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-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 89e25ffcff..9223e86f42 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4217,12 +4217,14 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
void CanvasItemEditor::_update_zoom_label() {
String zoom_text;
// The zoom level displayed is relative to the editor scale
- // (like in most image editors).
+ // (like in most image editors). Its lower bound is clamped to 1 as some people
+ // lower the editor scale to increase the available real estate,
+ // even if their display doesn't have a particularly low DPI.
if (zoom >= 10) {
// Don't show a decimal when the zoom level is higher than 1000 %.
- zoom_text = rtos(Math::round((zoom / EDSCALE) * 100)) + " %";
+ zoom_text = rtos(Math::round((zoom / MAX(1, EDSCALE)) * 100)) + " %";
} else {
- zoom_text = rtos(Math::stepify((zoom / EDSCALE) * 100, 0.1)) + " %";
+ zoom_text = rtos(Math::stepify((zoom / MAX(1, EDSCALE)) * 100, 0.1)) + " %";
}
zoom_reset->set_text(zoom_text);
@@ -4996,7 +4998,7 @@ Dictionary CanvasItemEditor::get_state() const {
Dictionary state;
// Take the editor scale into account.
- state["zoom"] = zoom / EDSCALE;
+ state["zoom"] = zoom / MAX(1, EDSCALE);
state["ofs"] = view_offset;
state["grid_offset"] = grid_offset;
state["grid_step"] = grid_step;
@@ -5251,7 +5253,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
show_rulers = true;
show_guides = true;
show_edit_locks = true;
- zoom = 1.0 / EDSCALE;
+ zoom = 1.0 / MAX(1, EDSCALE);
view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
grid_offset = Point2();