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-rw-r--r--editor/create_dialog.cpp19
-rw-r--r--editor/editor_fonts.cpp22
-rw-r--r--editor/editor_inspector.cpp22
-rw-r--r--editor/editor_inspector.h4
-rw-r--r--editor/editor_log.cpp25
-rw-r--r--editor/editor_resource_picker.cpp2
-rw-r--r--editor/editor_spin_slider.cpp2
-rw-r--r--editor/import/collada.cpp8
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp19
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.h1
-rw-r--r--editor/plugins/script_editor_plugin.cpp97
-rw-r--r--editor/plugins/script_editor_plugin.h3
-rw-r--r--editor/plugins/script_text_editor.cpp1
-rw-r--r--editor/plugins/shader_editor_plugin.cpp1180
-rw-r--r--editor/plugins/shader_editor_plugin.h181
-rw-r--r--editor/plugins/text_editor.cpp1
-rw-r--r--editor/plugins/text_shader_editor.cpp1195
-rw-r--r--editor/plugins/text_shader_editor.h200
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp54
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp8
-rw-r--r--editor/plugins/tiles/tile_set_editor.h2
-rw-r--r--editor/scene_tree_editor.cpp4
22 files changed, 1582 insertions, 1468 deletions
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 3e72c6211d..a54d191a5b 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -126,10 +126,6 @@ bool CreateDialog::_should_hide_type(const String &p_type) const {
return true; // Do not show editor nodes.
}
- if (p_type == base_type && !EditorNode::get_editor_data().get_custom_types().has(p_type)) {
- return true; // Root is already added.
- }
-
if (ClassDB::class_exists(p_type)) {
if (!ClassDB::can_instantiate(p_type) || ClassDB::is_virtual(p_type)) {
return true; // Can't create abstract or virtual class.
@@ -343,6 +339,11 @@ String CreateDialog::_top_result(const Vector<String> p_candidates, const String
}
float CreateDialog::_score_type(const String &p_type, const String &p_search) const {
+ if (p_type == p_search) {
+ // Always favor an exact match (case-sensitive), since clicking a favorite will set the search text to the type.
+ return 1.0f;
+ }
+
float inverse_length = 1.f / float(p_type.length());
// Favor types where search term is a substring close to the start of the type.
@@ -351,13 +352,13 @@ float CreateDialog::_score_type(const String &p_type, const String &p_search) co
float score = (pos > -1) ? 1.0f - w * MIN(1, 3 * pos * inverse_length) : MAX(0.f, .9f - w);
// Favor shorter items: they resemble the search term more.
- w = 0.1f;
- score *= (1 - w) + w * (p_search.length() * inverse_length);
+ w = 0.9f;
+ score *= (1 - w) + w * MIN(1.0f, p_search.length() * inverse_length);
- score *= _is_type_preferred(p_type) ? 1.0f : 0.8f;
+ score *= _is_type_preferred(p_type) ? 1.0f : 0.9f;
// Add score for being a favorite type.
- score *= (favorite_list.find(p_type) > -1) ? 1.0f : 0.7f;
+ score *= (favorite_list.find(p_type) > -1) ? 1.0f : 0.8f;
// Look through at most 5 recent items
bool in_recent = false;
@@ -367,7 +368,7 @@ float CreateDialog::_score_type(const String &p_type, const String &p_search) co
break;
}
}
- score *= in_recent ? 1.0f : 0.8f;
+ score *= in_recent ? 1.0f : 0.9f;
return score;
}
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index c31d13d122..0262284cdf 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -317,6 +317,24 @@ void editor_register_fonts(Ref<Theme> p_theme) {
mono_other_fc->set_opentype_features(ftrs);
}
+ // Use fake bold/italics to style the editor log's `print_rich()` output.
+ // Use stronger embolden strength to make bold easier to distinguish from regular text.
+ Ref<FontVariation> mono_other_fc_bold = mono_other_fc->duplicate();
+ mono_other_fc_bold->set_variation_embolden(0.8);
+
+ Ref<FontVariation> mono_other_fc_italic = mono_other_fc->duplicate();
+ mono_other_fc_italic->set_variation_transform(Transform2D(1.0, 0.2, 0.0, 1.0, 0.0, 0.0));
+
+ Ref<FontVariation> mono_other_fc_bold_italic = mono_other_fc->duplicate();
+ mono_other_fc_bold_italic->set_variation_embolden(0.8);
+ mono_other_fc_bold_italic->set_variation_transform(Transform2D(1.0, 0.2, 0.0, 1.0, 0.0, 0.0));
+
+ Ref<FontVariation> mono_other_fc_mono = mono_other_fc->duplicate();
+ // Use a different font style to distinguish `[code]` in rich prints.
+ // This emulates the "faint" styling used in ANSI escape codes by using a slightly thinner font.
+ mono_other_fc_mono->set_variation_embolden(-0.25);
+ mono_other_fc_mono->set_variation_transform(Transform2D(1.0, 0.1, 0.0, 1.0, 0.0, 0.0));
+
Ref<FontVariation> italic_fc = default_fc->duplicate();
italic_fc->set_variation_transform(Transform2D(1.0, 0.2, 0.0, 1.0, 0.0, 0.0));
@@ -386,6 +404,10 @@ void editor_register_fonts(Ref<Theme> p_theme) {
p_theme->set_font_size("output_source_size", "EditorFonts", int(EDITOR_GET("run/output/font_size")) * EDSCALE);
p_theme->set_font("output_source", "EditorFonts", mono_other_fc);
+ p_theme->set_font("output_source_bold", "EditorFonts", mono_other_fc_bold);
+ p_theme->set_font("output_source_italic", "EditorFonts", mono_other_fc_italic);
+ p_theme->set_font("output_source_bold_italic", "EditorFonts", mono_other_fc_bold_italic);
+ p_theme->set_font("output_source_mono", "EditorFonts", mono_other_fc_mono);
p_theme->set_font_size("status_source_size", "EditorFonts", default_font_size);
p_theme->set_font("status_source", "EditorFonts", mono_other_fc);
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 270f4560b7..65c65a517f 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -716,11 +716,11 @@ void EditorProperty::shortcut_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed()) {
- if (ED_IS_SHORTCUT("property_editor/copy_property", p_event)) {
- menu_option(MENU_COPY_PROPERTY);
+ if (ED_IS_SHORTCUT("property_editor/copy_value", p_event)) {
+ menu_option(MENU_COPY_VALUE);
accept_event();
- } else if (ED_IS_SHORTCUT("property_editor/paste_property", p_event) && !is_read_only()) {
- menu_option(MENU_PASTE_PROPERTY);
+ } else if (ED_IS_SHORTCUT("property_editor/paste_value", p_event) && !is_read_only()) {
+ menu_option(MENU_PASTE_VALUE);
accept_event();
} else if (ED_IS_SHORTCUT("property_editor/copy_property_path", p_event)) {
menu_option(MENU_COPY_PROPERTY_PATH);
@@ -915,10 +915,10 @@ Control *EditorProperty::make_custom_tooltip(const String &p_text) const {
void EditorProperty::menu_option(int p_option) {
switch (p_option) {
- case MENU_COPY_PROPERTY: {
+ case MENU_COPY_VALUE: {
InspectorDock::get_inspector_singleton()->set_property_clipboard(object->get(property));
} break;
- case MENU_PASTE_PROPERTY: {
+ case MENU_PASTE_VALUE: {
emit_changed(property, InspectorDock::get_inspector_singleton()->get_property_clipboard());
} break;
case MENU_COPY_PROPERTY_PATH: {
@@ -1013,10 +1013,10 @@ void EditorProperty::_update_popup() {
add_child(menu);
menu->connect("id_pressed", callable_mp(this, &EditorProperty::menu_option));
}
- menu->add_icon_shortcut(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), ED_GET_SHORTCUT("property_editor/copy_property"), MENU_COPY_PROPERTY);
- menu->add_icon_shortcut(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")), ED_GET_SHORTCUT("property_editor/paste_property"), MENU_PASTE_PROPERTY);
+ menu->add_icon_shortcut(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), ED_GET_SHORTCUT("property_editor/copy_value"), MENU_COPY_VALUE);
+ menu->add_icon_shortcut(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")), ED_GET_SHORTCUT("property_editor/paste_value"), MENU_PASTE_VALUE);
menu->add_icon_shortcut(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), ED_GET_SHORTCUT("property_editor/copy_property_path"), MENU_COPY_PROPERTY_PATH);
- menu->set_item_disabled(MENU_PASTE_PROPERTY, is_read_only());
+ menu->set_item_disabled(MENU_PASTE_VALUE, is_read_only());
if (!pin_hidden) {
menu->add_separator();
if (can_pin) {
@@ -4101,7 +4101,7 @@ EditorInspector::EditorInspector() {
refresh_countdown = 0.33;
}
- ED_SHORTCUT("property_editor/copy_property", TTR("Copy Property"), KeyModifierMask::CMD_OR_CTRL | Key::C);
- ED_SHORTCUT("property_editor/paste_property", TTR("Paste Property"), KeyModifierMask::CMD_OR_CTRL | Key::V);
+ ED_SHORTCUT("property_editor/copy_value", TTR("Copy Value"), KeyModifierMask::CMD_OR_CTRL | Key::C);
+ ED_SHORTCUT("property_editor/paste_value", TTR("Paste Value"), KeyModifierMask::CMD_OR_CTRL | Key::V);
ED_SHORTCUT("property_editor/copy_property_path", TTR("Copy Property Path"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::C);
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 872007e637..bada02e254 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -58,8 +58,8 @@ class EditorProperty : public Container {
public:
enum MenuItems {
- MENU_COPY_PROPERTY,
- MENU_PASTE_PROPERTY,
+ MENU_COPY_VALUE,
+ MENU_PASTE_VALUE,
MENU_COPY_PROPERTY_PATH,
MENU_PIN_VALUE,
MENU_OPEN_DOCUMENTATION,
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 6e6a898757..0f2543f708 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -65,19 +65,34 @@ void EditorLog::_error_handler(void *p_self, const char *p_func, const char *p_f
}
void EditorLog::_update_theme() {
- Ref<Font> normal_font = get_theme_font(SNAME("output_source"), SNAME("EditorFonts"));
+ const Ref<Font> normal_font = get_theme_font(SNAME("output_source"), SNAME("EditorFonts"));
if (normal_font.is_valid()) {
log->add_theme_font_override("normal_font", normal_font);
}
- log->add_theme_font_size_override("normal_font_size", get_theme_font_size(SNAME("output_source_size"), SNAME("EditorFonts")));
- log->add_theme_color_override("selection_color", get_theme_color(SNAME("accent_color"), SNAME("Editor")) * Color(1, 1, 1, 0.4));
-
- Ref<Font> bold_font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
+ const Ref<Font> bold_font = get_theme_font(SNAME("output_source_bold"), SNAME("EditorFonts"));
if (bold_font.is_valid()) {
log->add_theme_font_override("bold_font", bold_font);
}
+ const Ref<Font> italics_font = get_theme_font(SNAME("output_source_italic"), SNAME("EditorFonts"));
+ if (italics_font.is_valid()) {
+ log->add_theme_font_override("italics_font", italics_font);
+ }
+
+ const Ref<Font> bold_italics_font = get_theme_font(SNAME("output_source_bold_italic"), SNAME("EditorFonts"));
+ if (bold_italics_font.is_valid()) {
+ log->add_theme_font_override("bold_italics_font", bold_italics_font);
+ }
+
+ const Ref<Font> mono_font = get_theme_font(SNAME("output_source_mono"), SNAME("EditorFonts"));
+ if (mono_font.is_valid()) {
+ log->add_theme_font_override("mono_font", mono_font);
+ }
+
+ log->add_theme_font_size_override("normal_font_size", get_theme_font_size(SNAME("output_source_size"), SNAME("EditorFonts")));
+ log->add_theme_color_override("selection_color", get_theme_color(SNAME("accent_color"), SNAME("Editor")) * Color(1, 1, 1, 0.4));
+
type_filter_map[MSG_TYPE_STD]->toggle_button->set_icon(get_theme_icon(SNAME("Popup"), SNAME("EditorIcons")));
type_filter_map[MSG_TYPE_ERROR]->toggle_button->set_icon(get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
type_filter_map[MSG_TYPE_WARNING]->toggle_button->set_icon(get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index de8259c25c..f89aef4cc3 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -155,7 +155,7 @@ void EditorResourcePicker::_file_selected(const String &p_path) {
any_type_matches = is_global_class ? EditorNode::get_editor_data().script_class_is_parent(res_type, base) : loaded_resource->is_class(base);
- if (!any_type_matches) {
+ if (any_type_matches) {
break;
}
}
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 4cd046e811..5edb6d877c 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -398,7 +398,7 @@ void EditorSpinSlider::_draw_spin_slider() {
grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.get_center();
- bool display_grabber = (mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible());
+ bool display_grabber = (grabbing_grabber || mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible());
if (grabber->is_visible() != display_grabber) {
if (display_grabber) {
grabber->show();
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index 5d8e453395..7cf35c519b 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -2036,11 +2036,7 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
ERR_CONTINUE(!state.scene_map.has(nodeid)); //weird, it should have it...
-#ifdef NO_SAFE_CAST
- NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]);
-#else
NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]);
-#endif
ERR_CONTINUE(!nj); //broken collada
ERR_CONTINUE(!nj->owner); //weird, node should have a skeleton owner
@@ -2197,11 +2193,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
String nodeid = ng->skeletons[0];
ERR_FAIL_COND_V(!state.scene_map.has(nodeid), false); //weird, it should have it...
