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-rw-r--r--editor/animation_track_editor.cpp1
-rw-r--r--editor/animation_track_editor.h5
-rw-r--r--editor/code_editor.cpp2
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_protocol.cpp1
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_server.cpp1
-rw-r--r--editor/debugger/editor_debugger_tree.cpp33
-rw-r--r--editor/debugger/editor_debugger_tree.h2
-rw-r--r--editor/debugger/script_editor_debugger.cpp1
-rw-r--r--editor/dependency_editor.cpp41
-rw-r--r--editor/dependency_editor.h1
-rw-r--r--editor/editor_audio_buses.cpp1
-rw-r--r--editor/editor_build_profile.cpp130
-rw-r--r--editor/editor_build_profile.h20
-rw-r--r--editor/editor_command_palette.cpp1
-rw-r--r--editor/editor_feature_profile.cpp5
-rw-r--r--editor/editor_help_search.cpp1
-rw-r--r--editor/editor_inspector.cpp454
-rw-r--r--editor/editor_inspector.h21
-rw-r--r--editor/editor_log.cpp2
-rw-r--r--editor/editor_node.cpp27
-rw-r--r--editor/editor_node.h3
-rw-r--r--editor/editor_plugin_settings.cpp1
-rw-r--r--editor/editor_plugin_settings.h4
-rw-r--r--editor/editor_properties.cpp76
-rw-r--r--editor/editor_properties.h4
-rw-r--r--editor/editor_property_name_processor.cpp1
-rw-r--r--editor/editor_resource_picker.cpp1
-rw-r--r--editor/editor_run_native.cpp1
-rw-r--r--editor/editor_settings.cpp14
-rw-r--r--editor/editor_themes.cpp69
-rw-r--r--editor/export/editor_export_platform.cpp1
-rw-r--r--editor/export/export_template_manager.cpp2
-rw-r--r--editor/export/project_export.cpp1
-rw-r--r--editor/icons/AudioStream.svg1
-rw-r--r--editor/icons/AudioStreamGenerator.svg1
-rw-r--r--editor/icons/AudioStreamMicrophone.svg1
-rw-r--r--editor/icons/AudioStreamRandomizer.svg1
-rw-r--r--editor/icons/NodeWarnings2.svg1
-rw-r--r--editor/icons/NodeWarnings3.svg1
-rw-r--r--editor/icons/NodeWarnings4Plus.svg1
-rw-r--r--editor/import/scene_import_settings.cpp1
-rw-r--r--editor/import_defaults_editor.cpp1
-rw-r--r--editor/import_dock.cpp1
-rw-r--r--editor/inspector_dock.cpp10
-rw-r--r--editor/inspector_dock.h2
-rw-r--r--editor/localization_editor.cpp103
-rw-r--r--editor/localization_editor.h5
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp2
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp1
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h2
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp1
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h2
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp1
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h1
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp10
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp1
-rw-r--r--editor/plugins/animation_state_machine_editor.h1
-rw-r--r--editor/plugins/animation_tree_editor_plugin.h1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp11
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h4
-rw-r--r--editor/plugins/cast_2d_editor_plugin.cpp (renamed from editor/plugins/ray_cast_2d_editor_plugin.cpp)56
-rw-r--r--editor/plugins/cast_2d_editor_plugin.h (renamed from editor/plugins/ray_cast_2d_editor_plugin.h)34
-rw-r--r--editor/plugins/control_editor_plugin.cpp2
-rw-r--r--editor/plugins/curve_editor_plugin.cpp1
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp1
-rw-r--r--editor/plugins/editor_resource_conversion_plugin.cpp64
-rw-r--r--editor/plugins/editor_resource_conversion_plugin.h54
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp1
-rw-r--r--editor/plugins/material_editor_plugin.cpp37
-rw-r--r--editor/plugins/material_editor_plugin.h2
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp5
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp22
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp1
-rw-r--r--editor/plugins/script_editor_plugin.cpp20
-rw-r--r--editor/plugins/shader_editor_plugin.cpp1
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp1
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/text_editor.cpp1
-rw-r--r--editor/plugins/texture_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp14
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp2
-rw-r--r--editor/plugins/theme_editor_plugin.cpp2
-rw-r--r--editor/plugins/theme_editor_preview.cpp1
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp111
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h43
-rw-r--r--editor/project_converter_3_to_4.cpp1684
-rw-r--r--editor/project_converter_3_to_4.h13
-rw-r--r--editor/project_manager.cpp8
-rw-r--r--editor/project_settings_editor.cpp25
-rw-r--r--editor/project_settings_editor.h5
-rw-r--r--editor/property_editor.cpp1898
-rw-r--r--editor/property_editor.h184
-rw-r--r--editor/property_selector.cpp4
-rw-r--r--editor/property_selector.h8
-rw-r--r--editor/rename_dialog.cpp1
-rw-r--r--editor/scene_tree_editor.cpp16
-rw-r--r--editor/translations/af.po29
-rw-r--r--editor/translations/ar.po26
-rw-r--r--editor/translations/az.po138
-rw-r--r--editor/translations/bg.po29
-rw-r--r--editor/translations/bn.po26
-rw-r--r--editor/translations/br.po23
-rw-r--r--editor/translations/ca.po27
-rw-r--r--editor/translations/cs.po26
-rw-r--r--editor/translations/da.po29
-rw-r--r--editor/translations/de.po43
-rw-r--r--editor/translations/editor.pot20
-rw-r--r--editor/translations/el.po26
-rw-r--r--editor/translations/en_Shaw.po23
-rw-r--r--editor/translations/eo.po29
-rw-r--r--editor/translations/es.po742
-rw-r--r--editor/translations/es_AR.po26
-rw-r--r--editor/translations/et.po26
-rw-r--r--editor/translations/eu.po29
-rw-r--r--editor/translations/fa.po26
-rw-r--r--editor/translations/fi.po26
-rw-r--r--editor/translations/fil.po23
-rw-r--r--editor/translations/fr.po2684
-rw-r--r--editor/translations/ga.po23
-rw-r--r--editor/translations/gl.po26
-rw-r--r--editor/translations/he.po26
-rw-r--r--editor/translations/hi.po29
-rw-r--r--editor/translations/hr.po29
-rw-r--r--editor/translations/hu.po26
-rw-r--r--editor/translations/id.po85
-rw-r--r--editor/translations/is.po23
-rw-r--r--editor/translations/it.po45
-rw-r--r--editor/translations/ja.po26
-rw-r--r--editor/translations/ka.po29
-rw-r--r--editor/translations/km.po23
-rw-r--r--editor/translations/ko.po26
-rw-r--r--editor/translations/lt.po29
-rw-r--r--editor/translations/lv.po26
-rw-r--r--editor/translations/mk.po20
-rw-r--r--editor/translations/ml.po23
-rw-r--r--editor/translations/mr.po23
-rw-r--r--editor/translations/ms.po29
-rw-r--r--editor/translations/nb.po26
-rw-r--r--editor/translations/nl.po26
-rw-r--r--editor/translations/pl.po85
-rw-r--r--editor/translations/pr.po26
-rw-r--r--editor/translations/pt.po27
-rw-r--r--editor/translations/pt_BR.po35
-rw-r--r--editor/translations/ro.po29
-rw-r--r--editor/translations/ru.po27
-rw-r--r--editor/translations/si.po23
-rw-r--r--editor/translations/sk.po29
-rw-r--r--editor/translations/sl.po29
-rw-r--r--editor/translations/sq.po29
-rw-r--r--editor/translations/sr_Cyrl.po26
-rw-r--r--editor/translations/sr_Latn.po23
-rw-r--r--editor/translations/sv.po26
-rw-r--r--editor/translations/te.po23
-rw-r--r--editor/translations/th.po26
-rw-r--r--editor/translations/tl.po23
-rw-r--r--editor/translations/tr.po118
-rw-r--r--editor/translations/uk.po27
-rw-r--r--editor/translations/ur_PK.po23
-rw-r--r--editor/translations/vi.po26
-rw-r--r--editor/translations/zh_CN.po32
-rw-r--r--editor/translations/zh_HK.po26
-rw-r--r--editor/translations/zh_TW.po379
163 files changed, 4331 insertions, 6908 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index e66aa88eb9..83047caf98 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_scale.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "scene/animation/animation_player.h"
+#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 18ce2ded63..cb7d3c7d96 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -33,11 +33,14 @@
#include "editor/editor_data.h"
#include "editor/editor_spin_slider.h"
-#include "editor/property_editor.h"
#include "editor/property_selector.h"
+#include "scene/3d/node_3d.h"
+#include "scene/gui/check_box.h"
#include "scene/gui/control.h"
#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/panel_container.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 99ca82b311..b0eb384efc 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -1045,6 +1045,8 @@ void CodeTextEditor::update_editor_settings() {
guideline_cols.append(EditorSettings::get_singleton()->get("text_editor/appearance/guidelines/line_length_guideline_soft_column"));
}
text_editor->set_line_length_guidelines(guideline_cols);
+ } else {
+ text_editor->set_line_length_guidelines(TypedArray<int>());
}
}
diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp
index 92ea0f15e9..4c445eb766 100644
--- a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp
+++ b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp
@@ -37,6 +37,7 @@
#include "editor/doc_tools.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
DebugAdapterProtocol *DebugAdapterProtocol::singleton = nullptr;
diff --git a/editor/debugger/debug_adapter/debug_adapter_server.cpp b/editor/debugger/debug_adapter/debug_adapter_server.cpp
index e9fc7ec913..41e6b1f308 100644
--- a/editor/debugger/debug_adapter/debug_adapter_server.cpp
+++ b/editor/debugger/debug_adapter/debug_adapter_server.cpp
@@ -33,6 +33,7 @@
#include "core/os/os.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
DebugAdapterServer::DebugAdapterServer() {
_EDITOR_DEF("network/debug_adapter/remote_port", remote_port);
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
index bdab1cfecb..dbd2c61d44 100644
--- a/editor/debugger/editor_debugger_tree.cpp
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -225,6 +225,39 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
updating_scene_tree = false;
}
+Variant EditorDebuggerTree::get_drag_data(const Point2 &p_point) {
+ if (get_button_id_at_position(p_point) != -1) {
+ return Variant();
+ }
+
+ TreeItem *selected = get_selected();
+ if (!selected) {
+ return Variant();
+ }
+
+ String path = selected->get_text(0);
+
+ HBoxContainer *hb = memnew(HBoxContainer);
+ TextureRect *tf = memnew(TextureRect);
+ tf->set_texture(selected->get_icon(0));
+ tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ hb->add_child(tf);
+ Label *label = memnew(Label(path));
+ hb->add_child(label);
+ set_drag_preview(hb);
+
+ if (!selected->get_parent() || !selected->get_parent()->get_parent()) {
+ path = ".";
+ } else {
+ while (selected->get_parent()->get_parent() != get_root()) {
+ selected = selected->get_parent();
+ path = selected->get_text(0) + "/" + path;
+ }
+ }
+
+ return vformat("\"%s\"", path);
+}
+
String EditorDebuggerTree::get_selected_path() {
if (!get_selected()) {
return "";
diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h
index 9d163fd548..5b2df8abd5 100644
--- a/editor/debugger/editor_debugger_tree.h
+++ b/editor/debugger/editor_debugger_tree.h
@@ -65,6 +65,8 @@ protected:
void _notification(int p_what);
public:
+ virtual Variant get_drag_data(const Point2 &p_point) override;
+
String get_selected_path();
ObjectID get_selected_object();
int get_current_debugger(); // Would love to have one tree for every debugger.
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 41095a7267..ac2e958c5b 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -50,7 +50,6 @@
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
-#include "editor/property_editor.h"
#include "main/performance.h"
#include "scene/3d/camera_3d.h"
#include "scene/debugger/scene_debugger.h"
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 4f89e1b2d1..43961a7ceb 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "scene/gui/margin_container.h"
void DependencyEditor::_searched(const String &p_path) {
@@ -416,6 +417,45 @@ void DependencyRemoveDialog::_find_all_removed_dependencies(EditorFileSystemDire
}
}
+void DependencyRemoveDialog::_find_localization_remaps_of_removed_files(Vector<RemovedDependency> &p_removed) {
+ for (KeyValue<String, String> &files : all_remove_files) {
+ const String &path = files.key;
+
+ // Look for dependencies in the translation remaps.
+ if (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) {
+ Dictionary remaps = ProjectSettings::get_singleton()->get("internationalization/locale/translation_remaps");
+
+ if (remaps.has(path)) {
+ RemovedDependency dep;
+ dep.file = TTR("Localization remap");
+ dep.file_type = "";
+ dep.dependency = path;
+ dep.dependency_folder = files.value;
+ p_removed.push_back(dep);
+ }
+
+ Array remap_keys = remaps.keys();
+ for (int j = 0; j < remap_keys.size(); j++) {
+ PackedStringArray remapped_files = remaps[remap_keys[j]];
+ for (int k = 0; k < remapped_files.size(); k++) {
+ int splitter_pos = remapped_files[k].rfind(":");
+ String res_path = remapped_files[k].substr(0, splitter_pos);
+ if (res_path == path) {
+ String locale_name = remapped_files[k].substr(splitter_pos + 1);
+
+ RemovedDependency dep;
+ dep.file = vformat(TTR("Localization remap for path '%s' and locale '%s'."), remap_keys[j], locale_name);
+ dep.file_type = "";
+ dep.dependency = path;
+ dep.dependency_folder = files.value;
+ p_removed.push_back(dep);
+ }
+ }
+ }
+ }
+ }
+}
+
void DependencyRemoveDialog::_build_removed_dependency_tree(const Vector<RemovedDependency> &p_removed) {
owners->clear();
owners->create_item(); // root
@@ -472,6 +512,7 @@ void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector<
Vector<RemovedDependency> removed_deps;
_find_all_removed_dependencies(EditorFileSystem::get_singleton()->get_filesystem(), removed_deps);
+ _find_localization_remaps_of_removed_files(removed_deps);
removed_deps.sort();
if (removed_deps.is_empty()) {
owners->hide();
diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h
index 96d82d58eb..6e39015ec3 100644
--- a/editor/dependency_editor.h
+++ b/editor/dependency_editor.h
@@ -119,6 +119,7 @@ class DependencyRemoveDialog : public ConfirmationDialog {
void _find_files_in_removed_folder(EditorFileSystemDirectory *efsd, const String &p_folder);
void _find_all_removed_dependencies(EditorFileSystemDirectory *efsd, Vector<RemovedDependency> &p_removed);
+ void _find_localization_remaps_of_removed_files(Vector<RemovedDependency> &p_removed);
void _build_removed_dependency_tree(const Vector<RemovedDependency> &p_removed);
void ok_pressed() override;
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 556a0176cb..b6d7bbc45f 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "filesystem_dock.h"
#include "scene/resources/font.h"
#include "servers/audio_server.h"
diff --git a/editor/editor_build_profile.cpp b/editor/editor_build_profile.cpp
index d093ab518e..0f0ab4a339 100644
--- a/editor/editor_build_profile.cpp
+++ b/editor/editor_build_profile.cpp
@@ -46,19 +46,68 @@ const char *EditorBuildProfile::build_option_identifiers[BUILD_OPTION_MAX] = {
"disable_3d_physics",
"disable_navigation",
"openxr",
+ "rendering_device", // FIXME: there's no scons option to disable rendering device
"opengl3",
"vulkan",
+ "module_text_server_fb_enabled",
+ "module_text_server_adv_enabled",
+ "module_freetype_enabled",
+ "brotli",
+ "graphite",
+ "module_msdfgen_enabled"
+};
+
+const bool EditorBuildProfile::build_option_disabled_by_default[BUILD_OPTION_MAX] = {
+ // This maps to SCons build options.
+ false, // 3D
+ false, // PHYSICS_2D
+ false, // PHYSICS_3D
+ false, // NAVIGATION
+ false, // XR
+ false, // RENDERING_DEVICE
+ false, // OPENGL
+ false, // VULKAN
+ true, // TEXT_SERVER_FALLBACK
+ false, // TEXT_SERVER_COMPLEX
+ false, // DYNAMIC_FONTS
+ false, // WOFF2_FONTS
+ false, // GRPAHITE_FONTS
+ false, // MSDFGEN
};
const bool EditorBuildProfile::build_option_disable_values[BUILD_OPTION_MAX] = {
// This maps to SCons build options.
- true,
- true,
- true,
- true,
- false,
- false,
- false
+ true, // 3D
+ true, // PHYSICS_2D
+ true, // PHYSICS_3D
+ true, // NAVIGATION
+ false, // XR
+ false, // RENDERING_DEVICE
+ false, // OPENGL
+ false, // VULKAN
+ false, // TEXT_SERVER_FALLBACK
+ false, // TEXT_SERVER_COMPLEX
+ false, // DYNAMIC_FONTS
+ false, // WOFF2_FONTS
+ false, // GRPAHITE_FONTS
+ false, // MSDFGEN
+};
+
+const EditorBuildProfile::BuildOptionCategory EditorBuildProfile::build_option_category[BUILD_OPTION_MAX] = {
+ BUILD_OPTION_CATEGORY_GENERAL, // 3D
+ BUILD_OPTION_CATEGORY_GENERAL, // PHYSICS_2D
+ BUILD_OPTION_CATEGORY_GENERAL, // PHYSICS_3D
+ BUILD_OPTION_CATEGORY_GENERAL, // NAVIGATION
+ BUILD_OPTION_CATEGORY_GENERAL, // XR
+ BUILD_OPTION_CATEGORY_GENERAL, // RENDERING_DEVICE
+ BUILD_OPTION_CATEGORY_GENERAL, // OPENGL
+ BUILD_OPTION_CATEGORY_GENERAL, // VULKAN
+ BUILD_OPTION_CATEGORY_TEXT_SERVER, // TEXT_SERVER_FALLBACK
+ BUILD_OPTION_CATEGORY_TEXT_SERVER, // TEXT_SERVER_COMPLEX
+ BUILD_OPTION_CATEGORY_TEXT_SERVER, // DYNAMIC_FONTS
+ BUILD_OPTION_CATEGORY_TEXT_SERVER, // WOFF2_FONTS
+ BUILD_OPTION_CATEGORY_TEXT_SERVER, // GRPAHITE_FONTS
+ BUILD_OPTION_CATEGORY_TEXT_SERVER, // MSDFGEN
};
void EditorBuildProfile::set_disable_class(const StringName &p_class, bool p_disabled) {
@@ -127,6 +176,12 @@ String EditorBuildProfile::get_build_option_name(BuildOption p_build_option) {
TTRC("RenderingDevice"),
TTRC("OpenGL"),
TTRC("Vulkan"),
+ TTRC("Text Server: Fallback"),
+ TTRC("Text Server: Advanced"),
+ TTRC("TTF, OTF, Type 1, WOFF1 Fonts"),
+ TTRC("WOFF2 Fonts"),
+ TTRC("SIL Graphite Fonts"),
+ TTRC("Multi-channel Signed Distance Field Font Rendering"),
};
return TTRGET(build_option_names[p_build_option]);
}
@@ -143,11 +198,33 @@ String EditorBuildProfile::get_build_option_description(BuildOption p_build_opti
TTRC("RenderingDevice based rendering (if disabled, the OpenGL back-end is required)."),
TTRC("OpenGL back-end (if disabled, the RenderingDevice back-end is required)."),
TTRC("Vulkan back-end of RenderingDevice."),
+ TTRC("Fallback implementation of Text Server\nSupports basic text layouts."),
+ TTRC("Text Server implementation powered by ICU and HarfBuzz libraries.\nSupports complex text layouts, BiDi, and contextual OpenType font features."),
+ TTRC("TrueType, OpenType, Type 1, and WOFF1 font format support using FreeType library (if disabled, WOFF2 support is also disabled)."),
+ TTRC("WOFF2 font format support using FreeType and Brotli libraries."),
+ TTRC("SIL Graphite smart font technology support (supported by Advanced Text Server only)."),
+ TTRC("Multi-channel signed distance field font rendering support using msdfgen library (pre-rendered MSDF fonts can be used even if this option disabled)."),
};
return TTRGET(build_option_descriptions[p_build_option]);
}
+EditorBuildProfile::BuildOptionCategory EditorBuildProfile::get_build_option_category(BuildOption p_build_option) {
+ ERR_FAIL_INDEX_V(p_build_option, BUILD_OPTION_MAX, BUILD_OPTION_CATEGORY_GENERAL);
+ return build_option_category[p_build_option];
+}
+
+String EditorBuildProfile::get_build_option_category_name(BuildOptionCategory p_build_option_category) {
+ ERR_FAIL_INDEX_V(p_build_option_category, BUILD_OPTION_CATEGORY_MAX, String());
+
+ const char *build_option_subcategories[BUILD_OPTION_CATEGORY_MAX]{
+ TTRC("General Features:"),
+ TTRC("Text Rendering and Font Options:"),
+ };
+
+ return TTRGET(build_option_subcategories[p_build_option_category]);
+}
+
Error EditorBuildProfile::save_to_file(const String &p_path) {
Dictionary data;
data["type"] = "build_profile";
@@ -160,8 +237,12 @@ Error EditorBuildProfile::save_to_file(const String &p_path) {
Dictionary dis_build_options;
for (int i = 0; i < BUILD_OPTION_MAX; i++) {
- if (build_options_disabled[i]) {
- dis_build_options[build_option_identifiers[i]] = build_option_disable_values[i];
+ if (build_options_disabled[i] != build_option_disabled_by_default[i]) {
+ if (build_options_disabled[i]) {
+ dis_build_options[build_option_identifiers[i]] = build_option_disable_values[i];
+ } else {
+ dis_build_options[build_option_identifiers[i]] = !build_option_disable_values[i];
+ }
}
}
@@ -211,7 +292,7 @@ Error EditorBuildProfile::load_from_file(const String &p_path) {
}
for (int i = 0; i < BUILD_OPTION_MAX; i++) {
- build_options_disabled[i] = false;
+ build_options_disabled[i] = build_option_disabled_by_default[i];
}
if (data.has("disabled_build_options")) {
@@ -259,10 +340,24 @@ void EditorBuildProfile::_bind_methods() {
BIND_ENUM_CONSTANT(BUILD_OPTION_RENDERING_DEVICE);
BIND_ENUM_CONSTANT(BUILD_OPTION_OPENGL);
BIND_ENUM_CONSTANT(BUILD_OPTION_VULKAN);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_TEXT_SERVER_FALLBACK);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_TEXT_SERVER_ADVANCED);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_DYNAMIC_FONTS);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_WOFF2_FONTS);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_GRPAHITE_FONTS);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_MSDFGEN);
BIND_ENUM_CONSTANT(BUILD_OPTION_MAX);
+
+ BIND_ENUM_CONSTANT(BUILD_OPTION_CATEGORY_GENERAL);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_CATEGORY_TEXT_SERVER);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_CATEGORY_MAX);
}
-EditorBuildProfile::EditorBuildProfile() {}
+EditorBuildProfile::EditorBuildProfile() {
+ for (int i = 0; i < EditorBuildProfile::BUILD_OPTION_MAX; i++) {
+ build_options_disabled[i] = build_option_disabled_by_default[i];
+ }
+}
//////////////////////////
@@ -633,11 +728,18 @@ void EditorBuildProfileManager::_update_edited_profile() {
TreeItem *root = class_list->create_item();
- TreeItem *build_options = class_list->create_item(root);
- build_options->set_text(0, TTR("General Features:"));
+ HashMap<EditorBuildProfile::BuildOptionCategory, TreeItem *> subcats;
+ for (int i = 0; i < EditorBuildProfile::BUILD_OPTION_CATEGORY_MAX; i++) {
+ TreeItem *build_cat;
+ build_cat = class_list->create_item(root);
+
+ build_cat->set_text(0, EditorBuildProfile::get_build_option_category_name(EditorBuildProfile::BuildOptionCategory(i)));
+ subcats[EditorBuildProfile::BuildOptionCategory(i)] = build_cat;
+ }
+
for (int i = 0; i < EditorBuildProfile::BUILD_OPTION_MAX; i++) {
TreeItem *build_option;
- build_option = class_list->create_item(build_options);
+ build_option = class_list->create_item(subcats[EditorBuildProfile::get_build_option_category(EditorBuildProfile::BuildOption(i))]);
build_option->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
build_option->set_text(0, EditorBuildProfile::get_build_option_name(EditorBuildProfile::BuildOption(i)));
diff --git a/editor/editor_build_profile.h b/editor/editor_build_profile.h
index bb6494b8c9..606c415429 100644
--- a/editor/editor_build_profile.h
+++ b/editor/editor_build_profile.h
@@ -53,7 +53,19 @@ public:
BUILD_OPTION_RENDERING_DEVICE,
BUILD_OPTION_OPENGL,
BUILD_OPTION_VULKAN,
- BUILD_OPTION_MAX
+ BUILD_OPTION_TEXT_SERVER_FALLBACK,
+ BUILD_OPTION_TEXT_SERVER_ADVANCED,
+ BUILD_OPTION_DYNAMIC_FONTS,
+ BUILD_OPTION_WOFF2_FONTS,
+ BUILD_OPTION_GRPAHITE_FONTS,
+ BUILD_OPTION_MSDFGEN,
+ BUILD_OPTION_MAX,
+ };
+
+ enum BuildOptionCategory {
+ BUILD_OPTION_CATEGORY_GENERAL,
+ BUILD_OPTION_CATEGORY_TEXT_SERVER,
+ BUILD_OPTION_CATEGORY_MAX,
};
private:
@@ -65,7 +77,9 @@ private:
bool build_options_disabled[BUILD_OPTION_MAX] = {};
static const char *build_option_identifiers[BUILD_OPTION_MAX];
+ static const bool build_option_disabled_by_default[BUILD_OPTION_MAX];
static const bool build_option_disable_values[BUILD_OPTION_MAX];
+ static const BuildOptionCategory build_option_category[BUILD_OPTION_MAX];
String _get_build_option_name(BuildOption p_build_option) { return get_build_option_name(p_build_option); }
@@ -93,11 +107,15 @@ public:
static String get_build_option_name(BuildOption p_build_option);
static String get_build_option_description(BuildOption p_build_option);
static bool get_build_option_disable_value(BuildOption p_build_option);
+ static BuildOptionCategory get_build_option_category(BuildOption p_build_option);
+
+ static String get_build_option_category_name(BuildOptionCategory p_build_option_category);
EditorBuildProfile();
};
VARIANT_ENUM_CAST(EditorBuildProfile::BuildOption)
+VARIANT_ENUM_CAST(EditorBuildProfile::BuildOptionCategory)
class EditorFileSystemDirectory;
diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp
index 174a97d471..ba1f2fd6af 100644
--- a/editor/editor_command_palette.cpp
+++ b/editor/editor_command_palette.cpp
@@ -32,6 +32,7 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "scene/gui/control.h"
#include "scene/gui/tree.h"
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index ab6dec7eeb..f0bf9fd5b3 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -324,6 +324,11 @@ void EditorFeatureProfileManager::_notification(int p_what) {
}
_update_profile_list(current_profile);
} break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ // Make sure that the icons are correctly adjusted if the theme's lightness was switched.
+ _update_selected_profile();
+ } break;
}
}
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index 424195e4dd..297d1226e3 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -34,6 +34,7 @@
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
void EditorHelpSearch::_update_icons() {
search_box->set_right_icon(results_tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 57acc0b2c5..d11c659b98 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -471,6 +471,9 @@ void EditorProperty::update_revert_and_pin_status() {
bool new_can_revert = EditorPropertyRevert::can_property_revert(object, property, &current) && !is_read_only();
if (new_can_revert != can_revert || new_pinned != pinned) {
+ if (new_can_revert != can_revert) {
+ emit_signal(SNAME("property_can_revert_changed"), property, new_can_revert);
+ }
can_revert = new_can_revert;
pinned = new_pinned;
update();
@@ -784,6 +787,9 @@ void EditorProperty::expand_all_folding() {
void EditorProperty::collapse_all_folding() {
}
+void EditorProperty::expand_revertable() {
+}
+
void EditorProperty::set_selectable(bool p_selectable) {
selectable = p_selectable;
}
@@ -966,6 +972,7 @@ void EditorProperty::_bind_methods() {
ADD_SIGNAL(MethodInfo("property_keyed_with_value", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("property_checked", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::BOOL, "checked")));
ADD_SIGNAL(MethodInfo("property_pinned", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::BOOL, "pinned")));
+ ADD_SIGNAL(MethodInfo("property_can_revert_changed", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::BOOL, "can_revert")));
ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "focusable_idx")));
@@ -1225,12 +1232,15 @@ void EditorInspectorSection::_notification(int p_what) {
// Get the section header font.
Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
+ Color font_color = get_theme_color(SNAME("font_color"), SNAME("Editor"));
// Get the right direction arrow texture, if the section is foldable.
