/gui/nine_patch_rect.h" +#include "scene/gui/separator.h" #include "scene/gui/subviewport_container.h" #include "scene/gui/view_panner.h" #include "scene/main/canvas_layer.h" @@ -2793,10 +2794,10 @@ void CanvasItemEditor::_draw_rulers() { if (grid_snap_active || _is_grid_visible()) { List<CanvasItem *> selection = _get_edited_canvas_items(); if (snap_relative && selection.size() > 0) { - ruler_transform.translate(_get_encompassing_rect_from_list(selection).position); + ruler_transform.translate_local(_get_encompassing_rect_from_list(selection).position); ruler_transform.scale_basis(grid_step * Math::pow(2.0, grid_step_multiplier)); } else { - ruler_transform.translate(grid_offset); + ruler_transform.translate_local(grid_offset); ruler_transform.scale_basis(grid_step * Math::pow(2.0, grid_step_multiplier)); } while ((transform * ruler_transform).get_scale().x < 50 || (transform * ruler_transform).get_scale().y < 50) { @@ -4236,13 +4237,13 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, Control *ctrl = Object::cast_to<Control>(canvas_item); if (key_pos) { - te->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), p_on_existing); + te->insert_node_value_key(ctrl, "position", ctrl->get_position(), p_on_existing); } if (key_rot) { - te->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation(), p_on_existing); + te->insert_node_value_key(ctrl, "rotation", ctrl->get_rotation(), p_on_existing); } if (key_scale) { - te->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), p_on_existing); + te->insert_node_value_key(ctrl, "size", ctrl->get_size(), p_on_existing); } } } @@ -4977,8 +4978,8 @@ CanvasItemEditor::CanvasItemEditor() { SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created)); SceneTreeDock::get_singleton()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position)); - EditorNode::get_singleton()->call_deferred(SNAME("connect"), "play_pressed", Callable(this, "_update_override_camera_button"), make_binds(true)); - EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", Callable(this, "_update_override_camera_button"), make_binds(false)); + EditorNode::get_singleton()->call_deferred(SNAME("connect"), "play_pressed", Callable(this, "_update_override_camera_button").bind(true)); + EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", Callable(this, "_update_override_camera_button").bind(false)); // A fluid container for all toolbars. HFlowContainer *main_flow = memnew(HFlowContainer); @@ -5072,7 +5073,7 @@ CanvasItemEditor::CanvasItemEditor() { select_button->set_flat(true); main_menu_hbox->add_child(select_button); select_button->set_toggle_mode(true); - select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SELECT)); + select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_SELECT)); select_button->set_pressed(true); select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), Key::Q)); select_button->set_shortcut_context(this); @@ -5084,7 +5085,7 @@ CanvasItemEditor::CanvasItemEditor() { move_button->set_flat(true); main_menu_hbox->add_child(move_button); move_button->set_toggle_mode(true); - move_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_MOVE)); + move_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_MOVE)); move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), Key::W)); move_button->set_shortcut_context(this); move_button->set_tooltip(TTR("Move Mode")); @@ -5093,7 +5094,7 @@ CanvasItemEditor::CanvasItemEditor() { rotate_button->set_flat(true); main_menu_hbox->add_child(rotate_button); rotate_button->set_toggle_mode(true); - rotate_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_ROTATE)); + rotate_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_ROTATE)); rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), Key::E)); rotate_button->set_shortcut_context(this); rotate_button->set_tooltip(TTR("Rotate Mode")); @@ -5102,7 +5103,7 @@ CanvasItemEditor::CanvasItemEditor() { scale_button->set_flat(true); main_menu_hbox->add_child(scale_button); scale_button->set_toggle_mode(true); - scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SCALE)); + scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_SCALE)); scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), Key::S)); scale_button->set_shortcut_context(this); scale_button->set_tooltip(TTR("Shift: Scale proportionally.")); @@ -5113,21 +5114,21 @@ CanvasItemEditor::CanvasItemEditor() { list_select_button->set_flat(true); main_menu_hbox->add_child(list_select_button); list_select_button->set_toggle_mode(true); - list_select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_LIST_SELECT)); + list_select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_LIST_SELECT)); list_select_button->set_tooltip(TTR("Show list of selectable nodes at position clicked.")); pivot_button = memnew(Button); pivot_button->set_flat(true); main_menu_hbox->add_child(pivot_button); pivot_button->set_toggle_mode(true); - pivot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_EDIT_PIVOT)); + pivot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_EDIT_PIVOT)); pivot_button->set_tooltip(TTR("Click to change object's rotation pivot.")); pan_button = memnew(Button); pan_button->set_flat(true); main_menu_hbox->add_child(pan_button); pan_button->set_toggle_mode(true); - pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN)); + pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_PAN)); pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), Key::G)); pan_button->set_shortcut_context(this); pan_button->set_tooltip(TTR("You can also use Pan View shortcut (Space by default) to pan in any mode.")); @@ -5136,7 +5137,7 @@ CanvasItemEditor::CanvasItemEditor() { ruler_button->set_flat(true); main_menu_hbox->add_child(ruler_button); ruler_button->set_toggle_mode(true); - ruler_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_RULER)); + ruler_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_RULER)); ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTR("Ruler Mode"), Key::R)); ruler_button->set_shortcut_context(this); ruler_button->set_tooltip(TTR("Ruler Mode")); @@ -5198,7 +5199,7 @@ CanvasItemEditor::CanvasItemEditor() { lock_button->set_flat(true); main_menu_hbox->add_child(lock_button); - lock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(LOCK_SELECTED)); + lock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(LOCK_SELECTED)); lock_button->set_tooltip(TTR("Lock selected node, preventing selection and movement.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. lock_button->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD | Key::L)); @@ -5206,7 +5207,7 @@ CanvasItemEditor::CanvasItemEditor() { unlock_button = memnew(Button); unlock_button->set_flat(true); main_menu_hbox->add_child(unlock_button); - unlock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNLOCK_SELECTED)); + unlock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(UNLOCK_SELECTED)); unlock_button->set_tooltip(TTR("Unlock selected node, allowing selection and movement.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. unlock_button->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::L)); @@ -5214,16 +5215,16 @@ CanvasItemEditor::CanvasItemEditor() { group_button = memnew(Button); group_button->set_flat(true); main_menu_hbox->add_child(group_button); - group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(GROUP_SELECTED)); - group_button->set_tooltip(TTR("Makes sure the object's children are not selectable.")); + group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(GROUP_SELECTED)); + group_button->set_tooltip(TTR("Make selected node's children not selectable.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. group_button->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G)); ungroup_button = memnew(Button); ungroup_button->set_flat(true); main_menu_hbox->add_child(ungroup_button); - ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNGROUP_SELECTED)); - ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected.")); + ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(UNGROUP_SELECTED)); + ungroup_button->set_tooltip(TTR("Make selected node's children selectable.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. ungroup_button->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G)); @@ -5311,7 +5312,7 @@ CanvasItemEditor::CanvasItemEditor() { key_loc_button->set_toggle_mode(true); key_loc_button->set_pressed(true); key_loc_button->set_focus_mode(FOCUS_NONE); - key_loc_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_POS)); + key_loc_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_POS)); key_loc_button->set_tooltip(TTR("Translation mask for inserting keys.")); animation_hb->add_child(key_loc_button); @@ -5320,7 +5321,7 @@ CanvasItemEditor::CanvasItemEditor() { key_rot_button->set_toggle_mode(true); key_rot_button->set_pressed(true); key_rot_button->set_focus_mode(FOCUS_NONE); - key_rot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_ROT)); + key_rot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_ROT)); key_rot_button->set_tooltip(TTR("Rotation mask for inserting keys.")); animation_hb->add_child(key_rot_button); @@ -5328,14 +5329,14 @@ CanvasItemEditor::CanvasItemEditor() { key_scale_button->set_flat(true); key_scale_button->set_toggle_mode(true); key_scale_button->set_focus_mode(FOCUS_NONE); - key_scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_SCALE)); + key_scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_SCALE)); key_scale_button->set_tooltip(TTR("Scale mask for inserting keys.")); animation_hb->add_child(key_scale_button); key_insert_button = memnew(Button); key_insert_button->set_flat(true); key_insert_button->set_focus_mode(FOCUS_NONE); - key_insert_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_KEY)); + key_insert_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_KEY)); key_insert_button->set_tooltip(TTR("Insert keys (based on mask).")); key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), Key::INSERT)); key_insert_button->set_shortcut_context(this); @@ -5376,7 +5377,7 @@ CanvasItemEditor::CanvasItemEditor() { add_child(selection_menu); selection_menu->set_min_size(Vector2(100, 0)); selection_menu->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_selection_result_pressed)); - selection_menu->connect("popup_hide", callable_mp(this, &CanvasItemEditor::_selection_menu_hide), varray(), CONNECT_DEFERRED); + selection_menu->connect("popup_hide", callable_mp(this, &CanvasItemEditor::_selection_menu_hide), CONNECT_DEFERRED); add_node_menu = memnew(PopupMenu); add_child(add_node_menu); @@ -5915,7 +5916,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(CanvasItemEditor *p_canvas_it CheckBox *check = memnew(CheckBox); btn_group->add_child(check); check->set_text(texture_node_types[i]); - check->connect("button_down", callable_mp(this, &CanvasItemEditorViewport::_on_select_type), varray(check)); + check->connect("button_down", callable_mp(this, &CanvasItemEditorViewport::_on_select_type).bind(check)); check->set_button_group(button_group); } diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 5b368de3cc..04fd819dec 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -214,8 +214,8 @@ private: int primary_grid_steps = 8; int grid_step_multiplier = 0; - real_t snap_rotation_step = 0.0; - real_t snap_rotation_offset = Math::deg2rad(15.0); + real_t snap_rotation_step = Math::deg2rad(15.0); + real_t snap_rotation_offset = 0.0; real_t snap_scale_step = 0.1f; bool smart_snap_active = false; bool grid_snap_active = false; diff --git a/editor/plugins/ray_cast_2d_editor_plugin.cpp b/editor/plugins/cast_2d_editor_plugin.cpp index 6f247a37ef..18c38e7ab8 100644 --- a/editor/plugins/ray_cast_2d_editor_plugin.cpp +++ b/editor/plugins/cast_2d_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* ray_cast_2d_editor_plugin.cpp */ +/* cast_2d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,30 +28,32 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "ray_cast_2d_editor_plugin.h" +#include "cast_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "editor/editor_node.h" +#include "scene/2d/ray_cast_2d.h" +#include "scene/2d/shape_cast_2d.h" -void RayCast2DEditor::_notification(int p_what) { +void Cast2DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - get_tree()->connect("node_removed", callable_mp(this, &RayCast2DEditor::_node_removed)); + get_tree()->connect("node_removed", callable_mp(this, &Cast2DEditor::_node_removed)); } break; case NOTIFICATION_EXIT_TREE: { - get_tree()->disconnect("node_removed", callable_mp(this, &RayCast2DEditor::_node_removed)); + get_tree()->disconnect("node_removed", callable_mp(this, &Cast2DEditor::_node_removed)); } break; } } -void RayCast2DEditor::_node_removed(Node *p_node) { +void Cast2DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = nullptr; } } -bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { +bool Cast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { if (!node || !node->is_visible_in_tree()) { return false; } @@ -60,10 +62,12 @@ bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { + Vector2 target_position = node->get("target_position"); + if (mb->is_pressed()) { - if (xform.xform(node->get_target_position()).distance_to(mb->get_position()) < 8) { + if (xform.xform(target_position).distance_to(mb->get_position()) < 8) { pressed = true; - original_target_position = node->get_target_position(); + original_target_position = target_position; return true; } else { @@ -73,9 +77,9 @@ bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { } } else if (pressed) { undo_redo->create_action(TTR("Set target_position")); - undo_redo->add_do_method(node, "set_target_position", node->get_target_position()); + undo_redo->add_do_property(node, "target_position", target_position); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(node, "set_target_position", original_target_position); + undo_redo->add_undo_property(node, "target_position", original_target_position); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); undo_redo->commit_action(); @@ -90,7 +94,7 @@ bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position())); point = node->get_global_transform().affine_inverse().xform(point); - node->set_target_position(point); + node->set("target_position", point); canvas_item_editor->update_viewport(); node->notify_property_list_changed(); @@ -100,7 +104,7 @@ bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return false; } -void RayCast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { +void Cast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { if (!node || !node->is_visible_in_tree()) { return; } @@ -108,16 +112,16 @@ void RayCast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons")); - p_overlay->draw_texture(handle, gt.xform(node->get_target_position()) - handle->get_size() / 2); + p_overlay->draw_texture(handle, gt.xform((Vector2)node->get("target_position")) - handle->get_size() / 2); } -void RayCast2DEditor::edit(Node *p_node) { +void Cast2DEditor::edit(Node2D *p_node) { if (!canvas_item_editor) { canvas_item_editor = CanvasItemEditor::get_singleton(); } - if (p_node) { - node = Object::cast_to<RayCast2D>(p_node); + if (Object::cast_to<RayCast2D>(p_node) || Object::cast_to<ShapeCast2D>(p_node)) { + node = p_node; } else { node = nullptr; } @@ -125,27 +129,27 @@ void RayCast2DEditor::edit(Node *p_node) { canvas_item_editor->update_viewport(); } -RayCast2DEditor::RayCast2DEditor() { +Cast2DEditor::Cast2DEditor() { undo_redo = EditorNode::get_singleton()->get_undo_redo(); } /////////////////////// -void RayCast2DEditorPlugin::edit(Object *p_object) { - ray_cast_2d_editor->edit(Object::cast_to<RayCast2D>(p_object)); +void Cast2DEditorPlugin::edit(Object *p_object) { + cast_2d_editor->edit(Object::cast_to<Node2D>(p_object)); } -bool RayCast2DEditorPlugin::handles(Object *p_object) const { - return Object::cast_to<RayCast2D>(p_object) != nullptr; +bool Cast2DEditorPlugin::handles(Object *p_object) const { + return Object::cast_to<RayCast2D>(p_object) != nullptr || Object::cast_to<ShapeCast2D>(p_object) != nullptr; } -void RayCast2DEditorPlugin::make_visible(bool p_visible) { +void Cast2DEditorPlugin::make_visible(bool p_visible) { if (!p_visible) { edit(nullptr); } } -RayCast2DEditorPlugin::RayCast2DEditorPlugin() { - ray_cast_2d_editor = memnew(RayCast2DEditor); - EditorNode::get_singleton()->get_gui_base()->add_child(ray_cast_2d_editor); +Cast2DEditorPlugin::Cast2DEditorPlugin() { + cast_2d_editor = memnew(Cast2DEditor); + EditorNode::get_singleton()->get_gui_base()->add_child(cast_2d_editor); } diff --git a/editor/plugins/ray_cast_2d_editor_plugin.h b/editor/plugins/cast_2d_editor_plugin.h index 74628da0e4..d9c0cc4a06 100644 --- a/editor/plugins/ray_cast_2d_editor_plugin.h +++ b/editor/plugins/cast_2d_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* ray_cast_2d_editor_plugin.h */ +/* cast_2d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,20 +28,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RAY_CAST_2D_EDITOR_PLUGIN_H -#define RAY_CAST_2D_EDITOR_PLUGIN_H +#ifndef CAST_2D_EDITOR_PLUGIN_H +#define CAST_2D_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" -#include "scene/2d/ray_cast_2d.h" +#include "scene/2d/node_2d.h" class CanvasItemEditor; -class RayCast2DEditor : public Control { - GDCLASS(RayCast2DEditor, Control); +class Cast2DEditor : public Control { + GDCLASS(Cast2DEditor, Control); UndoRedo *undo_redo = nullptr; CanvasItemEditor *canvas_item_editor = nullptr; - RayCast2D *node; + Node2D *node; bool pressed = false; Point2 original_target_position; @@ -53,27 +53,27 @@ protected: public: bool forward_canvas_gui_input(const Ref<InputEvent> &p_event); void forward_canvas_draw_over_viewport(Control *p_overlay); - void edit(Node *p_node); + void edit(Node2D *p_node); - RayCast2DEditor(); + Cast2DEditor(); }; -class RayCast2DEditorPlugin : public EditorPlugin { - GDCLASS(RayCast2DEditorPlugin, EditorPlugin); +class Cast2DEditorPlugin : public EditorPlugin { + GDCLASS(Cast2DEditorPlugin, EditorPlugin); - RayCast2DEditor *ray_cast_2d_editor = nullptr; + Cast2DEditor *cast_2d_editor = nullptr; public: - virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return ray_cast_2d_editor->forward_canvas_gui_input(p_event); } - virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { ray_cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); } + virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return cast_2d_editor->forward_canvas_gui_input(p_event); } + virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); } - virtual String get_name() const override { return "RayCast2D"; } + virtual String get_name() const override { return "Cast2D"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool visible) override; - RayCast2DEditorPlugin(); + Cast2DEditorPlugin(); }; -#endif // RAY_CAST_2D_EDITOR_PLUGIN_H +#endif // CAST_2D_EDITOR_PLUGIN_H diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp index ec038174fc..2756e45cf4 100644 --- a/editor/plugins/control_editor_plugin.cpp +++ b/editor/plugins/control_editor_plugin.cpp @@ -31,7 +31,9 @@ #include "control_editor_plugin.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" #include "editor/plugins/canvas_item_editor_plugin.h" +#include "scene/gui/separator.h" void ControlPositioningWarning::_update_warning() { if (!control_node) { diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index 66e58339ed..8aeab684e3 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -36,6 +36,7 @@ #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" CurveEditor::CurveEditor() { _selected_point = -1; @@ -542,11 +543,11 @@ void CurveEditor::update_view_transform() { const Vector2 scale = view_size / world_rect.size; Transform2D world_trans; - world_trans.translate(-world_rect.position - Vector2(0, world_rect.size.y)); + world_trans.translate_local(-world_rect.position - Vector2(0, world_rect.size.y)); world_trans.scale(Vector2(scale.x, -scale.y)); Transform2D view_trans; - view_trans.translate(view_margin); + view_trans.translate_local(view_margin); _world_to_view = view_trans * world_trans; } diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp index 5c90d70982..c572b5b7fe 100644 --- a/editor/plugins/debugger_editor_plugin.cpp +++ b/editor/plugins/debugger_editor_plugin.cpp @@ -35,6 +35,7 @@ #include "editor/debugger/editor_debugger_server.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "editor/fileserver/editor_file_server.h" #include "editor/plugins/script_editor_plugin.h" #include "scene/gui/menu_button.h" diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 6b632101d3..0196214ceb 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -307,7 +307,7 @@ Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from if (material->get_shader_mode() == Shader::MODE_SPATIAL) { RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid()); - RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_generate_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT); + RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT); preview_done.wait(); @@ -702,7 +702,7 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, co xform.origin.z -= rot_aabb.size.z * 2; RS::get_singleton()->instance_set_transform(mesh_instance, xform); - RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_generate_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT); + RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT); preview_done.wait(); @@ -812,7 +812,7 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0; sampled_font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(fg, fg, fg)); - RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT); + RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT); preview_done.wait(); diff --git a/editor/plugins/editor_resource_conversion_plugin.cpp b/editor/plugins/editor_resource_conversion_plugin.cpp new file mode 100644 index 0000000000..91394dbac7 --- /dev/null +++ b/editor/plugins/editor_resource_conversion_plugin.cpp @@ -0,0 +1,64 @@ +/*************************************************************************/ +/* editor_resource_conversion_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_resource_conversion_plugin.h" + +void EditorResourceConversionPlugin::_bind_methods() { + GDVIRTUAL_BIND(_converts_to); + GDVIRTUAL_BIND(_handles, "resource"); + GDVIRTUAL_BIND(_convert, "resource"); +} + +String EditorResourceConversionPlugin::converts_to() const { + String ret; + if (GDVIRTUAL_CALL(_converts_to, ret)) { + return ret; + } + + return ""; +} + +bool EditorResourceConversionPlugin::handles(const Ref<Resource> &p_resource) const { + bool ret; + if (GDVIRTUAL_CALL(_handles, p_resource, ret)) { + return ret; + } + + return false; +} + +Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_resource) const { + Ref<Resource> ret; + if (GDVIRTUAL_CALL(_convert, p_resource, ret)) { + return ret; + } + + return Ref<Resource>(); +} diff --git a/editor/plugins/editor_resource_conversion_plugin.h b/editor/plugins/editor_resource_conversion_plugin.h new file mode 100644 index 0000000000..34b0837383 --- /dev/null +++ b/editor/plugins/editor_resource_conversion_plugin.h @@ -0,0 +1,54 @@ +/*************************************************************************/ +/* editor_resource_conversion_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_RESOURCE_CONVERSION_PLUGIN_H +#define EDITOR_RESOURCE_CONVERSION_PLUGIN_H + +#include "core/io/resource.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" + +class EditorResourceConversionPlugin : public RefCounted { + GDCLASS(EditorResourceConversionPlugin, RefCounted); + +protected: + static void _bind_methods(); + + GDVIRTUAL0RC(String, _converts_to) + GDVIRTUAL1RC(bool, _handles, Ref<Resource>) + GDVIRTUAL1RC(Ref<Resource>, _convert, Ref<Resource>) + +public: + virtual String converts_to() const; + virtual bool handles(const Ref<Resource> &p_resource) const; + virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const; +}; + +#endif // EDITOR_RESOURCE_CONVERSION_PLUGIN_H diff --git a/editor/plugins/font_config_plugin.cpp b/editor/plugins/font_config_plugin.cpp index a7b0f8b148..cadb974345 100644 --- a/editor/plugins/font_config_plugin.cpp +++ b/editor/plugins/font_config_plugin.cpp @@ -307,7 +307,7 @@ void EditorPropertyFontMetaOverride::update_property() { Button *remove = memnew(Button); remove->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); hbox->add_child(remove); - remove->connect("pressed", callable_mp(this, &EditorPropertyFontMetaOverride::_remove), varray(remove, name)); + remove->connect("pressed", callable_mp(this, &EditorPropertyFontMetaOverride::_remove).bind(remove, name)); prop->update_property(); } @@ -783,7 +783,7 @@ void EditorPropertyOTFeatures::update_property() { Button *remove = memnew(Button); remove->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); hbox->add_child(remove); - remove->connect("pressed", callable_mp(this, &EditorPropertyOTFeatures::_remove), varray(remove, name_tag)); + remove->connect("pressed", callable_mp(this, &EditorPropertyOTFeatures::_remove).bind(remove, name_tag)); prop->update_property(); } @@ -926,7 +926,7 @@ void FontPreview::_notification(int p_what) { if (sample.is_empty()) { prev_ok = false; } else { - prev_font->draw_string(get_canvas_item(), Point2(0, font->get_height(font_size) + prev_font->get_height(50)), sample, HORIZONTAL_ALIGNMENT_CENTER, get_size().x, 50, text_color); + prev_font->draw_string(get_canvas_item(), Point2(0, font->get_height(font_size) + prev_font->get_height(25 * EDSCALE)), sample, HORIZONTAL_ALIGNMENT_CENTER, get_size().x, 25 * EDSCALE, text_color); } } } diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index 5c7047a81f..542aee879b 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -33,6 +33,7 @@ #include "canvas_item_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "node_3d_editor_plugin.h" Size2 GradientEditor::get_minimum_size() const { @@ -85,7 +86,7 @@ void GradientEditor::reverse_gradient() { } GradientEditor::GradientEditor() { - GradientEdit::get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(GradientEdit::get_picker())); + GradientEdit::get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(GradientEdit::get_picker())); editing = false; } diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index e21cb7e76a..1b4d98fc3f 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -32,6 +32,7 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/gui/subviewport_container.h" #include "scene/resources/fog_material.h" #include "scene/resources/particles_material.h" @@ -201,13 +202,13 @@ MaterialEditor::MaterialEditor() { sphere_switch->set_toggle_mode(true); sphere_switch->set_pressed(true); vb_shape->add_child(sphere_switch); - sphere_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(sphere_switch)); + sphere_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(sphere_switch)); box_switch = memnew(TextureButton); box_switch->set_toggle_mode(true); box_switch->set_pressed(false); vb_shape->add_child(box_switch); - box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(box_switch)); + box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(box_switch)); layout_3d->add_spacer(); @@ -217,12 +218,12 @@ MaterialEditor::MaterialEditor() { light_1_switch = memnew(TextureButton); light_1_switch->set_toggle_mode(true); vb_light->add_child(light_1_switch); - light_1_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(light_1_switch)); + light_1_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(light_1_switch)); light_2_switch = memnew(TextureButton); light_2_switch->set_toggle_mode(true); vb_light->add_child(light_2_switch); - light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(light_2_switch)); + light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(light_2_switch)); first_enter = true; @@ -339,17 +340,17 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { // Texture parameter has to be treated specially since StandardMaterial3D saved it // as RID but ShaderMaterial needs Texture itself Ref<Texture2D> texture = mat->get_texture_by_name(E.name); if (texture.is_valid()) { - smat->set_shader_param(E.name, texture); + smat->set_shader_uniform(E.name, texture); } else { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } } @@ -385,17 +386,17 @@ Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_reso smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { // Texture parameter has to be treated specially since ORMMaterial3D saved it // as RID but ShaderMaterial needs Texture itself Ref<Texture2D> texture = mat->get_texture_by_name(E.name); if (texture.is_valid()) { - smat->set_shader_param(E.name, texture); + smat->set_shader_uniform(E.name, texture); } else { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } } @@ -431,11 +432,11 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_ smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -470,11 +471,11 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -509,11 +510,11 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -548,11 +549,11 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> & smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -587,11 +588,11 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> & smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -626,11 +627,11 @@ Ref<Resource> FogMaterialConversionPlugin::convert(const Ref<Resource> &p_resour smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_param(E.name, value); + smat->set_shader_uniform(E.name, value); } smat->set_render_priority(mat->get_render_priority()); diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 9c6247d59b..fc3da5fd9f 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -32,7 +32,7 @@ #define MATERIAL_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" -#include "editor/property_editor.h" +#include "editor/plugins/editor_resource_conversion_plugin.h" #include "scene/3d/camera_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/mesh_instance_3d.h" diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index b23395fea2..31c9f1e387 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -147,12 +147,12 @@ MeshEditor::MeshEditor() { light_1_switch = memnew(TextureButton); light_1_switch->set_toggle_mode(true); vb_light->add_child(light_1_switch); - light_1_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed), varray(light_1_switch)); + light_1_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed).bind(light_1_switch)); light_2_switch = memnew(TextureButton); light_2_switch->set_toggle_mode(true); vb_light->add_child(light_2_switch); - light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed), varray(light_2_switch)); + light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed).bind(light_2_switch)); first_enter = true; diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index 72bfc05270..319f6ee9de 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -289,8 +289,8 @@ MeshLibraryEditor::MeshLibraryEditor() { cd_update = memnew(ConfirmationDialog); add_child(cd_update); cd_update->set_ok_button_text(TTR("Apply without Transforms")); - cd_update->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm), varray(false)); - cd_update->add_button(TTR("Apply with Transforms"))->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm), varray(true)); + cd_update->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(false)); + cd_update->add_button(TTR("Apply with Transforms"))->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(true)); } void MeshLibraryEditorPlugin::edit(Object *p_node) { diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index 7207390922..fc4dc5bc2f 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -291,7 +291,7 @@ MultiMeshEditor::MultiMeshEditor() { Button *b = memnew(Button); hbc->add_child(b); b->set_text(".."); - b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse), make_binds(false)); + b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse).bind(false)); vbc->add_margin_child(TTR("Target Surface:"), hbc); @@ -303,7 +303,7 @@ MultiMeshEditor::MultiMeshEditor() { hbc->add_child(b); b->set_text(".."); vbc->add_margin_child(TTR("Source Mesh:"), hbc); - b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse), make_binds(true)); + b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse).bind(true)); populate_axis = memnew(OptionButton); populate_axis->add_item(TTR("X-Axis")); diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 77cf1f0064..0070226d40 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -57,6 +57,7 @@ #include "scene/3d/position_3d.h" #include "scene/3d/ray_cast_3d.h" #include "scene/3d/reflection_probe.h" +#include "scene/3d/shape_cast_3d.h" #include "scene/3d/soft_dynamic_body_3d.h" #include "scene/3d/spring_arm_3d.h" #include "scene/3d/sprite_3d.h" @@ -74,6 +75,7 @@ #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" #include "scene/resources/world_boundary_shape_3d.h" +#include "servers/navigation_server_3d.h" #define HANDLE_HALF_SIZE 9.5 @@ -2540,6 +2542,44 @@ void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { ///// +ShapeCast3DGizmoPlugin::ShapeCast3DGizmoPlugin() { + const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape"); + create_material("shape_material", gizmo_color); + const float gizmo_value = gizmo_color.get_v(); + const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); + create_material("shape_material_disabled", gizmo_color_disabled); +} + +bool ShapeCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to<ShapeCast3D>(p_spatial) != nullptr; +} + +String ShapeCast3DGizmoPlugin::get_gizmo_name() const { + return "ShapeCast3D"; +} + +int ShapeCast3DGizmoPlugin::get_priority() const { + return -1; +} + +void ShapeCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { + ShapeCast3D *shapecast = Object::cast_to<ShapeCast3D>(p_gizmo->get_spatial_node()); + + p_gizmo->clear(); + + const Ref<StandardMaterial3D> material = shapecast->is_enabled() ? shapecast->get_debug_material() : get_material("shape_material_disabled"); + + p_gizmo->add_lines(shapecast->get_debug_line_vertices(), material); + + if (shapecast->get_shape().is_valid()) { + p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material); + } + + p_gizmo->add_collision_segments(shapecast->get_debug_line_vertices()); +} + +///// + void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_spatial_node()); @@ -4799,10 +4839,6 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { //// NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() { - create_material("navigation_edge_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1))); - create_material("navigation_edge_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7))); - create_material("navigation_solid_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4))); - create_material("navigation_solid_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4))); } bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { @@ -4818,24 +4854,19 @@ int NavigationRegion3DGizmoPlugin::get_priority() const { } void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { - NavigationRegion3D *navmesh = Object::cast_to<NavigationRegion3D>(p_gizmo->get_spatial_node()); - - Ref<Material> edge_material = get_material("navigation_edge_material", p_gizmo); - Ref<Material> edge_material_disabled = get_material("navigation_edge_material_disabled", p_gizmo); - Ref<Material> solid_material = get_material("navigation_solid_material", p_gizmo); - Ref<Material> solid_material_disabled = get_material("navigation_solid_material_disabled", p_gizmo); + NavigationRegion3D *navigationregion = Object::cast_to<NavigationRegion3D>(p_gizmo->get_spatial_node()); p_gizmo->clear(); - Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh(); - if (navmeshie.is_null()) { + Ref<NavigationMesh> navigationmesh = navigationregion->get_navigation_mesh(); + if (navigationmesh.is_null()) { return; } - Vector<Vector3> vertices = navmeshie->get_vertices(); + Vector<Vector3> vertices = navigationmesh->get_vertices(); const Vector3 *vr = vertices.ptr(); List<Face3> faces; - for (int i = 0; i < navmeshie->get_polygon_count(); i++) { - Vector<int> p = navmeshie->get_polygon(i); + for (int i = 0; i < navigationmesh->get_polygon_count(); i++) { + Vector<int> p = navigationmesh->get_polygon(i); for (int j = 2; j < p.size(); j++) { Face3 f; @@ -4892,17 +4923,90 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Ref<TriangleMesh> tmesh = memnew(TriangleMesh); tmesh->create(tmeshfaces); - if (lines.size()) { - p_gizmo->add_lines(lines, navmesh->is_enabled() ? edge_material : edge_material_disabled); - } p_gizmo->add_collision_triangles(tmesh); - Ref<ArrayMesh> m = memnew(ArrayMesh); - Array a; - a.resize(Mesh::ARRAY_MAX); - a[0] = tmeshfaces; - m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a); - m->surface_set_material(0, navmesh->is_enabled() ? solid_material : solid_material_disabled); - p_gizmo->add_mesh(m); + + Ref<ArrayMesh> debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); + int polygon_count = navigationmesh->get_polygon_count(); + + // build geometry face surface + Vector<Vector3> face_vertex_array; + face_vertex_array.resize(polygon_count * 3); + + for (int i = 0; i < polygon_count; i++) { + Vector<int> polygon = navigationmesh->get_polygon(i); + + face_vertex_array.push_back(vertices[polygon[0]]); + face_vertex_array.push_back(vertices[polygon[1]]); + face_vertex_array.push_back(vertices[polygon[2]]); + } + + Array face_mesh_array; + face_mesh_array.resize(Mesh::ARRAY_MAX); + face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; + + // if enabled add vertex colors to colorize each face individually + bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color(); + if (enabled_geometry_face_random_color) { + Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); + Color polygon_color = debug_navigation_geometry_face_color; + + Vector<Color> face_color_array; + face_color_array.resize(polygon_count * 3); + + for (int i = 0; i < polygon_count; i++) { + polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf())); + + Vector<int> polygon = navigationmesh->get_polygon(i); + + face_color_array.push_back(polygon_color); + face_color_array.push_back(polygon_color); + face_color_array.push_back(polygon_color); + } + face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array; + } + + debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); + Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material(); + debug_mesh->surface_set_material(0, debug_geometry_face_material); + + // if enabled build geometry edge line surface + bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines(); + + if (enabled_edge_lines) { + Vector<Vector3> line_vertex_array; + line_vertex_array.resize(polygon_count * 6); + + for (int i = 0; i < polygon_count; i++) { + Vector<int> polygon = navigationmesh->get_polygon(i); + + line_vertex_array.push_back(vertices[polygon[0]]); + line_vertex_array.push_back(vertices[polygon[1]]); + line_vertex_array.push_back(vertices[polygon[1]]); + line_vertex_array.push_back(vertices[polygon[2]]); + line_vertex_array.push_back(vertices[polygon[2]]); + line_vertex_array.push_back(vertices[polygon[0]]); + } + + Array line_mesh_array; + line_mesh_array.resize(Mesh::ARRAY_MAX); + line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array; + debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array); + Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material(); + debug_mesh->surface_set_material(1, debug_geometry_edge_material); + } + + if (!navigationregion->is_enabled()) { + if (debug_mesh.is_valid()) { + if (debug_mesh->get_surface_count() > 0) { + debug_mesh->surface_set_material(0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()); + } + if (debug_mesh->get_surface_count() > 1) { + debug_mesh->surface_set_material(1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()); + } + } + } + + p_gizmo->add_mesh(debug_mesh); p_gizmo->add_collision_segments(lines); } @@ -5044,8 +5148,8 @@ Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) { if (p_limit_lower == p_limit_upper) { - r_points.push_back(p_offset.translated(Vector3()).origin); - r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin); + r_points.push_back(p_offset.translated_local(Vector3()).origin); + r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(0.5, 0, 0))).origin); } else { if (p_limit_lower > p_limit_upper) { @@ -5087,20 +5191,20 @@ void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const } if (i == points - 1) { - r_points.push_back(p_offset.translated(to).origin); - r_points.push_back(p_offset.translated(Vector3()).origin); + r_points.push_back(p_offset.translated_local(to).origin); + r_points.push_back(p_offset.translated_local(Vector3()).origin); } if (i == 0) { - r_points.push_back(p_offset.translated(from).origin); - r_points.push_back(p_offset.translated(Vector3()).origin); + r_points.push_back(p_offset.translated_local(from).origin); + r_points.push_back(p_offset.translated_local(Vector3()).origin); } - r_points.push_back(p_offset.translated(from).origin); - r_points.push_back(p_offset.translated(to).origin); + r_points.push_back(p_offset.translated_local(from).origin); + r_points.push_back(p_offset.translated_local(to).origin); } - r_points.push_back(p_offset.translated(Vector3(0, p_radius * 1.5, 0)).origin); - r_points.push_back(p_offset.translated(Vector3()).origin); + r_points.push_back(p_offset.translated_local(Vector3(0, p_radius * 1.5, 0)).origin); + r_points.push_back(p_offset.translated_local(Vector3()).origin); } } @@ -5116,17 +5220,17 @@ void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_ba Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w; - r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin); - r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, b.x, b.y))).origin); + r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin); + r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, b.x, b.y))).origin); if (i % 90 == 0) { - r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin); - r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin); + r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin); + r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin); } } - r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin); - r_points.push_back(p_offset.translated(p_base.xform(Vector3(1, 0, 0))).origin); + r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin); + r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(1, 0, 0))).origin); /// Twist float ts = Math::rad2deg(p_twist); @@ -5140,8 +5244,8 @@ void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_ba Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn; - r_points.push_back(p_offset.translated(p_base.xform(Vector3(c, a.x, a.y))).origin); - r_points.push_back(p_offset.translated(p_base.xform(Vector3(cn, b.x, b.y))).origin); + r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(c, a.x, a.y))).origin); + r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(cn, b.x, b.y))).origin); } } @@ -5325,17 +5429,17 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points) { float cs = 0.25; - r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin); - r_cursor_points.push_back(p_offset.translated(Vector3(-cs, 0, 0)).origin); - r_cursor_points.push_back(p_offset.translated(Vector3(0, +cs, 0)).origin); - r_cursor_points.push_back(p_offset.translated(Vector3(0, -cs, 0)).origin); - r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, +cs)).origin); - r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, -cs)).origin); + r_cursor_points.push_back(p_offset.translated_local(Vector3(+cs, 0, 0)).origin); + r_cursor_points.push_back(p_offset.translated_local(Vector3(-cs, 0, 0)).origin); + r_cursor_points.push_back(p_offset.translated_local(Vector3(0, +cs, 0)).origin); + r_cursor_points.push_back(p_offset.translated_local(Vector3(0, -cs, 0)).origin); + r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, +cs)).origin); + r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, -cs)).origin); } void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) { - r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin); - r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin); + r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin); + r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin); if (!p_use_limit) { p_limit_upper = -1; @@ -5368,34 +5472,34 @@ void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, con p_linear_limit_upper = -p_linear_limit_upper; float cs = 0.25; - r_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin); - r_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin); + r_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin); + r_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin); if (p_linear_limit_lower >= p_linear_limit_upper) { - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, 0, 0)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, 0, 0)).origin); - - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin); - - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin); - r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, 0, 0)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, 0, 0)).origin); + + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin); + + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin); + r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin); } else { - r_points.push_back(p_offset.translated(Vector3(+cs * 2, 0, 0)).origin); - r_points.push_back(p_offset.translated(Vector3(-cs * 2, 0, 0)).origin); + r_points.push_back(p_offset.translated_local(Vector3(+cs * 2, 0, 0)).origin); + r_points.push_back(p_offset.translated_local(Vector3(-cs * 2, 0, 0)).origin); } if (r_body_a_points) { @@ -5518,13 +5622,13 @@ void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo( break; } -#define ADD_VTX(x, y, z) \ - { \ - Vector3 v; \ - v[a1] = (x); \ - v[a2] = (y); \ - v[a3] = (z); \ - r_points.push_back(p_offset.translated(v).origin); \ +#define ADD_VTX(x, y, z) \ + { \ + Vector3 v; \ + v[a1] = (x); \ + v[a2] = (y); \ + v[a3] = (z); \ + r_points.push_back(p_offset.translated_local(v).origin); \ } if (enable_lin && lll >= lul) { diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h index a0d7715347..739bf1b929 100644 --- a/editor/plugins/node_3d_editor_gizmos.h +++ b/editor/plugins/node_3d_editor_gizmos.h @@ -373,6 +373,18 @@ public: RayCast3DGizmoPlugin(); }; +class ShapeCast3DGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(ShapeCast3DGizmoPlugin, EditorNode3DGizmoPlugin); + +public: + bool has_gizmo(Node3D *p_spatial) override; + String get_gizmo_name() const override; + int get_priority() const override; + void redraw(EditorNode3DGizmo *p_gizmo) override; + + ShapeCast3DGizmoPlugin(); +}; + class SpringArm3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(SpringArm3DGizmoPlugin, EditorNode3DGizmoPlugin); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 44ab4e0a41..005d5fc951 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -356,14 +356,14 @@ void Node3DEditorViewport::_update_camera(real_t p_interp_delta) { Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const { Transform3D camera_transform; - camera_transform.translate(p_cursor.pos); + camera_transform.translate_local(p_cursor.pos); camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot); camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot); if (orthogonal) { - camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0); + camera_transform.translate_local(0, 0, (get_zfar() - get_znear()) / 2.0); } else { - camera_transform.translate(0, 0, p_cursor.distance); + camera_transform.translate_local(0, 0, p_cursor.distance); } return camera_transform; @@ -515,7 +515,7 @@ void Node3DEditorViewport::_select_clicked(bool p_allow_locked) { } } -ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) { +ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const { Vector3 ray = _get_ray(p_pos); Vector3 pos = _get_ray_pos(p_pos); Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink(); @@ -651,10 +651,10 @@ Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) { Vector2 screen_he = cm.get_viewport_half_extents(); Transform3D camera_transform; - camera_transform.translate(cursor.pos); + camera_transform.translate_local(cursor.pos); camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot); camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot); - camera_transform.translate(0, 0, cursor.distance); + camera_transform.translate_local(0, 0, cursor.distance); return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z))); } @@ -1260,7 +1260,9 @@ void Node3DEditorViewport::_surface_mouse_enter() { } void Node3DEditorViewport::_surface_mouse_exit() { - _remove_preview(); + _remove_preview_node(); + _reset_preview_material(); + _remove_preview_material(); } void Node3DEditorViewport::_surface_focus_enter() { @@ -2100,7 +2102,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const Transform3D camera_transform; - camera_transform.translate(cursor.pos); + camera_transform.translate_local(cursor.pos); camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot); camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot); const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis"); @@ -2110,7 +2112,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const (invert_y_axis ? -1 : 1) * p_relative.y * pan_speed, 0); translation *= cursor.distance / DISTANCE_DEFAULT; - camera_transform.translate(translation); + camera_transform.translate_local(translation); cursor.pos = camera_transform.origin; } @@ -2423,8 +2425,8 @@ void Node3DEditorViewport::_project_settings_changed() { const float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness"); viewport->set_fsr_sharpness(fsr_sharpness); - const float fsr_mipmap_bias = GLOBAL_GET("rendering/scaling_3d/fsr_mipmap_bias"); - viewport->set_fsr_mipmap_bias(fsr_mipmap_bias); + const float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias"); + viewport->set_texture_mipmap_bias(texture_mipmap_bias); } void Node3DEditorViewport::_notification(int p_what) { @@ -2520,14 +2522,14 @@ void Node3DEditorViewport::_notification(int p_what) { const Vector3 offset(0.005, 0.005, 0.005); Basis aabb_s; aabb_s.scale(se->aabb.size + offset); - t.translate(se->aabb.position - offset / 2); + t.translate_local(se->aabb.position - offset / 2); t.basis = t.basis * aabb_s; } { const Vector3 offset(0.01, 0.01, 0.01); Basis aabb_s; aabb_s.scale(se->aabb.size + offset); - t_offset.translate(se->aabb.position - offset / 2); + t_offset.translate_local(se->aabb.position - offset / 2); t_offset.basis = t_offset.basis * aabb_s; } @@ -2703,6 +2705,13 @@ void Node3DEditorViewport::_notification(int p_what) { cinema_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles"))); locked_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles"))); } break; + + case NOTIFICATION_DRAG_END: { + // Clear preview material when dropped outside applicable object. + if (spatial_editor->get_preview_material().is_valid() && !is_drag_successful()) { + _remove_preview_material(); + } + } break; } } @@ -3794,7 +3803,7 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const { return p_node; } -void Node3DEditorViewport::_create_preview(const Vector<String> &files) const { +void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const { for (int i = 0; i < files.size(); i++) { String path = files[i]; Ref<Resource> res = ResourceLoader::load(path); @@ -3821,7 +3830,7 @@ void Node3DEditorViewport::_create_preview(const Vector<String> &files) const { *preview_bounds = _calculate_spatial_bounds(preview_node); } -void Node3DEditorViewport::_remove_preview() { +void Node3DEditorViewport::_remove_preview_node() { if (preview_node->get_parent()) { for (int i = preview_node->get_child_count() - 1; i >= 0; i--) { Node *node = preview_node->get_child(i); @@ -3832,6 +3841,106 @@ void Node3DEditorViewport::_remove_preview() { } } +bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Point2 &p_point) const { + _reset_preview_material(); + + if (p_target.is_null()) { + return false; + } + + spatial_editor->set_preview_material_target(p_target); + + Object *target_inst = ObjectDB::get_instance(p_target); + + bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL); + + MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(target_inst); + if (is_ctrl && mesh_instance) { + Ref<Mesh> mesh = mesh_instance->get_mesh(); + int surface_count = mesh->get_surface_count(); + + Vector3 world_ray = _get_ray(p_point); + Vector3 world_pos = _get_ray_pos(p_point); + + int closest_surface = -1; + float closest_dist = 1e20; + + Transform3D gt = mesh_instance->get_global_transform(); + + Transform3D ai = gt.affine_inverse(); + Vector3 xform_ray = ai.basis.xform(world_ray).normalized(); + Vector3 xform_pos = ai.xform(world_pos); + + for (int surface = 0; surface < surface_count; surface++) { + Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface); + + Vector3 rpos, rnorm; + if (surface_mesh->intersect_ray(xform_pos, xform_ray, rpos, rnorm)) { + Vector3 hitpos = gt.xform(rpos); + + const real_t dist = world_pos.distance_to(hitpos); + + if (dist < 0) { + continue; + } + + if (dist < closest_dist) { + closest_surface = surface; + closest_dist = dist; + } + } + } + + if (closest_surface == -1) { + return false; + } + + if (spatial_editor->get_preview_material() != mesh_instance->get_surface_override_material(closest_surface)) { + spatial_editor->set_preview_material_surface(closest_surface); + spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface)); + mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material()); + } + + return true; + } + + GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(target_inst); + if (geometry_instance && spatial_editor->get_preview_material() != geometry_instance->get_material_override()) { + spatial_editor->set_preview_reset_material(geometry_instance->get_material_override()); + geometry_instance->set_material_override(spatial_editor->get_preview_material()); + return true; + } + + return false; +} + +void Node3DEditorViewport::_reset_preview_material() const { + ObjectID last_target = spatial_editor->get_preview_material_target(); + if (last_target.is_null()) { + return; + } + Object *last_target_inst = ObjectDB::get_instance(last_target); + + MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(last_target_inst); + GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(last_target_inst); + if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) { + mesh_instance->set_surface_override_material(spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material()); + spatial_editor->set_preview_material_surface(-1); + } else if (geometry_instance) { + geometry_instance->set_material_override(spatial_editor->get_preview_reset_material()); + } +} + +void Node3DEditorViewport::_remove_preview_material() { + preview_material_label->hide(); + preview_material_label_desc->hide(); + + spatial_editor->set_preview_material(Ref<Material>()); + spatial_editor->set_preview_reset_material(Ref<Material>()); + spatial_editor->set_preview_material_target(ObjectID()); + spatial_editor->set_preview_material_surface(-1); +} + bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) { if (p_desired_node->get_scene_file_path() == p_target_scene_path) { return true; @@ -3930,7 +4039,26 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po } void Node3DEditorViewport::_perform_drop_data() { - _remove_preview(); + if (spatial_editor->get_preview_material_target().is_valid()) { + GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target())); + MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target())); + if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) { + editor_data->get_undo_redo().create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface())); + editor_data->get_undo_redo().add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material()); + editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material()); + editor_data->get_undo_redo().commit_action(); + } else if (geometry_instance) { + editor_data->get_undo_redo().create_action(TTR("Set Material Override")); + editor_data->get_undo_redo().add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material()); + editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material()); + editor_data->get_undo_redo().commit_action(); + } + + _remove_preview_material(); + return; + } + + _remove_preview_node(); Vector<String> error_files; @@ -3968,7 +4096,7 @@ void Node3DEditorViewport::_perform_drop_data() { bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { bool can_instantiate = false; - if (!preview_node->is_inside_tree()) { + if (!preview_node->is_inside_tree() && spatial_editor->get_preview_material().is_null()) { Dictionary d = p_data; if (d.has("type") && (String(d["type"]) == "files")) { Vector<String> files = d["files"]; @@ -3977,40 +4105,78 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions); List<String> mesh_extensions; ResourceLoader::get_recognized_extensions_for_type("Mesh", &mesh_extensions); + List<String> material_extensions; + ResourceLoader::get_recognized_extensions_for_type("Material", &material_extensions); + List<String> texture_extensions; + ResourceLoader::get_recognized_extensions_for_type("Texture", &texture_extensions); for (int i = 0; i < files.size(); i++) { // Check if dragged files with mesh or scene extension can be created at least once. - if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) { + if (mesh_extensions.find(files[i].get_extension()) || + scene_extensions.find(files[i].get_extension()) || + material_extensions.find(files[i].get_extension()) || + texture_extensions.find(files[i].get_extension())) { Ref<Resource> res = ResourceLoader::load(files[i]); if (res.is_null()) { continue; } Ref<PackedScene> scn = res; + Ref<Material> mat = res; + Ref<Texture2D> tex = res; if (scn.is_valid()) { Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); if (!instantiated_scene) { continue; } memdelete(instantiated_scene); + } else if (mat.is_valid()) { + Ref<BaseMaterial3D> base_mat = res; + Ref<ShaderMaterial> shader_mat = res; + + if (base_mat.is_null() && !shader_mat.is_null()) { + break; + } + + spatial_editor->set_preview_material(mat); + break; + } else if (tex.is_valid()) { + Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D); + new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex); + + spatial_editor->set_preview_material(new_mat); + break; + } else { + continue; } can_instantiate = true; break; } } if (can_instantiate) { - _create_preview(files); + _create_preview_node(files); } } } else { - can_instantiate = true; + if (preview_node->is_inside_tree()) { + can_instantiate = true; + } } if (can_instantiate) { Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point)); preview_node->set_global_transform(global_transform); + return true; + } + + if (spatial_editor->get_preview_material().is_valid()) { + preview_material_label->show(); + preview_material_label_desc->show(); + + ObjectID new_preview_material_target = _select_ray(p_point); + return _apply_preview_material(new_preview_material_target, p_point); } - return can_instantiate; + return false; } void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { @@ -4048,7 +4214,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_ } else { accept->set_text(TTR("Cannot drag and drop into multiple selected nodes.")); accept->popup_centered(); - _remove_preview(); + _remove_preview_node(); return; } @@ -4450,7 +4616,7 @@ void Node3DEditorViewport::register_shortcut_action(const String &p_path, const Ref<Shortcut> sc = ED_SHORTCUT(p_path, p_name, p_keycode); shortcut_changed_callback(sc, p_path); // Connect to the change event on the shortcut so the input binding can be updated. - sc->connect("changed", callable_mp(this, &Node3DEditorViewport::shortcut_changed_callback), varray(sc, p_path)); + sc->connect("changed", callable_mp(this, &Node3DEditorViewport::shortcut_changed_callback).bind(sc, p_path)); } // Update the action in the InputMap to the provided shortcut events. @@ -4699,6 +4865,23 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p zoom_limit_label->hide(); surface->add_child(zoom_limit_label); + preview_material_label = memnew(Label); + preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT); + preview_material_label->set_offset(Side::SIDE_TOP, -70 * EDSCALE); + preview_material_label->set_text(TTR("Overriding material...")); + preview_material_label->add_theme_color_override("font_color", Color(1, 1, 1, 1)); + preview_material_label->hide(); + surface->add_child(preview_material_label); + + preview_material_label_desc = memnew(Label); + preview_material_label_desc->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT); + preview_material_label_desc->set_offset(Side::SIDE_TOP, -50 * EDSCALE); + preview_material_label_desc->set_text(TTR("Drag and drop to override the material of any geometry node.\nHold Ctrl when dropping to override a specific surface.")); + preview_material_label_desc->add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1)); + preview_material_label_desc->add_theme_constant_override("line_spacing", 0); + preview_material_label_desc->hide(); + surface->add_child(preview_material_label_desc); + frame_time_gradient = memnew(Gradient); // The color is set when the theme changes. frame_time_gradient->add_point(0.5, Color()); @@ -6225,7 +6408,7 @@ void fragment() { Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial); rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX); rotate_mat->set_shader(rotate_shader); - rotate_mat->set_shader_param("albedo", col); + rotate_mat->set_shader_uniform("albedo", col); rotate_gizmo_color[i] = rotate_mat; Array arrays = surftool->commit_to_arrays(); @@ -6233,7 +6416,7 @@ void fragment() { rotate_gizmo[i]->surface_set_material(0, rotate_mat); Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate(); - rotate_mat_hl->set_shader_param("albedo", albedo); + rotate_mat_hl->set_shader_uniform("albedo", albedo); rotate_gizmo_color_hl[i] = rotate_mat_hl; if (i == 2) { // Rotation white outline @@ -6274,7 +6457,7 @@ void fragment() { )"); border_mat->set_shader(border_shader); - border_mat->set_shader_param("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0)); + border_mat->set_shader_uniform("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0)); rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh)); rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays); @@ -6527,8 +6710,8 @@ void Node3DEditor::_init_grid() { fade_size = CLAMP(fade_size, min_fade_size, max_fade_size); real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size; - grid_mat[c]->set_shader_param("grid_size", grid_fade_size); - grid_mat[c]->set_shader_param("orthogonal", orthogonal); + grid_mat[c]->set_shader_uniform("grid_size", grid_fade_size); + grid_mat[c]->set_shader_uniform("orthogonal", orthogonal); // Cache these so we don't have to re-access memory. Vector<Vector3> &ref_grid = grid_points[c]; @@ -6999,8 +7182,8 @@ void Node3DEditor::_notification(int p_what) { SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons)); editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed)); - EditorNode::get_singleton()->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false)); - EditorNode::get_singleton()->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true)); + EditorNode::get_singleton()->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(false)); + EditorNode::get_singleton()->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(true)); _update_preview_environment(); @@ -7314,6 +7497,7 @@ void Node3DEditor::_register_all_gizmos() { add_gizmo_plugin(Ref<Label3DGizmoPlugin>(memnew(Label3DGizmoPlugin))); add_gizmo_plugin(Ref<Position3DGizmoPlugin>(memnew(Position3DGizmoPlugin))); add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin))); + add_gizmo_plugin(Ref<ShapeCast3DGizmoPlugin>(memnew(ShapeCast3DGizmoPlugin))); add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin))); add_gizmo_plugin(Ref<VehicleWheel3DGizmoPlugin>(memnew(VehicleWheel3DGizmoPlugin))); add_gizmo_plugin(Ref<VisibleOnScreenNotifier3DGizmoPlugin>(memnew(VisibleOnScreenNotifier3DGizmoPlugin))); @@ -7375,9 +7559,9 @@ void Node3DEditor::_sun_direction_draw() { sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1)); Vector3 z_axis = preview_sun->get_transform().basis.get_column(Vector3::AXIS_Z); z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis); - sun_direction_material->set_shader_param("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z)); + sun_direction_material->set_shader_uniform("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z)); Color color = sun_color->get_pick_color() * sun_energy->get_value(); - sun_direction_material->set_shader_param("sun_color", Vector3(color.r, color.g, color.b)); + sun_direction_material->set_shader_uniform("sun_color", Vector3(color.r, color.g, color.b)); } void Node3DEditor::_preview_settings_changed() { @@ -7538,8 +7722,6 @@ Node3DEditor::Node3DEditor() { HBoxContainer *main_menu_hbox = memnew(HBoxContainer); main_flow->add_child(main_menu_hbox); - Vector<Variant> button_binds; - button_binds.resize(1); String sct; // Add some margin to the left for better aesthetics. @@ -7554,8 +7736,7 @@ Node3DEditor::Node3DEditor() { tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true); tool_button[TOOL_MODE_SELECT]->set_flat(true); tool_button[TOOL_MODE_SELECT]->set_pressed(true); - button_binds.write[0] = MENU_TOOL_SELECT; - tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds); + tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SELECT)); tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q)); tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this); tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.")); @@ -7565,8 +7746,8 @@ Node3DEditor::Node3DEditor() { main_menu_hbox->add_child(tool_button[TOOL_MODE_MOVE]); tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true); tool_button[TOOL_MODE_MOVE]->set_flat(true); - button_binds.write[0] = MENU_TOOL_MOVE; - tool_button[TOOL_MODE_MOVE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds); + + tool_button[TOOL_MODE_MOVE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_MOVE)); tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), Key::W)); tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this); @@ -7574,8 +7755,7 @@ Node3DEditor::Node3DEditor() { main_menu_hbox->add_child(tool_button[TOOL_MODE_ROTATE]); tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true); tool_button[TOOL_MODE_ROTATE]->set_flat(true); - button_binds.write[0] = MENU_TOOL_ROTATE; - tool_button[TOOL_MODE_ROTATE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds); + tool_button[TOOL_MODE_ROTATE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_ROTATE)); tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), Key::E)); tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this); @@ -7583,8 +7763,7 @@ Node3DEditor::Node3DEditor() { main_menu_hbox->add_child(tool_button[TOOL_MODE_SCALE]); tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true); tool_button[TOOL_MODE_SCALE]->set_flat(true); - button_binds.write[0] = MENU_TOOL_SCALE; - tool_button[TOOL_MODE_SCALE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds); + tool_button[TOOL_MODE_SCALE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SCALE)); tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), Key::R)); tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this); @@ -7594,15 +7773,13 @@ Node3DEditor::Node3DEditor() { main_menu_hbox->add_child(tool_button[TOOL_MODE_LIST_SELECT]); tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true); tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true); - button_binds.write[0] = MENU_TOOL_LIST_SELECT; - tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds); + tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_LIST_SELECT)); tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show list of selectable nodes at position clicked.")); tool_button[TOOL_LOCK_SELECTED] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_LOCK_SELECTED]); tool_button[TOOL_LOCK_SELECTED]->set_flat(true); - button_binds.write[0] = MENU_LOCK_SELECTED; - tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds); + tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED)); tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock selected node, preventing selection and movement.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD | Key::L)); @@ -7610,8 +7787,7 @@ Node3DEditor::Node3DEditor() { tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]); tool_button[TOOL_UNLOCK_SELECTED]->set_flat(true); - button_binds.write[0] = MENU_UNLOCK_SELECTED; - tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds); + tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED)); tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock selected node, allowing selection and movement.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::L)); @@ -7619,18 +7795,16 @@ Node3DEditor::Node3DEditor() { tool_button[TOOL_GROUP_SELECTED] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]); tool_button[TOOL_GROUP_SELECTED]->set_flat(true); - button_binds.write[0] = MENU_GROUP_SELECTED; - tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds); - tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable.")); + tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED)); + tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Make selected node's children not selectable.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G)); tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button); main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]); tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true); - button_binds.write[0] = MENU_UNGROUP_SELECTED; - tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds); - tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected.")); + tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED)); + tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Make selected node's children selectable.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G)); @@ -7640,8 +7814,7 @@ Node3DEditor::Node3DEditor() { main_menu_hbox->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]); tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true); tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true); - button_binds.write[0] = MENU_TOOL_LOCAL_COORDS; - tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds); + tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_LOCAL_COORDS)); tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), Key::T)); tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this); @@ -7649,8 +7822,7 @@ Node3DEditor::Node3DEditor() { main_menu_hbox->add_child(tool_option_button[TOOL_OPT_USE_SNAP]); tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true); tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true); - button_binds.write[0] = MENU_TOOL_USE_SNAP; - tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds); + tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_USE_SNAP)); tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), Key::Y)); tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this); @@ -7661,8 +7833,7 @@ Node3DEditor::Node3DEditor() { tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_toggle_mode(true); tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_flat(true); tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_disabled(true); - button_binds.write[0] = MENU_TOOL_OVERRIDE_CAMERA; - tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds); + tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_OVERRIDE_CAMERA)); _update_camera_override_button(false); main_menu_hbox->add_child(memnew(VSeparator)); @@ -7670,7 +7841,7 @@ Node3DEditor::Node3DEditor() { sun_button->set_tooltip(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled.")); sun_button->set_toggle_mode(true); sun_button->set_flat(true); - sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED); + sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED); sun_button->set_disabled(true); main_menu_hbox->add_child(sun_button); @@ -7679,7 +7850,7 @@ Node3DEditor::Node3DEditor() { environ_button->set_tooltip(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled.")); environ_button->set_toggle_mode(true); environ_button->set_flat(true); - environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED); + environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED); environ_button->set_disabled(true); main_menu_hbox->add_child(environ_button); @@ -7866,7 +8037,7 @@ Node3DEditor::Node3DEditor() { settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar); for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) { - settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed), varray(0.0)); + settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed).bind(0.0)); } /* XFORM DIALOG */ @@ -7991,8 +8162,8 @@ void fragment() { )"); sun_direction_material.instantiate(); sun_direction_material->set_shader(sun_direction_shader); - sun_direction_material->set_shader_param("sun_direction", Vector3(0, 0, 1)); - sun_direction_material->set_shader_param("sun_color", Vector3(1, 1, 1)); + sun_direction_material->set_shader_uniform("sun_direction", Vector3(0, 0, 1)); + sun_direction_material->set_shader_uniform("sun_color", Vector3(1, 1, 1)); sun_direction->set_material(sun_direction_material); HBoxContainer *sun_angle_hbox = memnew(HBoxContainer); @@ -8028,7 +8199,7 @@ void fragment() { sun_color->set_edit_alpha(false); sun_vb->add_margin_child(TTR("Sun Color"), sun_color); sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1)); - sun_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(sun_color->get_picker())); + sun_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(sun_color->get_picker())); sun_energy = memnew(EditorSpinSlider); sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy); @@ -8044,7 +8215,7 @@ void fragment() { sun_add_to_scene = memnew(Button); sun_add_to_scene->set_text(TTR("Add Sun to Scene")); sun_add_to_scene->set_tooltip(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene.")); - sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene), varray(false)); + sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene).bind(false)); sun_vb->add_spacer(); sun_vb->add_child(sun_add_to_scene); @@ -8074,12 +8245,12 @@ void fragment() { environ_sky_color = memnew(ColorPickerButton); environ_sky_color->set_edit_alpha(false); environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1)); - environ_sky_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(environ_sky_color->get_picker())); + environ_sky_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_sky_color->get_picker())); environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color); environ_ground_color = memnew(ColorPickerButton); environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1)); environ_ground_color->set_edit_alpha(false); - environ_ground_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(environ_ground_color->get_picker())); + environ_ground_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_ground_color->get_picker())); environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color); environ_energy = memnew(EditorSpinSlider); environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1)); @@ -8091,29 +8262,29 @@ void fragment() { environ_ao_button = memnew(Button); environ_ao_button->set_text(TTR("AO")); environ_ao_button->set_toggle_mode(true); - environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED); + environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED); fx_vb->add_child(environ_ao_button); environ_glow_button = memnew(Button); environ_glow_button->set_text(TTR("Glow")); environ_glow_button->set_toggle_mode(true); - environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED); + environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED); fx_vb->add_child(environ_glow_button); environ_tonemap_button = memnew(Button); environ_tonemap_button->set_text(TTR("Tonemap")); environ_tonemap_button->set_toggle_mode(true); - environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED); + environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED); fx_vb->add_child(environ_tonemap_button); environ_gi_button = memnew(Button); environ_gi_button->set_text(TTR("GI")); environ_gi_button->set_toggle_mode(true); - environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED); + environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED); fx_vb->add_child(environ_gi_button); environ_vb->add_margin_child(TTR("Post Process"), fx_vb); environ_add_to_scene = memnew(Button); environ_add_to_scene->set_text(TTR("Add Environment to Scene")); environ_add_to_scene->set_tooltip(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene.")); - environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene), varray(false)); + environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene).bind(false)); environ_vb->add_spacer(); environ_vb->add_child(environ_add_to_scene); @@ -8140,7 +8311,6 @@ void fragment() { _preview_settings_changed(); } } - Node3DEditor::~Node3DEditor() { memdelete(preview_node); } diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 244b461e16..4469271a38 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -227,6 +227,9 @@ private: Label *locked_label = nullptr; Label *zoom_limit_label = nullptr; + Label *preview_material_label = nullptr; + Label *preview_material_label_desc = nullptr; + VBoxContainer *top_right_vbox = nullptr; ViewportRotationControl *rotation_control = nullptr; Gradient *frame_time_gradient = nullptr; @@ -244,7 +247,7 @@ private: void _compute_edit(const Point2 &p_point); void _clear_selected(); void _select_clicked(bool p_allow_locked); - ObjectID _select_ray(const Point2 &p_pos); + ObjectID _select_ray(const Point2 &p_pos) const; void _find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked); Vector3 _get_ray_pos(const Vector2 &p_pos) const; Vector3 _get_ray(const Vector2 &p_pos) const; @@ -272,6 +275,7 @@ private: float get_fov() const; ObjectID clicked; + ObjectID material_target; Vector<_RayResult> selection_results; bool clicked_wants_append = false; bool selection_in_progress = false; @@ -399,8 +403,11 @@ private: Node *_sanitize_preview_node(Node *p_node) const; - void _create_preview(const Vector<String> &files) const; - void _remove_preview(); + void _create_preview_node(const Vector<String> &files) const; + void _remove_preview_node(); + bool _apply_preview_material(ObjectID p_target, const Point2 &p_point) const; + void _reset_preview_material() const; + void _remove_preview_material(); bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node); bool _create_instance(Node *parent, String &path, const Point2 &p_point); void _perform_drop_data(); @@ -593,6 +600,11 @@ private: Node3D *preview_node = nullptr; AABB preview_bounds; + Ref<Material> preview_material; + Ref<Material> preview_reset_material; + ObjectID preview_material_target; + int preview_material_surface = -1; + struct Gizmo { bool visible = false; real_t scale = 0; @@ -850,6 +862,15 @@ public: void set_can_preview(Camera3D *p_preview); + void set_preview_material(Ref<Material> p_material) { preview_material = p_material; } + Ref<Material> get_preview_material() { return preview_material; } + void set_preview_reset_material(Ref<Material> p_material) { preview_reset_material = p_material; } + Ref<Material> get_preview_reset_material() const { return preview_reset_material; } + void set_preview_material_target(ObjectID p_object_id) { preview_material_target = p_object_id; } + ObjectID get_preview_material_target() const { return preview_material_target; } + void set_preview_material_surface(int p_surface) { preview_material_surface = p_surface; } + int get_preview_material_surface() const { return preview_material_surface; } + Node3DEditorViewport *get_editor_viewport(int p_idx) { ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), nullptr); return viewports[p_idx]; diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index 9e666ef70a..fd331c4127 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -537,7 +537,7 @@ Path2DEditor::Path2DEditor() { curve_edit->set_toggle_mode(true); curve_edit->set_focus_mode(Control::FOCUS_NONE); curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Click: Add Point") + "\n" + TTR("Left Click: Split Segment (in curve)") + "\n" + TTR("Right Click: Delete Point")); - curve_edit->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT)); + curve_edit->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected).bind(MODE_EDIT)); base_hb->add_child(curve_edit); curve_edit_curve = memnew(Button); @@ -545,7 +545,7 @@ Path2DEditor::Path2DEditor() { curve_edit_curve->set_toggle_mode(true); curve_edit_curve->set_focus_mode(Control::FOCUS_NONE); curve_edit_curve->set_tooltip(TTR("Select Control Points (Shift+Drag)")); - curve_edit_curve->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT_CURVE)); + curve_edit_curve->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected).bind(MODE_EDIT_CURVE)); base_hb->add_child(curve_edit_curve); curve_create = memnew(Button); @@ -553,7 +553,7 @@ Path2DEditor::Path2DEditor() { curve_create->set_toggle_mode(true); curve_create->set_focus_mode(Control::FOCUS_NONE); curve_create->set_tooltip(TTR("Add Point (in empty space)")); - curve_create->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_CREATE)); + curve_create->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected).bind(MODE_CREATE)); base_hb->add_child(curve_create); curve_del = memnew(Button); @@ -561,14 +561,14 @@ Path2DEditor::Path2DEditor() { curve_del->set_toggle_mode(true); curve_del->set_focus_mode(Control::FOCUS_NONE); curve_del->set_tooltip(TTR("Delete Point")); - curve_del->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_DELETE)); + curve_del->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected).bind(MODE_DELETE)); base_hb->add_child(curve_del); curve_close = memnew(Button); curve_close->set_flat(true); curve_close->set_focus_mode(Control::FOCUS_NONE); curve_close->set_tooltip(TTR("Close Curve")); - curve_close->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(ACTION_CLOSE)); + curve_close->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected).bind(ACTION_CLOSE)); base_hb->add_child(curve_close); PopupMenu *menu; diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index 36f559b2ae..65b15a6001 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -34,6 +34,7 @@ #include "core/math/geometry_3d.h" #include "core/os/keyboard.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" #include "node_3d_editor_plugin.h" #include "scene/resources/curve.h" @@ -557,9 +558,9 @@ void Path3DEditorPlugin::_update_theme() { void Path3DEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(0)); - curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(1)); - curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(2)); + curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(0)); + curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(1)); + curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(2)); curve_close->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_close_curve)); _update_theme(); diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index a682bb455c..4f46c99a04 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -192,7 +192,7 @@ void Polygon2DEditor::_update_bone_list() { cb->set_pressed(true); } - cb->connect("pressed", callable_mp(this, &Polygon2DEditor::_bone_paint_selected), varray(i)); + cb->connect("pressed", callable_mp(this, &Polygon2DEditor::_bone_paint_selected).bind(i)); } uv_edit_draw->update(); @@ -1238,7 +1238,7 @@ Polygon2DEditor::Polygon2DEditor() { button_uv->set_flat(true); add_child(button_uv); button_uv->set_tooltip(TTR("Open Polygon 2D UV editor.")); - button_uv->connect("pressed", callable_mp(this, &Polygon2DEditor::_menu_option), varray(MODE_EDIT_UV)); + button_uv->connect("pressed", callable_mp(this, &Polygon2DEditor::_menu_option).bind(MODE_EDIT_UV)); uv_mode = UV_MODE_EDIT_POINT; uv_edit = memnew(AcceptDialog); @@ -1276,10 +1276,10 @@ Polygon2DEditor::Polygon2DEditor() { uv_edit_mode[2]->set_button_group(uv_edit_group); uv_edit_mode[3]->set_button_group(uv_edit_group); - uv_edit_mode[0]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(0)); - uv_edit_mode[1]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(1)); - uv_edit_mode[2]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(2)); - uv_edit_mode[3]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(3)); + uv_edit_mode[0]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(0)); + uv_edit_mode[1]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(1)); + uv_edit_mode[2]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(2)); + uv_edit_mode[3]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(3)); uv_mode_hb->add_child(memnew(VSeparator)); @@ -1289,7 +1289,7 @@ Polygon2DEditor::Polygon2DEditor() { uv_button[i]->set_flat(true); uv_button[i]->set_toggle_mode(true); uv_mode_hb->add_child(uv_button[i]); - uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode), varray(i)); + uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode).bind(i)); uv_button[i]->set_focus_mode(FOCUS_NONE); } diff --git a/editor/plugins/polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp index 1c69e0d635..83092f990f 100644 --- a/editor/plugins/polygon_3d_editor_plugin.cpp +++ b/editor/plugins/polygon_3d_editor_plugin.cpp @@ -532,13 +532,13 @@ Polygon3DEditor::Polygon3DEditor() { button_create = memnew(Button); button_create->set_flat(true); add_child(button_create); - button_create->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_CREATE)); + button_create->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option).bind(MODE_CREATE)); button_create->set_toggle_mode(true); button_edit = memnew(Button); button_edit->set_flat(true); add_child(button_edit); - button_edit->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_EDIT)); + button_edit->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option).bind(MODE_EDIT)); button_edit->set_toggle_mode(true); mode = MODE_EDIT; diff --git a/editor/plugins/replication_editor_plugin.cpp b/editor/plugins/replication_editor_plugin.cpp deleted file mode 100644 index 3e06a6739f..0000000000 --- a/editor/plugins/replication_editor_plugin.cpp +++ /dev/null @@ -1,645 +0,0 @@ -/*************************************************************************/ -/* replication_editor_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "replication_editor_plugin.h" - -#include "editor/editor_node.h" -#include "editor/editor_scale.h" -#include "editor/inspector_dock.h" -#include "scene/gui/dialogs.h" -#include "scene/gui/tree.h" -#include "scene/multiplayer/multiplayer_synchronizer.h" - -void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) { - TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root(); - - Vector<Node *> select_candidates; - Node *to_select = nullptr; - - String filter = pick_node->get_filter_line_edit()->get_text(); - - _pick_node_select_recursive(root_item, filter, select_candidates); - - if (!select_candidates.is_empty()) { - for (int i = 0; i < select_candidates.size(); ++i) { - Node *candidate = select_candidates[i]; - - if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) { - to_select = candidate; - break; - } - } - - if (!to_select) { - to_select = select_candidates[0]; - } - } - - pick_node->get_scene_tree()->set_selected(to_select); -} - -void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) { - if (!p_item) { - return; - } - - NodePath np = p_item->get_metadata(0); - Node *node = get_node(np); - - if (!p_filter.is_empty() && ((String)node->get_name()).findn(p_filter) != -1) { - p_select_candidates.push_back(node); - } - - TreeItem *c = p_item->get_first_child(); - - while (c) { - _pick_node_select_recursive(c, p_filter, p_select_candidates); - c = c->get_next(); - } -} - -void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) { - Ref<InputEventKey> k = p_ie; - - if (k.is_valid()) { - switch (k->get_keycode()) { - case Key::UP: - case Key::DOWN: - case Key::PAGEUP: - case Key::PAGEDOWN: { - pick_node->get_scene_tree()->get_scene_tree()->gui_input(k); - pick_node->get_filter_line_edit()->accept_event(); - } break; - default: - break; - } - } -} - -void ReplicationEditor::_pick_node_selected(NodePath p_path) { - Node *root = current->get_node(current->get_root_path()); - ERR_FAIL_COND(!root); - Node *node = get_node(p_path); - ERR_FAIL_COND(!node); - NodePath path_to = root->get_path_to(node); - adding_node_path = path_to; - prop_selector->select_property_from_instance(node); -} - -void ReplicationEditor::_pick_new_property() { - if (current == nullptr) { - EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it.")); - return; - } - Node *root = current->get_node(current->get_root_path()); - if (!root) { - EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root.")); - return; - } - pick_node->popup_scenetree_dialog(); - pick_node->get_filter_line_edit()->clear(); - pick_node->get_filter_line_edit()->grab_focus(); -} - -void ReplicationEditor::_add_sync_property(String p_path) { - config = current->get_replication_config(); - - if (config.is_valid() && config->has_property(p_path)) { - EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized.")); - return; - } - - UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); - undo_redo->create_action(TTR("Add property to synchronizer")); - - if (config.is_null()) { - config.instantiate(); - current->set_replication_config(config); - undo_redo->add_do_method(current, "set_replication_config", config); - undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>()); - _update_config(); - } - - undo_redo->add_do_method(config.ptr(), "add_property", p_path); - undo_redo->add_undo_method(config.ptr(), "remove_property", p_path); - undo_redo->add_do_method(this, "_update_config"); - undo_redo->add_undo_method(this, "_update_config"); - undo_redo->commit_action(); -} - -void ReplicationEditor::_pick_node_property_selected(String p_name) { - String adding_prop_path = String(adding_node_path) + ":" + p_name; - - _add_sync_property(adding_prop_path); -} - -/// ReplicationEditor -ReplicationEditor::ReplicationEditor() { - set_v_size_flags(SIZE_EXPAND_FILL); - set_custom_minimum_size(Size2(0, 200) * EDSCALE); - - delete_dialog = memnew(ConfirmationDialog); - delete_dialog->connect("cancelled", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(false)); - delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(true)); - add_child(delete_dialog); - - error_dialog = memnew(AcceptDialog); - error_dialog->set_ok_button_text(TTR("Close")); - error_dialog->set_title(TTR("Error!")); - add_child(error_dialog); - - VBoxContainer *vb = memnew(VBoxContainer); - vb->set_v_size_flags(SIZE_EXPAND_FILL); - add_child(vb); - - pick_node = memnew(SceneTreeDialog); - add_child(pick_node); - pick_node->register_text_enter(pick_node->get_filter_line_edit()); - pick_node->set_title(TTR("Pick a node to synchronize:")); - pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected)); - pick_node->get_filter_line_edit()->connect("text_changed", callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed)); - pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input)); - - prop_selector = memnew(PropertySelector); - add_child(prop_selector); - prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected)); - - HBoxContainer *hb = memnew(HBoxContainer); - vb->add_child(hb); - - add_pick_button = memnew(Button); - add_pick_button->connect("pressed", callable_mp(this, &ReplicationEditor::_pick_new_property)); - add_pick_button->set_text(TTR("Add property to sync..")); - hb->add_child(add_pick_button); - VSeparator *vs = memnew(VSeparator); - vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0)); - hb->add_child(vs); - hb->add_child(memnew(Label(TTR("Path:")))); - np_line_edit = memnew(LineEdit); - np_line_edit->set_placeholder(":property"); - np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL); - hb->add_child(np_line_edit); - add_from_path_button = memnew(Button); - add_from_path_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed)); - add_from_path_button->set_text(TTR("Add from path")); - hb->add_child(add_from_path_button); - vs = memnew(VSeparator); - vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0)); - hb->add_child(vs); - pin = memnew(Button); - pin->set_flat(true); - pin->set_toggle_mode(true); - hb->add_child(pin); - - tree = memnew(Tree); - tree->set_hide_root(true); - tree->set_columns(4); - tree->set_column_titles_visible(true); - tree->set_column_title(0, TTR("Properties")); - tree->set_column_expand(0, true); - tree->set_column_title(1, TTR("Spawn")); - tree->set_column_expand(1, false); - tree->set_column_custom_minimum_width(1, 100); - tree->set_column_title(2, TTR("Sync")); - tree->set_column_custom_minimum_width(2, 100); - tree->set_column_expand(2, false); - tree->set_column_expand(3, false); - tree->create_item(); - tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed)); - tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited)); - tree->set_v_size_flags(SIZE_EXPAND_FILL); - vb->add_child(tree); - - drop_label = memnew(Label); - drop_label->set_text(TTR("Add properties using the buttons above or\ndrag them them from the inspector and drop them here.")); - drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); - drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); - tree->add_child(drop_label); - drop_label->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); - - tree->set_drag_forwarding(this); -} - -void ReplicationEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config); - ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked); - ClassDB::bind_method("_can_drop_data_fw", &ReplicationEditor::_can_drop_data_fw); - ClassDB::bind_method("_drop_data_fw", &ReplicationEditor::_drop_data_fw); - - ADD_SIGNAL(MethodInfo("keying_changed")); -} - -bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { - Dictionary d = p_data; - if (!d.has("type")) { - return false; - } - String t = d["type"]; - if (t != "obj_property") { - return false; - } - Object *obj = d["object"]; - if (!obj) { - return false; - } - Node *node = Object::cast_to<Node>(obj); - if (!node) { - return false; - } - - return true; -} - -void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { - if (current == nullptr) { - EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it.")); - return; - } - Node *root = current->get_node(current->get_root_path()); - if (!root) { - EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root.")); - return; - } - - Dictionary d = p_data; - if (!d.has("type")) { - return; - } - String t = d["type"]; - if (t != "obj_property") { - return; - } - Object *obj = d["object"]; - if (!obj) { - return; - } - Node *node = Object::cast_to<Node>(obj); - if (!node) { - return; - } - - String path = root->get_path_to(node); - path += ":" + String(d["property"]); - - _add_sync_property(path); -} - -void ReplicationEditor::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: - case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel"))); - add_pick_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); - pin->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons"))); - } break; - - case NOTIFICATION_VISIBILITY_CHANGED: { - update_keying(); - } break; - } -} - -void ReplicationEditor::_add_pressed() { - if (!current) { - error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first.")); - error_dialog->popup_centered(); - return; - } - if (current->get_root_path().is_empty()) { - error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path.")); - error_dialog->popup_centered(); - return; - } - String np_text = np_line_edit->get_text(); - if (np_text.find(":") == -1) { - np_text = ":" + np_text; - } - NodePath prop = NodePath(np_text); - if (prop.is_empty()) { - return; - } - UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); - undo_redo->create_action(TTR("Add property")); - config = current->get_replication_config(); - if (config.is_null()) { - config.instantiate(); - current->set_replication_config(config); - undo_redo->add_do_method(current, "set_replication_config", config); - undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>()); - _update_config(); - } - undo_redo->add_do_method(config.ptr(), "add_property", prop); - undo_redo->add_undo_method(config.ptr(), "remove_property", prop); - undo_redo->add_do_method(this, "_update_config"); - undo_redo->add_undo_method(this, "_update_config"); - undo_redo->commit_action(); -} - -void ReplicationEditor::_tree_item_edited() { - TreeItem *ti = tree->get_edited(); - if (!ti || config.is_null()) { - return; - } - int column = tree->get_edited_column(); - ERR_FAIL_COND(column < 1 || column > 2); - const NodePath prop = ti->get_metadata(0); - UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); - bool value = ti->is_checked(column); - String method; - if (column == 1) { - undo_redo->create_action(TTR("Set spawn property")); - method = "property_set_spawn"; - } else { - undo_redo->create_action(TTR("Set sync property")); - method = "property_set_sync"; - } - undo_redo->add_do_method(config.ptr(), method, prop, value); - undo_redo->add_undo_method(config.ptr(), method, prop, !value); - undo_redo->add_do_method(this, "_update_checked", prop, column, value); - undo_redo->add_undo_method(this, "_update_checked", prop, column, !value); - undo_redo->commit_action(); -} - -void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) { - if (p_button != MouseButton::LEFT) { - return; - } - - TreeItem *ti = Object::cast_to<TreeItem>(p_item); - if (!ti) { - return; - } - deleting = ti->get_metadata(0); - delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\""); - delete_dialog->popup_centered(); -} - -void ReplicationEditor::_dialog_closed(bool p_confirmed) { - if (deleting.is_empty() || config.is_null()) { - return; - } - if (p_confirmed) { - const NodePath prop = deleting; - int idx = config->property_get_index(prop); - bool spawn = config->property_get_spawn(prop); - bool sync = config->property_get_sync(prop); - UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); - undo_redo->create_action(TTR("Remove Property")); - undo_redo->add_do_method(config.ptr(), "remove_property", prop); - undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx); - undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn); - undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync); - undo_redo->add_do_method(this, "_update_config"); - undo_redo->add_undo_method(this, "_update_config"); - undo_redo->commit_action(); - } - deleting = NodePath(); -} - -void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) { - if (!tree->get_root()) { - return; - } - TreeItem *ti = tree->get_root()->get_first_child(); - while (ti) { - if (ti->get_metadata(0).operator NodePath() == p_prop) { - ti->set_checked(p_column, p_checked); - return; - } - ti = ti->get_next(); - } -} - -void ReplicationEditor::update_keying() { - /// TODO make keying usable. -#if 0 - bool keying_enabled = false; - EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history(); - if (is_visible_in_tree() && config.is_valid() && editor_history->get_path_size() > 0) { - Object *obj = ObjectDB::get_instance(editor_history->get_path_object(0)); - keying_enabled = Object::cast_to<Node>(obj) != nullptr; - } - - if (keying_enabled == keying) { - return; - } - - keying = keying_enabled; - emit_signal(SNAME("keying_changed")); -#endif -} - -void ReplicationEditor::_update_config() { - deleting = NodePath(); - tree->clear(); - tree->create_item(); - drop_label->set_visible(true); - if (!config.is_valid()) { - update_keying(); - return; - } - TypedArray<NodePath> props = config->get_properties(); - if (props.size()) { - drop_label->set_visible(false); - } - for (int i = 0; i < props.size(); i++) { - const NodePath path = props[i]; - _add_property(path, config->property_get_spawn(path), config->property_get_sync(path)); - } - update_keying(); -} - -void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) { - if (current == p_sync) { - return; - } - current = p_sync; - if (current) { - config = current->get_replication_config(); - } else { - config.unref(); - } - _update_config(); -} - -Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) { - if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) { - return get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons")); - } - return get_theme_icon(p_node->get_class(), "EditorIcons"); -} - -void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync) { - String prop = String(p_property); - TreeItem *item = tree->create_item(); - item->set_selectable(0, false); - item->set_selectable(1, false); - item->set_selectable(2, false); - item->set_selectable(3, false); - item->set_text(0, prop); - item->set_metadata(0, prop); - Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr; - Ref<Texture2D> icon = _get_class_icon(root_node); - if (root_node) { - String path = prop.substr(0, prop.find(":")); - String subpath = prop.substr(path.size()); - Node *node = root_node->get_node_or_null(path); - if (!node) { - node = root_node; - } - item->set_text(0, String(node->get_name()) + ":" + subpath); - icon = _get_class_icon(node); - } - item->set_icon(0, icon); - item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); - item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER); - item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK); - item->set_checked(1, p_spawn); - item->set_editable(1, true); - item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER); - item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK); - item->set_checked(2, p_sync); - item->set_editable(2, true); -} - -void ReplicationEditor::property_keyed(const String &p_property) { - ERR_FAIL_COND(!current || config.is_null()); - Node *root = current->get_node(current->get_root_path()); - ERR_FAIL_COND(!root); - EditorSelectionHistory *history = EditorNode::get_singleton()->get_editor_selection_history(); - ERR_FAIL_COND(history->get_path_size() == 0); - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(history->get_path_object(0))); - ERR_FAIL_COND(!node); - if (node->is_class("MultiplayerSynchronizer")) { - error_dialog->set_text(TTR("Properties of 'MultiplayerSynchronizer' cannot be configured for replication.")); - error_dialog->popup_centered(); - return; - } - if (history->get_path_size() > 1 || p_property.get_slice_count(":") > 1) { - error_dialog->set_text(TTR("Subresources cannot yet be configured for replication.")); - error_dialog->popup_centered(); - return; - } - - String path = root->get_path_to(node); - for (int i = 1; i < history->get_path_size(); i++) { - String prop = history->get_path_property(i); - ERR_FAIL_COND(prop == ""); - path += ":" + prop; - } - path += ":" + p_property; - - NodePath prop = path; - UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); - undo_redo->create_action(TTR("Add property")); - undo_redo->add_do_method(config.ptr(), "add_property", prop); - undo_redo->add_undo_method(config.ptr(), "remove_property", prop); - undo_redo->add_do_method(this, "_update_config"); - undo_redo->add_undo_method(this, "_update_config"); - undo_redo->commit_action(); -} - -/// ReplicationEditorPlugin -ReplicationEditorPlugin::ReplicationEditorPlugin() { - repl_editor = memnew(ReplicationEditor); - button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor); - button->hide(); - repl_editor->get_pin()->connect("pressed", callable_mp(this, &ReplicationEditorPlugin::_pinned)); -} - -ReplicationEditorPlugin::~ReplicationEditorPlugin() { -} - -void ReplicationEditorPlugin::_keying_changed() { - // TODO make lock usable. - //InspectorDock::get_inspector_singleton()->set_keying(repl_editor->has_keying(), this); -} - -void ReplicationEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) { - if (!repl_editor->has_keying()) { - return; - } - repl_editor->property_keyed(p_keyed); -} - -void ReplicationEditorPlugin::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - //Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request)); - InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &ReplicationEditorPlugin::_property_keyed)); - repl_editor->connect("keying_changed", callable_mp(this, &ReplicationEditorPlugin::_keying_changed)); - // TODO make lock usable. - //InspectorDock::get_inspector_singleton()->connect("object_inspected", callable_mp(repl_editor, &ReplicationEditor::update_keying)); - get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed)); - } break; - } -} - -void ReplicationEditorPlugin::_node_removed(Node *p_node) { - if (p_node && p_node == repl_editor->get_current()) { - repl_editor->edit(nullptr); - if (repl_editor->is_visible_in_tree()) { - EditorNode::get_singleton()->hide_bottom_panel(); - } - button->hide(); - repl_editor->get_pin()->set_pressed(false); - } -} - -void ReplicationEditorPlugin::_pinned() { - if (!repl_editor->get_pin()->is_pressed()) { - if (repl_editor->is_visible_in_tree()) { - EditorNode::get_singleton()->hide_bottom_panel(); - } - button->hide(); - } -} - -void ReplicationEditorPlugin::edit(Object *p_object) { - repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object)); -} - -bool ReplicationEditorPlugin::handles(Object *p_object) const { - return p_object->is_class("MultiplayerSynchronizer"); -} - -void ReplicationEditorPlugin::make_visible(bool p_visible) { - if (p_visible) { - //editor->hide_animation_player_editors(); - //editor->animation_panel_make_visible(true); - button->show(); - EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor); - } else if (!repl_editor->get_pin()->is_pressed()) { - if (repl_editor->is_visible_in_tree()) { - EditorNode::get_singleton()->hide_bottom_panel(); - } - button->hide(); - } -} diff --git a/editor/plugins/replication_editor_plugin.h b/editor/plugins/replication_editor_plugin.h deleted file mode 100644 index df3d97f884..0000000000 --- a/editor/plugins/replication_editor_plugin.h +++ /dev/null @@ -1,135 +0,0 @@ -/*************************************************************************/ -/* replication_editor_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef REPLICATION_EDITOR_PLUGIN_H -#define REPLICATION_EDITOR_PLUGIN_H - -#include "editor/editor_plugin.h" -#include "scene/resources/scene_replication_config.h" - -#include "editor/editor_spin_slider.h" -#include "editor/property_editor.h" -#include "editor/property_selector.h" - -class ConfirmationDialog; -class MultiplayerSynchronizer; -class Tree; - -class ReplicationEditor : public VBoxContainer { - GDCLASS(ReplicationEditor, VBoxContainer); - -private: - MultiplayerSynchronizer *current = nullptr; - - AcceptDialog *error_dialog = nullptr; - ConfirmationDialog *delete_dialog = nullptr; - Button *add_pick_button = nullptr; - Button *add_from_path_button = nullptr; - LineEdit *np_line_edit = nullptr; - - Label *drop_label = nullptr; - - Ref<SceneReplicationConfig> config; - NodePath deleting; - Tree *tree = nullptr; - bool keying = false; - - PropertySelector *prop_selector = nullptr; - SceneTreeDialog *pick_node = nullptr; - NodePath adding_node_path; - - Button *pin = nullptr; - - Ref<Texture2D> _get_class_icon(const Node *p_node); - - void _add_pressed(); - void _tree_item_edited(); - void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button); - void _update_checked(const NodePath &p_prop, int p_column, bool p_checked); - void _update_config(); - void _dialog_closed(bool p_confirmed); - void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true); - - void _pick_node_filter_text_changed(const String &p_newtext); - void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates); - void _pick_node_filter_input(const Ref<InputEvent> &p_ie); - void _pick_node_selected(NodePath p_path); - - void _pick_new_property(); - void _pick_node_property_selected(String p_name); - - bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; - void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); - - void _add_sync_property(String p_path); - -protected: - static void _bind_methods(); - - void _notification(int p_what); - -public: - void update_keying(); - void edit(MultiplayerSynchronizer *p_object); - bool has_keying() const { return keying; } - MultiplayerSynchronizer *get_current() const { return current; } - void property_keyed(const String &p_property); - - Button *get_pin() { return pin; } - ReplicationEditor(); - ~ReplicationEditor() {} -}; - -class ReplicationEditorPlugin : public EditorPlugin { - GDCLASS(ReplicationEditorPlugin, EditorPlugin); - -private: - Button *button = nullptr; - ReplicationEditor *repl_editor = nullptr; - - void _node_removed(Node *p_node); - void _keying_changed(); - void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance); - - void _pinned(); - -protected: - void _notification(int p_what); - -public: - virtual void edit(Object *p_object) override; - virtual bool handles(Object *p_object) const override; - virtual void make_visible(bool p_visible) override; - - ReplicationEditorPlugin(); - ~ReplicationEditorPlugin(); -}; - -#endif // REPLICATION_EDITOR_PLUGIN_H diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index f4d42ff456..c53ac59c11 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -41,6 +41,7 @@ #include "editor/debugger/script_editor_debugger.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" +#include "editor/editor_paths.h" #include "editor/editor_run_script.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" @@ -590,7 +591,7 @@ void ScriptEditor::_go_to_tab(int p_idx) { } } - Control *c = Object::cast_to<Control>(tab_container->get_tab_control(p_idx)); + Control *c = tab_container->get_tab_control(p_idx); if (!c) { return; } @@ -812,7 +813,7 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) { if (history_pos >= 0) { idx = tab_container->get_tab_idx_from_control(history[history_pos].control); } - tab_container->set_current_tab(idx); + _go_to_tab(idx); } else { _update_selected_editor_menu(); } @@ -882,7 +883,7 @@ void ScriptEditor::_queue_close_tabs() { // Maybe there are unsaved changes. if (se->is_unsaved()) { _ask_close_current_unsaved_tab(se); - erase_tab_confirm->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &ScriptEditor::_queue_close_tabs), varray(), CONNECT_ONESHOT); + erase_tab_confirm->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &ScriptEditor::_queue_close_tabs), CONNECT_ONESHOT); break; } } @@ -1447,20 +1448,20 @@ void ScriptEditor::_menu_option(int p_option) { case WINDOW_MOVE_UP: { if (tab_container->get_current_tab() > 0) { tab_container->move_child(current, tab_container->get_current_tab() - 1); - tab_container->set_current_tab(tab_container->get_current_tab() - 1); + tab_container->set_current_tab(tab_container->get_current_tab()); _update_script_names(); } } break; case WINDOW_MOVE_DOWN: { if (tab_container->get_current_tab() < tab_container->get_tab_count() - 1) { tab_container->move_child(current, tab_container->get_current_tab() + 1); - tab_container->set_current_tab(tab_container->get_current_tab() + 1); + tab_container->set_current_tab(tab_container->get_current_tab()); _update_script_names(); } } break; default: { if (p_option >= WINDOW_SELECT_BASE) { - tab_container->set_current_tab(p_option - WINDOW_SELECT_BASE); + _go_to_tab(p_option - WINDOW_SELECT_BASE); _update_script_names(); } } @@ -1493,14 +1494,14 @@ void ScriptEditor::_menu_option(int p_option) { case WINDOW_MOVE_UP: { if (tab_container->get_current_tab() > 0) { tab_container->move_child(help, tab_container->get_current_tab() - 1); - tab_container->set_current_tab(tab_container->get_current_tab() - 1); + tab_container->set_current_tab(tab_container->get_current_tab()); _update_script_names(); } } break; case WINDOW_MOVE_DOWN: { if (tab_container->get_current_tab() < tab_container->get_tab_count() - 1) { tab_container->move_child(help, tab_container->get_current_tab() + 1); - tab_container->set_current_tab(tab_container->get_current_tab() + 1); + tab_container->set_current_tab(tab_container->get_current_tab()); _update_script_names(); } } break; @@ -1542,7 +1543,7 @@ void ScriptEditor::_show_save_theme_as_dialog() { file_dialog_option = THEME_SAVE_AS; file_dialog->clear_filters(); file_dialog->add_filter("*.tet"); - file_dialog->set_current_path(EditorSettings::get_singleton()->get_text_editor_themes_dir().plus_file(EditorSettings::get_singleton()->get("text_editor/theme/color_theme"))); + file_dialog->set_current_path(EditorPaths::get_singleton()->get_text_editor_themes_dir().plus_file(EditorSettings::get_singleton()->get("text_editor/theme/color_theme"))); file_dialog->popup_file_dialog(); file_dialog->set_title(TTR("Save Theme As...")); } @@ -1852,10 +1853,12 @@ void ScriptEditor::_update_members_overview_visibility() { if (members_overview_enabled && se->show_members_overview()) { members_overview_alphabeta_sort_button->set_visible(true); + filter_methods->set_visible(true); members_overview->set_visible(true); overview_vbox->set_visible(true); } else { members_overview_alphabeta_sort_button->set_visible(false); + filter_methods->set_visible(false); members_overview->set_visible(false); overview_vbox->set_visible(false); } @@ -1910,6 +1913,7 @@ void ScriptEditor::_update_help_overview_visibility() { if (help_overview_enabled) { members_overview_alphabeta_sort_button->set_visible(false); + filter_methods->set_visible(false); help_overview->set_visible(true); overview_vbox->set_visible(true); filename->set_text(se->get_name()); @@ -2124,8 +2128,8 @@ void ScriptEditor::_update_script_names() { sd.index = i; sedata.set(i, sd); } - tab_container->set_current_tab(new_prev_tab); - tab_container->set_current_tab(new_cur_tab); + _go_to_tab(new_prev_tab); + _go_to_tab(new_cur_tab); _sort_list_on_update = false; } @@ -2153,8 +2157,10 @@ void ScriptEditor::_update_script_names() { } if (tab_container->get_current_tab() == sedata_filtered[i].index) { script_list->select(index); + script_name_label->set_text(sedata_filtered[i].name); script_icon->set_texture(sedata_filtered[i].icon); + ScriptEditorBase *se = _get_current_editor(); if (se) { se->enable_editor(); @@ -3264,7 +3270,7 @@ void ScriptEditor::get_window_layout(Ref<ConfigFile> p_layout) { p_layout->set_value("ScriptEditor", "list_split_offset", list_split->get_split_offset()); // Save the cache. - script_editor_cache->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("script_editor_cache.cfg")); + script_editor_cache->save(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("script_editor_cache.cfg")); } void ScriptEditor::_help_class_open(const String &p_class) { @@ -3645,7 +3651,7 @@ ScriptEditor::ScriptEditor() { current_theme = ""; script_editor_cache.instantiate(); - script_editor_cache->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("script_editor_cache.cfg")); + script_editor_cache->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("script_editor_cache.cfg")); completion_cache = memnew(EditorScriptCodeCompletionCache); restoring_layout = false; @@ -3685,7 +3691,7 @@ ScriptEditor::ScriptEditor() { script_list->set_v_size_flags(SIZE_EXPAND_FILL); script_split->set_split_offset(70 * EDSCALE); _sort_list_on_update = true; - script_list->connect("gui_input", callable_mp(this, &ScriptEditor::_script_list_gui_input), varray(), CONNECT_DEFERRED); + script_list->connect("gui_input", callable_mp(this, &ScriptEditor::_script_list_gui_input), CONNECT_DEFERRED); script_list->set_allow_rmb_select(true); script_list->set_drag_forwarding(this); @@ -3853,14 +3859,14 @@ ScriptEditor::ScriptEditor() { site_search = memnew(Button); site_search->set_flat(true); site_search->set_text(TTR("Online Docs")); - site_search->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option), varray(SEARCH_WEBSITE)); + site_search->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option).bind(SEARCH_WEBSITE)); menu_hb->add_child(site_search); site_search->set_tooltip(TTR("Open Godot online documentation.")); help_search = memnew(Button); help_search->set_flat(true); help_search->set_text(TTR("Search Help")); - help_search->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option), varray(SEARCH_HELP)); + help_search->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option).bind(SEARCH_HELP)); menu_hb->add_child(help_search); help_search->set_tooltip(TTR("Search the reference documentation.")); @@ -3885,7 +3891,7 @@ ScriptEditor::ScriptEditor() { erase_tab_confirm = memnew(ConfirmationDialog); erase_tab_confirm->set_ok_button_text(TTR("Save")); erase_tab_confirm->add_button(TTR("Discard"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "discard"); - erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab), varray(true)); + erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab).bind(true)); erase_tab_confirm->connect("custom_action", callable_mp(this, &ScriptEditor::_close_discard_current_tab)); add_child(erase_tab_confirm); @@ -3939,8 +3945,8 @@ ScriptEditor::ScriptEditor() { help_search_dialog->connect("go_to_help", callable_mp(this, &ScriptEditor::_help_class_goto)); find_in_files_dialog = memnew(FindInFilesDialog); - find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_FIND_REQUESTED, callable_mp(this, &ScriptEditor::_start_find_in_files), varray(false)); - find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_REPLACE_REQUESTED, callable_mp(this, &ScriptEditor::_start_find_in_files), varray(true)); + find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_FIND_REQUESTED, callable_mp(this, &ScriptEditor::_start_find_in_files).bind(false)); + find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_REPLACE_REQUESTED, callable_mp(this, &ScriptEditor::_start_find_in_files).bind(true)); add_child(find_in_files_dialog); find_in_files = memnew(FindInFilesPanel); find_in_files_button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Search Results"), find_in_files); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 14e3eb5402..5d5f452390 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1456,7 +1456,7 @@ void ScriptTextEditor::clear_breakpoints() { void ScriptTextEditor::set_tooltip_request_func(const Callable &p_toolip_callback) { Variant args[1] = { this }; const Variant *argp[] = { &args[0] }; - code_editor->get_text_editor()->set_tooltip_request_func(p_toolip_callback.bind(argp, 1)); + code_editor->get_text_editor()->set_tooltip_request_func(p_toolip_callback.bindp(argp, 1)); } void ScriptTextEditor::set_debugger_active(bool p_active) { @@ -1862,7 +1862,7 @@ void ScriptTextEditor::_enable_code_editor() { color_picker = memnew(ColorPicker); color_picker->set_deferred_mode(true); color_picker->connect("color_changed", callable_mp(this, &ScriptTextEditor::_color_changed)); - color_panel->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(color_picker)); + color_panel->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(color_picker)); color_panel->add_child(color_picker); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index bdf566e991..e700412188 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -41,7 +41,6 @@ #include "editor/filesystem_dock.h" #include "editor/plugins/visual_shader_editor_plugin.h" #include "editor/project_settings_editor.h" -#include "editor/property_editor.h" #include "editor/shader_create_dialog.h" #include "scene/gui/split_container.h" #include "servers/display_server.h" @@ -309,9 +308,9 @@ void ShaderTextEditor::_check_shader_mode() { } } -static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) { - RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable); - return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt); +static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) { + RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable); + return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt); } static String complete_from_path; @@ -358,7 +357,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLa ShaderLanguage sl; String calltip; ShaderLanguage::ShaderCompileInfo info; - info.global_variable_type_func = _get_global_variable_type; + info.global_shader_uniform_type_func = _get_global_shader_uniform_type; if (shader.is_null()) { info.is_include = true; @@ -448,7 +447,7 @@ void ShaderTextEditor::_validate_script() { sl.set_warning_flags(flags); ShaderLanguage::ShaderCompileInfo info; - info.global_variable_type_func = _get_global_variable_type; + info.global_shader_uniform_type_func = _get_global_shader_uniform_type; if (shader.is_null()) { info.is_include = true; @@ -831,18 +830,18 @@ void ShaderEditor::save_external_data(const String &p_str) { Ref<Shader> edited_shader = shader_editor->get_edited_shader(); if (edited_shader.is_valid()) { - ResourceSaver::save(edited_shader->get_path(), edited_shader); + ResourceSaver::save(edited_shader); } if (shader.is_valid() && shader != edited_shader) { - ResourceSaver::save(shader->get_path(), shader); + ResourceSaver::save(shader); } Ref<ShaderInclude> edited_shader_inc = shader_editor->get_edited_shader_include(); if (edited_shader_inc.is_valid()) { - ResourceSaver::save(edited_shader_inc->get_path(), edited_shader_inc); + ResourceSaver::save(edited_shader_inc); } if (shader_inc.is_valid() && shader_inc != edited_shader_inc) { - ResourceSaver::save(shader_inc->get_path(), shader_inc); + ResourceSaver::save(shader_inc); } disk_changed->hide(); @@ -1424,7 +1423,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() { button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Shader Editor"), main_split); // Defer connect because Editor class is not in the binding system yet. - EditorNode::get_singleton()->call_deferred("connect", "resource_saved", callable_mp(this, &ShaderEditorPlugin::_resource_saved), varray(), CONNECT_DEFERRED); + EditorNode::get_singleton()->call_deferred("connect", "resource_saved", callable_mp(this, &ShaderEditorPlugin::_resource_saved), CONNECT_DEFERRED); shader_create_dialog = memnew(ShaderCreateDialog); vb->add_child(shader_create_dialog); diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp index 4458555de2..4874944d33 100644 --- a/editor/plugins/shader_file_editor_plugin.cpp +++ b/editor/plugins/shader_file_editor_plugin.cpp @@ -37,7 +37,6 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "editor/property_editor.h" #include "servers/display_server.h" #include "servers/rendering/shader_types.h" @@ -282,7 +281,7 @@ ShaderFileEditor::ShaderFileEditor() { stage_hb->add_child(button); stages[i] = button; button->set_button_group(bg); - button->connect("pressed", callable_mp(this, &ShaderFileEditor::_version_selected), varray(i)); + button->connect("pressed", callable_mp(this, &ShaderFileEditor::_version_selected).bind(i)); } error_text = memnew(RichTextLabel); diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 93e44c8ca0..c453ed26aa 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -157,7 +157,7 @@ void BoneTransformEditor::_property_keyed(const String &p_path, bool p_advance) if (split.size() == 3 && split[0] == "bones") { int bone_idx = split[1].to_int(); if (split[2] == "position") { - te->insert_transform_key(skeleton, skeleton->get_bone_name(bone_idx), Animation::TYPE_POSITION_3D, skeleton->get(p_path)); + te->insert_transform_key(skeleton, skeleton->get_bone_name(bone_idx), Animation::TYPE_POSITION_3D, (Vector3)skeleton->get(p_path) / skeleton->get_motion_scale()); } if (split[2] == "rotation") { te->insert_transform_key(skeleton, skeleton->get_bone_name(bone_idx), Animation::TYPE_ROTATION_3D, skeleton->get(p_path)); @@ -319,7 +319,7 @@ void Skeleton3DEditor::insert_keys(const bool p_all_bones) { } if (pos_enabled && (p_all_bones || te->has_track(skeleton, name, Animation::TYPE_POSITION_3D))) { - te->insert_transform_key(skeleton, name, Animation::TYPE_POSITION_3D, skeleton->get_bone_pose_position(i)); + te->insert_transform_key(skeleton, name, Animation::TYPE_POSITION_3D, skeleton->get_bone_pose_position(i) / skeleton->get_motion_scale()); } if (rot_enabled && (p_all_bones || te->has_track(skeleton, name, Animation::TYPE_ROTATION_3D))) { te->insert_transform_key(skeleton, name, Animation::TYPE_ROTATION_3D, skeleton->get_bone_pose_rotation(i)); @@ -515,7 +515,7 @@ void Skeleton3DEditor::_file_selected(const String &p_file) { } } - Error err = ResourceSaver::save(p_file, sp); + Error err = ResourceSaver::save(sp, p_file); if (err != OK) { EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving file: %s"), p_file)); @@ -782,7 +782,7 @@ void Skeleton3DEditor::create_editors() { key_insert_button = memnew(Button); key_insert_button->set_flat(true); key_insert_button->set_focus_mode(FOCUS_NONE); - key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys), varray(false)); + key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false)); key_insert_button->set_tooltip(TTR("Insert key of bone poses already exist track.")); key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), Key::INSERT)); animation_hb->add_child(key_insert_button); @@ -790,7 +790,7 @@ void Skeleton3DEditor::create_editors() { key_insert_all_button = memnew(Button); key_insert_all_button->set_flat(true); key_insert_all_button->set_focus_mode(FOCUS_NONE); - key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys), varray(true)); + key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true)); key_insert_all_button->set_tooltip(TTR("Insert key of all bone poses.")); key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KeyModifierMask::CMD + Key::INSERT)); animation_hb->add_child(key_insert_all_button); @@ -836,7 +836,7 @@ void Skeleton3DEditor::_notification(int p_what) { key_scale_button->set_icon(get_theme_icon(SNAME("KeyScale"), SNAME("EditorIcons"))); key_insert_button->set_icon(get_theme_icon(SNAME("Key"), SNAME("EditorIcons"))); key_insert_all_button->set_icon(get_theme_icon(SNAME("NewKey"), SNAME("EditorIcons"))); - get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Vector<Variant>(), Object::CONNECT_ONESHOT); + get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Object::CONNECT_ONESHOT); break; } case NOTIFICATION_ENTER_TREE: { @@ -921,8 +921,8 @@ void fragment() { )"); handle_material->set_shader(handle_shader); Ref<Texture2D> handle = EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons")); - handle_material->set_shader_param("point_size", handle->get_width()); - handle_material->set_shader_param("texture_albedo", handle); + handle_material->set_shader_uniform("point_size", handle->get_width()); + handle_material->set_shader_uniform("texture_albedo", handle); handles_mesh_instance = memnew(MeshInstance3D); handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 0b6c0a9f0c..a39d24a167 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -1306,7 +1306,7 @@ SpriteFramesEditor::SpriteFramesEditor() { empty2->connect("pressed", callable_mp(this, &SpriteFramesEditor::_empty2_pressed)); move_up->connect("pressed", callable_mp(this, &SpriteFramesEditor::_up_pressed)); move_down->connect("pressed", callable_mp(this, &SpriteFramesEditor::_down_pressed)); - file->connect("files_selected", callable_mp(this, &SpriteFramesEditor::_file_load_request), make_binds(-1)); + file->connect("files_selected", callable_mp(this, &SpriteFramesEditor::_file_load_request).bind(-1)); loading_scene = false; sel = -1; @@ -1333,7 +1333,7 @@ SpriteFramesEditor::SpriteFramesEditor() { split_sheet_h->set_max(128); split_sheet_h->set_step(1); split_sheet_hb->add_child(split_sheet_h); - split_sheet_h->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_FRAME_COUNT)); + split_sheet_h->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_FRAME_COUNT)); split_sheet_hb->add_child(memnew(Label(TTR("Vertical:")))); split_sheet_v = memnew(SpinBox); @@ -1341,7 +1341,7 @@ SpriteFramesEditor::SpriteFramesEditor() { split_sheet_v->set_max(128); split_sheet_v->set_step(1); split_sheet_hb->add_child(split_sheet_v); - split_sheet_v->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_FRAME_COUNT)); + split_sheet_v->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_FRAME_COUNT)); split_sheet_hb->add_child(memnew(VSeparator)); split_sheet_hb->add_child(memnew(Label(TTR("Size:")))); @@ -1349,13 +1349,13 @@ SpriteFramesEditor::SpriteFramesEditor() { split_sheet_size_x->set_min(1); split_sheet_size_x->set_step(1); split_sheet_size_x->set_suffix("px"); - split_sheet_size_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_SIZE)); + split_sheet_size_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_SIZE)); split_sheet_hb->add_child(split_sheet_size_x); split_sheet_size_y = memnew(SpinBox); split_sheet_size_y->set_min(1); split_sheet_size_y->set_step(1); split_sheet_size_y->set_suffix("px"); - split_sheet_size_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_SIZE)); + split_sheet_size_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_SIZE)); split_sheet_hb->add_child(split_sheet_size_y); split_sheet_hb->add_child(memnew(VSeparator)); @@ -1364,13 +1364,13 @@ SpriteFramesEditor::SpriteFramesEditor() { split_sheet_sep_x->set_min(0); split_sheet_sep_x->set_step(1); split_sheet_sep_x->set_suffix("px"); - split_sheet_sep_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_USE_CURRENT)); + split_sheet_sep_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT)); split_sheet_hb->add_child(split_sheet_sep_x); split_sheet_sep_y = memnew(SpinBox); split_sheet_sep_y->set_min(0); split_sheet_sep_y->set_step(1); split_sheet_sep_y->set_suffix("px"); - split_sheet_sep_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_USE_CURRENT)); + split_sheet_sep_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT)); split_sheet_hb->add_child(split_sheet_sep_y); split_sheet_hb->add_child(memnew(VSeparator)); @@ -1379,13 +1379,13 @@ SpriteFramesEditor::SpriteFramesEditor() { split_sheet_offset_x->set_min(0); split_sheet_offset_x->set_step(1); split_sheet_offset_x->set_suffix("px"); - split_sheet_offset_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_USE_CURRENT)); + split_sheet_offset_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT)); split_sheet_hb->add_child(split_sheet_offset_x); split_sheet_offset_y = memnew(SpinBox); split_sheet_offset_y->set_min(0); split_sheet_offset_y->set_step(1); split_sheet_offset_y->set_suffix("px"); - split_sheet_offset_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_USE_CURRENT)); + split_sheet_offset_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT)); split_sheet_hb->add_child(split_sheet_offset_y); split_sheet_hb->add_spacer(); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 84caede081..196d87da36 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -32,6 +32,7 @@ #include "core/os/keyboard.