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-rw-r--r--editor/create_dialog.cpp6
-rw-r--r--editor/editor_audio_buses.cpp7
-rw-r--r--editor/editor_file_system.cpp4
-rw-r--r--editor/editor_inspector.cpp22
-rw-r--r--editor/editor_inspector.h6
-rw-r--r--editor/editor_node.cpp19
-rw-r--r--editor/editor_node.h3
-rw-r--r--editor/editor_profiler.cpp2
-rw-r--r--editor/editor_properties.cpp2
-rw-r--r--editor/editor_resource_preview.cpp1
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp33
-rw-r--r--editor/import_dock.cpp73
-rw-r--r--editor/import_dock.h5
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp24
-rw-r--r--editor/plugins/editor_preview_plugins.cpp4
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp13
-rw-r--r--editor/plugins/spatial_editor_plugin.h4
-rw-r--r--editor/project_manager.cpp57
-rw-r--r--editor/project_settings_editor.cpp3
-rw-r--r--editor/script_editor_debugger.cpp4
-rw-r--r--editor/settings_config_dialog.cpp3
-rw-r--r--editor/spatial_editor_gizmos.cpp44
-rw-r--r--editor/spatial_editor_gizmos.h2
-rw-r--r--editor/translations/af.po49
-rw-r--r--editor/translations/ar.po49
-rw-r--r--editor/translations/bg.po49
-rw-r--r--editor/translations/bn.po49
-rw-r--r--editor/translations/ca.po50
-rw-r--r--editor/translations/cs.po50
-rw-r--r--editor/translations/da.po49
-rw-r--r--editor/translations/de.po118
-rw-r--r--editor/translations/de_CH.po49
-rw-r--r--editor/translations/editor.pot49
-rw-r--r--editor/translations/el.po50
-rw-r--r--editor/translations/es.po75
-rw-r--r--editor/translations/es_AR.po116
-rw-r--r--editor/translations/et.po49
-rw-r--r--editor/translations/fa.po49
-rw-r--r--editor/translations/fi.po133
-rw-r--r--editor/translations/fr.po140
-rw-r--r--editor/translations/he.po49
-rw-r--r--editor/translations/hi.po49
-rw-r--r--editor/translations/hr.po49
-rw-r--r--editor/translations/hu.po49
-rw-r--r--editor/translations/id.po50
-rw-r--r--editor/translations/is.po49
-rw-r--r--editor/translations/it.po194
-rw-r--r--editor/translations/ja.po50
-rw-r--r--editor/translations/ka.po49
-rw-r--r--editor/translations/ko.po120
-rw-r--r--editor/translations/lt.po49
-rw-r--r--editor/translations/lv.po49
-rw-r--r--editor/translations/ml.po49
-rw-r--r--editor/translations/ms.po49
-rw-r--r--editor/translations/nb.po49
-rw-r--r--editor/translations/nl.po503
-rw-r--r--editor/translations/pl.po50
-rw-r--r--editor/translations/pr.po49
-rw-r--r--editor/translations/pt_BR.po78
-rw-r--r--editor/translations/pt_PT.po164
-rw-r--r--editor/translations/ro.po50
-rw-r--r--editor/translations/ru.po287
-rw-r--r--editor/translations/si.po49
-rw-r--r--editor/translations/sk.po49
-rw-r--r--editor/translations/sl.po49
-rw-r--r--editor/translations/sq.po49
-rw-r--r--editor/translations/sr_Cyrl.po49
-rw-r--r--editor/translations/sr_Latn.po49
-rw-r--r--editor/translations/sv.po49
-rw-r--r--editor/translations/ta.po49
-rw-r--r--editor/translations/te.po49
-rw-r--r--editor/translations/th.po49
-rw-r--r--editor/translations/tr.po49
-rw-r--r--editor/translations/uk.po134
-rw-r--r--editor/translations/ur_PK.po49
-rw-r--r--editor/translations/vi.po49
-rw-r--r--editor/translations/zh_CN.po92
-rw-r--r--editor/translations/zh_HK.po49
-rw-r--r--editor/translations/zh_TW.po49
80 files changed, 3724 insertions, 886 deletions
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 205bdc63b9..3c2bfdc04d 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -208,7 +208,7 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
if (!can_instance) {
item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
item->set_selectable(0, false);
- } else {
+ } else if (!(*to_select && (*to_select)->get_text(0) == search_box->get_text())) {
bool is_search_subsequence = search_box->get_text().is_subsequence_ofi(p_type);
String to_select_type = *to_select ? (*to_select)->get_text(0) : "";
to_select_type = to_select_type.split(" ")[0];
@@ -221,11 +221,11 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
} else {
current_item_is_preferred = ed.script_class_is_parent(p_type, preferred_search_result_type) && !ed.script_class_is_parent(to_select_type, preferred_search_result_type) && search_box->get_text() != to_select_type;
}
- if (*to_select && p_type.length() < (*to_select)->get_text(0).length()) {
+ if (search_box->get_text() == p_type || (*to_select && p_type.length() < (*to_select)->get_text(0).length())) {
current_item_is_preferred = true;
}
- if (((!*to_select || current_item_is_preferred) && is_search_subsequence) || search_box->get_text() == p_type) {
+ if (((!*to_select || current_item_is_preferred) && is_search_subsequence)) {
*to_select = item;
}
}
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 5d0abef4b8..6593eb8f03 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -75,9 +75,16 @@ void EditorAudioBus::_notification(int p_what) {
disabled_vu = get_icon("BusVuFrozen", "EditorIcons");
+ Color solo_color = Color::html(EditorSettings::get_singleton()->is_dark_theme() ? "#ffe337" : "#ffeb70");
+ Color mute_color = Color::html(EditorSettings::get_singleton()->is_dark_theme() ? "#ff2929" : "#ff7070");
+ Color bypass_color = Color::html(EditorSettings::get_singleton()->is_dark_theme() ? "#22ccff" : "#70deff");
+
solo->set_icon(get_icon("AudioBusSolo", "EditorIcons"));
+ solo->add_color_override("icon_color_pressed", solo_color);
mute->set_icon(get_icon("AudioBusMute", "EditorIcons"));
+ mute->add_color_override("icon_color_pressed", mute_color);
bypass->set_icon(get_icon("AudioBusBypass", "EditorIcons"));
+ bypass->add_color_override("icon_color_pressed", bypass_color);
bus_options->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons"));
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index d958ecebf6..fe8d57d1a1 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -1810,13 +1810,11 @@ EditorFileSystem::EditorFileSystem() {
da->make_dir("res://.import");
}
//this should probably also work on Unix and use the string it returns for FAT32
- using_fat_32 = da->get_filesystem_type()=="FAT32";
+ using_fat_32 = da->get_filesystem_type() == "FAT32";
memdelete(da);
scan_total = 0;
update_script_classes_queued = false;
-
-
}
EditorFileSystem::~EditorFileSystem() {
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index e660bb2daf..1078fabc2e 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1899,13 +1899,13 @@ int EditorInspector::get_scroll_offset() const {
return get_v_scroll();
}
-void EditorInspector::set_use_sub_inspector_bg(bool p_enable) {
+void EditorInspector::set_sub_inspector(bool p_enable) {
- use_sub_inspector_bg = p_enable;
+ sub_inspector = p_enable;
if (!is_inside_tree())
return;
- if (use_sub_inspector_bg) {
+ if (sub_inspector) {
add_style_override("bg", get_stylebox("sub_inspector_bg", "Editor"));
} else {
add_style_override("bg", get_stylebox("bg", "Tree"));
@@ -2010,7 +2010,7 @@ void EditorInspector::_property_changed(const String &p_path, const Variant &p_v
}
}
-void EditorInspector::_property_changed_update_all(const String &p_path, const Variant &p_value) {
+void EditorInspector::_property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing) {
update_tree();
}
@@ -2126,16 +2126,18 @@ void EditorInspector::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- get_tree()->connect("node_removed", this, "_node_removed");
- if (use_sub_inspector_bg) {
+ if (sub_inspector) {
add_style_override("bg", get_stylebox("sub_inspector_bg", "Editor"));
- } else if (is_inside_tree()) {
+ } else {
add_style_override("bg", get_stylebox("bg", "Tree"));
+ get_tree()->connect("node_removed", this, "_node_removed");
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- get_tree()->disconnect("node_removed", this, "_node_removed");
+ if (!sub_inspector) {
+ get_tree()->disconnect("node_removed", this, "_node_removed");
+ }
edit(NULL);
}
@@ -2184,7 +2186,7 @@ void EditorInspector::_notification(int p_what) {
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- if (use_sub_inspector_bg) {
+ if (sub_inspector) {
add_style_override("bg", get_stylebox("sub_inspector_bg", "Editor"));
} else if (is_inside_tree()) {
add_style_override("bg", get_stylebox("bg", "Tree"));
@@ -2280,7 +2282,7 @@ EditorInspector::EditorInspector() {
_prop_edited = "property_edited";
set_process(true);
property_focusable = -1;
- use_sub_inspector_bg = false;
+ sub_inspector = false;
get_v_scrollbar()->connect("value_changed", this, "_vscroll_changed");
update_scroll_request = -1;
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index d64a78be57..3d22cdb9a3 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -281,7 +281,7 @@ class EditorInspector : public ScrollContainer {
bool update_all_pending;
bool read_only;
bool keying;
- bool use_sub_inspector_bg;
+ bool sub_inspector;
float refresh_countdown;
bool update_tree_pending;
@@ -302,7 +302,7 @@ class EditorInspector : public ScrollContainer {
void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool changing = false);
- void _property_changed_update_all(const String &p_path, const Variant &p_value);
+ void _property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false);
void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
void _property_keyed(const String &p_path, bool p_advance);
void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
@@ -375,7 +375,7 @@ public:
void set_object_class(const String &p_class);
String get_object_class() const;
- void set_use_sub_inspector_bg(bool p_enable);
+ void set_sub_inspector(bool p_enable);
EditorInspector();
};
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 719130621e..c8e00b0586 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -952,6 +952,9 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
}
if (img.is_valid()) {
+
+ img = img->duplicate();
+
save.step(TTR("Creating Thumbnail"), 2);
save.step(TTR("Creating Thumbnail"), 3);
@@ -1108,12 +1111,15 @@ void EditorNode::_save_scene(String p_file, int idx) {
}
}
-void EditorNode::save_all_scenes_and_restart() {
+void EditorNode::save_all_scenes() {
_menu_option_confirm(RUN_STOP, true);
- exiting = true;
-
_save_all_scenes();
+}
+
+void EditorNode::restart_editor() {
+
+ exiting = true;
String to_reopen;
if (get_tree()->get_edited_scene_root()) {
@@ -2305,7 +2311,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
ProjectSettings::get_singleton()->set("rendering/quality/driver/driver_name", video_driver_request);
ProjectSettings::get_singleton()->save();
- save_all_scenes_and_restart();
+ save_all_scenes();
+ restart_editor();
} break;
default: {
if (p_option >= IMPORT_PLUGIN_BASE) {
@@ -4760,6 +4767,8 @@ EditorNode::EditorNode() {
ResourceLoader::clear_translation_remaps(); //no remaps using during editor
ResourceLoader::clear_path_remaps();
+ ImageTexture::set_keep_images_cached(true);
+
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
if (id) {
@@ -5629,7 +5638,7 @@ EditorNode::EditorNode() {
bottom_panel->add_child(bottom_panel_vb);
bottom_panel_hb = memnew(HBoxContainer);
- bottom_panel_hb->set_custom_minimum_size(Size2(0, 24)); // Adjust for the height of the "Expand Bottom Dock" icon.
+ bottom_panel_hb->set_custom_minimum_size(Size2(0, 24 * EDSCALE)); // Adjust for the height of the "Expand Bottom Dock" icon.