Ref<Texture2D> arrow;
+ bool folded = foldable;
if (foldable) {
if (object->editor_is_section_unfolded(section)) {
arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
+ folded = false;
} else {
if (is_layout_rtl()) {
arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree"));
@@ -1274,28 +1284,71 @@ void EditorInspectorSection::_notification(int p_what) {
}
draw_rect(header_rect, c);
- // Draw header title and folding arrow.
- const int arrow_margin = 2;
- const int arrow_width = arrow.is_valid() ? arrow->get_width() : 0;
- Color color = get_theme_color(SNAME("font_color"));
- float text_width = get_size().width - Math::round(arrow_width + arrow_margin * EDSCALE) - section_indent;
- Point2 text_offset = Point2(0, font->get_ascent(font_size) + (header_height - font->get_height(font_size)) / 2);
- HorizontalAlignment text_align = HORIZONTAL_ALIGNMENT_LEFT;
- if (rtl) {
- text_align = HORIZONTAL_ALIGNMENT_RIGHT;
- } else {
- text_offset.x = section_indent + Math::round(arrow_width + arrow_margin * EDSCALE);
- }
- draw_string(font, text_offset.floor(), label, text_align, text_width, font_size, color);
+ // Draw header title, folding arrow and coutn of revertable properties.
+ {
+ int separation = Math::round(2 * EDSCALE);
- if (arrow.is_valid()) {
- Point2 arrow_position = Point2(0, (header_height - arrow->get_height()) / 2);
+ int margin_start = section_indent + separation;
+ int margin_end = separation;
+
+ // - Arrow.
+ if (arrow.is_valid()) {
+ Point2 arrow_position;
+ if (rtl) {
+ arrow_position.x = get_size().width - (margin_start + arrow->get_width());
+ } else {
+ arrow_position.x = margin_start;
+ }
+ arrow_position.y = (header_height - arrow->get_height()) / 2;
+ draw_texture(arrow, arrow_position);
+ margin_start += arrow->get_width();
+ }
+
+ int available = get_size().width - (margin_start + margin_end);
+
+ // - Count of revertable properties.
+ String num_revertable_str;
+ int num_revertable_width = 0;
+ if (folded && revertable_properties.size()) {
+ int label_width = font->get_string_size(label, HORIZONTAL_ALIGNMENT_LEFT, available, font_size, TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_CONSTRAIN_ELLIPSIS).x;
+
+ Ref<Font> light_font = get_theme_font(SNAME("main"), SNAME("EditorFonts"));
+ int light_font_size = get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts"));
+ Color light_font_color = get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"));
+
+ // Can we fit the long version of the revertable count text?
+ if (revertable_properties.size() == 1) {
+ num_revertable_str = "(1 change)";
+ } else {
+ num_revertable_str = vformat("(%d changes)", revertable_properties.size());
+ }
+ num_revertable_width = light_font->get_string_size(num_revertable_str, HORIZONTAL_ALIGNMENT_LEFT, -1.0f, light_font_size, TextServer::JUSTIFICATION_NONE).x;
+ if (label_width + separation + num_revertable_width > available) {
+ // We'll have to use the short version.
+ num_revertable_str = vformat("(%d)", revertable_properties.size());
+ num_revertable_width = light_font->get_string_size(num_revertable_str, HORIZONTAL_ALIGNMENT_LEFT, -1.0f, light_font_size, TextServer::JUSTIFICATION_NONE).x;
+ }
+
+ Point2 text_offset = Point2(
+ margin_end,
+ light_font->get_ascent(light_font_size) + (header_height - light_font->get_height(light_font_size)) / 2);
+ if (!rtl) {
+ text_offset.x = get_size().width - (text_offset.x + num_revertable_width);
+ }
+ draw_string(light_font, text_offset, num_revertable_str, HORIZONTAL_ALIGNMENT_LEFT, -1.0f, light_font_size, light_font_color, TextServer::JUSTIFICATION_NONE);
+ margin_end += num_revertable_width + separation;
+ available -= num_revertable_width + separation;
+ }
+
+ // - Label.
+ Point2 text_offset = Point2(
+ margin_start,
+ font->get_ascent(font_size) + (header_height - font->get_height(font_size)) / 2);
if (rtl) {
- arrow_position.x = get_size().width - section_indent - arrow->get_width() - Math::round(arrow_margin * EDSCALE);
- } else {
- arrow_position.x = section_indent + Math::round(arrow_margin * EDSCALE);
+ text_offset.x = margin_end;
}
- draw_texture(arrow, arrow_position.floor());
+ HorizontalAlignment text_align = rtl ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT;
+ draw_string(font, text_offset, label, text_align, available, font_size, font_color, TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_CONSTRAIN_ELLIPSIS);
}
// Draw dropping highlight.
@@ -1471,6 +1524,22 @@ void EditorInspectorSection::fold() {
update();
}
+bool EditorInspectorSection::has_revertable_properties() const {
+ return !revertable_properties.is_empty();
+}
+
+void EditorInspectorSection::property_can_revert_changed(const String &p_path, bool p_can_revert) {
+ bool had_revertable_properties = has_revertable_properties();
+ if (p_can_revert) {
+ revertable_properties.insert(p_path);
+ } else {
+ revertable_properties.erase(p_path);
+ }
+ if (has_revertable_properties() != had_revertable_properties) {
+ update();
+ }
+}
+
void EditorInspectorSection::_bind_methods() {
ClassDB::bind_method(D_METHOD("setup", "section", "label", "object", "bg_color", "foldable"), &EditorInspectorSection::setup);
ClassDB::bind_method(D_METHOD("get_vbox"), &EditorInspectorSection::get_vbox);
@@ -1608,7 +1677,7 @@ void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MouseButton::RIGHT) {
+ if (movable && mb->get_button_index() == MouseButton::RIGHT) {
popup_array_index_pressed = begin_array_index + p_index;
rmb_popup->set_item_disabled(OPTION_MOVE_UP, popup_array_index_pressed == 0);
rmb_popup->set_item_disabled(OPTION_MOVE_DOWN, popup_array_index_pressed == count - 1);
@@ -1643,43 +1712,112 @@ void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) {
}
} else if (mode == MODE_USE_COUNT_PROPERTY) {
ERR_FAIL_COND(p_to_pos < -1 || p_to_pos > count);
- List<PropertyInfo> object_property_list;
- object->get_property_list(&object_property_list);
- Array properties_as_array = _extract_properties_as_array(object_property_list);
- properties_as_array.resize(count);
+ if (!swap_method.is_empty()) {
+ ERR_FAIL_COND(!object->has_method(swap_method));
- // For undoing things
- undo_redo->add_undo_property(object, count_property, properties_as_array.size());
- for (int i = 0; i < (int)properties_as_array.size(); i++) {
- Dictionary d = Dictionary(properties_as_array[i]);
- Array keys = d.keys();
- for (int j = 0; j < keys.size(); j++) {
- String key = keys[j];
- undo_redo->add_undo_property(object, vformat(key, i), d[key]);
- }
- }
+ // Swap method was provided, use it.
+ if (p_element_index < 0) {
+ // Add an element at position
+ undo_redo->add_do_property(object, count_property, count + 1);
+ if (p_to_pos >= 0) {
+ for (int i = count; i > p_to_pos; i--) {
+ undo_redo->add_do_method(object, swap_method, i, i - 1);
+ }
+ for (int i = p_to_pos; i < count; i++) {
+ undo_redo->add_undo_method(object, swap_method, i, i + 1);
+ }
+ }
+ undo_redo->add_undo_property(object, count_property, count);
+
+ } else if (p_to_pos < 0) {
+ if (count > 0) {
+ // Remove element at position
+ undo_redo->add_undo_property(object, count_property, count);
- if (p_element_index < 0) {
- // Add an element.
- properties_as_array.insert(p_to_pos < 0 ? properties_as_array.size() : p_to_pos, Dictionary());
- } else if (p_to_pos < 0) {
- // Delete the element.
- properties_as_array.remove_at(p_element_index);
+ List<PropertyInfo> object_property_list;
+ object->get_property_list(&object_property_list);
+
+ for (int i = p_element_index; i < count - 1; i++) {
+ undo_redo->add_do_method(object, swap_method, i, i + 1);
+ }
+
+ for (int i = count; i > p_element_index; i--) {
+ undo_redo->add_undo_method(object, swap_method, i, i - 1);
+ }
+
+ String erase_prefix = String(array_element_prefix) + itos(p_element_index);
+
+ for (const PropertyInfo &E : object_property_list) {
+ if (E.name.begins_with(erase_prefix)) {
+ undo_redo->add_undo_property(object, E.name, object->get(E.name));
+ }
+ }
+
+ undo_redo->add_do_property(object, count_property, count - 1);
+ }
+ } else {
+ if (p_to_pos > p_element_index) {
+ p_to_pos--;
+ }
+
+ if (p_to_pos < p_element_index) {
+ for (int i = p_element_index; i > p_to_pos; i--) {
+ undo_redo->add_do_method(object, swap_method, i, i - 1);
+ }
+ for (int i = p_to_pos; i < p_element_index; i++) {
+ undo_redo->add_undo_method(object, swap_method, i, i + 1);
+ }
+ } else if (p_to_pos > p_element_index) {
+ for (int i = p_element_index; i < p_to_pos; i++) {
+ undo_redo->add_do_method(object, swap_method, i, i + 1);
+ }
+
+ for (int i = p_to_pos; i > p_element_index; i--) {
+ undo_redo->add_undo_method(object, swap_method, i, i - 1);
+ }
+ }
+ }
} else {
- // Move the element.
- properties_as_array.insert(p_to_pos, properties_as_array[p_element_index].duplicate());
- properties_as_array.remove_at(p_to_pos < p_element_index ? p_element_index + 1 : p_element_index);
- }
+ // Use standard properties.
+ List<PropertyInfo> object_property_list;
+ object->get_property_list(&object_property_list);
- // Change the array size then set the properties.
- undo_redo->add_do_property(object, count_property, properties_as_array.size());
- for (int i = 0; i < (int)properties_as_array.size(); i++) {
- Dictionary d = properties_as_array[i];
- Array keys = d.keys();
- for (int j = 0; j < keys.size(); j++) {
- String key = keys[j];
- undo_redo->add_do_property(object, vformat(key, i), d[key]);
+ Array properties_as_array = _extract_properties_as_array(object_property_list);
+ properties_as_array.resize(count);
+
+ // For undoing things
+ undo_redo->add_undo_property(object, count_property, properties_as_array.size());
+ for (int i = 0; i < (int)properties_as_array.size(); i++) {
+ Dictionary d = Dictionary(properties_as_array[i]);
+ Array keys = d.keys();
+ for (int j = 0; j < keys.size(); j++) {
+ String key = keys[j];
+ undo_redo->add_undo_property(object, vformat(key, i), d[key]);
+ }
+ }
+
+ if (p_element_index < 0) {
+ // Add an element.
+ properties_as_array.insert(p_to_pos < 0 ? properties_as_array.size() : p_to_pos, Dictionary());
+ } else if (p_to_pos < 0) {
+ // Delete the element.
+ properties_as_array.remove_at(p_element_index);
+ } else {
+ // Move the element.
+ properties_as_array.insert(p_to_pos, properties_as_array[p_element_index].duplicate());
+ properties_as_array.remove_at(p_to_pos < p_element_index ? p_element_index + 1 : p_element_index);
+ }
+
+ // Change the array size then set the properties.
+ undo_redo->add_do_property(object, count_property, properties_as_array.size());
+ for (int i = 0; i < (int)properties_as_array.size(); i++) {
+ Dictionary d = properties_as_array[i];
+ Array keys = d.keys();
+ for (int j = 0; j < keys.size(); j++) {
+ String key = keys[j];
+ undo_redo->add_do_property(object, vformat(key, i), d[key]);
+ }
}
}
}
@@ -1919,6 +2057,20 @@ void EditorInspectorArray::_setup() {
page = CLAMP(page, 0, max_page);
}
+ Ref<Font> numbers_font;
+ int numbers_min_w = 0;
+
+ if (numbered) {
+ numbers_font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
+ int digits_found = count;
+ String test;
+ while (digits_found) {
+ test += "8";
+ digits_found /= 10;
+ }
+ numbers_min_w = numbers_font->get_string_size(test).width;
+ }
+
for (int i = 0; i < (int)array_elements.size(); i++) {
ArrayElement &ae = array_elements[i];
@@ -1953,19 +2105,38 @@ void EditorInspectorArray::_setup() {
ae.margin->add_child(ae.hbox);
// Move button.
- ae.move_texture_rect = memnew(TextureRect);
- ae.move_texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- ae.move_texture_rect->set_default_cursor_shape(Control::CURSOR_MOVE);
- if (is_inside_tree()) {
- ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
+ if (movable) {
+ ae.move_texture_rect = memnew(TextureRect);
+ ae.move_texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ ae.move_texture_rect->set_default_cursor_shape(Control::CURSOR_MOVE);
+
+ if (is_inside_tree()) {
+ ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
+ }
+ ae.hbox->add_child(ae.move_texture_rect);
+ }
+
+ if (numbered) {
+ ae.number = memnew(Label);
+ ae.number->add_theme_font_override("font", numbers_font);
+ ae.number->set_custom_minimum_size(Size2(numbers_min_w, 0));
+ ae.number->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
+ ae.number->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
+ ae.number->set_text(itos(begin_array_index + i));
+ ae.hbox->add_child(ae.number);
}
- ae.hbox->add_child(ae.move_texture_rect);
// Right vbox.
ae.vbox = memnew(VBoxContainer);
ae.vbox->set_h_size_flags(SIZE_EXPAND_FILL);
ae.vbox->set_v_size_flags(SIZE_EXPAND_FILL);
ae.hbox->add_child(ae.vbox);
+
+ ae.erase = memnew(Button);
+ ae.erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ ae.erase->set_v_size_flags(SIZE_SHRINK_CENTER);
+ ae.erase->connect("pressed", callable_mp(this, &EditorInspectorArray::_remove_item).bind(begin_array_index + i));
+ ae.hbox->add_child(ae.erase);
}
// Hide/show the add button.
@@ -1980,7 +2151,14 @@ void EditorInspectorArray::_setup() {
}
}
+void EditorInspectorArray::_remove_item(int p_index) {
+ _move_element(p_index, -1);
+}
+
Variant EditorInspectorArray::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
+ if (!movable) {
+ return Variant();
+ }
int index = p_from->get_meta("index");
Dictionary dict;
dict["type"] = "property_array_element";
@@ -2002,6 +2180,9 @@ void EditorInspectorArray::drop_data_fw(const Point2 &p_point, const Variant &p_
}
bool EditorInspectorArray::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ if (!movable) {
+ return false;
+ }
// First, update drawing.
control_dropping->update();
@@ -2031,13 +2212,19 @@ void EditorInspectorArray::_notification(int p_what) {
for (int i = 0; i < (int)array_elements.size(); i++) {
ArrayElement &ae = array_elements[i];
- ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
+ if (ae.move_texture_rect) {
+ ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
+ }
Size2 min_size = get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"))->get_minimum_size();
ae.margin->add_theme_constant_override("margin_left", min_size.x / 2);
ae.margin->add_theme_constant_override("margin_top", min_size.y / 2);
ae.margin->add_theme_constant_override("margin_right", min_size.x / 2);
ae.margin->add_theme_constant_override("margin_bottom", min_size.y / 2);
+
+ if (ae.erase) {
+ ae.erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ }
}
add_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
@@ -2073,23 +2260,31 @@ void EditorInspectorArray::set_undo_redo(UndoRedo *p_undo_redo) {
undo_redo = p_undo_redo;
}
-void EditorInspectorArray::setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable) {
+void EditorInspectorArray::setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable, bool p_numbered, int p_page_length, const String &p_add_item_text) {
count_property = "";
mode = MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION;
array_element_prefix = p_array_element_prefix;
page = p_page;
+ movable = p_movable;
+ page_length = p_page_length;
+ numbered = p_numbered;
EditorInspectorSection::setup(String(p_array_element_prefix) + "_array", p_label, p_object, p_bg_color, p_foldable, 0);
_setup();
}
-void EditorInspectorArray::setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable) {
+void EditorInspectorArray::setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable, bool p_numbered, int p_page_length, const String &p_add_item_text, const String &p_swap_method) {
count_property = p_count_property;
mode = MODE_USE_COUNT_PROPERTY;
array_element_prefix = p_array_element_prefix;
page = p_page;
+ movable = p_movable;
+ page_length = p_page_length;
+ numbered = p_numbered;
+ swap_method = p_swap_method;
+ add_button->set_text(p_add_item_text);
EditorInspectorSection::setup(String(count_property) + "_array", p_label, p_object, p_bg_color, p_foldable, 0);
_setup();
@@ -2330,7 +2525,7 @@ String EditorInspector::get_selected_path() const {
return property_selected;
}
-void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<EditorInspectorPlugin> ped) {
+void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, EditorInspectorSection *p_section, Ref<EditorInspectorPlugin> ped) {
for (const EditorInspectorPlugin::AddedEditor &F : ped->added_editors) {
EditorProperty *ep = Object::cast_to<EditorProperty>(F.property_editor);
current_vbox->add_child(F.property_editor);
@@ -2370,6 +2565,10 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit
}
}
+ if (p_section) {
+ ep->connect("property_can_revert_changed", callable_mp(p_section, &EditorInspectorSection::property_can_revert_changed));
+ }
+
ep->set_read_only(read_only);
ep->update_property();
ep->_update_pin_flags();
@@ -2476,9 +2675,11 @@ void EditorInspector::update_tree() {
// Get the lists of editors to add the beginning.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
ped->parse_begin(object);
- _parse_added_editors(main_vbox, ped);
+ _parse_added_editors(main_vbox, nullptr, ped);
}
+ StringName type_name;
+
// Get the lists of editors for properties.
for (List<PropertyInfo>::Element *E_property = plist.front(); E_property; E_property = E_property->next()) {
PropertyInfo &p = E_property->get();
@@ -2549,6 +2750,7 @@ void EditorInspector::update_tree() {
category_vbox = nullptr; //reset
String type = p.name;
+ type_name = p.name;
// Set the category icon.
if (!ClassDB::class_exists(type) && !ScriptServer::is_global_class(type) && p.hint_string.length() && FileAccess::exists(p.hint_string)) {
@@ -2582,24 +2784,23 @@ void EditorInspector::update_tree() {
if (use_doc_hints) {
// Sets the category tooltip to show documentation.
- StringName type2 = p.name;
- if (!class_descr_cache.has(type2)) {
+ if (!class_descr_cache.has(type_name)) {
String descr;
DocTools *dd = EditorHelp::get_doc_data();
- HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(type2);
+ HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(type_name);
if (E) {
descr = DTR(E->value.brief_description);
}
- class_descr_cache[type2] = descr;
+ class_descr_cache[type_name] = descr;
}
- category->set_tooltip(p.name + "::" + (class_descr_cache[type2].is_empty() ? "" : class_descr_cache[type2]));
+ category->set_tooltip(p.name + "::" + (class_descr_cache[type_name].is_empty() ? "" : class_descr_cache[type_name]));
}
// Add editors at the start of a category.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
ped->parse_category(object, p.name);
- _parse_added_editors(main_vbox, ped);
+ _parse_added_editors(main_vbox, nullptr, ped);
}
continue;
@@ -2791,7 +2992,7 @@ void EditorInspector::update_tree() {
// Add editors at the start of a group.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
ped->parse_group(object, path);
- _parse_added_editors(section->get_vbox(), ped);
+ _parse_added_editors(section->get_vbox(), section, ped);
}
vbox_per_path[root_vbox][acc_path] = section->get_vbox();
@@ -2812,9 +3013,34 @@ void EditorInspector::update_tree() {
StringName array_element_prefix;
Color c = sscolor;
c.a /= level;
+
+ Vector<String> class_name_components = String(p.class_name).split(",");
+
+ int page_size = 5;
+ bool movable = true;
+ bool numbered = false;
+ bool foldable = use_folding;
+ String add_button_text;
+ String swap_method;
+ for (int i = (p.type == Variant::NIL ? 1 : 2); i < class_name_components.size(); i++) {
+ if (class_name_components[i].begins_with("page_size") && class_name_components[i].get_slice_count("=") == 2) {
+ page_size = class_name_components[i].get_slice("=", 1).to_int();
+ } else if (class_name_components[i].begins_with("add_button_text") && class_name_components[i].get_slice_count("=") == 2) {
+ add_button_text = class_name_components[i].get_slice("=", 1).strip_edges();
+ } else if (class_name_components[i] == "static") {
+ movable = false;
+ } else if (class_name_components[i] == "numbered") {
+ numbered = true;
+ } else if (class_name_components[i] == "unfoldable") {
+ foldable = false;
+ } else if (class_name_components[i].begins_with("swap_method") && class_name_components[i].get_slice_count("=") == 2) {
+ swap_method = class_name_components[i].get_slice("=", 1).strip_edges();
+ }
+ }
+
if (p.type == Variant::NIL) {
// Setup the array to use a method to create/move/delete elements.
- array_element_prefix = p.class_name;
+ array_element_prefix = class_name_components[0];
editor_inspector_array = memnew(EditorInspectorArray);
String array_label = path.contains("/") ? path.substr(path.rfind("/") + 1) : path;
@@ -2825,13 +3051,14 @@ void EditorInspector::update_tree() {
editor_inspector_array->set_undo_redo(undo_redo);
} else if (p.type == Variant::INT) {
// Setup the array to use the count property and built-in functions to create/move/delete elements.
- Vector<String> class_name_components = String(p.class_name).split(",");
- if (class_name_components.size() == 2) {
+ if (class_name_components.size() >= 2) {
array_element_prefix = class_name_components[1];
editor_inspector_array = memnew(EditorInspectorArray);
int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0;
- editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, use_folding);
+
+ editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, foldable, movable, numbered, page_size, add_button_text, swap_method);
editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request).bind(array_element_prefix));
+
editor_inspector_array->set_undo_redo(undo_redo);
}
}
@@ -2840,6 +3067,7 @@ void EditorInspector::update_tree() {
current_vbox->add_child(editor_inspector_array);
editor_inspector_array_per_prefix[array_element_prefix] = editor_inspector_array;
}
+
continue;
}
@@ -2864,7 +3092,7 @@ void EditorInspector::update_tree() {
// Build the doc hint, to use as tooltip.
// Get the class name.
- StringName classname = object->get_class_name();
+ StringName classname = type_name == "" ? object->get_class_name() : type_name;
if (!object_class.is_empty()) {
classname = object_class;
}
@@ -2973,6 +3201,12 @@ void EditorInspector::update_tree() {
editor_property_map[prop].push_back(ep);
}
}
+
+ EditorInspectorSection *section = Object::cast_to<EditorInspectorSection>(current_vbox->get_parent());
+ if (section) {
+ ep->connect("property_can_revert_changed", callable_mp(section, &EditorInspectorSection::property_can_revert_changed));
+ }
+
ep->set_draw_warning(draw_warning);
ep->set_use_folding(use_folding);
ep->set_checkable(checkable);
@@ -3016,6 +3250,11 @@ void EditorInspector::update_tree() {
}
if (!hide_metadata) {
+ // Add 4px of spacing between the "Add Metadata" button and the content above it.
+ Control *spacer = memnew(Control);
+ spacer->set_custom_minimum_size(Size2(0, 4) * EDSCALE);
+ main_vbox->add_child(spacer);
+
Button *add_md = EditorInspector::create_inspector_action_button(TTR("Add Metadata"));
add_md->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
add_md->connect(SNAME("pressed"), callable_mp(this, &EditorInspector::_show_add_meta_dialog));
@@ -3025,7 +3264,7 @@ void EditorInspector::update_tree() {
// Get the lists of to add at the end.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
ped->parse_end(object);
- _parse_added_editors(main_vbox, ped);
+ _parse_added_editors(main_vbox, nullptr, ped);
}
}
@@ -3178,6 +3417,44 @@ void EditorInspector::expand_all_folding() {
}
}
+void EditorInspector::expand_revertable() {
+ HashSet<EditorInspectorSection *> sections_to_unfold[2];
+ for (EditorInspectorSection *E : sections) {
+ if (E->has_revertable_properties()) {
+ sections_to_unfold[0].insert(E);
+ }
+ }
+
+ // Climb up the hierachy doing double buffering with the sets.
+ int a = 0;
+ int b = 1;
+ while (sections_to_unfold[a].size()) {
+ for (EditorInspectorSection *E : sections_to_unfold[a]) {
+ E->unfold();
+
+ Node *n = E->get_parent();
+ while (n) {
+ if (Object::cast_to<EditorInspector>(n)) {
+ break;
+ }
+ if (Object::cast_to<EditorInspectorSection>(n) && !sections_to_unfold[a].has((EditorInspectorSection *)n)) {
+ sections_to_unfold[b].insert((EditorInspectorSection *)n);
+ }
+ n = n->get_parent();
+ }
+ }
+
+ sections_to_unfold[a].clear();
+ SWAP(a, b);
+ }
+
+ for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
+ for (EditorProperty *E : F.value) {
+ E->expand_revertable();
+ }
+ }
+}
+
void EditorInspector::set_scroll_offset(int p_offset) {
set_v_scroll(p_offset);
}
@@ -3277,14 +3554,23 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
undo_redo->add_undo_property(object, p_name, value);
}
- PropertyInfo prop_info;
- if (ClassDB::get_property_info(object->get_class_name(), p_name, &prop_info)) {
- for (const String &linked_prop : prop_info.linked_properties) {
- valid = false;
- value = object->get(linked_prop, &valid);
- if (valid) {
- undo_redo->add_undo_property(object, linked_prop, value);
- }
+ List<StringName> linked_properties;
+ ClassDB::get_linked_properties_info(object->get_class_name(), p_name, &linked_properties);
+
+ for (const StringName &linked_prop : linked_properties) {
+ valid = false;
+ Variant undo_value = object->get(linked_prop, &valid);
+ if (valid) {
+ undo_redo->add_undo_property(object, linked_prop, undo_value);
+ }
+ }
+
+ PackedStringArray linked_properties_dynamic = object->call("_get_linked_undo_properties", p_name, p_value);
+ for (int i = 0; i < linked_properties_dynamic.size(); i++) {
+ valid = false;
+ Variant undo_value = object->get(linked_properties_dynamic[i], &valid);
+ if (valid) {
+ undo_redo->add_undo_property(object, linked_properties_dynamic[i], undo_value);
}
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 4ec3513da5..9b5e295854 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -184,6 +184,7 @@ public:
virtual void expand_all_folding();
virtual void collapse_all_folding();
+ virtual void expand_revertable();
virtual Variant get_drag_data(const Point2 &p_point) override;
virtual void update_cache();
@@ -281,6 +282,8 @@ class EditorInspectorSection : public Container {
Timer *dropping_unfold_timer = nullptr;
bool dropping = false;
+ HashSet<StringName> revertable_properties;
+
void _test_unfold();
protected:
@@ -299,6 +302,9 @@ public:
void unfold();
void fold();
+ bool has_revertable_properties() const;
+ void property_can_revert_changed(const String &p_path, bool p_can_revert);
+
EditorInspectorSection();
~EditorInspectorSection();
};
@@ -315,6 +321,7 @@ class EditorInspectorArray : public EditorInspectorSection {
} mode;
StringName count_property;
StringName array_element_prefix;
+ String swap_method;
int count = 0;
@@ -336,6 +343,9 @@ class EditorInspectorArray : public EditorInspectorSection {
int begin_array_index = 0;
int end_array_index = 0;
+ bool movable = true;
+ bool numbered = false;
+
enum MenuOptions {
OPTION_MOVE_UP = 0,
OPTION_MOVE_DOWN,
@@ -353,7 +363,9 @@ class EditorInspectorArray : public EditorInspectorSection {
MarginContainer *margin = nullptr;
HBoxContainer *hbox = nullptr;
TextureRect *move_texture_rect = nullptr;
+ Label *number = nullptr;
VBoxContainer *vbox = nullptr;
+ Button *erase = nullptr;
};
LocalVector<ArrayElement> array_elements;
@@ -389,6 +401,8 @@ class EditorInspectorArray : public EditorInspectorSection {
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void _remove_item(int p_index);
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -396,8 +410,8 @@ protected:
public:
void set_undo_redo(UndoRedo *p_undo_redo);
- void setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable);
- void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable);
+ void setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "");
+ void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "", const String &p_swap_method = "");
VBoxContainer *get_vbox(int p_index);
EditorInspectorArray();
@@ -517,7 +531,7 @@ class EditorInspector : public ScrollContainer {
void _edit_request_change(Object *p_object, const String &p_prop);
void _filter_changed(const String &p_text);
- void _parse_added_editors(VBoxContainer *current_vbox, Ref<EditorInspectorPlugin> ped);
+ void _parse_added_editors(VBoxContainer *current_vbox, EditorInspectorSection *p_section, Ref<EditorInspectorPlugin> ped);
void _vscroll_changed(double);
@@ -579,6 +593,7 @@ public:
void collapse_all_folding();
void expand_all_folding();
+ void expand_revertable();
void set_scroll_offset(int p_offset);
int get_scroll_offset() const;
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 012666d625..38cc85bb4e 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -35,7 +35,9 @@
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "scene/gui/center_container.h"
+#include "scene/gui/separator.h"
#include "scene/resources/font.h"
void EditorLog::_error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type) {
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index e10394a2a8..e7946f56da 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -49,6 +49,7 @@
#include "main/main.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/gui/center_container.h"
+#include "scene/gui/color_picker.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
@@ -140,6 +141,7 @@
#include "editor/plugins/bone_map_editor_plugin.h"
#include "editor/plugins/camera_3d_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
+#include "editor/plugins/cast_2d_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
#include "editor/plugins/collision_shape_2d_editor_plugin.h"
#include "editor/plugins/control_editor_plugin.h"
@@ -149,6 +151,7 @@
#include "editor/plugins/debugger_editor_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
+#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "editor/plugins/font_config_plugin.h"
#include "editor/plugins/gdextension_export_plugin.h"
#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
@@ -174,7 +177,6 @@
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
#include "editor/plugins/polygon_3d_editor_plugin.h"
-#include "editor/plugins/ray_cast_2d_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/root_motion_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -2200,9 +2202,10 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
Object *prev_inspected_object = InspectorDock::get_inspector_singleton()->get_edited_object();
bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding"));
- bool stay_in_script_editor_on_node_selected = bool(EDITOR_GET("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected"));
bool is_resource = current_obj->is_class("Resource");
bool is_node = current_obj->is_class("Node");
+ bool stay_in_script_editor_on_node_selected = bool(EDITOR_GET("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected"));
+ bool skip_main_plugin = false;
String editable_warning; // None by default.