-#ifdef NO_SAFE_CAST
- NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]);
-#else
NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]);
-#endif
ERR_FAIL_COND_V(!nj, false);
ERR_FAIL_COND_V(!nj->owner, false); //weird, node should have a skeleton owner
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index c502d47669..d5cdb70ccf 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -270,6 +270,24 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
case MENU_OPTION_CREATE_OUTLINE_MESH: {
outline_dialog->popup_centered(Vector2(200, 90));
} break;
+ case MENU_OPTION_CREATE_DEBUG_TANGENTS: {
+ Ref<EditorUndoRedoManager> ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Create Debug Tangents"));
+
+ MeshInstance3D *tangents = node->create_debug_tangents_node();
+
+ if (tangents) {
+ Node *owner = get_tree()->get_edited_scene_root();
+
+ ur->add_do_reference(tangents);
+ ur->add_do_method(node, "add_child", tangents, true);
+ ur->add_do_method(tangents, "set_owner", owner);
+
+ ur->add_undo_method(node, "remove_child", tangents);
+ }
+
+ ur->commit_action();
+ } break;
case MENU_OPTION_CREATE_UV2: {
Ref<ArrayMesh> mesh2 = node->get_mesh();
if (!mesh2.is_valid()) {
@@ -511,6 +529,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a static outline mesh. The outline mesh will have its normals flipped automatically.\nThis can be used instead of the StandardMaterial Grow property when using that property isn't possible."));
+ options->get_popup()->add_item(TTR("Create Debug Tangents"), MENU_OPTION_CREATE_DEBUG_TANGENTS);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h
index 7968176744..88800227d1 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.h
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.h
@@ -46,6 +46,7 @@ class MeshInstance3DEditor : public Control {
MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
+ MENU_OPTION_CREATE_DEBUG_TANGENTS,
MENU_OPTION_CREATE_UV2,
MENU_OPTION_DEBUG_UV1,
MENU_OPTION_DEBUG_UV2,
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 18561fe3a0..a3f2c2509f 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -49,6 +49,7 @@
#include "editor/find_in_files.h"
#include "editor/node_dock.h"
#include "editor/plugins/shader_editor_plugin.h"
+#include "editor/plugins/text_shader_editor.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "script_text_editor.h"
@@ -1124,6 +1125,7 @@ TypedArray<Script> ScriptEditor::_get_open_scripts() const {
bool ScriptEditor::toggle_scripts_panel() {
list_split->set_visible(!list_split->is_visible());
+ EditorSettings::get_singleton()->set_project_metadata("scripts_panel", "show_scripts_panel", list_split->is_visible());
return list_split->is_visible();
}
@@ -1299,26 +1301,15 @@ void ScriptEditor::_menu_option(int p_option) {
break;
}
- if (script != nullptr) {
- Vector<DocData::ClassDoc> documentations = script->get_documentation();
- for (int j = 0; j < documentations.size(); j++) {
- const DocData::ClassDoc &doc = documentations.get(j);
- if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
- EditorHelp::get_doc_data()->remove_doc(doc.name);
- }
- }
+ if (script.is_valid()) {
+ clear_docs_from_script(script);
}
EditorNode::get_singleton()->push_item(resource.ptr());
EditorNode::get_singleton()->save_resource_as(resource);
- if (script != nullptr) {
- Vector<DocData::ClassDoc> documentations = script->get_documentation();
- for (int j = 0; j < documentations.size(); j++) {
- const DocData::ClassDoc &doc = documentations.get(j);
- EditorHelp::get_doc_data()->add_doc(doc);
- update_doc(doc.name);
- }
+ if (script.is_valid()) {
+ update_docs_from_script(script);
}
} break;
@@ -1611,7 +1602,7 @@ void ScriptEditor::_notification(int p_what) {
EditorNode::get_singleton()->disconnect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop));
} break;
- case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
+ case NOTIFICATION_APPLICATION_FOCUS_IN: {
_test_script_times_on_disk();
_update_modified_scripts_for_external_editor();
} break;
@@ -2134,16 +2125,6 @@ void ScriptEditor::_update_script_names() {
_update_script_colors();
}
-void ScriptEditor::_update_script_connections() {
- for (int i = 0; i < tab_container->get_tab_count(); i++) {
- ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(tab_container->get_tab_control(i));
- if (!ste) {
- continue;
- }
- ste->_update_connected_methods();
- }
-}
-
Ref<TextFile> ScriptEditor::_load_text_file(const String &p_path, Error *r_error) const {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
@@ -2426,14 +2407,8 @@ void ScriptEditor::save_current_script() {
return;
}
- if (script != nullptr) {
- Vector<DocData::ClassDoc> documentations = script->get_documentation();
- for (int j = 0; j < documentations.size(); j++) {
- const DocData::ClassDoc &doc = documentations.get(j);
- if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
- EditorHelp::get_doc_data()->remove_doc(doc.name);
- }
- }
+ if (script.is_valid()) {
+ clear_docs_from_script(script);
}
if (resource->is_built_in()) {
@@ -2448,13 +2423,8 @@ void ScriptEditor::save_current_script() {
EditorNode::get_singleton()->save_resource(resource);
}
- if (script != nullptr) {
- Vector<DocData::ClassDoc> documentations = script->get_documentation();
- for (int j = 0; j < documentations.size(); j++) {
- const DocData::ClassDoc &doc = documentations.get(j);
- EditorHelp::get_doc_data()->add_doc(doc);
- update_doc(doc.name);
- }
+ if (script.is_valid()) {
+ update_docs_from_script(script);
}
}
@@ -2499,25 +2469,14 @@ void ScriptEditor::save_all_scripts() {
continue;
}
- if (script != nullptr) {
- Vector<DocData::ClassDoc> documentations = script->get_documentation();
- for (int j = 0; j < documentations.size(); j++) {
- const DocData::ClassDoc &doc = documentations.get(j);
- if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
- EditorHelp::get_doc_data()->remove_doc(doc.name);
- }
- }
+ if (script.is_valid()) {
+ clear_docs_from_script(script);
}
EditorNode::get_singleton()->save_resource(edited_res); //external script, save it
- if (script != nullptr) {
- Vector<DocData::ClassDoc> documentations = script->get_documentation();
- for (int j = 0; j < documentations.size(); j++) {
- const DocData::ClassDoc &doc = documentations.get(j);
- EditorHelp::get_doc_data()->add_doc(doc);
- update_doc(doc.name);
- }
+ if (script.is_valid()) {
+ update_docs_from_script(script);
}
} else {
// For built-in scripts, save their scenes instead.
@@ -2817,7 +2776,6 @@ void ScriptEditor::_tree_changed() {
waiting_update_names = true;
call_deferred(SNAME("_update_script_names"));
- call_deferred(SNAME("_update_script_connections"));
}
void ScriptEditor::_split_dragged(float) {
@@ -3340,6 +3298,29 @@ void ScriptEditor::update_doc(const String &p_name) {
}
}
+void ScriptEditor::clear_docs_from_script(const Ref<Script> &p_script) {
+ ERR_FAIL_COND(p_script.is_null());
+
+ Vector<DocData::ClassDoc> documentations = p_script->get_documentation();
+ for (int j = 0; j < documentations.size(); j++) {
+ const DocData::ClassDoc &doc = documentations.get(j);
+ if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
+ EditorHelp::get_doc_data()->remove_doc(doc.name);
+ }
+ }
+}
+
+void ScriptEditor::update_docs_from_script(const Ref<Script> &p_script) {
+ ERR_FAIL_COND(p_script.is_null());
+
+ Vector<DocData::ClassDoc> documentations = p_script->get_documentation();
+ for (int j = 0; j < documentations.size(); j++) {
+ const DocData::ClassDoc &doc = documentations.get(j);
+ EditorHelp::get_doc_data()->add_doc(doc);
+ update_doc(doc.name);
+ }
+}
+
void ScriptEditor::_update_selected_editor_menu() {
for (int i = 0; i < tab_container->get_tab_count(); i++) {
bool current = tab_container->get_current_tab() == i;
@@ -3614,7 +3595,6 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_goto_script_line2", &ScriptEditor::_goto_script_line2);
ClassDB::bind_method("_copy_script_path", &ScriptEditor::_copy_script_path);
- ClassDB::bind_method("_update_script_connections", &ScriptEditor::_update_script_connections);
ClassDB::bind_method("_help_class_open", &ScriptEditor::_help_class_open);
ClassDB::bind_method("_help_tab_goto", &ScriptEditor::_help_tab_goto);
ClassDB::bind_method("_live_auto_reload_running_scripts", &ScriptEditor::_live_auto_reload_running_scripts);
@@ -3697,6 +3677,7 @@ ScriptEditor::ScriptEditor() {
overview_vbox->set_v_size_flags(SIZE_EXPAND_FILL);
list_split->add_child(overview_vbox);
+ list_split->set_visible(EditorSettings::get_singleton()->get_project_metadata("scripts_panel", "show_scripts_panel", true));
buttons_hbox = memnew(HBoxContainer);
overview_vbox->add_child(buttons_hbox);
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 1e78dc4ec4..aab713c9a3 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -403,7 +403,6 @@ class ScriptEditor : public PanelContainer {
void _filter_scripts_text_changed(const String &p_newtext);
void _filter_methods_text_changed(const String &p_newtext);
void _update_script_names();
- void _update_script_connections();
bool _sort_list_on_update;
void _members_overview_selected(int p_idx);
@@ -509,6 +508,8 @@ public:
void goto_help(const String &p_desc) { _help_class_goto(p_desc); }
void update_doc(const String &p_name);
+ void clear_docs_from_script(const Ref<Script> &p_script);
+ void update_docs_from_script(const Ref<Script> &p_script);
bool can_take_away_focus() const;
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index c21b4356f8..a1d24907e5 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -289,6 +289,7 @@ void ScriptTextEditor::reload_text() {
te->tag_saved_version();
code_editor->update_line_and_column();
+ _validate_script();
}
void ScriptTextEditor::add_callback(const String &p_function, PackedStringArray p_args) {
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 2eafa4fc91..456c28d887 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -30,1172 +30,12 @@
#include "shader_editor_plugin.h"
-#include "core/io/resource_loader.h"
-#include "core/io/resource_saver.h"
-#include "core/os/keyboard.h"
-#include "core/os/os.h"
-#include "core/version_generated.gen.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
-#include "editor/editor_settings.h"
#include "editor/filesystem_dock.h"
+#include "editor/plugins/text_shader_editor.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
-#include "editor/project_settings_editor.h"
#include "editor/shader_create_dialog.h"
-#include "scene/gui/split_container.h"
-#include "servers/display_server.h"
-#include "servers/rendering/shader_preprocessor.h"
-#include "servers/rendering/shader_types.h"
-
-/*** SHADER SYNTAX HIGHLIGHTER ****/
-
-Dictionary GDShaderSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
- Dictionary color_map;
-
- for (const Point2i &region : disabled_branch_regions) {
- if (p_line >= region.x && p_line <= region.y) {
- Dictionary highlighter_info;
- highlighter_info["color"] = disabled_branch_color;
-
- color_map[0] = highlighter_info;
- return color_map;
- }
- }
-
- return CodeHighlighter::_get_line_syntax_highlighting_impl(p_line);
-}
-
-void GDShaderSyntaxHighlighter::add_disabled_branch_region(const Point2i &p_region) {
- ERR_FAIL_COND(p_region.x < 0);
- ERR_FAIL_COND(p_region.y < 0);
-
- for (int i = 0; i < disabled_branch_regions.size(); i++) {
- ERR_FAIL_COND_MSG(disabled_branch_regions[i].x == p_region.x, "Branch region with a start line '" + itos(p_region.x) + "' already exists.");
- }
-
- Point2i disabled_branch_region;
- disabled_branch_region.x = p_region.x;
- disabled_branch_region.y = p_region.y;
- disabled_branch_regions.push_back(disabled_branch_region);
-
- clear_highlighting_cache();
-}
-
-void GDShaderSyntaxHighlighter::clear_disabled_branch_regions() {
- disabled_branch_regions.clear();
- clear_highlighting_cache();
-}
-
-void GDShaderSyntaxHighlighter::set_disabled_branch_color(const Color &p_color) {
- disabled_branch_color = p_color;
- clear_highlighting_cache();
-}
-
-/*** SHADER SCRIPT EDITOR ****/
-
-static bool saved_warnings_enabled = false;
-static bool saved_treat_warning_as_errors = false;
-static HashMap<ShaderWarning::Code, bool> saved_warnings;
-static uint32_t saved_warning_flags = 0U;
-
-void ShaderTextEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_THEME_CHANGED: {
- if (is_visible_in_tree()) {
- _load_theme_settings();
- if (warnings.size() > 0 && last_compile_result == OK) {
- warnings_panel->clear();
- _update_warning_panel();
- }
- }
- } break;
- }
-}
-
-Ref<Shader> ShaderTextEditor::get_edited_shader() const {
- return shader;
-}
-
-Ref<ShaderInclude> ShaderTextEditor::get_edited_shader_include() const {
- return shader_inc;
-}
-
-void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
- set_edited_shader(p_shader, p_shader->get_code());
-}
-
-void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const String &p_code) {
- if (shader == p_shader) {
- return;
- }
- if (shader.is_valid()) {
- shader->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
- }
- shader = p_shader;
- shader_inc = Ref<ShaderInclude>();
-
- set_edited_code(p_code);
-
- if (shader.is_valid()) {
- shader->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
- }
-}
-
-void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc) {
- set_edited_shader_include(p_shader_inc, p_shader_inc->get_code());
-}
-
-void ShaderTextEditor::_shader_changed() {
- // This function is used for dependencies (include changing changes main shader and forces it to revalidate)
- if (block_shader_changed) {
- return;
- }
- dependencies_version++;
- _validate_script();
-}
-
-void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc, const String &p_code) {
- if (shader_inc == p_shader_inc) {
- return;
- }
- if (shader_inc.is_valid()) {
- shader_inc->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
- }
- shader_inc = p_shader_inc;
- shader = Ref<Shader>();
-
- set_edited_code(p_code);
-
- if (shader_inc.is_valid()) {
- shader_inc->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
- }
-}
-
-void ShaderTextEditor::set_edited_code(const String &p_code) {
- _load_theme_settings();
-
- get_text_editor()->set_text(p_code);
- get_text_editor()->clear_undo_history();
- get_text_editor()->call_deferred(SNAME("set_h_scroll"), 0);
- get_text_editor()->call_deferred(SNAME("set_v_scroll"), 0);
- get_text_editor()->tag_saved_version();
-
- _validate_script();
- _line_col_changed();
-}
-
-void ShaderTextEditor::reload_text() {
- ERR_FAIL_COND(shader.is_null());
-
- CodeEdit *te = get_text_editor();
- int column = te->get_caret_column();
- int row = te->get_caret_line();
- int h = te->get_h_scroll();
- int v = te->get_v_scroll();
-
- te->set_text(shader->get_code());
- te->set_caret_line(row);
- te->set_caret_column(column);
- te->set_h_scroll(h);
- te->set_v_scroll(v);
-
- te->tag_saved_version();
-
- update_line_and_column();
-}
-
-void ShaderTextEditor::set_warnings_panel(RichTextLabel *p_warnings_panel) {
- warnings_panel = p_warnings_panel;
-}
-
-void ShaderTextEditor::_load_theme_settings() {
- CodeEdit *text_editor = get_text_editor();
- Color updated_marked_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color");
- if (updated_marked_line_color != marked_line_color) {
- for (int i = 0; i < text_editor->get_line_count(); i++) {
- if (text_editor->get_line_background_color(i) == marked_line_color) {
- text_editor->set_line_background_color(i, updated_marked_line_color);
- }
- }
- marked_line_color = updated_marked_line_color;
- }
-
- syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color"));
- syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color"));
- syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color"));
- syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color"));
-
- syntax_highlighter->clear_keyword_colors();
-
- const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
- const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
-
- List<String> keywords;
- ShaderLanguage::get_keyword_list(&keywords);
-
- for (const String &E : keywords) {
- if (ShaderLanguage::is_control_flow_keyword(E)) {
- syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
- } else {
- syntax_highlighter->add_keyword_color(E, keyword_color);
- }
- }
-
- List<String> pp_keywords;
- ShaderPreprocessor::get_keyword_list(&pp_keywords, false);
-
- for (const String &E : pp_keywords) {
- syntax_highlighter->add_keyword_color(E, keyword_color);
- }
-
- // Colorize built-ins like `COLOR` differently to make them easier
- // to distinguish from keywords at a quick glance.