bottom_panel_vb->add_child(bottom_panel_hb);
bottom_panel_hb_editors = memnew(HBoxContainer);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 13bebea5f0..a45ea54186 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -782,7 +782,8 @@ public:
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
- void save_all_scenes_and_restart();
+ void save_all_scenes();
+ void restart_editor();
void dim_editor(bool p_dimming);
diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp
index e0baca9299..dee589ad3f 100644
--- a/editor/editor_profiler.cpp
+++ b/editor/editor_profiler.cpp
@@ -392,7 +392,7 @@ void EditorProfiler::_update_frame() {
category->set_custom_color(0, _get_color_from_signature(m.categories[i].signature));
}
- for (int j = 0; j < m.categories[i].items.size(); j++) {
+ for (int j = m.categories[i].items.size() - 1; j >= 0; j--) {
const Metric::Category::Item &it = m.categories[i].items[j];
TreeItem *item = variables->create_item(category);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index c5d0f13c60..f19eac6878 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2448,7 +2448,7 @@ void EditorPropertyResource::update_property() {
sub_inspector->set_enable_v_scroll(false);
sub_inspector->set_use_doc_hints(true);
- sub_inspector->set_use_sub_inspector_bg(true);
+ sub_inspector->set_sub_inspector(true);
sub_inspector->set_enable_capitalize_paths(true);
sub_inspector->connect("property_keyed", this, "_sub_inspector_property_keyed");
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 368efbc48f..f77f31db80 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -159,6 +159,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
small_thumbnail_size *= EDSCALE;
Ref<Image> small_image = r_texture->get_data();
+ small_image = small_image->duplicate();
small_image->resize(small_thumbnail_size, small_thumbnail_size, Image::INTERPOLATE_CUBIC);
r_small_texture.instance();
r_small_texture->create_from_image(small_image);
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 654dfc62e0..c29e9281fa 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1030,11 +1030,19 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
int size = src_varr.size();
ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
{
+
+ int max_idx = varr.size();
+ varr.resize(size);
+
PoolVector<Vector3>::Write w_varr = varr.write();
PoolVector<Vector3>::Read r_varr = varr.read();
PoolVector<Vector3>::Read r_src_varr = src_varr.read();
for (int l = 0; l < size; l++) {
- w_varr[l] = r_varr[l] + r_src_varr[l];
+ if (l < max_idx) {
+ w_varr[l] = r_varr[l] + r_src_varr[l];
+ } else {
+ w_varr[l] = r_src_varr[l];
+ }
}
}
array_copy[Mesh::ARRAY_VERTEX] = varr;
@@ -1045,11 +1053,18 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
int size = src_narr.size();
ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
{
+ int max_idx = narr.size();
+ narr.resize(size);
+
PoolVector<Vector3>::Write w_narr = narr.write();
PoolVector<Vector3>::Read r_narr = narr.read();
PoolVector<Vector3>::Read r_src_narr = src_narr.read();
for (int l = 0; l < size; l++) {
- w_narr[l] = r_narr[l] + r_src_narr[l];
+ if (l < max_idx) {
+ w_narr[l] = r_narr[l] + r_src_narr[l];
+ } else {
+ w_narr[l] = r_src_narr[l];
+ }
}
}
array_copy[Mesh::ARRAY_NORMAL] = narr;
@@ -1062,6 +1077,8 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
{
+ int max_idx = tangents_v3.size();
+
int size4 = src_tangents.size();
tangents_v4.resize(size4);
PoolVector<float>::Write w4 = tangents_v4.write();
@@ -1071,9 +1088,15 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
for (int l = 0; l < size4 / 4; l++) {
- w4[l * 4 + 0] = r3[l].x + r4[l * 4 + 0];
- w4[l * 4 + 1] = r3[l].y + r4[l * 4 + 1];
- w4[l * 4 + 2] = r3[l].z + r4[l * 4 + 2];
+ if (l < max_idx) {
+ w4[l * 4 + 0] = r3[l].x + r4[l * 4 + 0];
+ w4[l * 4 + 1] = r3[l].y + r4[l * 4 + 1];
+ w4[l * 4 + 2] = r3[l].z + r4[l * 4 + 2];
+ } else {
+ w4[l * 4 + 0] = r4[l * 4 + 0];
+ w4[l * 4 + 1] = r4[l * 4 + 1];
+ w4[l * 4 + 2] = r4[l * 4 + 2];
+ }
w4[l * 4 + 3] = r4[l * 4 + 3]; //copy flip value
}
}
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index e59df7c932..40cf02ac9d 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -372,6 +372,63 @@ void ImportDock::clear() {
preset->get_popup()->clear();
}
+static bool _find_owners(EditorFileSystemDirectory *efsd, const String &p_path) {
+
+ if (!efsd)
+ return false;
+
+ for (int i = 0; i < efsd->get_subdir_count(); i++) {
+
+ if (_find_owners(efsd->get_subdir(i), p_path)) {
+ return true;
+ }
+ }
+
+ for (int i = 0; i < efsd->get_file_count(); i++) {
+
+ Vector<String> deps = efsd->get_file_deps(i);
+ if (deps.find(p_path) != -1)
+ return true;
+ }
+
+ return false;
+}
+void ImportDock::_reimport_attempt() {
+
+ bool need_restart = false;
+ bool used_in_resources = false;
+ for (int i = 0; i < params->paths.size(); i++) {
+ Ref<ConfigFile> config;
+ config.instance();
+ Error err = config->load(params->paths[i] + ".import");
+ ERR_CONTINUE(err != OK);
+
+ String imported_with = config->get_value("remap", "importer");
+ if (imported_with != params->importer->get_importer_name()) {
+ need_restart = true;
+ if (_find_owners(EditorFileSystem::get_singleton()->get_filesystem(), params->paths[i])) {
+ used_in_resources = true;
+ }
+ }
+ }
+
+ if (need_restart) {
+ label_warning->set_visible(used_in_resources);
+ reimport_confirm->popup_centered_minsize();
+ return;
+ }
+
+ _reimport();
+}
+
+void ImportDock::_reimport_and_restart() {
+
+ EditorNode::get_singleton()->save_all_scenes();
+ EditorResourcePreview::get_singleton()->stop(); //dont try to re-create previews after import
+ _reimport();
+ EditorNode::get_singleton()->restart_editor();
+}
+
void ImportDock::_reimport() {
for (int i = 0; i < params->paths.size(); i++) {
@@ -416,6 +473,7 @@ void ImportDock::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
import_opts->edit(params);
+ label_warning->add_color_override("font_color", get_color("warning_color", "Editor"));
} break;
}
}
@@ -433,6 +491,8 @@ void ImportDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_preset_selected"), &ImportDock::_preset_selected);
ClassDB::bind_method(D_METHOD("_importer_selected"), &ImportDock::_importer_selected);
ClassDB::bind_method(D_METHOD("_property_toggled"), &ImportDock::_property_toggled);
+ ClassDB::bind_method(D_METHOD("_reimport_and_restart"), &ImportDock::_reimport_and_restart);
+ ClassDB::bind_method(D_METHOD("_reimport_attempt"), &ImportDock::_reimport_attempt);
}
void ImportDock::initialize_import_options() const {
@@ -469,11 +529,22 @@ ImportDock::ImportDock() {
add_child(hb);
import = memnew(Button);
import->set_text(TTR("Reimport"));
- import->connect("pressed", this, "_reimport");
+ import->connect("pressed", this, "_reimport_attempt");
hb->add_spacer();
hb->add_child(import);
hb->add_spacer();
+ reimport_confirm = memnew(ConfirmationDialog);
+ reimport_confirm->get_ok()->set_text(TTR("Save scenes, re-import and restart"));
+ add_child(reimport_confirm);
+ reimport_confirm->connect("confirmed", this, "_reimport_and_restart");
+
+ VBoxContainer *vbc_confirm = memnew(VBoxContainer());
+ vbc_confirm->add_child(memnew(Label(TTR("Changing the type of an imported file requires editor restart."))));
+ label_warning = memnew(Label(TTR("WARNING: Assets exist that use this resource, they may stop loading properly.")));
+ vbc_confirm->add_child(label_warning);
+ reimport_confirm->add_child(vbc_confirm);
+
params = memnew(ImportDockParameters);
}
diff --git a/editor/import_dock.h b/editor/import_dock.h
index bc992b2f7e..1d43e00b63 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -36,6 +36,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "scene/gui/box_container.h"
+#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
@@ -52,6 +53,8 @@ class ImportDock : public VBoxContainer {
List<PropertyInfo> properties;
Map<StringName, Variant> property_values;
+ ConfirmationDialog *reimport_confirm;
+ Label *label_warning;
Button *import;
ImportDockParameters *params;
@@ -61,6 +64,8 @@ class ImportDock : public VBoxContainer {
void _update_options(const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
void _property_toggled(const StringName &p_prop, bool p_checked);
+ void _reimport_attempt();
+ void _reimport_and_restart();
void _reimport();
enum {
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index a42765df6b..c68023ee9b 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -174,6 +174,7 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
if (preview_images[i].is_video) {
Ref<Image> overlay = get_icon("PlayOverlay", "EditorIcons")->get_data();
Ref<Image> thumbnail = p_image->get_data();
+ thumbnail = thumbnail->duplicate();
Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2);
thumbnail->lock();
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 2913c4ce56..b2d2704f07 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2741,10 +2741,11 @@ void CanvasItemEditor::_draw_selection() {
if (canvas_item->_edit_use_pivot()) {
// Draw the node's pivot
- Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
+ Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position() + canvas_item->_edit_get_pivot())).orthonormalized();
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
+
viewport->draw_set_transform_matrix(simple_xform);
- viewport->draw_texture(pivot_icon, canvas_item->_edit_get_pivot() - (pivot_icon->get_size() / 2).floor());
+ viewport->draw_texture(pivot_icon, -(pivot_icon->get_size() / 2).floor());
viewport->draw_set_transform_matrix(viewport->get_transform());
}
@@ -3277,7 +3278,24 @@ void CanvasItemEditor::_notification(int p_what) {
pivot_button->set_disabled(nb_having_pivot == 0);
// Show / Hide the layout button
- presets_menu->set_visible(nb_control > 0 && nb_control == selection.size());
+ if (nb_control > 0 && nb_control == selection.size()) {
+ presets_menu->set_visible(true);
+ presets_menu->set_tooltip(TTR("Presets for the anchors and margins values of a Control node."));
+
+ // Disable if the selected node is child of a container
+ presets_menu->set_disabled(false);
+ for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
+ Control *control = Object::cast_to<Control>(E->get());
+ if (!control || Object::cast_to<Container>(control->get_parent())) {
+ presets_menu->set_disabled(true);
+ presets_menu->set_tooltip(TTR("A child of a container gets its anchors and margins values overriden by its parent."));
+ break;
+ }
+ }
+
+ } else {
+ presets_menu->set_visible(false);
+ }
// Update the viewport if bones changes
for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 8464dfd0aa..4556b11708 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -99,12 +99,14 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2
} else {
Ref<Texture> tex = p_from;
img = tex->get_data();
+ if (img.is_valid()) {
+ img = img->duplicate();
+ }
}
if (img.is_null() || img->empty())
return Ref<Texture>();
- img = img->duplicate();
img->clear_mipmaps();
if (img->is_compressed()) {
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 276ca2e451..78bc989c5f 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -5732,6 +5732,7 @@ void SpatialEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) {
}
void SpatialEditor::add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) {
+ ERR_FAIL_NULL(p_plugin.ptr());
gizmo_plugins.push_back(p_plugin);
_update_gizmos_menu();
SpatialEditor::get_singleton()->update_all_gizmos();
@@ -5869,7 +5870,7 @@ Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name
ERR_FAIL_COND_V(!materials.has(p_name), Ref<SpatialMaterial>());
ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<SpatialMaterial>());
- if (p_gizmo.is_null()) return materials[p_name][0];
+ if (p_gizmo.is_null() || materials[p_name].size() == 1) return materials[p_name][0];
int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
@@ -5888,7 +5889,7 @@ String EditorSpatialGizmoPlugin::get_name() const {
if (get_script_instance() && get_script_instance()->has_method("get_name")) {
return get_script_instance()->call("get_name");
}
- return TTR("Name-less gizmo");
+ return TTR("Nameless gizmo");
}
Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial) {
@@ -5938,7 +5939,7 @@ void EditorSpatialGizmoPlugin::_bind_methods() {
cm.default_arguments.push_back(false);
BIND_VMETHOD(cm);
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_gizmo_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
#undef GIZMO_REF
}
@@ -6008,9 +6009,9 @@ void EditorSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_
}
}
-bool EditorSpatialGizmoPlugin::is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("is_gizmo_handle_highlighted")) {
- return get_script_instance()->call("is_gizmo_handle_highlighted", p_gizmo, p_idx);
+bool EditorSpatialGizmoPlugin::is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
+ if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
+ return get_script_instance()->call("is_handle_highlighted", p_gizmo, p_idx);
}
return false;
}
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 87cd089428..2dc627cb27 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -110,6 +110,7 @@ public:
void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
+ virtual bool is_handle_highlighted(int p_idx) const;
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx);
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
@@ -117,6 +118,7 @@ public:
void set_spatial_node(Spatial *p_node);
Spatial *get_spatial_node() const { return spatial_node; }
+ EditorSpatialGizmoPlugin *get_plugin() const { return gizmo_plugin; }
Vector3 get_handle_pos(int p_idx) const;
bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
@@ -786,7 +788,7 @@ public:
virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
- virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
+ virtual bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial);
void set_state(int p_state);
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index b8fb9d4ab0..7ce4029476 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -83,6 +83,8 @@ private:
Container *name_container;
Container *path_container;
Container *install_path_container;
+ Container *rasterizer_container;
+ Ref<ButtonGroup> rasterizer_button_group;
Label *msg;
LineEdit *project_path;
LineEdit *project_name;
@@ -471,6 +473,13 @@ private:
if (mode == MODE_NEW) {
ProjectSettings::CustomMap initial_settings;
+ if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "GLES3") {
+ initial_settings["rendering/quality/driver/driver_name"] = "GLES3";
+ } else {
+ initial_settings["rendering/quality/driver/driver_name"] = "GLES2";
+ initial_settings["rendering/vram_compression/import_etc2"] = false;
+ initial_settings["rendering/vram_compression/import_etc"] = true;
+ }
initial_settings["application/config/name"] = project_name->get_text();
initial_settings["application/config/icon"] = "res://icon.png";
initial_settings["rendering/environment/default_environment"] = "res://default_env.tres";
@@ -687,6 +696,7 @@ public:
msg->hide();
install_path_container->hide();
install_status_rect->hide();
+ rasterizer_container->hide();
get_ok()->set_disabled(false);
ProjectSettings *current = memnew(ProjectSettings);
@@ -738,6 +748,7 @@ public:
get_ok()->set_text(TTR("Import & Edit"));
name_container->hide();
install_path_container->hide();
+ rasterizer_container->hide();
project_path->grab_focus();
} else if (mode == MODE_NEW) {
@@ -746,6 +757,7 @@ public:
get_ok()->set_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
+ rasterizer_container->show();
project_name->call_deferred("grab_focus");
project_name->call_deferred("select_all");
@@ -755,13 +767,14 @@ public:
get_ok()->set_text(TTR("Install & Edit"));
name_container->hide();
install_path_container->hide();
+ rasterizer_container->hide();
project_path->grab_focus();
}
_test_path();
}
- popup_centered(Size2(500, 0) * EDSCALE);
+ popup_centered_minsize(Size2(500, 0) * EDSCALE);
}
ProjectDialog() {
@@ -840,6 +853,48 @@ public:
msg->set_align(Label::ALIGN_CENTER);
vb->add_child(msg);
+ // rasterizer selection
+ rasterizer_container = memnew(VBoxContainer);
+ vb->add_child(rasterizer_container);
+ l = memnew(Label);
+ l->set_text(TTR("Renderer:"));
+ rasterizer_container->add_child(l);
+ Container *rshb = memnew(HBoxContainer);
+ rasterizer_container->add_child(rshb);
+ rasterizer_button_group.instance();
+
+ Container *rvb = memnew(VBoxContainer);
+ rvb->set_h_size_flags(SIZE_EXPAND_FILL);
+ rshb->add_child(rvb);
+ Button *rs_button = memnew(CheckBox);
+ rs_button->set_button_group(rasterizer_button_group);
+ rs_button->set_text(TTR("OpenGL ES 3.0"));
+ rs_button->set_meta("driver_name", "GLES3");
+ rs_button->set_pressed(true);
+ rvb->add_child(rs_button);
+ l = memnew(Label);
+ l->set_text(TTR("Higher visual quality\nAll features available\nIncompatible with older hardware\nNot recommended for web games"));
+ rvb->add_child(l);
+
+ rshb->add_child(memnew(VSeparator));
+
+ rvb = memnew(VBoxContainer);
+ rvb->set_h_size_flags(SIZE_EXPAND_FILL);
+ rshb->add_child(rvb);
+ rs_button = memnew(CheckBox);
+ rs_button->set_button_group(rasterizer_button_group);
+ rs_button->set_text(TTR("OpenGL ES 2.0"));
+ rs_button->set_meta("driver_name", "GLES2");
+ rvb->add_child(rs_button);
+ l = memnew(Label);
+ l->set_text(TTR("Lower visual quality\nSome features not available\nWorks on most hardware\nRecommended for web games"));
+ rvb->add_child(l);
+
+ l = memnew(Label);
+ l->set_text(TTR("Renderer can be changed later, but scenes may need to be adjusted."));
+ l->set_align(Label::ALIGN_CENTER);
+ rasterizer_container->add_child(l);
+
fdialog = memnew(FileDialog);
fdialog->set_access(FileDialog::ACCESS_FILESYSTEM);
fdialog_install = memnew(FileDialog);
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index dd31853e73..cc33550ac9 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -1606,7 +1606,8 @@ TabContainer *ProjectSettingsEditor::get_tabs() {
}
void ProjectSettingsEditor::_editor_restart() {
- EditorNode::get_singleton()->save_all_scenes_and_restart();
+ EditorNode::get_singleton()->save_all_scenes();
+ EditorNode::get_singleton()->restart_editor();
}
void ProjectSettingsEditor::_editor_restart_request() {
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index acc735d571..5f6459045a 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -898,6 +898,10 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
item.name = strings[2];
item.script = strings[0];
item.line = strings[1].to_int();
+ } else if (strings.size() == 4) { //Built-in scripts have an :: in their name
+ item.name = strings[3];
+ item.script = strings[0] + "::" + strings[1];
+ item.line = strings[2].to_int();
}
} else {
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index e4d5573a9a..ecd35cb930 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -375,7 +375,8 @@ void EditorSettingsDialog::_focus_current_search_box() {
}
void EditorSettingsDialog::_editor_restart() {
- EditorNode::get_singleton()->save_all_scenes_and_restart();
+ EditorNode::get_singleton()->save_all_scenes();
+ EditorNode::get_singleton()->restart_editor();
}
void EditorSettingsDialog::_editor_restart_request() {
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 9f3a0e78f6..f62391e436 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -99,26 +99,63 @@ void EditorSpatialGizmo::clear() {
void EditorSpatialGizmo::redraw() {
+ if (get_script_instance() && get_script_instance()->has_method("redraw")) {
+ get_script_instance()->call("redraw");
+ return;
+ }
+
ERR_FAIL_COND(!gizmo_plugin);
gizmo_plugin->redraw(this);
}
String EditorSpatialGizmo::get_handle_name(int p_idx) const {
+
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
+ return get_script_instance()->call("get_handle_name", p_idx);
+ }
+
ERR_FAIL_COND_V(!gizmo_plugin, "");
return gizmo_plugin->get_handle_name(this, p_idx);
}
+bool EditorSpatialGizmo::is_handle_highlighted(int p_idx) const {
+
+ if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
+ return get_script_instance()->call("is_handle_highlighted", p_idx);
+ }
+
+ ERR_FAIL_COND_V(!gizmo_plugin, false);
+ return gizmo_plugin->is_handle_highlighted(this, p_idx);
+}
+
Variant EditorSpatialGizmo::get_handle_value(int p_idx) {
+
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
+ return get_script_instance()->call("get_handle_value", p_idx);
+ }
+
ERR_FAIL_COND_V(!gizmo_plugin, Variant());
return gizmo_plugin->get_handle_value(this, p_idx);
}
void EditorSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
+
+ if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
+ get_script_instance()->call("set_handle", p_idx, p_camera, p_point);
+ return;
+ }
+
ERR_FAIL_COND(!gizmo_plugin);
return gizmo_plugin->set_handle(this, p_idx, p_camera, p_point);
}
void EditorSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
+
+ if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
+ get_script_instance()->call("commit_handle", p_idx, p_restore, p_cancel);
+ return;
+ }
+
ERR_FAIL_COND(!gizmo_plugin);
return gizmo_plugin->commit_handle(this, p_idx, p_restore, p_cancel);
}
@@ -298,7 +335,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref
for (int i = 0; i < p_handles.size(); i++) {
Color col(1, 1, 1, 1);
- if (gizmo_plugin->is_gizmo_handle_highlighted(this, i))
+ if (is_handle_highlighted(i))
col = Color(0, 0, 1, 0.9);
if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i)
@@ -690,11 +727,14 @@ void EditorSpatialGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));
ClassDB::bind_method(D_METHOD("add_handles", "handles", "material", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorSpatialGizmo::_set_spatial_node);
+ ClassDB::bind_method(D_METHOD("get_spatial_node"), &EditorSpatialGizmo::get_spatial_node);
+ ClassDB::bind_method(D_METHOD("get_plugin"), &EditorSpatialGizmo::get_plugin);
ClassDB::bind_method(D_METHOD("clear"), &EditorSpatialGizmo::clear);
ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorSpatialGizmo::set_hidden);
BIND_VMETHOD(MethodInfo("redraw"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", PropertyInfo(Variant::INT, "index")));
MethodInfo hvget(Variant::NIL, "get_handle_value", PropertyInfo(Variant::INT, "index"));
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
@@ -2117,7 +2157,7 @@ void SoftBodySpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
soft_body->pin_point_toggle(p_idx);
}
-bool SoftBodySpatialGizmoPlugin::is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const {
+bool SoftBodySpatialGizmoPlugin::is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const {
SoftBody *soft_body = Object::cast_to<SoftBody>(p_gizmo->get_spatial_node());
return soft_body->is_point_pinned(idx);
}
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index 40e137cded..0d89fb0f03 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -214,7 +214,7 @@ public:
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
- bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const;
+ bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const;
SoftBodySpatialGizmoPlugin();
};
diff --git a/editor/translations/af.po b/editor/translations/af.po
index fc3fc6617e..58d83b6c78 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -3303,6 +3303,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7126,6 +7139,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7825,6 +7870,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 036f0408eb..83a9c0b676 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -3380,6 +3380,19 @@ msgstr "إعداد مُسبق..."