@@ -2239,8 +2242,8 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
NodeDock::get_singleton()->set_node(current_node);
SceneTreeDock::get_singleton()->set_selected(current_node);
InspectorDock::get_singleton()->update(current_node);
- if (!inspector_only) {
- inspector_only = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree();
+ if (!inspector_only && !skip_main_plugin) {
+ skip_main_plugin = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree();
}
} else {
NodeDock::get_singleton()->set_node(nullptr);
@@ -2316,7 +2319,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
}
}
- if (main_plugin) {
+ if (main_plugin && !skip_main_plugin) {
// Special case if use of external editor is true.
Resource *current_res = Object::cast_to<Resource>(current_obj);
if (main_plugin->get_name() == "Script" && !current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
@@ -6154,8 +6157,6 @@ EditorNode::EditorNode() {
register_exporters();
- ClassDB::set_class_enabled("RootMotionView", true);
-
EDITOR_DEF("interface/editor/save_on_focus_loss", false);
EDITOR_DEF("interface/editor/show_update_spinner", false);
EDITOR_DEF("interface/editor/update_continuously", false);
@@ -6172,7 +6173,14 @@ EditorNode::EditorNode() {
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true);
EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true);
- EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary");
+
+ PackedStringArray open_in_new_inspector_defaults;
+ // Required for the script editor to work.
+ open_in_new_inspector_defaults.push_back("Script");
+ // Required for the GridMap editor to work.
+ open_in_new_inspector_defaults.push_back("MeshLibrary");
+ EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", open_in_new_inspector_defaults);
+
EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW,OKHSL", PROPERTY_USAGE_DEFAULT));
EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_OKHSL_CIRCLE);
@@ -6867,6 +6875,7 @@ EditorNode::EditorNode() {
filesystem_dock->connect("inherit", callable_mp(this, &EditorNode::_inherit_request));
filesystem_dock->connect("instance", callable_mp(this, &EditorNode::_instantiate_request));
filesystem_dock->connect("display_mode_changed", callable_mp(this, &EditorNode::_save_docks));
+ get_project_settings()->connect_filesystem_dock_signals(filesystem_dock);
// Scene: Top left.
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(SceneTreeDock::get_singleton());
@@ -7183,7 +7192,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(NavigationPolygonEditorPlugin));
add_editor_plugin(memnew(Path2DEditorPlugin));
add_editor_plugin(memnew(Polygon2DEditorPlugin));
- add_editor_plugin(memnew(RayCast2DEditorPlugin));
+ add_editor_plugin(memnew(Cast2DEditorPlugin));
add_editor_plugin(memnew(Skeleton2DEditorPlugin));
add_editor_plugin(memnew(Sprite2DEditorPlugin));
add_editor_plugin(memnew(TilesEditorPlugin));
diff --git a/editor/editor_node.h b/editor/editor_node.h
index c521c0fb04..0201e84eaf 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -37,7 +37,6 @@
#include "editor/editor_run.h"
#include "editor/export/editor_export.h"
#include "editor/inspector_dock.h"
-#include "editor/property_editor.h"
typedef void (*EditorNodeInitCallback)();
typedef void (*EditorPluginInitializeCallback)();
@@ -48,6 +47,7 @@ class AudioStreamPreviewGenerator;
class BackgroundProgress;
class Button;
class CenterContainer;
+class ColorPicker;
class ConfirmationDialog;
class Control;
class DependencyEditor;
@@ -67,6 +67,7 @@ class EditorPlugin;
class EditorPluginList;
class EditorQuickOpen;
class EditorResourcePreview;
+class EditorResourceConversionPlugin;
class EditorRun;
class EditorRunNative;
class EditorSettingsDialog;
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index 3a0b875b8c..5a010a66c1 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/gui/margin_container.h"
+#include "scene/gui/tree.h"
void EditorPluginSettings::_notification(int p_what) {
switch (p_what) {
diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h
index 7c6d93e6f4..9c619066f2 100644
--- a/editor/editor_plugin_settings.h
+++ b/editor/editor_plugin_settings.h
@@ -34,8 +34,8 @@
#include "core/object/undo_redo.h"
#include "editor/editor_data.h"
#include "editor/plugin_config_dialog.h"
-#include "property_editor.h"
-#include "scene/gui/dialogs.h"
+
+class Tree;
class EditorPluginSettings : public VBoxContainer {
GDCLASS(EditorPluginSettings, VBoxContainer);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 215a44482e..c713fe3df0 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -133,6 +133,11 @@ void EditorPropertyMultilineText::_text_changed() {
void EditorPropertyMultilineText::_open_big_text() {
if (!big_text_dialog) {
big_text = memnew(TextEdit);
+ if (expression) {
+ big_text->set_syntax_highlighter(text->get_syntax_highlighter());
+ big_text->add_theme_font_override("font", get_theme_font(SNAME("expression"), SNAME("EditorFonts")));
+ big_text->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("expression_size"), SNAME("EditorFonts")));
+ }
big_text->connect("text_changed", callable_mp(this, &EditorPropertyMultilineText::_big_text_changed));
big_text->set_line_wrapping_mode(TextEdit::LineWrappingMode::LINE_WRAPPING_BOUNDARY);
big_text_dialog = memnew(AcceptDialog);
@@ -162,12 +167,24 @@ void EditorPropertyMultilineText::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
Ref<Texture2D> df = get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons"));
open_big_text->set_icon(df);
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- text->set_custom_minimum_size(Vector2(0, font->get_height(font_size) * 6));
- text->add_theme_font_override("font", get_theme_font("expression", "EditorFonts"));
- text->add_theme_font_size_override("font_size", get_theme_font_size("expression_size", "EditorFonts"));
+ Ref<Font> font;
+ int font_size;
+ if (expression) {
+ font = get_theme_font(SNAME("expression"), SNAME("EditorFonts"));
+ font_size = get_theme_font_size(SNAME("expression_size"), SNAME("EditorFonts"));
+
+ text->add_theme_font_override("font", font);
+ text->add_theme_font_size_override("font_size", font_size);
+ if (big_text) {
+ big_text->add_theme_font_override("font", font);
+ big_text->add_theme_font_size_override("font_size", font_size);
+ }
+ } else {
+ font = get_theme_font(SNAME("font"), SNAME("TextEdit"));
+ font_size = get_theme_font_size(SNAME("font_size"), SNAME("TextEdit"));
+ }
+ text->set_custom_minimum_size(Vector2(0, font->get_height(font_size) * 6));
} break;
}
}
@@ -1580,6 +1597,11 @@ void EditorPropertyEasing::_spin_value_changed(double p_value) {
// which can cause crashes and other issues.
p_value = CLAMP(p_value, -1'000'000, 1'000'000);
+ if (positive_only) {
+ // Force a positive or zero value if a negative value was manually entered by double-clicking.
+ p_value = MAX(0.0, p_value);
+ }
+
emit_changed(get_edited_property(), p_value);
_spin_focus_exited();
}
@@ -1591,9 +1613,9 @@ void EditorPropertyEasing::_spin_focus_exited() {
easing_draw->update();
}
-void EditorPropertyEasing::setup(bool p_full, bool p_flip) {
+void EditorPropertyEasing::setup(bool p_positive_only, bool p_flip) {
flip = p_flip;
- full = p_full;
+ positive_only = p_positive_only;
}
void EditorPropertyEasing::_notification(int p_what) {
@@ -1601,13 +1623,13 @@ void EditorPropertyEasing::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_ENTER_TREE: {
preset->clear();
- preset->add_icon_item(get_theme_icon(SNAME("CurveConstant"), SNAME("EditorIcons")), "Zero", EASING_ZERO);
preset->add_icon_item(get_theme_icon(SNAME("CurveLinear"), SNAME("EditorIcons")), "Linear", EASING_LINEAR);
- preset->add_icon_item(get_theme_icon(SNAME("CurveIn"), SNAME("EditorIcons")), "In", EASING_IN);
- preset->add_icon_item(get_theme_icon(SNAME("CurveOut"), SNAME("EditorIcons")), "Out", EASING_OUT);
- if (full) {
- preset->add_icon_item(get_theme_icon(SNAME("CurveInOut"), SNAME("EditorIcons")), "In-Out", EASING_IN_OUT);
- preset->add_icon_item(get_theme_icon(SNAME("CurveOutIn"), SNAME("EditorIcons")), "Out-In", EASING_OUT_IN);
+ preset->add_icon_item(get_theme_icon(SNAME("CurveIn"), SNAME("EditorIcons")), "Ease In", EASING_IN);
+ preset->add_icon_item(get_theme_icon(SNAME("CurveOut"), SNAME("EditorIcons")), "Ease Out", EASING_OUT);
+ preset->add_icon_item(get_theme_icon(SNAME("CurveConstant"), SNAME("EditorIcons")), "Zero", EASING_ZERO);
+ if (!positive_only) {
+ preset->add_icon_item(get_theme_icon(SNAME("CurveInOut"), SNAME("EditorIcons")), "Ease In-Out", EASING_IN_OUT);
+ preset->add_icon_item(get_theme_icon(SNAME("CurveOutIn"), SNAME("EditorIcons")), "Ease Out-In", EASING_OUT_IN);
}
easing_draw->set_custom_minimum_size(Size2(0, get_theme_font(SNAME("font"), SNAME("Label"))->get_height(get_theme_font_size(SNAME("font_size"), SNAME("Label"))) * 2));
} break;
@@ -3918,6 +3940,12 @@ void EditorPropertyResource::expand_all_folding() {
}
}
+void EditorPropertyResource::expand_revertable() {
+ if (sub_inspector) {
+ sub_inspector->expand_revertable();
+ }
+}
+
void EditorPropertyResource::set_use_sub_inspector(bool p_enable) {
use_sub_inspector = p_enable;
}
@@ -4099,20 +4127,20 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
case Variant::FLOAT: {
if (p_hint == PROPERTY_HINT_EXP_EASING) {
EditorPropertyEasing *editor = memnew(EditorPropertyEasing);
- bool full = true;
+ bool positive_only = false;
bool flip = false;
- Vector<String> hints = p_hint_text.split(",");
+ const Vector<String> hints = p_hint_text.split(",");
for (int i = 0; i < hints.size(); i++) {
- String h = hints[i].strip_edges();
- if (h == "attenuation") {
+ const String hint = hints[i].strip_edges();
+ if (hint == "attenuation") {
flip = true;
}
- if (h == "inout") {
- full = true;
+ if (hint == "positive_only") {
+ positive_only = true;
}
}
- editor->setup(full, flip);
+ editor->setup(positive_only, flip);
return editor;
} else {
@@ -4356,11 +4384,11 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
editor->setup(p_object, p_path, p_hint == PROPERTY_HINT_RESOURCE_TYPE ? p_hint_text : "Resource");
if (p_hint == PROPERTY_HINT_RESOURCE_TYPE) {
- String open_in_new = EDITOR_GET("interface/inspector/resources_to_open_in_new_inspector");
- for (int i = 0; i < open_in_new.get_slice_count(","); i++) {
- String type = open_in_new.get_slicec(',', i).strip_edges();
+ const PackedStringArray open_in_new_inspector = EDITOR_GET("interface/inspector/resources_to_open_in_new_inspector");
+
+ for (const String &type : open_in_new_inspector) {
for (int j = 0; j < p_hint_text.get_slice_count(","); j++) {
- String inherits = p_hint_text.get_slicec(',', j);
+ const String inherits = p_hint_text.get_slicec(',', j);
if (ClassDB::is_parent_class(inherits, type)) {
editor->set_use_sub_inspector(false);
}
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index b3aac6e8ca..6a1360d2ca 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -443,6 +443,7 @@ class EditorPropertyEasing : public EditorProperty {
bool dragging = false;
bool full = false;
bool flip = false;
+ bool positive_only = false;
enum {
EASING_ZERO,
@@ -471,7 +472,7 @@ protected:
public:
virtual void update_property() override;
- void setup(bool p_full, bool p_flip);
+ void setup(bool p_positive_only, bool p_flip);
EditorPropertyEasing();
};
@@ -856,6 +857,7 @@ public:
void collapse_all_folding() override;
void expand_all_folding() override;
+ void expand_revertable() override;
void set_use_sub_inspector(bool p_enable);
diff --git a/editor/editor_property_name_processor.cpp b/editor/editor_property_name_processor.cpp
index 09d2992e07..6c713de94a 100644
--- a/editor/editor_property_name_processor.cpp
+++ b/editor/editor_property_name_processor.cpp
@@ -114,6 +114,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["bidi"] = "BiDi";
capitalize_string_remaps["bp"] = "BP";
capitalize_string_remaps["bpc"] = "BPC";
+ capitalize_string_remaps["bpm"] = "BPM";
capitalize_string_remaps["bptc"] = "BPTC";
capitalize_string_remaps["bvh"] = "BVH";
capitalize_string_remaps["ca"] = "CA";
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 60c091a4b0..d850773a6d 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/filesystem_dock.h"
+#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index ec5edab860..d8b738be17 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform.h"
void EditorRunNative::_notification(int p_what) {
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 37a531299f..80e77a1125 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -685,7 +685,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Visual editors
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")
- EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visualshader/port_preview_size", 160, "100,400,0.01")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visual_shader/port_preview_size", 160, "100,400,0.01")
/* Run */
@@ -1051,6 +1051,8 @@ void EditorSettings::set_initial_value(const StringName &p_setting, const Varian
}
Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed) {
+ ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), p_default, "EditorSettings not instantiated yet.");
+
Variant ret = p_default;
if (EditorSettings::get_singleton()->has_setting(p_setting)) {
ret = EditorSettings::get_singleton()->get(p_setting);
@@ -1067,7 +1069,7 @@ Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_re
}
Variant _EDITOR_GET(const String &p_setting) {
- ERR_FAIL_COND_V(!EditorSettings::get_singleton()->has_setting(p_setting), Variant());
+ ERR_FAIL_COND_V(!EditorSettings::get_singleton() || !EditorSettings::get_singleton()->has_setting(p_setting), Variant());
return EditorSettings::get_singleton()->get(p_setting);
}
@@ -1422,9 +1424,7 @@ void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {
}
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
- if (!EditorSettings::get_singleton()) {
- return nullptr;
- }
+ ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), nullptr, "EditorSettings not instantiated yet.");
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
@@ -1434,6 +1434,8 @@ Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
}
void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode) {
+ ERR_FAIL_NULL_MSG(EditorSettings::get_singleton(), "EditorSettings not instantiated yet.");
+
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path + ".");
@@ -1444,6 +1446,8 @@ void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_k
}
void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes) {
+ ERR_FAIL_NULL_MSG(EditorSettings::get_singleton(), "EditorSettings not instantiated yet.");
+
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE_ARRAY with invalid shortcut: " + p_path + ".");
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 5d60baf202..a3086a2ccf 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -641,6 +641,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Add a highlight line at the top of the selected tab.
style_tab_selected->set_border_width_all(0);
+ style_tab_selected->set_default_margin(SIDE_LEFT, widget_default_margin.x - border_width);
style_tab_selected->set_border_width(SIDE_TOP, Math::round(2 * EDSCALE));
// Make the highlight line prominent, but not too prominent as to not be distracting.
Color tab_highlight = dark_color_2.lerp(accent_color, 0.75);
@@ -653,6 +654,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// We can't prevent them with both rounded corners and non-zero border width, though
style_tab_selected->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width);
+ // When using a border width greater than 0, visually line up the left of the selected tab with the underlying panel.
+ style_tab_selected->set_expand_margin_size(SIDE_LEFT, -border_width);
+
style_tab_selected->set_default_margin(SIDE_LEFT, widget_default_margin.x + 2 * EDSCALE);
style_tab_selected->set_default_margin(SIDE_RIGHT, widget_default_margin.x + 2 * EDSCALE);
style_tab_selected->set_default_margin(SIDE_BOTTOM, widget_default_margin.y);
@@ -830,6 +834,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("pressed", "CheckButton", style_menu);
theme->set_stylebox("disabled", "CheckButton", style_menu);
theme->set_stylebox("hover", "CheckButton", style_menu);
+ theme->set_stylebox("hover_pressed", "CheckButton", style_menu);
theme->set_icon("on", "CheckButton", theme->get_icon(SNAME("GuiToggleOn"), SNAME("EditorIcons")));
theme->set_icon("on_disabled", "CheckButton", theme->get_icon(SNAME("GuiToggleOnDisabled"), SNAME("EditorIcons")));
@@ -867,6 +872,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("pressed", "CheckBox", sb_checkbox);
theme->set_stylebox("disabled", "CheckBox", sb_checkbox);
theme->set_stylebox("hover", "CheckBox", sb_checkbox);
+ theme->set_stylebox("hover_pressed", "CheckBox", sb_checkbox);
theme->set_icon("checked", "CheckBox", theme->get_icon(SNAME("GuiChecked"), SNAME("EditorIcons")));
theme->set_icon("unchecked", "CheckBox", theme->get_icon(SNAME("GuiUnchecked"), SNAME("EditorIcons")));
theme->set_icon("radio_checked", "CheckBox", theme->get_icon(SNAME("GuiRadioChecked"), SNAME("EditorIcons")));
@@ -895,17 +901,16 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("panel", "PopupDialog", style_popup);
// PopupMenu
- const int popup_menu_margin_size = default_margin_size * 1.5 * EDSCALE;
Ref<StyleBoxFlat> style_popup_menu = style_popup->duplicate();
// Use 1 pixel for the sides, since if 0 is used, the highlight of hovered items is drawn
// on top of the popup border. This causes a 'gap' in the panel border when an item is highlighted,
// and it looks weird. 1px solves this.
- style_popup_menu->set_default_margin(SIDE_LEFT, 1 * EDSCALE);
- style_popup_menu->set_default_margin(SIDE_TOP, popup_menu_margin_size);
- style_popup_menu->set_default_margin(SIDE_RIGHT, 1 * EDSCALE);
- style_popup_menu->set_default_margin(SIDE_BOTTOM, popup_menu_margin_size);
+ style_popup_menu->set_default_margin(SIDE_LEFT, EDSCALE);
+ style_popup_menu->set_default_margin(SIDE_TOP, 2 * EDSCALE);
+ style_popup_menu->set_default_margin(SIDE_RIGHT, EDSCALE);
+ style_popup_menu->set_default_margin(SIDE_BOTTOM, 2 * EDSCALE);
// Always display a border for PopupMenus so they can be distinguished from their background.
- style_popup_menu->set_border_width_all(1 * EDSCALE);
+ style_popup_menu->set_border_width_all(EDSCALE);
style_popup_menu->set_border_color(dark_color_2);
theme->set_stylebox("panel", "PopupMenu", style_popup_menu);
@@ -939,12 +944,12 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Force the v_separation to be even so that the spacing on top and bottom is even.
// If the vsep is odd and cannot be split into 2 even groups (of pixels), then it will be lopsided.
- // We add 2 to the vsep to give it some extra spacing which looks a bit more modern (see Windows, for example)
- int vsep_base = extra_spacing + default_margin_size + 2;
- int force_even_vsep = vsep_base + (vsep_base % 2);
+ // We add 2 to the vsep to give it some extra spacing which looks a bit more modern (see Windows, for example).
+ const int vsep_base = extra_spacing + default_margin_size + 6;
+ const int force_even_vsep = vsep_base + (vsep_base % 2);
theme->set_constant("v_separation", "PopupMenu", force_even_vsep * EDSCALE);
- theme->set_constant("item_start_padding", "PopupMenu", popup_menu_margin_size * EDSCALE);
- theme->set_constant("item_end_padding", "PopupMenu", popup_menu_margin_size * EDSCALE);
+ theme->set_constant("item_start_padding", "PopupMenu", default_margin_size * 1.5 * EDSCALE);
+ theme->set_constant("item_end_padding", "PopupMenu", default_margin_size * 1.5 * EDSCALE);
// Sub-inspectors
for (int i = 0; i < 16; i++) {
@@ -1660,6 +1665,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_dictionary_add_item->set_expand_margin_size(SIDE_RIGHT, 4 * EDSCALE);
theme->set_stylebox("DictionaryAddItem", "EditorStyles", style_dictionary_add_item);
+ Ref<StyleBoxEmpty> vshader_label_style = make_empty_stylebox(2, 1, 2, 1);
+ theme->set_stylebox("label_style", "VShaderEditor", vshader_label_style);
+
// adaptive script theme constants
// for comments and elements with lower relevance
const Color dim_color = Color(font_color.r, font_color.g, font_color.b, 0.5);
@@ -1669,17 +1677,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color alpha2 = Color(mono_value, mono_value, mono_value, 0.14);
const Color alpha3 = Color(mono_value, mono_value, mono_value, 0.27);
- // editor main color
- const Color main_color = dark_theme ? Color(0.34, 0.7, 1.0) : Color(0.02, 0.5, 1.0);
-
- const Color symbol_color = Color(0.34, 0.57, 1.0).lerp(mono_color, dark_theme ? 0.5 : 0.3);
- const Color keyword_color = Color(1.0, 0.44, 0.52);
- const Color control_flow_keyword_color = dark_theme ? Color(1.0, 0.55, 0.8) : Color(0.8, 0.4, 0.6);
- const Color basetype_color = dark_theme ? Color(0.26, 1.0, 0.76) : Color(0.0, 0.76, 0.38);
- const Color type_color = basetype_color.lerp(mono_color, dark_theme ? 0.4 : 0.3);
- const Color usertype_color = basetype_color.lerp(mono_color, dark_theme ? 0.7 : 0.5);
- const Color comment_color = dim_color;
- const Color string_color = (dark_theme ? Color(1.0, 0.85, 0.26) : Color(1.0, 0.82, 0.09)).lerp(mono_color, dark_theme ? 0.5 : 0.3);
+ const Color symbol_color = dark_theme ? Color(0.67, 0.79, 1) : Color(0, 0, 0.61);
+ const Color keyword_color = dark_theme ? Color(1.0, 0.44, 0.52) : Color(0.9, 0.135, 0.51);
+ const Color control_flow_keyword_color = dark_theme ? Color(1.0, 0.55, 0.8) : Color(0.743, 0.12, 0.8);
+ const Color base_type_color = dark_theme ? Color(0.26, 1.0, 0.76) : Color(0, 0.6, 0.2);
+ const Color engine_type_color = dark_theme ? Color(0.56, 1, 0.86) : Color(0.11, 0.55, 0.4);
+ const Color user_type_color = dark_theme ? Color(0.78, 1, 0.93) : Color(0.18, 0.45, 0.4);
+ const Color comment_color = dark_theme ? dim_color : Color(0.08, 0.08, 0.08, 0.5);
+ const Color string_color = dark_theme ? Color(1, 0.93, 0.63) : Color(0.6, 0.42, 0);
// Use the brightest background color on a light theme (which generally uses a negative contrast rate).