-
- List<String> built_ins;
-
- if (shader_inc.is_valid()) {
- for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
- for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) {
- for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
- built_ins.push_back(F.key);
- }
- }
-
- const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i));
-
- for (int j = 0; j < modes.size(); j++) {
- const ShaderLanguage::ModeInfo &info = modes[j];
-
- if (!info.options.is_empty()) {
- for (int k = 0; k < info.options.size(); k++) {
- built_ins.push_back(String(info.name) + "_" + String(info.options[k]));
- }
- } else {
- built_ins.push_back(String(info.name));
- }
- }
- }
- } else if (shader.is_valid()) {
- for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()))) {
- for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
- built_ins.push_back(F.key);
- }
- }
-
- const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
-
- for (int i = 0; i < modes.size(); i++) {
- const ShaderLanguage::ModeInfo &info = modes[i];
-
- if (!info.options.is_empty()) {
- for (int j = 0; j < info.options.size(); j++) {
- built_ins.push_back(String(info.name) + "_" + String(info.options[j]));
- }
- } else {
- built_ins.push_back(String(info.name));
- }
- }
- }
-
- const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
-
- for (const String &E : built_ins) {
- syntax_highlighter->add_keyword_color(E, user_type_color);
- }
-
- // Colorize comments.
- const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
- syntax_highlighter->clear_color_regions();
- syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
- syntax_highlighter->add_color_region("//", "", comment_color, true);
- syntax_highlighter->set_disabled_branch_color(comment_color);
-
- text_editor->clear_comment_delimiters();
- text_editor->add_comment_delimiter("/*", "*/", false);
- text_editor->add_comment_delimiter("//", "", true);
-
- if (!text_editor->has_auto_brace_completion_open_key("/*")) {
- text_editor->add_auto_brace_completion_pair("/*", "*/");
- }
-
- // Colorize preprocessor include strings.
- const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color");
- syntax_highlighter->add_color_region("\"", "\"", string_color, false);
-
- if (warnings_panel) {
- // Warnings panel.
- warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("main"), SNAME("EditorFonts")));
- warnings_panel->add_theme_font_size_override("normal_font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts")));
- }
-}
-
-void ShaderTextEditor::_check_shader_mode() {
- String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text());
-
- Shader::Mode mode;
-
- if (type == "canvas_item") {
- mode = Shader::MODE_CANVAS_ITEM;
- } else if (type == "particles") {
- mode = Shader::MODE_PARTICLES;
- } else if (type == "sky") {
- mode = Shader::MODE_SKY;
- } else if (type == "fog") {
- mode = Shader::MODE_FOG;
- } else {
- mode = Shader::MODE_SPATIAL;
- }
-
- if (shader->get_mode() != mode) {
- set_block_shader_changed(true);
- shader->set_code(get_text_editor()->get_text());
- set_block_shader_changed(false);
- _load_theme_settings();
- }
-}
-
-static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
- RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable);
- return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
-}
-
-static String complete_from_path;
-
-static void _complete_include_paths_search(EditorFileSystemDirectory *p_efsd, List<ScriptLanguage::CodeCompletionOption> *r_options) {
- if (!p_efsd) {
- return;
- }
- for (int i = 0; i < p_efsd->get_file_count(); i++) {
- if (p_efsd->get_file_type(i) == SNAME("ShaderInclude")) {
- String path = p_efsd->get_file_path(i);
- if (path.begins_with(complete_from_path)) {
- path = path.replace_first(complete_from_path, "");
- }
- r_options->push_back(ScriptLanguage::CodeCompletionOption(path, ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH));
- }
- }
- for (int j = 0; j < p_efsd->get_subdir_count(); j++) {
- _complete_include_paths_search(p_efsd->get_subdir(j), r_options);
- }
-}
-
-static void _complete_include_paths(List<ScriptLanguage::CodeCompletionOption> *r_options) {
- _complete_include_paths_search(EditorFileSystem::get_singleton()->get_filesystem(), r_options);
-}
-
-void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {
- List<ScriptLanguage::CodeCompletionOption> pp_options;
- List<ScriptLanguage::CodeCompletionOption> pp_defines;
- ShaderPreprocessor preprocessor;
- String code;
- complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir();
- if (!complete_from_path.ends_with("/")) {
- complete_from_path += "/";
- }
- preprocessor.preprocess(p_code, "", code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths);
- complete_from_path = String();
- if (pp_options.size()) {
- for (const ScriptLanguage::CodeCompletionOption &E : pp_options) {
- r_options->push_back(E);
- }
- return;
- }
- for (const ScriptLanguage::CodeCompletionOption &E : pp_defines) {
- r_options->push_back(E);
- }
-
- ShaderLanguage sl;
- String calltip;
- ShaderLanguage::ShaderCompileInfo info;
- info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
-
- if (shader.is_null()) {
- info.is_include = true;
-
- sl.complete(code, info, r_options, calltip);
- get_text_editor()->set_code_hint(calltip);
- return;
- }
- _check_shader_mode();
- info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
- info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
- info.shader_types = ShaderTypes::get_singleton()->get_types();
-
- sl.complete(code, info, r_options, calltip);
- get_text_editor()->set_code_hint(calltip);
-}
-
-void ShaderTextEditor::_validate_script() {
- emit_signal(SNAME("script_changed")); // Ensure to notify that it changed, so it is applied
-
- String code;
-
- if (shader.is_valid()) {
- _check_shader_mode();
- code = shader->get_code();
- } else {
- code = shader_inc->get_code();
- }
-
- ShaderPreprocessor preprocessor;
- String code_pp;
- String error_pp;
- List<ShaderPreprocessor::FilePosition> err_positions;
- List<ShaderPreprocessor::Region> regions;
- String filename;
- if (shader.is_valid()) {
- filename = shader->get_path();
- } else if (shader_inc.is_valid()) {
- filename = shader_inc->get_path();
- }
- last_compile_result = preprocessor.preprocess(code, filename, code_pp, &error_pp, &err_positions, &regions);
-
- for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
- get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
- }
-
- syntax_highlighter->clear_disabled_branch_regions();
- for (const ShaderPreprocessor::Region &region : regions) {
- if (!region.enabled) {
- if (filename != region.file) {
- continue;
- }
- syntax_highlighter->add_disabled_branch_region(Point2i(region.from_line, region.to_line));
- }
- }
-
- set_error("");
- set_error_count(0);
-
- if (last_compile_result != OK) {
- //preprocessor error
- ERR_FAIL_COND(err_positions.size() == 0);
-
- String error_text = error_pp;
- int error_line = err_positions.front()->get().line;
- if (err_positions.size() == 1) {
- // Error in main file
- error_text = "error(" + itos(error_line) + "): " + error_text;
- } else {
- error_text = "error(" + itos(error_line) + ") in include " + err_positions.back()->get().file.get_file() + ":" + itos(err_positions.back()->get().line) + ": " + error_text;
- set_error_count(err_positions.size() - 1);
- }
-
- set_error(error_text);
- set_error_pos(error_line - 1, 0);
- for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
- get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
- }
- get_text_editor()->set_line_background_color(error_line - 1, marked_line_color);
-
- set_warning_count(0);
-
- } else {
- ShaderLanguage sl;
-
- sl.enable_warning_checking(saved_warnings_enabled);
- uint32_t flags = saved_warning_flags;
- if (shader.is_null()) {
- if (flags & ShaderWarning::UNUSED_CONSTANT) {
- flags &= ~(ShaderWarning::UNUSED_CONSTANT);
- }
- if (flags & ShaderWarning::UNUSED_FUNCTION) {
- flags &= ~(ShaderWarning::UNUSED_FUNCTION);
- }
- if (flags & ShaderWarning::UNUSED_STRUCT) {
- flags &= ~(ShaderWarning::UNUSED_STRUCT);
- }
- if (flags & ShaderWarning::UNUSED_UNIFORM) {
- flags &= ~(ShaderWarning::UNUSED_UNIFORM);
- }
- if (flags & ShaderWarning::UNUSED_VARYING) {
- flags &= ~(ShaderWarning::UNUSED_VARYING);
- }
- }
- sl.set_warning_flags(flags);
-
- ShaderLanguage::ShaderCompileInfo info;
- info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
-
- if (shader.is_null()) {
- info.is_include = true;
- } else {
- Shader::Mode mode = shader->get_mode();
- info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode));
- info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode));
- info.shader_types = ShaderTypes::get_singleton()->get_types();
- }
-
- code = code_pp;
- //compiler error
- last_compile_result = sl.compile(code, info);
-
- if (last_compile_result != OK) {
- String error_text;
- int error_line;
- Vector<ShaderLanguage::FilePosition> include_positions = sl.get_include_positions();
- if (include_positions.size() > 1) {
- //error is in an include
- error_line = include_positions[0].line;
- error_text = "error(" + itos(error_line) + ") in include " + include_positions[include_positions.size() - 1].file + ":" + itos(include_positions[include_positions.size() - 1].line) + ": " + sl.get_error_text();
- set_error_count(include_positions.size() - 1);
- } else {
- error_line = sl.get_error_line();
- error_text = "error(" + itos(error_line) + "): " + sl.get_error_text();
- set_error_count(0);
- }
- set_error(error_text);
- set_error_pos(error_line - 1, 0);
- get_text_editor()->set_line_background_color(error_line - 1, marked_line_color);
- } else {
- set_error("");
- }
-
- if (warnings.size() > 0 || last_compile_result != OK) {
- warnings_panel->clear();
- }
- warnings.clear();
- for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
- warnings.push_back(E->get());
- }
- if (warnings.size() > 0 && last_compile_result == OK) {
- warnings.sort_custom<WarningsComparator>();
- _update_warning_panel();
- } else {
- set_warning_count(0);
- }
- }
-
- emit_signal(SNAME("script_validated"), last_compile_result == OK); // Notify that validation finished, to update the list of scripts
-}
-
-void ShaderTextEditor::_update_warning_panel() {
- int warning_count = 0;
-
- warnings_panel->push_table(2);
- for (int i = 0; i < warnings.size(); i++) {
- ShaderWarning &w = warnings[i];
-
- if (warning_count == 0) {
- if (saved_treat_warning_as_errors) {
- String error_text = "error(" + itos(w.get_line()) + "): " + w.get_message() + " " + TTR("Warnings should be fixed to prevent errors.");
- set_error_pos(w.get_line() - 1, 0);
- set_error(error_text);
- get_text_editor()->set_line_background_color(w.get_line() - 1, marked_line_color);
- }
- }
-
- warning_count++;
- int line = w.get_line();
-
- // First cell.
- warnings_panel->push_cell();
- warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
- if (line != -1) {
- warnings_panel->push_meta(line - 1);
- warnings_panel->add_text(TTR("Line") + " " + itos(line));
- warnings_panel->add_text(" (" + w.get_name() + "):");
- warnings_panel->pop(); // Meta goto.
- } else {
- warnings_panel->add_text(w.get_name() + ":");
- }
- warnings_panel->pop(); // Color.
- warnings_panel->pop(); // Cell.
-
- // Second cell.
- warnings_panel->push_cell();
- warnings_panel->add_text(w.get_message());
- warnings_panel->pop(); // Cell.
- }
- warnings_panel->pop(); // Table.
