diff options
Diffstat (limited to 'editor')
157 files changed, 34960 insertions, 7320 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 219f3fdbe1..3b87b3e65e 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -667,8 +667,8 @@ void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) { void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) { editor = p_editor; - connect("clear_selection", Callable(editor, "_clear_selection").bind(false)); - connect("select_key", Callable(editor, "_key_selected"), CONNECT_DEFERRED); + connect("clear_selection", callable_mp(editor, &AnimationTrackEditor::_clear_selection).bind(false)); + connect("select_key", callable_mp(editor, &AnimationTrackEditor::_key_selected), CONNECT_DEFERRED); } void AnimationBezierTrackEdit::_play_position_draw() { diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 70b5501692..9529460ab1 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -1445,7 +1445,9 @@ void AnimationTimelineEdit::_anim_loop_pressed() { default: break; } + undo_redo->add_do_method(this, "update_values"); undo_redo->add_undo_method(animation.ptr(), "set_loop_mode", animation->get_loop_mode()); + undo_redo->add_undo_method(this, "update_values"); undo_redo->commit_action(); } else { String base_path = animation->get_path(); @@ -1913,6 +1915,8 @@ void AnimationTimelineEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag"), PropertyInfo(Variant::BOOL, "timeline_only"))); ADD_SIGNAL(MethodInfo("track_added", PropertyInfo(Variant::INT, "track"))); ADD_SIGNAL(MethodInfo("length_changed", PropertyInfo(Variant::FLOAT, "size"))); + + ClassDB::bind_method(D_METHOD("update_values"), &AnimationTimelineEdit::update_values); } AnimationTimelineEdit::AnimationTimelineEdit() { @@ -3420,9 +3424,6 @@ void AnimationTrackEditGroup::_zoom_changed() { queue_redraw(); } -void AnimationTrackEditGroup::_bind_methods() { -} - AnimationTrackEditGroup::AnimationTrackEditGroup() { set_mouse_filter(MOUSE_FILTER_PASS); } @@ -6050,10 +6051,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { real_t to_diff = fmod(b - a, Math_TAU); to_v = a + fmod(2.0 * to_diff, Math_TAU) - to_diff; } - Variant delta_v; - Variant::sub(to_v, from_v, delta_v); + Variant delta_v = Animation::subtract_variant(to_v, from_v); double duration = to_t - from_t; - double fixed_duration = duration - 0.01; // Prevent to overwrap keys... + double fixed_duration = duration - UNIT_EPSILON; // Prevent to overwrap keys... for (double delta_t = dur_step; delta_t < fixed_duration; delta_t += dur_step) { Pair<real_t, Variant> keydata; keydata.first = from_t + delta_t; @@ -6458,16 +6458,11 @@ void AnimationTrackEditor::_select_all_tracks_for_copy() { } void AnimationTrackEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_animation_update"), &AnimationTrackEditor::_animation_update); - ClassDB::bind_method(D_METHOD("_track_grab_focus"), &AnimationTrackEditor::_track_grab_focus); - ClassDB::bind_method(D_METHOD("_update_tracks"), &AnimationTrackEditor::_update_tracks); - ClassDB::bind_method(D_METHOD("_redraw_tracks"), &AnimationTrackEditor::_redraw_tracks); - ClassDB::bind_method(D_METHOD("_clear_selection_for_anim"), &AnimationTrackEditor::_clear_selection_for_anim); - ClassDB::bind_method(D_METHOD("_select_at_anim"), &AnimationTrackEditor::_select_at_anim); - - ClassDB::bind_method(D_METHOD("_key_selected"), &AnimationTrackEditor::_key_selected); // Still used by some connect_compat. - ClassDB::bind_method(D_METHOD("_key_deselected"), &AnimationTrackEditor::_key_deselected); // Still used by some connect_compat. - ClassDB::bind_method(D_METHOD("_clear_selection"), &AnimationTrackEditor::_clear_selection); // Still used by some connect_compat. + ClassDB::bind_method("_animation_update", &AnimationTrackEditor::_animation_update); + ClassDB::bind_method("_track_grab_focus", &AnimationTrackEditor::_track_grab_focus); + ClassDB::bind_method("_clear_selection_for_anim", &AnimationTrackEditor::_clear_selection_for_anim); + ClassDB::bind_method("_select_at_anim", &AnimationTrackEditor::_select_at_anim); + ClassDB::bind_method("_clear_selection", &AnimationTrackEditor::_clear_selection); ClassDB::bind_method(D_METHOD("_bezier_track_set_key_handle_mode", "animation", "track_idx", "key_idx", "key_handle_mode", "key_handle_set_mode"), &AnimationTrackEditor::_bezier_track_set_key_handle_mode, DEFVAL(Animation::HANDLE_SET_MODE_NONE)); diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index ac69b88e99..5c51921d93 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -280,7 +280,6 @@ class AnimationTrackEditGroup : public Control { void _zoom_changed(); protected: - static void _bind_methods(); void _notification(int p_what); public: @@ -407,7 +406,6 @@ class AnimationTrackEditor : public VBoxContainer { void _insert_key_from_track(float p_ofs, int p_track); void _add_method_key(const String &p_method); - void _clear_selection(bool p_update = false); void _clear_selection_for_anim(const Ref<Animation> &p_anim); void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos); @@ -425,9 +423,6 @@ class AnimationTrackEditor : public VBoxContainer { RBMap<SelectedKey, KeyInfo> selection; - void _key_selected(int p_key, bool p_single, int p_track); - void _key_deselected(int p_key, int p_track); - bool moving_selection = false; float moving_selection_offset = 0.0f; void _move_selection_begin(); @@ -531,6 +526,11 @@ protected: void _notification(int p_what); public: + // Public for use with callable_mp. + void _clear_selection(bool p_update = false); + void _key_selected(int p_key, bool p_single, int p_track); + void _key_deselected(int p_key, int p_track); + enum { EDIT_COPY_TRACKS, EDIT_COPY_TRACKS_CONFIRM, diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 861d05f17a..236f3d7b08 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -238,6 +238,12 @@ void ConnectDialog::_notification(int p_what) { String type_name = Variant::get_type_name((Variant::Type)type_list->get_item_id(i)); type_list->set_item_icon(i, get_theme_icon(type_name, SNAME("EditorIcons"))); } + + Ref<StyleBox> style = get_theme_stylebox("normal", "LineEdit")->duplicate(); + if (style.is_valid()) { + style->set_default_margin(SIDE_TOP, style->get_default_margin(SIDE_TOP) + 1.0); + from_signal->add_theme_style_override("normal", style); + } } break; } } @@ -465,30 +471,31 @@ ConnectDialog::ConnectDialog() { vbc_right->add_margin_child(TTR("Unbind Signal Arguments:"), unbind_count); - HBoxContainer *dstm_hb = memnew(HBoxContainer); - vbc_left->add_margin_child(TTR("Receiver Method:"), dstm_hb); - dst_method = memnew(LineEdit); dst_method->set_h_size_flags(Control::SIZE_EXPAND_FILL); dst_method->connect("text_submitted", callable_mp(this, &ConnectDialog::_text_submitted)); - dstm_hb->add_child(dst_method); + vbc_left->add_margin_child(TTR("Receiver Method:"), dst_method); advanced = memnew(CheckButton); - dstm_hb->add_child(advanced); + vbc_left->add_child(advanced); advanced->set_text(TTR("Advanced")); + advanced->set_h_size_flags(Control::SIZE_SHRINK_BEGIN | Control::SIZE_EXPAND); advanced->connect("pressed", callable_mp(this, &ConnectDialog::_advanced_pressed)); + HBoxContainer *hbox = memnew(HBoxContainer); + vbc_right->add_child(hbox); + deferred = memnew(CheckBox); deferred->set_h_size_flags(0); deferred->set_text(TTR("Deferred")); deferred->set_tooltip_text(TTR("Defers the signal, storing it in a queue and only firing it at idle time.")); - vbc_right->add_child(deferred); + hbox->add_child(deferred); one_shot = memnew(CheckBox); one_shot->set_h_size_flags(0); - one_shot->set_text(TTR("Oneshot")); + one_shot->set_text(TTR("One Shot")); one_shot->set_tooltip_text(TTR("Disconnects the signal after its first emission.")); - vbc_right->add_child(one_shot); + hbox->add_child(one_shot); cdbinds = memnew(ConnectDialogBinds); @@ -810,7 +817,7 @@ void ConnectionsDock::_go_to_script(TreeItem &p_item) { } if (script.is_valid() && ScriptEditor::get_singleton()->script_goto_method(script, cd.method)) { - EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT); + EditorNode::get_singleton()->editor_select(EditorNode::EDITOR_SCRIPT); } } diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 4ac32d7317..3e72c6211d 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -296,6 +296,15 @@ void CreateDialog::_configure_search_option_item(TreeItem *r_item, const String r_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_type, icon_fallback)); } + bool is_deprecated = EditorHelp::get_doc_data()->class_list[p_type].is_deprecated; + bool is_experimental = EditorHelp::get_doc_data()->class_list[p_type].is_experimental; + + if (is_deprecated) { + r_item->add_button(0, get_theme_icon("StatusError", SNAME("EditorIcons")), 0, false, TTR("This class is marked as deprecated.")); + } else if (is_experimental) { + r_item->add_button(0, get_theme_icon("NodeWarning", SNAME("EditorIcons")), 0, false, TTR("This class is marked as experimental.")); + } + if (!search_box->get_text().is_empty()) { r_item->set_collapsed(false); } else { diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp index 6c0ba55ec8..7ea6cedd2b 100644 --- a/editor/debugger/editor_debugger_inspector.cpp +++ b/editor/debugger/editor_debugger_inspector.cpp @@ -36,7 +36,7 @@ #include "scene/debugger/scene_debugger.h" bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) { - if (!editable || !prop_values.has(p_name) || String(p_name).begins_with("Constants/")) { + if (!prop_values.has(p_name) || String(p_name).begins_with("Constants/")) { return false; } @@ -85,14 +85,12 @@ void EditorDebuggerRemoteObject::_bind_methods() { ClassDB::bind_method(D_METHOD("get_variant"), &EditorDebuggerRemoteObject::get_variant); ClassDB::bind_method(D_METHOD("clear"), &EditorDebuggerRemoteObject::clear); ClassDB::bind_method(D_METHOD("get_remote_object_id"), &EditorDebuggerRemoteObject::get_remote_object_id); - ClassDB::bind_method(D_METHOD("_is_read_only"), &EditorDebuggerRemoteObject::_is_read_only); ADD_SIGNAL(MethodInfo("value_edited", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value"))); } EditorDebuggerInspector::EditorDebuggerInspector() { variables = memnew(EditorDebuggerRemoteObject); - variables->editable = false; } EditorDebuggerInspector::~EditorDebuggerInspector() { diff --git a/editor/debugger/editor_debugger_inspector.h b/editor/debugger/editor_debugger_inspector.h index c595e0acaa..d835f5fa42 100644 --- a/editor/debugger/editor_debugger_inspector.h +++ b/editor/debugger/editor_debugger_inspector.h @@ -43,14 +43,12 @@ protected: static void _bind_methods(); public: - bool editable = false; ObjectID remote_object_id; String type_name; List<PropertyInfo> prop_list; HashMap<StringName, Variant> prop_values; ObjectID get_remote_object_id() { return remote_object_id; }; - bool _is_read_only() { return true; }; String get_title(); Variant get_variant(const StringName &p_name); diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp index cf48366bd3..a882275375 100644 --- a/editor/debugger/editor_profiler.cpp +++ b/editor/debugger/editor_profiler.cpp @@ -104,6 +104,10 @@ void EditorProfiler::clear() { updating_frame = false; hover_metric = -1; seeking = false; + + // Ensure button text (start, stop) is correct + _set_button_text(); + emit_signal(SNAME("enable_profiling"), activate->is_pressed()); } static String _get_percent_txt(float p_value, float p_total) { @@ -374,15 +378,23 @@ void EditorProfiler::_update_frame() { updating_frame = false; } -void EditorProfiler::_activate_pressed() { +void EditorProfiler::_set_button_text() { if (activate->is_pressed()) { activate->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); activate->set_text(TTR("Stop")); - _clear_pressed(); } else { activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons"))); activate->set_text(TTR("Start")); } +} + +void EditorProfiler::_activate_pressed() { + _set_button_text(); + + if (activate->is_pressed()) { + _clear_pressed(); + } + emit_signal(SNAME("enable_profiling"), activate->is_pressed()); } @@ -499,8 +511,12 @@ void EditorProfiler::_bind_methods() { ADD_SIGNAL(MethodInfo("break_request")); } -void EditorProfiler::set_enabled(bool p_enable) { +void EditorProfiler::set_enabled(bool p_enable, bool p_clear) { + activate->set_pressed(false); activate->set_disabled(!p_enable); + if (p_clear) { + clear(); + } } bool EditorProfiler::is_profiling() { diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h index df92125258..e9ecc285ed 100644 --- a/editor/debugger/editor_profiler.h +++ b/editor/debugger/editor_profiler.h @@ -122,6 +122,7 @@ private: Timer *frame_delay = nullptr; Timer *plot_delay = nullptr; + void _set_button_text(); void _update_frame(); void _activate_pressed(); @@ -153,7 +154,7 @@ protected: public: void add_frame_metric(const Metric &p_metric, bool p_final = false); - void set_enabled(bool p_enable); + void set_enabled(bool p_enable, bool p_clear = true); bool is_profiling(); bool is_seeking() { return seeking; } void disable_seeking(); diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 5baa9970af..6bc1536cb9 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -52,7 +52,6 @@ #include "editor/plugins/node_3d_editor_plugin.h" #include "main/performance.h" #include "scene/3d/camera_3d.h" -#include "scene/debugger/scene_debugger.h" #include "scene/gui/dialogs.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" @@ -317,7 +316,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da if (!error.is_empty()) { tabs->set_current_tab(0); } - profiler->set_enabled(false); + profiler->set_enabled(false, false); inspector->clear_cache(); // Take a chance to force remote objects update. } else if (p_msg == "debug_exit") { @@ -327,7 +326,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da _update_buttons_state(); _set_reason_text(TTR("Execution resumed."), MESSAGE_SUCCESS); emit_signal(SNAME("breaked"), false, false, "", false); - profiler->set_enabled(true); + profiler->set_enabled(true, false); profiler->disable_seeking(); } else if (p_msg == "set_pid") { ERR_FAIL_COND(p_data.size() < 1); @@ -916,6 +915,8 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) { _clear_errors_list(); stop(); + profiler->set_enabled(true, true); + peer = p_peer; ERR_FAIL_COND(p_peer.is_null()); @@ -971,6 +972,8 @@ void ScriptEditorDebugger::stop() { res_path_cache.clear(); profiler_signature.clear(); + profiler->set_enabled(true, false); + inspector->edit(nullptr); _update_buttons_state(); } diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index ec9a744e57..7d6eb186dc 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -85,6 +85,9 @@ void DocTools::merge_from(const DocTools &p_data) { const DocData::ClassDoc &cf = p_data.class_list[c.name]; + c.is_deprecated = cf.is_deprecated; + c.is_experimental = cf.is_experimental; + c.description = cf.description; c.brief_description = cf.brief_description; c.tutorials = cf.tutorials; @@ -133,6 +136,8 @@ void DocTools::merge_from(const DocTools &p_data) { const DocData::MethodDoc &mf = cf.constructors[j]; m.description = mf.description; + m.is_deprecated = mf.is_deprecated; + m.is_experimental = mf.is_experimental; break; } } @@ -148,6 +153,8 @@ void DocTools::merge_from(const DocTools &p_data) { const DocData::MethodDoc &mf = cf.methods[j]; m.description = mf.description; + m.is_deprecated = mf.is_deprecated; + m.is_experimental = mf.is_experimental; break; } } @@ -162,6 +169,8 @@ void DocTools::merge_from(const DocTools &p_data) { const DocData::MethodDoc &mf = cf.signals[j]; m.description = mf.description; + m.is_deprecated = mf.is_deprecated; + m.is_experimental = mf.is_experimental; break; } } @@ -176,6 +185,8 @@ void DocTools::merge_from(const DocTools &p_data) { const DocData::ConstantDoc &mf = cf.constants[j]; m.description = mf.description; + m.is_deprecated = mf.is_deprecated; + m.is_experimental = mf.is_experimental; break; } } @@ -190,6 +201,8 @@ void DocTools::merge_from(const DocTools &p_data) { const DocData::MethodDoc &mf = cf.annotations[j]; m.description = mf.description; + m.is_deprecated = mf.is_deprecated; + m.is_experimental = mf.is_experimental; break; } } @@ -204,6 +217,8 @@ void DocTools::merge_from(const DocTools &p_data) { const DocData::PropertyDoc &pf = cf.properties[j]; p.description = pf.description; + p.is_deprecated = pf.is_deprecated; + p.is_experimental = pf.is_experimental; break; } } @@ -266,6 +281,8 @@ void DocTools::merge_from(const DocTools &p_data) { const DocData::MethodDoc &mf = cf.operators[j]; m.description = mf.description; + m.is_deprecated = mf.is_deprecated; + m.is_experimental = mf.is_experimental; break; } } @@ -1007,6 +1024,12 @@ static Error _parse_methods(Ref<XMLParser> &parser, Vector<DocData::MethodDoc> & if (parser->has_attribute("qualifiers")) { method.qualifiers = parser->get_attribute_value("qualifiers"); } + if (parser->has_attribute("is_deprecated")) { + method.is_deprecated = parser->get_attribute_value("is_deprecated").to_lower() == "true"; + } + if (parser->has_attribute("is_experimental")) { + method.is_experimental = parser->get_attribute_value("is_experimental").to_lower() == "true"; + } while (parser->read() == OK) { if (parser->get_node_type() == XMLParser::NODE_ELEMENT) { @@ -1138,6 +1161,14 @@ Error DocTools::_load(Ref<XMLParser> parser) { c.inherits = parser->get_attribute_value("inherits"); } + if (parser->has_attribute("is_deprecated")) { + c.is_deprecated = parser->get_attribute_value("is_deprecated").to_lower() == "true"; + } + + if (parser->has_attribute("is_experimental")) { + c.is_experimental = parser->get_attribute_value("is_experimental").to_lower() == "true"; + } + while (parser->read() == OK) { if (parser->get_node_type() == XMLParser::NODE_ELEMENT) { String name2 = parser->get_node_name(); @@ -1211,6 +1242,12 @@ Error DocTools::_load(Ref<XMLParser> parser) { if (parser->has_attribute("enum")) { prop2.enumeration = parser->get_attribute_value("enum"); } + if (parser->has_attribute("is_deprecated")) { + prop2.is_deprecated = parser->get_attribute_value("is_deprecated").to_lower() == "true"; + } + if (parser->has_attribute("is_experimental")) { + prop2.is_experimental = parser->get_attribute_value("is_experimental").to_lower() == "true"; + } if (!parser->is_empty()) { parser->read(); if (parser->get_node_type() == XMLParser::NODE_TEXT) { @@ -1275,6 +1312,12 @@ Error DocTools::_load(Ref<XMLParser> parser) { if (parser->has_attribute("is_bitfield")) { constant2.is_bitfield = parser->get_attribute_value("is_bitfield").to_lower() == "true"; } + if (parser->has_attribute("is_deprecated")) { + constant2.is_deprecated = parser->get_attribute_value("is_deprecated").to_lower() == "true"; + } + if (parser->has_attribute("is_experimental")) { + constant2.is_experimental = parser->get_attribute_value("is_experimental").to_lower() == "true"; + } if (!parser->is_empty()) { parser->read(); if (parser->get_node_type() == XMLParser::NODE_TEXT) { @@ -1327,7 +1370,15 @@ static void _write_method_doc(Ref<FileAccess> f, const String &p_name, Vector<Do qualifiers += " qualifiers=\"" + m.qualifiers.xml_escape() + "\""; } - _write_string(f, 2, "<" + p_name + " name=\"" + m.name.xml_escape() + "\"" + qualifiers + ">"); + String additional_attributes; + if (m.is_deprecated) { + additional_attributes += " is_deprecated=\"true\""; + } + if (m.is_experimental) { + additional_attributes += " is_experimental=\"true\""; + } + + _write_string(f, 2, "<" + p_name + " name=\"" + m.name.xml_escape() + "\"" + qualifiers + additional_attributes + ">"); if (!m.return_type.is_empty()) { String enum_text; @@ -1390,6 +1441,12 @@ Error DocTools::save_classes(const String &p_default_path, const HashMap<String, String header = "<class name=\"" + c.name + "\""; if (!c.inherits.is_empty()) { header += " inherits=\"" + c.inherits + "\""; + if (c.is_deprecated) { + header += " is_deprecated=\"true\""; + } + if (c.is_experimental) { + header += " is_experimental=\"true\""; + } } header += String(" version=\"") + VERSION_BRANCH + "\""; // Reference the XML schema so editors can provide error checking. @@ -1433,6 +1490,12 @@ Error DocTools::save_classes(const String &p_default_path, const HashMap<String, if (!c.properties[i].default_value.is_empty()) { additional_attributes += " default=\"" + c.properties[i].default_value.xml_escape(true) + "\""; } + if (c.properties[i].is_deprecated) { + additional_attributes += " is_deprecated=\"true\""; + } + if (c.properties[i].is_experimental) { + additional_attributes += " is_experimental=\"true\""; + } const DocData::PropertyDoc &p = c.properties[i]; @@ -1453,21 +1516,30 @@ Error DocTools::save_classes(const String &p_default_path, const HashMap<String, _write_string(f, 1, "<constants>"); for (int i = 0; i < c.constants.size(); i++) { const DocData::ConstantDoc &k = c.constants[i]; + + String additional_attributes; + if (c.constants[i].is_deprecated) { + additional_attributes += " is_deprecated=\"true\""; + } + if (c.constants[i].is_experimental) { + additional_attributes += " is_experimental=\"true\""; + } + if (k.is_value_valid) { if (!k.enumeration.is_empty()) { if (k.is_bitfield) { - _write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"" + k.value + "\" enum=\"" + k.enumeration + "\" is_bitfield=\"true\">"); + _write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"" + k.value + "\" enum=\"" + k.enumeration + "\" is_bitfield=\"true\"" + additional_attributes + ">"); } else { - _write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"" + k.value + "\" enum=\"" + k.enumeration + "\">"); + _write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"" + k.value + "\" enum=\"" + k.enumeration + "\"" + additional_attributes + ">"); } } else { - _write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"" + k.value + "\">"); + _write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"" + k.value + "\"" + additional_attributes + ">"); } } else { if (!k.enumeration.is_empty()) { - _write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"platform-dependent\" enum=\"" + k.enumeration + "\">"); + _write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"platform-dependent\" enum=\"" + k.enumeration + "\"" + additional_attributes + ">"); } else { - _write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"platform-dependent\">"); + _write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"platform-dependent\"" + additional_attributes + ">"); } } _write_string(f, 3, _translate_doc_string(k.description).strip_edges().xml_escape()); diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp index ba1f2fd6af..a0913265eb 100644 --- a/editor/editor_command_palette.cpp +++ b/editor/editor_command_palette.cpp @@ -130,7 +130,7 @@ void EditorCommandPalette::_update_command_search(const String &search_text) { ti->set_metadata(0, entries[i].key_name); ti->set_text_alignment(1, HORIZONTAL_ALIGNMENT_RIGHT); ti->set_text(1, shortcut_text); - Color c = Color(1, 1, 1, 0.5); + Color c = get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5); ti->set_custom_color(1, c); } diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 708173ea26..9549ffb09b 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -763,7 +763,7 @@ void EditorFeatureProfileManager::_update_selected_profile() { TreeItem *root = class_list->create_item(); TreeItem *features = class_list->create_item(root); - TreeItem *last_feature; + TreeItem *last_feature = nullptr; features->set_text(0, TTR("Main Features:")); for (int i = 0; i < EditorFeatureProfile::FEATURE_MAX; i++) { TreeItem *feature; diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index 6d11cb10ed..2e7302aaf9 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -202,7 +202,6 @@ private: void _select_drive(int p_idx); void _dir_submitted(String p_dir); - void _file_submitted(const String &p_file); void _action_pressed(); void _save_confirm_pressed(); void _cancel_pressed(); @@ -240,6 +239,9 @@ protected: static void _bind_methods(); public: + // Public for use with callable_mp. + void _file_submitted(const String &p_file); + void popup_file_dialog(); void clear_filters(); void add_filter(const String &p_filter, const String &p_description = ""); diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 177bc6d2b2..b89bd23859 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -690,7 +690,6 @@ void EditorFileSystem::scan() { _update_extensions(); - abort_scan = false; if (!use_threads) { scanning = true; scan_total = 0; @@ -1162,8 +1161,6 @@ void EditorFileSystem::scan_changes() { scanning_changes = true; scanning_changes_done = false; - abort_scan = false; - if (!use_threads) { if (filesystem) { EditorProgressBG pr("sources", TTR("ScanSources"), 1000); @@ -1195,8 +1192,6 @@ void EditorFileSystem::_notification(int p_what) { case NOTIFICATION_EXIT_TREE: { Thread &active_thread = thread.is_started() ? thread : thread_sources; if (use_threads && active_thread.is_started()) { - //abort thread if in progress - abort_scan = true; while (scanning) { OS::get_singleton()->delay_usec(1000); } diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index f4e69b95e7..e06c6e4593 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -168,7 +168,6 @@ class EditorFileSystem : public Node { EditorFileSystemDirectory *new_filesystem = nullptr; - bool abort_scan = false; bool scanning = false; bool importing = false; bool first_scan = true; diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index fffe77f1c4..c31d13d122 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -96,6 +96,7 @@ void editor_register_fonts(Ref<Theme> p_theme) { TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)EditorSettings::get_singleton()->get("interface/editor/font_subpixel_positioning"); TextServer::Hinting font_hinting; + TextServer::Hinting font_mono_hinting; switch (font_hinting_setting) { case 0: // The "Auto" setting uses the setting that best matches the OS' font rendering: @@ -104,18 +105,23 @@ void editor_register_fonts(Ref<Theme> p_theme) { // - Linux has configurable font hinting, but most distributions including Ubuntu default to "Light". #ifdef MACOS_ENABLED font_hinting = TextServer::HINTING_NONE; + font_mono_hinting = TextServer::HINTING_NONE; #else font_hinting = TextServer::HINTING_LIGHT; + font_mono_hinting = TextServer::HINTING_LIGHT; #endif break; case 1: font_hinting = TextServer::HINTING_NONE; + font_mono_hinting = TextServer::HINTING_NONE; break; case 2: font_hinting = TextServer::HINTING_LIGHT; + font_mono_hinting = TextServer::HINTING_LIGHT; break; default: font_hinting = TextServer::HINTING_NORMAL; + font_mono_hinting = TextServer::HINTING_LIGHT; break; } @@ -163,7 +169,7 @@ void editor_register_fonts(Ref<Theme> p_theme) { default_font_bold->set_fallbacks(fallbacks_bold); default_font_bold_msdf->set_fallbacks(fallbacks_bold); - Ref<FontFile> default_font_mono = load_internal_font(_font_JetBrainsMono_Regular, _font_JetBrainsMono_Regular_size, font_hinting, font_antialiasing, true, font_subpixel_positioning); + Ref<FontFile> default_font_mono = load_internal_font(_font_JetBrainsMono_Regular, _font_JetBrainsMono_Regular_size, font_mono_hinting, font_antialiasing, true, font_subpixel_positioning); default_font_mono->set_fallbacks(fallbacks); // Init base font configs and load custom fonts. @@ -260,7 +266,7 @@ void editor_register_fonts(Ref<Theme> p_theme) { Ref<FontVariation> mono_fc; mono_fc.instantiate(); if (custom_font_path_source.length() > 0 && dir->file_exists(custom_font_path_source)) { - Ref<FontFile> custom_font = load_external_font(custom_font_path_source, font_hinting, font_antialiasing, true, font_subpixel_positioning); + Ref<FontFile> custom_font = load_external_font(custom_font_path_source, font_mono_hinting, font_antialiasing, true, font_subpixel_positioning); { TypedArray<Font> fallback_custom; fallback_custom.push_back(default_font_mono); diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index b8f115e82e..745dcdd04c 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -276,6 +276,23 @@ String EditorHelp::_fix_constant(const String &p_constant) const { return p_constant; } +// Macros for assigning the deprecation/experimental information to class members +#define DEPRECATED_DOC_TAG \ + class_desc->push_color(get_theme_color(SNAME("error_color"), SNAME("Editor"))); \ + Ref<Texture2D> error_icon = get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")); \ + class_desc->add_text(" "); \ + class_desc->add_image(error_icon, error_icon->get_width(), error_icon->get_height()); \ + class_desc->add_text(" (" + TTR("Deprecated") + ")"); \ + class_desc->pop(); + +#define EXPERIMENTAL_DOC_TAG \ + class_desc->push_color(get_theme_color(SNAME("warning_color"), SNAME("Editor"))); \ + Ref<Texture2D> warning_icon = get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")); \ + class_desc->add_text(" "); \ + class_desc->add_image(warning_icon, warning_icon->get_width(), warning_icon->get_height()); \ + class_desc->add_text(" (" + TTR("Experimental") + ")"); \ + class_desc->pop(); + void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview) { method_line[p_method.name] = class_desc->get_paragraph_count() - 2; //gets overridden if description @@ -356,6 +373,14 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview class_desc->pop(); } + if (p_method.is_deprecated) { + DEPRECATED_DOC_TAG; + } + + if (p_method.is_experimental) { + EXPERIMENTAL_DOC_TAG; + } + if (p_overview) { class_desc->pop(); //cell } @@ -565,6 +590,17 @@ void EditorHelp::_update_doc() { class_desc->pop(); // color class_desc->pop(); // font size class_desc->pop(); // font + + if (cd.is_deprecated) { + class_desc->add_text(" "); + Ref<Texture2D> error_icon = get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")); + class_desc->add_image(error_icon, error_icon->get_width(), error_icon->get_height()); + } + if (cd.is_experimental) { + class_desc->add_text(" "); + Ref<Texture2D> warning_icon = get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")); + class_desc->add_image(warning_icon, warning_icon->get_width(), warning_icon->get_height()); + } class_desc->add_newline(); const String non_breaking_space = String::chr(160); @@ -627,6 +663,26 @@ void EditorHelp::_update_doc() { } } + // Note if deprecated. + if (cd.is_deprecated) { + Ref<Texture2D> error_icon = get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")); + class_desc->push_color(get_theme_color(SNAME("error_color"), SNAME("Editor"))); + class_desc->add_image(error_icon, error_icon->get_width(), error_icon->get_height()); + class_desc->add_text(String(" ") + TTR("This class is marked as deprecated. It will be removed in future versions.")); + class_desc->pop(); + class_desc->add_newline(); + } + + // Note if experimental. + if (cd.is_experimental) { + Ref<Texture2D> warning_icon = get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")); + class_desc->push_color(get_theme_color(SNAME("warning_color"), SNAME("Editor"))); + class_desc->add_image(warning_icon, warning_icon->get_width(), warning_icon->get_height()); + class_desc->add_text(String(" ") + TTR("This class is marked as experimental. It is subject to likely change or possible removal in future versions. Use at your own discretion.")); + class_desc->pop(); + class_desc->add_newline(); + } + class_desc->add_newline(); class_desc->add_newline(); @@ -817,6 +873,13 @@ void EditorHelp::_update_doc() { class_desc->pop(); } + if (cd.properties[i].is_deprecated) { + DEPRECATED_DOC_TAG; + } + if (cd.properties[i].is_experimental) { + EXPERIMENTAL_DOC_TAG; + } + class_desc->pop(); class_desc->pop(); // cell @@ -1066,6 +1129,14 @@ void EditorHelp::_update_doc() { class_desc->push_color(symbol_color); class_desc->add_text(")"); + + if (cd.signals[i].is_deprecated) { + DEPRECATED_DOC_TAG; + } + if (cd.signals[i].is_experimental) { + EXPERIMENTAL_DOC_TAG; + } + class_desc->pop(); class_desc->pop(); // end monofont if (!cd.signals[i].description.strip_edges().is_empty()) { @@ -1187,6 +1258,14 @@ void EditorHelp::_update_doc() { class_desc->pop(); class_desc->pop(); + if (enum_list[i].is_deprecated) { + DEPRECATED_DOC_TAG; + } + + if (enum_list[i].is_experimental) { + EXPERIMENTAL_DOC_TAG; + } + class_desc->add_newline(); if (!enum_list[i].description.strip_edges().is_empty()) { @@ -1258,6 +1337,14 @@ void EditorHelp::_update_doc() { class_desc->pop(); + if (constants[i].is_deprecated) { + DEPRECATED_DOC_TAG; + } + + if (constants[i].is_experimental) { + EXPERIMENTAL_DOC_TAG; + } + class_desc->add_newline(); if (!constants[i].description.strip_edges().is_empty()) { @@ -1438,6 +1525,13 @@ void EditorHelp::_update_doc() { class_desc->pop(); // color } + if (cd.properties[i].is_deprecated) { + DEPRECATED_DOC_TAG; + } + if (cd.properties[i].is_experimental) { + EXPERIMENTAL_DOC_TAG; + } + if (cd.is_script_doc && (!cd.properties[i].setter.is_empty() || !cd.properties[i].getter.is_empty())) { class_desc->push_color(symbol_color); class_desc->add_text(" [" + TTR("property:") + " "); diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index af0cff9ad6..1b8146a0f0 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -324,10 +324,16 @@ bool EditorHelpSearch::Runner::_phase_match_classes_init() { } bool EditorHelpSearch::Runner::_phase_match_classes() { + if (!iterator_doc) { + return true; + } + DocData::ClassDoc &class_doc = iterator_doc->value; if (class_doc.name.is_empty()) { + ++iterator_doc; return false; } + if (!_is_class_disabled_by_feature_profile(class_doc.name)) { ClassMatch match; match.doc = &class_doc; @@ -432,7 +438,7 @@ bool EditorHelpSearch::Runner::_phase_class_items_init() { bool EditorHelpSearch::Runner::_phase_class_items() { if (!iterator_match) { - return false; + return true; } ClassMatch &match = iterator_match->value; @@ -459,10 +465,8 @@ bool EditorHelpSearch::Runner::_phase_member_items_init() { bool EditorHelpSearch::Runner::_phase_member_items() { ClassMatch &match = iterator_match->value; - if (!match.doc) { - return false; - } - if (match.doc->name.is_empty()) { + if (!match.doc || match.doc->name.is_empty()) { + ++iterator_match; return false; } @@ -599,6 +603,14 @@ TreeItem *EditorHelpSearch::Runner::_create_class_item(TreeItem *p_parent, const item->set_custom_color(1, disabled_color); } + if (p_doc->is_deprecated) { + Ref<Texture2D> error_icon = ui_service->get_theme_icon("StatusError", SNAME("EditorIcons")); + item->add_button(0, error_icon, 0, false, TTR("This class is marked as deprecated.")); + } else if (p_doc->is_experimental) { + Ref<Texture2D> warning_icon = ui_service->get_theme_icon("NodeWarning", SNAME("EditorIcons")); + item->add_button(0, warning_icon, 0, false, TTR("This class is marked as experimental.")); + } + _match_item(item, p_doc->name); return item; @@ -606,37 +618,37 @@ TreeItem *EditorHelpSearch::Runner::_create_class_item(TreeItem *p_parent, const TreeItem *EditorHelpSearch::Runner::_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc) { String tooltip = _build_method_tooltip(p_class_doc, p_doc); - return _create_member_item(p_parent, p_class_doc->name, "MemberMethod", p_doc->name, p_text, TTRC("Method"), "method", tooltip); + return _create_member_item(p_parent, p_class_doc->name, "MemberMethod", p_doc->name, p_text, TTRC("Method"), "method", tooltip, p_doc->is_deprecated, p_doc->is_experimental); } TreeItem *EditorHelpSearch::Runner::_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) { String tooltip = _build_method_tooltip(p_class_doc, p_doc); - return _create_member_item(p_parent, p_class_doc->name, "MemberSignal", p_doc->name, p_doc->name, TTRC("Signal"), "signal", tooltip); + return _create_member_item(p_parent, p_class_doc->name, "MemberSignal", p_doc->name, p_doc->name, TTRC("Signal"), "signal", tooltip, p_doc->is_deprecated, p_doc->is_experimental); } TreeItem *EditorHelpSearch::Runner::_create_annotation_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc) { String tooltip = _build_method_tooltip(p_class_doc, p_doc); - return _create_member_item(p_parent, p_class_doc->name, "MemberAnnotation", p_doc->name, p_text, TTRC("Annotation"), "annotation", tooltip); + return _create_member_item(p_parent, p_class_doc->name, "MemberAnnotation", p_doc->name, p_text, TTRC("Annotation"), "annotation", tooltip, p_doc->is_deprecated, p_doc->is_experimental); } TreeItem *EditorHelpSearch::Runner::_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc) { String tooltip = p_class_doc->name + "." + p_doc->name; - return _create_member_item(p_parent, p_class_doc->name, "MemberConstant", p_doc->name, p_doc->name, TTRC("Constant"), "constant", tooltip); + return _create_member_item(p_parent, p_class_doc->name, "MemberConstant", p_doc->name, p_doc->name, TTRC("Constant"), "constant", tooltip, p_doc->is_deprecated, p_doc->is_experimental); } TreeItem *EditorHelpSearch::Runner::_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc) { String tooltip = p_doc->type + " " + p_class_doc->name + "." + p_doc->name; tooltip += "\n " + p_class_doc->name + "." + p_doc->setter + "(value) setter"; tooltip += "\n " + p_class_doc->name + "." + p_doc->getter + "() getter"; - return _create_member_item(p_parent, p_class_doc->name, "MemberProperty", p_doc->name, p_doc->name, TTRC("Property"), "property", tooltip); + return _create_member_item(p_parent, p_class_doc->name, "MemberProperty", p_doc->name, p_doc->name, TTRC("Property"), "property", tooltip, p_doc->is_deprecated, p_doc->is_experimental); } TreeItem *EditorHelpSearch::Runner::_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc) { String tooltip = p_doc->type + " " + p_class_doc->name + "." + p_doc->name; - return _create_member_item(p_parent, p_class_doc->name, "MemberTheme", p_doc->name, p_doc->name, TTRC("Theme Property"), "theme_item", tooltip); + return _create_member_item(p_parent, p_class_doc->name, "MemberTheme", p_doc->name, p_doc->name, TTRC("Theme Property"), "theme_item", tooltip, false, false); } -TreeItem *EditorHelpSearch::Runner::_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_text, const String &p_type, const String &p_metatype, const String &p_tooltip) { +TreeItem *EditorHelpSearch::Runner::_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_text, const String &p_type, const String &p_metatype, const String &p_tooltip, bool is_deprecated, bool is_experimental) { Ref<Texture2D> icon; String text; if (search_flags & SEARCH_SHOW_HIERARCHY) { @@ -655,6 +667,14 @@ TreeItem *EditorHelpSearch::Runner::_create_member_item(TreeItem *p_parent, cons item->set_tooltip_text(1, p_tooltip); item->set_metadata(0, "class_" + p_metatype + ":" + p_class_name + ":" + p_name); + if (is_deprecated) { + Ref<Texture2D> error_icon = ui_service->get_theme_icon("StatusError", SNAME("EditorIcons")); + item->add_button(0, error_icon, 0, false, TTR("This member is marked as deprecated.")); + } else if (is_experimental) { + Ref<Texture2D> warning_icon = ui_service->get_theme_icon("NodeWarning", SNAME("EditorIcons")); + item->add_button(0, warning_icon, 0, false, TTR("This member is marked as experimental.")); + } + _match_item(item, p_name); return item; diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h index 26abaec6e6..efd8645cd7 100644 --- a/editor/editor_help_search.h +++ b/editor/editor_help_search.h @@ -155,7 +155,7 @@ class EditorHelpSearch::Runner : public RefCounted { TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc); TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc); TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc); - TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_text, const String &p_type, const String &p_metatype, const String &p_tooltip); + TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_text, const String &p_type, const String &p_metatype, const String &p_tooltip, bool is_deprecated, bool is_experimental); public: bool work(uint64_t slot = 100000); diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 7bbdc16c61..5de205153d 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -426,6 +426,9 @@ void EditorProperty::_set_read_only(bool p_read_only) { void EditorProperty::set_read_only(bool p_read_only) { read_only = p_read_only; + if (GDVIRTUAL_CALL(_set_read_only, p_read_only)) { + return; + } _set_read_only(p_read_only); } @@ -458,7 +461,7 @@ StringName EditorProperty::_get_revert_property() const { return property; } -void EditorProperty::update_revert_and_pin_status() { +void EditorProperty::update_editor_property_status() { if (property == StringName()) { return; //no property, so nothing to do } @@ -469,15 +472,26 @@ void EditorProperty::update_revert_and_pin_status() { CRASH_COND(!node); new_pinned = node->is_property_pinned(property); } + Variant current = object->get(_get_revert_property()); bool new_can_revert = EditorPropertyRevert::can_property_revert(object, property, ¤t) && !is_read_only(); - if (new_can_revert != can_revert || new_pinned != pinned) { + bool new_checked = checked; + if (checkable) { // for properties like theme overrides. + bool valid = false; + Variant value = object->get(property, &valid); + if (valid) { + new_checked = value.get_type() != Variant::NIL; + } + } + + if (new_can_revert != can_revert || new_pinned != pinned || new_checked != checked) { if (new_can_revert != can_revert) { emit_signal(SNAME("property_can_revert_changed"), property, new_can_revert); } can_revert = new_can_revert; pinned = new_pinned; + checked = new_checked; queue_redraw(); } } @@ -974,7 +988,9 @@ void EditorProperty::_bind_methods() { ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "focusable_idx"))); GDVIRTUAL_BIND(_update_property) - ClassDB::bind_method(D_METHOD("_update_revert_and_pin_status"), &EditorProperty::update_revert_and_pin_status); + GDVIRTUAL_BIND(_set_read_only, "read_only") + + ClassDB::bind_method(D_METHOD("_update_editor_property_status"), &EditorProperty::update_editor_property_status); } EditorProperty::EditorProperty() { @@ -1127,11 +1143,10 @@ Control *EditorInspectorCategory::make_custom_tooltip(const String &p_text) cons } Size2 EditorInspectorCategory::get_minimum_size() const { - Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree")); - int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree")); + Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts")); + int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")); Size2 ms; - ms.width = 1; ms.height = font->get_height(font_size); if (icon.is_valid()) { ms.height = MAX(icon->get_height(), ms.height); @@ -1602,7 +1617,7 @@ void EditorInspectorArray::_rmb_popup_id_pressed(int p_id) { case OPTION_RESIZE_ARRAY: new_size_spin_box->set_value(count); resize_dialog->get_ok_button()->set_disabled(true); - resize_dialog->popup_centered(Size2i(250, 0) * EDSCALE); + resize_dialog->popup_centered(Size2(250, 0) * EDSCALE); new_size_spin_box->get_line_edit()->grab_focus(); new_size_spin_box->get_line_edit()->select_all(); break; @@ -1651,6 +1666,10 @@ void EditorInspectorArray::_panel_draw(int p_index) { void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index) { ERR_FAIL_INDEX(p_index, (int)array_elements.size()); + if (read_only) { + return; + } + Ref<InputEventKey> key_ref = p_event; if (key_ref.is_valid()) { const InputEventKey &key = **key_ref; @@ -2151,7 +2170,7 @@ void EditorInspectorArray::drop_data_fw(const Point2 &p_point, const Variant &p_ } bool EditorInspectorArray::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { - if (!movable) { + if (!movable || read_only) { return false; } // First, update drawing. @@ -2271,7 +2290,9 @@ VBoxContainer *EditorInspectorArray::get_vbox(int p_index) { } } -EditorInspectorArray::EditorInspectorArray() { +EditorInspectorArray::EditorInspectorArray(bool p_read_only) { + read_only = p_read_only; + set_mouse_filter(Control::MOUSE_FILTER_STOP); odd_style.instantiate(); @@ -2297,6 +2318,7 @@ EditorInspectorArray::EditorInspectorArray() { add_button = EditorInspector::create_inspector_action_button(TTR("Add Element")); add_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_add_button_pressed)); + add_button->set_disabled(read_only); vbox->add_child(add_button); control_dropping = memnew(Control); @@ -2317,6 +2339,7 @@ EditorInspectorArray::EditorInspectorArray() { new_size_spin_box->set_max(16384); new_size_spin_box->connect("value_changed", callable_mp(this, &EditorInspectorArray::_new_size_spin_box_value_changed)); new_size_spin_box->get_line_edit()->connect("text_submitted", callable_mp(this, &EditorInspectorArray::_new_size_spin_box_text_submitted)); + new_size_spin_box->set_editable(!read_only); resize_dialog_vbox->add_margin_child(TTRC("New Size:"), new_size_spin_box); vbox->connect("visibility_changed", callable_mp(this, &EditorInspectorArray::_vbox_visibility_changed)); @@ -2544,7 +2567,7 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, EditorIn ep->set_read_only(read_only); ep->update_property(); ep->_update_pin_flags(); - ep->update_revert_and_pin_status(); + ep->update_editor_property_status(); ep->set_deletable(deletable_properties); ep->update_cache(); } @@ -3030,7 +3053,7 @@ void EditorInspector::update_tree() { bool movable = true; bool numbered = false; bool foldable = use_folding; - String add_button_text; + String add_button_text = TTR("Add Element"); String swap_method; for (int i = (p.type == Variant::NIL ? 1 : 2); i < class_name_components.size(); i++) { if (class_name_components[i].begins_with("page_size") && class_name_components[i].get_slice_count("=") == 2) { @@ -3051,7 +3074,7 @@ void EditorInspector::update_tree() { if (p.type == Variant::NIL) { // Setup the array to use a method to create/move/delete elements. array_element_prefix = class_name_components[0]; - editor_inspector_array = memnew(EditorInspectorArray); + editor_inspector_array = memnew(EditorInspectorArray(all_read_only)); String array_label = path.contains("/") ? path.substr(path.rfind("/") + 1) : path; array_label = EditorPropertyNameProcessor::get_singleton()->process_name(property_label_string, property_name_style); @@ -3063,7 +3086,7 @@ void EditorInspector::update_tree() { // Setup the array to use the count property and built-in functions to create/move/delete elements. if (class_name_components.size() >= 2) { array_element_prefix = class_name_components[1]; - editor_inspector_array = memnew(EditorInspectorArray); + editor_inspector_array = memnew(EditorInspectorArray(all_read_only)); int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0; editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, foldable, movable, numbered, page_size, add_button_text, swap_method); @@ -3203,6 +3226,7 @@ void EditorInspector::update_tree() { // Use the existing one. ep->set_label(property_label_string); } + for (int j = 0; j < properties.size(); j++) { String prop = properties[j]; @@ -3250,7 +3274,7 @@ void EditorInspector::update_tree() { ep->set_doc_path(doc_info.path); ep->update_property(); ep->_update_pin_flags(); - ep->update_revert_and_pin_status(); + ep->update_editor_property_status(); ep->update_cache(); if (current_selected && ep->property == current_selected) { @@ -3289,7 +3313,7 @@ void EditorInspector::update_property(const String &p_prop) { for (EditorProperty *E : editor_property_map[p_prop]) { E->update_property(); - E->update_revert_and_pin_status(); + E->update_editor_property_status(); E->update_cache(); } } @@ -3632,7 +3656,7 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo if (editor_property_map.has(p_name)) { for (EditorProperty *E : editor_property_map[p_name]) { - E->update_revert_and_pin_status(); + E->update_editor_property_status(); } } } @@ -3746,7 +3770,7 @@ void EditorInspector::_property_checked(const String &p_path, bool p_checked) { for (EditorProperty *E : editor_property_map[p_path]) { E->set_checked(p_checked); E->update_property(); - E->update_revert_and_pin_status(); + E->update_editor_property_status(); E->update_cache(); } } @@ -3770,8 +3794,8 @@ void EditorInspector::_property_pinned(const String &p_path, bool p_pinned) { undo_redo->add_undo_method(node, "_set_property_pinned", p_path, !p_pinned); if (editor_property_map.has(p_path)) { for (List<EditorProperty *>::Element *E = editor_property_map[p_path].front(); E; E = E->next()) { - undo_redo->add_do_method(E->get(), "_update_revert_and_pin_status"); - undo_redo->add_undo_method(E->get(), "_update_revert_and_pin_status"); + undo_redo->add_do_method(E->get(), "_update_editor_property_status"); + undo_redo->add_undo_method(E->get(), "_update_editor_property_status"); } } undo_redo->commit_action(); @@ -3779,7 +3803,7 @@ void EditorInspector::_property_pinned(const String &p_path, bool p_pinned) { node->set_property_pinned(p_path, p_pinned); if (editor_property_map.has(p_path)) { for (List<EditorProperty *>::Element *E = editor_property_map[p_path].front(); E; E = E->next()) { - E->get()->update_revert_and_pin_status(); + E->get()->update_editor_property_status(); } } } @@ -3860,7 +3884,7 @@ void EditorInspector::_notification(int p_what) { for (EditorProperty *E : F.value) { if (E && !E->is_cache_valid()) { E->update_property(); - E->update_revert_and_pin_status(); + E->update_editor_property_status(); E->update_cache(); } } @@ -3882,7 +3906,7 @@ void EditorInspector::_notification(int p_what) { if (editor_property_map.has(prop)) { for (EditorProperty *E : editor_property_map[prop]) { E->update_property(); - E->update_revert_and_pin_status(); + E->update_editor_property_status(); E->update_cache(); } } @@ -3975,13 +3999,7 @@ void EditorInspector::_check_meta_name(const String &p_name) { } else if (!p_name.is_valid_identifier()) { error = TTR("Metadata name must be a valid identifier."); } else if (object->has_meta(p_name)) { - Node *node = Object::cast_to<Node>(object); - if (node) { - error = vformat(TTR("Metadata with name \"%s\" already exists on \"%s\"."), p_name, node->get_name()); - } else { - // This should normally never be reached, but the error is set just in case. - error = vformat(TTR("Metadata with name \"%s\" already exists."), p_name, node->get_name()); - } + error = vformat(TTR("Metadata with name \"%s\" already exists."), p_name); } else if (p_name[0] == '_') { error = TTR("Names starting with _ are reserved for editor-only metadata."); } @@ -4001,14 +4019,6 @@ void EditorInspector::_show_add_meta_dialog() { if (!add_meta_dialog) { add_meta_dialog = memnew(ConfirmationDialog); - Node *node = Object::cast_to<Node>(object); - if (node) { - add_meta_dialog->set_title(vformat(TTR("Add Metadata Property for \"%s\""), node->get_name())); - } else { - // This should normally never be reached, but the title is set just in case. - add_meta_dialog->set_title(vformat(TTR("Add Metadata Property"), node->get_name())); - } - VBoxContainer *vbc = memnew(VBoxContainer); add_meta_dialog->add_child(vbc); HBoxContainer *hbc = memnew(HBoxContainer); @@ -4038,6 +4048,14 @@ void EditorInspector::_show_add_meta_dialog() { add_meta_name->connect("text_changed", callable_mp(this, &EditorInspector::_check_meta_name)); } + Node *node = Object::cast_to<Node>(object); + if (node) { + add_meta_dialog->set_title(vformat(TTR("Add Metadata Property for \"%s\""), node->get_name())); + } else { + // This should normally be reached when the object is derived from Resource. + add_meta_dialog->set_title(vformat(TTR("Add Metadata Property for \"%s\""), object->get_class())); + } + add_meta_dialog->popup_centered(); add_meta_name->set_text(""); _check_meta_name(""); @@ -4046,6 +4064,7 @@ void EditorInspector::_show_add_meta_dialog() { void EditorInspector::_bind_methods() { ClassDB::bind_method("_edit_request_change", &EditorInspector::_edit_request_change); + ClassDB::bind_method("get_selected_path", &EditorInspector::get_selected_path); ADD_SIGNAL(MethodInfo("property_selected", PropertyInfo(Variant::STRING, "property"))); ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), PropertyInfo(Variant::BOOL, "advance"))); diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index d634eae23f..872007e637 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -120,6 +120,8 @@ private: HashMap<StringName, Variant> cache; GDVIRTUAL0(_update_property) + GDVIRTUAL1(_set_read_only, bool) + void _update_pin_flags(); protected: @@ -151,7 +153,7 @@ public: void set_doc_path(const String &p_doc_path); virtual void update_property(); - void update_revert_and_pin_status(); + void update_editor_property_status(); virtual bool use_keying_next() const; @@ -333,6 +335,7 @@ class EditorInspectorArray : public EditorInspectorSection { int begin_array_index = 0; int end_array_index = 0; + bool read_only = false; bool movable = true; bool numbered = false; @@ -404,7 +407,7 @@ public: void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "", const String &p_swap_method = ""); VBoxContainer *get_vbox(int p_index); - EditorInspectorArray(); + EditorInspectorArray(bool p_read_only); }; class EditorPaginator : public HBoxContainer { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 1d2540f0fd..673fa3404c 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -429,7 +429,7 @@ void EditorNode::_version_control_menu_option(int p_idx) { void EditorNode::_update_title() { const String appname = ProjectSettings::get_singleton()->get("application/config/name"); - String title = (appname.is_empty() ? TTR("Unnamed Project") : appname) + String(" - ") + VERSION_NAME; + String title = (appname.is_empty() ? TTR("Unnamed Project") : appname); const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_scene_file_path() : String(); if (!edited.is_empty()) { // Display the edited scene name before the program name so that it can be seen in the OS task bar. @@ -439,8 +439,10 @@ void EditorNode::_update_title() { // Display the "modified" mark before anything else so that it can always be seen in the OS task bar. title = vformat("(*) %s", title); } - - DisplayServer::get_singleton()->window_set_title(title); + DisplayServer::get_singleton()->window_set_title(title + String(" - ") + VERSION_NAME); + if (project_title) { + project_title->set_text(title); + } } void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) { @@ -465,15 +467,15 @@ void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) { } if (ED_IS_SHORTCUT("editor/editor_2d", p_event)) { - _editor_select(EDITOR_2D); + editor_select(EDITOR_2D); } else if (ED_IS_SHORTCUT("editor/editor_3d", p_event)) { - _editor_select(EDITOR_3D); + editor_select(EDITOR_3D); } else if (ED_IS_SHORTCUT("editor/editor_script", p_event)) { - _editor_select(EDITOR_SCRIPT); + editor_select(EDITOR_SCRIPT); } else if (ED_IS_SHORTCUT("editor/editor_help", p_event)) { emit_signal(SNAME("request_help_search"), ""); } else if (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && AssetLibraryEditorPlugin::is_available()) { - _editor_select(EDITOR_ASSETLIB); + editor_select(EDITOR_ASSETLIB); } else if (ED_IS_SHORTCUT("editor/editor_next", p_event)) { _editor_select_next(); } else if (ED_IS_SHORTCUT("editor/editor_prev", p_event)) { @@ -584,7 +586,7 @@ void EditorNode::_update_from_settings() { void EditorNode::_select_default_main_screen_plugin() { if (EDITOR_3D < main_editor_buttons.size() && main_editor_buttons[EDITOR_3D]->is_visible()) { // If the 3D editor is enabled, use this as the default. - _editor_select(EDITOR_3D); + editor_select(EDITOR_3D); return; } @@ -593,12 +595,12 @@ void EditorNode::_select_default_main_screen_plugin() { for (int i = 0; i < main_editor_buttons.size(); i++) { Button *editor_button = main_editor_buttons[i]; if (editor_button->is_visible()) { - _editor_select(i); + editor_select(i); return; } } - _editor_select(-1); + editor_select(-1); } void EditorNode::_notification(int p_what) { @@ -659,6 +661,12 @@ void EditorNode::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { Engine::get_singleton()->set_editor_hint(true); + Window *window = static_cast<Window *>(get_tree()->get_root()); + if (window) { + // Handle macOS fullscreen and extend-to-title changes. + window->connect("titlebar_changed", callable_mp(this, &EditorNode::_titlebar_resized)); + } + OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec"))); get_tree()->get_root()->set_as_audio_listener_3d(false); get_tree()->get_root()->set_as_audio_listener_2d(false); @@ -713,6 +721,8 @@ void EditorNode::_notification(int p_what) { ProjectSettings::get_singleton()->save(); } + _titlebar_resized(); + /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */ } break; @@ -750,7 +760,8 @@ void EditorNode::_notification(int p_what) { EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor/theme") || EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/font") || EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/main_font") || - EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/code_font"); + EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/code_font") || + EditorSettings::get_singleton()->check_changed_settings_in_group("filesystem/file_dialog/thumbnail_size"); if (theme_changed) { theme = create_custom_theme(theme_base->get_theme()); @@ -1169,6 +1180,18 @@ void EditorNode::_reload_project_settings() { void EditorNode::_vp_resized() { } +void EditorNode::_titlebar_resized() { + const Size2 &margin = DisplayServer::get_singleton()->window_get_safe_title_margins(DisplayServer::MAIN_WINDOW_ID); + if (left_menu_spacer) { + int w = (gui_base->is_layout_rtl()) ? margin.y : margin.x; + left_menu_spacer->set_custom_minimum_size(Size2(w, 0)); + } + if (right_menu_spacer) { + int w = (gui_base->is_layout_rtl()) ? margin.x : margin.y; + right_menu_spacer->set_custom_minimum_size(Size2(w, 0)); + } +} + void EditorNode::_version_button_pressed() { DisplayServer::get_singleton()->clipboard_set(version_btn->get_meta(META_TEXT_TO_COPY)); } @@ -1190,7 +1213,7 @@ void EditorNode::_editor_select_next() { } } while (!main_editor_buttons[editor]->is_visible()); - _editor_select(editor); + editor_select(editor); } void EditorNode::_open_command_palette() { @@ -1208,7 +1231,7 @@ void EditorNode::_editor_select_prev() { } } while (!main_editor_buttons[editor]->is_visible()); - _editor_select(editor); + editor_select(editor); } Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_deps) { @@ -2321,10 +2344,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) { } else { Node *selected_node = nullptr; - if (current_obj->is_class("EditorDebuggerRemoteObject")) { - editable_info = TTR("This is a remote object, so it's not editable.\nPlease read the documentation relevant to debugging to better understand this workflow."); - disable_folding = true; - } else if (current_obj->is_class("MultiNodeEdit")) { + if (current_obj->is_class("MultiNodeEdit")) { Node *scene = get_edited_scene(); if (scene) { MultiNodeEdit *multi_node_edit = Object::cast_to<MultiNodeEdit>(current_obj); @@ -2393,7 +2413,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) { else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) { // Update screen main_plugin. - _editor_select(plugin_index); + editor_select(plugin_index); main_plugin->edit(current_obj); } else { editor_plugin_screen->edit(current_obj); @@ -2453,7 +2473,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { write_movie_file = GLOBAL_GET("editor/movie_writer/movie_file"); } if (write_movie_file == String()) { - show_accept(TTR("Movie Maker mode is enabled, but no movie file path has been specified.\nA default movie file path can be specified in the project settings under the 'Editor/Movie Writer' category.\nAlternatively, for running single scenes, a 'movie_path' metadata can be added to the root node,\nspecifying the path to a movie file that will be used when recording that scene."), TTR("OK")); + show_accept(TTR("Movie Maker mode is enabled, but no movie file path has been specified.\nA default movie file path can be specified in the project settings under the Editor > Movie Writer category.\nAlternatively, for running single scenes, a `movie_file` string metadata can be added to the root node,\nspecifying the path to a movie file that will be used when recording that scene."), TTR("OK")); return; } } @@ -2766,18 +2786,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } } else if (extensions.size()) { String root_name = scene->get_name(); - // Very similar to node naming logic. - switch (ProjectSettings::get_singleton()->get("editor/scene/scene_naming").operator int()) { - case SCENE_NAME_CASING_AUTO: - // Use casing of the root node. - break; - case SCENE_NAME_CASING_PASCAL_CASE: { - root_name = root_name.to_pascal_case(); - } break; - case SCENE_NAME_CASING_SNAKE_CASE: - root_name = root_name.replace("-", "_").to_snake_case(); - break; - } + root_name = EditorNode::adjust_scene_name_casing(root_name); file->set_current_path(root_name + "." + extensions.front()->get().to_lower()); } file->popup_file_dialog(); @@ -3083,8 +3092,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case HELP_SUPPORT_GODOT_DEVELOPMENT: { OS::get_singleton()->shell_open("https://godotengine.org/donate"); } break; - case SET_RENDERING_DRIVER_SAVE_AND_RESTART: { - ProjectSettings::get_singleton()->set("rendering/driver/driver_name", rendering_driver_request); + case SET_RENDERER_NAME_SAVE_AND_RESTART: { + ProjectSettings::get_singleton()->set("rendering/renderer/rendering_method", renderer_request); ProjectSettings::get_singleton()->save(); save_all_scenes(); @@ -3093,6 +3102,19 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } } +String EditorNode::adjust_scene_name_casing(const String &root_name) { + switch (ProjectSettings::get_singleton()->get("editor/scene/scene_naming").operator int()) { + case SCENE_NAME_CASING_AUTO: + // Use casing of the root node. + break; + case SCENE_NAME_CASING_PASCAL_CASE: + return root_name.to_pascal_case(); + case SCENE_NAME_CASING_SNAKE_CASE: + return root_name.replace("-", "_").to_snake_case(); + } + return root_name; +} + void EditorNode::_request_screenshot() { _screenshot(); } @@ -3306,7 +3328,7 @@ VBoxContainer *EditorNode::get_main_screen_control() { return main_screen_vbox; } -void EditorNode::_editor_select(int p_which) { +void EditorNode::editor_select(int p_which) { static bool selecting = false; if (selecting || changing_scene) { return; @@ -3360,7 +3382,7 @@ void EditorNode::select_editor_by_name(const String &p_name) { for (int i = 0; i < main_editor_buttons.size(); i++) { if (main_editor_buttons[i]->get_text() == p_name) { - _editor_select(i); + editor_select(i); return; } } @@ -3373,13 +3395,15 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed Button *tb = memnew(Button); tb->set_flat(true); tb->set_toggle_mode(true); - tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select).bind(singleton->main_editor_buttons.size())); + tb->connect("pressed", callable_mp(singleton, &EditorNode::editor_select).bind(singleton->main_editor_buttons.size())); tb->set_name(p_editor->get_name()); tb->set_text(p_editor->get_name()); Ref<Texture2D> icon = p_editor->get_icon(); if (icon.is_valid()) { tb->set_icon(icon); + // Make sure the control is updated if the icon is reimported. + icon->connect("changed", callable_mp((Control *)tb, &Control::update_minimum_size)); } else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), SNAME("EditorIcons"))) { tb->set_icon(singleton->gui_base->get_theme_icon(p_editor->get_name(), SNAME("EditorIcons"))); } @@ -3388,7 +3412,7 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed tb->add_theme_font_size_override("font_size", singleton->gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts"))); singleton->main_editor_buttons.push_back(tb); - singleton->main_editor_button_vb->add_child(tb); + singleton->main_editor_button_hb->add_child(tb); singleton->editor_table.push_back(p_editor); singleton->distraction_free->move_to_front(); @@ -3405,7 +3429,7 @@ void EditorNode::remove_editor_plugin(EditorPlugin *p_editor, bool p_config_chan for (int i = 0; i < singleton->main_editor_buttons.size(); i++) { if (p_editor->get_name() == singleton->main_editor_buttons[i]->get_text()) { if (singleton->main_editor_buttons[i]->is_pressed()) { - singleton->_editor_select(EDITOR_SCRIPT); + singleton->editor_select(EDITOR_SCRIPT); } memdelete(singleton->main_editor_buttons[i]); @@ -3629,7 +3653,7 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) { int index = p_state["editor_index"]; if (current < 2) { // If currently in spatial/2d, only switch to spatial/2d. If currently in script, stay there. if (index < 2 || !get_edited_scene()) { - _editor_select(index); + editor_select(index); } } } @@ -3640,9 +3664,9 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) { int n2d = 0, n3d = 0; _find_node_types(get_edited_scene(), n2d, n3d); if (n2d > n3d) { - _editor_select(EDITOR_2D); + editor_select(EDITOR_2D); } else if (n3d > n2d) { - _editor_select(EDITOR_3D); + editor_select(EDITOR_3D); } } } @@ -3669,10 +3693,6 @@ bool EditorNode::is_changing_scene() const { return changing_scene; } -void EditorNode::_clear_undo_history() { - get_undo_redo()->clear_history(false); -} - void EditorNode::set_current_scene(int p_idx) { // Save the folding in case the scene gets reloaded. if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx)) { @@ -3933,7 +3953,7 @@ void EditorNode::edit_foreign_resource(Ref<Resource> p_resource) { InspectorDock::get_singleton()->call_deferred("edit_resource", p_resource); } -bool EditorNode::is_resource_read_only(Ref<Resource> p_resource) { +bool EditorNode::is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable) { ERR_FAIL_COND_V(p_resource.is_null(), false); String path = p_resource->get_path(); @@ -3945,7 +3965,11 @@ bool EditorNode::is_resource_read_only(Ref<Resource> p_resource) { // If the base resource is a packed scene, we treat it as read-only if it is not the currently edited scene. if (ResourceLoader::get_resource_type(base) == "PackedScene") { if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) { - return true; + // If we have not flagged foreign resources as writable or the base scene the resource is + // part was imported, it can be considered read-only. + if (!p_foreign_resources_are_writable || FileAccess::exists(base + ".import")) { + return true; + } } } else { // If a corresponding .import file exists for the base file, we assume it to be imported and should therefore treated as read-only. @@ -5879,27 +5903,27 @@ void EditorNode::_bottom_panel_raise_toggled(bool p_pressed) { top_split->set_visible(!p_pressed); } -void EditorNode::_update_rendering_driver_color() { - if (rendering_driver->get_text() == "opengl3") { - rendering_driver->add_theme_color_override("font_color", Color::hex(0x5586a4ff)); - } else if (rendering_driver->get_text() == "vulkan") { - rendering_driver->add_theme_color_override("font_color", theme_base->get_theme_color(SNAME("vulkan_color"), SNAME("Editor"))); +void EditorNode::_update_renderer_color() { + if (renderer->get_text() == "gl_compatibility") { + renderer->add_theme_color_override("font_color", Color::hex(0x5586a4ff)); + } else if (renderer->get_text() == "forward_plus" || renderer->get_text() == "mobile") { + renderer->add_theme_color_override("font_color", theme_base->get_theme_color(SNAME("vulkan_color"), SNAME("Editor"))); } } -void EditorNode::_rendering_driver_selected(int p_which) { - String driver = rendering_driver->get_item_metadata(p_which); +void EditorNode::_renderer_selected(int p_which) { + String rendering_method = renderer->get_item_metadata(p_which); - String current_driver = OS::get_singleton()->get_current_rendering_driver_name(); + String current_renderer = GLOBAL_GET("rendering/renderer/rendering_method"); - if (driver == current_driver) { + if (rendering_method == current_renderer) { return; } - rendering_driver_request = driver; + renderer_request = rendering_method; video_restart_dialog->popup_centered(); - rendering_driver->select(rendering_driver_current); - _update_rendering_driver_color(); + renderer->select(renderer_current); + _update_renderer_color(); } void EditorNode::_resource_saved(Ref<Resource> p_resource, const String &p_path) { @@ -5934,7 +5958,7 @@ void EditorNode::_feature_profile_changed() { if ((profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D) && singleton->main_editor_buttons[EDITOR_3D]->is_pressed()) || (profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT) && singleton->main_editor_buttons[EDITOR_SCRIPT]->is_pressed()) || (AssetLibraryEditorPlugin::is_available() && profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB) && singleton->main_editor_buttons[EDITOR_ASSETLIB]->is_pressed())) { - _editor_select(EDITOR_2D); + editor_select(EDITOR_2D); } } else { import_tabs->set_tab_hidden(import_tabs->get_tab_idx_from_control(ImportDock::get_singleton()), false); @@ -5957,19 +5981,14 @@ void EditorNode::_bind_methods() { GLOBAL_DEF("editor/scene/scene_naming", SCENE_NAME_CASING_SNAKE_CASE); ProjectSettings::get_singleton()->set_custom_property_info("editor/scene/scene_naming", PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case")); ClassDB::bind_method("edit_current", &EditorNode::edit_current); - ClassDB::bind_method("_editor_select", &EditorNode::_editor_select); - ClassDB::bind_method("_node_renamed", &EditorNode::_node_renamed); ClassDB::bind_method("edit_node", &EditorNode::edit_node); ClassDB::bind_method(D_METHOD("push_item", "object", "property", "inspector_only"), &EditorNode::push_item, DEFVAL(""), DEFVAL(false)); - ClassDB::bind_method("_get_scene_metadata", &EditorNode::_get_scene_metadata); ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene); ClassDB::bind_method("open_request", &EditorNode::open_request); ClassDB::bind_method("edit_foreign_resource", &EditorNode::edit_foreign_resource); ClassDB::bind_method("is_resource_read_only", &EditorNode::is_resource_read_only); - ClassDB::bind_method("_close_messages", &EditorNode::_close_messages); - ClassDB::bind_method("_show_messages", &EditorNode::_show_messages); ClassDB::bind_method("stop_child_process", &EditorNode::stop_child_process); @@ -5978,19 +5997,10 @@ void EditorNode::_bind_methods() { ClassDB::bind_method("_set_main_scene_state", &EditorNode::_set_main_scene_state); ClassDB::bind_method("_update_recent_scenes", &EditorNode::_update_recent_scenes); - ClassDB::bind_method("_clear_undo_history", &EditorNode::_clear_undo_history); - ClassDB::bind_method("edit_item_resource", &EditorNode::edit_item_resource); ClassDB::bind_method(D_METHOD("get_gui_base"), &EditorNode::get_gui_base); - ClassDB::bind_method(D_METHOD("_on_plugin_ready"), &EditorNode::_on_plugin_ready); // Still used by some connect_compat. - - ClassDB::bind_method("_screenshot", &EditorNode::_screenshot); - ClassDB::bind_method("_save_screenshot", &EditorNode::_save_screenshot); - - ClassDB::bind_method("_version_button_pressed", &EditorNode::_version_button_pressed); - ADD_SIGNAL(MethodInfo("play_pressed")); ADD_SIGNAL(MethodInfo("pause_pressed")); ADD_SIGNAL(MethodInfo("stop_pressed")); @@ -6602,14 +6612,14 @@ EditorNode::EditorNode() { if (can_expand) { // Add spacer to avoid other controls under window minimize/maximize/close buttons (left side). - Control *menu_spacer = memnew(Control); - menu_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS); - menu_spacer->set_custom_minimum_size(Size2(DisplayServer::get_singleton()->window_get_safe_title_margins(DisplayServer::MAIN_WINDOW_ID).x, 0)); - menu_hb->add_child(menu_spacer); + left_menu_spacer = memnew(Control); + left_menu_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS); + menu_hb->add_child(left_menu_spacer); } main_menu = memnew(MenuBar); menu_hb->add_child(main_menu); + main_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); main_menu->set_flat(true); main_menu->set_start_index(0); // Main menu, add to the start of global menu. @@ -6751,8 +6761,10 @@ EditorNode::EditorNode() { project_menu->add_separator(); project_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), Key::NONE, TTR("Export")), FILE_EXPORT_PROJECT); +#ifndef ANDROID_ENABLED project_menu->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE); project_menu->add_item(TTR("Open User Data Folder"), RUN_USER_DATA_FOLDER); +#endif project_menu->add_separator(); project_menu->add_item(TTR("Customize Engine Build Configuration..."), TOOLS_BUILD_PROFILE_MANAGER); @@ -6776,22 +6788,30 @@ EditorNode::EditorNode() { project_menu->add_shortcut(ED_GET_SHORTCUT("editor/quit_to_project_list"), RUN_PROJECT_MANAGER, true); // Spacer to center 2D / 3D / Script buttons. - Control *left_spacer = memnew(Control); + HBoxContainer *left_spacer = memnew(HBoxContainer); left_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS); + left_spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL); menu_hb->add_child(left_spacer); - menu_hb->add_spacer(); + if (can_expand && global_menu) { + project_title = memnew(Label); + project_title->add_theme_font_override("font", gui_base->get_theme_font(SNAME("bold"), SNAME("EditorFonts"))); + project_title->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"))); + project_title->set_focus_mode(Control::FOCUS_NONE); + project_title->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS); + project_title->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); + project_title->set_h_size_flags(Control::SIZE_EXPAND_FILL); + left_spacer->add_child(project_title); + } - main_editor_button_vb = memnew(HBoxContainer); - menu_hb->add_child(main_editor_button_vb); + main_editor_button_hb = memnew(HBoxContainer); + menu_hb->add_child(main_editor_button_hb); // Options are added and handled by DebuggerEditorPlugin. debug_menu = memnew(PopupMenu); debug_menu->set_name(TTR("Debug")); main_menu->add_child(debug_menu); - menu_hb->add_spacer(); - settings_menu = memnew(PopupMenu); settings_menu->set_name(TTR("Editor")); main_menu->add_child(settings_menu); @@ -6815,12 +6835,14 @@ EditorNode::EditorNode() { settings_menu->set_item_tooltip(-1, TTR("Screenshots are stored in the Editor Data/Settings Folder.")); +#ifndef ANDROID_ENABLED ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KeyModifierMask::SHIFT | Key::F11); ED_SHORTCUT_OVERRIDE("editor/fullscreen_mode", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::F); settings_menu->add_shortcut(ED_GET_SHORTCUT("editor/fullscreen_mode"), SETTINGS_TOGGLE_FULLSCREEN); - +#endif settings_menu->add_separator(); +#ifndef ANDROID_ENABLED if (OS::get_singleton()->get_data_path() == OS::get_singleton()->get_config_path()) { // Configuration and data folders are located in the same place (Windows/MacOS). settings_menu->add_item(TTR("Open Editor Data/Settings Folder"), SETTINGS_EDITOR_DATA_FOLDER); @@ -6830,9 +6852,12 @@ EditorNode::EditorNode() { settings_menu->add_item(TTR("Open Editor Settings Folder"), SETTINGS_EDITOR_CONFIG_FOLDER); } settings_menu->add_separator(); +#endif settings_menu->add_item(TTR("Manage Editor Features..."), SETTINGS_MANAGE_FEATURE_PROFILES); +#ifndef ANDROID_ENABLED settings_menu->add_item(TTR("Manage Export Templates..."), SETTINGS_MANAGE_EXPORT_TEMPLATES); +#endif help_menu = memnew(PopupMenu); help_menu->set_name(TTR("Help")); @@ -6860,6 +6885,7 @@ EditorNode::EditorNode() { // Spacer to center 2D / 3D / Script buttons. Control *right_spacer = memnew(Control); right_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS); + right_spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL); menu_hb->add_child(right_spacer); launch_pad = memnew(PanelContainer); @@ -6956,58 +6982,54 @@ EditorNode::EditorNode() { HBoxContainer *right_menu_hb = memnew(HBoxContainer); menu_hb->add_child(right_menu_hb); - rendering_driver = memnew(OptionButton); - + renderer = memnew(OptionButton); // Hide the renderer selection dropdown until OpenGL support is more mature. // The renderer can still be changed in the project settings or using `--rendering-driver opengl3`. - rendering_driver->set_visible(false); + renderer->set_visible(false); + renderer->set_flat(true); + renderer->set_focus_mode(Control::FOCUS_NONE); + renderer->connect("item_selected", callable_mp(this, &EditorNode::_renderer_selected)); + renderer->add_theme_font_override("font", gui_base->get_theme_font(SNAME("bold"), SNAME("EditorFonts"))); + renderer->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"))); - rendering_driver->set_flat(true); - rendering_driver->set_focus_mode(Control::FOCUS_NONE); - rendering_driver->connect("item_selected", callable_mp(this, &EditorNode::_rendering_driver_selected)); - rendering_driver->add_theme_font_override("font", gui_base->get_theme_font(SNAME("bold"), SNAME("EditorFonts"))); - rendering_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"))); - - right_menu_hb->add_child(rendering_driver); + right_menu_hb->add_child(renderer); if (can_expand) { // Add spacer to avoid other controls under the window minimize/maximize/close buttons (right side). - Control *menu_spacer = memnew(Control); - menu_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS); - menu_spacer->set_custom_minimum_size(Size2(DisplayServer::get_singleton()->window_get_safe_title_margins(DisplayServer::MAIN_WINDOW_ID).y, 0)); - menu_hb->add_child(menu_spacer); + right_menu_spacer = memnew(Control); + right_menu_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS); + menu_hb->add_child(right_menu_spacer); } - // Only display the render drivers that are available for this display driver. - int display_driver_idx = OS::get_singleton()->get_display_driver_id(); - Vector<String> render_drivers = DisplayServer::get_create_function_rendering_drivers(display_driver_idx); - String current_rendering_driver = OS::get_singleton()->get_current_rendering_driver_name(); + String current_renderer = GLOBAL_GET("rendering/renderer/rendering_method"); + + PackedStringArray renderers = ProjectSettings::get_singleton()->get_custom_property_info().get(StringName("rendering/renderer/rendering_method")).hint_string.split(",", false); // As we are doing string comparisons, keep in standard case to prevent problems with capitals // "vulkan" in particular uses lowercase "v" in the code, and uppercase in the UI. - current_rendering_driver = current_rendering_driver.to_lower(); + current_renderer = current_renderer.to_lower(); - for (int i = 0; i < render_drivers.size(); i++) { - String driver = render_drivers[i]; + for (int i = 0; i < renderers.size(); i++) { + String rendering_method = renderers[i]; - // Add the driver to the UI. - rendering_driver->add_item(driver); - rendering_driver->set_item_metadata(i, driver); + // Add the renderers name to the UI. + renderer->add_item(rendering_method); + renderer->set_item_metadata(i, rendering_method); // Lowercase for standard comparison. - driver = driver.to_lower(); + rendering_method = rendering_method.to_lower(); - if (current_rendering_driver == driver) { - rendering_driver->select(i); - rendering_driver_current = i; + if (current_renderer == rendering_method) { + renderer->select(i); + renderer_current = i; } } - _update_rendering_driver_color(); + _update_renderer_color(); video_restart_dialog = memnew(ConfirmationDialog); - video_restart_dialog->set_text(TTR("Changing the video driver requires restarting the editor.")); + video_restart_dialog->set_text(TTR("Changing the renderer requires restarting the editor.")); video_restart_dialog->set_ok_button_text(TTR("Save & Restart")); - video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SET_RENDERING_DRIVER_SAVE_AND_RESTART)); + video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SET_RENDERER_NAME_SAVE_AND_RESTART)); gui_base->add_child(video_restart_dialog); progress_hb = memnew(BackgroundProgress); @@ -7531,12 +7553,13 @@ EditorNode::EditorNode() { screenshot_timer->set_owner(get_owner()); // Adjust spacers to center 2D / 3D / Script buttons. - int max_w = MAX(launch_pad_hb->get_minimum_size().x + right_menu_hb->get_minimum_size().x, main_menu->get_minimum_size().x); + int max_w = MAX(launch_pad->get_minimum_size().x + right_menu_hb->get_minimum_size().x, main_menu->get_minimum_size().x); left_spacer->set_custom_minimum_size(Size2(MAX(0, max_w - main_menu->get_minimum_size().x), 0)); - right_spacer->set_custom_minimum_size(Size2(MAX(0, max_w - launch_pad_hb->get_minimum_size().x - right_menu_hb->get_minimum_size().x), 0)); + right_spacer->set_custom_minimum_size(Size2(MAX(0, max_w - launch_pad->get_minimum_size().x - right_menu_hb->get_minimum_size().x), 0)); // Extend menu bar to window title. if (can_expand) { + DisplayServer::get_singleton()->window_set_window_buttons_offset(Vector2i(menu_hb->get_minimum_size().y / 2, menu_hb->get_minimum_size().y / 2), DisplayServer::MAIN_WINDOW_ID); DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE, true, DisplayServer::MAIN_WINDOW_ID); menu_hb->set_can_move_window(true); } @@ -7602,8 +7625,8 @@ EditorPlugin::AfterGUIInput EditorPluginList::forward_spatial_gui_input(Camera3D if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) { after = EditorPlugin::AFTER_GUI_INPUT_STOP; } - if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_DESELECT) { - after = EditorPlugin::AFTER_GUI_INPUT_DESELECT; + if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { + after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM; } } diff --git a/editor/editor_node.h b/editor/editor_node.h index df3d2ae0f8..fab280bc14 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -125,6 +125,12 @@ public: EDITOR_ASSETLIB }; + enum SceneNameCasing { + SCENE_NAME_CASING_AUTO, + SCENE_NAME_CASING_PASCAL_CASE, + SCENE_NAME_CASING_SNAKE_CASE + }; + struct ExecuteThreadArgs { String path; List<String> args; @@ -218,7 +224,7 @@ private: HELP_ABOUT, HELP_SUPPORT_GODOT_DEVELOPMENT, - SET_RENDERING_DRIVER_SAVE_AND_RESTART, + SET_RENDERER_NAME_SAVE_AND_RESTART, GLOBAL_NEW_WINDOW, GLOBAL_SCENE, @@ -233,12 +239,6 @@ private: MAX_BUILD_CALLBACKS = 128 }; - enum ScriptNameCasing { - SCENE_NAME_CASING_AUTO, - SCENE_NAME_CASING_PASCAL_CASE, - SCENE_NAME_CASING_SNAKE_CASE - }; - struct BottomPanelItem { String name; Control *control = nullptr; @@ -286,12 +286,12 @@ private: Control *theme_base = nullptr; Control *gui_base = nullptr; VBoxContainer *main_vbox = nullptr; - OptionButton *rendering_driver = nullptr; + OptionButton *renderer = nullptr; ConfirmationDialog *video_restart_dialog = nullptr; - int rendering_driver_current = 0; - String rendering_driver_request; + int renderer_current = 0; + String renderer_request; // Split containers. HSplitContainer *left_l_hsplit = nullptr; @@ -322,6 +322,9 @@ private: HBoxContainer *bottom_hb = nullptr; Control *vp_base = nullptr; + Label *project_title = nullptr; + Control *left_menu_spacer = nullptr; + Control *right_menu_spacer = nullptr; EditorTitleBar *menu_hb = nullptr; VBoxContainer *main_screen_vbox = nullptr; MenuBar *main_menu = nullptr; @@ -397,7 +400,7 @@ private: String current_path; MenuButton *update_spinner = nullptr; - HBoxContainer *main_editor_button_vb = nullptr; + HBoxContainer *main_editor_button_hb = nullptr; Vector<Button *> main_editor_buttons; Vector<EditorPlugin *> editor_table; @@ -543,7 +546,6 @@ private: void _update_file_menu_opened(); void _update_file_menu_closed(); - void _on_plugin_ready(Object *p_script, const String &p_activate_name); void _remove_plugin_from_enabled(const String &p_name); void _fs_changed(); @@ -553,7 +555,6 @@ private: void _node_renamed(); void _editor_select_next(); void _editor_select_prev(); - void _editor_select(int p_which); void _set_scene_metadata(const String &p_file, int p_idx = -1); void _get_scene_metadata(const String &p_file); void _update_title(); @@ -562,6 +563,7 @@ private: void _close_messages(); void _show_messages(); void _vp_resized(); + void _titlebar_resized(); void _version_button_pressed(); int _save_external_resources(); @@ -599,8 +601,8 @@ private: void _update_from_settings(); - void _rendering_driver_selected(int); - void _update_rendering_driver_color(); + void _renderer_selected(int); + void _update_renderer_color(); void _exit_editor(int p_exit_code); @@ -658,8 +660,6 @@ private: void _update_layouts_menu(); void _layout_menu_option(int p_id); - void _clear_undo_history(); - void _update_addon_config(); void _toggle_distraction_free_mode(); @@ -703,7 +703,11 @@ protected: void set_current_tab(int p_tab); public: - void set_visible_editor(EditorTable p_table) { _editor_select(p_table); } + // Public for use with callable_mp. + void _on_plugin_ready(Object *p_script, const String &p_activate_name); + + void editor_select(int p_which); + void set_visible_editor(EditorTable p_table) { editor_select(p_table); } bool call_build(); @@ -720,6 +724,8 @@ public: static HBoxContainer *get_menu_hb() { return singleton->menu_hb; } static VSplitContainer *get_top_split() { return singleton->top_split; } + static String adjust_scene_name_casing(const String &root_name); + static bool has_unsaved_changes() { return singleton->unsaved_cache; } static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames); static void add_io_error(const String &p_error); @@ -784,7 +790,7 @@ public: void open_request(const String &p_path); void edit_foreign_resource(Ref<Resource> p_resource); - bool is_resource_read_only(Ref<Resource> p_resource); + bool is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable = false); bool is_changing_scene() const; diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index f3ac8f4ba0..981dad2d2a 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -972,6 +972,10 @@ void EditorPlugin::_bind_methods() { BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR); BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR); BIND_ENUM_CONSTANT(DOCK_SLOT_MAX); + + BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_PASS); + BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_STOP); + BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_CUSTOM); } Ref<EditorUndoRedoManager> EditorPlugin::get_undo_redo() { diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index fe01524bea..a048b174e4 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -204,7 +204,7 @@ public: enum AfterGUIInput { AFTER_GUI_INPUT_PASS, AFTER_GUI_INPUT_STOP, - AFTER_GUI_INPUT_DESELECT + AFTER_GUI_INPUT_CUSTOM }; //TODO: send a resource for editing to the editor node? @@ -312,6 +312,7 @@ public: VARIANT_ENUM_CAST(EditorPlugin::CustomControlContainer); VARIANT_ENUM_CAST(EditorPlugin::DockSlot); +VARIANT_ENUM_CAST(EditorPlugin::AfterGUIInput); typedef EditorPlugin *(*EditorPluginCreateFunc)(); diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index a8df486381..bd19df41fe 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -46,7 +46,7 @@ void EditorPluginSettings::_notification(int p_what) { } break; case Node::NOTIFICATION_READY: { - plugin_config_dialog->connect("plugin_ready", Callable(EditorNode::get_singleton(), "_on_plugin_ready")); + plugin_config_dialog->connect("plugin_ready", callable_mp(EditorNode::get_singleton(), &EditorNode::_on_plugin_ready)); plugin_list->connect("button_clicked", callable_mp(this, &EditorPluginSettings::_cell_button_pressed)); } break; } diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 7364258a07..3b99962435 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1758,7 +1758,7 @@ void EditorPropertyVector2::_value_changed(double val, const String &p_name) { Vector2 v2; v2.x = spin[0]->get_value(); v2.y = spin[1]->get_value(); - emit_changed(get_edited_property(), v2, p_name); + emit_changed(get_edited_property(), v2, linked->is_pressed() ? "" : p_name); } void EditorPropertyVector2::update_property() { @@ -2005,7 +2005,7 @@ void EditorPropertyVector3::_value_changed(double val, const String &p_name) { v3.y = Math::deg_to_rad(v3.y); v3.z = Math::deg_to_rad(v3.z); } - emit_changed(get_edited_property(), v3, p_name); + emit_changed(get_edited_property(), v3, linked->is_pressed() ? "" : p_name); } void EditorPropertyVector3::update_property() { @@ -2171,7 +2171,7 @@ void EditorPropertyVector2i::_value_changed(double val, const String &p_name) { Vector2i v2; v2.x = spin[0]->get_value(); v2.y = spin[1]->get_value(); - emit_changed(get_edited_property(), v2, p_name); + emit_changed(get_edited_property(), v2, linked->is_pressed() ? "" : p_name); } void EditorPropertyVector2i::update_property() { @@ -2413,7 +2413,7 @@ void EditorPropertyVector3i::_value_changed(double val, const String &p_name) { v3.x = spin[0]->get_value(); v3.y = spin[1]->get_value(); v3.z = spin[2]->get_value(); - emit_changed(get_edited_property(), v3, p_name); + emit_changed(get_edited_property(), v3, linked->is_pressed() ? "" : p_name); } void EditorPropertyVector3i::update_property() { diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index ad84b30689..728a3b0f80 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -268,6 +268,7 @@ void EditorPropertyArray::update_property() { size_slider->set_step(1); size_slider->set_max(1000000); size_slider->set_h_size_flags(SIZE_EXPAND_FILL); + size_slider->set_read_only(is_read_only()); size_slider->connect("value_changed", callable_mp(this, &EditorPropertyArray::_length_changed)); hbox->add_child(size_slider); @@ -278,6 +279,7 @@ void EditorPropertyArray::update_property() { button_add_item = EditorInspector::create_inspector_action_button(TTR("Add Element")); button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); button_add_item->connect(SNAME("pressed"), callable_mp(this, &EditorPropertyArray::_add_element)); + button_add_item->set_disabled(is_read_only()); vbox->add_child(button_add_item); paginator = memnew(EditorPaginator); @@ -328,6 +330,7 @@ void EditorPropertyArray::update_property() { Button *reorder_button = memnew(Button); reorder_button->set_icon(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons"))); reorder_button->set_default_cursor_shape(Control::CURSOR_MOVE); + reorder_button->set_disabled(is_read_only()); reorder_button->connect("gui_input", callable_mp(this, &EditorPropertyArray::_reorder_button_gui_input)); reorder_button->connect("button_down", callable_mp(this, &EditorPropertyArray::_reorder_button_down).bind(i + offset)); reorder_button->connect("button_up", callable_mp(this, &EditorPropertyArray::_reorder_button_up)); @@ -358,6 +361,7 @@ void EditorPropertyArray::update_property() { prop->connect("property_changed", callable_mp(this, &EditorPropertyArray::_property_changed)); prop->connect("object_id_selected", callable_mp(this, &EditorPropertyArray::_object_id_selected)); prop->set_h_size_flags(SIZE_EXPAND_FILL); + prop->set_read_only(is_read_only()); hbox->add_child(prop); bool is_untyped_array = array.get_type() == Variant::ARRAY && subtype == Variant::NIL; @@ -366,10 +370,12 @@ void EditorPropertyArray::update_property() { Button *edit = memnew(Button); edit->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons"))); hbox->add_child(edit); + edit->set_disabled(is_read_only()); edit->connect("pressed", callable_mp(this, &EditorPropertyArray::_change_type).bind(edit, i + offset)); } else { Button *remove = memnew(Button); remove->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); + remove->set_disabled(is_read_only()); remove->connect("pressed", callable_mp(this, &EditorPropertyArray::_remove_pressed).bind(i + offset)); hbox->add_child(remove); } @@ -409,6 +415,10 @@ void EditorPropertyArray::_button_draw() { } bool EditorPropertyArray::_is_drop_valid(const Dictionary &p_drag_data) const { + if (is_read_only()) { + return false; + } + String allowed_type = Variant::get_type_name(subtype); // When the subtype is of type Object, an additional subtype may be specified in the hint string @@ -609,7 +619,7 @@ void EditorPropertyArray::setup(Variant::Type p_array_type, const String &p_hint } void EditorPropertyArray::_reorder_button_gui_input(const Ref<InputEvent> &p_event) { - if (reorder_from_index < 0) { + if (reorder_from_index < 0 || is_read_only()) { return; } @@ -646,6 +656,10 @@ void EditorPropertyArray::_reorder_button_gui_input(const Ref<InputEvent> &p_eve } void EditorPropertyArray::_reorder_button_down(int p_index) { + if (is_read_only()) { + return; + } + reorder_from_index = p_index; reorder_to_index = p_index; reorder_selected_element_hbox = Object::cast_to<HBoxContainer>(property_vbox->get_child(p_index % page_length)); @@ -656,6 +670,10 @@ void EditorPropertyArray::_reorder_button_down(int p_index) { } void EditorPropertyArray::_reorder_button_up() { + if (is_read_only()) { + return; + } + if (reorder_from_index != reorder_to_index) { // Move the element. Variant array = object->get_array(); @@ -1097,6 +1115,10 @@ void EditorPropertyDictionary::update_property() { } } + ERR_FAIL_COND(!prop); + + prop->set_read_only(is_read_only()); + if (i == amount) { PanelContainer *pc = memnew(PanelContainer); property_vbox->add_child(pc); @@ -1135,6 +1157,7 @@ void EditorPropertyDictionary::update_property() { prop->set_h_size_flags(SIZE_EXPAND_FILL); Button *edit = memnew(Button); edit->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons"))); + edit->set_disabled(is_read_only()); hbox->add_child(edit); edit->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_change_type).bind(edit, change_index)); @@ -1143,6 +1166,7 @@ void EditorPropertyDictionary::update_property() { if (i == amount + 1) { button_add_item = EditorInspector::create_inspector_action_button(TTR("Add Key/Value Pair")); button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + button_add_item->set_disabled(is_read_only()); button_add_item->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_add_key_value)); add_vbox->add_child(button_add_item); } diff --git a/editor/editor_quick_open.cpp b/editor/editor_quick_open.cpp index 539cb7cd8a..b4ec3bca15 100644 --- a/editor/editor_quick_open.cpp +++ b/editor/editor_quick_open.cpp @@ -31,6 +31,7 @@ #include "editor_quick_open.h" #include "core/os/keyboard.h" +#include "editor/editor_node.h" void EditorQuickOpen::popup_dialog(const StringName &p_base, bool p_enable_multi, bool p_dontclear) { base_type = p_base; @@ -57,17 +58,29 @@ void EditorQuickOpen::_build_search_cache(EditorFileSystemDirectory *p_efsd) { Vector<String> base_types = String(base_type).split(String(",")); for (int i = 0; i < p_efsd->get_file_count(); i++) { - String file_type = p_efsd->get_file_type(i); + String file = p_efsd->get_file_path(i); + String engine_type = p_efsd->get_file_type(i); + // TODO: Fix lack of caching for resource's script's global class name (if applicable). + String script_type; + if (_load_resources) { + Ref<Resource> res = ResourceLoader::load(file); + if (res.is_valid()) { + Ref<Script> scr = res->get_script(); + if (scr.is_valid()) { + script_type = scr->get_language()->get_global_class_name(file); + } + } + } + String actual_type = script_type.is_empty() ? engine_type : script_type; // Iterate all possible base types. for (String &parent_type : base_types) { - if (ClassDB::is_parent_class(file_type, parent_type)) { - String file = p_efsd->get_file_path(i); + if (ClassDB::is_parent_class(engine_type, parent_type) || EditorNode::get_editor_data().script_class_is_parent(script_type, parent_type)) { files.push_back(file.substr(6, file.length())); // Store refs to used icons. String ext = file.get_extension(); if (!icons.has(ext)) { - icons.insert(ext, get_theme_icon((has_theme_icon(file_type, SNAME("EditorIcons")) ? file_type : String("Object")), SNAME("EditorIcons"))); + icons.insert(ext, get_theme_icon((has_theme_icon(actual_type, SNAME("EditorIcons")) ? actual_type : String("Object")), SNAME("EditorIcons"))); } // Stop testing base types as soon as we got a match. diff --git a/editor/editor_quick_open.h b/editor/editor_quick_open.h index e41a8c7e75..83cbbd7cac 100644 --- a/editor/editor_quick_open.h +++ b/editor/editor_quick_open.h @@ -43,6 +43,7 @@ class EditorQuickOpen : public ConfirmationDialog { Tree *search_options = nullptr; StringName base_type; bool allow_multi_select = false; + bool _load_resources = false; // Prohibitively slow for now. Vector<String> files; OAHashMap<String, Ref<Texture2D>> icons; diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index 5346052f4d..de8259c25c 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -53,6 +53,7 @@ void EditorResourcePicker::_update_resource() { if (edited_resource.is_valid() && edited_resource->get_path().is_resource_file()) { resource_path = edited_resource->get_path() + "\n"; } + String class_name = _get_resource_type(edited_resource); if (preview_rect) { preview_rect->set_texture(Ref<Texture2D>()); @@ -64,16 +65,20 @@ void EditorResourcePicker::_update_resource() { assign_button->set_text(TTR("<empty>")); assign_button->set_tooltip_text(""); } else { - assign_button->set_icon(EditorNode::get_singleton()->get_object_icon(edited_resource.operator->(), "Object")); + assign_button->set_icon(EditorNode::get_singleton()->get_object_icon(edited_resource.operator->(), SNAME("Object"))); if (!edited_resource->get_name().is_empty()) { assign_button->set_text(edited_resource->get_name()); } else if (edited_resource->get_path().is_resource_file()) { assign_button->set_text(edited_resource->get_path().get_file()); } else { - assign_button->set_text(edited_resource->get_class()); + assign_button->set_text(class_name); } - assign_button->set_tooltip_text(resource_path + TTR("Type:") + " " + edited_resource->get_class()); + + if (edited_resource->get_path().is_resource_file()) { + resource_path = edited_resource->get_path() + "\n"; + } + assign_button->set_tooltip_text(resource_path + TTR("Type:") + " " + class_name); // Preview will override the above, so called at the end. EditorResourcePreview::get_singleton()->queue_edited_resource_preview(edited_resource, this, "_update_resource_preview", edited_resource->get_instance_id()); @@ -134,16 +139,29 @@ void EditorResourcePicker::_file_selected(const String &p_path) { if (!base_type.is_empty()) { bool any_type_matches = false; + String res_type = loaded_resource->get_class(); + Ref<Script> res_script = loaded_resource->get_script(); + bool is_global_class = false; + if (res_script.is_valid()) { + String script_type = EditorNode::get_editor_data().script_class_get_name(res_script->get_path()); + if (!script_type.is_empty()) { + is_global_class = true; + res_type = script_type; + } + } + for (int i = 0; i < base_type.get_slice_count(","); i++) { String base = base_type.get_slice(",", i); - if (loaded_resource->is_class(base)) { - any_type_matches = true; + + any_type_matches = is_global_class ? EditorNode::get_editor_data().script_class_is_parent(res_type, base) : loaded_resource->is_class(base); + + if (!any_type_matches) { break; } } if (!any_type_matches) { - EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match any type expected for this property (%s)."), loaded_resource->get_class(), base_type)); + EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match any type expected for this property (%s)."), res_type, base_type)); return; } } @@ -186,7 +204,7 @@ void EditorResourcePicker::_update_menu_items() { // Add options for changing existing value of the resource. if (edited_resource.is_valid()) { // Determine if the edited resource is part of another scene (foreign) which was imported - bool is_edited_resource_foreign_import = EditorNode::get_singleton()->is_resource_read_only(edited_resource); + bool is_edited_resource_foreign_import = EditorNode::get_singleton()->is_resource_read_only(edited_resource, true); // If the resource is determined to be foreign and imported, change the menu entry's description to 'inspect' rather than 'edit' // since will only be able to view its properties in read-only mode. @@ -227,16 +245,19 @@ void EditorResourcePicker::_update_menu_items() { // Add options to copy/paste resource. Ref<Resource> cb = EditorSettings::get_singleton()->get_resource_clipboard(); bool paste_valid = false; - if (is_editable()) { - if (cb.is_valid()) { - if (base_type.is_empty()) { - paste_valid = true; - } else { - for (int i = 0; i < base_type.get_slice_count(","); i++) { - if (ClassDB::is_parent_class(cb->get_class(), base_type.get_slice(",", i))) { - paste_valid = true; - break; - } + if (is_editable() && cb.is_valid()) { + if (base_type.is_empty()) { + paste_valid = true; + } else { + String res_type = _get_resource_type(cb); + + for (int i = 0; i < base_type.get_slice_count(","); i++) { + String base = base_type.get_slice(",", i); + + paste_valid = ClassDB::is_parent_class(res_type, base) || EditorNode::get_editor_data().script_class_is_parent(res_type, base); + + if (!paste_valid) { + break; } } } @@ -281,6 +302,9 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) { for (int i = 0; i < base_type.get_slice_count(","); i++) { String base = base_type.get_slice(",", i); ResourceLoader::get_recognized_extensions_for_type(base, &extensions); + if (ScriptServer::is_global_class(base)) { + ResourceLoader::get_recognized_extensions_for_type(ScriptServer::get_global_class_native_base(base), &extensions); + } } HashSet<String> valid_extensions; @@ -408,13 +432,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) { Variant obj; if (ScriptServer::is_global_class(intype)) { - obj = ClassDB::instantiate(ScriptServer::get_global_class_native_base(intype)); - if (obj) { - Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype)); - if (script.is_valid()) { - ((Object *)obj)->set_script(script); - } - } + obj = EditorNode::get_editor_data().script_class_instance(intype); } else { obj = ClassDB::instantiate(intype); } @@ -512,23 +530,40 @@ void EditorResourcePicker::_button_draw() { void EditorResourcePicker::_button_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) { - // Only attempt to update and show the menu if we have - // a valid resource or the Picker is editable, as - // there will otherwise be nothing to display. - if (edited_resource.is_valid() || is_editable()) { - _update_menu_items(); - - Vector2 pos = get_screen_position() + mb->get_position(); - edit_menu->reset_size(); - edit_menu->set_position(pos); - edit_menu->popup(); - } + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) { + // Only attempt to update and show the menu if we have + // a valid resource or the Picker is editable, as + // there will otherwise be nothing to display. + if (edited_resource.is_valid() || is_editable()) { + _update_menu_items(); + + Vector2 pos = get_screen_position() + mb->get_position(); + edit_menu->reset_size(); + edit_menu->set_position(pos); + edit_menu->popup(); } } } +String EditorResourcePicker::_get_resource_type(const Ref<Resource> &p_resource) const { + if (p_resource.is_null()) { + return String(); + } + String res_type = p_resource->get_class(); + + Ref<Script> res_script = p_resource->get_script(); + if (res_script.is_null()) { + return res_type; + } + + // TODO: Replace with EditorFileSystem when PR #60606 is merged to use cached resource type. + String script_type = EditorNode::get_editor_data().script_class_get_name(res_script->get_path()); + if (!script_type.is_empty()) { + res_type = script_type; + } + return res_type; +} + void EditorResourcePicker::_get_allowed_types(bool p_with_convert, HashSet<String> *p_vector) const { Vector<String> allowed_types = base_type.split(","); int size = allowed_types.size(); @@ -550,7 +585,9 @@ void EditorResourcePicker::_get_allowed_types(bool p_with_convert, HashSet<Strin List<StringName> allowed_subtypes; List<StringName> inheriters; - ClassDB::get_inheriters_from_class(base, &inheriters); + if (!ScriptServer::is_global_class(base)) { + ClassDB::get_inheriters_from_class(base, &inheriters); + } for (const StringName &subtype_name : inheriters) { p_vector->insert(subtype_name); allowed_subtypes.push_back(subtype_name); @@ -602,32 +639,29 @@ bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const { } } else if (drag_data.has("type") && String(drag_data["type"]) == "resource") { res = drag_data["resource"]; + } else if (drag_data.has("type") && String(drag_data["type"]) == "files") { + Vector<String> files = drag_data["files"]; + + // TODO: Extract the typename of the dropped filepath's resource in a more performant way, without fully loading it. + if (files.size() == 1) { + String file = files[0]; + res = ResourceLoader::load(file); + } } HashSet<String> allowed_types; _get_allowed_types(true, &allowed_types); - if (res.is_valid() && _is_type_valid(res->get_class(), allowed_types)) { - return true; - } + if (res.is_valid()) { + String res_type = _get_resource_type(res); - if (res.is_valid() && res->get_script()) { - StringName custom_class = EditorNode::get_singleton()->get_object_custom_type_name(res->get_script()); - if (_is_type_valid(custom_class, allowed_types)) { + if (_is_type_valid(res_type, allowed_types)) { return true; } - } - - if (drag_data.has("type") && String(drag_data["type"]) == "files") { - Vector<String> files = drag_data["files"]; - - if (files.size() == 1) { - String file = files[0]; - String file_type = EditorFileSystem::get_singleton()->get_file_type(file); - if (!file_type.is_empty() && _is_type_valid(file_type, allowed_types)) { - return true; - } + StringName custom_class = EditorNode::get_singleton()->get_object_custom_type_name(res.ptr()); + if (_is_type_valid(custom_class, allowed_types)) { + return true; } } @@ -685,8 +719,10 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_ HashSet<String> allowed_types; _get_allowed_types(false, &allowed_types); + String res_type = _get_resource_type(dropped_resource); + // If the accepted dropped resource is from the extended list, it requires conversion. - if (!_is_type_valid(dropped_resource->get_class(), allowed_types)) { + if (!_is_type_valid(res_type, allowed_types)) { for (const String &E : allowed_types) { String at = E.strip_edges(); diff --git a/editor/editor_resource_picker.h b/editor/editor_resource_picker.h index 3d6127e656..d1a20f04b7 100644 --- a/editor/editor_resource_picker.h +++ b/editor/editor_resource_picker.h @@ -91,6 +91,7 @@ class EditorResourcePicker : public HBoxContainer { void _button_draw(); void _button_input(const Ref<InputEvent> &p_event); + String _get_resource_type(const Ref<Resource> &p_resource) const; void _get_allowed_types(bool p_with_convert, HashSet<String> *p_vector) const; bool _is_drop_valid(const Dictionary &p_drag_data) const; bool _is_type_valid(const String p_type_name, HashSet<String> p_allowed_types) const; diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp index ec67cde112..48e746ac36 100644 --- a/editor/editor_settings_dialog.cpp +++ b/editor/editor_settings_dialog.cpp @@ -416,45 +416,50 @@ void EditorSettingsDialog::_update_shortcuts() { List<String> slist; EditorSettings::get_singleton()->get_shortcut_list(&slist); + slist.sort(); // Sort alphabetically. const EditorPropertyNameProcessor::Style name_style = EditorPropertyNameProcessor::get_settings_style(); const EditorPropertyNameProcessor::Style tooltip_style = EditorPropertyNameProcessor::get_tooltip_style(name_style); + // Create all sections first. for (const String &E : slist) { Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(E); - if (!sc->has_meta("original")) { + String section_name = E.get_slice("/", 0); + + if (sections.has(section_name)) { continue; } - // Shortcut Section + TreeItem *section = shortcuts->create_item(root); - TreeItem *section; - String section_name = E.get_slice("/", 0); + const String item_name = EditorPropertyNameProcessor::get_singleton()->process_name(section_name, name_style); + const String tooltip = EditorPropertyNameProcessor::get_singleton()->process_name(section_name, tooltip_style); - if (sections.has(section_name)) { - section = sections[section_name]; - } else { - section = shortcuts->create_item(root); - - const String item_name = EditorPropertyNameProcessor::get_singleton()->process_name(section_name, name_style); - const String tooltip = EditorPropertyNameProcessor::get_singleton()->process_name(section_name, tooltip_style); - - section->set_text(0, item_name); - section->set_tooltip_text(0, tooltip); - section->set_selectable(0, false); - section->set_selectable(1, false); - section->set_custom_bg_color(0, shortcuts->get_theme_color(SNAME("prop_subsection"), SNAME("Editor"))); - section->set_custom_bg_color(1, shortcuts->get_theme_color(SNAME("prop_subsection"), SNAME("Editor"))); - - if (collapsed.has(item_name)) { - section->set_collapsed(collapsed[item_name]); - } + section->set_text(0, item_name); + section->set_tooltip_text(0, tooltip); + section->set_selectable(0, false); + section->set_selectable(1, false); + section->set_custom_bg_color(0, shortcuts->get_theme_color(SNAME("prop_subsection"), SNAME("Editor"))); + section->set_custom_bg_color(1, shortcuts->get_theme_color(SNAME("prop_subsection"), SNAME("Editor"))); - sections[section_name] = section; + if (collapsed.has(item_name)) { + section->set_collapsed(collapsed[item_name]); } - // Shortcut Item + sections[section_name] = section; + } + // Add shortcuts to sections. + for (const String &E : slist) { + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(E); + if (!sc->has_meta("original")) { + continue; + } + + String section_name = E.get_slice("/", 0); + TreeItem *section = sections[section_name]; + + // Shortcut Item if (!shortcut_filter.is_subsequence_ofn(sc->get_name())) { continue; } @@ -552,6 +557,10 @@ void EditorSettingsDialog::_shortcut_cell_double_clicked() { const ShortcutButton edit_btn_id = EditorSettingsDialog::SHORTCUT_EDIT; const int edit_btn_col = 1; TreeItem *ti = shortcuts->get_selected(); + if (ti == nullptr) { + return; + } + String type = ti->get_meta("type"); int col = shortcuts->get_selected_column(); if (type == "shortcut" && col == 0) { diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 9e983839f9..486a1f5a84 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -42,10 +42,15 @@ #include "modules/svg/image_loader_svg.h" #endif -HashMap<Color, Color> EditorColorMap::editor_color_map; +HashMap<Color, Color> EditorColorMap::color_conversion_map; +HashSet<StringName> EditorColorMap::color_conversion_exceptions; -void EditorColorMap::add_color_pair(const String p_from_color, const String p_to_color) { - editor_color_map[Color::html(p_from_color)] = Color::html(p_to_color); +void EditorColorMap::add_conversion_color_pair(const String p_from_color, const String p_to_color) { + color_conversion_map[Color::html(p_from_color)] = Color::html(p_to_color); +} + +void EditorColorMap::add_conversion_exception(const StringName p_icon_name) { + color_conversion_exceptions.insert(p_icon_name); } void EditorColorMap::create() { @@ -53,105 +58,139 @@ void EditorColorMap::create() { // This can be a basis for proper palette validation later. // Convert: FROM TO - add_color_pair("#478cbf", "#478cbf"); // Godot Blue - add_color_pair("#414042", "#414042"); // Godot Gray + add_conversion_color_pair("#478cbf", "#478cbf"); // Godot Blue + add_conversion_color_pair("#414042", "#414042"); // Godot Gray - add_color_pair("#ffffff", "#414141"); // Pure white - add_color_pair("#000000", "#bfbfbf"); // Pure black + add_conversion_color_pair("#ffffff", "#414141"); // Pure white + add_conversion_color_pair("#000000", "#bfbfbf"); // Pure black // Keep pure RGB colors as is, but list them for explicitly. - add_color_pair("#ff0000", "#ff0000"); // Pure red - add_color_pair("#00ff00", "#00ff00"); // Pure green - add_color_pair("#0000ff", "#0000ff"); // Pure blue + add_conversion_color_pair("#ff0000", "#ff0000"); // Pure red + add_conversion_color_pair("#00ff00", "#00ff00"); // Pure green + add_conversion_color_pair("#0000ff", "#0000ff"); // Pure blue // GUI Colors - add_color_pair("#e0e0e0", "#5a5a5a"); // Common icon color - add_color_pair("#fefefe", "#fefefe"); // Forced light color - add_color_pair("#808080", "#808080"); // GUI disabled color - add_color_pair("#b3b3b3", "#363636"); // GUI disabled light color - add_color_pair("#699ce8", "#699ce8"); // GUI highlight color - add_color_pair("#f9f9f9", "#606060"); // Scrollbar grabber highlight color - - add_color_pair("#c38ef1", "#a85de9"); // Animation - add_color_pair("#fc7f7f", "#cd3838"); // Spatial - add_color_pair("#8da5f3", "#3d64dd"); // 2D - add_color_pair("#4b70ea", "#1a3eac"); // 2D Dark - add_color_pair("#8eef97", "#2fa139"); // Control - - add_color_pair("#5fb2ff", "#0079f0"); // Selection (blue) - add_color_pair("#003e7a", "#2b74bb"); // Selection (darker blue) - add_color_pair("#f7f5cf", "#615f3a"); // Gizmo (yellow) + add_conversion_color_pair("#e0e0e0", "#5a5a5a"); // Common icon color + add_conversion_color_pair("#fefefe", "#fefefe"); // Forced light color + add_conversion_color_pair("#808080", "#808080"); // GUI disabled color + add_conversion_color_pair("#b3b3b3", "#363636"); // GUI disabled light color + add_conversion_color_pair("#699ce8", "#699ce8"); // GUI highlight color + add_conversion_color_pair("#f9f9f9", "#606060"); // Scrollbar grabber highlight color + + add_conversion_color_pair("#c38ef1", "#a85de9"); // Animation + add_conversion_color_pair("#fc7f7f", "#cd3838"); // Spatial + add_conversion_color_pair("#8da5f3", "#3d64dd"); // 2D + add_conversion_color_pair("#4b70ea", "#1a3eac"); // 2D Dark + add_conversion_color_pair("#8eef97", "#2fa139"); // Control + + add_conversion_color_pair("#5fb2ff", "#0079f0"); // Selection (blue) + add_conversion_color_pair("#003e7a", "#2b74bb"); // Selection (darker blue) + add_conversion_color_pair("#f7f5cf", "#615f3a"); // Gizmo (yellow) // Rainbow - add_color_pair("#ff4545", "#ff2929"); // Red - add_color_pair("#ffe345", "#ffe337"); // Yellow - add_color_pair("#80ff45", "#74ff34"); // Green - add_color_pair("#45ffa2", "#2cff98"); // Aqua - add_color_pair("#45d7ff", "#22ccff"); // Blue - add_color_pair("#8045ff", "#702aff"); // Purple - add_color_pair("#ff4596", "#ff2781"); // Pink + add_conversion_color_pair("#ff4545", "#ff2929"); // Red + add_conversion_color_pair("#ffe345", "#ffe337"); // Yellow + add_conversion_color_pair("#80ff45", "#74ff34"); // Green + add_conversion_color_pair("#45ffa2", "#2cff98"); // Aqua + add_conversion_color_pair("#45d7ff", "#22ccff"); // Blue + add_conversion_color_pair("#8045ff", "#702aff"); // Purple + add_conversion_color_pair("#ff4596", "#ff2781"); // Pink // Audio gradients - add_color_pair("#e1da5b", "#d6cf4b"); // Yellow + add_conversion_color_pair("#e1da5b", "#d6cf4b"); // Yellow - add_color_pair("#62aeff", "#1678e0"); // Frozen gradient top - add_color_pair("#75d1e6", "#41acc5"); // Frozen gradient middle - add_color_pair("#84ffee", "#49ccba"); // Frozen gradient bottom + add_conversion_color_pair("#62aeff", "#1678e0"); // Frozen gradient top + add_conversion_color_pair("#75d1e6", "#41acc5"); // Frozen gradient middle + add_conversion_color_pair("#84ffee", "#49ccba"); // Frozen gradient bottom - add_color_pair("#f70000", "#c91616"); // Color track red - add_color_pair("#eec315", "#d58c0b"); // Color track orange - add_color_pair("#dbee15", "#b7d10a"); // Color track yellow - add_color_pair("#288027", "#218309"); // Color track green + add_conversion_color_pair("#f70000", "#c91616"); // Color track red + add_conversion_color_pair("#eec315", "#d58c0b"); // Color track orange + add_conversion_color_pair("#dbee15", "#b7d10a"); // Color track yellow + add_conversion_color_pair("#288027", "#218309"); // Color track green // Resource groups - add_color_pair("#ffca5f", "#fea900"); // Mesh resource (orange) - add_color_pair("#2998ff", "#68b6ff"); // Shape resource (blue) - add_color_pair("#a2d2ff", "#4998e3"); // Shape resource (light blue) + add_conversion_color_pair("#ffca5f", "#fea900"); // Mesh resource (orange) + add_conversion_color_pair("#2998ff", "#68b6ff"); // Shape resource (blue) + add_conversion_color_pair("#a2d2ff", "#4998e3"); // Shape resource (light blue) // Animation editor tracks // The property track icon color is set by the common icon color. - add_color_pair("#ea7940", "#bd5e2c"); // 3D Position track - add_color_pair("#ff2b88", "#bd165f"); // 3D Rotation track - add_color_pair("#eac840", "#bd9d1f"); // 3D Scale track - add_color_pair("#3cf34e", "#16a827"); // Call Method track - add_color_pair("#2877f6", "#236be6"); // Bezier Curve track - add_color_pair("#eae440", "#9f9722"); // Audio Playback track - add_color_pair("#a448f0", "#9853ce"); // Animation Playback track - add_color_pair("#5ad5c4", "#0a9c88"); // Blend Shape track + add_conversion_color_pair("#ea7940", "#bd5e2c"); // 3D Position track + add_conversion_color_pair("#ff2b88", "#bd165f"); // 3D Rotation track + add_conversion_color_pair("#eac840", "#bd9d1f"); // 3D Scale track + add_conversion_color_pair("#3cf34e", "#16a827"); // Call Method track + add_conversion_color_pair("#2877f6", "#236be6"); // Bezier Curve track + add_conversion_color_pair("#eae440", "#9f9722"); // Audio Playback track + add_conversion_color_pair("#a448f0", "#9853ce"); // Animation Playback track + add_conversion_color_pair("#5ad5c4", "#0a9c88"); // Blend Shape track // Control layouts - add_color_pair("#d6d6d6", "#474747"); // Highlighted part - add_color_pair("#474747", "#d6d6d6"); // Background part - add_color_pair("#919191", "#6e6e6e"); // Border part + add_conversion_color_pair("#d6d6d6", "#474747"); // Highlighted part + add_conversion_color_pair("#474747", "#d6d6d6"); // Background part + add_conversion_color_pair("#919191", "#6e6e6e"); // Border part // TileSet editor icons - add_color_pair("#fce00e", "#aa8d24"); // New Single Tile - add_color_pair("#0e71fc", "#0350bd"); // New Autotile - add_color_pair("#c6ced4", "#828f9b"); // New Atlas + add_conversion_color_pair("#fce00e", "#aa8d24"); // New Single Tile + add_conversion_color_pair("#0e71fc", "#0350bd"); // New Autotile + add_conversion_color_pair("#c6ced4", "#828f9b"); // New Atlas // Visual script - add_color_pair("#41ecad", "#25e3a0"); // VisualScript variant - add_color_pair("#6f91f0", "#6d8eeb"); // VisualScript bool - add_color_pair("#5abbef", "#4fb2e9"); // VisualScript int - add_color_pair("#35d4f4", "#27ccf0"); // VisualScript float - add_color_pair("#4593ec", "#4690e7"); // VisualScript String - add_color_pair("#ac73f1", "#ad76ee"); // VisualScript Vector2 - add_color_pair("#f1738f", "#ee758e"); // VisualScript Rect2 - add_color_pair("#de66f0", "#dc6aed"); // VisualScript Vector3 - add_color_pair("#b9ec41", "#96ce1a"); // VisualScript Transform2D - add_color_pair("#f74949", "#f77070"); // VisualScript Plane - add_color_pair("#ec418e", "#ec69a3"); // VisualScript Quat - add_color_pair("#ee5677", "#ee7991"); // VisualScript AABB - add_color_pair("#e1ec41", "#b2bb19"); // VisualScript Basis - add_color_pair("#f68f45", "#f49047"); // VisualScript Transform - add_color_pair("#417aec", "#6993ec"); // VisualScript NodePath - add_color_pair("#41ec80", "#2ce573"); // VisualScript RID - add_color_pair("#55f3e3", "#12d5c3"); // VisualScript Object - add_color_pair("#54ed9e", "#57e99f"); // VisualScript Dictionary + add_conversion_color_pair("#41ecad", "#25e3a0"); // VisualScript variant + add_conversion_color_pair("#6f91f0", "#6d8eeb"); // VisualScript bool + add_conversion_color_pair("#5abbef", "#4fb2e9"); // VisualScript int + add_conversion_color_pair("#35d4f4", "#27ccf0"); // VisualScript float + add_conversion_color_pair("#4593ec", "#4690e7"); // VisualScript String + add_conversion_color_pair("#ac73f1", "#ad76ee"); // VisualScript Vector2 + add_conversion_color_pair("#f1738f", "#ee758e"); // VisualScript Rect2 + add_conversion_color_pair("#de66f0", "#dc6aed"); // VisualScript Vector3 + add_conversion_color_pair("#b9ec41", "#96ce1a"); // VisualScript Transform2D + add_conversion_color_pair("#f74949", "#f77070"); // VisualScript Plane + add_conversion_color_pair("#ec418e", "#ec69a3"); // VisualScript Quat + add_conversion_color_pair("#ee5677", "#ee7991"); // VisualScript AABB + add_conversion_color_pair("#e1ec41", "#b2bb19"); // VisualScript Basis + add_conversion_color_pair("#f68f45", "#f49047"); // VisualScript Transform + add_conversion_color_pair("#417aec", "#6993ec"); // VisualScript NodePath + add_conversion_color_pair("#41ec80", "#2ce573"); // VisualScript RID + add_conversion_color_pair("#55f3e3", "#12d5c3"); // VisualScript Object + add_conversion_color_pair("#54ed9e", "#57e99f"); // VisualScript Dictionary // Visual shaders - add_color_pair("#77ce57", "#67c046"); // Vector funcs - add_color_pair("#ea686c", "#d95256"); // Vector transforms - add_color_pair("#eac968", "#d9b64f"); // Textures and cubemaps - add_color_pair("#cf68ea", "#c050dd"); // Functions and expressions + add_conversion_color_pair("#77ce57", "#67c046"); // Vector funcs + add_conversion_color_pair("#ea686c", "#d95256"); // Vector transforms + add_conversion_color_pair("#eac968", "#d9b64f"); // Textures and cubemaps + add_conversion_color_pair("#cf68ea", "#c050dd"); // Functions and expressions + + // These icons should not be converted. + add_conversion_exception("EditorPivot"); + add_conversion_exception("EditorHandle"); + add_conversion_exception("Editor3DHandle"); + add_conversion_exception("EditorBoneHandle"); + add_conversion_exception("Godot"); + add_conversion_exception("Sky"); + add_conversion_exception("EditorControlAnchor"); + add_conversion_exception("DefaultProjectIcon"); + add_conversion_exception("GuiChecked"); + add_conversion_exception("GuiRadioChecked"); + add_conversion_exception("GuiIndeterminate"); + add_conversion_exception("GuiCloseCustomizable"); + add_conversion_exception("GuiGraphNodePort"); + add_conversion_exception("GuiResizer"); + add_conversion_exception("ZoomMore"); + add_conversion_exception("ZoomLess"); + add_conversion_exception("ZoomReset"); + add_conversion_exception("LockViewport"); + add_conversion_exception("GroupViewport"); + add_conversion_exception("StatusError"); + add_conversion_exception("StatusSuccess"); + add_conversion_exception("StatusWarning"); + add_conversion_exception("OverbrightIndicator"); + add_conversion_exception("GuiMiniCheckerboard"); + + /// Code Editor. + add_conversion_exception("GuiTab"); + add_conversion_exception("GuiSpace"); + add_conversion_exception("CodeFoldedRightArrow"); + add_conversion_exception("CodeFoldDownArrow"); + add_conversion_exception("TextEditorPlay"); + add_conversion_exception("Breakpoint"); } static Ref<StyleBoxTexture> make_stylebox(Ref<Texture2D> p_texture, float p_left, float p_top, float p_right, float p_bottom, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1, bool p_draw_center = true) { @@ -191,25 +230,6 @@ static Ref<StyleBoxLine> make_line_stylebox(Color p_color, int p_thickness = 1, return style; } -static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, bool p_flip_x = false) { - if (!p_flip_y && !p_flip_x) { - return p_texture; - } - - Ref<Image> img = p_texture->get_image(); - ERR_FAIL_NULL_V(img, Ref<Texture2D>()); - img = img->duplicate(); - - if (p_flip_y) { - img->flip_y(); - } - if (p_flip_x) { - img->flip_x(); - } - - return ImageTexture::create_from_image(img); -} - #ifdef MODULE_SVG_ENABLED // See also `generate_icon()` in `scene/resources/default_theme.cpp`. static Ref<ImageTexture> editor_generate_icon(int p_index, float p_scale, float p_saturation, const HashMap<Color, Color> &p_convert_colors = HashMap<Color, Color>()) { @@ -225,67 +245,49 @@ static Ref<ImageTexture> editor_generate_icon(int p_index, float p_scale, float img->adjust_bcs(1.0, 1.0, p_saturation); } - // In this case filter really helps. return ImageTexture::create_from_image(img); } #endif -void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false, float p_icon_saturation = 1.0) { +void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme, float p_icon_saturation, int p_thumb_size, bool p_only_thumbs = false) { #ifdef MODULE_SVG_ENABLED - HashMap<Color, Color> icon_color_map; - - // The names of the icons to never convert, even if one of their colors - // are contained in the dictionary above. - HashSet<StringName> exceptions; - + // Before we register the icons, we adjust their colors and saturation. + // Most icons follow the standard rules for color conversion to follow the editor + // theme's polarity (dark/light). We also adjust the saturation for most icons, + // following the editor setting. + // Some icons are excluded from this conversion, and instead use the configured + // accent color to replace their innate accent color to match the editor theme. + // And then some icons are completely excluded from the conversion. + + // Standard color conversion map. + HashMap<Color, Color> color_conversion_map; + // Icons by default are set up for the dark theme, so if the theme is light, + // we apply the dark-to-light color conversion map. if (!p_dark_theme) { - for (KeyValue<Color, Color> &E : EditorColorMap::get()) { - icon_color_map[E.key] = E.value; + for (KeyValue<Color, Color> &E : EditorColorMap::get_color_conversion_map()) { + color_conversion_map[E.key] = E.value; } - - exceptions.insert("EditorPivot"); - exceptions.insert("EditorHandle"); - exceptions.insert("Editor3DHandle"); - exceptions.insert("EditorBoneHandle"); - exceptions.insert("Godot"); - exceptions.insert("Sky"); - exceptions.insert("EditorControlAnchor"); - exceptions.insert("DefaultProjectIcon"); - exceptions.insert("GuiChecked"); - exceptions.insert("GuiRadioChecked"); - exceptions.insert("GuiIndeterminate"); - exceptions.insert("GuiCloseCustomizable"); - exceptions.insert("GuiGraphNodePort"); - exceptions.insert("GuiResizer"); - exceptions.insert("ZoomMore"); - exceptions.insert("ZoomLess"); - exceptions.insert("ZoomReset"); - exceptions.insert("LockViewport"); - exceptions.insert("GroupViewport"); - exceptions.insert("StatusError"); - exceptions.insert("StatusSuccess"); - exceptions.insert("StatusWarning"); - exceptions.insert("OverbrightIndicator"); - exceptions.insert("GuiMiniCheckerboard"); - - // Prevents Code Editor icons from changing - exceptions.insert("GuiTab"); - exceptions.insert("GuiSpace"); - exceptions.insert("CodeFoldedRightArrow"); - exceptions.insert("CodeFoldDownArrow"); - exceptions.insert("TextEditorPlay"); - exceptions.insert("Breakpoint"); } - - // These ones should be converted even if we are using a dark theme. + // These colors should be converted even if we are using a dark theme. const Color error_color = p_theme->get_color(SNAME("error_color"), SNAME("Editor")); const Color success_color = p_theme->get_color(SNAME("success_color"), SNAME("Editor")); const Color warning_color = p_theme->get_color(SNAME("warning_color"), SNAME("Editor")); - icon_color_map[Color::html("#ff5f5f")] = error_color; - icon_color_map[Color::html("#5fff97")] = success_color; - icon_color_map[Color::html("#ffdd65")] = warning_color; - - // Use the accent color for some icons (checkbox, radio, toggle, etc.). + color_conversion_map[Color::html("#ff5f5f")] = error_color; + color_conversion_map[Color::html("#5fff97")] = success_color; + color_conversion_map[Color::html("#ffdd65")] = warning_color; + + // The names of the icons to exclude from the standard color conversion. + HashSet<StringName> conversion_exceptions = EditorColorMap::get_color_conversion_exceptions(); + + // The names of the icons to exclude when adjusting for saturation. + HashSet<StringName> saturation_exceptions; + saturation_exceptions.insert("DefaultProjectIcon"); + saturation_exceptions.insert("Godot"); + saturation_exceptions.insert("Logo"); + + // Accent color conversion map. + // It is used on soem icons (checkbox, radio, toggle, etc.), regardless of the dark + // or light mode. HashMap<Color, Color> accent_color_map; HashSet<StringName> accent_color_icons; @@ -311,16 +313,14 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = icon = editor_generate_icon(i, EDSCALE, 1.0, accent_color_map); } else { float saturation = p_icon_saturation; - - if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0 || strcmp(editor_icons_names[i], "Godot") == 0 || strcmp(editor_icons_names[i], "Logo") == 0) { + if (saturation_exceptions.has(editor_icons_names[i])) { saturation = 1.0; } - const int is_exception = exceptions.has(editor_icons_names[i]); - if (is_exception) { + if (conversion_exceptions.has(editor_icons_names[i])) { icon = editor_generate_icon(i, EDSCALE, saturation); } else { - icon = editor_generate_icon(i, EDSCALE, saturation, icon_color_map); + icon = editor_generate_icon(i, EDSCALE, saturation, color_conversion_map); } } @@ -329,19 +329,26 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = } // Generate thumbnail icons with the given thumbnail size. - // We don't need filtering when generating at one of the default resolutions. - const bool force_filter = p_thumb_size != 64 && p_thumb_size != 32; + // See editor\icons\editor_icons_builders.py for the code that determines which icons are thumbnails. if (p_thumb_size >= 64) { const float scale = (float)p_thumb_size / 64.0 * EDSCALE; for (int i = 0; i < editor_bg_thumbs_count; i++) { const int index = editor_bg_thumbs_indices[i]; - const int is_exception = exceptions.has(editor_icons_names[index]); - Ref<ImageTexture> icon; - if (!p_dark_theme && !is_exception) { - icon = editor_generate_icon(index, scale, force_filter, icon_color_map); + + if (accent_color_icons.has(editor_icons_names[index])) { + icon = editor_generate_icon(index, scale, 1.0, accent_color_map); } else { - icon = editor_generate_icon(index, scale, force_filter); + float saturation = p_icon_saturation; + if (saturation_exceptions.has(editor_icons_names[index])) { + saturation = 1.0; + } + + if (conversion_exceptions.has(editor_icons_names[index])) { + icon = editor_generate_icon(index, scale, saturation); + } else { + icon = editor_generate_icon(index, scale, saturation, color_conversion_map); + } } p_theme->set_icon(editor_icons_names[index], SNAME("EditorIcons"), icon); @@ -350,13 +357,21 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = const float scale = (float)p_thumb_size / 32.0 * EDSCALE; for (int i = 0; i < editor_md_thumbs_count; i++) { const int index = editor_md_thumbs_indices[i]; - const bool is_exception = exceptions.has(editor_icons_names[index]); - Ref<ImageTexture> icon; - if (!p_dark_theme && !is_exception) { - icon = editor_generate_icon(index, scale, force_filter, icon_color_map); + + if (accent_color_icons.has(editor_icons_names[index])) { + icon = editor_generate_icon(index, scale, 1.0, accent_color_map); } else { - icon = editor_generate_icon(index, scale, force_filter); + float saturation = p_icon_saturation; + if (saturation_exceptions.has(editor_icons_names[index])) { + saturation = 1.0; + } + + if (conversion_exceptions.has(editor_icons_names[index])) { + icon = editor_generate_icon(index, scale, saturation); + } else { + icon = editor_generate_icon(index, scale, saturation, color_conversion_map); + } } p_theme->set_icon(editor_icons_names[index], SNAME("EditorIcons"), icon); @@ -447,6 +462,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Colors bool dark_theme = EditorSettings::get_singleton()->is_dark_theme(); +#ifdef MODULE_SVG_ENABLED + if (dark_theme) { + ImageLoaderSVG::set_forced_color_map(HashMap<Color, Color>()); + } else { + ImageLoaderSVG::set_forced_color_map(EditorColorMap::get_color_conversion_map()); + } +#endif + // Ensure base colors are in the 0..1 luminance range to avoid 8-bit integer overflow or text rendering issues. // Some places in the editor use 8-bit integer colors. const Color dark_color_1 = base_color.lerp(Color(0, 0, 0, 1), contrast).clamp(); @@ -486,9 +509,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color highlight_color = Color(accent_color.r, accent_color.g, accent_color.b, 0.275); const Color disabled_highlight_color = highlight_color.lerp(dark_theme ? Color(0, 0, 0) : Color(1, 1, 1), 0.5); - float prev_icon_saturation = theme->has_color(SNAME("icon_saturation"), SNAME("Editor")) ? theme->get_color(SNAME("icon_saturation"), SNAME("Editor")).r : 1.0; - - theme->set_color("icon_saturation", "Editor", Color(icon_saturation, icon_saturation, icon_saturation)); // can't save single float in theme, so using color + // Can't save single float in theme, so using Color. + theme->set_color("icon_saturation", "Editor", Color(icon_saturation, icon_saturation, icon_saturation)); theme->set_color("accent_color", "Editor", accent_color); theme->set_color("highlight_color", "Editor", highlight_color); theme->set_color("disabled_highlight_color", "Editor", disabled_highlight_color); @@ -529,7 +551,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Color readonly_warning_color = error_color.lerp(dark_theme ? Color(0, 0, 0) : Color(1, 1, 1), 0.25); if (!dark_theme) { - // Darken some colors to be readable on a light background + // Darken some colors to be readable on a light background. success_color = success_color.lerp(mono_color, 0.35); warning_color = warning_color.lerp(mono_color, 0.35); error_color = error_color.lerp(mono_color, 0.25); @@ -552,22 +574,43 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("dark_theme", "Editor", dark_theme); theme->set_constant("color_picker_button_height", "Editor", 28 * EDSCALE); - // Register icons + font + // Register editor icons. + // If the settings are comparable to the old theme, then just copy them over. + // Otherwise, regenerate them. Also check if we need to regenerate "thumb" icons. + bool keep_old_icons = false; + bool regenerate_thumb_icons = true; + if (p_theme != nullptr) { + // We check editor scale, theme dark/light mode, icon saturation, and accent color. + + // That doesn't really work as expected, since theme constants are integers, and scales are floats. + // So this check will never work when changing between 100-199% values. + const float prev_scale = (float)p_theme->get_constant(SNAME("scale"), SNAME("Editor")); + const bool prev_dark_theme = (bool)p_theme->get_constant(SNAME("dark_theme"), SNAME("Editor")); + const Color prev_accent_color = p_theme->get_color(SNAME("accent_color"), SNAME("Editor")); + const float prev_icon_saturation = p_theme->get_color(SNAME("icon_saturation"), SNAME("Editor")).r; + + keep_old_icons = (Math::is_equal_approx(prev_scale, EDSCALE) && + prev_dark_theme == dark_theme && + prev_accent_color == accent_color && + prev_icon_saturation == icon_saturation); + + const double prev_thumb_size = (double)p_theme->get_constant(SNAME("thumb_size"), SNAME("Editor")); + + regenerate_thumb_icons = !Math::is_equal_approx(prev_thumb_size, thumb_size); + } - // The editor scale, icon color (dark_theme bool), icon saturation, and accent color has not changed, so we do not regenerate the icons. - if (p_theme != nullptr && fabs(p_theme->get_constant(SNAME("scale"), SNAME("Editor")) - EDSCALE) < 0.00001 && (bool)p_theme->get_constant(SNAME("dark_theme"), SNAME("Editor")) == dark_theme && prev_icon_saturation == icon_saturation && p_theme->get_color(SNAME("accent_color"), SNAME("Editor")) == accent_color) { - // Register already generated icons. + if (keep_old_icons) { for (int i = 0; i < editor_icons_count; i++) { theme->set_icon(editor_icons_names[i], SNAME("EditorIcons"), p_theme->get_icon(editor_icons_names[i], SNAME("EditorIcons"))); } } else { - editor_register_and_generate_icons(theme, dark_theme, thumb_size, false, icon_saturation); + editor_register_and_generate_icons(theme, dark_theme, icon_saturation, thumb_size, false); } - // Thumbnail size has changed, so we regenerate the medium sizes - if (p_theme != nullptr && fabs((double)p_theme->get_constant(SNAME("thumb_size"), SNAME("Editor")) - thumb_size) > 0.00001) { - editor_register_and_generate_icons(p_theme, dark_theme, thumb_size, true); + if (regenerate_thumb_icons) { + editor_register_and_generate_icons(theme, dark_theme, icon_saturation, thumb_size, true); } + // Register editor fonts. editor_register_fonts(theme); // Ensure borders are visible when using an editor scale below 100%. @@ -1559,14 +1602,13 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera); theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node); - Ref<Texture2D> minimap_resizer_icon = theme->get_icon(SNAME("GuiResizer"), SNAME("EditorIcons")); Color minimap_resizer_color; if (dark_theme) { minimap_resizer_color = Color(1, 1, 1, 0.65); } else { minimap_resizer_color = Color(0, 0, 0, 0.65); } - theme->set_icon("resizer", "GraphEditMinimap", flip_icon(minimap_resizer_icon, true, true)); + theme->set_icon("resizer", "GraphEditMinimap", theme->get_icon(SNAME("GuiResizerTopLeft"), SNAME("EditorIcons"))); theme->set_color("resizer_color", "GraphEditMinimap", minimap_resizer_color); // GraphNode diff --git a/editor/editor_themes.h b/editor/editor_themes.h index 37db8160fa..da5db95d0e 100644 --- a/editor/editor_themes.h +++ b/editor/editor_themes.h @@ -39,13 +39,18 @@ class EditorColorMap { // Godot Color values are used to avoid the ambiguity of strings // (where "#ffffff", "fff", and "white" are all equivalent). - static HashMap<Color, Color> editor_color_map; + static HashMap<Color, Color> color_conversion_map; + // The names of the icons to never convert, even if one of their colors + // are contained in the color map from above. + static HashSet<StringName> color_conversion_exceptions; public: static void create(); - static void add_color_pair(const String p_from_color, const String p_to_color); + static void add_conversion_color_pair(const String p_from_color, const String p_to_color); + static void add_conversion_exception(const StringName p_icon_name); - static HashMap<Color, Color> &get() { return editor_color_map; }; + static HashMap<Color, Color> &get_color_conversion_map() { return color_conversion_map; }; + static HashSet<StringName> &get_color_conversion_exceptions() { return color_conversion_exceptions; }; }; Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr); diff --git a/editor/editor_undo_redo_manager.cpp b/editor/editor_undo_redo_manager.cpp index eca2b3143b..064448fd96 100644 --- a/editor/editor_undo_redo_manager.cpp +++ b/editor/editor_undo_redo_manager.cpp @@ -124,19 +124,19 @@ void EditorUndoRedoManager::create_action(const String &p_name, UndoRedo::MergeM create_action_for_history(p_name, INVALID_HISTORY, p_mode); if (p_custom_context) { - // This assigns context to pending action. + // This assigns history to pending action. get_history_for_object(p_custom_context); } } void EditorUndoRedoManager::add_do_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount) { UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo; - undo_redo->add_do_methodp(p_object, p_method, p_args, p_argcount); + undo_redo->add_do_method(Callable(p_object, p_method).bindp(p_args, p_argcount)); } void EditorUndoRedoManager::add_undo_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount) { UndoRedo *undo_redo = get_history_for_object(p_object).undo_redo; - undo_redo->add_undo_methodp(p_object, p_method, p_args, p_argcount); + undo_redo->add_undo_method(Callable(p_object, p_method).bindp(p_args, p_argcount)); } void EditorUndoRedoManager::_add_do_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { @@ -218,7 +218,10 @@ void EditorUndoRedoManager::add_undo_reference(Object *p_object) { } void EditorUndoRedoManager::commit_action(bool p_execute) { - ERR_FAIL_COND(pending_action.history_id == INVALID_HISTORY); + if (pending_action.history_id == INVALID_HISTORY) { + return; // Empty action, do nothing. + } + is_committing = true; History &history = get_or_create_history(pending_action.history_id); diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp index 2a444bb04f..bcc85570ed 100644 --- a/editor/export/editor_export_platform.cpp +++ b/editor/export/editor_export_platform.cpp @@ -1619,21 +1619,24 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags } bool EditorExportPlatform::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { + bool valid = true; +#ifndef ANDROID_ENABLED String templates_error; - bool valid_export_configuration = has_valid_export_configuration(p_preset, templates_error, r_missing_templates); - - String project_configuration_error; - bool valid_project_configuration = has_valid_project_configuration(p_preset, project_configuration_error); + valid = valid && has_valid_export_configuration(p_preset, templates_error, r_missing_templates); if (!templates_error.is_empty()) { r_error += templates_error; } +#endif + + String project_configuration_error; + valid = valid && has_valid_project_configuration(p_preset, project_configuration_error); if (!project_configuration_error.is_empty()) { r_error += project_configuration_error; } - return valid_export_configuration && valid_project_configuration; + return valid; } EditorExportPlatform::EditorExportPlatform() { diff --git a/editor/export/project_export.cpp b/editor/export/project_export.cpp index 00a0e08d3a..43aac5e981 100644 --- a/editor/export/project_export.cpp +++ b/editor/export/project_export.cpp @@ -865,10 +865,10 @@ void ProjectExportDialog::_validate_export_path(const String &p_path) { if (invalid_path) { export_project->get_ok_button()->set_disabled(true); - export_project->get_line_edit()->disconnect("text_submitted", Callable(export_project, "_file_submitted")); + export_project->get_line_edit()->disconnect("text_submitted", callable_mp(export_project, &EditorFileDialog::_file_submitted)); } else { export_project->get_ok_button()->set_disabled(false); - export_project->get_line_edit()->connect("text_submitted", Callable(export_project, "_file_submitted")); + export_project->get_line_edit()->connect("text_submitted", callable_mp(export_project, &EditorFileDialog::_file_submitted)); } } @@ -901,9 +901,9 @@ void ProjectExportDialog::_export_project() { // with _validate_export_path. // FIXME: This is a hack, we should instead change EditorFileDialog to allow // disabling validation by the "text_submitted" signal. - if (!export_project->get_line_edit()->is_connected("text_submitted", Callable(export_project, "_file_submitted"))) { + if (!export_project->get_line_edit()->is_connected("text_submitted", callable_mp(export_project, &EditorFileDialog::_file_submitted))) { export_project->get_ok_button()->set_disabled(false); - export_project->get_line_edit()->connect("text_submitted", Callable(export_project, "_file_submitted")); + export_project->get_line_edit()->connect("text_submitted", callable_mp(export_project, &EditorFileDialog::_file_submitted)); } export_project->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); @@ -932,8 +932,10 @@ void ProjectExportDialog::_export_project_to_path(const String &p_path) { } void ProjectExportDialog::_export_all_dialog() { +#ifndef ANDROID_ENABLED export_all_dialog->show(); export_all_dialog->popup_centered(Size2(300, 80)); +#endif } void ProjectExportDialog::_export_all_dialog_action(const String &p_str) { @@ -1194,11 +1196,16 @@ ProjectExportDialog::ProjectExportDialog() { set_cancel_button_text(TTR("Close")); set_ok_button_text(TTR("Export PCK/ZIP...")); + get_ok_button()->set_disabled(true); +#ifdef ANDROID_ENABLED + export_button = memnew(Button); + export_button->hide(); +#else export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); +#endif export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project)); // Disable initially before we select a valid preset export_button->set_disabled(true); - get_ok_button()->set_disabled(true); export_all_dialog = memnew(ConfirmationDialog); add_child(export_all_dialog); @@ -1208,8 +1215,14 @@ ProjectExportDialog::ProjectExportDialog() { export_all_dialog->add_button(TTR("Debug"), true, "debug"); export_all_dialog->add_button(TTR("Release"), true, "release"); export_all_dialog->connect("custom_action", callable_mp(this, &ProjectExportDialog::_export_all_dialog_action)); +#ifdef ANDROID_ENABLED + export_all_dialog->hide(); + export_all_button = memnew(Button); + export_all_button->hide(); +#else export_all_button = add_button(TTR("Export All..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); +#endif export_all_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_all_dialog)); export_all_button->set_disabled(true); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 19b4932d3d..424eab2f02 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -1751,22 +1751,7 @@ void FileSystemDock::_tree_rmb_option(int p_option) { case FOLDER_COLLAPSE_ALL: { // Expand or collapse the folder if (selected_strings.size() == 1) { - bool is_collapsed = (p_option == FOLDER_COLLAPSE_ALL); - - Vector<TreeItem *> needs_check; - needs_check.push_back(tree->get_selected()); - - while (needs_check.size()) { - needs_check[0]->set_collapsed(is_collapsed); - - TreeItem *child = needs_check[0]->get_first_child(); - while (child) { - needs_check.push_back(child); - child = child->get_next(); - } - - needs_check.remove_at(0); - } + tree->get_selected()->set_collapsed_recursive(p_option == FOLDER_COLLAPSE_ALL); } } break; default: { diff --git a/editor/icons/GuiResizerTopLeft.svg b/editor/icons/GuiResizerTopLeft.svg new file mode 100644 index 0000000000..a67c2c0722 --- /dev/null +++ b/editor/icons/GuiResizerTopLeft.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m4 12c.55228 0 1-.44772 1-1v-6h6c.55228 0 1-.44772 1-1s-.44772-1-1-1h-7c-.55226.000055-.99994.44774-1 1v7c0 .55228.44772 1 1 1z" fill="#fff" fill-opacity=".58824"/></svg> diff --git a/editor/icons/PreviewEnvironment.svg b/editor/icons/PreviewEnvironment.svg new file mode 100644 index 0000000000..e0b0257daf --- /dev/null +++ b/editor/icons/PreviewEnvironment.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm-1.7305 2.3125c-.83125 1.5372-1.2685 3.1037-1.2695 4.6816-.64057-.11251-1.3005-.27158-1.9766-.47266a5 5 0 0 1 3.2461-4.209zm3.4629.00391a5 5 0 0 1 3.2383 4.1875c-.65187.17448-1.3077.32867-1.9727.44922-.0084-1.5627-.44294-3.1141-1.2656-4.6367zm-1.7324.0078088c1.0126 1.593 1.5 3.1425 1.5 4.6758 0 .054042-.00662.10803-.00781.16211-.96392.096801-1.9566.1103-2.9844.027344-.00163-.063192-.00781-.12632-.00781-.18945 0-1.5333.48744-3.0828 1.5-4.6758zm4.8789 5.7578a5 5 0 0 1 -3.1484 3.6055002c.57106-1.0564.95277-2.1268 1.1367-3.2051002.68204-.10905 1.3556-.23789 2.0117-.40039zm-9.7461.033203c.68377.18153 1.3555.33345 2.0098.43164.18781 1.0551002.56647 2.1026002 1.125 3.1367002a5 5 0 0 1 -3.1348-3.5684002zm6.168.55469c-.22615.9886602-.65424 1.9884002-1.3008 3.0059002-.63811-1.0042-1.0645-1.9908-1.293-2.9668002.89027.054126 1.7517.029377 2.5938-.039062z"/><path d="m8 1v2.3242c1.0126 1.593 1.5 3.1425 1.5 4.6758 0 .054042-.00662.10803-.00781.16211-.4894.049148-.98713.077552-1.4922.082031v1.4922c.43915-.0076.87287-.031628 1.3008-.066406-.22615.98866-.65424 1.9884-1.3008 3.0059v2.3242a7 7 0 0 0 7.000001-7 7 7 0 0 0 -7.000001-7zm1.7324 2.3164a5 5 0 0 1 3.2383 4.1875c-.65187.17448-1.3077.32867-1.9727.44922-.00845-1.5627-.44294-3.1141-1.2656-4.6367zm3.1465 5.7656a5 5 0 0 1 -3.1484 3.6055c.57106-1.0564.95277-2.1268 1.1367-3.2051.68204-.10905 1.3556-.23789 2.0117-.40039z"/></g></svg> diff --git a/editor/icons/PreviewSun.svg b/editor/icons/PreviewSun.svg new file mode 100644 index 0000000000..a8c652be65 --- /dev/null +++ b/editor/icons/PreviewSun.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1v3h2v-3zm-2.5352 2.0508-1.4141 1.4141 1.4141 1.4141 1.4141-1.4141zm7.0703 0-1.4141 1.4141 1.4141 1.4141 1.4141-1.4141zm-3.5352 1.9492c-1.6569 0-3 1.3432-3 3s1.3431 3 3 3 3-1.3432 3-3-1.3431-3-3-3zm-7 2v2h3v-2zm11 0v2h3v-2zm-7.5352 3.1211-1.4141 1.4141 1.4141 1.4141 1.4141-1.4141zm7.0703 0-1.4141 1.4141 1.4141 1.4141 1.4141-1.4141zm-4.5352 1.8789v3h2v-3z" fill="#e0e0e0"/></svg> diff --git a/editor/icons/VisualScriptComment.svg b/editor/icons/VisualScriptComment.svg deleted file mode 100644 index 3887853b58..0000000000 --- a/editor/icons/VisualScriptComment.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m3 1v2h-2v2h2v4h-2v2h2v2h2v-2h4v2h2v-2h2v-2h-2v-4h2v-2h-2v-2h-2v2h-4v-2zm2 4h4v4h-4z" fill="#e0e0e0"/></svg> diff --git a/editor/icons/VisualScriptExpression.svg b/editor/icons/VisualScriptExpression.svg deleted file mode 100644 index d6a3c2d9a8..0000000000 --- a/editor/icons/VisualScriptExpression.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><path d="m4.859536 3.0412379c-2.0539867 0-3.7190721 1.6650852-3.7190721 3.719072v6.1984521h2.4793814v-2.479381h2.4793814v-2.4793803h-2.4793814v-1.2396908c0-.6846622.5550285-1.2396907 1.2396907-1.2396907h1.2396907v-2.4793813z"/><path d="m7.5889175 3.0000003 2.5000005 4.9999997-2.5000005 5h2.5000005l1.135249-2.727 1.36475 2.727h2.499999l-2.499999-5 2.499999-4.9999997h-2.499999l-1.13525 2.7269998-1.364749-2.7269998zm7.4999985 9.9999997v-6.25z"/></g></svg> diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp index d1f37179f3..1e0f45419f 100644 --- a/editor/import/dynamic_font_import_settings.cpp +++ b/editor/import/dynamic_font_import_settings.cpp @@ -302,6 +302,7 @@ static UniRange unicode_ranges[] = { { 0x10D00, 0x10D3F, U"Hanifi Rohingya" }, { 0x10E60, 0x10E7F, U"Rumi Numeral Symbols" }, { 0x10E80, 0x10EBF, U"Yezidi" }, + { 0x10EC0, 0x10EFF, U"Arabic Extended-C" }, { 0x10F00, 0x10F2F, U"Old Sogdian" }, { 0x10F30, 0x10F6F, U"Sogdian" }, { 0x10F70, 0x10FAF, U"Old Uyghur" }, @@ -333,11 +334,13 @@ static UniRange unicode_ranges[] = { { 0x11A50, 0x11AAF, U"Soyombo" }, { 0x11AB0, 0x11ABF, U"Unified Canadian Aboriginal Syllabics Extended-A" }, { 0x11AC0, 0x11AFF, U"Pau Cin Hau" }, + { 0x11B00, 0x11B5F, U"Devanagari Extended-A" }, { 0x11C00, 0x11C6F, U"Bhaiksuki" }, { 0x11C70, 0x11CBF, U"Marchen" }, { 0x11D00, 0x11D5F, U"Masaram Gondi" }, { 0x11D60, 0x11DAF, U"Gunjala Gondi" }, { 0x11EE0, 0x11EFF, U"Makasar" }, + { 0x11F00, 0x11F5F, U"Kawi" }, { 0x11FB0, 0x11FBF, U"Lisu Supplement" }, { 0x11FC0, 0x11FFF, U"Tamil Supplement" }, { 0x12000, 0x123FF, U"Cuneiform" }, @@ -370,6 +373,7 @@ static UniRange unicode_ranges[] = { { 0x1D000, 0x1D0FF, U"Byzantine Musical Symbols" }, { 0x1D100, 0x1D1FF, U"Musical Symbols" }, { 0x1D200, 0x1D24F, U"Ancient Greek Musical Notation" }, + { 0x1D2C0, 0x1D2DF, U"Kaktovik Numerals" }, { 0x1D2E0, 0x1D2FF, U"Mayan Numerals" }, { 0x1D300, 0x1D35F, U"Tai Xuan Jing Symbols" }, { 0x1D360, 0x1D37F, U"Counting Rod Numerals" }, @@ -377,9 +381,11 @@ static UniRange unicode_ranges[] = { { 0x1D800, 0x1DAAF, U"Sutton SignWriting" }, { 0x1DF00, 0x1DFFF, U"Latin Extended-G" }, { 0x1E000, 0x1E02F, U"Glagolitic Supplement" }, + { 0x1E030, 0x1E08F, U"Cyrillic Extended-D" }, { 0x1E100, 0x1E14F, U"Nyiakeng Puachue Hmong" }, { 0x1E290, 0x1E2BF, U"Toto" }, { 0x1E2C0, 0x1E2FF, U"Wancho" }, + { 0x1E4D0, 0x1E4FF, U"Nag Mundari" }, { 0x1E7E0, 0x1E7FF, U"Ethiopic Extended-B" }, { 0x1E800, 0x1E8DF, U"Mende Kikakui" }, { 0x1E900, 0x1E95F, U"Adlam" }, @@ -409,6 +415,7 @@ static UniRange unicode_ranges[] = { { 0x2CEB0, 0x2EBEF, U"CJK Unified Ideographs Extension F" }, { 0x2F800, 0x2FA1F, U"CJK Compatibility Ideographs Supplement" }, { 0x30000, 0x3134F, U"CJK Unified Ideographs Extension G" }, + { 0x31350, 0x323AF, U"CJK Unified Ideographs Extension H" }, //{ 0xE0000, 0xE007F, U"Tags" }, //{ 0xE0100, 0xE01EF, U"Variation Selectors Supplement" }, { 0xF0000, 0xFFFFF, U"Supplementary Private Use Area-A" }, @@ -1002,6 +1009,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { vars_list_root = vars_list->create_item(); + import_settings_data->settings.clear(); import_settings_data->defaults.clear(); for (List<ResourceImporter::ImportOption>::Element *E = options_general.front(); E; E = E->next()) { import_settings_data->defaults[E->get().option.name] = E->get().default_value; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 41061c3fc3..b5798a5784 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1891,6 +1891,39 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_ } } +Array ResourceImporterScene::_get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node) { + Array skin_pose_transform_array; + + const Ref<Skin> skin = p_src_mesh_node->get_skin(); + if (skin.is_valid()) { + NodePath skeleton_path = p_src_mesh_node->get_skeleton_path(); + const Node *node = p_src_mesh_node->get_node_or_null(skeleton_path); + const Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node); + if (skeleton) { + int bind_count = skin->get_bind_count(); + + for (int i = 0; i < bind_count; i++) { + Transform3D bind_pose = skin->get_bind_pose(i); + String bind_name = skin->get_bind_name(i); + + int bone_idx = bind_name.is_empty() ? skin->get_bind_bone(i) : skeleton->find_bone(bind_name); + ERR_FAIL_COND_V(bone_idx >= skeleton->get_bone_count(), Array()); + + Transform3D bp_global_rest; + if (bone_idx >= 0) { + bp_global_rest = skeleton->get_bone_global_pose(bone_idx); + } else { + bp_global_rest = skeleton->get_bone_global_pose(i); + } + + skin_pose_transform_array.push_back(bp_global_rest * bind_pose); + } + } + } + + return skin_pose_transform_array; +} + void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) { ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node); if (src_mesh_node) { @@ -2007,7 +2040,8 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m } if (generate_lods) { - src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle); + Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node); + src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle, skin_pose_transform_array); } if (create_shadow_meshes) { diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index da37893cc5..77bc06533c 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -34,6 +34,7 @@ #include "core/error/error_macros.h" #include "core/io/resource_importer.h" #include "core/variant/dictionary.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/node_3d.h" #include "scene/resources/animation.h" #include "scene/resources/mesh.h" @@ -208,6 +209,7 @@ class ResourceImporterScene : public ResourceImporter { SHAPE_TYPE_CAPSULE, }; + Array _get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node); void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner); void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches); void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes); diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 17b94ec706..c06756ff0b 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -36,6 +36,8 @@ #include "core/version.