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-rw-r--r--editor/connections_dialog.cpp60
-rw-r--r--editor/connections_dialog.h3
-rw-r--r--editor/debugger/editor_debugger_node.cpp27
-rw-r--r--editor/debugger/editor_debugger_node.h5
-rw-r--r--editor/debugger/script_editor_debugger.cpp63
-rw-r--r--editor/debugger/script_editor_debugger.h15
-rw-r--r--editor/doc_data.cpp3
-rw-r--r--editor/editor_about.cpp7
-rw-r--r--editor/editor_data.cpp10
-rw-r--r--editor/editor_export.cpp9
-rw-r--r--editor/editor_export.h4
-rw-r--r--editor/editor_feature_profile.cpp17
-rw-r--r--editor/editor_feature_profile.h2
-rw-r--r--editor/editor_help.cpp16
-rw-r--r--editor/editor_inspector.cpp70
-rw-r--r--editor/editor_inspector.h4
-rw-r--r--editor/editor_node.cpp16
-rw-r--r--editor/editor_plugin.cpp10
-rw-r--r--editor/editor_plugin.h4
-rw-r--r--editor/editor_properties.cpp56
-rw-r--r--editor/editor_run.cpp4
-rw-r--r--editor/editor_sectioned_inspector.cpp2
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/editor_themes.cpp4
-rw-r--r--editor/editor_translation_parser.cpp27
-rw-r--r--editor/editor_translation_parser.h2
-rw-r--r--editor/filesystem_dock.cpp47
-rw-r--r--editor/filesystem_dock.h1
-rw-r--r--editor/find_in_files.cpp4
-rw-r--r--editor/icons/GuiToggleOff.svg2
-rw-r--r--editor/icons/GuiToggleOn.svg2
-rw-r--r--editor/input_map_editor.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp31
-rw-r--r--editor/plugins/editor_debugger_plugin.cpp124
-rw-r--r--editor/plugins/editor_debugger_plugin.h64
-rw-r--r--editor/plugins/editor_preview_plugins.cpp4
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp36
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.cpp8
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.h2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp193
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h25
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp2
-rw-r--r--editor/plugins/theme_editor_plugin.cpp6
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp6
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp18
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp35
-rw-r--r--editor/pot_generator.cpp129
-rw-r--r--editor/pot_generator.h19
-rw-r--r--editor/project_manager.cpp578
-rw-r--r--editor/project_manager.h78
-rw-r--r--editor/project_settings_editor.cpp550
-rw-r--r--editor/project_settings_editor.h72
-rw-r--r--editor/property_selector.cpp27
-rw-r--r--editor/rename_dialog.cpp29
-rw-r--r--editor/scene_tree_editor.cpp44
-rw-r--r--editor/script_create_dialog.cpp10
-rw-r--r--editor/settings_config_dialog.cpp2
-rw-r--r--editor/translations/af.po10
-rw-r--r--editor/translations/ar.po1075
-rw-r--r--editor/translations/bg.po8
-rw-r--r--editor/translations/bn.po10
-rw-r--r--editor/translations/ca.po10
-rw-r--r--editor/translations/cs.po65
-rw-r--r--editor/translations/da.po10
-rw-r--r--editor/translations/de.po68
-rw-r--r--editor/translations/editor.pot8
-rw-r--r--editor/translations/el.po90
-rw-r--r--editor/translations/eo.po8
-rw-r--r--editor/translations/es.po24
-rw-r--r--editor/translations/es_AR.po20
-rw-r--r--editor/translations/et.po336
-rw-r--r--editor/translations/eu.po10
-rwxr-xr-xeditor/translations/extract.py97
-rw-r--r--editor/translations/fa.po10
-rw-r--r--editor/translations/fi.po22
-rw-r--r--editor/translations/fil.po47
-rw-r--r--editor/translations/fr.po16
-rw-r--r--editor/translations/ga.po8
-rw-r--r--editor/translations/he.po871
-rw-r--r--editor/translations/hi.po10
-rw-r--r--editor/translations/hr.po10
-rw-r--r--editor/translations/hu.po92
-rw-r--r--editor/translations/id.po32
-rw-r--r--editor/translations/is.po8
-rw-r--r--editor/translations/it.po194
-rw-r--r--editor/translations/ja.po72
-rw-r--r--editor/translations/ka.po10
-rw-r--r--editor/translations/ko.po19
-rw-r--r--editor/translations/lt.po8
-rw-r--r--editor/translations/lv.po10
-rw-r--r--editor/translations/mi.po8
-rw-r--r--editor/translations/ml.po8
-rw-r--r--editor/translations/mr.po8
-rw-r--r--editor/translations/ms.po1141
-rw-r--r--editor/translations/nb.po10
-rw-r--r--editor/translations/nl.po29
-rw-r--r--editor/translations/or.po8
-rw-r--r--editor/translations/pl.po25
-rw-r--r--editor/translations/pr.po8
-rw-r--r--editor/translations/pt_BR.po36
-rw-r--r--editor/translations/pt_PT.po89
-rw-r--r--editor/translations/ro.po252
-rw-r--r--editor/translations/ru.po46
-rw-r--r--editor/translations/si.po8
-rw-r--r--editor/translations/sk.po828
-rw-r--r--editor/translations/sl.po10
-rw-r--r--editor/translations/sq.po10
-rw-r--r--editor/translations/sr_Cyrl.po10
-rw-r--r--editor/translations/sr_Latn.po8
-rw-r--r--editor/translations/sv.po24
-rw-r--r--editor/translations/ta.po30
-rw-r--r--editor/translations/te.po8
-rw-r--r--editor/translations/th.po36
-rw-r--r--editor/translations/tr.po34
-rw-r--r--editor/translations/uk.po21
-rw-r--r--editor/translations/ur_PK.po8
-rw-r--r--editor/translations/vi.po47
-rw-r--r--editor/translations/zh_CN.po36
-rw-r--r--editor/translations/zh_HK.po10
-rw-r--r--editor/translations/zh_TW.po18
120 files changed, 4977 insertions, 3717 deletions
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index facd57418d..20d29d47f4 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -477,11 +477,6 @@ ConnectDialog::ConnectDialog() {
advanced->set_text(TTR("Advanced"));
advanced->connect("pressed", callable_mp(this, &ConnectDialog::_advanced_pressed));
- // Add spacing so the tree and inspector are the same size.
- Control *spacing = memnew(Control);
- spacing->set_custom_minimum_size(Size2(0, 4) * EDSCALE);
- vbc_right->add_child(spacing);
-
deferred = memnew(CheckBox);
deferred->set_h_size_flags(0);
deferred->set_text(TTR("Deferred"));
@@ -528,6 +523,10 @@ struct _ConnectionsDockMethodInfoSort {
}
};
+void ConnectionsDock::_filter_changed(const String &p_text) {
+ update_tree();
+}
+
/*
* Post-ConnectDialog callback for creating/editing connections.
* Creates or edits connections based on state of the ConnectDialog when "Connect" is pressed.
@@ -715,7 +714,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
const String &signalname = signal;
String midname = selectedNode->get_name();
for (int i = 0; i < midname.length(); i++) { //TODO: Regex filter may be cleaner.
- CharType c = midname[i];
+ char32_t c = midname[i];
if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) {
if (c == ' ') {
// Replace spaces with underlines.
@@ -903,6 +902,7 @@ void ConnectionsDock::update_tree() {
String name;
if (!did_script) {
+ // Get script signals (including signals from any base scripts).
Ref<Script> scr = selectedNode->get_script();
if (scr.is_valid()) {
scr->get_script_signal_list(&node_signals2);
@@ -928,15 +928,16 @@ void ConnectionsDock::update_tree() {
icon = get_theme_icon("Object", "EditorIcons");
}
- TreeItem *pitem = nullptr;
+ TreeItem *section_item = nullptr;
+ // Create subsections.
if (node_signals2.size()) {
- pitem = tree->create_item(root);
- pitem->set_text(0, name);
- pitem->set_icon(0, icon);
- pitem->set_selectable(0, false);
- pitem->set_editable(0, false);
- pitem->set_custom_bg_color(0, get_theme_color("prop_subsection", "Editor"));
+ section_item = tree->create_item(root);
+ section_item->set_text(0, name);
+ section_item->set_icon(0, icon);
+ section_item->set_selectable(0, false);
+ section_item->set_editable(0, false);
+ section_item->set_custom_bg_color(0, get_theme_color("prop_subsection", "Editor"));
node_signals2.sort();
}
@@ -946,6 +947,12 @@ void ConnectionsDock::update_tree() {
StringName signal_name = mi.name;
String signaldesc = "(";
PackedStringArray argnames;
+
+ String filter_text = search_box->get_text();
+ if (!filter_text.is_subsequence_ofi(signal_name)) {
+ continue;
+ }
+
if (mi.arguments.size()) {
for (int i = 0; i < mi.arguments.size(); i++) {
PropertyInfo &pi = mi.arguments[i];
@@ -965,13 +972,14 @@ void ConnectionsDock::update_tree() {
}
signaldesc += ")";
- TreeItem *item = tree->create_item(pitem);
- item->set_text(0, String(signal_name) + signaldesc);
+ // Create the children of the subsection - the actual list of signals.
+ TreeItem *signal_item = tree->create_item(section_item);
+ signal_item->set_text(0, String(signal_name) + signaldesc);
Dictionary sinfo;
sinfo["name"] = signal_name;
sinfo["args"] = argnames;
- item->set_metadata(0, sinfo);
- item->set_icon(0, get_theme_icon("Signal", "EditorIcons"));
+ signal_item->set_metadata(0, sinfo);
+ signal_item->set_icon(0, get_theme_icon("Signal", "EditorIcons"));
// Set tooltip with the signal's documentation.
{
@@ -1007,7 +1015,7 @@ void ConnectionsDock::update_tree() {
}
// "::" separators used in make_custom_tooltip for formatting.
- item->set_tooltip(0, String(signal_name) + "::" + signaldesc + "::" + descr);
+ signal_item->set_tooltip(0, String(signal_name) + "::" + signaldesc + "::" + descr);
}
// List existing connections
@@ -1044,11 +1052,11 @@ void ConnectionsDock::update_tree() {
path += ")";
}
- TreeItem *item2 = tree->create_item(item);
- item2->set_text(0, path);
+ TreeItem *connection_item = tree->create_item(signal_item);
+ connection_item->set_text(0, path);
Connection cd = c;
- item2->set_metadata(0, cd);
- item2->set_icon(0, get_theme_icon("Slot", "EditorIcons"));
+ connection_item->set_metadata(0, cd);
+ connection_item->set_icon(0, get_theme_icon("Slot", "EditorIcons"));
}
}
@@ -1069,6 +1077,14 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
VBoxContainer *vbc = this;
+ search_box = memnew(LineEdit);
+ search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ search_box->set_placeholder(TTR("Filter signals"));
+ search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
+ search_box->set_clear_button_enabled(true);
+ search_box->connect("text_changed", callable_mp(this, &ConnectionsDock::_filter_changed));
+ vbc->add_child(search_box);
+
tree = memnew(ConnectionsDockTree);
tree->set_columns(1);
tree->set_select_mode(Tree::SELECT_ROW);
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index 9da9a8fb2c..48fdb91f5a 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -169,9 +169,12 @@ class ConnectionsDock : public VBoxContainer {
PopupMenu *signal_menu;
PopupMenu *slot_menu;
UndoRedo *undo_redo;
+ LineEdit *search_box;
Map<StringName, Map<StringName, String>> descr_cache;
+ void _filter_changed(const String &p_text);
+
void _make_or_edit_connection();
void _connect(ConnectDialog::ConnectionData cToMake);
void _disconnect(TreeItem &item);
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index a9c18138d8..b461ac4f35 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -34,6 +34,7 @@
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
+#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/tab_container.h"
@@ -114,6 +115,12 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox("DebuggerPanel", "EditorStyles"));
}
+ if (!debugger_plugins.empty()) {
+ for (Set<Ref<Script>>::Element *i = debugger_plugins.front(); i; i = i->next()) {
+ node->add_debugger_plugin(i->get());
+ }
+ }
+
return node;
}
@@ -618,3 +625,23 @@ void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const No
dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
});
}
+
+void EditorDebuggerNode::add_debugger_plugin(const Ref<Script> &p_script) {
+ ERR_FAIL_COND_MSG(debugger_plugins.has(p_script), "Debugger plugin already exists.");
+ ERR_FAIL_COND_MSG(p_script.is_null(), "Debugger plugin script is null");
+ ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) == "", "Debugger plugin script has error.");
+ ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) != "EditorDebuggerPlugin", "Base type of debugger plugin is not 'EditorDebuggerPlugin'.");
+ ERR_FAIL_COND_MSG(!p_script->is_tool(), "Debugger plugin script is not in tool mode.");
+ debugger_plugins.insert(p_script);
+ for (int i = 0; get_debugger(i); i++) {
+ get_debugger(i)->add_debugger_plugin(p_script);
+ }
+}
+
+void EditorDebuggerNode::remove_debugger_plugin(const Ref<Script> &p_script) {
+ ERR_FAIL_COND_MSG(!debugger_plugins.has(p_script), "Debugger plugin doesn't exists.");
+ debugger_plugins.erase(p_script);
+ for (int i = 0; get_debugger(i); i++) {
+ get_debugger(i)->remove_debugger_plugin(p_script);
+ }
+}
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h
index ff9601c026..8d70a7f961 100644
--- a/editor/debugger/editor_debugger_node.h
+++ b/editor/debugger/editor_debugger_node.h
@@ -103,6 +103,8 @@ private:
CameraOverride camera_override = OVERRIDE_NONE;
Map<Breakpoint, bool> breakpoints;
+ Set<Ref<Script>> debugger_plugins;
+
ScriptEditorDebugger *_add_debugger();
EditorDebuggerRemoteObject *get_inspected_remote_object();
@@ -186,5 +188,8 @@ public:
Error start(const String &p_protocol = "tcp://");
void stop();
+
+ void add_debugger_plugin(const Ref<Script> &p_script);
+ void remove_debugger_plugin(const Ref<Script> &p_script);
};
#endif // EDITOR_DEBUGGER_NODE_H
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 49bf068be7..1fca95b6da 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -44,6 +44,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
+#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/property_editor.h"
#include "main/performance.h"
@@ -701,7 +702,28 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
performance_profiler->update_monitors(monitors);
} else {
- WARN_PRINT("unknown message " + p_msg);
+ int colon_index = p_msg.find_char(':');
+ ERR_FAIL_COND_MSG(colon_index < 1, "Invalid message received");
+
+ bool parsed = false;
+ const String cap = p_msg.substr(0, colon_index);
+ Map<StringName, Callable>::Element *element = captures.find(cap);
+ if (element) {
+ Callable &c = element->value();
+ ERR_FAIL_COND_MSG(c.is_null(), "Invalid callable registered: " + cap);
+ Variant cmd = p_msg.substr(colon_index + 1), data = p_data;
+ const Variant *args[2] = { &cmd, &data };
+ Variant retval;
+ Callable::CallError err;
+ c.call(args, 2, retval, err);
+ ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'capture' to callable: " + Variant::get_callable_error_text(c, args, 2, err));
+ ERR_FAIL_COND_MSG(retval.get_type() != Variant::BOOL, "Error calling 'capture' to callable: " + String(c) + ". Return type is not bool.");
+ parsed = retval;
+ }
+
+ if (!parsed) {
+ WARN_PRINT("unknown message " + p_msg);
+ }
}
}
@@ -847,6 +869,7 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
tabs->set_current_tab(0);
_set_reason_text(TTR("Debug session started."), MESSAGE_SUCCESS);
_update_buttons_state();
+ emit_signal("started");
}
void ScriptEditorDebugger::_update_buttons_state() {
@@ -1395,6 +1418,7 @@ void ScriptEditorDebugger::_bind_methods() {
ClassDB::bind_method(D_METHOD("request_remote_object", "id"), &ScriptEditorDebugger::request_remote_object);
ClassDB::bind_method(D_METHOD("update_remote_object", "id", "property", "value"), &ScriptEditorDebugger::update_remote_object);
+ ADD_SIGNAL(MethodInfo("started"));
ADD_SIGNAL(MethodInfo("stopped"));
ADD_SIGNAL(MethodInfo("stop_requested"));
ADD_SIGNAL(MethodInfo("stack_frame_selected", PropertyInfo(Variant::INT, "frame")));
@@ -1408,6 +1432,43 @@ void ScriptEditorDebugger::_bind_methods() {
ADD_SIGNAL(MethodInfo("remote_tree_updated"));
}
+void ScriptEditorDebugger::add_debugger_plugin(const Ref<Script> &p_script) {
+ if (!debugger_plugins.has(p_script)) {
+ EditorDebuggerPlugin *plugin = memnew(EditorDebuggerPlugin());
+ plugin->attach_debugger(this);
+ plugin->set_script(p_script);
+ tabs->add_child(plugin);
+ debugger_plugins.insert(p_script, plugin);
+ }
+}
+
+void ScriptEditorDebugger::remove_debugger_plugin(const Ref<Script> &p_script) {
+ if (debugger_plugins.has(p_script)) {
+ tabs->remove_child(debugger_plugins[p_script]);
+ debugger_plugins[p_script]->detach_debugger(false);
+ memdelete(debugger_plugins[p_script]);
+ debugger_plugins.erase(p_script);
+ }
+}
+
+void ScriptEditorDebugger::send_message(const String &p_message, const Array &p_args) {
+ _put_msg(p_message, p_args);
+}
+
+void ScriptEditorDebugger::register_message_capture(const StringName &p_name, const Callable &p_callable) {
+ ERR_FAIL_COND_MSG(has_capture(p_name), "Capture already registered: " + p_name);
+ captures.insert(p_name, p_callable);
+}
+
+void ScriptEditorDebugger::unregister_message_capture(const StringName &p_name) {
+ ERR_FAIL_COND_MSG(!has_capture(p_name), "Capture not registered: " + p_name);
+ captures.erase(p_name);
+}
+
+bool ScriptEditorDebugger::has_capture(const StringName &p_name) {
+ return captures.has(p_name);
+}
+
ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
editor = p_editor;
diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h
index 6e5699e929..56b34e8e8c 100644
--- a/editor/debugger/script_editor_debugger.h
+++ b/editor/debugger/script_editor_debugger.h
@@ -54,6 +54,7 @@ class EditorVisualProfiler;
class EditorNetworkProfiler;
class EditorPerformanceProfiler;
class SceneDebuggerTree;
+class EditorDebuggerPlugin;
class ScriptEditorDebugger : public MarginContainer {
GDCLASS(ScriptEditorDebugger, MarginContainer);
@@ -146,6 +147,10 @@ private:
EditorDebuggerNode::CameraOverride camera_override;
+ Map<Ref<Script>, EditorDebuggerPlugin *> debugger_plugins;
+
+ Map<StringName, Callable> captures;
+
void _stack_dump_frame_selected();
void _file_selected(const String &p_file);
@@ -253,6 +258,16 @@ public:
bool is_skip_breakpoints();
virtual Size2 get_minimum_size() const override;
+
+ void add_debugger_plugin(const Ref<Script> &p_script);
+ void remove_debugger_plugin(const Ref<Script> &p_script);
+
+ void send_message(const String &p_message, const Array &p_args);
+
+ void register_message_capture(const StringName &p_name, const Callable &p_callable);
+ void unregister_message_capture(const StringName &p_name);
+ bool has_capture(const StringName &p_name);
+
ScriptEditorDebugger(EditorNode *p_editor = nullptr);
~ScriptEditorDebugger();
};
diff --git a/editor/doc_data.cpp b/editor/doc_data.cpp
index 75b16b4510..791b49319a 100644
--- a/editor/doc_data.cpp
+++ b/editor/doc_data.cpp
@@ -316,8 +316,7 @@ void DocData::generate(bool p_basic_types) {
if (name == "ProjectSettings") {
// Special case for project settings, so that settings are not taken from the current project's settings
- if (E->get().name == "script" ||
- ProjectSettings::get_singleton()->get_order(E->get().name) >= ProjectSettings::NO_BUILTIN_ORDER_BASE) {
+ if (E->get().name == "script" || !ProjectSettings::get_singleton()->is_builtin_setting(E->get().name)) {
continue;
}
if (E->get().usage & PROPERTY_USAGE_EDITOR) {
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index d99726c57c..aae476ccf4 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -155,12 +155,15 @@ EditorAbout::EditorAbout() {
List<String> donor_sections;
donor_sections.push_back(TTR("Platinum Sponsors"));
donor_sections.push_back(TTR("Gold Sponsors"));
+ donor_sections.push_back(TTR("Silver Sponsors"));
+ donor_sections.push_back(TTR("Bronze Sponsors"));
donor_sections.push_back(TTR("Mini Sponsors"));
donor_sections.push_back(TTR("Gold Donors"));
donor_sections.push_back(TTR("Silver Donors"));
donor_sections.push_back(TTR("Bronze Donors"));
- const char *const *donor_src[] = { DONORS_SPONSOR_PLAT, DONORS_SPONSOR_GOLD,
- DONORS_SPONSOR_MINI, DONORS_GOLD, DONORS_SILVER, DONORS_BRONZE };
+ const char *const *donor_src[] = { DONORS_SPONSOR_PLATINUM, DONORS_SPONSOR_GOLD,
+ DONORS_SPONSOR_SILVER, DONORS_SPONSOR_BRONZE, DONORS_SPONSOR_MINI,
+ DONORS_GOLD, DONORS_SILVER, DONORS_BRONZE };
tc->add_child(_populate_list(TTR("Donors"), donor_sections, donor_src, 3));
// License
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 130c330f5a..5118ccacad 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -262,7 +262,9 @@ EditorHistory::EditorHistory() {
}
EditorPlugin *EditorData::get_editor(Object *p_object) {
- for (int i = 0; i < editor_plugins.size(); i++) {
+ // We need to iterate backwards so that we can check user-created plugins first.
+ // Otherwise, it would not be possible for plugins to handle CanvasItem and Spatial nodes.
+ for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
return editor_plugins[i];
}
@@ -272,7 +274,7 @@ EditorPlugin *EditorData::get_editor(Object *p_object) {
}
EditorPlugin *EditorData::get_subeditor(Object *p_object) {
- for (int i = 0; i < editor_plugins.size(); i++) {
+ for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
return editor_plugins[i];
}
@@ -283,7 +285,7 @@ EditorPlugin *EditorData::get_subeditor(Object *p_object) {
Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) {
Vector<EditorPlugin *> sub_plugins;
- for (int i = 0; i < editor_plugins.size(); i++) {
+ for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
sub_plugins.push_back(editor_plugins[i]);
}
@@ -292,7 +294,7 @@ Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) {
}
EditorPlugin *EditorData::get_editor(String p_name) {
- for (int i = 0; i < editor_plugins.size(); i++) {
+ for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (editor_plugins[i]->get_name() == p_name) {
return editor_plugins[i];
}
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 951bec2c83..16e69734d3 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -512,10 +512,18 @@ void EditorExportPlugin::add_ios_framework(const String &p_path) {
ios_frameworks.push_back(p_path);
}
+void EditorExportPlugin::add_ios_embedded_framework(const String &p_path) {
+ ios_embedded_frameworks.push_back(p_path);
+}
+
Vector<String> EditorExportPlugin::get_ios_frameworks() const {
return ios_frameworks;
}
+Vector<String> EditorExportPlugin::get_ios_embedded_frameworks() const {
+ return ios_embedded_frameworks;
+}
+
void EditorExportPlugin::add_ios_plist_content(const String &p_plist_content) {
ios_plist_content += p_plist_content + "\n";
}
@@ -592,6 +600,7 @@ void EditorExportPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_ios_project_static_lib", "path"), &EditorExportPlugin::add_ios_project_static_lib);
ClassDB::bind_method(D_METHOD("add_file", "path", "file", "remap"), &EditorExportPlugin::add_file);
ClassDB::bind_method(D_METHOD("add_ios_framework", "path"), &EditorExportPlugin::add_ios_framework);
+ ClassDB::bind_method(D_METHOD("add_ios_embedded_framework", "path"), &EditorExportPlugin::add_ios_embedded_framework);
ClassDB::bind_method(D_METHOD("add_ios_plist_content", "plist_content"), &EditorExportPlugin::add_ios_plist_content);
ClassDB::bind_method(D_METHOD("add_ios_linker_flags", "flags"), &EditorExportPlugin::add_ios_linker_flags);
ClassDB::bind_method(D_METHOD("add_ios_bundle_file", "path"), &EditorExportPlugin::add_ios_bundle_file);
diff --git a/editor/editor_export.h b/editor/editor_export.h
index e31b53ad67..bb701b94ec 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -290,6 +290,7 @@ class EditorExportPlugin : public Reference {
bool skipped;
Vector<String> ios_frameworks;
+ Vector<String> ios_embedded_frameworks;
Vector<String> ios_project_static_libs;
String ios_plist_content;
String ios_linker_flags;
@@ -304,6 +305,7 @@ class EditorExportPlugin : public Reference {
_FORCE_INLINE_ void _export_end() {
ios_frameworks.clear();
+ ios_embedded_frameworks.clear();
ios_bundle_files.clear();
ios_plist_content = "";
ios_linker_flags = "";
@@ -322,6 +324,7 @@ protected:
void add_shared_object(const String &p_path, const Vector<String> &tags);
void add_ios_framework(const String &p_path);
+ void add_ios_embedded_framework(const String &p_path);
void add_ios_project_static_lib(const String &p_path);
void add_ios_plist_content(const String &p_plist_content);
void add_ios_linker_flags(const String &p_flags);
@@ -337,6 +340,7 @@ protected:
public:
Vector<String> get_ios_frameworks() const;
+ Vector<String> get_ios_embedded_frameworks() const;
Vector<String> get_ios_project_static_libs() const;
String get_ios_plist_content() const;
String get_ios_linker_flags() const;
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index f68cc3b323..418370a7c3 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -41,9 +41,9 @@ const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
TTRC("Script Editor"),
TTRC("Asset Library"),
TTRC("Scene Tree Editing"),
- TTRC("Import Dock"),
TTRC("Node Dock"),
- TTRC("FileSystem and Import Docks")
+ TTRC("FileSystem Dock"),
+ TTRC("Import Dock"),
};
const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
@@ -51,9 +51,9 @@ const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
"script",
"asset_lib",
"scene_tree",
- "import_dock",
"node_dock",
- "filesystem_dock"
+ "filesystem_dock",
+ "import_dock",
};
void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) {
@@ -678,9 +678,16 @@ void EditorFeatureProfileManager::_update_selected_profile() {
TreeItem *root = class_list->create_item();
TreeItem *features = class_list->create_item(root);
+ TreeItem *last_feature;
features->set_text(0, TTR("Enabled Features:"));
for (int i = 0; i < EditorFeatureProfile::FEATURE_MAX; i++) {
- TreeItem *feature = class_list->create_item(features);
+ TreeItem *feature;
+ if (i == EditorFeatureProfile::FEATURE_IMPORT_DOCK) {
+ feature = class_list->create_item(last_feature);
+ } else {
+ feature = class_list->create_item(features);
+ last_feature = feature;
+ }
feature->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
feature->set_text(0, TTRGET(EditorFeatureProfile::get_feature_name(EditorFeatureProfile::Feature(i))));
feature->set_selectable(0, true);
diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h
index 38413e35a2..d0d08c61f4 100644
--- a/editor/editor_feature_profile.h
+++ b/editor/editor_feature_profile.h
@@ -49,9 +49,9 @@ public:
FEATURE_SCRIPT,
FEATURE_ASSET_LIB,
FEATURE_SCENE_TREE,
- FEATURE_IMPORT_DOCK,
FEATURE_NODE_DOCK,
FEATURE_FILESYSTEM_DOCK,
+ FEATURE_IMPORT_DOCK,
FEATURE_MAX
};
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index bce34db740..30aebd2b1f 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -244,7 +244,7 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview
class_desc->push_cell();
class_desc->push_align(RichTextLabel::ALIGN_RIGHT);
} else {
- static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 };
+ static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 };
class_desc->add_text(String(prefix));
}
@@ -761,7 +761,7 @@ void EditorHelp::_update_doc() {
signal_line[cd.signals[i].name] = class_desc->get_line_count() - 2; //gets overridden if description
class_desc->push_font(doc_code_font); // monofont
class_desc->push_color(headline_color);
- static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 };
+ static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 };
class_desc->add_text(String(prefix));
_add_text(cd.signals[i].name);
class_desc->pop();
@@ -876,7 +876,7 @@ void EditorHelp::_update_doc() {
class_desc->push_font(doc_code_font);
class_desc->push_color(headline_color);
- static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 };
+ static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 };
class_desc->add_text(String(prefix));
_add_text(enum_list[i].name);
class_desc->pop();
@@ -890,7 +890,7 @@ void EditorHelp::_update_doc() {
if (enum_list[i].description != "") {
class_desc->push_font(doc_font);
class_desc->push_color(comment_color);
- static const CharType dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 };
+ static const char32_t dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 };
class_desc->add_text(String(dash));
_add_text(DTR(enum_list[i].description));
class_desc->pop();
@@ -937,12 +937,12 @@ void EditorHelp::_update_doc() {
Vector<float> color = stripped.split_floats(",");
if (color.size() >= 3) {
class_desc->push_color(Color(color[0], color[1], color[2]));
- static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 };
+ static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 };
class_desc->add_text(String(prefix));
class_desc->pop();
}
} else {
- static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 };
+ static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 };
class_desc->add_text(String(prefix));
}
@@ -960,7 +960,7 @@ void EditorHelp::_update_doc() {
if (constants[i].description != "") {
class_desc->push_font(doc_font);
class_desc->push_color(comment_color);
- static const CharType dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 };
+ static const char32_t dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 };
class_desc->add_text(String(dash));
_add_text(DTR(constants[i].description));
class_desc->pop();
@@ -1002,7 +1002,7 @@ void EditorHelp::_update_doc() {
class_desc->push_cell();
class_desc->push_font(doc_code_font);
- static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 };
+ static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 };
class_desc->add_text(String(prefix));
_add_type(cd.properties[i].type, cd.properties[i].enumeration);
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index cf32ffb4e0..336e34298f 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1174,6 +1174,47 @@ void EditorInspectorSection::_notification(int p_what) {
if (arrow.is_valid()) {
draw_texture(arrow, Point2(Math::round(arrow_margin * EDSCALE), (h - arrow->get_height()) / 2).floor());
}
+
+ if (dropping && !vbox->is_visible_in_tree()) {
+ Color accent_color = get_theme_color("accent_color", "Editor");
+ draw_rect(Rect2(Point2(), get_size()), accent_color, false);
+ }
+ }
+
+ if (p_what == NOTIFICATION_DRAG_BEGIN) {
+ Dictionary dd = get_viewport()->gui_get_drag_data();
+
+ // Only allow dropping if the section contains properties which can take the dragged data.
+ bool children_can_drop = false;
+ for (int child_idx = 0; child_idx < vbox->get_child_count(); child_idx++) {
+ Control *editor_property = Object::cast_to<Control>(vbox->get_child(child_idx));
+
+ // Test can_drop_data and can_drop_data_fw, since can_drop_data only works if set up with forwarding or if script attached.
+ if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("can_drop_data_fw", Point2(), dd, this))) {
+ children_can_drop = true;
+ break;
+ }
+ }
+
+ dropping = children_can_drop;
+ update();
+ }
+
+ if (p_what == NOTIFICATION_DRAG_END) {
+ dropping = false;
+ update();
+ }
+
+ if (p_what == NOTIFICATION_MOUSE_ENTER) {
+ if (dropping) {
+ dropping_unfold_timer->start();
+ }
+ }
+
+ if (p_what == NOTIFICATION_MOUSE_EXIT) {
+ if (dropping) {
+ dropping_unfold_timer->stop();
+ }
}
}
@@ -1236,14 +1277,11 @@ void EditorInspectorSection::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- _test_unfold();
-
- bool unfold = !object->editor_is_section_unfolded(section);
- object->editor_set_section_unfold(section, unfold);
- if (unfold) {
- vbox->show();
+ bool should_unfold = !object->editor_is_section_unfolded(section);
+ if (should_unfold) {
+ unfold();
} else {
- vbox->hide();
+ fold();
}
}
}
@@ -1291,6 +1329,13 @@ EditorInspectorSection::EditorInspectorSection() {
foldable = false;
vbox = memnew(VBoxContainer);
vbox_added = false;
+
+ dropping = false;
+ dropping_unfold_timer = memnew(Timer);
+ dropping_unfold_timer->set_wait_time(0.6);
+ dropping_unfold_timer->set_one_shot(true);
+ add_child(dropping_unfold_timer);
+ dropping_unfold_timer->connect("timeout", callable_mp(this, &EditorInspectorSection::unfold));
}
EditorInspectorSection::~EditorInspectorSection() {
@@ -1924,7 +1969,7 @@ void EditorInspector::refresh() {
if (refresh_countdown > 0 || changing) {
return;
}
- refresh_countdown = EditorSettings::get_singleton()->get("docks/property_editor/auto_refresh_interval");
+ refresh_countdown = refresh_interval_cache;
}
Object *EditorInspector::get_edited_object() {
@@ -2287,6 +2332,8 @@ void EditorInspector::_node_removed(Node *p_node) {
void EditorInspector::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &EditorInspector::_feature_profile_changed));
+ refresh_interval_cache = EDITOR_GET("docks/property_editor/auto_refresh_interval");
+ refresh_countdown = refresh_interval_cache;
}
if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -2322,6 +2369,9 @@ void EditorInspector::_notification(int p_what) {
}
}
}
+ } else {
+ // Restart countdown if <= 0
+ refresh_countdown = refresh_interval_cache;
}
changing++;
@@ -2354,6 +2404,9 @@ void EditorInspector::_notification(int p_what) {
add_theme_style_override("bg", get_theme_stylebox("bg", "Tree"));
}
+ refresh_interval_cache = EDITOR_GET("docks/property_editor/auto_refresh_interval");
+ refresh_countdown = refresh_interval_cache;
+
update_tree();
}
}
@@ -2517,6 +2570,7 @@ EditorInspector::EditorInspector() {
update_all_pending = false;
update_tree_pending = false;
refresh_countdown = 0;
+ refresh_interval_cache = 0;
read_only = false;
search_box = nullptr;
keying = false;
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 95072fd703..d1046315f4 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -231,6 +231,9 @@ class EditorInspectorSection : public Container {
Color bg_color;
bool foldable;
+ Timer *dropping_unfold_timer;
+ bool dropping;
+
void _test_unfold();
protected:
@@ -291,6 +294,7 @@ class EditorInspector : public ScrollContainer {
bool deletable_properties;
float refresh_countdown;
+ float refresh_interval_cache;
bool update_tree_pending;
StringName _prop_edited;
StringName property_selected;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index ce131e6a05..e90f30496c 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -123,6 +123,7 @@
#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/debugger_editor_plugin.h"
+#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/gi_probe_editor_plugin.h"
#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
@@ -456,8 +457,6 @@ void EditorNode::_notification(int p_what) {
editor_selection->update();
- //scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
-
{ //TODO should only happen on settings changed
int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter");
if (current_filter != scene_root->get_default_canvas_item_texture_filter()) {
@@ -479,6 +478,8 @@ void EditorNode::_notification(int p_what) {
RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit"));
bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
+ bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality");
+ RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality);
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality")));
RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality);
RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality")));
@@ -498,6 +499,10 @@ void EditorNode::_notification(int p_what) {
RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count);
RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality")));
RS::get_singleton()->gi_probe_set_quality(gi_probe_quality);
+ RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth"));
+ RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter")));
+ RS::get_singleton()->environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink"));
+ RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink"));
}
ResourceImporterTexture::get_singleton()->update_imports();
@@ -3619,6 +3624,7 @@ void EditorNode::register_editor_types() {
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
ClassDB::register_class<EditorScenePostImport>();
//ClassDB::register_type<EditorImportExport>();
+ ClassDB::register_class<EditorDebuggerPlugin>();
}
void EditorNode::unregister_editor_types() {
@@ -5341,9 +5347,11 @@ void EditorNode::_feature_profile_changed() {
TabContainer *node_tabs = cast_to<TabContainer>(node_dock->get_parent());
TabContainer *fs_tabs = cast_to<TabContainer>(filesystem_dock->get_parent());
if (profile.is_valid()) {
- import_tabs->set_tab_hidden(import_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK));
node_tabs->set_tab_hidden(node_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK));
- fs_tabs->set_tab_hidden(filesystem_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK));
+ // The Import dock is useless without the FileSystem dock. Ensure the configuration is valid.
+ bool fs_dock_disabled = profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK);
+ fs_tabs->set_tab_hidden(filesystem_dock->get_index(), fs_dock_disabled);
+ import_tabs->set_tab_hidden(import_dock->get_index(), fs_dock_disabled || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK));
main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D));
main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT));
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index da0a0827d2..bce46b719a 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -811,6 +811,14 @@ ScriptCreateDialog *EditorPlugin::get_script_create_dialog() {
return EditorNode::get_singleton()->get_script_create_dialog();
}
+void EditorPlugin::add_debugger_plugin(const Ref<Script> &p_script) {
+ EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_script);
+}
+
+void EditorPlugin::remove_debugger_plugin(const Ref<Script> &p_script) {
+ EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_script);
+}
+
void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container);
ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel);
@@ -851,6 +859,8 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog);
+ ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin);
+ ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin);
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 685f69bf3f..c7803f73c9 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -33,6 +33,7 @@
#include "core/io/config_file.h"
#include "core/undo_redo.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_inspector.h"
#include "editor/editor_translation_parser.h"
#include "editor/import/editor_import_plugin.h"
@@ -249,6 +250,9 @@ public:
void add_autoload_singleton(const String &p_name, const String &p_path);
void remove_autoload_singleton(const String &p_name);
+ void add_debugger_plugin(const Ref<Script> &p_script);
+ void remove_debugger_plugin(const Ref<Script> &p_script);
+
void enable_plugin();
void disable_plugin();
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index daafe095ce..4c8af615b4 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -36,6 +36,7 @@
#include "editor_properties_array_dict.h"
#include "editor_scale.h"
#include "scene/main/window.h"
+#include "scene/resources/dynamic_font.h"
///////////////////// NULL /////////////////////////
@@ -946,14 +947,11 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
}
float val = get_edited_object()->get(get_edited_property());
- if (val == 0) {
- return;
- }
bool sg = val < 0;
val = Math::absf(val);
val = Math::log(val) / Math::log((float)2.0);
- //logspace
+ // Logarithmic space.
val += rel * 0.05;
val = Math::pow(2.0f, val);
@@ -961,6 +959,16 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
val = -val;
}
+ // 0 is a singularity, but both positive and negative values
+ // are otherwise allowed. Enforce 0+ as workaround.
+ if (Math::is_zero_approx(val)) {
+ val = 0.00001;
+ }
+
+ // Limit to a reasonable value to prevent the curve going into infinity,
+ // which can cause crashes and other issues.
+ val = CLAMP(val, -1'000'000, 1'000'000);
+
emit_changed(get_edited_property(), val);
easing_draw->update();
}
@@ -1003,7 +1011,18 @@ void EditorPropertyEasing::_draw_easing() {
}
easing_draw->draw_multiline(lines, line_color, 1.0);
- f->draw(ci, Point2(10, 10 + f->get_ascent()), String::num(exp, 2), font_color);
+ // Draw more decimals for small numbers since higher precision is usually required for fine adjustments.
+ int decimals;
+ if (Math::abs(exp) < 0.1 - CMP_EPSILON) {
+ decimals = 4;
+ } else if (Math::abs(exp) < 1 - CMP_EPSILON) {
+ decimals = 3;
+ } else if (Math::abs(exp) < 10 - CMP_EPSILON) {
+ decimals = 2;
+ } else {
+ decimals = 1;
+ }
+ f->draw(ci, Point2(10, 10 + f->get_ascent()), rtos(exp).pad_decimals(decimals), font_color);
}
void EditorPropertyEasing::update_property() {
@@ -1035,6 +1054,11 @@ void EditorPropertyEasing::_spin_value_changed(double p_value) {
if (Math::is_zero_approx(p_value)) {
p_value = 0.00001;
}
+
+ // Limit to a reasonable value to prevent the curve going into infinity,
+ // which can cause crashes and other issues.
+ p_value = CLAMP(p_value, -1'000'000, 1'000'000);
+
emit_changed(get_edited_property(), p_value);
_spin_focus_exited();
}
@@ -2108,6 +2132,11 @@ EditorPropertyTransform::EditorPropertyTransform() {
////////////// COLOR PICKER //////////////////////
void EditorPropertyColor::_color_changed(const Color &p_color) {
+ // Cancel the color change if the current color is identical to the new one.
+ if (get_edited_object()->get(get_edited_property()) == p_color) {
+ return;
+ }
+
emit_changed(get_edited_property(), p_color, "", true);
}
@@ -2919,11 +2948,9 @@ void EditorPropertyResource::_notification(int p_what) {
}
if (p_what == NOTIFICATION_DRAG_BEGIN) {
- if (is_visible_in_tree()) {
- if (_is_drop_valid(get_viewport()->gui_get_drag_data())) {
- dropping = true;
- assign->update();
- }
+ if (_is_drop_valid(get_viewport()->gui_get_drag_data())) {
+ dropping = true;
+ assign->update();
}
}
@@ -2988,6 +3015,8 @@ bool EditorPropertyResource::_is_drop_valid(const Dictionary &p_drag_data) const
allowed_types.append("Texture2D");
} else if (at == "ShaderMaterial") {
allowed_types.append("Shader");
+ } else if (at == "Font") {
+ allowed_types.append("DynamicFontData");
}
}
@@ -3085,6 +3114,13 @@ void EditorPropertyResource::drop_data_fw(const Point2 &p_point, const Variant &
res = mat;
break;
}
+
+ if (at == "Font" && ClassDB::is_parent_class(res->get_class(), "DynamicFontData")) {
+ Ref<DynamicFont> font = memnew(DynamicFont);
+ font->set_font_data(res);
+ res = font;
+ break;
+ }
}
}
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index b49c50fa31..7fada633c9 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -192,9 +192,9 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
String exec = OS::get_singleton()->get_executable_path();
- printf("Running: %ls", exec.c_str());
+ printf("Running: %s", exec.utf8().get_data());
for (List<String>::Element *E = args.front(); E; E = E->next()) {
- printf(" %ls", E->get().c_str());
+ printf(" %s", E->get().utf8().get_data());
};
printf("\n");
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index eabbf6b0d8..cf19b54cff 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -238,7 +238,7 @@ void SectionedInspector::update_category_list() {
continue;
}
- if (!filter.empty() && !filter.is_subsequence_ofi(pi.name) && !filter.is_subsequence_ofi(pi.name.replace("/", " ").capitalize())) {
+ if (!filter.empty() && pi.name.findn(filter) == -1 && pi.name.replace("/", " ").capitalize().findn(filter) == -1) {
continue;
}
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index a3438b3601..0aefef7018 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -544,6 +544,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// 3D: Navigation
_initial_set("editors/3d/navigation/navigation_scheme", 0);
_initial_set("editors/3d/navigation/invert_y_axis", false);
+ _initial_set("editors/3d/navigation/invert_x_axis", false);
hints["editors/3d/navigation/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo");
_initial_set("editors/3d/navigation/zoom_style", 0);
hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
@@ -935,6 +936,7 @@ void EditorSettings::create() {
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
config_file_path = config_dir.plus_file(config_file_name);
if (!dir->file_exists(config_file_name)) {
+ memdelete(dir);
goto fail;
}
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index a93763810b..8d54bc8021 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -85,7 +85,8 @@ static Ref<StyleBoxLine> make_line_stylebox(Color p_color, int p_thickness = 1,
return style;
}
-Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, bool p_force_filter = false) {
+#ifdef MODULE_SVG_ENABLED
+static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, bool p_force_filter = false) {
Ref<ImageTexture> icon = memnew(ImageTexture);
Ref<Image> img = memnew(Image);
@@ -99,6 +100,7 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
return icon;
}
+#endif
#ifndef ADD_CONVERT_COLOR
#define ADD_CONVERT_COLOR(dictionary, old_color, new_color) dictionary[Color::html(old_color)] = Color::html(new_color)
diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp
index da191fbc92..7a90d20000 100644
--- a/editor/editor_translation_parser.cpp
+++ b/editor/editor_translation_parser.cpp
@@ -37,15 +37,30 @@
EditorTranslationParser *EditorTranslationParser::singleton = nullptr;
-Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) {
+Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
if (!get_script_instance())
return ERR_UNAVAILABLE;
if (get_script_instance()->has_method("parse_file")) {
- Array extracted_strings;
- get_script_instance()->call("parse_file", p_path, extracted_strings);
- for (int i = 0; i < extracted_strings.size(); i++) {
- r_extracted_strings->append(extracted_strings[i]);
+ Array ids;
+ Array ids_ctx_plural;
+ get_script_instance()->call("parse_file", p_path, ids, ids_ctx_plural);
+
+ // Add user's extracted translatable messages.
+ for (int i = 0; i < ids.size(); i++) {
+ r_ids->append(ids[i]);
+ }
+
+ // Add user's collected translatable messages with context or plurals.
+ for (int i = 0; i < ids_ctx_plural.size(); i++) {
+ Array arr = ids_ctx_plural[i];
+ ERR_FAIL_COND_V_MSG(arr.size() != 3, ERR_INVALID_DATA, "Array entries written into `msgids_context_plural` in `parse_file()` method should have the form [\"message\", \"context\", \"plural message\"]");
+
+ Vector<String> id_ctx_plural;
+ id_ctx_plural.push_back(arr[0]);
+ id_ctx_plural.push_back(arr[1]);
+ id_ctx_plural.push_back(arr[2]);
+ r_ids_ctx_plural->append(id_ctx_plural);
}
return OK;
} else {
@@ -69,7 +84,7 @@ void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_ex
}
void EditorTranslationParserPlugin::_bind_methods() {
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::NIL, "parse_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::ARRAY, "extracted_strings")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::NIL, "parse_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::ARRAY, "msgids"), PropertyInfo(Variant::ARRAY, "msgids_context_plural")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::ARRAY, "get_recognized_extensions"));
}
diff --git a/editor/editor_translation_parser.h b/editor/editor_translation_parser.h
index fb8aa6ec9b..18f49b3803 100644
--- a/editor/editor_translation_parser.h
+++ b/editor/editor_translation_parser.h
@@ -41,7 +41,7 @@ protected:
static void _bind_methods();
public:
- virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings);
+ virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural);
virtual void get_recognized_extensions(List<String> *r_extensions) const;
};
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 4f37fcf39c..31903c89be 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2430,11 +2430,31 @@ void FileSystemDock::_file_list_gui_input(Ref<InputEvent> p_event) {
}
}
-void FileSystemDock::_update_import_dock() {
- if (!import_dock_needs_update) {
+void FileSystemDock::_get_imported_files(const String &p_path, Vector<String> &files) const {
+ if (!p_path.ends_with("/")) {
+ if (FileAccess::exists(p_path + ".import")) {
+ files.push_back(p_path);
+ }
return;
}
+ DirAccess *da = DirAccess::open(p_path);
+ da->list_dir_begin();
+ String n = da->get_next();
+ while (n != String()) {
+ if (n != "." && n != ".." && !n.ends_with(".import")) {
+ String npath = p_path + n + (da->current_is_dir() ? "/" : "");
+ _get_imported_files(npath, files);
+ }
+ n = da->get_next();
+ }
+ da->list_dir_end();
+}
+
+void FileSystemDock::_update_import_dock() {
+ if (!import_dock_needs_update)
+ return;
+
// List selected.
Vector<String> selected;
if (display_mode == DISPLAY_MODE_TREE_ONLY) {
@@ -2444,29 +2464,24 @@ void FileSystemDock::_update_import_dock() {
} else {
// Use the file list.
for (int i = 0; i < files->get_item_count(); i++) {
- if (!files->is_selected(i)) {
+ if (!files->is_selected(i))
continue;
- }
selected.push_back(files->get_item_metadata(i));
}
}
+ // Expand directory selection
+ Vector<String> efiles;
+ for (int i = 0; i < selected.size(); i++) {
+ _get_imported_files(selected[i], efiles);
+ }
+
// Check import.
Vector<String> imports;
String import_type;
- for (int i = 0; i < selected.size(); i++) {
- String fpath = selected[i];
-
- if (fpath.ends_with("/")) {
- imports.clear();
- break;
- }
-
- if (!FileAccess::exists(fpath + ".import")) {
- imports.clear();
- break;
- }
+ for (int i = 0; i < efiles.size(); i++) {
+ String fpath = efiles[i];
Ref<ConfigFile> cf;
cf.instance();
Error err = cf->load(fpath + ".import");
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index b0118f11aa..ec2a075834 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -195,6 +195,7 @@ private:
void _file_multi_selected(int p_index, bool p_selected);
void _tree_multi_selected(Object *p_item, int p_column, bool p_selected);
+ void _get_imported_files(const String &p_path, Vector<String> &files) const;
void _update_import_dock();
void _get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files, Vector<String> &folders) const;
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index bd4bb57dcf..c2ccbdb08c 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -54,7 +54,7 @@ inline void pop_back(T &container) {
}
// TODO Copied from TextEdit private, would be nice to extract it in a single place
-static bool is_text_char(CharType c) {
+static bool is_text_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
}
@@ -854,7 +854,7 @@ public:
String get_line(FileAccess *f) {
_line_buffer.clear();
- CharType c = f->get_8();
+ char32_t c = f->get_8();
while (!f->eof_reached()) {
if (c == '\n') {
diff --git a/editor/icons/GuiToggleOff.svg b/editor/icons/GuiToggleOff.svg
index 928b55b201..9644ef176c 100644
--- a/editor/icons/GuiToggleOff.svg
+++ b/editor/icons/GuiToggleOff.svg
@@ -1 +1 @@
-<svg height="26" viewBox="0 0 42 25.999998" width="42" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><rect fill-opacity=".188235" height="16" rx="9" stroke-width="55.8958" width="38" x="2" y="5"/><circle cx="10" cy="13" r="5" stroke-width="97.3613"/></g></svg>
+<svg height="16" viewBox="0 0 38 15.999999" width="38" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><rect fill-opacity=".188235" height="14" rx="7" stroke-width="55.8958" width="36" x="1" y="1"/><circle cx="8" cy="8" r="5" stroke-width="97.3613"/></g></svg>
diff --git a/editor/icons/GuiToggleOn.svg b/editor/icons/GuiToggleOn.svg
index a79a8290b1..8ab0998f71 100644
--- a/editor/icons/GuiToggleOn.svg
+++ b/editor/icons/GuiToggleOn.svg
@@ -1 +1 @@
-<svg height="26" viewBox="0 0 42 25.999998" width="42" xmlns="http://www.w3.org/2000/svg"><path d="m11 5c-4.986 0-9 3.568-9 8s4.014 8 9 8h20c4.986 0 9-3.568 9-8s-4.014-8-9-8zm21 3a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#e0e0e0" stroke-width="55.8958"/></svg>
+<svg height="16" viewBox="0 0 38 15.999999" width="38" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-3.878 0-7 3.122-7 7s3.122 7 7 7h22c3.878 0 7-3.122 7-7s-3.122-7-7-7zm22 2a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#e0e0e0" stroke-width="55.8958"/></svg>
diff --git a/editor/input_map_editor.cpp b/editor/input_map_editor.cpp
index 52cf9c1869..c67e16d371 100644
--- a/editor/input_map_editor.cpp
+++ b/editor/input_map_editor.cpp
@@ -100,7 +100,7 @@ void InputMapEditor::_notification(int p_what) {
}
static bool _validate_action_name(const String &p_name) {
- const CharType *cstr = p_name.c_str();
+ const char32_t *cstr = p_name.get_data();
for (int i = 0; cstr[i]; i++) {
if (cstr[i] == '/' || cstr[i] == ':' || cstr[i] == '"' ||
cstr[i] == '=' || cstr[i] == '\\' || cstr[i] < 32) {
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index f3508cedbd..9427f82f9e 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2599,6 +2599,11 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
void CanvasItemEditor::_update_cursor() {
CursorShape c = CURSOR_ARROW;
+ bool should_switch = false;
+ if (drag_selection.size() != 0) {
+ float angle = drag_selection[0]->_edit_get_rotation();
+ should_switch = abs(Math::cos(angle)) < Math_SQRT12;
+ }
switch (drag_type) {
case DRAG_NONE:
switch (tool) {
@@ -2621,21 +2626,37 @@ void CanvasItemEditor::_update_cursor() {
case DRAG_LEFT:
case DRAG_RIGHT:
case DRAG_V_GUIDE:
- c = CURSOR_HSIZE;
+ if (should_switch) {
+ c = CURSOR_VSIZE;
+ } else {
+ c = CURSOR_HSIZE;
+ }
break;
case DRAG_TOP:
case DRAG_BOTTOM:
case DRAG_H_GUIDE:
- c = CURSOR_VSIZE;
+ if (should_switch) {
+ c = CURSOR_HSIZE;
+ } else {
+ c = CURSOR_VSIZE;
+ }
break;
case DRAG_TOP_LEFT:
case DRAG_BOTTOM_RIGHT:
case DRAG_DOUBLE_GUIDE:
- c = CURSOR_FDIAGSIZE;
+ if (should_switch) {
+ c = CURSOR_BDIAGSIZE;
+ } else {
+ c = CURSOR_FDIAGSIZE;
+ }
break;
case DRAG_TOP_RIGHT:
case DRAG_BOTTOM_LEFT:
- c = CURSOR_BDIAGSIZE;
+ if (should_switch) {
+ c = CURSOR_FDIAGSIZE;
+ } else {
+ c = CURSOR_BDIAGSIZE;
+ }
break;
case DRAG_MOVE:
c = CURSOR_MOVE;
@@ -6235,7 +6256,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
files_str += error_files[i].get_file().get_basename() + ",";
}
files_str = files_str.substr(0, files_str.length() - 1);
- accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str()));
+ accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data()));
accept->popup_centered();
}
}
diff --git a/editor/plugins/editor_debugger_plugin.cpp b/editor/plugins/editor_debugger_plugin.cpp
new file mode 100644
index 0000000000..b775e871e2
--- /dev/null
+++ b/editor/plugins/editor_debugger_plugin.cpp
@@ -0,0 +1,124 @@
+/*************************************************************************/
+/* editor_debugger_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_debugger_plugin.h"
+
+#include "editor/debugger/script_editor_debugger.h"
+
+void EditorDebuggerPlugin::_breaked(bool p_really_did, bool p_can_debug) {
+ if (p_really_did) {
+ emit_signal("breaked", p_can_debug);
+ } else {
+ emit_signal("continued");
+ }
+}
+
+void EditorDebuggerPlugin::_started() {
+ emit_signal("started");
+}
+
+void EditorDebuggerPlugin::_stopped() {
+ emit_signal("stopped");
+}
+
+void EditorDebuggerPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &EditorDebuggerPlugin::send_message);
+ ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &EditorDebuggerPlugin::register_message_capture);
+ ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &EditorDebuggerPlugin::unregister_message_capture);
+ ClassDB::bind_method(D_METHOD("has_capture", "name"), &EditorDebuggerPlugin::has_capture);
+ ClassDB::bind_method(D_METHOD("is_breaked"), &EditorDebuggerPlugin::is_breaked);
+ ClassDB::bind_method(D_METHOD("is_debuggable"), &EditorDebuggerPlugin::is_debuggable);
+ ClassDB::bind_method(D_METHOD("is_session_active"), &EditorDebuggerPlugin::is_session_active);
+
+ ADD_SIGNAL(MethodInfo("started"));
+ ADD_SIGNAL(MethodInfo("stopped"));
+ ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "can_debug")));
+ ADD_SIGNAL(MethodInfo("continued"));
+}
+
+void EditorDebuggerPlugin::attach_debugger(ScriptEditorDebugger *p_debugger) {
+ debugger = p_debugger;
+ if (debugger) {
+ debugger->connect("started", callable_mp(this, &EditorDebuggerPlugin::_started));
+ debugger->connect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped));
+ debugger->connect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked));
+ }
+}
+
+void EditorDebuggerPlugin::detach_debugger(bool p_call_debugger) {
+ if (debugger) {
+ debugger->disconnect("started", callable_mp(this, &EditorDebuggerPlugin::_started));
+ debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped));
+ debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked));
+ if (p_call_debugger && get_script_instance()) {
+ debugger->remove_debugger_plugin(get_script_instance()->get_script());
+ }
+ debugger = nullptr;
+ }
+}
+
+void EditorDebuggerPlugin::send_message(const String &p_message, const Array &p_args) {
+ ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
+ debugger->send_message(p_message, p_args);
+}
+
+void EditorDebuggerPlugin::register_message_capture(const StringName &p_name, const Callable &p_callable) {
+ ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
+ debugger->register_message_capture(p_name, p_callable);
+}
+
+void EditorDebuggerPlugin::unregister_message_capture(const StringName &p_name) {
+ ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
+ debugger->unregister_message_capture(p_name);
+}
+
+bool EditorDebuggerPlugin::has_capture(const StringName &p_name) {
+ ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
+ return debugger->has_capture(p_name);
+}
+
+bool EditorDebuggerPlugin::is_breaked() {
+ ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
+ return debugger->is_breaked();
+}
+
+bool EditorDebuggerPlugin::is_debuggable() {
+ ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
+ return debugger->is_debuggable();
+}
+
+bool EditorDebuggerPlugin::is_session_active() {
+ ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
+ return debugger->is_session_active();
+}
+
+EditorDebuggerPlugin::~EditorDebuggerPlugin() {
+ detach_debugger(true);
+}
diff --git a/editor/plugins/editor_debugger_plugin.h b/editor/plugins/editor_debugger_plugin.h
new file mode 100644
index 0000000000..10fd1151de
--- /dev/null
+++ b/editor/plugins/editor_debugger_plugin.h
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* editor_debugger_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_DEBUGGER_PLUGIN_H
+#define EDITOR_DEBUGGER_PLUGIN_H
+
+#include "scene/gui/control.h"
+
+class ScriptEditorDebugger;
+
+class EditorDebuggerPlugin : public Control {
+ GDCLASS(EditorDebuggerPlugin, Control);
+
+private:
+ ScriptEditorDebugger *debugger = nullptr;
+
+ void _breaked(bool p_really_did, bool p_can_debug);
+ void _started();
+ void _stopped();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void attach_debugger(ScriptEditorDebugger *p_debugger);
+ void detach_debugger(bool p_call_debugger);
+ void send_message(const String &p_message, const Array &p_args);
+ void register_message_capture(const StringName &p_name, const Callable &p_callable);
+ void unregister_message_capture(const StringName &p_name);
+ bool has_capture(const StringName &p_name);
+ bool is_breaked();
+ bool is_debuggable();
+ bool is_session_active();
+ ~EditorDebuggerPlugin();
+};
+
+#endif // EDITOR_DEBUGGER_PLUGIN_H
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 2889cb50a0..3cf4dc5ac8 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -466,7 +466,7 @@ EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
///////////////////////////////////////////////////////////////////////////
-static bool _is_text_char(CharType c) {
+static bool _is_text_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
}
@@ -525,7 +525,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
bool prev_is_text = false;
bool in_keyword = false;
for (int i = 0; i < code.length(); i++) {
- CharType c = code[i];
+ char32_t c = code[i];
if (c > 32) {
if (col < thumbnail_size) {
Color color = text_color;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index b4b81cc7f0..952487c13c 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2059,7 +2059,12 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
- Vector3 translation(-p_relative.x * pan_speed, p_relative.y * pan_speed, 0);
+ const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
+ const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
+ Vector3 translation(
+ (invert_x_axis ? -1 : 1) * -p_relative.x * pan_speed,
+ (invert_y_axis ? -1 : 1) * p_relative.y * pan_speed,
+ 0);
translation *= cursor.distance / DISTANCE_DEFAULT;
camera_transform.translate(translation);
cursor.pos = camera_transform.origin;
@@ -2100,17 +2105,24 @@ void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, cons
_menu_option(VIEW_PERSPECTIVE);
}
- real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
- real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
- bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
+ const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
+ const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
+ const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
} else {
cursor.x_rot += p_relative.y * radians_per_pixel;
}
- cursor.y_rot += p_relative.x * radians_per_pixel;
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
+
+ if (invert_x_axis) {
+ cursor.y_rot -= p_relative.x * radians_per_pixel;
+ } else {
+ cursor.y_rot += p_relative.x * radians_per_pixel;
+ }
name = "";
_update_name();
}
@@ -2125,21 +2137,23 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
_menu_option(VIEW_PERSPECTIVE);
}
- real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity");
- real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
- bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
+ const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity");
+ const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
- Transform prev_camera_transform = to_camera_transform(cursor);
+ const Transform prev_camera_transform = to_camera_transform(cursor);
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
} else {
cursor.x_rot += p_relative.y * radians_per_pixel;
}
- cursor.y_rot += p_relative.x * radians_per_pixel;
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
+ cursor.y_rot += p_relative.x * radians_per_pixel;
+
// Look is like the opposite of Orbit: the focus point rotates around the camera
Transform camera_transform = to_camera_transform(cursor);
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
@@ -3715,7 +3729,7 @@ void Node3DEditorViewport::_perform_drop_data() {
files_str += error_files[i].get_file().get_basename() + ",";
}
files_str = files_str.substr(0, files_str.length() - 1);
- accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str()));
+ accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data()));
accept->popup_centered();
}
}
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp
index 52af0008b7..608b5c3104 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.cpp
+++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp
@@ -37,7 +37,7 @@ void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<St
ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions);
}
-Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) {
+Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
// Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property.