-
- set_warning_count(warning_count);
-}
-
-void ShaderTextEditor::_bind_methods() {
- ADD_SIGNAL(MethodInfo("script_validated", PropertyInfo(Variant::BOOL, "valid")));
-}
-
-ShaderTextEditor::ShaderTextEditor() {
- syntax_highlighter.instantiate();
- get_text_editor()->set_syntax_highlighter(syntax_highlighter);
-}
-
-/*** SCRIPT EDITOR ******/
-
-void ShaderEditor::_menu_option(int p_option) {
- switch (p_option) {
- case EDIT_UNDO: {
- shader_editor->get_text_editor()->undo();
- } break;
- case EDIT_REDO: {
- shader_editor->get_text_editor()->redo();
- } break;
- case EDIT_CUT: {
- shader_editor->get_text_editor()->cut();
- } break;
- case EDIT_COPY: {
- shader_editor->get_text_editor()->copy();
- } break;
- case EDIT_PASTE: {
- shader_editor->get_text_editor()->paste();
- } break;
- case EDIT_SELECT_ALL: {
- shader_editor->get_text_editor()->select_all();
- } break;
- case EDIT_MOVE_LINE_UP: {
- shader_editor->move_lines_up();
- } break;
- case EDIT_MOVE_LINE_DOWN: {
- shader_editor->move_lines_down();
- } break;
- case EDIT_INDENT: {
- if (shader.is_null()) {
- return;
- }
- shader_editor->get_text_editor()->indent_lines();
- } break;
- case EDIT_UNINDENT: {
- if (shader.is_null()) {
- return;
- }
- shader_editor->get_text_editor()->unindent_lines();
- } break;
- case EDIT_DELETE_LINE: {
- shader_editor->delete_lines();
- } break;
- case EDIT_DUPLICATE_SELECTION: {
- shader_editor->duplicate_selection();
- } break;
- case EDIT_TOGGLE_COMMENT: {
- if (shader.is_null()) {
- return;
- }
-
- shader_editor->toggle_inline_comment("//");
-
- } break;
- case EDIT_COMPLETE: {
- shader_editor->get_text_editor()->request_code_completion();
- } break;
- case SEARCH_FIND: {
- shader_editor->get_find_replace_bar()->popup_search();
- } break;
- case SEARCH_FIND_NEXT: {
- shader_editor->get_find_replace_bar()->search_next();
- } break;
- case SEARCH_FIND_PREV: {
- shader_editor->get_find_replace_bar()->search_prev();
- } break;
- case SEARCH_REPLACE: {
- shader_editor->get_find_replace_bar()->popup_replace();
- } break;
- case SEARCH_GOTO_LINE: {
- goto_line_dialog->popup_find_line(shader_editor->get_text_editor());
- } break;
- case BOOKMARK_TOGGLE: {
- shader_editor->toggle_bookmark();
- } break;
- case BOOKMARK_GOTO_NEXT: {
- shader_editor->goto_next_bookmark();
- } break;
- case BOOKMARK_GOTO_PREV: {
- shader_editor->goto_prev_bookmark();
- } break;
- case BOOKMARK_REMOVE_ALL: {
- shader_editor->remove_all_bookmarks();
- } break;
- case HELP_DOCS: {
- OS::get_singleton()->shell_open(vformat("%s/tutorials/shaders/shader_reference/index.html", VERSION_DOCS_URL));
- } break;
- }
- if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
- shader_editor->get_text_editor()->call_deferred(SNAME("grab_focus"));
- }
-}
-
-void ShaderEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED: {
- PopupMenu *popup = help_menu->get_popup();
- popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
- } break;
-
- case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
- _check_for_external_edit();
- } break;
- }
-}
-
-void ShaderEditor::_editor_settings_changed() {
- shader_editor->update_editor_settings();
-
- shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/appearance/whitespace/line_spacing"));
- shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
- shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
-}
-
-void ShaderEditor::_show_warnings_panel(bool p_show) {
- warnings_panel->set_visible(p_show);
-}
-
-void ShaderEditor::_warning_clicked(Variant p_line) {
- if (p_line.get_type() == Variant::INT) {
- shader_editor->get_text_editor()->set_caret_line(p_line.operator int64_t());
- }
-}
-
-void ShaderEditor::_bind_methods() {
- ClassDB::bind_method("_show_warnings_panel", &ShaderEditor::_show_warnings_panel);
- ClassDB::bind_method("_warning_clicked", &ShaderEditor::_warning_clicked);
-
- ADD_SIGNAL(MethodInfo("validation_changed"));
-}
-
-void ShaderEditor::ensure_select_current() {
-}
-
-void ShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
- shader_editor->goto_line_selection(p_line, p_begin, p_end);
-}
-
-void ShaderEditor::_project_settings_changed() {
- _update_warnings(true);
-}
-
-void ShaderEditor::_update_warnings(bool p_validate) {
- bool changed = false;
-
- bool warnings_enabled = GLOBAL_GET("debug/shader_language/warnings/enable").booleanize();
- if (warnings_enabled != saved_warnings_enabled) {
- saved_warnings_enabled = warnings_enabled;
- changed = true;
- }
-
- bool treat_warning_as_errors = GLOBAL_GET("debug/shader_language/warnings/treat_warnings_as_errors").booleanize();
- if (treat_warning_as_errors != saved_treat_warning_as_errors) {
- saved_treat_warning_as_errors = treat_warning_as_errors;
- changed = true;
- }
-
- bool update_flags = false;
-
- for (int i = 0; i < ShaderWarning::WARNING_MAX; i++) {
- ShaderWarning::Code code = (ShaderWarning::Code)i;
- bool value = GLOBAL_GET("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code(code).to_lower());
-
- if (saved_warnings[code] != value) {
- saved_warnings[code] = value;
- update_flags = true;
- changed = true;
- }
- }
-
- if (update_flags) {
- saved_warning_flags = (uint32_t)ShaderWarning::get_flags_from_codemap(saved_warnings);
- }
-
- if (p_validate && changed && shader_editor && shader_editor->get_edited_shader().is_valid()) {
- shader_editor->validate_script();
- }
-}
-
-void ShaderEditor::_check_for_external_edit() {
- bool use_autoreload = bool(EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change"));
-
- if (shader_inc.is_valid()) {
- if (shader_inc->get_last_modified_time() != FileAccess::get_modified_time(shader_inc->get_path())) {
- if (use_autoreload) {
- _reload_shader_include_from_disk();
- } else {
- disk_changed->call_deferred(SNAME("popup_centered"));
- }
- }
- return;
- }
-
- if (shader.is_null() || shader->is_built_in()) {
- return;
- }
-
- if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) {
- if (use_autoreload) {
- _reload_shader_from_disk();
- } else {
- disk_changed->call_deferred(SNAME("popup_centered"));
- }
- }
-}
-
-void ShaderEditor::_reload_shader_from_disk() {
- Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
- ERR_FAIL_COND(!rel_shader.is_valid());
-
- shader_editor->set_block_shader_changed(true);
- shader->set_code(rel_shader->get_code());
- shader_editor->set_block_shader_changed(false);
- shader->set_last_modified_time(rel_shader->get_last_modified_time());
- shader_editor->reload_text();
-}
-
-void ShaderEditor::_reload_shader_include_from_disk() {
- Ref<ShaderInclude> rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
- ERR_FAIL_COND(!rel_shader_include.is_valid());
-
- shader_editor->set_block_shader_changed(true);
- shader_inc->set_code(rel_shader_include->get_code());
- shader_editor->set_block_shader_changed(false);
- shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time());
- shader_editor->reload_text();
-}
-
-void ShaderEditor::_reload() {
- if (shader.is_valid()) {
- _reload_shader_from_disk();
- } else if (shader_inc.is_valid()) {
- _reload_shader_include_from_disk();
- }
-}
-
-void ShaderEditor::edit(const Ref<Shader> &p_shader) {
- if (p_shader.is_null() || !p_shader->is_text_shader()) {
- return;
- }
-
- if (shader == p_shader) {
- return;
- }
-
- shader = p_shader;
- shader_inc = Ref<ShaderInclude>();
-
- shader_editor->set_edited_shader(shader);
-}
-
-void ShaderEditor::edit(const Ref<ShaderInclude> &p_shader_inc) {
- if (p_shader_inc.is_null()) {
- return;
- }
-
- if (shader_inc == p_shader_inc) {
- return;
- }
-
- shader_inc = p_shader_inc;
- shader = Ref<Shader>();
-
- shader_editor->set_edited_shader_include(p_shader_inc);
-}
-
-void ShaderEditor::save_external_data(const String &p_str) {
- if (shader.is_null() && shader_inc.is_null()) {
- disk_changed->hide();
- return;
- }
-
- apply_shaders();
-
- Ref<Shader> edited_shader = shader_editor->get_edited_shader();
- if (edited_shader.is_valid()) {
- ResourceSaver::save(edited_shader);
- }
- if (shader.is_valid() && shader != edited_shader) {
- ResourceSaver::save(shader);
- }
-
- Ref<ShaderInclude> edited_shader_inc = shader_editor->get_edited_shader_include();
- if (edited_shader_inc.is_valid()) {
- ResourceSaver::save(edited_shader_inc);
- }
- if (shader_inc.is_valid() && shader_inc != edited_shader_inc) {
- ResourceSaver::save(shader_inc);
- }
- shader_editor->get_text_editor()->tag_saved_version();
-
- disk_changed->hide();
-}
-
-void ShaderEditor::validate_script() {
- shader_editor->_validate_script();
-}
-
-bool ShaderEditor::is_unsaved() const {
- return shader_editor->get_text_editor()->get_saved_version() != shader_editor->get_text_editor()->get_version();
-}
-
-void ShaderEditor::apply_shaders() {
- String editor_code = shader_editor->get_text_editor()->get_text();
- if (shader.is_valid()) {
- String shader_code = shader->get_code();
- if (shader_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
- shader_editor->set_block_shader_changed(true);
- shader->set_code(editor_code);
- shader_editor->set_block_shader_changed(false);
- shader->set_edited(true);
- }
- }
- if (shader_inc.is_valid()) {
- String shader_inc_code = shader_inc->get_code();
- if (shader_inc_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
- shader_editor->set_block_shader_changed(true);
- shader_inc->set_code(editor_code);
- shader_editor->set_block_shader_changed(false);
- shader_inc->set_edited(true);
- }
- }
-
- dependencies_version = shader_editor->get_dependencies_version();
-}
-
-void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
- Ref<InputEventMouseButton> mb = ev;
-
- if (mb.is_valid()) {
- if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
- CodeEdit *tx = shader_editor->get_text_editor();
-
- Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position());
- int row = pos.y;
- int col = pos.x;
- tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/move_caret_on_right_click"));
-
- if (tx->is_move_caret_on_right_click_enabled()) {
- if (tx->has_selection()) {
- int from_line = tx->get_selection_from_line();
- int to_line = tx->get_selection_to_line();
- int from_column = tx->get_selection_from_column();
- int to_column = tx->get_selection_to_column();
-
- if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
- // Right click is outside the selected text
- tx->deselect();
- }
- }
- if (!tx->has_selection()) {
- tx->set_caret_line(row, true, false);
- tx->set_caret_column(col);
- }
- }
- _make_context_menu(tx->has_selection(), get_local_mouse_position());
- }
- }
-
- Ref<InputEventKey> k = ev;
- if (k.is_valid() && k->is_pressed() && k->is_action("ui_menu", true)) {
- CodeEdit *tx = shader_editor->get_text_editor();
- tx->adjust_viewport_to_caret();
- _make_context_menu(tx->has_selection(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->get_caret_draw_pos()));
- context_menu->grab_focus();
- }
-}
-
-void ShaderEditor::_update_bookmark_list() {
- bookmarks_menu->clear();
-
- bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
- bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
- bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
- bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
-
- PackedInt32Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines();
- if (bookmark_list.size() == 0) {
- return;
- }
-
- bookmarks_menu->add_separator();
-
- for (int i = 0; i < bookmark_list.size(); i++) {
- String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges();
- // Limit the size of the line if too big.
- if (line.length() > 50) {
- line = line.substr(0, 50);
- }
-
- bookmarks_menu->add_item(String::num((int)bookmark_list[i] + 1) + " - \"" + line + "\"");
- bookmarks_menu->set_item_metadata(-1, bookmark_list[i]);
- }
-}
-
-void ShaderEditor::_bookmark_item_pressed(int p_idx) {
- if (p_idx < 4) { // Any item before the separator.
- _menu_option(bookmarks_menu->get_item_id(p_idx));
- } else {
- shader_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
- }
-}
-
-void ShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
- context_menu->clear();
- if (p_selection) {
- context_menu->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
- context_menu->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
- }
-
- context_menu->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
- context_menu->add_separator();
- context_menu->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
- context_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
- context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
-
- context_menu->add_separator();
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
-
- context_menu->set_position(get_screen_position() + p_position);
- context_menu->reset_size();
- context_menu->popup();
-}
-
-ShaderEditor::ShaderEditor() {
- GLOBAL_DEF("debug/shader_language/warnings/enable", true);
- GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors", false);
- for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) {
- GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true);
- }
- _update_warnings(false);
-
- shader_editor = memnew(ShaderTextEditor);
-
- shader_editor->connect("script_validated", callable_mp(this, &ShaderEditor::_script_validated));
-
- shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
- shader_editor->add_theme_constant_override("separation", 0);
- shader_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
-
- shader_editor->connect("show_warnings_panel", callable_mp(this, &ShaderEditor::_show_warnings_panel));
- shader_editor->connect("script_changed", callable_mp(this, &ShaderEditor::apply_shaders));
- EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ShaderEditor::_editor_settings_changed));
- ProjectSettingsEditor::get_singleton()->connect("confirmed", callable_mp(this, &ShaderEditor::_project_settings_changed));
-
- shader_editor->get_text_editor()->set_code_hint_draw_below(EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"));
-
- shader_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true);
- shader_editor->get_text_editor()->set_context_menu_enabled(false);
- shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input));
-
- shader_editor->update_editor_settings();
-
- context_menu = memnew(PopupMenu);
- add_child(context_menu);
- context_menu->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
-
- VBoxContainer *main_container = memnew(VBoxContainer);
- HBoxContainer *hbc = memnew(HBoxContainer);
-
- edit_menu = memnew(MenuButton);
- edit_menu->set_shortcut_context(this);
- edit_menu->set_text(TTR("Edit"));
- edit_menu->set_switch_on_hover(true);
-
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
- edit_menu->get_popup()->add_separator();
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
- edit_menu->get_popup()->add_separator();
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
- edit_menu->get_popup()->add_separator();
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
- edit_menu->get_popup()->add_separator();
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE);
- edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
-
- search_menu = memnew(MenuButton);
- search_menu->set_shortcut_context(this);
- search_menu->set_text(TTR("Search"));
- search_menu->set_switch_on_hover(true);
-
- search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
- search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
- search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
- search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
- search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
-
- MenuButton *goto_menu = memnew(MenuButton);
- goto_menu->set_shortcut_context(this);
- goto_menu->set_text(TTR("Go To"));
- goto_menu->set_switch_on_hover(true);
- goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
-
- goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
- goto_menu->get_popup()->add_separator();
-
- bookmarks_menu = memnew(PopupMenu);
- bookmarks_menu->set_name("Bookmarks");
- goto_menu->get_popup()->add_child(bookmarks_menu);
- goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
- _update_bookmark_list();
- bookmarks_menu->connect("about_to_popup", callable_mp(this, &ShaderEditor::_update_bookmark_list));
- bookmarks_menu->connect("index_pressed", callable_mp(this, &ShaderEditor::_bookmark_item_pressed));
-
- help_menu = memnew(MenuButton);
- help_menu->set_text(TTR("Help"));
- help_menu->set_switch_on_hover(true);
- help_menu->get_popup()->add_item(TTR("Online Docs"), HELP_DOCS);
- help_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
-
- add_child(main_container);
- main_container->add_child(hbc);
- hbc->add_child(search_menu);
- hbc->add_child(edit_menu);
- hbc->add_child(goto_menu);
- hbc->add_child(help_menu);
- hbc->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("ScriptEditorPanel"), SNAME("EditorStyles")));
-
- VSplitContainer *editor_box = memnew(VSplitContainer);
- main_container->add_child(editor_box);
- editor_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
- editor_box->add_child(shader_editor);
-
- FindReplaceBar *bar = memnew(FindReplaceBar);
- main_container->add_child(bar);
- bar->hide();
- shader_editor->set_find_replace_bar(bar);
-
- warnings_panel = memnew(RichTextLabel);
- warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
- warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL);
- warnings_panel->set_meta_underline(true);
- warnings_panel->set_selection_enabled(true);
- warnings_panel->set_focus_mode(FOCUS_CLICK);
- warnings_panel->hide();
- warnings_panel->connect("meta_clicked", callable_mp(this, &ShaderEditor::_warning_clicked));
- editor_box->add_child(warnings_panel);
- shader_editor->set_warnings_panel(warnings_panel);
-
- goto_line_dialog = memnew(GotoLineDialog);
- add_child(goto_line_dialog);
-
- disk_changed = memnew(ConfirmationDialog);
-
- VBoxContainer *vbc = memnew(VBoxContainer);
- disk_changed->add_child(vbc);
-
- Label *dl = memnew(Label);
- dl->set_text(TTR("This shader has been modified on disk.\nWhat action should be taken?"));
- vbc->add_child(dl);
-
- disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload));
- disk_changed->set_ok_button_text(TTR("Reload"));
-
- disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
- disk_changed->connect("custom_action", callable_mp(this, &ShaderEditor::save_external_data));
-
- add_child(disk_changed);
-
- _editor_settings_changed();
-}
void ShaderEditorPlugin::_update_shader_list() {
shader_list->clear();
@@ -1241,7 +81,7 @@ void ShaderEditorPlugin::_update_shader_list() {
shader_list->select(shader_tabs->get_current_tab());
}
- for (int i = 1; i < FILE_MAX; i++) {
+ for (int i = FILE_SAVE; i < FILE_MAX; i++) {
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), edited_shaders.size() == 0);
}
@@ -1250,7 +90,7 @@ void ShaderEditorPlugin::_update_shader_list() {
void ShaderEditorPlugin::_update_shader_list_status() {
for (int i = 0; i < shader_list->get_item_count(); i++) {
- ShaderEditor *se = Object::cast_to<ShaderEditor>(shader_tabs->get_tab_control(i));
+ TextShaderEditor *se = Object::cast_to<TextShaderEditor>(shader_tabs->get_tab_control(i));
if (se) {
if (se->was_compilation_successful()) {
shader_list->set_item_tag_icon(i, Ref<Texture2D>());
@@ -1285,7 +125,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
}
}
es.shader_inc = Ref<ShaderInclude>(si);
- es.shader_editor = memnew(ShaderEditor);
+ es.shader_editor = memnew(TextShaderEditor);
es.shader_editor->edit(si);
shader_tabs->add_child(es.shader_editor);
es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list));
@@ -1305,7 +145,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
shader_tabs->add_child(es.visual_shader_editor);
es.visual_shader_editor->edit(vs.ptr());
} else {
- es.shader_editor = memnew(ShaderEditor);
+ es.shader_editor = memnew(TextShaderEditor);
shader_tabs->add_child(es.shader_editor);
es.shader_editor->edit(s);
es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list));
@@ -1330,7 +170,7 @@ void ShaderEditorPlugin::make_visible(bool p_visible) {
void ShaderEditorPlugin::selected_notify() {
}
-ShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_shader) {
+TextShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_shader) {
for (uint32_t i = 0; i < edited_shaders.size(); i++) {
if (edited_shaders[i].shader == p_for_shader) {
return edited_shaders[i].shader_editor;
@@ -1424,6 +264,9 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
} else {
EditorNode::get_singleton()->save_resource(edited_shaders[index].shader_inc);
}
+ if (edited_shaders[index].shader_editor) {
+ edited_shaders[index].shader_editor->tag_saved_version();
+ }
} break;
case FILE_SAVE_AS: {
int index = shader_tabs->get_current_tab();
@@ -1442,6 +285,9 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
}
EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader_inc, path);
}
+ if (edited_shaders[index].shader_editor) {
+ edited_shaders[index].shader_editor->tag_saved_version();
+ }
} break;
case FILE_INSPECT: {
int index = shader_tabs->get_current_tab();
@@ -1592,7 +438,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
file_hb->add_child(file_menu);
- for (int i = 2; i < FILE_MAX; i++) {
+ for (int i = FILE_SAVE; i < FILE_MAX; i++) {
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true);
}
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 5188639bfc..7638778af7 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -31,181 +31,14 @@
#ifndef SHADER_EDITOR_PLUGIN_H
#define SHADER_EDITOR_PLUGIN_H
-#include "editor/code_editor.h"
#include "editor/editor_plugin.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/panel_container.h"
-#include "scene/gui/rich_text_label.h"
-#include "scene/gui/tab_container.h"
-#include "scene/gui/text_edit.h"
-#include "scene/main/timer.h"
-#include "scene/resources/shader.h"
-#include "scene/resources/shader_include.h"
-#include "servers/rendering/shader_warnings.h"
-class ItemList;
-class VisualShaderEditor;
class HSplitContainer;
+class ItemList;
class ShaderCreateDialog;
-
-class GDShaderSyntaxHighlighter : public CodeHighlighter {
- GDCLASS(GDShaderSyntaxHighlighter, CodeHighlighter)
-
-private:
- Vector<Point2i> disabled_branch_regions;
- Color disabled_branch_color;
-
-public:
- virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override;
-
- void add_disabled_branch_region(const Point2i &p_region);
- void clear_disabled_branch_regions();
- void set_disabled_branch_color(const Color &p_color);
-};
-
-class ShaderTextEditor : public CodeTextEditor {
- GDCLASS(ShaderTextEditor, CodeTextEditor);
-
- Color marked_line_color = Color(1, 1, 1);
-
- struct WarningsComparator {
- _ALWAYS_INLINE_ bool operator()(const ShaderWarning &p_a, const ShaderWarning &p_b) const { return (p_a.get_line() < p_b.get_line()); }
- };
-
- Ref<GDShaderSyntaxHighlighter> syntax_highlighter;
- RichTextLabel *warnings_panel = nullptr;
- Ref<Shader> shader;
- Ref<ShaderInclude> shader_inc;
- List<ShaderWarning> warnings;
- Error last_compile_result = Error::OK;
-
- void _check_shader_mode();
- void _update_warning_panel();
-
- bool block_shader_changed = false;
- void _shader_changed();
-
- uint32_t dependencies_version = 0; // Incremented if deps changed
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
- virtual void _load_theme_settings() override;
-
- virtual void _code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) override;
-
-public:
- void set_block_shader_changed(bool p_block) { block_shader_changed = p_block; }
- uint32_t get_dependencies_version() const { return dependencies_version; }
-
- virtual void _validate_script() override;
-
- void reload_text();
- void set_warnings_panel(RichTextLabel *p_warnings_panel);
-
- Ref<Shader> get_edited_shader() const;
- Ref<ShaderInclude> get_edited_shader_include() const;
-
- void set_edited_shader(const Ref<Shader> &p_shader);
- void set_edited_shader(const Ref<Shader> &p_shader, const String &p_code);
- void set_edited_shader_include(const Ref<ShaderInclude> &p_include);
- void set_edited_shader_include(const Ref<ShaderInclude> &p_include, const String &p_code);
- void set_edited_code(const String &p_code);
-
- ShaderTextEditor();
-};
-
-class ShaderEditor : public MarginContainer {
- GDCLASS(ShaderEditor, MarginContainer);
-
- enum {
- EDIT_UNDO,
- EDIT_REDO,
- EDIT_CUT,
- EDIT_COPY,
- EDIT_PASTE,
- EDIT_SELECT_ALL,
- EDIT_MOVE_LINE_UP,
- EDIT_MOVE_LINE_DOWN,
- EDIT_INDENT,
- EDIT_UNINDENT,
- EDIT_DELETE_LINE,
- EDIT_DUPLICATE_SELECTION,
- EDIT_TOGGLE_COMMENT,
- EDIT_COMPLETE,
- SEARCH_FIND,
- SEARCH_FIND_NEXT,
- SEARCH_FIND_PREV,
- SEARCH_REPLACE,
- SEARCH_GOTO_LINE,
- BOOKMARK_TOGGLE,
- BOOKMARK_GOTO_NEXT,
- BOOKMARK_GOTO_PREV,
- BOOKMARK_REMOVE_ALL,
- HELP_DOCS,
- };
-
- MenuButton *edit_menu = nullptr;
- MenuButton *search_menu = nullptr;
- PopupMenu *bookmarks_menu = nullptr;
- MenuButton *help_menu = nullptr;
- PopupMenu *context_menu = nullptr;
- RichTextLabel *warnings_panel = nullptr;
- uint64_t idle = 0;
-
- GotoLineDialog *goto_line_dialog = nullptr;
- ConfirmationDialog *erase_tab_confirm = nullptr;
- ConfirmationDialog *disk_changed = nullptr;
-
- ShaderTextEditor *shader_editor = nullptr;
- bool compilation_success = true;
-
- void _menu_option(int p_option);
- mutable Ref<Shader> shader;
- mutable Ref<ShaderInclude> shader_inc;
-
- void _editor_settings_changed();
- void _project_settings_changed();
-
- void _check_for_external_edit();
- void _reload_shader_from_disk();
- void _reload_shader_include_from_disk();
- void _reload();
- void _show_warnings_panel(bool p_show);
- void _warning_clicked(Variant p_line);
- void _update_warnings(bool p_validate);
-
- void _script_validated(bool p_valid) {
- compilation_success = p_valid;
- emit_signal(SNAME("validation_changed"));
- }
-
- uint32_t dependencies_version = 0xFFFFFFFF;
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
- void _make_context_menu(bool p_selection, Vector2 p_position);
- void _text_edit_gui_input(const Ref<InputEvent> &p_ev);
-
- void _update_bookmark_list();
- void _bookmark_item_pressed(int p_idx);
-
-public:
- bool was_compilation_successful() const { return compilation_success; }
- void apply_shaders();
- void ensure_select_current();
- void edit(const Ref<Shader> &p_shader);
- void edit(const Ref<ShaderInclude> &p_shader_inc);
- void goto_line_selection(int p_line, int p_begin, int p_end);
- void save_external_data(const String &p_str = "");
- void validate_script();
- bool is_unsaved() const;
-
- virtual Size2 get_minimum_size() const override { return Size2(0, 200); }
-
- ShaderEditor();
-};
+class TabContainer;
+class TextShaderEditor;
+class VisualShaderEditor;
class ShaderEditorPlugin : public EditorPlugin {
GDCLASS(ShaderEditorPlugin, EditorPlugin);
@@ -213,12 +46,14 @@ class ShaderEditorPlugin : public EditorPlugin {
struct EditedShader {
Ref<Shader> shader;
Ref<ShaderInclude> shader_inc;
- ShaderEditor *shader_editor = nullptr;
+ TextShaderEditor *shader_editor = nullptr;
VisualShaderEditor *visual_shader_editor = nullptr;
};
LocalVector<EditedShader> edited_shaders;
+ // Always valid operations come first in the enum, file-specific ones
+ // should go after FILE_SAVE which is used to build the menu accordingly.
enum {
FILE_NEW,
FILE_NEW_INCLUDE,
@@ -265,7 +100,7 @@ public:
virtual void make_visible(bool p_visible) override;
virtual void selected_notify() override;
- ShaderEditor *get_shader_editor(const Ref<Shader> &p_for_shader);
+ TextShaderEditor *get_shader_editor(const Ref<Shader> &p_for_shader);
VisualShaderEditor *get_visual_shader_editor(const Ref<Shader> &p_for_shader);
virtual void save_external_data() override;
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 20809763d0..9846cd4a84 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -150,6 +150,7 @@ void TextEditor::reload_text() {
te->tag_saved_version();
code_editor->update_line_and_column();
+ _validate_script();
}
void TextEditor::_validate_script() {
diff --git a/editor/plugins/text_shader_editor.cpp b/editor/plugins/text_shader_editor.cpp
new file mode 100644
index 0000000000..5815bab806
--- /dev/null
+++ b/editor/plugins/text_shader_editor.cpp
@@ -0,0 +1,1195 @@
+/*************************************************************************/
+/* text_shader_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "text_shader_editor.h"
+
+#include "core/version_generated.gen.h"
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+#include "editor/filesystem_dock.h"
+#include "editor/project_settings_editor.h"
+#include "scene/gui/split_container.h"
+#include "servers/rendering/shader_preprocessor.h"
+#include "servers/rendering/shader_types.h"
+
+/*** SHADER SYNTAX HIGHLIGHTER ****/
+
+Dictionary GDShaderSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
+ Dictionary color_map;
+
+ for (const Point2i &region : disabled_branch_regions) {
+ if (p_line >= region.x && p_line <= region.y) {
+ Dictionary highlighter_info;
+ highlighter_info["color"] = disabled_branch_color;
+
+ color_map[0] = highlighter_info;
+ return color_map;
+ }
+ }
+
+ return CodeHighlighter::_get_line_syntax_highlighting_impl(p_line);
+}
+
+void GDShaderSyntaxHighlighter::add_disabled_branch_region(const Point2i &p_region) {
+ ERR_FAIL_COND(p_region.x < 0);
+ ERR_FAIL_COND(p_region.y < 0);
+
+ for (int i = 0; i < disabled_branch_regions.size(); i++) {
+ ERR_FAIL_COND_MSG(disabled_branch_regions[i].x == p_region.x, "Branch region with a start line '" + itos(p_region.x) + "' already exists.");
+ }
+
+ Point2i disabled_branch_region;
+ disabled_branch_region.x = p_region.x;
+ disabled_branch_region.y = p_region.y;
+ disabled_branch_regions.push_back(disabled_branch_region);
+
+ clear_highlighting_cache();
+}
+
+void GDShaderSyntaxHighlighter::clear_disabled_branch_regions() {
+ disabled_branch_regions.clear();
+ clear_highlighting_cache();
+}
+
+void GDShaderSyntaxHighlighter::set_disabled_branch_color(const Color &p_color) {
+ disabled_branch_color = p_color;
+ clear_highlighting_cache();
+}
+
+/*** SHADER SCRIPT EDITOR ****/
+
+static bool saved_warnings_enabled = false;
+static bool saved_treat_warning_as_errors = false;
+static HashMap<ShaderWarning::Code, bool> saved_warnings;
+static uint32_t saved_warning_flags = 0U;
+
+void ShaderTextEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ if (is_visible_in_tree()) {
+ _load_theme_settings();
+ if (warnings.size() > 0 && last_compile_result == OK) {
+ warnings_panel->clear();
+ _update_warning_panel();
+ }
+ }
+ } break;
+ }
+}
+
+Ref<Shader> ShaderTextEditor::get_edited_shader() const {
+ return shader;
+}
+
+Ref<ShaderInclude> ShaderTextEditor::get_edited_shader_include() const {
+ return shader_inc;
+}
+
+void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
+ set_edited_shader(p_shader, p_shader->get_code());
+}
+
+void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const String &p_code) {
+ if (shader == p_shader) {
+ return;
+ }
+ if (shader.is_valid()) {
+ shader->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
+ }
+ shader = p_shader;
+ shader_inc = Ref<ShaderInclude>();
+
+ set_edited_code(p_code);
+
+ if (shader.is_valid()) {
+ shader->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
+ }
+}
+
+void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc) {
+ set_edited_shader_include(p_shader_inc, p_shader_inc->get_code());
+}
+
+void ShaderTextEditor::_shader_changed() {
+ // This function is used for dependencies (include changing changes main shader and forces it to revalidate)
+ if (block_shader_changed) {
+ return;
+ }
+ dependencies_version++;
+ _validate_script();
+}
+
+void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc, const String &p_code) {
+ if (shader_inc == p_shader_inc) {
+ return;
+ }
+ if (shader_inc.is_valid()) {
+ shader_inc->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
+ }
+ shader_inc = p_shader_inc;
+ shader = Ref<Shader>();
+
+ set_edited_code(p_code);
+
+ if (shader_inc.is_valid()) {
+ shader_inc->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
+ }
+}
+
+void ShaderTextEditor::set_edited_code(const String &p_code) {
+ _load_theme_settings();
+
+ get_text_editor()->set_text(p_code);
+ get_text_editor()->clear_undo_history();
+ get_text_editor()->call_deferred(SNAME("set_h_scroll"), 0);
+ get_text_editor()->call_deferred(SNAME("set_v_scroll"), 0);
+ get_text_editor()->tag_saved_version();
+
+ _validate_script();
+ _line_col_changed();
+}
+
+void ShaderTextEditor::reload_text() {
+ ERR_FAIL_COND(shader.is_null());
+
+ CodeEdit *te = get_text_editor();
+ int column = te->get_caret_column();
+ int row = te->get_caret_line();
+ int h = te->get_h_scroll();
+ int v = te->get_v_scroll();
+
+ te->set_text(shader->get_code());
+ te->set_caret_line(row);
+ te->set_caret_column(column);
+ te->set_h_scroll(h);
+ te->set_v_scroll(v);
+
+ te->tag_saved_version();
+
+ update_line_and_column();
+}
+
+void ShaderTextEditor::set_warnings_panel(RichTextLabel *p_warnings_panel) {
+ warnings_panel = p_warnings_panel;
+}
+
+void ShaderTextEditor::_load_theme_settings() {
+ CodeEdit *text_editor = get_text_editor();
+ Color updated_marked_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color");
+ if (updated_marked_line_color != marked_line_color) {
+ for (int i = 0; i < text_editor->get_line_count(); i++) {
+ if (text_editor->get_line_background_color(i) == marked_line_color) {
+ text_editor->set_line_background_color(i, updated_marked_line_color);
+ }
+ }
+ marked_line_color = updated_marked_line_color;
+ }
+
+ syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color"));
+ syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color"));
+ syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color"));
+ syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color"));
+
+ syntax_highlighter->clear_keyword_colors();
+
+ const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
+ const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
+
+ List<String> keywords;
+ ShaderLanguage::get_keyword_list(&keywords);
+
+ for (const String &E : keywords) {
+ if (ShaderLanguage::is_control_flow_keyword(E)) {
+ syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
+ } else {
+ syntax_highlighter->add_keyword_color(E, keyword_color);
+ }
+ }
+
+ List<String> pp_keywords;
+ ShaderPreprocessor::get_keyword_list(&pp_keywords, false);
+
+ for (const String &E : pp_keywords) {
+ syntax_highlighter->add_keyword_color(E, keyword_color);
+ }
+
+ // Colorize built-ins like `COLOR` differently to make them easier
+ // to distinguish from keywords at a quick glance.