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" +#include "editor/editor_settings.h" void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) { ERR_FAIL_COND(p_tex.is_null()); @@ -233,6 +235,10 @@ void ResourceImporterTexture::get_import_options(const String &p_path, List<Impo if (p_path.get_extension() == "svg") { r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0)); + + // Editor use only, applies to SVG. + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "editor/scale_with_editor_scale"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "editor/convert_colors_with_editor_theme"), false)); } } @@ -447,6 +453,14 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String scale = p_options["svg/scale"]; } + // Editor-specific options. + bool use_editor_scale = p_options.has("editor/scale_with_editor_scale") && p_options["editor/scale_with_editor_scale"]; + bool convert_editor_colors = p_options.has("editor/convert_colors_with_editor_theme") && p_options["editor/convert_colors_with_editor_theme"]; + + // Start importing images. + List<Ref<Image>> images_imported; + + // Load the normal image. Ref<Image> normal_image; Image::RoughnessChannel roughness_channel = Image::ROUGHNESS_CHANNEL_R; if (mipmaps && roughness > 1 && FileAccess::exists(normal_map)) { @@ -456,88 +470,117 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String } } + // Load the main image. Ref<Image> image; image.instantiate(); Error err = ImageLoader::load_image(p_source_file, image, nullptr, loader_flags, scale); if (err != OK) { return err; } + images_imported.push_back(image); - Array formats_imported; - - if (size_limit > 0 && (image->get_width() > size_limit || image->get_height() > size_limit)) { - //limit size - if (image->get_width() >= image->get_height()) { - int new_width = size_limit; - int new_height = image->get_height() * new_width / image->get_width(); - - image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC); - } else { - int new_height = size_limit; - int new_width = image->get_width() * new_height / image->get_height(); + // Load the editor-only image. + Ref<Image> editor_image; + bool import_editor_image = use_editor_scale || convert_editor_colors; + if (import_editor_image) { + float editor_scale = scale; + if (use_editor_scale) { + editor_scale = scale * EDSCALE; + } - image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC); + int32_t editor_loader_flags = loader_flags; + if (convert_editor_colors) { + editor_loader_flags |= ImageFormatLoader::FLAG_CONVERT_COLORS; } - if (normal == 1) { - image->normalize(); + editor_image.instantiate(); + err = ImageLoader::load_image(p_source_file, editor_image, nullptr, editor_loader_flags, editor_scale); + if (err != OK) { + WARN_PRINT("Failed to import an image resource for editor use from '" + p_source_file + "'"); + } else { + images_imported.push_back(editor_image); } } - if (fix_alpha_border) { - image->fix_alpha_edges(); - } + for (Ref<Image> &target_image : images_imported) { + // Apply the size limit. + if (size_limit > 0 && (target_image->get_width() > size_limit || target_image->get_height() > size_limit)) { + if (target_image->get_width() >= target_image->get_height()) { + int new_width = size_limit; + int new_height = target_image->get_height() * new_width / target_image->get_width(); - if (premult_alpha) { - image->premultiply_alpha(); - } + target_image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC); + } else { + int new_height = size_limit; + int new_width = target_image->get_width() * new_height / target_image->get_height(); - if (normal_map_invert_y) { - // Inverting the green channel can be used to flip a normal map's direction. - // There's no standard when it comes to normal map Y direction, so this is - // sometimes needed when using a normal map exported from another program. - // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>. - const int height = image->get_height(); - const int width = image->get_width(); + target_image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC); + } - for (int i = 0; i < width; i++) { - for (int j = 0; j < height; j++) { - const Color color = image->get_pixel(i, j); - image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b)); + if (normal == 1) { + target_image->normalize(); } } - } - if (hdr_clamp_exposure) { - // Clamp HDR exposure following Filament's tonemapping formula. - // This can be used to reduce fireflies in environment maps or reduce the influence - // of the sun from an HDRI panorama on environment lighting (when a DirectionalLight3D is used instead). - const int height = image->get_height(); - const int width = image->get_width(); - - // These values are chosen arbitrarily and seem to produce good results with 4,096 samples. - const float linear = 4096.0; - const float compressed = 16384.0; + // Fix alpha border. + if (fix_alpha_border) { + target_image->fix_alpha_edges(); + } - for (int i = 0; i < width; i++) { - for (int j = 0; j < height; j++) { - const Color color = image->get_pixel(i, j); - const float luma = color.get_luminance(); + // Premultiply the alpha. + if (premult_alpha) { + target_image->premultiply_alpha(); + } - Color clamped_color; - if (luma <= linear) { - clamped_color = color; - } else { - clamped_color = (color / luma) * ((linear * linear - compressed * luma) / (2 * linear - compressed - luma)); + // Invert the green channel of the image to flip the normal map it contains. + if (normal_map_invert_y) { + // Inverting the green channel can be used to flip a normal map's direction. + // There's no standard when it comes to normal map Y direction, so this is + // sometimes needed when using a normal map exported from another program. + // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>. + const int height = target_image->get_height(); + const int width = target_image->get_width(); + + for (int i = 0; i < width; i++) { + for (int j = 0; j < height; j++) { + const Color color = target_image->get_pixel(i, j); + target_image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b)); } + } + } - image->set_pixel(i, j, clamped_color); + // Clamp HDR exposure. + if (hdr_clamp_exposure) { + // Clamp HDR exposure following Filament's tonemapping formula. + // This can be used to reduce fireflies in environment maps or reduce the influence + // of the sun from an HDRI panorama on environment lighting (when a DirectionalLight3D is used instead). + const int height = target_image->get_height(); + const int width = target_image->get_width(); + + // These values are chosen arbitrarily and seem to produce good results with 4,096 samples. + const float linear = 4096.0; + const float compressed = 16384.0; + + for (int i = 0; i < width; i++) { + for (int j = 0; j < height; j++) { + const Color color = target_image->get_pixel(i, j); + const float luma = color.get_luminance(); + + Color clamped_color; + if (luma <= linear) { + clamped_color = color; + } else { + clamped_color = (color / luma) * ((linear * linear - compressed * luma) / (2 * linear - compressed - luma)); + } + + target_image->set_pixel(i, j, clamped_color); + } } } } if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) { - //basis universal does not support float formats, fall back + // Basis universal does not support float formats, fallback. compress_mode = COMPRESS_VRAM_COMPRESSED; } @@ -547,9 +590,11 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String bool force_normal = normal == 1; bool srgb_friendly_pack = pack_channels == 0; + Array formats_imported; + if (compress_mode == COMPRESS_VRAM_COMPRESSED) { - //must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc). - //Android, GLES 2.x + // Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc). + // Android, GLES 2.x const bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995); bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGB565); @@ -557,7 +602,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String const bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc"); if (can_bptc) { - //add to the list anyway + // Add to the list anyway. formats_imported.push_back("bptc"); } @@ -566,9 +611,9 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String if (is_hdr && can_compress_hdr) { if (has_alpha) { - //can compress hdr, but hdr with alpha is not compressible + // Can compress HDR, but HDR with alpha is not compressible. if (hdr_compression == 2) { - //but user selected to compress hdr anyway, so force an alpha-less format. + // But user selected to compress HDR anyway, so force an alpha-less format. if (image->get_format() == Image::FORMAT_RGBAF) { image->convert(Image::FORMAT_RGBF); } else if (image->get_format() == Image::FORMAT_RGBAH) { @@ -580,7 +625,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String } if (!can_compress_hdr) { - //fallback to RGBE99995 + // Fallback to RGBE99995. if (image->get_format() != Image::FORMAT_RGBE9995) { image->convert(Image::FORMAT_RGBE9995); } @@ -615,16 +660,31 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String EditorNode::add_io_error(vformat(TTR("%s: No suitable desktop VRAM compression algorithm enabled in Project Settings (S3TC or BPTC). This texture may not display correctly on desktop platforms."), p_source_file)); } } else { - //import normally + // Import normally. _save_ctex(image, p_save_path + ".ctex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel); } + if (editor_image.is_valid()) { + _save_ctex(editor_image, p_save_path + ".editor.ctex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, stream, detect_3d, detect_roughness, detect_normal, force_normal, srgb_friendly_pack, false, mipmap_limit, normal_image, roughness_channel); + } + if (r_metadata) { Dictionary metadata; metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED; if (formats_imported.size()) { metadata["imported_formats"] = formats_imported; } + + if (editor_image.is_valid()) { + metadata["has_editor_variant"] = true; + if (use_editor_scale) { + metadata["editor_scale"] = EDSCALE; + } + if (convert_editor_colors) { + metadata["editor_dark_theme"] = EditorSettings::get_singleton()->is_dark_theme(); + } + } + *r_metadata = metadata; } return OK; @@ -657,13 +717,22 @@ bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) co //will become invalid if formats are missing to import Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path); + if (metadata.has("has_editor_variant")) { + if (metadata.has("editor_scale") && (float)metadata["editor_scale"] != EDSCALE) { + return false; + } + if (metadata.has("editor_dark_theme") && (bool)metadata["editor_dark_theme"] != EditorSettings::get_singleton()->is_dark_theme()) { + return false; + } + } + if (!metadata.has("vram_texture")) { return false; } bool vram = metadata["vram_texture"]; if (!vram) { - return true; //do not care about non vram + return true; // Do not care about non-VRAM. } Vector<String> formats_imported; diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index f1e6c70549..ca7b2d0015 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -101,13 +101,13 @@ void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_propert undo_redo->create_action(TTR("Parameter Changed:") + " " + String(p_property), UndoRedo::MERGE_ENDS); undo_redo->add_do_property(tree, p_property, p_value); undo_redo->add_undo_property(tree, p_property, tree->get(p_property)); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); updating = false; } -void AnimationNodeBlendTreeEditor::_update_graph() { +void AnimationNodeBlendTreeEditor::update_graph() { if (updating || blend_tree.is_null()) { return; } @@ -364,8 +364,8 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) { to_slot = -1; } - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); } @@ -416,8 +416,8 @@ void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Ve undo_redo->create_action(TTR("Node Moved")); undo_redo->add_do_method(blend_tree.ptr(), "set_node_position", p_which, p_to / EDSCALE); undo_redo->add_undo_method(blend_tree.ptr(), "set_node_position", p_which, p_from / EDSCALE); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); updating = false; } @@ -437,8 +437,8 @@ void AnimationNodeBlendTreeEditor::_connection_request(const String &p_from, int undo_redo->create_action(TTR("Nodes Connected")); undo_redo->add_do_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from); undo_redo->add_undo_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); } @@ -453,8 +453,8 @@ void AnimationNodeBlendTreeEditor::_disconnection_request(const String &p_from, undo_redo->create_action(TTR("Nodes Disconnected")); undo_redo->add_do_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index); undo_redo->add_undo_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); updating = false; } @@ -468,8 +468,8 @@ void AnimationNodeBlendTreeEditor::_anim_selected(int p_index, Array p_options, undo_redo->create_action(TTR("Set Animation")); undo_redo->add_do_method(anim.ptr(), "set_animation", option); undo_redo->add_undo_method(anim.ptr(), "set_animation", anim->get_animation()); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); } @@ -491,8 +491,8 @@ void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) { } } - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); } @@ -819,7 +819,7 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) { _update_theme(); if (is_visible_in_tree()) { - _update_graph(); + update_graph(); } } break; @@ -900,13 +900,28 @@ void AnimationNodeBlendTreeEditor::_scroll_changed(const Vector2 &p_scroll) { } void AnimationNodeBlendTreeEditor::_bind_methods() { - ClassDB::bind_method("_update_graph", &AnimationNodeBlendTreeEditor::_update_graph); + ClassDB::bind_method("update_graph", &AnimationNodeBlendTreeEditor::update_graph); ClassDB::bind_method("_update_filters", &AnimationNodeBlendTreeEditor::_update_filters); } AnimationNodeBlendTreeEditor *AnimationNodeBlendTreeEditor::singleton = nullptr; +// AnimationNode's "node_changed" signal means almost update_input. +void AnimationNodeBlendTreeEditor::_node_changed(const StringName &p_node_name) { + // TODO: + // Here is executed during the commit of EditorNode::undo_redo, it is not possible to create an undo_redo action here. + // The disconnect when the number of enabled inputs decreases is done in AnimationNodeBlendTree and update_graph(). + // This means that there is no place to register undo_redo actions. + // In order to implement undo_redo correctly, we may need to implement AnimationNodeEdit such as AnimationTrackKeyEdit + // and add it to _node_selected() with EditorNode::get_singleton()->push_item(AnimationNodeEdit). + update_graph(); +} + void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<AnimationNode> p_node) { + if (blend_tree.is_null()) { + return; + } + String prev_name = blend_tree->get_node_name(p_node); ERR_FAIL_COND(prev_name.is_empty()); GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name)); @@ -936,8 +951,8 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima undo_redo->add_undo_method(blend_tree.ptr(), "rename_node", name, prev_name); undo_redo->add_do_method(AnimationTreeEditor::get_singleton()->get_tree(), "rename_parameter", base_path + prev_name, base_path + name); undo_redo->add_undo_method(AnimationTreeEditor::get_singleton()->get_tree(), "rename_parameter", base_path + name, base_path + prev_name); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(this, "update_graph"); + undo_redo->add_undo_method(this, "update_graph"); undo_redo->commit_action(); updating = false; gn->set_name(new_name); @@ -975,7 +990,7 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima } } - _update_graph(); // Needed to update the signal connections with the new name. + update_graph(); // Needed to update the signal connections with the new name. } void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) { @@ -992,6 +1007,7 @@ bool AnimationNodeBlendTreeEditor::can_edit(const Ref<AnimationNode> &p_node) { void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) { if (blend_tree.is_valid()) { + blend_tree->disconnect("node_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_changed)); blend_tree->disconnect("removed_from_graph", callable_mp(this, &AnimationNodeBlendTreeEditor::_removed_from_graph)); } @@ -1004,9 +1020,10 @@ void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) { } else { read_only = EditorNode::get_singleton()->is_resource_read_only(blend_tree); + blend_tree->connect("node_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_changed)); blend_tree->connect("removed_from_graph", callable_mp(this, &AnimationNodeBlendTreeEditor::_removed_from_graph)); - _update_graph(); + update_graph(); } add_node->set_disabled(read_only); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index 30a54930a2..46e0d18c69 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -71,8 +71,6 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { int to_slot = -1; String from_node = ""; - void _update_graph(); - struct AddOption { String name; String type; @@ -95,6 +93,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which); void _node_renamed(const String &p_text, Ref<AnimationNode> p_node); void _node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node); + void _node_changed(const StringName &p_node_name); bool updating; @@ -150,6 +149,8 @@ public: virtual bool can_edit(const Ref<AnimationNode> &p_node) override; virtual void edit(const Ref<AnimationNode> &p_node) override; + void update_graph(); + AnimationNodeBlendTreeEditor(); }; diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index ed231c446b..1de4fbaabc 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -50,10 +50,18 @@ #include "scene/scene_string_names.h" void AnimationTreeEditor::edit(AnimationTree *p_tree) { + if (p_tree && !p_tree->is_connected("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) { + p_tree->connect("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed), CONNECT_DEFERRED); + } + if (tree == p_tree) { return; } + if (tree && tree->is_connected("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) { + tree->disconnect("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed)); + } + tree = p_tree; Vector<String> path; @@ -73,6 +81,13 @@ void AnimationTreeEditor::_path_button_pressed(int p_path) { } } +void AnimationTreeEditor::_animation_list_changed() { + AnimationNodeBlendTreeEditor *bte = AnimationNodeBlendTreeEditor::get_singleton(); + if (bte) { + bte->update_graph(); + } +} + void AnimationTreeEditor::_update_path() { while (path_hb->get_child_count() > 1) { memdelete(path_hb->get_child(1)); diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index a33d97f62f..9ef9fff8cd 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -65,6 +65,7 @@ class AnimationTreeEditor : public VBoxContainer { ObjectID current_root; void _path_button_pressed(int p_path); + void _animation_list_changed(); static Vector<String> get_animation_list(); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 436113093f..3c9486cdaa 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -648,7 +648,7 @@ void EditorAssetLibrary::shortcut_input(const Ref<InputEvent> &p_event) { const Ref<InputEventKey> key = p_event; if (key.is_valid() && key->is_pressed()) { - if (key->is_match(InputEventKey::create_reference(KeyModifierMask::CMD_OR_CTRL | Key::F))) { + if (key->is_match(InputEventKey::create_reference(KeyModifierMask::CMD_OR_CTRL | Key::F)) && is_visible_in_tree()) { filter->grab_focus(); filter->select_all(); accept_event(); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 070834b33b..8dc08e3a93 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -4715,12 +4715,10 @@ void CanvasItemEditor::_reset_drag() { } void CanvasItemEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_update_override_camera_button", "game_running"), &CanvasItemEditor::_update_override_camera_button); ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data); ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state); ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport); - ClassDB::bind_method(D_METHOD("_zoom_on_position"), &CanvasItemEditor::_zoom_on_position); ClassDB::bind_method("_set_owner_for_node_and_children", &CanvasItemEditor::_set_owner_for_node_and_children); @@ -4984,8 +4982,8 @@ CanvasItemEditor::CanvasItemEditor() { SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created)); SceneTreeDock::get_singleton()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position)); - EditorNode::get_singleton()->call_deferred(SNAME("connect"), "play_pressed", Callable(this, "_update_override_camera_button").bind(true)); - EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", Callable(this, "_update_override_camera_button").bind(false)); + EditorNode::get_singleton()->call_deferred(SNAME("connect"), callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true)); + EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false)); // A fluid container for all toolbars. HFlowContainer *main_flow = memnew(HFlowContainer); @@ -5883,9 +5881,6 @@ void CanvasItemEditorViewport::_notification(int p_what) { } } -void CanvasItemEditorViewport::_bind_methods() { -} - CanvasItemEditorViewport::CanvasItemEditorViewport(CanvasItemEditor *p_canvas_item_editor) { default_texture_node_type = "Sprite2D"; // Node2D diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 0a840d6fd6..b731d3cc7d 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -618,8 +618,6 @@ class CanvasItemEditorViewport : public Control { void _show_resource_type_selector(); void _update_theme(); - static void _bind_methods(); - protected: void _notification(int p_what); diff --git a/editor/plugins/font_config_plugin.cpp b/editor/plugins/font_config_plugin.cpp index 2df951518e..ba11479714 100644 --- a/editor/plugins/font_config_plugin.cpp +++ b/editor/plugins/font_config_plugin.cpp @@ -622,6 +622,16 @@ void EditorPropertyOTFeatures::update_property() { supported = fd->get_supported_feature_list(); } + if (supported.is_empty()) { + edit->set_text(vformat(TTR("No supported features"))); + if (container) { + set_bottom_editor(nullptr); + memdelete(container); + button_add = nullptr; + container = nullptr; + } + return; + } edit->set_text(vformat(TTR("Features (%d of %d set)"), dict.size(), supported.size())); bool unfolded = get_edited_object()->editor_is_section_unfolded(get_edited_property()); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index b9f3015837..33aad0ac61 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1360,8 +1360,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) { return; } - if (discard == EditorPlugin::AFTER_GUI_INPUT_DESELECT) { - after = EditorPlugin::AFTER_GUI_INPUT_DESELECT; + if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { + after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM; } } } @@ -1373,8 +1373,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) { return; } - if (discard == EditorPlugin::AFTER_GUI_INPUT_DESELECT) { - after = EditorPlugin::AFTER_GUI_INPUT_DESELECT; + if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { + after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM; } } } @@ -1601,7 +1601,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { break; } - if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) { + if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { //clicking is always deferred to either move or release clicked = _select_ray(b->get_position()); selection_in_progress = true; @@ -1622,7 +1622,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { break; } - if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) { + if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { selection_in_progress = false; if (clicked.is_valid()) { @@ -5516,8 +5516,8 @@ Dictionary Node3DEditor::get_state() const { pd["sun_color"] = sun_color->get_pick_color(); pd["sun_energy"] = sun_energy->get_value(); - pd["sun_disabled"] = sun_button->is_pressed(); - pd["environ_disabled"] = environ_button->is_pressed(); + pd["sun_enabled"] = sun_button->is_pressed(); + pd["environ_enabled"] = environ_button->is_pressed(); d["preview_sun_env"] = pd; } @@ -5648,8 +5648,8 @@ void Node3DEditor::set_state(const Dictionary &p_state) { sun_color->set_pick_color(pd["sun_color"]); sun_energy->set_value(pd["sun_energy"]); - sun_button->set_pressed(pd["sun_disabled"]); - environ_button->set_pressed(pd["environ_disabled"]); + sun_button->set_pressed(pd["sun_enabled"]); + environ_button->set_pressed(pd["environ_enabled"]); sun_environ_updating = false; @@ -5657,8 +5657,8 @@ void Node3DEditor::set_state(const Dictionary &p_state) { _update_preview_environment(); } else { _load_default_preview_settings(); - sun_button->set_pressed(false); - environ_button->set_pressed(false); + sun_button->set_pressed(true); + environ_button->set_pressed(true); _preview_settings_changed(); _update_preview_environment(); } @@ -7159,8 +7159,8 @@ void Node3DEditor::_update_theme() { view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels3Alt"), SNAME("EditorIcons"))); view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon(SNAME("Panels4"), SNAME("EditorIcons"))); - sun_button->set_icon(get_theme_icon(SNAME("DirectionalLight3D"), SNAME("EditorIcons"))); - environ_button->set_icon(get_theme_icon(SNAME("WorldEnvironment"), SNAME("EditorIcons"))); + sun_button->set_icon(get_theme_icon(SNAME("PreviewSun"), SNAME("EditorIcons"))); + environ_button->set_icon(get_theme_icon(SNAME("PreviewEnvironment"), SNAME("EditorIcons"))); sun_environ_settings->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); @@ -7636,7 +7636,7 @@ void Node3DEditor::_load_default_preview_settings() { } void Node3DEditor::_update_preview_environment() { - bool disable_light = directional_light_count > 0 || sun_button->is_pressed(); + bool disable_light = directional_light_count > 0 || !sun_button->is_pressed(); sun_button->set_disabled(directional_light_count > 0); @@ -7645,6 +7645,7 @@ void Node3DEditor::_update_preview_environment() { preview_sun->get_parent()->remove_child(preview_sun); sun_state->show(); sun_vb->hide(); + preview_sun_dangling = true; } if (directional_light_count > 0) { @@ -7658,13 +7659,14 @@ void Node3DEditor::_update_preview_environment() { add_child(preview_sun, true); sun_state->hide(); sun_vb->show(); + preview_sun_dangling = false; } } sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x)); sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y)); - bool disable_env = world_env_count > 0 || environ_button->is_pressed(); + bool disable_env = world_env_count > 0 || !environ_button->is_pressed(); environ_button->set_disabled(world_env_count > 0); @@ -7673,6 +7675,7 @@ void Node3DEditor::_update_preview_environment() { preview_environment->get_parent()->remove_child(preview_environment); environ_state->show(); environ_vb->hide(); + preview_env_dangling = true; } if (world_env_count > 0) { environ_state->set_text(TTR("Scene contains\nWorldEnvironment.\nPreview disabled.")); @@ -7685,6 +7688,7 @@ void Node3DEditor::_update_preview_environment() { add_child(preview_environment); environ_state->hide(); environ_vb->show(); + preview_env_dangling = false; } } } @@ -7854,7 +7858,8 @@ Node3DEditor::Node3DEditor() { sun_button->set_toggle_mode(true); sun_button->set_flat(true); sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED); - sun_button->set_disabled(true); + // Preview is enabled by default - ensure this applies on editor startup when there is no state yet. + sun_button->set_pressed(true); main_menu_hbox->add_child(sun_button); @@ -7863,7 +7868,8 @@ Node3DEditor::Node3DEditor() { environ_button->set_toggle_mode(true); environ_button->set_flat(true); environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED); - environ_button->set_disabled(true); + // Preview is enabled by default - ensure this applies on editor startup when there is no state yet. + environ_button->set_pressed(true); main_menu_hbox->add_child(environ_button); @@ -8148,7 +8154,7 @@ Node3DEditor::Node3DEditor() { CenterContainer *sun_direction_center = memnew(CenterContainer); sun_direction = memnew(Control); - sun_direction->set_custom_minimum_size(Size2i(128, 128) * EDSCALE); + sun_direction->set_custom_minimum_size(Size2(128, 128) * EDSCALE); sun_direction_center->add_child(sun_direction); sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center); sun_direction->connect("gui_input", callable_mp(this, &Node3DEditor::_sun_direction_input)); @@ -8329,6 +8335,12 @@ void fragment() { } Node3DEditor::~Node3DEditor() { memdelete(preview_node); + if (preview_sun_dangling && preview_sun) { + memdelete(preview_sun); + } + if (preview_env_dangling && preview_environment) { + memdelete(preview_environment); + } } void Node3DEditorPlugin::make_visible(bool p_visible) { diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 580cb878ce..c76f534c22 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -763,7 +763,9 @@ private: Button *sun_environ_settings = nullptr; DirectionalLight3D *preview_sun = nullptr; + bool preview_sun_dangling = false; WorldEnvironment *preview_environment = nullptr; + bool preview_env_dangling = false; Ref<Environment> environment; Ref<CameraAttributesPhysical> camera_attributes; Ref<ProceduralSkyMaterial> sky_material; diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 0a111aeb49..8791da8245 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -3059,26 +3059,15 @@ void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) { } } -void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) { - Ref<InputEventMouseButton> mb = ev; - if (mb.is_valid() && mb->is_pressed()) { - switch (mb->get_button_index()) { - case MouseButton::MIDDLE: { - // Right-click selects automatically; middle-click does not. - int idx = script_list->get_item_at_position(mb->get_position(), true); - if (idx >= 0) { - script_list->select(idx); - _script_selected(idx); - _menu_option(FILE_CLOSE); - } - } break; +void ScriptEditor::_script_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index) { + if (p_mouse_button_index == MouseButton::MIDDLE) { + script_list->select(p_item); + _script_selected(p_item); + _menu_option(FILE_CLOSE); + } - case MouseButton::RIGHT: { - _make_script_list_context_menu(); - } break; - default: - break; - } + if (p_mouse_button_index == MouseButton::RIGHT) { + _make_script_list_context_menu(); } } @@ -3688,7 +3677,7 @@ ScriptEditor::ScriptEditor() { script_list->set_v_size_flags(SIZE_EXPAND_FILL); script_split->set_split_offset(70 * EDSCALE); _sort_list_on_update = true; - script_list->connect("gui_input", callable_mp(this, &ScriptEditor::_script_list_gui_input), CONNECT_DEFERRED); + script_list->connect("item_clicked", callable_mp(this, &ScriptEditor::_script_list_clicked), CONNECT_DEFERRED); script_list->set_allow_rmb_select(true); script_list->set_drag_forwarding(this); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index a8e6cc6868..59191b8891 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -426,7 +426,7 @@ class ScriptEditor : public PanelContainer { virtual void input(const Ref<InputEvent> &p_event) override; virtual void shortcut_input(const Ref<InputEvent> &p_event) override; - void _script_list_gui_input(const Ref<InputEvent> &ev); + void _script_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index); void _make_script_list_context_menu(); void _help_search(String p_text); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 42dcfb8b1f..ad07ac180b 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1487,16 +1487,17 @@ bool ScriptTextEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_ } static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) { - if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene) { - return nullptr; - } - - Ref<Script> scr = p_current_node->get_script(); - - if (scr.is_valid() && scr == script) { - return p_current_node; + // Check scripts only for the nodes belonging to the edited scene. + if (p_current_node == p_edited_scene || p_current_node->get_owner() == p_edited_scene) { + Ref<Script> scr = p_current_node->get_script(); + if (scr.is_valid() && scr == script) { + return p_current_node; + } } + // Traverse all children, even the ones not owned by the edited scene as they + // can still have child nodes added within the edited scene and thus owned by + // it (e.g. nodes added to subscene's root or to its editable children). for (int i = 0; i < p_current_node->get_child_count(); i++) { Node *n = _find_script_node(p_edited_scene, p_current_node->get_child(i), script); if (n) { @@ -1558,8 +1559,13 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data } if (d.has("type") && String(d["type"]) == "nodes") { - Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script); + Node *scene_root = get_tree()->get_edited_scene_root(); + if (!scene_root) { + EditorNode::get_singleton()->show_warning(TTR("Can't drop nodes without an open scene.")); + return; + } + Node *sn = _find_script_node(scene_root, scene_root, script); if (!sn) { EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop nodes because script '%s' is not used in this scene."), get_name())); return; diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 246bc4b183..ae3c578eaa 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -1366,6 +1366,7 @@ void ShaderEditorPlugin::_shader_selected(int p_index) { edited_shaders[p_index].shader_editor->validate_script(); } shader_tabs->set_current_tab(p_index); + shader_list->select(p_index); } void ShaderEditorPlugin::_shader_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index) { @@ -1375,11 +1376,10 @@ void ShaderEditorPlugin::_shader_list_clicked(int p_item, Vector2 p_local_mouse_ } void ShaderEditorPlugin::_close_shader(int p_index) { - int index = shader_tabs->get_current_tab(); - ERR_FAIL_INDEX(index, shader_tabs->get_tab_count()); - Control *c = shader_tabs->get_tab_control(index); + ERR_FAIL_INDEX(p_index, shader_tabs->get_tab_count()); + Control *c = shader_tabs->get_tab_control(p_index); memdelete(c); - edited_shaders.remove_at(index); + edited_shaders.remove_at(p_index); _update_shader_list(); EditorNode::get_singleton()->get_undo_redo()->clear_history(); // To prevent undo on deleted graphs. } diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index afd38ef71a..f48b2fc70e 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -115,8 +115,8 @@ public: ShaderTextEditor(); }; -class ShaderEditor : public PanelContainer { - GDCLASS(ShaderEditor, PanelContainer); +class ShaderEditor : public MarginContainer { + GDCLASS(ShaderEditor, MarginContainer); enum { EDIT_UNDO, diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 3c75ac6ca6..2478ac9514 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -1143,7 +1143,7 @@ EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_spatial_gui_input(Ca se->update_bone_original(); } } - return EditorPlugin::AFTER_GUI_INPUT_DESELECT; + return EditorPlugin::AFTER_GUI_INPUT_CUSTOM; } return EditorPlugin::AFTER_GUI_INPUT_PASS; } diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index ae21aad337..d0a1ddafa1 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -984,11 +984,17 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) { } void SpriteFramesEditor::edit(SpriteFrames *p_frames) { - if (frames == p_frames) { + bool new_read_only_state = false; + if (p_frames) { + new_read_only_state = EditorNode::get_singleton()->is_resource_read_only(p_frames); + } + + if (frames == p_frames && new_read_only_state == read_only) { return; } frames = p_frames; + read_only = new_read_only_state; if (p_frames) { if (!p_frames->has_animation(edited_anim)) { @@ -1009,6 +1015,20 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) { } else { hide(); } + + new_anim->set_disabled(read_only); + remove_anim->set_disabled(read_only); + anim_speed->set_editable(!read_only); + anim_loop->set_disabled(read_only); + load->set_disabled(read_only); + load_sheet->set_disabled(read_only); + copy->set_disabled(read_only); + paste->set_disabled(read_only); + empty->set_disabled(read_only); + empty2->set_disabled(read_only); + move_up->set_disabled(read_only); + move_down->set_disabled(read_only); + _delete->set_disabled(read_only); } void SpriteFramesEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) { @@ -1016,6 +1036,10 @@ void SpriteFramesEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) { } Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + if (read_only) { + return false; + } + if (!frames->has_animation(edited_anim)) { return false; } @@ -1038,6 +1062,10 @@ Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f } bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + if (read_only) { + return false; + } + Dictionary d = p_data; if (!d.has("type")) { @@ -1169,6 +1197,7 @@ SpriteFramesEditor::SpriteFramesEditor() { remove_anim->set_flat(true); remove_anim->set_tooltip_text(TTR("Remove Animation")); hbc_animlist->add_child(remove_anim); + remove_anim->set_disabled(true); remove_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_remove)); anim_search_box = memnew(LineEdit); diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index f2530b732f..092f556c63 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -57,6 +57,8 @@ class SpriteFramesEditor : public HSplitContainer { }; int dominant_param = PARAM_FRAME_COUNT; + bool read_only = false; + Button *load = nullptr; Button *load_sheet = nullptr; Button *_delete = nullptr; diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp index 3ea62184c6..4b2f28658a 100644 --- a/editor/plugins/texture_3d_editor_plugin.cpp +++ b/editor/plugins/texture_3d_editor_plugin.cpp @@ -138,10 +138,6 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) { } } -void Texture3DEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_layer_changed"), &Texture3DEditor::_layer_changed); -} - Texture3DEditor::Texture3DEditor() { set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED); set_custom_minimum_size(Size2(1, 150)); @@ -173,7 +169,7 @@ Texture3DEditor::Texture3DEditor() { info->add_theme_constant_override("shadow_offset_y", 2); setting = false; - layer->connect("value_changed", Callable(this, "_layer_changed")); + layer->connect("value_changed", callable_mp(this, &Texture3DEditor::_layer_changed)); } Texture3DEditor::~Texture3DEditor() { diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h index 357bdb0845..7795c83c8a 100644 --- a/editor/plugins/texture_3d_editor_plugin.h +++ b/editor/plugins/texture_3d_editor_plugin.h @@ -66,8 +66,6 @@ class Texture3DEditor : public Control { protected: void _notification(int p_what); - static void _bind_methods(); - public: void edit(Ref<Texture3D> p_texture); Texture3DEditor(); diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index dd8633360e..b0a174c1bc 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -214,10 +214,6 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) { } } -void TextureLayeredEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_layer_changed"), &TextureLayeredEditor::_layer_changed); -} - TextureLayeredEditor::TextureLayeredEditor() { set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED); set_custom_minimum_size(Size2(1, 150)); @@ -249,7 +245,7 @@ TextureLayeredEditor::TextureLayeredEditor() { info->add_theme_constant_override("shadow_offset_y", 2); setting = false; - layer->connect("value_changed", Callable(this, "_layer_changed")); + layer->connect("value_changed", callable_mp(this, &TextureLayeredEditor::_layer_changed)); } TextureLayeredEditor::~TextureLayeredEditor() { diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h index f49aa83eb2..f4dbc104c8 100644 --- a/editor/plugins/texture_layered_editor_plugin.h +++ b/editor/plugins/texture_layered_editor_plugin.h @@ -68,7 +68,6 @@ class TextureLayeredEditor : public Control { protected: void _notification(int p_what); virtual void gui_input(const Ref<InputEvent> &p_event) override; - static void _bind_methods(); public: void edit(Ref<TextureLayered> p_texture); diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index f6acd8ceda..e2ed8e44c4 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -134,7 +134,7 @@ void ThemeItemImportTree::_update_items_tree() { data_type_node->set_checked(IMPORT_ITEM_DATA, false); data_type_node->set_editable(IMPORT_ITEM_DATA, true); - List<TreeItem *> *item_list; + List<TreeItem *> *item_list = nullptr; switch (dt) { case Theme::DATA_TYPE_COLOR: @@ -398,7 +398,7 @@ void ThemeItemImportTree::_restore_selected_item(TreeItem *p_tree_item) { void ThemeItemImportTree::_update_total_selected(Theme::DataType p_data_type) { ERR_FAIL_INDEX_MSG(p_data_type, Theme::DATA_TYPE_MAX, "Theme item data type is out of bounds."); - Label *total_selected_items_label; + Label *total_selected_items_label = nullptr; switch (p_data_type) { case Theme::DATA_TYPE_COLOR: total_selected_items_label = total_selected_colors_label; @@ -562,7 +562,7 @@ void ThemeItemImportTree::_select_all_data_type_pressed(int p_data_type) { } Theme::DataType data_type = (Theme::DataType)p_data_type; - List<TreeItem *> *item_list; + List<TreeItem *> *item_list = nullptr; switch (data_type) { case Theme::DATA_TYPE_COLOR: @@ -617,7 +617,7 @@ void ThemeItemImportTree::_select_full_data_type_pressed(int p_data_type) { } Theme::DataType data_type = (Theme::DataType)p_data_type; - List<TreeItem *> *item_list; + List<TreeItem *> *item_list = nullptr; switch (data_type) { case Theme::DATA_TYPE_COLOR: @@ -674,7 +674,7 @@ void ThemeItemImportTree::_deselect_all_data_type_pressed(int p_data_type) { } Theme::DataType data_type = (Theme::DataType)p_data_type; - List<TreeItem *> *item_list; + List<TreeItem *> *item_list = nullptr; switch (data_type) { case Theme::DATA_TYPE_COLOR: @@ -982,17 +982,17 @@ ThemeItemImportTree::ThemeItemImportTree() { for (int i = 0; i < Theme::DATA_TYPE_MAX; i++) { Theme::DataType dt = (Theme::DataType)i; - TextureRect *select_items_icon; - Label *select_items_label; - Button *deselect_all_items_button; - Button *select_all_items_button; - Button *select_full_items_button; - Label *total_selected_items_label; + TextureRect *select_items_icon = nullptr; + Label *select_items_label = nullptr; + Button *deselect_all_items_button = nullptr; + Button *select_all_items_button = nullptr; + Button *select_full_items_button = nullptr; + Label *total_selected_items_label = nullptr; - String items_title = ""; - String select_all_items_tooltip = ""; - String select_full_items_tooltip = ""; - String deselect_all_items_tooltip = ""; + String items_title; + String select_all_items_tooltip; + String select_full_items_tooltip; + String deselect_all_items_tooltip; switch (dt) { case Theme::DATA_TYPE_COLOR: @@ -1186,7 +1186,7 @@ ThemeItemImportTree::ThemeItemImportTree() { void ThemeItemEditorDialog::ok_pressed() { if (import_default_theme_items->has_selected_items() || import_editor_theme_items->has_selected_items() || import_other_theme_items->has_selected_items()) { confirm_closing_dialog->set_text(TTR("Import Items tab has some items selected. Selection will be lost upon closing this window.\nClose anyway?")); - confirm_closing_dialog->popup_centered(Size2i(380, 120) * EDSCALE); + confirm_closing_dialog->popup_centered(Size2(380, 120) * EDSCALE); return; } diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp index de4f3f7989..d7e08db954 100644 --- a/editor/plugins/tiles/atlas_merging_dialog.cpp +++ b/editor/plugins/tiles/atlas_merging_dialog.cpp @@ -269,7 +269,7 @@ AtlasMergingDialog::AtlasMergingDialog() { // Atlas sources item list. atlas_merging_atlases_list = memnew(ItemList); - atlas_merging_atlases_list->set_fixed_icon_size(Size2i(60, 60) * EDSCALE); + atlas_merging_atlases_list->set_fixed_icon_size(Size2(60, 60) * EDSCALE); atlas_merging_atlases_list->set_h_size_flags(Control::SIZE_EXPAND_FILL); atlas_merging_atlases_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); atlas_merging_atlases_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp index d9291503cb..c823487279 100644 --- a/editor/plugins/tiles/tile_atlas_view.cpp +++ b/editor/plugins/tiles/tile_atlas_view.cpp @@ -403,6 +403,9 @@ void TileAtlasView::set_atlas_source(TileSet *p_tile_set, TileSetAtlasSource *p_ // Update everything. _update_zoom_and_panning(); + base_tiles_drawing_root->set_size(_compute_base_tiles_control_size()); + alternative_tiles_drawing_root->set_size(_compute_alternative_tiles_control_size()); + // Update. base_tiles_draw->queue_redraw(); base_tiles_texture_grid->queue_redraw(); @@ -601,7 +604,6 @@ TileAtlasView::TileAtlasView() { base_tiles_drawing_root = memnew(Control); base_tiles_drawing_root->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); - base_tiles_drawing_root->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); base_tiles_drawing_root->set_texture_filter(TEXTURE_FILTER_NEAREST); base_tiles_root_control->add_child(base_tiles_drawing_root); @@ -645,7 +647,6 @@ TileAtlasView::TileAtlasView() { alternative_tiles_drawing_root = memnew(Control); alternative_tiles_drawing_root->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); - alternative_tiles_drawing_root->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); alternative_tiles_drawing_root->set_texture_filter(TEXTURE_FILTER_NEAREST); alternative_tiles_root_control->add_child(alternative_tiles_drawing_root); diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 01bef9b52b..79230891f1 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -2170,7 +2170,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { split_container_left_side->set_h_size_flags(Control::SIZE_EXPAND_FILL); split_container_left_side->set_v_size_flags(Control::SIZE_EXPAND_FILL); split_container_left_side->set_stretch_ratio(0.25); - split_container_left_side->set_custom_minimum_size(Size2i(70, 0) * EDSCALE); + split_container_left_side->set_custom_minimum_size(Size2(70, 0) * EDSCALE); atlas_sources_split_container->add_child(split_container_left_side); HBoxContainer *sources_bottom_actions = memnew(HBoxContainer); @@ -2190,11 +2190,11 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { sources_bottom_actions->add_child(source_sort_button); sources_list = memnew(ItemList); - sources_list->set_fixed_icon_size(Size2i(60, 60) * EDSCALE); + sources_list->set_fixed_icon_size(Size2(60, 60) * EDSCALE); sources_list->set_h_size_flags(Control::SIZE_EXPAND_FILL); sources_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); sources_list->set_stretch_ratio(0.25); - sources_list->set_custom_minimum_size(Size2i(70, 0) * EDSCALE); + sources_list->set_custom_minimum_size(Size2(70, 0) * EDSCALE); sources_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_fix_selected_and_hovered).unbind(1)); sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_source_display).unbind(1)); @@ -3323,7 +3323,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() { terrains_tree = memnew(Tree); terrains_tree->set_h_size_flags(Control::SIZE_EXPAND_FILL); terrains_tree->set_stretch_ratio(0.25); - terrains_tree->set_custom_minimum_size(Size2i(70, 0) * EDSCALE); + terrains_tree->set_custom_minimum_size(Size2(70, 0) * EDSCALE); terrains_tree->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST); terrains_tree->set_hide_root(true); terrains_tree->connect("item_selected", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_tiles_list)); @@ -3677,6 +3677,7 @@ void TileMapEditor::_update_layers_selection() { tile_map_layer = -1; } tile_map->set_selected_layer(toggle_highlight_selected_layer_button->is_pressed() ? tile_map_layer : -1); + tileset_changed_needs_update = false; // Update is not needed here and actually causes problems. layers_selection_button->clear(); if (tile_map->get_layers_count() > 0) { diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index 2aea020902..45b2a5eb14 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -401,7 +401,7 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro if (all_alternatve_id_zero) { p_list->push_back(PropertyInfo(Variant::NIL, "Animation", PROPERTY_HINT_NONE, "animation_", PROPERTY_USAGE_GROUP)); p_list->push_back(PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "")); - p_list->push_back(PropertyInfo(Variant::VECTOR2I, "animation_separation", PROPERTY_HINT_NONE, "suffix:px")); + p_list->push_back(PropertyInfo(Variant::VECTOR2I, "animation_separation", PROPERTY_HINT_NONE, "")); p_list->push_back(PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "")); p_list->push_back(PropertyInfo(Variant::INT, "animation_frames_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Frames,animation_frame_")); // Not optimal, but returns value for the first tile. This is similar to what MultiNodeEdit does. @@ -2342,7 +2342,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() { // Middle panel. ScrollContainer *middle_panel = memnew(ScrollContainer); middle_panel->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); - middle_panel->set_custom_minimum_size(Size2i(200, 0) * EDSCALE); + middle_panel->set_custom_minimum_size(Size2(200, 0) * EDSCALE); split_container_right_side->add_child(middle_panel); VBoxContainer *middle_vbox_container = memnew(VBoxContainer); diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp index dca17475e0..80a8318bbb 100644 --- a/editor/plugins/tiles/tile_set_editor.cpp +++ b/editor/plugins/tiles/tile_set_editor.cpp @@ -690,7 +690,7 @@ TileSetEditor::TileSetEditor() { split_container_left_side->set_h_size_flags(SIZE_EXPAND_FILL); split_container_left_side->set_v_size_flags(SIZE_EXPAND_FILL); split_container_left_side->set_stretch_ratio(0.25); - split_container_left_side->set_custom_minimum_size(Size2i(70, 0) * EDSCALE); + split_container_left_side->set_custom_minimum_size(Size2(70, 0) * EDSCALE); split_container->add_child(split_container_left_side); source_sort_button = memnew(MenuButton); @@ -706,7 +706,7 @@ TileSetEditor::TileSetEditor() { p->set_item_checked(TilesEditorPlugin::SOURCE_SORT_ID, true); sources_list = memnew(ItemList); - sources_list->set_fixed_icon_size(Size2i(60, 60) * EDSCALE); + sources_list->set_fixed_icon_size(Size2(60, 60) * EDSCALE); sources_list->set_h_size_flags(SIZE_EXPAND_FILL); sources_list->set_v_size_flags(SIZE_EXPAND_FILL); sources_list->connect("item_selected", callable_mp(this, &TileSetEditor::_source_selected)); diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp index 9a4b14616f..f7622e68ab 100644 --- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp @@ -463,7 +463,7 @@ TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() { // Middle panel. ScrollContainer *middle_panel = memnew(ScrollContainer); middle_panel->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); - middle_panel->set_custom_minimum_size(Size2i(200, 0) * EDSCALE); + middle_panel->set_custom_minimum_size(Size2(200, 0) * EDSCALE); split_container_right_side->add_child(middle_panel); VBoxContainer *middle_vbox_container = memnew(VBoxContainer); diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp index 761140b2d5..336ce9e4c8 100644 --- a/editor/plugins/version_control_editor_plugin.cpp +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -1124,6 +1124,8 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() { set_up_password->connect(SNAME("text_changed"), callable_mp(this, &VersionControlEditorPlugin::_update_set_up_warning)); set_up_password_input->add_child(set_up_password); + const String home_dir = OS::get_singleton()->has_environment("HOME") ? OS::get_singleton()->get_environment("HOME") : OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS); + HBoxContainer *set_up_ssh_public_key_input = memnew(HBoxContainer); set_up_ssh_public_key_input->set_h_size_flags(Control::SIZE_EXPAND_FILL); set_up_settings_vbc->add_child(set_up_ssh_public_key_input); @@ -1147,10 +1149,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() { set_up_ssh_public_key_file_dialog->set_access(FileDialog::ACCESS_FILESYSTEM); set_up_ssh_public_key_file_dialog->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE); set_up_ssh_public_key_file_dialog->set_show_hidden_files(true); - // TODO: Make this start at the user's home folder - Ref<DirAccess> d = DirAccess::open(OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS)); - d->change_dir("../"); - set_up_ssh_public_key_file_dialog->set_current_dir(d->get_current_dir()); + set_up_ssh_public_key_file_dialog->set_current_dir(home_dir); set_up_ssh_public_key_file_dialog->connect(SNAME("file_selected"), callable_mp(this, &VersionControlEditorPlugin::_ssh_public_key_selected)); set_up_ssh_public_key_input_hbc->add_child(set_up_ssh_public_key_file_dialog); @@ -1183,8 +1182,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() { set_up_ssh_private_key_file_dialog->set_access(FileDialog::ACCESS_FILESYSTEM); set_up_ssh_private_key_file_dialog->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE); set_up_ssh_private_key_file_dialog->set_show_hidden_files(true); - // TODO: Make this start at the user's home folder - set_up_ssh_private_key_file_dialog->set_current_dir(d->get_current_dir()); + set_up_ssh_private_key_file_dialog->set_current_dir(home_dir); set_up_ssh_private_key_file_dialog->connect("file_selected", callable_mp(this, &VersionControlEditorPlugin::_ssh_private_key_selected)); set_up_ssh_private_key_input_hbc->add_child(set_up_ssh_private_key_file_dialog); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 27c34ab72e..7c4326cde1 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1358,7 +1358,7 @@ void VisualShaderEditor::_update_options_menu() { Color unsupported_color = get_theme_color(SNAME("error_color"), SNAME("Editor")); Color supported_color = get_theme_color(SNAME("warning_color"), SNAME("Editor")); - static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "opengl3"; + static bool low_driver = ProjectSettings::get_singleton()->get("rendering/renderer/rendering_method") == "gl_compatibility"; HashMap<String, TreeItem *> folders; @@ -5198,9 +5198,9 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Tangent", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent", "TANGENT"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Vertex", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex", "VERTEX"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("View", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view", "VIEW"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ViewIndex", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index", "VIEW_INDEX"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ViewMonoLeft", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ViewRight", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ViewIndex", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index", "VIEW_INDEX"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ViewMonoLeft", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ViewRight", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("NodePositionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world", "NODE_POSITION_WORLD"), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("CameraPositionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world", "CAMERA_POSITION_WORLD"), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("CameraDirectionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world", "CAMERA_DIRECTION_WORLD"), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); @@ -5693,7 +5693,7 @@ VisualShaderEditor::VisualShaderEditor() { graph_plugin->set_editor(this); property_editor_popup = memnew(PopupPanel); - property_editor_popup->set_min_size(Size2i(180, 0) * EDSCALE); + property_editor_popup->set_min_size(Size2(180, 0) * EDSCALE); add_child(property_editor_popup); edited_property_holder.instantiate(); diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index b55ecd58fe..7ef1585945 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -38,6 +38,7 @@ const int ERROR_CODE = 77; #include "modules/regex/regex.h" +#include "core/io/dir_access.h" #include "core/os/time.h" #include "core/templates/hash_map.h" #include "core/templates/list.h" @@ -421,6 +422,7 @@ static const char *gdscript_function_renames[][2] = { { "is_normalmap", "is_normal_map" }, // NoiseTexture { "is_refusing_new_network_connections", "is_refusing_new_connections" }, // Multiplayer API { "is_region", "is_region_enabled" }, // Sprite2D + { "is_rotating", "is_ignoring_rotation" }, // Camera2D { "is_scancode_unicode", "is_keycode_unicode" }, // OS { "is_selectable_when_hidden", "_is_selectable_when_hidden" }, // EditorNode3DGizmoPlugin { "is_set_as_toplevel", "is_set_as_top_level" }, // CanvasItem @@ -847,6 +849,7 @@ static const char *csharp_function_renames[][2] = { { "IsNormalmap", "IsNormalMap" }, // NoiseTexture { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections" }, // Multiplayer API { "IsRegion", "IsRegionEnabled" }, // Sprite2D + { "IsRotating", "IsIgnoringRotation" }, // Camera2D { "IsScancodeUnicode", "IsKeycodeUnicode" }, // OS { "IsSelectableWhenHidden", "_IsSelectableWhenHidden" }, // EditorNode3DGizmoPlugin { "IsSetAsToplevel", "IsSetAsTopLevel" }, // CanvasItem @@ -2241,22 +2244,23 @@ Vector<String> ProjectConverter3To4::check_for_files() { Vector<String> directories_to_check = Vector<String>(); directories_to_check.push_back("res://"); - core_bind::Directory dir = core_bind::Directory(); while (!directories_to_check.is_empty()) { String path = directories_to_check.get(directories_to_check.size() - 1); // Is there any pop_back function? - directories_to_check.resize(directories_to_check.size() - 1); // Remove last element. - if (dir.open(path) == OK) { - dir.set_include_hidden(true); - dir.list_dir_begin(); - String current_dir = dir.get_current_dir(); - String file_name = dir.get_next(); + directories_to_check.resize(directories_to_check.size() - 1); // Remove last element + + Ref<DirAccess> dir = DirAccess::create_for_path(path); + if (dir.is_valid()) { + dir->set_include_hidden(true); + dir->list_dir_begin(); + String current_dir = dir->get_current_dir(); + String file_name = dir->_get_next(); while (file_name != "") { if (file_name == ".git" || file_name == ".import" || file_name == ".godot") { - file_name = dir.get_next(); + file_name = dir->_get_next(); continue; } - if (dir.current_is_dir()) { + if (dir->current_is_dir()) { directories_to_check.append(current_dir.path_join(file_name) + "/"); } else { bool proper_extension = false; @@ -2267,7 +2271,7 @@ Vector<String> ProjectConverter3To4::check_for_files() { collected_files.append(current_dir.path_join(file_name)); } } - file_name = dir.get_next(); + file_name = dir->_get_next(); } } else { print_verbose("Failed to open " + path); @@ -2343,8 +2347,7 @@ bool ProjectConverter3To4::test_conversion(RegExContainer ®_container) { valid = valid && test_conversion_with_regex("[Master]", "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container); valid = valid && test_conversion_with_regex("[MasterSync]", "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n[RPC(CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container); - valid = valid && test_conversion_gdscript_builtin("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\"display/window/size/fullscreen\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); - valid = valid && test_conversion_gdscript_builtin("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\\\"display/window/size/fullscreen\\\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, true); + valid = valid && test_conversion_gdscript_builtin("OS.window_fullscreen = Settings.fullscreen", "if Settings.fullscreen:\n\tDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)\nelse:\n\tDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("OS.get_window_safe_area()", "DisplayServer.get_display_safe_area()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("\tvar aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman", "\tr.set_velocity(a)\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tr.move_and_slide()\n\tvar aa = roman(r.velocity) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); @@ -3102,13 +3105,9 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai line = reg_container.reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true); } - // OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true) + // OS.window_fullscreen = a -> if a: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) if (line.contains("window_fullscreen")) { - if (builtin) { - line = reg_container.reg_os_fullscreen.sub(line, "ProjectSettings.set(\\\"display/window/size/fullscreen\\\", $1)", true); - } else { - line = reg_container.reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true); - } + line = reg_container.reg_os_fullscreen.sub(line, "if $1:\n\tDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)\nelse:\n\tDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)", true); } // Instantiate @@ -3502,6 +3501,20 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai } } } + + // set_rotating(true) -> set_ignore_rotation(false) + if (line.contains("set_rotating(")) { + int start = line.find("set_rotating("); + int end = get_end_parenthesis(line.substr(start)) + 1; + if (end > -1) { + Vector<String> parts = parse_arguments(line.substr(start, end)); + if (parts.size() == 1) { + String opposite = parts[0] == "true" ? "false" : "true"; + line = line.substr(0, start) + "set_ignore_rotation(" + opposite + ")"; + } + } + } + // OS.get_window_safe_area() -> DisplayServer.get_display_safe_area() if (line.contains("OS.get_window_safe_area(")) { int start = line.find("OS.get_window_safe_area("); @@ -3549,6 +3562,29 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai } } + // rotating = true -> ignore_rotation = false # reversed "rotating" for Camera2D + if (line.contains("rotating")) { + int start = line.find("rotating"); + bool foundNextEqual = false; + String line_to_check = line.substr(start + String("rotating").length()); + String assigned_value; + for (int current_index = 0; line_to_check.length() > current_index; current_index++) { + char32_t chr = line_to_check.get(current_index); + if (chr == '\t' || chr == ' ') { + continue; + } else if (chr == '=') { + foundNextEqual = true; + assigned_value = line.right(current_index).strip_edges(); + assigned_value = assigned_value == "true" ? "false" : "true"; + } else { + break; + } + } + if (foundNextEqual) { + line = line.substr(0, start) + "ignore_rotation =" + assigned_value + " # reversed \"rotating\" for Camera2D"; + } + } + // OS -> Time functions if (line.contains("OS.get_ticks_msec")) { line = line.replace("OS.get_ticks_msec", "Time.get_ticks_msec"); @@ -3962,6 +3998,8 @@ String ProjectConverter3To4::collect_string_from_vector(Vector<String> &vector) #else // No RegEx. +ProjectConverter3To4::ProjectConverter3To4(int _p_maximum_file_size_kb, int _p_maximum_line_length) {} + int ProjectConverter3To4::convert() { ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects, because RegEx module is disabled."); } diff --git a/editor/project_converter_3_to_4.h b/editor/project_converter_3_to_4.h index 2cecb9da79..d03e645ac7 100644 --- a/editor/project_converter_3_to_4.h +++ b/editor/project_converter_3_to_4.h @@ -31,7 +31,6 @@ #ifndef PROJECT_CONVERTER_3_TO_4_H #define PROJECT_CONVERTER_3_TO_4_H -#include "core/core_bind.h" #include "core/io/file_access.h" #include "core/object/ref_counted.h" #include "core/string/ustring.h" diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 544e8c9323..673da8872d 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -59,6 +59,8 @@ #include "servers/navigation_server_3d.h" #include "servers/physics_server_2d.h" +constexpr int GODOT4_CONFIG_VERSION = 5; + class ProjectDialog : public ConfirmationDialog { GDCLASS(ProjectDialog, ConfirmationDialog); @@ -90,9 +92,9 @@ private: Container *name_container; Container *path_container; Container *install_path_container; - Container *rasterizer_container; + Container *renderer_container; HBoxContainer *default_files_container; - Ref<ButtonGroup> rasterizer_button_group; + Ref<ButtonGroup> renderer_button_group; Label *msg; LineEdit *project_path; LineEdit *project_name; @@ -141,7 +143,7 @@ private: install_status_rect->set_texture(new_icon); } - set_size(Size2i(500, 0) * EDSCALE); + set_size(Size2(500, 0) * EDSCALE); } String _test_path() { @@ -471,16 +473,19 @@ private: } PackedStringArray project_features = ProjectSettings::get_required_features(); ProjectSettings::CustomMap initial_settings; + // Be sure to change this code if/when renderers are changed. - int renderer_type = rasterizer_button_group->get_pressed_button()->get_meta(SNAME("driver_name")); - initial_settings["rendering/vulkan/rendering/back_end"] = renderer_type; - if (renderer_type == 0) { - project_features.push_back("Vulkan Clustered"); - } else if (renderer_type == 1) { - project_features.push_back("Vulkan Mobile"); + String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method")); + initial_settings["rendering/renderer/rendering_method"] = renderer_type; + + if (renderer_type == "forward_plus") { + project_features.push_back("Forward Plus"); + } else if (renderer_type == "mobile") { + project_features.push_back("Mobile"); } else { WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub."); } + project_features.sort(); initial_settings["application/config/features"] = project_features; initial_settings["application/config/name"] = project_name->get_text().strip_edges(); @@ -682,7 +687,7 @@ public: msg->hide(); install_path_container->hide(); install_status_rect->hide(); - rasterizer_container->hide(); + renderer_container->hide(); default_files_container->hide(); get_ok_button()->set_disabled(false); @@ -733,7 +738,7 @@ public: set_ok_button_text(TTR("Import & Edit")); name_container->hide(); install_path_container->hide(); - rasterizer_container->hide(); + renderer_container->hide(); default_files_container->hide(); project_path->grab_focus(); @@ -742,7 +747,7 @@ public: set_ok_button_text(TTR("Create & Edit")); name_container->show(); install_path_container->hide(); - rasterizer_container->show(); + renderer_container->show(); default_files_container->show(); project_name->call_deferred(SNAME("grab_focus")); project_name->call_deferred(SNAME("select_all")); @@ -753,7 +758,7 @@ public: project_name->set_text(zip_title); name_container->show(); install_path_container->hide(); - rasterizer_container->hide(); + renderer_container->hide(); default_files_container->hide(); project_path->grab_focus(); } @@ -761,7 +766,7 @@ public: _test_path(); } - popup_centered(Size2i(500, 0) * EDSCALE); + popup_centered(Size2(500, 0) * EDSCALE); } ProjectDialog() { @@ -841,23 +846,23 @@ public: msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); vb->add_child(msg); - // rasterizer selection - rasterizer_container = memnew(VBoxContainer); - vb->add_child(rasterizer_container); + // Renderer selection. + renderer_container = memnew(VBoxContainer); + vb->add_child(renderer_container); l = memnew(Label); l->set_text(TTR("Renderer:")); - rasterizer_container->add_child(l); - Container *rshb = memnew(HBoxContainer); - rasterizer_container->add_child(rshb); - rasterizer_button_group.instantiate(); + renderer_container->add_child(l); + HBoxContainer *rshc = memnew(HBoxContainer); + renderer_container->add_child(rshc); + renderer_button_group.instantiate(); Container *rvb = memnew(VBoxContainer); rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - rshb->add_child(rvb); + rshc->add_child(rvb); Button *rs_button = memnew(CheckBox); - rs_button->set_button_group(rasterizer_button_group); - rs_button->set_text(TTR("Vulkan Clustered")); - rs_button->set_meta(SNAME("driver_name"), 0); // Vulkan backend "Forward Clustered" + rs_button->set_button_group(renderer_button_group); + rs_button->set_text(TTR("Forward+")); + rs_button->set_meta(SNAME("rendering_method"), "forward_plus"); rs_button->set_pressed(true); rvb->add_child(rs_button); l = memnew(Label); @@ -869,15 +874,15 @@ public: l->set_modulate(Color(1, 1, 1, 0.7)); rvb->add_child(l); - rshb->add_child(memnew(VSeparator)); + rshc->add_child(memnew(VSeparator)); rvb = memnew(VBoxContainer); rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - rshb->add_child(rvb); + rshc->add_child(rvb); rs_button = memnew(CheckBox); - rs_button->set_button_group(rasterizer_button_group); - rs_button->set_text(TTR("Vulkan Mobile")); - rs_button->set_meta(SNAME("driver_name"), 1); // Vulkan backend "Forward Mobile" + rs_button->set_button_group(renderer_button_group); + rs_button->set_text(TTR("Mobile")); + rs_button->set_meta(SNAME("rendering_method"), "mobile"); rvb->add_child(rs_button); l = memnew(Label); l->set_text( @@ -895,7 +900,7 @@ public: l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); l->set_modulate(Color(1, 1, 1, 0.7)); - rasterizer_container->add_child(l); + renderer_container->add_child(l); default_files_container = memnew(HBoxContainer); vb->add_child(default_files_container); @@ -1065,6 +1070,7 @@ public: int refresh_project(const String &dir_path); void add_project(const String &dir_path, bool favorite); void save_config(); + void set_project_version(const String &p_project_path, int version); private: static void _bind_methods(); @@ -1673,6 +1679,15 @@ void ProjectList::save_config() { _config.save(_config_path); } +void ProjectList::set_project_version(const String &p_project_path, int p_version) { + for (ProjectList::Item &E : _projects) { + if (E.path == p_project_path) { + E.version = p_version; + break; + } + } +} + int ProjectList::get_project_count() const { return _projects.size(); } @@ -2152,9 +2167,11 @@ void ProjectManager::_open_selected_projects_ask() { return; } + const Size2i popup_min_width = Size2i(600.0 * EDSCALE, 0); + if (selected_list.size() > 1) { - multi_open_ask->set_text(TTR("Are you sure to open more than one project?")); - multi_open_ask->popup_centered(); + multi_open_ask->set_text(vformat(TTR("You requested to open %d projects in parallel. Do you confirm?\nNote that usual checks for engine version compatibility will be bypassed."), selected_list.size())); + multi_open_ask->popup_centered(popup_min_width); return; } @@ -2163,30 +2180,40 @@ void ProjectManager::_open_selected_projects_ask() { return; } - // Update the project settings or don't open - const String conf = project.path.path_join("project.godot"); + // Update the project settings or don't open. const int config_version = project.version; PackedStringArray unsupported_features = project.unsupported_features; Label *ask_update_label = ask_update_settings->get_label(); ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); // Reset in case of previous center align. + full_convert_button->hide(); - // Check if the config_version property was empty or 0 + ask_update_settings->get_ok_button()->set_text("OK"); + + // Check if the config_version property was empty or 0. if (config_version == 0) { - ask_update_settings->set_text(vformat(TTR("The following project settings file does not specify the version of Godot through which it was created.\n\n%s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf)); - ask_update_settings->popup_centered(); + ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" does not specify its supported Godot version in its configuration file (\"project.godot\").\n\nProject path: %s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path)); + ask_update_settings->popup_centered(popup_min_width); return; } - // Check if we need to convert project settings from an earlier engine version + // Check if we need to convert project settings from an earlier engine version. if (config_version < ProjectSettings::CONFIG_VERSION) { - ask_update_settings->set_text(vformat(TTR("The following project settings file was generated by an older engine version, and needs to be converted for this version:\n\n%s\n\nDo you want to convert it?\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf)); - ask_update_settings->popup_centered(); + if (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) { // Conversion from Godot 3 to 4. + full_convert_button->show(); + ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by Godot 3.x, and needs to be converted for Godot 4.x.\n\nProject path: %s\n\nYou have three options:\n- Convert only the configuration file (\"project.godot\"). Use this to open the project without attempting to convert its scenes, resources and scripts.\n- Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading).\n- Do nothing and go back.\n\nWarning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path)); + ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot Only")); + } else { + ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by an older engine version, and needs to be converted for this version.\n\nProject path: %s\n\nDo you want to convert it?\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path)); + ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot")); + } + ask_update_settings->popup_centered(popup_min_width); + ask_update_settings->get_cancel_button()->grab_focus(); // To prevent accidents. return; } - // Check if the file was generated by a newer, incompatible engine version + // Check if the file was generated by a newer, incompatible engine version. if (config_version > ProjectSettings::CONFIG_VERSION) { - dialog_error->set_text(vformat(TTR("Can't open project at '%s'.") + "\n" + TTR("The project settings were created by a newer engine version, whose settings are not compatible with this version."), project.path)); - dialog_error->popup_centered(); + dialog_error->set_text(vformat(TTR("Can't open project \"%s\" at the following path:\n\n%s\n\nThe project settings were created by a newer engine version, whose settings are not compatible with this version."), project.project_name, project.path)); + dialog_error->popup_centered(popup_min_width); return; } // Check if the project is using features not supported by this build of Godot. @@ -2215,14 +2242,46 @@ void ProjectManager::_open_selected_projects_ask() { warning_message += TTR("Open anyway? Project will be modified."); ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); ask_update_settings->set_text(warning_message); - ask_update_settings->popup_centered(); + ask_update_settings->popup_centered(popup_min_width); return; } - // Open if the project is up-to-date + // Open if the project is up-to-date. _open_selected_projects(); } +void ProjectManager::_full_convert_button_pressed() { + ask_update_settings->hide(); + ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 0)); + ask_full_convert_dialog->get_cancel_button()->grab_focus(); +} + +void ProjectManager::_perform_full_project_conversion() { + Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects(); + if (selected_list.is_empty()) { + return; + } + + const String &path = selected_list[0].path; + + print_line("Converting project: " + path); + + Ref<ConfigFile> cf; + cf.instantiate(); + cf->load(path.path_join("project.godot")); + cf->set_value("", "config_version", GODOT4_CONFIG_VERSION); + cf->save(path.path_join("project.godot")); + _project_list->set_project_version(path, GODOT4_CONFIG_VERSION); + + List<String> args; + args.push_back("--path"); + args.push_back(path); + args.push_back("--convert-3to4"); + + Error err = OS::get_singleton()->create_instance(args); + ERR_FAIL_COND(err); +} + void ProjectManager::_run_project_confirm() { Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects(); @@ -2724,9 +2783,10 @@ ProjectManager::ProjectManager() { settings_hb->add_child(h_spacer); language_btn = memnew(OptionButton); - language_btn->set_flat(true); language_btn->set_icon(get_theme_icon(SNAME("Environment"), SNAME("EditorIcons"))); language_btn->set_focus_mode(Control::FOCUS_NONE); + language_btn->set_fit_to_longest_item(false); + language_btn->set_flat(true); language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected)); #ifdef ANDROID_ENABLED // The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353. @@ -2823,9 +2883,18 @@ ProjectManager::ProjectManager() { add_child(multi_scan_ask); ask_update_settings = memnew(ConfirmationDialog); + ask_update_settings->set_autowrap(true); ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings)); + full_convert_button = ask_update_settings->add_button("Convert Full Project", !GLOBAL_GET("gui/common/swap_cancel_ok")); + full_convert_button->connect("pressed", callable_mp(this, &ProjectManager::_full_convert_button_pressed)); add_child(ask_update_settings); + ask_full_convert_dialog = memnew(ConfirmationDialog); + ask_full_convert_dialog->set_autowrap(true); + ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3.x to work in Godot 4.0.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot.")); + ask_full_convert_dialog->connect("confirmed", callable_mp(this, &ProjectManager::_perform_full_project_conversion)); + add_child(ask_full_convert_dialog); + npdialog = memnew(ProjectDialog); npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated)); npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created)); diff --git a/editor/project_manager.h b/editor/project_manager.h index 10bf25c048..7c05429dde 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -87,6 +87,7 @@ class ProjectManager : public Control { ConfirmationDialog *multi_open_ask = nullptr; ConfirmationDialog *multi_run_ask = nullptr; ConfirmationDialog *multi_scan_ask = nullptr; + ConfirmationDialog *ask_full_convert_dialog = nullptr; ConfirmationDialog *ask_update_settings = nullptr; ConfirmationDialog *open_templates = nullptr; EditorAbout *about = nullptr; @@ -97,6 +98,7 @@ class ProjectManager : public Control { AcceptDialog *dialog_error = nullptr; ProjectDialog *npdialog = nullptr; + Button *full_convert_button = nullptr; OptionButton *language_btn = nullptr; LinkButton *version_btn = nullptr; @@ -106,6 +108,8 @@ class ProjectManager : public Control { void _run_project_confirm(); void _open_selected_projects(); void _open_selected_projects_ask(); + void _full_convert_button_pressed(); + void _perform_full_project_conversion(); void _import_project(); void _new_project(); void _rename_project(); diff --git a/editor/scene_create_dialog.cpp b/editor/scene_create_dialog.cpp index 573e57ca04..4563dbb0f7 100644 --- a/editor/scene_create_dialog.cpp +++ b/editor/scene_create_dialog.cpp @@ -133,7 +133,7 @@ void SceneCreateDialog::update_dialog() { root_name = scene_name.get_file().get_basename(); } - if (!root_name.is_valid_identifier()) { + if (root_name.is_empty() || root_name.validate_node_name().size() != root_name.size()) { update_error(node_error_label, MSG_ERROR, TTR("Invalid root node name.")); is_valid = false; } diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 488a651c29..d1dc188be9 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -135,6 +135,8 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) { _tool_selected(TOOL_ERASE, true); } else if (ED_IS_SHORTCUT("scene_tree/copy_node_path", p_event)) { _tool_selected(TOOL_COPY_NODE_PATH); + } else if (ED_IS_SHORTCUT("scene_tree/toggle_unique_name", p_event)) { + _tool_selected(TOOL_TOGGLE_SCENE_UNIQUE_NAME); } else if (ED_IS_SHORTCUT("scene_tree/delete", p_event)) { _tool_selected(TOOL_ERASE); } else { @@ -439,8 +441,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } - bool collapsed = _is_collapsed_recursive(selected_item); - _set_collapsed_recursive(selected_item, !collapsed); + bool collapsed = selected_item->is_any_collapsed(); + selected_item->set_collapsed_recursive(!collapsed); tree->ensure_cursor_is_visible(); @@ -916,6 +918,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { String existing; if (extensions.size()) { String root_name(tocopy->get_name()); + root_name = EditorNode::adjust_scene_name_casing(root_name); existing = root_name + "." + extensions.front()->get().to_lower(); } new_scene_from_dialog->set_current_path(existing); @@ -1073,6 +1076,14 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (first_selected == nullptr) { return; } + if (first_selected->get() == EditorNode::get_singleton()->get_edited_scene()) { + // Exclude Root Node. It should never be unique name in its own scene! + editor_selection->remove_node(first_selected->get()); + first_selected = editor_selection->get_selected_node_list().front(); + if (first_selected == nullptr) { + return; + } + } bool enabling = !first_selected->get()->is_unique_name_in_owner(); List<Node *> full_selection = editor_selection->get_full_selected_node_list(); @@ -1212,17 +1223,6 @@ void SceneTreeDock::add_root_node(Node *p_node) { editor_data->get_undo_redo()->commit_action(); } -void SceneTreeDock::_node_collapsed(Object *p_obj) { - TreeItem *ti = Object::cast_to<TreeItem>(p_obj); - if (!ti) { - return; - } - - if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) { - _set_collapsed_recursive(ti, ti->is_collapsed()); - } -} - void SceneTreeDock::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { @@ -1235,14 +1235,14 @@ void SceneTreeDock::_notification(int p_what) { CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D")); if (canvas_item_plugin) { - canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", Callable(scene_tree, "_update_tree")); - canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", Callable(scene_tree, "_update_tree")); + canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree)); + canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree)); scene_tree->connect("node_changed", callable_mp((CanvasItem *)canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), &CanvasItem::queue_redraw)); } Node3DEditorPlugin *spatial_editor_plugin = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor("3D")); - spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", Callable(scene_tree, "_update_tree")); - spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", Callable(scene_tree, "_update_tree")); + spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree)); + spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree)); button_add->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); button_instance->set_icon(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons"))); @@ -1934,48 +1934,6 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V editor_data->get_undo_redo()->commit_action(); } -bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const { - bool is_branch_collapsed = false; - - List<TreeItem *> needs_check; - needs_check.push_back(p_item); - - while (!needs_check.is_empty()) { - TreeItem *item = needs_check.back()->get(); - needs_check.pop_back(); - - TreeItem *child = item->get_first_child(); - is_branch_collapsed = item->is_collapsed() && child; - - if (is_branch_collapsed) { - break; - } - while (child) { - needs_check.push_back(child); - child = child->get_next(); - } - } - return is_branch_collapsed; -} - -void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) { - List<TreeItem *> to_collapse; - to_collapse.push_back(p_item); - - while (!to_collapse.is_empty()) { - TreeItem *item = to_collapse.back()->get(); - to_collapse.pop_back(); - - item->set_collapsed(p_collapsed); - - TreeItem *child = item->get_first_child(); - while (child) { - to_collapse.push_back(child); - child = child->get_next(); - } - } -} - void SceneTreeDock::_script_created(Ref<Script> p_script) { List<Node *> selected = editor_selection->get_selected_node_list(); @@ -1987,7 +1945,7 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { Node *node = selected.front()->get(); Ref<Script> existing = node->get_script(); - editor_data->get_undo_redo()->create_action(TTR("Attach Script")); + editor_data->get_undo_redo()->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, node); editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", node); editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node); editor_data->get_undo_redo()->add_do_method(node, "set_script", p_script); @@ -1998,7 +1956,7 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { editor_data->get_undo_redo()->add_undo_method(this, "_update_script_button"); editor_data->get_undo_redo()->commit_action(); } else { - editor_data->get_undo_redo()->create_action(TTR("Attach Script")); + editor_data->get_undo_redo()->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, selected.front()->get()); for (Node *E : selected) { Ref<Script> existing = E->get_script(); editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E); @@ -2093,9 +2051,9 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { EditorNode::get_singleton()->get_editor_plugins_over()->make_visible(false); if (p_cut) { - editor_data->get_undo_redo()->create_action(TTR("Cut Node(s)")); + editor_data->get_undo_redo()->create_action(TTR("Cut Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get()); } else { - editor_data->get_undo_redo()->create_action(TTR("Remove Node(s)")); + editor_data->get_undo_redo()->create_action(TTR("Remove Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get()); } bool entire_scene = false; @@ -2103,6 +2061,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { for (const Node *E : remove_list) { if (E == edited_scene) { entire_scene = true; + break; } } @@ -2220,7 +2179,7 @@ void SceneTreeDock::_do_create(Node *p_parent) { Node *child = Object::cast_to<Node>(c); ERR_FAIL_COND(!child); - editor_data->get_undo_redo()->create_action(TTR("Create Node")); + editor_data->get_undo_redo()->create_action_for_history(TTR("Create Node"), editor_data->get_current_edited_scene_history_id()); if (edited_scene) { editor_data->get_undo_redo()->add_do_method(p_parent, "add_child", child, true); @@ -2637,7 +2596,7 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) { Ref<Script> scr = ResourceLoader::load(p_file); ERR_FAIL_COND(!scr.is_valid()); if (Node *n = get_node(p_to)) { - editor_data->get_undo_redo()->create_action(TTR("Attach Script")); + editor_data->get_undo_redo()->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, n); editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", n); editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n); editor_data->get_undo_redo()->add_do_method(n, "set_script", scr); @@ -2864,10 +2823,13 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { } } if (all_owned) { - menu->add_separator(); - menu->add_icon_check_item(get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), TTR("Access as Scene Unique Name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME); - // Checked based on `selection[0]` because `full_selection` has undesired ordering. - menu->set_item_checked(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), selection[0]->is_unique_name_in_owner()); + // Group "toggle_unique_name" with "copy_node_path", if it is available. + if (menu->get_item_index(TOOL_COPY_NODE_PATH) == -1) { + menu->add_separator(); + } + Node *node = full_selection[0]; + menu->add_icon_shortcut(get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/toggle_unique_name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME); + menu->set_item_text(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), node->is_unique_name_in_owner() ? TTR("Revoke Unique Name") : TTR("Access as Unique Name")); } } @@ -3420,6 +3382,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec ED_SHORTCUT("scene_tree/make_root", TTR("Make Scene Root")); ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene")); ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::C); + ED_SHORTCUT("scene_tree/toggle_unique_name", TTR("Toggle Access as Unique Name")); ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KeyModifierMask::SHIFT | Key::KEY_DELETE); ED_SHORTCUT("scene_tree/delete", TTR("Delete"), Key::KEY_DELETE); @@ -3516,7 +3479,6 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin)); scene_tree->get_scene_tree()->connect("item_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node)); - scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed)); editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed)); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index dc228e1c93..e48b518252 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -137,7 +137,6 @@ class SceneTreeDock : public VBoxContainer { HBoxContainer *tool_hbc = nullptr; void _tool_selected(int p_tool, bool p_confirm_override = false); void _property_selected(int p_idx); - void _node_collapsed(Object *p_obj); Node *property_drop_node = nullptr; String resource_drop_path; @@ -188,9 +187,6 @@ class SceneTreeDock : public VBoxContainer { void _node_reparent(NodePath p_path, bool p_keep_global_xform); void _do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform); - bool _is_collapsed_recursive(TreeItem *p_item) const; - void _set_collapsed_recursive(TreeItem *p_item, bool p_collapsed); - void _set_owners(Node *p_owner, const Array &p_nodes); enum ReplaceOwnerMode { @@ -228,8 +224,6 @@ class SceneTreeDock : public VBoxContainer { virtual void input(const Ref<InputEvent> &p_event) override; virtual void shortcut_input(const Ref<InputEvent> &p_event) override; - void _import_subscene(); - void _new_scene_from(String p_file); void _set_node_owner_recursive(Node *p_node, Node *p_owner); @@ -292,7 +286,6 @@ public: void _focus_node(); - void import_subscene(); void add_root_node(Node *p_node); void set_edited_scene(Node *p_scene); void instantiate(const String &p_file); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 50bb6496e1..0b1e9719b7 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -30,6 +30,7 @@ #include "scene_tree_editor.h" +#include "core/config/project_settings.h" #include "core/object/message_queue.h" #include "core/string/print_string.h" #include "editor/editor_file_system.h" @@ -603,7 +604,7 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) { updating_tree = false; tree_dirty = false; - if (!filter.is_empty()) { + if (!filter.strip_edges().is_empty()) { _update_filter(nullptr, p_scroll_to_selected); } } @@ -618,18 +619,28 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select return false; } - bool keep = false; + bool keep_for_children = false; for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) { - keep = _update_filter(child, p_scroll_to_selected) || keep; + // Always keep if at least one of the children are kept. + keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children; } - if (!keep) { - StringName node_type = get_node(p_parent->get_metadata(0))->get_class(); - bool is_kept_by_type = (filter.begins_with("type:") && filter.trim_prefix("type:").is_subsequence_ofn(node_type)) || (filter.begins_with("t:") && filter.trim_prefix("t:").is_subsequence_ofn(node_type)); - keep = (filter.is_subsequence_ofn(p_parent->get_text(0)) || is_kept_by_type); + // Now find other reasons to keep this Node, too. + PackedStringArray terms = filter.to_lower().split_spaces(); + bool keep = _item_matches_all_terms(p_parent, terms); + + p_parent->set_visible(keep_for_children || keep); + if (keep_for_children) { + if (keep) { + p_parent->clear_custom_color(0); + p_parent->set_selectable(0, true); + } else { + p_parent->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"))); + p_parent->set_selectable(0, false); + p_parent->deselect(0); + } } - p_parent->set_visible(keep); if (editor_selection) { Node *n = get_node(p_parent->get_metadata(0)); if (keep) { @@ -644,7 +655,68 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select } } - return keep; + return keep || keep_for_children; +} + +bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, PackedStringArray p_terms) { + if (p_terms.is_empty()) { + return true; + } + + for (int i = 0; i < p_terms.size(); i++) { + String term = p_terms[i]; + + // Recognise special filter. + if (term.contains(":") && !term.get_slicec(':', 0).is_empty()) { + String parameter = term.get_slicec(':', 0); + String argument = term.get_slicec(':', 1); + + if (parameter == "type" || parameter == "t") { + // Filter by Type. + String node_type = get_node(p_item->get_metadata(0))->get_class().to_lower(); + + if (!node_type.contains(argument)) { + return false; + } + } else if (parameter == "group" || parameter == "g") { + // Filter by Group. + Node *node = get_node(p_item->get_metadata(0)); + + List<Node::GroupInfo> group_info_list; + node->get_groups(&group_info_list); + if (group_info_list.is_empty()) { + return false; + } + // When argument is empty, match all Nodes belonging to any group. + if (!argument.is_empty()) { + bool term_in_groups = false; + for (int j = 0; j < group_info_list.size(); j++) { + // Ignore private groups. + if (String(group_info_list[j].name).begins_with("__")) { + continue; + } + if (String(group_info_list[j].name).to_lower().contains(argument)) { + term_in_groups = true; + break; + } + } + if (!term_in_groups) { + return false; + } + } + } else { + WARN_PRINT(vformat(TTR("Special Node filter \"%s\" is not recognised. Available filters include \"type\" and \"group\"."), parameter)); + continue; + } + } else { + // Default. + if (!p_item->get_text(0).to_lower().contains(term)) { + return false; + } + } + } + + return true; } void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) { @@ -764,7 +836,7 @@ void SceneTreeEditor::_notification(int p_what) { get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed)); get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed)); get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed)); - get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), CONNECT_DEFERRED); + get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed)); tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed)); @@ -871,14 +943,16 @@ void SceneTreeEditor::_renamed() { Node *n = get_node(np); ERR_FAIL_COND(!n); - // Empty node names are not allowed, so resets it to previous text and show warning - if (which->get_text(0).strip_edges().is_empty()) { - which->set_text(0, n->get_name()); - EditorNode::get_singleton()->show_warning(TTR("No name provided.")); - return; + String raw_new_name = which->get_text(0); + if (raw_new_name.strip_edges().is_empty()) { + // If name is empty, fallback to class name. + if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) { + raw_new_name = Node::adjust_name_casing(n->get_class()); + } else { + raw_new_name = n->get_class(); + } } - String raw_new_name = which->get_text(0); String new_name = raw_new_name.validate_node_name(); if (new_name != raw_new_name) { @@ -1261,7 +1335,7 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) { } void SceneTreeEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat. + ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo. ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node); ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree); diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index 0c13ad96cd..8fbc3ab6d6 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -76,8 +76,8 @@ class SceneTreeEditor : public Control { void _add_nodes(Node *p_node, TreeItem *p_parent); void _test_update_tree(); - void _update_tree(bool p_scroll_to_selected = false); bool _update_filter(TreeItem *p_parent = nullptr, bool p_scroll_to_selected = false); + bool _item_matches_all_terms(TreeItem *p_item, PackedStringArray p_terms); void _tree_changed(); void _tree_process_mode_changed(); void _node_removed(Node *p_node); @@ -137,6 +137,9 @@ class SceneTreeEditor : public Control { Vector<StringName> valid_types; public: + // Public for use with callable_mp. + void _update_tree(bool p_scroll_to_selected = false); + void set_filter(const String &p_filter); String get_filter() const; diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index eef0f3eae1..473bbd69d9 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -483,7 +483,7 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() { inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED); interface = memnew(ShaderGlobalsEditorInterface); - interface->connect("var_changed", Callable(this, "_changed")); + interface->connect("var_changed", callable_mp(this, &ShaderGlobalsEditor::_changed)); } ShaderGlobalsEditor::~ShaderGlobalsEditor() { diff --git a/editor/translations/af.po b/editor/translations/af.po index f2e389b6f5..8ada9c3379 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -4588,6 +4588,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7430,7 +7431,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15506,18 +15508,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nodus Naam:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Nodus Naam:" #: editor/scene_tree_dock.cpp @@ -15717,6 +15719,11 @@ msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nodus Naam:" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "Koppel tans Sein:" @@ -15781,6 +15788,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17655,6 +17666,21 @@ msgstr "Alle Seleksie" msgid "Auto Update Project" msgstr "Projek Stigters" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Vervang Alles" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Kies 'n Gids" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Kies 'n Gids" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19446,6 +19472,11 @@ msgstr "Anim Dupliseer Sleutels" msgid "Custom BG Color" msgstr "Anim Dupliseer Sleutels" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Anim Verander Transform" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -20282,6 +20313,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Ongeldige naam." diff --git a/editor/translations/ar.po b/editor/translations/ar.po index cda76c44c8..adaef249f8 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -67,14 +67,15 @@ # Jhon Smith <jhonsmaith3@gmail.com>, 2022. # Oo mohab oO <mohab9225@gmail.com>, 2022. # عبد الرحمن أبو سعدة ||Abd Alrahman abo saada <abdalrahmanabs2005@gmail.com>, 2022. +# xX-Void-Xx <arandomdude75@gmail.com>, 2022. +# أحمد النور <ahmed2699@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-23 03:57+0000\n" -"Last-Translator: عبد الرحمن أبو سعدة ||Abd Alrahman abo saada " -"<abdalrahmanabs2005@gmail.com>\n" +"PO-Revision-Date: 2022-09-08 07:39+0000\n" +"Last-Translator: أحمد النور <ahmed2699@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -83,7 +84,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -452,9 +453,8 @@ msgid "Command" msgstr "مفتاح Command" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr "(فيزيائي)" +msgstr "فيزيائي" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -508,7 +508,7 @@ msgstr "الضغط" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "قُلب القلم" #: core/os/input_event.cpp msgid "Relative" @@ -1199,7 +1199,7 @@ msgstr "خطوة الدوران:" #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" -msgstr "القيمة" +msgstr "قيمة" #: editor/animation_track_editor.cpp #, fuzzy @@ -4575,6 +4575,7 @@ msgstr "أدوات مشروع أو مشهد متنوعة." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "مشروع" @@ -5402,9 +5403,8 @@ msgid "Icon And Font Color" msgstr "لون الأيقونة والخط" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Color" -msgstr "الألوان" +msgstr "اللون الاساسي" #: editor/editor_settings.cpp #, fuzzy @@ -5434,9 +5434,8 @@ msgid "Use Graph Node Headers" msgstr "استخدم رؤوس وحدات الرسم البياني" #: editor/editor_settings.cpp -#, fuzzy msgid "Additional Spacing" -msgstr "تكرار الرسوم المتحركة" +msgstr "مساحة اضافية" #: editor/editor_settings.cpp #, fuzzy @@ -5444,9 +5443,8 @@ msgid "Custom Theme" msgstr "مظهر المحرر/برنامج-جودوه" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Script Button" -msgstr "زر العجلة يميناً" +msgstr "اضهار زر السكربت" #: editor/editor_settings.cpp #, fuzzy @@ -5464,9 +5462,8 @@ msgid "Default Project Path" msgstr "مسار المشروع:" #: editor/editor_settings.cpp -#, fuzzy msgid "On Save" -msgstr "حفظ" +msgstr "عند الحفظ" #: editor/editor_settings.cpp #, fuzzy @@ -5501,9 +5498,8 @@ msgid "Start Create Dialog Fully Expanded" msgstr "بدء نافذة حوار الإنشاء موسعة بالكامل" #: editor/editor_settings.cpp -#, fuzzy msgid "Always Show Folders" -msgstr "إظهار الشبكة دوماً" +msgstr "إظهار الملفات دوماً" #: editor/editor_settings.cpp #, fuzzy @@ -5567,14 +5563,12 @@ msgid "Convert Indent On Save" msgstr "تحويل المسافة البادئة إلى مسافات" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Tabs" -msgstr "استدعاءات الرسم:" +msgstr "رسم فراغات زر التاب" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Spaces" -msgstr "استدعاءات الرسم:" +msgstr "رسم فراغات زر السبايس" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp @@ -5592,9 +5586,8 @@ msgid "V Scroll Speed" msgstr "سرعة التمرير العمودي" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Minimap" -msgstr "إظهار المركز" +msgstr "إظهار الخريطة" #: editor/editor_settings.cpp msgid "Minimap Width" @@ -5618,9 +5611,8 @@ msgid "Appearance" msgstr "المظهر" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Show Line Numbers" -msgstr "رقم الخط:" +msgstr "اضهار رقم الخط" #: editor/editor_settings.cpp #, fuzzy @@ -5661,9 +5653,8 @@ msgid "Line Length Guideline Hard Column" msgstr "عمود غامق لتوجيه طول السطر" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script List" -msgstr "محرر النص البرمجي" +msgstr "لائحة السكربتات" #: editor/editor_settings.cpp msgid "Show Members Overview" @@ -5725,16 +5716,14 @@ msgid "Caret Blink Speed" msgstr "سرعة وميض علامة الإقحام" #: editor/editor_settings.cpp -#, fuzzy msgid "Right Click Moves Caret" -msgstr "اضغط بالزر الأيمن لإضافة نقطة" +msgstr "اضغط بالزر الأيمن لإضافة علامة الإقحام" #: editor/editor_settings.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion" -msgstr "نسخ المُحدد" +msgstr "تكملة" #: editor/editor_settings.cpp msgid "Idle Parse Delay" @@ -5793,14 +5782,12 @@ msgid "Grid Map" msgstr "خريطة الشبكة" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Pick Distance" -msgstr "اختر المسافة:" +msgstr "اختر المسافة" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Preview Size" -msgstr "عرض" +msgstr "حجم العرض" #: editor/editor_settings.cpp msgid "Primary Grid Color" @@ -7500,7 +7487,8 @@ msgid "8 Bit" msgstr "8 بت" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "احاديه" @@ -15550,18 +15538,19 @@ msgstr "" msgid "Make Local" msgstr "اجعله محلياً" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "إسم العقدة:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "لقد تم استخدام هذا الاسم في وظيفة برمجية/ مُتغيّر/ إشارة، من قبل:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "إسم العقدة:" #: editor/scene_tree_dock.cpp @@ -15761,6 +15750,11 @@ msgid "Button Group" msgstr "مجموعة الأزرار" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "إسم العقدة:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(الإتصال من)" @@ -15836,6 +15830,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "اسم عُقدة غير صالح، إن الأحرف التالية غير مسموحة:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "إعادة تسمية العُقدة" @@ -17272,7 +17270,7 @@ msgstr "" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp #, fuzzy msgid "Translation" -msgstr "الترجمات" +msgstr "الترجمة" #: modules/gltf/gltf_node.cpp #, fuzzy @@ -17706,6 +17704,21 @@ msgstr "" msgid "Auto Update Project" msgstr "تحديث المشروع تلقائيًا" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "إظهار الكل" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "حدد الوجهة" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "حدد الوجهة" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "نهاية تتبع مكدس الاستثناء الداخلي" @@ -19575,6 +19588,11 @@ msgstr "قص العُقد" msgid "Custom BG Color" msgstr "قص العُقد" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "توسيع الكل" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20432,6 +20450,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "اسم الرُزمة القصير غير صالح." diff --git a/editor/translations/az.po b/editor/translations/az.po index af28a85240..d4ffe0665e 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -4444,6 +4444,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7176,7 +7177,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14914,18 +14916,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Animasiya Addımını Dəyişdirin" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Animasiya Addımını Dəyişdirin" #: editor/scene_tree_dock.cpp @@ -15115,6 +15117,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Animasiya Addımını Dəyişdirin" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15178,6 +15185,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -16983,6 +16994,19 @@ msgstr "" msgid "Auto Update Project" msgstr "Əlaqəni redaktə edin:" +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Layihə Qurucuları" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18707,6 +18731,11 @@ msgstr "Funksiyalar:" msgid "Custom BG Color" msgstr "Funksiyalar:" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "3D Transformasya izi" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19503,6 +19532,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index d2d7a56dc3..46640b0b55 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -4506,6 +4506,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Проект" @@ -7336,7 +7337,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15161,18 +15163,19 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Име на обекта:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Името вече е заето от друга функция/променлива/сигнал:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Име на обекта:" #: editor/scene_tree_dock.cpp @@ -15364,6 +15367,11 @@ msgid "Button Group" msgstr "Група бутони" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Име на обекта:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Свързване от)" @@ -15427,6 +15435,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17325,6 +17337,21 @@ msgstr "Запълване на избраното" msgid "Auto Update Project" msgstr "Редактиране на проекта" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Показване на всичко" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Изберете папка" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Изберете папка" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Край на вътрешния стек на проследяване за изключението" @@ -19126,6 +19153,11 @@ msgstr "Персонализиран обект" msgid "Custom BG Color" msgstr "Персонализиран обект" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Задаване на отстъп" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -19974,6 +20006,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Неправилно кратко име на пакет." diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 6f1e8f945d..f32a090f27 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -4748,6 +4748,7 @@ msgstr "প্রকল্প অথবা দৃশ্যে-ব্যাপী #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp #, fuzzy msgid "Project" msgstr "নতুন প্রকল্প" @@ -7789,7 +7790,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -16332,18 +16334,19 @@ msgstr "" msgid "Make Local" msgstr "স্থানীয় করুন" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "নোডের নাম:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "নামটি ইতিমধ্যেই অপর ফাংশন/চলক(ভেরিয়েবল)/সংকেত(সিগন্যাল)-এ ব্যবহৃত হয়েছে:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "নোডের নাম:" #: editor/scene_tree_dock.cpp @@ -16560,6 +16563,11 @@ msgstr "বোতাম ৭" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "নোডের নাম:" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "সংযোগ..." @@ -16640,6 +16648,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "অগ্রহণযোগ্য নোডের নাম, নীম্নোক্ত অক্ষরসমূহ গ্রহণযোগ্য নয়:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "নোড পুনঃনামকরণ করুন" @@ -18644,6 +18656,21 @@ msgstr "সব সিলেক্ট করুন" msgid "Auto Update Project" msgstr "নামহীন প্রকল্প" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Normal প্রদর্শন" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "একটি স্থান পছন্দ করুন" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "একটি স্থান পছন্দ করুন" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -20545,6 +20572,11 @@ msgstr "নোড-সমূহ কর্তন/কাট করুন" msgid "Custom BG Color" msgstr "নোড-সমূহ কর্তন/কাট করুন" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -21398,6 +21430,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "অগ্রহণযোগ্য ক্লাস নাম" diff --git a/editor/translations/br.po b/editor/translations/br.po index 823490a280..7b92059104 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -4371,6 +4371,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7071,7 +7072,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14762,18 +14764,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Cheñch Pazenn ar Fiñvskeudenn" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Cheñch Pazenn ar Fiñvskeudenn" #: editor/scene_tree_dock.cpp @@ -14963,6 +14965,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Cheñch Pazenn ar Fiñvskeudenn" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15026,6 +15033,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -16816,6 +16827,18 @@ msgstr "" msgid "Auto Update Project" msgstr "" +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "C# Project Directory" +msgstr "" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18520,6 +18543,11 @@ msgstr "Fonksionoù :" msgid "Custom BG Color" msgstr "Fonksionoù :" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Roudenn Treuzfurmadur 3D" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19309,6 +19337,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 04c9b7761c..b08b3be823 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -4569,6 +4569,7 @@ msgstr "Eines vàries o d'escena." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projecte" @@ -7508,7 +7509,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15819,18 +15821,19 @@ msgstr "" msgid "Make Local" msgstr "Fer Local" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nom del node:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Nom usat en un altra funció/variable/senyal:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Nom del node:" #: editor/scene_tree_dock.cpp @@ -16034,6 +16037,11 @@ msgid "Button Group" msgstr "Grup de botons" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nom del node:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Connectant des de)" @@ -16110,6 +16118,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "El Nom del node no és vàlid. No es permeten els caràcters següents:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Reanomena el Node" @@ -18069,6 +18081,21 @@ msgstr "Omplir la Selecció" msgid "Auto Update Project" msgstr "Projecte sense nom" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Mostra-ho tot" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Tria un Directori" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Tria un Directori" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Final de la traça de la pila d'excepció interna" @@ -19976,6 +20003,11 @@ msgstr "Talla els Nodes" msgid "Custom BG Color" msgstr "Talla els Nodes" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Expandir tot" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20832,6 +20864,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "El nom curt del paquet no és vàlid." diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 1e92a92ae7..ed04f66e4b 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -30,13 +30,14 @@ # Jakub Janšta <jansta.ja@gmail.com>, 2021. # Petr Voparil <voparil.petr96@gmail.com>, 2022. # JoeMoos <josephmoose13@gmail.com>, 2022. +# Mirinek <mirek.nozicka77@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-08 07:29+0000\n" -"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n" +"PO-Revision-Date: 2022-08-30 03:11+0000\n" +"Last-Translator: Petr Voparil <voparil.petr96@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -44,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -65,7 +66,7 @@ msgstr "Kód pro ukončení (exit code)" #: core/bind/core_bind.cpp #, fuzzy msgid "V-Sync Enabled" -msgstr "Povolit" +msgstr "V-Sync Zapnutý" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" @@ -78,7 +79,7 @@ msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Low Processor Usage Mode" -msgstr "Režim přesouvání" +msgstr "Režim Nízkého Využití Procesoru" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" @@ -90,14 +91,12 @@ msgid "Keep Screen On" msgstr "Nechat ladící program otevřený" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "Velikost obrysu:" +msgstr "Minimální Velikost Okna" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "Velikost obrysu:" +msgstr "Maximální Velikost Okna" #: core/bind/core_bind.cpp #, fuzzy @@ -116,8 +115,9 @@ msgid "Borderless" msgstr "Hraniční pixely" #: core/bind/core_bind.cpp +#, fuzzy msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "Per Pixel Průhlednost Aktivována" #: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy @@ -136,7 +136,7 @@ msgstr "Inicializovat" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "Přizpůsobitelná velikost" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp @@ -170,7 +170,7 @@ msgstr "Editor" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "Vypsat chybové hlášky" #: core/bind/core_bind.cpp #, fuzzy @@ -183,9 +183,8 @@ msgid "Target FPS" msgstr "Cíl" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "Uzel TimeScale" +msgstr "Časová Osa" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy @@ -213,7 +212,7 @@ msgstr "Výsledky hledání" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "Paměť" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -229,11 +228,11 @@ msgstr "" #: core/command_queue_mt.cpp #, fuzzy msgid "Command Queue" -msgstr "Příkaz: Otočit" +msgstr "Fronta Příkazů" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" -msgstr "" +msgstr "Velikost vícevláknové fronty (KB)" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -263,9 +262,8 @@ msgid "Remote FS" msgstr "Vzdálený " #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Size" -msgstr "Strana: " +msgstr "Velikost Stránky" #: core/io/file_access_network.cpp msgid "Page Read Ahead" @@ -292,11 +290,11 @@ msgstr "Kreslené objekty:" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp #, fuzzy msgid "Allow Object Decoding" -msgstr "Povolit Onion Skinning" +msgstr "Povolit Dekódování Objektu" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "Odmítnout nová síťová připojení" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy @@ -309,9 +307,8 @@ msgid "Root Node" msgstr "Název kořenového uzlu" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Refuse New Connections" -msgstr "Připojit" +msgstr "Odmítnout Nová Připojení" #: core/io/networked_multiplayer_peer.cpp #, fuzzy @@ -398,8 +395,9 @@ msgstr "Při volání '%s':" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp +#, fuzzy msgid "Seed" -msgstr "" +msgstr "Seed" #: core/math/random_number_generator.cpp #, fuzzy @@ -412,7 +410,7 @@ msgstr "" #: core/message_queue.cpp msgid "Max Size (KB)" -msgstr "" +msgstr "Maximální Velikost (KB)" #: core/os/input.cpp #, fuzzy @@ -435,8 +433,9 @@ msgid "Alt" msgstr "všichni" #: core/os/input_event.cpp +#, fuzzy msgid "Shift" -msgstr "" +msgstr "Shift" #: core/os/input_event.cpp #, fuzzy @@ -450,7 +449,7 @@ msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Command" -msgstr "Komunita" +msgstr "Příkaz" #: core/os/input_event.cpp #, fuzzy @@ -462,7 +461,7 @@ msgstr "Fyzická Klávesa" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Pressed" -msgstr "Profil" +msgstr "Stisknuté" #: core/os/input_event.cpp #, fuzzy @@ -475,8 +474,9 @@ msgid "Physical Scancode" msgstr "Fyzická Klávesa" #: core/os/input_event.cpp +#, fuzzy msgid "Unicode" -msgstr "" +msgstr "Unicode" #: core/os/input_event.cpp msgid "Echo" @@ -488,9 +488,8 @@ msgid "Button Mask" msgstr "Tlačítko" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -#, fuzzy msgid "Global Position" -msgstr "Konstantní" +msgstr "Globální Pozice" #: core/os/input_event.cpp #, fuzzy @@ -503,12 +502,14 @@ msgid "Button Index" msgstr "Index tlačítka myši:" #: core/os/input_event.cpp +#, fuzzy msgid "Doubleclick" -msgstr "" +msgstr "Dvojklik" #: core/os/input_event.cpp +#, fuzzy msgid "Tilt" -msgstr "" +msgstr "Sklon" #: core/os/input_event.cpp #, fuzzy @@ -556,11 +557,12 @@ msgstr "Akce" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" -msgstr "" +msgstr "Síla" #: core/os/input_event.cpp +#, fuzzy msgid "Delta" -msgstr "" +msgstr "Delta" #: core/os/input_event.cpp #, fuzzy @@ -648,12 +650,12 @@ msgstr "Hlavní scéna" #: core/project_settings.cpp #, fuzzy msgid "Disable stdout" -msgstr "Deaktivovat Autotile" +msgstr "Deaktivovat stdout" #: core/project_settings.cpp #, fuzzy msgid "Disable stderr" -msgstr "Deaktivovaná položka" +msgstr "Deaktivovat stderr" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" @@ -678,7 +680,7 @@ msgstr "Zobrazit všechny" #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" -msgstr "" +msgstr "Šířka" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp @@ -686,13 +688,13 @@ msgstr "" #: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp -#, fuzzy msgid "Height" -msgstr "Světlo" +msgstr "Výška" #: core/project_settings.cpp +#, fuzzy msgid "Always On Top" -msgstr "" +msgstr "Vždy na hoře" #: core/project_settings.cpp #, fuzzy @@ -757,7 +759,7 @@ msgstr "Přidat vstup" #: core/project_settings.cpp msgid "UI Accept" -msgstr "" +msgstr "Potvrdit" #: core/project_settings.cpp #, fuzzy @@ -790,8 +792,9 @@ msgid "UI Right" msgstr "Vpravo nahoře" #: core/project_settings.cpp +#, fuzzy msgid "UI Up" -msgstr "" +msgstr "Nahoře" #: core/project_settings.cpp #, fuzzy @@ -836,7 +839,7 @@ msgstr "Fyzikální snímek %" #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" -msgstr "" +msgstr "3D" #: core/project_settings.cpp #, fuzzy @@ -864,7 +867,7 @@ msgstr "Vykreslovač:" #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" -msgstr "" +msgstr "Kvalita" #: core/project_settings.cpp scene/gui/file_dialog.cpp #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp @@ -874,8 +877,9 @@ msgid "Filters" msgstr "Filtry:" #: core/project_settings.cpp scene/main/viewport.cpp +#, fuzzy msgid "Sharpen Intensity" -msgstr "" +msgstr "Intenzita Zaostření" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp @@ -924,8 +928,9 @@ msgid "Long Distance Matching" msgstr "" #: core/project_settings.cpp +#, fuzzy msgid "Compression Level" -msgstr "" +msgstr "Úroveň Komprese" #: core/project_settings.cpp msgid "Window Log Size" @@ -937,19 +942,20 @@ msgstr "" #: core/project_settings.cpp msgid "Gzip" -msgstr "" +msgstr "Gzip" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" -msgstr "" +msgstr "Android" #: core/project_settings.cpp msgid "Modules" -msgstr "" +msgstr "Moduly" #: core/register_core_types.cpp +#, fuzzy msgid "TCP" -msgstr "" +msgstr "TCP" #: core/register_core_types.cpp #, fuzzy @@ -966,12 +972,11 @@ msgstr "" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" -msgstr "" +msgstr "SSL" #: core/register_core_types.cpp main/main.cpp -#, fuzzy msgid "Certificates" -msgstr "Vrcholy:" +msgstr "Certifikáty" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp @@ -1042,8 +1047,9 @@ msgstr "EiB" #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp +#, fuzzy msgid "Buffers" -msgstr "" +msgstr "Vyrovnávací Paměti" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -1065,7 +1071,7 @@ msgstr "" #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/visual_server.cpp msgid "2D" -msgstr "" +msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -1144,7 +1150,7 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" -msgstr "" +msgstr "Vysoká Kvalita" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" @@ -4645,6 +4651,7 @@ msgstr "Různé nástroje pro projekt nebo scény." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekt" @@ -7576,7 +7583,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15659,18 +15667,19 @@ msgstr "" msgid "Make Local" msgstr "Změnit na lokální" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Název uzlu:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Název uzlu:" #: editor/scene_tree_dock.cpp @@ -15868,6 +15877,11 @@ msgid "Button Group" msgstr "Skupina tlačítek" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Název uzlu:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Připojování z)" @@ -15943,6 +15957,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Neplatný název uzlu, následující znaky nejsou povoleny:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Přejmenovat uzel" @@ -17871,6 +17889,21 @@ msgstr "Vyplnit výběr" msgid "Auto Update Project" msgstr "Nepojmenovaný projekt" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Zobrazit všechny" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Vyberte složku" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Vyberte složku" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Konec zásobníku trasování vnitřní výjimky" @@ -19742,6 +19775,11 @@ msgstr "Vyjmout uzly" msgid "Custom BG Color" msgstr "Vyjmout uzly" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Rozbalit vše" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20596,6 +20634,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Neplatné krátké jméno balíčku." diff --git a/editor/translations/da.po b/editor/translations/da.po index 1bb05be6f9..e83ef150e4 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -4697,6 +4697,7 @@ msgstr "Diverse projekt eller scene redskaber." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekt" @@ -7636,7 +7637,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15864,18 +15866,19 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Node Navn:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Navnet allerede bruges af en anden func/var/signal:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Node Navn:" #: editor/scene_tree_dock.cpp @@ -16083,6 +16086,11 @@ msgstr "Føj til Gruppe" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Node Navn:" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "Forbindelses fejl" @@ -16147,6 +16155,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -18072,6 +18084,21 @@ msgstr "All selection" msgid "Auto Update Project" msgstr "Eksporter Projekt" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Vis alle" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Vælg en Mappe" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Vælg en Mappe" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19921,6 +19948,11 @@ msgstr "Indsæt Node" msgid "Custom BG Color" msgstr "Indsæt Node" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Udvid alle" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20770,6 +20802,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Ugyldigt navn." diff --git a/editor/translations/de.po b/editor/translations/de.po index aa92914ada..a34395385c 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -83,13 +83,16 @@ # Sajeg <jfx@posteo.de>, 2022. # Tobias Jacobs <tobi@jacobs.rocks>, 2022. # JeremyStarTM <jeremystartm@tuta.io>, 2022. +# Tim <sakul8826@gmail.com>, 2022. +# Anonynonymouse <tom.spaine60388@gmail.com>, 2022. +# Felix Bitsch <felix.a.bitsch@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-31 18:34+0000\n" -"Last-Translator: JeremyStarTM <jeremystartm@tuta.io>\n" +"PO-Revision-Date: 2022-08-30 03:11+0000\n" +"Last-Translator: Felix Bitsch <felix.a.bitsch@gmail.com>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -97,7 +100,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -478,7 +481,7 @@ msgstr "Gedrückt" #: core/os/input_event.cpp msgid "Scancode" -msgstr "Tastencode" +msgstr "Scancode" #: core/os/input_event.cpp msgid "Physical Scancode" @@ -1633,7 +1636,7 @@ msgstr "Methodenaufrufsspurschlüssel hinzufügen" #: editor/animation_track_editor.cpp msgid "Method not found in object:" -msgstr "Methode im Objekt nicht gefunden:" +msgstr "Methode nicht im Objekt gefunden:" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -2815,9 +2818,8 @@ msgid "Project export for platform:" msgstr "Projektexport für Plattform:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "Fertiggestellt mit Fehlern." +msgstr "Unter Warnungen fertiggestellt." #: editor/editor_export.cpp msgid "Completed successfully." @@ -3501,7 +3503,7 @@ msgstr "Stile" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "Aufzählungstypen" +msgstr "Aufzählungen" #: editor/editor_help.cpp msgid "Property Descriptions" @@ -4564,6 +4566,7 @@ msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekt" @@ -5462,7 +5465,7 @@ msgstr "Vorschaubildgröße" #: editor/editor_settings.cpp msgid "Docks" -msgstr "Leisten" +msgstr "Docks" #: editor/editor_settings.cpp msgid "Scene Tree" @@ -5571,7 +5574,7 @@ msgstr "Auswahl ziehen und fallen lassen" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" -msgstr "Im Skript Editor bei ausgewähltem Node bleiben" +msgstr "Im Skript-Editor bei ausgewähltem Node bleiben" #: editor/editor_settings.cpp msgid "Appearance" @@ -7339,7 +7342,8 @@ msgid "8 Bit" msgstr "8-Bit" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "Mono" @@ -15359,17 +15363,20 @@ msgstr "" msgid "Make Local" msgstr "Lokal machen" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Enable Scene Unique Name(s)" +msgstr "Szenen-eindeutigen Namen aktivieren" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Unique names already used by another node in the scene:" msgstr "" "Ein anderes Node nutzt schon diesen einzigartigen Namen in dieser Szene." #: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" -msgstr "Szenen-eindeutigen Namen aktivieren" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Szenen-eindeutigen Namen deaktivieren" #: editor/scene_tree_dock.cpp @@ -15569,6 +15576,10 @@ msgid "Button Group" msgstr "Knopf-Gruppe" #: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "Szenen-eindeutigen Namen deaktivieren" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Verbindung von)" @@ -15648,6 +15659,11 @@ msgstr "" "Ungültiger Name für ein Node, die folgenden Zeichen sind nicht gestattet:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" +"Ein anderes Node nutzt schon diesen einzigartigen Namen in dieser Szene." + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Node umbenennen" @@ -17427,6 +17443,21 @@ msgstr "Solution bauen" msgid "Auto Update Project" msgstr "Projekt automatisch aktualisieren" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Anzeigename" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Wähle ein Verzeichnis" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Wähle ein Verzeichnis" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Ende des inneren Exception-Stack-Traces" @@ -19192,6 +19223,11 @@ msgstr "Eigene Hintergrundfarbe verwenden" msgid "Custom BG Color" msgstr "Eigene Hintergrundfarbe" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Export-Icon" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19653,8 +19689,8 @@ msgid "" "Could not start codesign executable, make sure Xcode command line tools are " "installed." msgstr "" -"Codesign-Anwendung konnte nicht gestartet werden, stelle sicher dass die " -"Xcode-Kommandozeilen-Tools installiert sind." +"Codesign-Anwendung konnte nicht gestartet werden, bitte sicher stellen dass " +"die Xcode-Kommandozeilen-Hilfsprogramme installiert sind." #: platform/osx/export/export.cpp platform/windows/export/export.cpp msgid "No identity found." @@ -20022,6 +20058,12 @@ msgid "Show Name On Square 310 X 310" msgstr "Zeige Name bei Viereck 310 X 310" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Ungültiger Paket-Kurzname." @@ -20146,21 +20188,19 @@ msgid "Could not find wine executable at \"%s\"." msgstr "Anwendung wine konnte nicht gefunden werden in „%s“." #: platform/windows/export/export.cpp -#, fuzzy msgid "" "Could not start rcedit executable. Configure rcedit path in the Editor " "Settings (Export > Windows > Rcedit), or disable \"Application > Modify " "Resources\" in the export preset." msgstr "" "Anwendung rcedit konnte nicht gestartet werden. Bitte rcedit-Pfad in " -"Editoreinstellungen festlegen (Export > Windows > Rcedit)." +"Editoreinstellungen festlegen (Export > Windows > Rcedit) oder die " +"Einstellung „Application > Modify Resources“ in der Exportvorlage " +"deaktivieren." #: platform/windows/export/export.cpp -#, fuzzy msgid "rcedit failed to modify executable: %s." -msgstr "" -"Modifikation der Anwendung durch rcedit fehlgeschlagen:\n" -"%s" +msgstr "Modifikation der Anwendung durch rcedit fehlgeschlagen: %s." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20179,21 +20219,18 @@ msgid "Invalid timestamp server." msgstr "Ungültiger Zeitstempelserver." #: platform/windows/export/export.cpp -#, fuzzy msgid "" "Could not start signtool executable. Configure signtool path in the Editor " "Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " "export preset." msgstr "" "Anwendung signtool konnte nicht gestartet werden. Bitte signtool-Pfad in " -"Editoreinstellungen festlegen (Export > Windows > Signtool)." +"Editoreinstellungen festlegen (Export > Windows > Signtool) oder Einstellung " +"„Codesign“ in Exportvorlage deaktivieren." #: platform/windows/export/export.cpp -#, fuzzy msgid "Signtool failed to sign executable: %s." -msgstr "" -"Signieren der Anwendung durch Signtool ist fehlgeschlagen:\n" -"%s" +msgstr "Signieren der Anwendung durch Signtool ist fehlgeschlagen: %s." #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 23c58c5ffb..fb76a2c2c7 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -4315,6 +4315,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -6983,7 +6984,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14642,16 +14644,16 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." +#: editor/scene_tree_dock.cpp +msgid "Enable Scene Unique Name(s)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" +#: editor/scene_tree_dock.cpp +msgid "Disable Scene Unique Name(s)" msgstr "" #: editor/scene_tree_dock.cpp @@ -14841,6 +14843,10 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -14904,6 +14910,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -16677,6 +16687,18 @@ msgstr "" msgid "Auto Update Project" msgstr "" +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "C# Project Directory" +msgstr "" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18358,6 +18380,10 @@ msgstr "" msgid "Custom BG Color" msgstr "" +#: platform/iphone/export/export.cpp +msgid "Export Icons" +msgstr "" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19133,6 +19159,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 4b71ed8528..3ab08f3dbd 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -4612,6 +4612,7 @@ msgstr "Λοιπά έργα ή εργαλεία για όλη τη σκηνή." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Έργο" @@ -7583,7 +7584,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15791,18 +15793,19 @@ msgstr "" msgid "Make Local" msgstr "Κάνε τοπικό" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Όνομα κόμβου:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Το όνομα χρησιμοποιείται ήδη από μία άλλη συνάρτηση/μεταβλητή/σήμα:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Όνομα κόμβου:" #: editor/scene_tree_dock.cpp @@ -16006,6 +16009,11 @@ msgid "Button Group" msgstr "Ομαδοποίηση Κουμπιών" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Όνομα κόμβου:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Πηγή Σύνδεση)" @@ -16081,6 +16089,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Άκυρο όνομα κόμβου, οι ακόλουθοι χαρακτήρες δεν επιτρέπονται:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Μετονομασία κόμβου" @@ -18019,6 +18031,21 @@ msgstr "Γέμισμα Επιλογής" msgid "Auto Update Project" msgstr "Ανώνυμο έργο" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Εμφάνιση όλων" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Επιλέξτε ένα λεξικό" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Επιλέξτε ένα λεξικό" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Τέλος ιχνηλάτησης στοίβας εσωτερικής εξαίρεσης" @@ -19913,6 +19940,11 @@ msgstr "Αποκοπή κόμβων" msgid "Custom BG Color" msgstr "Αποκοπή κόμβων" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Ανάπτυξη Όλων" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20769,6 +20801,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Άκυρο σύντομο όνομα πακέτου." diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po index 361c10ce1a..63ce9ca3d5 100644 --- a/editor/translations/en_Shaw.po +++ b/editor/translations/en_Shaw.po @@ -4341,6 +4341,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7028,7 +7029,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14704,18 +14706,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔" #: editor/scene_tree_dock.cpp @@ -14905,6 +14907,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -14968,6 +14975,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -16747,6 +16758,18 @@ msgstr "" msgid "Auto Update Project" msgstr "" +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "C# Project Directory" +msgstr "" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18443,6 +18466,11 @@ msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" msgid "Custom BG Color" msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19229,6 +19257,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 0139382972..2bcbc62274 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-06-03 02:51+0000\n" +"PO-Revision-Date: 2022-08-21 06:01+0000\n" "Last-Translator: Kedr <lava20121991@gmail.com>\n" "Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/" "godot/eo/>\n" @@ -27,12 +27,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Tablet Driver" -msgstr "Pelilo de tabulo" +msgstr "Pelilo de e-tabulo" #: core/bind/core_bind.cpp msgid "Clipboard" @@ -72,14 +71,12 @@ msgid "Keep Screen On" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "Grando de konturo:" +msgstr "Minimuma fenestra grando" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "Grando de konturo:" +msgstr "Maksimuma fenestra grando" #: core/bind/core_bind.cpp #, fuzzy @@ -138,9 +135,8 @@ msgstr "Pozicio de doko" #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp -#, fuzzy msgid "Size" -msgstr "Grando: " +msgstr "Grando" #: core/bind/core_bind.cpp msgid "Endian Swap" @@ -166,9 +162,8 @@ msgid "Target FPS" msgstr "Celo" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "Skalo:" +msgstr "Skalo de tempo" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy @@ -180,14 +175,12 @@ msgid "Error" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "Eraro dum movado de:" +msgstr "Literĉeno de eraro" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "Eraro dum movado de:" +msgstr "Lineo de eraroj" #: core/bind/core_bind.cpp #, fuzzy @@ -221,9 +214,8 @@ msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funkcioj:" +msgstr "Funkcio" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -240,14 +232,12 @@ msgid "Network" msgstr "Reta Profililo" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "Fora " +msgstr "Fora DS" #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Size" -msgstr "Paĝo: " +msgstr "Grando de paĝo" #: core/io/file_access_network.cpp msgid "Page Read Ahead" @@ -285,9 +275,8 @@ msgid "Network Peer" msgstr "Reta Profililo" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -#, fuzzy msgid "Root Node" -msgstr "Krei radikan nodon:" +msgstr "Radika nodo" #: core/io/networked_multiplayer_peer.cpp #, fuzzy @@ -328,9 +317,8 @@ msgid "Blocking Handshake" msgstr "" #: core/io/udp_server.cpp -#, fuzzy msgid "Max Pending Connections" -msgstr "Redakti Konekton:" +msgstr "Maksimuma kvanto de atendeblaj konektoj" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -475,9 +463,8 @@ msgid "Factor" msgstr "" #: core/os/input_event.cpp -#, fuzzy msgid "Button Index" -msgstr "Indekso de musbutono:" +msgstr "Indekso de butono" #: core/os/input_event.cpp msgid "Doubleclick" @@ -505,9 +492,8 @@ msgstr "Kapti relative" #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed" -msgstr "Skalo:" +msgstr "Rapideco" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp @@ -520,9 +506,8 @@ msgid "Axis Value" msgstr "(valoro)" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Index" -msgstr "Indekso:" +msgstr "Indekso" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -550,9 +535,8 @@ msgid "Message" msgstr "Ŝanĝu" #: core/os/input_event.cpp -#, fuzzy msgid "Pitch" -msgstr "Skalo:" +msgstr "Alteco" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp @@ -565,9 +549,8 @@ msgid "Instrument" msgstr "" #: core/os/input_event.cpp -#, fuzzy msgid "Controller Number" -msgstr "Lineo-Numeron:" +msgstr "Numero de kontrolilo" #: core/os/input_event.cpp msgid "Controller Value" @@ -586,9 +569,8 @@ msgid "Config" msgstr "Agordi kapton" #: core/project_settings.cpp -#, fuzzy msgid "Project Settings Override" -msgstr "Projektaj agordoj..." +msgstr "Redifino de projekta agordoj" #: core/project_settings.cpp core/resource.cpp #: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp @@ -683,9 +665,8 @@ msgid "Audio" msgstr "Aŭdio" #: core/project_settings.cpp -#, fuzzy msgid "Default Bus Layout" -msgstr "Ŝargi la defaŭlta busaranĝo." +msgstr "Busaranĝo je defaŭlto" #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp @@ -695,14 +676,12 @@ msgid "Editor" msgstr "Redaktilo" #: core/project_settings.cpp -#, fuzzy msgid "Main Run Args" -msgstr "Parametroj de ĉefa sceno:" +msgstr "Bazaj parametroj de lanĉo" #: core/project_settings.cpp -#, fuzzy msgid "Scene Naming" -msgstr "Scena dosierindiko:" +msgstr "Nomado de scenoj" #: core/project_settings.cpp msgid "Search In File Extensions" @@ -733,9 +712,8 @@ msgid "UI Accept" msgstr "" #: core/project_settings.cpp -#, fuzzy msgid "UI Select" -msgstr "Elekti" +msgstr "UI Elekti" #: core/project_settings.cpp #, fuzzy @@ -772,9 +750,8 @@ msgid "UI Down" msgstr "Elŝuta" #: core/project_settings.cpp -#, fuzzy msgid "UI Page Up" -msgstr "Paĝo: " +msgstr "UI paĝon supren" #: core/project_settings.cpp msgid "UI Page Down" @@ -825,9 +802,8 @@ msgstr "Krei fratan triangulo-maŝan kolizifiguron" #: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp -#, fuzzy msgid "Rendering" -msgstr "Bildigilo:" +msgstr "Bildigo" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp @@ -842,9 +818,8 @@ msgstr "" #: core/project_settings.cpp scene/gui/file_dialog.cpp #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp #: servers/visual_server.cpp -#, fuzzy msgid "Filters" -msgstr "Filtriloj:" +msgstr "Filtriloj" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" @@ -925,9 +900,8 @@ msgid "TCP" msgstr "" #: core/register_core_types.cpp -#, fuzzy msgid "Connect Timeout Seconds" -msgstr "Konektoj al metodo:" +msgstr "Atendtempo de konekto en sekundoj" #: core/register_core_types.cpp msgid "Packet Peer Stream" @@ -1099,9 +1073,8 @@ msgstr "" #: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Scale" -msgstr "Skalo:" +msgstr "Skalo" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Follow Surface" @@ -1150,11 +1123,11 @@ msgstr "Enmetu ŝlosilon ĉi tien" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "Duplikati Elektita(j)n Ŝlosilo(j)n" +msgstr "Duplikati elektita(j)n ŝlosilo(j)n" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Forigi Elektita(j)n Ŝlosilo(j)n" +msgstr "Forigi elektita(j)n ŝlosilo(j)n" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -1215,9 +1188,8 @@ msgstr "Lokaĵigado" #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -#, fuzzy msgid "Rotation" -msgstr "Rotacia paŝo:" +msgstr "Rotacio" #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp @@ -1259,14 +1231,12 @@ msgid "Stream" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start Offset" -msgstr "Krada deŝovo:" +msgstr "Komenca deŝovo" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" -msgstr "Krada deŝovo:" +msgstr "Fina deŝovo" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1389,14 +1359,12 @@ msgid "Remove this track." msgstr "Forigi ĉi tiun trakon." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s):" -msgstr "Fojo (s): " +msgstr "Tempo (s):" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Position:" -msgstr "Pozicio de doko" +msgstr "Pozicio:" #: editor/animation_track_editor.cpp #, fuzzy @@ -1418,9 +1386,8 @@ msgid "Type:" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "(Invalid, expected type: %s)" -msgstr "Nevalida kromprogramo." +msgstr "(Nevalida, atendebla tipo: %s)" #: editor/animation_track_editor.cpp #, fuzzy @@ -1442,9 +1409,8 @@ msgid "Stream:" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start (s):" -msgstr "Komenci" +msgstr "Komenco (s):" #: editor/animation_track_editor.cpp #, fuzzy @@ -1669,9 +1635,8 @@ msgid "Add Method Track Key" msgstr "Aldoni metodan trakan ŝlosilon" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Method not found in object:" -msgstr "Metodon ne trovis en objekto: " +msgstr "En objekto ne estas tia metodo:" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -1746,11 +1711,11 @@ msgstr "Averto: Redaktanti importis animadon" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "Elektu AnimationPlayer-a nodo por krei kaj redakti animadojn." +msgstr "Elektu AnimationPlayer-nodon por krei kaj redakti animaciojn." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "Nur vidigi trakojn el elektitajn nodojn en la arbo." +msgstr "Vidigi trakojn nur el elektitajn nodojn en la arbo." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." @@ -1906,7 +1871,7 @@ msgstr "Kopii" #: editor/animation_track_editor.cpp msgid "Select All/None" -msgstr "Elekti Ĉiuj/Neniuj" +msgstr "Elekti Ĉiujn/Neniujn" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" @@ -2578,7 +2543,7 @@ msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "Mute" +msgstr "Surdigi" #: editor/editor_audio_buses.cpp msgid "Bypass" @@ -2642,9 +2607,8 @@ msgid "There is no '%s' file." msgstr "Estas neniu dosiero '%s'." #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Layout:" -msgstr "Aranĝo" +msgstr "Aranĝo:" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -2818,7 +2782,7 @@ msgstr "[ne konservis]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." -msgstr "Bonvolu selekti bazan dosierujon unue." +msgstr "Bonvolu elektu bazan dosierujon." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -2852,19 +2816,16 @@ msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "Kopii elektaron" +msgstr "Finite kun eraroj." #: editor/editor_export.cpp -#, fuzzy msgid "Completed successfully." -msgstr "Pakaĵo instalis sukcese!" +msgstr "Finite sen eraroj." #: editor/editor_export.cpp -#, fuzzy msgid "Failed." -msgstr "Eraris:" +msgstr "Malsukcesis." #: editor/editor_export.cpp msgid "Storing File:" @@ -2889,14 +2850,12 @@ msgid "Cannot create file \"%s\"." msgstr "Ne povis krei dosierujon." #: editor/editor_export.cpp -#, fuzzy msgid "Failed to export project files." -msgstr "Ne eble komencas subprocezon!" +msgstr "Malsukcesis eksporti dosierojn de projekto." #: editor/editor_export.cpp -#, fuzzy msgid "Can't open file to read from path \"%s\"." -msgstr "Ne malfermeblas dosieron por skribi:" +msgstr "Ne malfermeblas dosieron por legado el vojo \"%s\"." #: editor/editor_export.cpp #, fuzzy @@ -3024,9 +2983,8 @@ msgid "Custom release template not found." msgstr "Propra eldona ŝablono ne trovitis." #: editor/editor_export.cpp -#, fuzzy msgid "Prepare Template" -msgstr "Ŝablono:" +msgstr "Pretigi ŝablonon" #: editor/editor_export.cpp platform/osx/export/export.cpp #, fuzzy @@ -3034,9 +2992,8 @@ msgid "The given export path doesn't exist." msgstr "La provizinta dosierindiko ne ekzistas." #: editor/editor_export.cpp platform/javascript/export/export.cpp -#, fuzzy msgid "Template file not found: \"%s\"." -msgstr "Ŝablonan dosieron ne trovis:" +msgstr "Ŝablona dosiero ne troviĝas: \"%s\"." #: editor/editor_export.cpp #, fuzzy @@ -3107,8 +3064,7 @@ msgid "" "Allows to work with signals and groups of the node selected in the Scene " "dock." msgstr "" -"Permesas labori la signalojn kaj la grupojn de la nodo elektitas en la Sceno-" -"doko." +"Permesas labori kun signaloj kaj grupoj de la elektita nodo en sceno-panelo." #: editor/editor_feature_profile.cpp msgid "Allows to browse the local file system via a dedicated dock." @@ -3132,7 +3088,7 @@ msgstr "(nenio)" #: editor/editor_feature_profile.cpp msgid "Remove currently selected profile, '%s'? Cannot be undone." -msgstr "Forigi aktuale elektitan profilon '%s'? Ne malfareblas." +msgstr "Forigi kurantan elektitan profilon '%s'? Ne malfareblas." #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" @@ -3266,7 +3222,7 @@ msgstr "Profilo de funkciaro de Godot" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "Elekti aktualan dosierujon" +msgstr "Elekti kurantan dosierujon" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File exists, overwrite?" @@ -3334,14 +3290,12 @@ msgid "Save a File" msgstr "Konservi dosieron" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Access" -msgstr "Sukceso!" +msgstr "Atingo" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp -#, fuzzy msgid "Display Mode" -msgstr "Reĝimo de ludado:" +msgstr "Reĝimo de montro" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -3359,19 +3313,16 @@ msgid "Mode" msgstr "Panoramada reĝimo" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current Dir" -msgstr "Aktuala profilo:" +msgstr "Kuranta dosierujo" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current File" -msgstr "Aktuala profilo:" +msgstr "Kuranta dosiero" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current Path" -msgstr "Aktuala profilo:" +msgstr "Kuranta vojo" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp @@ -4475,9 +4426,8 @@ msgid "Inspector" msgstr "Inspektoro" #: editor/editor_node.cpp -#, fuzzy msgid "Default Property Name Style" -msgstr "Projekta vojo:" +msgstr "Defaŭlta stilo de eca nomo" #: editor/editor_node.cpp msgid "Default Float Step" @@ -4623,6 +4573,7 @@ msgstr "Diversa projekto aŭ tut-scenaj iloj." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekto" @@ -4889,9 +4840,8 @@ msgid "Play Custom Scene" msgstr "Ludi laŭmendan scenon" #: editor/editor_node.cpp -#, fuzzy msgid "Changing the video driver requires restarting the editor." -msgstr "Ŝanĝanto de la videa pelilo postulas rekomenci la redaktilon." +msgstr "Por ŝanĝo de videopelilo, necesas restarto de redaktilo." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp @@ -4941,7 +4891,7 @@ msgstr "Instali el dosiero" #: editor/editor_node.cpp msgid "Select android sources file" -msgstr "" +msgstr "Elekti Android dosieron de risurcoj" #: editor/editor_node.cpp msgid "" @@ -5021,9 +4971,8 @@ msgid "Select" msgstr "Elekti" #: editor/editor_node.cpp -#, fuzzy msgid "Select Current" -msgstr "Elekti aktualan dosierujon" +msgstr "Elekti kurantan" #: editor/editor_node.cpp msgid "Open 2D Editor" @@ -5091,9 +5040,8 @@ msgstr "Ĝisdatigi" #: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp -#, fuzzy msgid "Version" -msgstr "Versio:" +msgstr "Versio" #: editor/editor_plugin_settings.cpp #, fuzzy @@ -5230,14 +5178,12 @@ msgstr "Elektinta nodo ne estas Viewport!" #: editor/editor_properties_array_dict.cpp #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Size:" -msgstr "Grando: " +msgstr "Grando" #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "Page:" -msgstr "Paĝo: " +msgstr "Paĝo" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -5324,9 +5270,8 @@ msgid "Extend Script" msgstr "Etendi skripton" #: editor/editor_resource_picker.cpp -#, fuzzy msgid "Script Owner" -msgstr "Nomo de skripto:" +msgstr "Posedanto de scenaro" #: editor/editor_run_native.cpp msgid "" @@ -5502,14 +5447,12 @@ msgid "Directories" msgstr "Direktoj" #: editor/editor_settings.cpp -#, fuzzy msgid "Autoscan Project Path" -msgstr "Projekta vojo:" +msgstr "Vojo de projektaj aŭtoskano" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Project Path" -msgstr "Projekta vojo:" +msgstr "Projekta vojo defaŭlte" #: editor/editor_settings.cpp #, fuzzy @@ -5530,9 +5473,8 @@ msgid "File Dialog" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "Thumbnail Size" -msgstr "Bildeto..." +msgstr "Grando de miniaturoj" #: editor/editor_settings.cpp msgid "Docks" @@ -5666,14 +5608,12 @@ msgid "Appearance" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Show Line Numbers" -msgstr "Lineo-Numeron:" +msgstr "Aperigi numeroj de literĉenoj" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Numbers Zero Padded" -msgstr "Lineo-Numeron:" +msgstr "Numeroj de literĉenoj kun nulaj plenigiloj" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" @@ -5842,9 +5782,8 @@ msgid "Pick Distance" msgstr "Elektu ĉefan scenon" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Preview Size" -msgstr "Antaŭrigardo:" +msgstr "Grando de antaŭrigardo" #: editor/editor_settings.cpp msgid "Primary Grid Color" @@ -5891,14 +5830,12 @@ msgid "Shape" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "Primary Grid Steps" -msgstr "Krada paŝo:" +msgstr "Bazaj paŝoj de krado" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid Size" -msgstr "Krada paŝo:" +msgstr "Grando de krado" #: editor/editor_settings.cpp msgid "Grid Division Level Max" @@ -6073,9 +6010,8 @@ msgid "Bone Color 2" msgstr "Renomi nodon" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Selected Color" -msgstr "Agordi elektitan profilon:" +msgstr "Koloro de elektita osto" #: editor/editor_settings.cpp msgid "Bone IK Color" @@ -6086,9 +6022,8 @@ msgid "Bone Outline Color" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Outline Size" -msgstr "Grando de konturo:" +msgstr "Grando de osta konturo" #: editor/editor_settings.cpp msgid "Viewport Border Color" @@ -6181,9 +6116,8 @@ msgid "Auto Save" msgstr "Ne konservi" #: editor/editor_settings.cpp -#, fuzzy msgid "Save Before Running" -msgstr "Konservu scenon antaŭ ruloto..." +msgstr "Konservi antaŭ lanĉo" #: editor/editor_settings.cpp msgid "Font Size" @@ -6191,9 +6125,8 @@ msgstr "" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Remote Host" -msgstr "Fora " +msgstr "Fora retnodo" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp @@ -6226,9 +6159,8 @@ msgstr "Mastrumilo de Projektoj" #. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp -#, fuzzy msgid "Sorting Order" -msgstr "Renomas dosierujon:" +msgstr "Ordo de disspecigo" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Symbol Color" @@ -6260,9 +6192,8 @@ msgid "Comment Color" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "String Color" -msgstr "Memoras dosieron:" +msgstr "Koloro de literĉeno" #: editor/editor_settings.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp @@ -6298,14 +6229,12 @@ msgid "Text Color" msgstr "Elekti koloron" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Number Color" -msgstr "Lineo-Numeron:" +msgstr "Koloro de lineaj numeroj" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Safe Line Number Color" -msgstr "Lineo-Numeron:" +msgstr "Koloro de senriskaj lineaj je numeroj" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" @@ -6348,9 +6277,8 @@ msgid "Number Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Function Color" -msgstr "Funkcioj:" +msgstr "Koloro de funkcio" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -6408,9 +6336,8 @@ msgid "Hide Slider" msgstr "Videblaj koliziaj formoj" #: editor/editor_sub_scene.cpp -#, fuzzy msgid "Select Node(s) to Import" -msgstr "Selektu nodo(j)n por enporti" +msgstr "Elektu nodo(j)n por importado" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" @@ -7556,7 +7483,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15556,18 +15484,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nomo de nodo:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Nomo de nodo:" #: editor/scene_tree_dock.cpp @@ -15765,6 +15693,11 @@ msgid "Button Group" msgstr "Grupo de butono" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nomo de nodo:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Konektas el)" @@ -15840,6 +15773,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Malvalida nomo de nodo, la jenaj signoj ne permesas:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renomi nodon" @@ -17745,6 +17682,21 @@ msgstr "" msgid "Auto Update Project" msgstr "Sennoma projekto" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Vidigi tutan" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Elekti dosierujon" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Elekti dosierujon" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19572,6 +19524,11 @@ msgstr "Eltondi nodo(j)n" msgid "Custom BG Color" msgstr "Eltondi nodo(j)n" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Etendi tuton" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20419,6 +20376,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Nevalida grupa nomo." diff --git a/editor/translations/es.po b/editor/translations/es.po index 173b195cc4..2788483a33 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -85,12 +85,16 @@ # Angel Andrade <aandradeb99@gmail.com>, 2022. # Juan Felipe Gómez López <juanfgomez0912@gmail.com>, 2022. # Pineappletooth <yochank003@gmail.com>, 2022. +# David A. Rodas S. <woshianima@gmail.com>, 2022. +# Fernando Joaquin Manzano Lopez <ticantin12@gmail.com>, 2022. +# M3CG <cgmario1999@gmail.com>, 2022. +# Chalan <Valentin06ch@outlook.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-08-05 01:04+0000\n" +"PO-Revision-Date: 2022-09-07 21:02+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -99,7 +103,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -478,7 +482,7 @@ msgstr "Física" #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Pressed" -msgstr "Preset" +msgstr "Presionado" #: core/os/input_event.cpp msgid "Scancode" @@ -601,11 +605,11 @@ msgstr "Valor del Controlador" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp msgid "Application" -msgstr "Aplicação" +msgstr "Aplicación" #: core/project_settings.cpp main/main.cpp msgid "Config" -msgstr "Configuração" +msgstr "Configuración" #: core/project_settings.cpp msgid "Project Settings Override" @@ -652,11 +656,11 @@ msgstr "Desactivar stderr" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "Utilizar el Directorio de Datos Ocultos del Proyecto" +msgstr "Usar Directorio de Datos Ocultos del Proyecto" #: core/project_settings.cpp msgid "Use Custom User Dir" -msgstr "Utilizar Directorio de Usuario Personalizado" +msgstr "Usar Directorio de Usuario Personalizado" #: core/project_settings.cpp msgid "Custom User Dir Name" @@ -702,7 +706,7 @@ msgstr "Audio" #: core/project_settings.cpp msgid "Default Bus Layout" -msgstr "Layout de Bus por Defecto" +msgstr "Layout de Bus Predeterminado" #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp @@ -966,7 +970,7 @@ msgstr "Idioma" #: core/translation.cpp msgid "Test" -msgstr "Probar" +msgstr "Test" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" @@ -1239,11 +1243,11 @@ msgstr "Stream" #: editor/animation_track_editor.cpp msgid "Start Offset" -msgstr "Desplazamiento de Inicio" +msgstr "Offset de Inicio" #: editor/animation_track_editor.cpp msgid "End Offset" -msgstr "Desplazamiento Final" +msgstr "Offset Final" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1700,12 +1704,12 @@ msgstr "" "Esta animación pertenece a una escena importada, por lo que los cambios en " "las pistas importadas no se guardarán.\n" "\n" -"Para habilitar la capacidad de añadir pistas personalizadas, ve a la " +"Para habilitar la posibilidad de añadir pistas personalizadas, ve a la " "configuración de importación de la escena y establece\n" -"\"Animation > Storage\" a \"Files\", activa \"Animation > Keep Custom " -"Tracks\", y luego reimporta.\n" -"También puedes usar un preset de importación que importa animaciones para " -"separar archivos." +"\"Animación > Almacenamiento\" a \"Archivos\", active \"Animación > Mantener " +"Pistas Personalizadas\", y vuelve a importar.\n" +"Como alternativa, utiliza un preset de importación que importe las " +"animaciones a archivos separados." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" @@ -1791,7 +1795,7 @@ msgstr "Ir al Paso Anterior" #: editor/animation_track_editor.cpp msgid "Apply Reset" -msgstr "Aplicar Restablecer" +msgstr "Aplicar Reset" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -2649,11 +2653,11 @@ msgstr "Guardar este Bus Layout a un archivo." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" -msgstr "Cargar Valores por Defecto" +msgstr "Cargar Valores Predeterminados" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "Cargar el Bus Layout predeterminado." +msgstr "Cargue el Layout del Bus predeterminado." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." @@ -2689,7 +2693,7 @@ msgstr "No debe coincidir con una constante global existente." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "La palabra clave no se puede utilizar como nombre de autoload." +msgstr "La palabra clave no se puede usar como nombre de autoload." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" @@ -2817,9 +2821,8 @@ msgid "Project export for platform:" msgstr "Exportar proyecto para la plataforma:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "Completado con errores." +msgstr "Completado con advertencias." #: editor/editor_export.cpp msgid "Completed successfully." @@ -3150,7 +3153,7 @@ msgstr "Error al guardar el perfil en la ruta: '%s'." #: editor/editor_feature_profile.cpp msgid "Reset to Default" -msgstr "Restablecer Valores por Defecto" +msgstr "Restablecer Valores Predeterminados" #: editor/editor_feature_profile.cpp msgid "Current Profile:" @@ -3221,7 +3224,7 @@ msgstr "Administrar Perfiles de Características del Editor" #: editor/editor_feature_profile.cpp msgid "Default Feature Profile" -msgstr "Perfil de Características por Defecto" +msgstr "Perfil de Características Predeterminado" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -3920,9 +3923,9 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" -"Layout por defecto del editor sobreescrita.\n" -"Para recuperar el layout por defecto, utiliza la opción Eliminar Layout y " -"borra el Layout por defecto." +"Layout por defecto del editor anulado.\n" +"Para recuperar el layout predeterminado, utiliza la opción Eliminar Layout y " +"borra el layout Predeterminado." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -3930,7 +3933,7 @@ msgstr "¡Nombre de layout no encontrado!" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." -msgstr "Se restauró el diseño por defecto a su configuración básica." +msgstr "Se restauró el diseño predeterminado a su configuración básica." #: editor/editor_node.cpp msgid "" @@ -4282,7 +4285,7 @@ msgstr "Eliminar Layout" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "Por defecto" +msgstr "Predeterminado" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -4415,11 +4418,11 @@ msgstr "Inspector" #: editor/editor_node.cpp msgid "Default Property Name Style" -msgstr "Estilo por Defecto del Nombrado de Propiedades" +msgstr "Estilo del nombre de la Propiedad Predeterminada" #: editor/editor_node.cpp msgid "Default Float Step" -msgstr "Escalonado de Flotantes por Defecto" +msgstr "Escalonado de Flotantes Predeterminado" #: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" @@ -4447,7 +4450,7 @@ msgstr "Recursos Para Abrir En Nuevo Inspector" #: editor/editor_node.cpp msgid "Default Color Picker Mode" -msgstr "Modo De Selección De Color Por Defecto" +msgstr "Modo de Selección de Color Predeterminado" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" @@ -4557,6 +4560,7 @@ msgstr "Herramientas variadas de proyecto o escena." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Proyecto" @@ -4617,8 +4621,8 @@ msgstr "" "Cuando esta opción está activada, al utilizar el despliegue con un clic, el " "ejecutable intentará conectarse a la IP de este equipo para que el proyecto " "en ejecución pueda ser depurado.\n" -"Esta opción está pensada para ser usada en la depuración remota " -"( normalmente con un dispositivo móvil).\n" +"Esta opción está pensada para ser usada en la depuración remota (normalmente " +"con un dispositivo móvil).\n" "No es necesario habilitarla para usar el depurador GDScript localmente." #: editor/editor_node.cpp @@ -5435,7 +5439,7 @@ msgstr "Autoescaneo de la Ruta del Proyecto" #: editor/editor_settings.cpp msgid "Default Project Path" -msgstr "Ruta del Proyecto por Defecto" +msgstr "Ruta del Proyecto Predeterminada" #: editor/editor_settings.cpp msgid "On Save" @@ -5702,7 +5706,7 @@ msgstr "Colocar Tooltip de Llamada Debajo de la Línea Actual" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" -msgstr "Desplazamiento del Tooltip de Llamada" +msgstr "Offset del Tooltip de Llamada" #: editor/editor_settings.cpp msgid "Complete File Paths" @@ -5714,7 +5718,7 @@ msgstr "Añadir Sugerencias de Tipo" #: editor/editor_settings.cpp msgid "Use Single Quotes" -msgstr "Utilizar Comillas Simples" +msgstr "Usar Comillas Simples" #: editor/editor_settings.cpp msgid "Show Help Index" @@ -5818,19 +5822,19 @@ msgstr "Cuadrícula Plano YZ" #: editor/editor_settings.cpp msgid "Default FOV" -msgstr "Campo de Visión por Defecto" +msgstr "FOV Predeterminado" #: editor/editor_settings.cpp msgid "Default Z Near" -msgstr "Z Cercana por Defecto" +msgstr "Z Cercano Predeterminado" #: editor/editor_settings.cpp msgid "Default Z Far" -msgstr "Z Lejana por Defecto" +msgstr "Z Lejano Predeterminado" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" -msgstr "Número de hilos de la CPU para el Lightmap Baking" +msgstr "Número de Hilos de la CPU para el Lightmap Baking" #: editor/editor_settings.cpp msgid "Navigation Scheme" @@ -6002,7 +6006,7 @@ msgstr "Crear Pistas Bézier Predeterminadas" #: editor/editor_settings.cpp msgid "Default Create Reset Tracks" -msgstr "Crear Pistas de Reinicio por Defecto" +msgstr "Crear Pistas de Reinicio Predeterminado" #: editor/editor_settings.cpp msgid "Onion Layers Past Color" @@ -6118,7 +6122,7 @@ msgstr "Color de los Comentarios" #: editor/editor_settings.cpp msgid "String Color" -msgstr "Color de Cadena" +msgstr "Color del String" #: editor/editor_settings.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp @@ -6176,7 +6180,7 @@ msgstr "Color de Selección" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Brace Mismatch Color" -msgstr "" +msgstr "Color de Corchetes Incompletos" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Current Line Color" @@ -6184,7 +6188,7 @@ msgstr "Color de Línea Actual" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" -msgstr "" +msgstr "Color de Guía de la Línea de Longitud" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Word Highlighted Color" @@ -6192,11 +6196,11 @@ msgstr "Color de la Palabra Resaltada" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Number Color" -msgstr "Número del Color" +msgstr "Color del Número" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Function Color" -msgstr "Función Color" +msgstr "Color de la Función" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Member Variable Color" @@ -6212,15 +6216,15 @@ msgstr "Color del Marcador" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Breakpoint Color" -msgstr "Puntos de Interrupción" +msgstr "Color de Puntos de Interrupción" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Executing Line Color" -msgstr "Color de la línea de ejecución" +msgstr "Color de la línea en ejecución" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Code Folding Color" -msgstr "" +msgstr "Color del Código Plegado" #: editor/editor_settings.cpp msgid "Search Result Color" @@ -6246,7 +6250,7 @@ msgstr "Ocultar Deslizador" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "Selecciona nodo(s) a importar" +msgstr "Seleccione nodo(s) a importar" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" @@ -6279,7 +6283,7 @@ msgstr "No hay espejos disponibles." #: editor/export_template_manager.cpp msgid "Retrieving the mirror list..." -msgstr "Recuperar la lista de espejos..." +msgstr "Recuperar el listado de mirrors..." #: editor/export_template_manager.cpp msgid "Starting the download..." @@ -6291,7 +6295,7 @@ msgstr "Error al solicitar la URL:" #: editor/export_template_manager.cpp msgid "Connecting to the mirror..." -msgstr "Conectando con el espejo..." +msgstr "Conectando con el mirror..." #: editor/export_template_manager.cpp msgid "Can't resolve the requested address." @@ -6299,11 +6303,11 @@ msgstr "No se puede resolver la dirección solicitada." #: editor/export_template_manager.cpp msgid "Can't connect to the mirror." -msgstr "No se puede conectar al espejo." +msgstr "No se puede conectar con el mirror." #: editor/export_template_manager.cpp msgid "No response from the mirror." -msgstr "No hay respuesta del espejo." +msgstr "No hay respuesta del mirror." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -6320,7 +6324,7 @@ msgstr "Petición fallida:" #: editor/export_template_manager.cpp msgid "Download complete; extracting templates..." -msgstr "Descarga completa; extracción de plantillas..." +msgstr "Descarga completa; extrayendo plantillas..." #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" @@ -6336,17 +6340,17 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." -msgstr "Error al obtener la lista de espejos." +msgstr "Error al obtener el listado de mirrors." #: editor/export_template_manager.cpp msgid "Error parsing JSON with the list of mirrors. Please report this issue!" msgstr "" -"Error al analizar el JSON con la lista de espejos ¡Por favor, reporta este " +"Error al leer el JSON con la lista de mirrors ¡Por favor, informa de este " "problema!" #: editor/export_template_manager.cpp msgid "Best available mirror" -msgstr "El mejor espejo disponible" +msgstr "Mejor mirror disponible" #: editor/export_template_manager.cpp msgid "" @@ -6540,7 +6544,7 @@ msgstr "" #: editor/fileserver/editor_file_server.cpp msgid "File Server" -msgstr "" +msgstr "Servidor de Archivos" #: editor/fileserver/editor_file_server.cpp #: editor/plugins/version_control_editor_plugin.cpp @@ -6913,11 +6917,11 @@ msgstr "Administrar Grupos" #: editor/import/editor_import_collada.cpp msgid "Collada" -msgstr "" +msgstr "Collada" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" -msgstr "" +msgstr "Usar Ambiente" #: editor/import/resource_importer_bitmask.cpp msgid "Create From" @@ -6926,7 +6930,7 @@ msgstr "Crear Desde" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Threshold" -msgstr "" +msgstr "Umbral" #: editor/import/resource_importer_csv_translation.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -7011,7 +7015,7 @@ msgstr "Escalar Mesh" #: editor/import/resource_importer_obj.cpp msgid "Offset Mesh" -msgstr "Offset de Malla" +msgstr "Offset de Mesh" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp @@ -7089,7 +7093,7 @@ msgstr "Almacenamiento" #: editor/import/resource_importer_scene.cpp msgid "Use Legacy Names" -msgstr "" +msgstr "Usar Nombres Heredados" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Materials" @@ -7117,7 +7121,7 @@ msgstr "Tamaño Lightmap Texel" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" -msgstr "" +msgstr "Skins" #: editor/import/resource_importer_scene.cpp msgid "Use Named Skins" @@ -7129,7 +7133,7 @@ msgstr "Archivos Externos" #: editor/import/resource_importer_scene.cpp msgid "Store In Subdir" -msgstr "" +msgstr "Guardar en el Subdirectorio" #: editor/import/resource_importer_scene.cpp msgid "Filter Script" @@ -7231,16 +7235,21 @@ msgid "" "%s: Texture detected as used as a normal map in 3D. Enabling red-green " "texture compression to reduce memory usage (blue channel is discarded)." msgstr "" +"%s: Textura detectada siendo usada como mapa de normales en 3D. Activando la " +"compresión de la textura rojo-verde para reducir el uso de memoria (el canal " +"azul se descarta)." #: editor/import/resource_importer_texture.cpp msgid "" "%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " "generation and VRAM texture compression." msgstr "" +"%s: Textura detectada siendo usada en 3D. Activando el filtro, la " +"repetición, la generación de mipmaps y la compresión de textura VRAM." #: editor/import/resource_importer_texture.cpp msgid "2D, Detect 3D" -msgstr "" +msgstr "2D, Detectar 3D" #: editor/import/resource_importer_texture.cpp msgid "2D Pixel" @@ -7248,7 +7257,7 @@ msgstr "Pixel 2D" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" -msgstr "" +msgstr "Con Pérdidas de Calidad" #: editor/import/resource_importer_texture.cpp msgid "HDR Mode" @@ -7256,14 +7265,14 @@ msgstr "Modo HDR" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" -msgstr "" +msgstr "BPTC LDR" #: editor/import/resource_importer_texture.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" -msgstr "" +msgstr "Mapa de Normales" #: editor/import/resource_importer_texture.cpp msgid "Process" @@ -7271,7 +7280,7 @@ msgstr "Proceso" #: editor/import/resource_importer_texture.cpp msgid "Fix Alpha Border" -msgstr "" +msgstr "Corregir Borde Alfa" #: editor/import/resource_importer_texture.cpp msgid "Premult Alpha" @@ -7279,7 +7288,7 @@ msgstr "Premult Alpha" #: editor/import/resource_importer_texture.cpp msgid "Hdr As Srgb" -msgstr "" +msgstr "Hdr como Srgb" #: editor/import/resource_importer_texture.cpp msgid "Invert Color" @@ -7295,7 +7304,7 @@ msgstr "Tamaño Límite" #: editor/import/resource_importer_texture.cpp msgid "Detect 3D" -msgstr "" +msgstr "Detectar 3D" #: editor/import/resource_importer_texture.cpp msgid "SVG" @@ -7306,6 +7315,9 @@ msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." msgstr "" +"Advertencia, no se ha activado la compresión VRAM para PC en la " +"configuración del proyecto. Esta textura no se mostrará correctamente en el " +"PC." #: editor/import/resource_importer_texture_atlas.cpp msgid "Atlas File" @@ -7321,7 +7333,7 @@ msgstr "Recortar la Región" #: editor/import/resource_importer_texture_atlas.cpp msgid "Trim Alpha Border From Region" -msgstr "" +msgstr "Recortar Borde Alfa de la Región" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp msgid "Force" @@ -7329,12 +7341,13 @@ msgstr "Fuerza" #: editor/import/resource_importer_wav.cpp msgid "8 Bit" -msgstr "" +msgstr "8 Bit" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" -msgstr "" +msgstr "Mono" #: editor/import/resource_importer_wav.cpp msgid "Max Rate" @@ -7346,7 +7359,7 @@ msgstr "Tasa Máxima Hz" #: editor/import/resource_importer_wav.cpp msgid "Trim" -msgstr "" +msgstr "Recorte" #: editor/import/resource_importer_wav.cpp msgid "Normalize" @@ -7377,7 +7390,7 @@ msgstr "Importador:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" -msgstr "Restablecer Valores por Defecto" +msgstr "Restablecer Valores Predeterminados" #: editor/import_dock.cpp msgid "Keep File (No Import)" @@ -7393,7 +7406,7 @@ msgstr "Establecer como predeterminado para '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "Restablecer Predeterminado para '%s'" +msgstr "Eliminar los Valores Predeterminados para '%s'" #: editor/import_dock.cpp msgid "Reimport" @@ -7461,7 +7474,7 @@ msgstr "Localizado" #: editor/inspector_dock.cpp msgid "Localization not available for current language." -msgstr "" +msgstr "La traducción no está disponible para el idioma actual." #: editor/inspector_dock.cpp msgid "Copy Properties" @@ -8341,7 +8354,7 @@ msgstr "Filtros..." #: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" -msgstr "" +msgstr "Usar Hilos" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" @@ -8569,7 +8582,7 @@ msgstr "Prueba" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed to get repository configuration." -msgstr "" +msgstr "Fallo en la obtención de la configuración del repositorio." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -8599,8 +8612,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" -"Error al crear las imágenes del \"lighmap\", asegúrate de que se puede " -"escribir en la ruta." +"Error al crear las imágenes del lightmap, asegúrate de que se puede escribir " +"en la ruta." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" @@ -8646,7 +8659,7 @@ msgstr "Configurar Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "Desplazamiento de Cuadrícula:" +msgstr "Offset de Cuadrícula:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" @@ -8702,7 +8715,7 @@ msgstr "Crear Guías Horizontales y Verticales" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "Ajusta el Offset del pivote del CanvasItem \"%s\" a (%d, %d)" +msgstr "Fija el Offset del pivote del CanvasItem \"%s\" a (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate %d CanvasItems" @@ -9326,7 +9339,7 @@ msgstr "Error al instanciar escena desde %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" -msgstr "Cambiar Tipo por Defecto" +msgstr "Cambiar Tipo Predeterminado" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -9502,11 +9515,11 @@ msgstr "Degradado Editado" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap GradientTexture2D Fill Points" -msgstr "" +msgstr "Intercambiar Puntos de Relleno de GradientTexture2D" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap Gradient Fill Points" -msgstr "" +msgstr "Intercambiar Puntos de Relleno de Degradado" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Toggle Grid Snap" @@ -9529,7 +9542,7 @@ msgstr "Icono" #: editor/plugins/item_list_editor_plugin.cpp msgid "ID" -msgstr "" +msgstr "ID" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp @@ -10312,11 +10325,11 @@ msgstr "Configurar Cuadrícula:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" -msgstr "Desplazamiento de Cuadrícula en X:" +msgstr "Offset de Cuadrícula en X:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" -msgstr "Desplazamiento de Cuadrícula en Y:" +msgstr "Offset de Cuadrícula en Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" @@ -10332,7 +10345,7 @@ msgstr "Sincronizar Huesos con el Polígono" #: editor/plugins/ray_cast_2d_editor_plugin.cpp msgid "Set cast_to" -msgstr "" +msgstr "Establecer cast_to" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -10663,11 +10676,11 @@ msgstr "Resultados de la Búsqueda" #: editor/plugins/script_editor_plugin.cpp msgid "Open Dominant Script On Scene Change" -msgstr "" +msgstr "Abrir el Script Principal en el Cambio de Escena" #: editor/plugins/script_editor_plugin.cpp msgid "External" -msgstr "" +msgstr "Externo" #: editor/plugins/script_editor_plugin.cpp msgid "Use External Editor" @@ -10683,11 +10696,11 @@ msgstr "Temperatura del Script Activada" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" -msgstr "" +msgstr "Resaltar Script Actual" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" -msgstr "" +msgstr "Tamaño de Historial de Temperatura del Script" #: editor/plugins/script_editor_plugin.cpp msgid "Current Script Background Color" @@ -10707,7 +10720,7 @@ msgstr "Lista de Nombres de Script Como" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" -msgstr "" +msgstr "Indicadores de Ejecución" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" @@ -11284,7 +11297,7 @@ msgid "" "It cannot be used as a reliable indication of in-game performance." msgstr "" "Nota: El valor FPS que se muestra es la velocidad de fotogramas del editor.\n" -"No se puede utilizar como un indicador fiable del rendimiento en el juego." +"No se puede usar como un indicador fiable del rendimiento en el juego." #: editor/plugins/spatial_editor_plugin.cpp msgid "Convert Rooms" @@ -11403,7 +11416,7 @@ msgstr "Incrementar el Campo de Visión" #: editor/plugins/spatial_editor_plugin.cpp msgid "Reset Field of View to Default" -msgstr "Restablecer el Campo de Visión por Defecto" +msgstr "Restablecer el Campo de Visión Predeterminado" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" @@ -11524,11 +11537,11 @@ msgstr "Posterior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" -msgstr "" +msgstr "Tamaño del Gizmo Manipulador" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" -msgstr "" +msgstr "Opacidad del Gizmo Manipulador" #: editor/plugins/spatial_editor_plugin.cpp msgid "Show Viewport Rotation Gizmo" @@ -12220,13 +12233,13 @@ msgstr "Establer tipo de base" #: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" -msgstr "Mostrar Por Defecto" +msgstr "Mostrar por Defecto" #: editor/plugins/theme_editor_plugin.cpp msgid "Show default type items alongside items that have been overridden." msgstr "" -"Mostrar los elementos de tipo por defecto junto a los elementos que han sido " -"anulados." +"Mostrar los elementos de tipo predeterminado junto a los elementos que han " +"sido anulados." #: editor/plugins/theme_editor_plugin.cpp msgid "Override All" @@ -12234,7 +12247,7 @@ msgstr "Anular Todo" #: editor/plugins/theme_editor_plugin.cpp msgid "Override all default type items." -msgstr "Anular todos los elementos de tipo por defecto." +msgstr "Anular todos los elementos de tipo predeterminado." #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." @@ -12268,7 +12281,7 @@ msgstr "Añadir Vista Previa" #: editor/plugins/theme_editor_plugin.cpp msgid "Default Preview" -msgstr "Vista Previa Por Defecto" +msgstr "Vista Previa Predeterminada" #: editor/plugins/theme_editor_plugin.cpp msgid "Select UI Scene:" @@ -12877,7 +12890,7 @@ msgstr "Opciones de Ajuste" #: scene/main/canvas_layer.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/style_box.cpp msgid "Offset" -msgstr "Desplazamiento" +msgstr "Offset" #: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp #: scene/gui/range.cpp scene/resources/animation.cpp @@ -12907,7 +12920,7 @@ msgstr "Textura" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tex Offset" -msgstr "Desplazamiento de Textura" +msgstr "Offset de Textura" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp @@ -12938,15 +12951,15 @@ msgstr "Espaciado de Subtile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occluder Offset" -msgstr "Desplazamiento del Oclusor" +msgstr "Offset del Oclusor" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Offset" -msgstr "Desplazamiento de Navegación" +msgstr "Offset de Navegación" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Shape Offset" -msgstr "Desplazamiento del Shape" +msgstr "Offset del Shape" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Shape Transform" @@ -14066,11 +14079,13 @@ msgstr "Ejecutable" #: editor/project_export.cpp msgid "Export the project for all the presets defined." -msgstr "" +msgstr "Exportar el proyecto para todos los presets definidos." #: editor/project_export.cpp msgid "All presets must have an export path defined for Export All to work." msgstr "" +"Todos los presets deben tener una ruta de exportación definida para que " +"Exportar Todo funcione." #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -14183,6 +14198,8 @@ msgid "" "Note: Encryption key needs to be stored in the binary,\n" "you need to build the export templates from source." msgstr "" +"Nota: La clave de encriptación debe ser almacenada en el binario,\n" +"es necesario construir las plantillas de exportación desde el código fuente." #: editor/project_export.cpp msgid "More Info..." @@ -14944,7 +14961,7 @@ msgstr "Plugins" #: editor/project_settings_editor.cpp msgid "Import Defaults" -msgstr "Valores de Importación por Defecto" +msgstr "Valores de Importación Predeterminados" #: editor/property_editor.cpp msgid "Preset..." @@ -15323,8 +15340,8 @@ msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" -"Desactivar \"editable_instance\" causara que todas las propiedades del nodo " -"vuelvan a sus valores por defecto." +"Desactivar \"editable_instance\" causará que todas las propiedades del nodo " +"vuelvan a sus valores predeterminados." #: editor/scene_tree_dock.cpp msgid "" @@ -15332,23 +15349,26 @@ msgid "" "cause all properties of the node to be reverted to their default." msgstr "" "Activar \"Cargar Como Placeholder\" desactivará \"Hijos Editables\" y " -"causará que todas las propiedades del nodo se reviertan a sus valores por " -"defecto." +"causará que todas las propiedades del nodo se reviertan a sus valores " +"predeterminados." #: editor/scene_tree_dock.cpp msgid "Make Local" msgstr "Crear Local" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" +#, fuzzy +msgid "Enable Scene Unique Name(s)" msgstr "Activar Nombre Único de Escena" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Unique names already used by another node in the scene:" +msgstr "Otro nodo ya utiliza este nombre único en la escena." + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Desactivar Nombre Único de Escena" #: editor/scene_tree_dock.cpp @@ -15425,7 +15445,7 @@ msgstr "Sub-Recursos" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "" +msgstr "Acceso como Nombre Único de Escena" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15529,7 +15549,7 @@ msgstr "Mostrar Selección de la Raíz del Árbol de Escenas" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" -msgstr "" +msgstr "Derivar Script Globales por Nombre" #: editor/scene_tree_dock.cpp msgid "Use Favorites Root Selection" @@ -15548,6 +15568,10 @@ msgid "Button Group" msgstr "Grupo de Botones" #: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "Desactivar Nombre Único de Escena" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Conectando Desde)" @@ -15561,6 +15585,9 @@ msgid "" "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" +"Se puede acceder a este nodo desde cualquier parte de la escena anteponiendo " +"el prefijo '%s' en una ruta de nodo.\n" +"Haz clic para desactivar esto." #: editor/scene_tree_editor.cpp msgid "" @@ -15624,6 +15651,10 @@ msgstr "" "El nombre del nodo no es correcto, las siguientes letras no están permitidas:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "Otro nodo ya utiliza este nombre único en la escena." + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renombrar Nodo" @@ -15853,15 +15884,15 @@ msgstr "Filtrar variables apiladas" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" -msgstr "" +msgstr "Cambio Automático al Árbol de Escenas Remoto" #: editor/script_editor_debugger.cpp msgid "Remote Scene Tree Refresh Interval" -msgstr "" +msgstr "Intervalo de Refresco del Árbol de Escenas Remoto" #: editor/script_editor_debugger.cpp msgid "Remote Inspect Refresh Interval" -msgstr "" +msgstr "Intervalo de Refresco de la Inspección Remota" #: editor/script_editor_debugger.cpp msgid "Network Profiler" @@ -15959,7 +15990,7 @@ msgstr "Cambiar Radio de Luces" #: editor/spatial_editor_gizmos.cpp msgid "Stream Player 3D" -msgstr "" +msgstr "Stream Player 3D" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" @@ -15969,7 +16000,7 @@ msgstr "Cambiar Ángulo de Emisión de AudioStreamPlayer3D" #: platform/osx/export/export.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Camera" -msgstr "" +msgstr "Cámara" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" @@ -15981,7 +16012,7 @@ msgstr "Cambiar Tamaño de Cámara" #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" -msgstr "" +msgstr "Notificador de Visibilidad" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" @@ -16053,19 +16084,19 @@ msgstr "Navegación Sólida Desactivada" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body A" -msgstr "" +msgstr "Unir cuerpo A" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body B" -msgstr "" +msgstr "Unir cuerpo B" #: editor/spatial_editor_gizmos.cpp msgid "Room Edge" -msgstr "" +msgstr "Límite del Room" #: editor/spatial_editor_gizmos.cpp msgid "Room Overlap" -msgstr "" +msgstr "Solapamiento del Room" #: editor/spatial_editor_gizmos.cpp msgid "Set Room Point Position" @@ -16077,11 +16108,11 @@ msgstr "Margen del Portal" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" -msgstr "" +msgstr "Borde del Portal" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" -msgstr "" +msgstr "Puntero del Portal" #: editor/spatial_editor_gizmos.cpp msgid "Set Portal Point Position" @@ -16089,7 +16120,7 @@ msgstr "Establecer Posición del Portal Point" #: editor/spatial_editor_gizmos.cpp msgid "Portal Front" -msgstr "" +msgstr "Frente del portal" #: editor/spatial_editor_gizmos.cpp msgid "Portal Back" @@ -16130,7 +16161,7 @@ msgstr "Orificio Oclusor" #: main/main.cpp msgid "Godot Physics" -msgstr "" +msgstr "Físicas de Godot" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp @@ -16152,7 +16183,7 @@ msgstr "Servidor Multihilo" #: main/main.cpp msgid "RID Pool Prealloc" -msgstr "" +msgstr "RID Pool Prealloc" #: main/main.cpp msgid "Debugger stdout" @@ -16160,31 +16191,31 @@ msgstr "Depurador stdout" #: main/main.cpp msgid "Max Chars Per Second" -msgstr "" +msgstr "Máx. Caracteres Por Segundo" #: main/main.cpp msgid "Max Messages Per Frame" -msgstr "" +msgstr "Máx. Llamadas Por Fotograma" #: main/main.cpp msgid "Max Errors Per Second" -msgstr "" +msgstr "Máx. Errores Por Segundo" #: main/main.cpp msgid "Max Warnings Per Second" -msgstr "" +msgstr "Máx. Alertas Por Segundo" #: main/main.cpp msgid "Flush stdout On Print" -msgstr "" +msgstr "Vaciar stdout Al Imprimir" #: main/main.cpp servers/visual_server.cpp msgid "Logging" -msgstr "" +msgstr "Registro" #: main/main.cpp msgid "File Logging" -msgstr "" +msgstr "Registro De Archivos" #: main/main.cpp msgid "Enable File Logging" @@ -16196,11 +16227,11 @@ msgstr "Ruta del Registro" #: main/main.cpp msgid "Max Log Files" -msgstr "" +msgstr "Registro Máx. De Archivos" #: main/main.cpp msgid "Driver" -msgstr "" +msgstr "Controlador" #: main/main.cpp msgid "Driver Name" @@ -16208,19 +16239,19 @@ msgstr "Nombre del Controlador" #: main/main.cpp msgid "Fallback To GLES2" -msgstr "" +msgstr "Altenar A GLES2" #: main/main.cpp msgid "Use Nvidia Rect Flicker Workaround" -msgstr "" +msgstr "Usar la solución de Nvidia Rect Flicker" #: main/main.cpp msgid "DPI" -msgstr "" +msgstr "DPI" #: main/main.cpp msgid "Allow hiDPI" -msgstr "" +msgstr "Permitir hiDPI" #: main/main.cpp msgid "V-Sync" @@ -16232,15 +16263,15 @@ msgstr "Usar Sincronización Vertical" #: main/main.cpp msgid "Per Pixel Transparency" -msgstr "" +msgstr "Transparencia Por Pixel" #: main/main.cpp msgid "Allowed" -msgstr "" +msgstr "Permitido" #: main/main.cpp msgid "Intended Usage" -msgstr "" +msgstr "Uso Planteado" #: main/main.cpp msgid "Framebuffer Allocation" @@ -16252,7 +16283,7 @@ msgstr "Ahorro de Energía" #: main/main.cpp msgid "Threads" -msgstr "" +msgstr "Hilos" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h msgid "Thread Model" @@ -16260,11 +16291,11 @@ msgstr "Modelo de Hilo" #: main/main.cpp msgid "Thread Safe BVH" -msgstr "" +msgstr "Hilo Seguro BVH" #: main/main.cpp msgid "Handheld" -msgstr "" +msgstr "Manipulador" #: main/main.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp @@ -16274,7 +16305,7 @@ msgstr "Orientación" #: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp #: scene/main/scene_tree.cpp scene/register_scene_types.cpp msgid "Common" -msgstr "Común" +msgstr "Más información" #: main/main.cpp msgid "Physics FPS" @@ -16286,25 +16317,25 @@ msgstr "Forzar FPS" #: main/main.cpp msgid "Enable Pause Aware Picking" -msgstr "" +msgstr "Activar Selección en Pausa" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp #: scene/main/viewport.cpp scene/register_scene_types.cpp msgid "GUI" -msgstr "" +msgstr "GUI" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" -msgstr "" +msgstr "Colocar el Mouse en la Entrada de la GUI Desactivada" #: main/main.cpp msgid "stdout" -msgstr "" +msgstr "stdout" #: main/main.cpp msgid "Print FPS" -msgstr "" +msgstr "Imprimir FPS" #: main/main.cpp msgid "Verbose stdout" @@ -16324,19 +16355,19 @@ msgstr "Retraso de los Fotogramas Msec" #: main/main.cpp msgid "Low Processor Mode" -msgstr "" +msgstr "Modo Para Procesadores Lentos" #: main/main.cpp msgid "Delta Sync After Draw" -msgstr "" +msgstr "Sincronizar Delta Después Del Evento Draw" #: main/main.cpp msgid "iOS" -msgstr "" +msgstr "iOS" #: main/main.cpp msgid "Hide Home Indicator" -msgstr "" +msgstr "Ocultar Indicador de Inicio" #: main/main.cpp msgid "Input Devices" @@ -16344,15 +16375,15 @@ msgstr "Dispositivos de Entrada" #: main/main.cpp msgid "Pointing" -msgstr "Apuntador" +msgstr "Puntero" #: main/main.cpp msgid "Touch Delay" -msgstr "" +msgstr "Retraso De Toque" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" -msgstr "" +msgstr "GLES3" #: main/main.cpp servers/visual_server.cpp msgid "Shaders" @@ -16370,11 +16401,11 @@ msgstr "Entorno" #: main/main.cpp msgid "Default Clear Color" -msgstr "" +msgstr "Color Claro Predeterminado" #: main/main.cpp msgid "Boot Splash" -msgstr "" +msgstr "Pantalla de Splash" #: main/main.cpp msgid "Show Image" @@ -16382,11 +16413,11 @@ msgstr "Mostrar Imagen" #: main/main.cpp msgid "Image" -msgstr "" +msgstr "imagen" #: main/main.cpp msgid "Fullsize" -msgstr "" +msgstr "Tamaño completo" #: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" @@ -16402,23 +16433,23 @@ msgstr "Icono Nativo de macOS" #: main/main.cpp msgid "Windows Native Icon" -msgstr "" +msgstr "Icono Nativo Para Windows" #: main/main.cpp msgid "Buffering" -msgstr "" +msgstr "Buffering" #: main/main.cpp msgid "Agile Event Flushing" -msgstr "" +msgstr "Evento Ágil de Vaciado" #: main/main.cpp msgid "Emulate Touch From Mouse" -msgstr "" +msgstr "Emular Toque Desde El Mouse" #: main/main.cpp msgid "Emulate Mouse From Touch" -msgstr "" +msgstr "Emular Mouse con el Toque" #: main/main.cpp msgid "Mouse Cursor" @@ -16430,11 +16461,11 @@ msgstr "Imagen Personalizada" #: main/main.cpp msgid "Custom Image Hotspot" -msgstr "" +msgstr "Imagen personalizada para el Hotspot" #: main/main.cpp msgid "Tooltip Position Offset" -msgstr "Desplazamiento de Posición del Tooltip" +msgstr "Offset de Posición del Tooltip" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Debugger Agent" @@ -16450,11 +16481,11 @@ msgstr "Tiempo de Espera" #: main/main.cpp msgid "Runtime" -msgstr "" +msgstr "Tiempo De Ejecución" #: main/main.cpp msgid "Unhandled Exception Policy" -msgstr "" +msgstr "Política de Excepciones No Controladas" #: main/main.cpp msgid "Main Loop Type" @@ -16471,11 +16502,11 @@ msgstr "Aspecto" #: main/main.cpp msgid "Shrink" -msgstr "" +msgstr "Reducción" #: main/main.cpp scene/main/scene_tree.cpp msgid "Auto Accept Quit" -msgstr "" +msgstr "Aceptar Cierre Del Programa Automáticamente" #: main/main.cpp scene/main/scene_tree.cpp msgid "Quit On Go Back" @@ -16487,19 +16518,19 @@ msgstr "Ajustar Controles a Píxeles" #: main/main.cpp msgid "Dynamic Fonts" -msgstr "" +msgstr "Fuentes Dinámicas" #: main/main.cpp msgid "Use Oversampling" -msgstr "" +msgstr "Usar Sobremuestreo" #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp msgid "Active Soft World" -msgstr "" +msgstr "Soft World Activo" #: modules/csg/csg_gizmos.cpp msgid "CSG" -msgstr "" +msgstr "CSG" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -16523,7 +16554,7 @@ msgstr "Operación" #: modules/csg/csg_shape.cpp msgid "Calculate Tangents" -msgstr "" +msgstr "Calcular Tangentes" #: modules/csg/csg_shape.cpp msgid "Use Collision" @@ -16572,7 +16603,7 @@ msgstr "Lados" #: modules/csg/csg_shape.cpp msgid "Cone" -msgstr "" +msgstr "Cono" #: modules/csg/csg_shape.cpp msgid "Inner Radius" @@ -16584,7 +16615,7 @@ msgstr "Radio Exterior" #: modules/csg/csg_shape.cpp msgid "Ring Sides" -msgstr "" +msgstr "Lados del Anillo" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp @@ -16594,11 +16625,11 @@ msgstr "Polígono" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" -msgstr "" +msgstr "Grados de Giro" #: modules/csg/csg_shape.cpp msgid "Spin Sides" -msgstr "" +msgstr "Lados de Giro" #: modules/csg/csg_shape.cpp msgid "Path Node" @@ -16610,11 +16641,11 @@ msgstr "Tipo de Intervalo de Ruta" #: modules/csg/csg_shape.cpp msgid "Path Interval" -msgstr "" +msgstr "Intervalo de Ruta" #: modules/csg/csg_shape.cpp msgid "Path Simplify Angle" -msgstr "" +msgstr "Simplificar Ángulo de Ruta" #: modules/csg/csg_shape.cpp msgid "Path Rotation" @@ -16654,15 +16685,15 @@ msgstr "Siempre Ordenado" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" -msgstr "" +msgstr "Repetidor del Servidor" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Verify" -msgstr "" +msgstr "Verificar DTLS" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Hostname" -msgstr "" +msgstr "Nombre de Host DTLS" #: modules/enet/networked_multiplayer_enet.cpp msgid "Use DTLS" @@ -16670,11 +16701,11 @@ msgstr "Usar DTLS" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FBX" -msgstr "" +msgstr "FBX" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "Use FBX" -msgstr "" +msgstr "Usar FBX" #: modules/gdnative/gdnative.cpp msgid "Config File" @@ -16774,7 +16805,7 @@ msgstr "GDScript" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" -msgstr "" +msgstr "Función Definición de Color" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Node Path Color" @@ -16786,15 +16817,15 @@ msgstr "" #: modules/gdscript/gdscript.cpp msgid "Treat Warnings As Errors" -msgstr "" +msgstr "Tratar las Advertencias como Errores" #: modules/gdscript/gdscript.cpp msgid "Exclude Addons" -msgstr "" +msgstr "Excluir Addons" #: modules/gdscript/gdscript.cpp msgid "Autocomplete Setters And Getters" -msgstr "" +msgstr "Autocompletar Setters y Getters" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" @@ -16846,11 +16877,11 @@ msgstr "Activar Smart Resolve" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" -msgstr "" +msgstr "Mostrar Símbolos Nativos en el Editor" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" -msgstr "" +msgstr "Usar Hilo" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Mesh GLTF2" @@ -16866,7 +16897,7 @@ msgstr "Vista del Buffer" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp msgid "Byte Offset" -msgstr "Desplazamiento de Byte" +msgstr "Offset de Byte" #: modules/gltf/gltf_accessor.cpp msgid "Component Type" @@ -16894,11 +16925,11 @@ msgstr "Recuento Parcial" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" -msgstr "" +msgstr "Vista del Buffer de Índices Esparcidos" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Byte Offset" -msgstr "" +msgstr "Índices Dispersos del Offset de Bytes" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Component Type" @@ -16906,11 +16937,11 @@ msgstr "Índices Dispersos de Tipo de Componente" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" -msgstr "" +msgstr "Vista del Buffer de Valores Esparcidos" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Byte Offset" -msgstr "" +msgstr "Valores Dispersos del Offset de Bytes" #: modules/gltf/gltf_buffer_view.cpp msgid "Buffer" @@ -16934,7 +16965,7 @@ msgstr "Tamaño de FOV" #: modules/gltf/gltf_camera.cpp msgid "Zfar" -msgstr "" +msgstr "Zfar" #: modules/gltf/gltf_camera.cpp msgid "Znear" @@ -16954,7 +16985,7 @@ msgstr "Color" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp msgid "Intensity" -msgstr "" +msgstr "Intensidad" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp msgid "Range" @@ -16962,11 +16993,11 @@ msgstr "Rango" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" -msgstr "" +msgstr "Ángulo del Cono Interior" #: modules/gltf/gltf_light.cpp msgid "Outer Cone Angle" -msgstr "" +msgstr "Ángulo del Cono Exterior" #: modules/gltf/gltf_mesh.cpp msgid "Blend Weights" @@ -16986,7 +17017,7 @@ msgstr "Xform" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" -msgstr "" +msgstr "Skin" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp msgid "Translation" @@ -17002,11 +17033,11 @@ msgstr "Articulaciones" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp msgid "Roots" -msgstr "" +msgstr "Raíces" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" -msgstr "" +msgstr "Nombres Únicos" #: modules/gltf/gltf_skeleton.cpp msgid "Godot Bone Node" @@ -17022,7 +17053,7 @@ msgstr "Articulaciones Originales" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" -msgstr "" +msgstr "Enlaces Inversos" #: modules/gltf/gltf_skin.cpp msgid "Non Joints" @@ -17030,27 +17061,27 @@ msgstr "Sin Articulaciones" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" -msgstr "" +msgstr "Unir I a Hueso I" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" -msgstr "" +msgstr "Unir I a Nombre" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" -msgstr "" +msgstr "Skin de Godot" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Img" -msgstr "" +msgstr "Imagen Difusa" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Factor" -msgstr "" +msgstr "Factor Difuso" #: modules/gltf/gltf_spec_gloss.cpp msgid "Gloss Factor" -msgstr "" +msgstr "Factor de Brillo" #: modules/gltf/gltf_spec_gloss.cpp msgid "Specular Factor" @@ -17103,7 +17134,7 @@ msgstr "Texturas" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" -msgstr "" +msgstr "Imágenes" #: modules/gltf/gltf_state.cpp msgid "Cameras" @@ -17131,7 +17162,7 @@ msgstr "Animaciones" #: modules/gltf/gltf_texture.cpp msgid "Src Image" -msgstr "Imagen de Origen" +msgstr "Origen de la Imagen" #: modules/gridmap/grid_map.cpp msgid "Mesh Library" @@ -17364,7 +17395,7 @@ msgstr "" #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp msgid "Loop Offset" -msgstr "Desplazamiento de Ciclo" +msgstr "Offset de Bucle" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" @@ -17406,6 +17437,21 @@ msgstr "Crear Solución" msgid "Auto Update Project" msgstr "Actualización Automática del Proyecto" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Nombre a Mostrar" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Selecciona un directorio" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Selecciona un directorio" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Fin del reporte de la pila de excepciones" @@ -17495,7 +17541,7 @@ msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Noise Offset" -msgstr "Desplazamiento de Ruido" +msgstr "Offset de Ruido" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" @@ -17566,8 +17612,8 @@ msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" -"¡Un nodo ejecutó un yield sin memoria de trabajo. Prueba leyendo la " -"documentación sobre cómo utilizar yield!" +"¡Un nodo realizo un yield sin memoria de trabajo, por favor, lee la " +"documentación sobre cómo usar yield correctamente!" #: modules/visual_script/visual_script.cpp msgid "" @@ -17617,7 +17663,7 @@ msgstr "Cambiar Nombre del Argumento" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" -msgstr "Establecer Valor por Defecto de la Variable" +msgstr "Fijar Valor Predeterminado de la Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" @@ -18034,7 +18080,7 @@ msgstr "Ruta del Nodo" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Use Default Args" -msgstr "Usar Argumentos por Defecto" +msgstr "Usar Argumentos Predeterminados" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Validate" @@ -18787,7 +18833,7 @@ msgid "" "\"Target SDK\" %d is higher than the default version %d. This may work, but " "wasn't tested and may be unstable." msgstr "" -"\"SDK de Destino\" %d es superior a la versión por defecto %d. Podría " +"\"SDK de Destino\" %d es superior a la versión predeterminada %d. Podría " "funcionar, pero no se ha probado y puede ser inestable." #: platform/android/export/export_plugin.cpp @@ -19169,6 +19215,11 @@ msgstr "Usar Color de Fondo Personalizado" msgid "Custom BG Color" msgstr "Color de Fondo Personalizado" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Icono de Exportación" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19994,6 +20045,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nombre corto del paquete inválido." @@ -20020,43 +20077,41 @@ msgstr "Color de fondo inválido." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "" -"Las dimensiones de la imagen para el Store Logo son inválidas (debería ser " -"50x50)." +"Las dimensiones del logo de la tienda son inválidas (debería ser 50x50)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" -"Las dimensiones de la imagen para el logo cuadrado de 44x44 son inválidas " -"(debería ser 44x44)." +"Las dimensiones de la imagen del logo cuadrado 44x44 son inválidas (deben " +"ser 44x44)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" -"Las dimensiones de la imagen para el logo cuadrado de 71x71 son inválidas " -"(debería ser 71x71)." +"Las dimensiones de la imagen del logo cuadrado 71x71 son inválidas ( deben " +"ser 71x71)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" -"Las dimensiones de la imagen para el logo cuadrado de 150x150 son inválidas " -"(debería ser 150x150)." +"Las dimensiones de la imagen del logo cuadrado 150x150 son inválidas ( deben " +"ser 150x150)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" -"Las dimensiones de la imagen para el logo cuadrado de 310x310 son inválidas " -"(debería ser 310x310)." +"Las dimensiones de la imagen del logo cuadrado 310x310 son inválidas ( deben " +"ser 310x310)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" -"Las dimensiones de la imagen para el logo ancho de 310x150 son inválidas " -"(debería ser 310x150)." +msgstr "Las dimensiones del logo son inválidas (deben ser 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" -"Las dimensiones de la imagen del splash son inválidas (debería ser 620x300)." +"Las dimensiones de la imagen de la pantalla de splash son inválidas (deben " +"ser 620x300)." #: platform/uwp/export/export.cpp msgid "UWP" @@ -20131,19 +20186,18 @@ msgid "Could not find wine executable at \"%s\"." msgstr "No se pudo encontrar el ejecutable de wine en \"%s\"." #: platform/windows/export/export.cpp -#, fuzzy msgid "" "Could not start rcedit executable. Configure rcedit path in the Editor " "Settings (Export > Windows > Rcedit), or disable \"Application > Modify " "Resources\" in the export preset." msgstr "" -"No se ha podido iniciar el ejecutable rcedit, configura la ruta de rcedit en " -"la configuración del editor (Exportar > Windows > Rcedit)." +"No se ha podido iniciar el ejecutable de rcedit. Configura la ruta de rcedit " +"en la configuración del editor (Exportar > Windows > Rcedit), o desactiva " +"\"Aplicación > Modificar Recursos\" en el preset de exportación." #: platform/windows/export/export.cpp -#, fuzzy msgid "rcedit failed to modify executable: %s." -msgstr "Fallo al abrir el archivo ejecutable \"%s\"." +msgstr "rcedit falló al modificar el ejecutable: %s." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20162,19 +20216,18 @@ msgid "Invalid timestamp server." msgstr "Servidor de marcas de tiempo inválido." #: platform/windows/export/export.cpp -#, fuzzy msgid "" "Could not start signtool executable. Configure signtool path in the Editor " "Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " "export preset." msgstr "" -"No se ha podido iniciar el ejecutable de signtool, configura la ruta de " -"signtool en la configuración del editor (Exportar > Windows > Signtool)." +"No se ha podido iniciar el ejecutable de signtool. Configura la ruta de " +"signtool en la configuración del editor (Exportar > Windows > Signtool), o " +"desactiva \"Codesign\" en el preset de exportación." #: platform/windows/export/export.cpp -#, fuzzy msgid "Signtool failed to sign executable: %s." -msgstr "Fallo al abrir el archivo ejecutable \"%s\"." +msgstr "Signtool no pudo firmar el ejecutable: %s." #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." @@ -20865,12 +20918,12 @@ msgstr "Curva de Velocidad" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Offset Random" -msgstr "Desplazamiento Aleatorio" +msgstr "Offset Aleatorio" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Offset Curve" -msgstr "Curva de Desplazamiento" +msgstr "Curva de Offset" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" @@ -20921,7 +20974,7 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Initial Offset" -msgstr "Desplazamiento Inicial" +msgstr "Offset Inicial" #: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" @@ -21016,7 +21069,7 @@ msgstr "Curva de Ancho" #: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp msgid "Default Color" -msgstr "Color por Defecto" +msgstr "Color Predeterminado" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" @@ -21128,7 +21181,7 @@ msgstr "Velocidad Máxima" msgid "" "The NavigationAgent2D can be used only under a Node2D inheriting parent node." msgstr "" -"El NavigationAgent2D sólo puede utilizarse bajo un nodo padre hijo de Node2D." +"El NavigationAgent2D solo puede usarse con un nodo padre del tipo Node2D." #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp msgid "Estimate Radius" @@ -21194,7 +21247,7 @@ msgstr "Scroll" #: scene/2d/parallax_background.cpp msgid "Base Offset" -msgstr "Desplazamiento Base" +msgstr "Offset Base" #: scene/2d/parallax_background.cpp msgid "Base Scale" @@ -21291,15 +21344,15 @@ msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp msgid "Unit Offset" -msgstr "Desplazamiento de Unidad" +msgstr "Offset de Unidad" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp msgid "H Offset" -msgstr "Desplazamiento H" +msgstr "Offset H" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp msgid "V Offset" -msgstr "Desplazamiento V" +msgstr "Offset V" #: scene/2d/path_2d.cpp scene/3d/path.cpp msgid "Cubic Interp" @@ -21338,7 +21391,7 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Default Gravity" -msgstr "Gravedad por Defecto" +msgstr "Gravedad Predeterminada" #: scene/2d/physics_body_2d.cpp msgid "" @@ -21517,7 +21570,7 @@ msgstr "Ruta Remota" #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp msgid "Use Global Coordinates" -msgstr "Utilizar Coordenadas Globales" +msgstr "Usar Coordenadas Globales" #: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp msgid "Rest" @@ -21525,7 +21578,7 @@ msgstr "Reposo" #: scene/2d/skeleton_2d.cpp msgid "Default Length" -msgstr "Longitud por Defecto" +msgstr "Longitud Predeterminada" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -21583,7 +21636,7 @@ msgstr "Transformación Personalizada" #: scene/2d/tile_map.cpp msgid "Half Offset" -msgstr "Medio Desplazamiento" +msgstr "Medio Offset" #: scene/2d/tile_map.cpp msgid "Tile Origin" @@ -21877,7 +21930,7 @@ msgstr "Propagación" #: scene/3d/baked_lightmap.cpp msgid "Image Path" -msgstr "" +msgstr "Ruta de la Imagen" #: scene/3d/baked_lightmap.cpp msgid "Light Data" @@ -22263,7 +22316,7 @@ msgstr "Altura de la Celda" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" -msgstr "" +msgstr "Offset de Altura del Agente" #: scene/3d/navigation_agent.cpp msgid "Ignore Y" @@ -22273,7 +22326,7 @@ msgstr "Ignorar Y" msgid "" "The NavigationAgent can be used only under a Spatial inheriting parent node." msgstr "" -"El NavigationAgent solo puede utilizarse en un nodo padre de tipo Spatial." +"El NavigationAgent solo puede usarse con un nodo padre de tipo Spatial." #: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp msgid "NavMesh" @@ -22557,7 +22610,7 @@ msgstr "Punto de Equilibrio Angular" #: scene/3d/physics_body.cpp msgid "Body Offset" -msgstr "Desplazamiento del Cuerpo" +msgstr "Offset del Cuerpo" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -22761,7 +22814,7 @@ msgstr "Sala Vinculada" #: scene/3d/portal.cpp msgid "Use Default Margin" -msgstr "Usar Margen por Defecto" +msgstr "Usar Margen Predeterminado" #: scene/3d/proximity_group.cpp msgid "Group Name" @@ -22789,7 +22842,7 @@ msgstr "Modo de Actualización" #: scene/3d/reflection_probe.cpp msgid "Origin Offset" -msgstr "Desplazamiento de Origen" +msgstr "Offset de Origen" #: scene/3d/reflection_probe.cpp msgid "Box Projection" @@ -22842,7 +22895,7 @@ msgstr "" #: scene/3d/room.cpp msgid "Use Default Simplify" -msgstr "" +msgstr "Usar Simplificación Predeterminada" #: scene/3d/room.cpp scene/3d/room_manager.cpp msgid "Room Simplify" @@ -22945,7 +22998,7 @@ msgstr "" #: scene/3d/room_manager.cpp msgid "Default Portal Margin" -msgstr "Margen del Portal por Defecto" +msgstr "Margen del Portal Predeterminado" #: scene/3d/room_manager.cpp msgid "Roaming Expansion Margin" @@ -23351,7 +23404,7 @@ msgstr "Opciones de Reproducción" #: scene/animation/animation_player.cpp msgid "Default Blend Time" -msgstr "Tiempo de Mezcla por Defecto" +msgstr "Tiempo de Mezcla Predeterminado" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -23618,7 +23671,7 @@ msgstr "Tamaño Mínimo" #: scene/gui/control.cpp msgid "Pivot Offset" -msgstr "Pivote de Desplazamiento" +msgstr "Pivote de Offset" #: scene/gui/control.cpp msgid "Clip Content" @@ -23666,7 +23719,7 @@ msgstr "" #: scene/gui/control.cpp msgid "Default Cursor Shape" -msgstr "Forma del Cursor por Defecto" +msgstr "Forma del Cursor Predeterminado" #: scene/gui/control.cpp msgid "Pass On Modal Close Click" @@ -23718,7 +23771,7 @@ msgstr "Desconexión Correcta" #: scene/gui/graph_edit.cpp msgid "Scroll Offset" -msgstr "Desplazamiento de Scroll" +msgstr "Offset de Scroll" #: scene/gui/graph_edit.cpp msgid "Snap Distance" @@ -24035,7 +24088,6 @@ msgid "Elapsed Time" msgstr "Tiempo Transcurrido" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Env" msgstr "Env" @@ -24107,7 +24159,7 @@ msgstr "Vertical Activada" #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" -msgstr "" +msgstr "Zona Muerta Predeterminada del Scroll" #: scene/gui/slider.cpp msgid "Scrollable" @@ -24131,7 +24183,7 @@ msgstr "Sufijo" #: scene/gui/split_container.cpp msgid "Split Offset" -msgstr "Desplazamiento de División" +msgstr "Offset de División" #: scene/gui/split_container.cpp scene/gui/tree.cpp msgid "Collapsed" @@ -24260,7 +24312,7 @@ msgstr "Progreso" #: scene/gui/texture_progress.cpp msgid "Progress Offset" -msgstr "" +msgstr "Offset de Progreso" #: scene/gui/texture_progress.cpp msgid "Fill Mode" @@ -24284,7 +24336,7 @@ msgstr "Completar Grados" #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp msgid "Center Offset" -msgstr "Desplazamiento Central" +msgstr "Offset Central" #: scene/gui/texture_progress.cpp msgid "Nine Patch Stretch" @@ -24515,15 +24567,16 @@ msgstr "" #: scene/main/scene_tree.cpp msgid "Default Environment" -msgstr "Entorno por Defecto" +msgstr "Entorno Predeterminado" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" -"El Entorno por Defecto como se especifica en Configuración del Proyecto " -"(Rendering -> Environment -> Default Environment) no se ha podido cargar." +"No se ha podido cargar el entorno predeterminado especificado en la " +"configuración del proyecto (Renderizado -> Entorno -> Entorno " +"Predeterminado)." #: scene/main/scene_tree.cpp msgid "Enable Object Picking" @@ -24536,11 +24589,11 @@ msgid "" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" -"Los tiempos de espera del temporizador muy bajos (< 0,05 segundos) pueden " -"comportarse de manera significativamente diferente dependiendo de la " -"velocidad de fotogramas renderizados o de la física.\n" -"Considera la posibilidad de utilizar un bucle en process dentro del script " -"en lugar de depender de un Timer para tiempos de espera muy bajos." +"Los tiempos de espera del temporizador son muy bajos (< 0.05 segundos) y se " +"puede comportar de manera muy diferente dependiendo de la tasa de fotogramas " +"renderizados o de la física.\n" +"Considera la posibilidad de utilizar un bucle de procesos en un script en " +"lugar de depender de un Timer para tiempos de espera muy bajos." #: scene/main/timer.cpp msgid "Autostart" @@ -24605,7 +24658,6 @@ msgid "FXAA" msgstr "FXAA" #: scene/main/viewport.cpp -#, fuzzy msgid "Debanding" msgstr "Debanding" @@ -24686,9 +24738,8 @@ msgid "Tooltip Delay (sec)" msgstr "Retraso del Tooltip (sec)" #: scene/register_scene_types.cpp -#, fuzzy msgid "Swap OK Cancel" -msgstr "Intercambio OK Cancelar" +msgstr "Cancelar" #: scene/register_scene_types.cpp msgid "Layer Names" @@ -24832,7 +24883,6 @@ msgid "Check V Adjust" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "On Disabled" msgstr "Desactivado" @@ -24854,11 +24904,11 @@ msgstr "Modulación del Contorno de la Fuente" #: scene/resources/default_theme/default_theme.cpp msgid "Shadow Offset X" -msgstr "Desplazamiento de la Sombra en X" +msgstr "Offset de Sombra en X" #: scene/resources/default_theme/default_theme.cpp msgid "Shadow Offset Y" -msgstr "Desplazamiento de la Sombra en Y" +msgstr "Offset de Sombra en Y" #: scene/resources/default_theme/default_theme.cpp msgid "Shadow As Outline" @@ -24923,43 +24973,36 @@ msgid "Completion Lines" msgstr "Finalización de Líneas" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Max Width" -msgstr "Completar" +msgstr "Completar Ancho Máximo" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Scroll Width" -msgstr "Importar Seleccionado" +msgstr "Completar Ancho de Scroll" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Focus" -msgstr "Llenar superficie" +msgstr "Enfoque de Scroll" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Grabber Highlight" -msgstr "Resaltador de Sintaxis" +msgstr "Agarre Resaltado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Grabber Pressed" -msgstr "Preset" +msgstr "Agarre Presionado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Increment" -msgstr "Instrumento" +msgstr "Incremento" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Increment Highlight" -msgstr "Resaltador de Sintaxis" +msgstr "Incremento Resaltado" #: scene/resources/default_theme/default_theme.cpp msgid "Increment Pressed" @@ -24970,9 +25013,8 @@ msgid "Decrement" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Decrement Highlight" -msgstr "Resaltador de Sintaxis" +msgstr "Decremento Resaltado" #: scene/resources/default_theme/default_theme.cpp msgid "Decrement Pressed" @@ -24991,9 +25033,8 @@ msgid "Grabber Area Highlight" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Grabber Disabled" -msgstr "Desactivar Elemento" +msgstr "Agarre Desactivado" #: scene/resources/default_theme/default_theme.cpp msgid "Tick" @@ -25004,74 +25045,60 @@ msgid "Updown" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scaleborder Size" -msgstr "Tamaño del Borde" +msgstr "Tamaño del Borde de la Escala" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Font" -msgstr "Código Fuente" +msgstr "Fuente del Título" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Color" -msgstr "Color de Texto" +msgstr "Color del Título" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Height" -msgstr "Prueba" +msgstr "Altura del Título" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close Highlight" -msgstr "Resaltado" +msgstr "Cierre Resaltado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close H Offset" -msgstr "Desplazamiento de Ruido" +msgstr "Cerrar Offset H" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close V Offset" -msgstr "Desplazamiento de Ruido" +msgstr "Cerrar Offset V" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Parent Folder" -msgstr "Crear Carpeta" +msgstr "Carpeta Padre" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Toggle Hidden" -msgstr "Act./Desact. Archivos Ocultos" +msgstr "Oculto" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Panel Disabled" -msgstr "Clip Deshabilitado" +msgstr "Panel Desactivado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Labeled Separator Left" -msgstr "Separador con nombre" +msgstr "Separador con Etiqueta a la Izquierda" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Labeled Separator Right" -msgstr "Separador con nombre" +msgstr "Separador con Etiqueta a la Derecha" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Separator" -msgstr "Separador de Color de Fuentes" +msgstr "Separación de Fuente" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Accel" -msgstr "Color Hueso 1" +msgstr "Color de Fuente Accel" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Separator" @@ -25082,230 +25109,188 @@ msgid "V Separation" msgstr "Separación en V" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selected Frame" -msgstr "Seleccionar Fotogramas" +msgstr "Cuadro Seleccionado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Default Frame" -msgstr "Z Lejana por Defecto" +msgstr "Cuadro Predeterminado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Default Focus" -msgstr "Por defecto" +msgstr "Enfoque Predeterminado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Comment Focus" -msgstr "Confirmar" +msgstr "Comentario Enfocado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Breakpoint" -msgstr "Puntos de interrupción" +msgstr "Punto de Ruptura" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Resizer" -msgstr "Redimensionable" +msgstr "Reajuste" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close Color" -msgstr "Colores" +msgstr "Cerrar Color" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Resizer Color" -msgstr "Colores" +msgstr "Cambiar Color" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Offset" -msgstr "Desplazamiento de Byte" +msgstr "Offset del Título" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close Offset" -msgstr "Desplazamiento de Ruido" +msgstr "Offset de Cierre" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Port Offset" -msgstr "Pivote de Desplazamiento" +msgstr "Offset del Puerto" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "BG Focus" -msgstr "Foco en Ruta" +msgstr "Enfocar BG" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selected Focus" -msgstr "Seleccionar" +msgstr "Enfoque Seleccionado" #: scene/resources/default_theme/default_theme.cpp msgid "Cursor Unfocused" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Button Pressed" -msgstr "Preset" +msgstr "Botón Presionado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Button Normal" -msgstr "Botón de Conmutación" +msgstr "Botón del Título Normal" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Button Pressed" -msgstr "Botón de Conmutación" +msgstr "Botón del Título Presionado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Button Hover" -msgstr "Botón de Conmutación" +msgstr "Botón de Título Hover" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Custom Button" -msgstr "CustomNode" +msgstr "Botón Personalizado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Custom Button Pressed" -msgstr "Opciones de Bus" +msgstr "Botón Personalizado Presionado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Custom Button Hover" -msgstr "CustomNode" +msgstr "Botón Personalizado Hover" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Select Arrow" -msgstr "Seleccionar Todo" +msgstr "Seleccionar Flecha" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Arrow Collapsed" -msgstr "Colapsar Todo" +msgstr "Flecha Colapsada" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Button Font" -msgstr "Botón de Conmutación" +msgstr "Fuente del Título del Botón" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Button Color" -msgstr "Color de Selección" +msgstr "Color del Título del Botón" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Guide Color" -msgstr "Color de Guías" +msgstr "Guía de Colores" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Drop Position Color" -msgstr "Posición del Dock" +msgstr "Posición del Gotero de Color" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Relationship Line Color" -msgstr "Opacidad De Línea De Relación" +msgstr "Color de la Línea de Relación" #: scene/resources/default_theme/default_theme.cpp msgid "Custom Button Font Highlight" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Item Margin" -msgstr "Asignar Margen" +msgstr "Margen del Ítem" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Button Margin" -msgstr "Máscara de Botones" +msgstr "Margen del Botón" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Draw Relationship Lines" -msgstr "Opacidad De Línea De Relación" +msgstr "Dibujar Líneas de Relación" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Draw Guides" -msgstr "Mostrar Guías" +msgstr "Guías de Dibujo" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Border" -msgstr "Desplazarse Verticalmente" +msgstr "Borde del Scroll" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Speed" -msgstr "Velocidad Desplazamiento V" +msgstr "Velocidad del Scroll" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Icon Margin" -msgstr "Asignar Margen" +msgstr "Margen del Icono" #: scene/resources/default_theme/default_theme.cpp msgid "Line Separation" msgstr "Separación de Líneas" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Tab FG" -msgstr "Tab 1" +msgstr "Pestaña FG" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Tab BG" -msgstr "Tab 1" +msgstr "Pestaña BG" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Tab Disabled" -msgstr "Desactivar Elemento" +msgstr "Pestaña Desactivada" #: scene/resources/default_theme/default_theme.cpp msgid "Menu" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Menu Highlight" -msgstr "Resaltado" +msgstr "Menú Resaltado" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color FG" -msgstr "Color Hueso 1" +msgstr "Color de Fuente FG" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color BG" -msgstr "Color Hueso 1" +msgstr "Color de Fuente BG" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Side Margin" -msgstr "Asignar Margen" +msgstr "Margen Lateral" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Top Margin" -msgstr "Asignar Margen" +msgstr "Margen Superior" #: scene/resources/default_theme/default_theme.cpp msgid "Label V Align FG" @@ -25316,86 +25301,72 @@ msgid "Label V Align BG" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Large" -msgstr "Objetivo" +msgstr "Largo" #: scene/resources/default_theme/default_theme.cpp msgid "Folder" msgstr "Carpeta" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folder Icon Modulate" -msgstr "Forzar Modulación en Blanco" +msgstr "Modular Icono de Carpeta" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "File Icon Modulate" -msgstr "Modo de Icono" +msgstr "Modular Icono de Archivo" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Files Disabled" -msgstr "Clip Deshabilitado" +msgstr "Archivos Desactivados" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "SV Width" -msgstr "Ancho Izquierda" +msgstr "Ancho SV" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "SV Height" -msgstr "Luz" +msgstr "Alto SV" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "H Width" -msgstr "Ancho Izquierda" +msgstr "Ancho H" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Label Width" -msgstr "Ancho Izquierda" +msgstr "Ancho de Etiqueta" #: scene/resources/default_theme/default_theme.cpp msgid "Screen Picker" msgstr "Selector de Pantalla" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Add Preset" -msgstr "Cargar Ajuste Predeterminado" +msgstr "Añadir Preset" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Color Hue" -msgstr "Textura de Color" +msgstr "Tono de Color" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Color Sample" -msgstr "Colores" +msgstr "Muestra de Color" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Preset BG" -msgstr "Preajuste" +msgstr "Preset BG" #: scene/resources/default_theme/default_theme.cpp msgid "Overbright Indicator" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Preset FG" -msgstr "Preajuste" +msgstr "Preset FG" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Preset BG Icon" -msgstr "Preajuste" +msgstr "Preset Icono BG" #: scene/resources/default_theme/default_theme.cpp msgid "Normal Font" @@ -25414,9 +25385,8 @@ msgid "Bold Italics Font" msgstr "Fuente Negrita y Cursiva" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Mono Font" -msgstr "Fuente Principal" +msgstr "Fuente Mono" #: scene/resources/default_theme/default_theme.cpp msgid "Table H Separation" @@ -25443,9 +25413,8 @@ msgid "Margin Bottom" msgstr "Margen Inferior" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Autohide" -msgstr "Corte Automático" +msgstr "Ocultar Automáticamente" #: scene/resources/default_theme/default_theme.cpp msgid "Minus" @@ -25456,76 +25425,64 @@ msgid "More" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Grid Minor" -msgstr "Color de Cuadrícula" +msgstr "Grid Menor" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Grid Major" -msgstr "Mapeo de Cuadrícula" +msgstr "Grid Mayor" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selection Fill" -msgstr "Sólo selección" +msgstr "Relleno de Selección" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selection Stroke" -msgstr "Seleccionar Propiedad" +msgstr "Selección de Stroke" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Activity" -msgstr "Acción" +msgstr "Actividad" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Bezier Len Pos" -msgstr "Mover Puntos Bezier" +msgstr "Bezier Len Pos" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Bezier Len Neg" -msgstr "Bezier" +msgstr "Bezier Len Neg" #: scene/resources/default_theme/default_theme.cpp msgid "Port Grab Distance Horizontal" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Port Grab Distance Vertical" -msgstr "WaitInstanceSignal" +msgstr "Distancia Vertical del Puerto de Agarre" #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Override Oversampling" -msgstr "Elemento de Anulación" +msgstr "Anular Sobremuestreo" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Font Path" -msgstr "Foco en Ruta" +msgstr "Ruta de la Fuente" #: scene/resources/dynamic_font.cpp msgid "Outline Size" msgstr "Tamaño del Contorno" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Outline Color" -msgstr "Función" +msgstr "Color del Contorno" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Use Mipmaps" -msgstr "Señales" +msgstr "Usar Mipmaps" #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" @@ -25536,9 +25493,8 @@ msgid "Char" msgstr "Char" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Font Data" -msgstr "Con Datos" +msgstr "Datos de la Fuente" #: scene/resources/environment.cpp msgid "Background" @@ -25549,14 +25505,12 @@ msgid "Sky" msgstr "" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Custom FOV" -msgstr "CustomNode" +msgstr "FOV Personalizado del Cielo" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Orientation" -msgstr "Documentación en línea" +msgstr "Orientación del Cielo" #: scene/resources/environment.cpp msgid "Sky Rotation" @@ -25575,14 +25529,12 @@ msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp -#, fuzzy msgid "Ambient Light" -msgstr "Indentar a la Derecha" +msgstr "Luz Ambiental" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Contribution" -msgstr "Condición" +msgstr "Contribución del Cielo" #: scene/resources/environment.cpp msgid "Fog" @@ -25597,64 +25549,52 @@ msgid "Sun Amount" msgstr "Cantidad de Sol" #: scene/resources/environment.cpp -#, fuzzy msgid "Depth Enabled" -msgstr "Profundidad" +msgstr "Profundidad Activada" #: scene/resources/environment.cpp -#, fuzzy msgid "Depth Begin" -msgstr "Profundidad" +msgstr "Inicio de la Profundidad" #: scene/resources/environment.cpp -#, fuzzy msgid "Depth End" -msgstr "Profundidad" +msgstr "Fin de la Profundidad" #: scene/resources/environment.cpp -#, fuzzy msgid "Depth Curve" -msgstr "Partir Curva" +msgstr "Curva de Profundidad" #: scene/resources/environment.cpp -#, fuzzy msgid "Transmit Enabled" -msgstr "Filtrar señales" +msgstr "Transmisión Activada" #: scene/resources/environment.cpp -#, fuzzy msgid "Transmit Curve" -msgstr "Partir Curva" +msgstr "Curva de Transmisión" #: scene/resources/environment.cpp -#, fuzzy msgid "Height Enabled" -msgstr "Filtrar señales" +msgstr "Altura Activada" #: scene/resources/environment.cpp -#, fuzzy msgid "Height Min" -msgstr "Luz" +msgstr "Altura Mínima" #: scene/resources/environment.cpp -#, fuzzy msgid "Height Max" -msgstr "Luz" +msgstr "Altura Máxima" #: scene/resources/environment.cpp -#, fuzzy msgid "Height Curve" -msgstr "Partir Curva" +msgstr "Curva de Altura" #: scene/resources/environment.cpp -#, fuzzy msgid "Tonemap" -msgstr "Remapeos" +msgstr "Tonemap" #: scene/resources/environment.cpp -#, fuzzy msgid "Exposure" -msgstr "Exportar" +msgstr "Exposición" #: scene/resources/environment.cpp msgid "White" @@ -25673,14 +25613,12 @@ msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp -#, fuzzy msgid "SS Reflections" -msgstr "Escalar Selección" +msgstr "Reflexiones SS" #: scene/resources/environment.cpp -#, fuzzy msgid "Max Steps" -msgstr "Paso" +msgstr "Pasos Máximos" #: scene/resources/environment.cpp msgid "Fade In" @@ -25691,9 +25629,8 @@ msgid "Fade Out" msgstr "Fundido de Salida" #: scene/resources/environment.cpp -#, fuzzy msgid "Depth Tolerance" -msgstr "Profundidad" +msgstr "Tolerancia de Profundidad" #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Roughness" @@ -25712,14 +25649,12 @@ msgid "Intensity 2" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp -#, fuzzy msgid "Light Affect" -msgstr "Ancho Derecha" +msgstr "Influencia de la Luz" #: scene/resources/environment.cpp -#, fuzzy msgid "AO Channel Affect" -msgstr "Depuración del Canal UV" +msgstr "Influencia del Canal AO" #: scene/resources/environment.cpp msgid "Blur" @@ -25750,42 +25685,40 @@ msgid "Glow" msgstr "" #: scene/resources/environment.cpp -#, fuzzy msgid "Levels" -msgstr "Desarrolladores" +msgstr "Niveles" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "1" -msgstr "" +msgstr "1" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "2" -msgstr "" +msgstr "2" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp -#, fuzzy msgid "3" -msgstr "3D" +msgstr "3" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "4" -msgstr "" +msgstr "4" #: scene/resources/environment.cpp msgid "5" -msgstr "" +msgstr "5" #: scene/resources/environment.cpp msgid "6" -msgstr "" +msgstr "6" #: scene/resources/environment.cpp msgid "7" -msgstr "" +msgstr "7" #: scene/resources/environment.cpp msgid "Bloom" @@ -25800,9 +25733,8 @@ msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -#, fuzzy msgid "HDR Scale" -msgstr "Escala" +msgstr "Escala HDR" #: scene/resources/environment.cpp msgid "Bicubic Upscale" @@ -25813,9 +25745,8 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -#, fuzzy msgid "Brightness" -msgstr "Luz" +msgstr "Luminosidad" #: scene/resources/environment.cpp msgid "Saturation" @@ -25830,60 +25761,52 @@ msgid "Ascent" msgstr "Aumento" #: scene/resources/font.cpp -#, fuzzy msgid "Distance Field" -msgstr "Modo Sin Distracciones" +msgstr "Campo de Distancia" #: scene/resources/gradient.cpp -#, fuzzy msgid "Raw Data" -msgstr "Profundidad" +msgstr "Datos en Crudo" #: scene/resources/gradient.cpp msgid "Offsets" -msgstr "Desplazamientos" +msgstr "Offsets" #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" #: scene/resources/height_map_shape.cpp -#, fuzzy msgid "Map Depth" -msgstr "Profundidad" +msgstr "Mapa de Profundidad" #: scene/resources/height_map_shape.cpp -#, fuzzy msgid "Map Data" -msgstr "Profundidad" +msgstr "Datos del Mapa" #: scene/resources/line_shape_2d.cpp msgid "D" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Next Pass" -msgstr "Siguiente Plano" +msgstr "Siguiente Paso" #: scene/resources/material.cpp msgid "Use Shadow To Opacity" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Unshaded" -msgstr "Mostrar Sin Sombreado" +msgstr "Sin Sombreado" #: scene/resources/material.cpp -#, fuzzy msgid "Vertex Lighting" -msgstr "Iluminación directa" +msgstr "Iluminación de Vértices" #: scene/resources/material.cpp -#, fuzzy msgid "Use Point Size" -msgstr "Vista Frontal" +msgstr "Usar Tamaño del Punto" #: scene/resources/material.cpp msgid "World Triplanar" @@ -25898,23 +25821,20 @@ msgid "Do Not Receive Shadows" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Disable Ambient Light" -msgstr "Indentar a la Derecha" +msgstr "Desactivar Luz Ambiental" #: scene/resources/material.cpp -#, fuzzy msgid "Ensure Correct Normals" -msgstr "Transformar Normales" +msgstr "Asegurar Normales Correctas" #: scene/resources/material.cpp msgid "Albedo Tex MSDF" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Vertex Color" -msgstr "Vértice" +msgstr "Color del Vértice" #: scene/resources/material.cpp msgid "Use As Albedo" @@ -25929,39 +25849,32 @@ msgid "Parameters" msgstr "Parámetros" #: scene/resources/material.cpp -#, fuzzy msgid "Diffuse Mode" -msgstr "Modo desplazamiento lateral" +msgstr "Modo Difuso" #: scene/resources/material.cpp -#, fuzzy msgid "Specular Mode" -msgstr "Modo de Regla" +msgstr "Modo Especular" #: scene/resources/material.cpp -#, fuzzy msgid "Depth Draw Mode" -msgstr "Modo de Interpolación" +msgstr "Modo de Dibujo de Profundidad" #: scene/resources/material.cpp -#, fuzzy msgid "Line Width" -msgstr "Ancho Izquierda" +msgstr "Ancho de Línea" #: scene/resources/material.cpp -#, fuzzy msgid "Point Size" -msgstr "Vista Frontal" +msgstr "Tamaño de Punto" #: scene/resources/material.cpp -#, fuzzy msgid "Billboard Mode" -msgstr "Modo de Regla" +msgstr "Modo Billboard" #: scene/resources/material.cpp -#, fuzzy msgid "Billboard Keep Scale" -msgstr "Modo de Regla" +msgstr "Mantener Escala del Billboard" #: scene/resources/material.cpp msgid "Grow" @@ -25976,19 +25889,16 @@ msgid "Use Alpha Scissor" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Particles Anim" -msgstr "Partículas" +msgstr "Animación de Partículas" #: scene/resources/material.cpp -#, fuzzy msgid "H Frames" -msgstr "Fotograma %" +msgstr "Cuadros H" #: scene/resources/material.cpp -#, fuzzy msgid "V Frames" -msgstr "Fotograma %" +msgstr "Cuadros V" #: scene/resources/material.cpp msgid "Albedo" @@ -25999,14 +25909,12 @@ msgid "Metallic" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Texture Channel" -msgstr "Región de Textura" +msgstr "Canal de Textura" #: scene/resources/material.cpp -#, fuzzy msgid "Emission" -msgstr "Máscara de Emisión" +msgstr "Emisión" #: scene/resources/material.cpp msgid "On UV2" @@ -26021,9 +25929,8 @@ msgid "Rim" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Clearcoat" -msgstr "Limpiar" +msgstr "Transparencia" #: scene/resources/material.cpp msgid "Gloss" @@ -26038,32 +25945,28 @@ msgid "Flowmap" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Ambient Occlusion" -msgstr "Oclusión" +msgstr "Oclusión Ambiental" #: scene/resources/material.cpp msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Min Layers" -msgstr "Capa" +msgstr "Capas Mínimas" #: scene/resources/material.cpp -#, fuzzy msgid "Max Layers" -msgstr "Capa" +msgstr "Capas Máximas" #: scene/resources/material.cpp msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Flip Binormal" -msgstr "Voltear Portal" +msgstr "Voltear Binormal" #: scene/resources/material.cpp msgid "Subsurf Scatter" @@ -26082,14 +25985,12 @@ msgid "Detail" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "UV Layer" -msgstr "Capa" +msgstr "Capa UV" #: scene/resources/material.cpp -#, fuzzy msgid "UV1" -msgstr "UV" +msgstr "UV1" #: scene/resources/material.cpp msgid "Triplanar" @@ -26100,42 +26001,36 @@ msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "UV2" -msgstr "UV" +msgstr "UV2" #: scene/resources/material.cpp -#, fuzzy msgid "Proximity Fade" -msgstr "Modo de Prioridad" +msgstr "Desvanecimiento de Proximidad" #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Async Mode" -msgstr "Modo desplazamiento lateral" +msgstr "Modo Asíncrono" #: scene/resources/mesh.cpp -#, fuzzy msgid "Lightmap Size Hint" -msgstr "Calcular Lightmaps" +msgstr "Sugerencia de Tamaño del Lightmap" #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" msgstr "" #: scene/resources/mesh_library.cpp -#, fuzzy msgid "Mesh Transform" -msgstr "Transformar" +msgstr "Transformación de Mesh" #: scene/resources/mesh_library.cpp -#, fuzzy msgid "NavMesh Transform" -msgstr "Reestablecer Transformación" +msgstr "Transformación de NavMesh" #: scene/resources/multimesh.cpp msgid "Color Format" @@ -26150,9 +26045,8 @@ msgid "Custom Data Format" msgstr "" #: scene/resources/multimesh.cpp -#, fuzzy msgid "Instance Count" -msgstr "Instanciar" +msgstr "Conteo de Instancias" #: scene/resources/multimesh.cpp msgid "Visible Instance Count" @@ -26163,9 +26057,8 @@ msgid "Sampling" msgstr "Muestreo" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Partition Type" -msgstr "Establecer tipo de base de variación" +msgstr "Tipo de Partición" #: scene/resources/navigation_mesh.cpp msgid "Parsed Geometry Type" @@ -26176,18 +26069,16 @@ msgid "Source Geometry Mode" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Source Group Name" -msgstr "Fuente" +msgstr "Nombre del Grupo de Origen" #: scene/resources/navigation_mesh.cpp msgid "Cells" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Agents" -msgstr "Segmentos" +msgstr "Agentes" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" @@ -26198,14 +26089,12 @@ msgid "Max Slope" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Regions" -msgstr "Región" +msgstr "Regiones" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Merge Size" -msgstr "Unir desde escena" +msgstr "Tamaño de Unión" #: scene/resources/navigation_mesh.cpp msgid "Edges" @@ -26220,9 +26109,8 @@ msgid "Verts Per Poly" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Details" -msgstr "Mostrar Por Defecto" +msgstr "Detalles" #: scene/resources/navigation_mesh.cpp msgid "Sample Distance" @@ -26245,14 +26133,12 @@ msgid "Walkable Low Height Spans" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Baking AABB" -msgstr "Generando AABB" +msgstr "Bakear AABB" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Baking AABB Offset" -msgstr "Desplazamiento Base" +msgstr "Bakear Offset AABB" #: scene/resources/occluder_shape.cpp msgid "Spheres" @@ -26263,14 +26149,12 @@ msgid "OccluderShapeSphere Set Spheres" msgstr "Establecer Esferas OccluderShapeSphere" #: scene/resources/occluder_shape_polygon.cpp -#, fuzzy msgid "Polygon Points" -msgstr "Polígonos" +msgstr "Puntos de Polígonos" #: scene/resources/occluder_shape_polygon.cpp -#, fuzzy msgid "Hole Points" -msgstr "Mover Puntos" +msgstr "Puntos de Rotura" #: scene/resources/packed_scene.cpp msgid "Bundled" @@ -26281,9 +26165,8 @@ msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Divisor" -msgstr "Dividir %s" +msgstr "Divisor" #: scene/resources/particles_material.cpp msgid "Size Modifier" @@ -26306,9 +26189,8 @@ msgid "Color Texture" msgstr "Textura de Color" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Point Count" -msgstr "Añadir Puerto de Entrada" +msgstr "Conteo de Puntos" #: scene/resources/particles_material.cpp msgid "Scale Random" @@ -26367,9 +26249,8 @@ msgid "Is Hemisphere" msgstr "" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Curve Step" -msgstr "Partir Curva" +msgstr "Paso de Curva" #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" @@ -26384,19 +26265,16 @@ msgid "Custom Solver Bias" msgstr "" #: scene/resources/skin.cpp -#, fuzzy msgid "Bind Count" -msgstr "Añadir Puerto de Entrada" +msgstr "Conteo de Vinculaciones" #: scene/resources/skin.cpp -#, fuzzy msgid "Bind" msgstr "Vinculación" #: scene/resources/skin.cpp -#, fuzzy msgid "Bone" -msgstr "Huesos" +msgstr "Hueso" #: scene/resources/sky.cpp msgid "Radiance Size" @@ -26407,9 +26285,8 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -#, fuzzy msgid "Top Color" -msgstr "Siguiente Plano" +msgstr "Color Superior" #: scene/resources/sky.cpp msgid "Horizon Color" @@ -26420,19 +26297,16 @@ msgid "Ground" msgstr "Suelo" #: scene/resources/sky.cpp -#, fuzzy msgid "Bottom Color" -msgstr "Marcadores" +msgstr "Color Inferior" #: scene/resources/sky.cpp -#, fuzzy msgid "Sun" -msgstr "Ejecutar" +msgstr "Sol" #: scene/resources/sky.cpp -#, fuzzy msgid "Latitude" -msgstr "Sustituir" +msgstr "Latitud" #: scene/resources/sky.cpp msgid "Longitude" @@ -26447,23 +26321,20 @@ msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp -#, fuzzy msgid "Content Margin" -msgstr "Asignar Margen" +msgstr "Margen de Contenido" #: scene/resources/style_box.cpp -#, fuzzy msgid "Expand Margin" -msgstr "Expandir Todo" +msgstr "Expandir Margen" #: scene/resources/style_box.cpp msgid "Skew" msgstr "" #: scene/resources/style_box.cpp -#, fuzzy msgid "Corner Radius" -msgstr "Cambiar Radio Interno de Torus" +msgstr "Radio de Esquina" #: scene/resources/style_box.cpp msgid "Corner Detail" @@ -26482,121 +26353,100 @@ msgid "Grow End" msgstr "" #: scene/resources/texture.cpp -#, fuzzy msgid "Load Path" -msgstr "Cargar Ajuste Predeterminado" +msgstr "Ruta de Carga" #: scene/resources/texture.cpp -#, fuzzy msgid "Base Texture" -msgstr "Eliminar Textura" +msgstr "Textura Base" #: scene/resources/texture.cpp msgid "Image Size" msgstr "Tamaño de la Imagen" #: scene/resources/texture.cpp -#, fuzzy msgid "Side" -msgstr "Mostrar Guías" +msgstr "Lado" #: scene/resources/texture.cpp -#, fuzzy msgid "Front" -msgstr "Vista Frontal" +msgstr "Frente" #: scene/resources/texture.cpp -#, fuzzy msgid "Back" -msgstr "Retroceder" +msgstr "Posterior" #: scene/resources/texture.cpp -#, fuzzy msgid "Storage Mode" -msgstr "Modo de Escalado" +msgstr "Modo de Almacenamiento" #: scene/resources/texture.cpp -#, fuzzy msgid "Lossy Storage Quality" -msgstr "Captura" +msgstr "Calidad de Almacenamiento con Pérdidas" #: scene/resources/texture.cpp -#, fuzzy msgid "From" -msgstr "Rellene Desde" +msgstr "Desde" #: scene/resources/texture.cpp -#, fuzzy msgid "To" -msgstr "Superior" +msgstr "A" #: scene/resources/texture.cpp -#, fuzzy msgid "Base" -msgstr "Tipo Base" +msgstr "Base" #: scene/resources/texture.cpp -#, fuzzy msgid "Current Frame" -msgstr "Nombre de la escena actual" +msgstr "Cuadro Actual" #: scene/resources/texture.cpp -#, fuzzy msgid "Pause" -msgstr "Modo desplazamiento lateral" +msgstr "Pausa" #: scene/resources/texture.cpp msgid "Which Feed" msgstr "" #: scene/resources/texture.cpp -#, fuzzy msgid "Camera Is Active" -msgstr "Respetar Mayúsculas/Minúsculas" +msgstr "Cámara Activa" #: scene/resources/theme.cpp -#, fuzzy msgid "Default Font" -msgstr "Por defecto" +msgstr "Fuente Predeterminada" #: scene/resources/visual_shader.cpp msgid "Output Port For Preview" msgstr "" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Depth Draw" -msgstr "Modo de Interpolación" +msgstr "Dibujo de Profundidad" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Cull" -msgstr "Modo de Regla" +msgstr "Cull" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Diffuse" -msgstr "Modo desplazamiento lateral" +msgstr "Difuso" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Async" -msgstr "Modo desplazamiento lateral" +msgstr "Asíncrono" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Modes" -msgstr "Modo" +msgstr "Modos" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Input Name" -msgstr "Mapa de Entrada" +msgstr "Nombre de Entrada" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Uniform Name" -msgstr "Establecer Nombre de Uniform" +msgstr "Nombre del Uniform" #: scene/resources/visual_shader_nodes.cpp msgid "" @@ -26615,85 +26465,72 @@ msgid "Invalid source for shader." msgstr "Fuente inválida para el shader." #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Texture Type" -msgstr "Región de Textura" +msgstr "Tipo de Textura" #: scene/resources/visual_shader_nodes.cpp msgid "Cube Map" msgstr "" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Default Value Enabled" -msgstr "Perfil de Características de Godot" +msgstr "Valor Predeterminado Activado" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Default Value" -msgstr "Cambiar Valor de Entrada" +msgstr "Valor Predeterminado" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Color Default" -msgstr "Cargar Valores por Defecto" +msgstr "Color Predeterminado" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." msgstr "Función de comparación inválida para este tipo." #: scene/resources/world.cpp -#, fuzzy msgid "Fallback Environment" -msgstr "Ver Entorno" +msgstr "Entorno de Retorno" #: scene/resources/world.cpp -#, fuzzy msgid "Scenario" -msgstr "Escena" +msgstr "Escenario" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Navigation Map" -msgstr "Navegación" +msgstr "Mapa de Navegación" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Gravity Vector" -msgstr "Vista Previa Por Defecto" +msgstr "Vector de Gravedad Predeterminado" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Linear Damp" -msgstr "Izquierda Lineal" +msgstr "Amortiguación Lineal Predeterminada" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Default Angular Damp" -msgstr "" +msgstr "Amortiguación Angular Predeterminada" #: scene/resources/world.cpp -#, fuzzy msgid "Default Map Up" -msgstr "Escalonado de Flotantes por Defecto" +msgstr "Mapa Superior Predeterminado" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Cell Size" -msgstr "Vista Previa Por Defecto" +msgstr "Vista Previa Predeterminada" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Cell Height" -msgstr "Prueba" +msgstr "Altura de Celda Predeterminada" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Edge Connection Margin" -msgstr "Margen de Conexión de Bordes" +msgstr "Margen de Conexión de Bordes Predeterminado" #: scene/resources/world_2d.cpp msgid "Canvas" @@ -26704,9 +26541,8 @@ msgid "Is Primary" msgstr "" #: servers/arvr/arvr_interface.cpp -#, fuzzy msgid "Is Initialized" -msgstr "Inicializar" +msgstr "Inicializado" #: servers/arvr/arvr_interface.cpp msgid "AR" @@ -26717,14 +26553,12 @@ msgid "Is Anchor Detection Enabled" msgstr "" #: servers/arvr_server.cpp -#, fuzzy msgid "Primary Interface" -msgstr "Interfaz de usuario" +msgstr "Interfaz Principal" #: servers/audio/audio_stream.cpp -#, fuzzy msgid "Audio Stream" -msgstr "Radio Elemento" +msgstr "Audio Stream" #: servers/audio/audio_stream.cpp msgid "Random Pitch" @@ -26766,9 +26600,8 @@ msgid "Rate Hz" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp -#, fuzzy msgid "Depth (ms)" -msgstr "Profundidad" +msgstr "Profundidad (ms)" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp @@ -26791,9 +26624,8 @@ msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -#, fuzzy msgid "Release (ms)" -msgstr "Release" +msgstr "Release (ms)" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Mix" @@ -26814,14 +26646,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy msgid "Feedback" -msgstr "Enviar Feedback de la Documentación" +msgstr "Feedback" #: servers/audio/effects/audio_effect_delay.cpp -#, fuzzy msgid "Low-pass" -msgstr "Omitir" +msgstr "Paso Bajo" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Pre Gain" @@ -26836,14 +26666,12 @@ msgid "Drive" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp -#, fuzzy msgid "Post Gain" -msgstr "Posterior" +msgstr "Ganancia Puntual" #: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy msgid "Resonance" -msgstr "Recursos" +msgstr "Resonancia" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" @@ -26891,9 +26719,8 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy msgid "High-pass" -msgstr "Omitir" +msgstr "Paso Alto" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp msgid "Tap Back Pos" @@ -26912,51 +26739,44 @@ msgid "Surround" msgstr "" #: servers/audio_server.cpp -#, fuzzy msgid "Enable Audio Input" -msgstr "Renombrar Bus de Audio" +msgstr "Activar Entrada de Audio" #: servers/audio_server.cpp -#, fuzzy msgid "Output Latency" -msgstr "Salida" +msgstr "Latencia de Salida" #: servers/audio_server.cpp msgid "Channel Disable Threshold dB" msgstr "" #: servers/audio_server.cpp -#, fuzzy msgid "Channel Disable Time" -msgstr "Cambiar Tiempo de Mezcla" +msgstr "Tiempo de Desconexión del Canal" #: servers/audio_server.cpp msgid "Video Delay Compensation (ms)" msgstr "" #: servers/audio_server.cpp -#, fuzzy msgid "Bus Count" -msgstr "Añadir Puerto de Entrada" +msgstr "Conteo de Buses" #: servers/audio_server.cpp -#, fuzzy msgid "Capture Device" -msgstr "Capturar desde píxel" +msgstr "Dispositivo de Captura" #: servers/audio_server.cpp -#, fuzzy msgid "Global Rate Scale" -msgstr "Variable" +msgstr "Escala Global de Porcentajes" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" #: servers/camera/camera_feed.cpp -#, fuzzy msgid "Is Active" -msgstr "Perspectiva" +msgstr "Activo" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" @@ -26983,28 +26803,24 @@ msgid "Inverse Mass" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Inverse Inertia" -msgstr "Vista Libre Izquierda" +msgstr "Inercia Inversa" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Total Angular Damp" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Total Linear Damp" -msgstr "Lineal" +msgstr "Amortiguación Lineal Total" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Total Gravity" -msgstr "Vista Previa Por Defecto" +msgstr "Gravedad Total" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Linear Velocity" -msgstr "Inicializar" +msgstr "Velocidad Lineal" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" @@ -27015,9 +26831,8 @@ msgid "Shape RID" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collide With Bodies" -msgstr "Modo de Colisión" +msgstr "Colisión de Cuerpos" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Areas" @@ -27028,39 +26843,32 @@ msgid "Motion Remainder" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Point" -msgstr "Modo de Colisión" +msgstr "Punto de Colisión" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Normal" -msgstr "Modo de Colisión" +msgstr "Colisión Normal" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Depth" -msgstr "Modo de Colisión" +msgstr "Profundidad de Colisión" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Safe Fraction" -msgstr "Modo de Colisión" +msgstr "Fracción Segura de Colisión" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Unsafe Fraction" -msgstr "Modo de Colisión" +msgstr "Fracción Insegura de Colisión" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Physics Engine" -msgstr "Fotogramas de Física %" +msgstr "Motor de Física" #: servers/physics_server.cpp -#, fuzzy msgid "Center Of Mass" -msgstr "Centro Izquierda" +msgstr "Centro de la Masa" #: servers/physics_server.cpp msgid "Principal Inertia Axes" @@ -27071,22 +26879,20 @@ msgid "Varying may not be assigned in the '%s' function." msgstr "No se puede asignar la variable en la función '%s'." #: servers/visual/shader_language.cpp -#, fuzzy msgid "" "Varyings which were assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" -"Las variaciones asignadas en función 'vértice' no pueden reasignarse en " -"'fragmento' o 'luz'." +"Las variaciones que se asignaron en la función 'vertex'no pueden reasignarse " +"en 'fragment' o 'light'." #: servers/visual/shader_language.cpp -#, fuzzy msgid "" "Varyings which were assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" -"Varyings Cuál asignó en 'fragmento' la función no puede ser reasignada en " -"'vértice' o 'ligero'." +"Las variaciones que se asignaron en la función 'fragment' no pueden " +"reasignarse en 'vertex' o 'light'." #: servers/visual/shader_language.cpp msgid "Assignment to function." @@ -27105,48 +26911,40 @@ msgid "Spatial Partitioning" msgstr "Partición de Espacios" #: servers/visual_server.cpp -#, fuzzy msgid "Render Loop Enabled" -msgstr "Filtrar señales" +msgstr "Bucle de Renderización Activado" #: servers/visual_server.cpp -#, fuzzy msgid "VRAM Compression" -msgstr "Expresión" +msgstr "Compresión VRAM" #: servers/visual_server.cpp -#, fuzzy msgid "Import BPTC" -msgstr "Importar" +msgstr "Importar BPTC" #: servers/visual_server.cpp -#, fuzzy msgid "Import S3TC" -msgstr "Importar" +msgstr "Importar S3TC" #: servers/visual_server.cpp -#, fuzzy msgid "Import ETC" -msgstr "Importar" +msgstr "Importar ETC" #: servers/visual_server.cpp -#, fuzzy msgid "Import ETC2" -msgstr "Importar" +msgstr "Importar ETC2" #: servers/visual_server.cpp -#, fuzzy msgid "Import PVRTC" -msgstr "Importar Theme" +msgstr "Importar PVRTC" #: servers/visual_server.cpp msgid "Lossless Compression" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Force PNG" -msgstr "Forzar Push" +msgstr "Forzar PNG" #: servers/visual_server.cpp msgid "WebP Compression Level" @@ -27157,9 +26955,8 @@ msgid "Time Rollover Secs" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Cubemap Size" -msgstr "Cambiar Tamaño de Cámara" +msgstr "Tamaño del Cubemap" #: servers/visual_server.cpp msgid "Quadrant 0 Subdiv" @@ -27178,19 +26975,16 @@ msgid "Quadrant 3 Subdiv" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Shadows" -msgstr "Shader" +msgstr "Sombras" #: servers/visual_server.cpp -#, fuzzy msgid "Filter Mode" -msgstr "Filtrar nodos" +msgstr "Modo de Filtrado" #: servers/visual_server.cpp -#, fuzzy msgid "Texture Array Reflections" -msgstr "Centrar Selección" +msgstr "Reflejos del Array de Texturas" #: servers/visual_server.cpp msgid "High Quality GGX" @@ -27201,9 +26995,8 @@ msgid "Irradiance Max Size" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Shading" -msgstr "Relleno" +msgstr "Sombreado" #: servers/visual_server.cpp msgid "Force Vertex Shading" @@ -27222,9 +27015,8 @@ msgid "Mesh Storage" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Split Stream" -msgstr "Partir Curva" +msgstr "Stream Dividido" #: servers/visual_server.cpp msgid "Use Physical Light Attenuation" @@ -27263,23 +27055,20 @@ msgid "Use Software Skinning" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Ninepatch Mode" -msgstr "Modo de Interpolación" +msgstr "Modo Ninepatch" #: servers/visual_server.cpp -#, fuzzy msgid "OpenGL" -msgstr "Abrir" +msgstr "OpenGL" #: servers/visual_server.cpp msgid "Batching Send Null" -msgstr "" +msgstr "Envío de Lotes Nulo" #: servers/visual_server.cpp -#, fuzzy msgid "Batching Stream" -msgstr "Renombrar por lote" +msgstr "Flujo de Lotes" #: servers/visual_server.cpp msgid "Legacy Orphan Buffers" @@ -27291,16 +27080,15 @@ msgstr "" #: servers/visual_server.cpp msgid "Batching" -msgstr "Puesta en marcha" +msgstr "División en Lotes" #: servers/visual_server.cpp msgid "Use Batching" -msgstr "" +msgstr "Usar División en Lotes" #: servers/visual_server.cpp -#, fuzzy msgid "Use Batching In Editor" -msgstr "Actualización del editor" +msgstr "Usar División en Lotes en el Editor" #: servers/visual_server.cpp msgid "Single Rect Fallback" @@ -27332,12 +27120,11 @@ msgstr "" #: servers/visual_server.cpp msgid "Flash Batching" -msgstr "" +msgstr "Procesamiento Instantáneo de Lotes" #: servers/visual_server.cpp -#, fuzzy msgid "Diagnose Frame" -msgstr "Pegar Fotograma" +msgstr "Diagnosticar Cuadro" #: servers/visual_server.cpp msgid "GLES2" @@ -27352,9 +27139,8 @@ msgid "Disable Half Float" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Enable High Float" -msgstr "Activar Prioridad" +msgstr "Activar Flotante Alto" #: servers/visual_server.cpp msgid "Precision" @@ -27369,9 +27155,8 @@ msgid "UV Contract Amount" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Use Simple PVS" -msgstr "Usar Ajuste de Escalado" +msgstr "Usar PVS Simple" #: servers/visual_server.cpp msgid "PVS Logging" @@ -27382,18 +27167,16 @@ msgid "Use Signals" msgstr "Usar Señales" #: servers/visual_server.cpp -#, fuzzy msgid "Remove Danglers" -msgstr "Eliminar Tile" +msgstr "Eliminar Danglers" #: servers/visual_server.cpp msgid "Flip Imported Portals" msgstr "Voltear Portales Importados" #: servers/visual_server.cpp -#, fuzzy msgid "Occlusion Culling" -msgstr "Ver Eliminación de Oclusión" +msgstr "Occlusion Culling" #: servers/visual_server.cpp msgid "Max Active Spheres" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 10a562d0b8..5babe4ff23 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -4584,6 +4584,7 @@ msgstr "Herramientas misceláneas a nivel proyecto o escena." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Proyecto" @@ -7533,7 +7534,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15614,18 +15616,19 @@ msgstr "" msgid "Make Local" msgstr "Crear Local" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nombre de Nodo:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "El nombre ya está en uso por otra función/variable/señal:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Nombre de Nodo:" #: editor/scene_tree_dock.cpp @@ -15828,6 +15831,11 @@ msgid "Button Group" msgstr "Grupo de Botones" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nombre de Nodo:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Conectando Desde)" @@ -15904,6 +15912,10 @@ msgstr "" "Nombre de nodo inválido, los siguientes caracteres no están permitidos:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renombrar Nodo" @@ -17830,6 +17842,21 @@ msgstr "Construir Solución" msgid "Auto Update Project" msgstr "Proyecto Sin Nombre" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Mostrar Todo" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Elegí un Directorio" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Elegí un Directorio" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Fin del stack trace de excepción interna" @@ -19698,6 +19725,11 @@ msgstr "CustomNode" msgid "Custom BG Color" msgstr "CustomNode" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Expandir Todos" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20593,6 +20625,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nombre corto de paquete inválido." diff --git a/editor/translations/et.po b/editor/translations/et.po index 3976c9f0bd..20da09ffc5 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -4507,6 +4507,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekt" @@ -7299,7 +7300,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15134,18 +15136,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Sõlme nimi:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Sõlme nimi:" #: editor/scene_tree_dock.cpp @@ -15337,6 +15339,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Sõlme nimi:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15400,6 +15407,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17256,6 +17267,21 @@ msgstr "Poolresolutioon" msgid "Auto Update Project" msgstr "Projekt" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Kuva kõik" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Vali kataloog" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Vali kataloog" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19042,6 +19068,11 @@ msgstr "Kustuta sõlm(ed)" msgid "Custom BG Color" msgstr "Kustuta sõlm(ed)" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Laienda kõik" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19877,6 +19908,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 3e69f3c4b9..c0f1953269 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -4426,6 +4426,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Proiektua" @@ -7197,7 +7198,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14999,18 +15001,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Animazio berriaren izena:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Animazio berriaren izena:" #: editor/scene_tree_dock.cpp @@ -15200,6 +15202,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Animazio berriaren izena:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15263,6 +15270,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17102,6 +17113,21 @@ msgstr "" msgid "Auto Update Project" msgstr "Proiektua" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Erakutsi guztiak" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Ireki direktorioa" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Ireki direktorioa" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18861,6 +18887,11 @@ msgstr "Funtzioak:" msgid "Custom BG Color" msgstr "Funtzioak:" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Esportatu" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -19684,6 +19715,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 86b847e530..186ab7264e 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -26,13 +26,18 @@ # Seyed Fazel Alavi <fazel8195@gmail.com>, 2022. # Giga hertz <gigahertzyt@gmail.com>, 2022. # Aryan Azadeh <aryan@azadeh.email>, 2022. +# Mitsuha Miamizu <mitsuha.miamizu4444@gmail.com>, 2022. +# LordProfo <nimaentity30@gmail.com>, 2022. +# LordProfo (Nima) <nimaentity30@gmail.com>, 2022. +# John Smith <pkafsharix@gmail.com>, 2022. +# Ali Jafari <ali.jafari.sn@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-20 06:44+0000\n" -"Last-Translator: Aryan Azadeh <aryan@azadeh.email>\n" +"PO-Revision-Date: 2022-09-09 12:36+0000\n" +"Last-Translator: LordProfo (Nima) <nimaentity30@gmail.com>\n" "Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/" "godot/fa/>\n" "Language: fa\n" @@ -40,107 +45,97 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "درایور تبلت" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "حافظه پنهان خالی است!" +msgstr "کلیپبورد" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "حرکت دادن گره(ها)" +msgstr "صفحه کنونی" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "کد خروج" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "روشن" +msgstr "V-Sync فعال شد" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "V-Sync از طریق کامپوزیتور" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "هموارسازی دلتا" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" -msgstr "حالت صدور:" +msgstr "حالت استفادهٔ کم پردازنده" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "حالت خواب استفاده کم پردازنده (µsec)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" -msgstr "" +msgstr "روشن نگه داشتن صفحه نمایش" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "باز کردن و اجرای یک اسکریپت" +msgstr "حداقل اندازهٔ پنجره" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "باز کردن و اجرای یک اسکریپت" +msgstr "حداکثر اندازهٔ پنجره" #: core/bind/core_bind.cpp -#, fuzzy msgid "Screen Orientation" -msgstr "شمارش ها" +msgstr "جهت صفحه نمایش" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Window" -msgstr "چارچوب جدید" +msgstr "پنجره" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "" +msgstr "بدون حاشیه" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "شفافیت پیکسل به پیکسل فعال است" #: core/bind/core_bind.cpp core/project_settings.cpp -#, fuzzy msgid "Fullscreen" msgstr "حالت تمام صفحه" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "حداکثر اندازه" #: core/bind/core_bind.cpp msgid "Minimized" -msgstr "" +msgstr "حداقل اندازه" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "قابل تغییر اندازه" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "برداشتن موج" +msgstr "موقعیت" #: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp #: main/main.cpp modules/gridmap/grid_map.cpp @@ -152,61 +147,55 @@ msgstr "برداشتن موج" #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp msgid "Size" -msgstr "" +msgstr "اندازه" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "جابهجایی اندیان" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "ویرایشگر" +msgstr "راهنمای ویرایشگر" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "چاپ کردن پیام خطا" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "حالت درون یابی(درونیابی روشی است برای یافتن مقدار تابع درون یک بازه)" +msgstr "تکرار در ثانیه" #: core/bind/core_bind.cpp msgid "Target FPS" -msgstr "" +msgstr "FPS هدف" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "بومی" +msgstr "مقیاس زمانی" #: core/bind/core_bind.cpp main/main.cpp msgid "Physics Jitter Fix" -msgstr "" +msgstr "حل لرزش فیزیک" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "خطا" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "خطا در بارگذاری:" +msgstr "رشته خطا" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "خطا در بارگذاری:" +msgstr "خط خطا" #: core/bind/core_bind.cpp -#, fuzzy msgid "Result" -msgstr "جستجوی راهنما" +msgstr "نتیجه" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "مموری" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -217,46 +206,43 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "محدودیتها" #: core/command_queue_mt.cpp msgid "Command Queue" -msgstr "" +msgstr "صف فرمان" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" -msgstr "" +msgstr "انداهٔ صف چند رشتهای (کیلوبایت)" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" -msgstr "توابع" +msgstr "تابع" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Data" -msgstr "" +msgstr "داده" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Network" -msgstr "صدور پروژه" +msgstr "شبکه" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "برداشتن" +msgstr "ریموت FS" #: core/io/file_access_network.cpp msgid "Page Size" -msgstr "" +msgstr "اندازهٔ صفحه" #: core/io/file_access_network.cpp msgid "Page Read Ahead" @@ -264,81 +250,77 @@ msgstr "" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "" +msgstr "حالت مسدود کردن فعال شد" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" msgstr "اتصال" #: core/io/http_client.cpp +#, fuzzy msgid "Read Chunk Size" -msgstr "" +msgstr "خواندن اندازه تکه" #: core/io/marshalls.cpp msgid "Object ID" -msgstr "" +msgstr "شناسهٔ شیء" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp msgid "Allow Object Decoding" -msgstr "" +msgstr "اجازه رمزگشایی شی" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "رد کردن اتصالات شبکه جدید" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Network Peer" -msgstr "صدور پروژه" +msgstr "همتای شبکه" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -#, fuzzy msgid "Root Node" -msgstr "تغییر نام" +msgstr "نود ریشه ای" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Refuse New Connections" -msgstr "اتصال" +msgstr "از اتصالات جدید خودداری کنید" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Transfer Mode" -msgstr "گره جابجای" +msgstr "حالت انتقال" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" -msgstr "" +msgstr "رمزگذاری حداکثر اندازه بافر" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" -msgstr "" +msgstr "ورود حداکثر اندازه بافر" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" -msgstr "" +msgstr "حد اکثر اندازه خروجی بافر" #: core/io/packet_peer.cpp msgid "Stream Peer" -msgstr "" +msgstr "جریان همتا" #: core/io/stream_peer.cpp msgid "Big Endian" -msgstr "" +msgstr "اندیان بزرگ" #: core/io/stream_peer.cpp msgid "Data Array" -msgstr "" +msgstr "آرایه داده" #: core/io/stream_peer_ssl.cpp +#, fuzzy msgid "Blocking Handshake" -msgstr "" +msgstr "مسدود کردن دست دادن" #: core/io/udp_server.cpp -#, fuzzy msgid "Max Pending Connections" -msgstr "ویرایش اتصال:" +msgstr "حداکثر اتصالات معلق" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -347,28 +329,27 @@ msgstr "نوع نامعتبر ورودی برای ()convert، ثوابت *_TYPE #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "یک رشته بهطول 1 ( یک کاراکتر) مورد انتظار است." +msgstr "یک رشته (string) به اندازه 1 (کاراکتر) مورد انتظار است." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" -"تعداد بایت های مورد نظر برای رمزگشایی بایت ها کافی نیست، و یا فرمت نامعتبر " +"تعداد بایتهای مورد نظر برای رمزگشایی بایتها کافی نیست، و یا فرمت نامعتبر " "است ." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" -msgstr "ورودی نامعتبر i% (تایید نشده) در عبارت" +msgstr "ورودی نامعتبر %d (تایید نشده) در عبارت" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "از self نمیتوان استفاده کرد زیرا نمونه صفر است (رد نشده است)" +msgstr "از self نمیتوان استفاده کرد زیرا نمونه null است (مقدار نگرفته است)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "عملگر های نامعتبر به عملگر %s, %s و %s." +msgstr "عملوند های نامعتبر به عملگر %s, %s , %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" @@ -384,34 +365,32 @@ msgstr "آرگومان های نامعتبر برای ساخت '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "به هنگام فراخوان تابع'%s':" +msgstr "به هنگام فراخوان تابع '%s':" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" -msgstr "" +msgstr "دانه" #: core/math/random_number_generator.cpp -#, fuzzy msgid "State" -msgstr "وضعیت:" +msgstr "وضعیت" #: core/message_queue.cpp msgid "Message Queue" -msgstr "" +msgstr "صف پیام" #: core/message_queue.cpp msgid "Max Size (KB)" -msgstr "" +msgstr "حداکثر اندازه (کیلوبایت)" #: core/os/input.cpp -#, fuzzy msgid "Mouse Mode" -msgstr "انتخاب حالت" +msgstr "حالت ماوس" #: core/os/input.cpp msgid "Use Accumulated Input" -msgstr "" +msgstr "استفاده از ورودی انباشته" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -419,105 +398,93 @@ msgid "Device" msgstr "دستگاه" #: core/os/input_event.cpp -#, fuzzy msgid "Alt" -msgstr "همه" +msgstr "آلت" #: core/os/input_event.cpp msgid "Shift" -msgstr "" +msgstr "شیفت" #: core/os/input_event.cpp -#, fuzzy msgid "Control" -msgstr "مهار نسخه" +msgstr "کنترل" #: core/os/input_event.cpp msgid "Meta" -msgstr "" +msgstr "متا" #: core/os/input_event.cpp -#, fuzzy msgid "Command" -msgstr "جامعه" +msgstr "دستور" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr "روشن" +msgstr "فیزیکی" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Pressed" -msgstr "بازنشانی بزرگنمایی" +msgstr "فشردهشده" #: core/os/input_event.cpp -#, fuzzy msgid "Scancode" -msgstr "پویش" +msgstr "اسکنکد" #: core/os/input_event.cpp msgid "Physical Scancode" -msgstr "" +msgstr "اسکنکد فیزیکی" #: core/os/input_event.cpp msgid "Unicode" -msgstr "" +msgstr "یونیکد" #: core/os/input_event.cpp msgid "Echo" -msgstr "" +msgstr "اکو" #: core/os/input_event.cpp scene/gui/base_button.cpp -#, fuzzy msgid "Button Mask" -msgstr "Button" +msgstr "ماسک دکمه" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -#, fuzzy msgid "Global Position" -msgstr "ثابت" +msgstr "موقعیت عمومی" #: core/os/input_event.cpp msgid "Factor" -msgstr "" +msgstr "عامل" #: core/os/input_event.cpp -#, fuzzy msgid "Button Index" -msgstr "Button" +msgstr "ایندکس دکمه" #: core/os/input_event.cpp msgid "Doubleclick" -msgstr "" +msgstr "دابلکلیک" #: core/os/input_event.cpp msgid "Tilt" -msgstr "" +msgstr "شیب" #: core/os/input_event.cpp -#, fuzzy msgid "Pressure" -msgstr "بازنشانی بزرگنمایی" +msgstr "فشار" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "قلم معکوس" #: core/os/input_event.cpp -#, fuzzy msgid "Relative" -msgstr "GDNative" +msgstr "نسبت" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed" -msgstr "بومی" +msgstr "سرعت" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp @@ -525,80 +492,72 @@ msgid "Axis" msgstr "محور" #: core/os/input_event.cpp -#, fuzzy msgid "Axis Value" -msgstr "(مقدار)" +msgstr "مقدار محور" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Index" -msgstr "اندیس:" +msgstr "ایندکس" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/2d/touch_screen_button.cpp -#, fuzzy msgid "Action" -msgstr "افزودن وظیفه" +msgstr "عمل" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" -msgstr "" +msgstr "قدرت" #: core/os/input_event.cpp msgid "Delta" -msgstr "" +msgstr "دلتا" #: core/os/input_event.cpp -#, fuzzy msgid "Channel" -msgstr "تغییر بده" +msgstr "کانال" #: core/os/input_event.cpp main/main.cpp -#, fuzzy msgid "Message" -msgstr "تغییر بده" +msgstr "پیام" #: core/os/input_event.cpp -#, fuzzy msgid "Pitch" -msgstr "سوییچ" +msgstr "" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp msgid "Velocity" -msgstr "" +msgstr "سرعت" #: core/os/input_event.cpp +#, fuzzy msgid "Instrument" -msgstr "" +msgstr "ابزار" #: core/os/input_event.cpp -#, fuzzy msgid "Controller Number" -msgstr "شماره خط:" +msgstr "شماره کنترلر" #: core/os/input_event.cpp msgid "Controller Value" -msgstr "" +msgstr "مقدار کنترلر" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Application" -msgstr "افزودن وظیفه" +msgstr "اپلیکیشن" #: core/project_settings.cpp main/main.cpp msgid "Config" -msgstr "" +msgstr "پیکربندی" #: core/project_settings.cpp -#, fuzzy msgid "Project Settings Override" -msgstr "تنظیمات طرح…" +msgstr "لغو تنظیمات پروژه" #: core/project_settings.cpp core/resource.cpp #: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp @@ -629,7 +588,7 @@ msgstr "اجرا" #: core/project_settings.cpp editor/editor_node.cpp #: editor/run_settings_dialog.cpp main/main.cpp msgid "Main Scene" -msgstr "" +msgstr "صحنهٔ اصلی" #: core/project_settings.cpp #, fuzzy @@ -643,28 +602,27 @@ msgstr "غیرفعال شده" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "" +msgstr "استفاده از فهرست دادههای پروژه پنهان" #: core/project_settings.cpp msgid "Use Custom User Dir" -msgstr "" +msgstr "استفاده از Custom User Dir" #: core/project_settings.cpp msgid "Custom User Dir Name" -msgstr "" +msgstr "نام دلخواه برای دایرکتوری کاربر" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Display" -msgstr "نشان دادن همه" +msgstr "نمایش" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" -msgstr "" +msgstr "عرض" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp @@ -673,21 +631,19 @@ msgstr "" #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp msgid "Height" -msgstr "" +msgstr "ارتفاع" #: core/project_settings.cpp msgid "Always On Top" -msgstr "" +msgstr "همیشه در بالا" #: core/project_settings.cpp -#, fuzzy msgid "Test Width" -msgstr "خطی" +msgstr "آزمایش عرض" #: core/project_settings.cpp -#, fuzzy msgid "Test Height" -msgstr "آزمودن" +msgstr "آزمایش ارتفاع" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -695,56 +651,54 @@ msgid "Audio" msgstr "صدا" #: core/project_settings.cpp -#, fuzzy msgid "Default Bus Layout" -msgstr "طرح پیش فرض اتوبوس را بارگیری کنید." +msgstr "چیدمان اتوبوس پیشفرض" #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/script_create_dialog.cpp #: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp msgid "Editor" -msgstr "ویرایِشگَر" +msgstr "ویرایشگر" #: core/project_settings.cpp +#, fuzzy msgid "Main Run Args" -msgstr "" +msgstr "آرگومان های اصلی اجرا" #: core/project_settings.cpp msgid "Scene Naming" -msgstr "" +msgstr "نامگذاری صحنه" #: core/project_settings.cpp msgid "Search In File Extensions" -msgstr "" +msgstr "جستجو در پسوند فایل" #: core/project_settings.cpp msgid "Script Templates Search Path" -msgstr "" +msgstr "مسیر جستجوی الگوهای اسکریپت" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "مهار نسخه" +msgstr "بارگذاری خودکار نسخهٔ کنترل در هنگام راهاندازی" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "مهار نسخه" +msgstr "نام افزونه کنترل نسخه" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp msgid "Input" -msgstr "" +msgstr "ورودی" #: core/project_settings.cpp msgid "UI Accept" -msgstr "" +msgstr "پذیرش UI" #: core/project_settings.cpp #, fuzzy msgid "UI Select" -msgstr "انتخاب شده را حذف کن" +msgstr "انتخاب رابط کاربری" #: core/project_settings.cpp #, fuzzy @@ -752,45 +706,46 @@ msgid "UI Cancel" msgstr "لغو" #: core/project_settings.cpp +#, fuzzy msgid "UI Focus Next" -msgstr "" +msgstr "تمرکز بعدی رابط کاربری" #: core/project_settings.cpp +#, fuzzy msgid "UI Focus Prev" -msgstr "" +msgstr "تمرکز قبلی رابط کاربری" #: core/project_settings.cpp msgid "UI Left" -msgstr "" +msgstr "کلید چپ" #: core/project_settings.cpp msgid "UI Right" -msgstr "" +msgstr "کلید راست" #: core/project_settings.cpp msgid "UI Up" -msgstr "" +msgstr "کلید بالا" #: core/project_settings.cpp -#, fuzzy msgid "UI Down" -msgstr "پایین" +msgstr "UI پایین" #: core/project_settings.cpp msgid "UI Page Up" -msgstr "" +msgstr "کلید Page Up" #: core/project_settings.cpp msgid "UI Page Down" -msgstr "" +msgstr "کلید Page Down" #: core/project_settings.cpp msgid "UI Home" -msgstr "" +msgstr "UI خانه" #: core/project_settings.cpp msgid "UI End" -msgstr "" +msgstr "UI پایان" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp @@ -801,7 +756,7 @@ msgstr "" #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Physics" -msgstr "" +msgstr "فیزیک" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -811,11 +766,11 @@ msgstr "" #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" -msgstr "" +msgstr "سه بعدی" #: core/project_settings.cpp msgid "Smooth Trimesh Collision" -msgstr "" +msgstr "برخورد روان مش مثلثی" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp @@ -827,7 +782,7 @@ msgstr "" #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Rendering" -msgstr "" +msgstr "رندر کردن" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp @@ -837,18 +792,17 @@ msgstr "" #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" -msgstr "" +msgstr "کیفیت" #: core/project_settings.cpp scene/gui/file_dialog.cpp #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp #: servers/visual_server.cpp -#, fuzzy msgid "Filters" -msgstr "صافی:" +msgstr "فیلترها" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" -msgstr "" +msgstr "تیز کردن شدت" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp @@ -864,14 +818,13 @@ msgstr "اشکال یابی" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -#, fuzzy msgid "Settings" -msgstr "ترجیحات" +msgstr "تنظیمات" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Profiler" -msgstr "" +msgstr "پروفایلر" #: core/project_settings.cpp #, fuzzy @@ -879,13 +832,12 @@ msgid "Max Functions" msgstr "تغییر نام نقش" #: core/project_settings.cpp scene/3d/vehicle_body.cpp -#, fuzzy msgid "Compression" -msgstr "انتقال را در انیمیشن تغییر بده" +msgstr "فشردهسازی" #: core/project_settings.cpp msgid "Formats" -msgstr "" +msgstr "فرمتها" #: core/project_settings.cpp msgid "Zstd" @@ -893,11 +845,11 @@ msgstr "" #: core/project_settings.cpp msgid "Long Distance Matching" -msgstr "" +msgstr "تطبیق مسافت طولانی" #: core/project_settings.cpp msgid "Compression Level" -msgstr "" +msgstr "سطح فشردهسازی" #: core/project_settings.cpp msgid "Window Log Size" @@ -913,20 +865,19 @@ msgstr "" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" -msgstr "" +msgstr "اندروید" #: core/project_settings.cpp msgid "Modules" -msgstr "" +msgstr "ماژولها" #: core/register_core_types.cpp msgid "TCP" -msgstr "" +msgstr "تیسیپی" #: core/register_core_types.cpp -#, fuzzy msgid "Connect Timeout Seconds" -msgstr "اتصال به گره:" +msgstr "" #: core/register_core_types.cpp msgid "Packet Peer Stream" @@ -934,11 +885,11 @@ msgstr "" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" -msgstr "" +msgstr "حداکثر بافر (به توان 2)" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" -msgstr "" +msgstr "SSL" #: core/register_core_types.cpp main/main.cpp #, fuzzy @@ -964,22 +915,20 @@ msgid "Path" msgstr "آدرس" #: core/script_language.cpp -#, fuzzy msgid "Source Code" -msgstr "منبع" +msgstr "کد منبع" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "بومی" #: core/translation.cpp -#, fuzzy msgid "Test" -msgstr "آزمودن" +msgstr "آزمایش" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" -msgstr "" +msgstr "بازگشت" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" @@ -1015,17 +964,19 @@ msgstr "اگزابایت" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" -msgstr "" +msgstr "بافرها" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#, fuzzy msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" +msgstr "اندازه بافر پرده چندضعلی (کیلوبایت)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#, fuzzy msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" +msgstr "اندازه بافر شاخص پرده چندضعلی (کیلوبایت)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp @@ -1037,7 +988,7 @@ msgstr "" #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/visual_server.cpp msgid "2D" -msgstr "" +msgstr "دو بعدی" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -1047,44 +998,46 @@ msgstr "چفت:" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#, fuzzy msgid "Use GPU Pixel Snap" -msgstr "" +msgstr "استفاده از قالب زنی پیکسل کارت گرافیک" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" -msgstr "" +msgstr "اندازه بافر فوری (کیلوبایت)" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp +#, fuzzy msgid "Lightmapping" -msgstr "" +msgstr "نقشه برداری نور" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Use Bicubic Sampling" -msgstr "" +msgstr "استفاده از نمونه برداری دو مکعبی" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Elements" -msgstr "" +msgstr "حداکثر عناصر قابل اجرا" #: drivers/gles3/rasterizer_scene_gles3.cpp +#, fuzzy msgid "Max Renderable Lights" -msgstr "" +msgstr "حداکثر نور های قابل رندر" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Max Renderable Reflections" -msgstr "انتخاب شده را حذف کن" +msgstr "حداکثر بازتابهای قابل رندر" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" -msgstr "" +msgstr "حداکثر نور ها در هر شیء" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" -msgstr "" +msgstr "پراکندگی زیر سطحی" #: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1096,29 +1049,29 @@ msgstr "" #: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Scale" -msgstr "بومی" +msgstr "مقیاس" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Follow Surface" -msgstr "" +msgstr "دنبال کردن سطح" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" -msgstr "" +msgstr "نمونههای وزنی" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Voxel Cone Tracing" -msgstr "" +msgstr "ردیابی مخروط واکسلی" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" -msgstr "" +msgstr "کیفیت بالا" #: drivers/gles3/rasterizer_storage_gles3.cpp +#, fuzzy msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" +msgstr "حداکثر اندازه بافر شکل ترکیبی (کیلوبایت)" #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp @@ -1163,11 +1116,11 @@ msgstr "انتقال نقاط بِزیِر" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "تکرار کلید های متحرک" +msgstr "تکرار کلیدهای متحرک" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "حذف کلید های متحرک" +msgstr "حذف کلیدهای متحرک" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" @@ -1192,67 +1145,63 @@ msgstr "تغییر فراخوان متحرک" #: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Frame" -msgstr "انتخاب یک گره" +msgstr "فریم" #: editor/animation_track_editor.cpp editor/editor_profiler.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #: scene/resources/particles_material.cpp servers/visual_server.cpp -#, fuzzy msgid "Time" -msgstr "زمان:" +msgstr "زمان" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: platform/osx/export/export.cpp -#, fuzzy msgid "Location" -msgstr "بومیسازی" +msgstr "مکان" #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -#, fuzzy msgid "Rotation" -msgstr "وضعیت:" +msgstr "چرخش" #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" -msgstr "" +msgstr "مقدار" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Arg Count" -msgstr "افزودن عمل ورودی" +msgstr "تعداد Arg" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Args" -msgstr "" +msgstr "آرگومانها" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp #: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp #: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp msgid "Type" -msgstr "" +msgstr "تایپ" #: editor/animation_track_editor.cpp +#, fuzzy msgid "In Handle" -msgstr "" +msgstr "دسته داخل" #: editor/animation_track_editor.cpp msgid "Out Handle" -msgstr "" +msgstr "دسته بیرون" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Stream" -msgstr "" +msgstr "استریم" #: editor/animation_track_editor.cpp #, fuzzy @@ -1262,7 +1211,7 @@ msgstr "انتخاب حالت" #: editor/animation_track_editor.cpp #, fuzzy msgid "End Offset" -msgstr "ساختن گره" +msgstr "انحراف پایانی" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1275,8 +1224,9 @@ msgid "Animation" msgstr "انیمیشن" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Easing" -msgstr "" +msgstr "آسان کردن" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" @@ -1313,7 +1263,7 @@ msgstr "ویژگی مسیر" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "مسیر دگرشکل 3D" +msgstr "مسیر دگرشکل سهبعدی" #: editor/animation_track_editor.cpp msgid "Call Method Track" @@ -1321,7 +1271,7 @@ msgstr "فراخوان تابع مسیر" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "مسیر منحنی بِزیِر" +msgstr "مسیر منحنی Bezier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" @@ -1329,19 +1279,19 @@ msgstr "مسیر Audio Playback" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "مسیر پخش Animation" +msgstr "مسیر پخش انیمیشن" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "طول انیمیشن ( frames)" +msgstr "طول انیمیشن (فریم)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "طول انیمیشن (seconds)" +msgstr "طول انیمیشن (ثانیه)" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "ترک را اضافه کن" +msgstr "افزودن ترک" #: editor/animation_track_editor.cpp msgid "Animation Looping" @@ -1354,15 +1304,15 @@ msgstr "وظایف:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "کلیپ های صوتی:" +msgstr "کلیپهای صوتی:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "کلیپ های انیمیشن:" +msgstr "کلیپهای انیمیشن:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "تغییرمیسر path" +msgstr "تغییرمسیر ترک" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -1370,11 +1320,11 @@ msgstr "دِگرحالتِ روشن/خاموش این قطعه." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "حالت بروزرسانی (نحوه تنظیم این ویژگی)" +msgstr "حالت بهروزرسانی (نحوه تنظیم این ویژگی)" #: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" -msgstr "حالت درون یابی(درونیابی روشی است برای یافتن مقدار تابع درون یک بازه)" +msgstr "حالت درونیابی" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" @@ -1385,25 +1335,22 @@ msgid "Remove this track." msgstr "این ترک را حذف کن." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s):" -msgstr "زمان(s): " +msgstr "زمان:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Position:" -msgstr "برداشتن موج" +msgstr "موقعیت:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rotation:" -msgstr "وضعیت:" +msgstr "چرخش:" #: editor/animation_track_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" -msgstr "" +msgstr "مقیاس:" #: editor/animation_track_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp @@ -1411,17 +1358,15 @@ msgstr "" #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" -msgstr "" +msgstr "نوع:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "(Invalid, expected type: %s)" -msgstr "نام دارایی ایندکس نامعتبر." +msgstr "(نامعتبر, نوع مورد انتظار: %s)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing:" -msgstr "انتقال" +msgstr "تسهیل:" #: editor/animation_track_editor.cpp msgid "In-Handle:" @@ -1432,23 +1377,20 @@ msgid "Out-Handle:" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Stream:" -msgstr "افزودن مورد" +msgstr "استریم" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start (s):" -msgstr "شروع" +msgstr "شروع:" #: editor/animation_track_editor.cpp msgid "End (s):" -msgstr "" +msgstr "پایان(ها):" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Clip:" -msgstr "گره انیمیشن" +msgstr "کلیپ انیمیشن:" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -1507,7 +1449,7 @@ msgstr "اضافه کردن مقدار(های) ریست" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "حذف کلید(key)" +msgstr "حذف کلید(ها)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" @@ -1515,11 +1457,11 @@ msgstr "تغییر حالت بروزرسانی انیمیشن" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "تغییر حالت درون یابی(Interpolation ) انیمیشن" +msgstr "تغییر حالت درون یابی (Interpolation) انیمیشن" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "تغییر حالت تکررار (Loop) انیمیشن" +msgstr "تغییر حالت تکرار (Loop) انیمیشن" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -1532,14 +1474,12 @@ msgstr "حذف ترک انیمشین" #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editors" -msgstr "ویرایشگر" +msgstr "ویرایشگرها" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#, fuzzy msgid "Confirm Insert Track" -msgstr "درج ترک و کلید در انیمیشن" +msgstr "درج آهنگ را تأیید کنید" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp @@ -1561,7 +1501,7 @@ msgstr "ساختن %d قطعه جدید و درج کلیدها؟" #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" -msgstr "تولید" +msgstr "ایجاد کردن" #: editor/animation_track_editor.cpp msgid "Anim Insert" @@ -1584,7 +1524,7 @@ msgstr "انیمیشن پلیر نمی تواند خود را انیمیت کن #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "property '%s'" -msgstr "ویژگی \"٪ s\"" +msgstr "ویژگی '%s'" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" @@ -1617,14 +1557,14 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" -"آهنگ های صوتی فقط می توانند به گره های نوع (nodes) اشاره کنند\n" +"آهنگهای صوتی فقط میتوانند به گرههای نوع (nodes) اشاره کنند:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "آهنگ های انیمیشن فقط می توانند به گره های انیمش پلیر اشاره کنند." +msgstr "آهنگهای انیمیشن فقط میتوانند به گرههای انیمیشن پلیر اشاره کنند." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" @@ -1632,11 +1572,11 @@ msgstr "بدون ریشه اضافه کردن مسیر امکان پذیر نی #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "مسیر نامعتبر برای بِزیِر( زیر-خواص نامناسب)" +msgstr "مسیر نامعتبر برای Bezier ( زیر-خواص نامناسب)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" -msgstr "افزودن مسیر بِزیِر" +msgstr "افزودن مسیر Bezier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -1644,7 +1584,7 @@ msgstr "مسیر قطعه نامعتبر، پس نمیتوان یک کلید #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "آهنگ از نوع مکانی نیست ، نمی تواند کلید را وارد کند" +msgstr "آهنگ از نوع مکانی نیست، نمیتواند کلید را وارد کند" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" @@ -1652,7 +1592,7 @@ msgstr "افزودن کلید مسیر دگرشکل" #: editor/animation_track_editor.cpp msgid "Add Track Key" -msgstr "افزودن کلید مسیر" +msgstr "افزودن کلید ترک" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -1677,7 +1617,7 @@ msgstr "کلیدها را در انیمیشن جابجا کن" #: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Transform" -msgstr "" +msgstr "تبدیل" #: editor/animation_track_editor.cpp editor/editor_help.cpp msgid "Methods" @@ -1685,7 +1625,7 @@ msgstr "روش ها" #: editor/animation_track_editor.cpp msgid "Bezier" -msgstr "" +msgstr "بزیه" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -2275,8 +2215,9 @@ msgid "Open" msgstr "باز کن" #: editor/dependency_editor.cpp +#, fuzzy msgid "Owners of: %s (Total: %d)" -msgstr "" +msgstr "صاحبان: %s (کل: %d)" #: editor/dependency_editor.cpp msgid "" @@ -2402,7 +2343,7 @@ msgstr "مؤلفان" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "حامیان پلاتین" +msgstr "حامیان سطح platinum" #: editor/editor_about.cpp msgid "Gold Sponsors" @@ -2418,7 +2359,7 @@ msgstr "اهداکنندگان برنزیحامیان مالی" #: editor/editor_about.cpp msgid "Mini Sponsors" -msgstr "حامیان مالی کوچک" +msgstr "حامیان سطح Mini" #: editor/editor_about.cpp msgid "Gold Donors" @@ -2835,22 +2776,21 @@ msgid "Choose" msgstr "انتخاب کنید" #: editor/editor_export.cpp +#, fuzzy msgid "Project export for platform:" -msgstr "" +msgstr "خروجی پروژه برای سکو:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "کپی کردن مسیر node" +msgstr "با هشدار تکمیل شد." #: editor/editor_export.cpp -#, fuzzy msgid "Completed successfully." -msgstr "بسته با موفقیت نصب شد!" +msgstr "با موفقیت انجام شد." #: editor/editor_export.cpp msgid "Failed." -msgstr "" +msgstr "ناموفق." #: editor/editor_export.cpp msgid "Storing File:" @@ -2865,45 +2805,40 @@ msgid "Packing" msgstr "بسته بندی" #: editor/editor_export.cpp -#, fuzzy msgid "Save PCK" -msgstr "ذخیره در" +msgstr "ذخیره PCk" #: editor/editor_export.cpp -#, fuzzy msgid "Cannot create file \"%s\"." -msgstr "ناتوان در ساختن پوشه." +msgstr "نمیتوان فایل \"%s\" راساخت." #: editor/editor_export.cpp -#, fuzzy msgid "Failed to export project files." -msgstr "نمیتواند یک پوشه ایجاد شود." +msgstr "نمیتوان از فایلهای پروژه خروجی گرفت ." #: editor/editor_export.cpp -#, fuzzy msgid "Can't open file to read from path \"%s\"." -msgstr "ناتوان در گشودن پروژه" +msgstr "نمیتوان فایل را از مسیر \"%s\" برای خواندن بازکرد." #: editor/editor_export.cpp -#, fuzzy msgid "Save ZIP" -msgstr "ذخیره در" +msgstr "ذخیره ZIP" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" -"پلتفرم مورد نظر به فشرده سازی تکستچر 'ETC' برای GLES2 نیاز دارد . 'واردکردن " -"ETC' را در تنظیمات پروژه فعال کنید." +"پلتفرم مورد نظر به فشرده سازی تکستچر 'ETC' برای GLES2 نیاز دارد . 'Import " +"Etc' را در تنظیمات پروژه فعال کنید." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"پلتفرم مورد نظر به فشرده سازی تکستچر 'ETC' برای GLES2 نیاز دارد . 'واردکردن " -"ETC' را در تنظیمات پروژه فعال کنید." +"پلتفرم مورد نظر به فشرده سازی تکستچر 'ETC2' برای GLES3 نیاز دارد . 'Import " +"Etc2' را در تنظیمات پروژه فعال کنید." #: editor/editor_export.cpp msgid "" @@ -2914,8 +2849,8 @@ msgid "" msgstr "" "پلتفرم هدف به فشردهسازی بافت 'ETC' برای بازگرداندن درایور به GLES2 نیاز " "دارد.\n" -"'استخراج Etc' را در تنظیمات پروژه فعال کنید یا \"Driver Fallback Enabled\" " -"را غیرفعال کنید." +"'Import Etc' را در تنظیمات پروژه فعال کنید یا \"Driver Fallback Enabled\" را " +"غیرفعال کنید." #: editor/editor_export.cpp msgid "" @@ -2940,6 +2875,10 @@ msgid "" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"پلت فرم هدف نیاز به فشرده سازی بافت 'PVRTC' برای بازگشت درایور به GLES2 " +"دارد.\n" +"\"Import Pvrtc\" را در تنظیمات پروژه فعال کنید یا \"Driver Fallback " +"Enabled\" را غیرفعال کنید." #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -2953,7 +2892,7 @@ msgstr "عضوها" #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp msgid "Release" -msgstr "" +msgstr "انتشار" #: editor/editor_export.cpp #, fuzzy @@ -2962,11 +2901,11 @@ msgstr "انتقال را در انیمیشن تغییر بده" #: editor/editor_export.cpp msgid "64 Bits" -msgstr "" +msgstr "۶۴ بیت" #: editor/editor_export.cpp msgid "Embed PCK" -msgstr "" +msgstr "جاسازی PCK" #: editor/editor_export.cpp platform/osx/export/export.cpp #, fuzzy @@ -2979,15 +2918,15 @@ msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "S3TC" -msgstr "" +msgstr "S3TC" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC" -msgstr "" +msgstr "ایتیسی" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC2" -msgstr "" +msgstr "ایتیسی۲" #: editor/editor_export.cpp msgid "No BPTC Fallbacks" @@ -2997,13 +2936,13 @@ msgstr "" #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "" +msgstr "قالب اشکال زدایی سفارشی یافت نشد." #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "" +msgstr "قالب انتشار سفارشی یافت نشد." #: editor/editor_export.cpp #, fuzzy @@ -3028,15 +2967,16 @@ msgstr "نام دارایی ایندکس نامعتبر." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp msgid "PCK Embedding" -msgstr "" +msgstr "تعبیه پیسیکی" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"در خروجی های ۳۲ بیتی پیسیکی تعبیه شده نمیتواند از ۴ گیگابایت بزرگتر باشد." #: editor/editor_export.cpp msgid "Convert Text Resources To Binary On Export" -msgstr "" +msgstr "تبدیل منابع متنی به دوتایی هنگام خروجی" #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -3053,7 +2993,7 @@ msgstr "کتابخانه دارایی" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" -msgstr "" +msgstr "ویرایش درخت صحنه" #: editor/editor_feature_profile.cpp msgid "Node Dock" @@ -3070,15 +3010,15 @@ msgstr "وارد کردن لنگرگاه" #: editor/editor_feature_profile.cpp msgid "Allows to view and edit 3D scenes." -msgstr "" +msgstr "اجازه دیدن و ویرایش صحنه های ۳ بعدی را میدهد." #: editor/editor_feature_profile.cpp msgid "Allows to edit scripts using the integrated script editor." -msgstr "" +msgstr "اجازهٔ ویرایش اسکریپتها با استفاده از ویرایشگر اسکریپت داخلی را میدهد." #: editor/editor_feature_profile.cpp msgid "Provides built-in access to the Asset Library." -msgstr "" +msgstr "دسترسی داخلی به کتابخانهٔ دارایی را فراهم میکند." #: editor/editor_feature_profile.cpp msgid "Allows editing the node hierarchy in the Scene dock." @@ -3089,32 +3029,35 @@ msgid "" "Allows to work with signals and groups of the node selected in the Scene " "dock." msgstr "" +"به کار کردن با سیگنال ها و گروه ها ی گره انتخاب شده از داک صحنه اجازه میدهد." #: editor/editor_feature_profile.cpp msgid "Allows to browse the local file system via a dedicated dock." -msgstr "" +msgstr "به مرور سیستم فایل محلی از طریق یک داک اختصاصی اجازه می دهد." #: editor/editor_feature_profile.cpp msgid "" "Allows to configure import settings for individual assets. Requires the " "FileSystem dock to function." msgstr "" +"به پیکربندی تنظیمات Import برای دارایی های فردی اجازه می دهد. برای عملکرد به " +"داک FileSystem نیاز دارد." #: editor/editor_feature_profile.cpp msgid "(current)" -msgstr "" +msgstr "(کنونی)" #: editor/editor_feature_profile.cpp msgid "(none)" -msgstr "" +msgstr "(هیچ)" #: editor/editor_feature_profile.cpp msgid "Remove currently selected profile, '%s'? Cannot be undone." -msgstr "" +msgstr "نمایه انتخابی فعلی، '%s' حذف شود؟ قابل واگرد نیست." #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" +msgstr "پروفایل باید یک نام فایل معتبر باشد و نباید حاوی «.» باشد" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." @@ -3122,7 +3065,7 @@ msgstr "نمایه با این نام در حال حاضر وجود دارد." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" -msgstr "" +msgstr "(ویرایشگر غیرفعال است، ویژگیها غیرفعال است)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" @@ -3141,52 +3084,48 @@ msgid "Enable Contextual Editor" msgstr "فعال کردن ویرایشگر متنی" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Properties:" -msgstr "صافی کردن گرهها" +msgstr "داراییهای کلاس:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Main Features:" -msgstr "ویژگیها" +msgstr "ویژگیهای اصلی:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Nodes and Classes:" -msgstr "کلاس های فعال شده:" +msgstr "نودها (Nodes) و کلاسها:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "" +msgstr "فرمت فایل '%s' نامعتبر است، وارد کردن متوقف شد." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" +"پروفایل '%s' از قبل وجود دارد. قبل از وارد کردن، ابتدا آن را حذف کنید، وارد " +"کردن متوقف شد." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." msgstr "خطای ذخیره نمایه در مسیر: '%s'." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Reset to Default" -msgstr "بارگیری پیش فرض" +msgstr "بازنشانی به پیشفرض" #: editor/editor_feature_profile.cpp msgid "Current Profile:" msgstr "نمایه موجود:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Create Profile" -msgstr "پاک کردن نمایه" +msgstr "ایجاد پروفایل" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Remove Profile" -msgstr "حذف قالب" +msgstr "حذف پروفایل" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" @@ -3211,18 +3150,16 @@ msgid "Export" msgstr "خروجی" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Configure Selected Profile:" -msgstr "نمایه موجود:" +msgstr "پیکربندی پروفایل انتخاب شده:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Extra Options:" -msgstr "گزینههای کلاس:" +msgstr "گزینههای اضافی:" #: editor/editor_feature_profile.cpp msgid "Create or import a profile to edit available classes and properties." -msgstr "" +msgstr "یک پروفایل برای ویرایش کلاسها و ویژگیهای موجود ایجاد یا وارد کنید." #: editor/editor_feature_profile.cpp msgid "New profile name:" @@ -3245,9 +3182,8 @@ msgid "Manage Editor Feature Profiles" msgstr "مدیریت ویژگی نمایههای ویرایشگر" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Default Feature Profile" -msgstr "ویژگی نمایه Godot" +msgstr "پروفایل ویژگی پیشفرض" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -3264,7 +3200,7 @@ msgstr "برگزیدن این پوشه" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "" +msgstr "کپی کردن مسیر" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" @@ -3281,7 +3217,7 @@ msgstr "ساختن پوشه..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp msgid "Refresh" -msgstr "" +msgstr "تازهسازی" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" @@ -3320,14 +3256,12 @@ msgid "Save a File" msgstr "یک پرونده را ذخیره کن" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Access" -msgstr "موفقیت!" +msgstr "دسترسی" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp -#, fuzzy msgid "Display Mode" -msgstr "حالت صدور:" +msgstr "حالت نمایش" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -3340,71 +3274,67 @@ msgstr "حالت صدور:" #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/visual_shader.cpp #: servers/audio/effects/audio_effect_distortion.cpp -#, fuzzy msgid "Mode" -msgstr "انتخاب حالت" +msgstr "حالت" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current Dir" -msgstr "نمایه موجود:" +msgstr "دایرکتوری کنونی" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current File" -msgstr "نمایه موجود:" +msgstr "فایل فعلی" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current Path" -msgstr "نمایه موجود:" +msgstr "مسیر فعلی" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Show Hidden Files" -msgstr "نمایش در فایلسیستم" +msgstr "نمایش فایلهای پنهان شده" #: editor/editor_file_dialog.cpp msgid "Disable Overwrite Warning" -msgstr "" +msgstr "غیرفعال کردن هشدار بازنویسی" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "" +msgstr "به عقب بازگردید" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "" +msgstr "جلو بروید" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "" +msgstr "بالا بروید" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "" +msgstr "تغییر فایلهای پنهان" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "تغییر موارد دلخواه" #: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp #: scene/gui/base_button.cpp msgid "Toggle Mode" -msgstr "" +msgstr "تغییر حالت" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "" +msgstr "مسیر تمرکز" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "" +msgstr "انتقال موارد دلخواه به بالا" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "" +msgstr "انتقال موارد دلخواه به پایین" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." @@ -3428,15 +3358,15 @@ msgstr "پوشه موجود (غیر)محبوب." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." -msgstr "" +msgstr "تغییر پدیدار بودن فایلهای مخفی شده." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "" +msgstr "دیدن موارد به صورت جدولی از پیشنمایشها." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "" +msgstr "مشاهده موارد به عنوان فهرست." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" @@ -3445,7 +3375,7 @@ msgstr "پوشهها و پروندهها:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" -msgstr "" +msgstr "پیشنمایش:" #: editor/editor_file_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp @@ -3454,27 +3384,30 @@ msgstr "پرونده:" #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "" +msgstr "منابعاسکن" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"چندین واردکننده برای انواع مختلف وجود دارد که به فایل %s اشاره میکنند، وارد " +"کردن لغو شد" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "(در حال) وارد کردن دوباره عست ها" #: editor/editor_file_system.cpp +#, fuzzy msgid "Reimport Missing Imported Files" -msgstr "" +msgstr "وارد کردن دوباره فایل های وارد شده ناپیدا" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp msgid "Top" -msgstr "" +msgstr "بالا" #: editor/editor_help.cpp msgid "Class:" @@ -3483,7 +3416,7 @@ msgstr "کلاس:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "میراث:" +msgstr "ارث میبرد از:" #: editor/editor_help.cpp msgid "Inherited by:" @@ -3491,7 +3424,7 @@ msgstr "به ارث رسیده به وسیله:" #: editor/editor_help.cpp msgid "Online Tutorials" -msgstr "" +msgstr "آموزشهای آنلاین" #: editor/editor_help.cpp msgid "Properties" @@ -3499,7 +3432,7 @@ msgstr "خصوصیات" #: editor/editor_help.cpp msgid "overrides %s:" -msgstr "" +msgstr "%s را لغو می کند:" #: editor/editor_help.cpp msgid "default:" @@ -3513,7 +3446,7 @@ msgstr "خصوصیات زمینه" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/gradient.cpp msgid "Colors" -msgstr "" +msgstr "رنگها" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" @@ -3521,16 +3454,16 @@ msgstr "ثابت ها" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Fonts" -msgstr "" +msgstr "فونتها" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #: platform/iphone/export/export.cpp msgid "Icons" -msgstr "" +msgstr "آیکونها" #: editor/editor_help.cpp msgid "Styles" -msgstr "" +msgstr "استایلها" #: editor/editor_help.cpp msgid "Enumerations" @@ -3565,9 +3498,8 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript_editor.cpp -#, fuzzy msgid "Text Editor" -msgstr "گشودن در ویرایشگر" +msgstr "ویرایشگر متن" #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3576,7 +3508,7 @@ msgstr "راهنما" #: editor/editor_help.cpp msgid "Sort Functions Alphabetically" -msgstr "" +msgstr "مرتب کردن توابع بر اساس حروف الفبا" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3635,7 +3567,7 @@ msgstr "روش" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" -msgstr "سیگنال" +msgstr "سیگنال" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp @@ -3657,43 +3589,40 @@ msgstr "ویژگی:" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp msgid "Label" -msgstr "" +msgstr "برچسب" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Read Only" -msgstr "تنها روشها" +msgstr "فقط مطالعه" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp msgid "Checkable" -msgstr "" +msgstr "قابل بررسی" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Checked" -msgstr "همهی انتخاب ها" +msgstr "بررسی شده" #: editor/editor_inspector.cpp -#, fuzzy msgid "Draw Red" -msgstr "فراخوانی" +msgstr "رسم قرمز" #: editor/editor_inspector.cpp -#, fuzzy msgid "Keying" -msgstr "پخش" +msgstr "کلیدزدن" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(مقدار)" +msgstr "مقدار سنجاق" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "" +"پین کردن یک مقدار آن را مجبور می کند حتی اگر برابر با مقدار پیش فرض باشد " +"ذخیره شود." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" @@ -3714,26 +3643,23 @@ msgstr "تعیین چندگانه:" #: editor/editor_inspector.cpp msgid "Pinned %s" -msgstr "" +msgstr "%s سنجاق شد" #: editor/editor_inspector.cpp msgid "Unpinned %s" -msgstr "" +msgstr "سنجاق %s برداشته شد" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" -msgstr "خصوصیات" +msgstr "کپی کردن دارایی" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" -msgstr "خصوصیات" +msgstr "چسباندن دارایی" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "رونوشت مسیر گره" +msgstr "کپی کردن مسیر دارایی" #: editor/editor_log.cpp msgid "Output:" @@ -3741,7 +3667,7 @@ msgstr "خروجی:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" -msgstr "کپی برگزیده" +msgstr "کپی انتخاب" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_resource_picker.cpp @@ -3786,19 +3712,19 @@ msgstr "گره" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "ورودی RPC" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "ورودی RSET" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "خروجی RPC" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "خروجی RSET" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" @@ -3817,11 +3743,11 @@ msgstr "" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "" +msgstr "هنگامی که پنجره ویرایشگر دوباره ترسیم می شود می چرخد." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "منابع وارد شده را نمیتوان ذخیره کرد." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -3845,19 +3771,19 @@ msgstr "ذخیره منبع از ..." #: editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "" +msgstr "نمیتوان فایل را برای نوشتن باز کرد:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "" +msgstr "فرمت فایل درخواست شده ناشناخته است:" #: editor/editor_node.cpp msgid "Error while saving." -msgstr "" +msgstr "خطا در هنگام ذخیرهسازی." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "نمیتوان %s را باز کرد. این فایل میتواند انتقال یافته یا حذف شده باشد." #: editor/editor_node.cpp msgid "Error while parsing '%s'." @@ -3865,7 +3791,7 @@ msgstr "خطا هنگام تجزیه '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "" +msgstr "پایان غیر منتظرهٔ فایل '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." @@ -3885,7 +3811,7 @@ msgstr "در حال پردازش" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "ایجاد بند انگشتی" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." @@ -3902,10 +3828,11 @@ msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" +"صحنه ذخیره نشد. وابستگیهای احتمالی (نمونهها یا وراثت) را نمیتوان راضی کرد." #: editor/editor_node.cpp msgid "Could not save one or more scenes!" -msgstr "" +msgstr "نمیتوان یک یا چند صحنه را ذخیره کرد!" #: editor/editor_node.cpp msgid "Save All Scenes" @@ -3913,15 +3840,15 @@ msgstr "ذخیره صحنه" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "نمیتوان صحنهای که هنوز باز است را بازنویسی کرد!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "نمیتوان MeshLibrary را برای ادغام بارگیری کرد!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "خطا در ذخیره MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" @@ -3936,6 +3863,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"هنگام تلاش برای ذخیرهٔ چیدمان ویرایشگر خطایی روی داد.\n" +" مطمئن شوید که مسیر داده کاربر در ویرایشگر قابل نوشتن است." #: editor/editor_node.cpp msgid "" @@ -3946,11 +3875,11 @@ msgstr "" #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "نام چیدمان پیدا نشد!" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." -msgstr "" +msgstr "طرحبندی پیشفرض را به تنظیمات پایه آن بازگرداند." #: editor/editor_node.cpp msgid "" @@ -3970,6 +3899,8 @@ msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" +"این منبع وارد شده است، بنابراین قابل ویرایش نیست. تنظیمات آن را در پنل وارد " +"کردن تغییر دهید و سپس دوباره وارد کنید." #: editor/editor_node.cpp msgid "" @@ -3978,6 +3909,9 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"این صحنه وارد شده است، بنابراین تغییرات در آن حفظ نخواهد شد. نمونهبرداری یا " +"به ارث بردن آن اجازه میدهد تا تغییراتی در آن ایجاد کنید. لطفاً اسناد مربوط به " +"وارد کردن صحنهها را بخوانید تا این گردش کار را بهتر درک کنید." #: editor/editor_node.cpp msgid "" @@ -4541,6 +4475,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "پروژه" @@ -4922,7 +4857,7 @@ msgstr "خطاهای بارگذاری" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Select" -msgstr "" +msgstr "انتخاب" #: editor/editor_node.cpp #, fuzzy @@ -5089,7 +5024,7 @@ msgstr "" #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/main/canvas_layer.cpp msgid "Layer" -msgstr "" +msgstr "لایه" #: editor/editor_properties.cpp msgid "Bit %d, value %d" @@ -5101,7 +5036,7 @@ msgstr "" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." -msgstr "" +msgstr "واگذار کردن..." #: editor/editor_properties.cpp #, fuzzy @@ -6847,7 +6782,7 @@ msgstr "تغییر نام" #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "بازنویسی" #: editor/filesystem_dock.cpp #, fuzzy @@ -7445,7 +7380,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -7689,7 +7625,7 @@ msgstr "" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "زیرپوشه:" #: editor/plugin_config_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp @@ -7703,7 +7639,7 @@ msgstr "نسخه:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" -msgstr "" +msgstr "زبان:" #: editor/plugin_config_dialog.cpp #, fuzzy @@ -7850,7 +7786,7 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" -msgstr "" +msgstr "نقطه" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -8279,16 +8215,16 @@ msgstr "افزودن گره" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "" +msgstr "پایان" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "فوری" #: editor/plugins/animation_state_machine_editor.cpp #: scene/animation/animation_blend_tree.cpp msgid "Sync" -msgstr "" +msgstr "همگامسازی" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" @@ -8298,7 +8234,7 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/3d/vehicle_body.cpp msgid "Travel" -msgstr "" +msgstr "سفر" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." @@ -9600,7 +9536,7 @@ msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" -msgstr "" +msgstr "ذرات سیپییو" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -9712,14 +9648,14 @@ msgstr "یک Breakpoint درج کن" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp #: scene/resources/primitive_meshes.cpp msgid "Text" -msgstr "" +msgstr "متن" #: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp #: platform/osx/export/export.cpp platform/windows/export/export.cpp #: scene/gui/button.cpp scene/gui/item_list.cpp msgid "Icon" -msgstr "" +msgstr "آیکون" #: editor/plugins/item_list_editor_plugin.cpp msgid "ID" @@ -10256,7 +10192,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp #: main/main.cpp servers/visual_server.cpp msgid "Options" -msgstr "" +msgstr "گزینه ها" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -10408,7 +10344,7 @@ msgstr "ویرایش سیگنال" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp msgid "Bones" -msgstr "" +msgstr "استخوانها" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -10467,7 +10403,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "شعاع:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy Polygon to UV" @@ -10954,7 +10890,7 @@ msgstr "منبع" #: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp #: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp msgid "Target" -msgstr "" +msgstr "هدف" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -11018,7 +10954,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" -msgstr "" +msgstr "نشانکها" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -11180,8 +11116,9 @@ msgid "Create Rest Pose from Bones" msgstr "پخش سفارشی صحنه" #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" -msgstr "" +msgstr "اسکلت2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy @@ -11200,7 +11137,7 @@ msgstr "" #: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp #: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" -msgstr "" +msgstr "اسکلت" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy @@ -11303,7 +11240,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp msgid "None" -msgstr "" +msgstr "هیچکدام" #: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy @@ -11695,8 +11632,9 @@ msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Gizmos" -msgstr "" +msgstr "گیزموها" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" @@ -11884,7 +11822,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" -msgstr "" +msgstr "اسپرایت" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -12022,11 +11960,11 @@ msgstr "انتخاب یک گره" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" -msgstr "" +msgstr "افقی:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" -msgstr "" +msgstr "عمودی:" #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -12037,7 +11975,7 @@ msgstr "شمارش ها:" #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" -msgstr "" +msgstr "انحراف:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -12078,11 +12016,11 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" -msgstr "" +msgstr "قدم:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" -msgstr "" +msgstr "ناحیه تکسچر" #: editor/plugins/theme_editor_plugin.cpp msgid "Styleboxes" @@ -12632,7 +12570,7 @@ msgstr "غیرفعال شده" #: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp msgid "Item" -msgstr "" +msgstr "مورد" #: editor/plugins/theme_editor_preview.cpp #, fuzzy @@ -12663,7 +12601,7 @@ msgstr "" #: editor/plugins/theme_editor_preview.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Submenu" -msgstr "" +msgstr "زیرمنو" #: editor/plugins/theme_editor_preview.cpp msgid "Subitem 1" @@ -12675,11 +12613,11 @@ msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Has" -msgstr "" +msgstr "دارد" #: editor/plugins/theme_editor_preview.cpp msgid "Many" -msgstr "" +msgstr "بسیاری" #: editor/plugins/theme_editor_preview.cpp #, fuzzy @@ -12705,11 +12643,11 @@ msgstr "فرزند قابل ویرایش" #: editor/plugins/theme_editor_preview.cpp msgid "Subtree" -msgstr "" +msgstr "زیردرخت" #: editor/plugins/theme_editor_preview.cpp msgid "Has,Many,Options" -msgstr "" +msgstr "دارد،بسیار،گزینهها" #: editor/plugins/theme_editor_preview.cpp msgid "Invalid path, the PackedScene resource was probably moved or removed." @@ -12771,8 +12709,9 @@ msgid "Find Tile" msgstr "یافتن" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy msgid "Transpose" -msgstr "" +msgstr "جابهجا کردن" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" @@ -13611,11 +13550,11 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" -msgstr "" +msgstr "بردار" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" -msgstr "" +msgstr "بولی" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -13715,7 +13654,7 @@ msgstr "تغییر بده" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" -msgstr "" +msgstr "رأس" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -13725,7 +13664,7 @@ msgstr "نشانوندها:" #: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp #: scene/3d/light.cpp msgid "Light" -msgstr "" +msgstr "نور" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -14431,7 +14370,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" -msgstr "" +msgstr "شیدر دیداری" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -14445,7 +14384,7 @@ msgstr "تغییر بده" #: editor/project_export.cpp msgid "Runnable" -msgstr "" +msgstr "قابل اجرا" #: editor/project_export.cpp msgid "Export the project for all the presets defined." @@ -14472,11 +14411,11 @@ msgstr "صدور پروژه" #: editor/project_export.cpp msgid "Presets" -msgstr "" +msgstr "پیش فرض ها" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." -msgstr "" +msgstr "افزودن..." #: editor/project_export.cpp msgid "" @@ -14490,15 +14429,15 @@ msgstr "منابع" #: editor/project_export.cpp msgid "Export all resources in the project" -msgstr "" +msgstr "صدور همه منابع در پروژه" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" -msgstr "" +msgstr "صدور صحنه های انتخاب شده (و وابستگی ها)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" -msgstr "" +msgstr "صدور منابع انتخاب شده (و وابستگی ها)" #: editor/project_export.cpp msgid "Export Mode:" @@ -14748,8 +14687,9 @@ msgid "Project Installation Path:" msgstr "مسیر پروژه:" #: editor/project_manager.cpp +#, fuzzy msgid "Renderer:" -msgstr "" +msgstr "رندرر:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" @@ -15232,7 +15172,7 @@ msgstr "تنظیمات پروژه (پروژه.