// These properties are translated with the tr() function in the C++ code when being set or updated.
@@ -71,8 +71,10 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
String extension = s->get_language()->get_extension();
if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
Vector<String> temp;
- EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp);
+ Vector<Vector<String>> ids_context_plural;
+ EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural);
parsed_strings.append_array(temp);
+ r_ids_ctx_plural->append_array(ids_context_plural);
}
} else if (property_name == "filters") {
// Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
@@ -93,7 +95,7 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
}
}
- r_extracted_strings->append_array(parsed_strings);
+ r_ids->append_array(parsed_strings);
return OK;
}
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h
index 2bd4dae995..a0ffdf692c 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.h
+++ b/editor/plugins/packed_scene_translation_parser_plugin.h
@@ -40,7 +40,7 @@ class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserP
Set<String> lookup_properties;
public:
- virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings) override;
+ virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override;
virtual void get_recognized_extensions(List<String> *r_extensions) const override;
PackedSceneEditorTranslationParserPlugin();
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 1073da7d8c..5007983581 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -36,6 +36,8 @@
#include "editor/editor_settings.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/center_container.h"
+#include "scene/gui/margin_container.h"
+#include "scene/gui/panel_container.h"
void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
}
@@ -140,8 +142,27 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
}
}
+void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid()) {
+ // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
+ // to allow performing this action anywhere, even if the cursor isn't
+ // hovering the texture in the workspace.
+ if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ _sheet_zoom_in();
+ // Don't scroll up after zooming in.
+ accept_event();
+ } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ _sheet_zoom_out();
+ // Don't scroll down after zooming out.
+ accept_event();
+ }
+ }
+}
+
void SpriteFramesEditor::_sheet_add_frames() {
- Size2i size = split_sheet_preview->get_size();
+ Size2i size = split_sheet_preview->get_texture()->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
@@ -180,6 +201,28 @@ void SpriteFramesEditor::_sheet_add_frames() {
undo_redo->commit_action();
}
+void SpriteFramesEditor::_sheet_zoom_in() {
+ if (sheet_zoom < max_sheet_zoom) {
+ sheet_zoom *= scale_ratio;
+ Size2 texture_size = split_sheet_preview->get_texture()->get_size();
+ split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
+ }
+}
+
+void SpriteFramesEditor::_sheet_zoom_out() {
+ if (sheet_zoom > min_sheet_zoom) {
+ sheet_zoom /= scale_ratio;
+ Size2 texture_size = split_sheet_preview->get_texture()->get_size();
+ split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
+ }
+}
+
+void SpriteFramesEditor::_sheet_zoom_reset() {
+ sheet_zoom = 1.f;
+ Size2 texture_size = split_sheet_preview->get_texture()->get_size();
+ split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
+}
+
void SpriteFramesEditor::_sheet_select_clear_all_frames() {
bool should_clear = true;
for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) {
@@ -207,15 +250,18 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
ERR_FAIL_COND(!texture.is_valid());
}
- if (texture != split_sheet_preview->get_texture()) {
- //different texture, reset to 4x4
- split_sheet_h->set_value(4);
- split_sheet_v->set_value(4);
- }
+ bool new_texture = texture != split_sheet_preview->get_texture();
frames_selected.clear();
last_frame_selected = -1;
split_sheet_preview->set_texture(texture);
+ if (new_texture) {
+ //different texture, reset to 4x4
+ split_sheet_h->set_value(4);
+ split_sheet_v->set_value(4);
+ //reset zoom
+ _sheet_zoom_reset();
+ }
split_sheet_dialog->popup_centered_ratio(0.65);
}
@@ -231,8 +277,14 @@ void SpriteFramesEditor::_notification(int p_what) {
move_up->set_icon(get_theme_icon("MoveLeft", "EditorIcons"));
move_down->set_icon(get_theme_icon("MoveRight", "EditorIcons"));
_delete->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ zoom_out->set_icon(get_theme_icon("ZoomLess", "EditorIcons"));
+ zoom_1->set_icon(get_theme_icon("ZoomReset", "EditorIcons"));
+ zoom_in->set_icon(get_theme_icon("ZoomMore", "EditorIcons"));
new_anim->set_icon(get_theme_icon("New", "EditorIcons"));
remove_anim->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ split_sheet_zoom_out->set_icon(get_theme_icon("ZoomLess", "EditorIcons"));
+ split_sheet_zoom_1->set_icon(get_theme_icon("ZoomReset", "EditorIcons"));
+ split_sheet_zoom_in->set_icon(get_theme_icon("ZoomMore", "EditorIcons"));
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
@@ -636,6 +688,54 @@ void SpriteFramesEditor::_animation_fps_changed(double p_value) {
undo_redo->commit_action();
}
+void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid()) {
+ if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ _zoom_in();
+ // Don't scroll up after zooming in.
+ accept_event();
+ } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ _zoom_out();
+ // Don't scroll down after zooming out.
+ accept_event();
+ }
+ }
+}
+
+void SpriteFramesEditor::_zoom_in() {
+ // Do not zoom in or out with no visible frames
+ if (frames->get_frame_count(edited_anim) <= 0) {
+ return;
+ }
+ if (thumbnail_zoom < max_thumbnail_zoom) {
+ thumbnail_zoom *= scale_ratio;
+ int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
+ tree->set_fixed_column_width(thumbnail_size * 3 / 2);
+ tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
+ }
+}
+
+void SpriteFramesEditor::_zoom_out() {
+ // Do not zoom in or out with no visible frames
+ if (frames->get_frame_count(edited_anim) <= 0) {
+ return;
+ }
+ if (thumbnail_zoom > min_thumbnail_zoom) {
+ thumbnail_zoom /= scale_ratio;
+ int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
+ tree->set_fixed_column_width(thumbnail_size * 3 / 2);
+ tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
+ }
+}
+
+void SpriteFramesEditor::_zoom_reset() {
+ thumbnail_zoom = 1.0f;
+ tree->set_fixed_column_width(thumbnail_default_size * 3 / 2);
+ tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
+}
+
void SpriteFramesEditor::_update_library(bool p_skip_selector) {
updating = true;
@@ -727,6 +827,9 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
}
_update_library();
+ // Clear zoom and split sheet texture
+ split_sheet_preview->set_texture(Ref<Texture2D>());
+ _zoom_reset();
} else {
hide();
}
@@ -892,11 +995,16 @@ SpriteFramesEditor::SpriteFramesEditor() {
animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited));
animations->set_allow_reselect(true);
+ HBoxContainer *hbc_anim_speed = memnew(HBoxContainer);
+ hbc_anim_speed->add_child(memnew(Label(TTR("Speed:"))));
+ vbc_animlist->add_child(hbc_anim_speed);
anim_speed = memnew(SpinBox);
- vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed);
+ anim_speed->set_suffix(TTR("FPS"));
anim_speed->set_min(0);
anim_speed->set_max(100);
anim_speed->set_step(0.01);
+ anim_speed->set_h_size_flags(SIZE_EXPAND_FILL);
+ hbc_anim_speed->add_child(anim_speed);
anim_speed->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_animation_fps_changed));
anim_loop = memnew(CheckButton);
@@ -965,6 +1073,24 @@ SpriteFramesEditor::SpriteFramesEditor() {
_delete->set_tooltip(TTR("Delete"));
hbc->add_child(_delete);
+ hbc->add_spacer();
+
+ zoom_out = memnew(Button);
+ zoom_out->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_out));
+ zoom_out->set_flat(true);
+ zoom_out->set_tooltip(TTR("Zoom Out"));
+ hbc->add_child(zoom_out);
+ zoom_1 = memnew(Button);
+ zoom_1->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_reset));
+ zoom_1->set_flat(true);
+ zoom_1->set_tooltip(TTR("Zoom Reset"));
+ hbc->add_child(zoom_1);
+ zoom_in = memnew(Button);
+ zoom_in->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_in));
+ zoom_in->set_flat(true);
+ zoom_in->set_tooltip(TTR("Zoom In"));
+ hbc->add_child(zoom_in);
+
file = memnew(EditorFileDialog);
add_child(file);
@@ -972,13 +1098,11 @@ SpriteFramesEditor::SpriteFramesEditor() {
tree->set_v_size_flags(SIZE_EXPAND_FILL);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
- int thumbnail_size = 96;
tree->set_max_columns(0);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
- tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_max_text_lines(2);
- tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
tree->set_drag_forwarding(this);
+ tree->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_tree_input));
sub_vb->add_child(tree);
@@ -1042,8 +1166,13 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_vb->add_child(split_sheet_hb);
+ PanelContainer *split_sheet_panel = memnew(PanelContainer);
+ split_sheet_panel->set_h_size_flags(SIZE_EXPAND_FILL);
+ split_sheet_panel->set_v_size_flags(SIZE_EXPAND_FILL);
+ split_sheet_vb->add_child(split_sheet_panel);
+
split_sheet_preview = memnew(TextureRect);
- split_sheet_preview->set_expand(false);
+ split_sheet_preview->set_expand(true);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
@@ -1051,20 +1180,58 @@ SpriteFramesEditor::SpriteFramesEditor() {
splite_sheet_scroll = memnew(ScrollContainer);
splite_sheet_scroll->set_enable_h_scroll(true);
splite_sheet_scroll->set_enable_v_scroll(true);
- splite_sheet_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+ splite_sheet_scroll->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_scroll_input));
+ split_sheet_panel->add_child(splite_sheet_scroll);
CenterContainer *cc = memnew(CenterContainer);
cc->add_child(split_sheet_preview);
cc->set_h_size_flags(SIZE_EXPAND_FILL);
cc->set_v_size_flags(SIZE_EXPAND_FILL);
splite_sheet_scroll->add_child(cc);
- split_sheet_vb->add_child(splite_sheet_scroll);
+ MarginContainer *split_sheet_zoom_margin = memnew(MarginContainer);
+ split_sheet_panel->add_child(split_sheet_zoom_margin);
+ split_sheet_zoom_margin->set_h_size_flags(0);
+ split_sheet_zoom_margin->set_v_size_flags(0);
+ split_sheet_zoom_margin->add_theme_constant_override("margin_top", 5);
+ split_sheet_zoom_margin->add_theme_constant_override("margin_left", 5);
+ HBoxContainer *split_sheet_zoom_hb = memnew(HBoxContainer);
+ split_sheet_zoom_margin->add_child(split_sheet_zoom_hb);
+
+ split_sheet_zoom_out = memnew(Button);
+ split_sheet_zoom_out->set_flat(true);
+ split_sheet_zoom_out->set_focus_mode(FOCUS_NONE);
+ split_sheet_zoom_out->set_tooltip(TTR("Zoom Out"));
+ split_sheet_zoom_out->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_out));
+ split_sheet_zoom_hb->add_child(split_sheet_zoom_out);
+ split_sheet_zoom_1 = memnew(Button);
+ split_sheet_zoom_1->set_flat(true);
+ split_sheet_zoom_1->set_focus_mode(FOCUS_NONE);
+ split_sheet_zoom_1->set_tooltip(TTR("Zoom Reset"));
+ split_sheet_zoom_1->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_reset));
+ split_sheet_zoom_hb->add_child(split_sheet_zoom_1);
+ split_sheet_zoom_in = memnew(Button);
+ split_sheet_zoom_in->set_flat(true);
+ split_sheet_zoom_in->set_focus_mode(FOCUS_NONE);
+ split_sheet_zoom_in->set_tooltip(TTR("Zoom In"));
+ split_sheet_zoom_in->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_in));
+ split_sheet_zoom_hb->add_child(split_sheet_zoom_in);
file_split_sheet = memnew(EditorFileDialog);
file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
file_split_sheet->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
add_child(file_split_sheet);
file_split_sheet->connect("file_selected", callable_mp(this, &SpriteFramesEditor::_prepare_sprite_sheet));
+
+ // Config scale.
+ scale_ratio = 1.2f;
+ thumbnail_default_size = 96;
+ thumbnail_zoom = 1.0f;
+ max_thumbnail_zoom = 8.0f;
+ min_thumbnail_zoom = 0.1f;
+ sheet_zoom = 1.0f;
+ max_sheet_zoom = 16.0f;
+ min_sheet_zoom = 0.01f;
+ _zoom_reset();
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index ee743fe60d..0dce93f55a 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -36,6 +36,7 @@
#include "scene/2d/animated_sprite_2d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
+#include "scene/gui/scroll_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
@@ -52,6 +53,9 @@ class SpriteFramesEditor : public HSplitContainer {
Button *empty2;
Button *move_up;
Button *move_down;
+ Button *zoom_out;
+ Button *zoom_1;
+ Button *zoom_in;
ItemList *tree;
bool loading_scene;
int sel;
@@ -79,10 +83,22 @@ class SpriteFramesEditor : public HSplitContainer {
TextureRect *split_sheet_preview;
SpinBox *split_sheet_h;
SpinBox *split_sheet_v;
+ Button *split_sheet_zoom_out;
+ Button *split_sheet_zoom_1;
+ Button *split_sheet_zoom_in;
EditorFileDialog *file_split_sheet;
Set<int> frames_selected;
int last_frame_selected;
+ float scale_ratio;
+ int thumbnail_default_size;
+ float thumbnail_zoom;
+ float max_thumbnail_zoom;
+ float min_thumbnail_zoom;
+ float sheet_zoom;
+ float max_sheet_zoom;
+ float min_sheet_zoom;
+
void _load_pressed();
void _load_scene_pressed();
void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1);
@@ -103,6 +119,11 @@ class SpriteFramesEditor : public HSplitContainer {
void _animation_loop_changed();
void _animation_fps_changed(double p_value);
+ void _tree_input(const Ref<InputEvent> &p_event);
+ void _zoom_in();
+ void _zoom_out();
+ void _zoom_reset();
+
bool updating;
UndoRedo *undo_redo;
@@ -117,7 +138,11 @@ class SpriteFramesEditor : public HSplitContainer {
void _sheet_preview_draw();
void _sheet_spin_changed(double);
void _sheet_preview_input(const Ref<InputEvent> &p_event);
+ void _sheet_scroll_input(const Ref<InputEvent> &p_event);
void _sheet_add_frames();
+ void _sheet_zoom_in();
+ void _sheet_zoom_out();
+ void _sheet_zoom_reset();
void _sheet_select_clear_all_frames();
protected:
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 762f42abeb..6e722607f7 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -875,7 +875,7 @@ void TextureRegionEditor::_changed_callback(Object *p_changed, const char *p_pro
if (!is_visible()) {
return;
}
- if (p_prop == StringName("atlas") || p_prop == StringName("texture")) {
+ if (p_prop == StringName("atlas") || p_prop == StringName("texture") || p_prop == StringName("region")) {
_edit_region();
}
}
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 18a107ff75..932ded6938 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -206,8 +206,8 @@ void ThemeEditor::_save_template_cbk(String fname) {
file->store_line("; [value] examples:");
file->store_line("; ");
file->store_line("; Type.item = 6 ; numeric constant. ");
- file->store_line("; Type.item = #FF00FF ; HTML color ");
- file->store_line("; Type.item = #55FF00FF ; HTML color with alpha 55.");
+ file->store_line("; Type.item = #FF00FF ; HTML color (magenta).");
+ file->store_line("; Type.item = #FF00FF55 ; HTML color (magenta with alpha 0x55).");
file->store_line("; Type.item = icon(image.png) ; icon in a png file (relative to theme file).");
file->store_line("; Type.item = font(font.xres) ; font in a resource (relative to theme file).");
file->store_line("; Type.item = sbox(stylebox.xres) ; stylebox in a resource (relative to theme file).");
@@ -629,7 +629,7 @@ ThemeEditor::ThemeEditor() {
ScrollContainer *scroll = memnew(ScrollContainer);
add_child(scroll);
scroll->set_enable_v_scroll(true);
- scroll->set_enable_h_scroll(false);
+ scroll->set_enable_h_scroll(true);
scroll->set_v_size_flags(SIZE_EXPAND_FILL);
MarginContainer *root_container = memnew(MarginContainer);
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 307a8a9001..e71485e9fc 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -886,17 +886,17 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
rect.position += tile_ofs;
}
- rect.position = p_xform.xform(rect.position);
- rect.size *= sc;
-
Color modulate = node->get_tileset()->tile_get_modulate(p_cell);
modulate.a = 0.5;
+ Transform2D old_transform = p_viewport->get_viewport_transform();
+ p_viewport->draw_set_transform_matrix(p_xform); // Take into account TileMap transformation when displaying cell
if (r.has_no_area()) {
p_viewport->draw_texture_rect(t, rect, false, modulate, p_transpose);
} else {
p_viewport->draw_texture_rect_region(t, rect, r, modulate, p_transpose);
}
+ p_viewport->draw_set_transform_matrix(old_transform);
}
void TileMapEditor::_draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index a613174ed9..274c64263f 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -342,11 +342,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
left_container->add_child(tileset_toolbar_container);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE] = memnew(Button);
+ tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_flat(true);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_ADD_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_tooltip(TTR("Add Texture(s) to TileSet."));
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE] = memnew(Button);
+ tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_flat(true);
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_REMOVE_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]);
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_tooltip(TTR("Remove selected Texture from TileSet."));
@@ -405,12 +407,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[SELECT_NEXT] = memnew(Button);
tool_hb->add_child(tools[SELECT_NEXT]);
tool_hb->move_child(tools[SELECT_NEXT], WORKSPACE_CREATE_SINGLE);
+ tools[SELECT_NEXT]->set_flat(true);
tools[SELECT_NEXT]->set_shortcut(ED_SHORTCUT("tileset_editor/next_shape", TTR("Next Coordinate"), KEY_PAGEDOWN));
tools[SELECT_NEXT]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_NEXT));
tools[SELECT_NEXT]->set_tooltip(TTR("Select the next shape, subtile, or Tile."));
tools[SELECT_PREVIOUS] = memnew(Button);
tool_hb->add_child(tools[SELECT_PREVIOUS]);
tool_hb->move_child(tools[SELECT_PREVIOUS], WORKSPACE_CREATE_SINGLE);
+ tools[SELECT_PREVIOUS]->set_flat(true);
tools[SELECT_PREVIOUS]->set_shortcut(ED_SHORTCUT("tileset_editor/previous_shape", TTR("Previous Coordinate"), KEY_PAGEUP));
tools[SELECT_PREVIOUS]->set_tooltip(TTR("Select the previous shape, subtile, or Tile."));
tools[SELECT_PREVIOUS]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_PREVIOUS));
@@ -467,6 +471,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[TOOL_SELECT] = memnew(Button);
toolbar->add_child(tools[TOOL_SELECT]);
+ tools[TOOL_SELECT]->set_flat(true);
tools[TOOL_SELECT]->set_toggle_mode(true);
tools[TOOL_SELECT]->set_button_group(tg);
tools[TOOL_SELECT]->set_pressed(true);
@@ -475,20 +480,24 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_bitmask = memnew(VSeparator);
toolbar->add_child(separator_bitmask);
tools[BITMASK_COPY] = memnew(Button);
+ tools[BITMASK_COPY]->set_flat(true);
tools[BITMASK_COPY]->set_tooltip(TTR("Copy bitmask."));
tools[BITMASK_COPY]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_COPY));
toolbar->add_child(tools[BITMASK_COPY]);
tools[BITMASK_PASTE] = memnew(Button);
+ tools[BITMASK_PASTE]->set_flat(true);
tools[BITMASK_PASTE]->set_tooltip(TTR("Paste bitmask."));
tools[BITMASK_PASTE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_PASTE));
toolbar->add_child(tools[BITMASK_PASTE]);
tools[BITMASK_CLEAR] = memnew(Button);
+ tools[BITMASK_CLEAR]->set_flat(true);
tools[BITMASK_CLEAR]->set_tooltip(TTR("Erase bitmask."));
tools[BITMASK_CLEAR]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_CLEAR));
toolbar->add_child(tools[BITMASK_CLEAR]);
tools[SHAPE_NEW_RECTANGLE] = memnew(Button);
toolbar->add_child(tools[SHAPE_NEW_RECTANGLE]);
+ tools[SHAPE_NEW_RECTANGLE]->set_flat(true);
tools[SHAPE_NEW_RECTANGLE]->set_toggle_mode(true);
tools[SHAPE_NEW_RECTANGLE]->set_button_group(tg);
tools[SHAPE_NEW_RECTANGLE]->set_tooltip(TTR("Create a new rectangle."));
@@ -496,6 +505,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[SHAPE_NEW_POLYGON] = memnew(Button);
toolbar->add_child(tools[SHAPE_NEW_POLYGON]);
+ tools[SHAPE_NEW_POLYGON]->set_flat(true);
tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true);
tools[SHAPE_NEW_POLYGON]->set_button_group(tg);
tools[SHAPE_NEW_POLYGON]->set_tooltip(TTR("Create a new polygon."));
@@ -504,12 +514,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_shape_toggle = memnew(VSeparator);
toolbar->add_child(separator_shape_toggle);
tools[SHAPE_TOGGLE_TYPE] = memnew(Button);
+ tools[SHAPE_TOGGLE_TYPE]->set_flat(true);
tools[SHAPE_TOGGLE_TYPE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_TOGGLE_TYPE));
toolbar->add_child(tools[SHAPE_TOGGLE_TYPE]);
separator_delete = memnew(VSeparator);
toolbar->add_child(separator_delete);
tools[SHAPE_DELETE] = memnew(Button);
+ tools[SHAPE_DELETE]->set_flat(true);
tools[SHAPE_DELETE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_DELETE));
toolbar->add_child(tools[SHAPE_DELETE]);
@@ -534,11 +546,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_grid = memnew(VSeparator);
toolbar->add_child(separator_grid);
tools[SHAPE_KEEP_INSIDE_TILE] = memnew(Button);
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_flat(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect."));
toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]);
tools[TOOL_GRID_SNAP] = memnew(Button);
+ tools[TOOL_GRID_SNAP]->set_flat(true);
tools[TOOL_GRID_SNAP]->set_toggle_mode(true);
tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector)."));
tools[TOOL_GRID_SNAP]->connect("toggled", callable_mp(this, &TileSetEditor::_on_grid_snap_toggled));
@@ -549,19 +563,23 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
toolbar->add_child(separator);
tools[ZOOM_OUT] = memnew(Button);
+ tools[ZOOM_OUT]->set_flat(true);
tools[ZOOM_OUT]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_out));
toolbar->add_child(tools[ZOOM_OUT]);
tools[ZOOM_OUT]->set_tooltip(TTR("Zoom Out"));
tools[ZOOM_1] = memnew(Button);
+ tools[ZOOM_1]->set_flat(true);
tools[ZOOM_1]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_reset));
toolbar->add_child(tools[ZOOM_1]);
tools[ZOOM_1]->set_tooltip(TTR("Zoom Reset"));
tools[ZOOM_IN] = memnew(Button);
+ tools[ZOOM_IN]->set_flat(true);
tools[ZOOM_IN]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_in));
toolbar->add_child(tools[ZOOM_IN]);
tools[ZOOM_IN]->set_tooltip(TTR("Zoom In"));
tools[VISIBLE_INFO] = memnew(Button);
+ tools[VISIBLE_INFO]->set_flat(true);
tools[VISIBLE_INFO]->set_toggle_mode(true);
tools[VISIBLE_INFO]->set_tooltip(TTR("Display Tile Names (Hold Alt Key)"));
toolbar->add_child(tools[VISIBLE_INFO]);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 53bd1150ec..217294464c 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -177,6 +177,9 @@ bool VisualShaderEditor::_is_available(int p_mode) {
case VisualShader::TYPE_LIGHT:
current_mode = 4;
break;
+ case VisualShader::TYPE_COMPUTE:
+ current_mode = 8;
+ break;
default:
break;
}
@@ -191,6 +194,10 @@ bool VisualShaderEditor::_is_available(int p_mode) {
temp_mode |= 4;
}
+ if (p_mode == VisualShader::TYPE_COMPUTE) {
+ temp_mode = 8;
+ }
+
if (temp_mode == 0) {
temp_mode |= 1;
}
@@ -2432,6 +2439,7 @@ VisualShaderEditor::VisualShaderEditor() {
edit_type->add_item(TTR("Vertex"));
edit_type->add_item(TTR("Fragment"));
edit_type->add_item(TTR("Light"));
+ edit_type->add_item(TTR("Compute"));
edit_type->select(1);
edit_type->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
graph->get_zoom_hbox()->add_child(edit_type);
@@ -2644,6 +2652,7 @@ VisualShaderEditor::VisualShaderEditor() {
const String input_param_for_fragment_shader_mode = TTR("'%s' input parameter for fragment shader mode.");
const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode.");
const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode.");
+ const String input_param_for_compute_shader_mode = TTR("'%s' input parameter for compute shader mode.");
const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader mode.");
add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
@@ -2717,19 +2726,19 @@ VisualShaderEditor::VisualShaderEditor() {
// PARTICLES INPUTS
- add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Active", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Alpha", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CustomAlpha", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Delta", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("EmissionTransform", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Index", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("LifeTime", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Restart", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Time", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Transform", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Velocity", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
// SKY INPUTS
diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp
index f9b8722aad..f09750efdc 100644
--- a/editor/pot_generator.cpp
+++ b/editor/pot_generator.cpp
@@ -31,23 +31,25 @@
#include "pot_generator.h"
#include "core/error_macros.h"
-#include "core/os/file_access.h"
#include "core/project_settings.h"
#include "editor_translation_parser.h"
#include "plugins/packed_scene_translation_parser_plugin.h"
POTGenerator *POTGenerator::singleton = nullptr;
-//#define DEBUG_POT
-
#ifdef DEBUG_POT
-void _print_all_translation_strings(const OrderedHashMap<String, Set<String>> &p_all_translation_strings) {
- for (auto E_pair = p_all_translation_strings.front(); E_pair; E_pair = E_pair.next()) {
- String msg = static_cast<String>(E_pair.key()) + " : ";
- for (Set<String>::Element *E = E_pair.value().front(); E; E = E->next()) {
- msg += E->get() + " ";
+void POTGenerator::_print_all_translation_strings() {
+ for (auto E = all_translation_strings.front(); E; E = E.next()) {
+ Vector<MsgidData> v_md = all_translation_strings[E.key()];
+ for (int i = 0; i < v_md.size(); i++) {
+ print_line("++++++");
+ print_line("msgid: " + E.key());
+ print_line("context: " + v_md[i].ctx);
+ print_line("msgid_plural: " + v_md[i].plural);
+ for (Set<String>::Element *E = v_md[i].locations.front(); E; E = E->next()) {
+ print_line("location: " + E->get());
+ }
}
- print_line(msg);
}
}
#endif
@@ -65,27 +67,27 @@ void POTGenerator::generate_pot(const String &p_file) {
// Collect all translatable strings according to files order in "POT Generation" setting.
for (int i = 0; i < files.size(); i++) {
- Vector<String> translation_strings;
+ Vector<String> msgids;
+ Vector<Vector<String>> msgids_context_plural;
String file_path = files[i];
String file_extension = file_path.get_extension();
if (EditorTranslationParser::get_singleton()->can_parse(file_extension)) {
- EditorTranslationParser::get_singleton()->get_parser(file_extension)->parse_file(file_path, &translation_strings);
+ EditorTranslationParser::get_singleton()->get_parser(file_extension)->parse_file(file_path, &msgids, &msgids_context_plural);
} else {
ERR_PRINT("Unrecognized file extension " + file_extension + " in generate_pot()");
return;
}
- // Store translation strings parsed in this iteration along with their corresponding source file - to write into POT later on.
- for (int j = 0; j < translation_strings.size(); j++) {
- all_translation_strings[translation_strings[j]].insert(file_path);
+ for (int j = 0; j < msgids_context_plural.size(); j++) {
+ Vector<String> entry = msgids_context_plural[j];
+ _add_new_msgid(entry[0], entry[1], entry[2], file_path);
+ }
+ for (int j = 0; j < msgids.size(); j++) {
+ _add_new_msgid(msgids[j], "", "", file_path);
}
}
-#ifdef DEBUG_POT
- _print_all_translation_strings(all_translation_strings);
-#endif
-
_write_to_pot(p_file);
}
@@ -119,35 +121,86 @@ void POTGenerator::_write_to_pot(const String &p_file) {
file->store_string(header);
- for (OrderedHashMap<String, Set<String>>::Element E_pair = all_translation_strings.front(); E_pair; E_pair = E_pair.next()) {
- String msg = E_pair.key();
+ for (OrderedHashMap<String, Vector<MsgidData>>::Element E_pair = all_translation_strings.front(); E_pair; E_pair = E_pair.next()) {
+ String msgid = E_pair.key();
+ Vector<MsgidData> v_msgid_data = E_pair.value();
+ for (int i = 0; i < v_msgid_data.size(); i++) {
+ String context = v_msgid_data[i].ctx;
+ String plural = v_msgid_data[i].plural;
+ const Set<String> &locations = v_msgid_data[i].locations;
+
+ // Write file locations.
+ for (Set<String>::Element *E = locations.front(); E; E = E->next()) {
+ file->store_line("#: " + E->get().trim_prefix("res://"));
+ }
- // Write file locations.
- for (Set<String>::Element *E = E_pair.value().front(); E; E = E->next()) {
- file->store_line("#: " + E->get().trim_prefix("res://"));
- }
+ // Write context.
+ if (!context.empty()) {
+ file->store_line("msgctxt \"" + context + "\"");
+ }
- // Split \\n and \n.
- Vector<String> temp = msg.split("\\n");
- Vector<String> msg_lines;
- for (int i = 0; i < temp.size(); i++) {
- msg_lines.append_array(temp[i].split("\n"));
- if (i < temp.size() - 1) {
- // Add \n.
- msg_lines.set(msg_lines.size() - 1, msg_lines[msg_lines.size() - 1] + "\\n");
+ // Write msgid.
+ _write_msgid(file, msgid, false);
+
+ // Write msgid_plural
+ if (!plural.empty()) {
+ _write_msgid(file, plural, true);
+ file->store_line("msgstr[0] \"\"");
+ file->store_line("msgstr[1] \"\"\n");
+ } else {
+ file->store_line("msgstr \"\"\n");
}
}
+ }
- // Write msgid.
- file->store_string("msgid ");
- for (int i = 0; i < msg_lines.size(); i++) {
- file->store_line("\"" + msg_lines[i] + "\"");
+ file->close();
+}
+
+void POTGenerator::_write_msgid(FileAccess *r_file, const String &p_id, bool p_plural) {
+ // Split \\n and \n.
+ Vector<String> temp = p_id.split("\\n");
+ Vector<String> msg_lines;
+ for (int i = 0; i < temp.size(); i++) {
+ msg_lines.append_array(temp[i].split("\n"));
+ if (i < temp.size() - 1) {
+ // Add \n.
+ msg_lines.set(msg_lines.size() - 1, msg_lines[msg_lines.size() - 1] + "\\n");
}
+ }
- file->store_line("msgstr \"\"\n");
+ if (p_plural) {
+ r_file->store_string("msgid_plural ");
+ } else {
+ r_file->store_string("msgid ");
}
- file->close();
+ for (int i = 0; i < msg_lines.size(); i++) {
+ r_file->store_line("\"" + msg_lines[i] + "\"");
+ }
+}
+
+void POTGenerator::_add_new_msgid(const String &p_msgid, const String &p_context, const String &p_plural, const String &p_location) {
+ // Insert new location if msgid under same context exists already.
+ if (all_translation_strings.has(p_msgid)) {
+ Vector<MsgidData> &v_mdata = all_translation_strings[p_msgid];
+ for (int i = 0; i < v_mdata.size(); i++) {
+ if (v_mdata[i].ctx == p_context) {
+ if (!v_mdata[i].plural.empty() && !p_plural.empty() && v_mdata[i].plural != p_plural) {
+ WARN_PRINT("Redefinition of plural message (msgid_plural), under the same message (msgid) and context (msgctxt)");
+ }
+ v_mdata.write[i].locations.insert(p_location);
+ return;
+ }
+ }
+ }
+
+ // Add a new entry of msgid, context, plural and location - context and plural might be empty if the inserted msgid doesn't associated
+ // context or plurals.
+ MsgidData mdata;
+ mdata.ctx = p_context;
+ mdata.plural = p_plural;
+ mdata.locations.insert(p_location);
+ all_translation_strings[p_msgid].push_back(mdata);
}
POTGenerator *POTGenerator::get_singleton() {
diff --git a/editor/pot_generator.h b/editor/pot_generator.h
index abe1a21d41..8853b784ed 100644
--- a/editor/pot_generator.h
+++ b/editor/pot_generator.h
@@ -32,14 +32,29 @@
#define POT_GENERATOR_H
#include "core/ordered_hash_map.h"
+#include "core/os/file_access.h"
#include "core/set.h"
+//#define DEBUG_POT
+
class POTGenerator {
static POTGenerator *singleton;
- // Stores all translatable strings and the source files containing them.
- OrderedHashMap<String, Set<String>> all_translation_strings;
+
+ struct MsgidData {
+ String ctx;
+ String plural;
+ Set<String> locations;
+ };
+ // Store msgid as key and the additional data around the msgid - if it's under a context, has plurals and its file locations.
+ OrderedHashMap<String, Vector<MsgidData>> all_translation_strings;
void _write_to_pot(const String &p_file);
+ void _write_msgid(FileAccess *r_file, const String &p_id, bool p_plural);
+ void _add_new_msgid(const String &p_msgid, const String &p_context, const String &p_plural, const String &p_location);
+
+#ifdef DEBUG_POT
+ void _print_all_translation_strings();
+#endif
public:
static POTGenerator *get_singleton();
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index a68742a985..ea55029de0 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -330,6 +330,7 @@ private:
return;
}
}
+
String sp = p.simplify_path();
project_path->set_text(sp);
_path_text_changed(sp);
@@ -411,7 +412,7 @@ private:
_test_path();
if (p_text == "") {
- set_message(TTR("It would be a good idea to name your project."), MESSAGE_WARNING);
+ set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR);
}
}
@@ -475,10 +476,12 @@ private:
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
+ f->store_line("");
f->store_line("[sub_resource type=\"Sky\" id=1]");
+ f->store_line("");
f->store_line("[resource]");
f->store_line("background_mode = 2");
- f->store_line("background_sky = SubResource( 1 )");
+ f->store_line("sky = SubResource( 1 )");
memdelete(f);
}
}
@@ -1010,7 +1013,7 @@ public:
void update_dock_menu();
void load_projects();
void set_search_term(String p_search_term);
- void set_order_option(ProjectListFilter::FilterOption p_option);
+ void set_order_option(int p_option);
void sort_projects();
int get_project_count() const;
void select_project(int p_index);
@@ -1043,7 +1046,7 @@ private:
static void load_project_data(const String &p_property_key, Item &p_item, bool p_favorite);
String _search_term;
- ProjectListFilter::FilterOption _order_option;
+ FilterOption _order_option;
Set<String> _selected_project_keys;
String _last_clicked; // Project key
VBoxContainer *_scroll_children;
@@ -1053,7 +1056,7 @@ private:
};
struct ProjectListComparator {
- ProjectListFilter::FilterOption order_option;
+ FilterOption order_option;
// operator<
_FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const {
@@ -1064,9 +1067,9 @@ struct ProjectListComparator {
return false;
}
switch (order_option) {
- case ProjectListFilter::FILTER_PATH:
+ case PATH:
return a.project_key < b.project_key;
- case ProjectListFilter::FILTER_EDIT_DATE:
+ case EDIT_DATE:
return a.last_edited > b.last_edited;
default:
return a.project_name < b.project_name;
@@ -1075,8 +1078,7 @@ struct ProjectListComparator {
};
ProjectList::ProjectList() {
- _order_option = ProjectListFilter::FILTER_EDIT_DATE;
-
+ _order_option = FilterOption::NAME;
_scroll_children = memnew(VBoxContainer);
_scroll_children->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_child(_scroll_children);
@@ -1236,8 +1238,6 @@ void ProjectList::load_projects() {
create_project_item_control(i);
}
- sort_projects();
-
set_v_scroll(0);
update_icons_async();
@@ -1389,12 +1389,13 @@ void ProjectList::set_search_term(String p_search_term) {
_search_term = p_search_term;
}
-void ProjectList::set_order_option(ProjectListFilter::FilterOption p_option) {
- if (_order_option != p_option) {
- _order_option = p_option;
- EditorSettings::get_singleton()->set("project_manager/sorting_order", (int)_order_option);
- EditorSettings::get_singleton()->save();
- }
+void ProjectList::set_order_option(int p_option) {
+ FilterOption selected = (FilterOption)p_option;
+ EditorSettings::get_singleton()->set("project_manager/sorting_order", p_option);
+ EditorSettings::get_singleton()->save();
+ _order_option = selected;
+
+ sort_projects();
}
void ProjectList::sort_projects() {
@@ -1796,6 +1797,9 @@ void ProjectList::_bind_methods() {
void ProjectManager::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
+ search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
+ search_box->set_clear_button_enabled(true);
+
Engine::get_singleton()->set_editor_hint(false);
} break;
case NOTIFICATION_RESIZED: {
@@ -1804,6 +1808,10 @@ void ProjectManager::_notification(int p_what) {
}
} break;
case NOTIFICATION_READY: {
+ int default_sorting = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order");
+ filter_option->select(default_sorting);
+ _project_list->set_order_option(default_sorting);
+
if (_project_list->get_project_count() == 0 && StreamPeerSSL::is_available()) {
open_templates->popup_centered();
}
@@ -1811,7 +1819,7 @@ void ProjectManager::_notification(int p_what) {
if (_project_list->get_project_count() >= 1) {
// Focus on the search box immediately to allow the user
// to search without having to reach for their mouse
- project_filter->search_box->grab_focus();
+ search_box->grab_focus();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -1831,7 +1839,7 @@ void ProjectManager::_dim_window() {
// No transition is applied, as the effect needs to be visible immediately
float c = 0.5f;
Color dim_color = Color(c, c, c);
- gui_base->set_modulate(dim_color);
+ set_modulate(dim_color);
}
void ProjectManager::_update_project_buttons() {
@@ -1851,7 +1859,7 @@ void ProjectManager::_update_project_buttons() {
rename_btn->set_disabled(empty_selection || is_missing_project_selected);
run_btn->set_disabled(empty_selection || is_missing_project_selected);
- erase_missing_btn->set_visible(_project_list->is_any_project_missing());
+ erase_missing_btn->set_disabled(!_project_list->is_any_project_missing());
}
void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) {
@@ -1928,7 +1936,7 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) {
} break;
case KEY_F: {
if (k->get_command()) {
- this->project_filter->search_box->grab_focus();
+ this->search_box->grab_focus();
} else {
keycode_handled = false;
}
@@ -1945,8 +1953,7 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) {
}
void ProjectManager::_load_recent_projects() {
- _project_list->set_order_option(project_order_filter->get_filter_option());
- _project_list->set_search_term(project_filter->get_search_term());
+ _project_list->set_search_term(search_box->get_text().strip_edges());
_project_list->load_projects();
_update_project_buttons();
@@ -1968,7 +1975,7 @@ void ProjectManager::_on_projects_updated() {
}
void ProjectManager::_on_project_created(const String &dir) {
- project_filter->clear();
+ search_box->clear();
int i = _project_list->refresh_project(dir);
_project_list->select_project(i);
_project_list->ensure_project_visible(i);
@@ -2111,7 +2118,6 @@ void ProjectManager::_run_project_confirm() {
}
}
-// When you press the "Run" button
void ProjectManager::_run_project() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
@@ -2224,8 +2230,6 @@ void ProjectManager::_erase_missing_projects() {
void ProjectManager::_language_selected(int p_id) {
String lang = language_btn->get_item_metadata(p_id);
EditorSettings::get_singleton()->set("interface/editor/editor_language", lang);
- language_btn->set_text(lang);
- language_btn->set_icon(get_theme_icon("Environment", "EditorIcons"));
language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the editor or project manager."));
language_restart_ask->popup_centered();
@@ -2302,13 +2306,14 @@ void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) {
}
}
-void ProjectManager::_on_order_option_changed() {
- _project_list->set_order_option(project_order_filter->get_filter_option());
- _project_list->sort_projects();
+void ProjectManager::_on_order_option_changed(int p_idx) {
+ if (is_inside_tree()) {
+ _project_list->set_order_option(p_idx);
+ }
}
-void ProjectManager::_on_filter_option_changed() {
- _project_list->set_search_term(project_filter->get_search_term());
+void ProjectManager::_on_search_term_changed(const String &p_term) {
+ _project_list->set_search_term(p_term);
_project_list->sort_projects();
// Select the first visible project in the list.
@@ -2339,7 +2344,6 @@ ProjectManager::ProjectManager() {
{
int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
- float custom_display_scale = EditorSettings::get_singleton()->get("interface/editor/custom_display_scale");
switch (display_scale) {
case 0: {
@@ -2370,9 +2374,8 @@ ProjectManager::ProjectManager() {
case 6:
editor_set_scale(2.0);
break;
-
default: {
- editor_set_scale(custom_display_scale);
+ editor_set_scale(EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"));
} break;
}
@@ -2383,28 +2386,26 @@ ProjectManager::ProjectManager() {
DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE));
}
+ String cp;
+ cp += 0xA9;
+ DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors");
+
FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
set_anchors_and_margins_preset(Control::PRESET_WIDE);
set_theme(create_custom_theme());
- gui_base = memnew(Control);
- add_child(gui_base);
- gui_base->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ set_anchors_and_margins_preset(Control::PRESET_WIDE);
Panel *panel = memnew(Panel);
- gui_base->add_child(panel);
+ add_child(panel);
panel->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("Background", "EditorStyles"));
+ panel->add_theme_style_override("panel", get_theme_stylebox("Background", "EditorStyles"));
VBoxContainer *vb = memnew(VBoxContainer);
panel->add_child(vb);
vb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE);
- String cp;
- cp += 0xA9;
- DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors");
-
Control *center_box = memnew(Control);
center_box->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(center_box);
@@ -2414,218 +2415,231 @@ ProjectManager::ProjectManager() {
tabs->set_anchors_and_margins_preset(Control::PRESET_WIDE);
tabs->set_tab_align(TabContainer::ALIGN_LEFT);
- HBoxContainer *tree_hb = memnew(HBoxContainer);
- projects_hb = tree_hb;
-
+ HBoxContainer *projects_hb = memnew(HBoxContainer);
projects_hb->set_name(TTR("Projects"));
+ tabs->add_child(projects_hb);
- tabs->add_child(tree_hb);
-
- VBoxContainer *search_tree_vb = memnew(VBoxContainer);
- tree_hb->add_child(search_tree_vb);
- search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
-
- HBoxContainer *sort_filters = memnew(HBoxContainer);
- Label *sort_label = memnew(Label);
- sort_label->set_text(TTR("Sort:"));
- sort_filters->add_child(sort_label);
- Vector<String> sort_filter_titles;
- sort_filter_titles.push_back(TTR("Name"));
- sort_filter_titles.push_back(TTR("Path"));
- sort_filter_titles.push_back(TTR("Last Edited"));
- project_order_filter = memnew(ProjectListFilter);
- project_order_filter->add_filter_option();
- project_order_filter->_setup_filters(sort_filter_titles);
- project_order_filter->set_filter_size(150);
- sort_filters->add_child(project_order_filter);
- project_order_filter->connect("filter_changed", callable_mp(this, &ProjectManager::_on_order_option_changed));
- project_order_filter->set_custom_minimum_size(Size2(180, 10) * EDSCALE);
-
- int projects_sorting_order = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order");
- project_order_filter->set_filter_option((ProjectListFilter::FilterOption)projects_sorting_order);
-
- sort_filters->add_spacer(true);
-
- project_filter = memnew(ProjectListFilter);
- project_filter->add_search_box();
- project_filter->connect("filter_changed", callable_mp(this, &ProjectManager::_on_filter_option_changed));
- project_filter->set_custom_minimum_size(Size2(280, 10) * EDSCALE);
- sort_filters->add_child(project_filter);
-
- search_tree_vb->add_child(sort_filters);
-
- PanelContainer *pc = memnew(PanelContainer);
- pc->add_theme_style_override("panel", gui_base->get_theme_stylebox("bg", "Tree"));
- search_tree_vb->add_child(pc);
- pc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
-
- _project_list = memnew(ProjectList);
- _project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons));
- _project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask));
- pc->add_child(_project_list);
- _project_list->set_enable_h_scroll(false);
-
- VBoxContainer *tree_vb = memnew(VBoxContainer);
- tree_hb->add_child(tree_vb);
-
- Button *open = memnew(Button);
- open->set_text(TTR("Edit"));
- tree_vb->add_child(open);
- open->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
- open_btn = open;
-
- Button *run = memnew(Button);
- run->set_text(TTR("Run"));
- tree_vb->add_child(run);
- run->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
- run_btn = run;
-
- tree_vb->add_child(memnew(HSeparator));
-
- Button *scan = memnew(Button);
- scan->set_text(TTR("Scan"));
- tree_vb->add_child(scan);
- scan->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
-
- tree_vb->add_child(memnew(HSeparator));
-
- scan_dir = memnew(FileDialog);
- scan_dir->set_access(FileDialog::ACCESS_FILESYSTEM);
- scan_dir->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR);
- scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden
- scan_dir->set_current_dir(EditorSettings::get_singleton()->get("filesystem/directories/default_project_path"));
- gui_base->add_child(scan_dir);
- scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin));
-
- Button *create = memnew(Button);
- create->set_text(TTR("New Project"));
- tree_vb->add_child(create);
- create->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
-
- Button *import = memnew(Button);
- import->set_text(TTR("Import"));
- tree_vb->add_child(import);
- import->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
-
- Button *rename = memnew(Button);
- rename->set_text(TTR("Rename"));
- tree_vb->add_child(rename);
- rename->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
- rename_btn = rename;
-
- Button *erase = memnew(Button);
- erase->set_text(TTR("Remove"));
- tree_vb->add_child(erase);
- erase->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
- erase_btn = erase;
-
- Button *erase_missing = memnew(Button);
- erase_missing->set_text(TTR("Remove Missing"));
- tree_vb->add_child(erase_missing);
- erase_missing->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
- erase_missing_btn = erase_missing;
-
- tree_vb->add_spacer();
+ {
+ // Projects + search bar
+ VBoxContainer *search_tree_vb = memnew(VBoxContainer);
+ projects_hb->add_child(search_tree_vb);
+ search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (StreamPeerSSL::is_available()) {
- asset_library = memnew(EditorAssetLibrary(true));
- asset_library->set_name(TTR("Templates"));
- tabs->add_child(asset_library);
- asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project));
- } else {
- WARN_PRINT("Asset Library not available, as it requires SSL to work.");
- }
+ HBoxContainer *hb = memnew(HBoxContainer);
+ hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ search_tree_vb->add_child(hb);
- HBoxContainer *settings_hb = memnew(HBoxContainer);
- settings_hb->set_alignment(BoxContainer::ALIGN_END);
- settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
+ search_box = memnew(LineEdit);
+ search_box->set_placeholder(TTR("Search"));
+ search_box->set_tooltip(TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
+ search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed));
+ search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ hb->add_child(search_box);
- Label *version_label = memnew(Label);
- String hash = String(VERSION_HASH);
- if (hash.length() != 0) {
- hash = "." + hash.left(9);
- }
- version_label->set_text("v" VERSION_FULL_BUILD "" + hash);
- // Fade out the version label to be less prominent, but still readable
- version_label->set_self_modulate(Color(1, 1, 1, 0.6));
- version_label->set_align(Label::ALIGN_CENTER);
- settings_hb->add_child(version_label);
+ hb->add_spacer();
- language_btn = memnew(OptionButton);
- language_btn->set_flat(true);
- language_btn->set_focus_mode(Control::FOCUS_NONE);
+ Label *sort_label = memnew(Label);
+ sort_label->set_text(TTR("Sort:"));
+ hb->add_child(sort_label);
- Vector<String> editor_languages;
- List<PropertyInfo> editor_settings_properties;
- EditorSettings::get_singleton()->get_property_list(&editor_settings_properties);
- for (List<PropertyInfo>::Element *E = editor_settings_properties.front(); E; E = E->next()) {
- PropertyInfo &pi = E->get();
- if (pi.name == "interface/editor/editor_language") {
- editor_languages = pi.hint_string.split(",");
- }
- }
- String current_lang = EditorSettings::get_singleton()->get("interface/editor/editor_language");
- for (int i = 0; i < editor_languages.size(); i++) {
- String lang = editor_languages[i];
- String lang_name = TranslationServer::get_singleton()->get_locale_name(lang);
- language_btn->add_item(lang_name + " [" + lang + "]", i);
- language_btn->set_item_metadata(i, lang);
- if (current_lang == lang) {
- language_btn->select(i);
- language_btn->set_text(lang);
- }
- }
- language_btn->set_icon(get_theme_icon("Environment", "EditorIcons"));
+ filter_option = memnew(OptionButton);
+ filter_option->set_clip_text(true);
+ filter_option->set_custom_minimum_size(Size2(150 * EDSCALE, 10 * EDSCALE));
+ filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed));
+ hb->add_child(filter_option);
- settings_hb->add_child(language_btn);
- language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
+ Vector<String> sort_filter_titles;
+ sort_filter_titles.push_back(TTR("Name"));
+ sort_filter_titles.push_back(TTR("Path"));
+ sort_filter_titles.push_back(TTR("Last Edited"));
- center_box->add_child(settings_hb);
- settings_hb->set_anchors_and_margins_preset(Control::PRESET_TOP_RIGHT);
+ for (int i = 0; i < sort_filter_titles.size(); i++) {
+ filter_option->add_item(sort_filter_titles[i]);
+ }
- //////////////////////////////////////////////////////////////
+ PanelContainer *pc = memnew(PanelContainer);
+ pc->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
+ pc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ search_tree_vb->add_child(pc);
- language_restart_ask = memnew(ConfirmationDialog);
- language_restart_ask->get_ok()->set_text(TTR("Restart Now"));
- language_restart_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm));
- language_restart_ask->get_cancel()->set_text(TTR("Continue"));
- gui_base->add_child(language_restart_ask);
+ _project_list = memnew(ProjectList);
+ _project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons));
+ _project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask));
+ _project_list->set_enable_h_scroll(false);
+ pc->add_child(_project_list);
+ }
- erase_missing_ask = memnew(ConfirmationDialog);
- erase_missing_ask->get_ok()->set_text(TTR("Remove All"));
- erase_missing_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm));
- gui_base->add_child(erase_missing_ask);
+ {
+ // Project tab side bar
+ VBoxContainer *tree_vb = memnew(VBoxContainer);
+ tree_vb->set_custom_minimum_size(Size2(120, 120));
+ projects_hb->add_child(tree_vb);
+
+ Button *create = memnew(Button);
+ create->set_text(TTR("New Project"));
+ create->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
+ tree_vb->add_child(create);
+
+ Button *import = memnew(Button);
+ import->set_text(TTR("Import"));
+ import->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
+ tree_vb->add_child(import);
+
+ Button *scan = memnew(Button);
+ scan->set_text(TTR("Scan"));
+ scan->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
+ tree_vb->add_child(scan);
+
+ tree_vb->add_child(memnew(HSeparator));
+
+ open_btn = memnew(Button);
+ open_btn->set_text(TTR("Edit"));
+ open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
+ tree_vb->add_child(open_btn);
+
+ run_btn = memnew(Button);
+ run_btn->set_text(TTR("Run"));
+ run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
+ tree_vb->add_child(run_btn);
+
+ rename_btn = memnew(Button);
+ rename_btn->set_text(TTR("Rename"));
+ rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
+ tree_vb->add_child(rename_btn);
+
+ erase_btn = memnew(Button);
+ erase_btn->set_text(TTR("Remove"));
+ erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
+ tree_vb->add_child(erase_btn);
+
+ erase_missing_btn = memnew(Button);
+ erase_missing_btn->set_text(TTR("Remove Missing"));
+ erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
+ tree_vb->add_child(erase_missing_btn);
+ }
- erase_ask = memnew(ConfirmationDialog);
- erase_ask->get_ok()->set_text(TTR("Remove"));
- erase_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm));
- gui_base->add_child(erase_ask);
+ {
+ // Version info and language options
+ HBoxContainer *settings_hb = memnew(HBoxContainer);
+ settings_hb->set_alignment(BoxContainer::ALIGN_END);
+ settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
+
+ Label *version_label = memnew(Label);
+ String hash = String(VERSION_HASH);
+ if (hash.length() != 0) {
+ hash = "." + hash.left(9);
+ }
+ version_label->set_text("v" VERSION_FULL_BUILD "" + hash);
+ version_label->set_self_modulate(Color(1, 1, 1, 0.6));
+ version_label->set_align(Label::ALIGN_CENTER);
+ settings_hb->add_child(version_label);
+
+ language_btn = memnew(OptionButton);
+ language_btn->set_flat(true);
+ language_btn->set_icon(get_theme_icon("Environment", "EditorIcons"));
+ language_btn->set_focus_mode(Control::FOCUS_NONE);
+ language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
+
+ Vector<String> editor_languages;
+ List<PropertyInfo> editor_settings_properties;
+ EditorSettings::get_singleton()->get_property_list(&editor_settings_properties);
+ for (List<PropertyInfo>::Element *E = editor_settings_properties.front(); E; E = E->next()) {
+ PropertyInfo &pi = E->get();
+ if (pi.name == "interface/editor/editor_language") {
+ editor_languages = pi.hint_string.split(",");
+ break;
+ }
+ }
- multi_open_ask = memnew(ConfirmationDialog);
- multi_open_ask->get_ok()->set_text(TTR("Edit"));
- multi_open_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects));
- gui_base->add_child(multi_open_ask);
+ String current_lang = EditorSettings::get_singleton()->get("interface/editor/editor_language");
+ language_btn->set_text(current_lang);
- multi_run_ask = memnew(ConfirmationDialog);
- multi_run_ask->get_ok()->set_text(TTR("Run"));
- multi_run_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm));
- gui_base->add_child(multi_run_ask);
+ for (int i = 0; i < editor_languages.size(); i++) {
+ String lang = editor_languages[i];
+ String lang_name = TranslationServer::get_singleton()->get_locale_name(lang);
+ language_btn->add_item(lang_name + " [" + lang + "]", i);
+ language_btn->set_item_metadata(i, lang);
+ if (current_lang == lang) {
+ language_btn->select(i);
+ }
+ }
- multi_scan_ask = memnew(ConfirmationDialog);
- multi_scan_ask->get_ok()->set_text(TTR("Scan"));
- gui_base->add_child(multi_scan_ask);
+ settings_hb->add_child(language_btn);
+ center_box->add_child(settings_hb);
+ settings_hb->set_anchors_and_margins_preset(Control::PRESET_TOP_RIGHT);
+ }
- ask_update_settings = memnew(ConfirmationDialog);
- ask_update_settings->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings));
- gui_base->add_child(ask_update_settings);
+ if (StreamPeerSSL::is_available()) {
+ asset_library = memnew(EditorAssetLibrary(true));
+ asset_library->set_name(TTR("Templates"));
+ tabs->add_child(asset_library);
+ asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project));
+ } else {
+ WARN_PRINT("Asset Library not available, as it requires SSL to work.");
+ }
- OS::get_singleton()->set_low_processor_usage_mode(true);
+ {
+ // Dialogs
+ language_restart_ask = memnew(ConfirmationDialog);
+ language_restart_ask->get_ok()->set_text(TTR("Restart Now"));
+ language_restart_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm));
+ language_restart_ask->get_cancel()->set_text(TTR("Continue"));
+ add_child(language_restart_ask);
+
+ scan_dir = memnew(FileDialog);
+ scan_dir->set_access(FileDialog::ACCESS_FILESYSTEM);
+ scan_dir->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR);
+ scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden
+ scan_dir->set_current_dir(EditorSettings::get_singleton()->get("filesystem/directories/default_project_path"));
+ add_child(scan_dir);
+ scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin));
+
+ erase_missing_ask = memnew(ConfirmationDialog);
+ erase_missing_ask->get_ok()->set_text(TTR("Remove All"));
+ erase_missing_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm));
+ add_child(erase_missing_ask);
+
+ erase_ask = memnew(ConfirmationDialog);
+ erase_ask->get_ok()->set_text(TTR("Remove"));
+ erase_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm));
+ add_child(erase_ask);
+
+ multi_open_ask = memnew(ConfirmationDialog);
+ multi_open_ask->get_ok()->set_text(TTR("Edit"));
+ multi_open_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects));
+ add_child(multi_open_ask);
+
+ multi_run_ask = memnew(ConfirmationDialog);
+ multi_run_ask->get_ok()->set_text(TTR("Run"));
+ multi_run_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm));
+ add_child(multi_run_ask);
+
+ multi_scan_ask = memnew(ConfirmationDialog);
+ multi_scan_ask->get_ok()->set_text(TTR("Scan"));
+ add_child(multi_scan_ask);
+
+ ask_update_settings = memnew(ConfirmationDialog);
+ ask_update_settings->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings));
+ add_child(ask_update_settings);
+
+ npdialog = memnew(ProjectDialog);
+ npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated));
+ npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created));
+ add_child(npdialog);
+
+ run_error_diag = memnew(AcceptDialog);
+ run_error_diag->set_title(TTR("Can't run project"));
+ add_child(run_error_diag);
- npdialog = memnew(ProjectDialog);
- gui_base->add_child(npdialog);
+ dialog_error = memnew(AcceptDialog);
+ add_child(dialog_error);
- npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated));
- npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created));
+ open_templates = memnew(ConfirmationDialog);
+ open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
+ open_templates->get_ok()->set_text(TTR("Open Asset Library"));
+ open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
+ add_child(open_templates);
+ }
_load_recent_projects();
@@ -2635,18 +2649,7 @@ ProjectManager::ProjectManager() {
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
- run_error_diag = memnew(AcceptDialog);
- gui_base->add_child(run_error_diag);
- run_error_diag->set_title(TTR("Can't run project"));
-
- dialog_error = memnew(AcceptDialog);
- gui_base->add_child(dialog_error);
-
- open_templates = memnew(ConfirmationDialog);
- open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
- open_templates->get_ok()->set_text(TTR("Open Asset Library"));
- open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
- add_child(open_templates);
+ OS::get_singleton()->set_low_processor_usage_mode(true);
}
ProjectManager::~ProjectManager() {
@@ -2654,82 +2657,3 @@ ProjectManager::~ProjectManager() {
EditorSettings::destroy();
}
}
-
-void ProjectListFilter::_setup_filters(Vector<String> options) {
- filter_option->clear();
- for (int i = 0; i < options.size(); i++) {
- filter_option->add_item(options[i]);
- }
-}
-
-void ProjectListFilter::_search_text_changed(const String &p_newtext) {
- emit_signal("filter_changed");
-}
-
-String ProjectListFilter::get_search_term() {
- return search_box->get_text().strip_edges();
-}
-
-ProjectListFilter::FilterOption ProjectListFilter::get_filter_option() {
- return _current_filter;
-}
-
-void ProjectListFilter::set_filter_option(FilterOption option) {
- filter_option->select((int)option);
- _filter_option_selected(0);
-}
-
-void ProjectListFilter::_filter_option_selected(int p_idx) {
- FilterOption selected = (FilterOption)(filter_option->get_selected());
- if (_current_filter != selected) {
- _current_filter = selected;
- if (is_inside_tree()) {
- emit_signal("filter_changed");
- }
- }
-}
-
-void ProjectListFilter::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE && has_search_box) {
- search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
- search_box->set_clear_button_enabled(true);
- }
-}
-
-void ProjectListFilter::_bind_methods() {
- ADD_SIGNAL(MethodInfo("filter_changed"));
-}
-
-void ProjectListFilter::add_filter_option() {
- filter_option = memnew(OptionButton);
- filter_option->set_clip_text(true);
- filter_option->connect("item_selected", callable_mp(this, &ProjectListFilter::_filter_option_selected));
- add_child(filter_option);
-}
-
-void ProjectListFilter::add_search_box() {
- search_box = memnew(LineEdit);
- search_box->set_placeholder(TTR("Search"));
- search_box->set_tooltip(
- TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
- search_box->connect("text_changed", callable_mp(this, &ProjectListFilter::_search_text_changed));
- search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- add_child(search_box);
-
- has_search_box = true;
-}
-
-void ProjectListFilter::set_filter_size(int h_size) {
- filter_option->set_custom_minimum_size(Size2(h_size * EDSCALE, 10 * EDSCALE));
-}
-
-ProjectListFilter::ProjectListFilter() {
- _current_filter = FILTER_NAME;
- has_search_box = false;
-}
-
-void ProjectListFilter::clear() {
- if (has_search_box) {
- search_box->clear();
- }
-}
diff --git a/editor/project_manager.h b/editor/project_manager.h
index 66b38d0746..407dba0c94 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -39,22 +39,31 @@
class ProjectDialog;
class ProjectList;
-class ProjectListFilter;
+
+enum FilterOption {
+ NAME,
+ PATH,
+ EDIT_DATE,
+};
class ProjectManager : public Control {
GDCLASS(ProjectManager, Control);
- Button *erase_btn;
- Button *erase_missing_btn;
+ TabContainer *tabs;
+
+ ProjectList *_project_list;
+
+ LineEdit *search_box;
+ OptionButton *filter_option;
+
+ Button *run_btn;
Button *open_btn;
Button *rename_btn;
- Button *run_btn;
+ Button *erase_btn;
+ Button *erase_missing_btn;
EditorAssetLibrary *asset_library;
- ProjectListFilter *project_filter;
- ProjectListFilter *project_order_filter;
-
FileDialog *scan_dir;
ConfirmationDialog *language_restart_ask;
ConfirmationDialog *erase_ask;
@@ -64,18 +73,12 @@ class ProjectManager : public Control {
ConfirmationDialog *multi_scan_ask;
ConfirmationDialog *ask_update_settings;
ConfirmationDialog *open_templates;
+
AcceptDialog *run_error_diag;
AcceptDialog *dialog_error;
ProjectDialog *npdialog;
- HBoxContainer *projects_hb;
- TabContainer *tabs;
- ProjectList *_project_list;
-
OptionButton *language_btn;
- Control *gui_base;
-
- bool importing;
void _open_asset_library();
void _scan_projects();
@@ -94,14 +97,13 @@ class ProjectManager : public Control {
void _language_selected(int p_id);
void _restart_confirm();
void _exit_dialog();
- void _scan_begin(const String &p_base);
-
void _confirm_update_settings();
void _load_recent_projects();
void _on_project_created(const String &dir);
void _on_projects_updated();
- void _update_scroll_position(const String &dir);
+ void _scan_multiple_folders(PackedStringArray p_files);
+ void _scan_begin(const String &p_base);
void _scan_dir(const String &path, List<String> *r_projects);
void _install_project(const String &p_zip_path, const String &p_title);
@@ -109,10 +111,9 @@ class ProjectManager : public Control {
void _dim_window();
void _unhandled_input(const Ref<InputEvent> &p_ev);
void _files_dropped(PackedStringArray p_files, int p_screen);
- void _scan_multiple_folders(PackedStringArray p_files);
- void _on_order_option_changed();
- void _on_filter_option_changed();
+ void _on_order_option_changed(int p_idx);
+ void _on_search_term_changed(const String &p_term);
protected:
void _notification(int p_what);
@@ -123,41 +124,4 @@ public:
~ProjectManager();
};
-class ProjectListFilter : public HBoxContainer {
- GDCLASS(ProjectListFilter, HBoxContainer);
-
-public:
- enum FilterOption {
- FILTER_NAME,
- FILTER_PATH,
- FILTER_EDIT_DATE,
- };
-
-private:
- friend class ProjectManager;
-
- OptionButton *filter_option;
- LineEdit *search_box;
- bool has_search_box;
- FilterOption _current_filter;
-
- void _search_text_changed(const String &p_newtext);
- void _filter_option_selected(int p_idx);
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void _setup_filters(Vector<String> options);
- void add_filter_option();
- void add_search_box();
- void set_filter_size(int h_size);
- String get_search_term();
- FilterOption get_filter_option();
- void set_filter_option(FilterOption);
- ProjectListFilter();
- void clear();
-};
-
#endif // PROJECT_MANAGER_H
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 0257e31ee7..b6621d0d1e 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -30,8 +30,6 @@
#include "project_settings_editor.h"
-#include "core/global_constants.h"
-#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
@@ -48,175 +46,163 @@ void ProjectSettingsEditor::popup_project_settings() {
popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8);
}
- globals_editor->update_category_list();
+ _add_feature_overrides();
+ inspector->update_category_list();
+
localization_editor->update_translations();
autoload_settings->update_autoload();
plugin_settings->update_plugins();
- set_process_unhandled_input(true);
}
-void ProjectSettingsEditor::_unhandled_input(const Ref<InputEvent> &p_event) {
- const Ref<InputEventKey> k = p_event;
-
- if (k.is_valid() && k->is_pressed()) {
- if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) {
- if (search_button->is_pressed()) {
- search_box->grab_focus();
- search_box->select_all();
- } else {
- // This toggles the search bar display while giving the button its "pressed" appearance
- search_button->set_pressed(true);
- }
-
- set_input_as_handled();
- }
- }
+void ProjectSettingsEditor::queue_save() {
+ timer->start();
}
-void ProjectSettingsEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (!is_visible()) {
- EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
- set_process_unhandled_input(false);
- }
- } break;
- case NOTIFICATION_ENTER_TREE: {
- globals_editor->edit(ProjectSettings::get_singleton());
-
- search_button->set_icon(get_theme_icon("Search", "EditorIcons"));
- search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
- search_box->set_clear_button_enabled(true);
-
- restart_close_button->set_icon(get_theme_icon("Close", "EditorIcons"));
- restart_container->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
- restart_icon->set_texture(get_theme_icon("StatusWarning", "EditorIcons"));
- restart_label->add_theme_color_override("font_color", get_theme_color("warning_color", "Editor"));
-
- } break;
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- search_button->set_icon(get_theme_icon("Search", "EditorIcons"));
- search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
- search_box->set_clear_button_enabled(true);
- } break;
- }
+void ProjectSettingsEditor::set_plugins_page() {
+ tab_container->set_current_tab(plugin_settings->get_index());
}
void ProjectSettingsEditor::update_plugins() {
plugin_settings->update_plugins();
}
-void ProjectSettingsEditor::_item_selected(const String &p_path) {
- const String &selected_path = p_path;
- if (selected_path == String()) {
- return;
- }
- category->set_text(globals_editor->get_current_section());
- property->set_text(selected_path);
- popup_copy_to_feature->set_disabled(false);
+void ProjectSettingsEditor::_setting_edited(const String &p_name) {
+ queue_save();
}
-void ProjectSettingsEditor::_item_adds(String) {
- _item_add();
+void ProjectSettingsEditor::_advanced_pressed() {
+ if (advanced->is_pressed()) {
+ _update_advanced_bar();
+ advanced_bar->show();
+ } else {
+ advanced_bar->hide();
+ }
}
-void ProjectSettingsEditor::_item_add() {
- // Initialize the property with the default value for the given type.
