diff options
Diffstat (limited to 'editor')
108 files changed, 6430 insertions, 5133 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index ff8b72274c..c5f800b17a 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -747,8 +747,8 @@ void AnimationBezierTrackEdit::_update_locked_tracks_after(int p_track) { } Vector<int> updated_locked_tracks; - for (RBSet<int>::Element *E = locked_tracks.front(); E; E = E->next()) { - updated_locked_tracks.push_back(E->get()); + for (const int &E : locked_tracks) { + updated_locked_tracks.push_back(E); } locked_tracks.clear(); for (int i = 0; i < updated_locked_tracks.size(); ++i) { @@ -766,8 +766,8 @@ void AnimationBezierTrackEdit::_update_hidden_tracks_after(int p_track) { } Vector<int> updated_hidden_tracks; - for (RBSet<int>::Element *E = hidden_tracks.front(); E; E = E->next()) { - updated_hidden_tracks.push_back(E->get()); + for (const int &E : hidden_tracks) { + updated_hidden_tracks.push_back(E); } hidden_tracks.clear(); for (int i = 0; i < updated_hidden_tracks.size(); ++i) { diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 7d8197bead..ad4b7b7d95 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -560,30 +560,30 @@ public: if (use_fps && animation->get_step() > 0) { float max_frame = animation->get_length() / animation->get_step(); - p_list->push_back(PropertyInfo(Variant::FLOAT, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1")); + p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("frame"), PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1")); } else { - p_list->push_back(PropertyInfo(Variant::FLOAT, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01")); + p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("time"), PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01")); } switch (animation->track_get_type(track)) { case Animation::TYPE_POSITION_3D: { - p_list->push_back(PropertyInfo(Variant::VECTOR3, "position")); + p_list->push_back(PropertyInfo(Variant::VECTOR3, PNAME("position"))); } break; case Animation::TYPE_ROTATION_3D: { - p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation")); + p_list->push_back(PropertyInfo(Variant::QUATERNION, PNAME("rotation"))); } break; case Animation::TYPE_SCALE_3D: { - p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale")); + p_list->push_back(PropertyInfo(Variant::VECTOR3, PNAME("scale"))); } break; case Animation::TYPE_BLEND_SHAPE: { - p_list->push_back(PropertyInfo(Variant::FLOAT, "value")); + p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("value"))); } break; case Animation::TYPE_VALUE: { Variant v = animation->track_get_key_value(track, key); if (hint.type != Variant::NIL) { PropertyInfo pi = hint; - pi.name = "value"; + pi.name = PNAME("value"); p_list->push_back(pi); } else { PropertyHint val_hint = PROPERTY_HINT_NONE; @@ -599,14 +599,14 @@ public: } if (v.get_type() != Variant::NIL) { - p_list->push_back(PropertyInfo(v.get_type(), "value", val_hint, val_hint_string)); + p_list->push_back(PropertyInfo(v.get_type(), PNAME("value"), val_hint, val_hint_string)); } } } break; case Animation::TYPE_METHOD: { - p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name")); - p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,32,1,or_greater")); + p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("name"))); + p_list->push_back(PropertyInfo(Variant::INT, PNAME("arg_count"), PROPERTY_HINT_RANGE, "0,32,1,or_greater")); Dictionary d = animation->track_get_key_value(track, key); ERR_FAIL_COND(!d.has("args")); @@ -620,24 +620,24 @@ public: } for (int i = 0; i < args.size(); i++) { - p_list->push_back(PropertyInfo(Variant::INT, "args/" + itos(i) + "/type", PROPERTY_HINT_ENUM, vtypes)); + p_list->push_back(PropertyInfo(Variant::INT, vformat("%s/%d/%s", PNAME("args"), i, PNAME("type")), PROPERTY_HINT_ENUM, vtypes)); if (args[i].get_type() != Variant::NIL) { - p_list->push_back(PropertyInfo(args[i].get_type(), "args/" + itos(i) + "/value")); + p_list->push_back(PropertyInfo(args[i].get_type(), vformat("%s/%d/%s", PNAME("args"), i, PNAME("value")))); } } } break; case Animation::TYPE_BEZIER: { - p_list->push_back(PropertyInfo(Variant::FLOAT, "value")); - p_list->push_back(PropertyInfo(Variant::VECTOR2, "in_handle")); - p_list->push_back(PropertyInfo(Variant::VECTOR2, "out_handle")); - p_list->push_back(PropertyInfo(Variant::INT, "handle_mode", PROPERTY_HINT_ENUM, "Free,Balanced")); + p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("value"))); + p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("in_handle"))); + p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("out_handle"))); + p_list->push_back(PropertyInfo(Variant::INT, PNAME("handle_mode"), PROPERTY_HINT_ENUM, "Free,Balanced")); } break; case Animation::TYPE_AUDIO: { - p_list->push_back(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream")); - p_list->push_back(PropertyInfo(Variant::FLOAT, "start_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater")); - p_list->push_back(PropertyInfo(Variant::FLOAT, "end_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater")); + p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("stream"), PROPERTY_HINT_RESOURCE_TYPE, "AudioStream")); + p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("start_offset"), PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater")); + p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("end_offset"), PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater")); } break; case Animation::TYPE_ANIMATION: { @@ -663,13 +663,13 @@ public: } animations += "[stop]"; - p_list->push_back(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, animations)); + p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("animation"), PROPERTY_HINT_ENUM, animations)); } break; } if (animation->track_get_type(track) == Animation::TYPE_VALUE) { - p_list->push_back(PropertyInfo(Variant::FLOAT, "easing", PROPERTY_HINT_EXP_EASING)); + p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("easing"), PROPERTY_HINT_EXP_EASING)); } } @@ -1417,14 +1417,14 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) { void AnimationTimelineEdit::_anim_loop_pressed() { undo_redo->create_action(TTR("Change Animation Loop")); switch (animation->get_loop_mode()) { - case Animation::LoopMode::LOOP_NONE: { - undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LoopMode::LOOP_LINEAR); + case Animation::LOOP_NONE: { + undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LOOP_LINEAR); } break; - case Animation::LoopMode::LOOP_LINEAR: { - undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LoopMode::LOOP_PINGPONG); + case Animation::LOOP_LINEAR: { + undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LOOP_PINGPONG); } break; - case Animation::LoopMode::LOOP_PINGPONG: { - undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LoopMode::LOOP_NONE); + case Animation::LOOP_PINGPONG: { + undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LOOP_NONE); } break; default: break; @@ -1724,15 +1724,15 @@ void AnimationTimelineEdit::update_values() { } switch (animation->get_loop_mode()) { - case Animation::LoopMode::LOOP_NONE: { + case Animation::LOOP_NONE: { loop->set_icon(get_theme_icon(SNAME("Loop"), SNAME("EditorIcons"))); loop->set_pressed(false); } break; - case Animation::LoopMode::LOOP_LINEAR: { + case Animation::LOOP_LINEAR: { loop->set_icon(get_theme_icon(SNAME("Loop"), SNAME("EditorIcons"))); loop->set_pressed(true); } break; - case Animation::LoopMode::LOOP_PINGPONG: { + case Animation::LOOP_PINGPONG: { loop->set_icon(get_theme_icon(SNAME("PingPongLoop"), SNAME("EditorIcons"))); loop->set_pressed(true); } break; diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 07c3ed9990..55c3bd922a 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -478,10 +478,10 @@ class AnimationTrackEditor : public VBoxContainer { struct TrackClipboard { NodePath full_path; NodePath base_path; - Animation::TrackType track_type = Animation::TrackType::TYPE_ANIMATION; - Animation::InterpolationType interp_type = Animation::InterpolationType::INTERPOLATION_CUBIC; - Animation::UpdateMode update_mode = Animation::UpdateMode::UPDATE_CAPTURE; - Animation::LoopMode loop_mode = Animation::LoopMode::LOOP_LINEAR; + Animation::TrackType track_type = Animation::TYPE_ANIMATION; + Animation::InterpolationType interp_type = Animation::INTERPOLATION_CUBIC; + Animation::UpdateMode update_mode = Animation::UPDATE_CAPTURE; + Animation::LoopMode loop_mode = Animation::LOOP_LINEAR; bool loop_wrap = false; bool enabled = false; diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index fb908ea573..3469e96a0a 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -138,8 +138,8 @@ bool CreateDialog::_should_hide_type(const String &p_type) const { return true; // Wrong inheritance. } - for (RBSet<StringName>::Element *E = type_blacklist.front(); E; E = E->next()) { - if (ClassDB::is_parent_class(p_type, E->get())) { + for (const StringName &E : type_blacklist) { + if (ClassDB::is_parent_class(p_type, E)) { return true; // Parent type is blacklisted. } } diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp index 6d7f3f4ae2..0dd7b44b68 100644 --- a/editor/debugger/editor_debugger_inspector.cpp +++ b/editor/debugger/editor_debugger_inspector.cpp @@ -193,8 +193,8 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) { if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) { //only some may have changed, if so, then update those, if exist - for (RBSet<String>::Element *E = changed.front(); E; E = E->next()) { - emit_signal(SNAME("object_property_updated"), debugObj->remote_object_id, E->get()); + for (const String &E : changed) { + emit_signal(SNAME("object_property_updated"), debugObj->remote_object_id, E); } } else { //full update, because props were added or removed diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index de26b56ab6..bc28b11a71 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -118,8 +118,8 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() { } if (!debugger_plugins.is_empty()) { - for (RBSet<Ref<Script>>::Element *i = debugger_plugins.front(); i; i = i->next()) { - node->add_debugger_plugin(i->get()); + for (const Ref<Script> &i : debugger_plugins) { + node->add_debugger_plugin(i); } } diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp index 55c3c7af78..9899e91c5a 100644 --- a/editor/debugger/editor_profiler.cpp +++ b/editor/debugger/editor_profiler.cpp @@ -198,13 +198,13 @@ void EditorProfiler::_update_plot() { for (int i = 0; i < total_metrics; i++) { const Metric &m = _get_frame_metric(i); - for (RBSet<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) { - HashMap<StringName, Metric::Category *>::ConstIterator F = m.category_ptrs.find(E->get()); + for (const StringName &E : plot_sigs) { + HashMap<StringName, Metric::Category *>::ConstIterator F = m.category_ptrs.find(E); if (F) { highest = MAX(F->value->total_time, highest); } - HashMap<StringName, Metric::Category::Item *>::ConstIterator G = m.item_ptrs.find(E->get()); + HashMap<StringName, Metric::Category::Item *>::ConstIterator G = m.item_ptrs.find(E); if (G) { if (use_self) { highest = MAX(G->value->self, highest); @@ -234,17 +234,17 @@ void EditorProfiler::_update_plot() { int current = i * frame_metrics.size() / w; - for (RBSet<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) { + for (const StringName &E : plot_sigs) { const Metric &m = _get_frame_metric(current); float value = 0; - HashMap<StringName, Metric::Category *>::ConstIterator F = m.category_ptrs.find(E->get()); + HashMap<StringName, Metric::Category *>::ConstIterator F = m.category_ptrs.find(E); if (F) { value = F->value->total_time; } - HashMap<StringName, Metric::Category::Item *>::ConstIterator G = m.item_ptrs.find(E->get()); + HashMap<StringName, Metric::Category::Item *>::ConstIterator G = m.item_ptrs.find(E); if (G) { if (use_self) { value = G->value->self; @@ -256,12 +256,12 @@ void EditorProfiler::_update_plot() { int plot_pos = CLAMP(int(value * h / highest), 0, h - 1); int prev_plot = plot_pos; - HashMap<StringName, int>::Iterator H = prev_plots.find(E->get()); + HashMap<StringName, int>::Iterator H = prev_plots.find(E); if (H) { prev_plot = H->value; H->value = plot_pos; } else { - prev_plots[E->get()] = plot_pos; + prev_plots[E] = plot_pos; } plot_pos = h - plot_pos - 1; @@ -271,7 +271,7 @@ void EditorProfiler::_update_plot() { SWAP(prev_plot, plot_pos); } - Color col = _get_color_from_signature(E->get()); + Color col = _get_color_from_signature(E); for (int j = prev_plot; j <= plot_pos; j++) { column[j * 4 + 0] += Math::fast_ftoi(CLAMP(col.r * 255, 0, 255)); @@ -534,9 +534,9 @@ Vector<Vector<String>> EditorProfiler::get_data_as_csv() const { Vector<String> signatures; signatures.resize(possible_signatures.size()); int sig_index = 0; - for (const RBSet<StringName>::Element *E = possible_signatures.front(); E; E = E->next()) { - signatures.write[sig_index] = E->get(); - sig_map[E->get()] = sig_index; + for (const StringName &E : possible_signatures) { + signatures.write[sig_index] = E; + sig_map[E] = sig_index; sig_index++; } res.push_back(signatures); diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index cd5a4f16e4..8e2aa3b35c 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -196,6 +196,7 @@ EditorAbout::EditorAbout() { // License _license_text = memnew(RichTextLabel); + _license_text->set_threaded(true); _license_text->set_name(TTR("License")); _license_text->set_h_size_flags(Control::SIZE_EXPAND_FILL); _license_text->set_v_size_flags(Control::SIZE_EXPAND_FILL); @@ -272,6 +273,7 @@ EditorAbout::EditorAbout() { tpl_hbc->add_child(_tpl_tree); _tpl_text = memnew(RichTextLabel); + _tpl_text->set_threaded(true); _tpl_text->set_h_size_flags(Control::SIZE_EXPAND_FILL); _tpl_text->set_v_size_flags(Control::SIZE_EXPAND_FILL); tpl_hbc->add_child(_tpl_text); diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp index 93b155bcd2..b696bc3ac6 100644 --- a/editor/editor_asset_installer.cpp +++ b/editor/editor_asset_installer.cpp @@ -154,8 +154,8 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) { int num_file_conflicts = 0; - for (RBSet<String>::Element *E = files_sorted.front(); E; E = E->next()) { - String path = E->get(); + for (const String &E : files_sorted) { + String path = E; int depth = p_depth; bool skip = false; while (depth > 0) { @@ -224,7 +224,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) { ti->set_metadata(0, res_path); } - status_map[E->get()] = ti; + status_map[E] = ti; } if (num_file_conflicts >= 1) { diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index f0eea50d3a..586ffa418c 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -95,9 +95,9 @@ Ref<EditorExportPlatform> EditorExportPreset::get_platform() const { void EditorExportPreset::update_files_to_export() { Vector<String> to_remove; - for (RBSet<String>::Element *E = selected_files.front(); E; E = E->next()) { - if (!FileAccess::exists(E->get())) { - to_remove.push_back(E->get()); + for (const String &E : selected_files) { + if (!FileAccess::exists(E)) { + to_remove.push_back(E); } } for (int i = 0; i < to_remove.size(); ++i) { @@ -107,8 +107,8 @@ void EditorExportPreset::update_files_to_export() { Vector<String> EditorExportPreset::get_files_to_export() const { Vector<String> files; - for (RBSet<String>::Element *E = selected_files.front(); E; E = E->next()) { - files.push_back(E->get()); + for (const String &E : selected_files) { + files.push_back(E); } return files; } @@ -879,8 +879,8 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & int idx = 0; int total = paths.size(); - for (RBSet<String>::Element *E = paths.front(); E; E = E->next()) { - String path = E->get(); + for (const String &E : paths) { + String path = E; String type = ResourceLoader::get_resource_type(path); if (FileAccess::exists(path + ".import")) { diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 7eb5aec5d0..670f193326 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -166,15 +166,15 @@ Error EditorFeatureProfile::save_to_file(const String &p_path) { Dictionary data; data["type"] = "feature_profile"; Array dis_classes; - for (RBSet<StringName>::Element *E = disabled_classes.front(); E; E = E->next()) { - dis_classes.push_back(String(E->get())); + for (const StringName &E : disabled_classes) { + dis_classes.push_back(String(E)); } dis_classes.sort(); data["disabled_classes"] = dis_classes; Array dis_editors; - for (RBSet<StringName>::Element *E = disabled_editors.front(); E; E = E->next()) { - dis_editors.push_back(String(E->get())); + for (const StringName &E : disabled_editors) { + dis_editors.push_back(String(E)); } dis_editors.sort(); data["disabled_editors"] = dis_editors; @@ -182,8 +182,8 @@ Error EditorFeatureProfile::save_to_file(const String &p_path) { Array dis_props; for (KeyValue<StringName, RBSet<StringName>> &E : disabled_properties) { - for (RBSet<StringName>::Element *F = E.value.front(); F; F = F->next()) { - dis_props.push_back(String(E.key) + ":" + String(F->get())); + for (const StringName &F : E.value) { + dis_props.push_back(String(E.key) + ":" + String(F)); } } diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 56edb03184..e37bfa32bc 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -1458,8 +1458,8 @@ void EditorFileSystem::_save_late_updated_files() { String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4"); Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::WRITE); ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + fscache + "'. Check user write permissions."); - for (RBSet<String>::Element *E = late_update_files.front(); E; E = E->next()) { - f->store_line(E->get()); + for (const String &E : late_update_files) { + f->store_line(E); } } diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index 39dc253429..ad8aaf324c 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -40,8 +40,8 @@ Vector<String> EditorFolding::_get_unfolds(const Object *p_object) { if (sections.size()) { String *w = sections.ptrw(); int idx = 0; - for (const RBSet<String>::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) { - w[idx++] = E->get(); + for (const String &E : p_object->editor_get_section_folding()) { + w[idx++] = E; } } @@ -270,8 +270,8 @@ void EditorFolding::_do_object_unfolds(Object *p_object, RBSet<Ref<Resource>> &r } } - for (RBSet<String>::Element *E = unfold_group.front(); E; E = E->next()) { - p_object->editor_set_section_unfold(E->get(), true); + for (const String &E : unfold_group) { + p_object->editor_set_section_unfold(E, true); } } diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index e33d160762..d6278a63fe 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -235,7 +235,7 @@ String EditorHelp::_fix_constant(const String &p_constant) const { } void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview) { - method_line[p_method.name] = class_desc->get_line_count() - 2; //gets overridden if description + method_line[p_method.name] = class_desc->get_paragraph_count() - 2; //gets overridden if description const bool is_vararg = p_method.qualifiers.contains("vararg"); @@ -593,8 +593,8 @@ void EditorHelp::_update_doc() { // Class description if (!cd.description.is_empty()) { - section_line.push_back(Pair<String, int>(TTR("Description"), class_desc->get_line_count() - 2)); - description_line = class_desc->get_line_count() - 2; + section_line.push_back(Pair<String, int>(TTR("Description"), class_desc->get_paragraph_count() - 2)); + description_line = class_desc->get_paragraph_count() - 2; class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Description")); @@ -664,7 +664,7 @@ void EditorHelp::_update_doc() { } if (has_properties) { - section_line.push_back(Pair<String, int>(TTR("Properties"), class_desc->get_line_count() - 2)); + section_line.push_back(Pair<String, int>(TTR("Properties"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Properties")); @@ -682,7 +682,7 @@ void EditorHelp::_update_doc() { if (cd.properties[i].name.begins_with("_") && cd.properties[i].description.is_empty()) { continue; } - property_line[cd.properties[i].name] = class_desc->get_line_count() - 2; //gets overridden if description + property_line[cd.properties[i].name] = class_desc->get_paragraph_count() - 2; //gets overridden if description // Property type. class_desc->push_cell(); @@ -828,7 +828,7 @@ void EditorHelp::_update_doc() { cd.constructors.sort(); } - section_line.push_back(Pair<String, int>(TTR("Constructors"), class_desc->get_line_count() - 2)); + section_line.push_back(Pair<String, int>(TTR("Constructors"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Constructors")); @@ -839,7 +839,7 @@ void EditorHelp::_update_doc() { if (sort_methods) { methods.sort(); } - section_line.push_back(Pair<String, int>(TTR("Methods"), class_desc->get_line_count() - 2)); + section_line.push_back(Pair<String, int>(TTR("Methods"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Methods")); @@ -851,7 +851,7 @@ void EditorHelp::_update_doc() { cd.operators.sort(); } - section_line.push_back(Pair<String, int>(TTR("Operators"), class_desc->get_line_count() - 2)); + section_line.push_back(Pair<String, int>(TTR("Operators"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Operators")); @@ -860,7 +860,7 @@ void EditorHelp::_update_doc() { // Theme properties if (!cd.theme_properties.is_empty()) { - section_line.push_back(Pair<String, int>(TTR("Theme Properties"), class_desc->get_line_count() - 2)); + section_line.push_back(Pair<String, int>(TTR("Theme Properties"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Theme Properties")); @@ -882,7 +882,7 @@ void EditorHelp::_update_doc() { data_type_names["style"] = TTR("Styles"); for (int i = 0; i < cd.theme_properties.size(); i++) { - theme_property_line[cd.theme_properties[i].name] = class_desc->get_line_count() - 2; // Gets overridden if description. + theme_property_line[cd.theme_properties[i].name] = class_desc->get_paragraph_count() - 2; // Gets overridden if description. if (theme_data_type != cd.theme_properties[i].data_type) { theme_data_type = cd.theme_properties[i].data_type; @@ -954,7 +954,7 @@ void EditorHelp::_update_doc() { cd.signals.sort(); } - section_line.push_back(Pair<String, int>(TTR("Signals"), class_desc->get_line_count() - 2)); + section_line.push_back(Pair<String, int>(TTR("Signals"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Signals")); @@ -967,7 +967,7 @@ void EditorHelp::_update_doc() { class_desc->push_indent(1); for (int i = 0; i < cd.signals.size(); i++) { - signal_line[cd.signals[i].name] = class_desc->get_line_count() - 2; // Gets overridden if description. + signal_line[cd.signals[i].name] = class_desc->get_paragraph_count() - 2; // Gets overridden if description. class_desc->push_font(doc_code_font); // monofont class_desc->push_color(headline_color); @@ -1040,7 +1040,7 @@ void EditorHelp::_update_doc() { // Enums if (enums.size()) { - section_line.push_back(Pair<String, int>(TTR("Enumerations"), class_desc->get_line_count() - 2)); + section_line.push_back(Pair<String, int>(TTR("Enumerations"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Enumerations")); @@ -1051,7 +1051,7 @@ void EditorHelp::_update_doc() { class_desc->add_newline(); for (KeyValue<String, Vector<DocData::ConstantDoc>> &E : enums) { - enum_line[E.key] = class_desc->get_line_count() - 2; + enum_line[E.key] = class_desc->get_paragraph_count() - 2; class_desc->push_font(doc_code_font); class_desc->push_color(title_color); @@ -1098,7 +1098,7 @@ void EditorHelp::_update_doc() { } // Add the enum constant line to the constant_line map so we can locate it as a constant. - constant_line[enum_list[i].name] = class_desc->get_line_count() - 2; + constant_line[enum_list[i].name] = class_desc->get_paragraph_count() - 2; class_desc->push_font(doc_code_font); class_desc->push_color(headline_color); @@ -1144,7 +1144,7 @@ void EditorHelp::_update_doc() { // Constants if (constants.size()) { - section_line.push_back(Pair<String, int>(TTR("Constants"), class_desc->get_line_count() - 2)); + section_line.push_back(Pair<String, int>(TTR("Constants"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Constants")); @@ -1155,7 +1155,7 @@ void EditorHelp::_update_doc() { class_desc->add_newline(); for (int i = 0; i < constants.size(); i++) { - constant_line[constants[i].name] = class_desc->get_line_count() - 2; + constant_line[constants[i].name] = class_desc->get_paragraph_count() - 2; class_desc->push_font(doc_code_font); if (constants[i].value.begins_with("Color(") && constants[i].value.ends_with(")")) { @@ -1205,7 +1205,7 @@ void EditorHelp::_update_doc() { // Property descriptions if (property_descr) { - section_line.push_back(Pair<String, int>(TTR("Property Descriptions"), class_desc->get_line_count() - 2)); + section_line.push_back(Pair<String, int>(TTR("Property Descriptions"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Property Descriptions")); @@ -1220,7 +1220,7 @@ void EditorHelp::_update_doc() { continue; } - property_line[cd.properties[i].name] = class_desc->get_line_count() - 2; + property_line[cd.properties[i].name] = class_desc->get_paragraph_count() - 2; class_desc->push_table(2); class_desc->set_table_column_expand(1, true); @@ -1371,7 +1371,7 @@ void EditorHelp::_update_doc() { // Constructor descriptions if (constructor_descriptions) { - section_line.push_back(Pair<String, int>(TTR("Constructor Descriptions"), class_desc->get_line_count() - 2)); + section_line.push_back(Pair<String, int>(TTR("Constructor Descriptions"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Constructor Descriptions")); @@ -1380,7 +1380,7 @@ void EditorHelp::_update_doc() { // Method descriptions if (method_descriptions) { - section_line.push_back(Pair<String, int>(TTR("Method Descriptions"), class_desc->get_line_count() - 2)); + section_line.push_back(Pair<String, int>(TTR("Method Descriptions"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Method Descriptions")); @@ -1389,7 +1389,7 @@ void EditorHelp::_update_doc() { // Operator descriptions if (operator_descriptions) { - section_line.push_back(Pair<String, int>(TTR("Operator Descriptions"), class_desc->get_line_count() - 2)); + section_line.push_back(Pair<String, int>(TTR("Operator Descriptions"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->add_text(TTR("Operator Descriptions")); @@ -1868,6 +1868,7 @@ EditorHelp::EditorHelp() { class_desc = memnew(RichTextLabel); add_child(class_desc); + class_desc->set_threaded(true); class_desc->set_v_size_flags(SIZE_EXPAND_FILL); class_desc->add_theme_color_override("selection_color", get_theme_color(SNAME("accent_color"), SNAME("Editor")) * Color(1, 1, 1, 0.4)); diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index d6ed2297c7..b85147fddf 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -323,10 +323,11 @@ bool EditorHelpSearch::Runner::_phase_match_classes_init() { bool EditorHelpSearch::Runner::_phase_match_classes() { DocData::ClassDoc &class_doc = iterator_doc->value; + if (class_doc.name.is_empty()) { + return false; + } if (!_is_class_disabled_by_feature_profile(class_doc.name)) { - matches[class_doc.name] = ClassMatch(); - ClassMatch &match = matches[class_doc.name]; - + ClassMatch match; match.doc = &class_doc; // Match class name. @@ -400,6 +401,7 @@ bool EditorHelpSearch::Runner::_phase_match_classes() { } } } + matches[class_doc.name] = match; } matches[class_doc.name] = match; } @@ -419,6 +421,9 @@ bool EditorHelpSearch::Runner::_phase_class_items_init() { } bool EditorHelpSearch::Runner::_phase_class_items() { + if (!iterator_match) { + return false; + } ClassMatch &match = iterator_match->value; if (search_flags & SEARCH_SHOW_HIERARCHY) { @@ -444,6 +449,13 @@ bool EditorHelpSearch::Runner::_phase_member_items_init() { bool EditorHelpSearch::Runner::_phase_member_items() { ClassMatch &match = iterator_match->value; + if (!match.doc) { + return false; + } + if (match.doc->name.is_empty()) { + return false; + } + TreeItem *parent = (search_flags & SEARCH_SHOW_HIERARCHY) ? class_items[match.doc->name] : root_item; bool constructor_created = false; for (int i = 0; i < match.methods.size(); i++) { @@ -511,6 +523,9 @@ void EditorHelpSearch::Runner::_match_item(TreeItem *p_item, const String &p_tex } TreeItem *EditorHelpSearch::Runner::_create_class_hierarchy(const ClassMatch &p_match) { + if (p_match.doc->name.is_empty()) { + return nullptr; + } if (class_items.has(p_match.doc->name)) { return class_items[p_match.doc->name]; } @@ -522,7 +537,9 @@ TreeItem *EditorHelpSearch::Runner::_create_class_hierarchy(const ClassMatch &p_ parent = class_items[p_match.doc->inherits]; } else { ClassMatch &base_match = matches[p_match.doc->inherits]; - parent = _create_class_hierarchy(base_match); + if (base_match.doc) { + parent = _create_class_hierarchy(base_match); + } } } diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h index 7b7235145a..3f17c992ac 100644 --- a/editor/editor_help_search.h +++ b/editor/editor_help_search.h @@ -99,7 +99,7 @@ class EditorHelpSearch::Runner : public RefCounted { int phase = 0; struct ClassMatch { - DocData::ClassDoc *doc; + DocData::ClassDoc *doc = nullptr; bool name = false; Vector<DocData::MethodDoc *> constructors; Vector<DocData::MethodDoc *> methods; diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 0b96900053..f2baaf8b5c 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -231,8 +231,8 @@ void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vecto RBSet<int> iset = index_sets[i]; while (iset.size() > 1) { // Append the parent folder to each scene name. - for (RBSet<int>::Element *E = iset.front(); E; E = E->next()) { - int set_idx = E->get(); + for (const int &E : iset) { + int set_idx = E; String scene_name = r_filenames[set_idx]; String full_path = p_full_paths[set_idx]; @@ -270,11 +270,11 @@ void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vecto while (E) { String scene_name = r_filenames[E->get()]; bool duplicate_found = false; - for (RBSet<int>::Element *F = iset.front(); F; F = F->next()) { - if (E->get() == F->get()) { + for (const int &F : iset) { + if (E->get() == F) { continue; } - String other_scene_name = r_filenames[F->get()]; + String other_scene_name = r_filenames[F]; if (other_scene_name == scene_name) { duplicate_found = true; break; @@ -907,12 +907,12 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) { } void EditorNode::_fs_changed() { - for (RBSet<FileDialog *>::Element *E = file_dialogs.front(); E; E = E->next()) { - E->get()->invalidate(); + for (FileDialog *E : file_dialogs) { + E->invalidate(); } - for (RBSet<EditorFileDialog *>::Element *E = editor_file_dialogs.front(); E; E = E->next()) { - E->get()->invalidate(); + for (EditorFileDialog *E : editor_file_dialogs) { + E->invalidate(); } _mark_unsaved_scenes(); @@ -1185,8 +1185,8 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) { Vector<String> errors; - for (RBSet<String>::Element *E = dependency_errors[p_resource].front(); E; E = E->next()) { - errors.push_back(E->get()); + for (const String &E : dependency_errors[p_resource]) { + errors.push_back(E); } dependency_error->show(DependencyErrorDialog::MODE_RESOURCE, p_resource, errors); dependency_errors.erase(p_resource); @@ -1677,8 +1677,8 @@ int EditorNode::_save_external_resources() { // Clear later, because user may have put the same subresource in two different resources, // which will be shared until the next reload. - for (RBSet<Ref<Resource>>::Element *E = edited_subresources.front(); E; E = E->next()) { - Ref<Resource> res = E->get(); + for (const Ref<Resource> &E : edited_subresources) { + Ref<Resource> res = E; res->set_edited(false); } @@ -3663,8 +3663,8 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b if (!p_ignore_broken_deps && dependency_errors.has(lpath)) { current_menu_option = -1; Vector<String> errors; - for (RBSet<String>::Element *E = dependency_errors[lpath].front(); E; E = E->next()) { - errors.push_back(E->get()); + for (const String &E : dependency_errors[lpath]) { + errors.push_back(E); } dependency_error->show(DependencyErrorDialog::MODE_SCENE, lpath, errors); opening_prev = false; @@ -3680,8 +3680,8 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b for (KeyValue<String, RBSet<String>> &E : dependency_errors) { String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E.key) + "\n"; - for (RBSet<String>::Element *F = E.value.front(); F; F = F->next()) { - txt += "\t" + F->get() + "\n"; + for (const String &F : E.value) { + txt += "\t" + F + "\n"; } add_io_error(txt); } diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index 41d769ad1f..cb3000ee88 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -253,8 +253,8 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) { } file_dialog->clear_filters(); - for (RBSet<String>::Element *E = valid_extensions.front(); E; E = E->next()) { - file_dialog->add_filter("*." + E->get() + " ; " + E->get().to_upper()); + for (const String &E : valid_extensions) { + file_dialog->add_filter("*." + E + " ; " + E.to_upper()); } file_dialog->popup_file_dialog(); @@ -417,8 +417,8 @@ void EditorResourcePicker::set_create_options(Object *p_menu_node) { custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"]; } - for (RBSet<String>::Element *E = allowed_types.front(); E; E = E->next()) { - const String &t = E->get(); + for (const String &E : allowed_types) { + const String &t = E; bool is_custom_resource = false; Ref<Texture2D> icon; @@ -599,8 +599,8 @@ bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const { } bool EditorResourcePicker::_is_type_valid(const String p_type_name, RBSet<String> p_allowed_types) const { - for (RBSet<String>::Element *E = p_allowed_types.front(); E; E = E->next()) { - String at = E->get().strip_edges(); + for (const String &E : p_allowed_types) { + String at = E.strip_edges(); if (p_type_name == at || ClassDB::is_parent_class(p_type_name, at) || EditorNode::get_editor_data().script_class_is_parent(p_type_name, at)) { return true; } @@ -651,8 +651,8 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_ // If the accepted dropped resource is from the extended list, it requires conversion. if (!_is_type_valid(dropped_resource->get_class(), allowed_types)) { - for (RBSet<String>::Element *E = allowed_types.front(); E; E = E->next()) { - String at = E->get().strip_edges(); + for (const String &E : allowed_types) { + String at = E.strip_edges(); if (at == "BaseMaterial3D" && Ref<Texture2D>(dropped_resource).is_valid()) { // Use existing resource if possible and only replace its data. diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index e251a66610..5160492e51 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -268,25 +268,25 @@ void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const { vclist.insert(vc); } - for (RBSet<_EVCSort>::Element *E = vclist.front(); E; E = E->next()) { + for (const _EVCSort &E : vclist) { uint32_t pusage = PROPERTY_USAGE_NONE; - if (E->get().save || !optimize_save) { + if (E.save || !optimize_save) { pusage |= PROPERTY_USAGE_STORAGE; } - if (!E->get().name.begins_with("_") && !E->get().name.begins_with("projects/")) { + if (!E.name.begins_with("_") && !E.name.begins_with("projects/")) { pusage |= PROPERTY_USAGE_EDITOR; } else { pusage |= PROPERTY_USAGE_STORAGE; //hiddens must always be saved } - PropertyInfo pi(E->get().type, E->get().name); + PropertyInfo pi(E.type, E.name); pi.usage = pusage; - if (hints.has(E->get().name)) { - pi = hints[E->get().name]; + if (hints.has(E.name)) { + pi = hints[E.name]; } - if (E->get().restart_if_changed) { + if (E.restart_if_changed) { pi.usage |= PROPERTY_USAGE_RESTART_IF_CHANGED; } diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp index 13dff08c14..ddb084e19b 100644 --- a/editor/editor_translation_parser.cpp +++ b/editor/editor_translation_parser.cpp @@ -96,8 +96,8 @@ void EditorTranslationParser::get_recognized_extensions(List<String> *r_extensio for (int i = 0; i < temp.size(); i++) { extensions.insert(temp[i]); } - for (RBSet<String>::Element *E = extensions.front(); E; E = E->next()) { - r_extensions->push_back(E->get()); + for (const String &E : extensions) { + r_extensions->push_back(E); } } diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 8ee47cb6f4..03fda0a1c3 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -875,8 +875,8 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p Vector<Collada::Vertex> vertex_array; //there we go, vertex array vertex_array.resize(vertex_set.size()); - for (RBSet<Collada::Vertex>::Element *F = vertex_set.front(); F; F = F->next()) { - vertex_array.write[F->get().idx] = F->get(); + for (Collada::Vertex &F : vertex_set) { + vertex_array.write[F.idx] = F; } if (has_weights) { @@ -1507,14 +1507,14 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) { bool tracks_found = false; - for (RBSet<String>::Element *E = valid_animated_nodes.front(); E; E = E->next()) { + for (const String &E : valid_animated_nodes) { // take snapshots - if (!collada.state.scene_map.has(E->get())) { + if (!collada.state.scene_map.has(E)) { continue; } - NodeMap &nm = node_map[E->get()]; + NodeMap &nm = node_map[E]; String path = scene->get_path_to(nm.node); if (nm.bone >= 0) { @@ -1525,7 +1525,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) { bool found_anim = false; - Collada::Node *cn = collada.state.scene_map[E->get()]; + Collada::Node *cn = collada.state.scene_map[E]; if (cn->ignore_anim) { continue; } @@ -1665,7 +1665,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) { if (nm.bone >= 0) { if (found_anim) { - bones_with_animation[E->get()] = true; + bones_with_animation[E] = true; } } diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 647eb1344b..4f666730d5 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -466,7 +466,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<R static const char *loop_strings[loop_string_count] = { "loop_mode", "loop", "cycle" }; for (int i = 0; i < loop_string_count; i++) { if (_teststr(animname, loop_strings[i])) { - anim->set_loop_mode(Animation::LoopMode::LOOP_LINEAR); + anim->set_loop_mode(Animation::LOOP_LINEAR); animname = _fixstr(animname, loop_strings[i]); Ref<AnimationLibrary> library = ap->get_animation_library(ap->find_animation_library(anim)); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 08df704f44..715b1725e0 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -603,8 +603,8 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano HashMap<String, TreeItem *> parenthood; - for (RBSet<String>::Element *E = paths.front(); E; E = E->next()) { - NodePath path = E->get(); + for (const String &E : paths) { + NodePath path = E; TreeItem *ti = nullptr; String accum; for (int i = 0; i < path.get_name_count(); i++) { diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 581dab84b4..57cf13d298 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1338,7 +1338,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() { float pos = cpos + step_off * anim->get_step(); - bool valid = anim->get_loop_mode() != Animation::LoopMode::LOOP_NONE || (pos >= 0 && pos <= anim->get_length()); + bool valid = anim->get_loop_mode() != Animation::LOOP_NONE || (pos >= 0 && pos <= anim->get_length()); onion.captures_valid.write[cidx] = valid; if (valid) { player->seek(pos, true); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 1d85e80331..10c63afa02 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6710,8 +6710,8 @@ RBSet<RID> _get_physics_bodies_rid(Node *node) { rids.insert(pb->get_rid()); } RBSet<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node); - for (RBSet<PhysicsBody3D *>::Element *I = child_nodes.front(); I; I = I->next()) { - rids.insert(I->get()->get_rid()); + for (const PhysicsBody3D *I : child_nodes) { + rids.insert(I->get_rid()); } return rids; @@ -6755,8 +6755,8 @@ void Node3DEditor::snap_selected_nodes_to_floor() { } if (!found_valid_shape && vi.size()) { AABB aabb = vi.front()->get()->get_transformed_aabb(); - for (RBSet<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) { - aabb.merge_with(I->get()->get_transformed_aabb()); + for (const VisualInstance3D *I : vi) { + aabb.merge_with(I->get_transformed_aabb()); } Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5); from = aabb.position + size; diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index b632b0d641..bebc0e9d54 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -83,8 +83,8 @@ void EditorPropertyRootMotion::_node_assign() { HashMap<String, TreeItem *> parenthood; - for (RBSet<String>::Element *E = paths.front(); E; E = E->next()) { - NodePath path = E->get(); + for (const String &E : paths) { + NodePath path = E; TreeItem *ti = nullptr; String accum; for (int i = 0; i < path.get_name_count(); i++) { diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index e7b4aa6b68..f666ac0649 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -693,8 +693,8 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo _find_changed_scripts_for_external_editor(base, base, scripts); } - for (RBSet<Ref<Script>>::Element *E = scripts.front(); E; E = E->next()) { - Ref<Script> script = E->get(); + for (const Ref<Script> &E : scripts) { + Ref<Script> script = E; if (p_for_script.is_valid() && p_for_script != script) { continue; @@ -1568,7 +1568,12 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data continue; } - String path = sn->get_path_to(node); + String path; + if (node->is_unique_name_in_owner()) { + path = "%" + node->get_name(); + } else { + path = sn->get_path_to(node); + } for (const String &segment : path.split("/")) { if (!segment.is_valid_identifier()) { path = path.c_escape().quote(quote_style); @@ -1586,7 +1591,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data } else { for (int i = 0; i < nodes.size(); i++) { if (i > 0) { - text_to_drop += ","; + text_to_drop += ", "; } NodePath np = nodes[i]; @@ -1595,8 +1600,19 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data continue; } - String path = sn->get_path_to(node); - text_to_drop += path.c_escape().quote(quote_style); + String path; + if (node->is_unique_name_in_owner()) { + path = "%" + node->get_name(); + } else { + path = sn->get_path_to(node); + } + for (const String &segment : path.split("/")) { + if (!segment.is_valid_identifier()) { + path = path.c_escape().quote(quote_style); + break; + } + } + text_to_drop += "$" + path; } } diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index cb8d59dfe4..8a40ffbe38 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -125,8 +125,8 @@ void SpriteFramesEditor::_sheet_preview_draw() { Color accent = get_theme_color("accent_color", "Editor"); - for (RBSet<int>::Element *E = frames_selected.front(); E; E = E->next()) { - const int idx = E->get(); + for (const int &E : frames_selected) { + const int idx = E; const int x = idx % frame_count.x; const int y = idx / frame_count.x; const Point2 pos = draw_offset + Point2(x, y) * (draw_frame_size + draw_sep); @@ -248,8 +248,8 @@ void SpriteFramesEditor::_sheet_add_frames() { int fc = frames->get_frame_count(edited_anim); - for (RBSet<int>::Element *E = frames_selected.front(); E; E = E->next()) { - int idx = E->get(); + for (const int &E : frames_selected) { + int idx = E; const Point2 frame_coords(idx % frame_count.x, idx / frame_count.x); Ref<AtlasTexture> at; diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index eda05b1005..244c718ebe 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -897,8 +897,8 @@ void TileDataDefaultEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas_ } } - for (RBSet<TileMapCell>::Element *E = edited.front(); E; E = E->next()) { - Vector2i coords = E->get().get_atlas_coords(); + for (const TileMapCell &E : edited) { + Vector2i coords = E.get_atlas_coords(); p_canvas_item->draw_rect(p_tile_set_atlas_source->get_tile_texture_region(coords), selection_color, false); } p_canvas_item->draw_set_transform_matrix(Transform2D()); @@ -1755,8 +1755,8 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas } } - for (RBSet<TileMapCell>::Element *E = edited.front(); E; E = E->next()) { - Vector2i coords = E->get().get_atlas_coords(); + for (const TileMapCell &E : edited) { + Vector2i coords = E.get_atlas_coords(); p_canvas_item->draw_rect(p_tile_set_atlas_source->get_tile_texture_region(coords), selection_color, false); } p_canvas_item->draw_set_transform_matrix(Transform2D()); @@ -1800,8 +1800,8 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas p_canvas_item->draw_set_transform_matrix(p_transform); - for (RBSet<TileMapCell>::Element *E = edited.front(); E; E = E->next()) { - Vector2i coords = E->get().get_atlas_coords(); + for (const TileMapCell &E : edited) { + Vector2i coords = E.get_atlas_coords(); Rect2i texture_region = p_tile_set_atlas_source->get_tile_texture_region(coords); Vector2i position = texture_region.get_center() + p_tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0); @@ -2133,15 +2133,15 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t } } undo_redo->create_action(TTR("Painting Terrain Set")); - for (RBSet<TileMapCell>::Element *E = edited.front(); E; E = E->next()) { - Vector2i coords = E->get().get_atlas_coords(); + for (const TileMapCell &E : edited) { + Vector2i coords = E.get_atlas_coords(); TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->get().alternative_tile), tile_data->get_terrain_set()); - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E->get().alternative_tile), drag_painted_value); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.alternative_tile), tile_data->get_terrain_set()); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrain_set", coords.x, coords.y, E.alternative_tile), drag_painted_value); for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_data->is_valid_peering_bit_terrain(bit)) { - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->get().alternative_tile), tile_data->get_peering_bit_terrain(bit)); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.alternative_tile), tile_data->get_peering_bit_terrain(bit)); } } } @@ -2220,8 +2220,8 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t mouse_pos_rect_polygon.push_back(Vector2(drag_start_pos.x, mb->get_position().y)); undo_redo->create_action(TTR("Painting Terrain")); - for (RBSet<TileMapCell>::Element *E = edited.front(); E; E = E->next()) { - Vector2i coords = E->get().get_atlas_coords(); + for (const TileMapCell &E : edited) { + Vector2i coords = E.get_atlas_coords(); TileData *tile_data = p_tile_set_atlas_source->get_tile_data(coords, 0); for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { @@ -2236,8 +2236,8 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t } if (!Geometry2D::intersect_polygons(polygon, mouse_pos_rect_polygon).is_empty()) { // Draw bit. - undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->get().alternative_tile), terrain); - undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E->get().alternative_tile), tile_data->get_peering_bit_terrain(bit)); + undo_redo->add_do_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.alternative_tile), terrain); + undo_redo->add_undo_property(p_tile_set_atlas_source, vformat("%d:%d/%d/terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]), coords.x, coords.y, E.alternative_tile), tile_data->get_peering_bit_terrain(bit)); } } } diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 12e1f10750..6c39244f80 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -501,8 +501,8 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p if (!tile_map_selection.is_empty()) { tile_map_clipboard.instantiate(); TypedArray<Vector2i> coords_array; - for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) { - coords_array.push_back(E->get()); + for (const Vector2i &E : tile_map_selection) { + coords_array.push_back(E); } tile_map_clipboard = tile_map->get_pattern(tile_map_layer, coords_array); } @@ -511,9 +511,9 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p // Delete selected tiles. if (!tile_map_selection.is_empty()) { undo_redo->create_action(TTR("Delete tiles")); - for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->get(), tile_map->get_cell_source_id(tile_map_layer, E->get()), tile_map->get_cell_atlas_coords(tile_map_layer, E->get()), tile_map->get_cell_alternative_tile(tile_map_layer, E->get())); + for (const Vector2i &E : tile_map_selection) { + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E, tile_map->get_cell_source_id(tile_map_layer, E), tile_map->get_cell_atlas_coords(tile_map_layer, E), tile_map->get_cell_alternative_tile(tile_map_layer, E)); } undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection()); tile_map_selection.clear(); @@ -542,9 +542,9 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p // Delete selected tiles. if (!tile_map_selection.is_empty()) { undo_redo->create_action(TTR("Delete tiles")); - for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); - undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->get(), tile_map->get_cell_source_id(tile_map_layer, E->get()), tile_map->get_cell_atlas_coords(tile_map_layer, E->get()), tile_map->get_cell_alternative_tile(tile_map_layer, E->get())); + for (const Vector2i &E : tile_map_selection) { + undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); + undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E, tile_map->get_cell_source_id(tile_map_layer, E), tile_map->get_cell_atlas_coords(tile_map_layer, E), tile_map->get_cell_alternative_tile(tile_map_layer, E)); } undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection()); tile_map_selection.clear(); @@ -628,8 +628,8 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p _update_selection_pattern_from_tilemap_selection(); // Make sure the pattern is up to date before moving. drag_type = DRAG_TYPE_MOVE; drag_modified.clear(); - for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) { - Vector2i coords = E->get(); + for (const Vector2i &E : tile_map_selection) { + Vector2i coords = E; drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords)); tile_map->set_cell(tile_map_layer, coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); } @@ -785,8 +785,8 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over if (!tile_map_selection.is_empty()) { top_left = tile_map_selection.front()->get(); } - for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) { - top_left = top_left.min(E->get()); + for (const Vector2i &E : tile_map_selection) { + top_left = top_left.min(E); } Vector2i offset = drag_start_mouse_pos - tile_map->map_to_world(top_left); offset = tile_map->world_to_map(drag_last_mouse_pos - offset) - tile_map->world_to_map(drag_start_mouse_pos - offset); @@ -1278,8 +1278,8 @@ void TileMapEditorTilesPlugin::_stop_dragging() { if (!tile_map_selection.is_empty()) { top_left = tile_map_selection.front()->get(); } - for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) { - top_left = top_left.min(E->get()); + for (const Vector2i &E : tile_map_selection) { + top_left = top_left.min(E); } // Get the offset from the mouse. @@ -1534,8 +1534,8 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tilemap_selection( selection_pattern.instantiate(); TypedArray<Vector2i> coords_array; - for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) { - coords_array.push_back(E->get()); + for (const Vector2i &E : tile_map_selection) { + coords_array.push_back(E); } selection_pattern = tile_map->get_pattern(tile_map_layer, coords_array); } @@ -1559,8 +1559,8 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_tiles_sele // Group per source. HashMap<int, List<const TileMapCell *>> per_source; - for (RBSet<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) { - per_source[E->get().source_id].push_back(&(E->get())); + for (const TileMapCell &E : tile_set_selection) { + per_source[E.source_id].push_back(&(E)); } int vertical_offset = 0; @@ -1680,14 +1680,14 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() { // Draw the selection. Color grid_color = EditorSettings::get_singleton()->get("editors/tiles_editor/grid_color"); Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0); - for (RBSet<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) { - if (E->get().source_id == source_id && E->get().alternative_tile == 0) { - for (int frame = 0; frame < atlas->get_tile_animation_frames_count(E->get().get_atlas_coords()); frame++) { + for (const TileMapCell &E : tile_set_selection) { + if (E.source_id == source_id && E.alternative_tile == 0) { + for (int frame = 0; frame < atlas->get_tile_animation_frames_count(E.get_atlas_coords()); frame++) { Color color = selection_color; if (frame > 0) { color.a *= 0.3; } - tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E->get().get_atlas_coords(), frame), color, false); + tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E.get_atlas_coords(), frame), color, false); } } } @@ -1721,8 +1721,8 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() { } } Color selection_rect_color = selection_color.lightened(0.2); - for (RBSet<Vector2i>::Element *E = to_draw.front(); E; E = E->next()) { - tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E->get()), selection_rect_color, false); + for (const Vector2i &E : to_draw) { + tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E), selection_rect_color, false); } } } @@ -1868,9 +1868,9 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() { } // Draw the selection. - for (RBSet<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) { - if (E->get().source_id == source_id && E->get().get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && E->get().alternative_tile > 0) { - Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E->get().get_atlas_coords(), E->get().alternative_tile); + for (const TileMapCell &E : tile_set_selection) { + if (E.source_id == source_id && E.