+
+ List<String> built_ins;
+
+ if (shader_inc.is_valid()) {
+ for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
+ for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) {
+ for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
+ built_ins.push_back(F.key);
+ }
+ }
+
+ const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i));
+
+ for (int j = 0; j < modes.size(); j++) {
+ const ShaderLanguage::ModeInfo &info = modes[j];
+
+ if (!info.options.is_empty()) {
+ for (int k = 0; k < info.options.size(); k++) {
+ built_ins.push_back(String(info.name) + "_" + String(info.options[k]));
+ }
+ } else {
+ built_ins.push_back(String(info.name));
+ }
+ }
+ }
+ } else if (shader.is_valid()) {
+ for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()))) {
+ for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
+ built_ins.push_back(F.key);
+ }
+ }
+
+ const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
+
+ for (int i = 0; i < modes.size(); i++) {
+ const ShaderLanguage::ModeInfo &info = modes[i];
+
+ if (!info.options.is_empty()) {
+ for (int j = 0; j < info.options.size(); j++) {
+ built_ins.push_back(String(info.name) + "_" + String(info.options[j]));
+ }
+ } else {
+ built_ins.push_back(String(info.name));
+ }
+ }
+ }
+
+ const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
+
+ for (const String &E : built_ins) {
+ syntax_highlighter->add_keyword_color(E, user_type_color);
+ }
+
+ // Colorize comments.
+ const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
+ syntax_highlighter->clear_color_regions();
+ syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
+ syntax_highlighter->add_color_region("//", "", comment_color, true);
+ syntax_highlighter->set_disabled_branch_color(comment_color);
+
+ text_editor->clear_comment_delimiters();
+ text_editor->add_comment_delimiter("/*", "*/", false);
+ text_editor->add_comment_delimiter("//", "", true);
+
+ if (!text_editor->has_auto_brace_completion_open_key("/*")) {
+ text_editor->add_auto_brace_completion_pair("/*", "*/");
+ }
+
+ // Colorize preprocessor include strings.
+ const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color");
+ syntax_highlighter->add_color_region("\"", "\"", string_color, false);
+
+ if (warnings_panel) {
+ // Warnings panel.
+ warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("main"), SNAME("EditorFonts")));
+ warnings_panel->add_theme_font_size_override("normal_font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts")));
+ }
+}
+
+void ShaderTextEditor::_check_shader_mode() {
+ String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text());
+
+ Shader::Mode mode;
+
+ if (type == "canvas_item") {
+ mode = Shader::MODE_CANVAS_ITEM;
+ } else if (type == "particles") {
+ mode = Shader::MODE_PARTICLES;
+ } else if (type == "sky") {
+ mode = Shader::MODE_SKY;
+ } else if (type == "fog") {
+ mode = Shader::MODE_FOG;
+ } else {
+ mode = Shader::MODE_SPATIAL;
+ }
+
+ if (shader->get_mode() != mode) {
+ set_block_shader_changed(true);
+ shader->set_code(get_text_editor()->get_text());
+ set_block_shader_changed(false);
+ _load_theme_settings();
+ }
+}
+
+static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
+ RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable);
+ return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
+}
+
+static String complete_from_path;
+
+static void _complete_include_paths_search(EditorFileSystemDirectory *p_efsd, List<ScriptLanguage::CodeCompletionOption> *r_options) {
+ if (!p_efsd) {
+ return;
+ }
+ for (int i = 0; i < p_efsd->get_file_count(); i++) {
+ if (p_efsd->get_file_type(i) == SNAME("ShaderInclude")) {
+ String path = p_efsd->get_file_path(i);
+ if (path.begins_with(complete_from_path)) {
+ path = path.replace_first(complete_from_path, "");
+ }
+ r_options->push_back(ScriptLanguage::CodeCompletionOption(path, ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH));
+ }
+ }
+ for (int j = 0; j < p_efsd->get_subdir_count(); j++) {
+ _complete_include_paths_search(p_efsd->get_subdir(j), r_options);
+ }
+}
+
+static void _complete_include_paths(List<ScriptLanguage::CodeCompletionOption> *r_options) {
+ _complete_include_paths_search(EditorFileSystem::get_singleton()->get_filesystem(), r_options);
+}
+
+void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {
+ List<ScriptLanguage::CodeCompletionOption> pp_options;
+ List<ScriptLanguage::CodeCompletionOption> pp_defines;
+ ShaderPreprocessor preprocessor;
+ String code;
+ complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir();
+ if (!complete_from_path.ends_with("/")) {
+ complete_from_path += "/";
+ }
+ preprocessor.preprocess(p_code, "", code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths);
+ complete_from_path = String();
+ if (pp_options.size()) {
+ for (const ScriptLanguage::CodeCompletionOption &E : pp_options) {
+ r_options->push_back(E);
+ }
+ return;
+ }
+ for (const ScriptLanguage::CodeCompletionOption &E : pp_defines) {
+ r_options->push_back(E);
+ }
+
+ ShaderLanguage sl;
+ String calltip;
+ ShaderLanguage::ShaderCompileInfo info;
+ info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
+
+ if (shader.is_null()) {
+ info.is_include = true;
+
+ sl.complete(code, info, r_options, calltip);
+ get_text_editor()->set_code_hint(calltip);
+ return;
+ }
+ _check_shader_mode();
+ info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
+ info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
+ info.shader_types = ShaderTypes::get_singleton()->get_types();
+
+ sl.complete(code, info, r_options, calltip);
+ get_text_editor()->set_code_hint(calltip);
+}
+
+void ShaderTextEditor::_validate_script() {
+ emit_signal(SNAME("script_changed")); // Ensure to notify that it changed, so it is applied
+
+ String code;
+
+ if (shader.is_valid()) {
+ _check_shader_mode();
+ code = shader->get_code();
+ } else {
+ code = shader_inc->get_code();
+ }
+
+ ShaderPreprocessor preprocessor;
+ String code_pp;
+ String error_pp;
+ List<ShaderPreprocessor::FilePosition> err_positions;
+ List<ShaderPreprocessor::Region> regions;
+ String filename;
+ if (shader.is_valid()) {
+ filename = shader->get_path();
+ } else if (shader_inc.is_valid()) {
+ filename = shader_inc->get_path();
+ }
+ last_compile_result = preprocessor.preprocess(code, filename, code_pp, &error_pp, &err_positions, &regions);
+
+ for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
+ get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
+ }
+
+ syntax_highlighter->clear_disabled_branch_regions();
+ for (const ShaderPreprocessor::Region &region : regions) {
+ if (!region.enabled) {
+ if (filename != region.file) {
+ continue;
+ }
+ syntax_highlighter->add_disabled_branch_region(Point2i(region.from_line, region.to_line));
+ }
+ }
+
+ set_error("");
+ set_error_count(0);
+
+ if (last_compile_result != OK) {
+ //preprocessor error
+ ERR_FAIL_COND(err_positions.size() == 0);
+
+ String error_text = error_pp;
+ int error_line = err_positions.front()->get().line;
+ if (err_positions.size() == 1) {
+ // Error in main file
+ error_text = "error(" + itos(error_line) + "): " + error_text;
+ } else {
+ error_text = "error(" + itos(error_line) + ") in include " + err_positions.back()->get().file.get_file() + ":" + itos(err_positions.back()->get().line) + ": " + error_text;
+ set_error_count(err_positions.size() - 1);
+ }
+
+ set_error(error_text);
+ set_error_pos(error_line - 1, 0);
+ for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
+ get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
+ }
+ get_text_editor()->set_line_background_color(error_line - 1, marked_line_color);
+
+ set_warning_count(0);
+
+ } else {
+ ShaderLanguage sl;
+
+ sl.enable_warning_checking(saved_warnings_enabled);
+ uint32_t flags = saved_warning_flags;
+ if (shader.is_null()) {
+ if (flags & ShaderWarning::UNUSED_CONSTANT) {
+ flags &= ~(ShaderWarning::UNUSED_CONSTANT);
+ }
+ if (flags & ShaderWarning::UNUSED_FUNCTION) {
+ flags &= ~(ShaderWarning::UNUSED_FUNCTION);
+ }
+ if (flags & ShaderWarning::UNUSED_STRUCT) {
+ flags &= ~(ShaderWarning::UNUSED_STRUCT);
+ }
+ if (flags & ShaderWarning::UNUSED_UNIFORM) {
+ flags &= ~(ShaderWarning::UNUSED_UNIFORM);
+ }
+ if (flags & ShaderWarning::UNUSED_VARYING) {
+ flags &= ~(ShaderWarning::UNUSED_VARYING);
+ }
+ }
+ sl.set_warning_flags(flags);
+
+ ShaderLanguage::ShaderCompileInfo info;
+ info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
+
+ if (shader.is_null()) {
+ info.is_include = true;
+ } else {
+ Shader::Mode mode = shader->get_mode();
+ info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode));
+ info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode));
+ info.shader_types = ShaderTypes::get_singleton()->get_types();
+ }
+
+ code = code_pp;
+ //compiler error
+ last_compile_result = sl.compile(code, info);
+
+ if (last_compile_result != OK) {
+ String error_text;
+ int error_line;
+ Vector<ShaderLanguage::FilePosition> include_positions = sl.get_include_positions();
+ if (include_positions.size() > 1) {
+ //error is in an include
+ error_line = include_positions[0].line;
+ error_text = "error(" + itos(error_line) + ") in include " + include_positions[include_positions.size() - 1].file + ":" + itos(include_positions[include_positions.size() - 1].line) + ": " + sl.get_error_text();
+ set_error_count(include_positions.size() - 1);
+ } else {
+ error_line = sl.get_error_line();
+ error_text = "error(" + itos(error_line) + "): " + sl.get_error_text();
+ set_error_count(0);
+ }
+ set_error(error_text);
+ set_error_pos(error_line - 1, 0);
+ get_text_editor()->set_line_background_color(error_line - 1, marked_line_color);
+ } else {
+ set_error("");
+ }
+
+ if (warnings.size() > 0 || last_compile_result != OK) {
+ warnings_panel->clear();
+ }
+ warnings.clear();
+ for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
+ warnings.push_back(E->get());
+ }
+ if (warnings.size() > 0 && last_compile_result == OK) {
+ warnings.sort_custom<WarningsComparator>();
+ _update_warning_panel();
+ } else {
+ set_warning_count(0);
+ }
+ }
+
+ emit_signal(SNAME("script_validated"), last_compile_result == OK); // Notify that validation finished, to update the list of scripts
+}
+
+void ShaderTextEditor::_update_warning_panel() {
+ int warning_count = 0;
+
+ warnings_panel->push_table(2);
+ for (int i = 0; i < warnings.size(); i++) {
+ ShaderWarning &w = warnings[i];
+
+ if (warning_count == 0) {
+ if (saved_treat_warning_as_errors) {
+ String error_text = "error(" + itos(w.get_line()) + "): " + w.get_message() + " " + TTR("Warnings should be fixed to prevent errors.");
+ set_error_pos(w.get_line() - 1, 0);
+ set_error(error_text);
+ get_text_editor()->set_line_background_color(w.get_line() - 1, marked_line_color);
+ }
+ }
+
+ warning_count++;
+ int line = w.get_line();
+
+ // First cell.
+ warnings_panel->push_cell();
+ warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ if (line != -1) {
+ warnings_panel->push_meta(line - 1);
+ warnings_panel->add_text(TTR("Line") + " " + itos(line));
+ warnings_panel->add_text(" (" + w.get_name() + "):");
+ warnings_panel->pop(); // Meta goto.
+ } else {
+ warnings_panel->add_text(w.get_name() + ":");
+ }
+ warnings_panel->pop(); // Color.
+ warnings_panel->pop(); // Cell.
+
+ // Second cell.
+ warnings_panel->push_cell();
+ warnings_panel->add_text(w.get_message());
+ warnings_panel->pop(); // Cell.
+ }
+ warnings_panel->pop(); // Table.