- // The type list starts at 1 (as we exclude Nil), so add 1 to the selected value.
- Callable::CallError ce;
- const Variant value = Variant::construct(Variant::Type(type->get_selected() + 1), nullptr, 0, ce);
-
- String catname = category->get_text().strip_edges();
- String propname = property->get_text().strip_edges();
-
- if (propname.empty()) {
+void ProjectSettingsEditor::_setting_selected(const String &p_path) {
+ if (p_path == String()) {
return;
}
- if (catname.empty()) {
- catname = "global";
- }
+ category_box->set_text(inspector->get_current_section());
+ property_box->set_text(p_path);
- String name = catname + "/" + propname;
+ if (advanced_bar->is_visible()) {
+ _update_advanced_bar(); // set_text doesn't trigger text_changed
+ }
+}
- undo_redo->create_action(TTR("Add Global Property"));
+void ProjectSettingsEditor::_add_setting() {
+ String setting = _get_setting_name();
- undo_redo->add_do_property(ProjectSettings::get_singleton(), name, value);
+ // Initialize the property with the default value for the given type.
+ // The type list starts at 1 (as we exclude Nil), so add 1 to the selected value.
+ Callable::CallError ce;
+ const Variant value = Variant::construct(Variant::Type(type->get_selected() + 1), nullptr, 0, ce);
- if (ProjectSettings::get_singleton()->has_setting(name)) {
- undo_redo->add_undo_property(ProjectSettings::get_singleton(), name, ProjectSettings::get_singleton()->get(name));
- } else {
- undo_redo->add_undo_property(ProjectSettings::get_singleton(), name, Variant());
- }
+ undo_redo->create_action(TTR("Add Project Setting"));
+ undo_redo->add_do_property(ps, setting, value);
+ undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant());
- undo_redo->add_do_method(globals_editor, "update_category_list");
- undo_redo->add_undo_method(globals_editor, "update_category_list");
- undo_redo->add_do_method(this, "_settings_changed");
- undo_redo->add_undo_method(this, "_settings_changed");
+ undo_redo->add_do_method(inspector, "update_category_list");
+ undo_redo->add_undo_method(inspector, "update_category_list");
+ undo_redo->add_do_method(this, "queue_save");
+ undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
- globals_editor->set_current_section(catname);
-
- _settings_changed();
+ inspector->set_current_section(setting.get_slice("/", 1));
}
-void ProjectSettingsEditor::_item_del() {
- String path = globals_editor->get_inspector()->get_selected_path();
- if (path == String()) {
- EditorNode::get_singleton()->show_warning(TTR("Select a setting item first!"));
- return;
- }
-
- String property = globals_editor->get_current_section().plus_file(path);
-
- if (!ProjectSettings::get_singleton()->has_setting(property)) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("No property '%s' exists."), property));
- return;
- }
+void ProjectSettingsEditor::_delete_setting(bool p_confirmed) {
+ String setting = _get_setting_name();
+ Variant value = ps->get(setting);
+ int order = ps->get_order(setting);
- if (ProjectSettings::get_singleton()->get_order(property) < ProjectSettings::NO_BUILTIN_ORDER_BASE) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("Setting '%s' is internal, and it can't be deleted."), property));
+ if (!p_confirmed) {
+ del_confirmation->set_text(vformat(TTR("Are you sure you want to delete '%s'?"), setting));
+ del_confirmation->popup_centered();
return;
}
undo_redo->create_action(TTR("Delete Item"));
- Variant value = ProjectSettings::get_singleton()->get(property);
- int order = ProjectSettings::get_singleton()->get_order(property);
+ undo_redo->add_do_method(ps, "clear", setting);
+ undo_redo->add_undo_method(ps, "set", setting, value);
+ undo_redo->add_undo_method(ps, "set_order", setting, order);
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property, value);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property, order);
-
- undo_redo->add_do_method(globals_editor, "update_category_list");
- undo_redo->add_undo_method(globals_editor, "update_category_list");
-
- undo_redo->add_do_method(this, "_settings_changed");
- undo_redo->add_undo_method(this, "_settings_changed");
+ undo_redo->add_do_method(inspector, "update_category_list");
+ undo_redo->add_undo_method(inspector, "update_category_list");
+ undo_redo->add_do_method(this, "queue_save");
+ undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
+
+ property_box->clear();
}
-void ProjectSettingsEditor::_save() {
- Error err = ProjectSettings::get_singleton()->save();
- message->set_text(err != OK ? TTR("Error saving settings.") : TTR("Settings saved OK."));
- message->popup_centered(Size2(300, 100) * EDSCALE);
+void ProjectSettingsEditor::_text_field_changed(const String &p_text) {
+ _update_advanced_bar();
}
-void ProjectSettingsEditor::_settings_prop_edited(const String &p_name) {
- // Method needed to discard the mandatory argument of the property_edited signal
- _settings_changed();
+void ProjectSettingsEditor::_feature_selected(int p_index) {
+ _update_advanced_bar();
}
-void ProjectSettingsEditor::_settings_changed() {
- timer->start();
+void ProjectSettingsEditor::_update_advanced_bar() {
+ const String property_text = property_box->get_text().strip_edges();
+
+ String error_msg = "";
+ bool disable_add = true;
+ bool disable_del = true;
+
+ if (!property_box->get_text().empty()) {
+ const String setting = _get_setting_name();
+ bool setting_exists = ps->has_setting(setting);
+ if (setting_exists) {
+ error_msg = TTR(" - Cannot add already existing setting.");
+
+ disable_del = ps->is_builtin_setting(setting);
+ if (disable_del) {
+ String msg = TTR(" - Cannot delete built-in setting.");
+ error_msg += (error_msg == "") ? msg : "\n" + msg;
+ }
+ } else {
+ bool bad_category = false; // Allow empty string.
+ Vector<String> cats = category_box->get_text().strip_edges().split("/");
+ for (int i = 0; i < cats.size(); i++) {
+ if (!cats[i].is_valid_identifier()) {
+ bad_category = true;
+ error_msg = TTR(" - Invalid category name.");
+ break;
+ }
+ }
+
+ disable_add = bad_category;
+
+ if (!property_text.is_valid_identifier()) {
+ disable_add = true;
+ String msg = TTR(" - Invalid property name.");
+ error_msg += (error_msg == "") ? msg : "\n" + msg;
+ }
+ }
+ }
+
+ add_button->set_disabled(disable_add);
+ del_button->set_disabled(disable_del);
+
+ error_label->set_text(error_msg);
+ error_label->set_visible(error_msg != "");
}
-void ProjectSettingsEditor::queue_save() {
- _settings_changed();
+String ProjectSettingsEditor::_get_setting_name() const {
+ const String cat = category_box->get_text();
+ const String name = (cat.empty() ? "global" : cat.strip_edges()).plus_file(property_box->get_text().strip_edges());
+ const String feature = feature_override->get_item_text(feature_override->get_selected());
+
+ return (feature == "") ? name : (name + "." + feature);
}
-void ProjectSettingsEditor::_copy_to_platform_about_to_show() {
+void ProjectSettingsEditor::_add_feature_overrides() {
Set<String> presets;
presets.insert("bptc");
@@ -230,25 +216,26 @@ void ProjectSettingsEditor::_copy_to_platform_about_to_show() {
presets.insert("standalone");
presets.insert("32");
presets.insert("64");
- // Not available as an export platform yet, so it needs to be added manually
- presets.insert("Server");
+ presets.insert("Server"); // Not available as an export platform yet, so it needs to be added manually
+
+ EditorExport *ee = EditorExport::get_singleton();
- for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) {
+ for (int i = 0; i < ee->get_export_platform_count(); i++) {
List<String> p;
- EditorExport::get_singleton()->get_export_platform(i)->get_platform_features(&p);
+ ee->get_export_platform(i)->get_platform_features(&p);
for (List<String>::Element *E = p.front(); E; E = E->next()) {
presets.insert(E->get());
}
}
- for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
+ for (int i = 0; i < ee->get_export_preset_count(); i++) {
List<String> p;
- EditorExport::get_singleton()->get_export_preset(i)->get_platform()->get_preset_features(EditorExport::get_singleton()->get_export_preset(i), &p);
+ ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p);
for (List<String>::Element *E = p.front(); E; E = E->next()) {
presets.insert(E->get());
}
- String custom = EditorExport::get_singleton()->get_export_preset(i)->get_custom_features();
+ String custom = ee->get_export_preset(i)->get_custom_features();
Vector<String> custom_list = custom.split(",");
for (int j = 0; j < custom_list.size(); j++) {
String f = custom_list[j].strip_edges();
@@ -258,70 +245,14 @@ void ProjectSettingsEditor::_copy_to_platform_about_to_show() {
}
}
- popup_copy_to_feature->get_popup()->clear();
- int id = 0;
+ feature_override->clear();
+ feature_override->add_item("", 0); // So it is always on top.
+ int id = 1;
for (Set<String>::Element *E = presets.front(); E; E = E->next()) {
- popup_copy_to_feature->get_popup()->add_item(E->get(), id++);
+ feature_override->add_item(E->get(), id++);
}
}
-void ProjectSettingsEditor::_copy_to_platform(int p_which) {
- String path = globals_editor->get_inspector()->get_selected_path();
- if (path == String()) {
- EditorNode::get_singleton()->show_warning(TTR("Select a setting item first!"));
- return;
- }
-
- String property = globals_editor->get_current_section().plus_file(path);
-
- undo_redo->create_action(TTR("Override for Feature"));
-
- Variant value = ProjectSettings::get_singleton()->get(property);
- if (property.find(".") != -1) { //overwriting overwrite, keep overwrite
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property, value);
- }
-
- String feature = popup_copy_to_feature->get_popup()->get_item_text(p_which);
- String new_path = property + "." + feature;
-
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_path, value);
- if (ProjectSettings::get_singleton()->has_setting(new_path)) {
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", new_path, ProjectSettings::get_singleton()->get(new_path));
- }
-
- undo_redo->add_do_method(globals_editor, "update_category_list");
- undo_redo->add_undo_method(globals_editor, "update_category_list");
-
- undo_redo->add_do_method(this, "_settings_changed");
- undo_redo->add_undo_method(this, "_settings_changed");
-
- undo_redo->commit_action();
-}
-
-void ProjectSettingsEditor::_toggle_search_bar(bool p_pressed) {
- globals_editor->get_inspector()->set_use_filter(p_pressed);
-
- if (p_pressed) {
- search_bar->show();
- add_prop_bar->hide();
- search_box->grab_focus();
- search_box->select_all();
- } else {
- search_box->clear();
- search_bar->hide();
- add_prop_bar->show();
- }
-}
-
-void ProjectSettingsEditor::set_plugins_page() {
- tab_container->set_current_tab(plugin_settings->get_index());
-}
-
-TabContainer *ProjectSettingsEditor::get_tabs() {
- return tab_container;
-}
-
void ProjectSettingsEditor::_editor_restart() {
EditorNode::get_singleton()->save_all_scenes();
EditorNode::get_singleton()->restart_editor();
@@ -335,17 +266,48 @@ void ProjectSettingsEditor::_editor_restart_close() {
restart_container->hide();
}
-void ProjectSettingsEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_unhandled_input"), &ProjectSettingsEditor::_unhandled_input);
- ClassDB::bind_method(D_METHOD("_save"), &ProjectSettingsEditor::_save);
+void ProjectSettingsEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (!is_visible()) {
+ EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
+ if (advanced->is_pressed()) {
+ advanced->set_pressed(false);
+ advanced_bar->hide();
+ }
+ }
+ } break;
+ case NOTIFICATION_ENTER_TREE: {
+ inspector->edit(ps);
+
+ error_label->add_theme_color_override("font_color", error_label->get_theme_color("error_color", "Editor"));
+ add_button->set_icon(get_theme_icon("Add", "EditorIcons"));
+ del_button->set_icon(get_theme_icon("Remove", "EditorIcons"));
+
+ search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
+ search_box->set_clear_button_enabled(true);
- ClassDB::bind_method(D_METHOD("get_tabs"), &ProjectSettingsEditor::get_tabs);
+ restart_close_button->set_icon(get_theme_icon("Close", "EditorIcons"));
+ restart_container->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
+ restart_icon->set_texture(get_theme_icon("StatusWarning", "EditorIcons"));
+ restart_label->add_theme_color_override("font_color", get_theme_color("warning_color", "Editor"));
+ } break;
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
+ search_box->set_clear_button_enabled(true);
+ } break;
+ }
+}
+
+void ProjectSettingsEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save);
}
ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
singleton = this;
set_title(TTR("Project Settings (project.godot)"));
+ ps = ProjectSettings::get_singleton();
undo_redo = &p_data->get_undo_redo();
data = p_data;
@@ -354,103 +316,109 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
tab_container->set_use_hidden_tabs_for_min_size(true);
add_child(tab_container);
- VBoxContainer *props_base = memnew(VBoxContainer);
- props_base->set_name(TTR("General"));
- props_base->set_alignment(BoxContainer::ALIGN_BEGIN);
- props_base->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- tab_container->add_child(props_base);
-
- HBoxContainer *hbc = memnew(HBoxContainer);
- hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- props_base->add_child(hbc);
-
- search_button = memnew(Button);
- search_button->set_text(TTR("Search"));
- search_button->set_toggle_mode(true);
- search_button->set_pressed(false);
- search_button->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_toggle_search_bar));
- hbc->add_child(search_button);
-
- hbc->add_child(memnew(VSeparator));
-
- add_prop_bar = memnew(HBoxContainer);
- add_prop_bar->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- hbc->add_child(add_prop_bar);
-
- Label *l = memnew(Label);
- l->set_text(TTR("Category:"));
- add_prop_bar->add_child(l);
-
- category = memnew(LineEdit);
- category->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- category->connect("text_entered", callable_mp(this, &ProjectSettingsEditor::_item_adds));
- add_prop_bar->add_child(category);
-
- l = memnew(Label);
- l->set_text(TTR("Property:"));
- add_prop_bar->add_child(l);
-
- property = memnew(LineEdit);
- property->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- property->connect("text_entered", callable_mp(this, &ProjectSettingsEditor::_item_adds));
- add_prop_bar->add_child(property);
-
- l = memnew(Label);
- l->set_text(TTR("Type:"));
- add_prop_bar->add_child(l);
-
- type = memnew(OptionButton);
- type->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- add_prop_bar->add_child(type);
-
- // Start at 1 to avoid adding "Nil" as an option
- for (int i = 1; i < Variant::VARIANT_MAX; i++) {
- type->add_item(Variant::get_type_name(Variant::Type(i)));
+ VBoxContainer *general_editor = memnew(VBoxContainer);
+ general_editor->set_name(TTR("General"));
+ general_editor->set_alignment(BoxContainer::ALIGN_BEGIN);
+ general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ tab_container->add_child(general_editor);
+
+ VBoxContainer *header = memnew(VBoxContainer);
+ header->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ general_editor->add_child(header);
+
+ {
+ // Search bar.
+ search_bar = memnew(HBoxContainer);
+ search_bar->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ header->add_child(search_bar);
+
+ search_box = memnew(LineEdit);
+ search_box->set_placeholder(TTR("Search"));
+ search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ search_bar->add_child(search_box);
+
+ advanced = memnew(CheckButton);
+ advanced->set_text(TTR("Advanced"));
+ advanced->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_advanced_pressed));
+ search_bar->add_child(advanced);
}
- Button *add = memnew(Button);
- add->set_text(TTR("Add"));
- add->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_item_add));
- add_prop_bar->add_child(add);
-
- search_bar = memnew(HBoxContainer);
- search_bar->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- search_bar->hide();
- hbc->add_child(search_bar);
-
- search_box = memnew(LineEdit);
- search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- search_bar->add_child(search_box);
+ {
+ // Advanced bar.
+ advanced_bar = memnew(VBoxContainer);
+ advanced_bar->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ advanced_bar->hide();
+ header->add_child(advanced_bar);
+
+ advanced_bar->add_child(memnew(HSeparator));
+
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ advanced_bar->add_margin_child(TTR("Add or Remove Custom Project Settings:"), hbc, true);
+
+ category_box = memnew(LineEdit);
+ category_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ category_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_text_field_changed));
+ category_box->set_placeholder(TTR("Category"));
+ hbc->add_child(category_box);
+
+ Label *l = memnew(Label);
+ l->set_text("/");
+ hbc->add_child(l);
+
+ property_box = memnew(LineEdit);
+ property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ property_box->set_placeholder(TTR("Property"));
+ property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_text_field_changed));
+ hbc->add_child(property_box);
+
+ l = memnew(Label);
+ l->set_text(TTR("Type:"));
+ hbc->add_child(l);
+
+ type = memnew(OptionButton);
+ type->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
+ hbc->add_child(type);
+
+ // Start at 1 to avoid adding "Nil" as an option
+ for (int i = 1; i < Variant::VARIANT_MAX; i++) {
+ type->add_item(Variant::get_type_name(Variant::Type(i)));
+ }
- globals_editor = memnew(SectionedInspector);
- globals_editor->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
- globals_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- globals_editor->register_search_box(search_box);
- globals_editor->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_item_selected));
- globals_editor->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_settings_prop_edited));
- globals_editor->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
- props_base->add_child(globals_editor);
+ l = memnew(Label);
+ l->set_text(TTR("Feature Override:"));
+ hbc->add_child(l);
- Button *del = memnew(Button);
- del->set_text(TTR("Delete"));
- del->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_item_del));
- hbc->add_child(del);
+ feature_override = memnew(OptionButton);
+ feature_override->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
+ feature_override->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
+ hbc->add_child(feature_override);
- add_prop_bar->add_child(memnew(VSeparator));
+ add_button = memnew(Button);
+ add_button->set_flat(true);
+ add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
+ hbc->add_child(add_button);
- popup_copy_to_feature = memnew(MenuButton);
- popup_copy_to_feature->set_text(TTR("Override For..."));
- popup_copy_to_feature->set_disabled(true);
- add_prop_bar->add_child(popup_copy_to_feature);
+ del_button = memnew(Button);
+ del_button->set_flat(true);
+ del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting), varray(false));
+ hbc->add_child(del_button);
- popup_copy_to_feature->get_popup()->connect("id_pressed", callable_mp(this, &ProjectSettingsEditor::_copy_to_platform));
- popup_copy_to_feature->get_popup()->connect("about_to_popup", callable_mp(this, &ProjectSettingsEditor::_copy_to_platform_about_to_show));
+ error_label = memnew(Label);
+ advanced_bar->add_child(error_label);
+ }
- get_ok()->set_text(TTR("Close"));
- set_hide_on_ok(true);
+ inspector = memnew(SectionedInspector);
+ inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
+ inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ inspector->register_search_box(search_box);
+ inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
+ inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
+ inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
+ general_editor->add_child(inspector);
restart_container = memnew(PanelContainer);
- props_base->add_child(restart_container);
+ general_editor->add_child(restart_container);
HBoxContainer *restart_hb = memnew(HBoxContainer);
restart_container->hide();
@@ -475,27 +443,24 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
restart_close_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
restart_hb->add_child(restart_close_button);
- message = memnew(AcceptDialog);
- add_child(message);
-
inputmap_editor = memnew(InputMapEditor);
inputmap_editor->set_name(TTR("Input Map"));
- inputmap_editor->connect("inputmap_changed", callable_mp(this, &ProjectSettingsEditor::_settings_changed));
+ inputmap_editor->connect("inputmap_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(inputmap_editor);
localization_editor = memnew(LocalizationEditor);
localization_editor->set_name(TTR("Localization"));
- localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::_settings_changed));
+ localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(localization_editor);
autoload_settings = memnew(EditorAutoloadSettings);
autoload_settings->set_name(TTR("AutoLoad"));
- autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::_settings_changed));
+ autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(autoload_settings);
shaders_global_variables_editor = memnew(ShaderGlobalsEditor);
shaders_global_variables_editor->set_name(TTR("Shader Globals"));
- shaders_global_variables_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::_settings_changed));
+ shaders_global_variables_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(shaders_global_variables_editor);
plugin_settings = memnew(EditorPluginSettings);
@@ -504,7 +469,14 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
timer = memnew(Timer);
timer->set_wait_time(1.5);
- timer->connect("timeout", callable_mp(ProjectSettings::get_singleton(), &ProjectSettings::save));
+ timer->connect("timeout", callable_mp(ps, &ProjectSettings::save));
timer->set_one_shot(true);
add_child(timer);
+
+ del_confirmation = memnew(ConfirmationDialog);
+ del_confirmation->connect("confirmed", callable_mp(this, &ProjectSettingsEditor::_delete_setting), varray(true));
+ add_child(del_confirmation);
+
+ get_ok()->set_text(TTR("Close"));
+ set_hide_on_ok(true);
}
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index c99c2fe9a2..4ecd28e514 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -35,12 +35,11 @@
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
+#include "editor/input_map_editor.h"
+#include "editor/localization_editor.h"
+#include "editor/shader_globals_editor.h"
#include "editor_autoload_settings.h"
-#include "input_map_editor.h"
-#include "localization_editor.h"
-#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"
-#include "shader_globals_editor.h"
class ProjectSettingsEditor : public AcceptDialog {
GDCLASS(ProjectSettingsEditor, AcceptDialog);
@@ -53,28 +52,33 @@ class ProjectSettingsEditor : public AcceptDialog {
INPUT_MOUSE_BUTTON
};
- TabContainer *tab_container;
- AcceptDialog *message;
+ static ProjectSettingsEditor *singleton;
+ ProjectSettings *ps;
Timer *timer;
- HBoxContainer *search_bar;
- Button *search_button;
- LineEdit *search_box;
- HBoxContainer *add_prop_bar;
- LineEdit *category;
- LineEdit *property;
- OptionButton *type;
-
- SectionedInspector *globals_editor;
-
- MenuButton *popup_copy_to_feature;
-
+ TabContainer *tab_container;
+ SectionedInspector *inspector;
InputMapEditor *inputmap_editor;
LocalizationEditor *localization_editor;
EditorAutoloadSettings *autoload_settings;
ShaderGlobalsEditor *shaders_global_variables_editor;
EditorPluginSettings *plugin_settings;
+ HBoxContainer *search_bar;
+ LineEdit *search_box;
+ CheckButton *advanced;
+
+ VBoxContainer *advanced_bar;
+ LineEdit *category_box;
+ LineEdit *property_box;
+ Button *add_button;
+ Button *del_button;
+ OptionButton *type;
+ OptionButton *feature_override;
+ Label *error_label;
+
+ ConfirmationDialog *del_confirmation;
+
Label *restart_label;
TextureRect *restart_icon;
PanelContainer *restart_container;
@@ -83,30 +87,25 @@ class ProjectSettingsEditor : public AcceptDialog {
EditorData *data;
UndoRedo *undo_redo;
- void _item_selected(const String &);
- void _item_adds(String);
- void _item_add();
- void _item_del();
- void _save();
-
- void _settings_prop_edited(const String &p_name);
- void _settings_changed();
-
- void _copy_to_platform(int p_which);
- void _copy_to_platform_about_to_show();
-
- void _toggle_search_bar(bool p_pressed);
+ void _advanced_pressed();
+ void _update_advanced_bar();
+ void _text_field_changed(const String &p_text);
+ void _feature_selected(int p_index);
- ProjectSettingsEditor();
-
- static ProjectSettingsEditor *singleton;
+ String _get_setting_name() const;
+ void _setting_edited(const String &p_name);
+ void _setting_selected(const String &p_path);
+ void _add_setting();
+ void _delete_setting(bool p_confirmed);
void _editor_restart_request();
void _editor_restart();
void _editor_restart_close();
+ void _add_feature_overrides();
+ ProjectSettingsEditor();
+
protected:
- void _unhandled_input(const Ref<InputEvent> &p_event);
void _notification(int p_what);
static void _bind_methods();
@@ -117,8 +116,7 @@ public:
void update_plugins();
EditorAutoloadSettings *get_autoload_settings() { return autoload_settings; }
-
- TabContainer *get_tabs();
+ TabContainer *get_tabs() { return tab_container; }
void queue_save();
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index c6c93fae83..27b11e4fb5 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -84,6 +84,9 @@ void PropertySelector::_update_search() {
TreeItem *root = search_options->create_item();
+ // Allow using spaces in place of underscores in the search string (makes the search more fault-tolerant).
+ const String search_text = search_box->get_text().replace(" ", "_");
+
if (properties) {
List<PropertyInfo> props;
@@ -167,7 +170,7 @@ void PropertySelector::_update_search() {
continue;
}
- if (search_box->get_text() != String() && E->get().name.find(search_box->get_text()) == -1) {
+ if (search_box->get_text() != String() && E->get().name.findn(search_text) == -1) {
continue;
}
@@ -180,7 +183,7 @@ void PropertySelector::_update_search() {
item->set_metadata(0, E->get().name);
item->set_icon(0, type_icons[E->get().type]);
- if (!found && search_box->get_text() != String() && E->get().name.find(search_box->get_text()) != -1) {
+ if (!found && search_box->get_text() != String() && E->get().name.findn(search_text) != -1) {
item->select(0);
found = true;
}
@@ -255,7 +258,7 @@ void PropertySelector::_update_search() {
continue;
}
- if (search_box->get_text() != String() && name.find(search_box->get_text()) == -1) {
+ if (search_box->get_text() != String() && name.findn(search_text) == -1) {
continue;
}
@@ -270,29 +273,29 @@ void PropertySelector::_update_search() {
} else if (mi.return_val.type != Variant::NIL) {
desc = Variant::get_type_name(mi.return_val.type);
} else {
- desc = "void ";
+ desc = "void";
}
- desc += " " + mi.name + " ( ";
+ desc += vformat(" %s(", mi.name);
for (int i = 0; i < mi.arguments.size(); i++) {
if (i > 0) {
desc += ", ";
}
+ desc += mi.arguments[i].name;
+
if (mi.arguments[i].type == Variant::NIL) {
- desc += "var ";
+ desc += ": Variant";
} else if (mi.arguments[i].name.find(":") != -1) {
- desc += mi.arguments[i].name.get_slice(":", 1) + " ";
+ desc += vformat(": %s", mi.arguments[i].name.get_slice(":", 1));
mi.arguments[i].name = mi.arguments[i].name.get_slice(":", 0);
} else {
- desc += Variant::get_type_name(mi.arguments[i].type) + " ";
+ desc += vformat(": %s", Variant::get_type_name(mi.arguments[i].type));
}
-
- desc += mi.arguments[i].name;
}
- desc += " )";
+ desc += ")";
if (E->get().flags & METHOD_FLAG_CONST) {
desc += " const";
@@ -306,7 +309,7 @@ void PropertySelector::_update_search() {
item->set_metadata(0, name);
item->set_selectable(0, true);
- if (!found && search_box->get_text() != String() && name.find(search_box->get_text()) != -1) {
+ if (!found && search_box->get_text() != String() && name.findn(search_text) != -1) {
item->select(0);
found = true;
}
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 211e365454..23990bca07 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -61,18 +61,16 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
// ---- 1st & 2nd row
Label *lbl_search = memnew(Label);
- lbl_search->set_text(TTR("Search"));
+ lbl_search->set_text(TTR("Search:"));
lne_search = memnew(LineEdit);
- lne_search->set_placeholder(TTR("Search"));
lne_search->set_name("lne_search");
lne_search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
Label *lbl_replace = memnew(Label);
- lbl_replace->set_text(TTR("Replace"));
+ lbl_replace->set_text(TTR("Replace:"));
lne_replace = memnew(LineEdit);
- lne_replace->set_placeholder(TTR("Replace"));
lne_replace->set_name("lne_replace");
lne_replace->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -84,18 +82,16 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
// ---- 3rd & 4th row
Label *lbl_prefix = memnew(Label);
- lbl_prefix->set_text(TTR("Prefix"));
+ lbl_prefix->set_text(TTR("Prefix:"));
lne_prefix = memnew(LineEdit);
- lne_prefix->set_placeholder(TTR("Prefix"));
lne_prefix->set_name("lne_prefix");
lne_prefix->set_h_size_flags(Control::SIZE_EXPAND_FILL);
Label *lbl_suffix = memnew(Label);
- lbl_suffix->set_text(TTR("Suffix"));
+ lbl_suffix->set_text(TTR("Suffix:"));
lne_suffix = memnew(LineEdit);
- lne_suffix->set_placeholder(TTR("Suffix"));
lne_suffix->set_name("lne_suffix");
lne_suffix->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -106,8 +102,6 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
// -- Feature Tabs
- const int feature_min_height = 160 * EDSCALE;
-
cbut_regex = memnew(CheckButton);
cbut_regex->set_text(TTR("Use Regular Expressions"));
vbc->add_child(cbut_regex);
@@ -118,13 +112,13 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
tabc_features = memnew(TabContainer);
tabc_features->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabc_features->set_use_hidden_tabs_for_min_size(true);
vbc->add_child(tabc_features);
// ---- Tab Substitute
VBoxContainer *vbc_substitute = memnew(VBoxContainer);
vbc_substitute->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- vbc_substitute->set_custom_minimum_size(Size2(0, feature_min_height));
vbc_substitute->set_name(TTR("Substitute"));
tabc_features->add_child(vbc_substitute);
@@ -199,7 +193,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
chk_per_level_counter = memnew(CheckBox);
chk_per_level_counter->set_text(TTR("Per-level Counter"));
- chk_per_level_counter->set_tooltip(TTR("If set the counter restarts for each group of child nodes."));
+ chk_per_level_counter->set_tooltip(TTR("If set, the counter restarts for each group of child nodes."));
vbc_substitute->add_child(chk_per_level_counter);
HBoxContainer *hbc_count_options = memnew(HBoxContainer);
@@ -241,7 +235,6 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
VBoxContainer *vbc_process = memnew(VBoxContainer);
vbc_process->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbc_process->set_name(TTR("Post-Process"));
- vbc_process->set_custom_minimum_size(Size2(0, feature_min_height));
tabc_features->add_child(vbc_process);
cbut_process = memnew(CheckBox);
@@ -285,18 +278,14 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
vbc->add_child(sep_preview);
lbl_preview_title = memnew(Label);
- lbl_preview_title->set_text(TTR("Preview"));
vbc->add_child(lbl_preview_title);
lbl_preview = memnew(Label);
- lbl_preview->set_text("");
- lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("error_color", "Editor"));
vbc->add_child(lbl_preview);
// ---- Dialog related
set_min_size(Size2(383, 0));
- //set_as_toplevel(true);
get_ok()->set_text(TTR("Rename"));
Button *but_reset = add_button(TTR("Reset"));
@@ -307,7 +296,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
cbut_collapse_features->connect("toggled", callable_mp(this, &RenameDialog::_features_toggled));
- // Substitite Buttons
+ // Substitute Buttons
lne_search->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
lne_search->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
@@ -391,7 +380,7 @@ void RenameDialog::_update_preview(String new_text) {
String new_name = _apply_rename(preview_node, spn_count_start->get_value());
if (!has_errors) {
- lbl_preview_title->set_text(TTR("Preview"));
+ lbl_preview_title->set_text(TTR("Preview:"));
lbl_preview->set_text(new_name);
if (new_name == preview_node->get_name()) {
@@ -482,7 +471,7 @@ void RenameDialog::_error_handler(void *p_self, const char *p_func, const char *
}
self->has_errors = true;
- self->lbl_preview_title->set_text(TTR("Regular Expression Error"));
+ self->lbl_preview_title->set_text(TTR("Regular Expression Error:"));
self->lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("error_color", "Editor"));
self->lbl_preview->set_text(vformat(TTR("At character %s"), err_str));
}
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 7404c9779b..a62448169d 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -258,27 +258,35 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
int num_connections = p_node->get_persistent_signal_connection_count();
int num_groups = p_node->get_persistent_group_count();
+ String msg_temp;
+ if (num_connections >= 1) {
+ Array arr;
+ arr.push_back(num_connections);
+ msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
+ msg_temp += " ";
+ }
+ if (num_groups >= 1) {
+ Array arr;
+ arr.push_back(num_groups);
+ msg_temp += TTRN("Node is in one group.", "Node is in {num} groups.", num_groups).format(arr, "{num}");
+ }
+ if (num_connections >= 1 || num_groups >= 1) {
+ msg_temp += "\n" + TTR("Click to show signals dock.");
+ }
+
+ Ref<Texture2D> icon_temp;
+ auto signal_temp = BUTTON_SIGNALS;
if (num_connections >= 1 && num_groups >= 1) {
- item->add_button(
- 0,
- get_theme_icon("SignalsAndGroups", "EditorIcons"),
- BUTTON_SIGNALS,
- false,
- vformat(TTR("Node has %s connection(s) and %s group(s).\nClick to show signals dock."), num_connections, num_groups));
+ icon_temp = get_theme_icon("SignalsAndGroups", "EditorIcons");
} else if (num_connections >= 1) {
- item->add_button(
- 0,
- get_theme_icon("Signals", "EditorIcons"),
- BUTTON_SIGNALS,
- false,
- vformat(TTR("Node has %s connection(s).\nClick to show signals dock."), num_connections));
+ icon_temp = get_theme_icon("Signals", "EditorIcons");
} else if (num_groups >= 1) {
- item->add_button(
- 0,
- get_theme_icon("Groups", "EditorIcons"),
- BUTTON_GROUPS,
- false,
- vformat(TTR("Node is in %s group(s).\nClick to show groups dock."), num_groups));
+ icon_temp = get_theme_icon("Groups", "EditorIcons");
+ signal_temp = BUTTON_GROUPS;
+ }
+
+ if (num_connections >= 1 || num_groups >= 1) {
+ item->add_button(0, icon_temp, signal_temp, false, msg_temp);
}
}
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index 628475bbc0..90efb11b7d 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -722,6 +722,15 @@ void ScriptCreateDialog::_update_dialog() {
}
get_ok()->set_disabled(!script_ok);
+
+ Callable entered_call = callable_mp(this, &ScriptCreateDialog::_path_entered);
+ if (script_ok) {
+ if (!file_path->is_connected("text_entered", entered_call)) {
+ file_path->connect("text_entered", entered_call);
+ }
+ } else if (file_path->is_connected("text_entered", entered_call)) {
+ file_path->disconnect("text_entered", entered_call);
+ }
}
void ScriptCreateDialog::_bind_methods() {
@@ -849,7 +858,6 @@ ScriptCreateDialog::ScriptCreateDialog() {
hb->connect("sort_children", callable_mp(this, &ScriptCreateDialog::_path_hbox_sorted));
file_path = memnew(LineEdit);
file_path->connect("text_changed", callable_mp(this, &ScriptCreateDialog::_path_changed));
- file_path->connect("text_entered", callable_mp(this, &ScriptCreateDialog::_path_entered));
file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(file_path);
path_button = memnew(Button);
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index 9f286bd8f6..35610ef71b 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -405,6 +405,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
tab_general->add_child(hbc);
search_box = memnew(LineEdit);
+ search_box->set_placeholder(TTR("Search"));
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbc->add_child(search_box);
@@ -449,6 +450,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
tab_shortcuts->add_child(hbc);
shortcut_search_box = memnew(LineEdit);
+ shortcut_search_box->set_placeholder(TTR("Search"));
shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbc->add_child(shortcut_search_box);
shortcut_search_box->connect("text_changed", callable_mp(this, &EditorSettingsDialog::_filter_shortcuts));
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 90dca850de..526fe331ae 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -1186,6 +1186,16 @@ msgid "Gold Sponsors"
msgstr "Goue Borge"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Silver Skenkers"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Brons Skenkers"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Borge"
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 45ac317d99..d5b9ecc9d4 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -43,12 +43,13 @@
# HeroFight dev <abdkafi2002@gmail.com>, 2020.
# أحمد مصطفى الطبراني <eltabaraniahmed@gmail.com>, 2020.
# ChemicalInk <aladdinalkhafaji@gmail.com>, 2020.
+# Musab Alasaifer <mousablasefer@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-21 13:41+0000\n"
-"Last-Translator: ChemicalInk <aladdinalkhafaji@gmail.com>\n"
+"PO-Revision-Date: 2020-08-20 15:20+0000\n"
+"Last-Translator: أحمد مصطفى الطبراني <eltabaraniahmed@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -57,12 +58,12 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.2.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "معامل type خاطئ لدالة Convert, استخدم احدى الثوابت من مجموعة TYPE_*."
+msgstr "معامل خاطئ لدالة ()Convert, استخدم احدى الثوابت من مجموعة TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -156,11 +157,11 @@ msgstr "أدخل المفتاح هنا"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "استنساخ المفاتيح المحدد(ة)"
+msgstr "تكرار المفتاح(المفاتيح) المحدد(ة)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "إمسح المفاتيح المحدد(ة)"
+msgstr "إمسح المفتاح(المفاتيح) المحدد(ة)"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -184,7 +185,7 @@ msgstr "تغيير وقت الإطار الرئيسي للحركة"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "تغيير إنتقالية التحريك"
+msgstr "تغيير إنتقالية الرسوم المتحركة"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
@@ -253,11 +254,11 @@ msgstr "شريط ضبط الحركة"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
-msgstr "مدة الحركة (frames)"
+msgstr "مدة الحركة (بالإطارات)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
-msgstr "مدة الحركة (seconds)"
+msgstr "مدة الحركة (بالثواني)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
@@ -380,7 +381,7 @@ msgstr "حذف مسار التحريك"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "أنشئ مسار جديد لـ %s و أدخل مفتاح؟"
+msgstr "أنشئ مسار جديد لـ %s و إدخال مفتاح؟"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -444,11 +445,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr "مسارات الحركة يمكنها فقط أن تشير إلى عقد مشغّل الحركة."
+msgstr "مسارات الحركة يمكنها فقط أن تشير إلى عُقد مشغّل الحركة."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
-msgstr "مشغل الحركة لا يمكنه تحريك نفسه, فقط الاعبين الأخرين."
+msgstr "مشغل الحركة لا يمكنه أن يحرك نفسه, فقط الاعبين الأخرين."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
@@ -456,11 +457,11 @@ msgstr "لا يمكن إضافة مقطع جديد بدون جذر"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr "مقطع غير متوافق مع منحنى بيزير Bezier (خصائص فرعية غير متوافقة)"
+msgstr "مقطع غير متوافق مع منحنى بيزر (Bezier) (خصائص فرعية غير متوافقة)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
-msgstr "إضافة مسار لمنحنى بريزير"
+msgstr "إضافة مسار لمنحنى بيزر"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
@@ -468,7 +469,7 @@ msgstr "مسار المقطع غير صالح, إذن لا يمكن إضافة
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr "المقطع ليس من نوع مكاني (Spatial), لا يمكن إضافة مفتاح."
+msgstr "المقطع ليس من نوع مكاني (Spatial), لا يمكن إضافة مفتاح"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
@@ -496,7 +497,7 @@ msgstr "مفتاح حركة التحريك"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
-msgstr "ذاكرة التخزين المؤقت (Clipboard) فارغة"
+msgstr "الحافظة (Clipboard) فارغة"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -509,7 +510,7 @@ msgstr "مفتاح تكبير حركة"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
-msgstr "هذا الخيار لا يعمل لتعديل خط (Bezier), لأنه فقط مقطع واحد."
+msgstr "هذا الخيار لا يعمل لتعديل منحنى بيزر (Bezier), لأنه فقط مقطع واحد."
#: editor/animation_track_editor.cpp
msgid ""
@@ -523,12 +524,14 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
-"هذا الانيميشن ينتمي الى مشهد مستورد، لذا فإن أي تغييرات في المسارات "
-"المستوردة لن يتم حفظها.\n"
+"هذه الحركة (رسوم متحركة) تنتمي الى مشهد مستورد، لذا فإن أي تغييرات في "
+"المسارات المستوردة لن يتم حفظها.\n"
"\n"
"لتشغيل الامكانية لإضافة مسارات خاصة، انتقل إلى إعدادات استيراد المشهد واضبط "
-"\"Animation > Storage\" إلى \"Files\"، شغل \"Animation > Keep Custom Tracks"
-"\"، ثم ..."
+"\"رسوم متحركة > تخزين\" إلى \"ملفات\"،\n"
+"شغل \"رسوم متحركة > أحتفظ بالمقاطع (المسارات) المخصصة\"، ثم اعد الاستيراد.\n"
+"يمكنك ايضاً استخدام إعدادات استيراد مسبقة تقوم باستيراد الرسم المتحرك الى "
+"ملفات متفرقة."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
@@ -594,7 +597,7 @@ msgstr "تكرير المحدد"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "نسخ محمّل"
+msgstr "نقل مكرر"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
@@ -622,7 +625,7 @@ msgstr "إختار العقدة التي سوف يتم تحريكها:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr "إستعمل منحنيات بيزية"
+msgstr "إستعمل منحنيات بيزر"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -795,7 +798,7 @@ msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
-"لم يتم العثور على الدالة المستهدفة. حدّد دالة سليمة أو أرفق كود للعقدة "
+"لم يتم العثور على الدالة المستهدفة. حدّد دالة سليمة أو أرفق نص برمجي للعقدة "
"المستهدفة."
#: editor/connections_dialog.cpp
@@ -921,7 +924,7 @@ msgstr "تعديل الإتصال:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "هل أنت(ي) متأكد(ة) أنك تود إزالة كل الإتصالات من الإشارة \"%s\"؟"
+msgstr "هل أنت متأكد أنك تود إزالة كل الإتصالات من الإشارة \"%s\"؟"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -929,7 +932,7 @@ msgstr "الإشارات"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr "هل أنت(ي) متأكد(ة) أنك تود إزالة كل الإتصالات من هذه الإشارة؟"
+msgstr "هل أنت متأكد أنك تود إزالة كل الإتصالات من هذه الإشارة؟"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
@@ -990,7 +993,7 @@ msgstr "البحث عن بديل لـ:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr "تابعة لـ:"
+msgstr "تبعيات لـ:"
#: editor/dependency_editor.cpp
msgid ""
@@ -1095,7 +1098,7 @@ msgstr "اخطاء في التحميل!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "إمسح نهائيا %d عنصر(عناصر)؟ (بلا رجعة!)"
+msgstr "هل تريد حذف %d عنصر (عناصر) نهائيًا؟ (لا تراجع!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
@@ -1131,11 +1134,11 @@ msgstr "تغيير قيمة في القاموس"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr "شكراً من مجتمع Godot!"
+msgstr "شكراً من مجتمع غودوت!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr "المسهامين في محرك Godot"
+msgstr "المسهامين في محرك غودوت"
#: editor/editor_about.cpp
msgid "Project Founders"
@@ -1166,6 +1169,16 @@ msgid "Gold Sponsors"
msgstr "الرعاة الذهبيين"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "المانحين الفضيين"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "المانحين البرنزيين"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "الرعاة الصغار"
@@ -1200,9 +1213,9 @@ msgid ""
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
-"محرك \"Godot\" يعتمد على عدد من المكتبات و المكونات البرمجية لملاك اخرين و "
-"لكنها مجانية و مفتوحة المصدر، و كلها متفقة مع شروط الاستخدام لرخصة \"MIT\". "
-"في ما يلي قائمة تحوي جميع هذه المكونات اضافة الى حقوق النشر و شروط الاستخدام "
+"محرك غودوت يعتمد على عدد من المكتبات و المكونات البرمجية لملاك اخرين و لكنها "
+"مجانية و مفتوحة المصدر، و كلها متفقة مع شروط الاستخدام لرخصة \"MIT\". في ما "
+"يلي قائمة تحوي جميع هذه المكونات اضافة الى حقوق النشر و شروط الاستخدام "
"الخاصة بها."
#: editor/editor_about.cpp
@@ -1223,7 +1236,7 @@ msgstr "حدث خطأ عندفتح ملف الحزمة بسبب أن الملف
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
-msgstr "%s (موجود أصلاً!)"
+msgstr "%s (موجود بالفعل!)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1268,39 +1281,39 @@ msgstr "أضف تأثير"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr "إعادة تسمية بيوس الصوت"
+msgstr "إعادة تسمية مسار الصوت"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr "تغيير حجم صوت البيوس"
+msgstr "تغيير حجم صوت مسار الصوت"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr "تبديل بيوس الصوت إلي فردي"
+msgstr "تبديل مسار الصوت إلي فردي"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr "تبديل بيوس الصوت إلي صامت"
+msgstr "تبديل مسار الصوت إلي صامت"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr "تبديل بيوس الصوت إلي موثرات التبديل"
+msgstr "تبديل مسار الصوت إلي موثرات التبديل"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr "حدد بيوس الصوت للإرسال"
+msgstr "حدد مسار الصوت للإرسال"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr "أضف موثرات إلي بيوس الصوت"
+msgstr "أضف موثرات إلي مسار الصوت"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr "حرك مؤثر البيوس"
+msgstr "حرك ثأثير مسار الصوت"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr "مسح تأثير البيوس"
+msgstr "مسح تأثير مسار الصوت"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
@@ -1320,7 +1333,7 @@ msgstr "تخطي"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
-msgstr "إعدادات البيوس"
+msgstr "إعدادات مسار الصوت"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -1341,31 +1354,31 @@ msgstr "الصوت"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr "أضف بيوس الصوت"
+msgstr "أضف مسار الصوت"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr "البيوس الأساسي لا يمكن مسحة!"
+msgstr "مسار الصوت الأساسي لا يمكن مسحة!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr "إمسح بيوس الصوت"
+msgstr "إمسح مسار الصوت"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr "تكرير بيوس الصوت"
+msgstr "تكرار مسار الصوت"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr "إرجاع صوت البيس"
+msgstr "إرجاع صوت المسار"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr "تحريك بيوس الصوت"
+msgstr "تحريك مسار الصوت"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr "إحفظ نسق بيوس الصوت كـ..."
+msgstr "حفظ تخطيط مسار الصوت كـ…"
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1373,7 +1386,7 @@ msgstr "المكان للنسق الجديد..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr "إفتح نسق بيوس الصوت"
+msgstr "إفتح نسق مسار الصوت"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
@@ -1385,15 +1398,15 @@ msgstr "المخطط"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr "ملف خطأ، ليس ملف نسق بيوس الصوت."
+msgstr "ملف خطأ، ليس ملف نسق مسار الصوت."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
-msgstr "خطأ !خطأ في تسجيل الملف: s%"
+msgstr "خطأ في تحميل الملف: s%"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr "أضف بيوس"
+msgstr "أضف مسار"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
@@ -1407,7 +1420,7 @@ msgstr "تحميل"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr "تحميل نسق بيوس موجود مسبقاً."
+msgstr "تحميل نسق مسار موجود مسبقاً."
#: editor/editor_audio_buses.cpp
msgid "Save As"
@@ -1415,7 +1428,7 @@ msgstr "حفظ بأسم"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr "إحفظ نسق البيوس هذا إلي ملف."
+msgstr "إحفظ نسق هذا مسار إلي ملف."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
@@ -1423,11 +1436,11 @@ msgstr "تحميل الإفتراضي"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr "تحميل نسق البيوس الإفتراضي."
+msgstr "تحميل نسق المسار الإفتراضي."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr "أنشئ نسق بيوس جديد."
+msgstr "أنشئ نسق مسار جديد."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1475,7 +1488,7 @@ msgstr "ازالة التحميل التلقائي"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
-msgstr "تمكين"
+msgstr "تفعيل"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
@@ -1483,7 +1496,7 @@ msgstr "اعادة ترتيب التحميلات التلقائية"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
-msgstr "لا يمكن اضافة التحميل التلقائي"
+msgstr "لا يمكن إضافة التحميل التلقائي:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1678,7 +1691,7 @@ msgstr "(المُحرر مُعطّل)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
-msgstr "إعدادات الصف Class:"
+msgstr "إعدادات الصف (Class):"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
@@ -1747,7 +1760,7 @@ msgstr "إعدادات الصف Class"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
-msgstr "اسم مَلف profile جديد:"
+msgstr "اسم مَلف (profile) جديد:"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
@@ -1977,11 +1990,11 @@ msgstr "الافتراضي:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr "قائمة الطرق"
+msgstr "الطُرق"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr "خصائص الثمة"
+msgstr "خصائص الثِمة"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2009,7 +2022,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr "أوصاف الدوال Method"
+msgstr "أوصاف الدوال"
#: editor/editor_help.cpp
msgid ""
@@ -2086,7 +2099,7 @@ msgstr "خاصية"
#: editor/editor_help_search.cpp
msgid "Theme Property"
-msgstr "خاصية الموضوع Theme"
+msgstr "خاصية الموضوع (Theme)"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2231,7 +2244,7 @@ msgstr "حفظ المشهد"
#: editor/editor_node.cpp
msgid "Analyzing"
-msgstr "يحلل"
+msgstr "جاري التحليل"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
@@ -2239,7 +2252,7 @@ msgstr "ينشئ الصورة المصغرة"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr "هذه العملية لا يمكنها الإكتمال من غير جذر شجرة ."
+msgstr "هذه العملية لا يمكنها الإكتمال من غير شجرة رئيسة."
#: editor/editor_node.cpp
msgid ""
@@ -2385,7 +2398,7 @@ msgstr "يتطلب حفظ المشهد توافر عُقدة رئيسة."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "حفظ المشهد كـ..."
+msgstr "حفظ المشهد كـ…"
#: editor/editor_node.cpp
msgid "No"
@@ -2496,31 +2509,33 @@ msgstr "غير قادر علي تفعيل إضافة البرنامج المُس
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
-"غير قادر علي إيجاد منطقة الكود من أجل إضافة البرنامج في: 'res://addons/%s'."
+"غير قادر علي إيجاد منطقة النص البرمجي من أجل إضافة البرنامج في: 'res://"
+"addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "غير قادر علي تحميل كود الإضافة من المسار: '%s'."
+msgstr "غير قادر علي تحميل النص البرمجي للإضافة من المسار: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"غير قادر علي تحميل كود الإضافة من المسار: '%s' يبدو أن الكود يوجد فيه "
-"أخطاء , الرجاء مراجعة الكود."
+"غير قادر علي تحميل النص البرمجي الإضافب من المسار: '%s' يبدو أن شِفرة "
+"البرمجية يوجد بها أخطاء , الرجاء مراجعة الشِفرة البرمجية."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"غير قادر علي تحميل كود الإضافة من المسار: '%s' النوع الأساسي ليس إضافة "
-"المُعدل."
+"غير قادر علي تحميل النص البرمجي الإضافي من المسار: '%s' النوع الأساسي ليس "
+"إضافة المُعدل."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"غير قادر علي تحميل كود الإضافة من المسار: '%s' الكود ليس في وضع الأداة."
+"غير قادر علي تحميل النص البرمجي الإضافي من المسار: '%s' النص البرمجي ليس في "
+"وضع الأداة."
#: editor/editor_node.cpp
msgid ""
@@ -2705,7 +2720,7 @@ msgstr "تحويل الي..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr "مكتبة الميش..."
+msgstr "مكتبة المجسم..."
#: editor/editor_node.cpp
msgid "TileSet..."
@@ -2736,7 +2751,7 @@ msgstr "إعدادات المشروع..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
-msgstr "التحكم في الإصدار"
+msgstr "التحكم بالإصدار"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
@@ -2760,7 +2775,7 @@ msgstr "فتح مجلد بيانات المشروع"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
-msgstr "ادوات"
+msgstr "أدوات"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
@@ -2768,7 +2783,7 @@ msgstr "متصفح الموارد أورفان..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "غادر إلى قائمه المشاريع"
+msgstr "العودة إلى قائمة المشاريع"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
@@ -2800,11 +2815,11 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
-"حينما يتم تفعيل هذا الإعداد، التصدير او النشر سوف ينتج ملف تشغيل بالحد "
-"الأدني.\n"
+"حينما يتم تفعيل هذا الإعداد، التصدير أو النشر سوف ينتج ملف تشغيل بالحد "
+"الأدنى (مبسط).\n"
"نظام الملفات سوف يتم توفيره بواسطة المُعدل من خلال الشبكة.\n"
-"علي الأندرويد، النشر سوف يستخدم وصلة اليو اس بي من أجل أداء أسرع. هذا "
-"الأعداد يسرع الإختبار للإلعاب مع الملفات الكثيرة."
+"على الأندرويد، النشر سوف يستخدم وصلة اليو إس بي من أجل أداء أسرع. هذا "
+"الإعداد يسرّع إختبار الألعاب ذو الحجم الكبير."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
@@ -2815,8 +2830,8 @@ msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
-"أشكال الإصطدام و وعقد الراي كاست (من أجل 2D و 3D) سوف تكون ظاهرة في اللعبة "
-"العاملة إذا كان هذا الإعداد مُفعل."
+"أشكال الإصطدام و عُقد الراي كاست (من أجل 2D و 3D) سوف تكون ظاهرة في اللعبة "
+"العاملة إذا كان هذا الإعداد مُفعّل."
#: editor/editor_node.cpp
msgid "Visible Navigation"
@@ -2826,7 +2841,8 @@ msgstr "الإنتقال المرئي"
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
-msgstr "ميشات التنقل والبوليجين سوف يكونون ظاهرين حينما يتم تفعيل هذا الإعداد."
+msgstr ""
+"مجسمات التنقل والأشكال المضلعة سوف تكون ظاهرة حينما يتم تفعيل هذا الإعداد."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
@@ -2855,22 +2871,22 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"حينما يكون هذا الإعداد مُفعل، أي كود يتم حفظه سيتم إعادة تشغيلة في اللعبة "
-"العاملة.\n"
-"حينما يتم إستخدامة عن بعد علي جهاز، سيكون هذا أكثر فعالية مع نظام شبكات "
+"حينما يكون هذا الإعداد مُفعل، أي نص برمجي يتم حفظه سيتم إعادة تحميله في "
+"اللعبة العاملة.\n"
+"حينما يتم إستخدامه عن بُعد على جهاز، سيكون هذا أكثر فعالية مع نظام شبكات "
"الملفات."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
-msgstr "المُعدل"
+msgstr "المحرّر"
#: editor/editor_node.cpp
msgid "Editor Settings..."
-msgstr "إعدادات المحرّر"
+msgstr "إعدادات المحرّر…"
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr "نسق المُعدل"
+msgstr "تنسيق المحرّر"
#: editor/editor_node.cpp
msgid "Take Screenshot"
@@ -2878,11 +2894,11 @@ msgstr "أخذ صورة للشاشة"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "لقطات الشاشة تكون محفوظة في مجلّد البيانات/الإعدادت داخل المحرّر"
+msgstr "لقطات الشاشة تكون محفوظة في مجلّد بيانات/إعدادات المحرّر."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "إلغاء/تفعيل وضع الشاشة الكاملة"
+msgstr "تفعيل/إلغاء وضع الشاشة الكاملة"
#: editor/editor_node.cpp
msgid "Toggle System Console"
@@ -2890,11 +2906,11 @@ msgstr "إظهار/إخفاء وحدة التحكم بالنظام"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr "فتح مجلّد البيانات/الإعدادت المحرّر"
+msgstr "فتح مجلّد بيانات/إعدادات المحرّر"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr "افتح ملف بيانات المحرر"
+msgstr "فتح مجلّد بيانات المحرّر"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
@@ -2902,7 +2918,7 @@ msgstr "فتح مجلّد إعدادات المحرّر"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
-msgstr "إدارة ميّزات المحرّر"
+msgstr "إدارة ميّزات المحرّر…"
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
@@ -2932,7 +2948,7 @@ msgstr "الأسئلة و الأجوبة"
#: editor/editor_node.cpp
msgid "Report a Bug"
-msgstr "إرسال تقرير عن bug أو خلل في شيء ما"
+msgstr "إرسال تقرير عن خلل برمجي"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
@@ -2944,7 +2960,7 @@ msgstr "المجتمع"
#: editor/editor_node.cpp
msgid "About"
-msgstr "عن"
+msgstr "عن هذا التطبيق"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -2956,11 +2972,11 @@ msgstr "تشغيل"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr "إيقاف جلسة المشهد من أجل تنقيح الكبوات البرمجية debugging."
+msgstr "إيقاف المشهد الحالي من أجل المعالجة البرمجية."