const Color te_background_color = dark_theme ? background_color : dark_color_3;
@@ -1692,24 +1697,24 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color completion_font_color = font_color;
const Color text_color = font_color;
const Color line_number_color = dim_color;
- const Color safe_line_number_color = dim_color * Color(1, 1.2, 1, 1.5);
+ const Color safe_line_number_color = dark_theme ? (dim_color * Color(1, 1.2, 1, 1.5)) : Color(0, 0.4, 0, 0.75);
const Color caret_color = mono_color;
const Color caret_background_color = mono_color.inverted();
const Color text_selected_color = dark_color_3;
- const Color brace_mismatch_color = error_color;
+ const Color brace_mismatch_color = dark_theme ? error_color : Color(1, 0.08, 0, 1);
const Color current_line_color = alpha1;
const Color line_length_guideline_color = dark_theme ? base_color : background_color;
const Color word_highlighted_color = alpha1;
- const Color number_color = basetype_color.lerp(mono_color, dark_theme ? 0.5 : 0.3);
- const Color function_color = main_color;
- const Color member_variable_color = main_color.lerp(mono_color, 0.6);
+ const Color number_color = dark_theme ? Color(0.63, 1, 0.88) : Color(0, 0.55, 0.28, 1);
+ const Color function_color = dark_theme ? Color(0.34, 0.7, 1.0) : Color(0, 0.225, 0.9, 1);
+ const Color member_variable_color = dark_theme ? Color(0.34, 0.7, 1.0).lerp(mono_color, 0.6) : Color(0, 0.4, 0.68, 1);
const Color mark_color = Color(error_color.r, error_color.g, error_color.b, 0.3);
const Color bookmark_color = Color(0.08, 0.49, 0.98);
- const Color breakpoint_color = error_color;
+ const Color breakpoint_color = dark_theme ? error_color : Color(1, 0.27, 0.2, 1);
const Color executing_line_color = Color(0.98, 0.89, 0.27);
const Color code_folding_color = alpha3;
const Color search_result_color = alpha1;
- const Color search_result_border_color = Color(0.41, 0.61, 0.91, 0.38);
+ const Color search_result_border_color = dark_theme ? Color(0.41, 0.61, 0.91, 0.38) : Color(0, 0.4, 1, 0.38);
EditorSettings *setting = EditorSettings::get_singleton();
String text_editor_color_theme = setting->get("text_editor/theme/color_theme");
@@ -1717,9 +1722,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
setting->set_initial_value("text_editor/theme/highlighting/symbol_color", symbol_color, true);
setting->set_initial_value("text_editor/theme/highlighting/keyword_color", keyword_color, true);
setting->set_initial_value("text_editor/theme/highlighting/control_flow_keyword_color", control_flow_keyword_color, true);
- setting->set_initial_value("text_editor/theme/highlighting/base_type_color", basetype_color, true);
- setting->set_initial_value("text_editor/theme/highlighting/engine_type_color", type_color, true);
- setting->set_initial_value("text_editor/theme/highlighting/user_type_color", usertype_color, true);
+ setting->set_initial_value("text_editor/theme/highlighting/base_type_color", base_type_color, true);
+ setting->set_initial_value("text_editor/theme/highlighting/engine_type_color", engine_type_color, true);
+ setting->set_initial_value("text_editor/theme/highlighting/user_type_color", user_type_color, true);
setting->set_initial_value("text_editor/theme/highlighting/comment_color", comment_color, true);
setting->set_initial_value("text_editor/theme/highlighting/string_color", string_color, true);
setting->set_initial_value("text_editor/theme/highlighting/background_color", te_background_color, true);
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index 57ae83aeee..34b407779e 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -41,6 +41,7 @@
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor_export_plugin.h"
diff --git a/editor/export/export_template_manager.cpp b/editor/export/export_template_manager.cpp
index 7d20081217..a7d9d7f068 100644
--- a/editor/export/export_template_manager.cpp
+++ b/editor/export/export_template_manager.cpp
@@ -37,8 +37,10 @@
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/progress_dialog.h"
#include "scene/gui/file_dialog.h"
+#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
#include "scene/main/http_request.h"
diff --git a/editor/export/project_export.cpp b/editor/export/project_export.cpp
index a20f19efc8..cb82cefbbb 100644
--- a/editor/export/project_export.cpp
+++ b/editor/export/project_export.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
#include "editor/export/editor_export.h"
+#include "scene/gui/check_button.h"
#include "scene/gui/link_button.h"
#include "scene/gui/tree.h"
diff --git a/editor/icons/AudioStream.svg b/editor/icons/AudioStream.svg
new file mode 100644
index 0000000000..5d92dc25a5
--- /dev/null
+++ b/editor/icons/AudioStream.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1" y2="15"><stop offset="0" stop-color="#ff5f5f"/><stop offset=".5" stop-color="#e1da5b"/><stop offset="1" stop-color="#5fff97"/></linearGradient><path d="m12 2a-1 1 0 0 1 1 1-1 1 0 0 1 -1 1c-4.4301 0-8 3.5699-8 8a-1 1 0 0 1 -1 1-1 1 0 0 1 -1-1c0-5.511 4.489-10 10-10zm0 4a-1 1 0 0 1 1 1-1 1 0 0 1 -1 1c-2.221 0-4 1.779-4 4a-1 1 0 0 1 -1 1-1 1 0 0 1 -1-1c0-3.3018 2.6981-6 6-6zm0 4a-2 2 0 0 1 2 2-2 2 0 0 1 -2 2-2 2 0 0 1 -2-2-2 2 0 0 1 2-2z" fill="url(#a)"/></svg>
diff --git a/editor/icons/AudioStreamGenerator.svg b/editor/icons/AudioStreamGenerator.svg
new file mode 100644
index 0000000000..55b0fb9d92
--- /dev/null
+++ b/editor/icons/AudioStreamGenerator.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1" y2="15"><stop offset="0" stop-color="#ff5f5f"/><stop offset=".5" stop-color="#e1da5b"/><stop offset="1" stop-color="#5fff97"/></linearGradient><path d="m14 9-3 5-3-12-3 7-3-2" fill="none" stroke="url(#a)" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"/></svg>
diff --git a/editor/icons/AudioStreamMicrophone.svg b/editor/icons/AudioStreamMicrophone.svg
new file mode 100644
index 0000000000..51009e9d53
--- /dev/null
+++ b/editor/icons/AudioStreamMicrophone.svg
@@ -0,0 +1 @@
+<svg viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1" y2="15"><stop offset="0" stop-color="#ff5f5f"/><stop offset=".5" stop-color="#e1da5b"/><stop offset="1" stop-color="#5fff97"/></linearGradient><path d="m7 1c-1.108 0-2 .892-2 2h2v1h-2v2h2v1h-2c0 1.108.892 2 2 2v4l-2 2h6l-2-2v-4c1.108 0 2-.892 2-2h-2v-1h2v-2h-2v-1h2c0-1.108-.892-2-2-2z" fill="url(#a)"/></svg>
diff --git a/editor/icons/AudioStreamRandomizer.svg b/editor/icons/AudioStreamRandomizer.svg
new file mode 100644
index 0000000000..1696dff795
--- /dev/null
+++ b/editor/icons/AudioStreamRandomizer.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientUnits="userSpaceOnUse" x1="8" x2="8" y1="1" y2="15"><stop offset="0" stop-color="#ff5f5f"/><stop offset=".5" stop-color="#e1da5b"/><stop offset="1" stop-color="#5fff97"/></linearGradient><path d="m7.9999997 1c6.6837543 0 7.0000003.3165085 7.0000003 7.0057779 0 6.6877711-.286255 6.9755641-6.9367525 6.9938021-3.0191555.008313-4.4456225-.105997-5.1863245-.415726-1.570375-.65669-1.876923-1.727949-1.876923-6.5780761 0-6.6892694.316247-7.0057779 6.9999997-7.0057779zm3.5299143 1.7638478c-1.5662016 0-2.4379256 1.7724432-1.475213 2.9973439.738933.9401693 2.041543 1.025967 2.876923.1899002 1.183646-1.1846229.303279-3.1872441-1.40171-3.1872441zm-3.5760682 3.2710739c-1.5661974 0-2.4379268 1.7707341-1.4752138 2.9956331.7389365.9401892 2.0415435 1.0276772 2.8769233.191611 1.1836457-1.1846231.3032798-3.1872441-1.4017095-3.1872441zm-3.5538458 3.4729499c-.958537.031867-1.875214.7423284-1.875214 1.8493884 0 1.564955 2.248443 2.516522 3.249573 1.375494.7905175-.900982.8551191-1.664857.208547-2.487522-.416627-.5300879-1.007786-.7565128-1.582906-.7373604z" fill="url(#a)"/></svg>
diff --git a/editor/icons/NodeWarnings2.svg b/editor/icons/NodeWarnings2.svg
new file mode 100644
index 0000000000..e0385c28d1
--- /dev/null
+++ b/editor/icons/NodeWarnings2.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8.0292969 2.0019531a1.0001 1.0001 0 0 0 -.8867188.484375l-6 9.9999999a1.0001 1.0001 0 0 0 .8574219 1.513672h12a1.0001 1.0001 0 0 0 .857422-1.513672l-2.326172-3.876953c-.89392-.5083134-1.507327-1.4610509-1.529297-2.5488281l-2.1445311-3.5742188a1.0001 1.0001 0 0 0 -.828125-.484375zm-1.0292969 2.9980469h2v5h-2zm0 6h2v2h-2z" fill="#ffdd65"/><g fill="#f95252"><path d="m14 0a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2z"/><path d="m15.447266 4.6210938c-.430501.2402237-.923653.3789062-1.447266.3789062-.522676 0-1.015355-.1375274-1.445312-.3769531a2 2 0 0 0 -.554688 1.3769531 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -.552734-1.3789062z"/></g></svg>
diff --git a/editor/icons/NodeWarnings3.svg b/editor/icons/NodeWarnings3.svg
new file mode 100644
index 0000000000..53c0e70034
--- /dev/null
+++ b/editor/icons/NodeWarnings3.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8.0292969 2.0019531a1.0001 1.0001 0 0 0 -.8867188.484375l-6 9.9999999a1.0001 1.0001 0 0 0 .8574219 1.513672h12a1.0001 1.0001 0 0 0 .982422-1.171875c-.308689.108606-.638692.171875-.982422.171875-1.645008 0-3-1.354992-3-3a1.0001 1.0001 0 0 0 0-.0019531c.002071-.7569921.302544-1.4803618.818359-2.0332031-.464296-.5178712-.798903-1.1662278-.816406-1.9042969l-2.1445311-3.5742188a1.0001 1.0001 0 0 0 -.828125-.484375zm-1.0292969 2.9980469h2v5h-2zm6.095703 4.7636719c-.02286.0837076-.095296.1479891-.095703.2363281v.001953c.001004.551209.418791.97816.964844.996094l-.712891-1.1875001c-.051505-.0169949-.103183-.0337067-.15625-.046875zm-6.095703 1.2363281h2v2h-2z" fill="#ffdd65"/><path d="m14 0a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2zm1.447266 4.6210938c-.430501.2402237-.923653.3789062-1.447266.3789062-.522676 0-1.015355-.1375274-1.445312-.3769531a2 2 0 0 0 -.554688 1.3769531 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -.552734-1.3789062zm0 4c-.430501.2402236-.923653.3789062-1.447266.3789062-.522676 0-1.015355-.1375274-1.445312-.3769531a2 2 0 0 0 -.554688 1.3769531 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -.552734-1.3789062z" fill="#f95252" stroke-dashoffset="16.5" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"/></svg>
diff --git a/editor/icons/NodeWarnings4Plus.svg b/editor/icons/NodeWarnings4Plus.svg
new file mode 100644
index 0000000000..64c0a0671d
--- /dev/null
+++ b/editor/icons/NodeWarnings4Plus.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8.0292969 2.0019531a1.0001 1.0001 0 0 0 -.8867188.484375l-6 9.9999999a1.0001 1.0001 0 0 0 .8574219 1.513672h9a1.0001 1.0001 0 0 0 0-.001953c.002025-.740254.278882-1.453739.773438-2.001953-.478045-.532242-.773438-1.231924-.773438-1.996094a1.0001 1.0001 0 0 0 0-.0019531c.002071-.7569921.302544-1.4803618.818359-2.0332031-.464296-.5178713-.798903-1.1662278-.816406-1.9042969l-2.1445311-3.5742188a1.0001 1.0001 0 0 0 -.828125-.484375zm-1.0292969 2.9980469h2v5h-2zm6.095703 4.7636719c-.02286.0837076-.095296.1479891-.095703.2363281v.001953c.001004.551209.418791.97816.964844.996094l-.712891-1.1875001c-.051505-.0169949-.103183-.0337067-.15625-.046875zm-6.095703 1.2363281h2v2h-2zm6.095703 2.763672c-.02286.083707-.095296.147988-.095703.236328h1c-.326848 0-.598793-.160518-.904297-.236328z" fill="#ffdd65"/><g fill="#f95252" stroke-dashoffset="16.5" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"><path d="m14 0a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2z"/><path d="m15.447266 8.6210938c-.430501.2402236-.923653.3789062-1.447266.3789062-.522676 0-1.015355-.1375274-1.445312-.3769531a2 2 0 0 0 -.554688 1.3769531 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -.552734-1.3789062z"/><path d="m15.447266 4.6210938c-.430501.2402237-.923653.3789062-1.447266.3789062-.522676 0-1.015355-.1375274-1.445312-.3769531a2 2 0 0 0 -.554688 1.3769531 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -.552734-1.3789062z"/><path d="m15.447266 12.621094c-.430501.240224-.923653.378906-1.447266.378906-.522676 0-1.015355-.137527-1.445312-.376953a2 2 0 0 0 -.554688 1.376953 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -.552734-1.378906z"/></g></svg>
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 410f01a9c6..6c12464b5a 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/importer_mesh.h"
diff --git a/editor/import_defaults_editor.cpp b/editor/import_defaults_editor.cpp
index 9d96822aef..a70f5225e9 100644
--- a/editor/import_defaults_editor.cpp
+++ b/editor/import_defaults_editor.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_autoload_settings.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
+#include "editor/editor_settings.h"
#include "editor/localization_editor.h"
#include "editor/shader_globals_editor.h"
#include "scene/gui/center_container.h"
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index f9e5885f9d..087ef48b56 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -34,6 +34,7 @@
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
class ImportDockParameters : public Object {
GDCLASS(ImportDockParameters, Object);
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index e0dd5610ee..79d94246ad 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/plugins/script_editor_plugin.h"
InspectorDock *InspectorDock::singleton = nullptr;
@@ -64,6 +65,9 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {
case COLLAPSE_ALL: {
_menu_collapseall();
} break;
+ case EXPAND_REVERTABLE: {
+ _menu_expand_revertable();
+ } break;
case RESOURCE_SAVE: {
_save_resource(false);
@@ -400,6 +404,10 @@ void InspectorDock::_menu_expandall() {
inspector->expand_all_folding();
}
+void InspectorDock::_menu_expand_revertable() {
+ inspector->expand_revertable();
+}
+
void InspectorDock::_warning_pressed() {
warning_dialog->popup_centered();
}
@@ -518,6 +526,8 @@ void InspectorDock::update(Object *p_object) {
p->clear();
p->add_icon_shortcut(get_theme_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")), ED_SHORTCUT("property_editor/expand_all", TTR("Expand All")), EXPAND_ALL);
p->add_icon_shortcut(get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")), ED_SHORTCUT("property_editor/collapse_all", TTR("Collapse All")), COLLAPSE_ALL);
+ // Calling it 'revertable' internally, because that's what the implementation is based on, but labeling it as 'non-default' because that's more user friendly, even if not 100% accurate.
+ p->add_shortcut(ED_SHORTCUT("property_editor/expand_revertable", TTR("Expand Non-Default")), EXPAND_REVERTABLE);
p->add_separator(TTR("Property Name Style"));
p->add_radio_check_item(TTR("Raw"), PROPERTY_NAME_STYLE_RAW);
diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h
index e3d35c2157..e32410151f 100644
--- a/editor/inspector_dock.h
+++ b/editor/inspector_dock.h
@@ -61,6 +61,7 @@ class InspectorDock : public VBoxContainer {
COLLAPSE_ALL,
EXPAND_ALL,
+ EXPAND_REVERTABLE,
// Matches `EditorPropertyNameProcessor::Style`.
PROPERTY_NAME_STYLE_RAW,
@@ -124,6 +125,7 @@ class InspectorDock : public VBoxContainer {
void _edit_back();
void _menu_collapseall();
void _menu_expandall();
+ void _menu_expand_revertable();
void _select_history(int p_idx);
void _prepare_history();
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index 0325f4bd5c..e8fb80eb57 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_translation_parser.h"
+#include "editor/filesystem_dock.h"
#include "editor/pot_generator.h"
#include "scene/gui/control.h"
@@ -379,6 +380,95 @@ void LocalizationEditor::_update_pot_file_extensions() {
}
}
+void LocalizationEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
+ p_fs_dock->connect("files_moved", callable_mp(this, &LocalizationEditor::_filesystem_files_moved));
+ p_fs_dock->connect("file_removed", callable_mp(this, &LocalizationEditor::_filesystem_file_removed));
+}
+
+void LocalizationEditor::_filesystem_files_moved(const String &p_old_file, const String &p_new_file) {
+ // Update remaps if the moved file is a part of them.
+ Dictionary remaps;
+ bool remaps_changed = false;
+
+ if (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) {
+ remaps = ProjectSettings::get_singleton()->get("internationalization/locale/translation_remaps");
+ }
+
+ // Check for the keys.
+ if (remaps.has(p_old_file)) {
+ PackedStringArray remapped_files = remaps[p_old_file];
+ remaps.erase(p_old_file);
+ remaps[p_new_file] = remapped_files;
+ remaps_changed = true;
+ print_verbose(vformat("Changed remap key \"%s\" to \"%s\" due to a moved file.", p_old_file, p_new_file));
+ }
+
+ // Check for the Array elements of the values.
+ Array remap_keys = remaps.keys();
+ for (int i = 0; i < remap_keys.size(); i++) {
+ PackedStringArray remapped_files = remaps[remap_keys[i]];
+ bool remapped_files_updated = false;
+
+ for (int j = 0; j < remapped_files.size(); j++) {
+ int splitter_pos = remapped_files[j].rfind(":");
+ String res_path = remapped_files[j].substr(0, splitter_pos);
+
+ if (res_path == p_old_file) {
+ String locale_name = remapped_files[j].substr(splitter_pos + 1);
+ // Replace the element at that index.
+ remapped_files.insert(j, p_new_file + ":" + locale_name);
+ remapped_files.remove_at(j + 1);
+ remaps_changed = true;
+ remapped_files_updated = true;
+ print_verbose(vformat("Changed remap value \"%s\" to \"%s\" of key \"%s\" due to a moved file.", res_path + ":" + locale_name, remapped_files[j], remap_keys[i]));
+ }
+ }
+
+ if (remapped_files_updated) {
+ remaps[remap_keys[i]] = remapped_files;
+ }
+ }
+
+ if (remaps_changed) {
+ ProjectSettings::get_singleton()->set_setting("internationalization/locale/translation_remaps", remaps);
+ update_translations();
+ emit_signal("localization_changed");
+ }
+}
+
+void LocalizationEditor::_filesystem_file_removed(const String &p_file) {
+ // Check if the remaps are affected.
+ Dictionary remaps;
+
+ if (ProjectSettings::get_singleton()->has_setting("internationalization/locale/translation_remaps")) {
+ remaps = ProjectSettings::get_singleton()->get("internationalization/locale/translation_remaps");
+ }
+
+ bool remaps_changed = remaps.has(p_file);
+
+ if (!remaps_changed) {
+ Array remap_keys = remaps.keys();
+ for (int i = 0; i < remap_keys.size() && !remaps_changed; i++) {
+ PackedStringArray remapped_files = remaps[remap_keys[i]];
+ for (int j = 0; j < remapped_files.size() && !remaps_changed; j++) {
+ int splitter_pos = remapped_files[j].rfind(":");
+ String res_path = remapped_files[j].substr(0, splitter_pos);
+ remaps_changed = p_file == res_path;
+ if (remaps_changed) {
+ print_verbose(vformat("Remap value \"%s\" of key \"%s\" has been removed from the file system.", remapped_files[j], remap_keys[i]));
+ }
+ }
+ }
+ } else {
+ print_verbose(vformat("Remap key \"%s\" has been removed from the file system.", p_file));
+ }
+
+ if (remaps_changed) {
+ update_translations();
+ emit_signal("localization_changed");
+ }
+}
+
void LocalizationEditor::update_translations() {
if (updating_translations) {
return;
@@ -432,6 +522,13 @@ void LocalizationEditor::update_translations() {
t->set_tooltip(0, keys[i]);
t->set_metadata(0, keys[i]);
t->add_button(0, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), 0, false, TTR("Remove"));
+
+ // Display that it has been removed if this is the case.
+ if (!FileAccess::exists(keys[i])) {
+ t->set_text(0, t->get_text(0) + vformat(" (%s)", TTR("Removed")));
+ t->set_tooltip(0, vformat(TTR("%s cannot be found."), t->get_tooltip(0)));
+ }
+
if (keys[i] == remap_selected) {
t->select(0);
translation_res_option_add_button->set_disabled(false);
@@ -454,6 +551,12 @@ void LocalizationEditor::update_translations() {
t2->set_editable(1, true);
t2->set_metadata(1, path);
t2->set_tooltip(1, locale);
+
+ // Display that it has been removed if this is the case.
+ if (!FileAccess::exists(path)) {
+ t2->set_text(0, t2->get_text(0) + vformat(" (%s)", TTR("Removed")));
+ t2->set_tooltip(0, vformat(TTR("%s cannot be found."), t2->get_tooltip(0)));
+ }
}
}
}
diff --git a/editor/localization_editor.h b/editor/localization_editor.h
index 4b41a90cc2..10ccdfdc13 100644
--- a/editor/localization_editor.h
+++ b/editor/localization_editor.h
@@ -36,6 +36,7 @@
#include "scene/gui/tree.h"
class EditorFileDialog;
+class FileSystemDock;
class LocalizationEditor : public VBoxContainer {
GDCLASS(LocalizationEditor, VBoxContainer);
@@ -81,6 +82,9 @@ class LocalizationEditor : public VBoxContainer {
void _pot_generate(const String &p_file);
void _update_pot_file_extensions();
+ void _filesystem_files_moved(const String &p_old_file, const String &p_new_file);
+ void _filesystem_file_removed(const String &p_file);
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -88,6 +92,7 @@ protected:
public:
void add_translation(const String &p_translation);
void update_translations();
+ void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);
LocalizationEditor();
};
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 9d80e7a193..cb77cd78bf 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -35,6 +35,8 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+#include "scene/gui/separator.h"
bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 7481882cbe..32d97c65a9 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -34,6 +34,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "scene/animation/animation_blend_tree.h"
StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 3488b4bf30..9b06f3248f 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -33,11 +33,11 @@
#include "editor/editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
-#include "editor/property_editor.h"
#include "scene/animation/animation_blend_space_1d.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
+#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 14d009f03b..dc764725dd 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 88b9072599..26471df051 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -33,11 +33,11 @@
#include "editor/editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
-#include "editor/property_editor.h"
#include "scene/animation/animation_blend_space_2d.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
+#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 561651e5f5..79be2d04b3 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index b5bf91a1da..18199676b8 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -33,7 +33,6 @@
#include "editor/editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
-#include "editor/property_editor.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 57203ec147..ebd7525bb8 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1426,19 +1426,19 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
// Render every past/future step with the capture shader.
RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
- onion.capture.material->set_shader_param("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
- onion.capture.material->set_shader_param("differences_only", onion.differences_only);
- onion.capture.material->set_shader_param("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID());
+ onion.capture.material->set_shader_uniform("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
+ onion.capture.material->set_shader_uniform("differences_only", onion.differences_only);
+ onion.capture.material->set_shader_uniform("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID());
int step_off_a = onion.past ? -onion.steps : 0;
int step_off_b = onion.future ? onion.steps : 0;
int cidx = 0;
- onion.capture.material->set_shader_param("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
+ onion.capture.material->set_shader_uniform("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
for (int step_off = step_off_a; step_off <= step_off_b; step_off++) {
if (step_off == 0) {
// Skip present step and switch to the color of future.
if (!onion.force_white_modulate) {
- onion.capture.material->set_shader_param("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
+ onion.capture.material->set_shader_uniform("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
}
continue;
}
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index fe5a772b0d..473450b292 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index ea16abd64c..165940e639 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -33,7 +33,6 @@
#include "editor/editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
-#include "editor/property_editor.h"
#include "scene/animation/animation_node_state_machine.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index ab4ef5a001..a33d97f62f 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -32,7 +32,6 @@
#define ANIMATION_TREE_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
-#include "editor/property_editor.h"
#include "scene/animation/animation_tree.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 964570e1bd..ac85eb5e1b 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -53,6 +53,7 @@
#include "scene/gui/flow_container.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/nine_patch_rect.h"
+#include "scene/gui/separator.h"
#include "scene/gui/subviewport_container.h"
#include "scene/gui/view_panner.h"
#include "scene/main/canvas_layer.h"
@@ -4236,13 +4237,13 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
Control *ctrl = Object::cast_to<Control>(canvas_item);
if (key_pos) {
- te->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), p_on_existing);
+ te->insert_node_value_key(ctrl, "position", ctrl->get_position(), p_on_existing);
}
if (key_rot) {
- te->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation(), p_on_existing);
+ te->insert_node_value_key(ctrl, "rotation", ctrl->get_rotation(), p_on_existing);
}
if (key_scale) {
- te->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), p_on_existing);
+ te->insert_node_value_key(ctrl, "size", ctrl->get_size(), p_on_existing);
}
}
}
@@ -5215,7 +5216,7 @@ CanvasItemEditor::CanvasItemEditor() {
group_button->set_flat(true);
main_menu_hbox->add_child(group_button);
group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(GROUP_SELECTED));
- group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
+ group_button->set_tooltip(TTR("Make selected node's children not selectable."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
group_button->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G));
@@ -5223,7 +5224,7 @@ CanvasItemEditor::CanvasItemEditor() {
ungroup_button->set_flat(true);
main_menu_hbox->add_child(ungroup_button);
ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(UNGROUP_SELECTED));
- ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
+ ungroup_button->set_tooltip(TTR("Make selected node's children selectable."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
ungroup_button->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 5b368de3cc..04fd819dec 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -214,8 +214,8 @@ private:
int primary_grid_steps = 8;
int grid_step_multiplier = 0;
- real_t snap_rotation_step = 0.0;
- real_t snap_rotation_offset = Math::deg2rad(15.0);
+ real_t snap_rotation_step = Math::deg2rad(15.0);
+ real_t snap_rotation_offset = 0.0;
real_t snap_scale_step = 0.1f;
bool smart_snap_active = false;
bool grid_snap_active = false;
diff --git a/editor/plugins/ray_cast_2d_editor_plugin.cpp b/editor/plugins/cast_2d_editor_plugin.cpp
index 6f247a37ef..18c38e7ab8 100644
--- a/editor/plugins/ray_cast_2d_editor_plugin.cpp
+++ b/editor/plugins/cast_2d_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* ray_cast_2d_editor_plugin.cpp */
+/* cast_2d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,30 +28,32 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "ray_cast_2d_editor_plugin.h"
+#include "cast_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "editor/editor_node.h"
+#include "scene/2d/ray_cast_2d.h"
+#include "scene/2d/shape_cast_2d.h"
-void RayCast2DEditor::_notification(int p_what) {
+void Cast2DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- get_tree()->connect("node_removed", callable_mp(this, &RayCast2DEditor::_node_removed));
+ get_tree()->connect("node_removed", callable_mp(this, &Cast2DEditor::_node_removed));
} break;
case NOTIFICATION_EXIT_TREE: {
- get_tree()->disconnect("node_removed", callable_mp(this, &RayCast2DEditor::_node_removed));
+ get_tree()->disconnect("node_removed", callable_mp(this, &Cast2DEditor::_node_removed));
} break;
}
}
-void RayCast2DEditor::_node_removed(Node *p_node) {
+void Cast2DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = nullptr;
}
}
-bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
+bool Cast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
if (!node || !node->is_visible_in_tree()) {
return false;
}
@@ -60,10 +62,12 @@ bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
+ Vector2 target_position = node->get("target_position");
+
if (mb->is_pressed()) {
- if (xform.xform(node->get_target_position()).distance_to(mb->get_position()) < 8) {
+ if (xform.xform(target_position).distance_to(mb->get_position()) < 8) {
pressed = true;
- original_target_position = node->get_target_position();
+ original_target_position = target_position;
return true;
} else {
@@ -73,9 +77,9 @@ bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
}
} else if (pressed) {
undo_redo->create_action(TTR("Set target_position"));
- undo_redo->add_do_method(node, "set_target_position", node->get_target_position());
+ undo_redo->add_do_property(node, "target_position", target_position);
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(node, "set_target_position", original_target_position);
+ undo_redo->add_undo_property(node, "target_position", original_target_position);
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
undo_redo->commit_action();
@@ -90,7 +94,7 @@ bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
point = node->get_global_transform().affine_inverse().xform(point);
- node->set_target_position(point);
+ node->set("target_position", point);
canvas_item_editor->update_viewport();
node->notify_property_list_changed();
@@ -100,7 +104,7 @@ bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
-void RayCast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
+void Cast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
if (!node || !node->is_visible_in_tree()) {
return;
}
@@ -108,16 +112,16 @@ void RayCast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
- p_overlay->draw_texture(handle, gt.xform(node->get_target_position()) - handle->get_size() / 2);
+ p_overlay->draw_texture(handle, gt.xform((Vector2)node->get("target_position")) - handle->get_size() / 2);
}
-void RayCast2DEditor::edit(Node *p_node) {
+void Cast2DEditor::edit(Node2D *p_node) {
if (!canvas_item_editor) {
canvas_item_editor = CanvasItemEditor::get_singleton();
}
- if (p_node) {
- node = Object::cast_to<RayCast2D>(p_node);
+ if (Object::cast_to<RayCast2D>(p_node) || Object::cast_to<ShapeCast2D>(p_node)) {
+ node = p_node;
} else {
node = nullptr;
}
@@ -125,27 +129,27 @@ void RayCast2DEditor::edit(Node *p_node) {
canvas_item_editor->update_viewport();
}
-RayCast2DEditor::RayCast2DEditor() {
+Cast2DEditor::Cast2DEditor() {
undo_redo = EditorNode::get_singleton()->get_undo_redo();
}
///////////////////////
-void RayCast2DEditorPlugin::edit(Object *p_object) {
- ray_cast_2d_editor->edit(Object::cast_to<RayCast2D>(p_object));
+void Cast2DEditorPlugin::edit(Object *p_object) {
+ cast_2d_editor->edit(Object::cast_to<Node2D>(p_object));
}
-bool RayCast2DEditorPlugin::handles(Object *p_object) const {
- return Object::cast_to<RayCast2D>(p_object) != nullptr;
+bool Cast2DEditorPlugin::handles(Object *p_object) const {
+ return Object::cast_to<RayCast2D>(p_object) != nullptr || Object::cast_to<ShapeCast2D>(p_object) != nullptr;
}
-void RayCast2DEditorPlugin::make_visible(bool p_visible) {
+void Cast2DEditorPlugin::make_visible(bool p_visible) {
if (!p_visible) {
edit(nullptr);
}
}
-RayCast2DEditorPlugin::RayCast2DEditorPlugin() {
- ray_cast_2d_editor = memnew(RayCast2DEditor);
- EditorNode::get_singleton()->get_gui_base()->add_child(ray_cast_2d_editor);
+Cast2DEditorPlugin::Cast2DEditorPlugin() {
+ cast_2d_editor = memnew(Cast2DEditor);
+ EditorNode::get_singleton()->get_gui_base()->add_child(cast_2d_editor);
}
diff --git a/editor/plugins/ray_cast_2d_editor_plugin.h b/editor/plugins/cast_2d_editor_plugin.h
index 74628da0e4..d9c0cc4a06 100644
--- a/editor/plugins/ray_cast_2d_editor_plugin.h
+++ b/editor/plugins/cast_2d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* ray_cast_2d_editor_plugin.h */
+/* cast_2d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,20 +28,20 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RAY_CAST_2D_EDITOR_PLUGIN_H
-#define RAY_CAST_2D_EDITOR_PLUGIN_H
+#ifndef CAST_2D_EDITOR_PLUGIN_H
+#define CAST_2D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
-#include "scene/2d/ray_cast_2d.h"
+#include "scene/2d/node_2d.h"
class CanvasItemEditor;
-class RayCast2DEditor : public Control {
- GDCLASS(RayCast2DEditor, Control);
+class Cast2DEditor : public Control {
+ GDCLASS(Cast2DEditor, Control);
UndoRedo *undo_redo = nullptr;
CanvasItemEditor *canvas_item_editor = nullptr;
- RayCast2D *node;
+ Node2D *node;
bool pressed = false;
Point2 original_target_position;
@@ -53,27 +53,27 @@ protected:
public:
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
- void edit(Node *p_node);
+ void edit(Node2D *p_node);
- RayCast2DEditor();
+ Cast2DEditor();
};
-class RayCast2DEditorPlugin : public EditorPlugin {
- GDCLASS(RayCast2DEditorPlugin, EditorPlugin);
+class Cast2DEditorPlugin : public EditorPlugin {
+ GDCLASS(Cast2DEditorPlugin, EditorPlugin);
- RayCast2DEditor *ray_cast_2d_editor = nullptr;
+ Cast2DEditor *cast_2d_editor = nullptr;
public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return ray_cast_2d_editor->forward_canvas_gui_input(p_event); }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { ray_cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return cast_2d_editor->forward_canvas_gui_input(p_event); }
+ virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
- virtual String get_name() const override { return "RayCast2D"; }
+ virtual String get_name() const override { return "Cast2D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool visible) override;
- RayCast2DEditorPlugin();
+ Cast2DEditorPlugin();
};
-#endif // RAY_CAST_2D_EDITOR_PLUGIN_H
+#endif // CAST_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp
index ec038174fc..2756e45cf4 100644
--- a/editor/plugins/control_editor_plugin.cpp
+++ b/editor/plugins/control_editor_plugin.cpp
@@ -31,7 +31,9 @@
#include "control_editor_plugin.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
+#include "scene/gui/separator.h"
void ControlPositioningWarning::_update_warning() {
if (!control_node) {
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 2954071054..8aeab684e3 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
CurveEditor::CurveEditor() {
_selected_point = -1;
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index 5c90d70982..c572b5b7fe 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "editor/debugger/editor_debugger_server.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/fileserver/editor_file_server.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/gui/menu_button.h"
diff --git a/editor/plugins/editor_resource_conversion_plugin.cpp b/editor/plugins/editor_resource_conversion_plugin.cpp
new file mode 100644
index 0000000000..91394dbac7
--- /dev/null
+++ b/editor/plugins/editor_resource_conversion_plugin.cpp
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* editor_resource_conversion_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_resource_conversion_plugin.h"
+
+void EditorResourceConversionPlugin::_bind_methods() {
+ GDVIRTUAL_BIND(_converts_to);
+ GDVIRTUAL_BIND(_handles, "resource");
+ GDVIRTUAL_BIND(_convert, "resource");
+}
+
+String EditorResourceConversionPlugin::converts_to() const {
+ String ret;
+ if (GDVIRTUAL_CALL(_converts_to, ret)) {
+ return ret;
+ }
+
+ return "";
+}
+
+bool EditorResourceConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_handles, p_resource, ret)) {
+ return ret;
+ }
+
+ return false;
+}
+
+Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_resource) const {
+ Ref<Resource> ret;
+ if (GDVIRTUAL_CALL(_convert, p_resource, ret)) {
+ return ret;
+ }
+
+ return Ref<Resource>();
+}
diff --git a/editor/plugins/editor_resource_conversion_plugin.h b/editor/plugins/editor_resource_conversion_plugin.h
new file mode 100644
index 0000000000..34b0837383
--- /dev/null
+++ b/editor/plugins/editor_resource_conversion_plugin.h
@@ -0,0 +1,54 @@
+/*************************************************************************/
+/* editor_resource_conversion_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_RESOURCE_CONVERSION_PLUGIN_H
+#define EDITOR_RESOURCE_CONVERSION_PLUGIN_H
+
+#include "core/io/resource.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+
+class EditorResourceConversionPlugin : public RefCounted {
+ GDCLASS(EditorResourceConversionPlugin, RefCounted);
+
+protected:
+ static void _bind_methods();
+
+ GDVIRTUAL0RC(String, _converts_to)
+ GDVIRTUAL1RC(bool, _handles, Ref<Resource>)
+ GDVIRTUAL1RC(Ref<Resource>, _convert, Ref<Resource>)
+
+public:
+ virtual String converts_to() const;
+ virtual bool handles(const Ref<Resource> &p_resource) const;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
+};
+
+#endif // EDITOR_RESOURCE_CONVERSION_PLUGIN_H
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 4cdca95fca..542aee879b 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "canvas_item_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "node_3d_editor_plugin.h"
Size2 GradientEditor::get_minimum_size() const {
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 4f8f6568d1..1b4d98fc3f 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/fog_material.h"
#include "scene/resources/particles_material.h"
@@ -339,17 +340,17 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
// Texture parameter has to be treated specially since StandardMaterial3D saved it
// as RID but ShaderMaterial needs Texture itself
Ref<Texture2D> texture = mat->get_texture_by_name(E.name);
if (texture.is_valid()) {
- smat->set_shader_param(E.name, texture);
+ smat->set_shader_uniform(E.name, texture);
} else {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_param(E.name, value);
+ smat->set_shader_uniform(E.name, value);
}
}
@@ -385,17 +386,17 @@ Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_reso
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
// Texture parameter has to be treated specially since ORMMaterial3D saved it
// as RID but ShaderMaterial needs Texture itself
Ref<Texture2D> texture = mat->get_texture_by_name(E.name);
if (texture.is_valid()) {
- smat->set_shader_param(E.name, texture);
+ smat->set_shader_uniform(E.name, texture);
} else {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_param(E.name, value);
+ smat->set_shader_uniform(E.name, value);
}
}
@@ -431,11 +432,11 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_param(E.name, value);
+ smat->set_shader_uniform(E.name, value);
}
smat->set_render_priority(mat->get_render_priority());
@@ -470,11 +471,11 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_param(E.name, value);
+ smat->set_shader_uniform(E.name, value);
}
smat->set_render_priority(mat->get_render_priority());
@@ -509,11 +510,11 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource>
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_param(E.name, value);
+ smat->set_shader_uniform(E.name, value);
}
smat->set_render_priority(mat->get_render_priority());
@@ -548,11 +549,11 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_param(E.name, value);
+ smat->set_shader_uniform(E.name, value);
}
smat->set_render_priority(mat->get_render_priority());
@@ -587,11 +588,11 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_param(E.name, value);
+ smat->set_shader_uniform(E.name, value);
}
smat->set_render_priority(mat->get_render_priority());
@@ -626,11 +627,11 @@ Ref<Resource> FogMaterialConversionPlugin::convert(const Ref<Resource> &p_resour
smat->set_shader(shader);
List<PropertyInfo> params;
- RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+ RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), &params);
for (const PropertyInfo &E : params) {
Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
- smat->set_shader_param(E.name, value);
+ smat->set_shader_uniform(E.name, value);
}
smat->set_render_priority(mat->get_render_priority());
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 9c6247d59b..fc3da5fd9f 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -32,7 +32,7 @@
#define MATERIAL_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
-#include "editor/property_editor.h"
+#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 5c66026c1b..0070226d40 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -2569,9 +2569,12 @@ void ShapeCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
const Ref<StandardMaterial3D> material = shapecast->is_enabled() ? shapecast->get_debug_material() : get_material("shape_material_disabled");
- p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
p_gizmo->add_lines(shapecast->get_debug_line_vertices(), material);
+ if (shapecast->get_shape().is_valid()) {
+ p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
+ }
+
p_gizmo->add_collision_segments(shapecast->get_debug_line_vertices());
}
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 7628a95310..005d5fc951 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -6408,7 +6408,7 @@ void fragment() {
Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial);
rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX);
rotate_mat->set_shader(rotate_shader);
- rotate_mat->set_shader_param("albedo", col);
+ rotate_mat->set_shader_uniform("albedo", col);
rotate_gizmo_color[i] = rotate_mat;
Array arrays = surftool->commit_to_arrays();
@@ -6416,7 +6416,7 @@ void fragment() {
rotate_gizmo[i]->surface_set_material(0, rotate_mat);
Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
- rotate_mat_hl->set_shader_param("albedo", albedo);
+ rotate_mat_hl->set_shader_uniform("albedo", albedo);
rotate_gizmo_color_hl[i] = rotate_mat_hl;
if (i == 2) { // Rotation white outline
@@ -6457,7 +6457,7 @@ void fragment() {
)");
border_mat->set_shader(border_shader);
- border_mat->set_shader_param("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
+ border_mat->set_shader_uniform("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh));
rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
@@ -6710,8 +6710,8 @@ void Node3DEditor::_init_grid() {
fade_size = CLAMP(fade_size, min_fade_size, max_fade_size);
real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size;
- grid_mat[c]->set_shader_param("grid_size", grid_fade_size);
- grid_mat[c]->set_shader_param("orthogonal", orthogonal);
+ grid_mat[c]->set_shader_uniform("grid_size", grid_fade_size);
+ grid_mat[c]->set_shader_uniform("orthogonal", orthogonal);
// Cache these so we don't have to re-access memory.