گودات)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" -msgstr "هَمِگان" +msgstr "عمومی" #: editor/project_settings_editor.cpp msgid "Override For..." @@ -15340,11 +15280,11 @@ msgstr "" #: editor/property_editor.cpp msgid "File..." -msgstr "" +msgstr "فایل..." #: editor/property_editor.cpp msgid "Dir..." -msgstr "" +msgstr "دایرکتوری..." #: editor/property_editor.cpp msgid "Assign" @@ -15405,7 +15345,7 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "جایگزین" #: editor/rename_dialog.cpp #, fuzzy @@ -15453,8 +15393,9 @@ msgid "Amount by which counter is incremented for each node" msgstr "" #: editor/rename_dialog.cpp +#, fuzzy msgid "Padding" -msgstr "" +msgstr "لایه گذاری" #: editor/rename_dialog.cpp msgid "" @@ -15464,15 +15405,16 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Post-Process" -msgstr "" +msgstr "پس-پردازش" #: editor/rename_dialog.cpp msgid "Style" -msgstr "" +msgstr "شیوه" #: editor/rename_dialog.cpp +#, fuzzy msgid "Keep" -msgstr "" +msgstr "نگه داشتن" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" @@ -15699,18 +15641,19 @@ msgstr "" msgid "Make Local" msgstr "محلی" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "نام گره:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "نام هماکنون توسط تابع/متغیر/سیگنال استفاده شده است:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "نام گره:" #: editor/scene_tree_dock.cpp @@ -15919,6 +15862,11 @@ msgstr "دکمه" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "نام گره:" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "خطای اتصال" @@ -15983,6 +15931,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "تغییر نام گره" @@ -17913,6 +17865,21 @@ msgstr "همهی انتخاب ها" msgid "Auto Update Project" msgstr "پروژه بی نام" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "نشان دادن همه" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "یک فهرست انتخاب کنید" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "یک فهرست انتخاب کنید" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19764,6 +19731,11 @@ msgstr "ساختن گره" msgid "Custom BG Color" msgstr "ساختن گره" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "خروجی" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20610,6 +20582,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "نام نامعتبر." @@ -28377,4 +28355,4 @@ msgstr "" #: servers/visual_server.cpp msgid "Shader Cache Size (MB)" -msgstr "" +msgstr "اندازه کش شیدر (مگابایت)" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index db841ef48a..c560e51b01 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -4636,6 +4636,7 @@ msgstr "Sekalaiset projekti- tai kohtaustyökalut." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekti" @@ -7574,7 +7575,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15634,18 +15636,19 @@ msgstr "" msgid "Make Local" msgstr "Tee paikallinen" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Solmun nimi:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Nimi on jo toisen funktion/muuttujan/signaalin käytössä:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Solmun nimi:" #: editor/scene_tree_dock.cpp @@ -15848,6 +15851,11 @@ msgid "Button Group" msgstr "Painikeryhmä" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Solmun nimi:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Yhdistetään paikasta)" @@ -15923,6 +15931,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Virheellinen solmun nimi, seuraavat merkit eivät ole sallittuja:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Nimeä solmu uudelleen" @@ -17850,6 +17862,21 @@ msgstr "Muodosta ratkaisu" msgid "Auto Update Project" msgstr "Nimetön projekti" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Näytä kaikki" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Valitse hakemisto" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Valitse hakemisto" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Sisemmän poikkeuksen kutsupinon loppu" @@ -19718,6 +19745,11 @@ msgstr "Mukautettu solmu" msgid "Custom BG Color" msgstr "Mukautettu solmu" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Laajenna kaikki" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20615,6 +20647,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Paketin lyhyt nimi on virheellinen." diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 0a154fd6ae..e6d675f5ca 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-05-15 09:38+0000\n" +"PO-Revision-Date: 2022-08-30 03:11+0000\n" "Last-Translator: Marco Santos <enum.scima@gmail.com>\n" "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/" "godot/fil/>\n" @@ -21,7 +21,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -33,7 +33,7 @@ msgstr "Clipboard" #: core/bind/core_bind.cpp msgid "Current Screen" -msgstr "Kasalukuyang Screen" +msgstr "Screen Ngayon" #: core/bind/core_bind.cpp msgid "Exit Code" @@ -41,15 +41,15 @@ msgstr "Umalis sa Code" #: core/bind/core_bind.cpp msgid "V-Sync Enabled" -msgstr "Binuksan ang V-Sync" +msgstr "Nakabukas na ang V-Sync" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "V-Sync Via Compositor" +msgstr "V-Sync gamit Compositor" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "Delta Smoothing" +msgstr "Pagkinis sa Delta" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" @@ -57,7 +57,7 @@ msgstr "Mababang Paggamit sa Processor" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "Mababang Paggamit sa Processor Tulog (µsec)" +msgstr "Pagtulog ng Mababang Paggamit sa Processor (µsec)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" @@ -65,15 +65,15 @@ msgstr "Panatilihing Nakabukas ang Screen" #: core/bind/core_bind.cpp msgid "Min Window Size" -msgstr "Min na Laki ng Window" +msgstr "Min na Sukat ng Window" #: core/bind/core_bind.cpp msgid "Max Window Size" -msgstr "Max na Laki ng Window" +msgstr "Max na Sukat ng Window" #: core/bind/core_bind.cpp msgid "Screen Orientation" -msgstr "Screen Orientation" +msgstr "Orientation ng Screen" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp @@ -86,7 +86,7 @@ msgstr "Walang border" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "Nakabukas ang Kada Pixel na Transparency" +msgstr "Nakabukas na ang Kada Pixel na Transparency" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" @@ -123,7 +123,7 @@ msgstr "Posisyon" #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp msgid "Size" -msgstr "Laki" +msgstr "Sukat" #: core/bind/core_bind.cpp msgid "Endian Swap" @@ -131,15 +131,15 @@ msgstr "Endian Swap" #: core/bind/core_bind.cpp msgid "Editor Hint" -msgstr "Editor Hint" +msgstr "Hint sa Editor" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "I-print mga Mensahe ng Error" +msgstr "I-print ang mga Mensahe ng Error" #: core/bind/core_bind.cpp msgid "Iterations Per Second" -msgstr "Ikot Kada Segundo" +msgstr "Iteration Kada Segundo" #: core/bind/core_bind.cpp msgid "Target FPS" @@ -313,9 +313,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Kulang sa bytes para i-decode ang bytes, o invalid na format." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" -msgstr "Invalid na input %i (di pinasa) sa expression" +msgstr "Invalid na input na %d (di pinasa) sa expression" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -359,13 +358,12 @@ msgid "Max Size (KB)" msgstr "Max na Laki (KB)" #: core/os/input.cpp -#, fuzzy msgid "Mouse Mode" -msgstr "Kopya" +msgstr "Mouse Mode" #: core/os/input.cpp msgid "Use Accumulated Input" -msgstr "" +msgstr "Gamitin ang Nakolektang Input" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -393,9 +391,8 @@ msgid "Command" msgstr "Command" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr "Pisika" +msgstr "Pisikal" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -425,7 +422,7 @@ msgstr "Mask ng Button" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp msgid "Global Position" -msgstr "Global na Posisyon" +msgstr "Pandaigdigang Posisyon" #: core/os/input_event.cpp msgid "Factor" @@ -441,7 +438,7 @@ msgstr "Dobleng pindot" #: core/os/input_event.cpp msgid "Tilt" -msgstr "Kiling" +msgstr "Tabingi" #: core/os/input_event.cpp msgid "Pressure" @@ -449,7 +446,7 @@ msgstr "Presyur" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "Baligtad na Pen" #: core/os/input_event.cpp msgid "Relative" @@ -479,7 +476,7 @@ msgstr "Index" #: modules/visual_script/visual_script_nodes.cpp #: scene/2d/touch_screen_button.cpp msgid "Action" -msgstr "Gawain" +msgstr "Kilos" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp @@ -532,7 +529,7 @@ msgstr "Config" #: core/project_settings.cpp msgid "Project Settings Override" -msgstr "Override sa Pagsasaayos ng Proyekto" +msgstr "Override sa Pagsasaayos sa Proyekto" #: core/project_settings.cpp core/resource.cpp #: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp @@ -575,7 +572,7 @@ msgstr "Patayin ang stderr" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "Gamitin ang Hidden Project Data Directory" +msgstr "Gamitin ang Nakatagong Directory ng Data ng Proyekto" #: core/project_settings.cpp msgid "Use Custom User Dir" @@ -589,13 +586,13 @@ msgstr "Pangalan ng Sariling User Dir" #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp msgid "Display" -msgstr "" +msgstr "Pagpapakita" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" -msgstr "" +msgstr "Lapad" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp @@ -604,19 +601,19 @@ msgstr "" #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp msgid "Height" -msgstr "" +msgstr "Tangkad" #: core/project_settings.cpp msgid "Always On Top" -msgstr "" +msgstr "Palaging Nasa Taas" #: core/project_settings.cpp msgid "Test Width" -msgstr "" +msgstr "Lapad ng Test" #: core/project_settings.cpp msgid "Test Height" -msgstr "" +msgstr "Tangkad ng Test" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -640,7 +637,7 @@ msgstr "Pangunahing Args sa Pagtakbo" #: core/project_settings.cpp msgid "Scene Naming" -msgstr "" +msgstr "Pagpangalan sa Eksena" #: core/project_settings.cpp msgid "Search In File Extensions" @@ -4358,6 +4355,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7074,7 +7072,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14797,18 +14796,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Pagbago ng Haba ng Animation" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Pagbago ng Haba ng Animation" #: editor/scene_tree_dock.cpp @@ -14998,6 +14997,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Pagbago ng Haba ng Animation" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15061,6 +15065,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -16867,6 +16875,19 @@ msgstr "" msgid "Auto Update Project" msgstr "Ilipat Ang Mga Bezier Points" +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Gamitin ang Nakatagong Directory ng Data ng Proyekto" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18580,6 +18601,11 @@ msgstr "Mga Functions:" msgid "Custom BG Color" msgstr "Mga Functions:" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "3D Transform Track" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19376,6 +19402,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 88c4966b54..b65ff797d7 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -102,13 +102,15 @@ # Jérémie Guegain <mirejai@orange.fr>, 2022. # cwulveryck <cwulveryck@online.fr>, 2022. # Helix Sir <vincentbarkmann@gmail.com>, 2022. +# SCHUTZ Lucas <lucas.schutz0954@gmail.com>, 2022. +# EGuillemot <Elouen.Guillemot@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-08-05 01:04+0000\n" -"Last-Translator: Helix Sir <vincentbarkmann@gmail.com>\n" +"PO-Revision-Date: 2022-09-02 23:49+0000\n" +"Last-Translator: DinosaurHorseSword <ewenlandry@mailfence.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -116,7 +118,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -226,7 +228,7 @@ msgstr "Échange d'Endians" #: core/bind/core_bind.cpp msgid "Editor Hint" -msgstr "Conseil(s) Éditeur" +msgstr "Suggestion d’éditeur" #: core/bind/core_bind.cpp msgid "Print Error Messages" @@ -3045,7 +3047,7 @@ msgstr "Bibliothèque d'assets" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" -msgstr "Édition de l'arbre de scène" +msgstr "Édition d'arborescence de scène" #: editor/editor_feature_profile.cpp msgid "Node Dock" @@ -3319,7 +3321,7 @@ msgstr "Accès" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp msgid "Display Mode" -msgstr "Mode d'Affichage" +msgstr "Mode d'affichage" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -3876,7 +3878,7 @@ msgstr "Analyse" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "Création de l'aperçu" +msgstr "Création de vignette" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." @@ -4150,7 +4152,7 @@ msgstr "Lancer une scène rapidement…" #: editor/editor_node.cpp msgid "Quit" -msgstr "Quitter" +msgstr "Fermer" #: editor/editor_node.cpp msgid "Yes" @@ -4171,13 +4173,13 @@ msgstr "" #: editor/editor_node.cpp msgid "Save & Quit" -msgstr "Sauvegarder & quitter" +msgstr "Sauvegarder & fermer" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "" "Sauvegarder les modifications sur la (les) scène(s) suivante(s) avant de " -"quitter ?" +"fermer ?" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before opening Project Manager?" @@ -4405,7 +4407,7 @@ msgstr "Toujours fermer la sortie à l'arrêt" #: editor/editor_node.cpp msgid "Save On Focus Loss" -msgstr "Enregistrer lorsque le focus est perdu" +msgstr "Enregistrer à la perte de focus" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Save Each Scene On Quit" @@ -4413,7 +4415,7 @@ msgstr "Enregistrer toutes les scènes à la fermeture" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Quit Confirmation" -msgstr "Confirmer avant de quitter" +msgstr "Confirmation avant la fermeture" #: editor/editor_node.cpp msgid "Show Update Spinner" @@ -4421,24 +4423,23 @@ msgstr "Afficher l'indicateur d'activité" #: editor/editor_node.cpp msgid "Update Continuously" -msgstr "Mettre à jour en continu" +msgstr "Mise à jour continue" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Only" -msgstr "Changements de matériau" +msgstr "Mise à jour uniquement si vital" #: editor/editor_node.cpp msgid "Localize Settings" -msgstr "Traduction des réglages" +msgstr "Traduction des paramètres" #: editor/editor_node.cpp msgid "Restore Scenes On Load" -msgstr "Restaurer les scènes au chargement" +msgstr "Rouvrir les scènes au chargement" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Show Thumbnail On Hover" -msgstr "Afficher l’aperçu au survol" +msgstr "Afficher vignette au survol" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" @@ -4588,6 +4589,7 @@ msgstr "Outils divers liés au projet ou à la scène." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projet" @@ -5045,7 +5047,7 @@ msgstr "Création des prévisualisations des maillages" #: editor/editor_plugin.cpp msgid "Thumbnail..." -msgstr "Aperçu…" +msgstr "Vignette…" #: editor/editor_plugin_settings.cpp msgid "Main Script:" @@ -5339,15 +5341,15 @@ msgstr "Avez-vous oublié la méthode « _run » ?" #: editor/editor_settings.cpp msgid "Editor Language" -msgstr "Langue de l'Éditeur" +msgstr "Langue de l'éditeur" #: editor/editor_settings.cpp msgid "Display Scale" -msgstr "Échelle de l'affichage" +msgstr "Échelle d'affichage" #: editor/editor_settings.cpp msgid "Custom Display Scale" -msgstr "Échelle personnalisé de l'affichage" +msgstr "Échelle personnalisée d'affichage" #: editor/editor_settings.cpp msgid "Main Font Size" @@ -5363,7 +5365,7 @@ msgstr "Police anticrénelée" #: editor/editor_settings.cpp msgid "Font Hinting" -msgstr "Indication de police" +msgstr "Optimisation de rendu de police" #: editor/editor_settings.cpp msgid "Main Font" @@ -5371,11 +5373,11 @@ msgstr "Police Principale" #: editor/editor_settings.cpp msgid "Main Font Bold" -msgstr "Principale police grasse" +msgstr "Police principale en gras" #: editor/editor_settings.cpp msgid "Code Font" -msgstr "Police du Code" +msgstr "Police du code" #: editor/editor_settings.cpp msgid "Dim Editor On Dialog Popup" @@ -5465,7 +5467,7 @@ msgstr "Scan auto du chemin du projet" #: editor/editor_settings.cpp msgid "Default Project Path" -msgstr "Chemin du Projet par Défaut" +msgstr "Chemin de projet par défaut" #: editor/editor_settings.cpp msgid "On Save" @@ -5485,15 +5487,15 @@ msgstr "Fenêtre de sélection de fichiers" #: editor/editor_settings.cpp msgid "Thumbnail Size" -msgstr "Taille de la vignette" +msgstr "Taille de vignette" #: editor/editor_settings.cpp msgid "Docks" -msgstr "S'attache" +msgstr "Docks" #: editor/editor_settings.cpp msgid "Scene Tree" -msgstr "une arborescence, arbre des scènes" +msgstr "Arborescence de scène" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" @@ -5547,7 +5549,7 @@ msgstr "Surligner les lignes à types sûrs" #: editor/editor_settings.cpp msgid "Indent" -msgstr "Indenter" +msgstr "Indentation" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" @@ -5574,7 +5576,7 @@ msgstr "Navigation" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" -msgstr "Défilement Doux" +msgstr "Défilement doux" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" @@ -5606,7 +5608,7 @@ msgstr "Apparence" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" -msgstr "Afficher les Numéros de Ligne" +msgstr "Afficher les numéros de Ligne" #: editor/editor_settings.cpp msgid "Line Numbers Zero Padded" @@ -5646,7 +5648,7 @@ msgstr "Colonne dure des guides de longueur de ligne" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Script List" -msgstr "Liste des Scripts" +msgstr "Liste de scripts" #: editor/editor_settings.cpp msgid "Show Members Overview" @@ -5666,7 +5668,7 @@ msgstr "Intervalle entre les sauvegardes automatiques (en secondes)" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Restore Scripts On Load" -msgstr "Restaurer les scripts au chargement" +msgstr "Rouvrir les scripts au chargement" #: editor/editor_settings.cpp msgid "Auto Reload And Parse Scripts On Save" @@ -5717,7 +5719,7 @@ msgstr "Complétion" #: editor/editor_settings.cpp msgid "Idle Parse Delay" -msgstr "" +msgstr "Délai du traitement passif" #: editor/editor_settings.cpp msgid "Auto Brace Complete" @@ -5757,11 +5759,11 @@ msgstr "Taille de la police de l'aide" #: editor/editor_settings.cpp msgid "Help Source Font Size" -msgstr "Taille de la police de l'aide de la source" +msgstr "Taille de police d'origine de l'aide" #: editor/editor_settings.cpp msgid "Help Title Font Size" -msgstr "Taille de la police du titre Aide" +msgstr "Taille de police du titre de l'aide" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" @@ -5773,7 +5775,7 @@ msgstr "Choisissez la distance" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Preview Size" -msgstr "Aperçu de la taille" +msgstr "Taille d'aperçu" #: editor/editor_settings.cpp msgid "Primary Grid Color" @@ -5821,7 +5823,7 @@ msgstr "Pas de la grille principale" #: editor/editor_settings.cpp msgid "Grid Size" -msgstr "Taille de la Grille" +msgstr "Taille de la grille" #: editor/editor_settings.cpp msgid "Grid Division Level Max" @@ -5833,7 +5835,7 @@ msgstr "Niveau minimal de division de la grille" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" -msgstr "Niveau de biais de la division de grille" +msgstr "Niveau de biais de division de la grille" #: editor/editor_settings.cpp msgid "Grid XZ Plane" @@ -5877,11 +5879,11 @@ msgstr "Inverser l'axe X" #: editor/editor_settings.cpp msgid "Zoom Style" -msgstr "Style de Zoom" +msgstr "Style de zoom" #: editor/editor_settings.cpp msgid "Emulate Numpad" -msgstr "Émuler un pavé numérique" +msgstr "Émuler pavé numérique" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" @@ -5889,24 +5891,23 @@ msgstr "Émuler souris à 3 boutons" #: editor/editor_settings.cpp msgid "Orbit Modifier" -msgstr "Modificateur d'orbite" +msgstr "Touche de combinaison : Orbite" #: editor/editor_settings.cpp msgid "Pan Modifier" -msgstr "Modificateur panoramique" +msgstr "Touche de combinaison : Panoramique" #: editor/editor_settings.cpp msgid "Zoom Modifier" -msgstr "Multiplicateur de Zoom" +msgstr "Touche de combinaison : Zoom" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" msgstr "" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Feel" -msgstr "Mode Navigation" +msgstr "Préférences de navigation" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" @@ -5914,15 +5915,15 @@ msgstr "Sensibilité de l'orbite" #: editor/editor_settings.cpp msgid "Orbit Inertia" -msgstr "Inertie de l'orbite" +msgstr "Inertie d'orbite" #: editor/editor_settings.cpp msgid "Translation Inertia" -msgstr "Inertie de la Translation" +msgstr "Inertie de la translation" #: editor/editor_settings.cpp msgid "Zoom Inertia" -msgstr "Inertie du Zoom" +msgstr "Inertie du zoom" #: editor/editor_settings.cpp msgid "Freelook" @@ -5946,7 +5947,7 @@ msgstr "Vitesse de base de la vue libre" #: editor/editor_settings.cpp msgid "Freelook Activation Modifier" -msgstr "Modificateur d'activation de la vue libre" +msgstr "Touche de combinaison : Activation vue libre" #: editor/editor_settings.cpp msgid "Freelook Speed Zoom Link" @@ -5954,7 +5955,7 @@ msgstr "Lien de zoom rapide de la vue libre" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Grid Color" -msgstr "Couleur de la Grille" +msgstr "Couleur de la grille" #: editor/editor_settings.cpp msgid "Guides Color" @@ -5978,7 +5979,7 @@ msgstr "Couleur d'os 2" #: editor/editor_settings.cpp msgid "Bone Selected Color" -msgstr "Couleur de l'os sélectionnée" +msgstr "Couleur d'os sélectionné" #: editor/editor_settings.cpp msgid "Bone IK Color" @@ -5990,7 +5991,7 @@ msgstr "Couleur de contour d'os" #: editor/editor_settings.cpp msgid "Bone Outline Size" -msgstr "Taille du contour de l'os" +msgstr "Taille de contour d'os" #: editor/editor_settings.cpp msgid "Viewport Border Color" @@ -5998,7 +5999,7 @@ msgstr "Couleur de bordure de la fenêtre d'affichage" #: editor/editor_settings.cpp msgid "Constrain Editor View" -msgstr "Restreindre la fenêtre d'Éditeur" +msgstr "Restreindre la fenêtre d'éditeur" #: editor/editor_settings.cpp msgid "Simple Panning" @@ -6010,7 +6011,7 @@ msgstr "Panoramique au défilement" #: editor/editor_settings.cpp msgid "Pan Speed" -msgstr "Vitesse Panoramique" +msgstr "Vitesse panoramique" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp msgid "Poly Editor" @@ -6018,7 +6019,7 @@ msgstr "Éditeur de polygones" #: editor/editor_settings.cpp msgid "Point Grab Radius" -msgstr "Rayon de saisie par point" +msgstr "Rayon de saisie de point" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Previous Outline" @@ -6156,28 +6157,27 @@ msgstr "Couleur des chaînes de caractères" #: platform/uwp/export/export.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Background Color" -msgstr "Couleur d’Arrière-Plan" +msgstr "Couleur d’arrière-plan" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Background Color" msgstr "Couleur d'arrière-plan de complétion" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Selected Color" -msgstr "Importer la sélection" +msgstr "Couleur de la complétion sélectionnée" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Existing Color" -msgstr "" +msgstr "Couleur de la partie existante de la complétion" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Scroll Color" -msgstr "" +msgstr "Couleur de défilement de complétion" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Font Color" -msgstr "" +msgstr "Couleur de police de complétion" #: editor/editor_settings.cpp msgid "Text Color" @@ -6185,7 +6185,7 @@ msgstr "Couleur du Texte" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Line Number Color" -msgstr "Couleur du Numéro de Ligne" +msgstr "Couleur des numéros de lignes" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Safe Line Number Color" @@ -6236,9 +6236,8 @@ msgid "Member Variable Color" msgstr "Couleur des variables de membres" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Mark Color" -msgstr "Prélever une couleur" +msgstr "Couleur de la marque" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Bookmark Color" @@ -6976,9 +6975,8 @@ msgid "Delimiter" msgstr "Délimiteur" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "ColorCorrect" -msgstr "Correction de Couleur" +msgstr "ColorCorrect" #: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" @@ -7140,9 +7138,8 @@ msgid "Meshes" msgstr "Maillages" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Ensure Tangents" -msgstr "Modifier la tangente de courbes" +msgstr "Vérifier les tangentes" #: editor/import/resource_importer_scene.cpp msgid "Light Baking" @@ -7378,7 +7375,8 @@ msgid "8 Bit" msgstr "8 Bit" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "Mono" @@ -9313,7 +9311,7 @@ msgstr "Diviser le pas de la grille par 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" -msgstr "Vue panoramique" +msgstr "Panoramique de vue" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 3.125%" @@ -10351,7 +10349,7 @@ msgstr "Paramètres de la grille" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Snap" -msgstr "Aligner" +msgstr "Magnétisme, Aimantation" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" @@ -10746,11 +10744,11 @@ msgstr "Taille de l'historique des températures de script" #: editor/plugins/script_editor_plugin.cpp msgid "Current Script Background Color" -msgstr "Couleur d'Arrière-Plan du Script Actuel" +msgstr "Couleur d'arrière-plan du script actuel" #: editor/plugins/script_editor_plugin.cpp msgid "Group Help Pages" -msgstr "Pages d'aide de groupe" +msgstr "Grouper les pages d'aide" #: editor/plugins/script_editor_plugin.cpp msgid "Sort Scripts By" @@ -11315,11 +11313,11 @@ msgstr "Vue libre bas" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" -msgstr "Modificateur de vitesse de la vue libre" +msgstr "Touche de combinaison : Vitesse de vue libre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" -msgstr "Ralentissement de la vue libre" +msgstr "Touche de combinaison : Ralentissement de vue libre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Camera Preview" @@ -12564,9 +12562,8 @@ msgid "Palette Min Width" msgstr "Largeur minimale de la palette" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Palette Item H Separation" -msgstr "Séparateur nommé" +msgstr "Séparation horizontale des éléments de palette" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Show Tile Names" @@ -12587,7 +12584,7 @@ msgstr "Aperçu du remplissage" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Editor Side" -msgstr "Coté Éditeur" +msgstr "Coté de l'éditeur" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Display Grid" @@ -15423,16 +15420,19 @@ msgstr "" msgid "Make Local" msgstr "Rendre local" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "Un autre Nœud utilise ce nom unique dans la scène." - #: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" +#, fuzzy +msgid "Enable Scene Unique Name(s)" msgstr "Activer le nom unique de la scène" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Unique names already used by another node in the scene:" +msgstr "Un autre Nœud utilise ce nom unique dans la scène." + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Désactiver le nom unique de la scène" #: editor/scene_tree_dock.cpp @@ -15634,6 +15634,10 @@ msgid "Button Group" msgstr "Bouton de groupe" #: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "Désactiver le nom unique de la scène" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Connexion à partir de)" @@ -15712,6 +15716,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Nom de nœud invalide, les caractères suivants ne sont pas autorisés :" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "Un autre Nœud utilise ce nom unique dans la scène." + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renommer le nœud" @@ -16082,7 +16090,7 @@ msgstr "Changer particules AABB" #: editor/spatial_editor_gizmos.cpp msgid "Reflection Probe" -msgstr "Sonde de Réflexion" +msgstr "Sonde de réflexion" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" @@ -16090,7 +16098,7 @@ msgstr "Changer les ampleurs de la sonde" #: editor/spatial_editor_gizmos.cpp msgid "GI Probe" -msgstr "Sonde GI" +msgstr "Sonde d'illumination globale" #: editor/spatial_editor_gizmos.cpp msgid "Baked Indirect Light" @@ -16162,11 +16170,11 @@ msgstr "Définir la position du point de la pièce" #: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp msgid "Portal Margin" -msgstr "Marge du portail" +msgstr "Marge de portail" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" -msgstr "Bords du portail" +msgstr "Bord de portail" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" @@ -16241,7 +16249,7 @@ msgstr "Serveur à tâches parallèles" #: main/main.cpp msgid "RID Pool Prealloc" -msgstr "" +msgstr "Pré-allocation des RIDs de pool" #: main/main.cpp msgid "Debugger stdout" @@ -16300,8 +16308,9 @@ msgid "Fallback To GLES2" msgstr "Se replier sur GLES2" #: main/main.cpp +#, fuzzy msgid "Use Nvidia Rect Flicker Workaround" -msgstr "" +msgstr "Utiliser le contournement Nvidia pour éviter le clignotement" #: main/main.cpp msgid "DPI" @@ -16348,8 +16357,9 @@ msgid "Thread Model" msgstr "Modèle de Parallélisme" #: main/main.cpp +#, fuzzy msgid "Thread Safe BVH" -msgstr "" +msgstr "BVH avec Thread Sécurisés" #: main/main.cpp msgid "Handheld" @@ -16375,7 +16385,7 @@ msgstr "Forces les trames par seconde" #: main/main.cpp msgid "Enable Pause Aware Picking" -msgstr "" +msgstr "Activer la sélection prenant en compte la mise en pause" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp @@ -16385,7 +16395,7 @@ msgstr "GUI" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" -msgstr "" +msgstr "Lâcher la souris quand le saisie GUI est désactivée" #: main/main.cpp msgid "stdout" @@ -16417,7 +16427,7 @@ msgstr "Mode Processeur Faible" #: main/main.cpp msgid "Delta Sync After Draw" -msgstr "" +msgstr "Synchroniser le Delta Après l'Affichage" #: main/main.cpp msgid "iOS" @@ -16499,7 +16509,7 @@ msgstr "Mise en mémoire tampon" #: main/main.cpp msgid "Agile Event Flushing" -msgstr "" +msgstr "Purge d'événement agile" #: main/main.cpp msgid "Emulate Touch From Mouse" @@ -16519,7 +16529,7 @@ msgstr "Image personnalisée" #: main/main.cpp msgid "Custom Image Hotspot" -msgstr "" +msgstr "Point d'accès d'image personnalisé" #: main/main.cpp msgid "Tooltip Position Offset" @@ -16568,7 +16578,7 @@ msgstr "Accepter automatiquement la fermeture" #: main/main.cpp scene/main/scene_tree.cpp msgid "Quit On Go Back" -msgstr "Quitter au retour" +msgstr "Fermer sur retour" #: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" @@ -16584,7 +16594,7 @@ msgstr "Utiliser le suréchantillonnage" #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp msgid "Active Soft World" -msgstr "" +msgstr "Activer le support des SoftBody par le Monde" #: modules/csg/csg_gizmos.cpp msgid "CSG" @@ -16694,9 +16704,8 @@ msgid "Path Node" msgstr "Noeud de chemin" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Interval Type" -msgstr "Créer un vertex interne" +msgstr "Type d'intervalle de chemin" #: modules/csg/csg_shape.cpp msgid "Path Interval" @@ -17016,9 +17025,8 @@ msgid "Byte Stride" msgstr "" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Indices" -msgstr "Tous les périphérique" +msgstr "Indices" #: modules/gltf/gltf_camera.cpp msgid "FOV Size" @@ -17026,12 +17034,11 @@ msgstr "Taille du FOV" #: modules/gltf/gltf_camera.cpp msgid "Zfar" -msgstr "" +msgstr "Zfar" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "Znear" -msgstr "Linéaire" +msgstr "Znear" #: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp @@ -17055,16 +17062,15 @@ msgstr "Plage" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" -msgstr "" +msgstr "Angle intérieur du cône" #: modules/gltf/gltf_light.cpp msgid "Outer Cone Angle" -msgstr "" +msgstr "Angle extérieur du cône" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Blend Weights" -msgstr "Précalculer les lightmaps" +msgstr "Mélanger les poids" #: modules/gltf/gltf_mesh.cpp msgid "Instance Materials" @@ -17075,9 +17081,8 @@ msgid "Parent" msgstr "Parent" #: modules/gltf/gltf_node.cpp -#, fuzzy msgid "Xform" -msgstr "Plateforme" +msgstr "Xform" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" @@ -17469,16 +17474,15 @@ msgstr "Hauteur de l’œil" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "IOD" -msgstr "" +msgstr "Distance interoculaire" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Display Width" msgstr "Afficher la largeur" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Display To Lens" -msgstr "Afficher sans ombrage" +msgstr "Distance affichage-lentille" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" @@ -17504,6 +17508,21 @@ msgstr "Compiler la solution" msgid "Auto Update Project" msgstr "Mettre à jour le projet automatiquement" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Afficher le nom" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Choisir un répertoire" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Choisir un répertoire" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Fin de la trace d'appel (stack trace) intrinsèque" @@ -18454,13 +18473,14 @@ msgid "Optional Features" msgstr "Fonctionnalités Optionnelles" #: modules/webxr/webxr_interface.cpp +#, fuzzy msgid "Requested Reference Space Types" -msgstr "" +msgstr "Type d'espace référence requis" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Reference Space Type" -msgstr "Type de référentiel spatial" +msgstr "Type d'espace référence" #: modules/webxr/webxr_interface.cpp msgid "Visibility State" @@ -18473,24 +18493,23 @@ msgstr "Géométrie des limites" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "XR Standard Mapping" -msgstr "Magnétisme intelligent" +msgstr "Mapping Standard AR/VR" #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "Chemin du SDK Android" #: platform/android/export/export.cpp -#, fuzzy msgid "Debug Keystore" -msgstr "Débogueur" +msgstr "Keystore de débogage" #: platform/android/export/export.cpp msgid "Debug Keystore User" -msgstr "" +msgstr "Utilisateur du Keystore de débogage" #: platform/android/export/export.cpp msgid "Debug Keystore Pass" -msgstr "" +msgstr "Passe du Keystore de débogage" #: platform/android/export/export.cpp msgid "Force System User" @@ -18570,9 +18589,8 @@ msgid "Architectures" msgstr "Architectures" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Keystore" -msgstr "Débogueur" +msgstr "Keystore" #: platform/android/export/export_plugin.cpp msgid "Debug User" @@ -19292,6 +19310,11 @@ msgstr "Utiliser la couleur d'arrière-plan personnalisée" msgid "Custom BG Color" msgstr "Couleur d'arrière-plan personnalisée" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Icône d'exportation" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19597,8 +19620,9 @@ msgid "Allow JIT Code Execution" msgstr "Autoriser l'exécution du code JIT" #: platform/osx/export/export.cpp +#, fuzzy msgid "Allow Unsigned Executable Memory" -msgstr "" +msgstr "Autoriser la mémoire exécutable non signée" #: platform/osx/export/export.cpp msgid "Allow Dyld Environment Variables" @@ -20126,6 +20150,12 @@ msgid "Show Name On Square 310 X 310" msgstr "Afficher le nom sur le carré 310 X 310" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nom abrégé du paquet invalide." @@ -20147,7 +20177,7 @@ msgstr "GUID éditeur invalide." #: platform/uwp/export/export.cpp msgid "Invalid background color." -msgstr "Couleur de fond invalide." +msgstr "Couleur d'arrière-plan invalide." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." @@ -22224,8 +22254,9 @@ msgid "Include In Bound" msgstr "" #: scene/3d/cull_instance.cpp +#, fuzzy msgid "Allow Merging" -msgstr "" +msgstr "Autoriser la fusion" #: scene/3d/cull_instance.cpp msgid "Autoplace Priority" @@ -22956,7 +22987,7 @@ msgstr "" #: scene/3d/proximity_group.cpp msgid "Grid Radius" -msgstr "Rayon de la Grille" +msgstr "Rayon de la grille" #: scene/3d/ray_cast.cpp msgid "Debug Shape" @@ -22972,7 +23003,7 @@ msgstr "Mode de mise à jour" #: scene/3d/reflection_probe.cpp msgid "Origin Offset" -msgstr "Décalage de la Grille" +msgstr "Décalage de l'origine" #: scene/3d/reflection_probe.cpp msgid "Box Projection" @@ -23131,9 +23162,8 @@ msgid "Overlap Warning Threshold" msgstr "" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Preview Camera" -msgstr "Aperçu" +msgstr "Aperçu de caméra" #: scene/3d/room_manager.cpp msgid "Portal Depth Limit" @@ -23261,8 +23291,9 @@ msgid "Volume Stiffness" msgstr "" #: scene/3d/soft_body.cpp +#, fuzzy msgid "Pressure Coefficient" -msgstr "" +msgstr "Coefficient de pression" #: scene/3d/soft_body.cpp msgid "Damping Coefficient" @@ -23297,12 +23328,11 @@ msgstr "Transformation Globale" #: scene/3d/spatial.cpp msgid "Matrix" -msgstr "" +msgstr "Matrice" #: scene/3d/spatial.cpp -#, fuzzy msgid "Gizmo" -msgstr "Gadgets" +msgstr "Gizmo" #: scene/3d/spatial_velocity_tracker.cpp #, fuzzy @@ -23311,16 +23341,15 @@ msgstr "Image physique %" #: scene/3d/spring_arm.cpp msgid "Spring Length" -msgstr "" +msgstr "Longueur du ressort" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" -msgstr "" +msgstr "Opacité" #: scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Transparent" -msgstr "Transposer" +msgstr "Transparent" #: scene/3d/sprite_3d.cpp msgid "" @@ -23339,26 +23368,24 @@ msgstr "" "l'utiliser comme enfant d'un VehicleBody." #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Per-Wheel Motion" -msgstr "Molette vers le bas" +msgstr "Mouvement par roue" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Engine Force" -msgstr "Documentation en ligne" +msgstr "Force du moteur" #: scene/3d/vehicle_body.cpp msgid "Brake" -msgstr "" +msgstr "Frein" #: scene/3d/vehicle_body.cpp msgid "Steering" -msgstr "" +msgstr "Direction" #: scene/3d/vehicle_body.cpp msgid "VehicleBody Motion" -msgstr "" +msgstr "Mouvement du VehicleBody" #: scene/3d/vehicle_body.cpp msgid "Use As Traction" @@ -23366,7 +23393,7 @@ msgstr "Utiliser comme traction" #: scene/3d/vehicle_body.cpp msgid "Use As Steering" -msgstr "" +msgstr "Utiliser comme direction" #: scene/3d/vehicle_body.cpp msgid "Wheel" @@ -23374,68 +23401,59 @@ msgstr "Molette" #: scene/3d/vehicle_body.cpp msgid "Roll Influence" -msgstr "" +msgstr "Influence de rotation" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Friction Slip" -msgstr "Fonction" +msgstr "Glissement par friction" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Suspension" -msgstr "Expression" +msgstr "Suspension" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Max Force" -msgstr "Erreur" +msgstr "Force max" #: scene/3d/visibility_notifier.cpp msgid "AABB" -msgstr "" +msgstr "AABB" #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Geometry" -msgstr "Réessayer" +msgstr "Géométrie" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Material Override" -msgstr "Redéfinition" +msgstr "Redéfinition du matériau" #: scene/3d/visual_instance.cpp msgid "Material Overlay" msgstr "Superposition de Matériau" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Cast Shadow" -msgstr "Créer un nœud Shader" +msgstr "Projeter des ombres" #: scene/3d/visual_instance.cpp msgid "Extra Cull Margin" msgstr "Marge supplémentaire de détermination des faces cachées" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Baked Light" -msgstr "Précalculer les lightmaps" +msgstr "Lumières pré-calculées" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Generate Lightmap" -msgstr "Génération des lightmaps" +msgstr "Générer des lightmaps" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Lightmap Scale" -msgstr "LightMap Bake" +msgstr "Échelle de Lightmap" #: scene/3d/visual_instance.cpp msgid "LOD" -msgstr "" +msgstr "Niveau de détail (LOD)" #: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp #: scene/resources/material.cpp @@ -23444,11 +23462,11 @@ msgstr "Distance Minimale" #: scene/3d/visual_instance.cpp msgid "Min Hysteresis" -msgstr "" +msgstr "Hystérèse min" #: scene/3d/visual_instance.cpp msgid "Max Hysteresis" -msgstr "" +msgstr "Hystérèse max" #: scene/3d/world_environment.cpp msgid "" @@ -23483,9 +23501,8 @@ msgid "Animation not found: '%s'" msgstr "Animation introuvable : « %s »" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Mix Mode" -msgstr "Mélanger le nœud" +msgstr "Mode de mélange" #: scene/animation/animation_blend_tree.cpp msgid "Fadein Time" @@ -23505,30 +23522,27 @@ msgstr "Redémarrage Automatique" #: scene/animation/animation_blend_tree.cpp msgid "Delay" -msgstr "" +msgstr "Délai" #: scene/animation/animation_blend_tree.cpp msgid "Random Delay" msgstr "Retard aléatoire" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Add Amount" -msgstr "Quantité" +msgstr "Ajouter une quantité" #: scene/animation/animation_blend_tree.cpp msgid "Blend Amount" msgstr "Quantité de mélange" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Seek Position" -msgstr "Définir position d'entrée de la courbe" +msgstr "Chercher la position" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Input Count" -msgstr "Ajouter un port d'entrée" +msgstr "Nombre d'entrées" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp @@ -23538,58 +23552,51 @@ msgstr "Durée du fondu croisé" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" -msgstr "Switch" +msgstr "Mode de Switch" #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Auto Advance" -msgstr "Définir la progression automatique" +msgstr "Progression automatique" #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Advance Condition" -msgstr "Options avancées" +msgstr "Condition de progression" #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Animer Appliquer Réinitialiser" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Current Animation" -msgstr "Définir l'animation" +msgstr "Animation actuelle" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Assigned Animation" -msgstr "Ajouter une Animation" +msgstr "Animation assignée" #: scene/animation/animation_player.cpp msgid "Reset On Save" -msgstr "" +msgstr "Réinitialiser en sauvegardant" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Current Animation Length" -msgstr "Modifier la durée de l’animation" +msgstr "Durée de l’animation actuelle" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Current Animation Position" -msgstr "Ajouter un point d'animation" +msgstr "Position dans l'animation actuelle" #: scene/animation/animation_player.cpp msgid "Playback Options" msgstr "Options de Lecture" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Default Blend Time" -msgstr "Thème par défaut" +msgstr "Temps de fondu par défaut" #: scene/animation/animation_player.cpp msgid "Method Call Mode" -msgstr "" +msgstr "Mode d'appel de méthode" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." @@ -23627,18 +23634,16 @@ msgid "Tree Root" msgstr "Racine de l’Arbre" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Anim Player" -msgstr "Épingler AnimationPlayer" +msgstr "Animation Player" #: scene/animation/animation_tree.cpp msgid "Root Motion" -msgstr "" +msgstr "Mouvement de racine" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Track" -msgstr "Ajouter une piste" +msgstr "Piste" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." @@ -23655,66 +23660,56 @@ msgid "Master Player" msgstr "Coller les paramètres" #: scene/animation/animation_tree_player.cpp -#, fuzzy msgid "Base Path" -msgstr "Chemin d'exportation" +msgstr "Chemin de base" #: scene/animation/root_motion_view.cpp -#, fuzzy msgid "Animation Path" -msgstr "Animation" +msgstr "Chemin d'animation" #: scene/animation/root_motion_view.cpp -#, fuzzy msgid "Zero Y" -msgstr "Zéro" +msgstr "Mettre Y à zéro" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Root Bone" -msgstr "Nom de nœud racine" +msgstr "Os racine" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Tip Bone" -msgstr "Os" +msgstr "Os d'extrémité" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Interpolation" -msgstr "Mode d’interpolation" +msgstr "Interpolation" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Override Tip Basis" -msgstr "Redéfinition" +msgstr "Redéfinir la base d’extrémité" #: scene/animation/skeleton_ik.cpp msgid "Use Magnet" -msgstr "" +msgstr "Utiliser le magnétisme" #: scene/animation/skeleton_ik.cpp msgid "Magnet" -msgstr "" +msgstr "Magnétisme" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Target Node" -msgstr "Re-parenter le nœud" +msgstr "Nœud cible" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Max Iterations" -msgstr "Faire fonction" +msgstr "Itérations max" #: scene/animation/tween.cpp msgid "Playback Process Mode" -msgstr "" +msgstr "Mode du processus de lecture" #: scene/animation/tween.cpp -#, fuzzy msgid "Playback Speed" -msgstr "Lancer la scène" +msgstr "Vitesse de lecture" #: scene/audio/audio_stream_player.cpp #, fuzzy @@ -23723,29 +23718,25 @@ msgstr "Cible" #: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp #: servers/audio/effects/audio_effect_compressor.cpp -#, fuzzy msgid "Ratio" -msgstr "Conserver les Proportions" +msgstr "Ratio" #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp -#, fuzzy msgid "Stretch Mode" -msgstr "Mode sélection" +msgstr "Mode d’étirement" #: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp msgid "Alignment" -msgstr "" +msgstr "Alignement" #: scene/gui/base_button.cpp -#, fuzzy msgid "Shortcut In Tooltip" -msgstr "Afficher l'origine" +msgstr "Raccourci dans l'info-bulle" #: scene/gui/base_button.cpp -#, fuzzy msgid "Action Mode" -msgstr "Mode Icône" +msgstr "Mode d'action" #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" @@ -23756,14 +23747,12 @@ msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp -#, fuzzy msgid "Shortcut" -msgstr "Raccourcis" +msgstr "Raccourci" #: scene/gui/base_button.cpp -#, fuzzy msgid "Group" -msgstr "Groupes" +msgstr "Groupe" #: scene/gui/button.cpp scene/gui/label.cpp #, fuzzy @@ -23773,11 +23762,11 @@ msgstr "Copier le texte" #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" -msgstr "" +msgstr "Aligner" #: scene/gui/button.cpp msgid "Icon Align" -msgstr "" +msgstr "Aligner l'icône" #: scene/gui/button.cpp #, fuzzy @@ -23785,9 +23774,8 @@ msgid "Expand Icon" msgstr "Développer tout" #: scene/gui/center_container.cpp -#, fuzzy msgid "Use Top Left" -msgstr "En haut à gauche" +msgstr "Utiliser haut à gauche" #: scene/gui/color_picker.cpp msgid "" @@ -23800,34 +23788,28 @@ msgstr "" "Clic droit : Supprimer le préréglage" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Edit Alpha" -msgstr "Modifier le polygone" +msgstr "Modifier alpha" #: scene/gui/color_picker.cpp -#, fuzzy msgid "HSV Mode" -msgstr "Mode sélection" +msgstr "Mode HSV" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Raw Mode" -msgstr "Mode navigation" +msgstr "Mode brut" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Deferred Mode" -msgstr "Différé" +msgstr "Mode différé" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Presets Enabled" -msgstr "Préréglages" +msgstr "Préréglages activés" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Presets Visible" -msgstr "Rendre visible" +msgstr "Préréglages visibles" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." @@ -23857,9 +23839,8 @@ msgstr "" "Control." #: scene/gui/control.cpp -#, fuzzy msgid "Theme Overrides" -msgstr "Redéfinition" +msgstr "Redéfinitions de thème" #: scene/gui/control.cpp msgid "" @@ -23871,14 +23852,12 @@ msgstr "" "souris sur \"Stop\" ou \"Pass\"." #: scene/gui/control.cpp -#, fuzzy msgid "Anchor" -msgstr "Uniquement les ancres" +msgstr "Ancre" #: scene/gui/control.cpp -#, fuzzy msgid "Grow Direction" -msgstr "Directions" +msgstr "Direction d'expansion" #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp msgid "Min Size" @@ -23895,12 +23874,11 @@ msgstr "Constante de classe" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" -msgstr "" +msgstr "Suggestion" #: scene/gui/control.cpp -#, fuzzy msgid "Tooltip" -msgstr "Outils" +msgstr "Info-bulle" #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -23909,20 +23887,19 @@ msgstr "Focaliser le chemin" #: scene/gui/control.cpp msgid "Neighbour Left" -msgstr "" +msgstr "Voisin gauche" #: scene/gui/control.cpp msgid "Neighbour Top" -msgstr "" +msgstr "Voisin au dessus" #: scene/gui/control.cpp msgid "Neighbour Right" -msgstr "" +msgstr "Voisin à droite" #: scene/gui/control.cpp -#, fuzzy msgid "Neighbour Bottom" -msgstr "Centrée en bas" +msgstr "Voisin en dessous" #: scene/gui/control.cpp msgid "Next" @@ -23934,7 +23911,7 @@ msgstr "Précédent" #: scene/gui/control.cpp msgid "Mouse" -msgstr "" +msgstr "Souris" #: scene/gui/control.cpp msgid "Default Cursor Shape" @@ -23949,9 +23926,8 @@ msgid "Size Flags" msgstr "Drapeaux de Taille" #: scene/gui/control.cpp -#, fuzzy msgid "Stretch Ratio" -msgstr "Mode sélection" +msgstr "Ratio d’étirement" #: scene/gui/control.cpp #, fuzzy @@ -23960,12 +23936,11 @@ msgstr "Propriétés du thème" #: scene/gui/dialogs.cpp msgid "Window Title" -msgstr "" +msgstr "Titre de la fenêtre" #: scene/gui/dialogs.cpp -#, fuzzy msgid "Dialog" -msgstr "Dialogue XForm" +msgstr "Boîte de dialogue" #: scene/gui/dialogs.cpp msgid "Hide On OK" @@ -24501,7 +24476,7 @@ msgstr "" #: scene/gui/tabs.cpp msgid "Scrolling Enabled" -msgstr "" +msgstr "Défilement activé" #: scene/gui/text_edit.cpp msgid "Readonly" @@ -24815,44 +24790,40 @@ msgstr "Nouvelle racine de scène" #: scene/main/scene_tree.cpp msgid "Root" -msgstr "" +msgstr "Racine" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Multiplayer Poll" -msgstr "Multiplier %s" +msgstr "Poll d'attente active (polling) multijoueur" #: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp #: scene/resources/shape_2d.cpp msgid "Shapes" -msgstr "" +msgstr "Formes" #: scene/main/scene_tree.cpp msgid "Shape Color" -msgstr "" +msgstr "Couleur de forme" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Contact Color" -msgstr "Prélever une couleur" +msgstr "Couleur de contact" #: scene/main/scene_tree.cpp msgid "Geometry Color" -msgstr "" +msgstr "Couleur de géométrie" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Disabled Geometry Color" -msgstr "Item désactivé" +msgstr "Couleur des géométries désactivées" #: scene/main/scene_tree.cpp msgid "Max Contacts Displayed" -msgstr "" +msgstr "Maximum de contacts affichés" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -#, fuzzy msgid "Draw 2D Outlines" -msgstr "Créer le contour" +msgstr "Dessiner les contours 2D" #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" @@ -24864,15 +24835,15 @@ msgstr "Taille de l'Atlas" #: scene/main/scene_tree.cpp msgid "Atlas Subdiv" -msgstr "" +msgstr "Subdivision d'atlas" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "MSAA" -msgstr "" +msgstr "MSAA" #: scene/main/scene_tree.cpp msgid "Use FXAA" -msgstr "" +msgstr "Utiliser FXAA" #: scene/main/scene_tree.cpp msgid "Use Debanding" @@ -24880,16 +24851,15 @@ msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" -msgstr "" +msgstr "HDR (High Dynamic Range)" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "Use 32 BPC Depth" -msgstr "" +msgstr "Utiliser profondeur de couleur 32 bits" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Default Environment" -msgstr "Voir environnement" +msgstr "Environnement par défaut" #: scene/main/scene_tree.cpp msgid "" @@ -24921,9 +24891,8 @@ msgid "Autostart" msgstr "Démarrage Automatique" #: scene/main/viewport.cpp -#, fuzzy msgid "Viewport Path" -msgstr "Chemin d'exportation" +msgstr "Chemin de la fenêtre d'affichage" #: scene/main/viewport.cpp msgid "" @@ -24941,10 +24910,15 @@ msgid "" "Effects.\n" "HDR will be disabled for this Viewport." msgstr "" +"Cette fenêtre d'affichage utilise le HDR mais son Utilisation est 2D ou 2D " +"No-Sampling.\n" +"Le HDR est supporte uniquement sur les fenêtres d'affichage avec une " +"Utilisation 3D ou 3D No-Effects.\n" +"Le HDR sera désactivé pour cette fenêtre d'affichage." #: scene/main/viewport.cpp msgid "ARVR" -msgstr "" +msgstr "ARVR" #: scene/main/viewport.cpp #, fuzzy @@ -24952,30 +24926,29 @@ msgid "Size Override Stretch" msgstr "Remplacer l'item" #: scene/main/viewport.cpp +#, fuzzy msgid "Own World" -msgstr "" +msgstr "Propre Monde" #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" -msgstr "" +msgstr "Monde" #: scene/main/viewport.cpp msgid "World 2D" -msgstr "" +msgstr "Monde 2D" #: scene/main/viewport.cpp -#, fuzzy msgid "Transparent BG" -msgstr "Transposer" +msgstr "Arrière-plan transparent" #: scene/main/viewport.cpp -#, fuzzy msgid "Handle Input Locally" -msgstr "Changer nom de l'entrée" +msgstr "Gérer les entrées localement" #: scene/main/viewport.cpp msgid "FXAA" -msgstr "" +msgstr "FXAA" #: scene/main/viewport.cpp #, fuzzy @@ -24983,23 +24956,20 @@ msgid "Debanding" msgstr "Liaison" #: scene/main/viewport.cpp -#, fuzzy msgid "Disable 3D" -msgstr "Item désactivé" +msgstr "Désactiver 3D" #: scene/main/viewport.cpp -#, fuzzy msgid "Keep 3D Linear" -msgstr "Linéaire gauche" +msgstr "Garder 3D linéaire" #: scene/main/viewport.cpp msgid "Render Direct To Screen" -msgstr "" +msgstr "Rendre directement vers l’écran" #: scene/main/viewport.cpp -#, fuzzy msgid "Debug Draw" -msgstr "Débogage" +msgstr "Déboguer appel de dessin" #: scene/main/viewport.cpp msgid "Render Target" @@ -25007,7 +24977,7 @@ msgstr "Rendre la cible" #: scene/main/viewport.cpp msgid "V Flip" -msgstr "" +msgstr "Miroir V" #: scene/main/viewport.cpp #, fuzzy @@ -25015,14 +24985,12 @@ msgid "Clear Mode" msgstr "Mode Règle" #: scene/main/viewport.cpp -#, fuzzy msgid "Enable 2D" -msgstr "Activer" +msgstr "Activer 2D" #: scene/main/viewport.cpp -#, fuzzy msgid "Enable 3D" -msgstr "Activer" +msgstr "Activer 3D" #: scene/main/viewport.cpp #, fuzzy @@ -25030,9 +24998,8 @@ msgid "Object Picking" msgstr "Activer l'effet « pelure d'oignon »" #: scene/main/viewport.cpp -#, fuzzy msgid "Disable Input" -msgstr "Item désactivé" +msgstr "Désactiver entrées" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -25041,97 +25008,84 @@ msgstr "Nouvel Atlas" #: scene/main/viewport.cpp msgid "Quad 0" -msgstr "" +msgstr "Quad 0" #: scene/main/viewport.cpp msgid "Quad 1" -msgstr "" +msgstr "Quad 1" #: scene/main/viewport.cpp msgid "Quad 2" -msgstr "" +msgstr "Quad 2" #: scene/main/viewport.cpp msgid "Quad 3" -msgstr "" +msgstr "Quad 3" #: scene/main/viewport.cpp -#, fuzzy msgid "Canvas Transform" -msgstr "Supprimer la transformation" +msgstr "Transformation du canevas" #: scene/main/viewport.cpp -#, fuzzy msgid "Global Canvas Transform" -msgstr "Conserver la transformation globale" +msgstr "Transformation du canevas global" #: scene/main/viewport.cpp msgid "Tooltip Delay (sec)" -msgstr "" +msgstr "Délai de l'info-bulle (sec)" #: scene/register_scene_types.cpp -#, fuzzy msgid "Swap OK Cancel" -msgstr "Annuler" +msgstr "Inverser OK et Annuler" #: scene/register_scene_types.cpp -#, fuzzy msgid "Layer Names" -msgstr "Nom" +msgstr "Noms des couches" #: scene/register_scene_types.cpp -#, fuzzy msgid "2D Render" -msgstr "Rendu" +msgstr "Rendu 2D" #: scene/register_scene_types.cpp -#, fuzzy msgid "3D Render" -msgstr "Rendu" +msgstr "Rendu 3D" #: scene/register_scene_types.cpp -#, fuzzy msgid "2D Physics" -msgstr "Physique" +msgstr "Physique 2D" #: scene/register_scene_types.cpp -#, fuzzy msgid "3D Physics" -msgstr "Physique" +msgstr "Physique 3D" #: scene/register_scene_types.cpp -#, fuzzy msgid "2D Navigation" -msgstr "Navigation" +msgstr "Navigation 2D" #: scene/register_scene_types.cpp -#, fuzzy msgid "3D Navigation" -msgstr "Navigation" +msgstr "Navigation 3D" #: scene/register_scene_types.cpp msgid "Use hiDPI" -msgstr "" +msgstr "Utiliser hiDPI" #: scene/register_scene_types.cpp -#, fuzzy msgid "Custom" -msgstr "Nœud Personnalisé" +msgstr "Personnalisé" #: scene/register_scene_types.cpp -#, fuzzy msgid "Custom Font" -msgstr "Nœud Personnalisé" +msgstr "Police personnalisée" #: scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy msgid "Mix Rate" -msgstr "Mélanger le nœud" +msgstr "Taux de mélange" #: scene/resources/audio_stream_sample.cpp msgid "Stereo" -msgstr "" +msgstr "Stéréo" #: scene/resources/concave_polygon_shape_2d.cpp msgid "Segments" @@ -25148,121 +25102,103 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Panel" -msgstr "" +msgstr "Panneau" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color" -msgstr "Prélever une couleur" +msgstr "Couleur de police" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Pressed" -msgstr "Renommer l'item de couleur" +msgstr "Couleur de police quand pressé" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Hover" -msgstr "Renommer l'item de couleur" +msgstr "Couleur de police au survol" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Focus" -msgstr "Remplir la surface" +msgstr "Couleur de police quand actif" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Disabled" -msgstr "Âgrafe désactivée" +msgstr "Couleur de police quand désactivé" #: scene/resources/default_theme/default_theme.cpp msgid "H Separation" -msgstr "Séparation H" +msgstr "Séparation horizontale" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Underline Spacing" -msgstr "Bouclage de l’animation" +msgstr "Espacement du soulignage" #: scene/resources/default_theme/default_theme.cpp msgid "Arrow" -msgstr "" +msgstr "Flèche" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Arrow Margin" -msgstr "Définir la marge" +msgstr "Marge de flèche" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Hover Pressed" -msgstr "Pressé" +msgstr "Survol pressé" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Checked Disabled" -msgstr "Item à cocher" +msgstr "Coché désactivé" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Unchecked" -msgstr "Item coché" +msgstr "Non coché" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Unchecked Disabled" -msgstr "Item désactivé" +msgstr "Non coché désactivé" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Radio Checked" -msgstr "Item coché" +msgstr "Radio coché" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Radio Checked Disabled" -msgstr "(Éditeur désactivé)" +msgstr "Radio coché désactivé" #: scene/resources/default_theme/default_theme.cpp msgid "Radio Unchecked" -msgstr "" +msgstr "Radio non coché" #: scene/resources/default_theme/default_theme.cpp msgid "Radio Unchecked Disabled" -msgstr "" +msgstr "Radio non coché désactivé" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Hover Pressed" -msgstr "" +msgstr "Couleur de police au survol pressé" #: scene/resources/default_theme/default_theme.cpp msgid "Check V Adjust" -msgstr "" +msgstr "Ajustement V de la case à cocher" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "On Disabled" -msgstr "Item désactivé" +msgstr "Quand désactivé" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Off" -msgstr "Décalage" +msgstr "Éteint" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Off Disabled" -msgstr "Item désactivé" +msgstr "Éteint désactivé" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Shadow" -msgstr "Renommer l'item de couleur" +msgstr "Couleur de police de l'ombre" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Outline Modulate" -msgstr "Forcer la modulation blanche" +msgstr "Moduler le contour de la police" #: scene/resources/default_theme/default_theme.cpp msgid "Shadow Offset X" @@ -25273,23 +25209,20 @@ msgid "Shadow Offset Y" msgstr "Décalage Y de l'ombre" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow As Outline" -msgstr "Plan précédent" +msgstr "Ombre comme contour" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Selected" -msgstr "Déverrouillage Sélectionné" +msgstr "Couleur de police quand sélectionné" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Uneditable" -msgstr "" +msgstr "Couleur de police quand non-éditable" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Cursor Color" -msgstr "Nœud Personnalisé" +msgstr "Couleur du curseur" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25307,25 +25240,22 @@ msgid "Minimum Spaces" msgstr "Scène principale" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "BG" -msgstr "o" +msgstr "Arrière-plan" #: scene/resources/default_theme/default_theme.cpp msgid "FG" -msgstr "" +msgstr "Premier plan" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Tab" -msgstr "Onglet 1" +msgstr "Onglet" #: scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/world.cpp #: scene/resources/world_2d.cpp -#, fuzzy msgid "Space" -msgstr "Scène principale" +msgstr "Espace" #: scene/resources/default_theme/default_theme.cpp msgid "Folded" @@ -25337,86 +25267,75 @@ msgstr "Replier" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Readonly" -msgstr "" +msgstr "Couleur de police quand en lecture seule" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Lines" -msgstr "Complétion" +msgstr "Lignes de complétion" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Max Width" -msgstr "Complétion" +msgstr "Largeur maximale de complétion" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Scroll Width" -msgstr "Importer la sélection" +msgstr "Largeur de la barre de défilement de complétion" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Focus" -msgstr "Remplir la surface" +msgstr "Arrière de la barre quand active" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber" -msgstr "" +msgstr "Poignée" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Grabber Highlight" -msgstr "Coloration syntaxique" +msgstr "Poignée au survol" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Grabber Pressed" -msgstr "Pressé" +msgstr "Poignée quand pressée" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Increment" -msgstr "Voir environnement" +msgstr "Incrémenteur" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Increment Highlight" -msgstr "Coloration syntaxique" +msgstr "Incrémenteur au survol" #: scene/resources/default_theme/default_theme.cpp msgid "Increment Pressed" -msgstr "" +msgstr "Incrémenteur quand pressé" #: scene/resources/default_theme/default_theme.cpp msgid "Decrement" -msgstr "" +msgstr "Décrémenteur" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Decrement Highlight" -msgstr "Coloration syntaxique" +msgstr "Décrémenteur au survol" #: scene/resources/default_theme/default_theme.cpp msgid "Decrement Pressed" -msgstr "" +msgstr "Décrémenteur quand pressé" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Slider" -msgstr "Mode collision" +msgstr "Arrière de la barre" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Area" -msgstr "" +msgstr "Zone de la poignée" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Area Highlight" -msgstr "" +msgstr "Zone de la poignée au survol" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Grabber Disabled" -msgstr "Item désactivé" +msgstr "Poignée quand désactivée" #: scene/resources/default_theme/default_theme.cpp msgid "Tick" @@ -25432,24 +25351,20 @@ msgid "Scaleborder Size" msgstr "Pixels de bordure" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Font" -msgstr "Police du Code" +msgstr "Police du titre" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Color" -msgstr "Couleur du Texte" +msgstr "Couleur du titre" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Height" -msgstr "En période de test" +msgstr "Hauteur du titre" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close Highlight" -msgstr "Éclairage direct" +msgstr "\"Fermer\" au survol" #: scene/resources/default_theme/default_theme.cpp msgid "Close H Offset" @@ -25460,29 +25375,24 @@ msgid "Close V Offset" msgstr "Fermer décalage V" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Parent Folder" -msgstr "Créer un dossier" +msgstr "Dossier parent" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Toggle Hidden" -msgstr "Basculer les fichiers cachés" +msgstr "Cacher/Montrer" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Panel Disabled" -msgstr "Âgrafe désactivée" +msgstr "Panneau désactivé" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Labeled Separator Left" -msgstr "Séparateur nommé" +msgstr "Séparateur nommé gauche" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Labeled Separator Right" -msgstr "Séparateur nommé" +msgstr "Séparateur nommé droit" #: scene/resources/default_theme/default_theme.cpp msgid "Font Separator" @@ -25502,14 +25412,12 @@ msgid "V Separation" msgstr "Séparation V" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selected Frame" -msgstr "Sélectionner des Trames" +msgstr "Trame sélectionnée" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Default Frame" -msgstr "Défaut" +msgstr "Trame par défaut" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25522,38 +25430,32 @@ msgid "Comment Focus" msgstr "Enregistrer" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Breakpoint" -msgstr "Point d'arrêts" +msgstr "Point d'arrêt" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Resizer" -msgstr "Redimensionnable" +msgstr "Redimensionneur" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close Color" -msgstr "Couleurs" +msgstr "Couleur du bouton Fermer" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Resizer Color" -msgstr "Couleurs" +msgstr "Couleur du redimensionneur" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Offset" -msgstr "Décalage d’Octet" +msgstr "Décalage du titre" #: scene/resources/default_theme/default_theme.cpp msgid "Close Offset" msgstr "Fermer de décalage" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Port Offset" -msgstr "Décalage du Pivot" +msgstr "Décalage du port" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25567,12 +25469,11 @@ msgstr "Sélectionner" #: scene/resources/default_theme/default_theme.cpp msgid "Cursor Unfocused" -msgstr "" +msgstr "Curseur quand inactif" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Button Pressed" -msgstr "Pressé" +msgstr "Bouton quand pressé" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25590,19 +25491,16 @@ msgid "Title Button Hover" msgstr "Bouton à bascule (toggle)" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Custom Button" -msgstr "Nœud Personnalisé" +msgstr "Bouton personnalisé" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Custom Button Pressed" -msgstr "Options de bus" +msgstr "Bouton personnalisé quand pressé" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Custom Button Hover" -msgstr "Nœud Personnalisé" +msgstr "Bouton personnalisé au survol" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25625,9 +25523,8 @@ msgid "Title Button Color" msgstr "Couleur de la Sélection" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Guide Color" -msgstr "Prélever une couleur" +msgstr "Couleur des guides" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25635,75 +25532,64 @@ msgid "Drop Position Color" msgstr "Position du dock" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Relationship Line Color" -msgstr "Couleur de la Ligne Actuelle" +msgstr "Couleur des lignes de relation" #: scene/resources/default_theme/default_theme.cpp msgid "Custom Button Font Highlight" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Item Margin" -msgstr "Définir la marge" +msgstr "Marge d'élément" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Button Margin" -msgstr "Bouton" +msgstr "Marge de bouton" #: scene/resources/default_theme/default_theme.cpp msgid "Draw Relationship Lines" -msgstr "" +msgstr "Afficher les lignes de relation" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Draw Guides" msgstr "Afficher les guides" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Border" -msgstr "Défilement Vertical" +msgstr "Bordure de la barre de défilement" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Speed" -msgstr "Décalage du Défilement" +msgstr "Vitesse de défilement" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Icon Margin" -msgstr "Définir la marge" +msgstr "Marge d’icône" #: scene/resources/default_theme/default_theme.cpp msgid "Line Separation" msgstr "Séparation de line" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Tab FG" -msgstr "Onglet 1" +msgstr "Premier plan d'onglet" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Tab BG" -msgstr "Onglet 1" +msgstr "Arrière-plan d'onglet" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Tab Disabled" -msgstr "Item désactivé" +msgstr "Onglet désactivé" #: scene/resources/default_theme/default_theme.cpp msgid "Menu" -msgstr "" +msgstr "Menu" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Menu Highlight" -msgstr "Éclairage direct" +msgstr "Menu au survol" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25716,14 +25602,12 @@ msgid "Font Color BG" msgstr "Renommer l'item de couleur" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Side Margin" -msgstr "Définir la marge" +msgstr "Marge de coté" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Top Margin" -msgstr "Définir la marge" +msgstr "Marge en haut" #: scene/resources/default_theme/default_theme.cpp msgid "Label V Align FG" @@ -25734,28 +25618,24 @@ msgid "Label V Align BG" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Large" -msgstr "Cible" +msgstr "Grand" #: scene/resources/default_theme/default_theme.cpp msgid "Folder" msgstr "Dossier" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folder Icon Modulate" -msgstr "Forcer la modulation blanche" +msgstr "Moduler l’icône du dossier" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "File Icon Modulate" -msgstr "Mode Icône" +msgstr "Moduler l'icône du fichier" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Files Disabled" -msgstr "Âgrafe désactivée" +msgstr "Fichiers désactivés" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25773,71 +25653,60 @@ msgid "H Width" msgstr "Étendu à Gauche" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Label Width" -msgstr "Étendu à Gauche" +msgstr "Largeur du label" #: scene/resources/default_theme/default_theme.cpp msgid "Screen Picker" msgstr "Sélecteur d'écran" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Add Preset" -msgstr "Charger un préréglage" +msgstr "Ajouter préréglage" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Color Hue" -msgstr "Thème de l'éditeur" +msgstr "Teinte de couleur" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Color Sample" -msgstr "Couleurs" +msgstr "Échantillon de couleur" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Preset BG" -msgstr "Préréglage" +msgstr "Préréglage arrière-plan" #: scene/resources/default_theme/default_theme.cpp msgid "Overbright Indicator" -msgstr "" +msgstr "Indicateur de surluminosité" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Preset FG" -msgstr "Préréglage" +msgstr "Préréglage avant-plan" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Preset BG Icon" -msgstr "Préréglage" +msgstr "Préréglage icône d'arrière-plan" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Normal Font" -msgstr "Format" +msgstr "Police normale" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Bold Font" -msgstr "Police du Code" +msgstr "Police en gras" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Italics Font" -msgstr "Police Principale" +msgstr "Police italique" #: scene/resources/default_theme/default_theme.cpp msgid "Bold Italics Font" -msgstr "" +msgstr "Police italique grasse" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Mono Font" -msgstr "Police Principale" +msgstr "Police monospace" #: scene/resources/default_theme/default_theme.cpp msgid "Table H Separation" @@ -25848,62 +25717,52 @@ msgid "Table V Separation" msgstr "Séparation V de table" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Margin Left" -msgstr "Définir la marge" +msgstr "Marge à gauche" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Margin Top" -msgstr "Définir la marge" +msgstr "Marge en haut" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Margin Right" -msgstr "Indenter vers la droite" +msgstr "Marge à droite" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Margin Bottom" -msgstr "Mode sélection" +msgstr "Marge en bas" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Autohide" -msgstr "Coupe automatique" +msgstr "Cacher automatiquement" #: scene/resources/default_theme/default_theme.cpp msgid "Minus" -msgstr "" +msgstr "Moins" #: scene/resources/default_theme/default_theme.cpp msgid "More" -msgstr "" +msgstr "Plus" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Grid Minor" -msgstr "Couleur de la Grille" +msgstr "Grille secondaire" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Grid Major" -msgstr "Grille" +msgstr "Grille principale" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selection Fill" -msgstr "Sélection uniquement" +msgstr "Remplissage de la sélection" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selection Stroke" -msgstr "Sélectionnez une propriété" +msgstr "Trait de la sélection" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Activity" -msgstr "Action" +msgstr "Activité" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25916,40 +25775,35 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Port Grab Distance Horizontal" -msgstr "" +msgstr "Distance horizontale de capture de port" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Port Grab Distance Vertical" -msgstr "WaitInstanceSignal" +msgstr "Distance verticale de capture de port" #: scene/resources/dynamic_font.cpp msgid "Hinting" -msgstr "" +msgstr "Optimisation de rendu (hinting)" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Override Oversampling" -msgstr "Remplacer l'item" +msgstr "Remplacer le suréchantillonnage" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Font Path" -msgstr "Focaliser le chemin" +msgstr "Chemin de la police" #: scene/resources/dynamic_font.cpp msgid "Outline Size" msgstr "Taille de Contour" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Outline Color" -msgstr "Fonction" +msgstr "Couleur de contour" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Use Mipmaps" -msgstr "Signaux" +msgstr "Utiliser les Mipmaps" #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" @@ -25960,27 +25814,24 @@ msgid "Char" msgstr "Char" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Font Data" -msgstr "Avec données" +msgstr "Données de police" #: scene/resources/environment.cpp msgid "Background" -msgstr "" +msgstr "Arrière-plan" #: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Sky" -msgstr "" +msgstr "Ciel" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Custom FOV" -msgstr "Nœud Personnalisé" +msgstr "Champ de vision personnalisé du ciel" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Orientation" -msgstr "Documentation en ligne" +msgstr "Orientation du ciel" #: scene/resources/environment.cpp msgid "Sky Rotation" @@ -25996,17 +25847,15 @@ msgstr "" #: scene/resources/environment.cpp scene/resources/texture.cpp msgid "Camera Feed ID" -msgstr "" +msgstr "ID de flux de la caméra" #: scene/resources/environment.cpp -#, fuzzy msgid "Ambient Light" -msgstr "Indenter vers la droite" +msgstr "Lumière ambiante" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Contribution" -msgstr "Condition" +msgstr "Contribution du ciel" #: scene/resources/environment.cpp msgid "Fog" @@ -26021,79 +25870,68 @@ msgid "Sun Amount" msgstr "Quantité de Soleil" #: scene/resources/environment.cpp -#, fuzzy msgid "Depth Enabled" -msgstr "Profondeur" +msgstr "Profondeur activée" #: scene/resources/environment.cpp -#, fuzzy msgid "Depth Begin" -msgstr "Profondeur" +msgstr "Départ de la profondeur" #: scene/resources/environment.cpp -#, fuzzy msgid "Depth End" -msgstr "Profondeur" +msgstr "Fin de la profondeur" #: scene/resources/environment.cpp -#, fuzzy msgid "Depth Curve" -msgstr "Scinder la courbe" +msgstr "Courbe de profondeur" #: scene/resources/environment.cpp -#, fuzzy msgid "Transmit Enabled" -msgstr "Filtrer les signaux" +msgstr "Transmission activée" #: scene/resources/environment.cpp -#, fuzzy msgid "Transmit Curve" -msgstr "Scinder la courbe" +msgstr "Courbe de transmission" #: scene/resources/environment.cpp -#, fuzzy msgid "Height Enabled" -msgstr "Filtrer les signaux" +msgstr "Hauteur activée" #: scene/resources/environment.cpp -#, fuzzy msgid "Height Min" -msgstr "Lumière" +msgstr "Hauteur minimum" #: scene/resources/environment.cpp -#, fuzzy msgid "Height Max" -msgstr "Lumière" +msgstr "Hauteur maximum" #: scene/resources/environment.cpp -#, fuzzy msgid "Height Curve" -msgstr "Scinder la courbe" +msgstr "Courbe de hauteur" #: scene/resources/environment.cpp msgid "Tonemap" msgstr "Tonemap" #: scene/resources/environment.cpp -#, fuzzy msgid "Exposure" -msgstr "Exporter" +msgstr "Exposition" #: scene/resources/environment.cpp msgid "White" -msgstr "" +msgstr "Blanc" #: scene/resources/environment.cpp msgid "Auto Exposure" -msgstr "" +msgstr "Exposition auto" #: scene/resources/environment.cpp msgid "Min Luma" -msgstr "" +msgstr "Lumen minimum" #: scene/resources/environment.cpp msgid "Max Luma" -msgstr "" +msgstr "Lumen maximum" #: scene/resources/environment.cpp #, fuzzy @@ -26101,9 +25939,8 @@ msgid "SS Reflections" msgstr "Mettre à l'échelle la sélection" #: scene/resources/environment.cpp -#, fuzzy msgid "Max Steps" -msgstr "Pas" +msgstr "Pas maximum" #: scene/resources/environment.cpp msgid "Fade In" @@ -26114,17 +25951,16 @@ msgid "Fade Out" msgstr "Fondu sortant" #: scene/resources/environment.cpp -#, fuzzy msgid "Depth Tolerance" -msgstr "Profondeur" +msgstr "Tolérance de profondeur" #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Roughness" -msgstr "" +msgstr "Dureté" #: scene/resources/environment.cpp msgid "SSAO" -msgstr "" +msgstr "SSAO" #: scene/resources/environment.cpp msgid "Radius 2" @@ -26132,7 +25968,7 @@ msgstr "Rayon 2" #: scene/resources/environment.cpp msgid "Intensity 2" -msgstr "" +msgstr "Intensité 2" #: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy @@ -26146,15 +25982,15 @@ msgstr "Débogage du canal UV" #: scene/resources/environment.cpp msgid "Blur" -msgstr "" +msgstr "Flou" #: scene/resources/environment.cpp msgid "Edge Sharpness" -msgstr "" +msgstr "Netteté des bords" #: scene/resources/environment.cpp msgid "DOF Far Blur" -msgstr "" +msgstr "Flou d'éloigné de la profondeur de champ" #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Distance" @@ -26166,21 +26002,20 @@ msgstr "Transition" #: scene/resources/environment.cpp msgid "DOF Near Blur" -msgstr "" +msgstr "Flou de rapproché de la profondeur de champ" #: scene/resources/environment.cpp msgid "Glow" -msgstr "" +msgstr "Luisance" #: scene/resources/environment.cpp -#, fuzzy msgid "Levels" -msgstr "Développeurs" +msgstr "Niveaux" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "1" -msgstr "" +msgstr "1" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp @@ -26378,19 +26213,16 @@ msgid "Use Alpha Scissor" msgstr "Utiliser la découpe alpha" #: scene/resources/material.cpp -#, fuzzy msgid "Particles Anim" -msgstr "Particules" +msgstr "Animation de particules" #: scene/resources/material.cpp -#, fuzzy msgid "H Frames" -msgstr "Image %" +msgstr "Trames H" #: scene/resources/material.cpp -#, fuzzy msgid "V Frames" -msgstr "Image %" +msgstr "Trames V" #: scene/resources/material.cpp msgid "Albedo" @@ -26398,25 +26230,23 @@ msgstr "Albédo" #: scene/resources/material.cpp msgid "Metallic" -msgstr "" +msgstr "Métallique" #: scene/resources/material.cpp -#, fuzzy msgid "Texture Channel" -msgstr "RegionDeTexture" +msgstr "Canal de texture" #: scene/resources/material.cpp -#, fuzzy msgid "Emission" -msgstr "Masque d'émission" +msgstr "Émission" #: scene/resources/material.cpp msgid "On UV2" -msgstr "" +msgstr "Sur UV2" #: scene/resources/material.cpp msgid "NormalMap" -msgstr "" +msgstr "NormalMap" #: scene/resources/material.cpp msgid "Rim" @@ -26429,20 +26259,19 @@ msgstr "Effacer" #: scene/resources/material.cpp msgid "Gloss" -msgstr "" +msgstr "Éclat" #: scene/resources/material.cpp msgid "Anisotropy" -msgstr "" +msgstr "Anisotropie" #: scene/resources/material.cpp msgid "Flowmap" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Ambient Occlusion" -msgstr "Occlusion" +msgstr "Occlusion ambiante" #: scene/resources/material.cpp msgid "Deep Parallax" @@ -26469,7 +26298,7 @@ msgstr "Retourner le Portal" #: scene/resources/material.cpp msgid "Subsurf Scatter" -msgstr "" +msgstr "Transluminescence" #: scene/resources/material.cpp msgid "Transmission" @@ -26481,30 +26310,27 @@ msgstr "Réfraction" #: scene/resources/material.cpp msgid "Detail" -msgstr "" +msgstr "Détail" #: scene/resources/material.cpp -#, fuzzy msgid "UV Layer" -msgstr "Calque" +msgstr "Couche UV" #: scene/resources/material.cpp -#, fuzzy msgid "UV1" -msgstr "UV" +msgstr "UV1" #: scene/resources/material.cpp msgid "Triplanar" -msgstr "" +msgstr "Triplanaire" #: scene/resources/material.cpp msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "UV2" -msgstr "UV" +msgstr "UV2" #: scene/resources/material.cpp #, fuzzy @@ -26516,9 +26342,8 @@ msgid "Distance Fade" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Async Mode" -msgstr "Mode navigation" +msgstr "Mode asynchrone" #: scene/resources/mesh.cpp #, fuzzy @@ -26530,14 +26355,12 @@ msgid "Custom AABB" msgstr "" #: scene/resources/mesh_library.cpp -#, fuzzy msgid "Mesh Transform" -msgstr "Transformation" +msgstr "Transformation de Mesh" #: scene/resources/mesh_library.cpp -#, fuzzy msgid "NavMesh Transform" -msgstr "Supprimer la transformation" +msgstr "Transformation de NavMesh" #: scene/resources/multimesh.cpp msgid "Color Format" @@ -26552,22 +26375,20 @@ msgid "Custom Data Format" msgstr "" #: scene/resources/multimesh.cpp -#, fuzzy msgid "Instance Count" -msgstr "Instance" +msgstr "Nombre d'instances" #: scene/resources/multimesh.cpp msgid "Visible Instance Count" -msgstr "" +msgstr "Nombre d'instances visibles" #: scene/resources/navigation_mesh.cpp msgid "Sampling" msgstr "Échantillonnage" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Partition Type" -msgstr "Définir type de variable" +msgstr "Type de partition" #: scene/resources/navigation_mesh.cpp msgid "Parsed Geometry Type" @@ -26584,12 +26405,11 @@ msgstr "Source" #: scene/resources/navigation_mesh.cpp msgid "Cells" -msgstr "" +msgstr "Cellules" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Agents" -msgstr "Segments" +msgstr "Agents" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" @@ -26597,12 +26417,11 @@ msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Max Slope" -msgstr "" +msgstr "Pente maximale" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Regions" -msgstr "Région" +msgstr "Régions" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -26611,7 +26430,7 @@ msgstr "Fusionner depuis la scène" #: scene/resources/navigation_mesh.cpp msgid "Edges" -msgstr "" +msgstr "Arêtes" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -26623,9 +26442,8 @@ msgid "Verts Per Poly" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Details" -msgstr "Afficher par défaut" +msgstr "Détails" #: scene/resources/navigation_mesh.cpp msgid "Sample Distance" @@ -26660,34 +26478,31 @@ msgstr "Décalage :" #: scene/resources/occluder_shape.cpp msgid "Spheres" -msgstr "" +msgstr "Sphères" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" msgstr "Définir les sphères pour OccluderShapeSphere" #: scene/resources/occluder_shape_polygon.cpp -#, fuzzy msgid "Polygon Points" -msgstr "Polygones" +msgstr "Points de polygone" #: scene/resources/occluder_shape_polygon.cpp -#, fuzzy msgid "Hole Points" -msgstr "Déplacer de points" +msgstr "Points de trou" #: scene/resources/packed_scene.cpp msgid "Bundled" -msgstr "" +msgstr "Empaqueté" #: scene/resources/particles_material.cpp msgid "Trail" -msgstr "" +msgstr "Traînée" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Divisor" -msgstr "Diviser %s" +msgstr "Diviseur" #: scene/resources/particles_material.cpp #, fuzzy @@ -26713,9 +26528,8 @@ msgid "Color Texture" msgstr "Thème de l'éditeur" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Point Count" -msgstr "Ajouter un port d'entrée" +msgstr "Nombre de points" #: scene/resources/particles_material.cpp msgid "Scale Random" @@ -26732,16 +26546,15 @@ msgstr "" #: scene/resources/physics_material.cpp msgid "Absorbent" -msgstr "" +msgstr "Absorbant" #: scene/resources/plane_shape.cpp msgid "Plane" msgstr "Plan" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Flip Faces" -msgstr "Retourner les Portals" +msgstr "Retourner les faces" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -26749,15 +26562,15 @@ msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Width" -msgstr "" +msgstr "Largeur de subdivision" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Height" -msgstr "" +msgstr "Hauteur de subdivision" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Depth" -msgstr "" +msgstr "Profondeur de subdivision" #: scene/resources/primitive_meshes.cpp msgid "Top Radius" @@ -26769,43 +26582,38 @@ msgid "Bottom Radius" msgstr "En bas à droite" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Left To Right" -msgstr "En haut à droite" +msgstr "Gauche à droite" #: scene/resources/primitive_meshes.cpp msgid "Is Hemisphere" -msgstr "" +msgstr "Est une hémisphère" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Curve Step" -msgstr "Scinder la courbe" +msgstr "Pas de la courbe" #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" -msgstr "" +msgstr "Glisse sur pente" #: scene/resources/segment_shape_2d.cpp msgid "A" -msgstr "" +msgstr "A" #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" msgstr "" #: scene/resources/skin.cpp -#, fuzzy msgid "Bind Count" -msgstr "Ajouter un port d'entrée" +msgstr "Nombre de liaisons" #: scene/resources/skin.cpp -#, fuzzy msgid "Bind" msgstr "Liaison" #: scene/resources/skin.cpp -#, fuzzy msgid "Bone" msgstr "Os" @@ -26815,53 +26623,47 @@ msgstr "Taille du rayonnement" #: scene/resources/sky.cpp msgid "Panorama" -msgstr "" +msgstr "Panorama" #: scene/resources/sky.cpp -#, fuzzy msgid "Top Color" -msgstr "Étage suivant" +msgstr "Couleur du haut" #: scene/resources/sky.cpp msgid "Horizon Color" msgstr "Couleur de l’Horizon" #: scene/resources/sky.cpp -#, fuzzy msgid "Ground" -msgstr "Groupé" +msgstr "Sol" #: scene/resources/sky.cpp -#, fuzzy msgid "Bottom Color" -msgstr "Signets" +msgstr "Couleur du bas" #: scene/resources/sky.cpp -#, fuzzy msgid "Sun" -msgstr "Lancer" +msgstr "Soleil" #: scene/resources/sky.cpp -#, fuzzy msgid "Latitude" -msgstr "Remplacer" +msgstr "Latitude" #: scene/resources/sky.cpp msgid "Longitude" -msgstr "" +msgstr "Longitude" #: scene/resources/sky.cpp msgid "Angle Min" -msgstr "" +msgstr "Angle min" #: scene/resources/sky.cpp msgid "Angle Max" -msgstr "" +msgstr "Angle max" #: scene/resources/style_box.cpp -#, fuzzy msgid "Content Margin" -msgstr "Définir la marge" +msgstr "Marge de contenu" #: scene/resources/style_box.cpp #, fuzzy @@ -26870,7 +26672,7 @@ msgstr "Développer tout" #: scene/resources/style_box.cpp msgid "Skew" -msgstr "" +msgstr "Biseau" #: scene/resources/style_box.cpp #, fuzzy @@ -26883,7 +26685,7 @@ msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing" -msgstr "" +msgstr "Anticrénelage" #: scene/resources/style_box.cpp msgid "Grow Begin" @@ -26899,81 +26701,68 @@ msgid "Load Path" msgstr "Charger un préréglage" #: scene/resources/texture.cpp -#, fuzzy msgid "Base Texture" -msgstr "Supprimer la texture" +msgstr "Texture de base" #: scene/resources/texture.cpp msgid "Image Size" msgstr "Taille de l'image" #: scene/resources/texture.cpp -#, fuzzy msgid "Side" -msgstr "Afficher les guides" +msgstr "Coté" #: scene/resources/texture.cpp -#, fuzzy msgid "Front" -msgstr "Vue de devant" +msgstr "Avant" #: scene/resources/texture.cpp -#, fuzzy msgid "Back" -msgstr "Retourner" +msgstr "Arrière" #: scene/resources/texture.cpp -#, fuzzy msgid "Storage Mode" -msgstr "Mode mise à l'échelle" +msgstr "Mode de stockage" #: scene/resources/texture.cpp -#, fuzzy msgid "Lossy Storage Quality" -msgstr "Capturer" +msgstr "Qualité de stockage avec pertes" #: scene/resources/texture.cpp -#, fuzzy msgid "From" -msgstr "Remplir à Partir de" +msgstr "De" #: scene/resources/texture.cpp -#, fuzzy msgid "To" -msgstr "Dessus" +msgstr "À" #: scene/resources/texture.cpp -#, fuzzy msgid "Base" -msgstr "Changer le type de base" +msgstr "Base" #: scene/resources/texture.cpp -#, fuzzy msgid "Current Frame" -msgstr "Nom de la scène courante" +msgstr "Trame actuelle" #: scene/resources/texture.cpp -#, fuzzy msgid "Pause" -msgstr "Mode navigation" +msgstr "Pause" #: scene/resources/texture.cpp msgid "Which Feed" msgstr "" #: scene/resources/texture.cpp -#, fuzzy msgid "Camera Is Active" -msgstr "Sensible à la casse" +msgstr "La caméra est active" #: scene/resources/theme.cpp -#, fuzzy msgid "Default Font" -msgstr "Défaut" +msgstr "Police par défaut" #: scene/resources/visual_shader.cpp msgid "Output Port For Preview" -msgstr "" +msgstr "Port de sortie de l'aperçu" #: scene/resources/visual_shader.cpp #, fuzzy @@ -26986,29 +26775,24 @@ msgid "Cull" msgstr "Mode Règle" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Diffuse" -msgstr "Mode navigation" +msgstr "Diffus" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Async" -msgstr "Mode navigation" +msgstr "Asynchrone" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Modes" -msgstr "Mode" +msgstr "Modes" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Input Name" -msgstr "Contrôles" +msgstr "Nom de l'entrée" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Uniform Name" -msgstr "Définir le nom de l'uniforme" +msgstr "Nom de l'uniforme" #: scene/resources/visual_shader_nodes.cpp msgid "" @@ -27024,16 +26808,15 @@ msgstr "Source invalide pour la prévisualisation." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." -msgstr "Source invalide pour la forme." +msgstr "Source invalide pour le shader." #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Texture Type" -msgstr "RegionDeTexture" +msgstr "Type de texture" #: scene/resources/visual_shader_nodes.cpp msgid "Cube Map" -msgstr "" +msgstr "Textures en cube" #: scene/resources/visual_shader_nodes.cpp #, fuzzy @@ -27041,42 +26824,36 @@ msgid "Default Value Enabled" msgstr "Profil des fonctionnalités de Godot" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Default Value" -msgstr "Changer nom de l'entrée" +msgstr "Valeur par défaut" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Color Default" -msgstr "Charger défaut" +msgstr "Couleur par défaut" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." msgstr "Fonction de comparaison invalide pour ce type." #: scene/resources/world.cpp -#, fuzzy msgid "Fallback Environment" -msgstr "Voir environnement" +msgstr "Environnement de repli" #: scene/resources/world.cpp -#, fuzzy msgid "Scenario" -msgstr "Scène" +msgstr "Scénario" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Navigation Map" -msgstr "Navigation" +msgstr "Carte de navigation" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Gravity Vector" -msgstr "Aperçu par défaut" +msgstr "Vecteur de gravité par défaut" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy @@ -27093,14 +26870,12 @@ msgid "Default Map Up" msgstr "Défaut" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Cell Size" -msgstr "Aperçu par défaut" +msgstr "Taille de cellule par défaut" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Cell Height" -msgstr "En période de test" +msgstr "Hauteur de cellule par défaut" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Default Edge Connection Margin" @@ -27108,34 +26883,31 @@ msgstr "Marge de connexion des bords par défaut" #: scene/resources/world_2d.cpp msgid "Canvas" -msgstr "" +msgstr "Canevas" #: servers/arvr/arvr_interface.cpp msgid "Is Primary" -msgstr "" +msgstr "Est primaire" #: servers/arvr/arvr_interface.cpp -#, fuzzy msgid "Is Initialized" -msgstr "Initialiser" +msgstr "Est initialisé" #: servers/arvr/arvr_interface.cpp msgid "AR" -msgstr "" +msgstr "AR" #: servers/arvr/arvr_interface.cpp msgid "Is Anchor Detection Enabled" msgstr "" #: servers/arvr_server.cpp -#, fuzzy msgid "Primary Interface" -msgstr "Interface utilisateur" +msgstr "Interface primaire" #: servers/audio/audio_stream.cpp -#, fuzzy msgid "Audio Stream" -msgstr "Item radio" +msgstr "Flux audio" #: servers/audio/audio_stream.cpp msgid "Random Pitch" @@ -27145,46 +26917,45 @@ msgstr "Pitch Aléatoire" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #: servers/audio/effects/audio_stream_generator.cpp msgid "Buffer Length" -msgstr "" +msgstr "Taille du tampon" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice Count" -msgstr "" +msgstr "Nombre de voix" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Dry" -msgstr "" +msgstr "Sec" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Wet" -msgstr "" +msgstr "Humide" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice" -msgstr "" +msgstr "Voix" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Delay (ms)" -msgstr "" +msgstr "Délai (ms)" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_phaser.cpp msgid "Rate Hz" -msgstr "" +msgstr "Débit (Hz)" #: servers/audio/effects/audio_effect_chorus.cpp -#, fuzzy msgid "Depth (ms)" -msgstr "Profondeur" +msgstr "Profondeur (ms)" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Level dB" -msgstr "" +msgstr "Niveau (dB)" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp @@ -27195,16 +26966,15 @@ msgstr "Pan" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Gain" -msgstr "" +msgstr "Gain" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Attack (µs)" -msgstr "" +msgstr "Attaque (µs)" #: servers/audio/effects/audio_effect_compressor.cpp -#, fuzzy msgid "Release (ms)" -msgstr "Publication (release)" +msgstr "Relâche (ms)" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Mix" @@ -27225,36 +26995,32 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy msgid "Feedback" -msgstr "Envoyez vos retours sur la documentation" +msgstr "Larsen" #: servers/audio/effects/audio_effect_delay.cpp -#, fuzzy msgid "Low-pass" -msgstr "Contourner" +msgstr "Passe-bas" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Pre Gain" -msgstr "" +msgstr "Pré-gain" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Keep Hf Hz" -msgstr "" +msgstr "Garder haute fréquences (Hz)" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Drive" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp -#, fuzzy msgid "Post Gain" -msgstr "Post" +msgstr "Post-gain" #: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy msgid "Resonance" -msgstr "Ressource" +msgstr "Résonance" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" @@ -27424,22 +27190,19 @@ msgstr "Collisions avec les zones" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion Remainder" -msgstr "" +msgstr "Reste de mouvement" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Point" -msgstr "Mode collision" +msgstr "Point de collision" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Normal" -msgstr "Mode collision" +msgstr "Normale de collision" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Depth" -msgstr "Mode collision" +msgstr "Profondeur de collision" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy @@ -27452,18 +27215,16 @@ msgid "Collision Unsafe Fraction" msgstr "Mode collision" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Physics Engine" -msgstr "Image physique %" +msgstr "Moteur physique" #: servers/physics_server.cpp -#, fuzzy msgid "Center Of Mass" -msgstr "Centré à Gauche" +msgstr "Centre de la masse" #: servers/physics_server.cpp msgid "Principal Inertia Axes" -msgstr "" +msgstr "Axes principaux d'inertie" #: servers/visual/shader_language.cpp msgid "Varying may not be assigned in the '%s' function." @@ -27509,47 +27270,40 @@ msgid "Render Loop Enabled" msgstr "Filtrer les signaux" #: servers/visual_server.cpp -#, fuzzy msgid "VRAM Compression" -msgstr "Expression" +msgstr "Compression VRAM" #: servers/visual_server.cpp -#, fuzzy msgid "Import BPTC" -msgstr "Importation" +msgstr "Importer BPTC" #: servers/visual_server.cpp -#, fuzzy msgid "Import S3TC" -msgstr "Importation" +msgstr "Importer S3TC" #: servers/visual_server.cpp -#, fuzzy msgid "Import ETC" -msgstr "Importation" +msgstr "Importer ETC" #: servers/visual_server.cpp -#, fuzzy msgid "Import ETC2" -msgstr "Importation" +msgstr "Importer ETC2" #: servers/visual_server.cpp -#, fuzzy msgid "Import PVRTC" -msgstr "Importer un thème" +msgstr "Importer PVRTC" #: servers/visual_server.cpp msgid "Lossless Compression" -msgstr "" +msgstr "Compression sans perte" #: servers/visual_server.cpp -#, fuzzy msgid "Force PNG" -msgstr "Force-pousser" +msgstr "Forcer PNG" #: servers/visual_server.cpp msgid "WebP Compression Level" -msgstr "" +msgstr "Niveau de compression WebP" #: servers/visual_server.cpp msgid "Time Rollover Secs" @@ -27577,14 +27331,12 @@ msgid "Quadrant 3 Subdiv" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Shadows" -msgstr "Ombrage" +msgstr "Ombres" #: servers/visual_server.cpp -#, fuzzy msgid "Filter Mode" -msgstr "Filtrer les nœuds" +msgstr "Mode de filtrage" #: servers/visual_server.cpp #, fuzzy @@ -27593,16 +27345,15 @@ msgstr "Centrer sur la sélection" #: servers/visual_server.cpp msgid "High Quality GGX" -msgstr "" +msgstr "GGX haute qualité" #: servers/visual_server.cpp msgid "Irradiance Max Size" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Shading" -msgstr "Remplissage(Padding)" +msgstr "Ombrage" #: servers/visual_server.cpp msgid "Force Vertex Shading" @@ -27610,11 +27361,11 @@ msgstr "" #: servers/visual_server.cpp msgid "Force Lambert Over Burley" -msgstr "" +msgstr "Forcer Lambert au lieu de Burley" #: servers/visual_server.cpp msgid "Force Blinn Over GGX" -msgstr "" +msgstr "Forcer Blinn au lieu de GGX" #: servers/visual_server.cpp msgid "Mesh Storage" @@ -27639,15 +27390,15 @@ msgstr "" #: servers/visual_server.cpp msgid "Anisotropic Filter Level" -msgstr "" +msgstr "Niveau de filtrage anisotropique" #: servers/visual_server.cpp msgid "Use Nearest Mipmap Filter" -msgstr "" +msgstr "Utiliser le filtre Mipmap le plus proche" #: servers/visual_server.cpp msgid "Skinning" -msgstr "" +msgstr "Enveloppement" #: servers/visual_server.cpp msgid "Software Skinning Fallback" @@ -27674,9 +27425,8 @@ msgid "Batching Send Null" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Batching Stream" -msgstr "Renommer par lot" +msgstr "Flux de traitement en lot" #: servers/visual_server.cpp msgid "Legacy Orphan Buffers" @@ -27724,7 +27474,7 @@ msgstr "Taille de tampon des lots" #: servers/visual_server.cpp msgid "Item Reordering Lookahead" -msgstr "" +msgstr "Anticipation de réorganisation d’éléments" #: servers/visual_server.cpp msgid "Flash Batching" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 87e005f5f3..246c04dc63 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -4360,6 +4360,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7057,7 +7058,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14756,18 +14758,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nód Beochana" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Nód Beochana" #: editor/scene_tree_dock.cpp @@ -14957,6 +14959,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nód Beochana" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15020,6 +15027,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -16823,6 +16834,18 @@ msgstr "" msgid "Auto Update Project" msgstr "" +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "C# Project Directory" +msgstr "" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18530,6 +18553,10 @@ msgstr "Cruthaigh" msgid "Custom BG Color" msgstr "Cruthaigh" +#: platform/iphone/export/export.cpp +msgid "Export Icons" +msgstr "" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19326,6 +19353,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/gl.po b/editor/translations/gl.po index 29db0e8063..2445ec4783 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -4631,6 +4631,7 @@ msgstr "Ferramentas varias do proxecto ou escena." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Proxecto" @@ -7532,7 +7533,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15575,18 +15577,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nome do Nodo:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Nome do Nodo:" #: editor/scene_tree_dock.cpp @@ -15779,6 +15781,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nome do Nodo:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15842,6 +15849,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renomear Nodo" @@ -17741,6 +17752,21 @@ msgstr "Resolución á Metade" msgid "Auto Update Project" msgstr "Proxecto Sen Nome" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Amosar Todo" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Elixir un Directorio" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Elixir un Directorio" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19565,6 +19591,11 @@ msgstr "Cortar Nodos" msgid "Custom BG Color" msgstr "Cortar Nodos" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Expandir Todo" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20414,6 +20445,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index abaada7880..e0a690c9b4 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -22,13 +22,14 @@ # Ram Tourgeman <ramtorgeman@gmail.com>, 2021. # Shailee Eliyahu <dev.sle.il@gmail.com>, 2021. # Mati Borlak <matiborlak@gmail.com>, 2022. +# Tamir Livneh <fkeyzuwu@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-08 06:48+0000\n" -"Last-Translator: Mati Borlak <matiborlak@gmail.com>\n" +"PO-Revision-Date: 2022-09-05 11:17+0000\n" +"Last-Translator: Tamir Livneh <fkeyzuwu@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" "Language: he\n" @@ -37,7 +38,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && " "n % 10 == 0) ? 2 : 3));\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -4545,6 +4546,7 @@ msgstr "כלים שונים למיזם או למגוון סצנות." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "מיזם" @@ -5026,7 +5028,7 @@ msgstr "יוצרים" #: editor/editor_plugin_settings.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" -msgstr "" +msgstr "מצב" #: editor/editor_profiler.cpp msgid "Measure:" @@ -5091,9 +5093,8 @@ msgid "Profiler Frame Max Functions" msgstr "שינוי שם פונקציה" #: editor/editor_properties.cpp -#, fuzzy msgid "Edit Text:" -msgstr "חברים" +msgstr "ערוך טקסט:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp #: scene/resources/default_theme/default_theme.cpp @@ -5105,7 +5106,7 @@ msgstr "" #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/main/canvas_layer.cpp msgid "Layer" -msgstr "" +msgstr "שכבה" #: editor/editor_properties.cpp msgid "Bit %d, value %d" @@ -5160,19 +5161,19 @@ msgstr "" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "הסר פריט" #: editor/editor_properties_array_dict.cpp msgid "New Key:" -msgstr "" +msgstr "מפתח חדש:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" -msgstr "" +msgstr "ערך חדש:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "הוסף זוג מפתח/ערך" #: editor/editor_resource_picker.cpp msgid "" @@ -5186,7 +5187,7 @@ msgstr "" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Make Unique" -msgstr "" +msgstr "הפוך לייחודי" #: editor/editor_resource_picker.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -5200,7 +5201,7 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" -msgstr "הדבקה" +msgstr "הדבק" #: editor/editor_resource_picker.cpp editor/property_editor.cpp #, fuzzy @@ -5233,7 +5234,7 @@ msgstr "הפעלה" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" -msgstr "" +msgstr "סקריפט חדש" #: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp #, fuzzy @@ -7474,7 +7475,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15677,18 +15679,19 @@ msgstr "" msgid "Make Local" msgstr "הפיכה למקומי" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "שם המפרק:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "השם כבר בשימוש של פונקציה/משתנה/אות אחר:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "שם המפרק:" #: editor/scene_tree_dock.cpp @@ -15882,6 +15885,11 @@ msgid "Button Group" msgstr "קבוצת לחצנים" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "שם המפרק:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(מתחבר מ)" @@ -15957,6 +15965,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "שם מפרק לא חוקי, התווים הבאים אינם מותרים:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "שינוי שם מפרק" @@ -17864,6 +17876,21 @@ msgstr "מילוי הבחירה" msgid "Auto Update Project" msgstr "ייצוא מיזם" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "הצג הכל" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "נא לבחור תיקייה" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "נא לבחור תיקייה" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "סוף מחסנית מעקב לחריגה פנימית" @@ -19716,6 +19743,11 @@ msgstr "גזירת מפרקים" msgid "Custom BG Color" msgstr "גזירת מפרקים" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "להרחיב הכול" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20567,6 +20599,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "שם קצר של חבילה לא חוקי." diff --git a/editor/translations/hi.po b/editor/translations/hi.po index e5a41404d0..5e3b28ff79 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -4549,6 +4549,7 @@ msgstr "विविध परियोजना या दृश्य-व् #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "परियोजना" @@ -7430,7 +7431,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15380,18 +15382,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "नोड का नाम:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "नोड का नाम:" #: editor/scene_tree_dock.cpp @@ -15588,6 +15590,11 @@ msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "नोड का नाम:" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "कनेक्ट करने के लिए संकेत:" @@ -15652,6 +15659,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17527,6 +17538,21 @@ msgstr "सभी खंड" msgid "Auto Update Project" msgstr "परियोजना" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "सब दिखाइए" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "डायरेक्टरी चुनें" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "डायरेक्टरी चुनें" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19330,6 +19356,11 @@ msgstr "प्रतिलिपि" msgid "Custom BG Color" msgstr "प्रतिलिपि" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "सभी बढाय" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20171,6 +20202,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "गलत फॉण्ट का आकार |" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index e473c6556c..b634136191 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -4437,6 +4437,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7213,7 +7214,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15012,18 +15014,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Naziv Čvora(node):" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Naziv Čvora(node):" #: editor/scene_tree_dock.cpp @@ -15213,6 +15215,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Naziv Čvora(node):" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15276,6 +15283,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17118,6 +17129,21 @@ msgstr "" msgid "Auto Update Project" msgstr "Uredi vezu:" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Način reprodukcije:" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Otvori direktorij" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Otvori direktorij" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18871,6 +18897,11 @@ msgstr "Funkcije" msgid "Custom BG Color" msgstr "Funkcije" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Izvoz" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19686,6 +19717,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index b35be76368..996249e619 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -4662,6 +4662,7 @@ msgstr "Egyéb projekt- vagy Scene-szintű eszközök." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekt" @@ -7570,7 +7571,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15520,18 +15522,19 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Node neve:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "A nevet már használja egy függvény/változó/jelzés:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Node neve:" #: editor/scene_tree_dock.cpp @@ -15723,6 +15726,11 @@ msgid "Button Group" msgstr "Gombcsoport" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Node neve:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Csatlakozás Innen)" @@ -15786,6 +15794,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17698,6 +17710,21 @@ msgstr "Kijelölés kitöltése" msgid "Auto Update Project" msgstr "Névtelen projekt" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Az összes megjelenítése" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Válasszon egy Könyvtárat" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Válasszon egy Könyvtárat" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19524,6 +19551,11 @@ msgstr "Node-ok kivágása" msgid "Custom BG Color" msgstr "Node-ok kivágása" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Összes kinyitása" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20374,6 +20406,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Érvénytelen rövid csomagnév." diff --git a/editor/translations/id.po b/editor/translations/id.po index 7d839357cd..696799d370 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -4576,6 +4576,7 @@ msgstr "Perkakas macam-macam proyek atau lingkup skena." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Proyek" @@ -7470,7 +7471,8 @@ msgid "8 Bit" msgstr "8 Bit" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15624,18 +15626,19 @@ msgstr "" msgid "Make Local" msgstr "Jadikan Local" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nama Unik" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Nama telah digunakan oleh fungsi/variabel/sinyal yang lain:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Nama Unik" #: editor/scene_tree_dock.cpp @@ -15839,6 +15842,11 @@ msgid "Button Group" msgstr "Tombol Grup" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nama Unik" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Menghubungkan dari)" @@ -15914,6 +15922,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Nama node tidak valid, karakter berikut tidak diperbolehkan:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Ubah Nama Node" @@ -17795,6 +17807,21 @@ msgstr "Isi Pilihan" msgid "Auto Update Project" msgstr "Proyek Tanpa Nama" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Nama Tampilan" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Pilih sebuah Direktori" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Pilih sebuah Direktori" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Akhir dari inner exception stack trace" @@ -19648,6 +19675,11 @@ msgstr "Potong Node" msgid "Custom BG Color" msgstr "Potong Node" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Ikon Ekspor" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20510,6 +20542,12 @@ msgid "Show Name On Square 310 X 310" msgstr "Tampilkan Nama Pada Persegi 310 X 310" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nama pendek paket tidak valid." diff --git a/editor/translations/ig.po b/editor/translations/ig.po new file mode 100644 index 0000000000..8d96de35f3 --- /dev/null +++ b/editor/translations/ig.po @@ -0,0 +1,26106 @@ +# Igbo translation of the Godot Engine editor. +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). +# This file is distributed under the same license as the Godot source code. +# +# Chenny <optimusdev12@gmail.com>, 2022. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" +"PO-Revision-Date: 2022-08-07 18:37+0000\n" +"Last-Translator: Chenny <optimusdev12@gmail.com>\n" +"Language-Team: Igbo <https://hosted.weblate.org/projects/godot-engine/godot/" +"ig/>\n" +"Language: ig\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=1; plural=0;\n" +"X-Generator: Weblate 4.14-dev\n" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Tablet Driver" +msgstr "Onye na-anya mbadamba mbadamba" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "Klipbọọdụ" + +#: core/bind/core_bind.cpp +msgid "Current Screen" +msgstr "Ihuenyo dị ugbu a" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "Koodu ọpụpụ" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "Agbanyere V-mmekọrịta" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "V-mmekọrịta Site na ihe mejupụtara" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "Delta na-ehi ụra" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "Ụdị ojiji Processor dị ala" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "Ụdị ihi ụra dị ala (µ sec)" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "Debe ihuenyo" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "Ogo Obere Obere" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "Oke windo kacha" + +#: core/bind/core_bind.cpp +msgid "Screen Orientation" +msgstr "Usoro ihuenyo" + +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp +msgid "Window" +msgstr "Ohere" + +#: core/bind/core_bind.cpp core/project_settings.cpp +msgid "Borderless" +msgstr "Enweghị oke" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "Agbanyere nghọta kwa Pixel" + +#: core/bind/core_bind.cpp core/project_settings.cpp +msgid "Fullscreen" +msgstr "Ihuenyo zuru oke" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "Oke kachasị" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "Ebelatala" + +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "Enwere ike ịgbanwe" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Position" +msgstr "Ọnọdụ" + +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "Nha" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "Endian gbanwere" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "Ntuziaka nchịkọta akụkọ" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "Bipụta ozi mperi" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "Nkwagharị kwa nkeji" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "Ebumnuche FPS" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "Ogologo oge" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + +#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Error" +msgstr "Njehie" + +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "Eriri mperi" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "Ahịrị mperi" + +#: core/bind/core_bind.cpp +msgid "Result" +msgstr "Nsonaazụ" + +#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp +msgid "Memory" +msgstr "Ebe nchekwa" + +#: core/command_queue_mt.cpp core/message_queue.cpp +#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp +#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h +#: servers/visual_server.cpp +msgid "Limits" +msgstr "Oke" + +#: core/command_queue_mt.cpp +msgid "Command Queue" +msgstr "Queue iwu" + +#: core/command_queue_mt.cpp +msgid "Multithreading Queue Size (KB)" +msgstr "Ogo Queue Multithreading (KB)" + +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Ọrụ" + +#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Data" +msgstr "Data" + +#: core/io/file_access_network.cpp core/register_core_types.cpp +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/language_server/gdscript_language_server.cpp +#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h +#: scene/gui/file_dialog.cpp +msgid "Network" +msgstr "Netwọk" + +#: core/io/file_access_network.cpp +msgid "Remote FS" +msgstr "FS dịpụrụ adịpụ" + +#: core/io/file_access_network.cpp +msgid "Page Size" +msgstr "Nha ibe" + +#: core/io/file_access_network.cpp +msgid "Page Read Ahead" +msgstr "Ibe Gụọ n'ihu" + +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "Agbanyere ọnọdụ mgbochi" + +#: core/io/http_client.cpp +msgid "Connection" +msgstr "Njikọ" + +#: core/io/http_client.cpp +msgid "Read Chunk Size" +msgstr "Gụọ nha nha" + +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "NJ ihe" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "Kwe ka Nhazi ihe" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "Jụ njikọ netwọkụ ọhụrụ" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Network Peer" +msgstr "Ndị ọgbọ netwọk" + +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp +msgid "Root Node" +msgstr "Mgbọrọgwụ Node" + +#: core/io/networked_multiplayer_peer.cpp +msgid "Refuse New Connections" +msgstr "Jụ njikọ ọhụrụ" + +#: core/io/networked_multiplayer_peer.cpp +msgid "Transfer Mode" +msgstr "Ụdị nnyefe" + +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "Gbanye ihe nchekwa oke nha" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "Ntinye ihe nchekwa oke oke" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Stream Peer" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + +#: core/io/udp_server.cpp +msgid "Max Pending Connections" +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid input %d (not passed) in expression" +msgstr "" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "" + +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + +#: core/message_queue.cpp +msgid "Message Queue" +msgstr "" + +#: core/message_queue.cpp +msgid "Max Size (KB)" +msgstr "" + +#: core/os/input.cpp +msgid "Mouse Mode" +msgstr "" + +#: core/os/input.cpp +msgid "Use Accumulated Input" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + +#: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +msgid "Global Position" +msgstr "" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pen Inverted" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/animation_player.cpp scene/resources/environment.cpp +#: scene/resources/particles_material.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +msgid "Axis Value" +msgstr "" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp +msgid "Strength" +msgstr "" + +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +#: platform/windows/export/export.cpp +msgid "Application" +msgstr "" + +#: core/project_settings.cpp main/main.cpp +msgid "Config" +msgstr "" + +#: core/project_settings.cpp +msgid "Project Settings Override" +msgstr "" + +#: core/project_settings.cpp core/resource.cpp +#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp +#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp +#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp +#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp +#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp +#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp +#: scene/resources/skin.cpp +msgid "Name" +msgstr "" + +#: core/project_settings.cpp editor/editor_help.cpp +#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp +#: platform/windows/export/export.cpp +msgid "Description" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: main/main.cpp platform/android/export/export_plugin.cpp +#: platform/javascript/export/export.cpp +msgid "Run" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp +#: editor/run_settings_dialog.cpp main/main.cpp +msgid "Main Scene" +msgstr "" + +#: core/project_settings.cpp +msgid "Disable stdout" +msgstr "" + +#: core/project_settings.cpp +msgid "Disable stderr" +msgstr "" + +#: core/project_settings.cpp +msgid "Use Hidden Project Data Directory" +msgstr "" + +#: core/project_settings.cpp +msgid "Use Custom User Dir" +msgstr "" + +#: core/project_settings.cpp +msgid "Custom User Dir Name" +msgstr "" + +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "" + +#: core/project_settings.cpp editor/animation_track_editor.cpp +#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp +msgid "Audio" +msgstr "" + +#: core/project_settings.cpp +msgid "Default Bus Layout" +msgstr "" + +#: core/project_settings.cpp editor/editor_export.cpp +#: editor/editor_file_system.cpp editor/editor_node.cpp +#: editor/editor_settings.cpp editor/script_create_dialog.cpp +#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp +msgid "Editor" +msgstr "" + +#: core/project_settings.cpp +msgid "Main Run Args" +msgstr "" + +#: core/project_settings.cpp +msgid "Scene Naming" +msgstr "" + +#: core/project_settings.cpp +msgid "Search In File Extensions" +msgstr "" + +#: core/project_settings.cpp +msgid "Script Templates Search Path" +msgstr "" + +#: core/project_settings.cpp +msgid "Version Control Autoload On Startup" +msgstr "" + +#: core/project_settings.cpp +msgid "Version Control Plugin Name" +msgstr "" + +#: core/project_settings.cpp scene/2d/collision_object_2d.cpp +#: scene/3d/collision_object.cpp scene/gui/control.cpp +msgid "Input" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Accept" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Select" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Cancel" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Focus Next" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Focus Prev" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Left" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Right" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Up" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Down" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Page Up" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Page Down" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Home" +msgstr "" + +#: core/project_settings.cpp +msgid "UI End" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp +#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp +#: servers/physics_2d/physics_2d_server_wrap_mt.h +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Physics" +msgstr "" + +#: core/project_settings.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp +#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp +#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp +#: scene/3d/physics_body.cpp scene/resources/world.cpp +#: servers/physics/space_sw.cpp servers/physics_server.cpp +msgid "3D" +msgstr "" + +#: core/project_settings.cpp +msgid "Smooth Trimesh Collision" +msgstr "" + +#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp +#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp +#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp +#: servers/visual_server.cpp +msgid "Rendering" +msgstr "" + +#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp +#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp +#: servers/visual_server.cpp +msgid "Quality" +msgstr "" + +#: core/project_settings.cpp scene/gui/file_dialog.cpp +#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp +#: servers/visual_server.cpp +msgid "Filters" +msgstr "" + +#: core/project_settings.cpp scene/main/viewport.cpp +msgid "Sharpen Intensity" +msgstr "" + +#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp +#: modules/visual_script/visual_script.cpp +#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp +#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +#: servers/visual_server.cpp +msgid "Debug" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp +#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp +msgid "Settings" +msgstr "" + +#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Profiler" +msgstr "" + +#: core/project_settings.cpp +msgid "Max Functions" +msgstr "" + +#: core/project_settings.cpp scene/3d/vehicle_body.cpp +msgid "Compression" +msgstr "" + +#: core/project_settings.cpp +msgid "Formats" +msgstr "" + +#: core/project_settings.cpp +msgid "Zstd" +msgstr "" + +#: core/project_settings.cpp +msgid "Long Distance Matching" +msgstr "" + +#: core/project_settings.cpp +msgid "Compression Level" +msgstr "" + +#: core/project_settings.cpp +msgid "Window Log Size" +msgstr "" + +#: core/project_settings.cpp +msgid "Zlib" +msgstr "" + +#: core/project_settings.cpp +msgid "Gzip" +msgstr "" + +#: core/project_settings.cpp platform/android/export/export.cpp +msgid "Android" +msgstr "" + +#: core/project_settings.cpp +msgid "Modules" +msgstr "" + +#: core/register_core_types.cpp +msgid "TCP" +msgstr "" + +#: core/register_core_types.cpp +msgid "Connect Timeout Seconds" +msgstr "" + +#: core/register_core_types.cpp +msgid "Packet Peer Stream" +msgstr "" + +#: core/register_core_types.cpp +msgid "Max Buffer (Power of 2)" +msgstr "" + +#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp +msgid "SSL" +msgstr "" + +#: core/register_core_types.cpp main/main.cpp +msgid "Certificates" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_resource_picker.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource" +msgstr "" + +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Path" +msgstr "" + +#: core/script_language.cpp +msgid "Source Code" +msgstr "" + +#: core/translation.cpp editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: core/translation.cpp +msgid "Test" +msgstr "" + +#: core/translation.cpp scene/resources/font.cpp +msgid "Fallback" +msgstr "" + +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp +msgid "Buffers" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Canvas Polygon Buffer Size (KB)" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Canvas Polygon Index Buffer Size (KB)" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp main/main.cpp +#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp +#: servers/physics_2d/physics_2d_server_sw.cpp +#: servers/physics_2d/physics_2d_server_wrap_mt.h +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/visual_server.cpp +msgid "2D" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Snapping" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Use GPU Pixel Snap" +msgstr "" + +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Immediate Buffer Size (KB)" +msgstr "" + +#: drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Lightmapping" +msgstr "" + +#: drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Use Bicubic Sampling" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Renderable Elements" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Renderable Lights" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Renderable Reflections" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Lights Per Object" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Subsurface Scattering" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp +#: editor/import/resource_importer_texture.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp +#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +msgid "Scale" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Follow Surface" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Weight Samples" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Voxel Cone Tracing" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp +msgid "High Quality" +msgstr "" + +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Blend Shape Max Buffer Size (KB)" +msgstr "" + +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). +#: editor/animation_bezier_editor.cpp +msgid "Free" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp +msgid "Time:" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Value:" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Frame" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_profiler.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/particles_material.cpp servers/visual_server.cpp +msgid "Time" +msgstr "" + +#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp +#: platform/osx/export/export.cpp +msgid "Location" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp +#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +msgid "Rotation" +msgstr "" + +#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp +msgid "Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Arg Count" +msgstr "" + +#: editor/animation_track_editor.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Args" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp +msgid "Type" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In Handle" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out Handle" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/import/resource_importer_texture.cpp +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Stream" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Start Offset" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "End Offset" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp +msgid "Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Easing" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transition" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation length (frames)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "" + +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp +msgid "Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Time (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Position:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rotation:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "(Invalid, expected type: %s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Start (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Clip:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "" + +#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp +msgid "Capture" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Linear" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add RESET Value(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Editors" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +msgid "Confirm Insert Track" +msgstr "" + +#. TRANSLATORS: %s will be replaced by a phrase describing the target of track. +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Create" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "" + +#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. +#: editor/animation_track_editor.cpp +msgid "node '%s'" +msgstr "" + +#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. +#: editor/animation_track_editor.cpp +msgid "animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" + +#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. +#: editor/animation_track_editor.cpp +msgid "property '%s'" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp +#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Transform" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier" +msgstr "" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Add RESET Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This animation belongs to an imported scene, so changes to imported tracks " +"will not be saved.\n" +"\n" +"To enable the ability to add custom tracks, navigate to the scene's import " +"settings and set\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " +"Tracks\", then re-import.\n" +"Alternatively, use an import preset that imports animations to separate " +"files." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Warning: Editing imported animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp +#: scene/resources/texture.cpp +msgid "FPS" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp +#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Apply Reset" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create RESET Track(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp +#: servers/visual_server.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select Tracks to Copy" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_log.cpp +#: editor/editor_resource_picker.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select All/None" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp +msgid "%d replaced." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d match." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d matches." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp modules/gdscript/gdscript.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target node must be specified." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method name must be a valid identifier." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found. Specify a valid method or attach a script to the " +"target node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Script:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "From Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Scene does not contain any script." +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp scene/3d/room_manager.cpp +#: servers/visual_server.cpp +msgid "Advanced" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Defers the signal, storing it in a queue and only firing it at idle time." +msgstr "" + +#: editor/connections_dialog.cpp scene/resources/texture.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnects the signal after its first emission." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Cannot connect signal" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect a Signal to a Method" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Filter signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go to Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "No results for \"%s\"." +msgstr "" + +#: editor/create_dialog.cpp editor/property_selector.cpp +msgid "No description available for %s." +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners of: %s (Total: %d)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Remove the selected files from the project? (Cannot be undone.)\n" +"Depending on your filesystem configuration, the files will either be moved " +"to the system trash or deleted permanently." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (Cannot be undone.)\n" +"Depending on your filesystem configuration, the files will either be moved " +"to the system trash or deleted permanently." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Show Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp +msgid "Click to copy." +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#. TRANSLATORS: This refers to a job title. +#: editor/editor_about.cpp +msgctxt "Job Title" +msgid "Project Manager" +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Third-party Licenses" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of third-party free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such third-party components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Error opening asset file for \"%s\" (not in ZIP format)." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "%s (already exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Contents of asset \"%s\" - No files conflict with your project:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "The following files failed extraction from asset \"%s\":" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "(and %s more files)" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Asset \"%s\" installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/editor_node.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Asset Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Drag & drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus Options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no '%s' file." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Layout:" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio Bus Layout" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Cannot begin with a digit." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing built-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Keyword cannot be used as an autoload name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp +#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp +#: platform/osx/export/export.cpp platform/windows/export/export.cpp +#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Can't add autoload:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "%s is an invalid path. File does not exist." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "%s is an invalid path. Not in resource path (res://)." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Global Variable" +msgstr "" + +#: editor/editor_data.cpp +msgid "Paste Params" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_resource_picker.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Project export for platform:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Completed with warnings." +msgstr "" + +#: editor/editor_export.cpp +msgid "Completed successfully." +msgstr "" + +#: editor/editor_export.cpp +msgid "Failed." +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Save PCK" +msgstr "" + +#: editor/editor_export.cpp +msgid "Cannot create file \"%s\"." +msgstr "" + +#: editor/editor_export.cpp +msgid "Failed to export project files." +msgstr "" + +#: editor/editor_export.cpp +msgid "Can't open file to read from path \"%s\"." +msgstr "" + +#: editor/editor_export.cpp +msgid "Save ZIP" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom Template" +msgstr "" + +#: editor/editor_export.cpp editor/project_export.cpp +#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/export/export.cpp +msgid "Release" +msgstr "" + +#: editor/editor_export.cpp +msgid "Binary Format" +msgstr "" + +#: editor/editor_export.cpp +msgid "64 Bits" +msgstr "" + +#: editor/editor_export.cpp +msgid "Embed PCK" +msgstr "" + +#: editor/editor_export.cpp platform/osx/export/export.cpp +msgid "Texture Format" +msgstr "" + +#: editor/editor_export.cpp +msgid "BPTC" +msgstr "" + +#: editor/editor_export.cpp platform/osx/export/export.cpp +msgid "S3TC" +msgstr "" + +#: editor/editor_export.cpp platform/osx/export/export.cpp +msgid "ETC" +msgstr "" + +#: editor/editor_export.cpp platform/osx/export/export.cpp +msgid "ETC2" +msgstr "" + +#: editor/editor_export.cpp +msgid "No BPTC Fallbacks" +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp +msgid "Prepare Template" +msgstr "" + +#: editor/editor_export.cpp platform/osx/export/export.cpp +msgid "The given export path doesn't exist." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found: \"%s\"." +msgstr "" + +#: editor/editor_export.cpp +msgid "Failed to copy export template." +msgstr "" + +#: editor/editor_export.cpp platform/windows/export/export.cpp +#: platform/x11/export/export.cpp +msgid "PCK Embedding" +msgstr "" + +#: editor/editor_export.cpp +msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." +msgstr "" + +#: editor/editor_export.cpp +msgid "Convert Text Resources To Binary On Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "3D Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Script Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Asset Library" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Scene Tree Editing" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Node Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "FileSystem Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Allows to view and edit 3D scenes." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Allows to edit scripts using the integrated script editor." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Provides built-in access to the Asset Library." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Allows editing the node hierarchy in the Scene dock." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Allows to work with signals and groups of the node selected in the Scene " +"dock." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Allows to browse the local file system via a dedicated dock." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Allows to configure import settings for individual assets. Requires the " +"FileSystem dock to function." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(current)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(none)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Remove currently selected profile, '%s'? Cannot be undone." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile must be a valid filename and must not contain '.'" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile with this name already exists." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled, Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enable Contextual Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Properties:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Main Features:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Nodes and Classes:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "File '%s' format is invalid, import aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Profile '%s' already exists. Remove it first before importing, import " +"aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Error saving profile to path: '%s'." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Reset to Default" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Current Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Create Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Remove Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Available Profiles:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Make Current" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +#: modules/fbx/editor_scene_importer_fbx.cpp +msgid "Import" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/project_export.cpp +#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/export/export.cpp platform/windows/export/export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Configure Selected Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Extra Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Create or import a profile to edit available classes and properties." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "New profile name:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Godot Feature Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Profile(s)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Export Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Manage Editor Feature Profiles" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Default Feature Profile" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File exists, overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/find_in_files.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Access" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +msgid "Display Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp +#: editor/import/resource_importer_wav.cpp main/main.cpp +#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Current Dir" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Current File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Current Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to previous folder." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to next folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh files." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Toggle the visibility of hidden files." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "" +"There are multiple importers for different types pointing to file %s, import " +"aborted" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "Reimport Missing Imported Files" +msgstr "" + +#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "overrides %s:" +msgstr "" + +#: editor/editor_help.cpp +msgid "default:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp +msgid "Colors" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Fonts" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: platform/iphone/export/export.cpp +msgid "Icons" +msgstr "" + +#: editor/editor_help.cpp +msgid "Styles" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "(value)" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/gdscript/editor/gdscript_highlighter.cpp +#: modules/gdscript/gdscript_editor.cpp +msgid "Text Editor" +msgstr "" + +#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: editor/editor_help.cpp +msgid "Sort Functions Alphabetically" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Pin value" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "" +"Pinning a value forces it to be saved even if it's equal to the default." +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Pin value [Disabled because '%s' is editor-only]" +msgstr "" + +#: editor/editor_inspector.cpp +#: editor/plugins/gradient_texture_2d_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Pinned %s" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Unpinned %s" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Copy Property" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Paste Property" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Copy Property Path" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "New Window" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Spins when the editor window redraws.\n" +"Update Continuously is enabled, which can increase power usage. Click to " +"disable it." +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not save one or more scenes!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored the Default layout to its base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it won't be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it won't be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object, so changes to it won't be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp editor/filesystem_dock.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Reload" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before reloading?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "%s no longer exists! Please specify a new save location." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The current scene has no root node, but %d modified external resource(s) " +"were saved anyway." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"A root node is required to save the scene. You can add a root node using the " +"Scene tree dock." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't undo while mouse buttons are pressed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Nothing to undo." +msgstr "" + +#: editor/editor_node.cpp +msgid "Undo: %s" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't redo while mouse buttons are pressed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Nothing to redo." +msgstr "" + +#: editor/editor_node.cpp +msgid "Redo: %s" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Reload Saved Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The current scene has unsaved changes.\n" +"Reload the saved scene anyway? This action cannot be undone." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before reloading?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Reopen Closed Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_resource_picker.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Undo Close Tab" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tabs to the Right" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close All Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to write to file '%s', file in use, locked or lacking permissions." +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp +#: servers/arvr/arvr_interface.cpp +msgid "Interface" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Scene Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Always Show Close Button" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Resize If Many Tabs" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Minimum Width" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Always Clear Output On Play" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Always Open Output On Play" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Always Close Output On Stop" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save On Focus Loss" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Save Each Scene On Quit" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Quit Confirmation" +msgstr "" + +#: editor/editor_node.cpp +msgid "Show Update Spinner" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Only" +msgstr "" + +#: editor/editor_node.cpp +msgid "Localize Settings" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restore Scenes On Load" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Show Thumbnail On Hover" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default Property Name Style" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default Float Step" +msgstr "" + +#: editor/editor_node.cpp scene/gui/tree.cpp +msgid "Disable Folding" +msgstr "" + +#: editor/editor_node.cpp +msgid "Auto Unfold Foreign Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Horizontal Vector2 Editing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Horizontal Vector Types Editing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Resources In Current Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Resources To Open In New Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default Color Picker Mode" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Username" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Public Key Path" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Private Key Path" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp editor/editor_plugin.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Install Android Build Template..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open User Data Folder" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Orphan Resource Explorer..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Reload Current Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network Filesystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Force Shader Fallbacks" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, shaders will be used in their fallback form " +"(either visible via an ubershader or hidden) during all the run time.\n" +"This is useful for verifying the look and performance of fallbacks, which " +"are normally displayed briefly.\n" +"Asynchronous shader compilation must be enabled in the project settings for " +"this option to make a difference." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Settings..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Editor Features..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Export Templates..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Online Documentation" +msgstr "" + +#: editor/editor_node.cpp +msgid "Questions & Answers" +msgstr "" + +#: editor/editor_node.cpp +msgid "Report a Bug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Suggest a Feature" +msgstr "" + +#: editor/editor_node.cpp +msgid "Send Docs Feedback" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About Godot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene execution for debugging." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update All Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Hide Update Spinner" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +#: editor/fileserver/editor_file_server.cpp +#: modules/fbx/editor_scene_importer_fbx.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Android build template is missing, please install relevant templates." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "Install from file" +msgstr "" + +#: editor/editor_node.cpp +msgid "Select android sources file" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp +msgid "Template Package" +msgstr "" + +#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Apply MeshInstance Transforms" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Select Current" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + +#: editor/editor_path.cpp +msgid "Open a list of sub-resources." +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/export/export.cpp +msgid "Version" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Author" +msgstr "" + +#: editor/editor_plugin_settings.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (ms)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (ms)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "" +"Inclusive: Includes time from other functions called by this function.\n" +"Use this to spot bottlenecks.\n" +"\n" +"Self: Only count the time spent in the function itself, not in other " +"functions called by that function.\n" +"Use this to find individual functions to optimize." +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Profiler Frame History Size" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Profiler Frame Max Functions" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Edit Text:" +msgstr "" + +#: editor/editor_properties.cpp editor/script_create_dialog.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_resource_picker.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_resource_picker.cpp +msgid "Quick Load" +msgstr "" + +#: editor/editor_resource_picker.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_resource_picker.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_resource_picker.cpp editor/property_editor.cpp +msgid "Convert to %s" +msgstr "" + +#: editor/editor_resource_picker.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + +#: editor/editor_resource_picker.cpp +msgid "Edited Resource" +msgstr "" + +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + +#: editor/editor_resource_picker.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/editor_resource_picker.cpp +msgid "Script Owner" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." +msgstr "" + +#: editor/editor_run_native.cpp +msgid "Project Run" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Editor Language" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Display Scale" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Custom Display Scale" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Main Font Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Font Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Font Antialiased" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Font Hinting" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Main Font" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Main Font Bold" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Font" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Dim Editor On Dialog Popup" +msgstr "" + +#: editor/editor_settings.cpp main/main.cpp +msgid "Low Processor Mode Sleep (µsec)" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Unfocused Low Processor Mode Sleep (µsec)" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Separate Distraction Mode" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Max Array Dictionary Items Per Page" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp +#: scene/register_scene_types.cpp +msgid "Theme" +msgstr "" + +#: editor/editor_settings.cpp editor/import_dock.cpp +msgid "Preset" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Icon And Font Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Base Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Accent Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/environment.cpp +msgid "Contrast" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Relationship Line Opacity" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Highlight Tabs" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Border Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Use Graph Node Headers" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Additional Spacing" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Custom Theme" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Script Button" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Directories" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Autoscan Project Path" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Default Project Path" +msgstr "" + +#: editor/editor_settings.cpp +msgid "On Save" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Compress Binary Resources" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Safe Save On Backup Then Rename" +msgstr "" + +#: editor/editor_settings.cpp +msgid "File Dialog" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Thumbnail Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Docks" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Scene Tree" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Start Create Dialog Fully Expanded" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Always Show Folders" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Property Editor" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Auto Refresh Interval" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Subresource Hue Tint" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Color Theme" +msgstr "" + +#: editor/editor_settings.cpp scene/3d/label_3d.