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr "إيقاف مؤقت للمشهد"
+msgstr "إيقاف مؤقّت للمشهد"
#: editor/editor_node.cpp
msgid "Stop the scene."
@@ -2968,7 +2984,7 @@ msgstr "إيقاف المشهد."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "تشغيل المشهد المُعدل."
+msgstr "تشغيل المشهد المُعدّل."
#: editor/editor_node.cpp
msgid "Play Scene"
@@ -2993,7 +3009,7 @@ msgstr "حفظ و إعادة تشغيل"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
-msgstr "يدور حينما يتم إعادة رسم نافذة المحرّر"
+msgstr "قم بالتدوير أثناء إعادة رسم نافذة المحرّر."
#: editor/editor_node.cpp
msgid "Update Continuously"
@@ -3013,7 +3029,7 @@ msgstr "نظام الملفات"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr "مُراقب"
+msgstr "المُراقب"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
@@ -3098,27 +3114,27 @@ msgstr "حدد"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr "فتح المُعدل 2D"
+msgstr "فتح المُحرر 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr "فتح المُعدل 3D"
+msgstr "فتح المُحرر 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "فتح مُعدل الكود"
+msgstr "فتح محرر النص البرمجي"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr "فتح مكتبة الأصول"
+msgstr "فتح مكتبة المُلحقات"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr "فتح في المُعدل التالي"
+msgstr "فتح في المُحرر التالي"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr "إفتح المُعدل السابق"
+msgstr "إفتح المُحرر السابق"
#: editor/editor_node.h
msgid "Warning!"
@@ -3235,7 +3251,7 @@ msgstr "إلحاق..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
-msgstr "إسم RID غير صالح."
+msgstr "RID غير صالح"
#: editor/editor_properties.cpp
msgid ""
@@ -3583,7 +3599,7 @@ msgstr "حدد ملف القالب"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
-msgstr "إدارة قوالب التصدير Godot"
+msgstr "إدارة قوالب التصدير لغودوت"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -3707,11 +3723,11 @@ msgstr "مشهد جديد..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
-msgstr "فتح السكريبت..."
+msgstr "فتح النص البرمجي..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
-msgstr "مورد جديد..."
+msgstr "مصدر جديد..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
@@ -3732,7 +3748,7 @@ msgstr "إعادة التسمية"
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
-msgstr "‪المجلد/الملف السابق"
+msgstr "المجلد/الملف السابق"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
@@ -3792,7 +3808,7 @@ msgstr "مجلد:"
#: editor/find_in_files.cpp
msgid "Filters:"
-msgstr "فلتر:"
+msgstr "تنقيات:"
#: editor/find_in_files.cpp
msgid ""
@@ -3821,7 +3837,7 @@ msgstr "إيجاد: "
#: editor/find_in_files.cpp
msgid "Replace: "
-msgstr "إستبدال:"
+msgstr "إستبدال: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
@@ -3894,7 +3910,7 @@ msgstr "إستيراد كمشهد واحد"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
-msgstr "إستيراد مع إنميشن منفصلة"
+msgstr "إستيراد مع رسوم متحركة منفصلة"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
@@ -3910,15 +3926,15 @@ msgstr "إستيراد مع عناصر+موارد منفصلة"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
-msgstr "إستيراد مع عناصر + إنميشن منفصلة"
+msgstr "إستيراد مع عناصر + رسوم متحركة منفصلة"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr "إستيراد مع مصادر+ إنميشن منفصلة"
+msgstr "إستيراد مع مصادر+ رسوم متحركة منفصلة"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr "إستيراد مع عناصر + مصادر + إنميشين منفصلين"
+msgstr "إستيراد مع عناصر + مصادر + رسوم متحركة منفصلين"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
@@ -3943,23 +3959,23 @@ msgstr "انشاء خارطة الضوء"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr "انشاء من اجل الميش: "
+msgstr "انشاء من اجل المجسم: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
-msgstr "تشغيل الكود المُخصص..."
+msgstr "تشغيل النص البرمجي المُخصص..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
-msgstr "لا يمكن تحميل الكود المستورد أو المطبوع:"
+msgstr "لا يمكن تحميل النص البرمجي المستورد أو المطبوع:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr "كود مستورد-ملصق متضرر/خاطئ (تحقق من وحدة التحكم):"
+msgstr "النص البرمجي مستورد-ملصق متضرر/خاطئ (تحقق من وحدة التحكم):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr "خطأ في تشغيل الكود الملصق- المستورد:"
+msgstr "خطأ في تشغيل النص البرمجي الملصق- المستورد:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
@@ -3979,15 +3995,15 @@ msgstr "حدد كإفتراضي من أجل '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr "إخلاء الإفتراضي لـ '%s'"
+msgstr "إخلاء الإفتراضي ل '%s'"
#: editor/import_dock.cpp
msgid "Import As:"
-msgstr "إستيراد كـ:"
+msgstr "إستيراد ك:"
#: editor/import_dock.cpp
msgid "Preset"
-msgstr "إعداد مُسبق..."
+msgstr "إعداد مُسبق"
#: editor/import_dock.cpp
msgid "Reimport"
@@ -4428,38 +4444,38 @@ msgstr "إلغاء/تفعيل التشغيل التلقائي"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr "إسم الحركة الجديد:"
+msgstr "إسم رسم المتحرك جديد:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr "حركة جديدة"
+msgstr "رسم متحرك جديدة"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr "تغيير إسم الحركة:"
+msgstr "تغيير إسم الرسم المتحرك:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
-msgstr "مسح الحركة؟"
+msgstr "مسح الرسم المتحرك؟"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr "مسح الحركة"
+msgstr "مسح الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
-msgstr "خطأ: إسم الرسوم المتحركة خاطئ!"
+msgstr "إسم الرسم المتحرك خاطئ!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
-msgstr "اسم الحركة موجود بالفعل!"
+msgstr "إسم الرسم المتحرك موجود بالفعل!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr "إعادة تسمية الحركة"
+msgstr "إعادة تسمية الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
@@ -4471,23 +4487,23 @@ msgstr "تغيير وقت الدمج"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr "تحميل حركة"
+msgstr "تحميل الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr "تكرير الحركة"
+msgstr "تكرار الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
-msgstr "لا حركة رسومية لنسخها!"
+msgstr "لا رسم متحرك لنسخها!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
-msgstr "لا يوجد مورد لرسومية متحركة في الحافظة clipboard!"
+msgstr "لا يوجد مورد لرسم متحرك في الحافظة clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr "الحركة الرسومية المُلصقة"
+msgstr "تم لصق الرسوم المتحركة"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
@@ -4499,39 +4515,39 @@ msgstr "لا رسومات متحركة لتحريرها!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
-msgstr "تشغيل الحركة المختارة بشكل عكسي من الموقع الحالي. (زر A)"
+msgstr "تشغيل الرسم المتحرك المختار بشكل عكسي من الموقع الحالي. (زر A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr "تشيل الحركة المختارة بشكل عكسي من النهاية. (Shift+ش)"
+msgstr "تشغيل الرسم المتحرك المختار بشكل عكسي من النهاية. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr "إيقاف تشغيل الحركة. (س)"
+msgstr "إيقاف تشغيل الرسم المتحرك. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr "تشغيل الحركة المحددة من البداية. (Shift+ي)"
+msgstr "تشغيل الرسم المتحرك المحدد من البداية. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr "تشغيل الحركة المختارة من الموقع الحالي. (زر D)"
+msgstr "تشغيل الرسم المتحرك المختار من الموقع الحالي. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr "موقع الحركة (بالثواني)."
+msgstr "موقع الرسم المتحرك (بالثواني)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr "تكبير تشغيل الحركة عالمياً من العقدة."
+msgstr "تكبير تشغيل الرسم المتحرك عالمياً من العقدة."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr "أدوات الحركة"
+msgstr "أدوات الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
-msgstr "صورة متحركة"
+msgstr "الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -4603,11 +4619,11 @@ msgstr "تثبيت مُشغّل الرسوميات المتحركة"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr "إنشاء حركة جديدة"
+msgstr "إنشاء رسوم متحركة جديدة"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr "إسم الحركة:"
+msgstr "إسم الرسم المتحرك:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
@@ -4857,7 +4873,7 @@ msgstr "عقدة التنقل"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
-msgstr "إستيراد الحركة..."
+msgstr "إستيراد الرسوم المتحركة..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
@@ -4921,7 +4937,7 @@ msgstr "فشل الطلب ، انتهت المهلة"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
-msgstr "إنتهى الوقت"
+msgstr "انتهت المهلة."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
@@ -4961,7 +4977,7 @@ msgstr "خطأ في إنشاء الطلب"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
-msgstr "عاطل"
+msgstr "الخمول (idle)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
@@ -5619,9 +5635,8 @@ msgid "Divide grid step by 2"
msgstr "قسم خطوة الشبكة بـ 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Pan View"
-msgstr "أظهر"
+msgstr "إظهار شامل"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
@@ -5963,9 +5978,8 @@ msgstr ""
"هذا هو الخيار الأسرع (لكنه الأقل دقة) للكشف عن وقوع التصادم."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
-msgstr "إنشاء متصادم محدب قريب"
+msgstr "إنشاء أشقاء تصادم محدب متعددة"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6020,11 +6034,12 @@ msgid "Remove item %d?"
msgstr "مسح العنصر %d؟"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
-msgstr "تحديث من المشهد"
+msgstr ""
+"التحديث من المشهد المتواجد؟:\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Mesh Library"
@@ -6146,12 +6161,10 @@ msgstr "إنشاء مُضلع التنقل"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles"
-msgstr "تحويل إلي %s"
+msgstr "تحويل إلى %s"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
msgstr "توليد Rect الرؤية"
@@ -6173,23 +6186,20 @@ msgid "The geometry's faces don't contain any area."
msgstr "الوجوه الهندسية لا تتضمن أي منطقة."
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "The geometry doesn't contain any faces."
-msgstr "العقدة لا تحتوي على هندسة (الوجوه)."
+msgstr "الهندسة لا تحتوي على وجوه."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr "\"%s\" لا يرث الفراغي Spatial."
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "\"%s\" doesn't contain geometry."
-msgstr "العقدة لا تحتوي على هندسة."
+msgstr "\"%s\" لا تحتوي على هندسة."
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "\"%s\" doesn't contain face geometry."
-msgstr "العقدة لا تحتوي على هندسة."
+msgstr "\"%s\" لا تحتوي على هندسة وجه."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -6249,9 +6259,8 @@ msgid "Add Point to Curve"
msgstr "أضف نقطة للمنحنى"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "تحرير منحنى العقدة"
+msgstr "تقسيم المنحنى"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -6882,49 +6891,42 @@ msgid "Debugger"
msgstr "مُنقح الأخطاء"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "إبحث في المساعدة"
+msgstr "نتائج البحث"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Clear Recent Scripts"
-msgstr "إخلاء المشاهد الحالية"
+msgstr "إخلاء النصوص البرمجية الحديثة"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Connections to method:"
-msgstr "صلها بالعقدة:"
+msgstr "الاتصالات لدالة:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source"
-msgstr "مورد"
+msgstr "مصدر"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr "الهدف"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr "قطع إتصال'%s' من '%s'"
+msgstr ""
+"الدالة المتصلة '%s' للاشارة '%s' مفقودة من العقدة '%s' إلى العقدة '%s'."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "[Ignore]"
msgstr "(تجاهل)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Line"
-msgstr "الخط:"
+msgstr "خط"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "مسح المهمة"
+msgstr "انتقل الى الوظيفة البرمجية"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -6974,9 +6976,8 @@ msgid "Bookmarks"
msgstr "المحفوظات"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Breakpoints"
-msgstr "مسح النقاط"
+msgstr "نقاط التكسّر"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -7025,66 +7026,56 @@ msgid "Complete Symbol"
msgstr "رمز التمام"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Evaluate Selection"
-msgstr "تكبير المحدد"
+msgstr "تقييم الاختيار"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "تشذيب الفراغات البيضاء الزائدة"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
-msgstr "تحويل إلي %s"
+msgstr "تحويل المسافة البادئة إلى مسافات"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
-msgstr "تحويل إلي %s"
+msgstr "تحويل المسافة البادئة إلى تبويبات"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "مسافة بادئة تلقائية"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
-msgstr "فلتر الملفات..."
+msgstr "جِد في الملفات..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "مساعدة سياقية"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Toggle Bookmark"
-msgstr "إلغاء/تفعيل وضع النظرة الحرة"
+msgstr "تبديل العلامة المرجعية"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Bookmark"
-msgstr "إذهب إلي الخطوة التالية"
+msgstr "الانتقال إلى العلامة المرجعية التالية"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Bookmark"
-msgstr "إذهب إلي الخطوة السابقة"
+msgstr "الانتقال إلى العلامة المرجعية السابقة"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Remove All Bookmarks"
-msgstr "مسح الكل"
+msgstr "إزالة جميع الإشارات المرجعية"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
-msgstr "مسح المهمة"
+msgstr "الذهاب إلى وظيفة برمجية..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
-msgstr "إذهب إلي الخط"
+msgstr "الذهاب إلى خط..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -7096,14 +7087,12 @@ msgid "Remove All Breakpoints"
msgstr "إزالة جميع نقاط التكسّر"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
-msgstr "إذهب إلي الخطوة التالية"
+msgstr "الذهاب إلى نقطة التكسّر التالية"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "إذهب إلي الخطوة السابقة"
+msgstr "الذهاب إلى نقطة التكسّر السابقة"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
@@ -7122,9 +7111,8 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "لا يملك هذا الهكيل أيّة عظام، أنشئ بعض عُقد العظام ثنائية البُعد كأبناء."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Rest Pose from Bones"
-msgstr "أنشئ نقاط إنبعاث من الشبكة"
+msgstr "إنشاء وضعية الراحة من العظام"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
@@ -7143,23 +7131,20 @@ msgid "Set Bones to Rest Pose"
msgstr "تحديد العظام لتكون في وضعية الراحة"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical bones"
-msgstr "أنشئ ميش التنقل"
+msgstr "إنشاء عظام مادية"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "الهيكل"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical skeleton"
-msgstr "إنشاء حل C#‎"
+msgstr "إنشاء هيكل عظمي مادي"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
-#, fuzzy
msgid "Play IK"
-msgstr "تشغيل"
+msgstr "تشغيل IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -7350,14 +7335,12 @@ msgid "Audio Listener"
msgstr "المستمع الصوتي"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Enable Doppler"
-msgstr "تغيير خط الحركة"
+msgstr "تفعيل دوبلر"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Cinematic Preview"
-msgstr "يُنشئ مستعرضات الميش"
+msgstr "معاينة سينمائية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
@@ -7419,6 +7402,12 @@ msgid ""
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
+"انقر للتبديل بين حالات الرؤية.\n"
+"\n"
+"العين المفتوحة: الأداة مرئية.\n"
+"العين المغلقة: الأداة مخفية.\n"
+"العين نصف مفتوحة: الأداة مرئية أيضا من خلال الأسطح المعتمة (\"الأشعة السينية"
+"\")."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
@@ -7496,9 +7485,8 @@ msgid "Transform"
msgstr "التحوّل"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Object to Floor"
-msgstr "الكبس إلي الشبكة"
+msgstr "محاذاة الشيء إلى الأرض"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -7542,9 +7530,8 @@ msgstr "إظهار الشبكة"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Settings..."
-msgstr "جاري الإعداد..."
+msgstr "اعدادات..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
@@ -7575,7 +7562,6 @@ msgid "View Z-Near:"
msgstr "إظهار Z-Near:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Z-Far:"
msgstr "إظهار Z-Far:"
@@ -7612,48 +7598,40 @@ msgid "Nameless gizmo"
msgstr "أداة (gizmo) غير مسماة"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "إنشاء شبكة الخطوط العريضة"
+msgstr "إنشاء Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Mesh2D Preview"
-msgstr "يُنشئ مستعرضات الميش"
+msgstr "معاينة Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "إنشاء بولي"
+msgstr "إنشاء مُضلع ثنائي الأبعاد"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr "مُعاينة المُضلع ثنائي الأبعاد"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "إنشاء مُضلع التنقل"
+msgstr "إنشاء مُضلع تصادم ثنائي الأبعاد"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "CollisionPolygon2D Preview"
-msgstr "إنشاء مُضلع التنقل"
+msgstr "معاينة مُضلع التصادم ثنائي الأبعاد"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "أنشئ شكل مُطبق"
+msgstr "إنشاء LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "LightOccluder2D Preview"
-msgstr "أنشئ شكل مُطبق"
+msgstr "معاينة LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite is empty!"
-msgstr "الميش فارغ!"
+msgstr "الرسومية فارغة!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
@@ -7666,36 +7644,32 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "هندسياً غير صالح، لا يمكن استبداله بسطح (mesh)."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Mesh2D"
-msgstr "تحويل إلي %s"
+msgstr "تحويل إلى Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr "هندسياصً غير صالح، لا يمكن إنشاء مُضلّع."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "تحويل إلي %s"
+msgstr "تحويل إلى مُضلع ثنائي الأبعاد"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr "هندسياً غير صالح، لا يمكن إنشاء مُضلع تصادم."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
-msgstr "إنشاء مُضلع التنقل"
+msgstr "إنشاء شقيق لمُضلع التصادم ثنائي الأبعاد"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr "هندسياً غير صالح، لا يمكن إنشاء حِظار (occluder) الضوء."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D Sibling"
-msgstr "أنشئ شكل مُطبق"
+msgstr "أنشاء ضوء محجوب ثنائي الأبعاد"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
@@ -7714,9 +7688,8 @@ msgid "Grow (Pixels): "
msgstr "التكبير (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Update Preview"
-msgstr "إستعراض"
+msgstr "تحديث المُعاينة"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
@@ -7787,9 +7760,8 @@ msgid "Animation Frames:"
msgstr "إطارات الرسومات المتحركة:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Add a Texture from File"
-msgstr "التقط من البيكسل"
+msgstr "إضافة ملمس من الملف"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
@@ -7812,9 +7784,8 @@ msgid "Move (After)"
msgstr "تحريك (للتالي)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select Frames"
-msgstr "تحديد الوضع"
+msgstr "تحديد الإطارات"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
@@ -7926,23 +7897,20 @@ msgid "Create From Current Editor Theme"
msgstr "إنشاء مستمد من موضوع Theme المحرر الحالي"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Button"
-msgstr "إلغاء/تفعيل التشغيل التلقائي"
+msgstr "زر التبديل"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled Button"
-msgstr "معطّل"
+msgstr "زر معطّل"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "عنصر"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled Item"
-msgstr "معطّل"
+msgstr "عنصر معطّل"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
@@ -7962,21 +7930,19 @@ msgstr "عنصر مُفعل اختياري"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
-msgstr "الفاصل المُسمّى"
+msgstr "الفاصل المُسمّى."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr "القائمة الفرعية"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Subitem 1"
-msgstr "عنصر"
+msgstr "العنصر الفرعي 1"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Subitem 2"
-msgstr "عنصر"
+msgstr "العنصر الفرعي 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
@@ -7987,9 +7953,8 @@ msgid "Many"
msgstr "العديد"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled LineEdit"
-msgstr "معطّل"
+msgstr "تعديل الخط معطّل"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -8004,18 +7969,16 @@ msgid "Tab 3"
msgstr "علامة التبويب 3"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Editable Item"
-msgstr "عنصر انتقاء"
+msgstr "عنصر قابل للتعديل"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
msgstr "الشجرة الفرعية"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "بكثير، خيارات عديدة،!"
+msgstr "يمتلك، خيارات، عديدة"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
@@ -8039,24 +8002,21 @@ msgid "Color"
msgstr "اللون"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme File"
-msgstr "إفتح ملف"
+msgstr "ملف الثيم"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "إزالة عملية الاختيار"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Fix Invalid Tiles"
-msgstr "اسم غير صالح."
+msgstr "أصلح البلاطة غير الصالحة"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "نصف المُحدد"
+msgstr "قص المُحدد"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -8079,9 +8039,8 @@ msgid "Erase TileMap"
msgstr "مسح خريطة البلاط TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "جد"
+msgstr "جد البلاطة"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -8092,14 +8051,12 @@ msgid "Disable Autotile"
msgstr "تعطيل البلاط التلقائي Autotile"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Enable Priority"
-msgstr "تعديل المصافي"
+msgstr "تمكين الأولوية"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter tiles"
-msgstr "فلتر الملفات..."
+msgstr "تنقية البلاطات"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
@@ -8123,14 +8080,12 @@ msgid "Pick Tile"
msgstr "اختيار البلاط"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Left"
-msgstr "وضع التدوير"
+msgstr "تدوير لليسار"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Right"
-msgstr "وضع التدوير"
+msgstr "تدوير لليمين"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
@@ -8141,18 +8096,16 @@ msgid "Flip Vertically"
msgstr "القلب عموديًا"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Transform"
-msgstr "تحويل تغيير التحريك"
+msgstr "محو التَحَوّل"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "إضافة نقش(نقوش) إلى مُحدد البلاط TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "مسح المدخلة الحالية"
+msgstr "مسح النقش المُختار من رزمة البلاطات."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8167,9 +8120,8 @@ msgid "New Single Tile"
msgstr "بلاطة مُفردة جديدة"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Autotile"
-msgstr "إظهار الملفات"
+msgstr "بلاط-تلقائي جديد"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
@@ -8184,9 +8136,8 @@ msgid "Select the next shape, subtile, or Tile."
msgstr "اختر الشكل أو البلاط الفرعي أو البلاط التالي."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Previous Coordinate"
-msgstr "التبويب السابق"
+msgstr "الإحداثيات السابقة"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
@@ -8206,23 +8157,23 @@ msgstr "الإطباق Occlusion"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
-msgstr "التصفح"
+msgstr "التنقل"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
-msgstr "قناع البِت Bitmask"
+msgstr "قناع البِت"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority"
-msgstr "التفاضل Priority"
+msgstr "الأولية"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index"
-msgstr "تراتبية المحور Z"
+msgstr "ترتيبية المحور Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
-msgstr "وضع الأقليم Region"
+msgstr "وضع الأقليم"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
@@ -8230,19 +8181,19 @@ msgstr "وضع التصادم"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
-msgstr "وضع الإطباق Occlusion"
+msgstr "وضع الإطباق"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
-msgstr "وضع التصفح"
+msgstr "وضع التنقل"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
-msgstr "وضع Bitmask"
+msgstr "وضع قناع-البِت"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
-msgstr "وضع التفاضل Priority"
+msgstr "وضع الأولية"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon Mode"
@@ -8250,26 +8201,23 @@ msgstr "وضع الأيقونة"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
-msgstr "وضع Z Index"
+msgstr "وضع ترتيبية المحور Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr "نسخ bitmask."
+msgstr "نسخ قناع-البِت."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "لصق الحركة"
+msgstr "لصق قناع-البِت"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "زر الفأرة الأيمن: مسح النقطة."
+msgstr "مسح قناع-البِت."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new rectangle."
-msgstr "إنشاء %s جديد"
+msgstr "إنشاء مستطيل جديد."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
@@ -8544,9 +8492,8 @@ msgid "Add a commit message"
msgstr "إضافة رسالة إجراء"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Changes"
-msgstr "مزامنة تغييرات الكود"
+msgstr "اقتراف التعديلا"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -8555,7 +8502,7 @@ msgstr "الحالة"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
-msgstr "إظهار آخر تعديلات الملف قبل قبولهم في آخر نسخة."
+msgstr "إظهار آخر تعديلات الملف قبل قبولهم في آخر نسخة"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
@@ -8904,11 +8851,11 @@ msgstr "ثابت جذر-العدد2 (1.414214)، أي قيمة جذر العدد
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
-msgstr "يحسب القيمة المطلقة لقيمة المَعلم."
+msgstr "يُرجع القيمة المطلقة لقيمة المَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
-msgstr "يُرجع قيمة جيب التمام \"arc-cosine\" للمَعلم."
+msgstr "يُرجع قيمة جيب التمام للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
@@ -8924,11 +8871,11 @@ msgstr "يُرجع قيمة جيب القطع الزائد العكسي للمَ
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
-msgstr "يُرجع قيمة ظل الزاوية العكسية \"arc-tangent\" للمَعلم."
+msgstr "يُرجع قيمة ظل الزاوية العكسية للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
-msgstr "يُرجع قيمة ظل الزاوية العكسي \"arc-tangent\" للمعالم."
+msgstr "يُرجع قيمة ظل الزاوية العكسي للمَعالم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
@@ -8958,11 +8905,11 @@ msgstr "يحوّل قيمة (كمية) من الراديان إلى الدرجا
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
-msgstr "الدالة Base-e."
+msgstr "الدالة الأسية Base-e."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
-msgstr "الدالة Base-2."
+msgstr "الدالة الأسية Base-2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
@@ -9011,7 +8958,7 @@ msgstr "يُرجع قيمة المَعلم الأول مرفوعاً إلى قو
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
-msgstr "يحول الكمية المقاسة بالدرجات إلى الراديان."
+msgstr "يحول الكمية المقاسة بالدرجات إلى الراديان (الدائري)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
@@ -9035,11 +8982,11 @@ msgstr "يستخرج إشارة المَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
-msgstr "يُرجع جيب sine المَعلم parameter."
+msgstr "يُرجع جيب المَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "يُرجع قيمة الجيب العكس hyperbolic sine للمَعلم."
+msgstr "يُرجع قيمة الجيب العكس للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -9072,15 +9019,15 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
-msgstr "يُرجع قيمة ظل الزاوية tangent للمَعلم."
+msgstr "يُرجع قيمة ظل الزاوية للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "يُرجع قيمة ظل الزاوية العكسي hyperbolic tangent للمَعلم."
+msgstr "يُرجع قيمة ظل الزاوية العكسي للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
-msgstr "يجد قيمة الاقتطاع truncated للمَعلم."
+msgstr "يجد قيمة الاقتطاع للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -9119,7 +9066,6 @@ msgid "Perform the texture lookup."
msgstr "إجراء البحث عن النقش."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Cubic texture uniform lookup."
msgstr "البحث عن النقش المكعبي الموحد."
@@ -9208,7 +9154,7 @@ msgstr "فكّ تركيب المُتجه إلى ثلاث كميات قياسية
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
-msgstr "حساب المنتوج الوسيط للمُتجهين."
+msgstr "حساب حاصل الضرب الاتجاهي لمتجهين."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
@@ -9331,7 +9277,7 @@ msgstr "جداء (مضاعفة) مُتجه بمُتجه."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
-msgstr "يُرجع باقي كل من المُتجهين (الشعاعين)."
+msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
@@ -9342,9 +9288,8 @@ msgid "Vector constant."
msgstr "ثابت المُتجه."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector uniform."
-msgstr "التعين للإنتظام."
+msgstr "مُتجهات موحدة."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -10004,7 +9949,7 @@ msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
-"اسم فعالية غير صحيح. لا يمكن أن يكون فارغاً أو يتضمن '/'، ':'، '='، '\\' أو "
+"اسم فعالية غير صحيح. لا يمكن أن يكون فارغاً أو يتضمن '/'، ':'، '='، '\\' أو "
"'\"'"
#: editor/project_settings_editor.cpp
@@ -10164,9 +10109,8 @@ msgid "Settings saved OK."
msgstr "تيسّر حفظ الإعدادات."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Moved Input Action Event"
-msgstr "حرك النقطة داخل المنحنى"
+msgstr "حدث إجراء إدخال الذي تم نقله"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
@@ -10361,9 +10305,8 @@ msgid "Select Method"
msgstr "إختر طريقة"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Batch Rename"
-msgstr "إعادة التسمية"
+msgstr "إعادة تسمية الدفعة"
#: editor/rename_dialog.cpp
msgid "Prefix"
@@ -10386,9 +10329,8 @@ msgid "Substitute"
msgstr "استبدال"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "إسم العقدة:"
+msgstr "إسم العقدة"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
@@ -10427,9 +10369,8 @@ msgid "Initial value for the counter"
msgstr "القيمة المبدئية للعداد"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "خطوة (ثانية):"
+msgstr "الخطوة"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
@@ -10476,9 +10417,8 @@ msgid "To Uppercase"
msgstr "لأحرف كبيرة Uppercase"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Reset"
-msgstr "إرجاع التكبير"
+msgstr "إعادة تعيين"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
@@ -10551,9 +10491,8 @@ msgid "Instance Child Scene"
msgstr "نمذجة المشهد الابن"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Detach Script"
-msgstr "إلحاق نص برمجي"
+msgstr "فصل النص البرمجي"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
@@ -10586,19 +10525,16 @@ msgid "Instantiated scenes can't become root"
msgstr "لا يمكن أن تصبح المشاهد المنمذجة مشاهد رئيسة (جذر)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make node as Root"
-msgstr "حفظ المشهد"
+msgstr "جعل العقدة المشهد الرئيس"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "حذف العُقدة \"%s\" مع جميع أبنائها؟"
+msgstr "حذف العُقدة %d مع جميع أبنائها؟"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "إنشاء عقدة"
+msgstr "حذف العُقد %d؟"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -10609,9 +10545,8 @@ msgid "Delete node \"%s\" and its children?"
msgstr "حذف العُقدة \"%s\" مع جميع أبنائها؟"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "إنشاء عقدة"
+msgstr "حذف العقدة \"%s\"؟"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -10667,9 +10602,8 @@ msgid "User Interface"
msgstr "واجهة المستخدم"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Other Node"
-msgstr "إنشاء عقدة"
+msgstr "عقدة أخرى"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -10722,9 +10656,8 @@ msgid "Load As Placeholder"
msgstr "تحميله كعنصر نائب"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open Documentation"
-msgstr "فُتح مؤخراً"
+msgstr "فتح الوثائق"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10732,29 +10665,28 @@ msgid ""
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
+"لا يمكن إرفاق نص برمجي: لا توجد لغات مسجلة.\n"
+"ربما يكون هذا بسبب أن المحرر تم إنشاؤه مع تعطيل جميع وحدات اللغة."
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "إضافة عُقدة ابن"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Expand/Collapse All"
-msgstr "طوي الكل"
+msgstr "توسيع / طي الكل"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "تغيير النوع"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Reparent to New Node"
-msgstr "إنشاء %s جديد"
+msgstr "تعين لعقدة جديدة"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make Scene Root"
-msgstr "حفظ المشهد"
+msgstr "جعل المشهد الرئيس"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -10773,9 +10705,8 @@ msgid "Delete (No Confirm)"
msgstr "حذف (دون تأكيد)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
-msgstr "إنشاء %s جديد"
+msgstr "إضافة/إنشاء عقدة جديدة."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10786,14 +10717,12 @@ msgstr ""
"موروث."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script to the selected node."
msgstr "إلحاق نص برمجي موجود أو جديد للعُقدة المختارة."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Detach the script from the selected node."
-msgstr "مسح النص البرمجي للعُقدة المختارة."
+msgstr "فصل النص البرمجي من العُقدة المختارة."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -10808,24 +10737,20 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "مسح الموروث؟ (لا تراجع!)"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Toggle Visible"
-msgstr "أظهر الملفات المخفية"
+msgstr "تشغيل/إطفاء الوضوحية"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Unlock Node"
-msgstr "عقدة اللقطة الواحدة"
+msgstr "إلغاء تأمين العقدة"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Button Group"
-msgstr "إضافة إلي مجموعة"
+msgstr "مجموعة الأزرار"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "(Connecting From)"
-msgstr "خطأ في الإتصال"
+msgstr "(الإتصال من)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -10920,23 +10845,20 @@ msgid "Path is not local."
msgstr "المسار ليس محلياً."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid base path."
msgstr "مسار غير صالح."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "A directory with the same name exists."
-msgstr "ملف أو مجلد مع هذا الأسم موجود بالفعل."
+msgstr "يوجد ملف/مجلد بنفس الاسم."
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "الملف غير موجود."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid extension."
-msgstr "يجب أن يستخدم صيغة صحيحة."
+msgstr "صيغة غير صالحة."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
@@ -10987,33 +10909,28 @@ msgid "Invalid inherited parent name or path."
msgstr "إن اسم أو مسار الأب (الأصل parent) الموروث غير صالح."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script path/name is valid."
-msgstr "شجرة الحركة صحيحة."
+msgstr "مسار/اسم البرنامج النصي صالح."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "المسموح: a-z، A-Z ، 0-9 ، _ و ."
+msgstr "المسموح: a-z، A-Z ، 0-9 ، _ و ."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in script (into scene file)."
-msgstr "عمليات مع ملفات المشهد."
+msgstr "نص برمجي مدموج (داخل ملف المشهد)."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "إنشاء ملف كود جديد"
+msgstr "سيتم إنشاء ملف برمجي جديد."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will load an existing script file."
-msgstr "تحميل نسق بيوس موجود مسبقاً."
+msgstr "سيتم تحميل ملف برمجي موجود مسبقاً."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script file already exists."
-msgstr "التحميل التلقائي '%s' موجود اصلا!"
+msgstr "الملف البرمجي موجود بالفعل."
#: editor/script_create_dialog.cpp
msgid ""
@@ -11024,19 +10941,16 @@ msgstr ""
"تعديلها باستخدام مُحرر خارجي."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "إسم صنف"
+msgstr "اسم الفئة:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template:"
-msgstr "مسح القالب"
+msgstr "القالب:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "فتح الكود"
+msgstr "ملف النص المُدمج:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
@@ -11051,39 +10965,32 @@ msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Warning:"
-msgstr "تحذيرات"
+msgstr "تحذير:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Error:"
-msgstr "خطأ!"
+msgstr "خطأ:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error"
-msgstr "خطأ في نسخ"
+msgstr "خطأ في C++"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error:"
-msgstr "خطأ في نسخ"
+msgstr "خطأ C++ :"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source"
-msgstr "مورد"
+msgstr "مصدر C++"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source:"
-msgstr "مورد"
+msgstr "مصدر:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source:"
-msgstr "مورد"
+msgstr "مصدر C++:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
@@ -11094,9 +11001,8 @@ msgid "Errors"
msgstr "أخطاء"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Child process connected."
-msgstr "غير متصل"
+msgstr "العملية التابعة متصلة."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
@@ -11104,12 +11010,11 @@ msgstr "خطأ في نسخ"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
-msgstr "ذاكرة الفيديو Video RAM"
+msgstr "الذاكرة العشوائية للفيديو"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Skip Breakpoints"
-msgstr "مسح النقاط"
+msgstr "تخطي نقاط التكسّر"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -11156,9 +11061,8 @@ msgid "Total:"
msgstr "المجموع الكلي:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "تصدير الملف"
+msgstr "تصدير القائمة إلى ملف CSV"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
@@ -11201,18 +11105,16 @@ msgid "Export measures as CSV"
msgstr "تصدير القياسات ك CSV"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Erase Shortcut"
-msgstr "تخفيف للخارج"
+msgstr "حذف الاختصار"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr "إعادة تعيين الاختصارات"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Change Shortcut"
-msgstr "تغيير المرتكزات"
+msgstr "تغيير الاختصارات"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -11284,19 +11186,16 @@ msgid "Change Ray Shape Length"
msgstr "تعديل طول الشكل الشعاعي"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "تغيير وقت الدمج"
+msgstr "تغيير نصف قطر الاسطوانة"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
-msgstr "تغيير وقت الدمج"
+msgstr "تغيير ارتفاع الاسطوانة"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Inner Radius"
-msgstr "تغيير المرتكزات و الهوامش"
+msgstr "تغيير نصف قطر الدائرة الداخلي"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
@@ -11340,12 +11239,11 @@ msgstr "مكتبة GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
-msgstr "تمكين نمط البرمجة Singleton لِ GDNative"
+msgstr "تمكين نمط البرمجة Singleton لـ GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Disabled GDNative Singleton"
-msgstr "تعطيل دوار التحديث"
+msgstr "تعطيل نمط البرمجة Singleton لـ GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
@@ -11360,17 +11258,16 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "الخطوة (المتغيرة المدخلة/argument) تساوي صفر !"
+msgstr "معامل الخطوة تساوي صفر!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
-msgstr "ليس كود مع نموذج"
+msgstr "ليس نص برمجي مع نموذج"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
-msgstr "لا تستند الى شفرة مصدرية"
+msgstr "لا تستند الى نص برمجي"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
@@ -11378,42 +11275,35 @@ msgstr "لا تستند على ملف مورد"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-"instance dictionary format نموذج الشكل القاموسي غير صالح - المسار مفقود"
+msgstr "نموذج الشكل القاموسي غير صالح (@المسار مفقود)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-"instance dictionary format نموذج الشكل القاموسي غير صالح - لا يمكن تحميل "
-"السكريبت من المسار"
+msgstr "نموذج الشكل القاموسي غير صالح (لا يمكن تحميل النص البرمجي من @المسار)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-"instance dictionary format نموذج الشكل القاموسي غير صالح - السكريبت في "
-"المسار غير صالح"
+msgstr "نموذج الشكل القاموسي غير صالح ( النص البرمجي غير صالح في @المسار)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr "مجسّد القاموس غير صالح (أصناف فرعية غير صالحة)"
+msgstr "نموذج القاموس غير صالح (أصناف فرعية غير صالحة)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
-msgstr "لا يمكن للكائن Object أن يمنح طولاً."
+msgstr "لا يمكن للكائن أن يمنح طولاً."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
msgstr "التبويب التالي"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
msgstr "التبويب السابق"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr "المستوى:"
+msgstr "التبويت:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -11432,14 +11322,12 @@ msgid "GridMap Delete Selection"
msgstr "خريطة الشبكة GridMap لحذف المُختار"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "كُل المُحدد"
+msgstr "تحديد الملئ خريطة-الشبكة"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paste Selection"
-msgstr "كُل المُحدد"
+msgstr "تحديد اللصق خريطة-الشبكة"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
@@ -11506,9 +11394,8 @@ msgid "Cursor Clear Rotation"
msgstr "مسح تدوير المؤشر"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Paste Selects"
-msgstr "كُل المُحدد"
+msgstr "تحديد اللصق"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
@@ -11527,9 +11414,8 @@ msgid "Pick Distance:"
msgstr "اختر المسافة:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter meshes"
-msgstr "وضع المُصفي:"
+msgstr "تنقية المجسمات"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
@@ -11636,7 +11522,7 @@ msgstr "عثر على تسلسل بت ولكن ليس العقدة في المك
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
-msgstr ""
+msgstr "حدوث تجاوز للتكدس ( Stack overflow) مع عمق التكدس: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
@@ -11659,42 +11545,36 @@ msgid "Set Variable Type"
msgstr "تحيد نوع المتغير"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "أضف مدخله"
+msgstr "أضف منفذ أدخال"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "أضف مدخله"
+msgstr "أضف منفذ إخراج"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Override an existing built-in function."
-msgstr "إسم غير صالح، يجب أن لا يتصادم مع الأسماء المبنية تلقائياً الموجودة."
+msgstr "تجاوز لدالة مُدمجة موجودة مسبقًا."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "إنشاء %s جديد"
+msgstr "إنشاء دالة جديدة."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "المتغيرات:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "إنشاء %s جديد"
+msgstr "إنشاء متغير جديد."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "الإشارات:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "أنشئ شكل جديد من لا شئ."
+msgstr "إنشاء إشارة جديدة."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -11721,9 +11601,8 @@ msgid "Add Function"
msgstr "إضافة وظيفة برمجية"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Delete input port"
-msgstr "مسح النقطة"
+msgstr "مسح منفذ إدخال"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
@@ -11734,14 +11613,12 @@ msgid "Add Signal"
msgstr "إضافة إشارة"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Input Port"
-msgstr "مسح النقطة"
+msgstr "حذف منفذ إدخال"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Output Port"
-msgstr "مسح النقطة"
+msgstr "حذف منفذ إخراج"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
@@ -11825,19 +11702,16 @@ msgid "Connect Nodes"
msgstr "وصل العُقد"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Disconnect Nodes"
-msgstr "غير متصل"
+msgstr "عُقد غير متصلة"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "صلها بالعقدة:"
+msgstr "ربط بيانات العقدة"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "صلها بالعقدة:"
+msgstr "ربط تسلسل العقدة"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -11848,9 +11722,8 @@ msgid "Change Input Value"
msgstr "تعديل قيمة الإدخال"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "تعديل العنصر القماشي"
+msgstr "تغيير حجم التعليق"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -11882,9 +11755,8 @@ msgid "Try to only have one sequence input in selection."
msgstr "حاول أن يكون لديك تسلسل إدخال واحد من المُختار."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create Function"
-msgstr "عمل اشتراك"
+msgstr "إنشاء دالة"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
@@ -11907,33 +11779,28 @@ msgid "Editing Signal:"
msgstr "تحرير الإشارة:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Tool:"
-msgstr "أنشئ عظام"
+msgstr "عمل أداة:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "الأعضاء:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "غير نوع %s"
+msgstr "تغيير اساس النوع:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
-msgstr "إضافة %s..."
+msgstr "إضافة عُقد..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "مسح المهمة"
+msgstr "إضافة دالة…"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "الإعدادات:"
+msgstr "أسم_الدالة"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
@@ -11956,19 +11823,16 @@ msgid "Cut Nodes"
msgstr "قص العُقد"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "مسح المهمة"
+msgstr "عمل دالة"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Refresh Graph"
-msgstr "تحديث"
+msgstr "تحديث الرسم البياني"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "الأعضاء"
+msgstr "تعديل العضو"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -12016,7 +11880,7 @@ msgstr "لم يتم إيجاد (مُحدد المُتغير) VariableSet في ا
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
-msgstr "العقدة المخصصة لا تحتوي طريقة ()step_ ، لا يمكن معالجة المخطوط."
+msgstr "العقدة المخصصة لا تحتوي طريقة ()step_ ، لا يمكن معالجة الشكل البياني."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
@@ -12027,9 +11891,8 @@ msgstr ""
"(خطأ)."
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "إخلاء الكود"
+msgstr "بحث VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
@@ -12084,11 +11947,8 @@ msgstr ""
"الموضوعة سلفاً."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-"مُنقح أخطاء مفتاح المتجر keystore غير مُهيئ في إعدادت المُحرر أو في الإعدادات "
-"الموضوعة سلفاً."
+msgstr "تحرر مخزن المفاتيح غير مُهيئ بشكل صحيح في إعدادت المسبقة للتصدير."
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
@@ -12120,26 +11980,34 @@ msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
+"وحدة \"GodotPaymentV3\" المضمنة في إعدادات المشروع \"android / modules\" غير "
+"صالحة (تم تغييره في Godot 3.2.2).\n"
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
+msgstr "يجب تفعيل \"Use Custom Build\" لإستخدام الإضافات."
#: platform/android/export/export.cpp
msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
msgstr ""
+"\"Degrees Of Freedom\" تكون صالحة فقط عندما يكون وضع الـ \"Xr Mode\"هو "
+"\"Oculus Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
+"\"Hand Tracking\" تكون صالحة فقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus "
+"Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
+"\"Focus Awareness\" تكون صالحة فقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus "
+"Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
@@ -12288,13 +12156,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "أبعاد شاشة البداية غير صالحة (ينبغي أن تكون 620×300)."
#: scene/2d/animated_sprite.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"ليتم إظهار الأطر (اللقطات) في الAnimatedSprite (النقوش المتحركة), يجب تكوين "
-"مصدر لها من نوع SpriteFrames و ضبط خاصية الFrames (الأطر) بها."
+"ليتم إظهار الإطارات في الAnimatedSprite (النقوش المتحركة), يجب تكوين مصدر "
+"لها من نوع SpriteFrames و ضبط خاصية الFrames (الأطر) بها."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -12330,7 +12197,9 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr "مُضلع تصادم ثنائي الأبعاد فارغ ليس له أي تأثير على التصادم."
+msgstr ""
+"مُضلع تصادم ثنائي الأبعاد (CollisionPolygon2D) الفارغ ليس له أي تأثير على "
+"التصادم."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -12338,32 +12207,37 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"يعمل مُضلع التصادم ثنائي الأبعاد CollisionPolygon2D فقط كشكل تصادمي لكل العُقد "
-"المشتقة من الكائن التصادمي ثنائي الأبعاد CollisionObject2D. من فضلك استخدمه "
-"فقط لكل أبناء الحيز ثنائي الأبعاد Area2D، الجسم السكوني ثنائي الأبعاد "
-"StaticBody2D و الجسم الجامد ثنائي الأبعاد RigidBody2D، والجسم المتحرك ثنائي "
-"الأبعاد KinematicBody2D إلخ.. لكي تمنح كل منهم شكلاً."
+"يعمل جسم-تصادم-ثنائي-البُعد (CollisionPolygon2D) فقط كشكل تصادمي لكل العُقد "
+"المشتقة من الكائن التصادمي ثنائي الأبعاد (CollisionObject2D). من فضلك "
+"استخدمه فقط لكل أبناء الحيز-ثنائي-البُعد (Area2D)، الجسم-الثابت-ثنائي-البُعد "
+"(StaticBody2D) و الجسم-الصلب-ثنائي-البُعد (RigidBody2D)، والجسم-المتحرك-ثنائي-"
+"البُعد (KinematicBody2D) إلخ.. لكي تمنح كل منهم شكلاً."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"يجب تزويد ال CollisionShape2D بإحدى الأشكال (من نوع Shape2D) لتعمل بالشكل "
-"المطلوب. الرجاء تكوين و ضبط الشكل لها اولا!"
+"يجب تزويد جسم-تصادم-ثنائي-البُعد (CollisionShape2D) بإحدى الأشكال (من نوع "
+"Shape2D) لتعمل بالشكل المطلوب. الرجاء تكوين و ضبط الشكل لها اولا!"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"الأشكال المستندة إلى المضلع (Polygon-based shapes) لا تعني انك قادر على "
+"استخدامها او تعديلها بشكل مباشر من خلال عقدة جسم-تصادم-ثنائي-البُعد "
+"(CollisionShape2D). الرجاء استخدام عقدة مضلع-تصادم-ثنائي-البُعد "
+"(CollisionPolygon2D) بدلاً من ذلك."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
-"تتطلب الرسوم المتحركة CPUParticles2D استخدام CanvasItemMaterial مع تمكين "
+"تتطلب الرسوم المتحركة للجسيمات-وحدة-المعالجة-المركزية-ثنائية-الأبعاد "
+"(CPUParticles2D) استخدام لوحة-مادة-العنصر (CanvasItemMaterial) مع تفعيل"
"\"الرسوم المتحركة للجزيئات\"."
#: scene/2d/light_2d.cpp
@@ -12376,27 +12250,34 @@ msgstr "يجب توريد نقش بهيئة الضوء لخاصية \"النقش
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
+"المُضلع المُغلق(occluder polygon) يجب تعينه (او رسمه) ليأخذ هذا الغَلق تأثيره."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr ""
+msgstr "المُضلع المُغلق لهذا الغَلق فارغ. الرجاء رسم مُضلع."
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
+"يجب تعيين مصدر مُضلع-التنقل (NavigationPolygon) أو إنشاؤه حتى تعمل هذه "
+"العقدة. يُرجى تعيين خاصية أو رسم مضلع."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
+"يجب أن يكون نموذج-المضلع-المتنقل (NavigationPolygonInstance) تابعًا أو حفيدًا "
+"لعقدة التنقل-ثنائي-الأبعاد (Navigation2D). انه فقط يوفر بيانات التنقل."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+"تعمل عقدة طبقة-المنظهر (ParallaxLayer) فقط عند تعيينها كعقدة تابعة لعقدة "
+"خلفية-المنظر ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -12404,22 +12285,31 @@ msgid ""
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
+"لا يدعم برنامج تشغيل الفيديو GLES2 الجسيمات القائمة على وحدة معالجة الرسومات "
+"(GPU-based particles).\n"
+"استخدم عقدة جسيمات-وحدة-المعالجة-المركزية-ثنائية-البُعد (CPUParticles2D) بدلاً "
+"من ذلك. يمكنك استخدام خيار \"التحويل إلى CPUParticles\" لهذا الغرض."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
+"لا يوجد مادة (material) لمعالجة الجسيمات ، لذلك لا يتم طبع او عمل أي سلوك."
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"تتطلب الرسوم المتحركة للجسيمات-ثنائية-البُعد (Particles2D) استخدام لوحة-مادة-"
+"العنصر (CanvasItemMaterial) مع تمكين \"الرسوم المتحركة للجسيمات\"."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+"لا يعمل اتباع-المسار-ثنائي-البُعد (PathFollow2D) إلا عند جعل عقدة مسار-ثنائي-"
+"البُعد (Path2D) تابعًا له."
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -12427,10 +12317,14 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"تغييرات الحجم للجسم-صلب-ثنائي-البُعد (RigidBody2D) (في أوضاع الشخصيات أو "
+"الأوضاع الصلبة) سيتم تجاوزها بواسطة محرك الفيزياء عند التشغيل.\n"
+"قم بتغيير الحجم في أشكال تصادم التابعين له بدلاً من ذلك."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+"يجب أن تشير خاصية المسار إلى عُقدة-ثنائية-البُعد (Node2D) صالحة لكي تعمل."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -12441,11 +12335,15 @@ msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
+"يعمل عظم-ثنائي-البُعد (Bone2D) فقط مع هيكلية-ثنائية-البُعد (Skeleton2D) أو "
+"Bone2D آخر كعقدة رئيسية."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+"هذا العظم يفتقر إلى وضع الراحة المناسب. انتقل إلى عقدة هيكلية ثنائية "
+"البُعد(Skeleton2D) وقم بتعيين واحدة."
#: scene/2d/tile_map.cpp
msgid ""
@@ -12453,40 +12351,56 @@ msgid ""
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
+"يحتاج خريطة-البلاط (TileMap) مع تفعيل خاصية إستخدام الأصل (Use Parent) إلى "
+"ان يكون تابعًا لكائن-تصادمي-ثنائي-البُعد (CollisionObject2D) لإعطاء الأشكال. "
+"يرجى استخدامه كتابع لحيز-ثنائي-البُعد(ِArea2D)، جسم-ثابت-ثنائي-البُعد "
+"(StaticBody2D)، جسم-صلب-ثنائي-البُعد (RigidBody2D)، أو جسم-متحرك-ثنائي-البُعد "
+"(KinematicBody2D)، وما إلى ذلك لمنحهم شكلاً."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+"يعمل مُمَكِن-الرؤية-ثنائي-البُعد (VisibilityEnabler2D) بشكل أفضل عند استخدامه مع "
+"المشهد الرئيس الذي تم تحريره مباشرةً باعتباره الأصل."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
+msgstr "يجب أن تحتوي ARVRCamera على عقدة ARVROrigin كأصل لها."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
+msgstr "يجب أن تحتوي ARVRController على عقدة ARVROrigin كأصل لها."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
+"يجب ألا يكون معرف وحدة التحكم تساوي 0 أو لن تكون وحدة التحكم هذه مقيدة بوحدة "
+"تحكم فعلية."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
+msgstr "يجب أن يحتوي ARVRController على عقدة ARVROrigin كأصل له."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
+"يجب ألا يكون معرف الإرتكاز (The anchor) يساوي 0 أو لن يكون هذا الإرتكاز مقيد "
+"بإرتكاز فِعلي."
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+"يحتاج خريطة-البلاط (TileMap) مع تفعيل خاصية إستخدام الأصل (Use Parent) إلى "
+"ان يكون تابعًا لكائن-تصادمي-ثنائي-البُعد (CollisionObject2D) لإعطاء الأشكال. "
+"يرجى استخدامه كتابع لحيز-ثنائي-البُعد(ِArea2D)، جسم-ثابت-ثنائي-البُعد "
+"(StaticBody2D)، جسم-صلب-ثنائي-البُعد (RigidBody2D)، أو جسم-متحرك-ثنائي-البُعد "
+"(KinematicBody2D)، وما إلى ذلك لمنحهم شكلاً."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -12498,19 +12412,19 @@ msgstr "(الوقت المتبقي: %d:%02d ثانية)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
-msgstr ""
+msgstr "تخطيط المجسمات: "
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
-msgstr ""
+msgstr "تخطيط الإضاءات:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
-msgstr ""
+msgstr "الانتهاء من التخطيط"
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
-msgstr ""
+msgstr "إضاءة المجسمات: "
#: scene/3d/collision_object.cpp
msgid ""
@@ -12518,6 +12432,8 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
+"هذه العقدة ليس لها شكل، لذلك لا يمكن أن تصطدم أو تتفاعل مع الكائنات الأخرى.\n"
+"ضع في الإعتبار إضافة شكل تصادم أو مضلع تصادم كتابع لتعريف شكله."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -12525,6 +12441,10 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
+"يعمل مضلع التصادم (CollisionPolygon) فقط على توفير شكل تصادم لعقدة كائن "
+"التصادم (CollisionObject) المشتقة. يُرجى استخدامه فقط كتابع لحيز (Area)، جسم "
+"ثابت (StaticBody)، جسم صلب (StaticBody)، أو جسم حركي (KinematicBody)، وما "
+"إلى ذلك لمنحهم شكلاً."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
@@ -12536,46 +12456,58 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
+"يعمل شكل التصادم (CollisionPolygon) فقط على توفير شكل تصادم لعقدة كائن "
+"التصادم (CollisionObject) المشتقة. يُرجى استخدامه فقط كتابع لحيز (Area)، جسم "
+"ثابت (StaticBody)، جسم صلب (StaticBody)، أو جسم حركي (KinematicBody)، وما "
+"إلى ذلك لمنحهم شكلاً."
#: scene/3d/collision_shape.cpp
-#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"يجب تزويد ال CollisionShape2D بإحدى الأشكال (من نوع Shape2D) لتعمل بالشكل "
-"المطلوب. الرجاء تكوين و ضبط الشكل لها اولا!"
+"يجب توفير شكل لـ CollisionShape2D بإحدى الأشكال (من نوع Shape2D) لتعمل "
+"بالشكل المطلوب. الرجاء تكوين و ضبط الشكل لها."
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"لا تعمل أشكال التبويت (Plane shapes) بشكل جيد وسيتم إزالتها في الإصدارات "
+"المستقبلية. من فضلك لا تستخدمها."
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"الشكل المضلع المُقعر (ConcavePolygonShape) لا يدعم الجسم الصلب (RigidBody) في "
+"أي وضع غير الوضع الثابت."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
+msgstr "لا شيء مرئي لأنه لم يتم تعيين أي مجسم."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+"تتطلب الرسوم المتحركة لجسيمات وحدة المعالجة المركزية( CPUParticles) استخدام "
+"مادة مكانية (SpatialMaterial) التي تم ضبط وضع اللوحة (Billboard Mode) الخاص "
+"بها على \"لوحة الجسيمات\"."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
-msgstr ""
+msgstr "تخطيط المجسمات"
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
+"GIProbes لا يدعم برنامج تشغيل الفيديو GLES2.\n"
+"استخدم BakedLightmap بدلاً من ذلك."
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -12584,12 +12516,15 @@ msgstr "بقعة الضوء بزاوية أكبر من 90 درجة لا يمكن
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
+"يجب تعيين مصدر مجسم-التنقل (NavigationMesh) أو إنشاؤه حتى تعمل هذه العقدة."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+"يجب أن يكون نموذج-مجسم-التنقل (NavigationMeshInstance) تابعًا أو حفيدًا لعقدة "
+"التنقل (Navigation node). انه يوفر فقط بيانات التنقل."
#: scene/3d/particles.cpp
msgid ""
@@ -12597,17 +12532,23 @@ msgid ""
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
+"الجسيمات القائمة على وحدة معالجة الرسومات (GPU-based particles) لا تدعم "
+"برنامج تشغيل الفيديو GLES2 .\n"
+"استخدم عقدة CPUParticles بدلاً من ذلك. يمكنك استخدام خيار \"التحويل إلى "
+"CPUParticles\" لهذا الغرض."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr ""
+msgstr "لا يوجد شيء مرئي لأن المجسمات لم يتم تعيين لها رسم التمريرات."
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
+"تتطلب الرسوم المتحركة للجسيمات استخدام مادة مكانية (SpatialMaterial) التي تم "
+"ضبط وضع اللوحة (Billboard Mode) الخاص بها على \"لوحة الجسيمات\"."
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
@@ -12618,6 +12559,8 @@ msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
+"يتطلب ROTATION_ORIENTED الخاص بأتباع-المسار (PathFollow) تمكين \"Up Vector\" "
+"في مصدر منحنى مسار الأصل (Parent Path's)."
#: scene/3d/physics_body.cpp
msgid ""
@@ -12625,16 +12568,21 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"تغير حجم الجسم الصلب (RigidBody) (في الشخصية أو الأوضاع الصلبة) سيتم تجاوزها "
+"بواسطة محرك الفيزياء عند التشغيل.\n"
+"قم بتغيير الحجم في أشكال تصادم الأتباع (Children) بدلاً من ذلك."
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
+"يجب أن تشير خاصية \"المسار البعيد\" إلى عقدة مكانية أو مشتقة مكانية صالحة "
+"لكي تعمل."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
-msgstr "سيتم تجاهل هذا الجسم حتى تضع تحدد سطحاً mesh."
+msgstr "سيتم تجاهل هذا الجسم حتى تضع تحدد له مجسمًا."
#: scene/3d/soft_body.cpp
msgid ""
@@ -12642,42 +12590,52 @@ msgid ""
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"تغير حجم الجسم الناعم (SoftBody) سيتم تجاوزها بواسطة محرك الفيزياء عند "
+"التشغيل.\n"
+"قم بتغيير الحجم في أشكال تصادم الأتباع (Children) بدلاً من ذلك."
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"ليتم إظهار الأطر (اللقطات) في الAnimatedSprite (النقوش المتحركة), يجب تكوين "
-"مصدر لها من نوع SpriteFrames و ضبط خاصية الFrames (الأطر) بها."
+"يجب إنشاء مصدر إطارات الرسم (SpriteFrames) أو تعيينه في خاصية \"الإطارات\" "
+"حتى يتمكن الرسوم المتحركة للرسم ثلاثي الُعد (AnimatedSprite3D) من عرض "
+"الإطارات."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
+"تعمل عجلة المركبة (VehicleWheel) على توفير نظام عجلات لجسم "
+"المركبة(VehicleBody). يرجى استخدامه كتابع لجسم المركبة."
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
+"تتطلب بيئة-العالم (WorldEnvironment) خاصية\"البيئة\" الخاصة بها لاحتواء بيئة "
+"ليكون لها تأثير مرئي."
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
+msgstr "يُسمح فقط ببيئة عالمية واحدة لكل مشهد (أو مجموعة من المشاهد المتوافقة)."
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+"يتم تجاهل هذه البيئة العالمية. إما أن تضيف كاميرا (للمشاهد ثلاثية البُعد) أو "
+"اضبط وضع الخلفية لهذه البيئة على لوحة (Canvas) (للمشاهد ثنائية البُعد)."
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
+"في عقدة خليط-الشجرة (BlendTree) '%s'، لم يتم العثور على الرسوم المتحركة:'%s '"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
@@ -12754,12 +12712,18 @@ msgid ""
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
+"لا تخدم الحاوية في حد ذاتها أي غرض ما لم يقم النص البرمجي بتكوين سلوك وضع "
+"الأتباع الخاص به .\n"
+"إذا كنت لا تنوي إضافة نص برمجي ، فاستخدم عقدة تحكم عادية بدلاً من ذلك."
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
+"لن يتم عرض أداة التلميح أثناء تعيين عامل تصفية الفأره الخاص بعنصر التحكم, تم "
+"وضعه على \"تجاهل\". لحل هذه المشكلة ، اضبط تصفية الفأره على \"إيقاف\" أو "
+"\"تمرير\"."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -12775,10 +12739,13 @@ msgid ""
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+"ستختفي النوافذ المنبثقة افتراضيًا ما لم تقم باستدعاء popup() أو أي من وظائف "
+"popup(). من الجيد جعلها مرئية للتحرير ، لكنها ستختفي عند التشغيل."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
+"إذا تم تفعيل الـ\"Exp Edit\" يجب على ان يكون \"Min Value\" اعلى من صفر."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -12786,6 +12753,9 @@ msgid ""
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
+"تم تصميم ScrollContainer للعمل مع عنصر تحكم تابع واحد.\n"
+"استخدم حاوية كتابع (VBox ، HBox ، إلخ) ، أو عنصر تحكم واضبط الحد الأدنى "
+"المخصص للحجم يدويًا."
#: scene/gui/tree.cpp
msgid "(Other)"
@@ -12796,6 +12766,8 @@ msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+"تعذر تحميل البيئة الافتراضية كما هو محدد في إعدادات المشروع (التقديم -> "
+"البيئة -> البيئة الافتراضية)."
#: scene/main/viewport.cpp
msgid ""
@@ -12804,6 +12776,9 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
+"لم يتم تعيين منفذ العرض هذا كهدف عرض. إذا كنت تنوي عرض محتوياته مباشرة على "
+"الشاشة ، اجعله تابعًا لعنصر تحكم حتى يتمكن من الحصول على الحجم. خلاف ذلك ، "
+"اجعلها RenderTarget وقم بتعيين نسيجها الداخلي لبعض العقد لعرضها."
#: scene/main/viewport.cpp
msgid "Viewport size must be greater than 0 to render anything."
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index b0378d612c..6582fc6fec 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -1118,6 +1118,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 5fdcfb385b..e92b95ae74 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -1215,6 +1215,16 @@ msgid "Gold Sponsors"
msgstr "গোল্ড স্পনসর"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "সিলভার ডোনার"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "ব্রোঞ্জ ডোনার"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "মিনি স্পনসর"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 359aea8184..5f1f1c4cc5 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -1148,6 +1148,16 @@ msgid "Gold Sponsors"
msgstr "Patrocinadors Gold"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Donants Silver"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Donants Bronze"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Patrocinadors"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index e629fbc2ff..3a77f37c2a 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -20,11 +20,12 @@
# Filip Vincůrek <vincurek.f@gmail.com>, 2020.
# Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020.