Vector<Vector3> &ref_grid = grid_points[c];
@@ -7559,9 +7559,9 @@ void Node3DEditor::_sun_direction_draw() {
sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
Vector3 z_axis = preview_sun->get_transform().basis.get_column(Vector3::AXIS_Z);
z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis);
- sun_direction_material->set_shader_param("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
+ sun_direction_material->set_shader_uniform("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
Color color = sun_color->get_pick_color() * sun_energy->get_value();
- sun_direction_material->set_shader_param("sun_color", Vector3(color.r, color.g, color.b));
+ sun_direction_material->set_shader_uniform("sun_color", Vector3(color.r, color.g, color.b));
}
void Node3DEditor::_preview_settings_changed() {
@@ -7796,7 +7796,7 @@ Node3DEditor::Node3DEditor() {
main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
tool_button[TOOL_GROUP_SELECTED]->set_flat(true);
tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
- tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
+ tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Make selected node's children not selectable."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G));
@@ -7804,7 +7804,7 @@ Node3DEditor::Node3DEditor() {
main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true);
tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
- tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
+ tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Make selected node's children selectable."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));
@@ -8162,8 +8162,8 @@ void fragment() {
)");
sun_direction_material.instantiate();
sun_direction_material->set_shader(sun_direction_shader);
- sun_direction_material->set_shader_param("sun_direction", Vector3(0, 0, 1));
- sun_direction_material->set_shader_param("sun_color", Vector3(1, 1, 1));
+ sun_direction_material->set_shader_uniform("sun_direction", Vector3(0, 0, 1));
+ sun_direction_material->set_shader_uniform("sun_color", Vector3(1, 1, 1));
sun_direction->set_material(sun_direction_material);
HBoxContainer *sun_angle_hbox = memnew(HBoxContainer);
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 2605a60d48..65b15a6001 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "core/math/geometry_3d.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
#include "node_3d_editor_plugin.h"
#include "scene/resources/curve.h"
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index adf9ab1db8..c53ac59c11 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -591,7 +591,7 @@ void ScriptEditor::_go_to_tab(int p_idx) {
}
}
- Control *c = Object::cast_to<Control>(tab_container->get_tab_control(p_idx));
+ Control *c = tab_container->get_tab_control(p_idx);
if (!c) {
return;
}
@@ -813,7 +813,7 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
if (history_pos >= 0) {
idx = tab_container->get_tab_idx_from_control(history[history_pos].control);
}
- tab_container->set_current_tab(idx);
+ _go_to_tab(idx);
} else {
_update_selected_editor_menu();
}
@@ -1448,20 +1448,20 @@ void ScriptEditor::_menu_option(int p_option) {
case WINDOW_MOVE_UP: {
if (tab_container->get_current_tab() > 0) {
tab_container->move_child(current, tab_container->get_current_tab() - 1);
- tab_container->set_current_tab(tab_container->get_current_tab() - 1);
+ tab_container->set_current_tab(tab_container->get_current_tab());
_update_script_names();
}
} break;
case WINDOW_MOVE_DOWN: {
if (tab_container->get_current_tab() < tab_container->get_tab_count() - 1) {
tab_container->move_child(current, tab_container->get_current_tab() + 1);
- tab_container->set_current_tab(tab_container->get_current_tab() + 1);
+ tab_container->set_current_tab(tab_container->get_current_tab());
_update_script_names();
}
} break;
default: {
if (p_option >= WINDOW_SELECT_BASE) {
- tab_container->set_current_tab(p_option - WINDOW_SELECT_BASE);
+ _go_to_tab(p_option - WINDOW_SELECT_BASE);
_update_script_names();
}
}
@@ -1494,14 +1494,14 @@ void ScriptEditor::_menu_option(int p_option) {
case WINDOW_MOVE_UP: {
if (tab_container->get_current_tab() > 0) {
tab_container->move_child(help, tab_container->get_current_tab() - 1);
- tab_container->set_current_tab(tab_container->get_current_tab() - 1);
+ tab_container->set_current_tab(tab_container->get_current_tab());
_update_script_names();
}
} break;
case WINDOW_MOVE_DOWN: {
if (tab_container->get_current_tab() < tab_container->get_tab_count() - 1) {
tab_container->move_child(help, tab_container->get_current_tab() + 1);
- tab_container->set_current_tab(tab_container->get_current_tab() + 1);
+ tab_container->set_current_tab(tab_container->get_current_tab());
_update_script_names();
}
} break;
@@ -2128,8 +2128,8 @@ void ScriptEditor::_update_script_names() {
sd.index = i;
sedata.set(i, sd);
}
- tab_container->set_current_tab(new_prev_tab);
- tab_container->set_current_tab(new_cur_tab);
+ _go_to_tab(new_prev_tab);
+ _go_to_tab(new_cur_tab);
_sort_list_on_update = false;
}
@@ -2157,8 +2157,10 @@ void ScriptEditor::_update_script_names() {
}
if (tab_container->get_current_tab() == sedata_filtered[i].index) {
script_list->select(index);
+
script_name_label->set_text(sedata_filtered[i].name);
script_icon->set_texture(sedata_filtered[i].icon);
+
ScriptEditorBase *se = _get_current_editor();
if (se) {
se->enable_editor();
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index f77e23e63e..e700412188 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -41,7 +41,6 @@
#include "editor/filesystem_dock.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
#include "editor/project_settings_editor.h"
-#include "editor/property_editor.h"
#include "editor/shader_create_dialog.h"
#include "scene/gui/split_container.h"
#include "servers/display_server.h"
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
index 4564f60fa5..4874944d33 100644
--- a/editor/plugins/shader_file_editor_plugin.cpp
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -37,7 +37,6 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
-#include "editor/property_editor.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index ed0d14efb7..c453ed26aa 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -921,8 +921,8 @@ void fragment() {
)");
handle_material->set_shader(handle_shader);
Ref<Texture2D> handle = EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons"));
- handle_material->set_shader_param("point_size", handle->get_width());
- handle_material->set_shader_param("texture_albedo", handle);
+ handle_material->set_shader_uniform("point_size", handle->get_width());
+ handle_material->set_shader_uniform("texture_albedo", handle);
handles_mesh_instance = memnew(MeshInstance3D);
handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF);
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 2e9b89f1f3..196d87da36 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -32,6 +32,7 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
void TextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
ERR_FAIL_COND(p_highlighter.is_null());
diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp
index 0fc7079a24..64cafa17f3 100644
--- a/editor/plugins/texture_3d_editor_plugin.cpp
+++ b/editor/plugins/texture_3d_editor_plugin.cpp
@@ -57,8 +57,8 @@ void Texture3DEditor::_texture_changed() {
}
void Texture3DEditor::_update_material() {
- material->set_shader_param("layer", (layer->get_value() + 0.5) / texture->get_depth());
- material->set_shader_param("tex", texture->get_rid());
+ material->set_shader_uniform("layer", (layer->get_value() + 0.5) / texture->get_depth());
+ material->set_shader_uniform("tex", texture->get_rid());
String format = Image::get_format_name(texture->get_format());
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index cb146fd342..2c6f70463d 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -68,9 +68,9 @@ void TextureLayeredEditor::_texture_changed() {
}
void TextureLayeredEditor::_update_material() {
- materials[0]->set_shader_param("layer", layer->get_value());
- materials[2]->set_shader_param("layer", layer->get_value());
- materials[texture->get_layered_type()]->set_shader_param("tex", texture->get_rid());
+ materials[0]->set_shader_uniform("layer", layer->get_value());
+ materials[2]->set_shader_uniform("layer", layer->get_value());
+ materials[texture->get_layered_type()]->set_shader_uniform("tex", texture->get_rid());
Vector3 v(1, 1, 1);
v.normalize();
@@ -79,10 +79,10 @@ void TextureLayeredEditor::_update_material() {
b.rotate(Vector3(1, 0, 0), x_rot);
b.rotate(Vector3(0, 1, 0), y_rot);
- materials[1]->set_shader_param("normal", v);
- materials[1]->set_shader_param("rot", b);
- materials[2]->set_shader_param("normal", v);
- materials[2]->set_shader_param("rot", b);
+ materials[1]->set_shader_uniform("normal", v);
+ materials[1]->set_shader_uniform("rot", b);
+ materials[2]->set_shader_uniform("normal", v);
+ materials[2]->set_shader_uniform("rot", b);
String format = Image::get_format_name(texture->get_format());
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index a2b09b95eb..0bd8a8a484 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -35,7 +35,9 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "scene/gui/check_box.h"
+#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
#include "scene/resources/texture.h"
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index b4eab5f811..bbc22c8622 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_resource_picker.h"
#include "editor/editor_scale.h"
#include "editor/progress_dialog.h"
+#include "scene/gui/color_picker.h"
void ThemeItemImportTree::_update_items_tree() {
import_items_tree->clear();
@@ -3380,6 +3381,7 @@ ThemeTypeEditor::ThemeTypeEditor() {
theme_type_list = memnew(OptionButton);
theme_type_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ theme_type_list->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS);
type_list_hb->add_child(theme_type_list);
theme_type_list->connect("item_selected", callable_mp(this, &ThemeTypeEditor::_list_type_selected));
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
index 0c7303dda4..b5c6c6d651 100644
--- a/editor/plugins/theme_editor_preview.cpp
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/gui/button.h"
+#include "scene/gui/check_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/progress_bar.h"
#include "scene/resources/packed_scene.h"
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 443d5975cd..cf55465417 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -35,6 +35,8 @@
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+#include "scene/gui/separator.h"
VersionControlEditorPlugin *VersionControlEditorPlugin::singleton = nullptr;
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 626071aa72..1c0e879a0a 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -40,10 +40,17 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "scene/animation/animation_player.h"
+#include "scene/gui/button.h"
+#include "scene/gui/code_edit.h"
+#include "scene/gui/graph_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
+#include "scene/gui/popup.h"
+#include "scene/gui/rich_text_label.h"
+#include "scene/gui/tree.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/resources/visual_shader_nodes.h"
@@ -91,17 +98,6 @@ void VisualShaderNodePlugin::_bind_methods() {
///////////////////
-static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
- Ref<StyleBoxEmpty> style(memnew(StyleBoxEmpty));
- style->set_default_margin(SIDE_LEFT, p_margin_left * EDSCALE);
- style->set_default_margin(SIDE_RIGHT, p_margin_right * EDSCALE);
- style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * EDSCALE);
- style->set_default_margin(SIDE_TOP, p_margin_top * EDSCALE);
- return style;
-}
-
-///////////////////
-
VisualShaderGraphPlugin::VisualShaderGraphPlugin() {
}
@@ -364,8 +360,6 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Control *offset;
- static Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1);
-
static const Color type_color[] = {
Color(0.38, 0.85, 0.96), // scalar (float)
Color(0.49, 0.78, 0.94), // scalar (int)
@@ -765,14 +759,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
} else {
Label *label = memnew(Label);
label->set_text(name_left);
- label->add_theme_style_override("normal", label_style); //more compact
+ label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); //more compact
hb->add_child(label);
if (vsnode->is_input_port_default(i, mode) && !port_left_used) {
Label *hint_label = memnew(Label);
hint_label->set_text(TTR("[default]"));
hint_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("font_readonly_color"), SNAME("TextEdit")));
- hint_label->add_theme_style_override("normal", label_style);
+ hint_label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor")));
hb->add_child(hint_label);
}
}
@@ -813,7 +807,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
} else {
Label *label = memnew(Label);
label->set_text(name_right);
- label->add_theme_style_override("normal", label_style); //more compact
+ label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); //more compact
hb->add_child(label);
}
}
@@ -1080,6 +1074,23 @@ VisualShaderGraphPlugin::~VisualShaderGraphPlugin() {
/////////////////
+void VisualShaderEditedProperty::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_edited_property", "value"), &VisualShaderEditedProperty::set_edited_property);
+ ClassDB::bind_method(D_METHOD("get_edited_property"), &VisualShaderEditedProperty::get_edited_property);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NIL, "edited_property", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_edited_property", "get_edited_property");
+}
+
+void VisualShaderEditedProperty::set_edited_property(Variant p_variant) {
+ edited_property = p_variant;
+}
+
+Variant VisualShaderEditedProperty::get_edited_property() const {
+ return edited_property;
+}
+
+/////////////////
+
Vector2 VisualShaderEditor::selection_center;
List<VisualShaderEditor::CopyItem> VisualShaderEditor::copy_items_buffer;
List<VisualShader::Connection> VisualShaderEditor::copy_connections_buffer;
@@ -2287,10 +2298,8 @@ void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id,
}
}
-void VisualShaderEditor::_port_edited() {
+void VisualShaderEditor::_port_edited(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
VisualShader::Type type = get_current_shader_type();
-
- Variant value = property_editor->get_variant();
Ref<VisualShaderNode> vsn = visual_shader->get_node(type, editing_node);
ERR_FAIL_COND(!vsn.is_valid());
@@ -2298,30 +2307,51 @@ void VisualShaderEditor::_port_edited() {
Ref<VisualShaderNodeCustom> custom = Object::cast_to<VisualShaderNodeCustom>(vsn.ptr());
if (custom.is_valid()) {
- undo_redo->add_do_method(custom.ptr(), "_set_input_port_default_value", editing_port, value);
+ undo_redo->add_do_method(custom.ptr(), "_set_input_port_default_value", editing_port, p_value);
undo_redo->add_undo_method(custom.ptr(), "_set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
} else {
- undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value);
+ undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, p_value);
undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
}
- undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, value);
+ undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, p_value);
undo_redo->add_undo_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, vsn->get_input_port_default_value(editing_port));
undo_redo->commit_action();
-
- property_editor->hide();
}
void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, int p_port) {
VisualShader::Type type = get_current_shader_type();
+ Ref<VisualShaderNode> vs_node = visual_shader->get_node(type, p_node);
+ Variant value = vs_node->get_input_port_default_value(p_port);
+
+ edited_property_holder->set_edited_property(value);
+
+ if (property_editor) {
+ property_editor->disconnect("property_changed", callable_mp(this, &VisualShaderEditor::_port_edited));
+ property_editor_popup->remove_child(property_editor);
+ }
- Ref<VisualShaderNode> vsn = visual_shader->get_node(type, p_node);
+ // TODO: Define these properties with actual PropertyInfo and feed it to the property editor widget.
+ property_editor = EditorInspector::instantiate_property_editor(edited_property_holder.ptr(), value.get_type(), "edited_property", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE);
+ if (property_editor) {
+ property_editor->set_object_and_property(edited_property_holder.ptr(), "edited_property");
+ property_editor->update_property();
+ property_editor->set_name_split_ratio(0);
+ property_editor_popup->add_child(property_editor);
+
+ property_editor->connect("property_changed", callable_mp(this, &VisualShaderEditor::_port_edited));
+
+ Button *button = Object::cast_to<Button>(p_button);
+ if (button) {
+ property_editor_popup->set_position(button->get_screen_position() + Vector2(0, button->get_size().height) * graph->get_zoom());
+ }
+ property_editor_popup->reset_size();
+ if (button) {
+ property_editor_popup->popup();
+ } else {
+ property_editor_popup->popup_centered_ratio();
+ }
+ }
- Button *button = Object::cast_to<Button>(p_button);
- ERR_FAIL_COND(!button);
- Variant value = vsn->get_input_port_default_value(p_port);
- property_editor->set_position(button->get_screen_position() + Vector2(0, button->get_size().height));
- property_editor->edit(nullptr, "", value.get_type(), value, 0, "");
- property_editor->popup();
editing_node = p_node;
editing_port = p_port;
}
@@ -5147,6 +5177,10 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("ViewIndex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index", "VIEW_INDEX"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ViewMonoLeft", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ViewRight", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("NodePositionWorld", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world", "NODE_POSITION_WORLD"), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("CameraPositionWorld", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world", "CAMERA_POSITION_WORLD"), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("CameraDirectionWorld", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world", "CAMERA_DIRECTION_WORLD"), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("NodePositionView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_view", "NODE_POSITION_VIEW"), { "node_position_view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal", "BINORMAL"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
@@ -5162,6 +5196,10 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("ViewIndex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index", "VIEW_INDEX"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ViewMonoLeft", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ViewRight", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("NodePositionWorld", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world", "NODE_POSITION_WORLD"), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("CameraPositionWorld", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world", "CAMERA_POSITION_WORLD"), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("CameraDirectionWorld", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world", "CAMERA_DIRECTION_WORLD"), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("NodePositionView", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_view", "NODE_POSITION_VIEW"), { "node_position_view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo", "ALBEDO"), { "albedo" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation", "ATTENUATION"), { "attenuation" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
@@ -5636,10 +5674,11 @@ VisualShaderEditor::VisualShaderEditor() {
graph_plugin.instantiate();
graph_plugin->set_editor(this);
- property_editor = memnew(CustomPropertyEditor);
- add_child(property_editor);
+ property_editor_popup = memnew(PopupPanel);
+ property_editor_popup->set_min_size(Size2i(180, 0) * EDSCALE);
+ add_child(property_editor_popup);
- property_editor->connect("variant_changed", callable_mp(this, &VisualShaderEditor::_port_edited));
+ edited_property_holder.instantiate();
}
class VisualShaderNodePluginInputEditor : public OptionButton {
@@ -6189,7 +6228,7 @@ void VisualShaderNodePortPreview::_shader_changed() {
}
if (src_mat && src_mat->get_shader().is_valid()) {
List<PropertyInfo> params;
- src_mat->get_shader()->get_param_list(&params);
+ src_mat->get_shader()->get_shader_uniform_list(&params);
for (const PropertyInfo &E : params) {
material->set(E.name, src_mat->get(E.name));
}
@@ -6210,7 +6249,7 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Visua
}
Size2 VisualShaderNodePortPreview::get_minimum_size() const {
- int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visualshader/port_preview_size");
+ int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visual_shader/port_preview_size");
return Size2(port_preview_size, port_preview_size) * EDSCALE;
}
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 2feed6108a..b846c34f9e 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -32,16 +32,21 @@
#define VISUAL_SHADER_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
-#include "editor/plugins/curve_editor_plugin.h"
-#include "editor/property_editor.h"
-#include "scene/gui/button.h"
-#include "scene/gui/code_edit.h"
-#include "scene/gui/graph_edit.h"
-#include "scene/gui/popup.h"
-#include "scene/gui/rich_text_label.h"
-#include "scene/gui/tree.h"
+#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "scene/resources/visual_shader.h"
+class Button;
+class CodeEdit;
+class CodeHighlighter;
+class CurveEditor;
+class GraphEdit;
+class GraphNode;
+class PopupMenu;
+class PopupPanel;
+class RichTextLabel;
+class TextEdit;
+class Tree;
+
class VisualShaderEditor;
class VisualShaderNodePlugin : public RefCounted {
@@ -137,13 +142,31 @@ public:
~VisualShaderGraphPlugin();
};
+class VisualShaderEditedProperty : public RefCounted {
+ GDCLASS(VisualShaderEditedProperty, RefCounted);
+
+private:
+ Variant edited_property;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_edited_property(Variant p_variant);
+ Variant get_edited_property() const;
+
+ VisualShaderEditedProperty() {}
+};
+
class VisualShaderEditor : public VBoxContainer {
GDCLASS(VisualShaderEditor, VBoxContainer);
friend class VisualShaderGraphPlugin;
- CustomPropertyEditor *property_editor = nullptr;
+ PopupPanel *property_editor_popup = nullptr;
+ EditorProperty *property_editor = nullptr;
int editing_node = -1;
int editing_port = -1;
+ Ref<VisualShaderEditedProperty> edited_property_holder;
Ref<VisualShader> visual_shader;
GraphEdit *graph = nullptr;
@@ -358,7 +381,7 @@ class VisualShaderEditor : public VBoxContainer {
void _node_changed(int p_id);
void _edit_port_default_input(Object *p_button, int p_node, int p_port);
- void _port_edited();
+ void _port_edited(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
int to_node = -1;
int to_slot = -1;
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index 658258d98b..8de8f94f87 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -42,7 +42,8 @@ const int ERROR_CODE = 77;
#include "core/templates/hash_map.h"
#include "core/templates/list.h"
-const int CONVERSION_MAX_FILE_SIZE = 1024 * 1024 * 4; // 4 MB
+const uint64_t CONVERSION_MAX_FILE_SIZE_MB = 4;
+const uint64_t CONVERSION_MAX_FILE_SIZE = 1024 * 1024 * CONVERSION_MAX_FILE_SIZE_MB;
static const char *enum_renames[][2] = {
//// constants
@@ -255,6 +256,7 @@ static const char *gdscript_function_renames[][2] = {
{ "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D
{ "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D
{ "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D
+ { "dectime", "move_toward" }, // GDScript, Math functions
{ "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit
{ "deselect_items", "deselect_all" }, // FileDialog
{ "disable_plugin", "_disable_plugin" }, // EditorPlugin
@@ -427,6 +429,7 @@ static const char *gdscript_function_renames[][2] = {
{ "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D
{ "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D
{ "load_from_globals", "load_from_project_settings" }, // InputMap
+ { "load_interactive", "load_threaded_request" }, // ResourceLoader - load_threaded_request is alternative, but is used differently
{ "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D
{ "make_visible", "_make_visible" }, // EditorPlugin
{ "merge_polygons_2d", "merge_polygons" }, // Geometry2D
@@ -484,6 +487,7 @@ static const char *gdscript_function_renames[][2] = {
{ "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton
{ "set_endian_swap", "set_big_endian" }, // File
{ "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit
+ { "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places
{ "set_focus_neighbour", "set_focus_neighbor" }, // Control
{ "set_frame_color", "set_color" }, // ColorRect
{ "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer
@@ -975,6 +979,7 @@ static const char *gdscript_properties_renames[][2] = {
// { "wrap_enabled", "wrap_mode" }, // TextEdit
// { "zfar", "far" }, // Camera3D
// { "znear", "near" }, // Camera3D
+ // { "filename", "scene_file_path" }, // Node
{ "as_normalmap", "as_normal_map" }, // NoiseTexture
{ "bbcode_text", "text" }, // RichTextLabel
{ "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit
@@ -1595,12 +1600,33 @@ static const char *colors_renames[][2] = {
{ nullptr, nullptr },
};
+class ProjectConverter3To4::RegExContainer {
+public:
+ RegEx reg_is_empty = RegEx("\\bempty\\(");
+ RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])");
+ RegEx reg_json_to = RegEx("\\bto_json\\b");
+ RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)");
+ RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)");
+ RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)");
+ RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)");
+ RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)");
+ RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$");
+ RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$");
+ RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)");
+ RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)");
+ RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)");
+ RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)");
+ RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)");
+};
+
// Function responsible for converting project
int ProjectConverter3To4::convert() {
print_line("Starting conversion.");
+ RegExContainer reg_container = RegExContainer();
+
ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays.");
- ERR_FAIL_COND_V_MSG(!test_conversion(), ERROR_CODE, "Cannot start converting due to problems with converting arrays.");
+ ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays.");
// Checking if folder contains valid Godot 3 project.