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Line Spacing" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +#: modules/gdscript/editor/gdscript_highlighter.cpp +msgid "Highlighting" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "Syntax Highlighting" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "Highlight All Occurrences" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "Highlight Current Line" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +msgid "Highlight Type Safe Lines" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Indent" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Convert Indent On Save" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "Draw Tabs" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "Draw Spaces" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp +#: scene/main/scene_tree.cpp scene/resources/world.cpp +#: scene/resources/world_2d.cpp +msgid "Navigation" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "Smooth Scrolling" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "V Scroll Speed" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Minimap" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Minimap Width" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Mouse Extra Buttons Navigate History" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Drag And Drop Selection" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Appearance" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/text_edit.cpp +msgid "Show Line Numbers" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Line Numbers Zero Padded" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Bookmark Gutter" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Breakpoint Gutter" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Info Gutter" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Folding" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Word Wrap" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Line Length Guidelines" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Line Length Guideline Soft Column" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Line Length Guideline Hard Column" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +msgid "Script List" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Members Overview" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +msgid "Files" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Trim Trailing Whitespace On Save" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Autosave Interval Secs" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +msgid "Restore Scripts On Load" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Auto Reload And Parse Scripts On Save" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Auto Reload Scripts On External Change" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Create Signal Callbacks" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Sort Members Outline Alphabetically" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Cursor" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Scroll Past End Of File" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Block Caret" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Caret Blink" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Caret Blink Speed" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Right Click Moves Caret" +msgstr "" + +#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp +#: modules/gdscript/gdscript_editor.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Completion" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Idle Parse Delay" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Auto Brace Complete" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Complete Delay" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Put Callhint Tooltip Below Current Line" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Callhint Tooltip Offset" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Complete File Paths" +msgstr "" + +#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp +msgid "Add Type Hints" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Use Single Quotes" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Help Index" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Help Font Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Help Source Font Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Help Title Font Size" +msgstr "" + +#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Preview Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Primary Grid Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Secondary Grid Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Selection Box Color" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "3D Gizmos" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Gizmo Colors" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Instanced" +msgstr "" + +#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp +msgid "Joint" +msgstr "" + +#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Shape" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Primary Grid Steps" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid Division Level Max" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid Division Level Min" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid Division Level Bias" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid XZ Plane" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid XY Plane" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid YZ Plane" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Default FOV" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Default Z Near" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Default Z Far" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Lightmap Baking Number Of CPU Threads" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Navigation Scheme" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Invert Y Axis" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Invert X Axis" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Zoom Style" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Emulate Numpad" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Emulate 3 Button Mouse" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Orbit Modifier" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Pan Modifier" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Zoom Modifier" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Warped Mouse Panning" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Navigation Feel" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Orbit Sensitivity" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Orbit Inertia" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Translation Inertia" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Zoom Inertia" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Navigation Scheme" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Sensitivity" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Inertia" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Base Speed" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Activation Modifier" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Speed Zoom Link" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Grid Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Guides Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Smart Snapping Line Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone Width" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone Color 1" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone Color 2" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone Selected Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone IK Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone Outline Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone Outline Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Viewport Border Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Constrain Editor View" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Simple Panning" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Scroll To Pan" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Pan Speed" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Poly Editor" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Point Grab Radius" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Previous Outline" +msgstr "" + +#: editor/editor_settings.cpp editor/scene_tree_dock.cpp +msgid "Autorename Animation Tracks" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Default Create Bezier Tracks" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Default Create Reset Tracks" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Onion Layers Past Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Onion Layers Future Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Visual Editors" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Minimap Opacity" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Window Placement" +msgstr "" + +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp +msgid "Rect" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Rect Custom Position" +msgstr "" + +#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp +msgid "Screen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Auto Save" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Save Before Running" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Font Size" +msgstr "" + +#: editor/editor_settings.cpp +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Remote Host" +msgstr "" + +#: editor/editor_settings.cpp +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Remote Port" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Editor SSL Certificates" +msgstr "" + +#: editor/editor_settings.cpp +msgid "HTTP Proxy" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Host" +msgstr "" + +#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Port" +msgstr "" + +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. +#: editor/editor_settings.cpp +msgid "Project Manager" +msgstr "" + +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. +#: editor/editor_settings.cpp +msgid "Sorting Order" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Symbol Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Keyword Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Control Flow Keyword Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Base Type Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Engine Type Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "User Type Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Comment Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "String Color" +msgstr "" + +#: editor/editor_settings.cpp platform/javascript/export/export.cpp +#: platform/uwp/export/export.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Background Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Completion Background Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Completion Selected Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Completion Existing Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Completion Scroll Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Completion Font Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Text Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Line Number Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Safe Line Number Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Caret Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Caret Background Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Text Selected Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Selection Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Brace Mismatch Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Current Line Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Line Length Guideline Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Word Highlighted Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Number Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Function Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Member Variable Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Mark Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Bookmark Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Breakpoint Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Executing Line Color" +msgstr "" + +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +msgid "Code Folding Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Search Result Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Search Result Border Color" +msgstr "" + +#: editor/editor_spin_slider.cpp +msgid "Hold %s to round to integers. Hold Shift for more precise changes." +msgstr "" + +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). +#: editor/editor_vcs_interface.cpp +msgid "%s Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Open the folder containing these templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall these templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "There are no mirrors available." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving the mirror list..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Starting the download..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting URL:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to the mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't resolve the requested address." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't connect to the mirror." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No response from the mirror." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Request ended up in a redirect loop." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Request failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download complete; extracting templates..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Cannot remove temporary file:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed.\n" +"The problematic templates archives can be found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON with the list of mirrors. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Best available mirror" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open the export templates file." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside the export templates file: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside the export templates file." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for extracting templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove templates for the version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export templates are missing. Download them or install from a file." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export templates are installed and ready to be used." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Open Folder" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Open the folder containing installed templates for the current version." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall templates for the current version." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download from:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Open in Web Browser" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Copy Mirror URL" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download and Install" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Download and install templates for the current version from the best " +"possible mirror." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Official export templates aren't available for development builds." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install from File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install templates from a local file." +msgstr "" + +#: editor/export_template_manager.cpp editor/find_in_files.cpp +#: editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Cancel the download of the templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Other Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select Template File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Godot Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"The templates will continue to download.\n" +"You may experience a short editor freeze when they finish." +msgstr "" + +#: editor/fileserver/editor_file_server.cpp +msgid "File Server" +msgstr "" + +#: editor/fileserver/editor_file_server.cpp +#: editor/plugins/version_control_editor_plugin.cpp +#: platform/uwp/export/export.cpp platform/windows/export/export.cpp +msgid "Password" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Inherited Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scenes" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Scene..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/inspector_dock.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/inspector_dock.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort by Name (Ascending)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort by Name (Descending)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort by Type (Ascending)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort by Type (Descending)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort by Last Modified" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Sort by First Modified" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Focus the search box" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle Split Mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Create Scene" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp editor/rename_dialog.cpp +msgid "Replace:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "" +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Replace in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace All (NO UNDO)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Rename Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Delete Group" +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes Not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_editor.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Empty groups will be automatically removed." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group Editor" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/editor_import_collada.cpp +msgid "Collada" +msgstr "" + +#: editor/import/editor_import_collada.cpp +msgid "Use Ambient" +msgstr "" + +#: editor/import/resource_importer_bitmask.cpp +msgid "Create From" +msgstr "" + +#: editor/import/resource_importer_bitmask.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Threshold" +msgstr "" + +#: editor/import/resource_importer_csv_translation.cpp +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/import/resource_importer_texture.cpp +#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp +msgid "Compress" +msgstr "" + +#: editor/import/resource_importer_csv_translation.cpp +msgid "Delimiter" +msgstr "" + +#: editor/import/resource_importer_layered_texture.cpp +msgid "ColorCorrect" +msgstr "" + +#: editor/import/resource_importer_layered_texture.cpp +msgid "No BPTC If RGB" +msgstr "" + +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/texture.cpp scene/resources/visual_shader.cpp +msgid "Flags" +msgstr "" + +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp +#: scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp +#: scene/gui/control.cpp +msgid "Filter" +msgstr "" + +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp +msgid "Mipmaps" +msgstr "" + +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp +msgid "Anisotropic" +msgstr "" + +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp +msgid "sRGB" +msgstr "" + +#: editor/import/resource_importer_layered_texture.cpp +msgid "Slices" +msgstr "" + +#: editor/import/resource_importer_layered_texture.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" +msgstr "" + +#: editor/import/resource_importer_layered_texture.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: editor/import/resource_importer_obj.cpp +msgid "Generate Tangents" +msgstr "" + +#: editor/import/resource_importer_obj.cpp +msgid "Scale Mesh" +msgstr "" + +#: editor/import/resource_importer_obj.cpp +msgid "Offset Mesh" +msgstr "" + +#: editor/import/resource_importer_obj.cpp +#: editor/import/resource_importer_scene.cpp +msgid "Octahedral Compression" +msgstr "" + +#: editor/import/resource_importer_obj.cpp +msgid "Optimize Mesh Flags" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp +#: scene/3d/physics_joint.cpp +msgid "Nodes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Root Type" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Root Name" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Root Scale" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Custom Script" +msgstr "" + +#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp +msgid "Storage" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Use Legacy Names" +msgstr "" + +#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp +msgid "Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Keep On Reimport" +msgstr "" + +#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp +msgid "Meshes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Ensure Tangents" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Light Baking" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Lightmap Texel Size" +msgstr "" + +#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp +msgid "Skins" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Use Named Skins" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "External Files" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Store In Subdir" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Filter Script" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Keep Custom Tracks" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Optimizer" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp +#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp +#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp +#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Enabled" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Max Linear Error" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Max Angular Error" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Max Angle" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Remove Unused Tracks" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Clips" +msgstr "" + +#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp +#: scene/3d/particles.cpp scene/resources/environment.cpp +msgid "Amount" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Did you return a Node-derived object in the `post_import()` method?" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "" +"%s: Texture detected as used as a normal map in 3D. Enabling red-green " +"texture compression to reduce memory usage (blue channel is discarded)." +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "" +"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " +"generation and VRAM texture compression." +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "2D, Detect 3D" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "2D Pixel" +msgstr "" + +#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp +msgid "Lossy Quality" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "HDR Mode" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "BPTC LDR" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp +#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "Process" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "Fix Alpha Border" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "Premult Alpha" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "Hdr As Srgb" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "Invert Color" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "Normal Map Invert Y" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "Size Limit" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "Detect 3D" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "SVG" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "" +"Warning, no suitable PC VRAM compression enabled in Project Settings. This " +"texture will not display correctly on PC." +msgstr "" + +#: editor/import/resource_importer_texture_atlas.cpp +msgid "Atlas File" +msgstr "" + +#: editor/import/resource_importer_texture_atlas.cpp +msgid "Import Mode" +msgstr "" + +#: editor/import/resource_importer_texture_atlas.cpp +msgid "Crop To Region" +msgstr "" + +#: editor/import/resource_importer_texture_atlas.cpp +msgid "Trim Alpha Border From Region" +msgstr "" + +#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: editor/import/resource_importer_wav.cpp +msgid "8 Bit" +msgstr "" + +#: editor/import/resource_importer_wav.cpp main/main.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Mono" +msgstr "" + +#: editor/import/resource_importer_wav.cpp +msgid "Max Rate" +msgstr "" + +#: editor/import/resource_importer_wav.cpp +msgid "Max Rate Hz" +msgstr "" + +#: editor/import/resource_importer_wav.cpp +msgid "Trim" +msgstr "" + +#: editor/import/resource_importer_wav.cpp +msgid "Normalize" +msgstr "" + +#: editor/import/resource_importer_wav.cpp +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Mode" +msgstr "" + +#: editor/import/resource_importer_wav.cpp +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" +msgstr "" + +#: editor/import/resource_importer_wav.cpp +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: editor/import_defaults_editor.cpp +msgid "Select Importer" +msgstr "" + +#: editor/import_defaults_editor.cpp +msgid "Importer:" +msgstr "" + +#: editor/import_defaults_editor.cpp +msgid "Reset to Defaults" +msgstr "" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" + +#: editor/import_dock.cpp +msgid "%d Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"You have pending changes that haven't been applied yet. Click Reimport to " +"apply changes made to the import options.\n" +"Selecting another resource in the FileSystem dock without clicking Reimport " +"first will discard changes made in the Import dock." +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save Scenes, Re-Import, and Restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"Select a resource file in the filesystem or in the inspector to adjust " +"import settings." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Property Name Style" +msgstr "" + +#: editor/inspector_dock.cpp scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Capitalized" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Localized" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Localization not available for current language." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Paste Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Extra resource options." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource from Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Resource Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open documentation for this object." +msgstr "" + +#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp +msgid "Open Documentation" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Manage object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a single node to edit its signals and groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Author:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable Filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste As Reference" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning Options" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition:" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp +msgid "Use Threads" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Cannot save response to:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Write error." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect loop." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, timeout" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Timeout." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed SHA-256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Available URLs" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgctxt "Pagination" +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgctxt "Pagination" +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgctxt "Pagination" +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgctxt "Pagination" +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Search templates, projects, and demos" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Search assets (excluding templates, projects, and demos)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Import..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Plugins..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed to get repository configuration." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/audio_stream_editor_plugin.cpp +msgid "Audio Preview Play/Pause" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene and try again." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal and Vertical Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem \"%s\" to %d degrees" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Node2D \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Locked" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Grouped" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"When active, moving Control nodes changes their anchors instead of their " +"margins." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp +msgid "Top Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp +msgid "Top Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp +msgid "Bottom Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp +msgid "Bottom Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Left Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Right Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Project Camera Override\n" +"Overrides the running project's camera with the editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Project Camera Override\n" +"No project instance running. Run the project from the editor to use this " +"feature." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp +#: scene/gui/tree.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Drag: Rotate selected node around pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move selected node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Scale selected node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "V: Set selected node's pivot position." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "RMB: Add node at position clicked." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Shift: Scale proportionally." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle smart snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Smart Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle grid snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Grid Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart Snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Other Nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#. TRANSLATORS: Noun, name of the 2D/3D View menus. +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show When Snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Hide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Preview Canvas Scale" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated or scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation Key and Pose Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add Node Here" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Instance Scene Here" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 3.125%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 6.25%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 12.5%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 25%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 50%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 100%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 200%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 400%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 800%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 1600%" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Default Type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right click to add point" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/gradient_texture_2d_editor_plugin.cpp +msgid "Swap GradientTexture2D Fill Points" +msgstr "" + +#: editor/plugins/gradient_texture_2d_editor_plugin.cpp +msgid "Swap Gradient Fill Points" +msgstr "" + +#: editor/plugins/gradient_texture_2d_editor_plugin.cpp +msgid "Toggle Grid Snap" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp +#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Text" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp +#: platform/osx/export/export.cpp platform/windows/export/export.cpp +#: scene/gui/button.cpp scene/gui/item_list.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "ID" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Separator" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a Trimesh collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Simplified Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has no UV in layer %d." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp +#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp +#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/texture.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Simplified Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a simplified convex collision shape.\n" +"This is similar to single collision shape, but can result in a simpler " +"geometry in some cases, at the cost of accuracy." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between a single convex collision and a " +"polygon-based collision." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "MeshLibrary" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene (Ignore Transforms)" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene (Apply Transforms)" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Apply without Transforms" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Apply with Transforms" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry's faces don't contain any area." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry doesn't contain any faces." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't inherit from Spatial." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain face geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/theme_editor_preview.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +#: main/main.cpp servers/visual_server.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move Joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Command: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy Polygon to UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy UV to Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/ray_cast_2d_editor_plugin.cpp +msgid "Set cast_to" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Flip Portals" +msgstr "" + +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Room Generate Points" +msgstr "" + +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Generate Points" +msgstr "" + +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Flip Portal" +msgstr "" + +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Occluder Set Transform" +msgstr "" + +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Center Node" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Could not load file at:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New Text File..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "%s Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reopen Closed Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Dominant Script On Scene Change" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "External" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Use External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Exec Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script Temperature Enabled" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Highlight Current Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script Temperature History Size" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Current Script Background Color" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Group Help Pages" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort Scripts By" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "List Script Names As" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Exec Flags" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Scripts" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Connections to method:" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Source" +msgstr "" + +#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp +msgid "Target" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "[Ignore]" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/3d/label_3d.cpp scene/gui/label.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Evaluate Selection" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Replace in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Reset to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Overwrite Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear Perspective" +msgstr "" + +#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. +#: editor/plugins/spatial_editor_plugin.cpp +msgid " [auto]" +msgstr "" + +#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. +#: editor/plugins/spatial_editor_plugin.cpp +msgid " [portals active]" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp +msgid "Rotate" +msgstr "" + +#. TRANSLATORS: This refers to the movement that changes the position of an object. +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate" +msgstr "" + +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling:" +msgstr "" + +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "FPS: %d (%s ms)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Transform with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Rotation with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Auto Orthogonal Enabled" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Enable Doppler" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "(Not in GLES2)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Slow Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Camera Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"To zoom further, change the camera's clipping planes (View -> Settings...)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Convert Rooms" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Click to toggle between visibility states.\n" +"\n" +"Open eye: Gizmo is visible.\n" +"Closed eye: Gizmo is hidden.\n" +"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes to Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Couldn't find a solid floor to snap the selection to." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Local Space" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Converts rooms for portal culling." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View 180" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Decrease Field of View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Increase Field of View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Reset Field of View to Default" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Object to Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Portal Culling" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Occlusion Culling" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Manipulator Gizmo Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Manipulator Gizmo Opacity" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Show Viewport Rotation Gizmo" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unnamed Gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to MeshInstance2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification:" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Shrink (Pixels):" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels):" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "No Frames Selected" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Filter animations" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/minimp3/resource_importer_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add a Texture from File" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Separation:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Styleboxes" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} color(s)" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "No colors found." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} constant(s)" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "No constants found." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} font(s)" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "No fonts found." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} icon(s)" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "No icons found." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} stylebox(es)" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "No styleboxes found." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} currently selected" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Nothing was selected for the import." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Importing Theme Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Importing items {n}/{n}" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Updating the editor" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Finalizing" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Filter:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "With Data" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select by data type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible color items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible color items and their data." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible color items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible constant items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible constant items and their data." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible constant items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible font items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible font items and their data." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible font items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible icon items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible icon items and their data." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible icon items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible stylebox items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible stylebox items and their data." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible stylebox items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Caution: Adding icon data may considerably increase the size of your Theme " +"resource." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Collapse types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Expand types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all Theme items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select With Data" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all Theme items with item data." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all Theme items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Import Selected" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Import Items tab has some items selected. Selection will be lost upon " +"closing this window.\n" +"Close anyway?" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Select a theme type from the list to edit its items.\n" +"You can add a custom type or import a type with its items from another theme." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Color Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Constant Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Font Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Icon Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All StyleBox Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"This theme type is empty.\n" +"Add more items to it manually or by importing from another theme." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Theme Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Theme Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Color Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Constant Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Font Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Icon Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Stylebox Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Color Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Constant Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Font Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Icon Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Stylebox Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Invalid file, not a Theme resource." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Invalid file, same as the edited Theme resource." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Manage Theme Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Types:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add StyleBox Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Items:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Custom Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Theme Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Old Name:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Import Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Default Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select Another Theme Resource:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Another Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Filter the list of types or create a new custom type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Available Node-based types:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Type name is empty!" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Are you sure you want to create an empty type?" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Confirm Item Rename" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Cancel Item Rename" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Override Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Unpin this StyleBox as a main style." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Pin this StyleBox as a main style. Editing its properties will update the " +"same properties in all other StyleBoxes of this type." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Show Default" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Show default type items alongside items that have been overridden." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Override All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Override all default type items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"A type associated with a built-in class cannot be marked as a variation of " +"another type." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Manage Items..." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add, remove, organize and import Theme items." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Preview" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Default Preview" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select UI Scene:" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "" +"Toggle the control picker, allowing to visually select control types for " +"edit." +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Toggle Button" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Disabled Button" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Disabled Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Named Separator" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Submenu" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Subitem 1" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Subitem 2" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Disabled LineEdit" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Editable Item" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Subtree" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Invalid path, the PackedScene resource was probably moved or removed." +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Invalid PackedScene resource, must have a Control node at its root." +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Invalid file, not a PackedScene resource." +msgstr "" + +#: editor/plugins/theme_editor_preview.cpp +msgid "Reload the scene to reflect its most actual state." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Disable Autotile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Enable Priority" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Ctrl+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear Transform" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Tile Map" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Palette Min Width" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Palette Item H Separation" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Show Tile Names" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Show Tile Ids" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Sort Tiles By Name" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill Preview" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Editor Side" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Display Grid" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Axis Color" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp +#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/resources/shape_2d.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/3d/physics_joint.cpp +#: scene/animation/animation_node_state_machine.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp +msgid "Icon Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Snap Options" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp +#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp +#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp +#: scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Step" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Separation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Selected Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp +msgid "Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Tex Offset" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp +#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp +msgid "Material" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Tile Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Autotile Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Subtile Size" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Subtile Spacing" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occluder Offset" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Offset" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Shape Offset" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Shape Transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Selected Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Selected Collision One Way" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Selected Collision One Way Margin" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Selected Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Selected Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Tileset Script" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS plugins are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "" +"Remote settings are empty. VCS features that use the network may not work." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staged Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Unstaged Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Date:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Subtitle:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Do you want to remove the %s branch?" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Do you want to remove the %s remote?" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Apply" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remote Login" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Select SSH public key path" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Select SSH private key path" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Passphrase" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Discard all changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage all changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Unstage all changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit List" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit list size" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Branches" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Create New Branch" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remove Branch" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Branch Name" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remotes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Create New Remote" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remove Remote" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remote Name" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remote URL" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Fetch" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Pull" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Push" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Force Push" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Unmerged" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Split" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Unified" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Output" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sampler" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set expression" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Resize VisualShader node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node(s) Moved" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "UniformRef Name Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Show resulted shader code." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sepia function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors using scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property:" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Export the project for all the presets defined." +msgstr "" + +#: editor/project_export.cpp +msgid "All presets must have an export path defined for Export All to work." +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files/folders\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files/folders from project\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "GDScript Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled Bytecode (Faster Loading)" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "GDScript Encryption Key (256-bits as hexadecimal):" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Note: Encryption key needs to be stored in the binary,\n" +"you need to build the export templates from source." +msgstr "" + +#: editor/project_export.cpp +msgid "More Info..." +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip..." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Project..." +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp +msgid "Choose an export mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All..." +msgstr "" + +#: editor/project_export.cpp editor/project_manager.cpp +msgid "ZIP File" +msgstr "" + +#: editor/project_export.cpp +msgid "Godot Project Pack" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Project Export" +msgstr "" + +#: editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path specified doesn't exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a \"project.godot\" or \".zip\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "This directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file, not in ZIP format." +msgstr "" + +#: editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Missing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Error: Project is missing on the filesystem." +msgstr "" + +#: editor/project_manager.cpp editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/project_manager.cpp +msgid "Local Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Asset Library Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in the Project Settings under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run %d projects at once?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove %d projects from the list?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove this project from the list?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The interface will update after restarting the editor or project manager." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." +msgstr "" + +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp +msgid "Edit Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Run Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Missing" +msgstr "" + +#: editor/project_manager.cpp +msgid "About" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove All" +msgstr "" + +#: editor/project_manager.cpp +msgid "Also delete project contents (no undo!)" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Filter projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"This field filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Physical Key" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "An action with the name '%s' already exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid " (Physical)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add %d Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translation Resource Remap: Add %d Path(s)" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translation Resource Remap: Add %d Remap(s)" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "The editor must be restarted for changes to take effect." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show All Locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show Selected Locales Only" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp +msgid "Plugins" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Import Defaults" +msgstr "" + +#: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced Options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per-level Counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set, the counter restarts for each group of child nodes." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "PascalCase to snake_case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "snake_case to PascalCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expression Error:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't paste root node into the same scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Paste Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes and any children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Saving the branch as a scene requires having a scene open in the editor." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Saving the branch as a scene requires selecting only one node, but you have " +"selected %d nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save the root node branch as an instanced scene.\n" +"To create an editable copy of the current scene, duplicate it using the " +"FileSystem dock context menu\n" +"or create an inherited scene using Scene > New Inherited Scene... instead." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save the branch of an already instanced scene.\n" +"To create a variation of a scene, you can make an inherited scene based on " +"the instanced scene using Scene > New Inherited Scene... instead." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save a branch which is a child of an already instantiated scene.\n" +"To save this branch into its own scene, open the original scene, right click " +"on this branch, and select \"Save Branch as Scene\"." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save a branch which is part of an inherited scene.\n" +"To save this branch into its own scene, open the original scene, right click " +"on this branch, and select \"Save Branch as Scene\"." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " +"cause all properties of the node to be reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Enable Scene Unique Name(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Disable Scene Unique Name(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Other Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Cut Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change type of node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Access as Scene Unique Name" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot attach a script: there are no languages registered.\n" +"This is probably because this editor was built with all language modules " +"disabled." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Reparent to New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script to the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach the script from the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"If selected, the Remote scene tree dock will cause the project to stutter " +"every time it updates.\n" +"Switch back to the Local scene tree dock to improve performance." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Show Scene Tree Root Selection" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Derive Script Globals By Name" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Use Favorites Root Selection" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Unlock Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "(Connecting From)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"This node can be accessed from within anywhere in the scene by preceding it " +"with the '%s' prefix in a node path.\n" +"Click to disable this." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s) and %s group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in %s group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Open Script:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "A directory with the same name exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Overrides" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script / Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, it will be reused." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script path/name is valid." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9, _ and ." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will create a new script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will load an existing script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Note: Built-in scripts have some limitations and can't be edited using an " +"external editor." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Warning: Having the script name be the same as a built-in type is usually " +"not desired." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote %s:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Warning:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child process connected." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Open C++ Source on GitHub" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Auto Switch To Remote Scene Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote Scene Tree Refresh Interval" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote Inspect Refresh Interval" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_effect_record.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp scene/main/viewport.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp servers/visual_server.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Stream Player 3D" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: platform/osx/export/export.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Camera" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Visibility Notifier" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Reflection Probe" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "GI Probe" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Baked Indirect Light" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Navigation Edge" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Navigation Edge Disabled" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Navigation Solid" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Navigation Solid Disabled" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Joint Body A" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Joint Body B" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Room Edge" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Room Overlap" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Room Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp +msgid "Portal Margin" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Edge" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Arrow" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Portal Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Front" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Back" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp +msgid "Occluder" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Sphere Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Sphere Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Occluder Polygon Front" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Occluder Polygon Back" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Occluder Hole" +msgstr "" + +#: main/main.cpp +msgid "Godot Physics" +msgstr "" + +#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp +#: servers/visual/visual_server_scene.cpp +msgid "Use BVH" +msgstr "" + +#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp +#: servers/visual/visual_server_scene.cpp +msgid "BVH Collision Margin" +msgstr "" + +#: main/main.cpp +msgid "Crash Handler" +msgstr "" + +#: main/main.cpp +msgid "Multithreaded Server" +msgstr "" + +#: main/main.cpp +msgid "RID Pool Prealloc" +msgstr "" + +#: main/main.cpp +msgid "Debugger stdout" +msgstr "" + +#: main/main.cpp +msgid "Max Chars Per Second" +msgstr "" + +#: main/main.cpp +msgid "Max Messages Per Frame" +msgstr "" + +#: main/main.cpp +msgid "Max Errors Per Second" +msgstr "" + +#: main/main.cpp +msgid "Max Warnings Per Second" +msgstr "" + +#: main/main.cpp +msgid "Flush stdout On Print" +msgstr "" + +#: main/main.cpp servers/visual_server.cpp +msgid "Logging" +msgstr "" + +#: main/main.cpp +msgid "File Logging" +msgstr "" + +#: main/main.cpp +msgid "Enable File Logging" +msgstr "" + +#: main/main.cpp +msgid "Log Path" +msgstr "" + +#: main/main.cpp +msgid "Max Log Files" +msgstr "" + +#: main/main.cpp +msgid "Driver" +msgstr "" + +#: main/main.cpp +msgid "Driver Name" +msgstr "" + +#: main/main.cpp +msgid "Fallback To GLES2" +msgstr "" + +#: main/main.cpp +msgid "Use Nvidia Rect Flicker Workaround" +msgstr "" + +#: main/main.cpp +msgid "DPI" +msgstr "" + +#: main/main.cpp +msgid "Allow hiDPI" +msgstr "" + +#: main/main.cpp +msgid "V-Sync" +msgstr "" + +#: main/main.cpp +msgid "Use V-Sync" +msgstr "" + +#: main/main.cpp +msgid "Per Pixel Transparency" +msgstr "" + +#: main/main.cpp +msgid "Allowed" +msgstr "" + +#: main/main.cpp +msgid "Intended Usage" +msgstr "" + +#: main/main.cpp +msgid "Framebuffer Allocation" +msgstr "" + +#: main/main.cpp platform/uwp/os_uwp.cpp +msgid "Energy Saving" +msgstr "" + +#: main/main.cpp +msgid "Threads" +msgstr "" + +#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h +msgid "Thread Model" +msgstr "" + +#: main/main.cpp +msgid "Thread Safe BVH" +msgstr "" + +#: main/main.cpp +msgid "Handheld" +msgstr "" + +#: main/main.cpp platform/javascript/export/export.cpp +#: platform/uwp/export/export.cpp +msgid "Orientation" +msgstr "" + +#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp +#: scene/main/scene_tree.cpp scene/register_scene_types.cpp +msgid "Common" +msgstr "" + +#: main/main.cpp +msgid "Physics FPS" +msgstr "" + +#: main/main.cpp +msgid "Force FPS" +msgstr "" + +#: main/main.cpp +msgid "Enable Pause Aware Picking" +msgstr "" + +#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp +#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp +#: scene/main/viewport.cpp scene/register_scene_types.cpp +msgid "GUI" +msgstr "" + +#: main/main.cpp +msgid "Drop Mouse On GUI Input Disabled" +msgstr "" + +#: main/main.cpp +msgid "stdout" +msgstr "" + +#: main/main.cpp +msgid "Print FPS" +msgstr "" + +#: main/main.cpp +msgid "Verbose stdout" +msgstr "" + +#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + +#: main/main.cpp +msgid "Enable Warnings" +msgstr "" + +#: main/main.cpp +msgid "Frame Delay Msec" +msgstr "" + +#: main/main.cpp +msgid "Low Processor Mode" +msgstr "" + +#: main/main.cpp +msgid "Delta Sync After Draw" +msgstr "" + +#: main/main.cpp +msgid "iOS" +msgstr "" + +#: main/main.cpp +msgid "Hide Home Indicator" +msgstr "" + +#: main/main.cpp +msgid "Input Devices" +msgstr "" + +#: main/main.cpp +msgid "Pointing" +msgstr "" + +#: main/main.cpp +msgid "Touch Delay" +msgstr "" + +#: main/main.cpp servers/visual_server.cpp +msgid "GLES3" +msgstr "" + +#: main/main.cpp servers/visual_server.cpp +msgid "Shaders" +msgstr "" + +#: main/main.cpp +msgid "Debug Shader Fallbacks" +msgstr "" + +#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp +#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp +#: scene/resources/world.cpp +msgid "Environment" +msgstr "" + +#: main/main.cpp +msgid "Default Clear Color" +msgstr "" + +#: main/main.cpp +msgid "Boot Splash" +msgstr "" + +#: main/main.cpp +msgid "Show Image" +msgstr "" + +#: main/main.cpp +msgid "Image" +msgstr "" + +#: main/main.cpp +msgid "Fullsize" +msgstr "" + +#: main/main.cpp scene/resources/dynamic_font.cpp +msgid "Use Filter" +msgstr "" + +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" +msgstr "" + +#: main/main.cpp +msgid "macOS Native Icon" +msgstr "" + +#: main/main.cpp +msgid "Windows Native Icon" +msgstr "" + +#: main/main.cpp +msgid "Buffering" +msgstr "" + +#: main/main.cpp +msgid "Agile Event Flushing" +msgstr "" + +#: main/main.cpp +msgid "Emulate Touch From Mouse" +msgstr "" + +#: main/main.cpp +msgid "Emulate Mouse From Touch" +msgstr "" + +#: main/main.cpp +msgid "Mouse Cursor" +msgstr "" + +#: main/main.cpp +msgid "Custom Image" +msgstr "" + +#: main/main.cpp +msgid "Custom Image Hotspot" +msgstr "" + +#: main/main.cpp +msgid "Tooltip Position Offset" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Debugger Agent" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Wait For Debugger" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Wait Timeout" +msgstr "" + +#: main/main.cpp +msgid "Runtime" +msgstr "" + +#: main/main.cpp +msgid "Unhandled Exception Policy" +msgstr "" + +#: main/main.cpp +msgid "Main Loop Type" +msgstr "" + +#: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp +msgid "Stretch" +msgstr "" + +#: main/main.cpp +msgid "Aspect" +msgstr "" + +#: main/main.cpp +msgid "Shrink" +msgstr "" + +#: main/main.cpp scene/main/scene_tree.cpp +msgid "Auto Accept Quit" +msgstr "" + +#: main/main.cpp scene/main/scene_tree.cpp +msgid "Quit On Go Back" +msgstr "" + +#: main/main.cpp scene/main/viewport.cpp +msgid "Snap Controls To Pixels" +msgstr "" + +#: main/main.cpp +msgid "Dynamic Fonts" +msgstr "" + +#: main/main.cpp +msgid "Use Oversampling" +msgstr "" + +#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp +msgid "Active Soft World" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "CSG" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Operation" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp +msgid "Collision Layer" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp +#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp +msgid "Collision Mask" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp +msgid "Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp +msgid "Radial Segments" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp +msgid "Rings" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Sides" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Inner Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Outer Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Ring Sides" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp +msgid "Polygon" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Spin Degrees" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Spin Sides" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Node" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Interval Type" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Interval" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Simplify Angle" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Rotation" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Continuous U" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path U Distance" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Compression Mode" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + +#: modules/fbx/editor_scene_importer_fbx.cpp +msgid "FBX" +msgstr "" + +#: modules/fbx/editor_scene_importer_fbx.cpp +msgid "Use FBX" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Config File" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries:" +msgstr "" + +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Script Class" +msgstr "" + +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Icon Path" +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/editor/gdscript_highlighter.cpp +#: modules/gdscript/gdscript.cpp +msgid "GDScript" +msgstr "" + +#: modules/gdscript/editor/gdscript_highlighter.cpp +msgid "Function Definition Color" +msgstr "" + +#: modules/gdscript/editor/gdscript_highlighter.cpp +msgid "Node Path Color" +msgstr "" + +#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp +msgid "Max Call Stack" +msgstr "" + +#: modules/gdscript/gdscript.cpp +msgid "Treat Warnings As Errors" +msgstr "" + +#: modules/gdscript/gdscript.cpp +msgid "Exclude Addons" +msgstr "" + +#: modules/gdscript/gdscript.cpp +msgid "Autocomplete Setters And Getters" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Language Server" +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Enable Smart Resolve" +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Show Native Symbols In Editor" +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Use Thread" +msgstr "" + +#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp +msgid "Export Mesh GLTF2" +msgstr "" + +#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp +msgid "Export GLTF..." +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Min" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +msgid "Translation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp +msgid "Unique Names" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp +msgid "Godot Bone Node" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Inverse Binds" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joint I To Bone I" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joint I To Name" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Buffer Views" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Accessors" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Scene Name" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Root Nodes" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp +msgid "Textures" +msgstr "" + +#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp +msgid "Images" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Cameras" +msgstr "" + +#: modules/gltf/gltf_state.cpp servers/visual_server.cpp +msgid "Lights" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Unique Animation Names" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Skeletons" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Skeleton To Node" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Animations" +msgstr "" + +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Mesh Library" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Physics Material" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp +msgid "Use In Baked Light" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp +msgid "Cell" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/resources/material.cpp +msgid "Mask" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp +msgid "Bake Navigation" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp +#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp +#: scene/3d/navigation_mesh_instance.cpp +msgid "Navigation Layers" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paste Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "CPU Lightmapper" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "Low Quality Ray Count" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "Medium Quality Ray Count" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "High Quality Ray Count" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "Ultra Quality Ray Count" +msgstr "" + +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/minimp3/resource_importer_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Eye Height" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "IOD" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Display Width" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Display To Lens" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Oversample" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "K1" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "K2" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Build Solution" +msgstr "" + +#: modules/mono/editor/csharp_project.cpp +msgid "Auto Update Project" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "C# Project Directory" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/navigation/navigation_mesh_editor_plugin.cpp +#: scene/3d/navigation_mesh_instance.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: modules/navigation/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/navigation/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "Bump Strength" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "Noise" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Octaves" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Period" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Persistence" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Lacunarity" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Local Port" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output:" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth:" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Visual Script" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Port Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Port Name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Override an existing built-in function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new variable." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new signal." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete input port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "" +"Can't drop properties because script '%s' is not used in this scene.\n" +"Drop holding 'Shift' to just copy the signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Disconnect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function with a function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function of nodes from nodes of multiple functions." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select at least one node with sequence port." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Try to only have one sequence input in selection." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Nodes..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "function_name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit its graph." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Refresh Graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp +msgid "Expression" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Type" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "if (cond) is:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "while (cond):" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "for (elem) in (input):" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "in order:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Steps" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "'input' is:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Type Cast" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Is %s?" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base Script" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "On %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "On Self" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Call Mode" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Basic Type" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "RPC Call Mode" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Subtract %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Multiply %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Divide %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Mod %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "ShiftLeft %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "ShiftRight %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "BitAnd %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "BitOr %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "BitXor %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Set Mode" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Assign Op" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead to Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Emit %s" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Compose Array" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Operator" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Invalid argument of type:" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Invalid arguments:" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "a if cond, else b" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script:" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script:" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Preload" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Index" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Set Index" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Global Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Class Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Basic Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Math Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Engine Singleton" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Scene Node" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Scene Tree" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Self" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "CustomNode" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "SubCall" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Construct %s" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Local Var" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Set Local Var" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Action %s" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Deconstruct %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Yield" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Wait" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Next Frame" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Next Physics Frame" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "%s sec(s)" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "WaitSignal" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "WaitNodeSignal" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "WaitInstanceSignal" +msgstr "" + +#: modules/webrtc/webrtc_data_channel.cpp +msgid "Write Mode" +msgstr "" + +#: modules/webrtc/webrtc_data_channel.h +msgid "WebRTC" +msgstr "" + +#: modules/webrtc/webrtc_data_channel.h +msgid "Max Channel In Buffer (KB)" +msgstr "" + +#: modules/websocket/websocket_client.cpp +msgid "Verify SSL" +msgstr "" + +#: modules/websocket/websocket_client.cpp +msgid "Trusted SSL Certificate" +msgstr "" + +#: modules/websocket/websocket_macros.h +msgid "WebSocket Client" +msgstr "" + +#: modules/websocket/websocket_macros.h +msgid "Max In Buffer (KB)" +msgstr "" + +#: modules/websocket/websocket_macros.h +msgid "Max In Packets" +msgstr "" + +#: modules/websocket/websocket_macros.h +msgid "Max Out Buffer (KB)" +msgstr "" + +#: modules/websocket/websocket_macros.h +msgid "Max Out Packets" +msgstr "" + +#: modules/websocket/websocket_macros.h +msgid "WebSocket Server" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Private Key" +msgstr "" + +#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp +msgid "SSL Certificate" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Session Mode" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Required Features" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Optional Features" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Requested Reference Space Types" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Reference Space Type" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Visibility State" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "XR Standard Mapping" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Android SDK Path" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug Keystore" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug Keystore User" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug Keystore Pass" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Force System User" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Shutdown ADB On Exit" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Launcher Icons" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Main 192 X 192" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Foreground 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Background 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Custom Build" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Use Custom Build" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Export Format" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Min SDK" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Target SDK" +msgstr "" + +#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp +msgid "Architectures" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Keystore" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Debug User" +msgstr "" + +#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp +msgid "Debug Password" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Release User" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Release Password" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "One Click Deploy" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Clear Previous Install" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Code" +msgstr "" + +#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp +msgid "Package" +msgstr "" + +#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp +msgid "Unique Name" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Signed" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Classify As Game" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Retain Data On Uninstall" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Exclude From Recents" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Graphics" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "OpenGL Debug" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "XR Features" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "XR Mode" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Hand Tracking" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Hand Tracking Frequency" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Passthrough" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Immersive Mode" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Support Small" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Support Normal" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Support Large" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Support Xlarge" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "User Data Backup" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Allow" +msgstr "" + +#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp +msgid "Command Line" +msgstr "" + +#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp +msgid "Extra Args" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "APK Expansion" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Salt" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Public Key" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Permissions" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Custom Permissions" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Select device from the list" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Running on %s" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Exporting APK..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Uninstalling..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Installing to device, please wait..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not install to device: %s" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Running on device..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not execute on device." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Either Debug Keystore, Debug User AND Debug Password settings must be " +"configured OR none of them." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Either Release Keystore, Release User AND Release Password settings must be " +"configured OR none of them." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Release keystore incorrectly configured in the export preset." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " +"project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Use Custom Build\" must be enabled to use the plugins." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " +"or \"OpenXR\"." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Min SDK\" cannot be lower than %d, which is the version needed by the " +"Godot library." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" %d is higher than the default version %d. This may work, but " +"wasn't tested and may be unstable." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." +msgstr "" + +#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp +#: platform/windows/export/export.cpp +msgid "Code Signing" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"'apksigner' could not be found. Please check that the command is available " +"in the Android SDK build-tools directory. The resulting %s is unsigned." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Signing debug %s..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Signing release %s..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not find keystore, unable to export." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not start apksigner executable." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "'apksigner' returned with error #%d" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Verifying %s..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "'apksigner' verification of %s failed." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Exporting for Android" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Unsupported export format!" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Android build version mismatch: Template installed: %s, Godot version: %s. " +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Unable to overwrite res://android/build/res/*.xml files with project name." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not export project files to gradle project." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not write expansion package file!" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Building of Android project failed, check output for the error. " +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Moving output" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Package not found: \"%s\"." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Creating APK..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not find template APK to export: \"%s\"." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Missing libraries in the export template for the selected architectures: %s. " +"Please build a template with all required libraries, or uncheck the missing " +"architectures in the export preset." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adding files..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not export project files." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Aligning APK..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not unzip temporary unaligned APK." +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Landscape Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2436 X 1125" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2208 X 1242" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1024 X 768" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 2048 X 1536" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Portrait Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 960" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 1136" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 750 X 1334" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1125 X 2436" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 768 X 1024" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1536 X 2048" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1242 X 2208" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Provisioning Profile UUID Debug" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Code Sign Identity Debug" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Export Method Debug" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Provisioning Profile UUID Release" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Code Sign Identity Release" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Export Method Release" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Targeted Device Family" +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "Info" +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "Identifier" +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "Signature" +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "Short Version" +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +#: platform/windows/export/export.cpp +msgid "Copyright" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Capabilities" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Access Wi-Fi" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Push Notifications" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "User Data" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Accessible From Files App" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Accessible From iTunes Sharing" +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "Privacy" +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "Camera Usage Description" +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "Microphone Usage Description" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Photolibrary Usage Description" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 120 X 120" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 180 X 180" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 76 X 76" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 152 X 152" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 167 X 167" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store 1024 X 1024" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Spotlight 40 X 40" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Spotlight 80 X 80" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Storyboard" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Use Launch Screen Storyboard" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Image Scale Mode" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Custom Image @2x" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Custom Image @3x" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Use Custom BG Color" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Custom BG Color" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Export Icons" +msgstr "" + +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp +msgid "Prepare Templates" +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "Export template not found." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Stop HTTP Server" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export: \"%s\"." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template: \"%s\"." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file: \"%s\"." +msgstr "" + +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +msgid "Icon Creation" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read file: \"%s\"." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "PWA" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Variant" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Export Type" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "VRAM Texture Compression" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "For Desktop" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "For Mobile" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "HTML" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Export Icon" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Custom HTML Shell" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Head Include" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Canvas Resize Policy" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Focus Canvas On Start" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Experimental Virtual Keyboard" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Progressive Web App" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Offline Page" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Icon 144 X 144" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Icon 180 X 180" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Icon 512 X 512" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read HTML shell: \"%s\"." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not create HTTP server directory: %s." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Error starting HTTP server: %d." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Web" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "HTTP Host" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "HTTP Port" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Use SSL" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "SSL Key" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "App Category" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "High Res" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Location Usage Description" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Address Book Usage Description" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Calendar Usage Description" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Photos Library Usage Description" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Desktop Folder Usage Description" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Documents Folder Usage Description" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Downloads Folder Usage Description" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Network Volumes Usage Description" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Removable Volumes Usage Description" +msgstr "" + +#: platform/osx/export/export.cpp platform/windows/export/export.cpp +msgid "Codesign" +msgstr "" + +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +#: platform/windows/export/export.cpp +msgid "Identity" +msgstr "" + +#: platform/osx/export/export.cpp platform/windows/export/export.cpp +msgid "Timestamp" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Hardened Runtime" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Replace Existing Signature" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Entitlements" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Custom File" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Allow JIT Code Execution" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Allow Unsigned Executable Memory" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Allow Dyld Environment Variables" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Disable Library Validation" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Audio Input" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Address Book" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Calendars" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Photos Library" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Apple Events" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Debugging" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "App Sandbox" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Network Server" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Network Client" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Device USB" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Device Bluetooth" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Files Downloads" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Files Pictures" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Files Music" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Files Movies" +msgstr "" + +#: platform/osx/export/export.cpp platform/windows/export/export.cpp +msgid "Custom Options" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Apple ID Name" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Apple ID Password" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Apple Team ID" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not open icon file \"%s\"." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not start xcrun executable." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization failed." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization request UUID: \"%s\"" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"The notarization process generally takes less than an hour. When the process " +"is completed, you'll receive an email." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Built-in CodeSign failed with error \"%s\"." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Built-in CodeSign require regex module." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Could not start codesign executable, make sure Xcode command line tools are " +"installed." +msgstr "" + +#: platform/osx/export/export.cpp platform/windows/export/export.cpp +msgid "No identity found." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Cannot sign file %s." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "DMG Creation" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not start hdiutil executable." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "`hdiutil create` failed - file exists." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "`hdiutil create` failed." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Creating app bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not find template app to export: \"%s\"." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Invalid export format." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary \"%s\" not found. It might be missing from your " +"template archive." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making PKG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing bundle" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Code signing DMG" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Making ZIP" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "ZIP Creation" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not open file to read from path \"%s\"." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Invalid bundle identifier:" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Apple ID name not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Apple ID password not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "macOS" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Force Builtin Codesign" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Architecture" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Display Name" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Short Name" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Publisher" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Publisher Display Name" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Product GUID" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Publisher GUID" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Signing" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Certificate" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Algorithm" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Major" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Minor" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Build" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Revision" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Landscape" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Portrait" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Landscape Flipped" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Portrait Flipped" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Store Logo" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Square 44 X 44 Logo" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Square 71 X 71 Logo" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Square 150 X 150 Logo" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Square 310 X 310 Logo" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Wide 310 X 150 Logo" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Splash Screen" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Tiles" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Show Name On Square 150 X 150" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Show Name On Wide 310 X 150" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Show Name On Square 310 X 310" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "UWP" +msgstr "" + +#: platform/uwp/export/export.cpp platform/windows/export/export.cpp +msgid "Signtool" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Debug Certificate" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Debug Algorithm" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Failed to rename temporary file \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Identity Type" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Timestamp Server URL" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Digest Algorithm" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Modify Resources" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "File Version" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Product Version" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Company Name" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Product Name" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "File Description" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Trademarks" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Resources Modification" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Could not find rcedit executable at \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Could not find wine executable at \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "rcedit failed to modify executable: %s." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Could not find signtool executable at \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Could not find osslsigncode executable at \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid identity type." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid timestamp server." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Signtool failed to sign executable: %s." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Failed to remove temporary file \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid file version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Invalid product version:" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Windows executables cannot be >= 4 GiB." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Failed to open executable file \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Executable file header corrupted." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Executable \"pck\" section not found." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Windows" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Rcedit" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Osslsigncode" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Wine" +msgstr "" + +#: platform/x11/export/export.cpp +msgid "32-bit executables cannot have embedded data >= 4 GiB." +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp +#: scene/resources/texture.cpp +msgid "Frames" +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Physics Overrides" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Space Override" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Distance Scale" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + +#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Gravity" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Linear Damp" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Angular Damp" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Audio Bus" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Override" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp +msgid "Volume dB" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp +#: servers/audio/effects/audio_effect_pitch_shift.cpp +msgid "Pitch Scale" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Autoplay" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Stream Paused" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/3d/light.cpp scene/3d/reflection_probe.cpp +#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp +msgid "Max Distance" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp +msgid "Attenuation" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Bus" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +msgid "Area Mask" +msgstr "" + +#: scene/2d/back_buffer_copy.cpp +msgid "Copy Mode" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Anchor Mode" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Rotating" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp +#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp +msgid "Current" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp +msgid "Custom Viewport" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp +msgid "Process Mode" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Limit" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +msgid "Left" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +msgid "Right" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp +#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp +#: scene/resources/texture.cpp +msgid "Bottom" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Margin" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Smoothing" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "V" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp +msgid "Blend Mode" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Light Mode" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Particles Animation" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Particles Anim H Frames" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Particles Anim V Frames" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp +msgid "Visibility" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show On Top" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp +msgid "Light Mask" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "Build Mode" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision Margin" +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Lifetime" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Preprocess" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Explosiveness" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Randomness" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Lifetime Randomness" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fixed FPS" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Drawing" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Draw Order" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Emission Shape" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Align Y" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Direction" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Spread" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Initial Velocity" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Velocity Random" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Angular Velocity" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Velocity Curve" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Orbit Velocity" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Linear Accel" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Accel" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Accel Random" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Accel Curve" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Radial Accel" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Tangential Accel" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp +#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp +#: scene/resources/particles_material.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Damping" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Damping Random" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Damping Curve" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/resources/particles_material.cpp +msgid "Angle" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Angle Random" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Angle Curve" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Scale Amount" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Scale Amount Random" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Scale Amount Curve" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Color Ramp" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Color Initial Ramp" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Hue Variation" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Variation" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Variation Random" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Variation Curve" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Speed Random" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Speed Curve" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Offset Random" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Offset Curve" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node A" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node B" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#: scene/resources/environment.cpp +msgid "Bias" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Softness" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/resources/animation.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Length" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Initial Offset" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp +msgid "Rest Length" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp +msgid "Stiffness" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the \"Texture\" " +"property." +msgstr "" + +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Texture Scale" +msgstr "" + +#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/light.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp +msgid "Energy" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Layer Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Layer Max" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Item Cull Mask" +msgstr "" + +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp +msgid "Shadow" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Buffer Size" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Gradient Length" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Filter Smooth" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +msgid "Cull Mode" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon." +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Width Curve" +msgstr "" + +#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp +msgid "Default Color" +msgstr "" + +#: scene/2d/line_2d.cpp scene/resources/texture.cpp +msgid "Fill" +msgstr "" + +#: scene/2d/line_2d.cpp scene/resources/texture.cpp +msgid "Gradient" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Texture Mode" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Capping" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Joint Mode" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Begin Cap Mode" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "End Cap Mode" +msgstr "" + +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp +msgid "Border" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Round Precision" +msgstr "" + +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" +msgstr "" + +#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp +msgid "Multimesh" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +msgid "Edge Connection Margin" +msgstr "" + +#: scene/2d/navigation_2d.cpp +msgid "" +"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and " +"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' " +"instead." +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Pathfinding" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Path Desired Distance" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Target Desired Distance" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Path Max Distance" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Avoidance" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Avoidance Enabled" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Neighbor Dist" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Max Neighbors" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Time Horizon" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Max Speed" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp +msgid "" +"The NavigationAgent2D can be used only under a Node2D inheriting parent node." +msgstr "" + +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + +#: scene/2d/navigation_obstacle_2d.cpp +msgid "" +"The NavigationObstacle2D only serves to provide collision avoidance to a " +"Node2D object." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "Navpoly" +msgstr "" + +#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp +msgid "Enter Cost" +msgstr "" + +#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp +msgid "Travel Cost" +msgstr "" + +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp +msgid "Rotation Degrees" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Rotation" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Global Rotation Degrees" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + +#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Scroll" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion" +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "Mirroring" +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles2D\" toolbar option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"On macOS, Particles2D rendering is much slower than CPUParticles2D due to " +"transform feedback being implemented on the CPU instead of the GPU.\n" +"Consider using CPUParticles2D instead when targeting macOS.\n" +"You can use the \"Convert to CPUParticles2D\" toolbar option for this " +"purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "Process Material" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp +msgid "Curve" +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Unit Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "Lookahead" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp +msgid "Layers" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp +#: scene/resources/physics_material.cpp +msgid "Friction" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp +#: scene/resources/physics_material.cpp +msgid "Bounce" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Physics Material Override" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Gravity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Mass" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Inertia" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Weight" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Gravity Scale" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contacts Reported" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Angular" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Applied Forces" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Safe Margin" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Moving Platform" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/default_theme/default_theme.cpp +#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Metadata" +msgstr "" + +#: scene/2d/polygon_2d.cpp +msgid "Invert" +msgstr "" + +#: scene/2d/polygon_2d.cpp +msgid "Vertex Colors" +msgstr "" + +#: scene/2d/polygon_2d.cpp +msgid "Internal Vertex Count" +msgstr "" + +#: scene/2d/position_2d.cpp +msgid "Gizmo Extents" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Remote Path" +msgstr "" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp +msgid "Rest" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Default Length" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Hframes" +msgstr "" + +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Vframes" +msgstr "" + +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +msgid "Filter Clip" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Set" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Quadrant Size" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Custom Transform" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Show Collision" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Compatibility Mode" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Centered Textures" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Centered" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Visibility Mode" +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnabler2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp +msgid "Pause Animations" +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp +msgid "Freeze Bodies" +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "Pause Particles" +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "Pause Animated Sprites" +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "Process Parent" +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "Physics Process Parent" +msgstr "" + +#: scene/3d/area.cpp +msgid "Reverb Bus" +msgstr "" + +#: scene/3d/area.cpp +msgid "Uniformity" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "Controller ID" +msgstr "" + +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp +msgid "Rumble" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "Anchor ID" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node." +msgstr "" + +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Attenuation Model" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Unit dB" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Unit Size" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Max dB" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Out Of Range Mode" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Emission Angle" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Degrees" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Filter Attenuation dB" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Attenuation Filter" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Doppler" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Finding meshes and lights" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Preparing geometry (%d/%d)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Preparing environment" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Generating capture" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Done" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Tweaks" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Bounces" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Bounce Indirect Energy" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Default Texels Per Unit" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Atlas" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Generate" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Max Size" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +msgid "Custom Color" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Energy" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Propagation" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Image Path" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Light Data" +msgstr "" + +#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp +msgid "Bone Name" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Keep Aspect" +msgstr "" + +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp +msgid "Cull Mask" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Projection" +msgstr "" + +#: scene/3d/camera.cpp +msgid "FOV" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Near" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Far" +msgstr "" + +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp +#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/resources/texture.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Margin" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Clip To" +msgstr "" + +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Box Extents" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Rotate Y" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Disable Z" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Flatness" +msgstr "" + +#: scene/3d/cull_instance.cpp servers/visual_server.cpp +msgid "Portals" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Portal Mode" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"The GIProbe Compress property has been deprecated due to known bugs and no " +"longer has any effect.\n" +"To remove this warning, disable the GIProbe's Compress property." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Subdiv" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Dynamic Range" +msgstr "" + +#: scene/3d/gi_probe.cpp scene/3d/light.cpp +msgid "Normal Bias" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Pixel Size" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Billboard" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Shaded" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Double Sided" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +msgid "No Depth Test" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +msgid "Fixed Size" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Alpha Cut" +msgstr "" + +#: scene/3d/label_3d.cpp scene/resources/material.cpp +msgid "Alpha Scissor Threshold" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +msgid "Render Priority" +msgstr "" + +#: scene/3d/label_3d.cpp +msgid "Outline Render Priority" +msgstr "" + +#: scene/3d/label_3d.cpp +msgid "Outline Modulate" +msgstr "" + +#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp +#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp +msgid "Font" +msgstr "" + +#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp +msgid "Horizontal Alignment" +msgstr "" + +#: scene/3d/label_3d.cpp +msgid "Vertical Alignment" +msgstr "" + +#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" + +#: scene/3d/light.cpp +msgid "Indirect Energy" +msgstr "" + +#: scene/3d/light.cpp +msgid "Negative" +msgstr "" + +#: scene/3d/light.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp +msgid "Specular" +msgstr "" + +#: scene/3d/light.cpp +msgid "Bake Mode" +msgstr "" + +#: scene/3d/light.cpp +msgid "Contact" +msgstr "" + +#: scene/3d/light.cpp +msgid "Reverse Cull Face" +msgstr "" + +#: scene/3d/light.cpp servers/visual_server.cpp +msgid "Directional Shadow" +msgstr "" + +#: scene/3d/light.cpp +msgid "Split 1" +msgstr "" + +#: scene/3d/light.cpp +msgid "Split 2" +msgstr "" + +#: scene/3d/light.cpp +msgid "Split 3" +msgstr "" + +#: scene/3d/light.cpp +msgid "Blend Splits" +msgstr "" + +#: scene/3d/light.cpp +msgid "Bias Split Scale" +msgstr "" + +#: scene/3d/light.cpp +msgid "Depth Range" +msgstr "" + +#: scene/3d/light.cpp +msgid "Omni" +msgstr "" + +#: scene/3d/light.cpp +msgid "Shadow Mode" +msgstr "" + +#: scene/3d/light.cpp +msgid "Shadow Detail" +msgstr "" + +#: scene/3d/light.cpp +msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." +msgstr "" + +#: scene/3d/light.cpp +msgid "Spot" +msgstr "" + +#: scene/3d/light.cpp +msgid "Angle Attenuation" +msgstr "" + +#: scene/3d/mesh_instance.cpp +msgid "Software Skinning" +msgstr "" + +#: scene/3d/mesh_instance.cpp +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "" +"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will " +"be removed in a future version. Use 'NavigationServer.map_get_path()' " +"instead." +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" +msgstr "" + +#: scene/3d/navigation_agent.cpp +msgid "Agent Height Offset" +msgstr "" + +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + +#: scene/3d/navigation_agent.cpp +msgid "" +"The NavigationAgent can be used only under a Spatial inheriting parent node." +msgstr "" + +#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp +msgid "NavMesh" +msgstr "" + +#: scene/3d/navigation_obstacle.cpp +msgid "" +"The NavigationObstacle only serves to provide collision avoidance to a " +"Spatial inheriting parent object." +msgstr "" + +#: scene/3d/occluder.cpp +msgid "No shape is set." +msgstr "" + +#: scene/3d/occluder.cpp +msgid "Only uniform scales are supported." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"On macOS, Particles rendering is much slower than CPUParticles due to " +"transform feedback being implemented on the CPU instead of the GPU.\n" +"Consider using CPUParticles instead when targeting macOS.\n" +"You can use the \"Convert to CPUParticles\" toolbar option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + +#: scene/3d/particles.cpp +msgid "Draw Passes" +msgstr "" + +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " +"parent Path's Curve resource." +msgstr "" + +#: scene/3d/path.cpp +msgid "Rotation Mode" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Axis Lock" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear X" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Y" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Z" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular X" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Y" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Z" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Motion X" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Motion Y" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Motion Z" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Joint Constraints" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Impulse Clamp" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Swing Span" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Twist Span" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#: scene/3d/vehicle_body.cpp +msgid "Relaxation" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Limit Enabled" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Limit Upper" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Limit Lower" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Limit Bias" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Limit Softness" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Limit Relaxation" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Limit Upper" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Limit Lower" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Limit Softness" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Limit Restitution" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Limit Damping" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Limit Restitution" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Limit Damping" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "X" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Y" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Z" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Limit Enabled" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Spring Enabled" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Spring Stiffness" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Spring Damping" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Equilibrium Point" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Restitution" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Damping" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Restitution" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Damping" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "ERP" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Enabled" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Stiffness" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Damping" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Equilibrium Point" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Body Offset" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Solver" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Params" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Limit" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Upper" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Lower" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Motor" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Target Velocity" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Max Impulse" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Linear Limit" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Upper Distance" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Lower Distance" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Restitution" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Linear Motion" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Linear Ortho" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Upper Angle" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Lower Angle" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Motion" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Ortho" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Linear Limit X" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Linear Motor X" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Force Limit" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Linear Spring X" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Equilibrium Point" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Limit X" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Motor X" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Spring X" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Linear Limit Y" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Linear Motor Y" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Linear Spring Y" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Limit Y" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Motor Y" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Spring Y" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Linear Limit Z" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Linear Motor Z" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Linear Spring Z" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Limit Z" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Motor Z" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Spring Z" +msgstr "" + +#: scene/3d/portal.cpp +msgid "The RoomManager should not be a child or grandchild of a Portal." +msgstr "" + +#: scene/3d/portal.cpp +msgid "A Room should not be a child or grandchild of a Portal." +msgstr "" + +#: scene/3d/portal.cpp +msgid "A RoomGroup should not be a child or grandchild of a Portal." +msgstr "" + +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Dispatch Mode" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + +#: scene/3d/ray_cast.cpp +msgid "Debug Shape" +msgstr "" + +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" +msgstr "" + +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp +msgid "Update Mode" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Origin Offset" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Box Projection" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Enable Shadows" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "" +"The \"Remote Path\" property must point to a valid Spatial or Spatial-" +"derived node to work." +msgstr "" + +#: scene/3d/room.cpp +msgid "A Room cannot have another Room as a child or grandchild." +msgstr "" + +#: scene/3d/room.cpp +msgid "The RoomManager should not be placed inside a Room." +msgstr "" + +#: scene/3d/room.cpp +msgid "A RoomGroup should not be placed inside a Room." +msgstr "" + +#: scene/3d/room.cpp +msgid "" +"Room convex hull contains a large number of planes.\n" +"Consider simplifying the room bound in order to increase performance." +msgstr "" + +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + +#: scene/3d/room.cpp scene/3d/room_manager.cpp +msgid "Room Simplify" +msgstr "" + +#: scene/3d/room.cpp +msgid "Bound" +msgstr "" + +#: scene/3d/room_group.cpp +msgid "Roomgroup Priority" +msgstr "" + +#: scene/3d/room_group.cpp +msgid "The RoomManager should not be placed inside a RoomGroup." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "The RoomList has not been assigned." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "The RoomList node should be a Spatial (or derived from Spatial)." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "" +"Portal Depth Limit is set to Zero.\n" +"Only the Room that the Camera is in will render." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "There should only be one RoomManager in the SceneTree." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Main" +msgstr "" + +#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + +#: scene/3d/room_manager.cpp servers/visual_server.cpp +msgid "PVS" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "PVS Mode" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "PVS Filename" +msgstr "" + +#: scene/3d/room_manager.cpp servers/visual_server.cpp +msgid "Gameplay" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Gameplay Monitor" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Use Secondary PVS" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Merge Meshes" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Show Margins" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Debug Sprawl" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Overlap Warning Threshold" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Preview Camera" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Portal Depth Limit" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Default Portal Margin" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Roaming Expansion Margin" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "" +"RoomList path is invalid.\n" +"Please check the RoomList branch has been assigned in the RoomManager." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "RoomList contains no Rooms, aborting." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Misnamed nodes detected, check output log for details. Aborting." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "Portal link room not found, check output log for details." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "" +"Portal autolink failed, check output log for details.\n" +"Check the portal is facing outwards from the source room." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "" +"Room overlap detected, cameras may work incorrectly in overlapping area.\n" +"Check output log for details." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "" +"Error calculating room bounds.\n" +"Ensure all rooms contain geometry or manual bounds." +msgstr "" + +#: scene/3d/skeleton.cpp scene/resources/skin.cpp +msgid "Pose" +msgstr "" + +#: scene/3d/skeleton.cpp +msgid "Bound Children" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Pinned Points" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Attachments" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Point Index" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Spatial Attachment Path" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Simulation Precision" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Total Mass" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Linear Stiffness" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Areaangular Stiffness" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Volume Stiffness" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Damping Coefficient" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Drag Coefficient" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Pose Matching Coefficient" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/spatial.cpp +msgid "Global Translation" +msgstr "" + +#: scene/3d/spatial.cpp +msgid "Matrix" +msgstr "" + +#: scene/3d/spatial.cpp +msgid "Gizmo" +msgstr "" + +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +msgid "Opacity" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/resources/material.cpp +msgid "Transparent" +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Per-Wheel Motion" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Engine Force" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Brake" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Steering" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "VehicleBody Motion" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Traction" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Wheel" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Friction Slip" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Suspension" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Max Force" +msgstr "" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + +#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp +msgid "Geometry" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Material Override" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Material Overlay" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Cast Shadow" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Extra Cull Margin" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Baked Light" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Lightmap Scale" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "LOD" +msgstr "" + +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Min Hysteresis" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Max Hysteresis" +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"WorldEnvironment requires its \"Environment\" property to contain an " +"Environment to have a visible effect." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Mix Mode" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Fadein Time" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Fadeout Time" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Auto Restart" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Delay" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Random Delay" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Add Amount" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Blend Amount" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Seek Position" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Input Count" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +#: scene/animation/animation_node_state_machine.cpp +msgid "Xfade Time" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Switch Mode" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Advance Condition" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Anim Apply Reset" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Current Animation" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Assigned Animation" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Reset On Save" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Current Animation Length" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Current Animation Position" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Playback Options" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Default Blend Time" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Method Call Mode" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "No root AnimationNode for the graph is set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "The AnimationPlayer root node is not a valid node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Tree Root" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Root Motion" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Track" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Playback" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Animation Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Root Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Interpolation" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Target Node" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Max Iterations" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + +#: scene/audio/audio_stream_player.cpp +msgid "Mix Target" +msgstr "" + +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + +#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp +#: scene/gui/texture_rect.cpp +msgid "Stretch Mode" +msgstr "" + +#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp +msgid "Alignment" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Action Mode" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Enabled Focus Mode" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Keep Pressed Outside" +msgstr "" + +#: scene/gui/base_button.cpp scene/gui/shortcut.cpp +msgid "Shortcut" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Group" +msgstr "" + +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + +#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp +#: scene/gui/spin_box.cpp +msgid "Align" +msgstr "" + +#: scene/gui/button.cpp +msgid "Icon Align" +msgstr "" + +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "" +"Color: #%s\n" +"LMB: Apply color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures its " +"children placement behavior.\n" +"If you don't intend to add a script, use a plain Control node instead." +msgstr "" + +#: scene/gui/control.cpp +msgid "Theme Overrides" +msgstr "" + +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + +#: scene/gui/control.cpp +msgid "Anchor" +msgstr "" + +#: scene/gui/control.cpp +msgid "Grow Direction" +msgstr "" + +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" +msgstr "" + +#: scene/gui/control.cpp +msgid "Pivot Offset" +msgstr "" + +#: scene/gui/control.cpp +msgid "Clip Content" +msgstr "" + +#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp +msgid "Hint" +msgstr "" + +#: scene/gui/control.cpp +msgid "Tooltip" +msgstr "" + +#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp +msgid "Focus" +msgstr "" + +#: scene/gui/control.cpp +msgid "Neighbour Left" +msgstr "" + +#: scene/gui/control.cpp +msgid "Neighbour Top" +msgstr "" + +#: scene/gui/control.cpp +msgid "Neighbour Right" +msgstr "" + +#: scene/gui/control.cpp +msgid "Neighbour Bottom" +msgstr "" + +#: scene/gui/control.cpp +msgid "Next" +msgstr "" + +#: scene/gui/control.cpp +msgid "Previous" +msgstr "" + +#: scene/gui/control.cpp +msgid "Mouse" +msgstr "" + +#: scene/gui/control.cpp +msgid "Default Cursor Shape" +msgstr "" + +#: scene/gui/control.cpp +msgid "Pass On Modal Close Click" +msgstr "" + +#: scene/gui/control.cpp +msgid "Size Flags" +msgstr "" + +#: scene/gui/control.cpp +msgid "Stretch Ratio" +msgstr "" + +#: scene/gui/control.cpp +msgid "Theme Type Variation" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Window Title" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Dialog" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Hide On OK" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + +#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Minimap" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp +msgid "Comment" +msgstr "" + +#: scene/gui/graph_node.cpp +msgid "Overlay" +msgstr "" + +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Columns" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp +#: scene/gui/tree.cpp scene/main/viewport.cpp +msgid "Timers" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp +msgid "Incremental Search Max Interval Msec" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Max Text Lines" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Max Columns" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Column Width" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + +#: scene/gui/label.cpp +msgid "V Align" +msgstr "" + +#: scene/gui/label.cpp scene/gui/rich_text_label.cpp +msgid "Visible Characters" +msgstr "" + +#: scene/gui/label.cpp scene/gui/rich_text_label.cpp +msgid "Percent Visible" +msgstr "" + +#: scene/gui/label.cpp +msgid "Lines Skipped" +msgstr "" + +#: scene/gui/label.cpp +msgid "Max Lines Visible" +msgstr "" + +#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp +msgid "Max Length" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Clear Button Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Right Icon" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Placeholder" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Alpha" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Caret" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" + +#: scene/gui/link_button.cpp +msgid "Underline" +msgstr "" + +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp +msgid "Patch Margin" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Axis Stretch" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp +msgid "" +"The Tile and Tile Fit options for Axis Stretch properties are only effective " +"when using the GLES3 rendering backend.