# Zbyněk <zbynek.fiala@gmail.com>, 2020.
+# Daniel Kříž <Daniel.kriz@protonmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-28 09:51+0000\n"
+"PO-Revision-Date: 2020-08-16 03:50+0000\n"
"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
@@ -1153,6 +1154,16 @@ msgid "Gold Sponsors"
msgstr "Zlatí sponzoři"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Stříbrní dárci"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Bronzoví dárci"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Malí sponzoři"
@@ -1621,7 +1632,7 @@ msgstr "Editor skriptů"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
-msgstr "Otevřít knihovnu assetů"
+msgstr "Knihovna zdrojů (AssetLib)"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
@@ -8184,9 +8195,8 @@ msgid "Occlusion"
msgstr "Editovat polygon"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation"
-msgstr "Vytvořit Navigation Mesh"
+msgstr "Navigace"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8965,7 +8975,7 @@ msgstr "Vrátí hyperbolický kosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
-msgstr "Konvertuje množství v radiánech na stupně."
+msgstr "Konvertuje hodnotu v radiánech na stupně."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
@@ -9022,7 +9032,7 @@ msgstr "Vrátí hodnotu prvního parametru umocněného druhým."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
-msgstr "Konvertuje množství ve stupních na radiány."
+msgstr "Konvertuje hodnotu ve stupních na radiány."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
@@ -9521,7 +9531,7 @@ msgstr "Soubour balíčk"
#: editor/project_export.cpp
msgid "Features"
-msgstr "Funkce"
+msgstr "Vlastnosti"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
@@ -10387,7 +10397,7 @@ msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "Odsazení"
#: editor/rename_dialog.cpp
msgid ""
@@ -10475,7 +10485,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr ""
+msgstr "Chybí rodič pro instancování scény."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
@@ -10489,7 +10499,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
-msgstr ""
+msgstr "Scéna/Scény instance"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10501,9 +10511,8 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Detach Script"
-msgstr "Připojit skript"
+msgstr "Odpojit skript"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
@@ -10534,9 +10543,8 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make node as Root"
-msgstr "Dává smysl!"
+msgstr "Nastavit uzel jako zdrojový"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10693,9 +10701,8 @@ msgid "Reparent to New Node"
msgstr "Přidat/Vytvořit nový uzel"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make Scene Root"
-msgstr "Dává smysl!"
+msgstr "Nastav scénu jako zdrojovou"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -10795,6 +10802,8 @@ msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
+"Uzel je zamčený.\n"
+"Klikněte pro odemčení."
#: editor/scene_tree_editor.cpp
msgid ""
@@ -11219,16 +11228,15 @@ msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
-msgstr ""
+msgstr "Vyberte závislosti knihovny pro tento vstup"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Remove current entry"
-msgstr "Odstranit signál"
+msgstr "Odstranit aktuální vstup"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
-msgstr ""
+msgstr "Stiskněte dvakrát pro vytvoření nového vstupu"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
@@ -12647,16 +12655,15 @@ msgstr "HSV"
#: scene/gui/color_picker.cpp
msgid "Raw"
-msgstr ""
+msgstr "Raw"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
-msgstr ""
+msgstr "Přepni mezi hexadecimálními a kódovými hodnotami."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Přidat aktuální barvu jako předvolbu"
+msgstr "Přidat aktuální barvu jako předvolbu."
#: scene/gui/container.cpp
msgid ""
@@ -12730,11 +12737,11 @@ msgstr ""
#: scene/main/viewport.cpp
msgid "Viewport size must be greater than 0 to render anything."
msgstr ""
+"Velikost pohledu musí být větší než 0, aby bylo možné cokoliv renderovat."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for preview."
-msgstr "Neplatný zdroj pro shader."
+msgstr "Neplatný zdroj pro náhled."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
@@ -12747,15 +12754,15 @@ msgstr "Neplatný zdroj pro shader."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
-msgstr ""
+msgstr "Přiřazeno funkci."
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
-msgstr ""
+msgstr "Přiřazeno uniformu."
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
-msgstr ""
+msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
diff --git a/editor/translations/da.po b/editor/translations/da.po
index da54615917..d472b338d8 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -1189,6 +1189,16 @@ msgid "Gold Sponsors"
msgstr "Guld Sponsorer"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Sølv Donorer"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Bronze Donorer"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsorer"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 4b8252173e..9b89e7e1d6 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -54,12 +54,16 @@
# Jacqueline Ulken <Jacqueline.Ulken@protonmail.com>, 2020.
# Günther Bohn <ciscouser@gmx.de>, 2020.
# Tom Wor <mail@tomwor.com>, 2020.
+# Bjarne Hiller <bjarne.hiller@gmail.com>, 2020.
+# Dirk Federmann <weblategodot@dirkfedermann.de>, 2020.
+# Helmut Hirtes <helmut.h@gmx.de>, 2020.
+# Michal695 <michalek.jedrzejak@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-28 09:51+0000\n"
-"Last-Translator: Tom Wor <mail@tomwor.com>\n"
+"PO-Revision-Date: 2020-08-28 13:09+0000\n"
+"Last-Translator: Michal695 <michalek.jedrzejak@gmail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -67,7 +71,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.2.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -76,13 +80,13 @@ msgstr "Ungültiger Argument-Typ in convert(), TYPE_*-Konstanten benötigt."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Zeichenkette der Länge 1 erwartet (exakt ein Symbol)."
+msgstr "Zeichenkette der Länge 1 erwartet (exakt ein Zeichen)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Nicht genügend Bytes zum Dekodieren oder ungültiges Format."
+msgstr "Nicht genügend Bytes zur Dekodierung oder ungültiges Format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -1193,6 +1197,16 @@ msgid "Gold Sponsors"
msgstr "Gold-Sponsoren"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Silber-Unterstützer"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Bronze-Unterstützer"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini-Sponsoren"
@@ -1659,11 +1673,11 @@ msgstr "3D-Editor"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
-msgstr "Skripteditor"
+msgstr "Skript Editor"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
-msgstr "Nutzerinhaltesammlung"
+msgstr "Bestandsbibliothek"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
@@ -3010,7 +3024,7 @@ msgstr "Projekt abspielen."
#: editor/editor_node.cpp
msgid "Play"
-msgstr "Starten"
+msgstr "Abspielen"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
@@ -3030,7 +3044,7 @@ msgstr "Spiele die bearbeitete Szene."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Szene starten"
+msgstr "Szene abspielen"
#: editor/editor_node.cpp
msgid "Play custom scene"
@@ -3038,7 +3052,7 @@ msgstr "Spiele angepasste Szene"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr "Spiele angepasste Szene"
+msgstr "Angepasste Szene abspielen"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
@@ -3255,7 +3269,7 @@ msgstr "Gesamt"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr "Eigenanteil"
+msgstr "Selbst"
#: editor/editor_profiler.cpp
msgid "Frame #:"
@@ -5694,7 +5708,7 @@ msgstr "Pose kopieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
-msgstr "Pose zurücksetzen"
+msgstr "Pose/Stellung löschen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
@@ -6832,7 +6846,7 @@ msgstr "Schiebe hoch"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
-msgstr "Schiebe herunter"
+msgstr "Schiebe runter"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
@@ -6877,7 +6891,7 @@ msgstr "Vorwärts im Verlauf"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
-msgstr "Theme"
+msgstr "Designvorlagen (Thema)"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
@@ -7109,7 +7123,7 @@ msgstr "Symbol vervollständigen"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
-msgstr "Auswahl auswerten"
+msgstr "Springe zum vorigen Haltepunkt"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
@@ -9397,9 +9411,9 @@ msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
-"Gibt den Fresnelabfall abgeleitet aus dem Skalarprodukt aus "
-"Oberflächennormalenvektor und Kamerablickrichtung zurück (zugeordnete "
-"Eingänge müssen übergeben werden)."
+"Gibt den Abfall basierend auf dem Punktprodukt der Oberflächennormalen und "
+"der Blickrichtung der Kamera zurück (übergeben Sie die zugehörigen Eingaben "
+"an diese)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9610,7 +9624,7 @@ msgstr "Pack-Datei"
#: editor/project_export.cpp
msgid "Features"
-msgstr "Funktionen"
+msgstr "Eigenschaften"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
@@ -10322,7 +10336,7 @@ msgstr "Umleitungen nach Lokalisierung:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "Lokalisierung"
+msgstr "Gebietsschema"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
@@ -10637,9 +10651,8 @@ msgid "Make node as Root"
msgstr "Node zur Szenenwurzel machen"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Node „%s“ und Unterobjekte löschen?"
+msgstr "%d Nodes und ihre Unterobjekte löschen?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -10756,7 +10769,7 @@ msgstr "Unter-Ressourcen"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
-msgstr "Leere Vererbung"
+msgstr "Löse Vererbung"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -10845,7 +10858,7 @@ msgstr "Lokal"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr "Vererbung wirklich leeren? (Lässt sich nicht rückgängig machen!)"
+msgstr "Vererbung wirklich lösen? (Lässt sich nicht rückgängig machen!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -11926,7 +11939,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
-msgstr "Ausgewähltes löschen"
+msgstr "Auswahl löschen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
@@ -11942,7 +11955,7 @@ msgstr "Nodes trennen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
-msgstr "Funktion bauen"
+msgstr "Funktion erstellen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
@@ -12346,6 +12359,9 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Polygon basierte Formen sollten nicht direkt in CollisionShape2D-Nodes "
+"genutzt oder bearbeitet werden. Zu diesem Zweck sollte das CollsionPolygon2D-"
+"Node verwendet werden."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 87dca17afd..93e62289e0 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -1101,6 +1101,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index dff4eaafb0..c0c08edc2f 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -13,8 +13,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-11 01:21+0000\n"
-"Last-Translator: KostasMSC <kargyris@athtech.gr>\n"
+"PO-Revision-Date: 2020-08-11 14:04+0000\n"
+"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
"Language: el\n"
@@ -503,8 +503,8 @@ msgstr ""
"εισαγωγής της σκηνής και θέστε\n"
"το «Animation > Storage» σε «Files», ενεργοποιήστε το «Animation > Keep "
"Custom Tracks», και κάντε επαν-εισαγωγή.\n"
-"Εναλλακτικά, χρησιμοποιήστε μία διαμόρφωση εισαγωγής που εισάγει κινήσεις "
-"σε ξεχωριστά αρχεία."
+"Εναλλακτικά, χρησιμοποιήστε μία διαμόρφωση εισαγωγής που εισάγει κινήσεις σε "
+"ξεχωριστά αρχεία."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
@@ -1147,6 +1147,16 @@ msgid "Gold Sponsors"
msgstr "Χρυσοί Χορυγοί"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Αργυροί Δωρητές"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Χάλκινοι Δωρητές"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Μικροί Χορηγοί"
@@ -1597,7 +1607,7 @@ msgstr "Δεν βρέθηκε προσαρμοσμένο πακέτο αποσφ
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr "Δεν βρέθηκε προσαρμοσμένο πακέτο παραγωγής."
+msgstr "Δεν βρέθηκε προσαρμοσμένο πακέτο διανομής."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -2456,13 +2466,13 @@ msgstr "Αποθήκευση & Έξοδος"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr "Αποθήκευση αλλαγών στις ακόλουθες σκηνές σκηνές πριν την έξοδο;"
+msgstr "Αποθήκευση αλλαγών στις ακόλουθες σκηνές πριν την έξοδο;"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
-"Αποθήκευση αλλαγών στις ακόλουθες σκηνές σκηνές πριν το άνοιγμα του "
-"διαχειριστή έργων;"
+"Αποθήκευση αλλαγών στις ακόλουθες σκηνές πριν το άνοιγμα του Διαχειριστή "
+"Έργων;"
#: editor/editor_node.cpp
msgid ""
@@ -3128,7 +3138,7 @@ msgstr "Άνοιγμα βιβλιοθήκης"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr "Άνοιγμα του επόμενου επεξεργαστή"
+msgstr "Άνοιγμα του επόμενου Επεξεργαστή"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
@@ -3478,7 +3488,7 @@ msgid ""
"for official releases."
msgstr ""
"Δεν βρέθηκαν συνδέσμοι λήψης για την τρέχουσα έκδοση. Η απευθείας λήψη είναι "
-"διαθέσιμη μόνο για τις επίσημες εκδόσεις."
+"διαθέσιμη μόνο για τις επίσημες διανομές."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3987,6 +3997,7 @@ msgstr "Σφάλμα κατά την εκτέλεση της δέσμης ενε
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
+"Μήπως επιστρέψατε ένα αντικείμενο τύπου κόμβου στην μέθοδο `post_import()`;"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
@@ -6213,7 +6224,7 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
-msgstr "Χρόνος παραγωγής (sec):"
+msgstr "Χρόνος Παραγωγής (sec):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
@@ -6856,7 +6867,7 @@ msgstr "Κλείσιμο όλων"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
-msgstr "Κλείσιμο τεκμηρίωσης"
+msgstr "Κλείσιμο Τεκμηρίωσης"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
@@ -6957,9 +6968,8 @@ msgstr ""
"κόμβο «%s»."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "[Ignore]"
-msgstr "(Παράβλεψη)"
+msgstr "[Παράβλεψη]"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
@@ -7449,6 +7459,11 @@ msgid ""
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
+"Πατήστε για εναλλαγή λειτουργίας ορατότητας.\n"
+"\n"
+"Ανοιχτό μάτι: Ορατό μαραφέτι.\n"
+"Κλειστό μάτι: Κρυμμένο μαραφέτι.\n"
+"Ημι-ανοιχτό μάτι: Μαραφέτι ορατό και μέσα από στερεές επιφάνειες (\"x-ray\")."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
@@ -8361,7 +8376,9 @@ msgstr ""
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
-msgstr "Επιλέξτε υποπλακίδιο για να αλλάξετε την προτεραιότητα του."
+msgstr ""
+"Επιλέξτε υποπλακίδιο για να αλλάξετε την προτεραιότητα του.\n"
+"Πατήστε σε άλλο Πλακίδιο για να το επεξεργαστείτε."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -9069,7 +9086,7 @@ msgstr "Επιστρέφει την υπερβολική εφαπτομένη τ
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
-msgstr "Βρίσκει την περικομμένη τιμή της παραμέτρου."
+msgstr "Βρίσκει την περικομμένη τιμή της παραμέτρου."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -9468,7 +9485,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Release"
-msgstr "Κυκλοφορία"
+msgstr "Διανομή"
#: editor/project_export.cpp
msgid "Exporting All"
@@ -9971,6 +9988,10 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"Το κουτί αναζήτησης φιλτράρει έργα βάσει ονόματος και τελικού μέρους της "
+"διαδρομής τους.\n"
+"Για φιλτράρισμα βάσει ονόματος και πλήρης διαδρομής, το ερώτημα πρέπει να "
+"περιέχει τουλάχιστον έναν χαρακτήρα `/`."
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -10142,7 +10163,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
-msgstr "Προσθήκη συμβάντος ενέργειας εισόδου"
+msgstr "Προσθήκη Ενέργειας Εισόδου"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
@@ -10537,9 +10558,8 @@ msgid "Instance Child Scene"
msgstr "Αρχικοποίηση σκηνής ως παιδί"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Detach Script"
-msgstr "Σύνδεση Δέσμης Ενεργειών"
+msgstr "Αποσύνδεση Δέσμης Ενεργειών"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
@@ -10577,9 +10597,8 @@ msgid "Make node as Root"
msgstr "Κάνε κόμβο ρίζα"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Διαγραφή κόμβου \"%s\" και των παιδιών του;"
+msgstr "Διαγραφή %d κόμβων και τυχών παιδιών τους;"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -10720,6 +10739,9 @@ msgid ""
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
+"Αδυναμία σύνδεσης δέσμης ενεργειών: Καμία γλώσσα στο μητρώο.\n"
+"Αυτό μπορεί να προκληθεί αν ο επεξεργαστής χτιστεί χωρίς καμία λειτουργική "
+"μονάδα γλώσσας."
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
@@ -10770,14 +10792,12 @@ msgstr ""
"υπάρχει πηγαίος κόμβος."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script to the selected node."
-msgstr "Σύνδεση νέας ή υπαρκτής δέσμης ενεργειών για τον επιλεγμένο κόμβο."
+msgstr "Σύνδεση νέας ή υπαρκτής δέσμης ενεργειών στον επιλεγμένο κόμβο."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Detach the script from the selected node."
-msgstr "Εκκαθάριση δέσμης ενεργειών για τον επιλεγμένο κόμβο."
+msgstr "Αποσύνδεση της δέσμης ενεργειών από τον επιλεγμένο κόμβο."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -11118,9 +11138,8 @@ msgid "Total:"
msgstr "Συνολικά:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "Εξαγωγή Προφίλ"
+msgstr "Εξαγωγή λίστας σε αρχείο CSV"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
@@ -12016,11 +12035,9 @@ msgstr ""
"διαμόρφωση."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
-"Το «debug keystore» δεν έχει καθοριστεί στις Ρυθμίσεις Επεξεργαστή ή την "
-"διαμόρφωση."
+"Εσφαλμένη ρύθμιση αποθετηρίου κλειδιών διανομής στην διαμόρφωση εξαγωγής."
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
@@ -12055,26 +12072,35 @@ msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
+"Εσφαλμένη λειτουργική μονάδα «GodotPaymentV3» στην ρύθμιση εργου «Android/"
+"Modules» (άλλαξε στην Godot 3.2.2).\n"
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
+"Η επιλογή «Use Custom Build» πρέπει να ενεργοποιηθεί για χρήση προσθέτων."
#: platform/android/export/export.cpp
msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
msgstr ""
+"Το «Degrees Of Freedom» είναι έγκυρο μόνο όταν το «Xr Mode» είναι «Oculus "
+"Mobile VR»."
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
+"Το «Hand Tracking» είναι έγκυρο μόνο όταν το «Xr Mode» είναι «Oculus Mobile "
+"VR»."
#: platform/android/export/export.cpp
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
+"Το «Focus Awareness» είναι έγκυρο μόνο όταν το «Xr Mode» είναι «Oculus "
+"Mobile VR»."
#: platform/android/export/export.cpp
msgid ""
@@ -12291,6 +12317,8 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Τα σχήματα βασισμένα σε πολύγωνα δεν σχεδιάστικαν ώστε να είναι επεξεργάσιμα "
+"από τον κόμβο CollisionShape2D. Χρησιμοποιήστε τον κόμβο CollisionPolygon2D."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index e740ea7d7a..3b58b56f85 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -1140,6 +1140,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index e32797440e..a685eeb7ff 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -18,7 +18,7 @@
# Jose Maria Martinez <josemar1992@hotmail.com>, 2018.
# Juan Quiroga <juanquiroga9@gmail.com>, 2017.
# Kiji Pixel <raccoon.fella@gmail.com>, 2017.
-# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019.
+# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019, 2020.
# Lonsfor <lotharw@protonmail.com>, 2017-2018.
# Mario Nachbaur <manachbaur@gmail.com>, 2018.
# Oscar Carballal <oscar.carballal@protonmail.com>, 2017-2018.
@@ -54,8 +54,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-28 09:51+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2020-07-31 03:47+0000\n"
+"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -1193,6 +1193,16 @@ msgid "Gold Sponsors"
msgstr "Patrocinadores Oro"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Donantes Plata"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Donantes Bronce"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Patrocinadores"
@@ -1764,7 +1774,7 @@ msgstr "Nuevo"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Importar"
+msgstr "Importación"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -10627,9 +10637,8 @@ msgid "Make node as Root"
msgstr "Convertir nodo como Raíz"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "¿Eliminar el nodo \"%s\" y sus hijos?"
+msgstr "¿Eliminar %d nodos y sus hijos?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -12352,6 +12361,9 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Las formas basadas en polígonos no están pensadas para ser usadas ni "
+"editadas directamente a través del nodo CollisionShape2D. Por favor, usa el "
+"nodo CollisionPolygon2D en su lugar."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 92e6e7d511..f80c3ba2c0 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -19,7 +19,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-06-25 08:40+0000\n"
+"PO-Revision-Date: 2020-07-31 03:47+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -1154,6 +1154,16 @@ msgid "Gold Sponsors"
msgstr "Sponsor Oro"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Donantes Plata"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Donantes Bronce"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsors"
@@ -10578,9 +10588,8 @@ msgid "Make node as Root"
msgstr "Convertir nodo en Raíz"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "¿Eliminar el nodo \"%s\" y sus hijos?"
+msgstr "¿Eliminar %d nodos y sus hijos?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -10588,7 +10597,7 @@ msgstr "¿Eliminar %d nodos?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
-msgstr "¿Eliminar el nodo raiz \"%s\"?"
+msgstr "¿Eliminar el nodo raíz \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
@@ -12298,6 +12307,9 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Las formas basadas en polígonos no están pensadas para ser usadas ni "
+"editadas directamente a través del nodo CollisionShape2D. Por favor, usá el "
+"nodo CollisionPolygon2D en su lugar."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
diff --git a/editor/translations/et.po b/editor/translations/et.po
index ae27129ab6..b2b51b8676 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -9,7 +9,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-07-26 15:42+0000\n"
+"PO-Revision-Date: 2020-09-01 10:38+0000\n"
"Last-Translator: StReef <streef.gtx@gmail.com>\n"
"Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/"
"godot/et/>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.2.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -638,9 +638,8 @@ msgid "Copy"
msgstr "Kopeeri"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "Tühista Valik"
+msgstr "Vali kõik/mitte ükski"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
@@ -800,7 +799,7 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Advanced"
-msgstr ""
+msgstr "Täpsem"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -913,23 +912,23 @@ msgstr ""
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
-msgstr ""
+msgstr "Lemmikud:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr ""
+msgstr "Hiljutised:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
-msgstr ""
+msgstr "Otsi:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
-msgstr ""
+msgstr "Vasted:"
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
@@ -937,7 +936,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
-msgstr ""
+msgstr "Kirjeldus:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
@@ -1060,7 +1059,7 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr ""
+msgstr "Kustuta"
#: editor/dependency_editor.cpp
msgid "Owns"
@@ -1080,7 +1079,7 @@ msgstr ""
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr "Tänu Godot kogukonnale!"
+msgstr "Suur tänu Godot kogukonnalt!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1115,6 +1114,16 @@ msgid "Gold Sponsors"
msgstr "Kuldsponsorid"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Hõbennetajad"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Pronksannetajad"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Väikesponsorid"
@@ -1149,14 +1158,18 @@ msgid ""
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
+"Godot mängumootor tugineb mitmetele kolmandate osapoolte tasuta ja avatud "
+"lähtekoodiga teekidele, mis kõik on kooskõlas MIT-litsentsi tingimustega. "
+"Järgnev on kõigi selliste kolmandate osapoolte komponentide täielik loetelu "
+"koos vastavate autoriõiguste avalduste ja litsentsitingimustega."
#: editor/editor_about.cpp
msgid "All Components"
-msgstr ""
+msgstr "Kõik komponendid"
#: editor/editor_about.cpp
msgid "Components"
-msgstr ""
+msgstr "Komponendid"
#: editor/editor_about.cpp
msgid "Licenses"
@@ -1205,7 +1218,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Speakers"
-msgstr ""
+msgstr "Heliväljundi"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
@@ -1270,7 +1283,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr ""
+msgstr "Duplikeeri"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
@@ -1356,7 +1369,7 @@ msgstr "Lae olemasolev siini paigutus."
#: editor/editor_audio_buses.cpp
msgid "Save As"
-msgstr "Salvesta kui…"
+msgstr "Salvesta kui"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
@@ -1510,7 +1523,6 @@ msgid "Choose"
msgstr "Vali"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Storing File:"
msgstr "Salvestan faili:"
@@ -1823,14 +1835,12 @@ msgid "Move Favorite Down"
msgstr "Liiguta lemmikud alla"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "Mine Eelmisele Sammule"
+msgstr "Mine eelmisesse kausta."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "Mine Järgmisele Sammule"
+msgstr "Mine järmisesse kausta."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
@@ -1887,7 +1897,6 @@ msgstr ""
"katkestati"
#: editor/editor_file_system.cpp
-#, fuzzy
msgid "(Re)Importing Assets"
msgstr "(Taas)impordin varasid"
@@ -1906,7 +1915,7 @@ msgstr "Pärib:"
#: editor/editor_help.cpp
msgid "Inherited by:"
-msgstr "Päritud %s poolt"
+msgstr "Päritud %s poolt:"
#: editor/editor_help.cpp
msgid "Description"
@@ -2078,9 +2087,8 @@ msgstr "Lõpeta"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "Start/Käivita"
+msgstr "Käivita"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
@@ -2293,15 +2301,15 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open..."
-msgstr ""
+msgstr "Ava kiiresti..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr ""
+msgstr "Ava kiiresti stseen..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr ""
+msgstr "Ava kiiresti skript..."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -2364,9 +2372,8 @@ msgid "Can't reload a scene that was never saved."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reload Saved Scene"
-msgstr "Stseeni salvestamine"
+msgstr "Taaslae salvestatud stseen"
#: editor/editor_node.cpp
msgid ""
@@ -2430,22 +2437,28 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr ""
+msgstr "Lisa-skripti ei olnud võimalik laadida teelt: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
+"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Tundub, et koodis on "
+"viga, palun kontrolli süntaksi."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
+"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Baastüüp ei ole "
+"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
+"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Skript ei ole tööriista "
+"režiimis."
#: editor/editor_node.cpp
msgid ""
@@ -2571,9 +2584,8 @@ msgid "Go to previously opened scene."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Kopeeri"
+msgstr "Kopeeri tekst"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2617,7 +2629,7 @@ msgstr "Salvesta kõik stseenid"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr ""
+msgstr "Teisenda..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
@@ -2835,7 +2847,7 @@ msgstr "Teavita veast"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr "Saada dokumentatsioonide tagasisede"
+msgstr "Saada dokumentatsioonide tagasiside"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2979,7 +2991,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr ""
+msgstr "Laadimisvead"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
@@ -3035,36 +3047,36 @@ msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "Paigaldatud pistikprogrammid:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
-msgstr ""
+msgstr "Uuenda"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
-msgstr ""
+msgstr "Versioon:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
-msgstr ""
+msgstr "Autor:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
-msgstr ""
+msgstr "Olek:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
-msgstr ""
+msgstr "Muuda:"
#: editor/editor_profiler.cpp
msgid "Measure:"
-msgstr ""
+msgstr "Mõõda:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr ""
+msgstr "Kaadri aeg (sek)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
@@ -3072,7 +3084,7 @@ msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame %"
-msgstr ""
+msgstr "Kaadri %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
@@ -3088,15 +3100,15 @@ msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "Kaader nr:"
#: editor/editor_profiler.cpp
msgid "Time"
-msgstr ""
+msgstr "Aeg"
#: editor/editor_profiler.cpp
msgid "Calls"
-msgstr ""
+msgstr "Kutsungid"
#: editor/editor_properties.cpp
msgid "Edit Text:"
@@ -3148,15 +3160,15 @@ msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
-msgstr ""
+msgstr "Vali vaateaken"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
-msgstr ""
+msgstr "Uus skript"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
-msgstr ""
+msgstr "Laienda skripti"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
@@ -3207,7 +3219,7 @@ msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
-msgstr ""
+msgstr "Uus väärtus:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
@@ -3436,7 +3448,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "Praegune versioon:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
@@ -3548,7 +3560,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
-msgstr ""
+msgstr "Lisa lemmikutesse"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
@@ -3556,45 +3568,45 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr ""
+msgstr "Redigeeri sõltuvusi..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
-msgstr ""
+msgstr "Kuva omanikud..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
-msgstr ""
+msgstr "Muuda nime..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
-msgstr ""
+msgstr "Duplikeeri..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
-msgstr ""
+msgstr "Teisalda..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
-msgstr ""
+msgstr "Uus stseen..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
-msgstr ""
+msgstr "Uus skript..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
-msgstr ""
+msgstr "Uus ressurss..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
-msgstr ""
+msgstr "Laienda kõik"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
-msgstr ""
+msgstr "Ahenda kõik"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3605,11 +3617,11 @@ msgstr "Nimeta ümber"
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
-msgstr ""
+msgstr "Eelmine kaust/fail"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
-msgstr ""
+msgstr "Järgmine kaust/fail"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
@@ -3617,7 +3629,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
-msgstr ""
+msgstr "Lülita jagamisrežiim sisse/välja"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3642,13 +3654,12 @@ msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Create Scene"
-msgstr "Loo"
+msgstr "Loo stseen"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "Loo skript"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
@@ -3963,7 +3974,7 @@ msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
-msgstr ""
+msgstr "Pistikprogrammi muutmine"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
@@ -3971,7 +3982,7 @@ msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
-msgstr ""
+msgstr "Pistikprogrammi nimi:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
@@ -3979,11 +3990,11 @@ msgstr ""
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
-msgstr ""
+msgstr "Keel:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
-msgstr ""
+msgstr "Skripti nimi:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
@@ -4223,7 +4234,7 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
-msgstr ""
+msgstr "Kustuta sõlm(ed)"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
@@ -4249,19 +4260,16 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "Animatsiooni Klipid:"
+msgstr "Animatsiooniklipid"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "Heliklipid:"
+msgstr "Heliklipid"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "Funktsioonid:"
+msgstr "Funktsioonid"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4391,7 +4399,7 @@ msgstr "Animatsiooni tööriistad"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
-msgstr ""
+msgstr "Animatsioon"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -4455,7 +4463,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Kaasa vidinad (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
@@ -4727,7 +4735,7 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
-msgstr ""
+msgstr "Kuva failid"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
@@ -4774,9 +4782,8 @@ msgid "Request failed, timeout"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Timeout."
-msgstr "Aeg:"
+msgstr "Aeg maha."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
@@ -4888,7 +4895,7 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
-msgstr ""
+msgstr "Pistikprogrammid..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
@@ -4947,7 +4954,7 @@ msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
-msgstr ""
+msgstr "Eelvaade"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
@@ -4990,9 +4997,8 @@ msgid "Create Vertical Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "Eemalda kehtetud võtmed"
+msgstr "Eemalda vertikaalne juht"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
@@ -5003,9 +5009,8 @@ msgid "Create Horizontal Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Eemalda kehtetud võtmed"
+msgstr "Eemalda horisontaalne juht"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
@@ -5364,7 +5369,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr ""
+msgstr "Kuva"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
@@ -5388,7 +5393,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
-msgstr ""
+msgstr "Kuva vaateaken"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
@@ -6407,7 +6412,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
-msgstr ""
+msgstr "Tüüp:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
@@ -6545,21 +6550,21 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
-msgstr ""
+msgstr "Liiguta üles"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
-msgstr ""
+msgstr "Liiguta allapoole"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
-msgstr ""
+msgstr "Järgmine skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr ""
+msgstr "Eelmine skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
@@ -6632,12 +6637,12 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr ""
+msgstr "Paus"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
-msgstr ""
+msgstr "Jätka"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
@@ -6822,9 +6827,8 @@ msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Evaluate Selection"
-msgstr "Kustuta Valim"
+msgstr "Hinda valikut"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
@@ -7111,7 +7115,7 @@ msgstr "Kuva keskkond"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
-msgstr ""
+msgstr "Kuva vidinad"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
@@ -7278,44 +7282,44 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr ""
+msgstr "1 vaateaken"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr ""
+msgstr "2 vaateakent"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr ""
+msgstr "2 vaateakent (alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr ""
+msgstr "3 vaateakent"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr ""
+msgstr "3 vaateakent (alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr ""
+msgstr "4 vaateakent"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
-msgstr ""
+msgstr "Vidinad"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
-msgstr ""
+msgstr "Kuva lähtekoht"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr ""
+msgstr "Kuva ruudustik"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
-msgstr ""
+msgstr "Sätted..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
@@ -7335,7 +7339,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr ""
+msgstr "Vaateakna sätted"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
@@ -7491,7 +7495,7 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
-msgstr ""
+msgstr "Pilte ei saa laadida"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -7764,7 +7768,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
-msgstr ""
+msgstr "Andmetüüp:"
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -7892,7 +7896,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr ""
+msgstr "Liida stseenist"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
@@ -8235,9 +8239,8 @@ msgid "Renamed"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Deleted"
-msgstr "Kustuta Võti (Võtmed)"
+msgstr "Kustutatud"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
@@ -8264,7 +8267,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
-msgstr ""
+msgstr "Olek"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
@@ -9136,7 +9139,7 @@ msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
-msgstr ""
+msgstr "Lisa..."
#: editor/project_export.cpp
msgid ""
@@ -9210,7 +9213,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Script"
-msgstr ""
+msgstr "Skript"
#: editor/project_export.cpp
msgid "Script Export Mode:"
@@ -9824,15 +9827,15 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
-msgstr ""
+msgstr "Tõlked"
#: editor/project_settings_editor.cpp
msgid "Translations"
-msgstr ""
+msgstr "Tõlked"
#: editor/project_settings_editor.cpp
msgid "Translations:"
-msgstr ""
+msgstr "Tõlked:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
@@ -9876,7 +9879,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "Pistikprogrammid"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -9952,7 +9955,7 @@ msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
-msgstr ""
+msgstr "Täpsemad sätted"
#: editor/rename_dialog.cpp
msgid "Substitute"
@@ -10155,12 +10158,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Kustuta Võti (Võtmed)"
+msgstr "Kustuta %d sõlmed ja iga alamsõlm?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Kustuta Võti (Võtmed)"
+msgstr "Kustuta %d sõlmed?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -10171,9 +10173,8 @@ msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Kustuta Võti (Võtmed)"
+msgstr "Kustuta sõlm \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -10237,7 +10238,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
-msgstr ""
+msgstr "Manusta skript"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10263,7 +10264,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
-msgstr ""
+msgstr "Alamressursid"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
@@ -10279,7 +10280,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
-msgstr ""
+msgstr "Ava dokumentatsioon"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10294,11 +10295,11 @@ msgstr "Lisa alamsõlm"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
-msgstr ""
+msgstr "Laienda/ahenda kõik"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr ""
+msgstr "Muuda tüüpi"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
@@ -10306,7 +10307,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr ""
+msgstr "Tee stseeni juurikaks"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -10314,11 +10315,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr ""
+msgstr "Salvesta filiaal stseenina"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
-msgstr ""
+msgstr "Kopeeri sõlme tee"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
@@ -10496,7 +10497,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script"
-msgstr ""
+msgstr "Ava skript"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
@@ -10573,9 +10574,8 @@ msgid "Warning:"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Error:"
-msgstr "Peegel"
+msgstr "Viga:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
@@ -10603,7 +10603,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
-msgstr ""
+msgstr "Vead"
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
@@ -10611,11 +10611,11 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr ""
+msgstr "Kopeeri viga"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
-msgstr ""
+msgstr "Videomälu"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
@@ -10631,7 +10631,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr ""
+msgstr "Virnakaadrid"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
@@ -10643,15 +10643,15 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
-msgstr ""
+msgstr "Jälgija"
#: editor/script_editor_debugger.cpp
msgid "Value"
-msgstr ""
+msgstr "Väärtus"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
-msgstr ""
+msgstr "Jälgijad"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -10659,7 +10659,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr ""
+msgstr "Videomälu kasutamise loetelu ressursside kaupa:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
@@ -10671,7 +10671,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
-msgstr ""
+msgstr "Ressursi tee"
#: editor/script_editor_debugger.cpp
msgid "Type"
@@ -10679,15 +10679,15 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
-msgstr ""
+msgstr "Formaat"
#: editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr ""
+msgstr "Kasutus"
#: editor/script_editor_debugger.cpp
msgid "Misc"
-msgstr ""
+msgstr "Muud"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
@@ -10706,8 +10706,9 @@ msgid "Set From Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Export measures as CSV"
-msgstr ""
+msgstr "Ekspordi mõõtmed/meetmed CSV-vormingus"
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
@@ -10851,11 +10852,11 @@ msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
-msgstr ""
+msgstr "Teek"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
-msgstr ""
+msgstr "Teegid: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -10998,9 +10999,8 @@ msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Paste Selects"
-msgstr "Kustuta Valitud Võti (Võtmed)"
+msgstr "Kleebi valikud"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
@@ -11347,9 +11347,8 @@ msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create Function"
-msgstr "Loo"
+msgstr "Loo funktsioon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
@@ -11388,14 +11387,12 @@ msgid "Add Nodes..."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Funktsioonid:"
+msgstr "Lisa funktsioon..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "Funktsioonid:"
+msgstr "funktsiooni_nimi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
@@ -11418,9 +11415,8 @@ msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "Funktsioonid:"
+msgstr "Loo funktsioon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index 906a258f32..f2f5f51348 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -1111,6 +1111,16 @@ msgid "Gold Sponsors"
msgstr "Urrezko babesleak"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Zilarrezko emaileak"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Brontzezko emaileak"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini babesleak"
diff --git a/editor/translations/extract.py b/editor/translations/extract.py
index 749bad5fff..02ed65131f 100755
--- a/editor/translations/extract.py
+++ b/editor/translations/extract.py
@@ -33,6 +33,7 @@ matches.sort()
unique_str = []
unique_loc = {}
+ctx_group = {} # Store msgctx, msg, and locations.
main_po = """
# LANGUAGE translation of the Godot Engine editor.
# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
@@ -52,6 +53,34 @@ msgstr ""
"""
+def _write_message(msgctx, msg, msg_plural, location):
+ global main_po
+ main_po += "\n#: " + location + "\n"
+ if msgctx != "":
+ main_po += 'msgctxt "' + msgctx + '"\n'
+ main_po += 'msgid "' + msg + '"\n'
+ if msg_plural != "":
+ main_po += 'msgid_plural "' + msg_plural + '"\n'
+ main_po += 'msgstr[0] ""\n'
+ main_po += 'msgstr[1] ""\n'
+ else:
+ main_po += 'msgstr ""\n'
+
+
+def _add_additional_location(msgctx, msg, location):
+ global main_po
+ # Add additional location to previous occurrence
+ msg_pos = -1
+ if msgctx != "":
+ msg_pos = main_po.find('\nmsgctxt "' + msgctx + '"\nmsgid "' + msg + '"')
+ else:
+ msg_pos = main_po.find('\nmsgid "' + msg + '"')
+
+ if msg_pos == -1:
+ print("Someone apparently thought writing Python was as easy as GDScript. Ping Akien.")
+ main_po = main_po[:msg_pos] + " " + location + main_po[msg_pos:]
+
+
def process_file(f, fname):
global main_po, unique_str, unique_loc
@@ -60,10 +89,11 @@ def process_file(f, fname):
lc = 1
while l:
- patterns = ['RTR("', 'TTR("', 'TTRC("']
+ patterns = ['RTR("', 'TTR("', 'TTRC("', 'TTRN("', 'RTRN("']
idx = 0
pos = 0
while pos >= 0:
+ # Loop until a pattern is found. If not, next line.
pos = l.find(patterns[idx], pos)
if pos == -1:
if idx < len(patterns) - 1:
@@ -72,29 +102,64 @@ def process_file(f, fname):
continue
pos += len(patterns[idx])
+ # Read msg until "
msg = ""
while pos < len(l) and (l[pos] != '"' or l[pos - 1] == "\\"):
msg += l[pos]
pos += 1
+ # Read plural.
+ msg_plural = ""
+ if patterns[idx] in ['TTRN("', 'RTRN("']:
+ pos = l.find('"', pos + 1)
+ pos += 1
+ while pos < len(l) and (l[pos] != '"' or l[pos - 1] == "\\"):
+ msg_plural += l[pos]
+ pos += 1
+
+ # Read context.
+ msgctx = ""
+ pos += 1
+ read_ctx = False
+ while pos < len(l):
+ if l[pos] == ")":
+ break
+ elif l[pos] == '"':
+ read_ctx = True
+ break
+ pos += 1
+
+ pos += 1
+ if read_ctx:
+ while pos < len(l) and (l[pos] != '"' or l[pos - 1] == "\\"):
+ msgctx += l[pos]
+ pos += 1
+
+ # File location.
location = os.path.relpath(fname).replace("\\", "/")
if line_nb:
location += ":" + str(lc)
- if not msg in unique_str:
- main_po += "\n#: " + location + "\n"
- main_po += 'msgid "' + msg + '"\n'
- main_po += 'msgstr ""\n'
- unique_str.append(msg)
- unique_loc[msg] = [location]
- elif not location in unique_loc[msg]:
- # Add additional location to previous occurrence too
- msg_pos = main_po.find('\nmsgid "' + msg + '"')
- if msg_pos == -1:
- print("Someone apparently thought writing Python was as easy as GDScript. Ping Akien.")
- main_po = main_po[:msg_pos] + " " + location + main_po[msg_pos:]
- unique_loc[msg].append(location)
-
+ if msgctx != "":
+ # If it's a new context or a new message within an existing context, then write new msgid.
+ # Else add location to existing msgid.
+ if not msgctx in ctx_group:
+ _write_message(msgctx, msg, msg_plural, location)
+ ctx_group[msgctx] = {msg: [location]}
+ elif not msg in ctx_group[msgctx]:
+ _write_message(msgctx, msg, msg_plural, location)
+ ctx_group[msgctx][msg] = [location]
+ elif not location in ctx_group[msgctx][msg]:
+ _add_additional_location(msgctx, msg, location)
+ ctx_group[msgctx][msg].append(location)
+ else:
+ if not msg in unique_str:
+ _write_message(msgctx, msg, msg_plural, location)
+ unique_str.append(msg)
+ unique_loc[msg] = [location]
+ elif not location in unique_loc[msg]:
+ _add_additional_location(msgctx, msg, location)
+ unique_loc[msg].append(location)
l = f.readline()
lc += 1
@@ -102,7 +167,7 @@ def process_file(f, fname):
print("Updating the editor.pot template...")
for fname in matches:
- with open(fname, "r") as f:
+ with open(fname, "r", encoding="utf8") as f:
process_file(f, fname)
with open("editor.pot", "w") as f:
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index dc7ae9ec69..0b87c12532 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -1141,6 +1141,16 @@ msgid "Gold Sponsors"
msgstr "حامیان طلایی (درجه ۲)"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "اهداکنندگان نقره‌ای"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "اهداکنندگان برنزی"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "اسپانسر‌های کوچک"
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 67deaf06b3..62c2e7a951 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-06-26 06:11+0000\n"
+"PO-Revision-Date: 2020-08-05 16:58+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -1138,6 +1138,16 @@ msgid "Gold Sponsors"
msgstr "Kultasponsorit"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Hopealahjoittajat"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Pronssilahjoittajat"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Minisponsorit"
@@ -1710,7 +1720,7 @@ msgstr "Uusi"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Tuo"
+msgstr "Tuonti"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -8147,7 +8157,7 @@ msgstr "Peitto"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
-msgstr "Siirtyminen"
+msgstr "Navigointi"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
@@ -10525,9 +10535,8 @@ msgid "Make node as Root"
msgstr "Tee solmusta juurisolmu"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Poista solmu \"%s\" ja sen alisolmut?"
+msgstr "Poista %d solmua ja kaikki alisolmut?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -12228,6 +12237,9 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Polygonipohjaisia muotoja ei ole tarkoitus käyttää tai muokata suoraan "
+"CollisionShape2D solmun kautta. Ole hyvä ja käytä sen sijaan "
+"CollisionPolygon2D solmua."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 490d9d92ec..faf4436839 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -5,11 +5,12 @@
# Marco Santos <enum.scima@gmail.com>, 2019.
# Amado Wilkins <epicalert68@gmail.com>, 2019.
# Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>, 2019.
+# Jethro Parker <lionbearjet@hotmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2019-12-21 08:37+0000\n"
-"Last-Translator: Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>\n"
+"PO-Revision-Date: 2020-08-14 03:56+0000\n"
+"Last-Translator: Jethro Parker <lionbearjet@hotmail.com>\n"
"Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
"godot/fil/>\n"
"Language: fil\n"
@@ -17,7 +18,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 3.10\n"
+"X-Generator: Weblate 4.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -28,7 +29,7 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Nanghihingi ng string na may habang 1 (character)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -185,12 +186,12 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
-msgstr ""
+msgstr "Ibahin ang haba ng Animation"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "Ibahin ang ulit ng Animation"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -218,44 +219,44 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
-msgstr ""
+msgstr "Haba ng animation (frames)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
-msgstr ""
+msgstr "Haba ng animation (segundo)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr ""
+msgstr "Magdagdag ng Track"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr ""
+msgstr "Pagulit ng Animation"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr ""
+msgstr "Functions:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "Mga clip ng tunog:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "Mga clip ng Anim:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr ""
+msgstr "Ibahin ang landas ng Track"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Ilipat sa on/off ang track na ito."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Baguhin ang Mode (Kung paano na-set ang property)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
@@ -1114,6 +1115,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
@@ -1893,7 +1902,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Description"
-msgstr ""
+msgstr "Paglalarawan"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -2816,11 +2825,11 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr ""
+msgstr "Komunidad"
#: editor/editor_node.cpp
msgid "About"
-msgstr ""
+msgstr "Tungkol"
#: editor/editor_node.cpp
msgid "Play the project."
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 95e9d7a55c..8c1d67af83 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -79,8 +79,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-26 15:41+0000\n"
-"Last-Translator: Nathan <bonnemainsnathan@gmail.com>\n"
+"PO-Revision-Date: 2020-08-01 11:14+0000\n"
+"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -1217,6 +1217,16 @@ msgid "Gold Sponsors"
msgstr "Sponsors Or"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Donateurs Argent"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Donateurs Bronze"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsors"
@@ -1787,7 +1797,7 @@ msgstr "Nouveau"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Importer"
+msgstr "Importation"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index a496566c2e..da64cfe007 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -1107,6 +1107,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index c3789f9804..48bb2ad5c0 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -14,12 +14,14 @@
# test test <ugbdvwpeikvyzwaadt@awdrt.org>, 2020.
# Anonymous <noreply@weblate.org>, 2020.
# Daniel Kariv <danielkariv98@gmail.com>, 2020.
+# Ziv D <wizdavid@gmail.com>, 2020.
+# yariv benj <yariv4400@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-05-07 21:28+0000\n"
-"Last-Translator: Anonymous <noreply@weblate.org>\n"
+"PO-Revision-Date: 2020-09-04 06:51+0000\n"
+"Last-Translator: Ziv D <wizdavid@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
@@ -28,16 +30,16 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Weblate 4.1-dev\n"
+"X-Generator: Weblate 4.3-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "משתנה סוג לא חוקי לפונקציית convert()‎, יש להשתמש בקבועי TYPE_*‎."
+msgstr "סוג משתנה לא חוקי לפונקציית convert()‎, יש להשתמש בקבועי TYPE_*‎."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "צפויה מחרוזת באורך 1 (תו)."
+msgstr "היתה צפויה מחרוזת באורך 1 (תו)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -51,7 +53,7 @@ msgstr "קלט שגוי %I (לא הועבר) בתוך הביטוי"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "לא ניתן להשתמש ב־self כיוון שהמופע הוא אפס (null - לא הועבר)"
+msgstr "'self' לא ניתן לשימוש כי המופע הינו 'null' ( לא הועבר)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -63,7 +65,7 @@ msgstr "שם מאפיין האינדקס מסוג %s עבור בסיס %s שגו
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "שם אינדקס לא תקין '%s' לסוג בסיס '%s'"
+msgstr "שם אינדקס לא תקין '%s' לסוג בסיס %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
@@ -75,7 +77,7 @@ msgstr "בקריאה ל־‚%s’:"
#: core/ustring.cpp
msgid "B"
-msgstr "ב׳"
+msgstr "B"
#: core/ustring.cpp
msgid "KiB"
@@ -123,15 +125,15 @@ msgstr "ערך:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr "הכנס מפתח כאן"
+msgstr "הכנס כאן מפתח"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "לשכפל את הקבצים הנבחרים"
+msgstr "שכפול מפתח(ות) שנבחרו"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "למחוק את הקבצים הנבחרים"
+msgstr "מחיקת מפתח(ות) שנבחרו"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -258,7 +260,7 @@ msgstr "החלפת נתיב רצועה"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "הפעל/כבה רצועה"
+msgstr "הפעל/כבה רצועה."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -266,7 +268,7 @@ msgstr "עדכן מצב (איך המאפיין הזה נקבע)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr "מצב אינתרפולציה"
+msgstr "מצב אינטרפולציה"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
@@ -335,14 +337,12 @@ msgid "Delete Key(s)"
msgstr "מחיקת מפתח(ות)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
msgstr "שינוי מצב עדכון הנפשה"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "החלפת ערך מילון"
+msgstr "שינוי מצב אינטרפולציה בהנפשה"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
@@ -373,7 +373,6 @@ msgid "Create"
msgstr "יצירה"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Insert"
msgstr "הוסף הנפשה"
@@ -400,9 +399,8 @@ msgid "Change Animation Step"
msgstr "ניקוי ההנפשה"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
-msgstr "סידור רצועות"
+msgstr "סדר רצועות מחדש"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -478,9 +476,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Clipboard is empty"
-msgstr "לוח גזירי המשאבים ריק!"
+msgstr "לוח העתקה ריק"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -541,7 +538,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "FPS"
-msgstr ""
+msgstr "FPS"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -554,9 +551,8 @@ msgid "Edit"
msgstr "עריכה"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "שקופיות ההנפשה"
+msgstr "מאפייני ההנפשה."
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -666,7 +662,7 @@ msgstr "הגדרת מעברונים אל:"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
-msgstr "העתקה"
+msgstr "העתק"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -704,7 +700,7 @@ msgstr "מעבר לשורה"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr "מספר השורה:"
+msgstr "שורה מספר:"
#: editor/code_editor.cpp
msgid "%d replaced."
@@ -712,12 +708,11 @@ msgstr "%d הוחלף."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr "d% התאמות."
+msgstr "%d התאמה."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "אין תוצאות"
+msgstr "%d התאמות."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -729,7 +724,7 @@ msgstr "מילים שלמות"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
-msgstr "להחליף"
+msgstr "החלף"
#: editor/code_editor.cpp
msgid "Replace All"
@@ -831,9 +826,8 @@ msgid "Extra Call Arguments:"
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "מאפייני פריט."
+msgstr "שיטת המקלט:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -933,14 +927,12 @@ msgid "Disconnect All"
msgstr "ניתוק"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "עריכה"
+msgstr "עריכה..."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go To Method"
-msgstr "שיטות"
+msgstr "מעבר למתודה"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -1131,7 +1123,7 @@ msgstr "תודה רבה מקהילת Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr "מתנדבי מנוע Godot"
+msgstr "מתנדבי מנוע גודו"
#: editor/editor_about.cpp
msgid "Project Founders"
@@ -1162,6 +1154,16 @@ msgid "Gold Sponsors"
msgstr "מממני זהב"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "תורמים בדרגת כסף"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "תורמים בדרגת ארד"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "מממנים זעירים"
@@ -1216,9 +1218,8 @@ msgid "Error opening package file, not in ZIP format."
msgstr "פתיחת קובץ החבילה נכשלה, המבנה אינו zip."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "הפעולה ‚%s’ כבר קיימת!"
+msgstr "%s (כבר קיים)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1395,9 +1396,8 @@ msgid "Add Bus"
msgstr "הוספת אפיק"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "שמירת פריסת אפיקי השמע בתור…"
+msgstr "הוסף אפיק שמע חדש לפריסה זו."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1603,9 +1603,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "קובץ התבנית לא נמצא:"
+msgstr "תבנית ניפוי שגיאות מותאמת אישית לא נמצאה."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1718,9 +1717,8 @@ msgid ""
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Error saving profile to path: '%s'."
-msgstr "שגיאה בשמירה"
+msgstr "שגיאה בשמירת פרופיל לנתיב 's%'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
@@ -1808,13 +1806,11 @@ msgid "Copy Path"
msgstr "העתקת נתיב"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "הצגה במנהל הקבצים"
+msgstr "פתיחה במנהל הקבצים"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
msgstr "הצגה במנהל הקבצים"
@@ -1864,79 +1860,71 @@ msgstr "שמירת קובץ"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr "חזרה אחורה"
+msgstr "מעבר אחורה"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr "התקדמות קדימה"
+msgstr "מעבר קדימה"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr "עלייה למעלה"
+msgstr "מעבר מעלה"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr "החלפת מצב תצוגה לקבצים מוסתרים"
+msgstr "הצג/הסתר קבצים מוסתרים"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "החלפת מצב מועדפים"
+msgstr "הוספת/ביטול מועדף"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr "החלפת מצב"
+msgstr "שינוי מצב"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr "התמקדות על נתיב"
+msgstr "מיקוד נתיב"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr "העברת מועדף למעלה"
+msgstr "העברת מועדף מעלה"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr "העברת מועדף למטה"
+msgstr "העברת מועדף מטה"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "מעבר לתיקייה שמעל"
+msgstr "מעבר לתיקיה הקודמת."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "מעבר לתיקייה שמעל"
+msgstr "מעבר לתיקיה הבאה."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "מעבר לתיקייה שמעל"
+msgstr "מעבר לתיקיית העל."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Refresh files."
-msgstr "חיפוש במחלקות"
+msgstr "רענן קבצים."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "לא ניתן ליצור תיקייה."
+msgstr "(בטל) העדפת תיקייה נוכחית."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Toggle the visibility of hidden files."
-msgstr "החלפת מצב תצוגה לקבצים מוסתרים"
+msgstr "הצג/הסתר קבצים מוסתרים."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a grid of thumbnails."
-msgstr "צפייה בפריטים כרשת של תמונות ממוזערות"
+msgstr "הצג פריטים כרשת של תמונות ממוזערות."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a list."
-msgstr "הצגת פריטים כרשימה"
+msgstr "הצג פריטים כרשימה."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1964,11 +1952,11 @@ msgstr "סריקת מקורות"
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
-msgstr ""
+msgstr "יש מספר מייבאים לסוגים שונים המצביעים לקובץ %s, הייבוא בוטל"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr ""
+msgstr "ייבוא משאבים (מחדש)"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
@@ -1988,14 +1976,12 @@ msgid "Inherited by:"
msgstr "מוריש אל:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "תיאור:"
+msgstr "תיאור"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials"
-msgstr "מסמכים מקוונים"
+msgstr "הדרכות מקוונות"
#: editor/editor_help.cpp
msgid "Properties"
@@ -2003,21 +1989,19 @@ msgstr "מאפיינים"
#: editor/editor_help.cpp
msgid "override:"
-msgstr ""
+msgstr "דריסה:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "טעינת בררת המחדל"
+msgstr "ברירת מחדל:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr "שיטות"
+msgstr "מתודות"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "מאפיינים"
+msgstr "מאפייני ערכת עיצוב"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2028,31 +2012,32 @@ msgid "Constants"
msgstr "קבועים"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "תיאור המאפיין:"
+msgstr "תיאורי מאפיינים"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "ערך:"
+msgstr "(ערך)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"כרגע אין תיאור למאפיין זה. בבקשה עזור לנו על-ידי [/color][/url]כתיבת "
+"תיאור[url=$url][color=$color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "תיאור השיטה:"
+msgstr "תיאורי מתודות"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"כרגע אין תיאור למתודה זו. בבקשה עזור לנו על-ידי [/url][/color]כתיבת תיאור "
+"[color=$color][url=$url]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2064,99 +2049,84 @@ msgid "Case Sensitive"
msgstr "תלוי רישיות"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "חיפוש"
+msgstr "הצג היררכיה"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "הצגה נורמלית"
+msgstr "הצג הכל"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "מחלקות"
+msgstr "מחלקות בלבד"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "שיטות"
+msgstr "מתודות בלבד"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "אותות"
+msgstr "אותות בלבד"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "קבועים"
+msgstr "קבועים בלבד"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "מאפיינים"
+msgstr "מאפיינים בלבד"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "מאפיינים"
+msgstr "מאפייני ערכת עיצוב בלבד"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "חברים"
+msgstr "סוג שדה"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "מחלקה:"
+msgstr "מחלקה"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "שיטות"
+msgstr "מתודה"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Signal"
-msgstr "אותות"
+msgstr "אות"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "קבוע"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "מאפיינים"
+msgstr "מאפיין"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "מאפיינים"
+msgstr "מאפיין ערכת עיצוב"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "מאפיין:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr ""
+msgstr "קבע"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "קביעה מרובה:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "פלט:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "הסרת הבחירה"
+msgstr "העתקת בחירה"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2166,11 +2136,11 @@ msgstr "הסרת הבחירה"
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
-msgstr "מחיקה"
+msgstr "ניקוי"
#: editor/editor_log.cpp
msgid "Clear Output"
-msgstr "מחיקת הפלט"
+msgstr "ניקוי פלט"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
@@ -2180,20 +2150,19 @@ msgstr "עצירה"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
-msgstr ""
+msgstr "התחלה"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s לשנייה"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Down"
msgstr "הורדה"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr ""
+msgstr "העלאה"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
@@ -2201,32 +2170,32 @@ msgstr "מפרק"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "RPC נכנס"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "RSET נכנס"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "RPC יוצא"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "RSET יוצא"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr ""
+msgstr "חלון חדש"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "משאבים מיובאים לא נשמרו."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "אישור"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -2237,6 +2206,7 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"המשאב לא יכול להישמר מפני שאינו שייך לסצנה שנערכה, הפוך אותו קודם לייחודי."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2248,7 +2218,7 @@ msgstr "לא ניתן לפתוח קובץ לכתיבה:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr "תבנית הקובץ המבוקשת לא ידועה:"
+msgstr "סוג הקובץ המבוקש לא ידוע:"
#: editor/editor_node.cpp
msgid "Error while saving."
@@ -2256,27 +2226,27 @@ msgstr "שגיאה בעת השמירה."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "לא יכול לפתוח את 's%'. יכול להיות שהקובץ הועבר או נמחק."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
-msgstr "הפענוח של ‚%s’ נכשל."
+msgstr "שגיאה בפענוח 's%'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr "סוף הקובץ בלתי צפוי ‚%s’."
+msgstr "סוף קובץ בלתי צפוי '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr ""
+msgstr "חסר 's%' או תלות שלו."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
-msgstr "הטעינה של ‚%s’ נכשלה."
+msgstr "שגיאה בטעינת 's%'."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "הסצנה נשמרת"
+msgstr "שומר סצנה"
#: editor/editor_node.cpp
msgid "Analyzing"
@@ -2284,7 +2254,7 @@ msgstr "מתבצע ניתוח"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr "נוצרת תמונה ממוזערת"
+msgstr "יצירת תמונה ממוזערת"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
@@ -2295,34 +2265,34 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"סצנה זו לא יכולה להישמר מפני שיש הכללת מופע מעגלית.\n"
+"בבקשה פתור זאת ואז נסה לשמור שוב."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
-msgstr ""
-"לא ניתן לשמור את הסצנה. כפי הנראה עקב תלויות (מופעים או ירושות) שאינן "
-"מסופקות."
+msgstr "לא ניתן לשמור את הסצנה. כנראה עקב תלות (מופע או ירושה) שלא מסופקת."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "לא ניתן להחליף סצנה שעדיין פתוחה!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "לא ניתן לטעון את MeshLibrary למיזוג!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "שגיאה בשמירת MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "לא ניתן לטעון TileSet למיזוג!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr ""
+msgstr "שגיאה בשמירת TileSet!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
@@ -2330,7 +2300,7 @@ msgstr "שמירת הפריסה נכשלה!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr "בררת המחדל של פריסת העורך שוכתבה."
+msgstr "ברירת המחדל של עורך הפריסה נדרסה."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2338,7 +2308,7 @@ msgstr "שם הפריסה לא נמצא!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr "פריסת בררת המחדל שוחזרה להגדרות הבסיס."
+msgstr "פריסת ברירת המחדל שוחזרה להגדרות הבסיס."
#: editor/editor_node.cpp
msgid ""
@@ -2346,20 +2316,24 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"משאב זה שייך לסצנה שיובאה ולא ניתן לעריכה.\n"
+"בבקשה קרא/י את התיעוד הקשור לייבוא סצנות כדי להבין טוב יותר את שיטת עבודה."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
+"משאב זה שייך לסצנה שנוצר לה מופע או שעברה ירושה.\n"
+"שינויים במשאב לא יישמרו בשמירת הסצינה הנוכחית."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
-"משאב זה עבר יבוא, לכן אין אפשרות לערוך אותו. יש לשנות את ההגדרות שלו בחלונית "
-"הייבוא ואז לייבא שוב."
+"משאב זה מיובא ואין אפשרות לערוך אותו. יש לשנות את הגדרותיו בחלון הייבוא "
+"ולייבא מחדש."
#: editor/editor_node.cpp
msgid ""
@@ -2368,6 +2342,9 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"סצנה זו מיובאת, כל שינוי בה לא יישמר.\n"
+"יצירת מופע או ירושה תאפשר לעשות בה שינויים.\n"
+"בבקשה קרא/י את התיעוד הקשור לייבוא סצנות כדי להבין טוב יותר את שיטת העבודה."
#: editor/editor_node.cpp
msgid ""
@@ -2375,6 +2352,8 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
+"זהו אובייקט מרוחק לכן שינויים בו לא יישמרו.\n"
+"בבקשה קרא/י את התיועד הקשור לניפוי שגיאות כדי להבין טוב יותר את שיטת העבודה."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
@@ -2393,9 +2372,8 @@ msgid "Open Base Scene"
msgstr "פתיחת סצנת בסיס"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Quick Open..."