msgid "Reimport"
msgstr "إعادة إستيراد"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "فشل تحميل المورد."
@@ -7287,6 +7300,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7989,6 +8034,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 8a6757d07c..02907898dd 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -3303,6 +3303,19 @@ msgstr ""
msgid "Reimport"
msgstr "Повторно внасяне"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Failed to load resource."
@@ -7174,6 +7187,38 @@ msgid "Browse"
msgstr "Разглеждане"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7881,6 +7926,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index d5d49bc214..fb4979b319 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -3522,6 +3522,19 @@ msgstr "প্রিসেট..."
msgid "Reimport"
msgstr "পুন-ইম্পোর্ট"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "রিসোর্স লোড ব্যর্থ হয়েছে।"
@@ -7586,6 +7599,38 @@ msgid "Browse"
msgstr "ব্রাউস"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "নামহীন প্রকল্প"
@@ -8328,6 +8373,10 @@ msgid "Duplicate Node(s)"
msgstr "নোড(সমূহ) প্রতিলিপি করুন"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 22205a0720..156368509a 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -3352,6 +3352,20 @@ msgstr "Configuració..."
msgid "Reimport"
msgstr "ReImportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Canviar el controlador de vídeo requereix reiniciar l'editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "No s'ha pogut carregar el recurs."
@@ -7290,6 +7304,38 @@ msgid "Browse"
msgstr "Navega"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projecte sense nom"
@@ -8019,6 +8065,10 @@ msgid "Duplicate Node(s)"
msgstr "Duplica els Nodes"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index ce373b74a1..aa82d935de 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -3308,6 +3308,20 @@ msgstr "Předvolba..."
msgid "Reimport"
msgstr "Znovu importovat"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Změna grafického ovladače vyžaduje restart editoru."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Selhalo nahrání zdroje."
@@ -7146,6 +7160,38 @@ msgid "Browse"
msgstr "Procházet"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Nepojmenovaný projekt"
@@ -7858,6 +7904,10 @@ msgid "Duplicate Node(s)"
msgstr "Duplikovat uzel/uzly"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 323cf0ba75..6c6f3152db 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -3338,6 +3338,19 @@ msgstr "Forudindstillet..."
msgid "Reimport"
msgstr "Genimporter"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Fejler med at indlæse ressource."
@@ -7224,6 +7237,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7933,6 +7978,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 80f14e7d0b..38f480d548 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -40,7 +40,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-16 20:20+0000\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -49,7 +49,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1324,12 +1324,8 @@ msgid "Storing File:"
msgstr "Speichere Datei:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
-msgstr ""
-"Keine Exportvorlagen gefunden.\n"
-"Laden Sie Exportvorlagen ggf. von der offiziellen Webseite herunter und "
-"installieren Sie diese."
+msgstr "Keine Exportvorlagen am erwarteten Pfad gefunden:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1338,16 +1334,14 @@ msgstr "Packe"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Selbst konfiguriertes Debug-Paket nicht gefunden."
+msgstr "Selbst konfigurierte Debug-Exportvorlage nicht gefunden."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom release template not found."
-msgstr "Selbst konfiguriertes Release-Paket nicht gefunden."
+msgstr "Selbst konfigurierte Release-Exportvorlage nicht gefunden."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -3372,6 +3366,20 @@ msgstr "Voreinstellungen..."
msgid "Reimport"
msgstr "Neuimport"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Das Ändern des Video-Treibers erfordert einen Neustart des Editors."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Laden der Ressource gescheitert."
@@ -7183,6 +7191,38 @@ msgid "Browse"
msgstr "Durchstöbern"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Unbenanntes Projekt"
@@ -7911,12 +7951,16 @@ msgid "Duplicate Node(s)"
msgstr "Dupliziere Node(s)"
#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Node muss zur bearbeiteten Szene gehören um ihre Wurzel zu werden."
+
+#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Instantiierte Szenen können keine Wurzel werden"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -9136,87 +9180,91 @@ msgstr "%s setzen"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Paketname fehlt."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Paketsegmente dürfen keine Länge gleich Null haben."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "Das Zeichen ‚%s‘ ist in Android-Anwendungs-Paketnamen nicht gestattet."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "Eine Ziffer kann nicht das erste Zeichen eines Paketsegments sein."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
+"Das Zeichen ‚%s‘ kann nicht das erste Zeichen in einem Paketsegment sein."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Das Paket muss mindestens einen Punkt-Unterteiler ‚.‘ haben."
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "Das ADB-Programm wurde nicht in den Editoreinstellungen konfiguriert."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "OpenJDK-Jarsigner wurde nicht in den Editoreinstellungen konfiguriert."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Debug-Keystore wurde weder in den Editoreinstellungen noch in der Vorlage "
+"konfiguriert."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Ungültiger öffentlicher Schlüssel für APK-Erweiterung."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Ungültiger Klassenname"
+msgstr "Ungültiger Paketname:"
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Bezeichner fehlt."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
-msgstr ""
+msgstr "Bezeichnersegmente dürfen keine Länge gleich Null haben."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "Name ist kein gültiger Bezeichner:"
+msgstr "Das Zeichen ‚%s‘ ist in Bezeichnern nicht gestattet."
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
msgstr ""
+"Eine Ziffer kann nicht das erste Zeichen eines Bezeichnersegments sein."
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
msgstr ""
+"Das Zeichen ‚%s‘ kann nicht das erste Zeichen in einem Bezeichnersegment "
+"sein."
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
-msgstr ""
+msgstr "Der Bezeichner muss mindestens einen Punkt-Unterteiler ‚.‘ haben."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
+"App-Store-Team-ID nicht festgelegt – Projekt kann nicht konfiguriert werden."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Name ist kein gültiger Bezeichner:"
+msgstr "Ungültiger Bezeichner:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "Benötigtes Icon wurde nicht in der Vorlage festgelegt."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9251,9 +9299,8 @@ msgid "Using default boot splash image."
msgstr "Verwende Standard-Startbildschirm-Bilddatei."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Ungültiger einzigartiger Name."
+msgstr "Ungültiger paket-einzigartiger Name."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
@@ -9624,13 +9671,12 @@ msgstr ""
"gesetzt wird."
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""
-"OrientedPathFollow erfordert die Aktivierung von \"Up Vector\" in der Curve-"
-"Ressource des übergeordneten Pfades."
+"PathFollow ROTATION_ORIENTED erfordert die Aktivierung von „Up Vector“ in "
+"der Curve-Ressource des übergeordneten Pfades."
#: scene/3d/physics_body.cpp
msgid ""
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index 7d1592d041..1c7fce5965 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -3292,6 +3292,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7176,6 +7189,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7884,6 +7929,10 @@ msgid "Duplicate Node(s)"
msgstr "Node(s) duplizieren"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 25cf0cdccc..0b271f2739 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -3187,6 +3187,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -6918,6 +6931,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7609,6 +7654,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index d256798554..28fc945310 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -3370,6 +3370,20 @@ msgstr "Διαμόρφωση..."
msgid "Reimport"
msgstr "Επανεισαγωγή"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Η αλλαγή του οδηγού βίντεο απαιτεί επανεκκίνηση του επεξεργαστή."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Απέτυχε η φόρτωση πόρου."
@@ -7297,6 +7311,38 @@ msgid "Browse"
msgstr "Περιήγηση"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Ανώνυμο έργο"
@@ -8030,6 +8076,10 @@ msgid "Duplicate Node(s)"
msgstr "Διπλασιασμός κόμβων"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 841ead1bab..b00045e09c 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -10,7 +10,7 @@
# Carlos López <genetita@gmail.com>, 2016.
# David Arranz <davarrcal@hotmail.com>, 2018.
# David Couto <davidcouto@gmail.com>, 2017.
-# Dharkael <izhe@hotmail.es>, 2017.
+# Dharkael <izhe@hotmail.es>, 2017, 2019.
# Diego López <diegodario21@gmail.com>, 2017.
# eon-s <emanuel.segretin@gmail.com>, 2018.
# Gustavo Leon <gleondiaz@gmail.com>, 2017-2018.
@@ -42,8 +42,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-16 20:20+0000\n"
-"Last-Translator: juan david julio <illus.kun@gmail.com>\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
+"Last-Translator: Dharkael <izhe@hotmail.es>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -51,7 +51,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -3373,6 +3373,20 @@ msgstr "Ajuste..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Cambiar el driver de video requiere reiniciar el editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Error al cargar el recurso."
@@ -7184,6 +7198,38 @@ msgid "Browse"
msgstr "Examinar"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Proyecto sin nombre"
@@ -7911,12 +7957,16 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar nodo(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Las escenas instanciadas no pueden ser raíz"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -9146,6 +9196,8 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
+"El carácter '%s' no está permitido en nombres de paquete de aplicación "
+"Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
@@ -9157,15 +9209,15 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "El paquete debe tener al menos un '.' como separador."
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "Ejecutable ADB no configurado en Ajustes del Editor."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "OpenJDK jarsigner no configurado en Ajustes del Editor."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -9173,7 +9225,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Clave pública inválida para la expansión de APK."
#: platform/android/export/export.cpp
#, fuzzy
@@ -9182,7 +9234,7 @@ msgstr "El nombre de clase no es correcto"
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Identificador no encontrado."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
@@ -9204,11 +9256,12 @@ msgstr ""
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
-msgstr ""
+msgstr "El Identificador debe tener al menos un '.' como separador."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
+"App Store Team ID no especificado - no se puede configurar el proyecto."
#: platform/iphone/export/export.cpp
#, fuzzy
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index b413af0c4d..86f1e6a72d 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-16 20:20+0000\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1292,11 +1292,8 @@ msgid "Storing File:"
msgstr "Almacenando Archivo:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
-msgstr ""
-"No se encontraron plantillas de exportación.\n"
-"Descargá o instalá plantillas de exportación."
+msgstr "No se encontraron plantillas de exportación en la ruta esperada:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1305,16 +1302,14 @@ msgstr "Empaquetando"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Paquete debug personalizado no encontrado."
+msgstr "Plantilla debug personalizada no encontrada."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom release template not found."
-msgstr "Paquete release personalizado no encontrado."
+msgstr "Plantilla release personalizada no encontrada."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -3337,6 +3332,20 @@ msgstr "Preseteo..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Cambiar el driver de video requiere reiniciar el editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Fallo al cargar recurso."
@@ -7142,6 +7151,38 @@ msgid "Browse"
msgstr "Examinar"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Proyecto Sin Nombre"
@@ -7869,12 +7910,16 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar Nodo(s)"
#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "El nodo debe pertenecer a la escena editada para convertirse en raíz."
+
+#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Las escenas instanciadas no pueden convertirse en raíz"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -9094,87 +9139,92 @@ msgstr "Asignar %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Nombre de paquete faltante."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Los segmentos del paquete deben ser de largo no nulo."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
+"El caracter '%s' no está permitido en nombres de paquete de aplicación "
+"Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "Un dígito no puede ser el primer caracter en un segmento de paquete."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
+"El caracter '%s' no puede ser el primer caracter en un segmento de paquete."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "El paquete debe tener al menos un '.' como separador."
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "Ejecutable ADB no configurado en Configuración del Editor."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "OpenJDK jarsigner no configurado en Configuración del Editor."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Keystore debug no configurada en Configuración del Editor ni en el preset."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Clave pública inválida para la expansión de APK."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Nombre de clase inválido"
+msgstr "Nombre de paquete inválido:"
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Identificador no encontrado."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
-msgstr ""
+msgstr "Los segmentos de un identificador deben ser de largo no nulo."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "El nombre no es un identificador válido:"
+msgstr "El caracter '%s' no esta permitido como identificador."
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
msgstr ""
+"Un dígito no puede ser el primer caracter en un segmento Identificador."
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
msgstr ""
+"El caracter '%s' no puede ser el primer caracter en un segmento "
+"Identificador."
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
-msgstr ""
+msgstr "El Identificador debe tener al menos un '.' como separador."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
+"App Store Team ID no especificado - no se puede configurar el proyecto."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "El nombre no es un identificador válido:"
+msgstr "Identificador inválido:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "El icono requerido no esta especificado en el preset."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9209,9 +9259,8 @@ msgid "Using default boot splash image."
msgstr "Usando imagen boot splash por defecto."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Nombre único inválido."
+msgstr "Nombre único de paquete inválido."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
@@ -9579,13 +9628,12 @@ msgstr ""
"PathFollow solo funciona cuando está asignado como hijo de un nodo Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""
-"OrientedPathFollow requiere que \"Up Vector\" esté activo en el recurso "
-"Curve de su Path padre."