+
+ set_warning_count(warning_count);
+}
+
+void ShaderTextEditor::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("script_validated", PropertyInfo(Variant::BOOL, "valid")));
+}
+
+ShaderTextEditor::ShaderTextEditor() {
+ syntax_highlighter.instantiate();
+ get_text_editor()->set_syntax_highlighter(syntax_highlighter);
+}
+
+/*** SCRIPT EDITOR ******/
+
+void TextShaderEditor::_menu_option(int p_option) {
+ switch (p_option) {
+ case EDIT_UNDO: {
+ shader_editor->get_text_editor()->undo();
+ } break;
+ case EDIT_REDO: {
+ shader_editor->get_text_editor()->redo();
+ } break;
+ case EDIT_CUT: {
+ shader_editor->get_text_editor()->cut();
+ } break;
+ case EDIT_COPY: {
+ shader_editor->get_text_editor()->copy();
+ } break;
+ case EDIT_PASTE: {
+ shader_editor->get_text_editor()->paste();
+ } break;
+ case EDIT_SELECT_ALL: {
+ shader_editor->get_text_editor()->select_all();
+ } break;
+ case EDIT_MOVE_LINE_UP: {
+ shader_editor->move_lines_up();
+ } break;
+ case EDIT_MOVE_LINE_DOWN: {
+ shader_editor->move_lines_down();
+ } break;
+ case EDIT_INDENT: {
+ if (shader.is_null()) {
+ return;
+ }
+ shader_editor->get_text_editor()->indent_lines();
+ } break;
+ case EDIT_UNINDENT: {
+ if (shader.is_null()) {
+ return;
+ }
+ shader_editor->get_text_editor()->unindent_lines();
+ } break;
+ case EDIT_DELETE_LINE: {
+ shader_editor->delete_lines();
+ } break;
+ case EDIT_DUPLICATE_SELECTION: {
+ shader_editor->duplicate_selection();
+ } break;
+ case EDIT_TOGGLE_COMMENT: {
+ if (shader.is_null()) {
+ return;
+ }
+
+ shader_editor->toggle_inline_comment("//");
+
+ } break;
+ case EDIT_COMPLETE: {
+ shader_editor->get_text_editor()->request_code_completion();
+ } break;
+ case SEARCH_FIND: {
+ shader_editor->get_find_replace_bar()->popup_search();
+ } break;
+ case SEARCH_FIND_NEXT: {
+ shader_editor->get_find_replace_bar()->search_next();
+ } break;
+ case SEARCH_FIND_PREV: {
+ shader_editor->get_find_replace_bar()->search_prev();
+ } break;
+ case SEARCH_REPLACE: {
+ shader_editor->get_find_replace_bar()->popup_replace();
+ } break;
+ case SEARCH_GOTO_LINE: {
+ goto_line_dialog->popup_find_line(shader_editor->get_text_editor());
+ } break;
+ case BOOKMARK_TOGGLE: {
+ shader_editor->toggle_bookmark();
+ } break;
+ case BOOKMARK_GOTO_NEXT: {
+ shader_editor->goto_next_bookmark();
+ } break;
+ case BOOKMARK_GOTO_PREV: {
+ shader_editor->goto_prev_bookmark();
+ } break;
+ case BOOKMARK_REMOVE_ALL: {
+ shader_editor->remove_all_bookmarks();
+ } break;
+ case HELP_DOCS: {
+ OS::get_singleton()->shell_open(vformat("%s/tutorials/shaders/shader_reference/index.html", VERSION_DOCS_URL));
+ } break;
+ }
+ if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
+ shader_editor->get_text_editor()->call_deferred(SNAME("grab_focus"));
+ }
+}
+
+void TextShaderEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ PopupMenu *popup = help_menu->get_popup();
+ popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
+ } break;
+
+ case NOTIFICATION_APPLICATION_FOCUS_IN: {
+ _check_for_external_edit();
+ } break;
+ }
+}
+
+void TextShaderEditor::_editor_settings_changed() {
+ shader_editor->update_editor_settings();
+
+ shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/appearance/whitespace/line_spacing"));
+ shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
+ shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
+}
+
+void TextShaderEditor::_show_warnings_panel(bool p_show) {
+ warnings_panel->set_visible(p_show);
+}
+
+void TextShaderEditor::_warning_clicked(Variant p_line) {
+ if (p_line.get_type() == Variant::INT) {
+ shader_editor->get_text_editor()->set_caret_line(p_line.operator int64_t());
+ }
+}
+
+void TextShaderEditor::_bind_methods() {
+ ClassDB::bind_method("_show_warnings_panel", &TextShaderEditor::_show_warnings_panel);
+ ClassDB::bind_method("_warning_clicked", &TextShaderEditor::_warning_clicked);
+
+ ADD_SIGNAL(MethodInfo("validation_changed"));
+}
+
+void TextShaderEditor::ensure_select_current() {
+}
+
+void TextShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
+ shader_editor->goto_line_selection(p_line, p_begin, p_end);
+}
+
+void TextShaderEditor::_project_settings_changed() {
+ _update_warnings(true);
+}
+
+void TextShaderEditor::_update_warnings(bool p_validate) {
+ bool changed = false;
+
+ bool warnings_enabled = GLOBAL_GET("debug/shader_language/warnings/enable").booleanize();
+ if (warnings_enabled != saved_warnings_enabled) {
+ saved_warnings_enabled = warnings_enabled;
+ changed = true;
+ }
+
+ bool treat_warning_as_errors = GLOBAL_GET("debug/shader_language/warnings/treat_warnings_as_errors").booleanize();
+ if (treat_warning_as_errors != saved_treat_warning_as_errors) {
+ saved_treat_warning_as_errors = treat_warning_as_errors;
+ changed = true;
+ }
+
+ bool update_flags = false;
+
+ for (int i = 0; i < ShaderWarning::WARNING_MAX; i++) {
+ ShaderWarning::Code code = (ShaderWarning::Code)i;
+ bool value = GLOBAL_GET("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code(code).to_lower());
+
+ if (saved_warnings[code] != value) {
+ saved_warnings[code] = value;
+ update_flags = true;
+ changed = true;
+ }
+ }
+
+ if (update_flags) {
+ saved_warning_flags = (uint32_t)ShaderWarning::get_flags_from_codemap(saved_warnings);
+ }
+
+ if (p_validate && changed && shader_editor && shader_editor->get_edited_shader().is_valid()) {
+ shader_editor->validate_script();
+ }
+}
+
+void TextShaderEditor::_check_for_external_edit() {
+ bool use_autoreload = bool(EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change"));
+
+ if (shader_inc.is_valid()) {
+ if (shader_inc->get_last_modified_time() != FileAccess::get_modified_time(shader_inc->get_path())) {
+ if (use_autoreload) {
+ _reload_shader_include_from_disk();
+ } else {
+ disk_changed->call_deferred(SNAME("popup_centered"));
+ }
+ }
+ return;
+ }
+
+ if (shader.is_null() || shader->is_built_in()) {
+ return;
+ }
+
+ if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) {
+ if (use_autoreload) {
+ _reload_shader_from_disk();
+ } else {
+ disk_changed->call_deferred(SNAME("popup_centered"));
+ }
+ }
+}
+
+void TextShaderEditor::_reload_shader_from_disk() {
+ Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
+ ERR_FAIL_COND(!rel_shader.is_valid());
+
+ shader_editor->set_block_shader_changed(true);
+ shader->set_code(rel_shader->get_code());
+ shader_editor->set_block_shader_changed(false);
+ shader->set_last_modified_time(rel_shader->get_last_modified_time());
+ shader_editor->reload_text();
+}
+
+void TextShaderEditor::_reload_shader_include_from_disk() {
+ Ref<ShaderInclude> rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
+ ERR_FAIL_COND(!rel_shader_include.is_valid());
+
+ shader_editor->set_block_shader_changed(true);
+ shader_inc->set_code(rel_shader_include->get_code());
+ shader_editor->set_block_shader_changed(false);
+ shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time());
+ shader_editor->reload_text();
+}
+
+void TextShaderEditor::_reload() {
+ if (shader.is_valid()) {
+ _reload_shader_from_disk();
+ } else if (shader_inc.is_valid()) {
+ _reload_shader_include_from_disk();
+ }
+}
+
+void TextShaderEditor::edit(const Ref<Shader> &p_shader) {
+ if (p_shader.is_null() || !p_shader->is_text_shader()) {
+ return;
+ }
+
+ if (shader == p_shader) {
+ return;
+ }
+
+ shader = p_shader;
+ shader_inc = Ref<ShaderInclude>();
+
+ shader_editor->set_edited_shader(shader);
+}
+
+void TextShaderEditor::edit(const Ref<ShaderInclude> &p_shader_inc) {
+ if (p_shader_inc.is_null()) {
+ return;
+ }
+
+ if (shader_inc == p_shader_inc) {
+ return;
+ }
+
+ shader_inc = p_shader_inc;
+ shader = Ref<Shader>();
+
+ shader_editor->set_edited_shader_include(p_shader_inc);
+}
+
+void TextShaderEditor::save_external_data(const String &p_str) {
+ if (shader.is_null() && shader_inc.is_null()) {
+ disk_changed->hide();
+ return;
+ }
+
+ apply_shaders();
+
+ Ref<Shader> edited_shader = shader_editor->get_edited_shader();
+ if (edited_shader.is_valid()) {
+ ResourceSaver::save(edited_shader);
+ }
+ if (shader.is_valid() && shader != edited_shader) {
+ ResourceSaver::save(shader);
+ }
+
+ Ref<ShaderInclude> edited_shader_inc = shader_editor->get_edited_shader_include();
+ if (edited_shader_inc.is_valid()) {
+ ResourceSaver::save(edited_shader_inc);
+ }
+ if (shader_inc.is_valid() && shader_inc != edited_shader_inc) {
+ ResourceSaver::save(shader_inc);
+ }
+ shader_editor->get_text_editor()->tag_saved_version();
+
+ disk_changed->hide();
+}
+
+void TextShaderEditor::validate_script() {
+ shader_editor->_validate_script();
+}
+
+bool TextShaderEditor::is_unsaved() const {
+ return shader_editor->get_text_editor()->get_saved_version() != shader_editor->get_text_editor()->get_version();
+}
+
+void TextShaderEditor::tag_saved_version() {
+ shader_editor->get_text_editor()->tag_saved_version();
+}
+
+void TextShaderEditor::apply_shaders() {
+ String editor_code = shader_editor->get_text_editor()->get_text();
+ if (shader.is_valid()) {
+ String shader_code = shader->get_code();
+ if (shader_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
+ shader_editor->set_block_shader_changed(true);
+ shader->set_code(editor_code);
+ shader_editor->set_block_shader_changed(false);
+ shader->set_edited(true);
+ }
+ }
+ if (shader_inc.is_valid()) {
+ String shader_inc_code = shader_inc->get_code();
+ if (shader_inc_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
+ shader_editor->set_block_shader_changed(true);
+ shader_inc->set_code(editor_code);
+ shader_editor->set_block_shader_changed(false);
+ shader_inc->set_edited(true);
+ }
+ }
+
+ dependencies_version = shader_editor->get_dependencies_version();
+}
+
+void TextShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
+ Ref<InputEventMouseButton> mb = ev;
+
+ if (mb.is_valid()) {
+ if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
+ CodeEdit *tx = shader_editor->get_text_editor();
+
+ Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position());
+ int row = pos.y;
+ int col = pos.x;
+ tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/move_caret_on_right_click"));
+
+ if (tx->is_move_caret_on_right_click_enabled()) {
+ if (tx->has_selection()) {
+ int from_line = tx->get_selection_from_line();
+ int to_line = tx->get_selection_to_line();
+ int from_column = tx->get_selection_from_column();
+ int to_column = tx->get_selection_to_column();
+
+ if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
+ // Right click is outside the selected text
+ tx->deselect();
+ }
+ }
+ if (!tx->has_selection()) {
+ tx->set_caret_line(row, true, false);
+ tx->set_caret_column(col);
+ }
+ }
+ _make_context_menu(tx->has_selection(), get_local_mouse_position());
+ }
+ }
+
+ Ref<InputEventKey> k = ev;
+ if (k.is_valid() && k->is_pressed() && k->is_action("ui_menu", true)) {
+ CodeEdit *tx = shader_editor->get_text_editor();
+ tx->adjust_viewport_to_caret();
+ _make_context_menu(tx->has_selection(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->get_caret_draw_pos()));
+ context_menu->grab_focus();
+ }
+}
+
+void TextShaderEditor::_update_bookmark_list() {
+ bookmarks_menu->clear();
+
+ bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
+ bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
+ bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
+ bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
+
+ PackedInt32Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines();
+ if (bookmark_list.size() == 0) {
+ return;
+ }
+
+ bookmarks_menu->add_separator();
+
+ for (int i = 0; i < bookmark_list.size(); i++) {
+ String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges();
+ // Limit the size of the line if too big.
+ if (line.length() > 50) {
+ line = line.substr(0, 50);
+ }
+
+ bookmarks_menu->add_item(String::num((int)bookmark_list[i] + 1) + " - \"" + line + "\"");
+ bookmarks_menu->set_item_metadata(-1, bookmark_list[i]);
+ }
+}
+
+void TextShaderEditor::_bookmark_item_pressed(int p_idx) {
+ if (p_idx < 4) { // Any item before the separator.