// Project cannot be converted 2 times
@@ -1640,7 +1666,7 @@ int ProjectConverter3To4::convert() {
uint64_t start_time = Time::get_singleton()->get_ticks_msec();
if (file_name.ends_with(".shader")) {
- DirAccess::remove_file_or_error(file_name);
+ DirAccess::remove_file_or_error(file_name.trim_prefix("res://"));
file_name = file_name.replace(".shader", ".gdshader");
}
@@ -1653,7 +1679,7 @@ int ProjectConverter3To4::convert() {
rename_enums(file_content); // Require to additional rename
rename_common(gdscript_function_renames, file_content);
- rename_gdscript_functions(file_content); // Require to additional rename
+ rename_gdscript_functions(file_content, reg_container, false); // Require to additional rename
rename_common(project_settings_renames, file_content);
rename_gdscript_keywords(file_content);
@@ -1671,7 +1697,7 @@ int ProjectConverter3To4::convert() {
rename_enums(file_content); // Require to additional rename
rename_common(gdscript_function_renames, file_content);
- rename_gdscript_functions(file_content); // Require to additional rename
+ rename_gdscript_functions(file_content, reg_container, true); // Require to additional rename
rename_common(project_settings_renames, file_content);
rename_gdscript_keywords(file_content);
@@ -1708,7 +1734,7 @@ int ProjectConverter3To4::convert() {
continue;
}
} else {
- reason.append(" ERROR: File has exceeded the maximum size allowed - 500 KB");
+ reason.append(" ERROR: File has exceeded the maximum size allowed - " + itos(CONVERSION_MAX_FILE_SIZE_MB) + " MB");
is_ignored = true;
}
@@ -1718,7 +1744,7 @@ int ProjectConverter3To4::convert() {
uint64_t hash_after = file_content.hash64();
// Don't need to save file without any changes
// Save if this is a shader, because it was renamed
- if (hash_before != hash_after || file_name.find(".gdshader") != -1) {
+ if (hash_before != hash_after || file_name.ends_with(".gdshader")) {
converted_files++;
Ref<FileAccess> file = FileAccess::open(file_name, FileAccess::WRITE);
@@ -1742,8 +1768,10 @@ int ProjectConverter3To4::convert() {
int ProjectConverter3To4::validate_conversion() {
print_line("Starting checking if project conversion can be done.");
+ RegExContainer reg_container = RegExContainer();
+
ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays.");
- ERR_FAIL_COND_V_MSG(!test_conversion(), ERROR_CODE, "Cannot start converting due to problems with converting arrays.");
+ ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays.");
// Checking if folder contains valid Godot 3 project.
// Project cannot be converted 2 times
@@ -1784,7 +1812,7 @@ int ProjectConverter3To4::validate_conversion() {
bool is_ignored = false;
uint64_t start_time = Time::get_singleton()->get_ticks_msec();
- if (file_name.ends_with(".sader")) {
+ if (file_name.ends_with(".shader")) {
reason.append("\tFile extension will be renamed from `shader` to `gdshader`.");
}
@@ -1796,7 +1824,7 @@ int ProjectConverter3To4::validate_conversion() {
changed_elements.append_array(check_for_rename_enums(file_content));
changed_elements.append_array(check_for_rename_common(gdscript_function_renames, file_content));
- changed_elements.append_array(check_for_rename_gdscript_functions(file_content));
+ changed_elements.append_array(check_for_rename_gdscript_functions(file_content, reg_container, false));
changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content));
changed_elements.append_array(check_for_rename_gdscript_keywords(file_content));
@@ -1814,7 +1842,7 @@ int ProjectConverter3To4::validate_conversion() {
changed_elements.append_array(check_for_rename_enums(file_content));
changed_elements.append_array(check_for_rename_common(gdscript_function_renames, file_content));
- changed_elements.append_array(check_for_rename_gdscript_functions(file_content));
+ changed_elements.append_array(check_for_rename_gdscript_functions(file_content, reg_container, true));
changed_elements.append_array(check_for_rename_common(project_settings_renames, file_content));
changed_elements.append_array(check_for_rename_gdscript_keywords(file_content));
@@ -1851,7 +1879,7 @@ int ProjectConverter3To4::validate_conversion() {
continue;
}
} else {
- reason.append("\tERROR: File has exceeded the maximum size allowed - 500 KB");
+ reason.append("\tERROR: File has exceeded the maximum size allowed - " + itos(CONVERSION_MAX_FILE_SIZE_MB) + " MB");
is_ignored = true;
}
@@ -1928,6 +1956,17 @@ bool ProjectConverter3To4::test_conversion_single_additional(String name, String
return true;
}
+bool ProjectConverter3To4::test_conversion_single_additional_builtin(String name, String expected, void (ProjectConverter3To4::*func)(String &, const RegExContainer &, bool), String what, const RegExContainer &reg_container, bool builtin_script) {
+ String got = name;
+ (this->*func)(got, reg_container, builtin_script);
+ if (expected != got) {
+ ERR_PRINT("Failed to convert " + what + " `" + name + "` to `" + expected + "`, got instead `" + got + "`");
+ return false;
+ }
+
+ return true;
+}
+
bool ProjectConverter3To4::test_conversion_single_normal(String name, String expected, const char *array[][2], String what) {
String got = name;
rename_common(array, got);
@@ -1939,7 +1978,7 @@ bool ProjectConverter3To4::test_conversion_single_normal(String name, String exp
}
// Validate if conversions are proper
-bool ProjectConverter3To4::test_conversion() {
+bool ProjectConverter3To4::test_conversion(const RegExContainer &reg_container) {
bool valid = true;
valid = valid & test_conversion_single_normal("Spatial", "Node3D", class_renames, "class");
@@ -1970,26 +2009,28 @@ bool ProjectConverter3To4::test_conversion() {
valid = valid & test_conversion_single_additional("(Disconnect(A,B,C) != OK):", "(Disconnect(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp");
valid = valid & test_conversion_single_additional("(IsConnected(A,B,C) != OK):", "(IsConnected(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename");
- valid = valid & test_conversion_single_additional("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\"display/window/size/fullscreen\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional_builtin("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\"display/window/size/fullscreen\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\\\"display/window/size/fullscreen\\\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, true);
+ valid = valid & test_conversion_single_additional_builtin("OS.get_window_safe_area()", "DisplayServer.get_display_safe_area()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
- valid = valid & test_conversion_single_additional("\tvar aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("\tvar aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional_builtin("\tvar aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("\tvar aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman", "\tr.set_motion_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tvar aa = roman(r.move_and_slide()) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
- valid = valid & test_conversion_single_additional("list_dir_begin( a , b )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("list_dir_begin( a )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("list_dir_begin( )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional_builtin("list_dir_begin( a , b )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("list_dir_begin( a )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("list_dir_begin( )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
- valid = valid & test_conversion_single_additional("sort_custom( a , b )", "sort_custom(Callable(a,b))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional_builtin("sort_custom( a , b )", "sort_custom(Callable(a,b))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
- valid = valid & test_conversion_single_additional("func c(var a, var b)", "func c(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional_builtin("func c(var a, var b)", "func c(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
- valid = valid & test_conversion_single_additional("draw_line(1, 2, 3, 4, 5)", "draw_line(1,2,3,4)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional_builtin("draw_line(1, 2, 3, 4, 5)", "draw_line(1,2,3,4)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
- valid = valid & test_conversion_single_additional("\timage.lock()", "\tfalse # image.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("\timage.unlock()", "\tfalse # image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("\troman.image.unlock()", "\tfalse # roman.image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("\tmtx.lock()", "\tmtx.lock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("\tmutex.unlock()", "\tmutex.unlock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional_builtin("\timage.lock()", "\tfalse # image.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("\timage.unlock()", "\tfalse # image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("\troman.image.unlock()", "\tfalse # roman.image.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("\tmtx.lock()", "\tmtx.lock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("\tmutex.unlock()", "\tmutex.unlock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
valid = valid & test_conversion_single_additional("\nonready", "\n@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
valid = valid & test_conversion_single_additional("onready", "@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
@@ -2002,82 +2043,86 @@ bool ProjectConverter3To4::test_conversion() {
valid = valid & test_conversion_single_additional("tool", "@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
valid = valid & test_conversion_single_additional("\n tool", "\n tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
valid = valid & test_conversion_single_additional("\n\ntool", "\n\n@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
- valid = valid & test_conversion_single_additional("\n\nmaster func", "\n\n@rpc(any) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
- valid = valid & test_conversion_single_additional("\n\npuppet func", "\n\n@rpc(auth) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
- valid = valid & test_conversion_single_additional("\n\nremote func", "\n\n@rpc(any) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
- valid = valid & test_conversion_single_additional("\n\nremotesync func", "\n\n@rpc(any,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
- valid = valid & test_conversion_single_additional("\n\nsync func", "\n\n@rpc(any,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
- valid = valid & test_conversion_single_additional("\n\npuppetsync func", "\n\n@rpc(auth,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
- valid = valid & test_conversion_single_additional("\n\nmastersync func", "\n\n@rpc(any,sync) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
-
- valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function\n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function \n set(mod_value):\n mod_value # TODOConverter40 Non existent set function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("get_node(@", "get_node(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("yield(this, \"timeout\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional(" Transform.xform(Vector3(a,b,c)) ", " Transform * Vector3(a,b,c) ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional(" Transform.xform_inv(Vector3(a,b,c)) ", " Vector3(a,b,c) * Transform ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("export(float) var lifetime = 3.0", "export var lifetime: float = 3.0", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro'", "export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime')", &ProjectConverter3To4::rename_gdscript_functions, "custom rename"); // TODO, this is only a workaround
- valid = valid & test_conversion_single_additional("export(PackedScene) var mob_scene", "export var mob_scene: PackedScene", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("var d = parse_json(roman(sfs))", "var test_json_conv = JSON.new()\ntest_json_conv.parse(roman(sfs))\nvar d = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("to_json( AA ) szon", "JSON.new().stringify( AA ) szon", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("s to_json", "s JSON.new().stringify", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("AF to_json2", "AF to_json2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("var rr = JSON.parse(a)", "var test_json_conv = JSON.new()\ntest_json_conv.parse(a)\nvar rr = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("empty()", "is_empty()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional(".empty", ".empty", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional(").roman(", ").roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("\t.roman(", "\tsuper.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional(" .roman(", " super.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional(".1", ".1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional(" .1", " .1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("'.'", "'.'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("'.a'", "'.a'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("\t._input(_event)", "\tsuper._input(_event)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("(start(A,B,C,D,E,F,G) != OK):", "(start(A,Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("(connect(A,B,C,D,E,F,G) != OK):", "(connect(A,Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("(connect(A,B,C) != OK):", "(connect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("disconnect(A,B,C) != OK):", "disconnect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("is_connected(A,B,C) != OK):", "is_connected(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("is_connected(A,B,C))", "is_connected(A,Callable(B,C)))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("func _init(p_x:int)->void:", "func _init(p_x:int):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("q_PackedDataContainer._iter_init(variable1)", "q_PackedDataContainer._iter_init(variable1)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("assert(speed < 20, str(randi()%10))", "assert(speed < 20) #,str(randi()%10))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("assert(speed < 2)", "assert(speed < 2)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("assert(false, \"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", "assert(false) #,\"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("create_from_image(aa, bb)", "create_from_image(aa) #,bb", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("q_ImageTexture.create_from_image(variable1, variable2)", "q_ImageTexture.create_from_image(variable1) #,variable2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("set_cell_item(a, b, c, d ,e) # AA", "set_cell_item( Vector3(a,b,c) ,d,e) # AA", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("set_cell_item(a, b)", "set_cell_item(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("map_to_world(a, b,c)", "map_to_world(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional(" aa", " aa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("\taa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("\t aa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional(" \taa", " \taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
-
- valid = valid & test_conversion_single_additional("apply_force(position, impulse)", "apply_force(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
- valid = valid & test_conversion_single_additional("apply_impulse(position, impulse)", "apply_impulse(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename");
+ valid = valid & test_conversion_single_additional("\n\nremote func", "\n\n@rpc(any_peer) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\nremotesync func", "\n\n@rpc(any_peer, call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\npuppet func", "\n\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\npuppetsync func", "\n\n@rpc(call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\nmaster func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+ valid = valid & test_conversion_single_additional("\n\nmastersync func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc(call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword");
+
+ valid = valid & test_conversion_single_additional_builtin("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function\n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function \n set(mod_value):\n mod_value # TODOConverter40 Non existent set function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("get_node(@", "get_node(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("yield(this, \"timeout\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("yield(this, \"timeout\")", "await this.\"timeout\"", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, true);
+
+ valid = valid & test_conversion_single_additional_builtin(" Transform.xform(Vector3(a,b,c)) ", " Transform * Vector3(a,b,c) ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin(" Transform.xform_inv(Vector3(a,b,c)) ", " Vector3(a,b,c) * Transform ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("export(float) var lifetime = 3.0", "export var lifetime: float = 3.0", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro'", "export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime')", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); // TODO, this is only a workaround
+ valid = valid & test_conversion_single_additional_builtin("export(PackedScene) var mob_scene", "export var mob_scene: PackedScene", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("var d = parse_json(roman(sfs))", "var test_json_conv = JSON.new()\ntest_json_conv.parse(roman(sfs))\nvar d = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("to_json( AA ) szon", "JSON.new().stringify( AA ) szon", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("s to_json", "s JSON.new().stringify", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("AF to_json2", "AF to_json2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("var rr = JSON.parse(a)", "var test_json_conv = JSON.new()\ntest_json_conv.parse(a)\nvar rr = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("empty()", "is_empty()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin(".empty", ".empty", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin(").roman(", ").roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("\t.roman(", "\tsuper.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin(" .roman(", " super.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin(".1", ".1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin(" .1", " .1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("'.'", "'.'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("'.a'", "'.a'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("\t._input(_event)", "\tsuper._input(_event)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("(connect(A,B,C) != OK):", "(connect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("(connect(A,B,C,D) != OK):", "(connect(A,Callable(B,C).bind(D)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("(connect(A,B,C,[D]) != OK):", "(connect(A,Callable(B,C).bind(D)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("(connect(A,B,C,D,E) != OK):", "(connect(A,Callable(B,C).bind(D),E) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("(start(A,B) != OK):", "(start(Callable(A,B)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("(start(A,B,C,D,E,F,G) != OK):", "(start(Callable(A,B).bind(C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("disconnect(A,B,C) != OK):", "disconnect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("is_connected(A,B,C) != OK):", "is_connected(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("is_connected(A,B,C))", "is_connected(A,Callable(B,C)))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("func _init(p_x:int)->void:", "func _init(p_x:int):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("q_PackedDataContainer._iter_init(variable1)", "q_PackedDataContainer._iter_init(variable1)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("assert(speed < 20, str(randi()%10))", "assert(speed < 20) #,str(randi()%10))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("assert(speed < 2)", "assert(speed < 2)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("assert(false, \"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", "assert(false) #,\"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("create_from_image(aa, bb)", "create_from_image(aa) #,bb", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("q_ImageTexture.create_from_image(variable1, variable2)", "q_ImageTexture.create_from_image(variable1) #,variable2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("set_cell_item(a, b, c, d ,e) # AA", "set_cell_item( Vector3(a,b,c) ,d,e) # AA", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("set_cell_item(a, b)", "set_cell_item(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("map_to_world(a, b,c)", "map_to_world(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin(" aa", " aa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("\taa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("\t aa", "\taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin(" \taa", " \taa", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+
+ valid = valid & test_conversion_single_additional_builtin("apply_force(position, impulse)", "apply_force(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
+ valid = valid & test_conversion_single_additional_builtin("apply_impulse(position, impulse)", "apply_impulse(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
valid = valid & test_conversion_single_additional("AAA Color.white AF", "AAA Color.WHITE AF", &ProjectConverter3To4::rename_enums, "custom rename");
@@ -2519,7 +2564,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_enums(Vector<String> &file
int current_line = 1;
for (String &line : file_content) {
- Array reg_match = reg.search_all(line);
+ TypedArray<RegExMatch> reg_match = reg.search_all(line);
if (reg_match.size() > 0) {
found_things.append(line_formatter(current_line, colors_renames[current_index][0], colors_renames[current_index][1], line));
}
@@ -2535,7 +2580,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_enums(Vector<String> &file
void ProjectConverter3To4::rename_classes(String &file_content) {
int current_index = 0;
- // TODO Maybe it is better way to not rename gd, tscn and other files which are named are classes
+ // TODO Maybe it is better way to not rename gd, tscn and other files which are named as classes
while (class_renames[current_index][0]) {
// Begin renaming workaround `Resource.gd` -> `RefCounter.gd`
RegEx reg_before = RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b");
@@ -2596,7 +2641,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_classes(Vector<String> &fi
line = reg_before.sub(line, "TEMP_RENAMED_CLASS.tscn", true);
line = reg_before2.sub(line, "TEMP_RENAMED_CLASS.gd", true);
- Array reg_match = reg.search_all(line);
+ TypedArray<RegExMatch> reg_match = reg.search_all(line);
if (reg_match.size() > 0) {
found_things.append(line_formatter(current_line, class_renames[current_index][0], class_renames[current_index][1], line));
}
@@ -2625,432 +2670,11 @@ Vector<String> ProjectConverter3To4::check_for_rename_classes(Vector<String> &fi
return found_things;
}
-void ProjectConverter3To4::rename_gdscript_functions(String &file_content) {
- // Custom renaming, each rule needs to be set manually
- // Don't forget to put validate each rule in validate_conversion function
+void ProjectConverter3To4::rename_gdscript_functions(String &file_content, const RegExContainer &reg_container, bool builtin) {
Vector<String> lines = file_content.split("\n");
- RegEx reg_is_empty = RegEx("\\bempty\\(");
- RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])");
- RegEx reg_json_to = RegEx("\\bto_json\\b");
- RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)");
- RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)");
- RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)");
- RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)");
- RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)");
- RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$");
- RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$");
- RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)");
- RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)");
- RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)");
- RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)");
- RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)");
-
- CRASH_COND(!reg_is_empty.is_valid());
- CRASH_COND(!reg_super.is_valid());
- CRASH_COND(!reg_json_to.is_valid());
- CRASH_COND(!reg_json_parse.is_valid());
- CRASH_COND(!reg_json_non_new.is_valid());
- CRASH_COND(!reg_export.is_valid());
- CRASH_COND(!reg_export_advanced.is_valid());
- CRASH_COND(!reg_setget_setget.is_valid());
- CRASH_COND(!reg_setget_set.is_valid());
- CRASH_COND(!reg_setget_get.is_valid());
- CRASH_COND(!reg_join.is_valid());
- CRASH_COND(!reg_mixed_tab_space.is_valid());
- CRASH_COND(!reg_image_lock.is_valid());
- CRASH_COND(!reg_image_unlock.is_valid());
- CRASH_COND(!reg_os_fullscreen.is_valid());
-
for (String &line : lines) {
- if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) {
- line = reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
- line = reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
- }
-
- // Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure
- line = reg_mixed_tab_space.sub(line, "$1", true);
-
- // PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray
- line = reg_join.sub(line, "$2.join($1)", true);
-
- // -- empty() -> is_empty() Pool*Array
- line = reg_is_empty.sub(line, "is_empty(", true);
-
- // -- \t.func() -> \tsuper.func() Object
- line = reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore"
-
- // -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON
- line = reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
-
- // -- to_json(a) -> JSON.new().stringify(a) Object
- line = reg_json_to.sub(line, "JSON.new().stringify", true);
-
- // -- parse_json(a) -> JSON.get_data() etc. Object
- line = reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
-
- // -- get_node(@ -> get_node( Node
- line = line.replace("get_node(@", "get_node(");
-
- // export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript
- line = reg_export.sub(line, "export var $2: $1");
-
- // export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript
- line = reg_export_advanced.sub(line, "export var $2$3 # ($1)");
-
- // Setget Setget
- line = reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true);
-
- // Setget set
- line = reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true);
-
- // Setget get
- line = reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true);
-
- // OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true)
- line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true);
-
- // -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody
- if (line.find("move_and_slide(") != -1) {
- int start = line.find("move_and_slide(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- String base_obj = get_object_of_execution(line.substr(0, start));
- String starting_space = get_starting_space(line);
-
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() >= 1) {
- String line_new;
-
- // motion_velocity
- line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
-
- // up_direction
- if (parts.size() >= 2) {
- line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n";
- }
-
- // stop_on_slope
- if (parts.size() >= 3) {
- line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n";
- }
-
- // max_slides
- if (parts.size() >= 4) {
- line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n";
- }
-
- // floor_max_angle
- if (parts.size() >= 5) {
- line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n";
- }
-
- // infiinite_interia
- if (parts.size() >= 6) {
- line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n";
- }
-
- line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
- }
- }
- }
-
- // -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody
- if (line.find("move_and_slide_with_snap(") != -1) {
- int start = line.find("move_and_slide_with_snap(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- String base_obj = get_object_of_execution(line.substr(0, start));
- String starting_space = get_starting_space(line);
-
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() >= 1) {
- String line_new;
-
- // motion_velocity
- line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
-
- // snap
- if (parts.size() >= 2) {
- line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n";
- }
-
- // up_direction
- if (parts.size() >= 3) {
- line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n";
- }
-
- // stop_on_slope
- if (parts.size() >= 4) {
- line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n";
- }
-
- // max_slides
- if (parts.size() >= 5) {
- line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n";
- }
-
- // floor_max_angle
- if (parts.size() >= 6) {
- line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n";
- }
-
- // infiinite_interia
- if (parts.size() >= 7) {
- line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n";
- }
-
- line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
- }
- }
- }
-
- // -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object
- if (line.find("sort_custom(") != -1) {
- int start = line.find("sort_custom(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 2) {
- line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start);
- }
- }
- }
-
- // -- list_dir_begin( ) -> list_dir_begin() Object
- if (line.find("list_dir_begin(") != -1) {
- int start = line.find("list_dir_begin(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- line = line.substr(0, start) + "list_dir_begin() " + line.substr(end + start) + "# TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547";
- }
- }
-
- // -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem
- if (line.find("draw_line(") != -1) {
- int start = line.find("draw_line(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 5) {
- line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start);
- }
- }
- }
-
- // -- func c(var a, var b) -> func c(a, b)
- if (line.find("func ") != -1 && line.find("var ") != -1) {
- int start = line.find("func ");
- start = line.substr(start).find("(") + start;
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
-
- String start_string = line.substr(0, start) + "(";
- for (int i = 0; i < parts.size(); i++) {
- start_string += parts[i].strip_edges().trim_prefix("var ");
- if (i != parts.size() - 1) {
- start_string += ", ";
- }
- }
- line = start_string + ")" + line.substr(end + start);
- }
- }
-
- // -- yield(this, \"timeout\") -> await this.timeout GDScript
- if (line.find("yield(") != -1) {
- int start = line.find("yield(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 2) {
- line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start);
- }
- }
- }
-
- // -- parse_json( AA ) -> TODO Object
- if (line.find("parse_json(") != -1) {
- int start = line.find("parse_json(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start);
- }
- }
-
- // -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
- if (line.find(".xform(") != -1) {
- int start = line.find(".xform(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 1) {
- line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start);
- }
- }
- }
-
- // -- .xform_inv(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
- if (line.find(".xform_inv(") != -1) {
- int start = line.find(".xform_inv(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- String object_exec = get_object_of_execution(line.substr(0, start));