+"PathFollow ROTATION_ORIENTED requiere que \"Up Vector\" esté activo en el "
+"recurso Curve de su Path padre."
#: scene/3d/physics_body.cpp
msgid ""
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 7cae825420..948c2861b7 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -3187,6 +3187,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -6918,6 +6931,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7609,6 +7654,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index dc9f765b9e..0eec8c6d9d 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -3320,6 +3320,19 @@ msgstr ""
msgid "Reimport"
msgstr "وارد کردن دوباره"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7227,6 +7240,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "پروژه بی نام"
@@ -7941,6 +7986,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 5f81a9e41c..094baf8c80 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-16 20:20+0000\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1288,7 +1288,7 @@ msgstr "Varastoidaan tiedostoa:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "Vientimallia ei löytynyt odotetusta polusta:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1297,15 +1297,14 @@ msgstr "Pakataan"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Mallitiedostoa ei löytynyt:"
+msgstr "Mukautettua debug-vientimallia ei löytynyt."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Mukautettua release-vientimallia ei löytynyt."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -3309,6 +3308,20 @@ msgstr "Esiasetus..."
msgid "Reimport"
msgstr "Tuo uudelleen"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Näyttöajurin vaihtaminen edellyttää editorin uudelleenkäynnistystä."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Resurssin lataaminen epäonnistui."
@@ -7109,6 +7122,38 @@ msgid "Browse"
msgstr "Selaa"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Nimetön projekti"
@@ -7829,12 +7874,18 @@ msgid "Duplicate Node(s)"
msgstr "Kahdenna solmu(t)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
+"Solmun täytyy kuulua muokattavana olevaan skeneen, jotta se voidaan asettaa "
+"juureksi."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Skenejen ilmentymiä ei voi asettaa juureksi"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -9052,87 +9103,85 @@ msgstr "Aseta %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Paketin nimi puuttuu."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Paketin osioiden pituuksien täytyy olla nollasta poikkeavia."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "Merkki '%s' ei ole sallittu Android-sovellusten pakettien nimissä."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "Paketin osion ensimmäinen merkki ei voi olla numero."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "Merkki '%s' ei voi olla paketin osion ensimmäinen merkki."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Paketilla on oltava ainakin yksi '.' erotinmerkki."
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "ADB käynnistystiedostoa ei ole määritetty editorin asetuksissa."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "OpenJDK jarsigner ei ole määritettynä editorin asetuksissa."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Debug keystore ei ole määritettynä editorin asetuksissa eikä esiasetuksissa."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Virheellinen julkinen avain APK-laajennosta varten."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Virheellinen luokan nimi"
+msgstr "Virheellinen paketin nimi:"
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Tunniste puuttuu."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
-msgstr ""
+msgstr "Tunnisteen osiot eivät voi olla nollan pituisia."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "Nimi ei ole kelvollinen tunniste:"
+msgstr "Merkki '%s' ei ole sallittu Identifier osiossa."
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
-msgstr ""
+msgstr "Identifier osion ensimmäinen merkki ei voi olla numero."
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
-msgstr ""
+msgstr "Merkki '%s' ei voi olla Identifier osion ensimmäinen merkki."
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
-msgstr ""
+msgstr "Identifier osiossa täytyy olla vähintään yksi '.' erotinmerkki."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
+msgstr "App Store Team ID ei ole määritetty - ei voida konfiguroida projektia."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Nimi ei ole kelvollinen tunniste:"
+msgstr "Virheellinen Identifier osio:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "Vaadittavaa ikonia ei ole määritetty esiasetuksissa."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9167,19 +9216,16 @@ msgid "Using default boot splash image."
msgstr "Käytetään oletuskäynnistyskuvaa."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Virheellinen ryhmän nimi."
+msgstr "Paketin yksilöllinen nimi on virheellinen."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Virheellinen projektin nimi."
+msgstr "Tuotteen GUID (yleisesti yksilöllinen tunniste) on virheellinen."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Virheellinen jako: "
+msgstr "Julkaisijan GUID (yleisesti yksilöllinen tunniste) on virheellinen."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
@@ -9187,31 +9233,33 @@ msgstr "Virheellinen taustaväri."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "Virheellinen Store Logo kuvan koko (pitäisi olla 50x50)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
+msgstr "Virheellinen neliömäisen 44x44 logon kuvakoko (pitäisi olla 44x44)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
+msgstr "Virheellinen neliömäisen 71x71 logon kuvakoko (pitäisi olla 71x71)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
+"Virheellinen neliömäisen 150x150 logon kuvakoko (pitäisi olla 150x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
+"Virheellinen neliömäisen 310x310 logon kuvakoko (pitäisi olla 310x310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "Virheellinen leveän 310x150 logon kuvakoko (pitäisi olla 310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "Virheellinen käynnistyskuvan kuvakoko (pitäisi olla 620x300)."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -9530,13 +9578,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow toimii ainoastaan ollessaan asetettuna Path solmun alle."
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""
-"OrientedPathFollow edellyttää, että sen Path isäntäsolmun Curve resurssin "
-"\"Up Vector\" on asetettu päälle."
+"PathFollow ROTATION_ORIENTED edellyttää, että sen Path isäntäsolmun Curve "
+"resurssin \"Up Vector\" on asetettu päälle."
#: scene/3d/physics_body.cpp
msgid ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 879c25cef9..3827c3f40b 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -50,14 +50,15 @@
# Florent Wijanto <f_wijanto@hotmail.com>, 2018.
# Olivier gareau <olivier.gareau@protonmail.com>, 2018.
# Rémi Verschelde <akien@godotengine.org>, 2018, 2019.
-# Rémi Bintein <reminus5@hotmail.fr>, 2018.
+# Rémi Bintein <reminus5@hotmail.fr>, 2018, 2019.
# Sylvain Corsini <sylvain.corsini@gmail.com>, 2018.
+# Caye Pierre <pierrecaye@laposte.net>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-18 23:32+0000\n"
-"Last-Translator: Gilles Roudiere <gilles.roudiere@gmail.com>\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
+"Last-Translator: Rémi Bintein <reminus5@hotmail.fr>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -65,7 +66,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1343,7 +1344,7 @@ msgstr "Stockage du fichier :"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "Aucun modèle d'exportation n'a été trouvé au chemin prévu :"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1352,15 +1353,14 @@ msgstr "Empaquetage"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Fichier modèle introuvable :"
+msgstr "Modèle de débogage personnalisé introuvable."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Modèle de version personnalisée introuvable."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -3394,6 +3394,20 @@ msgstr "Pré-réglage…"
msgid "Reimport"
msgstr "Ré-importer"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Changer le pilote vidéo nécessite le redémarrage de l'éditeur."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Impossible de charger la ressource."
@@ -7214,6 +7228,38 @@ msgid "Browse"
msgstr "Parcourir"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projet sans titre"
@@ -7941,12 +7987,16 @@ msgid "Duplicate Node(s)"
msgstr "Dupliquer le(s) nœud(s)"
#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Le nœud doit appartenir à la scène éditée pour devenir la racine."
+
+#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Les scènes instanciées ne peuvent pas devenir la racine"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -9168,87 +9218,97 @@ msgstr "Définir %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Nom du paquet manquant."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Les segments du paquet doivent être de longueur non nulle."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
+"Le caractère '%s' n'est pas autorisé dans les noms de paquet d'applications "
+"Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
+"Un chiffre ne peut pas être le premier caractère d'un segment de paquet."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
+"Le caractère \"%s\" ne peut pas être le premier caractère d'un segment de "
+"paquet."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Le paquet doit comporter au moins un séparateur '.'."
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "L'exécutable ADB n'est pas configuré dans les paramètres de l'éditeur."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
msgstr ""
+"OpenJDK jarsigner n'est pas configuré dans les paramètres de l'éditeur."
#: platform/android/export/export.cpp
+#, fuzzy
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Debug keystore n'est pas configuré dans les paramètres de l'éditeur ni dans "
+"le préréglage."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Clé publique invalide pour l'expansion APK."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Nom de classe invalide"
+msgstr "Nom de paquet invalide :"
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "L'identifiant est manquant."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
msgstr ""
+"Les segments de l'identifiant doivent être d'une longueur différente de zéro."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "Le nom n'est pas un identifiant valide :"
+msgstr "Le caractère'%s' n'est pas autorisé dans l'identifiant."
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
msgstr ""
+"Un chiffre ne peut pas être le premier caractère d'un segment d'identifiant."
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
msgstr ""
+"Le caractère'%s' ne peut pas être le premier caractère d'un segment "
+"d'identifiant."
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
-msgstr ""
+msgstr "L'identifiant doit avoir au moins un séparateur '.'."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
+msgstr "App Store Team ID non spécifié - ne peut pas configurer le projet."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Le nom n'est pas un identifiant valide :"
+msgstr "Identifiant invalide :"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "L'icône requise n'est pas spécifiée dans le préréglage."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9283,52 +9343,61 @@ msgid "Using default boot splash image."
msgstr "Impossible de lire l'image de démarrage."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Nom de groupe invalide."
+msgstr "Nom unique de paquet invalide."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Nom du projet invalide."
+msgstr "GUID produit invalide."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Fractionnement invalide : "
+msgstr "GUID éditeur invalide."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid background color."
-msgstr "Nom de groupe invalide."
+msgstr "Couleur de fond invalide."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""
+"Les dimensions de l'image du logo du magasin ne sont pas valides (doit être "
+"50x50)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
+"Les dimensions de l'image du logo carré 44x44 sont invalides (doivent être "
+"44x44)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
+"Les dimensions de l'image du logo carré 71x71 sont invalides (doivent être "
+"71x71)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
+"Les dimensions de l'image du logo carré 150x150 sont invalides (doivent être "
+"150x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
+"Les dimensions de l'image du logo carré 310x310 sont invalides (doivent être "
+"310x310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
+"Les dimensions de l'image du logo large sont invalides (doivent être de "
+"310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+"Les dimensions du splash screen sont invalides (doivent être de 620x300)."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -9654,13 +9723,12 @@ msgstr ""
"nœud de type Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""
-"OrientedPathFollow requiert l'activation de la propriété \"Up Vector\" de la "
-"ressource Curve de son Path parent."
+"PathFollow ROTATION_ORIENTED nécessite l'activation de \"Up Vector\" dans la "
+"ressource Path's Curve de son parent."
#: scene/3d/physics_body.cpp
msgid ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 1a3c117420..09d368d4e3 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -3304,6 +3304,19 @@ msgstr "ערכה מוגדרת…"
msgid "Reimport"
msgstr "ייבוא מחדש"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "טעינת המשאב נכשלה."
@@ -7168,6 +7181,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7878,6 +7923,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 3977d98c9c..687665d165 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -3269,6 +3269,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7050,6 +7063,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7744,6 +7789,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index bad0a8d8e7..36017a4f78 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -3192,6 +3192,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -6923,6 +6936,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7614,6 +7659,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 0a4f616efd..15932c95bf 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -3404,6 +3404,19 @@ msgstr "Beépített Beállítások..."
msgid "Reimport"
msgstr "Újraimportálás"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nem sikerült betölteni az erőforrást."
@@ -7312,6 +7325,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -8016,6 +8061,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/id.po b/editor/translations/id.po
index b9e0d05df5..6f399a2ae3 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -3400,6 +3400,20 @@ msgstr "Prasetel..."
msgid "Reimport"
msgstr "Impor ulang"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Mengubah driver video harus memulai ulang editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Gagal memuat resource."
@@ -7370,6 +7384,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -8100,6 +8146,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 4395d37555..0f42409c0d 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -3216,6 +3216,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -6966,6 +6979,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7661,6 +7706,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 8d35becf3c..693e07ba94 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -25,12 +25,14 @@
# Davide Wayan Mores <moresdavidewayan@gmail.com>, 2018.
# Alessandro Zoppi <alessandro.zoppi@live.it>, 2019.
# Hairic95 <hairic95@gmail.com>, 2019.
+# Christian Biffi <creixx@virgilio.it>, 2019.
+# Giuseppe Guerra <me@nyodev.xyz>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-19 19:21+0000\n"
-"Last-Translator: Hairic95 <hairic95@gmail.com>\n"
+"PO-Revision-Date: 2019-01-26 13:31+0000\n"
+"Last-Translator: Giuseppe Guerra <me@nyodev.xyz>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -38,7 +40,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -93,9 +95,8 @@ msgid "Balanced"
msgstr "Bilanciato"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "Specchia X"
+msgstr "Specchia"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -145,7 +146,7 @@ msgstr "Proprietà:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "3D Transform Track"
-msgstr "Tipo Transform"
+msgstr "Trasformazione 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
@@ -153,7 +154,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Traccia Curva di Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
@@ -165,19 +166,16 @@ msgid "Animation Playback Track"
msgstr "Ferma il playback dell'animazione. (S)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
-msgstr "Anim Aggiungi Traccia"
+msgstr "Aggiungi Traccia"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Length Time (seconds)"
-msgstr "Lunghezza animazone (in secondi)."
+msgstr "Durata animazione (in secondi)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "Zoom Animazione."
+msgstr "Ripeti Animazione"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -195,9 +193,8 @@ msgid "Anim Clips:"
msgstr "Clips"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle this track on/off."
-msgstr "Abilita modalità senza distrazioni."
+msgstr "Attiva/Disattiva la traccia."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -213,14 +210,12 @@ msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "Rimuovi traccia selezionata."
+msgstr "Rimuovi questa traccia."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "Tempo(i) di Crossfade:"
+msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -235,13 +230,13 @@ msgid "Trigger"
msgstr "Attivazione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Capture"
-msgstr "Texture"
+msgstr "Cattura"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Nearest"
-msgstr ""
+msgstr "Più vicino"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -250,7 +245,7 @@ msgstr "Lineare"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "Cubico"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -356,7 +351,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Method not found in object: "
-msgstr "VariableGet non trovato nello script: "
+msgstr "Metodo non trovato nell'oggetto: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -365,7 +360,7 @@ msgstr "Anim Sposta Key"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Clipboard is empty"
-msgstr "Clipboard risorse vuota!"
+msgstr "Gli appunti sono vuoti"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
@@ -404,9 +399,8 @@ msgid "Edit"
msgstr "Modifica"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "AnimazioneAlbero"
+msgstr "Proprietà animazione."
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -435,19 +429,16 @@ msgid "Duplicate Transposed"
msgstr "Duplica Transposto"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "Elimina selezionati"
+msgstr "Elimina la selezione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Vai a Step Successivo"
+msgstr "Vai allo Step Successivo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Vai a Step Precedente"
+msgstr "Vai allo Step Precedente"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -591,9 +582,8 @@ msgid "Warnings:"
msgstr "Avvertimento"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Font Size:"
-msgstr "Dimensione Font sorgente:"
+msgstr "Dimensione Font:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -701,17 +691,15 @@ msgstr "Disconnetti"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect Signal: "
-msgstr "Connessione Segnali:"
+msgstr "Connetti il segnale: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection: "
-msgstr "Modifica Connessioni"
+msgstr "Modifica Connessione: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Sei sicuro di voler eseguire più di un progetto?"