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" void TextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) { ERR_FAIL_COND(p_highlighter.is_null()); @@ -275,7 +276,7 @@ void TextEditor::update_settings() { void TextEditor::set_tooltip_request_func(const Callable &p_toolip_callback) { Variant args[1] = { this }; const Variant *argp[] = { &args[0] }; - code_editor->get_text_editor()->set_tooltip_request_func(p_toolip_callback.bind(argp, 1)); + code_editor->get_text_editor()->set_tooltip_request_func(p_toolip_callback.bindp(argp, 1)); } Control *TextEditor::get_edit_menu() { diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp index 0fc7079a24..64cafa17f3 100644 --- a/editor/plugins/texture_3d_editor_plugin.cpp +++ b/editor/plugins/texture_3d_editor_plugin.cpp @@ -57,8 +57,8 @@ void Texture3DEditor::_texture_changed() { } void Texture3DEditor::_update_material() { - material->set_shader_param("layer", (layer->get_value() + 0.5) / texture->get_depth()); - material->set_shader_param("tex", texture->get_rid()); + material->set_shader_uniform("layer", (layer->get_value() + 0.5) / texture->get_depth()); + material->set_shader_uniform("tex", texture->get_rid()); String format = Image::get_format_name(texture->get_format()); diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index cb146fd342..2c6f70463d 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -68,9 +68,9 @@ void TextureLayeredEditor::_texture_changed() { } void TextureLayeredEditor::_update_material() { - materials[0]->set_shader_param("layer", layer->get_value()); - materials[2]->set_shader_param("layer", layer->get_value()); - materials[texture->get_layered_type()]->set_shader_param("tex", texture->get_rid()); + materials[0]->set_shader_uniform("layer", layer->get_value()); + materials[2]->set_shader_uniform("layer", layer->get_value()); + materials[texture->get_layered_type()]->set_shader_uniform("tex", texture->get_rid()); Vector3 v(1, 1, 1); v.normalize(); @@ -79,10 +79,10 @@ void TextureLayeredEditor::_update_material() { b.rotate(Vector3(1, 0, 0), x_rot); b.rotate(Vector3(0, 1, 0), y_rot); - materials[1]->set_shader_param("normal", v); - materials[1]->set_shader_param("rot", b); - materials[2]->set_shader_param("normal", v); - materials[2]->set_shader_param("rot", b); + materials[1]->set_shader_uniform("normal", v); + materials[1]->set_shader_uniform("rot", b); + materials[2]->set_shader_uniform("normal", v); + materials[2]->set_shader_uniform("rot", b); String format = Image::get_format_name(texture->get_format()); diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index dd98247428..0bd8a8a484 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -35,7 +35,9 @@ #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "scene/gui/check_box.h" +#include "scene/gui/separator.h" #include "scene/gui/view_panner.h" #include "scene/resources/texture.h" @@ -239,7 +241,7 @@ void TextureRegionEditor::_region_draw() { hscroll->set_value((hscroll->get_min() + hscroll->get_max() - hscroll->get_page()) / 2); vscroll->set_value((vscroll->get_min() + vscroll->get_max() - vscroll->get_page()) / 2); // This ensures that the view is updated correctly. - callable_bind(callable_mp(this, &TextureRegionEditor::_pan_callback), Vector2(1, 0)).call_deferred(nullptr, 0); + callable_mp(this, &TextureRegionEditor::_pan_callback).bind(Vector2(1, 0)).call_deferredp(nullptr, 0); request_center = false; } @@ -1153,7 +1155,7 @@ bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const if (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) { Button *button = EditorInspector::create_inspector_action_button(TTR("Edit Region")); button->set_icon(texture_region_editor->get_theme_icon(SNAME("RegionEdit"), SNAME("EditorIcons"))); - button->connect("pressed", callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit), varray(p_object)); + button->connect("pressed", callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit).bind(p_object)); add_property_editor(p_path, button, true); } } diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 744ed1f1a2..bbc22c8622 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -36,6 +36,7 @@ #include "editor/editor_resource_picker.h" #include "editor/editor_scale.h" #include "editor/progress_dialog.h" +#include "scene/gui/color_picker.h" void ThemeItemImportTree::_update_items_tree() { import_items_tree->clear(); @@ -1103,15 +1104,15 @@ ThemeItemImportTree::ThemeItemImportTree() { select_all_items_button->set_flat(true); select_all_items_button->set_tooltip(select_all_items_tooltip); button_set->add_child(select_all_items_button); - select_all_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_select_all_data_type_pressed), varray(i)); + select_all_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_select_all_data_type_pressed).bind(i)); select_full_items_button->set_flat(true); select_full_items_button->set_tooltip(select_full_items_tooltip); button_set->add_child(select_full_items_button); - select_full_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_select_full_data_type_pressed), varray(i)); + select_full_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_select_full_data_type_pressed).bind(i)); deselect_all_items_button->set_flat(true); deselect_all_items_button->set_tooltip(deselect_all_items_tooltip); button_set->add_child(deselect_all_items_button); - deselect_all_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_deselect_all_data_type_pressed), varray(i)); + deselect_all_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_deselect_all_data_type_pressed).bind(i)); total_selected_items_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); total_selected_items_label->hide(); @@ -1142,12 +1143,12 @@ ThemeItemImportTree::ThemeItemImportTree() { import_collapse_types_button->set_flat(true); import_collapse_types_button->set_tooltip(TTR("Collapse types.")); import_buttons->add_child(import_collapse_types_button); - import_collapse_types_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_toggle_type_items), varray(true)); + import_collapse_types_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_toggle_type_items).bind(true)); import_expand_types_button = memnew(Button); import_expand_types_button->set_flat(true); import_expand_types_button->set_tooltip(TTR("Expand types.")); import_buttons->add_child(import_expand_types_button); - import_expand_types_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_toggle_type_items), varray(false)); + import_expand_types_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_toggle_type_items).bind(false)); import_buttons->add_child(memnew(VSeparator)); @@ -1938,7 +1939,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito edit_add_type_hb->add_child(edit_add_type_value); edit_add_type_button = memnew(Button); edit_add_type_hb->add_child(edit_add_type_button); - edit_add_type_button->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_add_theme_type), varray("")); + edit_add_type_button->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_add_theme_type).bind("")); VBoxContainer *edit_items_vb = memnew(VBoxContainer); edit_items_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); @@ -1956,42 +1957,42 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito edit_items_add_color->set_flat(true); edit_items_add_color->set_disabled(true); edit_items_toolbar->add_child(edit_items_add_color); - edit_items_add_color->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_COLOR)); + edit_items_add_color->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog).bind(Theme::DATA_TYPE_COLOR)); edit_items_add_constant = memnew(Button); edit_items_add_constant->set_tooltip(TTR("Add Constant Item")); edit_items_add_constant->set_flat(true); edit_items_add_constant->set_disabled(true); edit_items_toolbar->add_child(edit_items_add_constant); - edit_items_add_constant->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_CONSTANT)); + edit_items_add_constant->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog).bind(Theme::DATA_TYPE_CONSTANT)); edit_items_add_font = memnew(Button); edit_items_add_font->set_tooltip(TTR("Add Font Item")); edit_items_add_font->set_flat(true); edit_items_add_font->set_disabled(true); edit_items_toolbar->add_child(edit_items_add_font); - edit_items_add_font->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_FONT)); + edit_items_add_font->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog).bind(Theme::DATA_TYPE_FONT)); edit_items_add_font_size = memnew(Button); edit_items_add_font_size->set_tooltip(TTR("Add Font Size Item")); edit_items_add_font_size->set_flat(true); edit_items_add_font_size->set_disabled(true); edit_items_toolbar->add_child(edit_items_add_font_size); - edit_items_add_font_size->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_FONT_SIZE)); + edit_items_add_font_size->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog).bind(Theme::DATA_TYPE_FONT_SIZE)); edit_items_add_icon = memnew(Button); edit_items_add_icon->set_tooltip(TTR("Add Icon Item")); edit_items_add_icon->set_flat(true); edit_items_add_icon->set_disabled(true); edit_items_toolbar->add_child(edit_items_add_icon); - edit_items_add_icon->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_ICON)); + edit_items_add_icon->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog).bind(Theme::DATA_TYPE_ICON)); edit_items_add_stylebox = memnew(Button); edit_items_add_stylebox->set_tooltip(TTR("Add StyleBox Item")); edit_items_add_stylebox->set_flat(true); edit_items_add_stylebox->set_disabled(true); edit_items_toolbar->add_child(edit_items_add_stylebox); - edit_items_add_stylebox->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_STYLEBOX)); + edit_items_add_stylebox->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog).bind(Theme::DATA_TYPE_STYLEBOX)); edit_items_toolbar->add_child(memnew(VSeparator)); @@ -2271,11 +2272,11 @@ VBoxContainer *ThemeTypeEditor::_create_item_list(Theme::DataType p_data_type) { LineEdit *item_add_edit = memnew(LineEdit); item_add_edit->set_h_size_flags(SIZE_EXPAND_FILL); item_add_hb->add_child(item_add_edit); - item_add_edit->connect("text_submitted", callable_mp(this, &ThemeTypeEditor::_item_add_lineedit_cbk), varray(p_data_type, item_add_edit)); + item_add_edit->connect("text_submitted", callable_mp(this, &ThemeTypeEditor::_item_add_lineedit_cbk).bind(p_data_type, item_add_edit)); Button *item_add_button = memnew(Button); item_add_button->set_text(TTR("Add")); item_add_hb->add_child(item_add_button); - item_add_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_add_cbk), varray(p_data_type, item_add_edit)); + item_add_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_add_cbk).bind(p_data_type, item_add_edit)); return items_list; } @@ -2418,7 +2419,7 @@ HBoxContainer *ThemeTypeEditor::_create_property_control(Theme::DataType p_data_ item_name_edit->set_h_size_flags(SIZE_EXPAND_FILL); item_name_edit->set_text(p_item_name); item_name_container->add_child(item_name_edit); - item_name_edit->connect("text_submitted", callable_mp(this, &ThemeTypeEditor::_item_rename_entered), varray(p_data_type, p_item_name, item_name_container)); + item_name_edit->connect("text_submitted", callable_mp(this, &ThemeTypeEditor::_item_rename_entered).bind(p_data_type, p_item_name, item_name_container)); item_name_edit->hide(); Button *item_rename_button = memnew(Button); @@ -2426,21 +2427,21 @@ HBoxContainer *ThemeTypeEditor::_create_property_control(Theme::DataType p_data_ item_rename_button->set_tooltip(TTR("Rename Item")); item_rename_button->set_flat(true); item_name_container->add_child(item_rename_button); - item_rename_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_cbk), varray(p_data_type, p_item_name, item_name_container)); + item_rename_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_cbk).bind(p_data_type, p_item_name, item_name_container)); Button *item_remove_button = memnew(Button); item_remove_button->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); item_remove_button->set_tooltip(TTR("Remove Item")); item_remove_button->set_flat(true); item_name_container->add_child(item_remove_button); - item_remove_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_remove_cbk), varray(p_data_type, p_item_name)); + item_remove_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_remove_cbk).bind(p_data_type, p_item_name)); Button *item_rename_confirm_button = memnew(Button); item_rename_confirm_button->set_icon(get_theme_icon(SNAME("ImportCheck"), SNAME("EditorIcons"))); item_rename_confirm_button->set_tooltip(TTR("Confirm Item Rename")); item_rename_confirm_button->set_flat(true); item_name_container->add_child(item_rename_confirm_button); - item_rename_confirm_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_confirmed), varray(p_data_type, p_item_name, item_name_container)); + item_rename_confirm_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_confirmed).bind(p_data_type, p_item_name, item_name_container)); item_rename_confirm_button->hide(); Button *item_rename_cancel_button = memnew(Button); @@ -2448,7 +2449,7 @@ HBoxContainer *ThemeTypeEditor::_create_property_control(Theme::DataType p_data_ item_rename_cancel_button->set_tooltip(TTR("Cancel Item Rename")); item_rename_cancel_button->set_flat(true); item_name_container->add_child(item_rename_cancel_button); - item_rename_cancel_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_canceled), varray(p_data_type, p_item_name, item_name_container)); + item_rename_cancel_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_canceled).bind(p_data_type, p_item_name, item_name_container)); item_rename_cancel_button->hide(); } else { item_name->add_theme_color_override("font_color", get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"))); @@ -2458,7 +2459,7 @@ HBoxContainer *ThemeTypeEditor::_create_property_control(Theme::DataType p_data_ item_override_button->set_tooltip(TTR("Override Item")); item_override_button->set_flat(true); item_name_container->add_child(item_override_button); - item_override_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_override_cbk), varray(p_data_type, p_item_name)); + item_override_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_override_cbk).bind(p_data_type, p_item_name)); } return item_control; @@ -2491,8 +2492,8 @@ void ThemeTypeEditor::_update_type_items() { if (E.value) { item_editor->set_pick_color(edited_theme->get_color(E.key, edited_type)); - item_editor->connect("color_changed", callable_mp(this, &ThemeTypeEditor::_color_item_changed), varray(E.key)); - item_editor->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(item_editor->get_picker())); + item_editor->connect("color_changed", callable_mp(this, &ThemeTypeEditor::_color_item_changed).bind(E.key)); + item_editor->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(item_editor->get_picker())); } else { item_editor->set_pick_color(Theme::get_default()->get_color(E.key, edited_type)); item_editor->set_disabled(true); @@ -2525,7 +2526,7 @@ void ThemeTypeEditor::_update_type_items() { if (E.value) { item_editor->set_value(edited_theme->get_constant(E.key, edited_type)); - item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_constant_item_changed), varray(E.key)); + item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_constant_item_changed).bind(E.key)); } else { item_editor->set_value(Theme::get_default()->get_constant(E.key, edited_type)); item_editor->set_editable(false); @@ -2559,7 +2560,7 @@ void ThemeTypeEditor::_update_type_items() { item_editor->set_edited_resource(Ref<Resource>()); } item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item)); - item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_font_item_changed), varray(E.key)); + item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_font_item_changed).bind(E.key)); } else { if (Theme::get_default()->has_font(E.key, edited_type)) { item_editor->set_edited_resource(Theme::get_default()->get_font(E.key, edited_type)); @@ -2596,7 +2597,7 @@ void ThemeTypeEditor::_update_type_items() { if (E.value) { item_editor->set_value(edited_theme->get_font_size(E.key, edited_type)); - item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_font_size_item_changed), varray(E.key)); + item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_font_size_item_changed).bind(E.key)); } else { item_editor->set_value(Theme::get_default()->get_font_size(E.key, edited_type)); item_editor->set_editable(false); @@ -2630,7 +2631,7 @@ void ThemeTypeEditor::_update_type_items() { item_editor->set_edited_resource(Ref<Resource>()); } item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item)); - item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_icon_item_changed), varray(E.key)); + item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_icon_item_changed).bind(E.key)); } else { if (Theme::get_default()->has_icon(E.key, edited_type)) { item_editor->set_edited_resource(Theme::get_default()->get_icon(E.key, edited_type)); @@ -2677,7 +2678,7 @@ void ThemeTypeEditor::_update_type_items() { item_editor->set_edited_resource(Ref<Resource>()); } item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item)); - item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(leading_stylebox.item_name)); + item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed).bind(leading_stylebox.item_name)); stylebox_items_list->add_child(item_control); stylebox_items_list->add_child(memnew(HSeparator)); @@ -2702,7 +2703,7 @@ void ThemeTypeEditor::_update_type_items() { item_editor->set_edited_resource(Ref<Resource>()); } item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item)); - item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(E.key)); + item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed).bind(E.key)); Button *pin_leader_button = memnew(Button); pin_leader_button->set_flat(true); @@ -2710,7 +2711,7 @@ void ThemeTypeEditor::_update_type_items() { pin_leader_button->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons"))); pin_leader_button->set_tooltip(TTR("Pin this StyleBox as a main style. Editing its properties will update the same properties in all other StyleBoxes of this type.")); item_control->add_child(pin_leader_button); - pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_on_pin_leader_button_pressed), varray(item_editor, E.key)); + pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_on_pin_leader_button_pressed).bind(item_editor, E.key)); } else { if (Theme::get_default()->has_stylebox(E.key, edited_type)) { item_editor->set_edited_resource(Theme::get_default()->get_stylebox(E.key, edited_type)); @@ -3380,6 +3381,7 @@ ThemeTypeEditor::ThemeTypeEditor() { theme_type_list = memnew(OptionButton); theme_type_list->set_h_size_flags(SIZE_EXPAND_FILL); + theme_type_list->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS); type_list_hb->add_child(theme_type_list); theme_type_list->connect("item_selected", callable_mp(this, &ThemeTypeEditor::_list_type_selected)); @@ -3522,8 +3524,8 @@ void ThemeEditor::_preview_scene_dialog_cbk(const String &p_path) { } _add_preview_tab(preview_tab, p_path.get_file(), get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"))); - preview_tab->connect("scene_invalidated", callable_mp(this, &ThemeEditor::_remove_preview_tab_invalid), varray(preview_tab)); - preview_tab->connect("scene_reloaded", callable_mp(this, &ThemeEditor::_update_preview_tab), varray(preview_tab)); + preview_tab->connect("scene_invalidated", callable_mp(this, &ThemeEditor::_remove_preview_tab_invalid).bind(preview_tab)); + preview_tab->connect("scene_reloaded", callable_mp(this, &ThemeEditor::_update_preview_tab).bind(preview_tab)); } void ThemeEditor::_add_preview_tab(ThemeEditorPreview *p_preview_tab, const String &p_preview_name, const Ref<Texture2D> &p_icon) { @@ -3617,13 +3619,13 @@ ThemeEditor::ThemeEditor() { Button *theme_save_button = memnew(Button); theme_save_button->set_text(TTR("Save")); theme_save_button->set_flat(true); - theme_save_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk), varray(false)); + theme_save_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk).bind(false)); top_menu->add_child(theme_save_button); Button *theme_save_as_button = memnew(Button); theme_save_as_button->set_text(TTR("Save As...")); theme_save_as_button->set_flat(true); - theme_save_as_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk), varray(true)); + theme_save_as_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk).bind(true)); top_menu->add_child(theme_save_as_button); top_menu->add_child(memnew(VSeparator)); diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp index 0c7303dda4..b5c6c6d651 100644 --- a/editor/plugins/theme_editor_preview.cpp +++ b/editor/plugins/theme_editor_preview.cpp @@ -36,6 +36,7 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "scene/gui/button.h" +#include "scene/gui/check_button.h" #include "scene/gui/color_picker.h" #include "scene/gui/progress_bar.h" #include "scene/resources/packed_scene.h" diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 69a3d4e937..1bf24a7393 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -2198,7 +2198,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_fix_selected_and_hovered).unbind(1)); sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_source_display).unbind(1)); sources_list->connect("item_selected", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::set_sources_lists_current)); - sources_list->connect("visibility_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::synchronize_sources_list), varray(sources_list, source_sort_button)); + sources_list->connect("visibility_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::synchronize_sources_list).bind(sources_list, source_sort_button)); sources_list->add_user_signal(MethodInfo("sort_request")); sources_list->connect("sort_request", callable_mp(this, &TileMapEditorTilesPlugin::_update_tile_set_sources_list)); split_container_left_side->add_child(sources_list); diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp index 3fe13fd341..12e1615484 100644 --- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp +++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp @@ -340,7 +340,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() { source_level_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); source_level_list->set_select_mode(ItemList::SELECT_MULTI); source_level_list->set_allow_rmb_select(true); - source_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(source_level_list)); + source_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked).bind(source_level_list)); vbox_container->add_child(source_level_list); Label *coords_level_label = memnew(Label); @@ -351,7 +351,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() { coords_level_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); coords_level_list->set_select_mode(ItemList::SELECT_MULTI); coords_level_list->set_allow_rmb_select(true); - coords_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(coords_level_list)); + coords_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked).bind(coords_level_list)); vbox_container->add_child(coords_level_list); Label *alternative_level_label = memnew(Label); @@ -362,7 +362,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() { alternative_level_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); alternative_level_list->set_select_mode(ItemList::SELECT_MULTI); alternative_level_list->set_allow_rmb_select(true); - alternative_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(alternative_level_list)); + alternative_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked).bind(alternative_level_list)); vbox_container->add_child(alternative_level_list); popup_menu = memnew(PopupMenu); diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index 20e548acba..6950f57a00 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -735,15 +735,15 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { // --- Custom Data --- ADD_TILE_DATA_EDITOR_GROUP("Custom Data"); for (int i = 0; i < tile_set->get_custom_data_layers_count(); i++) { - if (tile_set->get_custom_data_name(i).is_empty()) { + if (tile_set->get_custom_data_layer_name(i).is_empty()) { ADD_TILE_DATA_EDITOR(group, vformat("Custom Data %d", i), vformat("custom_data_%d", i)); } else { - ADD_TILE_DATA_EDITOR(group, tile_set->get_custom_data_name(i), vformat("custom_data_%d", i)); + ADD_TILE_DATA_EDITOR(group, tile_set->get_custom_data_layer_name(i), vformat("custom_data_%d", i)); } if (!tile_data_editors.has(vformat("custom_data_%d", i))) { TileDataDefaultEditor *tile_data_custom_data_editor = memnew(TileDataDefaultEditor()); tile_data_custom_data_editor->hide(); - tile_data_custom_data_editor->setup_property_editor(tile_set->get_custom_data_type(i), vformat("custom_data_%d", i), tile_set->get_custom_data_name(i)); + tile_data_custom_data_editor->setup_property_editor(tile_set->get_custom_data_layer_type(i), vformat("custom_data_%d", i), tile_set->get_custom_data_layer_name(i)); tile_data_custom_data_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::update)); tile_data_custom_data_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::update)); tile_data_editors[vformat("custom_data_%d", i)] = tile_data_custom_data_editor; @@ -913,7 +913,7 @@ void TileSetAtlasSourceEditor::_update_atlas_view() { button->add_theme_style_override("hover", memnew(StyleBoxEmpty)); button->add_theme_style_override("focus", memnew(StyleBoxEmpty)); button->add_theme_style_override("pressed", memnew(StyleBoxEmpty)); - button->connect("pressed", callable_mp(tile_set_atlas_source, &TileSetAtlasSource::create_alternative_tile), varray(tile_id, TileSetSource::INVALID_TILE_ALTERNATIVE)); + button->connect("pressed", callable_mp(tile_set_atlas_source, &TileSetAtlasSource::create_alternative_tile).bind(tile_id, TileSetSource::INVALID_TILE_ALTERNATIVE)); button->set_rect(Rect2(Vector2(pos.x, pos.y + (y_increment - texture_region_base_size.y) / 2.0), Vector2(texture_region_base_size_min, texture_region_base_size_min))); button->set_expand_icon(true); @@ -1822,7 +1822,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw() { Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0); Transform2D xform = tile_atlas_control->get_parent_control()->get_transform(); - xform.translate(position); + xform.translate_local(position); if (tools_button_group->get_pressed_button() == tool_select_button && selection.has({ coords, 0 })) { continue; @@ -1845,7 +1845,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw() { Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(E.tile, 0); Transform2D xform = tile_atlas_control->get_parent_control()->get_transform(); - xform.translate(position); + xform.translate_local(position); TileMapCell cell; cell.source_id = tile_set_atlas_source_id; @@ -1886,6 +1886,12 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In tile_atlas_control_unscaled->update(); alternative_tiles_control->update(); alternative_tiles_control_unscaled->update(); + + if (drag_type == DRAG_TYPE_MAY_POPUP_MENU) { + if (Vector2(drag_start_mouse_pos).distance_to(tile_atlas_control->get_local_mouse_position()) > 5.0 * EDSCALE) { + drag_type = DRAG_TYPE_NONE; + } + } } Ref<InputEventMouseButton> mb = p_event; @@ -1911,7 +1917,10 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In } } else if (mb->get_button_index() == MouseButton::RIGHT) { if (mb->is_pressed()) { - // Right click pressed + drag_type = DRAG_TYPE_MAY_POPUP_MENU; + drag_start_mouse_pos = alternative_tiles_control->get_local_mouse_position(); + } else if (drag_type == DRAG_TYPE_MAY_POPUP_MENU) { + // Right click released and wasn't dragged too far Vector3 tile = tile_atlas_view->get_alternative_tile_at_pos(mouse_local_pos); selection.clear(); @@ -1989,7 +1998,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() { Vector2 position = rect.get_center(); Transform2D xform = alternative_tiles_control->get_parent_control()->get_transform(); - xform.translate(position); + xform.translate_local(position); if (tools_button_group->get_pressed_button() == tool_select_button && selection.has({ coords, alternative_tile })) { continue; @@ -2013,7 +2022,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() { Vector2 position = rect.get_center(); Transform2D xform = alternative_tiles_control->get_parent_control()->get_transform(); - xform.translate(position); + xform.translate_local(position); TileMapCell cell; cell.source_id = tile_set_atlas_source_id; diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp index de373e121b..81804710b4 100644 --- a/editor/plugins/tiles/tile_set_editor.cpp +++ b/editor/plugins/tiles/tile_set_editor.cpp @@ -710,9 +710,9 @@ TileSetEditor::TileSetEditor() { sources_list->set_v_size_flags(SIZE_EXPAND_FILL); sources_list->connect("item_selected", callable_mp(this, &TileSetEditor::_source_selected)); sources_list->connect("item_selected", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::set_sources_lists_current)); - sources_list->connect("visibility_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::synchronize_sources_list), varray(sources_list, source_sort_button)); + sources_list->connect("visibility_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::synchronize_sources_list).bind(sources_list, source_sort_button)); sources_list->add_user_signal(MethodInfo("sort_request")); - sources_list->connect("sort_request", callable_mp(this, &TileSetEditor::_update_sources_list), varray(-1)); + sources_list->connect("sort_request", callable_mp(this, &TileSetEditor::_update_sources_list).bind(-1)); sources_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); sources_list->set_drag_forwarding(this); split_container_left_side->add_child(sources_list); diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp index 97553578ba..b5134f6893 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.cpp +++ b/editor/plugins/tiles/tiles_editor_plugin.cpp @@ -116,7 +116,7 @@ void TilesEditorPlugin::_thread() { // Add the viewport at the last moment to avoid rendering too early. EditorNode::get_singleton()->add_child(viewport); - RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT); + RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Object::CONNECT_ONESHOT); pattern_preview_done.wait(); @@ -127,7 +127,7 @@ void TilesEditorPlugin::_thread() { const Variant *args_ptr[] = { &args[0], &args[1] }; Variant r; Callable::CallError error; - item.callback.call(args_ptr, 2, r, error); + item.callback.callp(args_ptr, 2, r, error); viewport->queue_delete(); } else { @@ -155,6 +155,9 @@ void TilesEditorPlugin::_update_editors() { // Update the viewport. CanvasItemEditor::get_singleton()->update_viewport(); + // Make sure the tile set editor is visible if we have one assigned. + tileset_editor_button->set_visible(is_visible && tile_set.is_valid()); + // Update visibility of bottom panel buttons. if (tileset_editor_button->is_pressed() && !tile_set.is_valid()) { if (tile_map) { @@ -181,12 +184,14 @@ void TilesEditorPlugin::_notification(int p_what) { } void TilesEditorPlugin::make_visible(bool p_visible) { - if (p_visible) { + is_visible = p_visible; + + if (is_visible) { // Disable and hide invalid editors. TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); tileset_editor_button->set_visible(tile_set.is_valid()); tilemap_editor_button->set_visible(tile_map); - if (tile_map) { + if (tile_map && !is_editing_tile_set) { EditorNode::get_singleton()->make_bottom_panel_item_visible(tilemap_editor); } else { EditorNode::get_singleton()->make_bottom_panel_item_visible(tileset_editor); @@ -345,6 +350,8 @@ void TilesEditorPlugin::edit(Object *p_object) { // Update edited objects. tile_set = Ref<TileSet>(); + is_editing_tile_set = false; + if (p_object) { if (p_object->is_class("TileMap")) { tile_map_id = p_object->get_instance_id(); @@ -359,6 +366,7 @@ void TilesEditorPlugin::edit(Object *p_object) { tile_map_id = ObjectID(); } } + is_editing_tile_set = true; EditorNode::get_singleton()->make_bottom_panel_item_visible(tileset_editor); } } diff --git a/editor/plugins/tiles/tiles_editor_plugin.h b/editor/plugins/tiles/tiles_editor_plugin.h index a22e782b34..b1fe6f8df6 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.h +++ b/editor/plugins/tiles/tiles_editor_plugin.h @@ -53,9 +53,12 @@ public: }; private: + bool is_visible = false; + bool tile_map_changed_needs_update = false; ObjectID tile_map_id; Ref<TileSet> tile_set; + bool is_editing_tile_set = false; Button *tilemap_editor_button = nullptr; TileMapEditor *tilemap_editor = nullptr; diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp index 443d5975cd..cf55465417 100644 --- a/editor/plugins/version_control_editor_plugin.cpp +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -35,6 +35,8 @@ #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" +#include "scene/gui/separator.h" VersionControlEditorPlugin *VersionControlEditorPlugin::singleton = nullptr; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 69a125a029..1c0e879a0a 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -40,10 +40,17 @@ #include "editor/editor_node.h" #include "editor/editor_properties.h" #include "editor/editor_scale.h" +#include "editor/plugins/curve_editor_plugin.h" #include "editor/plugins/shader_editor_plugin.h" #include "scene/animation/animation_player.h" +#include "scene/gui/button.h" +#include "scene/gui/code_edit.h" +#include "scene/gui/graph_edit.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" +#include "scene/gui/popup.h" +#include "scene/gui/rich_text_label.h" +#include "scene/gui/tree.h" #include "scene/gui/view_panner.h" #include "scene/main/window.h" #include "scene/resources/visual_shader_nodes.h" @@ -91,17 +98,6 @@ void VisualShaderNodePlugin::_bind_methods() { /////////////////// -static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { - Ref<StyleBoxEmpty> style(memnew(StyleBoxEmpty)); - style->set_default_margin(SIDE_LEFT, p_margin_left * EDSCALE); - style->set_default_margin(SIDE_RIGHT, p_margin_right * EDSCALE); - style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * EDSCALE); - style->set_default_margin(SIDE_TOP, p_margin_top * EDSCALE); - return style; -} - -/////////////////// - VisualShaderGraphPlugin::VisualShaderGraphPlugin() { } @@ -199,7 +195,7 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_ Callable ce = callable_mp(editor, &VisualShaderEditor::_draw_color_over_button); if (!button->is_connected("draw", ce)) { - button->connect("draw", ce, varray(button, p_value)); + button->connect("draw", ce.bind(button, p_value)); } } break; case Variant::BOOL: { @@ -364,8 +360,6 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { Control *offset; - static Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1); - static const Color type_color[] = { Color(0.38, 0.85, 0.96), // scalar (float) Color(0.49, 0.78, 0.94), // scalar (int) @@ -423,7 +417,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { size = resizable_node->get_size(); node->set_resizable(true); - node->connect("resize_request", callable_mp(editor, &VisualShaderEditor::_node_resized), varray((int)p_type, p_id)); + node->connect("resize_request", callable_mp(editor, &VisualShaderEditor::_node_resized).bind((int)p_type, p_id)); } if (is_expression) { expression = expression_node->get_expression(); @@ -435,10 +429,10 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (p_id >= 2) { node->set_show_close_button(true); - node->connect("close_request", callable_mp(editor, &VisualShaderEditor::_delete_node_request), varray(p_type, p_id), CONNECT_DEFERRED); + node->connect("close_request", callable_mp(editor, &VisualShaderEditor::_delete_node_request).bind(p_type, p_id), CONNECT_DEFERRED); } - node->connect("dragged", callable_mp(editor, &VisualShaderEditor::_node_dragged), varray(p_id)); + node->connect("dragged", callable_mp(editor, &VisualShaderEditor::_node_dragged).bind(p_id)); Control *custom_editor = nullptr; int port_offset = 1; @@ -485,8 +479,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { register_uniform_name(p_id, uniform_name); uniform_name->set_h_size_flags(Control::SIZE_EXPAND_FILL); uniform_name->set_text(uniform->get_uniform_name()); - uniform_name->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_changed), varray(p_id)); - uniform_name->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_focus_out), varray(uniform_name, p_id)); + uniform_name->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_changed).bind(p_id)); + uniform_name->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_focus_out).bind(uniform_name, p_id)); if (vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") { hb = memnew(HBoxContainer); @@ -526,7 +520,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { Callable ce = callable_mp(graph_plugin, &VisualShaderGraphPlugin::update_curve); if (curve->get_texture().is_valid() && !curve->get_texture()->is_connected("changed", ce)) { - curve->get_texture()->connect("changed", ce, varray(p_id)); + curve->get_texture()->connect("changed", ce.bind(p_id)); } CurveEditor *curve_editor = memnew(CurveEditor); @@ -544,7 +538,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { Callable ce = callable_mp(graph_plugin, &VisualShaderGraphPlugin::update_curve_xyz); if (curve_xyz->get_texture().is_valid() && !curve_xyz->get_texture()->is_connected("changed", ce)) { - curve_xyz->get_texture()->connect("changed", ce, varray(p_id)); + curve_xyz->get_texture()->connect("changed", ce.bind(p_id)); } CurveEditor *curve_editor_x = memnew(CurveEditor); @@ -607,14 +601,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { Button *add_input_btn = memnew(Button); add_input_btn->set_text(TTR("Add Input")); - add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, input_port_name), CONNECT_DEFERRED); + add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port).bind(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, input_port_name), CONNECT_DEFERRED); hb2->add_child(add_input_btn); hb2->add_spacer(); Button *add_output_btn = memnew(Button); add_output_btn->set_text(TTR("Add Output")); - add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, output_port_name), CONNECT_DEFERRED); + add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port).bind(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, output_port_name), CONNECT_DEFERRED); hb2->add_child(add_output_btn); node->add_child(hb2); @@ -722,7 +716,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { Button *button = memnew(Button); hb->add_child(button); register_default_input_button(p_id, i, button); - button->connect("pressed", callable_mp(editor, &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, i)); + button->connect("pressed", callable_mp(editor, &VisualShaderEditor::_edit_port_default_input).bind(button, p_id, i)); if (default_value.get_type() != Variant::NIL) { // only a label set_input_port_default_value(p_type, p_id, i, default_value); } else { @@ -747,32 +741,32 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { type_box->add_item(TTR("Sampler")); type_box->select(group_node->get_input_port_type(i)); type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_input_port_type), varray(p_id, i), CONNECT_DEFERRED); + type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_input_port_type).bind(p_id, i), CONNECT_DEFERRED); LineEdit *name_box = memnew(LineEdit); hb->add_child(name_box); name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); name_box->set_text(name_left); - name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED); - name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false), CONNECT_DEFERRED); + name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_input_port_name).bind(name_box, p_id, i), CONNECT_DEFERRED); + name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, i, false), CONNECT_DEFERRED); Button *remove_btn = memnew(Button); remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); remove_btn->set_tooltip(TTR("Remove") + " " + name_left); - remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_input_port), varray(p_id, i), CONNECT_DEFERRED); + remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_input_port).bind(p_id, i), CONNECT_DEFERRED); hb->add_child(remove_btn); } else { Label *label = memnew(Label); label->set_text(name_left); - label->add_theme_style_override("normal", label_style); //more compact + label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); //more compact hb->add_child(label); if (vsnode->is_input_port_default(i, mode) && !port_left_used) { Label *hint_label = memnew(Label); hint_label->set_text(TTR("[default]")); hint_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("font_readonly_color"), SNAME("TextEdit"))); - hint_label->add_theme_style_override("normal", label_style); + hint_label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); hb->add_child(hint_label); } } @@ -787,7 +781,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { Button *remove_btn = memnew(Button); remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); remove_btn->set_tooltip(TTR("Remove") + " " + name_left); - remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_output_port), varray(p_id, i), CONNECT_DEFERRED); + remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_output_port).bind(p_id, i), CONNECT_DEFERRED); hb->add_child(remove_btn); LineEdit *name_box = memnew(LineEdit); @@ -795,8 +789,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); name_box->set_text(name_right); - name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED); - name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true), CONNECT_DEFERRED); + name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_output_port_name).bind(name_box, p_id, i), CONNECT_DEFERRED); + name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, i, true), CONNECT_DEFERRED); OptionButton *type_box = memnew(OptionButton); hb->add_child(type_box); @@ -809,11 +803,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { type_box->add_item(TTR("Transform")); type_box->select(group_node->get_output_port_type(i)); type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_output_port_type), varray(p_id, i), CONNECT_DEFERRED); + type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_output_port_type).bind(p_id, i), CONNECT_DEFERRED); } else { Label *label = memnew(Label); label->set_text(name_right); - label->add_theme_style_override("normal", label_style); //more compact + label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); //more compact hb->add_child(label); } } @@ -827,7 +821,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { expand->set_pressed_texture(editor->get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons"))); expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER); expand->set_pressed(vsnode->_is_output_port_expanded(i)); - expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED); + expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port).bind(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED); hb->add_child(expand); } if (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { @@ -839,7 +833,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { register_output_port(p_id, j, preview); - preview->connect("pressed", callable_mp(editor, &VisualShaderEditor::_preview_select_port), varray(p_id, j), CONNECT_DEFERRED); + preview->connect("pressed", callable_mp(editor, &VisualShaderEditor::_preview_select_port).bind(p_id, j), CONNECT_DEFERRED); hb->add_child(preview); } } @@ -1021,7 +1015,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { expression_box->set_context_menu_enabled(false); expression_box->set_draw_line_numbers(true); - expression_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_expression_focus_out), varray(expression_box, p_id)); + expression_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_expression_focus_out).bind(expression_box, p_id)); } if (is_comment) { @@ -1080,6 +1074,23 @@ VisualShaderGraphPlugin::~VisualShaderGraphPlugin() { ///////////////// +void VisualShaderEditedProperty::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_edited_property", "value"), &VisualShaderEditedProperty::set_edited_property); + ClassDB::bind_method(D_METHOD("get_edited_property"), &VisualShaderEditedProperty::get_edited_property); + + ADD_PROPERTY(PropertyInfo(Variant::NIL, "edited_property", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_edited_property", "get_edited_property"); +} + +void VisualShaderEditedProperty::set_edited_property(Variant p_variant) { + edited_property = p_variant; +} + +Variant VisualShaderEditedProperty::get_edited_property() const { + return edited_property; +} + +///////////////// + Vector2 VisualShaderEditor::selection_center; List<VisualShaderEditor::CopyItem> VisualShaderEditor::copy_items_buffer; List<VisualShader::Connection> VisualShaderEditor::copy_connections_buffer; @@ -2287,10 +2298,8 @@ void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, } } -void VisualShaderEditor::_port_edited() { +void VisualShaderEditor::_port_edited(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) { VisualShader::Type type = get_current_shader_type(); - - Variant value = property_editor->get_variant(); Ref<VisualShaderNode> vsn = visual_shader->get_node(type, editing_node); ERR_FAIL_COND(!vsn.is_valid()); @@ -2298,30 +2307,51 @@ void VisualShaderEditor::_port_edited() { Ref<VisualShaderNodeCustom> custom = Object::cast_to<VisualShaderNodeCustom>(vsn.ptr()); if (custom.is_valid()) { - undo_redo->add_do_method(custom.ptr(), "_set_input_port_default_value", editing_port, value); + undo_redo->add_do_method(custom.ptr(), "_set_input_port_default_value", editing_port, p_value); undo_redo->add_undo_method(custom.ptr(), "_set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port)); } else { - undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value); + undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, p_value); undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port)); } - undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, value); + undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, p_value); undo_redo->add_undo_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, vsn->get_input_port_default_value(editing_port)); undo_redo->commit_action(); - - property_editor->hide(); } void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, int p_port) { VisualShader::Type type = get_current_shader_type(); + Ref<VisualShaderNode> vs_node = visual_shader->get_node(type, p_node); + Variant value = vs_node->get_input_port_default_value(p_port); + + edited_property_holder->set_edited_property(value); + + if (property_editor) { + property_editor->disconnect("property_changed", callable_mp(this, &VisualShaderEditor::_port_edited)); + property_editor_popup->remove_child(property_editor); + } - Ref<VisualShaderNode> vsn = visual_shader->get_node(type, p_node); + // TODO: Define these properties with actual PropertyInfo and feed it to the property editor widget. + property_editor = EditorInspector::instantiate_property_editor(edited_property_holder.ptr(), value.get_type(), "edited_property", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE); + if (property_editor) { + property_editor->set_object_and_property(edited_property_holder.ptr(), "edited_property"); + property_editor->update_property(); + property_editor->set_name_split_ratio(0); + property_editor_popup->add_child(property_editor); + + property_editor->connect("property_changed", callable_mp(this, &VisualShaderEditor::_port_edited)); + + Button *button = Object::cast_to<Button>(p_button); + if (button) { + property_editor_popup->set_position(button->get_screen_position() + Vector2(0, button->get_size().height) * graph->get_zoom()); + } + property_editor_popup->reset_size(); + if (button) { + property_editor_popup->popup(); + } else { + property_editor_popup->popup_centered_ratio(); + } + } - Button *button = Object::cast_to<Button>(p_button); - ERR_FAIL_COND(!button); - Variant value = vsn->get_input_port_default_value(p_port); - property_editor->set_position(button->get_screen_position() + Vector2(0, button->get_size().height)); - property_editor->edit(nullptr, "", value.get_type(), value, 0, ""); - property_editor->popup(); editing_node = p_node; editing_port = p_port; } @@ -4563,9 +4593,9 @@ void VisualShaderEditor::_preview_size_changed() { preview_vbox->set_custom_minimum_size(preview_window->get_size()); } -static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) { - RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable); - return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt); +static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) { + RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable); + return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt); } void VisualShaderEditor::_update_preview() { @@ -4582,7 +4612,7 @@ void VisualShaderEditor::_update_preview() { info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())); info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())); info.shader_types = ShaderTypes::get_singleton()->get_types(); - info.global_variable_type_func = _get_global_variable_type; + info.global_shader_uniform_type_func = _get_global_shader_uniform_type; ShaderLanguage sl; @@ -4666,13 +4696,13 @@ VisualShaderEditor::VisualShaderEditor() { graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER); //graph->add_valid_left_disconnect_type(0); graph->set_v_size_flags(SIZE_EXPAND_FILL); - graph->connect("connection_request", callable_mp(this, &VisualShaderEditor::_connection_request), varray(), CONNECT_DEFERRED); - graph->connect("disconnection_request", callable_mp(this, &VisualShaderEditor::_disconnection_request), varray(), CONNECT_DEFERRED); + graph->connect("connection_request", callable_mp(this, &VisualShaderEditor::_connection_request), CONNECT_DEFERRED); + graph->connect("disconnection_request", callable_mp(this, &VisualShaderEditor::_disconnection_request), CONNECT_DEFERRED); graph->connect("node_selected", callable_mp(this, &VisualShaderEditor::_node_selected)); graph->connect("scroll_offset_changed", callable_mp(this, &VisualShaderEditor::_scroll_changed)); graph->connect("duplicate_nodes_request", callable_mp(this, &VisualShaderEditor::_duplicate_nodes)); - graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes), varray(false)); - graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes), varray(false, Point2())); + graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes).bind(false)); + graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes).bind(false, Point2())); graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes_request)); graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input)); graph->connect("connection_to_empty", callable_mp(this, &VisualShaderEditor::_connection_to_empty)); @@ -4775,7 +4805,7 @@ VisualShaderEditor::VisualShaderEditor() { add_node->set_text(TTR("Add Node...")); graph->get_zoom_hbox()->add_child(add_node); graph->get_zoom_hbox()->move_child(add_node, 0); - add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX)); + add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog).bind(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX)); varying_button = memnew(Button); varying_button->set_flat(true); @@ -5147,6 +5177,10 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("ViewIndex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index", "VIEW_INDEX"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("ViewMonoLeft", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("ViewRight", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("NodePositionWorld", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world", "NODE_POSITION_WORLD"), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("CameraPositionWorld", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world", "CAMERA_POSITION_WORLD"), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("CameraDirectionWorld", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world", "CAMERA_DIRECTION_WORLD"), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("NodePositionView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_view", "NODE_POSITION_VIEW"), { "node_position_view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal", "BINORMAL"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); @@ -5162,6 +5196,10 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("ViewIndex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index", "VIEW_INDEX"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("ViewMonoLeft", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("ViewRight", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("NodePositionWorld", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world", "NODE_POSITION_WORLD"), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("CameraPositionWorld", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world", "CAMERA_POSITION_WORLD"), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("CameraDirectionWorld", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world", "CAMERA_DIRECTION_WORLD"), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("NodePositionView", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_view", "NODE_POSITION_VIEW"), { "node_position_view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo", "ALBEDO"), { "albedo" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation", "ATTENUATION"), { "attenuation" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); @@ -5636,10 +5674,11 @@ VisualShaderEditor::VisualShaderEditor() { graph_plugin.instantiate(); graph_plugin->set_editor(this); - property_editor = memnew(CustomPropertyEditor); - add_child(property_editor); + property_editor_popup = memnew(PopupPanel); + property_editor_popup->set_min_size(Size2i(180, 0) * EDSCALE); + add_child(property_editor_popup); - property_editor->connect("variant_changed", callable_mp(this, &VisualShaderEditor::_port_edited)); + edited_property_holder.instantiate(); } class VisualShaderNodePluginInputEditor : public OptionButton { @@ -6189,7 +6228,7 @@ void VisualShaderNodePortPreview::_shader_changed() { } if (src_mat && src_mat->get_shader().is_valid()) { List<PropertyInfo> params; - src_mat->get_shader()->get_param_list(¶ms); + src_mat->get_shader()->get_shader_uniform_list(¶ms); for (const PropertyInfo &E : params) { material->set(E.name, src_mat->get(E.name)); } @@ -6210,7 +6249,7 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Visua } Size2 VisualShaderNodePortPreview::get_minimum_size() const { - int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visualshader/port_preview_size"); + int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visual_shader/port_preview_size"); return Size2(port_preview_size, port_preview_size) * EDSCALE; } diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 2feed6108a..b846c34f9e 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -32,16 +32,21 @@ #define VISUAL_SHADER_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" -#include "editor/plugins/curve_editor_plugin.h" -#include "editor/property_editor.h" -#include "scene/gui/button.h" -#include "scene/gui/code_edit.h" -#include "scene/gui/graph_edit.h" -#include "scene/gui/popup.h" -#include "scene/gui/rich_text_label.h" -#include "scene/gui/tree.h" +#include "editor/plugins/editor_resource_conversion_plugin.h" #include "scene/resources/visual_shader.h" +class Button; +class CodeEdit; +class CodeHighlighter; +class CurveEditor; +class GraphEdit; +class GraphNode; +class PopupMenu; +class PopupPanel; +class RichTextLabel; +class TextEdit; +class Tree; + class VisualShaderEditor; class VisualShaderNodePlugin : public RefCounted { @@ -137,13 +142,31 @@ public: ~VisualShaderGraphPlugin(); }; +class VisualShaderEditedProperty : public RefCounted { + GDCLASS(VisualShaderEditedProperty, RefCounted); + +private: + Variant edited_property; + +protected: + static void _bind_methods(); + +public: + void set_edited_property(Variant p_variant); + Variant get_edited_property() const; + + VisualShaderEditedProperty() {} +}; + class VisualShaderEditor : public VBoxContainer { GDCLASS(VisualShaderEditor, VBoxContainer); friend class VisualShaderGraphPlugin; - CustomPropertyEditor *property_editor = nullptr; + PopupPanel *property_editor_popup = nullptr; + EditorProperty *property_editor = nullptr; int editing_node = -1; int editing_port = -1; + Ref<VisualShaderEditedProperty> edited_property_holder; Ref<VisualShader> visual_shader; GraphEdit *graph = nullptr; @@ -358,7 +381,7 @@ class VisualShaderEditor : public VBoxContainer { void _node_changed(int p_id); void _edit_port_default_input(Object *p_button, int p_node, int p_port); - void _port_edited(); + void _port_edited(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing); int to_node = -1; int to_slot = -1; diff --git a/editor/plugins/voxel_gi_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp index 6fc6c1ad39..e3b2be33df 100644 --- a/editor/plugins/voxel_gi_editor_plugin.cpp +++ b/editor/plugins/voxel_gi_editor_plugin.cpp @@ -139,7 +139,7 @@ void VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake(const String &p_path) { if (voxel_gi) { voxel_gi->bake(); ERR_FAIL_COND(voxel_gi->get_probe_data().is_null()); - ResourceSaver::save(p_path, voxel_gi->get_probe_data(), ResourceSaver::FLAG_CHANGE_PATH); + ResourceSaver::save(voxel_gi->get_probe_data(), p_path, ResourceSaver::FLAG_CHANGE_PATH); } } diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index 6437e19404..421e56f9a1 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -42,7 +42,8 @@ const int ERROR_CODE = 77; #include "core/templates/hash_map.h" #include "core/templates/list.h" -const int CONVERSION_MAX_FILE_SIZE = 1024 * 1024 * 4; // 4 MB +const uint64_t CONVERSION_MAX_FILE_SIZE_MB = 4; +const uint64_t CONVERSION_MAX_FILE_SIZE = 1024 * 1024 * CONVERSION_MAX_FILE_SIZE_MB; static const char *enum_renames[][2] = { //// constants @@ -120,7 +121,7 @@ static const char *enum_renames[][2] = { { "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D { "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D { "KEY_CONTROL", "KEY_CTRL" }, // Globals - { "LOOP_PING_PONG", "LOOP_PINGPONG" }, //AudioStreamSample + { "LOOP_PING_PONG", "LOOP_PINGPONG" }, // AudioStreamWAV { "MATH_RAND", "MATH_RANDF_RANGE" }, // VisualScriptBuiltinFunc { "MATH_RANDOM", "MATH_RANDI_RANGE" }, // VisualScriptBuiltinFunc { "MATH_STEPIFY", "MATH_STEP_DECIMALS" }, // VisualScriptBuiltinFunc @@ -255,6 +256,7 @@ static const char *gdscript_function_renames[][2] = { { "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D { "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D { "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D + { "dectime", "move_toward" }, // GDScript, Math functions { "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit { "deselect_items", "deselect_all" }, // FileDialog { "disable_plugin", "_disable_plugin" }, // EditorPlugin @@ -427,6 +429,7 @@ static const char *gdscript_function_renames[][2] = { { "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D { "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D { "load_from_globals", "load_from_project_settings" }, // InputMap + { "load_interactive", "load_threaded_request" }, // ResourceLoader - load_threaded_request is alternative, but is used differently { "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D { "make_visible", "_make_visible" }, // EditorPlugin { "merge_polygons_2d", "merge_polygons" }, // Geometry2D @@ -484,6 +487,7 @@ static const char *gdscript_function_renames[][2] = { { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton { "set_endian_swap", "set_big_endian" }, // File { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit + { "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places { "set_focus_neighbour", "set_focus_neighbor" }, // Control { "set_frame_color", "set_color" }, // ColorRect { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer @@ -975,6 +979,7 @@ static const char *gdscript_properties_renames[][2] = { // { "wrap_enabled", "wrap_mode" }, // TextEdit // { "zfar", "far" }, // Camera3D // { "znear", "near" }, // Camera3D + // { "filename", "scene_file_path" }, // Node { "as_normalmap", "as_normal_map" }, // NoiseTexture { "bbcode_text", "text" }, // RichTextLabel { "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit @@ -1250,7 +1255,9 @@ static const char *class_renames[][2] = { { "AnimatedSprite", "AnimatedSprite2D" }, { "AnimationTreePlayer", "AnimationTree" }, { "Area", "Area3D" }, // Be careful, this will be used everywhere + { "AudioStreamOGGVorbis", "AudioStreamOggVorbis" }, { "AudioStreamRandomPitch", "AudioStreamRandomizer" }, + { "AudioStreamSample", "AudioStreamWAV" }, { "BakedLightmap", "LightmapGI" }, { "BakedLightmapData", "LightmapGIData" }, { "BitmapFont", "FontFile" }, @@ -1593,12 +1600,33 @@ static const char *colors_renames[][2] = { { nullptr, nullptr }, }; +class ProjectConverter3To4::RegExContainer { +public: + RegEx reg_is_empty = RegEx("\\bempty\\("); + RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])"); + RegEx reg_json_to = RegEx("\\bto_json\\b"); + RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)"); + RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)"); + RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)"); + RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)"); + RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)"); + RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$"); + RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$"); + RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)"); + RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)"); + RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)"); + RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)"); + RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)"); +}; + // Function responsible for converting project int ProjectConverter3To4::convert() { print_line("Starting conversion."); + RegExContainer reg_container = RegExContainer(); + ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays."); - ERR_FAIL_COND_V_MSG(!test_conversion(), ERROR_CODE, "Cannot start converting due to problems with converting arrays."); + ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays."); // Checking if folder contains valid Godot 3 project. // Project cannot be converted 2 times @@ -1638,7 +1666,7 @@ int ProjectConverter3To4::convert() { uint64_t start_time = Time::get_singleton()->get_ticks_msec(); if (file_name.ends_with(".shader")) { - DirAccess::remove_file_or_error(file_name); + DirAccess::remove_file_or_error(file_name.trim_prefix("res://")); file_name = file_name.replace(".shader", ".gdshader"); } @@ -1651,7 +1679,7 @@ int ProjectConverter3To4::convert() { rename_enums(file_content); // Require to additional rename rename_common(gdscript_function_renames, file_content); - rename_gdscript_functions(file_content); // Require to additional rename + rename_gdscript_functions(file_content, reg_container, false); // Require to additional rename rename_common(project_settings_renames, file_content); rename_gdscript_keywords(file_content); @@ -1669,7 +1697,7 @@ int ProjectConverter3To4::convert() { rename_enums(file_content); // Require to additional rename rename_common(gdscript_function_renames, file_content); - rename_gdscript_functions(file_content); // Require to additional rename + rename_gdscript_functions(file_content, reg_container, true); // Require to additional rename rename_common(project_settings_renames, file_content); rename_gdscript_keywords(file_content); @@ -1686,6 +1714,7 @@ int ProjectConverter3To4::convert() { rename_common(csharp_properties_renames, file_content); rename_common(csharp_signals_renames, file_content); rename_csharp_functions(file_content); + rename_csharp_attributes(file_content); custom_rename(file_content, "public class ", "public partial class "); } else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) { rename_common(shaders_renames, file_content); @@ -1706,7 +1735,7 @@ int ProjectConverter3To4::convert() { continue; } } else { - reason.append(" ERROR: File has exceeded the maximum size allowed - 500 KB"); + reason.append(" ERROR: File has exceeded the maximum size allowed - " + itos(CONVERSION_MAX_FILE_SIZE_MB) + " MB"); is_ignored = true; } @@ -1716,7 +1745,7 @@ int ProjectConverter3To4::convert() { uint64_t hash_after = file_content.hash64(); // Don't need to save file without any changes // Save if this is a shader, because it was renamed - if (hash_before != hash_after || file_name.find(".gdshader") != -1) { + if (hash_before != hash_after || file_name.ends_with(".gdshader")) { converted_files++; Ref<FileAccess> file = FileAccess::open(file_name, FileAccess::WRITE); @@ -1740,8 +1769,10 @@ int ProjectConverter3To4::convert() { int ProjectConverter3To4::validate_conversion() { print_line("Starting checking if project conversion can be done."); + RegExContainer reg_container = RegExContainer(); + ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays."); - ERR_FAIL_COND_V_MSG(!test_conversion(), ERROR_CODE, "Cannot start converting due to problems with converting arrays."); + ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays."); // Checking if folder contains valid Godot 3 project. // Project cannot be converted 2 times @@ -1782,7 +1813,7 @@ int ProjectConverter3To4::validate_conversion() { bool is_ignored = false; uint64_t start_time = Time::get_singleton()->get_ticks_msec(); - if (file_name.ends_with(".sader")) { + if (file_name.ends_with(".shader")) { reason.append("\tFile extension will be renamed from `shader` to `gdshader`."); } @@ -1794,7 +1825,7 @@ int ProjectConverter3To4::validate_conversion() { changed_elements.append_array(check_for_rename_enums(file_content)); changed_elements.append_array(check_for_rename_common(gdscript_function_renames, file_content)); - changed_elements.append_array(check_for_rename_gdscript_functions(file_content)); + changed_elements.append_array(check_for_rename_gdscript_functions(file_content, reg_container, false)); changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content)); changed_elements.append_array(check_for_rename_gdscript_keywords(file_content)); @@ -1812,7 +1843,7 @@ int ProjectConverter3To4::validate_conversion() { changed_elements.append_array(check_for_rename_enums(file_content)); changed_elements.append_array(check_for_rename_common(gdscript_function_renames, file_content)); - changed_elements.append_array(check_for_rename_gdscript_functions(file_content)); + changed_elements.append_array(check_for_rename_gdscript_functions(file_content, reg_container, true)); changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content)); changed_elements.append_array(check_for_rename_gdscript_keywords(file_content)); @@ -1829,6 +1860,7 @@ int ProjectConverter3To4::validate_conversion() { changed_elements.append_array(check_for_rename_common(csharp_properties_renames, file_content)); changed_elements.append_array(check_for_rename_common(csharp_signals_renames, file_content)); changed_elements.append_array(check_for_rename_csharp_functions(file_content)); + changed_elements.append_array(check_for_rename_csharp_attributes(file_content)); changed_elements.append_array(check_for_custom_rename(file_content, "public class ", "public partial class ")); } else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) { changed_elements.append_array(check_for_rename_common(shaders_renames, file_content)); @@ -1849,7 +1881,7 @@ int ProjectConverter3To4::validate_conversion() { continue; } } else { - reason.append("\tERROR: File has exceeded the maximum size allowed - 500 KB"); + reason.append("\tERROR: File has exceeded the maximum size allowed - " + itos(CONVERSION_MAX_FILE_SIZE_MB) + " MB"); is_ignored = true; } @@ -1896,14 +1928,14 @@ Vector<String> ProjectConverter3To4::check_for_files() { continue; } if (dir.current_is_dir()) { - directories_to_check.append(current_dir + file_name + "/"); + directories_to_check.append(current_dir.plus_file(file_name) + "/"); } else { bool proper_extension = false; if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj")) proper_extension = true; if (proper_extension) { - collected_files.append(current_dir + file_name); + collected_files.append(current_dir.plus_file(file_name)); } } file_name = dir.get_next(); @@ -1926,6 +1958,17 @@ bool ProjectConverter3To4::test_conversion_single_additional(String name, String return true; } +bool ProjectConverter3To4::test_conversion_single_additional_builtin(String name, String expected, void (ProjectConverter3To4::*func)(String &, const RegExContainer &, bool), String what, const RegExContainer ®_container, bool builtin_script) { + String got = name; + (this->*func)(got, reg_container, builtin_script); + if (expected != got) { + ERR_PRINT("Failed to convert " + what + " `" + name + "` to `" + expected + "`, got instead `" + got + "`"); + return false; + } + + return true; +} + bool ProjectConverter3To4::test_conversion_single_normal(String name, String expected, const char *array[][2], String what) { String got = name; rename_common(array, got); @@ -1937,7 +1980,7 @@ bool ProjectConverter3To4::test_conversion_single_normal(String name, String exp } // Validate if conversions are proper -bool ProjectConverter3To4::test_conversion() { +bool ProjectConverter3To4::test_conversion(const RegExContainer ®_container) { bool valid = true; valid = valid & test_conversion_single_normal("Spatial", "Node3D", class_renames, "class"); @@ -1968,26 +2011,37 @@ bool ProjectConverter3To4::test_conversion() { valid = valid & test_conversion_single_additional("(Disconnect(A,B,C) != OK):", "(Disconnect(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp"); valid = valid & test_conversion_single_additional("(IsConnected(A,B,C) != OK):", "(IsConnected(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename"); - valid = valid & test_conversion_single_additional("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\"display/window/size/fullscreen\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("[Remote]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); + valid = valid & test_conversion_single_additional("[RemoteSync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); + valid = valid & test_conversion_single_additional("[Sync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); + valid = valid & test_conversion_single_additional("[Slave]", "[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); + valid = valid & test_conversion_single_additional("[Puppet]", "[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); + valid = valid & test_conversion_single_additional("[PuppetSync]", "[RPC(CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); + valid = valid & test_conversion_single_additional("[Master]", "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); + valid = valid & test_conversion_single_additional("[MasterSync]", "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n[RPC(CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp"); - valid = valid & test_conversion_single_additional("\tvar aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("\tvar aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional_builtin("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\"display/window/size/fullscreen\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\\\"display/window/size/fullscreen\\\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, true); + valid = valid & test_conversion_single_additional_builtin("OS.get_window_safe_area()", "DisplayServer.get_display_safe_area()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); - valid = valid & test_conversion_single_additional("list_dir_begin( a , b )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("list_dir_begin( a )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("list_dir_begin( )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional_builtin("\tvar aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("\tvar aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); - valid = valid & test_conversion_single_additional("sort_custom( a , b )", "sort_custom(Callable(a,b))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional_builtin("list_dir_begin( a , b )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("list_dir_begin( a )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("list_dir_begin( )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); - valid = valid & test_conversion_single_additional("func c(var a, var b)", "func c(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional_builtin("sort_custom( a , b )", "sort_custom(Callable(a,b))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); - valid = valid & test_conversion_single_additional("draw_line(1, 2, 3, 4, 5)", "draw_line(1,2,3,4)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional_builtin("func c(var a, var b)", "func c(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); - valid = valid & test_conversion_single_additional("\timage.lock()", "\tfalse # image.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("\timage.unlock()", "\tfalse # image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("\troman.image.unlock()", "\tfalse # roman.image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("\tmtx.lock()", "\tmtx.lock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("\tmutex.unlock()", "\tmutex.unlock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional_builtin("draw_line(1, 2, 3, 4, 5)", "draw_line(1,2,3,4)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("\timage.lock()", "\tfalse # image.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("\timage.unlock()", "\tfalse # image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("\troman.image.unlock()", "\tfalse # roman.image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("\tmtx.lock()", "\tmtx.lock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("\tmutex.unlock()", "\tmutex.unlock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional("\nonready", "\n@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("onready", "@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); @@ -2000,82 +2054,88 @@ bool ProjectConverter3To4::test_conversion() { valid = valid & test_conversion_single_additional("tool", "@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\n tool", "\n tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); valid = valid & test_conversion_single_additional("\n\ntool", "\n\n@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); - valid = valid & test_conversion_single_additional("\n\nmaster func", "\n\n@rpc(any) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); - valid = valid & test_conversion_single_additional("\n\npuppet func", "\n\n@rpc(auth) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); - valid = valid & test_conversion_single_additional("\n\nremote func", "\n\n@rpc(any) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); - valid = valid & test_conversion_single_additional("\n\nremotesync func", "\n\n@rpc(any,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); - valid = valid & test_conversion_single_additional("\n\nsync func", "\n\n@rpc(any,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); - valid = valid & test_conversion_single_additional("\n\npuppetsync func", "\n\n@rpc(auth,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); - valid = valid & test_conversion_single_additional("\n\nmastersync func", "\n\n@rpc(any,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); - - valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function\n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function \n set(mod_value):\n mod_value # TODOConverter40 Non existent set function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("get_node(@", "get_node(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("yield(this, \"timeout\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional(" Transform.xform(Vector3(a,b,c)) ", " Transform * Vector3(a,b,c) ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional(" Transform.xform_inv(Vector3(a,b,c)) ", " Vector3(a,b,c) * Transform ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("export(float) var lifetime = 3.0", "export var lifetime: float = 3.0", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro'", "export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime')", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); // TODO, this is only a workaround - valid = valid & test_conversion_single_additional("export(PackedScene) var mob_scene", "export var mob_scene: PackedScene", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("var d = parse_json(roman(sfs))", "var test_json_conv = JSON.new()\ntest_json_conv.parse(roman(sfs))\nvar d = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("to_json( AA ) szon", "JSON.new().stringify( AA ) szon", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("s to_json", "s JSON.new().stringify", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("AF to_json2", "AF to_json2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("var rr = JSON.parse(a)", "var test_json_conv = JSON.new()\ntest_json_conv.parse(a)\nvar rr = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("empty()", "is_empty()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional(".empty", ".empty", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional(").roman(", ").roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("\t.roman(", "\tsuper.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional(" .roman(", " super.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional(".1", ".1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional(" .1", " .1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("'.'", "'.'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("'.a'", "'.a'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("\t._input(_event)", "\tsuper._input(_event)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("(start(A,B,C,D,E,F,G) != OK):", "(start(A,Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("(connect(A,B,C,D,E,F,G) != OK):", "(connect(A,Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("(connect(A,B,C) != OK):", "(connect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("disconnect(A,B,C) != OK):", "disconnect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("is_connected(A,B,C) != OK):", "is_connected(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("is_connected(A,B,C))", "is_connected(A,Callable(B,C)))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("func _init(p_x:int)->void:", "func _init(p_x:int):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("q_PackedDataContainer._iter_init(variable1)", "q_PackedDataContainer._iter_init(variable1)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("assert(speed < 20, str(randi()%10))", "assert(speed < 20) #,str(randi()%10))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("assert(speed < 2)", "assert(speed < 2)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("assert(false, \"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", "assert(false) #,\"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("create_from_image(aa, bb)", "create_from_image(aa) #,bb", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("q_ImageTexture.create_from_image(variable1, variable2)", "q_ImageTexture.create_from_image(variable1) #,variable2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("set_cell_item(a, b, c, d ,e) # AA", "set_cell_item( Vector3(a,b,c) ,d,e) # AA", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("set_cell_item(a, b)", "set_cell_item(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("map_to_world(a, b,c)", "map_to_world(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional(" aa", " aa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("\taa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("\t aa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional(" \taa", " \taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - - valid = valid & test_conversion_single_additional("apply_force(position, impulse)", "apply_force(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); - valid = valid & test_conversion_single_additional("apply_impulse(position, impulse)", "apply_impulse(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); + valid = valid & test_conversion_single_additional("\n\nremote func", "\n\n@rpc(any_peer) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\nremotesync func", "\n\n@rpc(any_peer, call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\nsync func", "\n\n@rpc(any_peer, call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\nslave func", "\n\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\npuppet func", "\n\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\npuppetsync func", "\n\n@rpc(call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\nmaster func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); + valid = valid & test_conversion_single_additional("\n\nmastersync func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc(call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword"); + + valid = valid & test_conversion_single_additional_builtin("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function\n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function \n set(mod_value):\n mod_value # TODOConverter40 Non existent set function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("get_node(@", "get_node(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("yield(this, \"timeout\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("yield(this, \"timeout\")", "await this.\"timeout\"", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, true); + + valid = valid & test_conversion_single_additional_builtin(" Transform.xform(Vector3(a,b,c)) ", " Transform * Vector3(a,b,c) ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin(" Transform.xform_inv(Vector3(a,b,c)) ", " Vector3(a,b,c) * Transform ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("export(float) var lifetime = 3.0", "export var lifetime: float = 3.0", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro'", "export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime')", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); // TODO, this is only a workaround + valid = valid & test_conversion_single_additional_builtin("export(PackedScene) var mob_scene", "export var mob_scene: PackedScene", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("var d = parse_json(roman(sfs))", "var test_json_conv = JSON.new()\ntest_json_conv.parse(roman(sfs))\nvar d = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("to_json( AA ) szon", "JSON.new().stringify( AA ) szon", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("s to_json", "s JSON.new().stringify", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("AF to_json2", "AF to_json2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("var rr = JSON.parse(a)", "var test_json_conv = JSON.new()\ntest_json_conv.parse(a)\nvar rr = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("empty()", "is_empty()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin(".empty", ".empty", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin(").roman(", ").roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("\t.roman(", "\tsuper.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin(" .roman(", " super.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin(".1", ".1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin(" .1", " .1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("'.'", "'.'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("'.a'", "'.a'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("\t._input(_event)", "\tsuper._input(_event)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("(connect(A,B,C) != OK):", "(connect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("(connect(A,B,C,D) != OK):", "(connect(A,Callable(B,C).bind(D)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("(connect(A,B,C,[D]) != OK):", "(connect(A,Callable(B,C).bind(D)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("(connect(A,B,C,D,E) != OK):", "(connect(A,Callable(B,C).bind(D),E) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("(start(A,B) != OK):", "(start(Callable(A,B)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("(start(A,B,C,D,E,F,G) != OK):", "(start(Callable(A,B).bind(C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("disconnect(A,B,C) != OK):", "disconnect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("is_connected(A,B,C) != OK):", "is_connected(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("is_connected(A,B,C))", "is_connected(A,Callable(B,C)))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("func _init(p_x:int)->void:", "func _init(p_x:int):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("q_PackedDataContainer._iter_init(variable1)", "q_PackedDataContainer._iter_init(variable1)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("assert(speed < 20, str(randi()%10))", "assert(speed < 20) #,str(randi()%10))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("assert(speed < 2)", "assert(speed < 2)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("assert(false, \"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", "assert(false) #,\"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("create_from_image(aa, bb)", "create_from_image(aa) #,bb", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("q_ImageTexture.create_from_image(variable1, variable2)", "q_ImageTexture.create_from_image(variable1) #,variable2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("set_cell_item(a, b, c, d ,e) # AA", "set_cell_item( Vector3(a,b,c) ,d,e) # AA", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("set_cell_item(a, b)", "set_cell_item(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("map_to_world(a, b,c)", "map_to_world(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin(" aa", " aa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("\taa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("\t aa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin(" \taa", " \taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + + valid = valid & test_conversion_single_additional_builtin("apply_force(position, impulse)", "apply_force(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_single_additional_builtin("apply_impulse(position, impulse)", "apply_impulse(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_single_additional("AAA Color.white AF", "AAA Color.WHITE AF", &ProjectConverter3To4::rename_enums, "custom rename"); @@ -2517,7 +2577,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_enums(Vector<String> &file int current_line = 1; for (String &line : file_content) { - Array reg_match = reg.search_all(line); + TypedArray<RegExMatch> reg_match = reg.search_all(line); if (reg_match.size() > 0) { found_things.append(line_formatter(current_line, colors_renames[current_index][0], colors_renames[current_index][1], line)); } @@ -2533,7 +2593,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_enums(Vector<String> &file void ProjectConverter3To4::rename_classes(String &file_content) { int current_index = 0; - // TODO Maybe it is better way to not rename gd, tscn and other files which are named are classes + // TODO Maybe it is better way to not rename gd, tscn and other files which are named as classes while (class_renames[current_index][0]) { // Begin renaming workaround `Resource.gd` -> `RefCounter.gd` RegEx reg_before = RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b"); @@ -2594,7 +2654,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_classes(Vector<String> &fi line = reg_before.sub(line, "TEMP_RENAMED_CLASS.tscn", true); line = reg_before2.sub(line, "TEMP_RENAMED_CLASS.gd", true); - Array reg_match = reg.search_all(line); + TypedArray<RegExMatch> reg_match = reg.search_all(line); if (reg_match.size() > 0) { found_things.append(line_formatter(current_line, class_renames[current_index][0], class_renames[current_index][1], line)); } @@ -2623,432 +2683,11 @@ Vector<String> ProjectConverter3To4::check_for_rename_classes(Vector<String> &fi return found_things; } -void ProjectConverter3To4::rename_gdscript_functions(String &file_content) { - // Custom renaming, each rule needs to be set manually - // Don't forget to put validate each rule in validate_conversion function +void ProjectConverter3To4::rename_gdscript_functions(String &file_content, const RegExContainer ®_container, bool builtin) { Vector<String> lines = file_content.split("\n"); - RegEx reg_is_empty = RegEx("\\bempty\\("); - RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])"); - RegEx reg_json_to = RegEx("\\bto_json\\b"); - RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)"); - RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)"); - RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)"); - RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)"); - RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)"); - RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$"); - RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$"); - RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)"); - RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)"); - RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)"); - RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)"); - RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)"); - - CRASH_COND(!reg_is_empty.is_valid()); - CRASH_COND(!reg_super.is_valid()); - CRASH_COND(!reg_json_to.is_valid()); - CRASH_COND(!reg_json_parse.is_valid()); - CRASH_COND(!reg_json_non_new.is_valid()); - CRASH_COND(!reg_export.is_valid()); - CRASH_COND(!reg_export_advanced.is_valid()); - CRASH_COND(!reg_setget_setget.is_valid()); - CRASH_COND(!reg_setget_set.is_valid()); - CRASH_COND(!reg_setget_get.is_valid()); - CRASH_COND(!reg_join.is_valid()); - CRASH_COND(!reg_mixed_tab_space.is_valid()); - CRASH_COND(!reg_image_lock.is_valid()); - CRASH_COND(!reg_image_unlock.is_valid()); - CRASH_COND(!reg_os_fullscreen.is_valid()); - for (String &line : lines) { - if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) { - line = reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true); - line = reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true); - } - - // Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure - line = reg_mixed_tab_space.sub(line, "$1", true); - - // PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray - line = reg_join.sub(line, "$2.join($1)", true); - - // -- empty() -> is_empty() Pool*Array - line = reg_is_empty.sub(line, "is_empty(", true); - - // -- \t.func() -> \tsuper.func() Object - line = reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore" - - // -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON - line = reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); - - // -- to_json(a) -> JSON.new().stringify(a) Object - line = reg_json_to.sub(line, "JSON.new().stringify", true); - - // -- parse_json(a) -> JSON.get_data() etc. Object - line = reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); - - // -- get_node(@ -> get_node( Node - line = line.replace("get_node(@", "get_node("); - - // export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript - line = reg_export.sub(line, "export var $2: $1"); - - // export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript - line = reg_export_advanced.sub(line, "export var $2$3 # ($1)"); - - // Setget Setget - line = reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); - - // Setget set - line = reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); - - // Setget get - line = reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true); - - // OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true) - line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true); - - // -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody - if (line.find("move_and_slide(") != -1) { - int start = line.find("move_and_slide("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - String base_obj = get_object_of_execution(line.substr(0, start)); - String starting_space = get_starting_space(line); - - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() >= 1) { - String line_new; - - // motion_velocity - line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n"; - - // up_direction - if (parts.size() >= 2) { - line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n"; - } - - // stop_on_slope - if (parts.size() >= 3) { - line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n"; - } - - // max_slides - if (parts.size() >= 4) { - line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n"; - } - - // floor_max_angle - if (parts.size() >= 5) { - line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n"; - } - - // infiinite_interia - if (parts.size() >= 6) { - line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n"; - } - - line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start); - } - } - } - - // -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody - if (line.find("move_and_slide_with_snap(") != -1) { - int start = line.find("move_and_slide_with_snap("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - String base_obj = get_object_of_execution(line.substr(0, start)); - String starting_space = get_starting_space(line); - - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() >= 1) { - String line_new; - - // motion_velocity - line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n"; - - // snap - if (parts.size() >= 2) { - line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n"; - } - - // up_direction - if (parts.size() >= 3) { - line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n"; - } - - // stop_on_slope - if (parts.size() >= 4) { - line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n"; - } - - // max_slides - if (parts.size() >= 5) { - line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n"; - } - - // floor_max_angle - if (parts.size() >= 6) { - line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n"; - } - - // infiinite_interia - if (parts.size() >= 7) { - line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n"; - } - - line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start); - } - } - } - - // -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object - if (line.find("sort_custom(") != -1) { - int start = line.find("sort_custom("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 2) { - line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); - } - } - } - - // -- list_dir_begin( ) -> list_dir_begin() Object - if (line.find("list_dir_begin(") != -1) { - int start = line.find("list_dir_begin("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - line = line.substr(0, start) + "list_dir_begin() " + line.substr(end + start) + "# TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547"; - } - } - - // -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem - if (line.find("draw_line(") != -1) { - int start = line.find("draw_line("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 5) { - line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start); - } - } - } - - // -- func c(var a, var b) -> func c(a, b) - if (line.find("func ") != -1 && line.find("var ") != -1) { - int start = line.find("func "); - start = line.substr(start).find("(") + start; - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - - String start_string = line.substr(0, start) + "("; - for (int i = 0; i < parts.size(); i++) { - start_string += parts[i].strip_edges().trim_prefix("var "); - if (i != parts.size() - 1) { - start_string += ", "; - } - } - line = start_string + ")" + line.substr(end + start); - } - } - - // -- yield(this, \"timeout\") -> await this.timeout GDScript - if (line.find("yield(") != -1) { - int start = line.find("yield("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 2) { - line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start); - } - } - } - - // -- parse_json( AA ) -> TODO Object - if (line.find("parse_json(") != -1) { - int start = line.find("parse_json("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start); - } - } - - // -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform - if (line.find(".xform(") != -1) { - int start = line.find(".xform("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 1) { - line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start); - } - } - } - - // -- .xform_inv(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform - if (line.find(".xform_inv(") != -1) { - int start = line.find(".xform_inv("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - String object_exec = get_object_of_execution(line.substr(0, start)); - if (line.find(object_exec + ".xform") != -1) { - int start2 = line.find(object_exec + ".xform"); - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 1) { - line = line.substr(0, start2) + parts[0] + " * " + object_exec + line.substr(end + start); - } - } - } - } - - // -- connect(,,,things) -> connect(,Callable(,),things) Object - if (line.find("connect(") != -1) { - int start = line.find("connect("); - // Protection from disconnect - if (start == 0 || line.get(start - 1) != 's') { - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() >= 3) { - line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); - } - } - } - } - // -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object - if (line.find("disconnect(") != -1) { - int start = line.find("disconnect("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); - } - } - } - // -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object - if (line.find("is_connected(") != -1) { - int start = line.find("is_connected("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); - } - } - } - // -- start(a,b,c) -> start(a,Callable(b,c)) Thread - if (line.find("start(") != -1) { - int start = line.find("start("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() >= 3) { - line = line.substr(0, start) + "start(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); - } - } - } - // -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589 - if (line.find(" _init(") != -1) { - int start = line.find(" _init("); - int end = line.rfind(":") + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start); - } - } - // assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message - if (line.find("assert(") != -1) { - int start = line.find("assert("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 2) { - line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")"; - } - } - } - // create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture - if (line.find("create_from_image(") != -1) { - int start = line.find("create_from_image("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 2) { - line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start); - } - } - } - // set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e) - if (line.find("set_cell_item(") != -1) { - int start = line.find("set_cell_item("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() > 2) { - line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start); - } - } - } - // get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c)) - if (line.find("get_cell_item(") != -1) { - int start = line.find("get_cell_item("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); - } - } - } - // get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c)) - if (line.find("get_cell_item_orientation(") != -1) { - int start = line.find("get_cell_item_orientation("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); - } - } - } - // apply_impulse(A, B) -> apply_impulse(B, A) - if (line.find("apply_impulse(") != -1) { - int start = line.find("apply_impulse("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 2) { - line = line.substr(0, start) + "apply_impulse(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start); - } - } - } - // apply_force(A, B) -> apply_force(B, A) - if (line.find("apply_force(") != -1) { - int start = line.find("apply_force("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 2) { - line = line.substr(0, start) + "apply_force(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start); - } - } - } - // map_to_world(a, b, c) -> map_to_world(Vector3i(a, b, c)) - if (line.find("map_to_world(") != -1) { - int start = line.find("map_to_world("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "map_to_world(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); - } - } - } + process_gdscript_line(line, reg_container, builtin); } // Collect vector to string @@ -3062,478 +2701,484 @@ void ProjectConverter3To4::rename_gdscript_functions(String &file_content) { } }; -// This is almost 1:1 copy of function which rename gdscript functions -Vector<String> ProjectConverter3To4::check_for_rename_gdscript_functions(Vector<String> &file_content) { +Vector<String> ProjectConverter3To4::check_for_rename_gdscript_functions(Vector<String> &file_content, const RegExContainer ®_container, bool builtin) { int current_line = 1; Vector<String> found_things; - RegEx reg_is_empty = RegEx("\\bempty\\("); - RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])"); - RegEx reg_json_to = RegEx("\\bto_json\\b"); - RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)"); - RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)"); - RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)"); - RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)"); - RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)"); - RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$"); - RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$"); - RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)"); - RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)"); - RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)"); - RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)"); - RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)"); - - CRASH_COND(!reg_is_empty.is_valid()); - CRASH_COND(!reg_super.is_valid()); - CRASH_COND(!reg_json_to.is_valid()); - CRASH_COND(!reg_json_parse.is_valid()); - CRASH_COND(!reg_json_non_new.is_valid()); - CRASH_COND(!reg_export.is_valid()); - CRASH_COND(!reg_export_advanced.is_valid()); - CRASH_COND(!reg_setget_setget.is_valid()); - CRASH_COND(!reg_setget_set.is_valid()); - CRASH_COND(!reg_setget_get.is_valid()); - CRASH_COND(!reg_join.is_valid()); - CRASH_COND(!reg_mixed_tab_space.is_valid()); - CRASH_COND(!reg_image_lock.is_valid()); - CRASH_COND(!reg_image_unlock.is_valid()); - CRASH_COND(!reg_os_fullscreen.is_valid()); - for (String &line : file_content) { String old_line = line; - - if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) { - line = reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true); - line = reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true); + process_gdscript_line(line, reg_container, builtin); + if (old_line != line) { + found_things.append(simple_line_formatter(current_line, old_line, line)); } + } - // Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure - line = reg_mixed_tab_space.sub(line, "$1", true); + return found_things; +} +void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContainer ®_container, bool builtin) { + if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) { + line = reg_container.reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true); + line = reg_container.reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true); + } - // PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray - line = reg_join.sub(line, "$2.join($1)", true); + // Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure + line = reg_container.reg_mixed_tab_space.sub(line, "$1", true); - // -- empty() -> is_empty() Pool*Array - line = reg_is_empty.sub(line, "is_empty(", true); + // PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray + line = reg_container.reg_join.sub(line, "$2.join($1)", true); - // -- \t.func() -> \tsuper.func() Object - line = reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore" + // -- empty() -> is_empty() Pool*Array + line = reg_container.reg_is_empty.sub(line, "is_empty(", true); - // -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON - line = reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); + // -- \t.func() -> \tsuper.func() Object + line = reg_container.reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore" - // -- to_json(a) -> JSON.new().stringify(a) Object - line = reg_json_to.sub(line, "JSON.new().stringify", true); + // -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON + line = reg_container.reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); - // -- parse_json(a) -> JSON.get_data() etc. Object - line = reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); + // -- to_json(a) -> JSON.new().stringify(a) Object + line = reg_container.reg_json_to.sub(line, "JSON.new().stringify", true); - // -- get_node(@ -> get_node( Node - line = line.replace("get_node(@", "get_node("); + // -- parse_json(a) -> JSON.get_data() etc. Object + line = reg_container.reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); - // export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript - line = reg_export.sub(line, "export var $2: $1"); + // -- get_node(@ -> get_node( Node + line = line.replace("get_node(@", "get_node("); - // export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript - line = reg_export_advanced.sub(line, "export var $2$3 # ($1)"); + // export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript + line = reg_container.reg_export.sub(line, "export var $2: $1"); - // Setget Setget - line = reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); + // export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript + line = reg_container.reg_export_advanced.sub(line, "export var $2$3 # ($1)"); - // Setget set - line = reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); + // Setget Setget + line = reg_container.reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); - // Setget get - line = reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true); + // Setget set + line = reg_container.reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); - // OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true) - line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true); + // Setget get + line = reg_container.reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true); - // -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody - if (line.find("move_and_slide(") != -1) { - int start = line.find("move_and_slide("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - String base_obj = get_object_of_execution(line.substr(0, start)); - String starting_space = get_starting_space(line); + // OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true) + if (builtin) { + line = reg_container.reg_os_fullscreen.sub(line, "ProjectSettings.set(\\\"display/window/size/fullscreen\\\", $1)", true); + } else { + line = reg_container.reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true); + } - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() >= 1) { - String line_new; + // -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody + if (line.find("move_and_slide(") != -1) { + int start = line.find("move_and_slide("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + String base_obj = get_object_of_execution(line.substr(0, start)); + String starting_space = get_starting_space(line); - // motion_velocity - line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n"; + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() >= 1) { + String line_new; - // up_direction - if (parts.size() >= 2) { - line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n"; - } + // motion_velocity + line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n"; - // stop_on_slope - if (parts.size() >= 3) { - line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n"; - } + // up_direction + if (parts.size() >= 2) { + line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n"; + } - // max_slides - if (parts.size() >= 4) { - line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n"; - } + // stop_on_slope + if (parts.size() >= 3) { + line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n"; + } - // floor_max_angle - if (parts.size() >= 5) { - line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n"; - } + // max_slides + if (parts.size() >= 4) { + line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n"; + } - // infiinite_interia - if (parts.size() >= 6) { - line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n"; - } + // floor_max_angle + if (parts.size() >= 5) { + line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n"; + } - line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start); + // infiinite_interia + if (parts.size() >= 6) { + line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n"; } + + line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start); } } + } - // -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody - if (line.find("move_and_slide_with_snap(") != -1) { - int start = line.find("move_and_slide_with_snap("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - String base_obj = get_object_of_execution(line.substr(0, start)); - String starting_space = get_starting_space(line); - - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() >= 1) { - String line_new; + // -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody + if (line.find("move_and_slide_with_snap(") != -1) { + int start = line.find("move_and_slide_with_snap("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + String base_obj = get_object_of_execution(line.substr(0, start)); + String starting_space = get_starting_space(line); - // motion_velocity - line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n"; + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() >= 1) { + String line_new; - // snap - if (parts.size() >= 2) { - line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n"; - } + // motion_velocity + line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n"; - // up_direction - if (parts.size() >= 3) { - line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n"; - } + // snap + if (parts.size() >= 2) { + line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n"; + } - // stop_on_slope - if (parts.size() >= 4) { - line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n"; - } + // up_direction + if (parts.size() >= 3) { + line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n"; + } - // max_slides - if (parts.size() >= 5) { - line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n"; - } + // stop_on_slope + if (parts.size() >= 4) { + line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n"; + } - // floor_max_angle - if (parts.size() >= 6) { - line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n"; - } + // max_slides + if (parts.size() >= 5) { + line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n"; + } - // infiinite_interia - if (parts.size() >= 7) { - line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n"; - } + // floor_max_angle + if (parts.size() >= 6) { + line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n"; + } - line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start); + // infiinite_interia + if (parts.size() >= 7) { + line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n"; } + + line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start); } } + } - // -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object - if (line.find("sort_custom(") != -1) { - int start = line.find("sort_custom("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 2) { - line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); - } + // -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object + if (line.find("sort_custom(") != -1) { + int start = line.find("sort_custom("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); } } + } - // -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem - if (line.find("draw_line(") != -1) { - int start = line.find("draw_line("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 5) { - line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start); - } - } + // -- list_dir_begin( ) -> list_dir_begin() Object + if (line.find("list_dir_begin(") != -1) { + int start = line.find("list_dir_begin("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + line = line.substr(0, start) + "list_dir_begin() " + line.substr(end + start) + "# TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547"; } + } - // -- func c(var a, var b) -> func c(a, b) - if (line.find("func ") != -1 && line.find("var ") != -1) { - int start = line.find("func "); - start = line.substr(start).find("(") + start; - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); + // -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem + if (line.find("draw_line(") != -1) { + int start = line.find("draw_line("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 5) { + line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start); + } + } + } - String start_string = line.substr(0, start) + "("; - for (int i = 0; i < parts.size(); i++) { - start_string += parts[i].strip_edges().trim_prefix("var "); - if (i != parts.size() - 1) { - start_string += ", "; - } + // -- func c(var a, var b) -> func c(a, b) + if (line.find("func ") != -1 && line.find("var ") != -1) { + int start = line.find("func "); + start = line.substr(start).find("(") + start; + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + + String start_string = line.substr(0, start) + "("; + for (int i = 0; i < parts.size(); i++) { + start_string += parts[i].strip_edges().trim_prefix("var "); + if (i != parts.size() - 1) { + start_string += ", "; } - line = start_string + ")" + line.substr(end + start); } + line = start_string + ")" + line.substr(end + start); } + } - // -- yield(this, \"timeout\") -> await this.timeout GDScript - if (line.find("yield(") != -1) { - int start = line.find("yield("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 2) { + // -- yield(this, \"timeout\") -> await this.timeout GDScript + if (line.find("yield(") != -1) { + int start = line.find("yield("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + if (builtin) { + line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace(" ", "") + line.substr(end + start); + } else { line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start); } } } + } - // -- parse_json( AA ) -> TODO Object - if (line.find("parse_json(") != -1) { - int start = line.find("parse_json("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start); - } + // -- parse_json( AA ) -> TODO Object + if (line.find("parse_json(") != -1) { + int start = line.find("parse_json("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start); } + } - // -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform - if (line.find(".xform(") != -1) { - int start = line.find(".xform("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 1) { - line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start); - } + // -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform + if (line.find(".xform(") != -1) { + int start = line.find(".xform("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 1) { + line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start); } } + } - // -- .xform_inv(Vector3(a,b,c)) -> / Vector3(a,b,c) Transform - if (line.find(".xform_inv(") != -1) { - int start = line.find(".xform_inv("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { + // -- .xform_inv(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform + if (line.find(".xform_inv(") != -1) { + int start = line.find(".xform_inv("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + String object_exec = get_object_of_execution(line.substr(0, start)); + if (line.find(object_exec + ".xform") != -1) { + int start2 = line.find(object_exec + ".xform"); Vector<String> parts = parse_arguments(line.substr(start, end)); if (parts.size() == 1) { - line = line.substr(0, start) + " / " + parts[0] + line.substr(end + start); + line = line.substr(0, start2) + parts[0] + " * " + object_exec + line.substr(end + start); } } } + } - // -- connect(,,,things) -> connect(,Callable(,),things) Object - if (line.find("connect(") != -1) { - int start = line.find("connect("); - // Protection from disconnect - if (start == 0 || line.get(start - 1) != 's') { - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() >= 3) { - line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); - } - } - } - } - // -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object - if (line.find("disconnect(") != -1) { - int start = line.find("disconnect("); + // -- "(connect(A,B,C,D,E) != OK):", "(connect(A,Callable(B,C).bind(D),E) Object + if (line.find("connect(") != -1) { + int start = line.find("connect("); + // Protection from disconnect + if (start == 0 || line.get(start - 1) != 's') { int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector<String> parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { - line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } else if (parts.size() >= 4) { + line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ").bind(" + parts[3].lstrip("[").rstrip("]") + ")" + connect_arguments(parts, 4) + ")" + line.substr(end + start); } } } - // -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object - if (line.find("is_connected(") != -1) { - int start = line.find("is_connected("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); - } + } + // -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object + if (line.find("disconnect(") != -1) { + int start = line.find("disconnect("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } - // -- start(a,b,c) -> start(a,Callable(b,c)) Thread - if (line.find("start(") != -1) { - int start = line.find("start("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() >= 3) { - line = line.substr(0, start) + "start(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); - } + } + // -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object + if (line.find("is_connected(") != -1) { + int start = line.find("is_connected("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } - // -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589 - if (line.find(" _init(") != -1) { - int start = line.find(" _init("); - int end = line.rfind(":") + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start); + } + // -- start(a,b) -> start(Callable(a,b)) Thread + // -- start(a,b,c,d) -> start(Callable(a,b).bind(c),d) Thread + if (line.find("start(") != -1) { + int start = line.find("start("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); + } else if (parts.size() >= 3) { + line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + ").bind(" + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); } } - // assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message - if (line.find("assert(") != -1) { - int start = line.find("assert("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 2) { - line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")"; - } + } + // -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589 + if (line.find(" _init(") != -1) { + int start = line.find(" _init("); + int end = line.rfind(":") + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start); + } + } + // assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message + if (line.find("assert(") != -1) { + int start = line.find("assert("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")"; } } - // create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture - if (line.find("create_from_image(") != -1) { - int start = line.find("create_from_image("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 2) { - line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start); - } + } + // create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture + if (line.find("create_from_image(") != -1) { + int start = line.find("create_from_image("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start); } } - // set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e) - if (line.find("set_cell_item(") != -1) { - int start = line.find("set_cell_item("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() > 2) { - line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start); - } + } + // set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e) + if (line.find("set_cell_item(") != -1) { + int start = line.find("set_cell_item("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() > 2) { + line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start); } } - // get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c)) - if (line.find("get_cell_item(") != -1) { - int start = line.find("get_cell_item("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); - } + } + // get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c)) + if (line.find("get_cell_item(") != -1) { + int start = line.find("get_cell_item("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } - // get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c)) - if (line.find("get_cell_item_orientation(") != -1) { - int start = line.find("get_cell_item_orientation("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); - } + } + // get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c)) + if (line.find("get_cell_item_orientation(") != -1) { + int start = line.find("get_cell_item_orientation("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } - - // apply_impulse(A, B) -> apply_impulse(B, A) - if (line.find("apply_impulse(") != -1) { - int start = line.find("apply_impulse("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 2) { - line = line.substr(0, start) + "apply_impulse(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start); - } + } + // apply_impulse(A, B) -> apply_impulse(B, A) + if (line.find("apply_impulse(") != -1) { + int start = line.find("apply_impulse("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "apply_impulse(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start); } } - // apply_force(A, B) -> apply_force(B, A) - if (line.find("apply_force(") != -1) { - int start = line.find("apply_force("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 2) { - line = line.substr(0, start) + "apply_force(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start); - } + } + // apply_force(A, B) -> apply_force(B, A) + if (line.find("apply_force(") != -1) { + int start = line.find("apply_force("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 2) { + line = line.substr(0, start) + "apply_force(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start); } } - // map_to_world(a, b, c) -> map_to_world(Vector3i(a, b, c)) - if (line.find("map_to_world(") != -1) { - int start = line.find("get_cell_item_orientation("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "map_to_world(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); - } + } + // map_to_world(a, b, c) -> map_to_world(Vector3i(a, b, c)) + if (line.find("map_to_world(") != -1) { + int start = line.find("map_to_world("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "map_to_world(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } - - if (old_line != line) { - found_things.append(simple_line_formatter(current_line, old_line, line)); + } + // OS.get_window_safe_area() -> DisplayServer.get_display_safe_area() + if (line.find("OS.get_window_safe_area(") != -1) { + int start = line.find("OS.get_window_safe_area("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 0) { + line = line.substr(0, start) + "DisplayServer.get_display_safe_area()" + line.substr(end + start); + } } } - - return found_things; } -void ProjectConverter3To4::rename_csharp_functions(String &file_content) { - // Custom renaming, each rule needs to be set manually - // Don't forget to put validate each rule in validate_conversion function - Vector<String> lines = file_content.split("\n"); +void ProjectConverter3To4::process_csharp_line(String &line) { + // TODO maybe this can be changed to normal rule + line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()"); - for (String &line : lines) { - // TODO maybe this can be changed to normal rule - line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()"); - - // -- Connect(,,,things) -> Connect(,Callable(,),things) Object - if (line.find("Connect(") != -1) { - int start = line.find("Connect("); - // Protection from disconnect - if (start == 0 || line.get(start - 1) != 's') { - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() >= 3) { - line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); - } - } - } - } - // -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object - if (line.find("Disconnect(") != -1) { - int start = line.find("Disconnect("); + // -- Connect(,,,things) -> Connect(,Callable(,),things) Object + if (line.find("Connect(") != -1) { + int start = line.find("Connect("); + // Protection from disconnect + if (start == 0 || line.get(start - 1) != 's') { int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "Disconnect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + if (parts.size() >= 3) { + line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); } } } - // -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object - if (line.find("IsConnected(") != -1) { - int start = line.find("IsConnected("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "IsConnected(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); - } + } + // -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object + if (line.find("Disconnect(") != -1) { + int start = line.find("Disconnect("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "Disconnect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } + // -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object + if (line.find("IsConnected(") != -1) { + int start = line.find("IsConnected("); + int end = get_end_parenthess(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 3) { + line = line.substr(0, start) + "IsConnected(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } + } + } +} + +void ProjectConverter3To4::rename_csharp_functions(String &file_content) { + Vector<String> lines = file_content.split("\n"); + + for (String &line : lines) { + process_csharp_line(line); + } // Collect vector to string file_content = ""; @@ -3554,47 +3199,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_csharp_functions(Vector<St for (String &line : file_content) { String old_line = line; - - // TODO maybe this can be changed to normal rule - line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()"); - - // -- Connect(,,,things) -> connect(,Callable(,),things) Object - if (line.find("Connect(") != -1) { - int start = line.find("Connect("); - // Protection from disconnect - if (start == 0 || line.get(start - 1) != 's') { - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() >= 3) { - line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); - } - } - } - } - // -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object - if (line.find("Disconnect(") != -1) { - int start = line.find("Disconnect("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "Disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); - } - } - } - // -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object - if (line.find("IsConnected(") != -1) { - int start = line.find("IsConnected("); - int end = get_end_parenthess(line.substr(start)) + 1; - if (end > -1) { - Vector<String> parts = parse_arguments(line.substr(start, end)); - if (parts.size() == 3) { - line = line.substr(0, start) + "IsConnected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); - } - } - } - + process_csharp_line(line); if (old_line != line) { found_things.append(simple_line_formatter(current_line, old_line, line)); } @@ -3603,88 +3208,205 @@ Vector<String> ProjectConverter3To4::check_for_rename_csharp_functions(Vector<St return found_things; } -void ProjectConverter3To4::rename_gdscript_keywords(String &file_content){ - { RegEx reg_tool = RegEx("([\n]+)tool"); -CRASH_COND(!reg_tool.is_valid()); -file_content = reg_tool.sub(file_content, "$1@tool", true); -RegEx reg_tool2 = RegEx("^tool"); -CRASH_COND(!reg_tool2.is_valid()); -file_content = reg_tool2.sub(file_content, "@tool", true); -} -{ - RegEx reg_export = RegEx("([\n\t]+)export\\b"); - CRASH_COND(!reg_export.is_valid()); - file_content = reg_export.sub(file_content, "$1@export", true); - RegEx reg_export2 = RegEx("^export"); - CRASH_COND(!reg_export2.is_valid()); - file_content = reg_export2.sub(file_content, "@export", true); -} -{ - RegEx reg_onready = RegEx("([\n]+)onready"); - CRASH_COND(!reg_onready.is_valid()); - file_content = reg_onready.sub(file_content, "$1@onready", true); - RegEx reg_onready2 = RegEx("^onready"); - CRASH_COND(!reg_onready2.is_valid()); - file_content = reg_onready2.sub(file_content, "@onready", true); -} -{ - RegEx reg_master = RegEx("([\n]+)master func"); - CRASH_COND(!reg_master.is_valid()); - file_content = reg_master.sub(file_content, "$1@rpc(any) func", true); - RegEx reg_master2 = RegEx("^master func"); - CRASH_COND(!reg_master2.is_valid()); - file_content = reg_master2.sub(file_content, "@rpc(any) func", true); -} -{ - RegEx reg_puppet = RegEx("([\n]+)puppet func"); - CRASH_COND(!reg_puppet.is_valid()); - file_content = reg_puppet.sub(file_content, "$1@rpc(auth) func", true); - RegEx reg_puppet2 = RegEx("^puppet func"); - CRASH_COND(!reg_puppet2.is_valid()); - file_content = reg_puppet2.sub(file_content, "@rpc(auth) func", true); -} -{ - RegEx reg_remote = RegEx("([\n]+)remote func"); - CRASH_COND(!reg_remote.is_valid()); - file_content = reg_remote.sub(file_content, "$1@rpc(any) func", true); - RegEx reg_remote2 = RegEx("^remote func"); - CRASH_COND(!reg_remote2.is_valid()); - file_content = reg_remote2.sub(file_content, "@rpc(any) func", true); -} -{ - RegEx reg_remotesync = RegEx("([\n]+)remotesync func"); - CRASH_COND(!reg_remotesync.is_valid()); - file_content = reg_remotesync.sub(file_content, "$1@rpc(any,sync) func", true); - RegEx reg_remotesync2 = RegEx("^remotesync func"); - CRASH_COND(!reg_remotesync2.is_valid()); - file_content = reg_remotesync2.sub(file_content, "@rpc(any,sync) func", true); -} -{ - RegEx reg_sync = RegEx("([\n]+)sync func"); - CRASH_COND(!reg_sync.is_valid()); - file_content = reg_sync.sub(file_content, "$1@rpc(any,sync) func", true); - RegEx reg_sync2 = RegEx("^sync func"); - CRASH_COND(!reg_sync2.is_valid()); - file_content = reg_sync2.sub(file_content, "@rpc(any,sync) func", true); -} -{ - RegEx reg_puppetsync = RegEx("([\n]+)puppetsync func"); - CRASH_COND(!reg_puppetsync.is_valid()); - file_content = reg_puppetsync.sub(file_content, "$1@rpc(auth,sync) func", true); - RegEx reg_puppetsync2 = RegEx("^puppetsync func"); - CRASH_COND(!reg_puppetsync2.is_valid()); - file_content = reg_puppetsync2.sub(file_content, "@rpc(auth,sync) func", true); +void ProjectConverter3To4::rename_csharp_attributes(String &file_content) { + // -- [Remote] -> [RPC(MultiplayerAPI.RPCMode.AnyPeer)] + { + RegEx reg_remote = RegEx("\\[Remote(Attribute)?(\\(\\))?\\]"); + CRASH_COND(!reg_remote.is_valid()); + file_content = reg_remote.sub(file_content, "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", true); + } + // -- [RemoteSync] -> [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] + { + RegEx reg_remotesync = RegEx("\\[(Remote)?Sync(Attribute)?(\\(\\))?\\]"); + CRASH_COND(!reg_remotesync.is_valid()); + file_content = reg_remotesync.sub(file_content, "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", true); + } + // -- [Puppet] -> [RPC] + { + RegEx reg_puppet = RegEx("\\[(Puppet|Slave)(Attribute)?(\\(\\))?\\]"); + CRASH_COND(!reg_puppet.is_valid()); + file_content = reg_puppet.sub(file_content, "[RPC]", true); + } + // -- [PuppetSync] -> [RPC(CallLocal = true)] + { + RegEx reg_puppetsync = RegEx("\\[PuppetSync(Attribute)?(\\(\\))?\\]"); + CRASH_COND(!reg_puppetsync.is_valid()); + file_content = reg_puppetsync.sub(file_content, "[RPC(CallLocal = true)]", true); + } + String error_message = "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n"; + // -- [Master] -> [RPC] + { + RegEx reg_remote = RegEx("\\[Master(Attribute)?(\\(\\))?\\]"); + CRASH_COND(!reg_remote.is_valid()); + file_content = reg_remote.sub(file_content, error_message + "[RPC]", true); + } + // -- [MasterSync] -> [RPC(CallLocal = true)] + { + RegEx reg_remote = RegEx("\\[MasterSync(Attribute)?(\\(\\))?\\]"); + CRASH_COND(!reg_remote.is_valid()); + file_content = reg_remote.sub(file_content, error_message + "[RPC(CallLocal = true)]", true); + } } -{ - RegEx reg_mastersync = RegEx("([\n]+)mastersync func"); - CRASH_COND(!reg_mastersync.is_valid()); - file_content = reg_mastersync.sub(file_content, "$1@rpc(any,sync) func", true); - RegEx reg_mastersync2 = RegEx("^mastersync func"); - CRASH_COND(!reg_mastersync2.is_valid()); - file_content = reg_mastersync2.sub(file_content, "@rpc(any,sync) func", true); + +Vector<String> ProjectConverter3To4::check_for_rename_csharp_attributes(Vector<String> &file_content) { + int current_line = 1; + + Vector<String> found_things; + + for (String &line : file_content) { + String old; + old = line; + { + RegEx regex = RegEx("\\[Remote(Attribute)?(\\(\\))?\\]"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "[Remote]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", line)); + } + old = line; + { + RegEx regex = RegEx("\\[(Remote)?Sync(Attribute)?(\\(\\))?\\]"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "[RemoteSync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", line)); + } + old = line; + { + RegEx regex = RegEx("\\[Puppet(Attribute)?(\\(\\))?\\]"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "[RPC]", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "[Puppet]", "[RPC]", line)); + } + old = line; + { + RegEx regex = RegEx("\\[(Puppet|Slave)Sync(Attribute)?(\\(\\))?