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && E.alternative_tile > 0) { + Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E.get_atlas_coords(), E.alternative_tile); if (rect != Rect2i()) { alternative_tiles_control->draw_rect(rect, Color(0.2, 0.2, 1.0), false); } @@ -1972,8 +1972,8 @@ void TileMapEditorTilesPlugin::_set_tile_map_selection(const TypedArray<Vector2i TypedArray<Vector2i> TileMapEditorTilesPlugin::_get_tile_map_selection() const { TypedArray<Vector2i> output; - for (RBSet<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) { - output.push_back(E->get()); + for (const Vector2i &E : tile_map_selection) { + output.push_back(E); } return output; } @@ -2341,8 +2341,8 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const TileSet::TerrainsPattern terrains_pattern = E_to_paint.value; RBSet<TileMap::TerrainConstraint> cell_constraints = tile_map->get_terrain_constraints_from_added_tile(coords, p_terrain_set, terrains_pattern); - for (RBSet<TileMap::TerrainConstraint>::Element *E = cell_constraints.front(); E; E = E->next()) { - added_tiles_constraints_set.insert(E->get()); + for (const TileMap::TerrainConstraint &E : cell_constraints) { + added_tiles_constraints_set.insert(E); } } @@ -2377,18 +2377,18 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const // Filter the sources to make sure they are in the potential_to_replace. RBMap<TileMap::TerrainConstraint, RBSet<Vector2i>> per_constraint_tiles; - for (RBSet<TileMap::TerrainConstraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) { - HashMap<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E->get().get_overlapping_coords_and_peering_bits(); + for (const TileMap::TerrainConstraint &E : removed_cells_constraints_set) { + HashMap<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E.get_overlapping_coords_and_peering_bits(); for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_source_tile_of_constraint : sources_of_constraint) { if (potential_to_replace.has(E_source_tile_of_constraint.key)) { - per_constraint_tiles[E->get()].insert(E_source_tile_of_constraint.key); + per_constraint_tiles[E].insert(E_source_tile_of_constraint.key); } } } to_replace_modified = false; - for (RBSet<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) { - TileMap::TerrainConstraint c = E->get(); + for (const TileMap::TerrainConstraint &E : added_tiles_constraints_set) { + TileMap::TerrainConstraint c = E; // Check if we have a conflict in constraints. if (removed_cells_constraints_set.has(c) && removed_cells_constraints_set.find(c)->get().get_terrain() != c.get_terrain()) { // If we do, we search for a neighbor to remove. @@ -2409,8 +2409,8 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const // Combine all constraints together. RBSet<TileMap::TerrainConstraint> constraints = removed_cells_constraints_set; - for (RBSet<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) { - constraints.insert(E->get()); + for (const TileMap::TerrainConstraint &E : added_tiles_constraints_set) { + constraints.insert(E); } // Remove the central tiles from the ones to replace. @@ -3194,22 +3194,22 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { // Sort the items in a map by the number of corresponding terrains. RBMap<int, RBSet<TileSet::TerrainsPattern>> sorted; - for (RBSet<TileSet::TerrainsPattern>::Element *E = per_terrain_terrains_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) { + for (const TileSet::TerrainsPattern &E : per_terrain_terrains_patterns[selected_terrain_set][selected_terrain_id]) { // Count the number of matching sides/terrains. int count = 0; for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); - if (tile_set->is_valid_peering_bit_terrain(selected_terrain_set, bit) && E->get().get_terrain(bit) == selected_terrain_id) { + if (tile_set->is_valid_peering_bit_terrain(selected_terrain_set, bit) && E.get_terrain(bit) == selected_terrain_id) { count++; } } - sorted[count].insert(E->get()); + sorted[count].insert(E); } for (RBMap<int, RBSet<TileSet::TerrainsPattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) { - for (RBSet<TileSet::TerrainsPattern>::Element *E = E_set->get().front(); E; E = E->next()) { - TileSet::TerrainsPattern terrains_pattern = E->get(); + for (const TileSet::TerrainsPattern &E : E_set->get()) { + TileSet::TerrainsPattern terrains_pattern = E; // Get the icon. Ref<Texture2D> icon; diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index dc3fa87565..b87aedcf60 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -270,9 +270,9 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_set(const StringName &p_na // Other properties. bool any_valid = false; - for (RBSet<TileSelection>::Element *E = tiles.front(); E; E = E->next()) { - const Vector2i &coords = E->get().tile; - const int &alternative = E->get().alternative; + for (const TileSelection &E : tiles) { + const Vector2i &coords = E.tile; + const int &alternative = E.alternative; bool valid = false; TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative); @@ -354,11 +354,11 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_get(const StringName &p_na } } - for (RBSet<TileSelection>::Element *E = tiles.front(); E; E = E->next()) { + for (const TileSelection &E : tiles) { // Return the first tile with a property matching the name. // Note: It's a little bit annoying, but the behavior is the same the one in MultiNodeEdit. - const Vector2i &coords = E->get().tile; - const int &alternative = E->get().alternative; + const Vector2i &coords = E.tile; + const int &alternative = E.alternative; TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative); ERR_FAIL_COND_V(!tile_data, false); @@ -429,9 +429,9 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro RBMap<PropertyId, PLData> usage; List<PLData *> data_list; - for (RBSet<TileSelection>::Element *E = tiles.front(); E; E = E->next()) { - const Vector2i &coords = E->get().tile; - const int &alternative = E->get().alternative; + for (const TileSelection &E : tiles) { + const Vector2i &coords = E.tile; + const int &alternative = E.alternative; TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative); ERR_FAIL_COND(!tile_data); @@ -476,15 +476,15 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_tile_set_atlas_source, RBSet<TileSelection> p_tiles) { ERR_FAIL_COND(!p_tile_set_atlas_source); ERR_FAIL_COND(p_tiles.is_empty()); - for (RBSet<TileSelection>::Element *E = p_tiles.front(); E; E = E->next()) { - ERR_FAIL_COND(E->get().tile == TileSetSource::INVALID_ATLAS_COORDS); - ERR_FAIL_COND(E->get().alternative < 0); + for (const TileSelection &E : p_tiles) { + ERR_FAIL_COND(E.tile == TileSetSource::INVALID_ATLAS_COORDS); + ERR_FAIL_COND(E.alternative < 0); } // Disconnect to changes. - for (RBSet<TileSelection>::Element *E = tiles.front(); E; E = E->next()) { - const Vector2i &coords = E->get().tile; - const int &alternative = E->get().alternative; + for (const TileSelection &E : tiles) { + const Vector2i &coords = E.tile; + const int &alternative = E.alternative; if (tile_set_atlas_source && tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) { TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative); @@ -498,9 +498,9 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_ tiles = RBSet<TileSelection>(p_tiles); // Connect to changes. - for (RBSet<TileSelection>::Element *E = p_tiles.front(); E; E = E->next()) { - const Vector2i &coords = E->get().tile; - const int &alternative = E->get().alternative; + for (const TileSelection &E : p_tiles) { + const Vector2i &coords = E.tile; + const int &alternative = E.alternative; if (tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) { TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative); @@ -1313,9 +1313,9 @@ void TileSetAtlasSourceEditor::_end_dragging() { switch (drag_type) { case DRAG_TYPE_CREATE_TILES: undo_redo->create_action(TTR("Create tiles")); - for (RBSet<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) { - undo_redo->add_do_method(tile_set_atlas_source, "create_tile", E->get()); - undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", E->get()); + for (const Vector2i &E : drag_modified_tiles) { + undo_redo->add_do_method(tile_set_atlas_source, "create_tile", E); + undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", E); } undo_redo->commit_action(false); break; @@ -1330,8 +1330,8 @@ void TileSetAtlasSourceEditor::_end_dragging() { tile_set_atlas_source->get_property_list(&list); HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source); undo_redo->create_action(TTR("Remove tiles")); - for (RBSet<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) { - Vector2i coords = E->get(); + for (const Vector2i &E : drag_modified_tiles) { + Vector2i coords = E; undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords); undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords); if (per_tile.has(coords)) { @@ -1384,8 +1384,8 @@ void TileSetAtlasSourceEditor::_end_dragging() { undo_redo->create_action(TTR("Remove tiles")); undo_redo->add_do_method(this, "_set_selection_from_array", Array()); - for (RBSet<Vector2i>::Element *E = to_delete.front(); E; E = E->next()) { - Vector2i coords = E->get(); + for (const Vector2i &E : to_delete) { + Vector2i coords = E; undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords); undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords); if (per_tile.has(coords)) { @@ -1549,8 +1549,8 @@ void TileSetAtlasSourceEditor::_menu_option(int p_option) { // Remove tiles RBSet<Vector2i> removed; - for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) { - TileSelection selected = E->get(); + for (const TileSelection &E : selection) { + TileSelection selected = E; if (selected.alternative == 0) { // Remove a tile. undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", selected.tile); @@ -1569,8 +1569,8 @@ void TileSetAtlasSourceEditor::_menu_option(int p_option) { } // Remove alternatives - for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) { - TileSelection selected = E->get(); + for (const TileSelection &E : selection) { + TileSelection selected = E; if (selected.alternative > 0 && !removed.has(selected.tile)) { // Remove an alternative tile. undo_redo->add_do_method(tile_set_atlas_source, "remove_alternative_tile", selected.tile, selected.alternative); @@ -1608,13 +1608,13 @@ void TileSetAtlasSourceEditor::_menu_option(int p_option) { case TILE_CREATE_ALTERNATIVE: { undo_redo->create_action(TTR("Create tile alternatives")); Array array; - for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) { - if (E->get().alternative == 0) { - int next_id = tile_set_atlas_source->get_next_alternative_tile_id(E->get().tile); - undo_redo->add_do_method(tile_set_atlas_source, "create_alternative_tile", E->get().tile, next_id); - array.push_back(E->get().tile); + for (const TileSelection &E : selection) { + if (E.alternative == 0) { + int next_id = tile_set_atlas_source->get_next_alternative_tile_id(E.tile); + undo_redo->add_do_method(tile_set_atlas_source, "create_alternative_tile", E.tile, next_id); + array.push_back(E.tile); array.push_back(next_id); - undo_redo->add_undo_method(tile_set_atlas_source, "remove_alternative_tile", E->get().tile, next_id); + undo_redo->add_undo_method(tile_set_atlas_source, "remove_alternative_tile", E.tile, next_id); } } undo_redo->add_do_method(this, "_set_selection_from_array", array); @@ -1658,9 +1658,9 @@ void TileSetAtlasSourceEditor::_set_selection_from_array(Array p_selection) { Array TileSetAtlasSourceEditor::_get_selection_as_array() { Array output; - for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) { - output.push_back(E->get().tile); - output.push_back(E->get().alternative); + for (const TileSelection &E : selection) { + output.push_back(E.tile); + output.push_back(E.alternative); } return output; } @@ -1672,8 +1672,8 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { // Draw the selected tile. if (tools_button_group->get_pressed_button() == tool_select_button) { - for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) { - TileSelection selected = E->get(); + for (const TileSelection &E : selection) { + TileSelection selected = E; if (selected.alternative == 0) { // Draw the rect. for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(selected.tile); frame++) { @@ -1722,9 +1722,9 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { if (drag_type == DRAG_TYPE_REMOVE_TILES) { // Draw the tiles to be removed. - for (RBSet<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) { - for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(E->get()); frame++) { - tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(E->get(), frame), Color(0.0, 0.0, 0.0), false); + for (const Vector2i &E : drag_modified_tiles) { + for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(E); frame++) { + tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(E, frame), Color(0.0, 0.0, 0.0), false); } } } else if (drag_type == DRAG_TYPE_RECT_SELECT || drag_type == DRAG_TYPE_REMOVE_TILES_USING_RECT) { @@ -1749,8 +1749,8 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() { } } - for (RBSet<Vector2i>::Element *E = to_paint.front(); E; E = E->next()) { - Vector2i coords = E->get(); + for (const Vector2i &E : to_paint) { + Vector2i coords = E; tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(coords), color, false); } } else if (drag_type == DRAG_TYPE_CREATE_TILES_USING_RECT) { @@ -1837,19 +1837,19 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw() { // Draw the selection on top of other. if (tools_button_group->get_pressed_button() == tool_select_button) { - for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) { - if (E->get().alternative != 0) { + for (const TileSelection &E : selection) { + if (E.alternative != 0) { continue; } - Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(E->get().tile); - Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(E->get().tile, 0); + Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(E.tile); + Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(E.tile, 0); Transform2D xform = tile_atlas_control->get_parent_control()->get_transform(); xform.translate(position); TileMapCell cell; cell.source_id = tile_set_atlas_source_id; - cell.set_atlas_coords(E->get().tile); + cell.set_atlas_coords(E.tile); cell.alternative_tile = 0; current_tile_data_editor->draw_over_tile(tile_atlas_control_unscaled, xform, cell, true); } @@ -1962,8 +1962,8 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() { } // Draw selected tile. - for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) { - TileSelection selected = E->get(); + for (const TileSelection &E : selection) { + TileSelection selected = E; if (selected.alternative >= 1) { Rect2i rect = tile_atlas_view->get_alternative_tile_rect(selected.tile, selected.alternative); if (rect != Rect2i()) { @@ -2005,11 +2005,11 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() { // Draw the selection on top of other. if (tools_button_group->get_pressed_button() == tool_select_button) { - for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) { - if (E->get().alternative == 0) { + for (const TileSelection &E : selection) { + if (E.alternative == 0) { continue; } - Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E->get().tile, E->get().alternative); + Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E.tile, E.alternative); Vector2 position = rect.get_center(); Transform2D xform = alternative_tiles_control->get_parent_control()->get_transform(); @@ -2017,8 +2017,8 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() { TileMapCell cell; cell.source_id = tile_set_atlas_source_id; - cell.set_atlas_coords(E->get().tile); - cell.alternative_tile = E->get().alternative; + cell.set_atlas_coords(E.tile); + cell.alternative_tile = E.alternative; current_tile_data_editor->draw_over_tile(alternative_tiles_control_unscaled, xform, cell, true); } } diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index c5669f3eda..0595357926 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -3215,8 +3215,8 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { const RBSet<int> ¤t_set = p_vice_versa ? selected_uniforms : selected_constants; RBSet<String> deleted_names; - for (RBSet<int>::Element *E = current_set.front(); E; E = E->next()) { - int node_id = E->get(); + for (const int &E : current_set) { + int node_id = E; Ref<VisualShaderNode> node = visual_shader->get_node(type_id, node_id); bool caught = false; Variant var; diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp index c46a4f5a86..bfc58db2ad 100644 --- a/editor/pot_generator.cpp +++ b/editor/pot_generator.cpp @@ -46,8 +46,8 @@ void POTGenerator::_print_all_translation_strings() { print_line("msgid: " + E.key()); print_line("context: " + v_md[i].ctx); print_line("msgid_plural: " + v_md[i].plural); - for (RBSet<String>::Element *F = v_md[i].locations.front(); F; F = F->next()) { - print_line("location: " + F->get()); + for (const String &F : v_md[i].locations) { + print_line("location: " + F); } } } @@ -133,8 +133,8 @@ void POTGenerator::_write_to_pot(const String &p_file) { file->store_line(""); // Write file locations. - for (RBSet<String>::Element *E = locations.front(); E; E = E->next()) { - file->store_line("#: " + E->get().trim_prefix("res://")); + for (const String &E : locations) { + file->store_line("#: " + E.trim_prefix("res://")); } // Write context. diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index d74cfe4ec0..967cb5a932 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2099,8 +2099,8 @@ void ProjectManager::_open_selected_projects() { const RBSet<String> &selected_list = _project_list->get_selected_project_keys(); - for (const RBSet<String>::Element *E = selected_list.front(); E; E = E->next()) { - const String &selected = E->get(); + for (const String &E : selected_list) { + const String &selected = E; String path = EditorSettings::get_singleton()->get("projects/" + selected); String conf = path.plus_file("project.godot"); @@ -2327,8 +2327,8 @@ void ProjectManager::_rename_project() { return; } - for (RBSet<String>::Element *E = selected_list.front(); E; E = E->next()) { - const String &selected = E->get(); + for (const String &E : selected_list) { + const String &selected = E; String path = EditorSettings::get_singleton()->get("projects/" + selected); npdialog->set_project_path(path); npdialog->set_mode(ProjectDialog::MODE_RENAME); @@ -2412,8 +2412,8 @@ void ProjectManager::_files_dropped(PackedStringArray p_files) { } if (folders_set.size() > 0) { PackedStringArray folders; - for (RBSet<String>::Element *E = folders_set.front(); E; E = E->next()) { - folders.push_back(E->get()); + for (const String &E : folders_set) { + folders.push_back(E); } bool confirm = true; diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index bd0affbcc3..5367306f1a 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -292,8 +292,8 @@ void ProjectSettingsEditor::_add_feature_overrides() { feature_box->clear(); feature_box->add_item(TTR("(All)"), 0); // So it is always on top. int id = 1; - for (RBSet<String>::Element *E = presets.front(); E; E = E->next()) { - feature_box->add_item(E->get(), id++); + for (const String &E : presets) { + feature_box->add_item(E, id++); } } diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 71cdcc2580..d541b26cc9 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -143,8 +143,8 @@ void CustomPropertyEditor::_menu_option(int p_which) { } file->clear_filters(); - for (RBSet<String>::Element *E = valid_extensions.front(); E; E = E->next()) { - file->add_filter("*." + E->get() + " ; " + E->get().to_upper()); + for (const String &E : valid_extensions) { + file->add_filter("*." + E + " ; " + E.to_upper()); } file->popup_file_dialog(); @@ -890,8 +890,8 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: E = E->next(); } - for (RBSet<String>::Element *j = valid_inheritors.front(); j; j = j->next()) { - const String &t = j->get(); + for (const String &j : valid_inheritors) { + const String &t = j; bool is_custom_resource = false; Ref<Texture2D> icon; diff --git a/editor/translations/af.po b/editor/translations/af.po index 679e80af7c..0e4d1e19ff 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -81,11 +81,12 @@ msgstr "Afhanklikheid Bewerker" msgid "Screen Orientation" msgstr "Opnoemings" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -93,7 +94,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -105,7 +106,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -119,10 +120,11 @@ msgstr "" msgid "Position" msgstr "Skep Nuwe" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -602,6 +604,41 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Vervang Alles" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Lineêr" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1197,7 +1234,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -6032,6 +6069,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Skep Intekening" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -16008,40 +16050,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Vervang Alles" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Lineêr" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20271,6 +20279,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21961,7 +21974,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24088,6 +24101,11 @@ msgstr "Wissel Modus" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Opnoemings" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Vervang Alles" @@ -24119,11 +24137,6 @@ msgstr "" msgid "Process Priority" msgstr "Wissel Modus" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Opnoemings" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -24788,6 +24801,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Opnoemings:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Hernoem AutoLaai" @@ -25571,6 +25589,10 @@ msgid "Distance Field" msgstr "Installeer" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index afb59d8ccc..19fb3809dd 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -139,12 +139,13 @@ msgstr "حجم الخطوط:" msgid "Screen Orientation" msgstr "مُشغل الشاشة." -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "نافذة جديدة" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "البكسلات المحيطية (الحدودية)" @@ -153,7 +154,7 @@ msgstr "البكسلات المحيطية (الحدودية)" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "تفعيل/إلغاء وضع الشاشة الكاملة" @@ -167,7 +168,7 @@ msgstr "" msgid "Minimized" msgstr "الشروع" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -181,10 +182,11 @@ msgstr "" msgid "Position" msgstr "مكان الرصيف" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -683,6 +685,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "إظهار الكل" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "ضوء" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "بالعرض يساراً" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "أختبار" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1293,7 +1332,7 @@ msgstr "تمكين/إيقاف هذا المسار." msgid "Update Mode (How this property is set)" msgstr "وضع التحديث (كيفية تعيين هذه الخاصية)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "وضعية الأستيفاء" @@ -6174,6 +6213,11 @@ msgstr "" msgid "Flat" msgstr "السطح 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "وضع التصادم" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "إختيار عقدة(عقد) للإستيراد" @@ -16130,42 +16174,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "إظهار الكل" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "ضوء" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "بالعرض يساراً" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "أختبار" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20607,6 +20615,11 @@ msgstr "" "مضلع غير صالح. يتطلب الأمر على الأقل نقطتين في نمط البناء \"المتجزئ " "Segments\"." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22476,7 +22489,7 @@ msgstr "اطبخ شبكة ملاحة" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24744,6 +24757,11 @@ msgstr "وضع السحب" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "وضعية الأستيفاء" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "عرض من غير ظلال" @@ -24777,11 +24795,6 @@ msgstr "تحديد التكرار:" msgid "Process Priority" msgstr "تمكين الأولوية" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "وضعية الأستيفاء" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25488,6 +25501,11 @@ msgstr "فاصل مُسمّى" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "مُشغّل اللون." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "إعادة تسمية عنصر اللون" @@ -26294,6 +26312,11 @@ msgstr "وضع خالي من الإلهاء" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "العمق" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "المُعادل:" diff --git a/editor/translations/az.po b/editor/translations/az.po index 6f223a4f1f..f0bf91bc54 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -73,11 +73,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -85,7 +86,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -97,7 +98,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -111,10 +112,11 @@ msgstr "" msgid "Position" msgstr "Animasiyanı Təmizləmə" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -586,6 +588,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1181,7 +1216,7 @@ msgstr "Bu izi açın / söndürün." msgid "Update Mode (How this property is set)" msgstr "Yeniləmə rejimi (bu xüsusiyyət necə qurulur)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "İnterpolasiya rejimi" @@ -5855,6 +5890,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15404,38 +15443,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19490,6 +19497,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -21122,7 +21134,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23168,6 +23180,11 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "İnterpolasiya rejimi" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -23197,11 +23214,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "İnterpolasiya rejimi" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23834,6 +23846,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "İzah:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Funksiyalar:" @@ -24577,6 +24594,10 @@ msgid "Distance Field" msgstr "Quraşdır" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 8aa5d76c71..3275a08135 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -91,11 +91,12 @@ msgstr "Размер на контура:" msgid "Screen Orientation" msgstr "Отваряне на документацията" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Прозорец" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Без граници" @@ -103,7 +104,7 @@ msgstr "Без граници" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Цял екран" @@ -116,7 +117,7 @@ msgstr "" msgid "Minimized" msgstr "Инициализиране" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -130,10 +131,11 @@ msgstr "" msgid "Position" msgstr "Създаване на функция" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -623,6 +625,41 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Показване на всичко" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Тестово" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1220,7 +1257,7 @@ msgstr "Включване/изключване на тази пътечка." msgid "Update Mode (How this property is set)" msgstr "Режим на обновяване (как се задава стойност на това свойство)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Режим на интерполация" @@ -5972,6 +6009,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Режим на колизии" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15626,40 +15668,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Показване на всичко" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Тестово" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19944,6 +19952,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21718,7 +21731,7 @@ msgstr "Изпичане на NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23900,6 +23913,11 @@ msgstr "Панорамен режим" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Режим на интерполация" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Показване на всичко" @@ -23931,11 +23949,6 @@ msgstr "" msgid "Process Priority" msgstr "Включване на приоритета" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Режим на интерполация" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -24625,6 +24638,11 @@ msgstr "Именуван разделител" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Разделение:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Преименуване на елемента – цвят" @@ -25413,6 +25431,11 @@ msgstr "Инсталиране" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Дълбочина" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Отместване:" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 1180616c9e..5f0c0e8a9c 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -87,12 +87,13 @@ msgstr "প্রান্তরেখার আকার:" msgid "Screen Orientation" msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "উইন্ডো" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -100,7 +101,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "পূর্ণ-পর্দা অদলবদল/টগল করুন" @@ -114,7 +115,7 @@ msgstr "" msgid "Minimized" msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -128,10 +129,11 @@ msgstr "" msgid "Position" msgstr "ড্ক পজিশন" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -628,6 +630,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Normal প্রদর্শন" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "ডান" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "বাম দর্শন" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "পরীক্ষামূলক উৎস" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1238,7 +1277,7 @@ msgstr "এই ট্র্যাকটি চালু / বন্ধ টগল msgid "Update Mode (How this property is set)" msgstr "আপডেট মোড (কীভাবে এই সম্পত্তি সেট করা আছে)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "ইন্টারপোলেশন মোড" @@ -6313,6 +6352,11 @@ msgstr "" msgid "Flat" msgstr "ফ্ল্যাট0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "অ্যানিমেশনের নোড" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "ইম্পোর্টের জন্য নোড(সমূহ) নির্বাচন করুন" @@ -16910,42 +16954,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Normal প্রদর্শন" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "ডান" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "বাম দর্শন" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "পরীক্ষামূলক উৎস" - #: main/main.cpp msgid "DPI" msgstr "" @@ -21419,6 +21427,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -23229,7 +23242,7 @@ msgstr "মেস" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -25464,6 +25477,11 @@ msgstr "প্যান মোড" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "ইন্টারপোলেশন মোড" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Shadeless প্রদর্শন" @@ -25495,11 +25513,6 @@ msgstr "" msgid "Process Priority" msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "ইন্টারপোলেশন মোড" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -26199,6 +26212,11 @@ msgstr "বিচ্ছেদ:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "বিচ্ছেদ:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "ক্লাসের আইটেম অপসারণ করুন" @@ -27002,6 +27020,11 @@ msgstr "বিক্ষেপ-হীন মোড" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "গভীরতা" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "অফসেট/ভারসাম্য:" diff --git a/editor/translations/br.po b/editor/translations/br.po index b14561b9f6..5764fa64e2 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -75,11 +75,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -87,7 +88,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -99,7 +100,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -113,10 +114,11 @@ msgstr "" msgid "Position" msgstr "Tro Fiñvskeudenn" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -574,6 +576,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1152,7 +1187,7 @@ msgstr "Aktivañ/Diaktivañ ar roudenn-se." msgid "Update Mode (How this property is set)" msgstr "Mod Bremenadur (Penaos eo termenet ar perzh-se)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Mod Interpoladur" @@ -5749,6 +5784,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15248,38 +15287,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19289,6 +19296,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20902,7 +20914,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22915,6 +22927,11 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Mod Interpoladur" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22943,11 +22960,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Mod Interpoladur" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23571,6 +23583,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Tro Fiñvskeudenn" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Fonksionoù :" @@ -24290,6 +24307,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 08e8de0da5..f6bf7acf1a 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -85,11 +85,12 @@ msgstr "Mida Màxima de la Finestra" msgid "Screen Orientation" msgstr "Orientació de la Pantalla" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Finestra" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "Sense Vores" @@ -98,7 +99,7 @@ msgstr "Sense Vores" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Pantalla Completa" @@ -110,7 +111,7 @@ msgstr "" msgid "Minimized" msgstr "Minimitzat" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -123,10 +124,11 @@ msgstr "" msgid "Position" msgstr "Posició" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -596,6 +598,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Mostra-ho tot" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Llum" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Vista Esquerra" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Provant" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1194,7 +1233,7 @@ msgstr "Activa/Desactiva la Pista." msgid "Update Mode (How this property is set)" msgstr "Mode d'Actualització (Configuració d'aquesta propietat)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Mode d'Interpolació" @@ -6156,6 +6195,11 @@ msgstr "" msgid "Flat" msgstr "Flat 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Mode Col·lisió" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecciona Node(s) per Importar" @@ -16455,42 +16499,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Mostra-ho tot" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Llum" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Vista Esquerra" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Provant" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20957,6 +20965,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22805,7 +22818,7 @@ msgstr "Malla" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -25065,6 +25078,11 @@ msgstr "Mode d'Escombratge lateral" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Mode d'Interpolació" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Mostra sense Ombreig" @@ -25098,11 +25116,6 @@ msgstr "Estableix Múltiples:" msgid "Process Priority" msgstr "Habilitar Prioritat" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Mode d'Interpolació" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25809,6 +25822,11 @@ msgstr "Separador amb Nom" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Operador Color." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Elimina Elements de Classe" @@ -26615,6 +26633,11 @@ msgstr "Mode Lliure de Distraccions" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Profunditat" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "òfset:" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 7f59f12f45..6af60f7975 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -104,12 +104,13 @@ msgstr "Velikost obrysu:" msgid "Screen Orientation" msgstr "Operátor screen." -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Nové okno" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "Hraniční pixely" @@ -118,7 +119,7 @@ msgstr "Hraniční pixely" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Přepnout celou obrazovku" @@ -132,7 +133,7 @@ msgstr "" msgid "Minimized" msgstr "Inicializovat" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -146,10 +147,11 @@ msgstr "" msgid "Position" msgstr "Pozice doku" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -647,6 +649,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Zobrazit všechny" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Světlo" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Vlevo po celé výšce" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Testované" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1256,7 +1295,7 @@ msgstr "Aktivovat/Deaktivovat tuto stopu." msgid "Update Mode (How this property is set)" msgstr "Režim aktualizace (jak je tato vlastnost nastavena)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolační režim" @@ -6160,6 +6199,11 @@ msgstr "" msgid "Flat" msgstr "Plocha 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Kolizní režim" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Vyberte uzly pro import" @@ -16145,42 +16189,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Zobrazit všechny" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Světlo" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Vlevo po celé výšce" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Testované" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20577,6 +20585,11 @@ msgstr "Chybný polygon. Alespoň 3 body jsou potřeba v 'Solids' build módu." msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "Chybný polygon. Alespoň 2 body jsou potřeba v 'Segments' build módu." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22415,7 +22428,7 @@ msgstr "Zapéct NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24679,6 +24692,11 @@ msgstr "Režim posouvání" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolační režim" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Bezestínový pohled" @@ -24712,11 +24730,6 @@ msgstr "Nastavit více:" msgid "Process Priority" msgstr "Zapnout priority" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpolační režim" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25424,6 +25437,11 @@ msgstr "Nazvaný oddělovač" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Operátor barvy." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Odstranit položky třídy" @@ -26230,6 +26248,11 @@ msgstr "Nerozptylující režitm" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Hloubka" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Offset(Posun):" diff --git a/editor/translations/da.po b/editor/translations/da.po index 763b0af614..80669d616a 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -86,11 +86,12 @@ msgstr "Max. Vinduesstørrelse" msgid "Screen Orientation" msgstr "Skærmorientering" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Vindue" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Rammeløs" @@ -98,7 +99,7 @@ msgstr "Rammeløs" msgid "Per Pixel Transparency Enabled" msgstr "Per Piksel Gennemsigtighed Aktiveret" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Fuld skærm" @@ -110,7 +111,7 @@ msgstr "Maksimeret" msgid "Minimized" msgstr "Minimeret" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -123,10 +124,11 @@ msgstr "" msgid "Position" msgstr "Position" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -614,6 +616,42 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Vis alle" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Lineær" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Tester" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1221,7 +1259,7 @@ msgstr "Slå spor til/fra." msgid "Update Mode (How this property is set)" msgstr "Opdateringstilstand (Hvordan denne egenskab er sat)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolationsmetode" @@ -6190,6 +6228,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Interpolationsmetode" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Vælg Noder at Importere" @@ -16385,41 +16428,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Vis alle" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Lineær" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Tester" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20761,6 +20769,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22513,7 +22526,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24695,6 +24708,11 @@ msgstr "Skifter Modus" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolationsmetode" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Vis alle" @@ -24726,11 +24744,6 @@ msgstr "" msgid "Process Priority" msgstr "Rediger filtre" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpolationsmetode" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25415,6 +25428,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Tællinger:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Fjern Alt" @@ -26207,6 +26225,11 @@ msgid "Distance Field" msgstr "Distraktions Fri Modus" #: scene/resources/gradient.cpp +#, fuzzy +msgid "Raw Data" +msgstr "Dybde" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/de.po b/editor/translations/de.po index 15b04ff917..13e7b0eeea 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -80,13 +80,14 @@ # Andreas <self@andreasbresser.de>, 2022. # ARez <dark.gaming@fantasymail.de>, 2022. # Christian Packenius <christian@packenius.com>, 2022. +# Sajeg <jfx@posteo.de>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-30 17:12+0000\n" -"Last-Translator: Christian Packenius <christian@packenius.com>\n" +"PO-Revision-Date: 2022-05-17 17:18+0000\n" +"Last-Translator: Sajeg <jfx@posteo.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -94,7 +95,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.12.1\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -148,11 +149,12 @@ msgstr "Maximale Fenstergröße" msgid "Screen Orientation" msgstr "Bildschirmausrichtung" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Fenster" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Rahmenlos" @@ -160,7 +162,7 @@ msgstr "Rahmenlos" msgid "Per Pixel Transparency Enabled" msgstr "Pixelweise Transparenz aktiviert" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Vollbildmodus" @@ -172,7 +174,7 @@ msgstr "Maximiert" msgid "Minimized" msgstr "Minimiert" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Verstellbar" @@ -185,10 +187,11 @@ msgstr "Verstellbar" msgid "Position" msgstr "Position" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -639,6 +642,39 @@ msgstr "Eigenes Nutzerverzeichnis verwenden" msgid "Custom User Dir Name" msgstr "Eigener Nutzerverzeichnisname" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "Anzeige" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "Breite" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "Höhe" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "Immer im Vordergrund" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "Testbreite" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "Testhöhe" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1216,7 +1252,7 @@ msgstr "Diese Spur an-/abschalten." msgid "Update Mode (How this property is set)" msgstr "Aktualisierungs-Modus (wie Eigenschaften gesetzt werden)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolationsmodus" @@ -6004,6 +6040,11 @@ msgstr "" msgid "Flat" msgstr "Flach" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Schieber" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selektiere Node(s) für den Import" @@ -6704,7 +6745,6 @@ msgid "Delimiter" msgstr "Trennzeichen" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "ColorCorrect" msgstr "Farbkorrektur" @@ -6995,14 +7035,12 @@ msgid "Saving..." msgstr "Speichere..." #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D, Detect 3D" -msgstr "3D erkennen" +msgstr "2D, 3D erkennen" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D Pixel" -msgstr "Festkörper-Pixel" +msgstr "2D-Pixel" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" @@ -8336,7 +8374,7 @@ msgstr "Testphase" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed to get repository configuration." -msgstr "" +msgstr "Die Repository-Konfiguration konnte nicht abgerufen werden." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -10070,8 +10108,9 @@ msgid "Sync Bones to Polygon" msgstr "Knochen mit Polygon synchronisieren" #: editor/plugins/ray_cast_2d_editor_plugin.cpp +#, fuzzy msgid "Set cast_to" -msgstr "" +msgstr "Setzte cast_to" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -15017,16 +15056,16 @@ msgstr "Lokal machen" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Another node already uses this unique name in the scene." msgstr "" +"Ein anderes Node nutzt schon diesen einzigartigen Namen in dieser Szene." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Enable Scene Unique Name" -msgstr "Eindeutiger Name" +msgstr "Einzigartigen Namen der Szene aktivieren" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp #, fuzzy msgid "Disable Scene Unique Name" -msgstr "Eindeutiger Name" +msgstr "Szene eindeutiger Name deaktivieren" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -15101,8 +15140,9 @@ msgid "Sub-Resources" msgstr "Unter-Ressourcen" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Access as Scene Unique Name" -msgstr "" +msgstr "Zugrif als einzigartige Szene" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15900,38 +15940,6 @@ msgstr "Rückfall auf GLES2" msgid "Use Nvidia Rect Flicker Workaround" msgstr "Nvidia-Rechtecksflackern-Abhilfe verwenden" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "Anzeige" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "Breite" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "Höhe" - -#: main/main.cpp -msgid "Always On Top" -msgstr "Immer im Vordergrund" - -#: main/main.cpp -msgid "Test Width" -msgstr "Testbreite" - -#: main/main.cpp -msgid "Test Height" -msgstr "Testhöhe" - #: main/main.cpp msgid "DPI" msgstr "DPI" @@ -20046,6 +20054,11 @@ msgstr "" "Ungültiges Polygon. Mindestens zwei Punkte werden im ‚Segment‘-Baumodus " "benötigt." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "Baumodus" @@ -21715,9 +21728,10 @@ msgid "NavMesh" msgstr "NavMesh backen" #: scene/3d/navigation_obstacle.cpp +#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" "Der einzige Zweck eines NavigationObstacle ist es, Kollisionsvermeidung für " "ein Spatial-Objekt bereitzustellen." @@ -23754,6 +23768,11 @@ msgid "Pause Mode" msgstr "Pausiermodus" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Physikinterpolation" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "Eingeklappt anzeigen" @@ -23782,10 +23801,6 @@ msgstr "Mehrspieler benutzerdefiniert" msgid "Process Priority" msgstr "Prozesspriorität" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "Physikinterpoliert" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "Zeit übrig" @@ -24400,6 +24415,11 @@ msgid "Labeled Separator Right" msgstr "Benannter Trenner Rechts" #: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Font Separator" +msgstr "Schriftfarbe Trenner" + +#: scene/resources/default_theme/default_theme.cpp msgid "Font Color Accel" msgstr "Schriftfarbe-Beschleunigung" @@ -25080,6 +25100,11 @@ msgid "Distance Field" msgstr "Distanzfeld" #: scene/resources/gradient.cpp +#, fuzzy +msgid "Raw Data" +msgstr "Kartendaten" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "Versätze" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 607787019b..e74983e7d3 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -66,11 +66,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -78,7 +79,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -90,7 +91,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -103,10 +104,11 @@ msgstr "" msgid "Position" msgstr "" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -556,6 +558,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1133,7 +1168,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5693,6 +5728,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15157,38 +15196,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19149,6 +19156,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20730,7 +20742,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22677,6 +22689,10 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +msgid "Physics Interpolation Mode" +msgstr "" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22704,10 +22720,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23309,6 +23321,10 @@ msgid "Labeled Separator Right" msgstr "" #: scene/resources/default_theme/default_theme.cpp +msgid "Font Separator" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp msgid "Font Color Accel" msgstr "" @@ -23989,6 +24005,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 4209bc8935..c4c3529ab4 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -6,7 +6,7 @@ # Georgios Katsanakis <geo.elgeo@gmail.com>, 2019. # Overloaded <manoschool@yahoo.gr>, 2019. # Eternal Death <eternaldeath0001@gmail.com>, 2019. -# Overloaded @ Orama Interactive http://orama-interactive.com/ <manoschool@yahoo.gr>, 2020. +# Overloaded @ Orama Interactive http://orama-interactive.com/ <manoschool@yahoo.gr>, 2020, 2022. # pandektis <pandektis@gmail.com>, 2020. # KostasMSC <kargyris@athtech.gr>, 2020. # lawfulRobot <czavantias@gmail.com>, 2020, 2021. @@ -22,8 +22,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-05 10:10+0000\n" -"Last-Translator: Anthony V. <batmanplayer123@gmail.com>\n" +"PO-Revision-Date: 2022-05-07 05:11+0000\n" +"Last-Translator: Overloaded @ Orama Interactive <manoschool@yahoo.gr>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" "Language: el\n" @@ -88,11 +88,12 @@ msgstr "Μέγιστο Μέγεθος Παραθύρου" msgid "Screen Orientation" msgstr "Προσανατολισμός οθόνης" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Παράθυρο" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Xωρίς σύνορα" @@ -100,7 +101,7 @@ msgstr "Xωρίς σύνορα" msgid "Per Pixel Transparency Enabled" msgstr "Διαφάνεια ανά εικονοστοιχείο Ενεργοποιημένη" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Πλήρης οθόνη" @@ -112,7 +113,7 @@ msgstr "Μεγιστοποιημένη" msgid "Minimized" msgstr "Ελαχιστοποίηση" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Mεταβλητό Mέγεθος" @@ -126,10 +127,11 @@ msgstr "Mεταβλητό Mέγεθος" msgid "Position" msgstr "Θέση" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -596,6 +598,43 @@ msgstr "Χρήση Προσαρμοσμένης Διεύθυνση Καταλό msgid "Custom User Dir Name" msgstr "Όνομα διεύθυνσης προσαρμοσμένου χρήστη" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Εμφάνιση όλων" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Φως" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Ευρεία Αριστερά" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Δοκιμαστικά" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1204,7 +1243,7 @@ msgstr "Εναλλαγή κομματιού on/off." msgid "Update Mode (How this property is set)" msgstr "Μέθοδος ανανέωσης (της ιδιότητας)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Μέθοδος παρεμβολής" @@ -6170,6 +6209,11 @@ msgstr "" msgid "Flat" msgstr "Επίπεδο 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Λειτουργία Σύγκρουσης" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Επιλέξτε κόμβους για εισαγωγή" @@ -14701,7 +14745,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Physical Key" -msgstr "" +msgstr "Φυσικό πλήκτρο" #: editor/project_settings_editor.cpp msgid "Key " @@ -14749,7 +14793,7 @@ msgstr "Όλες οι Συσκευές" #: editor/project_settings_editor.cpp msgid " (Physical)" -msgstr "" +msgstr " (Φυσικό)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." @@ -16315,42 +16359,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Εμφάνιση όλων" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Φως" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Ευρεία Αριστερά" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Δοκιμαστικά" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20788,6 +20796,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22643,7 +22656,7 @@ msgstr "Ψήσιμο NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24911,6 +24924,11 @@ msgstr "Λειτουργία Μετακίνησης Κάμερας" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Μέθοδος παρεμβολής" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Εμφάνιση χωρίς σκιές" @@ -24944,11 +24962,6 @@ msgstr "Ορισμός πολλών:" msgid "Process Priority" msgstr "Επεξεργασία Προτεραιότητας" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Μέθοδος παρεμβολής" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25657,6 +25670,11 @@ msgstr "Ονομασμένο Διαχωριστικό" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Τελεστής χρώματος." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Αφαίρεση στοιχείων κλάσης" @@ -26463,6 +26481,11 @@ msgstr "Λειτουργία χωρίς διάσπαση προσοχής" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Βάθος" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Μετατόπιση:" diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po index 585d053296..6ccc2bc4bc 100644 --- a/editor/translations/en_Shaw.po +++ b/editor/translations/en_Shaw.po @@ -71,11 +71,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -83,7 +84,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -95,7 +96,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -109,10 +110,11 @@ msgstr "" msgid "Position" msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -566,6 +568,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1144,7 +1179,7 @@ msgstr "𐑑𐑪𐑜𐑩𐑤 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒 𐑪𐑯/𐑪𐑓." msgid "Update Mode (How this property is set)" msgstr "𐑳𐑐𐑛𐑱𐑑 𐑥𐑴𐑛 (𐑣𐑬 𐑞𐑦𐑕 𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑦𐑟 𐑕𐑧𐑑)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" @@ -5712,6 +5747,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15197,38 +15236,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19218,6 +19225,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20821,7 +20833,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22823,6 +22835,11 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22851,11 +22868,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23475,6 +23487,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" @@ -24189,6 +24206,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index c9f39f29fd..a183ba025a 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -87,12 +87,13 @@ msgstr "Grando de konturo:" msgid "Screen Orientation" msgstr "Malfermi dokumentaron" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Nova Fenestro" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "Rastumeroj de bordero" @@ -101,7 +102,7 @@ msgstr "Rastumeroj de bordero" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Baskuli plenekranon" @@ -115,7 +116,7 @@ msgstr "" msgid "Minimized" msgstr "Kapitaligi" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -129,10 +130,11 @@ msgstr "" msgid "Position" msgstr "Pozicio de doko" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -623,6 +625,42 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Vidigi tutan" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Maldekstre vaste" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Testada" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1232,7 +1270,7 @@ msgstr "Ŝalti/malŝalti ĉi tiun trakon." msgid "Update Mode (How this property is set)" msgstr "Aktualigi Modon (Kiel tio ĉi atributo estas determinigis)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolado Modo" @@ -6126,6 +6164,11 @@ msgstr "" msgid "Flat" msgstr "Konstanta 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Videblaj koliziaj formoj" + #: editor/editor_sub_scene.cpp #, fuzzy msgid "Select Node(s) to Import" @@ -16040,41 +16083,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Vidigi tutan" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Maldekstre vaste" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Testada" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20398,6 +20406,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22136,7 +22149,7 @@ msgstr "Maŝo" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24338,6 +24351,11 @@ msgstr "Panoramada reĝimo" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolado Modo" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Vidigi tutan" @@ -24371,11 +24389,6 @@ msgstr "Agordi pluroblan:" msgid "Process Priority" msgstr "Movada reĝimo" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpolado Modo" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25067,6 +25080,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Versio:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Renomi nodon" @@ -25867,6 +25885,11 @@ msgstr "Sendistra reĝimo" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Profundo" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Krada deŝovo:" diff --git a/editor/translations/es.po b/editor/translations/es.po index de846418b6..529cc6351b 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -83,7 +83,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-03 07:13+0000\n" +"PO-Revision-Date: 2022-05-17 21:38+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -92,7 +92,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.12.1\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -146,11 +146,12 @@ msgstr "Tamaño Máximo de la Ventana" msgid "Screen Orientation" msgstr "Orientación de la Pantalla" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Ventana" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Sin bordes" @@ -158,7 +159,7 @@ msgstr "Sin bordes" msgid "Per Pixel Transparency Enabled" msgstr "Transparencia Por Píxel Activada" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Pantalla Completa" @@ -170,7 +171,7 @@ msgstr "Maximizada" msgid "Minimized" msgstr "Minimizada" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Redimensionable" @@ -183,10 +184,11 @@ msgstr "Redimensionable" msgid "Position" msgstr "Posición" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -639,6 +641,43 @@ msgstr "Utilizar Directorio de Usuario Personalizado" msgid "Custom User Dir Name" msgstr "Nombre de Directorio de Usuario Personalizado" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Mostrar Todos" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Luz" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Ancho Izquierda" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Prueba" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1216,7 +1255,7 @@ msgstr "Act./Desact. esta pista." msgid "Update Mode (How this property is set)" msgstr "Modo de actualización (Cómo se establece)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Modo de Interpolación" @@ -2748,7 +2787,7 @@ msgstr "ETC2" #: editor/editor_export.cpp #, fuzzy msgid "No BPTC Fallbacks" -msgstr "Forzar Shader Fallbacks" +msgstr "No hay retroceso de BPTC" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -4199,7 +4238,7 @@ msgstr "Desactivar Plegado" #: editor/editor_node.cpp msgid "Auto Unfold Foreign Scenes" -msgstr "" +msgstr "Despliegue Automático de Escenas Externas" #: editor/editor_node.cpp msgid "Horizontal Vector2 Editing" @@ -4207,7 +4246,7 @@ msgstr "Edición Horizontal De Vector2" #: editor/editor_node.cpp msgid "Horizontal Vector Types Editing" -msgstr "" +msgstr "Edición de Tipos de Vectores Horizontales" #: editor/editor_node.cpp msgid "Open Resources In Current Inspector" @@ -5331,7 +5370,7 @@ msgstr "Ancho del Minimapa" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" -msgstr "" +msgstr "Botones Extra del Ratón Navegar por el Historial" #: editor/editor_settings.cpp msgid "Appearance" @@ -6027,6 +6066,11 @@ msgstr "" msgid "Flat" msgstr "Plano 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Modo de Colisión" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecciona nodo(s) a importar" @@ -16008,42 +16052,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Mostrar Todos" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Luz" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Ancho Izquierda" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Prueba" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20449,6 +20457,11 @@ msgstr "" "Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción " "'Segments'." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22273,9 +22286,10 @@ msgid "NavMesh" msgstr "Calcular NavMesh" #: scene/3d/navigation_obstacle.cpp +#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" "El NavigationObstacle sólo sirve para evitar la colisión de un objeto " "spatial." @@ -24521,6 +24535,11 @@ msgstr "Modo desplazamiento lateral" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Modo de Interpolación" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Mostrar Sin Sombreado" @@ -24552,11 +24571,6 @@ msgstr "Multijugador Personalizado" msgid "Process Priority" msgstr "Activar Prioridad" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Modo de Interpolación" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25267,6 +25281,11 @@ msgstr "Separador con nombre" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Separador de Color de Fuentes" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Color Hueso 1" @@ -26061,6 +26080,11 @@ msgstr "Modo Sin Distracciones" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Profundidad" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Offset:" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 622041b7bf..c7beccaa06 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -95,12 +95,13 @@ msgstr "Tamaño de Outline:" msgid "Screen Orientation" msgstr "Operador Screen(trama)." -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Nueva Ventana" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "Píxeles del Borde" @@ -109,7 +110,7 @@ msgstr "Píxeles del Borde" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Act./Desact. Pantalla Completa" @@ -123,7 +124,7 @@ msgstr "" msgid "Minimized" msgstr "Inicializar" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -137,10 +138,11 @@ msgstr "" msgid "Position" msgstr "Posición del Panel" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -640,6 +642,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Mostrar Todo" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Luz" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Izquierda Ancha" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Prueba" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1249,7 +1288,7 @@ msgstr "Act./Desact. esta pista." msgid "Update Mode (How this property is set)" msgstr "Modo de Actualización (Como esta configurada esta propiedad)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Modo de Interpolación" @@ -6188,6 +6227,11 @@ msgstr "" msgid "Flat" msgstr "Flat 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Modo Colisión" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Seleccionar Nodo(s) para Importar" @@ -16183,42 +16227,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Mostrar Todo" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Luz" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Izquierda Ancha" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Prueba" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20650,6 +20658,11 @@ msgstr "" "Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción " "\"Segmentos\"." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22505,7 +22518,7 @@ msgstr "Bake NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24797,6 +24810,11 @@ msgstr "Modo Paneo" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Modo de Interpolación" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Mostrar Sin Sombreado" @@ -24830,11 +24848,6 @@ msgstr "Asignar Múltiples:" msgid "Process Priority" msgstr "Activar Prioridad" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Modo de Interpolación" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25548,6 +25561,11 @@ msgstr "Separador Nomenclado" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Operador Color." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Cambiar Nombre del Elemento Color" @@ -26354,6 +26372,11 @@ msgstr "Modo Sin Distracciones" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Profundidad" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Offset:" diff --git a/editor/translations/et.po b/editor/translations/et.po index 327bceafe3..90a691dac9 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -79,12 +79,13 @@ msgstr "Suurus: " msgid "Screen Orientation" msgstr "Ava dokumentatsioon" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Uus aken" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -92,7 +93,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -104,7 +105,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -118,10 +119,11 @@ msgstr "" msgid "Position" msgstr "Doki asukoht" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -602,6 +604,41 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Kuva kõik" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Testimine" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1197,7 +1234,7 @@ msgstr "Lülita see rada sisse/välja." msgid "Update Mode (How this property is set)" msgstr "Uuendusrežiim (kuidas see omadus on seatud)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolatsiooni režiim" @@ -5935,6 +5972,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15604,40 +15645,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Kuva kõik" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Testimine" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19868,6 +19875,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21564,7 +21576,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23697,6 +23709,11 @@ msgstr "Skaleerimisrežiim" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolatsiooni režiim" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Kuva varjutamata" @@ -23729,11 +23746,6 @@ msgstr "Sea mitu:" msgid "Process Priority" msgstr "Liigutamisrežiim" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpolatsiooni režiim" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -24397,6 +24409,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Versioon:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Funktsioonid" @@ -25178,6 +25195,10 @@ msgid "Distance Field" msgstr "Paigalda" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index b316e1f11e..bee533c6c1 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -75,11 +75,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -87,7 +88,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Txandakatu pantaila osoa" @@ -100,7 +101,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -114,10 +115,11 @@ msgstr "" msgid "Position" msgstr "Kargatu animazioa" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -588,6 +590,40 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Erakutsi guztiak" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1173,7 +1209,7 @@ msgstr "Pista hau aktibatu/desaktibatu." msgid "Update Mode (How this property is set)" msgstr "Eguneratze mota (Nola ezartzen da)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolazio mota" @@ -5847,6 +5883,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Talka formak ikusgai" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Hautatu inportatu nahi dituzun nodoak" @@ -15483,39 +15524,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Erakutsi guztiak" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19673,6 +19681,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -21346,7 +21359,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23425,6 +23438,11 @@ msgstr "Atxikitze modua:" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolazio mota" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Erakutsi guztiak" @@ -23456,11 +23474,6 @@ msgstr "" msgid "Process Priority" msgstr "Txandakatu modua" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpolazio mota" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -24116,6 +24129,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Enumerazioak" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Kendu elementu guztiak" @@ -24881,6 +24899,10 @@ msgid "Distance Field" msgstr "Instalatu" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/extract.py b/editor/translations/extract.py index bd32fc01c7..7f3da400e7 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -100,6 +100,7 @@ class ExtractType(enum.IntEnum): TEXT = 1 PROPERTY_PATH = 2 GROUP = 3 + SUBGROUP = 4 # Regex "(?P<name>([^"\\]|\\.)*)" creates a group named `name` that matches a string. @@ -115,19 +116,23 @@ message_patterns = { ): ExtractType.TEXT, re.compile(r'_initial_set\("(?P<message>[^"]+?)",'): ExtractType.PROPERTY_PATH, re.compile(r'GLOBAL_DEF(_RST)?(_NOVAL)?(_BASIC)?\("(?P<message>[^"]+?)",'): ExtractType.PROPERTY_PATH, - re.compile(r'GLOBAL_DEF_BASIC\(vformat\("(?P<message>layer_names/\w+)/layer_%d"'): ExtractType.PROPERTY_PATH, re.compile(r'EDITOR_DEF(_RST)?\("(?P<message>[^"]+?)",'): ExtractType.PROPERTY_PATH, re.compile( r'EDITOR_SETTING(_USAGE)?\(Variant::[_A-Z0-9]+, [_A-Z0-9]+, "(?P<message>[^"]+?)",' ): ExtractType.PROPERTY_PATH, re.compile( - r'(ADD_PROPERTYI?|ImportOption|ExportOption)\(PropertyInfo\(Variant::[_A-Z0-9]+, "(?P<message>[^"]+?)"[,)]' + r"(ADD_PROPERTYI?|ImportOption|ExportOption)\(PropertyInfo\(" + + r"Variant::[_A-Z0-9]+" # Name + + r', "(?P<message>[^"]+)"' # Type + + r'(, [_A-Z0-9]+(, "([^"\\]|\\.)*"(, (?P<usage>[_A-Z0-9]+))?)?|\))' # [, hint[, hint string[, usage]]]. ): ExtractType.PROPERTY_PATH, - re.compile( - r"(?!#define )LIMPL_PROPERTY(_RANGE)?\(Variant::[_A-Z0-9]+, (?P<message>[^,]+?)," - ): ExtractType.PROPERTY_PATH, - re.compile(r'ADD_GROUP\("(?P<message>[^"]+?)", "(?P<prefix>[^"]*?)"\)'): ExtractType.GROUP, - re.compile(r'#define WRTC_\w+ "(?P<message>[^"]+?)"'): ExtractType.PROPERTY_PATH, + re.compile(r'ADD_ARRAY\("(?P<message>[^"]+)", '): ExtractType.PROPERTY_PATH, + re.compile(r'ADD_ARRAY_COUNT(_WITH_USAGE_FLAGS)?\("(?P<message>[^"]+)", '): ExtractType.TEXT, + re.compile(r'(ADD_GROUP|GNAME)\("(?P<message>[^"]+)", "(?P<prefix>[^"]*)"\)'): ExtractType.GROUP, + re.compile(r'ADD_GROUP_INDENT\("(?P<message>[^"]+)", "(?P<prefix>[^"]*)", '): ExtractType.GROUP, + re.compile(r'ADD_SUBGROUP\("(?P<message>[^"]+)", "(?P<prefix>[^"]*)"\)'): ExtractType.SUBGROUP, + re.compile(r'ADD_SUBGROUP_INDENT\("(?P<message>[^"]+)", "(?P<prefix>[^"]*)", '): ExtractType.GROUP, + re.compile(r'PNAME\("(?P<message>[^"]+)"\)'): ExtractType.PROPERTY_PATH, } theme_property_patterns = { re.compile(r'set_(constant|font|font_size|stylebox|color|icon)\("(?P<message>[^"]+)", '): ExtractType.PROPERTY_PATH, @@ -203,6 +208,7 @@ def process_file(f, fname): is_block_translator_comment = False translator_comment = "" current_group = "" + current_subgroup = "" patterns = message_patterns if os.path.basename(fname) == "default_theme.cpp": @@ -239,11 +245,25 @@ def process_file(f, fname): if extract_type == ExtractType.TEXT: _add_message(msg, msg_plural, msgctx, location, translator_comment) elif extract_type == ExtractType.PROPERTY_PATH: - if current_group: + if captures.get("usage") == "PROPERTY_USAGE_NO_EDITOR": + continue + + if current_subgroup: + if msg.startswith(current_subgroup): + msg = msg[len(current_subgroup) :] + elif current_subgroup.startswith(msg): + pass # Keep this as-is. See EditorInspector::update_tree(). + else: + current_subgroup = "" + elif current_group: if msg.startswith(current_group): msg = msg[len(current_group) :] + elif current_group.startswith(msg): + pass # Keep this as-is. See EditorInspector::update_tree(). else: current_group = "" + current_subgroup = "" + if "." in msg: # Strip feature tag. msg = msg.split(".", 1)[0] for part in msg.split("/"): @@ -251,6 +271,10 @@ def process_file(f, fname): elif extract_type == ExtractType.GROUP: _add_message(msg, msg_plural, msgctx, location, translator_comment) current_group = captures["prefix"] + current_subgroup = "" + elif extract_type == ExtractType.SUBGROUP: + _add_message(msg, msg_plural, msgctx, location, translator_comment) + current_subgroup = captures["prefix"] translator_comment = "" l = f.readline() diff --git a/editor/translations/fa.po b/editor/translations/fa.po index e4d1d422c5..e3ce955b19 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -100,12 +100,13 @@ msgstr "باز کردن و اجرای یک اسکریپت" msgid "Screen Orientation" msgstr "شمارش ها" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "چارچوب جدید" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -113,7 +114,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "حالت تمام صفحه" @@ -126,7 +127,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -140,10 +141,11 @@ msgstr "" msgid "Position" msgstr "برداشتن موج" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -633,6 +635,42 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "نشان دادن همه" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "خطی" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "آزمودن" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1228,7 +1266,7 @@ msgstr "دِگرحالتِ روشن/خاموش این قطعه." msgid "Update Mode (How this property is set)" msgstr "حالت بروزرسانی (نحوه تنظیم این ویژگی)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "حالت درون یابی(درونیابی روشی است برای یافتن مقدار تابع درون یک بازه)" @@ -6014,6 +6052,11 @@ msgstr "" msgid "Flat" msgstr "تخت 1" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "گره انیمیشن" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "انتخاب گره (ها) برای وارد شدن" @@ -16225,41 +16268,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "نشان دادن همه" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "خطی" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "آزمودن" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20612,6 +20620,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22364,7 +22377,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24540,6 +24553,11 @@ msgstr "انتخاب حالت" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "حالت درون یابی(درونیابی روشی است برای یافتن مقدار تابع درون یک بازه)" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "نشان دادن همه" @@ -24573,11 +24591,6 @@ msgstr "تعیین چندگانه:" msgid "Process Priority" msgstr "ویرایش صافی ها" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "حالت درون یابی(درونیابی روشی است برای یافتن مقدار تابع درون یک بازه)" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25260,6 +25273,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "شمارش ها:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "برداشتن انتخاب شده" @@ -26049,6 +26067,11 @@ msgid "Distance Field" msgstr "نصب کردن" #: scene/resources/gradient.cpp +#, fuzzy +msgid "Raw Data" +msgstr "صادکردن فایل کتابخانه ای" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 00afd220af..f63f9f4cd6 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -88,12 +88,13 @@ msgstr "Ääriviivojen koko:" msgid "Screen Orientation" msgstr "Näyttöoperaattori." -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Uusi ikkuna" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "Reunapikselit" @@ -102,7 +103,7 @@ msgstr "Reunapikselit" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Siirry koko näytön tilaan" @@ -116,7 +117,7 @@ msgstr "" msgid "Minimized" msgstr "Alusta" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -130,10 +131,11 @@ msgstr "" msgid "Position" msgstr "Telakan sijainti" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -632,6 +634,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Näytä kaikki" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Valo" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Laaja vasemmalla" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Testaus" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1241,7 +1280,7 @@ msgstr "Kytke tämä raita päälle/pois." msgid "Update Mode (How this property is set)" msgstr "Päivitystila (Kuinka tämä ominaisuus on asetettu)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolaatiotila" @@ -6157,6 +6196,11 @@ msgstr "" msgid "Flat" msgstr "Tasainen 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Törmäystila" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Valitse tuotavat solmut" @@ -16120,42 +16164,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Näytä kaikki" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Valo" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Laaja vasemmalla" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Testaus" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20581,6 +20589,11 @@ msgstr "" "Virheellinen polygoni. 'Segments' luontitilassa tarvitaan ainakin kaksi " "pistettä." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22438,9 +22451,10 @@ msgid "NavMesh" msgstr "Kehitä NavMesh" #: scene/3d/navigation_obstacle.cpp +#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" "NavigationObstacle on olemassa ainoastaan tarjotakseen Spatial objektille " "törmäyksen välttämistä." @@ -24734,6 +24748,11 @@ msgstr "Panorointitila" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolaatiotila" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Näytä sävyttämätön" @@ -24767,11 +24786,6 @@ msgstr "Aseta useita:" msgid "Process Priority" msgstr "Ota prioriteetti käyttöön" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpolaatiotila" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25485,6 +25499,11 @@ msgstr "Nimetty erotin" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Värioperaattori." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Nimeä väri uudelleen" @@ -26291,6 +26310,11 @@ msgstr "Häiriötön tila" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Syvyys" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Siirtymä:" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index e1ca820ec1..5966e53547 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-03-17 13:58+0000\n" +"PO-Revision-Date: 2022-05-15 09:38+0000\n" "Last-Translator: Marco Santos <enum.scima@gmail.com>\n" "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/" "godot/fil/>\n" @@ -21,159 +21,157 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "Tablet Driver" #: core/bind/core_bind.cpp msgid "Clipboard" -msgstr "" +msgstr "Clipboard" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "Property Track" +msgstr "Kasalukuyang Screen" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "Umalis sa Code" #: core/bind/core_bind.cpp msgid "V-Sync Enabled" -msgstr "" +msgstr "Binuksan ang V-Sync" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "V-Sync Via Compositor" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "Delta Smoothing" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" -msgstr "" +msgstr "Mababang Paggamit sa Processor" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "Mababang Paggamit sa Processor Tulog (µsec)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" -msgstr "" +msgstr "Panatilihing Nakabukas ang Screen" #: core/bind/core_bind.cpp msgid "Min Window Size" -msgstr "" +msgstr "Min na Laki ng Window" #: core/bind/core_bind.cpp msgid "Max Window Size" -msgstr "" +msgstr "Max na Laki ng Window" #: core/bind/core_bind.cpp msgid "Screen Orientation" -msgstr "" +msgstr "Screen Orientation" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" -msgstr "" +msgstr "Window" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "" +msgstr "Walang border" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "Nakabukas ang Kada Pixel na Transparency" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" -msgstr "" +msgstr "Fullscreen" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "Naka-maximize" #: core/bind/core_bind.cpp msgid "Minimized" -msgstr "" +msgstr "Naka-minimize" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "Nare-resize" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "Pagulit ng Animation" +msgstr "Posisyon" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp msgid "Size" -msgstr "" +msgstr "Laki" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "Endian Swap" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "I-edit" +msgstr "Editor Hint" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "I-print mga Mensahe ng Error" #: core/bind/core_bind.cpp msgid "Iterations Per Second" -msgstr "" +msgstr "Ikot Kada Segundo" #: core/bind/core_bind.cpp msgid "Target FPS" -msgstr "" +msgstr "Target na FPS" #: core/bind/core_bind.cpp msgid "Time Scale" -msgstr "" +msgstr "Iskala ng Oras" #: core/bind/core_bind.cpp main/main.cpp msgid "Physics Jitter Fix" -msgstr "" +msgstr "Ayos sa Jitter ng Pisika" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "Error" #: core/bind/core_bind.cpp msgid "Error String" -msgstr "" +msgstr "String ng Error" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "Salamin" +msgstr "Linya ng Error" #: core/bind/core_bind.cpp msgid "Result" -msgstr "" +msgstr "Resulta" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "Memory" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -184,23 +182,22 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "Mga Limit" #: core/command_queue_mt.cpp msgid "Command Queue" -msgstr "" +msgstr "Pila ng Utos" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" -msgstr "" +msgstr "Laki ng Pila sa Multithreading (KB)" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Mga Functions:" +msgstr "Function" #: core/image.cpp core/packed_data_container.cpp #: modules/minimp3/audio_stream_mp3.cpp @@ -211,119 +208,114 @@ msgstr "Mga Functions:" #: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" -msgstr "" +msgstr "Data" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h msgid "Network" -msgstr "" +msgstr "Network" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "Alisin" +msgstr "Remote FS" #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Size" -msgstr "Pahina: " +msgstr "Laki ng Pahina" #: core/io/file_access_network.cpp msgid "Page Read Ahead" -msgstr "" +msgstr "Page Read Ahead" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "" +msgstr "Binuksan ang Pagharang" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" -msgstr "Ikabit" +msgstr "Koneksyon" #: core/io/http_client.cpp msgid "Read Chunk Size" -msgstr "" +msgstr "Laki ng Read Chunk" #: core/io/marshalls.cpp msgid "Object ID" -msgstr "" +msgstr "Object ID" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp msgid "Allow Object Decoding" -msgstr "" +msgstr "Payagan ang Pag-decode sa Object" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "Tanggihan ang mga Bagong Koneksyon sa Network" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" -msgstr "" +msgstr "Network Peer" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" -msgstr "" +msgstr "Root Node" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Refuse New Connections" -msgstr "Ikabit" +msgstr "Tanggihan ang mga Bagong Koneksyon" #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" -msgstr "" +msgstr "Paglipat" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" -msgstr "" +msgstr "Max na Laki ng Encode Buffer" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" -msgstr "" +msgstr "Max na Laki ng Input Buffer" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" -msgstr "" +msgstr "Max na Laki ng Output Buffer" #: core/io/packet_peer.cpp msgid "Stream Peer" -msgstr "" +msgstr "Stream Peer" #: core/io/stream_peer.cpp msgid "Big Endian" -msgstr "" +msgstr "Big Endian" #: core/io/stream_peer.cpp msgid "Data Array" -msgstr "" +msgstr "Data Array" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" -msgstr "" +msgstr "Hinaharang ang Handshake" #: core/io/udp_server.cpp msgid "Max Pending Connections" -msgstr "" +msgstr "Max na Nakabinbing Koneksyon" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" -"Invalid na type argument para sa convert(), gamitin ang TYPE_* na constant." +"Invalid na argumento ng type sa convert(), gumamit ng mga TYPE_* constant." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "Inaasahan ang isang string na may haba na 1 (isang karakter)." +msgstr "Inaasahan ang isang string na may habang 1 (karakter)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"Kulang ang mga byte para sa pagde-decode, o di kaya'y invalid na format." +msgstr "Kulang sa bytes para i-decode ang bytes, o invalid na format." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -335,7 +327,7 @@ msgstr "Di magagamit ang self dahil null ang instance (di pinasa)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "Mga invalid na operand sa operator na %s, %s at %s." +msgstr "Mga invalid na operand sa operator %s, %s, at %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" @@ -343,11 +335,11 @@ msgstr "Invalid na index ng type na %s para sa base type na %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "Invalid na pinangalanang index na '%s' para sa base type na %s" +msgstr "Invalid na napangalanang index na '%s' para sa base type na %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "Mga invalid na argument para i-construct ang '%s'" +msgstr "Mga invalid na argumento para i-construct ang '%s'" #: core/math/expression.cpp msgid "On call to '%s':" @@ -356,182 +348,177 @@ msgstr "On call sa '%s':" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" -msgstr "" +msgstr "Seed" #: core/math/random_number_generator.cpp msgid "State" -msgstr "" +msgstr "Estado" #: core/message_queue.cpp msgid "Message Queue" -msgstr "" +msgstr "Pila ng Mensahe" #: core/message_queue.cpp msgid "Max Size (KB)" -msgstr "" +msgstr "Max na Laki (KB)" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp msgid "Device" -msgstr "" +msgstr "Device" #: core/os/input_event.cpp msgid "Alt" -msgstr "" +msgstr "Alt" #: core/os/input_event.cpp msgid "Shift" -msgstr "" +msgstr "Shift" #: core/os/input_event.cpp msgid "Control" -msgstr "" +msgstr "Control" #: core/os/input_event.cpp msgid "Meta" -msgstr "" +msgstr "Meta" #: core/os/input_event.cpp -#, fuzzy msgid "Command" -msgstr "Komunidad" +msgstr "Command" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Pressed" -msgstr "" +msgstr "Pinindot" #: core/os/input_event.cpp msgid "Scancode" -msgstr "" +msgstr "Scancode" #: core/os/input_event.cpp msgid "Physical Scancode" -msgstr "" +msgstr "Pisikal na Scancode" #: core/os/input_event.cpp msgid "Unicode" -msgstr "" +msgstr "Unicode" #: core/os/input_event.cpp msgid "Echo" -msgstr "" +msgstr "Echo" #: core/os/input_event.cpp scene/gui/base_button.cpp msgid "Button Mask" -msgstr "" +msgstr "Mask ng Button" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -#, fuzzy msgid "Global Position" -msgstr "Pagulit ng Animation" +msgstr "Global na Posisyon" #: core/os/input_event.cpp msgid "Factor" -msgstr "" +msgstr "Factor" #: core/os/input_event.cpp msgid "Button Index" -msgstr "" +msgstr "Index ng Button" #: core/os/input_event.cpp msgid "Doubleclick" -msgstr "" +msgstr "Dobleng pindot" #: core/os/input_event.cpp msgid "Tilt" -msgstr "" +msgstr "Kiling" #: core/os/input_event.cpp msgid "Pressure" -msgstr "" +msgstr "Presyur" #: core/os/input_event.cpp msgid "Relative" -msgstr "" +msgstr "Relatibo" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp msgid "Speed" -msgstr "" +msgstr "Bilis" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp msgid "Axis" -msgstr "" +msgstr "Axis" #: core/os/input_event.cpp -#, fuzzy msgid "Axis Value" -msgstr "Halaga:" +msgstr "Value ng Axis" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp msgid "Index" -msgstr "" +msgstr "Index" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/2d/touch_screen_button.cpp msgid "Action" -msgstr "" +msgstr "Gawain" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" -msgstr "" +msgstr "Lakas" #: core/os/input_event.cpp msgid "Delta" -msgstr "" +msgstr "Delta" #: core/os/input_event.cpp -#, fuzzy msgid "Channel" -msgstr "Baguhin" +msgstr "Channel" #: core/os/input_event.cpp main/main.cpp msgid "Message" -msgstr "" +msgstr "Mensahe" #: core/os/input_event.cpp msgid "Pitch" -msgstr "" +msgstr "Tinis" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp msgid "Velocity" -msgstr "" +msgstr "Belosidad" #: core/os/input_event.cpp msgid "Instrument" -msgstr "" +msgstr "Instrumento" #: core/os/input_event.cpp msgid "Controller Number" -msgstr "" +msgstr "Bilang ng Controller" #: core/os/input_event.cpp msgid "Controller Value" -msgstr "" +msgstr "Value ng Controller" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Application" -msgstr "Pagulit ng Animation" +msgstr "Application" #: core/project_settings.cpp main/main.cpp msgid "Config" -msgstr "" +msgstr "Config" #: core/project_settings.cpp msgid "Project Settings Override" -msgstr "" +msgstr "Override sa Pagsasaayos ng Proyekto" #: core/project_settings.cpp core/resource.cpp #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp @@ -542,7 +529,7 @@ msgstr "" #: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp #: scene/main/node.cpp msgid "Name" -msgstr "" +msgstr "Pangalan" #: core/project_settings.cpp editor/editor_help.cpp #: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp @@ -554,132 +541,163 @@ msgstr "Paglalarawan" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: main/main.cpp msgid "Run" -msgstr "" +msgstr "Patakbuhin" #: core/project_settings.cpp editor/editor_node.cpp #: editor/run_settings_dialog.cpp main/main.cpp msgid "Main Scene" -msgstr "" +msgstr "Pangunahing Eksena" #: core/project_settings.cpp msgid "Disable stdout" -msgstr "" +msgstr "Patayin ang stdout" #: core/project_settings.cpp msgid "Disable stderr" -msgstr "" +msgstr "Patayin ang stderr" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "" +msgstr "Gamitin ang Hidden Project Data Directory" #: core/project_settings.cpp msgid "Use Custom User Dir" -msgstr "" +msgstr "Gamitin ang Sariling User Dir" #: core/project_settings.cpp msgid "Custom User Dir Name" +msgstr "Pangalan ng Sariling User Dir" + +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" msgstr "" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" -msgstr "" +msgstr "Tunog" #: core/project_settings.cpp msgid "Default Bus Layout" -msgstr "" +msgstr "Default na Bus Layout" #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/script_create_dialog.cpp #: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp msgid "Editor" -msgstr "" +msgstr "Editor" #: core/project_settings.cpp msgid "Main Run Args" -msgstr "" +msgstr "Pangunahing Args sa Pagtakbo" #: core/project_settings.cpp msgid "Search In File Extensions" -msgstr "" +msgstr "Maghanap sa mga File Extension" #: core/project_settings.cpp msgid "Script Templates Search Path" -msgstr "" +msgstr "Path ng mga Hahanaping Script Template" #: core/project_settings.cpp editor/editor_node.