+msgstr "Sei sicuro di voler rimuovere tutte le connessioni dal segnale \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -722,9 +710,8 @@ msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "Disconnetti"
+msgstr "Disconnetti tutto"
#: editor/connections_dialog.cpp
#, fuzzy
@@ -732,9 +719,8 @@ msgid "Edit..."
msgstr "Modifica"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go To Method"
-msgstr "Metodi"
+msgstr "Vai al metodo"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -1377,9 +1363,8 @@ msgid "File Exists, Overwrite?"
msgstr "File Esistente, Sovrascrivere?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Seleziona Metodo"
+msgstr "Seleziona questa cartella"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -1392,7 +1377,6 @@ msgstr "Mostra nel File Manager"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
msgstr "Mostra nel File Manager"
@@ -1537,19 +1521,16 @@ msgid "Methods"
msgstr "Metodi"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Metodi"
+msgstr "Metodi:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Proprietà"
+msgstr "Proprietà del tema"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Proprietà:"
+msgstr "Proprietà del tema:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1576,14 +1557,12 @@ msgid "Constants:"
msgstr "Costanti:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Descrizione"
+msgstr "Descrizione della classe"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Descrizione:"
+msgstr "Descrizione della classe:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1600,12 +1579,10 @@ msgstr ""
"$url2]richiedendone una[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Descrizione Proprietà:"
+msgstr "Descrizione Proprietà"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
msgstr "Descrizione Proprietà:"
@@ -1618,12 +1595,10 @@ msgstr ""
"$color][url=$url]aggiungendone una[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Descrizione Metodo:"
+msgstr "Descrizione Metodo"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
msgstr "Descrizione Metodo:"
@@ -1641,39 +1616,32 @@ msgid "Search Help"
msgstr "Cerca Aiuto"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Mostra Normale"
+msgstr "Mostra Tutto"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Classi"
+msgstr "Solo le classi"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Metodi"
+msgstr "Solo i metodi"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Segnali"
+msgstr "Solo i segnali"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Costanti"
+msgstr "Solo le costanti"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Proprietà"
+msgstr "Solo le proprietà"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Proprietà"
+msgstr "Solo le proprietà del tema"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -1681,9 +1649,8 @@ msgid "Member Type"
msgstr "Membri"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Classe:"
+msgstr "Classe"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2059,13 +2026,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Impossibile caricare uno script aggiuntivo dal percorso: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Impossibile caricare uno script aggiuntivo dal percorso: Lo script '%s' non "
-"è in tool mode."
+"Impossibile caricare uno script aggiuntivo dal percorso: '%s' Sembra esserci "
+"un errore nel codice, controlla la sintassi."
#: editor/editor_node.cpp
msgid ""
@@ -2121,19 +2087,16 @@ msgstr "Default"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "Mostra nel File System"
+msgstr "Mostra nel FileSystem"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play This Scene"
msgstr "Esegui Scena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "Chiudi le altre schede"
+msgstr "Chiudi scheda"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2208,7 +2171,6 @@ msgid "Save Scene"
msgstr "Salva Scena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Salva tutte le Scene"
@@ -2267,9 +2229,8 @@ msgid "Tools"
msgstr "Strumenti"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Aprire Gestione Progetti?"
+msgstr "Apri la cartella del progetto"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -3442,6 +3403,19 @@ msgstr "Preset..."
msgid "Reimport"
msgstr "Reimporta"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Caricamento della risorsa fallito."
@@ -7413,6 +7387,38 @@ msgid "Browse"
msgstr "Sfoglia"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Progetto Senza Nome"
@@ -7669,7 +7675,7 @@ msgstr "Aggiungi Evento"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr ""
+msgstr "Bottone"
#: editor/project_settings_editor.cpp
msgid "Left Button."
@@ -8153,6 +8159,10 @@ msgid "Duplicate Node(s)"
msgstr "Duplica Nodo(i)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
@@ -9814,7 +9824,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
-msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo genitore."
+msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo nodo padre"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 20e4856721..20966bda3a 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -3322,6 +3322,20 @@ msgstr "プリセット..."
msgid "Reimport"
msgstr "再インポート"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "ビデオドライバを変更するには、エディタを再起動する必要があります。"
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "リソースの読込みに失敗しました。"
@@ -7292,6 +7306,38 @@ msgid "Browse"
msgstr "参照"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "名無しのプロジェクト"
@@ -8038,6 +8084,10 @@ msgid "Duplicate Node(s)"
msgstr "ノードを複製"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 93530f85a8..d14fe2be04 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -3252,6 +3252,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7034,6 +7047,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7730,6 +7775,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 8fdb80d145..23e4633092 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -16,7 +16,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-16 20:20+0000\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1286,11 +1286,8 @@ msgid "Storing File:"
msgstr "파일 저장 중:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
-msgstr ""
-"내보내기 템플릿을 찾을 수 없습니다.\n"
-"내보내기 템플릿을 다운로드하여 설치하십시요."
+msgstr "예상 경로에서 내보내기 템플릿을 찾을 수 없습니다:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1299,16 +1296,14 @@ msgstr "패킹 중"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "커스텀 디버그 패키지를 찾을 수 없습니다."
+msgstr "커스텀 디버그 템플릿을 찾을 수 없습니다."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom release template not found."
-msgstr "커스텀 릴리즈 패키지를 찾을 수 없습니다."
+msgstr "커스텀 릴리즈 템플릿을 찾을 수 없습니다."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -3306,6 +3301,20 @@ msgstr "프리셋..."
msgid "Reimport"
msgstr "다시 가져오기"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "비디오 드라이버를 변경하려면 에디터를 다시 시작해야 합니다."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "리소스 불러오기 실패."
@@ -7089,6 +7098,38 @@ msgid "Browse"
msgstr "찾아보기"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "이름없는 프로젝트"
@@ -7807,12 +7848,16 @@ msgid "Duplicate Node(s)"
msgstr "노드 복제"
#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "노드는 루트로 되려면 편집된 씬에 속해있어야 합니다."
+
+#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "인스턴트화된 씬은 루트가 될 수 없습니다"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -9026,87 +9071,84 @@ msgstr "Set %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "패키지 이름이 없습니다."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "패키지 세그먼트는 길이가 0이 아니어야 합니다."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "문자 '%s' 는 안드로이드 애플리케이션 패키지 이름으로 쓸 수 없습니다."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "숫자는 패키지 세그먼트의 첫 문자가 될 수 없습니다."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "문자 '%s' 는 패키지 세그먼트의 첫 문자가 될 수 없습니다."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "패키지는 적어도 하나의 '.' 분리 기호를 갖고 있어야 합니다."
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "ADB 실행 파일이 에디터 설정에서 구성되지 않았습니다."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "OpenJDK jarsigner가 에디터 설정에서 구성되지 않았습니다."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr ""
+msgstr "Debug keystore이 에디터 설정 또는 프리셋에서 구성되지 않았습니다."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "APK 확장에 유효하지 않은 공용 키입니다."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "유효하지 않은 클래스명"
+msgstr "유효하지 않은 패키지 이름:"
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "식별자가 없습니다."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
-msgstr ""
+msgstr "식별자 세그먼트는 길이가 0이 아니어야 합니다."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "유효한 식별자가 아닌 이름:"
+msgstr "문자 '%s' 는 식별자에 쓸 수 없습니다."
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
-msgstr ""
+msgstr "숫자는 식별자 세그먼트의 첫 문자가 될 수 없습니다."
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
-msgstr ""
+msgstr "문자 '%s' 는 식별자 세그먼트의 첫 문자가 될 수 없습니다."
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
-msgstr ""
+msgstr "식별자는 적어도 하나의 '.' 분리 기호를 갖고 있어야 합니다."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
+msgstr "앱스토어 팀 ID가 지정되지 않았습니다 - 프로젝트를 구성할 수 없습니다."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "유효한 식별자가 아닌 이름:"
+msgstr "유효하지 않은 식별자:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "요구되는 아이콘이 프리셋에서 지정되지 않았습니다."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9141,9 +9183,8 @@ msgid "Using default boot splash image."
msgstr "기본 부트 스플래시 이미지 사용."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "유효하지 않은 고유 이름."
+msgstr "유효하지 않은 패키지 고유 이름."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
@@ -9491,13 +9532,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow는 Path 노드의 자식으로 있을 때만 동작합니다."
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""
-"OrientedPathFollow는 부모 Path의 Curve 리소스에서 \"Up Vector\"를 활성화해야 "
-"합니다."
+"PathFollow ROTATION_ORIENTED는 부모 Path의 Curve 리소스에서 \"Up Vector\"가 "
+"활성화되어 있어야 합니다."
#: scene/3d/physics_body.cpp
msgid ""
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 0f8aa52ad5..72c804b3d3 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -3246,6 +3246,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7049,6 +7062,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7745,6 +7790,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index bd3f7fdf5f..6c87d52153 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -3240,6 +3240,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7022,6 +7035,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7716,6 +7761,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index c3ed7a96dd..8487b78616 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -3193,6 +3193,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -6924,6 +6937,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7615,6 +7660,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 10efbffe6b..d384ae1e44 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -3202,6 +3202,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -6940,6 +6953,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7633,6 +7678,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 49eb853332..933d2f0ed9 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -3434,6 +3434,19 @@ msgstr "Preset..."
msgid "Reimport"
msgstr "Reimporter"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Kunne ikke laste ressurs."
@@ -7384,6 +7397,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -8097,6 +8142,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 4171adbe3a..19ef09b17b 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -28,12 +28,13 @@
# rxadmin <r.van.eeghem@gmail.com>, 2018.
# Peter Goelst <muis24@gmail.com>, 2019.
# Wouter Buckens <wou.buc@gmail.com>, 2019.
+# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-21 19:30+0000\n"
-"Last-Translator: Wouter Buckens <wou.buc@gmail.com>\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
+"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -41,12 +42,13 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
+#, fuzzy
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Ongeldige type argument voor convert(), gebruik TYPE_* constanten."
+msgstr "Ongeldig argumenttype aan convert(), gebruik TYPE_* constanten."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -575,9 +577,8 @@ msgid "Warnings:"
msgstr "Waarschuwingen:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Font Size:"
-msgstr "Vooraanzicht"
+msgstr "Lettertypegrootte:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -710,9 +711,8 @@ msgid "Disconnect All"
msgstr "Losmaken"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "Bewerken"
+msgstr "Bewerken..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
@@ -1005,14 +1005,13 @@ msgid "Uncompressing Assets"
msgstr "Bronnen aan het uitpakken"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
-msgstr "Pakket Succesvol Geïnstalleerd!"
+msgstr "Pakket succesvol geïnstalleerd!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr "Succes!"
+msgstr "Geslaagd!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1321,11 +1320,8 @@ msgid "Storing File:"
msgstr "Bestand Opslaan:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
-msgstr ""
-"Geen export templates gevonden.\n"
-"Download en installeer export templates."
+msgstr "Geen exporteersjabloon gevonden op het verwachte pad:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1358,18 +1354,16 @@ msgid "File Exists, Overwrite?"
msgstr "Bestand Bestaat, Overschrijven?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Selecteer Modus"
+msgstr "Selecteer deze map"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopieer Pad"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Weergeven in Bestandsbeheer"
+msgstr "Openen in Bestandsbeheer"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
@@ -1518,19 +1512,16 @@ msgid "Methods"
msgstr "Methodes"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Methodes"
+msgstr "Methodes:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Eigenschappen"
+msgstr "Thema Eigenschappen"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Eigenschappen:"
+msgstr "Thema Eigenschappen:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1557,14 +1548,12 @@ msgid "Constants:"
msgstr "Constanten:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Beschrijving"
+msgstr "Klassebeschrijving"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Omschrijving:"
+msgstr "Klassebeschrijving:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1622,34 +1611,28 @@ msgid "Search Help"
msgstr "Zoek Hulp"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Weergave Normaalvector"
+msgstr "Alles tonen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Klassen"
+msgstr "Alleen Klassen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Methodes"
+msgstr "Alleen Methoden"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Signalen"
+msgstr "Alleen Signalen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Constanten"
+msgstr "Alleen Constanten"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Eigenschappen"
+msgstr "Alleen Eigenschappen"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -1662,9 +1645,8 @@ msgid "Member Type"
msgstr "Leden"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Klasse:"
+msgstr "Klasse"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2041,12 +2023,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Volgend script kon niet geladen worden: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Volgend script kon niet geladen worden: '%s' Script is niet in tool modus."
+"Script kon niet geladen worden van het pad: '%s'. Er lijkt een fout in de "
+"code te zijn, controleer de syntax."
#: editor/editor_node.cpp
msgid ""
@@ -2109,9 +2091,8 @@ msgid "Play This Scene"
msgstr "Speel Scene"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "Sluit Andere Tabbladen"
+msgstr "Tabblad sluiten"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2203,10 +2184,12 @@ msgid "Convert To..."
msgstr "Converteer Naar..."
#: editor/editor_node.cpp
+#, fuzzy
msgid "MeshLibrary..."
-msgstr "MeshLibrary..."
+msgstr "MeshBibilotheek..."
#: editor/editor_node.cpp
+#, fuzzy
msgid "TileSet..."
msgstr "TileSet..."
@@ -2304,7 +2287,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr "Navigatie Zichtbaar"
+msgstr "Navigatie zichtbaar"
#: editor/editor_node.cpp
msgid ""
@@ -2316,7 +2299,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "Synchroniseer Scene Veranderingen"
+msgstr "Sceneveranderingen synchroniseren"
#: editor/editor_node.cpp
msgid ""
@@ -2332,7 +2315,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "Synchroniseer Script Veranderingen"
+msgstr "Scriptveranderingen synchroniseren"
#: editor/editor_node.cpp
msgid ""
@@ -2347,8 +2330,9 @@ msgstr ""
"efficiënter met het netwerk bestandssysteem."
#: editor/editor_node.cpp
+#, fuzzy
msgid "Editor"
-msgstr "Editor"
+msgstr "Verwerker"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -2456,9 +2440,8 @@ msgstr "Om de video driver te veranderen moet de editor herstart worden."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "Opslaan & Afsluiten"
+msgstr "Opslaan & Herstarten"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
@@ -2494,9 +2477,8 @@ msgid "Node"
msgstr "Knooppunt"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand Bottom Panel"
-msgstr "Klap alles uit"
+msgstr "Vergroot onderste paneel"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
@@ -2575,9 +2557,8 @@ msgid "Thumbnail..."
msgstr "Voorbeeld..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "Bewerk Poly"
+msgstr "Bewerk Plugin"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -2601,15 +2582,13 @@ msgid "Status:"
msgstr "Staat:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "Bewerken"
+msgstr "Bewerken:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "Starten!"
+msgstr "Start"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2676,15 +2655,16 @@ msgid "Assign..."
msgstr "Toewijzen..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Ongeldig Path"
+msgstr "Ongeldige RID"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"De geselecteerde hulpbron (%s) komt niet overeen met het verwachte type van "
+"deze eigenschap (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -2731,22 +2711,19 @@ msgid "Paste"
msgstr "Plakken"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Convert To %s"
-msgstr "Verbind Aan Node:"
+msgstr "Omzetten naar %s"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "Openen in Editor"
+msgstr "Editor Openen"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Selected node is not a Viewport!"
-msgstr "Geselecteerde ..... is geen Aanzicht Portaal!"
+msgstr "Geselecteerde knoop is geen Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
@@ -2757,18 +2734,16 @@ msgid "Page: "
msgstr "Pagina: "
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Key:"
-msgstr "Nieuwe naam:"
+msgstr "Nieuwe Sleutel:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Value:"
-msgstr "Nieuwe naam:"
+msgstr "Nieuwe Waarde:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "Sleutel-Waarde Paar Toevoegen"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -2861,9 +2836,8 @@ msgid "Can't open export templates zip."
msgstr "Kan exportsjablonen niet openen."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
-msgstr "Ongeldig version.txt formaat in sjablonen."
