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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp9
-rw-r--r--editor/project_manager.cpp28
2 files changed, 31 insertions, 6 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index ea6afe7f84..5061067ded 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -4473,10 +4473,17 @@ void VisualShaderNodePortPreview::_shader_changed() {
for (int i = EditorNode::get_singleton()->get_editor_history()->get_path_size() - 1; i >= 0; i--) {
Object *object = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(i));
+ ShaderMaterial *src_mat;
if (!object) {
continue;
}
- ShaderMaterial *src_mat = Object::cast_to<ShaderMaterial>(object);
+ if (object->has_method("get_material_override")) { // trying getting material from MeshInstance
+ src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material_override"));
+ } else if (object->has_method("get_material")) { // from CanvasItem/Node2D
+ src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material"));
+ } else {
+ src_mat = Object::cast_to<ShaderMaterial>(object);
+ }
if (src_mat && src_mat->get_shader().is_valid()) {
List<PropertyInfo> params;
src_mat->get_shader()->get_param_list(&params);
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index a0eb923bc5..5951373af9 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -2157,8 +2157,9 @@ void ProjectManager::_run_project() {
}
void ProjectManager::_scan_dir(const String &path, List<String> *r_projects) {
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- da->change_dir(path);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ Error error = da->change_dir(path);
+ ERR_FAIL_COND_MSG(error != OK, "Could not scan directory at: " + path);
da->list_dir_begin();
String n = da->get_next();
while (n != String()) {
@@ -2170,7 +2171,6 @@ void ProjectManager::_scan_dir(const String &path, List<String> *r_projects) {
n = da->get_next();
}
da->list_dir_end();
- memdelete(da);
}
void ProjectManager::_scan_begin(const String &p_base) {
@@ -2683,8 +2683,26 @@ ProjectManager::ProjectManager() {
_load_recent_projects();
- if (EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path")) {
- _scan_begin(EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path"));
+ DirAccessRef dir_access = DirAccess::create(DirAccess::AccessType::ACCESS_FILESYSTEM);
+
+ String default_project_path = EditorSettings::get_singleton()->get("filesystem/directories/default_project_path");
+ if (!dir_access->dir_exists(default_project_path)) {
+ Error error = dir_access->make_dir_recursive(default_project_path);
+ if (error != OK) {
+ ERR_PRINT("Could not create default project directory at: " + default_project_path);
+ }
+ }
+
+ String autoscan_path = EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path");
+ if (autoscan_path != "") {
+ if (dir_access->dir_exists(autoscan_path)) {
+ _scan_begin(autoscan_path);
+ } else {
+ Error error = dir_access->make_dir_recursive(autoscan_path);
+ if (error != OK) {
+ ERR_PRINT("Could not create project autoscan directory at: " + autoscan_path);
+ }
+ }
}
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));