\\]"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "[RPC(CallLocal = true)]", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "[PuppetSync]", "[RPC(CallLocal = true)]", line)); + } + old = line; + { + RegEx regex = RegEx("\\[Master(Attribute)?(\\(\\))?\\]"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "[RPC]", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "[Master]", "[RPC]", line)); + } + old = line; + { + RegEx regex = RegEx("\\[MasterSync(Attribute)?(\\(\\))?\\]"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "[RPC(CallLocal = true)]", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "[MasterSync]", "[RPC(CallLocal = true)]", line)); + } + + current_line++; + } + + return found_things; } + +void ProjectConverter3To4::rename_gdscript_keywords(String &file_content) { + { + RegEx reg_first = RegEx("([\n]+)tool"); + CRASH_COND(!reg_first.is_valid()); + file_content = reg_first.sub(file_content, "$1@tool", true); + RegEx reg_second = RegEx("^tool"); + CRASH_COND(!reg_second.is_valid()); + file_content = reg_second.sub(file_content, "@tool", true); + } + { + RegEx reg_first = RegEx("([\n\t]+)export\\b"); + CRASH_COND(!reg_first.is_valid()); + file_content = reg_first.sub(file_content, "$1@export", true); + RegEx reg_second = RegEx("^export"); + CRASH_COND(!reg_second.is_valid()); + file_content = reg_second.sub(file_content, "@export", true); + } + { + RegEx reg_first = RegEx("([\n]+)onready"); + CRASH_COND(!reg_first.is_valid()); + file_content = reg_first.sub(file_content, "$1@onready", true); + RegEx reg_second = RegEx("^onready"); + CRASH_COND(!reg_second.is_valid()); + file_content = reg_second.sub(file_content, "@onready", true); + } + { + RegEx reg_first = RegEx("([\n]+)remote func"); + CRASH_COND(!reg_first.is_valid()); + file_content = reg_first.sub(file_content, "$1@rpc(any_peer) func", true); + RegEx reg_second = RegEx("^remote func"); + CRASH_COND(!reg_second.is_valid()); + file_content = reg_second.sub(file_content, "@rpc(any_peer) func", true); + } + { + RegEx reg_first = RegEx("([\n]+)remotesync func"); + CRASH_COND(!reg_first.is_valid()); + file_content = reg_first.sub(file_content, "$1@rpc(any_peer, call_local) func", true); + RegEx reg_second = RegEx("^remotesync func"); + CRASH_COND(!reg_second.is_valid()); + file_content = reg_second.sub(file_content, "@rpc(any_peer, call_local) func", true); + } + { + RegEx reg_first = RegEx("([\n]+)sync func"); + CRASH_COND(!reg_first.is_valid()); + file_content = reg_first.sub(file_content, "$1@rpc(any_peer, call_local) func", true); + RegEx reg_second = RegEx("^sync func"); + CRASH_COND(!reg_second.is_valid()); + file_content = reg_second.sub(file_content, "@rpc(any_peer, call_local) func", true); + } + { + RegEx reg_first = RegEx("([\n]+)slave func"); + CRASH_COND(!reg_first.is_valid()); + file_content = reg_first.sub(file_content, "$1@rpc func", true); + RegEx reg_second = RegEx("^slave func"); + CRASH_COND(!reg_second.is_valid()); + file_content = reg_second.sub(file_content, "@rpc func", true); + } + { + RegEx reg_first = RegEx("([\n]+)puppet func"); + CRASH_COND(!reg_first.is_valid()); + file_content = reg_first.sub(file_content, "$1@rpc func", true); + RegEx reg_second = RegEx("^puppet func"); + CRASH_COND(!reg_second.is_valid()); + file_content = reg_second.sub(file_content, "@rpc func", true); + } + { + RegEx reg_first = RegEx("([\n]+)puppetsync func"); + CRASH_COND(!reg_first.is_valid()); + file_content = reg_first.sub(file_content, "$1@rpc(call_local) func", true); + RegEx reg_second = RegEx("^puppetsync func"); + CRASH_COND(!reg_second.is_valid()); + file_content = reg_second.sub(file_content, "@rpc(call_local) func", true); + } + String error_message = "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n"; + { + RegEx reg_first = RegEx("([\n]+)master func"); + CRASH_COND(!reg_first.is_valid()); + file_content = reg_first.sub(file_content, "$1" + error_message + "@rpc func", true); + RegEx reg_second = RegEx("^master func"); + CRASH_COND(!reg_second.is_valid()); + file_content = reg_second.sub(file_content, error_message + "@rpc func", true); + } + { + RegEx reg_first = RegEx("([\n]+)mastersync func"); + CRASH_COND(!reg_first.is_valid()); + file_content = reg_first.sub(file_content, "$1" + error_message + "@rpc(call_local) func", true); + RegEx reg_second = RegEx("^mastersync func"); + CRASH_COND(!reg_second.is_valid()); + file_content = reg_second.sub(file_content, error_message + "@rpc(call_local) func", true); + } } -; Vector<String> ProjectConverter3To4::check_for_rename_gdscript_keywords(Vector<String> &file_content) { Vector<String> found_things; @@ -3695,96 +3417,105 @@ Vector<String> ProjectConverter3To4::check_for_rename_gdscript_keywords(Vector<S String old; old = line; { - RegEx reg_tool2 = RegEx("^tool"); - CRASH_COND(!reg_tool2.is_valid()); - line = reg_tool2.sub(line, "@tool", true); + RegEx reg_first = RegEx("^tool"); + CRASH_COND(!reg_first.is_valid()); + line = reg_first.sub(line, "@tool", true); } if (old != line) { found_things.append(line_formatter(current_line, "tool", "@tool", line)); } old = line; { - RegEx reg_export = RegEx("([\t]+)export\\b"); - CRASH_COND(!reg_export.is_valid()); - line = reg_export.sub(line, "$1@export", true); - RegEx reg_export2 = RegEx("^export"); - CRASH_COND(!reg_export2.is_valid()); - line = reg_export2.sub(line, "@export", true); + RegEx reg_first = RegEx("([\t]+)export\\b"); + CRASH_COND(!reg_first.is_valid()); + line = reg_first.sub(line, "$1@export", true); + RegEx reg_second = RegEx("^export"); + CRASH_COND(!reg_second.is_valid()); + line = reg_second.sub(line, "@export", true); } if (old != line) { found_things.append(line_formatter(current_line, "export", "@export", line)); } old = line; { - RegEx reg_onready2 = RegEx("^onready"); - CRASH_COND(!reg_onready2.is_valid()); - line = reg_onready2.sub(line, "@onready", true); + RegEx reg_first = RegEx("^onready"); + CRASH_COND(!reg_first.is_valid()); + line = reg_first.sub(line, "@onready", true); } if (old != line) { found_things.append(line_formatter(current_line, "onready", "@onready", line)); } old = line; { - RegEx reg_master2 = RegEx("^master func"); - CRASH_COND(!reg_master2.is_valid()); - line = reg_master2.sub(line, "@rpc(any) func", true); + RegEx regex = RegEx("^remote func"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "@rpc(any_peer) func", true); + } + if (old != line) { + found_things.append(line_formatter(current_line, "remote func", "@rpc(any_peer) func", line)); + } + old = line; + { + RegEx regex = RegEx("^remotesync func"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "@rpc(any_peer, call_local)) func", true); } if (old != line) { - found_things.append(line_formatter(current_line, "master func", "@rpc(any) func", line)); + found_things.append(line_formatter(current_line, "remotesync func", "@rpc(any_peer, call_local)) func", line)); } old = line; { - RegEx reg_puppet2 = RegEx("^puppet func"); - CRASH_COND(!reg_puppet2.is_valid()); - line = reg_puppet2.sub(line, "@rpc(auth) func", true); + RegEx regex = RegEx("^sync func"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "@rpc(any_peer, call_local)) func", true); } if (old != line) { - found_things.append(line_formatter(current_line, "puppet func", "@rpc(auth) func", line)); + found_things.append(line_formatter(current_line, "sync func", "@rpc(any_peer, call_local)) func", line)); } old = line; { - RegEx reg_remote2 = RegEx("^remote func"); - CRASH_COND(!reg_remote2.is_valid()); - line = reg_remote2.sub(line, "@rpc(any) func", true); + RegEx regex = RegEx("^slave func"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "@rpc func", true); } if (old != line) { - found_things.append(line_formatter(current_line, "remote func", "@rpc(any) func", line)); + found_things.append(line_formatter(current_line, "slave func", "@rpc func", line)); } old = line; { - RegEx reg_remotesync2 = RegEx("^remotesync func"); - CRASH_COND(!reg_remotesync2.is_valid()); - line = reg_remotesync2.sub(line, "@rpc(any,sync) func", true); + RegEx regex = RegEx("^puppet func"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "@rpc func", true); } if (old != line) { - found_things.append(line_formatter(current_line, "remotesync func", "@rpc(any,sync) func", line)); + found_things.append(line_formatter(current_line, "puppet func", "@rpc func", line)); } old = line; { - RegEx reg_sync2 = RegEx("^sync func"); - CRASH_COND(!reg_sync2.is_valid()); - line = reg_sync2.sub(line, "@rpc(any,sync) func", true); + RegEx regex = RegEx("^puppetsync func"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "@rpc(call_local) func", true); } if (old != line) { - found_things.append(line_formatter(current_line, "sync func", "@rpc(any,sync) func", line)); + found_things.append(line_formatter(current_line, "puppetsync func", "@rpc(call_local) func", line)); } old = line; { - RegEx reg_puppetsync2 = RegEx("^puppetsync func"); - CRASH_COND(!reg_puppetsync2.is_valid()); - line = reg_puppetsync2.sub(line, "@rpc(auth,sync) func", true); + RegEx regex = RegEx("^master func"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "@rpc func", true); } if (old != line) { - found_things.append(line_formatter(current_line, "puppetsync func", "@rpc(any,sync) func", line)); + found_things.append(line_formatter(current_line, "master func", "@rpc func", line)); } old = line; { - RegEx reg_mastersync2 = RegEx("^mastersync func"); - CRASH_COND(!reg_mastersync2.is_valid()); - line = reg_mastersync2.sub(line, "@rpc(any,sync) func", true); + RegEx regex = RegEx("^mastersync func"); + CRASH_COND(!regex.is_valid()); + line = regex.sub(line, "@rpc(call_local) func", true); } if (old != line) { - found_things.append(line_formatter(current_line, "mastersync", "@rpc(any,sync) func", line)); + found_things.append(line_formatter(current_line, "mastersync func", "@rpc(call_local) func", line)); } old = line; @@ -3808,7 +3539,7 @@ Vector<String> ProjectConverter3To4::check_for_custom_rename(Vector<String> &fil int current_line = 1; for (String &line : file_content) { - Array reg_match = reg.search_all(line); + TypedArray<RegExMatch> reg_match = reg.search_all(line); if (reg_match.size() > 0) { found_things.append(line_formatter(current_line, from.replace("\\.", "."), to, line)); // Without replacing it will print "\.shader" instead ".shader" } @@ -3839,7 +3570,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_common(const char *array[] int current_line = 1; for (String &line : file_content) { - Array reg_match = reg.search_all(line); + TypedArray<RegExMatch> reg_match = reg.search_all(line); if (reg_match.size() > 0) { found_things.append(line_formatter(current_line, array[current_index][0], array[current_index][1], line)); } diff --git a/editor/project_converter_3_to_4.h b/editor/project_converter_3_to_4.h index 95239666e0..8526e2ceb9 100644 --- a/editor/project_converter_3_to_4.h +++ b/editor/project_converter_3_to_4.h @@ -37,17 +37,26 @@ #include "core/string/ustring.h" class ProjectConverter3To4 { +public: + class RegExContainer; + +private: void rename_enums(String &file_content); Vector<String> check_for_rename_enums(Vector<String> &file_content); void rename_classes(String &file_content); Vector<String> check_for_rename_classes(Vector<String> &file_content); - void rename_gdscript_functions(String &file_content); - Vector<String> check_for_rename_gdscript_functions(Vector<String> &file_content); + void rename_gdscript_functions(String &file_content, const RegExContainer ®_container, bool builtin); + Vector<String> check_for_rename_gdscript_functions(Vector<String> &file_content, const RegExContainer ®_container, bool builtin); + void process_gdscript_line(String &line, const RegExContainer ®_container, bool builtin); void rename_csharp_functions(String &file_content); Vector<String> check_for_rename_csharp_functions(Vector<String> &file_content); + void process_csharp_line(String &line); + + void rename_csharp_attributes(String &file_content); + Vector<String> check_for_rename_csharp_attributes(Vector<String> &file_content); void rename_gdscript_keywords(String &file_content); Vector<String> check_for_rename_gdscript_keywords(Vector<String> &file_content); @@ -71,9 +80,10 @@ class ProjectConverter3To4 { bool test_single_array(const char *array[][2], bool ignore_second_check = false); bool test_conversion_single_additional(String name, String expected, void (ProjectConverter3To4::*func)(String &), String what); + bool test_conversion_single_additional_builtin(String name, String expected, void (ProjectConverter3To4::*func)(String &, const RegExContainer &, bool), String what, const RegExContainer ®_container, bool builtin); bool test_conversion_single_normal(String name, String expected, const char *array[][2], String what); bool test_array_names(); - bool test_conversion(); + bool test_conversion(const RegExContainer ®_container); public: int validate_conversion(); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 327ff6bb2d..8395fa996a 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -491,7 +491,7 @@ private: if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) { set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR); } else { - ResourceSaver::save(dir.plus_file("icon.png"), create_unscaled_default_project_icon()); + ResourceSaver::save(create_unscaled_default_project_icon(), dir.plus_file("icon.png")); EditorVCSInterface::create_vcs_metadata_files(EditorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), dir); } } else if (mode == MODE_INSTALL) { @@ -646,14 +646,6 @@ private: protected: static void _bind_methods() { - ClassDB::bind_method("_browse_path", &ProjectDialog::_browse_path); - ClassDB::bind_method("_create_folder", &ProjectDialog::_create_folder); - ClassDB::bind_method("_text_changed", &ProjectDialog::_text_changed); - ClassDB::bind_method("_path_text_changed", &ProjectDialog::_path_text_changed); - ClassDB::bind_method("_path_selected", &ProjectDialog::_path_selected); - ClassDB::bind_method("_file_selected", &ProjectDialog::_file_selected); - ClassDB::bind_method("_install_path_selected", &ProjectDialog::_install_path_selected); - ClassDB::bind_method("_browse_install_path", &ProjectDialog::_browse_install_path); ADD_SIGNAL(MethodInfo("project_created")); ADD_SIGNAL(MethodInfo("projects_updated")); } @@ -1348,8 +1340,8 @@ void ProjectList::create_project_item_control(int p_index) { Color font_color = get_theme_color(SNAME("font_color"), SNAME("Tree")); ProjectListItemControl *hb = memnew(ProjectListItemControl); - hb->connect("draw", callable_mp(this, &ProjectList::_panel_draw), varray(hb)); - hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input), varray(hb)); + hb->connect("draw", callable_mp(this, &ProjectList::_panel_draw).bind(hb)); + hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input).bind(hb)); hb->add_theme_constant_override("separation", 10 * EDSCALE); hb->set_tooltip(item.description); @@ -1360,7 +1352,7 @@ void ProjectList::create_project_item_control(int p_index) { favorite->set_normal_texture(favorite_icon); // This makes the project's "hover" style display correctly when hovering the favorite icon. favorite->set_mouse_filter(MOUSE_FILTER_PASS); - favorite->connect("pressed", callable_mp(this, &ProjectList::_favorite_pressed), varray(hb)); + favorite->connect("pressed", callable_mp(this, &ProjectList::_favorite_pressed).bind(hb)); favorite_box->add_child(favorite); favorite_box->set_alignment(BoxContainer::ALIGNMENT_CENTER); hb->add_child(favorite_box); @@ -1433,7 +1425,7 @@ void ProjectList::create_project_item_control(int p_index) { path_hb->add_child(show); if (!item.missing) { - show->connect("pressed", callable_mp(this, &ProjectList::_show_project), varray(item.path)); + show->connect("pressed", callable_mp(this, &ProjectList::_show_project).bind(item.path)); show->set_tooltip(TTR("Show in File Manager")); } else { show->set_tooltip(TTR("Error: Project is missing on the filesystem.")); @@ -2451,7 +2443,7 @@ void ProjectManager::_files_dropped(PackedStringArray p_files) { } if (confirm) { multi_scan_ask->get_ok_button()->disconnect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders)); - multi_scan_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders), varray(folders)); + multi_scan_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders).bind(folders)); multi_scan_ask->set_text( vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size())); multi_scan_ask->popup_centered(); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 077dfc60c0..ca5eeaa787 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -34,10 +34,15 @@ #include "editor/editor_log.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/editor_settings.h" #include "servers/movie_writer/movie_writer.h" ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr; +void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) { + localization_editor->connect_filesystem_dock_signals(p_fs_dock); +} + void ProjectSettingsEditor::popup_project_settings() { // Restore valid window bounds or pop up at default size. Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2()); @@ -74,8 +79,13 @@ void ProjectSettingsEditor::_setting_edited(const String &p_name) { queue_save(); } +void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) { + custom_properties->set_visible(p_is_advanced); +} + void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) { EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", p_button_pressed); + _update_advanced(p_button_pressed); general_settings_inspector->set_restrict_to_basic_settings(!p_button_pressed); } @@ -584,35 +594,35 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { advanced->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_advanced_toggled)); search_bar->add_child(advanced); - HBoxContainer *header = memnew(HBoxContainer); - general_editor->add_child(header); + custom_properties = memnew(HBoxContainer); + general_editor->add_child(custom_properties); property_box = memnew(LineEdit); property_box->set_placeholder(TTR("Select a Setting or Type its Name")); property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed)); - header->add_child(property_box); + custom_properties->add_child(property_box); feature_box = memnew(OptionButton); feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE); feature_box->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected)); - header->add_child(feature_box); + custom_properties->add_child(feature_box); type_box = memnew(OptionButton); type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE); - header->add_child(type_box); + custom_properties->add_child(type_box); add_button = memnew(Button); add_button->set_text(TTR("Add")); add_button->set_disabled(true); add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting)); - header->add_child(add_button); + custom_properties->add_child(add_button); del_button = memnew(Button); del_button->set_text(TTR("Delete")); del_button->set_disabled(true); del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting)); - header->add_child(del_button); + custom_properties->add_child(del_button); general_settings_inspector = memnew(SectionedInspector); general_settings_inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo()); @@ -669,10 +679,10 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save)); tab_container->add_child(autoload_settings); - shaders_global_variables_editor = memnew(ShaderGlobalsEditor); - shaders_global_variables_editor->set_name(TTR("Shader Globals")); - shaders_global_variables_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save)); - tab_container->add_child(shaders_global_variables_editor); + shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor); + shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals")); + shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save)); + tab_container->add_child(shaders_global_shader_uniforms_editor); plugin_settings = memnew(EditorPluginSettings); plugin_settings->set_name(TTR("Plugins")); @@ -693,6 +703,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { advanced->set_pressed(true); } + _update_advanced(use_advanced); general_settings_inspector->set_restrict_to_basic_settings(!use_advanced); import_defaults_editor = memnew(ImportDefaultsEditor); diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index 24d61db443..c2d2c2d8f4 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -43,6 +43,8 @@ #include "editor/shader_globals_editor.h" #include "scene/gui/tab_container.h" +class FileSystemDock; + class ProjectSettingsEditor : public AcceptDialog { GDCLASS(ProjectSettingsEditor, AcceptDialog); @@ -55,12 +57,13 @@ class ProjectSettingsEditor : public AcceptDialog { ActionMapEditor *action_map_editor = nullptr; LocalizationEditor *localization_editor = nullptr; EditorAutoloadSettings *autoload_settings = nullptr; - ShaderGlobalsEditor *shaders_global_variables_editor = nullptr; + ShaderGlobalsEditor *shaders_global_shader_uniforms_editor = nullptr; EditorPluginSettings *plugin_settings = nullptr; LineEdit *search_box = nullptr; CheckButton *advanced = nullptr; + HBoxContainer *custom_properties = nullptr; LineEdit *property_box = nullptr; OptionButton *feature_box = nullptr; OptionButton *type_box = nullptr; @@ -77,6 +80,7 @@ class ProjectSettingsEditor : public AcceptDialog { UndoRedo *undo_redo = nullptr; void _advanced_toggled(bool p_button_pressed); + void _update_advanced(bool p_is_advanced); void _property_box_changed(const String &p_text); void _update_property_box(); void _feature_selected(int p_index); @@ -118,6 +122,7 @@ public: TabContainer *get_tabs() { return tab_container; } void queue_save(); + void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock); ProjectSettingsEditor(EditorData *p_data); }; diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp deleted file mode 100644 index 86b6e4c6a5..0000000000 --- a/editor/property_editor.cpp +++ /dev/null @@ -1,1900 +0,0 @@ -/*************************************************************************/ -/* property_editor.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "property_editor.h" - -#include "core/config/project_settings.h" -#include "core/input/input.h" -#include "core/io/image_loader.h" -#include "core/io/marshalls.h" -#include "core/io/resource_loader.h" -#include "core/math/expression.h" -#include "core/object/class_db.h" -#include "core/os/keyboard.h" -#include "core/string/print_string.h" -#include "core/templates/pair.h" -#include "editor/array_property_edit.h" -#include "editor/create_dialog.h" -#include "editor/dictionary_property_edit.h" -#include "editor/editor_file_dialog.h" -#include "editor/editor_file_system.h" -#include "editor/editor_help.h" -#include "editor/editor_node.h" -#include "editor/editor_scale.h" -#include "editor/editor_settings.h" -#include "editor/filesystem_dock.h" -#include "editor/multi_node_edit.h" -#include "editor/property_selector.h" -#include "editor/scene_tree_dock.h" -#include "scene/gui/label.h" -#include "scene/main/window.h" -#include "scene/resources/font.h" -#include "scene/resources/packed_scene.h" -#include "scene/scene_string_names.h" - -void EditorResourceConversionPlugin::_bind_methods() { - GDVIRTUAL_BIND(_converts_to); - GDVIRTUAL_BIND(_handles, "resource"); - GDVIRTUAL_BIND(_convert, "resource"); -} - -String EditorResourceConversionPlugin::converts_to() const { - String ret; - if (GDVIRTUAL_CALL(_converts_to, ret)) { - return ret; - } - - return ""; -} - -bool EditorResourceConversionPlugin::handles(const Ref<Resource> &p_resource) const { - bool ret; - if (GDVIRTUAL_CALL(_handles, p_resource, ret)) { - return ret; - } - - return false; -} - -Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_resource) const { - Ref<Resource> ret; - if (GDVIRTUAL_CALL(_convert, p_resource, ret)) { - return ret; - } - - return Ref<Resource>(); -} - -void CustomPropertyEditor::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_WM_CLOSE_REQUEST: { - hide(); - } break; - } -} - -void CustomPropertyEditor::_menu_option(int p_which) { - switch (type) { - case Variant::INT: { - if (hint == PROPERTY_HINT_FLAGS) { - int idx = menu->get_item_index(p_which); - uint32_t item_value = menu->get_item_metadata(idx); - uint32_t value = v; - // If the item wasn't previously checked it means it was pressed, - // otherwise it was unpressed. - if (!menu->is_item_checked(idx)) { - v = value | item_value; - } else { - v = value & ~item_value; - } - emit_signal(SNAME("variant_changed")); - } else if (hint == PROPERTY_HINT_ENUM) { - v = menu->get_item_metadata(p_which); - emit_signal(SNAME("variant_changed")); - } - } break; - case Variant::STRING: { - if (hint == PROPERTY_HINT_ENUM) { - v = hint_text.get_slice(",", p_which); - emit_signal(SNAME("variant_changed")); - } - } break; - case Variant::OBJECT: { - switch (p_which) { - case OBJ_MENU_LOAD: { - file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); - String type = (hint == PROPERTY_HINT_RESOURCE_TYPE) ? hint_text : String(); - - List<String> extensions; - for (int i = 0; i < type.get_slice_count(","); i++) { - ResourceLoader::get_recognized_extensions_for_type(type.get_slice(",", i), &extensions); - } - - HashSet<String> valid_extensions; - for (const String &E : extensions) { - valid_extensions.insert(E); - } - - file->clear_filters(); - for (const String &E : valid_extensions) { - file->add_filter("*." + E, E.to_upper()); - } - - file->popup_file_dialog(); - } break; - - case OBJ_MENU_EDIT: { - Ref<RefCounted> r = v; - - if (!r.is_null()) { - emit_signal(SNAME("resource_edit_request")); - hide(); - } - } break; - case OBJ_MENU_CLEAR: { - v = Variant(); - emit_signal(SNAME("variant_changed")); - hide(); - } break; - - case OBJ_MENU_MAKE_UNIQUE: { - Ref<Resource> res_orig = v; - if (res_orig.is_null()) { - return; - } - - List<PropertyInfo> property_list; - res_orig->get_property_list(&property_list); - List<Pair<String, Variant>> propvalues; - - for (const PropertyInfo &pi : property_list) { - Pair<String, Variant> p; - if (pi.usage & PROPERTY_USAGE_STORAGE) { - p.first = pi.name; - p.second = res_orig->get(pi.name); - } - - propvalues.push_back(p); - } - - String orig_type = res_orig->get_class(); - - Object *inst = ClassDB::instantiate(orig_type); - - Ref<Resource> res = Ref<Resource>(Object::cast_to<Resource>(inst)); - - ERR_FAIL_COND(res.is_null()); - - for (const Pair<String, Variant> &p : propvalues) { - res->set(p.first, p.second); - } - - v = res; - emit_signal(SNAME("variant_changed")); - hide(); - } break; - - case OBJ_MENU_COPY: { - EditorSettings::get_singleton()->set_resource_clipboard(v); - - } break; - case OBJ_MENU_PASTE: { - v = EditorSettings::get_singleton()->get_resource_clipboard(); - emit_signal(SNAME("variant_changed")); - - } break; - case OBJ_MENU_NEW_SCRIPT: { - if (Object::cast_to<Node>(owner)) { - SceneTreeDock::get_singleton()->open_script_dialog(Object::cast_to<Node>(owner), false); - } - - } break; - case OBJ_MENU_EXTEND_SCRIPT: { - if (Object::cast_to<Node>(owner)) { - SceneTreeDock::get_singleton()->open_script_dialog(Object::cast_to<Node>(owner), true); - } - - } break; - case OBJ_MENU_SHOW_IN_FILE_SYSTEM: { - Ref<Resource> r = v; - FileSystemDock *file_system_dock = FileSystemDock::get_singleton(); - file_system_dock->navigate_to_path(r->get_path()); - // Ensure that the FileSystem dock is visible. - TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control(); - tab_container->set_current_tab(tab_container->get_tab_idx_from_control(file_system_dock)); - } break; - default: { - if (p_which >= CONVERT_BASE_ID) { - int to_type = p_which - CONVERT_BASE_ID; - - Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(Ref<Resource>(v)); - - ERR_FAIL_INDEX(to_type, conversions.size()); - - Ref<Resource> new_res = conversions[to_type]->convert(v); - - v = new_res; - emit_signal(SNAME("variant_changed")); - break; - } - ERR_FAIL_COND(inheritors_array.is_empty()); - - String intype = inheritors_array[p_which - TYPE_BASE_ID]; - - if (intype == "ViewportTexture") { - scene_tree->set_title(TTR("Pick a Viewport")); - scene_tree->popup_scenetree_dialog(); - picking_viewport = true; - return; - } - - Variant obj = ClassDB::instantiate(intype); - - if (!obj) { - if (ScriptServer::is_global_class(intype)) { - obj = EditorNode::get_editor_data().script_class_instance(intype); - } else { - obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource"); - } - } - - ERR_BREAK(!obj); - Resource *res = Object::cast_to<Resource>(obj); - ERR_BREAK(!res); - if (owner && hint == PROPERTY_HINT_RESOURCE_TYPE && hint_text == "Script") { - //make visual script the right type - res->call("set_instance_base_type", owner->get_class()); - } - - EditorNode::get_editor_data().instantiate_object_properties(obj); - v = obj; - - emit_signal(SNAME("variant_changed")); - - } break; - } - - } break; - default: { - } - } -} - -void CustomPropertyEditor::hide_menu() { - menu->hide(); -} - -Variant CustomPropertyEditor::get_variant() const { - return v; -} - -String CustomPropertyEditor::get_name() const { - return name; -} - -bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::Type p_type, const Variant &p_variant, int p_hint, String p_hint_text) { - owner = p_owner; - updating = true; - name = p_name; - v = p_variant; - field_names.clear(); - hint = p_hint; - hint_text = p_hint_text; - type_button->hide(); - if (color_picker) { - color_picker->hide(); - } - texture_preview->hide(); - inheritors_array.clear(); - text_edit->hide(); - easing_draw->hide(); - spinbox->hide(); - slider->hide(); - menu->clear(); - menu->reset_size(); - - for (int i = 0; i < MAX_VALUE_EDITORS; i++) { - if (i < MAX_VALUE_EDITORS / 4) { - value_hboxes[i]->hide(); - } - value_editor[i]->hide(); - value_label[i]->hide(); - if (i < 4) { - scroll[i]->hide(); - } - } - - for (int i = 0; i < MAX_ACTION_BUTTONS; i++) { - action_buttons[i]->hide(); - } - - checks20gc->hide(); - for (int i = 0; i < 20; i++) { - checks20[i]->hide(); - } - - type = (p_variant.get_type() != Variant::NIL && p_variant.get_type() != Variant::RID && p_type != Variant::OBJECT) ? p_variant.get_type() : p_type; - - switch (type) { - case Variant::BOOL: { - checks20gc->show(); - - CheckBox *c = checks20[0]; - c->set_text("True"); - checks20gc->set_position(Vector2(4, 4) * EDSCALE); - c->set_pressed(v); - c->show(); - - checks20gc->set_size(checks20gc->get_minimum_size()); - set_size(checks20gc->get_position() + checks20gc->get_size() + c->get_size() + Vector2(4, 4) * EDSCALE); - - } break; - case Variant::INT: - case Variant::FLOAT: { - if (hint == PROPERTY_HINT_RANGE) { - int c = hint_text.get_slice_count(","); - float min = 0, max = 100, step = type == Variant::FLOAT ? .01 : 1; - if (c >= 1) { - if (!hint_text.get_slice(",", 0).is_empty()) { - min = hint_text.get_slice(",", 0).to_float(); - } - } - if (c >= 2) { - if (!hint_text.get_slice(",", 1).is_empty()) { - max = hint_text.get_slice(",", 1).to_float(); - } - } - - if (c >= 3) { - if (!hint_text.get_slice(",", 2).is_empty()) { - step = hint_text.get_slice(",", 2).to_float(); - } - } - - if (c >= 4 && hint_text.get_slice(",", 3) == "slider") { - slider->set_min(min); - slider->set_max(max); - slider->set_step(step); - slider->set_value(v); - slider->show(); - set_size(Size2(110, 30) * EDSCALE); - } else { - spinbox->set_min(min); - spinbox->set_max(max); - spinbox->set_step(step); - spinbox->set_value(v); - spinbox->show(); - set_size(Size2(70, 35) * EDSCALE); - } - - } else if (hint == PROPERTY_HINT_ENUM) { - Vector<String> options = hint_text.split(","); - int current_val = 0; - for (int i = 0; i < options.size(); i++) { - Vector<String> text_split = options[i].split(":"); - if (text_split.size() != 1) { - current_val = text_split[1].to_int(); - } - menu->add_item(text_split[0]); - menu->set_item_metadata(i, current_val); - current_val += 1; - } - menu->set_position(get_position()); - menu->popup(); - hide(); - updating = false; - return false; - - } else if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS || - hint == PROPERTY_HINT_LAYERS_2D_RENDER || - hint == PROPERTY_HINT_LAYERS_2D_NAVIGATION || - hint == PROPERTY_HINT_LAYERS_3D_PHYSICS || - hint == PROPERTY_HINT_LAYERS_3D_RENDER || - hint == PROPERTY_HINT_LAYERS_3D_NAVIGATION) { - String basename; - switch (hint) { - case PROPERTY_HINT_LAYERS_2D_RENDER: - basename = "layer_names/2d_render"; - break; - case PROPERTY_HINT_LAYERS_2D_PHYSICS: - basename = "layer_names/2d_physics"; - break; - case PROPERTY_HINT_LAYERS_2D_NAVIGATION: - basename = "layer_names/2d_navigation"; - break; - case PROPERTY_HINT_LAYERS_3D_RENDER: - basename = "layer_names/3d_render"; - break; - case PROPERTY_HINT_LAYERS_3D_PHYSICS: - basename = "layer_names/3d_physics"; - break; - case PROPERTY_HINT_LAYERS_3D_NAVIGATION: - basename = "layer_names/3d_navigation"; - break; - } - - checks20gc->show(); - uint32_t flgs = v; - for (int i = 0; i < 2; i++) { - Point2 ofs(4, 4); - ofs.y += 22 * i; - for (int j = 0; j < 10; j++) { - int idx = i * 10 + j; - CheckBox *c = checks20[idx]; - c->set_text(ProjectSettings::get_singleton()->get(basename + "/layer_" + itos(idx + 1))); - c->set_pressed(flgs & (1 << (i * 10 + j))); - c->show(); - } - } - - show(); - - checks20gc->set_position(Vector2(4, 4) * EDSCALE); - checks20gc->set_size(checks20gc->get_minimum_size()); - - set_size(Vector2(4, 4) * EDSCALE + checks20gc->get_position() + checks20gc->get_size()); - - } else if (hint == PROPERTY_HINT_EXP_EASING) { - easing_draw->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5 * EDSCALE); - easing_draw->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5 * EDSCALE); - easing_draw->set_anchor_and_offset(SIDE_TOP, Control::ANCHOR_BEGIN, 5 * EDSCALE); - easing_draw->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, -30 * EDSCALE); - type_button->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 3 * EDSCALE); - type_button->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -3 * EDSCALE); - type_button->set_anchor_and_offset(SIDE_TOP, Control::ANCHOR_END, -25 * EDSCALE); - type_button->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, -7 * EDSCALE); - type_button->set_text(TTR("Preset...")); - type_button->get_popup()->clear(); - type_button->get_popup()->add_item(TTR("Linear"), EASING_LINEAR); - type_button->get_popup()->add_item(TTR("Ease In"), EASING_EASE_IN); - type_button->get_popup()->add_item(TTR("Ease Out"), EASING_EASE_OUT); - if (hint_text != "attenuation") { - type_button->get_popup()->add_item(TTR("Zero"), EASING_ZERO); - type_button->get_popup()->add_item(TTR("Easing In-Out"), EASING_IN_OUT); - type_button->get_popup()->add_item(TTR("Easing Out-In"), EASING_OUT_IN); - } - - type_button->show(); - easing_draw->show(); - set_size(Size2(200, 150) * EDSCALE); - } else if (hint == PROPERTY_HINT_FLAGS) { - Vector<String> flags = hint_text.split(","); - uint32_t value = v; - for (int i = 0; i < flags.size(); i++) { - uint32_t current_val; - Vector<String> text_split = flags[i].split(":"); - if (text_split.size() != 1) { - current_val = text_split[1].to_int(); - } else { - current_val = 1 << i; - } - menu->add_check_item(text_split[0], current_val); - menu->set_item_metadata(i, current_val); - if ((value & current_val) == current_val) { - menu->set_item_checked(menu->get_item_index(current_val), true); - } - } - menu->set_position(get_position()); - menu->popup(); - hide(); - updating = false; - return false; - - } else { - List<String> names; - names.push_back("value:"); - config_value_editors(1, 1, 50, names); - value_editor[0]->set_text(TS->format_number(String::num(v))); - } - - } break; - case Variant::STRING: { - if (hint == PROPERTY_HINT_LOCALE_ID) { - List<String> names; - names.push_back(TTR("Locale...")); - names.push_back(TTR("Clear")); - config_action_buttons(names); - } else if (hint == PROPERTY_HINT_FILE || hint == PROPERTY_HINT_GLOBAL_FILE) { - List<String> names; - names.push_back(TTR("File...")); - names.push_back(TTR("Clear")); - config_action_buttons(names); - } else if (hint == PROPERTY_HINT_DIR || hint == PROPERTY_HINT_GLOBAL_DIR) { - List<String> names; - names.push_back(TTR("Dir...")); - names.push_back(TTR("Clear")); - config_action_buttons(names); - } else if (hint == PROPERTY_HINT_ENUM) { - Vector<String> options = hint_text.split(","); - for (int i = 0; i < options.size(); i++) { - menu->add_item(options[i], i); - } - menu->set_position(get_position()); - menu->popup(); - hide(); - updating = false; - return false; - - } else if (hint == PROPERTY_HINT_MULTILINE_TEXT) { - text_edit->show(); - text_edit->set_text(v); - text_edit->deselect(); - - int button_margin = text_edit->get_theme_constant(SNAME("button_margin"), SNAME("Dialogs")); - int margin = text_edit->get_theme_constant(SNAME("margin"), SNAME("Dialogs")); - - action_buttons[0]->set_anchor(SIDE_LEFT, Control::ANCHOR_END); - action_buttons[0]->set_anchor(SIDE_TOP, Control::ANCHOR_END); - action_buttons[0]->set_anchor(SIDE_RIGHT, Control::ANCHOR_END); - action_buttons[0]->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END); - action_buttons[0]->set_begin(Point2(-70 * EDSCALE, -button_margin + 5 * EDSCALE)); - action_buttons[0]->set_end(Point2(-margin, -margin)); - action_buttons[0]->set_text(TTR("Close")); - action_buttons[0]->show(); - - } else if (hint == PROPERTY_HINT_TYPE_STRING) { - if (!create_dialog) { - create_dialog = memnew(CreateDialog); - create_dialog->connect("create", callable_mp(this, &CustomPropertyEditor::_create_dialog_callback)); - add_child(create_dialog); - } - - if (!hint_text.is_empty()) { - create_dialog->set_base_type(hint_text); - } else { - create_dialog->set_base_type("Object"); - } - - create_dialog->popup_create(false); - hide(); - updating = false; - return false; - - } else if (hint == PROPERTY_HINT_METHOD_OF_VARIANT_TYPE) { -#define MAKE_PROPSELECT \ - if (!property_select) { \ - property_select = memnew(PropertySelector); \ - property_select->connect("selected", callable_mp(this, &CustomPropertyEditor::_create_selected_property)); \ - add_child(property_select); \ - } \ - hide(); - - MAKE_PROPSELECT; - - Variant::Type type = Variant::NIL; - for (int i = 0; i < Variant::VARIANT_MAX; i++) { - if (hint_text == Variant::get_type_name(Variant::Type(i))) { - type = Variant::Type(i); - } - } - if (type != Variant::NIL) { - property_select->select_method_from_basic_type(type, v); - } - updating = false; - return false; - - } else if (hint == PROPERTY_HINT_METHOD_OF_BASE_TYPE) { - MAKE_PROPSELECT - - property_select->select_method_from_base_type(hint_text, v); - - updating = false; - return false; - - } else if (hint == PROPERTY_HINT_METHOD_OF_INSTANCE) { - MAKE_PROPSELECT - - Object *instance = ObjectDB::get_instance(ObjectID(hint_text.to_int())); - if (instance) { - property_select->select_method_from_instance(instance, v); - } - updating = false; - return false; - - } else if (hint == PROPERTY_HINT_METHOD_OF_SCRIPT) { - MAKE_PROPSELECT - - Object *obj = ObjectDB::get_instance(ObjectID(hint_text.to_int())); - if (Object::cast_to<Script>(obj)) { - property_select->select_method_from_script(Object::cast_to<Script>(obj), v); - } - - updating = false; - return false; - - } else if (hint == PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE) { - MAKE_PROPSELECT - Variant::Type type = Variant::NIL; - String tname = hint_text; - if (tname.contains(".")) { - tname = tname.get_slice(".", 0); - } - for (int i = 0; i < Variant::VARIANT_MAX; i++) { - if (tname == Variant::get_type_name(Variant::Type(i))) { - type = Variant::Type(Variant::Type(i)); - } - } - - if (type != Variant::NIL) { - property_select->select_property_from_basic_type(type, v); - } - - updating = false; - return false; - - } else if (hint == PROPERTY_HINT_PROPERTY_OF_BASE_TYPE) { - MAKE_PROPSELECT - - property_select->select_property_from_base_type(hint_text, v); - - updating = false; - return false; - - } else if (hint == PROPERTY_HINT_PROPERTY_OF_INSTANCE) { - MAKE_PROPSELECT - - Object *instance = ObjectDB::get_instance(ObjectID(hint_text.to_int())); - if (instance) { - property_select->select_property_from_instance(instance, v); - } - - updating = false; - return false; - - } else if (hint == PROPERTY_HINT_PROPERTY_OF_SCRIPT) { - MAKE_PROPSELECT - - Object *obj = ObjectDB::get_instance(ObjectID(hint_text.to_int())); - if (Object::cast_to<Script>(obj)) { - property_select->select_property_from_script(Object::cast_to<Script>(obj), v); - } - - updating = false; - return false; - - } else { - List<String> names; - names.push_back("string:"); - config_value_editors(1, 1, 50, names); - value_editor[0]->set_text(v); - } - - } break; - case Variant::VECTOR2: { - field_names.push_back("x"); - field_names.push_back("y"); - config_value_editors(2, 2, 10, field_names); - Vector2 vec = v; - value_editor[0]->set_text(String::num(vec.x)); - value_editor[1]->set_text(String::num(vec.y)); - } break; - case Variant::RECT2: { - field_names.push_back("x"); - field_names.push_back("y"); - field_names.push_back("w"); - field_names.push_back("h"); - config_value_editors(4, 4, 10, field_names); - Rect2 r = v; - value_editor[0]->set_text(String::num(r.position.x)); - value_editor[1]->set_text(String::num(r.position.y)); - value_editor[2]->set_text(String::num(r.size.x)); - value_editor[3]->set_text(String::num(r.size.y)); - } break; - case Variant::VECTOR3: { - field_names.push_back("x"); - field_names.push_back("y"); - field_names.push_back("z"); - config_value_editors(3, 3, 10, field_names); - Vector3 vec = v; - value_editor[0]->set_text(String::num(vec.x)); - value_editor[1]->set_text(String::num(vec.y)); - value_editor[2]->set_text(String::num(vec.z)); - } break; - case Variant::PLANE: { - field_names.push_back("x"); - field_names.push_back("y"); - field_names.push_back("z"); - field_names.push_back("d"); - config_value_editors(4, 4, 10, field_names); - Plane plane = v; - value_editor[0]->set_text(String::num(plane.normal.x)); - value_editor[1]->set_text(String::num(plane.normal.y)); - value_editor[2]->set_text(String::num(plane.normal.z)); - value_editor[3]->set_text(String::num(plane.d)); - - } break; - case Variant::QUATERNION: { - field_names.push_back("x"); - field_names.push_back("y"); - field_names.push_back("z"); - field_names.push_back("w"); - config_value_editors(4, 4, 10, field_names); - Quaternion q = v; - value_editor[0]->set_text(String::num(q.x)); - value_editor[1]->set_text(String::num(q.y)); - value_editor[2]->set_text(String::num(q.z)); - value_editor[3]->set_text(String::num(q.w)); - - } break; - case Variant::AABB: { - field_names.push_back("px"); - field_names.push_back("py"); - field_names.push_back("pz"); - field_names.push_back("sx"); - field_names.push_back("sy"); - field_names.push_back("sz"); - config_value_editors(6, 3, 16, field_names); - - AABB aabb = v; - value_editor[0]->set_text(String::num(aabb.position.x)); - value_editor[1]->set_text(String::num(aabb.position.y)); - value_editor[2]->set_text(String::num(aabb.position.z)); - value_editor[3]->set_text(String::num(aabb.size.x)); - value_editor[4]->set_text(String::num(aabb.size.y)); - value_editor[5]->set_text(String::num(aabb.size.z)); - - } break; - case Variant::TRANSFORM2D: { - field_names.push_back("xx"); - field_names.push_back("xy"); - field_names.push_back("yx"); - field_names.push_back("yy"); - field_names.push_back("ox"); - field_names.push_back("oy"); - config_value_editors(6, 2, 16, field_names); - - Transform2D basis = v; - for (int i = 0; i < 6; i++) { - value_editor[i]->set_text(String::num(basis.columns[i / 2][i % 2])); - } - - } break; - case Variant::BASIS: { - field_names.push_back("xx"); - field_names.push_back("xy"); - field_names.push_back("xz"); - field_names.push_back("yx"); - field_names.push_back("yy"); - field_names.push_back("yz"); - field_names.push_back("zx"); - field_names.push_back("zy"); - field_names.push_back("zz"); - config_value_editors(9, 3, 16, field_names); - - Basis basis = v; - for (int i = 0; i < 9; i++) { - value_editor[i]->set_text(String::num(basis.rows[i / 3][i % 3])); - } - - } break; - case Variant::TRANSFORM3D: { - field_names.push_back("xx"); - field_names.push_back("xy"); - field_names.push_back("xz"); - field_names.push_back("xo"); - field_names.push_back("yx"); - field_names.push_back("yy"); - field_names.push_back("yz"); - field_names.push_back("yo"); - field_names.push_back("zx"); - field_names.push_back("zy"); - field_names.push_back("zz"); - field_names.push_back("zo"); - config_value_editors(12, 4, 16, field_names); - - Transform3D tr = v; - for (int i = 0; i < 9; i++) { - value_editor[(i / 3) * 4 + i % 3]->set_text(String::num(tr.basis.rows[i / 3][i % 3])); - } - - value_editor[3]->set_text(String::num(tr.origin.x)); - value_editor[7]->set_text(String::num(tr.origin.y)); - value_editor[11]->set_text(String::num(tr.origin.z)); - - } break; - case Variant::COLOR: { - if (!color_picker) { - //late init for performance - color_picker = memnew(ColorPicker); - color_picker->set_deferred_mode(true); - value_vbox->add_child(color_picker); - color_picker->hide(); - color_picker->connect("color_changed", callable_mp(this, &CustomPropertyEditor::_color_changed)); - color_picker->connect("show", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(color_picker)); - } - - color_picker->show(); - color_picker->set_edit_alpha(hint != PROPERTY_HINT_COLOR_NO_ALPHA); - color_picker->set_pick_color(v); - color_picker->set_focus_on_line_edit(); - - } break; - - case Variant::NODE_PATH: { - List<String> names; - names.push_back(TTR("Assign")); - names.push_back(TTR("Clear")); - - if (owner && owner->is_class("Node") && (v.get_type() == Variant::NODE_PATH) && Object::cast_to<Node>(owner)->has_node(v)) { - names.push_back(TTR("Select Node")); - } - - config_action_buttons(names); - - } break; - case Variant::OBJECT: { - if (hint != PROPERTY_HINT_RESOURCE_TYPE) { - break; - } - - if (p_name == "script" && hint_text == "Script" && Object::cast_to<Node>(owner)) { - menu->add_item(TTR("New Script"), OBJ_MENU_NEW_SCRIPT); - menu->add_separator(); - } else if (!hint_text.is_empty()) { - int idx = 0; - - Vector<EditorData::CustomType> custom_resources; - - if (EditorNode::get_editor_data().get_custom_types().has("Resource")) { - custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"]; - } - - for (int i = 0; i < hint_text.get_slice_count(","); i++) { - String base = hint_text.get_slice(",", i); - - HashSet<String> valid_inheritors; - valid_inheritors.insert(base); - List<StringName> inheritors; - ClassDB::get_inheriters_from_class(base.strip_edges(), &inheritors); - - for (int j = 0; j < custom_resources.size(); j++) { - inheritors.push_back(custom_resources[j].name); - } - - List<StringName>::Element *E = inheritors.front(); - while (E) { - valid_inheritors.insert(E->get()); - E = E->next(); - } - - for (const String &j : valid_inheritors) { - const String &t = j; - - bool is_custom_resource = false; - Ref<Texture2D> icon; - if (!custom_resources.is_empty()) { - for (int k = 0; k < custom_resources.size(); k++) { - if (custom_resources[k].name == t) { - is_custom_resource = true; - if (custom_resources[k].icon.is_valid()) { - icon = custom_resources[k].icon; - } - break; - } - } - } - - if (!is_custom_resource && (!ClassDB::can_instantiate(t) || ClassDB::is_virtual(t))) { - continue; - } - - inheritors_array.push_back(t); - - int id = TYPE_BASE_ID + idx; - - menu->add_item(vformat(TTR("New %s"), t), id); - - idx++; - } - } - - if (menu->get_item_count()) { - menu->add_separator(); - } - } - - menu->add_item(TTR("Load"), OBJ_MENU_LOAD); - - if (!Ref<Resource>(v).is_null()) { - menu->add_item(TTR("Edit"), OBJ_MENU_EDIT); - menu->add_item(TTR("Clear"), OBJ_MENU_CLEAR); - menu->add_item(TTR("Make Unique"), OBJ_MENU_MAKE_UNIQUE); - - Ref<Resource> r = v; - if (r.is_valid() && r->get_path().is_resource_file()) { - menu->add_separator(); - menu->add_item(TTR("Show in FileSystem"), OBJ_MENU_SHOW_IN_FILE_SYSTEM); - } - } - - Ref<Resource> cb = EditorSettings::get_singleton()->get_resource_clipboard(); - bool paste_valid = false; - if (cb.is_valid()) { - if (hint_text.is_empty()) { - paste_valid = true; - } else { - for (int i = 0; i < hint_text.get_slice_count(","); i++) { - if (ClassDB::is_parent_class(cb->get_class(), hint_text.get_slice(",", i))) { - paste_valid = true; - break; - } - } - } - } - - if (!Ref<Resource>(v).is_null() || paste_valid) { - menu->add_separator(); - - if (!Ref<Resource>(v).is_null()) { - menu->add_item(TTR("Copy"), OBJ_MENU_COPY); - } - - if (paste_valid) { - menu->add_item(TTR("Paste"), OBJ_MENU_PASTE); - } - } - - if (!Ref<Resource>(v).is_null()) { - Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(Ref<Resource>(v)); - if (conversions.size()) { - menu->add_separator(); - } - for (int i = 0; i < conversions.size(); i++) { - String what = conversions[i]->converts_to(); - menu->add_item(vformat(TTR("Convert to %s"), what), CONVERT_BASE_ID + i); - } - } - - menu->set_position(get_position()); - menu->popup(); - hide(); - updating = false; - return false; - } break; - case Variant::DICTIONARY: { - } break; - case Variant::PACKED_BYTE_ARRAY: { - } break; - case Variant::PACKED_INT32_ARRAY: { - } break; - case Variant::PACKED_FLOAT32_ARRAY: { - } break; - case Variant::PACKED_INT64_ARRAY: { - } break; - case Variant::PACKED_FLOAT64_ARRAY: { - } break; - case Variant::PACKED_STRING_ARRAY: { - } break; - case Variant::PACKED_VECTOR3_ARRAY: { - } break; - case Variant::PACKED_COLOR_ARRAY: { - } break; - default: { - } - } - - updating = false; - return true; -} - -void CustomPropertyEditor::_file_selected(String p_file) { - switch (type) { - case Variant::STRING: { - if (hint == PROPERTY_HINT_FILE || hint == PROPERTY_HINT_DIR) { - v = ProjectSettings::get_singleton()->localize_path(p_file); - emit_signal(SNAME("variant_changed")); - hide(); - } - - if (hint == PROPERTY_HINT_GLOBAL_FILE || hint == PROPERTY_HINT_GLOBAL_DIR) { - v = p_file; - emit_signal(SNAME("variant_changed")); - hide(); - } - - } break; - case Variant::OBJECT: { - String type = (hint == PROPERTY_HINT_RESOURCE_TYPE) ? hint_text : String(); - - Ref<Resource> res = ResourceLoader::load(p_file, type); - if (res.is_null()) { - error->set_text(TTR("Error loading file: Not a resource!")); - error->popup_centered(); - break; - } - v = res; - emit_signal(SNAME("variant_changed")); - hide(); - } break; - default: { - } - } -} - -void CustomPropertyEditor::_locale_selected(String p_locale) { - if (type == Variant::STRING && hint == PROPERTY_HINT_LOCALE_ID) { - v = p_locale; - emit_signal(SNAME("variant_changed")); - hide(); - } -} - -void CustomPropertyEditor::_type_create_selected(int p_idx) { - if (type == Variant::INT || type == Variant::FLOAT) { - float newval = 0; - switch (p_idx) { - case EASING_LINEAR: { - newval = 1; - } break; - case EASING_EASE_IN: { - newval = 2.0; - } break; - case EASING_EASE_OUT: { - newval = 0.5; - } break; - case EASING_ZERO: { - newval = 0; - } break; - case EASING_IN_OUT: { - newval = -0.5; - } break; - case EASING_OUT_IN: { - newval = -2.0; - } break; - } - - v = newval; - emit_signal(SNAME("variant_changed")); - easing_draw->update(); - - } else if (type == Variant::OBJECT) { - ERR_FAIL_INDEX(p_idx, inheritors_array.size()); - - String intype = inheritors_array[p_idx]; - - Variant obj = ClassDB::instantiate(intype); - - if (!obj) { - if (ScriptServer::is_global_class(intype)) { - obj = EditorNode::get_editor_data().script_class_instance(intype); - } else { - obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource"); - } - } - - ERR_FAIL_COND(!obj); - ERR_FAIL_COND(!Object::cast_to<Resource>(obj)); - - EditorNode::get_editor_data().instantiate_object_properties(obj); - v = obj; - - emit_signal(SNAME("variant_changed")); - hide(); - } -} - -void CustomPropertyEditor::_color_changed(const Color &p_color) { - v = p_color; - emit_signal(SNAME("variant_changed")); -} - -void CustomPropertyEditor::_node_path_selected(NodePath p_path) { - if (picking_viewport) { - Node *to_node = get_node(p_path); - if (!Object::cast_to<Viewport>(to_node)) { - EditorNode::get_singleton()->show_warning(TTR("Selected node is not a Viewport!")); - return; - } - - Ref<ViewportTexture> vt; - vt.instantiate(); - vt->set_viewport_path_in_scene(get_tree()->get_edited_scene_root()->get_path_to(to_node)); - vt->setup_local_to_scene(); - v = vt; - emit_signal(SNAME("variant_changed")); - return; - } - - if (hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && !hint_text.is_empty()) { - Node *node = get_node(hint_text); - if (node) { - Node *tonode = node->get_node(p_path); - if (tonode) { - p_path = node->get_path_to(tonode); - } - } - - } else if (owner) { - Node *node = nullptr; - - if (owner->is_class("Node")) { - node = Object::cast_to<Node>(owner); - } else if (owner->is_class("ArrayPropertyEdit")) { - node = Object::cast_to<ArrayPropertyEdit>(owner)->get_node(); - } else if (owner->is_class("DictionaryPropertyEdit")) { - node = Object::cast_to<DictionaryPropertyEdit>(owner)->get_node(); - } - if (!node) { - v = p_path; - emit_signal(SNAME("variant_changed")); - call_deferred(SNAME("hide")); //to not mess with dialogs - return; - } - - Node *tonode = node->get_node(p_path); - if (tonode) { - p_path = node->get_path_to(tonode); - } - } - - v = p_path; - emit_signal(SNAME("variant_changed")); - call_deferred(SNAME("hide")); //to not mess with dialogs -} - -void CustomPropertyEditor::_action_pressed(int p_which) { - if (updating) { - return; - } - - switch (type) { - case Variant::BOOL: { - v = checks20[0]->is_pressed(); - emit_signal(SNAME("variant_changed")); - } break; - case Variant::INT: { - if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS || - hint == PROPERTY_HINT_LAYERS_2D_RENDER || - hint == PROPERTY_HINT_LAYERS_2D_NAVIGATION || - hint == PROPERTY_HINT_LAYERS_3D_PHYSICS || - hint == PROPERTY_HINT_LAYERS_3D_RENDER || - hint == PROPERTY_HINT_LAYERS_3D_NAVIGATION) { - uint32_t f = v; - if (checks20[p_which]->is_pressed()) { - f |= (1 << p_which); - } else { - f &= ~(1 << p_which); - } - - v = f; - emit_signal(SNAME("variant_changed")); - } - - } break; - case Variant::STRING: { - if (hint == PROPERTY_HINT_MULTILINE_TEXT) { - hide(); - } else if (hint == PROPERTY_HINT_LOCALE_ID) { - locale->popup_locale_dialog(); - } else if (hint == PROPERTY_HINT_FILE || hint == PROPERTY_HINT_GLOBAL_FILE) { - if (p_which == 0) { - if (hint == PROPERTY_HINT_FILE) { - file->set_access(EditorFileDialog::ACCESS_RESOURCES); - } else { - file->set_access(EditorFileDialog::ACCESS_FILESYSTEM); - } - - file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); - file->clear_filters(); - - file->clear_filters(); - - if (!hint_text.is_empty()) { - Vector<String> extensions = hint_text.split(","); - for (int i = 0; i < extensions.size(); i++) { - String filter = extensions[i]; - if (filter.begins_with(".")) { - filter = "*" + extensions[i]; - } else if (!filter.begins_with("*")) { - filter = "*." + extensions[i]; - } - - file->add_filter(filter, extensions[i].to_upper()); - } - } - file->popup_file_dialog(); - } else { - v = ""; - emit_signal(SNAME("variant_changed")); - hide(); - } - - } else if (hint == PROPERTY_HINT_DIR || hint == PROPERTY_HINT_GLOBAL_DIR) { - if (p_which == 0) { - if (hint == PROPERTY_HINT_DIR) { - file->set_access(EditorFileDialog::ACCESS_RESOURCES); - } else { - file->set_access(EditorFileDialog::ACCESS_FILESYSTEM); - } - file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR); - file->clear_filters(); - file->popup_file_dialog(); - } else { - v = ""; - emit_signal(SNAME("variant_changed")); - hide(); - } - } - - } break; - case Variant::NODE_PATH: { - if (p_which == 0) { - picking_viewport = false; - scene_tree->set_title(TTR("Pick a Node")); - scene_tree->popup_scenetree_dialog(); - - } else if (p_which == 1) { - v = NodePath(); - emit_signal(SNAME("variant_changed")); - hide(); - } else if (p_which == 2) { - if (owner->is_class("Node") && (v.get_type() == Variant::NODE_PATH) && Object::cast_to<Node>(owner)->has_node(v)) { - Node *target_node = Object::cast_to<Node>(owner)->get_node(v); - EditorNode::get_singleton()->get_editor_selection()->clear(); - SceneTreeDock::get_singleton()->set_selected(target_node); - } - - hide(); - } - - } break; - case Variant::OBJECT: { - if (p_which == 0) { - ERR_FAIL_COND(inheritors_array.is_empty()); - - String intype = inheritors_array[0]; - - if (hint == PROPERTY_HINT_RESOURCE_TYPE) { - Variant obj = ClassDB::instantiate(intype); - - if (!obj) { - if (ScriptServer::is_global_class(intype)) { - obj = EditorNode::get_editor_data().script_class_instance(intype); - } else { - obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource"); - } - } - - ERR_BREAK(!obj); - ERR_BREAK(!Object::cast_to<Resource>(obj)); - - EditorNode::get_editor_data().instantiate_object_properties(obj); - v = obj; - - emit_signal(SNAME("variant_changed")); - hide(); - } - } else if (p_which == 1) { - file->set_access(EditorFileDialog::ACCESS_RESOURCES); - file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); - List<String> extensions; - String type = (hint == PROPERTY_HINT_RESOURCE_TYPE) ? hint_text : String(); - - ResourceLoader::get_recognized_extensions_for_type(type, &extensions); - file->clear_filters(); - for (const String &E : extensions) { - file->add_filter("*." + E, E.to_upper()); - } - - file->popup_file_dialog(); - - } else if (p_which == 2) { - Ref<Resource> r = v; - - if (!r.is_null()) { - emit_signal(SNAME("resource_edit_request")); - hide(); - } - - } else if (p_which == 3) { - v = Variant(); - emit_signal(SNAME("variant_changed")); - hide(); - } else if (p_which == 4) { - Ref<Resource> res_orig = v; - if (res_orig.is_null()) { - return; - } - - List<PropertyInfo> property_list; - res_orig->get_property_list(&property_list); - List<Pair<String, Variant>> propvalues; - - for (const PropertyInfo &pi : property_list) { - Pair<String, Variant> p; - if (pi.usage & PROPERTY_USAGE_STORAGE) { - p.first = pi.name; - p.second = res_orig->get(pi.name); - } - - propvalues.push_back(p); - } - - Ref<Resource> res = Ref<Resource>(ClassDB::instantiate(res_orig->get_class())); - - ERR_FAIL_COND(res.is_null()); - - for (const Pair<String, Variant> &p : propvalues) { - res->set(p.first, p.second); - } - - v = res; - emit_signal(SNAME("variant_changed")); - hide(); - } - - } break; - - default: { - }; - } -} - -void CustomPropertyEditor::_drag_easing(const Ref<InputEvent> &p_ev) { - Ref<InputEventMouseMotion> mm = p_ev; - - if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { - float rel = mm->get_relative().x; - if (rel == 0) { - return; - } - - bool flip = hint_text == "attenuation"; - - if (flip) { - rel = -rel; - } - - float val = v; - if (val == 0) { - return; - } - bool sg = val < 0; - val = Math::absf(val); - - val = Math::log(val) / Math::log((float)2.0); - //logspace - val += rel * 0.05; - - val = Math::pow(2.0f, val); - if (sg) { - val = -val; - } - - v = val; - easing_draw->update(); - emit_signal(SNAME("variant_changed")); - } -} - -void CustomPropertyEditor::_draw_easing() { - RID ci = easing_draw->get_canvas_item(); - - Size2 s = easing_draw->get_size(); - Rect2 r(Point2(), s); - r = r.grow(3); - easing_draw->get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"))->draw(ci, r); - - int points = 48; - - float prev = 1.0; - float exp = v; - bool flip = hint_text == "attenuation"; - - Ref<Font> f = easing_draw->get_theme_font(SNAME("font"), SNAME("Label")); - int font_size = easing_draw->get_theme_font_size(SNAME("font_size"), SNAME("Label")); - Color color = easing_draw->get_theme_color(SNAME("font_color"), SNAME("Label")); - - for (int i = 1; i <= points; i++) { - float ifl = i / float(points); - float iflp = (i - 1) / float(points); - - float h = 1.0 - Math::ease(ifl, exp); - - if (flip) { - ifl = 1.0 - ifl; - iflp = 1.0 - iflp; - } - - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2(iflp * s.width, prev * s.height), Point2(ifl * s.width, h * s.height), color); - prev = h; - } - - f->draw_string(ci, Point2(10, 10 + f->get_ascent(font_size)), String::num(exp, 2), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color); -} - -void CustomPropertyEditor::_text_edit_changed() { - v = text_edit->get_text(); - emit_signal(SNAME("variant_changed")); -} - -void CustomPropertyEditor::_create_dialog_callback() { - v = create_dialog->get_selected_type(); - emit_signal(SNAME("variant_changed")); -} - -void CustomPropertyEditor::_create_selected_property(const String &p_prop) { - v = p_prop; - emit_signal(SNAME("variant_changed")); -} - -void CustomPropertyEditor::_modified(String p_string) { - if (updating) { - return; - } - - Variant prev_v = v; - - updating = true; - switch (type) { - case Variant::INT: { - String text = TS->parse_number(value_editor[0]->get_text()); - Ref<Expression> expr; - expr.instantiate(); - Error err = expr->parse(text); - if (err != OK) { - v = value_editor[0]->get_text().to_int(); - return; - } else { - v = expr->execute(Array(), nullptr, false, false); - } - - if (v != prev_v) { - emit_signal(SNAME("variant_changed")); - } - } break; - case Variant::FLOAT: { - if (hint != PROPERTY_HINT_EXP_EASING) { - String text = TS->parse_number(value_editor[0]->get_text()); - v = _parse_real_expression(text); - if (v != prev_v) { - emit_signal(SNAME("variant_changed")); - } - } - - } break; - case Variant::STRING: { - v = value_editor[0]->get_text(); - emit_signal(SNAME("variant_changed")); - } break; - case Variant::VECTOR2: { - Vector2 vec; - vec.x = _parse_real_expression(value_editor[0]->get_text()); - vec.y = _parse_real_expression(value_editor[1]->get_text()); - v = vec; - if (v != prev_v) { - _emit_changed_whole_or_field(); - } - - } break; - case Variant::RECT2: { - Rect2 r2; - - r2.position.x = _parse_real_expression(value_editor[0]->get_text()); - r2.position.y = _parse_real_expression(value_editor[1]->get_text()); - r2.size.x = _parse_real_expression(value_editor[2]->get_text()); - r2.size.y = _parse_real_expression(value_editor[3]->get_text()); - v = r2; - if (v != prev_v) { - _emit_changed_whole_or_field(); - } - - } break; - - case Variant::VECTOR3: { - Vector3 vec; - vec.x = _parse_real_expression(value_editor[0]->get_text()); - vec.y = _parse_real_expression(value_editor[1]->get_text()); - vec.z = _parse_real_expression(value_editor[2]->get_text()); - v = vec; - if (v != prev_v) { - _emit_changed_whole_or_field(); - } - - } break; - case Variant::PLANE: { - Plane pl; - pl.normal.x = _parse_real_expression(value_editor[0]->get_text()); - pl.normal.y = _parse_real_expression(value_editor[1]->get_text()); - pl.normal.z = _parse_real_expression(value_editor[2]->get_text()); - pl.d = _parse_real_expression(value_editor[3]->get_text()); - v = pl; - if (v != prev_v) { - _emit_changed_whole_or_field(); - } - - } break; - case Variant::QUATERNION: { - Quaternion q; - q.x = _parse_real_expression(value_editor[0]->get_text()); - q.y = _parse_real_expression(value_editor[1]->get_text()); - q.z = _parse_real_expression(value_editor[2]->get_text()); - q.w = _parse_real_expression(value_editor[3]->get_text()); - v = q; - if (v != prev_v) { - _emit_changed_whole_or_field(); - } - - } break; - case Variant::AABB: { - Vector3 pos; - Vector3 size; - - pos.x = _parse_real_expression(value_editor[0]->get_text()); - pos.y = _parse_real_expression(value_editor[1]->get_text()); - pos.z = _parse_real_expression(value_editor[2]->get_text()); - size.x = _parse_real_expression(value_editor[3]->get_text()); - size.y = _parse_real_expression(value_editor[4]->get_text()); - size.z = _parse_real_expression(value_editor[5]->get_text()); - v = AABB(pos, size); - if (v != prev_v) { - _emit_changed_whole_or_field(); - } - - } break; - case Variant::TRANSFORM2D: { - Transform2D m; - for (int i = 0; i < 6; i++) { - m.columns[i / 2][i % 2] = _parse_real_expression(value_editor[i]->get_text()); - } - - v = m; - if (v != prev_v) { - _emit_changed_whole_or_field(); - } - - } break; - case Variant::BASIS: { - Basis m; - for (int i = 0; i < 9; i++) { - m.rows[i / 3][i % 3] = _parse_real_expression(value_editor[i]->get_text()); - } - - v = m; - if (v != prev_v) { - _emit_changed_whole_or_field(); - } - - } break; - case Variant::TRANSFORM3D: { - Basis basis; - for (int i = 0; i < 9; i++) { - basis.rows[i / 3][i % 3] = _parse_real_expression(value_editor[(i / 3) * 4 + i % 3]->get_text()); - } - - Vector3 origin; - - origin.x = _parse_real_expression(value_editor[3]->get_text()); - origin.y = _parse_real_expression(value_editor[7]->get_text()); - origin.z = _parse_real_expression(value_editor[11]->get_text()); - - v = Transform3D(basis, origin); - if (v != prev_v) { - _emit_changed_whole_or_field(); - } - - } break; - case Variant::COLOR: { - } break; - - case Variant::NODE_PATH: { - v = NodePath(value_editor[0]->get_text()); - if (v != prev_v) { - emit_signal(SNAME("variant_changed")); - } - } break; - case Variant::DICTIONARY: { - } break; - case Variant::PACKED_BYTE_ARRAY: { - } break; - case Variant::PACKED_INT32_ARRAY: { - } break; - case Variant::PACKED_FLOAT32_ARRAY: { - } break; - case Variant::PACKED_STRING_ARRAY: { - } break; - case Variant::PACKED_VECTOR3_ARRAY: { - } break; - case Variant::PACKED_COLOR_ARRAY: { - } break; - default: { - } - } - - updating = false; -} - -real_t CustomPropertyEditor::_parse_real_expression(String text) { - Ref<Expression> expr; - expr.instantiate(); - Error err = expr->parse(text); - real_t out; - if (err != OK) { - out = value_editor[0]->get_text().to_float(); - } else { - out = expr->execute(Array(), nullptr, false, true); - } - return out; -} - -void CustomPropertyEditor::_emit_changed_whole_or_field() { - if (!Input::get_singleton()->is_key_pressed(Key::SHIFT)) { - emit_signal(SNAME("variant_changed")); - } else { - emit_signal(SNAME("variant_field_changed"), field_names[focused_value_editor]); - } -} - -void CustomPropertyEditor::_range_modified(double p_value) { - v = p_value; - emit_signal(SNAME("variant_changed")); -} - -void CustomPropertyEditor::_focus_enter() { - switch (type) { - case Variant::FLOAT: - case Variant::STRING: - case Variant::VECTOR2: - case Variant::RECT2: - case Variant::VECTOR3: - case Variant::PLANE: - case Variant::QUATERNION: - case Variant::AABB: - case Variant::TRANSFORM2D: - case Variant::BASIS: - case Variant::TRANSFORM3D: { - for (int i = 0; i < MAX_VALUE_EDITORS; ++i) { - if (value_editor[i]->has_focus()) { - focused_value_editor = i; - value_editor[i]->select_all(); - break; - } - } - } break; - default: { - } - } -} - -void CustomPropertyEditor::_focus_exit() { - _modified(String()); -} - -void CustomPropertyEditor::config_action_buttons(const List<String> &p_strings) { - Ref<StyleBox> sb = action_buttons[0]->get_theme_stylebox(SNAME("button")); - int margin_top = sb->get_margin(SIDE_TOP); - int margin_left = sb->get_margin(SIDE_LEFT); - int margin_bottom = sb->get_margin(SIDE_BOTTOM); - int margin_right = sb->get_margin(SIDE_RIGHT); - - int max_width = 0; - int height = 0; - - for (int i = 0; i < MAX_ACTION_BUTTONS; i++) { - if (i < p_strings.size()) { - action_buttons[i]->show(); - action_buttons[i]->set_text(p_strings[i]); - - Size2 btn_m_size = action_buttons[i]->get_minimum_size(); - if (btn_m_size.width > max_width) { - max_width = btn_m_size.width; - } - - } else { - action_buttons[i]->hide(); - } - } - - for (int i = 0; i < p_strings.size(); i++) { - Size2 btn_m_size = action_buttons[i]->get_size(); - action_buttons[i]->set_position(Point2(0, height) + Point2(margin_left, margin_top)); - action_buttons[i]->set_size(Size2(max_width, btn_m_size.height)); - - height += btn_m_size.height; - } - set_size(Size2(max_width, height) + Size2(margin_left + margin_right, margin_top + margin_bottom)); -} - -void CustomPropertyEditor::config_value_editors(int p_amount, int p_columns, int p_label_w, const List<String> &p_strings) { - int cell_width = 95; - int cell_height = 25; - int cell_margin = 5; - int rows = ((p_amount - 1) / p_columns) + 1; - - set_size(Size2(cell_margin + p_label_w + (cell_width + cell_margin + p_label_w) * p_columns, cell_margin + (cell_height + cell_margin) * rows) * EDSCALE); - - for (int i = 0; i < MAX_VALUE_EDITORS; i++) { - value_label[i]->get_parent()->remove_child(value_label[i]); - value_editor[i]->get_parent()->remove_child(value_editor[i]); - - int box_id = i / p_columns; - value_hboxes[box_id]->add_child(value_label[i]); - value_hboxes[box_id]->add_child(value_editor[i]); - - if (i < MAX_VALUE_EDITORS / 4) { - if (i <= p_amount / 4) { - value_hboxes[i]->show(); - } else { - value_hboxes[i]->hide(); - } - } - - if (i < p_amount) { - value_editor[i]->show(); - value_label[i]->show(); - value_label[i]->set_text(i < p_strings.size() ? p_strings[i] : String("")); - value_editor[i]->set_editable(!read_only); - } else { - value_editor[i]->hide(); - value_label[i]->hide(); - } - } -} - -void CustomPropertyEditor::_bind_methods() { - ADD_SIGNAL(MethodInfo("variant_changed")); - ADD_SIGNAL(MethodInfo("variant_field_changed", PropertyInfo(Variant::STRING, "field"))); - ADD_SIGNAL(MethodInfo("resource_edit_request")); -} - -CustomPropertyEditor::CustomPropertyEditor() { - value_vbox = memnew(VBoxContainer); - add_child(value_vbox); - - for (int i = 0; i < MAX_VALUE_EDITORS; i++) { - if (i < MAX_VALUE_EDITORS / 4) { - value_hboxes[i] = memnew(HBoxContainer); - value_vbox->add_child(value_hboxes[i]); - value_hboxes[i]->hide(); - } - int hbox_idx = i / 4; - value_label[i] = memnew(Label); - value_hboxes[hbox_idx]->add_child(value_label[i]); - value_label[i]->hide(); - value_editor[i] = memnew(LineEdit); - value_hboxes[hbox_idx]->add_child(value_editor[i]); - value_editor[i]->set_h_size_flags(Control::SIZE_EXPAND_FILL); - value_editor[i]->hide(); - value_editor[i]->connect("text_submitted", callable_mp(this, &CustomPropertyEditor::_modified)); - value_editor[i]->connect("focus_entered", callable_mp(this, &CustomPropertyEditor::_focus_enter)); - value_editor[i]->connect("focus_exited", callable_mp(this, &CustomPropertyEditor::_focus_exit)); - } - focused_value_editor = -1; - - for (int i = 0; i < 4; i++) { - scroll[i] = memnew(HScrollBar); - scroll[i]->hide(); - scroll[i]->set_min(0); - scroll[i]->set_max(1.0); - scroll[i]->set_step(0.01); - add_child(scroll[i]); - } - - checks20gc = memnew(GridContainer); - add_child(checks20gc); - checks20gc->set_columns(11); - - for (int i = 0; i < 20; i++) { - if (i == 5 || i == 15) { - Control *space = memnew(Control); - space->set_custom_minimum_size(Size2(20, 0) * EDSCALE); - checks20gc->add_child(space); - } - - checks20[i] = memnew(CheckBox); - checks20[i]->set_toggle_mode(true); - checks20[i]->set_focus_mode(Control::FOCUS_NONE); - checks20gc->add_child(checks20[i]); - checks20[i]->hide(); - checks20[i]->connect("pressed", callable_mp(this, &CustomPropertyEditor::_action_pressed), make_binds(i)); - checks20[i]->set_tooltip(vformat(TTR("Bit %d, val %d."), i, 1 << i)); - } - - text_edit = memnew(TextEdit); - value_vbox->add_child(text_edit); - text_edit->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 5); - text_edit->set_v_size_flags(Control::SIZE_EXPAND_FILL); - text_edit->set_offset(SIDE_BOTTOM, -30); - - text_edit->hide(); - text_edit->connect("text_changed", callable_mp(this, &CustomPropertyEditor::_text_edit_changed)); - - color_picker = nullptr; - - file = memnew(EditorFileDialog); - value_vbox->add_child(file); - file->hide(); - - file->connect("file_selected", callable_mp(this, &CustomPropertyEditor::_file_selected)); - file->connect("dir_selected", callable_mp(this, &CustomPropertyEditor::_file_selected)); - - locale = memnew(EditorLocaleDialog); - value_vbox->add_child(locale); - locale->hide(); - - locale->connect("locale_selected", callable_mp(this, &CustomPropertyEditor::_locale_selected)); - - error = memnew(ConfirmationDialog); - error->set_title(TTR("Error!")); - value_vbox->add_child(error); - - scene_tree = memnew(SceneTreeDialog); - value_vbox->add_child(scene_tree); - scene_tree->connect("selected", callable_mp(this, &CustomPropertyEditor::_node_path_selected)); - scene_tree->get_scene_tree()->set_show_enabled_subscene(true); - - texture_preview = memnew(TextureRect); - value_vbox->add_child(texture_preview); - texture_preview->hide(); - - easing_draw = memnew(Control); - value_vbox->add_child(easing_draw); - easing_draw->hide(); - easing_draw->connect("draw", callable_mp(this, &CustomPropertyEditor::_draw_easing)); - easing_draw->connect("gui_input", callable_mp(this, &CustomPropertyEditor::_drag_easing)); - easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE); - - type_button = memnew(MenuButton); - value_vbox->add_child(type_button); - type_button->hide(); - type_button->get_popup()->connect("id_pressed", callable_mp(this, &CustomPropertyEditor::_type_create_selected)); - - menu = memnew(PopupMenu); - // menu->set_pass_on_modal_close_click(false); - value_vbox->add_child(menu); - menu->connect("id_pressed", callable_mp(this, &CustomPropertyEditor::_menu_option)); - - evaluator = nullptr; - - spinbox = memnew(SpinBox); - value_vbox->add_child(spinbox); - spinbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 5); - spinbox->connect("value_changed", callable_mp(this, &CustomPropertyEditor::_range_modified)); - - slider = memnew(HSlider); - value_vbox->add_child(slider); - slider->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 5); - slider->connect("value_changed", callable_mp(this, &CustomPropertyEditor::_range_modified)); - - action_hboxes = memnew(HBoxContainer); - action_hboxes->set_alignment(BoxContainer::ALIGNMENT_CENTER); - value_vbox->add_child(action_hboxes); - for (int i = 0; i < MAX_ACTION_BUTTONS; i++) { - action_buttons[i] = memnew(Button); - action_buttons[i]->hide(); - action_hboxes->add_child(action_buttons[i]); - Vector<Variant> binds; - binds.push_back(i); - action_buttons[i]->connect("pressed", callable_mp(this, &CustomPropertyEditor::_action_pressed), binds); - } - - create_dialog = nullptr; - property_select = nullptr; -} diff --git a/editor/property_editor.h b/editor/property_editor.h deleted file mode 100644 index 27d1cabc3d..0000000000 --- a/editor/property_editor.h +++ /dev/null @@ -1,184 +0,0 @@ -/*************************************************************************/ -/* property_editor.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef PROPERTY_EDITOR_H -#define PROPERTY_EDITOR_H - -#include "editor/editor_locale_dialog.h" -#include "editor/scene_tree_editor.h" -#include "scene/gui/button.h" -#include "scene/gui/check_box.h" -#include "scene/gui/check_button.h" -#include "scene/gui/color_picker.h" -#include "scene/gui/dialogs.h" -#include "scene/gui/grid_container.h" -#include "scene/gui/label.h" -#include "scene/gui/menu_button.h" -#include "scene/gui/split_container.h" -#include "scene/gui/text_edit.h" -#include "scene/gui/texture_rect.h" -#include "scene/gui/tree.h" - -class CreateDialog; -class EditorFileDialog; -class PropertyValueEvaluator; -class PropertySelector; - -class EditorResourceConversionPlugin : public RefCounted { - GDCLASS(EditorResourceConversionPlugin, RefCounted); - -protected: - static void _bind_methods(); - - GDVIRTUAL0RC(String, _converts_to) - GDVIRTUAL1RC(bool, _handles, Ref<Resource>) - GDVIRTUAL1RC(Ref<Resource>, _convert, Ref<Resource>) - -public: - virtual String converts_to() const; - virtual bool handles(const Ref<Resource> &p_resource) const; - virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const; -}; - -class CustomPropertyEditor : public PopupPanel { - GDCLASS(CustomPropertyEditor, PopupPanel); - - enum { - MAX_VALUE_EDITORS = 12, - MAX_ACTION_BUTTONS = 5, - OBJ_MENU_LOAD = 0, - OBJ_MENU_EDIT = 1, - OBJ_MENU_CLEAR = 2, - OBJ_MENU_MAKE_UNIQUE = 3, - OBJ_MENU_COPY = 4, - OBJ_MENU_PASTE = 5, - OBJ_MENU_NEW_SCRIPT = 6, - OBJ_MENU_EXTEND_SCRIPT = 7, - OBJ_MENU_SHOW_IN_FILE_SYSTEM = 8, - TYPE_BASE_ID = 100, - CONVERT_BASE_ID = 1000 - }; - - enum { - EASING_LINEAR, - EASING_EASE_IN, - EASING_EASE_OUT, - EASING_ZERO, - EASING_IN_OUT, - EASING_OUT_IN - }; - - PopupMenu *menu = nullptr; - SceneTreeDialog *scene_tree = nullptr; - EditorFileDialog *file = nullptr; - EditorLocaleDialog *locale = nullptr; - ConfirmationDialog *error = nullptr; - String name; - Variant::Type type; - Variant v; - List<String> field_names; - int hint = 0; - String hint_text; - HBoxContainer *value_hboxes[MAX_VALUE_EDITORS / 4]; - VBoxContainer *value_vbox = nullptr; - LineEdit *value_editor[MAX_VALUE_EDITORS]; - int focused_value_editor; - Label *value_label[MAX_VALUE_EDITORS]; - HScrollBar *scroll[4]; - HBoxContainer *action_hboxes = nullptr; - Button *action_buttons[MAX_ACTION_BUTTONS]; - MenuButton *type_button = nullptr; - Vector<String> inheritors_array; - TextureRect *texture_preview = nullptr; - ColorPicker *color_picker = nullptr; - TextEdit *text_edit = nullptr; - bool read_only = false; - bool picking_viewport = false; - GridContainer *checks20gc = nullptr; - CheckBox *checks20[20]; - SpinBox *spinbox = nullptr; - HSlider *slider = nullptr; - - Control *easing_draw = nullptr; - CreateDialog *create_dialog = nullptr; - PropertySelector *property_select = nullptr; - - Object *owner = nullptr; - - bool updating = false; - - PropertyValueEvaluator *evaluator = nullptr; - - void _text_edit_changed(); - void _file_selected(String p_file); - void _locale_selected(String p_locale); - void _modified(String p_string); - - real_t _parse_real_expression(String text); - - void _range_modified(double p_value); - void _focus_enter(); - void _focus_exit(); - void _action_pressed(int p_which); - void _type_create_selected(int p_idx); - void _create_dialog_callback(); - void _create_selected_property(const String &p_prop); - - void _color_changed(const Color &p_color); - void _draw_easing(); - void _menu_option(int p_which); - - void _drag_easing(const Ref<InputEvent> &p_ev); - - void _node_path_selected(NodePath p_path); - void show_value_editors(int p_amount); - void config_value_editors(int p_amount, int p_columns, int p_label_w, const List<String> &p_strings); - void config_action_buttons(const List<String> &p_strings); - - void _emit_changed_whole_or_field(); - -protected: - void _notification(int p_what); - static void _bind_methods(); - -public: - void hide_menu(); - - Variant get_variant() const; - String get_name() const; - - void set_read_only(bool p_read_only) { read_only = p_read_only; } - - bool edit(Object *p_owner, const String &p_name, Variant::Type p_type, const Variant &p_variant, int p_hint, String p_hint_text); - - CustomPropertyEditor(); -}; - -#endif // PROPERTY_EDITOR_H diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index 841c3ff3b1..1b17a740dd 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -32,8 +32,12 @@ #include "core/os/keyboard.h" #include "editor/doc_tools.h" +#include "editor/editor_help.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "scene/gui/line_edit.h" +#include "scene/gui/rich_text_label.h" +#include "scene/gui/tree.h" void PropertySelector::_text_changed(const String &p_newtext) { _update_search(); diff --git a/editor/property_selector.h b/editor/property_selector.h index e2bf5c02b7..9f1af576dd 100644 --- a/editor/property_selector.h +++ b/editor/property_selector.h @@ -31,9 +31,11 @@ #ifndef PROPERTY_SELECTOR_H #define PROPERTY_SELECTOR_H -#include "editor/editor_help.h" -#include "editor/property_editor.h" -#include "scene/gui/rich_text_label.h" +#include "scene/gui/dialogs.h" + +class EditorHelpBit; +class LineEdit; +class Tree; class PropertySelector : public ConfirmationDialog { GDCLASS(PropertySelector, ConfirmationDialog); diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index 255187e4ed..665aca6a37 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -42,6 +42,7 @@ #include "plugins/script_editor_plugin.h" #include "scene/gui/control.h" #include "scene/gui/label.h" +#include "scene/gui/separator.h" #include "scene/gui/tab_container.h" RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo) { @@ -139,7 +140,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und but_insert_name->set_text("NAME"); but_insert_name->set_tooltip(String("${NAME}\n") + TTR("Node name.")); but_insert_name->set_focus_mode(Control::FOCUS_NONE); - but_insert_name->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${NAME}")); + but_insert_name->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${NAME}")); but_insert_name->set_h_size_flags(Control::SIZE_EXPAND_FILL); grd_substitute->add_child(but_insert_name); @@ -149,7 +150,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und but_insert_parent->set_text("PARENT"); but_insert_parent->set_tooltip(String("${PARENT}\n") + TTR("Node's parent name, if available.")); but_insert_parent->set_focus_mode(Control::FOCUS_NONE); - but_insert_parent->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${PARENT}")); + but_insert_parent->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${PARENT}")); but_insert_parent->set_h_size_flags(Control::SIZE_EXPAND_FILL); grd_substitute->add_child(but_insert_parent); @@ -159,7 +160,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und but_insert_type->set_text("TYPE"); but_insert_type->set_tooltip(String("${TYPE}\n") + TTR("Node type.")); but_insert_type->set_focus_mode(Control::FOCUS_NONE); - but_insert_type->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${TYPE}")); + but_insert_type->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${TYPE}")); but_insert_type->set_h_size_flags(Control::SIZE_EXPAND_FILL); grd_substitute->add_child(but_insert_type); @@ -169,7 +170,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und but_insert_scene->set_text("SCENE"); but_insert_scene->set_tooltip(String("${SCENE}\n") + TTR("Current scene name.")); but_insert_scene->set_focus_mode(Control::FOCUS_NONE); - but_insert_scene->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${SCENE}")); + but_insert_scene->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${SCENE}")); but_insert_scene->set_h_size_flags(Control::SIZE_EXPAND_FILL); grd_substitute->add_child(but_insert_scene); @@ -179,7 +180,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und but_insert_root->set_text("ROOT"); but_insert_root->set_tooltip(String("${ROOT}\n") + TTR("Root node name.")); but_insert_root->set_focus_mode(Control::FOCUS_NONE); - but_insert_root->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${ROOT}")); + but_insert_root->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${ROOT}")); but_insert_root->set_h_size_flags(Control::SIZE_EXPAND_FILL); grd_substitute->add_child(but_insert_root); @@ -189,7 +190,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und but_insert_count->set_text("COUNTER"); but_insert_count->set_tooltip(String("${COUNTER}\n") + TTR("Sequential integer counter.\nCompare counter options.")); but_insert_count->set_focus_mode(Control::FOCUS_NONE); - but_insert_count->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${COUNTER}")); + but_insert_count->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${COUNTER}")); but_insert_count->set_h_size_flags(Control::SIZE_EXPAND_FILL); grd_substitute->add_child(but_insert_count); @@ -321,9 +322,9 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und spn_count_padding->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int)); opt_style->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int)); opt_case->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int)); - cbut_substitute->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray("")); - cbut_regex->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray("")); - cbut_process->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray("")); + cbut_substitute->connect("pressed", callable_mp(this, &RenameDialog::_update_preview).bind("")); + cbut_regex->connect("pressed", callable_mp(this, &RenameDialog::_update_preview).bind("")); + cbut_process->connect("pressed", callable_mp(this, &RenameDialog::_update_preview).bind("")); but_reset->connect("pressed", callable_mp(this, &RenameDialog::reset)); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index ca1771bedf..d19a40599f 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -39,6 +39,7 @@ #include "editor/editor_feature_profile.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" +#include "editor/editor_paths.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/multi_node_edit.h" @@ -1257,19 +1258,19 @@ void SceneTreeDock::_notification(int p_what) { beginner_node_shortcuts->add_child(button_2d); button_2d->set_text(TTR("2D Scene")); button_2d->set_icon(get_theme_icon(SNAME("Node2D"), SNAME("EditorIcons"))); - button_2d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_2D_SCENE, false)); + button_2d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_2D_SCENE, false)); button_3d = memnew(Button); beginner_node_shortcuts->add_child(button_3d); button_3d->set_text(TTR("3D Scene")); button_3d->set_icon(get_theme_icon(SNAME("Node3D"), SNAME("EditorIcons"))); - button_3d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_3D_SCENE, false)); + button_3d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_3D_SCENE, false)); button_ui = memnew(Button); beginner_node_shortcuts->add_child(button_ui); button_ui->set_text(TTR("User Interface")); button_ui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons"))); - button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_USER_INTERFACE, false)); + button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_USER_INTERFACE, false)); VBoxContainer *favorite_node_shortcuts = memnew(VBoxContainer); favorite_node_shortcuts->set_name("FavoriteNodeShortcuts"); @@ -1279,19 +1280,19 @@ void SceneTreeDock::_notification(int p_what) { node_shortcuts->add_child(button_custom); button_custom->set_text(TTR("Other Node")); button_custom->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); - button_custom->connect("pressed", callable_bind(callable_mp(this, &SceneTreeDock::_tool_selected), TOOL_NEW, false)); + button_custom->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_NEW, false)); button_clipboard = memnew(Button); node_shortcuts->add_child(button_clipboard); button_clipboard->set_text(TTR("Paste From Clipboard")); button_clipboard->set_icon(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons"))); - button_clipboard->connect("pressed", callable_bind(callable_mp(this, &SceneTreeDock::_tool_selected), TOOL_PASTE, false)); + button_clipboard->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_PASTE, false)); _update_create_root_dialog(); } break; case NOTIFICATION_ENTER_TREE: { - clear_inherit_confirm->connect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM, false)); + clear_inherit_confirm->connect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM, false)); scene_tree->set_auto_expand_selected(EditorSettings::get_singleton()->get("docks/scene_tree/auto_expand_to_selected"), false); } break; @@ -1952,17 +1953,36 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { return; } - editor_data->get_undo_redo().create_action(TTR("Attach Script")); - for (Node *E : selected) { - Ref<Script> existing = E->get_script(); - editor_data->get_undo_redo().add_do_method(E, "set_script", p_script); - editor_data->get_undo_redo().add_undo_method(E, "set_script", existing); + if (selected.size() == 1) { + Node *node = selected.front()->get(); + Ref<Script> existing = node->get_script(); + + editor_data->get_undo_redo().create_action(TTR("Attach Script")); + editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", node); + editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node); + editor_data->get_undo_redo().add_do_method(node, "set_script", p_script); + editor_data->get_undo_redo().add_undo_method(node, "set_script", existing); + editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", node); + editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", node); editor_data->get_undo_redo().add_do_method(this, "_update_script_button"); editor_data->get_undo_redo().add_undo_method(this, "_update_script_button"); + editor_data->get_undo_redo().commit_action(); + } else { + editor_data->get_undo_redo().create_action(TTR("Attach Script")); + for (List<Node *>::Element *E = selected.front(); E; E = E->next()) { + Ref<Script> existing = E->get()->get_script(); + editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", E->get()); + editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E->get()); + editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script); + editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing); + editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E->get()); + editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E->get()); + editor_data->get_undo_redo().add_do_method(this, "_update_script_button"); + editor_data->get_undo_redo().add_undo_method(this, "_update_script_button"); + } + editor_data->get_undo_redo().commit_action(); } - editor_data->get_undo_redo().commit_action(); - _push_item(p_script.operator->()); _update_script_button(); } @@ -2347,7 +2367,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop if (!(c.flags & Object::CONNECT_PERSIST)) { continue; } - newnode->connect(c.signal.get_name(), c.callable, c.binds, Object::CONNECT_PERSIST); + newnode->connect(c.signal.get_name(), c.callable, Object::CONNECT_PERSIST); } } @@ -2437,7 +2457,7 @@ void SceneTreeDock::_new_scene_from(String p_file) { flg |= ResourceSaver::FLAG_COMPRESS; } - err = ResourceSaver::save(p_file, sdata, flg); + err = ResourceSaver::save(sdata, p_file, flg); if (err != OK) { accept->set_text(TTR("Error saving scene.")); accept->popup_centered(); @@ -2586,11 +2606,14 @@ void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) { Ref<Script> scr = ResourceLoader::load(p_file); ERR_FAIL_COND(!scr.is_valid()); - Node *n = get_node(p_to); - if (n) { + if (Node *n = get_node(p_to)) { editor_data->get_undo_redo().create_action(TTR("Attach Script")); + editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", n); + editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n); editor_data->get_undo_redo().add_do_method(n, "set_script", scr); editor_data->get_undo_redo().add_undo_method(n, "set_script", n->get_script()); + editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n); + editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n); editor_data->get_undo_redo().add_do_method(this, "_update_script_button"); editor_data->get_undo_redo().add_undo_method(this, "_update_script_button"); editor_data->get_undo_redo().commit_action(); @@ -3177,7 +3200,7 @@ void SceneTreeDock::_update_create_root_dialog() { favorite_nodes->get_child(i)->queue_delete(); } - Ref<FileAccess> f = FileAccess::open(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("favorites.Node"), FileAccess::READ); + Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("favorites.Node"), FileAccess::READ); if (f.is_valid()) { while (!f->eof_reached()) { String l = f->get_line().strip_edges(); @@ -3192,7 +3215,7 @@ void SceneTreeDock::_update_create_root_dialog() { name = ScriptServer::get_global_class_native_base(name); } button->set_icon(EditorNode::get_singleton()->get_class_icon(name)); - button->connect("pressed", callable_mp(this, &SceneTreeDock::_favorite_root_selected), make_binds(l)); + button->connect("pressed", callable_mp(this, &SceneTreeDock::_favorite_root_selected).bind(l)); } } } @@ -3374,14 +3397,14 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec button_add = memnew(Button); button_add->set_flat(true); - button_add->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_NEW, false)); + button_add->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_NEW, false)); button_add->set_tooltip(TTR("Add/Create a New Node.")); button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node")); filter_hbc->add_child(button_add); button_instance = memnew(Button); button_instance->set_flat(true); - button_instance->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_INSTANTIATE, false)); + button_instance->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_INSTANTIATE, false)); button_instance->set_tooltip(TTR("Instantiate a scene file as a Node. Creates an inherited scene if no root node exists.")); button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene")); filter_hbc->add_child(button_instance); @@ -3396,7 +3419,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec button_create_script = memnew(Button); button_create_script->set_flat(true); - button_create_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_ATTACH_SCRIPT, false)); + button_create_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_ATTACH_SCRIPT, false)); button_create_script->set_tooltip(TTR("Attach a new or existing script to the selected node.")); button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script")); filter_hbc->add_child(button_create_script); @@ -3404,7 +3427,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec button_detach_script = memnew(Button); button_detach_script->set_flat(true); - button_detach_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_DETACH_SCRIPT, false)); + button_detach_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_DETACH_SCRIPT, false)); button_detach_script->set_tooltip(TTR("Detach the script from the selected node.")); button_detach_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/detach_script")); filter_hbc->add_child(button_detach_script); @@ -3417,7 +3440,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec PopupMenu *tree_menu = button_tree_menu->get_popup(); tree_menu->add_check_item(TTR("Auto Expand to Selected"), TOOL_AUTO_EXPAND); - tree_menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false)); + tree_menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false)); button_hb = memnew(HBoxContainer); vbc->add_child(button_hb); @@ -3454,8 +3477,8 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL); scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb)); - scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), varray(), CONNECT_DEFERRED); - scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), varray(), CONNECT_DEFERRED); + scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), CONNECT_DEFERRED); + scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), CONNECT_DEFERRED); scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed)); scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request)); scene_tree->connect("open_script", callable_mp(this, &SceneTreeDock::_script_open_request)); @@ -3505,7 +3528,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec delete_dialog = memnew(ConfirmationDialog); add_child(delete_dialog); - delete_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_delete_confirm), varray(false)); + delete_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_delete_confirm).bind(false)); editable_instance_remove_dialog = memnew(ConfirmationDialog); add_child(editable_instance_remove_dialog); @@ -3522,11 +3545,11 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec menu = memnew(PopupMenu); add_child(menu); - menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false)); + menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false)); menu_subresources = memnew(PopupMenu); menu_subresources->set_name("Sub-Resources"); - menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false)); + menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false)); menu->add_child(menu_subresources); menu_properties = memnew(PopupMenu); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 5e1f5ab750..282cfa80e8 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -268,7 +268,17 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { String warning = p_node->get_configuration_warnings_as_string(); if (!warning.is_empty()) { - item->add_button(0, get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning); + const int num_warnings = p_node->get_configuration_warnings().size(); + String warning_icon; + if (num_warnings == 1) { + warning_icon = SNAME("NodeWarning"); + } else if (num_warnings <= 3) { + warning_icon = vformat("NodeWarnings%d", num_warnings); + } else { + warning_icon = SNAME("NodeWarnings4Plus"); + } + + item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning); } if (p_node->is_unique_name_in_owner()) { @@ -358,7 +368,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) { - p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed), varray(p_node)); + p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node)); } Ref<Script> script = p_node->get_script(); @@ -375,7 +385,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { } if (p_node->has_meta("_edit_group_")) { - item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable.")); + item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable.")); } bool v = p_node->call("is_visible"); @@ -386,7 +396,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { } if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { - p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node)); + p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node)); } _update_visibility_color(p_node, item); @@ -399,7 +409,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { } if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { - p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node)); + p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node)); } } else if (p_node->is_class("Node3D")) { if (p_node->has_meta("_edit_lock_")) { @@ -407,7 +417,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { } if (p_node->has_meta("_edit_group_")) { - item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable.")); + item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable.")); } bool v = p_node->call("is_visible"); @@ -418,7 +428,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { } if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { - p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node)); + p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node)); } _update_visibility_color(p_node, item); @@ -733,7 +743,7 @@ void SceneTreeEditor::_notification(int p_what) { get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed)); get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed)); get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed)); - get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED); + get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), CONNECT_DEFERRED); tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed)); @@ -1301,7 +1311,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope blocked = 0; update_timer = memnew(Timer); - update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree), varray(false)); + update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false)); update_timer->set_one_shot(true); update_timer->set_wait_time(0.5); add_child(update_timer); diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index f2eabdd208..77e0321f83 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -38,6 +38,7 @@ #include "editor/editor_file_dialog.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" +#include "editor/editor_paths.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" @@ -384,7 +385,7 @@ void ScriptCreateDialog::_create_new() { } else { String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text()); scr->set_path(lpath); - Error err = ResourceSaver::save(lpath, scr, ResourceSaver::FLAG_CHANGE_PATH); + Error err = ResourceSaver::save(scr, lpath, ResourceSaver::FLAG_CHANGE_PATH); if (err != OK) { alert->set_text(TTR("Error - Could not create script in filesystem.")); alert->popup_centered(); @@ -620,9 +621,9 @@ void ScriptCreateDialog::_update_template_menu() { } else { String template_directory; if (template_location == ScriptLanguage::TEMPLATE_PROJECT) { - template_directory = EditorSettings::get_singleton()->get_project_script_templates_dir(); + template_directory = EditorPaths::get_singleton()->get_project_script_templates_dir(); } else { - template_directory = EditorSettings::get_singleton()->get_script_templates_dir(); + template_directory = EditorPaths::get_singleton()->get_script_templates_dir(); } templates_found = _get_user_templates(language, current_node, template_directory, template_location); } @@ -1008,7 +1009,7 @@ ScriptCreateDialog::ScriptCreateDialog() { parent_search_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_class_in_tree)); hb->add_child(parent_search_button); parent_browse_button = memnew(Button); - parent_browse_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_path), varray(true, false)); + parent_browse_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_path).bind(true, false)); hb->add_child(parent_browse_button); gc->add_child(memnew(Label(TTR("Inherits:")))); gc->add_child(hb); @@ -1057,7 +1058,7 @@ ScriptCreateDialog::ScriptCreateDialog() { file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); hb->add_child(file_path); path_button = memnew(Button); - path_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_path), varray(false, true)); + path_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_path).bind(false, true)); hb->add_child(path_button); Label *label = memnew(Label(TTR("Path:"))); gc->add_child(label); diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index 7ae03ee96f..bd1f2529ca 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -211,7 +211,7 @@ void ShaderCreateDialog::_create_new() { String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text()); shader_inc->set_path(lpath); - Error error = ResourceSaver::save(lpath, shader_inc, ResourceSaver::FLAG_CHANGE_PATH); + Error error = ResourceSaver::save(shader_inc, lpath, ResourceSaver::FLAG_CHANGE_PATH); if (error != OK) { alert->set_text(TTR("Error - Could not create shader include in filesystem.")); alert->popup_centered(); @@ -224,7 +224,7 @@ void ShaderCreateDialog::_create_new() { String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text()); shader->set_path(lpath); - Error error = ResourceSaver::save(lpath, shader, ResourceSaver::FLAG_CHANGE_PATH); + Error error = ResourceSaver::save(shader, lpath, ResourceSaver::FLAG_CHANGE_PATH); if (error != OK) { alert->set_text(TTR("Error - Could not create shader in filesystem.")); alert->popup_centered(); diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index 26bd3a5979..1cd1b4ea00 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -79,7 +79,7 @@ protected: } bool _set(const StringName &p_name, const Variant &p_value) { - Variant existing = RS::get_singleton()->global_variable_get(p_name); + Variant existing = RS::get_singleton()->global_shader_uniform_get(p_name); if (existing.get_type() == Variant::NIL) { return false; @@ -88,9 +88,9 @@ protected: UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); undo_redo->create_action(TTR("Set Shader Global Variable")); - undo_redo->add_do_method(RS::get_singleton(), "global_variable_set", p_name, p_value); - undo_redo->add_undo_method(RS::get_singleton(), "global_variable_set", p_name, existing); - RS::GlobalVariableType type = RS::get_singleton()->global_variable_get_type(p_name); + undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_set", p_name, p_value); + undo_redo->add_undo_method(RS::get_singleton(), "global_shader_uniform_set", p_name, existing); + RS::GlobalShaderUniformType type = RS::get_singleton()->global_shader_uniform_get_type(p_name); Dictionary gv; gv["type"] = global_var_type_names[type]; if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) { @@ -117,17 +117,17 @@ protected: } bool _get(const StringName &p_name, Variant &r_ret) const { - r_ret = RS::get_singleton()->global_variable_get(p_name); + r_ret = RS::get_singleton()->global_shader_uniform_get(p_name); return r_ret.get_type() != Variant::NIL; } void _get_property_list(List<PropertyInfo> *p_list) const { Vector<StringName> variables; - variables = RS::get_singleton()->global_variable_get_list(); + variables = RS::get_singleton()->global_shader_uniform_get_list(); for (int i = 0; i < variables.size(); i++) { PropertyInfo pinfo; pinfo.name = variables[i]; - switch (RS::get_singleton()->global_variable_get_type(variables[i])) { + switch (RS::get_singleton()->global_shader_uniform_get_type(variables[i])) { case RS::GLOBAL_VAR_TYPE_BOOL: { pinfo.type = Variant::BOOL; } break; @@ -241,7 +241,7 @@ public: } }; -static Variant create_var(RS::GlobalVariableType p_type) { +static Variant create_var(RS::GlobalShaderUniformType p_type) { switch (p_type) { case RS::GLOBAL_VAR_TYPE_BOOL: { return false; @@ -376,12 +376,12 @@ static Variant create_var(RS::GlobalVariableType p_type) { void ShaderGlobalsEditor::_variable_added() { String var = variable_name->get_text().strip_edges(); if (var.is_empty() || !var.is_valid_identifier()) { - EditorNode::get_singleton()->show_warning(TTR("Please specify a valid variable identifier name.")); + EditorNode::get_singleton()->show_warning(TTR("Please specify a valid shader uniform identifier name.")); return; } - if (RenderingServer::get_singleton()->global_variable_get(var).get_type() != Variant::NIL) { - EditorNode::get_singleton()->show_warning(vformat(TTR("Global variable '%s' already exists'"), var)); + if (RenderingServer::get_singleton()->global_shader_uniform_get(var).get_type() != Variant::NIL) { + EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader uniform '%s' already exists'"), var)); return; } @@ -395,11 +395,11 @@ void ShaderGlobalsEditor::_variable_added() { UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); - Variant value = create_var(RS::GlobalVariableType(variable_type->get_selected())); + Variant value = create_var(RS::GlobalShaderUniformType(variable_type->get_selected())); - undo_redo->create_action(TTR("Add Shader Global Variable")); - undo_redo->add_do_method(RS::get_singleton(), "global_variable_add", var, RS::GlobalVariableType(variable_type->get_selected()), value); - undo_redo->add_undo_method(RS::get_singleton(), "global_variable_remove", var); + undo_redo->create_action(TTR("Add Shader Global Uniform")); + undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_add", var, RS::GlobalShaderUniformType(variable_type->get_selected()), value); + undo_redo->add_undo_method(RS::get_singleton(), "global_shader_uniform_remove", var); Dictionary gv; gv["type"] = global_var_type_names[variable_type->get_selected()]; gv["value"] = value; @@ -414,9 +414,9 @@ void ShaderGlobalsEditor::_variable_added() { void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) { UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); - undo_redo->create_action(TTR("Add Shader Global Variable")); - undo_redo->add_do_method(RS::get_singleton(), "global_variable_remove", p_variable); - undo_redo->add_undo_method(RS::get_singleton(), "global_variable_add", p_variable, RS::get_singleton()->global_variable_get_type(p_variable), RS::get_singleton()->global_variable_get(p_variable)); + undo_redo->create_action(TTR("Add Shader Global Uniform")); + undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_remove", p_variable); + undo_redo->add_undo_method(RS::get_singleton(), "global_shader_uniform_add", p_variable, RS::get_singleton()->global_shader_uniform_get_type(p_variable), RS::get_singleton()->global_shader_uniform_get(p_variable)); undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant()); undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, ProjectSettings::get_singleton()->get("shader_globals/" + p_variable)); @@ -479,7 +479,7 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() { inspector->set_use_wide_editors(true); inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW); inspector->set_use_deletable_properties(true); - inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), varray(), CONNECT_DEFERRED); + inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED); interface = memnew(ShaderGlobalsEditorInterface); interface->connect("var_changed", Callable(this, "_changed")); diff --git a/editor/translations/af.po b/editor/translations/af.po index 78dd7f2140..f2e389b6f5 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -2191,14 +2191,15 @@ msgstr "Gunstelinge:" msgid "Recent:" msgstr "Onlangse:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Soek:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Passendes:" @@ -2260,8 +2261,8 @@ msgstr "Soek Vervanging Hulpbron:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2855,8 +2856,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Verwyder Seleksie" #: editor/editor_export.cpp #, fuzzy @@ -5570,6 +5572,10 @@ msgid "Drag And Drop Selection" msgstr "Alle Seleksie" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11868,6 +11874,11 @@ msgid "New Animation" msgstr "Optimaliseer Animasie" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Eienskappe" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20413,15 +20424,15 @@ msgstr "Kon nie vouer skep nie." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Moet 'n geldige uitbreiding gebruik." #: platform/windows/export/export.cpp #, fuzzy @@ -20445,15 +20456,15 @@ msgstr "Ongeldige naam." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Moet 'n geldige uitbreiding gebruik." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 87266564f8..cda76c44c8 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -66,13 +66,15 @@ # Abderrahim <abdoudido117@gmail.com>, 2022. # Jhon Smith <jhonsmaith3@gmail.com>, 2022. # Oo mohab oO <mohab9225@gmail.com>, 2022. +# عبد الرحمن أبو سعدة ||Abd Alrahman abo saada <abdalrahmanabs2005@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-09 21:11+0000\n" -"Last-Translator: Oo mohab oO <mohab9225@gmail.com>\n" +"PO-Revision-Date: 2022-07-23 03:57+0000\n" +"Last-Translator: عبد الرحمن أبو سعدة ||Abd Alrahman abo saada " +"<abdalrahmanabs2005@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -81,7 +83,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -452,7 +454,7 @@ msgstr "مفتاح Command" #: core/os/input_event.cpp #, fuzzy msgid "Physical" -msgstr " (فيزيائي)" +msgstr "(فيزيائي)" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -486,7 +488,7 @@ msgstr "الموقع العالمي" #: core/os/input_event.cpp msgid "Factor" -msgstr "المعامل" +msgstr "العامل" #: core/os/input_event.cpp msgid "Button Index" @@ -553,7 +555,7 @@ msgstr "قناة" #: core/os/input_event.cpp main/main.cpp msgid "Message" -msgstr "الرسالة" +msgstr "رسالة" #: core/os/input_event.cpp msgid "Pitch" @@ -585,7 +587,7 @@ msgstr "التطبيق" #: core/project_settings.cpp main/main.cpp msgid "Config" -msgstr "تعديل" +msgstr "إعداد" #: core/project_settings.cpp msgid "Project Settings Override" @@ -602,7 +604,7 @@ msgstr "تجاوز إعدادات المشروع" #: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp #: scene/resources/skin.cpp msgid "Name" -msgstr "الأسم" +msgstr "الاسم" #: core/project_settings.cpp editor/editor_help.cpp #: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp @@ -862,9 +864,8 @@ msgid "Compression" msgstr "ضغط" #: core/project_settings.cpp -#, fuzzy msgid "Formats" -msgstr "البنية (اللاحقة)" +msgstr "التنسيقات" #: core/project_settings.cpp #, fuzzy @@ -944,7 +945,7 @@ msgstr "المسار" #: core/script_language.cpp msgid "Source Code" -msgstr "مصدر الرمز" +msgstr "الكود المصدري || الشفرة المصدرية" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" @@ -956,7 +957,7 @@ msgstr "إختبار" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" -msgstr "تقهقر" +msgstr "تراجع | انسحاب" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" @@ -1014,7 +1015,7 @@ msgstr "حجم فهرس المخزن المؤقت للوحة المضلعات (K #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/visual_server.cpp msgid "2D" -msgstr "2D" +msgstr "ثنائي الأبعاد" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -2177,14 +2178,15 @@ msgstr "المفضلة:" msgid "Recent:" msgstr "الحالي:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "بحث:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "يطابق:" @@ -2244,8 +2246,8 @@ msgstr "البحث عن مورد بديل:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2818,7 +2820,7 @@ msgstr "تصدير المشروع لمنصة:" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "نسخ مسار العُقدة" #: editor/editor_export.cpp @@ -4868,7 +4870,7 @@ msgstr "نظام الملفات" #: editor/editor_node.cpp msgid "Expand Bottom Panel" -msgstr "توسيع التبويب السفلي" +msgstr "توسيع القائمة السفلية" #: editor/editor_node.cpp msgid "Don't Save" @@ -5608,6 +5610,10 @@ msgid "Drag And Drop Selection" msgstr "تحديد الملئ خريطة-الشبكة" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "المظهر" @@ -11847,6 +11853,11 @@ msgid "New Animation" msgstr "رسومية متحركة جديدة" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "ترشيح الدوال" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "السرعة:" @@ -16283,26 +16294,24 @@ msgid "Set Room Point Position" msgstr "حدد موقع نقطة الإنحناء" #: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp -#, fuzzy msgid "Portal Margin" -msgstr "تحديد الهامش" +msgstr "هامش البوابة" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" -msgstr "" +msgstr "حافة الغرفة" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" -msgstr "" +msgstr "سهم البوابة" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Portal Point Position" -msgstr "حدد موقع نقطة الإنحناء" +msgstr "حدد موقع نقطة البوابة" #: editor/spatial_editor_gizmos.cpp msgid "Portal Front" -msgstr "" +msgstr "واجهة البوابة" #: editor/spatial_editor_gizmos.cpp #, fuzzy @@ -16341,18 +16350,16 @@ msgid "Occluder Polygon Front" msgstr "أنشئ شكل مُطبق" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Back" -msgstr "أنشئ شكل مُطبق" +msgstr "" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Hole" -msgstr "أنشئ شكل مُطبق" +msgstr "" #: main/main.cpp msgid "Godot Physics" -msgstr "" +msgstr "فيزيائيات جودو" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp @@ -16431,9 +16438,8 @@ msgid "Driver" msgstr "" #: main/main.cpp -#, fuzzy msgid "Driver Name" -msgstr "اسم النص البرمجي:" +msgstr "اسم النص البرمجي" #: main/main.cpp msgid "Fallback To GLES2" @@ -16452,22 +16458,20 @@ msgid "Allow hiDPI" msgstr "" #: main/main.cpp -#, fuzzy msgid "V-Sync" -msgstr "مزامنة" +msgstr "مزامنة (مزامنة كرت الشاشة)" #: main/main.cpp -#, fuzzy msgid "Use V-Sync" -msgstr "استخدام المحاذاة" +msgstr "استخدام مزامنة كرت الشاشة" #: main/main.cpp msgid "Per Pixel Transparency" -msgstr "" +msgstr "شفافية بيكسل القلم" #: main/main.cpp msgid "Allowed" -msgstr "" +msgstr "مسموح" #: main/main.cpp msgid "Intended Usage" @@ -16479,18 +16483,16 @@ msgid "Framebuffer Allocation" msgstr "تحديد الإطار" #: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy msgid "Energy Saving" -msgstr "خطأ في الحفظ" +msgstr "توفير الطاقة" #: main/main.cpp msgid "Threads" -msgstr "" +msgstr "مسارات" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h -#, fuzzy msgid "Thread Model" -msgstr "أظهر المود" +msgstr "نوع المسار" #: main/main.cpp msgid "Thread Safe BVH" @@ -16508,9 +16510,8 @@ msgstr "الوثائق الإلكترونية" #: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp #: scene/main/scene_tree.cpp scene/register_scene_types.cpp -#, fuzzy msgid "Common" -msgstr "المجتمع" +msgstr "شائع" #: main/main.cpp #, fuzzy @@ -16530,7 +16531,7 @@ msgstr "" #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp #: scene/main/viewport.cpp scene/register_scene_types.cpp msgid "GUI" -msgstr "" +msgstr "واجهة المستخدم الرسومية" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" @@ -16554,9 +16555,8 @@ msgid "Physics Interpolation" msgstr "وضعية الأستيفاء" #: main/main.cpp -#, fuzzy msgid "Enable Warnings" -msgstr "تمكين الترشيح Filtering" +msgstr "تفعيل التحذيرات" #: main/main.cpp #, fuzzy @@ -16573,25 +16573,23 @@ msgstr "" #: main/main.cpp msgid "iOS" -msgstr "" +msgstr "IOS" #: main/main.cpp msgid "Hide Home Indicator" msgstr "" #: main/main.cpp -#, fuzzy msgid "Input Devices" -msgstr "جميع الأجهزة" +msgstr "أجهزة الإدخال" #: main/main.cpp -#, fuzzy msgid "Pointing" -msgstr "نقطة" +msgstr "يشير" #: main/main.cpp msgid "Touch Delay" -msgstr "" +msgstr "تأخير اللمس" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" @@ -16633,7 +16631,7 @@ msgstr "" #: main/main.cpp msgid "Fullsize" -msgstr "" +msgstr "الحجم الكامل" #: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy @@ -16706,21 +16704,20 @@ msgstr "انتهت المهلة." #: main/main.cpp msgid "Runtime" -msgstr "" +msgstr "اثناء التشغيل" #: main/main.cpp msgid "Unhandled Exception Policy" msgstr "" #: main/main.cpp -#, fuzzy msgid "Main Loop Type" -msgstr "إيجاد نوع العُقدة" +msgstr "نوع الحلقة الرئيسية" #: main/main.cpp scene/gui/texture_progress.cpp #: scene/gui/viewport_container.cpp msgid "Stretch" -msgstr "" +msgstr "تمدد" #: main/main.cpp #, fuzzy @@ -16775,38 +16772,33 @@ msgstr "تغيير نصف قطر الدائرة الداخلي" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" -msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Radius" +msgstr "تعديل نصف القطر الخارجي للمسنن" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Operation" -msgstr "الإعدادات" +msgstr "عملية" #: modules/csg/csg_shape.cpp msgid "Calculate Tangents" -msgstr "" +msgstr "احسب الظلال" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Use Collision" -msgstr "التصادم" +msgstr "استخدم التصادم" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -#, fuzzy msgid "Collision Layer" -msgstr "وضع التصادم" +msgstr "" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Mask" -msgstr "وضع التصادم" +msgstr "" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Invert Faces" -msgstr "حالة التحويل" +msgstr "اقلب الوجوه" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp @@ -16826,37 +16818,32 @@ msgid "Radial Segments" msgstr "معاملات المشهد الرئيس:" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Rings" -msgstr "تحذيرات" +msgstr "خواتم" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Smooth Faces" -msgstr "خطوة ناعمة" +msgstr "وجوه ناعمة" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Sides" -msgstr "أظهر الموجهات" +msgstr "جهات" #: modules/csg/csg_shape.cpp msgid "Cone" msgstr "" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Inner Radius" -msgstr "تغيير نصف قطر الدائرة الداخلي" +msgstr "القطر الداخلي" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Outer Radius" -msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Radius" +msgstr "القطر الخارجي" #: modules/csg/csg_shape.cpp msgid "Ring Sides" -msgstr "" +msgstr "جهات الخاتم" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp @@ -16867,16 +16854,15 @@ msgstr "المُضلعات" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" -msgstr "" +msgstr "درجة الدوران" #: modules/csg/csg_shape.cpp msgid "Spin Sides" -msgstr "" +msgstr "جهة الدوران" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Node" -msgstr "لصق العُقد" +msgstr "مسار العقدة" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16907,9 +16893,8 @@ msgid "Path Continuous U" msgstr "متواصل" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path U Distance" -msgstr "اختر المسافة:" +msgstr "المسار المحلي" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16917,28 +16902,26 @@ msgid "Path Joined" msgstr "دوران عشوائي:" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Compression Mode" -msgstr "وضع التصادم" +msgstr "وضع الضغط" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Transfer Channel" -msgstr "تعديل التحولات" +msgstr "نقل القنوات" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Channel Count" -msgstr "كائن" +msgstr "عدد القنوات" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Always Ordered" -msgstr "إظهار الشبكة دوماً" +msgstr "مطلوب دائمًا" #: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy msgid "Server Relay" -msgstr "" +msgstr "تناوب الخادم" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Verify" @@ -16962,30 +16945,25 @@ msgid "Use FBX" msgstr "" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Config File" -msgstr "تخزين الملف:" +msgstr "ملف التهيئة" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Load Once" -msgstr "تحميل المورد" +msgstr "حمل مرة واحدة" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Singleton" -msgstr "الهيكل" +msgstr "" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Symbol Prefix" -msgstr "بادئة:" +msgstr "رمز البادئة" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Reloadable" -msgstr "إعادة تحميل" +msgstr "قابل لإعادة التحميل" #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp @@ -17003,7 +16981,7 @@ msgstr "اختر تبعيات المكتبة لأجل هذا الإدخال" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Remove current entry" -msgstr "مسح المدخلة الحالية" +msgstr "مسح المدخلات الحالية" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" @@ -17052,9 +17030,8 @@ msgid "Script Class" msgstr "اسم النص البرمجي:" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Icon Path" -msgstr "مسار التركيز" +msgstr "مسار الأيقونة" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -17062,18 +17039,16 @@ msgstr "لغة البرمجة GDNative" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp -#, fuzzy msgid "GDScript" -msgstr "النص البرمجي" +msgstr "لغة جي دي" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" -msgstr "" +msgstr "لون تعريف الدالة" #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Node Path Color" -msgstr "نسخ مسار العُقدة" +msgstr "لون مسار العقدة" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" @@ -17101,11 +17076,11 @@ msgstr "ليس نص برمجي مع نموذج" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" -msgstr "لا تستند الى نص برمجي" +msgstr "غير مبني على نص برمجي" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" -msgstr "لا يعتمد على ملف موارد" +msgstr "غير مبني على ملف موارد" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" @@ -17128,14 +17103,12 @@ msgid "Object can't provide a length." msgstr "لا يمكن للكائن أن يمنح طولاً." #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Language Server" -msgstr "اللغة:" +msgstr "لغة الخادك" #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Enable Smart Resolve" -msgstr "لا يمكن الحل" +msgstr "تفعيل الحل الذكي" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" @@ -17143,7 +17116,7 @@ msgstr "" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" -msgstr "" +msgstr "استخدم المسار" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp #, fuzzy @@ -17166,14 +17139,12 @@ msgid "Byte Offset" msgstr "مقدار إزاحة الشبكة:" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Component Type" -msgstr "مكونات" +msgstr "نوع المكون" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Normalized" -msgstr "البنية (اللاحقة)" +msgstr "" #: modules/gltf/gltf_accessor.cpp #, fuzzy @@ -17181,14 +17152,12 @@ msgid "Count" msgstr "الكمية:" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Min" -msgstr "ميبي بايت (MiB)" +msgstr "أقل" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Max" -msgstr "خلط" +msgstr "أعلى" #: modules/gltf/gltf_accessor.cpp #, fuzzy @@ -17238,7 +17207,7 @@ msgstr "جميع الأجهزة" #: modules/gltf/gltf_camera.cpp #, fuzzy msgid "FOV Size" -msgstr "الحجم:" +msgstr "حجم مساحةالرؤية" #: modules/gltf/gltf_camera.cpp msgid "Zfar" @@ -17257,27 +17226,25 @@ msgstr "خطي" #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp -#, fuzzy msgid "Color" msgstr "الألوان" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp msgid "Intensity" -msgstr "" +msgstr "الكثافة | الشدة" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp -#, fuzzy msgid "Range" -msgstr "تغير" +msgstr "نطاق" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" -msgstr "" +msgstr "زاوية المخروط الداخلية" #: modules/gltf/gltf_light.cpp msgid "Outer Cone Angle" -msgstr "" +msgstr "زاوية المخروط الخارجية" #: modules/gltf/gltf_mesh.cpp #, fuzzy @@ -17290,9 +17257,8 @@ msgid "Instance Materials" msgstr "تغيرات المادة:" #: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp -#, fuzzy msgid "Parent" -msgstr "إعادة اختيار الأبوة" +msgstr "أب" #: modules/gltf/gltf_node.cpp #, fuzzy @@ -17316,20 +17282,20 @@ msgstr "أبناء قابلين للتعديل" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp #, fuzzy msgid "Joints" -msgstr "نقطة" +msgstr "المفاصل" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp msgid "Roots" -msgstr "" +msgstr "الجذور" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" -msgstr "" +msgstr "أسماء مميزة" #: modules/gltf/gltf_skeleton.cpp #, fuzzy msgid "Godot Bone Node" -msgstr "عقدة التنقل الزمني" +msgstr "عقدة جودو العظمية" #: modules/gltf/gltf_skin.cpp #, fuzzy @@ -17346,9 +17312,8 @@ msgid "Inverse Binds" msgstr "" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Non Joints" -msgstr "تحريك النُقطة" +msgstr "بلا مفاصل" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" @@ -17372,12 +17337,11 @@ msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Gloss Factor" -msgstr "" +msgstr "عامل اللمعان" #: modules/gltf/gltf_spec_gloss.cpp -#, fuzzy msgid "Specular Factor" -msgstr "مُشغل الكمية القياسية Scalar." +msgstr "عامل ال" #: modules/gltf/gltf_spec_gloss.cpp msgid "Spec Gloss Img" @@ -17385,17 +17349,15 @@ msgstr "" #: modules/gltf/gltf_state.cpp msgid "Json" -msgstr "" +msgstr "جيسون" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Major Version" -msgstr "الإصدار" +msgstr "إصدار رئيسي" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Minor Version" -msgstr "الإصدار" +msgstr "إصدار فرعي" #: modules/gltf/gltf_state.cpp #, fuzzy @@ -17416,9 +17378,8 @@ msgid "Accessors" msgstr "" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Scene Name" -msgstr "المسار للمشهد:" +msgstr "اسم المشهد" #: modules/gltf/gltf_state.cpp #, fuzzy @@ -17433,21 +17394,19 @@ msgstr "المزايا" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" -msgstr "" +msgstr "الصور" #: modules/gltf/gltf_state.cpp msgid "Cameras" -msgstr "" +msgstr "الكاميرات" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp -#, fuzzy msgid "Lights" -msgstr "ضوء" +msgstr "الأضواء" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Unique Animation Names" -msgstr "إسم رسم المتحرك جديد:" +msgstr "أسماء حركات مميزة" #: modules/gltf/gltf_state.cpp #, fuzzy @@ -17455,37 +17414,32 @@ msgid "Skeletons" msgstr "الهيكل" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeleton To Node" -msgstr "اختر عُقدة" +msgstr "هيكل إلى عقدة" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Animations" -msgstr "الرسومات المتحركة:" +msgstr "الحركات" #: modules/gltf/gltf_texture.cpp -#, fuzzy msgid "Src Image" -msgstr "إظهار العظام" +msgstr "مصدر الصورة" #: modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "مكتبة المجسم" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Physics Material" -msgstr "نسبة الإطار الفيزيائي %" +msgstr "مادة" #: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp -#, fuzzy msgid "Use In Baked Light" -msgstr "طبخ (إعداد) خرائط الضوء" +msgstr "استخدام في الإضاءة المطبوخة" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp msgid "Cell" -msgstr "" +msgstr "خلية" #: modules/gridmap/grid_map.cpp #, fuzzy @@ -17493,19 +17447,16 @@ msgid "Octant Size" msgstr "الواجهة View الأمامية" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center X" -msgstr "المنتصف" +msgstr "منتصف س" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Y" -msgstr "المنتصف" +msgstr "منتصف ص" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Z" -msgstr "المنتصف" +msgstr "منتصف" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp @@ -17671,14 +17622,12 @@ msgid "Generate buffers" msgstr "ولد AABB" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "الاتجاهات" +msgstr "إضاءة مباشرة" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "المسافة البادئة يميناً" +msgstr "إضاءة غير مباشرة" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy @@ -17714,27 +17663,24 @@ msgstr "" #: modules/minimp3/resource_importer_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp -#, fuzzy msgid "Loop Offset" -msgstr "المُعادل:" +msgstr "إزاحة الحلقة" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" -msgstr "" +msgstr "ارتفاع الغين" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Display Width" -msgstr "عرض المُخطط Wireframe" +msgstr "عرض الشاشة" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Display To Lens" -msgstr "عرض من غير ظلال" +msgstr "شاشة إلى عدسة" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" @@ -17753,14 +17699,12 @@ msgid "Class name can't be a reserved keyword" msgstr "لا يمكن أن يكون اسم الصف كلمة محجوزة" #: modules/mono/csharp_script.cpp -#, fuzzy msgid "Build Solution" -msgstr "تعبئة المُحدد" +msgstr "" #: modules/mono/editor/csharp_project.cpp -#, fuzzy msgid "Auto Update Project" -msgstr "مشروع غير مسمى" +msgstr "تحديث المشروع تلقائيًا" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -17837,9 +17781,8 @@ msgid "Seamless" msgstr "" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "As Normal Map" -msgstr "حجم عشوائي:" +msgstr "كخريطة عادية" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" @@ -17847,7 +17790,7 @@ msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Noise" -msgstr "" +msgstr "ضوضاء" #: modules/opensimplex/noise_texture.cpp #, fuzzy @@ -17860,7 +17803,7 @@ msgstr "" #: modules/opensimplex/open_simplex_noise.cpp msgid "Period" -msgstr "" +msgstr "فترة" #: modules/opensimplex/open_simplex_noise.cpp #, fuzzy @@ -17876,14 +17819,12 @@ msgid "Subject" msgstr "" #: modules/regex/regex.cpp -#, fuzzy msgid "Names" -msgstr "الأسم" +msgstr "الأسماء" #: modules/regex/regex.cpp -#, fuzzy msgid "Strings" -msgstr "الإعدادات:" +msgstr "النصوص" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" @@ -17898,14 +17839,12 @@ msgid "Discover IPv6" msgstr "" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Description URL" -msgstr "الوصف" +msgstr "وصف الرابط" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Service Type" -msgstr "تحيد نوع المتغير" +msgstr "نوع الخدمة" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" @@ -17959,9 +17898,8 @@ msgid "Stack overflow with stack depth:" msgstr "حدوث تجاوز للتكدس ( Stack overflow) مع عمق التكدس:" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Visual Script" -msgstr "بحث VisualScript" +msgstr "البرمجة المرئية" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -17992,14 +17930,12 @@ msgid "Add Output Port" msgstr "أضف منفذ إخراج" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Port Type" -msgstr "تغيير النوع" +msgstr "تغيير نوع المنفذ" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Port Name" -msgstr "غيّر اسم منفذ المُدخلات" +msgstr "تغيير اسم المنفذ" #: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." @@ -18185,7 +18121,7 @@ msgstr "تعديل قيمة الإدخال" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" -msgstr "تغيير حجم التعليق" +msgstr "تغيير حجم الملاحظة" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." @@ -20634,15 +20570,15 @@ msgstr "لا يمكن العثور على مفتاح المتجر، لا يمك #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "صيغة غير صالحة." #: platform/windows/export/export.cpp #, fuzzy @@ -20666,15 +20602,15 @@ msgstr "اسم غير صالح." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "صيغة غير صالحة." #: platform/windows/export/export.cpp #, fuzzy @@ -22836,9 +22772,8 @@ msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Pixel Size" -msgstr "محاذاة البكسل" +msgstr "حجم البكسل" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Billboard" @@ -23377,9 +23312,8 @@ msgid "Solver" msgstr "" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Exclude Nodes" -msgstr "حذف العُقد" +msgstr "استثناء العُقد" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23445,14 +23379,12 @@ msgid "Linear Ortho" msgstr "نظر من الخلف (متعامد/ليس له بعد ثالث)" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper Angle" -msgstr "الأحرف الكبيرة (Uppercase)" +msgstr "الزاوية العلوية" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower Angle" -msgstr "الأحرف الصغيرة (Lowercase)" +msgstr "الزاوية السفلية" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23608,9 +23540,8 @@ msgid "Thickness" msgstr "" #: scene/3d/reflection_probe.cpp scene/main/viewport.cpp -#, fuzzy msgid "Update Mode" -msgstr "وضع التدوير" +msgstr "وضع التحديث" #: scene/3d/reflection_probe.cpp #, fuzzy @@ -23709,7 +23640,7 @@ msgstr "يجب توافر مدير-غرف (RoomManager) واحد فقط في ش #: scene/3d/room_manager.cpp msgid "Main" -msgstr "" +msgstr "رئيسي | الرئيسي" #: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp @@ -23972,13 +23903,12 @@ msgid "Per-Wheel Motion" msgstr "زر العجلة للأسفل" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Engine Force" -msgstr "مستندات الإنترنت" +msgstr "قوة المحرك" #: scene/3d/vehicle_body.cpp msgid "Brake" -msgstr "" +msgstr "فرامل | مكابح" #: scene/3d/vehicle_body.cpp msgid "Steering" @@ -23998,9 +23928,8 @@ msgid "Use As Steering" msgstr "" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Wheel" -msgstr "العجلة نحو الأقصى." +msgstr "عجلة" #: scene/3d/vehicle_body.cpp msgid "Roll Influence" @@ -24130,14 +24059,12 @@ msgid "Fadeout Time" msgstr "وقت التلاشي X (ثواني):" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Auto Restart" -msgstr "إعادة تشغيل تلقائية:" +msgstr "إعادة تشغيل تلقائية" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Autorestart" -msgstr "إعادة تشغيل تلقائية:" +msgstr "إعادة تشغيل تلقائية" #: scene/animation/animation_blend_tree.cpp msgid "Delay" diff --git a/editor/translations/az.po b/editor/translations/az.po index cd3e8def9b..af28a85240 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -5,49 +5,49 @@ # # Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>, 2021. # Lucifer25x <umudyt2006@gmail.com>, 2021. +# Ümid Quliyev <lucifer25x@protonmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-09-16 14:36+0000\n" -"Last-Translator: Lucifer25x <umudyt2006@gmail.com>\n" +"PO-Revision-Date: 2022-08-05 01:04+0000\n" +"Last-Translator: Ümid Quliyev <lucifer25x@protonmail.com>\n" "Language-Team: Azerbaijani <https://hosted.weblate.org/projects/godot-engine/" "godot/az/>\n" "Language: az\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp +#, fuzzy msgid "Tablet Driver" -msgstr "" +msgstr "Planşet sürücü" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "Pano boşdur!" +msgstr "Pano" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "Animasiya xüsusiyyətləri." +msgstr "Aktiv Ekran" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "Çıxış Kodu" #: core/bind/core_bind.cpp msgid "V-Sync Enabled" -msgstr "" +msgstr "V-Sync Aktivdir" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "V-Sync Kompozitor Vasitəsilə" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "Delta hamarlanması" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" @@ -59,28 +59,28 @@ msgstr "" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" -msgstr "" +msgstr "Ekranı Açıq Tut" #: core/bind/core_bind.cpp msgid "Min Window Size" -msgstr "" +msgstr "Minimum Pəncərə Ölçüsü" #: core/bind/core_bind.cpp msgid "Max Window Size" -msgstr "" +msgstr "Maksimum Pəncərə Ölçüsü" #: core/bind/core_bind.cpp msgid "Screen Orientation" -msgstr "" +msgstr "Pəncərə Nisbəti" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp msgid "Window" -msgstr "" +msgstr "Pəncərə" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "" +msgstr "Kənarsız" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" @@ -88,29 +88,28 @@ msgstr "" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" -msgstr "" +msgstr "Bütün Ekran" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "Böyüdülmüş" #: core/bind/core_bind.cpp msgid "Minimized" -msgstr "" +msgstr "Kiçildilmiş" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "Ölçüsü Dəyişdirilə Bilər" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "Animasiyanı Təmizləmə" +msgstr "Pozisiya" #: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp #: main/main.cpp modules/gridmap/grid_map.cpp @@ -122,7 +121,7 @@ msgstr "Animasiyanı Təmizləmə" #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp msgid "Size" -msgstr "" +msgstr "Ölçü" #: core/bind/core_bind.cpp msgid "Endian Swap" @@ -131,25 +130,23 @@ msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Editor Hint" -msgstr "Redaktə et" +msgstr "Editor İpucu" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "Xəta Mesajlarını Yazdır" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "İnterpolasiya rejimi" +msgstr "Hər Saniyədə İterasiya Sayı" #: core/bind/core_bind.cpp msgid "Target FPS" -msgstr "" +msgstr "Hədəf FPS" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "Animasya Açarlarını Ölçülə" +msgstr "Zaman Ölçəyi" #: core/bind/core_bind.cpp main/main.cpp msgid "Physics Jitter Fix" @@ -157,25 +154,23 @@ msgstr "" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "Xəta" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "Yükləmə xətası:" +msgstr "Xəta Yazısı" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "Yükləmə xətası:" +msgstr "Xəta Sətiri" #: core/bind/core_bind.cpp msgid "Result" -msgstr "" +msgstr "Nəticə" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "Yaddaş" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -186,11 +181,11 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "Limitlər" #: core/command_queue_mt.cpp msgid "Command Queue" -msgstr "" +msgstr "Əmr Növbəsi" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" @@ -200,14 +195,13 @@ msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funksiyalar:" +msgstr "Funksiya" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Data" -msgstr "" +msgstr "Məlumat" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp @@ -215,16 +209,15 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: scene/gui/file_dialog.cpp msgid "Network" -msgstr "" +msgstr "Şəbəkə" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "Sil" +msgstr "Uzaqdan FS" #: core/io/file_access_network.cpp msgid "Page Size" -msgstr "" +msgstr "Səhifə Ölçüsü" #: core/io/file_access_network.cpp msgid "Page Read Ahead" @@ -232,12 +225,11 @@ msgstr "" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "" +msgstr "Bloklama Modu Aktivdir" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" -msgstr "Qoş" +msgstr "Əlaqə" #: core/io/http_client.cpp msgid "Read Chunk Size" @@ -245,15 +237,15 @@ msgstr "" #: core/io/marshalls.cpp msgid "Object ID" -msgstr "" +msgstr "Obyekt ID" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp msgid "Allow Object Decoding" -msgstr "" +msgstr "Obyekt Deşifrəsinə İzn Verin" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "Yeni Şəbəkə Əlaqələrindən İmtina Et" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" @@ -261,16 +253,15 @@ msgstr "" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" -msgstr "" +msgstr "Kök Düyün" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Refuse New Connections" -msgstr "Qoş" +msgstr "Yeni Əlaqələrdən İmtina Et" #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" -msgstr "" +msgstr "Transfer Modu" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" @@ -294,16 +285,15 @@ msgstr "" #: core/io/stream_peer.cpp msgid "Data Array" -msgstr "" +msgstr "Məlumat Siyahısı" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" -msgstr "" +msgstr "Əl Sıxmağın Qarşısının Alınması" #: core/io/udp_server.cpp -#, fuzzy msgid "Max Pending Connections" -msgstr "Əlaqəni redaktə edin:" +msgstr "Gözlənilən Maksimum Əlaqələr" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -325,7 +315,6 @@ msgstr "" "format." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" msgstr "İfadədə uyğunsuz giriş %d (ötürülmədi)" @@ -2163,14 +2152,15 @@ msgstr "Favoritlər:" msgid "Recent:" msgstr "Son:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Axtar:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Uyğunlaşmalar:" @@ -2230,8 +2220,8 @@ msgstr "Əvəzetmə mənbəyini axtarın:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2809,8 +2799,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Animasiyanı Təmizləmə" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5410,6 +5401,10 @@ msgid "Drag And Drop Selection" msgstr "Ölçmə seçimi" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11445,6 +11440,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Animasiyanı Təmizləmə" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19631,14 +19631,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19660,14 +19659,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 06d16ebe96..d2d7a56dc3 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -2177,14 +2177,15 @@ msgstr "Любими:" msgid "Recent:" msgstr "Последни:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Търсене:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Съвпадения:" @@ -2244,8 +2245,8 @@ msgstr "Търсене на заместващ ресурс:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2813,8 +2814,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Копиране на избраното" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5494,6 +5496,10 @@ msgid "Drag And Drop Selection" msgstr "Настройки" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11659,6 +11665,11 @@ msgid "New Animation" msgstr "Нова анимация" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Филтриране на методите" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Скорост:" @@ -20100,15 +20111,15 @@ msgstr "Не е намерено хранилище за ключове. Изн #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Неправилно разширение." #: platform/windows/export/export.cpp #, fuzzy @@ -20132,15 +20143,15 @@ msgstr "Неправилно име." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Неправилно разширение." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/bn.po b/editor/translations/bn.po index c2ed1a7596..6f1e8f945d 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -2233,14 +2233,15 @@ msgstr "ফেবরিট/প্রিয়-সমূহ:" msgid "Recent:" msgstr "সাম্প্রতিক:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "অনুসন্ধান করুন:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "মিলসমূহ:" @@ -2302,8 +2303,8 @@ msgstr "প্রতিস্থাপক রিসোর্স-এর অনু #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2903,7 +2904,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "পথ প্রতিলিপি/কপি করুন" #: editor/editor_export.cpp @@ -5821,6 +5822,10 @@ msgid "Drag And Drop Selection" msgstr "নির্বাচিত সমূহ অপসারণ করুন" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -12482,6 +12487,11 @@ msgstr "অ্যানিমেশন" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Filter animations" +msgstr "ফিল্টারসমূহ" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Speed:" msgstr "গতি (FPS):" @@ -21529,15 +21539,15 @@ msgstr "ফোল্ডার তৈরী করা সম্ভব হয়ন #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "অগ্রহণযোগ্য এক্সটেনশন" #: platform/windows/export/export.cpp #, fuzzy @@ -21561,15 +21571,15 @@ msgstr "অগ্রহনযোগ্য নাম।" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "অগ্রহণযোগ্য এক্সটেনশন" #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/br.po b/editor/translations/br.po index 2d7b6fe900..823490a280 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -2108,14 +2108,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2171,8 +2172,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2731,8 +2732,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Tro Fiñvskeudenn" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5318,6 +5320,10 @@ msgid "Drag And Drop Selection" msgstr "" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11309,6 +11315,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Tro Fiñvskeudenn" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19423,14 +19434,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19452,14 +19462,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 67f0296b05..04c9b7761c 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -2143,14 +2143,15 @@ msgstr "Favorits:" msgid "Recent:" msgstr "Recents:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Cerca:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Coincidències:" @@ -2210,8 +2211,8 @@ msgstr "Cerca Recurs Reemplaçant:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2789,7 +2790,8 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "Completat amb errors." #: editor/editor_export.cpp @@ -5607,6 +5609,10 @@ msgid "Drag And Drop Selection" msgstr "Elimina la Selecció del GridMap" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11962,6 +11968,11 @@ msgstr "Nova Animació" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Filter animations" +msgstr "Filtrar mètodes" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Speed:" msgstr "Velocitat (FPS):" @@ -20963,15 +20974,15 @@ msgstr "No es pot obrir la plantilla per exportar." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "L'extensió no és vàlida." #: platform/windows/export/export.cpp #, fuzzy @@ -20995,15 +21006,15 @@ msgstr "Nom no vàlid." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "L'extensió no és vàlida." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/cs.po b/editor/translations/cs.po index a166951396..1e92a92ae7 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -2238,14 +2238,15 @@ msgstr "Oblíbené:" msgid "Recent:" msgstr "Nedávné:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Hledat:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Shody:" @@ -2305,8 +2306,8 @@ msgstr "Hledat náhradní zdroj:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2881,7 +2882,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Kopírovat cestu k uzlu" #: editor/editor_export.cpp @@ -5681,6 +5682,10 @@ msgid "Drag And Drop Selection" msgstr "GridMap Vyplnit výběr" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11953,6 +11958,11 @@ msgid "New Animation" msgstr "Nová animace" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filtrovat metody" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Rychlost:" @@ -20724,15 +20734,15 @@ msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Neplatná přípona." #: platform/windows/export/export.cpp #, fuzzy @@ -20756,15 +20766,15 @@ msgstr "Neplatný název." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Neplatná přípona." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/da.po b/editor/translations/da.po index b4f7334278..1bb05be6f9 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -2227,14 +2227,15 @@ msgstr "Favoritter:" msgid "Recent:" msgstr "Seneste:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Søgning:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Matches:" @@ -2296,8 +2297,8 @@ msgstr "Søg Erstatnings Ressource:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2894,8 +2895,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Fjern Markering" #: editor/editor_export.cpp #, fuzzy @@ -5734,6 +5736,10 @@ msgid "Drag And Drop Selection" msgstr "GridMap Slet Markerede" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -12145,6 +12151,11 @@ msgid "New Animation" msgstr "Ny Animation Navn:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filter mode:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20901,15 +20912,15 @@ msgstr "Kan ikke åbne skabelon til eksport:\n" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Du skal bruge en gyldig udvidelse." #: platform/windows/export/export.cpp #, fuzzy @@ -20933,15 +20944,15 @@ msgstr "Ugyldigt navn." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Du skal bruge en gyldig udvidelse." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/de.po b/editor/translations/de.po index 64b8268adb..aa92914ada 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -82,13 +82,14 @@ # Christian Packenius <christian@packenius.com>, 2022. # Sajeg <jfx@posteo.de>, 2022. # Tobias Jacobs <tobi@jacobs.rocks>, 2022. +# JeremyStarTM <jeremystartm@tuta.io>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-09 21:11+0000\n" -"Last-Translator: So Wieso <sowieso@dukun.de>\n" +"PO-Revision-Date: 2022-07-31 18:34+0000\n" +"Last-Translator: JeremyStarTM <jeremystartm@tuta.io>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -96,7 +97,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -520,9 +521,8 @@ msgid "Pressure" msgstr "Druck" #: core/os/input_event.cpp -#, fuzzy msgid "Pen Inverted" -msgstr "Umkehren" +msgstr "Stift invertiert" #: core/os/input_event.cpp msgid "Relative" @@ -1633,7 +1633,7 @@ msgstr "Methodenaufrufsspurschlüssel hinzufügen" #: editor/animation_track_editor.cpp msgid "Method not found in object:" -msgstr "Methode nicht in Objekt gefunden:" +msgstr "Methode im Objekt nicht gefunden:" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -2169,14 +2169,15 @@ msgstr "Favoriten:" msgid "Recent:" msgstr "Kürzlich:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Suche:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Treffer:" @@ -2236,8 +2237,8 @@ msgstr "Ersatzressource suchen:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2814,7 +2815,8 @@ msgid "Project export for platform:" msgstr "Projektexport für Plattform:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "Fertiggestellt mit Fehlern." #: editor/editor_export.cpp @@ -5568,6 +5570,10 @@ msgid "Drag And Drop Selection" msgstr "Auswahl ziehen und fallen lassen" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "Im Skript Editor bei ausgewähltem Node bleiben" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "Aussehen" @@ -11693,6 +11699,10 @@ msgid "New Animation" msgstr "Neue Animation" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Filter animations" +msgstr "Animationen filtern" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Geschwindigkeit:" @@ -18142,7 +18152,7 @@ msgstr "Ungültiges Argument vom Typ:" #: modules/visual_script/visual_script_nodes.cpp msgid "Invalid arguments:" -msgstr "Ungültige Argumente:" +msgstr "Ungültige Parameter:" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -19643,8 +19653,8 @@ msgid "" "Could not start codesign executable, make sure Xcode command line tools are " "installed." msgstr "" -"Codesign-Anwendung konnte nicht gestartet werden. Wurden die Xcode-" -"Kommandozeilen-Hilfsprogramme installiert?" +"Codesign-Anwendung konnte nicht gestartet werden, stelle sicher dass die " +"Xcode-Kommandozeilen-Tools installiert sind." #: platform/osx/export/export.cpp platform/windows/export/export.cpp msgid "No identity found." @@ -20136,17 +20146,18 @@ msgid "Could not find wine executable at \"%s\"." msgstr "Anwendung wine konnte nicht gefunden werden in „%s“." #: platform/windows/export/export.cpp +#, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "Anwendung rcedit konnte nicht gestartet werden. Bitte rcedit-Pfad in " "Editoreinstellungen festlegen (Export > Windows > Rcedit)." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +#, fuzzy +msgid "rcedit failed to modify executable: %s." msgstr "" "Modifikation der Anwendung durch rcedit fehlgeschlagen:\n" "%s" @@ -20168,17 +20179,18 @@ msgid "Invalid timestamp server." msgstr "Ungültiger Zeitstempelserver." #: platform/windows/export/export.cpp +#, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "Anwendung signtool konnte nicht gestartet werden. Bitte signtool-Pfad in " "Editoreinstellungen festlegen (Export > Windows > Signtool)." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +#, fuzzy +msgid "Signtool failed to sign executable: %s." msgstr "" "Signieren der Anwendung durch Signtool ist fehlgeschlagen:\n" "%s" @@ -23109,9 +23121,8 @@ msgstr "" "geändert werden." #: scene/3d/spatial.cpp -#, fuzzy msgid "Global Translation" -msgstr "Globales Transform" +msgstr "Globale Verschiebung" #: scene/3d/spatial.cpp msgid "Matrix" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 231863615b..23c58c5ffb 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -2060,14 +2060,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2123,8 +2124,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2683,7 +2684,7 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "" #: editor/editor_export.cpp @@ -5256,6 +5257,10 @@ msgid "Drag And Drop Selection" msgstr "" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11206,6 +11211,10 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Filter animations" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19249,14 +19258,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19277,14 +19285,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/el.po b/editor/translations/el.po index 8511b4fdd2..4b71ed8528 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -2184,14 +2184,15 @@ msgstr "Αγαπημένα:" msgid "Recent:" msgstr "Πρόσφατα:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Αναζήτηση:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Αντιστοιχίες:" @@ -2251,8 +2252,8 @@ msgstr "Αναζήτηση αντικαταστάτη πόρου:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2840,7 +2841,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Αντιγραφή διαδρομής κόμβου" #: editor/editor_export.cpp @@ -5663,6 +5664,10 @@ msgid "Drag And Drop Selection" msgstr "GridMap Γέμισμα Επιλογής" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -12044,6 +12049,11 @@ msgid "New Animation" msgstr "Νέα Κίνηση" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Φιλτράρισμα μεθόδων" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Ταχύτητα:" @@ -20897,15 +20907,15 @@ msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξα #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Άκυρη επέκταση." #: platform/windows/export/export.cpp #, fuzzy @@ -20929,15 +20939,15 @@ msgstr "Μη έγκυρο όνομα." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Άκυρη επέκταση." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po index d69ca8d97f..361c10ce1a 100644 --- a/editor/translations/en_Shaw.po +++ b/editor/translations/en_Shaw.po @@ -2083,14 +2083,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2146,8 +2147,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2706,8 +2707,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5284,6 +5286,10 @@ msgid "Drag And Drop Selection" msgstr "" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11257,6 +11263,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19343,14 +19354,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19372,14 +19382,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 3b651b3e97..0139382972 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -2206,14 +2206,15 @@ msgstr "Favoritaj:" msgid "Recent:" msgstr "Lastatempe:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Serĉo:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Matĉoj:" @@ -2273,8 +2274,8 @@ msgstr "Serĉi anstataŭiga risurco:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2851,8 +2852,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Kopii elektaron" #: editor/editor_export.cpp #, fuzzy @@ -5656,6 +5658,10 @@ msgid "Drag And Drop Selection" msgstr "Enkadrigi elekton" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11939,6 +11945,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Forigi animacion?" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20545,15 +20556,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Nevalida kromprogramo." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20575,15 +20586,15 @@ msgstr "Malvalida nomo." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Nevalida kromprogramo." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/es.po b/editor/translations/es.po index 3c21955a46..173b195cc4 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -81,13 +81,17 @@ # David Martínez <goddrinksjava@gmail.com>, 2022. # Nagamine-j <jimmy.kochi@unmsm.edu.pe>, 2022. # Esdras Caleb Oliveira Silva <acheicaleb@gmail.com>, 2022. +# Luis Ortiz <luisortiz66@hotmail.com>, 2022. +# Angel Andrade <aandradeb99@gmail.com>, 2022. +# Juan Felipe Gómez López <juanfgomez0912@gmail.com>, 2022. +# Pineappletooth <yochank003@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-29 10:04+0000\n" -"Last-Translator: Esdras Caleb Oliveira Silva <acheicaleb@gmail.com>\n" +"PO-Revision-Date: 2022-08-05 01:04+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -95,7 +99,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -225,7 +229,7 @@ msgstr "Escala de Tiempo" #: core/bind/core_bind.cpp main/main.cpp msgid "Physics Jitter Fix" -msgstr "Arreglo de las Fluctuaciones Físicas" +msgstr "Corrección de Fluctuaciones de Física" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" @@ -467,9 +471,8 @@ msgid "Command" msgstr "Command" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr " (Física)" +msgstr "Física" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -523,7 +526,7 @@ msgstr "Presionado" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "Pluma Invertida" #: core/os/input_event.cpp msgid "Relative" @@ -725,14 +728,12 @@ msgid "Script Templates Search Path" msgstr "Ruta de Búsqueda de Plantillas de Scripts" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "Cargar automáticamente al inicio" +msgstr "Carga Automática de Control de Versiones al Inicio" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "Control de Versiones" +msgstr "Nombre del Plugin de Control de Versiones" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -1222,21 +1223,19 @@ msgid "Type" msgstr "Tipo" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "Establecer Manipulador" +msgstr "En el Manipulador" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "Establecer Manipulador" +msgstr "Fuera del Manipulador" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Stream" -msgstr "" +msgstr "Stream" #: editor/animation_track_editor.cpp msgid "Start Offset" @@ -1257,9 +1256,8 @@ msgid "Animation" msgstr "Animación" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing" -msgstr "Entrada-Salida Suave" +msgstr "Suavizar" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" @@ -1414,19 +1412,16 @@ msgid "Stream:" msgstr "Stream:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start (s):" -msgstr "Reiniciar (s):" +msgstr "Inicio (s):" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End (s):" -msgstr "Fundido de entrada (s):" +msgstr "Fin (s):" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Clip:" -msgstr "Animaciones:" +msgstr "Clip de Animación:" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -2180,14 +2175,15 @@ msgstr "Favoritos:" msgid "Recent:" msgstr "Recientes:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Buscar:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Coincidencias:" @@ -2247,8 +2243,8 @@ msgstr "Buscar Recurso de Reemplazo:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2257,7 +2253,7 @@ msgstr "Abrir" #: editor/dependency_editor.cpp msgid "Owners of: %s (Total: %d)" -msgstr "" +msgstr "Propietarios de: %s (Total: %d)" #: editor/dependency_editor.cpp msgid "" @@ -2821,7 +2817,8 @@ msgid "Project export for platform:" msgstr "Exportar proyecto para la plataforma:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "Completado con errores." #: editor/editor_export.cpp @@ -2984,9 +2981,8 @@ msgid "Custom release template not found." msgstr "Plantilla release personalizada no encontrada." #: editor/editor_export.cpp -#, fuzzy msgid "Prepare Template" -msgstr "Administrar Plantillas" +msgstr "Preparar Plantilla" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "The given export path doesn't exist." @@ -3002,9 +2998,8 @@ msgstr "Fallo al copiar la plantilla de exportación." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp -#, fuzzy msgid "PCK Embedding" -msgstr "Relleno" +msgstr "Integrar PCK" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." @@ -3403,7 +3398,7 @@ msgstr "Mostrar/Ocultar archivos ocultos." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "Ver elementos como una cuadrícula de miniaturas." +msgstr "Sesgo del nivel de división de la cuadrícula." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." @@ -4583,7 +4578,7 @@ msgstr "Exportar…" #: editor/editor_node.cpp msgid "Install Android Build Template..." -msgstr "Instalar plantilla de compilación de Android..." +msgstr "Instalar Plantilla de Compilación de Android..." #: editor/editor_node.cpp msgid "Open User Data Folder" @@ -4902,8 +4897,8 @@ msgstr "" "personalizado al exportarlo (agregando módulos, cambiando el AndroidManifest." "xml, etc.).\n" "Ten en cuenta que para realizar compilaciones personalizadas en lugar de " -"usar APKs predefinidos, la opción \"Use Custom Build\" debería estar " -"habilitada en la configuración de exportación de Android." +"usar APKs predefinidos, la opción \"Usar Compilación Personalizada\" debería " +"estar habilitada en la configuración de exportación de Android." #: editor/editor_node.cpp msgid "" @@ -5285,9 +5280,8 @@ msgstr "" "preset existente como ejecutable." #: editor/editor_run_native.cpp -#, fuzzy msgid "Project Run" -msgstr "Proyecto" +msgstr "Ejecutar Proyecto" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -5359,11 +5353,11 @@ msgstr "Atenuar Editor en Diálogo de Popup" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "Modo de Reposo en Consumo Bajo del Procesador (µsec)" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "Modo de Bajo Uso del Procesador Desconectado (µseg)" #: editor/editor_settings.cpp msgid "Separate Distraction Mode" @@ -5375,7 +5369,7 @@ msgstr "Abrir Capturas De Pantalla Automáticamente" #: editor/editor_settings.cpp msgid "Max Array Dictionary Items Per Page" -msgstr "" +msgstr "Cantidad Máxima de Elementos del Diccionario por Página" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp @@ -5453,7 +5447,7 @@ msgstr "Comprimir Recursos Binarios" #: editor/editor_settings.cpp msgid "Safe Save On Backup Then Rename" -msgstr "" +msgstr "Guardar de Forma Segura en el Backup y luego Renombrar" #: editor/editor_settings.cpp msgid "File Dialog" @@ -5465,7 +5459,7 @@ msgstr "Tamaño de las Miniaturas" #: editor/editor_settings.cpp msgid "Docks" -msgstr "" +msgstr "Paneles" #: editor/editor_settings.cpp msgid "Scene Tree" @@ -5488,9 +5482,8 @@ msgid "Auto Refresh Interval" msgstr "Intervalo de Auto Refrescar" #: editor/editor_settings.cpp -#, fuzzy msgid "Subresource Hue Tint" -msgstr "Sub-Recursos" +msgstr "Subrecurso Tinte del Tono" #: editor/editor_settings.cpp msgid "Color Theme" @@ -5570,9 +5563,12 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "Botones Extra del Ratón Navegar por el Historial" #: editor/editor_settings.cpp -#, fuzzy msgid "Drag And Drop Selection" -msgstr "Seleccionar GridMap" +msgstr "Arrastrar y Soltar la Selección" + +#: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "Permanecer En Editor de Scripts En Nodo Seleccionado" #: editor/editor_settings.cpp msgid "Appearance" @@ -5616,7 +5612,7 @@ msgstr "Directriz de longitud de Línea de Columna Flexible" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" -msgstr "" +msgstr "Longitud de Línea de la Guía de la Columna Rígida" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Script List" @@ -5702,11 +5698,11 @@ msgstr "Espera de Completado de Código" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" -msgstr "Colocar la Información Sobre la Llamada Debajo de la Línea Actual" +msgstr "Colocar Tooltip de Llamada Debajo de la Línea Actual" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" -msgstr "Desplazamiento de la Información Sobre la Llamada" +msgstr "Desplazamiento del Tooltip de Llamada" #: editor/editor_settings.cpp msgid "Complete File Paths" @@ -5806,7 +5802,7 @@ msgstr "Nivel Mínimo de División de Cuadrícula" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" -msgstr "" +msgstr "Sesgo del Nivel de División de la Cuadrícula" #: editor/editor_settings.cpp msgid "Grid XZ Plane" @@ -5865,23 +5861,20 @@ msgid "Orbit Modifier" msgstr "Modificador de Órbita" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Modifier" -msgstr "Modo desplazamiento lateral" +msgstr "Modificador Panorámico" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Modifier" -msgstr "Modificado/s" +msgstr "Modificador de Zoom" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" -msgstr "" +msgstr "Paneo del Mouse Deformado" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Feel" -msgstr "Modo de Navegación" +msgstr "Sensación de Navegación" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" @@ -5924,9 +5917,8 @@ msgid "Freelook Activation Modifier" msgstr "Modificador de Activación de Vista Libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Speed Zoom Link" -msgstr "Modificador de Velocidad de Vista Libre" +msgstr "Velocidad de Zoom de Vista Libre" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Grid Color" @@ -5974,7 +5966,7 @@ msgstr "Color del Borde del Viewport" #: editor/editor_settings.cpp msgid "Constrain Editor View" -msgstr "" +msgstr "Vista del Editor de Restricciones" #: editor/editor_settings.cpp msgid "Simple Panning" @@ -6035,14 +6027,12 @@ msgstr "Ubicación de la Ventana" #: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp #: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp #: scene/gui/control.cpp -#, fuzzy msgid "Rect" -msgstr "Completo" +msgstr "Rect" #: editor/editor_settings.cpp -#, fuzzy msgid "Rect Custom Position" -msgstr "Establecer Posición de Salida de Curva" +msgstr "Posición Personalizada de Rect" #: editor/editor_settings.cpp platform/android/export/export_plugin.cpp msgid "Screen" @@ -6108,24 +6098,23 @@ msgstr "Color de Palabra Clave" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" -msgstr "" +msgstr "Control de Flujo Color de Palabra Clave" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Type Color" -msgstr "Tipo Base" +msgstr "Tipo de Color Base" #: editor/editor_settings.cpp msgid "Engine Type Color" -msgstr "" +msgstr "Tipo de Color del Engine" #: editor/editor_settings.cpp msgid "User Type Color" -msgstr "" +msgstr "Tipo de Color del Usuario" #: editor/editor_settings.cpp msgid "Comment Color" -msgstr "" +msgstr "Color de los Comentarios" #: editor/editor_settings.cpp msgid "String Color" @@ -6142,25 +6131,24 @@ msgid "Completion Background Color" msgstr "Completar Color de Fondo" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Selected Color" -msgstr "Importar Seleccionado" +msgstr "Completar Color Seleccionado" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Existing Color" -msgstr "" +msgstr "Completar Color Existente" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Scroll Color" -msgstr "" +msgstr "Completar Color de Scroll" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Font Color" -msgstr "" +msgstr "Completar Color de la Fuente" #: editor/editor_settings.cpp msgid "Text Color" -msgstr "Color de Texto" +msgstr "Color del Texto" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Line Number Color" @@ -6172,7 +6160,7 @@ msgstr "Color de Número de Línea Seguro" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" -msgstr "" +msgstr "Color del Caret" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Background Color" @@ -6199,33 +6187,28 @@ msgid "Line Length Guideline Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Word Highlighted Color" -msgstr "Resaltador de Sintaxis" +msgstr "Color de la Palabra Resaltada" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Number Color" -msgstr "" +msgstr "Número del Color" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Function Color" -msgstr "Función" +msgstr "Función Color" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Member Variable Color" -msgstr "Cambiar nombre de variable" +msgstr "Color de la Variable Miembro" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Mark Color" -msgstr "Seleccionar Color" +msgstr "Marcar Color" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Bookmark Color" -msgstr "Marcadores" +msgstr "Color del Marcador" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Breakpoint Color" @@ -6233,21 +6216,19 @@ msgstr "Puntos de Interrupción" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Executing Line Color" -msgstr "" +msgstr "Color de la línea de ejecución" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Code Folding Color" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Color" -msgstr "Resultados de la Búsqueda" +msgstr "Color del Resultado de Búsqueda" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Border Color" -msgstr "Resultados de la Búsqueda" +msgstr "Color de los Bordes del Resultado de Búsqueda" #: editor/editor_spin_slider.cpp msgid "Hold %s to round to integers. Hold Shift for more precise changes." @@ -6256,14 +6237,12 @@ msgstr "" "la tecla Mayús para cambios más precisos." #: editor/editor_spin_slider.cpp scene/gui/button.cpp -#, fuzzy msgid "Flat" -msgstr "Plano 0" +msgstr "Plano" #: editor/editor_spin_slider.cpp -#, fuzzy msgid "Hide Slider" -msgstr "Modo de Colisión" +msgstr "Ocultar Deslizador" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -6941,9 +6920,8 @@ msgid "Use Ambient" msgstr "" #: editor/import/resource_importer_bitmask.cpp -#, fuzzy msgid "Create From" -msgstr "Crear Carpeta" +msgstr "Crear Desde" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp @@ -6963,9 +6941,8 @@ msgid "Delimiter" msgstr "Delimitador" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "ColorCorrect" -msgstr "Corrección del Color" +msgstr "Corrección de Color" #: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" @@ -6993,9 +6970,8 @@ msgstr "Filtro" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Mipmaps" -msgstr "Señales" +msgstr "Mipmaps" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp @@ -7026,14 +7002,12 @@ msgid "Vertical" msgstr "Vertical" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Generate Tangents" -msgstr "Generar puntos" +msgstr "Generar Tangentes" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Scale Mesh" -msgstr "Modo de Escalado" +msgstr "Escalar Mesh" #: editor/import/resource_importer_obj.cpp msgid "Offset Mesh" @@ -7041,14 +7015,12 @@ msgstr "Offset de Malla" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Octahedral Compression" -msgstr "Compresión" +msgstr "Compresión Octaédrica" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Optimize Mesh Flags" -msgstr "Tamaño de los Indicadores" +msgstr "Optimizar Marcadores de Malla" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -7092,29 +7064,24 @@ msgstr "Importar como Escenas y Materiales Múltiples" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Nodes" msgstr "Nodos" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Type" -msgstr "Regresar" +msgstr "Tipo de Raíz" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Name" -msgstr "Nombre Remoto" +msgstr "Nombre de Raíz" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Scale" -msgstr "Escala" +msgstr "Escala de Raíz" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Custom Script" -msgstr "CustomNode" +msgstr "Script Personalizado" #: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp msgid "Storage" @@ -7129,62 +7096,52 @@ msgid "Materials" msgstr "Materiales" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep On Reimport" -msgstr "Reimportar" +msgstr "Seguir Reimportando" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#, fuzzy msgid "Meshes" -msgstr "Malla" +msgstr "Meshes" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Ensure Tangents" -msgstr "Modificar Tangente de Curva" +msgstr "Asegurar Tangentes" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Light Baking" -msgstr "Lightmapping" +msgstr "Bake de Luces" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Lightmap Texel Size" -msgstr "Calcular Lightmaps" +msgstr "Tamaño Lightmap Texel" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" msgstr "" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Use Named Skins" -msgstr "Usar Ajuste de Escalado" +msgstr "Usar Skins con Nombre" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "External Files" -msgstr "Abrir un Archivo" +msgstr "Archivos Externos" #: editor/import/resource_importer_scene.cpp msgid "Store In Subdir" msgstr "" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Filter Script" -msgstr "Filtrar scripts" +msgstr "Filtrar Script" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep Custom Tracks" -msgstr "Transformar" +msgstr "Mantener Pistas Personalizadas" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Optimizer" -msgstr "Optimizar" +msgstr "Optimizador" #: editor/import/resource_importer_scene.cpp #: editor/plugins/item_list_editor_plugin.cpp main/main.cpp @@ -7198,9 +7155,8 @@ msgstr "Optimizar" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp #: scene/gui/rich_text_label.cpp scene/resources/curve.cpp #: scene/resources/environment.cpp scene/resources/material.cpp -#, fuzzy msgid "Enabled" -msgstr "Activar" +msgstr "Activado" #: editor/import/resource_importer_scene.cpp msgid "Max Linear Error" @@ -7211,19 +7167,16 @@ msgid "Max Angular Error" msgstr "Error Angular Máximo" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angle" -msgstr "Valor" +msgstr "Ángulo Máximo" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Remove Unused Tracks" -msgstr "Eliminar Pista de Animación" +msgstr "Eliminar Pistas Sin Usar" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Clips" -msgstr "Clips de Animación" +msgstr "Clips" #: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp @@ -7290,18 +7243,16 @@ msgid "2D, Detect 3D" msgstr "" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D Pixel" -msgstr "Pixeles Sólidos" +msgstr "Pixel 2D" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" msgstr "" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "HDR Mode" -msgstr "Modo de Selección" +msgstr "Modo HDR" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" @@ -7315,45 +7266,40 @@ msgid "Normal Map" msgstr "" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Process" -msgstr "Post procesado" +msgstr "Proceso" #: editor/import/resource_importer_texture.cpp msgid "Fix Alpha Border" msgstr "" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Premult Alpha" -msgstr "Editar Polígono" +msgstr "Premult Alpha" #: editor/import/resource_importer_texture.cpp msgid "Hdr As Srgb" msgstr "" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Invert Color" -msgstr "Vértice" +msgstr "Invertir Color" #: editor/import/resource_importer_texture.cpp msgid "Normal Map Invert Y" msgstr "Invertir Y en Mapa Normal" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Size Limit" -msgstr "Límites" +msgstr "Tamaño Límite" #: editor/import/resource_importer_texture.cpp msgid "Detect 3D" msgstr "" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "SVG" -msgstr "HSV" +msgstr "SVG" #: editor/import/resource_importer_texture.cpp msgid "" @@ -7370,18 +7316,16 @@ msgid "Import Mode" msgstr "Modo de Importación" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Crop To Region" -msgstr "Establecer Región de Tile" +msgstr "Recortar la Región" #: editor/import/resource_importer_texture_atlas.cpp msgid "Trim Alpha Border From Region" msgstr "" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp -#, fuzzy msgid "Force" -msgstr "Forzar Push" +msgstr "Fuerza" #: editor/import/resource_importer_wav.cpp msgid "8 Bit" @@ -7393,41 +7337,35 @@ msgid "Mono" msgstr "" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Max Rate" -msgstr "Nodo Mix" +msgstr "Tasa Máxima" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Max Rate Hz" -msgstr "Nodo Mix" +msgstr "Tasa Máxima Hz" #: editor/import/resource_importer_wav.cpp msgid "Trim" msgstr "" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Normalize" -msgstr "Formato" +msgstr "Normalizar" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop Mode" -msgstr "Modo de Movimiento" +msgstr "Modo Bucle" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop Begin" -msgstr "Modo de Movimiento" +msgstr "Inicio del Bucle" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop End" -msgstr "Modo de Movimiento" +msgstr "Fin del Bucle" #: editor/import_defaults_editor.cpp msgid "Select Importer" @@ -7514,14 +7452,12 @@ msgid "Raw" msgstr "Raw" #: editor/inspector_dock.cpp -#, fuzzy msgid "Capitalized" -msgstr "Capitalizar" +msgstr "Capitalización" #: editor/inspector_dock.cpp -#, fuzzy msgid "Localized" -msgstr "Idioma" +msgstr "Localizado" #: editor/inspector_dock.cpp msgid "Localization not available for current language." @@ -8075,9 +8011,8 @@ msgid "New" msgstr "Nuevo" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Paste As Reference" -msgstr "%s Referencia de Clase" +msgstr "Pegar Como Referencia" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -8569,25 +8504,21 @@ msgid "Loading..." msgstr "Cargar..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "First" msgstr "Primero" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Previous" msgstr "Anterior" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Next" msgstr "Siguiente" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Last" msgstr "Último" @@ -9206,9 +9137,8 @@ msgid "View" msgstr "Ver" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show" -msgstr "Ver Cuadrícula" +msgstr "Mostrar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show When Snapping" @@ -9216,12 +9146,11 @@ msgstr "Mostrar Al Ajustar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" -msgstr "" +msgstr "Ocultar" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle Grid" -msgstr "Cambiar Modo" +msgstr "Cambiar Cuadrícula" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -9843,7 +9772,6 @@ msgstr "" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "MeshLibrary" msgstr "Librería de Mallas" @@ -9868,14 +9796,12 @@ msgid "Update from Scene" msgstr "Actualizar desde escena" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply without Transforms" -msgstr "Aplicar Transformaciones al MeshInstance" +msgstr "Aplicar sin Transformaciones" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply with Transforms" -msgstr "Aplicar Transformaciones al MeshInstance" +msgstr "Aplicar con Transformaciones" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." @@ -10223,7 +10149,7 @@ msgid "" "viewport." msgstr "" "El polígono 2D tiene vértices internos, por lo que ya no se puede editar en " -"la ventanilla." +"el viewport." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -10744,19 +10670,16 @@ msgid "External" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Use External Editor" -msgstr "Depurar con Editor Externo" +msgstr "Usar un Editor Externo" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Exec Path" -msgstr "Ruta de Exportación" +msgstr "Ruta de Ejecución" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script Temperature Enabled" -msgstr "Seleccionar el archivo de la plantilla" +msgstr "Temperatura del Script Activada" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" @@ -10771,14 +10694,12 @@ msgid "Current Script Background Color" msgstr "Color de Fondo del Script Actual" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Group Help Pages" -msgstr "Agrupar Seleccionados" +msgstr "Páginas de Ayuda para Grupos" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Sort Scripts By" -msgstr "Crear Script" +msgstr "Ordenar Scripts por" #: editor/plugins/script_editor_plugin.cpp msgid "List Script Names As" @@ -10995,8 +10916,8 @@ msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" -"Este shader ha sido modificado en disco.\n" -"¿Qué acciones deben tomarse?" +"Este shader ha sido modificado en el disco.\n" +"¿Qué acción debe tomarse?" #: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp msgid "Shader" @@ -11494,27 +11415,27 @@ msgstr "Dialogo de Transformación..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "1 Ventana" +msgstr "1 Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "2 Ventanas" +msgstr "2 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "2 Ventanas (Alt)" +msgstr "2 Viewports (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "3 Ventanas" +msgstr "3 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "3 Ventanas (Alt)" +msgstr "3 Viewports (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "4 Ventanas" +msgstr "4 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" @@ -11559,7 +11480,7 @@ msgstr "Ajuste de Escala (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "Configuración de ventanilla" +msgstr "Configuración del Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" @@ -11610,9 +11531,8 @@ msgid "Manipulator Gizmo Opacity" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Show Viewport Rotation Gizmo" -msgstr "Bloquear Rotación de Vista" +msgstr "Mostrar Gizmo de Rotación del Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" @@ -11664,9 +11584,8 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Geometría inválida, no puede ser reemplazada por una malla." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to MeshInstance2D" -msgstr "Convertir a Mesh2D" +msgstr "Convertir a MeshInstance2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -11769,6 +11688,10 @@ msgid "New Animation" msgstr "Nueva Animación" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Filter animations" +msgstr "Filtrar animaciones" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Velocidad:" @@ -12066,9 +11989,8 @@ msgstr "" "¿Cerrar de todos modos?" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Type" -msgstr "Eliminar Tile" +msgstr "Eliminar Tipo" #: editor/plugins/theme_editor_plugin.cpp msgid "" @@ -12112,14 +12034,12 @@ msgstr "" "Añade más propiedades manualmente o impórtalas desde otro Theme." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Theme Type" -msgstr "Añadir Tipo de Elemento" +msgstr "Añadir Tipo de Theme" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Theme Type" -msgstr "Eliminar Remoto" +msgstr "Eliminar Tipo de Theme" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Color Item" @@ -12566,55 +12486,46 @@ msgid "Clear Transform" msgstr "Reestablecer Transformación" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Tile Map" -msgstr "Dibujar TileMap" +msgstr "Mapa de Tiles" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Palette Min Width" -msgstr "" +msgstr "Ancho Mínimo de la Paleta" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Palette Item H Separation" -msgstr "Separador con nombre" +msgstr "Separación del Elemento H de la Paleta" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Show Tile Names" -msgstr "Mostrar Todos los Idiomas" +msgstr "Mostrar Nombres de Tiles" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Show Tile Ids" -msgstr "Mostrar Reglas" +msgstr "Mostrar ID de los Tiles" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Sort Tiles By Name" -msgstr "Ordenar archivos" +msgstr "Ordenar Tiles por Nombre" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Bucket Fill Preview" -msgstr "Bote de Relleno" +msgstr "Vista previa del Bote de Relleno" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editor Side" -msgstr "Editor" +msgstr "Lado del Editor" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Display Grid" -msgstr "Mostrar Overdraw" +msgstr "Mostrar Cuadrícula" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Axis Color" -msgstr "Seleccionar Color" +msgstr "Color de los Ejes" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." @@ -12953,7 +12864,6 @@ msgid "This property can't be changed." msgstr "Esta propiedad no se puede cambiar." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Snap Options" msgstr "Opciones de Ajuste" @@ -12982,9 +12892,8 @@ msgid "Separation" msgstr "Separación" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Tile" -msgstr "Seleccionar" +msgstr "Tiles Seleccionados" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp @@ -12993,14 +12902,12 @@ msgstr "Seleccionar" #: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp #: scene/resources/material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Texture" -msgstr "Texto" +msgstr "Textura" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tex Offset" -msgstr "Desplazamiento de Byte" +msgstr "Desplazamiento de Textura" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp @@ -13010,79 +12917,64 @@ msgstr "Material" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Modulate" -msgstr "Rellenar" +msgstr "Modular" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Mode" -msgstr "Cambiar Modo" +msgstr "Modo Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "Modo de Bitmask" +msgstr "Modo Bitmask Automático" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Size" -msgstr "Tamaño del Contorno" +msgstr "Tamaño de Subtile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Spacing" -msgstr "Espaciado de Línea" +msgstr "Espaciado de Subtile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occluder Offset" -msgstr "Crear Polígono Oclusor" +msgstr "Desplazamiento del Oclusor" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Offset" -msgstr "Modo de Navegación" +msgstr "Desplazamiento de Navegación" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Offset" -msgstr "Desplazamiento Base" +msgstr "Desplazamiento del Shape" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Transform" -msgstr "Transformar" +msgstr "Transformar Shape" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision" -msgstr "Colisión" +msgstr "Colisión Seleccionada" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way" -msgstr "Sólo selección" +msgstr "Colisión Seleccionada en Una Dirección" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way Margin" -msgstr "Modo de Colisión" +msgstr "Margen Seleccionado de Colisión en Una Dirección" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Navigation" -msgstr "Navegación Visible" +msgstr "Navegación Seleccionada" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "Seleccionar" +msgstr "Oclusión Seleccionada" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "Filtrar scripts" +msgstr "Script de Tileset" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" @@ -14293,9 +14185,8 @@ msgid "" msgstr "" #: editor/project_export.cpp -#, fuzzy msgid "More Info..." -msgstr "Mover a..." +msgstr "Más información..." #: editor/project_export.cpp msgid "Export PCK/Zip..." @@ -14322,18 +14213,16 @@ msgid "ZIP File" msgstr "Archivo ZIP" #: editor/project_export.cpp -#, fuzzy msgid "Godot Project Pack" -msgstr "Godot Game Pack" +msgstr "Paquete de Proyectos de Godot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "Faltan plantillas de exportación para esta plataforma:" #: editor/project_export.cpp -#, fuzzy msgid "Project Export" -msgstr "Fundadores del Proyecto" +msgstr "Exportación del Proyecto" #: editor/project_export.cpp msgid "Manage Export Templates" @@ -14648,7 +14537,6 @@ msgstr "" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp -#, fuzzy msgctxt "Application" msgid "Project Manager" msgstr "Administrador de Proyectos" @@ -15456,14 +15344,12 @@ msgid "Another node already uses this unique name in the scene." msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Enable Scene Unique Name" -msgstr "Nombre Único" +msgstr "Activar Nombre Único de Escena" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -#, fuzzy msgid "Disable Scene Unique Name" -msgstr "Nombre Único" +msgstr "Desactivar Nombre Único de Escena" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -15638,18 +15524,16 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "¿Quieres limpiar la herencia? (No se puede deshacer)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Show Scene Tree Root Selection" -msgstr "Centrar Selección" +msgstr "Mostrar Selección de la Raíz del Árbol de Escenas" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Use Favorites Root Selection" -msgstr "Seleccionar Fotogramas" +msgstr "Usar Selección de Raíces Favoritas" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -16108,23 +15992,20 @@ msgid "Change Particles AABB" msgstr "Cambiar partículas AABB" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Reflection Probe" -msgstr "Seleccionar Propiedad" +msgstr "Sonda de Reflexión" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "Cambiar Alcance de la Sonda" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "GI Probe" -msgstr "Calcular GI Probe" +msgstr "Sonda GI" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Baked Indirect Light" -msgstr "Iluminación indirecta" +msgstr "Iluminación Indirecta Bakeada" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" @@ -16155,24 +16036,20 @@ msgid "Change Ray Shape Length" msgstr "Cambiar Longitud de la Forma del Rayo" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Edge" -msgstr "Modo de Navegación" +msgstr "Borde de Navegación" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Edge Disabled" -msgstr "Modo de Navegación" +msgstr "Borde de Navegación Desactivado" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Solid" -msgstr "Modo de Navegación" +msgstr "Navegación Sólida" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Solid Disabled" -msgstr "Modo de Navegación" +msgstr "Navegación Sólida Desactivada" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body A" @@ -16195,9 +16072,8 @@ msgid "Set Room Point Position" msgstr "Establecer Posición del Room Point" #: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp -#, fuzzy msgid "Portal Margin" -msgstr "Asignar Margen" +msgstr "Margen del Portal" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" @@ -16216,15 +16092,13 @@ msgid "Portal Front" msgstr "" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Portal Back" -msgstr "Retroceder" +msgstr "Portal de Regreso" #: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp -#, fuzzy msgid "Occluder" -msgstr "Modo de Oclusión" +msgstr "Oclusor" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Radius" @@ -16243,19 +16117,16 @@ msgid "Set Occluder Hole Point Position" msgstr "Establecer posición del orificio del oclusor" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Front" -msgstr "Crear Polígono Oclusor" +msgstr "Frente del Polígono Oclusor" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Back" -msgstr "Crear Polígono Oclusor" +msgstr "Posterior del Polígono Oclusor" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Hole" -msgstr "Crear Polígono Oclusor" +msgstr "Orificio Oclusor" #: main/main.cpp msgid "Godot Physics" @@ -16264,32 +16135,28 @@ msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "Use BVH" -msgstr "" +msgstr "Usar BVH" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp -#, fuzzy msgid "BVH Collision Margin" -msgstr "Modo de Colisión" +msgstr "Margen de Colisión BVH" #: main/main.cpp -#, fuzzy msgid "Crash Handler" -msgstr "Establecer Manipulador" +msgstr "Manipulador de Colisiones" #: main/main.cpp -#, fuzzy msgid "Multithreaded Server" -msgstr "Establecer multinodo" +msgstr "Servidor Multihilo" #: main/main.cpp msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp -#, fuzzy msgid "Debugger stdout" -msgstr "Depurador" +msgstr "Depurador stdout" #: main/main.cpp msgid "Max Chars Per Second" @@ -16320,14 +16187,12 @@ msgid "File Logging" msgstr "" #: main/main.cpp -#, fuzzy msgid "Enable File Logging" -msgstr "Habilitar Filtrado" +msgstr "Activar Registro de Archivos" #: main/main.cpp -#, fuzzy msgid "Log Path" -msgstr "Copiar Ruta" +msgstr "Ruta del Registro" #: main/main.cpp msgid "Max Log Files" @@ -16358,14 +16223,12 @@ msgid "Allow hiDPI" msgstr "" #: main/main.cpp -#, fuzzy msgid "V-Sync" -msgstr "Sincronizar" +msgstr "Sincronización Vertical" #: main/main.cpp -#, fuzzy msgid "Use V-Sync" -msgstr "Usar Snap" +msgstr "Usar Sincronización Vertical" #: main/main.cpp msgid "Per Pixel Transparency" @@ -16380,23 +16243,20 @@ msgid "Intended Usage" msgstr "" #: main/main.cpp -#, fuzzy msgid "Framebuffer Allocation" -msgstr "Seleccionar Fotogramas" +msgstr "Asignación del Buffer de Imágenes" #: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy msgid "Energy Saving" -msgstr "Error al Guardar" +msgstr "Ahorro de Energía" #: main/main.cpp msgid "Threads" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h -#, fuzzy msgid "Thread Model" -msgstr "Cambiar Modo" +msgstr "Modelo de Hilo" #: main/main.cpp msgid "Thread Safe BVH" @@ -16408,25 +16268,21 @@ msgstr "" #: main/main.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp -#, fuzzy msgid "Orientation" -msgstr "Documentación en línea" +msgstr "Orientación" #: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp #: scene/main/scene_tree.cpp scene/register_scene_types.cpp -#, fuzzy msgid "Common" -msgstr "Comunidad" +msgstr "Común" #: main/main.cpp -#, fuzzy msgid "Physics FPS" -msgstr "Fotogramas de Física %" +msgstr "Física FPS" #: main/main.cpp -#, fuzzy msgid "Force FPS" -msgstr "Forzar Push" +msgstr "Forzar FPS" #: main/main.cpp msgid "Enable Pause Aware Picking" @@ -16455,19 +16311,16 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy msgid "Physics Interpolation" -msgstr "Modo de Interpolación" +msgstr "Interpolación de Física" #: main/main.cpp -#, fuzzy msgid "Enable Warnings" -msgstr "Habilitar Filtrado" +msgstr "Activar Advertencias" #: main/main.cpp -#, fuzzy msgid "Frame Delay Msec" -msgstr "Seleccionar Fotogramas" +msgstr "Retraso de los Fotogramas Msec" #: main/main.cpp msgid "Low Processor Mode" @@ -16486,14 +16339,12 @@ msgid "Hide Home Indicator" msgstr "" #: main/main.cpp -#, fuzzy msgid "Input Devices" -msgstr "Todos los Dispositivos" +msgstr "Dispositivos de Entrada" #: main/main.cpp -#, fuzzy msgid "Pointing" -msgstr "Punto" +msgstr "Apuntador" #: main/main.cpp msgid "Touch Delay" @@ -16504,21 +16355,18 @@ msgid "GLES3" msgstr "" #: main/main.cpp servers/visual_server.cpp -#, fuzzy msgid "Shaders" -msgstr "Shader" +msgstr "Shaders" #: main/main.cpp -#, fuzzy msgid "Debug Shader Fallbacks" -msgstr "Forzar Shader Fallbacks" +msgstr "Depurar Fallbacks de Shader" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp #: scene/resources/world.cpp -#, fuzzy msgid "Environment" -msgstr "Ver Entorno" +msgstr "Entorno" #: main/main.cpp msgid "Default Clear Color" @@ -16529,9 +16377,8 @@ msgid "Boot Splash" msgstr "" #: main/main.cpp -#, fuzzy msgid "Show Image" -msgstr "Mostrar Huesos" +msgstr "Mostrar Imagen" #: main/main.cpp msgid "Image" @@ -16546,14 +16393,12 @@ msgid "Use Filter" msgstr "Usar Filtro" #: main/main.cpp scene/resources/style_box.cpp -#, fuzzy msgid "BG Color" -msgstr "Colores" +msgstr "Color de Fondo" #: main/main.cpp -#, fuzzy msgid "macOS Native Icon" -msgstr "Establecer Icono de Tile" +msgstr "Icono Nativo de macOS" #: main/main.cpp msgid "Windows Native Icon" @@ -16576,14 +16421,12 @@ msgid "Emulate Mouse From Touch" msgstr "" #: main/main.cpp -#, fuzzy msgid "Mouse Cursor" -msgstr "Botón del Mouse" +msgstr "Cursor del Mouse" #: main/main.cpp -#, fuzzy msgid "Custom Image" -msgstr "CustomNode" +msgstr "Imagen Personalizada" #: main/main.cpp msgid "Custom Image Hotspot" @@ -16591,17 +16434,15 @@ msgstr "" #: main/main.cpp msgid "Tooltip Position Offset" -msgstr "Offset de la Posición del Tooltip" +msgstr "Desplazamiento de Posición del Tooltip" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Debugger Agent" -msgstr "Depurador" +msgstr "Agente de Depuración" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Wait For Debugger" -msgstr "Depurador" +msgstr "Esperar al Depurador" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Wait Timeout" @@ -16616,20 +16457,17 @@ msgid "Unhandled Exception Policy" msgstr "" #: main/main.cpp -#, fuzzy msgid "Main Loop Type" -msgstr "Buscar Tipo de Nodo" +msgstr "Tipo de Bucle Principal" #: main/main.cpp scene/gui/texture_progress.cpp #: scene/gui/viewport_container.cpp -#, fuzzy msgid "Stretch" -msgstr "Buscar" +msgstr "Estirar" #: main/main.cpp -#, fuzzy msgid "Aspect" -msgstr "Inspector" +msgstr "Aspecto" #: main/main.cpp msgid "Shrink" @@ -16640,14 +16478,12 @@ msgid "Auto Accept Quit" msgstr "" #: main/main.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Quit On Go Back" -msgstr "Retroceder" +msgstr "Salir y Regresar" #: main/main.cpp scene/main/viewport.cpp -#, fuzzy msgid "Snap Controls To Pixels" -msgstr "Ajustar a los Lados del Nodo" +msgstr "Ajustar Controles a Píxeles" #: main/main.cpp msgid "Dynamic Fonts" @@ -16682,35 +16518,30 @@ msgid "Change Torus Outer Radius" msgstr "Cambiar Radio Externo de Torus" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Operation" -msgstr "Opciones" +msgstr "Operación" #: modules/csg/csg_shape.cpp msgid "Calculate Tangents" msgstr "" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Use Collision" -msgstr "Colisión" +msgstr "Usar Colisión" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -#, fuzzy msgid "Collision Layer" -msgstr "Modo de Colisión" +msgstr "Capa de Colisión" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Mask" -msgstr "Modo de Colisión" +msgstr "Máscara de Colisión" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Invert Faces" -msgstr "Convertir Mayúsculas/Minúsculas" +msgstr "Invertir Caras" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp @@ -16728,33 +16559,28 @@ msgid "Radial Segments" msgstr "Segmentos Radiales" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Rings" -msgstr "Advertencias" +msgstr "Anillos" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Smooth Faces" -msgstr "Suavizado" +msgstr "Caras Suaves" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Sides" -msgstr "Mostrar Guías" +msgstr "Lados" #: modules/csg/csg_shape.cpp msgid "Cone" msgstr "" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Inner Radius" -msgstr "Cambiar Radio Interno de Torus" +msgstr "Radio Interior" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Outer Radius" -msgstr "Cambiar Radio Externo de Torus" +msgstr "Radio Exterior" #: modules/csg/csg_shape.cpp msgid "Ring Sides" @@ -16763,9 +16589,8 @@ msgstr "" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/collision_polygon.cpp -#, fuzzy msgid "Polygon" -msgstr "Polígonos" +msgstr "Polígono" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" @@ -16776,14 +16601,12 @@ msgid "Spin Sides" msgstr "" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Node" -msgstr "Pegar Nodos" +msgstr "Ruta del Nodo" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Interval Type" -msgstr "Crear Vértice Interno" +msgstr "Tipo de Intervalo de Ruta" #: modules/csg/csg_shape.cpp msgid "Path Interval" @@ -16798,14 +16621,12 @@ msgid "Path Rotation" msgstr "Rotación de Trayectoria" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Local" -msgstr "Crear Local" +msgstr "Ruta Local" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Continuous U" -msgstr "Continuo" +msgstr "Ruta Continua U" #: modules/csg/csg_shape.cpp msgid "Path U Distance" @@ -16816,24 +16637,20 @@ msgid "Path Joined" msgstr "Ruta Unida" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Compression Mode" -msgstr "Modo de Colisión" +msgstr "Modo de Compresión" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Transfer Channel" -msgstr "Cambio de Transformación" +msgstr "Canal de Transferencia" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Channel Count" -msgstr "Instanciar" +msgstr "Conteo de Canales" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Always Ordered" -msgstr "Mostrar Siempre la Cuadrícula" +msgstr "Siempre Ordenado" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" @@ -16848,9 +16665,8 @@ msgid "DTLS Hostname" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Use DTLS" -msgstr "Usar Snap" +msgstr "Usar DTLS" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FBX" @@ -16865,24 +16681,21 @@ msgid "Config File" msgstr "Archivo de Configuración" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Load Once" -msgstr "Cargar Recurso" +msgstr "Cargar Una Vez" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Singleton" -msgstr "Esqueleto" +msgstr "Singleton" #: modules/gdnative/gdnative.cpp msgid "Symbol Prefix" msgstr "Prefijo de Símbolo" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Reloadable" -msgstr "Recargar" +msgstr "Recargable" #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp @@ -16947,9 +16760,8 @@ msgid "Script Class" msgstr "Clase del Script" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Icon Path" -msgstr "Foco en Ruta" +msgstr "Ruta del Icono" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -16957,18 +16769,16 @@ msgstr "GDNative" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp -#, fuzzy msgid "GDScript" -msgstr "Script" +msgstr "GDScript" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" msgstr "" #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Node Path Color" -msgstr "Copiar Ruta del Nodo" +msgstr "Color de la Ruta del Nodo" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" @@ -17031,9 +16841,8 @@ msgid "Language Server" msgstr "Servidor de Lenguaje" #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Enable Smart Resolve" -msgstr "No se puede resolver" +msgstr "Activar Smart Resolve" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" @@ -17052,42 +16861,36 @@ msgid "Export GLTF..." msgstr "Exportar GLTF..." #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Buffer View" -msgstr "Vista Trasera" +msgstr "Vista del Buffer" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp msgid "Byte Offset" msgstr "Desplazamiento de Byte" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Component Type" -msgstr "Componentes" +msgstr "Tipo de Componente" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Normalized" -msgstr "Formato" +msgstr "Normalizado" #: modules/gltf/gltf_accessor.cpp msgid "Count" msgstr "Cuenta" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Min" -msgstr "MiB" +msgstr "Min" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Max" -msgstr "Mix" +msgstr "Max" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Count" -msgstr "Instanciar" +msgstr "Recuento Parcial" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" @@ -17110,23 +16913,20 @@ msgid "Sparse Values Byte Offset" msgstr "" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Buffer" -msgstr "Vista Trasera" +msgstr "Buffer" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Byte Length" -msgstr "Theme Predeterminado" +msgstr "Longitud de Bytes" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Stride" msgstr "" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Indices" -msgstr "Todos los Dispositivos" +msgstr "Índices" #: modules/gltf/gltf_camera.cpp msgid "FOV Size" @@ -17137,9 +16937,8 @@ msgid "Zfar" msgstr "" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "Znear" -msgstr "Lineal" +msgstr "Znear" #: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp @@ -17149,9 +16948,8 @@ msgstr "Lineal" #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp -#, fuzzy msgid "Color" -msgstr "Colores" +msgstr "Color" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp @@ -17159,9 +16957,8 @@ msgid "Intensity" msgstr "" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp -#, fuzzy msgid "Range" -msgstr "Cambiar" +msgstr "Rango" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" @@ -17172,42 +16969,36 @@ msgid "Outer Cone Angle" msgstr "" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Blend Weights" -msgstr "Calcular Lightmaps" +msgstr "Mezcla de Pesos" #: modules/gltf/gltf_mesh.cpp msgid "Instance Materials" msgstr "Materiales de Instancia" #: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp -#, fuzzy msgid "Parent" -msgstr "Reemparentar" +msgstr "Padre" #: modules/gltf/gltf_node.cpp -#, fuzzy msgid "Xform" -msgstr "Plataforma" +msgstr "Xform" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" msgstr "" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Translation" -msgstr "Traducciones" +msgstr "Traducción" #: modules/gltf/gltf_node.cpp -#, fuzzy msgid "Children" -msgstr "Hijos Editables" +msgstr "Hijos" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints" -msgstr "Punto" +msgstr "Articulaciones" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp msgid "Roots" @@ -17218,28 +17009,24 @@ msgid "Unique Names" msgstr "" #: modules/gltf/gltf_skeleton.cpp -#, fuzzy msgid "Godot Bone Node" -msgstr "Obtener Nodo de Escena" +msgstr "Nodo de Huesos de Godot" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Skin Root" -msgstr "Nueva Raíz de Escena" +msgstr "Raíz de la Skin" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints Original" -msgstr "Foco en Origen" +msgstr "Articulaciones Originales" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Non Joints" -msgstr "Mover Unión" +msgstr "Sin Articulaciones" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" @@ -17278,28 +17065,24 @@ msgid "Json" msgstr "" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Major Version" -msgstr "Versión" +msgstr "Versión Mayor" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Minor Version" -msgstr "Versión" +msgstr "Versión Menor" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "GLB Data" -msgstr "Con Datos" +msgstr "Datos GLB" #: modules/gltf/gltf_state.cpp msgid "Use Named Skin Binds" msgstr "" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Buffer Views" -msgstr "Vista Trasera" +msgstr "Vistas del Buffer" #: modules/gltf/gltf_state.cpp msgid "Accessors" @@ -17310,15 +17093,13 @@ msgid "Scene Name" msgstr "Nombre de la Escena" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Root Nodes" -msgstr "Nombre del nodo raíz" +msgstr "Nodos Raíz" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -#, fuzzy msgid "Textures" -msgstr "Características" +msgstr "Texturas" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" @@ -17329,70 +17110,60 @@ msgid "Cameras" msgstr "" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp -#, fuzzy msgid "Lights" -msgstr "Luz" +msgstr "Luces" #: modules/gltf/gltf_state.cpp msgid "Unique Animation Names" msgstr "Nombres Únicos de Animación" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeletons" -msgstr "Esqueleto" +msgstr "Esqueletos" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeleton To Node" -msgstr "Selecciona un Nodo" +msgstr "Esqueleto a Nodo" #: modules/gltf/gltf_state.cpp msgid "Animations" msgstr "Animaciones" #: modules/gltf/gltf_texture.cpp -#, fuzzy msgid "Src Image" -msgstr "Mostrar Huesos" +msgstr "Imagen de Origen" #: modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "Librería de Mallas" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Physics Material" -msgstr "Fotogramas de Física %" +msgstr "Material de Física" #: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp -#, fuzzy msgid "Use In Baked Light" -msgstr "Calcular Lightmaps" +msgstr "Uso en Luz Bakeada" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Octant Size" -msgstr "Vista Frontal" +msgstr "Tamaño del Octante" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center X" -msgstr "Centro" +msgstr "Centro X" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Y" -msgstr "Centro" +msgstr "Centro Y" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Z" -msgstr "Centro" +msgstr "Centro Z" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp @@ -17401,17 +17172,15 @@ msgid "Mask" msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#, fuzzy msgid "Bake Navigation" -msgstr "Navegación" +msgstr "Bakear Navegación" #: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp #: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp #: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Navigation Layers" -msgstr "Modo de Navegación" +msgstr "Capas de Navegación" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" @@ -17571,9 +17340,8 @@ msgid "Plotting lightmaps" msgstr "Trazar lightmaps" #: modules/lightmapper_cpu/register_types.cpp -#, fuzzy msgid "CPU Lightmapper" -msgstr "Calcular Lightmaps" +msgstr "CPU Lightmapper" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" @@ -17607,14 +17375,12 @@ msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Display Width" -msgstr "Mostrar Wireframe" +msgstr "Ancho de Pantalla" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Display To Lens" -msgstr "Mostrar Sin Sombreado" +msgstr "Pantalla a Lente" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" @@ -17637,9 +17403,8 @@ msgid "Build Solution" msgstr "Crear Solución" #: modules/mono/editor/csharp_project.cpp -#, fuzzy msgid "Auto Update Project" -msgstr "Proyecto Sin Nombre" +msgstr "Actualización Automática del Proyecto" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -17741,9 +17506,8 @@ msgid "Period" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp -#, fuzzy msgid "Persistence" -msgstr "Perspectiva" +msgstr "Persistencia" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" @@ -17754,9 +17518,8 @@ msgid "Subject" msgstr "" #: modules/regex/regex.cpp -#, fuzzy msgid "Names" -msgstr "Nombre" +msgstr "Nombres" #: modules/regex/regex.cpp msgid "Strings" @@ -17775,32 +17538,28 @@ msgid "Discover IPv6" msgstr "" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Description URL" -msgstr "Descripción" +msgstr "Descripción URL" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Service Type" -msgstr "Establecer Tipo de la Variable" +msgstr "Tipo de Servicio" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" msgstr "" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Service Type" -msgstr "Establecer Tipo de la Variable" +msgstr "Tipo de Servicio IGD" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" msgstr "" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Status" -msgstr "Estado" +msgstr "Estado del IGD" #: modules/visual_script/visual_script.cpp msgid "" @@ -17841,9 +17600,8 @@ msgid "Stack overflow with stack depth:" msgstr "Desbordamiento de pila con profundidad de pila:" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Visual Script" -msgstr "Buscar en VisualScript" +msgstr "Visual Script" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -18173,14 +17931,12 @@ msgid "Return" msgstr "Regresar" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Enabled" -msgstr "Ejecutable" +msgstr "Retorno Activado" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Type" -msgstr "Regresar" +msgstr "Tipo de Retorno" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp @@ -18228,9 +17984,8 @@ msgid "in order:" msgstr "en orden:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Steps" -msgstr "Paso" +msgstr "Pasos" #: modules/visual_script/visual_script_flow_control.cpp msgid "Switch" @@ -18250,9 +18005,8 @@ msgstr "¿Es %s?" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Base Script" -msgstr "Nuevo Script" +msgstr "Script Base" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" @@ -18264,36 +18018,31 @@ msgstr "Sobre Sí Mismo" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Call Mode" -msgstr "Modo de Escalado" +msgstr "Modo de Llamada" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Type" -msgstr "Tipo Base" +msgstr "Tipo Básico" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Node Path" -msgstr "Copiar Ruta del Nodo" +msgstr "Ruta del Nodo" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Use Default Args" -msgstr "Restablecer Valores por Defecto" +msgstr "Usar Argumentos por Defecto" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Validate" msgstr "Validar" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "RPC Call Mode" -msgstr "Modo de Escalado" +msgstr "Modo de Llamada RPC" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" @@ -18332,14 +18081,12 @@ msgid "BitXor %s" msgstr "BitXor %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Set Mode" -msgstr "Modo de Selección" +msgstr "Modo de Ajuste" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Assign Op" -msgstr "Asignar" +msgstr "Asignar Op" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -18356,9 +18103,8 @@ msgid "Base object is not a Node!" msgstr "¡El objeto base no es un nodo!" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead to Node!" -msgstr "¡La ruta no apunta a un Nodo!" +msgstr "¡La ruta no lleva al nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." @@ -18374,9 +18120,8 @@ msgstr "Ordenar Array" #: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Operator" -msgstr "Iterador" +msgstr "Operador" #: modules/visual_script/visual_script_nodes.cpp msgid "Invalid argument of type:" @@ -18391,9 +18136,8 @@ msgid "a if cond, else b" msgstr "a si cond, sino b" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Var Name" -msgstr "Nombre" +msgstr "Nombre de la Variable" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script:" @@ -18518,9 +18262,8 @@ msgid "%s sec(s)" msgstr "%s seg(s)" #: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp -#, fuzzy msgid "Wait Time" -msgstr "Dibujar Tile" +msgstr "Tiempo de Espera" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" @@ -18535,18 +18278,16 @@ msgid "WaitInstanceSignal" msgstr "WaitInstanceSignal" #: modules/webrtc/webrtc_data_channel.cpp -#, fuzzy msgid "Write Mode" -msgstr "Modo de Prioridad" +msgstr "Modo de Escritura" #: modules/webrtc/webrtc_data_channel.h msgid "WebRTC" msgstr "" #: modules/webrtc/webrtc_data_channel.h -#, fuzzy msgid "Max Channel In Buffer (KB)" -msgstr "Tamaño del buffer del índice del polígono del lienzo (KB)" +msgstr "Buffer de Canal Máximo (KB)" #: modules/websocket/websocket_client.cpp msgid "Verify SSL" @@ -18557,59 +18298,52 @@ msgid "Trusted SSL Certificate" msgstr "" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Client" -msgstr "Red de Pares" +msgstr "Cliente WebSocket" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max In Buffer (KB)" -msgstr "Tamaño Máximo (KB)" +msgstr "Buffer de Entrada Máximo (KB)" #: modules/websocket/websocket_macros.h msgid "Max In Packets" msgstr "" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max Out Buffer (KB)" -msgstr "Tamaño Máximo (KB)" +msgstr "Buffer de Salida Máximo (KB)" #: modules/websocket/websocket_macros.h msgid "Max Out Packets" msgstr "" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Server" -msgstr "Red de Pares" +msgstr "Servidor WebSocket" #: modules/websocket/websocket_server.cpp msgid "Bind IP" msgstr "" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "Private Key" -msgstr "Ruta de la Clave Privada SSH" +msgstr "Clave Privada" #: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "CA Chain" -msgstr "Reestrablecer cadena IK" +msgstr "Cadena CA" #: modules/websocket/websocket_server.cpp msgid "Handshake Timeout" msgstr "Tiempo de Espera del Handshake" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Session Mode" -msgstr "Modo de Región" +msgstr "Modo de Sesión" #: modules/webxr/webxr_interface.cpp msgid "Required Features" @@ -18628,28 +18362,24 @@ msgid "Reference Space Type" msgstr "" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Visibility State" -msgstr "Cambiar Visibilidad" +msgstr "Estado de Visibilidad" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Bounds Geometry" -msgstr "Reintentar" +msgstr "Límites Geométricos" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "XR Standard Mapping" -msgstr "Ajuste Inteligente" +msgstr "Mapeo Estándar XR" #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" #: platform/android/export/export.cpp -#, fuzzy msgid "Debug Keystore" -msgstr "Depurador" +msgstr "Debug Keystore" #: platform/android/export/export.cpp msgid "Debug Keystore User" @@ -18711,84 +18441,72 @@ msgid "The package must have at least one '.' separator." msgstr "El paquete debe tener al menos un '.' como separador." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Custom Build" -msgstr "CustomNode" +msgstr "Build Personalizada" #: platform/android/export/export_plugin.cpp msgid "Use Custom Build" -msgstr "" +msgstr "Usar Compilación Personalizada" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Export Format" -msgstr "Ruta de Exportación" +msgstr "Formato de Exportación" #: platform/android/export/export_plugin.cpp msgid "Min SDK" msgstr "SDK Mínimo" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Target SDK" -msgstr "Objetivo de FPS" +msgstr "SDK de Destino" #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#, fuzzy msgid "Architectures" -msgstr "Añadir una entrada de arquitectura" +msgstr "Arquitecturas" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Keystore" -msgstr "Depurador" +msgstr "Keystore" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Debug User" -msgstr "Depurador" +msgstr "Usuario de Depuración" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Debug Password" -msgstr "Contraseña" +msgstr "Contraseña de Depuración" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Release User" -msgstr "Release" +msgstr "Usuario de Release" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Release Password" -msgstr "Contraseña" +msgstr "Contraseña de Release" #: platform/android/export/export_plugin.cpp msgid "One Click Deploy" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Clear Previous Install" -msgstr "Inspeccionar Instancia Anterior" +msgstr "Limpiar Instalación Previa" #: platform/android/export/export_plugin.cpp msgid "Code" msgstr "" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Package" -msgstr "Empaquetando" +msgstr "Paquete" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Unique Name" msgstr "Nombre Único" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Signed" -msgstr "Señal" +msgstr "Firmado" #: platform/android/export/export_plugin.cpp msgid "Classify As Game" @@ -18799,33 +18517,28 @@ msgid "Retain Data On Uninstall" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Exclude From Recents" -msgstr "Eliminar Nodos" +msgstr "Excluir de los Recientes" #: platform/android/export/export_plugin.cpp msgid "Graphics" msgstr "Gráficos" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "OpenGL Debug" -msgstr "Abrir" +msgstr "Depuración de OpenGL" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "XR Features" -msgstr "Características" +msgstr "Características del XR" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "XR Mode" -msgstr "Modo desplazamiento lateral" +msgstr "Modo XR" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Hand Tracking" -msgstr "Empaquetando" +msgstr "Seguimiento de Manos" #: platform/android/export/export_plugin.cpp msgid "Hand Tracking Frequency" @@ -18836,71 +18549,60 @@ msgid "Passthrough" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Immersive Mode" -msgstr "Modo de Prioridad" +msgstr "Modo Inmersivo" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Small" -msgstr "Soporte" +msgstr "Soporte Pequeño" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Normal" -msgstr "Soporte" +msgstr "Soporte Normal" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Large" -msgstr "Soporte" +msgstr "Soporte Grande" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Support Xlarge" -msgstr "Soporte" +msgstr "Soporte Xlarge" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "User Data Backup" -msgstr "Interfaz de usuario" +msgstr "Backup de Datos del Usuario" #: platform/android/export/export_plugin.cpp msgid "Allow" msgstr "" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Command Line" -msgstr "Command" +msgstr "Línea de Comandos" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Extra Args" msgstr "Argumentos extras" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "APK Expansion" -msgstr "Expresión" +msgstr "Expansión del APK" #: platform/android/export/export_plugin.cpp msgid "Salt" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Public Key" -msgstr "Ruta de la clave pública SSH" +msgstr "Clave Pública" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Permissions" -msgstr "Máscara de Emisión" +msgstr "Permisos" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Custom Permissions" -msgstr "Reproducir Escena Personalizada" +msgstr "Permisos Personalizados" #: platform/android/export/export_plugin.cpp msgid "Select device from the list" @@ -19029,34 +18731,33 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "\"Use Custom Build\" debe estar activado para usar los plugins." +msgstr "" +"\"Usar Compilación Personalizada\" debe estar activado para usar los plugins." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"\"Hand Tracking\" solo es válido cuando \"Xr Mode\" es \"Oculus Mobile " -"VrApi\" u \"OpenXR\"." +"\"Seguimiento de Manos\" solo es válido cuando el \"Modo XR\" es \"Oculus " +"Mobile VrApi\" u \"OpenXR\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." -msgstr "\"Passthrough\" solo es válido cuando \"Xr Mode\" es \"OpenXR\"." +msgstr "\"Passthrough\" solo es válido cuando el \"Modo XR\" es \"OpenXR\"." #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" -"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado." +"\"Exportar AAB\" solo es válido cuando \"Usar Compilación Personalizada\" " +"está activado." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" -"Cambiar el \"Min Sdk\" solo es válido cuando \"Use Custom Build\" está " -"activado." +"\"Min SDK\" solo puede sobrescribirse cuando está activada la opción \"Usar " +"Compilación Personalizada\"." #: platform/android/export/export_plugin.cpp msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." @@ -19069,36 +18770,36 @@ msgid "" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" -"Cambiar el \"Target Sdk\" solo es válido cuando \"Use Custom Build\" está " -"activado." +"\"SDK de Destino\" solo se puede sobrescribir cuando \"Usar Compilación " +"Personalizada\" está activado." #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" +"\"SDK de Destino\" debería ser un entero válido, pero obtuvo \"%s\" inválido." #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" %d is higher than the default version %d. This may work, but " "wasn't tested and may be unstable." msgstr "" +"\"SDK de Destino\" %d es superior a la versión por defecto %d. Podría " +"funcionar, pero no se ha probado y puede ser inestable." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" -"La versión de \"Target Sdk\" debe ser mayor o igual que la versión de \"Min " -"Sdk\"." +"La versión \"SDK de Destino\" debe ser mayor o igual a la versión \"Min " +"SDK\"." #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Code Signing" -msgstr "Firma de código DMG" +msgstr "Firma del Código" #: platform/android/export/export_plugin.cpp msgid "" @@ -19328,9 +19029,8 @@ msgid "Code Sign Identity Debug" msgstr "" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Method Debug" -msgstr "Exportar Con Depuración" +msgstr "Exportar Método de Depuración" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Release" @@ -19357,39 +19057,33 @@ msgid "Identifier" msgstr "Identificador" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Signature" -msgstr "Señal" +msgstr "Firma" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Short Version" -msgstr "Versión" +msgstr "Versión Corta" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Copyright" -msgstr "Superior Derecha" +msgstr "Copyright" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Capabilities" -msgstr "Capitalizar Propiedades" +msgstr "Capacidades" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Access Wi-Fi" -msgstr "Acceso" +msgstr "Acceso Wi-Fi" #: platform/iphone/export/export.cpp msgid "Push Notifications" msgstr "Notificaciones Push" #: platform/iphone/export/export.cpp -#, fuzzy msgid "User Data" -msgstr "Interfaz de usuario" +msgstr "Datos de Usuario" #: platform/iphone/export/export.cpp msgid "Accessible From Files App" @@ -19400,24 +19094,20 @@ msgid "Accessible From iTunes Sharing" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Privacy" -msgstr "Ruta de la Clave Privada SSH" +msgstr "Privacidad" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Camera Usage Description" -msgstr "Descripción" +msgstr "Descripción del Uso de la Cámara" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Microphone Usage Description" -msgstr "Descripciones de Propiedades" +msgstr "Descripción del Uso del Micrófono" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Photolibrary Usage Description" -msgstr "Descripciones de Propiedades" +msgstr "Descripción del Uso de la Fotolibrería" #: platform/iphone/export/export.cpp msgid "iPhone 120 X 120" @@ -19460,40 +19150,33 @@ msgid "Use Launch Screen Storyboard" msgstr "" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Image Scale Mode" -msgstr "Modo de Escalado" +msgstr "Modo de Escalado de Imagen" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Custom Image @2x" -msgstr "CustomNode" +msgstr "Imagen Personalizada @2x" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Custom Image @3x" -msgstr "CustomNode" +msgstr "Imagen Personalizada @3x" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Use Custom BG Color" -msgstr "CustomNode" +msgstr "Usar Color de Fondo Personalizado" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Custom BG Color" -msgstr "CustomNode" +msgstr "Color de Fondo Personalizado" #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp -#, fuzzy msgid "Prepare Templates" -msgstr "Administrar Plantillas" +msgstr "Preparar Plantillas" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Export template not found." -msgstr "Plantilla release personalizada no encontrada." +msgstr "No se ha encontrado la plantilla de exportación." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." @@ -19529,9 +19212,8 @@ msgid "Could not write file: \"%s\"." msgstr "No se pudo escribir el archivo: \"%s\"." #: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Icon Creation" -msgstr "Asignar Margen" +msgstr "Creación de Iconos" #: platform/javascript/export/export.cpp msgid "Could not read file: \"%s\"." @@ -19546,14 +19228,12 @@ msgid "Variant" msgstr "Variante" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Export Type" -msgstr "Exportar" +msgstr "Tipo de Exportación" #: platform/javascript/export/export.cpp -#, fuzzy msgid "VRAM Texture Compression" -msgstr "Expresión" +msgstr "Compresión de Texturas en la VRAM" #: platform/javascript/export/export.cpp msgid "For Desktop" @@ -19568,14 +19248,12 @@ msgid "HTML" msgstr "" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Export Icon" -msgstr "Expandir Todo" +msgstr "Icono de Exportación" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Custom HTML Shell" -msgstr "CustomNode" +msgstr "HTML Shell Personalizado" #: platform/javascript/export/export.cpp msgid "Head Include" @@ -19590,9 +19268,8 @@ msgid "Focus Canvas On Start" msgstr "" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Experimental Virtual Keyboard" -msgstr "Filtrar señales" +msgstr "Teclado Virtual Experimental" #: platform/javascript/export/export.cpp msgid "Progressive Web App" @@ -19639,9 +19316,8 @@ msgid "HTTP Port" msgstr "" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Use SSL" -msgstr "Usar Snap" +msgstr "Usar SSL" #: platform/javascript/export/export.cpp msgid "SSL Key" @@ -19728,33 +19404,28 @@ msgid "High Res" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Location Usage Description" -msgstr "Descripción" +msgstr "Ubicación de la Descripción de Uso" #: platform/osx/export/export.cpp msgid "Address Book Usage Description" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Calendar Usage Description" -msgstr "Descripción" +msgstr "Descripción del Uso del Calendario" #: platform/osx/export/export.cpp -#, fuzzy msgid "Photos Library Usage Description" -msgstr "Descripciones de Propiedades" +msgstr "Descripción de Uso de la Librería de Fotos" #: platform/osx/export/export.cpp -#, fuzzy msgid "Desktop Folder Usage Description" -msgstr "Descripciones de Métodos" +msgstr "Descripción de Uso de la Carpeta de Escritorio" #: platform/osx/export/export.cpp -#, fuzzy msgid "Documents Folder Usage Description" -msgstr "Descripciones de Métodos" +msgstr "Descripción de Uso de la Carpeta de Documentos" #: platform/osx/export/export.cpp msgid "Downloads Folder Usage Description" @@ -19769,39 +19440,33 @@ msgid "Removable Volumes Usage Description" msgstr "" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Codesign" -msgstr "Firma de código DMG" +msgstr "Codesign" #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Identity" -msgstr "Indentar a la Izquierda" +msgstr "Identidad" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Timestamp" -msgstr "Tiempo" +msgstr "Marca de Tiempo" #: platform/osx/export/export.cpp msgid "Hardened Runtime" -msgstr "" +msgstr "Hardened Runtime" #: platform/osx/export/export.cpp -#, fuzzy msgid "Replace Existing Signature" -msgstr "Reemplazar en Archivos" +msgstr "Reemplazar Firma Existente" #: platform/osx/export/export.cpp -#, fuzzy msgid "Entitlements" -msgstr "Gizmos" +msgstr "Derechos" #: platform/osx/export/export.cpp -#, fuzzy msgid "Custom File" -msgstr "CustomNode" +msgstr "Archivo Personalizado" #: platform/osx/export/export.cpp msgid "Allow JIT Code Execution" @@ -19816,14 +19481,12 @@ msgid "Allow Dyld Environment Variables" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Disable Library Validation" -msgstr "Botón Desactivado" +msgstr "Desactivar Validación de Bibliotecas" #: platform/osx/export/export.cpp -#, fuzzy msgid "Audio Input" -msgstr "Añadir Entrada" +msgstr "Entrada de Audio" #: platform/osx/export/export.cpp msgid "Address Book" @@ -19834,81 +19497,68 @@ msgid "Calendars" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Photos Library" -msgstr "Exportar Librería" +msgstr "Librería de Fotos" #: platform/osx/export/export.cpp -#, fuzzy msgid "Apple Events" -msgstr "Añadir Evento" +msgstr "Eventos de Apple" #: platform/osx/export/export.cpp -#, fuzzy msgid "Debugging" -msgstr "Depurar" +msgstr "Depuración" #: platform/osx/export/export.cpp msgid "App Sandbox" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Network Server" -msgstr "Red de Pares" +msgstr "Servidor de Red" #: platform/osx/export/export.cpp -#, fuzzy msgid "Network Client" -msgstr "Red de Pares" +msgstr "Cliente de Red" #: platform/osx/export/export.cpp -#, fuzzy msgid "Device USB" -msgstr "Dispositivo" +msgstr "Dispositivo USB" #: platform/osx/export/export.cpp msgid "Device Bluetooth" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Downloads" -msgstr "Descargar" +msgstr "Descargas de Archivos" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Pictures" -msgstr "Características" +msgstr "Archivos de Imágenes" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Music" -msgstr "Archivo" +msgstr "Archivos de Música" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Movies" -msgstr "Filtrar tiles" +msgstr "Archivos de Vídeo" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Custom Options" -msgstr "Opciones de Bus" +msgstr "Opciones Personalizadas" #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization" -msgstr "Traducciones" +msgstr "Notarización" #: platform/osx/export/export.cpp msgid "Apple ID Name" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Apple ID Password" -msgstr "Contraseña" +msgstr "Contraseña del ID de Apple" #: platform/osx/export/export.cpp msgid "Apple Team ID" @@ -19931,13 +19581,12 @@ msgid "Notarization request UUID: \"%s\"" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "" "The notarization process generally takes less than an hour. When the process " "is completed, you'll receive an email." msgstr "" -"Nota: El proceso de notarización generalmente toma menos de una hora. Cuando " -"se complete el proceso, recibirá un correo electrónico." +"El proceso de notarización suele durar menos de una hora. Cuando el proceso " +"haya finalizado, recibirás un correo electrónico." #: platform/osx/export/export.cpp msgid "" @@ -19956,17 +19605,15 @@ msgstr "" "notarial a la aplicación exportada (opcional):" #: platform/osx/export/export.cpp -#, fuzzy msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!" msgstr "" -"El sellado de tiempo no es compatible con la firma ad-hoc, y se desactivará!" +"¡La marca de tiempo no es compatible con la firma ad-hoc, y fue desactivada!" #: platform/osx/export/export.cpp -#, fuzzy msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and was disabled!" msgstr "" -"Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!" +"¡Hardened Runtime no es compatible con la firma ad-hoc, y fue desactivado!" #: platform/osx/export/export.cpp msgid "Built-in CodeSign failed with error \"%s\"." @@ -19991,16 +19638,14 @@ msgid "Cannot sign file %s." msgstr "No se puede firmar el archivo %s." #: platform/osx/export/export.cpp -#, fuzzy msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" msgstr "" -"Los enlaces simbólicos relativos no son compatibles con este sistema " -"operativo, ¡el proyecto exportado podría estar dañado!" +"Los enlaces simbólicos relativos no son compatibles, ¡los \"%s\" exportados " +"podrían estar rotos!" #: platform/osx/export/export.cpp -#, fuzzy msgid "DMG Creation" -msgstr "Direcciones" +msgstr "Creación de DMG" #: platform/osx/export/export.cpp msgid "Could not start hdiutil executable." @@ -20036,13 +19681,12 @@ msgstr "" "operativo, ¡el proyecto exportado podría estar dañado!" #: platform/osx/export/export.cpp -#, fuzzy msgid "" "Requested template binary \"%s\" not found. It might be missing from your " "template archive." msgstr "" -"Plantilla binaria solicitada '%s' no encontrada. Es posible que falte en el " -"archivo de plantillas." +"No se ha encontrado la plantilla binaria \"%s\" solicitada. Es posible que " +"no se encuentre en el archivo de plantillas." #: platform/osx/export/export.cpp msgid "Making PKG" @@ -20085,9 +19729,8 @@ msgid "Sending archive for notarization" msgstr "Enviando archivo para notarización" #: platform/osx/export/export.cpp -#, fuzzy msgid "ZIP Creation" -msgstr "Proyecto" +msgstr "Creación de ZIP" #: platform/osx/export/export.cpp msgid "Could not open file to read from path \"%s\"." @@ -20126,9 +19769,7 @@ msgstr "Notarización: Se requiere la firma del código para la notarización." #: platform/osx/export/export.cpp msgid "Notarization: Hardened runtime is required for notarization." -msgstr "" -"Notarización: se requiere tiempo de ejecución endurecido para la " -"certificación notarial." +msgstr "Notarización: Se requiere Hardened runtime para la notarización." #: platform/osx/export/export.cpp msgid "Notarization: Timestamp runtime is required for notarization." @@ -20165,7 +19806,7 @@ msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" -"Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!" +"¡Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!" #: platform/osx/export/export.cpp msgid "" @@ -20237,14 +19878,12 @@ msgid "Force Builtin Codesign" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Architecture" -msgstr "Añadir una entrada de arquitectura" +msgstr "Arquitectura" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Display Name" -msgstr "Escala de Visualización" +msgstr "Nombre a Mostrar" #: platform/uwp/export/export.cpp msgid "Short Name" @@ -20263,24 +19902,20 @@ msgid "Product GUID" msgstr "GUID del producto" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Publisher GUID" -msgstr "Limpiar Guías" +msgstr "GUID del Editor" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Signing" -msgstr "Señal" +msgstr "Firmando" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Certificate" -msgstr "Certificados" +msgstr "Certificado" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Algorithm" -msgstr "Depurador" +msgstr "Algoritmo" #: platform/uwp/export/export.cpp msgid "Major" @@ -20291,23 +19926,20 @@ msgid "Minor" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Build" -msgstr "Modo de Regla" +msgstr "Compilación" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Revision" -msgstr "Expresión" +msgstr "Revisión" #: platform/uwp/export/export.cpp msgid "Landscape" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Portrait" -msgstr "Voltear Portales" +msgstr "Retrato" #: platform/uwp/export/export.cpp msgid "Landscape Flipped" @@ -20318,9 +19950,8 @@ msgid "Portrait Flipped" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Store Logo" -msgstr "Modo de Escalado" +msgstr "Logo de Tienda" #: platform/uwp/export/export.cpp msgid "Square 44 X 44 Logo" @@ -20347,9 +19978,8 @@ msgid "Splash Screen" msgstr "Pantalla de Bienvenida" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Tiles" -msgstr "Archivo" +msgstr "Tiles" #: platform/uwp/export/export.cpp msgid "Show Name On Square 150 X 150" @@ -20433,18 +20063,16 @@ msgid "UWP" msgstr "" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Signtool" -msgstr "Señal" +msgstr "Signtool" #: platform/uwp/export/export.cpp msgid "Debug Certificate" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Debug Algorithm" -msgstr "Depurador" +msgstr "Algoritmo de Depuración" #: platform/windows/export/export.cpp msgid "Failed to rename temporary file \"%s\"." @@ -20459,19 +20087,16 @@ msgid "Timestamp Server URL" msgstr "" #: platform/windows/export/export.cpp -#, fuzzy msgid "Digest Algorithm" -msgstr "Depurador" +msgstr "Algoritmo de Compilación" #: platform/windows/export/export.cpp -#, fuzzy msgid "Modify Resources" -msgstr "Copiar Recurso" +msgstr "Modificar Recursos" #: platform/windows/export/export.cpp -#, fuzzy msgid "File Version" -msgstr "Versión" +msgstr "Versión del Archivo" #: platform/windows/export/export.cpp msgid "Product Version" @@ -20486,79 +20111,70 @@ msgid "Product Name" msgstr "Nombre del Producto" #: platform/windows/export/export.cpp -#, fuzzy msgid "File Description" -msgstr "Descripción" +msgstr "Descripción del Archivo" #: platform/windows/export/export.cpp msgid "Trademarks" msgstr "" #: platform/windows/export/export.cpp -#, fuzzy msgid "Resources Modification" -msgstr "Notificaciones Push" +msgstr "Modificación de los Recursos" #: platform/windows/export/export.cpp -#, fuzzy msgid "Could not find rcedit executable at \"%s\"." -msgstr "No se pudo encontrar la keystore, no se puedo exportar." +msgstr "No se pudo encontrar el ejecutable rcedit en \"%s\"." #: platform/windows/export/export.cpp -#, fuzzy msgid "Could not find wine executable at \"%s\"." -msgstr "No se pudo encontrar la keystore, no se puedo exportar." +msgstr "No se pudo encontrar el ejecutable de wine en \"%s\"." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" -"La herramienta rcedit debe configurarse en la configuración del editor " -"(Exportar > Windows > Rcedit) para cambiar los datos de información del " -"ícono o la aplicación." +"No se ha podido iniciar el ejecutable rcedit, configura la ruta de rcedit en " +"la configuración del editor (Exportar > Windows > Rcedit)." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Fallo al abrir el archivo ejecutable \"%s\"." #: platform/windows/export/export.cpp -#, fuzzy msgid "Could not find signtool executable at \"%s\"." -msgstr "No se pudo encontrar la keystore, no se puedo exportar." +msgstr "No se pudo encontrar el ejecutable de signtool en \"%s\"." #: platform/windows/export/export.cpp -#, fuzzy msgid "Could not find osslsigncode executable at \"%s\"." -msgstr "No se pudo encontrar la keystore, no se puedo exportar." +msgstr "No se pudo encontrar el ejecutable osslsigncode en \"%s\"." #: platform/windows/export/export.cpp msgid "Invalid identity type." msgstr "Tipo de identificador inválido." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid timestamp server." -msgstr "Nombre inválido." +msgstr "Servidor de marcas de tiempo inválido." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" -"La herramienta rcedit debe configurarse en la configuración del editor " -"(Exportar > Windows > Rcedit) para cambiar los datos de información del " -"ícono o la aplicación." +"No se ha podido iniciar el ejecutable de signtool, configura la ruta de " +"signtool en la configuración del editor (Exportar > Windows > Signtool)." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Fallo al abrir el archivo ejecutable \"%s\"." #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." @@ -20590,9 +20206,8 @@ msgid "Windows executables cannot be >= 4 GiB." msgstr "" #: platform/windows/export/export.cpp platform/x11/export/export.cpp -#, fuzzy msgid "Failed to open executable file \"%s\"." -msgstr "Archivo ejecutable no válido." +msgstr "Fallo al abrir el archivo ejecutable \"%s\"." #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Executable file header corrupted." @@ -20603,9 +20218,8 @@ msgid "Executable \"pck\" section not found." msgstr "" #: platform/windows/export/export.cpp -#, fuzzy msgid "Windows" -msgstr "Nueva Ventana" +msgstr "Windows" #: platform/windows/export/export.cpp msgid "Rcedit" @@ -20625,9 +20239,8 @@ msgstr "" #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Frames" -msgstr "Fotograma %" +msgstr "Fotogramas" #: scene/2d/animated_sprite.cpp msgid "" @@ -20639,21 +20252,18 @@ msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Speed Scale" -msgstr "Escala" +msgstr "Escala de Velocidad" #: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp #: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp #: scene/audio/audio_stream_player.cpp -#, fuzzy msgid "Playing" msgstr "Reproducir" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Centered" -msgstr "Centro" +msgstr "Centrado" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp @@ -20666,39 +20276,32 @@ msgid "Flip V" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Monitoring" -msgstr "Monitor" +msgstr "Monitorización" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Monitorable" -msgstr "Monitor" +msgstr "Monitorizable" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Physics Overrides" -msgstr "Anulaciones" +msgstr "Anulaciones de Físicas" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Space Override" -msgstr "Anulaciones" +msgstr "Anulación de Espacio" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Gravity Point" -msgstr "Generar puntos" +msgstr "Punto de Gravedad" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Gravity Distance Scale" -msgstr "WaitInstanceSignal" +msgstr "Escala de Distancia de la Gravedad" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Gravity Vec" -msgstr "Vista Previa Por Defecto" +msgstr "Velocidad de la Gravedad" #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -20706,42 +20309,36 @@ msgid "Gravity" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Linear Damp" -msgstr "Lineal" +msgstr "Amortiguación Lineal" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Audio Bus" -msgstr "Añadir Bus de Audio" +msgstr "Bus de Audio" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Override" -msgstr "Anulaciones" +msgstr "Anular" #: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp -#, fuzzy msgid "Volume dB" -msgstr "Volumen" +msgstr "Volumen dB" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp #: servers/audio/effects/audio_effect_pitch_shift.cpp -#, fuzzy msgid "Pitch Scale" -msgstr "Escala" +msgstr "Escala de Tono" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -#, fuzzy msgid "Autoplay" -msgstr "Act./Desact. Reproducción Automática" +msgstr "Reproducción Automática" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -20756,29 +20353,25 @@ msgid "Max Distance" msgstr "Distancia Maxima" #: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp -#, fuzzy msgid "Attenuation" -msgstr "Animación" +msgstr "Atenuación" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -#, fuzzy msgid "Bus" -msgstr "Añadir Bus" +msgstr "Bus" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp msgid "Area Mask" msgstr "" #: scene/2d/back_buffer_copy.cpp -#, fuzzy msgid "Copy Mode" -msgstr "Copiar Nodos" +msgstr "Modo de Copia" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Anchor Mode" -msgstr "Modo de Icono" +msgstr "Modo de Anclaje" #: scene/2d/camera_2d.cpp msgid "Rotating" @@ -20790,83 +20383,70 @@ msgid "Current" msgstr "Actual" #: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom" -msgstr "Acercar Zoom" +msgstr "Zoom" #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy msgid "Custom Viewport" -msgstr "1 Viewport" +msgstr "Viewport Personalizado" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp -#, fuzzy msgid "Process Mode" -msgstr "Modo de Movimiento" +msgstr "Modo de Proceso" #: scene/2d/camera_2d.cpp msgid "Limit" -msgstr "" +msgstr "Limite" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp -#, fuzzy msgid "Left" -msgstr "UI Izquierda" +msgstr "Izquierda" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp -#, fuzzy msgid "Right" -msgstr "Luz" +msgstr "Derecha" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Bottom" -msgstr "Inferior Izquierda" +msgstr "Inferior" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Smoothed" msgstr "Suavizado" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Margin" -msgstr "Asignar Margen" +msgstr "Margen de Arrastre" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Drag Margin H Enabled" -msgstr "Asignar Margen" +msgstr "Margen de Arrastre H Activado" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Drag Margin V Enabled" -msgstr "Asignar Margen" +msgstr "Margen de Arrastre V Activado" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Smoothing" -msgstr "Suavizado" +msgstr "Suavizar" #: scene/2d/camera_2d.cpp msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "V" -msgstr "UV" +msgstr "V" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Drag Margin" -msgstr "Asignar Margen" +msgstr "Margen de Arrastre" #: scene/2d/camera_2d.cpp msgid "Draw Screen" @@ -20877,25 +20457,21 @@ msgid "Draw Limits" msgstr "Límites de Dibujo" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Drag Margin" -msgstr "Asignar Margen" +msgstr "Margen de Arrastre del Trazado" #: scene/2d/canvas_item.cpp scene/resources/environment.cpp #: scene/resources/material.cpp -#, fuzzy msgid "Blend Mode" -msgstr "Nodo Blend2" +msgstr "Modo de Fusión" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Light Mode" -msgstr "Ancho Derecha" +msgstr "Modo de Iluminación" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Particles Animation" -msgstr "Partículas" +msgstr "Animación de Partículas" #: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" @@ -20906,40 +20482,34 @@ msgid "Particles Anim V Frames" msgstr "" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Particles Anim Loop" -msgstr "Partículas" +msgstr "Bucle de Animación de Partículas" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Visibility" -msgstr "Cambiar Visibilidad" +msgstr "Visibilidad" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp #: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -#, fuzzy msgid "Visible" -msgstr "Cambiar Visibilidad" +msgstr "Visible" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Self Modulate" -msgstr "Rellenar" +msgstr "Modulación Automática" #: scene/2d/canvas_item.cpp msgid "Show Behind Parent" msgstr "" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Show On Top" -msgstr "Mostrar Origen" +msgstr "Mostrar Arriba" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp -#, fuzzy msgid "Light Mask" -msgstr "Luz" +msgstr "Máscara de Luz" #: scene/2d/canvas_item.cpp msgid "Use Parent Material" @@ -20966,9 +20536,8 @@ msgstr "" "CollisionPolygon2D para definir su forma." #: scene/2d/collision_object_2d.cpp -#, fuzzy msgid "Pickable" -msgstr "Elegir Tile" +msgstr "Seleccionable" #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -21001,29 +20570,27 @@ msgstr "" msgid "" "The One Way Collision property will be ignored when the parent is an Area2D." msgstr "" +"La propiedad Colisión en Una Dirección será ignorada cuando el padre sea un " +"Area2D." #: scene/2d/collision_polygon_2d.cpp -#, fuzzy msgid "Build Mode" -msgstr "Modo de Regla" +msgstr "Modo de Compilación" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp #: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp #: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Disabled" -msgstr "Desactivar Elemento" +msgstr "Desactivado" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -#, fuzzy msgid "One Way Collision" -msgstr "Crear Polígono de Colisión" +msgstr "Colisión en Una Dirección" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -#, fuzzy msgid "One Way Collision Margin" -msgstr "Crear Polígono de Colisión" +msgstr "Margen de Colisión en Una Dirección" #: scene/2d/collision_shape_2d.cpp msgid "" @@ -21072,15 +20639,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp -#, fuzzy msgid "One Shot" -msgstr "Nodo OneShot" +msgstr "Un Disparo" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Preprocess" -msgstr "Post procesado" +msgstr "Preproceso" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -21099,9 +20664,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Fixed FPS" -msgstr "Ver FPS" +msgstr "FPS Fijos" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -21115,9 +20679,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Local Coords" -msgstr "Proyectos Locales" +msgstr "Coordenadas Locales" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -21126,9 +20689,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Emission Shape" -msgstr "Máscara de Emisión" +msgstr "Forma de la Emisión" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21136,26 +20698,22 @@ msgid "Sphere Radius" msgstr "Radio de la Esfera" #: scene/2d/cpu_particles_2d.cpp -#, fuzzy msgid "Rect Extents" -msgstr "Gizmos" +msgstr "Extender Completo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy msgid "Normals" -msgstr "Formato" +msgstr "Normales" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Align Y" -msgstr "Asignar" +msgstr "Alineación Y" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Direction" -msgstr "Direcciones" +msgstr "Dirección" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21165,15 +20723,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Initial Velocity" -msgstr "Inicializar" +msgstr "Velocidad Inicial" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity Random" -msgstr "Velocidad" +msgstr "Velocidad Aleatoria" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp @@ -21183,27 +20739,23 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity Curve" -msgstr "Velocidad" +msgstr "Curva de Velocidad" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Orbit Velocity" -msgstr "Vista de Órbita Derecha" +msgstr "Velocidad de la Órbita" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Linear Accel" -msgstr "Lineal" +msgstr "Aceleración Lineal" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Accel" -msgstr "Acceso" +msgstr "Aceleración" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21212,9 +20764,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Accel Curve" -msgstr "Partir Curva" +msgstr "Curva de Aceleración" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21241,9 +20792,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Damping Curve" -msgstr "Partir Curva" +msgstr "Curva de Amortiguación" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/resources/particles_material.cpp @@ -21257,9 +20807,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Angle Curve" -msgstr "Cerrar Curva" +msgstr "Curva de Ángulo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount" @@ -21270,15 +20819,13 @@ msgid "Scale Amount Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy msgid "Scale Amount Curve" -msgstr "Escalar Desde Cursor" +msgstr "Curva de Cantidad de Escala" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Color Ramp" -msgstr "Colores" +msgstr "Rampa de Color" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21307,15 +20854,13 @@ msgstr "Curva de Variación" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed Random" -msgstr "Escala" +msgstr "Velocidad Aleatoria" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed Curve" -msgstr "Partir Curva" +msgstr "Curva de Velocidad" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21324,9 +20869,8 @@ msgstr "Desplazamiento Aleatorio" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Offset Curve" -msgstr "Cerrar Curva" +msgstr "Curva de Desplazamiento" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" @@ -21349,14 +20893,12 @@ msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -#, fuzzy msgid "Node A" -msgstr "Nodos" +msgstr "Nodo A" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -#, fuzzy msgid "Node B" -msgstr "Nodos" +msgstr "Nodo B" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp @@ -21365,9 +20907,8 @@ msgid "Bias" msgstr "" #: scene/2d/joints_2d.cpp -#, fuzzy msgid "Disable Collision" -msgstr "Botón Desactivado" +msgstr "Desactivar Colisión" #: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" @@ -21379,9 +20920,8 @@ msgid "Length" msgstr "" #: scene/2d/joints_2d.cpp -#, fuzzy msgid "Initial Offset" -msgstr "Inicializar" +msgstr "Desplazamiento Inicial" #: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" @@ -21400,14 +20940,12 @@ msgstr "" "Texture\"." #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp -#, fuzzy msgid "Editor Only" -msgstr "Editor" +msgstr "Sólo para el Editor" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Texture Scale" -msgstr "Región de Textura" +msgstr "Escala de Textura" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/resources/environment.cpp @@ -21424,48 +20962,40 @@ msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Layer Min" -msgstr "Cambiar Tamaño de Cámara" +msgstr "Capa Mínima" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Layer Max" -msgstr "Capa" +msgstr "Capa Máxima" #: scene/2d/light_2d.cpp msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Shadow" -msgstr "Shader" +msgstr "Sombra" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Buffer Size" -msgstr "Vista Trasera" +msgstr "Tamaño del Buffer" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Gradient Length" -msgstr "Degradado Editado" +msgstr "Longitud del Gradiente" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Filter Smooth" -msgstr "Filtrar métodos" +msgstr "Filtro Suavizado" #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "Closed" -msgstr "Cerrar" +msgstr "Cerrado" #: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp -#, fuzzy msgid "Cull Mode" -msgstr "Modo de Regla" +msgstr "Modo de Sacrificio" #: scene/2d/light_occluder_2d.cpp msgid "" @@ -21481,47 +21011,40 @@ msgstr "" "polígono." #: scene/2d/line_2d.cpp -#, fuzzy msgid "Width Curve" -msgstr "Partir Curva" +msgstr "Curva de Ancho" #: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Default Color" -msgstr "Por defecto" +msgstr "Color por Defecto" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" -msgstr "" +msgstr "Rellenar" #: scene/2d/line_2d.cpp scene/resources/texture.cpp -#, fuzzy msgid "Gradient" -msgstr "Degradado Editado" +msgstr "Gradiente" #: scene/2d/line_2d.cpp -#, fuzzy msgid "Texture Mode" -msgstr "Región de Textura" +msgstr "Modo de Textura" #: scene/2d/line_2d.cpp msgid "Capping" -msgstr "" +msgstr "Tapado" #: scene/2d/line_2d.cpp -#, fuzzy msgid "Joint Mode" -msgstr "Modo de Icono" +msgstr "Modo de Unión" #: scene/2d/line_2d.cpp -#, fuzzy msgid "Begin Cap Mode" -msgstr "Modo de Región" +msgstr "Iniciar Modo Cap" #: scene/2d/line_2d.cpp -#, fuzzy msgid "End Cap Mode" -msgstr "Modo de Ajuste:" +msgstr "Modo Tapón" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" @@ -21537,14 +21060,12 @@ msgstr "" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Antialiased" -msgstr "Inicializar" +msgstr "Suavizado Espacial" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp -#, fuzzy msgid "Multimesh" -msgstr "Multiplicar %s" +msgstr "Multimesh" #: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp @@ -21564,60 +21085,54 @@ msgid "" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Pathfinding" -msgstr "Vinculación" +msgstr "Pathfinding" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Path Desired Distance" -msgstr "Distancia de la Ruta U" +msgstr "Ruta Distancia Deseada" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" -msgstr "" +msgstr "Distancia Deseada del Objetivo" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Path Max Distance" -msgstr "Distancia Máxima de Ruta" +msgstr "Distancia Máxima de la Ruta" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Avoidance" -msgstr "Avanzado" +msgstr "Evasión" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Avoidance Enabled" -msgstr "Activar" +msgstr "Evasión Activada" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" -msgstr "" +msgstr "Dist. de Vecinos" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Max Neighbors" -msgstr "" +msgstr "Máximo de Vecinos" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Time Horizon" -msgstr "Voltear Horizontalmente" +msgstr "Horizonte del Tiempo" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Max Speed" msgstr "Velocidad Máxima" #: scene/2d/navigation_agent_2d.cpp -#, fuzzy msgid "" "The NavigationAgent2D can be used only under a Node2D inheriting parent node." -msgstr "El NavigationAgent2D sólo puede utilizarse bajo un nodo Node2D." +msgstr "" +"El NavigationAgent2D sólo puede utilizarse bajo un nodo padre hijo de Node2D." #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp -#, fuzzy msgid "Estimate Radius" -msgstr "Cambiar Radio Externo de Torus" +msgstr "Estimación del Radio" #: scene/2d/navigation_obstacle_2d.cpp msgid "" @@ -21632,22 +21147,20 @@ msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" -"Se debe crear o asignar un recurso NavigationPolygon a este nodo para que " -"funcione. Por favor, establece la propiedad o dibuja un polígono." +"Un recurso NavigationPolygon debe ser establecido o creado para que este " +"nodo funcione. Por favor, establece una propiedad o dibuja un polígono." #: scene/2d/navigation_polygon.cpp msgid "Navpoly" -msgstr "" +msgstr "Navpoly" #: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Enter Cost" -msgstr "Centro Inferior" +msgstr "Introduce Costo" #: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Travel Cost" -msgstr "Viaje" +msgstr "Costo del Viaje" #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp #: scene/main/canvas_layer.cpp @@ -21655,9 +21168,8 @@ msgid "Rotation Degrees" msgstr "Grados de Rotación" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Global Rotation" -msgstr "Constante Global" +msgstr "Rotación Global" #: scene/2d/node_2d.cpp msgid "Global Rotation Degrees" @@ -21668,41 +21180,37 @@ msgid "Global Scale" msgstr "Escala Global" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Global Transform" -msgstr "Mantener transformación global" +msgstr "Transformación Global" #: scene/2d/node_2d.cpp -#, fuzzy msgid "Z As Relative" -msgstr "Ajuste Relativo" +msgstr "Z Como Relativo" #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Scroll" -msgstr "" +msgstr "Scroll" #: scene/2d/parallax_background.cpp msgid "Base Offset" msgstr "Desplazamiento Base" #: scene/2d/parallax_background.cpp -#, fuzzy msgid "Base Scale" -msgstr "Usar Ajuste de Escalado" +msgstr "Escala Base" #: scene/2d/parallax_background.cpp msgid "Limit Begin" -msgstr "" +msgstr "Inicio del Límite" #: scene/2d/parallax_background.cpp -#, fuzzy msgid "Limit End" -msgstr "Al Final" +msgstr "Fin del Límite" #: scene/2d/parallax_background.cpp msgid "Ignore Camera Zoom" -msgstr "" +msgstr "Ignorar Zoom de la Cámara" #: scene/2d/parallax_layer.cpp msgid "" @@ -21714,12 +21222,10 @@ msgstr "" #: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Motion" -msgstr "Acción" +msgstr "Movimiento" #: scene/2d/parallax_layer.cpp -#, fuzzy msgid "Mirroring" msgstr "Reflejar" @@ -21766,9 +21272,8 @@ msgstr "" "\"Particles Animation\" activado." #: scene/2d/particles_2d.cpp -#, fuzzy msgid "Visibility Rect" -msgstr "Modo de Prioridad" +msgstr "Visibilidad Rect" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" @@ -21776,9 +21281,8 @@ msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Curve" -msgstr "Partir Curva" +msgstr "Curva" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -21806,25 +21310,21 @@ msgid "Lookahead" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp -#, fuzzy msgid "Layers" -msgstr "Capa" +msgstr "Capas" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Constant Linear Velocity" -msgstr "Inicializar" +msgstr "Velocidad Lineal Constante" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Constant Angular Velocity" -msgstr "Inicializar" +msgstr "Velocidad Angular Constante" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp -#, fuzzy msgid "Friction" -msgstr "Función" +msgstr "Fricción" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp @@ -21837,9 +21337,8 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Gravity" -msgstr "Vista Previa Por Defecto" +msgstr "Gravedad por Defecto" #: scene/2d/physics_body_2d.cpp msgid "" @@ -21860,38 +21359,33 @@ msgid "Inertia" msgstr "Inercia" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Weight" -msgstr "Luz" +msgstr "Peso" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Gravity Scale" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Custom Integrator" -msgstr "CustomNode" +msgstr "Integrador Personalizado" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Continuous CD" -msgstr "Continuo" +msgstr "CD Continuo" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Contact Monitor" -msgstr "Seleccionar Color" +msgstr "Monitor de Contacto" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Sleeping" -msgstr "Ajuste Inteligente" +msgstr "Resposo" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Can Sleep" @@ -21914,18 +21408,16 @@ msgid "Torque" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Safe Margin" -msgstr "Asignar Margen" +msgstr "Margen de Seguridad" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Sync To Physics" msgstr "Sincronización Con La Física" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Moving Platform" -msgstr "Moviendo salida" +msgstr "Plataforma Móvil" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Apply Velocity On Leave" @@ -21935,24 +21427,21 @@ msgstr "" #: scene/3d/physics_body.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp #: scene/resources/line_shape_2d.cpp scene/resources/material.cpp -#, fuzzy msgid "Normal" -msgstr "Formato" +msgstr "Normal" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Remainder" msgstr "Recordatorio" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Local Shape" -msgstr "Idioma" +msgstr "Forma Local" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collider" -msgstr "Modo de Colisión" +msgstr "Colisionador" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp @@ -21961,26 +21450,22 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collider RID" -msgstr "RID inválido" +msgstr "Colisionador RID" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collider Shape" -msgstr "Modo de Colisión" +msgstr "Forma de Colisión" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Collider Shape Index" -msgstr "Modo de Colisión" +msgstr "Índice de Formas de Colisión" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collider Velocity" -msgstr "Vista de Órbita Derecha" +msgstr "Velocidad del Colisionador" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" @@ -21991,28 +21476,24 @@ msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy msgid "Vertex Colors" -msgstr "Vértice" +msgstr "Color de los Vértices" #: scene/2d/polygon_2d.cpp -#, fuzzy msgid "Internal Vertex Count" -msgstr "Crear Vértice Interno" +msgstr "Conteo de Vértices Internos" #: scene/2d/position_2d.cpp -#, fuzzy msgid "Gizmo Extents" -msgstr "Gizmos" +msgstr "Extensión de Gizmos" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -#, fuzzy msgid "Cast To" -msgstr "Crear Nodo Shader" +msgstr "Lanzar A" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" @@ -22031,24 +21512,20 @@ msgid "Path property must point to a valid Node2D node to work." msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar." #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#, fuzzy msgid "Remote Path" -msgstr "Eliminar Punto" +msgstr "Ruta Remota" #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#, fuzzy msgid "Use Global Coordinates" -msgstr "Siguiente Coordenada" +msgstr "Utilizar Coordenadas Globales" #: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp -#, fuzzy msgid "Rest" -msgstr "Reiniciar" +msgstr "Reposo" #: scene/2d/skeleton_2d.cpp -#, fuzzy msgid "Default Length" -msgstr "Theme Predeterminado" +msgstr "Longitud por Defecto" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -22075,14 +21552,12 @@ msgid "Vframes" msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Frame Coords" -msgstr "Fotograma %" +msgstr "Coordenadas del Marco" #: scene/2d/sprite.cpp scene/resources/texture.cpp -#, fuzzy msgid "Filter Clip" -msgstr "Filtrar scripts" +msgstr "Filtrar Clips" #: scene/2d/tile_map.cpp msgid "" @@ -22095,44 +21570,36 @@ msgstr "" "RigidBody2D, KinematicBody2D, etc. para que puedan tener forma." #: scene/2d/tile_map.cpp -#, fuzzy msgid "Tile Set" -msgstr "TileSet" +msgstr "Tile Set" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Quadrant Size" -msgstr "Cambiar Tamaño de Cámara" +msgstr "Tamaño del Cuadrante" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Custom Transform" -msgstr "Transformar" +msgstr "Transformación Personalizada" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Half Offset" -msgstr "Inicializar" +msgstr "Medio Desplazamiento" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Tile Origin" -msgstr "Ver Origen" +msgstr "Origen de los Tiles" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Y Sort" -msgstr "Ordenar" +msgstr "Ordenar Y" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Show Collision" -msgstr "Colisión" +msgstr "Mostrar Colisión" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Compatibility Mode" -msgstr "Modo de Prioridad" +msgstr "Modo de Compatibilidad" #: scene/2d/tile_map.cpp msgid "Centered Textures" @@ -22143,32 +21610,28 @@ msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Use Parent" -msgstr "Modo de Colisión" +msgstr "Usar Padres" #: scene/2d/tile_map.cpp msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy msgid "Shape Centered" -msgstr "Ajustar al Centro del Nodo" +msgstr "Forma Centrada" #: scene/2d/touch_screen_button.cpp -#, fuzzy msgid "Shape Visible" -msgstr "Act./Desact. Visible" +msgstr "Forma Visible" #: scene/2d/touch_screen_button.cpp msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy msgid "Visibility Mode" -msgstr "Modo de Prioridad" +msgstr "Modo de Visibilidad" #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -22179,28 +21642,24 @@ msgstr "" "editada directamente como padre." #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -#, fuzzy msgid "Pause Animations" -msgstr "Pegar Animación" +msgstr "Pausar Animaciones" #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp msgid "Freeze Bodies" msgstr "" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "Pause Particles" -msgstr "Partículas" +msgstr "Pausar Partículas" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "Pause Animated Sprites" -msgstr "Pegar Animación" +msgstr "Pausar Sprites Animados" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "Process Parent" -msgstr "Activar Prioridad" +msgstr "Procesamiento de los Padres" #: scene/2d/visibility_notifier_2d.cpp msgid "Physics Process Parent" @@ -22211,9 +21670,8 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy msgid "Uniformity" -msgstr "Establecer Nombre de Uniform" +msgstr "Uniformidad" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." @@ -22240,9 +21698,8 @@ msgstr "" "un controlador real." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "Anchor ID" -msgstr "Sólo anclado" +msgstr "ID de Ancla" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -22265,9 +21722,8 @@ msgid "World Scale" msgstr "Escala del Mundo" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Attenuation Model" -msgstr "Nodo de Animación" +msgstr "Modelo de Atenuación" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit dB" @@ -22286,18 +21742,16 @@ msgid "Out Of Range Mode" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Emission Angle" -msgstr "Colores de Emisión" +msgstr "Ángulo de Emisión" #: scene/3d/audio_stream_player_3d.cpp msgid "Degrees" msgstr "Grados" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Filter Attenuation dB" -msgstr "Animación" +msgstr "Filtro de Atenuación dB" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" @@ -22311,19 +21765,16 @@ msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy msgid "dB" -msgstr "B" +msgstr "dB" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Doppler" -msgstr "Activar Doppler" +msgstr "Doppler" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Tracking" -msgstr "Empaquetando" +msgstr "Seguimiento" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp @@ -22357,9 +21808,8 @@ msgstr "Hecho" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp #: scene/resources/rectangle_shape_2d.cpp -#, fuzzy msgid "Extents" -msgstr "Gizmos" +msgstr "Extensiones" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" @@ -22382,66 +21832,56 @@ msgid "Use HDR" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Use Color" -msgstr "Colores" +msgstr "Usar Color" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Default Texels Per Unit" -msgstr "Theme Predeterminado" +msgstr "Texeles Por Unidad Predeterminados" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -#, fuzzy msgid "Atlas" -msgstr "Nuevo Atlas" +msgstr "Atlas" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generate" -msgstr "General" +msgstr "Generar" #: scene/3d/baked_lightmap.cpp msgid "Max Size" msgstr "Tamaño Máximo" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Sky" -msgstr "CustomNode" +msgstr "Cielo Personalizado" #: scene/3d/baked_lightmap.cpp msgid "Custom Sky Rotation Degrees" msgstr "Grados de Rotación del Cielo Personalizados" #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp -#, fuzzy msgid "Custom Color" -msgstr "CustomNode" +msgstr "Color Personalizado" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Energy" -msgstr "Mover Efecto de Bus" +msgstr "Energía Personalizada" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Min Light" -msgstr "Indentar a la Derecha" +msgstr "Luz Mínima" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Propagation" -msgstr "Navegación" +msgstr "Propagación" #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Light Data" -msgstr "Con Datos" +msgstr "Datos de Iluminación" #: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp msgid "Bone Name" @@ -22456,14 +21896,12 @@ msgid "Cull Mask" msgstr "" #: scene/3d/camera.cpp -#, fuzzy msgid "Doppler Tracking" -msgstr "Pista de Propiedades" +msgstr "Seguimiento de Doppler" #: scene/3d/camera.cpp -#, fuzzy msgid "Projection" -msgstr "Proyecto" +msgstr "Proyección" #: scene/3d/camera.cpp msgid "FOV" @@ -22474,9 +21912,8 @@ msgid "Frustum Offset" msgstr "Offset de Frustum" #: scene/3d/camera.cpp -#, fuzzy msgid "Near" -msgstr "Más Cercano" +msgstr "Cercano" #: scene/3d/camera.cpp msgid "Far" @@ -22487,23 +21924,20 @@ msgstr "" #: scene/resources/shape.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp -#, fuzzy msgid "Margin" -msgstr "Asignar Margen" +msgstr "Margen" #: scene/3d/camera.cpp -#, fuzzy msgid "Clip To" -msgstr "Clip Arriba" +msgstr "Recortar A" #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp msgid "Ray Pickable" msgstr "" #: scene/3d/collision_object.cpp -#, fuzzy msgid "Capture On Drag" -msgstr "Captura" +msgstr "Captura Al Arrastrar" #: scene/3d/collision_object.cpp msgid "" @@ -22575,53 +22009,44 @@ msgstr "" "Billboard esté ajustado a \"Particle Billboard\"." #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Box Extents" -msgstr "Gizmos" +msgstr "Extensión de Cajas" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Ring Radius" -msgstr "Máscara de Emisión" +msgstr "Radio del Anillo" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Ring Inner Radius" -msgstr "Cambiar Radio Interno de Torus" +msgstr "Radio Interior del Anillo" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Ring Height" -msgstr "Rotar a la Derecha" +msgstr "Altura del Anillo" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Ring Axis" -msgstr "Advertencias" +msgstr "Eje del Anillo" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Rotate Y" -msgstr "Rotar" +msgstr "Rotar Y" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Disable Z" -msgstr "Desactivar Elemento" +msgstr "Desactivar Z" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" #: scene/3d/cull_instance.cpp servers/visual_server.cpp -#, fuzzy msgid "Portals" -msgstr "Voltear Portales" +msgstr "Portales" #: scene/3d/cull_instance.cpp -#, fuzzy msgid "Portal Mode" -msgstr "Modo de Prioridad" +msgstr "Modo Portal" #: scene/3d/cull_instance.cpp msgid "Include In Bound" @@ -22632,9 +22057,8 @@ msgid "Allow Merging" msgstr "" #: scene/3d/cull_instance.cpp -#, fuzzy msgid "Autoplace Priority" -msgstr "Activar Prioridad" +msgstr "Prioridad de Autoemplazamiento" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -22667,9 +22091,8 @@ msgid "Subdiv" msgstr "" #: scene/3d/gi_probe.cpp -#, fuzzy msgid "Dynamic Range" -msgstr "Librería Dinámica" +msgstr "Rango Dinámico" #: scene/3d/gi_probe.cpp scene/3d/light.cpp msgid "Normal Bias" @@ -22677,18 +22100,16 @@ msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Pixel Size" -msgstr "Ajuste de Píxeles" +msgstr "Tamaño de Píxeles" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Billboard" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Shaded" -msgstr "Shader" +msgstr "Sombreado" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Double Sided" @@ -22699,9 +22120,8 @@ msgid "No Depth Test" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Fixed Size" -msgstr "Vista Frontal" +msgstr "Tamaño Fijo" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Alpha Cut" @@ -22712,119 +22132,98 @@ msgid "Alpha Scissor Threshold" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Render Priority" -msgstr "Activar Prioridad" +msgstr "Prioridad de Renderización" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Outline Render Priority" -msgstr "Activar Prioridad" +msgstr "Prioridad de Renderización del Contorno" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Outline Modulate" -msgstr "Forzar Modulación en Blanco" +msgstr "Modular Contorno" #: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Font" -msgstr "Fuentes" +msgstr "Fuente" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Horizontal Alignment" -msgstr "Horizontal Activado" +msgstr "Alineación Horizontal" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Vertical Alignment" -msgstr "Filtrar señales" +msgstr "Alineación Vertical" #: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp -#, fuzzy msgid "Autowrap" -msgstr "AutoLoad" +msgstr "Envoltura Automática" #: scene/3d/light.cpp -#, fuzzy msgid "Indirect Energy" -msgstr "Colores de Emisión" +msgstr "Energía Indirecta" #: scene/3d/light.cpp -#, fuzzy msgid "Negative" -msgstr "GDNative" +msgstr "Negativo" #: scene/3d/light.cpp scene/resources/material.cpp #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Specular" -msgstr "Modo de Regla" +msgstr "Especular" #: scene/3d/light.cpp -#, fuzzy msgid "Bake Mode" -msgstr "Modo de Bitmask" +msgstr "Modo de Bakeo" #: scene/3d/light.cpp -#, fuzzy msgid "Contact" -msgstr "Seleccionar Color" +msgstr "Contacto" #: scene/3d/light.cpp -#, fuzzy msgid "Reverse Cull Face" -msgstr "Restablecer Volumen de Bus" +msgstr "Eliminar Caras Invertidas" #: scene/3d/light.cpp servers/visual_server.cpp -#, fuzzy msgid "Directional Shadow" -msgstr "Direcciones" +msgstr "Sombra Direccional" #: scene/3d/light.cpp -#, fuzzy msgid "Split 1" -msgstr "Dividir" +msgstr "Dividir 1" #: scene/3d/light.cpp -#, fuzzy msgid "Split 2" -msgstr "Dividir" +msgstr "Dividir 2" #: scene/3d/light.cpp -#, fuzzy msgid "Split 3" -msgstr "Dividir" +msgstr "Dividir 3" #: scene/3d/light.cpp msgid "Blend Splits" msgstr "Mezclar Divisiones" #: scene/3d/light.cpp -#, fuzzy msgid "Bias Split Scale" -msgstr "Usar Ajuste de Escalado" +msgstr "Escala de División del Sesgo" #: scene/3d/light.cpp -#, fuzzy msgid "Depth Range" -msgstr "Profundidad" +msgstr "Rango de Profundidad" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -#, fuzzy msgid "Shadow Mode" -msgstr "Shader" +msgstr "Modo de Sombreado" #: scene/3d/light.cpp -#, fuzzy msgid "Shadow Detail" -msgstr "Mostrar Por Defecto" +msgstr "Detalle de la Sombra" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -22836,9 +22235,8 @@ msgid "Spot" msgstr "" #: scene/3d/light.cpp -#, fuzzy msgid "Angle Attenuation" -msgstr "Animación" +msgstr "Atenuación del Ángulo" #: scene/3d/mesh_instance.cpp msgid "Software Skinning" @@ -22856,43 +22254,38 @@ msgid "" msgstr "" #: scene/3d/navigation.cpp scene/resources/curve.cpp -#, fuzzy msgid "Up Vector" -msgstr "Vector" +msgstr "Vector Superior" #: scene/3d/navigation.cpp -#, fuzzy msgid "Cell Height" -msgstr "Prueba" +msgstr "Altura de la Celda" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" #: scene/3d/navigation_agent.cpp -#, fuzzy msgid "Ignore Y" -msgstr "[Ignorar]" +msgstr "Ignorar Y" #: scene/3d/navigation_agent.cpp -#, fuzzy msgid "" "The NavigationAgent can be used only under a Spatial inheriting parent node." -msgstr "El NavigationAgent sólo puede utilizarse bajo un nodo spatial." +msgstr "" +"El NavigationAgent solo puede utilizarse en un nodo padre de tipo Spatial." #: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp -#, fuzzy msgid "NavMesh" -msgstr "Calcular NavMesh" +msgstr "NavMesh" #: scene/3d/navigation_obstacle.cpp -#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "Spatial inheriting parent object." msgstr "" -"El NavigationObstacle sólo sirve para evitar la colisión de un objeto " -"spatial." +"El NavigationObstacle solo sirve para evitar colisiones en un objeto padre " +"de tipo Spatial." #: scene/3d/occluder.cpp msgid "No shape is set." @@ -22943,9 +22336,8 @@ msgstr "" "Billboard esté ajustado a \"Particle Billboard\"." #: scene/3d/particles.cpp -#, fuzzy msgid "Visibility AABB" -msgstr "Cambiar Visibilidad" +msgstr "Visibilidad AABB" #: scene/3d/particles.cpp msgid "Draw Passes" @@ -22969,7 +22361,6 @@ msgstr "" "el recurso Curve de su Path padre." #: scene/3d/path.cpp -#, fuzzy msgid "Rotation Mode" msgstr "Modo de Rotación" @@ -22984,65 +22375,56 @@ msgstr "" "En su lugar, cambia el tamaño en las formas de colisión de los hijos." #: scene/3d/physics_body.cpp -#, fuzzy msgid "Axis Lock" -msgstr "Eje" +msgstr "Bloquear Ejes" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear X" -msgstr "Lineal" +msgstr "Lineal X" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Y" -msgstr "Lineal" +msgstr "Lineal Y" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Z" -msgstr "Lineal" +msgstr "Lineal Z" #: scene/3d/physics_body.cpp msgid "Angular X" -msgstr "" +msgstr "Angular X" #: scene/3d/physics_body.cpp msgid "Angular Y" -msgstr "" +msgstr "Angular Y" #: scene/3d/physics_body.cpp msgid "Angular Z" -msgstr "" +msgstr "Angular Z" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion X" -msgstr "Acción" +msgstr "Movimiento X" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion Y" -msgstr "Acción" +msgstr "Movimiento Y" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion Z" -msgstr "Acción" +msgstr "Movimiento Z" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Joint Constraints" -msgstr "Constantes" +msgstr "Restringir Articulaciones" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Impulse Clamp" msgstr "" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#, fuzzy msgid "Swing Span" -msgstr "Guardar Escena" +msgstr "Expansión de Swing" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Twist Span" @@ -23054,147 +22436,124 @@ msgid "Relaxation" msgstr "Relajación" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Enabled" -msgstr "Filtrar señales" +msgstr "Límite Angular Activado" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Upper" -msgstr "Lineal" +msgstr "Límite Angular Superior" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Lower" -msgstr "Ortogonal Angular" +msgstr "Límite Angular Inferior" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Bias" -msgstr "Lineal" +msgstr "Sesgo de Límite Angular" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Softness" -msgstr "Animación" +msgstr "Límite Angular de Suavizado" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Relaxation" -msgstr "Animación" +msgstr "Relajación del Límite Angular" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Upper" -msgstr "Lineal" +msgstr "Límite Lineal Superior" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Lower" -msgstr "Lineal" +msgstr "Límite Lineal Inferior" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Softness" -msgstr "Lineal" +msgstr "Límite Lineal de Suavizado" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Restitution" -msgstr "Lineal" +msgstr "Restitución del Límite Lineal" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Damping" -msgstr "Lineal" +msgstr "Amortiguación de Límite Lineal" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Restitution" -msgstr "Animación" +msgstr "Restitución del Límite Angular" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Damping" -msgstr "Animación" +msgstr "Amortiguación de Límite Angular" #: scene/3d/physics_body.cpp msgid "X" -msgstr "" +msgstr "X" #: scene/3d/physics_body.cpp msgid "Y" -msgstr "" +msgstr "Y" #: scene/3d/physics_body.cpp msgid "Z" -msgstr "" +msgstr "Z" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Enabled" -msgstr "Lineal" +msgstr "Límite Lineal Activado" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Enabled" -msgstr "Lineal" +msgstr "Amortiguador Lineal Activado" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Stiffness" -msgstr "Lineal" +msgstr "Rigidez Lineal del Amortiguador" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Damping" -msgstr "Lineal" +msgstr "Atenuación Lineal del Amortiguador" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Equilibrium Point" -msgstr "Lineal" +msgstr "Punto de Equilibrio Lineal" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Restitution" -msgstr "Descripción" +msgstr "Restitución Lineal" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Damping" -msgstr "Lineal" +msgstr "Amortiguación Lineal" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Restitution" -msgstr "Descripción" +msgstr "Restitución Angular" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Damping" -msgstr "Animación" +msgstr "Amortiguación Angular" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "ERP" -msgstr "" +msgstr "ERP" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Spring Enabled" -msgstr "Filtrar señales" +msgstr "Amortiguación Angular Activada" #: scene/3d/physics_body.cpp msgid "Angular Spring Stiffness" -msgstr "" +msgstr "Rigidez del Amortiguador Angular" #: scene/3d/physics_body.cpp msgid "Angular Spring Damping" -msgstr "" +msgstr "Amortiguación Angular del Muelle" #: scene/3d/physics_body.cpp msgid "Angular Equilibrium Point" -msgstr "" +msgstr "Punto de Equilibrio Angular" #: scene/3d/physics_body.cpp msgid "Body Offset" @@ -23225,9 +22584,8 @@ msgid "Solver" msgstr "" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Exclude Nodes" -msgstr "Eliminar Nodos" +msgstr "Excluir Nodos" #: scene/3d/physics_joint.cpp msgid "Params" @@ -23238,32 +22596,28 @@ msgid "Angular Limit" msgstr "" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper" -msgstr "Mayúsculas" +msgstr "Superior" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower" -msgstr "Minúsculas" +msgstr "Inferior" #: scene/3d/physics_joint.cpp msgid "Motor" -msgstr "" +msgstr "Motor" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Target Velocity" -msgstr "Vista de Órbita Derecha" +msgstr "Velocidad del Objetivo" #: scene/3d/physics_joint.cpp msgid "Max Impulse" msgstr "Impulso Máximo" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit" -msgstr "Lineal" +msgstr "Límite Lineal" #: scene/3d/physics_joint.cpp msgid "Upper Distance" @@ -23274,57 +22628,48 @@ msgid "Lower Distance" msgstr "Distancia Inferior" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Restitution" -msgstr "Descripción" +msgstr "Restitución" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Motion" -msgstr "Inicializar" +msgstr "Movimiento Lineal" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Ortho" -msgstr "Ortogonal Trasera" +msgstr "Ortogonal Lineal" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper Angle" -msgstr "Mayúsculas" +msgstr "Ángulo Superior" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower Angle" -msgstr "Minúsculas" +msgstr "Ángulo Inferior" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Angular Motion" -msgstr "Animación" +msgstr "Movimiento Angular" #: scene/3d/physics_joint.cpp msgid "Angular Ortho" msgstr "Ortogonal Angular" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit X" -msgstr "Lineal" +msgstr "Límite Lineal X" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Motor X" -msgstr "Inicializar" +msgstr "Motor Lineal X" #: scene/3d/physics_joint.cpp msgid "Force Limit" msgstr "Forzar Límite" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Spring X" -msgstr "Lineal" +msgstr "Amortiguación Lineal X" #: scene/3d/physics_joint.cpp msgid "Equilibrium Point" @@ -23340,22 +22685,19 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Spring X" -msgstr "" +msgstr "Amortiguación Angular X" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit Y" -msgstr "Lineal" +msgstr "Límite Lineal Y" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Motor Y" -msgstr "Inicializar" +msgstr "Motor Lineal Y" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Spring Y" -msgstr "Lineal" +msgstr "Amortiguación Lineal Y" #: scene/3d/physics_joint.cpp msgid "Angular Limit Y" @@ -23367,22 +22709,19 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Spring Y" -msgstr "" +msgstr "Amortiguación Angular Y" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit Z" -msgstr "Lineal" +msgstr "Límite Lineal Z" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Motor Z" -msgstr "Inicializar" +msgstr "Motor Lineal Z" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Spring Z" -msgstr "Lineal" +msgstr "Amortiguación Lineal Z" #: scene/3d/physics_joint.cpp msgid "Angular Limit Z" @@ -23394,7 +22733,7 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Spring Z" -msgstr "" +msgstr "Amortiguación Angular Z" #: scene/3d/portal.cpp msgid "The RoomManager should not be a child or grandchild of a Portal." @@ -23421,14 +22760,12 @@ msgid "Linked Room" msgstr "Sala Vinculada" #: scene/3d/portal.cpp -#, fuzzy msgid "Use Default Margin" -msgstr "Por defecto" +msgstr "Usar Margen por Defecto" #: scene/3d/proximity_group.cpp -#, fuzzy msgid "Group Name" -msgstr "Agrupado" +msgstr "Nombre del Grupo" #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" @@ -23439,47 +22776,40 @@ msgid "Grid Radius" msgstr "Radio de Cuadrícula" #: scene/3d/ray_cast.cpp -#, fuzzy msgid "Debug Shape" -msgstr "Depurador" +msgstr "Depurar Shape" #: scene/3d/ray_cast.cpp scene/resources/style_box.cpp msgid "Thickness" msgstr "" #: scene/3d/reflection_probe.cpp scene/main/viewport.cpp -#, fuzzy msgid "Update Mode" -msgstr "Modo de Rotación" +msgstr "Modo de Actualización" #: scene/3d/reflection_probe.cpp msgid "Origin Offset" msgstr "Desplazamiento de Origen" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Box Projection" -msgstr "Proyecto" +msgstr "Proyección de Cajas" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Enable Shadows" -msgstr "Activar Ajuste" +msgstr "Activar Sombras" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Ambient Color" -msgstr "Seleccionar Color" +msgstr "Color de Ambiente" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Ambient Energy" -msgstr "Colores de Emisión" +msgstr "Energía Ambiental" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Ambient Contrib" -msgstr "Indentar a la Derecha" +msgstr "Contribución Ambiental" #: scene/3d/remote_transform.cpp msgid "" @@ -23523,9 +22853,8 @@ msgid "Bound" msgstr "" #: scene/3d/room_group.cpp -#, fuzzy msgid "Roomgroup Priority" -msgstr "Prioridad" +msgstr "Prioridad del Roomgroup" #: scene/3d/room_group.cpp msgid "The RoomManager should not be placed inside a RoomGroup." @@ -23559,80 +22888,68 @@ msgstr "" #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp -#, fuzzy msgid "Active" -msgstr "Acción" +msgstr "Activo" #: scene/3d/room_manager.cpp msgid "Roomlist" msgstr "" #: scene/3d/room_manager.cpp servers/visual_server.cpp -#, fuzzy msgid "PVS" -msgstr "FPS" +msgstr "PVS" #: scene/3d/room_manager.cpp -#, fuzzy msgid "PVS Mode" -msgstr "Modo desplazamiento lateral" +msgstr "Modo PVS" #: scene/3d/room_manager.cpp -#, fuzzy msgid "PVS Filename" -msgstr "Archivo ZIP" +msgstr "Nombre del Archivo PVS" #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "Gameplay" msgstr "" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Gameplay Monitor" -msgstr "Monitor" +msgstr "Monitor de Juego" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Use Secondary PVS" -msgstr "Usar Ajuste de Escalado" +msgstr "Usar PVS Secundario" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Merge Meshes" -msgstr "Malla" +msgstr "Fusionar Mallas" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Show Margins" -msgstr "Mostrar Origen" +msgstr "Mostrar Márgenes" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Debug Sprawl" -msgstr "Depurar" +msgstr "Depurar Extensión" #: scene/3d/room_manager.cpp msgid "Overlap Warning Threshold" msgstr "" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Preview Camera" -msgstr "Vista Previa" +msgstr "Vista previa de la Cámara" #: scene/3d/room_manager.cpp msgid "Portal Depth Limit" msgstr "" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Default Portal Margin" -msgstr "Asignar Margen" +msgstr "Margen del Portal por Defecto" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Roaming Expansion Margin" -msgstr "Expandir Todo" +msgstr "Margen de Expansión del Roaming" #: scene/3d/room_manager.cpp msgid "" @@ -23685,43 +23002,36 @@ msgstr "" "Asegúrate de que todas las rooms contienen geometría o límites manuales." #: scene/3d/skeleton.cpp scene/resources/skin.cpp -#, fuzzy msgid "Pose" -msgstr "Copiar Pose" +msgstr "Pose" #: scene/3d/skeleton.cpp -#, fuzzy msgid "Bound Children" -msgstr "Hijos Editables" +msgstr "Hijos Vinculados" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Pinned Points" -msgstr "Fijado %s" +msgstr "Puntos de Anclaje" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Attachments" -msgstr "Gizmos" +msgstr "Adjuntos" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Point Index" -msgstr "Obtener Índice" +msgstr "Índice de Puntos" #: scene/3d/soft_body.cpp msgid "Spatial Attachment Path" msgstr "" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Physics Enabled" -msgstr "Fotogramas de Física %" +msgstr "Física Activada" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Parent Collision Ignore" -msgstr "Crear Polígono de Colisión" +msgstr "Ignorar Colisión de los Padres" #: scene/3d/soft_body.cpp msgid "Simulation Precision" @@ -23774,36 +23084,32 @@ msgstr "" "En su lugar, cambia el tamaño en las formas de colisión de los hijos." #: scene/3d/spatial.cpp -#, fuzzy msgid "Global Translation" -msgstr "Mantener transformación global" +msgstr "Transformación Global" #: scene/3d/spatial.cpp msgid "Matrix" -msgstr "" +msgstr "Matriz" #: scene/3d/spatial.cpp -#, fuzzy msgid "Gizmo" -msgstr "Gizmos" +msgstr "Gizmo" #: scene/3d/spatial_velocity_tracker.cpp -#, fuzzy msgid "Track Physics Step" -msgstr "Fotogramas de Física %" +msgstr "Paso de Física de Pistas" #: scene/3d/spring_arm.cpp msgid "Spring Length" -msgstr "" +msgstr "Cantidad de Amortiguación" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" #: scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Transparent" -msgstr "Transponer" +msgstr "Transparente" #: scene/3d/sprite_3d.cpp msgid "" @@ -23822,14 +23128,12 @@ msgstr "" "Por favor, úselo como hijo de un VehicleBody." #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Per-Wheel Motion" -msgstr "Botón Bajar la Rueda" +msgstr "Movimiento por Rueda" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Engine Force" -msgstr "Documentación Online" +msgstr "Fuerza del Motor" #: scene/3d/vehicle_body.cpp msgid "Brake" @@ -23860,19 +23164,16 @@ msgid "Roll Influence" msgstr "" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Friction Slip" -msgstr "Función" +msgstr "Deslizamiento por Fricción" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Suspension" -msgstr "Expresión" +msgstr "Suspensión" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Max Force" -msgstr "Error" +msgstr "Fuerza Máxima" #: scene/3d/visibility_notifier.cpp msgid "AABB" @@ -23899,14 +23200,12 @@ msgid "Extra Cull Margin" msgstr "Margen de Sacrificio Extra" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Baked Light" -msgstr "Calcular Lightmaps" +msgstr "Bakear Luces" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Generate Lightmap" -msgstr "Generando Lightmaps" +msgstr "Generar Lightmap" #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" @@ -23962,9 +23261,8 @@ msgid "Animation not found: '%s'" msgstr "No se encontró la animación: '%s'" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Mix Mode" -msgstr "Nodo Mix" +msgstr "Modo Mix" #: scene/animation/animation_blend_tree.cpp msgid "Fadein Time" @@ -23991,24 +23289,20 @@ msgid "Random Delay" msgstr "Retraso Aleatorio" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Add Amount" -msgstr "Cantidad" +msgstr "Añadir Cantidad" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Blend Amount" -msgstr "Cantidad de Escala" +msgstr "Cantidad de Mezcla" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Seek Position" -msgstr "Establecer Posición de Entrada de Curva" +msgstr "Buscar Posición" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Input Count" -msgstr "Añadir Puerto de Entrada" +msgstr "Conteo de Entradas" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp @@ -24016,56 +23310,48 @@ msgid "Xfade Time" msgstr "Tiempo de Fundido Cruzado" #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Switch Mode" -msgstr "Cambiar" +msgstr "Modo de Conmutación" #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Auto Advance" -msgstr "Establecer avance automático" +msgstr "Auto Avance" #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Advance Condition" -msgstr "Opciones Avanzadas" +msgstr "Condición de Avance" #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Aplicar Reset de la Animación" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Current Animation" -msgstr "Establecer Animación" +msgstr "Animación Actual" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Assigned Animation" -msgstr "Añadir Animación" +msgstr "Animación Asignada" #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Current Animation Length" -msgstr "Cambiar Duración de la Animación" +msgstr "Duración Actual de la Animación" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Current Animation Position" -msgstr "Añadir Punto de Animación" +msgstr "Posición Actual de la Animación" #: scene/animation/animation_player.cpp msgid "Playback Options" msgstr "Opciones de Reproducción" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Default Blend Time" -msgstr "Theme Predeterminado" +msgstr "Tiempo de Mezcla por Defecto" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -24106,67 +23392,56 @@ msgid "Tree Root" msgstr "Raíz del Árbol" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Anim Player" -msgstr "Fijar AnimationPlayer" +msgstr "Reproductor de Animación" #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Track" -msgstr "Agregar Pista" +msgstr "Pista" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar." #: scene/animation/animation_tree_player.cpp -#, fuzzy msgid "Playback" msgstr "Reproducir" #: scene/animation/animation_tree_player.cpp -#, fuzzy msgid "Master Player" -msgstr "Pegar Parámetros" +msgstr "Reproductor Principal" #: scene/animation/animation_tree_player.cpp -#, fuzzy msgid "Base Path" -msgstr "Ruta de Exportación" +msgstr "Ruta Base" #: scene/animation/root_motion_view.cpp -#, fuzzy msgid "Animation Path" -msgstr "Animación" +msgstr "Ruta de la Animación" #: scene/animation/root_motion_view.cpp -#, fuzzy msgid "Zero Y" -msgstr "Cero" +msgstr "Cero Y" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Root Bone" -msgstr "Nombre del nodo raíz" +msgstr "Hueso Raíz" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Tip Bone" -msgstr "Huesos" +msgstr "Punta del Hueso" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Interpolation" -msgstr "Modo de Interpolación" +msgstr "Interpolación" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Override Tip Basis" -msgstr "Anulaciones" +msgstr "Anular Base de la Punta" #: scene/animation/skeleton_ik.cpp msgid "Use Magnet" @@ -24177,54 +23452,46 @@ msgid "Magnet" msgstr "" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Target Node" -msgstr "Reemparentar nodo" +msgstr "Nodo Objetivo" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Max Iterations" -msgstr "Crear Función" +msgstr "Iteraciones Máximas" #: scene/animation/tween.cpp msgid "Playback Process Mode" msgstr "" #: scene/animation/tween.cpp -#, fuzzy msgid "Playback Speed" -msgstr "Reproducir Escena" +msgstr "Velocidad de Reproducción" #: scene/audio/audio_stream_player.cpp -#, fuzzy msgid "Mix Target" -msgstr "Objetivo" +msgstr "Objetivo de la Mezcla" #: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp #: servers/audio/effects/audio_effect_compressor.cpp -#, fuzzy msgid "Ratio" -msgstr "Mantener Proporciones" +msgstr "Proporción" #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp -#, fuzzy msgid "Stretch Mode" -msgstr "Modo de Selección" +msgstr "Modo de Estiramiento" #: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp msgid "Alignment" msgstr "" #: scene/gui/base_button.cpp -#, fuzzy msgid "Shortcut In Tooltip" -msgstr "Mostrar Origen" +msgstr "Atajo en el Tooltip" #: scene/gui/base_button.cpp -#, fuzzy msgid "Action Mode" -msgstr "Modo de Icono" +msgstr "Modo de Acción" #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" @@ -24235,38 +23502,33 @@ msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp -#, fuzzy msgid "Shortcut" -msgstr "Atajos" +msgstr "Atajo" #: scene/gui/base_button.cpp -#, fuzzy msgid "Group" -msgstr "Grupos" +msgstr "Grupo" #: scene/gui/button.cpp scene/gui/label.cpp -#, fuzzy msgid "Clip Text" -msgstr "Copiar Texto" +msgstr "Texto del Clip" #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" -msgstr "" +msgstr "Alinear" #: scene/gui/button.cpp msgid "Icon Align" -msgstr "" +msgstr "Alinear Icono" #: scene/gui/button.cpp -#, fuzzy msgid "Expand Icon" -msgstr "Expandir Todo" +msgstr "Expandir Icono" #: scene/gui/center_container.cpp -#, fuzzy msgid "Use Top Left" -msgstr "Superior Izquierda" +msgstr "Usar Superior Izquierda" #: scene/gui/color_picker.cpp msgid "" @@ -24279,34 +23541,28 @@ msgstr "" "Clic der: Borrar configuración predeterminada" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Edit Alpha" -msgstr "Editar Polígono" +msgstr "Editar Alfa" #: scene/gui/color_picker.cpp -#, fuzzy msgid "HSV Mode" -msgstr "Modo de Selección" +msgstr "Modo HSV" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Raw Mode" -msgstr "Modo desplazamiento lateral" +msgstr "Modo Raw" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Deferred Mode" -msgstr "Diferido" +msgstr "Modo Diferido" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Presets Enabled" -msgstr "Ajustes preestablecidos" +msgstr "Preajustes Activados" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Presets Visible" -msgstr "Act./Desact. Visible" +msgstr "Preajustes Visibles" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." @@ -24336,9 +23592,8 @@ msgstr "" "sencillo." #: scene/gui/control.cpp -#, fuzzy msgid "Theme Overrides" -msgstr "Anulaciones" +msgstr "Anulación de Temas" #: scene/gui/control.cpp msgid "" @@ -24350,14 +23605,12 @@ msgstr "" "Filtro del Ratón en \"Stop\" o \"Pass\"." #: scene/gui/control.cpp -#, fuzzy msgid "Anchor" -msgstr "Sólo anclado" +msgstr "Anclaje" #: scene/gui/control.cpp -#, fuzzy msgid "Grow Direction" -msgstr "Direcciones" +msgstr "Dirección de Crecimiento" #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp msgid "Min Size" @@ -24368,40 +23621,36 @@ msgid "Pivot Offset" msgstr "Pivote de Desplazamiento" #: scene/gui/control.cpp -#, fuzzy msgid "Clip Content" -msgstr "Constante de Clase" +msgstr "Contenido del Clip" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -#, fuzzy msgid "Tooltip" -msgstr "Herramientas" +msgstr "Tooltip" #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Focus" -msgstr "Foco en Ruta" +msgstr "Foco" #: scene/gui/control.cpp msgid "Neighbour Left" -msgstr "" +msgstr "Vecino Izquierda" #: scene/gui/control.cpp msgid "Neighbour Top" -msgstr "" +msgstr "Vecino Superior" #: scene/gui/control.cpp msgid "Neighbour Right" -msgstr "" +msgstr "Vecino Derecha" #: scene/gui/control.cpp -#, fuzzy msgid "Neighbour Bottom" -msgstr "Centro Inferior" +msgstr "Vecino Inferior" #: scene/gui/control.cpp msgid "Next" @@ -24428,23 +23677,20 @@ msgid "Size Flags" msgstr "Tamaño de los Indicadores" #: scene/gui/control.cpp -#, fuzzy msgid "Stretch Ratio" -msgstr "Modo de Selección" +msgstr "Relación de Estiramiento" #: scene/gui/control.cpp -#, fuzzy msgid "Theme Type Variation" -msgstr "Propiedades del Theme" +msgstr "Propiedades del Tema" #: scene/gui/dialogs.cpp msgid "Window Title" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy msgid "Dialog" -msgstr "Diálogo XForm" +msgstr "Diálogo" #: scene/gui/dialogs.cpp msgid "Hide On OK" @@ -24459,18 +23705,16 @@ msgid "Please Confirm..." msgstr "Por favor, Confirma..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Mode Overrides Title" -msgstr "Elemento de Anulación" +msgstr "Sobreescritura" #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Debe tener una extensión válida." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Right Disconnects" -msgstr "Desconectar" +msgstr "Desconexión Correcta" #: scene/gui/graph_edit.cpp msgid "Scroll Offset" @@ -24481,24 +23725,20 @@ msgid "Snap Distance" msgstr "Ajustar Distancia" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Min" -msgstr "Acercar Zoom" +msgstr "Zoom Mínimo" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Max" -msgstr "Acercar Zoom" +msgstr "Zoom Máximo" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Step" -msgstr "Alejar Zoom" +msgstr "Paso Zoom" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Show Zoom Label" -msgstr "Mostrar Huesos" +msgstr "Mostrar Etiqueta Zoom" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp #: scene/resources/default_theme/default_theme.cpp @@ -24510,58 +23750,50 @@ msgid "Enable grid minimap." msgstr "Activar minimapa de cuadrícula." #: scene/gui/graph_node.cpp -#, fuzzy msgid "Show Close" -msgstr "Mostrar Huesos" +msgstr "Mostrar Cerrar" #: scene/gui/graph_node.cpp scene/gui/option_button.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selected" -msgstr "Seleccionar" +msgstr "Seleccionado" #: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Comment" -msgstr "Confirmar" +msgstr "Comentario" #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" #: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp -#, fuzzy msgid "Columns" -msgstr "Volumen" +msgstr "Columnas" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp #: scene/gui/tree.cpp scene/main/viewport.cpp -#, fuzzy msgid "Timers" -msgstr "Tiempo" +msgstr "Temporizadores" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp msgid "Incremental Search Max Interval Msec" msgstr "" #: scene/gui/item_list.cpp scene/gui/tree.cpp -#, fuzzy msgid "Allow Reselect" -msgstr "Aplicar Restablecer" +msgstr "Permitir Volver A Seleccionar" #: scene/gui/item_list.cpp scene/gui/tree.cpp -#, fuzzy msgid "Allow RMB Select" -msgstr "Rellenar Selección" +msgstr "Permitir Selección Con Botón Derecho Del Ratón" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" #: scene/gui/item_list.cpp -#, fuzzy msgid "Auto Height" -msgstr "Prueba" +msgstr "Altura Automática" #: scene/gui/item_list.cpp msgid "Max Columns" @@ -24580,23 +23812,20 @@ msgid "Icon Scale" msgstr "Escala de Icono" #: scene/gui/item_list.cpp -#, fuzzy msgid "Fixed Icon Size" -msgstr "Vista Frontal" +msgstr "Tamaño Fijo de Icono" #: scene/gui/label.cpp -#, fuzzy msgid "V Align" -msgstr "Asignar" +msgstr "Alineamiento V" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp msgid "Visible Characters" msgstr "Caracteres Visibles" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp -#, fuzzy msgid "Percent Visible" -msgstr "Act./Desact. Visible" +msgstr "Porcentaje Visible" #: scene/gui/label.cpp msgid "Lines Skipped" @@ -24623,34 +23852,28 @@ msgid "Expand To Text Length" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Context Menu Enabled" -msgstr "Ayuda Contextual" +msgstr "Menú Contextual Activado" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Virtual Keyboard Enabled" -msgstr "Filtrar señales" +msgstr "Teclado Virtual Activado" #: scene/gui/line_edit.cpp -#, fuzzy msgid "Clear Button Enabled" -msgstr "Filtrar señales" +msgstr "Botón de Borrado Activado" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Shortcut Keys Enabled" -msgstr "Atajos" +msgstr "Atajos Activados" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Middle Mouse Paste Enabled" -msgstr "Filtrar señales" +msgstr "Pegar Con Botón Intermedio Ratón Activado" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Selecting Enabled" -msgstr "Sólo selección" +msgstr "Selección Activada" #: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp #: scene/gui/text_edit.cpp @@ -24658,14 +23881,12 @@ msgid "Deselect On Focus Loss Enabled" msgstr "" #: scene/gui/line_edit.cpp -#, fuzzy msgid "Right Icon" -msgstr "Botón Derecho" +msgstr "Icono Derecho" #: scene/gui/line_edit.cpp -#, fuzzy msgid "Placeholder" -msgstr "Cargar Como Placeholder" +msgstr "Marcador" #: scene/gui/line_edit.cpp msgid "Alpha" @@ -24688,24 +23909,20 @@ msgid "Underline" msgstr "" #: scene/gui/menu_button.cpp -#, fuzzy msgid "Switch On Hover" -msgstr "Cambiar" +msgstr "Cambiar Al Pasar Por Encima" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Draw Center" -msgstr "Centro" +msgstr "Dibujar al Centro" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Region Rect" -msgstr "Establecer Region Rect" +msgstr "Región Rectángulo" #: scene/gui/nine_patch_rect.cpp -#, fuzzy msgid "Patch Margin" -msgstr "Asignar Margen" +msgstr "Parche de Margen" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp msgid "Axis Stretch" @@ -24724,14 +23941,12 @@ msgstr "" "como Stretch en su lugar." #: scene/gui/popup.cpp -#, fuzzy msgid "Popup" -msgstr "Rellenar" +msgstr "Popup" #: scene/gui/popup.cpp -#, fuzzy msgid "Exclusive" -msgstr "Inclusivo" +msgstr "Exclusivo" #: scene/gui/popup.cpp msgid "" @@ -24744,28 +23959,24 @@ msgstr "" "edición, pero se esconderán al iniciar." #: scene/gui/popup_menu.cpp -#, fuzzy msgid "Hide On Item Selection" -msgstr "Centrar Selección" +msgstr "Ocultar Al Seleccionar Elemento" #: scene/gui/popup_menu.cpp -#, fuzzy msgid "Hide On Checkable Item Selection" -msgstr "Eliminar Selección de GridMap" +msgstr "Ocultar Al Seleccionar Elemento Activable" #: scene/gui/popup_menu.cpp -#, fuzzy msgid "Hide On State Item Selection" -msgstr "Eliminar Selección" +msgstr "Ocultar Al Seleccionar Elemento de Estado" #: scene/gui/popup_menu.cpp msgid "Submenu Popup Delay" msgstr "" #: scene/gui/popup_menu.cpp -#, fuzzy msgid "Allow Search" -msgstr "Buscar" +msgstr "Permitir Búsqueda" #: scene/gui/progress_bar.cpp msgid "Percent" @@ -24776,28 +23987,24 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0." #: scene/gui/range.cpp scene/resources/curve.cpp -#, fuzzy msgid "Min Value" -msgstr "Fijar Valor" +msgstr "Valor Mínimo" #: scene/gui/range.cpp scene/resources/curve.cpp -#, fuzzy msgid "Max Value" -msgstr "Valor" +msgstr "Valor Máximo" #: scene/gui/range.cpp msgid "Page" msgstr "Página" #: scene/gui/range.cpp -#, fuzzy msgid "Exp Edit" -msgstr "Editar" +msgstr "Editar Exp" #: scene/gui/range.cpp -#, fuzzy msgid "Rounded" -msgstr "Agrupado" +msgstr "Redondeado" #: scene/gui/range.cpp msgid "Allow Greater" @@ -24808,24 +24015,20 @@ msgid "Allow Lesser" msgstr "" #: scene/gui/reference_rect.cpp -#, fuzzy msgid "Border Color" -msgstr "Cambiar Nombre del Elemento Color" +msgstr "Color Del Borde" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Border Width" -msgstr "Píxeles del Borde" +msgstr "Anchura Del Borde" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Relative Index" -msgstr "Obtener Índice" +msgstr "Índice Relativo" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Absolute Index" -msgstr "Auto Sangría" +msgstr "Índice Absoluto" #: scene/gui/rich_text_effect.cpp msgid "Elapsed Time" @@ -24834,7 +24037,7 @@ msgstr "Tiempo Transcurrido" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Env" -msgstr "Fin" +msgstr "Env" #: scene/gui/rich_text_effect.cpp msgid "Character" @@ -24853,9 +24056,8 @@ msgid "Tab Size" msgstr "Tamaño de Tabulación" #: scene/gui/rich_text_label.cpp -#, fuzzy msgid "Fit Content Height" -msgstr "Pintar Peso de Huesos" +msgstr "Ajustar Altura Del Contenido" #: scene/gui/rich_text_label.cpp msgid "Scroll Active" @@ -24866,23 +24068,20 @@ msgid "Scroll Following" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy msgid "Selection Enabled" -msgstr "Sólo selección" +msgstr "Selección Activada" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Override Selected Font Color" msgstr "Sobrescribir Color de Fuente Seleccionada" #: scene/gui/rich_text_label.cpp -#, fuzzy msgid "Custom Effects" -msgstr "Mover Efecto de Bus" +msgstr "Efectos Personalizados" #: scene/gui/scroll_bar.cpp -#, fuzzy msgid "Custom Step" -msgstr "CustomNode" +msgstr "Paso Personalizado" #: scene/gui/scroll_container.cpp msgid "" @@ -24895,18 +24094,16 @@ msgstr "" "manualmente el tamaño mínimo personalizado." #: scene/gui/scroll_container.cpp -#, fuzzy msgid "Follow Focus" -msgstr "Llenar superficie" +msgstr "Seguir Focus" #: scene/gui/scroll_container.cpp msgid "Horizontal Enabled" msgstr "Horizontal Activado" #: scene/gui/scroll_container.cpp -#, fuzzy msgid "Vertical Enabled" -msgstr "Filtrar señales" +msgstr "Vertical Activada" #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" @@ -24917,9 +24114,8 @@ msgid "Scrollable" msgstr "" #: scene/gui/slider.cpp -#, fuzzy msgid "Tick Count" -msgstr "Seleccionar Color" +msgstr "Cantidad De Marcas" #: scene/gui/slider.cpp msgid "Ticks On Borders" @@ -24938,14 +24134,12 @@ msgid "Split Offset" msgstr "Desplazamiento de División" #: scene/gui/split_container.cpp scene/gui/tree.cpp -#, fuzzy msgid "Collapsed" -msgstr "Colapsar Todo" +msgstr "Colapsado" #: scene/gui/split_container.cpp -#, fuzzy msgid "Dragger Visibility" -msgstr "Cambiar Visibilidad" +msgstr "Visibilidad de los Arrastradores" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Tab Align" @@ -24956,9 +24150,8 @@ msgid "Current Tab" msgstr "Pestaña Actual" #: scene/gui/tab_container.cpp -#, fuzzy msgid "Tabs Visible" -msgstr "Act./Desact. Visible" +msgstr "Pestañas Visibles" #: scene/gui/tab_container.cpp msgid "All Tabs In Front" @@ -24985,33 +24178,28 @@ msgid "Readonly" msgstr "" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Bookmark Gutter" -msgstr "Marcadores" +msgstr "Canalón de Marcadores" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Breakpoint Gutter" -msgstr "Saltar Breakpoints" +msgstr "Canalón de Puntos de Ruptura" #: scene/gui/text_edit.cpp msgid "Fold Gutter" -msgstr "Plegar Gutter" +msgstr "Canalón Plegable" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Drag And Drop Selection Enabled" -msgstr "Sólo selección" +msgstr "Selección de Arrastrar y Soltar Activada" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Hiding Enabled" -msgstr "Activar" +msgstr "Ocultación Activada" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Wrap Enabled" -msgstr "Activar" +msgstr "Ajuste Activado" #: scene/gui/text_edit.cpp msgid "Scroll Vertical" @@ -25026,9 +24214,8 @@ msgid "Draw" msgstr "Dibujar" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Block Mode" -msgstr "Desbloquear Nodo" +msgstr "Modo Bloque" #: scene/gui/text_edit.cpp msgid "Moving By Right Click" @@ -25047,34 +24234,29 @@ msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -#, fuzzy msgid "Focused" -msgstr "Foco en Ruta" +msgstr "Enfocado" #: scene/gui/texture_button.cpp -#, fuzzy msgid "Click Mask" -msgstr "Modo de Colisión" +msgstr "Máscara de Clic" #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp #: scene/gui/video_player.cpp -#, fuzzy msgid "Expand" -msgstr "Expandir Todo" +msgstr "Expandir" #: scene/gui/texture_progress.cpp msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Over" -msgstr "Sobreescribir" +msgstr "Sobre" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Progress" -msgstr "Propiedades del Theme" +msgstr "Progreso" #: scene/gui/texture_progress.cpp msgid "Progress Offset" @@ -25093,43 +24275,36 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Initial Angle" -msgstr "Inicializar" +msgstr "Ángulo Inicial" #: scene/gui/texture_progress.cpp msgid "Fill Degrees" msgstr "Completar Grados" #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Center Offset" -msgstr "Centro Izquierda" +msgstr "Desplazamiento Central" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Nine Patch Stretch" -msgstr "Modo de Interpolación" +msgstr "Estiramiento de Nine Patch" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Stretch Margin Left" -msgstr "Asignar Margen" +msgstr "Estiramiento de Margen Izquierdo" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Stretch Margin Top" -msgstr "Asignar Margen" +msgstr "Estiramiento de Margen Superior" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Stretch Margin Right" -msgstr "Asignar Margen" +msgstr "Estiramiento de Margen Derecho" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Stretch Margin Bottom" -msgstr "Modo de Selección" +msgstr "Estiramiento de Margen Inferior" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -25140,14 +24315,12 @@ msgid "(Other)" msgstr "(Otros)" #: scene/gui/tree.cpp -#, fuzzy msgid "Column Titles Visible" -msgstr "Act./Desact. Visible" +msgstr "Títulos de Columnas Visibles" #: scene/gui/tree.cpp -#, fuzzy msgid "Hide Folding" -msgstr "Botón Desactivado" +msgstr "Plegado de Pieles" #: scene/gui/tree.cpp msgid "Hide Root" @@ -25158,43 +24331,36 @@ msgid "Drop Mode Flags" msgstr "" #: scene/gui/video_player.cpp -#, fuzzy msgid "Audio Track" -msgstr "Agregar Pista" +msgstr "Pista de Audio" #: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Paused" -msgstr "" +msgstr "Pausado" #: scene/gui/video_player.cpp -#, fuzzy msgid "Buffering Msec" -msgstr "Vista Trasera" +msgstr "Buffering Msec" #: scene/gui/video_player.cpp -#, fuzzy msgid "Stream Position" -msgstr "Establecer Posición de Entrada de Curva" +msgstr "Posición del Stream" #: scene/gui/viewport_container.cpp -#, fuzzy msgid "Stretch Shrink" -msgstr "Buscar" +msgstr "Encogimiento por Estiramiento" #: scene/main/canvas_layer.cpp -#, fuzzy msgid "Follow Viewport" -msgstr "Mostrar Viewport" +msgstr "Seguir el Viewport" #: scene/main/http_request.cpp -#, fuzzy msgid "Download File" -msgstr "Descargar" +msgstr "Descargar Archivo" #: scene/main/http_request.cpp -#, fuzzy msgid "Download Chunk Size" -msgstr "Descargando" +msgstr "Descargar Tamaño del Fragmento" #: scene/main/http_request.cpp msgid "Body Size Limit" @@ -25215,89 +24381,76 @@ msgid "" msgstr "" #: scene/main/node.cpp -#, fuzzy msgid "Name Num Separator" -msgstr "Separador con nombre" +msgstr "Separador Numérico del Nombre" #: scene/main/node.cpp msgid "Name Casing" msgstr "" #: scene/main/node.cpp -#, fuzzy msgid "Editor Description" -msgstr "Descripción" +msgstr "Descripción del Editor" #: scene/main/node.cpp -#, fuzzy msgid "Pause Mode" -msgstr "Modo desplazamiento lateral" +msgstr "Modo Pausa" #: scene/main/node.cpp -#, fuzzy msgid "Physics Interpolation Mode" -msgstr "Modo de Interpolación" +msgstr "Modo de Interpolación Física" #: scene/main/node.cpp -#, fuzzy msgid "Display Folded" -msgstr "Mostrar Sin Sombreado" +msgstr "Vista Plegada" #: scene/main/node.cpp -#, fuzzy msgid "Filename" -msgstr "Renombrar" +msgstr "Nombre del Archivo" #: scene/main/node.cpp msgid "Owner" msgstr "Propietario" #: scene/main/node.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Multiplayer" -msgstr "Multiplicar %s" +msgstr "Multijugador" #: scene/main/node.cpp msgid "Custom Multiplayer" msgstr "Multijugador Personalizado" #: scene/main/node.cpp -#, fuzzy msgid "Process Priority" -msgstr "Activar Prioridad" +msgstr "Prioridad del Proceso" #: scene/main/scene_tree.cpp scene/main/timer.cpp -#, fuzzy msgid "Time Left" -msgstr "Superior Izquierda" +msgstr "Tiempo Restante" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Debug Collisions Hint" -msgstr "Modo de Colisión" +msgstr "Sugerencia de Depuración de Colisiones" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Debug Navigation Hint" -msgstr "Modo de Navegación" +msgstr "Sugerencia de Depuración de Navegación" #: scene/main/scene_tree.cpp msgid "Use Font Oversampling" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Edited Scene Root" -msgstr "Nueva Raíz de Escena" +msgstr "Escena Raíz Editada" #: scene/main/scene_tree.cpp msgid "Root" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Multiplayer Poll" -msgstr "Multiplicar %s" +msgstr "Encuesta Multijugador" #: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp #: scene/resources/shape_2d.cpp @@ -25309,32 +24462,28 @@ msgid "Shape Color" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Contact Color" -msgstr "Seleccionar Color" +msgstr "Color de Contacto" #: scene/main/scene_tree.cpp msgid "Geometry Color" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Disabled Geometry Color" -msgstr "Desactivar Elemento" +msgstr "Color de la Geometría Desactivada" #: scene/main/scene_tree.cpp msgid "Max Contacts Displayed" msgstr "" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -#, fuzzy msgid "Draw 2D Outlines" -msgstr "Crear Outline" +msgstr "Dibujar Contornos 2D" #: scene/main/scene_tree.cpp servers/visual_server.cpp -#, fuzzy msgid "Reflections" -msgstr "Direcciones" +msgstr "Reflexiones" #: scene/main/scene_tree.cpp msgid "Atlas Size" @@ -25365,9 +24514,8 @@ msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Default Environment" -msgstr "Ver Entorno" +msgstr "Entorno por Defecto" #: scene/main/scene_tree.cpp msgid "" @@ -25378,9 +24526,8 @@ msgstr "" "(Rendering -> Environment -> Default Environment) no se ha podido cargar." #: scene/main/scene_tree.cpp -#, fuzzy msgid "Enable Object Picking" -msgstr "Activar Papel Cebolla" +msgstr "Activar Selección de Objetos" #: scene/main/timer.cpp msgid "" @@ -25400,9 +24547,8 @@ msgid "Autostart" msgstr "Inicio Automático" #: scene/main/viewport.cpp -#, fuzzy msgid "Viewport Path" -msgstr "Ruta de Exportación" +msgstr "Ruta del Viewport" #: scene/main/viewport.cpp msgid "" @@ -25420,65 +24566,64 @@ msgid "" "Effects.\n" "HDR will be disabled for this Viewport." msgstr "" +"Este Viewport tiene HDR habilitado, pero su uso está establecido en 2D o 2D " +"sin muestreo.\n" +"El HDR solo está soportado en los Viewports que tienen su uso establecido en " +"3D o 3D Sin Efectos.\n" +"El HDR estará desactivado para esta ventana." #: scene/main/viewport.cpp msgid "ARVR" -msgstr "" +msgstr "ARVR" #: scene/main/viewport.cpp -#, fuzzy msgid "Size Override Stretch" -msgstr "Elemento de Anulación" +msgstr "Anulación del Tamaño de Estiramiento" #: scene/main/viewport.cpp msgid "Own World" -msgstr "" +msgstr "Mundo Propio" #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" -msgstr "" +msgstr "Mundo" #: scene/main/viewport.cpp msgid "World 2D" -msgstr "" +msgstr "Mundo 2D" #: scene/main/viewport.cpp -#, fuzzy msgid "Transparent BG" -msgstr "Transponer" +msgstr "Fondo Transparente" #: scene/main/viewport.cpp -#, fuzzy msgid "Handle Input Locally" -msgstr "Cambiar Valor de Entrada" +msgstr "Manejar Entradas Localmente" #: scene/main/viewport.cpp msgid "FXAA" -msgstr "" +msgstr "FXAA" #: scene/main/viewport.cpp #, fuzzy msgid "Debanding" -msgstr "Vinculación" +msgstr "Debanding" #: scene/main/viewport.cpp -#, fuzzy msgid "Disable 3D" -msgstr "Desactivar Elemento" +msgstr "Desactivar 3D" #: scene/main/viewport.cpp -#, fuzzy msgid "Keep 3D Linear" -msgstr "Izquierda Lineal" +msgstr "Mantener 3D Lineal" #: scene/main/viewport.cpp msgid "Render Direct To Screen" -msgstr "" +msgstr "Renderización Directa en Pantalla" #: scene/main/viewport.cpp -#, fuzzy msgid "Debug Draw" -msgstr "Depurar" +msgstr "Depurar Dibujo" #: scene/main/viewport.cpp msgid "Render Target" @@ -25489,34 +24634,28 @@ msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -#, fuzzy msgid "Clear Mode" -msgstr "Modo de Regla" +msgstr "Modo de Limpieza" #: scene/main/viewport.cpp -#, fuzzy msgid "Enable 2D" -msgstr "Activar" +msgstr "Activar 2D" #: scene/main/viewport.cpp -#, fuzzy msgid "Enable 3D" -msgstr "Activar" +msgstr "Activar 3D" #: scene/main/viewport.cpp -#, fuzzy msgid "Object Picking" -msgstr "Activar Papel Cebolla" +msgstr "Selección de Objetos" #: scene/main/viewport.cpp -#, fuzzy msgid "Disable Input" -msgstr "Desactivar Elemento" +msgstr "Desactivar Entrada" #: scene/main/viewport.cpp servers/visual_server.cpp -#, fuzzy msgid "Shadow Atlas" -msgstr "Nuevo Atlas" +msgstr "Sombra del Atlas" #: scene/main/viewport.cpp msgid "Quad 0" @@ -25535,78 +24674,66 @@ msgid "Quad 3" msgstr "" #: scene/main/viewport.cpp -#, fuzzy msgid "Canvas Transform" -msgstr "Reestablecer Transformación" +msgstr "Transformación del Canvas" #: scene/main/viewport.cpp -#, fuzzy msgid "Global Canvas Transform" -msgstr "Mantener transformación global" +msgstr "Transformación Global del Canvas" #: scene/main/viewport.cpp msgid "Tooltip Delay (sec)" -msgstr "" +msgstr "Retraso del Tooltip (sec)" #: scene/register_scene_types.cpp #, fuzzy msgid "Swap OK Cancel" -msgstr "Cancelar UI" +msgstr "Intercambio OK Cancelar" #: scene/register_scene_types.cpp -#, fuzzy msgid "Layer Names" -msgstr "Nombre" +msgstr "Nombres de las Capas" #: scene/register_scene_types.cpp -#, fuzzy msgid "2D Render" -msgstr "Renderización" +msgstr "Renderización 2D" #: scene/register_scene_types.cpp -#, fuzzy msgid "3D Render" -msgstr "Renderización" +msgstr "Renderización 3D" #: scene/register_scene_types.cpp -#, fuzzy msgid "2D Physics" -msgstr "Física" +msgstr "Física 2D" #: scene/register_scene_types.cpp -#, fuzzy msgid "3D Physics" -msgstr "Física" +msgstr "Física 3D" #: scene/register_scene_types.cpp -#, fuzzy msgid "2D Navigation" -msgstr "Navegación" +msgstr "Navegación 2D" #: scene/register_scene_types.cpp -#, fuzzy msgid "3D Navigation" -msgstr "Navegación" +msgstr "Navegación 3D" #: scene/register_scene_types.cpp msgid "Use hiDPI" msgstr "" #: scene/register_scene_types.cpp -#, fuzzy msgid "Custom" -msgstr "CustomNode" +msgstr "Personalizado" #: scene/register_scene_types.cpp -#, fuzzy msgid "Custom Font" -msgstr "CustomNode" +msgstr "Fuente Personalizada" #: scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy msgid "Mix Rate" -msgstr "Nodo Mix" +msgstr "Tasa de Mezcla" #: scene/resources/audio_stream_sample.cpp msgid "Stereo" @@ -25617,9 +24744,8 @@ msgid "Segments" msgstr "Segmentos" #: scene/resources/curve.cpp -#, fuzzy msgid "Bake Resolution" -msgstr "Media Resolución" +msgstr "Bakear Resolución" #: scene/resources/curve.cpp msgid "Bake Interval" @@ -25630,77 +24756,64 @@ msgid "Panel" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color" -msgstr "Seleccionar Color" +msgstr "Color de la Fuente" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Pressed" -msgstr "Color Hueso 1" +msgstr "Color de la Fuente Presionada" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Hover" -msgstr "Color Hueso 1" +msgstr "Color de la Fuente por Encima" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Focus" -msgstr "Llenar superficie" +msgstr "Color de la Fuente Enfocada" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Disabled" -msgstr "Clip Deshabilitado" +msgstr "Color de la Fuente Desactivada" #: scene/resources/default_theme/default_theme.cpp msgid "H Separation" msgstr "Separación en H" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Underline Spacing" -msgstr "Espaciado de Línea" +msgstr "Espaciado del Subrayado" #: scene/resources/default_theme/default_theme.cpp msgid "Arrow" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Arrow Margin" -msgstr "Asignar Margen" +msgstr "Margen de la Flecha" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Hover Pressed" -msgstr "Preset" +msgstr "Presionado por Encima" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Checked Disabled" -msgstr "Chequeable" +msgstr "Marcado Desactivado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Unchecked" -msgstr "Chequeado" +msgstr "Sin marcar" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Unchecked Disabled" -msgstr "Desactivar Elemento" +msgstr "Sin marcar Desactivado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Radio Checked" -msgstr "Chequeado" +msgstr "Radio Marcado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Radio Checked Disabled" -msgstr "(Editor Desactivado)" +msgstr "Radio Marcado Desactivado" #: scene/resources/default_theme/default_theme.cpp msgid "Radio Unchecked" @@ -25721,27 +24834,23 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "On Disabled" -msgstr "Desactivar Elemento" +msgstr "Desactivado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Off" -msgstr "Desplazamiento" +msgstr "Apagado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Off Disabled" -msgstr "Desactivar Elemento" +msgstr "Apagado Desactivado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Shadow" -msgstr "Color Hueso 1" +msgstr "Color de la Sombra de la Fuente" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Outline Modulate" -msgstr "Forzar Modulación en Blanco" +msgstr "Modulación del Contorno de la Fuente" #: scene/resources/default_theme/default_theme.cpp msgid "Shadow Offset X" @@ -25752,59 +24861,50 @@ msgid "Shadow Offset Y" msgstr "Desplazamiento de la Sombra en Y" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow As Outline" -msgstr "Mostrar Contorno Anterior" +msgstr "Sombra como Contorno" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Selected" -msgstr "Desbloquear Seleccionado" +msgstr "Color de Fuente Seleccionada" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Uneditable" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Cursor Color" -msgstr "CustomNode" +msgstr "Color del Cursor" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Clear Button Color" -msgstr "Filtrar señales" +msgstr "Limpiar Color del Botón" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Clear Button Color Pressed" -msgstr "Filtrar señales" +msgstr "Limpiar Color del Botón Presionado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Minimum Spaces" -msgstr "Escena Principal" +msgstr "Espacios Mínimos" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "BG" -msgstr "B" +msgstr "BG" #: scene/resources/default_theme/default_theme.cpp msgid "FG" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Tab" -msgstr "Tab 1" +msgstr "Tab" #: scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/world.cpp #: scene/resources/world_2d.cpp -#, fuzzy msgid "Space" -msgstr "Escena Principal" +msgstr "Espacio" #: scene/resources/default_theme/default_theme.cpp msgid "Folded" @@ -25819,9 +24919,8 @@ msgid "Font Color Readonly" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Lines" -msgstr "Completar" +msgstr "Finalización de Líneas" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25880,9 +24979,8 @@ msgid "Decrement Pressed" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Slider" -msgstr "Modo de Colisión" +msgstr "Deslizador" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Area" @@ -26321,13 +25419,12 @@ msgid "Mono Font" msgstr "Fuente Principal" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Table H Separation" -msgstr "Separación de Tabla H" +msgstr "Separación H de Tabla" #: scene/resources/default_theme/default_theme.cpp msgid "Table V Separation" -msgstr "Separación de Tabla V" +msgstr "Separación V de Tabla" #: scene/resources/default_theme/default_theme.cpp msgid "Margin Left" @@ -27600,7 +26697,7 @@ msgstr "Margen de Conexión de Bordes" #: scene/resources/world_2d.cpp msgid "Canvas" -msgstr "" +msgstr "Lienzo" #: servers/arvr/arvr_interface.cpp msgid "Is Primary" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index de1187f08f..10a562d0b8 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -20,13 +20,14 @@ # M3CG <cgmario1999@gmail.com>, 2021, 2022. # Manuel González <mgoopazo@gmail.com>, 2021. # emnrx <emanuelermancia@gmail.com>, 2022. +# Mau_Restor <restor@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-21 15:56+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2022-07-23 03:57+0000\n" +"Last-Translator: Mau_Restor <restor@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -34,7 +35,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -268,9 +269,8 @@ msgid "Network Peer" msgstr "Profiler de Red" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -#, fuzzy msgid "Root Node" -msgstr "Nombre del nodo raíz" +msgstr "Nodo raíz" #: core/io/networked_multiplayer_peer.cpp msgid "Refuse New Connections" @@ -302,7 +302,7 @@ msgstr "" #: core/io/stream_peer.cpp msgid "Data Array" -msgstr "" +msgstr "Array de datos" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" @@ -331,9 +331,8 @@ msgstr "" "No hay suficientes bytes para decodificar bytes, o el formato es inválido." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" -msgstr "Entrada inválida %i (no se transmitió) en la expresión" +msgstr "Entrada inválida %d (no se transmitió) en la expresión" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -362,7 +361,7 @@ msgstr "En la llamada a '%s':" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" -msgstr "" +msgstr "Semilla" #: core/math/random_number_generator.cpp #, fuzzy @@ -371,16 +370,15 @@ msgstr "Estado" #: core/message_queue.cpp msgid "Message Queue" -msgstr "" +msgstr "Cola de mesajes" #: core/message_queue.cpp msgid "Max Size (KB)" -msgstr "" +msgstr "Tamaño máximo (KB)" #: core/os/input.cpp -#, fuzzy msgid "Mouse Mode" -msgstr "Modo Mover" +msgstr "Modo Mouse" #: core/os/input.cpp #, fuzzy @@ -409,9 +407,8 @@ msgid "Meta" msgstr "Meta" #: core/os/input_event.cpp -#, fuzzy msgid "Command" -msgstr "Comunidad" +msgstr "Comando" #: core/os/input_event.cpp #, fuzzy @@ -440,7 +437,7 @@ msgstr "Unicode" #: core/os/input_event.cpp msgid "Echo" -msgstr "" +msgstr "Echo" #: core/os/input_event.cpp scene/gui/base_button.cpp msgid "Button Mask" @@ -464,7 +461,7 @@ msgstr "Dobleclick" #: core/os/input_event.cpp msgid "Tilt" -msgstr "" +msgstr "Inclinación" #: core/os/input_event.cpp #, fuzzy @@ -477,9 +474,8 @@ msgid "Pen Inverted" msgstr "Invertir" #: core/os/input_event.cpp -#, fuzzy msgid "Relative" -msgstr "Ajuste Relativo" +msgstr "Relativo" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp @@ -537,7 +533,7 @@ msgstr "Velocidad" #: core/os/input_event.cpp msgid "Instrument" -msgstr "" +msgstr "Instrumento" #: core/os/input_event.cpp msgid "Controller Number" @@ -545,7 +541,7 @@ msgstr "Número de Controlador" #: core/os/input_event.cpp msgid "Controller Value" -msgstr "" +msgstr "Valor del controlador" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp @@ -617,9 +613,8 @@ msgstr "Nombre de Directorio de Usuario Personalizado" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Display" -msgstr "Mostrar Todo" +msgstr "Mostrar" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp @@ -638,17 +633,15 @@ msgstr "Altura" #: core/project_settings.cpp msgid "Always On Top" -msgstr "" +msgstr "Siempre encima" #: core/project_settings.cpp -#, fuzzy msgid "Test Width" -msgstr "Izquierda Ancha" +msgstr "probar ancho" #: core/project_settings.cpp -#, fuzzy msgid "Test Height" -msgstr "Prueba" +msgstr "probar altura" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -686,14 +679,12 @@ msgid "Script Templates Search Path" msgstr "Ruta de Búsqueda de Plantillas de Scripts" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "Sistema de Control de Versiones" +msgstr "Al iniciar el Sistema de Control de Versiones" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "Control de Versiones" +msgstr "Nombre del sistema de control de versiones" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -702,17 +693,15 @@ msgstr "Entrada" #: core/project_settings.cpp msgid "UI Accept" -msgstr "" +msgstr "Aceptar Interfaz del usuario" #: core/project_settings.cpp -#, fuzzy msgid "UI Select" -msgstr "Seleccionar" +msgstr "Seleccionar Interfaz de Usuario" #: core/project_settings.cpp -#, fuzzy msgid "UI Cancel" -msgstr "Cancelar" +msgstr "Cancelar la interfaz de usuario" #: core/project_settings.cpp #, fuzzy @@ -754,12 +743,11 @@ msgstr "" #: core/project_settings.cpp msgid "UI Home" -msgstr "" +msgstr "Inicio de la interfaz de usuario" #: core/project_settings.cpp -#, fuzzy msgid "UI End" -msgstr "Al Final" +msgstr "Al Final de la interfaz de usuario" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp @@ -817,7 +805,7 @@ msgstr "Filtros" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" -msgstr "" +msgstr "Intensidad de la nitidez" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp @@ -867,7 +855,7 @@ msgstr "Nivel de Compresión" #: core/project_settings.cpp msgid "Window Log Size" -msgstr "" +msgstr "medida del registro de la ventana" #: core/project_settings.cpp msgid "Zlib" @@ -890,9 +878,8 @@ msgid "TCP" msgstr "TCP" #: core/register_core_types.cpp -#, fuzzy msgid "Connect Timeout Seconds" -msgstr "Conexiones al método:" +msgstr "Tiempo de espera en segundos de la conexion" #: core/register_core_types.cpp msgid "Packet Peer Stream" @@ -917,9 +904,8 @@ msgid "Resource" msgstr "Recursos" #: core/resource.cpp -#, fuzzy msgid "Local To Scene" -msgstr "Cerrar Escena" +msgstr "Local a la escena" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp @@ -1200,9 +1186,8 @@ msgid "Type" msgstr "Tipo" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "Setear Handle" +msgstr "En manejo" #: editor/animation_track_editor.cpp #, fuzzy @@ -1353,9 +1338,8 @@ msgid "Time (s):" msgstr "Tiempo (s): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Position:" -msgstr "Posición del Panel" +msgstr "Posición:" #: editor/animation_track_editor.cpp #, fuzzy @@ -2168,14 +2152,15 @@ msgstr "Favoritos:" msgid "Recent:" msgstr "Recientes:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Buscar:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Coincidencias:" @@ -2235,8 +2220,8 @@ msgstr "Buscar Reemplazo de Recurso:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2815,7 +2800,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Copiar Ruta del Nodo" #: editor/editor_export.cpp @@ -5645,6 +5630,10 @@ msgid "Drag And Drop Selection" msgstr "Selección de GridMap" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11932,6 +11921,11 @@ msgid "New Animation" msgstr "Nueva Animación" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filtrar métodos" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Velocidad:" @@ -20748,15 +20742,15 @@ msgstr "No se pudo encontrar la keystore, no se puedo exportar." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Archivo ejecutable no válido." #: platform/windows/export/export.cpp #, fuzzy @@ -20780,15 +20774,15 @@ msgstr "Nombre inválido." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Archivo ejecutable no válido." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/et.po b/editor/translations/et.po index b355c9c343..3976c9f0bd 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -2154,14 +2154,15 @@ msgstr "Lemmikud:" msgid "Recent:" msgstr "Hiljutised:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Otsi:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Vasted:" @@ -2217,8 +2218,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2788,7 +2789,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Kopeeri sõlme tee" #: editor/editor_export.cpp @@ -5487,6 +5488,10 @@ msgid "Drag And Drop Selection" msgstr "Kopeeri valik" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11589,6 +11594,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Kustuta animatsioon?" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20003,15 +20013,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Vigane nimi." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20033,15 +20043,15 @@ msgstr "Vigane nimi." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Vigane nimi." #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." diff --git a/editor/translations/eu.po b/editor/translations/eu.po index fc753e6cb9..3e69f3c4b9 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -2116,14 +2116,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2179,8 +2180,8 @@ msgstr "Bilatu ordezko baliabidea:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2755,8 +2756,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Kargatu animazioa" #: editor/editor_export.cpp #, fuzzy @@ -5393,6 +5395,10 @@ msgid "Drag And Drop Selection" msgstr "" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11467,6 +11473,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Ezabatu animazioa?" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19805,15 +19816,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Animazio izen baliogabea!" #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -19835,15 +19846,15 @@ msgstr "Animazio izen baliogabea!" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Animazio izen baliogabea!" #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." diff --git a/editor/translations/fa.po b/editor/translations/fa.po index f43848b065..86b847e530 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -2198,14 +2198,15 @@ msgstr "برگزیدهها:" msgid "Recent:" msgstr "اخیر:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "جستجو:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "تطبیقها:" @@ -2265,8 +2266,8 @@ msgstr "منبع جایگزینی را جستجو کن:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2839,7 +2840,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "کپی کردن مسیر node" #: editor/editor_export.cpp @@ -5549,6 +5550,10 @@ msgid "Drag And Drop Selection" msgstr "انتخاب شده را حذف کن" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11962,6 +11967,11 @@ msgid "New Animation" msgstr "تغییر نام انیمیشن" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "حالت صافی:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20742,15 +20752,15 @@ msgstr "نمیتواند یک پوشه ایجاد شود." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "باید از یک پسوند معتبر استفاده شود." #: platform/windows/export/export.cpp #, fuzzy @@ -20774,15 +20784,15 @@ msgstr "نام نامعتبر." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "باید از یک پسوند معتبر استفاده شود." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/fi.po b/editor/translations/fi.po index b83c7d11fa..db841ef48a 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -2216,14 +2216,15 @@ msgstr "Suosikit:" msgid "Recent:" msgstr "Viimeaikaiset:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Hae:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Osumat:" @@ -2283,8 +2284,8 @@ msgstr "Etsi korvaava resurssi:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2863,7 +2864,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Kopioi solmun polku" #: editor/editor_export.cpp @@ -5676,6 +5677,10 @@ msgid "Drag And Drop Selection" msgstr "Ruudukon valinta" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11950,6 +11955,11 @@ msgid "New Animation" msgstr "Uusi animaatio" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Suodata metodeja" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Nopeus:" @@ -20746,17 +20756,17 @@ msgstr "Keystorea ei löytynyt, ei voida viedä." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "rcedit-työkalu täytyy olla konfiguroituna editorin asetuksissa (Export > " "Windows > Rcedit) ikonin tai sovelluksen tietojen muuttamiseksi." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Virheellinen käynnistystiedosto." #: platform/windows/export/export.cpp #, fuzzy @@ -20781,17 +20791,17 @@ msgstr "Virheellinen nimi." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "rcedit-työkalu täytyy olla konfiguroituna editorin asetuksissa (Export > " "Windows > Rcedit) ikonin tai sovelluksen tietojen muuttamiseksi." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Virheellinen käynnistystiedosto." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/fil.po b/editor/translations/fil.po index c4e02900d7..0a154fd6ae 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -2088,14 +2088,15 @@ msgstr "Mga Paborito:" msgid "Recent:" msgstr "Kamakailan:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Paghahanap:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2151,8 +2152,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2711,8 +2712,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Pagulit ng Animation" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5310,6 +5312,10 @@ msgid "Drag And Drop Selection" msgstr "" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11321,6 +11327,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Pagulit ng Animation" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19491,14 +19502,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19520,14 +19530,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/fr.po b/editor/translations/fr.po index e4f5a2feff..88c4966b54 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -101,13 +101,14 @@ # Arnaud Lier <arnaud@ric-rac.org>, 2022. # Jérémie Guegain <mirejai@orange.fr>, 2022. # cwulveryck <cwulveryck@online.fr>, 2022. +# Helix Sir <vincentbarkmann@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-16 06:20+0000\n" -"Last-Translator: cwulveryck <cwulveryck@online.fr>\n" +"PO-Revision-Date: 2022-08-05 01:04+0000\n" +"Last-Translator: Helix Sir <vincentbarkmann@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -147,11 +148,11 @@ msgstr "Lissage de Delta" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" -msgstr "Mode d'Utilisation Faible du Processeur" +msgstr "Mode d'utilisation faible du processeur" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "Mode d'Utilisation Faible du Processeur (µs)" +msgstr "Mode d'utilisation faible du processeur Veille (µsec)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" @@ -244,9 +245,8 @@ msgid "Time Scale" msgstr "Echelle de temps" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Physics Jitter Fix" -msgstr "Correction de la physique gigue" +msgstr "Correction des sursauts de physique" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" @@ -316,9 +316,8 @@ msgid "Page Size" msgstr "Taille de page" #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Read Ahead" -msgstr "Page lue devant" +msgstr "Pré-lecture de page" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" @@ -329,9 +328,8 @@ msgid "Connection" msgstr "Connexion" #: core/io/http_client.cpp -#, fuzzy msgid "Read Chunk Size" -msgstr "Lire la taille du tronçon" +msgstr "Taile des tronçons de lecture" #: core/io/marshalls.cpp msgid "Object ID" @@ -375,7 +373,7 @@ msgstr "Taille maximale du tampon de sortie" #: core/io/packet_peer.cpp msgid "Stream Peer" -msgstr "" +msgstr "Pair de flux" #: core/io/stream_peer.cpp msgid "Big Endian" @@ -488,9 +486,8 @@ msgid "Command" msgstr "Commande" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr " (physique)" +msgstr "Physique" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -500,7 +497,7 @@ msgstr "Pressé" #: core/os/input_event.cpp msgid "Scancode" -msgstr "Scancode" +msgstr "Code de scan" #: core/os/input_event.cpp msgid "Physical Scancode" @@ -543,9 +540,8 @@ msgid "Pressure" msgstr "Pression" #: core/os/input_event.cpp -#, fuzzy msgid "Pen Inverted" -msgstr "Inverser" +msgstr "Stylo Inversé" #: core/os/input_event.cpp msgid "Relative" @@ -624,7 +620,7 @@ msgstr "Application" #: core/project_settings.cpp main/main.cpp msgid "Config" -msgstr "Config" +msgstr "Configuration" #: core/project_settings.cpp msgid "Project Settings Override" @@ -731,9 +727,8 @@ msgid "Editor" msgstr "Éditeur" #: core/project_settings.cpp -#, fuzzy msgid "Main Run Args" -msgstr "Arguments de la scène principale :" +msgstr "Paramètres d'exécution du programme principal" #: core/project_settings.cpp msgid "Scene Naming" @@ -797,9 +792,8 @@ msgid "UI Down" msgstr "Bas" #: core/project_settings.cpp -#, fuzzy msgid "UI Page Up" -msgstr "Page Haut" +msgstr "Page Haut (Interface)" #: core/project_settings.cpp msgid "UI Page Down" @@ -835,9 +829,8 @@ msgid "3D" msgstr "3D" #: core/project_settings.cpp -#, fuzzy msgid "Smooth Trimesh Collision" -msgstr "Collision Lisse Trimesh" +msgstr "Lissage de Collision Trimesh" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp @@ -918,9 +911,8 @@ msgid "Compression Level" msgstr "Niveau de Compression" #: core/project_settings.cpp -#, fuzzy msgid "Window Log Size" -msgstr "Taille de la fenêtre du journal" +msgstr "Taille du journal de la fenêtre" #: core/project_settings.cpp msgid "Zlib" @@ -948,10 +940,9 @@ msgstr "Délai d'expiration de la connexion en secondes" #: core/register_core_types.cpp msgid "Packet Peer Stream" -msgstr "" +msgstr "Flux de pair de paquet" #: core/register_core_types.cpp -#, fuzzy msgid "Max Buffer (Power of 2)" msgstr "Tampon Max (puissance de 2)" @@ -993,7 +984,6 @@ msgid "Test" msgstr "Test" #: core/translation.cpp scene/resources/font.cpp -#, fuzzy msgid "Fallback" msgstr "Repli" @@ -1036,12 +1026,12 @@ msgstr "Tampons" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" +msgstr "Taille du tampon des polygones du canevas (Ko)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" +msgstr "Taille de l'index des polygones du canevas (Ko)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp @@ -1057,15 +1047,13 @@ msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#, fuzzy msgid "Snapping" -msgstr "Magnétisme intelligent" +msgstr "Magnétisme" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#, fuzzy msgid "Use GPU Pixel Snap" -msgstr "Aligner au pixel près" +msgstr "Arrondissement GPU au pixel le plus proche" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp @@ -1074,9 +1062,8 @@ msgstr "Taille du tampon immédiat (Ko)" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp -#, fuzzy msgid "Lightmapping" -msgstr "Précalculer les lightmaps" +msgstr "Cartographie des lumières" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp @@ -1100,7 +1087,6 @@ msgid "Max Lights Per Object" msgstr "Maximum de lumières par objet" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Subsurface Scattering" msgstr "Transluminescence" @@ -1122,13 +1108,12 @@ msgid "Follow Surface" msgstr "Suivre la surface" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Weight Samples" msgstr "Échantillons de poids" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Voxel Cone Tracing" -msgstr "" +msgstr "Traçage de cone voxel" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" @@ -1136,7 +1121,7 @@ msgstr "Haute Qualité" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" +msgstr "Taille max du tampon de mélange de formes" #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp @@ -1193,7 +1178,7 @@ msgstr "Modifier le temps de l’image-clé" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Changer la transition de l’animation" +msgstr "Transition de changement de l’animation" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" @@ -1253,14 +1238,12 @@ msgid "Type" msgstr "Type" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "Définir la poignée" +msgstr "Poignée d'entrée" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "Définir la poignée" +msgstr "Poignée de sortie" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1274,7 +1257,6 @@ msgid "Start Offset" msgstr "Décalage du Départ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" msgstr "Décalage à la fin" @@ -1289,9 +1271,8 @@ msgid "Animation" msgstr "Animation" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing" -msgstr "Ease in-out" +msgstr "Transition entrée-sortie" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" @@ -1430,38 +1411,32 @@ msgid "(Invalid, expected type: %s)" msgstr "(Invalide, type attendu : %s)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing:" -msgstr "Ease in-out" +msgstr "Transition entrée-sortie :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In-Handle:" -msgstr "Définir la poignée" +msgstr "Poignée d'entrée :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out-Handle:" -msgstr "Définir la poignée" +msgstr "Poignée de sortie :" #: editor/animation_track_editor.cpp msgid "Stream:" msgstr "Flux :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start (s):" -msgstr "Redémarrer (s) :" +msgstr "Début (s) :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End (s):" -msgstr "Fondu entrant (s) :" +msgstr "Fin (s) :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Clip:" -msgstr "Animations :" +msgstr "Clip d'animation :" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -1549,9 +1524,8 @@ msgid "Editors" msgstr "Éditeurs" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#, fuzzy msgid "Confirm Insert Track" -msgstr "Insérer une piste et clé d’animation" +msgstr "Confirmer l'ajout de piste" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp @@ -2218,14 +2192,15 @@ msgstr "Favoris :" msgid "Recent:" msgstr "Récents :" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Rechercher :" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Correspondances :" @@ -2285,8 +2260,8 @@ msgstr "Recherche ressource de remplacement :" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2866,8 +2841,8 @@ msgid "Project export for platform:" msgstr "Exportation du projet pour la plateforme :" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "Terminé avec des erreurs." +msgid "Completed with warnings." +msgstr "Terminé avec des avertissements." #: editor/editor_export.cpp msgid "Completed successfully." @@ -2987,9 +2962,8 @@ msgid "64 Bits" msgstr "64 Bits" #: editor/editor_export.cpp -#, fuzzy msgid "Embed PCK" -msgstr "PCK Intégré" +msgstr "Intégrer PCK" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "Texture Format" @@ -3028,9 +3002,8 @@ msgid "Custom release template not found." msgstr "Modèle de version personnalisée introuvable." #: editor/editor_export.cpp -#, fuzzy msgid "Prepare Template" -msgstr "Gérer les modèles" +msgstr "Préparer le modèle type" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "The given export path doesn't exist." @@ -3046,9 +3019,8 @@ msgstr "La copie du modèle d'exportation a échoué." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp -#, fuzzy msgid "PCK Embedding" -msgstr "Intégration du PCK" +msgstr "Intégration PCK" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." @@ -3269,9 +3241,8 @@ msgid "Manage Editor Feature Profiles" msgstr "Gérer les profils de fonctionnalités de l'éditeur" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Default Feature Profile" -msgstr "Profil des fonctionnalités de Godot" +msgstr "Profil de fonctionalités par défaut" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -3382,7 +3353,6 @@ msgid "Show Hidden Files" msgstr "Afficher les fichiers cachés" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Disable Overwrite Warning" msgstr "Désactiver l'avertissement de réécriture" @@ -3687,25 +3657,21 @@ msgid "Read Only" msgstr "Lecture Seule" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -#, fuzzy msgid "Checkable" -msgstr "Item à cocher" +msgstr "Cochable" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Checked" -msgstr "Item coché" +msgstr "Coché" #: editor/editor_inspector.cpp -#, fuzzy msgid "Draw Red" -msgstr "Appels de dessin :" +msgstr "Dessiner en rouge" #: editor/editor_inspector.cpp -#, fuzzy msgid "Keying" -msgstr "Jouer" +msgstr "En train de taper" #: editor/editor_inspector.cpp msgid "Pin value" @@ -4079,10 +4045,8 @@ msgid "Save & Reload" msgstr "Sauvegarder & Recharger" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to '%s' before reloading?" -msgstr "" -"Sauvegarder les modifications effectuées dans « %s » avant de recharger ?" +msgstr "Sauvegarder les modifications dans '%s' avant de recharger ?" #: editor/editor_node.cpp msgid "Save & Close" @@ -4201,11 +4165,9 @@ msgid "Open Project Manager?" msgstr "Ouvrir le gestionnaire de projets ?" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to the following scene(s) before reloading?" msgstr "" -"Sauvegarder les modifications sur la (les) scène(s) suivante(s) avant de " -"quitter ?" +"Sauvegarder les modifications de scène(s) suivante(s) avant de recharger ?" #: editor/editor_node.cpp msgid "Save & Quit" @@ -4410,9 +4372,8 @@ msgid "Interface" msgstr "Interface" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Scene Tabs" -msgstr "Basculer entre onglets de scène" +msgstr "Onglets de scène" #: editor/editor_node.cpp msgid "Always Show Close Button" @@ -4447,7 +4408,6 @@ msgid "Save On Focus Loss" msgstr "Enregistrer lorsque le focus est perdu" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Save Each Scene On Quit" msgstr "Enregistrer toutes les scènes à la fermeture" @@ -4469,12 +4429,10 @@ msgid "Update Vital Only" msgstr "Changements de matériau" #: editor/editor_node.cpp -#, fuzzy msgid "Localize Settings" -msgstr "Localisation" +msgstr "Traduction des réglages" #: editor/editor_node.cpp -#, fuzzy msgid "Restore Scenes On Load" msgstr "Restaurer les scènes au chargement" @@ -4487,7 +4445,6 @@ msgid "Inspector" msgstr "Inspecteur" #: editor/editor_node.cpp -#, fuzzy msgid "Default Property Name Style" msgstr "Style par défaut des noms de propriétés" @@ -4496,12 +4453,10 @@ msgid "Default Float Step" msgstr "Pas par défaut des flottant" #: editor/editor_node.cpp scene/gui/tree.cpp -#, fuzzy msgid "Disable Folding" -msgstr "Bouton désactivé" +msgstr "Désactiver le repliage" #: editor/editor_node.cpp -#, fuzzy msgid "Auto Unfold Foreign Scenes" msgstr "Déplier automatiquement les scènes étrangères" @@ -4510,7 +4465,6 @@ msgid "Horizontal Vector2 Editing" msgstr "Édition horizontale de Vector2" #: editor/editor_node.cpp -#, fuzzy msgid "Horizontal Vector Types Editing" msgstr "Édition de Types de Vecteur Horizontal" @@ -4519,12 +4473,10 @@ msgid "Open Resources In Current Inspector" msgstr "Ouvrir les ressources dans l'inspecteur actuel" #: editor/editor_node.cpp -#, fuzzy msgid "Resources To Open In New Inspector" msgstr "Ressources à ouvrir dans un nouvel inspecteur" #: editor/editor_node.cpp -#, fuzzy msgid "Default Color Picker Mode" msgstr "Mode par défaut du sélectionneur de couleur" @@ -5186,14 +5138,12 @@ msgid "Debugger" msgstr "Débogueur" #: editor/editor_profiler.cpp -#, fuzzy msgid "Profiler Frame History Size" msgstr "Taille de l'historique de la trame du profileur" #: editor/editor_profiler.cpp -#, fuzzy msgid "Profiler Frame Max Functions" -msgstr "Renommer la fonction" +msgstr "Nombre maximum de fonctions par trame de profileur" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -5408,12 +5358,10 @@ msgid "Code Font Size" msgstr "Taille de la police du code" #: editor/editor_settings.cpp -#, fuzzy msgid "Font Antialiased" -msgstr "Anticrénelage appliqué sur la police" +msgstr "Police anticrénelée" #: editor/editor_settings.cpp -#, fuzzy msgid "Font Hinting" msgstr "Indication de police" @@ -5434,18 +5382,16 @@ msgid "Dim Editor On Dialog Popup" msgstr "Assombrir l'éditeur à l'ouverture d'un dialogue" #: editor/editor_settings.cpp main/main.cpp -#, fuzzy msgid "Low Processor Mode Sleep (µsec)" -msgstr "Mode de faible latence Processeur" +msgstr "Veille du Mode faible latence Processeur (µsec)" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "Veille du mode d'utilisation faible du processeur quand inactif (µsec)" #: editor/editor_settings.cpp -#, fuzzy msgid "Separate Distraction Mode" -msgstr "Mode Sans Distraction" +msgstr "Mode distraction séparée" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" @@ -5453,7 +5399,7 @@ msgstr "Ouvrir automatiquement les captures d'écran" #: editor/editor_settings.cpp msgid "Max Array Dictionary Items Per Page" -msgstr "" +msgstr "Nombre maximum d'articles tableau de dictionnaire par page" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp @@ -5474,9 +5420,8 @@ msgid "Base Color" msgstr "Couleur de Base" #: editor/editor_settings.cpp -#, fuzzy msgid "Accent Color" -msgstr "Prélever une couleur" +msgstr "Couleur d'accentuation" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" @@ -5484,69 +5429,59 @@ msgstr "Contraste" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" -msgstr "" +msgstr "Opacité des lignes de relation" #: editor/editor_settings.cpp -#, fuzzy msgid "Highlight Tabs" -msgstr "Enregistrement des lightmaps" +msgstr "Surligner les onglets" #: editor/editor_settings.cpp -#, fuzzy msgid "Border Size" -msgstr "Pixels de bordure" +msgstr "Taille de bordure" #: editor/editor_settings.cpp -#, fuzzy msgid "Use Graph Node Headers" -msgstr "Utiliser les en-tête de noeud Graph" +msgstr "Utiliser les en-têtes de graphes des nœuds" #: editor/editor_settings.cpp -#, fuzzy msgid "Additional Spacing" -msgstr "Bouclage de l’animation" +msgstr "Espacement supplémentaire" #: editor/editor_settings.cpp msgid "Custom Theme" msgstr "Thème Personnalisé" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Script Button" -msgstr "Molette bouton droit" +msgstr "Afficher le bouton script" #: editor/editor_settings.cpp -#, fuzzy msgid "Directories" -msgstr "Directions" +msgstr "Dossiers" #: editor/editor_settings.cpp -#, fuzzy msgid "Autoscan Project Path" -msgstr "Chemin du projet :" +msgstr "Scan auto du chemin du projet" #: editor/editor_settings.cpp msgid "Default Project Path" msgstr "Chemin du Projet par Défaut" #: editor/editor_settings.cpp -#, fuzzy msgid "On Save" -msgstr "Enregistrer" +msgstr "À l'enregistrement" #: editor/editor_settings.cpp msgid "Compress Binary Resources" msgstr "Compresser les ressources binaires" #: editor/editor_settings.cpp -#, fuzzy msgid "Safe Save On Backup Then Rename" -msgstr "Sauvegarde sécurisée lors de l'archivage puis renommer" +msgstr "Sauvegarde sécurisée lors de l'archivage avant de renommer" #: editor/editor_settings.cpp -#, fuzzy msgid "File Dialog" -msgstr "Dialogue XForm" +msgstr "Fenêtre de sélection de fichiers" #: editor/editor_settings.cpp msgid "Thumbnail Size" @@ -5554,21 +5489,19 @@ msgstr "Taille de la vignette" #: editor/editor_settings.cpp msgid "Docks" -msgstr "" +msgstr "S'attache" #: editor/editor_settings.cpp msgid "Scene Tree" msgstr "une arborescence, arbre des scènes" #: editor/editor_settings.cpp -#, fuzzy msgid "Start Create Dialog Fully Expanded" -msgstr "Lancer le dialogue de Création totalement expandu" +msgstr "Lancer le dialogue de création complètement déplié" #: editor/editor_settings.cpp -#, fuzzy msgid "Always Show Folders" -msgstr "Toujours afficher la grille" +msgstr "Toujours afficher les dossiers" #: editor/editor_settings.cpp msgid "Property Editor" @@ -5579,29 +5512,24 @@ msgid "Auto Refresh Interval" msgstr "Intervalle d’autorafraîchissement" #: editor/editor_settings.cpp -#, fuzzy msgid "Subresource Hue Tint" -msgstr "Ressources secondaires" +msgstr "Teinte des sous-ressources" #: editor/editor_settings.cpp -#, fuzzy msgid "Color Theme" -msgstr "Thème de l'éditeur" +msgstr "Thème de couleurs" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Spacing" msgstr "Espace entre les lignes" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Highlighting" -msgstr "Éclairage direct" +msgstr "Surlignage" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Syntax Highlighting" msgstr "Coloration syntaxique" @@ -5614,32 +5542,28 @@ msgid "Highlight Current Line" msgstr "Mettre en évidence la ligne actuelle" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Highlight Type Safe Lines" -msgstr "Surligner les lignes Typées" +msgstr "Surligner les lignes à types sûrs" #: editor/editor_settings.cpp -#, fuzzy msgid "Indent" -msgstr "Indenter vers la gauche" +msgstr "Indenter" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Indentation automatique" #: editor/editor_settings.cpp -#, fuzzy msgid "Convert Indent On Save" -msgstr "Convertir indentations en espaces" +msgstr "Convertir les indentations à l'enregistrement" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "Montrer les tabulations" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Spaces" -msgstr "Appels de dessin :" +msgstr "Afficher les espaces" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp @@ -5657,9 +5581,8 @@ msgid "V Scroll Speed" msgstr "Vitesse du défilement vertical" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Minimap" -msgstr "Afficher l'origine" +msgstr "Afficher la minimap" #: editor/editor_settings.cpp msgid "Minimap Width" @@ -5667,12 +5590,15 @@ msgstr "Largeur de la mini-carte" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" -msgstr "" +msgstr "Boutons additionnels de la souris déplacent dans l'historique" #: editor/editor_settings.cpp -#, fuzzy msgid "Drag And Drop Selection" -msgstr "Sélection de la GridMap" +msgstr "Sélection glisser/déposer" + +#: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "Rester sur l’éditeur de script en sélectionnant un nœud" #: editor/editor_settings.cpp msgid "Appearance" @@ -5683,21 +5609,18 @@ msgid "Show Line Numbers" msgstr "Afficher les Numéros de Ligne" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Numbers Zero Padded" -msgstr "Numéro de ligne :" +msgstr "Numéros de lignes avec remplissage en zéros" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" msgstr "Montrer le bandeau de marque-page" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Breakpoint Gutter" -msgstr "Passer les points d'arrêt" +msgstr "Afficher le bandeau de points d’arrêt" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Info Gutter" msgstr "Montrer le bandeau d'information" @@ -5707,26 +5630,25 @@ msgstr "Rétrécir le code" #: editor/editor_settings.cpp msgid "Word Wrap" -msgstr "" +msgstr "Retour à la ligne des mots" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" -msgstr "" +msgstr "Montrer les guides de longueur de ligne" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" -msgstr "" +msgstr "Colonne douce des guides de longueur de ligne" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" -msgstr "" +msgstr "Colonne dure des guides de longueur de ligne" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Script List" msgstr "Liste des Scripts" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Members Overview" msgstr "Montrer l'ensemble des Membres" @@ -5735,19 +5657,16 @@ msgid "Files" msgstr "Fichiers" #: editor/editor_settings.cpp -#, fuzzy msgid "Trim Trailing Whitespace On Save" -msgstr "Supprimer les espaces de fin de ligne" +msgstr "Retirer les espaces de fin de ligne à l'enregistrement" #: editor/editor_settings.cpp -#, fuzzy msgid "Autosave Interval Secs" -msgstr "Intervalle entre les auto-sauvegarde (en secondes)" +msgstr "Intervalle entre les sauvegardes automatiques (en secondes)" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Restore Scripts On Load" -msgstr "Restaurer les scripts lors du chargement" +msgstr "Restaurer les scripts au chargement" #: editor/editor_settings.cpp msgid "Auto Reload And Parse Scripts On Save" @@ -5756,16 +5675,15 @@ msgstr "" #: editor/editor_settings.cpp msgid "Auto Reload Scripts On External Change" -msgstr "" +msgstr "Recharger automatiquement les scripts sur changement externe" #: editor/editor_settings.cpp -#, fuzzy msgid "Create Signal Callbacks" -msgstr "Forcer les replis du shader" +msgstr "Créer des rappels de signaux" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" -msgstr "" +msgstr "Trier le contour des membres alphabétiquement" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" @@ -5788,9 +5706,8 @@ msgid "Caret Blink Speed" msgstr "Vitesse du clignotement du caret" #: editor/editor_settings.cpp -#, fuzzy msgid "Right Click Moves Caret" -msgstr "Clic droit pour ajouter un point" +msgstr "Clic droit déplace le caret" #: editor/editor_settings.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp @@ -5812,31 +5729,27 @@ msgstr "Délai d'auto-complétion du code" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" -msgstr "" +msgstr "Placer l'info-bulle d'appel sous la ligne actuelle" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" -msgstr "" +msgstr "Décalage des info-bulles d'appel" #: editor/editor_settings.cpp -#, fuzzy msgid "Complete File Paths" -msgstr "Copier le chemin du nœud" +msgstr "Compléter les chemins de fichiers" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#, fuzzy msgid "Add Type Hints" -msgstr "Ajouter un type" +msgstr "Ajouter des indices de type" #: editor/editor_settings.cpp -#, fuzzy msgid "Use Single Quotes" -msgstr "Nouvelle Simple Tuile" +msgstr "Utiliser des simples guillemets" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Help Index" -msgstr "Afficher les aides" +msgstr "Afficher l'index d'aide" #: editor/editor_settings.cpp msgid "Help Font Size" @@ -5847,7 +5760,6 @@ msgid "Help Source Font Size" msgstr "Taille de la police de l'aide de la source" #: editor/editor_settings.cpp -#, fuzzy msgid "Help Title Font Size" msgstr "Taille de la police du titre Aide" @@ -5856,9 +5768,8 @@ msgid "Grid Map" msgstr "Grille" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Pick Distance" -msgstr "Choisissez distance :" +msgstr "Choisissez la distance" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Preview Size" @@ -5873,32 +5784,27 @@ msgid "Secondary Grid Color" msgstr "Couleur de la grille secondaire" #: editor/editor_settings.cpp -#, fuzzy msgid "Selection Box Color" -msgstr "Sélection uniquement" +msgstr "Couleur de la boîte de sélection" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "3D Gizmos" -msgstr "Gadgets" +msgstr "Manipulateurs 3D" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Gizmo Colors" -msgstr "Couleurs d'émission" +msgstr "Couleurs des manipulateurs" #: editor/editor_settings.cpp -#, fuzzy msgid "Instanced" -msgstr "Instance" +msgstr "Instancié" #: editor/editor_settings.cpp modules/gltf/gltf_node.cpp #: scene/3d/physics_body.cpp -#, fuzzy msgid "Joint" -msgstr "Point" +msgstr "Jointure" #: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp @@ -5910,9 +5816,8 @@ msgid "Shape" msgstr "Forme" #: editor/editor_settings.cpp -#, fuzzy msgid "Primary Grid Steps" -msgstr "Pas de la grille :" +msgstr "Pas de la grille principale" #: editor/editor_settings.cpp msgid "Grid Size" @@ -5928,55 +5833,47 @@ msgstr "Niveau minimal de division de la grille" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" -msgstr "" +msgstr "Niveau de biais de la division de grille" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XZ Plane" -msgstr "Peinture GridMap" +msgstr "Plan XZ de la grille" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XY Plane" -msgstr "Peinture GridMap" +msgstr "Plan XY de la grille" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid YZ Plane" -msgstr "Peinture GridMap" +msgstr "Plan YZ de la grille" #: editor/editor_settings.cpp msgid "Default FOV" msgstr "FOV par défaut" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Z Near" -msgstr "Thème par défaut" +msgstr "Z proche par défaut" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Z Far" -msgstr "Défaut" +msgstr "Z distant par défaut" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" msgstr "Nombre de fils CPU pour calculer les cartes de lumières" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Scheme" -msgstr "Mode Navigation" +msgstr "Schéma de navigation" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert Y Axis" -msgstr "Modifier l'axe Y" +msgstr "Inverser l'axe Y" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert X Axis" -msgstr "Modifier l'axe X" +msgstr "Inverser l'axe X" #: editor/editor_settings.cpp msgid "Zoom Style" @@ -5991,14 +5888,12 @@ msgid "Emulate 3 Button Mouse" msgstr "Émuler souris à 3 boutons" #: editor/editor_settings.cpp -#, fuzzy msgid "Orbit Modifier" -msgstr "Trier par date de modification (moins récent au plus récent)" +msgstr "Modificateur d'orbite" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Modifier" -msgstr "Mode navigation" +msgstr "Modificateur panoramique" #: editor/editor_settings.cpp msgid "Zoom Modifier" @@ -6015,11 +5910,11 @@ msgstr "Mode Navigation" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" -msgstr "" +msgstr "Sensibilité de l'orbite" #: editor/editor_settings.cpp msgid "Orbit Inertia" -msgstr "" +msgstr "Inertie de l'orbite" #: editor/editor_settings.cpp msgid "Translation Inertia" @@ -6030,152 +5925,128 @@ msgid "Zoom Inertia" msgstr "Inertie du Zoom" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook" -msgstr "Vue libre haut" +msgstr "Vue libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Navigation Scheme" -msgstr "Créer un maillage de navigation" +msgstr "Schéma de navigation en vue libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Sensitivity" -msgstr "Vue libre gauche" +msgstr "Sensibilité de la vue libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Inertia" -msgstr "Vue libre gauche" +msgstr "Inertie de la vue libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Base Speed" -msgstr "Modificateur de vitesse de la vue libre" +msgstr "Vitesse de base de la vue libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Activation Modifier" -msgstr "Ralentissement de la vue libre" +msgstr "Modificateur d'activation de la vue libre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Speed Zoom Link" -msgstr "Modificateur de vitesse de la vue libre" +msgstr "Lien de zoom rapide de la vue libre" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Grid Color" msgstr "Couleur de la Grille" #: editor/editor_settings.cpp -#, fuzzy msgid "Guides Color" -msgstr "Prélever une couleur" +msgstr "Couleur des guides" #: editor/editor_settings.cpp -#, fuzzy msgid "Smart Snapping Line Color" -msgstr "Magnétisme intelligent" +msgstr "Couleur de ligne du magnétisme intelligent" #: editor/editor_settings.cpp msgid "Bone Width" msgstr "Largeur des os" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Color 1" -msgstr "Renommer l'item de couleur" +msgstr "Couleur d'os 1" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Color 2" -msgstr "Renommer l'item de couleur" +msgstr "Couleur d'os 2" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Selected Color" -msgstr "Configurer le profil sélectionné :" +msgstr "Couleur de l'os sélectionnée" #: editor/editor_settings.cpp msgid "Bone IK Color" -msgstr "" +msgstr "Couleur de cinématique inverse d'os" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Outline Color" -msgstr "Couleur de bordure de l'Os" +msgstr "Couleur de contour d'os" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Outline Size" -msgstr "Taille du contour :" +msgstr "Taille du contour de l'os" #: editor/editor_settings.cpp -#, fuzzy msgid "Viewport Border Color" msgstr "Couleur de bordure de la fenêtre d'affichage" #: editor/editor_settings.cpp -#, fuzzy msgid "Constrain Editor View" msgstr "Restreindre la fenêtre d'Éditeur" #: editor/editor_settings.cpp msgid "Simple Panning" -msgstr "" +msgstr "Panoramique simple" #: editor/editor_settings.cpp msgid "Scroll To Pan" -msgstr "" +msgstr "Panoramique au défilement" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Speed" msgstr "Vitesse Panoramique" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Poly Editor" -msgstr "Éditeur UV de polygones 2D" +msgstr "Éditeur de polygones" #: editor/editor_settings.cpp msgid "Point Grab Radius" -msgstr "" +msgstr "Rayon de saisie par point" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Show Previous Outline" -msgstr "Plan précédent" +msgstr "Montrer le contour précédent" #: editor/editor_settings.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Autorename Animation Tracks" -msgstr "Renommer l'animation" +msgstr "Renommer les pistes d'animation automatiquement" #: editor/editor_settings.cpp msgid "Default Create Bezier Tracks" -msgstr "" +msgstr "Créer pistes de Bézier par défaut" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Create Reset Tracks" -msgstr "Créer des pistes RESET" +msgstr "Créer pistes de réinitialisation par défaut" #: editor/editor_settings.cpp -#, fuzzy msgid "Onion Layers Past Color" -msgstr "Couleur de couche Oignon précedente" +msgstr "Couleur des couches d'oignon précedentes" #: editor/editor_settings.cpp -#, fuzzy msgid "Onion Layers Future Color" -msgstr "Couleur de la couche d'Oignon suivante" +msgstr "Couleur des couches d'oignon suivantes" #: editor/editor_settings.cpp -#, fuzzy msgid "Visual Editors" -msgstr "Editeur de groupe" +msgstr "Éditeurs visuels" #: editor/editor_settings.cpp msgid "Minimap Opacity" @@ -6192,18 +6063,16 @@ msgid "Rect" msgstr "Rect" #: editor/editor_settings.cpp -#, fuzzy msgid "Rect Custom Position" -msgstr "Définir la position de sortie de la courbe" +msgstr "Position du Rect personnalisée" #: editor/editor_settings.cpp platform/android/export/export_plugin.cpp msgid "Screen" msgstr "Écran" #: editor/editor_settings.cpp -#, fuzzy msgid "Auto Save" -msgstr "Coupe automatique" +msgstr "Sauvegarde auto" #: editor/editor_settings.cpp msgid "Save Before Running" @@ -6220,14 +6089,12 @@ msgstr "Hôte distant" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Remote Port" -msgstr "Supprimer un point" +msgstr "Port distant" #: editor/editor_settings.cpp -#, fuzzy msgid "Editor SSL Certificates" -msgstr "Paramètres de l'éditeur" +msgstr "Certificats SSL de l’éditeur" #: editor/editor_settings.cpp msgid "HTTP Proxy" @@ -6255,7 +6122,7 @@ msgstr "Ordre de Tri" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Symbol Color" -msgstr "" +msgstr "Couleur de symbole" #: editor/editor_settings.cpp msgid "Keyword Color" @@ -6263,29 +6130,27 @@ msgstr "Couleur des mots-clés" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" -msgstr "" +msgstr "Couleur de mot clé de contrôle de flux" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Type Color" -msgstr "Changer le type de base" +msgstr "Couleur de base des types" #: editor/editor_settings.cpp msgid "Engine Type Color" -msgstr "" +msgstr "Couleur de type du moteur" #: editor/editor_settings.cpp msgid "User Type Color" -msgstr "" +msgstr "Couleur de type utilisateur" #: editor/editor_settings.cpp msgid "Comment Color" msgstr "Couleur des commentaires" #: editor/editor_settings.cpp -#, fuzzy msgid "String Color" -msgstr "Stockage du fichier :" +msgstr "Couleur des chaînes de caractères" #: editor/editor_settings.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp @@ -6294,9 +6159,8 @@ msgid "Background Color" msgstr "Couleur d’Arrière-Plan" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Background Color" -msgstr "Couleur de fond invalide." +msgstr "Couleur d'arrière-plan de complétion" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -6324,23 +6188,20 @@ msgid "Line Number Color" msgstr "Couleur du Numéro de Ligne" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Safe Line Number Color" -msgstr "Numéro de ligne :" +msgstr "Couleur des nombres des lignes sûres" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" msgstr "Couleur du caret" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Caret Background Color" -msgstr "Couleur de fond invalide." +msgstr "Couleur d'arrière-plan de caret" #: editor/editor_settings.cpp -#, fuzzy msgid "Text Selected Color" -msgstr "Supprimer la selection" +msgstr "Couleur de texte sélectionné" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Selection Color" @@ -6348,7 +6209,7 @@ msgstr "Couleur de la Sélection" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Brace Mismatch Color" -msgstr "" +msgstr "Couleur des erreur de fermeture d'accolades" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Current Line Color" @@ -6356,26 +6217,23 @@ msgstr "Couleur de la Ligne Actuelle" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" -msgstr "" +msgstr "Couleur du guide de longueur de ligne" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Word Highlighted Color" -msgstr "Coloration syntaxique" +msgstr "Couleur de surlignage des mots" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Number Color" msgstr "Couleur des nombres" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Function Color" -msgstr "Fonction" +msgstr "Couleur des fonctions" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Member Variable Color" -msgstr "Renommer la variable" +msgstr "Couleur des variables de membres" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -6383,33 +6241,28 @@ msgid "Mark Color" msgstr "Prélever une couleur" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Bookmark Color" -msgstr "Signets" +msgstr "Couleur des signets" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Breakpoint Color" -msgstr "Point d'arrêts" +msgstr "Couleur des point d'arrêts" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Executing Line Color" msgstr "Couleur de la ligne d’exécution" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Code Folding Color" -msgstr "" +msgstr "Couleur du repliage de code" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Color" -msgstr "Résultats de recherche" +msgstr "Couleur des résultats de recherche" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Border Color" -msgstr "Résultats de recherche" +msgstr "Couleur de bordure des résultats de recherche" #: editor/editor_spin_slider.cpp msgid "Hold %s to round to integers. Hold Shift for more precise changes." @@ -6422,9 +6275,8 @@ msgid "Flat" msgstr "Plat" #: editor/editor_spin_slider.cpp -#, fuzzy msgid "Hide Slider" -msgstr "Mode collision" +msgstr "Cacher la barre de défilement" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -6722,7 +6574,6 @@ msgstr "" "téléchargement est terminé." #: editor/fileserver/editor_file_server.cpp -#, fuzzy msgid "File Server" msgstr "Serveur de fichiers" @@ -7101,7 +6952,7 @@ msgstr "Collada" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" -msgstr "" +msgstr "Utiliser ambiant" #: editor/import/resource_importer_bitmask.cpp msgid "Create From" @@ -7110,7 +6961,7 @@ msgstr "Créer à Partir de" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Threshold" -msgstr "" +msgstr "Seuil" #: editor/import/resource_importer_csv_translation.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -7122,7 +6973,7 @@ msgstr "Compresser" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" -msgstr "" +msgstr "Délimiteur" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy @@ -7160,9 +7011,8 @@ msgstr "Mipmaps" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Anisotropic" -msgstr "Anisotropie" +msgstr "Anisotrope" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp @@ -7170,9 +7020,8 @@ msgid "sRGB" msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "Slices" -msgstr "Coupures" +msgstr "Tranches" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp @@ -7202,7 +7051,6 @@ msgstr "Décalage du maillage" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Octahedral Compression" msgstr "Compression Octaédrique" @@ -7276,9 +7124,8 @@ msgid "Storage" msgstr "Stockage" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Use Legacy Names" -msgstr "Utiliser des noms classiques" +msgstr "Utiliser les noms hérités" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Materials" @@ -7298,9 +7145,8 @@ msgid "Ensure Tangents" msgstr "Modifier la tangente de courbes" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Light Baking" -msgstr "Pré-calculer les cartes de lumières" +msgstr "Pré-calculer les lumières" #: editor/import/resource_importer_scene.cpp msgid "Lightmap Texel Size" @@ -7308,24 +7154,21 @@ msgstr "Taille des Texels dans la carte de lumières" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" -msgstr "" +msgstr "Enveloppes" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Use Named Skins" -msgstr "Utiliser le magnétisme d'échelle" +msgstr "Utiliser les enveloppes nommées" #: editor/import/resource_importer_scene.cpp msgid "External Files" msgstr "Fichiers externes" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Store In Subdir" msgstr "Stocker dans un sous-dossier" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Filter Script" msgstr "Filtrer les scripts" @@ -7361,17 +7204,14 @@ msgid "Max Angular Error" msgstr "Erreur Angulaire Max" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angle" -msgstr "Valeur" +msgstr "Angle maximal" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Remove Unused Tracks" -msgstr "Supprimer la piste d’animation" +msgstr "Retirer les pistes inutilisées" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Clips" msgstr "Clips d'animation" @@ -7459,7 +7299,7 @@ msgstr "Mode HDR" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" -msgstr "" +msgstr "BPTC LDR" #: editor/import/resource_importer_texture.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp @@ -7477,9 +7317,8 @@ msgid "Fix Alpha Border" msgstr "Corriger la bordure alpha" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Premult Alpha" -msgstr "Modifier le polygone" +msgstr "Alpha pré-multiplié" #: editor/import/resource_importer_texture.cpp msgid "Hdr As Srgb" @@ -7523,13 +7362,12 @@ msgid "Import Mode" msgstr "Mode d'Importation" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Crop To Region" -msgstr "Définir la région de la tuile" +msgstr "Rogner vers la région" #: editor/import/resource_importer_texture_atlas.cpp msgid "Trim Alpha Border From Region" -msgstr "" +msgstr "Rogner les bordures alpha de la région" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp msgid "Force" @@ -7554,7 +7392,7 @@ msgstr "Taux maximal en Hz" #: editor/import/resource_importer_wav.cpp msgid "Trim" -msgstr "" +msgstr "Rogner" #: editor/import/resource_importer_wav.cpp msgid "Normalize" @@ -7662,7 +7500,6 @@ msgid "Raw" msgstr "Brut" #: editor/inspector_dock.cpp -#, fuzzy msgid "Capitalized" msgstr "Majuscule à chaque mot" @@ -8476,7 +8313,7 @@ msgstr "Mélange 1 :" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" -msgstr "Durée du fondu (s) :" +msgstr "Durée du fondu croisé (s) :" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9717,7 +9554,6 @@ msgid "Swap GradientTexture2D Fill Points" msgstr "Échanger les points de remplissage du GradientTexture2D" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#, fuzzy msgid "Swap Gradient Fill Points" msgstr "Échanger les points de remplissage du dégradé" @@ -10015,14 +9851,12 @@ msgid "Update from Scene" msgstr "Mettre à jour depuis la scène" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply without Transforms" -msgstr "Appliquer la transformation du MeshInstance" +msgstr "Appliquer sans transformations" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply with Transforms" -msgstr "Appliquer la transformation du MeshInstance" +msgstr "Appliquer avec transformations" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." @@ -10899,9 +10733,8 @@ msgid "Exec Path" msgstr "Chemin d'exécution" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script Temperature Enabled" -msgstr "Sélectionner le fichier de modèles" +msgstr "Température de script activée" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" @@ -10909,16 +10742,15 @@ msgstr "Mettre en évidence le script actuel" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" -msgstr "" +msgstr "Taille de l'historique des températures de script" #: editor/plugins/script_editor_plugin.cpp msgid "Current Script Background Color" msgstr "Couleur d'Arrière-Plan du Script Actuel" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Group Help Pages" -msgstr "Groupe sélectionné" +msgstr "Pages d'aide de groupe" #: editor/plugins/script_editor_plugin.cpp msgid "Sort Scripts By" @@ -11751,11 +11583,11 @@ msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" -msgstr "" +msgstr "Taille des manipulateurs" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" -msgstr "" +msgstr "Opacité des manipulateurs" #: editor/plugins/spatial_editor_plugin.cpp msgid "Show Viewport Rotation Gizmo" @@ -11916,6 +11748,10 @@ msgid "New Animation" msgstr "Nouvelle animation" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Filter animations" +msgstr "Filtrer les animations" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Vitesse :" @@ -12385,9 +12221,8 @@ msgid "Select Another Theme Resource:" msgstr "Sélectionnez une autre ressource Theme :" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme Resource" -msgstr "Ressource de Thème" +msgstr "Ressource de thème" #: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" @@ -12443,9 +12278,8 @@ msgid "Add Item Type" msgstr "Ajouter un item de type" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Set Variation Base Type" -msgstr "Définir type de variable" +msgstr "Définir le type parent de la variation" #: editor/plugins/theme_editor_plugin.cpp msgid "Set Base Type" @@ -12471,15 +12305,16 @@ msgstr "Surcharge tous les items de type par défaut." #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" +"Choisissez le type parent de la variation depuis la liste des types " +"disponibles." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." msgstr "" -"Un type affilié à une classe intégré ne peut pas être marqué comme une " -"variante d'un autre type." +"Un type affilié à une classe intégrée ne peut pas être marqué comme variante " +"d'un autre type." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -12746,9 +12581,8 @@ msgid "Sort Tiles By Name" msgstr "Trier les tuiles par nom" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Bucket Fill Preview" -msgstr "Remplissage du seau" +msgstr "Aperçu du remplissage" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -13142,9 +12976,8 @@ msgid "Texture" msgstr "Texture" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tex Offset" -msgstr "Décalage d’Octet" +msgstr "Décalage de texture" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp @@ -13158,14 +12991,12 @@ msgid "Modulate" msgstr "Moduler" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Mode" -msgstr "Basculer le mode" +msgstr "Mode de tuile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "Mode Bitmask" +msgstr "Mode de masque d'octet de tuile auto" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Subtile Size" @@ -13196,28 +13027,24 @@ msgid "Selected Collision" msgstr "Collision sélectionné" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way" -msgstr "Sélection uniquement" +msgstr "Collision à sens unique de la sélection" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way Margin" -msgstr "Mode collision" +msgstr "Marge de collision à sens unique de la sélection" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Selected Navigation" msgstr "Navigation sélectionnée" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "Sélectionner" +msgstr "Occultation de la sélection" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "Filtrer les scripts" +msgstr "Script de palette de tuiles" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" @@ -14440,7 +14267,7 @@ msgstr "Plus d'informations..." #: editor/project_export.cpp msgid "Export PCK/Zip..." -msgstr "Exporter le PCK/ZIP" +msgstr "Exporter le PCK/ZIP..." #: editor/project_export.cpp msgid "Export Project..." @@ -15506,7 +15333,7 @@ msgstr "Supprimer le nœud \"%s\" et ses enfants ?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\"?" -msgstr "Supprimer le noeud \"%s\" ?" +msgstr "Supprimer le nœud \"%s\" ?" #: editor/scene_tree_dock.cpp msgid "" @@ -15683,7 +15510,7 @@ msgstr "Ressources secondaires" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "" +msgstr "Accéder en tant que nom unique de scène" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15783,18 +15610,16 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "Effacer l'héritage ? (Pas de retour en arrière !)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Show Scene Tree Root Selection" -msgstr "Afficher la sélection de la racine de l'arborescence" +msgstr "Afficher la sélection de la racine de la hiérarchie de la scène" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" -msgstr "" +msgstr "Dériver les Globals de scripts par nom" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Use Favorites Root Selection" -msgstr "Encadrer la sélection" +msgstr "Utiliser la sélection racine des favoris" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -16116,7 +15941,7 @@ msgstr "Filtrer les variables de la pile" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" -msgstr "" +msgstr "Basculer automatiquement vers l'arborescence de scène distante" #: editor/script_editor_debugger.cpp msgid "Remote Scene Tree Refresh Interval" @@ -16124,7 +15949,7 @@ msgstr "Intervalle de rafraîchissement de l'arborescence distante" #: editor/script_editor_debugger.cpp msgid "Remote Inspect Refresh Interval" -msgstr "" +msgstr "Intervalle de rafraîchissement d'inspection distante" #: editor/script_editor_debugger.cpp msgid "Network Profiler" @@ -16222,9 +16047,8 @@ msgid "Change Light Radius" msgstr "Changer le rayon d'une lumière" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Stream Player 3D" -msgstr "Émetteur de flux sonore 3D" +msgstr "Émetteur de flux 3D" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" @@ -16269,9 +16093,8 @@ msgid "GI Probe" msgstr "Sonde GI" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Baked Indirect Light" -msgstr "Éclairage indirect" +msgstr "Éclairage indirect pré-calculé" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" @@ -16310,22 +16133,20 @@ msgid "Navigation Edge Disabled" msgstr "Bord de la Navigation Désactivé" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Solid" -msgstr "Mode Navigation" +msgstr "Solide de navigation" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Solid Disabled" -msgstr "Mode Navigation" +msgstr "Solide de navigation désactivé" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body A" -msgstr "" +msgstr "Jointure Corps A" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body B" -msgstr "" +msgstr "Jointure Corps B" #: editor/spatial_editor_gizmos.cpp msgid "Room Edge" @@ -16333,7 +16154,7 @@ msgstr "Bord de la pièce" #: editor/spatial_editor_gizmos.cpp msgid "Room Overlap" -msgstr "" +msgstr "Chevauchement de salle" #: editor/spatial_editor_gizmos.cpp msgid "Set Room Point Position" @@ -16349,7 +16170,7 @@ msgstr "Bords du portail" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" -msgstr "" +msgstr "Flèche de portail" #: editor/spatial_editor_gizmos.cpp msgid "Set Portal Point Position" @@ -16377,44 +16198,38 @@ msgid "Set Occluder Sphere Position" msgstr "Définir la position de la sphère de l'occulteur" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "Définir la position du point du Portal" +msgstr "Définir la position ponctuelle du polygone occulteur" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "Définir la position du point de la courbe" +msgstr "Définir la position ponctuelle du trou occulteur" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Front" -msgstr "Créer un polygone occulteur" +msgstr "Avant du polygone occulteur" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Back" -msgstr "Créer un polygone occulteur" +msgstr "Arrière du polygone occulteur" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Hole" -msgstr "Créer un polygone occulteur" +msgstr "Trou occulteur" #: main/main.cpp msgid "Godot Physics" -msgstr "" +msgstr "Calculs de physique de Godot" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "Use BVH" -msgstr "" +msgstr "Utiliser BVH" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp -#, fuzzy msgid "BVH Collision Margin" -msgstr "Mode collision" +msgstr "Marge de collision BVH" #: main/main.cpp msgid "Crash Handler" @@ -16450,7 +16265,7 @@ msgstr "Maximum d'avertissements par secondes" #: main/main.cpp msgid "Flush stdout On Print" -msgstr "" +msgstr "Vider stdout à l'impression" #: main/main.cpp servers/visual_server.cpp msgid "Logging" @@ -16490,11 +16305,11 @@ msgstr "" #: main/main.cpp msgid "DPI" -msgstr "" +msgstr "PPP" #: main/main.cpp msgid "Allow hiDPI" -msgstr "" +msgstr "Autoriser PPP élevé" #: main/main.cpp msgid "V-Sync" @@ -16538,7 +16353,7 @@ msgstr "" #: main/main.cpp msgid "Handheld" -msgstr "" +msgstr "Portable" #: main/main.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp @@ -16578,7 +16393,7 @@ msgstr "Sortie Standard" #: main/main.cpp msgid "Print FPS" -msgstr "" +msgstr "Afficher les FPS" #: main/main.cpp msgid "Verbose stdout" @@ -16622,7 +16437,7 @@ msgstr "Pointage" #: main/main.cpp msgid "Touch Delay" -msgstr "" +msgstr "Retard d'appui" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" @@ -16633,9 +16448,8 @@ msgid "Shaders" msgstr "Shaders" #: main/main.cpp -#, fuzzy msgid "Debug Shader Fallbacks" -msgstr "Forcer les replis du shader" +msgstr "Valeurs de repli du shader de débogage" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp @@ -16681,7 +16495,7 @@ msgstr "Icône native de Windows" #: main/main.cpp msgid "Buffering" -msgstr "" +msgstr "Mise en mémoire tampon" #: main/main.cpp msgid "Agile Event Flushing" @@ -16712,9 +16526,8 @@ msgid "Tooltip Position Offset" msgstr "Décalage de la position des info-bulles" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Debugger Agent" -msgstr "Débogueur" +msgstr "Agent du débogueur" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Wait For Debugger" @@ -16726,11 +16539,11 @@ msgstr "Délai d'Attente" #: main/main.cpp msgid "Runtime" -msgstr "" +msgstr "Exécution" #: main/main.cpp msgid "Unhandled Exception Policy" -msgstr "" +msgstr "Politique d'exceptions non gérées" #: main/main.cpp msgid "Main Loop Type" @@ -16754,14 +16567,12 @@ msgid "Auto Accept Quit" msgstr "Accepter automatiquement la fermeture" #: main/main.