+msgstr "Ongeldig version.txt formaat in sjablonen: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -3010,9 +2984,8 @@ msgid "Download Templates"
msgstr "Download Sjablonen"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr "Selecteer mirror uit lijst: "
+msgstr "Selecteer mirror uit lijst: (Shift-klik: In Browser openen)"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
@@ -3021,9 +2994,8 @@ msgstr ""
"bewaard!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Favorieten:"
+msgstr "Favorieten"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3032,9 +3004,8 @@ msgstr ""
"is!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a grid of thumbnails."
-msgstr "Toon items in een rooster van miniaturen"
+msgstr "Toon items in een miniatuurraster."
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3108,14 +3079,12 @@ msgid "Instance"
msgstr "Instantie"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Favorieten:"
+msgstr "Aan favorieten toevoegen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Verwijderen uit Groep"
+msgstr "Uit favorieten verwijderen"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3138,24 +3107,20 @@ msgid "Move To..."
msgstr "Verplaats Naar..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Script..."
-msgstr "Open Script Snel..."
+msgstr "Nieuw Script..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "Resource Opslaan Als..."
+msgstr "Nieuwe Hulpbron..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
-msgstr "Klap alles uit"
+msgstr "Alles uitklappen"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "Klap alles in"
+msgstr "Alles inklappen"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3177,14 +3142,12 @@ msgid "Re-Scan Filesystem"
msgstr "Bestandssysteem Opnieuw Scannen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Toggle Modus"
+msgstr "Gesplitste modus omschakelen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Search files"
-msgstr "Zoek Klasses"
+msgstr "Zoek bestanden"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
@@ -3205,9 +3168,8 @@ msgid "Move"
msgstr "Verplaatsen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "There is already file or folder with the same name in this location."
-msgstr "Er is al een map in dit pad met dezelfde naam."
+msgstr "Er is al een bestand of map met dezelfde naam op dit pad."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
@@ -3223,9 +3185,8 @@ msgid "Find in Files"
msgstr "Vind Tegel"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Zoeken"
+msgstr "Zoeken:"
#: editor/find_in_files.cpp
#, fuzzy
@@ -3233,9 +3194,8 @@ msgid "Folder:"
msgstr "Map Maken"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filter:"
+msgstr "Filters:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3251,24 +3211,20 @@ msgid "Cancel"
msgstr "Annuleer"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find: "
-msgstr "Zoeken"
+msgstr "Zoeken: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace: "
-msgstr "Vervangen"
+msgstr "Vervangen: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace all (no undo)"
-msgstr "Alle Vervangen"
+msgstr "Alle vervangen (geen ongedaan maken)"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "Opslaan..."
+msgstr "Aan het zoeken..."
#: editor/find_in_files.cpp
#, fuzzy
@@ -3276,33 +3232,28 @@ msgid "Search complete"
msgstr "Zoek Tekst"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "FOUTMELDING: Animatie naam bestaat al!"
+msgstr "Groepnaam bestaat al."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "Ongeldige naam."
+msgstr "Ongeldige groepnaam."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Groepen"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes not in Group"
-msgstr "Toevoegen aan Groep"
+msgstr "Knopen niet in de groep"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Filter nodes"
-msgstr "Filter:"
+msgstr "Filter knopen"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes in Group"
-msgstr "Toevoegen aan Groep"
+msgstr "Knopen in de groep"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -3313,9 +3264,8 @@ msgid "Remove from Group"
msgstr "Verwijderen uit Groep"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Manage Groups"
-msgstr "Groepen"
+msgstr "Groepen beheren"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -3418,6 +3368,20 @@ msgstr "Voorinstelling..."
msgid "Reimport"
msgstr "Herimporteer"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Om de video driver te veranderen moet de editor herstart worden."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Mislukt om resource te laden."
@@ -3446,9 +3410,8 @@ msgid "Paste Params"
msgstr "Plak Parameters"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "Bronnen klembord is leeg!"
+msgstr "Hulpbron in klembord bewerken"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -3495,9 +3458,8 @@ msgid "Object properties."
msgstr "Objecteigenschappen."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Filter properties"
-msgstr "Filter:"
+msgstr "Filter eigenschappen"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -3512,19 +3474,16 @@ msgid "Select a Node to edit Signals and Groups."
msgstr "Selecteer een Node om Signalen en Groepen aan te passen."
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Edit a Plugin"
-msgstr "Bewerk Poly"
+msgstr "Een plugin bewerken"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "Subscriptie Maken"
+msgstr "Een plugin aanmaken"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Plugin Name:"
-msgstr "Plugins"
+msgstr "Pluginnaam:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
@@ -3535,9 +3494,8 @@ msgid "Language:"
msgstr "Taal:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Script Name:"
-msgstr "Projectnaam:"
+msgstr "Scriptnaam:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
@@ -3545,53 +3503,45 @@ msgstr "Nu activeren?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "Creëer Poly"
+msgstr "Veelhoek aanmaken"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "Bewerk Poly"
+msgstr "Veelhoek bewerken"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Punt Toevoegen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Bewerk Poly (Verwijder punt)"
+msgstr "Veelhoek bewerken (punt verwijderen)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
-msgstr "Verwijder Poly en punt"
+msgstr "Veelhoek en punt verwijderen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "Verwijder punten"
+msgstr "Punten aanmaken."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Bewerk bestaande polygoon:\n"
-"LMK: Verplaats punt.\n"
-"Ctrl+LMK: Splits segment.\n"
-"RMK: Wis punt."
+"Punten bewerken:\n"
+"LMK: Punt verplaasten\n"
+"RMK: Punt wissen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "RMB: Verwijder Punt."
+msgstr "Punten wissen."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3605,17 +3555,15 @@ msgstr "Voeg Animatie Toe"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Laden"
+msgstr "Laden..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
-"Dit type node kan niet gebruikt worden. Alleen root nodes zijn toegestaan."
+"Dit knooptype kan niet gebruikt worden. Alleen wortelknopen zijn toegestaan."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3632,12 +3580,12 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "Zet de overgangspositie binnen de ruimte"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "Selecteer en verplaats punten, maak punten aan met RMK."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
@@ -3646,26 +3594,23 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Point"
-msgstr "Beweeg Punt"
+msgstr "Punt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "Animatie Node"
+msgstr "Animatieknoop openen"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists"
-msgstr "FOUTMELDING: Animatie naam bestaat al!"
+msgstr "Driehoek bestaat al"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
@@ -3673,11 +3618,11 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "Maak driehoeken door punten te verbinden."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
-msgstr ""
+msgstr "Punten en driehoeken wissen."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
@@ -3701,37 +3646,40 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
+"Verbinding niet mogelijk, poort kan in gebruik zijn of de verbinding kan "
+"ongeldig zijn."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
+msgstr "Geen animatiespeler ingesteld, spoornamen konden niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
+msgstr "Animatiespelerpad is ongeldig, spoornamen konden niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
+"Animatiespeler heeft geen geldig pad voor de wortelknoop, spoornamen konden "
+"niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node..."
-msgstr "Node Toevoegen"
+msgstr "Voeg knoop toe..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Filters Bewerken"
+msgstr "Bewerk gefilterde sporen:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable filtering"
-msgstr ""
+msgstr "Activeer filtering"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -3759,14 +3707,12 @@ msgid "Remove Animation"
msgstr "Verwijder Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "FOUTMELDING: Invalide animatie naam!"
+msgstr "Ongeldige animatienaam!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "FOUTMELDING: Animatie naam bestaat al!"
+msgstr "Animatienaam bestaat al!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -3776,12 +3722,11 @@ msgstr "Animatie Hernoemen"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
-msgstr "Meng Volgende Aangepast"
+msgstr "Meng met volgende aanpassing"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Change Blend Time"
-msgstr "Wijzig Meng Tijd"
+msgstr "Wijzig overlooptijd"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
@@ -3792,14 +3737,12 @@ msgid "Duplicate Animation"
msgstr "Dupliceer Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "FOUTMELDING: Geen animatie om te kopiëren!"
+msgstr "Geen animatie om te kopiëren!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "FOUTMELDING: Geen animatie resource op klembord!"
+msgstr "Geen animatie hulpbron op klembord!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -3810,9 +3753,8 @@ msgid "Paste Animation"
msgstr "Plak Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "FOUTMELDING: Geen animatie om aan te passen!"
+msgstr "Geen animatie om aan te passen!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -3856,14 +3798,13 @@ msgid "New"
msgstr "Nieuw"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Transities"
+msgstr "Bewerk overgangen..."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Open in Inspector"
-msgstr "Openen in Editor"
+msgstr "In Inspecteur openen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3922,9 +3863,8 @@ msgid "Include Gizmos (3D)"
msgstr "Inclusief Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Pin AnimationPlayer"
-msgstr "Plak Animatie"
+msgstr "Animatiespeler vastzetten"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -3956,27 +3896,28 @@ msgstr "Cross-animatie mixtijden"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "Einde"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Onmiddellijk"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Synchroniseren"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "Aan het einde"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "Start- en eindknopen zijn nodig voor een sub-overgang"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -3989,21 +3930,21 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Knopen selecteren en bewegen.\n"
+"RMK om nieuwe knopen toe te voegen.\n"
+"Shift-LMK om verbindingen aan te maken."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Maake Nieuwe %s"
+msgstr "Nieuwe knopen maken."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Verbind Aan Node:"
+msgstr "Knopen verbinden."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Verwijder geselecteerde track."
+msgstr "De uitgekozen knoop of overgang verwijderen."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4014,9 +3955,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Transitie"
+msgstr "Overgang: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4118,8 +4058,9 @@ msgid "OneShot Node"
msgstr "OneShot Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
msgid "Mix Node"
-msgstr "Mix Node"
+msgstr "Meng Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
@@ -4142,8 +4083,9 @@ msgid "TimeSeek Node"
msgstr "TimeSeek Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
msgid "Transition Node"
-msgstr "Transition Node"
+msgstr "Overgangsknoop"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
@@ -4210,14 +4152,12 @@ msgid "Asset Download Error:"
msgstr "Asset Download Foutmelding:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading (%s / %s)..."
-msgstr "Bezig met downloaden"
+msgstr "Bezig met neerladen (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading..."
-msgstr "Bezig met downloaden"
+msgstr "Bezig met neerladen..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -4244,14 +4184,12 @@ msgid "Download for this asset is already in progress!"
msgstr "Download voor dit onderdeel is al bezig!"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "First"
-msgstr "eerste"
+msgstr "Eerste"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Previous"
-msgstr "Vorig tabblad"
+msgstr "Vorige"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
@@ -4259,7 +4197,7 @@ msgstr "Volgende"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Laatste"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4386,34 +4324,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Maak nieuwe horizontale en verticale gidsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move pivot"
-msgstr "Verplaats Draaipunt"
+msgstr "Draaipunt verplaatsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "CanvasItem roteren"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move anchor"
-msgstr "Verplaats Actie"
+msgstr "Anker verplaatsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Resize CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "Formaat van CanvasItem wijzigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "Schaal CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "Verplaats CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4436,13 +4368,14 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Waarschuwing: De positie en grootte van de kinderen van een houder worden "
+"alleen door hun ouder bepaald."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "Uitzoomen"
+msgstr "Zoom terugzetten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
@@ -4475,9 +4408,8 @@ msgid "Rotate Mode"
msgstr "Rotatiemodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Schaalstand (R)"
+msgstr "Schaalwijze"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4497,18 +4429,16 @@ msgid "Pan Mode"
msgstr "Verschuif Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle snapping."
-msgstr "Snappen Aan- of Uitschakelen"
+msgstr "Automatisch schikken omschakelen."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Gebruik Uitlijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snapping Options"
-msgstr "Uitlijnen opties"
+msgstr "Opties voor automatisch schikken"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
@@ -4548,9 +4478,8 @@ msgid "Snap to node sides"
msgstr "Uitlijnen naar node zijden"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node center"
-msgstr "Snap naar node anker"
+msgstr "Schik automatisch aan middelpunt knoop"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
@@ -4583,9 +4512,8 @@ msgstr ""
"object."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Singleton"
+msgstr "Skeletinstellingen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -6816,9 +6744,8 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "Vind Tegel"
+msgstr "Tegel vinden"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -6841,42 +6768,37 @@ msgid "Pick Tile"
msgstr "Kies Tegel"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Verwijder Selectie"
+msgstr "Selectie kopiëren"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Rotatiemodus"
+msgstr "Naar links draaien"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "Roteer Polygon"
+msgstr "Naar rechts draaien"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Horizontaal omdraaien"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Verticaal omdraaien"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear transform"
-msgstr "Transformatie"
+msgstr "Transform vrijmaken"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Voeg Node(s) Toe Uit Tree"
+msgstr "Texture(n) aan TileSet toevoegen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Verwijder Signaal"
+msgstr "Geselecteerde Texture uit TileSet verwijderen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6888,43 +6810,44 @@ msgstr "Vervoeg vanuit Scene"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Bitmasker kopiëren."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Plak Animatie"
+msgstr "Animatie plakken."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "RMB: Verwijder Punt."
+msgstr "Bitmasker wissen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Creëer een compleet nieuwe polygon."
+msgstr "Nieuwe veelhoek aanmaken."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Hou veelhoek in Rect bereik"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
+"Activeer automatisch schikken en toon raster (configureerbaar in de "
+"Inspecteur)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
+msgstr "Tegelnamen tonen (Alt-toets ingedrukt houden)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "Verwijder Signaal"
+msgstr ""
+"Geselecteerde Texture verwijderen? Alle tegels die ervan gebruikt maken "
+"zullen verwijderd worden."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "Geen Texture geselecteerd om te verwijderen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
@@ -7372,6 +7295,38 @@ msgid "Browse"
msgstr "Bladeren"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Naamloos Project"
@@ -8096,6 +8051,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
@@ -10001,14 +9960,12 @@ msgid "Invalid font size."
msgstr "Ongeldige lettertype grootte."
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "Voeg invoer toe"
+msgstr "Invoer"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Ongeldige lettertype grootte."
+msgstr "Ongeldige bron voor shader."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 4e552fb617..f4fa56512e 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -3332,6 +3332,20 @@ msgstr "Ustawienie predefiniowane..."
msgid "Reimport"
msgstr "Importuj ponownie"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Zmiana sterownika grafiki wymaga restartu edytora."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nie udało się wczytać zasobu."
@@ -7184,6 +7198,38 @@ msgid "Browse"
msgstr "Szukaj"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projekt bez nazwy"
@@ -7897,6 +7943,10 @@ msgid "Duplicate Node(s)"
msgstr "Duplikuj węzeł(y)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index d3f6e39254..e8240ad087 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -3264,6 +3264,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7083,6 +7096,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7783,6 +7828,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 3cc119313e..be32fed935 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -30,7 +30,7 @@
# Henrique Combochi <henrique.combochi@gmail.com>, 2018, 2019.
# Gabriel Carvalho <billlmaster@gmail.com>, 2018, 2019.
# miketangogamer <miketangogamer@gmail.com>, 2018.
-# Eduardo Abreu <eduo.abreu@gmail.com>, 2018.
+# Eduardo Abreu <eduo.abreu@gmail.com>, 2018, 2019.
# Bruno Miranda Da Silva <brunofreezee@gmail.com>, 2018.
# Marcos Roberto Rodrigues Marques <contato.mroberto@gmail.com>, 2018.
# Dyefferson Azevedo <gamecanalbrasil@gmail.com>, 2018.
@@ -52,8 +52,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2019-01-21 19:30+0000\n"
-"Last-Translator: Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
+"Last-Translator: Eduardo Abreu <eduo.abreu@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -61,7 +61,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1327,7 +1327,7 @@ msgstr "Armazenando Arquivo:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "Nenhum template para exportação foi encontrado no caminho esperado:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1336,15 +1336,14 @@ msgstr "Empacotando"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Arquivo de modelo não encontrado:"
+msgstr "Modelo customizado de depuração não encontrado."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Template customizado de release não encontrado."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -3358,6 +3357,20 @@ msgstr "Predefinição..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Mudar o driver de vídeo necessita reinicializar o editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Falha ao carregar recurso."