-msgstr "פתיחת סצנה מהירה…"
+msgstr "פתיחה מהירה…"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
@@ -2411,16 +2389,15 @@ msgstr "שמירה וסגירה"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
-msgstr "לשמור את השינויים ל־‚%s’ לפני הסגירה?"
+msgstr "לשמור את השינויים ל־'%s' לפני הסגירה?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "טעינת המשאב נכשלה."
+msgstr "נשמרו %s משאבים שהשתנו."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "מפרק עליון דרוש כדי לשמור את הסצינה."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2444,7 +2421,7 @@ msgstr "לא ניתן לבצע פעולה זו ללא סצנה."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr ""
+msgstr "ייצוא Mesh Library"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
@@ -2452,7 +2429,7 @@ msgstr "לא ניתן לבצע פעולה זו ללא מפרק עליון."
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr ""
+msgstr "ייצוא Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
@@ -2467,19 +2444,20 @@ msgid "Can't reload a scene that was never saved."
msgstr "לא ניתן לרענן סצנה שמעולם לא נשמרה."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reload Saved Scene"
-msgstr "שמירת סצנה"
+msgstr "טעינה מחדש של סצינה שמורה"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
+"הסצינה הנוכחית כוללת שינויים שלא נשמרו.\n"
+"האם לטעון מחדש את הסצינה? לא ניתן לבטל פעולה זו."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr ""
+msgstr "הפעלה מהירה של הסצנה..."
#: editor/editor_node.cpp
msgid "Quit"
@@ -2522,56 +2500,61 @@ msgid "Close Scene"
msgstr "סגירת סצנה"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "סגירת סצנה"
+msgstr "פתיחה מחדש של סצנה סגורה"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr "לא ניתן לפתוח את תוסף ההרחבות תחת: ‚%s’ פענוח ההגדרות נכשל."
+msgstr "לא ניתן לפתוח את תוסף ההרחבות בנתיב: '%s' פענוח ההגדרות נכשל."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr "לא ניתן למצוא שדה סקריפט עבור תוסף הרחבה תחת ‚res://addons/%s’."
+msgstr "לא ניתן למצוא שדה סקריפט עבור תוסף הרחבה בנתיב 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "לא ניתן לטעון סקריפט הרחבה מהנתיב: ‚%s’."
+msgstr "לא ניתן לטעון סקריפט הרחבה מנתיב: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
+"לא ניתן לטעון סקריפט הרחבה מנתיב: '%s' נראה שיש שגיאה בקוד, אנא בדוק את "
+"התחביר."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
+msgstr "לא ניתן לטעון סקריפט הרחבה מנתיב: '%s' סוג הבסיס אינו EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
+msgstr "לא ניתן לטעון סקריפט הרחבה מנתיב: '%s' סקריפט אינו מוגדר ככלי (tool)."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"הסצינה '%s' יובאה באופן אוטומטי ואין אפשרות לשנות אותה.\n"
+"כדי לבצע בה שינויים, ניתן ליצור סצינה חדשה בירושה."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"שגיאה בטעינת הסצנה, היא חייבת להיות בתוך נתיב המיזם. השתמש ב'ייבוא' כדי "
+"לפתוח את הסצינה, ואז שמור אותה בנתיב המיזם."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgstr "לסצינה '%s' יש תלות חסרה:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr ""
+msgstr "נקה סצינות אחרונות"
#: editor/editor_node.cpp
msgid ""
@@ -2579,6 +2562,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"לא הוגדרה סצנה ראשית, לבחור אחת?\n"
+"אפשר לשנות זאת מאוחר יותר ב-\"הגדרות מיזם\" תחת הקטגוריה 'יישום'."
#: editor/editor_node.cpp
msgid ""
@@ -2586,6 +2571,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"הסצינה שנבחרה '%s' לא קיימת, לבחור סצנה קיימת?\n"
+"אפשר לשנות זאת מאוחר יותר ב\"הגדרות מיזם\" תחת הקטגוריה 'יישום'."
#: editor/editor_node.cpp
msgid ""
@@ -2593,81 +2580,78 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"הסצינה שנבחרה '%s' אינה קובץ סצינה, לבחור קובץ סצינה אחר?\n"
+"אפשר לשנות זאת מאוחר יותר ב-\"הגדרות מיזם\" תחת הקטגוריה 'יישום'."
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "שמירת פריסה"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "מחיקת פריסה"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr ""
+msgstr "בחירת מחדל"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "הצגה במערכת הקבצים"
+msgstr "הצגה בחלון הקבצים"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play This Scene"
-msgstr "נגינת הסצנה"
+msgstr "הרצת הסצנה"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "לסגור לשוניות אחרות"
+msgstr "סגירת לשונית"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo Close Tab"
-msgstr "לסגור לשוניות אחרות"
+msgstr "ביטול סגירת לשונית"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr "לסגור לשוניות אחרות"
+msgstr "סגירת לשוניות אחרות"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "סגירת לשוניות מימין"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close All Tabs"
-msgstr "לסגור הכול"
+msgstr "סגירת כל הלשוניות"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr ""
+msgstr "החלפת לשונית סצנה"
#: editor/editor_node.cpp
msgid "%d more files or folders"
-msgstr ""
+msgstr "%d קבצים או תיקיות נוספים"
#: editor/editor_node.cpp
msgid "%d more folders"
-msgstr ""
+msgstr "%d תיקיות נוספות"
#: editor/editor_node.cpp
msgid "%d more files"
-msgstr ""
+msgstr "%d קבצים נוספים"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr ""
+msgstr "מיקום הפנל"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "מצב ללא הסחות דעת"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr ""
+msgstr "הפעל/בטל מצב ללא הסחות דעת."
#: editor/editor_node.cpp
msgid "Add a new scene."
@@ -2679,12 +2663,11 @@ msgstr "סצנה"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr "מעבר לסצנה שנפתחה קודם לכן."
+msgstr "מעבר לסצנה הקודמת."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "העתקת נתיב"
+msgstr "העתקת טקסט"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2696,7 +2679,7 @@ msgstr "הלשונית הקודמת"
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr ""
+msgstr "סנן קבצים..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
@@ -2723,7 +2706,6 @@ msgid "Save Scene"
msgstr "שמירת סצנה"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "שמירת כל הסצנות"
@@ -2733,11 +2715,11 @@ msgstr "המרה אל…"
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr ""
+msgstr "MeshLibrary..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr ""
+msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -2759,49 +2741,44 @@ msgid "Project"
msgstr "מיזם"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project Settings..."
-msgstr "הגדרות מיזם"
+msgstr "הגדרות מיזם..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Version Control"
-msgstr "גרסה:"
+msgstr "בקרת גירסאות"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr ""
+msgstr "קביעת בקרת גירסאות"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr ""
+msgstr "סגור בקרת גירסאות"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "ייצוא"
+msgstr "ייצוא..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr ""
+msgstr "התקנת תבנית בנייה לאנדרואיד..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "לפתוח את מנהל המיזמים?"
+msgstr "פתיחת תיקיית נתוני המיזם"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "כלים"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Orphan Resource Explorer..."
-msgstr "דפדפן משאבים יתומים"
+msgstr "סייר משאבים יתומים ..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "יציאה לרשימת המיזמים"
+msgstr "יציאה לרשימת מיזמים"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
@@ -2833,16 +2810,22 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
+"כאשר אפשרות זו מופעלת, ייצוא או פריסה יפיקו קובץ הפעלה מינימלי.\n"
+"מערכת הקבצים תסופק מהמיזם על ידי העורך ברשת.\n"
+"באנדרואיד, הפריסה תשתמש בכבל USB לביצועים מהירים יותר. אפשרות זו מזרזת בדיקה "
+"של משחקים עם קובץ הרצה גדול."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "צורות התנגשות גלויים"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
+"צורות התנגשויות ומפרקי קרניים (עבור דו ותלת מימד) יהיו גלויים בהרצת המשחק אם "
+"אפשרות זאת מופעלת."
#: editor/editor_node.cpp
msgid "Visible Navigation"
@@ -2852,7 +2835,7 @@ msgstr "ניווט גלוי"
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
-msgstr ""
+msgstr "רשתות ניווט ומצולעים יהיו גלויים בהרצת המשחק אם אפשרות זאת מופעלת."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
@@ -2865,6 +2848,8 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"כאשר אפשרות זו מופעלת, כל השינויים שיבוצעו בסצנה בעורך יוצגו בהרצת המשחק.\n"
+"בשימוש עם מכשיר מרוחק, מערכת קבצים ברשת (NFS) תהיה יעילה יותר ."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
@@ -2877,62 +2862,56 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"כאשר אפשרות זו מופעלת, כל סקריפט שנשמר יטען מחדש בהרצת המשחק.\n"
+"בשימוש עם מכשיר מרוחק, מערכת קבצים ברשת (NFS) תהיה יעילה יותר ."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
msgstr "עורך"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "הגדרות עורך"
+msgstr "הגדרות העורך..."
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "פריסת עורך"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Take Screenshot"
-msgstr "שמירת סצנה"
+msgstr "שמירת צילום מסך"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "הגדרות עורך"
+msgstr "צילומי מסך נשמרים בתיקיית נתוני/הגדרות העורך."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "כניסה אל/יציאה ממסך מלא"
+msgstr "הפעלת/ביטול מסך מלא"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Toggle System Console"
-msgstr "החלפת מצב"
+msgstr "הפעלת/ביטול מסוף מערכת"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "הגדרות עורך"
+msgstr "פתיחת תיקיית נתוני/הגדרות העורך"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "פתיחת תיקיית נתוני העורך"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "הגדרות עורך"
+msgstr "פתיחת תיקיית הגדרות העורך"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Editor Features..."
-msgstr "ניהול תבניות ייצוא"
+msgstr "ניהול תכונות העורך..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Export Templates..."
-msgstr "ניהול תבניות ייצוא"
+msgstr "ניהול תבניות ייצוא..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -2957,13 +2936,12 @@ msgid "Q&A"
msgstr "שאלות ותשובות נפוצות"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Report a Bug"
-msgstr "ייבוא מחדש"
+msgstr "דיווח על תקלה (באג)"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr ""
+msgstr "שליחת משוב על התיעוד"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2971,19 +2949,19 @@ msgstr "קהילה"
#: editor/editor_node.cpp
msgid "About"
-msgstr "על"
+msgstr "על אודות"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr "נגינת המיזם…"
+msgstr "הרצת המיזם."
#: editor/editor_node.cpp
msgid "Play"
-msgstr "נגינה"
+msgstr "הרצה"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr ""
+msgstr "הפסקת הרצת הסצנה לניפוי שגיאות."
#: editor/editor_node.cpp
msgid "Pause Scene"
@@ -2995,49 +2973,44 @@ msgstr "עצירת הסצנה."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "נגינת הסצנה שנערכה."
+msgstr "הרצת הסצנה שנערכה."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "נגינת הסצנה"
+msgstr "הרצת הסצנה"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr "נגינת סצנה מותאמת אישית"
+msgstr "הרצת סצנה מותאמת אישית"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr "נגינת סצנה בהתאמה אישית"
+msgstr "הרצת סצנה בהתאמה אישית"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "שינוי מנהל התקן הווידאו דורש הפעלת העורך מחדש."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "לשמור ולצאת"
+msgstr "שמירה והפעלה מחדש"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "מסתובב כאשר חלון העורך מצויר מחדש!"
+msgstr "מסתובב כאשר חלון העורך מצויר מחדש."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Continuously"
-msgstr "מתמשך"
+msgstr "עדכון רציף"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update When Changed"
-msgstr "עדכון שינויים"
+msgstr "עדכון בעת שינוי"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Hide Update Spinner"
-msgstr "השבתת שבשבת עדכון"
+msgstr "הסתרת מחוון העדכון"
#: editor/editor_node.cpp
msgid "FileSystem"
@@ -3048,9 +3021,8 @@ msgid "Inspector"
msgstr "חוקר"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand Bottom Panel"
-msgstr "להרחיב הכול"
+msgstr "הרחבת פאנל תחתון"
#: editor/editor_node.cpp
msgid "Output"
@@ -3062,12 +3034,11 @@ msgstr "לא לשמור"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
-msgstr ""
+msgstr "חסרה תבנית בנייה לאנדרואיד, נא להתקין תבניות רלוונטיות."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Templates"
-msgstr "ניהול תבניות ייצוא"
+msgstr "ניהול תבניות"
#: editor/editor_node.cpp
msgid ""
@@ -3079,6 +3050,12 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
+"פעולה זו תגדיר את המיזם שלך לבניית אנדרואיד מותאמת אישית על ידי התקנת תבנית "
+"המקור ל- \"res://android/build\".\n"
+"לאחר מכן אפשר להחיל שינויים ולבנות APK מותאם אישית בייצוא (הוספת מודולים, "
+"שינוי AndroidManifest.xml, וכו').\n"
+"כדי לערוך בנייה מותאמת אישית במקום שימוש בתבנית קיימת, יש לאפשר את \"השתמש "
+"בבניה מותאמת אישית\" בהגדרות הייצוא לאנדרואיד."
#: editor/editor_node.cpp
msgid ""
@@ -3146,9 +3123,8 @@ msgid "Open the previous Editor"
msgstr "פתיחת העורך הקודם"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "אזהרות"
+msgstr "אזהרה!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
@@ -3527,9 +3503,8 @@ msgid ""
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error requesting URL:"
-msgstr "שגיאה בבקשת כתובת: "
+msgstr "שגיאה בבקשת כתובת:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
@@ -3616,9 +3591,8 @@ msgid "Download Templates"
msgstr "הורדת תבניות"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr "בחירת אתר מראה מהרשימה: "
+msgstr "בחר אתר חלופי מהרשימה: (Shift+Click: פתיחה בדפדפן)"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3683,9 +3657,8 @@ msgid "Duplicating folder:"
msgstr "תיקייה משוכפלת:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Inherited Scene"
-msgstr "סצנה חדשה בירושה…"
+msgstr "סצנה חדשה יורשת"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3820,9 +3793,8 @@ msgid "Create Script"
msgstr "יצירת סקריפט"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Find in Files"
-msgstr "איתור…"
+msgstr "איתור בקבצים"
#: editor/find_in_files.cpp
#, fuzzy
@@ -3858,14 +3830,12 @@ msgid "Cancel"
msgstr ""
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find: "
-msgstr "איתור"
+msgstr "איתור "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace: "
-msgstr "להחליף"
+msgstr "להחליף "
#: editor/find_in_files.cpp
#, fuzzy
@@ -3891,9 +3861,8 @@ msgid "Remove from Group"
msgstr "הסרה מקבוצה"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "הפעולה ‚%s’ כבר קיימת!"
+msgstr "שם הקבוצה כבר קיים."
#: editor/groups_editor.cpp
#, fuzzy
@@ -4086,9 +4055,8 @@ msgid "Copy Params"
msgstr "העתקת משתנים"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "לוח גזירי המשאבים ריק!"
+msgstr "ערוך לוח העתקת משאבים"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -4330,9 +4298,8 @@ msgid "Open Animation Node"
msgstr "שם הנפשה חדשה:"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists."
-msgstr "הפעולה ‚%s’ כבר קיימת!"
+msgstr "המשולש כבר קיים."
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -4387,14 +4354,13 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed"
-msgstr "שינויי חומרים"
+msgstr "משתנה השתנה"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
-msgstr ""
+msgstr "עריכת מסננים"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
@@ -4427,15 +4393,14 @@ msgid "Nodes Disconnected"
msgstr "מנותק"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "שם הנפשה חדשה:"
+msgstr "קביעת הנפשה"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Node"
-msgstr "מחיקת שורה"
+msgstr "מחק מפרק"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
@@ -4530,9 +4495,8 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "שם שגוי."
+msgstr "שם הנפשה לא חוקי!"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -4561,14 +4525,12 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "תקריב הנפשה."
+msgstr "אין הנפשה להעתקה!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "לא בנתיב המשאב."
+msgstr "אין משאב הנפשה בלוח ההעתקה!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -4579,9 +4541,8 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "שם הנפשה חדשה:"
+msgstr "אין הנפשה לעריכה!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -4724,9 +4685,8 @@ msgid "Move Node"
msgstr "מצב הזזה (W)"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "מעברון"
+msgstr "המעברון קיים!"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -4812,9 +4772,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "מעברון"
+msgstr "מעברון: "
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -6496,7 +6455,7 @@ msgstr "הזזת נקודה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
+msgstr "מאפיין 'skeleton' של Polygon2D אינו מצביע על מפרק Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -6671,9 +6630,8 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Configure Grid:"
-msgstr "הגדרת הצמדה…"
+msgstr "הגדר רשת:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
@@ -7061,9 +7019,8 @@ msgid "Line"
msgstr "שורה:"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "מעבר לפונקציה…"
+msgstr "עבור לפונקציה"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -8864,9 +8821,8 @@ msgid "Create Shader Node"
msgstr "יצירת תיקייה"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color function."
-msgstr "מעבר לפונקציה…"
+msgstr "פונקציית צבע."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
@@ -9356,9 +9312,8 @@ msgid "Transform uniform."
msgstr "התמרה"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector function."
-msgstr "מעבר לפונקציה…"
+msgstr "פונקציה וקטורית."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
@@ -9679,9 +9634,8 @@ msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Pack File"
-msgstr " קבצים"
+msgstr "קובץ ארכיון"
#: editor/project_export.cpp
msgid "Features"
@@ -9734,9 +9688,8 @@ msgid "Export Project"
msgstr "ייצוא מיזם"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "ייצוא מיזם"
+msgstr "מצב הייצוא?"
#: editor/project_export.cpp
#, fuzzy
@@ -9744,9 +9697,8 @@ msgid "Export All"
msgstr "ייצוא"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " קבצים"
+msgstr "קובץ ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
@@ -10087,9 +10039,8 @@ msgid ""
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "An action with the name '%s' already exists."
-msgstr "הפעולה ‚%s’ כבר קיימת!"
+msgstr "פעולה עם השם '%s' כבר קיימת."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -10488,9 +10439,8 @@ msgid "Node type"
msgstr "איתור סוג מפרק"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "הסצנה הנוכחית לא נשמרה. לפתוח בכל זאת?"
+msgstr "שם סצנה נוכחית"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10684,9 +10634,8 @@ msgid "Delete %d nodes and any children?"
msgstr "מחיקת שורה"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "מחיקת שורה"
+msgstr "מחק %d מפרקים?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -10697,9 +10646,8 @@ msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "מחיקת שורה"
+msgstr "מחק מפרק \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -10981,19 +10929,16 @@ msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is empty."
-msgstr "לוח גזירי המשאבים ריק!"
+msgstr "הנתיב ריק."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty."
-msgstr "לוח גזירי המשאבים ריק!"
+msgstr "שם הקובץ ריק."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is not local."
-msgstr "הנתיב לא מוביל מפרק!"
+msgstr "הנתיב אינו מקומי."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11091,9 +11036,8 @@ msgid "Will load an existing script file."
msgstr "טעינת פריסת אפיקי שמע."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script file already exists."
-msgstr "הפעולה ‚%s’ כבר קיימת!"
+msgstr "קובץ סקריפט כבר קיים."
#: editor/script_create_dialog.cpp
msgid ""
@@ -11670,334 +11614,324 @@ msgid "Done!"
msgstr ""
#: modules/visual_script/visual_script.cpp
+#, fuzzy
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
+"מפרק ביצע yield ללא זיכרון עבודה, אנא קרא את התיעוד על איך לעשות yield כראוי!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
-msgstr ""
+msgstr "המפרק ביצע yield, אבל לא החזיר את מצב הפונקציה בזיכרון העבודה הראשון."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
+"יש להקצות את הערך המוחזר לאלמנט הראשון של זיכרון עבודה של המפרק! יש לתקן את "
+"המפרק בבקשה."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
-msgstr ""
+msgstr "מפרק החזיר פלט סדר (sequence) לא חוקי: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
+msgstr "סיבית הסדר (sequence bit) נמצאה אבל המפרק לא במחסנית, דווח על שגיאה!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
-msgstr ""
+msgstr "גלישת מחסנית עם עומק מחסנית: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
-msgstr ""
+msgstr "שינוי ארגומנטים של אות"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
-msgstr ""
+msgstr "שינוי סוג ארגומנט"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
-msgstr ""
+msgstr "שינוי שם ארגומנט"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
-msgstr ""
+msgstr "קביעת ערך ברירת מחדל של משתנה"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
-msgstr ""
+msgstr "קביעת סוג משתנה"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "מועדפים:"
+msgstr "הוספת פורט כניסה"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "מועדפים:"
+msgstr "הוספת פורט יציאה"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Override an existing built-in function."
-msgstr "שם שגוי. לא יכול לחפוף לשם סוג מובנה קיים."
+msgstr "דריסה של פונקציה מובנת קיימת."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "יצירת %s חדש"
+msgstr "יצירת פונקציה חדשה."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
-msgstr ""
+msgstr "משתנים:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "יצירת %s חדש"
+msgstr "יצירת משתנה חדש."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "אותות:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "יצירת מצולע"
+msgstr "יצירת אות חדש."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
-msgstr ""
+msgstr "השם אינו מזהה חוקי:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
-msgstr ""
+msgstr "השם כבר בשימוש של פונקציה/משתנה/אות אחר:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
-msgstr ""
+msgstr "שינוי שם פונקציה"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
-msgstr ""
+msgstr "שינוי שם משתנה"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
-msgstr ""
+msgstr "שינוי שם אות"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
-msgstr ""
+msgstr "הוספת פונקציה"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Delete input port"
-msgstr "הסרת נקודה בנתיב"
+msgstr "מחיקת פורט כניסה"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
-msgstr ""
+msgstr "הוספת משתנה"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
-msgstr ""
+msgstr "הוספת אות"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Input Port"
-msgstr "הסרת נקודה בנתיב"
+msgstr "הסרת פורט כניסה"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Output Port"
-msgstr "הסרת נקודה בנתיב"
+msgstr "הסרת פורט יציאה"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
-msgstr ""
+msgstr "שינוי ביטוי"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr ""
+msgstr "הסרת מפרקי VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr ""
+msgstr "שכפול מפרקי VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"החזק את %s כדי להוסיף Getter. החזק את מקש Shift כדי להוסיף חתימה גנרית."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"החזק את מקש Ctrl כדי להוסיף Getter. החזק את מקש Shift כדי להוסיף חתימה גנרית."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
+msgstr "החזק את %s כדי להוסיף הפניה פשוטה למפרק."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "החזק את מקש Ctrl כדי להוסיף הפניה פשוטה למפרק."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr ""
+msgstr "החזק את %s כדי להוסיף Setter למשתנה."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "החזק את מקש Ctrl כדי להוסיף  Setter למשתנה."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
-msgstr ""
+msgstr "הוספת מפרק קדם טעינה"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr ""
+msgstr "הוספת מפרק/ים מהעץ"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
+"לא ניתן להוסיף מאפיינים כי סקריפט '%s' לא בשימוש בסצנה זו.\n"
+"החזקת 'Shift' בזמן הוספה תעתיק רק את החתימה."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
-msgstr ""
+msgstr "הוספת מאפיין ל-Getter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
-msgstr ""
+msgstr "הוספת מאפיין ל-Setter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
-msgstr ""
+msgstr "שינוי סוג בסיס"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
-msgstr ""
+msgstr "הזזת מפרק(ים)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
-msgstr ""
+msgstr "הסרת מפרק VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
-msgstr ""
+msgstr "חיבור מפרקים"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Disconnect Nodes"
-msgstr "מנותק"
+msgstr "ניתוק מפרקים"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "התחברות למפרק:"
+msgstr "קישור נתוני ‫מפרק"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "התחברות למפרק:"
+msgstr "קישור Sequence של מפרק"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
-msgstr ""
+msgstr "לסקריפט יש כבר פונקציה '%s'"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
-msgstr ""
+msgstr "שינוי ערך נקלט"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "החלפת מצב הערה"
+msgstr "שינוי גודל הערה"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr ""
+msgstr "לא ניתן להעתיק את פונקצית המפרק."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
-msgstr ""
+msgstr "לוח העתקה ריק!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
-msgstr ""
+msgstr "הדבקת מפרקי VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
-msgstr ""
+msgstr "לא ניתן ליצור פונקציה עם פונקצית המפרק."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
+msgstr "לא ניתן ליצור פונקציה של מפרקים ממפרקים של פונקציות מרובות."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
-msgstr ""
+msgstr "בחר מפרק אחד לפחות עם כניסה רציפה (Sequence)."
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
-msgstr ""
+msgstr "יש לנסות בחירה של רק כניסה רציפה אחת."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create Function"
-msgstr "יצירת %s חדש"
+msgstr "יצירת פונקציה"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
-msgstr ""
+msgstr "הסרת פונקציה"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
-msgstr ""
+msgstr "הסרת משתנה"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
-msgstr ""
+msgstr "עריכת משתנה:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
-msgstr ""
+msgstr "הסרת אות"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
-msgstr ""
+msgstr "עריכת אות:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
-msgstr ""
+msgstr "יצירת כלי:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
-msgstr "חברים:"
+msgstr "שדות:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "שינוי ערך בררת המחדל"
+msgstr "שינוי סוג הבסיס:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
-msgstr "הזזת נקודה"
+msgstr "הוספת מפרקים..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "מעבר לפונקציה…"
+msgstr "הוספת פונקציה…"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "פונקציות:"
+msgstr "שם_פונקציה"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
-msgstr ""
+msgstr "יש לבחור או ליצור פונקציה לעריכת התרשים שלה."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
-msgstr ""
+msgstr "מחיקת הנבחר"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
-msgstr "איתור סוג מפרק"
+msgstr "איתור סוג המפרק"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
@@ -12008,19 +11942,16 @@ msgid "Cut Nodes"
msgstr "גזירת מפרקים"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "פונקציות:"
+msgstr "יצירת פונקציה"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Refresh Graph"
-msgstr "רענון"
+msgstr "רענון תרשים"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "חברים"
+msgstr "עריכת שדה"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -12028,11 +11959,11 @@ msgstr "סוג הקלט לא זמין למחזוריות: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
-msgstr ""
+msgstr "איטרטור הפך ללא חוקי"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
-msgstr ""
+msgstr "איטרטור הפך ללא חוקי: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
@@ -12048,7 +11979,7 @@ msgstr "הנתיב לא מוביל מפרק!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr ""
+msgstr "שם מאפיין אינדקס לא חוקי '%s' במפרק %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -12075,43 +12006,43 @@ msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
+"ערך מוחזר לא חוקי מ-_step(), חייב להיות מספר שלם (seq out) או מחרוזת (שגיאה)."
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "חיפוש בעזרה"
+msgstr "חיפוש VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "קבלת %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
-msgstr ""
+msgstr "קביעת %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "שם החבילה חסר."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "מקטעי החבילה חייבים להיות באורך שאינו אפס."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "התו '%s' אינו מותר בשמות חבילת יישום אנדרואיד."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "ספרה אינה יכולה להיות התו הראשון במקטע חבילה."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "התו '%s' אינו יכול להיות התו הראשון במקטע חבילה."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "החבילה חייבת לכלול לפחות מפריד '.' אחד."
#: platform/android/export/export.cpp
msgid "Select device from the list"
@@ -12119,113 +12050,127 @@ msgstr "נא לבחור התקן מהרשימה"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "קובץ ההפעלה של ADB לא נקבע בהגדרות העורך."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "OpenJDK jarsigner לא נקבע בהגדרות העורך."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr ""
+msgstr "מפתח לניפוי שגיאות לא נקבע בהגדרות העורך ולא בהגדרות הייצוא."
#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
+msgstr "מפתח גירסת שיחרור נקבע באופן שגוי בהגדרות הייצוא."
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""
+"בנייה מותאמת אישית דורשת נתיב חוקי של ערכת פיתוח לאנדרואיד בהגדרות העורך."
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
msgstr ""
+"נתיב לא חוקי לערכת פיתוח אנדרואיד עבור בנייה מותאמת אישית בהגדרות העורך."
#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
-msgstr ""
+msgstr "תבנית בנייה לאנדרואיד לא מותקנת בפרוייקט. ההתקנה היא מתפריט המיזם."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "מפתח ציבורי לא חוקי להרחבת APK."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "שם שגוי."
+msgstr "שם חבילה לא חוקי:"
#: platform/android/export/export.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
+"מודול \"GodotPaymentV3\" לא חוקי נמצא בהגדרת המיזם ב-\"אנדרואיד/מודולים"
+"\" (שינוי בגודו 3.2.2).\n"
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
+msgstr "חובה לאפשר ״שימוש בבניה מותאמת אישית״ כדי להשתמש בתוספים."
#: platform/android/export/export.cpp
+#, fuzzy
msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
-msgstr ""
+msgstr "\"דרגות של חופש\" תקף רק כאשר \"מצב Xr\" הוא \"Oculus Mobile VR\"."
#: platform/android/export/export.cpp
+#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
-msgstr ""
+msgstr "\"Hand Tracking\" תקף רק כאשר \"מצב Xr\" הוא \"Oculus Mobile VR\"."
#: platform/android/export/export.cpp
+#, fuzzy
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
-msgstr ""
+msgstr "\"Focus Awareness\" תקף רק כאשר \"מצב Xr\" הוא \"Oculus Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
+"מנסה לבנות מתבנית מותאמת אישית, אך לא קיים מידע על גירסת הבניה. נא להתקין "
+"מחדש מתפריט 'Project'."
#: platform/android/export/export.cpp
+#, fuzzy
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
+"חוסר התאמה בגירסת אנדרואיד:\n"
+" תבנית הותקנה: %s\n"
+" גרסת גודו: %s\n"
+"נא להתקין מחדש את תבנית בניית אנדרואיד מתפריט 'Project'."
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
-msgstr ""
+msgstr "בניית מיזם אנדרואיד (gradle)"
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
+"בניית מיזם אנדרואיד נכשלה, ניתן לבדוק את הפלט לאיתור השגיאה.\n"
+"לחלופין, קיים ב- docs.godotengine.org תיעוד לבניית אנדרואיד."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
-msgstr ""
+msgstr "לא נוצר apk ב: "
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "מזהה חסר."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
+msgstr "התו '%s' אינו מותר במזהה."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
+msgstr "לא צוין App Store Team ID - לא ניתן להגדיר את המיזם."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "גודל הגופן שגוי."
+msgstr "מזהה לא חוקי:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
@@ -12507,7 +12452,7 @@ msgstr "ARVROrigin דורש מפרק צאצא מסוג ARVRCamera"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 70d7a4d6b3..0fd6f92fbb 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -1136,6 +1136,16 @@ msgid "Gold Sponsors"
msgstr "गोल्ड प्रायोजक"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "रजत दाताओं"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "कांस्य दाताओं"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "मिनी प्रायोजक"
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index a515a912b0..2779300580 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -1123,6 +1123,16 @@ msgid "Gold Sponsors"
msgstr "Zlatni sponzori"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Srebrni donatori"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Brončani donatori"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini sponzori"
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 5661ed02cd..40a6462c90 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -5,17 +5,18 @@
# Árpád Horváth <horvatha4@googlemail.com>, 2018.
# Nagy Lajos <neutron9707@gmail.com>, 2017.
# Sandor Domokos <sandor.domokos@gmail.com>, 2017-2018.
-# Varga Dániel <danikah.danikah@gmail.com>, 2016-2018.
-# Gabor Csordas <gaborcsordas@yahoo.com>, 2018, 2019.
+# Varga Dániel <danikah.danikah@gmail.com>, 2016-2018, 2020.
+# Gabor Csordas <gaborcsordas@yahoo.com>, 2018, 2019, 2020.
# Tusa Gamer <tusagamer@mailinator.com>, 2018.
# Máté Lugosi <mate.lugosi@gmail.com>, 2019.
# sztrovacsek <magadeve@gmail.com>, 2019.
+# Ács Zoltán <acszoltan111@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-30 03:56+0000\n"
-"Last-Translator: Deleted User <noreply+18797@weblate.org>\n"
+"PO-Revision-Date: 2020-08-11 14:04+0000\n"
+"Last-Translator: Ács Zoltán <acszoltan111@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
@@ -23,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -44,7 +45,7 @@ msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Érvénytelen bemenet %i (nem átadott) a kifejezésben."
+msgstr "Érvénytelen bemenet %i (nem átadott) a kifejezésben"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -52,7 +53,7 @@ msgstr "self nem használható, mert a példány null (nincs átadva)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "Érvénytelen operandus a %s, %s és %s operátorokhoz."
+msgstr "Érvénytelen operandusok az %s, %s és %s operátorhoz."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@@ -102,7 +103,7 @@ msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr "Ingyenes"
+msgstr "Szabad"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -134,11 +135,11 @@ msgstr "Kiválasztott kulcsok törlése"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr "Bezier pont hozzáadása"
+msgstr "Bézier pont hozzáadása"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
-msgstr "Bezier pont Mozgatása"
+msgstr "Bézier pont mozgatása"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -214,7 +215,7 @@ msgstr "UV Térkép Transzformálása"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Hívás módszer követése"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
@@ -222,7 +223,7 @@ msgstr "Bezier Görbe Nyomvonal"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Hang lejátszás követése"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -265,9 +266,8 @@ msgid "Change Track Path"
msgstr "Tömb Értékének Megváltoztatása"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle this track on/off."
-msgstr "Zavarmentes mód váltása."
+msgstr "A sáv ki/be kapcsolása."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -287,9 +287,8 @@ msgid "Remove this track."
msgstr "Kiválasztott nyomvonal eltávolítása."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "Áttűnési Idő (mp):"
+msgstr "Idő (mp):"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -618,7 +617,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Bézier görbék használata"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -710,11 +709,11 @@ msgstr "Tömb Értékének Megváltoztatása"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr "Sorra Ugrás"
+msgstr "Ugrás Sorra"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr "Sor Száma:"
+msgstr "Sorszám:"
#: editor/code_editor.cpp
#, fuzzy
@@ -736,7 +735,7 @@ msgstr "Pontos Egyezés"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr "Teljes Szavak"
+msgstr "Egész Szavak"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
@@ -826,7 +825,7 @@ msgstr "A Node nem tartalmaz geometriát."
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
-msgstr "Hozzáad"
+msgstr "Hozzáadás"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
@@ -837,7 +836,7 @@ msgstr "Hozzáad"
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
-msgstr "Eltávolít"
+msgstr "Eltávolítás"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
@@ -922,7 +921,7 @@ msgstr "Kapcsolás..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr "Szétkapcsol"
+msgstr "Leválasztás"
#: editor/connections_dialog.cpp
#, fuzzy
@@ -980,7 +979,7 @@ msgstr "Kedvencek:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr "Legutóbbi:"
+msgstr "Legutolsó:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
@@ -1066,7 +1065,7 @@ msgstr "Csere Forrás Keresése:"
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
-msgstr "Megnyit"
+msgstr "Megnyitás"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
@@ -1189,6 +1188,16 @@ msgid "Gold Sponsors"
msgstr "Arany Szponzorok"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Ezüst Adományozók"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Bronz Adományozók"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Szponzorok"
@@ -2266,7 +2275,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -4315,16 +4324,14 @@ msgid "Create points."
msgstr "Pontok Törlése"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Meglévő sokszög módosítása:\n"
-"Bal Egérgomb: Pont Mozgatása.\n"
-"Ctrl + Bal Egérgomb: Szakasz Felosztása.\n"
-"Jobb Egérgomb: Pont Eltörlése."
+"Pontok szerkesztése\n"
+"Bal Egérgomb: Pont mozgatása\n"
+"Jobb Egérgomb: Pont törlése"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -5841,7 +5848,7 @@ msgstr "Nézet Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Csoport Megjelenítése és ikonok zárolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -8362,7 +8369,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
-msgstr ""
+msgstr "Ikon"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
@@ -8370,7 +8377,7 @@ msgstr "Stílus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
-msgstr ""
+msgstr "Betűtípus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
@@ -8392,9 +8399,8 @@ msgstr "Érvénytelen név."
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Kijelölés Középre"
+msgstr "Kijelölés kivágása"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -8402,7 +8408,7 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
-msgstr ""
+msgstr "Vonal rajzolás"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
@@ -8491,7 +8497,7 @@ msgstr "Jelenlegi tétel eltávolítása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
-msgstr ""
+msgstr "Létrehozás jelenetből"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
@@ -10048,7 +10054,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Rename Project"
-msgstr ""
+msgstr "Projekt átnevezése"
#: editor/project_manager.cpp
msgid "Import Existing Project"
@@ -10076,7 +10082,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
-msgstr ""
+msgstr "Projekt neve:"
#: editor/project_manager.cpp
msgid "Project Path:"
@@ -10120,7 +10126,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
-msgstr ""
+msgstr "Névtelen projekt"
#: editor/project_manager.cpp
#, fuzzy
@@ -10224,7 +10230,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
-msgstr ""
+msgstr "Projektkezelő"
#: editor/project_manager.cpp
#, fuzzy
@@ -10237,7 +10243,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
-msgstr ""
+msgstr "Keresés"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index cf4bd738fa..34c15ae95f 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -20,7 +20,7 @@
# Alphin Albukhari <alphinalbukhari5@gmail.com>, 2019.
# I Dewa Agung Adhinata <agungnata2003@gmail.com>, 2019.
# herri siagian <herry.it.2007@gmail.com>, 2019.
-# MonsterGila <fikrirazor@outlook.co.id>, 2019.
+# MonsterGila <fikrirazor@outlook.co.id>, 2019, 2020.
# Modeus Darksono <garuga17@gmail.com>, 2019.
# Akhmad Zulfikar <azuldegratz@gmail.com>, 2020.
# Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020.
@@ -31,8 +31,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-06 04:41+0000\n"
-"Last-Translator: yusuf afandi <afandi.yusuf.04@gmail.com>\n"
+"PO-Revision-Date: 2020-08-12 08:00+0000\n"
+"Last-Translator: MonsterGila <fikrirazor@outlook.co.id>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -1160,6 +1160,16 @@ msgid "Gold Sponsors"
msgstr "Sponsor Emas"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Donatur Perak"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Donatur Perunggu"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Sponsor Mini"
@@ -2435,10 +2445,13 @@ msgid "Reload Saved Scene"
msgstr "Simpan Skena"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
+"Skena saat ini mempunyai perubahan yang belum tersimpan.\n"
+"Tetap muat ulang skena yang tersimpan? Aksi ini tidak dapat dibatalkan."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
@@ -10683,11 +10696,14 @@ msgid "Open Documentation"
msgstr "Buka Dokumentasi"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
+"Tidak dapat melampirkan skrip: tidak ada bahasa yang terdaftar.\n"
+"Ini mungkin karena editor ini dibuat dengan semua modul bahasa dinonaktifkan."
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
@@ -12240,10 +12256,14 @@ msgstr ""
"ciptakan resource shape untuknya!"
#: scene/2d/collision_shape_2d.cpp
+#, fuzzy
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit secara "
+"langsung melalui node CollisionShape2D. Silakan gunakan node "
+"CollisionPolygon2D sebagai gantinya."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12429,8 +12449,9 @@ msgid "Finishing Plot"
msgstr "Menyelesaikan Pemetaan"
#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Lighting Meshes: "
-msgstr ""
+msgstr "Lighting Meshes: "
#: scene/3d/collision_object.cpp
msgid ""
@@ -12485,8 +12506,9 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
+#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
+msgstr "Tidak ada yang tampak karena tidak ada mesh yang ditetapkan."
#: scene/3d/cpu_particles.cpp
msgid ""
diff --git a/editor/translations/is.po b/editor/translations/is.po
index d53a9d609d..16958ecf41 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -1143,6 +1143,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 93ca2a8f29..7617e0e8de 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -27,8 +27,8 @@
# Hairic95 <hairic95@gmail.com>, 2019.
# Christian Biffi <creixx@virgilio.it>, 2019.
# Giuseppe Guerra <me@nyodev.xyz>, 2019.
-# RHC <rhc.throwaway@gmail.com>, 2019.
-# Antonio Giungato <antonio.giungato@gmail.com>, 2019.
+# RHC <rhc.throwaway@gmail.com>, 2019, 2020.
+# Antonio Giungato <antonio.giungato@gmail.com>, 2019, 2020.
# Marco Galli <mrcgll98@gmail.com>, 2019, 2020.
# MassiminoilTrace <omino.gis@gmail.com>, 2019, 2020.
# MARCO BANFI <mbanfi@gmail.com>, 2019.
@@ -54,12 +54,13 @@
# Lorenzo Asolan <brixiumx@gmail.com>, 2020.
# Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020.
# Federico Manzella <ferdiu.manzella@gmail.com>, 2020.
+# Ziv D <wizdavid@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-26 15:41+0000\n"
-"Last-Translator: Mirko <miknsop@gmail.com>\n"
+"PO-Revision-Date: 2020-09-02 14:35+0000\n"
+"Last-Translator: Ziv D <wizdavid@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -67,28 +68,28 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.3-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argomento non valido per convert(), usare le costanti TYPE_*."
+msgstr "Argomento tipo non valido per convert(), usare le costanti TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Prevista una stringa di lunghezza 1 (singolo carattere)."
+msgstr "Prevista una stringa di lunghezza 1 (un singolo carattere)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
-"Non vi sono abbastanza byte per riuscire a decodificarli, oppure il formato "
+"Non ci sono abbastanza byte per riuscire a decodificarli, oppure il formato "
"non è valido."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Input non valido %i (non passato) nell'espressione"
+msgstr "Input non valido %i (assente) nell'espressione"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -100,7 +101,7 @@ msgstr "Operandi non validi per l'operatore %s, %s e %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "Indice del tipo %s non valido per il tipo base %s"
+msgstr "Indice di tipo %s non valido per il tipo base %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
@@ -108,7 +109,7 @@ msgstr "Nome indice '%s' non valido per il tipo base %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "Argomenti non validi per il costrutto '%s'"
+msgstr "Argomenti non validi per costruire '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -241,7 +242,7 @@ msgstr "Modifica ciclicità animazione"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr "Proprietà Traccia"
+msgstr "Traccia proprietà"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
@@ -249,7 +250,7 @@ msgstr "Traccia trasformazione 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr "Traccia di Chiamata di Metodi"
+msgstr "Traccia chiamata metodo"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
@@ -265,7 +266,7 @@ msgstr "Traccia di riproduzione animazione"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
-msgstr "Durata Animazione (frames)"
+msgstr "Durata animazione (fotogrammi)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
@@ -277,7 +278,7 @@ msgstr "Aggiungi Traccia"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr "Ciclicità Animazione"
+msgstr "Ripeti Ciclicamente Animazione"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -290,7 +291,7 @@ msgstr "Clip Audio:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr "Clip Anim:"
+msgstr "Clip Animazione:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
@@ -306,11 +307,11 @@ msgstr "Modalità di aggiornamento (Come viene impostata questa proprietà)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr "Modalità di Interpolazione"
+msgstr "Modalità Interpolazione"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "Modalità Loop Wrap (Interpola la fine con l'inizio del loop)"
+msgstr "Modalità Ciclo ad Anello (Interpola la fine con l'inizio del ciclo)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
@@ -1049,11 +1050,11 @@ msgstr "Dipendenze:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr "Riparare rotti"
+msgstr "Ripara rotti"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr "Editor dipendenze"
+msgstr "Editor Dipendenze"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
@@ -1157,7 +1158,7 @@ msgstr "Grazie dalla comunità di Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr "Contributori a Godot Engine"
+msgstr "Contributori di Godot engine"
#: editor/editor_about.cpp
msgid "Project Founders"
@@ -1188,6 +1189,16 @@ msgid "Gold Sponsors"
msgstr "Sponsor oro"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Donatori argento"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Donatori bronzo"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Sponsor mini"
@@ -1391,7 +1402,7 @@ msgstr "Salva disposizione del bus audio come..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
-msgstr "Posizione della nuova disposizione…"
+msgstr "Posizione per la nuova disposizione..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
@@ -1441,7 +1452,7 @@ msgstr "Salva questa disposizione bus in un file."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
-msgstr "Carica predefiniti"
+msgstr "Carica Predefiniti"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
@@ -1758,7 +1769,7 @@ msgstr "Nuovo"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Importa"
+msgstr "Importare"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -1887,7 +1898,7 @@ msgstr "Attiva/disattiva preferito"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr "Modalità di Attivazione/Disattivazione"
+msgstr "Commuta Modalità"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
@@ -2535,12 +2546,14 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
-"Impossibile trovare il campo per lo script del componente aggiuntivo in: "
+"Impossibile trovare il campo dello script per il componente aggiuntivo in: "
"'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "Impossibile caricare uno script aggiuntivo dal percorso: '%s'."
+msgstr ""
+"Impossibile caricare lo script di un componente aggiuntivo dal percorso: "
+"'%s'."
#: editor/editor_node.cpp
msgid ""
@@ -2560,8 +2573,8 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"Impossibile caricare uno script aggiuntivo dal percorso: Lo script '%s' non "
-"è in tool mode."
+"Impossibile caricare lo script di un componente aggiuntivo dal percorso: "
+"'%s' Lo script non è in modalità strumento."
#: editor/editor_node.cpp
msgid ""
@@ -2630,7 +2643,7 @@ msgstr "Elimina disposizione"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr "Default"
+msgstr "Predefinito"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
@@ -2679,7 +2692,7 @@ msgstr "%d altri file"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr "Posizione dock"
+msgstr "Posizione Dock"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
@@ -2798,7 +2811,7 @@ msgstr "Esporta..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr "Installa il Build Template di Android…"
+msgstr "Installa il Modello di Costruzione di Android…"
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@@ -2945,7 +2958,7 @@ msgstr "Apri cartella dati/impostazioni editor"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr "Apri la cartella dati dell'editor"
+msgstr "Apri la Cartella dei Dati dell'Editor"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
@@ -2957,7 +2970,7 @@ msgstr "Gestisci le funzionalità dell'editor…"
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
-msgstr "Gestisci template d'esportazione…"
+msgstr "Gestisci Modello d'Esportazione…"
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -2983,11 +2996,11 @@ msgstr "Domande e risposte"
#: editor/editor_node.cpp
msgid "Report a Bug"
-msgstr "Riporta un Bug"
+msgstr "Segnala un problema"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr "Invia opinione sui documenti"
+msgstr "Valuta documentazione"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3086,7 +3099,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Manage Templates"
-msgstr "Gestisci i template d'esportazione"
+msgstr "Gestisci i modelli d'esportazione"
#: editor/editor_node.cpp
msgid ""
@@ -3114,7 +3127,7 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
-"Il template della build Android è già installato in questo progetto e non "
+"Il modello della build Android è già installato in questo progetto e non "
"sarà sovrascritto.\n"
"Rimuovi la cartella \"res://android/build\" manualmente prima di ritentare "
"questa operazione."
@@ -3242,7 +3255,7 @@ msgstr "Frame %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
-msgstr "Frame della Fisica %"
+msgstr "Fotogramma della Fisica %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
@@ -3520,8 +3533,8 @@ msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
-"Non sono stati trovati link di download per questa versione. Il download "
-"diretto è disponibile solamente per rilasci ufficiali."
+"Nessun collegamento di download trovato per questa versione. I download "
+"diretti sono disponibili solo per i rilasci ufficiali."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3615,7 +3628,7 @@ msgstr "Errore di Connessione"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr "Errore nell'Handshake SSL"
+msgstr "Errore Handshake SSL"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
@@ -3643,7 +3656,7 @@ msgstr "Seleziona file template"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
-msgstr "Template di Export"
+msgstr "Modello di Esportazione Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -3651,7 +3664,7 @@ msgstr "Gestore Template Esportazione"
#: editor/export_template_manager.cpp
msgid "Download Templates"
-msgstr "Scarica Template"
+msgstr "Scarica Modelli"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
@@ -4038,11 +4051,11 @@ msgstr "%d File"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr "Imposta come Default per '%s'"
+msgstr "Imposta come Predefinito per '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr "Elimina Default per '%s'"
+msgstr "Elimina Predefinito per '%s'"
#: editor/import_dock.cpp
msgid "Import As:"
@@ -4629,7 +4642,7 @@ msgstr "Opzioni dell'onion skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
-msgstr "Indicazioni"
+msgstr "Direzioni"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
@@ -4798,7 +4811,7 @@ msgstr "Modalità Gioco:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "AnimazioneAlbero"
+msgstr "AnimationTree"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -5725,7 +5738,7 @@ msgstr "Errore istanziamento scena da %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
-msgstr "Cambia tipo di default"
+msgstr "Cambia Tipo Predefinito"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -8669,7 +8682,7 @@ msgstr "Imposta Nome Uniforme"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
-msgstr "Imposta Porta Input di Default"
+msgstr "Imposta Porta Input Predefinita"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
@@ -9011,7 +9024,7 @@ msgstr "Calcola la parte frazionaria dell'argomento."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
-msgstr "Ritorna l'inversa della radice quadrata del parametro."
+msgstr "Restituisce l'inversa della radice quadrata del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
@@ -9073,15 +9086,15 @@ msgstr "Estrae il segno del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
-msgstr "Ritorna il seno del parametro."
+msgstr "Restituisce il seno del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "Ritorna il seno iperbolico del parametro."
+msgstr "Restituisce il seno iperbolico del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
-msgstr "Ritorna la radice quadrata del parametro."
+msgstr "Restituisce la radice quadrata del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9093,8 +9106,8 @@ msgid ""
msgstr ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
-"Ritorna 0.0 se 'x' è più piccolo di 'edge0', o 1.0 se 'x' è più grande di "
-"'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 "
+"Restituisce 0.0 se 'x' è più piccolo di 'edge0', o 1.0 se 'x' è più grande "
+"di 'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 "
"usando i polinomi di Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9105,15 +9118,15 @@ msgid ""
msgstr ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
-"Ritorna 0.0 se 'x' è più piccolo di 'edge', altrimenti 1.0."
+"Restituisce 0.0 se 'x' è più piccolo di 'edge', altrimenti 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
-msgstr "Ritorna la tangente del parametro."
+msgstr "Restituisce la tangente del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "Ritorna la tangente iperbolica del parametro."
+msgstr "Restituisce la tangente iperbolica del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
@@ -9133,7 +9146,7 @@ msgstr "Moltiplica lo scalare per scalare."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
-msgstr "Ritorna il resto dei due scalari."
+msgstr "Restituisce il resto dei due scalari."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
@@ -9243,11 +9256,11 @@ msgstr "Scompone il vettore a tre scalari."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
-msgstr "Calcola il prodotto incrociato di due vettori."
+msgstr "Calcola il prodotto vettoriale di due vettori."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
-msgstr "Ritorna la distanza tra due punti."
+msgstr "Restituisce la distanza tra due punti."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
@@ -9260,7 +9273,7 @@ msgid ""
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
-"Ritorna un vettore che punta nella stessa direzione di quello di "
+"Restituisce un vettore che punta nella stessa direzione di quello di "
"riferimento. La funzione ha tre vettori parametro: N, il vettore da "
"orientare; I, quello incidente; ed Nref, il vettore di riferimento. Se il "
"prodotto scalare di I ed Nref è minore di zero, il valore di ritorno è N. "
@@ -9295,12 +9308,12 @@ msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
-"Ritorna un vettore che punta nella direzione della riflessione ( a : vettore "
-"incidente, b : vettore normale )."
+"Restituisce un vettore che punta nella direzione della riflessione ( a : "
+"vettore incidente, b : vettore normale )."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
-msgstr "Ritorna un vettore che punta nella direzione della refrazione."
+msgstr "Restituisce un vettore che punta nella direzione della refrazione."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9312,7 +9325,7 @@ msgid ""
msgstr ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
-"Ritorna 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è più grande di "
+"Restituisce 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è più grande di "
"'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 "
"usando i polinomiali di Hermite."
@@ -9326,7 +9339,7 @@ msgid ""
msgstr ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
-"Ritorna 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è più grande di "
+"Restituisce 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è più grande di "
"'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 "
"usando i polinomiali di Hermite."
@@ -9338,7 +9351,7 @@ msgid ""
msgstr ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
-"Ritorna 0.0 se 'x' è minore di 'edge', altrimenti 1.0."
+"Restituisce 0.0 se 'x' è minore di 'edge', altrimenti 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9348,7 +9361,7 @@ msgid ""
msgstr ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
-"Ritorna 0.0 se 'x' è minore di 'edge', altrimenti 1.0."
+"Restituisce 0.0 se 'x' è minore di 'edge', altrimenti 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
@@ -9356,7 +9369,7 @@ msgstr "Aggiunge un vettore al vettore."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
-msgstr "Divide vettore per vettore."
+msgstr "Divide due vettori."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
@@ -9364,7 +9377,7 @@ msgstr "Moltiplica vettore per vettore."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
-msgstr "Ritorna il resto dei due vettori."
+msgstr "Restituisce il resto dei due vettori."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
@@ -9394,7 +9407,7 @@ msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
-"Ritorna il decadimento in base al prodotto scalare della normale della "
+"Restituisce il decadimento in base al prodotto scalare della normale della "
"superfice e direzione della telecamera (passa gli input associati ad essa)."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -10630,9 +10643,8 @@ msgid "Make node as Root"
msgstr "Rendi il nodo come Radice"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Elimina il nodo \"%s\" e tutti i suoi figli?"
+msgstr "Eliminare %d nodi ed eventuali figli?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -10675,9 +10687,8 @@ msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
-"Abilitando \"Carica Come Placeholder\" disabiliterà \"Figlio Modificabile\" "
-"e causerà tutte le proprietà del nodo di essere riportare ai loro valori "
-"default."
+"Abilitare \"Carica Come Placeholder\" disabiliterà \"Figlio Modificabile\" e "
+"riporterà tutte le proprietà del nodo ai loro valori predefiniti."
#: editor/scene_tree_dock.cpp
msgid "Make Local"
@@ -11111,7 +11122,7 @@ msgstr "Processo Figlio Connesso."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr "Copia messaggio di errore"
+msgstr "Copia Errore"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
@@ -11644,7 +11655,7 @@ msgstr "Cambia nome Argomento"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
-msgstr "Imposta Valore di Default della Variabile"
+msgstr "Imposta Valore Predefinito della Variabile"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
@@ -12058,7 +12069,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
-"Debug keystore non configurato correttamente nel preset di esportazione."
+"Release keystore non configurato correttamente nel preset di esportazione."
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
@@ -12109,18 +12120,18 @@ msgstr ""
"Mobile VR\"."
#: platform/android/export/export.cpp
-#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
-"\"Hand Tracking\" è valido solo quando \"Xr Mode\" è \"Oculus Mobile VR\"."
+"\"Hand Tracking\" è valido solo quando \"Xr Mode\" è impostato su \"Oculus "
+"Mobile VR\"."
#: platform/android/export/export.cpp
-#, fuzzy
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
-"\"Focus Awareness\" è valida solo quando \"Xr Mode\" è \"Oculus Mobile VR\"."
+"\"Focus Awareness\" è valido solo quando \"Xr Mode\" è impostato su \"Oculus "
+"Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
@@ -12192,7 +12203,7 @@ msgstr "Esegui nel Browser"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
-msgstr "Esegui HTML esportato all'interno del browser di sistema di default."
+msgstr "Esegui il codice HTML esportato nel browser di sistema predefinito."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
@@ -12216,7 +12227,7 @@ msgstr "Impossibile leggere il file immagine di avvio splash:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
-msgstr "Utilizzando l'immagine di splash di avvio predefinita."
+msgstr "Utilizzando l'immagine splash predefinita."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -12350,6 +12361,9 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Le forme basate sui poligoni non sono state fatte per essere usate nè "
+"modificate direttamente tramite il nodo CollisionShape2D. Per piacere usa "
+"invece il nodo CollisionPolygon2D."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12853,9 +12867,9 @@ msgid ""
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
-"I popup saranno nascosti per default affinché non chiami la funzione "
-"popup(), oppure una delle funzioni popup*(). Farli diventare visibili per "
-"modificarli va bene, ma scompariranno all'esecuzione."
+"I popup saranno nascosti di predefinita finchè non chiami popup() o una "
+"delle qualsiasi funzioni popup*(). Farli diventare visibili per modificarli "
+"va bene, ma scompariranno all'esecuzione."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index d3b2771793..8e82a94abf 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -36,7 +36,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-28 09:51+0000\n"
+"PO-Revision-Date: 2020-08-28 13:09+0000\n"
"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@@ -45,7 +45,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.2.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -533,8 +533,7 @@ msgstr "警告:インポートしたアニメーションを編集していま
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr ""
-"アニメーションを作って編集するために AnimationPlayer ノードへのパスを選択して"
-"下さい。"
+"アニメーションを作って編集するには、 AnimationPlayer ノードを選択して下さい。"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -899,7 +898,7 @@ msgstr "'%s' を '%s' から切断"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
-msgstr "シグナル '%s' から全てを切断"
+msgstr "シグナル '%s' からすべてを切断"
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -920,7 +919,7 @@ msgstr "接続を編集:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "シグナル %s から全ての接続を除去してもよろしいですか?"
+msgstr "シグナル %s からすべての接続を除去してもよろしいですか?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -928,7 +927,7 @@ msgstr "シグナル"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr "このシグナルから全ての接続を除去してもよろしいですか?"
+msgstr "このシグナルからすべての接続を除去してもよろしいですか?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
@@ -1165,6 +1164,16 @@ msgid "Gold Sponsors"
msgstr "ゴールドスポンサー"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "シルバードナー"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "ブロンズドナー"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "ミニスポンサー"
@@ -1762,7 +1771,7 @@ msgstr "Godot機能プロファイル"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
-msgstr "プロファイルのインポート"
+msgstr "プロファイルをインポート"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
@@ -2752,11 +2761,11 @@ msgstr "バージョンコントロール"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr "バージョン管理のセットアップ"
+msgstr "バージョン管理をセットアップ"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr "バージョン管理の終了"
+msgstr "バージョン管理を終了"
#: editor/editor_node.cpp
msgid "Export..."
@@ -2895,11 +2904,11 @@ msgstr "スクリーンショットはEditor Data / Settingsフォルダに保
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "フルスクリーンの有効化 / 無効化"
+msgstr "フルスクリーンを有効化 / 無効化"
#: editor/editor_node.cpp
msgid "Toggle System Console"
-msgstr "システムコンソールの有効化 / 無効化"
+msgstr "システムコンソールを有効化 / 無効化"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
@@ -5363,7 +5372,7 @@ msgstr "IKチェーンをクリア"
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
-msgstr "警告:コンテナの子の位置とサイズは、親によってのみ決定されます。"
+msgstr "注意:コンテナの子の位置とサイズは、親によってのみ決定されます。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -7012,19 +7021,19 @@ msgstr "右インデント"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr "コメントの切り替え"
+msgstr "コメントアウト / 解除"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
-msgstr "行を折りたたむ/展開する"
+msgstr "行を折りたたむ / 展開"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr "全ての行を折りたたむ"
+msgstr "すべての行を折りたたむ"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr "全ての行を展開する"
+msgstr "すべての行を展開"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
@@ -7036,7 +7045,7 @@ msgstr "シンボルを補完"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
-msgstr "選択範囲を評価する"
+msgstr "選択範囲を評価"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
@@ -7321,11 +7330,11 @@ msgstr "シェーディングなしで表示"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
-msgstr "環境表示"
+msgstr "環境を表示"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
-msgstr "ギズモ(Gizmo)を表示"
+msgstr "ギズモを表示"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
@@ -7530,7 +7539,7 @@ msgstr "ギズモ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
-msgstr "原点の表示"
+msgstr "ビューの原点"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
@@ -8340,7 +8349,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
-msgstr "タイル領域の設定"
+msgstr "タイル領域を設定"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
@@ -8549,7 +8558,7 @@ msgstr "Sampler"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
-msgstr "入力ポートの追加"
+msgstr "入力ポートを追加"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
@@ -8581,7 +8590,7 @@ msgstr "出力ポートの削除"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
-msgstr "式の設定"
+msgstr "式を設定"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
@@ -9838,7 +9847,7 @@ msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
-"%d プロジェクトを一覧から削除しますか?\n"
+"%d プロジェクトを一覧から削除しますか?\n"
"プロジェクトフォルダの内容は変更されません。"
#: editor/project_manager.cpp
@@ -9846,7 +9855,7 @@ msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr ""
-"このプロジェクトを一覧から削除しますか?\n"
+"このプロジェクトを一覧から削除しますか?\n"
"プロジェクトフォルダの内容は変更されません。"
#: editor/project_manager.cpp
@@ -9967,11 +9976,11 @@ msgstr "入力アクションイベントの名前を変更する"
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
-msgstr "アクションデッドゾーンの変更"
+msgstr "アクション デッドゾーンを変更"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
-msgstr "入力アクションイベントを追加"
+msgstr "入力アクション イベントを追加"
#: editor/project_settings_editor.cpp
msgid "All Devices"
@@ -10075,7 +10084,7 @@ msgstr "マウスホイールを下に。"
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
-msgstr "グローバルプロパティの追加"
+msgstr "グローバルプロパティを追加"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
@@ -10535,9 +10544,8 @@ msgid "Make node as Root"
msgstr "ノードをルートにする"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "\"%s\" ノードとその子ノードを削除しますか?"