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Quit On Go Back" -msgstr "Retourner" +msgstr "Quitter au retour" #: main/main.cpp scene/main/viewport.cpp -#, fuzzy msgid "Snap Controls To Pixels" -msgstr "Aimanter aux flancs du nœud" +msgstr "Aimanter les contrôles aux pixels" #: main/main.cpp msgid "Dynamic Fonts" @@ -16769,7 +16580,7 @@ msgstr "Polices Dynamiques" #: main/main.cpp msgid "Use Oversampling" -msgstr "" +msgstr "Utiliser le suréchantillonnage" #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp msgid "Active Soft World" @@ -16796,35 +16607,30 @@ msgid "Change Torus Outer Radius" msgstr "Changer le rayon extérieur de la tour" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Operation" -msgstr "Options" +msgstr "Opération" #: modules/csg/csg_shape.cpp msgid "Calculate Tangents" msgstr "Calculer les Tangentes" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Use Collision" -msgstr "Collision" +msgstr "Utiliser les collisions" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -#, fuzzy msgid "Collision Layer" -msgstr "Mode collision" +msgstr "Couche des collisions" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Mask" -msgstr "Mode collision" +msgstr "Masque de collisions" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Invert Faces" -msgstr "Modifier la casse" +msgstr "Inverses les faces" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp @@ -16842,57 +16648,50 @@ msgid "Radial Segments" msgstr "Segments radiaux" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Rings" -msgstr "Avertissements" +msgstr "Anneaux" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Smooth Faces" -msgstr "Progression douce" +msgstr "Adoucir les faces" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Sides" -msgstr "Afficher les guides" +msgstr "Côtés" #: modules/csg/csg_shape.cpp msgid "Cone" -msgstr "" +msgstr "Cone" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Inner Radius" -msgstr "Changer le rayon intérieur de la tour" +msgstr "Rayon intérieur" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Outer Radius" -msgstr "Changer le rayon extérieur de la tour" +msgstr "Rayon extérieur" #: modules/csg/csg_shape.cpp msgid "Ring Sides" -msgstr "" +msgstr "Côtés de l'anneau" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/collision_polygon.cpp -#, fuzzy msgid "Polygon" -msgstr "Polygones" +msgstr "Polygone" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" -msgstr "" +msgstr "Degrés de tour" #: modules/csg/csg_shape.cpp msgid "Spin Sides" -msgstr "" +msgstr "Côtés du tour" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Node" -msgstr "Coller les nœuds" +msgstr "Noeud de chemin" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16901,35 +16700,31 @@ msgstr "Créer un vertex interne" #: modules/csg/csg_shape.cpp msgid "Path Interval" -msgstr "" +msgstr "Intervalle de chemin" #: modules/csg/csg_shape.cpp msgid "Path Simplify Angle" -msgstr "" +msgstr "Simplification d'angle de chemin" #: modules/csg/csg_shape.cpp msgid "Path Rotation" msgstr "Rotation du chemin" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Local" -msgstr "Rendre local" +msgstr "Chemin local" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Continuous U" -msgstr "Continu" +msgstr "Chemin Continu U" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path U Distance" -msgstr "Choisissez distance :" +msgstr "Distance du chemin U" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Joined" -msgstr "Rotation aléatoire :" +msgstr "Chemin joint" #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" @@ -16949,7 +16744,7 @@ msgstr "Toujours ordonnée" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" -msgstr "" +msgstr "Relais serveur" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Verify" @@ -16976,9 +16771,8 @@ msgid "Config File" msgstr "Fichier de Configuration" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Load Once" -msgstr "Charger une ressource" +msgstr "Charger une fois" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -17198,9 +16992,8 @@ msgid "Sparse Indices Byte Offset" msgstr "" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Indices Component Type" -msgstr "Analyse de la géométrie..." +msgstr "Type de composant d'indices épars" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" @@ -17274,9 +17067,8 @@ msgid "Blend Weights" msgstr "Précalculer les lightmaps" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Instance Materials" -msgstr "Changements de matériau :" +msgstr "Matériaux d'instances" #: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp msgid "Parent" @@ -17289,25 +17081,21 @@ msgstr "Plateforme" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" -msgstr "" +msgstr "Enveloppe" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Translation" -msgstr "Traductions" +msgstr "Translation" #: modules/gltf/gltf_node.cpp -#, fuzzy msgid "Children" -msgstr "Enfants modifiables" +msgstr "Enfants" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints" -msgstr "Point" +msgstr "Jointures" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Roots" msgstr "Racines" @@ -17316,48 +17104,42 @@ msgid "Unique Names" msgstr "Noms Uniques" #: modules/gltf/gltf_skeleton.cpp -#, fuzzy msgid "Godot Bone Node" -msgstr "Le nœud de la scène" +msgstr "Nœud d'os de Godot" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Skin Root" -msgstr "Nouvelle racine de scène" +msgstr "Racine de l'enveloppe" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints Original" -msgstr "Focaliser l'origine" +msgstr "Jointure à l'original" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" -msgstr "" +msgstr "Inverser les liens" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Non Joints" -msgstr "Déplacer la jointure" +msgstr "Non jointures" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" -msgstr "" +msgstr "Jointure I à os I" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" -msgstr "" +msgstr "Jointure I à nom" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" -msgstr "" +msgstr "Enveloppe Godot" #: modules/gltf/gltf_spec_gloss.cpp -#, fuzzy msgid "Diffuse Img" msgstr "Image Diffuse" #: modules/gltf/gltf_spec_gloss.cpp -#, fuzzy msgid "Diffuse Factor" msgstr "Facteur de diffusion" @@ -17375,50 +17157,44 @@ msgstr "" #: modules/gltf/gltf_state.cpp msgid "Json" -msgstr "" +msgstr "Json" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Major Version" -msgstr "Version" +msgstr "Version majeure" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Minor Version" -msgstr "Version" +msgstr "Version mineure" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "GLB Data" -msgstr "Avec données" +msgstr "Données GLB" #: modules/gltf/gltf_state.cpp msgid "Use Named Skin Binds" -msgstr "" +msgstr "Utiliser les liens d'enveloppe par nom" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Buffer Views" -msgstr "Vue de derrière" +msgstr "Vues tampon" #: modules/gltf/gltf_state.cpp msgid "Accessors" -msgstr "" +msgstr "Accesseurs" #: modules/gltf/gltf_state.cpp msgid "Scene Name" msgstr "Nom de la Scène" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Root Nodes" -msgstr "Nom de nœud racine" +msgstr "Nœuds racines" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -#, fuzzy msgid "Textures" -msgstr "Fonctionnalités" +msgstr "Textures" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" @@ -17429,42 +17205,36 @@ msgid "Cameras" msgstr "Caméras" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp -#, fuzzy msgid "Lights" -msgstr "Lumière" +msgstr "Lumières" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Unique Animation Names" -msgstr "Nom de la nouvelle animation :" +msgstr "Noms d'animations uniques" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeletons" -msgstr "Squelette" +msgstr "Squelettes" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeleton To Node" -msgstr "Sélectionner un nœud" +msgstr "Squelette vers nœud" #: modules/gltf/gltf_state.cpp msgid "Animations" msgstr "Animations" #: modules/gltf/gltf_texture.cpp -#, fuzzy msgid "Src Image" -msgstr "Afficher les os" +msgstr "Image source" #: modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "Librairie de maillages" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Physics Material" -msgstr "Image physique %" +msgstr "Matériau physique" #: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp #, fuzzy @@ -17476,24 +17246,20 @@ msgid "Cell" msgstr "Cellule" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Octant Size" -msgstr "Vue de devant" +msgstr "Taille d'octant" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center X" -msgstr "Centre" +msgstr "X du centre" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Y" -msgstr "Centre" +msgstr "Y du centre" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Z" -msgstr "Centre" +msgstr "Z du centre" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp @@ -17502,17 +17268,15 @@ msgid "Mask" msgstr "Masque" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#, fuzzy msgid "Bake Navigation" -msgstr "Navigation" +msgstr "Pré-calculer la navigation" #: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp #: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp #: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Navigation Layers" -msgstr "Mode Navigation" +msgstr "Calques de navigation" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" @@ -17700,7 +17464,6 @@ msgid "Loop Offset" msgstr "Décalage de Boucle" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Eye Height" msgstr "Hauteur de l’œil" @@ -17719,15 +17482,15 @@ msgstr "Afficher sans ombrage" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" -msgstr "" +msgstr "Suréchantillonner" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K1" -msgstr "" +msgstr "K1" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K2" -msgstr "" +msgstr "K2" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -17814,14 +17577,13 @@ msgstr "C'est fait !" #: modules/opensimplex/noise_texture.cpp msgid "Seamless" -msgstr "" +msgstr "Sans bord" #: modules/opensimplex/noise_texture.cpp msgid "As Normal Map" msgstr "En tant que carte de normales" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "Bump Strength" msgstr "Force du bossage" @@ -17830,12 +17592,10 @@ msgid "Noise" msgstr "Bruit" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "Noise Offset" -msgstr "Décalage de la grille :" +msgstr "Décalage du bruit" #: modules/opensimplex/open_simplex_noise.cpp -#, fuzzy msgid "Octaves" msgstr "Octaves" @@ -17844,28 +17604,24 @@ msgid "Period" msgstr "Période" #: modules/opensimplex/open_simplex_noise.cpp -#, fuzzy msgid "Persistence" -msgstr "Perspective" +msgstr "Persistance" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" -msgstr "" +msgstr "Lacunarité" #: modules/regex/regex.cpp -#, fuzzy msgid "Subject" msgstr "Sujet" #: modules/regex/regex.cpp -#, fuzzy msgid "Names" -msgstr "Nom" +msgstr "Noms" #: modules/regex/regex.cpp -#, fuzzy msgid "Strings" -msgstr "Paramètres :" +msgstr "Paramètres" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" @@ -17873,39 +17629,35 @@ msgstr "" #: modules/upnp/upnp.cpp msgid "Discover Local Port" -msgstr "" +msgstr "Révéler le port local" #: modules/upnp/upnp.cpp msgid "Discover IPv6" msgstr "Découvrir IPv6" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Description URL" -msgstr "Description" +msgstr "URL de description" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Service Type" -msgstr "Définir type de variable" +msgstr "Type du service" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" -msgstr "" +msgstr "URL de contrôle IGD" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Service Type" -msgstr "Définir type de variable" +msgstr "Type de service IGD" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" msgstr "" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Status" -msgstr "État" +msgstr "État IGD" #: modules/visual_script/visual_script.cpp msgid "" @@ -17946,9 +17698,8 @@ msgid "Stack overflow with stack depth:" msgstr "Débordement de pile avec profondeur de pile :" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Visual Script" -msgstr "Rechercher VisualScript" +msgstr "Script graphique" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -18284,9 +18035,8 @@ msgid "Return Enabled" msgstr "Exécutable" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Type" -msgstr "Retour" +msgstr "Type de retour" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp @@ -18334,7 +18084,6 @@ msgid "in order:" msgstr "dans l'ordre :" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Steps" msgstr "Pas" @@ -18356,9 +18105,8 @@ msgstr "Est-ce %s ?" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Base Script" -msgstr "Nouveau script" +msgstr "Script de base" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" @@ -18370,36 +18118,31 @@ msgstr "On Self" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Call Mode" -msgstr "Mode mise à l'échelle" +msgstr "Mode d'appel" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Type" -msgstr "Changer le type de base" +msgstr "Type simple" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Node Path" -msgstr "Copier le chemin du nœud" +msgstr "Chemin de nœud" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Use Default Args" -msgstr "Réinitialiser" +msgstr "Utiliser les valeurs d'arguments par défaut" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Validate" msgstr "Valider" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "RPC Call Mode" -msgstr "Mode mise à l'échelle" +msgstr "Mode d'appel RPC" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" @@ -18438,14 +18181,12 @@ msgid "BitXor %s" msgstr "Ou-exclusif par bit %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Set Mode" -msgstr "Mode sélection" +msgstr "Définir le mode" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Assign Op" -msgstr "Assigner" +msgstr "Opérateur d'assignation" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -18462,9 +18203,8 @@ msgid "Base object is not a Node!" msgstr "L'objet de base n'est pas un nœud !" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead to Node!" -msgstr "Le chemin ne mène pas au nœud !" +msgstr "Le chemin ne mène pas vers un nœud !" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." @@ -18480,9 +18220,8 @@ msgstr "Composer le tableau" #: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Operator" -msgstr "Itérateur" +msgstr "Opérateur" #: modules/visual_script/visual_script_nodes.cpp msgid "Invalid argument of type:" @@ -18497,9 +18236,8 @@ msgid "a if cond, else b" msgstr "a if cond, else b" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Var Name" -msgstr "Nom" +msgstr "Nom de variable" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script:" @@ -18624,9 +18362,8 @@ msgid "%s sec(s)" msgstr "%s seconde(s)" #: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp -#, fuzzy msgid "Wait Time" -msgstr "Peindre la tuile" +msgstr "Temps d'attente" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" @@ -18641,16 +18378,14 @@ msgid "WaitInstanceSignal" msgstr "WaitInstanceSignal" #: modules/webrtc/webrtc_data_channel.cpp -#, fuzzy msgid "Write Mode" -msgstr "Mode prioritaire" +msgstr "Mode écriture" #: modules/webrtc/webrtc_data_channel.h msgid "WebRTC" msgstr "WebRTC" #: modules/webrtc/webrtc_data_channel.h -#, fuzzy msgid "Max Channel In Buffer (KB)" msgstr "Maximum de canal dans le tampon (Ko)" @@ -18663,61 +18398,52 @@ msgid "Trusted SSL Certificate" msgstr "Certificat SSL Fiable" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Client" -msgstr "Profileur réseau" +msgstr "Client WebSocket" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max In Buffer (KB)" -msgstr "Taille Maximale (KB)" +msgstr "Maximum tampon entrant (KB)" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max In Packets" -msgstr "Maximum par paquet" +msgstr "Maximum de paquets entrant" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max Out Buffer (KB)" -msgstr "Taille Maximale (KB)" +msgstr "Maximum tampon sortant (KB)" #: modules/websocket/websocket_macros.h msgid "Max Out Packets" -msgstr "" +msgstr "Maximum de paquets sortant" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Server" -msgstr "Profileur réseau" +msgstr "Server WebSocket" #: modules/websocket/websocket_server.cpp msgid "Bind IP" -msgstr "" +msgstr "Lier IP" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "Private Key" -msgstr "Chemin de la clé privée SSH" +msgstr "Clé privée" #: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp msgid "SSL Certificate" msgstr "Certificat SSL" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "CA Chain" -msgstr "Effacer la chaîne IK" +msgstr "Chaîne d’autorité de certificat (CA)" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "Handshake Timeout" -msgstr "Délai dépassé." +msgstr "Délai de poignée de main expiré" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Session Mode" -msgstr "Mode Région" +msgstr "Mode de session" #: modules/webxr/webxr_interface.cpp msgid "Required Features" @@ -18732,18 +18458,17 @@ msgid "Requested Reference Space Types" msgstr "" #: modules/webxr/webxr_interface.cpp +#, fuzzy msgid "Reference Space Type" -msgstr "" +msgstr "Type de référentiel spatial" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Visibility State" -msgstr "Basculer la visibilité" +msgstr "État de la visibilité" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Bounds Geometry" -msgstr "Réessayer" +msgstr "Géométrie des limites" #: modules/webxr/webxr_interface.cpp #, fuzzy @@ -18769,14 +18494,13 @@ msgstr "" #: platform/android/export/export.cpp msgid "Force System User" -msgstr "" +msgstr "Forcer l'utilisateur système" #: platform/android/export/export.cpp msgid "Shutdown ADB On Exit" -msgstr "" +msgstr "Fermer ADB à la sortie" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Launcher Icons" msgstr "Icônes du lanceur" @@ -18851,27 +18575,22 @@ msgid "Keystore" msgstr "Débogueur" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Debug User" -msgstr "Débogueur" +msgstr "Utilisateur de débogage" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Debug Password" -msgstr "Mot de passe" +msgstr "Mot de passe de débogage" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Release User" -msgstr "Publication (release)" +msgstr "Utilisateur de publication (release)" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Release Password" -msgstr "Mot de passe" +msgstr "Mot de passe de publication" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "One Click Deploy" msgstr "Déploiement en un clic" @@ -18884,18 +18603,16 @@ msgid "Code" msgstr "Code" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Package" -msgstr "Empaquetage" +msgstr "Paquetage" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Unique Name" msgstr "Nom unique" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Signed" -msgstr "Signaux" +msgstr "Signé" #: platform/android/export/export_plugin.cpp msgid "Classify As Game" @@ -18906,9 +18623,8 @@ msgid "Retain Data On Uninstall" msgstr "Conserver les données lors de la désinstallation" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Exclude From Recents" -msgstr "Supprimer des nœuds" +msgstr "Exclure des récents" #: platform/android/export/export_plugin.cpp msgid "Graphics" @@ -18927,17 +18643,16 @@ msgid "XR Mode" msgstr "Mode XR" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Hand Tracking" -msgstr "Empaquetage" +msgstr "Suivi des mains" #: platform/android/export/export_plugin.cpp msgid "Hand Tracking Frequency" -msgstr "" +msgstr "Fréquence de suivi des mains" #: platform/android/export/export_plugin.cpp msgid "Passthrough" -msgstr "" +msgstr "Relais" #: platform/android/export/export_plugin.cpp msgid "Immersive Mode" @@ -18964,9 +18679,8 @@ msgid "Support Xlarge" msgstr "Support" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "User Data Backup" -msgstr "Interface utilisateur" +msgstr "Sauvegarde(backup) des données utilisateur" #: platform/android/export/export_plugin.cpp msgid "Allow" @@ -19199,20 +18913,17 @@ msgstr "" #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Code Signing" -msgstr "Signaux" +msgstr "Signature du code" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "'apksigner' could not be found. Please check that the command is available " "in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" -"Impossible de trouver 'apksigner'.\n" -"Veuillez vérifier que la commande est disponible dans le dossier build-tools " -"du SDK Android.\n" -"Le paquet sortant %s est non signé." +"Impossible de trouver 'apksigner'. Veuillez vérifier que la commande est " +"disponible dans le dossier build-tools du SDK Android. Le %s resultant n'est " +"pas signé." #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." @@ -19227,9 +18938,8 @@ msgid "Could not find keystore, unable to export." msgstr "Impossible de trouver le keystore, impossible d'exporter." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not start apksigner executable." -msgstr "Impossible de démarrer le sous-processus !" +msgstr "Impossible de le programme apksigner." #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" @@ -19266,9 +18976,8 @@ msgstr "" "*.apk." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Unsupported export format!" -msgstr "Format d'export non supporté !\n" +msgstr "Format d'export non supporté !" #: platform/android/export/export_plugin.cpp msgid "" @@ -19280,28 +18989,24 @@ msgstr "" "menu 'Projet'." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" -"La version d'Android ne correspond pas :\n" -" Modèle installé : %s\n" -" Version Godot : %s\n" -"Veuillez réinstaller la version d'Android depuis le menu 'Projet'." +"La version compilée d'Android ne correspond pas : Modèle type installé : %s, " +"Version de Godot : %s. Veuillez réinstaller le modèle type de compilation " +"d'Android depuis le menu 'Projet'." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" "Impossible d'écraser les fichiers res://android/build/res/*.xml avec le nom " -"du projet" +"du projet." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project." -msgstr "Impossible d'exporter les fichiers du projet vers le projet gradle\n" +msgstr "Impossible d'exporter les fichiers du projet vers le projet gradle." #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" @@ -19312,15 +19017,13 @@ msgid "Building Android Project (gradle)" msgstr "Construire le Project Android (gradle)" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" "La construction du projet Android a échoué, vérifiez la sortie pour " -"l'erreur.\n" -"Sinon, visitez docs.godotengine.org pour la documentation de construction " -"Android." +"l'erreur. Sinon, visitez docs.godotengine.org pour la documentation de " +"construction Android." #: platform/android/export/export_plugin.cpp msgid "Moving output" @@ -19335,41 +19038,38 @@ msgstr "" "du projet gradle pour les journaux." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Package not found: \"%s\"." -msgstr "Paquet non trouvé : %s" +msgstr "Paquet non trouvé : \"%s\"." #: platform/android/export/export_plugin.cpp msgid "Creating APK..." msgstr "Création de l'APK..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not find template APK to export: \"%s\"." msgstr "" -"Impossible de trouver le modèle de l'APK à exporter :\n" -"%s" +"La construction du projet Android a échoué, vérifiez la sortie pour " +"l'erreur. Sinon, visitez docs.godotengine.org pour la documentation de " +"construction Android." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" "Bibliothèques manquantes dans le modèle d'exportation pour les architectures " -"sélectionnées : %s.\n" -"Veuillez construire un modèle avec toutes les bibliothèques requises, ou " -"désélectionner les architectures manquantes dans le préréglage d'exportation." +"sélectionnées : %s. Veuillez construire un modèle avec toutes les " +"bibliothèques requises, ou désélectionner les architectures manquantes dans " +"le préréglage d'exportation." #: platform/android/export/export_plugin.cpp msgid "Adding files..." msgstr "Ajout de fichiers..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files." -msgstr "Impossible d'exporter les fichiers du projet" +msgstr "Impossible d'exporter les fichiers du projet." #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -19409,7 +19109,7 @@ msgstr "iPad 2048 X 1536" #: platform/iphone/export/export.cpp msgid "Portrait Launch Screens" -msgstr "" +msgstr "Écrans de lancement en mode portrait" #: platform/iphone/export/export.cpp msgid "iPhone 640 X 960" @@ -19441,38 +19141,35 @@ msgstr "iPhone 1242 X 2208" #: platform/iphone/export/export.cpp msgid "App Store Team ID" -msgstr "" +msgstr "ID de groupe de l'App Store" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Debug" -msgstr "" +msgstr "UUID de provisionnement de profils en débogage" #: platform/iphone/export/export.cpp msgid "Code Sign Identity Debug" -msgstr "" +msgstr "Identité de signature de code en débogage" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Method Debug" -msgstr "Exporter avec debug" +msgstr "Méthode d'exportation en débogage" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Release" -msgstr "" +msgstr "UUID de provisionnement de profils en publication" #: platform/iphone/export/export.cpp msgid "Code Sign Identity Release" -msgstr "" +msgstr "Identité de signature de code en publication" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Method Release" -msgstr "Mode d'exportation :" +msgstr "Méthode d'exportation en publication" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Targeted Device Family" -msgstr "Famille de système cible" +msgstr "Famille de système ciblée" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Info" @@ -19504,9 +19201,8 @@ msgid "Access Wi-Fi" msgstr "Accès Wi-Fi" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Push Notifications" -msgstr "Rotation aléatoire :" +msgstr "Notifications Push" #: platform/iphone/export/export.cpp msgid "User Data" @@ -19514,33 +19210,29 @@ msgstr "Données Utilisateur" #: platform/iphone/export/export.cpp msgid "Accessible From Files App" -msgstr "" +msgstr "Accessible depuis l'application Files" #: platform/iphone/export/export.cpp msgid "Accessible From iTunes Sharing" -msgstr "" +msgstr "Accessible depuis le partage iTunes" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Privacy" msgstr "Confidentialité" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Camera Usage Description" -msgstr "Description" +msgstr "Description d'utilisation de la caméra" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Microphone Usage Description" -msgstr "Description des propriétés" +msgstr "Description d'utilisation du microphone" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Photolibrary Usage Description" -msgstr "Description des propriétés" +msgstr "Description d'utilisation de la bibliothèque d'image" #: platform/iphone/export/export.cpp -#, fuzzy msgid "iPhone 120 X 120" msgstr "iPhone 120 X 120" @@ -19558,19 +19250,19 @@ msgstr "iPad 152 X 152" #: platform/iphone/export/export.cpp msgid "iPad 167 X 167" -msgstr "" +msgstr "iPad 167 X 167" #: platform/iphone/export/export.cpp msgid "App Store 1024 X 1024" -msgstr "" +msgstr "App Store 1024 X 1024" #: platform/iphone/export/export.cpp msgid "Spotlight 40 X 40" -msgstr "" +msgstr "Projecteur 40 X 40" #: platform/iphone/export/export.cpp msgid "Spotlight 80 X 80" -msgstr "" +msgstr "Projecteur 80 X 80" #: platform/iphone/export/export.cpp msgid "Storyboard" @@ -19581,19 +19273,16 @@ msgid "Use Launch Screen Storyboard" msgstr "" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Image Scale Mode" -msgstr "Mode mise à l'échelle" +msgstr "Mode de mise à l'échelle d'image" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Custom Image @2x" -msgstr "Nœud Personnalisé" +msgstr "Image personnalisée @2x" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Custom Image @3x" -msgstr "Nœud Personnalisé" +msgstr "Image personnalisée @3x" #: platform/iphone/export/export.cpp msgid "Use Custom BG Color" @@ -19694,7 +19383,7 @@ msgstr "" #: platform/javascript/export/export.cpp msgid "Canvas Resize Policy" -msgstr "" +msgstr "Politique de redimensionnement du canevas" #: platform/javascript/export/export.cpp msgid "Focus Canvas On Start" @@ -19793,18 +19482,16 @@ msgid "Already signed!" msgstr "Déjà signé !" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "Impossible de charger la ressource." +msgstr "Le traitement des ressources imbriquées a échoué." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." msgstr "Échec lors de la création du sous-dossier _CodeSignature." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to get CodeResources hash." -msgstr "Impossible de charger la ressource." +msgstr "La récupération du hachage de CodeResources a échouée." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp #, fuzzy @@ -19816,7 +19503,6 @@ msgid "Invalid executable file." msgstr "Fichier exécutable invalide." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Can't resize signature load command." msgstr "Impossible de redimensionner la commande de chargement des signatures." @@ -19837,75 +19523,65 @@ msgid "App Category" msgstr "Catégorie de l'application" #: platform/osx/export/export.cpp -#, fuzzy msgid "High Res" msgstr "Haute Résolution" #: platform/osx/export/export.cpp -#, fuzzy msgid "Location Usage Description" -msgstr "Description" +msgstr "Description d'utilisation de la géolocalisation" #: platform/osx/export/export.cpp msgid "Address Book Usage Description" -msgstr "" +msgstr "Description d'utilisation du carnet d'adresse" #: platform/osx/export/export.cpp -#, fuzzy msgid "Calendar Usage Description" -msgstr "Description" +msgstr "Description d'utilisation du calendrier" #: platform/osx/export/export.cpp -#, fuzzy msgid "Photos Library Usage Description" -msgstr "Description des propriétés" +msgstr "Description d'utilisation de la bibliothèque photo" #: platform/osx/export/export.cpp -#, fuzzy msgid "Desktop Folder Usage Description" -msgstr "Descriptions des méthodes" +msgstr "Description d'utilisation du dossier Bureau" #: platform/osx/export/export.cpp -#, fuzzy msgid "Documents Folder Usage Description" -msgstr "Descriptions des méthodes" +msgstr "Description d'utilisation du dossier Documents" #: platform/osx/export/export.cpp msgid "Downloads Folder Usage Description" -msgstr "" +msgstr "Description d'utilisation du dossier Téléchargements" #: platform/osx/export/export.cpp msgid "Network Volumes Usage Description" -msgstr "" +msgstr "Description d'utilisation des disques réseau" #: platform/osx/export/export.cpp msgid "Removable Volumes Usage Description" -msgstr "" +msgstr "Description d'utilisation des disques amovibles" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Codesign" -msgstr "Nœud" +msgstr "Signature du code" #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Identity" -msgstr "Indenter vers la gauche" +msgstr "Identité" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Timestamp" -msgstr "Temps" +msgstr "Horodatage" #: platform/osx/export/export.cpp msgid "Hardened Runtime" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Replace Existing Signature" -msgstr "Remplacer dans les fichiers" +msgstr "Remplacer la signature existante" #: platform/osx/export/export.cpp #, fuzzy @@ -19913,9 +19589,8 @@ msgid "Entitlements" msgstr "Gadgets" #: platform/osx/export/export.cpp -#, fuzzy msgid "Custom File" -msgstr "Nœud Personnalisé" +msgstr "Fichier personnalisé" #: platform/osx/export/export.cpp msgid "Allow JIT Code Execution" @@ -19950,43 +19625,37 @@ msgid "Photos Library" msgstr "Bibliothèque de photos" #: platform/osx/export/export.cpp -#, fuzzy msgid "Apple Events" -msgstr "Ajouter évènement" +msgstr "Événements Apple" #: platform/osx/export/export.cpp -#, fuzzy msgid "Debugging" msgstr "Débogage" #: platform/osx/export/export.cpp -#, fuzzy msgid "App Sandbox" msgstr "Bac à sable de l'application" #: platform/osx/export/export.cpp -#, fuzzy msgid "Network Server" -msgstr "Profileur réseau" +msgstr "Serveur réseau" #: platform/osx/export/export.cpp -#, fuzzy msgid "Network Client" -msgstr "Profileur réseau" +msgstr "Client réseau" #: platform/osx/export/export.cpp -#, fuzzy msgid "Device USB" -msgstr "Périphérique" +msgstr "Périphérique USB" #: platform/osx/export/export.cpp msgid "Device Bluetooth" -msgstr "" +msgstr "Périphérique Bluetooth" #: platform/osx/export/export.cpp #, fuzzy msgid "Files Downloads" -msgstr "Télécharger" +msgstr "Téléchargement de fichiers" #: platform/osx/export/export.cpp #, fuzzy @@ -20004,9 +19673,8 @@ msgid "Files Movies" msgstr "Filtrer les tuiles" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Custom Options" -msgstr "Options de bus" +msgstr "Options personnalisées" #: platform/osx/export/export.cpp #, fuzzy @@ -20015,31 +19683,27 @@ msgstr "Localisation" #: platform/osx/export/export.cpp msgid "Apple ID Name" -msgstr "" +msgstr "Nom Apple ID" #: platform/osx/export/export.cpp -#, fuzzy msgid "Apple ID Password" -msgstr "Mot de passe" +msgstr "Mot de passe Apple ID" #: platform/osx/export/export.cpp msgid "Apple Team ID" msgstr "Apple Team ID" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not open icon file \"%s\"." -msgstr "Impossible d'exporter les fichiers du projet" +msgstr "Impossible d'ouvrir le fichier d'icône \"%s\"." #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start xcrun executable." -msgstr "Impossible de démarrer le sous-processus !" +msgstr "Impossible de démarrer le sous-processus." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization failed." -msgstr "Localisation" +msgstr "Notarisation échouée." #: platform/osx/export/export.cpp msgid "Notarization request UUID: \"%s\"" @@ -20072,6 +19736,8 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!" msgstr "" +"L'horodatage n'est pas compatible avec la signature ad-hoc et a été " +"désactivé !" #: platform/osx/export/export.cpp msgid "" @@ -20084,7 +19750,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Built-in CodeSign require regex module." -msgstr "" +msgstr "CodeSign intégré nécessite le module regex." #: platform/osx/export/export.cpp msgid "" @@ -20099,9 +19765,8 @@ msgid "No identity found." msgstr "Aucune identité trouvée." #: platform/osx/export/export.cpp -#, fuzzy msgid "Cannot sign file %s." -msgstr "Erreur lors de l'enregistrement du fichier : %s" +msgstr "Impossible de signer le fichier %s." #: platform/osx/export/export.cpp msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" @@ -20110,17 +19775,14 @@ msgstr "" "cassé !" #: platform/osx/export/export.cpp -#, fuzzy msgid "DMG Creation" -msgstr "Directions" +msgstr "Création du DMG" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start hdiutil executable." -msgstr "Impossible de démarrer le sous-processus !" +msgstr "Impossible de démarrer le programme hdiutil." #: platform/osx/export/export.cpp -#, fuzzy msgid "`hdiutil create` failed - file exists." msgstr "`hdiutil create` a échoué - le fichier existe." @@ -20129,19 +19791,16 @@ msgid "`hdiutil create` failed." msgstr "`hdiutil create` a échoué." #: platform/osx/export/export.cpp -#, fuzzy msgid "Creating app bundle" -msgstr "Création de l'aperçu" +msgstr "Création du paquet d'application" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export: \"%s\"." -msgstr "Impossible de trouver le modèle de l'application à exporter :" +msgstr "Impossible de trouver le modèle de l'application à exporter : \"%s\"." #: platform/osx/export/export.cpp -#, fuzzy msgid "Invalid export format." -msgstr "Modèle d'exportation non valide :" +msgstr "Format d'export invalide." #: platform/osx/export/export.cpp msgid "" @@ -20168,10 +19827,13 @@ msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" +"La signature d'applications ad-hoc nécessite la permission \"Désactiver la " +"validation de bibliothèque\" pour pouvoir charger dynamiquement les " +"bibliothèques." #: platform/osx/export/export.cpp msgid "Code signing bundle" -msgstr "" +msgstr "Paquet de signature du code" #: platform/osx/export/export.cpp msgid "Making DMG" @@ -20179,7 +19841,7 @@ msgstr "Création du DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" -msgstr "" +msgstr "DMG de signature du code" #: platform/osx/export/export.cpp msgid "Making ZIP" @@ -20198,14 +19860,12 @@ msgid "Sending archive for notarization" msgstr "Envoi de l'archive pour la certification" #: platform/osx/export/export.cpp -#, fuzzy msgid "ZIP Creation" -msgstr "Projet" +msgstr "Création ZIP" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not open file to read from path \"%s\"." -msgstr "Impossible d'exporter les fichiers du projet vers le projet gradle\n" +msgstr "Impossible d'ouvrir le fichier à lire au chemin \"%s\"." #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -20235,14 +19895,13 @@ msgstr "" "supporté." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Code signing is required for notarization." -msgstr "Certification : signature du code requise." +msgstr "" +"Notarisation : La signature du code est nécessaire pour la notarisation." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization: Hardened runtime is required for notarization." -msgstr "Certification : exécution renforcée requise." +msgstr "Notarisation : exécution renforcée nécessaire pour la notarisation." #: platform/osx/export/export.cpp #, fuzzy @@ -20284,6 +19943,8 @@ msgstr "" msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" +"L'horodatage n'est pas compatible avec la signature ad-hoc et a été " +"désactivé !" #: platform/osx/export/export.cpp msgid "" @@ -20346,17 +20007,15 @@ msgstr "macOS" #: platform/osx/export/export.cpp msgid "Force Builtin Codesign" -msgstr "" +msgstr "Forcer CodeSign intégré" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Architecture" -msgstr "Ajouter une entrée architecture" +msgstr "Architecture" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Display Name" -msgstr "Tout afficher" +msgstr "Afficher le nom" #: platform/uwp/export/export.cpp msgid "Short Name" @@ -20364,36 +20023,31 @@ msgstr "Nom Abrégé" #: platform/uwp/export/export.cpp msgid "Publisher" -msgstr "" +msgstr "Publicateur" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Publisher Display Name" -msgstr "Nom d'affichage d'éditeur du paquet invalide." +msgstr "Nom d'affichage de l'éditeur du paquet" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Product GUID" -msgstr "GUID produit invalide." +msgstr "GUID du produit" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Publisher GUID" -msgstr "Effacé Guides" +msgstr "GUID du publicateur" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Signing" -msgstr "Signaux" +msgstr "Signature" #: platform/uwp/export/export.cpp msgid "Certificate" msgstr "Certificat" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Algorithm" -msgstr "Débogueur" +msgstr "Algorithme" #: platform/uwp/export/export.cpp msgid "Major" @@ -20404,23 +20058,20 @@ msgid "Minor" msgstr "Mineur" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Build" -msgstr "Mode Règle" +msgstr "Build" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Revision" -msgstr "Expression" +msgstr "Révision" #: platform/uwp/export/export.cpp msgid "Landscape" msgstr "Paysage" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Portrait" -msgstr "Retourner les Portals" +msgstr "Portrait" #: platform/uwp/export/export.cpp msgid "Landscape Flipped" @@ -20431,9 +20082,8 @@ msgid "Portrait Flipped" msgstr "Portrait Inversé" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Store Logo" -msgstr "Mode mise à l'échelle" +msgstr "Logo du magasin" #: platform/uwp/export/export.cpp msgid "Square 44 X 44 Logo" @@ -20456,14 +20106,12 @@ msgid "Wide 310 X 150 Logo" msgstr "Logo 310 X 150 Large" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Splash Screen" -msgstr "Appels de dessin :" +msgstr "Écran de chargement" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Tiles" -msgstr "Fichier" +msgstr "Tuiles" #: platform/uwp/export/export.cpp msgid "Show Name On Square 150 X 150" @@ -20547,32 +20195,28 @@ msgid "UWP" msgstr "UWP" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Signtool" -msgstr "Signaux" +msgstr "Signtool" #: platform/uwp/export/export.cpp msgid "Debug Certificate" msgstr "Certificat de Débogage" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Debug Algorithm" -msgstr "Débogueur" +msgstr "Algorithme de débogage" #: platform/windows/export/export.cpp -#, fuzzy msgid "Failed to rename temporary file \"%s\"." -msgstr "Impossible de supprimer le fichier temporaire :" +msgstr "Impossible de renommer le fichier temporaire \"%s\"." #: platform/windows/export/export.cpp -#, fuzzy msgid "Identity Type" msgstr "Type d'identité" #: platform/windows/export/export.cpp msgid "Timestamp Server URL" -msgstr "" +msgstr "URL du serveur d'horodatage" #: platform/windows/export/export.cpp #, fuzzy @@ -20580,14 +20224,12 @@ msgid "Digest Algorithm" msgstr "Débogueur" #: platform/windows/export/export.cpp -#, fuzzy msgid "Modify Resources" -msgstr "Copier la ressource" +msgstr "Modifier les ressources" #: platform/windows/export/export.cpp -#, fuzzy msgid "File Version" -msgstr "Version" +msgstr "Version de fichier" #: platform/windows/export/export.cpp msgid "Product Version" @@ -20602,18 +20244,16 @@ msgid "Product Name" msgstr "Nom du produit" #: platform/windows/export/export.cpp -#, fuzzy msgid "File Description" -msgstr "Description" +msgstr "Description de fichier" #: platform/windows/export/export.cpp msgid "Trademarks" msgstr "Marques Déposées" #: platform/windows/export/export.cpp -#, fuzzy msgid "Resources Modification" -msgstr "Rotation aléatoire :" +msgstr "Modification de ressources" #: platform/windows/export/export.cpp #, fuzzy @@ -20628,61 +20268,52 @@ msgstr "Impossible de trouver le keystore, impossible d'exporter." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "L'outil « rcedit » doit être configuré dans les préférences de l'éditeur " "(Exporter > Windows > Rcedit) for modifier l'icône ou les informations de " "l'application." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" -"rcedit n'a pas réussi à modifier l'exécutable :\n" -"%s" +msgid "rcedit failed to modify executable: %s." +msgstr "rcedit n'a pas réussi à modifier l'exécutable : %s." #: platform/windows/export/export.cpp -#, fuzzy msgid "Could not find signtool executable at \"%s\"." -msgstr "Impossible de trouver le keystore, impossible d'exporter." +msgstr "Impossible de trouver l’exécutable signtool à \"%s\"." #: platform/windows/export/export.cpp -#, fuzzy msgid "Could not find osslsigncode executable at \"%s\"." -msgstr "Impossible de trouver le keystore, impossible d'exporter." +msgstr "Impossible de trouver l’exécutable osslsigncode à \"%s\"." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid identity type." -msgstr "Identifiant invalide :" +msgstr "Type d'identité invalide." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid timestamp server." -msgstr "Nom invalide." +msgstr "Server d'horodatage invalide." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "L'outil « rcedit » doit être configuré dans les préférences de l'éditeur " "(Exporter > Windows > Rcedit) for modifier l'icône ou les informations de " "l'application." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +msgid "Signtool failed to sign executable: %s." +msgstr "La signature de l’exécutable avec Signtool a échoué : %s." #: platform/windows/export/export.cpp -#, fuzzy msgid "Failed to remove temporary file \"%s\"." -msgstr "Impossible de supprimer le fichier temporaire :" +msgstr "Impossible de supprimer le fichier temporaire \"%s\"." #: platform/windows/export/export.cpp msgid "" @@ -20707,7 +20338,7 @@ msgstr "Version du produit invalide :" #: platform/windows/export/export.cpp msgid "Windows executables cannot be >= 4 GiB." -msgstr "" +msgstr "Les exécutables Windows ne peuvent pas peser >= 4Gio." #: platform/windows/export/export.cpp platform/x11/export/export.cpp #, fuzzy @@ -20716,38 +20347,37 @@ msgstr "Fichier exécutable invalide." #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Executable file header corrupted." -msgstr "" +msgstr "Entête du fichier exécutable corrompue." #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Executable \"pck\" section not found." -msgstr "" +msgstr "Section \"pck\" de l’exécutable non trouvée." #: platform/windows/export/export.cpp -#, fuzzy msgid "Windows" -msgstr "Nouvelle Fenêtre" +msgstr "Windows" #: platform/windows/export/export.cpp msgid "Rcedit" -msgstr "" +msgstr "Rcedit" #: platform/windows/export/export.cpp msgid "Osslsigncode" -msgstr "" +msgstr "Osslsigncode" #: platform/windows/export/export.cpp msgid "Wine" -msgstr "" +msgstr "Wine" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." msgstr "" +"les exécutables 32 bits ne peuvent pas contenir de données pesant >= 4Gio." #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Frames" -msgstr "Image %" +msgstr "Trames" #: scene/2d/animated_sprite.cpp msgid "" @@ -20759,71 +20389,61 @@ msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Speed Scale" -msgstr "Mode mise à l'échelle" +msgstr "Échelle de vitesse" #: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp #: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp #: scene/audio/audio_stream_player.cpp -#, fuzzy msgid "Playing" -msgstr "Jouer" +msgstr "En train de jouer" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Centered" -msgstr "Centre" +msgstr "Centré" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" -msgstr "" +msgstr "Miroir H" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip V" -msgstr "" +msgstr "Miroir V" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Monitoring" -msgstr "Moniteur" +msgstr "Observation" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Monitorable" -msgstr "Moniteur" +msgstr "Observable" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Physics Overrides" -msgstr "Redéfinition" +msgstr "Redéfinitions de physique" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Space Override" -msgstr "Redéfinition" +msgstr "Redéfinition d'espace" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Gravity Point" -msgstr "Générer des points" +msgstr "Gravité ponctuelle" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Gravity Distance Scale" -msgstr "WaitInstanceSignal" +msgstr "Échelle de distance de gravité" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Gravity Vec" -msgstr "Aperçu par défaut" +msgstr "Vecteur de gravité" #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" -msgstr "" +msgstr "Gravité" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy @@ -20835,38 +20455,33 @@ msgid "Angular Damp" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Audio Bus" -msgstr "Ajouter un bus audio" +msgstr "Bus audio" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Override" msgstr "Redéfinition" #: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp -#, fuzzy msgid "Volume dB" -msgstr "Volume" +msgstr "Volume (dB)" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp #: servers/audio/effects/audio_effect_pitch_shift.cpp -#, fuzzy msgid "Pitch Scale" -msgstr "Mode mise à l'échelle" +msgstr "Échelle de pitch" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -#, fuzzy msgid "Autoplay" -msgstr "Activer/désactiver la lecture automatique" +msgstr "Lecture automatique" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp msgid "Stream Paused" -msgstr "" +msgstr "Diffusion en pause" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp @@ -20876,34 +20491,29 @@ msgid "Max Distance" msgstr "Distance Maximale" #: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp -#, fuzzy msgid "Attenuation" -msgstr "Animation" +msgstr "Atténuation" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -#, fuzzy msgid "Bus" -msgstr "Ajouter un bus" +msgstr "Bus" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp msgid "Area Mask" -msgstr "" +msgstr "Masque de zone" #: scene/2d/back_buffer_copy.cpp -#, fuzzy msgid "Copy Mode" -msgstr "Copier les nœuds" +msgstr "Mode copie" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Anchor Mode" -msgstr "Mode Icône" +msgstr "Mode ancre" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Rotating" -msgstr "Pas de la rotation :" +msgstr "En rotation" #: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp #: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp @@ -20911,14 +20521,12 @@ msgid "Current" msgstr "Actuel" #: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom" msgstr "Zoomer" #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy msgid "Custom Viewport" -msgstr "1 vue" +msgstr "Vue personnalisée" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp @@ -20929,26 +20537,23 @@ msgstr "Mode déplacement" #: scene/2d/camera_2d.cpp msgid "Limit" -msgstr "" +msgstr "Limite" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp -#, fuzzy msgid "Left" -msgstr "En haut à gauche" +msgstr "Gauche" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp -#, fuzzy msgid "Right" -msgstr "Lumière" +msgstr "Droite" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Bottom" -msgstr "En bas à gauche" +msgstr "Bas" #: scene/2d/camera_2d.cpp #, fuzzy @@ -20956,9 +20561,8 @@ msgid "Smoothed" msgstr "Progression douce" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Margin" -msgstr "Définir la marge" +msgstr "Afficher les marges" #: scene/2d/camera_2d.cpp #, fuzzy @@ -20977,27 +20581,24 @@ msgstr "Progression douce" #: scene/2d/camera_2d.cpp msgid "H" -msgstr "" +msgstr "H" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "V" -msgstr "UV" +msgstr "V" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" -msgstr "Définir la marge" +msgstr "Tirer la marge" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Screen" -msgstr "Appels de dessin :" +msgstr "Afficher l'écran" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Limits" -msgstr "Appels de dessin :" +msgstr "Afficher les limites" #: scene/2d/camera_2d.cpp #, fuzzy @@ -21006,43 +20607,37 @@ msgstr "Définir la marge" #: scene/2d/canvas_item.cpp scene/resources/environment.cpp #: scene/resources/material.cpp -#, fuzzy msgid "Blend Mode" -msgstr "Nœud Blend2" +msgstr "Mode mélange" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Light Mode" -msgstr "Étendu à Droite" +msgstr "Mode de lumière" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Particles Animation" -msgstr "Particules" +msgstr "Animation de particules" #: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" -msgstr "" +msgstr "Trames d'animation H de particules" #: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" -msgstr "" +msgstr "Trames d'animation V de particules" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Particles Anim Loop" -msgstr "Particules" +msgstr "Boucle d'animation de particules" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Visibility" -msgstr "Basculer la visibilité" +msgstr "Visibilité" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp #: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -#, fuzzy msgid "Visible" -msgstr "Basculer la visibilité" +msgstr "Visible" #: scene/2d/canvas_item.cpp #, fuzzy @@ -21051,22 +20646,20 @@ msgstr "Peupler" #: scene/2d/canvas_item.cpp msgid "Show Behind Parent" -msgstr "" +msgstr "Montrer derrière le parent" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Show On Top" -msgstr "Afficher l'origine" +msgstr "Montrer au dessus" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp -#, fuzzy msgid "Light Mask" -msgstr "LightMap Bake" +msgstr "Masque de lumières" #: scene/2d/canvas_item.cpp msgid "Use Parent Material" -msgstr "" +msgstr "Utiliser le matériau du parent" #: scene/2d/canvas_modulate.cpp msgid "" @@ -21088,9 +20681,8 @@ msgstr "" "qu'enfant pour définir sa forme." #: scene/2d/collision_object_2d.cpp -#, fuzzy msgid "Pickable" -msgstr "Sélectionner une tuile" +msgstr "Déplaçable" #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -21122,29 +20714,27 @@ msgstr "" msgid "" "The One Way Collision property will be ignored when the parent is an Area2D." msgstr "" +"La propriété Collision à sens unique est ignorée lorsque le parent est un " +"Area2D." #: scene/2d/collision_polygon_2d.cpp -#, fuzzy msgid "Build Mode" -msgstr "Mode Règle" +msgstr "Mode construction" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp #: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp #: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Disabled" -msgstr "Item désactivé" +msgstr "Désactivé" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -#, fuzzy msgid "One Way Collision" -msgstr "Créer le polygone de collision" +msgstr "Collision à sens unique" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -#, fuzzy msgid "One Way Collision Margin" -msgstr "Créer le polygone de collision" +msgstr "marge de collision à sens unique" #: scene/2d/collision_shape_2d.cpp msgid "" @@ -21183,31 +20773,28 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Emitting" -msgstr "Paramètres :" +msgstr "Émet" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Lifetime" -msgstr "" +msgstr "Durée de vie" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp -#, fuzzy msgid "One Shot" -msgstr "Nœud one-shot" +msgstr "Jouer une fois" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Preprocess" -msgstr "Post-traitement" +msgstr "Pré-traitement" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Explosiveness" -msgstr "" +msgstr "Explovisité" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -21217,13 +20804,12 @@ msgstr "Aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Lifetime Randomness" -msgstr "" +msgstr "Aléatoire de durée de vie" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Fixed FPS" -msgstr "Voir Images par secondes" +msgstr "FPS fixes" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -21237,20 +20823,18 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Local Coords" -msgstr "Projets locaux" +msgstr "Coordonnées locales" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" -msgstr "" +msgstr "Ordre de rendu" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Emission Shape" -msgstr "Masque d'émission" +msgstr "Forme d'émission" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21263,63 +20847,55 @@ msgid "Rect Extents" msgstr "Gadgets" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy msgid "Normals" -msgstr "Format" +msgstr "Normales" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Align Y" -msgstr "Assigner" +msgstr "Aligner axe Y" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Direction" -msgstr "Directions" +msgstr "Direction" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Spread" -msgstr "" +msgstr "Propagation" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Initial Velocity" -msgstr "Initialiser" +msgstr "Vélocité initiale" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity Random" -msgstr "Vue de l'orbite vers la droite" +msgstr "Vélocité aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Angular Velocity" -msgstr "" +msgstr "Vélocité angulaire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity Curve" -msgstr "Vue de l'orbite vers la droite" +msgstr "Courbe de vélocité" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Orbit Velocity" -msgstr "Vue de l'orbite vers la droite" +msgstr "Vélocité d'orbite" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Linear Accel" -msgstr "Linéaire" +msgstr "Accélération linéaire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21329,23 +20905,22 @@ msgstr "Accel" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Accel Random" -msgstr "" +msgstr "Accélération aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Accel Curve" -msgstr "Scinder la courbe" +msgstr "Courbe d’accélération" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Radial Accel" -msgstr "" +msgstr "Accélération radiale" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Tangential Accel" -msgstr "" +msgstr "Accélération tangentielle" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp @@ -21353,39 +20928,37 @@ msgstr "" #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" -msgstr "" +msgstr "Amortissement" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Damping Random" -msgstr "" +msgstr "Amortissement aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Damping Curve" -msgstr "Scinder la courbe" +msgstr "Courbe d'amortissement" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/resources/particles_material.cpp msgid "Angle" -msgstr "" +msgstr "Angle" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Angle Random" -msgstr "" +msgstr "Angle aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Angle Curve" -msgstr "Fermer la courbe" +msgstr "Courbe d'angle" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #, fuzzy msgid "Scale Amount" -msgstr "Quantité :" +msgstr "Valeur d'échelle" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount Random" @@ -21398,14 +20971,13 @@ msgstr "Agrandir/Rétrécir à partir du curseur" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Color Ramp" -msgstr "Couleurs" +msgstr "Dégradé de couleurs" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Initial Ramp" -msgstr "" +msgstr "Dégradé de couleurs initial" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21424,33 +20996,28 @@ msgstr "Variation aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Variation Curve" -msgstr "Séparation :" +msgstr "Courbe de variation" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed Random" -msgstr "Mode mise à l'échelle" +msgstr "Vitesse aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed Curve" -msgstr "Scinder la courbe" +msgstr "Courbe de vitesse" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Offset Random" -msgstr "Décalage :" +msgstr "Décalage de l'aléatoire" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Offset Curve" -msgstr "Fermer la courbe" +msgstr "Courbe de décalage" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" @@ -21473,25 +21040,22 @@ msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Node A et Node B doivent être des PhysicsBody2D différents" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -#, fuzzy msgid "Node A" -msgstr "Nœud" +msgstr "Nœud A" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -#, fuzzy msgid "Node B" -msgstr "Nœud" +msgstr "Nœud B" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" -msgstr "" +msgstr "Biais" #: scene/2d/joints_2d.cpp -#, fuzzy msgid "Disable Collision" -msgstr "Bouton désactivé" +msgstr "Désactiver les collisions" #: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" @@ -21503,9 +21067,8 @@ msgid "Length" msgstr "Longueur" #: scene/2d/joints_2d.cpp -#, fuzzy msgid "Initial Offset" -msgstr "Initialiser" +msgstr "Décalage initial" #: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" @@ -21524,14 +21087,12 @@ msgstr "" "« Texture »." #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp -#, fuzzy msgid "Editor Only" -msgstr "Éditeur" +msgstr "Éditeur seulement" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Texture Scale" -msgstr "RegionDeTexture" +msgstr "Échelle de texture" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/resources/environment.cpp @@ -21548,33 +21109,28 @@ msgid "Z Max" msgstr "Maximum Z" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Layer Min" -msgstr "Changer la taille d'une caméra" +msgstr "Calque min" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Layer Max" -msgstr "Calque" +msgstr "Calque max" #: scene/2d/light_2d.cpp msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Shadow" -msgstr "Ombrage" +msgstr "Ombre" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Buffer Size" -msgstr "Vue de derrière" +msgstr "Taille de tampon" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Gradient Length" -msgstr "Dégradé édité" +msgstr "Longueur du dégradé" #: scene/2d/light_2d.cpp #, fuzzy @@ -21582,9 +21138,8 @@ msgid "Filter Smooth" msgstr "Filtrer les méthodes" #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "Closed" -msgstr "Fermer" +msgstr "Fermé" #: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy @@ -21605,38 +21160,32 @@ msgstr "" "polygone." #: scene/2d/line_2d.cpp -#, fuzzy msgid "Width Curve" -msgstr "Scinder la courbe" +msgstr "Courbe de largeur" #: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Default Color" -msgstr "Défaut" +msgstr "Couleur par défaut" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "Remplissage" #: scene/2d/line_2d.cpp scene/resources/texture.cpp -#, fuzzy msgid "Gradient" -msgstr "Dégradé édité" +msgstr "Dégradé" #: scene/2d/line_2d.cpp -#, fuzzy msgid "Texture Mode" -msgstr "RegionDeTexture" +msgstr "Mode de texture" #: scene/2d/line_2d.cpp -#, fuzzy msgid "Capping" -msgstr "Recouvrement" +msgstr "Capuchonnement" #: scene/2d/line_2d.cpp -#, fuzzy msgid "Joint Mode" -msgstr "Mode Icône" +msgstr "Mode de jointure" #: scene/2d/line_2d.cpp #, fuzzy @@ -21644,14 +21193,12 @@ msgid "Begin Cap Mode" msgstr "Mode Région" #: scene/2d/line_2d.cpp -#, fuzzy msgid "End Cap Mode" -msgstr "Mode d'aimantation :" +msgstr "Mode du capuchon de fin" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Border" -msgstr "dans l'ordre :" +msgstr "Bordure" #: scene/2d/line_2d.cpp msgid "Sharp Limit" @@ -21663,9 +21210,8 @@ msgstr "Précision de l’arrondissement" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Antialiased" -msgstr "Initialiser" +msgstr "Anticrénelé" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy @@ -21679,9 +21225,8 @@ msgid "Cell Size" msgstr "Taille des Cellules" #: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp -#, fuzzy msgid "Edge Connection Margin" -msgstr "Modifier la connexion :" +msgstr "Marge de connexion des bords" #: scene/2d/navigation_2d.cpp msgid "" @@ -21696,31 +21241,27 @@ msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Pathfinding" -msgstr "Liaison" +msgstr "Pathfinding" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Path Desired Distance" -msgstr "Choisissez distance :" +msgstr "Distance souhaitée du chemin" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "Distance Désirée de la Cible" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Path Max Distance" -msgstr "Choisissez distance :" +msgstr "Distance maximale du chemin" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Avoidance" -msgstr "Options avancées" +msgstr "Évitement" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Avoidance Enabled" -msgstr "Activer" +msgstr "Évitement activé" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" @@ -21740,10 +21281,11 @@ msgid "Max Speed" msgstr "Vitesse Max" #: scene/2d/navigation_agent_2d.cpp -#, fuzzy msgid "" "The NavigationAgent2D can be used only under a Node2D inheriting parent node." -msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nœud Node2D." +msgstr "" +"Le NavigationAgent2D ne peut être utilisé que sous un nœud dont le parent " +"hérite de Node2D." #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp msgid "Estimate Radius" @@ -21768,17 +21310,15 @@ msgstr "" #: scene/2d/navigation_polygon.cpp msgid "Navpoly" -msgstr "" +msgstr "Polygone de navigation" #: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Enter Cost" -msgstr "Centrée en bas" +msgstr "Coût d’entrée" #: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Travel Cost" -msgstr "Se déplacer" +msgstr "Coût de déplacement" #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp #: scene/main/canvas_layer.cpp @@ -21844,9 +21384,8 @@ msgid "Motion" msgstr "Déplacement" #: scene/2d/parallax_layer.cpp -#, fuzzy msgid "Mirroring" -msgstr "Miroir" +msgstr "Effet de miroir" #: scene/2d/particles_2d.cpp msgid "" @@ -21909,9 +21448,8 @@ msgstr "" "d'un nœud de type Path2D." #: scene/2d/path_2d.cpp scene/3d/path.cpp -#, fuzzy msgid "Unit Offset" -msgstr "Décalage de la grille :" +msgstr "Décalage d'unité" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp msgid "H Offset" @@ -21927,7 +21465,7 @@ msgstr "Interpolation Cubique" #: scene/2d/path_2d.cpp msgid "Lookahead" -msgstr "" +msgstr "Anticipation" #: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp msgid "Layers" @@ -21987,14 +21525,12 @@ msgid "Gravity Scale" msgstr "Échelle de la Gravité" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Custom Integrator" -msgstr "Nœud Personnalisé" +msgstr "Intégrateur personnalisé" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Continuous CD" -msgstr "Continu" +msgstr "Détection de collision continue" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" @@ -22027,7 +21563,7 @@ msgstr "Forces Appliquées" #: scene/2d/physics_body_2d.cpp msgid "Torque" -msgstr "" +msgstr "Torque" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" @@ -22038,9 +21574,8 @@ msgid "Sync To Physics" msgstr "Synchroniser Avec La Physique" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Moving Platform" -msgstr "Déplacement du résultat" +msgstr "Plateforme mobile" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Apply Velocity On Leave" @@ -22054,9 +21589,8 @@ msgid "Normal" msgstr "Normale" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Remainder" -msgstr "Moteur de rendu :" +msgstr "Reste" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Local Shape" @@ -22117,9 +21651,8 @@ msgid "Exclude Parent" msgstr "Exclure Le Parent" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -#, fuzzy msgid "Cast To" -msgstr "Créer un nœud Shader" +msgstr "Lancer vers" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" @@ -22127,7 +21660,7 @@ msgstr "Collisionne Avec" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Areas" -msgstr "" +msgstr "Zones" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Bodies" @@ -22140,24 +21673,20 @@ msgstr "" "fonctionner." #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#, fuzzy msgid "Remote Path" -msgstr "Supprimer un point" +msgstr "Chemin distant" #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#, fuzzy msgid "Use Global Coordinates" -msgstr "Coordonnée suivante" +msgstr "Utiliser les coordonnées globales" #: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp -#, fuzzy msgid "Rest" -msgstr "Redémarrer" +msgstr "Repos" #: scene/2d/skeleton_2d.cpp -#, fuzzy msgid "Default Length" -msgstr "Thème par défaut" +msgstr "Longueur par défaut" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -22178,16 +21707,15 @@ msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Hframes" -msgstr "" +msgstr "Trames H" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Vframes" -msgstr "" +msgstr "Trames V" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Frame Coords" -msgstr "Image %" +msgstr "Coordonnées de trame" #: scene/2d/sprite.cpp scene/resources/texture.cpp #, fuzzy @@ -22205,14 +21733,12 @@ msgstr "" "etc." #: scene/2d/tile_map.cpp -#, fuzzy msgid "Tile Set" -msgstr "TileSet" +msgstr "Palette de tuiles" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Quadrant Size" -msgstr "Changer la taille d'une caméra" +msgstr "Taille de quadrant" #: scene/2d/tile_map.cpp #, fuzzy @@ -22220,19 +21746,16 @@ msgid "Custom Transform" msgstr "Transformation" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Half Offset" -msgstr "Initialiser" +msgstr "Décalage de moitié" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Tile Origin" -msgstr "Afficher l'origine" +msgstr "Origine de la tuile" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Y Sort" -msgstr "Trier" +msgstr "Trier par Y" #: scene/2d/tile_map.cpp msgid "Show Collision" @@ -22283,23 +21806,20 @@ msgstr "" "nœud racine de la scène éditée." #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -#, fuzzy msgid "Pause Animations" -msgstr "Coller l'animation" +msgstr "Mettre les animations en pause" #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp msgid "Freeze Bodies" msgstr "Geler les corps" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "Pause Particles" -msgstr "Particules" +msgstr "Mettre les particules en pause" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "Pause Animated Sprites" -msgstr "Coller l'animation" +msgstr "Mettre les Sprites animés en pause" #: scene/2d/visibility_notifier_2d.cpp msgid "Process Parent" @@ -22327,7 +21847,7 @@ msgstr "ID Du Contrôleur" #: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" -msgstr "" +msgstr "Vibration" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." @@ -22367,43 +21887,40 @@ msgid "World Scale" msgstr "Échelle du Monde" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Attenuation Model" -msgstr "Nœud d'animation" +msgstr "Modèle d’atténuation" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit dB" -msgstr "" +msgstr "Unité (dB)" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit Size" -msgstr "" +msgstr "Taille d’unité" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" -msgstr "" +msgstr "Max (dB)" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Emission Angle" -msgstr "Couleurs d'émission" +msgstr "Angle d’émission" #: scene/3d/audio_stream_player_3d.cpp msgid "Degrees" msgstr "Degrés" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Filter Attenuation dB" -msgstr "Animation" +msgstr "Filtre d’atténuation (dB)" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" -msgstr "" +msgstr "Filtre d’atténuation" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_chorus.cpp @@ -22413,14 +21930,12 @@ msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy msgid "dB" -msgstr "o" +msgstr "dB" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Doppler" -msgstr "Activer l'effet Doppler" +msgstr "Doppler" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -22430,7 +21945,7 @@ msgstr "Empaquetage" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" -msgstr "" +msgstr "Intérieur" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" @@ -22465,69 +21980,59 @@ msgstr "Gadgets" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" -msgstr "" +msgstr "Ajustements" #: scene/3d/baked_lightmap.cpp msgid "Bounces" -msgstr "" +msgstr "Rebonds" #: scene/3d/baked_lightmap.cpp msgid "Bounce Indirect Energy" -msgstr "" +msgstr "Énergie indirecte de rebond" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Use Denoiser" -msgstr "Filtre :" +msgstr "Utiliser un filtre anti-bruit" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Use HDR" -msgstr "" +msgstr "Utiliser HDR" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Use Color" -msgstr "Couleurs" +msgstr "Utiliser la couleur" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Default Texels Per Unit" -msgstr "Thème par défaut" +msgstr "Texels par unité par défaut" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -#, fuzzy msgid "Atlas" -msgstr "Nouvel Atlas" +msgstr "Atlas" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generate" -msgstr "Général" +msgstr "Générer" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Max Size" -msgstr "Taille :" +msgstr "Taille maximale" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Sky" -msgstr "Nœud Personnalisé" +msgstr "Ciel personnalisé" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Sky Rotation Degrees" -msgstr "Rotation de %s degrés." +msgstr "Degrés de rotation du ciel personnalisé" #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp -#, fuzzy msgid "Custom Color" -msgstr "Nœud Personnalisé" +msgstr "Couleur personnalisée" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Energy" -msgstr "Déplacer effet de transport" +msgstr "Énergie personnalisée" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22535,27 +22040,24 @@ msgid "Min Light" msgstr "Indenter vers la droite" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Propagation" -msgstr "Navigation" +msgstr "Propagation" #: scene/3d/baked_lightmap.cpp msgid "Image Path" -msgstr "" +msgstr "Chemin de l'image" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Light Data" -msgstr "Avec données" +msgstr "Données de lumière" #: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Bone Name" -msgstr "Nom de nœud :" +msgstr "Nom de l'os" #: scene/3d/camera.cpp msgid "Keep Aspect" -msgstr "" +msgstr "Garder l'aspect" #: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" @@ -22567,36 +22069,32 @@ msgid "Doppler Tracking" msgstr "Piste de propriété" #: scene/3d/camera.cpp -#, fuzzy msgid "Projection" -msgstr "Projet" +msgstr "Projection" #: scene/3d/camera.cpp msgid "FOV" -msgstr "" +msgstr "Champ de vision" #: scene/3d/camera.cpp -#, fuzzy msgid "Frustum Offset" -msgstr "Décalage de la grille :" +msgstr "Décalage du Tronc" #: scene/3d/camera.cpp -#, fuzzy msgid "Near" -msgstr "Au plus proche" +msgstr "Plan proche" #: scene/3d/camera.cpp msgid "Far" -msgstr "" +msgstr "Plan éloigné" #: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/shape.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp -#, fuzzy msgid "Margin" -msgstr "Définir la marge" +msgstr "Marge" #: scene/3d/camera.cpp #, fuzzy @@ -22686,48 +22184,40 @@ msgid "Box Extents" msgstr "Gadgets" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Ring Radius" -msgstr "Masque d'émission" +msgstr "Rayon de l'anneau" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Ring Inner Radius" -msgstr "Changer le rayon intérieur de la tour" +msgstr "Rayon intérieur de l'anneau" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Ring Height" -msgstr "Rotation vers la droite" +msgstr "Hauteur de l'anneau" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Ring Axis" -msgstr "Avertissements" +msgstr "Axe de l'anneau" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Rotate Y" -msgstr "Rotation" +msgstr "Rotation Y" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Disable Z" -msgstr "Item désactivé" +msgstr "Désactiver axe Z" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" -msgstr "" +msgstr "Platitude" #: scene/3d/cull_instance.cpp servers/visual_server.cpp -#, fuzzy msgid "Portals" -msgstr "Retourner les Portals" +msgstr "Portails" #: scene/3d/cull_instance.cpp -#, fuzzy msgid "Portal Mode" -msgstr "Mode prioritaire" +msgstr "Mode portail" #: scene/3d/cull_instance.cpp msgid "Include In Bound" @@ -22738,9 +22228,8 @@ msgid "Allow Merging" msgstr "" #: scene/3d/cull_instance.cpp -#, fuzzy msgid "Autoplace Priority" -msgstr "Activer la priorité" +msgstr "Priorité d’auto-placement" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -22771,114 +22260,98 @@ msgstr "" #: scene/3d/gi_probe.cpp msgid "Subdiv" -msgstr "" +msgstr "Subdivision" #: scene/3d/gi_probe.cpp -#, fuzzy msgid "Dynamic Range" -msgstr "Bibliothèque dynamique" +msgstr "Plage dynamique" #: scene/3d/gi_probe.cpp scene/3d/light.cpp msgid "Normal Bias" -msgstr "" +msgstr "Biais normal" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Pixel Size" -msgstr "Aimanter au pixel" +msgstr "Taille de pixel" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Billboard" -msgstr "Billboard" +msgstr "Panneau(Billboard)" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Shaded" -msgstr "Ombrage" +msgstr "Ombré" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Double Sided" -msgstr "" +msgstr "Double face" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp msgid "No Depth Test" -msgstr "" +msgstr "Pas de test de profondeur" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Fixed Size" -msgstr "Vue de devant" +msgstr "Taille fixe" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Alpha Cut" -msgstr "" +msgstr "Coupe alpha" #: scene/3d/label_3d.cpp scene/resources/material.cpp msgid "Alpha Scissor Threshold" -msgstr "" +msgstr "Seuil des ciseaux d'alpha" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Render Priority" -msgstr "Activer la priorité" +msgstr "Priorité de rendu" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Outline Render Priority" -msgstr "Activer la priorité" +msgstr "Priorité de rendu du contour" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Outline Modulate" -msgstr "Forcer la modulation blanche" +msgstr "Moduler le contour" #: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Font" -msgstr "Polices" +msgstr "Police" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Horizontal Alignment" -msgstr "Horizontal Activé" +msgstr "Alignement horizontal" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Vertical Alignment" -msgstr "Filtrer les signaux" +msgstr "Alignement vertical" #: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp -#, fuzzy msgid "Autowrap" -msgstr "AutoLoad" +msgstr "Retour à la ligne automatique" #: scene/3d/light.cpp -#, fuzzy msgid "Indirect Energy" -msgstr "Couleurs d'émission" +msgstr "Énergie indirecte" #: scene/3d/light.cpp -#, fuzzy msgid "Negative" -msgstr "GDNative" +msgstr "Négative" #: scene/3d/light.cpp scene/resources/material.cpp #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Specular" -msgstr "Mode Règle" +msgstr "Spéculaire" #: scene/3d/light.cpp -#, fuzzy msgid "Bake Mode" -msgstr "Mode Bitmask" +msgstr "Mode de pré-calcul" #: scene/3d/light.cpp -#, fuzzy msgid "Contact" -msgstr "Prélever une couleur" +msgstr "Contact" #: scene/3d/light.cpp #, fuzzy @@ -22886,9 +22359,8 @@ msgid "Reverse Cull Face" msgstr "Réinitialiser le volume de bus" #: scene/3d/light.cpp servers/visual_server.cpp -#, fuzzy msgid "Directional Shadow" -msgstr "Directions" +msgstr "Ombre directionnelle" #: scene/3d/light.cpp #, fuzzy @@ -22906,9 +22378,8 @@ msgid "Split 3" msgstr "Divisé" #: scene/3d/light.cpp -#, fuzzy msgid "Blend Splits" -msgstr "Temps de mélange :" +msgstr "Mélanger les écarts" #: scene/3d/light.cpp #, fuzzy @@ -22916,23 +22387,20 @@ msgid "Bias Split Scale" msgstr "Utiliser le magnétisme d'échelle" #: scene/3d/light.cpp -#, fuzzy msgid "Depth Range" -msgstr "Profondeur" +msgstr "Plage de profondeur" #: scene/3d/light.cpp msgid "Omni" -msgstr "" +msgstr "Omnidirectionnelle" #: scene/3d/light.cpp -#, fuzzy msgid "Shadow Mode" -msgstr "Ombrage" +msgstr "Mode ombre" #: scene/3d/light.cpp -#, fuzzy msgid "Shadow Detail" -msgstr "Afficher par défaut" +msgstr "Détails d'ombre" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -22942,21 +22410,19 @@ msgstr "" #: scene/3d/light.cpp msgid "Spot" -msgstr "" +msgstr "Spot" #: scene/3d/light.cpp -#, fuzzy msgid "Angle Attenuation" -msgstr "Animation" +msgstr "Atténuation d'angle" #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -#, fuzzy msgid "Transform Normals" -msgstr "Transformation annulée." +msgstr "Transformer les normales" #: scene/3d/navigation.cpp msgid "" @@ -22964,45 +22430,44 @@ msgid "" "be removed in a future version. Use 'NavigationServer.map_get_path()' " "instead." msgstr "" +"Le nœud \"Navigation\" et \"Navigation.get_simple_path()\" sont obsolètes et " +"seront retires dans une version ultérieure. Utilisez plutôt " +"\"NavigationServer.map_get_path()\"." #: scene/3d/navigation.cpp scene/resources/curve.cpp -#, fuzzy msgid "Up Vector" -msgstr "Vecteur" +msgstr "Vecteur Haut" #: scene/3d/navigation.cpp -#, fuzzy msgid "Cell Height" -msgstr "En période de test" +msgstr "Hauteur de cellule" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" -msgstr "" +msgstr "Décalage de hauteur de l'agent" #: scene/3d/navigation_agent.cpp -#, fuzzy msgid "Ignore Y" -msgstr "[Ignorer]" +msgstr "Ignorer Y" #: scene/3d/navigation_agent.cpp -#, fuzzy msgid "" "The NavigationAgent can be used only under a Spatial inheriting parent node." -msgstr "Le NavigationAgent ne peut être utilisé que sous un nœud spatial." +msgstr "" +"Le NavigationAgent ne peut être utilisé que sous un nœud parent héritant de " +"Spatial." #: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp -#, fuzzy msgid "NavMesh" -msgstr "Calculer le NavMesh" +msgstr "NavMesh" #: scene/3d/navigation_obstacle.cpp -#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "Spatial inheriting parent object." msgstr "" -"Un NavigationObstacle ne peut éviter les collisions qu'avec les nœuds " -"Spatial." +"Le NavigationObstacle ne sert qu'à fournir l’évitement de collision qu'aux " +"objets dont les parents héritent de Spatial." #: scene/3d/occluder.cpp msgid "No shape is set." @@ -23053,19 +22518,16 @@ msgstr "" "Particles » activé." #: scene/3d/particles.cpp -#, fuzzy msgid "Visibility AABB" -msgstr "Basculer la visibilité" +msgstr "Visibilité AABB" #: scene/3d/particles.cpp -#, fuzzy msgid "Draw Passes" -msgstr "Appels de dessin :" +msgstr "Afficher les passes" #: scene/3d/particles.cpp -#, fuzzy msgid "Passes" -msgstr "Appels de dessin :" +msgstr "Passes" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." @@ -23082,7 +22544,6 @@ msgstr "" "Vector » dans la ressource Curve de son parent Path." #: scene/3d/path.cpp -#, fuzzy msgid "Rotation Mode" msgstr "Mode rotation" @@ -23097,223 +22558,189 @@ msgstr "" "Modifiez la taille dans les formes de collision enfant à la place." #: scene/3d/physics_body.cpp -#, fuzzy msgid "Axis Lock" -msgstr "Axe" +msgstr "Verrouiller l'axe" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear X" -msgstr "Linéaire" +msgstr "X linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Y" -msgstr "Linéaire" +msgstr "Y linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Z" -msgstr "Linéaire" +msgstr "Z linéaire" #: scene/3d/physics_body.cpp msgid "Angular X" -msgstr "" +msgstr "X angulaire" #: scene/3d/physics_body.cpp msgid "Angular Y" -msgstr "" +msgstr "Y angulaire" #: scene/3d/physics_body.cpp msgid "Angular Z" -msgstr "" +msgstr "Z angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion X" -msgstr "Action" +msgstr "X mouvement" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion Y" -msgstr "Action" +msgstr "Y mouvement" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Motion Z" -msgstr "Action" +msgstr "Z mouvement" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Joint Constraints" -msgstr "Constantes" +msgstr "Restrictions de jointure" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Impulse Clamp" -msgstr "" +msgstr "Borner l'impulsion" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#, fuzzy msgid "Swing Span" -msgstr "Enregistrement de la scène" +msgstr "Ampleur de balancement" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Twist Span" -msgstr "" +msgstr "Ampleur de torsion" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Relaxation" -msgstr "Séparation :" +msgstr "Relaxation" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Enabled" -msgstr "Filtrer les signaux" +msgstr "Limite angulaire activée" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Upper" -msgstr "Linéaire" +msgstr "Limite angulaire haute" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Lower" -msgstr "Erreur angulaire max. :" +msgstr "Limite angulaire basse" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Bias" -msgstr "Linéaire" +msgstr "Biais de limite angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Softness" -msgstr "Animation" +msgstr "Douceur de limite angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Relaxation" -msgstr "Animation" +msgstr "Relaxation de limite angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Upper" -msgstr "Linéaire" +msgstr "Limite linéaire haute" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Lower" -msgstr "Linéaire" +msgstr "Limite linéaire basse" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Softness" -msgstr "Linéaire" +msgstr "Douceur de limite linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Restitution" -msgstr "Linéaire" +msgstr "Restitution de limite linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Damping" -msgstr "Linéaire" +msgstr "Amortissement de limite linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Restitution" -msgstr "Animation" +msgstr "Restitution de limite angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Damping" -msgstr "Animation" +msgstr "Amortissement de limite angulaire" #: scene/3d/physics_body.cpp msgid "X" -msgstr "" +msgstr "X" #: scene/3d/physics_body.cpp msgid "Y" -msgstr "" +msgstr "Y" #: scene/3d/physics_body.cpp msgid "Z" -msgstr "" +msgstr "Z" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Enabled" -msgstr "Linéaire" +msgstr "Limite linéaire active" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Enabled" -msgstr "Linéaire" +msgstr "Ressort linéaire actif" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Stiffness" -msgstr "Linéaire" +msgstr "Raideur du ressort linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Spring Damping" -msgstr "Linéaire" +msgstr "Amortissement de ressort linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Equilibrium Point" -msgstr "Linéaire" +msgstr "Point d’équilibre linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Restitution" -msgstr "Description" +msgstr "Restitution linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Damping" -msgstr "Linéaire" +msgstr "Amortissement linéaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Restitution" -msgstr "Description" +msgstr "Restitution angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Damping" -msgstr "Animation" +msgstr "Amortissement angulaire" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "ERP" msgstr "" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Spring Enabled" -msgstr "Filtrer les signaux" +msgstr "Ressort angulaire actif" #: scene/3d/physics_body.cpp msgid "Angular Spring Stiffness" -msgstr "" +msgstr "Raideur de ressort angulaire" #: scene/3d/physics_body.cpp msgid "Angular Spring Damping" -msgstr "" +msgstr "Amortissement de ressort angulaire" #: scene/3d/physics_body.cpp msgid "Angular Equilibrium Point" -msgstr "" +msgstr "Point d’équilibre angulaire" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Body Offset" -msgstr "Décalage :" +msgstr "Décalage du corps" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -23337,183 +22764,159 @@ msgstr "Node A et Node B doivent être des PhysicsBody différents" #: scene/3d/physics_joint.cpp msgid "Solver" -msgstr "" +msgstr "Résolveur" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Exclude Nodes" -msgstr "Supprimer des nœuds" +msgstr "Exclure les nœuds" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Params" -msgstr "Paramètre modifié :" +msgstr "Paramètres" #: scene/3d/physics_joint.cpp msgid "Angular Limit" -msgstr "" +msgstr "Limite angulaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper" -msgstr "Tout en majuscule" +msgstr "Haute" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower" -msgstr "Tout en minuscule" +msgstr "Basse" #: scene/3d/physics_joint.cpp msgid "Motor" -msgstr "" +msgstr "Moteur" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Target Velocity" -msgstr "Vue de l'orbite vers la droite" +msgstr "Vélocité cible" #: scene/3d/physics_joint.cpp msgid "Max Impulse" msgstr "Impulsion Maximale" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit" -msgstr "Linéaire" +msgstr "Limite linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper Distance" -msgstr "Choisissez distance :" +msgstr "Distance haute" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower Distance" -msgstr "Choisissez distance :" +msgstr "Distance basse" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Restitution" -msgstr "Description" +msgstr "Restitution" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Motion" -msgstr "Initialiser" +msgstr "Mouvement linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Ortho" -msgstr "Orthogonale arrière" +msgstr "Ortho linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper Angle" -msgstr "Tout en majuscule" +msgstr "Angle supérieur" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower Angle" -msgstr "Tout en minuscule" +msgstr "Angle inférieur" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Angular Motion" -msgstr "Animation" +msgstr "Mouvement angulaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Angular Ortho" -msgstr "Erreur angulaire max. :" +msgstr "Ortho angulaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit X" -msgstr "Linéaire" +msgstr "X de la limite linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Motor X" -msgstr "Initialiser" +msgstr "X du moteur linéaire" #: scene/3d/physics_joint.cpp msgid "Force Limit" msgstr "Limite de Force" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Spring X" -msgstr "Linéaire" +msgstr "X du ressort linéaire" #: scene/3d/physics_joint.cpp msgid "Equilibrium Point" -msgstr "" +msgstr "Point d’équilibre" #: scene/3d/physics_joint.cpp msgid "Angular Limit X" -msgstr "" +msgstr "X de la limite angulaire" #: scene/3d/physics_joint.cpp msgid "Angular Motor X" -msgstr "" +msgstr "X du moteur angulaire" #: scene/3d/physics_joint.cpp msgid "Angular Spring X" -msgstr "" +msgstr "X du ressort angulaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit Y" -msgstr "Linéaire" +msgstr "Y de la limite linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Motor Y" -msgstr "Initialiser" +msgstr "Y du moteur linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Spring Y" -msgstr "Linéaire" +msgstr "Y du ressort linéaire" #: scene/3d/physics_joint.cpp msgid "Angular Limit Y" -msgstr "" +msgstr "Y de la limite angulaire" #: scene/3d/physics_joint.cpp msgid "Angular Motor Y" -msgstr "" +msgstr "Y du moteur angulaire" #: scene/3d/physics_joint.cpp msgid "Angular Spring Y" -msgstr "" +msgstr "Y du ressort angulaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit Z" -msgstr "Linéaire" +msgstr "Z de la limite linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Motor Z" -msgstr "Initialiser" +msgstr "Z du moteur linéaire" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Spring Z" -msgstr "Linéaire" +msgstr "Z du ressort linéaire" #: scene/3d/physics_joint.cpp msgid "Angular Limit Z" -msgstr "" +msgstr "Z de la limite angulaire" #: scene/3d/physics_joint.cpp msgid "Angular Motor Z" -msgstr "" +msgstr "Z du moteur angulaire" #: scene/3d/physics_joint.cpp msgid "Angular Spring Z" -msgstr "" +msgstr "Z du ressort angulaire" #: scene/3d/portal.cpp msgid "The RoomManager should not be a child or grandchild of a Portal." @@ -23533,21 +22936,19 @@ msgstr "Portail actif" #: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp msgid "Two Way" -msgstr "" +msgstr "Double sens" #: scene/3d/portal.cpp msgid "Linked Room" msgstr "Salle liée" #: scene/3d/portal.cpp -#, fuzzy msgid "Use Default Margin" -msgstr "Défaut" +msgstr "Utiliser les marges par défaut" #: scene/3d/proximity_group.cpp -#, fuzzy msgid "Group Name" -msgstr "Groupé" +msgstr "Nom de groupe" #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" @@ -23558,42 +22959,36 @@ msgid "Grid Radius" msgstr "Rayon de la Grille" #: scene/3d/ray_cast.cpp -#, fuzzy msgid "Debug Shape" -msgstr "Débogueur" +msgstr "Forme de débogage" #: scene/3d/ray_cast.cpp scene/resources/style_box.cpp msgid "Thickness" -msgstr "" +msgstr "Épaisseur" #: scene/3d/reflection_probe.cpp scene/main/viewport.cpp -#, fuzzy msgid "Update Mode" -msgstr "Mode rotation" +msgstr "Mode de mise à jour" #: scene/3d/reflection_probe.cpp msgid "Origin Offset" msgstr "Décalage de la Grille" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Box Projection" -msgstr "Projet" +msgstr "Projection boîte" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Enable Shadows" -msgstr "Activer l'alignement" +msgstr "Activer les ombres" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Ambient Color" -msgstr "Prélever une couleur" +msgstr "Couleur ambiante" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Ambient Energy" -msgstr "Couleurs d'émission" +msgstr "Énergie ambiante" #: scene/3d/reflection_probe.cpp #, fuzzy @@ -23974,9 +23369,8 @@ msgid "Use As Steering" msgstr "" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Wheel" -msgstr "Molette vers le haut." +msgstr "Molette" #: scene/3d/vehicle_body.cpp msgid "Roll Influence" @@ -24012,9 +23406,8 @@ msgid "Material Override" msgstr "Redéfinition" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Material Overlay" -msgstr "Changements de matériau :" +msgstr "Superposition de Matériau" #: scene/3d/visual_instance.cpp #, fuzzy @@ -24022,9 +23415,8 @@ msgid "Cast Shadow" msgstr "Créer un nœud Shader" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Extra Cull Margin" -msgstr "Arguments supplémentaires :" +msgstr "Marge supplémentaire de détermination des faces cachées" #: scene/3d/visual_instance.cpp #, fuzzy @@ -24096,14 +23488,12 @@ msgid "Mix Mode" msgstr "Mélanger le nœud" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Fadein Time" -msgstr "Durée du fondu (s) :" +msgstr "Durée du fondu entrant" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Fadeout Time" -msgstr "Durée du fondu (s) :" +msgstr "Durée du fondu sortant" #: scene/animation/animation_blend_tree.cpp msgid "Auto Restart" @@ -24118,9 +23508,8 @@ msgid "Delay" msgstr "" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Random Delay" -msgstr "Inclinaison aléatoire :" +msgstr "Retard aléatoire" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -24128,9 +23517,8 @@ msgid "Add Amount" msgstr "Quantité" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Blend Amount" -msgstr "Quantité :" +msgstr "Quantité de mélange" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -24144,9 +23532,8 @@ msgstr "Ajouter un port d'entrée" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Xfade Time" -msgstr "Durée du fondu (s) :" +msgstr "Durée du fondu croisé" #: scene/animation/animation_node_state_machine.cpp #, fuzzy @@ -24558,9 +23945,8 @@ msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp -#, fuzzy msgid "Size Flags" -msgstr "Taille :" +msgstr "Drapeaux de Taille" #: scene/gui/control.cpp #, fuzzy @@ -24612,9 +23998,8 @@ msgid "Scroll Offset" msgstr "Décalage du Défilement" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Snap Distance" -msgstr "Choisissez distance :" +msgstr "Distance d'arrondissage" #: scene/gui/graph_edit.cpp #, fuzzy @@ -24751,9 +24136,8 @@ msgid "Secret" msgstr "" #: scene/gui/line_edit.cpp -#, fuzzy msgid "Secret Character" -msgstr "Caractères valides :" +msgstr "Caractère secret" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" @@ -24810,7 +24194,7 @@ msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" -msgstr "" +msgstr "Caret" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" @@ -24987,9 +24371,8 @@ msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy msgid "Tab Size" -msgstr "Taille :" +msgstr "Taille de tabulation" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -25010,9 +24393,8 @@ msgid "Selection Enabled" msgstr "Sélection uniquement" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Override Selected Font Color" -msgstr "Configurer le profil sélectionné :" +msgstr "Remplacer la couleur de police sélectionnée" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -25063,9 +24445,8 @@ msgid "Tick Count" msgstr "Prélever une couleur" #: scene/gui/slider.cpp -#, fuzzy msgid "Ticks On Borders" -msgstr "dans l'ordre :" +msgstr "Encoches aux bordures" #: scene/gui/spin_box.cpp msgid "Prefix" @@ -25076,9 +24457,8 @@ msgid "Suffix" msgstr "Suffixe" #: scene/gui/split_container.cpp -#, fuzzy msgid "Split Offset" -msgstr "Décalage de la grille :" +msgstr "Décalage des écarts" #: scene/gui/split_container.cpp scene/gui/tree.cpp #, fuzzy @@ -25095,9 +24475,8 @@ msgid "Tab Align" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp -#, fuzzy msgid "Current Tab" -msgstr "Actuel :" +msgstr "Onglet actuel" #: scene/gui/tab_container.cpp #, fuzzy @@ -25139,9 +24518,8 @@ msgid "Breakpoint Gutter" msgstr "Passer les points d'arrêt" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Fold Gutter" -msgstr "Dossier :" +msgstr "Replier le bandeau" #: scene/gui/text_edit.cpp #, fuzzy @@ -25243,9 +24621,8 @@ msgid "Initial Angle" msgstr "Initialiser" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Fill Degrees" -msgstr "Rotation de %s degrés." +msgstr "Degrés remplis" #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp #, fuzzy @@ -25351,9 +24728,8 @@ msgid "Max Redirects" msgstr "" #: scene/main/http_request.cpp -#, fuzzy msgid "Timeout" -msgstr "Délai dépassé." +msgstr "Délai dépassé" #: scene/main/node.cpp msgid "" @@ -25626,9 +25002,8 @@ msgid "Debug Draw" msgstr "Débogage" #: scene/main/viewport.cpp -#, fuzzy msgid "Render Target" -msgstr "Moteur de rendu :" +msgstr "Rendre la cible" #: scene/main/viewport.cpp msgid "V Flip" @@ -25801,9 +25176,8 @@ msgid "Font Color Disabled" msgstr "Âgrafe désactivée" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "H Separation" -msgstr "Séparation :" +msgstr "Séparation H" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25891,14 +25265,12 @@ msgid "Font Outline Modulate" msgstr "Forcer la modulation blanche" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow Offset X" -msgstr "Décalage X de la grille :" +msgstr "Décalage X de l'ombre" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow Offset Y" -msgstr "Décalage Y de la grille :" +msgstr "Décalage Y de l'ombre" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25956,14 +25328,12 @@ msgid "Space" msgstr "Scène principale" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folded" -msgstr "Dossier :" +msgstr "Replié" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Fold" -msgstr "Dossier :" +msgstr "Replier" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Readonly" @@ -26082,14 +25452,12 @@ msgid "Close Highlight" msgstr "Éclairage direct" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close H Offset" -msgstr "Décalage de la grille :" +msgstr "Fermer décalage H" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close V Offset" -msgstr "Décalage de la grille :" +msgstr "Fermer décalage V" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26117,9 +25485,8 @@ msgid "Labeled Separator Right" msgstr "Séparateur nommé" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Separator" -msgstr "Opérateur de couleur." +msgstr "Séparateur de police" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26127,14 +25494,12 @@ msgid "Font Color Accel" msgstr "Renommer l'item de couleur" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Separator" -msgstr "Opérateur de couleur." +msgstr "Séparateur de couleur de police" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "V Separation" -msgstr "Séparation :" +msgstr "Séparation V" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26182,9 +25547,8 @@ msgid "Title Offset" msgstr "Décalage d’Octet" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close Offset" -msgstr "Décalage de la grille :" +msgstr "Fermer de décalage" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26314,9 +25678,8 @@ msgid "Icon Margin" msgstr "Définir la marge" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Separation" -msgstr "Séparation :" +msgstr "Séparation de line" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26376,9 +25739,8 @@ msgid "Large" msgstr "Cible" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folder" -msgstr "Dossier :" +msgstr "Dossier" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26416,9 +25778,8 @@ msgid "Label Width" msgstr "Étendu à Gauche" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Screen Picker" -msgstr "Opérateur d'écran." +msgstr "Sélecteur d'écran" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26479,14 +25840,12 @@ msgid "Mono Font" msgstr "Police Principale" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Table H Separation" -msgstr "Séparation :" +msgstr "Séparation H de table" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Table V Separation" -msgstr "Séparation :" +msgstr "Séparation V de table" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26651,7 +26010,7 @@ msgstr "Condition" #: scene/resources/environment.cpp msgid "Fog" -msgstr "" +msgstr "Brouillard" #: scene/resources/environment.cpp msgid "Sun Color" @@ -26747,14 +26106,12 @@ msgid "Max Steps" msgstr "Pas" #: scene/resources/environment.cpp -#, fuzzy msgid "Fade In" -msgstr "Fondu entrant (s) :" +msgstr "Fondu entrant" #: scene/resources/environment.cpp -#, fuzzy msgid "Fade Out" -msgstr "Fondu sortant (s) :" +msgstr "Fondu sortant" #: scene/resources/environment.cpp #, fuzzy @@ -26833,54 +26190,52 @@ msgstr "2" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "3" -msgstr "" +msgstr "3" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "4" -msgstr "" +msgstr "4" #: scene/resources/environment.cpp msgid "5" -msgstr "" +msgstr "5" #: scene/resources/environment.cpp msgid "6" -msgstr "" +msgstr "6" #: scene/resources/environment.cpp msgid "7" -msgstr "" +msgstr "7" #: scene/resources/environment.cpp msgid "Bloom" -msgstr "" +msgstr "Flou lumineux" #: scene/resources/environment.cpp msgid "HDR Threshold" -msgstr "" +msgstr "Seuil HDR" #: scene/resources/environment.cpp msgid "HDR Luminance Cap" -msgstr "" +msgstr "Limite de luminance HDR" #: scene/resources/environment.cpp -#, fuzzy msgid "HDR Scale" -msgstr "Mode mise à l'échelle" +msgstr "Échelle HDR" #: scene/resources/environment.cpp msgid "Bicubic Upscale" -msgstr "" +msgstr "Redimensionnement Bicubique" #: scene/resources/environment.cpp msgid "Adjustments" -msgstr "" +msgstr "Ajustements" #: scene/resources/environment.cpp -#, fuzzy msgid "Brightness" -msgstr "Lumière" +msgstr "Luminosité" #: scene/resources/environment.cpp msgid "Saturation" @@ -26888,22 +26243,19 @@ msgstr "Saturation" #: scene/resources/environment.cpp msgid "Color Correction" -msgstr "Correction de Couleur" +msgstr "Correction des couleurs" #: scene/resources/font.cpp -#, fuzzy msgid "Ascent" -msgstr "Récents :" +msgstr "Inclinaison" #: scene/resources/font.cpp -#, fuzzy msgid "Distance Field" -msgstr "Mode Sans Distraction" +msgstr "Champ de distance" #: scene/resources/gradient.cpp -#, fuzzy msgid "Raw Data" -msgstr "Profondeur" +msgstr "Données brutes" #: scene/resources/gradient.cpp msgid "Offsets" @@ -26911,62 +26263,55 @@ msgstr "Décalages" #: scene/resources/height_map_shape.cpp msgid "Map Width" -msgstr "" +msgstr "Largeur de la carte" #: scene/resources/height_map_shape.cpp -#, fuzzy msgid "Map Depth" -msgstr "Profondeur" +msgstr "Profondeur de la carte" #: scene/resources/height_map_shape.cpp -#, fuzzy msgid "Map Data" -msgstr "Profondeur" +msgstr "Données de la carte" #: scene/resources/line_shape_2d.cpp msgid "D" -msgstr "" +msgstr "D" #: scene/resources/material.cpp -#, fuzzy msgid "Next Pass" -msgstr "Plan suivant" +msgstr "Passe suivante" #: scene/resources/material.cpp msgid "Use Shadow To Opacity" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Unshaded" -msgstr "Afficher sans ombrage" +msgstr "Sans ombrage" #: scene/resources/material.cpp -#, fuzzy msgid "Vertex Lighting" -msgstr "Éclairage direct" +msgstr "Éclairage de sommet" #: scene/resources/material.cpp -#, fuzzy msgid "Use Point Size" -msgstr "Vue de devant" +msgstr "Utiliser la taille de point" #: scene/resources/material.cpp msgid "World Triplanar" -msgstr "" +msgstr "Monde Triplanaire" #: scene/resources/material.cpp msgid "Albedo Tex Force sRGB" -msgstr "" +msgstr "Forcer sRGB dans la texture d'albédo" #: scene/resources/material.cpp msgid "Do Not Receive Shadows" -msgstr "" +msgstr "Ne pas recevoir d'ombres" #: scene/resources/material.cpp -#, fuzzy msgid "Disable Ambient Light" -msgstr "Indenter vers la droite" +msgstr "Désactiver la lumière ambiante" #: scene/resources/material.cpp msgid "Ensure Correct Normals" @@ -26974,70 +26319,63 @@ msgstr "Assurer des Normales Correctes" #: scene/resources/material.cpp msgid "Albedo Tex MSDF" -msgstr "" +msgstr "Texture d'albédo MSDF" #: scene/resources/material.cpp -#, fuzzy msgid "Vertex Color" -msgstr "Vertex" +msgstr "Couleur de sommet" #: scene/resources/material.cpp msgid "Use As Albedo" -msgstr "" +msgstr "Utiliser comme albédo" #: scene/resources/material.cpp msgid "Is sRGB" -msgstr "" +msgstr "Est sRGB" #: scene/resources/material.cpp servers/visual_server.cpp msgid "Parameters" msgstr "Paramètres" #: scene/resources/material.cpp -#, fuzzy msgid "Diffuse Mode" -msgstr "Mode navigation" +msgstr "Mode diffus" #: scene/resources/material.cpp -#, fuzzy msgid "Specular Mode" -msgstr "Mode Règle" +msgstr "Mode spéculaire" #: scene/resources/material.cpp -#, fuzzy msgid "Depth Draw Mode" -msgstr "Mode d’interpolation" +msgstr "Mode de dessin en profondeur" #: scene/resources/material.cpp -#, fuzzy msgid "Line Width" -msgstr "Étendu à Gauche" +msgstr "Largeur de ligne" #: scene/resources/material.cpp -#, fuzzy msgid "Point Size" -msgstr "Vue de devant" +msgstr "Taille de point" #: scene/resources/material.cpp msgid "Billboard Mode" -msgstr "Mode billboard" +msgstr "Mode Billboard" #: scene/resources/material.cpp msgid "Billboard Keep Scale" -msgstr "Garder l'échelle du billboard" +msgstr "Garder l'échelle du Billboard" #: scene/resources/material.cpp msgid "Grow" -msgstr "" +msgstr "Croître" #: scene/resources/material.cpp -#, fuzzy msgid "Grow Amount" -msgstr "Quantité :" +msgstr "Quantité de croissance" #: scene/resources/material.cpp msgid "Use Alpha Scissor" -msgstr "" +msgstr "Utiliser la découpe alpha" #: scene/resources/material.cpp #, fuzzy @@ -27056,7 +26394,7 @@ msgstr "Image %" #: scene/resources/material.cpp msgid "Albedo" -msgstr "" +msgstr "Albédo" #: scene/resources/material.cpp msgid "Metallic" @@ -27082,7 +26420,7 @@ msgstr "" #: scene/resources/material.cpp msgid "Rim" -msgstr "Bordure" +msgstr "Bord" #: scene/resources/material.cpp #, fuzzy @@ -27206,9 +26544,8 @@ msgid "Color Format" msgstr "Format de Couleur" #: scene/resources/multimesh.cpp -#, fuzzy msgid "Transform Format" -msgstr "Transformation annulée." +msgstr "Format de transformation" #: scene/resources/multimesh.cpp msgid "Custom Data Format" @@ -27224,9 +26561,8 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Sampling" -msgstr "Mise à l'échelle :" +msgstr "Échantillonnage" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27234,9 +26570,8 @@ msgid "Partition Type" msgstr "Définir type de variable" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Parsed Geometry Type" -msgstr "Analyse de la géométrie..." +msgstr "Type de la géométrie analysée" #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" @@ -27293,9 +26628,8 @@ msgid "Details" msgstr "Afficher par défaut" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Sample Distance" -msgstr "Choisissez distance :" +msgstr "Échantillonner la distance" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27366,12 +26700,10 @@ msgid "Color Modifier" msgstr "Ralentissement de la vue libre" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Point Texture" -msgstr "Points d'Émission :" +msgstr "Texture ponctuelle" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Normal Texture" msgstr "Texture Normale" @@ -27403,9 +26735,8 @@ msgid "Absorbent" msgstr "" #: scene/resources/plane_shape.cpp -#, fuzzy msgid "Plane" -msgstr "Plan :" +msgstr "Plan" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -27479,9 +26810,8 @@ msgid "Bone" msgstr "Os" #: scene/resources/sky.cpp -#, fuzzy msgid "Radiance Size" -msgstr "Taille du contour :" +msgstr "Taille du rayonnement" #: scene/resources/sky.cpp msgid "Panorama" @@ -27773,9 +27103,8 @@ msgid "Default Cell Height" msgstr "En période de test" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Edge Connection Margin" -msgstr "Modifier la connexion :" +msgstr "Marge de connexion des bords par défaut" #: scene/resources/world_2d.cpp msgid "Canvas" @@ -27929,11 +27258,11 @@ msgstr "Ressource" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" -msgstr "" +msgstr "Plafond de dB" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Threshold dB" -msgstr "" +msgstr "Seuil de dB" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip dB" @@ -27945,37 +27274,36 @@ msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Min Hz" -msgstr "" +msgstr "Borne inférieure de la plage (Hz)" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Max Hz" -msgstr "" +msgstr "Borne supérieure de la plage (Hz)" #: servers/audio/effects/audio_effect_pitch_shift.cpp msgid "Oversampling" -msgstr "" +msgstr "Suréchantillonnage" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp msgid "FFT Size" -msgstr "Taille FFT" +msgstr "Taille des FFTs" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" -msgstr "" +msgstr "Pré-retarder" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Msec" -msgstr "" +msgstr "Millisec" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" -msgstr "" +msgstr "Taille de la salle" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy msgid "High-pass" -msgstr "Contourner" +msgstr "Passe-haut" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp msgid "Tap Back Pos" @@ -27986,27 +27314,24 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -#, fuzzy msgid "Time Pullout (ms)" -msgstr "Délai dépassé." +msgstr "Temps de retrait (ms)" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" -msgstr "" +msgstr "Surround" #: servers/audio_server.cpp -#, fuzzy msgid "Enable Audio Input" -msgstr "Renommer le bus audio" +msgstr "Activer l’entrée audio" #: servers/audio_server.cpp -#, fuzzy msgid "Output Latency" -msgstr "Sortie" +msgstr "Latence de sortie" #: servers/audio_server.cpp msgid "Channel Disable Threshold dB" -msgstr "" +msgstr "Désactiver le seuil de dB du canal" #: servers/audio_server.cpp #, fuzzy @@ -28015,43 +27340,39 @@ msgstr "Changer le temps de mélange" #: servers/audio_server.cpp msgid "Video Delay Compensation (ms)" -msgstr "" +msgstr "Compensation de retard vidéo (ms)" #: servers/audio_server.cpp -#, fuzzy msgid "Bus Count" -msgstr "Ajouter un port d'entrée" +msgstr "Nombre de ports" #: servers/audio_server.cpp -#, fuzzy msgid "Capture Device" -msgstr "Capturer depuis Pixel" +msgstr "Périphérique de capture" #: servers/audio_server.cpp -#, fuzzy msgid "Global Rate Scale" -msgstr "Variable globale" +msgstr "Echelle de débit global" #: servers/camera/camera_feed.cpp msgid "Feed" -msgstr "" +msgstr "Flux" #: servers/camera/camera_feed.cpp -#, fuzzy msgid "Is Active" -msgstr "Perspective" +msgstr "Est active" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" -msgstr "" +msgstr "Seuil linéaire de veille" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Angular" -msgstr "" +msgstr "Seuil angulaire de veille" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Time Before Sleep" -msgstr "" +msgstr "Temps avant veille" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "BP Hash Table Size" @@ -28063,48 +27384,43 @@ msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Mass" -msgstr "" +msgstr "Masse inverse" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Inverse Inertia" -msgstr "Vue libre gauche" +msgstr "Inertie inverse" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Total Angular Damp" -msgstr "" +msgstr "Amortissage angulaire total" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Total Linear Damp" -msgstr "Linéaire" +msgstr "Amortissage linéaire total" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Total Gravity" -msgstr "Aperçu par défaut" +msgstr "Gravité totale" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Linear Velocity" -msgstr "Initialiser" +msgstr "Vélocité linéaire" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" -msgstr "" +msgstr "Exclure" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Shape RID" -msgstr "" +msgstr "RID de forme" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collide With Bodies" -msgstr "Mode collision" +msgstr "Collisions avec les corps" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Areas" -msgstr "" +msgstr "Collisions avec les zones" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion Remainder" @@ -28346,14 +27662,12 @@ msgid "Use Software Skinning" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Ninepatch Mode" -msgstr "Mode d’interpolation" +msgstr "Mode Ninepatch" #: servers/visual_server.cpp -#, fuzzy msgid "OpenGL" -msgstr "Ouvrir" +msgstr "OpenGL" #: servers/visual_server.cpp msgid "Batching Send Null" @@ -28378,12 +27692,11 @@ msgstr "Traitement en lot" #: servers/visual_server.cpp msgid "Use Batching" -msgstr "" +msgstr "Utiliser le traitement en lot" #: servers/visual_server.cpp -#, fuzzy msgid "Use Batching In Editor" -msgstr "Mise à jour de l'éditeur" +msgstr "Utiliser le traitement en lot dans l'éditeur" #: servers/visual_server.cpp msgid "Single Rect Fallback" @@ -28407,7 +27720,7 @@ msgstr "Nombre Maximal d'Éléments Joints" #: servers/visual_server.cpp msgid "Batch Buffer Size" -msgstr "" +msgstr "Taille de tampon des lots" #: servers/visual_server.cpp msgid "Item Reordering Lookahead" @@ -28418,21 +27731,20 @@ msgid "Flash Batching" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Diagnose Frame" -msgstr "Coller une image" +msgstr "Diagnostiquer la trame" #: servers/visual_server.cpp msgid "GLES2" -msgstr "" +msgstr "GLES2" #: servers/visual_server.cpp msgid "Compatibility" -msgstr "" +msgstr "Compatibilité" #: servers/visual_server.cpp msgid "Disable Half Float" -msgstr "" +msgstr "Désactiver les demi Float" #: servers/visual_server.cpp #, fuzzy @@ -28440,31 +27752,28 @@ msgid "Enable High Float" msgstr "Activer la priorité" #: servers/visual_server.cpp -#, fuzzy msgid "Precision" -msgstr "Expression" +msgstr "Précision" #: servers/visual_server.cpp msgid "UV Contract" -msgstr "" +msgstr "Contraction UV" #: servers/visual_server.cpp msgid "UV Contract Amount" -msgstr "" +msgstr "Quantité de contraction UV" #: servers/visual_server.cpp -#, fuzzy msgid "Use Simple PVS" -msgstr "Utiliser le magnétisme d'échelle" +msgstr "Utiliser PVS simple" #: servers/visual_server.cpp msgid "PVS Logging" -msgstr "" +msgstr "Journal PVS" #: servers/visual_server.cpp -#, fuzzy msgid "Use Signals" -msgstr "Signaux" +msgstr "Utiliser les signaux" #: servers/visual_server.cpp #, fuzzy @@ -28483,27 +27792,24 @@ msgstr "Voir la suppression de l'occlusion" #: servers/visual_server.cpp msgid "Max Active Spheres" -msgstr "" +msgstr "Nombre maximum de sphères actives" #: servers/visual_server.cpp -#, fuzzy msgid "Max Active Polygons" -msgstr "Déplacer le polygone" +msgstr "Nombre maximum de polygones actifs" #: servers/visual_server.cpp -#, fuzzy msgid "Shader Compilation Mode" -msgstr "Mode d’interpolation" +msgstr "Mode de compilation des shaders" #: servers/visual_server.cpp msgid "Max Simultaneous Compiles" -msgstr "" +msgstr "Nombre de compilations simultanées" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Shader Cache Size (MB)" -msgstr "Changer la taille d'une caméra" +msgstr "Taille du cache de shader (Mo)" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index db42dda6ed..87e005f5f3 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -2095,14 +2095,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Cuardach:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2158,8 +2159,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2719,8 +2720,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "CrannBeochan" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5304,6 +5306,10 @@ msgid "Drag And Drop Selection" msgstr "" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11293,6 +11299,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "CrannBeochan" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19442,14 +19453,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19470,14 +19480,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/gl.po b/editor/translations/gl.po index b42b50e5a7..29db0e8063 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -2196,14 +2196,15 @@ msgstr "Favoritos:" msgid "Recent:" msgstr "Recente:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Buscar:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Coincidencias:" @@ -2263,8 +2264,8 @@ msgstr "Buscar Recurso de Substitución:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2850,7 +2851,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Copiar Ruta do Nodo" #: editor/editor_export.cpp @@ -5656,6 +5657,10 @@ msgid "Drag And Drop Selection" msgstr "Encadrar Selección" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11904,6 +11909,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filtrar métodos" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Velocidade:" @@ -20540,15 +20550,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Extensión inválida." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20570,15 +20580,15 @@ msgstr "Nome inválido." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Extensión inválida." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/he.po b/editor/translations/he.po index a89d117ead..abaada7880 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -2167,14 +2167,15 @@ msgstr "מועדפים:" msgid "Recent:" msgstr "אחרונים:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "חיפוש:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "התאמות:" @@ -2234,8 +2235,8 @@ msgstr "חיפוש משאב חלופי:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2806,7 +2807,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "העתקת נתיב המפרק" #: editor/editor_export.cpp @@ -5571,6 +5572,10 @@ msgid "Drag And Drop Selection" msgstr "GridMap מילוי הבחירה" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11959,6 +11964,11 @@ msgstr "שם הנפשה חדשה:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Filter animations" +msgstr "מאפייני פריט." + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Speed:" msgstr "מהירות (FPS):" @@ -20697,15 +20707,15 @@ msgstr "לא ניתן לפתוח תבנית לייצוא:" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "סיומת לא חוקית." #: platform/windows/export/export.cpp #, fuzzy @@ -20729,15 +20739,15 @@ msgstr "שם שגוי." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "סיומת לא חוקית." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/hi.po b/editor/translations/hi.po index a598e43071..e5a41404d0 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -2155,14 +2155,15 @@ msgstr "पसंदीदा:" msgid "Recent:" msgstr "हाल ही में किया:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "खोज:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "एक जैसा:" @@ -2222,8 +2223,8 @@ msgstr "खोज रिप्लेसमेंट संसाधन:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2803,8 +2804,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "खंड कौपी कीजिये" #: editor/editor_export.cpp #, fuzzy @@ -5576,6 +5578,10 @@ msgid "Drag And Drop Selection" msgstr "सभी खंड" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11760,6 +11766,11 @@ msgid "New Animation" msgstr "एनिमेशन लूप" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "एनिमेशन" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20299,15 +20310,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "गलत फॉण्ट का आकार |" #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20329,15 +20340,15 @@ msgstr "अमान्य नाम." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "गलत फॉण्ट का आकार |" #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 61aeaeeb10..e473c6556c 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -6,12 +6,13 @@ # Patik <patrikfs5@gmail.com>, 2019. # Nikola Bunjevac <nikola.bunjevac@gmail.com>, 2019, 2020. # LeoClose <leoclose575@gmail.com>, 2020, 2021. +# Filip <fhomolka@protonmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-08-13 19:05+0000\n" -"Last-Translator: LeoClose <leoclose575@gmail.com>\n" +"PO-Revision-Date: 2022-07-23 03:57+0000\n" +"Last-Translator: Filip <fhomolka@protonmail.com>\n" "Language-Team: Croatian <https://hosted.weblate.org/projects/godot-engine/" "godot/hr/>\n" "Language: hr\n" @@ -19,11 +20,11 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.8-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "Upravljački program za Tablet" #: core/bind/core_bind.cpp msgid "Clipboard" @@ -39,73 +40,77 @@ msgid "Exit Code" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "Omogući" +msgstr "V-Sync Omogućen" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "V-Sync preko Kompozitora" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "Delta Ublažavanje" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" -msgstr "" +msgstr "Način niske upotrebe procesora" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "Stanje mirovanja u načinu korištenja niskog procesora (μsec)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" -msgstr "" +msgstr "Zadrži zaslon uključenim" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "Glavna skripta:" +msgstr "Min. veličina prozora" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "Glavna skripta:" +msgstr "Maks. veličina prozora" #: core/bind/core_bind.cpp msgid "Screen Orientation" -msgstr "" +msgstr "Orijentacija zaslona" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp +#, fuzzy msgid "Window" -msgstr "" +msgstr "Prozor" #: core/bind/core_bind.cpp core/project_settings.cpp +#, fuzzy msgid "Borderless" -msgstr "" +msgstr "Bez obruba" #: core/bind/core_bind.cpp +#, fuzzy msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "Omogućena prozirnost po pikselu" #: core/bind/core_bind.cpp core/project_settings.cpp +#, fuzzy msgid "Fullscreen" -msgstr "" +msgstr "Cijeli zaslon" #: core/bind/core_bind.cpp +#, fuzzy msgid "Maximized" -msgstr "" +msgstr "Maksimiziran" #: core/bind/core_bind.cpp +#, fuzzy msgid "Minimized" -msgstr "" +msgstr "Minimiziran" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp +#, fuzzy msgid "Resizable" -msgstr "" +msgstr "Mogućnost promjene veličine" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp @@ -114,7 +119,7 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Position" -msgstr "Stvori" +msgstr "Pozicija" #: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp #: main/main.cpp modules/gridmap/grid_map.cpp @@ -125,8 +130,9 @@ msgstr "Stvori" #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy msgid "Size" -msgstr "" +msgstr "Veličina" #: core/bind/core_bind.cpp msgid "Endian Swap" @@ -135,25 +141,27 @@ msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Editor Hint" -msgstr "(Editor Onemogućen)" +msgstr "Savjet Urednika" #: core/bind/core_bind.cpp +#, fuzzy msgid "Print Error Messages" -msgstr "" +msgstr "Ispis poruka o pogreškama" #: core/bind/core_bind.cpp #, fuzzy msgid "Iterations Per Second" -msgstr "Način Interpolacije" +msgstr "Iteracije u sekundi" #: core/bind/core_bind.cpp +#, fuzzy msgid "Target FPS" -msgstr "" +msgstr "Ciljani FPS" #: core/bind/core_bind.cpp #, fuzzy msgid "Time Scale" -msgstr "Dubina" +msgstr "Vremenska skala" #: core/bind/core_bind.cpp main/main.cpp msgid "Physics Jitter Fix" @@ -2125,14 +2133,15 @@ msgstr "Favoriti:" msgid "Recent:" msgstr "Nedavno:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Pretraga:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Podudaranja:" @@ -2192,8 +2201,8 @@ msgstr "Traži zamjenu resursa:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2764,8 +2773,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Animacija" #: editor/editor_export.cpp #, fuzzy @@ -5395,6 +5405,10 @@ msgid "Drag And Drop Selection" msgstr "Izbriši Odabir" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11479,6 +11493,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Obrisati Animaciju?" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19799,15 +19818,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Nevažeće ime." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -19829,15 +19848,15 @@ msgstr "Nevažeće ime." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Nevažeće ime." #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 9f0d894b2a..b35be76368 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -2226,14 +2226,15 @@ msgstr "Kedvencek:" msgid "Recent:" msgstr "Legutóbbi:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Keresés:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Egyezések:" @@ -2293,8 +2294,8 @@ msgstr "Csere Forrás Keresése:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2871,7 +2872,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Node Útvonal Másolása" #: editor/editor_export.cpp @@ -5684,6 +5685,10 @@ msgid "Drag And Drop Selection" msgstr "Kijelölés Keretezése" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11933,6 +11938,11 @@ msgid "New Animation" msgstr "Új animáció" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Metódusok szűrése" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20500,15 +20510,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Érvénytelen kiterjesztés." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20530,15 +20540,15 @@ msgstr "Érvénytelen név." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Érvénytelen kiterjesztés." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/id.po b/editor/translations/id.po index 24547a7464..7d839357cd 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -39,13 +39,14 @@ # ProgrammerIndonesia 44 <elo.jhy@gmail.com>, 2022. # Rizky Ramadhan <rizkyterm@gmail.com>, 2022. # Primananda Kurnia <primakurnia71@gmail.com>, 2022. +# FellowMustard <rachmawanng33@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-09 21:12+0000\n" -"Last-Translator: yusuf afandi <afandi.yusuf.04@gmail.com>\n" +"PO-Revision-Date: 2022-07-31 18:34+0000\n" +"Last-Translator: ProgrammerIndonesia 44 <elo.jhy@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -53,7 +54,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -426,9 +427,8 @@ msgid "Command" msgstr "Perintah" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr " (Secara fisik)" +msgstr "(Secara fisik)" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -1206,7 +1206,7 @@ msgstr "Atur Pegangan" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Stream" -msgstr "" +msgstr "Arus" #: editor/animation_track_editor.cpp #, fuzzy @@ -2158,14 +2158,15 @@ msgstr "Favorit:" msgid "Recent:" msgstr "Saat ini:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Cari:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Kecocokan:" @@ -2225,8 +2226,8 @@ msgstr "Cari Resource Pengganti:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2803,13 +2804,12 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Salin Lokasi Node" #: editor/editor_export.cpp -#, fuzzy msgid "Completed successfully." -msgstr "Paket Sukses Terpasang!" +msgstr "Sukses." #: editor/editor_export.cpp #, fuzzy @@ -3288,9 +3288,8 @@ msgid "Save a File" msgstr "Simpan sebuah File" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Access" -msgstr "Sukses!" +msgstr "Akses" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #, fuzzy @@ -5616,6 +5615,10 @@ msgid "Drag And Drop Selection" msgstr "Isi Seleksi GridMap" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "Penampilan" @@ -11849,6 +11852,11 @@ msgid "New Animation" msgstr "Animasi Baru" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filter method" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Kecepatan:" @@ -12371,9 +12379,8 @@ msgid "Available Node-based types:" msgstr "Profil yang Tersedia:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "Nama berkas kosong." +msgstr "Nama tipe kosong!" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -19278,9 +19285,8 @@ msgid "Could not find keystore, unable to export." msgstr "Tidak dapat menemukan keystore, tidak bisa ekspor." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not start apksigner executable." -msgstr "Tidak dapat memulai subproses!" +msgstr "Tidak dapat memulai apksigner." #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" @@ -19313,9 +19319,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "Nama berkas tidak valid! APK Android memerlukan ekstensi *.apk ." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Unsupported export format!" -msgstr "Format ekspor tidak didukung!\n" +msgstr "Format ekspor tidak didukung!" #: platform/android/export/export_plugin.cpp msgid "" @@ -19326,15 +19331,12 @@ msgstr "" "versinya. Silakan pasang ulang dari menu 'Proyek'." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" -"Versi build Android tidak cocok:\n" -" Templat terpasang: %s\n" -" Versi Godot: %s\n" -"Silakan pasang ulang templat build Android dari menu 'Project'." +"Versi build Android tidak cocok: Templat terpasang: %s, Versi Godot: %s. " +"Silakan pasang ulang templat build Android dari menu 'Proyek'." #: platform/android/export/export_plugin.cpp msgid "" @@ -19342,9 +19344,8 @@ msgid "" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project." -msgstr "Tidak dapat menyunting proyek gradle dalam lokasi proyek\n" +msgstr "Tidak dapat mengekspor file proyek ke dalam lokasi proyek gradle." #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" @@ -19355,13 +19356,12 @@ msgid "Building Android Project (gradle)" msgstr "Membangun Proyek Android (gradle)" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"Pembangunan proyek Android gagal, periksa output untuk galatnya.\n" -"Atau kunjungi docs.godotengine.org untuk dokumentasi build Android." +"Pembangunan proyek Android gagal, periksa output untuk galatnya. Atau " +"kunjungi docs.godotengine.org untuk dokumentasi build Android." #: platform/android/export/export_plugin.cpp msgid "Moving output" @@ -19386,11 +19386,8 @@ msgid "Creating APK..." msgstr "Membuat kontur..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not find template APK to export: \"%s\"." -msgstr "" -"Tidak dapat menemukan contoh APK untuk ekspor:\n" -"%s" +msgstr "Tidak dapat menemukan contoh APK untuk ekspor: \"%s\"" #: platform/android/export/export_plugin.cpp msgid "" @@ -19549,9 +19546,8 @@ msgid "Capabilities" msgstr "Kapabilitas" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Access Wi-Fi" -msgstr "Sukses!" +msgstr "Akses Wi-Fi" #: platform/iphone/export/export.cpp #, fuzzy @@ -20099,9 +20095,8 @@ msgid "Could not open icon file \"%s\"." msgstr "Tidak dapat ekspor berkas proyek" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start xcrun executable." -msgstr "Tidak dapat memulai subproses!" +msgstr "Tidak dapat memulai subproses xcrun." #: platform/osx/export/export.cpp #, fuzzy @@ -20179,9 +20174,8 @@ msgid "DMG Creation" msgstr "Arah" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start hdiutil executable." -msgstr "Tidak dapat memulai subproses!" +msgstr "Tidak dapat memulai subproses hdiutil." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed - file exists." @@ -20263,7 +20257,7 @@ msgstr "Proyeksi" #: platform/osx/export/export.cpp #, fuzzy msgid "Could not open file to read from path \"%s\"." -msgstr "Tidak dapat menyunting proyek gradle dalam lokasi proyek\n" +msgstr "Tidak dapat membuka file untuk membaca dari jalur \"%s\"." #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -20648,15 +20642,15 @@ msgstr "Tidak dapat menemukan keystore, tidak bisa ekspor." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Ekstensi tidak valid." #: platform/windows/export/export.cpp #, fuzzy @@ -20680,15 +20674,15 @@ msgstr "Nama tidak sah." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Ekstensi tidak valid." #: platform/windows/export/export.cpp #, fuzzy @@ -25434,9 +25428,8 @@ msgid "Draw 2D Outlines" msgstr "Buat Garis Tepi" #: scene/main/scene_tree.cpp servers/visual_server.cpp -#, fuzzy msgid "Reflections" -msgstr "Arah" +msgstr "Refleksi" #: scene/main/scene_tree.cpp #, fuzzy @@ -26792,9 +26785,8 @@ msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp -#, fuzzy msgid "2" -msgstr "2D" +msgstr "2" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp diff --git a/editor/translations/is.po b/editor/translations/is.po index b7eb0e4b88..512c660eef 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -2140,14 +2140,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2203,8 +2204,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2766,8 +2767,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Fjarlægja val" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5381,6 +5383,10 @@ msgid "Drag And Drop Selection" msgstr "Allt úrvalið" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11444,6 +11450,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Stillið breyting á:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19714,14 +19725,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19742,14 +19752,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/it.po b/editor/translations/it.po index 36757b891d..2c9f7eb6fe 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -69,13 +69,15 @@ # Federico Caprini <caprinifede@gmail.com>, 2022. # Alessandro Casalino <alessandro.casalino93@gmail.com>, 2022. # conecat <ilgrandemax190@gmail.com>, 2022. +# Gico2006 <gradaellig@protonmail.com>, 2022. +# ale piccia <picciatialessio2@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-04 05:16+0000\n" -"Last-Translator: conecat <ilgrandemax190@gmail.com>\n" +"PO-Revision-Date: 2022-07-31 18:34+0000\n" +"Last-Translator: Mirko <miknsop@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -83,7 +85,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -374,7 +376,6 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Byte insufficienti per decodificarli o formato non valido." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" msgstr "Input %d non valido (assente) nell'espressione" @@ -425,7 +426,7 @@ msgstr "Modalità Mouse" #: core/os/input.cpp msgid "Use Accumulated Input" -msgstr "Usa Input Accumulato" +msgstr "Usa Input Accumulati" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -472,6 +473,7 @@ msgid "Physical Scancode" msgstr "Scancode Fisico" #: core/os/input_event.cpp +#, fuzzy msgid "Unicode" msgstr "Unicode" @@ -671,14 +673,12 @@ msgid "Always On Top" msgstr "Sempre In Primo Piano" #: core/project_settings.cpp -#, fuzzy msgid "Test Width" -msgstr "Larghezza Test" +msgstr "Test Larghezza" #: core/project_settings.cpp -#, fuzzy msgid "Test Height" -msgstr "Altezza Test" +msgstr "Test Altezza" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -713,14 +713,12 @@ msgid "Script Templates Search Path" msgstr "Percorso di Ricerca dei Template di Script" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "Autocaricamento all'Avvio" +msgstr "Caricamento automatico del controllo di versione all'avvio" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "Controllo della versione" +msgstr "Nome del plugin di controllo della versione" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -903,6 +901,7 @@ msgid "Modules" msgstr "Moduli" #: core/register_core_types.cpp +#, fuzzy msgid "TCP" msgstr "TCP" @@ -1210,14 +1209,12 @@ msgid "Type" msgstr "Tipo" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "Imposta Maniglia" +msgstr "In gestione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "Imposta Maniglia" +msgstr "Non gestire" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1406,19 +1403,16 @@ msgid "Stream:" msgstr "Stream" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start (s):" -msgstr "Riavvia (s):" +msgstr "inizia:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End (s):" -msgstr "Fade In (s):" +msgstr "finisci:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Clip:" -msgstr "Animazioni:" +msgstr "clip delle animazioni:" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -2121,6 +2115,7 @@ msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "Sei sicuro di voler rimuovere tutte le connessioni dal segnale \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +#, fuzzy msgid "Signals" msgstr "Segnali" @@ -2173,14 +2168,15 @@ msgstr "Preferiti:" msgid "Recent:" msgstr "Recenti:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Cerca:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Corrispondenze:" @@ -2240,8 +2236,8 @@ msgstr "Cerca risorsa di rimpiazzo:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2250,7 +2246,7 @@ msgstr "Apri" #: editor/dependency_editor.cpp msgid "Owners of: %s (Total: %d)" -msgstr "" +msgstr "proprietario di: %s (Totale: %d)" #: editor/dependency_editor.cpp msgid "" @@ -2607,9 +2603,8 @@ msgid "There is no '%s' file." msgstr "File \"%s\" assente." #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Layout:" -msgstr "Disposizione" +msgstr "" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -2819,7 +2814,7 @@ msgstr "Esportazione del progetto per la piattaforma:" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Completato con errori." #: editor/editor_export.cpp @@ -2850,9 +2845,8 @@ msgid "Save PCK" msgstr "Salva PCK" #: editor/editor_export.cpp -#, fuzzy msgid "Cannot create file \"%s\"." -msgstr "Impossibile creare la cartella." +msgstr "impossibile creare il file \"%s\"." #: editor/editor_export.cpp #, fuzzy @@ -2860,9 +2854,8 @@ msgid "Failed to export project files." msgstr "Impossibile esportare i file del progetto" #: editor/editor_export.cpp -#, fuzzy msgid "Can't open file to read from path \"%s\"." -msgstr "Impossibile aprire il file in scrittura:" +msgstr "impossibile aprire file da leggere dalla path \"%s\"." #: editor/editor_export.cpp #, fuzzy @@ -5582,6 +5575,10 @@ msgid "Drag And Drop Selection" msgstr "Selezione GridMap" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "Aspetto" @@ -7001,6 +6998,7 @@ msgstr "Anisotropico" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "sRGB" msgstr "sRGB" @@ -11739,6 +11737,11 @@ msgid "New Animation" msgstr "Nuova Animazione" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Modalità di filtraggio" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Velocità:" @@ -18021,7 +18024,6 @@ msgid "Expression" msgstr "Espressione" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return" msgstr "Ritorno" @@ -18681,7 +18683,6 @@ msgid "Hand Tracking Frequency" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Passthrough" msgstr "Passthrough" @@ -20337,15 +20338,15 @@ msgstr "Non è stato possibile trovare keystore, impossible esportare." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Estensione non valida." #: platform/windows/export/export.cpp #, fuzzy @@ -20369,15 +20370,15 @@ msgstr "Nome non valido." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Estensione non valida." #: platform/windows/export/export.cpp #, fuzzy @@ -20925,9 +20926,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Fixed FPS" -msgstr "Vedi FPS" +msgstr "FPS fisso" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -26412,7 +26412,6 @@ msgid "Sky Contribution" msgstr "Condizione" #: scene/resources/environment.cpp -#, fuzzy msgid "Fog" msgstr "Nebbia" @@ -26759,7 +26758,7 @@ msgstr "" #: scene/resources/material.cpp msgid "Is sRGB" -msgstr "" +msgstr "È sRGB" #: scene/resources/material.cpp servers/visual_server.cpp #, fuzzy @@ -26877,9 +26876,8 @@ msgid "Flowmap" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Ambient Occlusion" -msgstr "Occlusione" +msgstr "Occlusione ambientale" #: scene/resources/material.cpp msgid "Deep Parallax" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 5c6358a4c4..60458e89df 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -2180,14 +2180,15 @@ msgstr "お気に入り:" msgid "Recent:" msgstr "最近:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "検索:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "一致:" @@ -2247,8 +2248,8 @@ msgstr "置換するリソースを検索:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2821,7 +2822,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "ノードのパスをコピー" #: editor/editor_export.cpp @@ -5582,6 +5583,10 @@ msgid "Drag And Drop Selection" msgstr "GridMap の選択" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "外観" @@ -11777,6 +11782,11 @@ msgid "New Animation" msgstr "新規アニメーション" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "メソッドを絞り込む" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "速度:" @@ -20452,15 +20462,15 @@ msgstr "キーストアが見つからないため、エクスポートできま #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "無効な実行可能ファイルです。" #: platform/windows/export/export.cpp #, fuzzy @@ -20484,15 +20494,15 @@ msgstr "無効な名前です。" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "無効な実行可能ファイルです。" #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/ka.po b/editor/translations/ka.po index f67e7c0bdd..2e6e0e70e7 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -2195,14 +2195,15 @@ msgstr "საყვარლები:" msgid "Recent:" msgstr "ბოლო:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "ძებნა:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "დამთხვევები:" @@ -2264,8 +2265,8 @@ msgstr "ჩამნაცვლებელი რესურსის ძი #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2846,8 +2847,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "მონიშვნის მოშორება" #: editor/editor_export.cpp #, fuzzy @@ -5510,6 +5512,10 @@ msgid "Drag And Drop Selection" msgstr "ყველა მონიშნვა" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11727,6 +11733,11 @@ msgid "New Animation" msgstr "ანიმაციის ოპტიმიზაცია" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "ფუნქციები:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20184,15 +20195,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "არასწორი ფონტის ზომა." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20214,15 +20225,15 @@ msgstr "არასწორი ფონტის ზომა." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "არასწორი ფონტის ზომა." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/km.po b/editor/translations/km.po index 2da1ccac99..522cb30363 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -2071,14 +2071,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2134,8 +2135,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2694,8 +2695,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Anim ផ្លាស់ប្តូរ Transform" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5269,6 +5271,10 @@ msgid "Drag And Drop Selection" msgstr "" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11240,6 +11246,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Key(s) ដែលបានជ្រើសស្ទួន" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19308,14 +19319,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19337,14 +19347,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/ko.po b/editor/translations/ko.po index ff2f4ecb80..a91450dd41 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -2123,14 +2123,15 @@ msgstr "즐겨찾기:" msgid "Recent:" msgstr "최근 기록:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "검색:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "일치함:" @@ -2190,8 +2191,8 @@ msgstr "대체 리소스 검색:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2760,7 +2761,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "파일 경로 완성" #: editor/editor_export.cpp @@ -5482,6 +5483,10 @@ msgid "Drag And Drop Selection" msgstr "그리드맵 선택" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "모습" @@ -11681,6 +11686,11 @@ msgid "New Animation" msgstr "새 애니메이션" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "메서드 필터" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "속도:" @@ -20410,15 +20420,15 @@ msgstr "keystore를 찾을 수 없어, 내보낼 수 없었습니다." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "잘못된 확장자." #: platform/windows/export/export.cpp #, fuzzy @@ -20442,15 +20452,15 @@ msgstr "올바르지 않은 이름입니다." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "잘못된 확장자." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 8daa544db9..66891e3f0e 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -2178,14 +2178,15 @@ msgstr "Mėgstamiausi:" msgid "Recent:" msgstr "Naujausi:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Ieškoti:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2241,8 +2242,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2805,8 +2806,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Panaikinti pasirinkimą" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5487,6 +5489,10 @@ msgid "Drag And Drop Selection" msgstr "Visas Pasirinkimas" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11716,6 +11722,11 @@ msgid "New Animation" msgstr "Animacija" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filtrai..." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20205,15 +20216,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Netinkamas šrifto dydis." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20235,15 +20246,15 @@ msgstr "Netinkamas šrifto dydis." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Netinkamas šrifto dydis." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 2dabcb40bf..c00e8d1a44 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -2173,14 +2173,15 @@ msgstr "Favorīti:" msgid "Recent:" msgstr "Nesenie:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Meklēt:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Sakritības:" @@ -2240,8 +2241,8 @@ msgstr "Meklēt aizstājēja resursu:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2818,7 +2819,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Kopēt mezgla ceļu" #: editor/editor_export.cpp @@ -5558,6 +5559,10 @@ msgid "Drag And Drop Selection" msgstr "Režģkartes izvēle" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11644,6 +11649,11 @@ msgid "New Animation" msgstr "Jauna animācija" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "animācija" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20012,15 +20022,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Nederīgs paplašinājums." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20042,15 +20052,15 @@ msgstr "Nederīgs nosaukums." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Nederīgs paplašinājums." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/mk.po b/editor/translations/mk.po index ef9a504af6..2d183ec609 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-06-29 10:04+0000\n" +"PO-Revision-Date: 2022-07-23 03:57+0000\n" "Last-Translator: Kristijan Fremen Velkovski <me@krisfremen.com>\n" "Language-Team: Macedonian <https://hosted.weblate.org/projects/godot-engine/" "godot/mk/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n==1 || n%10==1 ? 0 : 1;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -1255,7 +1255,7 @@ msgstr "" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Фукнции:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" @@ -1358,33 +1358,33 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Continuous" -msgstr "" +msgstr "Континуирана" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "" +msgstr "Дискретна" #: editor/animation_track_editor.cpp msgid "Trigger" -msgstr "" +msgstr "Чкрапало" #: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp msgid "Capture" -msgstr "" +msgstr "Снимање" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "Најблиску" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp msgid "Linear" -msgstr "" +msgstr "Линеарна" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Кубни" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -1462,7 +1462,7 @@ msgstr "" #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" -msgstr "" +msgstr "Создади" #: editor/animation_track_editor.cpp msgid "Anim Insert" @@ -1763,7 +1763,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Clean-Up" -msgstr "" +msgstr "Очисти" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" @@ -1840,7 +1840,7 @@ msgstr "" #: editor/code_editor.cpp msgid "Replace" -msgstr "" +msgstr "Замени" #: editor/code_editor.cpp msgid "Replace All" @@ -1853,7 +1853,7 @@ msgstr "" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Стандардно" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" @@ -1879,7 +1879,7 @@ msgstr "" #: editor/code_editor.cpp modules/gdscript/gdscript.cpp msgid "Warnings" -msgstr "" +msgstr "Предупредувања" #: editor/code_editor.cpp msgid "Line and column numbers." @@ -1921,7 +1921,7 @@ msgstr "" #: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" -msgstr "" +msgstr "Додади" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp @@ -1931,7 +1931,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" -msgstr "" +msgstr "Избриши" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" @@ -1948,11 +1948,11 @@ msgstr "" #: editor/connections_dialog.cpp scene/3d/room_manager.cpp #: servers/visual_server.cpp msgid "Advanced" -msgstr "" +msgstr "Напредно" #: editor/connections_dialog.cpp msgid "Deferred" -msgstr "" +msgstr "Одложено" #: editor/connections_dialog.cpp msgid "" @@ -2080,14 +2080,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2143,8 +2144,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2703,7 +2704,7 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "" #: editor/editor_export.cpp @@ -5286,6 +5287,10 @@ msgid "Drag And Drop Selection" msgstr "" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11268,6 +11273,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Својства на анимацијата." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19353,14 +19363,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19382,14 +19391,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 1b5bc9e68f..7568bc881e 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -2090,14 +2090,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2153,8 +2154,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2714,8 +2715,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "ചലനം ചുറ്റൽ" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5302,6 +5304,10 @@ msgid "Drag And Drop Selection" msgstr "" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11290,6 +11296,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "ചലനം ചുറ്റൽ" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19392,14 +19403,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19421,14 +19431,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 8dffed5d4e..4bdf5ba4fb 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -2091,14 +2091,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2154,8 +2155,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2714,8 +2715,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "अॅनिमेशन ट्री" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5292,6 +5294,10 @@ msgid "Drag And Drop Selection" msgstr "" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11278,6 +11284,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "अॅनिमेशन ट्री" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19393,14 +19404,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19422,14 +19432,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/ms.po b/editor/translations/ms.po index caef354c6c..61a60ad8fe 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -2101,14 +2101,15 @@ msgstr "Kegemaran:" msgid "Recent:" msgstr "Terkini:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Cari:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Padanan:" @@ -2168,8 +2169,8 @@ msgstr "Cari Penggantian Sumber:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2744,8 +2745,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Salin Pilihan" #: editor/editor_export.cpp #, fuzzy @@ -5551,6 +5553,10 @@ msgid "Drag And Drop Selection" msgstr "Semua Pilihan" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11733,6 +11739,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Padam Animasi?" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20216,15 +20227,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Nama kumpulan tidak sah." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20246,15 +20257,15 @@ msgstr "Nama tidak sah." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Nama kumpulan tidak sah." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 68de0259c2..542d5987ca 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -2205,14 +2205,15 @@ msgstr "Favoritter:" msgid "Recent:" msgstr "Nylige:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Søk:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Treff:" @@ -2274,8 +2275,8 @@ msgstr "Søk Erstatningsressurs:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2875,7 +2876,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Kopier Node-bane" #: editor/editor_export.cpp @@ -5735,6 +5736,10 @@ msgid "Drag And Drop Selection" msgstr "Slett Valgte" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -12215,6 +12220,11 @@ msgstr "Animasjon" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Filter animations" +msgstr "Lim inn Noder" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Speed:" msgstr "Hastighet (FPS):" @@ -21039,15 +21049,15 @@ msgstr "Kunne ikke opprette mappe." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Må ha en gyldig filutvidelse." #: platform/windows/export/export.cpp #, fuzzy @@ -21071,15 +21081,15 @@ msgstr "Ugyldig navn." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Må ha en gyldig filutvidelse." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 756bf78add..aaa0f38a1d 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -2270,14 +2270,15 @@ msgstr "Favorieten:" msgid "Recent:" msgstr "Onlangs:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Zoeken:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Overeenkomsten:" @@ -2337,8 +2338,8 @@ msgstr "Bronvervanging zoeken:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2915,7 +2916,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Knooppad kopiëren" #: editor/editor_export.cpp @@ -5728,6 +5729,10 @@ msgid "Drag And Drop Selection" msgstr "GridMap-selectie vullen" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -12068,6 +12073,11 @@ msgid "New Animation" msgstr "Nieuwe animatie" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filter methoden" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Snelheid:" @@ -20926,15 +20936,15 @@ msgstr "Kon template niet openen voor export:" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Ongeldige extentie." #: platform/windows/export/export.cpp #, fuzzy @@ -20958,15 +20968,15 @@ msgstr "Ongeldige naam." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Ongeldige extentie." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 264d623676..3e4664c317 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -62,13 +62,14 @@ # Pixel Zone - Godot Engine Tutorials <karoltomaszewskimusic@gmail.com>, 2022. # DK0492 <doriankaczmarek28@gmail.com>, 2022. # Dawid Skubij <davidsd@tlen.pl>, 2022. +# kingofsponges <q.patex.q@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-10 14:38+0000\n" -"Last-Translator: Dawid Skubij <davidsd@tlen.pl>\n" +"PO-Revision-Date: 2022-08-04 06:38+0000\n" +"Last-Translator: kingofsponges <q.patex.q@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -77,7 +78,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -338,7 +339,7 @@ msgstr "Członek transmisji" #: core/io/stream_peer.cpp msgid "Big Endian" -msgstr "" +msgstr "Big endian" #: core/io/stream_peer.cpp msgid "Data Array" @@ -368,9 +369,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Niewystarczająca ilość bajtów dla bajtów dekodujących lub zły format." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" -msgstr "Niewłaściwe dane %i (nie przekazane) w wyrażeniu" +msgstr "Niewłaściwe dane %d (nie przekazane) w wyrażeniu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -415,14 +415,12 @@ msgid "Max Size (KB)" msgstr "Maks. rozmiar (KB)" #: core/os/input.cpp -#, fuzzy msgid "Mouse Mode" -msgstr "Tryb przesuwania" +msgstr "Tryb myszki" #: core/os/input.cpp -#, fuzzy msgid "Use Accumulated Input" -msgstr "Usuń Wejście" +msgstr "Użyj skumulowanego wejścia" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -501,15 +499,15 @@ msgstr "Pochylenie" #: core/os/input_event.cpp msgid "Pressure" -msgstr "Ciśnienie" +msgstr "Nacisk" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "Odwrócone pióro" #: core/os/input_event.cpp msgid "Relative" -msgstr "Relatywny" +msgstr "Względny" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp @@ -644,9 +642,8 @@ msgstr "Własna nazwa katalogu użytkownika" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Display" -msgstr "Pokaż wszystko" +msgstr "Wyświetlanie" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp @@ -660,23 +657,20 @@ msgstr "Szerokość" #: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp -#, fuzzy msgid "Height" -msgstr "Światło" +msgstr "Wysokość" #: core/project_settings.cpp msgid "Always On Top" msgstr "Zawsze na wierzchu" #: core/project_settings.cpp -#, fuzzy msgid "Test Width" -msgstr "Rozciągnij po lewej" +msgstr "Szerokość testowa" #: core/project_settings.cpp -#, fuzzy msgid "Test Height" -msgstr "Testowanie" +msgstr "Wysokość testowa" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -699,9 +693,8 @@ msgid "Main Run Args" msgstr "Główne argumenty włączania" #: core/project_settings.cpp -#, fuzzy msgid "Scene Naming" -msgstr "Ścieżka sceny:" +msgstr "Nazywanie scen" #: core/project_settings.cpp msgid "Search In File Extensions" @@ -712,14 +705,12 @@ msgid "Script Templates Search Path" msgstr "Ścieżka wyszukiwania szablonów skryptów" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "Automatyczne ładowanie podczas uruchamiania" +msgstr "Automatyczne ładowanie kontroli wersji podczas uruchamiania" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "Kontrola wersji" +msgstr "Nazwa wtyczki kontroli wersji" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -1204,7 +1195,7 @@ msgstr "Ilośc:" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Args" -msgstr "" +msgstr "Argumenty" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp @@ -1228,7 +1219,7 @@ msgstr "Ustaw uchwyt" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Stream" -msgstr "" +msgstr "Strumień" #: editor/animation_track_editor.cpp #, fuzzy @@ -2176,14 +2167,15 @@ msgstr "Ulubione:" msgid "Recent:" msgstr "Ostatnie:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Szukaj:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Pasujące:" @@ -2243,8 +2235,8 @@ msgstr "Szukaj zastępczego zasobu:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2253,7 +2245,7 @@ msgstr "Otwórz" #: editor/dependency_editor.cpp msgid "Owners of: %s (Total: %d)" -msgstr "" +msgstr "Właściciele: %s (Suma: %d)" #: editor/dependency_editor.cpp msgid "" @@ -2813,11 +2805,11 @@ msgstr "Wybierz" #: editor/editor_export.cpp msgid "Project export for platform:" -msgstr "" +msgstr "Eksportowanie projektu dla platformy:" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Skopiuj ścieżkę węzła" #: editor/editor_export.cpp @@ -2843,14 +2835,12 @@ msgid "Packing" msgstr "Pakowanie" #: editor/editor_export.cpp -#, fuzzy msgid "Save PCK" -msgstr "Zapisz jako" +msgstr "Zapisz plik PCK" #: editor/editor_export.cpp -#, fuzzy msgid "Cannot create file \"%s\"." -msgstr "Nie można utworzyć katalogu." +msgstr "Nie można utworzyć pliku \"%s\"." #: editor/editor_export.cpp #, fuzzy @@ -5629,6 +5619,10 @@ msgid "Drag And Drop Selection" msgstr "Wybór GridMap" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "Wygląd" @@ -11902,6 +11896,11 @@ msgid "New Animation" msgstr "Nowa animacja" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filtruj metody" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Szybkość:" @@ -20688,17 +20687,17 @@ msgstr "Nie udało się znaleźć keystore, nie można eksportować." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "Narzędzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > " "Windows > Rcedit), aby zmienić ikonę lub dane informacji o aplikacji." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Niepoprawny plik wykonywalny." #: platform/windows/export/export.cpp #, fuzzy @@ -20723,17 +20722,17 @@ msgstr "Niewłaściwa nazwa." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "Narzędzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > " "Windows > Rcedit), aby zmienić ikonę lub dane informacji o aplikacji." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Niepoprawny plik wykonywalny." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 5c33524652..4c073f8542 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -2165,14 +2165,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2228,8 +2229,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2798,7 +2799,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Forge yer Node!" #: editor/editor_export.cpp @@ -5474,6 +5475,10 @@ msgid "Drag And Drop Selection" msgstr "Yar, Blow th' Selected Down!" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11705,6 +11710,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Paste yer Node" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20253,15 +20263,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Yer Calligraphy be wrongly sized." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20283,15 +20293,15 @@ msgstr "Yer Calligraphy be wrongly sized." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Yer Calligraphy be wrongly sized." #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 0b2fa35ae5..f284e0ece8 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -25,13 +25,14 @@ # El_ExpertPlayer <xpertnathan37@gmail.com>, 2022. # Esdras Caleb Oliveira Silva <acheicaleb@gmail.com>, 2022. # Ednaldo Pereira Confia <filat51823@storypo.com>, 2022. +# Zé Beato Página Oficial <zebeato@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-11 21:32+0000\n" -"Last-Translator: Ednaldo Pereira Confia <filat51823@storypo.com>\n" +"PO-Revision-Date: 2022-07-23 03:57+0000\n" +"Last-Translator: Zé Beato Página Oficial <zebeato@gmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" "Language: pt\n" @@ -2109,14 +2110,15 @@ msgstr "Favoritos:" msgid "Recent:" msgstr "Recente:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Procurar:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Correspondências:" @@ -2176,8 +2178,8 @@ msgstr "Procurar Recurso de substituição:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2752,7 +2754,8 @@ msgid "Project export for platform:" msgstr "Exportação do projeto para plataforma:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "Concluído com erros." #: editor/editor_export.cpp @@ -2931,9 +2934,8 @@ msgid "The given export path doesn't exist." msgstr "O caminho de exportação não existe:" #: editor/editor_export.cpp platform/javascript/export/export.cpp -#, fuzzy msgid "Template file not found: \"%s\"." -msgstr "Ficheiro Modelo não encontrado:" +msgstr "Ficheiro Modelo não encontrado" #: editor/editor_export.cpp #, fuzzy @@ -5538,6 +5540,10 @@ msgid "Drag And Drop Selection" msgstr "Seleção de GridMap" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "Aparência" @@ -11721,6 +11727,11 @@ msgid "New Animation" msgstr "Nova Animação" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Métodos de filtro" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Velocidade:" @@ -20398,15 +20409,15 @@ msgstr "Incapaz de encontrar keystore e exportar." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Extensão inválida." #: platform/windows/export/export.cpp #, fuzzy @@ -20430,15 +20441,15 @@ msgstr "Nome inválido." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Extensão inválida." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index a812335e4b..84a5ac45c3 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -142,13 +142,15 @@ # lucas rossy brasil coelho <lucasrossy270@gmail.com>, 2022. # Kaycke <kaycke@ymail.com>, 2022. # Ednaldo Pereira Confia <filat51823@storypo.com>, 2022. +# Mauricio <mauricio.fidalgo1@gmail.com>, 2022. +# Felipe Kinoshita <kinofhek@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2022-07-16 06:20+0000\n" -"Last-Translator: Cearaj <pmoraisleal@gmail.com>\n" +"PO-Revision-Date: 2022-08-04 06:38+0000\n" +"Last-Translator: Felipe Kinoshita <kinofhek@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -361,7 +363,7 @@ msgstr "Página lida adiante" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "Modo de bloqueio ativado" +msgstr "Modo de Bloqueio Ativado" #: core/io/http_client.cpp msgid "Connection" @@ -579,9 +581,8 @@ msgid "Pressure" msgstr "Pressão" #: core/os/input_event.cpp -#, fuzzy msgid "Pen Inverted" -msgstr "Inverter" +msgstr "Caneta Invertida (\"Borracha\")" #: core/os/input_event.cpp msgid "Relative" @@ -1120,7 +1121,7 @@ msgstr "Máximo de luzes renderizáveis" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Reflections" -msgstr "Reflexões máximas renderizáveis" +msgstr "Máximo de Reflexões Renderizáveis" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" @@ -1278,14 +1279,12 @@ msgid "Type" msgstr "Tipo" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "Definir Manipulador" +msgstr "Manipulador de Entrada" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "Definir Manipulador" +msgstr "Manipulador de Saída" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1296,11 +1295,11 @@ msgstr "Fluxo" #: editor/animation_track_editor.cpp msgid "Start Offset" -msgstr "Iniciar deslocamento" +msgstr "Deslocamento Inicial" #: editor/animation_track_editor.cpp msgid "End Offset" -msgstr "Terminar deslocamento" +msgstr "Deslocamento Final" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1314,7 +1313,7 @@ msgstr "Animação" #: editor/animation_track_editor.cpp msgid "Easing" -msgstr "Facilitar Entrada-Saída" +msgstr "Suavização" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" @@ -1453,18 +1452,16 @@ msgid "(Invalid, expected type: %s)" msgstr "(Inválido, tipo esperado: %s)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing:" -msgstr "Facilitar Entrada-Saída:" +msgstr "Suavizar:" #: editor/animation_track_editor.cpp msgid "In-Handle:" -msgstr "Definir Manipulador:" +msgstr "Manipulador de Entrada:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out-Handle:" -msgstr "Definir Manipulador:" +msgstr "Manipulador de Saída:" #: editor/animation_track_editor.cpp msgid "Stream:" @@ -2110,7 +2107,7 @@ msgstr "" #: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" -msgstr "Oneshot" +msgstr "Só Uma Vez" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." @@ -2229,14 +2226,15 @@ msgstr "Favoritos:" msgid "Recent:" msgstr "Recente:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Pesquisar:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Correspondências:" @@ -2296,8 +2294,8 @@ msgstr "Buscar Recurso para Substituição:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2420,7 +2418,7 @@ msgstr "Desenvolvedor-chefe" #: editor/editor_about.cpp msgctxt "Job Title" msgid "Project Manager" -msgstr "Gerenciador de Projeto" +msgstr "Gestor de Projeto" #: editor/editor_about.cpp msgid "Developers" @@ -2870,7 +2868,8 @@ msgid "Project export for platform:" msgstr "Exportação do projeto para plataforma:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "Concluído com erros." #: editor/editor_export.cpp @@ -2993,7 +2992,7 @@ msgstr "64 Bits" #: editor/editor_export.cpp msgid "Embed PCK" -msgstr "Incorporar PCK" +msgstr "PCK Incorporado" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "Texture Format" @@ -3016,9 +3015,8 @@ msgid "ETC2" msgstr "ETC2" #: editor/editor_export.cpp -#, fuzzy msgid "No BPTC Fallbacks" -msgstr "Sem Fallbacks do BPTC" +msgstr "Sem Fallbacks para imagens BPTC" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -3673,9 +3671,8 @@ msgid "Property:" msgstr "Propriedade:" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -#, fuzzy msgid "Label" -msgstr "Etiqueta" +msgstr "Rótulo" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #: scene/resources/default_theme/default_theme.cpp @@ -4391,11 +4388,11 @@ msgstr "Abas de Cena" #: editor/editor_node.cpp msgid "Always Show Close Button" -msgstr "Sempre mostrar o botão de fechar." +msgstr "Sempre Exibir o Botão de Fechar" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Resize If Many Tabs" -msgstr "Redimensionar se houver muitas guias" +msgstr "Redimensionar se Houver Muitas Guias" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Minimum Width" @@ -5102,7 +5099,7 @@ msgstr "Tempo Médio (ms)" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "Frame %" +msgstr "Quadro %" #: editor/editor_profiler.cpp msgid "Physics Frame %" @@ -5147,12 +5144,11 @@ msgstr "Depurador" #: editor/editor_profiler.cpp msgid "Profiler Frame History Size" -msgstr "" +msgstr "Tamanho de histórico disponível no \"Profiler\"" #: editor/editor_profiler.cpp -#, fuzzy msgid "Profiler Frame Max Functions" -msgstr "Renomear Função" +msgstr "Máximo de funções por quadro no \"Profiler\"" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -5285,20 +5281,17 @@ msgstr "Novo %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Base Type" -msgstr "Mudar Tipo Base" +msgstr "Tipo Base" #: editor/editor_resource_picker.cpp -#, fuzzy msgid "Edited Resource" -msgstr "Adicionar Recurso" +msgstr "Recurso Editado" #: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp #: scene/gui/slider.cpp scene/gui/spin_box.cpp -#, fuzzy msgid "Editable" -msgstr "Item Editável" +msgstr "Editável" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" @@ -5324,9 +5317,8 @@ msgstr "" "predefinição existente como executável." #: editor/editor_run_native.cpp -#, fuzzy msgid "Project Run" -msgstr "Projeto" +msgstr "Executar Projeto" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -5353,73 +5345,68 @@ msgid "Did you forget the '_run' method?" msgstr "Você esqueceu o método '_run'?" #: editor/editor_settings.cpp -#, fuzzy msgid "Editor Language" -msgstr "Layout do Editor" +msgstr "Linguagem do Editor" #: editor/editor_settings.cpp -#, fuzzy msgid "Display Scale" -msgstr "Exibir Tudo" +msgstr "Escala de Exibição" #: editor/editor_settings.cpp msgid "Custom Display Scale" -msgstr "" +msgstr "Escala de Exibição Customizada" #: editor/editor_settings.cpp msgid "Main Font Size" -msgstr "" +msgstr "Tamanho de Fonte Principal" #: editor/editor_settings.cpp msgid "Code Font Size" -msgstr "" +msgstr "Tamanho de Fonte (Tipo) no Código" #: editor/editor_settings.cpp msgid "Font Antialiased" -msgstr "" +msgstr "Fonte Com Serrilhado Suavizado" #: editor/editor_settings.cpp msgid "Font Hinting" -msgstr "" +msgstr "Suavização de Fonte" #: editor/editor_settings.cpp -#, fuzzy msgid "Main Font" -msgstr "Cena Principal" +msgstr "Fonte Principal" #: editor/editor_settings.cpp msgid "Main Font Bold" -msgstr "" +msgstr "Fonte Principal (Negrito)" #: editor/editor_settings.cpp -#, fuzzy msgid "Code Font" -msgstr "Adicionar Ponto de Nó" +msgstr "Fonte para Código" #: editor/editor_settings.cpp msgid "Dim Editor On Dialog Popup" -msgstr "" +msgstr "Escurecer o Editor ao Abir Janela Popup" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "Tempo de Espera em Modo de Hibernação (µseg)" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "Tempo de Espera em Modo de Hibernação Quando Fora de Foco (µseg)" #: editor/editor_settings.cpp -#, fuzzy msgid "Separate Distraction Mode" -msgstr "Modo Sem Distrações" +msgstr "Modo \"Sem Distrações\" Desacoplado" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" -msgstr "" +msgstr "Abrir Capturas de Tela Automaticamente" #: editor/editor_settings.cpp msgid "Max Array Dictionary Items Per Page" -msgstr "" +msgstr "Máximo de Itens em Arrays Dicionários Por Página" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp @@ -5433,59 +5420,51 @@ msgstr "Predefinição" #: editor/editor_settings.cpp msgid "Icon And Font Color" -msgstr "" +msgstr "Cor da Fonte e do Ícone" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Color" -msgstr "Cores" +msgstr "Cor Base" #: editor/editor_settings.cpp -#, fuzzy msgid "Accent Color" -msgstr "Escolher Cor" +msgstr "Cor de Destaque" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" -msgstr "" +msgstr "Contraste" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" -msgstr "" +msgstr "Opacidade da Linha de Relacionamento" #: editor/editor_settings.cpp -#, fuzzy msgid "Highlight Tabs" -msgstr "Salvando mapas de luz" +msgstr "Abas de Destaque" #: editor/editor_settings.cpp -#, fuzzy msgid "Border Size" -msgstr "Pixels de Borda" +msgstr "Tamanho da Borda" #: editor/editor_settings.cpp msgid "Use Graph Node Headers" -msgstr "" +msgstr "Utilizar Cabeçalhos de Nós para Gráficos" #: editor/editor_settings.cpp -#, fuzzy msgid "Additional Spacing" -msgstr "Loop da Animação" +msgstr "Espaçamento Adicional" #: editor/editor_settings.cpp -#, fuzzy msgid "Custom Theme" -msgstr "Tema do Editor" +msgstr "Tema Personalizado" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Script Button" -msgstr "Botão direito da roda" +msgstr "Botão de Exibir Script" #: editor/editor_settings.cpp -#, fuzzy msgid "Directories" -msgstr "Direções" +msgstr "Diretórios" #: editor/editor_settings.cpp msgid "Autoscan Project Path" @@ -5496,23 +5475,20 @@ msgid "Default Project Path" msgstr "Caminho Padrão do Projeto" #: editor/editor_settings.cpp -#, fuzzy msgid "On Save" -msgstr "Salvar" +msgstr "Ao Salvar" #: editor/editor_settings.cpp -#, fuzzy msgid "Compress Binary Resources" -msgstr "Copiar Recurso" +msgstr "Comprimir Recursos Binários" #: editor/editor_settings.cpp msgid "Safe Save On Backup Then Rename" -msgstr "" +msgstr "Salvar de Forma Segura Como Backup e Então Renomear" #: editor/editor_settings.cpp -#, fuzzy msgid "File Dialog" -msgstr "Diálogo XForm" +msgstr "Janela de Arquivo" #: editor/editor_settings.cpp msgid "Thumbnail Size" @@ -5520,82 +5496,73 @@ msgstr "Tamanho da Miniatura" #: editor/editor_settings.cpp msgid "Docks" -msgstr "" +msgstr "Docks" #: editor/editor_settings.cpp -#, fuzzy msgid "Scene Tree" -msgstr "Edição da Árvore de Cena" +msgstr "Árvore de Cena" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" -msgstr "" +msgstr "Iniciar Dialogo de Criação Expandido por Completo" #: editor/editor_settings.cpp -#, fuzzy msgid "Always Show Folders" -msgstr "Sempre Mostrar Grade" +msgstr "Sempre Exibir Pastas" #: editor/editor_settings.cpp -#, fuzzy msgid "Property Editor" -msgstr "Editor de Grupos" +msgstr "Editor de Propriedades" #: editor/editor_settings.cpp msgid "Auto Refresh Interval" -msgstr "" +msgstr "Intervalo de Atualização Automática" #: editor/editor_settings.cpp -#, fuzzy msgid "Subresource Hue Tint" -msgstr "Sub-Recursos" +msgstr "Tom de Coloração para Sub-Recursos" #: editor/editor_settings.cpp -#, fuzzy msgid "Color Theme" -msgstr "Tema do Editor" +msgstr "Tema de Cores" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" -msgstr "" +msgstr "Espaçamento de Linha" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Highlighting" -msgstr "Iluminação direta" +msgstr "Destacando" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Syntax Highlighting" -msgstr "Realce de sintaxe" +msgstr "Destaque de Sintaxe" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" -msgstr "" +msgstr "Destaque de Todas as Ocorrências" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" -msgstr "" +msgstr "Destaque da Linha Atual" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" -msgstr "" +msgstr "Destaque de Linhas de Tipo Seguro" #: editor/editor_settings.cpp -#, fuzzy msgid "Indent" -msgstr "Recuar Esquerda" +msgstr "Indentar" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Recuar" #: editor/editor_settings.cpp -#, fuzzy msgid "Convert Indent On Save" -msgstr "Converter recuo para espaços" +msgstr "Converter Indentação Ao Salvar" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" @@ -5614,144 +5581,139 @@ msgstr "Navegação" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" -msgstr "" +msgstr "Rolagem Suave" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" -msgstr "" +msgstr "Velocidade de Rolagem Vertical" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Minimap" -msgstr "Mostrar Origem" +msgstr "Exibir Mini-Mapa" #: editor/editor_settings.cpp msgid "Minimap Width" -msgstr "" +msgstr "Largura do Mini-Mapa" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" -msgstr "" +msgstr "Botões Extra do Mouse Navegam o Histórico" #: editor/editor_settings.cpp -#, fuzzy msgid "Drag And Drop Selection" -msgstr "Seleção Do GridMap" +msgstr "Seleção Arrasta e Solta" #: editor/editor_settings.cpp -msgid "Appearance" +msgid "Stay In Script Editor On Node Selected" msgstr "" +#: editor/editor_settings.cpp +msgid "Appearance" +msgstr "Aparência" + #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "Mostrar Números de Linha" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Numbers Zero Padded" -msgstr "Número da Linha:" +msgstr "Número das Linha Tem Espaçamento Com Zeros" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" -msgstr "" +msgstr "Exibir Espaçamento de Bookmark" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Breakpoint Gutter" -msgstr "Pular Breakpoints" +msgstr "Exibir Espaçamento de Pontos de Quebra" #: editor/editor_settings.cpp msgid "Show Info Gutter" -msgstr "" +msgstr "Exibir Espaçamento de Informações" #: editor/editor_settings.cpp msgid "Code Folding" -msgstr "" +msgstr "Dobramento de Código (Folding)" #: editor/editor_settings.cpp msgid "Word Wrap" -msgstr "" +msgstr "Quebra de Linhas" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" -msgstr "" +msgstr "Exibir Guia de Tamanho de Linhas" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" -msgstr "" +msgstr "Tamanho de Linha Guia em Coluna Suave" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" -msgstr "" +msgstr "Tamanho de Linha Guia em Coluna Rígida" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script List" -msgstr "Editor de Script" +msgstr "Lista de Scripts" #: editor/editor_settings.cpp msgid "Show Members Overview" -msgstr "" +msgstr "Exibir Visão Geral de Membros" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Files" -msgstr "Arquivo" +msgstr "Arquivos" #: editor/editor_settings.cpp -#, fuzzy msgid "Trim Trailing Whitespace On Save" -msgstr "Apagar Espaços em Branco" +msgstr "Aparar Espaços em Branco de Fim de Linha ao Salvar" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" -msgstr "" +msgstr "Intervalo de Salvamento Automático em Segundos" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Restore Scripts On Load" -msgstr "" +msgstr "Restaurar Scripts ao Carregar" #: editor/editor_settings.cpp msgid "Auto Reload And Parse Scripts On Save" -msgstr "" +msgstr "Ao Salvar Recarregar e Reinterpretar Scripts Automaticamente" #: editor/editor_settings.cpp msgid "Auto Reload Scripts On External Change" -msgstr "" +msgstr "Recarregar Scripts Automaticamente em Alterações Externas" #: editor/editor_settings.cpp -#, fuzzy msgid "Create Signal Callbacks" -msgstr "Forçar Fallbacks do Shader" +msgstr "Criar Sinal de Callback" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" -msgstr "" +msgstr "Ordenar Prévia de Membros Automaticamente" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" -msgstr "" +msgstr "Cursor" #: editor/editor_settings.cpp msgid "Scroll Past End Of File" -msgstr "" +msgstr "Rolar Além do Fim do Arquivo" #: editor/editor_settings.cpp msgid "Block Caret" -msgstr "" +msgstr "Bloco Cursor" #: editor/editor_settings.cpp msgid "Caret Blink" -msgstr "" +msgstr "Piscar Cursor" #: editor/editor_settings.cpp msgid "Caret Blink Speed" -msgstr "" +msgstr "Velocidade de Piscar do Cursor" #: editor/editor_settings.cpp -#, fuzzy msgid "Right Click Moves Caret" -msgstr "Clique com o botão direito para adicionar o ponto" +msgstr "Botão Direito Move o Cursor" #: editor/editor_settings.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp @@ -5761,54 +5723,51 @@ msgstr "Conclusão" #: editor/editor_settings.cpp msgid "Idle Parse Delay" -msgstr "" +msgstr "Atraso Ocioso Para Interpretação" #: editor/editor_settings.cpp msgid "Auto Brace Complete" -msgstr "" +msgstr "Fechar Chaves Automaticamente" #: editor/editor_settings.cpp msgid "Code Complete Delay" -msgstr "" +msgstr "Atraso de Sugestão de Código" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" -msgstr "" +msgstr "Pôr Dica de Sugestão de Chamada na Linha Abaixo da Atual" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" -msgstr "" +msgstr "Espaçamento de Dica de Sugestão de Chamada" #: editor/editor_settings.cpp -#, fuzzy msgid "Complete File Paths" -msgstr "Copiar Caminho do Nó" +msgstr "Concluir Caminhos de Arquivo" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#, fuzzy msgid "Add Type Hints" -msgstr "Adicionar Modelo" +msgstr "Adicionar Dicas de Tipo" #: editor/editor_settings.cpp msgid "Use Single Quotes" msgstr "Usar Aspas Simples" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Help Index" -msgstr "Mostrar auxiliadores" +msgstr "Exibir Índice de Ajuda" #: editor/editor_settings.cpp msgid "Help Font Size" -msgstr "" +msgstr "Tamanho da Fonte de Ajuda" #: editor/editor_settings.cpp msgid "Help Source Font Size" -msgstr "" +msgstr "Tamanho da Fonte de Ajuda Principal" #: editor/editor_settings.cpp msgid "Help Title Font Size" -msgstr "" +msgstr "Tamanho da Fonte de Ajuda para Títulos" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" @@ -5819,45 +5778,39 @@ msgid "Pick Distance" msgstr "Escolha a Distância" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Preview Size" -msgstr "Visualização" +msgstr "Tamanho da Prévia" #: editor/editor_settings.cpp msgid "Primary Grid Color" -msgstr "" +msgstr "Cor Primária da Grade" #: editor/editor_settings.cpp msgid "Secondary Grid Color" -msgstr "" +msgstr "Cor Secundária da Grade" #: editor/editor_settings.cpp -#, fuzzy msgid "Selection Box Color" -msgstr "Selecionar Apenas" +msgstr "Cor da Caixa de Seleção" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "3D Gizmos" -msgstr "Gizmos" +msgstr "Gizmos 3D" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Gizmo Colors" -msgstr "Cores de Emissão" +msgstr "Cores do Gismo" #: editor/editor_settings.cpp -#, fuzzy msgid "Instanced" -msgstr "Instância" +msgstr "Instanciado" #: editor/editor_settings.cpp modules/gltf/gltf_node.cpp #: scene/3d/physics_body.cpp -#, fuzzy msgid "Joint" -msgstr "Ponto" +msgstr "Junção" #: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp @@ -5866,12 +5819,11 @@ msgstr "Ponto" #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" -msgstr "" +msgstr "Form" #: editor/editor_settings.cpp -#, fuzzy msgid "Primary Grid Steps" -msgstr "Passo de grade:" +msgstr "Passadas para Grade Primária" #: editor/editor_settings.cpp msgid "Grid Size" @@ -5879,183 +5831,155 @@ msgstr "Tamanho da Grade" #: editor/editor_settings.cpp msgid "Grid Division Level Max" -msgstr "" +msgstr "Nível Máximo de Divisão de Grade" #: editor/editor_settings.cpp msgid "Grid Division Level Min" -msgstr "" +msgstr "Nível Mínimo de Divisão da Grade" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" -msgstr "" +msgstr "Tendência do Nível de Divisão da Grade" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XZ Plane" -msgstr "Pintura GridMap" +msgstr "Grade do Plano XZ" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XY Plane" -msgstr "Pintura GridMap" +msgstr "Grade do Plano XY" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid YZ Plane" -msgstr "Pintura GridMap" +msgstr "Grade do Plano YZ" #: editor/editor_settings.cpp -#, fuzzy msgid "Default FOV" -msgstr "Padrão" +msgstr "Campo de Visão (FOV) Padrão" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Z Near" -msgstr "Tema Padrão" +msgstr "Z Padrão Próximo" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Z Far" -msgstr "Padrão" +msgstr "Z Padrão Longe" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" -msgstr "" +msgstr "Número de Threads de CPU para o Bake do Mapa de Luz" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Scheme" -msgstr "Modo Navegação" +msgstr "Esquema de Navegação" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert Y Axis" -msgstr "Eduitar Eixo Y" +msgstr "Inverter Eixo Y" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert X Axis" -msgstr "Editar Eixo X" +msgstr "Inverter Eixo X" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Style" -msgstr "Reduzir" +msgstr "Estilo de Zoom" #: editor/editor_settings.cpp msgid "Emulate Numpad" -msgstr "" +msgstr "Simular o Numpad" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" -msgstr "" +msgstr "Simular o Botão 3 Do Mouse" #: editor/editor_settings.cpp -#, fuzzy msgid "Orbit Modifier" -msgstr "Ordenar por Primeiro Modificado" +msgstr "Modificador de Órbita" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Modifier" -msgstr "Modo Panorâmico" +msgstr "Modificador de Panorâmica" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Modifier" -msgstr "Modificado" +msgstr "Modificador de Zoom" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" -msgstr "" +msgstr "Panorização Distorcida pelo Mouse" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Feel" -msgstr "Modo Navegação" +msgstr "Sensação de Navegação" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" -msgstr "" +msgstr "Sensitividade de Órbita" #: editor/editor_settings.cpp msgid "Orbit Inertia" -msgstr "" +msgstr "Inercia de Órbita" #: editor/editor_settings.cpp -#, fuzzy msgid "Translation Inertia" -msgstr "Traduções" +msgstr "Inércia de Translação" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Inertia" -msgstr "Ampliar" +msgstr "Inércia de Zoom" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook" -msgstr "Visão Livre em Cima" +msgstr "Visão Livre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Navigation Scheme" -msgstr "Criar Malha de Navegação" +msgstr "Esquema de Navegação de Visão Livre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Sensitivity" -msgstr "Visão Livre na Esquerda" +msgstr "Sensibilidade de Visão Livre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Inertia" -msgstr "Visão Livre na Esquerda" +msgstr "Inercia de Visão Livre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Base Speed" -msgstr "Modificador de velocidade da Visão Livre" +msgstr "Velocidade Base de Visão Livre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Activation Modifier" -msgstr "Modificador de velocidade lenta da Visão Livre" +msgstr "Modificador de Ativação de Visão Livre" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Speed Zoom Link" -msgstr "Modificador de velocidade da Visão Livre" +msgstr "Velocidade de Ligação do Visão Livre" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Grid Color" -msgstr "Escolher Cor" +msgstr "Cor da Grade" #: editor/editor_settings.cpp -#, fuzzy msgid "Guides Color" -msgstr "Escolher Cor" +msgstr "Cor Guia" #: editor/editor_settings.cpp -#, fuzzy msgid "Smart Snapping Line Color" -msgstr "Encaixe inteligente" +msgstr "Cor da Linha de Encaixe Inteligente" #: editor/editor_settings.cpp msgid "Bone Width" -msgstr "" +msgstr "Largura do Osso" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Color 1" -msgstr "Renomear Item de Cor" +msgstr "Cor de Osso 1" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Color 2" -msgstr "Renomear Item de Cor" +msgstr "Cor de Osso 2" #: editor/editor_settings.cpp msgid "Bone Selected Color" @@ -6063,11 +5987,11 @@ msgstr "Cor Selecionada do Osso" #: editor/editor_settings.cpp msgid "Bone IK Color" -msgstr "" +msgstr "Cor de Osso IK (cinemática inversa)" #: editor/editor_settings.cpp msgid "Bone Outline Color" -msgstr "" +msgstr "Cor de Contorno do Osso" #: editor/editor_settings.cpp msgid "Bone Outline Size" @@ -6075,103 +5999,93 @@ msgstr "Tamanho do Contorno do Osso" #: editor/editor_settings.cpp msgid "Viewport Border Color" -msgstr "" +msgstr "Cor da Borda de Viewport" #: editor/editor_settings.cpp msgid "Constrain Editor View" -msgstr "" +msgstr "Restringir Visão do Editor" #: editor/editor_settings.cpp msgid "Simple Panning" -msgstr "" +msgstr "Panoramização Simples" #: editor/editor_settings.cpp msgid "Scroll To Pan" -msgstr "" +msgstr "Rolar para Panoramizar" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Speed" -msgstr "Velocidade:" +msgstr "Velocidade da Panoramização" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Poly Editor" -msgstr "Editor UV de Polígonos 2D" +msgstr "Editor de Polígonos" #: editor/editor_settings.cpp msgid "Point Grab Radius" -msgstr "" +msgstr "Raio de Agarro ao Ponto" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Show Previous Outline" -msgstr "Plano Anterior" +msgstr "Exibir Prévia Anterior" #: editor/editor_settings.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Autorename Animation Tracks" -msgstr "Renomear Animação" +msgstr "Renomear Automaticamente Faixa de Animação" #: editor/editor_settings.cpp msgid "Default Create Bezier Tracks" -msgstr "" +msgstr "Criar Faixa de Bezier por Padrão" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Create Reset Tracks" -msgstr "Criar RESET Track(s)" +msgstr "Criar Faixa RESET Por Padrão" #: editor/editor_settings.cpp msgid "Onion Layers Past Color" -msgstr "" +msgstr "Cor da Camada de Cebola Anterior" #: editor/editor_settings.cpp msgid "Onion Layers Future Color" -msgstr "" +msgstr "Cor da Camada de Cebola Posterior" #: editor/editor_settings.cpp -#, fuzzy msgid "Visual Editors" -msgstr "Editor de Grupos" +msgstr "Editores Visuais" #: editor/editor_settings.cpp msgid "Minimap Opacity" -msgstr "" +msgstr "Opacidade do Mini-Mapa" #: editor/editor_settings.cpp msgid "Window Placement" -msgstr "" +msgstr "Colocação da Janela" #: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp #: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp #: scene/gui/control.cpp -#, fuzzy msgid "Rect" -msgstr "Rect Completo" +msgstr "Retângulo" #: editor/editor_settings.cpp -#, fuzzy msgid "Rect Custom Position" -msgstr "Definir Posição de Saída da Curva" +msgstr "Posição Personalizada Do Retângulo" #: editor/editor_settings.cpp platform/android/export/export_plugin.cpp msgid "Screen" -msgstr "" +msgstr "Tela" #: editor/editor_settings.cpp -#, fuzzy msgid "Auto Save" -msgstr "Auto Fatiar" +msgstr "Salvar Automaticamente" #: editor/editor_settings.cpp msgid "Save Before Running" msgstr "Salvar Antes de Executar" #: editor/editor_settings.cpp -#, fuzzy msgid "Font Size" -msgstr "Visão Frontal" +msgstr "Tamanho da Fonte" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp @@ -6180,28 +6094,26 @@ msgstr "Hospedeiro Remoto" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Remote Port" -msgstr "Remover Ponto" +msgstr "Porta Remota" #: editor/editor_settings.cpp -#, fuzzy msgid "Editor SSL Certificates" -msgstr "Configurações do Editor" +msgstr "Certificados SSL do Editor" #: editor/editor_settings.cpp msgid "HTTP Proxy" -msgstr "" +msgstr "Proxy HTTP" #: editor/editor_settings.cpp msgid "Host" -msgstr "" +msgstr "Hospedeiro" #: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Port" -msgstr "" +msgstr "Porta" #. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp @@ -6215,32 +6127,31 @@ msgstr "Ordem de Classificação" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Symbol Color" -msgstr "" +msgstr "Cor do Simbolo" #: editor/editor_settings.cpp msgid "Keyword Color" -msgstr "" +msgstr "Cor de Palavra Chave" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" -msgstr "" +msgstr "Core de Palavra Chave de Controle de Fluxo" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Type Color" -msgstr "Mudar Tipo Base" +msgstr "Cor de Tipo Base" #: editor/editor_settings.cpp msgid "Engine Type Color" -msgstr "" +msgstr "Cor de Tipo da Engine" #: editor/editor_settings.cpp msgid "User Type Color" -msgstr "" +msgstr "Cor de Tipo Do Usuário" #: editor/editor_settings.cpp msgid "Comment Color" -msgstr "" +msgstr "Cor de Comentário" #: editor/editor_settings.cpp msgid "String Color" @@ -6257,26 +6168,24 @@ msgid "Completion Background Color" msgstr "Cor de Fundo de Acabamento" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Selected Color" -msgstr "Importar Selecionado" +msgstr "Cor de Sugestão Selecionada" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Existing Color" -msgstr "" +msgstr "Cor de Sugestão Existente" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Scroll Color" -msgstr "" +msgstr "Cor da Barra de Rolagem de Sugestão" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Font Color" -msgstr "" +msgstr "Cor da Fonte de Sugestão" #: editor/editor_settings.cpp -#, fuzzy msgid "Text Color" -msgstr "Próximo Chão" +msgstr "Cor do Texto" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Line Number Color" @@ -6288,86 +6197,75 @@ msgstr "Cor do Número da Linha Segura" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" -msgstr "" +msgstr "Cor do Cursor" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Background Color" msgstr "Cor de Fundo de Acentuação" #: editor/editor_settings.cpp -#, fuzzy msgid "Text Selected Color" -msgstr "Excluir Selecionados" +msgstr "Cor do Texto Selecionado" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selection Color" -msgstr "Selecionar Apenas" +msgstr "Cor da Seleção" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Brace Mismatch Color" -msgstr "" +msgstr "Cor de Chave Incompatível" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Current Line Color" -msgstr "Cena Atual" +msgstr "Cor da Linha Atual" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" -msgstr "" +msgstr "Cor do Tamanho de Linha Guia" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Word Highlighted Color" -msgstr "Realce de sintaxe" +msgstr "Cor da Palavra em Destaque" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Number Color" -msgstr "" +msgstr "Cor de Número" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Function Color" -msgstr "Funções" +msgstr "Cor de Função" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Member Variable Color" -msgstr "Renomear Variável" +msgstr "Cor de Variável Membro" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Mark Color" -msgstr "Escolher Cor" +msgstr "Cor de Marcação" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Bookmark Color" -msgstr "Marcadores" +msgstr "Cor de Bookmark" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Breakpoint Color" -msgstr "Breakpoints" +msgstr "Cor de Ponto de Quebra" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Executing Line Color" -msgstr "" +msgstr "Cor da Linha em Execução" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Code Folding Color" -msgstr "" +msgstr "Cor da Dobradiça de Código" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Color" -msgstr "Pesquisar resultados" +msgstr "Cor do Resultado de Pesquisa" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Border Color" -msgstr "Pesquisar resultados" +msgstr "Cor da Borda do Resultado de Pesquisa" #: editor/editor_spin_slider.cpp msgid "Hold %s to round to integers. Hold Shift for more precise changes." @@ -6376,14 +6274,12 @@ msgstr "" "mais precisas." #: editor/editor_spin_slider.cpp scene/gui/button.cpp -#, fuzzy msgid "Flat" -msgstr "Plano 0" +msgstr "Raso" #: editor/editor_spin_slider.cpp -#, fuzzy msgid "Hide Slider" -msgstr "Modo Colisão" +msgstr "Esconder Rolagem" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -6683,7 +6579,7 @@ msgstr "" #: editor/fileserver/editor_file_server.cpp msgid "File Server" -msgstr "" +msgstr "Servidor de Arquivos" #: editor/fileserver/editor_file_server.cpp #: editor/plugins/version_control_editor_plugin.cpp @@ -6751,6 +6647,11 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"Esta extensão de arquivo não é reconhecida pelo editor.\n" +"Se ainda assim você deseja renomear, utilize o explorador de arquivos do seu " +"sistema operacional.\n" +"Após renomear para uma extensão desconhecida, este arquivo não será mais " +"exibida pelo editor." #: editor/filesystem_dock.cpp msgid "" @@ -7051,43 +6952,40 @@ msgstr "Gerenciar Grupos" #: editor/import/editor_import_collada.cpp msgid "Collada" -msgstr "" +msgstr "Collada" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" -msgstr "" +msgstr "Utilizar Ambient" #: editor/import/resource_importer_bitmask.cpp -#, fuzzy msgid "Create From" -msgstr "Criar Pasta" +msgstr "Criar à Partir de" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Threshold" -msgstr "" +msgstr "Limite" #: editor/import/resource_importer_csv_translation.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_scene.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Compress" -msgstr "Componentes" +msgstr "Comprimir" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" -msgstr "" +msgstr "Delimitador" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "ColorCorrect" -msgstr "Correção de Cor" +msgstr "Corrigir as Cores" #: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" -msgstr "" +msgstr "Não utilizar BPTC se for RGB" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp @@ -7095,13 +6993,13 @@ msgstr "" #: scene/resources/material.cpp scene/resources/particles_material.cpp #: scene/resources/texture.cpp scene/resources/visual_shader.cpp msgid "Flags" -msgstr "" +msgstr "Sinalizadores" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp #: scene/resources/texture.cpp msgid "Repeat" -msgstr "" +msgstr "Repetir" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp @@ -7111,24 +7009,22 @@ msgstr "Filtro" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Mipmaps" -msgstr "Sinais" +msgstr "Mipmaps" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "Anisotropic" -msgstr "" +msgstr "Anisotrópico" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "sRGB" -msgstr "" +msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "Slices" -msgstr "Auto Fatiar" +msgstr "Fatias" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp @@ -7145,14 +7041,12 @@ msgid "Vertical" msgstr "Vertical" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Generate Tangents" -msgstr "Gerar Pontos" +msgstr "Gerar Tangentes" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Scale Mesh" -msgstr "Modo de Escalonamento" +msgstr "Redimensionar Malha" #: editor/import/resource_importer_obj.cpp msgid "Offset Mesh" @@ -7160,14 +7054,12 @@ msgstr "Malha de Deslocamento" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Octahedral Compression" -msgstr "Expressão" +msgstr "Compressão Octaedral" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Optimize Mesh Flags" -msgstr "Sinalizadores de Tamanho" +msgstr "Otimizar Sinalizadores da Malha" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -7215,24 +7107,20 @@ msgid "Nodes" msgstr "Nós" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Type" -msgstr "Retornar" +msgstr "Tipo da Raiz" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Name" -msgstr "Nome Remoto" +msgstr "Nome da Raiz" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Scale" -msgstr "Escala" +msgstr "Escala da Raiz" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Custom Script" -msgstr "Recortar Nós" +msgstr "Script Personalizado" #: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp msgid "Storage" @@ -7240,69 +7128,59 @@ msgstr "Armazenamento" #: editor/import/resource_importer_scene.cpp msgid "Use Legacy Names" -msgstr "" +msgstr "Utilizar Nomes Legados" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Materials" msgstr "Materiais" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep On Reimport" -msgstr "Reimportar" +msgstr "Manter ao Reimportar" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#, fuzzy msgid "Meshes" -msgstr "Malha" +msgstr "Malhas" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Ensure Tangents" -msgstr "Modificar Tangente da Curva" +msgstr "Garantir Tangentes" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Light Baking" -msgstr "Faça mapas de luz" +msgstr "Bake de Mapa de Luz" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Lightmap Texel Size" -msgstr "Faça mapas de luz" +msgstr "Tamanho do Texel no Mapa de Luz" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" -msgstr "" +msgstr "Peles" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Use Named Skins" -msgstr "Usar Encaixe Escalar" +msgstr "Utilizar Peles com Nome" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "External Files" -msgstr "Abrir um Arquivo" +msgstr "Arquivos Externos" #: editor/import/resource_importer_scene.cpp msgid "Store In Subdir" -msgstr "" +msgstr "Salvar em Sub Diretório" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Filter Script" -msgstr "Filtrar scripts" +msgstr "Filtrar Script" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep Custom Tracks" -msgstr "Transformação" +msgstr "Manter Faixas Personalizadas" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Optimizer" -msgstr "Otimizar" +msgstr "Otimizador" #: editor/import/resource_importer_scene.cpp #: editor/plugins/item_list_editor_plugin.cpp main/main.cpp @@ -7316,9 +7194,8 @@ msgstr "Otimizar" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp #: scene/gui/rich_text_label.cpp scene/resources/curve.cpp #: scene/resources/environment.cpp scene/resources/material.cpp -#, fuzzy msgid "Enabled" -msgstr "Habilitar" +msgstr "Habilitado" #: editor/import/resource_importer_scene.cpp msgid "Max Linear Error" @@ -7329,19 +7206,16 @@ msgid "Max Angular Error" msgstr "Erro Angular Máximo" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angle" -msgstr "Valor" +msgstr "Ângulo Máximo" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Remove Unused Tracks" -msgstr "Remover Trilha da Anim" +msgstr "Remover Faixas não Utilizadas" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Clips" -msgstr "Clipes de Animação" +msgstr "Clipes" #: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp @@ -7395,30 +7269,33 @@ msgid "" "%s: Texture detected as used as a normal map in 3D. Enabling red-green " "texture compression to reduce memory usage (blue channel is discarded)." msgstr "" +"%s: Foi detectado que a textura está sendo utilizada como mapa normal em 3D. " +"Habilitando a compressão vermelho/verde para reduzir o uso de memória (o " +"canal azul é descartado)." #: editor/import/resource_importer_texture.cpp msgid "" "%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " "generation and VRAM texture compression." msgstr "" +"%s: Foi detectado que a textura está sendo utilizada em 3D. Habilitando a " +"filtro, repetir, geração de mipmap e compressão de textura VRAM." #: editor/import/resource_importer_texture.cpp msgid "2D, Detect 3D" -msgstr "" +msgstr "2D, Detecte 3D" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D Pixel" -msgstr "Pixels Sólidos" +msgstr "Pixel 2D" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" -msgstr "" +msgstr "Com Perda de Qualidade" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "HDR Mode" -msgstr "Modo de Seleção" +msgstr "Modo HDR" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" @@ -7429,54 +7306,52 @@ msgstr "" #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" -msgstr "" +msgstr "Mapa Normal" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Process" -msgstr "Pós-processamento" +msgstr "Processar" #: editor/import/resource_importer_texture.cpp msgid "Fix Alpha Border" -msgstr "" +msgstr "Corrigir Alpha da Borda" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Premult Alpha" -msgstr "Editar Polígono" +msgstr "" #: editor/import/resource_importer_texture.cpp msgid "Hdr As Srgb" -msgstr "" +msgstr "HDR como SRGB" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Invert Color" -msgstr "Vértice" +msgstr "Inverter Cor" #: editor/import/resource_importer_texture.cpp msgid "Normal Map Invert Y" msgstr "Inverter Y do Mapa Normal" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Size Limit" -msgstr "Limites" +msgstr "Limite de Tamanho" #: editor/import/resource_importer_texture.cpp msgid "Detect 3D" -msgstr "" +msgstr "Detectar 3D" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "SVG" -msgstr "HSV" +msgstr "SVG" #: editor/import/resource_importer_texture.cpp msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." msgstr "" +"Atenção, nenhuma forma adequada de Compressão VRAM para PC foi habilitada " +"nas Configurações do Projeto. Esta textura não será exibida corretamente em " +"PCs." #: editor/import/resource_importer_texture_atlas.cpp msgid "Atlas File" @@ -7487,64 +7362,56 @@ msgid "Import Mode" msgstr "Modo de Importação" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Crop To Region" -msgstr "Definir a região do Mosaico" +msgstr "Recortar para Região" #: editor/import/resource_importer_texture_atlas.cpp msgid "Trim Alpha Border From Region" -msgstr "" +msgstr "Aparar Borda Alfa da Região" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp -#, fuzzy msgid "Force" -msgstr "Forçar Push" +msgstr "Forçar" #: editor/import/resource_importer_wav.cpp msgid "8 Bit" -msgstr "" +msgstr "8 Bits" #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Mono" -msgstr "" +msgstr "Mono" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Max Rate" -msgstr "Nó Mix" +msgstr "Frequência Máxima" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Max Rate Hz" -msgstr "Nó Mix" +msgstr "Frequência Máxima Hz" #: editor/import/resource_importer_wav.cpp msgid "Trim" -msgstr "" +msgstr "Aparar" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Normalize" -msgstr "Formato" +msgstr "Normalizar" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop Mode" -msgstr "Modo de Movimentação" +msgstr "Modo de Loop" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop Begin" -msgstr "Modo de Movimentação" +msgstr "Inicio do Loop" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop End" -msgstr "Modo de Movimentação" +msgstr "Fim do Loop" #: editor/import_defaults_editor.cpp msgid "Select Importer" @@ -7632,18 +7499,16 @@ msgid "Raw" msgstr "Bruto" #: editor/inspector_dock.cpp -#, fuzzy msgid "Capitalized" -msgstr "Capitalizar" +msgstr "Capitalizado" #: editor/inspector_dock.cpp -#, fuzzy msgid "Localized" -msgstr "Localizar" +msgstr "Localizado" #: editor/inspector_dock.cpp msgid "Localization not available for current language." -msgstr "" +msgstr "Localização não disponível para linguagem atual." #: editor/inspector_dock.cpp msgid "Copy Properties" @@ -8192,9 +8057,8 @@ msgid "New" msgstr "Novo" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Paste As Reference" -msgstr "%s Referência de Classes" +msgstr "Colar como Referência" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -8523,7 +8387,7 @@ msgstr "Filtros..." #: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" -msgstr "" +msgstr "Usar Threads" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" @@ -8686,25 +8550,21 @@ msgid "Loading..." msgstr "Carregando..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "First" msgstr "Primeiro" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Previous" msgstr "Anterior" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Next" msgstr "Próximo" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Last" msgstr "Último" @@ -8755,7 +8615,7 @@ msgstr "Testando" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed to get repository configuration." -msgstr "" +msgstr "Falhou em obter o repositório de configuração." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -8815,7 +8675,7 @@ msgstr "Faça mapas de luz" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "LightMap Bake" -msgstr "" +msgstr "Bake de Mapa de Luz" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" @@ -9322,23 +9182,20 @@ msgid "View" msgstr "Visualizar" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show" -msgstr "Mostrar Grade" +msgstr "Exibir" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show When Snapping" -msgstr "Encaixe inteligente" +msgstr "Exibir ao Encaixar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" -msgstr "" +msgstr "Esconder" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle Grid" -msgstr "Alternar Modo" +msgstr "Alternar Grade" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -9622,11 +9479,11 @@ msgstr "Plano 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" -msgstr "Ease In" +msgstr "Esmaecer de Entrada" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" -msgstr "Ease Out" +msgstr "Esmaecer de Saída" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" @@ -9690,16 +9547,15 @@ msgstr "Gradiente Editado" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap GradientTexture2D Fill Points" -msgstr "" +msgstr "Trocar Pontos de Preenchimento do GradientTexture2D" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap Gradient Fill Points" -msgstr "" +msgstr "Trocar Pontos de Preenchimento do Degradê" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#, fuzzy msgid "Toggle Grid Snap" -msgstr "Alternar Modo" +msgstr "Alternar Encaixe da Grade" #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp @@ -9718,13 +9574,12 @@ msgstr "Ícone" #: editor/plugins/item_list_editor_plugin.cpp msgid "ID" -msgstr "" +msgstr "ID" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separator" -msgstr "Separação:" +msgstr "Separador" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -9958,7 +9813,6 @@ msgstr "" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "MeshLibrary" msgstr "Biblioteca de Malhas" @@ -9983,14 +9837,12 @@ msgid "Update from Scene" msgstr "Atualizar a partir de Cena" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply without Transforms" -msgstr "Aplicar transformações da MeshInstance" +msgstr "Aplicar sem Transformações" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply with Transforms" -msgstr "Aplicar transformações da MeshInstance" +msgstr "Aplicar com Transformações" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." @@ -10482,7 +10334,7 @@ msgstr "Configurações da grade" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Snap" -msgstr "Snap" +msgstr "Encaixe" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" @@ -10518,7 +10370,7 @@ msgstr "Sincronizar Ossos ao Polígono" #: editor/plugins/ray_cast_2d_editor_plugin.cpp msgid "Set cast_to" -msgstr "" +msgstr "Definir cast_to" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -10849,48 +10701,43 @@ msgstr "Resultados de Pesquisa" #: editor/plugins/script_editor_plugin.cpp msgid "Open Dominant Script On Scene Change" -msgstr "" +msgstr "Abrir Script Dominante ao Mudar de Cena" #: editor/plugins/script_editor_plugin.cpp msgid "External" -msgstr "" +msgstr "Externo" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Use External Editor" -msgstr "Depurar com o Editor Externo" +msgstr "Utilizar Editor Externo" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Exec Path" -msgstr "Caminho de Exportação" +msgstr "Caminho de Execução" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script Temperature Enabled" -msgstr "Selecionar o Arquivo de Modelo" +msgstr "Temperatura de Script Habilitado" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" -msgstr "" +msgstr "Destacar Script Atual" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" -msgstr "" +msgstr "Tamanho de Histórico de Temperatura de Script" #: editor/plugins/script_editor_plugin.cpp msgid "Current Script Background Color" msgstr "Cor de Fundo do Script Atual" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Group Help Pages" -msgstr "Agrupar Selecionados" +msgstr "Agrupar Páginas de Ajuda" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Sort Scripts By" -msgstr "Criar Script" +msgstr "Ordenar Scripts Por" #: editor/plugins/script_editor_plugin.cpp msgid "List Script Names As" @@ -10898,7 +10745,7 @@ msgstr "Listar Nomes de Script Como" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" -msgstr "" +msgstr "Sinalizadores de Execução" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" @@ -10982,7 +10829,7 @@ msgstr "Marcadores" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" -msgstr "Breakpoints" +msgstr "Pontos de Quebra" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -11411,13 +11258,14 @@ msgstr "Pré-visualização Cinemática" #: editor/plugins/spatial_editor_plugin.cpp msgid "(Not in GLES2)" -msgstr "" +msgstr "(Não disponível em GLES2)" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "" "Debug draw modes are only available when using the GLES3 renderer, not GLES2." -msgstr "Não disponível ao usar o renderizador GLES2." +msgstr "" +"Modos de Debug draw só estão disponíveis para uso com o renderizador GLES3. " +"GLES2 não suporta esta funcionalidade." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -11712,16 +11560,15 @@ msgstr "Pós" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" -msgstr "" +msgstr "Tamanho do Gizmo Manipulador" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" -msgstr "" +msgstr "Opacidade do Gizmo Manipulador" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Show Viewport Rotation Gizmo" -msgstr "Bloquear Rotação da Visão" +msgstr "Exibir Gizmo de Rotação do Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" @@ -11773,9 +11620,8 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Geometria inválida, não é possível substituir por malha." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to MeshInstance2D" -msgstr "Converter para Malha2D" +msgstr "Converter para MeshInstance2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -11878,6 +11724,11 @@ msgid "New Animation" msgstr "Nova animação" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filtrar métodos" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Velocidade:" @@ -12175,9 +12026,8 @@ msgstr "" "Fechar mesmo assim?" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Type" -msgstr "Remover Telha" +msgstr "Remover Tipo" #: editor/plugins/theme_editor_plugin.cpp msgid "" @@ -12221,14 +12071,12 @@ msgstr "" "Adicione mais itens manualmente ou importe de outro tema." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Theme Type" -msgstr "Adicionar Tipo de Item" +msgstr "Adicionar Tipo de Tema" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Theme Type" -msgstr "Remover remoto" +msgstr "Remover Tipo de Tema" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Color Item" @@ -12343,9 +12191,8 @@ msgid "Select Another Theme Resource:" msgstr "Selecionar Outro Recurso de Tema:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme Resource" -msgstr "Renomear Recurso" +msgstr "Recurso de Tema" #: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" @@ -12400,14 +12247,12 @@ msgid "Add Item Type" msgstr "Adicionar Tipo de Item" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Set Variation Base Type" -msgstr "Definir o Tipo da Variável" +msgstr "Definir Tipo de Variação Base" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Set Base Type" -msgstr "Mudar Tipo Base" +msgstr "Definir Tipo Base" #: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" @@ -12429,12 +12274,15 @@ msgstr "Substituir todos os itens do modelo padrão." #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" +"Selecione a variação do tipo base à partir da lista de tipos disponíveis." #: editor/plugins/theme_editor_plugin.cpp msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." msgstr "" +"Um tipo associado à uma classe padrão não pode ser marcada como variação de " +"outro tipo." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -12672,14 +12520,13 @@ msgid "Clear Transform" msgstr "Limpar Transformação" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Tile Map" -msgstr "Pintar TileMap" +msgstr "Tile Map" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Palette Min Width" -msgstr "" +msgstr "Largura Mínima de Paleta" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -12687,24 +12534,20 @@ msgid "Palette Item H Separation" msgstr "Separador Nomeado" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Show Tile Names" -msgstr "Mostrar todos os Locales" +msgstr "Mostrar Nomes dos Tiles" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Show Tile Ids" -msgstr "Mostrar Réguas" +msgstr "Mostrar Ids dos Tiles" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Sort Tiles By Name" -msgstr "Ordenar arquivos" +msgstr "Ordenar Tiles por Nome" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Bucket Fill Preview" -msgstr "Preenchimento de Balde" +msgstr "Pré-visualização do Preenchimento de Balde" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -12713,9 +12556,8 @@ msgid "Editor Side" msgstr "Editor" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Display Grid" -msgstr "Exibição Overdraw" +msgstr "Mostrar Grid" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -13081,14 +12923,12 @@ msgstr "Passo" #: editor/plugins/tile_set_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separation" -msgstr "Separação:" +msgstr "Separação" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Tile" -msgstr "Selecionar" +msgstr "Selecionar Tile" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp @@ -13097,9 +12937,8 @@ msgstr "Selecionar" #: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp #: scene/resources/material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Texture" -msgstr "Texto" +msgstr "Textura" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -13119,9 +12958,8 @@ msgid "Modulate" msgstr "Popular" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Mode" -msgstr "Alternar Modo" +msgstr "Modo de Tiles" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -13129,14 +12967,12 @@ msgid "Autotile Bitmask Mode" msgstr "Modo Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Size" -msgstr "Tamanho do Contorno:" +msgstr "Tamanho do Sub Título" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Spacing" -msgstr "Loop da Animação" +msgstr "Espaçamento dos Subtiles" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -13144,24 +12980,20 @@ msgid "Occluder Offset" msgstr "Criar Polígono de Oclusão" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Offset" -msgstr "Modo Navegação" +msgstr "Deslocamento da Navegação" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Offset" -msgstr "Deslocamento Base" +msgstr "Deslocamento da Forma" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Transform" -msgstr "Transformação" +msgstr "Transformação da Forma" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision" -msgstr "Colisão" +msgstr "Colisão Selecionada" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -13174,19 +13006,16 @@ msgid "Selected Collision One Way Margin" msgstr "Modo Colisão" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Navigation" -msgstr "Navegação Visível" +msgstr "Navegação Selecionada" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "Selecionar" +msgstr "Oclusão Selecionada" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "Filtrar scripts" +msgstr "Scripts do Tileset" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" @@ -13265,7 +13094,7 @@ msgstr "Selecione o caminho da chave privada SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "SSH Passphrase" +msgstr "Senha SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" @@ -14274,11 +14103,13 @@ msgstr "Executável" #: editor/project_export.cpp msgid "Export the project for all the presets defined." -msgstr "" +msgstr "Exportar o projeto para todos os presets definidos." #: editor/project_export.cpp msgid "All presets must have an export path defined for Export All to work." msgstr "" +"Todos os presets devem ter um caminho de exportação para que a " +"funcionalidade de Exportar Todos funcione." #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -14391,11 +14222,12 @@ msgid "" "Note: Encryption key needs to be stored in the binary,\n" "you need to build the export templates from source." msgstr "" +"Nota: Chaves de encriptação têm que ser salvas com o binário,\n" +"você precisa compilar os modelos de exportação à partir do código fonte." #: editor/project_export.cpp -#, fuzzy msgid "More Info..." -msgstr "Mover Para..." +msgstr "Mais Informações..." #: editor/project_export.cpp msgid "Export PCK/Zip..." @@ -14422,18 +14254,16 @@ msgid "ZIP File" msgstr "Arquivo ZIP" #: editor/project_export.cpp -#, fuzzy msgid "Godot Project Pack" -msgstr "Pacote de Jogos Godot" +msgstr "Pacote do Projeto Godot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "Modelos de exportação para esta plataforma não foram encontrados:" #: editor/project_export.cpp -#, fuzzy msgid "Project Export" -msgstr "Fundadores do Projeto" +msgstr "Exportar Projeto" #: editor/project_export.cpp msgid "Manage Export Templates" @@ -14746,7 +14576,6 @@ msgstr "" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp -#, fuzzy msgctxt "Application" msgid "Project Manager" msgstr "Gerenciador de Projetos" @@ -15546,7 +15375,7 @@ msgstr "Tornar Local" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Another node already uses this unique name in the scene." -msgstr "" +msgstr "Outro nó já está usando este nome único na cena atual." #: editor/scene_tree_dock.cpp #, fuzzy @@ -15632,7 +15461,7 @@ msgstr "Sub-Recursos" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "" +msgstr "Acessar como Nome Único de Cena" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15737,7 +15566,7 @@ msgstr "Seleção Central" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" -msgstr "" +msgstr "Obter Globais de Script por Nome" #: editor/scene_tree_dock.cpp #, fuzzy @@ -15770,6 +15599,9 @@ msgid "" "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" +"Este nó pode ser acessado em qualquer lugar na cena adicionando o prefixo " +"'%s' em um node path.\n" +"Clique para desabilitar esta funcionalidade." #: editor/scene_tree_editor.cpp msgid "" @@ -16062,15 +15894,15 @@ msgstr "Filtros do tile" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" -msgstr "" +msgstr "Mudar Automaticamente Para a Árvore de Cena Remota" #: editor/script_editor_debugger.cpp msgid "Remote Scene Tree Refresh Interval" -msgstr "" +msgstr "Intervalo de Atualização da Árvore Remota" #: editor/script_editor_debugger.cpp msgid "Remote Inspect Refresh Interval" -msgstr "" +msgstr "Intervalo de Atualização da Inspeção Remota" #: editor/script_editor_debugger.cpp msgid "Network Profiler" @@ -16168,7 +16000,7 @@ msgstr "Alterar Raio da Luz" #: editor/spatial_editor_gizmos.cpp msgid "Stream Player 3D" -msgstr "" +msgstr "Player de Stream 3D" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" @@ -16178,7 +16010,7 @@ msgstr "Alterar o Ângulo de Emissão do AudioStreamPlayer3D" #: platform/osx/export/export.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Camera" -msgstr "" +msgstr "Câmera" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" @@ -16190,7 +16022,7 @@ msgstr "Alterar Tamanho da Câmera" #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" -msgstr "" +msgstr "Notificador de Visibilidade" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" @@ -16248,9 +16080,8 @@ msgid "Change Ray Shape Length" msgstr "Alterar o Comprimento da Forma do Raio" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Edge" -msgstr "Modo Navegação" +msgstr "Bordas de Navegação" #: editor/spatial_editor_gizmos.cpp #, fuzzy @@ -16258,30 +16089,28 @@ msgid "Navigation Edge Disabled" msgstr "Modo Navegação" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Solid" -msgstr "Modo Navegação" +msgstr "Navegação Sólida" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Solid Disabled" -msgstr "Modo Navegação" +msgstr "Navegação Sólida Desabilitada" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body A" -msgstr "" +msgstr "Corpo de Encaixe A" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body B" -msgstr "" +msgstr "Corpo de Encaixe B" #: editor/spatial_editor_gizmos.cpp msgid "Room Edge" -msgstr "" +msgstr "Canto da Sala" #: editor/spatial_editor_gizmos.cpp msgid "Room Overlap" -msgstr "" +msgstr "Intercessão de Quarto" #: editor/spatial_editor_gizmos.cpp msgid "Set Room Point Position" @@ -16294,11 +16123,11 @@ msgstr "Definir Margem" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" -msgstr "" +msgstr "Canto do Portal" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" -msgstr "" +msgstr "Seta do Portal" #: editor/spatial_editor_gizmos.cpp msgid "Set Portal Point Position" @@ -16306,7 +16135,7 @@ msgstr "Definir Posição Do Ponto Do Portal" #: editor/spatial_editor_gizmos.cpp msgid "Portal Front" -msgstr "" +msgstr "Frente do Portal" #: editor/spatial_editor_gizmos.cpp #, fuzzy @@ -16354,12 +16183,12 @@ msgstr "Criar Polígono de Oclusão" #: main/main.cpp msgid "Godot Physics" -msgstr "" +msgstr "Godot Physics" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "Use BVH" -msgstr "" +msgstr "Usar BVH" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp @@ -16382,37 +16211,36 @@ msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp -#, fuzzy msgid "Debugger stdout" -msgstr "Depurador" +msgstr "Depurador stdout" #: main/main.cpp msgid "Max Chars Per Second" -msgstr "" +msgstr "Máximo de Caracteres por Segundo" #: main/main.cpp msgid "Max Messages Per Frame" -msgstr "" +msgstr "Máximo de Mensagens por Quadro" #: main/main.cpp msgid "Max Errors Per Second" -msgstr "" +msgstr "Máximo de Erros por Segundo" #: main/main.cpp msgid "Max Warnings Per Second" -msgstr "" +msgstr "Máximo de Alertas Por Segundo" #: main/main.cpp msgid "Flush stdout On Print" -msgstr "" +msgstr "Limpar stdout ao Fazer Print" #: main/main.cpp servers/visual_server.cpp msgid "Logging" -msgstr "" +msgstr "Registrando Log" #: main/main.cpp msgid "File Logging" -msgstr "" +msgstr "Registrando Log de Arquivos" #: main/main.cpp #, fuzzy @@ -16426,11 +16254,11 @@ msgstr "Copiar Caminho" #: main/main.cpp msgid "Max Log Files" -msgstr "" +msgstr "Máximo Log de Arquivos" #: main/main.cpp msgid "Driver" -msgstr "" +msgstr "Driver" #: main/main.cpp msgid "Driver Name" @@ -16438,41 +16266,39 @@ msgstr "Nome do Driver" #: main/main.cpp msgid "Fallback To GLES2" -msgstr "" +msgstr "Utilizar GLES2 Como Fallback" #: main/main.cpp msgid "Use Nvidia Rect Flicker Workaround" -msgstr "" +msgstr "Utilizar a Gambiarra \"Nvidia Rect Flicker\"" #: main/main.cpp msgid "DPI" -msgstr "" +msgstr "DPI" #: main/main.cpp msgid "Allow hiDPI" -msgstr "" +msgstr "Permitir hiDPI" #: main/main.cpp -#, fuzzy msgid "V-Sync" -msgstr "Sincronizar" +msgstr "Sincronização Vertical (V-Sync)" #: main/main.cpp -#, fuzzy msgid "Use V-Sync" -msgstr "Use Encaixar" +msgstr "Usar Sincronização Vertical (V-Sync)" #: main/main.cpp msgid "Per Pixel Transparency" -msgstr "" +msgstr "Transparência por Pixel" #: main/main.cpp msgid "Allowed" -msgstr "" +msgstr "Permitido" #: main/main.cpp msgid "Intended Usage" -msgstr "" +msgstr "Intenção de Uso" #: main/main.cpp #, fuzzy @@ -16480,13 +16306,12 @@ msgid "Framebuffer Allocation" msgstr "Seleção de Frame" #: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy msgid "Energy Saving" -msgstr "Erro ao salvar" +msgstr "Economia de Energia" #: main/main.cpp msgid "Threads" -msgstr "" +msgstr "Threads" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h #, fuzzy @@ -16499,19 +16324,17 @@ msgstr "" #: main/main.cpp msgid "Handheld" -msgstr "" +msgstr "Portátil (Handheld)" #: main/main.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp -#, fuzzy msgid "Orientation" -msgstr "Documentação Online" +msgstr "Orientação" #: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp #: scene/main/scene_tree.cpp scene/register_scene_types.cpp -#, fuzzy msgid "Common" -msgstr "Comunidade" +msgstr "Comum" #: main/main.cpp #, fuzzy @@ -16519,35 +16342,34 @@ msgid "Physics FPS" msgstr "Frame de Física %" #: main/main.cpp -#, fuzzy msgid "Force FPS" -msgstr "Forçar Push" +msgstr "Forçar FPS" #: main/main.cpp msgid "Enable Pause Aware Picking" -msgstr "" +msgstr "Habilitar Escolha que é Ciente à Pausas" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp #: scene/main/viewport.cpp scene/register_scene_types.cpp msgid "GUI" -msgstr "" +msgstr "GUI (Interface Gráfica de Usuário)" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" -msgstr "" +msgstr "Desabilitar Mouse quando GUI Input estiver Desabilitad" #: main/main.cpp msgid "stdout" -msgstr "" +msgstr "stdout" #: main/main.cpp msgid "Print FPS" -msgstr "" +msgstr "Mostrar FPS" #: main/main.cpp msgid "Verbose stdout" -msgstr "" +msgstr "stdout Verboso" #: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp #, fuzzy @@ -16555,9 +16377,8 @@ msgid "Physics Interpolation" msgstr "Modo de Interpolação" #: main/main.cpp -#, fuzzy msgid "Enable Warnings" -msgstr "Habilitar Filtragem" +msgstr "Habilitar Avisos" #: main/main.cpp #, fuzzy @@ -16566,19 +16387,19 @@ msgstr "Seleção de Frame" #: main/main.cpp msgid "Low Processor Mode" -msgstr "" +msgstr "Modo Processamento Baixo" #: main/main.cpp msgid "Delta Sync After Draw" -msgstr "" +msgstr "Sincronizar Delta Após o Draw" #: main/main.cpp msgid "iOS" -msgstr "" +msgstr "iOS" #: main/main.cpp msgid "Hide Home Indicator" -msgstr "" +msgstr "Esconder Indicador de Home" #: main/main.cpp #, fuzzy @@ -16592,16 +16413,15 @@ msgstr "Ponto" #: main/main.cpp msgid "Touch Delay" -msgstr "" +msgstr "Atraso de Touch" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" -msgstr "" +msgstr "GLES3" #: main/main.cpp servers/visual_server.cpp -#, fuzzy msgid "Shaders" -msgstr "Shader" +msgstr "Shaders" #: main/main.cpp #, fuzzy @@ -16611,30 +16431,28 @@ msgstr "Forçar Fallbacks do Shader" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp #: scene/resources/world.cpp -#, fuzzy msgid "Environment" -msgstr "Visualizar Ambiente" +msgstr "Ambiente" #: main/main.cpp msgid "Default Clear Color" -msgstr "" +msgstr "Cor de Limpeza Padrão" #: main/main.cpp msgid "Boot Splash" -msgstr "" +msgstr "Imagem de Exibição ao Iniciar" #: main/main.cpp -#, fuzzy msgid "Show Image" -msgstr "Mostrar Ossos" +msgstr "Mostrar Imagem" #: main/main.cpp msgid "Image" -msgstr "" +msgstr "Imagem" #: main/main.cpp msgid "Fullsize" -msgstr "" +msgstr "Tamanho Inteiro" #: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" @@ -16646,13 +16464,12 @@ msgid "BG Color" msgstr "Cores" #: main/main.cpp -#, fuzzy msgid "macOS Native Icon" -msgstr "Definir ícone de telha" +msgstr "Ícone Nativo macOS" #: main/main.cpp msgid "Windows Native Icon" -msgstr "" +msgstr "Ícone Windows Nativo" #: main/main.cpp msgid "Buffering" @@ -16660,29 +16477,27 @@ msgstr "" #: main/main.cpp msgid "Agile Event Flushing" -msgstr "" +msgstr "Limpeza de Eventos Agil" #: main/main.cpp msgid "Emulate Touch From Mouse" -msgstr "" +msgstr "Simular Toque à Partir do Mouse" #: main/main.cpp msgid "Emulate Mouse From Touch" -msgstr "" +msgstr "Simular Mouse à Partir do Touch" #: main/main.cpp -#, fuzzy msgid "Mouse Cursor" -msgstr "Botão do Mouse" +msgstr "Cursor do Mouse" #: main/main.cpp -#, fuzzy msgid "Custom Image" -msgstr "Recortar Nós" +msgstr "Imagem Personalizada" #: main/main.cpp msgid "Custom Image Hotspot" -msgstr "" +msgstr "Imagem Personalizada de Hotspot" #: main/main.cpp msgid "Tooltip Position Offset" @@ -16694,9 +16509,8 @@ msgid "Debugger Agent" msgstr "Depurador" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Wait For Debugger" -msgstr "Depurador" +msgstr "Esperar pelo Depurador" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Wait Timeout" @@ -16704,11 +16518,11 @@ msgstr "Tempo Limite de Espera" #: main/main.cpp msgid "Runtime" -msgstr "" +msgstr "Tempo de Execução" #: main/main.cpp msgid "Unhandled Exception Policy" -msgstr "" +msgstr "Politica de Tratamento Exceções" #: main/main.cpp #, fuzzy @@ -16717,22 +16531,20 @@ msgstr "Localizar Tipo de Nó" #: main/main.cpp scene/gui/texture_progress.cpp #: scene/gui/viewport_container.cpp -#, fuzzy msgid "Stretch" -msgstr "Buscar" +msgstr "Esticar" #: main/main.cpp -#, fuzzy msgid "Aspect" -msgstr "Inspetor" +msgstr "Aspecto" #: main/main.cpp msgid "Shrink" -msgstr "" +msgstr "Encolher" #: main/main.cpp scene/main/scene_tree.cpp msgid "Auto Accept Quit" -msgstr "" +msgstr "Aceitar Sair Automaticamente" #: main/main.cpp scene/main/scene_tree.cpp #, fuzzy @@ -16746,15 +16558,15 @@ msgstr "Encaixar nos Lados do Nó" #: main/main.cpp msgid "Dynamic Fonts" -msgstr "" +msgstr "Fontes Dinâmicas" #: main/main.cpp msgid "Use Oversampling" -msgstr "" +msgstr "Utilizar Oversampling" #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp msgid "Active Soft World" -msgstr "" +msgstr "Ativar Mundo Macio" #: modules/csg/csg_gizmos.cpp msgid "CSG" @@ -16777,35 +16589,30 @@ msgid "Change Torus Outer Radius" msgstr "Alterar Raio Externo do Toro" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Operation" -msgstr "Opções" +msgstr "Operação" #: modules/csg/csg_shape.cpp msgid "Calculate Tangents" -msgstr "" +msgstr "Calcular Tangentes" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Use Collision" -msgstr "Colisão" +msgstr "Usar Colisão" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -#, fuzzy msgid "Collision Layer" -msgstr "Modo Colisão" +msgstr "Camada de Colisão" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Mask" -msgstr "Modo Colisão" +msgstr "Máscara de Colisão" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Invert Faces" -msgstr "Converter Maíusculas/Minúsculas" +msgstr "Inverter Faces" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp @@ -16823,14 +16630,12 @@ msgid "Radial Segments" msgstr "Segmentos Radiais" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Rings" -msgstr "Avisos" +msgstr "Anéis" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Smooth Faces" -msgstr "Passo suave" +msgstr "Suavizar Faces" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16839,7 +16644,7 @@ msgstr "Mostrar Guias" #: modules/csg/csg_shape.cpp msgid "Cone" -msgstr "" +msgstr "Cone" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16853,27 +16658,25 @@ msgstr "Alterar Raio Externo do Toro" #: modules/csg/csg_shape.cpp msgid "Ring Sides" -msgstr "" +msgstr "Lados de Anel" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/collision_polygon.cpp -#, fuzzy msgid "Polygon" -msgstr "Polígonos" +msgstr "Polígono" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" -msgstr "" +msgstr "Graus de Rotação" #: modules/csg/csg_shape.cpp msgid "Spin Sides" -msgstr "" +msgstr "Lados de Rotação" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Node" -msgstr "Colar Nós" +msgstr "Caminho do Nó" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16882,11 +16685,11 @@ msgstr "Criar Vertex Interno" #: modules/csg/csg_shape.cpp msgid "Path Interval" -msgstr "" +msgstr "Intervalo de Caminho" #: modules/csg/csg_shape.cpp msgid "Path Simplify Angle" -msgstr "" +msgstr "Ângulo de Simplificação de Caminho" #: modules/csg/csg_shape.cpp msgid "Path Rotation" @@ -16911,58 +16714,52 @@ msgid "Path Joined" msgstr "Caminho Unido" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Compression Mode" -msgstr "Modo Colisão" +msgstr "Modo de Compressão" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Transfer Channel" -msgstr "Alteração de Transformação" +msgstr "Transferir Canal" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Channel Count" -msgstr "Instância" +msgstr "Quantidade de Canais" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Always Ordered" -msgstr "Sempre Mostrar Grade" +msgstr "Sempre Ordenado" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" -msgstr "" +msgstr "Retransmissor de Servidor" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Verify" -msgstr "" +msgstr "Virificar DTLS" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Hostname" -msgstr "" +msgstr "Nome de Host DTLS" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Use DTLS" -msgstr "Use Encaixar" +msgstr "Usar DTLS" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FBX" -msgstr "" +msgstr "FBX" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "Use FBX" -msgstr "" +msgstr "Utilizar FBX" #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "Arquivo de Configuração" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Load Once" -msgstr "Carregar Recurso" +msgstr "Carregar Apenas uma Vez" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -16975,9 +16772,8 @@ msgid "Symbol Prefix" msgstr "Prefixo do Símbolo" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Reloadable" -msgstr "Recarregar" +msgstr "Recarregável" #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp @@ -17042,9 +16838,8 @@ msgid "Script Class" msgstr "Classe do Script" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Icon Path" -msgstr "Habilitar" +msgstr "Caminho para Ícone" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -17057,7 +16852,7 @@ msgstr "GDScript" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" -msgstr "" +msgstr "Cor de Definição de Função" #: modules/gdscript/editor/gdscript_highlighter.cpp #, fuzzy @@ -17066,19 +16861,19 @@ msgstr "Copiar Caminho do Nó" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" -msgstr "" +msgstr "Tamanho Máximo da Pilha de Chamadas de Função" #: modules/gdscript/gdscript.cpp msgid "Treat Warnings As Errors" -msgstr "" +msgstr "Trate Alertas como Erros" #: modules/gdscript/gdscript.cpp msgid "Exclude Addons" -msgstr "" +msgstr "Excluir Addons" #: modules/gdscript/gdscript.cpp msgid "Autocomplete Setters And Getters" -msgstr "" +msgstr "Auto Completar Setters e Getters" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" @@ -17129,11 +16924,11 @@ msgstr "Não foi possível resolver" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" -msgstr "" +msgstr "Exibir Simbolos Nativos no Editor" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" -msgstr "" +msgstr "Utilize Thread" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Mesh GLTF2" @@ -17153,9 +16948,8 @@ msgid "Byte Offset" msgstr "Deslocamento do Byte" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Component Type" -msgstr "Componentes" +msgstr "Tipo do Componente" #: modules/gltf/gltf_accessor.cpp #, fuzzy @@ -17167,14 +16961,12 @@ msgid "Count" msgstr "Quantidade" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Min" -msgstr "MiB" +msgstr "Min" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Max" -msgstr "Misturar" +msgstr "Max" #: modules/gltf/gltf_accessor.cpp #, fuzzy @@ -17216,9 +17008,8 @@ msgid "Byte Stride" msgstr "" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Indices" -msgstr "Todos os dispositivos" +msgstr "Índices" #: modules/gltf/gltf_camera.cpp msgid "FOV Size" @@ -17241,19 +17032,17 @@ msgstr "Linear" #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp -#, fuzzy msgid "Color" -msgstr "Cores" +msgstr "Cor" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp msgid "Intensity" -msgstr "" +msgstr "Intensidade" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp -#, fuzzy msgid "Range" -msgstr "Alterar" +msgstr "Intervalo" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" @@ -17284,35 +17073,31 @@ msgstr "Plataforma" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" -msgstr "" +msgstr "Skin" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Translation" -msgstr "Traduções" +msgstr "Tradução" #: modules/gltf/gltf_node.cpp -#, fuzzy msgid "Children" -msgstr "Filhos Editáveis" +msgstr "Filhos" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints" -msgstr "Ponto" +msgstr "Pontos" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp msgid "Roots" -msgstr "" +msgstr "Raízes" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" -msgstr "" +msgstr "Nomes Únicos" #: modules/gltf/gltf_skeleton.cpp -#, fuzzy msgid "Godot Bone Node" -msgstr "Nó TimeSeek" +msgstr "Nó de Osso Godot" #: modules/gltf/gltf_skin.cpp #, fuzzy @@ -17320,9 +17105,8 @@ msgid "Skin Root" msgstr "Nova Raiz de Cena" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints Original" -msgstr "Origem do Foco" +msgstr "Pontos Originais" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" @@ -17367,12 +17151,11 @@ msgstr "" #: modules/gltf/gltf_state.cpp msgid "Json" -msgstr "" +msgstr "Json" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Major Version" -msgstr "Versão" +msgstr "Versão Importante" #: modules/gltf/gltf_state.cpp #, fuzzy @@ -17402,28 +17185,25 @@ msgid "Scene Name" msgstr "Nome da Cena" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Root Nodes" -msgstr "Nome do nó raiz" +msgstr "Nós Raízes" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -#, fuzzy msgid "Textures" -msgstr "Funcionalidades" +msgstr "Texturas" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" -msgstr "" +msgstr "Imagens" #: modules/gltf/gltf_state.cpp msgid "Cameras" -msgstr "" +msgstr "Câmeras" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp -#, fuzzy msgid "Lights" -msgstr "Luz" +msgstr "Luzes" #: modules/gltf/gltf_state.cpp msgid "Unique Animation Names" @@ -17434,9 +17214,8 @@ msgid "Skeletons" msgstr "Esqueletos" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeleton To Node" -msgstr "Selecione um Nó" +msgstr "Esqueleto Para Nó" #: modules/gltf/gltf_state.cpp msgid "Animations" @@ -17463,7 +17242,7 @@ msgstr "Faça mapas de luz" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp msgid "Cell" -msgstr "" +msgstr "Célula" #: modules/gridmap/grid_map.cpp #, fuzzy @@ -17471,25 +17250,22 @@ msgid "Octant Size" msgstr "Visão Frontal" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center X" -msgstr "Centro" +msgstr "Centro X" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Y" -msgstr "Centro" +msgstr "Centro Y" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Z" -msgstr "Centro" +msgstr "Centro Z" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/resources/material.cpp msgid "Mask" -msgstr "" +msgstr "Máscara" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #, fuzzy @@ -17500,9 +17276,8 @@ msgstr "Navegação" #: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp #: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "Navigation Layers" -msgstr "Modo Navegação" +msgstr "Camadas da Navegação" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" @@ -17804,7 +17579,7 @@ msgstr "Pronto!" #: modules/opensimplex/noise_texture.cpp msgid "Seamless" -msgstr "" +msgstr "Sem Emenda" #: modules/opensimplex/noise_texture.cpp msgid "As Normal Map" @@ -17824,7 +17599,7 @@ msgstr "Deslocamento do Ruído" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" -msgstr "" +msgstr "Oitavas" #: modules/opensimplex/open_simplex_noise.cpp msgid "Period" @@ -17841,7 +17616,7 @@ msgstr "" #: modules/regex/regex.cpp msgid "Subject" -msgstr "" +msgstr "Sujeito" #: modules/regex/regex.cpp #, fuzzy @@ -18293,7 +18068,7 @@ msgstr "Iterador" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "para (elem) em (input):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable:" @@ -18327,7 +18102,7 @@ msgstr "Switch" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "'input' é:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Type Cast" @@ -18579,7 +18354,7 @@ msgstr "Chamadas" #: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp msgid "Title" -msgstr "" +msgstr "Título" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy @@ -18658,7 +18433,7 @@ msgstr "Modo Prioridade" #: modules/webrtc/webrtc_data_channel.h msgid "WebRTC" -msgstr "" +msgstr "WebRTC" #: modules/webrtc/webrtc_data_channel.h #, fuzzy @@ -18892,7 +18667,7 @@ msgstr "Inspecionar a Instância Anterior" #: platform/android/export/export_plugin.cpp msgid "Code" -msgstr "" +msgstr "Código" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy @@ -18985,7 +18760,7 @@ msgstr "Interface de Usuário" #: platform/android/export/export_plugin.cpp msgid "Allow" -msgstr "" +msgstr "Permitir" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy @@ -19003,7 +18778,7 @@ msgstr "Expressão" #: platform/android/export/export_plugin.cpp msgid "Salt" -msgstr "" +msgstr "Sal" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -19298,10 +19073,8 @@ msgstr "" "do projeto" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project." -msgstr "" -"Não foi possível exportar os arquivos do projeto ao projeto do gradle\n" +msgstr "Não foi possível exportar os arquivos do projeto ao projeto do gradle" #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" @@ -19385,19 +19158,19 @@ msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 2436 X 1125" -msgstr "" +msgstr "IPhone 2436 X 1125" #: platform/iphone/export/export.cpp msgid "iPhone 2208 X 1242" -msgstr "" +msgstr "iPhone 2208 X 1242" #: platform/iphone/export/export.cpp msgid "iPad 1024 X 768" -msgstr "" +msgstr "iPad 1024 X 768" #: platform/iphone/export/export.cpp msgid "iPad 2048 X 1536" -msgstr "" +msgstr "iPad 2048 X 1536" #: platform/iphone/export/export.cpp msgid "Portrait Launch Screens" @@ -19405,31 +19178,31 @@ msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 640 X 960" -msgstr "" +msgstr "iPhone 640 X 960" #: platform/iphone/export/export.cpp msgid "iPhone 640 X 1136" -msgstr "" +msgstr "iPhone 640 X 1136" #: platform/iphone/export/export.cpp msgid "iPhone 750 X 1334" -msgstr "" +msgstr "iPhone 750 X 1334" #: platform/iphone/export/export.cpp msgid "iPhone 1125 X 2436" -msgstr "" +msgstr "iPhone 1125 X 2436" #: platform/iphone/export/export.cpp msgid "iPad 768 X 1024" -msgstr "" +msgstr "iPad 768 X 1024" #: platform/iphone/export/export.cpp msgid "iPad 1536 X 2048" -msgstr "" +msgstr "iPad 1536 X 2048" #: platform/iphone/export/export.cpp msgid "iPhone 1242 X 2208" -msgstr "" +msgstr "iPhone 1242 X 2208" #: platform/iphone/export/export.cpp msgid "App Store Team ID" @@ -19466,7 +19239,7 @@ msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Info" -msgstr "" +msgstr "Informação" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Identifier" @@ -19536,23 +19309,23 @@ msgstr "Descrições da Propriedade" #: platform/iphone/export/export.cpp msgid "iPhone 120 X 120" -msgstr "" +msgstr "iPhone 120 X 120" #: platform/iphone/export/export.cpp msgid "iPhone 180 X 180" -msgstr "" +msgstr "iPhone 180 X 180" #: platform/iphone/export/export.cpp msgid "iPad 76 X 76" -msgstr "" +msgstr "iPad 76 X 76" #: platform/iphone/export/export.cpp msgid "iPad 152 X 152" -msgstr "" +msgstr "iPad 152 X 152" #: platform/iphone/export/export.cpp msgid "iPad 167 X 167" -msgstr "" +msgstr "iPad 167 X 167" #: platform/iphone/export/export.cpp msgid "App Store 1024 X 1024" @@ -19636,14 +19409,12 @@ msgid "Could not open template for export: \"%s\"." msgstr "Não foi possível abrir o modelo para exportação: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Invalid export template: \"%s\"." -msgstr "Template de exportação inválido:" +msgstr "Template de exportação inválido: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not write file: \"%s\"." -msgstr "Não foi possível escrever o arquivo:" +msgstr "Não foi possível escrever o arquivo: \"%s\"." #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #, fuzzy @@ -19656,7 +19427,7 @@ msgstr "Não foi possível ler o arquivo: \"%s\"." #: platform/javascript/export/export.cpp msgid "PWA" -msgstr "" +msgstr "PWA" #: platform/javascript/export/export.cpp msgid "Variant" @@ -19674,15 +19445,15 @@ msgstr "Expressão" #: platform/javascript/export/export.cpp msgid "For Desktop" -msgstr "" +msgstr "Para Desktop" #: platform/javascript/export/export.cpp msgid "For Mobile" -msgstr "" +msgstr "Para Mobile" #: platform/javascript/export/export.cpp msgid "HTML" -msgstr "" +msgstr "HTML" #: platform/javascript/export/export.cpp #, fuzzy @@ -19703,8 +19474,9 @@ msgid "Canvas Resize Policy" msgstr "" #: platform/javascript/export/export.cpp +#, fuzzy msgid "Focus Canvas On Start" -msgstr "" +msgstr "Focar Canvas ao Iniciar" #: platform/javascript/export/export.cpp #, fuzzy @@ -19713,11 +19485,11 @@ msgstr "Filtrar sinais" #: platform/javascript/export/export.cpp msgid "Progressive Web App" -msgstr "" +msgstr "Progressive Web App" #: platform/javascript/export/export.cpp msgid "Offline Page" -msgstr "" +msgstr "Página Offline" #: platform/javascript/export/export.cpp msgid "Icon 144 X 144" @@ -19736,9 +19508,8 @@ msgid "Could not read HTML shell: \"%s\"." msgstr "Não foi possível ler o shell HTML: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not create HTTP server directory: %s." -msgstr "Não foi possível criar o diretório do servidor HTTP:" +msgstr "Não foi possível criar o diretório do servidor HTTP: \"%s\"." #: platform/javascript/export/export.cpp msgid "Error starting HTTP server: %d." @@ -19746,7 +19517,7 @@ msgstr "Erro ao iniciar o servidor HTTP: %d." #: platform/javascript/export/export.cpp msgid "Web" -msgstr "" +msgstr "Web" #: platform/javascript/export/export.cpp msgid "HTTP Host" @@ -19763,7 +19534,7 @@ msgstr "Use Encaixar" #: platform/javascript/export/export.cpp msgid "SSL Key" -msgstr "" +msgstr "Chave SSL" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." @@ -19803,7 +19574,7 @@ msgstr "Caminho base inválido." #: platform/osx/export/codesign.cpp msgid "Already signed!" -msgstr "" +msgstr "Já assinado!" #: platform/osx/export/codesign.cpp #, fuzzy @@ -19843,7 +19614,7 @@ msgstr "" #: platform/osx/export/codesign.cpp msgid "Unknown object type." -msgstr "" +msgstr "Tipo de objeto desconhecido." #: platform/osx/export/export.cpp msgid "App Category" @@ -19851,7 +19622,7 @@ msgstr "Categoria do Aplicativo" #: platform/osx/export/export.cpp msgid "High Res" -msgstr "" +msgstr "Alta Resolução" #: platform/osx/export/export.cpp #, fuzzy @@ -19931,7 +19702,7 @@ msgstr "Recortar Nós" #: platform/osx/export/export.cpp msgid "Allow JIT Code Execution" -msgstr "" +msgstr "Permitir Execução de Código JIT" #: platform/osx/export/export.cpp msgid "Allow Unsigned Executable Memory" @@ -19953,7 +19724,7 @@ msgstr "Adicionar Entrada" #: platform/osx/export/export.cpp msgid "Address Book" -msgstr "" +msgstr "Contatos" #: platform/osx/export/export.cpp msgid "Calendars" @@ -19995,7 +19766,7 @@ msgstr "Dispositivo" #: platform/osx/export/export.cpp msgid "Device Bluetooth" -msgstr "" +msgstr "Bluetooth do Dispositivo" #: platform/osx/export/export.cpp #, fuzzy @@ -20067,6 +19838,8 @@ msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" +"Você pode verificar o progresso manualmente abrindo um Terminal e rodando o " +"seguinte comando:" #: platform/osx/export/export.cpp msgid "" @@ -20096,6 +19869,8 @@ msgid "" "Could not start codesign executable, make sure Xcode command line tools are " "installed." msgstr "" +"Não foi possível iniciar o executável codesign, tenha certeza que as " +"utilidades de linha de comando do Xcode estão instaladas." #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy @@ -20156,7 +19931,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Making PKG" -msgstr "" +msgstr "Criando PKG" #: platform/osx/export/export.cpp msgid "" @@ -20170,7 +19945,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Making DMG" -msgstr "" +msgstr "Criando DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" @@ -20178,7 +19953,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "Making ZIP" -msgstr "" +msgstr "Criando ZIP" #: platform/osx/export/export.cpp msgid "" @@ -20341,7 +20116,7 @@ msgstr "Nome Curto" #: platform/uwp/export/export.cpp msgid "Publisher" -msgstr "" +msgstr "Publicadora" #: platform/uwp/export/export.cpp msgid "Publisher Display Name" @@ -20389,7 +20164,7 @@ msgstr "Revisão" #: platform/uwp/export/export.cpp msgid "Landscape" -msgstr "" +msgstr "Paisagem" #: platform/uwp/export/export.cpp #, fuzzy @@ -20398,11 +20173,11 @@ msgstr "Inverter Horizontalmente" #: platform/uwp/export/export.cpp msgid "Landscape Flipped" -msgstr "" +msgstr "Paisagem Invertido" #: platform/uwp/export/export.cpp msgid "Portrait Flipped" -msgstr "" +msgstr "Retrato Invertido" #: platform/uwp/export/export.cpp #, fuzzy @@ -20504,7 +20279,7 @@ msgstr "Dimensões inválidas da tela de abertura (deve ser 620x300)." #: platform/uwp/export/export.cpp msgid "UWP" -msgstr "" +msgstr "UWP" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp #, fuzzy @@ -20521,13 +20296,13 @@ msgid "Debug Algorithm" msgstr "Depurador" #: platform/windows/export/export.cpp -#, fuzzy msgid "Failed to rename temporary file \"%s\"." -msgstr "Não é possível remover o arquivo temporário:" +msgstr "Falha ao renomear arquivo temporário \"%s\"." #: platform/windows/export/export.cpp +#, fuzzy msgid "Identity Type" -msgstr "" +msgstr "Tipo de Identidade" #: platform/windows/export/export.cpp msgid "Timestamp Server URL" @@ -20567,7 +20342,7 @@ msgstr "Descrição" #: platform/windows/export/export.cpp msgid "Trademarks" -msgstr "" +msgstr "Marca Registrada (Trademarks)" #: platform/windows/export/export.cpp #, fuzzy @@ -20586,15 +20361,15 @@ msgstr "O keystore não foi encontrado, não foi possível exportar." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Extensão inválida." #: platform/windows/export/export.cpp #, fuzzy @@ -20617,15 +20392,15 @@ msgstr "Nome Inválido." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Extensão inválida." #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." @@ -20673,7 +20448,7 @@ msgstr "Nova Janela" #: platform/windows/export/export.cpp msgid "Rcedit" -msgstr "" +msgstr "Rcedit" #: platform/windows/export/export.cpp msgid "Osslsigncode" @@ -20872,7 +20647,7 @@ msgstr "Modo de Movimentação" #: scene/2d/camera_2d.cpp msgid "Limit" -msgstr "" +msgstr "Limite" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -21172,7 +20947,7 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" -msgstr "" +msgstr "Desenhando" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -21183,7 +20958,7 @@ msgstr "Projetos Locais" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" -msgstr "" +msgstr "Ordem de Desenho" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21240,7 +21015,7 @@ msgstr "Velocidade" #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Angular Velocity" -msgstr "" +msgstr "Velocidade Angular" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21309,7 +21084,7 @@ msgstr "Dvidir Curva" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/resources/particles_material.cpp msgid "Angle" -msgstr "" +msgstr "Ângulo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21435,7 +21210,7 @@ msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" -msgstr "" +msgstr "Comprimento" #: scene/2d/joints_2d.cpp #, fuzzy @@ -21471,7 +21246,7 @@ msgstr "Região da Textura" #: scene/3d/light.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/sky.cpp msgid "Energy" -msgstr "" +msgstr "Energia" #: scene/2d/light_2d.cpp msgid "Z Min" @@ -21549,7 +21324,7 @@ msgstr "Padrão" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" -msgstr "" +msgstr "Preencher" #: scene/2d/line_2d.cpp scene/resources/texture.cpp #, fuzzy @@ -21894,7 +21669,7 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Mass" -msgstr "" +msgstr "Massa" #: scene/2d/physics_body_2d.cpp msgid "Inertia" @@ -21943,7 +21718,7 @@ msgstr "Úmido" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" -msgstr "" +msgstr "Angular" #: scene/2d/physics_body_2d.cpp msgid "Applied Forces" @@ -22056,15 +21831,15 @@ msgstr "Criar Nó Shader" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" -msgstr "" +msgstr "Colidir com" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Areas" -msgstr "" +msgstr "Áreas" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Bodies" -msgstr "" +msgstr "Corpos" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -22306,15 +22081,15 @@ msgstr "Nó de Animação" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit dB" -msgstr "" +msgstr "Unidade dB" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit Size" -msgstr "" +msgstr "Tamanho da Unidade" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" -msgstr "" +msgstr "Max dB" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" @@ -22362,7 +22137,7 @@ msgstr "Empacotando" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" -msgstr "" +msgstr "Interior" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" @@ -22413,7 +22188,7 @@ msgstr "Usar Redutor de Ruído" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Use HDR" -msgstr "" +msgstr "Usar HDR" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22512,7 +22287,7 @@ msgstr "Mais próximo" #: scene/3d/camera.cpp msgid "Far" -msgstr "" +msgstr "Longe" #: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp @@ -22764,9 +22539,8 @@ msgid "Font" msgstr "Fontes" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Horizontal Alignment" -msgstr "Horizontal:" +msgstr "Alinhamento Horizontal" #: scene/3d/label_3d.cpp #, fuzzy @@ -22877,6 +22651,8 @@ msgid "" "be removed in a future version. Use 'NavigationServer.map_get_path()' " "instead." msgstr "" +"O nó 'Navigation' e 'Navigation.get_simple_path()' estão depreciados e serão " +"removidos em versões futuras. Use 'NavigationServer.map_get_path()' no lugar." #: scene/3d/navigation.cpp scene/resources/curve.cpp #, fuzzy @@ -23131,15 +22907,15 @@ msgstr "Animação" #: scene/3d/physics_body.cpp msgid "X" -msgstr "" +msgstr "X" #: scene/3d/physics_body.cpp msgid "Y" -msgstr "" +msgstr "Y" #: scene/3d/physics_body.cpp msgid "Z" -msgstr "" +msgstr "Z" #: scene/3d/physics_body.cpp #, fuzzy @@ -23456,7 +23232,7 @@ msgstr "Depurador" #: scene/3d/ray_cast.cpp scene/resources/style_box.cpp msgid "Thickness" -msgstr "" +msgstr "Espessura" #: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy @@ -23563,7 +23339,7 @@ msgstr "Só Deve existir um RoomManager na SceneTree." #: scene/3d/room_manager.cpp msgid "Main" -msgstr "" +msgstr "Principal" #: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp @@ -23789,7 +23565,7 @@ msgstr "Manter Transformação Global" #: scene/3d/spatial.cpp msgid "Matrix" -msgstr "" +msgstr "Matriz" #: scene/3d/spatial.cpp #, fuzzy @@ -23807,7 +23583,7 @@ msgstr "" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" -msgstr "" +msgstr "Opacidade" #: scene/3d/sprite_3d.cpp scene/resources/material.cpp msgid "Transparent" @@ -23906,9 +23682,8 @@ msgid "Cast Shadow" msgstr "Criar Nó Shader" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Extra Cull Margin" -msgstr "Argumentos de Chamada Extras:" +msgstr "Margem de Descarte Extra" #: scene/3d/visual_instance.cpp #, fuzzy @@ -23930,9 +23705,8 @@ msgstr "" #: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp #: scene/resources/material.cpp -#, fuzzy msgid "Min Distance" -msgstr "Escolha uma Distância:" +msgstr "Distância Mínima" #: scene/3d/visual_instance.cpp msgid "Min Hysteresis" @@ -23979,33 +23753,28 @@ msgid "Mix Mode" msgstr "Nó Mix" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Fadein Time" -msgstr "Tempo do X-Fade (s):" +msgstr "Tempo de Esmaecer de Entrada" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Fadeout Time" -msgstr "Tempo do X-Fade (s):" +msgstr "Tempo de Esmaecer de Saída" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Auto Restart" -msgstr "Reinício Automático:" +msgstr "Reinício Automático" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Autorestart" -msgstr "Reinício Automático:" +msgstr "Reinício Automático" #: scene/animation/animation_blend_tree.cpp msgid "Delay" -msgstr "" +msgstr "Atraso" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Random Delay" -msgstr "Inclinação aleatória:" +msgstr "Atraso Aleatório" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -24029,9 +23798,8 @@ msgstr "Adicionar porta de entrada" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Xfade Time" -msgstr "Tempo do X-Fade (s):" +msgstr "Tempo do Esmaecer Cruzado" #: scene/animation/animation_node_state_machine.cpp #, fuzzy @@ -24064,7 +23832,7 @@ msgstr "Adicionar Animação" #: scene/animation/animation_player.cpp msgid "Reset On Save" -msgstr "" +msgstr "Redefinir ao Salvar" #: scene/animation/animation_player.cpp #, fuzzy @@ -24077,9 +23845,8 @@ msgid "Current Animation Position" msgstr "Adicionar ponto de Animação" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Playback Options" -msgstr "Opções da Classe:" +msgstr "Opções de Playback" #: scene/animation/animation_player.cpp #, fuzzy @@ -24122,9 +23889,8 @@ msgid "The AnimationPlayer root node is not a valid node." msgstr "O nó raiz do AnimationPlayer não é um nó válido." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Tree Root" -msgstr "Criar nó raiz:" +msgstr "Nó Raiz" #: scene/animation/animation_tree.cpp #, fuzzy @@ -24234,7 +24000,7 @@ msgstr "Modo de Seleção" #: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp msgid "Alignment" -msgstr "" +msgstr "Alinhamento" #: scene/gui/base_button.cpp #, fuzzy @@ -24272,11 +24038,11 @@ msgstr "Copiar Texto" #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" -msgstr "" +msgstr "Alinhar" #: scene/gui/button.cpp msgid "Icon Align" -msgstr "" +msgstr "Alinhamento do Ícone" #: scene/gui/button.cpp #, fuzzy @@ -24380,14 +24146,12 @@ msgid "Grow Direction" msgstr "Direções" #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Min Size" -msgstr "Tamanho do Contorno:" +msgstr "Tamanho Mínimo" #: scene/gui/control.cpp -#, fuzzy msgid "Pivot Offset" -msgstr "Deslocamento da Grade:" +msgstr "Deslocamento do Pivô" #: scene/gui/control.cpp #, fuzzy @@ -24435,7 +24199,7 @@ msgstr "Anterior" #: scene/gui/control.cpp msgid "Mouse" -msgstr "" +msgstr "Mouse" #: scene/gui/control.cpp msgid "Default Cursor Shape" @@ -24461,7 +24225,7 @@ msgstr "Propriedades do Tema" #: scene/gui/dialogs.cpp msgid "Window Title" -msgstr "" +msgstr "Título da Janela" #: scene/gui/dialogs.cpp #, fuzzy @@ -24495,14 +24259,12 @@ msgid "Right Disconnects" msgstr "Desconectar" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Scroll Offset" -msgstr "Deslocamento da Grade:" +msgstr "Deslocamento da Rolagem" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Snap Distance" -msgstr "Escolha uma Distância:" +msgstr "Distância de Encaixe" #: scene/gui/graph_edit.cpp #, fuzzy @@ -24527,7 +24289,7 @@ msgstr "Mostrar Ossos" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Minimap" -msgstr "" +msgstr "Mini-Mapa" #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." @@ -24600,9 +24362,8 @@ msgid "Fixed Column Width" msgstr "" #: scene/gui/item_list.cpp -#, fuzzy msgid "Icon Scale" -msgstr "Escala aleatória:" +msgstr "Escala de Ícone" #: scene/gui/item_list.cpp #, fuzzy @@ -24615,9 +24376,8 @@ msgid "V Align" msgstr "Atribuir" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp -#, fuzzy msgid "Visible Characters" -msgstr "Caracteres válidos:" +msgstr "Caracteres Visiveis" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy @@ -24641,9 +24401,8 @@ msgid "Secret" msgstr "" #: scene/gui/line_edit.cpp -#, fuzzy msgid "Secret Character" -msgstr "Caracteres válidos:" +msgstr "Caracteres Secretos" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" @@ -24700,20 +24459,19 @@ msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" -msgstr "" +msgstr "Circunflexo" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" -msgstr "" +msgstr "Piscar" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Blink Speed" -msgstr "Velocidade:" +msgstr "Velocidade de Piscar" #: scene/gui/link_button.cpp msgid "Underline" -msgstr "" +msgstr "Sublinhado" #: scene/gui/menu_button.cpp #, fuzzy @@ -24796,9 +24554,8 @@ msgid "Allow Search" msgstr "Pesquisar" #: scene/gui/progress_bar.cpp -#, fuzzy msgid "Percent" -msgstr "Recente:" +msgstr "Porcentagem" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." @@ -24858,9 +24615,8 @@ msgid "Absolute Index" msgstr "Auto Recuar" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Elapsed Time" -msgstr "Tempos de Mistura:" +msgstr "Tempo Decorrido" #: scene/gui/rich_text_effect.cpp #, fuzzy @@ -24868,9 +24624,8 @@ msgid "Env" msgstr "Fim" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Character" -msgstr "Caracteres válidos:" +msgstr "Caractere" #: scene/gui/rich_text_label.cpp msgid "BBCode" @@ -24881,9 +24636,8 @@ msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy msgid "Tab Size" -msgstr "Tamanho:" +msgstr "Tamanho da Tabulação" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -24904,9 +24658,8 @@ msgid "Selection Enabled" msgstr "Selecionar Apenas" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Override Selected Font Color" -msgstr "Configurar Perfil Selecionado:" +msgstr "Sobrescrever Cor da Fonte Selecionada" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -24934,9 +24687,8 @@ msgid "Follow Focus" msgstr "Popular Superfície" #: scene/gui/scroll_container.cpp -#, fuzzy msgid "Horizontal Enabled" -msgstr "Horizontal:" +msgstr "Horizontal Habilitado" #: scene/gui/scroll_container.cpp #, fuzzy @@ -24957,24 +24709,20 @@ msgid "Tick Count" msgstr "Escolher Cor" #: scene/gui/slider.cpp -#, fuzzy msgid "Ticks On Borders" -msgstr "Renomear pasta:" +msgstr "Pontos Nas Bordas" #: scene/gui/spin_box.cpp -#, fuzzy msgid "Prefix" -msgstr "Prefixo:" +msgstr "Prefixo" #: scene/gui/spin_box.cpp -#, fuzzy msgid "Suffix" -msgstr "Sufixo:" +msgstr "Sufixo" #: scene/gui/split_container.cpp -#, fuzzy msgid "Split Offset" -msgstr "Deslocamento da Grade:" +msgstr "Deslocamento de Divisão" #: scene/gui/split_container.cpp scene/gui/tree.cpp #, fuzzy @@ -24991,9 +24739,8 @@ msgid "Tab Align" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp -#, fuzzy msgid "Current Tab" -msgstr "Atual:" +msgstr "Aba Atual" #: scene/gui/tab_container.cpp #, fuzzy @@ -25035,9 +24782,8 @@ msgid "Breakpoint Gutter" msgstr "Pular Breakpoints" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Fold Gutter" -msgstr "Pasta:" +msgstr "Espaçamento de Dobra" #: scene/gui/text_edit.cpp #, fuzzy @@ -25055,19 +24801,16 @@ msgid "Wrap Enabled" msgstr "Habilitar" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Scroll Vertical" -msgstr "Vertical:" +msgstr "Scroll Vertical" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Scroll Horizontal" -msgstr "Horizontal:" +msgstr "Scroll Horizontal" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Draw" -msgstr "Chamadas de Desenho:" +msgstr "Desenhar" #: scene/gui/text_edit.cpp #, fuzzy @@ -25125,9 +24868,8 @@ msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Fill Mode" -msgstr "Modo Panorâmico:" +msgstr "Modo de Preenchimento" #: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" @@ -25195,9 +24937,8 @@ msgid "Hide Folding" msgstr "Botão Desativado" #: scene/gui/tree.cpp -#, fuzzy msgid "Hide Root" -msgstr "Criar nó raiz:" +msgstr "Esconder Raiz" #: scene/gui/tree.cpp msgid "Drop Mode Flags" @@ -25210,7 +24951,7 @@ msgstr "Adicionar Faixa" #: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Paused" -msgstr "" +msgstr "Pausado" #: scene/gui/video_player.cpp #, fuzzy @@ -25295,19 +25036,16 @@ msgid "Filename" msgstr "Renomear" #: scene/main/node.cpp -#, fuzzy msgid "Owner" -msgstr "Donos De:" +msgstr "Dono" #: scene/main/node.