@@ -7164,6 +7177,38 @@ msgid "Browse"
msgstr "Navegar"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projeto Sem Nome"
@@ -7887,12 +7932,17 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar Nó(s)"
#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Node must belong to the edited scene to become root."
+msgstr "Node necessita pertencer à cena editada para se tornar raiz."
+
+#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Cenas instanciadas não podem se tornar raiz"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -9107,20 +9157,24 @@ msgid "Set %s"
msgstr "Conjunto %s"
#: platform/android/export/export.cpp
+#, fuzzy
msgid "Package name is missing."
-msgstr ""
+msgstr "Nome do pacote está faltando."
#: platform/android/export/export.cpp
+#, fuzzy
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Seguimentos de pacote necessitam ser de tamanho diferente de zero."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
+"O caractere '%s' não é permitido em nomes de pacotes de aplicações Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
+"Um dígito não pode ser o primeiro caractere em um seguimento de pacote."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 3d9626592f..c3e9b189c2 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -13,13 +13,13 @@
# Rueben Stevens <supercell03@gmail.com>, 2017.
# SARDON <fabio3_Santos@hotmail.com>, 2017.
# Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017.
-# ssantos <ssantos@web.de>, 2018.
+# ssantos <ssantos@web.de>, 2018, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:07+0000\n"
-"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
+"Last-Translator: ssantos <ssantos@web.de>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
"Language: pt_PT\n"
@@ -27,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1299,7 +1299,7 @@ msgstr "Arquivo de Armazenamento:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "Nenhum modelo de exportação encontrado no caminho previsto:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1308,15 +1308,14 @@ msgstr "Empacotamento"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Ficheiro Modelo não encontrado:"
+msgstr "Modelo de depuração personalizado não encontrado."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Modelo de lançamento personalizado não encontrado."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -2615,9 +2614,8 @@ msgid "Assign..."
msgstr "Atribuir..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Caminho inválido"
+msgstr "RID inválido"
#: editor/editor_properties.cpp
msgid ""
@@ -3327,6 +3325,20 @@ msgstr "Predefinido..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Alterar o driver de vídeo requer reiniciar o editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Falha ao carregar recurso."
@@ -5193,28 +5205,24 @@ msgid "Create Polygon & UV"
msgstr "Criar Polígono & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Criar nova guia horizontal"
+msgstr "Criar vértice interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Remover Ponto In-Control"
+msgstr "Remover Vértice Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Polígono inválido (precisa de 3 vértices diferentes)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Editar Polígono"
+msgstr "Adicionar Polígono Personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Remover Polígono de Colisão"
+msgstr "Remover Polígono Personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5241,14 +5249,12 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Ponto"
+msgstr "Pontos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Polígono->UV"
+msgstr "Polígonos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5285,12 +5291,16 @@ msgstr "Escalar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Crie um polígono personalizado. Habilita a renderização de polígonos "
+"personalizados."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Remover um polígono personalizado. Se não restar nenhum, a renderização de "
+"polígonos personalizados é desativada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -7123,6 +7133,38 @@ msgid "Browse"
msgstr "Navegar"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projeto sem nome"
@@ -7845,12 +7887,16 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar Nó(s)"
#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "O nó deve pertencer à cena editada para se tornar root."
+
+#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Cenas instantâneas não se podem tornar root"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -9064,87 +9110,93 @@ msgstr "Definir %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Falta o nome do pacote."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Os segmentos de pacote devem ser de comprimento diferente de zero."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
+"O caractere '%s' não é permitido em nomes de pacotes de aplicativos Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "Um dígito não pode ser o primeiro caractere num segmento de pacote."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
+"O caractere '%s' não pode ser o primeiro caractere num segmento de pacote."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "O pacote deve ter pelo menos um separador '.'."
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "O executável ADB não está configurado nas Configurações do Editor."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "O jarsigner do OpenJDK não está configurado nas Definições do Editor."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Depuração de keystore não configurado nas Configurações do Editor e nem na "
+"predefinição."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Chave pública inválida para expansão APK."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Nome de classe inválida"
+msgstr "Nome de pacote inválido:"
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Falta o identificador."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
-msgstr ""
+msgstr "Identificador de segmentos devem ser de comprimento diferente de zero."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "O nome não é um identificador válido:"
+msgstr "O caractere \"%s\" não é permitido no Identificador."
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
msgstr ""
+"Um dígito não pode ser o primeiro caractere em um segmento de Identificador."
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
msgstr ""
+"O caractere \"%s\" não pode ser o primeiro caractere num segmento de "
+"Identificador."
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
-msgstr ""
+msgstr "O identificador deve ter pelo menos um separador \".\"."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
+"ID da equipa da App Store não especificado - não é possível configurar o "
+"projecto."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "O nome não é um identificador válido:"
+msgstr "Identificador Inválido:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "O ícone obrigatório não está especificado na predefinição."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9179,52 +9231,54 @@ msgid "Using default boot splash image."
msgstr "A usar imagem padrão de inicialização."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Nome de índice propriedade inválido."
+msgstr "Nome único de pacote inválido."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Nome do Projeto Inválido."
+msgstr "GUID do produto inválido."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Separação inválida: "
+msgstr "GUID do editor inválido."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid background color."
-msgstr "Nome de grupo inválido."
+msgstr "Cor de fundo inválida."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "Inválidas dimensões da imagem do logotipo do Store (deve ser 50x50)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
+"Dimensões inválidas do quadrado 44x44 da imagem do logotipo (deve ser 44x44)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
+"Quadrado inválido 71x71 das dimensões da imagem do logotipo (deve ser 71x71)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
+"Quadrado inválido 150x150 das dimensões da imagem do logotipo (deve ser "
+"150x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
+"Quadrado inválido 310x310 das dimensões da imagem do logotipo (deve ser "
+"310x310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "Largura inválida da imagem do logotipo 310x150 (deve ser 310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "Dimensões inválidas da imagem do ecrã inicial (deve ser 620x300)."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -9542,12 +9596,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow apenas funciona quando definido como filho de um Nó Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""
-"OrientedPathFollow requer \"Up Vector\" ativado no recurso Curve do pai dele."
+"PathFollow ROTATION_ORIENTED requer \"Up Vector\" habilitado em seu recurso "
+"de Curva do caminho pai."
#: scene/3d/physics_body.cpp
msgid ""
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index af5ba72479..88e95546a6 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -3397,6 +3397,20 @@ msgstr "Presetare..."
msgid "Reimport"
msgstr "Reimportă"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Schimbarea driver-ului video necesită restartarea editorului."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Încărcarea resursei a eșuat."
@@ -7295,6 +7309,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -8005,6 +8051,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index bb8b8da15b..901e7858ce 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -22,22 +22,23 @@
# Егор Бураков <fend.q@mail.ru>, 2018.
# Grigore Antoniuc <grisa181@gmail.com>, 2018.
# Neo6666666 <Neo6666666@gmail.com>, 2018.
-# Roman <Steel_hawk@list.ru>, 2018.
+# Roman <Steel_hawk@list.ru>, 2018, 2019.
# Егор Рябуха (REgorion) <ryrgor@gmail.com>, 2018.
# Yan <uvokinuvokines@gmail.com>, 2018.
-# V. <Unit68189@gmail.com>, 2018.
+# V. <Unit68189@gmail.com>, 2018, 2019.
# Victor Butorin <mrwebsterchannel@gmail.com>, 2018.
# Александр <ol-vin@mail.ru>, 2018, 2019.
-# Анатолий Горбунов <afgorbunov@gmail.com>, 2018.
-# Vadim Vergasov <vadim.vergasov2003@gmail.com>, 2018.
+# Анатолий Горбунов <afgorbunov@gmail.com>, 2018, 2019.
+# Vadim Vergasov <vadim.vergasov2003@gmail.com>, 2018, 2019.
# Аслан Снупов <aslan170505@gmail.com>, 2018.
# Alexandr Eremeev <ae125529@gmail.com>, 2019.
+# Ruaguzov Michael <miha890r@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-18 22:28+0000\n"
-"Last-Translator: Александр <ol-vin@mail.ru>\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
+"Last-Translator: Ruaguzov Michael <miha890r@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -46,7 +47,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -995,7 +996,6 @@ msgid "Uncompressing Assets"
msgstr "Распаковка ассетов"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
msgstr "Пакет успешно установлен!"
@@ -1240,7 +1240,7 @@ msgstr "Не в пути ресурсов."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr "Добавить автозагрузку"
+msgstr "Добавить в автозагрузку"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
@@ -1314,11 +1314,8 @@ msgid "Storing File:"
msgstr "Сохранение файла:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
-msgstr ""
-"Шаблоны экспорта не найдены.\n"
-"Скачайте и установите шаблоны экспорта."
+msgstr "Шаблоны экспорта не найдены по ожидаемому пути:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1327,9 +1324,8 @@ msgstr "Упаковывание"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Пользовательский отладочный пакет не найден."
+msgstr "Пользовательский отладочный шаблон не найден."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2325,16 +2321,17 @@ msgid "Toggle Fullscreen"
msgstr "Переключить полноэкранный режим"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Open Editor Data/Settings Folder"
msgstr "Открыть папку данных/настроек редактора"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr "Открыть папку данных редактора"
+msgstr "Открыть папку редактора данных"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr "Открыть папку настроек Редктора"
+msgstr "Открыть папку настроек редактора"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
@@ -2629,22 +2626,19 @@ msgid "[Empty]"
msgstr "[Пусто]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign..."
-msgstr "Назначить.."
+msgstr "Назначается..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
msgstr "Неверный путь"
#: editor/editor_properties.cpp
-#, fuzzy
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
-"Выбранные ресурсы (%s) не соответствуют типу, ожидаемому для данного "
+"Выбранные ресурсы (%s) не соответствуют типам, ожидаемым для данного "
"свойства (%s)."
#: editor/editor_properties.cpp
@@ -2664,8 +2658,8 @@ msgid ""
msgstr ""
"Невозможно создать ViewportTexture для этого ресурса, потому что он не "
"установлен как локальный для сцены.\n"
-"Включите свойство «Локально для сцены» (и все ресурсы, содержащие его вверх "
-"от узла)."
+"Пожалуйста, включите свойство «Локально для сцены» для него (и для всех "
+"родительских ресурсов)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2730,7 +2724,7 @@ msgstr "Новое значение:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr "добавить пару Ключ/Значение"
+msgstr "Добавить пару: Ключ/Значение"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -2812,7 +2806,7 @@ msgstr "(Текущий)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr "Получение зеркал, пожалуйста подождите."
+msgstr "Получение зеркал, пожалуйста подождите..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
@@ -2824,7 +2818,7 @@ msgstr "Не удаётся открыть архив шаблонов эксп
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
-msgstr "Недействительный формат version.txt внутри шаблонов: %s."
+msgstr "Неверный формат version.txt файла внутри шаблонов: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -2852,6 +2846,7 @@ msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Can't resolve."
msgstr "Не удаётся разрешить."
@@ -3347,6 +3342,20 @@ msgstr "Предустановка..."
msgid "Reimport"
msgstr "Переимпортировать"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Для изменения видеодрайвера необходим перезапуск редактора."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Не удалось загрузить ресурс."
@@ -3518,9 +3527,8 @@ msgstr "Добавить анимацию"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Загрузить.."
+msgstr "Загрузка..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3904,9 +3912,8 @@ msgid "Connect nodes."
msgstr "Соединить узлы."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Удалить выделенный узел или переход"
+msgstr "Удалить выделенный узел или переход."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -5218,28 +5225,24 @@ msgid "Create Polygon & UV"
msgstr "Создать Полигон и UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Создать новую горизонтальную направляющую"
+msgstr "Создать внутреннюю вершину"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Удалить входную контрольную точку"
+msgstr "Удалить внутреннюю вершину"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr "Некорректный Полигон (требуется 3 различные вершины)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Редактировать полигон"
+msgstr "Добавить пользовательский полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Удалить Полигон и Точку"
+msgstr "Удалить пользовательский полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5250,9 +5253,8 @@ msgid "Transform Polygon"
msgstr "Преобразовать полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint Bone Weights"
-msgstr "Костные грузы для краски"
+msgstr "Изменить вес костей"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
@@ -5267,14 +5269,12 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Точка"
+msgstr "Точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Полигон -> UV"
+msgstr "Полигоны"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5309,28 +5309,25 @@ msgid "Scale Polygon"
msgstr "Масштабировать полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
-"Создать пользовательский полигон. Позволяет настраивать рендеринг полигонов."
+"Создать пользовательский полигон. Включает рендер пользовательских полигонов."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
-"Удалить пользовательский полигон. Если ничего не осталось, пользовательский "
-"рендеринг полигонов отключен."
+"Удалить пользовательский полигон. Если ничего не осталось, рендер "
+"пользовательских полигонов отключится."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "Покрасить веса с заданной интенсивностью."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "Снять краску веса с заданной интенсивностью"
+msgstr "Убрать вес с заданной интенсивностью."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5923,7 +5920,7 @@ msgstr "Высота"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr "Отклонение"
+msgstr "Рыскание"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6469,7 +6466,7 @@ msgstr "Разделитель:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
-msgstr "TextureRegion"
+msgstr "ОбластьТекстуры"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
@@ -6720,27 +6717,25 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr "Отобразить имена плиток (удерживать нажатой клавишу Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "Удалить выделенную текстуру и ВСЕ ПЛИТКИ, которые ее используют?"
+msgstr ""
+"Удалить выделенную текстуру? Это удалит все тайлы, которые её используют."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Вы не выбрали текстуру для удаления."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create from scene? This will overwrite all current tiles."
-msgstr "Создавать из сцены? Это перезапишет все текущие плитки."
+msgstr "Создавать из сцены? Это перезапишет все текущие тайлы."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Слияние из сцены?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Texture"
-msgstr "Удалить шаблон"
+msgstr "Удалить текстуру"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
@@ -6807,86 +6802,72 @@ msgstr ""
"Нажмите на другую плитку, чтобы отредактировать ее."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Set Tile Region"
-msgstr "Задать регион"
+msgstr "Задать область тайла"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "Создать папку"
+msgstr "Создать тайл"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "Установить Иконку Плитки"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Bitmask"
-msgstr "Редактировать фильтры"
+msgstr "Редактировать битовую маску тайла"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Collision Polygon"
-msgstr "Редактировать существующий полигон:"
+msgstr "Редактирование полигона столкновений"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Occlusion Polygon"
-msgstr "Редактировать полигон"
+msgstr "Редактировать полигон перекрытия"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Navigation Polygon"
-msgstr "Создать Navigation Polygon"
+msgstr "Редактирование полигона навигации"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste Tile Bitmask"
-msgstr "Вставить битовую маску."