+msgstr "%d ノードとその子ノードすべてを削除しますか?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -12235,6 +12243,8 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"ポリゴンベースのシェイプは、CollisionShape2Dノードで使用したり直接編集したり"
+"するには適しません。代わりにCollisionPolygon2Dノードを使用してください。"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 1bfd23080b..75fbad354b 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -1185,6 +1185,16 @@ msgid "Gold Sponsors"
msgstr "ოქროს სპონსორები"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "ვერცხლის დონატორები"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "ბრინჯაოს დონატორები"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "მინი სპონსორები"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 23a9e4dded..f9fa96982f 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -18,11 +18,12 @@
# Tilto_ <tilto0822@develable.xyz>, 2020.
# Myeongjin Lee <aranet100@gmail.com>, 2020.
# Doyun Kwon <caen4516@gmail.com>, 2020.
+# Jun Hyung Shin <shmishmi79@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-06-29 15:26+0000\n"
+"PO-Revision-Date: 2020-07-31 03:47+0000\n"
"Last-Translator: Ch. <ccwpc@hanmail.net>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -1149,6 +1150,16 @@ msgid "Gold Sponsors"
msgstr "골드 스폰서"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "실버 기부자"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "브론즈 기부자"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "미니 스폰서"
@@ -7359,7 +7370,6 @@ msgid "XForm Dialog"
msgstr "XForm 대화 상자"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Click to toggle between visibility states.\n"
"\n"
@@ -10461,9 +10471,8 @@ msgid "Make node as Root"
msgstr "노드를 루트로 만들기"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "노드 \"%s\"와(과) 자식을 삭제할까요?"
+msgstr "%d 개의 노드와 모든 자식 노드를 삭제할까요?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -12141,6 +12150,8 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"폴리곤 기반 Shape는 CollisionShape2D에 추가하거나 거기서 편집하게끔 설계하지 "
+"않았습니다. 대신 CollisionPolygon2D 노드를 사용하십시오."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 4d3884d5f8..6449d264ad 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -1148,6 +1148,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 2612b441c6..6cf590f8c5 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -1140,6 +1140,16 @@ msgid "Gold Sponsors"
msgstr "Zelta Sponsori"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Sudraba Donors"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Bronzas Donors"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsori"
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 07a3bdae3c..30ac5ce885 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -1099,6 +1099,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index aa7844d7ab..70be9f00c8 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -1109,6 +1109,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 043d7e643e..a9719278c0 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -1106,6 +1106,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index ad70f291ca..940feeb863 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -7,13 +7,14 @@
# Syaz Amirin <amirin123z@gmail.com>, 2018.
# Nafis Ibrahim <thepreciousnafis@gmail.com>, 2018.
# Muhammad Hazim bin Hafizalshah <muhammadhazimhafizalshah@gmail.com>, 2020.
+# keviinx <keviinx@yahoo.com>, 2020.
+# Keviindran Ramachandran <keviinx@yahoo.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-27 07:10+0000\n"
-"Last-Translator: Muhammad Hazim bin Hafizalshah "
-"<muhammadhazimhafizalshah@gmail.com>\n"
+"PO-Revision-Date: 2020-09-02 14:35+0000\n"
+"Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n"
"Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/"
"ms/>\n"
"Language: ms\n"
@@ -21,119 +22,118 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.3-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "Argumen jenis tidak sah untuk convert(), guna pemalar TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Menjangkakan rentetan dengan panjang 1 (satu watak)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "Bait tidak mencukupi untuk menyahkod bait, atau format tidak sah."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Input %i tidak sah (tidak lulus) dalam ungkapan"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "self tidak boleh digunakan kerana instance adalah null (tidak lulus)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "Operan tidak sah untuk pengendali %s, %s dan %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "Indeks tidak sah untuk jenis %s untuk jenis asa %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "Indeks bernama tidak sah '%s' untuk jenis asa %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr ""
+msgstr "Argumen tidak sah untuk binaan '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "Atas panggilan ke '%s':"
#: core/ustring.cpp
msgid "B"
-msgstr ""
+msgstr "B"
#: core/ustring.cpp
msgid "KiB"
-msgstr ""
+msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
-msgstr ""
+msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
-msgstr ""
+msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
-msgstr ""
+msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
-msgstr ""
+msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
-msgstr ""
+msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr ""
+msgstr "Bebas"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Seimbang"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "Cermin"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
-msgstr ""
+msgstr "Masa:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
-msgstr ""
+msgstr "Nilai:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr ""
+msgstr "Masukkan Kunci di Sini"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Anim Menduakan Kunci"
+msgstr "Gandakan Kunci Terpilih"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr ""
+msgstr "Padam Kunci Terpilih"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr ""
+msgstr "Tambah Titik Bezier"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
-msgstr ""
+msgstr "Pindah Titik-titik Bezier"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -141,10 +141,9 @@ msgstr "Anim Menduakan Kunci"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr ""
+msgstr "Anim Padam Kunci"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "Anim Ubah Masa Keyframe"
@@ -154,7 +153,7 @@ msgstr "Anim Ubah Peralihan"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "Anim Ubah Penukaran"
+msgstr "Anim Ubah Perubahan"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
@@ -165,200 +164,192 @@ msgid "Anim Change Call"
msgstr "Anim Ubah Panggilan"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Time"
-msgstr "Anim Ubah Masa Keyframe"
+msgstr "Anim Ubah Pelbagai Masa Keyframe"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transition"
-msgstr "Anim Ubah Peralihan"
+msgstr "Anim Ubah Pelbagai Peralihan"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "Anim Ubah Penukaran"
+msgstr "Anim Ubah Pelbagai Penukaran"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Value"
-msgstr "Anim Ubah Nilai Keyframe"
+msgstr "Anim Ubah Pelbagai Nilai Keyframe"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Call"
-msgstr "Anim Ubah Panggilan"
+msgstr "Anim Ubah Pelbagai Panggilan"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
-msgstr ""
+msgstr "Ubah Panjang Animasi"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "Ubah Gelung Animasi"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr ""
+msgstr "Trek Sifat"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr ""
+msgstr "Trek Transformasi 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Trek Panggilan Kaedah"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Trek Lengkung Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Trek Main balik Audio"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr ""
+msgstr "Trek Main Balik Animasi"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
-msgstr ""
+msgstr "Panjang animasi (bingkai)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
-msgstr ""
+msgstr "Panjang animasi (saat)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
-msgstr "Anim Tambah Trek"
+msgstr "Tambah Trek"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr ""
+msgstr "Gelung Animasi"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr ""
+msgstr "Fungsi:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "Klip Audio:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "Klip Anim:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr ""
+msgstr "Tukar Laluan Trek"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Hidupkan / matikan trek ini."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Kemas kini Mod (Bagaimana sifat ini ditetapkan)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr ""
+msgstr "Mod Interpolasi"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "Mod Gelung Balut (Interpolat hujung dengan permulaan pada gelung)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "Buang Trek Anim"
+msgstr "Keluarkan trek ini."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
-msgstr ""
+msgstr "Masa (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "Togol Trek Diaktifkan"
#: editor/animation_track_editor.cpp
msgid "Continuous"
-msgstr ""
+msgstr "Berterusan"
#: editor/animation_track_editor.cpp
msgid "Discrete"
-msgstr ""
+msgstr "Diskret"
#: editor/animation_track_editor.cpp
msgid "Trigger"
-msgstr ""
+msgstr "Pencetus"
#: editor/animation_track_editor.cpp
msgid "Capture"
-msgstr ""
+msgstr "Tangkap"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "Terdekat"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
-msgstr ""
+msgstr "Linear"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "Kubik"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "Kepit Gelung Interp"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Balut Gelung Interp"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "Masukkan Kunci"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Anim Menduakan Kunci"
+msgstr "Menduakan Kunci"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr ""
+msgstr "Padam Kunci"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
-msgstr ""
+msgstr "Mod Tukar Kemas Kini Animasi"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
-msgstr ""
+msgstr "Tukar Mod Interpolasi Animasi"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
-msgstr ""
+msgstr "Tukar Mod Gelung Animasi"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr "Buang Trek Anim"
+msgstr "Keluarkan Trek Anim"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "Cipta trek BARU untuk %s dan masukkan kunci?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "Cipta %d BARU trek dan masukkan kunci?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
@@ -370,40 +361,39 @@ msgstr ""
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
-msgstr ""
+msgstr "Cipta"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
-msgstr ""
+msgstr "Masukkan Anim"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "AnimationPlayer tidak animasikan dirinya sendiri, hanya pemain lain."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr ""
+msgstr "Anim Cipta & Masukkan"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "Anim Masukkan Trek & Kunci"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr ""
+msgstr "Anim Masukkan Kunci"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "Anim Ubah Peralihan"
+msgstr "Tukar Langkah Animasi"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
-msgstr ""
+msgstr "Susun semula Trek"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "Transformasi trek hanya berlaku kepada nod berasaskan Spatial."
#: editor/animation_track_editor.cpp
msgid ""
@@ -412,78 +402,82 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"Trek audio hanya boleh ditujukan kepada nod jenis:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "Trek animasi hanya dapat ditujukan kepada nod AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
+"Pemain animasi tidak boleh animasikan dirinya sendiri, hanya pemain lain."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "Tidak boleh menambah trek baru tanpa satu akar"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "Trek tidak sah untuk Bezier (tiada sub-sifat yang sesuai)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "Anim Tambah Trek"
+msgstr "Tambah Trek Bezier"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "Laluan trek tidak sah, maka tidak boleh menambahkan kunci."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "Trek bukan jenis Spatial, tidak boleh memasukkan kunci"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
-msgstr ""
+msgstr "Tambah Kunci Trek Transformasi"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "Anim Tambah Trek"
+msgstr "Tambah Kunci Trek"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "Laluan trek tidak sah, maka tidak boleh menambahkan kunci kaedah."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "Anim Tambah Trek"
+msgstr "Tambah Kunci Trek Kaedah"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr ""
+msgstr "Kaedah tidak ditemui dalam objek: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr ""
+msgstr "Kunci Gerak Anim"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
-msgstr ""
+msgstr "Papan klip kosong"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
-msgstr ""
+msgstr "Tampal Trek"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr ""
+msgstr "Kunci Skala Anim"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
+"Pilihan ini tidak berfungsi untuk pengeditan Bezier, kerana ia hanya satu "
+"trek."
#: editor/animation_track_editor.cpp
msgid ""
@@ -497,38 +491,47 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
+"Animasi ini tergolong dalam adegan yang diimport, maka perubahan untuk trek "
+"yang diimport tidak akan disimpan.\n"
+"\n"
+"Untuk memberikan keupayaan untuk menambah trek tersuai, navigasi ke tetapan "
+"import adegan dan tetapkan\n"
+"\"Animasi > Simpanan\" ke \"Fail\", aktifkan \"Animasi > Simpan Trek Tersuai"
+"\", kemudian import semula.\n"
+"Sebagai alternatif, gunakan pratetap import yang mengimportkan animasi untuk "
+"memisahkan fail."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
-msgstr ""
+msgstr "Amaran: Mengedit animasi yang diimport"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
+msgstr "Pilih nod AnimationPlayer untuk mencipta dan mengedit animasi."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "Hanya tunjukkan trek dari nod yang dipilih di pokok."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "Kumpulkan trek mengikut nod atau memaparkannya sebagai senarai biasa."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr ""
+msgstr "Tangkap:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
-msgstr ""
+msgstr "Nilai langkah animasi."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Saat"
#: editor/animation_track_editor.cpp
msgid "FPS"
-msgstr ""
+msgstr "FPS"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -538,108 +541,107 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr ""
+msgstr "Edit"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
-msgstr ""
+msgstr "Sifat animasi."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
-msgstr ""
+msgstr "Salin Trek"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
-msgstr ""
+msgstr "Pemilihan Skala"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
-msgstr ""
+msgstr "Skala Dari Kursor"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr ""
+msgstr "Menduakan Pilihan"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "Menduakan Pindahan"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "Semua Pilihan"
+msgstr "Padam Pilihan"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
-msgstr ""
+msgstr "Pergi ke Langkah Seterusnya"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
-msgstr ""
+msgstr "Pergi ke Langkah Sebelumnya"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
-msgstr ""
+msgstr "Optimumkan Animasi"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr ""
+msgstr "Bersihkan Animasi"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "Pilih nod yang akan dianimasikan:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Guna Lengkung Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr ""
+msgstr "Pengoptimum Anim."
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "Max. Ralat Linear:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "Max. Ralat Sudut:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "Sudut Maksimum yang Boleh Dioptimumkan:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
-msgstr ""
+msgstr "Mengoptimumkan"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr ""
+msgstr "Keluarkan kunci yang tidak sah"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr ""
+msgstr "Keluarkan trek yang tidak boleh diselesaikan dan kosong"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "Bersihkan semua animasi"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "Bersihkan Animasi (TIDAK BOLEH BUAT ASAL!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "Bersihkan"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr ""
+msgstr "Nisbah Skala:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
-msgstr ""
+msgstr "Pilih Trek untuk Disalin"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -648,146 +650,146 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
-msgstr ""
+msgstr "Salin"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "Semua Pilihan"
+msgstr "Pilih Semua/Tiada"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "Anim Tambah Trek"
+msgstr "Tambah Klip Trek Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Tukar Klip Trek Audio Mula Offset"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Tukar Klip Audio Trek Hujung Offset"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "Ubah saiz Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "Tukar Jenis Nilai Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "Tukar Nilai Array"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr ""
+msgstr "Pergi ke Baris"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr ""
+msgstr "Nombor Baris:"
#: editor/code_editor.cpp
msgid "%d replaced."
-msgstr ""
+msgstr "%d telah diganti."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "%d padan."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
-msgstr ""
+msgstr "%d padan."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
-msgstr ""
+msgstr "Kes Padan"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "Seluruh Perkataan"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
-msgstr ""
+msgstr "Ganti"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr ""
+msgstr "Ganti Semua"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr ""
+msgstr "Pilihan Sahaja"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Piawai"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "Togol Panel Skrip"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
-msgstr ""
+msgstr "Zum Masuk"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
-msgstr ""
+msgstr "Zum Keluar"
#: editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr ""
+msgstr "Set Semula Zum"
#: editor/code_editor.cpp
msgid "Warnings"
-msgstr ""
+msgstr "Amaran"
#: editor/code_editor.cpp
msgid "Line and column numbers."
-msgstr ""
+msgstr "Nombor baris dan lajur."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
-msgstr ""
+msgstr "Kaedah dalam nod sasaran mesti ditentukan."
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
-msgstr ""
+msgstr "Nama kaedah mestilah pengecam yang sah."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
+"Kaedah sasaran tidak dijumpai. Tentukan kaedah yang sah atau lampirkan skrip "
+"ke nod sasaran."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
-msgstr ""
+msgstr "Sambung ke Nod:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
-msgstr ""
+msgstr "Sambung ke Skrip:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
-msgstr ""
+msgstr "Dari Isyarat:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr ""
+msgstr "Adegan tidak mengandungi sebarang skrip."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
-msgstr ""
+msgstr "Tambah"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
@@ -798,44 +800,46 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
-msgstr ""
+msgstr "Keluarkan"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr ""
+msgstr "Tambah Hujah Panggilan Tambahan:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr ""
+msgstr "Hujah Panggilan Tambahan:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
-msgstr ""
+msgstr "Kaedah Penerima:"
#: editor/connections_dialog.cpp
msgid "Advanced"
-msgstr ""
+msgstr "Lanjutan"
#: editor/connections_dialog.cpp
msgid "Deferred"
-msgstr ""
+msgstr "Ditangguhkan"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
+"Mencegah isyarat, menyimpannya dalam barisan dan hanya menyalakannya pada "
+"waktu terbiar."
#: editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "Oneshot"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
-msgstr ""
+msgstr "Putuskan isyarat selepas pelepasan pertama."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
-msgstr ""
+msgstr "Tidak dapat menyambungkan isyarat"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -849,101 +853,104 @@ msgstr ""
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
-msgstr ""
+msgstr "Tutup"
#: editor/connections_dialog.cpp
msgid "Connect"
-msgstr ""
+msgstr "Sambung"
#: editor/connections_dialog.cpp
msgid "Signal:"
-msgstr ""
+msgstr "Isyarat:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr ""
+msgstr "Sambungkan '% s' ke '% s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr ""
+msgstr "Putuskan sambungan '% s' dari '% s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
-msgstr ""
+msgstr "Putuskan semua sambungan dari isyarat: '% s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr ""
+msgstr "Sambung ..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr ""
+msgstr "Putuskan sambungan"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
-msgstr ""
+msgstr "Sambungkan Isyarat ke Kaedah"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
-msgstr ""
+msgstr "Edit Sambungan:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
+"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat \"% s"
+"\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr ""
+msgstr "Isyarat"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
+"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat ini?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
-msgstr ""
+msgstr "Putuskan Semua"
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr ""
+msgstr "Edit..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
-msgstr ""
+msgstr "Pergi ke Kaedah"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr ""
+msgstr "Ubah Jenis %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
-msgstr ""
+msgstr "Ubah"
#: editor/create_dialog.cpp
msgid "Create New %s"
-msgstr ""
+msgstr "Cipta %s Baru"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
-msgstr ""
+msgstr "Kegemaran:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr ""
+msgstr "Terkini:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
-msgstr ""
+msgstr "Cari:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
-msgstr ""
+msgstr "Padanan:"
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
@@ -951,57 +958,61 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
-msgstr ""
+msgstr "Keterangan:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr ""
+msgstr "Cari Penggantian Untuk:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr ""
+msgstr "Kebergantungan Untuk:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"Adegan '% s' kini sedang diedit.\n"
+"Perubahan hanya akan berlaku apabila dimuat semula."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"Sumber '% s' sedang digunakan.\n"
+"Perubahan hanya akan berlaku apabila dimuat semula."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
-msgstr ""
+msgstr "Kebergantungan"
#: editor/dependency_editor.cpp
msgid "Resource"
-msgstr ""
+msgstr "Sumber"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
-msgstr ""
+msgstr "Laluan"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
-msgstr ""
+msgstr "Kebergantungan:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr ""
+msgstr "Perbaiki Pecah"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr ""
+msgstr "Editor Ketergantungan"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr ""
+msgstr "Cari Penggantian Sumber:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -1011,15 +1022,15 @@ msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
-msgstr ""
+msgstr "Buka"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr ""
+msgstr "Pemilik:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (Can't be restored)"
-msgstr ""
+msgstr "Alih keluar fail terpilih dari projek? (Tidak dapat dipulihkan)"
#: editor/dependency_editor.cpp
msgid ""
@@ -1027,46 +1038,49 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
+"Fail yang akan dikeluarkan diperlukan oleh sumber lain agar dapat "
+"berfungsi.\n"
+"Masih mahu keluarkan fail tersebut? (tidak boleh buat asal)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
-msgstr ""
+msgstr "Tidak boleh dialih keluar:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr ""
+msgstr "Ralat memuatkan:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
-msgstr ""
+msgstr "Gagal memuat kerana kebergantungan hilang:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr ""
+msgstr "Buka Bagaimanapun"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr ""
+msgstr "Tindakan apa yang harus diambil?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
-msgstr ""
+msgstr "Perbaiki Kebergantungan"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr ""
+msgstr "Ralat memuatkan!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
+msgstr "Padamkan objek %d secara kekal? (Tidak boleh dibuat asal!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
-msgstr ""
+msgstr "Tunjuk Kebergantungan"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
-msgstr ""
+msgstr "Penjelajah Sumber Yatim"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
@@ -1074,79 +1088,89 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr ""
+msgstr "Padam"
#: editor/dependency_editor.cpp
msgid "Owns"
-msgstr ""
+msgstr "Memiliki"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr ""
+msgstr "Sumber Tanpa Hak Milik Eksplisit:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
-msgstr ""
+msgstr "Tukar Kunci Kamus"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr ""
+msgstr "Tukar Nilai Kamus"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr ""
+msgstr "Terima kasih dari komuniti Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr ""
+msgstr "Penyumbang Enjin Godot"
#: editor/editor_about.cpp
msgid "Project Founders"
-msgstr ""
+msgstr "Pengasas Projek"
#: editor/editor_about.cpp
msgid "Lead Developer"
-msgstr ""
+msgstr "Pemaju Utama"
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr ""
+msgstr "Pengurus Projek "
#: editor/editor_about.cpp
msgid "Developers"
-msgstr ""
+msgstr "Pemaju"
#: editor/editor_about.cpp
msgid "Authors"
-msgstr ""
+msgstr "Pengarang"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
-msgstr ""
+msgstr "Penaja Platinum"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
-msgstr ""
+msgstr "Penaja Emas"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Penderma Perak"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Penderma Gangsa"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr ""
+msgstr "Penaja Mini"
#: editor/editor_about.cpp
msgid "Gold Donors"
-msgstr ""
+msgstr "Penderma Emas"
#: editor/editor_about.cpp
msgid "Silver Donors"
-msgstr ""
+msgstr "Penderma Perak"
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr ""
+msgstr "Penderma Gangsa"
#: editor/editor_about.cpp
msgid "Donors"
-msgstr ""
+msgstr "Penderma"
#: editor/editor_about.cpp
msgid "License"
@@ -1154,7 +1178,7 @@ msgstr "Lesen"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
-msgstr ""
+msgstr "Lesen Pihak Ketiga"
#: editor/editor_about.cpp
msgid ""
@@ -1163,389 +1187,398 @@ msgid ""
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
+"Enjin Godot bergantung kepada beberapa perpustakaan sumber terbuka dan bebas "
+"pihak ketiga, semuanya serasi dengan syarat-syarat lesen MITnya. Berikut "
+"adalah senarai lengkap semua komponen pihak ketiga tersebut dengan "
+"pernyataan hak cipta dan syarat lesen masing-masing."
#: editor/editor_about.cpp
msgid "All Components"
-msgstr ""
+msgstr "Semua Komponen"
#: editor/editor_about.cpp
msgid "Components"
-msgstr ""
+msgstr "Komponen"
#: editor/editor_about.cpp
msgid "Licenses"
-msgstr ""
+msgstr "Lesen"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
-msgstr ""
+msgstr "Ralat semasa membuka fail pakej, bukan dalam format ZIP."
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
-msgstr ""
+msgstr "%s (Sudah Wujud)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr ""
+msgstr "Nyahmampatkan Aset"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "Fail berikut gagal diekstrak dari pakej:"
#: editor/editor_asset_installer.cpp
msgid "And %s more files."
-msgstr ""
+msgstr "Dan sebanyak %s fail."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
-msgstr ""
+msgstr "Pakej berjaya dipasang!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr ""
+msgstr "Berjaya!"
#: editor/editor_asset_installer.cpp
msgid "Package Contents:"
-msgstr ""
+msgstr "Kandungan Pakej:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
-msgstr ""
+msgstr "Pasang"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
-msgstr ""
+msgstr "Pemasang Pakej"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
-msgstr ""
+msgstr "Pembesar suara"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr ""
+msgstr "Tambah Kesan"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr ""
+msgstr "Namakan Semula Bas Audio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr ""
+msgstr "Tukar Kelantangan Bas Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr ""
+msgstr "Togol Bas Audio Solo"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr ""
+msgstr "Togol Senyap Bas Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
+msgstr "Togol Kesan Pintasan Bas Audio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr ""
+msgstr "Pilih Hantar Bas Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr ""
+msgstr "Tambah Kesan Bas Audio"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr ""
+msgstr "Alih Kesan Bas"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr ""
+msgstr "Padam Kesan Bas"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
-msgstr ""
+msgstr "Seret & lepas untuk menyusun semula."
#: editor/editor_audio_buses.cpp
msgid "Solo"
-msgstr ""
+msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
-msgstr ""
+msgstr "Bisu"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr ""
+msgstr "Pintas"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
-msgstr ""
+msgstr "Pilihan bas"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr ""
+msgstr "Pendua"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
-msgstr ""
+msgstr "Tetapkan Semula Kelantangan"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr ""
+msgstr "Padam Kesan"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr ""
+msgstr "Tambah Bas Audio"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr ""
+msgstr "Bas induk tidak boleh dipadamkan!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr ""
+msgstr "Padam Bas Audio"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr ""
+msgstr "Pendua Bas Audio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr ""
+msgstr "Tetapkan Semula Kelantangan Bas"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr ""
+msgstr "Pindah Bas Audio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr ""
+msgstr "Simpan Susun Atur Bas Audio Sebagai..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
-msgstr ""
+msgstr "Lokasi untuk Susun Atur Baru..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr ""
+msgstr "Buka Susun Atur Bas Audio"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
-msgstr ""
+msgstr "Tiada fail '%s'."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
-msgstr ""
+msgstr "Susun atur"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr ""
+msgstr "Fail tidak sah, bukan susun atur bas audio."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
-msgstr ""
+msgstr "Ralat semasa menyimpan fail: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr ""
+msgstr "Tambah Bas"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr ""
+msgstr "Tambah Bas Audio baru ke susun atur ini."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
-msgstr ""
+msgstr "Memuatkan"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr ""
+msgstr "Muatkan Susun Atur Bas yang sedia ada."
#: editor/editor_audio_buses.cpp
msgid "Save As"
-msgstr ""
+msgstr "Simpan sebagai"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr ""
+msgstr "Simpan Susun Atur Bas ini ke fail."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
-msgstr ""
+msgstr "Muatkan Lalai"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr ""
+msgstr "Muatkan Susun Atur Bas lalai."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr ""
+msgstr "Cipta Susun Atur Bas baru."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr ""
+msgstr "Nama tidak sah."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr ""
+msgstr "Watak yang sah:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
-msgstr ""
+msgstr "Tidak boleh bertembung dengan nama kelas engin yang telah wujud."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr ""
+"Tidak boleh bertembung dengan nama jenis terbina dalam yang telah wujud."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
-msgstr ""
+msgstr "Tidak boleh bertembung dengan nama pemalar global yang telah wujud."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr ""
+msgstr "Kata kunci tidak boleh digunakan sebagai nama autoload."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "Autoload '%s' sudah wujud!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "Namakan Semula Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "Togol Global Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr ""
+msgstr "Pindah Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "Keluarkan Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
-msgstr ""
+msgstr "Aktifkan"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr ""
+msgstr "Susun Semula Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
-msgstr ""
+msgstr "Tidak boleh menambahkan autoload:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr ""
+msgstr "Tambah AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
-msgstr ""
+msgstr "Laluan:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr ""
+msgstr "Nama Nod:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
-msgstr ""
+msgstr "Nama"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr ""
+msgstr "Singleton"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
-msgstr ""
+msgstr "Tampal Param"
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr ""
+msgstr "Mengemaskini Adegan"
#: editor/editor_data.cpp
msgid "Storing local changes..."
-msgstr ""
+msgstr "Menyimpan perubahan tempatan..."
#: editor/editor_data.cpp
msgid "Updating scene..."
-msgstr ""
+msgstr "Mengemaskini adegan..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
-msgstr ""
+msgstr "[kosong]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[tidak disimpan]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
-msgstr ""
+msgstr "Sila pilih direktori asas terlebih dahulu."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr ""
+msgstr "Pilih Direktori"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr ""
+msgstr "Cipta Folder"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
-msgstr ""
+msgstr "Nama:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr ""
+msgstr "Tidak dapat mencipta folder."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
-msgstr ""
+msgstr "Pilih"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr ""
+msgstr "Menyimpan Fail:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "Tiada templat eksport ditemui di laluan yang dijangkakan:"
#: editor/editor_export.cpp
msgid "Packing"
-msgstr ""
+msgstr "Pembungkusan"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk GLES2. Aktifkan "
+"'Import Etc' dalam Tetapan Projek."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"Platform sasaran memerlukan pemampatan tekstur 'ETC2' untuk GLES3. Aktifkan "
+"'Import Etc 2' dalam Tetapan Projek."
#: editor/editor_export.cpp
msgid ""
@@ -1554,508 +1587,519 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk sandaran pemandu "
+"ke GLES2.\n"
+"Aktifkan 'Import Etc' dalam Tetapan Projek, atau nyahaktifkan 'Driver "
+"Fallback Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr ""
+msgstr "Templat nyahpepijat tersuai tidak dijumpai."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Templat pelepasan tersuai tidak dijumpai."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
-msgstr ""
+msgstr "Fail templat tidak dijumpai:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+"Pada eksport 32-bit PCK terbenam tidak boleh lebih besar daripada 4 GiB."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
-msgstr ""
+msgstr "Editor 3D"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
-msgstr ""
+msgstr "Editor Skrip"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
-msgstr ""
+msgstr "Perpustakaan Aset"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
-msgstr ""
+msgstr "Penyuntingan Pokok Adegan"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
-msgstr ""
+msgstr "Import Dok"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr ""
+msgstr "Dok nod"
#: editor/editor_feature_profile.cpp
msgid "FileSystem and Import Docks"
-msgstr ""
+msgstr "Sistem Fail dan Dok Import"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
-msgstr ""
+msgstr "Padamkan profil '%s'? (tidak boleh buat asal)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "Profil mestilah nama fail yang sah dan tidak boleh mengandungi '.'"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
-msgstr ""
+msgstr "Profil dengan nama ini sudah wujud."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
+msgstr "(Editor Dinyahaktifkan, Ciri-ciri Dinyahaktifkan)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
-msgstr ""
+msgstr "(Ciri-ciri dinyahaktif)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "Tidak Aktif"
+msgstr "(Editor Dinyahaktif)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
-msgstr ""
+msgstr "Pilihan Kelas:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
-msgstr ""
+msgstr "Aktifkan Editor Kontekstual"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
-msgstr ""
+msgstr "Ciri-ciri Diaktifkan:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
-msgstr ""
+msgstr "Ciri Diaktifkan:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Classes:"
-msgstr ""
+msgstr "Kelas Diaktifkan:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr ""
+msgstr "Format fail '%s' tidak sah, import dibatalkan."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
+"Profil '%s' sudah wujud. Keluarkannya terlebih dahulu sebelum mengimport, "
+"import dibatalkan."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
-msgstr ""
+msgstr "Ralat menyimpan profil ke laluan: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
-msgstr ""
+msgstr "Nyahtetap"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
-msgstr ""
+msgstr "Profil Semasa:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
-msgstr ""
+msgstr "Buat Semasa"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "Baru"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "Import"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
-msgstr ""
+msgstr "Eksport"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
-msgstr ""
+msgstr "Profil yang ada:"
#: editor/editor_feature_profile.cpp
msgid "Class Options"
-msgstr ""
+msgstr "Pilihan Kelas"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
-msgstr ""
+msgstr "Nama profil baru:"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
-msgstr ""
+msgstr "Padam Profil"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
-msgstr ""
+msgstr "Profil Ciri Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
-msgstr ""
+msgstr "Import Profil"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
-msgstr ""
+msgstr "Eksport Profil"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr ""
+msgstr "Urus Profil Ciri Editor"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
-msgstr ""
+msgstr "Pilih Folder Semasa"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr ""
+msgstr "Fail Wujud, Tulis Ganti?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
-msgstr ""
+msgstr "Pilih Folder Ini"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr ""
+msgstr "Salin Laluan"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
-msgstr ""
+msgstr "Buka dalam Pengurus Fail"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
-msgstr ""
+msgstr "Tunjukkan dalam Pengurus Fail"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
-msgstr ""
+msgstr "Folder Baru..."
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
-msgstr ""
+msgstr "Muat Semula"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "Semua Dikenali"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
-msgstr ""
+msgstr "Semua Fail (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
-msgstr ""
+msgstr "Buka Fail"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr ""
+msgstr "Buka Fail"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
-msgstr ""
+msgstr "Buka Direktori"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
-msgstr ""
+msgstr "Buka Fail atau Direktori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
-msgstr ""
+msgstr "Simpan"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
-msgstr ""
+msgstr "Simpan Fail"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr ""
+msgstr "Pergi Balik"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr ""
+msgstr "Pergi ke Hadapan"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr ""
+msgstr "Pergi Atas"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr ""
+msgstr "Togol Fail Tersembunyi"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr ""
+msgstr "Togol Kegemaran"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr ""
+msgstr "Togol Mod"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr ""
+msgstr "Laluan Fokus"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr ""
+msgstr "Pindah Kegemaran ke Atas"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr ""
+msgstr "Pindah Kegemaran ke Bawah"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
-msgstr ""
+msgstr "Pergi ke folder sebelumnya."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
-msgstr ""
+msgstr "Pergi ke folder seterusnya."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
-msgstr ""
+msgstr "Pergi ke folder induk."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
-msgstr ""
+msgstr "Muat semula fail."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr ""
+msgstr "(Nyah)kegemaran folder semasa."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
-msgstr ""
+msgstr "Togol keterlihatan fail tersembunyi."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr ""
+msgstr "Lihat barang sebagai grid gambar kecil."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
-msgstr ""
+msgstr "Lihat barang sebagai senarai."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
-msgstr ""
+msgstr "Direktori & Fail:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
-msgstr ""
+msgstr "Pratonton:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
-msgstr ""
+msgstr "Fail:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
-msgstr ""
+msgstr "Mesti menggunakan sambungan yang sah."
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr ""
+msgstr "Sumber Imbas"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
+"Terdapat beberapa pengimport untuk pelbagai jenis yang menunjukkan ke fail "
+"%s, import dibatalkan"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr ""
+msgstr "Mengimport (Semula) Aset"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr ""
+msgstr "Atas"
#: editor/editor_help.cpp
msgid "Class:"
-msgstr ""
+msgstr "Kelas:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr ""
+msgstr "Mewarisi:"
#: editor/editor_help.cpp
msgid "Inherited by:"
-msgstr ""
+msgstr "Diwarisi oleh:"
#: editor/editor_help.cpp
msgid "Description"
-msgstr ""
+msgstr "Keterangan"
#: editor/editor_help.cpp
msgid "Online Tutorials"
-msgstr ""
+msgstr "Tutorial Dalam Talian"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr ""
+msgstr "Sifat"
#: editor/editor_help.cpp
msgid "override:"
-msgstr ""
+msgstr "ganti:"
#: editor/editor_help.cpp
msgid "default:"
-msgstr ""
+msgstr "lalai:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr ""
+msgstr "Kaedah"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr ""
+msgstr "Sifat Tema"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr ""
+msgstr "Penghitungan"
#: editor/editor_help.cpp
msgid "Constants"
-msgstr ""
+msgstr "Pemalar"
#: editor/editor_help.cpp
msgid "Property Descriptions"
-msgstr ""
+msgstr "Penerangan Sifat"
#: editor/editor_help.cpp
msgid "(value)"
-msgstr ""
+msgstr "(nilai)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"Tiada keterangan untuk sifat ini. Tolong bantu kami dengan [color=$color]"
+"[url=$url]menyumbang satu[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr ""
+msgstr "Penerangan Kaedah"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"Tiada keterangan untuk kaedah ini. Tolong bantu kami dengan [color=$color]"
+"[url=$url]menyumbang satu[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr ""
+msgstr "Cari Bantuan"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
-msgstr ""
+msgstr "Kesensitifan Huruf"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
-msgstr ""
+msgstr "Tunjuk Hierarki"
#: editor/editor_help_search.cpp
msgid "Display All"
-msgstr ""
+msgstr "Paparkan Semua"
#: editor/editor_help_search.cpp
msgid "Classes Only"
-msgstr ""
+msgstr "Kelas Sahaja"
#: editor/editor_help_search.cpp
msgid "Methods Only"
-msgstr ""
+msgstr "Kaedah Sahaja"
#: editor/editor_help_search.cpp
msgid "Signals Only"
-msgstr ""
+msgstr "Isyarat Sahaja"
#: editor/editor_help_search.cpp
msgid "Constants Only"
-msgstr ""
+msgstr "Pemalar Sahaja"
#: editor/editor_help_search.cpp
msgid "Properties Only"
-msgstr ""
+msgstr "Sifat Sahaja"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
-msgstr ""
+msgstr "Sifat Tema Sahaja"
#: editor/editor_help_search.cpp
msgid "Member Type"
-msgstr ""
+msgstr "Jenis Ahli"
#: editor/editor_help_search.cpp
msgid "Class"
-msgstr ""
+msgstr "Kelas"
#: editor/editor_help_search.cpp
msgid "Method"
-msgstr ""
+msgstr "Kaedah"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
-msgstr ""
+msgstr "Isyarat"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr ""
+msgstr "Pemalar"
#: editor/editor_help_search.cpp
msgid "Property"
-msgstr ""
+msgstr "Sifat"
#: editor/editor_help_search.cpp
msgid "Theme Property"
-msgstr ""
+msgstr "Sifat Tema"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Sifat:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr ""
+msgstr "Tetapkan"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Tetapkan Pelbagai:"
#: editor/editor_log.cpp
msgid "Output:"
-msgstr ""
+msgstr "Keluaran:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Semua Pilihan"
+msgstr "Salin Pilihan"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2065,176 +2109,184 @@ msgstr "Semua Pilihan"
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
-msgstr ""
+msgstr "Kosongkan"
#: editor/editor_log.cpp
msgid "Clear Output"
-msgstr ""
+msgstr "Kosongkan Keluaran"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
-msgstr ""
+msgstr "Hentikan"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
-msgstr ""
+msgstr "Mulakan"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
-msgstr ""
+msgstr "Bawah"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr ""
+msgstr "Atas"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr ""
+msgstr "Nod"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "RPC masuk"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "RSET masuk"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "RPC Keluar"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "RSET Keluar"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr ""
+msgstr "Tetingkap Baru"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Sumber yang diimport tidak dapat disimpan."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr ""
+msgstr "Ralat semasa menyimpan sumber!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Sumber ini tidak dapat disimpan kerana tidak tergolong dalam adegan yang "
+"diedit. Jadikannya unik terlebih dahulu."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr ""
+msgstr "Simpan Sumber Sebagai..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr ""
+msgstr "Tidak dapat membuka fail untuk ditulis:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr ""
+msgstr "Format fail yang diminta tidak diketahui:"
#: editor/editor_node.cpp
msgid "Error while saving."
-msgstr ""
+msgstr "Ralat semasa menyimpan."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
+"Tidak dapat membuka '% s'. Fail mungkin telah dipindahkan atau dipadam."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
-msgstr ""
+msgstr "Ralat semasa menghuraikan '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr ""
+msgstr "Penghujung fail '%s' tidak dijangka."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr ""
+msgstr "Hilang '%s' atau kebergantungannya."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
-msgstr ""
+msgstr "Ralat semasa memuatkan '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr ""
+msgstr "Menyimpan Adegan"
#: editor/editor_node.cpp
msgid "Analyzing"
-msgstr ""
+msgstr "Menganalisis"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr ""
+msgstr "Mencipta Gambar Kecil"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr ""
+msgstr "Operasi ini tidak boleh dilakukan tanpa akar pokok."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Adegan ini tidak dapat disimpan kerana terdapat penyertaan yang berbentuk "
+"siklik.\n"
+"Sila selesaikan dan kemudian cuba simpan semula."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
+"Tidak dapat menyimpan adegan. Kemungkinan kebergantungan (instance atau "
+"warisan) tidak dapat dipenuhi."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Tidak boleh tulis ganti adegan yang masih terbuka!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "Tidak dapat memuatkan MeshLibrary untuk penggabungan!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "Ralat menyimpan MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "Tidak boleh memuatkan TileSet untuk penggabungan!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr ""
+msgstr "Ralat semasa menyimpan TileSet!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
-msgstr ""
+msgstr "Ralat semasa menyimpan susun atur!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr ""
+msgstr "Susun atur lalai telah diganti."
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr ""
+msgstr "Nama susun atur tidak dijumpai!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr ""
+msgstr "Tata letak lalai telah dipulihkan ke tetapan asas."
#: editor/editor_node.cpp
msgid ""
@@ -2242,18 +2294,26 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"Sumber ini tergolong dalam adegan yang diimport, maka ia tidak dapat "
+"diedit.\n"
+"Sila baca dokumentasi yang berkaitan dengan pengimportan adegan untuk lebih "
+"memahami aliran kerja ini."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
+"Sumber ini tergolong dalam adegan yang di-instance atau diwarisi.\n"
+"Perubahan tidak akan disimpan semasa menyimpan adegan semasa."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
+"Sumber ini telah diimport, maka ia tidak dapat diedit. Ubah tetapannya di "
+"panel import dan kemudian import semula."
#: editor/editor_node.cpp
msgid ""
@@ -2262,6 +2322,10 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"Adegan ini telah diimport, maka perubahan kepada ia tidak akan disimpan.\n"
+"Instance-kan ia atau mewarisi akan membenarkan perubahan dibuat padanya.\n"
+"Sila baca dokumentasi yang berkaitan dengan pengimportan adegan untuk lebih "
+"memahami aliran kerja ini."
#: editor/editor_node.cpp
msgid ""
@@ -2269,46 +2333,49 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
+"Ini adalah objek terpencil, maka perubahan padanya tidak akan disimpan.\n"
+"Sila baca dokumentasi yang berkaitan dengan penyahpepijatan untuk lebih "
+"memahami aliran kerja ini."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr ""
+msgstr "Tiada adegan yang didefinisikan untuk dijalankan."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr ""
+msgstr "Tidak dapat memulakan subproses!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
-msgstr ""
+msgstr "Buka Adegan"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr ""
+msgstr "Buka Adegan Asas"
#: editor/editor_node.cpp
msgid "Quick Open..."
-msgstr ""
+msgstr "Buka Cepat..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr ""
+msgstr "Buka Cepat Adegan..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr ""
+msgstr "Buka Cepat Skrip..."
#: editor/editor_node.cpp
msgid "Save & Close"
-msgstr ""
+msgstr "Simpan & Tutup"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
-msgstr ""
+msgstr "Simpan perubahan pada '%s' sebelum menutup?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
-msgstr ""
+msgstr "Sumber %s yang diubahsuai telah disimpan."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2758,9 +2825,8 @@ msgid "Editor"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Set Peralihan ke:"
+msgstr "Tetapan Editor..."
#: editor/editor_node.cpp
msgid "Editor Layout"
@@ -4064,9 +4130,8 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "Set Peralihan ke:"
+msgstr "Tambah Titik Animasi"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
@@ -4209,9 +4274,8 @@ msgid "Nodes Disconnected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "Set Peralihan ke:"
+msgstr "Tetapkan Animasi"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4391,9 +4455,8 @@ msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Set Peralihan ke:"
+msgstr "Sunting Peralihan..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
@@ -4491,14 +4554,12 @@ msgid "Move Node"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Set Peralihan ke:"
+msgstr "Peralihan wujud!"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "Set Peralihan ke:"
+msgstr "Tambah Peralihan"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4538,9 +4599,8 @@ msgid "Node Removed"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "Set Peralihan ke:"
+msgstr "Peralihan Dikeluarkan"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
@@ -4574,9 +4634,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Set Peralihan ke:"
+msgstr "Peralihan: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -5621,9 +5680,8 @@ msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Add Point"
-msgstr "Set Peralihan ke:"
+msgstr "Tambah Titik"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
@@ -8065,9 +8123,8 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Semua Pilihan"
+msgstr "Padam Rect yang dipilih."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8076,9 +8133,8 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Semua Pilihan"
+msgstr "Padam poligon."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8477,9 +8533,8 @@ msgid "Color constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color uniform."
-msgstr "Anim Ubah Penukaran"
+msgstr "Warna seragam."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
@@ -8822,9 +8877,8 @@ msgid "Scalar constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar uniform."
-msgstr "Anim Ubah Penukaran"
+msgstr "Seragam skalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
@@ -10177,14 +10231,12 @@ msgid "Make node as Root"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Semua Pilihan"
+msgstr "Padamkan nod %d dan mana-mana kanak-kanak?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Semua Pilihan"
+msgstr "Padam nod %d?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -10195,9 +10247,8 @@ msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Semua Pilihan"
+msgstr "Padam nod \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -11172,9 +11223,8 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "Set Peralihan ke:"
+msgstr "Tambah Port Input"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Output Port"
@@ -11419,9 +11469,8 @@ msgid "Add Nodes..."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Semua Pilihan"
+msgstr "Tambah fungsi..."
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index dbad564d9a..7837db5c53 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -1199,6 +1199,16 @@ msgid "Gold Sponsors"
msgstr "Gullsponsorer"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Sølvdonorer"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Bronsedonorer"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Minisponsorer"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 7f111ad901..ac5761f63d 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -47,8 +47,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-04 08:58+0000\n"
-"Last-Translator: marnicq van loon <marnicqvanloon@gmail.com>\n"
+"PO-Revision-Date: 2020-08-28 13:09+0000\n"
+"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -56,7 +56,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.2.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1181,6 +1181,16 @@ msgid "Gold Sponsors"
msgstr "Gouden Sponsors"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Zilveren Donors"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Bronzen Donors"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsoren"
@@ -7361,7 +7371,7 @@ msgstr "Bekijk Omgeving"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
-msgstr "Bekijk Gizmos"
+msgstr "Toon Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
@@ -7450,9 +7460,9 @@ msgid ""
msgstr ""
"Klik om te wisselen tussen zichtbaarheidsweergaven.\n"
"\n"
-"Open oog: handvat is zichtbaar.\n"
-"Gesloten oog: handvat is verborgen.\n"
-"Half open oog: handvat is ook zichtbaar door ondoorzichtige oppervlaktes."
+"Open oog: Gizmo is zichtbaar.\n"
+"Gesloten oog: Gizmo is verborgen.\n"
+"Half open oog: Gizmo is ook zichtbaar door ondoorzichtige oppervlaktes."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
@@ -7640,7 +7650,7 @@ msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
-msgstr "Naamloos apparaat"
+msgstr "Naamloze gizmo"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
@@ -10596,9 +10606,8 @@ msgid "Make node as Root"
msgstr "Knoop tot wortelknoop maken"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Verwijder knoop \"%s\" en zijn kinderen?"
+msgstr "%d knopen en hun (eventuele) kinderen verwijderen?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
diff --git a/editor/translations/or.po b/editor/translations/or.po
index 5859fe6b0a..9bb6ba7410 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -1105,6 +1105,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 2a09acd7c5..6d7265c085 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -41,12 +41,13 @@
# Jan Ligudziński <jan.ligudzinski@gmail.com>, 2020.
# Adam Jagoda <kontakt@lukasz.xyz>, 2020.
# Filip Glura <mcmr.slendy@gmail.com>, 2020.
+# Roman Skiba <romanskiba0@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-21 13:41+0000\n"
-"Last-Translator: Filip Glura <mcmr.slendy@gmail.com>\n"
+"PO-Revision-Date: 2020-09-01 18:42+0000\n"
+"Last-Translator: Roman Skiba <romanskiba0@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -55,7 +56,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.2.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1172,6 +1173,16 @@ msgid "Gold Sponsors"
msgstr "Złoci sponsorzy"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Srebrni darczyńcy"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Brązowi darczyńcy"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini-sponsorzy"
@@ -9539,7 +9550,7 @@ msgstr "Plik paczki"
#: editor/project_export.cpp
msgid "Features"
-msgstr "Funkcjonalności"
+msgstr "Funkcje"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
@@ -10560,9 +10571,8 @@ msgid "Make node as Root"
msgstr "Zmień węzeł na Korzeń"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Usunąć węzeł \"%s\" oraz jego węzły potomne?"
+msgstr "Usunąć %d węzłów i ich węzły potomne?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -12266,6 +12276,9 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Kształty oparte na wielokątach nie są przystosowane, by ich używać lub "
+"edytować bezpośrednio przez węzeł CollisionShape2D. Zamiast tego użyj węzła "
+"CollisionPolygon2D."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index bf2d3ef0ad..d03994f21a 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -1148,6 +1148,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index e2e19c99ce..510cbdee51 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -97,13 +97,14 @@
# Necco <necco@outlook.com>, 2020.
# Marcelo Silveira Hayden <mshayden.1998@gmail.com>, 2020.
# GUILHERME SOUZA REIS DE MELO LOPES <guilhermesrml@unipam.edu.br>, 2020.
+# Gabriela Araújo <Gabirin@outlook.com.br>, 2020.
+# Jairo Tuboi <tuboi.jairo@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2020-07-26 15:41+0000\n"
-"Last-Translator: GUILHERME SOUZA REIS DE MELO LOPES <guilhermesrml@unipam."
-"edu.br>\n"
+"PO-Revision-Date: 2020-08-11 14:04+0000\n"
+"Last-Translator: Jairo Tuboi <tuboi.jairo@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -242,7 +243,7 @@ msgstr "Alterar Transição da Animação"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "Alterar Transformação da Anim"
+msgstr "Alterar Transformação da Animação"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
@@ -250,7 +251,7 @@ msgstr "Alterar Valor de Quadro-Chave da Anim"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr "Alterar Chamada da Anim"
+msgstr "Alterar Chamada da Animação"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
@@ -1229,6 +1230,16 @@ msgid "Gold Sponsors"
msgstr "Patrocinadores Ouro"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Doadores Prata"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Doadores Bronze"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Patrocinadores Mini"
@@ -1795,7 +1806,7 @@ msgstr "Novo"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Importar"
+msgstr "Import"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -3869,7 +3880,7 @@ msgstr "Criar Script"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
-msgstr "Localizar nos Arquivos"
+msgstr "Localizar nos arquivos"
#: editor/find_in_files.cpp
msgid "Find:"
@@ -4177,7 +4188,7 @@ msgstr "Alterações podem ser perdidas!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr "Múltiplos Nodes definidos"
+msgstr "Conjunto de Multi-Nós"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
@@ -6817,7 +6828,7 @@ msgstr "Localizar próximo"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
-msgstr "Encontrar Anterior"
+msgstr "Localizar anterior"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
@@ -7080,7 +7091,7 @@ msgstr "Recortar"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
-msgstr "Selecionar Tudo"
+msgstr "Selecionar tudo"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
@@ -10627,9 +10638,8 @@ msgid "Make node as Root"
msgstr "Tornar Raiz o Nó"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Deletar nó \"%s\" e seus filhos?"
+msgstr "Deletar nó \"%d\" e seus filhos?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -12332,6 +12342,8 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Formas baseadas em polígonos não foram feitas para serem diretamente "
+"editadas no nó CollisionShape2D. Em vez disso use o nó CollisionPolygon2D."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index ba1f5b31d5..489a8012f5 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -13,15 +13,15 @@
# Rueben Stevens <supercell03@gmail.com>, 2017.
# SARDON <fabio3_Santos@hotmail.com>, 2017.
# Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017.
-# ssantos <ssantos@web.de>, 2018, 2019.
+# ssantos <ssantos@web.de>, 2018, 2019, 2020.
# Gonçalo Dinis Guerreiro João <goncalojoao205@gmail.com>, 2019.
# Manuela Silva <mmsrs@sky.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-06-26 06:11+0000\n"
-"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
+"PO-Revision-Date: 2020-08-16 15:25+0000\n"
+"Last-Translator: ssantos <ssantos@web.de>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
"Language: pt_PT\n"
@@ -1037,7 +1037,7 @@ msgstr "Proprietários de:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (Can't be restored)"
-msgstr "Remover arquivos selecionados do Projeto? (Sem desfazer)"
+msgstr "Remover ficheiros selecionados do Projeto? (Sem desfazer)"
#: editor/dependency_editor.cpp
msgid ""
@@ -1045,7 +1045,7 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
-"Os arquivos a serem removidos são necessários para que outros recursos "
+"Os ficheiros a serem removidos são necessários para que outros recursos "
"funcionem.\n"
"Remover mesmo assim? (sem anular)"
@@ -1150,6 +1150,16 @@ msgid "Gold Sponsors"
msgstr "Patrocinadores Gold"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Doadores Silver"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Doadores Bronze"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Patrocinadores Mini"
@@ -1403,11 +1413,11 @@ msgstr "Guardar este Modelo de Barramento para um ficheiro."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
-msgstr "Carregar Padrão"
+msgstr "Carregar Predefinição"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr "Carregar o Modelo padrão de barramento."
+msgstr "Carregar o Modelo predefinido de barramento."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
@@ -1551,7 +1561,7 @@ msgstr "Escolha"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr "Arquivo de Armazenamento:"
+msgstr "Armazenar o Ficheiro:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
@@ -1962,7 +1972,7 @@ msgstr "Sobrepõe:"
#: editor/editor_help.cpp
msgid "default:"
-msgstr "Padrão:"
+msgstr "predefinição:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -2273,7 +2283,7 @@ msgstr "Erro ao tentar guardar o Modelo!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr "O Modelo do Editor padrão foi substituído."
+msgstr "O modelo do editor predefinido foi substituído."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2281,7 +2291,7 @@ msgstr "Nome do Modelo não encontrado!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr "Modelo padrão restaurado para as configurações base."
+msgstr "Modelo predefinido restaurado para as configurações base."
#: editor/editor_node.cpp
msgid ""
@@ -2582,7 +2592,7 @@ msgstr "Apagar Modelo"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr "Padrão"
+msgstr "Predefinição"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
@@ -2840,7 +2850,7 @@ msgid ""
msgstr ""
"Com esta opção ativa, alterações da cena no editor serão replicadas no jogo "
"em execução.\n"
-"Quando usada num dispositivo remoto, é mais eficiente com um sistema de "
+"Quando usada num aparelho remoto, é mais eficiente com um sistema de "
"ficheiros em rede."
#: editor/editor_node.cpp
@@ -2856,7 +2866,7 @@ msgid ""
msgstr ""
"Com esta opção ativa, qualquer Script guardado será recarregado no jogo em "
"execução.\n"
-"Quando usada num dispositivo remoto, é mais eficiente com um Sistema de "
+"Quando usada num aparelho remoto, é mais eficiente com um Sistema de "
"Ficheiros em rede."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
@@ -3464,8 +3474,9 @@ msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
-"Não foram encontrados ligações para download para esta versão. Download "
-"direto está apenas disponível para os lançamentos oficiais."
+"Não foram encontrados ligações para descarregar para esta versão. "
+"Descarregamentos diretos estão disponíveis apenas para os lançamentos "
+"oficiais."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3981,11 +3992,11 @@ msgstr "%d Ficheiros"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr "Definir como Padrão para '%s'"
+msgstr "Definir como Predefinição para '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr "Limpar Padrão para '%s'"
+msgstr "Limpar Predefinição para '%s'"
#: editor/import_dock.cpp
msgid "Import As:"
@@ -5658,7 +5669,7 @@ msgstr "Erro a instanciar cena de %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
-msgstr "Mudar Tipo Padrão"
+msgstr "Mudar Predefinição de Tipo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -8577,7 +8588,7 @@ msgstr "Definir Nome do Uniform"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
-msgstr "Definir Porta de Entrada Padrão"
+msgstr "Definir Porta de Entrada Predefinida"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
@@ -9306,7 +9317,7 @@ msgid ""
"constants."
msgstr ""
"Expressão personalizada em Linguagem Godot Shader, colocada sobre o shader "
-"resultante. Pode colocar várias definições de função e chamá-las depois nas "
+"resultante. Pode pôr várias definições de função e chamá-las depois nas "
"Expressões. Também pode declarar variantes, uniformes e constantes."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9965,11 +9976,11 @@ msgstr "Adicionar evento ação de entrada"
#: editor/project_settings_editor.cpp
msgid "All Devices"
-msgstr "Todos os Dispositivos"
+msgstr "Todos os Aparelhos"
#: editor/project_settings_editor.cpp
msgid "Device"
-msgstr "Dispositivo"
+msgstr "Aparelho"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
@@ -10181,7 +10192,7 @@ msgstr "Zona morta"
#: editor/project_settings_editor.cpp
msgid "Device:"
-msgstr "Dispositivo:"
+msgstr "Aparelho:"
#: editor/project_settings_editor.cpp
msgid "Index:"
@@ -10425,11 +10436,11 @@ msgstr "No carácter %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr "Recolocar Nó"
+msgstr "Repôr Nó"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
-msgstr "Recolocar localização (selecionar novo Parente):"
+msgstr "Repôr localização (selecionar novo Parente):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
@@ -10437,7 +10448,7 @@ msgstr "Manter transformação global"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr "Recolocar"
+msgstr "Repôr"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@@ -10525,9 +10536,8 @@ msgid "Make node as Root"
msgstr "Tornar Nó Raiz"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Apagar nó \"%s\" e filhos?"
+msgstr "Apagar %d nós e filhos?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -10563,7 +10573,7 @@ msgid ""
"reverted to their default."
msgstr ""
"Desativar \"editable_instance\" irá reverter todas as propriedades do nó "
-"para os seus valores padrão."
+"para os seus valores predefinição."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10571,7 +10581,8 @@ msgid ""
"cause all properties of the node to be reverted to their default."
msgstr ""
"Ativar \"Carregar como Espaço Reservado\" vai desativar \"Filhos Editáveis\" "
-"e fazer com que todas as propriedades do nó revertam para valores padrão."
+"e fazer com que todas as propriedades do nó revertam para valores "
+"predefinidos."
#: editor/scene_tree_dock.cpp
msgid "Make Local"
@@ -10681,7 +10692,7 @@ msgstr "Mudar tipo"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
-msgstr "Recolocar o Novo Nó"
+msgstr "Repôr o Novo Nó"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -11540,7 +11551,7 @@ msgstr "Mudar nome do argumento"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
-msgstr "Definir Valor Padrão da Variável"
+msgstr "Definir Valor Predefinido da Variável"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
@@ -11932,7 +11943,7 @@ msgstr "O pacote deve ter pelo menos um separador '.'."
#: platform/android/export/export.cpp
msgid "Select device from the list"
-msgstr "Selecionar dispositivo da lista"
+msgstr "Selecionar aparelho da lista"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
@@ -12084,7 +12095,7 @@ msgstr "Executar no Navegador"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
-msgstr "Executar HTML exportado no Navegador padrão do sistema."
+msgstr "Executar HTML exportado no navegador predefinido do sistema."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
@@ -12108,7 +12119,7 @@ msgstr "Não consigo ler ficheiro de imagem do ecrã de inicialização:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
-msgstr "A usar imagem padrão de inicialização."
+msgstr "A usar imagem de inicialização predefinida."
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -12232,6 +12243,8 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Formas baseadas em polígono não pretendem ser usadas ou editadas diretamente "
+"através do nó CollisionShape2D. Em vez disso use o nó CollisionPolygon2D."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12332,7 +12345,7 @@ msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr "Esta corrente de Bone2D deve terminar em um nó Skeleton2D."
+msgstr "Esta corrente de Bone2D deve terminar num nó Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
@@ -12753,7 +12766,7 @@ msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
-"Ambiente Padrão especificado em Configuração do Projeto (Rendering -> "
+"Ambiente predefinido especificado em Configuração do Projeto (Rendering -> "
"Environment -> Default Environment) não pode ser carregado."
#: scene/main/viewport.cpp
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index ba5fbcf11a..ef64a09d92 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -3,7 +3,7 @@
# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Calin Sopterean <csopterean@gmail.com>, 2018.
-# Filip <filipanton@tutanota.com>, 2018.
+# Filip <filipanton@tutanota.com>, 2018, 2020.
# Nitroretro <nitroretro@protonmail.com>, 2018.
# TigerxWood <TigerxWood@gmail.com>, 2018.
# Grigore Antoniuc <grisa181@gmail.com>, 2018.
@@ -17,8 +17,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-19 01:27+0000\n"
-"Last-Translator: f0roots <f0rootss@gmail.com>\n"
+"PO-Revision-Date: 2020-08-11 14:04+0000\n"
+"Last-Translator: Filip <filipanton@tutanota.com>\n"
"Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ro/>\n"
"Language: ro\n"
@@ -1147,6 +1147,16 @@ msgid "Gold Sponsors"
msgstr "Sponsori Aur"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Donatori de Argint"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Donatori de Bronz"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsori"
@@ -1720,7 +1730,7 @@ msgstr "Nou"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Importă"
+msgstr "Importare"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -2142,23 +2152,23 @@ msgstr "Nod"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "Intrare RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "Intrare RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "Ieșire RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "Ieșire RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr "Fereastra Noua"
+msgstr "Fereastră Nouă"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
@@ -2251,11 +2261,11 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Nu pot salva peste scena care este înca deschisă!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr "Imposibil de încărcat MeshLibrary pentru unire!"
+msgstr "Nu pot încarca MeshLibrary pentru combinare!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
@@ -2378,7 +2388,7 @@ msgstr "Resurse modificate %s salvate."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "Un nod rădăcină este necesar pentru a salva scena."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2406,11 +2416,11 @@ msgstr "Exportă Librăria de Mesh-uri"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "Această operațiune nu poate fi făcută fără un nod de bază."
+msgstr "Această operațiune nu poate fi făcută fără un nod rădăcină."
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr "Exportă Setul de Plăci"
+msgstr "Exportă Tile Setul"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
@@ -2422,25 +2432,27 @@ msgstr "Scena curentă nu este salvată. Deschizi oricum?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr "Nu se poate reîncărca o scenă care nu a fost salvată niciodată."
+msgstr "Nu pot reîncărca o scenă care nu a fost salvată niciodată."
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
-msgstr "Reîncărcare scenă salvată"
+msgstr "Reîncarcă scenă salvată"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
+"Scena actuală are modificări nesalvate.\n"
+"Reîncărcați scena salvată? Această acțiune nu poate fi anulată."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "Execută Rapid Scena..."
+msgstr "Rulează Rapid Scena..."
#: editor/editor_node.cpp
msgid "Quit"
-msgstr "Închidere"
+msgstr "Închide"
#: editor/editor_node.cpp
msgid "Exit the editor?"
@@ -2448,7 +2460,7 @@ msgstr "Ieși din editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
-msgstr "Deschizi Managerul de Proiect?"