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Multiplayer" -msgstr "Definir Múltiplos:" +msgstr "Multijogador" #: scene/main/node.cpp -#, fuzzy msgid "Custom Multiplayer" -msgstr "Definir Múltiplos:" +msgstr "Multijogador Personalizado" #: scene/main/node.cpp #, fuzzy @@ -25340,17 +25078,16 @@ msgstr "Nova Raiz de Cena" #: scene/main/scene_tree.cpp msgid "Root" -msgstr "" +msgstr "Raiz" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Multiplayer Poll" -msgstr "Definir Múltiplos:" +msgstr "" #: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp #: scene/resources/shape_2d.cpp msgid "Shapes" -msgstr "" +msgstr "Formas" #: scene/main/scene_tree.cpp msgid "Shape Color" @@ -25384,9 +25121,8 @@ msgid "Reflections" msgstr "Reflexões" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Atlas Size" -msgstr "Tamanho do Contorno:" +msgstr "Tamanho do Atlas" #: scene/main/scene_tree.cpp msgid "Atlas Subdiv" @@ -25398,7 +25134,7 @@ msgstr "" #: scene/main/scene_tree.cpp msgid "Use FXAA" -msgstr "" +msgstr "Usar FXAA" #: scene/main/scene_tree.cpp msgid "Use Debanding" @@ -25406,7 +25142,7 @@ msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" -msgstr "" +msgstr "HDR" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "Use 32 BPC Depth" @@ -25444,9 +25180,8 @@ msgstr "" "Timer para tempos de espera muito baixos." #: scene/main/timer.cpp -#, fuzzy msgid "Autostart" -msgstr "Reinício Automático:" +msgstr "Início Automático" #: scene/main/viewport.cpp #, fuzzy @@ -25472,7 +25207,7 @@ msgstr "" #: scene/main/viewport.cpp msgid "ARVR" -msgstr "" +msgstr "ARVR" #: scene/main/viewport.cpp #, fuzzy @@ -25485,11 +25220,11 @@ msgstr "" #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" -msgstr "" +msgstr "Mundo" #: scene/main/viewport.cpp msgid "World 2D" -msgstr "" +msgstr "Mundo 2D" #: scene/main/viewport.cpp #, fuzzy @@ -25503,7 +25238,7 @@ msgstr "Alterar Valor da Entrada" #: scene/main/viewport.cpp msgid "FXAA" -msgstr "" +msgstr "FXAA" #: scene/main/viewport.cpp #, fuzzy @@ -25521,8 +25256,9 @@ msgid "Keep 3D Linear" msgstr "Linear Esquerda" #: scene/main/viewport.cpp +#, fuzzy msgid "Render Direct To Screen" -msgstr "" +msgstr "Renderizar Diretamente para a Tela" #: scene/main/viewport.cpp #, fuzzy @@ -25530,9 +25266,8 @@ msgid "Debug Draw" msgstr "Depuração" #: scene/main/viewport.cpp -#, fuzzy msgid "Render Target" -msgstr "Renderizador:" +msgstr "Alvo do Renderizador" #: scene/main/viewport.cpp msgid "V Flip" @@ -25640,7 +25375,7 @@ msgstr "Navegação" #: scene/register_scene_types.cpp msgid "Use hiDPI" -msgstr "" +msgstr "Usar hiDPI" #: scene/register_scene_types.cpp #, fuzzy @@ -25660,12 +25395,11 @@ msgstr "Nó Mix" #: scene/resources/audio_stream_sample.cpp msgid "Stereo" -msgstr "" +msgstr "Stereo" #: scene/resources/concave_polygon_shape_2d.cpp -#, fuzzy msgid "Segments" -msgstr "Argumentos da Cena Principal:" +msgstr "Segmentos" #: scene/resources/curve.cpp #, fuzzy @@ -25678,7 +25412,7 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Panel" -msgstr "" +msgstr "Painel" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25706,9 +25440,8 @@ msgid "Font Color Disabled" msgstr "Corte Desabilitado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "H Separation" -msgstr "Separação:" +msgstr "Separação Horizontal" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25717,7 +25450,7 @@ msgstr "Loop da Animação" #: scene/resources/default_theme/default_theme.cpp msgid "Arrow" -msgstr "" +msgstr "Seta" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25796,14 +25529,12 @@ msgid "Font Outline Modulate" msgstr "Forçar Módulo Branco" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow Offset X" -msgstr "Deslocamento da Grade X:" +msgstr "Deslocamento da Sombra em X" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow Offset Y" -msgstr "Deslocamento da Grade Y:" +msgstr "Deslocamento da Sombra em Y" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25861,14 +25592,12 @@ msgid "Space" msgstr "Cena Principal" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folded" -msgstr "Pasta:" +msgstr "Dobrado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Fold" -msgstr "Pasta:" +msgstr "Dobrar" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Readonly" @@ -26036,9 +25765,8 @@ msgid "Font Color Separator" msgstr "Separador de Cor da Fonte" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "V Separation" -msgstr "Separação:" +msgstr "Separação Vertical" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26091,9 +25819,8 @@ msgid "Close Offset" msgstr "Deslocamento do Ruído" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Port Offset" -msgstr "Deslocamento da Grade:" +msgstr "Deslocamento de Porta" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26203,14 +25930,12 @@ msgid "Draw Guides" msgstr "Mostrar Guias" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Border" -msgstr "Vertical:" +msgstr "Borda da Barra de Rolagem" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Speed" -msgstr "Deslocamento da Grade:" +msgstr "Velocidade de Rolagem" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26218,9 +25943,8 @@ msgid "Icon Margin" msgstr "Definir Margem" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Separation" -msgstr "Separação:" +msgstr "Separação de Linha" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26239,7 +25963,7 @@ msgstr "Item Desativado" #: scene/resources/default_theme/default_theme.cpp msgid "Menu" -msgstr "" +msgstr "Menu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26280,9 +26004,8 @@ msgid "Large" msgstr "Destino" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folder" -msgstr "Pasta:" +msgstr "Pasta" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26374,7 +26097,7 @@ msgstr "Cena Principal" #: scene/resources/default_theme/default_theme.cpp msgid "Bold Italics Font" -msgstr "" +msgstr "Fonte Negrito Itálica" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26382,14 +26105,12 @@ msgid "Mono Font" msgstr "Cena Principal" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Table H Separation" -msgstr "Separação:" +msgstr "Separação Horizontal da Tabela" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Table V Separation" -msgstr "Separação:" +msgstr "Separação Vertical da Tabela" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26418,11 +26139,11 @@ msgstr "Auto Fatiar" #: scene/resources/default_theme/default_theme.cpp msgid "Minus" -msgstr "" +msgstr "Menos" #: scene/resources/default_theme/default_theme.cpp msgid "More" -msgstr "" +msgstr "Mais" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26482,9 +26203,8 @@ msgid "Font Path" msgstr "Habilitar" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Outline Size" -msgstr "Tamanho do Contorno:" +msgstr "Tamanho do Contorno" #: scene/resources/dynamic_font.cpp #, fuzzy @@ -26497,14 +26217,12 @@ msgid "Use Mipmaps" msgstr "Sinais" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Extra Spacing" -msgstr "Opções Extra:" +msgstr "Espaçamento Extra" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Char" -msgstr "Caracteres válidos:" +msgstr "Caractere" #: scene/resources/dynamic_font.cpp #, fuzzy @@ -26517,7 +26235,7 @@ msgstr "" #: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Sky" -msgstr "" +msgstr "Céu" #: scene/resources/environment.cpp #, fuzzy @@ -26530,9 +26248,8 @@ msgid "Sky Orientation" msgstr "Documentação Online" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Rotation" -msgstr "Passo de Rotação:" +msgstr "Rotação do Céu" #: scene/resources/environment.cpp msgid "Sky Rotation Degrees" @@ -26561,14 +26278,12 @@ msgid "Fog" msgstr "Névoa" #: scene/resources/environment.cpp -#, fuzzy msgid "Sun Color" -msgstr "Armazenando Arquivo:" +msgstr "Cor do Sol" #: scene/resources/environment.cpp -#, fuzzy msgid "Sun Amount" -msgstr "Quantidade:" +msgstr "Quantidade do Sol" #: scene/resources/environment.cpp #, fuzzy @@ -26632,7 +26347,7 @@ msgstr "Exportação" #: scene/resources/environment.cpp msgid "White" -msgstr "" +msgstr "Branco" #: scene/resources/environment.cpp msgid "Auto Exposure" @@ -26657,14 +26372,12 @@ msgid "Max Steps" msgstr "Passo" #: scene/resources/environment.cpp -#, fuzzy msgid "Fade In" -msgstr "[i]Fade In[/i](s):" +msgstr "Esmaecer de Entrada" #: scene/resources/environment.cpp -#, fuzzy msgid "Fade Out" -msgstr "[i]Fade Out[/i](s):" +msgstr "Esmaecer de Saída" #: scene/resources/environment.cpp #, fuzzy @@ -26677,12 +26390,11 @@ msgstr "Rugosidade" #: scene/resources/environment.cpp msgid "SSAO" -msgstr "" +msgstr "SSAO" #: scene/resources/environment.cpp -#, fuzzy msgid "Radius 2" -msgstr "Raio:" +msgstr "Raio 2" #: scene/resources/environment.cpp msgid "Intensity 2" @@ -26700,7 +26412,7 @@ msgstr "Depuração do Canal UV" #: scene/resources/environment.cpp msgid "Blur" -msgstr "" +msgstr "Blur" #: scene/resources/environment.cpp msgid "Edge Sharpness" @@ -26711,9 +26423,8 @@ msgid "DOF Far Blur" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp -#, fuzzy msgid "Distance" -msgstr "Escolha uma Distância:" +msgstr "Distância" #: scene/resources/environment.cpp msgid "Transition" @@ -26796,18 +26507,16 @@ msgid "Brightness" msgstr "Luz" #: scene/resources/environment.cpp -#, fuzzy msgid "Saturation" -msgstr "Separação:" +msgstr "Separação" #: scene/resources/environment.cpp msgid "Color Correction" msgstr "Correção de Cor" #: scene/resources/font.cpp -#, fuzzy msgid "Ascent" -msgstr "Recente:" +msgstr "Subida" #: scene/resources/font.cpp #, fuzzy @@ -26820,9 +26529,8 @@ msgid "Raw Data" msgstr "Profundidade" #: scene/resources/gradient.cpp -#, fuzzy msgid "Offsets" -msgstr "Deslocamento:" +msgstr "Deslocamentos" #: scene/resources/height_map_shape.cpp msgid "Map Width" @@ -26902,7 +26610,7 @@ msgstr "" #: scene/resources/material.cpp msgid "Is sRGB" -msgstr "" +msgstr "É sRGB" #: scene/resources/material.cpp servers/visual_server.cpp msgid "Parameters" @@ -26948,9 +26656,8 @@ msgid "Grow" msgstr "Crescer" #: scene/resources/material.cpp -#, fuzzy msgid "Grow Amount" -msgstr "Quantidade:" +msgstr "Quantidade de Crescimento" #: scene/resources/material.cpp msgid "Use Alpha Scissor" @@ -27105,7 +26812,7 @@ msgstr "Faça mapas de luz" #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" -msgstr "" +msgstr "AABB Personalizado" #: scene/resources/mesh_library.cpp #, fuzzy @@ -27139,9 +26846,8 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Sampling" -msgstr "Escala:" +msgstr "Mostragem" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27162,12 +26868,11 @@ msgstr "Origem do Nome do Grupo" #: scene/resources/navigation_mesh.cpp msgid "Cells" -msgstr "" +msgstr "Células" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Agents" -msgstr "Argumentos da Cena Principal:" +msgstr "Agentes" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" @@ -27189,7 +26894,7 @@ msgstr "Fundir a partir de Cena" #: scene/resources/navigation_mesh.cpp msgid "Edges" -msgstr "" +msgstr "Arestas" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27206,9 +26911,8 @@ msgid "Details" msgstr "Detalhe" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Sample Distance" -msgstr "Escolha uma Distância:" +msgstr "Distância de Amostra" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27278,9 +26982,8 @@ msgid "Color Modifier" msgstr "Modificador de velocidade lenta da Visão Livre" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Point Texture" -msgstr "Pontos de Emissão:" +msgstr "Textura de Ponto" #: scene/resources/particles_material.cpp msgid "Normal Texture" @@ -27297,9 +27000,8 @@ msgid "Point Count" msgstr "Adicionar porta de entrada" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Scale Random" -msgstr "Razão de Escala:" +msgstr "Randomização de Escala" #: scene/resources/particles_material.cpp #, fuzzy @@ -27315,9 +27017,8 @@ msgid "Absorbent" msgstr "" #: scene/resources/plane_shape.cpp -#, fuzzy msgid "Plane" -msgstr "Plano:" +msgstr "Plano" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -27341,9 +27042,8 @@ msgid "Subdivide Depth" msgstr "" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Top Radius" -msgstr "Raio:" +msgstr "Raio do Topo" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -27392,13 +27092,12 @@ msgid "Bone" msgstr "Ossos" #: scene/resources/sky.cpp -#, fuzzy msgid "Radiance Size" -msgstr "Tamanho do Contorno:" +msgstr "Tamanho da Radiância" #: scene/resources/sky.cpp msgid "Panorama" -msgstr "" +msgstr "Panorama" #: scene/resources/sky.cpp #, fuzzy @@ -27406,9 +27105,8 @@ msgid "Top Color" msgstr "Próximo Chão" #: scene/resources/sky.cpp -#, fuzzy msgid "Horizon Color" -msgstr "Armazenando Arquivo:" +msgstr "Cor do Horizonte" #: scene/resources/sky.cpp #, fuzzy @@ -27432,7 +27130,7 @@ msgstr "Substituir" #: scene/resources/sky.cpp msgid "Longitude" -msgstr "" +msgstr "Longitude" #: scene/resources/sky.cpp msgid "Angle Min" @@ -27467,7 +27165,7 @@ msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing" -msgstr "" +msgstr "Anti Aliasing" #: scene/resources/style_box.cpp msgid "Grow Begin" @@ -27517,9 +27215,8 @@ msgid "Lossy Storage Quality" msgstr "Capturar" #: scene/resources/texture.cpp -#, fuzzy msgid "From" -msgstr "Modo Panorâmico:" +msgstr "À Partir de" #: scene/resources/texture.cpp #, fuzzy @@ -27723,9 +27420,8 @@ msgid "Audio Stream" msgstr "Item Rádio" #: servers/audio/audio_stream.cpp -#, fuzzy msgid "Random Pitch" -msgstr "Inclinação aleatória:" +msgstr "Timbre Aleatório" #: servers/audio/effects/audio_effect_capture.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -27741,21 +27437,21 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Dry" -msgstr "" +msgstr "Seco" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Wet" -msgstr "" +msgstr "Molhado" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice" -msgstr "" +msgstr "Voz" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Delay (ms)" -msgstr "" +msgstr "Atraso (ms)" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_phaser.cpp @@ -27770,23 +27466,22 @@ msgstr "Profundidade" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Level dB" -msgstr "" +msgstr "Nível dB" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_panner.cpp -#, fuzzy msgid "Pan" -msgstr "Plano:" +msgstr "Panoramizar" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Gain" -msgstr "" +msgstr "Ganho" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Attack (µs)" -msgstr "" +msgstr "Ataque (µs)" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy @@ -27823,7 +27518,7 @@ msgstr "Ignorar" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Pre Gain" -msgstr "" +msgstr "Pré Ganho" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Keep Hf Hz" @@ -27831,7 +27526,7 @@ msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Drive" -msgstr "" +msgstr "Drive" #: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy @@ -27873,21 +27568,20 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -#, fuzzy msgid "FFT Size" -msgstr "Tamanho:" +msgstr "Tamanho FFT" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" -msgstr "" +msgstr "Pré Atraso" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Msec" -msgstr "" +msgstr "Msec" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" -msgstr "" +msgstr "Tamanho da Sala" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy @@ -27970,9 +27664,8 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -#, fuzzy msgid "BP Hash Table Size" -msgstr "Tamanho:" +msgstr "Tamanho da \"BP Hash Table\"" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" @@ -28345,7 +28038,7 @@ msgstr "" #: servers/visual_server.cpp msgid "Compatibility" -msgstr "" +msgstr "Compatibilidade" #: servers/visual_server.cpp msgid "Disable Half Float" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 395185bd3e..a78712c6ba 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -2186,14 +2186,15 @@ msgstr "Favorite:" msgid "Recent:" msgstr "Recent:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Cautați:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Potriviri:" @@ -2253,8 +2254,8 @@ msgstr "Cautați Înlocuitor Resursă:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2835,8 +2836,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Copiază Selecția" #: editor/editor_export.cpp #, fuzzy @@ -5633,6 +5635,10 @@ msgid "Drag And Drop Selection" msgstr "Toată selecția" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -12024,6 +12030,11 @@ msgid "New Animation" msgstr "Animație" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Metode de filtrare" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20729,15 +20740,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Trebuie să utilizaţi o extensie valida." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20759,15 +20770,15 @@ msgstr "Nume nevalid." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Trebuie să utilizaţi o extensie valida." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/ru.po b/editor/translations/ru.po index befaceac4c..1df1d87308 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -85,7 +85,7 @@ # kyanukovich <ianu0001@algonquinlive.com>, 2020. # Ron788 <ustinov200511@gmail.com>, 2020. # Daniel <dan.ef1999@gmail.com>, 2020. -# NeoLan Qu <it.bulla@mail.ru>, 2020. +# NeoLan Qu <it.bulla@mail.ru>, 2020, 2022. # Nikita Epifanov <nikgreens@protonmail.com>, 2020. # Cube Show <griiv.06@gmail.com>, 2020. # Roman Tolkachyov <roman@tolkachyov.name>, 2020. @@ -118,13 +118,14 @@ # Jasuse <jasusemaele@gmail.com>, 2022. # Vadim Mitroshkin <Vadim7540@yandex.ru>, 2022. # Maksim Marchukov <mar.maksim63@gmail.com>, 2022. +# Slava Beloglazov <slavathedeveloper@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-17 07:14+0000\n" -"Last-Translator: Maksim Marchukov <mar.maksim63@gmail.com>\n" +"PO-Revision-Date: 2022-07-26 01:55+0000\n" +"Last-Translator: NeoLan Qu <it.bulla@mail.ru>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -561,7 +562,7 @@ msgstr "Давление" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "Перо Инвертировано" #: core/os/input_event.cpp msgid "Relative" @@ -1244,9 +1245,8 @@ msgid "Value" msgstr "Значение" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Arg Count" -msgstr "Количество" +msgstr "Количество Аргументов" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp @@ -1437,24 +1437,22 @@ msgid "(Invalid, expected type: %s)" msgstr "(Неверный, ожидаемый тип: %s)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing:" -msgstr "Переход В-ИЗ" +msgstr "Переход В-ИЗ:" #: editor/animation_track_editor.cpp #, fuzzy msgid "In-Handle:" -msgstr "Задать обработчик" +msgstr "Обработчик Ввода:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Out-Handle:" -msgstr "Задать обработчик" +msgstr "Обработчик Вывода:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Stream:" -msgstr "Поток" +msgstr "Поток:" #: editor/animation_track_editor.cpp msgid "Start (s):" @@ -2215,14 +2213,15 @@ msgstr "Избранное:" msgid "Recent:" msgstr "Недавнее:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Поиск:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Совпадения:" @@ -2282,8 +2281,8 @@ msgstr "Найти заменяемый ресурс:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2292,7 +2291,7 @@ msgstr "Открыть" #: editor/dependency_editor.cpp msgid "Owners of: %s (Total: %d)" -msgstr "" +msgstr "Владельцы: %s (Всего: %d)" #: editor/dependency_editor.cpp msgid "" @@ -2342,9 +2341,8 @@ msgid "Fix Dependencies" msgstr "Исправить зависимости" #: editor/dependency_editor.cpp -#, fuzzy msgid "Errors loading!" -msgstr "Ошибки загружаются!" +msgstr "Ошибки при загрузке!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" @@ -2851,17 +2849,16 @@ msgstr "Выбрать" #: editor/editor_export.cpp msgid "Project export for platform:" -msgstr "" +msgstr "Экспорт проекта для платформы:" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." -msgstr "Завершать пути файлов" +msgid "Completed with warnings." +msgstr "Завершено с ошибками." #: editor/editor_export.cpp -#, fuzzy msgid "Completed successfully." -msgstr "Пакет успешно установлен!" +msgstr "Завершено без ошибок." #: editor/editor_export.cpp #, fuzzy @@ -2881,9 +2878,8 @@ msgid "Packing" msgstr "Упаковывание" #: editor/editor_export.cpp -#, fuzzy msgid "Save PCK" -msgstr "Сохранить как" +msgstr "Сохранить PCK" #: editor/editor_export.cpp #, fuzzy @@ -2910,16 +2906,16 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" -"Целевая платформа требует сжатие текстур «ETC» для GLES2. Включите «Import " -"Etc» в Настройках проекта." +"Целевая платформа требует сжатие текстур «ETC» для GLES2. Включите " +"«Импортировать Etc» в Настройках Проекта." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"Целевая платформа требует компрессию текстур «ETC2» для GLES2. Включите " -"«Import Etc 2» в Настройках проекта." +"Целевая платформа требует компрессию текстур «ETC2» для GLES3. Включите " +"«Импортировать Etc 2» в Настройках Проекта." #: editor/editor_export.cpp msgid "" @@ -2929,8 +2925,8 @@ msgid "" "Enabled'." msgstr "" "Целевая платформа требует сжатия текстур «ETC» для отката драйвера к GLES2.\n" -"Включите «Import Etc» в Настройках проекта или отключите «Driver Fallback " -"Enabled»." +"Включите «Импортировать Etc» в Настройках проекта или отключите «Driver " +"Fallback Enabled»." #: editor/editor_export.cpp msgid "" @@ -2946,7 +2942,8 @@ msgid "" "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" "Целевая платформа требует компрессию текстур «ETC2» или «PVRTC» для GLES3. " -"Включите «Import Etc 2» или «Import Pvrtc» в Настройках проекта." +"Включите «Импортировать Etc 2» или «Импортировать Pvrtc» в Настройках " +"Проекта." #: editor/editor_export.cpp msgid "" @@ -5604,6 +5601,10 @@ msgid "Drag And Drop Selection" msgstr "Выделение сетки" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "Внешний вид" @@ -7257,12 +7258,17 @@ msgid "" "%s: Texture detected as used as a normal map in 3D. Enabling red-green " "texture compression to reduce memory usage (blue channel is discarded)." msgstr "" +"%s: Выбранная текстура используется как карта нормалей в 3D. Включено красно-" +"зелёное сжатие текстуры для уменьшения использования памяти (синий канал " +"отбрасывается)." #: editor/import/resource_importer_texture.cpp msgid "" "%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " "generation and VRAM texture compression." msgstr "" +"%s: Текстура используется в 3D. Включена фильтрация, повторение и генерация " +"mipmap-карт, а также VRAM сжатие текстуры." #: editor/import/resource_importer_texture.cpp msgid "2D, Detect 3D" @@ -11699,6 +11705,11 @@ msgid "New Animation" msgstr "Новая анимация" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Фильтр методов" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Скорость:" @@ -15361,7 +15372,7 @@ msgstr "Сделать локальным" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Another node already uses this unique name in the scene." -msgstr "Имя узла уже использовано в сцене" +msgstr "Данное уникальное имя уже использовано у другого узла в сцене." #: editor/scene_tree_dock.cpp msgid "Enable Scene Unique Name" @@ -15794,9 +15805,8 @@ msgid "Attach Node Script" msgstr "Прикрепить скрипт" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote %s:" -msgstr "Удаленный " +msgstr "Удаленный %s:" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16774,7 +16784,7 @@ msgstr "Выключен GDNative синглтон" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Libraries:" -msgstr "Библиотеки: " +msgstr "Библиотеки:" #: modules/gdnative/nativescript/nativescript.cpp msgid "Class Name" @@ -17050,7 +17060,7 @@ msgstr "Сфокусироваться на начале координат" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" -msgstr "" +msgstr "Инвертировать Связи" #: modules/gltf/gltf_skin.cpp #, fuzzy @@ -17059,11 +17069,11 @@ msgstr "Передвинуть сустав" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" -msgstr "" +msgstr "Узел I к Кости I" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" -msgstr "" +msgstr "Узел I К Имени" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" @@ -17079,7 +17089,7 @@ msgstr "Диффузный фактор" #: modules/gltf/gltf_spec_gloss.cpp msgid "Gloss Factor" -msgstr "" +msgstr "Коэфф. Глянца" #: modules/gltf/gltf_spec_gloss.cpp #, fuzzy @@ -17628,9 +17638,8 @@ msgstr "" "памяти! Исправьте узел пожалуйста." #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Node returned an invalid sequence output:" -msgstr "Узел вернул ошибочную последовательность: " +msgstr "Узел вернул ошибочный вывод последовательности:" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" @@ -17640,7 +17649,7 @@ msgstr "" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Stack overflow with stack depth:" -msgstr "Переполнение стека с глубиной стека: " +msgstr "Переполнение стека с глубиной стека:" #: modules/visual_script/visual_script.cpp msgid "Visual Script" @@ -18009,7 +18018,7 @@ msgstr "для (элемент) в (вход):" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Input type not iterable:" -msgstr "Входной тип не итерируемый: " +msgstr "Входной тип не итерируемый:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" @@ -18018,7 +18027,7 @@ msgstr "Итератор стал недействительным" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Iterator became invalid:" -msgstr "Итератор стал недействительным: " +msgstr "Итератор стал недействительным:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" @@ -18172,14 +18181,12 @@ msgid "Operator" msgstr "Оператор" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Invalid argument of type:" -msgstr ": Недопустимый аргумент типа: " +msgstr "Недопустимый аргумент типа:" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Invalid arguments:" -msgstr ": Недопустимые аргументы: " +msgstr "Недопустимые аргументы:" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18190,14 +18197,13 @@ msgid "Var Name" msgstr "Имя переменной" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "VariableGet not found in script:" -msgstr "VariableGet не найден в скрипте: " +msgstr "VariableGet отсутствует в скрипте:" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "VariableSet not found in script:" -msgstr "VariableSet не найден в скрипте: " +msgstr "VariableSet не найден в скрипте:" #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" @@ -18334,7 +18340,7 @@ msgstr "Режим записи" #: modules/webrtc/webrtc_data_channel.h msgid "WebRTC" -msgstr "" +msgstr "WebRTC" #: modules/webrtc/webrtc_data_channel.h #, fuzzy @@ -18350,36 +18356,32 @@ msgid "Trusted SSL Certificate" msgstr "Доверенный SSL-сертификат" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Client" -msgstr "Сетевой узел" +msgstr "Клиент WebSocket" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max In Buffer (KB)" -msgstr "Максимальный размер (КБ)" +msgstr "Максимальный Входной Буфер (КБ)" #: modules/websocket/websocket_macros.h msgid "Max In Packets" -msgstr "" +msgstr "Максимальные Входящие Пакеты" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max Out Buffer (KB)" -msgstr "Максимальный размер (КБ)" +msgstr "Максимальный Буфер Вывода (КБ)" #: modules/websocket/websocket_macros.h msgid "Max Out Packets" -msgstr "" +msgstr "Максимальный Вывод Пакетов" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Server" -msgstr "Сетевой узел" +msgstr "Сервер WebSocket" #: modules/websocket/websocket_server.cpp msgid "Bind IP" -msgstr "" +msgstr "Привязать IP" #: modules/websocket/websocket_server.cpp msgid "Private Key" @@ -18403,14 +18405,12 @@ msgid "Session Mode" msgstr "Режим сессии" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Required Features" -msgstr "Необходимые функции" +msgstr "Необходимые Компоненты" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Optional Features" -msgstr "Дополнительные функции" +msgstr "Дополнительные Компоненты" #: modules/webxr/webxr_interface.cpp msgid "Requested Reference Space Types" @@ -18421,9 +18421,8 @@ msgid "Reference Space Type" msgstr "" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Visibility State" -msgstr "Переключить видимость" +msgstr "Видимость" #: modules/webxr/webxr_interface.cpp #, fuzzy @@ -18431,9 +18430,8 @@ msgid "Bounds Geometry" msgstr "Повторить" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "XR Standard Mapping" -msgstr "Интеллектуальная привязка" +msgstr "Стандартный Маппинг XR" #: platform/android/export/export.cpp msgid "Android SDK Path" @@ -18462,19 +18460,19 @@ msgstr "Выключение ADB при выходе" #: platform/android/export/export_plugin.cpp msgid "Launcher Icons" -msgstr "" +msgstr "Иконки Лаунчера" #: platform/android/export/export_plugin.cpp msgid "Main 192 X 192" -msgstr "" +msgstr "Основная 192 X 192" #: platform/android/export/export_plugin.cpp msgid "Adaptive Foreground 432 X 432" -msgstr "" +msgstr "Адаптивный Передний Фон 432 X 432" #: platform/android/export/export_plugin.cpp msgid "Adaptive Background 432 X 432" -msgstr "" +msgstr "Адаптивный Задний Фон 432 X 432" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -18501,39 +18499,32 @@ msgid "The package must have at least one '.' separator." msgstr "Пакет должен иметь хотя бы один разделитель «.»." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Custom Build" -msgstr "Использовать собственную директорию данных пользователя" +msgstr "Настраиваемая Сборка" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Use Custom Build" -msgstr "Использовать собственную директорию данных пользователя" +msgstr "Использовать Настраиваемую Сборку" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Export Format" -msgstr "Путь экспорта" +msgstr "Формат Экспорта" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Min SDK" -msgstr "Минимальный размер" +msgstr "Min SDK" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Target SDK" -msgstr "Целевой FPS" +msgstr "Целевой SDK" #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#, fuzzy msgid "Architectures" -msgstr "Добавить поле архитектуры" +msgstr "Архитектуры" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Keystore" -msgstr "Отладочное хранилище ключей" +msgstr "Хранилище ключей" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18557,31 +18548,27 @@ msgstr "Пароль" #: platform/android/export/export_plugin.cpp msgid "One Click Deploy" -msgstr "" +msgstr "Развёртывание в Один Клик" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Clear Previous Install" -msgstr "Осмотреть предыдущий экземпляр" +msgstr "Очистить Предыдущую Установку" #: platform/android/export/export_plugin.cpp msgid "Code" msgstr "Код" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Package" -msgstr "Упаковывание" +msgstr "Пакет" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Unique Name" -msgstr "Уникальные имена" +msgstr "Уникальное Имя" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Signed" -msgstr "Сигнал" +msgstr "Подписано" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18891,14 +18878,12 @@ msgid "Code Signing" msgstr "Подпись кода DMG" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "'apksigner' could not be found. Please check that the command is available " "in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" -"Не удалось найти команду «apksigner».\n" -"Пожалуйста, проверьте наличие программы в каталоге Android SDK build-tools.\n" -"Результат %s не подписан." +"Не удалось найти «apksigner». Пожалуйста, убедитесь в наличии команды в " +"каталоге build-tools Android SDK. Результирующий %s не подписан." #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." @@ -18913,9 +18898,8 @@ msgid "Could not find keystore, unable to export." msgstr "Не удалось найти хранилище ключей, невозможно экспортировать." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not start apksigner executable." -msgstr "Не удаётся запустить подпроцесс!" +msgstr "Не удаётся запустить исполняемый файл apksigner." #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" @@ -18946,9 +18930,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "Неверное имя файла! Android APK требует расширения *.apk." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Unsupported export format!" -msgstr "Неподдерживаемый формат экспорта!\n" +msgstr "Неподдерживаемый формат экспорта!" #: platform/android/export/export_plugin.cpp msgid "" @@ -18959,15 +18942,12 @@ msgstr "" "не существует. Пожалуйста, переустановите из меню «Проект»." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" -"Несоответствие версии сборки Android:\n" -" Установлен шаблон: %s\n" -" Версия Godot: %s\n" -"Пожалуйста, переустановите шаблон сборки Android из меню «Проект»." +"Несоответствие версии сборки Android: Установлен шаблон: %s, версия Godot: " +"%s. Пожалуйста, переустановите шаблон сборки Android из меню «Проект»." #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18977,9 +18957,8 @@ msgstr "" "Невозможно перезаписать файлы res://android/build/res/*.xml с именем проекта" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project." -msgstr "Не удалось экспортировать файлы проекта в проект gradle\n" +msgstr "Не удалось экспортировать файлы проекта в проект gradle." #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" @@ -18990,14 +18969,13 @@ msgid "Building Android Project (gradle)" msgstr "Сборка проекта Android (gradle)" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"Сборка проекта Android не удалась, проверьте вывод на ошибки.\n" -"Также посетите docs.godotengine.org для получения документации по сборке " -"Android." +"Сборка Android проекта не удалась, проверьте вывод на ошибки. Вы также " +"можете посетить docs.godotengine.org для получения документации по сборке " +"для Android." #: platform/android/export/export_plugin.cpp msgid "Moving output" @@ -19021,22 +18999,18 @@ msgid "Creating APK..." msgstr "Создание APK..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not find template APK to export: \"%s\"." -msgstr "" -"Не удалось найти шаблон APK для экспорта:\n" -"%s" +msgstr "Не удалось найти шаблон APK для экспорта: \"%s\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" -"В шаблоне экспорта отсутствуют библиотеки для выбранных архитектур: %s.\n" -"Пожалуйста, создайте шаблон со всеми необходимыми библиотеками или снимите " -"флажки с отсутствующих архитектур в пресете экспорта." +"В шаблоне экспорта отсутствуют библиотеки для выбранных архитектур: %s. " +"Пожалуйста, постройте шаблон со всеми необходимыми библиотеками или снимите " +"флажки с отсутствующих архитектур в предустановках экспорта." #: platform/android/export/export_plugin.cpp msgid "Adding files..." @@ -19726,9 +19700,8 @@ msgid "Could not open icon file \"%s\"." msgstr "Не удалось экспортировать файлы проекта" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start xcrun executable." -msgstr "Не удаётся запустить подпроцесс!" +msgstr "Не удаётся запустить исполняемый файл xcrun." #: platform/osx/export/export.cpp #, fuzzy @@ -19812,9 +19785,8 @@ msgid "DMG Creation" msgstr "Направление" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start hdiutil executable." -msgstr "Не удаётся запустить подпроцесс!" +msgstr "Не удаётся запустить исполняемый файл hdiutil." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed - file exists." @@ -19901,9 +19873,8 @@ msgid "ZIP Creation" msgstr "Проекция" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not open file to read from path \"%s\"." -msgstr "Не удалось экспортировать файлы проекта в проект gradle\n" +msgstr "Не удалось открыть файл для чтения по пути \"%s\"." #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -20310,17 +20281,17 @@ msgstr "Не удалось найти хранилище ключей, нево #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "Инструмент rcedit должен быть настроен в Настройках редактора (Export > " "Windows > Rcedit) для изменения значка или информационных данных приложения." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Недопустимый исполняемый файл." #: platform/windows/export/export.cpp #, fuzzy @@ -20345,17 +20316,17 @@ msgstr "Недопустимое имя." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "Инструмент rcedit должен быть настроен в Настройках редактора (Export > " "Windows > Rcedit) для изменения значка или информационных данных приложения." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Недопустимый исполняемый файл." #: platform/windows/export/export.cpp #, fuzzy @@ -22940,11 +22911,11 @@ msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Spring Damping" -msgstr "" +msgstr "Угловое Затухание Пружины" #: scene/3d/physics_body.cpp msgid "Angular Equilibrium Point" -msgstr "" +msgstr "Угловая Точка Равновесия" #: scene/3d/physics_body.cpp #, fuzzy @@ -22973,7 +22944,7 @@ msgstr "Узел А и Узел В должны быть различными о #: scene/3d/physics_joint.cpp msgid "Solver" -msgstr "" +msgstr "Разрешитель" #: scene/3d/physics_joint.cpp #, fuzzy @@ -22987,7 +22958,7 @@ msgstr "Параметры" #: scene/3d/physics_joint.cpp msgid "Angular Limit" -msgstr "" +msgstr "Угловой Предел" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23001,7 +22972,7 @@ msgstr "нижний регистр" #: scene/3d/physics_joint.cpp msgid "Motor" -msgstr "" +msgstr "Мотор" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23085,11 +23056,11 @@ msgstr "Межстрочный интервал" #: scene/3d/physics_joint.cpp msgid "Equilibrium Point" -msgstr "" +msgstr "Точка Равновесия" #: scene/3d/physics_joint.cpp msgid "Angular Limit X" -msgstr "" +msgstr "X Углового Предела" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23098,7 +23069,7 @@ msgstr "Угловая скорость" #: scene/3d/physics_joint.cpp msgid "Angular Spring X" -msgstr "" +msgstr "X Угловой Пружины" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23117,7 +23088,7 @@ msgstr "Межстрочный интервал" #: scene/3d/physics_joint.cpp msgid "Angular Limit Y" -msgstr "" +msgstr "Y Углового Предела" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23126,7 +23097,7 @@ msgstr "Угловая скорость" #: scene/3d/physics_joint.cpp msgid "Angular Spring Y" -msgstr "" +msgstr "Y Угловой Пружины" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23145,7 +23116,7 @@ msgstr "Межстрочный интервал" #: scene/3d/physics_joint.cpp msgid "Angular Limit Z" -msgstr "" +msgstr "Z Углового Предела" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23154,7 +23125,7 @@ msgstr "Угловая скорость" #: scene/3d/physics_joint.cpp msgid "Angular Spring Z" -msgstr "" +msgstr "Z Угловой Пружины" #: scene/3d/portal.cpp msgid "The RoomManager should not be a child or grandchild of a Portal." @@ -23174,7 +23145,7 @@ msgstr "Портал активен" #: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp msgid "Two Way" -msgstr "" +msgstr "В обе Стороны" #: scene/3d/portal.cpp msgid "Linked Room" @@ -27789,14 +27760,12 @@ msgid "Import S3TC" msgstr "Импорт" #: servers/visual_server.cpp -#, fuzzy msgid "Import ETC" -msgstr "Импорт" +msgstr "Импортировать ETC" #: servers/visual_server.cpp -#, fuzzy msgid "Import ETC2" -msgstr "Импорт" +msgstr "Импортировать ETC2" #: servers/visual_server.cpp #, fuzzy diff --git a/editor/translations/si.po b/editor/translations/si.po index bfba193a6a..8ce2d1d628 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -2120,14 +2120,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2183,8 +2184,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2744,8 +2745,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "ශ්රිත:" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5345,6 +5347,10 @@ msgid "Drag And Drop Selection" msgstr "" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11392,6 +11398,11 @@ msgid "New Animation" msgstr "සජීවීකරණ පුනරාවර්ථනය" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "ශ්රිත:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19610,14 +19621,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19639,14 +19649,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/sk.po b/editor/translations/sk.po index f711be3039..7cba3886ba 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -2204,14 +2204,15 @@ msgstr "Obľúbené:" msgid "Recent:" msgstr "Nedávne:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Hľadať:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Zhody:" @@ -2271,8 +2272,8 @@ msgstr "Hľadať Náhradný Zdroj:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2853,8 +2854,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Skopírovať Výber" #: editor/editor_export.cpp #, fuzzy @@ -5658,6 +5660,10 @@ msgid "Drag And Drop Selection" msgstr "Všetky vybrané" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11963,6 +11969,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filter:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20652,15 +20663,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Nesprávna veľkosť písma." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20682,15 +20693,15 @@ msgstr "Neplatný Názov." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Nesprávna veľkosť písma." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/sl.po b/editor/translations/sl.po index aae6c8ba68..ceb21aa750 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -2223,14 +2223,15 @@ msgstr "Priljubljene:" msgid "Recent:" msgstr "Nedavni:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Iskanje:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Zadetki:" @@ -2292,8 +2293,8 @@ msgstr "Iskanje Nadomestnih Virov:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2886,8 +2887,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Odstrani izbrano" #: editor/editor_export.cpp #, fuzzy @@ -5729,6 +5731,10 @@ msgid "Drag And Drop Selection" msgstr "GridMap Izbriši Izbor" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -12183,6 +12189,11 @@ msgid "New Animation" msgstr "Animacija" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Lastnosti objekta." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20951,15 +20962,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Uporabiti moraš valjavno razširitev." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20981,15 +20992,15 @@ msgstr "Neveljavno ime." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Uporabiti moraš valjavno razširitev." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/sq.po b/editor/translations/sq.po index f405b8b8a9..af72b686b9 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -2162,14 +2162,15 @@ msgstr "Të Preferuarat:" msgid "Recent:" msgstr "Të fundit:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Kërko:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Përputhjet:" @@ -2231,8 +2232,8 @@ msgstr "Kërko Resursin Zëvendësues:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2823,8 +2824,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Animacionet:" #: editor/editor_export.cpp #, fuzzy @@ -5665,6 +5667,10 @@ msgid "Drag And Drop Selection" msgstr "Fshi të Selektuarat" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11886,6 +11892,11 @@ msgid "New Animation" msgstr "Animacionin i Ri" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Nyjet filtruese" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20422,15 +20433,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Duhet të perdorësh një shtesë të lejuar." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20452,15 +20463,15 @@ msgstr "Emër i palejuar." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Duhet të perdorësh një shtesë të lejuar." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 9d7c4c5db8..4231d62c6b 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -2333,14 +2333,15 @@ msgstr "Омиљене:" msgid "Recent:" msgstr "Честе:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Тражи:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Подударање:" @@ -2402,8 +2403,8 @@ msgstr "Потражи замену за ресурс:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -3002,7 +3003,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Копирај Путању Чвора" #: editor/editor_export.cpp @@ -5978,6 +5979,10 @@ msgid "Drag And Drop Selection" msgstr "МапаМреже Испуни Одабрано" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -12753,6 +12758,11 @@ msgstr "Анимација" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy +msgid "Filter animations" +msgstr "Филтрирај методе" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Speed:" msgstr "Брзина (FPS):" @@ -22352,15 +22362,15 @@ msgstr "Неуспешно отварање нацрта за извоз:" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Мора се користити важећа екстензија." #: platform/windows/export/export.cpp #, fuzzy @@ -22384,15 +22394,15 @@ msgstr "Неважеће име." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Мора се користити важећа екстензија." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index d3f588aca6..b898108402 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -2137,14 +2137,15 @@ msgstr "Omiljeno:" msgid "Recent:" msgstr "Nedavno:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Pretraga:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Podudaranja:" @@ -2204,8 +2205,8 @@ msgstr "Traži Resurs Zamene:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2768,8 +2769,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Kopiraj Označeno" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5364,6 +5366,10 @@ msgid "Drag And Drop Selection" msgstr "Sve sekcije" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11398,6 +11404,11 @@ msgid "New Animation" msgstr "Nova Animacija" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Animacija" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19699,14 +19710,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19728,14 +19738,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 08b57d1a25..9fd6b9bf67 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -14,7 +14,7 @@ # Mattias Münster <mattiasmun@gmail.com>, 2019. # Anonymous <noreply@weblate.org>, 2020. # Joakim Lundberg <joakim@joakimlundberg.com>, 2020. -# Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020, 2021. +# Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020, 2021, 2022. # Jonas Robertsson <jonas.robertsson@posteo.net>, 2020, 2021. # André Andersson <andre.eric.andersson@gmail.com>, 2020. # Andreas Westrell <andreas.westrell@gmail.com>, 2020. @@ -22,16 +22,18 @@ # Shaggy <anton_christoffersson@hotmail.com>, 2020. # Marcus Toftedahl <marcus.toftedahl@his.se>, 2020. # Alex25820 <Alexander_sjogren@hotmail.se>, 2021. -# Leon <joel.lundborg@gmail.com>, 2021. +# Leon <joel.lundborg@gmail.com>, 2021, 2022. # Kent Jofur <kent.jofur@gmail.com>, 2021. # Alex25820 <alexs25820@gmail.com>, 2021. +# Björn Åkesson <bjorn.akesson@gmail.com>, 2022. +# Kenny Andersson <kenny@ordinary.se>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-12-20 18:53+0000\n" -"Last-Translator: Alex25820 <alexs25820@gmail.com>\n" +"PO-Revision-Date: 2022-07-23 03:57+0000\n" +"Last-Translator: Kenny Andersson <kenny@ordinary.se>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -39,11 +41,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp +#, fuzzy msgid "Tablet Driver" -msgstr "" +msgstr "Drivrutin för surfplatta" #: core/bind/core_bind.cpp #, fuzzy @@ -51,18 +54,16 @@ msgid "Clipboard" msgstr "Klippbordet är tomt!" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "Nuvarande Scen" +msgstr "Nuvarande Skärm" #: core/bind/core_bind.cpp msgid "Exit Code" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "Aktivera" +msgstr "V-Synk Aktivt" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" @@ -73,9 +74,8 @@ msgid "Delta Smoothing" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" -msgstr "Exportera Projekt" +msgstr "Läge för låg processoranvändning" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" @@ -86,9 +86,8 @@ msgid "Keep Screen On" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "Storlek:" +msgstr "Minsta fönsterstorlek" #: core/bind/core_bind.cpp #, fuzzy @@ -108,11 +107,11 @@ msgstr "Nytt Fönster" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "" +msgstr "Kantlös" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "Genomskinlighet per pixel aktiverad" #: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy @@ -121,16 +120,16 @@ msgstr "Växla Fullskärm" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "Maximerad" #: core/bind/core_bind.cpp msgid "Minimized" -msgstr "" +msgstr "Minimerad" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "Anpassningsbar" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp @@ -150,36 +149,32 @@ msgstr "Dockposition" #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp -#, fuzzy msgid "Size" -msgstr "Storlek:" +msgstr "Storlek" #: core/bind/core_bind.cpp msgid "Endian Swap" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "Redigera Tema" +msgstr "Redigeringsförslag" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "Skriv ut felmeddelanden" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "Interpolationsläge" +msgstr "Upprepningar per sekund" #: core/bind/core_bind.cpp msgid "Target FPS" -msgstr "" +msgstr "Mål FPS" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "Skala" +msgstr "Tidsskala" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy @@ -201,13 +196,12 @@ msgid "Error Line" msgstr "Fel vid sparande" #: core/bind/core_bind.cpp -#, fuzzy msgid "Result" -msgstr "Sök Hjälp" +msgstr "Resultat" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "Minne" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -218,7 +212,7 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "Begränsningar" #: core/command_queue_mt.cpp #, fuzzy @@ -227,68 +221,63 @@ msgstr "Ctrl: Rotera" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" -msgstr "" +msgstr "Flertrådsköstorlek (KB)" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funktioner" +msgstr "Funktion" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Data" -msgstr "" +msgstr "Data" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Network" -msgstr "Nätverksprofilerare" +msgstr "Nätverk" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "Ta bort" +msgstr "Fjärr FS" #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Size" -msgstr "Sida: " +msgstr "Sidstorlek" #: core/io/file_access_network.cpp msgid "Page Read Ahead" -msgstr "" +msgstr "Sida läs framåt" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "" +msgstr "Blockeringsläge Aktiverat" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" -msgstr "Anslut" +msgstr "Anslutning" #: core/io/http_client.cpp msgid "Read Chunk Size" -msgstr "" +msgstr "Läs segmentstorlek" #: core/io/marshalls.cpp msgid "Object ID" -msgstr "" +msgstr "Objekt ID" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp msgid "Allow Object Decoding" -msgstr "" +msgstr "Tillåt objekt avkodning" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "Neka nya nätverksanslutningar" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy @@ -312,36 +301,35 @@ msgstr "Transformera" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" -msgstr "" +msgstr "Maxstorlek för kodningsbufferten" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" -msgstr "" +msgstr "Maximal storlek på inmatningsbufferten" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" -msgstr "" +msgstr "Maxstorlek för utgångsbuffert" #: core/io/packet_peer.cpp msgid "Stream Peer" -msgstr "" +msgstr "Strömningsenhet" #: core/io/stream_peer.cpp msgid "Big Endian" -msgstr "" +msgstr "Big Endian" #: core/io/stream_peer.cpp msgid "Data Array" -msgstr "" +msgstr "Datamatris" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" -msgstr "" +msgstr "Blockering av handskakning" #: core/io/udp_server.cpp -#, fuzzy msgid "Max Pending Connections" -msgstr "Redigera Koppling:" +msgstr "Max väntande anslutningar" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -356,12 +344,11 @@ msgstr "Förväntade en sträng av längden 1 (ett tecken)." #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Inte nog med bytes för att avkoda, eller ogiltigt format." +msgstr "Otillräckligt antal bytes för att avkoda, eller ogiltigt format." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" -msgstr "Ogiltig indata %i (ej överförd) i uttrycket" +msgstr "Ogiltig inmatning %d (ej överförd) i uttrycket" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -390,7 +377,7 @@ msgstr "I anrop till '%s':" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" -msgstr "" +msgstr "Seed" #: core/math/random_number_generator.cpp #, fuzzy @@ -399,11 +386,11 @@ msgstr "Status" #: core/message_queue.cpp msgid "Message Queue" -msgstr "" +msgstr "Meddelandekö" #: core/message_queue.cpp msgid "Max Size (KB)" -msgstr "" +msgstr "Maxstorlek (KB)" #: core/os/input.cpp #, fuzzy @@ -412,7 +399,7 @@ msgstr "Växla Läge" #: core/os/input.cpp msgid "Use Accumulated Input" -msgstr "" +msgstr "Använd ackumulerad input" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -420,13 +407,12 @@ msgid "Device" msgstr "Enhet" #: core/os/input_event.cpp -#, fuzzy msgid "Alt" -msgstr "Alla" +msgstr "Alt" #: core/os/input_event.cpp msgid "Shift" -msgstr "" +msgstr "Shift" #: core/os/input_event.cpp #, fuzzy @@ -435,7 +421,7 @@ msgstr "Versionshantering" #: core/os/input_event.cpp msgid "Meta" -msgstr "" +msgstr "Meta" #: core/os/input_event.cpp #, fuzzy @@ -455,9 +441,8 @@ msgid "Pressed" msgstr "Återställ Zoom" #: core/os/input_event.cpp -#, fuzzy msgid "Scancode" -msgstr "Skanna" +msgstr "Scancode" #: core/os/input_event.cpp msgid "Physical Scancode" @@ -465,7 +450,7 @@ msgstr "" #: core/os/input_event.cpp msgid "Unicode" -msgstr "" +msgstr "Unicode" #: core/os/input_event.cpp msgid "Echo" @@ -482,9 +467,8 @@ msgid "Global Position" msgstr "Konstant" #: core/os/input_event.cpp -#, fuzzy msgid "Factor" -msgstr "Vektor" +msgstr "Faktor" #: core/os/input_event.cpp #, fuzzy @@ -493,25 +477,23 @@ msgstr "Automatisk Indentering" #: core/os/input_event.cpp msgid "Doubleclick" -msgstr "" +msgstr "Dubbelklick" #: core/os/input_event.cpp msgid "Tilt" msgstr "" #: core/os/input_event.cpp -#, fuzzy msgid "Pressure" -msgstr "Återställ Zoom" +msgstr "Tryck" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "Invertera penna" #: core/os/input_event.cpp -#, fuzzy msgid "Relative" -msgstr "GDNative" +msgstr "Relativ" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp @@ -527,9 +509,8 @@ msgid "Axis" msgstr "Axel" #: core/os/input_event.cpp -#, fuzzy msgid "Axis Value" -msgstr "Värde" +msgstr "Axelvärde" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -545,21 +526,19 @@ msgstr "Åtgärd" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" -msgstr "" +msgstr "Styrka" #: core/os/input_event.cpp msgid "Delta" -msgstr "" +msgstr "Delta" #: core/os/input_event.cpp -#, fuzzy msgid "Channel" -msgstr "Ändra" +msgstr "Kanal" #: core/os/input_event.cpp main/main.cpp -#, fuzzy msgid "Message" -msgstr "Synkronisera Skript-ändringar" +msgstr "Meddelande" #: core/os/input_event.cpp #, fuzzy @@ -570,11 +549,11 @@ msgstr "Växla" #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp msgid "Velocity" -msgstr "" +msgstr "Hastighet" #: core/os/input_event.cpp msgid "Instrument" -msgstr "" +msgstr "Instrument" #: core/os/input_event.cpp #, fuzzy @@ -588,13 +567,13 @@ msgstr "" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Application" -msgstr "Åtgärd" +msgstr "Applikation" #: core/project_settings.cpp main/main.cpp +#, fuzzy msgid "Config" -msgstr "" +msgstr "Konfigurera" #: core/project_settings.cpp #, fuzzy @@ -630,7 +609,7 @@ msgstr "Kör" #: core/project_settings.cpp editor/editor_node.cpp #: editor/run_settings_dialog.cpp main/main.cpp msgid "Main Scene" -msgstr "" +msgstr "Huvudscen" #: core/project_settings.cpp #, fuzzy @@ -644,15 +623,15 @@ msgstr "Avaktiverad" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "" +msgstr "Använda dold projektdatakatalog" #: core/project_settings.cpp msgid "Use Custom User Dir" -msgstr "" +msgstr "Använd anpassad användarkatalog" #: core/project_settings.cpp msgid "Custom User Dir Name" -msgstr "" +msgstr "Anpassad användarkatalognamn" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp @@ -665,7 +644,7 @@ msgstr "Ersätt Alla" #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" -msgstr "" +msgstr "Bredd" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp @@ -673,13 +652,12 @@ msgstr "" #: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp -#, fuzzy msgid "Height" -msgstr "Höger" +msgstr "Höjd" #: core/project_settings.cpp msgid "Always On Top" -msgstr "" +msgstr "Alltid överst" #: core/project_settings.cpp #, fuzzy @@ -706,11 +684,11 @@ msgstr "Ladda standard Buss-Layouten." #: editor/editor_settings.cpp editor/script_create_dialog.cpp #: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp msgid "Editor" -msgstr "" +msgstr "Redigerare" #: core/project_settings.cpp msgid "Main Run Args" -msgstr "" +msgstr "Huvudkörnings arg" #: core/project_settings.cpp #, fuzzy @@ -719,11 +697,12 @@ msgstr "Scen Filsökväg:" #: core/project_settings.cpp msgid "Search In File Extensions" -msgstr "" +msgstr "Sök i filändelser" #: core/project_settings.cpp +#, fuzzy msgid "Script Templates Search Path" -msgstr "" +msgstr "Sökväg för skriptmallar" #: core/project_settings.cpp #, fuzzy @@ -738,16 +717,16 @@ msgstr "Versionshantering" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp msgid "Input" -msgstr "" +msgstr "Input" #: core/project_settings.cpp +#, fuzzy msgid "UI Accept" -msgstr "" +msgstr "UI Acceptera" #: core/project_settings.cpp -#, fuzzy msgid "UI Select" -msgstr "Välj" +msgstr "Ui Välj" #: core/project_settings.cpp #, fuzzy @@ -779,9 +758,8 @@ msgid "UI Up" msgstr "" #: core/project_settings.cpp -#, fuzzy msgid "UI Down" -msgstr "Ladda ner" +msgstr "UI Ner" #: core/project_settings.cpp #, fuzzy @@ -790,11 +768,11 @@ msgstr "Sida: " #: core/project_settings.cpp msgid "UI Page Down" -msgstr "" +msgstr "UI sida ner" #: core/project_settings.cpp msgid "UI Home" -msgstr "" +msgstr "UI hem" #: core/project_settings.cpp msgid "UI End" @@ -931,7 +909,7 @@ msgstr "" #: core/register_core_types.cpp msgid "TCP" -msgstr "" +msgstr "TCP" #: core/register_core_types.cpp #, fuzzy @@ -944,11 +922,12 @@ msgstr "" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" -msgstr "" +msgstr "Max buffer (2 potenser)" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp +#, fuzzy msgid "SSL" -msgstr "" +msgstr "SSL" #: core/register_core_types.cpp main/main.cpp #, fuzzy @@ -964,7 +943,7 @@ msgstr "Resurs" #: core/resource.cpp #, fuzzy msgid "Local To Scene" -msgstr "Stäng Scen" +msgstr "Lokalt till scenen" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp @@ -983,12 +962,13 @@ msgid "Locale" msgstr "" #: core/translation.cpp +#, fuzzy msgid "Test" -msgstr "" +msgstr "Test" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" -msgstr "" +msgstr "Reserv" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" @@ -1023,18 +1003,21 @@ msgstr "EiB" #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp +#, fuzzy msgid "Buffers" -msgstr "" +msgstr "Buffertar" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#, fuzzy msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" +msgstr "Buffertstorlek för canvaspolygon (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#, fuzzy msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" +msgstr "Buffertstorlek för Canvas Polygon Index (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp @@ -1045,8 +1028,9 @@ msgstr "" #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/visual_server.cpp +#, fuzzy msgid "2D" -msgstr "" +msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -1057,42 +1041,47 @@ msgstr "Alternativ" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Use GPU Pixel Snap" -msgstr "" +msgstr "Använd GPU pixel vidhäftning" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp +#, fuzzy msgid "Immediate Buffer Size (KB)" -msgstr "" +msgstr "Omedelbar buffertstorlek (KB)" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp +#, fuzzy msgid "Lightmapping" -msgstr "" +msgstr "Ljusmappning" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp +#, fuzzy msgid "Use Bicubic Sampling" -msgstr "" +msgstr "Använd bikubisk sampling" #: drivers/gles3/rasterizer_scene_gles3.cpp +#, fuzzy msgid "Max Renderable Elements" -msgstr "" +msgstr "Max återgivningsbara element" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Lights" -msgstr "" +msgstr "Max renderbara ljuskällor" #: drivers/gles3/rasterizer_scene_gles3.cpp +#, fuzzy msgid "Max Renderable Reflections" -msgstr "" +msgstr "Max renderingsbara reflektioner" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" -msgstr "" +msgstr "Max antal ljuskällor per objekt" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" -msgstr "" +msgstr "Subsurface Scattering" #: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1116,16 +1105,19 @@ msgid "Weight Samples" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp +#, fuzzy msgid "Voxel Cone Tracing" -msgstr "" +msgstr "Voxel Kon Spårning" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp +#, fuzzy msgid "High Quality" -msgstr "" +msgstr "Hög kvalitet" #: drivers/gles3/rasterizer_storage_gles3.cpp +#, fuzzy msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" +msgstr "Mixform Max buffertstorlek (KB)" #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp @@ -1178,7 +1170,7 @@ msgstr "Anim Ta Bort Nycklar" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Anim Ändra Nyckelbildstid" +msgstr "Anim Ändra Tidsnyckelns Tid" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" @@ -1236,7 +1228,7 @@ msgstr "Välj Färg" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Args" -msgstr "" +msgstr "Argument" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp @@ -1247,23 +1239,25 @@ msgstr "Typ" #: editor/animation_track_editor.cpp msgid "In Handle" -msgstr "" +msgstr "Handtag in" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Out Handle" -msgstr "" +msgstr "Handtag ut" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +#, fuzzy msgid "Stream" -msgstr "" +msgstr "Ström" #: editor/animation_track_editor.cpp #, fuzzy msgid "Start Offset" -msgstr "Icon Läge" +msgstr "Startförskjutning" #: editor/animation_track_editor.cpp #, fuzzy @@ -1282,7 +1276,7 @@ msgstr "Animation" #: editor/animation_track_editor.cpp msgid "Easing" -msgstr "" +msgstr "Lätta" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" @@ -1435,7 +1429,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Out-Handle:" -msgstr "" +msgstr "Handtag ut:" #: editor/animation_track_editor.cpp #, fuzzy @@ -1448,8 +1442,9 @@ msgid "Start (s):" msgstr "Starta" #: editor/animation_track_editor.cpp +#, fuzzy msgid "End (s):" -msgstr "" +msgstr "Slut (s):" #: editor/animation_track_editor.cpp #, fuzzy @@ -1509,7 +1504,7 @@ msgstr "Duplicera Nycklar" #: editor/animation_track_editor.cpp msgid "Add RESET Value(s)" -msgstr "" +msgstr "Lägg till RESET-värde(n)" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -1591,7 +1586,7 @@ msgstr "" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "property '%s'" -msgstr "egenskapen '%s'" +msgstr "egenskap '%s'" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" @@ -1824,9 +1819,8 @@ msgid "Go to Previous Step" msgstr "Gå till Föregående Steg" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Apply Reset" -msgstr "Återställ Zoom" +msgstr "Verkställ återställning" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -2209,14 +2203,15 @@ msgstr "Favoriter:" msgid "Recent:" msgstr "Senaste:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Sök:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Matchar:" @@ -2276,8 +2271,8 @@ msgstr "Sök Ersättningsresurs:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2286,17 +2281,17 @@ msgstr "Öppna" #: editor/dependency_editor.cpp msgid "Owners of: %s (Total: %d)" -msgstr "" +msgstr "Ägare av: %s (Totalt: %d)" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove the selected files from the project? (Cannot be undone.)\n" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" -"Ta bort valda filer från projektet? (Kan ej återställas)\n" -"Du kan hitta de borttagna filerna i systemets papperskorg." +"Ta bort de valda filerna från projektet? (Kan ej ångras.)\n" +"Beroende på hur ditt filsystem är konfigurerat så kommer filerna antingen " +"flyttas till systemets papperskorg eller tas bort permanent." #: editor/dependency_editor.cpp msgid "" @@ -2381,7 +2376,7 @@ msgstr "Tack från Godot-gemenskapen!" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." -msgstr "Klicka för att kopiera." +msgstr "Klicka för att kopiera" #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -2479,30 +2474,32 @@ msgid "Licenses" msgstr "Licenser" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "Error opening asset file for \"%s\" (not in ZIP format)." -msgstr "Fel vid öppning av paketetfil, inte i zip-format." +msgstr "Fel vid öppning av tillgångsfilen för \"%s\" (inte i ZIP-format)." #: editor/editor_asset_installer.cpp msgid "%s (already exists)" msgstr "%s (existerar redan)" #: editor/editor_asset_installer.cpp +#, fuzzy msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" msgstr "" +"Innehållet i resursen \"%s\" - %d fil(er) står i konflikt med ditt projekt:" #: editor/editor_asset_installer.cpp +#, fuzzy msgid "Contents of asset \"%s\" - No files conflict with your project:" msgstr "" +"Innehållet i resursen \"%s\" - Inga filer står i konflikt med ditt projekt:" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Dekomprimerar Tillgångar" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "The following files failed extraction from asset \"%s\":" -msgstr "Följande filer misslyckades att packas upp från paketet:" +msgstr "Följande filer misslyckades att packas upp från paketet \"%s\":" #: editor/editor_asset_installer.cpp msgid "(and %s more files)" @@ -2510,7 +2507,7 @@ msgstr "(och %s fler filer)" #: editor/editor_asset_installer.cpp msgid "Asset \"%s\" installed successfully!" -msgstr "Paketet \"%s\" har installerats!" +msgstr "Installation av tillgången \"%s\" lyckades!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -2522,9 +2519,8 @@ msgid "Install" msgstr "Installera" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "Asset Installer" -msgstr "Paketinstallerare" +msgstr "Tillgångsinstallerare" #: editor/editor_audio_buses.cpp msgid "Speakers" @@ -2705,8 +2701,9 @@ msgid "Invalid name." msgstr "Ogiltigt namn." #: editor/editor_autoload_settings.cpp +#, fuzzy msgid "Cannot begin with a digit." -msgstr "" +msgstr "Kan inte börja med en siffra." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -2771,7 +2768,7 @@ msgstr "%s är en ogiltig genväg. Filen existerar inte." #: editor/editor_autoload_settings.cpp msgid "%s is an invalid path. Not in resource path (res://)." -msgstr "" +msgstr "%s är en ogiltig genväg. Inte i resurs-genväg (res://)." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -2851,11 +2848,11 @@ msgstr "Välj" #: editor/editor_export.cpp msgid "Project export for platform:" -msgstr "" +msgstr "Projektexport för plattformen:" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Kopiera Nod-Sökväg" #: editor/editor_export.cpp @@ -2938,8 +2935,8 @@ msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"Målplattformen kräver 'PVRTC'-texturkomprimering för GLES2. Aktivera 'Import " -"Pvrtc' i projektinställningarna." +"Målplattformen kräver 'PVRTC' texturkomprimering för GLES2. Aktivera " +"'Importera Pvrtc' i Projektinställningarna." #: editor/editor_export.cpp msgid "" @@ -2971,7 +2968,7 @@ msgstr "Redigera Tema" #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp msgid "Release" -msgstr "" +msgstr "Släpp" #: editor/editor_export.cpp #, fuzzy @@ -2980,11 +2977,12 @@ msgstr "Färg enhetlig." #: editor/editor_export.cpp msgid "64 Bits" -msgstr "" +msgstr "64 bitar" #: editor/editor_export.cpp +#, fuzzy msgid "Embed PCK" -msgstr "" +msgstr "Bädda in PCK" #: editor/editor_export.cpp platform/osx/export/export.cpp #, fuzzy @@ -3046,7 +3044,7 @@ msgstr "Hantera exportmallar..." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp msgid "PCK Embedding" -msgstr "" +msgstr "PCK Inbäddning" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." @@ -3054,7 +3052,7 @@ msgstr "Den inbäddade PCK får inte vara större än 4 GiB på 32 bitars export #: editor/editor_export.cpp msgid "Convert Text Resources To Binary On Export" -msgstr "" +msgstr "Konvertera textresurser till binära vid export" #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -3083,9 +3081,8 @@ msgid "FileSystem Dock" msgstr "FilSystem" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Import Dock" -msgstr "Importera" +msgstr "Importera Brygga" #: editor/editor_feature_profile.cpp msgid "Allows to view and edit 3D scenes." @@ -3097,17 +3094,19 @@ msgstr "Tillåter att redigera skript via den integrerade skript-redigeraren." #: editor/editor_feature_profile.cpp msgid "Provides built-in access to the Asset Library." -msgstr "" +msgstr "Ger inbyggd tillgång till tillgångsbiblioteket." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "Allows editing the node hierarchy in the Scene dock." -msgstr "" +msgstr "Tillåter redigering av nodhierarkin i scendockan." #: editor/editor_feature_profile.cpp msgid "" "Allows to work with signals and groups of the node selected in the Scene " "dock." msgstr "" +"Tillåter arbete med signaler och grupper av noden som valts i Scendockan." #: editor/editor_feature_profile.cpp msgid "Allows to browse the local file system via a dedicated dock." @@ -3145,19 +3144,16 @@ msgid "(Editor Disabled, Properties Disabled)" msgstr "(Editor inaktiverad, Egenskaper inaktiverad)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Properties Disabled)" -msgstr "Egenskaper" +msgstr "(Egenskaper avstängda)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Editor Disabled)" -msgstr "Redigera Variabel" +msgstr "(Redigeraren är avstängd)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options:" -msgstr "Beskrivning:" +msgstr "Klassalternativ:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" @@ -3194,9 +3190,8 @@ msgid "Error saving profile to path: '%s'." msgstr "Fel vid laddning av mall '%s'." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Reset to Default" -msgstr "Ladda Standard" +msgstr "Återställ till Standard" #: editor/editor_feature_profile.cpp msgid "Current Profile:" @@ -3249,18 +3244,16 @@ msgid "Create or import a profile to edit available classes and properties." msgstr "" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "New profile name:" -msgstr "Nytt namn:" +msgstr "Nytt profilnamn:" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" msgstr "Godot funktions profil" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Import Profile(s)" -msgstr "%d fler filer" +msgstr "Importera profil(er)" #: editor/editor_feature_profile.cpp #, fuzzy @@ -3294,9 +3287,8 @@ msgid "Copy Path" msgstr "Kopiera Sökväg" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "Visa I Filhanteraren" +msgstr "Öppna i filhanteraren" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp @@ -5556,7 +5548,7 @@ msgstr "Miniatyr..." #: editor/editor_settings.cpp msgid "Docks" -msgstr "" +msgstr "Anslutningar" #: editor/editor_settings.cpp #, fuzzy @@ -5674,6 +5666,10 @@ msgid "Drag And Drop Selection" msgstr "Alla urval" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11301,7 +11297,7 @@ msgstr "Spela" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" -msgstr "" +msgstr "Ortogonal" #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" @@ -11468,7 +11464,7 @@ msgstr "Partiklar" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" -msgstr "" +msgstr "FPS: %d (%s ms)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." @@ -12049,6 +12045,11 @@ msgid "New Animation" msgstr "Animation" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filtrera noder" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20722,15 +20723,15 @@ msgstr "Det gick inte att hitta nyckellager, det gick inte att exportera." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Måste använda en giltigt filändelse." #: platform/windows/export/export.cpp #, fuzzy @@ -20754,15 +20755,15 @@ msgstr "Ogiltigt namn." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Måste använda en giltigt filändelse." #: platform/windows/export/export.cpp #, fuzzy @@ -24738,8 +24739,9 @@ msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy msgid "Caret" -msgstr "" +msgstr "Markör" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" @@ -25397,9 +25399,8 @@ msgid "Draw 2D Outlines" msgstr "" #: scene/main/scene_tree.cpp servers/visual_server.cpp -#, fuzzy msgid "Reflections" -msgstr "Riktningar" +msgstr "Reflektioner" #: scene/main/scene_tree.cpp msgid "Atlas Size" @@ -28332,12 +28333,13 @@ msgid "UV Contract Amount" msgstr "" #: servers/visual_server.cpp +#, fuzzy msgid "Use Simple PVS" -msgstr "" +msgstr "Använd enkel PVS" #: servers/visual_server.cpp msgid "PVS Logging" -msgstr "" +msgstr "PVS loggning" #: servers/visual_server.cpp #, fuzzy @@ -28350,8 +28352,9 @@ msgid "Remove Danglers" msgstr "Ta Bort Mall" #: servers/visual_server.cpp +#, fuzzy msgid "Flip Imported Portals" -msgstr "" +msgstr "Vänd importerade portaler" #: servers/visual_server.cpp #, fuzzy @@ -28359,8 +28362,9 @@ msgid "Occlusion Culling" msgstr "Redigera Polygon" #: servers/visual_server.cpp +#, fuzzy msgid "Max Active Spheres" -msgstr "" +msgstr "Max aktiva sfärer" #: servers/visual_server.cpp #, fuzzy @@ -28373,13 +28377,15 @@ msgid "Shader Compilation Mode" msgstr "Interpolationsläge" #: servers/visual_server.cpp +#, fuzzy msgid "Max Simultaneous Compiles" -msgstr "" +msgstr "Max samtidiga kompileringar" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp +#, fuzzy msgid "Shader Cache Size (MB)" -msgstr "" +msgstr "Shader Cache Storlek (MB)" diff --git a/editor/translations/te.po b/editor/translations/te.po index 98eb54ce5c..af4c65f062 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -2074,14 +2074,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2137,8 +2138,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2697,8 +2698,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "సంఘం" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5271,6 +5273,10 @@ msgid "Drag And Drop Selection" msgstr "" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11232,6 +11238,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "గణనలు" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -19314,14 +19325,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -19342,14 +19352,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/th.po b/editor/translations/th.po index 9460318ef8..f1eb8b716f 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -2223,14 +2223,15 @@ msgstr "ที่ชื่นชอบ:" msgid "Recent:" msgstr "ล่าสุด:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "ค้นหา:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "พบ:" @@ -2291,8 +2292,8 @@ msgstr "ค้นหาทรัพยากรมาแทนที่:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2874,7 +2875,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "คัดลอกตำแหน่งโหนด" #: editor/editor_export.cpp @@ -5653,6 +5654,10 @@ msgid "Drag And Drop Selection" msgstr "เติมที่เลือกใน GridMap" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11947,6 +11952,11 @@ msgid "New Animation" msgstr "แอนิเมชันใหม่" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "วิธีการกรอง" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "ความเร็ว:" @@ -20700,15 +20710,15 @@ msgstr "เปิดเทมเพลตเพื่อส่งออกไม #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "นามสกุลไม่ถูกต้อง" #: platform/windows/export/export.cpp #, fuzzy @@ -20732,15 +20742,15 @@ msgstr "ชื่อผิดพลาด" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "นามสกุลไม่ถูกต้อง" #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/tl.po b/editor/translations/tl.po index a7a9bacaeb..fec7766383 100644 --- a/editor/translations/tl.po +++ b/editor/translations/tl.po @@ -2175,14 +2175,15 @@ msgstr "Mga Paborito:" msgid "Recent:" msgstr "Kamakailan:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Maghanap:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Mga Tugma:" @@ -2242,8 +2243,8 @@ msgstr "Maghanap ng Pangpalit na Resource:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2813,8 +2814,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr "Kopyahin Ang Pinagpipilian" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5467,6 +5469,10 @@ msgid "Drag And Drop Selection" msgstr "Kopyahin Ang Pinagpipilian" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11573,6 +11579,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Salain ang mga method" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Bilis:" @@ -19970,14 +19981,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -20000,14 +20010,13 @@ msgstr "Di-wastong pangalan." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 3cbd52b7e4..ab58a87c36 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -74,13 +74,17 @@ # Ramazan Aslan <legendraslan@gmail.com>, 2022. # paledega <paledega@yandex.ru>, 2022. # Yekez <yasintonge@gmail.com>, 2022. +# Deleted User <noreply+46833@weblate.org>, 2022. +# Emre <mr.inkaya@gmail.com>, 2022. +# Deleted User <noreply+46858@weblate.org>, 2022. +# Ümid Quliyev <lucifer25x@protonmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-03 00:44+0000\n" -"Last-Translator: Yekez <yasintonge@gmail.com>\n" +"PO-Revision-Date: 2022-08-05 01:04+0000\n" +"Last-Translator: Ümid Quliyev <lucifer25x@protonmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -88,7 +92,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -333,15 +337,15 @@ msgstr "Transfer Modu" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" -msgstr "" +msgstr "Kodlama Arabelleği Maksimum Boyutu" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" -msgstr "" +msgstr "Giriş Arabelleği Maksimum Boyutu" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" -msgstr "" +msgstr "Çıkış Arabelleği Maksimum Boyutu" #: core/io/packet_peer.cpp msgid "Stream Peer" @@ -349,15 +353,15 @@ msgstr "" #: core/io/stream_peer.cpp msgid "Big Endian" -msgstr "" +msgstr "big-endian" #: core/io/stream_peer.cpp msgid "Data Array" -msgstr "" +msgstr "Veri Dizisi" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" -msgstr "" +msgstr "Tokalaşmayı blokla" #: core/io/udp_server.cpp msgid "Max Pending Connections" @@ -383,12 +387,10 @@ msgid "Invalid input %d (not passed) in expression" msgstr "İfadede geçersiz giriş %d" #: core/math/expression.cpp -#, fuzzy msgid "self can't be used because instance is null (not passed)" msgstr "self kullanılamaz çünkü örnek boş (geçilmedi)" #: core/math/expression.cpp -#, fuzzy msgid "Invalid operands to operator %s, %s and %s." msgstr "\"%s\" işlecinde geçersiz terimler, '%s' ve '%s'." @@ -411,7 +413,7 @@ msgstr "'%s' çağrıldığında:" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" -msgstr "" +msgstr "Tohum" #: core/math/random_number_generator.cpp msgid "State" @@ -426,14 +428,12 @@ msgid "Max Size (KB)" msgstr "En Büyük Boyut (KB)" #: core/os/input.cpp -#, fuzzy msgid "Mouse Mode" -msgstr "Biçimi Taşı" +msgstr "Fare Modu" #: core/os/input.cpp -#, fuzzy msgid "Use Accumulated Input" -msgstr "Girişi Sil" +msgstr "Birikmiş Girdiyi Kullan" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -449,12 +449,10 @@ msgid "Shift" msgstr "Shift" #: core/os/input_event.cpp -#, fuzzy msgid "Control" -msgstr "Ctrl" +msgstr "Kontrol Tuşu" #: core/os/input_event.cpp -#, fuzzy msgid "Meta" msgstr "Meta" @@ -463,9 +461,8 @@ msgid "Command" msgstr "Komut" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr " (Fiziksel)" +msgstr "Fiziksel" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -474,7 +471,6 @@ msgid "Pressed" msgstr "Basılmış" #: core/os/input_event.cpp -#, fuzzy msgid "Scancode" msgstr "Tarama kodu" @@ -483,14 +479,12 @@ msgid "Physical Scancode" msgstr "Fiziksel Tuş Kodu" #: core/os/input_event.cpp -#, fuzzy msgid "Unicode" -msgstr "Unicode" +msgstr "Evrensel Kod" #: core/os/input_event.cpp -#, fuzzy msgid "Echo" -msgstr "Eko" +msgstr "Yankı" #: core/os/input_event.cpp scene/gui/base_button.cpp msgid "Button Mask" @@ -501,9 +495,8 @@ msgid "Global Position" msgstr "Global Pozisyon" #: core/os/input_event.cpp -#, fuzzy msgid "Factor" -msgstr "Vektör" +msgstr "Etken" #: core/os/input_event.cpp msgid "Button Index" @@ -522,8 +515,9 @@ msgid "Pressure" msgstr "Baskı" #: core/os/input_event.cpp +#, fuzzy msgid "Pen Inverted" -msgstr "" +msgstr "Ters Kalem" #: core/os/input_event.cpp msgid "Relative" @@ -584,18 +578,16 @@ msgid "Velocity" msgstr "Hız" #: core/os/input_event.cpp -#, fuzzy msgid "Instrument" msgstr "Alet" #: core/os/input_event.cpp -#, fuzzy msgid "Controller Number" -msgstr "Satır Numarası:" +msgstr "Denetleyici Numarası" #: core/os/input_event.cpp msgid "Controller Value" -msgstr "" +msgstr "Denetleyici Değeri" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp @@ -719,7 +711,7 @@ msgstr "Ana Sahne Değiştirgenleri:" #: core/project_settings.cpp #, fuzzy msgid "Scene Naming" -msgstr "Sahne Yolu:" +msgstr "Sahne Adlandırma" #: core/project_settings.cpp msgid "Search In File Extensions" @@ -732,12 +724,12 @@ msgstr "Script Dosyalarını Aramak İçin Dosya Yolu" #: core/project_settings.cpp #, fuzzy msgid "Version Control Autoload On Startup" -msgstr "Başlangıçta Otomatik Yükleme" +msgstr "Başlangıçta Otomatik Sürüm Kontrolü" #: core/project_settings.cpp #, fuzzy msgid "Version Control Plugin Name" -msgstr "Sürüm Kontrol" +msgstr "Sürüm Denetimi Eklenti Adı" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -921,7 +913,6 @@ msgid "Modules" msgstr "Modüller" #: core/register_core_types.cpp -#, fuzzy msgid "TCP" msgstr "TCP" @@ -930,8 +921,9 @@ msgid "Connect Timeout Seconds" msgstr "Bağlanma Zaman Aşımı Süresi(Saniye)" #: core/register_core_types.cpp +#, fuzzy msgid "Packet Peer Stream" -msgstr "" +msgstr "Paket Eş Akışı" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" @@ -977,7 +969,7 @@ msgstr "Deneme" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" -msgstr "" +msgstr "Geri Dönüş" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" @@ -1018,12 +1010,12 @@ msgstr "Arabellek" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" +msgstr "Tuval Çokgen Arabellek Boyutu (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" +msgstr "Tuval Çokgen Dizini Arabellek Boyutu (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp @@ -1039,36 +1031,33 @@ msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#, fuzzy msgid "Snapping" msgstr "Akıllı Hizalama" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#, fuzzy msgid "Use GPU Pixel Snap" msgstr "Piksel Yapışması Kullan" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" -msgstr "" +msgstr "Anlık Arabellek Boyutu (KB)" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp -#, fuzzy msgid "Lightmapping" -msgstr "Işık-Haritalarını Pişir" +msgstr "Işık Haritalama" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp +#, fuzzy msgid "Use Bicubic Sampling" -msgstr "" +msgstr "Bicubic Örneklemeyi Kullanın" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Max Renderable Elements" -msgstr "Maks. Renderlanabilinecek Ögeler" +msgstr "Maksimum İşlenebilir Öğeler" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Lights" @@ -1105,11 +1094,12 @@ msgstr "Yüzeyi Takip Et" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" -msgstr "" +msgstr "Ağırlık Örnekleri" #: drivers/gles3/rasterizer_scene_gles3.cpp +#, fuzzy msgid "Voxel Cone Tracing" -msgstr "" +msgstr "Işın İzleme" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" @@ -1117,7 +1107,7 @@ msgstr "Yüksek Kalite" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" +msgstr "Karışım Şekli Maksimum Arabellek Boyutu (KB)" #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp @@ -1191,9 +1181,8 @@ msgstr "Animasyon Değişikliği Çağrısı" #: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Frame" -msgstr "Kare %" +msgstr "Kare" #: editor/animation_track_editor.cpp editor/editor_profiler.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -1248,8 +1237,9 @@ msgstr "Tutamacı Ayarla" #: editor/import/resource_importer_texture.cpp #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +#, fuzzy msgid "Stream" -msgstr "" +msgstr "Aktarım" #: editor/animation_track_editor.cpp #, fuzzy @@ -1410,7 +1400,7 @@ msgstr "Tür:" #: editor/animation_track_editor.cpp #, fuzzy msgid "(Invalid, expected type: %s)" -msgstr "Geçersiz Dışa Aktarım Şablonu:" +msgstr "(Geçersiz Dışa Aktarım Şablonu: %s)" #: editor/animation_track_editor.cpp msgid "Easing:" @@ -1429,22 +1419,22 @@ msgstr "Tutamacı Ayarla" #: editor/animation_track_editor.cpp #, fuzzy msgid "Stream:" -msgstr "Radyo Ögesi" +msgstr "Aktarım:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Start (s):" -msgstr "Yeniden Başlat (sn):" +msgstr "Başlangıç (lar):" #: editor/animation_track_editor.cpp #, fuzzy msgid "End (s):" -msgstr "Açılma (sn):" +msgstr "Bitiş (ler):" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation Clip:" -msgstr "Animasyonlar:" +msgstr "Animasyon Klibi:" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -1535,7 +1525,7 @@ msgstr "Düzenleyici" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #, fuzzy msgid "Confirm Insert Track" -msgstr "Animasyon İz & Anahtar Ekle" +msgstr "Parça Eklemeyi Onayla" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp @@ -1662,7 +1652,7 @@ msgstr "Yöntem İz Anahtarı Ekle" #: editor/animation_track_editor.cpp #, fuzzy msgid "Method not found in object:" -msgstr "Metot, nesne içinde bulunamadı: " +msgstr "Metot, nesne içinde bulunamadı:" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -2195,14 +2185,15 @@ msgstr "Beğeniler:" msgid "Recent:" msgstr "Yakın zamanda:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Ara:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Eşleşmeler:" @@ -2262,8 +2253,8 @@ msgstr "Yerine Geçecek Kaynak Ara:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2271,8 +2262,9 @@ msgid "Open" msgstr "Aç" #: editor/dependency_editor.cpp +#, fuzzy msgid "Owners of: %s (Total: %d)" -msgstr "" +msgstr "Sahipleri: %s (Toplam: %d)" #: editor/dependency_editor.cpp msgid "" @@ -2631,7 +2623,7 @@ msgstr "'%s' dosyası bulunamadı." #: editor/editor_audio_buses.cpp #, fuzzy msgid "Layout:" -msgstr "Yerleşim Düzeni" +msgstr "Yerleşim Düzeni:" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -2682,7 +2674,7 @@ msgstr "Yeni bir Bus Yerleşim Düzeni oluştur." #: editor/editor_audio_buses.cpp #, fuzzy msgid "Audio Bus Layout" -msgstr "Audio Bus Yerleşim Düzenini Aç" +msgstr "Ses Veri Yolu Düzeni" #: editor/editor_autoload_settings.cpp msgid "Invalid name." @@ -2834,23 +2826,24 @@ msgid "Choose" msgstr "Seç" #: editor/editor_export.cpp +#, fuzzy msgid "Project export for platform:" -msgstr "" +msgstr "Platform için proje dışa aktarımı:" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." -msgstr "Düğüm Yolunu Kopyala" +msgid "Completed with warnings." +msgstr "Hatalarla tamamlandı." #: editor/editor_export.cpp #, fuzzy msgid "Completed successfully." -msgstr "Paket Başarı ile Kuruldu!" +msgstr "Başarıyla tamamlandı." #: editor/editor_export.cpp #, fuzzy msgid "Failed." -msgstr "Başarısız:" +msgstr "Başarısız." #: editor/editor_export.cpp msgid "Storing File:" @@ -2867,27 +2860,27 @@ msgstr "Çıkınla" #: editor/editor_export.cpp #, fuzzy msgid "Save PCK" -msgstr "Farklı Kaydet" +msgstr "PCK'yi kaydet" #: editor/editor_export.cpp #, fuzzy msgid "Cannot create file \"%s\"." -msgstr "Klasör oluşturulamadı." +msgstr "\"%s\" dosyası oluşturulamıyor." #: editor/editor_export.cpp #, fuzzy msgid "Failed to export project files." -msgstr "Proje dosyaları dışa aktarılamadı" +msgstr "Proje dosyaları dışa aktarılamadı." #: editor/editor_export.cpp #, fuzzy msgid "Can't open file to read from path \"%s\"." -msgstr "Dosya yazmak için açılamıyor:" +msgstr "\"%s\" yolundan okunacak dosya açılamıyor." #: editor/editor_export.cpp #, fuzzy msgid "Save ZIP" -msgstr "Farklı Kaydet" +msgstr "ZIP dosyasını kaydet" #: editor/editor_export.cpp msgid "" @@ -2950,7 +2943,7 @@ msgstr "" #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Custom Template" -msgstr "Editör Teması" +msgstr "Özel Şablon" #: editor/editor_export.cpp editor/project_export.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp @@ -2962,36 +2955,42 @@ msgstr "Yayınlamak" #: editor/editor_export.cpp #, fuzzy msgid "Binary Format" -msgstr "Renk operatörü." +msgstr "Çift Biçim" #: editor/editor_export.cpp +#, fuzzy msgid "64 Bits" -msgstr "" +msgstr "64 Bit" #: editor/editor_export.cpp +#, fuzzy msgid "Embed PCK" -msgstr "" +msgstr "PCK'yı yerleştirin" #: editor/editor_export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Texture Format" -msgstr "DokuBölgesi" +msgstr "Doku Biçimi" #: editor/editor_export.cpp +#, fuzzy msgid "BPTC" -msgstr "" +msgstr "BPTC" #: editor/editor_export.cpp platform/osx/export/export.cpp +#, fuzzy msgid "S3TC" -msgstr "" +msgstr "S3TC" #: editor/editor_export.cpp platform/osx/export/export.cpp +#, fuzzy msgid "ETC" -msgstr "" +msgstr "ETC" #: editor/editor_export.cpp platform/osx/export/export.cpp +#, fuzzy msgid "ETC2" -msgstr "" +msgstr "ETC2" #: editor/editor_export.cpp #, fuzzy @@ -3013,7 +3012,7 @@ msgstr "Özel yayınlama şablonu bulunamadı." #: editor/editor_export.cpp #, fuzzy msgid "Prepare Template" -msgstr "Şablonlarını Yönet" +msgstr "Şablon Hazırla" #: editor/editor_export.cpp platform/osx/export/export.cpp #, fuzzy @@ -3023,12 +3022,12 @@ msgstr "Belirtilen Dışa aktarım yolu mevcut değil:" #: editor/editor_export.cpp platform/javascript/export/export.cpp #, fuzzy msgid "Template file not found: \"%s\"." -msgstr "Şablon dosyası bulunamadı:" +msgstr "Şablon dosyası bulunamadı: \"%s\"." #: editor/editor_export.cpp #, fuzzy msgid "Failed to copy export template." -msgstr "Geçersiz Dışa Aktarım Şablonu:" +msgstr "Dışa aktarma şablonu kopyalanamadı." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp @@ -3041,8 +3040,9 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "32-bit dışa aktarımlarda gömülü PCK 4GiB'tan büyük olamaz." #: editor/editor_export.cpp +#, fuzzy msgid "Convert Text Resources To Binary On Export" -msgstr "" +msgstr "Dışa Aktarmada Metin Kaynaklarını İkili Dosyaya Dönüştür" #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -3253,7 +3253,7 @@ msgstr "Dışa Aktarım Şablonlarını Yönet" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Default Feature Profile" -msgstr "Godot Özellik Profili" +msgstr "Varsayılan Özellik Profili" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -3327,12 +3327,12 @@ msgstr "Bir Dosya Kaydet" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Access" -msgstr "Başarılı!" +msgstr "Erişim" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #, fuzzy msgid "Display Mode" -msgstr "Oynatma Modu:" +msgstr "Ekran Modu" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -3347,32 +3347,33 @@ msgstr "Oynatma Modu:" #: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" -msgstr "Kaydırma Biçimi" +msgstr "Mod" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current Dir" -msgstr "Geçerli:" +msgstr "Geçerli Dizin" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current File" -msgstr "Şu Anki Profil:" +msgstr "Geçerli Dosya" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current Path" -msgstr "Geçerli:" +msgstr "Geçerli Yol" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy msgid "Show Hidden Files" -msgstr "Gizli Dosyalari Aç / Kapat" +msgstr "Gizli Dosyaları Göster" #: editor/editor_file_dialog.cpp +#, fuzzy msgid "Disable Overwrite Warning" -msgstr "" +msgstr "Üzerine Yazma Uyarısını Devre Dışı Bırak" #: editor/editor_file_dialog.cpp msgid "Go Back" @@ -3474,8 +3475,9 @@ msgid "(Re)Importing Assets" msgstr "Varlıklar Yeniden-İçe Aktarılıyor" #: editor/editor_file_system.cpp +#, fuzzy msgid "Reimport Missing Imported Files" -msgstr "" +msgstr "İçe Aktarılan Eksik Dosyaları Yeniden İçe Aktar" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp @@ -3507,7 +3509,7 @@ msgstr "Özellikler" #: editor/editor_help.cpp #, fuzzy msgid "overrides %s:" -msgstr "% üzerine yazılmışlar:" +msgstr "%s'yi geçersiz kılar:" #: editor/editor_help.cpp msgid "default:" @@ -3579,7 +3581,7 @@ msgstr "" #: modules/gdscript/gdscript_editor.cpp #, fuzzy msgid "Text Editor" -msgstr "Düzenleyiciyi Aç" +msgstr "Metin Düzenleyici" #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3587,8 +3589,9 @@ msgid "Help" msgstr "Yardım" #: editor/editor_help.cpp +#, fuzzy msgid "Sort Functions Alphabetically" -msgstr "" +msgstr "Fonksiyonları Alfabetik Olarak Sırala" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3670,34 +3673,34 @@ msgstr "Özellik:" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #, fuzzy msgid "Label" -msgstr "Değer" +msgstr "Etiket" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Read Only" -msgstr "Sadece Metotlar" +msgstr "Sadece Okunur" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #, fuzzy msgid "Checkable" -msgstr "Öğeyi Denetle" +msgstr "Kontrol edilebilir" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Checked" -msgstr "Denetlenen Öğe" +msgstr "Kontrol edildi" #: editor/editor_inspector.cpp #, fuzzy msgid "Draw Red" -msgstr "Çizim Çağrıları:" +msgstr "Kırmızı Çiz" #: editor/editor_inspector.cpp #, fuzzy msgid "Keying" -msgstr "Oynat" +msgstr "Anahtarlama" #: editor/editor_inspector.cpp msgid "Pin value" @@ -4062,12 +4065,12 @@ msgstr "Betiği Hızlı Aç..." #: editor/editor_node.cpp #, fuzzy msgid "Save & Reload" -msgstr "Kaydet ve Baştan Başlat" +msgstr "Kaydet ve Yeniden Yükle" #: editor/editor_node.cpp #, fuzzy msgid "Save changes to '%s' before reloading?" -msgstr "Kapatmadan önce değişklikler buraya '%s' kaydedilsin mi?" +msgstr "Çıkmadan önce değişiklikler '%s' ‘ye kaydedilsin mi?" #: editor/editor_node.cpp msgid "Save & Close" @@ -4188,7 +4191,7 @@ msgstr "Proje Yöneticisi Açılsın Mı?" #: editor/editor_node.cpp #, fuzzy msgid "Save changes to the following scene(s) before reloading?" -msgstr "Çıkmadan önce değişiklikler aşağıdaki sahne(ler)e kaydedilsin mi?" +msgstr "Çıkmadan önce değişiklikler sahne(ler)e kaydedilsin mi?" #: editor/editor_node.cpp msgid "Save & Quit" @@ -4372,54 +4375,53 @@ msgid "%d more files" msgstr "%d daha fazla dosyalar" #: editor/editor_node.cpp +#, fuzzy msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" +"'%s' dosyasına yazılamıyor, dosya kullanımda, kilitli veya izinler eksik." #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp -#, fuzzy msgid "Interface" -msgstr "Kullanıcı Arayüzü" +msgstr "Arayüz" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Scene Tabs" -msgstr "Sahne Sekmesine Geç" +msgstr "Sahne Sekmeleri" #: editor/editor_node.cpp -#, fuzzy msgid "Always Show Close Button" -msgstr "Daima Izgarayı Göster" +msgstr "Daima Kapatma Düğmesini Göster" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Resize If Many Tabs" -msgstr "" +msgstr "Çok Sayıda Sekme Varsa Yeniden Boyutlandır" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Minimum Width" -msgstr "" +msgstr "Minimum Genişlik" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Output" msgstr "Çıktı" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Always Clear Output On Play" -msgstr "Çıktıyı Temizle" +msgstr "Oynatıldığında Çıktıyı Daima Temizle" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Open Output On Play" -msgstr "" +msgstr "Oynatıldığında Çıktıyı Daima Aç" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Close Output On Stop" -msgstr "" +msgstr "Durdurulduğunda Çıktıyı Daima Kapat" #: editor/editor_node.cpp +#, fuzzy msgid "Save On Focus Loss" -msgstr "" +msgstr "Odak Kaybından Tasarruf Edin" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy @@ -4456,8 +4458,9 @@ msgid "Restore Scenes On Load" msgstr "Sahne Düğümünü Al" #: editor/editor_node.cpp editor/editor_settings.cpp +#, fuzzy msgid "Show Thumbnail On Hover" -msgstr "" +msgstr "Fareyle üzerine gelindiğinde küçük resmi göster" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" @@ -4483,11 +4486,11 @@ msgstr "" #: editor/editor_node.cpp msgid "Horizontal Vector2 Editing" -msgstr "" +msgstr "Yatay Vector2 Düzenleme" #: editor/editor_node.cpp msgid "Horizontal Vector Types Editing" -msgstr "" +msgstr "Yatay Vector tipleri düzenleme" #: editor/editor_node.cpp #, fuzzy @@ -4500,8 +4503,9 @@ msgid "Resources To Open In New Inspector" msgstr "Gözetmen Bölümünde Aç" #: editor/editor_node.cpp +#, fuzzy msgid "Default Color Picker Mode" -msgstr "" +msgstr "Varsayılan renk seçme modu" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" @@ -5235,9 +5239,8 @@ msgid "Size:" msgstr "Boyut:" #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "Page:" -msgstr "Sayfa: " +msgstr "Sayfa:" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -5378,19 +5381,19 @@ msgstr "Hepsini Görüntüle" #: editor/editor_settings.cpp msgid "Custom Display Scale" -msgstr "" +msgstr "Özel Ekran Ölçeği" #: editor/editor_settings.cpp msgid "Main Font Size" -msgstr "" +msgstr "Ana font ölçüsü" #: editor/editor_settings.cpp msgid "Code Font Size" -msgstr "" +msgstr "Kod font'u ölçüsü" #: editor/editor_settings.cpp msgid "Font Antialiased" -msgstr "" +msgstr "Kenarı yumuşatılmış font" #: editor/editor_settings.cpp msgid "Font Hinting" @@ -5403,7 +5406,7 @@ msgstr "Ana Sahne" #: editor/editor_settings.cpp msgid "Main Font Bold" -msgstr "" +msgstr "Ana font kalınlığı" #: editor/editor_settings.cpp #, fuzzy @@ -5411,8 +5414,9 @@ msgid "Code Font" msgstr "Düğüm Noktası Ekle" #: editor/editor_settings.cpp +#, fuzzy msgid "Dim Editor On Dialog Popup" -msgstr "" +msgstr "İletişim penceresinde Dim Editörü" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" @@ -5429,11 +5433,12 @@ msgstr "Dikkat Dağıtmayan Kip" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" -msgstr "" +msgstr "Otomatik olarak ekran görüntülerini aç" #: editor/editor_settings.cpp +#, fuzzy msgid "Max Array Dictionary Items Per Page" -msgstr "" +msgstr "Her sayfada maks dizi sözlüğü öğesi" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp @@ -5447,7 +5452,7 @@ msgstr "Ön ayar" #: editor/editor_settings.cpp msgid "Icon And Font Color" -msgstr "" +msgstr "Simge ve Font rengi" #: editor/editor_settings.cpp #, fuzzy @@ -5461,7 +5466,7 @@ msgstr "Renk Seç" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" -msgstr "" +msgstr "Kontrast" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" @@ -5537,7 +5542,7 @@ msgstr "Küçük Resim..." #: editor/editor_settings.cpp msgid "Docks" -msgstr "" +msgstr "Eklentiler" #: editor/editor_settings.cpp #, fuzzy @@ -5559,8 +5564,9 @@ msgid "Property Editor" msgstr "Grup Düzenleyici" #: editor/editor_settings.cpp +#, fuzzy msgid "Auto Refresh Interval" -msgstr "" +msgstr "Otomatik yenileme intervalı" #: editor/editor_settings.cpp #, fuzzy @@ -5575,7 +5581,7 @@ msgstr "Editör Teması" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" -msgstr "" +msgstr "Satır aralığı" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp @@ -5594,7 +5600,7 @@ msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" -msgstr "" +msgstr "Geçerli satırı vurgula" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" @@ -5633,11 +5639,11 @@ msgstr "Gezinim" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" -msgstr "" +msgstr "Pürüzsüz kaydırma" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" -msgstr "" +msgstr "V kaydırma hızı" #: editor/editor_settings.cpp #, fuzzy @@ -5646,7 +5652,7 @@ msgstr "Başlatımı Göster" #: editor/editor_settings.cpp msgid "Minimap Width" -msgstr "" +msgstr "Küçük Harita Genişliği" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" @@ -5658,8 +5664,13 @@ msgid "Drag And Drop Selection" msgstr "GridMap Seçimi" #: editor/editor_settings.cpp +#, fuzzy +msgid "Stay In Script Editor On Node Selected" +msgstr "Seçilmiş Düğümde Script Editöründe Kal" + +#: editor/editor_settings.cpp msgid "Appearance" -msgstr "" +msgstr "Dış görünüş" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy @@ -5685,12 +5696,14 @@ msgid "Show Info Gutter" msgstr "" #: editor/editor_settings.cpp +#, fuzzy msgid "Code Folding" -msgstr "" +msgstr "Kod katlama" #: editor/editor_settings.cpp +#, fuzzy msgid "Word Wrap" -msgstr "" +msgstr "Kelime Paketle" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" @@ -5711,7 +5724,7 @@ msgstr "Kod Düzenleyici" #: editor/editor_settings.cpp msgid "Show Members Overview" -msgstr "" +msgstr "Üyelerin Genel Bakışını Göster" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5728,16 +5741,19 @@ msgid "Autosave Interval Secs" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Restore Scripts On Load" -msgstr "" +msgstr "Script'leri Yüklemede Eski Haline Getir" #: editor/editor_settings.cpp +#, fuzzy msgid "Auto Reload And Parse Scripts On Save" -msgstr "" +msgstr "Kaydederken Script'leri Otomatik Tekrar yükle ve Ayrıştır" #: editor/editor_settings.cpp +#, fuzzy msgid "Auto Reload Scripts On External Change" -msgstr "" +msgstr "Dış Değişiklikte Otomatik Olarak Script'i Geri Yükle" #: editor/editor_settings.cpp #, fuzzy @@ -5750,11 +5766,11 @@ msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" -msgstr "" +msgstr "İmleç" #: editor/editor_settings.cpp msgid "Scroll Past End Of File" -msgstr "" +msgstr "Dosyanın Sonunu Kaydır" #: editor/editor_settings.cpp msgid "Block Caret" @@ -5790,7 +5806,7 @@ msgstr "" #: editor/editor_settings.cpp msgid "Code Complete Delay" -msgstr "" +msgstr "Kod Tamamlama Gecikme Süresi" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" @@ -5847,12 +5863,14 @@ msgid "Preview Size" msgstr "Önizleme" #: editor/editor_settings.cpp +#, fuzzy msgid "Primary Grid Color" -msgstr "" +msgstr "Birincil Izgara Rengi" #: editor/editor_settings.cpp +#, fuzzy msgid "Secondary Grid Color" -msgstr "" +msgstr "İkincil Izgara Rengi" #: editor/editor_settings.cpp #, fuzzy @@ -5889,7 +5907,7 @@ msgstr "Nokta" #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" -msgstr "" +msgstr "Şekil" #: editor/editor_settings.cpp #, fuzzy @@ -6001,7 +6019,7 @@ msgstr "Gezinim Kipi" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" -msgstr "" +msgstr "Yörünge Hassasiyeti" #: editor/editor_settings.cpp msgid "Orbit Inertia" @@ -6204,7 +6222,7 @@ msgstr "Önden Görünüm" #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Remote Host" -msgstr "Uzak " +msgstr "Uzak Ana Bilgisayar" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp @@ -7199,7 +7217,7 @@ msgstr "İfade" #: editor/import/resource_importer_obj.cpp #, fuzzy msgid "Optimize Mesh Flags" -msgstr "Boyut: " +msgstr "Boyut:" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -7403,7 +7421,7 @@ msgstr "Işık-haritaları Üretiliyor" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Generating for Mesh:" -msgstr "Örüntü için Üretiliyor: " +msgstr "Örüntü için Üretiliyor:" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." @@ -7503,7 +7521,7 @@ msgstr "Rastgele Ölçek:" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Size Limit" -msgstr "Boyut: " +msgstr "Boyut Limiti" #: editor/import/resource_importer_texture.cpp msgid "Detect 3D" @@ -8426,7 +8444,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition:" -msgstr "Geçiş: " +msgstr "Geçiş:" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -10195,7 +10213,7 @@ msgstr "Oylum" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Emission Source:" -msgstr "Emisyon Kaynağı: " +msgstr "Emisyon Kaynağı:" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -11293,15 +11311,13 @@ msgstr "Çevir" #. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scaling:" -msgstr "Ölçekleniyor: " +msgstr "Ölçekleniyor:" #. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Translating:" -msgstr "Çeviriliyor: " +msgstr "Çevriliyor:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11843,19 +11859,17 @@ msgid "Sprite" msgstr "HayaliÇizimlik" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Simplification:" -msgstr "Sadeleştirme: " +msgstr "Sadeleştirme:" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Shrink (Pixels):" -msgstr "Sıkıştır (Pikselleri): " +msgstr "Sıkıştır (Pikselleri):" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Grow (Pixels):" -msgstr "Büyüt (Pikselleri): " +msgstr "Büyüt (Piksel):" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" @@ -11918,6 +11932,11 @@ msgid "New Animation" msgstr "Yeni Animasyon" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Metotları filtrele" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Hız:" @@ -13308,7 +13327,6 @@ msgid "Select SSH private key path" msgstr "SSH özel anahtar yolu seç" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "SSH Passphrase" msgstr "SSH Parolası" @@ -16017,7 +16035,7 @@ msgstr "Düğüm Betiği İliştir" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Remote %s:" -msgstr "Uzak " +msgstr "Uzak %s:" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -17077,9 +17095,8 @@ msgid "Disabled GDNative Singleton" msgstr "GDNative İskeleti Pasifleştirildi" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Libraries:" -msgstr "Kütüphaneler: " +msgstr "Kütüphaneler:" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy @@ -17983,7 +18000,7 @@ msgstr "" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Node returned an invalid sequence output:" -msgstr "Düğüm geçersiz bir dizi çıktısı döndürdü: " +msgstr "Düğüm geçersiz bir dizi çıktısı döndürdü:" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" @@ -18345,8 +18362,9 @@ msgid "if (cond) is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy msgid "While" -msgstr "While" +msgstr "Sürece" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" @@ -20654,15 +20672,15 @@ msgstr "Anahtar deposu bulunamadı, dışa aktarılamadı." #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Geçersiz uzantı." #: platform/windows/export/export.cpp #, fuzzy @@ -20686,15 +20704,15 @@ msgstr "Geçersiz ad." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Geçersiz uzantı." #: platform/windows/export/export.cpp #, fuzzy @@ -22071,7 +22089,7 @@ msgstr "Kenar Boşluk Belirle" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Sync To Physics" -msgstr " (Fiziksel)" +msgstr "Fiziğe Senkronize Et" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -23575,7 +23593,7 @@ msgstr "Bir RoomGroup, bir Portal'ın çocuğu veya torunu olmamalıdır." #: scene/3d/portal.cpp #, fuzzy msgid "Portal Active" -msgstr " [portallar aktif]" +msgstr "Portal Aktif" #: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp msgid "Two Way" @@ -24866,7 +24884,7 @@ msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" -msgstr "" +msgstr "Karet" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" @@ -25788,14 +25806,12 @@ msgid "3D Render" msgstr "Oluşturucu:" #: scene/register_scene_types.cpp -#, fuzzy msgid "2D Physics" -msgstr " (Fiziksel)" +msgstr "2B Fizik" #: scene/register_scene_types.cpp -#, fuzzy msgid "3D Physics" -msgstr " (Fiziksel)" +msgstr "3B Fizik" #: scene/register_scene_types.cpp #, fuzzy diff --git a/editor/translations/uk.po b/editor/translations/uk.po index fd20ea0a29..d87aa168d7 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -29,7 +29,7 @@ msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-03 00:44+0000\n" +"PO-Revision-Date: 2022-07-26 01:55+0000\n" "Last-Translator: Artem <artem@molotov.work>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -39,7 +39,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -2116,14 +2116,15 @@ msgstr "Вибране:" msgid "Recent:" msgstr "Нещодавні:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Пошук:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Збіги:" @@ -2183,8 +2184,8 @@ msgstr "Знайти замінний ресурс:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2756,7 +2757,8 @@ msgid "Project export for platform:" msgstr "Експортування проєкту для платформи:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "Завершено з помилками." #: editor/editor_export.cpp @@ -5500,6 +5502,10 @@ msgid "Drag And Drop Selection" msgstr "Вибір GridMap" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "Вигляд" @@ -11612,6 +11618,11 @@ msgid "New Animation" msgstr "Нова анімація" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Фільтрувати методи" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Швидкість:" @@ -20113,18 +20124,18 @@ msgstr "Не вдалося знайти сховище ключів. Немож #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "Щоб мати змогу змінювати піктограму або дані щодо програми, має бути " "налаштовано інструмент rcedit у параметрах редактора (Експорт > Windows > " "Rcedit)." #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Некоректний виконуваний файл." #: platform/windows/export/export.cpp #, fuzzy @@ -20149,18 +20160,18 @@ msgstr "Некоректна назва." #: platform/windows/export/export.cpp #, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "Щоб мати змогу змінювати піктограму або дані щодо програми, має бути " "налаштовано інструмент rcedit у параметрах редактора (Експорт > Windows > " "Rcedit)." #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Некоректний виконуваний файл." #: platform/windows/export/export.cpp #, fuzzy @@ -25888,11 +25899,11 @@ msgstr "Розмір крапки" #: scene/resources/material.cpp msgid "Billboard Mode" -msgstr "Режим афіші" +msgstr "Режим розголосника" #: scene/resources/material.cpp msgid "Billboard Keep Scale" -msgstr "Зберегти масштаб афіші" +msgstr "Зберегти масштаб розголосника" #: scene/resources/material.cpp msgid "Grow" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 46cd56a57b..a428250cc7 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -2132,14 +2132,15 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2195,8 +2196,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2763,8 +2764,9 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -msgid "Completed with errors." -msgstr "" +#, fuzzy +msgid "Completed with warnings." +msgstr ".تمام کا انتخاب" #: editor/editor_export.cpp msgid "Completed successfully." @@ -5421,6 +5423,10 @@ msgid "Drag And Drop Selection" msgstr ".تمام کا انتخاب" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -11599,6 +11605,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20052,14 +20063,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +msgid "rcedit failed to modify executable: %s." msgstr "" #: platform/windows/export/export.cpp @@ -20081,14 +20091,13 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +msgid "Signtool failed to sign executable: %s." msgstr "" #: platform/windows/export/export.cpp diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 32fe3c1087..0a6885872f 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -2149,14 +2149,15 @@ msgstr "Ưa thích:" msgid "Recent:" msgstr "Gần đây:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Tìm kiếm:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Phù hợp:" @@ -2216,8 +2217,8 @@ msgstr "Tìm kiếm tài nguyên thay thế:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2796,7 +2797,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Sao chép đường dẫn nút" #: editor/editor_export.cpp @@ -5506,6 +5507,10 @@ msgid "Drag And Drop Selection" msgstr "Chọn tất cả" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "Ngoại hình" @@ -11788,6 +11793,11 @@ msgid "New Animation" msgstr "Hoạt hình mới" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Lọc phương thức" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Tốc độ:" @@ -20564,15 +20574,15 @@ msgstr "Không thể mở bản mẫu để xuất:" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Tên đuôi không hợp lệ." #: platform/windows/export/export.cpp #, fuzzy @@ -20596,15 +20606,15 @@ msgstr "Tên không hợp lệ." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Tên đuôi không hợp lệ." #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index a2183dd550..f25a372128 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -89,7 +89,7 @@ msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2022-07-09 21:12+0000\n" +"PO-Revision-Date: 2022-07-29 01:36+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -98,7 +98,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -521,9 +521,8 @@ msgid "Pressure" msgstr "压力" #: core/os/input_event.cpp -#, fuzzy msgid "Pen Inverted" -msgstr "翻转" +msgstr "笔触翻转" #: core/os/input_event.cpp msgid "Relative" @@ -2157,14 +2156,15 @@ msgstr "收藏:" msgid "Recent:" msgstr "最近使用:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "搜索:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "匹配项:" @@ -2224,8 +2224,8 @@ msgstr "查找替换资源:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2791,7 +2791,8 @@ msgid "Project export for platform:" msgstr "针对平台导出项目:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "已完成,存在错误。" #: editor/editor_export.cpp @@ -5444,6 +5445,10 @@ msgid "Drag And Drop Selection" msgstr "拖放选中内容" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "选中节点时保持脚本编辑器" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "外观" @@ -10700,7 +10705,7 @@ msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" -"此着色器已在磁盘上修改。\n" +"这个着色器已在磁盘上修改。\n" "应该采取什么行动?" #: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp @@ -11466,6 +11471,10 @@ msgid "New Animation" msgstr "新建动画" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Filter animations" +msgstr "筛选动画" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "速度:" @@ -19672,17 +19681,18 @@ msgid "Could not find wine executable at \"%s\"." msgstr "无法在“%s”找到 wine 可执行文件。" #: platform/windows/export/export.cpp +#, fuzzy msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" "无法启动 rcedit 可执行文件,请在编辑器设置中配置 rcedit 路径(导出 > Windows " "> Rcedit)。" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" +#, fuzzy +msgid "rcedit failed to modify executable: %s." msgstr "" "rcedit 修改可执行文件失败:\n" "%s" @@ -19704,17 +19714,18 @@ msgid "Invalid timestamp server." msgstr "时间戳服务器无效。" #: platform/windows/export/export.cpp +#, fuzzy msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" "无法启动 signtool 可执行文件,请在编辑器设置中配置 signtool 路径(导出 > " "Windows > Signtool)。" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" +#, fuzzy +msgid "Signtool failed to sign executable: %s." msgstr "" "Signtool 签名可执行文件失败:\n" "%s" @@ -22562,9 +22573,8 @@ msgstr "" "建议修改子节点的碰撞体形状尺寸。" #: scene/3d/spatial.cpp -#, fuzzy msgid "Global Translation" -msgstr "全局变换" +msgstr "全局平移" #: scene/3d/spatial.cpp msgid "Matrix" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index dcd0403c6a..79760d0de7 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -2228,14 +2228,15 @@ msgstr "最愛:" msgid "Recent:" msgstr "最近:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "搜尋:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "吻合:" @@ -2291,8 +2292,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2890,7 +2891,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "複製路徑" #: editor/editor_export.cpp @@ -5677,6 +5678,10 @@ msgid "Drag And Drop Selection" msgstr "刪除選中檔案" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -12116,6 +12121,11 @@ msgid "New Animation" msgstr "新的動畫名稱:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "篩選:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -20857,15 +20867,15 @@ msgstr "無法新增資料夾" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "無效副檔名" #: platform/windows/export/export.cpp #, fuzzy @@ -20889,15 +20899,15 @@ msgstr "無效名稱。" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "無效副檔名" #: platform/windows/export/export.cpp #, fuzzy diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index d56bc9ec23..8ad86d4b2a 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -23,7 +23,7 @@ # binotaliu <binota@protonmail.ch>, 2020. # Allen H. <w84miracle@gmail.com>, 2020. # BinotaLIU <binota@protonmail.ch>, 2020. -# BinotaLIU <me@binota.org>, 2020, 2021. +# BinotaLIU <me@binota.org>, 2020, 2021, 2022. # MintSoda <lionlxh@qq.com>, 2020. # meowmeowmeowcat <meowmeowcat1211@gmail.com>, 2021. # anthonychen <anton1554970211@126.com>, 2021. @@ -41,8 +41,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-18 08:11+0000\n" -"Last-Translator: 菘菘 <rrt467778@gmail.com>\n" +"PO-Revision-Date: 2022-07-31 18:34+0000\n" +"Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -474,7 +474,7 @@ msgstr "壓力" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "反轉筆觸" #: core/os/input_event.cpp msgid "Relative" @@ -1171,14 +1171,12 @@ msgid "Type" msgstr "型別" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "輸入把手" +msgstr "進入控點" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "輸出把手" +msgstr "離開控點" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1350,14 +1348,12 @@ msgid "Easing:" msgstr "緩入緩出:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In-Handle:" -msgstr "設定處理程式" +msgstr "進入控點:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out-Handle:" -msgstr "設定處理程式" +msgstr "離開控點:" #: editor/animation_track_editor.cpp msgid "Stream:" @@ -2112,14 +2108,15 @@ msgstr "我的最愛:" msgid "Recent:" msgstr "最近存取:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "搜尋:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "符合條件:" @@ -2179,8 +2176,8 @@ msgstr "搜尋並取代資源:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2746,7 +2743,8 @@ msgid "Project export for platform:" msgstr "專案匯出平台:" #: editor/editor_export.cpp -msgid "Completed with errors." +#, fuzzy +msgid "Completed with warnings." msgstr "已完成,存在錯誤。" #: editor/editor_export.cpp @@ -5194,9 +5192,8 @@ msgid "Unfocused Low Processor Mode Sleep (µsec)" msgstr "未聚焦低處理器睡眠模式(微秒)" #: editor/editor_settings.cpp -#, fuzzy msgid "Separate Distraction Mode" -msgstr "專注模式" +msgstr "獨立專注模式" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" @@ -5402,6 +5399,10 @@ msgid "Drag And Drop Selection" msgstr "拖移選擇的檔案" #: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "選擇節點時保留在腳本編輯器中" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "外觀" @@ -5418,9 +5419,8 @@ msgid "Show Bookmark Gutter" msgstr "顯示書籤欄" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Breakpoint Gutter" -msgstr "跳過中斷點" +msgstr "顯示中斷點欄" #: editor/editor_settings.cpp msgid "Show Info Gutter" @@ -5459,9 +5459,8 @@ msgid "Files" msgstr "檔案" #: editor/editor_settings.cpp -#, fuzzy msgid "Trim Trailing Whitespace On Save" -msgstr "移除後方空白字元" +msgstr "保存時移除後方空白字元" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" @@ -5508,9 +5507,8 @@ msgid "Caret Blink Speed" msgstr "插入符閃爍速度" #: editor/editor_settings.cpp -#, fuzzy msgid "Right Click Moves Caret" -msgstr "右鍵點擊以新增控制點" +msgstr "按一下右鍵來移動遊標" #: editor/editor_settings.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp @@ -5539,9 +5537,8 @@ msgid "Callhint Tooltip Offset" msgstr "呼叫提示工具提示框偏移量" #: editor/editor_settings.cpp -#, fuzzy msgid "Complete File Paths" -msgstr "複製節點路徑" +msgstr "補全檔案路徑" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp msgid "Add Type Hints" @@ -5708,9 +5705,8 @@ msgid "Warped Mouse Panning" msgstr "彎曲滑鼠平移" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Feel" -msgstr "導航模式" +msgstr "導航風格" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" @@ -5967,21 +5963,20 @@ msgid "Completion Background Color" msgstr "自動補全背景顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Selected Color" -msgstr "匯入所選" +msgstr "自動補全所選顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Existing Color" -msgstr "完成存在中顏色" +msgstr "自動補全現有顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Scroll Color" -msgstr "完成滾動顏色" +msgstr "自動補全捲軸顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Font Color" -msgstr "完成字型顏色" +msgstr "自動補全字型顏色" #: editor/editor_settings.cpp msgid "Text Color" @@ -6734,7 +6729,7 @@ msgstr "使用環境通道" #: editor/import/resource_importer_bitmask.cpp msgid "Create From" -msgstr "從某處建立" +msgstr "建立自" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp @@ -6746,9 +6741,8 @@ msgstr "臨界值" #: editor/import/resource_importer_scene.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Compress" -msgstr "元件" +msgstr "壓縮" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" @@ -6798,9 +6792,8 @@ msgid "sRGB" msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "Slices" -msgstr "自動剪裁" +msgstr "切片" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp @@ -6817,9 +6810,8 @@ msgid "Vertical" msgstr "垂直" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Generate Tangents" -msgstr "產生點" +msgstr "產生切線" #: editor/import/resource_importer_obj.cpp msgid "Scale Mesh" @@ -6831,9 +6823,8 @@ msgstr "Mesh 偏移" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Octahedral Compression" -msgstr "設定表示式" +msgstr "八面體壓縮" #: editor/import/resource_importer_obj.cpp msgid "Optimize Mesh Flags" @@ -6921,27 +6912,24 @@ msgid "Meshes" msgstr "網格" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Ensure Tangents" -msgstr "修改曲線切線" +msgstr "確保切線" #: editor/import/resource_importer_scene.cpp msgid "Light Baking" msgstr "光照烘焙" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Lightmap Texel Size" -msgstr "烘焙光照圖" +msgstr "光照圖紋理元素大小" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" msgstr "Skin" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Use Named Skins" -msgstr "使用縮放吸附" +msgstr "使用命名 Skin" #: editor/import/resource_importer_scene.cpp msgid "External Files" @@ -6956,9 +6944,8 @@ msgid "Filter Script" msgstr "篩選腳本" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep Custom Tracks" -msgstr "變換" +msgstr "保留自定軌道" #: editor/import/resource_importer_scene.cpp msgid "Optimizer" @@ -8764,7 +8751,7 @@ msgstr "縮放模式" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." -msgstr "" +msgstr "Shift:按比例縮放。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -9282,11 +9269,11 @@ msgstr "漸層編輯" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap GradientTexture2D Fill Points" -msgstr "" +msgstr "交換 GradientTexture2D 的填充點" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap Gradient Fill Points" -msgstr "" +msgstr "交換 Gradient 填充點" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Toggle Grid Snap" @@ -10091,7 +10078,7 @@ msgstr "同步骨骼到多邊形" #: editor/plugins/ray_cast_2d_editor_plugin.cpp msgid "Set cast_to" -msgstr "" +msgstr "設定 cast_to" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -10420,7 +10407,7 @@ msgstr "搜尋結果" #: editor/plugins/script_editor_plugin.cpp msgid "Open Dominant Script On Scene Change" -msgstr "" +msgstr "場景更改時開啟主腳本" #: editor/plugins/script_editor_plugin.cpp msgid "External" @@ -10444,7 +10431,7 @@ msgstr "強調顯示目前的腳本" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" -msgstr "" +msgstr "腳本溫度歷史大小" #: editor/plugins/script_editor_plugin.cpp msgid "Current Script Background Color" @@ -10464,7 +10451,7 @@ msgstr "將腳本名稱列為" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" -msgstr "" +msgstr "執行旗標" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" @@ -10981,43 +10968,43 @@ msgstr "(不在GLES2中)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Debug draw modes are only available when using the GLES3 renderer, not GLES2." -msgstr "除錯繪製模式僅在使用 GLES3 算繪引擎時可用,GLES2 不可用。" +msgstr "除錯繪製模式僅可在 GLES3 算繪引擎下使用,無法在 GLES2 下使用。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" -msgstr "自由視圖 左" +msgstr "自由觀看 左" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" -msgstr "自由視圖 右" +msgstr "自由觀看 右" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" -msgstr "自由視圖 前" +msgstr "自由觀看 前" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" -msgstr "自由視圖 後" +msgstr "自由觀看 後" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" -msgstr "自由視圖 上" +msgstr "自由觀看 上" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" -msgstr "自由視圖 下" +msgstr "自由觀看 下" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" -msgstr "加速自由視圖速度" +msgstr "自由觀看速度調整" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" -msgstr "放慢自由視圖速度" +msgstr "自由觀看減速調整" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Camera Preview" -msgstr "切換相機預覽開關" +msgstr "開啟/關閉相機預覽" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -11026,7 +11013,7 @@ msgstr "視圖旋轉已鎖定" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" -msgstr "若要再繼續放大,請至 檢視 -> 設定... 修改攝影機的剪裁平面" +msgstr "若要再繼續放大,請至 [檢視] -> [設定...] 修改攝影機的剪裁平面" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -11273,16 +11260,15 @@ msgstr "後置" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" -msgstr "" +msgstr "操縱器控制項大小" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" -msgstr "" +msgstr "操縱器控制項不透明度" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Show Viewport Rotation Gizmo" -msgstr "鎖定視角旋轉" +msgstr "顯示檢視區的旋轉控制器" #: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" @@ -11333,9 +11319,8 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "無效的幾何圖形,無法以網格取代。" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to MeshInstance2D" -msgstr "轉換為 Mesh2D" +msgstr "轉換為 MeshInstance2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -11438,6 +11423,10 @@ msgid "New Animation" msgstr "新增動畫" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Filter animations" +msgstr "篩選動畫" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "速度:" @@ -11732,9 +11721,8 @@ msgstr "" "確定要關閉嗎?" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Type" -msgstr "移除圖塊" +msgstr "移除型別" #: editor/plugins/theme_editor_plugin.cpp msgid "" @@ -11777,14 +11765,12 @@ msgstr "" "手動加入更多項目於其中或從另一個主題匯入。" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Theme Type" -msgstr "新增項目類型" +msgstr "新增主題型別" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Theme Type" -msgstr "移除項目" +msgstr "移除主題型別" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Color Item" @@ -11899,9 +11885,8 @@ msgid "Select Another Theme Resource:" msgstr "選擇其他主題資源:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme Resource" -msgstr "重新命名資源" +msgstr "主題資源" #: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" @@ -11913,21 +11898,19 @@ msgstr "新增類別" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" -msgstr "" +msgstr "篩選型別列表,或是建立新的自定型別:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Available Node-based types:" -msgstr "可用設定檔:" +msgstr "可用之基於節點的型別:" #: editor/plugins/theme_editor_plugin.cpp msgid "Type name is empty!" msgstr "型別名稱為空!" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Are you sure you want to create an empty type?" -msgstr "確定要打開多個專案嗎?" +msgstr "確定要建立空型別嗎?" #: editor/plugins/theme_editor_plugin.cpp msgid "Confirm Item Rename" @@ -11957,14 +11940,12 @@ msgid "Add Item Type" msgstr "新增項目類型" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Set Variation Base Type" -msgstr "設定變數型別" +msgstr "設定變化基礎型別" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Set Base Type" -msgstr "更改基礎型別" +msgstr "設定基礎型別" #: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" @@ -11984,13 +11965,13 @@ msgstr "複寫所有預設類別項目。" #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." -msgstr "" +msgstr "從可用的型別列表中選擇基礎型別的變化。" #: editor/plugins/theme_editor_plugin.cpp msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." -msgstr "" +msgstr "與內建型別相關聯的型別無法被標記為另一個型別的變化。" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -12225,55 +12206,46 @@ msgid "Clear Transform" msgstr "清除變換" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Tile Map" -msgstr "繪製圖塊地圖" +msgstr "圖塊地圖" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Palette Min Width" -msgstr "" +msgstr "調色盤最小寬度" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Palette Item H Separation" -msgstr "帶名稱的分隔線" +msgstr "調色盤項目的水平分隔線" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Show Tile Names" -msgstr "顯示所有地區" +msgstr "顯示圖塊名稱" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Show Tile Ids" -msgstr "顯示尺規" +msgstr "顯示圖塊 ID" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Sort Tiles By Name" -msgstr "檔案排序" +msgstr "以名稱排序圖塊" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Bucket Fill Preview" -msgstr "油漆桶填滿" +msgstr "油漆桶填充預覽" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editor Side" -msgstr "編輯器" +msgstr "編輯器側欄" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Display Grid" -msgstr "顯示過度繪圖" +msgstr "顯示柵欄" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Axis Color" -msgstr "選擇顏色" +msgstr "座標軸顏色" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." @@ -12606,7 +12578,6 @@ msgid "This property can't be changed." msgstr "該屬性無法修改。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Snap Options" msgstr "吸附選項" @@ -12635,9 +12606,8 @@ msgid "Separation" msgstr "間距" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Tile" -msgstr "選擇" +msgstr "所選圖塊" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp @@ -12646,9 +12616,8 @@ msgstr "選擇" #: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp #: scene/resources/material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Texture" -msgstr "純文字" +msgstr "紋理貼圖" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tex Offset" @@ -12662,86 +12631,72 @@ msgstr "材質" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Modulate" -msgstr "填充" +msgstr "調變" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Mode" -msgstr "切換模式" +msgstr "圖塊模式" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "優先模式" +msgstr "自動圖塊的位元遮罩模式" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Subtile Size" msgstr "子圖塊大小" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Spacing" -msgstr "行間距" +msgstr "自圖塊間距" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occluder Offset" -msgstr "建立遮光多邊形" +msgstr "遮光偏移" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Offset" -msgstr "導航模式" +msgstr "導航偏移" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Shape Offset" msgstr "形狀偏移" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Transform" -msgstr "變換" +msgstr "形狀變換" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision" -msgstr "碰撞" +msgstr "所選碰撞" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way" -msgstr "僅搜尋所選區域" +msgstr "所選碰撞單向" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way Margin" -msgstr "碰撞模式" +msgstr "所選碰撞單向外邊距" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Navigation" -msgstr "顯示導航" +msgstr "所選導航" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "選擇" +msgstr "所選遮擋" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tileset Script" -msgstr "篩選腳本" +msgstr "圖塊集腳本" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "圖塊集" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS plugins are available." -msgstr "無可用的版本控制 (VCS) 擴充功能。" +msgstr "無可用的版本控制 (VCS) 外掛。" #: editor/plugins/version_control_editor_plugin.cpp msgid "" @@ -12749,9 +12704,8 @@ msgid "" msgstr "遠端設定是空的。使用網路的VCS功能恐無法運作。" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided." -msgstr "未提供名稱。" +msgstr "未提供認可 (Commit) 訊息。" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" @@ -12782,14 +12736,12 @@ msgid "Do you want to remove the %s branch?" msgstr "你確定要移除 %s 分支?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Do you want to remove the %s remote?" -msgstr "確定要打開多個專案嗎?" +msgstr "確定要移除遠端「%s」?" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Apply" -msgstr "套用重設" +msgstr "套用" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" @@ -12800,9 +12752,8 @@ msgid "Initialize" msgstr "初始化" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Login" -msgstr "移除控制點" +msgstr "遠端登入" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" @@ -12833,55 +12784,48 @@ msgid "Unstage all changes" msgstr "撤銷暫存所有變更" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Message" -msgstr "提交改動" +msgstr "認可 (Commit) 訊息" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "提交改動" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit List" -msgstr "提交" +msgstr "認可列表" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "簽入列表大小" +msgstr "認可列表大小" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "分支" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Branch" -msgstr "建立新專案" +msgstr "建立分支" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Branch" -msgstr "刪除動畫軌" +msgstr "移除分支" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" msgstr "分支名稱" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remotes" msgstr "遠端" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Create New Remote" -msgstr "建立新專案" +msgstr "建立遠端" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remove Remote" -msgstr "移除項目" +msgstr "移除遠端" #: editor/plugins/version_control_editor_plugin.cpp msgid "Remote Name" @@ -12893,15 +12837,15 @@ msgstr "遠端網址" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "提取" +msgstr "截取 (Fetch)" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "拉送" +msgstr "提取 (Pull)" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "推送" +msgstr "推送 (Push)" #: editor/plugins/version_control_editor_plugin.cpp msgid "Force Push" @@ -12909,7 +12853,7 @@ msgstr "強制推送" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" -msgstr "已修改" +msgstr "修改" #: editor/plugins/version_control_editor_plugin.cpp msgid "Renamed" @@ -12917,11 +12861,11 @@ msgstr "重新命名" #: editor/plugins/version_control_editor_plugin.cpp msgid "Deleted" -msgstr "已刪除" +msgstr "刪除" #: editor/plugins/version_control_editor_plugin.cpp msgid "Typechange" -msgstr "格式更改" +msgstr "更改型別" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" @@ -12932,14 +12876,12 @@ msgid "View:" msgstr "檢視:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Split" -msgstr "拆分路徑" +msgstr "分割" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unified" -msgstr "已修改" +msgstr "合併" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -13796,11 +13738,11 @@ msgstr "可執行" #: editor/project_export.cpp msgid "Export the project for all the presets defined." -msgstr "" +msgstr "使用每個已定義的預設設定來匯出該專案。" #: editor/project_export.cpp msgid "All presets must have an export path defined for Export All to work." -msgstr "" +msgstr "所有預設設定都必須定義好匯出路徑,才可使用 [匯出全部] 功能。" #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -13911,11 +13853,12 @@ msgid "" "Note: Encryption key needs to be stored in the binary,\n" "you need to build the export templates from source." msgstr "" +"注意:加密金鑰必須以二進位形式保存,\n" +"必須從原始碼來編譯匯出樣板。" #: editor/project_export.cpp -#, fuzzy msgid "More Info..." -msgstr "移動至..." +msgstr "更多資訊..." #: editor/project_export.cpp msgid "Export PCK/Zip..." @@ -13942,18 +13885,16 @@ msgid "ZIP File" msgstr "ZIP 檔案" #: editor/project_export.cpp -#, fuzzy msgid "Godot Project Pack" -msgstr "Godot 遊戲包" +msgstr "Godot 專案包" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "缺少匯出該平台用的樣板:" #: editor/project_export.cpp -#, fuzzy msgid "Project Export" -msgstr "專案發起人" +msgstr "專案匯出" #: editor/project_export.cpp msgid "Manage Export Templates" @@ -14253,7 +14194,6 @@ msgstr "" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp -#, fuzzy msgctxt "Application" msgid "Project Manager" msgstr "專案管理員" @@ -14997,6 +14937,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"無法保存分支,該分支是已實體化場景的子項目。\n" +"若要將該分支保存進獨立的場景中,請開啟原始場景,並在該分支上點擊右鍵,然後選" +"擇 [將分支保存為場景]。" #: editor/scene_tree_dock.cpp msgid "" @@ -15004,6 +14947,9 @@ msgid "" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" +"無法保存分支,該分支是繼承場景的一部分。\n" +"若要將該分支保存為獨立的場景,請開啟原始場景,並在該分支上點擊右鍵,然後選擇 " +"[將分支保存為場景]。" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -15029,7 +14975,7 @@ msgstr "轉為本地" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Another node already uses this unique name in the scene." -msgstr "" +msgstr "另一個節點已在該場景中使用了這個不可重複的名稱。" #: editor/scene_tree_dock.cpp msgid "Enable Scene Unique Name" @@ -15111,7 +15057,7 @@ msgstr "子資源" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "" +msgstr "以不重複的場景名稱來存取" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15206,18 +15152,16 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "確定要清除繼承嗎?(無法復原!)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Show Scene Tree Root Selection" -msgstr "置中所選" +msgstr "顯示場景樹的根選擇" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" -msgstr "" +msgstr "依照名稱來推斷腳本的全域變數" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Use Favorites Root Selection" -msgstr "完整顯示所選" +msgstr "使用我的最愛根選擇" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -15245,6 +15189,8 @@ msgid "" "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" +"該節點可在此場景中的任何地方通過在節點路徑前方加上「%s」前置詞來存取。\n" +"點擊以禁用。" #: editor/scene_tree_editor.cpp msgid "" @@ -15527,21 +15473,20 @@ msgid "Stack Frames" msgstr "堆疊框" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Filter stack variables" -msgstr "篩選圖塊" +msgstr "篩選堆疊變數" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" -msgstr "" +msgstr "自動切換至遠端場景樹" #: editor/script_editor_debugger.cpp msgid "Remote Scene Tree Refresh Interval" -msgstr "" +msgstr "遠端場景樹重新整理間隔" #: editor/script_editor_debugger.cpp msgid "Remote Inspect Refresh Interval" -msgstr "" +msgstr "遠端檢查重新整理間隔" #: editor/script_editor_debugger.cpp msgid "Network Profiler" @@ -15639,7 +15584,7 @@ msgstr "更改光照半徑" #: editor/spatial_editor_gizmos.cpp msgid "Stream Player 3D" -msgstr "" +msgstr "StreamPlayer3D" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" @@ -15649,7 +15594,7 @@ msgstr "更改 AudioStreamPlayer3D 發射角" #: platform/osx/export/export.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Camera" -msgstr "" +msgstr "相機" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" @@ -15661,7 +15606,7 @@ msgstr "更改相機尺寸" #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" -msgstr "" +msgstr "VisibilityNotifier" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" @@ -15672,23 +15617,20 @@ msgid "Change Particles AABB" msgstr "更改粒子 AABB" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Reflection Probe" -msgstr "選擇屬性" +msgstr "反射探查" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "更改探查範圍" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "GI Probe" -msgstr "烘焙 GI 探查" +msgstr "GI 探查" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Baked Indirect Light" -msgstr "非向性光照" +msgstr "烘焙間接光照" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" @@ -15719,14 +15661,12 @@ msgid "Change Ray Shape Length" msgstr "更改射線形長度" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Edge" -msgstr "導航模式" +msgstr "導航邊界" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Edge Disabled" -msgstr "導航模式" +msgstr "已禁用導航邊界" #: editor/spatial_editor_gizmos.cpp #, fuzzy @@ -19974,15 +19914,15 @@ msgstr "找不到金鑰儲存區,無法匯出。" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "無效的副檔名。" #: platform/windows/export/export.cpp #, fuzzy @@ -20005,15 +19945,15 @@ msgstr "無效的名稱。" #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "無效的副檔名。" #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." @@ -23144,9 +23084,8 @@ msgstr "" "請改為修改其子節點的碰撞形狀之大小。" #: scene/3d/spatial.cpp -#, fuzzy msgid "Global Translation" -msgstr "保持全域變換" +msgstr "全域變換" #: scene/3d/spatial.cpp msgid "Matrix" @@ -26637,9 +26576,8 @@ msgid "Normal Texture" msgstr "法線紋理貼圖" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Color Texture" -msgstr "編輯器主題" +msgstr "顏色紋理貼圖" #: scene/resources/particles_material.cpp #, fuzzy |