+msgstr "Вставить битовую маску тайла"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "Очистить Битовую Маску Плитки"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "Удалить шаблон"
+msgstr "Удалить тайл"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Collision Polygon"
-msgstr "Удалить Полигон и Точку"
+msgstr "Удалить полигон столкновений"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Occlusion Polygon"
-msgstr "Создан затеняющий полигон"
+msgstr "Удалить полигон перекрытия"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Navigation Polygon"
-msgstr "Создать Navigation Polygon"
+msgstr "Удалить полигон навигации"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Priority"
-msgstr "Редактировать фильтры"
+msgstr "Редактировать приоритет тайла"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "Редактирование Z индекса плитки"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Collision Polygon"
-msgstr "Создать Navigation Polygon"
+msgstr "Создать полигон столкновений"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Occlusion Polygon"
-msgstr "Создан затеняющий полигон"
+msgstr "Создать полигон перекрытия"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
@@ -7005,9 +6986,8 @@ msgid "Feature List:"
msgstr "Список свойств:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "Новый скрипт"
+msgstr "Скрипт"
#: editor/project_export.cpp
msgid "Script Export Mode:"
@@ -7172,13 +7152,44 @@ msgid "Browse"
msgstr "Обзор"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Безымянный проект"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "Не удаётся открыть проект"
+msgstr "Нельзя открыть проект в \"%s\"."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -7779,7 +7790,7 @@ msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
-msgstr "Регулярные Выражения"
+msgstr "Регулярное выражение"
#: editor/rename_dialog.cpp
msgid "Post-Process"
@@ -7794,9 +7805,8 @@ msgid "CamelCase to under_scored"
msgstr "CamelCase в under_scored"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "under_scored to CamelCase"
-msgstr "under_scored в CamelCase"
+msgstr "under_scored к CamelCase"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -7804,18 +7814,16 @@ msgid "Case"
msgstr "Регистр"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "нижний регистр"
+msgstr "К нижнему регистру"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "ВЕРХНИЙ РЕГИСТР"
+msgstr "В верхний регистр"
#: editor/rename_dialog.cpp
msgid "Reset"
-msgstr "Сброс"
+msgstr "Сбросить"
#: editor/rename_dialog.cpp
msgid "Error"
@@ -7902,12 +7910,16 @@ msgid "Duplicate Node(s)"
msgstr "Дублировать узел(узлы)"
#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Узел должен принадлежать редактируемой сцене, что бы стать корневым."
+
+#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Мгновенные сцены не могут быть корневыми"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -7951,11 +7963,11 @@ msgstr "Создать корневой узел:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
-msgstr "2D-сцена"
+msgstr "2D сцена"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
-msgstr "3D-сцена"
+msgstr "3D сцена"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
@@ -8179,7 +8191,6 @@ msgid "N/A"
msgstr "Н/Д"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script/Choose Location"
msgstr "Открыть Скрипт/Выбрать Место"
@@ -8402,9 +8413,8 @@ msgid "Change Camera Size"
msgstr "Изменить размер камеры"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier AABB"
-msgstr "Изменить границы уведомителя"
+msgstr "Изменить уведомитель AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
@@ -8511,7 +8521,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
msgstr "Аргумент шага равен нулю!"
@@ -8577,9 +8586,8 @@ msgid "GridMap Delete Selection"
msgstr "Удалить выделенную сетку"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "Заполнить выделенную GridMap"
+msgstr "Злить выделенную GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
@@ -8734,9 +8742,8 @@ msgid "End of inner exception stack trace"
msgstr "Конец трассировки внутреннего стека исключений"
#: modules/recast/navigation_mesh_editor_plugin.cpp
-#, fuzzy
msgid "Bake NavMesh"
-msgstr "Испечь NavMesh"
+msgstr "Запечь NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8963,7 +8970,6 @@ msgid "Connect Nodes"
msgstr "Присоединить узлы"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
msgstr "Присоединить данные узла"
@@ -9130,87 +9136,87 @@ msgstr "Задать %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Отсутствует имя пакета."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Части пакета не могут быть пустыми."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "Символ '%s' не допустим в имени пакета приложения под Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "Число не может быть первым символом в части пакета."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "Символ '%s' не может стоять первым в сегменте пакета."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Пакет должен иметь хотя бы один '.' разделитель."
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "Исполняемый файл ADB не сконфигурирован в настройках редактора."
#: platform/android/export/export.cpp
+#, fuzzy
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "Значок OpenJDK jarsigner не сконфигурирован в настройках редактора."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Отладочная клавиатура не настроена ни в настройках редактора, ни в "
+"предустановках."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Недействительный публичный ключ для расширения APK."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Недопустимое имя класса"
+msgstr "Недопустимое имя пакета:"
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Отсутствует определитель."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
-msgstr ""
+msgstr "Идентифицированные сегменты не должны быть пустыми."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "Имя не является допустимым идентификатором:"
+msgstr "Символ '%s' в идентификаторе не допускается."
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
-msgstr ""
+msgstr "Цифра не может быть первым символом идентификатора сегмента."
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
-msgstr ""
+msgstr "Символ '%s' не может быть первым символом идентификатора сегмента."
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
-msgstr ""
+msgstr "Идентификатор должен иметь хотя бы один '.' разделитель."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
+msgstr "App Store Team ID не указан - невозможно настроить проект."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Имя не является допустимым идентификатором:"
+msgstr "Неверный идентификатор:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "Требуемый значок не указан в предустановке."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9245,9 +9251,8 @@ msgid "Using default boot splash image."
msgstr "Использовать изображения заставки по умолчанию."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Неверное уникальное имя."
+msgstr "Неверное уникальное имя пакета."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
@@ -9608,13 +9613,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow работает только при если она дочь узла Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""
-"OrientedPathFollow требует, чтобы в его родительском пути были включены "
-"векторы."
+"PathFollow ROTATION_ORIENTED требует включения параметра \"Up Vector\" в "
+"родительском ресурсе Path's Curve."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9804,9 +9808,8 @@ msgid "Invalid font size."
msgstr "Недопустимый размер шрифта."
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "Добавить вход"
+msgstr "Вход"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
diff --git a/editor/translations/si.po b/editor/translations/si.po
index f313cbfaa6..286cddb867 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -3197,6 +3197,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -6932,6 +6945,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7623,6 +7668,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 0e5c8f84da..3ba9f42b94 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -3256,6 +3256,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7081,6 +7094,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7781,6 +7826,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 713db04abd..23b3436ef7 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -3382,6 +3382,19 @@ msgstr "Prednastavitev..."
msgid "Reimport"
msgstr "Ponovno Uvozi"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Napaka pri nalaganju vira."
@@ -7275,6 +7288,38 @@ msgid "Browse"
msgstr "Brskaj"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7979,6 +8024,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 8ebfe37131..ea81392f89 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -3192,6 +3192,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -6925,6 +6938,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7616,6 +7661,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index def08d0cf0..b74074cda1 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -3411,6 +3411,19 @@ msgstr "Поставке..."
msgid "Reimport"
msgstr "Поново увези"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Грешка при учитавању ресурса."
@@ -7359,6 +7372,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -8064,6 +8109,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 7143c655d4..7a50fedd2c 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -3207,6 +3207,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -6972,6 +6985,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7666,6 +7711,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 87cc34bf1f..6071ea21a8 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -3642,6 +3642,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Misslyckades att ladda resurs."
@@ -7642,6 +7655,38 @@ msgid "Browse"
msgstr "Bläddra"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
#, fuzzy
msgid "Unnamed Project"
msgstr "Namnlöst Projekt"
@@ -8382,6 +8427,10 @@ msgid "Duplicate Node(s)"
msgstr "Duplicera Nod(er)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 19bd4573ef..a928d02019 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -3204,6 +3204,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -6943,6 +6956,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7636,6 +7681,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 95eaa3784d..394a3c4208 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -3193,6 +3193,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -6924,6 +6937,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7615,6 +7660,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index aea2854626..afc0684350 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -3355,6 +3355,19 @@ msgstr "แบบ..."
msgid "Reimport"
msgstr "นำเข้าใหม่"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "โหลดรีซอร์สไม่ได้"
@@ -7289,6 +7302,38 @@ msgid "Browse"
msgstr "เลือก"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "โปรเจกต์ไม่มีชื่อ"
@@ -8008,6 +8053,10 @@ msgid "Duplicate Node(s)"
msgstr "ทำซ้ำโหนด"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index f1654c533b..1f52b34675 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -3416,6 +3416,19 @@ msgstr "Ön ayar..."
msgid "Reimport"
msgstr "Yeniden İçe Aktar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Kaynak yükleme başarısız oldu."
@@ -7355,6 +7368,38 @@ msgid "Browse"
msgstr "Gözat"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Adsız Proje"
@@ -8082,6 +8127,10 @@ msgid "Duplicate Node(s)"
msgstr "Düğüm(leri) Çoğalt"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index f89d55ae5f..84bf261ae2 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-16 20:20+0000\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1295,7 +1295,7 @@ msgstr "Збереження файлу:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "У очікуваному каталозі не знайдено шаблонів експортування:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1304,15 +1304,14 @@ msgstr "Пакування"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Файл шаблону не знайдено:"
+msgstr "Нетипового шаблону діагностики не знайдено."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Нетипового шаблону випуску не знайдено."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -3325,6 +3324,20 @@ msgstr "Заздалегідь установлений..."
msgid "Reimport"
msgstr "Переімпортувати"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Зміна відеодрайвера потребує перезапуску редактора."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Не вдалося завантажити ресурс."
@@ -7134,6 +7147,38 @@ msgid "Browse"
msgstr "Вибрати"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Проект без назви"
@@ -7860,12 +7905,16 @@ msgid "Duplicate Node(s)"
msgstr "Дублювати вузли"
#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Щоб стати кореневим, вузол має належати редагованій сцені."
+
+#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Сцени зі створеними екземплярами не можуть ставати кореневими"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -9079,87 +9128,92 @@ msgstr "Встановити %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Не вказано назви пакунка."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Сегменти пакунка повинні мати ненульову довжину."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
+"Не можна використовувати у назві пакунка програми на Android символи «%s»."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "Цифра не може бути першим символом у сегменті пакунка."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
+"Не можна використовувати символ «%s» як перший символ назви сегмента пакунка."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "У назві пакунка має бути принаймні один роздільник «.»."
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "У параметрах редактора не налаштовано виконуваного файла ADB."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "У параметрах редактора не налаштовано jarsigner з OpenJDK."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Ні у параметрах редактора, ні у шаблоні не налаштовано діагностичне сховище "
+"ключів."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Неокректний відкритий ключ для розгортання APK."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Некоректна назва класу"
+msgstr "Некоректна назва пакунка:"
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Не вказано ідентифікатор."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
-msgstr ""
+msgstr "Сегменти ідентифікатора повинні мати ненульову довжину."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "Назва не є коректним ідентифікатором:"
+msgstr "У назві ідентифікатора не можна використовувати символи «%s»."
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
msgstr ""
+"Не можна використовувати цифри як перші символи сегмента ідентифікатора."
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
msgstr ""
+"Не можна використовувати символ «%s» як перший символ сегмента "
+"ідентифікатора."
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
-msgstr ""
+msgstr "У ідентифікаторі має бути принаймні один роздільник «.»."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
+"Не вказано ідентифікатор команди App Store — проект неможливо налаштувати."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Назва не є коректним ідентифікатором:"
+msgstr "Некоректний ідентифікатор:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "У шаблоні не вказано потрібної піктограми."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9194,52 +9248,58 @@ msgid "Using default boot splash image."
msgstr "Використання типового файлу зображення заставки."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Неприпустима назва групи."
+msgstr "Некоректна унікальна назва пакунка."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Некоректна назва проекту."
+msgstr "Некоректний GUID продукту."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Некоректний поділ: "
+msgstr "Некоректний GUID видавця."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid background color."
-msgstr "Неприпустима назва групи."
+msgstr "Некоректний колір тла."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "Некоректні розмірності зображення логотипу Store (мають бути 50x50)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
+"Некоректні розмірності зображення квадратного логотипу 44x44 (мають бути "
+"44x44)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
+"Некоректні розмірності зображення квадратного логотипу 71x71 (мають бути "
+"71x71)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
+"Некоректні розмірності зображення квадратного логотипу 150x150 (мають бути "
+"150x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
+"Некоректні розмірності зображення квадратного логотипу 310x310 (мають бути "
+"310x310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
+"Некоректні розмірності зображення широкого логотипу 310x150 (мають бути "
+"310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "Некоректні розмірності зображення вікна вітання (мають бути 620x300)."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -9558,12 +9618,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow працюватиме лише як дочірній елемент вузла Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""
-"OrientedPathFollow потребує вмикання «Up Vector» у його батьківському Path."
+"PathFollow ROTATION_ORIENTED потребує вмикання «Up Vector» у його "
+"батьківському ресурсі Curve у Path."
#: scene/3d/physics_body.cpp
msgid ""
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index d44b9da09a..e0d4e7628b 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -3229,6 +3229,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7033,6 +7046,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7728,6 +7773,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 35b0657660..ad0feaa6a1 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -3287,6 +3287,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7106,6 +7119,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7808,6 +7853,10 @@ msgid "Duplicate Node(s)"
msgstr "Nhân đôi Node(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 4b8263f883..6071ac66c8 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -38,12 +38,14 @@
# DKLost <514dklost@gmail.com>, 2018.
# thanksshu <hezihanshangyuan@gmail.com>, 2018.
# Jsheng <yangea@outlook.com>, 2019.
+# Zhang Zhibo <zzhibo98@gmail.com>, 2019.
+# ws00010203 <ws00010203@hotmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2019-01-21 19:30+0000\n"
-"Last-Translator: Jsheng <yangea@outlook.com>\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
+"Last-Translator: ws00010203 <ws00010203@hotmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -51,7 +53,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1298,11 +1300,8 @@ msgid "Storing File:"
msgstr "文件排序:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
-msgstr ""
-"找不到导出模版。\n"
-"下载并安装导出模版。"
+msgstr "目标路径找不到导出模版:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1311,14 +1310,12 @@ msgstr "打包中"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
msgstr "找不到自定义调试包。"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom release template not found."
msgstr "找不到自定义发布包。"
@@ -2580,17 +2577,14 @@ msgid "[Empty]"
msgstr "[空]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign..."
-msgstr "分配…。"
+msgstr "分配…"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
msgstr "路径非法"
#: editor/editor_properties.cpp
-#, fuzzy
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
@@ -3286,6 +3280,20 @@ msgstr "预设..."
msgid "Reimport"
msgstr "重新导入"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "改变视频驱动需要重启编辑器。"
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "加载资源失败。"
@@ -3834,9 +3842,8 @@ msgid "Connect nodes."
msgstr "连接节点。"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "移除选中的节点或过渡动画"
+msgstr "移除选中的节点或过渡动画。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4250,11 +4257,10 @@ msgid "Paste Pose"
msgstr "粘贴姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
-msgstr "警告:容器中的子级只能由它的父级确定位置与大小。"
+msgstr "警告:容器子级的位置与大小只能由它的父级确定。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -5136,9 +5142,8 @@ msgid "Create Polygon & UV"
msgstr "创建多边形和 UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "创建水平标尺"
+msgstr "创建内部顶点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5146,13 +5151,13 @@ msgid "Remove Internal Vertex"
msgstr "移除曲线内控制点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "无效的多边形(需要三个控制点)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "编辑多边形"
+msgstr "添加自定义多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5227,13 +5232,13 @@ msgstr "缩放多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
+msgstr "建立自定义多边形。启用自定义多边形渲染。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
-msgstr ""
+msgstr "移除自定义多边形。如果不存在,禁用自定义多边形渲染。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -6644,8 +6649,9 @@ msgid "You haven't selected a texture to remove."
msgstr "请先选择要移除的纹理。"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
+msgstr "从场景创建?这将覆盖所有当前标题。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
@@ -7081,6 +7087,38 @@ msgid "Browse"
msgstr "浏览"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "未命名项目"
@@ -7786,6 +7824,10 @@ msgid "Duplicate Node(s)"
msgstr "复制节点"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 04e8cfdea2..7b072a4123 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -3441,6 +3441,19 @@ msgstr ""
msgid "Reimport"
msgstr "導入"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "資源加載失敗。"
@@ -7371,6 +7384,38 @@ msgid "Browse"
msgstr "瀏覽"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -8088,6 +8133,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 3ec1e387c2..58c3085900 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -3349,6 +3349,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7229,6 +7242,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7937,6 +7982,10 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""