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-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp14
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp14
2 files changed, 2 insertions, 26 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 2e83e2041f..17c2d26dc2 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5563,19 +5563,7 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe
void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) {
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
String name = path.get_file().get_basename();
- switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) {
- case NAME_CASING_PASCAL_CASE:
- name = name.capitalize().replace(" ", "");
- break;
- case NAME_CASING_CAMEL_CASE:
- name = name.capitalize().replace(" ", "");
- name[0] = name.to_lower()[0];
- break;
- case NAME_CASING_SNAKE_CASE:
- name = name.capitalize().replace(" ", "_").to_lower();
- break;
- }
- child->set_name(name);
+ child->set_name(Node::adjust_name_casing(name));
Ref<Texture2D> texture = ResourceCache::get_ref(path);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 6add9e2e1e..1214024098 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3981,19 +3981,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
String name = path.get_file().get_basename();
- switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) {
- case NAME_CASING_PASCAL_CASE:
- name = name.capitalize().replace(" ", "");
- break;
- case NAME_CASING_CAMEL_CASE:
- name = name.capitalize().replace(" ", "");
- name[0] = name.to_lower()[0];
- break;
- case NAME_CASING_SNAKE_CASE:
- name = name.capitalize().replace(" ", "_").to_lower();
- break;
- }
- mesh_instance->set_name(name);
+ mesh_instance->set_name(Node::adjust_name_casing(name));
instantiated_scene = mesh_instance;
} else {