\n" +"The GLES2 backend is currently in use, so these modes will act like Stretch " +"instead." +msgstr "" + +#: scene/gui/popup.cpp +msgid "Popup" +msgstr "" + +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine, but they will hide upon " +"running." +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + +#: scene/gui/progress_bar.cpp +msgid "Percent" +msgstr "" + +#: scene/gui/range.cpp +msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." +msgstr "" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" +msgstr "" + +#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp +msgid "Border Width" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "BBCode" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Meta Underlined" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Tab Size" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +msgid "Override Selected Font Color" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Custom Effects" +msgstr "" + +#: scene/gui/scroll_bar.cpp +msgid "Custom Step" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Horizontal Enabled" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Default Scroll Deadzone" +msgstr "" + +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + +#: scene/gui/slider.cpp +msgid "Tick Count" +msgstr "" + +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Dragger Visibility" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Tab Align" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Current Tab" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + +#: scene/gui/tabs.cpp +msgid "Tab Close Display Policy" +msgstr "" + +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Drag And Drop Selection Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Block Mode" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Undo Stack Max Size" +msgstr "" + +#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp +msgid "Hover" +msgstr "" + +#: scene/gui/texture_button.cpp +msgid "Focused" +msgstr "" + +#: scene/gui/texture_button.cpp +msgid "Click Mask" +msgstr "" + +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp +msgid "Expand" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Under" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Over" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Progress" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Fill Mode" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/material.cpp +msgid "Tint" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Radial Fill" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Initial Angle" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Stretch Margin Left" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Stretch Margin Top" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Stretch Margin Right" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Stretch Margin Bottom" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Custom Minimum Height" +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Drop Mode Flags" +msgstr "" + +#: scene/gui/video_player.cpp +msgid "Audio Track" +msgstr "" + +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + +#: scene/gui/video_player.cpp +msgid "Buffering Msec" +msgstr "" + +#: scene/gui/video_player.cpp +msgid "Stream Position" +msgstr "" + +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" +msgstr "" + +#: scene/main/canvas_layer.cpp +msgid "Follow Viewport" +msgstr "" + +#: scene/main/http_request.cpp +msgid "Download File" +msgstr "" + +#: scene/main/http_request.cpp +msgid "Download Chunk Size" +msgstr "" + +#: scene/main/http_request.cpp +msgid "Body Size Limit" +msgstr "" + +#: scene/main/http_request.cpp +msgid "Max Redirects" +msgstr "" + +#: scene/main/http_request.cpp +msgid "Timeout" +msgstr "" + +#: scene/main/node.cpp +msgid "" +"Setting node name '%s' to be unique within scene for '%s', but it's already " +"claimed by '%s'. This node is no longer set unique." +msgstr "" + +#: scene/main/node.cpp +msgid "Name Num Separator" +msgstr "" + +#: scene/main/node.cpp +msgid "Name Casing" +msgstr "" + +#: scene/main/node.cpp +msgid "Editor Description" +msgstr "" + +#: scene/main/node.cpp +msgid "Pause Mode" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolation Mode" +msgstr "" + +#: scene/main/node.cpp +msgid "Display Folded" +msgstr "" + +#: scene/main/node.cpp +msgid "Filename" +msgstr "" + +#: scene/main/node.cpp +msgid "Owner" +msgstr "" + +#: scene/main/node.cpp scene/main/scene_tree.cpp +msgid "Multiplayer" +msgstr "" + +#: scene/main/node.cpp +msgid "Custom Multiplayer" +msgstr "" + +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Edited Scene Root" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Root" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp +#: scene/resources/shape_2d.cpp +msgid "Shapes" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Shape Color" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Contact Color" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Geometry Color" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Disabled Geometry Color" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Max Contacts Displayed" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +msgid "Draw 2D Outlines" +msgstr "" + +#: scene/main/scene_tree.cpp servers/visual_server.cpp +msgid "Reflections" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Atlas Size" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Atlas Subdiv" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "MSAA" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use FXAA" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Debanding" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "HDR" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Default Environment" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Enable Object Picking" +msgstr "" + +#: scene/main/timer.cpp +msgid "" +"Very low timer wait times (< 0.05 seconds) may behave in significantly " +"different ways depending on the rendered or physics frame rate.\n" +"Consider using a script's process loop instead of relying on a Timer for " +"very low wait times." +msgstr "" + +#: scene/main/timer.cpp +msgid "Autostart" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Viewport Path" +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"The Viewport size must be greater than or equal to 2 pixels on both " +"dimensions to render anything." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-" +"Sampling.\n" +"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-" +"Effects.\n" +"HDR will be disabled for this Viewport." +msgstr "" + +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + +#: scene/main/viewport.cpp scene/resources/world_2d.cpp +msgid "World" +msgstr "" + +#: scene/main/viewport.cpp +msgid "World 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debug Draw" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Target" +msgstr "" + +#: scene/main/viewport.cpp +msgid "V Flip" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Clear Mode" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" +msgstr "" + +#: scene/main/viewport.cpp servers/visual_server.cpp +msgid "Shadow Atlas" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Quad 0" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Quad 1" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Quad 2" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Quad 3" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Global Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "Swap OK Cancel" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "Layer Names" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "2D Render" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "3D Render" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "2D Physics" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "3D Physics" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "2D Navigation" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "3D Navigation" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "Use hiDPI" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "Custom" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "Custom Font" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" + +#: scene/resources/curve.cpp +msgid "Bake Resolution" +msgstr "" + +#: scene/resources/curve.cpp +msgid "Bake Interval" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Panel" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color Pressed" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color Hover" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color Focus" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color Disabled" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "H Separation" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Underline Spacing" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Arrow" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Arrow Margin" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Hover Pressed" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Checked Disabled" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Unchecked" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Unchecked Disabled" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Radio Checked" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Radio Checked Disabled" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Radio Unchecked" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Radio Unchecked Disabled" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color Hover Pressed" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Check V Adjust" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "On Disabled" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Off" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Off Disabled" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color Shadow" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Outline Modulate" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Shadow Offset X" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Shadow Offset Y" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Shadow As Outline" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color Selected" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color Uneditable" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Cursor Color" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Clear Button Color" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Clear Button Color Pressed" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Minimum Spaces" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "BG" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "FG" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Tab" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +#: scene/resources/dynamic_font.cpp scene/resources/world.cpp +#: scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Folded" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Fold" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color Readonly" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Completion Lines" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Completion Max Width" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Completion Scroll Width" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Scroll Focus" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Grabber" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Grabber Highlight" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Grabber Pressed" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Increment" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Increment Highlight" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Increment Pressed" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Decrement" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Decrement Highlight" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Decrement Pressed" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Slider" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Grabber Area" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Grabber Area Highlight" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Grabber Disabled" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Tick" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Updown" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Scaleborder Size" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Title Font" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Title Color" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Title Height" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Close Highlight" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Close H Offset" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Close V Offset" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Parent Folder" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Toggle Hidden" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Panel Disabled" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Labeled Separator Left" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Labeled Separator Right" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Separator" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color Accel" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color Separator" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "V Separation" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Selected Frame" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Default Frame" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Default Focus" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Comment Focus" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Breakpoint" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Resizer" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Close Color" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Resizer Color" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Title Offset" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Close Offset" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Port Offset" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "BG Focus" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Selected Focus" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Cursor Unfocused" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Button Pressed" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Title Button Normal" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Title Button Pressed" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Title Button Hover" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Custom Button" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Custom Button Pressed" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Custom Button Hover" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Select Arrow" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Arrow Collapsed" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Title Button Font" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Title Button Color" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Guide Color" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Drop Position Color" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Relationship Line Color" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Custom Button Font Highlight" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Item Margin" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Button Margin" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Draw Relationship Lines" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Draw Guides" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Scroll Border" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Scroll Speed" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Icon Margin" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Line Separation" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Tab FG" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Tab BG" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Tab Disabled" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Menu" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Menu Highlight" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color FG" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Font Color BG" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Side Margin" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Top Margin" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Label V Align FG" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Label V Align BG" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Large" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Folder" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Folder Icon Modulate" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "File Icon Modulate" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Files Disabled" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "SV Width" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "SV Height" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "H Width" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Label Width" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Screen Picker" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Add Preset" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Color Hue" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Color Sample" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Preset BG" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Overbright Indicator" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Preset FG" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Preset BG Icon" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Normal Font" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Bold Font" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Italics Font" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Bold Italics Font" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Mono Font" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Table H Separation" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Table V Separation" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Margin Left" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Margin Top" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Margin Right" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Margin Bottom" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Autohide" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Minus" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "More" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Grid Minor" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Grid Major" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Selection Fill" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Selection Stroke" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Activity" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Bezier Len Pos" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Bezier Len Neg" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Port Grab Distance Horizontal" +msgstr "" + +#: scene/resources/default_theme/default_theme.cpp +msgid "Port Grab Distance Vertical" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Hinting" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Override Oversampling" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Font Path" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Outline Size" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Outline Color" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Extra Spacing" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Char" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Font Data" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Background" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Sky Custom FOV" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Sky Orientation" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Sky Rotation" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Sky Rotation Degrees" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Ambient Light" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Sky Contribution" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fog" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Sun Color" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Sun Amount" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Depth Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Depth Begin" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Depth End" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Depth Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Transmit Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Transmit Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Min" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Max" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Tonemap" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Exposure" +msgstr "" + +#: scene/resources/environment.cpp +msgid "White" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Auto Exposure" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Min Luma" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Max Luma" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SS Reflections" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Max Steps" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Radius 2" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" +msgstr "" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Blur" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Edge Sharpness" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DOF Far Blur" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Transition" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DOF Near Blur" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Glow" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Levels" +msgstr "" + +#: scene/resources/environment.cpp +#: servers/audio/effects/audio_effect_chorus.cpp +msgid "1" +msgstr "" + +#: scene/resources/environment.cpp +#: servers/audio/effects/audio_effect_chorus.cpp +msgid "2" +msgstr "" + +#: scene/resources/environment.cpp +#: servers/audio/effects/audio_effect_chorus.cpp +msgid "3" +msgstr "" + +#: scene/resources/environment.cpp +#: servers/audio/effects/audio_effect_chorus.cpp +msgid "4" +msgstr "" + +#: scene/resources/environment.cpp +msgid "5" +msgstr "" + +#: scene/resources/environment.cpp +msgid "6" +msgstr "" + +#: scene/resources/environment.cpp +msgid "7" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Bloom" +msgstr "" + +#: scene/resources/environment.cpp +msgid "HDR Threshold" +msgstr "" + +#: scene/resources/environment.cpp +msgid "HDR Luminance Cap" +msgstr "" + +#: scene/resources/environment.cpp +msgid "HDR Scale" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Bicubic Upscale" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Adjustments" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Brightness" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Saturation" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Color Correction" +msgstr "" + +#: scene/resources/font.cpp +msgid "Ascent" +msgstr "" + +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Raw Data" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + +#: scene/resources/height_map_shape.cpp +msgid "Map Width" +msgstr "" + +#: scene/resources/height_map_shape.cpp +msgid "Map Depth" +msgstr "" + +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + +#: scene/resources/material.cpp +msgid "Next Pass" +msgstr "" + +#: scene/resources/material.cpp +msgid "Use Shadow To Opacity" +msgstr "" + +#: scene/resources/material.cpp +msgid "Unshaded" +msgstr "" + +#: scene/resources/material.cpp +msgid "Vertex Lighting" +msgstr "" + +#: scene/resources/material.cpp +msgid "Use Point Size" +msgstr "" + +#: scene/resources/material.cpp +msgid "World Triplanar" +msgstr "" + +#: scene/resources/material.cpp +msgid "Albedo Tex Force sRGB" +msgstr "" + +#: scene/resources/material.cpp +msgid "Do Not Receive Shadows" +msgstr "" + +#: scene/resources/material.cpp +msgid "Disable Ambient Light" +msgstr "" + +#: scene/resources/material.cpp +msgid "Ensure Correct Normals" +msgstr "" + +#: scene/resources/material.cpp +msgid "Albedo Tex MSDF" +msgstr "" + +#: scene/resources/material.cpp +msgid "Vertex Color" +msgstr "" + +#: scene/resources/material.cpp +msgid "Use As Albedo" +msgstr "" + +#: scene/resources/material.cpp +msgid "Is sRGB" +msgstr "" + +#: scene/resources/material.cpp servers/visual_server.cpp +msgid "Parameters" +msgstr "" + +#: scene/resources/material.cpp +msgid "Diffuse Mode" +msgstr "" + +#: scene/resources/material.cpp +msgid "Specular Mode" +msgstr "" + +#: scene/resources/material.cpp +msgid "Depth Draw Mode" +msgstr "" + +#: scene/resources/material.cpp +msgid "Line Width" +msgstr "" + +#: scene/resources/material.cpp +msgid "Point Size" +msgstr "" + +#: scene/resources/material.cpp +msgid "Billboard Mode" +msgstr "" + +#: scene/resources/material.cpp +msgid "Billboard Keep Scale" +msgstr "" + +#: scene/resources/material.cpp +msgid "Grow" +msgstr "" + +#: scene/resources/material.cpp +msgid "Grow Amount" +msgstr "" + +#: scene/resources/material.cpp +msgid "Use Alpha Scissor" +msgstr "" + +#: scene/resources/material.cpp +msgid "Particles Anim" +msgstr "" + +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "Albedo" +msgstr "" + +#: scene/resources/material.cpp +msgid "Metallic" +msgstr "" + +#: scene/resources/material.cpp +msgid "Texture Channel" +msgstr "" + +#: scene/resources/material.cpp +msgid "Emission" +msgstr "" + +#: scene/resources/material.cpp +msgid "On UV2" +msgstr "" + +#: scene/resources/material.cpp +msgid "NormalMap" +msgstr "" + +#: scene/resources/material.cpp +msgid "Rim" +msgstr "" + +#: scene/resources/material.cpp +msgid "Clearcoat" +msgstr "" + +#: scene/resources/material.cpp +msgid "Gloss" +msgstr "" + +#: scene/resources/material.cpp +msgid "Anisotropy" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flowmap" +msgstr "" + +#: scene/resources/material.cpp +msgid "Ambient Occlusion" +msgstr "" + +#: scene/resources/material.cpp +msgid "Deep Parallax" +msgstr "" + +#: scene/resources/material.cpp +msgid "Min Layers" +msgstr "" + +#: scene/resources/material.cpp +msgid "Max Layers" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Tangent" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Binormal" +msgstr "" + +#: scene/resources/material.cpp +msgid "Subsurf Scatter" +msgstr "" + +#: scene/resources/material.cpp +msgid "Transmission" +msgstr "" + +#: scene/resources/material.cpp +msgid "Refraction" +msgstr "" + +#: scene/resources/material.cpp +msgid "Detail" +msgstr "" + +#: scene/resources/material.cpp +msgid "UV Layer" +msgstr "" + +#: scene/resources/material.cpp +msgid "UV1" +msgstr "" + +#: scene/resources/material.cpp +msgid "Triplanar" +msgstr "" + +#: scene/resources/material.cpp +msgid "Triplanar Sharpness" +msgstr "" + +#: scene/resources/material.cpp +msgid "UV2" +msgstr "" + +#: scene/resources/material.cpp +msgid "Proximity Fade" +msgstr "" + +#: scene/resources/material.cpp +msgid "Distance Fade" +msgstr "" + +#: scene/resources/material.cpp +msgid "Async Mode" +msgstr "" + +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + +#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp +msgid "Custom AABB" +msgstr "" + +#: scene/resources/mesh_library.cpp +msgid "Mesh Transform" +msgstr "" + +#: scene/resources/mesh_library.cpp +msgid "NavMesh Transform" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Format" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform Format" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Format" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Instance Count" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Visible Instance Count" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Sampling" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Partition Type" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Parsed Geometry Type" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Source Geometry Mode" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Cells" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Agents" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Max Climb" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Max Slope" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Regions" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Merge Size" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Edges" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Max Error" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Verts Per Poly" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Details" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Sample Distance" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Sample Max Error" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Walkable Low Height Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Baking AABB" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Baking AABB Offset" +msgstr "" + +#: scene/resources/occluder_shape.cpp +msgid "Spheres" +msgstr "" + +#: scene/resources/occluder_shape.cpp +msgid "OccluderShapeSphere Set Spheres" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +msgid "Hole Points" +msgstr "" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Trail" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Divisor" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Size Modifier" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Color Modifier" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Point Texture" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Normal Texture" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Color Texture" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Point Count" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Scale Random" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Scale Curve" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Mid Height" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Subdivide Width" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Subdivide Height" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Subdivide Depth" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Top Radius" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Bottom Radius" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Left To Right" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Curve Step" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + +#: scene/resources/shape_2d.cpp +msgid "Custom Solver Bias" +msgstr "" + +#: scene/resources/skin.cpp +msgid "Bind Count" +msgstr "" + +#: scene/resources/skin.cpp +msgid "Bind" +msgstr "" + +#: scene/resources/skin.cpp +msgid "Bone" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Radiance Size" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Panorama" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Top Color" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Horizon Color" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Ground" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Bottom Color" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Sun" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Latitude" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Longitude" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Angle Min" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Angle Max" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Content Margin" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Expand Margin" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Skew" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Corner Radius" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Corner Detail" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Anti Aliasing" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Grow Begin" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Grow End" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Load Path" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Base Texture" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Side" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Front" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Back" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Storage Mode" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Lossy Storage Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "To" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Base" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Current Frame" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + +#: scene/resources/theme.cpp +msgid "Default Font" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Depth Draw" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Cull" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Diffuse" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Async" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Modes" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Input Name" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Uniform Name" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for preview." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Texture Type" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Cube Map" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value Enabled" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Color Default" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + +#: scene/resources/world.cpp +msgid "Fallback Environment" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Navigation Map" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Direct Space State" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Gravity Vector" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Linear Damp" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Angular Damp" +msgstr "" + +#: scene/resources/world.cpp +msgid "Default Map Up" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Cell Size" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Cell Height" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Edge Connection Margin" +msgstr "" + +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "AR" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + +#: servers/audio/audio_stream.cpp +msgid "Audio Stream" +msgstr "" + +#: servers/audio/audio_stream.cpp +msgid "Random Pitch" +msgstr "" + +#: servers/audio/effects/audio_effect_capture.cpp +#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp +#: servers/audio/effects/audio_stream_generator.cpp +msgid "Buffer Length" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +msgid "Voice Count" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Dry" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Wet" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +msgid "Voice" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Delay (ms)" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Rate Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +msgid "Depth (ms)" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Level dB" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#: servers/audio/effects/audio_effect_panner.cpp +msgid "Pan" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Gain" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Attack (µs)" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Release (ms)" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Mix" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Sidechain" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Tap 1" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Tap 2" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +#: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Feedback" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Low-pass" +msgstr "" + +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Pre Gain" +msgstr "" + +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Keep Hf Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Drive" +msgstr "" + +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Post Gain" +msgstr "" + +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Resonance" +msgstr "" + +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Ceiling dB" +msgstr "" + +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Threshold dB" +msgstr "" + +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Soft Clip dB" +msgstr "" + +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Soft Clip Ratio" +msgstr "" + +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Range Min Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Range Max Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_pitch_shift.cpp +msgid "Oversampling" +msgstr "" + +#: servers/audio/effects/audio_effect_pitch_shift.cpp +#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp +msgid "FFT Size" +msgstr "" + +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Predelay" +msgstr "" + +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Msec" +msgstr "" + +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Room Size" +msgstr "" + +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "High-pass" +msgstr "" + +#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp +msgid "Tap Back Pos" +msgstr "" + +#: servers/audio/effects/audio_effect_stereo_enhance.cpp +msgid "Pan Pullout" +msgstr "" + +#: servers/audio/effects/audio_effect_stereo_enhance.cpp +msgid "Time Pullout (ms)" +msgstr "" + +#: servers/audio/effects/audio_effect_stereo_enhance.cpp +msgid "Surround" +msgstr "" + +#: servers/audio_server.cpp +msgid "Enable Audio Input" +msgstr "" + +#: servers/audio_server.cpp +msgid "Output Latency" +msgstr "" + +#: servers/audio_server.cpp +msgid "Channel Disable Threshold dB" +msgstr "" + +#: servers/audio_server.cpp +msgid "Channel Disable Time" +msgstr "" + +#: servers/audio_server.cpp +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +msgid "Bus Count" +msgstr "" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" +msgstr "" + +#: servers/camera/camera_feed.cpp +msgid "Feed" +msgstr "" + +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + +#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp +msgid "Sleep Threshold Linear" +msgstr "" + +#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp +msgid "Sleep Threshold Angular" +msgstr "" + +#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp +msgid "Time Before Sleep" +msgstr "" + +#: servers/physics_2d/physics_2d_server_sw.cpp +msgid "BP Hash Table Size" +msgstr "" + +#: servers/physics_2d/physics_2d_server_sw.cpp +msgid "Large Object Surface Threshold In Cells" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Exclude" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Physics Engine" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varying may not be assigned in the '%s' function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "" +"Varyings which were assigned in 'vertex' function may not be reassigned in " +"'fragment' or 'light'." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "" +"Varyings which were assigned in 'fragment' function may not be reassigned in " +"'vertex' or 'light'." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." +msgstr "" + +#: servers/visual/visual_server_scene.cpp +msgid "Spatial Partitioning" +msgstr "" + +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + +#: servers/visual_server.cpp +msgid "VRAM Compression" +msgstr "" + +#: servers/visual_server.cpp +msgid "Import BPTC" +msgstr "" + +#: servers/visual_server.cpp +msgid "Import S3TC" +msgstr "" + +#: servers/visual_server.cpp +msgid "Import ETC" +msgstr "" + +#: servers/visual_server.cpp +msgid "Import ETC2" +msgstr "" + +#: servers/visual_server.cpp +msgid "Import PVRTC" +msgstr "" + +#: servers/visual_server.cpp +msgid "Lossless Compression" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force PNG" +msgstr "" + +#: servers/visual_server.cpp +msgid "WebP Compression Level" +msgstr "" + +#: servers/visual_server.cpp +msgid "Time Rollover Secs" +msgstr "" + +#: servers/visual_server.cpp +msgid "Cubemap Size" +msgstr "" + +#: servers/visual_server.cpp +msgid "Quadrant 0 Subdiv" +msgstr "" + +#: servers/visual_server.cpp +msgid "Quadrant 1 Subdiv" +msgstr "" + +#: servers/visual_server.cpp +msgid "Quadrant 2 Subdiv" +msgstr "" + +#: servers/visual_server.cpp +msgid "Quadrant 3 Subdiv" +msgstr "" + +#: servers/visual_server.cpp +msgid "Shadows" +msgstr "" + +#: servers/visual_server.cpp +msgid "Filter Mode" +msgstr "" + +#: servers/visual_server.cpp +msgid "Texture Array Reflections" +msgstr "" + +#: servers/visual_server.cpp +msgid "High Quality GGX" +msgstr "" + +#: servers/visual_server.cpp +msgid "Irradiance Max Size" +msgstr "" + +#: servers/visual_server.cpp +msgid "Shading" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force Vertex Shading" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force Lambert Over Burley" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force Blinn Over GGX" +msgstr "" + +#: servers/visual_server.cpp +msgid "Mesh Storage" +msgstr "" + +#: servers/visual_server.cpp +msgid "Split Stream" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Physical Light Attenuation" +msgstr "" + +#: servers/visual_server.cpp +msgid "Depth Prepass" +msgstr "" + +#: servers/visual_server.cpp +msgid "Disable For Vendors" +msgstr "" + +#: servers/visual_server.cpp +msgid "Anisotropic Filter Level" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Nearest Mipmap Filter" +msgstr "" + +#: servers/visual_server.cpp +msgid "Skinning" +msgstr "" + +#: servers/visual_server.cpp +msgid "Software Skinning Fallback" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force Software Skinning" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Software Skinning" +msgstr "" + +#: servers/visual_server.cpp +msgid "Ninepatch Mode" +msgstr "" + +#: servers/visual_server.cpp +msgid "OpenGL" +msgstr "" + +#: servers/visual_server.cpp +msgid "Batching Send Null" +msgstr "" + +#: servers/visual_server.cpp +msgid "Batching Stream" +msgstr "" + +#: servers/visual_server.cpp +msgid "Legacy Orphan Buffers" +msgstr "" + +#: servers/visual_server.cpp +msgid "Legacy Stream" +msgstr "" + +#: servers/visual_server.cpp +msgid "Batching" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Batching" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Batching In Editor" +msgstr "" + +#: servers/visual_server.cpp +msgid "Single Rect Fallback" +msgstr "" + +#: servers/visual_server.cpp +msgid "Max Join Item Commands" +msgstr "" + +#: servers/visual_server.cpp +msgid "Colored Vertex Format Threshold" +msgstr "" + +#: servers/visual_server.cpp +msgid "Scissor Area Threshold" +msgstr "" + +#: servers/visual_server.cpp +msgid "Max Join Items" +msgstr "" + +#: servers/visual_server.cpp +msgid "Batch Buffer Size" +msgstr "" + +#: servers/visual_server.cpp +msgid "Item Reordering Lookahead" +msgstr "" + +#: servers/visual_server.cpp +msgid "Flash Batching" +msgstr "" + +#: servers/visual_server.cpp +msgid "Diagnose Frame" +msgstr "" + +#: servers/visual_server.cpp +msgid "GLES2" +msgstr "" + +#: servers/visual_server.cpp +msgid "Compatibility" +msgstr "" + +#: servers/visual_server.cpp +msgid "Disable Half Float" +msgstr "" + +#: servers/visual_server.cpp +msgid "Enable High Float" +msgstr "" + +#: servers/visual_server.cpp +msgid "Precision" +msgstr "" + +#: servers/visual_server.cpp +msgid "UV Contract" +msgstr "" + +#: servers/visual_server.cpp +msgid "UV Contract Amount" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Simple PVS" +msgstr "" + +#: servers/visual_server.cpp +msgid "PVS Logging" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Signals" +msgstr "" + +#: servers/visual_server.cpp +msgid "Remove Danglers" +msgstr "" + +#: servers/visual_server.cpp +msgid "Flip Imported Portals" +msgstr "" + +#: servers/visual_server.cpp +msgid "Occlusion Culling" +msgstr "" + +#: servers/visual_server.cpp +msgid "Max Active Spheres" +msgstr "" + +#: servers/visual_server.cpp +msgid "Max Active Polygons" +msgstr "" + +#: servers/visual_server.cpp +msgid "Shader Compilation Mode" +msgstr "" + +#: servers/visual_server.cpp +msgid "Max Simultaneous Compiles" +msgstr "" + +#: servers/visual_server.cpp +msgid "Log Active Async Compiles Count" +msgstr "" + +#: servers/visual_server.cpp +msgid "Shader Cache Size (MB)" +msgstr "" diff --git a/editor/translations/is.po b/editor/translations/is.po index 512c660eef..8514155c68 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -4425,6 +4425,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7154,7 +7155,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14981,18 +14983,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Fjarlægja val" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Fjarlægja val" #: editor/scene_tree_dock.cpp @@ -15185,6 +15187,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Fjarlægja val" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15248,6 +15255,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17070,6 +17081,19 @@ msgstr "Allt úrvalið" msgid "Auto Update Project" msgstr "Verkefna Stjóri" +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Verkefna Stjóri" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18799,6 +18823,11 @@ msgstr "Tvíteknir lyklar" msgid "Custom BG Color" msgstr "Tvíteknir lyklar" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Breyta..." + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19597,6 +19626,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 2c9f7eb6fe..c520b1567d 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -71,12 +71,13 @@ # conecat <ilgrandemax190@gmail.com>, 2022. # Gico2006 <gradaellig@protonmail.com>, 2022. # ale piccia <picciatialessio2@gmail.com>, 2022. +# Simone Starace <simone.starace93@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-31 18:34+0000\n" +"PO-Revision-Date: 2022-08-30 03:11+0000\n" "Last-Translator: Mirko <miknsop@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" @@ -85,7 +86,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -456,7 +457,7 @@ msgstr "Comando" #: core/os/input_event.cpp #, fuzzy msgid "Physical" -msgstr " (Fisico)" +msgstr "Fisico" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -465,8 +466,9 @@ msgid "Pressed" msgstr "Premuto" #: core/os/input_event.cpp +#, fuzzy msgid "Scancode" -msgstr "Scansione Codice" +msgstr "Scancode" #: core/os/input_event.cpp msgid "Physical Scancode" @@ -901,7 +903,6 @@ msgid "Modules" msgstr "Moduli" #: core/register_core_types.cpp -#, fuzzy msgid "TCP" msgstr "TCP" @@ -1272,7 +1273,7 @@ msgstr "Cambia la durata dell'animazione" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "Commuta ciclicità animazione" +msgstr "Cambia ciclo di animazione" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -1379,9 +1380,8 @@ msgid "Type:" msgstr "Tipo:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "(Invalid, expected type: %s)" -msgstr "Template di esportazione non valido:" +msgstr "(Non valido, tipo previsto: %s)" #: editor/animation_track_editor.cpp msgid "Easing:" @@ -1398,9 +1398,8 @@ msgid "Out-Handle:" msgstr "Imposta Maniglia" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Stream:" -msgstr "Stream" +msgstr "Flusso:" #: editor/animation_track_editor.cpp msgid "Start (s):" @@ -1540,6 +1539,7 @@ msgid "animation" msgstr "animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "AnimationPlayer can't animate itself, only other players." msgstr "AnimationPlayer non può animare se stesso, solo altri nodi." @@ -1630,7 +1630,6 @@ msgid "Add Method Track Key" msgstr "Aggiungi una chiave a una traccia di chiamate metodi" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Method not found in object:" msgstr "Metodo non trovato nell'oggetto:" @@ -2115,7 +2114,6 @@ msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "Sei sicuro di voler rimuovere tutte le connessioni dal segnale \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp -#, fuzzy msgid "Signals" msgstr "Segnali" @@ -2813,9 +2811,8 @@ msgid "Project export for platform:" msgstr "Esportazione del progetto per la piattaforma:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "Completato con errori." +msgstr "Completato con avvertimenti." #: editor/editor_export.cpp #, fuzzy @@ -4565,6 +4562,7 @@ msgstr "Strumenti di progetto o scena vari." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Progetto" @@ -6998,7 +6996,6 @@ msgstr "Anisotropico" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "sRGB" msgstr "sRGB" @@ -7355,7 +7352,8 @@ msgid "8 Bit" msgstr "8 Bit" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "Mono" @@ -10571,7 +10569,6 @@ msgstr "Script precedente" #: editor/plugins/script_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "File" msgstr "File" @@ -15409,16 +15406,19 @@ msgstr "" msgid "Make Local" msgstr "Rendi Locale" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "Un altro nodo sta già usando questo nome unico nella scena." - #: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" +#, fuzzy +msgid "Enable Scene Unique Name(s)" msgstr "Abilita Nome Unico Scena" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Unique names already used by another node in the scene:" +msgstr "Un altro nodo sta già usando questo nome unico nella scena." + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Disabilita Nome Unico Scena" #: editor/scene_tree_dock.cpp @@ -15618,6 +15618,10 @@ msgid "Button Group" msgstr "Gruppo Pulsanti" #: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "Disabilita Nome Unico Scena" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Collegamento da)" @@ -15696,6 +15700,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Nome nodo invalido, i caratteri seguenti non sono consentiti:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "Un altro nodo sta già usando questo nome unico nella scena." + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Rinomina Nodo" @@ -17499,6 +17507,21 @@ msgstr "Crea Soluzione" msgid "Auto Update Project" msgstr "Auto-Aggiorna Progetto" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Nome Display" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Scegli una cartella" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Scegli una cartella" + #: modules/mono/mono_gd/gd_mono_utils.cpp #, fuzzy msgid "End of inner exception stack trace" @@ -19331,6 +19354,11 @@ msgstr "Taglia nodi" msgid "Custom BG Color" msgstr "Taglia nodi" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Espandi Tutto" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20186,6 +20214,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nome breve del pacchetto non valido." @@ -22217,7 +22251,7 @@ msgstr "Gizmos" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" -msgstr "" +msgstr "Ritocchi" #: scene/3d/baked_lightmap.cpp msgid "Bounces" @@ -25200,7 +25234,7 @@ msgstr "Imposta più valori:" #: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp #: scene/resources/shape_2d.cpp msgid "Shapes" -msgstr "" +msgstr "Forme" #: scene/main/scene_tree.cpp msgid "Shape Color" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 60458e89df..f086111ef2 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -40,13 +40,15 @@ # jp.owo.Manda <admin@alterbaum.net>, 2022. # KokiOgawa <mupimupicandy@gmail.com>, 2022. # cacapon <takuma.tsubo@amazingengine.co.jp>, 2022. +# fadhliazhari <m.fadhliazhari@gmail.com>, 2022. +# Chia-Hsiang Cheng <cche0109@student.monash.edu>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-06 01:50+0000\n" -"Last-Translator: nitenook <admin@alterbaum.net>\n" +"PO-Revision-Date: 2022-08-21 06:01+0000\n" +"Last-Translator: KokiOgawa <mupimupicandy@gmail.com>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -54,7 +56,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -171,9 +173,8 @@ msgid "Print Error Messages" msgstr "エラーメッセージを表示" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "補間モード" +msgstr "毎秒反復回数" #: core/bind/core_bind.cpp msgid "Target FPS" @@ -186,21 +187,19 @@ msgstr "タイムスケール" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy msgid "Physics Jitter Fix" -msgstr "物理フレーム %" +msgstr "物理ジッタ修正" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "エラー" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "保存中にエラーが発生しました" +msgstr "エラー文字列" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "保存中にエラーが発生しました" +msgstr "エラー行" #: core/bind/core_bind.cpp msgid "Result" @@ -350,9 +349,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "デコードするにはバイトが足りないか、または無効な形式です。" #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" -msgstr "式中の無効な入力 %i (渡されていません)" +msgstr "式に無効入力 %d (渡されていません)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -396,14 +394,12 @@ msgid "Max Size (KB)" msgstr "最大サイズ (KB)" #: core/os/input.cpp -#, fuzzy msgid "Mouse Mode" -msgstr "移動モード" +msgstr "マウスモード" #: core/os/input.cpp -#, fuzzy msgid "Use Accumulated Input" -msgstr "入力を削除" +msgstr "蓄積入力使用" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -431,16 +427,14 @@ msgid "Command" msgstr "Command" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr " (物理的)" +msgstr "物理" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Pressed" -msgstr "プリセット" +msgstr "押下" #: core/os/input_event.cpp msgid "Scancode" @@ -489,7 +483,7 @@ msgstr "圧力" #: core/os/input_event.cpp #, fuzzy msgid "Pen Inverted" -msgstr "反転" +msgstr "ペン反転" #: core/os/input_event.cpp msgid "Relative" @@ -549,9 +543,8 @@ msgid "Velocity" msgstr "ベロシティ" #: core/os/input_event.cpp -#, fuzzy msgid "Instrument" -msgstr "インストゥルメント" +msgstr "楽器" #: core/os/input_event.cpp msgid "Controller Number" @@ -623,16 +616,14 @@ msgid "Use Custom User Dir" msgstr "カスタムユーザディレクトリを使用" #: core/project_settings.cpp -#, fuzzy msgid "Custom User Dir Name" -msgstr "カスタムユーザディレクトリ名" +msgstr "カスタムユーザフォルダ名" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Display" -msgstr "すべて表示" +msgstr "表示" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp @@ -654,14 +645,12 @@ msgid "Always On Top" msgstr "常に最前面" #: core/project_settings.cpp -#, fuzzy msgid "Test Width" -msgstr "左伸長" +msgstr "幅テスト" #: core/project_settings.cpp -#, fuzzy msgid "Test Height" -msgstr "試験的" +msgstr "高さテスト" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -680,9 +669,8 @@ msgid "Editor" msgstr "エディター" #: core/project_settings.cpp -#, fuzzy msgid "Main Run Args" -msgstr "メインシーンの引数:" +msgstr "メイン実行引数" #: core/project_settings.cpp msgid "Scene Naming" @@ -697,14 +685,12 @@ msgid "Script Templates Search Path" msgstr "スクリプトテンプレートの検索パス" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "起動時の自動読み込み" +msgstr "起動時のVCS自動読み込み" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "バージョンコントロール" +msgstr "VCSプラグイン名" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -713,66 +699,55 @@ msgstr "入力" #: core/project_settings.cpp msgid "UI Accept" -msgstr "" +msgstr "UI 同意" #: core/project_settings.cpp -#, fuzzy msgid "UI Select" -msgstr "選択" +msgstr "UI 選択" #: core/project_settings.cpp -#, fuzzy msgid "UI Cancel" -msgstr "キャンセル" +msgstr "UI キャンセル" #: core/project_settings.cpp -#, fuzzy msgid "UI Focus Next" -msgstr "パスにフォーカス" +msgstr "UI 次へフォーカス" #: core/project_settings.cpp -#, fuzzy msgid "UI Focus Prev" -msgstr "パスにフォーカス" +msgstr "UI 前へフォーカス" #: core/project_settings.cpp -#, fuzzy msgid "UI Left" -msgstr "左" +msgstr "UI 左" #: core/project_settings.cpp -#, fuzzy msgid "UI Right" -msgstr "右" +msgstr "UI 右" #: core/project_settings.cpp -#, fuzzy msgid "UI Up" -msgstr "上" +msgstr "UI 上" #: core/project_settings.cpp -#, fuzzy msgid "UI Down" -msgstr "下" +msgstr "UI 下" #: core/project_settings.cpp -#, fuzzy msgid "UI Page Up" -msgstr "ページアップ" +msgstr "UI ページアップ" #: core/project_settings.cpp -#, fuzzy msgid "UI Page Down" -msgstr "ページダウン" +msgstr "UI ページダウン" #: core/project_settings.cpp msgid "UI Home" msgstr "ホーム" #: core/project_settings.cpp -#, fuzzy msgid "UI End" -msgstr "エンド" +msgstr "UI エンド" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp @@ -782,9 +757,8 @@ msgstr "エンド" #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp -#, fuzzy msgid "Physics" -msgstr "(物理的)" +msgstr "物理" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -799,7 +773,7 @@ msgstr "3D" #: core/project_settings.cpp #, fuzzy msgid "Smooth Trimesh Collision" -msgstr "三角形メッシュ コリジョンの兄弟を作成" +msgstr "スムーズ三角形メッシュコリジョン" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp @@ -828,7 +802,7 @@ msgstr "品質" #: servers/visual_server.cpp #, fuzzy msgid "Filters" -msgstr "フィルター:" +msgstr "フィルター" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" @@ -859,7 +833,7 @@ msgstr "プロファイラー" #: core/project_settings.cpp #, fuzzy msgid "Max Functions" -msgstr "関数を作成" +msgstr "最大関数" #: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" @@ -910,8 +884,9 @@ msgid "Connect Timeout Seconds" msgstr "接続タイムアウトの秒数" #: core/register_core_types.cpp +#, fuzzy msgid "Packet Peer Stream" -msgstr "" +msgstr "パケットピアストリーム" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" @@ -1078,7 +1053,7 @@ msgstr "スケール" #: drivers/gles3/rasterizer_scene_gles3.cpp #, fuzzy msgid "Follow Surface" -msgstr "サーフェスを投入する" +msgstr "サーフェスをフォローする" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" @@ -1170,7 +1145,7 @@ msgstr "アニメーション呼び出しの変更" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Frame" -msgstr "フレーム %" +msgstr "フレーム" #: editor/animation_track_editor.cpp editor/editor_profiler.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -1181,16 +1156,14 @@ msgstr "時間" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: platform/osx/export/export.cpp -#, fuzzy msgid "Location" -msgstr "ローカライズ" +msgstr "位置" #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -#, fuzzy msgid "Rotation" -msgstr "回転のステップ:" +msgstr "回転" #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp @@ -1200,7 +1173,7 @@ msgstr "値" #: editor/animation_track_editor.cpp #, fuzzy msgid "Arg Count" -msgstr "総計:" +msgstr "引数数" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp @@ -1217,12 +1190,12 @@ msgstr "タイプ(型)" #: editor/animation_track_editor.cpp #, fuzzy msgid "In Handle" -msgstr "ハンドルを設定する" +msgstr "インハンドル" #: editor/animation_track_editor.cpp #, fuzzy msgid "Out Handle" -msgstr "ハンドルを設定する" +msgstr "アウトハンドル" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1234,12 +1207,12 @@ msgstr "ストリーム" #: editor/animation_track_editor.cpp #, fuzzy msgid "Start Offset" -msgstr "グリッドのオフセット:" +msgstr "始点オフセット" #: editor/animation_track_editor.cpp #, fuzzy msgid "End Offset" -msgstr "オフセット:" +msgstr "終点オフセット" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -2257,8 +2230,9 @@ msgid "Open" msgstr "開く" #: editor/dependency_editor.cpp +#, fuzzy msgid "Owners of: %s (Total: %d)" -msgstr "" +msgstr "所有者: %s (合計: %d)" #: editor/dependency_editor.cpp msgid "" @@ -2817,8 +2791,9 @@ msgid "Choose" msgstr "選ぶ" #: editor/editor_export.cpp +#, fuzzy msgid "Project export for platform:" -msgstr "" +msgstr "プラットフォーム用のプロジェクトエクスポート:" #: editor/editor_export.cpp #, fuzzy @@ -2951,8 +2926,9 @@ msgid "64 Bits" msgstr "64ビット" #: editor/editor_export.cpp +#, fuzzy msgid "Embed PCK" -msgstr "" +msgstr "組み込みPCK" #: editor/editor_export.cpp platform/osx/export/export.cpp #, fuzzy @@ -2960,12 +2936,14 @@ msgid "Texture Format" msgstr "テクスチャ領域" #: editor/editor_export.cpp +#, fuzzy msgid "BPTC" -msgstr "" +msgstr "BPTC" #: editor/editor_export.cpp platform/osx/export/export.cpp +#, fuzzy msgid "S3TC" -msgstr "" +msgstr "S3TC" #: editor/editor_export.cpp platform/osx/export/export.cpp #, fuzzy @@ -2973,8 +2951,9 @@ msgid "ETC" msgstr "TCP" #: editor/editor_export.cpp platform/osx/export/export.cpp +#, fuzzy msgid "ETC2" -msgstr "" +msgstr "ETC2" #: editor/editor_export.cpp #, fuzzy @@ -4427,24 +4406,28 @@ msgid "Default Property Name Style" msgstr "デフォルトのプロジェクトパス" #: editor/editor_node.cpp +#, fuzzy msgid "Default Float Step" -msgstr "" +msgstr "デフォルトフロートステップ" #: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "折りたたみを無効化" #: editor/editor_node.cpp +#, fuzzy msgid "Auto Unfold Foreign Scenes" -msgstr "" +msgstr "自動展開外来シーン" #: editor/editor_node.cpp +#, fuzzy msgid "Horizontal Vector2 Editing" -msgstr "" +msgstr "水平ベクトル2編集" #: editor/editor_node.cpp +#, fuzzy msgid "Horizontal Vector Types Editing" -msgstr "" +msgstr "水平ベクトルタイプ編集" #: editor/editor_node.cpp msgid "Open Resources In Current Inspector" @@ -4567,6 +4550,7 @@ msgstr "その他のプロジェクトまたはシーン全体のツール。" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "プロジェクト" @@ -5112,13 +5096,14 @@ msgid "Debugger" msgstr "デバッガー" #: editor/editor_profiler.cpp +#, fuzzy msgid "Profiler Frame History Size" -msgstr "" +msgstr "プロファイラフレーム履歴サイズ" #: editor/editor_profiler.cpp #, fuzzy msgid "Profiler Frame Max Functions" -msgstr "関数名を変更" +msgstr "プロファイラフレーム最大関数数" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -5187,9 +5172,8 @@ msgid "Size:" msgstr "サイズ:" #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "Page:" -msgstr "ページ: " +msgstr "ページ:" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -5361,12 +5345,14 @@ msgid "Dim Editor On Dialog Popup" msgstr "ダイアログのポップアップ時にエディターを薄暗くする" #: editor/editor_settings.cpp main/main.cpp +#, fuzzy msgid "Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "低プロセッサ モード スリープ (マイクロ秒)" #: editor/editor_settings.cpp +#, fuzzy msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "フォーカスされていない低プロセッサ モード スリープ (マイクロ秒)" #: editor/editor_settings.cpp #, fuzzy @@ -5374,12 +5360,14 @@ msgid "Separate Distraction Mode" msgstr "集中モード" #: editor/editor_settings.cpp +#, fuzzy msgid "Automatically Open Screenshots" -msgstr "" +msgstr "自動的にスクリーンショットを開く" #: editor/editor_settings.cpp +#, fuzzy msgid "Max Array Dictionary Items Per Page" -msgstr "" +msgstr "ページあたりの最大配列辞書項目数" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp @@ -5408,8 +5396,9 @@ msgid "Contrast" msgstr "コントラスト" #: editor/editor_settings.cpp +#, fuzzy msgid "Relationship Line Opacity" -msgstr "" +msgstr "関係線の不透明度" #: editor/editor_settings.cpp msgid "Highlight Tabs" @@ -5420,8 +5409,9 @@ msgid "Border Size" msgstr "ボーダーサイズ" #: editor/editor_settings.cpp +#, fuzzy msgid "Use Graph Node Headers" -msgstr "" +msgstr "グラフ ノード ヘッダーを使用する" #: editor/editor_settings.cpp #, fuzzy @@ -5460,8 +5450,9 @@ msgid "Compress Binary Resources" msgstr "リソースをコピー" #: editor/editor_settings.cpp +#, fuzzy msgid "Safe Save On Backup Then Rename" -msgstr "" +msgstr "バックアップ時に安全に保存してから名前を変更する" #: editor/editor_settings.cpp msgid "File Dialog" @@ -5472,16 +5463,18 @@ msgid "Thumbnail Size" msgstr "サムネイルのサイズ" #: editor/editor_settings.cpp +#, fuzzy msgid "Docks" -msgstr "" +msgstr "Docks" #: editor/editor_settings.cpp msgid "Scene Tree" msgstr "シーンツリー" #: editor/editor_settings.cpp +#, fuzzy msgid "Start Create Dialog Fully Expanded" -msgstr "" +msgstr "完全に展開された作成ダイアログを開始する" #: editor/editor_settings.cpp msgid "Always Show Folders" @@ -5574,8 +5567,9 @@ msgid "Minimap Width" msgstr "ミニマップの幅" #: editor/editor_settings.cpp +#, fuzzy msgid "Mouse Extra Buttons Navigate History" -msgstr "" +msgstr "マウス追加ボタンナビゲート履歴" #: editor/editor_settings.cpp #, fuzzy @@ -5583,8 +5577,9 @@ msgid "Drag And Drop Selection" msgstr "GridMap の選択" #: editor/editor_settings.cpp +#, fuzzy msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "ノード選択時にスクリプトエディタにとどまる" #: editor/editor_settings.cpp msgid "Appearance" @@ -5599,8 +5594,9 @@ msgid "Line Numbers Zero Padded" msgstr "行番号をゼロ埋め" #: editor/editor_settings.cpp +#, fuzzy msgid "Show Bookmark Gutter" -msgstr "" +msgstr "ブックマークガターを表示" #: editor/editor_settings.cpp #, fuzzy @@ -5608,36 +5604,41 @@ msgid "Show Breakpoint Gutter" msgstr "ブレークポイントをスキップする" #: editor/editor_settings.cpp +#, fuzzy msgid "Show Info Gutter" -msgstr "" +msgstr "情報ガターを表示" #: editor/editor_settings.cpp msgid "Code Folding" msgstr "コードの折りたたみ" #: editor/editor_settings.cpp +#, fuzzy msgid "Word Wrap" -msgstr "" +msgstr "ワードラップ" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" msgstr "行の長さのガイド線を表示" #: editor/editor_settings.cpp +#, fuzzy msgid "Line Length Guideline Soft Column" -msgstr "" +msgstr "行長ガイドラインソフト列" #: editor/editor_settings.cpp +#, fuzzy msgid "Line Length Guideline Hard Column" -msgstr "" +msgstr "行長ガイドライン ハード列" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Script List" msgstr "スクリプト一覧" #: editor/editor_settings.cpp +#, fuzzy msgid "Show Members Overview" -msgstr "" +msgstr "メンバー概要を表示" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5669,16 +5670,18 @@ msgid "Create Signal Callbacks" msgstr "シグナルのコールバックを作成" #: editor/editor_settings.cpp +#, fuzzy msgid "Sort Members Outline Alphabetically" -msgstr "" +msgstr "メンバーのアウトラインをアルファベット順に並べ替える" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" msgstr "カーソル" #: editor/editor_settings.cpp +#, fuzzy msgid "Scroll Past End Of File" -msgstr "" +msgstr "ファイルの終わりを過ぎてスクロールする" #: editor/editor_settings.cpp msgid "Block Caret" @@ -5703,24 +5706,29 @@ msgid "Completion" msgstr "完了" #: editor/editor_settings.cpp +#, fuzzy msgid "Idle Parse Delay" -msgstr "" +msgstr "アイドル解析遅延" #: editor/editor_settings.cpp +#, fuzzy msgid "Auto Brace Complete" -msgstr "" +msgstr "自動ブレース補完" #: editor/editor_settings.cpp +#, fuzzy msgid "Code Complete Delay" -msgstr "" +msgstr "コード補完遅延" #: editor/editor_settings.cpp +#, fuzzy msgid "Put Callhint Tooltip Below Current Line" -msgstr "" +msgstr "コールヒントツールチップを現在の行の下に配置" #: editor/editor_settings.cpp +#, fuzzy msgid "Callhint Tooltip Offset" -msgstr "" +msgstr "コールヒントツールチップオフセット" #: editor/editor_settings.cpp #, fuzzy @@ -5805,7 +5813,7 @@ msgstr "点" #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" -msgstr "" +msgstr "シェイプ" #: editor/editor_settings.cpp #, fuzzy @@ -5818,16 +5826,19 @@ msgid "Grid Size" msgstr "グリッドのステップ:" #: editor/editor_settings.cpp +#, fuzzy msgid "Grid Division Level Max" -msgstr "" +msgstr "グリッド分割レベル最大" #: editor/editor_settings.cpp +#, fuzzy msgid "Grid Division Level Min" -msgstr "" +msgstr "グリッド分割レベル最小" #: editor/editor_settings.cpp +#, fuzzy msgid "Grid Division Level Bias" -msgstr "" +msgstr "グリッド分割レベルバイアス" #: editor/editor_settings.cpp #, fuzzy @@ -5901,8 +5912,9 @@ msgid "Zoom Modifier" msgstr "変更済み" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Warped Mouse Panning" -msgstr "" +msgstr "ワープマウスパンニング" #: editor/editor_settings.cpp #, fuzzy @@ -5910,12 +5922,14 @@ msgid "Navigation Feel" msgstr "ナビゲーションモード" #: editor/editor_settings.cpp +#, fuzzy msgid "Orbit Sensitivity" -msgstr "" +msgstr "軌道感度" #: editor/editor_settings.cpp +#, fuzzy msgid "Orbit Inertia" -msgstr "" +msgstr "軌道慣性" #: editor/editor_settings.cpp #, fuzzy @@ -6003,16 +6017,19 @@ msgid "Viewport Border Color" msgstr "ビューポートのボーダーの色" #: editor/editor_settings.cpp +#, fuzzy msgid "Constrain Editor View" -msgstr "" +msgstr "エディター ビューを制限" #: editor/editor_settings.cpp +#, fuzzy msgid "Simple Panning" -msgstr "" +msgstr "簡易パンニング" #: editor/editor_settings.cpp +#, fuzzy msgid "Scroll To Pan" -msgstr "" +msgstr "スクロールしてパンニング" #: editor/editor_settings.cpp #, fuzzy @@ -6025,8 +6042,9 @@ msgid "Poly Editor" msgstr "Polygon 2D UV エディター" #: editor/editor_settings.cpp +#, fuzzy msgid "Point Grab Radius" -msgstr "" +msgstr "ポイントグラブ半径" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -6039,8 +6057,9 @@ msgid "Autorename Animation Tracks" msgstr "アニメーションの名前を変更" #: editor/editor_settings.cpp +#, fuzzy msgid "Default Create Bezier Tracks" -msgstr "" +msgstr "デフォルトベジェトラックを作成" #: editor/editor_settings.cpp #, fuzzy @@ -6048,12 +6067,14 @@ msgid "Default Create Reset Tracks" msgstr "RESETトラックを作成" #: editor/editor_settings.cpp +#, fuzzy msgid "Onion Layers Past Color" -msgstr "" +msgstr "オニオンレイヤー過去の色" #: editor/editor_settings.cpp +#, fuzzy msgid "Onion Layers Future Color" -msgstr "" +msgstr "オニオンレイヤー将来の色" #: editor/editor_settings.cpp #, fuzzy @@ -6065,8 +6086,9 @@ msgid "Minimap Opacity" msgstr "ミニマップの不透明度" #: editor/editor_settings.cpp +#, fuzzy msgid "Window Placement" -msgstr "" +msgstr "ウィンドウの配置" #: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp #: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp @@ -6082,7 +6104,7 @@ msgstr "曲線のOut-Controlの位置を指定" #: editor/editor_settings.cpp platform/android/export/export_plugin.cpp msgid "Screen" -msgstr "" +msgstr "画面" #: editor/editor_settings.cpp msgid "Auto Save" @@ -6183,16 +6205,19 @@ msgid "Completion Selected Color" msgstr "選択されたものをインポート" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Completion Existing Color" -msgstr "" +msgstr "既存の色の補完" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Completion Scroll Color" -msgstr "" +msgstr "スクロール色の補完" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Completion Font Color" -msgstr "" +msgstr "フォント色の補完" #: editor/editor_settings.cpp msgid "Text Color" @@ -6958,8 +6983,9 @@ msgid "Collada" msgstr "Collada" #: editor/import/editor_import_collada.cpp +#, fuzzy msgid "Use Ambient" -msgstr "" +msgstr "アンビエントを使用" #: editor/import/resource_importer_bitmask.cpp #, fuzzy @@ -6968,8 +6994,9 @@ msgstr "フォルダーを作成" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy msgid "Threshold" -msgstr "" +msgstr "閾" #: editor/import/resource_importer_csv_translation.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -6981,8 +7008,9 @@ msgid "Compress" msgstr "コンポーネント" #: editor/import/resource_importer_csv_translation.cpp +#, fuzzy msgid "Delimiter" -msgstr "" +msgstr "区切り文字" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy @@ -6990,8 +7018,9 @@ msgid "ColorCorrect" msgstr "Color関数。" #: editor/import/resource_importer_layered_texture.cpp +#, fuzzy msgid "No BPTC If RGB" -msgstr "" +msgstr "RGB使用中の場合はBPTCを使用しない" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp @@ -7004,8 +7033,9 @@ msgstr "フラグ" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp #: scene/resources/texture.cpp +#, fuzzy msgid "Repeat" -msgstr "" +msgstr "繰り返し" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp @@ -7022,13 +7052,14 @@ msgstr "シグナル" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "Anisotropic" -msgstr "" +msgstr "異方性" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "sRGB" -msgstr "" +msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy @@ -7149,8 +7180,9 @@ msgid "Storage" msgstr "ファイルの保存:" #: editor/import/resource_importer_scene.cpp +#, fuzzy msgid "Use Legacy Names" -msgstr "" +msgstr "従来の名前を使用" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #, fuzzy @@ -7183,8 +7215,9 @@ msgid "Lightmap Texel Size" msgstr "ライトマップを焼き込む" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp +#, fuzzy msgid "Skins" -msgstr "" +msgstr "スキン" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -7197,8 +7230,9 @@ msgid "External Files" msgstr "外部" #: editor/import/resource_importer_scene.cpp +#, fuzzy msgid "Store In Subdir" -msgstr "" +msgstr "サブディレクトリに保存" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -7306,20 +7340,28 @@ msgid "Saving..." msgstr "保存中..." #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "" "%s: Texture detected as used as a normal map in 3D. Enabling red-green " "texture compression to reduce memory usage (blue channel is discarded)." msgstr "" +"%s: 3Dで法線マップとして使用されているテクスチャが検出されました。赤緑テクス" +"チャ圧縮を有効にしてメモリ使用量を削減します(青チャンネルはすでに破棄されま" +"した)。" #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "" "%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " "generation and VRAM texture compression." msgstr "" +"%s: 3Dで使用されているテクスチャが検出されました。フィルター、繰り返し、ミッ" +"プマップ生成、VRAMテクスチャ圧縮を有効にします。" #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "2D, Detect 3D" -msgstr "" +msgstr "2D、3D検出" #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7327,8 +7369,9 @@ msgid "2D Pixel" msgstr "凝集ピクセル" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp +#, fuzzy msgid "Lossy Quality" -msgstr "" +msgstr "損失のある品質" #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7337,14 +7380,15 @@ msgstr "選択モード" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" -msgstr "" +msgstr "BPTC LDR" #: editor/import/resource_importer_texture.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp +#, fuzzy msgid "Normal Map" -msgstr "" +msgstr "法線マップ" #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7352,8 +7396,9 @@ msgid "Process" msgstr "前処理" #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "Fix Alpha Border" -msgstr "" +msgstr "アルファボーダーを修正" #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7361,8 +7406,9 @@ msgid "Premult Alpha" msgstr "ポリゴンを編集" #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "Hdr As Srgb" -msgstr "" +msgstr "SrgbとしてHdr" #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7379,8 +7425,9 @@ msgid "Size Limit" msgstr "サイズ制限" #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "Detect 3D" -msgstr "" +msgstr "3Dを検出" #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7388,10 +7435,13 @@ msgid "SVG" msgstr "CSG" #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." msgstr "" +"警告、プロジェクト設定で有効な適切なPC VRAM圧縮がありません。このテクスチャ" +"は PCで正しく表示されません。" #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy @@ -7409,8 +7459,9 @@ msgid "Crop To Region" msgstr "タイル領域を設定" #: editor/import/resource_importer_texture_atlas.cpp +#, fuzzy msgid "Trim Alpha Border From Region" -msgstr "" +msgstr "アルファ境界線を領域からトリミング" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp #, fuzzy @@ -7418,11 +7469,13 @@ msgid "Force" msgstr "強制プッシュ" #: editor/import/resource_importer_wav.cpp +#, fuzzy msgid "8 Bit" -msgstr "" +msgstr "8ビット" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "Mono" @@ -7437,8 +7490,9 @@ msgid "Max Rate Hz" msgstr "ミックス ノード" #: editor/import/resource_importer_wav.cpp +#, fuzzy msgid "Trim" -msgstr "" +msgstr "トリム" #: editor/import/resource_importer_wav.cpp #, fuzzy @@ -7558,8 +7612,9 @@ msgid "Localized" msgstr "ロケール" #: editor/inspector_dock.cpp +#, fuzzy msgid "Localization not available for current language." -msgstr "" +msgstr "現地語化は現在の言語では使用できません。" #: editor/inspector_dock.cpp msgid "Copy Properties" @@ -8663,8 +8718,9 @@ msgid "Testing" msgstr "試験的" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Failed to get repository configuration." -msgstr "" +msgstr "リポジトリを構成できませんでした。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -9591,12 +9647,14 @@ msgid "Gradient Edited" msgstr "グラデーション編集" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp +#, fuzzy msgid "Swap GradientTexture2D Fill Points" -msgstr "" +msgstr "GradientTexture2D 塗りつぶしポイントを入れ替え" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp +#, fuzzy msgid "Swap Gradient Fill Points" -msgstr "" +msgstr "Gradient の塗りつぶしポイントを入れ替え" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp #, fuzzy @@ -9620,7 +9678,7 @@ msgstr "アイコン" #: editor/plugins/item_list_editor_plugin.cpp msgid "ID" -msgstr "" +msgstr "ID" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp @@ -10416,8 +10474,9 @@ msgid "Sync Bones to Polygon" msgstr "ボーンをポリゴンに同期させる" #: editor/plugins/ray_cast_2d_editor_plugin.cpp +#, fuzzy msgid "Set cast_to" -msgstr "" +msgstr "cast_to を設定" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -10748,8 +10807,9 @@ msgid "Search Results" msgstr "検索結果" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Open Dominant Script On Scene Change" -msgstr "" +msgstr "シーン変更時にドミナントスクリプトを開く" #: editor/plugins/script_editor_plugin.cpp msgid "External" @@ -10773,8 +10833,9 @@ msgid "Highlight Current Script" msgstr "現在のスクリプトをハイライトする" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Script Temperature History Size" -msgstr "" +msgstr "スクリプト温度履歴サイズ" #: editor/plugins/script_editor_plugin.cpp msgid "Current Script Background Color" @@ -10794,8 +10855,9 @@ msgid "List Script Names As" msgstr "スクリプト名:" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Exec Flags" -msgstr "" +msgstr "実行フラグ" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" @@ -11613,12 +11675,14 @@ msgid "Post" msgstr "後" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Manipulator Gizmo Size" -msgstr "" +msgstr "マニピュレータギズモサイズ" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Manipulator Gizmo Opacity" -msgstr "" +msgstr "マニピュレータギズモ不透明度" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -12334,14 +12398,18 @@ msgid "Override all default type items." msgstr "すべてのデフォルトタイプのアイテムをオーバーライドする。" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Select the variation base type from a list of available types." -msgstr "" +msgstr "使用可能なタイプのリストからバリエーション基底型を選択。" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." msgstr "" +"組み込みクラスに関連する型を、別の型のバリエーションとしてマークすることはで" +"きません。" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -14168,8 +14236,9 @@ msgid "Runnable" msgstr "実行可能" #: editor/project_export.cpp +#, fuzzy msgid "Export the project for all the presets defined." -msgstr "" +msgstr "定義されたすべてのプリセットのプロジェクトをエクスポート。" #: editor/project_export.cpp msgid "All presets must have an export path defined for Export All to work." @@ -15440,18 +15509,19 @@ msgstr "" msgid "Make Local" msgstr "ローカルにする" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "ノード名:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "他の関数/変数/シグナルによりすでに使われている名前:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "ノード名:" #: editor/scene_tree_dock.cpp @@ -15654,6 +15724,11 @@ msgid "Button Group" msgstr "ボタングループ" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "ノード名:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(接続元)" @@ -15729,6 +15804,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "無効なノード名。以下の文字は使えません:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "ノードの名前を変更" @@ -17597,6 +17676,21 @@ msgstr "ソリューションをビルド" msgid "Auto Update Project" msgstr "名無しのプロジェクト" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "表示スケール" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "ディレクトリを選択" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "ディレクトリを選択" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "内部例外スタックトレースの終了" @@ -17703,12 +17797,14 @@ msgid "Persistence" msgstr "透視投影" #: modules/opensimplex/open_simplex_noise.cpp +#, fuzzy msgid "Lacunarity" -msgstr "" +msgstr "空隙性" #: modules/regex/regex.cpp +#, fuzzy msgid "Subject" -msgstr "" +msgstr "対象" #: modules/regex/regex.cpp #, fuzzy @@ -17718,47 +17814,52 @@ msgstr "名前" #: modules/regex/regex.cpp #, fuzzy msgid "Strings" -msgstr "設定:" +msgstr "文字列" #: modules/upnp/upnp.cpp +#, fuzzy msgid "Discover Multicast If" -msgstr "" +msgstr "マルチキャストの検出" #: modules/upnp/upnp.cpp +#, fuzzy msgid "Discover Local Port" -msgstr "" +msgstr "ローカルポートの検出" #: modules/upnp/upnp.cpp +#, fuzzy msgid "Discover IPv6" -msgstr "" +msgstr "IPv6 の検出" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "Description URL" -msgstr "説明" +msgstr "説明 URL" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "Service Type" -msgstr "変数の型を設定" +msgstr "サービス種類" #: modules/upnp/upnp_device.cpp +#, fuzzy msgid "IGD Control URL" -msgstr "" +msgstr "IGD コントロール URL" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "IGD Service Type" -msgstr "変数の型を設定" +msgstr "IGD サービス 種類" #: modules/upnp/upnp_device.cpp +#, fuzzy msgid "IGD Our Addr" -msgstr "" +msgstr "IGD 当方アドレス" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "IGD Status" -msgstr "ステータス" +msgstr "IGD 状態" #: modules/visual_script/visual_script.cpp msgid "" @@ -19463,6 +19564,11 @@ msgstr "ノードを切り取る" msgid "Custom BG Color" msgstr "ノードを切り取る" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "すべて展開" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20317,6 +20423,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "パッケージのショートネームが無効です。" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 2e6e0e70e7..f085051bf7 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -4539,6 +4539,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7343,7 +7344,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15330,18 +15332,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "მოშორება" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "მოშორება" #: editor/scene_tree_dock.cpp @@ -15538,6 +15540,11 @@ msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "მოშორება" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "დამაკავშირებელი სიგნალი:" @@ -15602,6 +15609,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17465,6 +17476,20 @@ msgstr "ყველა მონიშნვა" msgid "Auto Update Project" msgstr "პროექტის დამფუძნებლები" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "ყველას ჩანაცვლება" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "პროექტის დამფუძნებლები" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19238,6 +19263,11 @@ msgstr "ანიმაციის გასაღებების ასლ msgid "Custom BG Color" msgstr "ანიმაციის გასაღებების ასლის შექმნა" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "ანიმაციის გარდაქმნის ცვლილება" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -20056,6 +20086,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "არასწორი ფონტის ზომა." diff --git a/editor/translations/km.po b/editor/translations/km.po index 522cb30363..3d39686d68 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -4327,6 +4327,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7005,7 +7006,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14685,18 +14687,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "បញ្ចូល Key នៅទីនេះ" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "បញ្ចូល Key នៅទីនេះ" #: editor/scene_tree_dock.cpp @@ -14886,6 +14888,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "បញ្ចូល Key នៅទីនេះ" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -14949,6 +14956,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -16729,6 +16740,18 @@ msgstr "" msgid "Auto Update Project" msgstr "" +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "C# Project Directory" +msgstr "" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18415,6 +18438,10 @@ msgstr "" msgid "Custom BG Color" msgstr "" +#: platform/iphone/export/export.cpp +msgid "Export Icons" +msgstr "" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19194,6 +19221,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index a91450dd41..e3edb07ce4 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -36,13 +36,15 @@ # Seonghyeon Cho <seonghyeoncho96@gmail.com>, 2022. # Haoyu Qiu <timothyqiu32@gmail.com>, 2022. # 김태우 <ogosengi3@gmail.com>, 2022. +# 박민규 <80dots@gmail.com>, 2022. +# 이지민 <jiminaleejung@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-26 16:16+0000\n" -"Last-Translator: 김태우 <ogosengi3@gmail.com>\n" +"PO-Revision-Date: 2022-09-07 06:16+0000\n" +"Last-Translator: 이지민 <jiminaleejung@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -50,7 +52,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -387,9 +389,8 @@ msgid "Max Size (KB)" msgstr "최대 크기(KB)" #: core/os/input.cpp -#, fuzzy msgid "Mouse Mode" -msgstr "이동 모드" +msgstr "마우스 모드" #: core/os/input.cpp #, fuzzy @@ -411,7 +412,7 @@ msgstr "Shift" #: core/os/input_event.cpp msgid "Control" -msgstr "조작" +msgstr "Control" #: core/os/input_event.cpp msgid "Meta" @@ -422,9 +423,8 @@ msgid "Command" msgstr "명령" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr " (물리)" +msgstr "물리" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -680,14 +680,12 @@ msgid "Script Templates Search Path" msgstr "스크립트 템플릿 검색 경로" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "스타트업으로 자동 로드" +msgstr "시작할 때 자동으로 Version Control 로드" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "버전 컨트롤" +msgstr "버전 컨트롤 플러그인 이름" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -2757,12 +2755,11 @@ msgstr "선택" #: editor/editor_export.cpp msgid "Project export for platform:" -msgstr "" +msgstr "플랫폼으로 프로젝트 내보내기:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "파일 경로 완성" +msgstr "완료하였지만 경고가 있습니다." #: editor/editor_export.cpp #, fuzzy @@ -2770,9 +2767,8 @@ msgid "Completed successfully." msgstr "패키지를 성공적으로 설치했습니다!" #: editor/editor_export.cpp -#, fuzzy msgid "Failed." -msgstr "실패함:" +msgstr "실패함." #: editor/editor_export.cpp msgid "Storing File:" @@ -2787,29 +2783,24 @@ msgid "Packing" msgstr "패킹 중" #: editor/editor_export.cpp -#, fuzzy msgid "Save PCK" -msgstr "다른 이름으로 저장" +msgstr "PCK를 저장합니다." #: editor/editor_export.cpp -#, fuzzy msgid "Cannot create file \"%s\"." -msgstr "폴더를 만들 수 없습니다." +msgstr "\"%s\" 파일을 생성할 수 없습니다." #: editor/editor_export.cpp -#, fuzzy msgid "Failed to export project files." -msgstr "프로젝트 파일을 내보낼 수 없었습니다" +msgstr "프로젝트 파일을 내보낼 수 없습니다." #: editor/editor_export.cpp -#, fuzzy msgid "Can't open file to read from path \"%s\"." -msgstr "파일을 쓰기 모드로 열 수 없음:" +msgstr "\"%s\" 경로의 파일을 읽기 위해 열지 못했습니다." #: editor/editor_export.cpp -#, fuzzy msgid "Save ZIP" -msgstr "다른 이름으로 저장" +msgstr "ZIP파일로 저장" #: editor/editor_export.cpp msgid "" @@ -2934,14 +2925,12 @@ msgid "Prepare Template" msgstr "템플릿 관리" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "The given export path doesn't exist." -msgstr "주어진 내보내기 경로가 없음:" +msgstr "Export하려고 했으나 해당 경로가 존재하지 않습니다." #: editor/editor_export.cpp platform/javascript/export/export.cpp -#, fuzzy msgid "Template file not found: \"%s\"." -msgstr "템플릿 파일을 찾을 수 없습니다:" +msgstr "템플릿 파일을 찾을 수 없습니다: \"%s\"" #: editor/editor_export.cpp #, fuzzy @@ -4486,6 +4475,7 @@ msgstr "프로젝트 또는 씬 관련 여러가지 툴." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "프로젝트" @@ -5194,9 +5184,8 @@ msgstr "" "있도록 정의해주세요." #: editor/editor_run_native.cpp -#, fuzzy msgid "Project Run" -msgstr "프로젝트" +msgstr "프로젝트 실행" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -5374,7 +5363,7 @@ msgstr "썸네일 크기" #: editor/editor_settings.cpp msgid "Docks" -msgstr "결합" +msgstr "독" #: editor/editor_settings.cpp msgid "Scene Tree" @@ -5478,9 +5467,8 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "마우스 부가 버튼으로 히스토리 둘러보기" #: editor/editor_settings.cpp -#, fuzzy msgid "Drag And Drop Selection" -msgstr "그리드맵 선택" +msgstr "선택된 항목을 Drag and drop" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" @@ -5766,7 +5754,7 @@ msgstr "줌 방식" #: editor/editor_settings.cpp msgid "Emulate Numpad" -msgstr "숫자 패드 모방" +msgstr "숫자패드 모방" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" @@ -6106,12 +6094,11 @@ msgstr "행 번호:" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" -msgstr "" +msgstr "탈자 기호 색" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Caret Background Color" -msgstr "잘못된 배경 색상." +msgstr "탈자 기호 배경 색" #: editor/editor_settings.cpp #, fuzzy @@ -7326,7 +7313,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -12594,7 +12582,7 @@ msgstr "콜리전" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion" -msgstr "어클루전" +msgstr "오클루전" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp msgid "Bitmask" @@ -15343,18 +15331,19 @@ msgstr "" msgid "Make Local" msgstr "로컬로 만들기" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "노드 이름:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "이미 다른 함수/변수/시그널로 사용된 이름:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "노드 이름:" #: editor/scene_tree_dock.cpp @@ -15553,6 +15542,11 @@ msgid "Button Group" msgstr "버튼 그룹" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "노드 이름:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(연결 시작 지점)" @@ -15628,6 +15622,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "잘못된 노드 이름입니다. 다음 문자는 허용하지 않습니다:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "노드 이름 바꾸기" @@ -17551,6 +17549,21 @@ msgstr "솔루션 빌드" msgid "Auto Update Project" msgstr "이름 없는 프로젝트" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "모두 표시" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "디렉토리를 선택하세요" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "디렉토리를 선택하세요" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "내부 예외 스택 추적의 끝" @@ -19424,6 +19437,11 @@ msgstr "노드 잘라내기" msgid "Custom BG Color" msgstr "노드 잘라내기" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "모두 펼치기" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20195,9 +20213,8 @@ msgid "Certificate" msgstr "정점:" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Algorithm" -msgstr "디버거" +msgstr "알고리즘" #: platform/uwp/export/export.cpp msgid "Major" @@ -20213,9 +20230,8 @@ msgid "Build" msgstr "자 모드" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Revision" -msgstr "표현식 설정" +msgstr "개정" #: platform/uwp/export/export.cpp msgid "Landscape" @@ -20282,6 +20298,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "잘못된 패키지 단축 이름." @@ -22620,9 +22642,8 @@ msgid "Alpha Scissor Threshold" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Render Priority" -msgstr "우선 순위 활성화" +msgstr "렌더 우선 순위" #: scene/3d/label_3d.cpp #, fuzzy @@ -24599,7 +24620,7 @@ msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" -msgstr "" +msgstr "탈자 기호" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 66891e3f0e..e89e801a9b 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -4505,6 +4505,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7325,7 +7326,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15320,18 +15322,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Panaikinti" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Panaikinti" #: editor/scene_tree_dock.cpp @@ -15528,6 +15530,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Panaikinti" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15592,6 +15599,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17461,6 +17472,20 @@ msgstr "Visas Pasirinkimas" msgid "Auto Update Project" msgstr "Redaguoti Filtrus" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Importuoti iš Nodo:" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Aprašymas:" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19243,6 +19268,11 @@ msgstr "Transition Nodas" msgid "Custom BG Color" msgstr "Transition Nodas" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Importuoti iš Nodo:" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -20077,6 +20107,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Netinkamas šrifto dydis." diff --git a/editor/translations/lv.po b/editor/translations/lv.po index c00e8d1a44..7234ac270a 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -4570,6 +4570,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekts" @@ -7384,7 +7385,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15138,18 +15140,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Mezgla Vārds:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Mezgla Vārds:" #: editor/scene_tree_dock.cpp @@ -15339,6 +15341,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Mezgla Vārds:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Savienojas No)" @@ -15404,6 +15411,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17268,6 +17279,21 @@ msgstr "Būvēt risinājumu" msgid "Auto Update Project" msgstr "Nenosaukts Projekts" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Parādīt Visu" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Izvēlēties Direktoriju" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Izvēlēties Direktoriju" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19049,6 +19075,11 @@ msgstr "Izgriezt mezglu(s)" msgid "Custom BG Color" msgstr "Izgriezt mezglu(s)" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Izvērst apakšējo paneli" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -19886,6 +19917,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nederīgs paketes īsais nosaukums." diff --git a/editor/translations/mk.po b/editor/translations/mk.po index 2d183ec609..d0be6e7036 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -4340,6 +4340,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7030,7 +7031,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14718,18 +14720,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Внеси клуч тука" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Внеси клуч тука" #: editor/scene_tree_dock.cpp @@ -14919,6 +14921,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Внеси клуч тука" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -14982,6 +14989,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -16767,6 +16778,18 @@ msgstr "" msgid "Auto Update Project" msgstr "" +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "C# Project Directory" +msgstr "" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18459,6 +18482,10 @@ msgstr "" msgid "Custom BG Color" msgstr "" +#: platform/iphone/export/export.cpp +msgid "Export Icons" +msgstr "" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19238,6 +19265,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 7568bc881e..35845df066 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -4357,6 +4357,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7047,7 +7048,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14742,18 +14744,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "ചലനത്തിൻറെ നേരം മാറ്റുക" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "ചലനത്തിൻറെ നേരം മാറ്റുക" #: editor/scene_tree_dock.cpp @@ -14943,6 +14945,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "ചലനത്തിൻറെ നേരം മാറ്റുക" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15006,6 +15013,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -16792,6 +16803,18 @@ msgstr "" msgid "Auto Update Project" msgstr "" +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "C# Project Directory" +msgstr "" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18490,6 +18513,11 @@ msgstr "പ്രവൃത്തികൾ:" msgid "Custom BG Color" msgstr "പ്രവൃത്തികൾ:" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19278,6 +19306,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 4bdf5ba4fb..6baf1dc52e 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -4351,6 +4351,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7044,7 +7045,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14736,18 +14738,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "अॅनिमेशन नाव:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "अॅनिमेशन नाव:" #: editor/scene_tree_dock.cpp @@ -14937,6 +14939,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "अॅनिमेशन नाव:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15000,6 +15007,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -16793,6 +16804,19 @@ msgstr "" msgid "Auto Update Project" msgstr "" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "प्ले मोड:" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "C# Project Directory" +msgstr "" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18491,6 +18515,10 @@ msgstr "" msgid "Custom BG Color" msgstr "" +#: platform/iphone/export/export.cpp +msgid "Export Icons" +msgstr "" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19279,6 +19307,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 61a60ad8fe..adb377d13a 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -16,7 +16,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-12 13:19+0000\n" +"PO-Revision-Date: 2022-09-09 12:36+0000\n" "Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n" "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/" "ms/>\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -361,14 +361,12 @@ msgid "Max Size (KB)" msgstr "Saiz Maksimum (KB)" #: core/os/input.cpp -#, fuzzy msgid "Mouse Mode" -msgstr "Mod Alih" +msgstr "Mod Tetikus" #: core/os/input.cpp -#, fuzzy msgid "Use Accumulated Input" -msgstr "Padam Input" +msgstr "Gunakan Input Terkumpul" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -396,9 +394,8 @@ msgid "Command" msgstr "Perintah" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr "Fizik" +msgstr "Fizikal" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -452,7 +449,7 @@ msgstr "Tekanan" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "Pen Terbalik" #: core/os/input_event.cpp msgid "Relative" @@ -642,9 +639,8 @@ msgid "Main Run Args" msgstr "Jalan Utama Args" #: core/project_settings.cpp -#, fuzzy msgid "Scene Naming" -msgstr "Laluan Adegan:" +msgstr "Penamaan Adegan" #: core/project_settings.cpp msgid "Search In File Extensions" @@ -655,14 +651,12 @@ msgid "Script Templates Search Path" msgstr "Laluan Carian Templat Skrip" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "Muatkan Automatik Semasa Permulaan" +msgstr "Automuat Kawalan Versi Semasa Permulaan" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "Kawalan Versi" +msgstr "Nama Plugin Kawalan Versi" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -4516,6 +4510,7 @@ msgstr "Pelbagai projek atau alatan seluruh adegan." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projek" @@ -7405,7 +7400,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15296,18 +15292,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nama Nod:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Nama Nod:" #: editor/scene_tree_dock.cpp @@ -15501,6 +15497,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nama Nod:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15564,6 +15565,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17453,6 +17458,21 @@ msgstr "Semua Pilihan" msgid "Auto Update Project" msgstr "Projek" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Paparkan Semua" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Pilih Direktori" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Pilih Direktori" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19254,6 +19274,11 @@ msgstr "Potong Nod" msgid "Custom BG Color" msgstr "Potong Nod" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Kembangkan Semua" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20093,6 +20118,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 542d5987ca..b39bc2a602 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -4690,6 +4690,7 @@ msgstr "Diverse prosjekt- eller scene-relaterte verktøy" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Prosjekt" @@ -7654,7 +7655,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15944,18 +15946,19 @@ msgstr "" msgid "Make Local" msgstr "Lag Ben" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nodenavn:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Navnet er allerede i bruk av annen funk/var/signal:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Nodenavn:" #: editor/scene_tree_dock.cpp @@ -16164,6 +16167,11 @@ msgstr "Legg til i Gruppe" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nodenavn:" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "Tilkoblingsfeil" @@ -16228,6 +16236,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -18184,6 +18196,21 @@ msgstr "Alle valg" msgid "Auto Update Project" msgstr "Eksporter Prosjekt" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Vis alle" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Velg en Mappe" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Velg en Mappe" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -20053,6 +20080,11 @@ msgstr "Klipp ut Noder" msgid "Custom BG Color" msgstr "Klipp ut Noder" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Utvid alle" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20905,6 +20937,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Ugyldig navn." diff --git a/editor/translations/nl.po b/editor/translations/nl.po index aaa0f38a1d..9410069ae4 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -58,13 +58,15 @@ # Rémi Verschelde <remi@godotengine.org>, 2022. # Wouter <mysticaldev@hotmail.com>, 2022. # voylin <0voylin0@gmail.com>, 2022. +# Gert-dev <qnyasgjhapqyuhoibr@kiabws.com>, 2022. +# Nnn <irri2020@outlook.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-03-17 13:58+0000\n" -"Last-Translator: voylin <0voylin0@gmail.com>\n" +"PO-Revision-Date: 2022-08-30 03:11+0000\n" +"Last-Translator: Nnn <irri2020@outlook.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" @@ -72,110 +74,97 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "Tablet-stuurprogramma" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "Plakbord is leeg!" +msgstr "Klembord" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "Huidige scène" +msgstr "Huidig scherm" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "Afsluitcode" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "Inschakelen" +msgstr "V-Sync ingeschakeld" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "V-Sync via compositor" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "Delta-gladmaken" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" -msgstr "Verplaatsingsmodus" +msgstr "Lage energieverbruiksmodus processor" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "Lage energieverbruiksmodus processor slaap (µs)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy msgid "Keep Screen On" -msgstr "Houd Debugger Open" +msgstr "Scherm aanhouden" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "Omlijningsgrootte:" +msgstr "Minimale venstergrootte" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "Omlijningsgrootte:" +msgstr "Maximale venstergrootte" #: core/bind/core_bind.cpp -#, fuzzy msgid "Screen Orientation" -msgstr "Scherm operator." +msgstr "Schermoriëntering" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Window" -msgstr "Nieuw Venster" +msgstr "Venster" #: core/bind/core_bind.cpp core/project_settings.cpp -#, fuzzy msgid "Borderless" -msgstr "Randpixels" +msgstr "Naadloos" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "Transparantie per pixel ingeschakeld" #: core/bind/core_bind.cpp core/project_settings.cpp -#, fuzzy msgid "Fullscreen" msgstr "Volledig scherm" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "Gemaximaliseerd" #: core/bind/core_bind.cpp -#, fuzzy msgid "Minimized" -msgstr "Initialiseren" +msgstr "Geminimaliseerd" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "Verstelbare grootte" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "Tabbladpositie" +msgstr "Positie" #: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp #: main/main.cpp modules/gridmap/grid_map.cpp @@ -186,65 +175,56 @@ msgstr "Tabbladpositie" #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp -#, fuzzy msgid "Size" -msgstr "Grootte: " +msgstr "Grootte" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "Endian omwisselen" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "Editor" +msgstr "Editor-hint" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "Foutboodschappen tonen" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "Interpolatiemodus" +msgstr "Iteraties per seconde" #: core/bind/core_bind.cpp -#, fuzzy msgid "Target FPS" -msgstr "Doel" +msgstr "Beoogde FPS" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "Tijdschaalknoop" +msgstr "Tijdschaal" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Physics Jitter Fix" -msgstr "Physics Frame %" +msgstr "Oplossing Jitter Fysica" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Fout" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "Fout bij het opslaan" +msgstr "Foutboodschap" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "Fout bij het opslaan" +msgstr "Lijn fout" #: core/bind/core_bind.cpp -#, fuzzy msgid "Result" -msgstr "Zoek Resultaten" +msgstr "Resultaat" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "Geheugen" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -255,12 +235,11 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "Limieten" #: core/command_queue_mt.cpp -#, fuzzy msgid "Command Queue" -msgstr "Ctrl: Roteer" +msgstr "Commandowachtrij" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" @@ -294,9 +273,8 @@ msgid "Remote FS" msgstr "Remote " #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Size" -msgstr "Pagina: " +msgstr "Pagina grootte" #: core/io/file_access_network.cpp msgid "Page Read Ahead" @@ -307,9 +285,8 @@ msgid "Blocking Mode Enabled" msgstr "" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" -msgstr "Verbinden" +msgstr "Verbinding" #: core/io/http_client.cpp msgid "Read Chunk Size" @@ -497,9 +474,8 @@ msgid "Pressed" msgstr "Voorinstellingen" #: core/os/input_event.cpp -#, fuzzy msgid "Scancode" -msgstr "Inlezen" +msgstr "Scancode" #: core/os/input_event.cpp msgid "Physical Scancode" @@ -507,7 +483,7 @@ msgstr "" #: core/os/input_event.cpp msgid "Unicode" -msgstr "" +msgstr "Unicode" #: core/os/input_event.cpp msgid "Echo" @@ -980,7 +956,7 @@ msgstr "" #: core/register_core_types.cpp msgid "TCP" -msgstr "" +msgstr "TCP" #: core/register_core_types.cpp #, fuzzy @@ -4694,6 +4670,7 @@ msgstr "Overig project of scène-brede hulpmiddelen." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Project" @@ -5608,7 +5585,7 @@ msgstr "Voorbeeld..." #: editor/editor_settings.cpp msgid "Docks" -msgstr "" +msgstr "panelen" #: editor/editor_settings.cpp #, fuzzy @@ -7246,7 +7223,7 @@ msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "sRGB" -msgstr "" +msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy @@ -7642,7 +7619,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -9765,7 +9743,7 @@ msgstr "Plat 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" -msgstr "Plat 1" +msgstr "Vlak 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" @@ -11497,7 +11475,7 @@ msgstr "Hoekpunten" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" -msgstr "" +msgstr "FPS: %d (%s ms)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." @@ -15838,18 +15816,19 @@ msgstr "" msgid "Make Local" msgstr "Maak locaal" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Knoopnaam:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Naam wordt al gebruikt door een andere functie, variabele of signaal:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Knoopnaam:" #: editor/scene_tree_dock.cpp @@ -16047,6 +16026,11 @@ msgid "Button Group" msgstr "Knoppen Groep" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Knoopnaam:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Verbonden vanaf)" @@ -16122,6 +16106,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Ongeldige knoopnaam, deze karakters zijn niet toegestaan:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Knoop hernoemen" @@ -18052,6 +18040,21 @@ msgstr "Vul selectie" msgid "Auto Update Project" msgstr "Naamloos Project" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Alles tonen" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Kies een map" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Kies een map" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Einde van innerlijke exception stack trace" @@ -18613,7 +18616,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" -msgstr "" +msgstr "Terwijl" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" @@ -18952,7 +18955,7 @@ msgstr "Zoek VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "" +msgstr "Opgeven" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" @@ -19934,6 +19937,11 @@ msgstr "Knopen knippen" msgid "Custom BG Color" msgstr "Knopen knippen" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Alles uitklappen" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20791,6 +20799,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Ongeldige pakket korte naam." @@ -25121,7 +25135,7 @@ msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" -msgstr "" +msgstr "Invoercursor" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" @@ -28727,7 +28741,7 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Batching In Editor" -msgstr "Editor afsluiten?" +msgstr "Gebruik Batching In Editor" #: servers/visual_server.cpp msgid "Single Rect Fallback" @@ -28785,9 +28799,8 @@ msgid "Enable High Float" msgstr "Prioriteit Inschakelen" #: servers/visual_server.cpp -#, fuzzy msgid "Precision" -msgstr "Stel expressie in" +msgstr "Precisie" #: servers/visual_server.cpp msgid "UV Contract" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 3e4664c317..7b7e680cff 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -63,13 +63,14 @@ # DK0492 <doriankaczmarek28@gmail.com>, 2022. # Dawid Skubij <davidsd@tlen.pl>, 2022. # kingofsponges <q.patex.q@gmail.com>, 2022. +# Patryk Morawski <gormit7@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-08-04 06:38+0000\n" -"Last-Translator: kingofsponges <q.patex.q@gmail.com>\n" +"PO-Revision-Date: 2022-08-17 18:20+0000\n" +"Last-Translator: Patryk Morawski <gormit7@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -4384,7 +4385,7 @@ msgstr "Zawsze Zamykaj Wyjście Po Zatrzymaniu" #: editor/editor_node.cpp msgid "Save On Focus Loss" -msgstr "" +msgstr "Zapisz przy utracie skupienia" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy @@ -4436,7 +4437,7 @@ msgstr "Ścieżka do projektu:" #: editor/editor_node.cpp msgid "Default Float Step" -msgstr "" +msgstr "Domyślny krok zmiennoprzecinkowy" #: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy @@ -4445,15 +4446,15 @@ msgstr "Wyłączony przycisk" #: editor/editor_node.cpp msgid "Auto Unfold Foreign Scenes" -msgstr "" +msgstr "Automatyczne rozwijanie zagranicznych scen" #: editor/editor_node.cpp msgid "Horizontal Vector2 Editing" -msgstr "" +msgstr "Edycja pozioma Vector2" #: editor/editor_node.cpp msgid "Horizontal Vector Types Editing" -msgstr "" +msgstr "Edycja poziomych typów wektorów" #: editor/editor_node.cpp #, fuzzy @@ -4578,6 +4579,7 @@ msgstr "Różne narzędzia dla scen lub projektu." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekt" @@ -5338,7 +5340,7 @@ msgstr "Pokaż wszystko" #: editor/editor_settings.cpp msgid "Custom Display Scale" -msgstr "" +msgstr "Niestandardowa skala wyświetlania" #: editor/editor_settings.cpp msgid "Main Font Size" @@ -5346,15 +5348,15 @@ msgstr "Rozmiar głównej czcionki" #: editor/editor_settings.cpp msgid "Code Font Size" -msgstr "" +msgstr "Rozmiar czcionki kodu" #: editor/editor_settings.cpp msgid "Font Antialiased" -msgstr "" +msgstr "Wygładzana czcionka" #: editor/editor_settings.cpp msgid "Font Hinting" -msgstr "" +msgstr "Czcionka podpowiedzi" #: editor/editor_settings.cpp #, fuzzy @@ -5377,11 +5379,11 @@ msgstr "Przygaś edytor przy wyskakującym oknie" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "Niski tryb uśpienia procesora (µsec)" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "Nieskoncentrowany tryb uśpienia w trybie niskiego procesora (µsec)" #: editor/editor_settings.cpp #, fuzzy @@ -5394,7 +5396,7 @@ msgstr "Automatycznie otwieraj zrzuty ekranu" #: editor/editor_settings.cpp msgid "Max Array Dictionary Items Per Page" -msgstr "" +msgstr "Maksymalna liczba pozycji słownika tablicy na stronie" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp @@ -5408,7 +5410,7 @@ msgstr "Profil" #: editor/editor_settings.cpp msgid "Icon And Font Color" -msgstr "" +msgstr "Kolor ikony i czcionki" #: editor/editor_settings.cpp #, fuzzy @@ -5426,7 +5428,7 @@ msgstr "Kontrast" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" -msgstr "" +msgstr "Przezroczystość linii relacji" #: editor/editor_settings.cpp #, fuzzy @@ -5440,7 +5442,7 @@ msgstr "Brzegowe piksele" #: editor/editor_settings.cpp msgid "Use Graph Node Headers" -msgstr "" +msgstr "Użyj wykresu nagłówków węzłów" #: editor/editor_settings.cpp #, fuzzy @@ -5484,7 +5486,7 @@ msgstr "Kopiuj zasób" #: editor/editor_settings.cpp msgid "Safe Save On Backup Then Rename" -msgstr "" +msgstr "Bezpieczne zapisywanie kopii zapasowej, a następnie zmiana nazwy" #: editor/editor_settings.cpp #, fuzzy @@ -5507,7 +5509,7 @@ msgstr "Pozyskaj drzewo sceny" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" -msgstr "" +msgstr "Rozpocznij tworzenie w pełni rozwiniętego okna dialogowego" #: editor/editor_settings.cpp #, fuzzy @@ -5559,7 +5561,7 @@ msgstr "Podświetl obecną linię" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" -msgstr "" +msgstr "Wyróżnij typy bezpiecznych linii" #: editor/editor_settings.cpp #, fuzzy @@ -5598,7 +5600,7 @@ msgstr "Płynne przewijanie" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" -msgstr "" +msgstr "Pionowa szybkość przewijania" #: editor/editor_settings.cpp #, fuzzy @@ -5611,7 +5613,7 @@ msgstr "Szerokość minimapy" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" -msgstr "" +msgstr "Historia nawigacji dodatkowych przycisków myszy" #: editor/editor_settings.cpp #, fuzzy @@ -5620,7 +5622,7 @@ msgstr "Wybór GridMap" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "Pozostań w edytorze skryptów na wybranym węźle" #: editor/editor_settings.cpp msgid "Appearance" @@ -5638,7 +5640,7 @@ msgstr "Numer linii:" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" -msgstr "" +msgstr "Pokaż ciek zakładek" #: editor/editor_settings.cpp #, fuzzy @@ -5647,23 +5649,23 @@ msgstr "Pomiń punkty wstrzymania" #: editor/editor_settings.cpp msgid "Show Info Gutter" -msgstr "" +msgstr "Pokaż ciek informacji" #: editor/editor_settings.cpp msgid "Code Folding" -msgstr "" +msgstr "Zawijanie kodu" #: editor/editor_settings.cpp msgid "Word Wrap" -msgstr "" +msgstr "Zawijanie tekstu" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" -msgstr "" +msgstr "Pokaż wytyczne dotyczące długości linii" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" -msgstr "" +msgstr "Wytyczne dotyczące długości linii miękkiej kolumny" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" @@ -7517,7 +7519,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15574,18 +15577,19 @@ msgstr "" msgid "Make Local" msgstr "Uczyń lokalnym" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nazwa węzła:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Nazwa jest już użyta przez inną funkcję/zmienną/sygnał:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Nazwa węzła:" #: editor/scene_tree_dock.cpp @@ -15787,6 +15791,11 @@ msgid "Button Group" msgstr "Grupa przycisków" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nazwa węzła:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(łączony teraz)" @@ -15862,6 +15871,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Nieprawidłowa nazwa węzła, następujące znaki są niedozwolone:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Zmień nazwę węzła" @@ -17789,6 +17802,21 @@ msgstr "Zbuduj rozwiązanie" msgid "Auto Update Project" msgstr "Projekt bez nazwy" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Pokaż wszystko" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Wybierz katalog" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Wybierz katalog" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Koniec śladu stosu wewnętrznego wyjątku" @@ -19645,6 +19673,11 @@ msgstr "NiestandardowyWęzeł" msgid "Custom BG Color" msgstr "NiestandardowyWęzeł" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Rozwiń wszystko" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20540,6 +20573,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Niepoprawna krótka nazwa paczki." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 4c073f8542..e8e4e5c79d 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -4494,6 +4494,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7309,7 +7310,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15326,18 +15328,20 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Discharge ye' Signal" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "" +"Yer name be backstabin'! She be used by another dastardly func/var/signal:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Discharge ye' Signal" #: editor/scene_tree_dock.cpp @@ -15537,6 +15541,11 @@ msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Discharge ye' Signal" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "Slit th' Node" @@ -15601,6 +15610,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17481,6 +17494,20 @@ msgstr "All yer Booty" msgid "Auto Update Project" msgstr "Rename Function" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Slit th' Node" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Yer functions:" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19295,6 +19322,11 @@ msgstr "Slit th' Node" msgid "Custom BG Color" msgstr "Slit th' Node" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Edit" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20127,6 +20159,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Yer unique name be evil." diff --git a/editor/translations/pt.po b/editor/translations/pt.po index f284e0ece8..271dcc1e8b 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -26,13 +26,15 @@ # Esdras Caleb Oliveira Silva <acheicaleb@gmail.com>, 2022. # Ednaldo Pereira Confia <filat51823@storypo.com>, 2022. # Zé Beato Página Oficial <zebeato@gmail.com>, 2022. +# Rafael Testa <rafael1testa@gmail.com>, 2022. +# Baiterson <baiter160@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-23 03:57+0000\n" -"Last-Translator: Zé Beato Página Oficial <zebeato@gmail.com>\n" +"PO-Revision-Date: 2022-08-25 13:04+0000\n" +"Last-Translator: Baiterson <baiter160@gmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" "Language: pt\n" @@ -410,9 +412,8 @@ msgid "Command" msgstr "Comando" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr " (Físico)" +msgstr "Físico" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -466,7 +467,7 @@ msgstr "Pressione" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "Caneta Invertida" #: core/os/input_event.cpp msgid "Relative" @@ -2754,9 +2755,8 @@ msgid "Project export for platform:" msgstr "Exportação do projeto para plataforma:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "Concluído com erros." +msgstr "Concluído com advertências." #: editor/editor_export.cpp msgid "Completed successfully." @@ -2779,29 +2779,24 @@ msgid "Packing" msgstr "Empacotamento" #: editor/editor_export.cpp -#, fuzzy msgid "Save PCK" -msgstr "Guardar Como" +msgstr "Salvar Como PCK" #: editor/editor_export.cpp -#, fuzzy msgid "Cannot create file \"%s\"." -msgstr "Não consegui criar pasta." +msgstr "Não pôde criar arquivo \"%s\"." #: editor/editor_export.cpp -#, fuzzy msgid "Failed to export project files." -msgstr "Incapaz de exportar ficheiros do projeto" +msgstr "Falha ao exportar arquivos do projeto." #: editor/editor_export.cpp -#, fuzzy msgid "Can't open file to read from path \"%s\"." -msgstr "Incapaz de abrir o ficheiro para escrita:" +msgstr "Incapaz de abrir o arquivo pelo caminho \"%s\"." #: editor/editor_export.cpp -#, fuzzy msgid "Save ZIP" -msgstr "Guardar Como" +msgstr "Salvar como ZIP" #: editor/editor_export.cpp msgid "" @@ -2862,9 +2857,8 @@ msgstr "" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom Template" -msgstr "Editor de Tema" +msgstr "Modelo customizado" #: editor/editor_export.cpp editor/project_export.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp @@ -2886,9 +2880,8 @@ msgid "Embed PCK" msgstr "Incorporar PCK" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Texture Format" -msgstr "TextureRegion" +msgstr "Formato de Textura" #: editor/editor_export.cpp msgid "BPTC" @@ -2924,12 +2917,10 @@ msgid "Custom release template not found." msgstr "Modelo de lançamento personalizado não encontrado." #: editor/editor_export.cpp -#, fuzzy msgid "Prepare Template" -msgstr "Gerir Modelos" +msgstr "Preparar Modelos" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "The given export path doesn't exist." msgstr "O caminho de exportação não existe:" @@ -2938,15 +2929,13 @@ msgid "Template file not found: \"%s\"." msgstr "Ficheiro Modelo não encontrado" #: editor/editor_export.cpp -#, fuzzy msgid "Failed to copy export template." -msgstr "Modelo de exportação inválido:" +msgstr "Falha ao copiar Modelo de exportação." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp -#, fuzzy msgid "PCK Embedding" -msgstr "Preenchimento" +msgstr "Encorporar PCK" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." @@ -3160,9 +3149,8 @@ msgid "Manage Editor Feature Profiles" msgstr "Gerir Editor Perfis de Funcionalidades" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Default Feature Profile" -msgstr "Perfil de Funcionalidades Godot" +msgstr "Perfil de Funcionalidades padrão" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -3252,9 +3240,8 @@ msgstr "Modo de Visualização" #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/visual_shader.cpp #: servers/audio/effects/audio_effect_distortion.cpp -#, fuzzy msgid "Mode" -msgstr "Modo deslocamento" +msgstr "Modo" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Current Dir" @@ -3270,9 +3257,8 @@ msgstr "Caminho Atual" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Show Hidden Files" -msgstr "Alternar Ficheiros Escondidos" +msgstr "Mostrar arquivos ocultos" #: editor/editor_file_dialog.cpp msgid "Disable Overwrite Warning" @@ -3570,24 +3556,20 @@ msgid "Property:" msgstr "Propriedade:" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -#, fuzzy msgid "Label" -msgstr "Valor" +msgstr "Texto" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Read Only" -msgstr "Apenas Métodos" +msgstr "Apenas Leitura" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -#, fuzzy msgid "Checkable" msgstr "Marcar item" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Checked" msgstr "Item Marcado" @@ -3596,7 +3578,6 @@ msgid "Draw Red" msgstr "Desenhar Vermelho" #: editor/editor_inspector.cpp -#, fuzzy msgid "Keying" msgstr "Executar" @@ -3962,14 +3943,12 @@ msgid "Quick Open Script..." msgstr "Abrir Script de forma rápida..." #: editor/editor_node.cpp -#, fuzzy msgid "Save & Reload" -msgstr "Guardar & Reiniciar" +msgstr "Salvar E Reiniciar" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to '%s' before reloading?" -msgstr "Guardar alterações a '%s' antes de fechar?" +msgstr "Salvar alterações '%s' antes de reiniciar?" #: editor/editor_node.cpp msgid "Save & Close" @@ -4088,9 +4067,8 @@ msgid "Open Project Manager?" msgstr "Abrir Gestor de Projeto?" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to the following scene(s) before reloading?" -msgstr "Guardar alterações da(s) seguinte(s) cena(s) antes de sair?" +msgstr "Salvar alterações da(s) seguinte(s) cena(s) antes de reiniciar?" #: editor/editor_node.cpp msgid "Save & Quit" @@ -4283,19 +4261,16 @@ msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp -#, fuzzy msgid "Interface" -msgstr "Interface do Utilizador" +msgstr "Interface" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Scene Tabs" -msgstr "Trocar Aba de Cena" +msgstr "Abas da Cena" #: editor/editor_node.cpp -#, fuzzy msgid "Always Show Close Button" -msgstr "Mostrar Grelha Sempre" +msgstr "Sempre mostrar o Botão de Fechar" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Resize If Many Tabs" @@ -4310,9 +4285,8 @@ msgid "Output" msgstr "Saída" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Always Clear Output On Play" -msgstr "Limpar Saída" +msgstr "Sempre Apagar Output quando Iniciar" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Open Output On Play" @@ -4327,19 +4301,16 @@ msgid "Save On Focus Loss" msgstr "Salvar ao Perder o Foco" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Save Each Scene On Quit" -msgstr "Guardar Ramo como Cena" +msgstr "Salvar Cada Cena ao Sair" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Quit Confirmation" -msgstr "Ver informação" +msgstr "Confirmação de Saida" #: editor/editor_node.cpp -#, fuzzy msgid "Show Update Spinner" -msgstr "Esconder Roleta de Atualização" +msgstr "Mostra Ícone de Atualização" #: editor/editor_node.cpp msgid "Update Continuously" @@ -4350,14 +4321,12 @@ msgid "Update Vital Only" msgstr "Só Atualizar Vital" #: editor/editor_node.cpp -#, fuzzy msgid "Localize Settings" -msgstr "Localização" +msgstr "Configuração de tradução" #: editor/editor_node.cpp -#, fuzzy msgid "Restore Scenes On Load" -msgstr "Obter Nó da Cena" +msgstr "Restaurar Cenas quando carregar" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Show Thumbnail On Hover" @@ -4376,7 +4345,6 @@ msgid "Default Float Step" msgstr "FloatStep Padrão" #: editor/editor_node.cpp scene/gui/tree.cpp -#, fuzzy msgid "Disable Folding" msgstr "Desativar Botão" @@ -4393,14 +4361,12 @@ msgid "Horizontal Vector Types Editing" msgstr "Edição de Tipo de Vetor Horizontal" #: editor/editor_node.cpp -#, fuzzy msgid "Open Resources In Current Inspector" -msgstr "Abrir no Inspetor" +msgstr "Abrir Recursos no Inspetor atual" #: editor/editor_node.cpp -#, fuzzy msgid "Resources To Open In New Inspector" -msgstr "Abrir no Inspetor" +msgstr "Abrir Recursos em um novo Inspetor" #: editor/editor_node.cpp msgid "Default Color Picker Mode" @@ -4514,6 +4480,7 @@ msgstr "Ferramentas diversas de projeto ou cena." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projeto" @@ -4792,9 +4759,8 @@ msgid "Save & Restart" msgstr "Guardar & Reiniciar" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "Atualizar quando há Alterações" +msgstr "Atualizar todas as Mudanças" #: editor/editor_node.cpp msgid "Update Vital Changes" @@ -5062,9 +5028,8 @@ msgid "Profiler Frame History Size" msgstr "Tamanho do Histórico do Perfilador de Quadro" #: editor/editor_profiler.cpp -#, fuzzy msgid "Profiler Frame Max Functions" -msgstr "Mudar nome da Função" +msgstr "Profiler Frame Max Funções" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -5133,9 +5098,8 @@ msgid "Size:" msgstr "Tamanho:" #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "Page:" -msgstr "Página: " +msgstr "Página:" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -5197,18 +5161,15 @@ msgstr "Novo %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Base Type" msgstr "Mudar tipo base" #: editor/editor_resource_picker.cpp -#, fuzzy msgid "Edited Resource" -msgstr "Adicionar recurso" +msgstr "Recurso Editado" #: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp #: scene/gui/slider.cpp scene/gui/spin_box.cpp -#, fuzzy msgid "Editable" msgstr "Item Editável" @@ -5236,7 +5197,6 @@ msgstr "" "definido existente como executável." #: editor/editor_run_native.cpp -#, fuzzy msgid "Project Run" msgstr "Projeto" @@ -5265,14 +5225,12 @@ msgid "Did you forget the '_run' method?" msgstr "Esqueceu-se do método '_run'?" #: editor/editor_settings.cpp -#, fuzzy msgid "Editor Language" -msgstr "Apresentação do Editor" +msgstr "Linguagem do Editor" #: editor/editor_settings.cpp -#, fuzzy msgid "Display Scale" -msgstr "Mostrar Tudo" +msgstr "Escala do Editor" #: editor/editor_settings.cpp msgid "Custom Display Scale" @@ -5295,18 +5253,16 @@ msgid "Font Hinting" msgstr "Alinhar Fonte" #: editor/editor_settings.cpp -#, fuzzy msgid "Main Font" -msgstr "Cena Principal" +msgstr "Fonte Principal" #: editor/editor_settings.cpp msgid "Main Font Bold" msgstr "Fonte Principal em Negrito" #: editor/editor_settings.cpp -#, fuzzy msgid "Code Font" -msgstr "Adicionar Ponto Nó" +msgstr "Fonte do Código" #: editor/editor_settings.cpp msgid "Dim Editor On Dialog Popup" @@ -5321,7 +5277,6 @@ msgid "Unfocused Low Processor Mode Sleep (µsec)" msgstr "Duração do Modo de Baixo Consumo do Processador Fora de Foco (µsec)" #: editor/editor_settings.cpp -#, fuzzy msgid "Separate Distraction Mode" msgstr "Modo Livre de Distrações" @@ -5412,9 +5367,8 @@ msgid "Safe Save On Backup Then Rename" msgstr "Salvar com Segurança no Backup e Renomear" #: editor/editor_settings.cpp -#, fuzzy msgid "File Dialog" -msgstr "Diálogo XForm" +msgstr "Arquivo de Diálogo" #: editor/editor_settings.cpp msgid "Thumbnail Size" @@ -5425,37 +5379,32 @@ msgid "Docks" msgstr "Painéis" #: editor/editor_settings.cpp -#, fuzzy msgid "Scene Tree" -msgstr "Obter Árvore da Cena" +msgstr "Grupo de Cenas" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" msgstr "Iniciar Diálogo de Criação Totalmente Expandido" #: editor/editor_settings.cpp -#, fuzzy msgid "Always Show Folders" -msgstr "Mostrar Grelha Sempre" +msgstr "Sempre mostrar Pastas" #: editor/editor_settings.cpp -#, fuzzy msgid "Property Editor" -msgstr "Editor de Grupo" +msgstr "Editor de propriedades" #: editor/editor_settings.cpp msgid "Auto Refresh Interval" msgstr "Intervalo de Atualização Automática" #: editor/editor_settings.cpp -#, fuzzy msgid "Subresource Hue Tint" -msgstr "Sub-recursos" +msgstr "Sub-recursos Cor Hue" #: editor/editor_settings.cpp -#, fuzzy msgid "Color Theme" -msgstr "Editor de Tema" +msgstr "Cor do Tema" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp @@ -5468,9 +5417,8 @@ msgid "Highlighting" msgstr "Destaque" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Syntax Highlighting" -msgstr "Destaque de Sintaxe" +msgstr "Destaque da Sintaxe" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" @@ -5485,18 +5433,16 @@ msgid "Highlight Type Safe Lines" msgstr "Destacar Linhas com Tipo Seguro" #: editor/editor_settings.cpp -#, fuzzy msgid "Indent" -msgstr "Indentar à esquerda" +msgstr "Indentar" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Indentação Automática" #: editor/editor_settings.cpp -#, fuzzy msgid "Convert Indent On Save" -msgstr "Converter Indentação em Espaços" +msgstr "Converter Indentação ao Salvar" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" @@ -5522,9 +5468,8 @@ msgid "V Scroll Speed" msgstr "Velocidade de Rolagem V" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Minimap" -msgstr "Mostrar Origem" +msgstr "Mostrar Minimapa" #: editor/editor_settings.cpp msgid "Minimap Width" @@ -5535,13 +5480,12 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "Botões extra do Mouse para Navegar no Histórico" #: editor/editor_settings.cpp -#, fuzzy msgid "Drag And Drop Selection" -msgstr "Seleção de GridMap" +msgstr "Arrastar e soltar" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "Manter editor de script no Nodo selecionado" #: editor/editor_settings.cpp msgid "Appearance" @@ -5560,9 +5504,8 @@ msgid "Show Bookmark Gutter" msgstr "Mostrar Barra de Favoritos" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Breakpoint Gutter" -msgstr "Saltar Pontos de Paragem" +msgstr "Mostrar Pontos de Parada" #: editor/editor_settings.cpp msgid "Show Info Gutter" @@ -5589,23 +5532,20 @@ msgid "Line Length Guideline Hard Column" msgstr "Diretriz de Comprimento de Linha de Coluna Rígida" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script List" -msgstr "Editor de Script" +msgstr "Lista de Scripts" #: editor/editor_settings.cpp msgid "Show Members Overview" msgstr "Mostrar Visão Geral dos Membros" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Files" -msgstr "Ficheiro" +msgstr "Arquivos" #: editor/editor_settings.cpp -#, fuzzy msgid "Trim Trailing Whitespace On Save" -msgstr "Apagar Espaços nos Limites" +msgstr "Apagar Espaços nos Limites ao Salvar" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" @@ -5624,9 +5564,8 @@ msgid "Auto Reload Scripts On External Change" msgstr "Recarregamento Automático de Scripts em Caso de Mudança Externa" #: editor/editor_settings.cpp -#, fuzzy msgid "Create Signal Callbacks" -msgstr "Forçar Shader de Reserva" +msgstr "Criar Sinais de Chamadas" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" @@ -7369,7 +7308,8 @@ msgid "8 Bit" msgstr "8 Bits" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "Mono" @@ -15402,18 +15342,19 @@ msgstr "" msgid "Make Local" msgstr "Tornar Local" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "Outro nó já usa esse nome exclusivo na cena." - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nome do Nó:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Outro nó já usa esse nome exclusivo na cena." + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Nome do Nó:" #: editor/scene_tree_dock.cpp @@ -15615,6 +15556,11 @@ msgid "Button Group" msgstr "Grupo Botão" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nome do Nó:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(A Ligar de)" @@ -15693,6 +15639,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Nome de nó inválido, os caracteres seguintes não são permitidos:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "Outro nó já usa esse nome exclusivo na cena." + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renomear Nó" @@ -17563,6 +17513,21 @@ msgstr "Construir Solução" msgid "Auto Update Project" msgstr "Projeto sem nome" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Mostrar Tudo" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Escolha uma Diretoria" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Escolha uma Diretoria" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Fim do stack trace de exceção interna" @@ -19412,6 +19377,11 @@ msgstr "CustomNode" msgid "Custom BG Color" msgstr "CustomNode" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Expandir Tudo" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20266,6 +20236,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nome curto de pacote inválido." @@ -28344,7 +28320,7 @@ msgstr "Modo de Interpolação" #: servers/visual_server.cpp msgid "Max Simultaneous Compiles" -msgstr "" +msgstr "Compilação simultânea Maxima" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 84a5ac45c3..4541da85ee 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -144,13 +144,20 @@ # Ednaldo Pereira Confia <filat51823@storypo.com>, 2022. # Mauricio <mauricio.fidalgo1@gmail.com>, 2022. # Felipe Kinoshita <kinofhek@gmail.com>, 2022. +# TLAliceDev <calicedev@protonmail.com>, 2022. +# Mr.Albino <ricmorsoleto@gmail.com>, 2022. +# Jaide Alonso Ambrosio <jaide.sp@gmail.com>, 2022. +# Paulo Sergio Campos de Lima <cloverfieldor@gmail.com>, 2022. +# Avery <jarreed0@gmail.com>, 2022. +# TheJC <the-green-green.0rvdk@simplelogin.fr>, 2022. +# Mauricio Mazur <mauricio.mazur12@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2022-08-04 06:38+0000\n" -"Last-Translator: Felipe Kinoshita <kinofhek@gmail.com>\n" +"PO-Revision-Date: 2022-09-05 11:17+0000\n" +"Last-Translator: TheJC <the-green-green.0rvdk@simplelogin.fr>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -158,7 +165,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -363,7 +370,7 @@ msgstr "Página lida adiante" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "Modo de Bloqueio Ativado" +msgstr "Modo de bloqueio Ativado" #: core/io/http_client.cpp msgid "Connection" @@ -929,7 +936,7 @@ msgstr "Profilador" #: core/project_settings.cpp msgid "Max Functions" -msgstr "Funções máximas" +msgstr "Máximo de Funções" #: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" @@ -1121,7 +1128,7 @@ msgstr "Máximo de luzes renderizáveis" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Reflections" -msgstr "Máximo de Reflexões Renderizáveis" +msgstr "Máximo de Reflexos renderizáveis" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" @@ -1668,7 +1675,7 @@ msgstr "Adicionar Trilha Bezier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "Caminho da faixa é inválido, então não pode adicionar uma chave." +msgstr "Caminho da trilha é inválido, então não pode adicionar uma chave." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" @@ -2868,9 +2875,8 @@ msgid "Project export for platform:" msgstr "Exportação do projeto para plataforma:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "Concluído com erros." +msgstr "Concluído com avisos." #: editor/editor_export.cpp msgid "Completed successfully." @@ -2992,7 +2998,7 @@ msgstr "64 Bits" #: editor/editor_export.cpp msgid "Embed PCK" -msgstr "PCK Incorporado" +msgstr "Embutir PCK" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "Texture Format" @@ -4598,6 +4604,7 @@ msgstr "Ferramentas diversas atuantes no projeto ou cena." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projeto" @@ -5605,7 +5612,7 @@ msgstr "Seleção Arrasta e Solta" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "Ficar no Editor de Script ao Selecionar Nó" #: editor/editor_settings.cpp msgid "Appearance" @@ -5819,7 +5826,7 @@ msgstr "Junção" #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" -msgstr "Form" +msgstr "Forma" #: editor/editor_settings.cpp msgid "Primary Grid Steps" @@ -7234,7 +7241,7 @@ msgstr "Importando Cena..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" -msgstr "Generando Lightmaps" +msgstr "Gerando Lightmaps" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh:" @@ -7299,7 +7306,7 @@ msgstr "Modo HDR" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" -msgstr "" +msgstr "BPTC LDR" #: editor/import/resource_importer_texture.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp @@ -7318,7 +7325,7 @@ msgstr "Corrigir Alpha da Borda" #: editor/import/resource_importer_texture.cpp msgid "Premult Alpha" -msgstr "" +msgstr "Pré-Multiplicar Alpha" #: editor/import/resource_importer_texture.cpp msgid "Hdr As Srgb" @@ -7378,7 +7385,8 @@ msgid "8 Bit" msgstr "8 Bits" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "Mono" @@ -11724,9 +11732,8 @@ msgid "New Animation" msgstr "Nova animação" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "Filtrar métodos" +msgstr "Filtrar animações" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -12529,9 +12536,8 @@ msgid "Palette Min Width" msgstr "Largura Mínima de Paleta" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Palette Item H Separation" -msgstr "Separador Nomeado" +msgstr "Separação Horizontal dos Itens de Paleta" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Show Tile Names" @@ -12560,9 +12566,8 @@ msgid "Display Grid" msgstr "Mostrar Grid" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Axis Color" -msgstr "Escolher Cor" +msgstr "Cor do Eixo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." @@ -12606,7 +12611,7 @@ msgstr "Coordenada Anterior" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "Selecione a forma, subtile ou tile anterior." +msgstr "Selecione a forma anterior, subtile ou Tile." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/texture.cpp @@ -12714,7 +12719,7 @@ msgstr "Ative o snap e mostre a grade (configurável através do Inspetor)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" -msgstr "Exibir nomes de mosaico (segure a tecla Alt)" +msgstr "Exibir nomes dos Tiles (segure a tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -12725,7 +12730,8 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "Remover Texture Selecionada e TODAS PEÇAS que a usam." +msgstr "" +"Remover textura selecionada? Todos os tiles que a usam serão removidos." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." @@ -12733,7 +12739,7 @@ msgstr "Você não selecionou uma textura para remover." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "Criar a partir de cena? Isso substituirá todos os blocos atuais." +msgstr "Criar a partir de cena? Isso substituirá todos os tiles atuais." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" @@ -12753,7 +12759,7 @@ msgid "" "Click on another Tile to edit it." msgstr "" "Arraste alças para editar o Rect.\n" -"Clique em outro Mosaico para editá-lo." +"Clique em outro Tile para editá-lo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." @@ -12764,8 +12770,8 @@ msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "" -"Selecione o sub-bloco editado atual.\n" -"Clique em outro Mosaico para editá-lo." +"Selecione o sub-tile editado atual.\n" +"Clique em outro Tile para editá-lo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete polygon." @@ -12781,7 +12787,7 @@ msgstr "" "LMB: Ligar bit.\n" "RMB: Desligar bit.\n" "Shift+LMB: Escolher bit curinga.\n" -"Clique em outro Mosaico para editá-lo." +"Clique em outro Tile para editá-lo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -12789,41 +12795,41 @@ msgid "" "bindings.\n" "Click on another Tile to edit it." msgstr "" -"Selecione o sub-bloco para usar como ícone, isso também será usado em " -"ligações inválidas do autotile.\n" -"Clique em outro Mosaico para editá-lo." +"Selecione o sub-tile para usar como ícone, ele também será usado em ligações " +"inválidas do autotile.\n" +"Clique em outro Tile para editá-lo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" -"Selecione o sub-bloco para alterar sua prioridade.\n" -"Clique em outro Mosaico para editá-lo." +"Selecione o sub-tile para alterar sua prioridade.\n" +"Clique em outro Tile para editá-lo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" -"Selecione o sub-bloco para alterar seu índice z.\n" -"Clique em outro Mosaico para editá-lo." +"Selecione o sub-tile para alterar seu índice z.\n" +"Clique em outro Tile para editá-lo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" -msgstr "Definir a região do Mosaico" +msgstr "Definir a região do Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Tile" -msgstr "Criar Telha" +msgstr "Criar Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "Definir ícone de telha" +msgstr "Definir Ícone do Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" -msgstr "Editar o Bitmask da telha" +msgstr "Editar o Bitmask do Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" @@ -12839,11 +12845,11 @@ msgstr "Editar polígono de navegação" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" -msgstr "Colar Máscara Bitmask" +msgstr "Colar Bitmask de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "Limpar o Bitmask da telha" +msgstr "Limpar Bitmask do Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" @@ -12855,7 +12861,7 @@ msgstr "Tornar o Polígono Convexo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" -msgstr "Remover Telha" +msgstr "Remover Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" @@ -12871,11 +12877,11 @@ msgstr "Remover Polígono de Navegação" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" -msgstr "Editar prioridade da telha" +msgstr "Editar Prioridade do Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "Editar índice de telha Z" +msgstr "Editar Índice Z do Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Convex" @@ -12898,9 +12904,8 @@ msgid "This property can't be changed." msgstr "Esta propriedade não pode ser alterada." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Snap Options" -msgstr "Opções de encaixe" +msgstr "Opções de Encaixe" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp #: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp @@ -12941,9 +12946,8 @@ msgid "Texture" msgstr "Textura" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tex Offset" -msgstr "Deslocamento do Byte" +msgstr "Deslocamento da Textura" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp @@ -12953,31 +12957,28 @@ msgstr "Material" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Modulate" -msgstr "Popular" +msgstr "Modular" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tile Mode" msgstr "Modo de Tiles" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "Modo Bitmask" +msgstr "Modo Bitmask do Autotile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Subtile Size" -msgstr "Tamanho do Sub Título" +msgstr "Tamanho do Subtile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Subtile Spacing" msgstr "Espaçamento dos Subtiles" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occluder Offset" -msgstr "Criar Polígono de Oclusão" +msgstr "Deslocamento de Oclusor" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Offset" @@ -12996,9 +12997,8 @@ msgid "Selected Collision" msgstr "Colisão Selecionada" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision One Way" -msgstr "Selecionar Apenas" +msgstr "Colisão em sentido único selecionada" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -13019,7 +13019,7 @@ msgstr "Scripts do Tileset" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" -msgstr "Conjunto de Telha" +msgstr "TileSet" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS plugins are available." @@ -13054,7 +13054,7 @@ msgstr "Commit:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "Encontro:" +msgstr "Data:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Subtitle:" @@ -13158,6 +13158,7 @@ msgid "Remove Remote" msgstr "Remover remoto" #: editor/plugins/version_control_editor_plugin.cpp +#, fuzzy msgid "Remote Name" msgstr "Nome Remoto" @@ -15373,19 +15374,20 @@ msgstr "" msgid "Make Local" msgstr "Tornar Local" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "Outro nó já está usando este nome único na cena atual." +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Enable Scene Unique Name(s)" +msgstr "Habilitar Nome Único de Cena" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" -msgstr "Nome Único" +msgid "Unique names already used by another node in the scene:" +msgstr "Outro nó já está usando este nome único na cena atual." -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" -msgstr "Nome Único" +msgid "Disable Scene Unique Name(s)" +msgstr "Desabilitar Nome Único de Cena" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -15586,6 +15588,10 @@ msgid "Button Group" msgstr "Grupo de Botões" #: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "Desabilitar Nome Único de Cena" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Conectando de)" @@ -15664,6 +15670,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Nome de nó inválido, os seguintes caracteres não são permitidos:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "Outro nó já está usando este nome único na cena atual." + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renomear Nó" @@ -15888,9 +15898,8 @@ msgid "Stack Frames" msgstr "Pilha de Quadros" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Filter stack variables" -msgstr "Filtros do tile" +msgstr "Filtrar variáveis stack" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" @@ -16033,23 +16042,20 @@ msgid "Change Particles AABB" msgstr "Alterar o AABB das Partículas" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Reflection Probe" -msgstr "Selecionar Propriedade" +msgstr "Sonda de Reflexão" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "Alterar a Extensão da Sonda" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "GI Probe" -msgstr "Cozinhar Sonda GI" +msgstr "Sonda GI" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Baked Indirect Light" -msgstr "Iluminação indireta" +msgstr "Pré-Processar Iluminação indireta" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" @@ -16084,9 +16090,8 @@ msgid "Navigation Edge" msgstr "Bordas de Navegação" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Edge Disabled" -msgstr "Modo Navegação" +msgstr "Bordas de Navegação Desativadas" #: editor/spatial_editor_gizmos.cpp msgid "Navigation Solid" @@ -16117,9 +16122,8 @@ msgid "Set Room Point Position" msgstr "Definir Posição Do Ponto Da Sala" #: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp -#, fuzzy msgid "Portal Margin" -msgstr "Definir Margem" +msgstr "Margem do Portal" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" @@ -16138,15 +16142,13 @@ msgid "Portal Front" msgstr "Frente do Portal" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Portal Back" -msgstr "Voltar" +msgstr "Voltar ao Portal" #: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp -#, fuzzy msgid "Occluder" -msgstr "Modo Oclusão" +msgstr "Oclusor" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Radius" @@ -16159,27 +16161,25 @@ msgstr "Definir Posição Da Esfera Do Oclusor" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "Definir Posição Do Ponto Do Portal" +msgstr "Definir Posição do Ponto do Polígono Oclusor" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "Definir Posição do Ponto da Curva" +msgstr "Definir Posição do Ponto do Buraco Oclusor" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Front" -msgstr "Criar Polígono de Oclusão" +msgstr "Frente do Polígono Oclusor" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Polygon Back" -msgstr "Criar Polígono de Oclusão" +msgstr "Costas do Polígono Oclusor" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Hole" -msgstr "Criar Polígono de Oclusão" +msgstr "Buraco Oclusor" #: main/main.cpp msgid "Godot Physics" @@ -16192,19 +16192,16 @@ msgstr "Usar BVH" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp -#, fuzzy msgid "BVH Collision Margin" -msgstr "Modo Colisão" +msgstr "Margem de Colisão BVH" #: main/main.cpp -#, fuzzy msgid "Crash Handler" -msgstr "Definir Manipulador" +msgstr "Gerenciador de Falhas" #: main/main.cpp -#, fuzzy msgid "Multithreaded Server" -msgstr "Conjunto de MultiNode" +msgstr "Servidor com Multi-Thread" #: main/main.cpp msgid "RID Pool Prealloc" @@ -16243,14 +16240,12 @@ msgid "File Logging" msgstr "Registrando Log de Arquivos" #: main/main.cpp -#, fuzzy msgid "Enable File Logging" -msgstr "Habilitar Filtragem" +msgstr "Habilitar Log de Arquivos" #: main/main.cpp -#, fuzzy msgid "Log Path" -msgstr "Copiar Caminho" +msgstr "Caminho de Log" #: main/main.cpp msgid "Max Log Files" @@ -16301,9 +16296,8 @@ msgid "Intended Usage" msgstr "Intenção de Uso" #: main/main.cpp -#, fuzzy msgid "Framebuffer Allocation" -msgstr "Seleção de Frame" +msgstr "Alocação de Framebuffer" #: main/main.cpp platform/uwp/os_uwp.cpp msgid "Energy Saving" @@ -16314,9 +16308,8 @@ msgid "Threads" msgstr "Threads" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h -#, fuzzy msgid "Thread Model" -msgstr "Alternar Modo" +msgstr "Modelo de Thread" #: main/main.cpp msgid "Thread Safe BVH" @@ -16337,9 +16330,8 @@ msgid "Common" msgstr "Comum" #: main/main.cpp -#, fuzzy msgid "Physics FPS" -msgstr "Frame de Física %" +msgstr "FPS da Fisíca" #: main/main.cpp msgid "Force FPS" @@ -16347,7 +16339,7 @@ msgstr "Forçar FPS" #: main/main.cpp msgid "Enable Pause Aware Picking" -msgstr "Habilitar Escolha que é Ciente à Pausas" +msgstr "Habilitar Seleção Ciente a Pausas" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp @@ -16372,9 +16364,8 @@ msgid "Verbose stdout" msgstr "stdout Verboso" #: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy msgid "Physics Interpolation" -msgstr "Modo de Interpolação" +msgstr "Interpolação da Física" #: main/main.cpp msgid "Enable Warnings" @@ -16402,14 +16393,12 @@ msgid "Hide Home Indicator" msgstr "Esconder Indicador de Home" #: main/main.cpp -#, fuzzy msgid "Input Devices" -msgstr "Todos os dispositivos" +msgstr "Dispositivos de Entrada" #: main/main.cpp -#, fuzzy msgid "Pointing" -msgstr "Ponto" +msgstr "Apontando" #: main/main.cpp msgid "Touch Delay" @@ -16424,9 +16413,8 @@ msgid "Shaders" msgstr "Shaders" #: main/main.cpp -#, fuzzy msgid "Debug Shader Fallbacks" -msgstr "Forçar Fallbacks do Shader" +msgstr "Depurar Fallbacks do Shader" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp @@ -16436,7 +16424,7 @@ msgstr "Ambiente" #: main/main.cpp msgid "Default Clear Color" -msgstr "Cor de Limpeza Padrão" +msgstr "Cor Limpa Padrão" #: main/main.cpp msgid "Boot Splash" @@ -16459,9 +16447,8 @@ msgid "Use Filter" msgstr "Usar Filtro" #: main/main.cpp scene/resources/style_box.cpp -#, fuzzy msgid "BG Color" -msgstr "Cores" +msgstr "Cor do Plano de Fundo" #: main/main.cpp msgid "macOS Native Icon" @@ -16473,7 +16460,7 @@ msgstr "Ícone Windows Nativo" #: main/main.cpp msgid "Buffering" -msgstr "" +msgstr "Buffering" #: main/main.cpp msgid "Agile Event Flushing" @@ -16504,9 +16491,8 @@ msgid "Tooltip Position Offset" msgstr "Deslocamento de Posição da Dica de Ferramenta" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Debugger Agent" -msgstr "Depurador" +msgstr "Agente Depurador" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Wait For Debugger" @@ -16525,9 +16511,8 @@ msgid "Unhandled Exception Policy" msgstr "Politica de Tratamento Exceções" #: main/main.cpp -#, fuzzy msgid "Main Loop Type" -msgstr "Localizar Tipo de Nó" +msgstr "Tipo de Loop Principal" #: main/main.cpp scene/gui/texture_progress.cpp #: scene/gui/viewport_container.cpp @@ -16549,7 +16534,7 @@ msgstr "Aceitar Sair Automaticamente" #: main/main.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Quit On Go Back" -msgstr "Voltar" +msgstr "Sair em Voltar" #: main/main.cpp scene/main/viewport.cpp #, fuzzy @@ -16570,7 +16555,7 @@ msgstr "Ativar Mundo Macio" #: modules/csg/csg_gizmos.cpp msgid "CSG" -msgstr "" +msgstr "CSG" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -16638,23 +16623,20 @@ msgid "Smooth Faces" msgstr "Suavizar Faces" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Sides" -msgstr "Mostrar Guias" +msgstr "Lados" #: modules/csg/csg_shape.cpp msgid "Cone" msgstr "Cone" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Inner Radius" -msgstr "Alterar Raio Interno do Toro" +msgstr "Raio Interno" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Outer Radius" -msgstr "Alterar Raio Externo do Toro" +msgstr "Raio Externo" #: modules/csg/csg_shape.cpp msgid "Ring Sides" @@ -16763,9 +16745,8 @@ msgstr "Carregar Apenas uma Vez" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Singleton" -msgstr "Esqueleto" +msgstr "Singleton" #: modules/gdnative/gdnative.cpp msgid "Symbol Prefix" @@ -16855,9 +16836,8 @@ msgid "Function Definition Color" msgstr "Cor de Definição de Função" #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Node Path Color" -msgstr "Copiar Caminho do Nó" +msgstr "Cor do Caminho do Nó" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" @@ -16918,9 +16898,8 @@ msgid "Language Server" msgstr "Servidor de Idioma" #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Enable Smart Resolve" -msgstr "Não foi possível resolver" +msgstr "Habilitar Resolução Inteligente" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" @@ -16952,9 +16931,8 @@ msgid "Component Type" msgstr "Tipo do Componente" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Normalized" -msgstr "Formato" +msgstr "Normalizado" #: modules/gltf/gltf_accessor.cpp msgid "Count" @@ -17046,11 +17024,11 @@ msgstr "Intervalo" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" -msgstr "" +msgstr "Ângulo interno do cone" #: modules/gltf/gltf_light.cpp msgid "Outer Cone Angle" -msgstr "" +msgstr "Ângulo externo do cone" #: modules/gltf/gltf_mesh.cpp #, fuzzy @@ -17062,9 +17040,8 @@ msgid "Instance Materials" msgstr "Materiais da Instância" #: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp -#, fuzzy msgid "Parent" -msgstr "Reparentar" +msgstr "Pai" #: modules/gltf/gltf_node.cpp #, fuzzy @@ -17100,9 +17077,8 @@ msgid "Godot Bone Node" msgstr "Nó de Osso Godot" #: modules/gltf/gltf_skin.cpp -#, fuzzy msgid "Skin Root" -msgstr "Nova Raiz de Cena" +msgstr "Raiz da Skin" #: modules/gltf/gltf_skin.cpp msgid "Joints Original" @@ -17119,11 +17095,11 @@ msgstr "Mover Junta" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" -msgstr "" +msgstr "Junta I ao Osso I" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" -msgstr "" +msgstr "Junta I ao Nome" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" @@ -17131,15 +17107,15 @@ msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Img" -msgstr "" +msgstr "Difusa Img" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Factor" -msgstr "" +msgstr "Difusa Fator" #: modules/gltf/gltf_spec_gloss.cpp msgid "Gloss Factor" -msgstr "" +msgstr "Fator de Brilho" #: modules/gltf/gltf_spec_gloss.cpp msgid "Specular Factor" @@ -17178,7 +17154,7 @@ msgstr "Visão Traseira" #: modules/gltf/gltf_state.cpp msgid "Accessors" -msgstr "" +msgstr "Assessores" #: modules/gltf/gltf_state.cpp msgid "Scene Name" @@ -17231,9 +17207,8 @@ msgid "Mesh Library" msgstr "Biblioteca de Malhas" #: modules/gridmap/grid_map.cpp -#, fuzzy msgid "Physics Material" -msgstr "Frame de Física %" +msgstr "Material de Física" #: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp #, fuzzy @@ -17268,9 +17243,8 @@ msgid "Mask" msgstr "Máscara" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#, fuzzy msgid "Bake Navigation" -msgstr "Navegação" +msgstr "Navegação Pré-Processada" #: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp #: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp @@ -17436,25 +17410,24 @@ msgid "Plotting lightmaps" msgstr "Traçando mapas de luz" #: modules/lightmapper_cpu/register_types.cpp -#, fuzzy msgid "CPU Lightmapper" -msgstr "Faça mapas de luz" +msgstr "Mapeamento de Luz da CPU" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" -msgstr "" +msgstr "Quantidade de Raios de Baixa Qualidade" #: modules/lightmapper_cpu/register_types.cpp msgid "Medium Quality Ray Count" -msgstr "" +msgstr "Quantidade de Raios de Qualidade Média" #: modules/lightmapper_cpu/register_types.cpp msgid "High Quality Ray Count" -msgstr "" +msgstr "Quantidade de Raios de Qualidade Alta" #: modules/lightmapper_cpu/register_types.cpp msgid "Ultra Quality Ray Count" -msgstr "" +msgstr "Quantidade de Raios de Qualidade Ultra" #: modules/minimp3/audio_stream_mp3.cpp #: modules/minimp3/resource_importer_mp3.cpp @@ -17465,16 +17438,15 @@ msgstr "Deslocamento do Loop" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" -msgstr "" +msgstr "Altura do Olho" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -#, fuzzy msgid "Display Width" -msgstr "Exibição Wireframe" +msgstr "Largura de Tela" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy @@ -17502,9 +17474,23 @@ msgid "Build Solution" msgstr "Construir Solução" #: modules/mono/editor/csharp_project.cpp -#, fuzzy msgid "Auto Update Project" -msgstr "Projeto Sem Nome" +msgstr "Atualizar Projeto Automaticamente" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Nome de Exibição" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Escolha um Diretório" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Escolha um Diretório" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -17591,7 +17577,7 @@ msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Noise" -msgstr "" +msgstr "Ruído" #: modules/opensimplex/noise_texture.cpp msgid "Noise Offset" @@ -17603,25 +17589,23 @@ msgstr "Oitavas" #: modules/opensimplex/open_simplex_noise.cpp msgid "Period" -msgstr "" +msgstr "Período" #: modules/opensimplex/open_simplex_noise.cpp -#, fuzzy msgid "Persistence" -msgstr "Perspectiva" +msgstr "Persistência" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" -msgstr "" +msgstr "Lacunaridade" #: modules/regex/regex.cpp msgid "Subject" msgstr "Sujeito" #: modules/regex/regex.cpp -#, fuzzy msgid "Names" -msgstr "Nome" +msgstr "Nomes" #: modules/regex/regex.cpp msgid "Strings" @@ -17633,11 +17617,11 @@ msgstr "" #: modules/upnp/upnp.cpp msgid "Discover Local Port" -msgstr "" +msgstr "Descobrir Porta Local" #: modules/upnp/upnp.cpp msgid "Discover IPv6" -msgstr "" +msgstr "Descobrir IPv6" #: modules/upnp/upnp_device.cpp #, fuzzy @@ -17645,27 +17629,24 @@ msgid "Description URL" msgstr "Descrição" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "Service Type" -msgstr "Definir o Tipo da Variável" +msgstr "Tipo de Serviço" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" -msgstr "" +msgstr "URL de Controle IGD" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Service Type" -msgstr "Definir o Tipo da Variável" +msgstr "Tipo de Serviço IGD" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" msgstr "" #: modules/upnp/upnp_device.cpp -#, fuzzy msgid "IGD Status" -msgstr "Estado" +msgstr "Estado do IGD" #: modules/visual_script/visual_script.cpp msgid "" @@ -17704,9 +17685,8 @@ msgid "Stack overflow with stack depth:" msgstr "Sobrecarga da pilha com profundidade:" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Visual Script" -msgstr "Buscar VisualScript" +msgstr "Script Visual" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -18041,9 +18021,8 @@ msgid "Return Enabled" msgstr "Executável" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Return Type" -msgstr "Retornar" +msgstr "Tipo de Retorno" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp @@ -18084,17 +18063,15 @@ msgstr "Iterador tornou-se inválido:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "Seqüência" +msgstr "Sequência" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "in order:" -msgstr "Renomear pasta:" +msgstr "em ordem:" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Steps" -msgstr "Passo" +msgstr "Passos" #: modules/visual_script/visual_script_flow_control.cpp msgid "Switch" @@ -18110,17 +18087,16 @@ msgstr "Tipo de Projeção" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "É %s?" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Base Script" -msgstr "Novo Script" +msgstr "Script Base" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "Em %s" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -18129,59 +18105,53 @@ msgstr "Self" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Call Mode" -msgstr "Modo de Escalonamento" +msgstr "Modo de Chamada" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Type" -msgstr "Mudar Tipo Base" +msgstr "Tipo Base" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Node Path" -msgstr "Copiar Caminho do Nó" +msgstr "Caminho do Nó" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Use Default Args" -msgstr "Redefinir para o padrão" +msgstr "Usar Argumentos Padrão" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Validate" msgstr "Validar" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "RPC Call Mode" -msgstr "Modo de Escalonamento" +msgstr "Modo de Chamada RPC" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Subtract %s" -msgstr "Para caractere %s" +msgstr "Subtrair %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "Multiplicar %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "Dividir %s" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Mod %s" -msgstr "Adicionar %s" +msgstr "Mod %s" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "ShiftLeft %s" -msgstr "Conjunto %s" +msgstr "ShiftLeft %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" @@ -18190,7 +18160,7 @@ msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "BitAnd %s" -msgstr "Adicionar %s" +msgstr "BitAnd %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" @@ -18208,7 +18178,7 @@ msgstr "Modo de Seleção" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Assign Op" -msgstr "Atribuir" +msgstr "Atribuir Op" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -18225,23 +18195,20 @@ msgid "Base object is not a Node!" msgstr "Objeto base não é um Nó!" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead to Node!" -msgstr "Caminho não leva a um Nó!" +msgstr "Caminho não leva ao Nó!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "Nome de propriedade '%s' inválido no nó %s." #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Emit %s" -msgstr "Conjunto %s" +msgstr "Emitir %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Compose Array" -msgstr "Redimensionar Vetor" +msgstr "Compôr Vetor" #: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp @@ -18261,9 +18228,8 @@ msgid "a if cond, else b" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Var Name" -msgstr "Nome" +msgstr "Nome da Variável" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script:" @@ -18274,64 +18240,53 @@ msgid "VariableSet not found in script:" msgstr "VariableSet não encontrado no script:" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Preload" -msgstr "Recarregar" +msgstr "Pré Carregar" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Index" -msgstr "Índice Z" +msgstr "Obter Índice" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Index" -msgstr "Índice Z" +msgstr "Definir Índice" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Global Constant" -msgstr "Constante" +msgstr "Constante Global" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Class Constant" -msgstr "Constante" +msgstr "Classe Constante" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Basic Constant" -msgstr "Constante" +msgstr "Constante Básica" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Math Constant" -msgstr "Constante" +msgstr "Constante Matemática" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Engine Singleton" -msgstr "Singleton GDNative ativado" +msgstr "Obter Singleton da Engine" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Node" -msgstr "Nó TimeSeek" +msgstr "Obter Nó da Cena" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Scene Tree" -msgstr "Edição da Árvore de Cena" +msgstr "Obter Árvore de Cenas" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Self" -msgstr "Self" +msgstr "Obter Sí Mesmo" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "CustomNode" -msgstr "Recortar Nós" +msgstr "CustomNode" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." @@ -18350,35 +18305,31 @@ msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "SubCall" -msgstr "Chamadas" +msgstr "SubCall" #: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp msgid "Title" msgstr "Título" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Construct %s" -msgstr "Constantes" +msgstr "Construir %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" -msgstr "Usar Espaço Local" +msgstr "Obter Variável Local" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Set Local Var" -msgstr "Usar Espaço Local" +msgstr "Definir Variável Local" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Action %s" -msgstr "Ação" +msgstr "Ação %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "Desconstruir %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -18386,45 +18337,42 @@ msgstr "Buscar VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "" +msgstr "Yield" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" msgstr "Esperar" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Frame" -msgstr "Mover Quadro" +msgstr "Próximo Quadro" #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Next Physics Frame" -msgstr "Frame de Física %" +msgstr "Próximo Quadro de Física" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s s" #: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp -#, fuzzy msgid "Wait Time" -msgstr "Pintar Tile" +msgstr "Tempo de Espera" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" -msgstr "Sinal" +msgstr "WaitSignal" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitNodeSignal" -msgstr "Sinal" +msgstr "WaitNodeSignal" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitInstanceSignal" -msgstr "Instância" +msgstr "WaitInstanceSignal" #: modules/webrtc/webrtc_data_channel.cpp #, fuzzy @@ -18442,57 +18390,51 @@ msgstr "Tamanho do buffer do índice do polígono da tela (KB)" #: modules/websocket/websocket_client.cpp msgid "Verify SSL" -msgstr "" +msgstr "Verificar SSL" #: modules/websocket/websocket_client.cpp msgid "Trusted SSL Certificate" -msgstr "" +msgstr "Certificados SSL Confiáveis" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Client" -msgstr "Perfis de rede" +msgstr "Cliente WebSocket" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max In Buffer (KB)" -msgstr "Tamanho Máximo (KB)" +msgstr "Buffer de Entrada Máximo (KB)" #: modules/websocket/websocket_macros.h msgid "Max In Packets" -msgstr "" +msgstr "Máximo de Pacotes de Entrada" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "Max Out Buffer (KB)" -msgstr "Tamanho Máximo (KB)" +msgstr "Buffer de Saída Máximo (KB)" #: modules/websocket/websocket_macros.h msgid "Max Out Packets" -msgstr "" +msgstr "Máximo de Pacotes de Saída" #: modules/websocket/websocket_macros.h -#, fuzzy msgid "WebSocket Server" -msgstr "Perfis de rede" +msgstr "Servidor WebSocket" #: modules/websocket/websocket_server.cpp msgid "Bind IP" msgstr "" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "Private Key" -msgstr "Caminho da chave privada SSH" +msgstr "Chave Privada" #: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp msgid "SSL Certificate" -msgstr "" +msgstr "Certificado SSL" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "CA Chain" -msgstr "Limpar Cadeia de IK" +msgstr "Cadeia CA" #: modules/websocket/websocket_server.cpp msgid "Handshake Timeout" @@ -18520,9 +18462,8 @@ msgid "Reference Space Type" msgstr "" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Visibility State" -msgstr "Alternar Visibilidade" +msgstr "Estado de Visibilidade" #: modules/webxr/webxr_interface.cpp #, fuzzy @@ -18536,7 +18477,7 @@ msgstr "Encaixe inteligente" #: platform/android/export/export.cpp msgid "Android SDK Path" -msgstr "" +msgstr "Caminho para SDK Android" #: platform/android/export/export.cpp #, fuzzy @@ -18557,23 +18498,23 @@ msgstr "" #: platform/android/export/export.cpp msgid "Shutdown ADB On Exit" -msgstr "" +msgstr "Desligar ADB Quando Sair" #: platform/android/export/export_plugin.cpp msgid "Launcher Icons" -msgstr "" +msgstr "Ícones do Iniciador" #: platform/android/export/export_plugin.cpp msgid "Main 192 X 192" -msgstr "" +msgstr "Principal 192 X 192" #: platform/android/export/export_plugin.cpp msgid "Adaptive Foreground 432 X 432" -msgstr "" +msgstr "Primeiro Plano Adaptável 432 X 432" #: platform/android/export/export_plugin.cpp msgid "Adaptive Background 432 X 432" -msgstr "" +msgstr "Fundo Adaptável 432 X 432" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -18613,23 +18554,20 @@ msgid "Use Custom Build" msgstr "Usar Diretório de Usuário Personalizado" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Export Format" -msgstr "Caminho de Exportação" +msgstr "Exportar Formato" #: platform/android/export/export_plugin.cpp msgid "Min SDK" msgstr "SDK Mínimo" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Target SDK" -msgstr "FPS alvo" +msgstr "SDK Alvo" #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#, fuzzy msgid "Architectures" -msgstr "Arquitetura" +msgstr "Arquiteturas" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18658,30 +18596,27 @@ msgstr "Senha" #: platform/android/export/export_plugin.cpp msgid "One Click Deploy" -msgstr "" +msgstr "Um Clique Implantar" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Clear Previous Install" -msgstr "Inspecionar a Instância Anterior" +msgstr "Limpar Instalação Anterior" #: platform/android/export/export_plugin.cpp msgid "Code" msgstr "Código" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Package" -msgstr "Empacotando" +msgstr "Pacote" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Unique Name" msgstr "Nome Único" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Signed" -msgstr "Sinal" +msgstr "Assinado" #: platform/android/export/export_plugin.cpp msgid "Classify As Game" @@ -18689,12 +18624,11 @@ msgstr "Classificar como Jogo" #: platform/android/export/export_plugin.cpp msgid "Retain Data On Uninstall" -msgstr "" +msgstr "Manter Dados ao Desinstalar" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Exclude From Recents" -msgstr "Excluir Nós" +msgstr "Excluir de Recentes" #: platform/android/export/export_plugin.cpp msgid "Graphics" @@ -18706,14 +18640,12 @@ msgid "OpenGL Debug" msgstr "Abrir" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "XR Features" -msgstr "Funcionalidades" +msgstr "Funcionalidades XR" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "XR Mode" -msgstr "Modo Panorâmico" +msgstr "Modo XR" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18722,16 +18654,15 @@ msgstr "Empacotando" #: platform/android/export/export_plugin.cpp msgid "Hand Tracking Frequency" -msgstr "" +msgstr "Frequência de Rastreamento de Mão" #: platform/android/export/export_plugin.cpp msgid "Passthrough" -msgstr "" +msgstr "Atravessar" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Immersive Mode" -msgstr "Modo Prioridade" +msgstr "Modo Imersivo" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18754,18 +18685,16 @@ msgid "Support Xlarge" msgstr "Suporte" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "User Data Backup" -msgstr "Interface de Usuário" +msgstr "Backup de Dados do Usuário" #: platform/android/export/export_plugin.cpp msgid "Allow" msgstr "Permitir" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Command Line" -msgstr "Command" +msgstr "Linha de Comando" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Extra Args" @@ -18781,19 +18710,16 @@ msgid "Salt" msgstr "Sal" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Public Key" -msgstr "Caminho da chave pública SSH" +msgstr "Chave Pública" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Permissions" -msgstr "Máscara de Emissão" +msgstr "Permissões" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Custom Permissions" -msgstr "Rodar Outra Cena" +msgstr "Permissões Personalizadas" #: platform/android/export/export_plugin.cpp msgid "Select device from the list" @@ -18912,6 +18838,11 @@ msgid "" "Note that the singleton was also renamed from \"GodotPayments\" to " "\"GodotGooglePlayBilling\"." msgstr "" +"Módulo \"GodotPaymentV3\" inválido incluído na configuração do projeto " +"\"android/modules\" (alterado no Godot 3.2.2).\n" +"Substitua-o pelo plug-in \"GodotGooglePlayBilling\" original.\n" +"Observe que o singleton também foi renomeado de \"GodotPayments\" para " +"\"GodotGooglePlayBilling\"." #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -18950,12 +18881,16 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" +"\"Min SDK\" deve ser um número inteiro válido, mas obteve \"%s\" que é " +"inválido." #: platform/android/export/export_plugin.cpp msgid "" "\"Min SDK\" cannot be lower than %d, which is the version needed by the " "Godot library." msgstr "" +"\"Min SDK\" não pode ser inferior a %d, que é a versão necessária para a " +"biblioteca Godot." #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18969,12 +18904,16 @@ msgstr "" msgid "" "\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" +"\"Target SDK\" deve ser um número inteiro válido, mas obteve \"%s\", que é " +"inválido." #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" %d is higher than the default version %d. This may work, but " "wasn't tested and may be unstable." msgstr "" +"\"Target SDK\" %d é superior à versão padrão %d. Isso pode funcionar, mas " +"não foi testado e pode ser instável." #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18985,9 +18924,8 @@ msgstr "" #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Code Signing" -msgstr "Sinal" +msgstr "Assinatura de Código" #: platform/android/export/export_plugin.cpp msgid "" @@ -19065,12 +19003,11 @@ msgstr "" "'Projeto'." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" "Incapaz de sobrescrever os arquivos res://android/build/res/*.xml com o nome " -"do projeto" +"do projeto." #: platform/android/export/export_plugin.cpp msgid "Could not export project files to gradle project." @@ -19246,30 +19183,25 @@ msgid "Identifier" msgstr "Identificador" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Signature" -msgstr "Sinal" +msgstr "Assinatura" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Short Version" -msgstr "Versão" +msgstr "Versão Curta" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Copyright" -msgstr "Superior Direita" +msgstr "Direitos Autorais" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Capabilities" -msgstr "Colar Propriedades" +msgstr "Capacidades" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Access Wi-Fi" -msgstr "Acesso" +msgstr "Acessar Wi-Fi" #: platform/iphone/export/export.cpp msgid "Push Notifications" @@ -19288,19 +19220,16 @@ msgid "Accessible From iTunes Sharing" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Privacy" -msgstr "Caminho da chave privada SSH" +msgstr "Privacidade" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Camera Usage Description" -msgstr "Descrição" +msgstr "Descrição do Uso da Câmera" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Microphone Usage Description" -msgstr "Descrições da Propriedade" +msgstr "Descrição do Uso do Microfone" #: platform/iphone/export/export.cpp #, fuzzy @@ -19329,7 +19258,7 @@ msgstr "iPad 167 X 167" #: platform/iphone/export/export.cpp msgid "App Store 1024 X 1024" -msgstr "" +msgstr "Apple Store 1024 X 1024" #: platform/iphone/export/export.cpp msgid "Spotlight 40 X 40" @@ -19348,9 +19277,8 @@ msgid "Use Launch Screen Storyboard" msgstr "" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Image Scale Mode" -msgstr "Modo de Escalonamento" +msgstr "Modo de Escalonamento de Imagem" #: platform/iphone/export/export.cpp #, fuzzy @@ -19363,25 +19291,26 @@ msgid "Custom Image @3x" msgstr "Recortar Nós" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Use Custom BG Color" -msgstr "Recortar Nós" +msgstr "Usar Cor Personalizada de Fundo" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Custom BG Color" -msgstr "Recortar Nós" +msgstr "Cor Personalizada de Fundo" + +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Exportar Ícone" #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp -#, fuzzy msgid "Prepare Templates" -msgstr "Gerenciar Templates" +msgstr "Preparar Templates" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Export template not found." -msgstr "Template customizado de release não encontrado." +msgstr "Template exportado não encontrado." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." @@ -19417,9 +19346,8 @@ msgid "Could not write file: \"%s\"." msgstr "Não foi possível escrever o arquivo: \"%s\"." #: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Icon Creation" -msgstr "Definir Margem" +msgstr "Criação de Ícone" #: platform/javascript/export/export.cpp msgid "Could not read file: \"%s\"." @@ -19434,9 +19362,8 @@ msgid "Variant" msgstr "Variante" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Export Type" -msgstr "Exportação" +msgstr "Tipo de Exportação" #: platform/javascript/export/export.cpp #, fuzzy @@ -19456,9 +19383,8 @@ msgid "HTML" msgstr "HTML" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Export Icon" -msgstr "Expandir Tudo" +msgstr "Exportar Ícone" #: platform/javascript/export/export.cpp #, fuzzy @@ -19474,14 +19400,12 @@ msgid "Canvas Resize Policy" msgstr "" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Focus Canvas On Start" msgstr "Focar Canvas ao Iniciar" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Experimental Virtual Keyboard" -msgstr "Filtrar sinais" +msgstr "Teclado Virtual Experimental" #: platform/javascript/export/export.cpp msgid "Progressive Web App" @@ -19493,15 +19417,15 @@ msgstr "Página Offline" #: platform/javascript/export/export.cpp msgid "Icon 144 X 144" -msgstr "" +msgstr "Ícone 144 X 144" #: platform/javascript/export/export.cpp msgid "Icon 180 X 180" -msgstr "" +msgstr "Ícone 180 X 180" #: platform/javascript/export/export.cpp msgid "Icon 512 X 512" -msgstr "" +msgstr "Ícone 512 X 512" #: platform/javascript/export/export.cpp msgid "Could not read HTML shell: \"%s\"." @@ -19521,16 +19445,15 @@ msgstr "Web" #: platform/javascript/export/export.cpp msgid "HTTP Host" -msgstr "" +msgstr "Host HTTP" #: platform/javascript/export/export.cpp msgid "HTTP Port" -msgstr "" +msgstr "Porta HTTP" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Use SSL" -msgstr "Use Encaixar" +msgstr "Usar SSL" #: platform/javascript/export/export.cpp msgid "SSL Key" @@ -19538,7 +19461,7 @@ msgstr "Chave SSL" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." -msgstr "" +msgstr "Não conseguiu acesso ao sistema de arquivos." #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." @@ -19559,27 +19482,24 @@ msgid "Invalid Info.plist, can't load." msgstr "Geometria inválida, não é possível criar o polígono." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to create \"%s\" subfolder." -msgstr "Não foi possível criar a pasta." +msgstr "Falha ao criar sub-pasta \"%s\"." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." msgstr "" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid binary format." -msgstr "Caminho base inválido." +msgstr "Formato de binário inválido." #: platform/osx/export/codesign.cpp msgid "Already signed!" msgstr "Já assinado!" #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Failed to process nested resources." -msgstr "Falha ao carregar recurso." +msgstr "Falha ao processar recursos aninhados." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." @@ -19596,9 +19516,8 @@ msgid "Invalid entitlements file." msgstr "Extensão inválida." #: platform/osx/export/codesign.cpp -#, fuzzy msgid "Invalid executable file." -msgstr "Extensão inválida." +msgstr "Arquivo executável inválido." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." @@ -19625,37 +19544,32 @@ msgid "High Res" msgstr "Alta Resolução" #: platform/osx/export/export.cpp -#, fuzzy msgid "Location Usage Description" -msgstr "Descrição" +msgstr "Descrição do Uso da Localização" #: platform/osx/export/export.cpp msgid "Address Book Usage Description" -msgstr "" +msgstr "Descrição do Uso dos Contatos" #: platform/osx/export/export.cpp -#, fuzzy msgid "Calendar Usage Description" -msgstr "Descrição" +msgstr "Descrição do Uso do Calendário" #: platform/osx/export/export.cpp -#, fuzzy msgid "Photos Library Usage Description" -msgstr "Descrições da Propriedade" +msgstr "Descrição do Uso da Biblioteca de Fotos" #: platform/osx/export/export.cpp -#, fuzzy msgid "Desktop Folder Usage Description" -msgstr "Descrições do Método" +msgstr "Descrição do Uso da Pasta da Área de Trabalho" #: platform/osx/export/export.cpp -#, fuzzy msgid "Documents Folder Usage Description" -msgstr "Descrições do Método" +msgstr "Descrição do Uso da Pasta de Documentos" #: platform/osx/export/export.cpp msgid "Downloads Folder Usage Description" -msgstr "" +msgstr "Descrição do Uso da Pasta de Downloads" #: platform/osx/export/export.cpp msgid "Network Volumes Usage Description" @@ -19672,23 +19586,20 @@ msgstr "Nós" #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Identity" -msgstr "Recuar Esquerda" +msgstr "Identidade" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Timestamp" -msgstr "Tempo" +msgstr "Registro do Tempo" #: platform/osx/export/export.cpp msgid "Hardened Runtime" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Replace Existing Signature" -msgstr "Substituir em Arquivos" +msgstr "Substituir Assinatura Existente" #: platform/osx/export/export.cpp #, fuzzy @@ -19696,9 +19607,8 @@ msgid "Entitlements" msgstr "Gizmos" #: platform/osx/export/export.cpp -#, fuzzy msgid "Custom File" -msgstr "Recortar Nós" +msgstr "Arquivo Personalizado" #: platform/osx/export/export.cpp msgid "Allow JIT Code Execution" @@ -19713,14 +19623,12 @@ msgid "Allow Dyld Environment Variables" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Disable Library Validation" -msgstr "Botão Desativado" +msgstr "Desativar Validação da Biblioteca" #: platform/osx/export/export.cpp -#, fuzzy msgid "Audio Input" -msgstr "Adicionar Entrada" +msgstr "Entrada de Áudio" #: platform/osx/export/export.cpp msgid "Address Book" @@ -19731,17 +19639,14 @@ msgid "Calendars" msgstr "Calendários" #: platform/osx/export/export.cpp -#, fuzzy msgid "Photos Library" -msgstr "Exportar Biblioteca" +msgstr "Biblioteca de Fotos" #: platform/osx/export/export.cpp -#, fuzzy msgid "Apple Events" -msgstr "Adicionar VEvento" +msgstr "Eventos Apple" #: platform/osx/export/export.cpp -#, fuzzy msgid "Debugging" msgstr "Depuração" @@ -19750,28 +19655,24 @@ msgid "App Sandbox" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Network Server" -msgstr "Perfis de rede" +msgstr "Servidor de Rede" #: platform/osx/export/export.cpp -#, fuzzy msgid "Network Client" -msgstr "Perfis de rede" +msgstr "Cliente de Rede" #: platform/osx/export/export.cpp -#, fuzzy msgid "Device USB" -msgstr "Dispositivo" +msgstr "Dispositivo USB" #: platform/osx/export/export.cpp msgid "Device Bluetooth" msgstr "Bluetooth do Dispositivo" #: platform/osx/export/export.cpp -#, fuzzy msgid "Files Downloads" -msgstr "Baixar" +msgstr "Download de Arquivos" #: platform/osx/export/export.cpp #, fuzzy @@ -19789,9 +19690,8 @@ msgid "Files Movies" msgstr "Filtros do tile" #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "Custom Options" -msgstr "Opções do canal" +msgstr "Opções Personalizadas" #: platform/osx/export/export.cpp #, fuzzy @@ -19800,7 +19700,7 @@ msgstr "Localização" #: platform/osx/export/export.cpp msgid "Apple ID Name" -msgstr "" +msgstr "Nome Apple ID" #: platform/osx/export/export.cpp #, fuzzy @@ -19809,7 +19709,7 @@ msgstr "Senha" #: platform/osx/export/export.cpp msgid "Apple Team ID" -msgstr "" +msgstr "ID Apple Team" #: platform/osx/export/export.cpp msgid "Could not open icon file \"%s\"." @@ -19873,23 +19773,20 @@ msgstr "" "utilidades de linha de comando do Xcode estão instaladas." #: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy msgid "No identity found." -msgstr "Ícones não encontrados." +msgstr "Nenhuma identidade encontrada." #: platform/osx/export/export.cpp -#, fuzzy msgid "Cannot sign file %s." -msgstr "Erro ao salvar o arquivo: %s" +msgstr "Erro ao assinar arquivo %s." #: platform/osx/export/export.cpp msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "DMG Creation" -msgstr "Direções" +msgstr "Criação de DMG" #: platform/osx/export/export.cpp msgid "Could not start hdiutil executable." @@ -19897,11 +19794,11 @@ msgstr "Não foi possível iniciar o executável hdiutil." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed - file exists." -msgstr "" +msgstr "`hdiutil create` falhou - arquivo existe." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed." -msgstr "" +msgstr "`hdiutil create` falhou." #: platform/osx/export/export.cpp #, fuzzy @@ -19966,9 +19863,8 @@ msgid "Sending archive for notarization" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "ZIP Creation" -msgstr "Projeção" +msgstr "Criação de ZIP" #: platform/osx/export/export.cpp msgid "Could not open file to read from path \"%s\"." @@ -20023,6 +19919,8 @@ msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" +"Aviso: Notarização está desativada. O projeto exportado será bloqueado pelo " +"Gatekeeper se for baixado de uma fonte desconhecida." #: platform/osx/export/export.cpp msgid "" @@ -20106,9 +20004,8 @@ msgid "Architecture" msgstr "Arquitetura" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Display Name" -msgstr "Exibir Tudo" +msgstr "Nome de Exibição" #: platform/uwp/export/export.cpp msgid "Short Name" @@ -20137,9 +20034,8 @@ msgid "Signing" msgstr "Sinal" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Certificate" -msgstr "Certificados" +msgstr "Certificado" #: platform/uwp/export/export.cpp msgid "Algorithm" @@ -20167,9 +20063,8 @@ msgid "Landscape" msgstr "Paisagem" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Portrait" -msgstr "Inverter Horizontalmente" +msgstr "Retrato" #: platform/uwp/export/export.cpp msgid "Landscape Flipped" @@ -20186,19 +20081,19 @@ msgstr "Modo de Escalonamento" #: platform/uwp/export/export.cpp msgid "Square 44 X 44 Logo" -msgstr "" +msgstr "Logo Quadrada 44 X 44" #: platform/uwp/export/export.cpp msgid "Square 71 X 71 Logo" -msgstr "" +msgstr "Logo Quadrada 71 X 71" #: platform/uwp/export/export.cpp msgid "Square 150 X 150 Logo" -msgstr "" +msgstr "Logo Quadrada 150 X 150" #: platform/uwp/export/export.cpp msgid "Square 310 X 310 Logo" -msgstr "" +msgstr "Logo Quadrada 310 X 310" #: platform/uwp/export/export.cpp msgid "Wide 310 X 150 Logo" @@ -20209,9 +20104,8 @@ msgid "Splash Screen" msgstr "Tela de Abertura" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Tiles" -msgstr "Arquivo" +msgstr "Tiles" #: platform/uwp/export/export.cpp msgid "Show Name On Square 150 X 150" @@ -20226,6 +20120,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nome de pacote inválido." @@ -20291,9 +20191,8 @@ msgid "Debug Certificate" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Debug Algorithm" -msgstr "Depurador" +msgstr "Algoritmo de Depuração" #: platform/windows/export/export.cpp msgid "Failed to rename temporary file \"%s\"." @@ -20314,14 +20213,12 @@ msgid "Digest Algorithm" msgstr "Depurador" #: platform/windows/export/export.cpp -#, fuzzy msgid "Modify Resources" -msgstr "Copiar Recurso" +msgstr "Modificar Recursos" #: platform/windows/export/export.cpp -#, fuzzy msgid "File Version" -msgstr "Versão" +msgstr "Versão do Arquivo" #: platform/windows/export/export.cpp msgid "Product Version" @@ -20336,18 +20233,16 @@ msgid "Product Name" msgstr "Nome do Produto" #: platform/windows/export/export.cpp -#, fuzzy msgid "File Description" -msgstr "Descrição" +msgstr "Descrição do Arquivo" #: platform/windows/export/export.cpp msgid "Trademarks" msgstr "Marca Registrada (Trademarks)" #: platform/windows/export/export.cpp -#, fuzzy msgid "Resources Modification" -msgstr "Notificações Push" +msgstr "Modificações dos Recursos" #: platform/windows/export/export.cpp #, fuzzy @@ -20426,7 +20321,7 @@ msgstr "Versão de produto inválida:" #: platform/windows/export/export.cpp msgid "Windows executables cannot be >= 4 GiB." -msgstr "" +msgstr "Executáveis Windows não podem ser >= 4GiB." #: platform/windows/export/export.cpp platform/x11/export/export.cpp #, fuzzy @@ -20438,13 +20333,13 @@ msgid "Executable file header corrupted." msgstr "" #: platform/windows/export/export.cpp platform/x11/export/export.cpp +#, fuzzy msgid "Executable \"pck\" section not found." -msgstr "" +msgstr "Executável seção \"pck\" não encontrado." #: platform/windows/export/export.cpp -#, fuzzy msgid "Windows" -msgstr "Nova Janela" +msgstr "Windows" #: platform/windows/export/export.cpp msgid "Rcedit" @@ -20456,7 +20351,7 @@ msgstr "" #: platform/windows/export/export.cpp msgid "Wine" -msgstr "" +msgstr "Wine" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." @@ -20464,9 +20359,8 @@ msgstr "" #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Frames" -msgstr "Frame %" +msgstr "Quadros" #: scene/2d/animated_sprite.cpp msgid "" @@ -20478,21 +20372,18 @@ msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Speed Scale" -msgstr "Escala" +msgstr "Escalonamento da Velocidade" #: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp #: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp #: scene/audio/audio_stream_player.cpp -#, fuzzy msgid "Playing" -msgstr "Rodar" +msgstr "Rodando" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#, fuzzy msgid "Centered" -msgstr "Centro" +msgstr "Centralizado" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp @@ -20505,14 +20396,12 @@ msgid "Flip V" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Monitoring" -msgstr "Monitor" +msgstr "Monitorando" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Monitorable" -msgstr "Monitor" +msgstr "Monitorável" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy @@ -20525,9 +20414,8 @@ msgid "Space Override" msgstr "Sobrescreve" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Gravity Point" -msgstr "Gerar Pontos" +msgstr "Ponto de Gravidade" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy @@ -20554,38 +20442,33 @@ msgid "Angular Damp" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Audio Bus" -msgstr "Adicionar Canal de Áudio" +msgstr "Canal de Áudio" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Override" -msgstr "Sobrescreve" +msgstr "Sobrescrever" #: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp -#, fuzzy msgid "Volume dB" -msgstr "Volume" +msgstr "Volume dB (decibéis)" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp #: servers/audio/effects/audio_effect_pitch_shift.cpp -#, fuzzy msgid "Pitch Scale" -msgstr "Escala" +msgstr "Escalonamento de Pitch" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -#, fuzzy msgid "Autoplay" -msgstr "Alternar Início Automático" +msgstr "Rodar automaticamente" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp msgid "Stream Paused" -msgstr "" +msgstr "Fluxo Pausado" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp @@ -20601,23 +20484,20 @@ msgstr "Animação" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -#, fuzzy msgid "Bus" -msgstr "Adicionar Canal" +msgstr "Canal" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp msgid "Area Mask" msgstr "" #: scene/2d/back_buffer_copy.cpp -#, fuzzy msgid "Copy Mode" -msgstr "Copiar Nós" +msgstr "Mode de Cópia" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Anchor Mode" -msgstr "Modo Ícone" +msgstr "Modo de Âncora" #: scene/2d/camera_2d.cpp msgid "Rotating" @@ -20629,9 +20509,8 @@ msgid "Current" msgstr "Atual" #: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom" -msgstr "Ampliar" +msgstr "Zoom" #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy @@ -20651,27 +20530,23 @@ msgstr "Limite" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp -#, fuzzy msgid "Left" -msgstr "Esquerda (UI)" +msgstr "Esquerda" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp -#, fuzzy msgid "Right" -msgstr "Luz" +msgstr "Direita" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Bottom" -msgstr "Inferior Esquerda" +msgstr "Embaixo" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Smoothed" -msgstr "Passo suave" +msgstr "Suavizado" #: scene/2d/camera_2d.cpp #, fuzzy @@ -20689,9 +20564,8 @@ msgid "Drag Margin V Enabled" msgstr "Definir Margem" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Smoothing" -msgstr "Passo suave" +msgstr "Suavizamento" #: scene/2d/camera_2d.cpp msgid "H" @@ -20732,9 +20606,8 @@ msgid "Light Mode" msgstr "Largura Direita" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Particles Animation" -msgstr "Partículas" +msgstr "Animação de Partículas" #: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" @@ -20750,15 +20623,13 @@ msgid "Particles Anim Loop" msgstr "Partículas" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp -#, fuzzy msgid "Visibility" -msgstr "Alternar Visibilidade" +msgstr "Visibilidade" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp #: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -#, fuzzy msgid "Visible" -msgstr "Alternar Visibilidade" +msgstr "Visível" #: scene/2d/canvas_item.cpp #, fuzzy @@ -20767,22 +20638,20 @@ msgstr "Popular" #: scene/2d/canvas_item.cpp msgid "Show Behind Parent" -msgstr "" +msgstr "Mostrar Atrás do Pai" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Show On Top" -msgstr "Mostrar Origem" +msgstr "Mostrar Em Cima" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp -#, fuzzy msgid "Light Mask" -msgstr "Luz" +msgstr "Máscara de Luz" #: scene/2d/canvas_item.cpp msgid "Use Parent Material" -msgstr "" +msgstr "Usar Material do Pai" #: scene/2d/canvas_modulate.cpp msgid "" @@ -20805,9 +20674,8 @@ msgstr "" "para definir sua forma." #: scene/2d/collision_object_2d.cpp -#, fuzzy msgid "Pickable" -msgstr "Escolher Tile" +msgstr "Pegável" #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -20849,9 +20717,8 @@ msgstr "Modo de Régua" #: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp #: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp #: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Disabled" -msgstr "Item Desativado" +msgstr "Desativado" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy @@ -20935,9 +20802,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Fixed FPS" -msgstr "Ver FPS" +msgstr "FPS Fixado" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -20951,9 +20817,8 @@ msgstr "Desenhando" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Local Coords" -msgstr "Projetos Locais" +msgstr "Coordenadas Locais" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -20962,9 +20827,8 @@ msgstr "Ordem de Desenho" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Emission Shape" -msgstr "Máscara de Emissão" +msgstr "Forma de Emissão" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20977,9 +20841,8 @@ msgid "Rect Extents" msgstr "Gizmos" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy msgid "Normals" -msgstr "Formato" +msgstr "Normais" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20989,9 +20852,8 @@ msgstr "Atribuir" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Direction" -msgstr "Direções" +msgstr "Direção" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21001,15 +20863,13 @@ msgstr "Espalhar" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Initial Velocity" -msgstr "Inicializar" +msgstr "Velocidade Inicial" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity Random" -msgstr "Velocidade" +msgstr "Velocidade Aleatória" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp @@ -21019,48 +20879,43 @@ msgstr "Velocidade Angular" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity Curve" -msgstr "Velocidade" +msgstr "Curva de Velocidade" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Orbit Velocity" -msgstr "Orbitar Visão para a Direita" +msgstr "Velocidade Orbital" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Linear Accel" -msgstr "Linear" +msgstr "Aceleração Linear" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Accel" -msgstr "Acesso" +msgstr "Aceleração" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Accel Random" -msgstr "" +msgstr "Aceleração Aleatória" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Accel Curve" -msgstr "Dvidir Curva" +msgstr "Curva de Aceleração" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Radial Accel" -msgstr "" +msgstr "Aceleração Radial" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Tangential Accel" -msgstr "" +msgstr "Aceleração Tangencial" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp @@ -21089,13 +20944,12 @@ msgstr "Ângulo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Angle Random" -msgstr "" +msgstr "Ângulo Aleatório" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Angle Curve" -msgstr "Fechar Curva" +msgstr "Curva do Ângulo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount" @@ -21143,15 +20997,13 @@ msgstr "Curva de Variação" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed Random" -msgstr "Escala" +msgstr "Velocidade Aleatória" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed Curve" -msgstr "Dvidir Curva" +msgstr "Curva de Velocidade" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21199,9 +21051,8 @@ msgid "Bias" msgstr "" #: scene/2d/joints_2d.cpp -#, fuzzy msgid "Disable Collision" -msgstr "Botão Desativado" +msgstr "Desativar Colisão" #: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" @@ -21238,9 +21089,8 @@ msgid "Editor Only" msgstr "Editor" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Texture Scale" -msgstr "Região da Textura" +msgstr "Escalonamento da Textura" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/resources/environment.cpp @@ -21271,9 +21121,8 @@ msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Shadow" -msgstr "Shader" +msgstr "Sombra" #: scene/2d/light_2d.cpp #, fuzzy @@ -21281,9 +21130,8 @@ msgid "Buffer Size" msgstr "Visão Traseira" #: scene/2d/light_2d.cpp -#, fuzzy msgid "Gradient Length" -msgstr "Gradiente Editado" +msgstr "Comprimento do Gradiente" #: scene/2d/light_2d.cpp #, fuzzy @@ -21291,9 +21139,8 @@ msgid "Filter Smooth" msgstr "Filtrar métodos" #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "Closed" -msgstr "Fechar" +msgstr "Fechado" #: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy @@ -21313,28 +21160,24 @@ msgstr "" "O polígono para este oclusor está vazio. Por favor desenhe um polígono." #: scene/2d/line_2d.cpp -#, fuzzy msgid "Width Curve" -msgstr "Dvidir Curva" +msgstr "Largura da Curva" #: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Default Color" -msgstr "Padrão" +msgstr "Cor Padrão" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "Preencher" #: scene/2d/line_2d.cpp scene/resources/texture.cpp -#, fuzzy msgid "Gradient" -msgstr "Gradiente Editado" +msgstr "Gradiente" #: scene/2d/line_2d.cpp -#, fuzzy msgid "Texture Mode" -msgstr "Região da Textura" +msgstr "Modo de Textura" #: scene/2d/line_2d.cpp msgid "Capping" @@ -21364,7 +21207,7 @@ msgstr "" #: scene/2d/line_2d.cpp msgid "Round Precision" -msgstr "" +msgstr "Precisão do Arredondamento" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp #: scene/resources/dynamic_font.cpp @@ -21548,7 +21391,6 @@ msgid "Mirroring" msgstr "Espelhar" #: scene/2d/particles_2d.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " @@ -21594,9 +21436,8 @@ msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Curve" -msgstr "Dvidir Curva" +msgstr "Curva" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -21624,9 +21465,8 @@ msgid "Lookahead" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp -#, fuzzy msgid "Layers" -msgstr "Camada" +msgstr "Camadas" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Constant Linear Velocity" @@ -21638,9 +21478,8 @@ msgstr "Velocidade Angular Constante" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp -#, fuzzy msgid "Friction" -msgstr "Funções" +msgstr "Fricção" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp @@ -21653,9 +21492,8 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Gravity" -msgstr "Prévia Padrão" +msgstr "Gravidade Padrão" #: scene/2d/physics_body_2d.cpp msgid "" @@ -21676,13 +21514,12 @@ msgid "Inertia" msgstr "Inércia" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Weight" -msgstr "Luz" +msgstr "Peso" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Gravity Scale" -msgstr "" +msgstr "Escala da Gravidade" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Custom Integrator" @@ -21722,7 +21559,7 @@ msgstr "Angular" #: scene/2d/physics_body_2d.cpp msgid "Applied Forces" -msgstr "" +msgstr "Forças Aplicadas" #: scene/2d/physics_body_2d.cpp msgid "Torque" @@ -21750,56 +21587,49 @@ msgstr "Aplicar Velocidade ao Sair" #: scene/3d/physics_body.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp #: scene/resources/line_shape_2d.cpp scene/resources/material.cpp -#, fuzzy msgid "Normal" -msgstr "Formato" +msgstr "Normal" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Remainder" msgstr "Restante" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Local Shape" -msgstr "Localizar" +msgstr "Forma Local" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collider" -msgstr "Modo Colisão" +msgstr "Colisor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collider ID" -msgstr "" +msgstr "ID do Colisor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collider RID" -msgstr "RID inválido" +msgstr "RID do Colisor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collider Shape" -msgstr "Modo Colisão" +msgstr "Forma do Colisor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Collider Shape Index" -msgstr "Modo Colisão" +msgstr "Índice da Forma do Colisor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collider Velocity" -msgstr "Orbitar Visão para a Direita" +msgstr "Velocidade do Colisor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" -msgstr "" +msgstr "Metadados do Colisor" #: scene/2d/polygon_2d.cpp msgid "Invert" @@ -21822,7 +21652,7 @@ msgstr "Gizmos" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Exclude Parent" -msgstr "" +msgstr "Excluir Pai" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy @@ -21848,14 +21678,12 @@ msgstr "" "funcionar." #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#, fuzzy msgid "Remote Path" -msgstr "Remover Ponto" +msgstr "Remover Caminho" #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#, fuzzy msgid "Use Global Coordinates" -msgstr "Próxima Coordenada" +msgstr "Usar Coordenadas Globais" #: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp #, fuzzy @@ -21910,14 +21738,12 @@ msgstr "" "KinematicBody2D, etc. para dar-lhes uma forma." #: scene/2d/tile_map.cpp -#, fuzzy msgid "Tile Set" -msgstr "Conjunto de Telha" +msgstr "Tile Set" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Quadrant Size" -msgstr "Alterar Tamanho da Câmera" +msgstr "Tamanho do Quadrante" #: scene/2d/tile_map.cpp #, fuzzy @@ -21930,9 +21756,8 @@ msgid "Half Offset" msgstr "Inicializar" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Tile Origin" -msgstr "Ver Origem" +msgstr "Origem do Tile" #: scene/2d/tile_map.cpp #, fuzzy @@ -21957,7 +21782,7 @@ msgstr "" #: scene/2d/tile_map.cpp msgid "Use Parent" -msgstr "" +msgstr "Usar Pai" #: scene/2d/tile_map.cpp msgid "Use Kinematic" @@ -21965,20 +21790,19 @@ msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Shape Centered" -msgstr "" +msgstr "Forma Centralizada" #: scene/2d/touch_screen_button.cpp msgid "Shape Visible" -msgstr "" +msgstr "Forma Visível" #: scene/2d/touch_screen_button.cpp msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy msgid "Visibility Mode" -msgstr "Modo Prioridade" +msgstr "Modo de Visibilidade" #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -21989,23 +21813,20 @@ msgstr "" "diretamente como pai." #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -#, fuzzy msgid "Pause Animations" -msgstr "Colar Animação" +msgstr "Pausar Animações" #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp msgid "Freeze Bodies" -msgstr "" +msgstr "Congelar Corpos" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "Pause Particles" -msgstr "Partículas" +msgstr "Pausar Partículas" #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "Pause Animated Sprites" -msgstr "Colar Animação" +msgstr "Pausar Sprites Animados" #: scene/2d/visibility_notifier_2d.cpp #, fuzzy @@ -22035,7 +21856,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" -msgstr "" +msgstr "Vibrar" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." @@ -22120,14 +21941,12 @@ msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy msgid "dB" -msgstr "B" +msgstr "dB" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Doppler" -msgstr "Ativar Doppler" +msgstr "Doppler" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -22191,9 +22010,8 @@ msgid "Use HDR" msgstr "Usar HDR" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Use Color" -msgstr "Cores" +msgstr "Usar Cor" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22205,32 +22023,28 @@ msgid "Atlas" msgstr "Atlas" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generate" -msgstr "Geral" +msgstr "Gerar" #: scene/3d/baked_lightmap.cpp msgid "Max Size" msgstr "Tamanho Máximo" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Sky" -msgstr "Recortar Nós" +msgstr "Céu Personalizado" #: scene/3d/baked_lightmap.cpp msgid "Custom Sky Rotation Degrees" msgstr "Graus de Rotação do Céu Personalizados" #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp -#, fuzzy msgid "Custom Color" -msgstr "Recortar Nós" +msgstr "Cor Personalizada" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Energy" -msgstr "Mover Efeito de Canal" +msgstr "Energia Personalizada" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22406,28 +22220,24 @@ msgid "Ring Axis" msgstr "Avisos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Rotate Y" -msgstr "Rotacionar" +msgstr "Rotacionar em Y" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Disable Z" -msgstr "Item Desativado" +msgstr "Desativar Z" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" #: scene/3d/cull_instance.cpp servers/visual_server.cpp -#, fuzzy msgid "Portals" -msgstr "Inverter Horizontalmente" +msgstr "Portais" #: scene/3d/cull_instance.cpp -#, fuzzy msgid "Portal Mode" -msgstr "Modo Prioridade" +msgstr "Modo Portal" #: scene/3d/cull_instance.cpp msgid "Include In Bound" @@ -22482,9 +22292,8 @@ msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Pixel Size" -msgstr "Snap de Pixel" +msgstr "Tamanho de Pixel" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Billboard" @@ -22505,9 +22314,8 @@ msgid "No Depth Test" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy msgid "Fixed Size" -msgstr "Visão Frontal" +msgstr "Tamanho Fixo" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Alpha Cut" @@ -22534,18 +22342,16 @@ msgstr "Forçar Módulo Branco" #: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Font" -msgstr "Fontes" +msgstr "Fonte" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp msgid "Horizontal Alignment" msgstr "Alinhamento Horizontal" #: scene/3d/label_3d.cpp -#, fuzzy msgid "Vertical Alignment" -msgstr "Filtrar sinais" +msgstr "Alinhamento Vertical" #: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy @@ -22553,9 +22359,8 @@ msgid "Autowrap" msgstr "AutoLoad" #: scene/3d/light.cpp -#, fuzzy msgid "Indirect Energy" -msgstr "Cores de Emissão" +msgstr "Energia Indireta" #: scene/3d/light.cpp msgid "Negative" @@ -22631,7 +22436,7 @@ msgstr "Um SpotLight com um ângulo maior que 90 graus não pode criar sombras." #: scene/3d/light.cpp msgid "Spot" -msgstr "" +msgstr "Ponto" #: scene/3d/light.cpp msgid "Angle Attenuation" @@ -22669,9 +22474,8 @@ msgid "Agent Height Offset" msgstr "" #: scene/3d/navigation_agent.cpp -#, fuzzy msgid "Ignore Y" -msgstr "(Ignore)" +msgstr "Ignorar Y" #: scene/3d/navigation_agent.cpp msgid "" @@ -22679,9 +22483,8 @@ msgid "" msgstr "" #: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp -#, fuzzy msgid "NavMesh" -msgstr "Bake NavMesh" +msgstr "NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" @@ -22698,7 +22501,6 @@ msgid "Only uniform scales are supported." msgstr "Apenas escalas uniformes são suportadas." #: scene/3d/particles.cpp -#, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to " @@ -22731,9 +22533,8 @@ msgstr "" "Billboard está definido como \"Particle Billboard\"." #: scene/3d/particles.cpp -#, fuzzy msgid "Visibility AABB" -msgstr "Alternar Visibilidade" +msgstr "Visibilidade AABB" #: scene/3d/particles.cpp msgid "Draw Passes" @@ -22756,7 +22557,6 @@ msgstr "" "no recurso de Curva do Caminho do seu pai." #: scene/3d/path.cpp -#, fuzzy msgid "Rotation Mode" msgstr "Modo de Rotação" @@ -22776,31 +22576,28 @@ msgid "Axis Lock" msgstr "Eixo" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear X" -msgstr "Linear" +msgstr "X Linear" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Y" -msgstr "Linear" +msgstr "Y Linear" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Z" -msgstr "Linear" +msgstr "Z Linear" #: scene/3d/physics_body.cpp msgid "Angular X" -msgstr "" +msgstr "X Angular" #: scene/3d/physics_body.cpp msgid "Angular Y" -msgstr "" +msgstr "Y Angular" #: scene/3d/physics_body.cpp msgid "Angular Z" -msgstr "" +msgstr "Z Angular" #: scene/3d/physics_body.cpp #, fuzzy @@ -22841,9 +22638,8 @@ msgid "Relaxation" msgstr "Relaxamento" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Enabled" -msgstr "Filtrar sinais" +msgstr "Limite Angular Habilitado" #: scene/3d/physics_body.cpp #, fuzzy @@ -22918,9 +22714,8 @@ msgid "Z" msgstr "Z" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Limit Enabled" -msgstr "Linear" +msgstr "Limite Linear Habilitado" #: scene/3d/physics_body.cpp #, fuzzy @@ -22938,9 +22733,8 @@ msgid "Linear Spring Damping" msgstr "Linear" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Linear Equilibrium Point" -msgstr "Linear" +msgstr "Ponto de Equilíbrio Linear" #: scene/3d/physics_body.cpp #, fuzzy @@ -22964,7 +22758,7 @@ msgstr "Animação" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "ERP" -msgstr "" +msgstr "ERP" #: scene/3d/physics_body.cpp #, fuzzy @@ -22981,7 +22775,7 @@ msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Equilibrium Point" -msgstr "" +msgstr "Ponto de Equilíbrio Angular" #: scene/3d/physics_body.cpp msgid "Body Offset" @@ -22989,11 +22783,11 @@ msgstr "Deslocamento do Corpo" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "Nó A e Nó B devem ser PhysicsBodys" +msgstr "Nó A e Nó B devem ser PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "Nó A deve ser PhysicsBody" +msgstr "Nó A deve ser um PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" @@ -23005,14 +22799,13 @@ msgstr "A junta não está conectada a nenhum PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "Nó A e Nó B devem ser diferente PhysicsBodies" +msgstr "Nó A e Nó B devem ser diferentes PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Solver" msgstr "" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Exclude Nodes" msgstr "Excluir Nós" @@ -23022,7 +22815,7 @@ msgstr "Parâmetros" #: scene/3d/physics_joint.cpp msgid "Angular Limit" -msgstr "" +msgstr "Limite Angular" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23048,9 +22841,8 @@ msgid "Max Impulse" msgstr "Impulso Máximo" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit" -msgstr "Linear" +msgstr "Limite Linear" #: scene/3d/physics_joint.cpp msgid "Upper Distance" @@ -23115,7 +22907,7 @@ msgstr "Linear" #: scene/3d/physics_joint.cpp msgid "Equilibrium Point" -msgstr "" +msgstr "Ponto de Equilíbrio" #: scene/3d/physics_joint.cpp msgid "Angular Limit X" @@ -23213,9 +23005,8 @@ msgid "Use Default Margin" msgstr "Padrão" #: scene/3d/proximity_group.cpp -#, fuzzy msgid "Group Name" -msgstr "Agrupado" +msgstr "Nome do Grupo" #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" @@ -23249,19 +23040,16 @@ msgid "Box Projection" msgstr "Projeto" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Enable Shadows" -msgstr "Ativar Snap" +msgstr "Habilitar Sombras" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Ambient Color" -msgstr "Escolher Cor" +msgstr "Cor Ambiente" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Ambient Energy" -msgstr "Cores de Emissão" +msgstr "Energia Ambiente" #: scene/3d/reflection_probe.cpp #, fuzzy @@ -23335,7 +23123,7 @@ msgstr "" #: scene/3d/room_manager.cpp msgid "There should only be one RoomManager in the SceneTree." -msgstr "Só Deve existir um RoomManager na SceneTree." +msgstr "Só deve existir um RoomManager na SceneTree." #: scene/3d/room_manager.cpp msgid "Main" @@ -23345,32 +23133,28 @@ msgstr "Principal" #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp -#, fuzzy msgid "Active" -msgstr "Ação" +msgstr "Ativo" #: scene/3d/room_manager.cpp msgid "Roomlist" msgstr "" #: scene/3d/room_manager.cpp servers/visual_server.cpp -#, fuzzy msgid "PVS" -msgstr "FPS" +msgstr "PVS" #: scene/3d/room_manager.cpp -#, fuzzy msgid "PVS Mode" -msgstr "Modo Panorâmico" +msgstr "Modo PVS" #: scene/3d/room_manager.cpp -#, fuzzy msgid "PVS Filename" -msgstr "Arquivo ZIP" +msgstr "Nome do Arquivo PVS" #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "Gameplay" -msgstr "" +msgstr "Jogabilidade" #: scene/3d/room_manager.cpp #, fuzzy @@ -23378,19 +23162,16 @@ msgid "Gameplay Monitor" msgstr "Monitor" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Use Secondary PVS" -msgstr "Usar Encaixe Escalar" +msgstr "Usar PVS Secundário" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Merge Meshes" -msgstr "Malha" +msgstr "Mesclar Malhas" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Show Margins" -msgstr "Mostrar Origem" +msgstr "Mostrar Margens" #: scene/3d/room_manager.cpp #, fuzzy @@ -23411,9 +23192,8 @@ msgid "Portal Depth Limit" msgstr "" #: scene/3d/room_manager.cpp -#, fuzzy msgid "Default Portal Margin" -msgstr "Definir Margem" +msgstr "Margem Padrão de Portal" #: scene/3d/room_manager.cpp #, fuzzy @@ -23499,9 +23279,8 @@ msgid "Spatial Attachment Path" msgstr "" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Physics Enabled" -msgstr "Frame de Física %" +msgstr "Física Ativada" #: scene/3d/soft_body.cpp #, fuzzy @@ -23530,7 +23309,7 @@ msgstr "" #: scene/3d/soft_body.cpp msgid "Pressure Coefficient" -msgstr "" +msgstr "Coeficiente de Pressão" #: scene/3d/soft_body.cpp msgid "Damping Coefficient" @@ -23559,18 +23338,16 @@ msgstr "" "Altere o tamanho em formas de colisão de crianças." #: scene/3d/spatial.cpp -#, fuzzy msgid "Global Translation" -msgstr "Manter Transformação Global" +msgstr "Transformação Global" #: scene/3d/spatial.cpp msgid "Matrix" msgstr "Matriz" #: scene/3d/spatial.cpp -#, fuzzy msgid "Gizmo" -msgstr "Gizmos" +msgstr "Gizmo" #: scene/3d/spatial_velocity_tracker.cpp #, fuzzy @@ -23611,13 +23388,12 @@ msgid "Per-Wheel Motion" msgstr "Roda para Baixo" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Engine Force" -msgstr "Documentação Online" +msgstr "Força do Motor" #: scene/3d/vehicle_body.cpp msgid "Brake" -msgstr "" +msgstr "Freio" #: scene/3d/vehicle_body.cpp msgid "Steering" @@ -23649,9 +23425,8 @@ msgid "Friction Slip" msgstr "Funções" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Suspension" -msgstr "Expressão" +msgstr "Suspensão" #: scene/3d/vehicle_body.cpp #, fuzzy @@ -23660,12 +23435,11 @@ msgstr "Erro" #: scene/3d/visibility_notifier.cpp msgid "AABB" -msgstr "" +msgstr "AABB" #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Geometry" -msgstr "Tentar Novamente" +msgstr "Geometria" #: scene/3d/visual_instance.cpp #, fuzzy @@ -23701,7 +23475,7 @@ msgstr "" #: scene/3d/visual_instance.cpp msgid "LOD" -msgstr "" +msgstr "LOD (Nível de Detalhe)" #: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp #: scene/resources/material.cpp @@ -24455,7 +24229,7 @@ msgstr "Carregar como Substituto" #: scene/gui/line_edit.cpp msgid "Alpha" -msgstr "" +msgstr "Alfa" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" @@ -24629,7 +24403,7 @@ msgstr "Caractere" #: scene/gui/rich_text_label.cpp msgid "BBCode" -msgstr "" +msgstr "BBCode" #: scene/gui/rich_text_label.cpp msgid "Meta Underlined" @@ -25008,7 +24782,7 @@ msgstr "Separador Nomeado" #: scene/main/node.cpp msgid "Name Casing" -msgstr "" +msgstr "Capitalização do Nome" #: scene/main/node.cpp #, fuzzy @@ -25021,9 +24795,8 @@ msgid "Pause Mode" msgstr "Modo Panorâmico" #: scene/main/node.cpp -#, fuzzy msgid "Physics Interpolation Mode" -msgstr "Modo de Interpolação" +msgstr "Modo de Interpolação da Física" #: scene/main/node.cpp #, fuzzy @@ -25091,7 +24864,7 @@ msgstr "Formas" #: scene/main/scene_tree.cpp msgid "Shape Color" -msgstr "" +msgstr "Cor da Forma" #: scene/main/scene_tree.cpp #, fuzzy @@ -25100,7 +24873,7 @@ msgstr "Escolher Cor" #: scene/main/scene_tree.cpp msgid "Geometry Color" -msgstr "" +msgstr "Cor da Geometria" #: scene/main/scene_tree.cpp #, fuzzy @@ -25149,9 +24922,8 @@ msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp -#, fuzzy msgid "Default Environment" -msgstr "Visualizar Ambiente" +msgstr "Ambiente Padrão" #: scene/main/scene_tree.cpp msgid "" @@ -25227,9 +24999,8 @@ msgid "World 2D" msgstr "Mundo 2D" #: scene/main/viewport.cpp -#, fuzzy msgid "Transparent BG" -msgstr "Transpor" +msgstr "Fundo Transparente" #: scene/main/viewport.cpp #, fuzzy @@ -25256,7 +25027,6 @@ msgid "Keep 3D Linear" msgstr "Linear Esquerda" #: scene/main/viewport.cpp -#, fuzzy msgid "Render Direct To Screen" msgstr "Renderizar Diretamente para a Tela" @@ -25573,7 +25343,7 @@ msgstr "Cena Principal" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "BG" -msgstr "B" +msgstr "Plano de Fundo" #: scene/resources/default_theme/default_theme.cpp msgid "FG" @@ -25834,7 +25604,7 @@ msgstr "Selecionar" #: scene/resources/default_theme/default_theme.cpp msgid "Cursor Unfocused" -msgstr "" +msgstr "Cursor Desfocado" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25954,7 +25724,7 @@ msgstr "Guia 1" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Tab BG" -msgstr "Guia 1" +msgstr "Plano de Fundo da Aba" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26062,9 +25832,8 @@ msgid "Color Sample" msgstr "Cores" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Preset BG" -msgstr "Predefinição" +msgstr "Fundo Predefinido" #: scene/resources/default_theme/default_theme.cpp msgid "Overbright Indicator" @@ -26076,9 +25845,8 @@ msgid "Preset FG" msgstr "Predefinição" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Preset BG Icon" -msgstr "Predefinição" +msgstr "Ícone de Fundo Predefinido" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26231,7 +25999,7 @@ msgstr "Com Dados" #: scene/resources/environment.cpp msgid "Background" -msgstr "" +msgstr "Plano de Fundo" #: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Sky" @@ -26583,7 +26351,7 @@ msgstr "" #: scene/resources/material.cpp msgid "Do Not Receive Shadows" -msgstr "" +msgstr "Não Receber Sombras" #: scene/resources/material.cpp #, fuzzy @@ -26843,7 +26611,7 @@ msgstr "Instância" #: scene/resources/multimesh.cpp msgid "Visible Instance Count" -msgstr "" +msgstr "Quantidade de Instâncias Visíveis" #: scene/resources/navigation_mesh.cpp msgid "Sampling" @@ -26903,7 +26671,7 @@ msgstr "Erro" #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" -msgstr "" +msgstr "Vértices Por Polígono" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -26943,7 +26711,7 @@ msgstr "Deslocamento Base" #: scene/resources/occluder_shape.cpp msgid "Spheres" -msgstr "" +msgstr "Esferas" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" @@ -27390,11 +27158,11 @@ msgstr "Margem de Ligação da Borda" #: scene/resources/world_2d.cpp msgid "Canvas" -msgstr "" +msgstr "Canvas" #: servers/arvr/arvr_interface.cpp msgid "Is Primary" -msgstr "" +msgstr "É Principal" #: servers/arvr/arvr_interface.cpp #, fuzzy @@ -27431,7 +27199,7 @@ msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice Count" -msgstr "" +msgstr "Quantidade de Vozes" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp @@ -27610,9 +27378,8 @@ msgid "Enable Audio Input" msgstr "Renomear Canal de Áudio" #: servers/audio_server.cpp -#, fuzzy msgid "Output Latency" -msgstr "Saída" +msgstr "Latência de Saída" #: servers/audio_server.cpp msgid "Channel Disable Threshold dB" @@ -27661,7 +27428,7 @@ msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Time Before Sleep" -msgstr "" +msgstr "Tempo Antes de Dormir" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "BP Hash Table Size" @@ -27673,12 +27440,11 @@ msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Mass" -msgstr "" +msgstr "Inverter Massa" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Inverse Inertia" -msgstr "Visão Livre na Esquerda" +msgstr "Inverter Inércia" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Total Angular Damp" @@ -27701,7 +27467,7 @@ msgstr "Inicializar" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" -msgstr "" +msgstr "Excluir" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Shape RID" @@ -27714,7 +27480,7 @@ msgstr "Modo Colisão" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Areas" -msgstr "" +msgstr "Colidir com Áreas" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion Remainder" @@ -27834,7 +27600,7 @@ msgstr "Importar Tema" #: servers/visual_server.cpp msgid "Lossless Compression" -msgstr "" +msgstr "Compressão Sem Perda" #: servers/visual_server.cpp #, fuzzy @@ -27843,7 +27609,7 @@ msgstr "Forçar Push" #: servers/visual_server.cpp msgid "WebP Compression Level" -msgstr "" +msgstr "Nível de Compressão WebP" #: servers/visual_server.cpp msgid "Time Rollover Secs" @@ -27887,7 +27653,7 @@ msgstr "Seleção Central" #: servers/visual_server.cpp msgid "High Quality GGX" -msgstr "" +msgstr "GGX de Alta Qualidade" #: servers/visual_server.cpp msgid "Irradiance Max Size" @@ -28034,7 +27800,7 @@ msgstr "Colar Frame" #: servers/visual_server.cpp msgid "GLES2" -msgstr "" +msgstr "GLES2" #: servers/visual_server.cpp msgid "Compatibility" @@ -28056,11 +27822,11 @@ msgstr "Expressão" #: servers/visual_server.cpp msgid "UV Contract" -msgstr "" +msgstr "Contrato UV" #: servers/visual_server.cpp msgid "UV Contract Amount" -msgstr "" +msgstr "Valor do Contrato UV" #: servers/visual_server.cpp #, fuzzy @@ -28093,7 +27859,7 @@ msgstr "Ver Ocultação Pela Oclusão" #: servers/visual_server.cpp msgid "Max Active Spheres" -msgstr "" +msgstr "Máximo de Esferas Ativas" #: servers/visual_server.cpp #, fuzzy @@ -28107,13 +27873,12 @@ msgstr "Modo de Interpolação" #: servers/visual_server.cpp msgid "Max Simultaneous Compiles" -msgstr "" +msgstr "Compilações Simultâneas Máximas" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Shader Cache Size (MB)" -msgstr "Alterar Tamanho da Câmera" +msgstr "Tamanho do Cache de Shader (MB)" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index a78712c6ba..0dc49c7dba 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -4608,6 +4608,7 @@ msgstr "Proiect Divers sau unelte pentru scenă." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Proiect" @@ -7508,7 +7509,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15712,18 +15714,18 @@ msgstr "" msgid "Make Local" msgstr "Creează Oase" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nume Nod:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Nume Nod:" #: editor/scene_tree_dock.cpp @@ -15930,6 +15932,11 @@ msgstr "Adaugă în Grup" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nume Nod:" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "Eroare de Conexiune" @@ -15993,6 +16000,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17921,6 +17932,21 @@ msgstr "Toată selecția" msgid "Auto Update Project" msgstr "Exportă Proiectul" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Afișează Tot" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Alegeţi un Director" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Alegeţi un Director" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19752,6 +19778,11 @@ msgstr "Creează Nod" msgid "Custom BG Color" msgstr "Creează Nod" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Extinde Toate" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20600,6 +20631,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Nume nevalid." diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 1df1d87308..b79923abf1 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -78,7 +78,7 @@ # Alex Tern <ternvein@gmail.com>, 2020. # Varion Drakon Neonovich <variondrakon@gmail.com>, 2020. # d2cyb <dmitrydpb@gmail.com>, 2020. -# Алексей Смирнов <tir74@mail.ru>, 2020. +# Алексей Смирнов <tir74@mail.ru>, 2020, 2022. # Calamander <Calamander@yandex.ru>, 2020. # Terminator <fresh-ter@yandex.com>, 2020. # Anatoly Kuznetsov <muffinnorth@yandex.ru>, 2020. @@ -119,13 +119,18 @@ # Vadim Mitroshkin <Vadim7540@yandex.ru>, 2022. # Maksim Marchukov <mar.maksim63@gmail.com>, 2022. # Slava Beloglazov <slavathedeveloper@gmail.com>, 2022. +# Sned Of Bread <d.cto20181389@gmail.com>, 2022. +# Kedr <lava20121991@gmail.com>, 2022. +# Gulpy <yak.aryslan.1999@gmail.com>, 2022. +# Sergey Karmanov <ppoocpel8888@gmail.com>, 2022. +# Дмитрий <Dimega@inbox.ru>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-26 01:55+0000\n" -"Last-Translator: NeoLan Qu <it.bulla@mail.ru>\n" +"PO-Revision-Date: 2022-09-01 15:11+0000\n" +"Last-Translator: Дмитрий <Dimega@inbox.ru>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -134,7 +139,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -506,9 +511,8 @@ msgid "Command" msgstr "Command" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr "(Физическая)" +msgstr "Физический" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -764,14 +768,12 @@ msgid "Script Templates Search Path" msgstr "Путь поиска шаблонов скриптов" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "Автозагрузка при запуске" +msgstr "Автозагрузка системы управления версиями при запуске" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "Контроль версий" +msgstr "Название плагина контроля версий" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -2852,7 +2854,6 @@ msgid "Project export for platform:" msgstr "Экспорт проекта для платформы:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." msgstr "Завершено с ошибками." @@ -2861,9 +2862,8 @@ msgid "Completed successfully." msgstr "Завершено без ошибок." #: editor/editor_export.cpp -#, fuzzy msgid "Failed." -msgstr "Не удалось:" +msgstr "Ошибка." #: editor/editor_export.cpp msgid "Storing File:" @@ -2882,24 +2882,20 @@ msgid "Save PCK" msgstr "Сохранить PCK" #: editor/editor_export.cpp -#, fuzzy msgid "Cannot create file \"%s\"." -msgstr "Невозможно создать папку." +msgstr "Невозможно создать файл \"%s\"." #: editor/editor_export.cpp -#, fuzzy msgid "Failed to export project files." -msgstr "Не удалось экспортировать файлы проекта" +msgstr "Не удалось экспортировать файлы проекта." #: editor/editor_export.cpp -#, fuzzy msgid "Can't open file to read from path \"%s\"." -msgstr "Невозможно открыть файл для записи:" +msgstr "Не удается открыть файл для чтения из пути \"%s\"." #: editor/editor_export.cpp -#, fuzzy msgid "Save ZIP" -msgstr "Сохранить как" +msgstr "Сохранить ZIP" #: editor/editor_export.cpp msgid "" @@ -3019,30 +3015,25 @@ msgid "Custom release template not found." msgstr "Пользовательский релизный шаблон не найден." #: editor/editor_export.cpp -#, fuzzy msgid "Prepare Template" -msgstr "Управление шаблонами" +msgstr "Подготовить шаблон" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "The given export path doesn't exist." -msgstr "Данный путь экспорта не существует:" +msgstr "Указанный путь экспорта не существует." #: editor/editor_export.cpp platform/javascript/export/export.cpp -#, fuzzy msgid "Template file not found: \"%s\"." -msgstr "Файл шаблона не найден:" +msgstr "Не найден файл шаблона: \"%s\"." #: editor/editor_export.cpp -#, fuzzy msgid "Failed to copy export template." -msgstr "Неверный шаблон экспорта:" +msgstr "Не удалось скопировать шаблон экспорта." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp -#, fuzzy msgid "PCK Embedding" -msgstr "Отступ" +msgstr "Встраивание PCK" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." @@ -4594,6 +4585,7 @@ msgstr "Прочие инструменты." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Проект" @@ -5311,9 +5303,8 @@ msgstr "" "существующий пресет как активный." #: editor/editor_run_native.cpp -#, fuzzy msgid "Project Run" -msgstr "Проект" +msgstr "Запуск проекта" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -5596,13 +5587,12 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "Навигация по истории дополнительными кнопками мыши" #: editor/editor_settings.cpp -#, fuzzy msgid "Drag And Drop Selection" -msgstr "Выделение сетки" +msgstr "DragAndDrop выделение" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "Остаться в Редакторе Скриптов На Выбранном Узле" #: editor/editor_settings.cpp msgid "Appearance" @@ -7366,7 +7356,8 @@ msgid "8 Bit" msgstr "8-бит" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "Моно" @@ -11599,9 +11590,8 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Недопустимая геометрия, не может быть заменена полисеткой." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to MeshInstance2D" -msgstr "Преобразовать в Mesh2D" +msgstr "Преобразование в MeshInstance2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." @@ -11707,7 +11697,7 @@ msgstr "Новая анимация" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Filter animations" -msgstr "Фильтр методов" +msgstr "Фильтровать анимации" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -14231,12 +14221,10 @@ msgid "Export All" msgstr "Экспортировать всё" #: editor/project_export.cpp -#, fuzzy msgid "Choose an export mode:" -msgstr "Пожалуйста, выберите пустую папку." +msgstr "Пожалуйста, выберите режим экспорта:" #: editor/project_export.cpp -#, fuzzy msgid "Export All..." msgstr "Экспортировать всё" @@ -14393,7 +14381,7 @@ msgstr "Отрисовщик:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "ОткрытыйGL ES 3.0" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." @@ -14413,7 +14401,7 @@ msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "ОткрытыйGL ES 2.0" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -15370,16 +15358,19 @@ msgstr "" msgid "Make Local" msgstr "Сделать локальным" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "Данное уникальное имя уже использовано у другого узла в сцене." - #: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" +#, fuzzy +msgid "Enable Scene Unique Name(s)" msgstr "Добавить уникальное имя сцене" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Unique names already used by another node in the scene:" +msgstr "Данное уникальное имя уже использовано у другого узла в сцене." + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Убрать уникальное имя в сцене" #: editor/scene_tree_dock.cpp @@ -15580,6 +15571,10 @@ msgid "Button Group" msgstr "Группа кнопок" #: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "Убрать уникальное имя в сцене" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Источник)" @@ -15657,6 +15652,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Некорректное имя узла, следующие символы недопустимы:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "Данное уникальное имя уже использовано у другого узла в сцене." + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Переименовать узел" @@ -17051,12 +17050,12 @@ msgstr "Узел кости Godot" #: modules/gltf/gltf_skin.cpp #, fuzzy msgid "Skin Root" -msgstr "Новый корень сцены" +msgstr "Корневой скин" #: modules/gltf/gltf_skin.cpp #, fuzzy msgid "Joints Original" -msgstr "Сфокусироваться на начале координат" +msgstr "Суставы Оригинал" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" @@ -17065,7 +17064,7 @@ msgstr "Инвертировать Связи" #: modules/gltf/gltf_skin.cpp #, fuzzy msgid "Non Joints" -msgstr "Передвинуть сустав" +msgstr "Не Суставы" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" @@ -17098,7 +17097,7 @@ msgstr "Зеркальный коэффициент" #: modules/gltf/gltf_spec_gloss.cpp msgid "Spec Gloss Img" -msgstr "" +msgstr "Зеркальное Глянцевое Изображение" #: modules/gltf/gltf_state.cpp msgid "Json" @@ -17115,16 +17114,16 @@ msgstr "Младшая версия" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "GLB Data" -msgstr "С данными" +msgstr "GLB Данные" #: modules/gltf/gltf_state.cpp +#, fuzzy msgid "Use Named Skin Binds" -msgstr "" +msgstr "Использовать Связи Именованного Скина" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Buffer Views" -msgstr "Вид сзади" +msgstr "Буфер видов" #: modules/gltf/gltf_state.cpp msgid "Accessors" @@ -17389,23 +17388,23 @@ msgstr "Построение карт освещения" #: modules/lightmapper_cpu/register_types.cpp #, fuzzy msgid "CPU Lightmapper" -msgstr "Запекать карты освещения" +msgstr "CPU Карты освещения" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" -msgstr "" +msgstr "Количество Лучей Низкого Качества" #: modules/lightmapper_cpu/register_types.cpp msgid "Medium Quality Ray Count" -msgstr "" +msgstr "Количество Лучей Среднего Качества" #: modules/lightmapper_cpu/register_types.cpp msgid "High Quality Ray Count" -msgstr "" +msgstr "Количество Лучей Высокого Качества" #: modules/lightmapper_cpu/register_types.cpp msgid "Ultra Quality Ray Count" -msgstr "" +msgstr "Количество Лучей Ультра Качества" #: modules/minimp3/audio_stream_mp3.cpp #: modules/minimp3/resource_importer_mp3.cpp @@ -17420,7 +17419,7 @@ msgstr "Высота глаз" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "IOD" -msgstr "" +msgstr "IOD" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy @@ -17434,15 +17433,15 @@ msgstr "Режим без теней" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" -msgstr "" +msgstr "Передискретизация" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K1" -msgstr "" +msgstr "K1" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K2" -msgstr "" +msgstr "K2" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -17456,6 +17455,21 @@ msgstr "Собрать решение" msgid "Auto Update Project" msgstr "Автообновление проекта" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Масштаб отображения" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Выбрать каталог" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Выбрать каталог" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Конец трассировки внутреннего стека исключений" @@ -17536,7 +17550,7 @@ msgstr "Как карта нормалей" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" -msgstr "" +msgstr "Сила Bump" #: modules/opensimplex/noise_texture.cpp msgid "Noise" @@ -17562,7 +17576,7 @@ msgstr "Перспективный" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" -msgstr "" +msgstr "Лакунарность" #: modules/regex/regex.cpp msgid "Subject" @@ -17578,7 +17592,7 @@ msgstr "Строки" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" -msgstr "" +msgstr "Обнаружить Многоадресную Рассылку, Если" #: modules/upnp/upnp.cpp msgid "Discover Local Port" @@ -17586,7 +17600,7 @@ msgstr "Обнаружить локальный порт" #: modules/upnp/upnp.cpp msgid "Discover IPv6" -msgstr "" +msgstr "Обнаружить IPv6" #: modules/upnp/upnp_device.cpp msgid "Description URL" @@ -17598,7 +17612,7 @@ msgstr "Тип сервиса" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" -msgstr "" +msgstr "IDG Контроль URL" #: modules/upnp/upnp_device.cpp #, fuzzy @@ -17607,7 +17621,7 @@ msgstr "Установить тип переменной" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" -msgstr "" +msgstr "IGD Наш Адр" #: modules/upnp/upnp_device.cpp #, fuzzy @@ -18413,12 +18427,14 @@ msgid "Optional Features" msgstr "Дополнительные Компоненты" #: modules/webxr/webxr_interface.cpp +#, fuzzy msgid "Requested Reference Space Types" -msgstr "" +msgstr "Запрошенные Типы Опорного Пространства" #: modules/webxr/webxr_interface.cpp +#, fuzzy msgid "Reference Space Type" -msgstr "" +msgstr "Тип Опорного Пространства" #: modules/webxr/webxr_interface.cpp msgid "Visibility State" @@ -18443,12 +18459,14 @@ msgid "Debug Keystore" msgstr "Отладочное хранилище ключей" #: platform/android/export/export.cpp +#, fuzzy msgid "Debug Keystore User" -msgstr "" +msgstr "Отладочное Хранилище ключей Пользователя" #: platform/android/export/export.cpp +#, fuzzy msgid "Debug Keystore Pass" -msgstr "" +msgstr "Отладочное Хранилище ключей Паролей" #: platform/android/export/export.cpp msgid "Force System User" @@ -18590,9 +18608,8 @@ msgid "Graphics" msgstr "Смещение графа" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "OpenGL Debug" -msgstr "Открыть" +msgstr "OpenGL Отладка" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18950,11 +18967,9 @@ msgstr "" "%s. Пожалуйста, переустановите шаблон сборки Android из меню «Проект»." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name." -msgstr "" -"Невозможно перезаписать файлы res://android/build/res/*.xml с именем проекта" +msgstr "Невозможно перезаписать res://android/build/res/*.xml с именем проекта" #: platform/android/export/export_plugin.cpp msgid "Could not export project files to gradle project." @@ -18990,9 +19005,8 @@ msgstr "" "проекта gradle на наличие выходных данных." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Package not found: \"%s\"." -msgstr "Пакет не найден: %s" +msgstr "Пакет не найден: \"%s\"." #: platform/android/export/export_plugin.cpp msgid "Creating APK..." @@ -19017,9 +19031,8 @@ msgid "Adding files..." msgstr "Добавление файлов..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files." -msgstr "Не удалось экспортировать файлы проекта" +msgstr "Не удалось экспортировать файлы проекта." #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -19257,6 +19270,11 @@ msgstr "Пользовательский цвет" msgid "Custom BG Color" msgstr "Пользовательский цвет" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Развернуть все" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -19289,19 +19307,16 @@ msgid "Run exported HTML in the system's default browser." msgstr "Запустить HTML в системном браузере по умолчанию." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not open template for export: \"%s\"." -msgstr "Не удалось открыть шаблон для экспорта:" +msgstr "Не удалось открыть шаблон для экспорта: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Invalid export template: \"%s\"." -msgstr "Неверный шаблон экспорта:" +msgstr "Неверный шаблон экспорта: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not write file: \"%s\"." -msgstr "Не удалось записать файл:" +msgstr "Не удалось записать файл: \"%s\"." #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #, fuzzy @@ -19309,9 +19324,8 @@ msgid "Icon Creation" msgstr "Задать отступ" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read file: \"%s\"." -msgstr "Не удалось прочитать файл:" +msgstr "Не удалось прочитать файл: \"%s\"." #: platform/javascript/export/export.cpp msgid "PWA" @@ -19392,14 +19406,12 @@ msgid "Icon 512 X 512" msgstr "" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read HTML shell: \"%s\"." -msgstr "Не удалось прочитать HTML-оболочку:" +msgstr "Не удалось прочитать HTML-оболочку: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not create HTTP server directory: %s." -msgstr "Не удалось создать каталог HTTP-сервера:" +msgstr "Не удалось создать каталог HTTP-сервера: %s." #: platform/javascript/export/export.cpp #, fuzzy @@ -20144,6 +20156,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Недопустимое короткое имя пакета." @@ -26223,9 +26241,8 @@ msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp -#, fuzzy msgid "Ambient Light" -msgstr "Отступ вправо" +msgstr "Рассеянный свет" #: scene/resources/environment.cpp #, fuzzy @@ -26458,7 +26475,7 @@ msgstr "" #: scene/resources/environment.cpp msgid "Adjustments" -msgstr "" +msgstr "Adjustments (настройки)" #: scene/resources/environment.cpp #, fuzzy @@ -27900,7 +27917,7 @@ msgstr "Режим интерполяции" #: servers/visual_server.cpp msgid "OpenGL" -msgstr "ОткрытыйGL" +msgstr "OpenGL" #: servers/visual_server.cpp msgid "Batching Send Null" @@ -27990,8 +28007,9 @@ msgid "Precision" msgstr "Точность" #: servers/visual_server.cpp +#, fuzzy msgid "UV Contract" -msgstr "" +msgstr "UV Контракт" #: servers/visual_server.cpp msgid "UV Contract Amount" @@ -28017,7 +28035,7 @@ msgstr "Удалить тайл" #: servers/visual_server.cpp #, fuzzy msgid "Flip Imported Portals" -msgstr "Перевернуть порталы" +msgstr "Перевернуть Импортированные Порталы" #: servers/visual_server.cpp #, fuzzy diff --git a/editor/translations/si.po b/editor/translations/si.po index 8ce2d1d628..5e99894cf1 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -4394,6 +4394,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7117,7 +7118,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14891,18 +14893,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "සජීවීකරණ පුනරාවර්ථනය" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "සජීවීකරණ පුනරාවර්ථනය" #: editor/scene_tree_dock.cpp @@ -15094,6 +15096,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "සජීවීකරණ පුනරාවර්ථනය" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15157,6 +15164,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -16975,6 +16986,19 @@ msgstr "" msgid "Auto Update Project" msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න." +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "නිවේශන මාදිලිය" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "C# Project Directory" +msgstr "" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18700,6 +18724,11 @@ msgstr "යතුරු පිටපත් කරන්න" msgid "Custom BG Color" msgstr "යතුරු පිටපත් කරන්න" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Anim පරිවර්තනය වෙනස් කරන්න" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19496,6 +19525,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 7cba3886ba..ebd2256728 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -4623,6 +4623,7 @@ msgstr "Zmiešanosti projektových alebo scénových wide tool-ov." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekt" @@ -7541,7 +7542,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15643,18 +15645,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Meno Node-u:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Meno Node-u:" #: editor/scene_tree_dock.cpp @@ -15855,6 +15857,11 @@ msgid "Button Group" msgstr "Tlačidlo" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Meno Node-u:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Pripájanie z)" @@ -15919,6 +15926,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17845,6 +17856,21 @@ msgstr "Všetky vybrané" msgid "Auto Update Project" msgstr "Projekt" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Zobraziť Všetko" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Vyberte adresár" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Vyberte adresár" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19676,6 +19702,11 @@ msgstr "Vložiť" msgid "Custom BG Color" msgstr "Vložiť" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Expandovať Všetky" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20524,6 +20555,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Nesprávna veľkosť písma." diff --git a/editor/translations/sl.po b/editor/translations/sl.po index ceb21aa750..f0e227266d 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -12,15 +12,15 @@ # Arnold Marko <arnold.marko@gmail.com>, 2019. # Alex <alexrixhardson@gmail.com>, 2019. # Andrew Poženel <andrej.pozenel@outlook.com>, 2020, 2022. -# Jakob Tadej Vrtačnik <minecraftalka2@gmail.com>, 2021. +# Jakob Tadej Vrtačnik <minecraftalka2@gmail.com>, 2021, 2022. # Andrew Poženel <andrew.pozenel@protonmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-23 16:41+0000\n" -"Last-Translator: Andrew Poženel <andrew.pozenel@protonmail.com>\n" +"PO-Revision-Date: 2022-08-12 17:08+0000\n" +"Last-Translator: Jakob Tadej Vrtačnik <minecraftalka2@gmail.com>\n" "Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/" "godot/sl/>\n" "Language: sl\n" @@ -29,7 +29,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || " "n%100==4 ? 2 : 3;\n" -"X-Generator: Weblate 4.13.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -320,9 +320,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ni dovolj bajtov za dekodiranje, ali pa je neveljaven format." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %d (not passed) in expression" -msgstr "Napačen vnos %i(ni podan) v izrazu" +msgstr "Napačen vnos %d (ni podan) v izrazu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -351,70 +350,63 @@ msgstr "Na klic '%s':" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" -msgstr "" +msgstr "Seme" #: core/math/random_number_generator.cpp -#, fuzzy msgid "State" -msgstr "Način Vrtenja" +msgstr "Stanje" #: core/message_queue.cpp msgid "Message Queue" -msgstr "" +msgstr "Vrsta sporočil" #: core/message_queue.cpp msgid "Max Size (KB)" -msgstr "" +msgstr "Največja velikost (KB)" #: core/os/input.cpp -#, fuzzy msgid "Mouse Mode" -msgstr "Način Premika" +msgstr "Način kazalca" #: core/os/input.cpp -#, fuzzy msgid "Use Accumulated Input" -msgstr "Izbriši Vnos" +msgstr "Uporabi zbran vnos" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp msgid "Device" -msgstr "" +msgstr "Naprava" #: core/os/input_event.cpp -#, fuzzy msgid "Alt" -msgstr "Vse" +msgstr "Alt" #: core/os/input_event.cpp msgid "Shift" -msgstr "" +msgstr "Shift" #: core/os/input_event.cpp -#, fuzzy msgid "Control" -msgstr "Različica:" +msgstr "Control" #: core/os/input_event.cpp msgid "Meta" msgstr "" #: core/os/input_event.cpp -#, fuzzy msgid "Command" -msgstr "Skupnost" +msgstr "Ukaz" #: core/os/input_event.cpp #, fuzzy msgid "Physical" -msgstr "Fizikalni Okvir %" +msgstr "Fizikalno" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Pressed" -msgstr "Prednastavitev..." +msgstr "Pritisnjeno" #: core/os/input_event.cpp msgid "Scancode" @@ -430,98 +422,87 @@ msgstr "Unicode" #: core/os/input_event.cpp msgid "Echo" -msgstr "" +msgstr "Odmev" #: core/os/input_event.cpp scene/gui/base_button.cpp #, fuzzy msgid "Button Mask" -msgstr "Dodaj v Skupino" +msgstr "Maska gumba" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -#, fuzzy msgid "Global Position" -msgstr "Konstanta" +msgstr "Globalna pozicija" #: core/os/input_event.cpp -#, fuzzy msgid "Factor" -msgstr "Nadzornik" +msgstr "Faktor" #: core/os/input_event.cpp -#, fuzzy msgid "Button Index" -msgstr "Način Plošče" +msgstr "Kazalo gumba" #: core/os/input_event.cpp msgid "Doubleclick" -msgstr "" +msgstr "Dvojni klik" #: core/os/input_event.cpp msgid "Tilt" -msgstr "" +msgstr "Nagib" #: core/os/input_event.cpp -#, fuzzy msgid "Pressure" -msgstr "Prednastavitev..." +msgstr "Pritisk" #: core/os/input_event.cpp msgid "Pen Inverted" -msgstr "" +msgstr "Obrnjeno pero" #: core/os/input_event.cpp -#, fuzzy msgid "Relative" -msgstr "Pripni Relativno" +msgstr "Relativno" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed" -msgstr "Prilagodi Velikost:" +msgstr "Hitrost" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp msgid "Axis" -msgstr "" +msgstr "Os" #: core/os/input_event.cpp -#, fuzzy msgid "Axis Value" -msgstr "Novo ime:" +msgstr "Vrednost osi" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Index" -msgstr "Način Plošče" +msgstr "Kazalo" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/2d/touch_screen_button.cpp -#, fuzzy msgid "Action" -msgstr "Premakni Dejanje" +msgstr "Akcija" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" -msgstr "" +msgstr "Moč" #: core/os/input_event.cpp msgid "Delta" msgstr "" #: core/os/input_event.cpp -#, fuzzy msgid "Channel" -msgstr "Spremeni" +msgstr "Kanal" #: core/os/input_event.cpp main/main.cpp -#, fuzzy msgid "Message" -msgstr "Usklajuj Spremembe Skript" +msgstr "Sporočilo" #: core/os/input_event.cpp #, fuzzy @@ -532,11 +513,11 @@ msgstr "Prilagodi Velikost:" #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp msgid "Velocity" -msgstr "" +msgstr "Hitrost" #: core/os/input_event.cpp msgid "Instrument" -msgstr "" +msgstr "Inštrument" #: core/os/input_event.cpp #, fuzzy @@ -550,19 +531,16 @@ msgstr "" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Application" -msgstr "Premakni Dejanje" +msgstr "Aplikacija" #: core/project_settings.cpp main/main.cpp -#, fuzzy msgid "Config" -msgstr "Nastavi Zaskok" +msgstr "Konfiguracija" #: core/project_settings.cpp -#, fuzzy msgid "Project Settings Override" -msgstr "Nastavitve Projekta" +msgstr "Preglasi nastavitve projekta" #: core/project_settings.cpp core/resource.cpp #: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp @@ -580,9 +558,8 @@ msgstr "Ime" #: core/project_settings.cpp editor/editor_help.cpp #: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Description" -msgstr "Opis:" +msgstr "Opis" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp @@ -594,42 +571,42 @@ msgstr "Zaženi" #: core/project_settings.cpp editor/editor_node.cpp #: editor/run_settings_dialog.cpp main/main.cpp msgid "Main Scene" -msgstr "" +msgstr "Glavna scena" #: core/project_settings.cpp -#, fuzzy msgid "Disable stdout" -msgstr "Onemogočen" +msgstr "Onemogoči stdout" #: core/project_settings.cpp -#, fuzzy msgid "Disable stderr" -msgstr "Onemogočen" +msgstr "Onemogoči stderr" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "" +msgstr "Uporabi imenik skritih podatkov projekta" #: core/project_settings.cpp +#, fuzzy msgid "Use Custom User Dir" -msgstr "" +msgstr "Uporabi posebno uporabniško (režijo?)" #: core/project_settings.cpp +#, fuzzy msgid "Custom User Dir Name" -msgstr "" +msgstr "Posebno uporabniško ime (režije?)" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp #, fuzzy msgid "Display" -msgstr "Zamenjaj Vse" +msgstr "Zaslon(glagol ali samostalnik?)" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" -msgstr "" +msgstr "Širina" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp @@ -638,21 +615,19 @@ msgstr "" #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp msgid "Height" -msgstr "" +msgstr "Višina" #: core/project_settings.cpp msgid "Always On Top" -msgstr "" +msgstr "Vedno na vrhu" #: core/project_settings.cpp -#, fuzzy msgid "Test Width" -msgstr "Linearno" +msgstr "Testiraj širino" #: core/project_settings.cpp -#, fuzzy msgid "Test Height" -msgstr "Preskušanje" +msgstr "Testiraj višino" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -662,7 +637,7 @@ msgstr "Zvok" #: core/project_settings.cpp #, fuzzy msgid "Default Bus Layout" -msgstr "Naloži prevezeto Postavitev Vodila." +msgstr "Privzeta postavitev (?)" #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp @@ -673,95 +648,84 @@ msgstr "Urejevalnik" #: core/project_settings.cpp msgid "Main Run Args" -msgstr "" +msgstr "Glavni zagonski argumenti" #: core/project_settings.cpp -#, fuzzy msgid "Scene Naming" -msgstr "Pot Prizora:" +msgstr "Imenovanje scene" #: core/project_settings.cpp msgid "Search In File Extensions" -msgstr "" +msgstr "Išči v razširitvah datotek" #: core/project_settings.cpp msgid "Script Templates Search Path" -msgstr "" +msgstr "Pot iskanja predlogov skript" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" -msgstr "Različica:" +msgstr "Samodejno nalaganje nadzora različic ob zagonu" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "Različica:" +msgstr "Ime vtičnika za nadzor različic" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp -#, fuzzy msgid "Input" -msgstr "Dodaj Vnos" +msgstr "Vnos" #: core/project_settings.cpp msgid "UI Accept" -msgstr "" +msgstr "UI Sprejmi" #: core/project_settings.cpp -#, fuzzy msgid "UI Select" -msgstr "Izberi" +msgstr "UI Izberi" #: core/project_settings.cpp -#, fuzzy msgid "UI Cancel" -msgstr "Prekliči" +msgstr "UI Prekini" #: core/project_settings.cpp -#, fuzzy msgid "UI Focus Next" -msgstr "Poudari Pot" +msgstr "UI Osredotoči naslednje" #: core/project_settings.cpp -#, fuzzy msgid "UI Focus Prev" -msgstr "Poudari Pot" +msgstr "UI Osredotoči prejšnje" #: core/project_settings.cpp -#, fuzzy msgid "UI Left" -msgstr "Način Vrtenja" +msgstr "UI Levo" #: core/project_settings.cpp -#, fuzzy msgid "UI Right" -msgstr "Način Vrtenja" +msgstr "UI Desno" #: core/project_settings.cpp msgid "UI Up" -msgstr "" +msgstr "UI Gor" #: core/project_settings.cpp -#, fuzzy msgid "UI Down" -msgstr "Prenesi" +msgstr "UI Dol" #: core/project_settings.cpp msgid "UI Page Up" -msgstr "" +msgstr "UI Page Up" #: core/project_settings.cpp msgid "UI Page Down" -msgstr "" +msgstr "UI Page Down" #: core/project_settings.cpp msgid "UI Home" -msgstr "" +msgstr "UI Home" #: core/project_settings.cpp msgid "UI End" -msgstr "" +msgstr "UI End" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp @@ -773,7 +737,7 @@ msgstr "" #: servers/physics_server.cpp #, fuzzy msgid "Physics" -msgstr "Fizikalni Okvir %" +msgstr "Fizika" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -783,11 +747,11 @@ msgstr "Fizikalni Okvir %" #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" -msgstr "" +msgstr "3D" #: core/project_settings.cpp msgid "Smooth Trimesh Collision" -msgstr "" +msgstr "Gladko trimeško trčenje" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp @@ -799,7 +763,7 @@ msgstr "" #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Rendering" -msgstr "" +msgstr "Upodabljanje" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp @@ -809,18 +773,17 @@ msgstr "" #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" -msgstr "" +msgstr "Kakovost" #: core/project_settings.cpp scene/gui/file_dialog.cpp #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp #: servers/visual_server.cpp -#, fuzzy msgid "Filters" -msgstr "Filtri..." +msgstr "Filtri" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" -msgstr "" +msgstr "Izostri intenzivnost" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp @@ -836,28 +799,27 @@ msgstr "Razhroščevalnik" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -#, fuzzy msgid "Settings" -msgstr "Nastavitve Zaskočenja" +msgstr "Nastavitve" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy msgid "Profiler" -msgstr "" +msgstr "Zabeležnik(?)" #: core/project_settings.cpp #, fuzzy msgid "Max Functions" -msgstr "Preimenuj Funkcijo" +msgstr "Največja količina funkcij" #: core/project_settings.cpp scene/3d/vehicle_body.cpp -#, fuzzy msgid "Compression" -msgstr "Trenutna Različica:" +msgstr "Kompresija" #: core/project_settings.cpp msgid "Formats" -msgstr "" +msgstr "Formati" #: core/project_settings.cpp msgid "Zstd" @@ -869,11 +831,12 @@ msgstr "" #: core/project_settings.cpp msgid "Compression Level" -msgstr "" +msgstr "Nivo kompresije" #: core/project_settings.cpp +#, fuzzy msgid "Window Log Size" -msgstr "" +msgstr "Velikost beležnega okna" #: core/project_settings.cpp msgid "Zlib" @@ -885,20 +848,19 @@ msgstr "" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" -msgstr "" +msgstr "Android" #: core/project_settings.cpp msgid "Modules" -msgstr "" +msgstr "Moduli" #: core/register_core_types.cpp msgid "TCP" msgstr "TCP" #: core/register_core_types.cpp -#, fuzzy msgid "Connect Timeout Seconds" -msgstr "Poveži se z Gradnikom:" +msgstr "Časovna omejitev povezave v sekundah" #: core/register_core_types.cpp msgid "Packet Peer Stream" @@ -906,16 +868,15 @@ msgstr "" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" -msgstr "" +msgstr "Največja količina medpomnilnikov (Večkratnik 2)" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" msgstr "" #: core/register_core_types.cpp main/main.cpp -#, fuzzy msgid "Certificates" -msgstr "Lastnosti" +msgstr "Certifikati" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp @@ -924,9 +885,8 @@ msgid "Resource" msgstr "Viri" #: core/resource.cpp -#, fuzzy msgid "Local To Scene" -msgstr "Zapri Prizor" +msgstr "Lokalno tej sceni" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp @@ -936,18 +896,16 @@ msgid "Path" msgstr "Pot" #: core/script_language.cpp -#, fuzzy msgid "Source Code" -msgstr "Viri" +msgstr "Izvirna koda" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: core/translation.cpp -#, fuzzy msgid "Test" -msgstr "Preskušanje" +msgstr "Test" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" @@ -987,17 +945,17 @@ msgstr "EiB" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" -msgstr "" +msgstr "Predpomnilnik" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" +msgstr "Platno mnogotnik predpomnilnik velikost (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" +msgstr "Platno mnogokotnik kazalo predpomnilnik velikost (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp @@ -1009,13 +967,12 @@ msgstr "" #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/visual_server.cpp msgid "2D" -msgstr "" +msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#, fuzzy msgid "Snapping" -msgstr "Pametno pripenjanje" +msgstr "Pripenjanje" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -1026,7 +983,7 @@ msgstr "Uporabi Pripenjanje Pikslov" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" -msgstr "" +msgstr "Takojšnja velikost predpomnilnika (KB)" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp @@ -1036,29 +993,30 @@ msgstr "Zapeči Svetlobne karte" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp +#, fuzzy msgid "Use Bicubic Sampling" -msgstr "" +msgstr "Uporabite bikubično vzorčenje" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Elements" -msgstr "" +msgstr "Največ upodobljivih elementov" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Lights" -msgstr "" +msgstr "Največ upodobljivih luči" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Max Renderable Reflections" -msgstr "GridMap Izbriši Izbor" +msgstr "Največ upodobljivih refleksij" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" -msgstr "" +msgstr "Največ luči na objekt" #: drivers/gles3/rasterizer_scene_gles3.cpp +#, fuzzy msgid "Subsurface Scattering" -msgstr "" +msgstr "Podpovršinsko razprševanje" #: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1070,29 +1028,30 @@ msgstr "" #: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Scale" -msgstr "Prilagodi Velikost:" +msgstr "Velikost" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Follow Surface" -msgstr "" +msgstr "Sledi površini" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" -msgstr "" +msgstr "Vzorci teže" #: drivers/gles3/rasterizer_scene_gles3.cpp +#, fuzzy msgid "Voxel Cone Tracing" -msgstr "" +msgstr "Sledenje (voxel?) stožca" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" -msgstr "" +msgstr "Visoka kakovost" #: drivers/gles3/rasterizer_storage_gles3.cpp +#, fuzzy msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" +msgstr "Mešanica oblike največja velikost predpomnilnika (KB)" #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp @@ -1166,9 +1125,8 @@ msgstr "Animacija Spremeni klic" #: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Frame" -msgstr "Okvir %" +msgstr "Okvir" #: editor/animation_track_editor.cpp editor/editor_profiler.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -1179,38 +1137,35 @@ msgstr "Čas" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: platform/osx/export/export.cpp -#, fuzzy msgid "Location" -msgstr "Rotacijski Korak:" +msgstr "Lokacija" #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -#, fuzzy msgid "Rotation" -msgstr "Rotacijski Korak:" +msgstr "Rotacija" #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" -msgstr "" +msgstr "Vrednost" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Arg Count" -msgstr "Količina:" +msgstr "Količina argumentov" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Args" -msgstr "" +msgstr "Argumenti" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp #: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp #: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp msgid "Type" -msgstr "" +msgstr "Način" #: editor/animation_track_editor.cpp msgid "In Handle" @@ -1225,17 +1180,15 @@ msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Stream" -msgstr "" +msgstr "Tok" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start Offset" -msgstr "Mrežni Zamik:" +msgstr "Začetni odmik" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" -msgstr "Mrežni Zamik:" +msgstr "Končni odmik" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1249,7 +1202,7 @@ msgstr "Animacija" #: editor/animation_track_editor.cpp msgid "Easing" -msgstr "" +msgstr "Popuščanje" #: editor/animation_track_editor.cpp #, fuzzy @@ -1313,7 +1266,7 @@ msgstr "Ustavi predvajanje animacije. (S)" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation length (frames)" -msgstr "Dolžina animacije (v sekundah)." +msgstr "Dolžina animacije (v slikah?)." #: editor/animation_track_editor.cpp #, fuzzy @@ -1326,9 +1279,8 @@ msgid "Add Track" msgstr "Animacija Dodaj sled" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Looping" -msgstr "Približaj animacijo." +msgstr "Animacija v zanki" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -1337,7 +1289,7 @@ msgstr "Funkcije:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Zvočni posnetki:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" @@ -4694,6 +4646,7 @@ msgstr "Različna projektna ali prizorska orodja." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekt" @@ -7627,7 +7580,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15903,18 +15857,19 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Ime Gradnika:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Ime že uporablja druga funkcija/sprem/signal:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Ime Gradnika:" #: editor/scene_tree_dock.cpp @@ -16121,6 +16076,11 @@ msgstr "Dodaj v Skupino" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Ime Gradnika:" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "Napaka Pri Povezavi" @@ -16185,6 +16145,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -18118,6 +18082,21 @@ msgstr "Celotna izbira" msgid "Auto Update Project" msgstr "Izvozi Projekt" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Zamenjaj Vse" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Izberi Mapo" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Izberi Mapo" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19970,6 +19949,11 @@ msgstr "Gradnik Prehod" msgid "Custom BG Color" msgstr "Gradnik Prehod" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Razširi vse" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20820,6 +20804,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Neveljavno ime." diff --git a/editor/translations/sq.po b/editor/translations/sq.po index af72b686b9..f8ffd0e88d 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -4632,6 +4632,7 @@ msgstr "Vegla të ndryshme për projektin ose skenën." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekti" @@ -7527,7 +7528,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15491,18 +15493,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Emri i Nyjes:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Emri i Nyjes:" #: editor/scene_tree_dock.cpp @@ -15699,6 +15701,11 @@ msgstr "Shto te Grupi" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Emri i Nyjes:" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "Gabim në Lidhje" @@ -15763,6 +15770,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17644,6 +17655,21 @@ msgstr "" msgid "Auto Update Project" msgstr "Eksporto Projektin" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Shfaqi të Gjitha" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Zgjidh një Direktori" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Zgjidh një Direktori" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19455,6 +19481,11 @@ msgstr "Dyfisho Nyjet" msgid "Custom BG Color" msgstr "Dyfisho Nyjet" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Zgjero të Gjitha" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20297,6 +20328,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Emër i palejuar." diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 4231d62c6b..f2f6a5bf09 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -4878,6 +4878,7 @@ msgstr "Разни алати за пројекат или сцену." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Пројекат" @@ -7944,7 +7945,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -17014,18 +17016,19 @@ msgstr "" msgid "Make Local" msgstr "Направи кости" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Име чвора:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Име је већ у употреби у функ/пром/сигналу:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Име чвора:" #: editor/scene_tree_dock.cpp @@ -17258,6 +17261,11 @@ msgstr "Група Дугмића" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Име чвора:" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "(Повезивање од)" @@ -17343,6 +17351,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Неважеће име чвора, следећи карактери нису дозвољени:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp #, fuzzy msgid "Rename Node" msgstr "Преименуј Чвор" @@ -19420,6 +19432,21 @@ msgstr "Испуни одабрано" msgid "Auto Update Project" msgstr "Неименован Пројекат" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Прикажи нормалу" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Одабери директоријум" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Одабери директоријум" + #: modules/mono/mono_gd/gd_mono_utils.cpp #, fuzzy msgid "End of inner exception stack trace" @@ -21351,6 +21378,11 @@ msgstr "Направи чвор" msgid "Custom BG Color" msgstr "Направи чвор" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Прошири све" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -22211,6 +22243,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Неважеће кратко име паковања." diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index b898108402..8af5b1daaf 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -4411,6 +4411,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7151,7 +7152,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14924,18 +14926,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Obriši Selekciju" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Obriši Selekciju" #: editor/scene_tree_dock.cpp @@ -15128,6 +15130,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Obriši Selekciju" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15191,6 +15198,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17031,6 +17042,19 @@ msgstr "Sve sekcije" msgid "Auto Update Project" msgstr "Izmjeni Selekciju Krivulje" +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Izmjeni Selekciju Krivulje" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18778,6 +18802,11 @@ msgstr "Animacija Uduplaj Ključeve" msgid "Custom BG Color" msgstr "Animacija Uduplaj Ključeve" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Homogenost Boje." + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19579,6 +19608,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 9fd6b9bf67..44b6fcf8b6 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -32,8 +32,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-23 03:57+0000\n" -"Last-Translator: Kenny Andersson <kenny@ordinary.se>\n" +"PO-Revision-Date: 2022-08-30 03:11+0000\n" +"Last-Translator: Björn Åkesson <bjorn.akesson@gmail.com>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -41,7 +41,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy @@ -49,9 +49,8 @@ msgid "Tablet Driver" msgstr "Drivrutin för surfplatta" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "Klippbordet är tomt!" +msgstr "Urklipp" #: core/bind/core_bind.cpp msgid "Current Screen" @@ -4662,6 +4661,7 @@ msgstr "Diverse projekt eller scenövergripande-verktyg." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekt" @@ -7565,7 +7565,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15718,18 +15719,18 @@ msgstr "" msgid "Make Local" msgstr "Gör Patch" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Node Namn:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Node Namn:" #: editor/scene_tree_dock.cpp @@ -15934,6 +15935,11 @@ msgstr "Lägg till i Grupp" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Node Namn:" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "Anslutningsfel" @@ -15999,6 +16005,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Byt namn på Node" @@ -17909,6 +17919,21 @@ msgstr "Alla urval" msgid "Auto Update Project" msgstr "Namnlöst Projekt" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Ersätt Alla" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Välj en Katalog" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Välj en Katalog" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19734,6 +19759,11 @@ msgstr "Klipp ut Noder" msgid "Custom BG Color" msgstr "Klipp ut Noder" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Expandera alla" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20583,6 +20613,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Ogiltigt namn." diff --git a/editor/translations/te.po b/editor/translations/te.po index af4c65f062..fe9f95b213 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -4330,6 +4330,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7008,7 +7009,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -14677,16 +14679,16 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." +#: editor/scene_tree_dock.cpp +msgid "Enable Scene Unique Name(s)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" +#: editor/scene_tree_dock.cpp +msgid "Disable Scene Unique Name(s)" msgstr "" #: editor/scene_tree_dock.cpp @@ -14876,6 +14878,10 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -14939,6 +14945,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -16723,6 +16733,18 @@ msgstr "" msgid "Auto Update Project" msgstr "" +#: modules/mono/godotsharp_dirs.cpp +msgid "Assembly Name" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +msgid "C# Project Directory" +msgstr "" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -18417,6 +18439,10 @@ msgstr "" msgid "Custom BG Color" msgstr "" +#: platform/iphone/export/export.cpp +msgid "Export Icons" +msgstr "" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19198,6 +19224,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index f1eb8b716f..6e4b0e578f 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -4623,6 +4623,7 @@ msgstr "โปรเจกต์และเครื่องมืออื่ #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "โปรเจกต์" @@ -7560,7 +7561,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15655,18 +15657,19 @@ msgstr "" msgid "Make Local" msgstr "ทำให้เป็นภายใน" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "ชื่อโนด:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "มีฟังก์ชัน/ตัวแปร/สัญญาณอื่นใช้ชื่อนี้แล้ว:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "ชื่อโนด:" #: editor/scene_tree_dock.cpp @@ -15862,6 +15865,11 @@ msgid "Button Group" msgstr "ชุดของปุ่ม" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "ชื่อโนด:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(เชื่อมต่อจาก)" @@ -15937,6 +15945,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "ชื่อโหนดไม่ถูกต้อง ใช้ตัวอักษรต่อไปนี้ไม่ได้:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "เปลี่ยนชื่อโหนด" @@ -17864,6 +17876,21 @@ msgstr "เติมส่วนที่เลือก" msgid "Auto Update Project" msgstr "โปรเจกต์ไม่มีชื่อ" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "แสดงทั้งหมด" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "เลือกโฟลเดอร์" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "เลือกโฟลเดอร์" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "สิ้นสุดสแตคข้อผิดพลาดภายใน" @@ -19716,6 +19743,11 @@ msgstr "ตัดโหนด" msgid "Custom BG Color" msgstr "ตัดโหนด" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "ขยายออก" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20572,6 +20604,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "ชื่อแพ็คเกจแบบสั้นผิดพลาด" diff --git a/editor/translations/tl.po b/editor/translations/tl.po index fec7766383..bf39f11166 100644 --- a/editor/translations/tl.po +++ b/editor/translations/tl.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-04-08 07:29+0000\n" +"PO-Revision-Date: 2022-08-12 17:08+0000\n" "Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n" "Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/" "godot/tl/>\n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -523,30 +523,26 @@ msgid "Delta" msgstr "" #: core/os/input_event.cpp -#, fuzzy msgid "Channel" -msgstr "Baguhin" +msgstr "" #: core/os/input_event.cpp main/main.cpp -#, fuzzy msgid "Message" -msgstr "I-commit Lahat ng Pagbabago" +msgstr "Mensahe" #: core/os/input_event.cpp -#, fuzzy msgid "Pitch" -msgstr "Switch" +msgstr "Taas ng Tunog" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Velocity" -msgstr "Simulan" +msgstr "Bilis" #: core/os/input_event.cpp msgid "Instrument" -msgstr "" +msgstr "Instrumento" #: core/os/input_event.cpp #, fuzzy @@ -627,15 +623,14 @@ msgstr "" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Display" -msgstr "Ipakita Lahat" +msgstr "" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" -msgstr "" +msgstr "Lapad" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp @@ -644,11 +639,11 @@ msgstr "" #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp msgid "Height" -msgstr "" +msgstr "Taas" #: core/project_settings.cpp msgid "Always On Top" -msgstr "" +msgstr "Parating Nasa Taas" #: core/project_settings.cpp msgid "Test Width" @@ -742,30 +737,27 @@ msgstr "I-urong Pakanan" #: core/project_settings.cpp msgid "UI Up" -msgstr "" +msgstr "UI Taas" #: core/project_settings.cpp -#, fuzzy msgid "UI Down" -msgstr "Baba" +msgstr "UI Baba" #: core/project_settings.cpp -#, fuzzy msgid "UI Page Up" -msgstr "Pahina: " +msgstr "UI Pahinang Taas" #: core/project_settings.cpp msgid "UI Page Down" -msgstr "" +msgstr "UI Pahinang Baba" #: core/project_settings.cpp msgid "UI Home" -msgstr "" +msgstr "UI Panimula" #: core/project_settings.cpp -#, fuzzy msgid "UI End" -msgstr "Sa Huli" +msgstr "UI Wakas" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp @@ -776,7 +768,7 @@ msgstr "Sa Huli" #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Physics" -msgstr "" +msgstr "Pisika" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -786,7 +778,7 @@ msgstr "" #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" -msgstr "" +msgstr "3D" #: core/project_settings.cpp msgid "Smooth Trimesh Collision" @@ -802,7 +794,7 @@ msgstr "" #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Rendering" -msgstr "" +msgstr "Pagre-render" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp @@ -812,18 +804,17 @@ msgstr "" #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" -msgstr "" +msgstr "Kalidad" #: core/project_settings.cpp scene/gui/file_dialog.cpp #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp #: servers/visual_server.cpp -#, fuzzy msgid "Filters" -msgstr "Salain ang mga node" +msgstr "Mga Pansala" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" -msgstr "" +msgstr "Tindi ng Pagkatulis" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp @@ -839,9 +830,8 @@ msgstr "Debug" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -#, fuzzy msgid "Settings" -msgstr "Kaayusan:" +msgstr "Pagsasaayos:" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp @@ -849,18 +839,16 @@ msgid "Profiler" msgstr "" #: core/project_settings.cpp -#, fuzzy msgid "Max Functions" -msgstr "Gumawa ng Punsyon" +msgstr "Max na Punksyon" #: core/project_settings.cpp scene/3d/vehicle_body.cpp -#, fuzzy msgid "Compression" -msgstr "Ekspresyon" +msgstr "Kompresyon" #: core/project_settings.cpp msgid "Formats" -msgstr "" +msgstr "Mga Format" #: core/project_settings.cpp msgid "Zstd" @@ -868,15 +856,15 @@ msgstr "" #: core/project_settings.cpp msgid "Long Distance Matching" -msgstr "" +msgstr "Pagtugma sa Mahabang Layo" #: core/project_settings.cpp msgid "Compression Level" -msgstr "" +msgstr "Tindi ng Kompresyon" #: core/project_settings.cpp msgid "Window Log Size" -msgstr "" +msgstr "Laki ng Log ng Window" #: core/project_settings.cpp msgid "Zlib" @@ -892,16 +880,15 @@ msgstr "" #: core/project_settings.cpp msgid "Modules" -msgstr "" +msgstr "Mga Modyul" #: core/register_core_types.cpp msgid "TCP" msgstr "" #: core/register_core_types.cpp -#, fuzzy msgid "Connect Timeout Seconds" -msgstr "Ikabit sa Node:" +msgstr "" #: core/register_core_types.cpp msgid "Packet Peer Stream" @@ -917,7 +904,7 @@ msgstr "" #: core/register_core_types.cpp main/main.cpp msgid "Certificates" -msgstr "" +msgstr "Mga Katibayan" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp @@ -926,9 +913,8 @@ msgid "Resource" msgstr "" #: core/resource.cpp -#, fuzzy msgid "Local To Scene" -msgstr "Isara ang Eksena" +msgstr "Lokal sa Eksena" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp @@ -943,7 +929,7 @@ msgstr "" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "Wika" #: core/translation.cpp #, fuzzy @@ -1019,9 +1005,8 @@ msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#, fuzzy msgid "Use GPU Pixel Snap" -msgstr "Paguurong na Pa-pixel" +msgstr "Gamiting ang GPU Paguurong na Pa-pixel" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp @@ -1070,11 +1055,11 @@ msgstr "" #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" -msgstr "" +msgstr "Iskala" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Follow Surface" -msgstr "" +msgstr "Sundan ang Ibabaw" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" @@ -1086,7 +1071,7 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" -msgstr "" +msgstr "Mataas na Kalidad" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" @@ -1095,7 +1080,7 @@ msgstr "" #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "Walang Bayad" +msgstr "Malaya" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -4497,6 +4482,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Proyekto" @@ -7300,7 +7286,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -11524,27 +11511,27 @@ msgstr "Sariwain ang Preview" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" -msgstr "Kaayusan:" +msgstr "Pagsasaayos:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" -msgstr "" +msgstr "Walang Pinipiling Frames" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" -msgstr "" +msgstr "Magdagdag ng %d Frame(s)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" -msgstr "" +msgstr "Magdagdag ng Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" -msgstr "" +msgstr "Hindi mai-karga ang mga larawan" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "" +msgstr "ERROR: Hindi mai-karga ang frame resource!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" @@ -11560,7 +11547,7 @@ msgstr "Magdagdag ng Puwang" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "" +msgstr "Palitan ang FPS ng Animation" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" @@ -11579,9 +11566,8 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "Salain ang mga method" +msgstr "Salain ang mga animation" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -11630,16 +11616,16 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" -msgstr "" +msgstr "Pahalang:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" -msgstr "" +msgstr "Patayo:" #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" -msgstr "" +msgstr "Pagkakahiwalay:" #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -11668,7 +11654,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "Paraan ng Paguurong:" +msgstr "Paraan ng Pag-uurong:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" @@ -11716,15 +11702,15 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "No fonts found." -msgstr "" +msgstr "Walang font na mahanap." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} icon(s)" -msgstr "" +msgstr "(mga) {num} icon" #: editor/plugins/theme_editor_plugin.cpp msgid "No icons found." -msgstr "" +msgstr "Walang icon na mahanap." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} stylebox(es)" @@ -11732,15 +11718,15 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "No styleboxes found." -msgstr "" +msgstr "Walang stylebox ang nahanap." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} currently selected" -msgstr "" +msgstr "{num} ang kasalukuyang pinipili" #: editor/plugins/theme_editor_plugin.cpp msgid "Nothing was selected for the import." -msgstr "" +msgstr "Walang pinili upang i-import." #: editor/plugins/theme_editor_plugin.cpp msgid "Importing Theme Items" @@ -11764,7 +11750,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "With Data" -msgstr "" +msgstr "May Data" #: editor/plugins/theme_editor_plugin.cpp msgid "Select by data type:" @@ -11878,9 +11864,8 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Remove Type" -msgstr "Alisin ang Tile" +msgstr "Alisin ang Type" #: editor/plugins/theme_editor_plugin.cpp msgid "" @@ -15086,18 +15071,19 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Pangalan ng Node:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Ginagamit na ang pangalan ng ibang punsyon/var/hudyat:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Pangalan ng Node:" #: editor/scene_tree_dock.cpp @@ -15288,6 +15274,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Pangalan ng Node:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15353,6 +15344,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17219,6 +17214,21 @@ msgstr "" msgid "Auto Update Project" msgstr "Bumalik sa Talaproyektuhan" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Ipakita Lahat" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Pumili ng Lalagyanan" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Pumili ng Lalagyanan" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19007,6 +19017,11 @@ msgstr "Kopyahin ang mga Node" msgid "Custom BG Color" msgstr "Kopyahin ang mga Node" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Palakihin lahat" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -19847,6 +19862,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index ab58a87c36..e115c4d368 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -78,13 +78,19 @@ # Emre <mr.inkaya@gmail.com>, 2022. # Deleted User <noreply+46858@weblate.org>, 2022. # Ümid Quliyev <lucifer25x@protonmail.com>, 2022. +# Mustafa Said Ağca <m.said.agca@gmail.com>, 2022. +# Yaşar Anıl Sansak <anilsansak@gmail.com>, 2022. +# Hasan Hüseyin Cihangir <hashusfb@gmail.com>, 2022. +# Volkan Gezer <volkangezer@gmail.com>, 2022. +# bsr <bsndrn16@gmail.com>, 2022. +# Ramazan SANCAR <ramazansancar4545@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-08-05 01:04+0000\n" -"Last-Translator: Ümid Quliyev <lucifer25x@protonmail.com>\n" +"PO-Revision-Date: 2022-08-30 03:11+0000\n" +"Last-Translator: Ramazan SANCAR <ramazansancar4545@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -92,7 +98,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -107,6 +113,7 @@ msgid "Current Screen" msgstr "Şu anki Ekran" #: core/bind/core_bind.cpp +#, fuzzy msgid "Exit Code" msgstr "Çıkış Kodu" @@ -136,11 +143,11 @@ msgstr "Ekranı Açık Tut" #: core/bind/core_bind.cpp msgid "Min Window Size" -msgstr "Minimum Pencere Boyutu" +msgstr "Minimum Ekran Boyutu" #: core/bind/core_bind.cpp msgid "Max Window Size" -msgstr "Maksimum Pencere Boyutu" +msgstr "Maksimum Ekran Boyutu" #: core/bind/core_bind.cpp msgid "Screen Orientation" @@ -202,7 +209,7 @@ msgstr "Endian Değişimi" #: core/bind/core_bind.cpp msgid "Editor Hint" -msgstr "Düzenleyici İpucusu" +msgstr "Editör İpucu" #: core/bind/core_bind.cpp msgid "Print Error Messages" @@ -214,7 +221,7 @@ msgstr "Saniye Başına Yineleme" #: core/bind/core_bind.cpp msgid "Target FPS" -msgstr "Hedef FPS" +msgstr "Hedeflenen FPS" #: core/bind/core_bind.cpp msgid "Time Scale" @@ -256,6 +263,7 @@ msgid "Limits" msgstr "Limitler" #: core/command_queue_mt.cpp +#, fuzzy msgid "Command Queue" msgstr "Komut Sırası" @@ -349,7 +357,7 @@ msgstr "Çıkış Arabelleği Maksimum Boyutu" #: core/io/packet_peer.cpp msgid "Stream Peer" -msgstr "" +msgstr "Akış Eşi" #: core/io/stream_peer.cpp msgid "Big Endian" @@ -425,7 +433,7 @@ msgstr "Mesaj Sırası" #: core/message_queue.cpp msgid "Max Size (KB)" -msgstr "En Büyük Boyut (KB)" +msgstr "Maksimum Boyut (KB)" #: core/os/input.cpp msgid "Mouse Mode" @@ -515,7 +523,6 @@ msgid "Pressure" msgstr "Baskı" #: core/os/input_event.cpp -#, fuzzy msgid "Pen Inverted" msgstr "Ters Kalem" @@ -567,9 +574,8 @@ msgid "Message" msgstr "Mesaj" #: core/os/input_event.cpp -#, fuzzy msgid "Pitch" -msgstr "Perde" +msgstr "Eğim" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp @@ -644,7 +650,7 @@ msgstr "Stderr'i devre dışı bırak" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "Gizlenmiş Proje Verileri Dizinini Kullan" +msgstr "Gizli Proje Veri Dizinini Kullan" #: core/project_settings.cpp msgid "Use Custom User Dir" @@ -704,12 +710,10 @@ msgid "Editor" msgstr "Düzenleyici" #: core/project_settings.cpp -#, fuzzy msgid "Main Run Args" -msgstr "Ana Sahne Değiştirgenleri:" +msgstr "Oynatma Argümanları" #: core/project_settings.cpp -#, fuzzy msgid "Scene Naming" msgstr "Sahne Adlandırma" @@ -722,14 +726,12 @@ msgid "Script Templates Search Path" msgstr "Script Dosyalarını Aramak İçin Dosya Yolu" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Autoload On Startup" msgstr "Başlangıçta Otomatik Sürüm Kontrolü" #: core/project_settings.cpp -#, fuzzy msgid "Version Control Plugin Name" -msgstr "Sürüm Denetimi Eklenti Adı" +msgstr "Sürüm Denetim Eklentisi Adı" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -864,9 +866,8 @@ msgstr "Ayarlar" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Profiler" -msgstr "Kesitçi" +msgstr "Profil Oluşturucu" #: core/project_settings.cpp msgid "Max Functions" @@ -921,7 +922,6 @@ msgid "Connect Timeout Seconds" msgstr "Bağlanma Zaman Aşımı Süresi(Saniye)" #: core/register_core_types.cpp -#, fuzzy msgid "Packet Peer Stream" msgstr "Paket Eş Akışı" @@ -963,7 +963,6 @@ msgid "Locale" msgstr "Yerel" #: core/translation.cpp -#, fuzzy msgid "Test" msgstr "Deneme" @@ -1051,9 +1050,8 @@ msgstr "Işık Haritalama" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp -#, fuzzy msgid "Use Bicubic Sampling" -msgstr "Bicubic Örneklemeyi Kullanın" +msgstr "Çift Kübik Örneklemeyi Kullan" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Elements" @@ -1073,7 +1071,7 @@ msgstr "Maks. Objeye düşen Işık Sayısı" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" -msgstr "" +msgstr "Yüzeyaltı Saçılması" #: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1097,9 +1095,8 @@ msgid "Weight Samples" msgstr "Ağırlık Örnekleri" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Voxel Cone Tracing" -msgstr "Işın İzleme" +msgstr "Voksel Koni İzleme" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" @@ -1112,7 +1109,7 @@ msgstr "Karışım Şekli Maksimum Arabellek Boyutu (KB)" #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "Özgür" +msgstr "Serbest" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -1151,16 +1148,19 @@ msgid "Move Bezier Points" msgstr "Bezier Noktalarını Taşı" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Duplicate Keys" -msgstr "Animasyon Anahtarlarını Çoğalt" +msgstr "Animasyon Anahtarları Çoğalt" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Delete Keys" msgstr "Animasyon Anahtarları Sil" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Change Keyframe Time" -msgstr "Anim Anahtar-kare Zamanını Değiştir" +msgstr "Animasyon Bağımsız Kare Zamanını Değiştir" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" @@ -1171,8 +1171,9 @@ msgid "Anim Change Transform" msgstr "Animasyon Değişikliği Dönüşümü" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Change Keyframe Value" -msgstr "Anim Anahtar-kare Değerini Değiştir" +msgstr "Animasyon Bağımsız Kare Değerini Değiştir" #: editor/animation_track_editor.cpp msgid "Anim Change Call" @@ -1224,32 +1225,27 @@ msgid "Type" msgstr "Tür" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "Tutamacı Ayarla" +msgstr "İç Kulp" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "Tutamacı Ayarla" +msgstr "Dış Kulp" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -#, fuzzy msgid "Stream" -msgstr "Aktarım" +msgstr "Akış" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start Offset" -msgstr "Izgarayı Kaydır:" +msgstr "Başlangıç Dengeleme" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" -msgstr "Kaydırma:" +msgstr "Bitiş Dengeleme" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1266,8 +1262,9 @@ msgid "Easing" msgstr "Yumuşatma" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Animasyon Anahtar-Çerçeve Zamanını Değiştir" +msgstr "Animasyon Çoklu Bağımsız Kare Zamanı Değiştir" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" @@ -1300,7 +1297,7 @@ msgstr "Özellik Parçası" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "3D Dönüştürücü İzi" +msgstr "3B Dönüştürücü İzi" #: editor/animation_track_editor.cpp msgid "Call Method Track" @@ -1398,41 +1395,34 @@ msgid "Type:" msgstr "Tür:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "(Invalid, expected type: %s)" -msgstr "(Geçersiz Dışa Aktarım Şablonu: %s)" +msgstr "(Geçersiz, beklenen tür: %s)" #: editor/animation_track_editor.cpp msgid "Easing:" msgstr "Yumuşatma:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In-Handle:" -msgstr "Tutamacı Ayarla" +msgstr "İç-Kulp:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out-Handle:" -msgstr "Tutamacı Ayarla" +msgstr "Dış-Kulp:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Stream:" -msgstr "Aktarım:" +msgstr "Akış:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start (s):" -msgstr "Başlangıç (lar):" +msgstr "Başlangıç (saniye):" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End (s):" -msgstr "Bitiş (ler):" +msgstr "Bitiş (saniye):" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Clip:" msgstr "Animasyon Klibi:" @@ -1518,12 +1508,10 @@ msgstr "Animasyon İzini Kaldır" #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editors" -msgstr "Düzenleyici" +msgstr "Editörler" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#, fuzzy msgid "Confirm Insert Track" msgstr "Parça Eklemeyi Onayla" @@ -1650,7 +1638,6 @@ msgid "Add Method Track Key" msgstr "Yöntem İz Anahtarı Ekle" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Method not found in object:" msgstr "Metot, nesne içinde bulunamadı:" @@ -1672,7 +1659,7 @@ msgstr "Metodlar" #: editor/animation_track_editor.cpp msgid "Bezier" -msgstr "" +msgstr "Bezier Eğrisi" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -1845,7 +1832,7 @@ msgstr "Maks. Eniyileştirilebilir Açı:" #: editor/animation_track_editor.cpp scene/3d/room_manager.cpp #: servers/visual_server.cpp msgid "Optimize" -msgstr "İyileştir" +msgstr "En İyileştir" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" @@ -2262,7 +2249,6 @@ msgid "Open" msgstr "Aç" #: editor/dependency_editor.cpp -#, fuzzy msgid "Owners of: %s (Total: %d)" msgstr "Sahipleri: %s (Toplam: %d)" @@ -2376,7 +2362,6 @@ msgstr "Baş Geliştirici" #. TRANSLATORS: This refers to a job title. #: editor/editor_about.cpp -#, fuzzy msgctxt "Job Title" msgid "Project Manager" msgstr "Proje Yöneticisi" @@ -2621,9 +2606,8 @@ msgid "There is no '%s' file." msgstr "'%s' dosyası bulunamadı." #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Layout:" -msgstr "Yerleşim Düzeni:" +msgstr "Düzen:" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -2672,7 +2656,6 @@ msgid "Create a new Bus Layout." msgstr "Yeni bir Bus Yerleşim Düzeni oluştur." #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Audio Bus Layout" msgstr "Ses Veri Yolu Düzeni" @@ -2682,7 +2665,7 @@ msgstr "Geçersiz ad." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." -msgstr "Basamak ile başlayamaz." +msgstr "Rakamla başlanamaz." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -2826,22 +2809,18 @@ msgid "Choose" msgstr "Seç" #: editor/editor_export.cpp -#, fuzzy msgid "Project export for platform:" msgstr "Platform için proje dışa aktarımı:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "Hatalarla tamamlandı." +msgstr "Uyarılar ile tamamlandı." #: editor/editor_export.cpp -#, fuzzy msgid "Completed successfully." msgstr "Başarıyla tamamlandı." #: editor/editor_export.cpp -#, fuzzy msgid "Failed." msgstr "Başarısız." @@ -2855,32 +2834,27 @@ msgstr "Beklenen adreste dışa aktarım şablonu bulunamadı:" #: editor/editor_export.cpp msgid "Packing" -msgstr "Çıkınla" +msgstr "Paketle" #: editor/editor_export.cpp -#, fuzzy msgid "Save PCK" -msgstr "PCK'yi kaydet" +msgstr "PCK Dosyasına Kaydet" #: editor/editor_export.cpp -#, fuzzy msgid "Cannot create file \"%s\"." msgstr "\"%s\" dosyası oluşturulamıyor." #: editor/editor_export.cpp -#, fuzzy msgid "Failed to export project files." msgstr "Proje dosyaları dışa aktarılamadı." #: editor/editor_export.cpp -#, fuzzy msgid "Can't open file to read from path \"%s\"." msgstr "\"%s\" yolundan okunacak dosya açılamıyor." #: editor/editor_export.cpp -#, fuzzy msgid "Save ZIP" -msgstr "ZIP dosyasını kaydet" +msgstr "ZIP Dosyasına Kaydet" #: editor/editor_export.cpp msgid "" @@ -2941,7 +2915,6 @@ msgstr "" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom Template" msgstr "Özel Şablon" @@ -2953,49 +2926,40 @@ msgid "Release" msgstr "Yayınlamak" #: editor/editor_export.cpp -#, fuzzy msgid "Binary Format" -msgstr "Çift Biçim" +msgstr "Binary Biçimi" #: editor/editor_export.cpp -#, fuzzy msgid "64 Bits" msgstr "64 Bit" #: editor/editor_export.cpp -#, fuzzy msgid "Embed PCK" -msgstr "PCK'yı yerleştirin" +msgstr "PCK'yi Yerleştir" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Texture Format" msgstr "Doku Biçimi" #: editor/editor_export.cpp -#, fuzzy msgid "BPTC" msgstr "BPTC" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "S3TC" msgstr "S3TC" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "ETC" msgstr "ETC" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "ETC2" msgstr "ETC2" #: editor/editor_export.cpp -#, fuzzy msgid "No BPTC Fallbacks" -msgstr "Shader Yedeklerini Zorla" +msgstr "BPTC Gerilemesi Yok" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -3010,39 +2974,33 @@ msgid "Custom release template not found." msgstr "Özel yayınlama şablonu bulunamadı." #: editor/editor_export.cpp -#, fuzzy msgid "Prepare Template" msgstr "Şablon Hazırla" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "The given export path doesn't exist." -msgstr "Belirtilen Dışa aktarım yolu mevcut değil:" +msgstr "Belirtilen dışa aktarım yolu mevcut değil." #: editor/editor_export.cpp platform/javascript/export/export.cpp -#, fuzzy msgid "Template file not found: \"%s\"." msgstr "Şablon dosyası bulunamadı: \"%s\"." #: editor/editor_export.cpp -#, fuzzy msgid "Failed to copy export template." -msgstr "Dışa aktarma şablonu kopyalanamadı." +msgstr "Dışa aktarım şablonu kopyalanamadı." #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp -#, fuzzy msgid "PCK Embedding" -msgstr "Dolgulama" +msgstr "PCK Gömme" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "32-bit dışa aktarımlarda gömülü PCK 4GiB'tan büyük olamaz." #: editor/editor_export.cpp -#, fuzzy msgid "Convert Text Resources To Binary On Export" -msgstr "Dışa Aktarmada Metin Kaynaklarını İkili Dosyaya Dönüştür" +msgstr "Dışa Aktarım Sırasında Metin Kaynaklarını Binary Formata Dönüştür" #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -3063,19 +3021,19 @@ msgstr "Sahne Ağacı Düzenleme" #: editor/editor_feature_profile.cpp msgid "Node Dock" -msgstr "Dock Nod" +msgstr "Node Rıhtımı" #: editor/editor_feature_profile.cpp msgid "FileSystem Dock" -msgstr "Dosya Sistemi" +msgstr "Dosya Sistemi Rıhtımı" #: editor/editor_feature_profile.cpp msgid "Import Dock" -msgstr "Dock İçe Aktar" +msgstr "Rıhtım İçe Aktar" #: editor/editor_feature_profile.cpp msgid "Allows to view and edit 3D scenes." -msgstr "3D sahneleri görüntülemeye ve düzenlemeye izin verir." +msgstr "Üç boyutlu sahneleri görüntülemeye ve düzenlemeye izin verir." #: editor/editor_feature_profile.cpp msgid "Allows to edit scripts using the integrated script editor." @@ -3113,7 +3071,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "(current)" -msgstr "(Şu anki)" +msgstr "(mevcut)" #: editor/editor_feature_profile.cpp msgid "(none)" @@ -3251,7 +3209,6 @@ msgid "Manage Editor Feature Profiles" msgstr "Dışa Aktarım Şablonlarını Yönet" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Default Feature Profile" msgstr "Varsayılan Özellik Profili" @@ -3325,14 +3282,12 @@ msgid "Save a File" msgstr "Bir Dosya Kaydet" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Access" msgstr "Erişim" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp -#, fuzzy msgid "Display Mode" -msgstr "Ekran Modu" +msgstr "Görüntüleme Modu" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -3345,33 +3300,27 @@ msgstr "Ekran Modu" #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/visual_shader.cpp #: servers/audio/effects/audio_effect_distortion.cpp -#, fuzzy msgid "Mode" msgstr "Mod" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current Dir" msgstr "Geçerli Dizin" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current File" msgstr "Geçerli Dosya" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current Path" msgstr "Geçerli Yol" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Show Hidden Files" msgstr "Gizli Dosyaları Göster" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Disable Overwrite Warning" msgstr "Üzerine Yazma Uyarısını Devre Dışı Bırak" @@ -3475,9 +3424,8 @@ msgid "(Re)Importing Assets" msgstr "Varlıklar Yeniden-İçe Aktarılıyor" #: editor/editor_file_system.cpp -#, fuzzy msgid "Reimport Missing Imported Files" -msgstr "İçe Aktarılan Eksik Dosyaları Yeniden İçe Aktar" +msgstr "Eksik Dosyaları Yeniden İçe Aktar" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp @@ -3507,7 +3455,6 @@ msgid "Properties" msgstr "Özellikler" #: editor/editor_help.cpp -#, fuzzy msgid "overrides %s:" msgstr "%s'yi geçersiz kılar:" @@ -3579,9 +3526,8 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript_editor.cpp -#, fuzzy msgid "Text Editor" -msgstr "Metin Düzenleyici" +msgstr "Metin Editörü" #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3589,7 +3535,6 @@ msgid "Help" msgstr "Yardım" #: editor/editor_help.cpp -#, fuzzy msgid "Sort Functions Alphabetically" msgstr "Fonksiyonları Alfabetik Olarak Sırala" @@ -3671,40 +3616,34 @@ msgid "Property:" msgstr "Özellik:" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -#, fuzzy msgid "Label" msgstr "Etiket" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Read Only" -msgstr "Sadece Okunur" +msgstr "Salt Okunur" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -#, fuzzy msgid "Checkable" -msgstr "Kontrol edilebilir" +msgstr "Denetlenebilir" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Checked" -msgstr "Kontrol edildi" +msgstr "Denetlendi" #: editor/editor_inspector.cpp -#, fuzzy msgid "Draw Red" msgstr "Kırmızı Çiz" #: editor/editor_inspector.cpp -#, fuzzy msgid "Keying" msgstr "Anahtarlama" #: editor/editor_inspector.cpp msgid "Pin value" -msgstr "İğneleme değeri" +msgstr "Sabitleme değeri" #: editor/editor_inspector.cpp msgid "" @@ -3715,7 +3654,7 @@ msgstr "" #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" msgstr "" -"Değer sabitle [Devre dışı bırakıldı çünkü '%s' sadece editör için aktiftir]" +"Sabitleme değeri [Devre dışı bırakıldı çünkü '%s' sadece editör içindir]" #: editor/editor_inspector.cpp #: editor/plugins/gradient_texture_2d_editor_plugin.cpp @@ -3732,11 +3671,11 @@ msgstr "Çoklu Ayarla:" #: editor/editor_inspector.cpp msgid "Pinned %s" -msgstr "% Sabitlenmişler" +msgstr "%s sabitlendi" #: editor/editor_inspector.cpp msgid "Unpinned %s" -msgstr "%Sabitlenmemişler" +msgstr "%s serbest bırakıldı" #: editor/editor_inspector.cpp msgid "Copy Property" @@ -4063,14 +4002,12 @@ msgid "Quick Open Script..." msgstr "Betiği Hızlı Aç..." #: editor/editor_node.cpp -#, fuzzy msgid "Save & Reload" msgstr "Kaydet ve Yeniden Yükle" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to '%s' before reloading?" -msgstr "Çıkmadan önce değişiklikler '%s' ‘ye kaydedilsin mi?" +msgstr "Yeniden yüklemeden önce değişiklikler '%s' dosyasına kaydedilsin mi?" #: editor/editor_node.cpp msgid "Save & Close" @@ -4189,9 +4126,9 @@ msgid "Open Project Manager?" msgstr "Proje Yöneticisi Açılsın Mı?" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to the following scene(s) before reloading?" -msgstr "Çıkmadan önce değişiklikler sahne(ler)e kaydedilsin mi?" +msgstr "" +"Yeniden yüklemeden önce şu sahne(ler)deki değişiklikler kaydedilsin mi?" #: editor/editor_node.cpp msgid "Save & Quit" @@ -4375,7 +4312,6 @@ msgid "%d more files" msgstr "%d daha fazla dosyalar" #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" @@ -4419,70 +4355,60 @@ msgid "Always Close Output On Stop" msgstr "Durdurulduğunda Çıktıyı Daima Kapat" #: editor/editor_node.cpp -#, fuzzy msgid "Save On Focus Loss" -msgstr "Odak Kaybından Tasarruf Edin" +msgstr "Odak Kaybında Kaydet" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Save Each Scene On Quit" -msgstr "Dalı Sahne olarak Kaydet" +msgstr "Çıkışta Her Sahneyi Kaydet" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Quit Confirmation" -msgstr "Bilgi Göster" +msgstr "Çıkış Onayı" #: editor/editor_node.cpp -#, fuzzy msgid "Show Update Spinner" -msgstr "Güncelleme Topacını Gizle" +msgstr "Güncelleme İkonunu Göster" #: editor/editor_node.cpp msgid "Update Continuously" msgstr "Sürekli Güncelle" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Only" -msgstr "Materyal Değişiklikleri:" +msgstr "Sadece Önemli Güncellemeler" #: editor/editor_node.cpp -#, fuzzy msgid "Localize Settings" -msgstr "Yerelleştirme" +msgstr "Yerelleştirme Ayarları" #: editor/editor_node.cpp -#, fuzzy msgid "Restore Scenes On Load" -msgstr "Sahne Düğümünü Al" +msgstr "Açılışta Sahneleri Geri Yükle" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Show Thumbnail On Hover" -msgstr "Fareyle üzerine gelindiğinde küçük resmi göster" +msgstr "Üzerine Gelindiğinde Küçük Resim Göster" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" -msgstr "Denetçi" +msgstr "Denetleyici" #: editor/editor_node.cpp -#, fuzzy msgid "Default Property Name Style" -msgstr "Proje Yolu:" +msgstr "Varsayılan Özellik İsim Biçimi" #: editor/editor_node.cpp msgid "Default Float Step" -msgstr "" +msgstr "Varsayılan Ondalık Adımı" #: editor/editor_node.cpp scene/gui/tree.cpp -#, fuzzy msgid "Disable Folding" -msgstr "Pasif Düğme" +msgstr "Katlamayı Devre Dışı Bırak" #: editor/editor_node.cpp msgid "Auto Unfold Foreign Scenes" -msgstr "" +msgstr "Harici Sahneleri Otomatik Olarak Yay" #: editor/editor_node.cpp msgid "Horizontal Vector2 Editing" @@ -4493,19 +4419,16 @@ msgid "Horizontal Vector Types Editing" msgstr "Yatay Vector tipleri düzenleme" #: editor/editor_node.cpp -#, fuzzy msgid "Open Resources In Current Inspector" -msgstr "Gözetmen Bölümünde Aç" +msgstr "Kaynakları Mevcut Denetleyicide Aç" #: editor/editor_node.cpp -#, fuzzy msgid "Resources To Open In New Inspector" -msgstr "Gözetmen Bölümünde Aç" +msgstr "Yeni Denetleyicide Açılacak Kaynaklar" #: editor/editor_node.cpp -#, fuzzy msgid "Default Color Picker Mode" -msgstr "Varsayılan renk seçme modu" +msgstr "Varsayılan Renk Seçme Modu" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" @@ -4615,6 +4538,7 @@ msgstr "Çeşitli proje ya da sahne-çapında araçlar." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Proje" @@ -4896,14 +4820,12 @@ msgid "Save & Restart" msgstr "Kaydet ve Baştan Başlat" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "Değişiklik Olduğunda Güncelle" +msgstr "Tüm Değişiklikleri Güncelle" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "Materyal Değişiklikleri:" +msgstr "Önemli Değişiklikleri Güncelle" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -5164,12 +5086,11 @@ msgstr "Hata Ayıklayıcı" #: editor/editor_profiler.cpp msgid "Profiler Frame History Size" -msgstr "" +msgstr "Profil Oluşturucu Çerçeve Geçmişi Boyutu" #: editor/editor_profiler.cpp -#, fuzzy msgid "Profiler Frame Max Functions" -msgstr "İşlevi Yeniden Adlandır" +msgstr "Profil Oluşturucu Çerçeve Maksimum Fonksiyon Sayısı" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -5302,20 +5223,17 @@ msgstr "Yeni %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Base Type" -msgstr "Temel Tipi Değiştir" +msgstr "Temel Tür" #: editor/editor_resource_picker.cpp -#, fuzzy msgid "Edited Resource" -msgstr "Kaynak Ekle" +msgstr "Değiştirilmiş Kaynak" #: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp #: scene/gui/slider.cpp scene/gui/spin_box.cpp -#, fuzzy msgid "Editable" -msgstr "Düzenlenebilir Öge" +msgstr "Düzenlenebilir" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" @@ -5326,9 +5244,8 @@ msgid "Extend Script" msgstr "Betik Aç" #: editor/editor_resource_picker.cpp -#, fuzzy msgid "Script Owner" -msgstr "Betik Adı:" +msgstr "Senaryo Sahibi" #: editor/editor_run_native.cpp msgid "" @@ -5341,9 +5258,8 @@ msgstr "" "bir ön ayarı çalıştırılabilir olarak tanımlayın." #: editor/editor_run_native.cpp -#, fuzzy msgid "Project Run" -msgstr "Proje" +msgstr "Proje Koşusu" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -5370,14 +5286,12 @@ msgid "Did you forget the '_run' method?" msgstr "'_run()' metodunu unuttunuz mu?" #: editor/editor_settings.cpp -#, fuzzy msgid "Editor Language" -msgstr "Düzenleyici Yerleşim Düzeni" +msgstr "Editör Dili" #: editor/editor_settings.cpp -#, fuzzy msgid "Display Scale" -msgstr "Hepsini Görüntüle" +msgstr "Ölçeği Görüntüle" #: editor/editor_settings.cpp msgid "Custom Display Scale" @@ -5397,48 +5311,43 @@ msgstr "Kenarı yumuşatılmış font" #: editor/editor_settings.cpp msgid "Font Hinting" -msgstr "" +msgstr "Yazıtipi İpucusu" #: editor/editor_settings.cpp -#, fuzzy msgid "Main Font" -msgstr "Ana Sahne" +msgstr "Ana Yazı Tipi" #: editor/editor_settings.cpp msgid "Main Font Bold" msgstr "Ana font kalınlığı" #: editor/editor_settings.cpp -#, fuzzy msgid "Code Font" -msgstr "Düğüm Noktası Ekle" +msgstr "Kod Yazı Tipi" #: editor/editor_settings.cpp -#, fuzzy msgid "Dim Editor On Dialog Popup" -msgstr "İletişim penceresinde Dim Editörü" +msgstr "Popup Diyalog Çıktığında Editörü Karart" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "Düşük İşlemci Modu Uykusu (mikrosaniye)" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" +msgstr "Odaklanılmamış Düşük İşlemci Modu Uykusu (mikrosaniye)" #: editor/editor_settings.cpp -#, fuzzy msgid "Separate Distraction Mode" -msgstr "Dikkat Dağıtmayan Kip" +msgstr "Ayrık Dikkat Modu" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" msgstr "Otomatik olarak ekran görüntülerini aç" #: editor/editor_settings.cpp -#, fuzzy msgid "Max Array Dictionary Items Per Page" -msgstr "Her sayfada maks dizi sözlüğü öğesi" +msgstr "Sayfa Başına Maksimum Dizi Sözlüğü Öğesi" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp @@ -5455,14 +5364,12 @@ msgid "Icon And Font Color" msgstr "Simge ve Font rengi" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Color" -msgstr "Renkler" +msgstr "Temel Renk" #: editor/editor_settings.cpp -#, fuzzy msgid "Accent Color" -msgstr "Renk Seç" +msgstr "Vurgu Rengi" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" @@ -5470,113 +5377,96 @@ msgstr "Kontrast" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" -msgstr "" +msgstr "İlişki Hattı Opaklığı" #: editor/editor_settings.cpp -#, fuzzy msgid "Highlight Tabs" -msgstr "Işık-haritaları kaydediliyor" +msgstr "Tab Karakterlerini Vurgula" #: editor/editor_settings.cpp -#, fuzzy msgid "Border Size" -msgstr "Kenar Pikselleri" +msgstr "Kenarlık Boyutu" #: editor/editor_settings.cpp msgid "Use Graph Node Headers" -msgstr "" +msgstr "Grafik Node Üstbilgilerini Kullan" #: editor/editor_settings.cpp -#, fuzzy msgid "Additional Spacing" -msgstr "Animasyon Döngüsü" +msgstr "Ek Boşluk" #: editor/editor_settings.cpp -#, fuzzy msgid "Custom Theme" -msgstr "Editör Teması" +msgstr "Özel Tema" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Script Button" -msgstr "Tekerlek Sağ Düğme" +msgstr "Senaryo Düğmesini Göster" #: editor/editor_settings.cpp -#, fuzzy msgid "Directories" -msgstr "Yönler" +msgstr "Klasörler" #: editor/editor_settings.cpp -#, fuzzy msgid "Autoscan Project Path" -msgstr "Proje Yolu:" +msgstr "Proje Yolunu Otomatik Tara" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Project Path" -msgstr "Proje Yolu:" +msgstr "Varsayılan Proje Yolu" #: editor/editor_settings.cpp -#, fuzzy msgid "On Save" -msgstr "Kaydet" +msgstr "Kayıtta" #: editor/editor_settings.cpp -#, fuzzy msgid "Compress Binary Resources" -msgstr "Kaynağı Tıpkıla" +msgstr "Binary Kaynakları Sıkıştır" #: editor/editor_settings.cpp +#, fuzzy msgid "Safe Save On Backup Then Rename" -msgstr "" +msgstr "İsimlendirdikten Sonra Yedeğe Güvenli Kaydet" #: editor/editor_settings.cpp -#, fuzzy msgid "File Dialog" -msgstr "XForm İletişim Kutusu" +msgstr "Dosya Diyaloğu" #: editor/editor_settings.cpp -#, fuzzy msgid "Thumbnail Size" -msgstr "Küçük Resim..." +msgstr "Küçük Resim Boyutu" #: editor/editor_settings.cpp msgid "Docks" -msgstr "Eklentiler" +msgstr "Rıhtımlar" #: editor/editor_settings.cpp -#, fuzzy msgid "Scene Tree" -msgstr "Sahne Ağacını Al" +msgstr "Sahne Ağacı" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" -msgstr "" +msgstr "Oluştur Diyaloğunu Tam Boy Başlat" #: editor/editor_settings.cpp -#, fuzzy msgid "Always Show Folders" -msgstr "Daima Izgarayı Göster" +msgstr "Klasörleri Daima Göster" #: editor/editor_settings.cpp -#, fuzzy msgid "Property Editor" -msgstr "Grup Düzenleyici" +msgstr "Özellik Editörü" #: editor/editor_settings.cpp -#, fuzzy msgid "Auto Refresh Interval" -msgstr "Otomatik yenileme intervalı" +msgstr "Otomatik Yenileme Aralığı" #: editor/editor_settings.cpp -#, fuzzy msgid "Subresource Hue Tint" -msgstr "Alt Kaynaklar" +msgstr "Alt Kaynak Renk Tonu" #: editor/editor_settings.cpp -#, fuzzy msgid "Color Theme" -msgstr "Editör Teması" +msgstr "Renk Teması" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp @@ -5585,50 +5475,44 @@ msgstr "Satır aralığı" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Highlighting" -msgstr "Doğrudan aydınlatma" +msgstr "Vurgulama" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Syntax Highlighting" -msgstr "Yazım Vurgulama" +msgstr "Sözdizim Vurgulama" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" -msgstr "" +msgstr "Tüm Olayları Vurgula" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" -msgstr "Geçerli satırı vurgula" +msgstr "Mevcut Satırı Vurgula" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" -msgstr "" +msgstr "Tip Güvenliğine Tabi Satırları Vurgula" #: editor/editor_settings.cpp -#, fuzzy msgid "Indent" -msgstr "Sola Girintile" +msgstr "Girintile" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Kendinden Girintili" #: editor/editor_settings.cpp -#, fuzzy msgid "Convert Indent On Save" -msgstr "Girintiyi Boşluklara Dönüştür" +msgstr "Kayıt Sırasında Girintileri Dönüştür" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Tabs" -msgstr "Çizim Çağrıları:" +msgstr "Tab Karakterlerini Çiz" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Spaces" -msgstr "Çizim Çağrıları:" +msgstr "Boşluk Karakterlerini Çiz" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp @@ -5646,9 +5530,8 @@ msgid "V Scroll Speed" msgstr "V kaydırma hızı" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Minimap" -msgstr "Başlatımı Göster" +msgstr "Mini Haritayı Göster" #: editor/editor_settings.cpp msgid "Minimap Width" @@ -5656,113 +5539,102 @@ msgstr "Küçük Harita Genişliği" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" -msgstr "" +msgstr "Ek Fare Butonları Geçmişte Gezinmek İçin Kullanılsın" #: editor/editor_settings.cpp -#, fuzzy msgid "Drag And Drop Selection" -msgstr "GridMap Seçimi" +msgstr "Sürükle ve Bırak Seçimi" #: editor/editor_settings.cpp -#, fuzzy msgid "Stay In Script Editor On Node Selected" -msgstr "Seçilmiş Düğümde Script Editöründe Kal" +msgstr "Node Seçiminde Senaryo Editöründe Kal" #: editor/editor_settings.cpp msgid "Appearance" msgstr "Dış görünüş" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Show Line Numbers" -msgstr "Satır Numarası:" +msgstr "Satır Numaralarını Göster" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Numbers Zero Padded" -msgstr "Satır Numarası:" +msgstr "Satır Numaralarının Başına Sıfır Ekle" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" -msgstr "" +msgstr "Yer İmi Boşluğunu Göster" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Breakpoint Gutter" -msgstr "İşaret Noktalarını Atla" +msgstr "Breakpoint Boşluğunu Göster" #: editor/editor_settings.cpp msgid "Show Info Gutter" -msgstr "" +msgstr "Bilgi Boşluğunu Göster" #: editor/editor_settings.cpp -#, fuzzy msgid "Code Folding" -msgstr "Kod katlama" +msgstr "Kod Katlama" #: editor/editor_settings.cpp -#, fuzzy msgid "Word Wrap" -msgstr "Kelime Paketle" +msgstr "Sözcük Kaydırma" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" -msgstr "" +msgstr "Satır Uzunluğu Yönergelerini Göster" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" -msgstr "" +msgstr "Satır Uzunluğu Yönergesi Yumuşak Sütun" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" -msgstr "" +msgstr "Satır Uzunluğu Yönergesi Sert Sütun" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script List" -msgstr "Kod Düzenleyici" +msgstr "Senaryo Listesi" #: editor/editor_settings.cpp msgid "Show Members Overview" msgstr "Üyelerin Genel Bakışını Göster" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Files" -msgstr "Dosya" +msgstr "Dosyalar" #: editor/editor_settings.cpp -#, fuzzy msgid "Trim Trailing Whitespace On Save" -msgstr "İzleyenin Boşluklarını Kırp" +msgstr "Kaydederken Satır Sonundaki Boşlukları Sil" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" -msgstr "" +msgstr "Otomatik Kayıt Aralığı Saniye" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Restore Scripts On Load" -msgstr "Script'leri Yüklemede Eski Haline Getir" +msgstr "Yükleme Sırasında Komut Dizilerini Eski Hallerine Getir" #: editor/editor_settings.cpp -#, fuzzy msgid "Auto Reload And Parse Scripts On Save" -msgstr "Kaydederken Script'leri Otomatik Tekrar yükle ve Ayrıştır" +msgstr "" +"Kayıt Sırasında Komut Dizilerini Otomatik Olarak Tekrar Yükle ve Çözümle" #: editor/editor_settings.cpp -#, fuzzy msgid "Auto Reload Scripts On External Change" -msgstr "Dış Değişiklikte Otomatik Olarak Script'i Geri Yükle" +msgstr "" +"Dışarıdan Bir Değişiklik Yapıldığında Komut Dizilerini Otomatik Olarak " +"Yeniden Yükle" #: editor/editor_settings.cpp -#, fuzzy msgid "Create Signal Callbacks" -msgstr "Shader Yedeklerini Zorla" +msgstr "Sinyal Geri Çağırması Oluştur" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" -msgstr "" +msgstr "Fonksiyonları Alfabetik Sırala" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" @@ -5774,35 +5646,33 @@ msgstr "Dosyanın Sonunu Kaydır" #: editor/editor_settings.cpp msgid "Block Caret" -msgstr "" +msgstr "Blok İmleç" #: editor/editor_settings.cpp msgid "Caret Blink" -msgstr "" +msgstr "Karet Yansön" #: editor/editor_settings.cpp msgid "Caret Blink Speed" -msgstr "" +msgstr "Karet Yansön Hızı" #: editor/editor_settings.cpp -#, fuzzy msgid "Right Click Moves Caret" -msgstr "Nokta eklemek için sağ tıkla" +msgstr "Sağ Tık Kareti Hareket Ettirsin" #: editor/editor_settings.