+ _menu_option(bookmarks_menu->get_item_id(p_idx));
+ } else {
+ shader_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
+ }
+}
+
+void TextShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
+ context_menu->clear();
+ if (p_selection) {
+ context_menu->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
+ }
+
+ context_menu->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
+ context_menu->add_separator();
+ context_menu->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
+
+ context_menu->add_separator();
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
+
+ context_menu->set_position(get_screen_position() + p_position);
+ context_menu->reset_size();
+ context_menu->popup();
+}
+
+TextShaderEditor::TextShaderEditor() {
+ GLOBAL_DEF("debug/shader_language/warnings/enable", true);
+ GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors", false);
+ for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) {
+ GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true);
+ }
+ _update_warnings(false);
+
+ shader_editor = memnew(ShaderTextEditor);
+
+ shader_editor->connect("script_validated", callable_mp(this, &TextShaderEditor::_script_validated));
+
+ shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+ shader_editor->add_theme_constant_override("separation", 0);
+ shader_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
+
+ shader_editor->connect("show_warnings_panel", callable_mp(this, &TextShaderEditor::_show_warnings_panel));
+ shader_editor->connect("script_changed", callable_mp(this, &TextShaderEditor::apply_shaders));
+ EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_editor_settings_changed));
+ ProjectSettingsEditor::get_singleton()->connect("confirmed", callable_mp(this, &TextShaderEditor::_project_settings_changed));
+
+ shader_editor->get_text_editor()->set_code_hint_draw_below(EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"));
+
+ shader_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true);
+ shader_editor->get_text_editor()->set_context_menu_enabled(false);
+ shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &TextShaderEditor::_text_edit_gui_input));
+
+ shader_editor->update_editor_settings();
+
+ context_menu = memnew(PopupMenu);
+ add_child(context_menu);
+ context_menu->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
+
+ VBoxContainer *main_container = memnew(VBoxContainer);
+ HBoxContainer *hbc = memnew(HBoxContainer);
+
+ edit_menu = memnew(MenuButton);
+ edit_menu->set_shortcut_context(this);
+ edit_menu->set_text(TTR("Edit"));
+ edit_menu->set_switch_on_hover(true);
+
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
+ edit_menu->get_popup()->add_separator();
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
+ edit_menu->get_popup()->add_separator();
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
+ edit_menu->get_popup()->add_separator();
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
+ edit_menu->get_popup()->add_separator();
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE);
+ edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
+
+ search_menu = memnew(MenuButton);
+ search_menu->set_shortcut_context(this);
+ search_menu->set_text(TTR("Search"));
+ search_menu->set_switch_on_hover(true);
+
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
+ search_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
+
+ MenuButton *goto_menu = memnew(MenuButton);
+ goto_menu->set_shortcut_context(this);
+ goto_menu->set_text(TTR("Go To"));
+ goto_menu->set_switch_on_hover(true);
+ goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
+
+ goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
+ goto_menu->get_popup()->add_separator();
+
+ bookmarks_menu = memnew(PopupMenu);
+ bookmarks_menu->set_name("Bookmarks");
+ goto_menu->get_popup()->add_child(bookmarks_menu);
+ goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
+ _update_bookmark_list();
+ bookmarks_menu->connect("about_to_popup", callable_mp(this, &TextShaderEditor::_update_bookmark_list));
+ bookmarks_menu->connect("index_pressed", callable_mp(this, &TextShaderEditor::_bookmark_item_pressed));
+
+ help_menu = memnew(MenuButton);
+ help_menu->set_text(TTR("Help"));
+ help_menu->set_switch_on_hover(true);
+ help_menu->get_popup()->add_item(TTR("Online Docs"), HELP_DOCS);
+ help_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
+
+ add_child(main_container);
+ main_container->add_child(hbc);
+ hbc->add_child(search_menu);
+ hbc->add_child(edit_menu);
+ hbc->add_child(goto_menu);
+ hbc->add_child(help_menu);
+ hbc->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("ScriptEditorPanel"), SNAME("EditorStyles")));
+
+ VSplitContainer *editor_box = memnew(VSplitContainer);
+ main_container->add_child(editor_box);
+ editor_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
+ editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
+ editor_box->add_child(shader_editor);
+
+ FindReplaceBar *bar = memnew(FindReplaceBar);
+ main_container->add_child(bar);
+ bar->hide();
+ shader_editor->set_find_replace_bar(bar);
+
+ warnings_panel = memnew(RichTextLabel);
+ warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
+ warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL);
+ warnings_panel->set_meta_underline(true);
+ warnings_panel->set_selection_enabled(true);
+ warnings_panel->set_focus_mode(FOCUS_CLICK);
+ warnings_panel->hide();
+ warnings_panel->connect("meta_clicked", callable_mp(this, &TextShaderEditor::_warning_clicked));
+ editor_box->add_child(warnings_panel);
+ shader_editor->set_warnings_panel(warnings_panel);
+
+ goto_line_dialog = memnew(GotoLineDialog);
+ add_child(goto_line_dialog);
+
+ disk_changed = memnew(ConfirmationDialog);
+
+ VBoxContainer *vbc = memnew(VBoxContainer);
+ disk_changed->add_child(vbc);
+
+ Label *dl = memnew(Label);
+ dl->set_text(TTR("This shader has been modified on disk.\nWhat action should be taken?"));
+ vbc->add_child(dl);
+
+ disk_changed->connect("confirmed", callable_mp(this, &TextShaderEditor::_reload));
+ disk_changed->set_ok_button_text(TTR("Reload"));
+
+ disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
+ disk_changed->connect("custom_action", callable_mp(this, &TextShaderEditor::save_external_data));
+
+ add_child(disk_changed);
+
+ _editor_settings_changed();
+}
diff --git a/editor/plugins/text_shader_editor.h b/editor/plugins/text_shader_editor.h
new file mode 100644
index 0000000000..c2094342ed
--- /dev/null
+++ b/editor/plugins/text_shader_editor.h
@@ -0,0 +1,200 @@
+/*************************************************************************/
+/* text_shader_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXT_SHADER_EDITOR_H
+#define TEXT_SHADER_EDITOR_H
+
+#include "editor/code_editor.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/panel_container.h"
+#include "scene/gui/rich_text_label.h"
+#include "servers/rendering/shader_warnings.h"
+
+class GDShaderSyntaxHighlighter : public CodeHighlighter {
+ GDCLASS(GDShaderSyntaxHighlighter, CodeHighlighter)
+
+private:
+ Vector<Point2i> disabled_branch_regions;
+ Color disabled_branch_color;
+
+public:
+ virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override;
+
+ void add_disabled_branch_region(const Point2i &p_region);
+ void clear_disabled_branch_regions();
+ void set_disabled_branch_color(const Color &p_color);
+};
+
+class ShaderTextEditor : public CodeTextEditor {
+ GDCLASS(ShaderTextEditor, CodeTextEditor);
+
+ Color marked_line_color = Color(1, 1, 1);
+
+ struct WarningsComparator {
+ _ALWAYS_INLINE_ bool operator()(const ShaderWarning &p_a, const ShaderWarning &p_b) const { return (p_a.get_line() < p_b.get_line()); }
+ };
+
+ Ref<GDShaderSyntaxHighlighter> syntax_highlighter;
+ RichTextLabel *warnings_panel = nullptr;
+ Ref<Shader> shader;
+ Ref<ShaderInclude> shader_inc;
+ List<ShaderWarning> warnings;
+ Error last_compile_result = Error::OK;
+
+ void _check_shader_mode();
+ void _update_warning_panel();
+
+ bool block_shader_changed = false;
+ void _shader_changed();
+
+ uint32_t dependencies_version = 0; // Incremented if deps changed
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+ virtual void _load_theme_settings() override;
+
+ virtual void _code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) override;
+
+public:
+ void set_block_shader_changed(bool p_block) { block_shader_changed = p_block; }
+ uint32_t get_dependencies_version() const { return dependencies_version; }
+
+ virtual void _validate_script() override;
+
+ void reload_text();
+ void set_warnings_panel(RichTextLabel *p_warnings_panel);
+
+ Ref<Shader> get_edited_shader() const;
+ Ref<ShaderInclude> get_edited_shader_include() const;
+
+ void set_edited_shader(const Ref<Shader> &p_shader);
+ void set_edited_shader(const Ref<Shader> &p_shader, const String &p_code);
+ void set_edited_shader_include(const Ref<ShaderInclude> &p_include);
+ void set_edited_shader_include(const Ref<ShaderInclude> &p_include, const String &p_code);
+ void set_edited_code(const String &p_code);
+
+ ShaderTextEditor();
+};
+
+class TextShaderEditor : public MarginContainer {
+ GDCLASS(TextShaderEditor, MarginContainer);
+
+ enum {
+ EDIT_UNDO,
+ EDIT_REDO,
+ EDIT_CUT,
+ EDIT_COPY,
+ EDIT_PASTE,
+ EDIT_SELECT_ALL,
+ EDIT_MOVE_LINE_UP,
+ EDIT_MOVE_LINE_DOWN,
+ EDIT_INDENT,
+ EDIT_UNINDENT,
+ EDIT_DELETE_LINE,
+ EDIT_DUPLICATE_SELECTION,
+ EDIT_TOGGLE_COMMENT,
+ EDIT_COMPLETE,
+ SEARCH_FIND,
+ SEARCH_FIND_NEXT,
+ SEARCH_FIND_PREV,
+ SEARCH_REPLACE,
+ SEARCH_GOTO_LINE,
+ BOOKMARK_TOGGLE,
+ BOOKMARK_GOTO_NEXT,
+ BOOKMARK_GOTO_PREV,
+ BOOKMARK_REMOVE_ALL,
+ HELP_DOCS,
+ };
+
+ MenuButton *edit_menu = nullptr;
+ MenuButton *search_menu = nullptr;
+ PopupMenu *bookmarks_menu = nullptr;
+ MenuButton *help_menu = nullptr;
+ PopupMenu *context_menu = nullptr;
+ RichTextLabel *warnings_panel = nullptr;
+ uint64_t idle = 0;
+
+ GotoLineDialog *goto_line_dialog = nullptr;
+ ConfirmationDialog *erase_tab_confirm = nullptr;
+ ConfirmationDialog *disk_changed = nullptr;
+
+ ShaderTextEditor *shader_editor = nullptr;
+ bool compilation_success = true;
+
+ void _menu_option(int p_option);
+ mutable Ref<Shader> shader;
+ mutable Ref<ShaderInclude> shader_inc;
+
+ void _editor_settings_changed();
+ void _project_settings_changed();
+
+ void _check_for_external_edit();
+ void _reload_shader_from_disk();
+ void _reload_shader_include_from_disk();
+ void _reload();
+ void _show_warnings_panel(bool p_show);
+ void _warning_clicked(Variant p_line);
+ void _update_warnings(bool p_validate);
+
+ void _script_validated(bool p_valid) {
+ compilation_success = p_valid;
+ emit_signal(SNAME("validation_changed"));
+ }
+
+ uint32_t dependencies_version = 0xFFFFFFFF;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+ void _make_context_menu(bool p_selection, Vector2 p_position);
+ void _text_edit_gui_input(const Ref<InputEvent> &p_ev);
+
+ void _update_bookmark_list();
+ void _bookmark_item_pressed(int p_idx);
+
+public:
+ bool was_compilation_successful() const { return compilation_success; }
+ void apply_shaders();
+ void ensure_select_current();
+ void edit(const Ref<Shader> &p_shader);
+ void edit(const Ref<ShaderInclude> &p_shader_inc);
+ void goto_line_selection(int p_line, int p_begin, int p_end);
+ void save_external_data(const String &p_str = "");
+ void validate_script();
+ bool is_unsaved() const;
+ void tag_saved_version();
+
+ virtual Size2 get_minimum_size() const override { return Size2(0, 200); }
+
+ TextShaderEditor();
+};
+
+#endif // TEXT_SHADER_EDITOR_H
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 395c9b0248..acfa8b3d00 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -2428,20 +2428,16 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_line(Vector2i
return HashMap<Vector2i, TileMapCell>();
}
- if (selected_type == SELECTED_TYPE_CONNECT) {
- return _draw_terrain_path_or_connect(TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell), selected_terrain_set, selected_terrain, true);
- } else if (selected_type == SELECTED_TYPE_PATH) {
- return _draw_terrain_path_or_connect(TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell), selected_terrain_set, selected_terrain, false);
- } else { // SELECTED_TYPE_PATTERN
- TileSet::TerrainsPattern terrains_pattern;
- if (p_erase) {
- terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set);
- } else {
- terrains_pattern = selected_terrains_pattern;
+ if (p_erase) {
+ return _draw_terrain_pattern(TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell), selected_terrain_set, TileSet::TerrainsPattern(*tile_set, selected_terrain_set));
+ } else {
+ if (selected_type == SELECTED_TYPE_CONNECT) {
+ return _draw_terrain_path_or_connect(TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell), selected_terrain_set, selected_terrain, true);
+ } else if (selected_type == SELECTED_TYPE_PATH) {
+ return _draw_terrain_path_or_connect(TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell), selected_terrain_set, selected_terrain, false);
+ } else { // SELECTED_TYPE_PATTERN
+ return _draw_terrain_pattern(TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell), selected_terrain_set, selected_terrains_pattern);
}
-
- Vector<Vector2i> line = TileMapEditor::get_line(tile_map, p_start_cell, p_end_cell);
- return _draw_terrain_pattern(line, selected_terrain_set, terrains_pattern);
}
}
@@ -2468,16 +2464,14 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_rect(Vector2i
}
}
- if (selected_type == SELECTED_TYPE_CONNECT || selected_type == SELECTED_TYPE_PATH) {
- return _draw_terrain_path_or_connect(to_draw, selected_terrain_set, selected_terrain, true);
- } else { // SELECTED_TYPE_PATTERN
- TileSet::TerrainsPattern terrains_pattern;
- if (p_erase) {
- terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set);
- } else {
- terrains_pattern = selected_terrains_pattern;
+ if (p_erase) {
+ return _draw_terrain_pattern(to_draw, selected_terrain_set, TileSet::TerrainsPattern(*tile_set, selected_terrain_set));
+ } else {
+ if (selected_type == SELECTED_TYPE_CONNECT || selected_type == SELECTED_TYPE_PATH) {
+ return _draw_terrain_path_or_connect(to_draw, selected_terrain_set, selected_terrain, true);
+ } else { // SELECTED_TYPE_PATTERN
+ return _draw_terrain_pattern(to_draw, selected_terrain_set, selected_terrains_pattern);
}
- return _draw_terrain_pattern(to_draw, selected_terrain_set, terrains_pattern);
}
}
@@ -2609,16 +2603,14 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_bucket_fill(Ve
cells_to_draw_as_vector.append(cell);
}
- if (selected_type == SELECTED_TYPE_CONNECT || selected_type == SELECTED_TYPE_PATH) {
- return _draw_terrain_path_or_connect(cells_to_draw_as_vector, selected_terrain_set, selected_terrain, true);
- } else { // SELECTED_TYPE_PATTERN
- TileSet::TerrainsPattern terrains_pattern;
- if (p_erase) {
- terrains_pattern = TileSet::TerrainsPattern(*tile_set, selected_terrain_set);
- } else {
- terrains_pattern = selected_terrains_pattern;
+ if (p_erase) {
+ return _draw_terrain_pattern(cells_to_draw_as_vector, selected_terrain_set, TileSet::TerrainsPattern(*tile_set, selected_terrain_set));
+ } else {
+ if (selected_type == SELECTED_TYPE_CONNECT || selected_type == SELECTED_TYPE_PATH) {
+ return _draw_terrain_path_or_connect(cells_to_draw_as_vector, selected_terrain_set, selected_terrain, true);
+ } else { // SELECTED_TYPE_PATTERN
+ return _draw_terrain_pattern(cells_to_draw_as_vector, selected_terrain_set, selected_terrains_pattern);
}
- return _draw_terrain_pattern(cells_to_draw_as_vector, selected_terrain_set, terrains_pattern);
}
}
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index 80a8318bbb..7394288fcd 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -329,6 +329,7 @@ void TileSetEditor::_set_source_sort(int p_sort) {
}
}
_update_sources_list(old_selected);
+ EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "tile_source_sort", p_sort);
}
void TileSetEditor::_notification(int p_what) {
@@ -648,7 +649,12 @@ void TileSetEditor::edit(Ref<TileSet> p_tile_set) {
// Add the listener again.
if (tile_set.is_valid()) {
tile_set->connect("changed", callable_mp(this, &TileSetEditor::_tile_set_changed));
- _update_sources_list();
+ if (first_edit) {
+ first_edit = false;
+ _set_source_sort(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "tile_source_sort", 0));
+ } else {
+ _update_sources_list();
+ }
_update_patterns_list();
}
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
index 3b9b80dac4..290c53b109 100644
--- a/editor/plugins/tiles/tile_set_editor.h
+++ b/editor/plugins/tiles/tile_set_editor.h
@@ -83,6 +83,8 @@ private:
AtlasMergingDialog *atlas_merging_dialog = nullptr;
TileProxiesManagerDialog *tile_proxies_manager_dialog = nullptr;
+ bool first_edit = true;
+
// Patterns.
ItemList *patterns_item_list = nullptr;
Label *patterns_help_label = nullptr;
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 7bcc8aa078..689570bcf6 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -804,6 +804,10 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
TreeItem *item = Object::cast_to<TreeItem>(p_object);
ERR_FAIL_COND(!item);
+ if (!item->is_visible()) {
+ return;
+ }
+
NodePath np = item->get_metadata(0);
Node *n = get_node(np);