- if (line.find(object_exec + ".xform") != -1) {
- int start2 = line.find(object_exec + ".xform");
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 1) {
- line = line.substr(0, start2) + parts[0] + " * " + object_exec + line.substr(end + start);
- }
- }
- }
- }
-
- // -- connect(,,,things) -> connect(,Callable(,),things) Object
- if (line.find("connect(") != -1) {
- int start = line.find("connect(");
- // Protection from disconnect
- if (start == 0 || line.get(start - 1) != 's') {
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() >= 3) {
- line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
- }
- }
- }
- }
- // -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object
- if (line.find("disconnect(") != -1) {
- int start = line.find("disconnect(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
- }
- }
- }
- // -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object
- if (line.find("is_connected(") != -1) {
- int start = line.find("is_connected(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
- }
- }
- }
- // -- start(a,b,c) -> start(a,Callable(b,c)) Thread
- if (line.find("start(") != -1) {
- int start = line.find("start(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() >= 3) {
- line = line.substr(0, start) + "start(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
- }
- }
- }
- // -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589
- if (line.find(" _init(") != -1) {
- int start = line.find(" _init(");
- int end = line.rfind(":") + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start);
- }
- }
- // assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message
- if (line.find("assert(") != -1) {
- int start = line.find("assert(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 2) {
- line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")";
- }
- }
- }
- // create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture
- if (line.find("create_from_image(") != -1) {
- int start = line.find("create_from_image(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 2) {
- line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start);
- }
- }
- }
- // set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e)
- if (line.find("set_cell_item(") != -1) {
- int start = line.find("set_cell_item(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() > 2) {
- line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start);
- }
- }
- }
- // get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c))
- if (line.find("get_cell_item(") != -1) {
- int start = line.find("get_cell_item(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
- }
- }
- }
- // get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c))
- if (line.find("get_cell_item_orientation(") != -1) {
- int start = line.find("get_cell_item_orientation(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
- }
- }
- }
- // apply_impulse(A, B) -> apply_impulse(B, A)
- if (line.find("apply_impulse(") != -1) {
- int start = line.find("apply_impulse(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 2) {
- line = line.substr(0, start) + "apply_impulse(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start);
- }
- }
- }
- // apply_force(A, B) -> apply_force(B, A)
- if (line.find("apply_force(") != -1) {
- int start = line.find("apply_force(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 2) {
- line = line.substr(0, start) + "apply_force(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start);
- }
- }
- }
- // map_to_world(a, b, c) -> map_to_world(Vector3i(a, b, c))
- if (line.find("map_to_world(") != -1) {
- int start = line.find("map_to_world(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "map_to_world(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
- }
- }
- }
+ process_gdscript_line(line, reg_container, builtin);
}
// Collect vector to string
@@ -3064,478 +2688,484 @@ void ProjectConverter3To4::rename_gdscript_functions(String &file_content) {
}
};
-// This is almost 1:1 copy of function which rename gdscript functions
-Vector<String> ProjectConverter3To4::check_for_rename_gdscript_functions(Vector<String> &file_content) {
+Vector<String> ProjectConverter3To4::check_for_rename_gdscript_functions(Vector<String> &file_content, const RegExContainer &reg_container, bool builtin) {
int current_line = 1;
Vector<String> found_things;
- RegEx reg_is_empty = RegEx("\\bempty\\(");
- RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])");
- RegEx reg_json_to = RegEx("\\bto_json\\b");
- RegEx reg_json_parse = RegEx("([\t]{0,})([^\n]+)parse_json\\(([^\n]+)");
- RegEx reg_json_non_new = RegEx("([\t]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)");
- RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)");
- RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)");
- RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)");
- RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$");
- RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$");
- RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)");
- RegEx reg_mixed_tab_space = RegEx("([\t]+)([ ]+)");
- RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)");
- RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)");
- RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)");
-
- CRASH_COND(!reg_is_empty.is_valid());
- CRASH_COND(!reg_super.is_valid());
- CRASH_COND(!reg_json_to.is_valid());
- CRASH_COND(!reg_json_parse.is_valid());
- CRASH_COND(!reg_json_non_new.is_valid());
- CRASH_COND(!reg_export.is_valid());
- CRASH_COND(!reg_export_advanced.is_valid());
- CRASH_COND(!reg_setget_setget.is_valid());
- CRASH_COND(!reg_setget_set.is_valid());
- CRASH_COND(!reg_setget_get.is_valid());
- CRASH_COND(!reg_join.is_valid());
- CRASH_COND(!reg_mixed_tab_space.is_valid());
- CRASH_COND(!reg_image_lock.is_valid());
- CRASH_COND(!reg_image_unlock.is_valid());
- CRASH_COND(!reg_os_fullscreen.is_valid());
-
for (String &line : file_content) {
String old_line = line;
-
- if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) {
- line = reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
- line = reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
+ process_gdscript_line(line, reg_container, builtin);
+ if (old_line != line) {
+ found_things.append(simple_line_formatter(current_line, old_line, line));
}
+ }
- // Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure
- line = reg_mixed_tab_space.sub(line, "$1", true);
+ return found_things;
+}
+void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContainer &reg_container, bool builtin) {
+ if (line.find("mtx") == -1 && line.find("mutex") == -1 && line.find("Mutex") == -1) {
+ line = reg_container.reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
+ line = reg_container.reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, image no longer require locking, `false` helps to not broke one line if/else, so can be freely removed", true);
+ }
- // PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray
- line = reg_join.sub(line, "$2.join($1)", true);
+ // Mixed use of spaces and tabs - tabs as first - TODO, this probably is problem problem, but not sure
+ line = reg_container.reg_mixed_tab_space.sub(line, "$1", true);
- // -- empty() -> is_empty() Pool*Array
- line = reg_is_empty.sub(line, "is_empty(", true);
+ // PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray
+ line = reg_container.reg_join.sub(line, "$2.join($1)", true);
- // -- \t.func() -> \tsuper.func() Object
- line = reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore"
+ // -- empty() -> is_empty() Pool*Array
+ line = reg_container.reg_is_empty.sub(line, "is_empty(", true);
- // -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON
- line = reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
+ // -- \t.func() -> \tsuper.func() Object
+ line = reg_container.reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this brake String text e.g. "Choosen .gitignore" -> "Choosen super.gitignore"
- // -- to_json(a) -> JSON.new().stringify(a) Object
- line = reg_json_to.sub(line, "JSON.new().stringify", true);
+ // -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON
+ line = reg_container.reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
- // -- parse_json(a) -> JSON.get_data() etc. Object
- line = reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
+ // -- to_json(a) -> JSON.new().stringify(a) Object
+ line = reg_container.reg_json_to.sub(line, "JSON.new().stringify", true);
- // -- get_node(@ -> get_node( Node
- line = line.replace("get_node(@", "get_node(");
+ // -- parse_json(a) -> JSON.get_data() etc. Object
+ line = reg_container.reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
- // export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript
- line = reg_export.sub(line, "export var $2: $1");
+ // -- get_node(@ -> get_node( Node
+ line = line.replace("get_node(@", "get_node(");
- // export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript
- line = reg_export_advanced.sub(line, "export var $2$3 # ($1)");
+ // export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript
+ line = reg_container.reg_export.sub(line, "export var $2: $1");
- // Setget Setget
- line = reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true);
+ // export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript
+ line = reg_container.reg_export_advanced.sub(line, "export var $2$3 # ($1)");
- // Setget set
- line = reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true);
+ // Setget Setget
+ line = reg_container.reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true);
- // Setget get
- line = reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true);
+ // Setget set
+ line = reg_container.reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true);
- // OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true)
- line = reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true);
+ // Setget get
+ line = reg_container.reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true);
- // -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody
- if (line.find("move_and_slide(") != -1) {
- int start = line.find("move_and_slide(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- String base_obj = get_object_of_execution(line.substr(0, start));
- String starting_space = get_starting_space(line);
+ // OS.window_fullscreen = true -> ProjectSettings.set("display/window/size/fullscreen",true)
+ if (builtin) {
+ line = reg_container.reg_os_fullscreen.sub(line, "ProjectSettings.set(\\\"display/window/size/fullscreen\\\", $1)", true);
+ } else {
+ line = reg_container.reg_os_fullscreen.sub(line, "ProjectSettings.set(\"display/window/size/fullscreen\", $1)", true);
+ }
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() >= 1) {
- String line_new;
+ // -- r.move_and_slide( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody
+ if (line.find("move_and_slide(") != -1) {
+ int start = line.find("move_and_slide(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ String base_obj = get_object_of_execution(line.substr(0, start));
+ String starting_space = get_starting_space(line);
- // motion_velocity
- line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() >= 1) {
+ String line_new;
- // up_direction
- if (parts.size() >= 2) {
- line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n";
- }
+ // motion_velocity
+ line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
- // stop_on_slope
- if (parts.size() >= 3) {
- line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n";
- }
+ // up_direction
+ if (parts.size() >= 2) {
+ line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n";
+ }
- // max_slides
- if (parts.size() >= 4) {
- line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n";
- }
+ // stop_on_slope
+ if (parts.size() >= 3) {
+ line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n";
+ }
- // floor_max_angle
- if (parts.size() >= 5) {
- line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n";
- }
+ // max_slides
+ if (parts.size() >= 4) {
+ line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n";
+ }
- // infiinite_interia
- if (parts.size() >= 6) {
- line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n";
- }
+ // floor_max_angle
+ if (parts.size() >= 5) {
+ line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n";
+ }
- line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
+ // infiinite_interia
+ if (parts.size() >= 6) {
+ line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n";
}
+
+ line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
}
}
+ }
- // -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody
- if (line.find("move_and_slide_with_snap(") != -1) {
- int start = line.find("move_and_slide_with_snap(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- String base_obj = get_object_of_execution(line.substr(0, start));
- String starting_space = get_starting_space(line);
-
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() >= 1) {
- String line_new;
+ // -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_motion_velocity(a) ... r.move_and_slide() KinematicBody
+ if (line.find("move_and_slide_with_snap(") != -1) {
+ int start = line.find("move_and_slide_with_snap(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ String base_obj = get_object_of_execution(line.substr(0, start));
+ String starting_space = get_starting_space(line);
- // motion_velocity
- line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() >= 1) {
+ String line_new;
- // snap
- if (parts.size() >= 2) {
- line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n";
- }
+ // motion_velocity
+ line_new += starting_space + base_obj + "set_motion_velocity(" + parts[0] + ")\n";
- // up_direction
- if (parts.size() >= 3) {
- line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n";
- }
+ // snap
+ if (parts.size() >= 2) {
+ line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n";
+ }
- // stop_on_slope
- if (parts.size() >= 4) {
- line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n";
- }
+ // up_direction
+ if (parts.size() >= 3) {
+ line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n";
+ }
- // max_slides
- if (parts.size() >= 5) {
- line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n";
- }
+ // stop_on_slope
+ if (parts.size() >= 4) {
+ line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n";
+ }
- // floor_max_angle
- if (parts.size() >= 6) {
- line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n";
- }
+ // max_slides
+ if (parts.size() >= 5) {
+ line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n";
+ }
- // infiinite_interia
- if (parts.size() >= 7) {
- line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n";
- }
+ // floor_max_angle
+ if (parts.size() >= 6) {
+ line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n";
+ }
- line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
+ // infiinite_interia
+ if (parts.size() >= 7) {
+ line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n";
}
+
+ line = line_new + line.substr(0, start) + "move_and_slide()" + line.substr(end + start);
}
}
+ }
- // -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object
- if (line.find("sort_custom(") != -1) {
- int start = line.find("sort_custom(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 2) {
- line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start);
- }
+ // -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object
+ if (line.find("sort_custom(") != -1) {
+ int start = line.find("sort_custom(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start);
}
}
+ }
- // -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem
- if (line.find("draw_line(") != -1) {
- int start = line.find("draw_line(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 5) {
- line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start);
- }
- }
+ // -- list_dir_begin( ) -> list_dir_begin() Object
+ if (line.find("list_dir_begin(") != -1) {
+ int start = line.find("list_dir_begin(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ line = line.substr(0, start) + "list_dir_begin() " + line.substr(end + start) + "# TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547";
}
+ }
- // -- func c(var a, var b) -> func c(a, b)
- if (line.find("func ") != -1 && line.find("var ") != -1) {
- int start = line.find("func ");
- start = line.substr(start).find("(") + start;
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
+ // -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem
+ if (line.find("draw_line(") != -1) {
+ int start = line.find("draw_line(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 5) {
+ line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start);
+ }
+ }
+ }
- String start_string = line.substr(0, start) + "(";
- for (int i = 0; i < parts.size(); i++) {
- start_string += parts[i].strip_edges().trim_prefix("var ");
- if (i != parts.size() - 1) {
- start_string += ", ";
- }
+ // -- func c(var a, var b) -> func c(a, b)
+ if (line.find("func ") != -1 && line.find("var ") != -1) {
+ int start = line.find("func ");
+ start = line.substr(start).find("(") + start;
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+
+ String start_string = line.substr(0, start) + "(";
+ for (int i = 0; i < parts.size(); i++) {
+ start_string += parts[i].strip_edges().trim_prefix("var ");
+ if (i != parts.size() - 1) {
+ start_string += ", ";
}
- line = start_string + ")" + line.substr(end + start);
}
+ line = start_string + ")" + line.substr(end + start);
}
+ }
- // -- yield(this, \"timeout\") -> await this.timeout GDScript
- if (line.find("yield(") != -1) {
- int start = line.find("yield(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 2) {
+ // -- yield(this, \"timeout\") -> await this.timeout GDScript
+ if (line.find("yield(") != -1) {
+ int start = line.find("yield(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ if (builtin) {
+ line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace(" ", "") + line.substr(end + start);
+ } else {
line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start);
}
}
}
+ }
- // -- parse_json( AA ) -> TODO Object
- if (line.find("parse_json(") != -1) {
- int start = line.find("parse_json(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start);
- }
+ // -- parse_json( AA ) -> TODO Object
+ if (line.find("parse_json(") != -1) {
+ int start = line.find("parse_json(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start);
}
+ }
- // -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
- if (line.find(".xform(") != -1) {
- int start = line.find(".xform(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 1) {
- line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start);
- }
+ // -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
+ if (line.find(".xform(") != -1) {
+ int start = line.find(".xform(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 1) {
+ line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start);
}
}
+ }
- // -- .xform_inv(Vector3(a,b,c)) -> / Vector3(a,b,c) Transform
- if (line.find(".xform_inv(") != -1) {
- int start = line.find(".xform_inv(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
+ // -- .xform_inv(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
+ if (line.find(".xform_inv(") != -1) {
+ int start = line.find(".xform_inv(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ String object_exec = get_object_of_execution(line.substr(0, start));
+ if (line.find(object_exec + ".xform") != -1) {
+ int start2 = line.find(object_exec + ".xform");
Vector<String> parts = parse_arguments(line.substr(start, end));
if (parts.size() == 1) {
- line = line.substr(0, start) + " / " + parts[0] + line.substr(end + start);
+ line = line.substr(0, start2) + parts[0] + " * " + object_exec + line.substr(end + start);
}
}
}
+ }
- // -- connect(,,,things) -> connect(,Callable(,),things) Object
- if (line.find("connect(") != -1) {
- int start = line.find("connect(");
- // Protection from disconnect
- if (start == 0 || line.get(start - 1) != 's') {
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() >= 3) {
- line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
- }
- }
- }
- }
- // -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object
- if (line.find("disconnect(") != -1) {
- int start = line.find("disconnect(");
+ // -- "(connect(A,B,C,D,E) != OK):", "(connect(A,Callable(B,C).bind(D),E) Object
+ if (line.find("connect(") != -1) {
+ int start = line.find("connect(");
+ // Protection from disconnect
+ if (start == 0 || line.get(start - 1) != 's') {
int end = get_end_parenthess(line.substr(start)) + 1;
if (end > -1) {
Vector<String> parts = parse_arguments(line.substr(start, end));
if (parts.size() == 3) {
- line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ } else if (parts.size() >= 4) {
+ line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ").bind(" + parts[3].lstrip("[").rstrip("]") + ")" + connect_arguments(parts, 4) + ")" + line.substr(end + start);
}
}
}
- // -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object
- if (line.find("is_connected(") != -1) {
- int start = line.find("is_connected(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
- }
+ }
+ // -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object
+ if (line.find("disconnect(") != -1) {
+ int start = line.find("disconnect(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
}
}
- // -- start(a,b,c) -> start(a,Callable(b,c)) Thread
- if (line.find("start(") != -1) {
- int start = line.find("start(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() >= 3) {
- line = line.substr(0, start) + "start(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
- }
+ }
+ // -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object
+ if (line.find("is_connected(") != -1) {
+ int start = line.find("is_connected(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
}
}
- // -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589
- if (line.find(" _init(") != -1) {
- int start = line.find(" _init(");
- int end = line.rfind(":") + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start);
+ }
+ // -- start(a,b) -> start(Callable(a,b)) Thread
+ // -- start(a,b,c,d) -> start(Callable(a,b).bind(c),d) Thread
+ if (line.find("start(") != -1) {
+ int start = line.find("start(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start);
+ } else if (parts.size() >= 3) {
+ line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + ").bind(" + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
}
}
- // assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message
- if (line.find("assert(") != -1) {
- int start = line.find("assert(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 2) {
- line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")";
- }
+ }
+ // -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589
+ if (line.find(" _init(") != -1) {
+ int start = line.find(" _init(");
+ int end = line.rfind(":") + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start);
+ }
+ }
+ // assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message
+ if (line.find("assert(") != -1) {
+ int start = line.find("assert(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")";
}
}
- // create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture
- if (line.find("create_from_image(") != -1) {
- int start = line.find("create_from_image(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 2) {
- line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start);
- }
+ }
+ // create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture
+ if (line.find("create_from_image(") != -1) {
+ int start = line.find("create_from_image(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start);
}
}
- // set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e)
- if (line.find("set_cell_item(") != -1) {
- int start = line.find("set_cell_item(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() > 2) {
- line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start);
- }
+ }
+ // set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e)
+ if (line.find("set_cell_item(") != -1) {
+ int start = line.find("set_cell_item(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() > 2) {
+ line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start);
}
}
- // get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c))
- if (line.find("get_cell_item(") != -1) {
- int start = line.find("get_cell_item(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
- }
+ }
+ // get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c))
+ if (line.find("get_cell_item(") != -1) {
+ int start = line.find("get_cell_item(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
}
}
- // get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c))
- if (line.find("get_cell_item_orientation(") != -1) {
- int start = line.find("get_cell_item_orientation(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
- }
+ }
+ // get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c))
+ if (line.find("get_cell_item_orientation(") != -1) {
+ int start = line.find("get_cell_item_orientation(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
}
}
-
- // apply_impulse(A, B) -> apply_impulse(B, A)
- if (line.find("apply_impulse(") != -1) {
- int start = line.find("apply_impulse(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 2) {
- line = line.substr(0, start) + "apply_impulse(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start);
- }
+ }
+ // apply_impulse(A, B) -> apply_impulse(B, A)
+ if (line.find("apply_impulse(") != -1) {
+ int start = line.find("apply_impulse(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "apply_impulse(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start);
}
}
- // apply_force(A, B) -> apply_force(B, A)
- if (line.find("apply_force(") != -1) {
- int start = line.find("apply_force(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 2) {
- line = line.substr(0, start) + "apply_force(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start);
- }
+ }
+ // apply_force(A, B) -> apply_force(B, A)
+ if (line.find("apply_force(") != -1) {
+ int start = line.find("apply_force(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 2) {
+ line = line.substr(0, start) + "apply_force(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start);
}
}
- // map_to_world(a, b, c) -> map_to_world(Vector3i(a, b, c))
- if (line.find("map_to_world(") != -1) {
- int start = line.find("get_cell_item_orientation(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "map_to_world(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
- }
+ }
+ // map_to_world(a, b, c) -> map_to_world(Vector3i(a, b, c))
+ if (line.find("map_to_world(") != -1) {
+ int start = line.find("map_to_world(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "map_to_world(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
}
}
-
- if (old_line != line) {
- found_things.append(simple_line_formatter(current_line, old_line, line));
+ }
+ // OS.get_window_safe_area() -> DisplayServer.get_display_safe_area()
+ if (line.find("OS.get_window_safe_area(") != -1) {
+ int start = line.find("OS.get_window_safe_area(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 0) {
+ line = line.substr(0, start) + "DisplayServer.get_display_safe_area()" + line.substr(end + start);
+ }
}
}
-
- return found_things;
}
-void ProjectConverter3To4::rename_csharp_functions(String &file_content) {
- // Custom renaming, each rule needs to be set manually
- // Don't forget to put validate each rule in validate_conversion function
- Vector<String> lines = file_content.split("\n");
+void ProjectConverter3To4::process_csharp_line(String &line) {
+ // TODO maybe this can be changed to normal rule
+ line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()");
- for (String &line : lines) {
- // TODO maybe this can be changed to normal rule
- line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()");
-
- // -- Connect(,,,things) -> Connect(,Callable(,),things) Object
- if (line.find("Connect(") != -1) {
- int start = line.find("Connect(");
- // Protection from disconnect
- if (start == 0 || line.get(start - 1) != 's') {
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() >= 3) {
- line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
- }
- }
- }
- }
- // -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object
- if (line.find("Disconnect(") != -1) {
- int start = line.find("Disconnect(");
+ // -- Connect(,,,things) -> Connect(,Callable(,),things) Object
+ if (line.find("Connect(") != -1) {
+ int start = line.find("Connect(");
+ // Protection from disconnect
+ if (start == 0 || line.get(start - 1) != 's') {
int end = get_end_parenthess(line.substr(start)) + 1;
if (end > -1) {
Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "Disconnect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ if (parts.size() >= 3) {
+ line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
}
}
}
- // -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object
- if (line.find("IsConnected(") != -1) {
- int start = line.find("IsConnected(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "IsConnected(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
- }
+ }
+ // -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object
+ if (line.find("Disconnect(") != -1) {
+ int start = line.find("Disconnect(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "Disconnect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
+ }
+ }
+ }
+ // -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object
+ if (line.find("IsConnected(") != -1) {
+ int start = line.find("IsConnected(");
+ int end = get_end_parenthess(line.substr(start)) + 1;
+ if (end > -1) {
+ Vector<String> parts = parse_arguments(line.substr(start, end));
+ if (parts.size() == 3) {
+ line = line.substr(0, start) + "IsConnected(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
}
}
}
+}
+
+void ProjectConverter3To4::rename_csharp_functions(String &file_content) {
+ Vector<String> lines = file_content.split("\n");
+
+ for (String &line : lines) {
+ process_csharp_line(line);
+ }
// Collect vector to string
file_content = "";
@@ -3556,47 +3186,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_csharp_functions(Vector<St
for (String &line : file_content) {
String old_line = line;
-
- // TODO maybe this can be changed to normal rule
- line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()");
-
- // -- Connect(,,,things) -> connect(,Callable(,),things) Object
- if (line.find("Connect(") != -1) {
- int start = line.find("Connect(");
- // Protection from disconnect
- if (start == 0 || line.get(start - 1) != 's') {
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() >= 3) {
- line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
- }
- }
- }
- }
- // -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object
- if (line.find("Disconnect(") != -1) {
- int start = line.find("Disconnect(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "Disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
- }
- }
- }
- // -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object
- if (line.find("IsConnected(") != -1) {
- int start = line.find("IsConnected(");
- int end = get_end_parenthess(line.substr(start)) + 1;
- if (end > -1) {
- Vector<String> parts = parse_arguments(line.substr(start, end));
- if (parts.size() == 3) {
- line = line.substr(0, start) + "IsConnected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
- }
- }
- }
-
+ process_csharp_line(line);
if (old_line != line) {
found_things.append(simple_line_formatter(current_line, old_line, line));
}
@@ -3605,88 +3195,81 @@ Vector<String> ProjectConverter3To4::check_for_rename_csharp_functions(Vector<St
return found_things;
}
-void ProjectConverter3To4::rename_gdscript_keywords(String &file_content){
- { RegEx reg_tool = RegEx("([\n]+)tool");
-CRASH_COND(!reg_tool.is_valid());
-file_content = reg_tool.sub(file_content, "$1@tool", true);
-RegEx reg_tool2 = RegEx("^tool");
-CRASH_COND(!reg_tool2.is_valid());
-file_content = reg_tool2.sub(file_content, "@tool", true);
-}
-{
- RegEx reg_export = RegEx("([\n\t]+)export\\b");