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" -msgstr "" +msgstr "Version Control" #: core/project_settings.cpp msgid "Autoload On Startup" -msgstr "" +msgstr "Kusang i-load sa Simula" #: core/project_settings.cpp msgid "Plugin Name" -msgstr "" +msgstr "Pangalan ng Plugin" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp msgid "Input" -msgstr "" +msgstr "Input" #: core/project_settings.cpp msgid "UI Accept" -msgstr "" +msgstr "UI Tanggapin" #: core/project_settings.cpp -#, fuzzy msgid "UI Select" -msgstr "Burahin ang (mga) Napiling Key" +msgstr "UI Pagpili" #: core/project_settings.cpp msgid "UI Cancel" -msgstr "" +msgstr "UI Ikansela" #: core/project_settings.cpp msgid "UI Focus Next" -msgstr "" +msgstr "UI Ipokus sa Susunod" #: core/project_settings.cpp msgid "UI Focus Prev" -msgstr "" +msgstr "UI Ipokus sa Huli" #: core/project_settings.cpp msgid "UI Left" -msgstr "" +msgstr "UI Kaliwa" #: core/project_settings.cpp msgid "UI Right" -msgstr "" +msgstr "UI Kanan" #: core/project_settings.cpp msgid "UI Up" -msgstr "" +msgstr "UI Taas" #: core/project_settings.cpp msgid "UI Down" -msgstr "" +msgstr "UI Baba" #: core/project_settings.cpp -#, fuzzy msgid "UI Page Up" -msgstr "Pahina: " +msgstr "UI Page Up" #: core/project_settings.cpp msgid "UI Page Down" -msgstr "" +msgstr "UI Page Down" #: core/project_settings.cpp msgid "UI Home" -msgstr "" +msgstr "UI Home" #: core/project_settings.cpp msgid "UI End" -msgstr "" +msgstr "UI End" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp @@ -689,7 +707,7 @@ msgstr "" #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp msgid "Physics" -msgstr "" +msgstr "Pisika" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -699,11 +717,11 @@ msgstr "" #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp msgid "3D" -msgstr "" +msgstr "3D" #: core/project_settings.cpp msgid "Smooth Trimesh Collision" -msgstr "" +msgstr "Smooth na Banggaan ng Trimesh" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp @@ -715,7 +733,7 @@ msgstr "" #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Rendering" -msgstr "" +msgstr "Pagre-render" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp @@ -725,17 +743,17 @@ msgstr "" #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" -msgstr "" +msgstr "Kalidad" #: core/project_settings.cpp scene/animation/animation_tree.cpp #: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp #: servers/visual_server.cpp msgid "Filters" -msgstr "" +msgstr "Mga Filter" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" -msgstr "" +msgstr "Tindi ng Tulis" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp @@ -747,123 +765,122 @@ msgstr "" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp #: servers/visual_server.cpp msgid "Debug" -msgstr "" +msgstr "Debug" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp msgid "Settings" -msgstr "" +msgstr "Pagsasaayos" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Profiler" -msgstr "" +msgstr "Profiler" #: core/project_settings.cpp -#, fuzzy msgid "Max Functions" -msgstr "Mga Functions:" +msgstr "Max na Function" #: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" -msgstr "" +msgstr "Compression" #: core/project_settings.cpp msgid "Formats" -msgstr "" +msgstr "Mga Format" #: core/project_settings.cpp msgid "Zstd" -msgstr "" +msgstr "Zstd" #: core/project_settings.cpp msgid "Long Distance Matching" -msgstr "" +msgstr "Pagtugma sa Mahabang Layo" #: core/project_settings.cpp msgid "Compression Level" -msgstr "" +msgstr "Compression Level" #: core/project_settings.cpp msgid "Window Log Size" -msgstr "" +msgstr "Laki ng Log ng Window" #: core/project_settings.cpp msgid "Zlib" -msgstr "" +msgstr "Zlib" #: core/project_settings.cpp msgid "Gzip" -msgstr "" +msgstr "Gzip" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" -msgstr "" +msgstr "Android" #: core/project_settings.cpp msgid "Modules" -msgstr "" +msgstr "Mga Module" #: core/register_core_types.cpp msgid "TCP" -msgstr "" +msgstr "TCP" #: core/register_core_types.cpp msgid "Connect Timeout Seconds" -msgstr "" +msgstr "Segundo ng Timeout sa Pagkonekta" #: core/register_core_types.cpp msgid "Packet Peer Stream" -msgstr "" +msgstr "Packet Peer Stream" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" -msgstr "" +msgstr "Max na Buffer (Lakas ng 2)" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" -msgstr "" +msgstr "SSL" #: core/register_core_types.cpp main/main.cpp msgid "Certificates" -msgstr "" +msgstr "Mga Katibayan" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Resource" -msgstr "" +msgstr "Resource" #: core/resource.cpp msgid "Local To Scene" -msgstr "" +msgstr "Lokal sa Eksena" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Path" -msgstr "" +msgstr "Daan" #: core/script_language.cpp msgid "Source Code" -msgstr "" +msgstr "Source Code" #: core/translation.cpp msgid "Messages" -msgstr "" +msgstr "Mga Mensahe" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "Lokal" #: core/translation.cpp msgid "Test" -msgstr "" +msgstr "Subok" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" -msgstr "" +msgstr "Fallback" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" @@ -899,17 +916,17 @@ msgstr "EiB" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" -msgstr "" +msgstr "Mga Buffer" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" +msgstr "Laki ng Buffer ng Canvas Polygon (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" +msgstr "Index Buffer ng Canvas Polygon (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp @@ -920,52 +937,52 @@ msgstr "" #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp msgid "2D" -msgstr "" +msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Snapping" -msgstr "" +msgstr "Pag-snap" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Use GPU Pixel Snap" -msgstr "" +msgstr "Gamitin ang GPU Pixel Snap" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" -msgstr "" +msgstr "Agad na Laki ng Buffer (KB)" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Lightmapping" -msgstr "" +msgstr "Pagla-lightmap" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Use Bicubic Sampling" -msgstr "" +msgstr "Gamitin ang Pag-sample na Bicubic" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Elements" -msgstr "" +msgstr "Max na Mare-render na Elemento" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Lights" -msgstr "" +msgstr "Max na Mare-render na Ilaw" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Reflections" -msgstr "" +msgstr "Max na Mare-render na Repleksyon" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" -msgstr "" +msgstr "Max na Ilaw Kada Object" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" -msgstr "" +msgstr "Subsurface Scattering" #: drivers/gles3/rasterizer_scene_gles3.cpp #: editor/import/resource_importer_texture.cpp @@ -977,27 +994,27 @@ msgstr "" #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" -msgstr "" +msgstr "Iskala" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Follow Surface" -msgstr "" +msgstr "Sundan ang Surface" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" -msgstr "" +msgstr "Mga Sample sa Bigat" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Voxel Cone Tracing" -msgstr "" +msgstr "Pagte-trace sa Voxel Cone" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" -msgstr "" +msgstr "Mataas na Kalidad" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" +msgstr "Max na Laki ng Buffer ng Blend Shape (KB)" #: editor/animation_bezier_editor.cpp msgid "Free" @@ -1017,7 +1034,7 @@ msgstr "Oras:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "Halaga:" +msgstr "Value:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -1041,60 +1058,60 @@ msgstr "Maglipat ng (mga) Bezier Point" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "I-animate ang mga Dinobleng Key" +msgstr "Anim Duplicate Keys" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "I-animate ang mga Binurang Key" +msgstr "Anim Delete Keys" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "I-animate ang Pagbago sa Oras ng Keyframe" +msgstr "Anim Change Keyframe Time" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "I-animate ang Pagbago sa Transition" +msgstr "Anim Change Transition" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "I-animate ang Pagbago sa Transform" +msgstr "Anim Change Transform" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "I-animate ang Pagbago sa Halaga ng Keyframe" +msgstr "Anim Change Keyframe Value" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Pagbago ng Pagtawag sa Animation" +msgstr "Anim Change Call" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "Pagbago ng Time ng Maraming Keyframe ng Animation" +msgstr "Anim Multi Change Keyframe Time" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" -msgstr "Pagbago ng Maraming Transition ng Animation" +msgstr "Anim Multi Change Transition" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" -msgstr "Pagbago ng Maraming Transform ng Animation" +msgstr "Anim Multi Change Transform" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" -msgstr "Pagbago ng Nilalaman ng Maraming Keyframe ng Animation" +msgstr "Anim Multi Change Keyframe Value" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" -msgstr "Pagbago ng Maraming Pagtawag ng Animation" +msgstr "Anim Multi Change Call" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "Pagbago ng Haba ng Animation" +msgstr "Baguhin ang Haba ng Animation" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "Pagbago ng Animation Loop" +msgstr "Baguhin ang Animation Loop" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -1106,19 +1123,19 @@ msgstr "3D Transform Track" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "Call Method Track" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "" +msgstr "Bezier Curve Track" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "Audio Playback Track" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "Animation Playback Track" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" @@ -1134,40 +1151,40 @@ msgstr "Magdagdag ng Track" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "Pagulit ng Animation" +msgstr "Pag-loop sa Animation" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "Mga Functions:" +msgstr "Mga Function:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "Mga clip ng tunog:" +msgstr "Mga Audio Clip:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "Mga clip ng Anim:" +msgstr "Mga Anim Clip:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "Ibahin ang landas ng Track" +msgstr "Baguhin ang Track Path" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "Ilipat sa on/off ang track na ito." +msgstr "Buksan/isara ang track na ito." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Baguhin ang Mode (Kung paano na-set ang property)" +msgstr "Update Mode (kung paano itinatakda ang property na ito)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" -msgstr "" +msgstr "Interpolation Mode" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "Loop Wrap Mode (ini-interpolate ang dulo sa simula ng loop)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -1175,11 +1192,11 @@ msgstr "Tanggalin ang track na ito." #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "Oras (s): " +msgstr "Oras (seg): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Nakabukas ang Toggle Track" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -1187,15 +1204,15 @@ msgstr "Tuloy-tuloy" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "" +msgstr "Diskreto" #: editor/animation_track_editor.cpp msgid "Trigger" -msgstr "" +msgstr "Trigger" #: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp msgid "Capture" -msgstr "" +msgstr "I-capture" #: editor/animation_track_editor.cpp msgid "Nearest" @@ -1205,52 +1222,52 @@ msgstr "Pinakamalapit" #: editor/property_editor.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp msgid "Linear" -msgstr "" +msgstr "Linear" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Cubic" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "Clamp Loop Interp" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "Wrap Loop Interp" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "Magpasok Ang Key" +msgstr "Magpasok ng Key" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "Kopyahin Ang (Mga) Key(s)" +msgstr "Doblehin ang (mga) Key" #: editor/animation_track_editor.cpp msgid "Add RESET Value(s)" -msgstr "" +msgstr "Magdagdag ng (mga) RESET value" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "Tanggalin Ang (Mga) Key(s)" +msgstr "Burahin ang (mga) Key" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "" +msgstr "Baguhin ang Animation Update Mode" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "" +msgstr "Baguhin ang Animation Interpolation Mode" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "" +msgstr "Baguhin ang Animation Loop Mode" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "" +msgstr "Tanggalin ang Anim Track" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/path_editor_plugin.cpp @@ -1259,9 +1276,8 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editors" -msgstr "I-edit" +msgstr "Mga Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1271,7 +1287,7 @@ msgstr "I-edit" #: scene/animation/animation_blend_tree.cpp #: scene/resources/particles_material.cpp msgid "Animation" -msgstr "" +msgstr "Animation" #: editor/animation_track_editor.cpp editor/editor_settings.cpp msgid "Confirm Insert Track" @@ -1413,7 +1429,7 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_help.cpp msgid "Methods" -msgstr "" +msgstr "Mga Method" #: editor/animation_track_editor.cpp msgid "Bezier" @@ -1865,7 +1881,7 @@ msgstr "" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Mga Signal" #: editor/connections_dialog.cpp msgid "Filter signals" @@ -3094,7 +3110,7 @@ msgstr "" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "" +msgstr "Minamana ang:" #: editor/editor_help.cpp msgid "Inherited by:" @@ -3106,7 +3122,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Properties" -msgstr "" +msgstr "Mga Property" #: editor/editor_help.cpp msgid "overrides %s:" @@ -3118,7 +3134,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "" +msgstr "Mga Property ng Tema" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -3128,7 +3144,7 @@ msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" -msgstr "" +msgstr "Mga Constant" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Fonts" @@ -3145,11 +3161,11 @@ msgstr "" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "" +msgstr "Mga Enumeration" #: editor/editor_help.cpp msgid "Property Descriptions" -msgstr "" +msgstr "Mga Paglalarawan sa Property" #: editor/editor_help.cpp #, fuzzy @@ -3164,7 +3180,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "" +msgstr "Mga Paglalarawan sa Method" #: editor/editor_help.cpp msgid "" @@ -3855,7 +3871,7 @@ msgstr "" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "" +msgstr "Default" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -5760,6 +5776,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15297,38 +15317,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19370,6 +19358,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20991,7 +20984,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22987,6 +22980,11 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolation Mode" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -23015,10 +23013,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23640,6 +23634,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Pagulit ng Animation" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Mga Functions:" @@ -24358,6 +24357,11 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +#, fuzzy +msgid "Raw Data" +msgstr "Data" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index a06fe62bc4..8a5afd2499 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -94,13 +94,15 @@ # Maxim Lopez <maxim.lopez.02@gmail.com>, 2022. # Simon Trahan <xxmoby@gmail.com>, 2022. # Maxime Rigout <max.rigout@gmail.com>, 2022. +# Zachary Dionne <zachary.dionne.01@gmail.com>, 2022. +# Fares Setbel <fares.setbels@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-28 11:11+0000\n" -"Last-Translator: Maxime Rigout <max.rigout@gmail.com>\n" +"PO-Revision-Date: 2022-05-15 09:38+0000\n" +"Last-Translator: Fares Setbel <fares.setbels@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -108,11 +110,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.12.1-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp +#, fuzzy msgid "Tablet Driver" -msgstr "Pilote Tablette" +msgstr "Pilote De Tablette" #: core/bind/core_bind.cpp msgid "Clipboard" @@ -135,12 +138,14 @@ msgid "V-Sync Via Compositor" msgstr "V-Sync via le compositeur" #: core/bind/core_bind.cpp main/main.cpp +#, fuzzy msgid "Delta Smoothing" -msgstr "Lissage Delta" +msgstr "Lissage de Delta" #: core/bind/core_bind.cpp +#, fuzzy msgid "Low Processor Usage Mode" -msgstr "Mode d'Utilisation Faible du Processeur" +msgstr "Mode d'utilisation du processeur bas en ressources" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" @@ -148,7 +153,7 @@ msgstr "Mode d'Utilisation Faible du Processeur (µs)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" -msgstr "Garder l'Écran Allumé" +msgstr "Garder l'écran actif" #: core/bind/core_bind.cpp msgid "Min Window Size" @@ -162,11 +167,12 @@ msgstr "Taille Maximale de la Fenêtre" msgid "Screen Orientation" msgstr "Orientation de l'Écran" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Fenêtre" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Sans Bordure" @@ -174,7 +180,7 @@ msgstr "Sans Bordure" msgid "Per Pixel Transparency Enabled" msgstr "Transparence Par Pixel Activé" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Plein Écran" @@ -186,7 +192,7 @@ msgstr "Maximisé" msgid "Minimized" msgstr "Minimisé" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Redimensionnable" @@ -199,10 +205,11 @@ msgstr "Redimensionnable" msgid "Position" msgstr "Position" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -212,16 +219,15 @@ msgstr "Taille" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "Échange d'Endians" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "Éditeur" +msgstr "Conseil(s) Éditeur" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "Imprimer les messages d'erreur" +msgstr "Afficher les messages d'erreur" #: core/bind/core_bind.cpp msgid "Iterations Per Second" @@ -229,26 +235,24 @@ msgstr "Itérations Par Seconde" #: core/bind/core_bind.cpp msgid "Target FPS" -msgstr "FPS cible" +msgstr "Cible de FPS" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "Nœud TimeScale" +msgstr "Echelle de temps" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy msgid "Physics Jitter Fix" -msgstr "Image physique %" +msgstr "Correction de la physique gigue" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Erreur" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "Erreur d'enregistrement" +msgstr "Chaîne d'erreurs" #: core/bind/core_bind.cpp msgid "Error Line" @@ -664,6 +668,43 @@ msgstr "Utiliser un Répertoire Utilisateur Personnalisé" msgid "Custom User Dir Name" msgstr "Nom du Répertoire Utilisateur Personnalisé" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Tout afficher" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Lumière" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Étendu à Gauche" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "En période de test" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1259,7 +1300,7 @@ msgstr "Activer/désactiver cette piste." msgid "Update Mode (How this property is set)" msgstr "Mode de mise à jour (comment cette propriété est définie)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Mode d’interpolation" @@ -2992,7 +3033,7 @@ msgstr "Rendre actuel" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: modules/fbx/editor_scene_importer_fbx.cpp msgid "Import" -msgstr "Importation" +msgstr "Importer" #: editor/editor_feature_profile.cpp editor/project_export.cpp #: platform/android/export/export.cpp platform/javascript/export/export.cpp @@ -6171,6 +6212,11 @@ msgstr "" msgid "Flat" msgstr "Plat" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Mode collision" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Sélectionner les nœuds à importer" @@ -16187,42 +16233,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Tout afficher" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Lumière" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Étendu à Gauche" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "En période de test" - #: main/main.cpp msgid "DPI" msgstr "" @@ -16310,7 +16320,7 @@ msgstr "" #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp #: scene/main/viewport.cpp scene/register_scene_types.cpp msgid "GUI" -msgstr "" +msgstr "GUI" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" @@ -20621,6 +20631,11 @@ msgstr "" "Polygone non valide. Il doit y avoir au moins 2 points en mode de " "construction 'Segments'." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22475,9 +22490,10 @@ msgid "NavMesh" msgstr "Calculer le NavMesh" #: scene/3d/navigation_obstacle.cpp +#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" "Un NavigationObstacle ne peut éviter les collisions qu'avec les nœuds " "Spatial." @@ -24750,6 +24766,11 @@ msgstr "Mode navigation" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Mode d’interpolation" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Afficher sans ombrage" @@ -24781,11 +24802,6 @@ msgstr "Multijoueur Personnalisé" msgid "Process Priority" msgstr "Activer la priorité" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Mode d’interpolation" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25494,6 +25510,11 @@ msgstr "Séparateur nommé" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Opérateur de couleur." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Renommer l'item de couleur" @@ -26286,6 +26307,11 @@ msgid "Distance Field" msgstr "Mode Sans Distraction" #: scene/resources/gradient.cpp +#, fuzzy +msgid "Raw Data" +msgstr "Profondeur" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "Décalages" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 57c8cf258a..1e786ca3e4 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -70,11 +70,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -82,7 +83,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -94,7 +95,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -108,10 +109,11 @@ msgstr "" msgid "Position" msgstr "Cruthaigh" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -572,6 +574,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1155,7 +1190,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5732,6 +5767,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15248,38 +15287,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19313,6 +19320,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20938,7 +20950,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22939,6 +22951,10 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +msgid "Physics Interpolation Mode" +msgstr "" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22968,10 +22984,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23602,6 +23614,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Cuntas:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Cruthaigh" @@ -24339,6 +24356,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/gl.po b/editor/translations/gl.po index 66bf39e903..ff0aa989bd 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -79,12 +79,13 @@ msgstr "Tamaño: " msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Nova Xanela" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -92,7 +93,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Act./Desact. Pantalla Completa" @@ -106,7 +107,7 @@ msgstr "" msgid "Minimized" msgstr "Inicializar" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -120,10 +121,11 @@ msgstr "" msgid "Position" msgstr "Posición do Panel" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -617,6 +619,42 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Amosar Todo" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Esquerdo Alto" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Probas" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1221,7 +1259,7 @@ msgstr "Act./Desact. esta pista." msgid "Update Mode (How this property is set)" msgstr "Modo de Actualización (cómo se establece esta propiedade)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Modo de Interpolación" @@ -6127,6 +6165,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Colisión" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecciona o(s) Nodo(s) a Importar" @@ -16038,41 +16081,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Amosar Todo" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Esquerdo Alto" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Probas" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20402,6 +20410,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22183,7 +22196,7 @@ msgstr "Malla" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24402,6 +24415,11 @@ msgstr "Modo Escalado" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Modo de Interpolación" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Mostrar Sen Sombreado" @@ -24435,11 +24453,6 @@ msgstr "Establecer Varios:" msgid "Process Priority" msgstr "Prioridade" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Modo de Interpolación" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25132,6 +25145,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Escalar (Razón):" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Renomear Nodo" @@ -25928,6 +25946,11 @@ msgstr "Modo Sen Distraccións" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Profundidad" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Offset:" diff --git a/editor/translations/he.po b/editor/translations/he.po index fb0f42e7dd..09ec6b6032 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -98,12 +98,13 @@ msgstr "מבט קדמי" msgid "Screen Orientation" msgstr "פתיחת התיעוד" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "חלון חדש" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -111,7 +112,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "הפעלת/ביטול מסך מלא" @@ -125,7 +126,7 @@ msgstr "" msgid "Minimized" msgstr "הגדלת אות ראשונה" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -139,10 +140,11 @@ msgstr "" msgid "Position" msgstr "מיקום הפנל" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -638,6 +640,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "הצג הכל" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "ימין" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "מבט שמאלי" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "בבדיקה" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1242,7 +1281,7 @@ msgstr "הפעלת/כיבוי רצועה זו." msgid "Update Mode (How this property is set)" msgstr "עדכן מצב (איך המאפיין הזה נקבע)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "מצב אינטרפולציה" @@ -6079,6 +6118,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "עריכת מצולע" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "נא לבחור מפרקים לייצוא" @@ -16195,42 +16239,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "הצג הכל" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "ימין" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "מבט שמאלי" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "בבדיקה" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20593,6 +20601,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22393,7 +22406,7 @@ msgstr "אפיית NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24625,6 +24638,11 @@ msgstr "מצב שינוי קנה מידה (R)" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "מצב אינטרפולציה" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "הצג הכל" @@ -24658,11 +24676,6 @@ msgstr "קביעה מרובה:" msgid "Process Priority" msgstr "ייצוא מיזם" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "מצב אינטרפולציה" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25356,6 +25369,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "מונים:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "שינוי שם מפרק" @@ -26154,6 +26172,11 @@ msgstr "מצב ללא הסחות דעת" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "עומק" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "היסט רשת:" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index a64e5ac8b1..b90ffb435d 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -88,12 +88,13 @@ msgstr "आकार: " msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "नया विंडो" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -101,7 +102,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "पूर्णस्क्रीन चालू करें" @@ -114,7 +115,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -128,10 +129,11 @@ msgstr "" msgid "Position" msgstr "डॉक पोजीशन" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -611,6 +613,40 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "सब दिखाइए" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1207,7 +1243,7 @@ msgstr "इस ट्रैक को ऑन/ऑफ पर टॉगल कर msgid "Update Mode (How this property is set)" msgstr "अपडेट मोड (यह संपत्ति कैसे सेट की जाती है)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "इंटरपोलेशन मोड" @@ -6052,6 +6088,11 @@ msgstr "पूर्णांक के लिए Ctrl दबाए रखें msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "सदस्यता बनाएं" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "आयात करने के लिए नोड (एस) का चयन करें" @@ -15883,39 +15924,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "सब दिखाइए" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20164,6 +20172,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -21865,7 +21878,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24003,6 +24016,11 @@ msgstr "दृश्य रोकें" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "इंटरपोलेशन मोड" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "सब दिखाइए" @@ -24036,11 +24054,6 @@ msgstr "अनेक सेट करे:" msgid "Process Priority" msgstr "मोड टॉगल कीजिये" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "इंटरपोलेशन मोड" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -24713,6 +24726,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "संस्करण:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "आइटम निकालें" @@ -25498,6 +25516,10 @@ msgid "Distance Field" msgstr "व्याकुलता मुक्त मोड" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 1efde7cc57..d9aaa4d5f9 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -77,11 +77,12 @@ msgstr "Glavna skripta:" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -89,7 +90,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -101,7 +102,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -115,10 +116,11 @@ msgstr "" msgid "Position" msgstr "Stvori" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -588,6 +590,40 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Lijevo Široko" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1174,7 +1210,7 @@ msgstr "Upali/ugasi ovu stazu." msgid "Update Mode (How this property is set)" msgstr "Način ažuriranja (kako se ovo svojstvo postavlja)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Način Interpolacije" @@ -5851,6 +5887,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Način Interpolacije" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15480,39 +15521,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Lijevo Široko" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19654,6 +19662,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21320,7 +21333,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23405,6 +23418,11 @@ msgid "Pause Mode" msgstr "Način reprodukcije:" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Način Interpolacije" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -23435,11 +23453,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Način Interpolacije" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -24096,6 +24109,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Opis:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Preimenuj Autoload" @@ -24866,6 +24884,11 @@ msgid "Distance Field" msgstr "Instaliraj" #: scene/resources/gradient.cpp +#, fuzzy +msgid "Raw Data" +msgstr "Dubina" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index bb69c65e4e..3718ec5db6 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -98,12 +98,13 @@ msgstr "Körvonal Mérete:" msgid "Screen Orientation" msgstr "Dokumentáció megnyitása" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Új ablak" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -111,7 +112,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Teljes Képernyő" @@ -125,7 +126,7 @@ msgstr "" msgid "Minimized" msgstr "Inicializálás" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -139,10 +140,11 @@ msgstr "" msgid "Position" msgstr "Dokk Pozíció" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -639,6 +641,41 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Az összes megjelenítése" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Tesztelés" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1246,7 +1283,7 @@ msgstr "Jelen sáv ki/be kapcsolása." msgid "Update Mode (How this property is set)" msgstr "Frissítés Módja (Hogyan van ez a tulajdonság beállítva)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolálás Módja" @@ -6153,6 +6190,11 @@ msgstr "" msgid "Flat" msgstr "Lapos 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Ütközési mód" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Válassza ki az importálandó Node-okat" @@ -15988,40 +16030,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Az összes megjelenítése" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Tesztelés" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20351,6 +20359,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22105,7 +22118,7 @@ msgstr "Mesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24305,6 +24318,11 @@ msgstr "Pásztázás Mód" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolálás Módja" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Az összes megjelenítése" @@ -24338,11 +24356,6 @@ msgstr "Többszörös beállítása:" msgid "Process Priority" msgstr "Prioritás Engedélyezése" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpolálás Módja" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25038,6 +25051,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Felsorolások:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Elem eltávolítása" @@ -25836,6 +25854,11 @@ msgstr "Zavarmentes Mód" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Mélység" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Rács Eltolás:" diff --git a/editor/translations/id.po b/editor/translations/id.po index c9c98b1a7e..7082c3bf57 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -32,7 +32,7 @@ # Reza Almanda <rezaalmanda27@gmail.com>, 2021, 2022. # Naufal Adriansyah <naufaladrn90@gmail.com>, 2021. # undisputedgoose <diablodvorak@gmail.com>, 2021. -# Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>, 2021. +# Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>, 2021, 2022. # Hilman Hazazi <hafizd.muhammad.kren.403@gmail.com>, 2021. # Brian <brian@brianthe.dev>, 2021. # Helmi Hibatullah <helmihibatullah393@gmail.com>, 2022. @@ -44,8 +44,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-25 15:02+0000\n" -"Last-Translator: ProgrammerIndonesia 44 <elo.jhy@gmail.com>\n" +"PO-Revision-Date: 2022-05-15 09:38+0000\n" +"Last-Translator: Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -53,11 +53,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.12.1-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "Driver Tablet" +msgstr "Tablet Driver" #: core/bind/core_bind.cpp msgid "Clipboard" @@ -97,7 +97,7 @@ msgstr "Biarkan Layar Menyala" #: core/bind/core_bind.cpp msgid "Min Window Size" -msgstr "Ukuran Jendela Minimum" +msgstr "Ukuran Jendela Minim" #: core/bind/core_bind.cpp msgid "Max Window Size" @@ -107,11 +107,12 @@ msgstr "Ukuran Jendela Maks" msgid "Screen Orientation" msgstr "Orientasi Layar" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Jendela" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Tanpa batas" @@ -119,9 +120,9 @@ msgstr "Tanpa batas" msgid "Per Pixel Transparency Enabled" msgstr "Aktifkan Transparansi Per Piksel" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" -msgstr "Layar penuh" +msgstr "Fullscreen" #: core/bind/core_bind.cpp msgid "Maximized" @@ -131,7 +132,7 @@ msgstr "Dimaksimalkan" msgid "Minimized" msgstr "Diminimalkan" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Dapat diubah ukurannya" @@ -144,10 +145,11 @@ msgstr "Dapat diubah ukurannya" msgid "Position" msgstr "Posisi" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -173,7 +175,7 @@ msgstr "Pengulangan Per Detik" #: core/bind/core_bind.cpp msgid "Target FPS" -msgstr "FPS Sasaran" +msgstr "Target FPS" #: core/bind/core_bind.cpp msgid "Time Scale" @@ -185,7 +187,7 @@ msgstr "Perbaikan Fisika Jitter" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "Galat" +msgstr "Error" #: core/bind/core_bind.cpp msgid "Error String" @@ -193,7 +195,7 @@ msgstr "String Error" #: core/bind/core_bind.cpp msgid "Error Line" -msgstr "Baris Galat" +msgstr "Baris Error" #: core/bind/core_bind.cpp msgid "Result" @@ -257,7 +259,7 @@ msgstr "Ukuran Halaman" #: core/io/file_access_network.cpp msgid "Page Read Ahead" -msgstr "" +msgstr "Halaman Baca Terlebih Dahulu" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" @@ -344,7 +346,7 @@ msgstr "String dengan panjang 1 (karakter) diharapkan." #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Tidak cukup bita untuk mendekode bita, atau format tidak valid." +msgstr "Tidak cukup byte untuk decoding byte, atau format tidak valid." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -365,7 +367,7 @@ msgstr "Index tidak valid dari tipe %s untuk tipe dasar %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "index bernama '%s' untuk tipe dasar %s tidak sah" +msgstr "Indeks bernama '%s' tidak valid untuk tipe dasar %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" @@ -433,7 +435,7 @@ msgstr "Kode Pindaian Fisik" #: core/os/input_event.cpp msgid "Unicode" -msgstr "Unikode" +msgstr "Unicode" #: core/os/input_event.cpp msgid "Echo" @@ -508,7 +510,7 @@ msgstr "Delta" #: core/os/input_event.cpp msgid "Channel" -msgstr "Kanal" +msgstr "Channel" #: core/os/input_event.cpp main/main.cpp msgid "Message" @@ -548,7 +550,7 @@ msgstr "Konfigurasi" #: core/project_settings.cpp msgid "Project Settings Override" -msgstr "Penimpaan Setelan Proyek" +msgstr "Penggantian Pengaturan Proyek" #: core/project_settings.cpp core/resource.cpp #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp @@ -595,9 +597,44 @@ msgid "Use Custom User Dir" msgstr "Gunakan Direktori Pengguna Kustom" #: core/project_settings.cpp -#, fuzzy msgid "Custom User Dir Name" -msgstr "Nama Direktori Pengguna Kustom" +msgstr "Nama Dir Pengguna Kustom" + +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "Tampilan" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "Lebar" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "Tinggi" + +#: core/project_settings.cpp +#, fuzzy +msgid "Always On Top" +msgstr "Selalu Di Depan" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Kiri Lebar" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Menguji" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -605,9 +642,8 @@ msgid "Audio" msgstr "Suara" #: core/project_settings.cpp -#, fuzzy msgid "Default Bus Layout" -msgstr "Muat default Layout Bus." +msgstr "Tata Letak Bus Default" #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp @@ -617,9 +653,8 @@ msgid "Editor" msgstr "Editor" #: core/project_settings.cpp -#, fuzzy msgid "Main Run Args" -msgstr "Argumen Skena Utama:" +msgstr "Jalan Utama Argumen" #: core/project_settings.cpp msgid "Search In File Extensions" @@ -627,7 +662,7 @@ msgstr "Cari dalam Ekstensi File" #: core/project_settings.cpp msgid "Script Templates Search Path" -msgstr "" +msgstr "Jalur Pencarian Template Skrip" #: core/project_settings.cpp editor/editor_node.cpp #: editor/plugins/version_control_editor_plugin.cpp @@ -874,7 +909,7 @@ msgstr "Pesan" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" -msgstr "Pelokalan" +msgstr "Lokal" #: core/translation.cpp msgid "Test" @@ -1182,7 +1217,7 @@ msgstr "Alihkan track ini ke nyala/mati." msgid "Update Mode (How this property is set)" msgstr "Mode Pembaruan (Bagaimana properti ini akan di terapkan)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Mode Interpolasi" @@ -1440,7 +1475,7 @@ msgstr "Transformasi" #: editor/animation_track_editor.cpp editor/editor_help.cpp msgid "Methods" -msgstr "Metode" +msgstr "Method" #: editor/animation_track_editor.cpp msgid "Bezier" @@ -1535,7 +1570,7 @@ msgstr "FPS" #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "Sunting" +msgstr "Edit" #: editor/animation_track_editor.cpp msgid "Animation properties." @@ -1922,7 +1957,7 @@ msgstr "Putuskan Semuanya" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "sunting..." +msgstr "Edit..." #: editor/connections_dialog.cpp msgid "Go to Method" @@ -2399,7 +2434,7 @@ msgstr "Berkas salah, tidak layout suara bus." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" -msgstr "Galat menyimpan berkas: %s" +msgstr "Error menyimpan berkas: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" @@ -2872,7 +2907,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." -msgstr "Galat saat menyimpan profil ke: '%s'." +msgstr "Error saat menyimpan profil ke: '%s'." #: editor/editor_feature_profile.cpp msgid "Reset to Default" @@ -3221,7 +3256,7 @@ msgstr "Warna" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" -msgstr "Konstanta" +msgstr "konstan" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -3539,7 +3574,7 @@ msgstr "Oke" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "Galat saat menyimpan resource!" +msgstr "Error saat menyimpan resource!" #: editor/editor_node.cpp msgid "" @@ -3575,7 +3610,7 @@ msgstr "Kesalahan saat melakukan parsing '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "akhir dari berkas tak terduga '%s'." +msgstr "Akhir file '%s' yang tidak terduga." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." @@ -4074,7 +4109,7 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" -msgstr "Skena" +msgstr "Scene" #: editor/editor_node.cpp msgid "Scene Naming" @@ -4708,7 +4743,7 @@ msgstr "Turunan Baru" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "Muat Galat" +msgstr "Muat Error" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -4733,7 +4768,7 @@ msgstr "Buka Editor Skrip" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "Buka Pustaka Aset" +msgstr "Buka Aset Library" #: editor/editor_node.cpp msgid "Open the next Editor" @@ -6069,6 +6104,11 @@ msgstr "" msgid "Flat" msgstr "Flat 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Penabrak" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Pilih node untuk diimpor" @@ -6088,7 +6128,7 @@ msgstr "Impor dari Node:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp msgid "%s Error" -msgstr "%s Galat" +msgstr "%s Error" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -6112,7 +6152,7 @@ msgstr "Memulai pengunduhan..." #: editor/export_template_manager.cpp msgid "Error requesting URL:" -msgstr "Galat saat meminta URL:" +msgstr "Error saat meminta URL:" #: editor/export_template_manager.cpp msgid "Connecting to the mirror..." @@ -6161,7 +6201,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." -msgstr "Galat dalam mendapatkan daftar mirror." +msgstr "Error dalam mendapatkan daftar mirror." #: editor/export_template_manager.cpp msgid "Error parsing JSON with the list of mirrors. Please report this issue!" @@ -6391,11 +6431,11 @@ msgstr "Tidak dapat memindahkan folder ke dalam dirinya sendiri." #: editor/filesystem_dock.cpp msgid "Error moving:" -msgstr "Galat saat memindahkan:" +msgstr "Error saat memindahkan:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" -msgstr "Galat saat menggandakan berkas:" +msgstr "Error saat menggandakan berkas:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" @@ -6439,11 +6479,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" -"file dan/atau berkas-berkas berikut mempunyai konflik di '%s':\n" +"File atau folder berikut ini bentrok dengan item di lokasi target '%s':\n" "\n" "%s\n" "\n" -"Apakah Anda ingin melanjutkan (overwrite)?" +"Apakah Anda ingin menimpanya?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -6811,7 +6851,7 @@ msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "sRGB" -msgstr "" +msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy @@ -8255,7 +8295,7 @@ msgstr "Tidak dapat menyimpan respons ke:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "Galat saat menyimpan ke dalam berkas." +msgstr "Error saat menyimpan ke dalam berkas." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -10267,7 +10307,7 @@ msgstr "Tutup dan simpan perubahan?" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" -msgstr "Galat saat menulis TextFile:" +msgstr "Error saat menulis TextFile:" #: editor/plugins/script_editor_plugin.cpp msgid "Could not load file at:" @@ -10275,23 +10315,23 @@ msgstr "Tidak dapat memuat berkas di:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" -msgstr "Galat saat menyimpan berkas!" +msgstr "Error saat menyimpan berkas!" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." -msgstr "Galat saat menyimpan tema." +msgstr "Error saat menyimpan tema." #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" -msgstr "Galat Menyimpan" +msgstr "Error Menyimpan" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." -msgstr "Galat saat mengimpor tema." +msgstr "Error saat mengimpor tema." #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" -msgstr "Galat saat mengimpor" +msgstr "Error saat mengimpor" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." @@ -10827,7 +10867,7 @@ msgstr "Mainkan IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" -msgstr "Ortogonal" +msgstr "Orthogonal" #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" @@ -12330,7 +12370,7 @@ msgstr "Cat Persegi Panjang" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" -msgstr "Ember Isian" +msgstr "Bucket Fill" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" @@ -12883,9 +12923,8 @@ msgid "Select SSH private key path" msgstr "Pilih jalur kunci pribadi SSH" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "SSH Passphrase" -msgstr "Frasa Sandi SSH" +msgstr "SSH Passphrase" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" @@ -14099,7 +14138,7 @@ msgstr "Lokasi yang ditentukan tidak ada." #: editor/project_manager.cpp msgid "Error opening package file (it's not in ZIP format)." -msgstr "Galat saat membuka berkas paket (tidak dalam format ZIP)." +msgstr "Error saat membuka berkas paket (tidak dalam format ZIP)." #: editor/project_manager.cpp msgid "" @@ -14267,7 +14306,7 @@ msgstr "Proyek hilang" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "Galat: Proyek ini tidak ditemukan dalam berkas sistem." +msgstr "Error: Proyek ini tidak ditemukan dalam berkas sistem." #: editor/project_manager.cpp msgid "Can't open project at '%s'." @@ -14390,9 +14429,8 @@ msgid "Project Manager" msgstr "Manajer Proyek" #: editor/project_manager.cpp -#, fuzzy msgid "Local Projects" -msgstr "Proyek" +msgstr "Proyek Lokal" #: editor/project_manager.cpp msgid "Loading, please wait..." @@ -14427,7 +14465,7 @@ msgstr "Pilih Berkas untuk Dipindai" #: editor/project_manager.cpp msgid "New Project" -msgstr "Projek Baru" +msgstr "Proyek Baru" #: editor/project_manager.cpp #, fuzzy @@ -14448,9 +14486,8 @@ msgid "About" msgstr "Tentang" #: editor/project_manager.cpp -#, fuzzy msgid "Asset Library Projects" -msgstr "Pustaka Aset" +msgstr "Proyek Perpustakaan Aset" #: editor/project_manager.cpp msgid "Restart Now" @@ -14473,13 +14510,12 @@ msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" -"Saat ini Anda tidak memiliki proyek.\n" -"Apakah Anda ingin menjelajahi contoh proyek resmi di Pustaka Aset?" +"Saat ini Anda tidak memiliki proyek apa pun.\n" +"Apakah Anda ingin menjelajahi contoh proyek resmi di Perpustakaan Aset?" #: editor/project_manager.cpp -#, fuzzy msgid "Filter projects" -msgstr "Filter properti" +msgstr "Filter proyek" #: editor/project_manager.cpp #, fuzzy @@ -14669,7 +14705,7 @@ msgstr "Tampah Aksi Input" #: editor/project_settings_editor.cpp msgid "Error saving settings." -msgstr "Galat saat menyimpan pengaturan." +msgstr "Error saat menyimpan pengaturan." #: editor/project_settings_editor.cpp msgid "Settings saved OK." @@ -14848,7 +14884,7 @@ msgstr "Pilih Node" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "Galat saat memuat berkas: Bukan resource!" +msgstr "Error saat memuat berkas: Bukan resource!" #: editor/property_editor.cpp msgid "Pick a Node" @@ -15039,7 +15075,7 @@ msgstr "Tidak ada parent untuk menginstansi skena disana." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "Galat saat memuat skena dari %s" +msgstr "Error saat memuat skena dari %s" #: editor/scene_tree_dock.cpp msgid "" @@ -15289,11 +15325,11 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." -msgstr "Galat menyimpan skena." +msgstr "Error menyimpan skena." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." -msgstr "Galat menduplikasi skena untuk menyimpannya." +msgstr "Error menduplikasi skena untuk menyimpannya." #: editor/scene_tree_dock.cpp msgid "Sub-Resources" @@ -15554,15 +15590,15 @@ msgstr "Ekstensi salah dipilih." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" -msgstr "Galat saat memuat templat '%s'" +msgstr "Error saat memuat templat '%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." -msgstr "Galat - Tidak dapat membuat skrip di berkas sistem." +msgstr "Error - Tidak dapat membuat skrip di berkas sistem." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" -msgstr "Galat saat memuat skrip dari %s" +msgstr "Error saat memuat skrip dari %s" #: editor/script_create_dialog.cpp msgid "Overrides" @@ -15666,15 +15702,15 @@ msgstr "Peringatan:" #: editor/script_editor_debugger.cpp msgid "Error:" -msgstr "Galat:" +msgstr "Error:" #: editor/script_editor_debugger.cpp msgid "C++ Error" -msgstr "Galat C++" +msgstr "Error C++" #: editor/script_editor_debugger.cpp msgid "C++ Error:" -msgstr "Galat C++ :" +msgstr "Error C++ :" #: editor/script_editor_debugger.cpp msgid "C++ Source" @@ -15694,7 +15730,7 @@ msgstr "Jejak Tumpukan" #: editor/script_editor_debugger.cpp msgid "Errors" -msgstr "Galat" +msgstr "Error" #: editor/script_editor_debugger.cpp msgid "Child process connected." @@ -15702,7 +15738,7 @@ msgstr "Proses anak terhubung." #: editor/script_editor_debugger.cpp msgid "Copy Error" -msgstr "Salin Galat" +msgstr "Salin Error" #: editor/script_editor_debugger.cpp msgid "Open C++ Source on GitHub" @@ -16071,7 +16107,7 @@ msgstr "Maksimal Pesan Per Bingkai" #: main/main.cpp msgid "Max Errors Per Second" -msgstr "Maksimal Galat Per Detik" +msgstr "Maksimal Error Per Detik" #: main/main.cpp msgid "Max Warnings Per Second" @@ -16120,41 +16156,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "Tampilan" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "Lebar" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "Tinggi" - -#: main/main.cpp -#, fuzzy -msgid "Always On Top" -msgstr "Selalu Di Depan" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Kiri Lebar" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Menguji" - #: main/main.cpp msgid "DPI" msgstr "DPI" @@ -16350,7 +16351,7 @@ msgstr "Warna Latar Belakang" #: main/main.cpp msgid "macOS Native Icon" -msgstr "Ikon macOS" +msgstr "Ikon Asli macOS" #: main/main.cpp msgid "Windows Native Icon" @@ -16788,7 +16789,7 @@ msgstr "" #: modules/gdscript/gdscript.cpp msgid "Treat Warnings As Errors" -msgstr "Perlakukan Peringatan Sebagai Galat" +msgstr "Perlakukan Peringatan Sebagai Error" #: modules/gdscript/gdscript.cpp msgid "Exclude Addons" @@ -17988,7 +17989,7 @@ msgstr "if (kondisi) adalah:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "Ketika" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" @@ -20478,6 +20479,11 @@ msgstr "" "Poligon tidak valid. Minimal 2 titik dibutuhkan untuk mode pembangunan " "'Segmen\"." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21900,7 +21906,7 @@ msgstr "Proyeksi" #: scene/3d/camera.cpp msgid "FOV" -msgstr "Bidang Pandang" +msgstr "FOV" #: scene/3d/camera.cpp #, fuzzy @@ -22242,10 +22248,13 @@ msgid "NavMesh" msgstr "Panggang NavMesh" #: scene/3d/navigation_obstacle.cpp +#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" +"NavigationObstacle2D hanya berfungsi untuk memberikan penghindaran tabrakan " +"ke objek Node2D." #: scene/3d/occluder.cpp msgid "No shape is set." @@ -24516,6 +24525,11 @@ msgstr "Mode Geser Pandangan" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Mode Interpolasi" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Tampilan Tak Berbayang" @@ -24549,11 +24563,6 @@ msgstr "Terapkan Bersamaan:" msgid "Process Priority" msgstr "Aktifkan Prioritas" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Mode Interpolasi" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25262,6 +25271,11 @@ msgstr "Pemisah yang diberi nama" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Operator warna." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Warna Tulang 1" @@ -25520,9 +25534,8 @@ msgid "Large" msgstr "Sasaran" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folder" -msgstr "Direktori:" +msgstr "Folder" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26071,6 +26084,11 @@ msgstr "Mode Tanpa Gangguan" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Kedalaman" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Pengimbangan:" @@ -26468,9 +26486,8 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -#, fuzzy msgid "Transform Array" -msgstr "Transformasi Dibatalkan." +msgstr "Transformasi Array" #: scene/resources/multimesh.cpp #, fuzzy @@ -26493,9 +26510,8 @@ msgid "Sample Partition Type" msgstr "Atur Jenis variabel" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Parsed Geometry Type" -msgstr "Mengurai Geometri..." +msgstr "Jenis Geometri yang Diuraikan" #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" @@ -26537,9 +26553,8 @@ msgid "Verts Per Poly" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Sample Distance" -msgstr "Pilih Jarak:" +msgstr "Jarak sampel" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -26599,14 +26614,12 @@ msgid "Color Modifier" msgstr "Pengubah Lambat Tampilan Bebas" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Point Texture" -msgstr "Titik Emisi:" +msgstr "Tekstur Titik" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Normal Texture" -msgstr "Sumber Emisi: " +msgstr "Texture Normal" #: scene/resources/particles_material.cpp #, fuzzy @@ -26619,9 +26632,8 @@ msgid "Point Count" msgstr "Tambah Port Masukan" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Scale Random" -msgstr "Rasio Skala:" +msgstr "Skala Acak" #: scene/resources/particles_material.cpp #, fuzzy @@ -26637,9 +26649,8 @@ msgid "Absorbent" msgstr "" #: scene/resources/plane_shape.cpp -#, fuzzy msgid "Plane" -msgstr "Dataran:" +msgstr "Plane" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -26663,19 +26674,16 @@ msgid "Subdivide Depth" msgstr "" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Top Radius" -msgstr "Radius:" +msgstr "Radius Atas" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Bottom Radius" -msgstr "Kanan Bawah" +msgstr "Radius Bawah" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Left To Right" -msgstr "Kanan Atas" +msgstr "Kiri Ke Kanan" #: scene/resources/primitive_meshes.cpp msgid "Is Hemisphere" @@ -26699,9 +26707,8 @@ msgid "Custom Solver Bias" msgstr "" #: scene/resources/sky.cpp -#, fuzzy msgid "Radiance Size" -msgstr "Ukuran Garis Tepi:" +msgstr "Ukuran Pancaran" #: scene/resources/sky.cpp msgid "Panorama" @@ -26713,9 +26720,8 @@ msgid "Top Color" msgstr "Floor Selanjutnya" #: scene/resources/sky.cpp -#, fuzzy msgid "Horizon Color" -msgstr "Menyimpan File:" +msgstr "Warna Horizon" #: scene/resources/sky.cpp #, fuzzy @@ -26799,9 +26805,8 @@ msgid "Base Texture" msgstr "Hapus Tekstur" #: scene/resources/texture.cpp -#, fuzzy msgid "Image Size" -msgstr "Halaman: " +msgstr "Ukuran Gambar" #: scene/resources/texture.cpp #, fuzzy @@ -26814,14 +26819,12 @@ msgid "Lossy Storage Quality" msgstr "Tangkap" #: scene/resources/texture.cpp -#, fuzzy msgid "Fill From" -msgstr "Mode Putar:" +msgstr "Isi Dari" #: scene/resources/texture.cpp -#, fuzzy msgid "Fill To" -msgstr "Mode Putar:" +msgstr "Isi Ke" #: scene/resources/texture.cpp #, fuzzy @@ -26975,9 +26978,8 @@ msgid "Audio Stream" msgstr "Item Radio" #: servers/audio/audio_stream.cpp -#, fuzzy msgid "Random Pitch" -msgstr "Kemiringan Acak:" +msgstr "Pitch Acak" #: servers/audio/effects/audio_effect_capture.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -27027,9 +27029,8 @@ msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_panner.cpp -#, fuzzy msgid "Pan" -msgstr "Dataran:" +msgstr "Pan" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp @@ -27125,9 +27126,8 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -#, fuzzy msgid "FFT Size" -msgstr "Ukuran:" +msgstr "Ukuran FFT" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" @@ -27223,9 +27223,8 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -#, fuzzy msgid "BP Hash Table Size" -msgstr "Ukuran:" +msgstr "Ukuran Tabel Hash BP" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" @@ -27291,33 +27290,28 @@ msgid "Collision Normal" msgstr "Mode Tabrakan" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Depth" -msgstr "Mode Tabrakan" +msgstr "Kedalaman Collision" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Safe Fraction" -msgstr "Mode Tabrakan" +msgstr "Fraksi Aman Collision" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Unsafe Fraction" -msgstr "Mode Tabrakan" +msgstr "Fraksi Tidak Aman Collision" #: servers/physics_server.cpp -#, fuzzy msgid "Center Of Mass" -msgstr "Kiri Tengah" +msgstr "Pusat Massa" #: servers/physics_server.cpp msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp -#, fuzzy msgid "Varying may not be assigned in the '%s' function." -msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." +msgstr "Memvariasikan mungkin tidak ditetapkan dalam fungsi '%s'." #: servers/visual/shader_language.cpp msgid "" @@ -27344,53 +27338,44 @@ msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." #: servers/visual/visual_server_scene.cpp -#, fuzzy msgid "Spatial Partitioning" -msgstr "Mempartisi..." +msgstr "Partisi Spatial" #: servers/visual_server.cpp -#, fuzzy msgid "Render Loop Enabled" -msgstr "Filter sinyal" +msgstr "Render Loop Diaktifkan" #: servers/visual_server.cpp -#, fuzzy msgid "VRAM Compression" -msgstr "Tetapkan ekspresi" +msgstr "Kompresi VRAM" #: servers/visual_server.cpp -#, fuzzy msgid "Import BPTC" -msgstr "Impor" +msgstr "Impor BPTC" #: servers/visual_server.cpp -#, fuzzy msgid "Import S3TC" -msgstr "Impor" +msgstr "Impor S3TC" #: servers/visual_server.cpp -#, fuzzy msgid "Import ETC" -msgstr "Impor" +msgstr "Impor ETC" #: servers/visual_server.cpp -#, fuzzy msgid "Import ETC2" -msgstr "Impor" +msgstr "Impor ETC2" #: servers/visual_server.cpp -#, fuzzy msgid "Import PVRTC" -msgstr "Impor Tema" +msgstr "Impor PVRTC" #: servers/visual_server.cpp msgid "Lossless Compression" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Force PNG" -msgstr "Sumber Mesh:" +msgstr "Paksa PNG" #: servers/visual_server.cpp msgid "WebP Compression Level" @@ -27401,9 +27386,8 @@ msgid "Time Rollover Secs" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Cubemap Size" -msgstr "Ubah Ukuran Kamera" +msgstr "Ukuran Cubemap" #: servers/visual_server.cpp msgid "Quadrant 0 Subdiv" @@ -27422,19 +27406,16 @@ msgid "Quadrant 3 Subdiv" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Shadows" -msgstr "Shader" +msgstr "Bayangan" #: servers/visual_server.cpp -#, fuzzy msgid "Filter Mode" -msgstr "Filter node" +msgstr "Mode Filter" #: servers/visual_server.cpp -#, fuzzy msgid "Texture Array Reflections" -msgstr "Seleksi Tengah" +msgstr "Refleksi Tekstur Array" #: servers/visual_server.cpp msgid "High Quality GGX" @@ -27445,9 +27426,8 @@ msgid "Irradiance Max Size" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Shading" -msgstr "Lapisan" +msgstr "Shading" #: servers/visual_server.cpp msgid "Force Vertex Shading" @@ -27466,9 +27446,8 @@ msgid "Mesh Storage" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Split Stream" -msgstr "Pisahkan Kurva" +msgstr "Stream Terpisah" #: servers/visual_server.cpp msgid "Use Physical Light Attenuation" @@ -27507,23 +27486,20 @@ msgid "Use Software Skinning" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Ninepatch Mode" -msgstr "Mode Interpolasi" +msgstr "Mode Ninepatch" #: servers/visual_server.cpp -#, fuzzy msgid "OpenGL" -msgstr "Buka" +msgstr "OpenGL" #: servers/visual_server.cpp msgid "Batching Send Null" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Batching Stream" -msgstr "Ubah Nama Massal" +msgstr "Batching Stream" #: servers/visual_server.cpp msgid "Legacy Orphan Buffers" @@ -27534,18 +27510,16 @@ msgid "Legacy Stream" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Batching" -msgstr "Mencari..." +msgstr "Batching" #: servers/visual_server.cpp msgid "Use Batching" -msgstr "" +msgstr "Gunakan Batching" #: servers/visual_server.cpp -#, fuzzy msgid "Use Batching In Editor" -msgstr "Memperbarui editor" +msgstr "Gunakan Batching Di Editor" #: servers/visual_server.cpp msgid "Single Rect Fallback" @@ -27564,9 +27538,8 @@ msgid "Scissor Area Threshold" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Max Join Items" -msgstr "Kelola Templat Ekspor…" +msgstr "Item Gabung Maks" #: servers/visual_server.cpp msgid "Batch Buffer Size" @@ -27581,13 +27554,12 @@ msgid "Flash Batching" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Diagnose Frame" -msgstr "Rekat Frame" +msgstr "Diagnosis Frame" #: servers/visual_server.cpp msgid "GLES2" -msgstr "" +msgstr "GLES2" #: servers/visual_server.cpp msgid "Compatibility" @@ -27598,14 +27570,12 @@ msgid "Disable Half Float" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Enable High Float" -msgstr "Aktifkan Prioritas" +msgstr "Aktifkan Float Tinggi" #: servers/visual_server.cpp -#, fuzzy msgid "Precision" -msgstr "Tetapkan ekspresi" +msgstr "Presisi" #: servers/visual_server.cpp msgid "UV Contract" @@ -27616,47 +27586,40 @@ msgid "UV Contract Amount" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Use Simple PVS" -msgstr "Gunakan Pengancingan Skala" +msgstr "Gunakan PVS Sederhana" #: servers/visual_server.cpp msgid "PVS Logging" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Use Signals" -msgstr "Sinyal" +msgstr "Gunakan Sinyal" #: servers/visual_server.cpp -#, fuzzy msgid "Remove Danglers" -msgstr "Hapus Tile" +msgstr "Hapus Danglers" #: servers/visual_server.cpp -#, fuzzy msgid "Flip Imported Portals" -msgstr "Balikkan Portal" +msgstr "Balik Portal Impor" #: servers/visual_server.cpp -#, fuzzy msgid "Occlusion Culling" -msgstr "Pengaturan Viewport" +msgstr "Pemusnahan Oklusi" #: servers/visual_server.cpp msgid "Max Active Spheres" -msgstr "" +msgstr "Bola Aktif Maks" #: servers/visual_server.cpp -#, fuzzy msgid "Max Active Polygons" -msgstr "Geser Poligon" +msgstr "Poligon Aktif Maks" #: servers/visual_server.cpp -#, fuzzy msgid "Shader Compilation Mode" -msgstr "Mode Interpolasi" +msgstr "Mode Kompilasi Shader" #: servers/visual_server.cpp msgid "Max Simultaneous Compiles" @@ -27667,6 +27630,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Shader Cache Size (MB)" -msgstr "Ubah Ukuran Kamera" +msgstr "Ukuran Cache Shader (MB)" diff --git a/editor/translations/is.po b/editor/translations/is.po index cc705e3310..f32c97384b 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -74,11 +74,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -86,7 +87,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -98,7 +99,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -112,10 +113,11 @@ msgstr "" msgid "Position" msgstr "Val á kvarða" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -583,6 +585,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1178,7 +1213,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5824,6 +5859,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Breyta Viðbót" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15464,38 +15504,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19575,6 +19583,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -21229,7 +21242,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23254,6 +23267,11 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Breytingar á Anim track" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -23283,10 +23301,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23928,6 +23942,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Stillið breyting á:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Val á kvarða" @@ -24685,6 +24704,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 0ed67618f4..16a47de770 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -73,7 +73,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-30 23:27+0000\n" +"PO-Revision-Date: 2022-05-15 20:00+0000\n" "Last-Translator: Alessandro Casalino <alessandro.casalino93@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" @@ -82,7 +82,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.12.1\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -136,11 +136,12 @@ msgstr "Dimensione Massima Finestra" msgid "Screen Orientation" msgstr "Orientazione Schermo" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Finestra" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Senza contorno" @@ -148,7 +149,7 @@ msgstr "Senza contorno" msgid "Per Pixel Transparency Enabled" msgstr "Trasparenza A Livello Di Pixel Abilitata" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Schermo intero" @@ -160,7 +161,7 @@ msgstr "Massimizzata" msgid "Minimized" msgstr "Minimizzata" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Ridimensionabile" @@ -173,10 +174,11 @@ msgstr "Ridimensionabile" msgid "Position" msgstr "Posizione" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -626,6 +628,41 @@ msgstr "Utilizza Percorso Utente Personalizzato" msgid "Custom User Dir Name" msgstr "Nome Personalizzato del Percorso Utente" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "Display" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "Larghezza" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "Altezza" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "Sempre In Primo Piano" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Larghezza Test" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Altezza Test" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1203,7 +1240,7 @@ msgstr "Abilita/Disabilita questa traccia." msgid "Update Mode (How this property is set)" msgstr "Modalità di aggiornamento (come viene impostata questa proprietà)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Modalità d'interpolazione" @@ -4349,7 +4386,7 @@ msgstr "Explorer di risorse orfane…" #: editor/editor_node.cpp msgid "Reload Current Project" -msgstr "Rinomina il progetto corrente" +msgstr "Ricarica il Progetto Corrente" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -5996,6 +6033,11 @@ msgstr "" msgid "Flat" msgstr "Flat" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Modalità Collisioni" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Scegli Nodo(i) da Importare" @@ -6992,14 +7034,12 @@ msgid "Saving..." msgstr "Salvataggio..." #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D, Detect 3D" -msgstr "Rileva 3D" +msgstr "2D, Rileva 3D" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D Pixel" -msgstr "Pixel Solidi" +msgstr "Pixel 2D" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" @@ -7769,9 +7809,8 @@ msgid "New" msgstr "Nuovo" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Paste As Reference" -msgstr "%s Riferimento di classe" +msgstr "Incolla Come Reference" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -8334,7 +8373,7 @@ msgstr "Testing" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed to get repository configuration." -msgstr "" +msgstr "Impossibile recuperare la configurazione del repository." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -9435,7 +9474,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Simplified Convex Collision Sibling" -msgstr "Crea Singolo Fratello di Collisione Convessa" +msgstr "Crea Fratello di Collisione Convessa Semplificato" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -9466,17 +9505,16 @@ msgid "Create Outline Mesh..." msgstr "Crea Mesh di Outline..." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "" "Creates a static outline mesh. The outline mesh will have its normals " "flipped automatically.\n" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" -"Crea intorno una mesh statica. Questa mesh avrà le suoe normali invertite " +"Crea una mesh di contorno statica. Questa mesh avrà le sue normali invertite " "automaticamente.\n" -"Questo puó essere usato come sostitutivo per la proprietà Grow (ingrandisci) " -"delle SpatialMaterial quando questa non é disponibile." +"Può essere utilizzata al posto della proprietà Grow (ingrandisci) delle " +"SpatialMaterial quando questa non è disponibile." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" @@ -10075,7 +10113,7 @@ msgstr "Sincronizza Ossa a Poligono" #: editor/plugins/ray_cast_2d_editor_plugin.cpp msgid "Set cast_to" -msgstr "" +msgstr "Imposta cast_to" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -10128,9 +10166,8 @@ msgid "ResourcePreloader" msgstr "ResourcePreloader" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Flip Portals" -msgstr "Ribalta orizzontalmente" +msgstr "Ribalta Portali" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Room Generate Points" @@ -10141,14 +10178,13 @@ msgid "Generate Points" msgstr "Genera punti" #: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy msgid "Flip Portal" -msgstr "Ribalta orizzontalmente" +msgstr "Ribalta Portale" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Occluder Set Transform" -msgstr "Azzera la trasformazione" +msgstr "Trasformazione dell'Insieme dell'Occlusore" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Center Node" @@ -10337,7 +10373,7 @@ msgstr "Importa tema..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" -msgstr "Ricarica tema" +msgstr "Ricarica Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" @@ -10438,9 +10474,8 @@ msgid "Exec Path" msgstr "Percorso di Esecuzione" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script Temperature Enabled" -msgstr "Seleziona File Modello" +msgstr "Temperatura dello Script Abilitata" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" @@ -10448,7 +10483,7 @@ msgstr "Evidenzia Script Attuale" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" -msgstr "" +msgstr "Dimensione Storico della Temperatura dello Script" #: editor/plugins/script_editor_plugin.cpp msgid "Current Script Background Color" @@ -10705,9 +10740,8 @@ msgid "Reset to Rest Pose" msgstr "Ripristina a Posizione di Riposo" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Overwrite Rest Pose" -msgstr "Sovrascrivi Scena esistente" +msgstr "Sovrascrivi Posa a Riposo" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" @@ -10790,7 +10824,6 @@ msgstr " [auto]" #. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid " [portals active]" msgstr " [portali attivi]" @@ -10887,7 +10920,6 @@ msgid "Vertices:" msgstr "Vertici:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "FPS: %d (%s ms)" msgstr "FPS: %d (%s ms)" @@ -11095,8 +11127,9 @@ msgid "Use Snap" msgstr "Usa Scatto" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Converts rooms for portal culling." -msgstr "" +msgstr "Converte stanze per culling del portale." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -11294,12 +11327,14 @@ msgid "Post" msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Manipulator Gizmo Size" -msgstr "" +msgstr "Dimensione Gizmo Di Controllo" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Manipulator Gizmo Opacity" -msgstr "" +msgstr "Opacità Gizmo Di Controllo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Show Viewport Rotation Gizmo" @@ -11754,15 +11789,17 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Type" -msgstr "Rimuovi Tile" +msgstr "Rimuovi Tipo" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Select a theme type from the list to edit its items.\n" "You can add a custom type or import a type with its items from another theme." msgstr "" +"Seleziona un tipo di tema dalla lista per editare i suoi elementi.\n" +"Puoi aggiungere un tipo personalizzato o importare un tipo con i suoi " +"elementi da un altro tema." #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Color Items" @@ -11797,14 +11834,12 @@ msgstr "" "Aggiungici più elementi manualmente o importando da un altro tema." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Theme Type" -msgstr "Aggiungi Tipo Elemento" +msgstr "Aggiungi Tipo Di Tema" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Theme Type" -msgstr "Rimuovi da Remoto" +msgstr "Rimuovi Tipo Di Tema" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Color Item" @@ -12002,12 +12037,15 @@ msgstr "Sovrascrivi tutti gli elementi predefiniti." #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" +"Seleziona la variazione del tipo base da una lista di tipi disponibili." #: editor/plugins/theme_editor_plugin.cpp msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." msgstr "" +"Un tipo associato ad una classe integrata non può essere indicato come " +"variazione di un altro tipo." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -12034,10 +12072,13 @@ msgid "Select UI Scene:" msgstr "Seleziona Scena UI:" #: editor/plugins/theme_editor_preview.cpp +#, fuzzy msgid "" "Toggle the control picker, allowing to visually select control types for " "edit." msgstr "" +"Alterna il picker di controllo, permettendo di selezionare visualmente i " +"tipi di controllo per la modifica." #: editor/plugins/theme_editor_preview.cpp msgid "Toggle Button" @@ -15014,14 +15055,12 @@ msgid "Another node already uses this unique name in the scene." msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Enable Scene Unique Name" -msgstr "Nome del Nodo:" +msgstr "Abilita Nome Unico Scena" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -#, fuzzy msgid "Disable Scene Unique Name" -msgstr "Nome del Nodo:" +msgstr "Disabilita Nome Unico Scena" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -15097,7 +15136,7 @@ msgstr "Sotto-Risorse" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "" +msgstr "Accedi come Nome Unico Scena" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15204,8 +15243,9 @@ msgid "Show Scene Tree Root Selection" msgstr "Mostra Selezione del Tree Root di Scena" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Derive Script Globals By Name" -msgstr "" +msgstr "Ricava Script Globali Dal Nome" #: editor/scene_tree_dock.cpp msgid "Use Favorites Root Selection" @@ -15237,6 +15277,9 @@ msgid "" "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" +"Si può accedere a questo nodo da qualcunque punto della scena facendolo " +"precedere dal prefisso '%s' in un percorso di nodo.\n" +"Clicca per disabilitarlo." #: editor/scene_tree_editor.cpp msgid "" @@ -15752,17 +15795,16 @@ msgid "Set Room Point Position" msgstr "Imposta Posizione Punto Stanza" #: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp -#, fuzzy msgid "Portal Margin" msgstr "Margine del Portale" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" -msgstr "" +msgstr "Confine del Portale" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" -msgstr "" +msgstr "Freccia del Portale" #: editor/spatial_editor_gizmos.cpp msgid "Set Portal Point Position" @@ -15899,43 +15941,9 @@ msgstr "Ripiega Su GLES2" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "Display" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "Larghezza" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "Altezza" - -#: main/main.cpp -msgid "Always On Top" -msgstr "Sempre In Primo Piano" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Larghezza Test" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Altezza Test" - #: main/main.cpp msgid "DPI" -msgstr "" +msgstr "DPI" #: main/main.cpp msgid "Allow hiDPI" @@ -16035,9 +16043,8 @@ msgid "Physics Interpolation" msgstr "Modalità d'interpolazione" #: main/main.cpp -#, fuzzy msgid "Enable Warnings" -msgstr "Abilita filtraggio" +msgstr "Abilita Avvertimenti" #: main/main.cpp msgid "Frame Delay Msec" @@ -16057,7 +16064,7 @@ msgstr "" #: main/main.cpp msgid "Hide Home Indicator" -msgstr "" +msgstr "Nascondi Indicatore Home" #: main/main.cpp msgid "Input Devices" @@ -16092,12 +16099,13 @@ msgid "Environment" msgstr "Ambiente" #: main/main.cpp +#, fuzzy msgid "Default Clear Color" -msgstr "" +msgstr "Colore Di Cancellamento Di Default" #: main/main.cpp msgid "Boot Splash" -msgstr "" +msgstr "Sfondo Di Avvio" #: main/main.cpp msgid "Show Image" @@ -16156,9 +16164,8 @@ msgid "Custom Image Hotspot" msgstr "" #: main/main.cpp -#, fuzzy msgid "Tooltip Position Offset" -msgstr "Scostamento della rotazione:" +msgstr "Suggerimento Scostamento Posizione" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Debugger Agent" @@ -16328,7 +16335,6 @@ msgid "Polygon" msgstr "Poligono" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Spin Degrees" msgstr "Gradi di Rotazione" @@ -16337,9 +16343,8 @@ msgid "Spin Sides" msgstr "" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Node" -msgstr "Incolla nodi" +msgstr "Percorso Nodo" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16518,16 +16523,15 @@ msgstr "GDScript" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" -msgstr "" +msgstr "Colore Definizione Funzione" #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Node Path Color" -msgstr "Copia percorso del nodo" +msgstr "Colore Percorso Nodo" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" -msgstr "" +msgstr "Max Chiamate In Coda" #: modules/gdscript/gdscript.cpp msgid "Treat Warnings As Errors" @@ -16539,7 +16543,7 @@ msgstr "Escludi Componenti Aggiuntivi" #: modules/gdscript/gdscript.cpp msgid "Autocomplete Setters And Getters" -msgstr "" +msgstr "Autocompleta Setters E Getters" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" @@ -16590,7 +16594,7 @@ msgstr "Abilita Risoluzione Intelligente" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" -msgstr "" +msgstr "Mostra Simboli Nativi Nell'Editor" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" @@ -16629,14 +16633,12 @@ msgid "Min" msgstr "Min" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Max" -msgstr "Mischia" +msgstr "Max" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Count" -msgstr "Istanza" +msgstr "Conteggio Sparso" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" @@ -16659,18 +16661,16 @@ msgid "Sparse Values Byte Offset" msgstr "" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Buffer" -msgstr "Vista dal retro" +msgstr "Buffer" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Byte Length" -msgstr "Tema Predefinito" +msgstr "Lunghezza Byte" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Stride" -msgstr "" +msgstr "Stride Byte" #: modules/gltf/gltf_buffer_view.cpp msgid "Indices" @@ -16717,9 +16717,8 @@ msgid "Outer Cone Angle" msgstr "Angolo Cono Esterno" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Blend Weights" -msgstr "Preprocessa Lightmaps" +msgstr "Sfuma Pesi" #: modules/gltf/gltf_mesh.cpp msgid "Instance Materials" @@ -16745,32 +16744,28 @@ msgstr "Traslazione" #: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp #: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp -#, fuzzy msgid "Rotation" -msgstr "Passo di rotazione:" +msgstr "Rotazione" #: modules/gltf/gltf_node.cpp -#, fuzzy msgid "Children" -msgstr "Figli Modificabili" +msgstr "Figli" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Joints" -msgstr "Punto" +msgstr "Articolazioni" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp msgid "Roots" -msgstr "" +msgstr "Radici" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" -msgstr "" +msgstr "Nomi Unici" #: modules/gltf/gltf_skeleton.cpp -#, fuzzy msgid "Godot Bone Node" -msgstr "Nodo TimeScale" +msgstr "Nodo Osso Godot" #: modules/gltf/gltf_skin.cpp #, fuzzy @@ -16787,9 +16782,8 @@ msgid "Inverse Binds" msgstr "" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Non Joints" -msgstr "Sposta Articolazione" +msgstr "Non Articolazioni" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" @@ -16801,19 +16795,19 @@ msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" -msgstr "" +msgstr "Skin Godot" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Img" -msgstr "" +msgstr "Immagine Diffuse" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Factor" -msgstr "" +msgstr "Coefficiente Diffuse" #: modules/gltf/gltf_spec_gloss.cpp msgid "Gloss Factor" -msgstr "" +msgstr "Coefficiente Gloss" #: modules/gltf/gltf_spec_gloss.cpp msgid "Specular Factor" @@ -16821,26 +16815,23 @@ msgstr "Coefficiente Speculare" #: modules/gltf/gltf_spec_gloss.cpp msgid "Spec Gloss Img" -msgstr "" +msgstr "Immagine Gloss Speculare" #: modules/gltf/gltf_state.cpp msgid "Json" msgstr "" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Major Version" -msgstr "Versione" +msgstr "Versione Principale" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Minor Version" -msgstr "Versione" +msgstr "Versione Minore" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "GLB Data" -msgstr "Con i Dati" +msgstr "Dati GLB" #: modules/gltf/gltf_state.cpp msgid "Use Named Skin Binds" @@ -16853,107 +16844,92 @@ msgstr "Vista dal retro" #: modules/gltf/gltf_state.cpp msgid "Accessors" -msgstr "" +msgstr "Accessori" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Scene Name" -msgstr "Percorso Scena:" +msgstr "Nome Scena" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Root Nodes" -msgstr "Nome del nodo radice" +msgstr "Nodi Radice" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp -#, fuzzy msgid "Textures" -msgstr "Funzionalità" +msgstr "Textures" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" -msgstr "" +msgstr "Immagini" #: modules/gltf/gltf_state.cpp msgid "Cameras" -msgstr "" +msgstr "Telecamere" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp -#, fuzzy msgid "Lights" -msgstr "Luce" +msgstr "Luci" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Unique Animation Names" -msgstr "Nuovo Nome Animazione:" +msgstr "Nomi Unici Di Animazione" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeletons" -msgstr "Scheletro" +msgstr "Scheletri" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeleton To Node" -msgstr "Scegli un Nodo" +msgstr "Da Scheletro A Nodo" #: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp -#, fuzzy msgid "Animations" -msgstr "Animazioni:" +msgstr "Animazioni" #: modules/gltf/gltf_texture.cpp -#, fuzzy msgid "Src Image" -msgstr "Mostra Ossa" +msgstr "Risorsa Immagine" #: modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "Libreria Mesh" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Physics Material" -msgstr "Fotogramma fisico %" +msgstr "Materiale Fisico" #: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp -#, fuzzy msgid "Use In Baked Light" -msgstr "Preprocessa Lightmaps" +msgstr "Utilizza in Luce Preprocessata" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" -msgstr "" +msgstr "Cella" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Octant Size" -msgstr "Vista frontale" +msgstr "Dimensione Ottante" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center X" -msgstr "Centro" +msgstr "Centra X" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Y" -msgstr "Centro" +msgstr "Centra Y" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Center Z" -msgstr "Centro" +msgstr "Centra Z" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/resources/material.cpp msgid "Mask" -msgstr "" +msgstr "Maschera" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" @@ -16997,9 +16973,8 @@ msgid "GridMap Paint" msgstr "GridMap Riempi" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Selection" -msgstr "GridMap Riempi Selezione" +msgstr "Selezione GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" @@ -17122,40 +17097,38 @@ msgstr "Preprocessa Lightmaps" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" -msgstr "" +msgstr "Contaggio Raggi Qualità Bassa" #: modules/lightmapper_cpu/register_types.cpp msgid "Medium Quality Ray Count" -msgstr "" +msgstr "Conteggio Raggi Qualità Media" #: modules/lightmapper_cpu/register_types.cpp msgid "High Quality Ray Count" -msgstr "" +msgstr "Conteggio Raggi Qualità Alta" #: modules/lightmapper_cpu/register_types.cpp msgid "Ultra Quality Ray Count" -msgstr "" +msgstr "Conteggio Raggi Qualità Ultra" #: modules/minimp3/audio_stream_mp3.cpp #: modules/minimp3/resource_importer_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp -#, fuzzy msgid "Loop Offset" -msgstr "Scostamento:" +msgstr "Scostamento Loop" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" -msgstr "" +msgstr "Altezza Occhio" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Display Width" -msgstr "Mostra Wireframe" +msgstr "Larghezza Display" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy @@ -17183,9 +17156,8 @@ msgid "Build Solution" msgstr "Crea Soluzione" #: modules/mono/editor/csharp_project.cpp -#, fuzzy msgid "Auto Update Project" -msgstr "Progetto Senza Nome" +msgstr "Auto-Aggiorna Progetto" #: modules/mono/mono_gd/gd_mono_utils.cpp #, fuzzy @@ -17261,56 +17233,51 @@ msgstr "Fatto!" #: modules/opensimplex/noise_texture.cpp msgid "Seamless" -msgstr "" +msgstr "Senza cuciture" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "As Normal Map" -msgstr "Scala Casuale:" +msgstr "Come Normal Map" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" -msgstr "" +msgstr "Intensità Bump" #: modules/opensimplex/noise_texture.cpp msgid "Noise" -msgstr "" +msgstr "Rumore" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "Noise Offset" -msgstr "Scostamento della griglia:" +msgstr "Scostamento Rumore" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" -msgstr "" +msgstr "Ottave" #: modules/opensimplex/open_simplex_noise.cpp msgid "Period" -msgstr "" +msgstr "Periodo" #: modules/opensimplex/open_simplex_noise.cpp -#, fuzzy msgid "Persistence" -msgstr "Prospettica" +msgstr "Persistenza" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" -msgstr "" +msgstr "Lacunarietà" #: modules/regex/regex.cpp msgid "Subject" -msgstr "" +msgstr "Soggetto" #: modules/regex/regex.cpp -#, fuzzy msgid "Names" -msgstr "Nome" +msgstr "Nomi" #: modules/regex/regex.cpp -#, fuzzy msgid "Strings" -msgstr "Impostazioni:" +msgstr "Stringhe" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" @@ -17325,14 +17292,12 @@ msgid "Discover IPv6" msgstr "" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Description URL" -msgstr "Descrizione" +msgstr "Descrizione URL" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Service Type" -msgstr "Imposta Tipo di Variabile" +msgstr "Tipo Di Servizio" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" @@ -17731,19 +17696,17 @@ msgid "Return Enabled" msgstr "Eseguibile" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Type" -msgstr "Tipo di membro" +msgstr "Tipo di Ritorno" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Condition" msgstr "Condizione" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" -msgstr "" +msgstr "if (cond) is:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" @@ -17755,7 +17718,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "Iteratore" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" @@ -17775,12 +17738,11 @@ msgstr "L'iteratore è diventato invalido: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "Sequenza" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "Rinomina cartella:" +msgstr "in ordine:" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy @@ -17793,7 +17755,7 @@ msgstr "Inverti" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "'input' è:" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy @@ -17802,41 +17764,36 @@ msgstr "Tipo:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "È %s?" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Base Script" -msgstr "Nuovo script" +msgstr "Script Base" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "Su %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "On Self" -msgstr "Proprio" +msgstr "Su se stesso" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Call Mode" -msgstr "Modalità scala" +msgstr "Modalità Chiamata" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Type" -msgstr "Cambia Tipo di Base" +msgstr "Tipo Base" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Node Path" -msgstr "Copia percorso del nodo" +msgstr "Percorso Nodo" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -17844,14 +17801,12 @@ msgid "Argument Cache" msgstr "Cambia nome Argomento" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Use Default Args" -msgstr "Ripristinare le impostazioni predefinite" +msgstr "Utilizza Argomenti Predefiniti" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Validate" -msgstr "Caratteri validi:" +msgstr "Valida" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -17859,36 +17814,32 @@ msgid "RPC Call Mode" msgstr "Modalità scala" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "Al carattere %s" +msgstr "Sottrai %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "Moltiplica %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "Dividi %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Mod %s" -msgstr "Aggiungi %s" +msgstr "Modulo %s" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "ShiftLeft %s" -msgstr "Imposta %s" +msgstr "ShiftLeft %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "BitAnd %s" -msgstr "Aggiungi %s" +msgstr "BitAnd %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" @@ -18100,12 +18051,11 @@ msgstr "Fotogramma Fisico Successivo" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s secondi(s)" #: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp -#, fuzzy msgid "Wait Time" -msgstr "Disegna tile" +msgstr "Tempo Di Attesa" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy @@ -18138,11 +18088,11 @@ msgstr "Dimensione Index Buffer dei Poligoni nel Canvas (KB)" #: modules/websocket/websocket_client.cpp msgid "Verify SSL" -msgstr "" +msgstr "Verifica SSL" #: modules/websocket/websocket_client.cpp msgid "Trusted SSL Certificate" -msgstr "" +msgstr "Certificato SSL Fidato" #: modules/websocket/websocket_macros.h #, fuzzy @@ -18177,13 +18127,12 @@ msgid "Bind IP" msgstr "" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "Private Key" -msgstr "Tasto Fisico" +msgstr "Chiave Privata" #: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp msgid "SSL Certificate" -msgstr "" +msgstr "Certificato SSL" #: modules/websocket/websocket_server.cpp #, fuzzy @@ -18195,19 +18144,16 @@ msgid "Handshake Timeout" msgstr "Timeout Handshake" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Session Mode" -msgstr "Modalità Regione" +msgstr "Modalità Sessione" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Required Features" -msgstr "Funzionalità Principali:" +msgstr "Funzionalità Richieste" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Optional Features" -msgstr "Funzionalità Principali:" +msgstr "Funzionalità Opzionali" #: modules/webxr/webxr_interface.cpp msgid "Requested Reference Space Types" @@ -18218,14 +18164,12 @@ msgid "Reference Space Type" msgstr "" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Visibility State" -msgstr "Commuta visibilità" +msgstr "Stato Visibilità" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Bounds Geometry" -msgstr "Riprova" +msgstr "Confini Geometria" #: modules/webxr/webxr_interface.cpp #, fuzzy @@ -18234,7 +18178,7 @@ msgstr "Agganciamento Intelligente" #: platform/android/export/export.cpp msgid "Android SDK Path" -msgstr "" +msgstr "Percorso SDK Android" #: platform/android/export/export.cpp #, fuzzy @@ -18251,7 +18195,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Force System User" -msgstr "" +msgstr "Forza Utente System" #: platform/android/export/export.cpp msgid "Shutdown ADB On Exit" @@ -18287,19 +18231,16 @@ msgid "The package must have at least one '.' separator." msgstr "Il pacchetto deve avere almeno un \".\" separatore." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Use Custom Build" -msgstr "Utilizza Percorso Utente Personalizzato" +msgstr "Utilizza Build Personalizzata" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Export Format" -msgstr "Percorso di Esportazione" +msgstr "Formato Esportazione" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Keystore" -msgstr "Debugger" +msgstr "Archivio Chiavi" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18311,47 +18252,40 @@ msgid "Debug Password" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Release User" -msgstr "Rilascio" +msgstr "Utente Di Rilascio" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Release Password" -msgstr "Password" +msgstr "Password Di Rilascio" #: platform/android/export/export_plugin.cpp msgid "One Click Deploy" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Clear Previous Install" -msgstr "Ispeziona Istanza Precedente" +msgstr "Elimina Installazione Precedente" #: platform/android/export/export_plugin.cpp scene/resources/shader.cpp msgid "Code" -msgstr "" +msgstr "Codice" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Min SDK" -msgstr "Dimensione Outline:" +msgstr "SDK Min" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Target SDK" -msgstr "Target FPS" +msgstr "Target SDK" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Package" -msgstr "Impacchettando" +msgstr "Pacchetto" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Unique Name" -msgstr "Nome del Nodo:" +msgstr "Nome Unico" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18359,38 +18293,32 @@ msgid "Signed" msgstr "Segnale" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Classify As Game" -msgstr "Nome Classe:" +msgstr "Classifica Come Gioco" #: platform/android/export/export_plugin.cpp msgid "Retain Data On Uninstall" -msgstr "" +msgstr "Conserva Dati Dopo Disinstallazione" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Exclude From Recents" -msgstr "Elimina Nodi" +msgstr "Escludi Da Recenti" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Graphics" -msgstr "Scostamento della griglia:" +msgstr "Grafica" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "OpenGL Debug" -msgstr "Apri" +msgstr "Debug OpenGL" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "XR Features" -msgstr "Funzionalità" +msgstr "Funzionalità XR" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "XR Mode" -msgstr "Modalità di Pan" +msgstr "Modalità XR" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18407,9 +18335,8 @@ msgid "Passthrough" msgstr "Passthrough" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Immersive Mode" -msgstr "Modalità Priorità" +msgstr "Modalità Immersiva" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18441,38 +18368,32 @@ msgid "Allow" msgstr "" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Command Line" -msgstr "Comando" +msgstr "Linea Di Comando" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Extra Args" -msgstr "Argomenti di chiamata aggiuntivi:" +msgstr "Argomenti Extra" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "APK Expansion" -msgstr "Cambia espressione" +msgstr "Espansione APK" #: platform/android/export/export_plugin.cpp msgid "Salt" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Public Key" -msgstr "Percorso Chiave SSH Pubblica" +msgstr "Chiave Pubblica" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Permissions" -msgstr "Maschera Emissione" +msgstr "Permessi" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Custom Permissions" -msgstr "Avvia una scena personalizzata" +msgstr "Permessi Personalizzati" #: platform/android/export/export_plugin.cpp msgid "Select device from the list" @@ -20298,6 +20219,11 @@ msgstr "" "Poligono non valido. Sono necessari almeno 2 punti nella modalità di " "costruzione \"Segmenti\"." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -20376,9 +20302,8 @@ msgstr "Nodo OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Preprocess" -msgstr "Post processing" +msgstr "Preprocesso" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -22148,7 +22073,7 @@ msgstr "Prepara NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24414,6 +24339,11 @@ msgstr "Modalità di Pan" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Modalità d'interpolazione" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Mostra Unshaded" @@ -24447,11 +24377,6 @@ msgstr "Imposta più valori:" msgid "Process Priority" msgstr "Abilita Priorità Tile" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Modalità d'interpolazione" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25165,6 +25090,11 @@ msgstr "Chiamato Separatore" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Operatore colore." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Colore Osso 1" @@ -25972,6 +25902,11 @@ msgstr "Modalità senza distrazioni" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Profondità" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Scostamento:" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index b85513357b..07463073a6 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -43,7 +43,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-25 15:02+0000\n" +"PO-Revision-Date: 2022-05-10 13:14+0000\n" "Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -52,7 +52,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.12.1-dev\n" +"X-Generator: Weblate 4.12.1\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -106,11 +106,12 @@ msgstr "ウィンドウの最大サイズ" msgid "Screen Orientation" msgstr "画面の向き" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "ウィンドウ" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "ボーダーレス" @@ -118,7 +119,7 @@ msgstr "ボーダーレス" msgid "Per Pixel Transparency Enabled" msgstr "ピクセル単位の透明度を有効化" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "フルスクリーン" @@ -130,7 +131,7 @@ msgstr "最大化" msgid "Minimized" msgstr "最小化" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "サイズを変更可能" @@ -143,10 +144,11 @@ msgstr "サイズを変更可能" msgid "Position" msgstr "位置" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -602,6 +604,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "すべて表示" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "ライト" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "常に最前面" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "左伸長" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "試験的" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1197,7 +1236,7 @@ msgstr "このトラックの オン/オフ を切り替え。" msgid "Update Mode (How this property is set)" msgstr "Update モード (このプロパティの設定方法)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "補間モード" @@ -6007,6 +6046,11 @@ msgstr "%s を押したままで整数値に丸める。Shiftを押したまま msgid "Flat" msgstr "フラット" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "コリジョンモード" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "インポートするノードを選択" @@ -15539,9 +15583,8 @@ msgid "Stack Frames" msgstr "スタックフレーム" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Filter stack variables" -msgstr "タイルを絞り込む" +msgstr "スタック変数を絞り込む" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" @@ -15919,42 +15962,6 @@ msgstr "GLES2にフォールバック" msgid "Use Nvidia Rect Flicker Workaround" msgstr "NvidiaでのRectちらつきの回避策を使用" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "すべて表示" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "ライト" - -#: main/main.cpp -msgid "Always On Top" -msgstr "常に最前面" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "左伸長" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "試験的" - #: main/main.cpp msgid "DPI" msgstr "DPI" @@ -20288,6 +20295,11 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" "無効なポリゴンです。'Segments' ビルドモードでは最低2つのポイントが必要です。" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22125,9 +22137,10 @@ msgid "NavMesh" msgstr "NavMeshを焼き込む" #: scene/3d/navigation_obstacle.cpp +#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" "NavigationObstacle はSpatialなオブジェクトにコリジョン回避を提供するためだけ" "に機能します。" @@ -24413,6 +24426,11 @@ msgstr "パンモード" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "補間モード" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "シェーディングなしで表示" @@ -24446,11 +24464,6 @@ msgstr "複数設定:" msgid "Process Priority" msgstr "優先順位を有効化" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "補間モード" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25162,6 +25175,11 @@ msgstr "名前付きセパレーター" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Color演算子。" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "ボーンの色 1" @@ -25970,6 +25988,11 @@ msgstr "集中モード" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Depth(深度/奥行)" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "オフセット:" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index d31fd41fd2..80d946f0dc 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -78,11 +78,12 @@ msgstr "დამოკიდებულებების შემსწო msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -90,7 +91,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -102,7 +103,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -116,10 +117,11 @@ msgstr "" msgid "Position" msgstr "ახალი %s შექმნა" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -595,6 +597,41 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "ყველას ჩანაცვლება" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "წრფივი" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1201,7 +1238,7 @@ msgstr "ჩანაწერის ჩართვა / გამორთვ msgid "Update Mode (How this property is set)" msgstr "განახლების რეჟიმი (როგორაც ეს პარამეტრია დაყენებული)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp #, fuzzy msgid "Interpolation Mode" msgstr "ინტერპოლაციის რეჟიმი" @@ -5969,6 +6006,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "ინტერპოლაციის რეჟიმი" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15831,40 +15873,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "ყველას ჩანაცვლება" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "წრფივი" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20046,6 +20054,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21731,7 +21744,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23835,6 +23848,11 @@ msgstr "მასშტაბის თანაფარდობა:" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "ინტერპოლაციის რეჟიმი" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "ყველას ჩანაცვლება" @@ -23866,11 +23884,6 @@ msgstr "" msgid "Process Priority" msgstr "მასშტაბის თანაფარდობა:" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "ინტერპოლაციის რეჟიმი" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -24529,6 +24542,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "ფუნქციის შექმნა" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "ფუნქციები:" @@ -25308,6 +25326,10 @@ msgid "Distance Field" msgstr "დაყენება" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/km.po b/editor/translations/km.po index 4e33bd7ad3..366466c08d 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -70,11 +70,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -82,7 +83,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -94,7 +95,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -107,10 +108,11 @@ msgstr "" msgid "Position" msgstr "" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -561,6 +563,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1139,7 +1174,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5704,6 +5739,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15186,38 +15225,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19189,6 +19196,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20777,7 +20789,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22732,6 +22744,10 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +msgid "Physics Interpolation Mode" +msgstr "" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22760,10 +22776,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23371,6 +23383,11 @@ msgid "Labeled Separator Right" msgstr "" #: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Font Separator" +msgstr "Anim ផ្លាស់ប្តូរ Transition" + +#: scene/resources/default_theme/default_theme.cpp msgid "Font Color Accel" msgstr "" @@ -24062,6 +24079,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 9141788988..3c3df766ce 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -30,13 +30,14 @@ # Kiroo <elusive1102@naver.com>, 2021. # JumpJetAvocado <dwkng@jbnu.ac.kr>, 2021. # Lee Minhak <minarihak@gmail.com>, 2022. +# 한수현 <shh1473@ajou.ac.kr>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-03 07:13+0000\n" -"Last-Translator: Lee Minhak <minarihak@gmail.com>\n" +"PO-Revision-Date: 2022-05-15 09:38+0000\n" +"Last-Translator: 한수현 <shh1473@ajou.ac.kr>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -44,174 +45,153 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.12.1\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "태블릿 드라이버" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "클립보드가 비었습니다!" +msgstr "클립보드" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "현재 씬" +msgstr "현재 화면" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "종료 코드" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "활성화" +msgstr "V-Sync 활성화" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "컴포지터를 통한 V-Sync" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "델타 스무딩" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" -msgstr "이동 모드" +msgstr "저사양 모드" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "저사양 모드 슬립 (마이크로초 단위)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy msgid "Keep Screen On" -msgstr "디버거 항상 열어놓기" +msgstr "화면 항상 활성화" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "창의 최소 크기" +msgstr "최소 창 크기" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "창의 최대 크기" +msgstr "최대 창 크기" #: core/bind/core_bind.cpp -#, fuzzy msgid "Screen Orientation" -msgstr "화면 연산자." +msgstr "화면 방향" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" -msgstr "새 창" +msgstr "창" -#: core/bind/core_bind.cpp main/main.cpp -#, fuzzy +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "테두리 픽셀" +msgstr "테두리 없는" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "픽셀 당 투명도 활성화" -#: core/bind/core_bind.cpp main/main.cpp -#, fuzzy +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" -msgstr "전체 화면 토글" +msgstr "전체 화면" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "최대화" #: core/bind/core_bind.cpp -#, fuzzy msgid "Minimized" -msgstr "초기화" +msgstr "최소화" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp -#, fuzzy msgid "Resizable" -msgstr "크기 조정 가능" +msgstr "크기 조절 가능한" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "독 위치" +msgstr "위치" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp -#, fuzzy msgid "Size" -msgstr "크기:" +msgstr "크기" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "Endian 스왑" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "에디터" +msgstr "에디터 힌트" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "에러 메시지 출력" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "보간 모드" +msgstr "초당 반복 수" #: core/bind/core_bind.cpp -#, fuzzy msgid "Target FPS" -msgstr "Target(대상)" +msgstr "목표 FPS" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "시간 스케일 노드" +msgstr "시간 스케일" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Physics Jitter Fix" -msgstr "물리 프레임 %" +msgstr "물리 흐트러짐 고정" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "오류" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "저장 중 오류" +msgstr "오류 문자열" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "저장 중 오류" +msgstr "오류 줄" #: core/bind/core_bind.cpp -#, fuzzy msgid "Result" -msgstr "검색 결과" +msgstr "결과" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" @@ -226,24 +206,22 @@ msgstr "메모리" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "제한" #: core/command_queue_mt.cpp -#, fuzzy msgid "Command Queue" -msgstr "Command: 회전" +msgstr "명령 대기열" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" -msgstr "" +msgstr "멀티스레딩 대기열 크기 (KB)" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" -msgstr "함수(Function)" +msgstr "함수" #: core/image.cpp core/packed_data_container.cpp #: modules/minimp3/audio_stream_mp3.cpp @@ -253,113 +231,99 @@ msgstr "함수(Function)" #: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp #: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp -#, fuzzy msgid "Data" -msgstr "데이터와 함께" +msgstr "데이터" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -#, fuzzy msgid "Network" -msgstr "네트워크 프로파일러" +msgstr "네트워크" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "원격 " +msgstr "원격 FS" #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Size" -msgstr "페이지: " +msgstr "페이지 크기" #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Read Ahead" -msgstr "페이지 미리 읽기" +msgstr "앞 페이지 읽기" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "" +msgstr "Blocking 모드 활성화" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" msgstr "연결" #: core/io/http_client.cpp msgid "Read Chunk Size" -msgstr "" +msgstr "청크 크기 읽기" #: core/io/marshalls.cpp -#, fuzzy msgid "Object ID" -msgstr "그려진 오브젝트:" +msgstr "오브젝트 ID" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp -#, fuzzy msgid "Allow Object Decoding" -msgstr "어니언 스키닝 활성화" +msgstr "오브젝트 디코딩 허용" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "새로운 네트워크 연결 거부" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Network Peer" -msgstr "네트워크 프로파일러" +msgstr "네트워크 피어" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -#, fuzzy msgid "Root Node" -msgstr "루트 노드 이름" +msgstr "루트 노드" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Refuse New Connections" -msgstr "연결" +msgstr "새로운 연결 거부" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Transfer Mode" -msgstr "변형 타입" +msgstr "전송 모드" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" -msgstr "" +msgstr "버퍼 최대 크기 인코딩" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" -msgstr "" +msgstr "입력 버퍼 최대 크기" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" -msgstr "" +msgstr "출력 버퍼 최대 크기" #: core/io/packet_peer.cpp msgid "Stream Peer" -msgstr "" +msgstr "스트림 피어" #: core/io/stream_peer.cpp -#, fuzzy msgid "Big Endian" -msgstr "빅 엔디안" +msgstr "Big Endian" #: core/io/stream_peer.cpp msgid "Data Array" -msgstr "" +msgstr "데이터 배열" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" -msgstr "" +msgstr "Handshake 차단" #: core/io/udp_server.cpp -#, fuzzy msgid "Max Pending Connections" -msgstr "연결 변경:" +msgstr "최대 대기 중인 연결 수" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -408,16 +372,15 @@ msgstr "'%s'을(를) 호출 시:" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" -msgstr "" +msgstr "시드" #: core/math/random_number_generator.cpp -#, fuzzy msgid "State" msgstr "상태" #: core/message_queue.cpp msgid "Message Queue" -msgstr "" +msgstr "메시지 대기열" #: core/message_queue.cpp msgid "Max Size (KB)" @@ -437,35 +400,30 @@ msgid "Shift" msgstr "Shift" #: core/os/input_event.cpp -#, fuzzy msgid "Control" -msgstr "버전 컨트롤" +msgstr "조작" #: core/os/input_event.cpp msgid "Meta" -msgstr "" +msgstr "메타" #: core/os/input_event.cpp -#, fuzzy msgid "Command" -msgstr "커뮤니티" +msgstr "명령" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Pressed" -msgstr "프리셋" +msgstr "눌림" #: core/os/input_event.cpp -#, fuzzy msgid "Scancode" -msgstr "스캔" +msgstr "스캔코드" #: core/os/input_event.cpp -#, fuzzy msgid "Physical Scancode" -msgstr "물리 키" +msgstr "물리적 스캔코드" #: core/os/input_event.cpp msgid "Unicode" @@ -473,27 +431,23 @@ msgstr "유니코드" #: core/os/input_event.cpp msgid "Echo" -msgstr "" +msgstr "반복" #: core/os/input_event.cpp scene/gui/base_button.cpp -#, fuzzy msgid "Button Mask" -msgstr "버튼" +msgstr "버튼 마스크" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -#, fuzzy msgid "Global Position" -msgstr "상수" +msgstr "전역 위치" #: core/os/input_event.cpp -#, fuzzy msgid "Factor" -msgstr "벡터" +msgstr "공식" #: core/os/input_event.cpp -#, fuzzy msgid "Button Index" -msgstr "마우스 버튼 인덱스:" +msgstr "버튼 인덱스" #: core/os/input_event.cpp msgid "Doubleclick" @@ -501,25 +455,22 @@ msgstr "더블 클릭" #: core/os/input_event.cpp msgid "Tilt" -msgstr "" +msgstr "기울이기" #: core/os/input_event.cpp -#, fuzzy msgid "Pressure" -msgstr "프리셋" +msgstr "압력" #: core/os/input_event.cpp -#, fuzzy msgid "Relative" -msgstr "상대적인 스냅" +msgstr "상대적" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed" -msgstr "속도:" +msgstr "속력" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp @@ -527,14 +478,12 @@ msgid "Axis" msgstr "축" #: core/os/input_event.cpp -#, fuzzy msgid "Axis Value" -msgstr "(값)" +msgstr "축 값" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Index" -msgstr "인덱스:" +msgstr "인덱스" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -545,63 +494,55 @@ msgstr "액션" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" -msgstr "" +msgstr "힘" #: core/os/input_event.cpp msgid "Delta" -msgstr "" +msgstr "델타" #: core/os/input_event.cpp -#, fuzzy msgid "Channel" -msgstr "바꾸기" +msgstr "채널" #: core/os/input_event.cpp main/main.cpp -#, fuzzy msgid "Message" -msgstr "커밋 변경사항" +msgstr "메시지" #: core/os/input_event.cpp -#, fuzzy msgid "Pitch" -msgstr "Pitch:" +msgstr "피치" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity" -msgstr "선회 뷰 오른쪽으로" +msgstr "속도" #: core/os/input_event.cpp msgid "Instrument" -msgstr "" +msgstr "장비" #: core/os/input_event.cpp -#, fuzzy msgid "Controller Number" -msgstr "행 번호:" +msgstr "컨트롤러 번호" #: core/os/input_event.cpp msgid "Controller Value" -msgstr "" +msgstr "컨트롤러 값" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Application" -msgstr "액션" +msgstr "어플리케이션" #: core/project_settings.cpp main/main.cpp -#, fuzzy msgid "Config" -msgstr "스냅 구성" +msgstr "구성" #: core/project_settings.cpp -#, fuzzy msgid "Project Settings Override" -msgstr "프로젝트 설정..." +msgstr "프로젝트 설정 덮어쓰기" #: core/project_settings.cpp core/resource.cpp #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp @@ -618,7 +559,7 @@ msgstr "이름" #: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp msgid "Description" -msgstr "설명" +msgstr "서술" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp @@ -632,36 +573,70 @@ msgid "Main Scene" msgstr "메인 씬" #: core/project_settings.cpp -#, fuzzy msgid "Disable stdout" -msgstr "오토타일 비활성화" +msgstr "표준 출력 비활성화" #: core/project_settings.cpp -#, fuzzy msgid "Disable stderr" -msgstr "비활성화된 항목" +msgstr "표준 에러 비활성화" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "" +msgstr "프로젝트의 숨겨진 데이터 디렉토리 사용" #: core/project_settings.cpp msgid "Use Custom User Dir" -msgstr "" +msgstr "사용자 지정 디렉토리 사용" #: core/project_settings.cpp msgid "Custom User Dir Name" +msgstr "사용자 지정 디렉토리 이름" + +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "모두 표시" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" msgstr "" +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "라이트" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "왼쪽 넓게" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "테스트" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" msgstr "오디오" #: core/project_settings.cpp -#, fuzzy msgid "Default Bus Layout" -msgstr "디폴트 버스 레이아웃을 불러옵니다." +msgstr "기본 버스 레이아웃" #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp @@ -671,17 +646,16 @@ msgid "Editor" msgstr "에디터" #: core/project_settings.cpp -#, fuzzy msgid "Main Run Args" -msgstr "메인 씬 인수:" +msgstr "메인 실행 인자" #: core/project_settings.cpp msgid "Search In File Extensions" -msgstr "" +msgstr "파일 확장자로 찾기" #: core/project_settings.cpp msgid "Script Templates Search Path" -msgstr "" +msgstr "스크립트 템플릿 검색 경로" #: core/project_settings.cpp editor/editor_node.cpp #: editor/plugins/version_control_editor_plugin.cpp @@ -690,22 +664,20 @@ msgstr "버전 컨트롤" #: core/project_settings.cpp msgid "Autoload On Startup" -msgstr "" +msgstr "스타트업으로 자동 로드" #: core/project_settings.cpp -#, fuzzy msgid "Plugin Name" -msgstr "플러그인 이름:" +msgstr "플러그인 이름" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp -#, fuzzy msgid "Input" -msgstr "입력 추가" +msgstr "입력" #: core/project_settings.cpp msgid "UI Accept" -msgstr "" +msgstr "UI 적용" #: core/project_settings.cpp msgid "UI Select" @@ -716,51 +688,44 @@ msgid "UI Cancel" msgstr "UI 취소" #: core/project_settings.cpp -#, fuzzy msgid "UI Focus Next" -msgstr "경로 포커스" +msgstr "다음 UI 포커스" #: core/project_settings.cpp -#, fuzzy msgid "UI Focus Prev" -msgstr "경로 포커스" +msgstr "이전 UI 포커스" #: core/project_settings.cpp -#, fuzzy msgid "UI Left" -msgstr "UI 왼쪽" +msgstr "왼쪽 UI" #: core/project_settings.cpp -#, fuzzy msgid "UI Right" -msgstr "UI 오른쪽" +msgstr "오른쪽 UI" #: core/project_settings.cpp msgid "UI Up" -msgstr "" +msgstr "위쪽 UI" #: core/project_settings.cpp -#, fuzzy msgid "UI Down" -msgstr "아래" +msgstr "아래쪽 UI" #: core/project_settings.cpp -#, fuzzy msgid "UI Page Up" -msgstr "페이지: " +msgstr "페이지 업 UI" #: core/project_settings.cpp msgid "UI Page Down" -msgstr "" +msgstr "페이지 다운 UI" #: core/project_settings.cpp msgid "UI Home" -msgstr "" +msgstr "Home UI" #: core/project_settings.cpp -#, fuzzy msgid "UI End" -msgstr "끝에서" +msgstr "End UI" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp @@ -769,9 +734,8 @@ msgstr "끝에서" #: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp -#, fuzzy msgid "Physics" -msgstr " (물리)" +msgstr "물리" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -784,9 +748,8 @@ msgid "3D" msgstr "3D" #: core/project_settings.cpp -#, fuzzy msgid "Smooth Trimesh Collision" -msgstr "Trimesh 콜리전 동기 만들기" +msgstr "부드러운 삼각매쉬 충돌" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp @@ -808,18 +771,17 @@ msgstr "렌더링" #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" -msgstr "" +msgstr "품질" #: core/project_settings.cpp scene/animation/animation_tree.cpp #: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp #: servers/visual_server.cpp -#, fuzzy msgid "Filters" -msgstr "필터:" +msgstr "필터" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" -msgstr "" +msgstr "날카로운 강도" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp @@ -835,9 +797,8 @@ msgstr "디버그" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -#, fuzzy msgid "Settings" -msgstr "설정:" +msgstr "설정" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp @@ -845,39 +806,36 @@ msgid "Profiler" msgstr "프로파일러" #: core/project_settings.cpp -#, fuzzy msgid "Max Functions" -msgstr "함수 만들기" +msgstr "최대 함수 수" #: core/project_settings.cpp scene/3d/vehicle_body.cpp -#, fuzzy msgid "Compression" -msgstr "표현식 설정" +msgstr "압축" #: core/project_settings.cpp -#, fuzzy msgid "Formats" msgstr "형식" #: core/project_settings.cpp msgid "Zstd" -msgstr "" +msgstr "Zstd 압축 알고리즘" #: core/project_settings.cpp msgid "Long Distance Matching" -msgstr "" +msgstr "장거리 매칭" #: core/project_settings.cpp msgid "Compression Level" -msgstr "" +msgstr "압축 레벨" #: core/project_settings.cpp msgid "Window Log Size" -msgstr "" +msgstr "창 로그 크기" #: core/project_settings.cpp msgid "Zlib" -msgstr "Zlib" +msgstr "Zlib 압축 라이브러리" #: core/project_settings.cpp msgid "Gzip" @@ -896,26 +854,24 @@ msgid "TCP" msgstr "TCP (전송 제어 프로토콜)" #: core/register_core_types.cpp -#, fuzzy msgid "Connect Timeout Seconds" -msgstr "메서드에 연결:" +msgstr "연결 타임아웃 시간" #: core/register_core_types.cpp msgid "Packet Peer Stream" -msgstr "" +msgstr "패킷 피어 스트림" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" -msgstr "" +msgstr "최대 버퍼 (2의 제곱수)" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" msgstr "SSL" #: core/register_core_types.cpp main/main.cpp -#, fuzzy msgid "Certificates" -msgstr "정점:" +msgstr "인증" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp @@ -924,9 +880,8 @@ msgid "Resource" msgstr "리소스" #: core/resource.cpp -#, fuzzy msgid "Local To Scene" -msgstr "씬 닫기" +msgstr "로컬에서 씬으로" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp @@ -945,16 +900,15 @@ msgstr "메시지" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" -msgstr "로케일" +msgstr "위치" #: core/translation.cpp -#, fuzzy msgid "Test" msgstr "테스트" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" -msgstr "" +msgstr "폴백" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" @@ -995,12 +949,12 @@ msgstr "버퍼" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" +msgstr "캔버스 폴리곤 버퍼 크기 (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" +msgstr "캔버스 폴리곤 인덱스 버퍼 크기 (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp @@ -1015,9 +969,8 @@ msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#, fuzzy msgid "Snapping" -msgstr "스마트 스냅" +msgstr "스내핑" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -1027,39 +980,37 @@ msgstr "GPU 픽셀 스냅 사용" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" -msgstr "" +msgstr "Immediate 버퍼 크기 (KB)" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp -#, fuzzy msgid "Lightmapping" -msgstr "라이트맵 굽기" +msgstr "라이트 매핑" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Use Bicubic Sampling" -msgstr "" +msgstr "Bicubic 샘플링 사용" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Elements" -msgstr "" +msgstr "최대 렌더 요소 수" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Lights" -msgstr "" +msgstr "최대 렌더 광원 수" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Max Renderable Reflections" -msgstr "선택 항목 중앙으로" +msgstr "최대 렌더 반사 수" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" -msgstr "" +msgstr "오브젝트당 최대 광원 수" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" -msgstr "" +msgstr "서브서피스 산란" #: drivers/gles3/rasterizer_scene_gles3.cpp #: editor/import/resource_importer_texture.cpp @@ -1071,20 +1022,19 @@ msgstr "" #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" -msgstr "스케일" +msgstr "크기" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Follow Surface" -msgstr "표면 채우기" +msgstr "서피스 따르기" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" -msgstr "" +msgstr "가중치 샘플" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Voxel Cone Tracing" -msgstr "" +msgstr "원뿔 추적" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" @@ -1092,7 +1042,7 @@ msgstr "고품질" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" +msgstr "블렌드 도형 최대 버퍼 크기 (KB)" #: editor/animation_bezier_editor.cpp msgid "Free" @@ -1201,7 +1151,7 @@ msgstr "3D 변형 트랙" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "호출 메서드 트랙" +msgstr "메서드 호출 트랙" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" @@ -1256,7 +1206,7 @@ msgstr "이 트랙을 켜기/끄기를 토글합니다." msgid "Update Mode (How this property is set)" msgstr "업데이트 모드 (이 속성이 설정되는 방법)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "보간 모드" @@ -1324,9 +1274,8 @@ msgid "Duplicate Key(s)" msgstr "키 복제" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add RESET Value(s)" -msgstr "프레임 %d개 추가" +msgstr "초기화 값 추가" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -1355,7 +1304,6 @@ msgstr "애니메이션 트랙 제거" #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editors" msgstr "에디터" @@ -1370,9 +1318,8 @@ msgid "Animation" msgstr "애니메이션" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#, fuzzy msgid "Confirm Insert Track" -msgstr "애니메이션 트랙 & 키 삽입" +msgstr "트랙 삽입하기" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp @@ -1519,7 +1466,7 @@ msgstr "메서드" #: editor/animation_track_editor.cpp msgid "Bezier" -msgstr "" +msgstr "베지어" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -1541,9 +1488,8 @@ msgstr "" "이 설정은 단일 트랙에만 적용 가능하므로 베지어 편집에 사용할 수 없습니다." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Add RESET Keys" -msgstr "애니메이션 키 스케일" +msgstr "애니메이션 리셋 키 추가" #: editor/animation_track_editor.cpp msgid "" @@ -1981,7 +1927,7 @@ msgstr "\"%s\" 시그널의 모든 연결을 제거하시겠습니까?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "시그널" +msgstr "신호" #: editor/connections_dialog.cpp msgid "Filter signals" @@ -6140,6 +6086,11 @@ msgstr "%s를 눌러 정수로 반올림합니다. Shift를 눌러 좀 더 정 msgid "Flat" msgstr "플랫 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "콜리전 모드" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "가져올 노드 선택" @@ -6877,7 +6828,7 @@ msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "sRGB" -msgstr "" +msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy @@ -12878,7 +12829,7 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "SSH Passphrase" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" @@ -16051,42 +16002,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "모두 표시" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "라이트" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "왼쪽 넓게" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "테스트" - #: main/main.cpp msgid "DPI" msgstr "" @@ -17959,7 +17874,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "While" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" @@ -20481,6 +20396,11 @@ msgstr "잘못된 폴리곤. 적어도 '솔리드' 빌드 모드에서 점 3개 msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "잘못된 폴리곤. 적어도 '세그먼트' 빌드 모드에서 점 2개가 필요합니다." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22320,7 +22240,7 @@ msgstr "NavMesh 굽기" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24599,6 +24519,11 @@ msgstr "팬 모드" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "보간 모드" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "셰이더 없음 표시" @@ -24632,11 +24557,6 @@ msgstr "다수 설정:" msgid "Process Priority" msgstr "우선 순위 활성화" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "보간 모드" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25348,6 +25268,11 @@ msgstr "이름 있는 구분자" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "색상 연산자." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "색상 항목 이름 바꾸기" @@ -26154,6 +26079,11 @@ msgstr "집중 모드" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "깊이" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "오프셋:" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index e2a4f225ca..4850f0b982 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -81,11 +81,12 @@ msgstr "Atidaryti Skriptų Editorių" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -93,7 +94,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -105,7 +106,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -119,10 +120,11 @@ msgstr "" msgid "Position" msgstr "Sukurti Naują" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -603,6 +605,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1201,7 +1236,7 @@ msgstr "Įrašo koregavimas: įjungtas/ išjungtas." msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpoliacijos režimas" @@ -5942,6 +5977,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Animacijos Nodas" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Pasirinkite Nodus, kuriuos norite importuoti" @@ -15816,38 +15856,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20064,6 +20072,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21752,7 +21765,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23861,6 +23874,11 @@ msgid "Pause Mode" msgstr "TimeScale Nodas" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpoliacijos režimas" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -23891,11 +23909,6 @@ msgstr "" msgid "Process Priority" msgstr "Redaguoti Filtrus" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpoliacijos režimas" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -24561,6 +24574,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Versija:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "(Esama)" @@ -25339,6 +25357,10 @@ msgid "Distance Field" msgstr "Diegti" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 3329f559f5..2d4a4d6eb7 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -9,13 +9,14 @@ # StiLins <aigars.skilins@gmail.com>, 2020. # Rihards Kubilis <oldcar@inbox.lv>, 2020. # M E <gruffy7932@gmail.com>, 2021, 2022. +# D āvis <dlektauers@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-25 15:02+0000\n" -"Last-Translator: M E <gruffy7932@gmail.com>\n" +"PO-Revision-Date: 2022-05-07 16:08+0000\n" +"Last-Translator: D āvis <dlektauers@gmail.com>\n" "Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/" "godot/lv/>\n" "Language: lv\n" @@ -24,16 +25,15 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= " "19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n" -"X-Generator: Weblate 4.12.1-dev\n" +"X-Generator: Weblate 4.12.1\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "Starpliktuve ir tukša!" +msgstr "Starpliktuve" #: core/bind/core_bind.cpp #, fuzzy @@ -45,9 +45,8 @@ msgid "Exit Code" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "Iespējot" +msgstr "V-Sync ieslēgts" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" @@ -72,34 +71,31 @@ msgid "Keep Screen On" msgstr "Atstāt atkļūdotāju atvērtu" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "Galvenais Skripts:" +msgstr "Mazākais loga izmērs" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "Galvenais Skripts:" +msgstr "Lielākais loga izmērs" #: core/bind/core_bind.cpp -#, fuzzy msgid "Screen Orientation" -msgstr "Atvērt dokumentāciju" +msgstr "Ekrāna orientācija" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" -msgstr "Jauns logs" +msgstr "Logs" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "" +msgstr "Bez apmales" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Pārslēgt Pilnekrānu" @@ -112,7 +108,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -126,10 +122,11 @@ msgstr "" msgid "Position" msgstr "Doka pozīcija" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -171,7 +168,7 @@ msgstr "Fizikas kadrs %" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "Kļūda" #: core/bind/core_bind.cpp #, fuzzy @@ -612,6 +609,42 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Parādīt Visu" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Pa Kreisi, Plašs" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Testē" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1209,7 +1242,7 @@ msgstr "Pārslēgt šo celiņu ieslēgts/izslēgts." msgid "Update Mode (How this property is set)" msgstr "Atjaunošanas Režīms (Kā šis mainīgais tiek iestatīts)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolācijas režīms" @@ -6025,6 +6058,11 @@ msgstr "" msgid "Flat" msgstr "Plakans 1" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Sadursmes režīms" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15607,41 +15645,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Parādīt Visu" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Pa Kreisi, Plašs" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Testē" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19865,6 +19868,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21574,7 +21582,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23721,6 +23729,11 @@ msgstr "Mēroga Režīms" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolācijas režīms" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Parādīt Visu" @@ -23754,11 +23767,6 @@ msgstr "Uzlikt vairākus:" msgid "Process Priority" msgstr "Mēroga Režīms" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpolācijas režīms" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -24429,6 +24437,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Atdalījums:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Funkcijas" @@ -25215,6 +25228,11 @@ msgid "Distance Field" msgstr "Traucējumu brīvs režīms" #: scene/resources/gradient.cpp +#, fuzzy +msgid "Raw Data" +msgstr "Dziļums" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index ccf4d87a9c..c5fe6170e1 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -63,11 +63,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -75,7 +76,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -87,7 +88,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -100,10 +101,11 @@ msgstr "" msgid "Position" msgstr "" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -553,6 +555,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1130,7 +1165,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5690,6 +5725,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15154,38 +15193,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19146,6 +19153,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20727,7 +20739,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22674,6 +22686,10 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +msgid "Physics Interpolation Mode" +msgstr "" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22701,10 +22717,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23306,6 +23318,10 @@ msgid "Labeled Separator Right" msgstr "" #: scene/resources/default_theme/default_theme.cpp +msgid "Font Separator" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp msgid "Font Color Accel" msgstr "" @@ -23986,6 +24002,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/mk.po b/editor/translations/mk.po index 8a470c73e4..43ff9e4c40 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -72,11 +72,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -84,7 +85,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -96,7 +97,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -109,10 +110,11 @@ msgstr "" msgid "Position" msgstr "" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -567,6 +569,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1144,7 +1179,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5720,6 +5755,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15215,38 +15254,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19230,6 +19237,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20824,7 +20836,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22791,6 +22803,10 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +msgid "Physics Interpolation Mode" +msgstr "" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22819,10 +22835,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23431,6 +23443,11 @@ msgid "Labeled Separator Right" msgstr "" #: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Font Separator" +msgstr "Својства на анимацијата." + +#: scene/resources/default_theme/default_theme.cpp msgid "Font Color Accel" msgstr "" @@ -24120,6 +24137,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index e5e378e680..138b1d6748 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -74,11 +74,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -86,7 +87,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -98,7 +99,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -112,10 +113,11 @@ msgstr "" msgid "Position" msgstr "ചലനം ചുറ്റൽ" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -571,6 +573,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1149,7 +1184,7 @@ msgstr "ഈ വഴി ഓ(ണോ/ഫോ) ആക്കുക." msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5733,6 +5768,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15230,38 +15269,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19261,6 +19268,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20867,7 +20879,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22844,6 +22856,10 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +msgid "Physics Interpolation Mode" +msgstr "" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22872,10 +22888,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23496,6 +23508,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "ചലനം ചുറ്റൽ" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "പ്രവൃത്തികൾ:" @@ -24206,6 +24223,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index d77bbd3c00..acc9653beb 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -71,11 +71,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -83,7 +84,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -95,7 +96,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -109,10 +110,11 @@ msgstr "" msgid "Position" msgstr "अॅनिमेशन ट्री" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -573,6 +575,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1152,7 +1187,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5726,6 +5761,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15228,38 +15267,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19269,6 +19276,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -20887,7 +20899,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22879,6 +22891,10 @@ msgid "Pause Mode" msgstr "प्ले मोड:" #: scene/main/node.cpp +msgid "Physics Interpolation Mode" +msgstr "" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22907,10 +22923,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23526,6 +23538,11 @@ msgid "Labeled Separator Right" msgstr "" #: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Font Separator" +msgstr "संक्रमण: " + +#: scene/resources/default_theme/default_theme.cpp msgid "Font Color Accel" msgstr "" @@ -24238,6 +24255,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 754d3f8667..673ad0ff22 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -86,12 +86,13 @@ msgstr "Saiz:" msgid "Screen Orientation" msgstr "Buka Dokumentasi" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Tetingkap Baru" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "Piksel Sempadan" @@ -100,7 +101,7 @@ msgstr "Piksel Sempadan" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Togol Skrin Penuh" @@ -113,7 +114,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -127,10 +128,11 @@ msgstr "" msgid "Position" msgstr "Kedudukan Dok" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -616,6 +618,42 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Paparkan Semua" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Kiri Lebar" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Menguji" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1218,7 +1256,7 @@ msgstr "Hidupkan / matikan trek ini." msgid "Update Mode (How this property is set)" msgstr "Kemas kini Mod (Bagaimana sifat ini ditetapkan)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Mod Interpolasi" @@ -6103,6 +6141,11 @@ msgstr "" msgid "Flat" msgstr "Flat 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Pilih Nod(Nod-nod) untuk Diimport" @@ -15850,41 +15893,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Paparkan Semua" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Kiri Lebar" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Menguji" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20150,6 +20158,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21877,7 +21890,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24049,6 +24062,11 @@ msgstr "Mod Pan" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Mod Interpolasi" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Paparkan Semua" @@ -24082,11 +24100,6 @@ msgstr "Tetapkan Pelbagai:" msgid "Process Priority" msgstr "Mod Alih" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Mod Interpolasi" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -24768,6 +24781,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Versi:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Keluarkan Item" @@ -25566,6 +25584,11 @@ msgstr "Mod Bebas Gangguan" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Kedalaman" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Grid Offset:" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index ecbcf6d448..e6f25c2a6a 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -91,11 +91,12 @@ msgstr "Maks Vindustørrelse" msgid "Screen Orientation" msgstr "Skjermretning" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Vindu" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Rammeløs" @@ -103,7 +104,7 @@ msgstr "Rammeløs" msgid "Per Pixel Transparency Enabled" msgstr "Per Piksel Gjennomsiktighet Aktivert" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Fullskjerm" @@ -115,7 +116,7 @@ msgstr "Maksimert" msgid "Minimized" msgstr "Minimert" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp #, fuzzy msgid "Resizable" @@ -129,10 +130,11 @@ msgstr "Kan Endre Størrelse" msgid "Position" msgstr "Posisjon" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -600,6 +602,43 @@ msgstr "Bruk Tilpasset Brukerkatalog" msgid "Custom User Dir Name" msgstr "Tilpasset Brukerkatalognavn" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Vis alle" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Lys" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Venstrevisning" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Tester" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1211,7 +1250,7 @@ msgstr "Slå sporet av/på." msgid "Update Mode (How this property is set)" msgstr "Oppdateringsmodus (Hvordan denne egenskapen settes)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolasjonsmodus" @@ -6199,6 +6238,11 @@ msgstr "" msgid "Flat" msgstr "Flat0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Kollisjon Modus" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Velg node(r) som skal importeres" @@ -16448,42 +16492,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Vis alle" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Lys" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Venstrevisning" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Tester" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20893,6 +20901,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22661,7 +22674,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24870,6 +24883,11 @@ msgstr "Panorerings-Modus" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolasjonsmodus" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Vis alle" @@ -24903,11 +24921,6 @@ msgstr "Sett mange:" msgid "Process Priority" msgstr "Rediger Filtre" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpolasjonsmodus" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25603,6 +25616,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Nummereringer:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Fjern Gjenstand" @@ -26406,6 +26424,11 @@ msgstr "Distraksjonsfri Modus" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Dybde" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Avstand:" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index ca718216df..5fb29c5fcc 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -134,12 +134,13 @@ msgstr "Omlijningsgrootte:" msgid "Screen Orientation" msgstr "Scherm operator." -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Nieuw Venster" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "Randpixels" @@ -148,7 +149,7 @@ msgstr "Randpixels" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Volledig scherm" @@ -162,7 +163,7 @@ msgstr "" msgid "Minimized" msgstr "Initialiseren" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -176,10 +177,11 @@ msgstr "" msgid "Position" msgstr "Tabbladpositie" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -678,6 +680,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Alles tonen" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Licht" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Linkerbreedte" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Testen" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1288,7 +1327,7 @@ msgstr "Schakel deze track aan/uit." msgid "Update Mode (How this property is set)" msgstr "Bijwerkmodus (hoe de eigenschap ingesteld wordt)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolatiemodus" @@ -6208,6 +6247,11 @@ msgstr "" msgid "Flat" msgstr "Plat 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Botsingsmodus" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecteer een of meer knopen om te importeren" @@ -16324,42 +16368,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Alles tonen" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Licht" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Linkerbreedte" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Testen" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20789,6 +20797,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22633,7 +22646,7 @@ msgstr "Bak NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24900,6 +24913,11 @@ msgstr "Verschuifmodus" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolatiemodus" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Weergave Zonder Shading" @@ -24933,11 +24951,6 @@ msgstr "Zet Meerdere:" msgid "Process Priority" msgstr "Prioriteit Inschakelen" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpolatiemodus" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25646,6 +25659,11 @@ msgstr "Genoemde Sep." #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Color operator." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Class Items Verwijderen" @@ -26452,6 +26470,11 @@ msgstr "Afleidingsvrijemodus" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Diepte" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Afstand:" diff --git a/editor/translations/or.po b/editor/translations/or.po index d8832dfc66..0178876256 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -69,11 +69,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -81,7 +82,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -93,7 +94,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -106,10 +107,11 @@ msgstr "" msgid "Position" msgstr "" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -559,6 +561,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1136,7 +1171,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5696,6 +5731,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15160,38 +15199,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19152,6 +19159,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20733,7 +20745,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22680,6 +22692,10 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +msgid "Physics Interpolation Mode" +msgstr "" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22707,10 +22723,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23312,6 +23324,10 @@ msgid "Labeled Separator Right" msgstr "" #: scene/resources/default_theme/default_theme.cpp +msgid "Font Separator" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp msgid "Font Color Accel" msgstr "" @@ -23992,6 +24008,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 9cb6e1441a..9f087146df 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -59,13 +59,15 @@ # Katarzyna Twardowska <katarina.twardowska@gmail.com>, 2022. # Mateusz Zdrzałek <matjozohd@gmail.com>, 2022. # Konrad <kobe-interactive@protonmail.com>, 2022. +# Pixel Zone - Godot Engine Tutorials <karoltomaszewskimusic@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-04 13:05+0000\n" -"Last-Translator: Tomek <kobewi4e@gmail.com>\n" +"PO-Revision-Date: 2022-05-15 20:00+0000\n" +"Last-Translator: Pixel Zone - Godot Engine Tutorials " +"<karoltomaszewskimusic@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -74,7 +76,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -128,11 +130,12 @@ msgstr "Maks. rozmiar okna" msgid "Screen Orientation" msgstr "Orientacja ekranu" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Okno" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Bez obramowania" @@ -140,7 +143,7 @@ msgstr "Bez obramowania" msgid "Per Pixel Transparency Enabled" msgstr "Włączona przezroczystość na piksel" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Pełny ekran" @@ -152,7 +155,7 @@ msgstr "Zmaksymalizowane" msgid "Minimized" msgstr "Zminimalizowane" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Zmienny rozmiar" @@ -165,10 +168,11 @@ msgstr "Zmienny rozmiar" msgid "Position" msgstr "Pozycja" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -178,7 +182,7 @@ msgstr "Rozmiar" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "Zamiana Endian" #: core/bind/core_bind.cpp msgid "Editor Hint" @@ -278,7 +282,7 @@ msgstr "Rozmiar strony" #: core/io/file_access_network.cpp msgid "Page Read Ahead" -msgstr "" +msgstr "Strona czytana z wyprzedzeniem" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" @@ -619,6 +623,43 @@ msgstr "Użyj niestandardowego katalogu użytkownika" msgid "Custom User Dir Name" msgstr "Własna nazwa katalogu użytkownika" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Pokaż wszystko" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "Szerokość" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Światło" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "Zawsze na wierzchu" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Rozciągnij po lewej" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Testowanie" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1198,7 +1239,7 @@ msgstr "Włącz/wyłącz ścieżkę." msgid "Update Mode (How this property is set)" msgstr "Sposób odświeżania (jak ta właściwość jest ustawiana)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Sposób interpolacji" @@ -6107,6 +6148,11 @@ msgstr "" msgid "Flat" msgstr "Płaskie 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Tryb kolizji" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Wybierz węzły do importu" @@ -16069,42 +16115,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Pokaż wszystko" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "Szerokość" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Światło" - -#: main/main.cpp -msgid "Always On Top" -msgstr "Zawsze na wierzchu" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Rozciągnij po lewej" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Testowanie" - #: main/main.cpp #, fuzzy msgid "DPI" @@ -20526,6 +20536,11 @@ msgstr "" "Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania " "\"Segments\"." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22385,9 +22400,10 @@ msgid "NavMesh" msgstr "Przygotuj NavMesh" #: scene/3d/navigation_obstacle.cpp +#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" "NavigationObstacle służy jedynie do zapewnienia unikania kolizji dla obiektu " "przestrzennego." @@ -24680,6 +24696,11 @@ msgstr "Tryb przesuwania" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Sposób interpolacji" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Widok bezcieniowy" @@ -24713,11 +24734,6 @@ msgstr "Ustaw wiele:" msgid "Process Priority" msgstr "Włącz priorytety" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Sposób interpolacji" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25430,6 +25446,11 @@ msgstr "Nazwany separator" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Operator koloru." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Zmień nazwę elementu koloru" @@ -26239,6 +26260,11 @@ msgstr "Tryb bez rozproszeń" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Głębia" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Przesunięcie:" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 95fc632433..3b097a5b8b 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -80,11 +80,12 @@ msgstr "Edit" msgid "Screen Orientation" msgstr "Yer functions:" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -92,7 +93,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -104,7 +105,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -118,10 +119,11 @@ msgstr "" msgid "Position" msgstr "Discharge ye' Signal" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -598,6 +600,40 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Yar, Blow th' Selected Down!" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1199,7 +1235,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5933,6 +5969,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Ye be fixin' Signal:" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15834,39 +15875,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Yar, Blow th' Selected Down!" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20103,6 +20111,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21778,7 +21791,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23872,6 +23885,11 @@ msgid "Pause Mode" msgstr "Slit th' Node" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Yer functions:" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -23902,11 +23920,6 @@ msgstr "" msgid "Process Priority" msgstr "Edit yer Variable:" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Yer functions:" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -24569,6 +24582,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Yer functions:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Discharge ye' Variable" @@ -25338,6 +25356,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 7cdba4348c..0f00e31cfe 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -91,11 +91,12 @@ msgstr "Tamanho máximo da janela" msgid "Screen Orientation" msgstr "Orientação da tela" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Janela" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Sem bordas" @@ -103,7 +104,7 @@ msgstr "Sem bordas" msgid "Per Pixel Transparency Enabled" msgstr "Transparência por pixel ativada" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Tela cheia" @@ -115,7 +116,7 @@ msgstr "Maximizado" msgid "Minimized" msgstr "Minimizado" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Redimensionável" @@ -128,10 +129,11 @@ msgstr "Redimensionável" msgid "Position" msgstr "Posição" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -603,6 +605,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Mostrar Tudo" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Luz" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Esquerda Wide" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Em teste" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1202,7 +1241,7 @@ msgstr "Alternar esta pista on/off." msgid "Update Mode (How this property is set)" msgstr "Modo Atualização (Como esta propriedade é definida)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Modo de Interpolação" @@ -6086,6 +6125,11 @@ msgstr "" msgid "Flat" msgstr "Plano 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Modo Colisão" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecionar Nó(s) para Importar" @@ -16012,42 +16056,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Mostrar Tudo" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Luz" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Esquerda Wide" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Em teste" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20428,6 +20436,11 @@ msgstr "" "Polígono inválido. São precisos pelo menos 2 pontos no modo de construção " "'Segmentos'." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22271,9 +22284,10 @@ msgid "NavMesh" msgstr "Consolidar NavMesh" #: scene/3d/navigation_obstacle.cpp +#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" "NavigationObstacle serve apenas para fornecer prevenção de colisão a um " "objeto espacial." @@ -24559,6 +24573,11 @@ msgstr "Modo deslocamento" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Modo de Interpolação" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Vista sem sombras" @@ -24592,11 +24611,6 @@ msgstr "Definir Múltiplo:" msgid "Process Priority" msgstr "Ativar Prioridade" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Modo de Interpolação" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25310,6 +25324,11 @@ msgstr "Separador Nomeado" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Operador de Cor." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Renomear Item Cor" @@ -26115,6 +26134,11 @@ msgstr "Modo Livre de Distrações" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Profundidade" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Compensação:" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index ea8089b407..06f450b222 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -138,13 +138,14 @@ # Douglas S. Elias <douglassantoselias@gmail.com>, 2022. # Daniel Abrante <danielabrante@protonmail.com>, 2022. # blue wemes <bluewemes@gmail.com>, 2022. +# José Miranda Neto <dodimi95@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2022-05-03 07:14+0000\n" -"Last-Translator: Douglas Leão <djlsplays@gmail.com>\n" +"PO-Revision-Date: 2022-05-15 09:38+0000\n" +"Last-Translator: José Miranda Neto <dodimi95@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -152,7 +153,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.12.1\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -206,11 +207,12 @@ msgstr "Tamanho Máximo da Janela" msgid "Screen Orientation" msgstr "Orientação da Tela" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Janela" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Sem Bordas" @@ -218,7 +220,7 @@ msgstr "Sem Bordas" msgid "Per Pixel Transparency Enabled" msgstr "Transparência Por Pixel Ativada" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Tela Cheia" @@ -230,7 +232,7 @@ msgstr "Maximizado" msgid "Minimized" msgstr "Minimizado" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Redimensionável" @@ -243,10 +245,11 @@ msgstr "Redimensionável" msgid "Position" msgstr "Posição" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -513,7 +516,7 @@ msgstr "Meta" #: core/os/input_event.cpp msgid "Command" -msgstr "Command" +msgstr "Comando" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -696,6 +699,43 @@ msgstr "Usar Diretório de Usuário Personalizado" msgid "Custom User Dir Name" msgstr "Nome do Diretório de Usuário Personalizado" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Exibir Tudo" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Luz" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Largura Esquerda" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Testando" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1276,7 +1316,7 @@ msgstr "Ligar/desligar esta faixa." msgid "Update Mode (How this property is set)" msgstr "Modo de Atualização (Como esta propriedade é setada)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Modo de Interpolação" @@ -6156,6 +6196,11 @@ msgstr "" msgid "Flat" msgstr "Plano 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Modo Colisão" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecione Nó(s) para Importar" @@ -16109,42 +16154,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Exibir Tudo" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Luz" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Largura Esquerda" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Testando" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20526,6 +20535,11 @@ msgstr "" "Polígono inválido. Pelo menos 2 pontos são necessários no modo de construção " "\"Segmentos\"." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22311,7 +22325,7 @@ msgstr "Bake NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24574,6 +24588,11 @@ msgstr "Modo Panorâmico" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Modo de Interpolação" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Exibir Sem Sombreamento" @@ -24607,11 +24626,6 @@ msgstr "Definir Múltiplos:" msgid "Process Priority" msgstr "Ativar Prioridade" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Modo de Interpolação" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25325,6 +25339,11 @@ msgstr "Separador Nomeado" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Separador de Cor da Fonte" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Renomear Item de Cor" @@ -26128,6 +26147,11 @@ msgstr "Modo Sem Distrações" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Profundidade" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Deslocamento:" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index cce96e98c0..908a718dba 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -17,13 +17,14 @@ # R3ktGamerRO <bluegamermc1@gmail.com>, 2021. # FlooferLand <yunaflarf@gmail.com>, 2021, 2022. # N3mEee <n3mebusiness@gmail.com>, 2021. +# Psynt <nichita@cadvegra.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-29 02:53+0000\n" -"Last-Translator: FlooferLand <yunaflarf@gmail.com>\n" +"PO-Revision-Date: 2022-05-15 09:38+0000\n" +"Last-Translator: Psynt <nichita@cadvegra.com>\n" "Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/" "godot/ro/>\n" "Language: ro\n" @@ -32,16 +33,15 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < " "20)) ? 1 : 2;\n" -"X-Generator: Weblate 4.12.1-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "Clipboardul este gol!" +msgstr "Clipboard" #: core/bind/core_bind.cpp msgid "Current Screen" @@ -77,47 +77,43 @@ msgid "Keep Screen On" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "Dimensiunea Conturului:" +msgstr "Dimensiune Minima" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "Dimensiunea Conturului:" +msgstr "Dimensiune Maxima" #: core/bind/core_bind.cpp -#, fuzzy msgid "Screen Orientation" -msgstr "Deschide Recente" +msgstr "Orientare Ecran" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" -msgstr "Fereastră Nouă" +msgstr "Fereastră" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "" +msgstr "Fara margini" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "Transparenta per Pixel" -#: core/bind/core_bind.cpp main/main.cpp -#, fuzzy +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" -msgstr "Comutare ecran complet" +msgstr "Fullscreen" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "Maximizat" #: core/bind/core_bind.cpp msgid "Minimized" -msgstr "" +msgstr "Minimizat" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -127,14 +123,14 @@ msgstr "" #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "Poziția Dock-ului" +msgstr "Poziție" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -144,26 +140,23 @@ msgstr "Mărimea" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "Inversiune Endian" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "Editor" +msgstr "Indiciu Editor" #: core/bind/core_bind.cpp msgid "Print Error Messages" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "Mod Intercalare" +msgstr "Iteratii pe Secunda" #: core/bind/core_bind.cpp -#, fuzzy msgid "Target FPS" -msgstr "Suprafață Țintă:" +msgstr "Frecvență Țintă" #: core/bind/core_bind.cpp #, fuzzy @@ -221,9 +214,8 @@ msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funcții" +msgstr "Funcție" #: core/image.cpp core/packed_data_container.cpp #: modules/minimp3/audio_stream_mp3.cpp @@ -251,7 +243,7 @@ msgstr "Ștergeți" #: core/io/file_access_network.cpp msgid "Page Size" -msgstr "" +msgstr "Marime Pagina" #: core/io/file_access_network.cpp msgid "Page Read Ahead" @@ -262,9 +254,8 @@ msgid "Blocking Mode Enabled" msgstr "" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" -msgstr "Conectați" +msgstr "Conexie" #: core/io/http_client.cpp msgid "Read Chunk Size" @@ -272,7 +263,7 @@ msgstr "" #: core/io/marshalls.cpp msgid "Object ID" -msgstr "" +msgstr "ID Obiect" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp #, fuzzy @@ -281,7 +272,7 @@ msgstr "Activează Onion Skinning" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "Refuza Conexiuni noi pe retea" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy @@ -289,19 +280,16 @@ msgid "Network Peer" msgstr "Analizator Network" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -#, fuzzy msgid "Root Node" -msgstr "Redenumește" +msgstr "Radacina" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Refuse New Connections" -msgstr "Conectați" +msgstr "Refuza Conexiuni noi" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Transfer Mode" -msgstr "Mod În Jur" +msgstr "Mod Transfer" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" @@ -618,6 +606,42 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Afișează Tot" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Stânga liniară" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Se Testează" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1222,7 +1246,7 @@ msgstr "Comutează această pistă pornit/oprit." msgid "Update Mode (How this property is set)" msgstr "Modul Actualizare (Cum este setată această proprietate)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Mod Intercalare" @@ -2188,10 +2212,9 @@ msgstr "Dezvoltator Principal" #. TRANSLATORS: This refers to a job title. #: editor/editor_about.cpp -#, fuzzy msgctxt "Job Title" msgid "Project Manager" -msgstr "Manager de Proiect " +msgstr "Manager de Proiect" #: editor/editor_about.cpp msgid "Developers" @@ -3234,7 +3257,7 @@ msgstr "Clasă:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "Moștenește:" +msgstr "Mosteneste:" #: editor/editor_help.cpp msgid "Inherited by:" @@ -6107,6 +6130,11 @@ msgstr "" msgid "Flat" msgstr "Plat0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Nod de Animație" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selectează Nodul(rile) pentru Importare" @@ -14509,10 +14537,9 @@ msgstr "" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp -#, fuzzy msgctxt "Application" msgid "Project Manager" -msgstr "Manager de Proiect " +msgstr "Manager de Proiect" #: editor/project_manager.cpp #, fuzzy @@ -16222,41 +16249,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Afișează Tot" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Stânga liniară" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Se Testează" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20598,6 +20590,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -20730,9 +20727,8 @@ msgstr "Mască de Emisie" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Sphere Radius" -msgstr "Sursă de Emisie: " +msgstr "Sursă de Emisie:" #: scene/2d/cpu_particles_2d.cpp msgid "Rect Extents" @@ -22343,7 +22339,7 @@ msgstr "Mesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24532,6 +24528,11 @@ msgstr "Mod În Jur" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Mod Intercalare" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Afișează Tot" @@ -24565,11 +24566,6 @@ msgstr "Seteaza Multiple:" msgid "Process Priority" msgstr "Editează Filtrele" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Mod Intercalare" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25256,6 +25252,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Enumerări:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Redenumiţi Autoload" @@ -25945,9 +25946,8 @@ msgid "Distance" msgstr "Instanță" #: scene/resources/environment.cpp -#, fuzzy msgid "Transition" -msgstr "Tranziție: " +msgstr "Tranziție:" #: scene/resources/environment.cpp msgid "DOF Near Blur" @@ -26055,6 +26055,11 @@ msgstr "Modul Fără Distrageri" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Adâncime" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Compensare Grilă:" @@ -26232,9 +26237,8 @@ msgid "Metallic Specular" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Metallic Texture" -msgstr "Sursă de Emisie: " +msgstr "Textura Metalica" #: scene/resources/material.cpp msgid "Metallic Texture Channel" @@ -26270,9 +26274,8 @@ msgid "Emission On UV2" msgstr "Mască de Emisie" #: scene/resources/material.cpp -#, fuzzy msgid "Emission Texture" -msgstr "Sursă de Emisie: " +msgstr "Textura Emisiei" #: scene/resources/material.cpp msgid "NormalMap" @@ -26356,14 +26359,12 @@ msgid "Subsurf Scatter" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Transmission" -msgstr "Tranziție: " +msgstr "Transmisie" #: scene/resources/material.cpp -#, fuzzy msgid "Transmission Texture" -msgstr "Tranziție: " +msgstr "Textura Transmisie" #: scene/resources/material.cpp #, fuzzy @@ -26579,9 +26580,8 @@ msgid "Point Texture" msgstr "Puncte de Emisie:" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Normal Texture" -msgstr "Sursă de Emisie: " +msgstr "Textura Normala" #: scene/resources/particles_material.cpp #, fuzzy diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 457ae88277..66d8befc49 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -111,12 +111,13 @@ # Rish Alternative <ii4526668@gmail.com>, 2022. # MRSEEO <mr.seeo@mail.ru>, 2022. # Ortje <pappinenart@gmail.com>, 2022. +# Павел <Humani.apparatus.1960@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-05 10:10+0000\n" +"PO-Revision-Date: 2022-05-17 21:38+0000\n" "Last-Translator: MRSEEO <mr.seeo@mail.ru>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -126,7 +127,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.12.1\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -180,11 +181,12 @@ msgstr "Максимальный размер окна" msgid "Screen Orientation" msgstr "Ориентация экрана" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Окно" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Без границ" @@ -192,7 +194,7 @@ msgstr "Без границ" msgid "Per Pixel Transparency Enabled" msgstr "Попиксельная прозрачность включена" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Полноэкранный режим" @@ -204,7 +206,7 @@ msgstr "Максимизировано" msgid "Minimized" msgstr "Свёрнуто" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Изменяемый размер" @@ -217,10 +219,11 @@ msgstr "Изменяемый размер" msgid "Position" msgstr "Позиция" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -673,6 +676,39 @@ msgstr "Использовать собственную директорию д msgid "Custom User Dir Name" msgstr "Имя собственной директории данных пользователя" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "Дисплей" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "Ширина" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "Высота" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "Всегда сверху" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "Тестовая ширина" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "Тестовая высота" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -879,7 +915,7 @@ msgstr "Размер журнала окна" #: core/project_settings.cpp msgid "Zlib" -msgstr "Zlib" +msgstr "Зlib" #: core/project_settings.cpp msgid "Gzip" @@ -1250,7 +1286,7 @@ msgstr "Включить/выключить этот трек." msgid "Update Mode (How this property is set)" msgstr "Режим обновления (как это свойство устанавливается)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Режим интерполяции" @@ -2754,24 +2790,23 @@ msgstr "Формат текстур" #: editor/editor_export.cpp msgid "BPTC" -msgstr "" +msgstr "BPTC" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "S3TC" -msgstr "" +msgstr "S3TC" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC" -msgstr "" +msgstr "ETC" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC2" -msgstr "" +msgstr "ETC2" #: editor/editor_export.cpp -#, fuzzy msgid "No BPTC Fallbacks" -msgstr "Запасной вариант" +msgstr "Запасной вариант BPTC" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -6010,6 +6045,11 @@ msgstr "" msgid "Flat" msgstr "Плоская" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Коллайдер" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Выберите узлы для импорта" @@ -6681,16 +6721,15 @@ msgstr "Управление группами" #: editor/import/editor_import_collada.cpp msgid "Collada" -msgstr "Collada" +msgstr "ColladA" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" msgstr "Использовать Ambient" #: editor/import/resource_importer_bitmask.cpp -#, fuzzy msgid "Create From" -msgstr "Создать из" +msgstr "Сотворить из" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp @@ -6710,9 +6749,8 @@ msgid "Delimiter" msgstr "Разделитель" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "ColorCorrect" -msgstr "Цветовая коррекция" +msgstr "Цветокоррекция" #: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" @@ -6751,52 +6789,46 @@ msgstr "Анизотропный" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "sRGB" -msgstr "" +msgstr "sRGВ" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "Slices" -msgstr "Автоматически" +msgstr "Нарезчик" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp msgid "Horizontal" -msgstr "Горизонтальный" +msgstr "Горизонталь" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp msgid "Vertical" -msgstr "Вертикальный" +msgstr "Вертикаль" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Generate Tangents" -msgstr "Генерировать точки" +msgstr "Генерация касательной" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Scale Mesh" -msgstr "Режим масштабирования" +msgstr "Масштаб сетки" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Offset Mesh" -msgstr "Отступы" +msgstr "Смещение сетки" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Octahedral Compression" -msgstr "Сжатие" +msgstr "Октаэдральный сжатие" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Optimize Mesh Flags" -msgstr "Флаги размера" +msgstr "Наилучший флаг сетки" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -6844,24 +6876,20 @@ msgid "Nodes" msgstr "Узлы" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Type" -msgstr "Тип возвращаемого значения" +msgstr "Тип ветви" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Name" -msgstr "Название внешнего репозитория" +msgstr "Имя ветви" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Scale" -msgstr "Масштабировать" +msgstr "Расширение ветки" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Custom Script" -msgstr "Пользовательский узел" +msgstr "Пользовательский Скрипт" #: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp msgid "Storage" @@ -6876,64 +6904,54 @@ msgid "Materials" msgstr "Материалы" #: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Location" -msgstr "Локализация" +msgstr "Расположение" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep On Reimport" -msgstr "Переимпортировать" +msgstr "Продолжить пересылку" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Meshes" -msgstr "Меши" +msgstr "Сетка" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Ensure Tangents" -msgstr "Вычислить касательные" +msgstr "Проверить соприкосновение" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Light Baking" -msgstr "Карты освещения" +msgstr "запекание света" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Lightmap Texel Size" -msgstr "Запекание LightMap" +msgstr "Запекание Lightmap" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" -msgstr "Скины" +msgstr "Обложки" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Use Named Skins" -msgstr "Использовать привязку масштабирования" +msgstr "Использование заданной обложки" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "External Files" -msgstr "Внешний" +msgstr "Внесение файлов" #: editor/import/resource_importer_scene.cpp msgid "Store In Subdir" msgstr "Хранить в поддиректории" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Filter Script" -msgstr "Фильтр скриптов" +msgstr "Фильтр сценариев" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep Custom Tracks" -msgstr "Преобразование" +msgstr "Использовать пользовательские дорожки" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Optimizer" msgstr "Оптимизировать" @@ -6960,19 +6978,16 @@ msgid "Max Angular Error" msgstr "Максимальная угловая погрешность" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angle" -msgstr "Угол" +msgstr "Максимальный Угол" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Remove Unused Tracks" -msgstr "Удалить дорожку" +msgstr "Удалить неиспользуемые дорожки" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Clips" -msgstr "Анимационные клипы" +msgstr "Клипы" #: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp @@ -7022,27 +7037,24 @@ msgid "Saving..." msgstr "Сохранение..." #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D, Detect 3D" -msgstr "Обнаружить 3D" +msgstr "2D, Обнаружение 3D" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D Pixel" -msgstr "Залитые пиксели" +msgstr "2D пиксели" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" msgstr "Качество с потерями" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "HDR Mode" -msgstr "Режим выделения" +msgstr "Режим HDR" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" -msgstr "" +msgstr "BPTC LDR" #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp @@ -7051,32 +7063,28 @@ msgid "Normal Map" msgstr "Карта нормалей" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Process" -msgstr "Предобработка" +msgstr "Процесс" #: editor/import/resource_importer_texture.cpp msgid "Fix Alpha Border" msgstr "Исправить альфа-границу" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Premult Alpha" -msgstr "Редактировать полигон" +msgstr "Предшествующая Альфа" #: editor/import/resource_importer_texture.cpp msgid "Hdr As Srgb" msgstr "Hdr как Srgb" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Invert Color" -msgstr "Вершины" +msgstr "Обращенный цвет" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Normal Map Invert Y" -msgstr "Карта нормалей" +msgstr "Инвестирование карты нормалей по Y" #: editor/import/resource_importer_texture.cpp #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -7085,18 +7093,16 @@ msgid "Stream" msgstr "Поток" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Size Limit" -msgstr "Лимит" +msgstr "Размер лимита" #: editor/import/resource_importer_texture.cpp msgid "Detect 3D" msgstr "Обнаружить 3D" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "SVG" -msgstr "CSG" +msgstr "SVG" #: editor/import/resource_importer_texture.cpp msgid "" @@ -7104,21 +7110,19 @@ msgid "" "texture will not display correctly on PC." msgstr "" "Внимание, в Настройках проекта не включено подходящее сжатие видеопамяти для " -"ПК. Эта текстура не будет корректно отображаться на ПК." +"ПК. Эта текстура не будет корректно отображаться." #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Atlas File" -msgstr "Размер атласа" +msgstr "Файл атласа" #: editor/import/resource_importer_texture_atlas.cpp msgid "Import Mode" -msgstr "Режим импорта" +msgstr "Режим импортирования" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Crop To Region" -msgstr "Задать область тайла" +msgstr "Обрезать края" #: editor/import/resource_importer_texture_atlas.cpp msgid "Trim Alpha Border From Region" @@ -7138,41 +7142,35 @@ msgid "Mono" msgstr "Моно" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Max Rate" -msgstr "Mix узел" +msgstr "максимальная частота" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Max Rate Hz" -msgstr "Mix узел" +msgstr "Максимальная частота Hz" #: editor/import/resource_importer_wav.cpp msgid "Trim" msgstr "Обрезать" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Normalize" -msgstr "Нормализованный" +msgstr "Нормализация" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop Mode" -msgstr "Режим перемещения" +msgstr "Режим цикла" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop Begin" -msgstr "Режим перемещения" +msgstr "Начало цикла" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop End" -msgstr "Режим перемещения" +msgstr "Конец цикла" #: editor/import_defaults_editor.cpp msgid "Select Importer" @@ -7259,22 +7257,20 @@ msgid "Raw" msgstr "Без обработки" #: editor/inspector_dock.cpp -#, fuzzy msgid "Capitalized" -msgstr "С Заглавных Букв" +msgstr "Капитализированный" #: editor/inspector_dock.cpp -#, fuzzy msgid "Localized" -msgstr "Локаль" +msgstr "Локализация" #: editor/inspector_dock.cpp msgid "Localization not available for current language." -msgstr "Локализация недоступна для текущего языка." +msgstr "Локализация недоступна для данного языка." #: editor/inspector_dock.cpp msgid "Copy Properties" -msgstr "Копировать свойства" +msgstr "Копировать характеристики" #: editor/inspector_dock.cpp msgid "Paste Properties" @@ -7811,9 +7807,8 @@ msgid "New" msgstr "Новый" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Paste As Reference" -msgstr "Справка по классу %s" +msgstr "Вставить ссылку" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -8311,28 +8306,24 @@ msgid "Loading..." msgstr "Загрузка..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "First" -msgstr "Первая" +msgstr "Начальная" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Previous" -msgstr "Предыдущая" +msgstr "Предшествующая" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Next" -msgstr "Следующая" +msgstr "Последующая" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Last" -msgstr "Последняя" +msgstr "крайняя" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" @@ -8380,15 +8371,15 @@ msgstr "Тестируемые" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed to get repository configuration." -msgstr "" +msgstr "Не удалось получить конфигурацию репозитория." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "ZIP файл ассетов" +msgstr "ZIP файл набора" #: editor/plugins/audio_stream_editor_plugin.cpp msgid "Audio Preview Play/Pause" -msgstr "Аудио превью Старт/Пауза" +msgstr "Аудио пред прослушивание Старт/Пауза" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -9309,9 +9300,8 @@ msgid "Swap Gradient Fill Points" msgstr "Поменять местами точки градиентной заливки" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#, fuzzy msgid "Toggle Grid Snap" -msgstr "Переключить сетку" +msgstr "Переключить привязки сетки" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -9547,9 +9537,8 @@ msgstr "" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "MeshLibrary" -msgstr "Библиотека полисеток" +msgstr "Библиотека сеток" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Add Item" @@ -10103,7 +10092,7 @@ msgstr "Синхронизация костей с полигоном" #: editor/plugins/ray_cast_2d_editor_plugin.cpp msgid "Set cast_to" -msgstr "" +msgstr "Задать cast_to" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -11774,9 +11763,8 @@ msgstr "" "Всё равно закрыть?" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Type" -msgstr "Удалить тайл" +msgstr "Удалить тип" #: editor/plugins/theme_editor_plugin.cpp msgid "" @@ -11820,14 +11808,12 @@ msgstr "" "Добавьте в него элементы вручную или импортировав из другой темы." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Add Theme Type" -msgstr "Добавить тип элемента" +msgstr "Добавить тип Темы" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Theme Type" -msgstr "Удалить внешний репозиторий" +msgstr "Удалить тип Темы" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Color Item" @@ -12282,9 +12268,8 @@ msgid "Palette Min Width" msgstr "Минимальная ширина палитры" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Palette Item H Separation" -msgstr "Горизонтальное разделение элементов палитры" +msgstr "Разделение элементов в палитре H" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Show Tile Names" @@ -14052,7 +14037,7 @@ msgstr "Отрисовщик:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "OpenGL ES 3.0" +msgstr "ОткрытыйGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." @@ -14072,7 +14057,7 @@ msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "OpenGL ES 2.0" +msgstr "ОткрытыйGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -15032,17 +15017,15 @@ msgstr "Сделать локальным" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Another node already uses this unique name in the scene." -msgstr "" +msgstr "Имя узла уже использовано в сцене" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Enable Scene Unique Name" -msgstr "Уникальные имена" +msgstr "Добавить уникальное имя сцене" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -#, fuzzy msgid "Disable Scene Unique Name" -msgstr "Уникальные имена" +msgstr "Убрать уникальное имя в сцене" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -15118,7 +15101,7 @@ msgstr "Вложенные ресурсы" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "" +msgstr "Доступ к уникальному имени сцены" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15259,6 +15242,8 @@ msgid "" "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" +"Доступ к узлу можно получить из любой точки сцены, предшествовав ему с " +"префиксом «%s» на пути узла. Нажмите, чтобы отключить" #: editor/scene_tree_editor.cpp msgid "" @@ -15917,38 +15902,6 @@ msgstr "Откат к GLES2" msgid "Use Nvidia Rect Flicker Workaround" msgstr "Обходить проблему Nvidia Rect Flicker" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "Дисплей" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "Ширина" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "Высота" - -#: main/main.cpp -msgid "Always On Top" -msgstr "Всегда сверху" - -#: main/main.cpp -msgid "Test Width" -msgstr "Тестовая ширина" - -#: main/main.cpp -msgid "Test Height" -msgstr "Тестовая высота" - #: main/main.cpp msgid "DPI" msgstr "DPI" @@ -16031,7 +15984,7 @@ msgstr "GUI" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" -msgstr "" +msgstr "Отключение курсора мыши в интерфейсе" #: main/main.cpp msgid "stdout" @@ -16046,19 +15999,16 @@ msgid "Verbose stdout" msgstr "Подробный стандартный вывод" #: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy msgid "Physics Interpolation" -msgstr "Режим интерполяции" +msgstr "физическая интерполяции" #: main/main.cpp -#, fuzzy msgid "Enable Warnings" -msgstr "Включить фильтрацию" +msgstr "Включить предупреждения" #: main/main.cpp -#, fuzzy msgid "Frame Delay Msec" -msgstr "Задержка кадра (мс)" +msgstr "Задержка кадра в Мс" #: main/main.cpp msgid "Low Processor Mode" @@ -16352,9 +16302,8 @@ msgid "Path Node" msgstr "Узел пути" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Interval Type" -msgstr "Создать внутреннюю вершину" +msgstr "Путь типа интервала" #: modules/csg/csg_shape.cpp msgid "Path Interval" @@ -16369,14 +16318,12 @@ msgid "Path Rotation" msgstr "Вращение пути" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Local" -msgstr "Сделать локальным" +msgstr "Дополнить локально" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Continuous U" -msgstr "Непрерывная" +msgstr "Продолжать дополнть U" #: modules/csg/csg_shape.cpp msgid "Path U Distance" @@ -16403,19 +16350,16 @@ msgid "Always Ordered" msgstr "Всегда по порядку" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Server Relay" -msgstr "Релей сервера" +msgstr "Переключение сервера" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "DTLS Verify" -msgstr "Проверка DTLS" +msgstr "Уточнение DTLS" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "DTLS Hostname" -msgstr "Имя хоста DTLS" +msgstr "Хост имя DTLS" #: modules/enet/networked_multiplayer_enet.cpp msgid "Use DTLS" @@ -16423,12 +16367,11 @@ msgstr "Использовать DTLS" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FBX" -msgstr "" +msgstr "ФБХ" #: modules/fbx/editor_scene_importer_fbx.cpp -#, fuzzy msgid "Use FBX" -msgstr "Использовать FXAA" +msgstr "Использовать FBX" #: modules/gdnative/gdnative.cpp msgid "Config File" @@ -16519,12 +16462,12 @@ msgstr "Путь иконки" #: modules/gdnative/register_types.cpp msgid "GDNative" -msgstr "" +msgstr "GDNative Базовый" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp msgid "GDScript" -msgstr "" +msgstr "GDScript код" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" @@ -16535,9 +16478,8 @@ msgid "Node Path Color" msgstr "Цвет пути узла" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp -#, fuzzy msgid "Max Call Stack" -msgstr "Максимальный стек вызовов" +msgstr "Максимальное чисто вызовов" #: modules/gdscript/gdscript.cpp msgid "Treat Warnings As Errors" @@ -16597,9 +16539,8 @@ msgid "Enable Smart Resolve" msgstr "Включить интеллектуальное разрешение" #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Show Native Symbols In Editor" -msgstr "Показывать нативные символы в редакторе" +msgstr "Показать базовые символы в редакторе" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" @@ -16618,9 +16559,8 @@ msgid "Buffer View" msgstr "Просмотр буфера" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Byte Offset" -msgstr "Смещение байтов" +msgstr "Смещение байта" #: modules/gltf/gltf_accessor.cpp msgid "Component Type" @@ -16643,17 +16583,16 @@ msgid "Max" msgstr "Максимум" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Count" -msgstr "Добавить экземпляр" +msgstr "разделенный подсчет" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" -msgstr "" +msgstr "Посмотреть пересчет буфера" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Byte Offset" -msgstr "" +msgstr "Посмотреть пересчет индекс байта" #: modules/gltf/gltf_accessor.cpp #, fuzzy @@ -16678,25 +16617,23 @@ msgstr "Длина байта" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Stride" -msgstr "" +msgstr "Шаг байта" #: modules/gltf/gltf_buffer_view.cpp msgid "Indices" msgstr "Индексы" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "FOV Size" -msgstr "Размер FOV" +msgstr "Область поля зрения" #: modules/gltf/gltf_camera.cpp msgid "Zfar" -msgstr "" +msgstr "Отдаление по Z" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "Znear" -msgstr "Линейный" +msgstr "приближение по Z" #: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp @@ -20221,6 +20158,11 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" "Недопустимый полигон. В режиме «Segments» необходимо по крайней мере 2 точки." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22018,9 +21960,10 @@ msgid "NavMesh" msgstr "Запечь NavMesh" #: scene/3d/navigation_obstacle.cpp +#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" "NavigationObstacle служит только для предотвращения столкновений с объектом " "Spatial." @@ -24272,6 +24215,11 @@ msgstr "Режим осмотра" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "физическая интерполяции" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Режим без теней" @@ -24304,11 +24252,6 @@ msgstr "Пользовательский мультиплеер" msgid "Process Priority" msgstr "Включить приоритет" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Режим интерполяции" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25007,6 +24950,11 @@ msgstr "Именованный разделитель" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Разделитель цветов шрифта" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Цвет кости 1" @@ -25802,6 +25750,11 @@ msgstr "Режим без отвлечения" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Данные карты" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Отступы" @@ -27198,7 +27151,7 @@ msgstr "Режим интерполяции" #: servers/visual_server.cpp msgid "OpenGL" -msgstr "" +msgstr "ОткрытыйGL" #: servers/visual_server.cpp msgid "Batching Send Null" @@ -27218,9 +27171,8 @@ msgid "Legacy Stream" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Batching" -msgstr "Пакетирование" +msgstr "Сборка пакета" #: servers/visual_server.cpp msgid "Use Batching" @@ -27264,13 +27216,12 @@ msgid "Flash Batching" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Diagnose Frame" -msgstr "Вставить кадр" +msgstr "Диагностика кадров" #: servers/visual_server.cpp msgid "GLES2" -msgstr "" +msgstr "GLES2" #: servers/visual_server.cpp msgid "Compatibility" diff --git a/editor/translations/si.po b/editor/translations/si.po index d2bfe44473..5738f29eb9 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -73,11 +73,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -85,7 +86,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -97,7 +98,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -111,10 +112,11 @@ msgstr "" msgid "Position" msgstr "ශ්රිත:" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -575,6 +577,40 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "රේඛීය" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1163,7 +1199,7 @@ msgstr "ලුහුබදින්නා සක්රිය/අක්ර msgid "Update Mode (How this property is set)" msgstr "මාදිලිය යාවත් කරන්න (මෙම ගුණාංගය සකසා ඇත්තේ කෙසේද)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "නිවේශන මාදිලිය" @@ -5784,6 +5820,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "නිවේශන මාදිලිය" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15378,39 +15419,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "රේඛීය" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19477,6 +19485,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21112,7 +21125,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23151,6 +23164,11 @@ msgid "Pause Mode" msgstr "නිවේශන මාදිලිය" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "නිවේශන මාදිලිය" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -23179,11 +23197,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "නිවේශන මාදිලිය" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23823,6 +23836,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "ශ්රිත:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "ශ්රිත:" @@ -24567,6 +24585,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 0494245043..e6faff29b1 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -86,12 +86,13 @@ msgstr "Veľkosť: " msgid "Screen Orientation" msgstr "Popis:" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Nové Okno" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "Ohraničené Pixely" @@ -100,7 +101,7 @@ msgstr "Ohraničené Pixely" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Prepnúť na Celú Obrazovku" @@ -113,7 +114,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -127,10 +128,11 @@ msgstr "" msgid "Position" msgstr "Pozícia Dock-u" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -624,6 +626,42 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Zobraziť Všetko" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Ľavá Šírka" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Testovanie" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1229,7 +1267,7 @@ msgstr "Zapnúť/Vypnúť tento track." msgid "Update Mode (How this property is set)" msgstr "Update Mode (Tak ako je táto možnosť nastavená)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Režim Interpolácie" @@ -6119,6 +6157,11 @@ msgstr "" msgid "Flat" msgstr "Plochý 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Režim Interpolácie" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Vyberte Node(y) pre Importovanie" @@ -16135,41 +16178,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Zobraziť Všetko" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Ľavá Šírka" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Testovanie" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20501,6 +20509,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22255,7 +22268,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24442,6 +24455,11 @@ msgstr "Pohyb Mód" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Režim Interpolácie" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Zobraziť Všetko" @@ -24475,11 +24493,6 @@ msgstr "Nastaviť Viac:" msgid "Process Priority" msgstr "Súbor:" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Režim Interpolácie" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25164,6 +25177,11 @@ msgstr "Popis:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Popis:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Všetky vybrané" @@ -25960,6 +25978,11 @@ msgstr "Režim bez rozptyľovania" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Hĺbka" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Odchýlka Mriežky:" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 9bace3e00e..0d6d15a5a2 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -88,11 +88,12 @@ msgstr "Zaženi Skripto" msgid "Screen Orientation" msgstr "Odpri Nedavne" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -100,7 +101,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Preklopi na Celozaslonski Način" @@ -113,7 +114,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -127,10 +128,11 @@ msgstr "" msgid "Position" msgstr "Položaj Sidranja" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -624,6 +626,42 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Zamenjaj Vse" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Linearno" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Preskušanje" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1240,7 +1278,7 @@ msgstr "Preklop način pisanja brez motenj." msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp #, fuzzy msgid "Interpolation Mode" msgstr "Animacijski Gradnik" @@ -6216,6 +6254,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Animacijski Gradnik" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Izberi Gradnik(e) za Uvoz" @@ -16449,41 +16492,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Zamenjaj Vse" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Linearno" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Preskušanje" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20835,6 +20843,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22581,7 +22594,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24771,6 +24784,11 @@ msgstr "Način Plošče" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Animacijski Gradnik" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Zamenjaj Vse" @@ -24802,11 +24820,6 @@ msgstr "" msgid "Process Priority" msgstr "Uredi Filtre" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Animacijski Gradnik" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25488,6 +25501,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Oštevilčenja:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Odstrani Vse Stvari" @@ -26284,6 +26302,11 @@ msgstr "Način Brez Motenj" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Globina" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Mrežni Zamik:" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 52a657c799..bb92b3e21f 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -76,11 +76,12 @@ msgstr "Madhësia: " msgid "Screen Orientation" msgstr "Hap të Fundit" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -88,7 +89,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Ndrysho Ekranin e Plotë" @@ -101,7 +102,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -115,10 +116,11 @@ msgstr "" msgid "Position" msgstr "Pozicioni i Dokut" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -603,6 +605,40 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Shfaqi të Gjitha" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1202,7 +1238,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -6109,6 +6145,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Format e Përplasjes të Dukshme" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Zgjidh Nyjet Për ti Importuar" @@ -15985,39 +16026,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Shfaqi të Gjitha" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20268,6 +20276,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21951,7 +21964,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24067,6 +24080,11 @@ msgstr "Luaj Skenën" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Hapi i Fizikës %" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Shfaqi të Gjitha" @@ -24100,11 +24118,6 @@ msgstr "Vendos të Shumëfishta:" msgid "Process Priority" msgstr "Ndrysho Mënyrën" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Hapi i Fizikës %" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -24775,6 +24788,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Enumeracionet:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Hiq Artikullin" @@ -25555,6 +25573,10 @@ msgid "Distance Field" msgstr "Metoda Pa Shpërqëndrime" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 0ffdd6452e..d41f434033 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -82,12 +82,13 @@ msgstr "Величина ивице:" msgid "Screen Orientation" msgstr "Заслон оператор." -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Нов Прозор" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "Пиксели Оквира" @@ -96,7 +97,7 @@ msgstr "Пиксели Оквира" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Укљ./Искљ. режим целог екрана" @@ -110,7 +111,7 @@ msgstr "" msgid "Minimized" msgstr "Велика слова" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -124,10 +125,11 @@ msgstr "" msgid "Position" msgstr "Позиција панела" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -628,6 +630,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Прикажи нормалу" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "десно" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Поглед с лева" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Тестирање" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp #, fuzzy @@ -1267,7 +1306,7 @@ msgstr "Укљ./Искљ. режим без сметње." msgid "Update Mode (How this property is set)" msgstr "Режим ажурирања (Како је постављена ова особина)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp #, fuzzy msgid "Interpolation Mode" msgstr "Анимациони чвор" @@ -6459,6 +6498,11 @@ msgstr "Држи Ctrl да испустиш Узимача. Држи Shift да msgid "Flat" msgstr "Раван0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Анимациони чвор" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Одабери чвор/ове за увоз" @@ -17649,42 +17693,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Прикажи нормалу" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "десно" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Поглед с лева" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Тестирање" - #: main/main.cpp msgid "DPI" msgstr "" @@ -22247,6 +22255,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -24130,7 +24143,7 @@ msgstr "Испеци НавМрежу" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -26424,6 +26437,11 @@ msgstr "Режим инспекције" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Анимациони чвор" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Прикажи неосенчен" @@ -26457,11 +26475,6 @@ msgstr "Постави Више:" msgid "Process Priority" msgstr "Уреди филтере" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Анимациони чвор" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -27170,6 +27183,11 @@ msgstr "Иманован Сеп." #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Операције боје." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Обриши ставке класе" @@ -27976,6 +27994,11 @@ msgstr "Режим без сметње" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Дубина" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Офсет:" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 3a98b975bc..977a01df40 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -77,11 +77,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -89,7 +90,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -101,7 +102,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -115,10 +116,11 @@ msgstr "" msgid "Position" msgstr "Napravi" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -591,6 +593,40 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Leva Široka" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1176,7 +1212,7 @@ msgstr "Uključi/isključi ovu traku." msgid "Update Mode (How this property is set)" msgstr "Način Ažuriranja (Kako je ova osobina postavljena)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Način Interpolacije" @@ -5816,6 +5852,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Napravi" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15409,39 +15450,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Leva Široka" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19559,6 +19567,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -21231,7 +21244,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23306,6 +23319,11 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Način Interpolacije" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -23336,11 +23354,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Način Interpolacije" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23990,6 +24003,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Odvajanje:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Funkcija" @@ -24759,6 +24777,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 9aaeac846a..c02b1b32b2 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -100,12 +100,13 @@ msgstr "Storlek:" msgid "Screen Orientation" msgstr "Öppna Senaste" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Nytt Fönster" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -113,7 +114,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Växla Fullskärm" @@ -126,7 +127,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -140,10 +141,11 @@ msgstr "" msgid "Position" msgstr "Dockposition" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -635,6 +637,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Ersätt Alla" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Höger" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Vy från vänster" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Höger" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1234,7 +1273,7 @@ msgstr "Ändra spårets läge till på/av." msgid "Update Mode (How this property is set)" msgstr "Uppdateringsläge (Hur denna egenskap sätts)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolationsläge" @@ -6139,6 +6178,11 @@ msgstr "" msgid "Flat" msgstr "Platt 1" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Animations-Node" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Välj Nod(er) att Importera" @@ -16221,42 +16265,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Ersätt Alla" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Höger" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Vy från vänster" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Höger" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20572,6 +20580,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22332,7 +22345,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24516,6 +24529,11 @@ msgstr "Växla Läge" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolationsläge" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Ersätt Alla" @@ -24549,11 +24567,6 @@ msgstr "Sätt Flera:" msgid "Process Priority" msgstr "Redigera Filter" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpolationsläge" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25236,6 +25249,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Sektioner:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Byt namn på Node" @@ -26029,6 +26047,11 @@ msgid "Distance Field" msgstr "Distraktionsfritt Läge" #: scene/resources/gradient.cpp +#, fuzzy +msgid "Raw Data" +msgstr "Höger" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index dea2dbaa15..e51596cbfa 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -75,11 +75,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -87,7 +88,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -99,7 +100,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -113,10 +114,11 @@ msgstr "" msgid "Position" msgstr "மாற்றங்களை இதற்கு அமை:" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -582,6 +584,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1171,7 +1206,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5785,6 +5820,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "முடக்கப்பட்டது" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15364,38 +15404,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19451,6 +19459,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -21082,7 +21095,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23095,6 +23108,11 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "அசைவூட்டு பாதை [interpolation]யை மாற்று" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -23124,10 +23142,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23766,6 +23780,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "அனைத்து தேர்வுகள்" @@ -24510,6 +24529,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index e4f9d88d87..8fbfa32f91 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -70,11 +70,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -82,7 +83,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -94,7 +95,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -107,10 +108,11 @@ msgstr "" msgid "Position" msgstr "" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -566,6 +568,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1144,7 +1179,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5707,6 +5742,10 @@ msgstr "" msgid "Flat" msgstr "ఫ్లాట్ 1" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15184,38 +15223,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19206,6 +19213,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20799,7 +20811,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22766,6 +22778,11 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "గణనలు" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22793,11 +22810,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "గణనలు" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23402,6 +23414,11 @@ msgid "Labeled Separator Right" msgstr "" #: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Font Separator" +msgstr "గణనలు" + +#: scene/resources/default_theme/default_theme.cpp msgid "Font Color Accel" msgstr "" @@ -24097,6 +24114,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index d9e7bddaf7..aafef8492b 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -89,12 +89,13 @@ msgstr "ขนาดเส้นรอบรูป:" msgid "Screen Orientation" msgstr "ดำเนินการ Screen" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "หน้าต่างใหม่" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "พิกเซลขอบ" @@ -103,7 +104,7 @@ msgstr "พิกเซลขอบ" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "เปิด/ปิด โหมดเต็มหน้าจอ" @@ -117,7 +118,7 @@ msgstr "" msgid "Minimized" msgstr "เริ่มต้น" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -131,10 +132,11 @@ msgstr "" msgid "Position" msgstr "ตำแหน่งแผง" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -632,6 +634,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "แสดงทั้งหมด" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "แสง" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "ความกว้างซ้าย" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "กำลังทดสอบ" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1247,7 +1286,7 @@ msgstr "เปิด/ปิดแทร็กนี้" msgid "Update Mode (How this property is set)" msgstr "โหมดอัพเดท (คุณสมบัตินี้ถูกตั้งค่าได้อย่างไร)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "โหมดการแก้ไข" @@ -6132,6 +6171,11 @@ msgstr "" msgid "Flat" msgstr "Flat 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "โหมดขอบเขตการชน" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "เลือกโหนดเพื่อนำเข้า" @@ -16136,42 +16180,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "แสดงทั้งหมด" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "แสง" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "ความกว้างซ้าย" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "กำลังทดสอบ" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20557,6 +20565,11 @@ msgstr "โพลีกอนไม่ถูกต้อง ต้องมี msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "โพลีกอนไม่ถูกต้อง ต้องมีอย่างน้อย 2 จุด ในโหมดการสร้างแบบ 'Segments'" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22370,7 +22383,7 @@ msgstr "Bake NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24621,6 +24634,11 @@ msgstr "โหมดมุมมอง" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "โหมดการแก้ไข" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "แสดงแบบไร้เงา" @@ -24654,11 +24672,6 @@ msgstr "กำหนด หลายอย่าง:" msgid "Process Priority" msgstr "เปิดการจัดลำดับความสำคัญ" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "โหมดการแก้ไข" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25365,6 +25378,11 @@ msgstr "หมวดชื่อ" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "การดำเนินการสี" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "ลบไอเทมคลาส" @@ -26171,6 +26189,11 @@ msgstr "โหมดไร้สิ่งรบกวน" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "ความลึก" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "เลื่อน:" diff --git a/editor/translations/tl.po b/editor/translations/tl.po index db596952bf..7aa93a5aff 100644 --- a/editor/translations/tl.po +++ b/editor/translations/tl.po @@ -73,11 +73,12 @@ msgstr "Pinakamalaking Laki ng Window" msgid "Screen Orientation" msgstr "Pagkakatayo ng Screen" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Walang Kuwadro" @@ -85,7 +86,7 @@ msgstr "Walang Kuwadro" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Pumalit sa Buong Tabing" @@ -99,7 +100,7 @@ msgstr "" msgid "Minimized" msgstr "Simulan" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -113,10 +114,11 @@ msgstr "" msgid "Position" msgstr "Idaong Ang Posisyon" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -604,6 +606,41 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Ipakita Lahat" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Sinusubukan" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1200,7 +1237,7 @@ msgstr "Ipalit sa on/off ang track na ito." msgid "Update Mode (How this property is set)" msgstr "Paraan ng Pag-update (Kung papano inayos ang katangian na ito)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Paraang Interpolasyon" @@ -5933,6 +5970,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Nakikitang Collision Shapes" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Pumili ng (mga) Node na Iaangkat" @@ -15547,40 +15589,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Ipakita Lahat" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Sinusubukan" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19804,6 +19812,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21523,7 +21536,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23683,6 +23696,11 @@ msgstr "Paraan ng Pag-pan" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Paraang Interpolasyon" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Ipakita Lahat" @@ -23716,11 +23734,6 @@ msgstr "Magtakda ng Marami:" msgid "Process Priority" msgstr "Pagpapahalaga" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Paraang Interpolasyon" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -24397,6 +24410,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Animasyon" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Pumili ng Kulay" @@ -25190,6 +25208,11 @@ msgstr "Instance:" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Lalim" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Usog:" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 3de35b0487..cd0beeeb00 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -146,12 +146,13 @@ msgstr "Maksimum Ekran Boyutu" msgid "Screen Orientation" msgstr "Ekran Oryantasyonu" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Yeni Pencere" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "Kenar Pikselleri" @@ -160,7 +161,7 @@ msgstr "Kenar Pikselleri" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Tam Ekranı Aç/Kapat" @@ -174,7 +175,7 @@ msgstr "" msgid "Minimized" msgstr "Etkinleştir" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -188,10 +189,11 @@ msgstr "" msgid "Position" msgstr "Dock Pozisyonu" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -689,6 +691,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Hepsini Görüntüle" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Işık" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Soldan Görünüm" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Deneme" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1298,7 +1337,7 @@ msgstr "Bu parçayı Aç/Kapat." msgid "Update Mode (How this property is set)" msgstr "Güncelleme Kipi (Bu özellik nasıl belirlenir)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Ara Değerleme Kipi" @@ -6220,6 +6259,11 @@ msgstr "" msgid "Flat" msgstr "Sade 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Temas Kipi" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Düğüm(leri) içe Aktarmak için Seç" @@ -16157,42 +16201,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Hepsini Görüntüle" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Işık" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Soldan Görünüm" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Deneme" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20581,6 +20589,11 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" "Geçersiz çokgen. 'Segments' oluşturma modunda en az 2 nokta gereklidir." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22433,7 +22446,7 @@ msgstr "NavMesh'i Sabitle" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24722,6 +24735,11 @@ msgstr "Kaydırma Biçimi" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Ara Değerleme Kipi" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Gölgesiz Görüntüle" @@ -24755,11 +24773,6 @@ msgstr "Çoklu Ayarla:" msgid "Process Priority" msgstr "Önceliklemeyi Etkinleştir" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Ara Değerleme Kipi" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25472,6 +25485,11 @@ msgstr "İsimli Ayraç" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Renk operatörü." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Renk Öğesini Yeniden Adlandır" @@ -26278,6 +26296,11 @@ msgstr "Dikkat Dağıtmayan Kip" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Derinlik" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Kaydırma:" diff --git a/editor/translations/tt.po b/editor/translations/tt.po index a7d9a7c15e..c880c08ace 100644 --- a/editor/translations/tt.po +++ b/editor/translations/tt.po @@ -70,11 +70,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -82,7 +83,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -94,7 +95,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -107,10 +108,11 @@ msgstr "" msgid "Position" msgstr "" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -563,6 +565,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1140,7 +1175,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5701,6 +5736,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15168,38 +15207,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19162,6 +19169,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20744,7 +20756,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22692,6 +22704,10 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +msgid "Physics Interpolation Mode" +msgstr "" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22719,10 +22735,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23325,6 +23337,10 @@ msgid "Labeled Separator Right" msgstr "" #: scene/resources/default_theme/default_theme.cpp +msgid "Font Separator" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp msgid "Font Color Accel" msgstr "" @@ -24006,6 +24022,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index 2139691a5f..46c5660298 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -70,11 +70,12 @@ msgstr "" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -82,7 +83,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -94,7 +95,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -107,10 +108,11 @@ msgstr "" msgid "Position" msgstr "" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -561,6 +563,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1138,7 +1173,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5699,6 +5734,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15166,38 +15205,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19160,6 +19167,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -20742,7 +20754,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22694,6 +22706,10 @@ msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +msgid "Physics Interpolation Mode" +msgstr "" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22721,10 +22737,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23326,6 +23338,10 @@ msgid "Labeled Separator Right" msgstr "" #: scene/resources/default_theme/default_theme.cpp +msgid "Font Separator" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp msgid "Font Color Accel" msgstr "" @@ -24008,6 +24024,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 29dd720e91..6a1f0396e5 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -28,8 +28,8 @@ msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-28 11:12+0000\n" -"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" +"PO-Revision-Date: 2022-05-17 17:18+0000\n" +"Last-Translator: Мирослав <hlopukmyroslav@gmail.com>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" "Language: uk\n" @@ -38,7 +38,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.12.1-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -92,11 +92,12 @@ msgstr "Макс. розмір вікна" msgid "Screen Orientation" msgstr "Орієнтація екрана" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Вікно" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Без рамки" @@ -104,7 +105,7 @@ msgstr "Без рамки" msgid "Per Pixel Transparency Enabled" msgstr "Увімкнено прозорість за пікселями" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "На весь екран" @@ -116,7 +117,7 @@ msgstr "Максимізовано" msgid "Minimized" msgstr "Мінімізовано" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Зі зміною розміру" @@ -129,10 +130,11 @@ msgstr "Зі зміною розміру" msgid "Position" msgstr "Розташування" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -586,6 +588,39 @@ msgstr "Нетиповий каталог користувача" msgid "Custom User Dir Name" msgstr "Нетипова назва каталогу користувача" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "Показ" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "Ширина" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "Висота" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "Завжди згори" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "Перевірити ширину" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "Перевірити висоту" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1163,7 +1198,7 @@ msgstr "Увімкнути або вимкнути цю доріжку." msgid "Update Mode (How this property is set)" msgstr "Оновити режим (спосіб встановлення цієї властивості)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Режим інтерполяції" @@ -5935,6 +5970,11 @@ msgstr "" msgid "Flat" msgstr "Плоска" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Повзунок" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Виберіть вузол(вузли) для імпорту" @@ -6880,7 +6920,7 @@ msgstr "Кліпи" #: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp #: scene/3d/particles.cpp scene/resources/environment.cpp msgid "Amount" -msgstr "Величина" +msgstr "Кількість" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp @@ -15809,38 +15849,6 @@ msgstr "Резервний GLES2" msgid "Use Nvidia Rect Flicker Workaround" msgstr "Обхідний шлях для усування блимання прямокутників на Nvidia" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "Показ" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "Ширина" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "Висота" - -#: main/main.cpp -msgid "Always On Top" -msgstr "Завжди згори" - -#: main/main.cpp -msgid "Test Width" -msgstr "Перевірити ширину" - -#: main/main.cpp -msgid "Test Height" -msgstr "Перевірити висоту" - #: main/main.cpp msgid "DPI" msgstr "Роздільність" @@ -19957,6 +19965,11 @@ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" "Некоректний полігон. У режимі збирання «Segments» потрібні принаймні 2 точки." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "Режим вимірювання" @@ -21435,7 +21448,7 @@ msgstr "Пласкість" #: scene/3d/cull_instance.cpp servers/visual_server.cpp msgid "Portals" -msgstr "Віддзеркалити портали" +msgstr "Портали" #: scene/3d/cull_instance.cpp msgid "Portal Mode" @@ -21618,9 +21631,10 @@ msgid "NavMesh" msgstr "Запекти NavMesh" #: scene/3d/navigation_obstacle.cpp +#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" "NavigationObstacle призначено лише для забезпечення засобів уникнення " "зіткнення для просторового об'єкта." @@ -23659,6 +23673,11 @@ msgid "Pause Mode" msgstr "Режим панорамування" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Режим інтерполяції" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "Перегляд без тіней" @@ -23687,10 +23706,6 @@ msgstr "Нетипові параметри гри з багатьма грав msgid "Process Priority" msgstr "Пріоритетність процесу" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "Інтерпольована фізика" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "Залишилось часу" @@ -24323,6 +24338,11 @@ msgstr "Іменований роздільник" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Колір шрифту роздільника" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Колір кісток 1" @@ -24784,7 +24804,7 @@ msgstr "Ідентифікатор живлення камери" #: scene/resources/environment.cpp msgid "Ambient Light" -msgstr "Збільшити відступ" +msgstr "Навколишнє світло" #: scene/resources/environment.cpp msgid "Sky Contribution" @@ -25027,6 +25047,11 @@ msgid "Distance Field" msgstr "Поле відстані" #: scene/resources/gradient.cpp +#, fuzzy +msgid "Raw Data" +msgstr "Дані карти" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "Зміщення" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 6eee3eac1b..45876f3cd6 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -77,11 +77,12 @@ msgstr "سب سکریپشن بنائیں" msgid "Screen Orientation" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -89,7 +90,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "" @@ -101,7 +102,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -115,10 +116,11 @@ msgstr "" msgid "Position" msgstr ".تمام کا انتخاب" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -591,6 +593,39 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1179,7 +1214,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "" @@ -5877,6 +5912,11 @@ msgstr "" msgid "Flat" msgstr "فلیٹ 1" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "سب سکریپشن بنائیں" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -15699,38 +15739,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -19904,6 +19912,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -21571,7 +21584,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -23638,6 +23651,11 @@ msgid "Pause Mode" msgstr "ایکشن منتقل کریں" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "گنتی" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -23668,11 +23686,6 @@ msgstr "" msgid "Process Priority" msgstr "ایکشن منتقل کریں" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "گنتی" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -24327,6 +24340,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr ".تمام کا انتخاب" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr ".تمام کا انتخاب" @@ -25090,6 +25108,10 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 4ab12f669d..276dbc7b3a 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -20,13 +20,14 @@ # SyliawDeV <thanhlongstranger@gmail.com>, 2021. # IoeCmcomc <hopdaigia2004@gmail.com>, 2021, 2022. # Hung <hungthitkhia@gmail.com>, 2021. +# Paweł Fertyk <pfertyk@pfertyk.me>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-25 15:02+0000\n" -"Last-Translator: IoeCmcomc <hopdaigia2004@gmail.com>\n" +"PO-Revision-Date: 2022-05-10 13:14+0000\n" +"Last-Translator: Paweł Fertyk <pfertyk@pfertyk.me>\n" "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/" "godot/vi/>\n" "Language: vi\n" @@ -34,7 +35,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.12.1-dev\n" +"X-Generator: Weblate 4.12.1\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -89,11 +90,12 @@ msgstr "Cỡ cửa sổ tối đa" msgid "Screen Orientation" msgstr "Hướng xoay màn hình" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Cửa sổ" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Tràn viền" @@ -101,7 +103,7 @@ msgstr "Tràn viền" msgid "Per Pixel Transparency Enabled" msgstr "Bật độ trong suốt mỗi điểm ảnh" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Toàn màn hình" @@ -113,7 +115,7 @@ msgstr "Đã cực đại hoá" msgid "Minimized" msgstr "Đã cực tiểu hoá" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Đổi kích cỡ được" @@ -126,10 +128,11 @@ msgstr "Đổi kích cỡ được" msgid "Position" msgstr "Vị trí" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -588,6 +591,42 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Hiển thị tất cả" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "Chiều rộng" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "Chiều cao" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Rộng bên trái" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Kiểm tra" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1174,7 +1213,7 @@ msgstr "Bật/tắt kênh này." msgid "Update Mode (How this property is set)" msgstr "Cập nhật chế độ (Cách thuộc tính được thiết lập)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Nội suy" @@ -1760,7 +1799,7 @@ msgid "" "target node." msgstr "" "Phương thức không được tìm thấy. Chỉ định phương thức hợp lệ hoặc đính kèm " -"tập lệnh vào nút." +"tập lệnh vào nút mục tiêu." #: editor/connections_dialog.cpp msgid "Connect to Node:" @@ -5967,6 +6006,11 @@ msgstr "Giữ Ctrl để làm tròn về số nguyên. Giữ Shift để sửa t msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Chế độ va chạm" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Chọn Nút để Nhập" @@ -14947,9 +14991,8 @@ msgid "Paste Node(s)" msgstr "Dán các nút" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach Script" -msgstr "Đính kèm Script" +msgstr "Tách tập lệnh ra" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." @@ -15122,7 +15165,7 @@ msgstr "Không thể thực hiện thao tác này trên Cảnh được khởi t #: editor/scene_tree_dock.cpp msgid "Attach Script" -msgstr "Đính kèm Script" +msgstr "Đính kèm tập lệnh" #: editor/scene_tree_dock.cpp #, fuzzy @@ -15178,8 +15221,8 @@ msgid "" "This is probably because this editor was built with all language modules " "disabled." msgstr "" -"Không thể đính kèm tệp lệnh: Không ghi nhận thấy ngôn ngữ nào.\n" -"Vấn đề có thể là do các module ngôn ngữ bị vô hiệu hóa khi trình biên tập " +"Không thể đính kèm tập lệnh: Không ghi nhận thấy ngôn ngữ nào.\n" +"Vấn đề có thể là do các mô đun ngôn ngữ bị vô hiệu hóa khi trình chỉnh sửa " "này được xây dựng." #: editor/scene_tree_dock.cpp @@ -15231,9 +15274,8 @@ msgstr "" "Tệp tin cảnh giống như một nút. Tạo một cảnh kế thừa nếu nó không có nút gốc." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Attach a new or existing script to the selected node." -msgstr "Đính kèm một tệp lệnh cho nút đã chọn." +msgstr "Đính kèm một tập lệnh cho nút đã chọn." #: editor/scene_tree_dock.cpp #, fuzzy @@ -15514,7 +15556,7 @@ msgstr "Tệp lệnh có sẵn:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" -msgstr "Đính kèm lệnh cho nút" +msgstr "Đính kèm tập lệnh của nút" #: editor/script_editor_debugger.cpp msgid "Remote " @@ -15995,41 +16037,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Hiển thị tất cả" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "Chiều rộng" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "Chiều cao" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Rộng bên trái" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Kiểm tra" - #: main/main.cpp msgid "DPI" msgstr "" @@ -17616,7 +17623,7 @@ msgstr "Tên không phải định danh hợp lệ:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "Tên đã được sử dụng bởi func/var/singal khác:" +msgstr "Tên đã được sử dụng bởi func/var/signal khác:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" @@ -20419,6 +20426,11 @@ msgstr "Đa giác không hợp lệ. Cần ít nhất 3 điểm trong chế đ msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "Đa giác không hợp lệ. Cần ít nhất 2 điểm trong chế độ dựng 'Segments'." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22237,7 +22249,7 @@ msgstr "Lưới" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24456,6 +24468,11 @@ msgstr "Chế độ Xoay" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Nội suy" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "Hiển thị tất cả" @@ -24489,11 +24506,6 @@ msgstr "Gán nhiều:" msgid "Process Priority" msgstr "Chỉnh độ ưu tiên của ô" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Nội suy" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25193,6 +25205,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Thu phóng (theo tỉ lệ):" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Xóa mục Lớp" @@ -25993,6 +26010,11 @@ msgstr "Chế độ tập trung" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Chiều sâu" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Độ dời:" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index e1ec7d79d6..71413f6120 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -89,7 +89,7 @@ msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2022-04-28 11:12+0000\n" +"PO-Revision-Date: 2022-05-07 05:11+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -98,7 +98,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.12.1-dev\n" +"X-Generator: Weblate 4.12.1\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -152,11 +152,12 @@ msgstr "窗口最大大小" msgid "Screen Orientation" msgstr "窗口朝向" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "窗口" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "无边框" @@ -164,7 +165,7 @@ msgstr "无边框" msgid "Per Pixel Transparency Enabled" msgstr "启用像素级透明" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "全屏" @@ -176,7 +177,7 @@ msgstr "最大化" msgid "Minimized" msgstr "最小化" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "可调整大小" @@ -189,10 +190,11 @@ msgstr "可调整大小" msgid "Position" msgstr "位置" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -642,6 +644,39 @@ msgstr "使用自定义用户目录" msgid "Custom User Dir Name" msgstr "自定义用户目录名称" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "显示" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "宽度" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "高度" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "置顶" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "测试宽度" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "测试高度" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1219,7 +1254,7 @@ msgstr "切换该轨道的开关。" msgid "Update Mode (How this property is set)" msgstr "更新模式(设置属性的方式)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "插值模式" @@ -5880,6 +5915,11 @@ msgstr "按住 %s 取整。 按住 Shift 获取更精确的变化。" msgid "Flat" msgstr "扁平" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "滑动条" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "选择要导入的节点" @@ -6563,7 +6603,6 @@ msgid "Delimiter" msgstr "分隔符" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "ColorCorrect" msgstr "颜色校正" @@ -6852,14 +6891,12 @@ msgid "Saving..." msgstr "保存中..." #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D, Detect 3D" -msgstr "检测 3D" +msgstr "2D、检测 3D" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D Pixel" -msgstr "实体像素" +msgstr "2D 像素" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" @@ -8171,7 +8208,7 @@ msgstr "测试" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed to get repository configuration." -msgstr "" +msgstr "获取仓库配置失败。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -9866,7 +9903,7 @@ msgstr "同步骨骼到多边形" #: editor/plugins/ray_cast_2d_editor_plugin.cpp msgid "Set cast_to" -msgstr "" +msgstr "设置 cast_to" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -14683,17 +14720,15 @@ msgstr "转为本地" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Another node already uses this unique name in the scene." -msgstr "" +msgstr "该场景中已有使用该唯一名称的节点。" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Enable Scene Unique Name" -msgstr "唯一名称" +msgstr "启用场景唯一名称" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -#, fuzzy msgid "Disable Scene Unique Name" -msgstr "唯一名称" +msgstr "禁用场景唯一名称" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -14767,7 +14802,7 @@ msgstr "子资源" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "" +msgstr "作为场景唯一名称访问" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -14903,6 +14938,8 @@ msgid "" "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" +"这个节点可以在场景中的任意位置通过在节点路径中为其加上“%s”前缀来访问。\n" +"点击禁用。" #: editor/scene_tree_editor.cpp msgid "" @@ -15556,38 +15593,6 @@ msgstr "回退至 GLES2" msgid "Use Nvidia Rect Flicker Workaround" msgstr "使用 Nvidia 矩形闪烁变通措施" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "显示" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "宽度" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "高度" - -#: main/main.cpp -msgid "Always On Top" -msgstr "置顶" - -#: main/main.cpp -msgid "Test Width" -msgstr "测试宽度" - -#: main/main.cpp -msgid "Test Height" -msgstr "测试高度" - #: main/main.cpp msgid "DPI" msgstr "DPI" @@ -15689,9 +15694,8 @@ msgid "Physics Interpolation" msgstr "物理插值" #: main/main.cpp -#, fuzzy msgid "Enable Warnings" -msgstr "启用筛选" +msgstr "启用警告" #: main/main.cpp msgid "Frame Delay Msec" @@ -19184,9 +19188,8 @@ msgid "Digest Algorithm" msgstr "摘要算法" #: platform/windows/export/export.cpp -#, fuzzy msgid "Modify Resources" -msgstr "复制资源" +msgstr "修改资源" #: platform/windows/export/export.cpp msgid "File Version" @@ -19593,6 +19596,11 @@ msgstr "多边形无效。“Solids”构建模式需要至少三个点。" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "多边形无效。“Segments”构建模式需要至少两个点。" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "构建模式" @@ -21208,14 +21216,14 @@ msgstr "" "提供导航数据。" #: scene/3d/navigation_mesh_instance.cpp -#, fuzzy msgid "NavMesh" -msgstr "烘焙导航网格" +msgstr "导航网格" #: scene/3d/navigation_obstacle.cpp +#, fuzzy msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "NavigationObstacle 只能用于为 Spatial 对象避免碰撞。" #: scene/3d/occluder.cpp @@ -23191,6 +23199,8 @@ msgid "" "Setting node name '%s' to be unique within scene for '%s', but it's already " "claimed by '%s'. This node is no longer set unique." msgstr "" +"正在将场景中的唯一节点名称“%s”设给“%s”,但该名称已被“%s”占用。这个节点不再唯" +"一。" #: scene/main/node.cpp msgid "Name Num Separator" @@ -23213,13 +23223,17 @@ msgid "Pause Mode" msgstr "暂停模式" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "物理插值" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "显示折叠" #: scene/main/node.cpp -#, fuzzy msgid "Unique Name In Owner" -msgstr "唯一名称" +msgstr "所有者唯一名称" #: scene/main/node.cpp msgid "Filename" @@ -23241,10 +23255,6 @@ msgstr "自定义多人" msgid "Process Priority" msgstr "处理优先级" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "物理插值" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "剩余时间" @@ -23852,6 +23862,11 @@ msgid "Labeled Separator Right" msgstr "带名称分隔线右侧" #: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Font Separator" +msgstr "分隔线字体颜色" + +#: scene/resources/default_theme/default_theme.cpp msgid "Font Color Accel" msgstr "快捷键字体颜色" @@ -24532,6 +24547,11 @@ msgid "Distance Field" msgstr "距离场" #: scene/resources/gradient.cpp +#, fuzzy +msgid "Raw Data" +msgstr "地图数据" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "偏移" @@ -25133,7 +25153,7 @@ msgstr "扩展边距" #: scene/resources/style_box.cpp msgid "Skew" -msgstr "" +msgstr "偏斜" #: scene/resources/style_box.cpp msgid "Corner Radius" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index da22ae2254..5d38b98427 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -79,11 +79,12 @@ msgstr "下一個腳本" msgid "Screen Orientation" msgstr "開啓最近的" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "" @@ -91,7 +92,7 @@ msgstr "" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "全螢幕" @@ -104,7 +105,7 @@ msgstr "" msgid "Minimized" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -118,10 +119,11 @@ msgstr "" msgid "Position" msgstr "只限選中" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -609,6 +611,42 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "全部取代" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "線性" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "測試" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1218,7 +1256,7 @@ msgstr "" msgid "Update Mode (How this property is set)" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "模式" @@ -6145,6 +6183,11 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "無干擾模式" + #: editor/editor_sub_scene.cpp #, fuzzy msgid "Select Node(s) to Import" @@ -16368,41 +16411,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "全部取代" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "線性" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "測試" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20720,6 +20728,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22435,7 +22448,7 @@ msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24592,6 +24605,11 @@ msgstr "選擇模式" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "模式" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "全部取代" @@ -24622,11 +24640,6 @@ msgstr "" msgid "Process Priority" msgstr "檔案" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "模式" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25304,6 +25317,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "翻譯:" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "移除選項" @@ -26094,6 +26112,11 @@ msgid "Distance Field" msgstr "無干擾模式" #: scene/resources/gradient.cpp +#, fuzzy +msgid "Raw Data" +msgstr "MeshLibrary..." + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index e01991c1ec..703348c019 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -105,11 +105,12 @@ msgstr "最大視窗大小" msgid "Screen Orientation" msgstr "螢幕方向" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "視窗" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "無邊框" @@ -117,7 +118,7 @@ msgstr "無邊框" msgid "Per Pixel Transparency Enabled" msgstr "啟用單像素透明度" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "全螢幕" @@ -129,7 +130,7 @@ msgstr "最大化" msgid "Minimized" msgstr "最小化" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "可調整大小的" @@ -142,10 +143,11 @@ msgstr "可調整大小的" msgid "Position" msgstr "位置" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -617,6 +619,43 @@ msgstr "使用自訂使用者目錄" msgid "Custom User Dir Name" msgstr "自訂使用者目錄名稱" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "全部顯示" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "燈光" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "左延展" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "測試" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -1221,7 +1260,7 @@ msgstr "打開/關閉此軌道。" msgid "Update Mode (How this property is set)" msgstr "更新模式(屬性設定方法)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "插值模式" @@ -6082,6 +6121,11 @@ msgstr "按住 %s 以取整數。按住 Shift 以進行更精確的更動。" msgid "Flat" msgstr "平面0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "碰撞模式" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "選擇要匯入的節點" @@ -15905,42 +15949,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "全部顯示" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "燈光" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "左延展" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "測試" - #: main/main.cpp msgid "DPI" msgstr "" @@ -20309,6 +20317,11 @@ msgstr "無效的多邊形。至少必須有三個點為「Solids」建構模式 msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "無效的多邊形。至少必須有 2 個點為「Segments」建構模式。" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -22125,7 +22138,7 @@ msgstr "製作 NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -24395,6 +24408,11 @@ msgstr "平移模式" #: scene/main/node.cpp #, fuzzy +msgid "Physics Interpolation Mode" +msgstr "插值模式" + +#: scene/main/node.cpp +#, fuzzy msgid "Display Folded" msgstr "顯示無陰影" @@ -24428,11 +24446,6 @@ msgstr "設定多個:" msgid "Process Priority" msgstr "啟用優先級" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "插值模式" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -25141,6 +25154,11 @@ msgstr "帶名稱的分隔線" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "色彩運算子。" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "重新命名顏色項目" @@ -25949,6 +25967,11 @@ msgstr "專注模式" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "深度" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "偏移:" |