+msgstr "Deschide Managerul de Proiect?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -2603,12 +2615,14 @@ msgid "Undo Close Tab"
msgstr "Anulare fila Închidere"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Close Other Tabs"
-msgstr ""
+msgstr "Închideți Alte File"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "Închidere file la dreapta"
#: editor/editor_node.cpp
msgid "Close All Tabs"
@@ -2738,20 +2752,23 @@ msgid "Version Control"
msgstr "Control versiune"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
msgid "Set Up Version Control"
-msgstr ""
+msgstr "Configurați controlul versiunii"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Shut Down Version Control"
-msgstr ""
+msgstr "Închidere control versiune"
#: editor/editor_node.cpp
msgid "Export..."
msgstr "Export..."
#: editor/editor_node.cpp
+#, fuzzy
msgid "Install Android Build Template..."
-msgstr ""
+msgstr "Instalare șablon compilare Android..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@@ -2867,15 +2884,15 @@ msgstr "Editor"
#: editor/editor_node.cpp
msgid "Editor Settings..."
-msgstr "Setările editorului..."
+msgstr "Setări Editor..."
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr "Schema Editorului"
+msgstr "Schema Editor"
#: editor/editor_node.cpp
msgid "Take Screenshot"
-msgstr "Salvează captură de ecran"
+msgstr "Captură de ecran"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
@@ -2886,23 +2903,20 @@ msgid "Toggle Fullscreen"
msgstr "Comutare ecran complet"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Toggle System Console"
-msgstr "Modul de Comutare"
+msgstr "Cumutează Consola de Sistem"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "Setări ale Editorului"
+msgstr "Deschide Dosarul De Date/Setări"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Deschidere dosarul de date editor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "Setări ale Editorului"
+msgstr "Deschide Dosarul de Setări Editor"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
@@ -2935,13 +2949,12 @@ msgid "Q&A"
msgstr "Întrebări și Răspunsuri"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Report a Bug"
-msgstr "Reimportă"
+msgstr "Raportează o Eroare"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr ""
+msgstr "Trimite Feedbackul Docs"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2960,8 +2973,9 @@ msgid "Play"
msgstr "Rulează"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Pause the scene execution for debugging."
-msgstr ""
+msgstr "Întrerupeți executarea scenei pentru depanare."
#: editor/editor_node.cpp
msgid "Pause Scene"
@@ -3001,17 +3015,14 @@ msgid "Spins when the editor window redraws."
msgstr "Se rotește când fereastra editorului se redeschide."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Continuously"
-msgstr "Continuu"
+msgstr "Actualizare continuă"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update When Changed"
-msgstr "Modificări ale Actualizării"
+msgstr "Actualizează Doar La Modificare"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Hide Update Spinner"
msgstr "Dezactivează Cercul de Actualizare"
@@ -3024,9 +3035,8 @@ msgid "Inspector"
msgstr "Inspector"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand Bottom Panel"
-msgstr "Extinde toate"
+msgstr "Extinde Panoul De Jos"
#: editor/editor_node.cpp
msgid "Output"
@@ -3039,11 +3049,11 @@ msgstr "Nu Salva"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
+"Android construi șablon lipsește, vă rugăm să instalați șabloane relevante."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Templates"
-msgstr "Administrează Șabloanele de Export"
+msgstr "Gestionați șabloanele"
#: editor/editor_node.cpp
msgid ""
@@ -3069,9 +3079,8 @@ msgid "Import Templates From ZIP File"
msgstr "Importă Șabloane Dintr-o Arhivă ZIP"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "Exportă Managerul de Șabloane"
+msgstr "Pachetul cu șabloane"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3126,9 +3135,8 @@ msgid "Warning!"
msgstr ""
#: editor/editor_path.cpp
-#, fuzzy
msgid "No sub-resources found."
-msgstr "Nicio sursă de suprafață specificată."
+msgstr "Nu s-a găsit nici o sub-resursă."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
@@ -3143,9 +3151,8 @@ msgid "Main Script:"
msgstr "Script principal:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "Editează Poligon"
+msgstr "Editare Plugin"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -3269,9 +3276,8 @@ msgid "New Script"
msgstr ""
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Execută Scriptul"
+msgstr "Extinde Script"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
@@ -3317,14 +3323,12 @@ msgid "Remove Item"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Key:"
-msgstr "Nume nou:"
+msgstr "Cheie Nouă:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Value:"
-msgstr "Nume nou:"
+msgstr "Valoare Nouă:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
@@ -3384,7 +3388,6 @@ msgid "Import From Node:"
msgstr "Importă Din Nod:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Redownload"
msgstr "Descarcă din nou"
@@ -3426,9 +3429,8 @@ msgid "Can't open export templates zip."
msgstr "Nu se pot deschide șabloanele de export zip."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
-msgstr "Format nevalid versiune.txt în șabloane."
+msgstr "Formatul versiune.txt nevalid din interiorul șabloanelor: % s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -3495,9 +3497,8 @@ msgid "Download Complete."
msgstr "Descărcare Completă."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Cannot remove temporary file:"
-msgstr "Nu se poate șterge:"
+msgstr "Nu pot sterge fișierul temporar:"
#: editor/export_template_manager.cpp
msgid ""
@@ -3556,9 +3557,8 @@ msgid "SSL Handshake Error"
msgstr "Eroare SSL Handshake"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uncompressing Android Build Sources"
-msgstr "Decomprimare Asset-uri"
+msgstr "Decomprimare Surse de compilare Android"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@@ -3579,12 +3579,11 @@ msgstr "Elimină Șablon"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select Template File"
-msgstr "Selectează fișierul șablon"
+msgstr "Selectare fișier șablon"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Godot Export Templates"
-msgstr "Administrează Șabloanele de Export"
+msgstr "Șabloane de export Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -3665,14 +3664,12 @@ msgid "New Inherited Scene"
msgstr "Nouă scenă moștenită"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Set As Main Scene"
-msgstr "Alege o Scenă Principală"
+msgstr "Setează ca scenă principală"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open Scenes"
-msgstr "Deschide o scenă"
+msgstr "Deschide Scene"
#: editor/filesystem_dock.cpp
msgid "Instance"
@@ -3683,9 +3680,8 @@ msgid "Add to Favorites"
msgstr "Adauga la Favorite"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from Favorites"
-msgstr "Elimină din Grup"
+msgstr "Eliminare din Preferințe"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3712,26 +3708,22 @@ msgid "New Scene..."
msgstr "Scenă nouă..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Script..."
-msgstr "Deschide un script rapid..."
+msgstr "Script nou ..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "Salvați Resursa Ca..."
+msgstr "Resursă nouă ..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
-msgstr "Extinde toate"
+msgstr "Extinde Toate"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "Restrânge toate"
+msgstr "Reduceți Toate"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3741,28 +3733,24 @@ msgid "Rename"
msgstr "Redenumește"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Previous Folder/File"
-msgstr "Fila anterioară"
+msgstr "Folder/Fișier Anterior"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Next Folder/File"
-msgstr "Creați Director"
+msgstr "Folder/Fișier Următor"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Rescanează Sistemul de Fișiere"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle Split Mode"
-msgstr "Modul de Comutare"
+msgstr "Comută Modul Split"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Search files"
-msgstr "Căutare Clase"
+msgstr "Căută fișiere"
#: editor/filesystem_dock.cpp
msgid ""
@@ -3777,27 +3765,24 @@ msgid "Move"
msgstr "Mută"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "There is already file or folder with the same name in this location."
-msgstr "Un fișier sau un director cu acest nume există deja."
+msgstr "Există deja un fișier sau un dosar cu același nume în această locație."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Create Scene"
-msgstr "Salvează Scena"
+msgstr "Crează scenă"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Find in Files"
-msgstr "%d mai multe fișiere"
+msgstr "Caută în fișiere"
#: editor/find_in_files.cpp
msgid "Find:"
@@ -3839,19 +3824,16 @@ msgid "Replace: "
msgstr "Înlocuiți: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace all (no undo)"
-msgstr "Înlocuiți Tot"
+msgstr "Înlocuiește tot (fără anulare)"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "Se Salvează..."
+msgstr "Caut..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Search complete"
-msgstr "Căutați Text"
+msgstr "Căutare completă"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -3866,28 +3848,24 @@ msgid "Group name already exists."
msgstr "Numele grupului există deja."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "Nume nevalid."
+msgstr "Nume de grup nevalid."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Rename Group"
-msgstr "Grupuri"
+msgstr "Renumește Grupul"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Delete Group"
-msgstr "Șterge Schema"
+msgstr "Șterge Grupul"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Grupuri"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes Not in Group"
-msgstr "Adaugă în Grup"
+msgstr "Nodurile Nu Sunt în Grup"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
@@ -3895,23 +3873,20 @@ msgid "Filter nodes"
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes in Group"
-msgstr "Adaugă în Grup"
+msgstr "Noduri în Grup"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group Editor"
-msgstr "Deschide Editorul de Scripturi"
+msgstr "Editor Grup"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Manage Groups"
-msgstr "Grupuri"
+msgstr "Gestionați grupuri"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -4023,9 +3998,8 @@ msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
msgid "Changing the type of an imported file requires editor restart."
-msgstr "Schimbarea driver-ului video necesită restartarea editorului."
+msgstr "Modificarea tipului de fișier importat necesită repornirea editorului."
#: editor/import_dock.cpp
msgid ""
@@ -4037,14 +4011,12 @@ msgid "Failed to load resource."
msgstr "Încărcarea resursei a eșuat."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
-msgstr "Extinde toate proprietăţile"
+msgstr "Extindeți toate proprietățile"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
-msgstr "Restrânge toate proprietăţile"
+msgstr "Reduceți toate proprietățile"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -4116,19 +4088,16 @@ msgid "MultiNode Set"
msgstr "Set MultiNod"
#: editor/node_dock.cpp
-#, fuzzy
msgid "Select a single node to edit its signals and groups."
-msgstr "Selectează un Nod pentru a edita Semnalele și Grupurile."
+msgstr "Selectați un singur nod pentru a-i edita semnalele și grupurile."
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Edit a Plugin"
-msgstr "Editează Poligon"
+msgstr "Editează un Plugin"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "Crează Poligon"
+msgstr "Crează un plugin"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
@@ -4152,9 +4121,8 @@ msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "Crează Poligon"
+msgstr "Crează poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -4174,12 +4142,10 @@ msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "RMB: Șterge Punctul."
+msgstr "Șterge puncte."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "Editează Poligon"
@@ -4188,14 +4154,12 @@ msgid "Insert Point"
msgstr "Inserează Punct"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Editează Poligon (Elimină Punct)"
+msgstr "Editează Poligon (Șterge puncte)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
-msgstr "Elimină Poligon Și Punct"
+msgstr "Șterge Poligon Și Punct"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4214,19 +4178,16 @@ msgstr "Încărca..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Move Node Point"
-msgstr "Deplasare punct"
+msgstr "Mută punct nod"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Limits"
-msgstr "Schimbă Timpul Amestecului"
+msgstr "Modifică limitele BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Labels"
-msgstr "Schimbă Timpul Amestecului"
+msgstr "Modifică etichetele BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -9632,9 +9593,8 @@ msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Pack File"
-msgstr "Pachet Fișier"
+msgstr "Împachetează Fișierul"
#: editor/project_export.cpp
msgid "Features"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 16be6345f0..71711ad333 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -82,12 +82,16 @@
# Calamander <Calamander@yandex.ru>, 2020.
# Terminator <fresh-ter@yandex.com>, 2020.
# Anatoly Kuznetsov <muffinnorth@yandex.ru>, 2020.
+# kyanukovich <ianu0001@algonquinlive.com>, 2020.
+# Ron788 <ustinov200511@gmail.com>, 2020.
+# Daniel <dan.ef1999@gmail.com>, 2020.
+# NeoLan Qu <it.bulla@mail.ru>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-23 02:44+0000\n"
-"Last-Translator: Anatoly Kuznetsov <muffinnorth@yandex.ru>\n"
+"PO-Revision-Date: 2020-08-15 09:32+0000\n"
+"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -1215,6 +1219,16 @@ msgid "Gold Sponsors"
msgstr "Золотые спонсоры"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Серебряные доноры"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Бронзовые доноры"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Мини спонсоры"
@@ -7419,7 +7433,7 @@ msgstr "Свободный вид, право"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
-msgstr "Freelook Forward"
+msgstr "Обзор вперёд"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
@@ -8172,11 +8186,11 @@ msgstr "Удалить выбранную текстуру из TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
-msgstr "Создать из сцены"
+msgstr "Создать из Сцены"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr "Слияние из сцены"
+msgstr "Слияние из Сцены"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
@@ -8949,7 +8963,7 @@ msgstr "Возвращает обратный гиперболический т
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr "Вычисляет ближайшее целое число, большее или равное аргументу."
+msgstr "Находит ближайшее целое, которое больше или равно параметра."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
@@ -8957,11 +8971,11 @@ msgstr "Удерживает значение в пределах двух др
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
-msgstr "Возвращает косинус аргумента."
+msgstr "Возвращает косинус параметра."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "Возвращает гиперболический косинус аргумента."
+msgstr "Возвращает гиперболический косинус параметра."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
@@ -8977,7 +8991,7 @@ msgstr "Экспонента с основанием 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr "Вычисляет ближайшее целое, меньшее или равное аргументу."
+msgstr "Находит ближайшее целое, меньшее или равное аргументу."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
@@ -8985,7 +8999,7 @@ msgstr "Вычисляет дробную часть аргумента."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
-msgstr "Возвращает обратный корень из аргумента."
+msgstr "Возвращает обратный квадратный корень из аргумента."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
@@ -9030,11 +9044,11 @@ msgstr "1.0 / скаляр"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
-msgstr "Вычисляет ближайшее целое число."
+msgstr "Находит ближайшее к параметру целое число."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
-msgstr "Вычисляет ближайшее чётное число."
+msgstr "Находит ближайшее чётное число к параметру."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -9578,7 +9592,7 @@ msgstr "Файл пакета"
#: editor/project_export.cpp
msgid "Features"
-msgstr "Свойства"
+msgstr "Возможности"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
@@ -10599,9 +10613,8 @@ msgid "Make node as Root"
msgstr "Сделать узел корневым"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Удалить узел «%s» и его дочерние элементы?"
+msgstr "Удалить узел «%d» и его дочерние элементы?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -12300,6 +12313,9 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Полигональные фигуры не предназначены для использования или редактирования "
+"непосредственно через узел \"CollisionShape2D\". Пожалуйста, используйте "
+"вместо этого узел \"CollisionPolygon2D\" ."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
diff --git a/editor/translations/si.po b/editor/translations/si.po
index c8b0a57cbe..2ca3642fce 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -1128,6 +1128,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 59cd8da671..13482d4c59 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-06-15 01:48+0000\n"
+"PO-Revision-Date: 2020-09-04 06:51+0000\n"
"Last-Translator: Richard Urban <redasuio1@gmail.com>\n"
"Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/"
"godot/sk/>\n"
@@ -23,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.1-dev\n"
+"X-Generator: Weblate 4.3-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -32,7 +32,7 @@ msgstr "Chybný argument convert(), použite TYPE_* konštanty."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "dĺžka očakávaného stringu 1 (písmeno)"
+msgstr "dĺžka očakávaného stringu 1 (písmeno)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -42,7 +42,7 @@ msgstr "Nedostatok bajtov na dekódovanie, alebo chybný formát."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Neplatný vstup %i (neprešlo) vo výraze"
+msgstr "Nesprávny vstup(input) %i (neschválený) v požiadavke"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -98,7 +98,7 @@ msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr "zadarmo"
+msgstr "Voľný"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -118,7 +118,7 @@ msgstr "Hodnota:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr "Sem Vložte Kľúč"
+msgstr "Tu vložiť kľúč"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
@@ -130,7 +130,7 @@ msgstr "Zmazať označené kľúč(e)"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr "Pridať Bezierov bod"
+msgstr "Pridať Bezier bod"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
@@ -191,7 +191,7 @@ msgstr "Zmeniť Dĺžku Animácie (Change Animation Length)"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "Zmeniť opakovanie Animácie (Change Animation Loop)"
+msgstr "Zmeniť Opakovanie Animácie"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -256,7 +256,7 @@ msgstr "Zapnúť/Vypnúť tento track."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr "Update Mode (ako je nastavená táto možnosť)"
+msgstr "Update Mode (Tak ako je táto možnosť nastavená)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
@@ -517,7 +517,7 @@ msgstr "Zoskupte track-y pomocou node-u alebo ich zobrazte ako plain list."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr "Snap:"
+msgstr "Prichytiť:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -756,9 +756,8 @@ msgid "Method in target node must be specified."
msgstr "Metóda v target node-e musí byť špecifikovaná."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method name must be a valid identifier."
-msgstr "Metóda v target node-e musí byť špecifikovaná."
+msgstr "Meno Metódy musí byť špecifikované."
#: editor/connections_dialog.cpp
msgid ""
@@ -1136,6 +1135,16 @@ msgid "Gold Sponsors"
msgstr "Zlatý Sponzori"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Strieborný Darcovia"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Bronzový Darcovia"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Malý Sponzori"
@@ -1886,7 +1895,7 @@ msgstr "Priečinky a Súbory:"
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
-msgstr "Ako to bude vyzerať:"
+msgstr "Predzobraziť:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
@@ -2782,9 +2791,9 @@ msgid ""
msgstr ""
"Keď bude povolená táto možnosť, export alebo deploy vyprodukujú menej \n"
"súboru executable.\n"
-"Filesystém bude z projektu poskytovaný editorom v sieti. Na Androide, pre "
-"deploy budete potrebovať USB kábel \n"
-"rýchlejší výkon. Táto možnosť zrýchľuje proces testovania."
+"Filesystém bude z projektu poskytovaný editorom v sieti.\n"
+"Na Androide, predeploy budete potrebovať USB kábel pre rýchlejší výkon. Táto "
+"možnosť zrýchľuje proces testovania."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
@@ -3053,19 +3062,19 @@ msgstr "Importovať Šablóny Zo ZIP File-u"
#: editor/editor_node.cpp
msgid "Template Package"
-msgstr "Balíček Šablón"
+msgstr "Balík Šablón"
#: editor/editor_node.cpp
msgid "Export Library"
-msgstr "Exportovať Library"
+msgstr "Exportovať Knižnicu"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr "Spojiť Z Existujúcim"
+msgstr "Zlúčiť s existujúcim"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr "Otvoriť & Spustiť Script"
+msgstr "Otvoriť a vykonať skript"
#: editor/editor_node.cpp
msgid "New Inherited"
@@ -3105,7 +3114,7 @@ msgstr "Otvoriť predchádzajúci Editor"
#: editor/editor_node.h
msgid "Warning!"
-msgstr "Varovanie!"
+msgstr "Upozornenie!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
@@ -3113,7 +3122,7 @@ msgstr "Nenašli sa žiadne \"sub-resources\"."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr "Vytváranie Zobrazenia \"Mesh-u\""
+msgstr "Vytváranie Predzobrazenia Mesh-u"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
@@ -4223,7 +4232,7 @@ msgstr "Vyberte a premiestnite body, vytvorte body z RMB."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr "Povoliť snap a show grid."
+msgstr "Povoliť prichytenie a zobraziť mriežku."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4253,118 +4262,117 @@ msgstr "Pridať Trojuholník"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
-msgstr ""
+msgstr "Zmeniť Limity BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
-msgstr ""
+msgstr "Zmeniť Label BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Point"
-msgstr "Všetky vybrané"
+msgstr "Vymazať BlendSpace2D Bod"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
-msgstr ""
+msgstr "Vymazať BlendSpace2D Trojuholník"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D nepatrí ku AnimationTree node."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""
+"Neexistujú žiadne trojuholníky, takže si nemôže zabrať miesto žiadny "
+"blending."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
-msgstr ""
+msgstr "Prepnúť Automatické Trojuholníky"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "Vytvoriť trojuholníky spájaním bodov."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
-msgstr ""
+msgstr "Vymazať body a trojuholníky."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
+msgstr "Vygenerovať blend trojuholníky Automaticky (nie manuálne)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
-msgstr ""
+msgstr "Blend:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed"
-msgstr ""
+msgstr "Parameter sa Zmenil"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filters"
-msgstr "Súbor:"
+msgstr "Upraviť Filtre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr ""
+msgstr "Nemôžete pridať output node do blend tree."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
-msgstr ""
+msgstr "Pridať Node do BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node Moved"
-msgstr ""
+msgstr "Node sa pohol"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
+msgstr "Nepodarilo sa pripojiť, port sa možno používa alebo je neplatný."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
-msgstr ""
+msgstr "Node-y Spojené"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
-msgstr ""
+msgstr "Node-y Odpojené"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "Popis:"
+msgstr "Nastaviť Animáciu"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
-msgstr "Všetky vybrané"
+msgstr "Zmazať Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
-msgstr ""
+msgstr "Zmazať Node(y)"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
-msgstr ""
+msgstr "Zapnúť/Vypnúť Filter"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
-msgstr ""
+msgstr "Zmeniť Filter"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
+"Nieje nastavený Animačný Prehrávač, takže sa nepodarilo získať mená trackov."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
+msgstr "Cesta prehrávača je neplatná, takže sa nepodarilo získať mená trackov."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -4372,312 +4380,302 @@ msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
+"Animačný Prehrávač nemá žiadny platnú root node cestu, takže sa nepodarilo "
+"zistiť mená trackov."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "Klipy Animácie:"
+msgstr "Klipy Animácie"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "Zvukové Klipy:"
+msgstr "Zvukové Klipy"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "Funkcie:"
+msgstr "Funkcie"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
-msgstr ""
+msgstr "Node Premenovaný"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
-msgstr ""
+msgstr "Pridať Node..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Súbor:"
+msgstr "Upraviť Filtrované Tracky:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
-msgstr ""
+msgstr "Povoliť Filtrovanie"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr ""
+msgstr "Prepnúť Autoplay"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "Nové Meno Animácie:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr ""
+msgstr "Nová Animácia"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr ""
+msgstr "Zmeniť Meno Animácie:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
-msgstr ""
+msgstr "Naozaj chcete vymazať Animáciu?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr ""
+msgstr "Vymazať Animáciu"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
-msgstr ""
+msgstr "Meno animácie je Vadné!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
-msgstr ""
+msgstr "Toto meno Animácie už existuje!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr ""
+msgstr "Premenovať Animáciu"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr ""
+msgstr "Blend sa Ďalej Zmenil"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr ""
+msgstr "Zmeniť Blend Time"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr ""
+msgstr "Načítať Animáciu"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr ""
+msgstr "Duplikovať Animáciu"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
-msgstr ""
+msgstr "Žiadne animácie na skopírovanie!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
-msgstr ""
+msgstr "Žiadny zroj animácie v clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr ""
+msgstr "Prilepená Animácia"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
-msgstr ""
+msgstr "Prilepiť Animáciu"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
-msgstr ""
+msgstr "Žiadna animácia na úpravu!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
+msgstr "Spusťiť vybranú animáciu odzadu z aktuálnej pozície. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
+msgstr "Spustiť vybranú animáciu odzadu z konca. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr ""
+msgstr "Zastaviť playback animácie. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
+msgstr "Spustiť vybranú animáciu od začiatku. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr ""
+msgstr "Spustiť vybranú animáciu z aktuálnej pozície. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr ""
+msgstr "Pozícia Animácie (v sekundách)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Zväčšiť playback animácie globálne pre node."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr ""
+msgstr "Animačné Náradie"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr "Animácie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Prechody"
+msgstr "Upraviť Prechody..."
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Open in Inspector"
-msgstr "Otvorit priečinok"
+msgstr "Otvorit v Inšpektor-ovi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "Zobraziť list animácii v prehrávači."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr ""
+msgstr "Autoplay pri Načítaní"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Povoliť Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
-msgstr ""
+msgstr "Onion Skinning Možnosti"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Directions"
-msgstr "Popis:"
+msgstr "Smery"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Past"
-msgstr "Vložiť"
+msgstr "Minulosť"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
-msgstr ""
+msgstr "Budúcnosť"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
-msgstr ""
+msgstr "Hĺbka"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
-msgstr ""
+msgstr "1 krok"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
-msgstr ""
+msgstr "2 kroky"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
-msgstr ""
+msgstr "3 kroky"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr ""
+msgstr "Iba Odlišnosti"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr ""
+msgstr "Force White Modulate"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Zahŕňa Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
-msgstr ""
+msgstr "Pripnúť Prehrávač Animácie"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "Vytvoriť Novú Animáciu"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "Meno Animácie:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
-msgstr ""
+msgstr "Chyba!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr ""
+msgstr "Blend Times:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "Ďalej (Automatický Rad):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "Cross-Animation Blend Times"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Move Node"
-msgstr "Vložiť"
+msgstr "Premiestniť Node"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Prechody"
+msgstr "Prechod existuje!"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "Prechody"
+msgstr "Pridať Prechod"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr ""
+msgstr "Pridať Node"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "Koniec"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Okamžite"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Synchronizácia"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "Na Konci"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "Cestovať"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "Pre sub-prechod je potrebné začať a skončiť node-y."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
-msgstr ""
+msgstr "Nieje nastavený žiadny zdrojový playback ako cesta: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
-msgstr ""
+msgstr "Node Zmazaný"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "Prechody"
+msgstr "Prechod Vymazaný"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "Nastaviť Začiatočný Node (Autoplay)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4685,363 +4683,356 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Vybrať a premiestniť node-y.\n"
+"Pravím tlačítkom myši pridáte node-y.\n"
+"Shift+Lavé tlačíko myši vytvoriť pripojenie."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Vytvoriť adresár"
+msgstr "Vytvoriť Nové Node-y."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
-msgstr ""
+msgstr "Spojiť Node-y."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Odstrániť výber"
+msgstr "Vymazať označený node alebo prechod."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
+"Prepnúť autoplay na tejto animácii pri štarte, reštarte alebo seek to zero."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
+msgstr "Nastaviť koniec animácie. Toto je užitočné pre sub-prechody."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Prechody"
+msgstr "Prechody: "
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "Cesta k Node:"
+msgstr "Prehrať Mód:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr ""
+msgstr "AnimačnýStrom"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
-msgstr ""
+msgstr "Nové Meno:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr ""
+msgstr "Veľkosť:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr ""
+msgstr "Miznutie do (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr ""
+msgstr "Miznutie Von (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
-msgstr ""
+msgstr "Blend"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
-msgstr ""
+msgstr "Mix"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
-msgstr ""
+msgstr "Auto Reštart:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
-msgstr ""
+msgstr "Reštart (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr ""
+msgstr "Náhodný Reštart (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
-msgstr ""
+msgstr "Štart!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
-msgstr ""
+msgstr "Množstvo:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
-msgstr ""
+msgstr "Blend 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
-msgstr ""
+msgstr "Blend 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr ""
+msgstr "Čas X-Miznutia (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
-msgstr ""
+msgstr "Aktuálny:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
-msgstr ""
+msgstr "Pridať Vstup"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
-msgstr ""
+msgstr "Čistý Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr ""
+msgstr "Nastaviť Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
-msgstr ""
+msgstr "Zmazať Vstup"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr ""
+msgstr "Animačný Strom je platný."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr ""
+msgstr "Animačný Strom je neplatný."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
-msgstr ""
+msgstr "Animačný Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
-msgstr ""
+msgstr "OneShot Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
-msgstr ""
+msgstr "Mix Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
-msgstr ""
+msgstr "Blend2 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
-msgstr ""
+msgstr "Blend3 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
-msgstr ""
+msgstr "Blend4 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr ""
+msgstr "TimeScale Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "TimeSeek Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
-msgstr ""
+msgstr "Prechodový Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
-msgstr ""
+msgstr "Importovať Animácie..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr ""
+msgstr "Nastaviť Node Filtre"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
-msgstr ""
+msgstr "Filtre..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Contents:"
-msgstr "Konštanty:"
+msgstr "Obsah:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "View Files"
-msgstr "Súbor:"
+msgstr "Zobraziť Súbory"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
-msgstr ""
+msgstr "Chyba pripojenia, prosím skúste znovu."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
-msgstr ""
+msgstr "Nepodarilo sa pripojiť k host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
-msgstr ""
+msgstr "Žiadna odozva od host-a:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
-msgstr ""
+msgstr "Nepodarilo sa rozlúštiť hostove meno:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
-msgstr ""
+msgstr "Žiadosť zlyhala, spätný kód:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
-msgstr ""
+msgstr "Žiadosť zlyhala."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Cannot save response to:"
-msgstr "Nemôžete odstrániť:"
+msgstr "Nepodarilo sa uložiť odpoveď do:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
-msgstr ""
+msgstr "Chyba písania."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
-msgstr ""
+msgstr "Žiadosť zlyhala, príliš veľa presmerovaní"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
-msgstr ""
+msgstr "Presmerovací loop."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
-msgstr ""
+msgstr "Žiadosť zlyhala, čas vypršal"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Timeout."
-msgstr "Čas:"
+msgstr "Čas vypršal."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
+msgstr "Zlý download hash, za predpokladu že bolo narábané so súborom."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
-msgstr ""
+msgstr "Očakávané:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
-msgstr ""
+msgstr "Má:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
-msgstr ""
+msgstr "Zlyhalo sha256 hash check"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr ""
+msgstr "Zlyhalo Sťahovanie Prostriedku:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
-msgstr ""
+msgstr "Sťahovanie (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
-msgstr ""
+msgstr "Sťahovanie..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
-msgstr ""
+msgstr "Rieši sa..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
-msgstr ""
+msgstr "Pri vytváraní žiadosťi nastala chyba"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
-msgstr ""
+msgstr "Idle"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "Inštalovať"
+msgstr "Inštalovať..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
-msgstr ""
+msgstr "Skúsiť znova"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr ""
+msgstr "Chyba Sťahovania"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
-msgstr ""
+msgstr "Sťahovanie tohoto prostriedku už prebieha!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Nedávno Vylepšené"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Za Poslednú Dobu Najmenej Aktualizované"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Meno (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Meno (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (A-Z)"
-msgstr "Licencia"
+msgstr "Licencia (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (Z-A)"
-msgstr "Licencia"
+msgstr "Licencia (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
-msgstr ""
+msgstr "Prvý"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
-msgstr ""
+msgstr "Minulý"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
-msgstr ""
+msgstr "Ďalší"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Posledný"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
-msgstr ""
+msgstr "Všetky"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
-msgstr ""
+msgstr "Žiadne výsledky pre \"%s\"."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
-msgstr ""
+msgstr "Import..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
-msgstr ""
+msgstr "Pluginy..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
-msgstr ""
+msgstr "Zoradiť:"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
-msgstr ""
+msgstr "Kategória:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
@@ -5049,23 +5040,23 @@ msgstr "Stránka:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
-msgstr ""
+msgstr "Podpora"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
-msgstr ""
+msgstr "Oficiálne"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr ""
+msgstr "Testovanie"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
-msgstr ""
+msgstr "Načitávanie..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr ""
+msgstr "Prostriedky Súboru ZIP"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5073,216 +5064,215 @@ msgid ""
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
+"Nedá sa určiť cesta pre uloženie lightmap obrázkov.\n"
+"Uložte svoju scénu (Aby sa obrázky na to isté miesto), alebo vyberte cestu "
+"na uloženie so BakedLightmap vlastností."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
+"Žiadne mesh-e na bake. Uistite sa že obsahujú UV2 channel a je na ňom 'Bake "
+"Light' vlajka."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
+"Nepodarilo sa vytvoriť lightmap obrázok, uistite sa že či je cesta "
+"zapisovateľná."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
-msgstr ""
+msgstr "Bake Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
-msgstr ""
+msgstr "Predzobraziť"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr ""
+msgstr "Konfigurovať Prichytenie"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr ""
+msgstr "Odchýlka Mriežky:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
-msgstr ""
+msgstr "Krok Mriežky:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
-msgstr ""
+msgstr "Všetky Primary Line:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
-msgstr ""
+msgstr "kroky"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr ""
+msgstr "Odchýlka Rotácie:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr ""
+msgstr "Krok Rotácie:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Step:"
-msgstr "Zmeniť veľkosť výberu"
+msgstr "Krok Veľkosti:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
-msgstr "Popis:"
+msgstr "Presunúť Vertikálny Návod"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "Popis:"
+msgstr "Vytvoriť Vertikálny Návod"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "Všetky vybrané"
+msgstr "Vymazať Vertikálny Návod"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Horizontal Guide"
-msgstr "Všetky vybrané"
+msgstr "Presunúť Horizontálny Návod"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "Popis:"
+msgstr "Vytvoriť Horizontálny Návod"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Všetky vybrané"
+msgstr "Vymazať Horizontálny Návod"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal and Vertical Guides"
-msgstr "Popis:"
+msgstr "Vytvoriť Horizontálne a Vertikálne Návody"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move pivot"
-msgstr "Všetky vybrané"
+msgstr "Presunúť pivot"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem"
-msgstr ""
+msgstr "Otočiť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move anchor"
-msgstr ""
+msgstr "Presunúť kovadlinu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize CanvasItem"
-msgstr ""
+msgstr "Zmeniť Veľkosť CanvasItem-u"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem"
-msgstr ""
+msgstr "Veľkosť CanvasItem-u"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
-msgstr ""
+msgstr "Presunúť CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
+"Dieťa kontajnerov majú svoje kovadliny a okraje prepísané svojimi rodičmi."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
+msgstr "Prenastaviť pre kovadliny a okraje hodnoty Control node-u."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
+"Pri aktivovaní, pohybovanim Control node-ov zmeníte ich kovadliny namiesto "
+"ich okrajov."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
-msgstr ""
+msgstr "Vľavo Hore"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
-msgstr ""
+msgstr "Vpravo Hore"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
-msgstr ""
+msgstr "Vpravo Dole"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Left"
-msgstr ""
+msgstr "Vľavo Dole"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
-msgstr ""
+msgstr "Od Stredu Vľavo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
-msgstr ""
+msgstr "Od Stredu Hore"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
-msgstr ""
+msgstr "Od Stredu Vpravo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
-msgstr ""
+msgstr "Od Stredu Dole"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "V Strede"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Left Wide"
-msgstr "Lineárne"
+msgstr "Ľavá Šírka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
-msgstr ""
+msgstr "Horná Šírka"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Right Wide"
-msgstr "Lineárne"
+msgstr "Pravá Šírka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
-msgstr ""
+msgstr "Dolná Šírka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr ""
+msgstr "VerStredná Šírka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr ""
+msgstr "HorStredná Šírka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
-msgstr ""
+msgstr "Plný Obdĺžnik"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
-msgstr ""
+msgstr "Udržovať Pomer"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
-msgstr ""
+msgstr "Iba Kovadliny"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
-msgstr ""
+msgstr "Zmeniť Kovadliny a Okraje"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
-msgstr ""
+msgstr "Zmeniť Kovadliny"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5290,6 +5280,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
+"Prepísanie Hernej Kamery\n"
+"Prepísať hernú kameru s viewport kamerou editora."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5297,104 +5289,103 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
+"Prepísanie Hernej Kamery\n"
+"Nieje spustená žiadna herná inštancia."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected"
-msgstr "Všetky vybrané"
+msgstr "Zamknúť Označené"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected"
-msgstr "Všetky vybrané"
+msgstr "Odomknúť Označené"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected"
-msgstr "Odstrániť výber"
+msgstr "Pridať Označené do Skupiny"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected"
-msgstr "Odstrániť výber"
+msgstr "Odskupiť Označené"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
-msgstr ""
+msgstr "Prilepiť Pózu"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Guides"
-msgstr "Všetky vybrané"
+msgstr "Zmazať Návody"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Vytvoriť Vlastnú Kosť(i) z Node-u(ou)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Bones"
-msgstr "Všetky vybrané"
+msgstr "Zmazať Kosti"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
-msgstr ""
+msgstr "Vytvoriť IK Reťaz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
-msgstr ""
+msgstr "Zmazať IK Reťaz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Upozornenie: Dieťa kontajnera získa ich pozíciu a veľkosť iba podľa svojho "
+"rodiča."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
-msgstr ""
+msgstr "Resetovať Priblíženie"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
-msgstr ""
+msgstr "Vybrať Režim"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
-msgstr ""
+msgstr "Potiahnutím: Otáčenie"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
-msgstr ""
+msgstr "Alt+Potiahnutie: Pohyb"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
+"Stačte 'v' pre Zmenu Pivot-a, 'Shift+v' pre hýbanie s Pivot-om (keď sa hýbe)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr ""
+msgstr "Alt+RMB: Výber hĺbkového zoznamu"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
-msgstr ""
+msgstr "Move Mode"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr ""
+msgstr "Rotačný Režim"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
-msgstr ""
+msgstr "Zmena Veľkosti"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5402,187 +5393,186 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
+"Zobraziť list všetkých objektov na kliknutej pozícii\n"
+"(rovnako ako Alt+RMB v výberovom režime)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
-msgstr ""
+msgstr "Kliknite pre zmenu rotačného pivota objektu."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr ""
+msgstr "Pohyb Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Ruler Mode"
-msgstr "Režim Interpolácie"
+msgstr "Pravítko"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
-msgstr ""
+msgstr "Prepnúť smart prichytenie."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
-msgstr ""
+msgstr "Použiť Smart Prichytenie"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
-msgstr ""
+msgstr "Prepnúť Prichytenie Mriežky."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
-msgstr ""
+msgstr "Použiť Príchyt Mriežky"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
-msgstr ""
+msgstr "Možnosti Prichytávania"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr ""
+msgstr "Použiť Prichytávanie Rotácie"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
-msgstr ""
+msgstr "Použiť Prichytávanie Veľkosti"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr ""
+msgstr "Prichytiť Relatívne"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr ""
+msgstr "Použiť Pixelové Prichytenie"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
-msgstr ""
+msgstr "Smart Prichytávanie"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr ""
+msgstr "Konfigurovať Prichytávanie..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
-msgstr ""
+msgstr "Prichytiť na Rodiča"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
-msgstr ""
+msgstr "Prichytiť na Kovadlinu Node-u"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
-msgstr ""
+msgstr "Prichitiť na strany Node-u"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
-msgstr ""
+msgstr "Prichytiť na Stred Node-u"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Other Nodes"
-msgstr "Vložiť"
+msgstr "Prichytiť na Ostatné Node-y"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
-msgstr ""
+msgstr "Prichytiť na Návody"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
+msgstr "Zamknúť označený objekt na mieste (už sa s ním nebude dať hýbať)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "Odomknúť označený objekt (dá sa s ním hýbať)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
-msgstr ""
+msgstr "Uistite sa že sa nedá označiť dieťa objektu."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr ""
+msgstr "Aby ste označili dieťa objektu tak mu musíte obnoviť schopnosť."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Všetky vybrané"
+msgstr "Nastavenia Kostry"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
-msgstr ""
+msgstr "Zobraziť Kosti"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Vytvoriť Vlastnú Kosť(i) z Node-u(ou)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
-msgstr ""
+msgstr "Zmazať Vlastné Kosti"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr ""
+msgstr "Zobrazenie"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
-msgstr ""
+msgstr "Vždy Zobraziť Mriežku"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
-msgstr ""
+msgstr "Zobraziť Pomocníkov"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
-msgstr ""
+msgstr "Zobraziť Pravítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
-msgstr ""
+msgstr "Zobraziť Návody"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
-msgstr ""
+msgstr "Zobraziť Pôvod"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
-msgstr ""
+msgstr "Zobraziť Výrez"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Zobraziť Skupinu a Zamknúť Ikony"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr ""
+msgstr "Výber Stredu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "Výber Frame-u"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
-msgstr ""
+msgstr "Predzobraziť Veľkosť Plátna"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Prekladová maska na vkladanie kľúčov."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Rotačná maska na vkladanie kľúčov."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Veľkostná maska na vkladanie kľúčov."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
-msgstr ""
+msgstr "Vkladanie kľúčov (založené na maske)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5591,67 +5581,69 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"Automaticky vložiť kľúče keď sú objekty preložené, rotované alebo zväčšené "
+"(založené na maske).\n"
+"Kľúče sú pridané iba do existujúcich track-ov, nebudú vytvorené žiadne nové "
+"tracky.\n"
+"Prvý krát musia byť kľúče vložené manuálne."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "Animácia Vložiť Kľúč"
+msgstr "Automaticky Vložiť Kľúč"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "Dĺžka Času Animácie (v sekundách)"
+msgstr "Animačný Kľúč a Možnosti Pozície"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr ""
+msgstr "Vložte Kľúč (Existujúce Tracky)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
-msgstr ""
+msgstr "Kopírovať Pozíciu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
-msgstr ""
+msgstr "Zmazať Pozíciu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr ""
+msgstr "Zdvojnásobiť krok mriežky dvomi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr ""
+msgstr "vydeliť krok mriežky dvomi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
-msgstr ""
+msgstr "Zobrazenie Pan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
-msgstr ""
+msgstr "Pridať %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr ""
+msgstr "Pridávanie %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
+msgstr "Nie je možné vytvoriť inštanciu viacerých node-ov bez koreňa."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr ""
+msgstr "Vytvoriť Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr ""
+msgstr "Chyba pri inštalácovaní scény z %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Change Default Type"
-msgstr "Zmeniť %s Typ"
+msgstr "Zmeniť Predvolený Typ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5660,9 +5652,8 @@ msgid ""
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Vytvoriť adresár"
+msgstr "Vytvoriť Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -6529,11 +6520,11 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
-msgstr ""
+msgstr "Prichytiť"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "Povoliť Prichytávanie"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
@@ -7356,7 +7347,7 @@ msgstr "Filter:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
-msgstr ""
+msgstr "Filmové Predzobrazenie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
@@ -7419,11 +7410,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
-msgstr ""
+msgstr "Prichytiť Node-y Na Zem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
+msgstr "Nepodarilo sa nájsť pevnú zem na prichytenie výberu."
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7438,7 +7429,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr ""
+msgstr "Použiť Prichytávanie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -7492,7 +7483,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
-msgstr ""
+msgstr "Prichytiť Objekt na Zem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -7541,19 +7532,19 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "Nastavenie Prichytenia"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr ""
+msgstr "Preložiť Preloženie:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr ""
+msgstr "Prichytenie Rotácie (v stupňoch.):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr ""
+msgstr "Prichytenie Veľkosti (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
@@ -7610,7 +7601,7 @@ msgstr "Vytvoriť adresár"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
-msgstr ""
+msgstr "Predzobraziť Mash2D"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7619,7 +7610,7 @@ msgstr "Vytvoriť adresár"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
-msgstr ""
+msgstr "Predzobraziť Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7627,9 +7618,8 @@ msgid "Create CollisionPolygon2D"
msgstr "Vytvoriť adresár"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "CollisionPolygon2D Preview"
-msgstr "Vytvoriť adresár"
+msgstr "Predzobraziť CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7637,9 +7627,8 @@ msgid "Create LightOccluder2D"
msgstr "Vytvoriť adresár"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "LightOccluder2D Preview"
-msgstr "Vytvoriť adresár"
+msgstr "Predzobraziť LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -7701,7 +7690,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
-msgstr ""
+msgstr "Predzobraziť Vylepšenie"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
@@ -7835,7 +7824,7 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr ""
+msgstr "Režim Prichytenia:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
@@ -7844,11 +7833,11 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr ""
+msgstr "Prichytenie Pixelov"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr ""
+msgstr "Prichytenie Mriežky"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -8274,6 +8263,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
+"Povoliť prichytávanie a zobraziť mriežku (konfigurovatelné cez inšpektor)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
@@ -8322,11 +8312,12 @@ msgid "Delete selected Rect."
msgstr "Všetky vybrané"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
-msgstr "Vytvoriť adresár"
+msgstr ""
+"Vybrať aktuálne upravený pod-nadpis.\n"
+"Kliknite na ďalší Nadpis aby ste ho upravili."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8334,13 +8325,16 @@ msgid "Delete polygon."
msgstr "Všetky vybrané"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
-msgstr "Vytvoriť adresár"
+msgstr ""
+"LMB: Zapnúť bit.\n"
+"RMB: Vypnúť bit.\n"
+"Shift+LMB: Nastaviť wildcard bit.\n"
+"Kliknite na ďalší Nadpis pre úpravu."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8356,11 +8350,12 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
-msgstr "Vytvoriť adresár"
+msgstr ""
+"Vybrať podnadpis aby ste zmenili jeho index.\n"
+"Kliknite na ďalší Nadpis na úpravu."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
@@ -10488,14 +10483,12 @@ msgid "Make node as Root"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Všetky vybrané"
+msgstr "Zmazať %d node-y a nejaké deti?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Všetky vybrané"
+msgstr "Zmazať %d node-y?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -10506,9 +10499,8 @@ msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Všetky vybrané"
+msgstr "Zmazať node \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -10711,9 +10703,8 @@ msgid "Button Group"
msgstr "Tlačidlo"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "(Connecting From)"
-msgstr "Pripojiť Signál: "
+msgstr "(Pripájanie z)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -10917,9 +10908,8 @@ msgid "Attach Node Script"
msgstr "Popis:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Remote "
-msgstr "Všetky vybrané"
+msgstr "Diaľkový "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -11312,7 +11302,7 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
-msgstr ""
+msgstr "Prichytiť Zobrazenie"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -12361,13 +12351,12 @@ msgid ""
msgstr ""
#: scene/3d/collision_shape.cpp
-#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"Musíte nastaviť tvar objektu CollisionShape2D aby fungoval. Prosím, vytvorte "
-"preň tvarový objekt!"
+"Aby CollisionShape fungoval musíte nastaviť tvar. Prosím, vytvorte preň "
+"tvarový objekt."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12625,9 +12614,8 @@ msgid "Viewport size must be greater than 0 to render anything."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for preview."
-msgstr "Nesprávna veľkosť písma."
+msgstr "Neplatný zdroj pre predzobrazenie."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index c40bc3b40f..4316ed06b1 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -1193,6 +1193,16 @@ msgid "Gold Sponsors"
msgstr "Zlati Sponzorji"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Srebrni Donatorji"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Bronasti Donatorji"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Majhni Sponzorji"
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 2df44bdd5b..7c6d2e2f74 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -1135,6 +1135,16 @@ msgid "Gold Sponsors"
msgstr "Sponsorat Flori"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Dhuruesit Argjend"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Dhuruesit Bronz"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsorat"
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 0bb67647f8..84536220b9 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -1250,6 +1250,16 @@ msgid "Gold Sponsors"
msgstr "Златни спонзори"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Сребрни донатори"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Бронзани донатори"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Мали спонзори"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 4dece6c33c..b53b92a4e1 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -1137,6 +1137,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index d3cda1a61a..d6e91a34b3 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -17,12 +17,13 @@
# Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020.
# Jonas Robertsson <jonas.robertsson@posteo.net>, 2020.
# André Andersson <andre.eric.andersson@gmail.com>, 2020.
+# Andreas Westrell <andreas.westrell@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-15 02:42+0000\n"
-"Last-Translator: Jonas Robertsson <jonas.robertsson@posteo.net>\n"
+"PO-Revision-Date: 2020-08-18 02:54+0000\n"
+"Last-Translator: Andreas Westrell <andreas.westrell@gmail.com>\n"
"Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
"godot/sv/>\n"
"Language: sv\n"
@@ -1150,6 +1151,16 @@ msgid "Gold Sponsors"
msgstr "Guldsponsorer"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Silverdonatorer"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Bronsdonatorer"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Minisponsorer"
@@ -1231,9 +1242,8 @@ msgid "Success!"
msgstr "Klart!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Innehåll:"
+msgstr "Packet Innehåll:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1256,9 +1266,8 @@ msgid "Rename Audio Bus"
msgstr "Byt namn på Ljud-Buss"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Change Audio Bus Volume"
-msgstr "Växla Ljud-Buss Solo"
+msgstr "Växla Ljud-Buss Volum"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -1385,9 +1394,8 @@ msgid "Add Bus"
msgstr "Lägg till Buss"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Spara Ljud-Buss Layout Som..."
+msgstr "Lägg till en ny Audio-Buss för detta layout"
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 01cbcc1881..cf057954a2 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -4,13 +4,14 @@
# This file is distributed under the same license as the Godot source code.
#
# Senthil Kumar K <logickumar@gmail.com>, 2017.
-#
+# Survesh VRL <123survesh@gmail.com>, 2020.
+# Sridhar <sreeafmarketing@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:43+0100\n"
-"Last-Translator: Senthil Kumar K <logickumar@gmail.com>\n"
+"PO-Revision-Date: 2020-09-01 10:38+0000\n"
+"Last-Translator: Sridhar <sreeafmarketing@gmail.com>\n"
"Language-Team: Tamil <https://hosted.weblate.org/projects/godot-engine/godot/"
"ta/>\n"
"Language: ta\n"
@@ -18,34 +19,37 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 4.2.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "தவறான வகை வாதம் மாற்று(), TYPE_ * மாறிலிகளைப் பயன்படுத்தவும்."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "நீளமுள்ள சொல் (ஒரு எழுத்து) எதிர்பார்க்கப்படுகிறது."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "டிகோடிங் போதுமான பைட்டுகள் இல்லை, அல்லது தவறான வடிவத்தில் உள்ளது."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "தவறான உள்ளீடு% i (அனுப்பப்படவில்லை) இல் வெளிப்பாட்டில்"
#: core/math/expression.cpp
+#, fuzzy
msgid "self can't be used because instance is null (not passed)"
msgstr ""
+"சுயத்தை பயன்படுத்த முடியாது, ஏனெனில் உதாரணம்(instance) பூஜ்யமானது "
+"(நிறைவேற்றப்படவில்லை)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "ஆபரேட்டர்% s,% s மற்றும்% s க்கு தவறான செயல்பாடுகள் உள்ளது."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@@ -1129,6 +1133,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 3523306b0d..3ad5326ea6 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -1107,6 +1107,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 279f8c08ba..673cca50b2 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -6,12 +6,13 @@
# Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018.
# Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020.
# Anonymous <noreply@weblate.org>, 2020.
+# Lon3r <mptube.p@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-05-26 13:41+0000\n"
-"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n"
+"PO-Revision-Date: 2020-08-28 13:09+0000\n"
+"Last-Translator: Lon3r <mptube.p@gmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
"Language: th\n"
@@ -19,7 +20,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.1-dev\n"
+"X-Generator: Weblate 4.2.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -744,9 +745,8 @@ msgid "Method in target node must be specified."
msgstr "ต้องระบุเมธอดในโหนดเป้าหมาย"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method name must be a valid identifier."
-msgstr "ไม่สามารถใช้ชื่อนี้ได้:"
+msgstr "ไม่สามารถใช้ชื่อนี้ได้."
#: editor/connections_dialog.cpp
msgid ""
@@ -1122,6 +1122,16 @@ msgid "Gold Sponsors"
msgstr "ผู้สนับสนุนระดับทอง"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "ผู้บริจาคระดับเงิน"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "ผู้บริจาคระดับทองแดง"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "ผู้สนับสนุน"
@@ -1438,7 +1448,7 @@ msgstr "จัดลำดับออโต้โหลด"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
-msgstr ""
+msgstr "เพิ่มออโต้โหลดไม่ได้:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1607,7 +1617,7 @@ msgstr "โหมดเคลื่อนย้าย"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem and Import Docks"
-msgstr "ระบบไฟล์"
+msgstr "ระบบไฟล์ และ นำเข้า"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
@@ -2051,7 +2061,7 @@ msgstr "กำหนด"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "กำหนด หลายอย่าง:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2103,19 +2113,21 @@ msgstr "โหนด"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "RPC กำลังมา"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "RSET กำลังมา"
#: editor/editor_network_profiler.cpp
+#, fuzzy
msgid "Outgoing RPC"
-msgstr ""
+msgstr "RPC กำลังออก"
#: editor/editor_network_profiler.cpp
+#, fuzzy
msgid "Outgoing RSET"
-msgstr ""
+msgstr "RSET กำลังออก"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index edc01421d2..7710872d7b 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -50,12 +50,13 @@
# Vedat Günel <gunel15@itu.edu.tr>, 2020.
# Ahmet Elgün <ahmetelgn@gmail.com>, 2020.
# Efruz Yıldırır <efruzyildirir@gmail.com>, 2020.
+# Hazar <duurkak@yandex.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-06 04:41+0000\n"
-"Last-Translator: Efruz Yıldırır <efruzyildirir@gmail.com>\n"
+"PO-Revision-Date: 2020-08-20 15:20+0000\n"
+"Last-Translator: Hazar <duurkak@yandex.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -63,7 +64,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.2.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1181,6 +1182,16 @@ msgid "Gold Sponsors"
msgstr "Altın Sponsorlar"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Gümüş Bağışçılar"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Bronz Bağışçılar"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsorlar"
@@ -7431,6 +7442,11 @@ msgid ""
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
+"Görünürlük ifadelerini değiştirmek için tıklayın.\n"
+"\n"
+"Açık göz: Gizmo görünür.\n"
+"Kapalı göz: Gizmo görünmez.\n"
+"Yarı-açık göz: Gizmo aynı zamanda saydam yüzeylerden görünür (\"x-ray\")."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
@@ -10516,9 +10532,8 @@ msgid "Instance Child Scene"
msgstr "Çocuk Sahnesini Örnekle"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Detach Script"
-msgstr "Betik İliştir"
+msgstr "Betiği Ayır"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
@@ -10555,7 +10570,6 @@ msgid "Make node as Root"
msgstr "Düğümü Kök düğüm yap"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
msgstr "\"%s\" düğümü ve alt düğümleri silinsin mi?"
@@ -10693,6 +10707,8 @@ msgid ""
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
+"Bir yazı eklenemiyor: kayıtlı dil yok.\n"
+"Bu muhtemelen editor tüm dil modülleri kapalıyken kurulduğu için oldu."
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
@@ -10743,14 +10759,12 @@ msgstr ""
"alınmış bir sahne oluşturur."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script to the selected node."
-msgstr "Seçili düğüm için yeni veya mevcut bir betik iliştir."
+msgstr "Seçili düğüme yeni veya mevcut bir betik iliştir."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Detach the script from the selected node."
-msgstr "Seçilen düğüm için betik temizle."
+msgstr "Seçilen düğümden betiği ayır."
#: editor/scene_tree_dock.cpp
msgid "Remote"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index edab41c9b6..a35264b40d 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -14,11 +14,12 @@
# Богдан Матвіїв <bomtvv@gmail.com>, 2019.
# Tymofij Lytvynenko <till.svit@gmail.com>, 2020.
# Vladislav Glinsky <cl0ne@mithril.org.ua>, 2020.
+# Микола Тимошенко <9081@ukr.net>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-06-25 08:40+0000\n"
+"PO-Revision-Date: 2020-08-04 06:43+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -1156,6 +1157,16 @@ msgid "Gold Sponsors"
msgstr "Золоті спонсори"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Срібні донори"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Бронзові донори"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Міні-спонсори"
@@ -10564,9 +10575,8 @@ msgid "Make node as Root"
msgstr "Зробити вузол кореневим"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Вилучити вузол «%s» і його дочірні записи?"
+msgstr "Вилучити %d вузлів та усі їхні дочірні записи?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -12015,7 +12025,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr "Неокректний відкритий ключ для розгортання APK."
+msgstr "Некоректний відкритий ключ для розгортання APK."
#: platform/android/export/export.cpp
msgid "Invalid package name:"
@@ -12280,6 +12290,9 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Засновані на багатокутниках форми не призначено для використання або "
+"редагування з вузла CollisionShape2D. Будь ласка, скористайтеся замість "
+"нього вузлом CollisionPolygon2D."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 4f4dccd8bb..6b152e43b3 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -1125,6 +1125,14 @@ msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 8db07bf4b0..eb260d535e 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -13,12 +13,15 @@
# Peter Anh <peteranh3105@gmail.com>, 2019.
# Dũng Đinh <dqdthanhthanh@gmail.com>, 2019.
# Steve Dang <bynguu@outlook.com>, 2020.
+# Harry Mitchell <minhyh0987@gmail.com>, 2020.
+# HSGamer <huynhqtienvtag@gmail.com>, 2020.
+# LetterC67 <hoangdeptoong@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-28 09:51+0000\n"
-"Last-Translator: Steve Dang <bynguu@outlook.com>\n"
+"PO-Revision-Date: 2020-08-11 14:04+0000\n"
+"Last-Translator: LetterC67 <hoangdeptoong@gmail.com>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot/vi/>\n"
"Language: vi\n"
@@ -73,31 +76,31 @@ msgstr "Khi cuộc gọi đến '%s':"
#: core/ustring.cpp
msgid "B"
-msgstr ""
+msgstr "B"
#: core/ustring.cpp
msgid "KiB"
-msgstr ""
+msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
-msgstr ""
+msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
-msgstr ""
+msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
-msgstr ""
+msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
-msgstr ""
+msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
-msgstr ""
+msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
@@ -121,7 +124,7 @@ msgstr "Giá trị:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr "Thêm Khoá Tại Đây"
+msgstr "Chèn Khóa Tại Đây"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
@@ -137,23 +140,23 @@ msgstr "Thêm điểm Bezier"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
-msgstr "Di chuyển điểm Bezier"
+msgstr "Di chuyển các điểm Bezier"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "Nhân đôi Các Key của Animation"
+msgstr "Nhân đôi các Animation Key"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "Xóa phím Anim"
+msgstr "Xóa các Animation Key"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Đổi thời gian khung hình"
+msgstr "Đổi thời gian khung hình Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "Đổi Transition Animation"
+msgstr "Đổi Animation Chuyển tiếp"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
@@ -161,7 +164,7 @@ msgstr "Đổi Transform Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Đổi giá trị khung hình"
+msgstr "Đổi giá trị khung hình Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
@@ -1146,6 +1149,16 @@ msgid "Gold Sponsors"
msgstr "Nhà tài trợ Vàng"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Người ủng hộ Bạc"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Người ủng hộ Đồng"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Nhà tài trợ Nhỏ"
@@ -12597,7 +12610,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
-msgstr ""
+msgstr "Chọn một màu từ cửa sổ biên tập"
#: scene/gui/color_picker.cpp
msgid "HSV"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index e344be12e9..5d2787f995 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -68,12 +68,15 @@
# 无双流 <1257678024@qq.com>, 2020.
# ZhangXinyu <zhang2xinyu@outlook.com>, 2020.
# Silence Tai <silence.m@hotmail.com>, 2020.
+# MintSoda <lionlxh@qq.com>, 2020.
+# Gardner Belgrade <hapenia@sina.com>, 2020.
+# godhidden <z2zz2zz@yahoo.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2020-07-26 15:41+0000\n"
-"Last-Translator: yzt <834950797@qq.com>\n"
+"PO-Revision-Date: 2020-08-24 13:17+0000\n"
+"Last-Translator: UnluckyNinja <unluckyninja1994@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -81,7 +84,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.2.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -100,7 +103,7 @@ msgstr "没有足够的字节来解码,或格式无效。"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "表达式中包含得%i无效(未传递)"
+msgstr "表达式中包含的%i无效(未传递)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -1187,6 +1190,16 @@ msgid "Gold Sponsors"
msgstr "黄金赞助"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "白银捐赠者"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "青铜捐赠者"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "迷你赞助"
@@ -3756,7 +3769,7 @@ msgstr "创建脚本"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
-msgstr "在文件中查找"
+msgstr "跨文件查找"
#: editor/find_in_files.cpp
msgid "Find:"
@@ -5317,7 +5330,7 @@ msgstr "重置缩放"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
-msgstr "选择模式"
+msgstr "鼠标模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
@@ -7012,7 +7025,7 @@ msgstr "转到行..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr "设置断点"
+msgstr "切换断点"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
@@ -7400,7 +7413,7 @@ msgstr "插入动画帧"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
-msgstr "显示原点"
+msgstr "聚焦原点"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
@@ -9400,7 +9413,7 @@ msgstr "包文件"
#: editor/project_export.cpp
msgid "Features"
-msgstr "功能"
+msgstr "特性"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
@@ -10399,7 +10412,6 @@ msgid "Make node as Root"
msgstr "将节点设置为根节点"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
msgstr "是否删除节点“%s”及其子节点?"
@@ -12048,6 +12060,8 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"基于多边形的形状不应该被 CollisionShape2D 节点直接使用或编辑。请使用 "
+"CollisionPolygon2D 节点。"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12258,7 +12272,7 @@ msgstr "平面形状无法正常工作,未来版本将被删除。请勿使用
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr "ConcavePolygonShape仅支持静态RigidBody。"
+msgstr "ConcavePolygonShape 只支持静态模式下的 RigidBody。"
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index d4e1bf62dd..3fdbcd4f76 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -1179,6 +1179,16 @@ msgid "Gold Sponsors"
msgstr "黃金級贊助人"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "白銀級捐款人"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "青銅級捐款人"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "迷你贊助人"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 73b99ee161..b1cf13ad94 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -24,12 +24,13 @@
# Allen H. <w84miracle@gmail.com>, 2020.
# BinotaLIU <binota@protonmail.ch>, 2020.
# BinotaLIU <me@binota.org>, 2020.
+# MintSoda <lionlxh@qq.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-07 15:56+0000\n"
-"Last-Translator: BinotaLIU <me@binota.org>\n"
+"PO-Revision-Date: 2020-07-31 03:47+0000\n"
+"Last-Translator: MintSoda <lionlxh@qq.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -1144,6 +1145,16 @@ msgid "Gold Sponsors"
msgstr "黃金贊助"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "白銀捐贈者"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "紅銅捐贈者"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "迷你贊助"
@@ -10361,7 +10372,6 @@ msgid "Make node as Root"
msgstr "將節點設為根節點"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
msgstr "確定要刪除節點「%s」與其子節點嗎?"
@@ -12017,6 +12027,8 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"基於多邊形的形狀不應該被 CollisionShape2D 節點直接使用或編輯。請使用 "
+"CollisionPolygon2D 節點。"
#: scene/2d/cpu_particles_2d.cpp
msgid ""