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion" -msgstr "Seçimi Kopyala" +msgstr "Tamamlanma" #: editor/editor_settings.cpp msgid "Idle Parse Delay" -msgstr "" +msgstr "Boşta Çözümleme Gecikmesi" #: editor/editor_settings.cpp msgid "Auto Brace Complete" -msgstr "" +msgstr "Süslü Ayraçları Otomatik Eşle" #: editor/editor_settings.cpp msgid "Code Complete Delay" @@ -5810,84 +5680,73 @@ msgstr "Kod Tamamlama Gecikme Süresi" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" -msgstr "" +msgstr "Çağırma Araç İpucunu Mavcut Satırın Altında Tut" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" -msgstr "" +msgstr "Çağırma Araç İpucu Göreli Konumu" #: editor/editor_settings.cpp -#, fuzzy msgid "Complete File Paths" -msgstr "Düğüm Yolunu Kopyala" +msgstr "Dosya Yollarını Tamamla" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#, fuzzy msgid "Add Type Hints" -msgstr "Tür Ekle" +msgstr "Tür İpuçlarını Ekle" #: editor/editor_settings.cpp -#, fuzzy msgid "Use Single Quotes" -msgstr "Yeni Döşeme Parçacığı" +msgstr "Tek Tırnak İşareti Kullan" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Help Index" -msgstr "Yardımcıları Göster" +msgstr "Yardım İndeksini Göster" #: editor/editor_settings.cpp msgid "Help Font Size" -msgstr "" +msgstr "Yardım Yazı Tipi Boyutu" #: editor/editor_settings.cpp msgid "Help Source Font Size" -msgstr "" +msgstr "Yardım Kaynak Yazı Tipi Boyutu" #: editor/editor_settings.cpp msgid "Help Title Font Size" -msgstr "" +msgstr "Yardım Başlık Yazı Tipi Boyutu" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Izgara Haritası" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Pick Distance" -msgstr "Uzaklık Seç:" +msgstr "Mesafe Seç" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Preview Size" -msgstr "Önizleme" +msgstr "Önizleme Boyutu" #: editor/editor_settings.cpp -#, fuzzy msgid "Primary Grid Color" msgstr "Birincil Izgara Rengi" #: editor/editor_settings.cpp -#, fuzzy msgid "Secondary Grid Color" msgstr "İkincil Izgara Rengi" #: editor/editor_settings.cpp -#, fuzzy msgid "Selection Box Color" -msgstr "Yalnızca Seçim" +msgstr "Seçim Kutusu Rengi" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "3D Gizmos" -msgstr "Gizmolar" +msgstr "Üç Boyutlu Gizmolar" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Gizmo Colors" -msgstr "Emisyon Renkleri" +msgstr "Gizmo Renkleri" #: editor/editor_settings.cpp #, fuzzy @@ -5896,9 +5755,8 @@ msgstr "Örnek" #: editor/editor_settings.cpp modules/gltf/gltf_node.cpp #: scene/3d/physics_body.cpp -#, fuzzy msgid "Joint" -msgstr "Nokta" +msgstr "Eklem" #: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp @@ -5910,112 +5768,96 @@ msgid "Shape" msgstr "Şekil" #: editor/editor_settings.cpp -#, fuzzy msgid "Primary Grid Steps" -msgstr "Izgara Adımı:" +msgstr "Birincil Izgara Adımları" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid Size" -msgstr "Izgara Adımı:" +msgstr "Izgara Boyutu" #: editor/editor_settings.cpp msgid "Grid Division Level Max" -msgstr "" +msgstr "Maksimum Izgara Bölme Seviyesi" #: editor/editor_settings.cpp msgid "Grid Division Level Min" -msgstr "" +msgstr "Minimum Izgara Bölme Seviyesi" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" -msgstr "" +msgstr "Izgara Bölme Seviyesi Sapması" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XZ Plane" -msgstr "IzgaraHaritası Boyama" +msgstr "Izgara XZ Düzlemi" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XY Plane" -msgstr "IzgaraHaritası Boyama" +msgstr "Izgara XY Düzlemi" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid YZ Plane" -msgstr "IzgaraHaritası Boyama" +msgstr "Izgara YZ Düzlemi" #: editor/editor_settings.cpp -#, fuzzy msgid "Default FOV" -msgstr "Varsayılan" +msgstr "Varsayılan Görüş Alanı" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Z Near" -msgstr "Varsayılan tema" +msgstr "Varsayılan Z Yakın" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Z Far" -msgstr "Varsayılan" +msgstr "Varsayılan Z Uzak" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" -msgstr "" +msgstr "Işık Haritası Pişirme İş Parçacığı Sayısı" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Scheme" -msgstr "Gezinim Kipi" +msgstr "Navigasyon Düzeni" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert Y Axis" -msgstr "Y Eksenini Düzenle" +msgstr "Y Eksenini Çevir" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert X Axis" -msgstr "X Eksenini Düzenle" +msgstr "X Eksenini Çevir" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Style" -msgstr "Uzaklaştır" +msgstr "Zoom Biçimi" #: editor/editor_settings.cpp msgid "Emulate Numpad" -msgstr "" +msgstr "Sayı Tuşlarını Emüle Et" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" -msgstr "" +msgstr "3 Butonlu Fareyi Emüle Et" #: editor/editor_settings.cpp -#, fuzzy msgid "Orbit Modifier" -msgstr "İlk Değişiklik Tarihi'ne göre sırala" +msgstr "Yörünge Değiştirici" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Modifier" -msgstr "Kaydırma Biçimi" +msgstr "Kaydırma Değiştirici" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Modifier" -msgstr "Değişti" +msgstr "Zoom Değiştirici" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" -msgstr "" +msgstr "Çarpık Fare Kaydırması" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Feel" -msgstr "Gezinim Kipi" +msgstr "Navigasyon Hissi" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" @@ -6023,47 +5865,39 @@ msgstr "Yörünge Hassasiyeti" #: editor/editor_settings.cpp msgid "Orbit Inertia" -msgstr "" +msgstr "Yörünge Ataleti" #: editor/editor_settings.cpp -#, fuzzy msgid "Translation Inertia" -msgstr "Çeviriler" +msgstr "Öteleme Ataleti" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Inertia" -msgstr "Yaklaştır" +msgstr "Zoom Ataleti" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook" -msgstr "Yukarı Serbest Bakış" +msgstr "Serbest Bakış" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Navigation Scheme" -msgstr "Yönlendirici Örüntüsü Oluştur" +msgstr "Serbest Bakış Navigasyon Düzeni" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Sensitivity" -msgstr "Sola Serbest Bakış" +msgstr "Serbest Bakış Hassasiyeti" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Inertia" -msgstr "Sola Serbest Bakış" +msgstr "Serbest Bakış Ataleti" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Base Speed" -msgstr "Serbest Bakış Hız Değiştirici" +msgstr "Serbest Bakış Baz Hızı" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Activation Modifier" -msgstr "Serbest Bakış Hız Değiştirici" +msgstr "Serbest Bakış Aktivasyon Değiştirici" #: editor/editor_settings.cpp #, fuzzy @@ -6071,72 +5905,64 @@ msgid "Freelook Speed Zoom Link" msgstr "Serbest Bakış Hız Değiştirici" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Grid Color" -msgstr "Renk Seç" +msgstr "Izgara Rengi" #: editor/editor_settings.cpp -#, fuzzy msgid "Guides Color" -msgstr "Renk Seç" +msgstr "Kılavuz Çizgi Rengi" #: editor/editor_settings.cpp -#, fuzzy msgid "Smart Snapping Line Color" -msgstr "Akıllı Hizalama" +msgstr "Akıllı Yapışma Satır Rengi" #: editor/editor_settings.cpp msgid "Bone Width" -msgstr "" +msgstr "Kemik Genişliği" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Color 1" -msgstr "Renk Öğesini Yeniden Adlandır" +msgstr "Kemik Rengi 1" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Color 2" -msgstr "Renk Öğesini Yeniden Adlandır" +msgstr "Kemik Rengi 2" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Selected Color" -msgstr "Seçilen Profili Yapılandır:" +msgstr "Seçilmiş Kemik Rengi" #: editor/editor_settings.cpp msgid "Bone IK Color" -msgstr "" +msgstr "Kemik TK Rengi" #: editor/editor_settings.cpp msgid "Bone Outline Color" -msgstr "" +msgstr "Kemik Kontur Rengi" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Outline Size" -msgstr "Kontur Boyutu:" +msgstr "Kemik Kontur Boyutu" #: editor/editor_settings.cpp msgid "Viewport Border Color" -msgstr "" +msgstr "Çerçeve Sınır Rengi" #: editor/editor_settings.cpp msgid "Constrain Editor View" -msgstr "" +msgstr "Düzenleyici Görünümünü Kısıtla" #: editor/editor_settings.cpp msgid "Simple Panning" -msgstr "" +msgstr "Basit Kaydırma" #: editor/editor_settings.cpp msgid "Scroll To Pan" -msgstr "" +msgstr "Kaydırmak İçin Tut" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Speed" -msgstr "Hız:" +msgstr "Pan Yapma Hızı" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -6145,109 +5971,103 @@ msgstr "Çokgen 2B UV Düzenleyicisi" #: editor/editor_settings.cpp msgid "Point Grab Radius" -msgstr "" +msgstr "Nokta Yakalama Yarıçapı" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Show Previous Outline" -msgstr "Önceki sekme" +msgstr "Önceki Konturu Göster" #: editor/editor_settings.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Autorename Animation Tracks" -msgstr "Animasyonu Yeniden Adlandır" +msgstr "Animasyon İzlerini Otomatik Yeniden Adlandır" #: editor/editor_settings.cpp +#, fuzzy msgid "Default Create Bezier Tracks" -msgstr "" +msgstr "Varsayılan Bezier İz Oluştur" #: editor/editor_settings.cpp #, fuzzy msgid "Default Create Reset Tracks" -msgstr "RESET İz(ler)i oluşturun" +msgstr "Varsayılan İzleri Sıfırla ve Oluştur" #: editor/editor_settings.cpp +#, fuzzy msgid "Onion Layers Past Color" -msgstr "" +msgstr "Eski Soğan Katman Rengi" #: editor/editor_settings.cpp +#, fuzzy msgid "Onion Layers Future Color" -msgstr "" +msgstr "Yeni Soğan Katmanı Rengi" #: editor/editor_settings.cpp #, fuzzy msgid "Visual Editors" -msgstr "Grup Düzenleyici" +msgstr "Görsel Editörler" #: editor/editor_settings.cpp msgid "Minimap Opacity" -msgstr "" +msgstr "Mini Harita Şeffaflığı" #: editor/editor_settings.cpp msgid "Window Placement" -msgstr "" +msgstr "Pencere Yerleşimi" #: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp #: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp #: scene/gui/control.cpp -#, fuzzy msgid "Rect" -msgstr "Tam Kare" +msgstr "Dikdörtgen" #: editor/editor_settings.cpp -#, fuzzy msgid "Rect Custom Position" -msgstr "Eğri Çıkış Konumunu Ayarla" +msgstr "Dikdörtgen Özel Konumu" #: editor/editor_settings.cpp platform/android/export/export_plugin.cpp msgid "Screen" -msgstr "" +msgstr "Ekran" #: editor/editor_settings.cpp -#, fuzzy msgid "Auto Save" -msgstr "Otomatik Dilimle" +msgstr "Otomatik Kaydet" #: editor/editor_settings.cpp -#, fuzzy msgid "Save Before Running" -msgstr "Çalıştırmadan önce sahneyi kaydedin..." +msgstr "Çalıştırmadan Önce Kaydet" #: editor/editor_settings.cpp -#, fuzzy msgid "Font Size" -msgstr "Önden Görünüm" +msgstr "Yazı Tipi Boyutu" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Remote Host" msgstr "Uzak Ana Bilgisayar" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Remote Port" -msgstr "Noktayı kaldır" +msgstr "Uzak Port" #: editor/editor_settings.cpp -#, fuzzy msgid "Editor SSL Certificates" -msgstr "Düzenleyici Ayarları" +msgstr "Düzenleyicinin SSL Sertifikası" #: editor/editor_settings.cpp msgid "HTTP Proxy" -msgstr "" +msgstr "HTTP Proxy" #: editor/editor_settings.cpp msgid "Host" -msgstr "" +msgstr "Ana Bilgisayar" #: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Port" -msgstr "" +msgstr "Port" #. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp @@ -6256,171 +6076,150 @@ msgstr "Proje Yöneticisi" #. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp -#, fuzzy msgid "Sorting Order" -msgstr "Klasör yeniden adlandırma:" +msgstr "Sıralama Yöntemi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Symbol Color" -msgstr "" +msgstr "Simge Rengi" #: editor/editor_settings.cpp msgid "Keyword Color" -msgstr "" +msgstr "Anahtar Sözcük Rengi" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" -msgstr "" +msgstr "Akış Kontrolü Anahtar Sözcüğü Rengi" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Type Color" -msgstr "Temel Tipi Değiştir" +msgstr "Temel Tür Rengi" #: editor/editor_settings.cpp msgid "Engine Type Color" -msgstr "" +msgstr "Motor Tür Rengi" #: editor/editor_settings.cpp msgid "User Type Color" -msgstr "" +msgstr "Üye Tür Rengi" #: editor/editor_settings.cpp msgid "Comment Color" -msgstr "" +msgstr "Yorum Rengi" #: editor/editor_settings.cpp -#, fuzzy msgid "String Color" -msgstr "Dosya Depolama:" +msgstr "String Rengi" #: editor/editor_settings.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Background Color" -msgstr "Geçersiz arkaplan rengi." +msgstr "Arkaplan Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Background Color" -msgstr "Geçersiz arkaplan rengi." +msgstr "Tamamlanma Arkaplan Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Selected Color" -msgstr "Seçileni İçe Aktar" +msgstr "Tamamlayıcı Seçim Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Existing Color" -msgstr "" +msgstr "Tamamlayıcı Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Scroll Color" -msgstr "" +msgstr "Tamamlayıcı Kaydırma Çubuğu Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Font Color" -msgstr "" +msgstr "Tamamlayıcı Yazı Tipi Rengi" #: editor/editor_settings.cpp -#, fuzzy msgid "Text Color" -msgstr "Sonraki Zemin" +msgstr "Metin Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Number Color" -msgstr "Satır Numarası:" +msgstr "Satır Numarası Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Safe Line Number Color" -msgstr "Satır Numarası:" +msgstr "Güvenli Satır Numarası Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" -msgstr "" +msgstr "İmleç Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Caret Background Color" -msgstr "Geçersiz arkaplan rengi." +msgstr "Karet Arkaplan Rengi" #: editor/editor_settings.cpp -#, fuzzy msgid "Text Selected Color" -msgstr "Seçilenleri Sil" +msgstr "Seçili Metin Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selection Color" -msgstr "Yalnızca Seçim" +msgstr "Seçim Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Brace Mismatch Color" -msgstr "" +msgstr "Ayraç Uyumsuz Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Current Line Color" -msgstr "Şu anki Sahne" +msgstr "Geçerli Satır Rengi" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" -msgstr "" +msgstr "Satır Uzunluğu Sınır Çizgisi Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Word Highlighted Color" -msgstr "Yazım Vurgulama" +msgstr "Vurgulu Kelime Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Number Color" -msgstr "" +msgstr "Sayı Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Function Color" -msgstr "Fonksiyon" +msgstr "Fonksiyon Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Member Variable Color" -msgstr "Değişkeni Yeniden Adlandır" +msgstr "Üye Değişken Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Mark Color" -msgstr "Renk Seç" +msgstr "İşaret Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Bookmark Color" -msgstr "Yer imleri" +msgstr "Yer İmi Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Breakpoint Color" -msgstr "Hata ayıklama noktaları" +msgstr "Kesme Noktası Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Executing Line Color" -msgstr "" +msgstr "Yürütülen Satır Rengi" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Code Folding Color" -msgstr "" +msgstr "Kod Katlama Rengi" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Color" -msgstr "Arama Sonuçları" +msgstr "Arama Sonuç Rengi" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Border Color" -msgstr "Arama Sonuçları" +msgstr "Arama Sonuç Sınır Rengi" #: editor/editor_spin_slider.cpp msgid "Hold %s to round to integers. Hold Shift for more precise changes." @@ -6429,14 +6228,12 @@ msgstr "" "Shift tuşuna basılı tutun." #: editor/editor_spin_slider.cpp scene/gui/button.cpp -#, fuzzy msgid "Flat" -msgstr "Sade 0" +msgstr "Düz" #: editor/editor_spin_slider.cpp -#, fuzzy msgid "Hide Slider" -msgstr "Temas Kipi" +msgstr "Kaydırıcıyı Gizle" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -6729,7 +6526,7 @@ msgstr "" #: editor/fileserver/editor_file_server.cpp msgid "File Server" -msgstr "" +msgstr "Dosya Sunucusu" #: editor/fileserver/editor_file_server.cpp #: editor/plugins/version_control_editor_plugin.cpp @@ -6797,6 +6594,11 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"Bu dosya uzantısı editör tarafından tanınmadı.\n" +"Yine de isimlendirmek istiyorsanız, işletim sisteminizin dosya yöneticisini " +"kullanın.\n" +"Bilinmeyen bir uzantı isimlendirildikten sonra dosya artık editörde " +"görüntülenmeyecek." #: editor/filesystem_dock.cpp msgid "" @@ -7097,43 +6899,41 @@ msgstr "Grupları Düzenle" #: editor/import/editor_import_collada.cpp msgid "Collada" -msgstr "" +msgstr "Collada" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" -msgstr "" +msgstr "Çevreyi Kullan" #: editor/import/resource_importer_bitmask.cpp -#, fuzzy msgid "Create From" -msgstr "Klasör Oluştur" +msgstr "Şuradan Oluştur" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Threshold" -msgstr "" +msgstr "Eşik" #: editor/import/resource_importer_csv_translation.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_scene.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Compress" -msgstr "Bileşenler" +msgstr "Sıkıştırma" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" -msgstr "" +msgstr "Sınırlayıcı" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "ColorCorrect" -msgstr "Renk işlevi." +msgstr "ColorCorrect" #: editor/import/resource_importer_layered_texture.cpp +#, fuzzy msgid "No BPTC If RGB" -msgstr "" +msgstr "RGB ise BPTC Yok" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp @@ -7141,31 +6941,29 @@ msgstr "" #: scene/resources/material.cpp scene/resources/particles_material.cpp #: scene/resources/texture.cpp scene/resources/visual_shader.cpp msgid "Flags" -msgstr "" +msgstr "Bayraklar" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp #: scene/resources/texture.cpp msgid "Repeat" -msgstr "" +msgstr "Tekrar Et" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp #: scene/gui/control.cpp -#, fuzzy msgid "Filter" -msgstr "Süzgeçler:" +msgstr "Filtre" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Mipmaps" -msgstr "sinyaller" +msgstr "Mipmap'ler" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "Anisotropic" -msgstr "" +msgstr "Eşyönsüz" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp @@ -7173,51 +6971,43 @@ msgid "sRGB" msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp -#, fuzzy msgid "Slices" -msgstr "Otomatik Dilimle" +msgstr "Dilimler" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp -#, fuzzy msgid "Horizontal" -msgstr "Yatay:" +msgstr "Yatay" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp -#, fuzzy msgid "Vertical" -msgstr "Dikey:" +msgstr "Dikey" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Generate Tangents" -msgstr "Noktalar Oluştur" +msgstr "Teğetler Oluştur" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Scale Mesh" -msgstr "Esnetme Şekli" +msgstr "Mesh Ölçeği" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Offset Mesh" -msgstr "Kaydırma:" +msgstr "Mesh Kaydırma" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Octahedral Compression" -msgstr "İfade" +msgstr "Octahedral Sıkıştırma" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Optimize Mesh Flags" -msgstr "Boyut:" +msgstr "Örüntü Bayraklarını En İyileştir" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -7261,53 +7051,44 @@ msgstr "Çoklu Sahneler+Materyaller olarak İçe Aktar" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Nodes" -msgstr "Düğüm" +msgstr "Düğümler" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Type" -msgstr "Dön" +msgstr "Kök Türü" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Name" -msgstr "Uzak Depo Adı" +msgstr "Kök İsmi" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Scale" -msgstr "Ölçekle" +msgstr "Kök Ölçeği" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Custom Script" -msgstr "ÖzelSınıf" +msgstr "Özel Betik" #: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp -#, fuzzy msgid "Storage" -msgstr "Dosya Depolama:" +msgstr "Depolama" #: editor/import/resource_importer_scene.cpp msgid "Use Legacy Names" -msgstr "" +msgstr "Eski İsimleri Kullan" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#, fuzzy msgid "Materials" -msgstr "Materyal Değişiklikleri:" +msgstr "Materyaller" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep On Reimport" -msgstr "Yeniden İçe Aktar" +msgstr "Yeniden İçe Aktarmaya Devam Et" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#, fuzzy msgid "Meshes" -msgstr "Örgü" +msgstr "Örgüler" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -7320,42 +7101,36 @@ msgid "Light Baking" msgstr "Işık-Haritalarını Pişir" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Lightmap Texel Size" -msgstr "Işık-Haritalarını Pişir" +msgstr "Işık Haritası Texel Boyutu" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" -msgstr "" +msgstr "Kaplamalar" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Use Named Skins" -msgstr "Esnetme Hizalaması Kullan" +msgstr "İsimlendirilmiş Kaplamaları Kullan" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "External Files" -msgstr "Bir Dosya Aç" +msgstr "Harici Dosyalar" #: editor/import/resource_importer_scene.cpp msgid "Store In Subdir" -msgstr "" +msgstr "Alt Dizine Depola" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Filter Script" -msgstr "Betikleri Süz" +msgstr "Betik Süz" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep Custom Tracks" -msgstr "Dönüşüm" +msgstr "Özel İzleri Tut" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Optimizer" -msgstr "İyileştir" +msgstr "En İyileştirici" #: editor/import/resource_importer_scene.cpp #: editor/plugins/item_list_editor_plugin.cpp main/main.cpp @@ -7374,36 +7149,30 @@ msgid "Enabled" msgstr "Etkin" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Linear Error" -msgstr "Maks. Doğrusal Hata:" +msgstr "Maksimum Doğrusal Hata" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angular Error" -msgstr "Maks. Açısal Hata:" +msgstr "Maksimum Açısal Hata" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angle" -msgstr "Değer" +msgstr "Maksimum Açı" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Remove Unused Tracks" -msgstr "Animasyon İzini Kaldır" +msgstr "Kullanılmayan İzleri Kaldır" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Clips" -msgstr "Animasyon Klipleri" +msgstr "Klipler" #: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp #: scene/3d/particles.cpp scene/resources/environment.cpp -#, fuzzy msgid "Amount" -msgstr "Değer:" +msgstr "Miktar" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp @@ -7456,28 +7225,30 @@ msgid "" msgstr "" #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "" "%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " "generation and VRAM texture compression." msgstr "" +"%s: Dokunun 3B olarak kullanıldığı tespit edildi. Filtreleme, tekrarlama, " +"mipmap oluşturma ve VRAM doku sıkıştırma etkileştiriliyor." #: editor/import/resource_importer_texture.cpp msgid "2D, Detect 3D" -msgstr "" +msgstr "2D, 3D Algıla" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "2D Pixel" -msgstr "Şekil Pikselleri" +msgstr "2D Pixel" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp +#, fuzzy msgid "Lossy Quality" -msgstr "" +msgstr "Kayıplı Kalite" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "HDR Mode" -msgstr "Kip Seç" +msgstr "HDR Modu" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" @@ -7487,8 +7258,9 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp +#, fuzzy msgid "Normal Map" -msgstr "" +msgstr "Normal Haritası" #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7496,27 +7268,28 @@ msgid "Process" msgstr "Rötuş" #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "Fix Alpha Border" -msgstr "" +msgstr "Alfa Sınırını Düzelt" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Premult Alpha" -msgstr "Çokluyu Düzenleyin" +msgstr "İlk Alfa" #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "Hdr As Srgb" -msgstr "" +msgstr "SRGB Olarak HDR" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Invert Color" -msgstr "Köşe" +msgstr "Rengi Ters Çevir" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Normal Map Invert Y" -msgstr "Rastgele Ölçek:" +msgstr "Normal Haritası Y Eksenini Ters Çevir" #: editor/import/resource_importer_texture.cpp #, fuzzy @@ -7524,89 +7297,89 @@ msgid "Size Limit" msgstr "Boyut Limiti" #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "Detect 3D" -msgstr "" +msgstr "3D Algıla" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "SVG" -msgstr "HSV" +msgstr "SVG" #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." msgstr "" +"Uyarı, proje ayarlarında uygun PC VRAM sıkıştırması etkin değil. Bu doku " +"PC'de düzgün görüntülenmez." #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Atlas File" -msgstr "Kontur Boyutu:" +msgstr "Atlas Dosyası" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Import Mode" -msgstr "Dışa Aktarma Biçimi:" +msgstr "İçe Aktarım Modu" #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy msgid "Crop To Region" -msgstr "Döşeme Bölgesi Ata" +msgstr "Bölgeye Kırp" #: editor/import/resource_importer_texture_atlas.cpp msgid "Trim Alpha Border From Region" -msgstr "" +msgstr "Alfa Sınırını Bölgeden Kırp" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp #, fuzzy msgid "Force" -msgstr "Zorla Gönder" +msgstr "Zorla" #: editor/import/resource_importer_wav.cpp msgid "8 Bit" -msgstr "" +msgstr "8 Bit" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp +#, fuzzy msgid "Mono" -msgstr "" +msgstr "Tek" #: editor/import/resource_importer_wav.cpp #, fuzzy msgid "Max Rate" -msgstr "Düğümü Çırp" +msgstr "Maximum Oran" #: editor/import/resource_importer_wav.cpp #, fuzzy msgid "Max Rate Hz" -msgstr "Düğümü Çırp" +msgstr "Maximum Hz Oranı" #: editor/import/resource_importer_wav.cpp msgid "Trim" msgstr "" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Normalize" -msgstr "Biçem" +msgstr "Normalleştir" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop Mode" -msgstr "Biçimi Taşı" +msgstr "Döngü Modu" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop Begin" -msgstr "Biçimi Taşı" +msgstr "Döngü Başlangıcı" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop End" -msgstr "Biçimi Taşı" +msgstr "Döngü Sonu" #: editor/import_defaults_editor.cpp msgid "Select Importer" @@ -7686,27 +7459,24 @@ msgid "Failed to load resource." msgstr "Kaynak yükleme başarısız oldu." #: editor/inspector_dock.cpp -#, fuzzy msgid "Property Name Style" -msgstr "Proje Adı:" +msgstr "Özellik İsim Biçimi" #: editor/inspector_dock.cpp scene/gui/color_picker.cpp msgid "Raw" msgstr "Ham" #: editor/inspector_dock.cpp -#, fuzzy msgid "Capitalized" -msgstr "Büyük harfe çevirme" +msgstr "Büyük Harfe Çevrilmiş" #: editor/inspector_dock.cpp -#, fuzzy msgid "Localized" -msgstr "Yerel" +msgstr "Yerelleştirilmiş" #: editor/inspector_dock.cpp msgid "Localization not available for current language." -msgstr "" +msgstr "Geçerli dil için yerelleştirme mevcut değil." #: editor/inspector_dock.cpp msgid "Copy Properties" @@ -8247,9 +8017,8 @@ msgid "New" msgstr "Yeni" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Paste As Reference" -msgstr "%s Class referansı" +msgstr "Referans. Olarak Yapıştır" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -8581,7 +8350,7 @@ msgstr "Süzgeçler..." #: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" -msgstr "" +msgstr "Thread'leri Kullan" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" @@ -8708,9 +8477,8 @@ msgid "Download Error" msgstr "İndirme Hatası" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Available URLs" -msgstr "Kullanılabilir Profiller:" +msgstr "Uygun URL'ler" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" @@ -8745,25 +8513,21 @@ msgid "Loading..." msgstr "Yükle..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "First" msgstr "İlk" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Previous" msgstr "Önceki" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Next" msgstr "Sonraki" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Last" msgstr "Son" @@ -8813,8 +8577,9 @@ msgid "Testing" msgstr "Deneme" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Failed to get repository configuration." -msgstr "" +msgstr "Depo yapılandırması alınamadı." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -8871,8 +8636,9 @@ msgid "Bake Lightmaps" msgstr "Işık-Haritalarını Pişir" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "LightMap Bake" -msgstr "" +msgstr "Işık Haritasını Pişir" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" @@ -9378,23 +9144,21 @@ msgid "View" msgstr "Görüş" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show" -msgstr "Izgarayı Göster" +msgstr "Göster" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show When Snapping" -msgstr "Akıllı Hizalama" +msgstr "Yapışırken Göster" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" -msgstr "" +msgstr "Gizle" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggle Grid" -msgstr "Aç / Kapat Biçimi" +msgstr "Izgarayı Aç/Kapat" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -9745,16 +9509,15 @@ msgstr "Renk Geçişi Düzenlendi" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap GradientTexture2D Fill Points" -msgstr "" +msgstr "GradientTexture2D Dolgu Noktalarını Değiştir" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap Gradient Fill Points" -msgstr "" +msgstr "Gradient Doldurma Noktalarını Değiştir" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#, fuzzy msgid "Toggle Grid Snap" -msgstr "Aç / Kapat Biçimi" +msgstr "Snap Aç/Kapat" #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp @@ -9777,9 +9540,8 @@ msgstr "" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separator" -msgstr "Ayrım:" +msgstr "Ayraç" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -10013,9 +9775,8 @@ msgstr "" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "MeshLibrary" -msgstr "Model Kütüphanesi" +msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Add Item" @@ -10038,14 +9799,12 @@ msgid "Update from Scene" msgstr "Sahneden Güncelle" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply without Transforms" -msgstr "MeshInstance dönüşümlerini uygula" +msgstr "Dönüşümler olmadan uygula" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply with Transforms" -msgstr "MeshInstance dönüşümlerini uygula" +msgstr "Dönüşümlerle uygula" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." @@ -10211,9 +9970,8 @@ msgid "Volume" msgstr "Oylum" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Emission Source:" -msgstr "Emisyon Kaynağı:" +msgstr "Emission Kaynağı:" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10569,7 +10327,7 @@ msgstr "Kemikleri Çokgene Eşleştir" #: editor/plugins/ray_cast_2d_editor_plugin.cpp msgid "Set cast_to" -msgstr "" +msgstr "cast_to ayarla" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -10899,12 +10657,13 @@ msgid "Search Results" msgstr "Arama Sonuçları" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Open Dominant Script On Scene Change" -msgstr "" +msgstr "Sahne Değişiminde Baskın Betiği Aç" #: editor/plugins/script_editor_plugin.cpp msgid "External" -msgstr "" +msgstr "Harici" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -10922,17 +10681,17 @@ msgid "Script Temperature Enabled" msgstr "Şablon Dosyası Seç" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Highlight Current Script" -msgstr "" +msgstr "Geçerli Betiği Vurgula" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Current Script Background Color" -msgstr "Geçersiz arkaplan rengi." +msgstr "Mevcut Komut Dizisi Arkaplan Rengi" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -10945,9 +10704,8 @@ msgid "Sort Scripts By" msgstr "Betik Oluştur" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "List Script Names As" -msgstr "Betik Adı:" +msgstr "Script İsimlerini Listele" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" @@ -11210,7 +10968,7 @@ msgstr "Oynat IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" -msgstr "Dikey" +msgstr "Dik Açılı" #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" @@ -11764,12 +11522,14 @@ msgid "Post" msgstr "Sonrası" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Manipulator Gizmo Size" -msgstr "" +msgstr "Gizmo Boyutu Ayarlayıcı" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Manipulator Gizmo Opacity" -msgstr "" +msgstr "Gizmo Şeffaflığı Ayarlayıcı" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -11932,9 +11692,8 @@ msgid "New Animation" msgstr "Yeni Animasyon" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "Metotları filtrele" +msgstr "Animasyonları filtrele" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -12416,7 +12175,7 @@ msgstr "Tür Ekle" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" -msgstr "Tip listesini süz veya yeni bir özel tip oluştur." +msgstr "Tip listesini filtrele veya yeni bir özel tip oluştur:" #: editor/plugins/theme_editor_plugin.cpp msgid "Available Node-based types:" @@ -12485,14 +12244,18 @@ msgid "Override all default type items." msgstr "Tüm varsayılan tür öğelerini geçersiz kıl." #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Select the variation base type from a list of available types." -msgstr "" +msgstr "Kullanılabilir tipler listesinden temel varyasyon tipini seçin." #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." msgstr "" +"Yerleşik sınıfla ilişkili bir tür başka bir türün varyasyonu olarak " +"belirlenemez." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" @@ -12738,7 +12501,7 @@ msgstr "TileMap'i Boya" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Palette Min Width" -msgstr "" +msgstr "Palet Minimum Genişliği" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -13132,9 +12895,8 @@ msgstr "Hizalama Ayarları" #: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp #: scene/main/canvas_layer.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Offset" -msgstr "Kaydırma:" +msgstr "Kaydırma" #: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp #: scene/gui/range.cpp scene/resources/animation.cpp @@ -13145,9 +12907,8 @@ msgstr "Adım" #: editor/plugins/tile_set_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Separation" -msgstr "Ayrım:" +msgstr "Ayrım" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -13168,14 +12929,13 @@ msgstr "Yazı" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Tex Offset" -msgstr "Izgarayı Kaydır:" +msgstr "Izgarayı Kaydır" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Material" -msgstr "Materyal Değişiklikleri:" +msgstr "Materyal" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp @@ -13194,9 +12954,8 @@ msgid "Autotile Bitmask Mode" msgstr "Bitmask Kipi" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Size" -msgstr "Kontur Boyutu:" +msgstr "Alt Döşeme Boyutu" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -13214,9 +12973,8 @@ msgid "Navigation Offset" msgstr "Gezinim Kipi" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Offset" -msgstr "Kaydırma:" +msgstr "Şekil Kaydırması" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -14332,11 +14090,14 @@ msgstr "Koşturulabilir" #: editor/project_export.cpp msgid "Export the project for all the presets defined." -msgstr "" +msgstr "Tanımlanan tüm ön ayarlar için projeyi dışa aktarın." #: editor/project_export.cpp +#, fuzzy msgid "All presets must have an export path defined for Export All to work." msgstr "" +"Bütün ön ayarlar Hepsini Dışa Aktar işlemi için bir dışa aktarım dizinine " +"sahip olmalıdır." #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -14446,10 +14207,13 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):" msgstr "GDScript Şifreleme Anahtarı (On altılı sayı sisteminde 256-bit):" #: editor/project_export.cpp +#, fuzzy msgid "" "Note: Encryption key needs to be stored in the binary,\n" "you need to build the export templates from source." msgstr "" +"Not: Şifreleme anahtarının iki sayı sistemi olarak saklanması gerekir,\n" +"kaynaktan dışa aktarım şablonlarınızı derlemelisiniz." #: editor/project_export.cpp #, fuzzy @@ -14457,28 +14221,24 @@ msgid "More Info..." msgstr "Şuraya Taşı..." #: editor/project_export.cpp -#, fuzzy msgid "Export PCK/Zip..." -msgstr "PCK/Zip Dışa Aktar" +msgstr "PCK/Zip Dışa Aktar..." #: editor/project_export.cpp -#, fuzzy msgid "Export Project..." -msgstr "Projeyi Dışa Aktar" +msgstr "Projeyi Dışa Aktar..." #: editor/project_export.cpp msgid "Export All" msgstr "Tümünü Dışa Aktar" #: editor/project_export.cpp -#, fuzzy msgid "Choose an export mode:" -msgstr "Lütfen boş bir klasör seçin." +msgstr "Bir dışa aktarım modu seç:" #: editor/project_export.cpp -#, fuzzy msgid "Export All..." -msgstr "Tümünü Dışa Aktar" +msgstr "Tümünü Dışa Aktar..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" @@ -15600,19 +15360,20 @@ msgstr "" msgid "Make Local" msgstr "Yerelleştir" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Enable Scene Unique Name(s)" +msgstr "Sahne Benzersiz İsmini Etkin Kıl" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" -msgstr "Düğüm adı:" +msgid "Unique names already used by another node in the scene:" +msgstr "Başka bir düğüm sahnede bu benzersiz adı zaten kullanıyor." -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" -msgstr "Düğüm adı:" +msgid "Disable Scene Unique Name(s)" +msgstr "Sahne Benzersiz İsmini Etkisiz Kıl" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -15790,8 +15551,9 @@ msgid "Show Scene Tree Root Selection" msgstr "Merkez Seçimi" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Derive Script Globals By Name" -msgstr "" +msgstr "Ada Göre Betik Globallerini Türet" #: editor/scene_tree_dock.cpp #, fuzzy @@ -15811,6 +15573,10 @@ msgid "Button Group" msgstr "Düğme Grubu" #: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "Sahne Benzersiz İsmini Etkisiz Kıl" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Gelen Bağlantı)" @@ -15819,11 +15585,15 @@ msgid "Node configuration warning:" msgstr "Düğüm yapılandırma uyarısı:" #: editor/scene_tree_editor.cpp +#, fuzzy msgid "" "This node can be accessed from within anywhere in the scene by preceding it " "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" +"Bu düğüme, bir düğüm adresinde önüne '%s' ön eki koyarak sahnenin herhangi " +"bir yerinden erişilebilir.\n" +"Bunu devre dışı bırakmak için tıklayın." #: editor/scene_tree_editor.cpp msgid "" @@ -15886,6 +15656,11 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Geçersiz düğüm adı, aşağıdaki karakterlere izin verilmiyor:" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Another node already uses this unique name in the scene." +msgstr "Başka bir düğüm sahnede bu benzersiz adı zaten kullanıyor." + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Düğümü Yeniden Adlandır" @@ -16115,16 +15890,19 @@ msgid "Filter stack variables" msgstr "Döşemelerde Bul" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Auto Switch To Remote Scene Tree" -msgstr "" +msgstr "Uzak Sahne Ağacına Otomatik Geçiş" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Remote Scene Tree Refresh Interval" -msgstr "" +msgstr "Uzak Sahne Ağacı Yenileme Sıklığı" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Remote Inspect Refresh Interval" -msgstr "" +msgstr "Uzaktan İnceleme Yenileme Aralığı" #: editor/script_editor_debugger.cpp msgid "Network Profiler" @@ -16232,7 +16010,7 @@ msgstr "AudioStreamPlayer3D Emisyon Açısı Değişimi" #: platform/osx/export/export.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Camera" -msgstr "" +msgstr "Kamera" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" @@ -16243,8 +16021,9 @@ msgid "Change Camera Size" msgstr "Kamera Boyutunu Değiştir" #: editor/spatial_editor_gizmos.cpp +#, fuzzy msgid "Visibility Notifier" -msgstr "" +msgstr "Görünürlük Bildiricisi" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" @@ -16374,8 +16153,9 @@ msgid "Occluder" msgstr "Örtü Kipi" #: editor/spatial_editor_gizmos.cpp +#, fuzzy msgid "Set Occluder Sphere Radius" -msgstr "Engelleyici Silindir Yarıçapını Ayarla" +msgstr "Engelleyici Küre Yarıçapını Ayarla" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Position" @@ -16407,8 +16187,9 @@ msgid "Occluder Hole" msgstr "Engelleyici Çokgeni Oluştur" #: main/main.cpp +#, fuzzy msgid "Godot Physics" -msgstr "" +msgstr "Godot Fiziği" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp @@ -16441,32 +16222,35 @@ msgid "Debugger stdout" msgstr "Hata Ayıklayıcı" #: main/main.cpp +#, fuzzy msgid "Max Chars Per Second" -msgstr "" +msgstr "Saniye başı maksimum karakter sayısı" #: main/main.cpp msgid "Max Messages Per Frame" -msgstr "" +msgstr "Kare Başına Maksimum Mesaj" #: main/main.cpp msgid "Max Errors Per Second" -msgstr "" +msgstr "Saniye Başına Maksimum Hata" #: main/main.cpp msgid "Max Warnings Per Second" -msgstr "" +msgstr "Saniye Başına Maksimum Uyarı" #: main/main.cpp msgid "Flush stdout On Print" msgstr "" #: main/main.cpp servers/visual_server.cpp +#, fuzzy msgid "Logging" -msgstr "" +msgstr "Kayıt tutma" #: main/main.cpp +#, fuzzy msgid "File Logging" -msgstr "" +msgstr "Dosya Kaaydı Tutma" #: main/main.cpp #, fuzzy @@ -16480,16 +16264,15 @@ msgstr "Dosya Yolunu Kopyala" #: main/main.cpp msgid "Max Log Files" -msgstr "" +msgstr "Maksimum Kayıt Dosyası" #: main/main.cpp msgid "Driver" -msgstr "" +msgstr "Sürücü" #: main/main.cpp -#, fuzzy msgid "Driver Name" -msgstr "Betik Adı:" +msgstr "Sürücü Adı" #: main/main.cpp msgid "Fallback To GLES2" @@ -16500,8 +16283,9 @@ msgid "Use Nvidia Rect Flicker Workaround" msgstr "" #: main/main.cpp +#, fuzzy msgid "DPI" -msgstr "" +msgstr "DPI" #: main/main.cpp msgid "Allow hiDPI" @@ -16518,16 +16302,18 @@ msgid "Use V-Sync" msgstr "Yapışma Kullan" #: main/main.cpp +#, fuzzy msgid "Per Pixel Transparency" -msgstr "" +msgstr "Piksel Başına Şeffaflık" #: main/main.cpp +#, fuzzy msgid "Allowed" -msgstr "" +msgstr "İzin Verildi" #: main/main.cpp msgid "Intended Usage" -msgstr "" +msgstr "Kullanım Amacı" #: main/main.cpp #, fuzzy @@ -16541,7 +16327,7 @@ msgstr "Kaydedilirken hata" #: main/main.cpp msgid "Threads" -msgstr "" +msgstr "İş parçacıkları" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h #, fuzzy @@ -16585,8 +16371,9 @@ msgstr "" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp #: scene/main/viewport.cpp scene/register_scene_types.cpp +#, fuzzy msgid "GUI" -msgstr "" +msgstr "Grafiksel Kullanıcı Arayüzü" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" @@ -16597,8 +16384,9 @@ msgid "stdout" msgstr "" #: main/main.cpp +#, fuzzy msgid "Print FPS" -msgstr "" +msgstr "Saniyedeki kare sayısını(FPS) yazdır" #: main/main.cpp msgid "Verbose stdout" @@ -16620,8 +16408,9 @@ msgid "Frame Delay Msec" msgstr "Çerçeve Seçimi" #: main/main.cpp +#, fuzzy msgid "Low Processor Mode" -msgstr "" +msgstr "Düşük İşlemci Modu" #: main/main.cpp msgid "Delta Sync After Draw" @@ -16646,8 +16435,9 @@ msgid "Pointing" msgstr "Nokta" #: main/main.cpp +#, fuzzy msgid "Touch Delay" -msgstr "" +msgstr "Dokunma Gecikmesi" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" @@ -16671,8 +16461,9 @@ msgid "Environment" msgstr "Ortamı Göster" #: main/main.cpp +#, fuzzy msgid "Default Clear Color" -msgstr "" +msgstr "Varsayılan Temizleme Rengi" #: main/main.cpp msgid "Boot Splash" @@ -16685,16 +16476,15 @@ msgstr "Kemikleri Göster" #: main/main.cpp msgid "Image" -msgstr "" +msgstr "Görüntü" #: main/main.cpp msgid "Fullsize" -msgstr "" +msgstr "Tam boyut" #: main/main.cpp scene/resources/dynamic_font.cpp -#, fuzzy msgid "Use Filter" -msgstr "Süzgeç:" +msgstr "Filtre Kullan" #: main/main.cpp scene/resources/style_box.cpp #, fuzzy @@ -16741,9 +16531,8 @@ msgid "Custom Image Hotspot" msgstr "" #: main/main.cpp -#, fuzzy msgid "Tooltip Position Offset" -msgstr "Dönme Kayması:" +msgstr "Araç İpucu Pozisyon Kaydırması" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy @@ -16756,9 +16545,8 @@ msgid "Wait For Debugger" msgstr "Hata Ayıklayıcı" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Wait Timeout" -msgstr "Zaman aşımı." +msgstr "Bekleme Zaman Aşımı" #: main/main.cpp msgid "Runtime" @@ -16873,14 +16661,12 @@ msgstr "Büyük/Küçük Harf Dönüştür" #: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/sphere_shape.cpp -#, fuzzy msgid "Radius" -msgstr "Yarıçap:" +msgstr "Yarıçap" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Radial Segments" -msgstr "Ana Sahne Değiştirgenleri:" +msgstr "Radyal Dilimler" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp #, fuzzy @@ -16949,9 +16735,8 @@ msgid "Path Simplify Angle" msgstr "" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Rotation" -msgstr "Rastgele Döndürme:" +msgstr "Yol Rotasyonu" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16964,9 +16749,8 @@ msgid "Path Continuous U" msgstr "Sürekli" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path U Distance" -msgstr "Uzaklık Seç:" +msgstr "Yol U Mesafesi" #: modules/csg/csg_shape.cpp #, fuzzy @@ -17019,9 +16803,8 @@ msgid "Use FBX" msgstr "" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Config File" -msgstr "Dosya Depolama:" +msgstr "Konfigürasyon Dosyası" #: modules/gdnative/gdnative.cpp #, fuzzy @@ -17037,7 +16820,7 @@ msgstr "İskelet" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Symbol Prefix" -msgstr "Ön Ek:" +msgstr "Sembol Ön Eki" #: modules/gdnative/gdnative.cpp #, fuzzy @@ -17099,14 +16882,12 @@ msgid "Libraries:" msgstr "Kütüphaneler:" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Class Name" -msgstr "Sınıf İsmi:" +msgstr "Sınıf İsmi" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Script Class" -msgstr "Betik Adı:" +msgstr "Betik Sınıfı" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy @@ -17185,9 +16966,8 @@ msgid "Object can't provide a length." msgstr "Nesne bir uzunluk sağlayamaz." #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Language Server" -msgstr "Dil:" +msgstr "Dil Sunucusu" #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy @@ -17216,9 +16996,8 @@ msgid "Buffer View" msgstr "Arkadan Görünüm" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Byte Offset" -msgstr "Izgarayı Kaydır:" +msgstr "" #: modules/gltf/gltf_accessor.cpp #, fuzzy @@ -17259,9 +17038,8 @@ msgid "Sparse Indices Byte Offset" msgstr "" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Indices Component Type" -msgstr "Geometri Ayrıştırılıyor..." +msgstr "Seyrek Dizinler Bileşen Tipi" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" @@ -17291,9 +17069,8 @@ msgid "Indices" msgstr "Tüm Aygıtlar" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "FOV Size" -msgstr "Boyut:" +msgstr "Görüş Alanı Boyutu" #: modules/gltf/gltf_camera.cpp msgid "Zfar" @@ -17342,7 +17119,7 @@ msgstr "Işık-Haritalarını Pişir" #: modules/gltf/gltf_mesh.cpp #, fuzzy msgid "Instance Materials" -msgstr "Materyal Değişiklikleri:" +msgstr "Örnek Malzemeler" #: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp #, fuzzy @@ -17430,9 +17207,8 @@ msgid "Gloss Factor" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp -#, fuzzy msgid "Specular Factor" -msgstr "Katsayı operatörü." +msgstr "Yansıtıcı Etkeni" #: modules/gltf/gltf_spec_gloss.cpp msgid "Spec Gloss Img" @@ -17471,9 +17247,8 @@ msgid "Accessors" msgstr "" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Scene Name" -msgstr "Sahne Yolu:" +msgstr "Sahne Adı" #: modules/gltf/gltf_state.cpp #, fuzzy @@ -17502,7 +17277,7 @@ msgstr "Işık" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Unique Animation Names" -msgstr "Yeni Animasyon İsmi:" +msgstr "Benzersiz Animasyon Adları" #: modules/gltf/gltf_state.cpp #, fuzzy @@ -17515,9 +17290,8 @@ msgid "Skeleton To Node" msgstr "Bir Düğüm Seç" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Animations" -msgstr "Animasyonlar:" +msgstr "Animasyonlar" #: modules/gltf/gltf_texture.cpp #, fuzzy @@ -17764,7 +17538,7 @@ msgstr "" #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp #, fuzzy msgid "Loop Offset" -msgstr "Kaydırma:" +msgstr "Döngü Kaydırma" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" @@ -17809,6 +17583,21 @@ msgstr "Solüsyonu İnşa Et" msgid "Auto Update Project" msgstr "Adsız Proje" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Hepsini Görüntüle" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Bir Dizin Seç" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Bir Dizin Seç" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "İç özel durum yığını izlemesinin sonu" @@ -17887,7 +17676,7 @@ msgstr "" #: modules/opensimplex/noise_texture.cpp #, fuzzy msgid "As Normal Map" -msgstr "Rastgele Ölçek:" +msgstr "Normal Haritalama Olarak" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" @@ -17900,7 +17689,7 @@ msgstr "" #: modules/opensimplex/noise_texture.cpp #, fuzzy msgid "Noise Offset" -msgstr "Izgarayı Kaydır:" +msgstr "Gürültü Kaydırma" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" @@ -17929,9 +17718,8 @@ msgid "Names" msgstr "İsim" #: modules/regex/regex.cpp -#, fuzzy msgid "Strings" -msgstr "Ayarlar:" +msgstr "Dizgiler" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" @@ -18009,7 +17797,7 @@ msgstr "Bit dizisi bulundu fakat yığındaki düğüm değil, kusuru bildir!" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Stack overflow with stack depth:" -msgstr "Şu derinlikte yığın taşması: " +msgstr "Şu derinlikte yığın taşması:" #: modules/visual_script/visual_script.cpp #, fuzzy @@ -18381,7 +18169,7 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Input type not iterable:" -msgstr "Girdi türü yinelenebilir değil: " +msgstr "Girdi türü yinelenebilir değil:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" @@ -18390,7 +18178,7 @@ msgstr "Yineleyici geçersiz durumda" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Iterator became invalid:" -msgstr "Yineleyici geçersiz durumda: " +msgstr "Yineleyici geçersiz durumda:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" @@ -18462,9 +18250,8 @@ msgid "Use Default Args" msgstr "Varsayılanlara dön" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Validate" -msgstr "Geçerli karakterler:" +msgstr "Doğrula" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -18553,19 +18340,18 @@ msgstr "Diziyi Yeniden Boyutlandır" #: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Operator" -msgstr "Kaplama opeartörü." +msgstr "Operatör" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Invalid argument of type:" -msgstr ": Şu tür için geçersiz değiştirgen: " +msgstr ": Şu tür için geçersiz değiştirgen:" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Invalid arguments:" -msgstr ": Geçersiz değiştirgenler: " +msgstr ": Geçersiz değiştirgenler:" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18579,12 +18365,12 @@ msgstr "İsim" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "VariableGet not found in script:" -msgstr "VariableGet betikte bulunamadı: " +msgstr "VariableGet betikte bulunamadı:" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "VariableSet not found in script:" -msgstr "VariableSet betikte bulunamadı: " +msgstr "VariableSet betikte bulunamadı:" #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" @@ -18683,7 +18469,7 @@ msgstr "Görsel Betikte Ara" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" -msgstr "Yield" +msgstr "Verim" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" @@ -18785,9 +18571,8 @@ msgid "CA Chain" msgstr "IK Zincirini Temizle" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "Handshake Timeout" -msgstr "Zaman aşımı." +msgstr "Tokalaşma Zaman Aşımı" #: modules/webxr/webxr_interface.cpp #, fuzzy @@ -18795,14 +18580,12 @@ msgid "Session Mode" msgstr "Bölge Kipi" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Required Features" -msgstr "Ana Özellikler:" +msgstr "Gerekli Özellikler" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Optional Features" -msgstr "Ana Özellikler:" +msgstr "İsteğe Bağlı Özellikler" #: modules/webxr/webxr_interface.cpp msgid "Requested Reference Space Types" @@ -18907,9 +18690,8 @@ msgid "Export Format" msgstr "Dışa aktarım Yolu" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Min SDK" -msgstr "Kontur Boyutu:" +msgstr "Minimum SDK" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18960,14 +18742,12 @@ msgid "Code" msgstr "" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Package" -msgstr "Çıkınla" +msgstr "Paket" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Unique Name" -msgstr "Düğüm adı:" +msgstr "Benzersiz Ad" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18975,9 +18755,8 @@ msgid "Signed" msgstr "Sinyal" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Classify As Game" -msgstr "Sınıf İsmi:" +msgstr "Oyun Olarak Sınıflandır" #: platform/android/export/export_plugin.cpp msgid "Retain Data On Uninstall" @@ -18989,9 +18768,8 @@ msgid "Exclude From Recents" msgstr "Düğümleri Sil" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Graphics" -msgstr "Izgarayı Kaydır:" +msgstr "Grafikler" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -19063,7 +18841,7 @@ msgstr "Topluluk" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Extra Args" -msgstr "Ekstra Çağrı Argümanları:" +msgstr "Ek Çağrı Argümanları" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -19282,10 +19060,8 @@ msgid "" "'apksigner' could not be found. Please check that the command is available " "in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" -"'apksigner' bulunamadı.\n" -"Lütfen komutun Android SDK build-tools dizininde bulunup bulunmadığını " -"kontrol edin.\n" -"Elde edilen %s imzasız." +"'apksigner' bulunamadı. Lütfen komutun Android SDK build-tools dizininde " +"bulunup bulunmadığını kontrol edin. Elde edilen %s imzasız." #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." @@ -19300,9 +19076,8 @@ msgid "Could not find keystore, unable to export." msgstr "Anahtar deposu bulunamadı, dışa aktarılamadı." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not start apksigner executable." -msgstr "Alt işlem başlatılamadı!" +msgstr "apksigner uygulaması başlatılamadı." #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" @@ -19333,9 +19108,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "Geçersiz dosya adı! Android APK, * .apk uzantısını gerektirir." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Unsupported export format!" -msgstr "Desteklenmeyen dışa aktarma biçimi!\n" +msgstr "Desteklenmeyen dışa aktarım biçimi!" #: platform/android/export/export_plugin.cpp msgid "" @@ -19346,27 +19120,22 @@ msgstr "" "için sürüm bilgisi yok. Lütfen 'Proje' menüsünden yeniden yükleyin." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" -"Android derlemesi sürüm uyumsuzluğu:\n" -" Yüklü Şablon: %s\n" -" Godot Versiyonu: %s\n" +"Android derlemesi sürüm uyumsuzluğu: Yüklü Şablon: %s, Godot versiyonu: %s. " "Lütfen 'Proje' menüsünden Android derleme şablonunu yeniden yükleyin." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" -"Proje adıyla res://android/build/res/*.xml dosyalarının üzerine yazılamıyor" +"Proje adıyla res://android/build/res/*.xml dosyalarının üzerine yazılamıyor." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files to gradle project." -msgstr "Proje dosyaları gradle projesine aktarılamadı\n" +msgstr "Proje dosyaları gradle projesine aktarılamadı." #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" @@ -19382,10 +19151,9 @@ msgid "" "Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"Android projesinin oluşturulması başarısız oldu, hatayı çıktı için kontrol " -"edin.\n" -"Alternatif olarak, Android derleme dokümantasyonu için docs.godotengine.org " -"adresini ziyaret edin.." +"Android projesinin oluşturulması başarısız oldu, hata. için çıktıyı kontrol " +"edin. Alternatif olarak, Android derleme dokümantasyonu için docs." +"godotengine.org adresini ziyaret edin." #: platform/android/export/export_plugin.cpp msgid "Moving output" @@ -19400,40 +19168,34 @@ msgstr "" "için gradle proje dizinini kontrol edin." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Package not found: \"%s\"." -msgstr "Paket bulunamadı: %s" +msgstr "Paket bulunamadı: \"%s\"." #: platform/android/export/export_plugin.cpp msgid "Creating APK..." msgstr "APK oluşturuluyor..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not find template APK to export: \"%s\"." -msgstr "" -"Dışa aktarılacak şablon APK bulunamadı:\n" -"%s" +msgstr "Dışa aktarılacak şablon APK bulunamadı: \"%s\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" -"Seçili mimariler için dışa aktarma şablonunda eksik kitaplıklar: %s.\n" -"Lütfen tüm gerekli kitaplıkları içeren bir şablon oluşturun veya dışa " -"aktarma ön ayarındaki eksik mimarilerin işaretini kaldırın." +"Seçili mimariler için dışa aktarma şablonunda eksik kitaplıklar: %s. Lütfen " +"tüm gerekli kitaplıkları içeren bir şablon oluşturun veya dışa aktarma ön " +"ayarındaki eksik mimarilerin işaretini kaldırın." #: platform/android/export/export_plugin.cpp msgid "Adding files..." msgstr "Dosyalar ekleniyor..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Could not export project files." -msgstr "Proje dosyaları dışa aktarılamadı" +msgstr "Proje dosyaları dışa aktarılamadı." #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -19529,9 +19291,8 @@ msgid "Code Sign Identity Release" msgstr "" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Method Release" -msgstr "Dışa Aktarma Biçimi:" +msgstr "Dışa Aktarma Yöntemi Sürümü" #: platform/iphone/export/export.cpp msgid "Targeted Device Family" @@ -19542,9 +19303,8 @@ msgid "Info" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Identifier" -msgstr "Geçersiz Tanımlayıcı:" +msgstr "Tanımlayıcı" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy @@ -19570,12 +19330,12 @@ msgstr "Özellikleri Yapıştır" #: platform/iphone/export/export.cpp #, fuzzy msgid "Access Wi-Fi" -msgstr "Başarılı!" +msgstr "Wi-Fi'ye Eriş" #: platform/iphone/export/export.cpp #, fuzzy msgid "Push Notifications" -msgstr "Rastgele Döndürme:" +msgstr "Rastgele Döndürme" #: platform/iphone/export/export.cpp #, fuzzy @@ -19675,6 +19435,11 @@ msgstr "ÖzelSınıf" msgid "Custom BG Color" msgstr "ÖzelSınıf" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Hepsini Genişlet" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -19707,19 +19472,16 @@ msgid "Run exported HTML in the system's default browser." msgstr "Dışa aktarılmış HTML'yi sistemin varsayılan tarayıcısında çalıştır." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not open template for export: \"%s\"." -msgstr "Dışa aktarma için şablon açılamadı:" +msgstr "Dışa aktarım için şablon açılamadı: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Invalid export template: \"%s\"." -msgstr "Geçersiz Dışa Aktarım Şablonu:" +msgstr "Geçersiz dışa aktarım şablonu: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not write file: \"%s\"." -msgstr "Dosya yazılamadı:" +msgstr "Dosya yazılamadı: \"%s\"." #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #, fuzzy @@ -19727,18 +19489,16 @@ msgid "Icon Creation" msgstr "Kenar Boşluk Belirle" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read file: \"%s\"." -msgstr "Dosya okunamadı:" +msgstr "Dosya okunamadı: \"%s\"." #: platform/javascript/export/export.cpp msgid "PWA" msgstr "" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Variant" -msgstr "Ayrım:" +msgstr "Varyant" #: platform/javascript/export/export.cpp #, fuzzy @@ -19810,19 +19570,16 @@ msgid "Icon 512 X 512" msgstr "" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read HTML shell: \"%s\"." -msgstr "HTML kabuğu okunamadı:" +msgstr "HTML kabuğu okunamadı: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not create HTTP server directory: %s." -msgstr "HTTP sunucu klasörü oluşturulamadı:" +msgstr "HTTP sunucu klasörü oluşturulamadı: \"%s\"." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Error starting HTTP server: %d." -msgstr "HTTP sunucusu başlatılırken hata:" +msgstr "HTTP sunucusu başlatılırken hata: %d." #: platform/javascript/export/export.cpp msgid "Web" @@ -19926,9 +19683,8 @@ msgid "Unknown object type." msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "App Category" -msgstr "Kategori:" +msgstr "Uygulama Kategorisi" #: platform/osx/export/export.cpp msgid "High Res" @@ -20122,19 +19878,16 @@ msgid "Apple Team ID" msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not open icon file \"%s\"." -msgstr "Proje dosyaları dışa aktarılamadı" +msgstr "İkon dosyası \"%s\" açılamadı." #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start xcrun executable." -msgstr "Alt işlem başlatılamadı!" +msgstr "xcrun uygulaması başlatılamadı." #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization failed." -msgstr "Yerelleştirme" +msgstr "Noter tasdiki başarısız oldu." #: platform/osx/export/export.cpp msgid "Notarization request UUID: \"%s\"" @@ -20187,9 +19940,8 @@ msgid "No identity found." msgstr "Simge bulunamadı." #: platform/osx/export/export.cpp -#, fuzzy msgid "Cannot sign file %s." -msgstr "%s dosyası kaydedilirken hata" +msgstr "%s dosyası imzalanamadı." #: platform/osx/export/export.cpp msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" @@ -20201,9 +19953,8 @@ msgid "DMG Creation" msgstr "Yönler" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not start hdiutil executable." -msgstr "Alt işlem başlatılamadı!" +msgstr "hdiutil uygulaması başlatılamadı." #: platform/osx/export/export.cpp msgid "`hdiutil create` failed - file exists." @@ -20219,16 +19970,12 @@ msgid "Creating app bundle" msgstr "Küçük Bediz Oluşturuluyor" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not find template app to export: \"%s\"." -msgstr "" -"Dışa aktarılacak şablon APK bulunamadı:\n" -"%s" +msgstr "Dışa aktarım için şablon uygulaması bulunamadı: \"%s\"." #: platform/osx/export/export.cpp -#, fuzzy msgid "Invalid export format." -msgstr "Geçersiz Dışa Aktarım Şablonu:" +msgstr "Geçersiz dışa aktarım biçimi." #: platform/osx/export/export.cpp msgid "" @@ -20284,9 +20031,8 @@ msgid "ZIP Creation" msgstr "Proje" #: platform/osx/export/export.cpp -#, fuzzy msgid "Could not open file to read from path \"%s\"." -msgstr "Proje dosyaları gradle projesine aktarılamadı\n" +msgstr "\"%s\" yolundan okunacak dosya açılamadı." #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" @@ -20413,23 +20159,20 @@ msgid "Display Name" msgstr "Hepsini Görüntüle" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Short Name" -msgstr "Betik Adı:" +msgstr "Kısa Ad" #: platform/uwp/export/export.cpp msgid "Publisher" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Publisher Display Name" -msgstr "Geçersiz paket yayıncı görünen adı." +msgstr "Görünen Yayıncı Adı" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Product GUID" -msgstr "Geçersiz ürün GUID'i." +msgstr "Ürün GUID" #: platform/uwp/export/export.cpp #, fuzzy @@ -20444,7 +20187,7 @@ msgstr "Sinyal" #: platform/uwp/export/export.cpp #, fuzzy msgid "Certificate" -msgstr "Köşenoktalar:" +msgstr "Sertifika" #: platform/uwp/export/export.cpp #, fuzzy @@ -20512,9 +20255,8 @@ msgid "Wide 310 X 150 Logo" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Splash Screen" -msgstr "Çizim Çağrıları:" +msgstr "Başlangıç Ekranı" #: platform/uwp/export/export.cpp #, fuzzy @@ -20534,6 +20276,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Geçersiz paket kısa ismi." @@ -20604,9 +20352,8 @@ msgid "Debug Algorithm" msgstr "Hata Ayıklayıcı" #: platform/windows/export/export.cpp -#, fuzzy msgid "Failed to rename temporary file \"%s\"." -msgstr "Geçici dosya kaldırılamıyor:" +msgstr "\"%s\" geçici dosyasının yeniden adlandırılması başarısız oldu." #: platform/windows/export/export.cpp msgid "Identity Type" @@ -20632,19 +20379,16 @@ msgid "File Version" msgstr "Sürüm" #: platform/windows/export/export.cpp -#, fuzzy msgid "Product Version" -msgstr "Geçersiz ürün GUID'i." +msgstr "Ürün Sürümü" #: platform/windows/export/export.cpp -#, fuzzy msgid "Company Name" -msgstr "Düğüm adı:" +msgstr "Şirket Adı" #: platform/windows/export/export.cpp -#, fuzzy msgid "Product Name" -msgstr "Proje Adı:" +msgstr "Ürün Adı" #: platform/windows/export/export.cpp #, fuzzy @@ -20693,9 +20437,8 @@ msgid "Could not find osslsigncode executable at \"%s\"." msgstr "Anahtar deposu bulunamadı, dışa aktarılamadı." #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid identity type." -msgstr "Geçersiz Tanımlayıcı:" +msgstr "Geçersiz kimlik türü." #: platform/windows/export/export.cpp #, fuzzy @@ -20715,9 +20458,8 @@ msgid "Signtool failed to sign executable: %s." msgstr "Geçersiz uzantı." #: platform/windows/export/export.cpp -#, fuzzy msgid "Failed to remove temporary file \"%s\"." -msgstr "Geçici dosya kaldırılamıyor:" +msgstr "\"%s\" geçici dosyasının silinme işlemi başarısız oldu." #: platform/windows/export/export.cpp msgid "" @@ -20726,19 +20468,16 @@ msgid "" msgstr "" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid icon path:" -msgstr "Geçersiz yol." +msgstr "Geçersiz ikon yolu:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid file version:" -msgstr "Geçersiz uzantı." +msgstr "Geçersiz dosya sürümü:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid product version:" -msgstr "Geçersiz ürün GUID'i." +msgstr "Geçersiz ürün sürümü:" #: platform/windows/export/export.cpp msgid "Windows executables cannot be >= 4 GiB." @@ -20875,7 +20614,6 @@ msgid "Audio Bus" msgstr "Audio Bus Ekle" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy msgid "Override" msgstr "Üzerine Yaz" @@ -20907,9 +20645,8 @@ msgstr "" #: scene/3d/light.cpp scene/3d/reflection_probe.cpp #: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp #: scene/resources/material.cpp -#, fuzzy msgid "Max Distance" -msgstr "Uzaklık Seç:" +msgstr "Maksimum Uzaklık" #: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp #, fuzzy @@ -20937,15 +20674,14 @@ msgid "Anchor Mode" msgstr "Simge Kipi" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Rotating" -msgstr "Dönme Adımı:" +msgstr "Döndürme" #: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp #: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Current" -msgstr "Geçerli:" +msgstr "Geçerli" #: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp #, fuzzy @@ -21027,14 +20763,12 @@ msgid "Drag Margin" msgstr "Kenar Boşluk Belirle" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Screen" -msgstr "Çizim Çağrıları:" +msgstr "Çizim Ekranı" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Limits" -msgstr "Çizim Çağrıları:" +msgstr "Çizim Sınırları" #: scene/2d/camera_2d.cpp #, fuzzy @@ -21248,9 +20982,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Randomness" -msgstr "Rastgele Yeniden Başlama (sn):" +msgstr "Rastgelelik" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21292,9 +21025,8 @@ msgstr "Emisyon Maskesi" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Sphere Radius" -msgstr "Emisyon Kaynağı: " +msgstr "Küre Yarıçapı" #: scene/2d/cpu_particles_2d.cpp #, fuzzy @@ -21364,7 +21096,7 @@ msgstr "Doğrusal" #: scene/resources/particles_material.cpp #, fuzzy msgid "Accel" -msgstr "Başarılı!" +msgstr "Hızlanma" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21423,9 +21155,8 @@ msgid "Angle Curve" msgstr "Eğriyi Kapat" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy msgid "Scale Amount" -msgstr "Değer:" +msgstr "Ölçek Miktarı" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount Random" @@ -21451,13 +21182,12 @@ msgstr "" #: scene/resources/particles_material.cpp #, fuzzy msgid "Hue Variation" -msgstr "Ayrım:" +msgstr "Renk Tonu Varyasyonu" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Variation" -msgstr "Ayrım:" +msgstr "Varyasyon" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -21687,9 +21417,8 @@ msgid "End Cap Mode" msgstr "Yapışma Kipi:" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Border" -msgstr "Klasör yeniden adlandırma:" +msgstr "Kenar" #: scene/2d/line_2d.cpp msgid "Sharp Limit" @@ -21743,9 +21472,8 @@ msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Path Max Distance" -msgstr "Uzaklık Seç:" +msgstr "Yol Maksimum Mesafesi" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy @@ -21771,9 +21499,8 @@ msgid "Time Horizon" msgstr "Yatay Yansıt" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Max Speed" -msgstr "Hız:" +msgstr "Maksimum Hız" #: scene/2d/navigation_agent_2d.cpp #, fuzzy @@ -21817,9 +21544,8 @@ msgstr "Seyahat" #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp #: scene/main/canvas_layer.cpp -#, fuzzy msgid "Rotation Degrees" -msgstr "%s Düzey Dönüyor." +msgstr "Dönüş Açıları" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy @@ -21827,14 +21553,12 @@ msgid "Global Rotation" msgstr "Genel Sabit" #: scene/2d/node_2d.cpp -#, fuzzy msgid "Global Rotation Degrees" -msgstr "%s Düzey Dönüyor." +msgstr "Genel Dönüş Açıları" #: scene/2d/node_2d.cpp -#, fuzzy msgid "Global Scale" -msgstr "Rastgele Ölçek:" +msgstr "Küresel Ölçek" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy @@ -22022,9 +21746,8 @@ msgid "Mass" msgstr "" #: scene/2d/physics_body_2d.cpp -#, fuzzy msgid "Inertia" -msgstr "Dikey:" +msgstr "Eylemsizlik" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -22308,9 +22031,8 @@ msgid "Compatibility Mode" msgstr "Öncelik Kipi" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Centered Textures" -msgstr "Ana Özellikler:" +msgstr "Merkezlenmiş Dokular" #: scene/2d/tile_map.cpp msgid "Cell Clip UV" @@ -22434,9 +22156,8 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin bir ARVRCamera alt düğümü gerektirir." #: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp -#, fuzzy msgid "World Scale" -msgstr "Rastgele Ölçek:" +msgstr "Dünya Ölçeği" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -22465,9 +22186,8 @@ msgid "Emission Angle" msgstr "Emisyon Renkleri" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Degrees" -msgstr "%s Düzey Dönüyor." +msgstr "Açılar" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -22578,9 +22298,8 @@ msgid "Generate" msgstr "Genel" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Max Size" -msgstr "Boyut:" +msgstr "Maksimum Boyut" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22588,9 +22307,8 @@ msgid "Custom Sky" msgstr "ÖzelSınıf" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Sky Rotation Degrees" -msgstr "%s Düzey Dönüyor." +msgstr "Özel Gökyüzü Dönüş Açıları" #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp #, fuzzy @@ -22909,14 +22627,12 @@ msgstr "Beyaz Modüle Etme Kuvveti" #: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Font" -msgstr "Yazı Tipleri" +msgstr "Yazı Tipi" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Horizontal Alignment" -msgstr "Yatay:" +msgstr "Yatay Hizalama" #: scene/3d/label_3d.cpp #, fuzzy @@ -23026,9 +22742,8 @@ msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -#, fuzzy msgid "Transform Normals" -msgstr "Dönüşüm Durduruldu." +msgstr "Dönüşüm Normalleri" #: scene/3d/navigation.cpp msgid "" @@ -23239,9 +22954,8 @@ msgid "Angular Limit Upper" msgstr "Doğrusal" #: scene/3d/physics_body.cpp -#, fuzzy msgid "Angular Limit Lower" -msgstr "Maks. Açısal Hata:" +msgstr "Açısal Limit Alt" #: scene/3d/physics_body.cpp #, fuzzy @@ -23406,9 +23120,8 @@ msgid "Exclude Nodes" msgstr "Düğümleri Sil" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Params" -msgstr "Parametre Değiştirildi:" +msgstr "Parametreler" #: scene/3d/physics_joint.cpp msgid "Angular Limit" @@ -23436,7 +23149,7 @@ msgstr "Yörünge Görünümü Sağ" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Max Impulse" -msgstr "Hız:" +msgstr "Maksimum İtme" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23444,14 +23157,12 @@ msgid "Linear Limit" msgstr "Doğrusal" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper Distance" -msgstr "Uzaklık Seç:" +msgstr "Üst Mesafe" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower Distance" -msgstr "Uzaklık Seç:" +msgstr "Alt Mesafe" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23499,9 +23210,8 @@ msgid "Linear Motor X" msgstr "Etkinleştir" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Force Limit" -msgstr "Çizim Çağrıları:" +msgstr "Kuvvet Sınırı" #: scene/3d/physics_joint.cpp #, fuzzy @@ -23619,9 +23329,8 @@ msgid "Dispatch Mode" msgstr "" #: scene/3d/proximity_group.cpp -#, fuzzy msgid "Grid Radius" -msgstr "Yarıçap:" +msgstr "Izgara Yarıçapı" #: scene/3d/ray_cast.cpp #, fuzzy @@ -23908,14 +23617,12 @@ msgid "Parent Collision Ignore" msgstr "Temas Çokgeni Oluştur" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Simulation Precision" -msgstr "Animasyon ağacı geçersizdir." +msgstr "Simülasyon Hassasiyeti" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Total Mass" -msgstr "Toplam:" +msgstr "Toplam Kütle" #: scene/3d/soft_body.cpp msgid "Linear Stiffness" @@ -23984,7 +23691,7 @@ msgstr "" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" -msgstr "" +msgstr "Şeffaflık" #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy @@ -24039,9 +23746,8 @@ msgid "Use As Steering" msgstr "" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Wheel" -msgstr "Tekerlek Yukarı." +msgstr "Tekerlek" #: scene/3d/vehicle_body.cpp msgid "Roll Influence" @@ -24111,9 +23817,8 @@ msgstr "" #: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp #: scene/resources/material.cpp -#, fuzzy msgid "Min Distance" -msgstr "Uzaklık Seç:" +msgstr "Minimum Mesafe" #: scene/3d/visual_instance.cpp msgid "Min Hysteresis" @@ -24162,31 +23867,30 @@ msgstr "Düğümü Çırp" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Fadein Time" -msgstr "X-Sönülme Süresi (sn):" +msgstr "Solma Süresi" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Fadeout Time" -msgstr "X-Sönülme Süresi (sn):" +msgstr "Kararma Süresi" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Auto Restart" -msgstr "Kendiliğinden Yeniden Başlat:" +msgstr "Otomatik Yeniden Başlat" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart" -msgstr "Kendiliğinden Yeniden Başlat:" +msgstr "Otomatik Yeniden Başlatma" #: scene/animation/animation_blend_tree.cpp msgid "Delay" msgstr "" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Random Delay" -msgstr "Rastgele Eğilme:" +msgstr "Rastgele Gecikme" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -24196,7 +23900,7 @@ msgstr "Değer:" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Blend Amount" -msgstr "Değer:" +msgstr "Karıştırma Miktarı" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -24212,7 +23916,7 @@ msgstr "Giriş Portu Ekle" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Xfade Time" -msgstr "X-Sönülme Süresi (sn):" +msgstr "X-Sönülme Süresi" #: scene/animation/animation_node_state_machine.cpp #, fuzzy @@ -24258,9 +23962,8 @@ msgid "Current Animation Position" msgstr "Animasyon Noktası Ekle" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Playback Options" -msgstr "Sınıf Seçenekleri:" +msgstr "Oynatma Seçenekleri" #: scene/animation/animation_player.cpp #, fuzzy @@ -24304,7 +24007,7 @@ msgstr "AnimationOynatıcı kök düğümü geçerli bir düğüm değil." #: scene/animation/animation_tree.cpp #, fuzzy msgid "Tree Root" -msgstr "Kök Düğüm Oluştur:" +msgstr "Ağaç Kökü" #: scene/animation/animation_tree.cpp #, fuzzy @@ -24562,9 +24265,8 @@ msgid "Grow Direction" msgstr "Yönler" #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Min Size" -msgstr "Kontur Boyutu:" +msgstr "Minimum Boyut" #: scene/gui/control.cpp #, fuzzy @@ -24620,18 +24322,16 @@ msgid "Mouse" msgstr "" #: scene/gui/control.cpp -#, fuzzy msgid "Default Cursor Shape" -msgstr "Varsayılan Bus Yerleşim Düzenini Yükle." +msgstr "Varsayılan İmleç Şekli" #: scene/gui/control.cpp msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp -#, fuzzy msgid "Size Flags" -msgstr "Boyut: " +msgstr "Boyut Etiketleri" #: scene/gui/control.cpp #, fuzzy @@ -24784,9 +24484,8 @@ msgid "Fixed Column Width" msgstr "" #: scene/gui/item_list.cpp -#, fuzzy msgid "Icon Scale" -msgstr "Rastgele Ölçek:" +msgstr "Simge Ölçeği" #: scene/gui/item_list.cpp #, fuzzy @@ -24799,9 +24498,8 @@ msgid "V Align" msgstr "Ata" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp -#, fuzzy msgid "Visible Characters" -msgstr "Geçerli karakterler:" +msgstr "Görünür Karakterler" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy @@ -24825,9 +24523,8 @@ msgid "Secret" msgstr "" #: scene/gui/line_edit.cpp -#, fuzzy msgid "Secret Character" -msgstr "Geçerli karakterler:" +msgstr "Gizli Karakter" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" @@ -24884,16 +24581,15 @@ msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" -msgstr "Karet" +msgstr "İmleç" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Blink Speed" -msgstr "Hız:" +msgstr "Yanıp Sönme Hızı" #: scene/gui/link_button.cpp msgid "Underline" @@ -24980,9 +24676,8 @@ msgid "Allow Search" msgstr "Ara" #: scene/gui/progress_bar.cpp -#, fuzzy msgid "Percent" -msgstr "Yakın zamanda:" +msgstr "Yüzde" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." @@ -24999,9 +24694,8 @@ msgid "Max Value" msgstr "Değer" #: scene/gui/range.cpp -#, fuzzy msgid "Page" -msgstr "Sayfa: " +msgstr "Sayfa" #: scene/gui/range.cpp #, fuzzy @@ -25042,9 +24736,8 @@ msgid "Absolute Index" msgstr "Kendinden Girintili" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Elapsed Time" -msgstr "Süreleri Karıştır:" +msgstr "Geçen Süre" #: scene/gui/rich_text_effect.cpp #, fuzzy @@ -25052,9 +24745,8 @@ msgid "Env" msgstr "Bitiş" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Character" -msgstr "Geçerli karakterler:" +msgstr "Karakter" #: scene/gui/rich_text_label.cpp msgid "BBCode" @@ -25065,9 +24757,8 @@ msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy msgid "Tab Size" -msgstr "Boyut:" +msgstr "Sekme Boyutu" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -25143,17 +24834,15 @@ msgstr "Renk Seç" #: scene/gui/slider.cpp #, fuzzy msgid "Ticks On Borders" -msgstr "Klasör yeniden adlandırma:" +msgstr "Kenarlar Üzerindeki İşaretler" #: scene/gui/spin_box.cpp -#, fuzzy msgid "Prefix" -msgstr "Ön Ek:" +msgstr "Ön Ek" #: scene/gui/spin_box.cpp -#, fuzzy msgid "Suffix" -msgstr "Son Ek (Suffix) :" +msgstr "Son Ek" #: scene/gui/split_container.cpp #, fuzzy @@ -25175,9 +24864,8 @@ msgid "Tab Align" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp -#, fuzzy msgid "Current Tab" -msgstr "Geçerli:" +msgstr "Geçerli Sekme" #: scene/gui/tab_container.cpp #, fuzzy @@ -25189,9 +24877,8 @@ msgid "All Tabs In Front" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp -#, fuzzy msgid "Drag To Rearrange Enabled" -msgstr "Düzenlemek için Sürükle-Bırak." +msgstr "Sürükleyerek Yeniden Düzenleme Aktifleştirildi" #: scene/gui/tab_container.cpp msgid "Use Hidden Tabs For Min Size" @@ -25240,19 +24927,17 @@ msgid "Wrap Enabled" msgstr "Etkin" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Scroll Vertical" -msgstr "Dikey:" +msgstr "Dikey Kaydırma" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Scroll Horizontal" -msgstr "Yatay:" +msgstr "Yatay Kaydırma" #: scene/gui/text_edit.cpp #, fuzzy msgid "Draw" -msgstr "Çizim Çağrıları:" +msgstr "Çiz" #: scene/gui/text_edit.cpp #, fuzzy @@ -25312,7 +24997,7 @@ msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" -msgstr "Oynatma Modu:" +msgstr "Doldurma Modu" #: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" @@ -25328,9 +25013,8 @@ msgid "Initial Angle" msgstr "Etkinleştir" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Fill Degrees" -msgstr "%s Düzey Dönüyor." +msgstr "Dolgu Aşamaları" #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp #, fuzzy @@ -25381,9 +25065,8 @@ msgid "Hide Folding" msgstr "Pasif Düğme" #: scene/gui/tree.cpp -#, fuzzy msgid "Hide Root" -msgstr "Kök Düğüm Oluştur:" +msgstr "Kökü Gizle" #: scene/gui/tree.cpp msgid "Drop Mode Flags" @@ -25437,9 +25120,8 @@ msgid "Max Redirects" msgstr "" #: scene/main/http_request.cpp -#, fuzzy msgid "Timeout" -msgstr "Zaman aşımı." +msgstr "Zaman Aşımı" #: scene/main/node.cpp msgid "" @@ -25567,9 +25249,8 @@ msgid "Draw 2D Outlines" msgstr "Anahat Oluştur" #: scene/main/scene_tree.cpp servers/visual_server.cpp -#, fuzzy msgid "Reflections" -msgstr "Yönler" +msgstr "Yansımalar" #: scene/main/scene_tree.cpp #, fuzzy @@ -25631,9 +25312,8 @@ msgstr "" "döngüsünü kullanmayı tercih edin." #: scene/main/timer.cpp -#, fuzzy msgid "Autostart" -msgstr "Kendiliğinden Yeniden Başlat:" +msgstr "Otomatik başlatma" #: scene/main/viewport.cpp #, fuzzy @@ -25961,9 +25641,8 @@ msgid "On Disabled" msgstr "Pasif Öge" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Off" -msgstr "Kaydırma:" +msgstr "Kapat" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26046,9 +25725,8 @@ msgid "Space" msgstr "Ana Sahne" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folded" -msgstr "Dosya:" +msgstr "Katlanmış" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26207,9 +25885,8 @@ msgid "Labeled Separator Right" msgstr "İsimli Ayraç" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Separator" -msgstr "Renk operatörü." +msgstr "Yazı Tipi Ayracı" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26217,9 +25894,8 @@ msgid "Font Color Accel" msgstr "Renk Öğesini Yeniden Adlandır" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Separator" -msgstr "Renk operatörü." +msgstr "Yazı Tipi Rengi Ayracı" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26389,14 +26065,12 @@ msgid "Draw Guides" msgstr "Kılavuz çizgilerini göster" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Border" -msgstr "Dikey:" +msgstr "Kaydırma Kenarlığı" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Speed" -msgstr "Izgarayı Kaydır:" +msgstr "Kaydırma Hızı" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26466,9 +26140,8 @@ msgid "Large" msgstr "Hedef" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folder" -msgstr "Dosya:" +msgstr "Klasör" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26506,9 +26179,8 @@ msgid "Label Width" msgstr "Soldan Görünüm" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Screen Picker" -msgstr "Screen Etkisi operatörü." +msgstr "Ekran Seçici" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26671,7 +26343,7 @@ msgstr "Yola Odaklan" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Outline Size" -msgstr "Kontur Boyutu:" +msgstr "Kontur Boyutu" #: scene/resources/dynamic_font.cpp #, fuzzy @@ -26684,14 +26356,12 @@ msgid "Use Mipmaps" msgstr "sinyaller" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Extra Spacing" -msgstr "İlave Seçenekler:" +msgstr "Ekstra Boşluk" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Char" -msgstr "Geçerli karakterler:" +msgstr "karakter" #: scene/resources/dynamic_font.cpp #, fuzzy @@ -26722,9 +26392,8 @@ msgid "Sky Rotation" msgstr "Dönme Adımı:" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Rotation Degrees" -msgstr "%s Düzey Dönüyor." +msgstr "Gökyüzü Dönüş Açıları" #: scene/resources/environment.cpp msgid "Canvas Max Layer" @@ -26749,14 +26418,13 @@ msgid "Fog" msgstr "" #: scene/resources/environment.cpp -#, fuzzy msgid "Sun Color" -msgstr "Dosya Depolama:" +msgstr "Güneş Rengi" #: scene/resources/environment.cpp #, fuzzy msgid "Sun Amount" -msgstr "Değer:" +msgstr "Güneş Miktarı" #: scene/resources/environment.cpp #, fuzzy @@ -26845,14 +26513,13 @@ msgid "Max Steps" msgstr "Adım" #: scene/resources/environment.cpp -#, fuzzy msgid "Fade In" -msgstr "Açılma (sn):" +msgstr "Solma" #: scene/resources/environment.cpp #, fuzzy msgid "Fade Out" -msgstr "Karartma (sn):" +msgstr "Kararma" #: scene/resources/environment.cpp #, fuzzy @@ -26870,7 +26537,7 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Radius 2" -msgstr "Yarıçap:" +msgstr "Yarıçap 2" #: scene/resources/environment.cpp msgid "Intensity 2" @@ -26899,14 +26566,12 @@ msgid "DOF Far Blur" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp -#, fuzzy msgid "Distance" -msgstr "Uzaklık Seç:" +msgstr "Mesafe" #: scene/resources/environment.cpp -#, fuzzy msgid "Transition" -msgstr "Geçiş: " +msgstr "Geçiş" #: scene/resources/environment.cpp msgid "DOF Near Blur" @@ -26984,14 +26649,12 @@ msgid "Brightness" msgstr "Işık" #: scene/resources/environment.cpp -#, fuzzy msgid "Saturation" -msgstr "Ayrım:" +msgstr "Doygunluk" #: scene/resources/environment.cpp -#, fuzzy msgid "Color Correction" -msgstr "Renk işlevi." +msgstr "Renk Düzeltme" #: scene/resources/font.cpp #, fuzzy @@ -27073,9 +26736,8 @@ msgid "Disable Ambient Light" msgstr "Sağa Girintile" #: scene/resources/material.cpp -#, fuzzy msgid "Ensure Correct Normals" -msgstr "Dönüşüm Durduruldu." +msgstr "Doğru Normalleri Sağla" #: scene/resources/material.cpp msgid "Albedo Tex MSDF" @@ -27095,9 +26757,8 @@ msgid "Is sRGB" msgstr "" #: scene/resources/material.cpp servers/visual_server.cpp -#, fuzzy msgid "Parameters" -msgstr "Parametre Değiştirildi:" +msgstr "Parametreler" #: scene/resources/material.cpp #, fuzzy @@ -27139,9 +26800,8 @@ msgid "Grow" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Grow Amount" -msgstr "Değer:" +msgstr "Büyüme Miktarı" #: scene/resources/material.cpp msgid "Use Alpha Scissor" @@ -27244,7 +26904,7 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Transmission" -msgstr "Geçiş: " +msgstr "Aktarma" #: scene/resources/material.cpp #, fuzzy @@ -27312,14 +26972,12 @@ msgid "NavMesh Transform" msgstr "Dönüşümü Temizle" #: scene/resources/multimesh.cpp -#, fuzzy msgid "Color Format" -msgstr "Renk operatörü." +msgstr "Renk Biçimi" #: scene/resources/multimesh.cpp -#, fuzzy msgid "Transform Format" -msgstr "Dönüşüm Durduruldu." +msgstr "Dönüşüm Biçimi" #: scene/resources/multimesh.cpp msgid "Custom Data Format" @@ -27335,9 +26993,8 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Sampling" -msgstr "Ölçekleniyor: " +msgstr "Örnekleme" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27345,9 +27002,8 @@ msgid "Partition Type" msgstr "Değişken Tipini Ayarla" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Parsed Geometry Type" -msgstr "Geometri Ayrıştırılıyor..." +msgstr "Çözümlenmiş Geometri Tipi" #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" @@ -27363,9 +27019,8 @@ msgid "Cells" msgstr "" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Agents" -msgstr "Ana Sahne Değiştirgenleri:" +msgstr "Ajanlar" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" @@ -27404,9 +27059,8 @@ msgid "Details" msgstr "Varsayılanı Göster" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Sample Distance" -msgstr "Uzaklık Seç:" +msgstr "Örnek Mesafe" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -27437,7 +27091,7 @@ msgstr "Kaydırma:" #: scene/resources/occluder_shape.cpp msgid "Spheres" -msgstr "" +msgstr "Küreler" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" @@ -27477,14 +27131,12 @@ msgid "Color Modifier" msgstr "Serbest Bakış Hız Değiştirici" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Point Texture" -msgstr "Emisyon Noktaları:" +msgstr "Nokta Dokusu" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Normal Texture" -msgstr "Emisyon Kaynağı: " +msgstr "Normal Doku" #: scene/resources/particles_material.cpp #, fuzzy @@ -27497,9 +27149,8 @@ msgid "Point Count" msgstr "Giriş Portu Ekle" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Scale Random" -msgstr "Ölçek Oranı:" +msgstr "Rastgele Ölçeklendir" #: scene/resources/particles_material.cpp #, fuzzy @@ -27515,9 +27166,8 @@ msgid "Absorbent" msgstr "" #: scene/resources/plane_shape.cpp -#, fuzzy msgid "Plane" -msgstr "Sekme:" +msgstr "Uçak" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -27541,9 +27191,8 @@ msgid "Subdivide Depth" msgstr "" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Top Radius" -msgstr "Yarıçap:" +msgstr "Üst Yarıçap" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -27556,8 +27205,9 @@ msgid "Left To Right" msgstr "Sağ Üst" #: scene/resources/primitive_meshes.cpp +#, fuzzy msgid "Is Hemisphere" -msgstr "" +msgstr "Yarım Küre Mi" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -27606,9 +27256,8 @@ msgid "Top Color" msgstr "Sonraki Zemin" #: scene/resources/sky.cpp -#, fuzzy msgid "Horizon Color" -msgstr "Dosya Depolama:" +msgstr "Horizon Renk" #: scene/resources/sky.cpp #, fuzzy @@ -27688,9 +27337,8 @@ msgid "Base Texture" msgstr "Dokuyu Kaldır" #: scene/resources/texture.cpp -#, fuzzy msgid "Image Size" -msgstr "Sayfa: " +msgstr "Görüntü Boyutu" #: scene/resources/texture.cpp #, fuzzy @@ -27718,9 +27366,8 @@ msgid "Lossy Storage Quality" msgstr "Yakala" #: scene/resources/texture.cpp -#, fuzzy msgid "From" -msgstr "Oynatma Modu:" +msgstr "Kimden" #: scene/resources/texture.cpp #, fuzzy @@ -27890,7 +27537,7 @@ msgstr "Deneme" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Edge Connection Margin" -msgstr "Bağlantıyı Düzenle:" +msgstr "Varsayılan Kenar Bağlantı Marjı" #: scene/resources/world_2d.cpp msgid "Canvas" @@ -28076,7 +27723,7 @@ msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy msgid "FFT Size" -msgstr "Boyut:" +msgstr "FFT Boyutu" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" @@ -28104,9 +27751,8 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -#, fuzzy msgid "Time Pullout (ms)" -msgstr "Zaman aşımı." +msgstr "Zaman Çıkışı (ms)" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" @@ -28292,9 +27938,8 @@ msgid "Constants cannot be modified." msgstr "Sabit değerler değiştirilemez." #: servers/visual/visual_server_scene.cpp -#, fuzzy msgid "Spatial Partitioning" -msgstr "Bölümleniyor..." +msgstr "Uzaysal Ayırma" #: servers/visual_server.cpp #, fuzzy @@ -28458,7 +28103,7 @@ msgstr "Ara Değerleme Kipi" #: servers/visual_server.cpp #, fuzzy msgid "OpenGL" -msgstr "Aç" +msgstr "OpenGL" #: servers/visual_server.cpp msgid "Batching Send Null" @@ -28467,7 +28112,7 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Batching Stream" -msgstr "Tümden Yeniden Adlandır" +msgstr "Yığınlama Akışı" #: servers/visual_server.cpp msgid "Legacy Orphan Buffers" @@ -28482,13 +28127,14 @@ msgid "Batching" msgstr "Yığınlama" #: servers/visual_server.cpp +#, fuzzy msgid "Use Batching" -msgstr "" +msgstr "Yığınlama Kullan" #: servers/visual_server.cpp #, fuzzy msgid "Use Batching In Editor" -msgstr "Editörün güncellenmesi" +msgstr "Editörde Yığınlama Kullan" #: servers/visual_server.cpp msgid "Single Rect Fallback" @@ -28507,13 +28153,13 @@ msgid "Scissor Area Threshold" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Max Join Items" -msgstr "Öğeleri Yönet..." +msgstr "Maksimum Birleşen Maddeler" #: servers/visual_server.cpp +#, fuzzy msgid "Batch Buffer Size" -msgstr "" +msgstr "Yığınlama Arabellek Boyutu" #: servers/visual_server.cpp msgid "Item Reordering Lookahead" @@ -28526,7 +28172,7 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Diagnose Frame" -msgstr "Çerçeveyi Yapıştır" +msgstr "Kareyi Tespit Et" #: servers/visual_server.cpp msgid "GLES2" @@ -28586,7 +28232,7 @@ msgstr "Emilme Ayırmayı Görüntüle" #: servers/visual_server.cpp msgid "Max Active Spheres" -msgstr "Maks. Aktif Küre Sayısı" +msgstr "Maksimum Aktif Küre Sayısı" #: servers/visual_server.cpp msgid "Max Active Polygons" @@ -28598,8 +28244,9 @@ msgid "Shader Compilation Mode" msgstr "Ara Değerleme Kipi" #: servers/visual_server.cpp +#, fuzzy msgid "Max Simultaneous Compiles" -msgstr "" +msgstr "Maksimum Eşzamanlı Derleme" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index d87aa168d7..fe0bc96c04 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -11,7 +11,7 @@ # Олександр Пилипчук <pilipchukap@rambler.ru>, 2018. # Kirill Omelchenko <kirill.omelchenko@gmail.com>, 2018. # Александр <ol-vin@mail.ru>, 2018. -# Богдан Матвіїв <bomtvv@gmail.com>, 2019. +# Богдан Матвіїв <bomtvv@gmail.com>, 2019, 2022. # Tymofij Lytvynenko <till.svit@gmail.com>, 2020, 2021. # Vladislav Glinsky <cl0ne@mithril.org.ua>, 2020. # Микола Тимошенко <9081@ukr.net>, 2020. @@ -29,7 +29,7 @@ msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-26 01:55+0000\n" +"PO-Revision-Date: 2022-08-25 13:04+0000\n" "Last-Translator: Artem <artem@molotov.work>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -412,9 +412,8 @@ msgid "Command" msgstr "Команда" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr " (фізичний)" +msgstr "Фізичний" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -469,7 +468,7 @@ msgstr "Тиск" #: core/os/input_event.cpp #, fuzzy msgid "Pen Inverted" -msgstr "Інвертувати" +msgstr "Перо перевернуте" #: core/os/input_event.cpp msgid "Relative" @@ -2757,9 +2756,8 @@ msgid "Project export for platform:" msgstr "Експортування проєкту для платформи:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "Завершено з помилками." +msgstr "Завершено з попередженнями." #: editor/editor_export.cpp msgid "Completed successfully." @@ -4492,6 +4490,7 @@ msgstr "Різні проєктні або сценографічні інстр #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Проєкт" @@ -4635,7 +4634,7 @@ msgid "" msgstr "" "Якщо цей параметр увімкнено, будь-які зміни, внесені у сцену в редакторі, " "будуть відтворені у запущеному проєкті.\n" -"При віддаленому використанні на пристрої, це більш ефективно з мережевою " +"При віддаленому використанні на пристрої, це ефективніше з мережевою " "файловою системою." #: editor/editor_node.cpp @@ -4651,7 +4650,7 @@ msgid "" msgstr "" "Якщо цей параметр увімкнено, будь-який скрипт, який буде збережено, буде " "перезавантажено у запущеному проєкті.\n" -"При віддаленому використанні на пристрої, це більш ефективно з мережевою " +"При віддаленому використанні на пристрої, це ефективніше з мережевою " "файловою системою." #: editor/editor_node.cpp @@ -5499,11 +5498,12 @@ msgstr "Додаткові кнопки миші для навігації жу #: editor/editor_settings.cpp #, fuzzy msgid "Drag And Drop Selection" -msgstr "Вибір GridMap" +msgstr "Перетягніть виділення" #: editor/editor_settings.cpp +#, fuzzy msgid "Stay In Script Editor On Node Selected" -msgstr "" +msgstr "Залишитися в редакторі скриптів на вибраному вузлі" #: editor/editor_settings.cpp msgid "Appearance" @@ -7269,7 +7269,8 @@ msgid "8 Bit" msgstr "8-бітова" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "Моно" @@ -9366,7 +9367,7 @@ msgstr "Плаский 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" -msgstr "Площина 1" +msgstr "Плоский 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" @@ -11618,9 +11619,8 @@ msgid "New Animation" msgstr "Нова анімація" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Filter animations" -msgstr "Фільтрувати методи" +msgstr "Фільтрувати анімації" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" @@ -15270,16 +15270,19 @@ msgstr "" msgid "Make Local" msgstr "Зробити локальним" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "Цю унікальну назву у сцені вже використано іншим вузлом." - #: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" +#, fuzzy +msgid "Enable Scene Unique Name(s)" msgstr "Увімкнути унікальну назву сцени" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Unique names already used by another node in the scene:" +msgstr "Цю унікальну назву у сцені вже використано іншим вузлом." + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Вимкнути унікальна назва сцени" #: editor/scene_tree_dock.cpp @@ -15480,6 +15483,10 @@ msgid "Button Group" msgstr "Група кнопок" #: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "Вимкнути унікальна назва сцени" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Джерело з'єднання)" @@ -15558,6 +15565,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Некоректна назва вузла. Не можна використовувати такі символи:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "Цю унікальну назву у сцені вже використано іншим вузлом." + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Перейменувати вузол" @@ -16837,12 +16848,14 @@ msgid "Sparse Indices Component Type" msgstr "Тип компонентів індексів розсіювання" #: modules/gltf/gltf_accessor.cpp +#, fuzzy msgid "Sparse Values Buffer View" -msgstr "" +msgstr "Буферне подання розріджених значень" #: modules/gltf/gltf_accessor.cpp +#, fuzzy msgid "Sparse Values Byte Offset" -msgstr "" +msgstr "Зміщення байтів розріджених значень" #: modules/gltf/gltf_buffer_view.cpp msgid "Buffer" @@ -16854,7 +16867,7 @@ msgstr "Байтова довжина" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Stride" -msgstr "" +msgstr "Байтовий крок" #: modules/gltf/gltf_buffer_view.cpp msgid "Indices" @@ -16953,8 +16966,9 @@ msgid "Joints Original" msgstr "Початок з'єднання" #: modules/gltf/gltf_skin.cpp +#, fuzzy msgid "Inverse Binds" -msgstr "" +msgstr "Зворотні зв'язки" #: modules/gltf/gltf_skin.cpp msgid "Non Joints" @@ -17340,6 +17354,21 @@ msgstr "Зібрати рішення" msgid "Auto Update Project" msgstr "Проєкт без назви" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Показана назва" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Виберіть каталог" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Виберіть каталог" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Кінець трасування стека для внутрішнього виключення" @@ -19132,6 +19161,11 @@ msgstr "Нетиповий колір тла" msgid "Custom BG Color" msgstr "Нетиповий колір тла" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Експортування піктограми" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -19984,6 +20018,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Некоректна скорочена назва пакунка." @@ -20218,7 +20258,7 @@ msgstr "" #: platform/windows/export/export.cpp msgid "Windows" -msgstr "Вікна" +msgstr "Windows" #: platform/windows/export/export.cpp msgid "Rcedit" @@ -25748,7 +25788,7 @@ msgstr "7" #: scene/resources/environment.cpp msgid "Bloom" -msgstr "Цвітіння" +msgstr "Світіння" #: scene/resources/environment.cpp msgid "HDR Threshold" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index a428250cc7..d09218a600 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -4449,6 +4449,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "" @@ -7232,7 +7233,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15193,18 +15195,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "ریموٹ " -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "ریموٹ " #: editor/scene_tree_dock.cpp @@ -15404,6 +15406,11 @@ msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "ریموٹ " + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr ".تمام کا انتخاب" @@ -15468,6 +15475,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17334,6 +17345,20 @@ msgstr ".تمام کا انتخاب" msgid "Auto Update Project" msgstr ".تمام کا انتخاب" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "ایکشن منتقل کریں" + +#: modules/mono/godotsharp_dirs.cpp +msgid "Solution Directory" +msgstr "" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "سب سکریپشن بنائیں" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19109,6 +19134,11 @@ msgstr "ایکشن منتقل کریں" msgid "Custom BG Color" msgstr "ایکشن منتقل کریں" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr ".سپورٹ" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -19931,6 +19961,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 0a6885872f..2a0fadcf9f 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -21,13 +21,14 @@ # IoeCmcomc <hopdaigia2004@gmail.com>, 2021, 2022. # Hung <hungthitkhia@gmail.com>, 2021. # Paweł Fertyk <pfertyk@pfertyk.me>, 2022. +# MInhTriet <luckyblockblack@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-10 13:14+0000\n" -"Last-Translator: Paweł Fertyk <pfertyk@pfertyk.me>\n" +"PO-Revision-Date: 2022-08-17 18:20+0000\n" +"Last-Translator: MInhTriet <luckyblockblack@gmail.com>\n" "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/" "godot/vi/>\n" "Language: vi\n" @@ -35,44 +36,44 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.12.1\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "Trình điều khiển màn hình" #: core/bind/core_bind.cpp msgid "Clipboard" -msgstr "Bảng tạm" +msgstr "Bộ nhớ tạm" #: core/bind/core_bind.cpp msgid "Current Screen" -msgstr "Màn hình hiện tại" +msgstr "Màn hình hiện có" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "Mã thoát" +msgstr "Mã lỗi" #: core/bind/core_bind.cpp msgid "V-Sync Enabled" -msgstr "Sử dụng V-Sync" +msgstr "V-sync Enabled" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "V-Sync thông qua Compositor" #: core/bind/core_bind.cpp main/main.cpp +#, fuzzy msgid "Delta Smoothing" -msgstr "Làm mượt delta" +msgstr "Delta smoothing" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" -msgstr "Chế độ Di chuyển" +msgstr "Chế độ tiết kiệm của bộ vi xử lý" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "Chế độ tiết kiệm năng lượng bộ vi xử lý (tính bằng µsec)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" @@ -80,11 +81,11 @@ msgstr "Giữ màn hình mở" #: core/bind/core_bind.cpp msgid "Min Window Size" -msgstr "Cỡ cửa sổ tối thiểu" +msgstr "Kính cỡ nhỏ nhất của màn hình" #: core/bind/core_bind.cpp msgid "Max Window Size" -msgstr "Cỡ cửa sổ tối đa" +msgstr "Kích cỡ tối đa của màn hình" #: core/bind/core_bind.cpp msgid "Screen Orientation" @@ -97,11 +98,11 @@ msgstr "Cửa sổ" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "Tràn viền" +msgstr "Không có viền cửa sổ" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "Bật độ trong suốt mỗi điểm ảnh" +msgstr "Chế độ trong suốt từng pixel đã được bật" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" @@ -109,11 +110,11 @@ msgstr "Toàn màn hình" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "Đã cực đại hoá" +msgstr "Đã phóng to" #: core/bind/core_bind.cpp msgid "Minimized" -msgstr "Đã cực tiểu hoá" +msgstr "Đã thu nhỏ" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp @@ -142,7 +143,7 @@ msgstr "Kích thước" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "Hoán đổi endian" #: core/bind/core_bind.cpp msgid "Editor Hint" @@ -158,7 +159,7 @@ msgstr "Số lần lặp mỗi giây" #: core/bind/core_bind.cpp msgid "Target FPS" -msgstr "FPS mục tiêu:" +msgstr "FPS cần đạt tới" #: core/bind/core_bind.cpp #, fuzzy @@ -4516,6 +4517,7 @@ msgstr "Dự án ngoài lề hoặc các công cụ toàn phân cảnh." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Dự Án" @@ -7393,7 +7395,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15491,18 +15494,19 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Tên Node:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "Tên đã được sử dụng bởi func/var/signal khác:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Tên Node:" #: editor/scene_tree_dock.cpp @@ -15705,6 +15709,11 @@ msgstr "Thêm vào Nhóm" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Tên Node:" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "Kết nối bị lỗi" @@ -15780,6 +15789,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "Tên nút không hợp lệ, các ký tự sau bị cấm:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Đổi tên nút" @@ -17713,6 +17726,21 @@ msgstr "Chọn tất cả" msgid "Auto Update Project" msgstr "Dự án không tên" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Hiển thị tất cả" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Chọn một Thư mục" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Chọn một Thư mục" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19579,6 +19607,11 @@ msgstr "Cắt các nút" msgid "Custom BG Color" msgstr "Cắt các nút" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Mở rộng Tất cả" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20436,6 +20469,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Gói có tên ngắn không hợp lệ." diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index f25a372128..86a37e167f 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -89,7 +89,7 @@ msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2022-07-29 01:36+0000\n" +"PO-Revision-Date: 2022-08-25 13:04+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -2791,9 +2791,8 @@ msgid "Project export for platform:" msgstr "针对平台导出项目:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "已完成,存在错误。" +msgstr "已完成,存在警告。" #: editor/editor_export.cpp msgid "Completed successfully." @@ -4466,6 +4465,7 @@ msgstr "其他项目或全场景工具。" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "项目" @@ -7189,7 +7189,8 @@ msgid "8 Bit" msgstr "8 位" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "Mono" @@ -15020,16 +15021,19 @@ msgstr "" msgid "Make Local" msgstr "转为本地" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "该场景中已有使用该唯一名称的节点。" - #: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" +#, fuzzy +msgid "Enable Scene Unique Name(s)" msgstr "启用场景唯一名称" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Unique names already used by another node in the scene:" +msgstr "该场景中已有使用该唯一名称的节点。" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "禁用场景唯一名称" #: editor/scene_tree_dock.cpp @@ -15223,6 +15227,10 @@ msgid "Button Group" msgstr "按钮组" #: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "禁用场景唯一名称" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(连接来源)" @@ -15300,6 +15308,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "节点名称无效,不允许包含以下字符:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "该场景中已有使用该唯一名称的节点。" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "重命名节点" @@ -17073,6 +17085,21 @@ msgstr "构建解决方案" msgid "Auto Update Project" msgstr "自动更新项目" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "显示名称" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "选择目录" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "选择目录" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "内部异常堆栈追朔结束" @@ -18773,6 +18800,11 @@ msgstr "使用自定义背景色" msgid "Custom BG Color" msgstr "自定义背景色" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "导出图标" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp msgid "Prepare Templates" @@ -19557,6 +19589,12 @@ msgid "Show Name On Square 310 X 310" msgstr "在正方形 310×310 上显示名称" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "无效的包短名称。" @@ -19681,21 +19719,17 @@ msgid "Could not find wine executable at \"%s\"." msgstr "无法在“%s”找到 wine 可执行文件。" #: platform/windows/export/export.cpp -#, fuzzy msgid "" "Could not start rcedit executable. Configure rcedit path in the Editor " "Settings (Export > Windows > Rcedit), or disable \"Application > Modify " "Resources\" in the export preset." msgstr "" -"无法启动 rcedit 可执行文件,请在编辑器设置中配置 rcedit 路径(导出 > Windows " -"> Rcedit)。" +"无法启动 rcedit 可执行文件。请在编辑器设置中配置 rcedit 路径(导出 > Windows " +"> Rcedit),或在导出预设中禁用“应用 > 修改资源”。" #: platform/windows/export/export.cpp -#, fuzzy msgid "rcedit failed to modify executable: %s." -msgstr "" -"rcedit 修改可执行文件失败:\n" -"%s" +msgstr "rcedit 修改可执行文件失败:%s。" #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -19714,21 +19748,17 @@ msgid "Invalid timestamp server." msgstr "时间戳服务器无效。" #: platform/windows/export/export.cpp -#, fuzzy msgid "" "Could not start signtool executable. Configure signtool path in the Editor " "Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " "export preset." msgstr "" -"无法启动 signtool 可执行文件,请在编辑器设置中配置 signtool 路径(导出 > " -"Windows > Signtool)。" +"无法启动 signtool 可执行文件。请在编辑器设置中配置 signtool 路径(导出 > " +"Windows > Signtool),或在导出预设中禁用“代码签名”。" #: platform/windows/export/export.cpp -#, fuzzy msgid "Signtool failed to sign executable: %s." -msgstr "" -"Signtool 签名可执行文件失败:\n" -"%s" +msgstr "Signtool 签名可执行文件失败:%s。" #: platform/windows/export/export.cpp msgid "Failed to remove temporary file \"%s\"." @@ -21505,7 +21535,7 @@ msgstr "ConcavePolygonShape 只支持静态模式下的 RigidBody。" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." -msgstr "无物可见,因为没有指定网格。" +msgstr "未指定网格,无可见内容。" #: scene/3d/cpu_particles.cpp msgid "" @@ -23470,7 +23500,7 @@ msgstr "最小值" #: scene/gui/range.cpp scene/resources/curve.cpp msgid "Max Value" -msgstr "最大之" +msgstr "最大值" #: scene/gui/range.cpp msgid "Page" @@ -23486,11 +23516,11 @@ msgstr "舍入" #: scene/gui/range.cpp msgid "Allow Greater" -msgstr "允许更多" +msgstr "允许更大" #: scene/gui/range.cpp msgid "Allow Lesser" -msgstr "允许更少" +msgstr "允许更小" #: scene/gui/reference_rect.cpp msgid "Border Color" @@ -25296,11 +25326,11 @@ msgstr "公告板保持缩放" #: scene/resources/material.cpp msgid "Grow" -msgstr "发光" +msgstr "生长" #: scene/resources/material.cpp msgid "Grow Amount" -msgstr "发光量" +msgstr "生长量" #: scene/resources/material.cpp msgid "Use Alpha Scissor" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 79760d0de7..f8529ea3ca 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -4,13 +4,14 @@ # This file is distributed under the same license as the Godot source code. # Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017, 2020. # cnieFIT <dtotncq@gmail.com>, 2019. +# Peppa Pig <hansongming88@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-05-01 11:43+0000\n" -"Last-Translator: zx-wt <ZX_WT@ymail.com>\n" +"PO-Revision-Date: 2022-08-23 03:39+0000\n" +"Last-Translator: Peppa Pig <hansongming88@gmail.com>\n" "Language-Team: Chinese (Traditional, Hong Kong) <https://hosted.weblate.org/" "projects/godot-engine/godot/zh_Hant_HK/>\n" "Language: zh_HK\n" @@ -18,7 +19,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.0.2\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -36,7 +37,7 @@ msgstr "未儲存當前場景。仍要開啟?" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "退出码" #: core/bind/core_bind.cpp #, fuzzy @@ -4660,6 +4661,7 @@ msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "專案" @@ -7583,7 +7585,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -15840,18 +15843,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Node名稱" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Node名稱" #: editor/scene_tree_dock.cpp @@ -16061,6 +16064,11 @@ msgstr "按鍵" #: editor/scene_tree_editor.cpp #, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Node名稱" + +#: editor/scene_tree_editor.cpp +#, fuzzy msgid "(Connecting From)" msgstr "連到..." @@ -16125,6 +16133,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -18052,6 +18064,21 @@ msgstr "所有選項" msgid "Auto Update Project" msgstr "專案" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "全部取代" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "選擇資料夾" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "選擇資料夾" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19877,6 +19904,11 @@ msgstr "貼上" msgid "Custom BG Color" msgstr "貼上" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "全部展開" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20725,6 +20757,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "無效名稱" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 8ad86d4b2a..994c49156e 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -36,13 +36,14 @@ # 菘菘 <rrt467778@gmail.com>, 2022. # marktwtn <marktwtn@gmail.com>, 2022. # Shi-Xun Hong <jimmy3421@gmail.com>, 2022. +# Hugel <qihu@nfschina.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-07-31 18:34+0000\n" -"Last-Translator: BinotaLIU <me@binota.org>\n" +"PO-Revision-Date: 2022-09-07 06:16+0000\n" +"Last-Translator: Chia-Hsiang Cheng <cche0109@student.monash.edu>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -50,7 +51,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.14-dev\n" +"X-Generator: Weblate 4.14.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -2743,9 +2744,8 @@ msgid "Project export for platform:" msgstr "專案匯出平台:" #: editor/editor_export.cpp -#, fuzzy msgid "Completed with warnings." -msgstr "已完成,存在錯誤。" +msgstr "完成並帶有警告。" #: editor/editor_export.cpp msgid "Completed successfully." @@ -4147,7 +4147,7 @@ msgstr "刪除配置" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "預設" +msgstr "默認" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -4420,6 +4420,7 @@ msgstr "其他專案或全場景共通工具。" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "專案" @@ -7142,7 +7143,8 @@ msgid "8 Bit" msgstr "8位元組" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "Mono" @@ -14973,16 +14975,19 @@ msgstr "" msgid "Make Local" msgstr "轉為本地" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "另一個節點已在該場景中使用了這個不可重複的名稱。" - #: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" +#, fuzzy +msgid "Enable Scene Unique Name(s)" msgstr "啟用場景獨立名稱" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Unique names already used by another node in the scene:" +msgstr "另一個節點已在該場景中使用了這個不可重複的名稱。" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "停用場景獨立名稱" #: editor/scene_tree_dock.cpp @@ -15176,6 +15181,10 @@ msgid "Button Group" msgstr "按鍵分組" #: editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "停用場景獨立名稱" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(連接自)" @@ -15253,6 +15262,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "無效的節點名稱,名稱不可包含下列字元:" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "另一個節點已在該場景中使用了這個不可重複的名稱。" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "重新命名節點" @@ -15669,47 +15682,44 @@ msgid "Navigation Edge Disabled" msgstr "已禁用導航邊界" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Solid" -msgstr "導航模式" +msgstr "導航實體" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Navigation Solid Disabled" -msgstr "導航模式" +msgstr "停用導航實體" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body A" -msgstr "" +msgstr "關節形體A" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body B" -msgstr "" +msgstr "關節形體B" #: editor/spatial_editor_gizmos.cpp msgid "Room Edge" -msgstr "" +msgstr "空間邊緣" #: editor/spatial_editor_gizmos.cpp msgid "Room Overlap" -msgstr "" +msgstr "空間重疊" #: editor/spatial_editor_gizmos.cpp msgid "Set Room Point Position" msgstr "設定空間控制點位置" #: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp -#, fuzzy msgid "Portal Margin" -msgstr "設定外邊距" +msgstr "入口邊距" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" -msgstr "" +msgstr "入口邊緣" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" -msgstr "" +msgstr "入口箭頭" #: editor/spatial_editor_gizmos.cpp msgid "Set Portal Point Position" @@ -15717,18 +15727,16 @@ msgstr "設定入口控制點位置" #: editor/spatial_editor_gizmos.cpp msgid "Portal Front" -msgstr "" +msgstr "入口正面" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Portal Back" -msgstr "上一頁" +msgstr "入口背面" #: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp -#, fuzzy msgid "Occluder" -msgstr "遮擋模式" +msgstr "遮擋器" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Radius" @@ -15739,109 +15747,98 @@ msgid "Set Occluder Sphere Position" msgstr "設定遮擋球體位置" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Polygon Point Position" -msgstr "設定入口控制點位置" +msgstr "設定遮擋器多邊形頂點位置" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Set Occluder Hole Point Position" -msgstr "設定曲線控制點位置" +msgstr "設定遮擋器空洞頂點位置" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Front" -msgstr "建立遮光多邊形" +msgstr "遮擋器多邊形正面" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Polygon Back" -msgstr "建立遮光多邊形" +msgstr "遮擋器多邊形背面" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Occluder Hole" -msgstr "建立遮光多邊形" +msgstr "遮擋器空洞" #: main/main.cpp msgid "Godot Physics" -msgstr "" +msgstr "Godot 物理" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "Use BVH" -msgstr "" +msgstr "使用 BVH" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp -#, fuzzy msgid "BVH Collision Margin" -msgstr "碰撞模式" +msgstr "BVH 碰撞邊距" #: main/main.cpp -#, fuzzy msgid "Crash Handler" -msgstr "設定處理程式" +msgstr "當機處理常式" #: main/main.cpp -#, fuzzy msgid "Multithreaded Server" -msgstr "多節點組" +msgstr "多執行緒伺服器" #: main/main.cpp msgid "RID Pool Prealloc" -msgstr "" +msgstr "RID集區預配置" #: main/main.cpp -#, fuzzy msgid "Debugger stdout" -msgstr "除錯工具" +msgstr "除錯工具標準輸出" #: main/main.cpp msgid "Max Chars Per Second" -msgstr "" +msgstr "每秒最大字元數" #: main/main.cpp msgid "Max Messages Per Frame" -msgstr "" +msgstr "每影格最大訊息數" #: main/main.cpp msgid "Max Errors Per Second" -msgstr "" +msgstr "每秒最大錯誤數" #: main/main.cpp msgid "Max Warnings Per Second" -msgstr "" +msgstr "每秒最大警告數" #: main/main.cpp msgid "Flush stdout On Print" -msgstr "" +msgstr "列印時刷新標準輸出" #: main/main.cpp servers/visual_server.cpp msgid "Logging" -msgstr "" +msgstr "記錄" #: main/main.cpp msgid "File Logging" -msgstr "" +msgstr "檔案記錄" #: main/main.cpp -#, fuzzy msgid "Enable File Logging" -msgstr "啟用條件篩選" +msgstr "啟用檔案紀錄" #: main/main.cpp -#, fuzzy msgid "Log Path" -msgstr "複製路徑" +msgstr "紀錄路徑" #: main/main.cpp msgid "Max Log Files" -msgstr "" +msgstr "最大紀錄檔案數" #: main/main.cpp msgid "Driver" -msgstr "" +msgstr "驅動程式" #: main/main.cpp msgid "Driver Name" @@ -15849,85 +15846,77 @@ msgstr "驅動名稱" #: main/main.cpp msgid "Fallback To GLES2" -msgstr "" +msgstr "回降至 GLES2" #: main/main.cpp msgid "Use Nvidia Rect Flicker Workaround" -msgstr "" +msgstr "使用Nvidia Rect閃爍解決方法" #: main/main.cpp msgid "DPI" -msgstr "" +msgstr "DPI" #: main/main.cpp msgid "Allow hiDPI" -msgstr "" +msgstr "允許 hiDPI" #: main/main.cpp -#, fuzzy msgid "V-Sync" -msgstr "同步" +msgstr "垂直同步" #: main/main.cpp -#, fuzzy msgid "Use V-Sync" -msgstr "使用吸附" +msgstr "使用垂直同步" #: main/main.cpp msgid "Per Pixel Transparency" -msgstr "" +msgstr "每像素透明度" #: main/main.cpp msgid "Allowed" -msgstr "" +msgstr "允許" #: main/main.cpp msgid "Intended Usage" -msgstr "" +msgstr "預期用途" #: main/main.cpp -#, fuzzy msgid "Framebuffer Allocation" -msgstr "完整顯示所選" +msgstr "影格緩衝區分配" #: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy msgid "Energy Saving" -msgstr "保存時發生錯誤" +msgstr "節能" #: main/main.cpp msgid "Threads" -msgstr "" +msgstr "執行緒" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h -#, fuzzy msgid "Thread Model" -msgstr "切換模式" +msgstr "執行緒模型" #: main/main.cpp msgid "Thread Safe BVH" -msgstr "" +msgstr "執行緒安全 BVH" #: main/main.cpp msgid "Handheld" -msgstr "" +msgstr "攜帶型" #: main/main.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp -#, fuzzy msgid "Orientation" -msgstr "線上說明文件" +msgstr "方向" #: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp #: scene/main/scene_tree.cpp scene/register_scene_types.cpp -#, fuzzy msgid "Common" -msgstr "社群" +msgstr "常見" #: main/main.cpp -#, fuzzy msgid "Physics FPS" -msgstr "物理影格 %" +msgstr "物理 FPS" #: main/main.cpp msgid "Force FPS" @@ -15935,87 +15924,81 @@ msgstr "強制 FPS" #: main/main.cpp msgid "Enable Pause Aware Picking" -msgstr "" +msgstr "啟用暫停感知拾取" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp #: scene/main/viewport.cpp scene/register_scene_types.cpp msgid "GUI" -msgstr "" +msgstr "圖形使用者介面" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" -msgstr "" +msgstr "停用 GUI 輸入時釋放滑鼠鍵" #: main/main.cpp msgid "stdout" -msgstr "" +msgstr "標準輸出" #: main/main.cpp msgid "Print FPS" -msgstr "" +msgstr "列印 FPS" #: main/main.cpp msgid "Verbose stdout" -msgstr "" +msgstr "詳細標準輸出" #: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy msgid "Physics Interpolation" -msgstr "插值模式" +msgstr "物理插值" #: main/main.cpp -#, fuzzy msgid "Enable Warnings" -msgstr "啟用條件篩選" +msgstr "啟用警告" #: main/main.cpp -#, fuzzy msgid "Frame Delay Msec" -msgstr "完整顯示所選" +msgstr "影格延遲毫秒" #: main/main.cpp msgid "Low Processor Mode" -msgstr "" +msgstr "低處理器模式" #: main/main.cpp msgid "Delta Sync After Draw" -msgstr "" +msgstr "繪製後的差量同步" #: main/main.cpp msgid "iOS" -msgstr "" +msgstr "iOS" #: main/main.cpp msgid "Hide Home Indicator" -msgstr "" +msgstr "隱藏 Home 橫條" #: main/main.cpp -#, fuzzy msgid "Input Devices" -msgstr "所有裝置" +msgstr "輸入裝置" #: main/main.cpp -#, fuzzy msgid "Pointing" -msgstr "點" +msgstr "指點" #: main/main.cpp msgid "Touch Delay" -msgstr "" +msgstr "觸控延遲" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" -msgstr "" +msgstr "GLES3" #: main/main.cpp servers/visual_server.cpp -#, fuzzy msgid "Shaders" msgstr "著色器" #: main/main.cpp msgid "Debug Shader Fallbacks" -msgstr "" +msgstr "偵錯著色器後備" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp @@ -16025,86 +16008,79 @@ msgstr "環境" #: main/main.cpp msgid "Default Clear Color" -msgstr "" +msgstr "預設清除顏色" #: main/main.cpp msgid "Boot Splash" -msgstr "" +msgstr "啟動畫面" #: main/main.cpp -#, fuzzy msgid "Show Image" -msgstr "顯示骨骼" +msgstr "顯示圖像" #: main/main.cpp msgid "Image" -msgstr "" +msgstr "圖像" #: main/main.cpp msgid "Fullsize" -msgstr "" +msgstr "全尺寸" #: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "使用篩選器" #: main/main.cpp scene/resources/style_box.cpp -#, fuzzy msgid "BG Color" -msgstr "顏色" +msgstr "背景顏色" #: main/main.cpp -#, fuzzy msgid "macOS Native Icon" -msgstr "設定圖塊圖示" +msgstr "macOS 原生圖標" #: main/main.cpp msgid "Windows Native Icon" -msgstr "" +msgstr "Windows 原生圖標" #: main/main.cpp msgid "Buffering" -msgstr "" +msgstr "緩衝" #: main/main.cpp msgid "Agile Event Flushing" -msgstr "" +msgstr "敏捷事件刷新" #: main/main.cpp msgid "Emulate Touch From Mouse" -msgstr "" +msgstr "以滑鼠模擬觸控" #: main/main.cpp msgid "Emulate Mouse From Touch" -msgstr "" +msgstr "以觸控模擬滑鼠" #: main/main.cpp -#, fuzzy msgid "Mouse Cursor" -msgstr "滑鼠按鈕" +msgstr "滑鼠游標" #: main/main.cpp -#, fuzzy msgid "Custom Image" -msgstr "剪下節點" +msgstr "自定義圖像" #: main/main.cpp msgid "Custom Image Hotspot" -msgstr "" +msgstr "自定義圖像熱點" #: main/main.cpp msgid "Tooltip Position Offset" msgstr "工具提示位置偏移" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Debugger Agent" -msgstr "除錯工具" +msgstr "除錯工具代理" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Wait For Debugger" -msgstr "除錯工具" +msgstr "等待除錯工具" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Wait Timeout" @@ -16112,60 +16088,58 @@ msgstr "等待逾時" #: main/main.cpp msgid "Runtime" -msgstr "" +msgstr "執行階段" #: main/main.cpp msgid "Unhandled Exception Policy" -msgstr "" +msgstr "未處理的例外方針" #: main/main.cpp -#, fuzzy msgid "Main Loop Type" -msgstr "尋找節點型別" +msgstr "主迴圈類型" #: main/main.cpp scene/gui/texture_progress.cpp #: scene/gui/viewport_container.cpp msgid "Stretch" -msgstr "" +msgstr "伸縮" #: main/main.cpp -#, fuzzy msgid "Aspect" -msgstr "屬性面板" +msgstr "方位" #: main/main.cpp msgid "Shrink" -msgstr "" +msgstr "收縮" #: main/main.cpp scene/main/scene_tree.cpp msgid "Auto Accept Quit" -msgstr "" +msgstr "自動接受退出" #: main/main.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Quit On Go Back" -msgstr "上一頁" +msgstr "返回時退出" #: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" -msgstr "吸附至節點側邊" +msgstr "吸附控制至像素" #: main/main.cpp msgid "Dynamic Fonts" -msgstr "" +msgstr "動態字體" #: main/main.cpp msgid "Use Oversampling" -msgstr "" +msgstr "使用過取樣" #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp +#, fuzzy msgid "Active Soft World" -msgstr "" +msgstr "當前軟世界" #: modules/csg/csg_gizmos.cpp msgid "CSG" -msgstr "" +msgstr "CSG" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -16184,35 +16158,30 @@ msgid "Change Torus Outer Radius" msgstr "更改環面外半徑" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Operation" -msgstr "選項" +msgstr "操作" #: modules/csg/csg_shape.cpp msgid "Calculate Tangents" -msgstr "" +msgstr "計算切線" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Use Collision" -msgstr "碰撞" +msgstr "使用碰撞" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -#, fuzzy msgid "Collision Layer" -msgstr "碰撞模式" +msgstr "碰撞層" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Mask" -msgstr "碰撞模式" +msgstr "碰撞遮罩" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Invert Faces" -msgstr "轉換大小寫" +msgstr "反轉表面" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp @@ -16230,84 +16199,74 @@ msgid "Radial Segments" msgstr "徑向段數" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Rings" -msgstr "警告" +msgstr "環數" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Smooth Faces" -msgstr "平滑插值" +msgstr "光滑表面" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Sides" -msgstr "顯示參考線" +msgstr "邊數" #: modules/csg/csg_shape.cpp msgid "Cone" -msgstr "" +msgstr "錐體" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Inner Radius" -msgstr "更改環面內半徑" +msgstr "內半徑" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Outer Radius" -msgstr "更改環面外半徑" +msgstr "外半徑" #: modules/csg/csg_shape.cpp msgid "Ring Sides" -msgstr "" +msgstr "環邊數" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/collision_polygon.cpp -#, fuzzy msgid "Polygon" msgstr "多邊形" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" -msgstr "" +msgstr "旋轉度數" #: modules/csg/csg_shape.cpp msgid "Spin Sides" -msgstr "" +msgstr "旋轉邊數" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Node" -msgstr "貼上節點" +msgstr "路徑節點" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Interval Type" -msgstr "建立內部頂點" +msgstr "路徑間隔類型" #: modules/csg/csg_shape.cpp msgid "Path Interval" -msgstr "" +msgstr "路徑間隔" #: modules/csg/csg_shape.cpp msgid "Path Simplify Angle" -msgstr "" +msgstr "路徑簡化角度" #: modules/csg/csg_shape.cpp msgid "Path Rotation" msgstr "路徑旋轉" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Local" -msgstr "轉為本地" +msgstr "路徑本地" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Continuous U" -msgstr "連續" +msgstr "路徑連續 U" #: modules/csg/csg_shape.cpp msgid "Path U Distance" @@ -16318,73 +16277,65 @@ msgid "Path Joined" msgstr "路徑接合" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Compression Mode" -msgstr "碰撞模式" +msgstr "壓縮模式" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Transfer Channel" -msgstr "修改變換" +msgstr "傳輸通道" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Channel Count" -msgstr "實體" +msgstr "通道數" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Always Ordered" -msgstr "永遠顯示網格" +msgstr "永遠排序" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" -msgstr "" +msgstr "伺服器中繼" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Verify" -msgstr "" +msgstr "DTLS 驗證" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Hostname" -msgstr "" +msgstr "DTLS 主機名" #: modules/enet/networked_multiplayer_enet.cpp -#, fuzzy msgid "Use DTLS" -msgstr "使用吸附" +msgstr "使用 DTLS" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FBX" -msgstr "" +msgstr "FBX" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "Use FBX" -msgstr "" +msgstr "使用 FBX" #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "組態檔案" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Load Once" -msgstr "載入資源" +msgstr "載入一次" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Singleton" -msgstr "骨架" +msgstr "單例" #: modules/gdnative/gdnative.cpp msgid "Symbol Prefix" msgstr "符號前綴" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Reloadable" -msgstr "重新載入" +msgstr "可重新載入" #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp @@ -16449,9 +16400,8 @@ msgid "Script Class" msgstr "腳本類別" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Icon Path" -msgstr "聚焦路徑" +msgstr "圖示路徑" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -16459,34 +16409,33 @@ msgstr "GDNative" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp -#, fuzzy msgid "GDScript" -msgstr "腳本" +msgstr "GDScript" #: modules/gdscript/editor/gdscript_highlighter.cpp +#, fuzzy msgid "Function Definition Color" -msgstr "" +msgstr "函數定義顏色" #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Node Path Color" -msgstr "複製節點路徑" +msgstr "節點路徑顏色" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" -msgstr "" +msgstr "最大呼叫堆疊" #: modules/gdscript/gdscript.cpp msgid "Treat Warnings As Errors" -msgstr "" +msgstr "將警告視為錯誤" #: modules/gdscript/gdscript.cpp msgid "Exclude Addons" -msgstr "" +msgstr "排除外掛程式" #: modules/gdscript/gdscript.cpp msgid "Autocomplete Setters And Getters" -msgstr "" +msgstr "自動完成 Setters 和 Getters" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" @@ -16529,17 +16478,16 @@ msgid "Language Server" msgstr "語言伺服器" #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Enable Smart Resolve" -msgstr "無法解析" +msgstr "啟用智慧解析" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" -msgstr "" +msgstr "在編輯器中顯示原生符號" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" -msgstr "" +msgstr "使用執行緒" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Mesh GLTF2" @@ -16550,50 +16498,44 @@ msgid "Export GLTF..." msgstr "匯出GLTF..." #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Buffer View" -msgstr "後視圖" +msgstr "緩衝區視圖" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp msgid "Byte Offset" msgstr "字節偏移" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Component Type" -msgstr "元件" +msgstr "元件類型" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Normalized" -msgstr "格式" +msgstr "標準化" #: modules/gltf/gltf_accessor.cpp msgid "Count" msgstr "數量" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Min" -msgstr "MiB" +msgstr "最小值" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Max" -msgstr "混合 (Mix)" +msgstr "最大值" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Count" -msgstr "實體" +msgstr "稀疏數量" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" -msgstr "" +msgstr "稀疏索引緩衝區視圖" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Byte Offset" -msgstr "" +msgstr "稀疏索引位元組偏移" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Component Type" @@ -16601,30 +16543,27 @@ msgstr "稀疏頂點元件型別" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" -msgstr "" +msgstr "稀疏值緩衝區視圖" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Byte Offset" -msgstr "" +msgstr "稀疏值位元組偏移" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Buffer" -msgstr "後視圖" +msgstr "緩衝區" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Byte Length" -msgstr "預設主題" +msgstr "位元組長度" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Stride" -msgstr "" +msgstr "位元組跨距" #: modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Indices" -msgstr "所有裝置" +msgstr "索引" #: modules/gltf/gltf_camera.cpp msgid "FOV Size" @@ -16632,12 +16571,11 @@ msgstr "FOV 大小" #: modules/gltf/gltf_camera.cpp msgid "Zfar" -msgstr "" +msgstr "Zfar" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "Znear" -msgstr "線性" +msgstr "Znear" #: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp @@ -16647,14 +16585,13 @@ msgstr "線性" #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp -#, fuzzy msgid "Color" msgstr "顏色" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp msgid "Intensity" -msgstr "" +msgstr "強度" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp #, fuzzy @@ -16663,11 +16600,11 @@ msgstr "更改" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" -msgstr "" +msgstr "內圓錐角" #: modules/gltf/gltf_light.cpp msgid "Outer Cone Angle" -msgstr "" +msgstr "外圓錐角" #: modules/gltf/gltf_mesh.cpp #, fuzzy @@ -16689,8 +16626,9 @@ msgid "Xform" msgstr "平台" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +#, fuzzy msgid "Skin" -msgstr "" +msgstr "皮膚" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp #, fuzzy @@ -16708,12 +16646,14 @@ msgid "Joints" msgstr "點" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy msgid "Roots" -msgstr "" +msgstr "根" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp +#, fuzzy msgid "Unique Names" -msgstr "" +msgstr "獨立名稱" #: modules/gltf/gltf_skeleton.cpp #, fuzzy @@ -16731,8 +16671,9 @@ msgid "Joints Original" msgstr "聚焦原點" #: modules/gltf/gltf_skin.cpp +#, fuzzy msgid "Inverse Binds" -msgstr "" +msgstr "反轉綁定" #: modules/gltf/gltf_skin.cpp #, fuzzy @@ -16740,40 +16681,47 @@ msgid "Non Joints" msgstr "移動關節" #: modules/gltf/gltf_skin.cpp +#, fuzzy msgid "Joint I To Bone I" -msgstr "" +msgstr "關節 I 至骨骼 I" #: modules/gltf/gltf_skin.cpp +#, fuzzy msgid "Joint I To Name" -msgstr "" +msgstr "關節 I 至名稱" #: modules/gltf/gltf_skin.cpp +#, fuzzy msgid "Godot Skin" -msgstr "" +msgstr "Godot 外觀" #: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy msgid "Diffuse Img" -msgstr "" +msgstr "漫射圖像" #: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy msgid "Diffuse Factor" -msgstr "" +msgstr "漫射係數" #: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy msgid "Gloss Factor" -msgstr "" +msgstr "光澤係數" #: modules/gltf/gltf_spec_gloss.cpp msgid "Specular Factor" msgstr "鏡面反射係數" #: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy msgid "Spec Gloss Img" -msgstr "" +msgstr "規格光澤圖像" #: modules/gltf/gltf_state.cpp msgid "Json" -msgstr "" +msgstr "Json" #: modules/gltf/gltf_state.cpp #, fuzzy @@ -16791,8 +16739,9 @@ msgid "GLB Data" msgstr "包含數據" #: modules/gltf/gltf_state.cpp +#, fuzzy msgid "Use Named Skin Binds" -msgstr "" +msgstr "使用已命名的外觀綁定" #: modules/gltf/gltf_state.cpp #, fuzzy @@ -16801,7 +16750,7 @@ msgstr "後視圖" #: modules/gltf/gltf_state.cpp msgid "Accessors" -msgstr "" +msgstr "存取器" #: modules/gltf/gltf_state.cpp msgid "Scene Name" @@ -16820,11 +16769,11 @@ msgstr "功能" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" -msgstr "" +msgstr "圖像" #: modules/gltf/gltf_state.cpp msgid "Cameras" -msgstr "" +msgstr "攝影機" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp #, fuzzy @@ -16869,8 +16818,9 @@ msgid "Use In Baked Light" msgstr "烘焙光照圖" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp +#, fuzzy msgid "Cell" -msgstr "" +msgstr "單位格" #: modules/gridmap/grid_map.cpp #, fuzzy @@ -16896,7 +16846,7 @@ msgstr "中央" #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/resources/material.cpp msgid "Mask" -msgstr "" +msgstr "遮罩" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #, fuzzy @@ -17074,19 +17024,19 @@ msgstr "烘焙光照圖" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" -msgstr "" +msgstr "低品質射線數" #: modules/lightmapper_cpu/register_types.cpp msgid "Medium Quality Ray Count" -msgstr "" +msgstr "中等品質射線數" #: modules/lightmapper_cpu/register_types.cpp msgid "High Quality Ray Count" -msgstr "" +msgstr "高品質射線數" #: modules/lightmapper_cpu/register_types.cpp msgid "Ultra Quality Ray Count" -msgstr "" +msgstr "超高品量射線數" #: modules/minimp3/audio_stream_mp3.cpp #: modules/minimp3/resource_importer_mp3.cpp @@ -17096,12 +17046,13 @@ msgid "Loop Offset" msgstr "循環偏移" #: modules/mobile_vr/mobile_vr_interface.cpp +#, fuzzy msgid "Eye Height" -msgstr "" +msgstr "眼睛高度" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "IOD" -msgstr "" +msgstr "IOD" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy @@ -17115,15 +17066,15 @@ msgstr "顯示無陰影" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" -msgstr "" +msgstr "過取樣" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K1" -msgstr "" +msgstr "K1" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K2" -msgstr "" +msgstr "K2" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -17138,6 +17089,21 @@ msgstr "建構解決方案" msgid "Auto Update Project" msgstr "未命名專案" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "全部顯示" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "選擇資料夾" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "選擇資料夾" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "內部異常堆疊回溯結束" @@ -17209,19 +17175,21 @@ msgstr "完成!" #: modules/opensimplex/noise_texture.cpp msgid "Seamless" -msgstr "" +msgstr "無縫" #: modules/opensimplex/noise_texture.cpp msgid "As Normal Map" msgstr "作為法線貼圖" #: modules/opensimplex/noise_texture.cpp +#, fuzzy msgid "Bump Strength" -msgstr "" +msgstr "凹凸強度" #: modules/opensimplex/noise_texture.cpp +#, fuzzy msgid "Noise" -msgstr "" +msgstr "噪音" #: modules/opensimplex/noise_texture.cpp msgid "Noise Offset" @@ -17229,11 +17197,11 @@ msgstr "噪聲偏移" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" -msgstr "" +msgstr "八度" #: modules/opensimplex/open_simplex_noise.cpp msgid "Period" -msgstr "" +msgstr "週期" #: modules/opensimplex/open_simplex_noise.cpp #, fuzzy @@ -17241,12 +17209,13 @@ msgid "Persistence" msgstr "透視" #: modules/opensimplex/open_simplex_noise.cpp +#, fuzzy msgid "Lacunarity" -msgstr "" +msgstr "空隙性" #: modules/regex/regex.cpp msgid "Subject" -msgstr "" +msgstr "對象" #: modules/regex/regex.cpp #, fuzzy @@ -17258,16 +17227,18 @@ msgid "Strings" msgstr "字串" #: modules/upnp/upnp.cpp +#, fuzzy msgid "Discover Multicast If" -msgstr "" +msgstr "發現多播介面" #: modules/upnp/upnp.cpp +#, fuzzy msgid "Discover Local Port" -msgstr "" +msgstr "發現本地通訊埠" #: modules/upnp/upnp.cpp msgid "Discover IPv6" -msgstr "" +msgstr "DiscoverIPv6" #: modules/upnp/upnp_device.cpp #, fuzzy @@ -17281,7 +17252,7 @@ msgstr "設定變數型別" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" -msgstr "" +msgstr "IGD 控制 URL" #: modules/upnp/upnp_device.cpp #, fuzzy @@ -17290,7 +17261,7 @@ msgstr "設定變數型別" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" -msgstr "" +msgstr "IGD 我方位址" #: modules/upnp/upnp_device.cpp #, fuzzy @@ -17653,7 +17624,7 @@ msgstr "設定表示式" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" -msgstr "" +msgstr "返回" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy @@ -17672,24 +17643,27 @@ msgid "Condition" msgstr "動畫" #: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy msgid "if (cond) is:" -msgstr "" +msgstr "如果(cond)是:" #: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy msgid "While" -msgstr "" +msgstr "當" #: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy msgid "while (cond):" -msgstr "" +msgstr "當(cond):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" -msgstr "" +msgstr "迭代器" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" -msgstr "" +msgstr "對每個 (elem) 在 (input) 之中:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable:" @@ -17705,7 +17679,7 @@ msgstr "迭代器無效:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "序列" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy @@ -17723,7 +17697,7 @@ msgstr "切換" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" -msgstr "" +msgstr "'input' 是:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Type Cast" @@ -17731,7 +17705,7 @@ msgstr "型別轉換" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" -msgstr "" +msgstr "是 %s?" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -17741,7 +17715,7 @@ msgstr "新增腳本" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" -msgstr "" +msgstr "在 %s" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -17788,11 +17762,11 @@ msgstr "位於字元 %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" -msgstr "" +msgstr "%s 乘以" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" -msgstr "" +msgstr "%s 除以" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -17806,7 +17780,7 @@ msgstr "設定 %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" -msgstr "" +msgstr "將 %s 向右移動" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -17814,12 +17788,14 @@ msgid "BitAnd %s" msgstr "新增 %" #: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy msgid "BitOr %s" -msgstr "" +msgstr "位元運算 OR %s" #: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy msgid "BitXor %s" -msgstr "" +msgstr "位元預算 XOR %s" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -17879,7 +17855,7 @@ msgstr "無效的引數:" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" -msgstr "" +msgstr "如果 cond 則 a ,否則 b" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy @@ -17971,7 +17947,7 @@ msgstr "呼叫" #: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp msgid "Title" -msgstr "" +msgstr "標題" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy @@ -17995,7 +17971,7 @@ msgstr "操作" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" -msgstr "" +msgstr "解構 %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -18021,7 +17997,7 @@ msgstr "物理影格 %" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" -msgstr "" +msgstr "%s 秒" #: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp #, fuzzy @@ -18050,7 +18026,7 @@ msgstr "優先模式" #: modules/webrtc/webrtc_data_channel.h msgid "WebRTC" -msgstr "" +msgstr "WebRTC" #: modules/webrtc/webrtc_data_channel.h #, fuzzy @@ -18059,11 +18035,11 @@ msgstr "畫布多邊形索引緩衝區大小(KB)" #: modules/websocket/websocket_client.cpp msgid "Verify SSL" -msgstr "" +msgstr "驗證 SSL" #: modules/websocket/websocket_client.cpp msgid "Trusted SSL Certificate" -msgstr "" +msgstr "受信任的 SSL 憑證" #: modules/websocket/websocket_macros.h #, fuzzy @@ -18077,7 +18053,7 @@ msgstr "最大大小(KB)" #: modules/websocket/websocket_macros.h msgid "Max In Packets" -msgstr "" +msgstr "封包上限" #: modules/websocket/websocket_macros.h #, fuzzy @@ -18086,7 +18062,7 @@ msgstr "最大大小(KB)" #: modules/websocket/websocket_macros.h msgid "Max Out Packets" -msgstr "" +msgstr "輸出封包上限" #: modules/websocket/websocket_macros.h #, fuzzy @@ -18095,7 +18071,7 @@ msgstr "網路分析工具" #: modules/websocket/websocket_server.cpp msgid "Bind IP" -msgstr "" +msgstr "綁定 IP" #: modules/websocket/websocket_server.cpp #, fuzzy @@ -18104,7 +18080,7 @@ msgstr "實體按鍵" #: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp msgid "SSL Certificate" -msgstr "" +msgstr "SSL 憑證" #: modules/websocket/websocket_server.cpp #, fuzzy @@ -18130,11 +18106,11 @@ msgstr "可選特性" #: modules/webxr/webxr_interface.cpp msgid "Requested Reference Space Types" -msgstr "" +msgstr "被請求的參照空間類型" #: modules/webxr/webxr_interface.cpp msgid "Reference Space Type" -msgstr "" +msgstr "參照空間類型" #: modules/webxr/webxr_interface.cpp #, fuzzy @@ -18153,7 +18129,7 @@ msgstr "智慧型吸附" #: platform/android/export/export.cpp msgid "Android SDK Path" -msgstr "" +msgstr "Android SDK 路徑" #: platform/android/export/export.cpp #, fuzzy @@ -18162,31 +18138,31 @@ msgstr "除錯工具" #: platform/android/export/export.cpp msgid "Debug Keystore User" -msgstr "" +msgstr "偵錯金鑰儲存區使用者" #: platform/android/export/export.cpp msgid "Debug Keystore Pass" -msgstr "" +msgstr "金鑰儲存區偵錯密碼" #: platform/android/export/export.cpp msgid "Force System User" -msgstr "" +msgstr "強制系統使用者" #: platform/android/export/export.cpp msgid "Shutdown ADB On Exit" -msgstr "" +msgstr "退出時關閉 ADB" #: platform/android/export/export_plugin.cpp msgid "Launcher Icons" -msgstr "" +msgstr "啟動器圖示" #: platform/android/export/export_plugin.cpp msgid "Main 192 X 192" -msgstr "" +msgstr "主圖示 192 X 192" #: platform/android/export/export_plugin.cpp msgid "Adaptive Foreground 432 X 432" -msgstr "" +msgstr "自適應前景 432 X 432" #: platform/android/export/export_plugin.cpp msgid "Adaptive Background 432 X 432" @@ -18948,6 +18924,11 @@ msgstr "剪下節點" msgid "Custom BG Color" msgstr "剪下節點" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "展開全部" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -19781,6 +19762,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "無效的套件段名稱。" @@ -23275,43 +23262,36 @@ msgid "Mix Mode" msgstr "Mix 節點" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Fadein Time" -msgstr "淡入與淡出時間(秒):" +msgstr "淡入時間" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Fadeout Time" -msgstr "淡入與淡出時間(秒):" +msgstr "淡出時間" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Auto Restart" -msgstr "自動重新開始:" +msgstr "自動重新開始" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Autorestart" -msgstr "自動重新開始:" +msgstr "自動重新開始" #: scene/animation/animation_blend_tree.cpp msgid "Delay" msgstr "" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Random Delay" -msgstr "隨機傾斜:" +msgstr "隨機延遲" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Add Amount" -msgstr "數量:" +msgstr "增加數量" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Blend Amount" -msgstr "數量:" +msgstr "混合量" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -23325,14 +23305,12 @@ msgstr "新增輸入埠口" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Xfade Time" -msgstr "淡入與淡出時間(秒):" +msgstr "Xfade 時間" #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Switch Mode" -msgstr "仰角:" +msgstr "切換模式" #: scene/animation/animation_node_state_machine.cpp #, fuzzy @@ -23373,9 +23351,8 @@ msgid "Current Animation Position" msgstr "新增動畫頂點" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Playback Options" -msgstr "類別選項:" +msgstr "播放選項" #: scene/animation/animation_player.cpp #, fuzzy @@ -23415,9 +23392,8 @@ msgid "The AnimationPlayer root node is not a valid node." msgstr "AnimationPlayer 的根節點並非有效節點。" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Tree Root" -msgstr "建立根節點:" +msgstr "樹根節點" #: scene/animation/animation_tree.cpp #, fuzzy @@ -23673,14 +23649,12 @@ msgid "Grow Direction" msgstr "方向" #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Min Size" -msgstr "輪廓尺寸:" +msgstr "最小尺寸" #: scene/gui/control.cpp -#, fuzzy msgid "Pivot Offset" -msgstr "網格偏移量:" +msgstr "樞紐偏移量" #: scene/gui/control.cpp #, fuzzy @@ -23740,7 +23714,7 @@ msgstr "" #: scene/gui/control.cpp msgid "Size Flags" -msgstr "大小 Flag:" +msgstr "大小 Flag" #: scene/gui/control.cpp #, fuzzy @@ -23788,14 +23762,12 @@ msgid "Right Disconnects" msgstr "斷開訊號連接" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Scroll Offset" -msgstr "網格偏移量:" +msgstr "捲軸偏移量" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Snap Distance" -msgstr "選擇距離:" +msgstr "吸附距離" #: scene/gui/graph_edit.cpp #, fuzzy @@ -23895,7 +23867,7 @@ msgstr "" #: scene/gui/item_list.cpp #, fuzzy msgid "Icon Scale" -msgstr "隨機縮放:" +msgstr "圖示比例" #: scene/gui/item_list.cpp #, fuzzy @@ -23908,9 +23880,8 @@ msgid "V Align" msgstr "指派" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp -#, fuzzy msgid "Visible Characters" -msgstr "可使用的字元:" +msgstr "可見字符" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy @@ -23934,9 +23905,8 @@ msgid "Secret" msgstr "" #: scene/gui/line_edit.cpp -#, fuzzy msgid "Secret Character" -msgstr "可使用的字元:" +msgstr "秘密字元" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" @@ -24000,18 +23970,16 @@ msgid "Blink" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Blink Speed" -msgstr "速度:" +msgstr "閃爍速度" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" #: scene/gui/menu_button.cpp -#, fuzzy msgid "Switch On Hover" -msgstr "仰角:" +msgstr "懸停時切換" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp #, fuzzy @@ -24087,9 +24055,8 @@ msgid "Allow Search" msgstr "搜尋" #: scene/gui/progress_bar.cpp -#, fuzzy msgid "Percent" -msgstr "最近存取:" +msgstr "百分比" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." @@ -24148,9 +24115,8 @@ msgid "Absolute Index" msgstr "自動縮排" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Elapsed Time" -msgstr "混合時間:" +msgstr "經過時間" #: scene/gui/rich_text_effect.cpp #, fuzzy @@ -24158,9 +24124,8 @@ msgid "Env" msgstr "結束" #: scene/gui/rich_text_effect.cpp -#, fuzzy msgid "Character" -msgstr "可使用的字元:" +msgstr "字元" #: scene/gui/rich_text_label.cpp msgid "BBCode" @@ -24171,9 +24136,8 @@ msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy msgid "Tab Size" -msgstr "大小:" +msgstr "分頁大小" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -24194,9 +24158,8 @@ msgid "Selection Enabled" msgstr "僅搜尋所選區域" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Override Selected Font Color" -msgstr "設定所選之設定檔:" +msgstr "覆蓋所選字型顏色" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -24224,9 +24187,8 @@ msgid "Follow Focus" msgstr "填充表面" #: scene/gui/scroll_container.cpp -#, fuzzy msgid "Horizontal Enabled" -msgstr "水平:" +msgstr "已啟用水平" #: scene/gui/scroll_container.cpp #, fuzzy @@ -24247,24 +24209,20 @@ msgid "Tick Count" msgstr "選擇顏色" #: scene/gui/slider.cpp -#, fuzzy msgid "Ticks On Borders" -msgstr "重新命名資料夾:" +msgstr "邊框刻度" #: scene/gui/spin_box.cpp -#, fuzzy msgid "Prefix" -msgstr "前置:" +msgstr "前綴" #: scene/gui/spin_box.cpp -#, fuzzy msgid "Suffix" -msgstr "後置:" +msgstr "後綴" #: scene/gui/split_container.cpp -#, fuzzy msgid "Split Offset" -msgstr "網格偏移量:" +msgstr "拆分偏移" #: scene/gui/split_container.cpp scene/gui/tree.cpp #, fuzzy @@ -24281,9 +24239,8 @@ msgid "Tab Align" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp -#, fuzzy msgid "Current Tab" -msgstr "目前:" +msgstr "當前分頁" #: scene/gui/tab_container.cpp #, fuzzy @@ -24327,7 +24284,7 @@ msgstr "跳過中斷點" #: scene/gui/text_edit.cpp #, fuzzy msgid "Fold Gutter" -msgstr "資料夾:" +msgstr "摺疊格線" #: scene/gui/text_edit.cpp #, fuzzy @@ -24345,19 +24302,16 @@ msgid "Wrap Enabled" msgstr "啟用" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Scroll Vertical" -msgstr "垂直:" +msgstr "垂直滾動" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Scroll Horizontal" -msgstr "水平:" +msgstr "水平滾動" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Draw" -msgstr "繪製呼叫:" +msgstr "繪製" #: scene/gui/text_edit.cpp #, fuzzy @@ -24415,9 +24369,8 @@ msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Fill Mode" -msgstr "播放模式:" +msgstr "填充模式" #: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" @@ -24485,9 +24438,8 @@ msgid "Hide Folding" msgstr "已停用的按鈕" #: scene/gui/tree.cpp -#, fuzzy msgid "Hide Root" -msgstr "建立根節點:" +msgstr "隱藏根節點" #: scene/gui/tree.cpp msgid "Drop Mode Flags" @@ -24585,19 +24537,16 @@ msgid "Filename" msgstr "重新命名" #: scene/main/node.cpp -#, fuzzy msgid "Owner" -msgstr "為下列之擁有者:" +msgstr "擁有者" #: scene/main/node.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Multiplayer" -msgstr "設定多個:" +msgstr "多人" #: scene/main/node.cpp -#, fuzzy msgid "Custom Multiplayer" -msgstr "設定多個:" +msgstr "自定義多人" #: scene/main/node.cpp #, fuzzy @@ -24635,7 +24584,7 @@ msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Multiplayer Poll" -msgstr "設定多個:" +msgstr "多人投票調查" #: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp #: scene/resources/shape_2d.cpp @@ -24676,7 +24625,7 @@ msgstr "反射" #: scene/main/scene_tree.cpp #, fuzzy msgid "Atlas Size" -msgstr "輪廓尺寸:" +msgstr "地圖集大小" #: scene/main/scene_tree.cpp msgid "Atlas Subdiv" @@ -24732,9 +24681,8 @@ msgstr "" "建議使用腳本的處理迴圈(Process Loop)而非這類計時器。" #: scene/main/timer.cpp -#, fuzzy msgid "Autostart" -msgstr "自動重新開始:" +msgstr "自動開始" #: scene/main/viewport.cpp #, fuzzy @@ -24816,9 +24764,8 @@ msgid "Debug Draw" msgstr "偵錯" #: scene/main/viewport.cpp -#, fuzzy msgid "Render Target" -msgstr "算繪引擎:" +msgstr "算繪目標" #: scene/main/viewport.cpp msgid "V Flip" @@ -24951,7 +24898,7 @@ msgstr "" #: scene/resources/concave_polygon_shape_2d.cpp #, fuzzy msgid "Segments" -msgstr "主場景引數:" +msgstr "分段" #: scene/resources/curve.cpp #, fuzzy @@ -24992,9 +24939,8 @@ msgid "Font Color Disabled" msgstr "剪裁已禁用" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "H Separation" -msgstr "分隔:" +msgstr "水平分離" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25062,9 +25008,8 @@ msgid "On Disabled" msgstr "已停用的項目" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Off" -msgstr "偏移:" +msgstr "關閉" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25082,14 +25027,12 @@ msgid "Font Outline Modulate" msgstr "強制使用白色調變" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow Offset X" -msgstr "網格 X 偏移:" +msgstr "陰影 X 偏移" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Shadow Offset Y" -msgstr "網格 Y 偏移:" +msgstr "陰影 Y 偏移" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25147,14 +25090,12 @@ msgid "Space" msgstr "主場景" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folded" -msgstr "資料夾:" +msgstr "已折叠" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Fold" -msgstr "資料夾:" +msgstr "折疊" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Readonly" @@ -25273,14 +25214,12 @@ msgid "Close Highlight" msgstr "向性光照" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close H Offset" -msgstr "網格偏移量:" +msgstr "關閉水平偏移" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close V Offset" -msgstr "網格偏移量:" +msgstr "關閉垂直偏移" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25321,9 +25260,8 @@ msgid "Font Color Separator" msgstr "分隔線字體顏色" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "V Separation" -msgstr "分隔:" +msgstr "垂直分隔" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25366,19 +25304,16 @@ msgid "Resizer Color" msgstr "顏色" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Title Offset" -msgstr "網格偏移量:" +msgstr "標題偏移量" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Close Offset" -msgstr "網格偏移量:" +msgstr "關閉偏移" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Port Offset" -msgstr "網格偏移量:" +msgstr "連接埠偏移量" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25489,9 +25424,8 @@ msgid "Draw Guides" msgstr "顯示參考線" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Scroll Border" -msgstr "垂直:" +msgstr "捲軸邊框" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25504,9 +25438,8 @@ msgid "Icon Margin" msgstr "設定外邊距" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Separation" -msgstr "分隔:" +msgstr "行分隔" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25566,9 +25499,8 @@ msgid "Large" msgstr "目標" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Folder" -msgstr "資料夾:" +msgstr "資料夾" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25668,14 +25600,12 @@ msgid "Mono Font" msgstr "主場景" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Table H Separation" -msgstr "分隔:" +msgstr "表格水平分隔" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Table V Separation" -msgstr "分隔:" +msgstr "表格垂直分隔" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25769,9 +25699,8 @@ msgid "Font Path" msgstr "聚焦路徑" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Outline Size" -msgstr "輪廓尺寸:" +msgstr "輪廓尺寸" #: scene/resources/dynamic_font.cpp #, fuzzy @@ -25784,14 +25713,12 @@ msgid "Use Mipmaps" msgstr "訊號" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Extra Spacing" -msgstr "更多選項:" +msgstr "額外間距" #: scene/resources/dynamic_font.cpp -#, fuzzy msgid "Char" -msgstr "可使用的字元:" +msgstr "字元" #: scene/resources/dynamic_font.cpp #, fuzzy @@ -25817,9 +25744,8 @@ msgid "Sky Orientation" msgstr "線上說明文件" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Rotation" -msgstr "旋轉步長:" +msgstr "天空旋轉" #: scene/resources/environment.cpp msgid "Sky Rotation Degrees" @@ -25848,14 +25774,12 @@ msgid "Fog" msgstr "" #: scene/resources/environment.cpp -#, fuzzy msgid "Sun Color" -msgstr "儲存檔案:" +msgstr "太陽顏色" #: scene/resources/environment.cpp -#, fuzzy msgid "Sun Amount" -msgstr "數量:" +msgstr "太陽亮度" #: scene/resources/environment.cpp #, fuzzy @@ -25944,14 +25868,12 @@ msgid "Max Steps" msgstr "步長" #: scene/resources/environment.cpp -#, fuzzy msgid "Fade In" -msgstr "淡入(秒):" +msgstr "淡入" #: scene/resources/environment.cpp -#, fuzzy msgid "Fade Out" -msgstr "淡出(秒):" +msgstr "淡出" #: scene/resources/environment.cpp #, fuzzy @@ -25967,9 +25889,8 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -#, fuzzy msgid "Radius 2" -msgstr "半徑:" +msgstr "半徑2" #: scene/resources/environment.cpp msgid "Intensity 2" @@ -25998,9 +25919,8 @@ msgid "DOF Far Blur" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp -#, fuzzy msgid "Distance" -msgstr "選擇距離:" +msgstr "距離" #: scene/resources/environment.cpp msgid "Transition" @@ -26082,9 +26002,8 @@ msgid "Brightness" msgstr "燈光" #: scene/resources/environment.cpp -#, fuzzy msgid "Saturation" -msgstr "分隔:" +msgstr "飽和度" #: scene/resources/environment.cpp msgid "Color Correction" @@ -26093,7 +26012,7 @@ msgstr "顏色校正" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" -msgstr "最近存取:" +msgstr "上升" #: scene/resources/font.cpp #, fuzzy @@ -26106,9 +26025,8 @@ msgid "Raw Data" msgstr "深度" #: scene/resources/gradient.cpp -#, fuzzy msgid "Offsets" -msgstr "偏移:" +msgstr "偏移" #: scene/resources/height_map_shape.cpp msgid "Map Width" @@ -26191,9 +26109,8 @@ msgid "Is sRGB" msgstr "" #: scene/resources/material.cpp servers/visual_server.cpp -#, fuzzy msgid "Parameters" -msgstr "已更改參數:" +msgstr "參數" #: scene/resources/material.cpp #, fuzzy @@ -26235,9 +26152,8 @@ msgid "Grow" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Grow Amount" -msgstr "數量:" +msgstr "生成量" #: scene/resources/material.cpp msgid "Use Alpha Scissor" @@ -26342,9 +26258,8 @@ msgid "Transmission" msgstr "轉場" #: scene/resources/material.cpp -#, fuzzy msgid "Refraction" -msgstr "分隔:" +msgstr "折射" #: scene/resources/material.cpp msgid "Detail" @@ -26429,7 +26344,7 @@ msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Sampling" -msgstr "縮放:" +msgstr "取樣" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -26456,7 +26371,7 @@ msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Agents" -msgstr "主場景引數:" +msgstr "代理" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" @@ -26495,9 +26410,8 @@ msgid "Details" msgstr "顯示預設" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Sample Distance" -msgstr "選擇距離:" +msgstr "採樣距離" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -26522,9 +26436,8 @@ msgid "Baking AABB" msgstr "正在產生 AABB" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Baking AABB Offset" -msgstr "偏移:" +msgstr "烘焙 AABB 偏移" #: scene/resources/occluder_shape.cpp msgid "Spheres" @@ -26567,9 +26480,8 @@ msgid "Color Modifier" msgstr "放慢自由視圖速度" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Point Texture" -msgstr "發射點:" +msgstr "點紋理貼圖" #: scene/resources/particles_material.cpp msgid "Normal Texture" @@ -26585,9 +26497,8 @@ msgid "Point Count" msgstr "新增輸入埠口" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Scale Random" -msgstr "縮放比例:" +msgstr "縮放隨機" #: scene/resources/particles_material.cpp #, fuzzy @@ -26603,9 +26514,8 @@ msgid "Absorbent" msgstr "" #: scene/resources/plane_shape.cpp -#, fuzzy msgid "Plane" -msgstr "平面:" +msgstr "平面" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -26629,9 +26539,8 @@ msgid "Subdivide Depth" msgstr "" #: scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Top Radius" -msgstr "半徑:" +msgstr "頂部半徑" #: scene/resources/primitive_meshes.cpp #, fuzzy @@ -26680,9 +26589,8 @@ msgid "Bone" msgstr "骨骼" #: scene/resources/sky.cpp -#, fuzzy msgid "Radiance Size" -msgstr "輪廓尺寸:" +msgstr "光澤大小" #: scene/resources/sky.cpp msgid "Panorama" @@ -26694,9 +26602,8 @@ msgid "Top Color" msgstr "下一個地板" #: scene/resources/sky.cpp -#, fuzzy msgid "Horizon Color" -msgstr "儲存檔案:" +msgstr "地平線顏色" #: scene/resources/sky.cpp #, fuzzy @@ -26805,9 +26712,8 @@ msgid "Lossy Storage Quality" msgstr "截取" #: scene/resources/texture.cpp -#, fuzzy msgid "From" -msgstr "播放模式:" +msgstr "來自" #: scene/resources/texture.cpp #, fuzzy @@ -26973,9 +26879,8 @@ msgid "Default Cell Height" msgstr "測試" #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Edge Connection Margin" -msgstr "編輯連接內容:" +msgstr "預設邊緣連接邊距" #: scene/resources/world_2d.cpp msgid "Canvas" @@ -27009,9 +26914,8 @@ msgid "Audio Stream" msgstr "單選項" #: servers/audio/audio_stream.cpp -#, fuzzy msgid "Random Pitch" -msgstr "隨機傾斜:" +msgstr "隨機音高" #: servers/audio/effects/audio_effect_capture.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -27061,9 +26965,8 @@ msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_panner.cpp -#, fuzzy msgid "Pan" -msgstr "平面:" +msgstr "平移" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp @@ -27159,9 +27062,8 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -#, fuzzy msgid "FFT Size" -msgstr "大小:" +msgstr "FFT 大小" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" @@ -27452,7 +27354,6 @@ msgid "Filter Mode" msgstr "篩選節點" #: servers/visual_server.cpp -#, fuzzy msgid "Texture Array Reflections" msgstr "紋理貼圖陣列反射" @@ -27511,22 +27412,18 @@ msgid "Use Nearest Mipmap Filter" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Skinning" msgstr "外觀變更" #: servers/visual_server.cpp -#, fuzzy msgid "Software Skinning Fallback" msgstr "軟體外觀變更後備" #: servers/visual_server.cpp -#, fuzzy msgid "Force Software Skinning" msgstr "強制軟體外觀變更" #: servers/visual_server.cpp -#, fuzzy msgid "Use Software Skinning" msgstr "使用軟體外觀變更" @@ -27587,7 +27484,6 @@ msgid "Scissor Area Threshold" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Max Join Items" msgstr "最大加入項目數" |