diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_themes.cpp | 9 | ||||
-rw-r--r-- | editor/plugins/collision_shape_2d_editor_plugin.cpp | 1 | ||||
-rw-r--r-- | editor/plugins/mesh_editor_plugin.cpp | 8 | ||||
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 20 |
4 files changed, 3 insertions, 35 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 888117d90e..8575d7be96 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -255,8 +255,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { bool use_gn_headers = EDITOR_DEF("interface/theme/use_graph_node_headers", false); - Color script_bg_color = EDITOR_DEF("text_editor/highlighting/background_color", Color(0, 0, 0, 0)); - Color preset_accent_color; Color preset_base_color; float preset_contrast; @@ -1064,8 +1062,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const float mono_value = mono_color.r; const Color alpha1 = Color(mono_value, mono_value, mono_value, 0.07); const Color alpha2 = Color(mono_value, mono_value, mono_value, 0.14); - const Color alpha3 = Color(mono_value, mono_value, mono_value, 0.5); - const Color alpha4 = Color(mono_value, mono_value, mono_value, 0.7); + const Color alpha3 = Color(mono_value, mono_value, mono_value, 0.7); // editor main color const Color main_color = Color::html(dark_theme ? "#57b3ff" : "#0480ff"); @@ -1099,9 +1096,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color member_variable_color = main_color.linear_interpolate(mono_color, 0.6); const Color mark_color = Color(error_color.r, error_color.g, error_color.b, 0.3); const Color breakpoint_color = error_color; - const Color code_folding_color = alpha4; + const Color code_folding_color = alpha3; const Color search_result_color = alpha1; - const Color search_result_border_color = alpha4; + const Color search_result_border_color = alpha3; EditorSettings *setting = EditorSettings::get_singleton(); String text_editor_color_theme = setting->get("text_editor/theme/color_theme"); diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index e3f364790a..d1a94f5b49 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -323,7 +323,6 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e if (mb.is_valid()) { Vector2 gpoint = mb->get_position(); - Vector2 cpoint = node->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position()))); if (mb->get_button_index() == BUTTON_LEFT) { if (mb->is_pressed()) { diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 7b7e23531a..73a216e96f 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -65,14 +65,6 @@ void MeshEditor::_notification(int p_what) { first_enter = false; } } - - if (p_what == NOTIFICATION_DRAW) { - - Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons"); - Size2 size = get_size(); - - //draw_texture_rect(checkerboard, Rect2(Point2(), size), true); - } } void MeshEditor::_update_rotation() { diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 361271af89..775fca308e 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -86,10 +86,7 @@ void ShaderTextEditor::_load_theme_settings() { Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); - Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); - Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); get_text_edit()->add_color_override("background_color", background_color); get_text_edit()->add_color_override("completion_background_color", completion_background_color); @@ -140,26 +137,9 @@ void ShaderTextEditor::_load_theme_settings() { get_text_edit()->add_keyword_color(E->get(), keyword_color); } - //colorize core types - //Color basetype_color= EDITOR_DEF("text_editor/base_type_color",Color(0.3,0.3,0.0)); - //colorize comments get_text_edit()->add_color_region("/*", "*/", comment_color, false); get_text_edit()->add_color_region("//", "", comment_color, false); - - /*//colorize strings - Color string_color = EDITOR_DEF("text_editor/string_color",Color::hex(0x6b6f00ff)); - - List<String> strings; - shader->get_shader_mode()->get_string_delimiters(&strings); - - for (List<String>::Element *E=strings.front();E;E=E->next()) { - - String string = E->get(); - String beg = string.get_slice(" ",0); - String end = string.get_slice_count(" ")>1?string.get_slice(" ",1):String(); - get_text_edit()->add_color_region(beg,end,string_color,end==""); - }*/ } void ShaderTextEditor::_check_shader_mode() { |