- CRASH_COND(!reg_export.is_valid());
- file_content = reg_export.sub(file_content, "$1@export", true);
- RegEx reg_export2 = RegEx("^export");
- CRASH_COND(!reg_export2.is_valid());
- file_content = reg_export2.sub(file_content, "@export", true);
-}
-{
- RegEx reg_onready = RegEx("([\n]+)onready");
- CRASH_COND(!reg_onready.is_valid());
- file_content = reg_onready.sub(file_content, "$1@onready", true);
- RegEx reg_onready2 = RegEx("^onready");
- CRASH_COND(!reg_onready2.is_valid());
- file_content = reg_onready2.sub(file_content, "@onready", true);
-}
-{
- RegEx reg_master = RegEx("([\n]+)master func");
- CRASH_COND(!reg_master.is_valid());
- file_content = reg_master.sub(file_content, "$1@rpc(any) func", true);
- RegEx reg_master2 = RegEx("^master func");
- CRASH_COND(!reg_master2.is_valid());
- file_content = reg_master2.sub(file_content, "@rpc(any) func", true);
-}
-{
- RegEx reg_puppet = RegEx("([\n]+)puppet func");
- CRASH_COND(!reg_puppet.is_valid());
- file_content = reg_puppet.sub(file_content, "$1@rpc(auth) func", true);
- RegEx reg_puppet2 = RegEx("^puppet func");
- CRASH_COND(!reg_puppet2.is_valid());
- file_content = reg_puppet2.sub(file_content, "@rpc(auth) func", true);
-}
-{
- RegEx reg_remote = RegEx("([\n]+)remote func");
- CRASH_COND(!reg_remote.is_valid());
- file_content = reg_remote.sub(file_content, "$1@rpc(any) func", true);
- RegEx reg_remote2 = RegEx("^remote func");
- CRASH_COND(!reg_remote2.is_valid());
- file_content = reg_remote2.sub(file_content, "@rpc(any) func", true);
-}
-{
- RegEx reg_remotesync = RegEx("([\n]+)remotesync func");
- CRASH_COND(!reg_remotesync.is_valid());
- file_content = reg_remotesync.sub(file_content, "$1@rpc(any,sync) func", true);
- RegEx reg_remotesync2 = RegEx("^remotesync func");
- CRASH_COND(!reg_remotesync2.is_valid());
- file_content = reg_remotesync2.sub(file_content, "@rpc(any,sync) func", true);
-}
-{
- RegEx reg_sync = RegEx("([\n]+)sync func");
- CRASH_COND(!reg_sync.is_valid());
- file_content = reg_sync.sub(file_content, "$1@rpc(any,sync) func", true);
- RegEx reg_sync2 = RegEx("^sync func");
- CRASH_COND(!reg_sync2.is_valid());
- file_content = reg_sync2.sub(file_content, "@rpc(any,sync) func", true);
-}
-{
- RegEx reg_puppetsync = RegEx("([\n]+)puppetsync func");
- CRASH_COND(!reg_puppetsync.is_valid());
- file_content = reg_puppetsync.sub(file_content, "$1@rpc(auth,sync) func", true);
- RegEx reg_puppetsync2 = RegEx("^puppetsync func");
- CRASH_COND(!reg_puppetsync2.is_valid());
- file_content = reg_puppetsync2.sub(file_content, "@rpc(auth,sync) func", true);
-}
-{
- RegEx reg_mastersync = RegEx("([\n]+)mastersync func");
- CRASH_COND(!reg_mastersync.is_valid());
- file_content = reg_mastersync.sub(file_content, "$1@rpc(any,sync) func", true);
- RegEx reg_mastersync2 = RegEx("^mastersync func");
- CRASH_COND(!reg_mastersync2.is_valid());
- file_content = reg_mastersync2.sub(file_content, "@rpc(any,sync) func", true);
-}
+void ProjectConverter3To4::rename_gdscript_keywords(String &file_content) {
+ {
+ RegEx reg_first = RegEx("([\n]+)tool");
+ CRASH_COND(!reg_first.is_valid());
+ file_content = reg_first.sub(file_content, "$1@tool", true);
+ RegEx reg_second = RegEx("^tool");
+ CRASH_COND(!reg_second.is_valid());
+ file_content = reg_second.sub(file_content, "@tool", true);
+ }
+ {
+ RegEx reg_first = RegEx("([\n\t]+)export\\b");
+ CRASH_COND(!reg_first.is_valid());
+ file_content = reg_first.sub(file_content, "$1@export", true);
+ RegEx reg_second = RegEx("^export");
+ CRASH_COND(!reg_second.is_valid());
+ file_content = reg_second.sub(file_content, "@export", true);
+ }
+ {
+ RegEx reg_first = RegEx("([\n]+)onready");
+ CRASH_COND(!reg_first.is_valid());
+ file_content = reg_first.sub(file_content, "$1@onready", true);
+ RegEx reg_second = RegEx("^onready");
+ CRASH_COND(!reg_second.is_valid());
+ file_content = reg_second.sub(file_content, "@onready", true);
+ }
+ {
+ RegEx reg_first = RegEx("([\n]+)remote func");
+ CRASH_COND(!reg_first.is_valid());
+ file_content = reg_first.sub(file_content, "$1@rpc(any_peer) func", true);
+ RegEx reg_second = RegEx("^remote func");
+ CRASH_COND(!reg_second.is_valid());
+ file_content = reg_second.sub(file_content, "@rpc(any_peer) func", true);
+ }
+ {
+ RegEx reg_first = RegEx("([\n]+)remotesync func");
+ CRASH_COND(!reg_first.is_valid());
+ file_content = reg_first.sub(file_content, "$1@rpc(any_peer, call_local) func", true);
+ RegEx reg_second = RegEx("^remotesync func");
+ CRASH_COND(!reg_second.is_valid());
+ file_content = reg_second.sub(file_content, "@rpc(any_peer, call_local) func", true);
+ }
+ {
+ RegEx reg_first = RegEx("([\n]+)puppet func");
+ CRASH_COND(!reg_first.is_valid());
+ file_content = reg_first.sub(file_content, "$1@rpc func", true);
+ RegEx reg_second = RegEx("^puppet func");
+ CRASH_COND(!reg_second.is_valid());
+ file_content = reg_second.sub(file_content, "@rpc func", true);
+ }
+ {
+ RegEx reg_first = RegEx("([\n]+)puppetsync func");
+ CRASH_COND(!reg_first.is_valid());
+ file_content = reg_first.sub(file_content, "$1@rpc(call_local) func", true);
+ RegEx reg_second = RegEx("^puppetsync func");
+ CRASH_COND(!reg_second.is_valid());
+ file_content = reg_second.sub(file_content, "@rpc(call_local) func", true);
+ }
+ String error_message = "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n";
+ {
+ RegEx reg_first = RegEx("([\n]+)master func");
+ CRASH_COND(!reg_first.is_valid());
+ file_content = reg_first.sub(file_content, "$1" + error_message + "@rpc func", true);
+ RegEx reg_second = RegEx("^master func");
+ CRASH_COND(!reg_second.is_valid());
+ file_content = reg_second.sub(file_content, error_message + "@rpc func", true);
+ }
+ {
+ RegEx reg_first = RegEx("([\n]+)mastersync func");
+ CRASH_COND(!reg_first.is_valid());
+ file_content = reg_first.sub(file_content, "$1" + error_message + "@rpc(call_local) func", true);
+ RegEx reg_second = RegEx("^mastersync func");
+ CRASH_COND(!reg_second.is_valid());
+ file_content = reg_second.sub(file_content, error_message + "@rpc(call_local) func", true);
+ }
}
-;
Vector<String> ProjectConverter3To4::check_for_rename_gdscript_keywords(Vector<String> &file_content) {
Vector<String> found_things;
@@ -3697,96 +3280,87 @@ Vector<String> ProjectConverter3To4::check_for_rename_gdscript_keywords(Vector<S
String old;
old = line;
{
- RegEx reg_tool2 = RegEx("^tool");
- CRASH_COND(!reg_tool2.is_valid());
- line = reg_tool2.sub(line, "@tool", true);
+ RegEx reg_first = RegEx("^tool");
+ CRASH_COND(!reg_first.is_valid());
+ line = reg_first.sub(line, "@tool", true);
}
if (old != line) {
found_things.append(line_formatter(current_line, "tool", "@tool", line));
}
old = line;
{
- RegEx reg_export = RegEx("([\t]+)export\\b");
- CRASH_COND(!reg_export.is_valid());
- line = reg_export.sub(line, "$1@export", true);
- RegEx reg_export2 = RegEx("^export");
- CRASH_COND(!reg_export2.is_valid());
- line = reg_export2.sub(line, "@export", true);
+ RegEx reg_first = RegEx("([\t]+)export\\b");
+ CRASH_COND(!reg_first.is_valid());
+ line = reg_first.sub(line, "$1@export", true);
+ RegEx reg_second = RegEx("^export");
+ CRASH_COND(!reg_second.is_valid());
+ line = reg_second.sub(line, "@export", true);
}
if (old != line) {
found_things.append(line_formatter(current_line, "export", "@export", line));
}
old = line;
{
- RegEx reg_onready2 = RegEx("^onready");
- CRASH_COND(!reg_onready2.is_valid());
- line = reg_onready2.sub(line, "@onready", true);
+ RegEx reg_first = RegEx("^onready");
+ CRASH_COND(!reg_first.is_valid());
+ line = reg_first.sub(line, "@onready", true);
}
if (old != line) {
found_things.append(line_formatter(current_line, "onready", "@onready", line));
}
old = line;
{
- RegEx reg_master2 = RegEx("^master func");
- CRASH_COND(!reg_master2.is_valid());
- line = reg_master2.sub(line, "@rpc(any) func", true);
- }
- if (old != line) {
- found_things.append(line_formatter(current_line, "master func", "@rpc(any) func", line));
- }
- old = line;
- {
- RegEx reg_puppet2 = RegEx("^puppet func");
- CRASH_COND(!reg_puppet2.is_valid());
- line = reg_puppet2.sub(line, "@rpc(auth) func", true);
+ RegEx regex = RegEx("^remote func");
+ CRASH_COND(!regex.is_valid());
+ line = regex.sub(line, "@rpc(any_peer) func", true);
}
if (old != line) {
- found_things.append(line_formatter(current_line, "puppet func", "@rpc(auth) func", line));
+ found_things.append(line_formatter(current_line, "remote func", "@rpc(any_peer) func", line));
}
old = line;
{
- RegEx reg_remote2 = RegEx("^remote func");
- CRASH_COND(!reg_remote2.is_valid());
- line = reg_remote2.sub(line, "@rpc(any) func", true);
+ RegEx regex = RegEx("^remotesync func");
+ CRASH_COND(!regex.is_valid());
+ line = regex.sub(line, "@rpc(any_peer, call_local)) func", true);
}
if (old != line) {
- found_things.append(line_formatter(current_line, "remote func", "@rpc(any) func", line));
+ found_things.append(line_formatter(current_line, "remotesync func", "@rpc(any_peer, call_local)) func", line));
}
old = line;
{
- RegEx reg_remotesync2 = RegEx("^remotesync func");
- CRASH_COND(!reg_remotesync2.is_valid());
- line = reg_remotesync2.sub(line, "@rpc(any,sync) func", true);
+ RegEx regex = RegEx("^puppet func");
+ CRASH_COND(!regex.is_valid());
+ line = regex.sub(line, "@rpc func", true);
}
if (old != line) {
- found_things.append(line_formatter(current_line, "remotesync func", "@rpc(any,sync) func", line));
+ found_things.append(line_formatter(current_line, "puppet func", "@rpc func", line));
}
old = line;
{
- RegEx reg_sync2 = RegEx("^sync func");
- CRASH_COND(!reg_sync2.is_valid());
- line = reg_sync2.sub(line, "@rpc(any,sync) func", true);
+ RegEx regex = RegEx("^puppetsync func");
+ CRASH_COND(!regex.is_valid());
+ line = regex.sub(line, "@rpc(call_local) func", true);
}
if (old != line) {
- found_things.append(line_formatter(current_line, "sync func", "@rpc(any,sync) func", line));
+ found_things.append(line_formatter(current_line, "puppetsync func", "@rpc(call_local) func", line));
}
old = line;
{
- RegEx reg_puppetsync2 = RegEx("^puppetsync func");
- CRASH_COND(!reg_puppetsync2.is_valid());
- line = reg_puppetsync2.sub(line, "@rpc(auth,sync) func", true);
+ RegEx regex = RegEx("^master func");
+ CRASH_COND(!regex.is_valid());
+ line = regex.sub(line, "@rpc func", true);
}
if (old != line) {
- found_things.append(line_formatter(current_line, "puppetsync func", "@rpc(any,sync) func", line));
+ found_things.append(line_formatter(current_line, "master func", "@rpc func", line));
}
old = line;
{
- RegEx reg_mastersync2 = RegEx("^mastersync func");
- CRASH_COND(!reg_mastersync2.is_valid());
- line = reg_mastersync2.sub(line, "@rpc(any,sync) func", true);
+ RegEx regex = RegEx("^mastersync func");
+ CRASH_COND(!regex.is_valid());
+ line = regex.sub(line, "@rpc(call_local) func", true);
}
if (old != line) {
- found_things.append(line_formatter(current_line, "mastersync", "@rpc(any,sync) func", line));
+ found_things.append(line_formatter(current_line, "mastersync func", "@rpc(call_local) func", line));
}
old = line;
@@ -3810,7 +3384,7 @@ Vector<String> ProjectConverter3To4::check_for_custom_rename(Vector<String> &fil
int current_line = 1;
for (String &line : file_content) {
- Array reg_match = reg.search_all(line);
+ TypedArray<RegExMatch> reg_match = reg.search_all(line);
if (reg_match.size() > 0) {
found_things.append(line_formatter(current_line, from.replace("\\.", "."), to, line)); // Without replacing it will print "\.shader" instead ".shader"
}
@@ -3841,7 +3415,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_common(const char *array[]
int current_line = 1;
for (String &line : file_content) {
- Array reg_match = reg.search_all(line);
+ TypedArray<RegExMatch> reg_match = reg.search_all(line);
if (reg_match.size() > 0) {
found_things.append(line_formatter(current_line, array[current_index][0], array[current_index][1], line));
}
diff --git a/editor/project_converter_3_to_4.h b/editor/project_converter_3_to_4.h
index 95239666e0..a58bb2767a 100644
--- a/editor/project_converter_3_to_4.h
+++ b/editor/project_converter_3_to_4.h
@@ -37,17 +37,23 @@
#include "core/string/ustring.h"
class ProjectConverter3To4 {
+public:
+ class RegExContainer;
+
+private:
void rename_enums(String &file_content);
Vector<String> check_for_rename_enums(Vector<String> &file_content);
void rename_classes(String &file_content);
Vector<String> check_for_rename_classes(Vector<String> &file_content);
- void rename_gdscript_functions(String &file_content);
- Vector<String> check_for_rename_gdscript_functions(Vector<String> &file_content);
+ void rename_gdscript_functions(String &file_content, const RegExContainer &reg_container, bool builtin);
+ Vector<String> check_for_rename_gdscript_functions(Vector<String> &file_content, const RegExContainer &reg_container, bool builtin);
+ void process_gdscript_line(String &line, const RegExContainer &reg_container, bool builtin);
void rename_csharp_functions(String &file_content);
Vector<String> check_for_rename_csharp_functions(Vector<String> &file_content);
+ void process_csharp_line(String &line);
void rename_gdscript_keywords(String &file_content);
Vector<String> check_for_rename_gdscript_keywords(Vector<String> &file_content);
@@ -71,9 +77,10 @@ class ProjectConverter3To4 {
bool test_single_array(const char *array[][2], bool ignore_second_check = false);
bool test_conversion_single_additional(String name, String expected, void (ProjectConverter3To4::*func)(String &), String what);
+ bool test_conversion_single_additional_builtin(String name, String expected, void (ProjectConverter3To4::*func)(String &, const RegExContainer &, bool), String what, const RegExContainer &reg_container, bool builtin);
bool test_conversion_single_normal(String name, String expected, const char *array[][2], String what);
bool test_array_names();
- bool test_conversion();
+ bool test_conversion(const RegExContainer &reg_container);
public:
int validate_conversion();
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 7d35d5a3d5..8395fa996a 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -646,14 +646,6 @@ private:
protected:
static void _bind_methods() {
- ClassDB::bind_method("_browse_path", &ProjectDialog::_browse_path);
- ClassDB::bind_method("_create_folder", &ProjectDialog::_create_folder);
- ClassDB::bind_method("_text_changed", &ProjectDialog::_text_changed);
- ClassDB::bind_method("_path_text_changed", &ProjectDialog::_path_text_changed);
- ClassDB::bind_method("_path_selected", &ProjectDialog::_path_selected);
- ClassDB::bind_method("_file_selected", &ProjectDialog::_file_selected);
- ClassDB::bind_method("_install_path_selected", &ProjectDialog::_install_path_selected);
- ClassDB::bind_method("_browse_install_path", &ProjectDialog::_browse_install_path);
ADD_SIGNAL(MethodInfo("project_created"));
ADD_SIGNAL(MethodInfo("projects_updated"));
}
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index be1ad1ca9c..ca5eeaa787 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -34,10 +34,15 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "servers/movie_writer/movie_writer.h"
ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
+void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
+ localization_editor->connect_filesystem_dock_signals(p_fs_dock);
+}
+
void ProjectSettingsEditor::popup_project_settings() {
// Restore valid window bounds or pop up at default size.
Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
@@ -74,8 +79,13 @@ void ProjectSettingsEditor::_setting_edited(const String &p_name) {
queue_save();
}
+void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) {
+ custom_properties->set_visible(p_is_advanced);
+}
+
void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", p_button_pressed);
+ _update_advanced(p_button_pressed);
general_settings_inspector->set_restrict_to_basic_settings(!p_button_pressed);
}
@@ -584,35 +594,35 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
advanced->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_advanced_toggled));
search_bar->add_child(advanced);
- HBoxContainer *header = memnew(HBoxContainer);
- general_editor->add_child(header);
+ custom_properties = memnew(HBoxContainer);
+ general_editor->add_child(custom_properties);
property_box = memnew(LineEdit);
property_box->set_placeholder(TTR("Select a Setting or Type its Name"));
property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
- header->add_child(property_box);
+ custom_properties->add_child(property_box);
feature_box = memnew(OptionButton);
feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
feature_box->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
- header->add_child(feature_box);
+ custom_properties->add_child(feature_box);
type_box = memnew(OptionButton);
type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
- header->add_child(type_box);
+ custom_properties->add_child(type_box);
add_button = memnew(Button);
add_button->set_text(TTR("Add"));
add_button->set_disabled(true);
add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
- header->add_child(add_button);
+ custom_properties->add_child(add_button);
del_button = memnew(Button);
del_button->set_text(TTR("Delete"));
del_button->set_disabled(true);
del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting));
- header->add_child(del_button);
+ custom_properties->add_child(del_button);
general_settings_inspector = memnew(SectionedInspector);
general_settings_inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
@@ -693,6 +703,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
advanced->set_pressed(true);
}
+ _update_advanced(use_advanced);
general_settings_inspector->set_restrict_to_basic_settings(!use_advanced);
import_defaults_editor = memnew(ImportDefaultsEditor);
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index 455aaae11c..c2d2c2d8f4 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -43,6 +43,8 @@
#include "editor/shader_globals_editor.h"
#include "scene/gui/tab_container.h"
+class FileSystemDock;
+
class ProjectSettingsEditor : public AcceptDialog {
GDCLASS(ProjectSettingsEditor, AcceptDialog);
@@ -61,6 +63,7 @@ class ProjectSettingsEditor : public AcceptDialog {
LineEdit *search_box = nullptr;
CheckButton *advanced = nullptr;
+ HBoxContainer *custom_properties = nullptr;
LineEdit *property_box = nullptr;
OptionButton *feature_box = nullptr;
OptionButton *type_box = nullptr;
@@ -77,6 +80,7 @@ class ProjectSettingsEditor : public AcceptDialog {
UndoRedo *undo_redo = nullptr;
void _advanced_toggled(bool p_button_pressed);
+ void _update_advanced(bool p_is_advanced);
void _property_box_changed(const String &p_text);
void _update_property_box();
void _feature_selected(int p_index);
@@ -118,6 +122,7 @@ public:
TabContainer *get_tabs() { return tab_container; }
void queue_save();
+ void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);
ProjectSettingsEditor(EditorData *p_data);
};
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
deleted file mode 100644
index 5f4375b424..0000000000
--- a/editor/property_editor.cpp
+++ /dev/null
@@ -1,1898 +0,0 @@
-/*************************************************************************/
-/* property_editor.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "property_editor.h"
-
-#include "core/config/project_settings.h"
-#include "core/input/input.h"
-#include "core/io/image_loader.h"
-#include "core/io/marshalls.h"
-#include "core/io/resource_loader.h"
-#include "core/math/expression.h"
-#include "core/object/class_db.h"
-#include "core/os/keyboard.h"
-#include "core/string/print_string.h"
-#include "core/templates/pair.h"
-#include "editor/array_property_edit.h"
-#include "editor/create_dialog.h"
-#include "editor/dictionary_property_edit.h"
-#include "editor/editor_file_dialog.h"
-#include "editor/editor_file_system.h"
-#include "editor/editor_help.h"
-#include "editor/editor_node.h"
-#include "editor/editor_scale.h"
-#include "editor/editor_settings.h"
-#include "editor/filesystem_dock.h"
-#include "editor/multi_node_edit.h"
-#include "editor/property_selector.h"
-#include "editor/scene_tree_dock.h"
-#include "scene/gui/label.h"
-#include "scene/main/window.h"
-#include "scene/resources/font.h"
-#include "scene/resources/packed_scene.h"
-#include "scene/scene_string_names.h"
-
-void EditorResourceConversionPlugin::_bind_methods() {
- GDVIRTUAL_BIND(_converts_to);
- GDVIRTUAL_BIND(_handles, "resource");
- GDVIRTUAL_BIND(_convert, "resource");
-}
-
-String EditorResourceConversionPlugin::converts_to() const {
- String ret;
- if (GDVIRTUAL_CALL(_converts_to, ret)) {
- return ret;
- }
-
- return "";
-}
-
-bool EditorResourceConversionPlugin::handles(const Ref<Resource> &p_resource) const {
- bool ret;
- if (GDVIRTUAL_CALL(_handles, p_resource, ret)) {
- return ret;
- }
-
- return false;
-}
-
-Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_resource) const {
- Ref<Resource> ret;
- if (GDVIRTUAL_CALL(_convert, p_resource, ret)) {
- return ret;
- }
-
- return Ref<Resource>();
-}
-
-void CustomPropertyEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_WM_CLOSE_REQUEST: {
- hide();
- } break;
- }
-}
-
-void CustomPropertyEditor::_menu_option(int p_which) {
- switch (type) {
- case Variant::INT: {
- if (hint == PROPERTY_HINT_FLAGS) {
- int idx = menu->get_item_index(p_which);
- uint32_t item_value = menu->get_item_metadata(idx);
- uint32_t value = v;
- // If the item wasn't previously checked it means it was pressed,
- // otherwise it was unpressed.
- if (!menu->is_item_checked(idx)) {
- v = value | item_value;
- } else {
- v = value & ~item_value;
- }
- emit_signal(SNAME("variant_changed"));
- } else if (hint == PROPERTY_HINT_ENUM) {
- v = menu->get_item_metadata(p_which);
- emit_signal(SNAME("variant_changed"));
- }
- } break;
- case Variant::STRING: {
- if (hint == PROPERTY_HINT_ENUM) {
- v = hint_text.get_slice(",", p_which);
- emit_signal(SNAME("variant_changed"));
- }
- } break;
- case Variant::OBJECT: {
- switch (p_which) {
- case OBJ_MENU_LOAD: {
- file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
- String type = (hint == PROPERTY_HINT_RESOURCE_TYPE) ? hint_text : String();
-
- List<String> extensions;
- for (int i = 0; i < type.get_slice_count(","); i++) {
- ResourceLoader::get_recognized_extensions_for_type(type.get_slice(",", i), &extensions);
- }
-
- HashSet<String> valid_extensions;
- for (const String &E : extensions) {
- valid_extensions.insert(E);
- }
-
- file->clear_filters();
- for (const String &E : valid_extensions) {
- file->add_filter("*." + E, E.to_upper());
- }
-
- file->popup_file_dialog();
- } break;
-
- case OBJ_MENU_EDIT: {
- Ref<RefCounted> r = v;
-
- if (!r.is_null()) {
- emit_signal(SNAME("resource_edit_request"));
- hide();
- }
- } break;
- case OBJ_MENU_CLEAR: {
- v = Variant();
- emit_signal(SNAME("variant_changed"));
- hide();
- } break;
-
- case OBJ_MENU_MAKE_UNIQUE: {
- Ref<Resource> res_orig = v;
- if (res_orig.is_null()) {
- return;
- }
-
- List<PropertyInfo> property_list;
- res_orig->get_property_list(&property_list);
- List<Pair<String, Variant>> propvalues;
-
- for (const PropertyInfo &pi : property_list) {
- Pair<String, Variant> p;
- if (pi.usage & PROPERTY_USAGE_STORAGE) {
- p.first = pi.name;
- p.second = res_orig->get(pi.name);
- }
-
- propvalues.push_back(p);
- }
-
- String orig_type = res_orig->get_class();
-
- Object *inst = ClassDB::instantiate(orig_type);
-
- Ref<Resource> res = Ref<Resource>(Object::cast_to<Resource>(inst));
-
- ERR_FAIL_COND(res.is_null());
-
- for (const Pair<String, Variant> &p : propvalues) {
- res->set(p.first, p.second);
- }
-
- v = res;
- emit_signal(SNAME("variant_changed"));
- hide();
- } break;
-
- case OBJ_MENU_COPY: {
- EditorSettings::get_singleton()->set_resource_clipboard(v);
-
- } break;
- case OBJ_MENU_PASTE: {
- v = EditorSettings::get_singleton()->get_resource_clipboard();
- emit_signal(SNAME("variant_changed"));
-
- } break;
- case OBJ_MENU_NEW_SCRIPT: {
- if (Object::cast_to<Node>(owner)) {
- SceneTreeDock::get_singleton()->open_script_dialog(Object::cast_to<Node>(owner), false);
- }
-
- } break;
- case OBJ_MENU_EXTEND_SCRIPT: {
- if (Object::cast_to<Node>(owner)) {
- SceneTreeDock::get_singleton()->open_script_dialog(Object::cast_to<Node>(owner), true);
- }
-
- } break;
- case OBJ_MENU_SHOW_IN_FILE_SYSTEM: {
- Ref<Resource> r = v;
- FileSystemDock *file_system_dock = FileSystemDock::get_singleton();
- file_system_dock->navigate_to_path(r->get_path());
- // Ensure that the FileSystem dock is visible.
- TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control();
- tab_container->set_current_tab(tab_container->get_tab_idx_from_control(file_system_dock));
- } break;
- default: {
- if (p_which >= CONVERT_BASE_ID) {
- int to_type = p_which - CONVERT_BASE_ID;
-
- Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(Ref<Resource>(v));
-
- ERR_FAIL_INDEX(to_type, conversions.size());
-
- Ref<Resource> new_res = conversions[to_type]->convert(v);
-
- v = new_res;
- emit_signal(SNAME("variant_changed"));
- break;
- }
- ERR_FAIL_COND(inheritors_array.is_empty());
-
- String intype = inheritors_array[p_which - TYPE_BASE_ID];
-
- if (intype == "ViewportTexture") {
- scene_tree->set_title(TTR("Pick a Viewport"));
- scene_tree->popup_scenetree_dialog();
- picking_viewport = true;
- return;
- }
-
- Variant obj = ClassDB::instantiate(intype);
-
- if (!obj) {
- if (ScriptServer::is_global_class(intype)) {
- obj = EditorNode::get_editor_data().script_class_instance(intype);
- } else {
- obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
- }
- }
-
- ERR_BREAK(!obj);
- Resource *res = Object::cast_to<Resource>(obj);
- ERR_BREAK(!res);
- if (owner && hint == PROPERTY_HINT_RESOURCE_TYPE && hint_text == "Script") {
- //make visual script the right type
- res->call("set_instance_base_type", owner->get_class());
- }
-
- EditorNode::get_editor_data().instantiate_object_properties(obj);
- v = obj;
-
- emit_signal(SNAME("variant_changed"));
-
- } break;
- }
-
- } break;
- default: {
- }
- }
-}
-
-void CustomPropertyEditor::hide_menu() {
- menu->hide();
-}
-
-Variant CustomPropertyEditor::get_variant() const {
- return v;
-}
-
-String CustomPropertyEditor::get_name() const {
- return name;
-}
-
-bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::Type p_type, const Variant &p_variant, int p_hint, String p_hint_text) {
- owner = p_owner;
- updating = true;
- name = p_name;
- v = p_variant;
- field_names.clear();
- hint = p_hint;
- hint_text = p_hint_text;
- type_button->hide();
- if (color_picker) {
- color_picker->hide();
- }
- texture_preview->hide();
- inheritors_array.clear();
- text_edit->hide();
- easing_draw->hide();
- spinbox->hide();
- slider->hide();
- menu->clear();
- menu->reset_size();
-
- for (int i = 0; i < MAX_VALUE_EDITORS; i++) {
- if (i < MAX_VALUE_EDITORS / 4) {
- value_hboxes[i]->hide();
- }
- value_editor[i]->hide();
- value_label[i]->hide();
- if (i < 4) {
- scroll[i]->hide();
- }
- }
-
- for (int i = 0; i < MAX_ACTION_BUTTONS; i++) {
- action_buttons[i]->hide();
- }
-
- checks20gc->hide();
- for (int i = 0; i < 20; i++) {
- checks20[i]->hide();
- }
-
- type = (p_variant.get_type() != Variant::NIL && p_variant.get_type() != Variant::RID && p_type != Variant::OBJECT) ? p_variant.get_type() : p_type;
-
- switch (type) {
- case Variant::BOOL: {
- checks20gc->show();
-
- CheckBox *c = checks20[0];
- c->set_text("True");
- checks20gc->set_position(Vector2(4, 4) * EDSCALE);
- c->set_pressed(v);
- c->show();
-
- checks20gc->set_size(checks20gc->get_minimum_size());
- set_size(checks20gc->get_position() + checks20gc->get_size() + c->get_size() + Vector2(4, 4) * EDSCALE);
-
- } break;
- case Variant::INT:
- case Variant::FLOAT: {
- if (hint == PROPERTY_HINT_RANGE) {
- int c = hint_text.get_slice_count(",");
- float min = 0, max = 100, step = type == Variant::FLOAT ? .01 : 1;
- if (c >= 1) {
- if (!hint_text.get_slice(",", 0).is_empty()) {
- min = hint_text.get_slice(",", 0).to_float();
- }
- }
- if (c >= 2) {
- if (!hint_text.get_slice(",", 1).is_empty()) {
- max = hint_text.get_slice(",", 1).to_float();
- }
- }
-
- if (c >= 3) {
- if (!hint_text.get_slice(",", 2).is_empty()) {
- step = hint_text.get_slice(",", 2).to_float();
- }
- }
-
- if (c >= 4 && hint_text.get_slice(",", 3) == "slider") {
- slider->set_min(min);
- slider->set_max(max);
- slider->set_step(step);
- slider->set_value(v);
- slider->show();
- set_size(Size2(110, 30) * EDSCALE);
- } else {
- spinbox->set_min(min);
- spinbox->set_max(max);
- spinbox->set_step(step);
- spinbox->set_value(v);
- spinbox->show();
- set_size(Size2(70, 35) * EDSCALE);
- }
-
- } else if (hint == PROPERTY_HINT_ENUM) {
- Vector<String> options = hint_text.split(",");
- int current_val = 0;
- for (int i = 0; i < options.size(); i++) {
- Vector<String> text_split = options[i].split(":");
- if (text_split.size() != 1) {
- current_val = text_split[1].to_int();
- }
- menu->add_item(text_split[0]);
- menu->set_item_metadata(i, current_val);
- current_val += 1;
- }
- menu->set_position(get_position());
- menu->popup();
- hide();
- updating = false;
- return false;
-
- } else if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS ||
- hint == PROPERTY_HINT_LAYERS_2D_RENDER ||
- hint == PROPERTY_HINT_LAYERS_2D_NAVIGATION ||
- hint == PROPERTY_HINT_LAYERS_3D_PHYSICS ||
- hint == PROPERTY_HINT_LAYERS_3D_RENDER ||
- hint == PROPERTY_HINT_LAYERS_3D_NAVIGATION) {
- String basename;
- switch (hint) {
- case PROPERTY_HINT_LAYERS_2D_RENDER:
- basename = "layer_names/2d_render";
- break;
- case PROPERTY_HINT_LAYERS_2D_PHYSICS:
- basename = "layer_names/2d_physics";
- break;
- case PROPERTY_HINT_LAYERS_2D_NAVIGATION:
- basename = "layer_names/2d_navigation";
- break;
- case PROPERTY_HINT_LAYERS_3D_RENDER:
- basename = "layer_names/3d_render";
- break;
- case PROPERTY_HINT_LAYERS_3D_PHYSICS:
- basename = "layer_names/3d_physics";
- break;
- case PROPERTY_HINT_LAYERS_3D_NAVIGATION:
- basename = "layer_names/3d_navigation";
- break;
- }
-
- checks20gc->show();
- uint32_t flgs = v;
- for (int i = 0; i < 2; i++) {
- Point2 ofs(4, 4);
- ofs.y += 22 * i;
- for (int j = 0; j < 10; j++) {
- int idx = i * 10 + j;
- CheckBox *c = checks20[idx];
- c->set_text(ProjectSettings::get_singleton()->get(basename + "/layer_" + itos(idx + 1)));
- c->set_pressed(flgs & (1 << (i * 10 + j)));
- c->show();
- }
- }
-
- show();
-
- checks20gc->set_position(Vector2(4, 4) * EDSCALE);
- checks20gc->set_size(checks20gc->get_minimum_size());
-
- set_size(Vector2(4, 4) * EDSCALE + checks20gc->get_position() + checks20gc->get_size());
-
- } else if (hint == PROPERTY_HINT_EXP_EASING) {
- easing_draw->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5 * EDSCALE);
- easing_draw->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5 * EDSCALE);
- easing_draw->set_anchor_and_offset(SIDE_TOP, Control::ANCHOR_BEGIN, 5 * EDSCALE);
- easing_draw->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, -30 * EDSCALE);
- type_button->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 3 * EDSCALE);
- type_button->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -3 * EDSCALE);
- type_button->set_anchor_and_offset(SIDE_TOP, Control::ANCHOR_END, -25 * EDSCALE);
- type_button->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, -7 * EDSCALE);
- type_button->set_text(TTR("Preset..."));
- type_button->get_popup()->clear();
- type_button->get_popup()->add_item(TTR("Linear"), EASING_LINEAR);
- type_button->get_popup()->add_item(TTR("Ease In"), EASING_EASE_IN);
- type_button->get_popup()->add_item(TTR("Ease Out"), EASING_EASE_OUT);
- if (hint_text != "attenuation") {
- type_button->get_popup()->add_item(TTR("Zero"), EASING_ZERO);
- type_button->get_popup()->add_item(TTR("Easing In-Out"), EASING_IN_OUT);
- type_button->get_popup()->add_item(TTR("Easing Out-In"), EASING_OUT_IN);
- }
-
- type_button->show();
- easing_draw->show();
- set_size(Size2(200, 150) * EDSCALE);
- } else if (hint == PROPERTY_HINT_FLAGS) {
- Vector<String> flags = hint_text.split(",");
- uint32_t value = v;
- for (int i = 0; i < flags.size(); i++) {
- uint32_t current_val;
- Vector<String> text_split = flags[i].split(":");
- if (text_split.size() != 1) {
- current_val = text_split[1].to_int();
- } else {
- current_val = 1 << i;
- }
- menu->add_check_item(text_split[0], current_val);
- menu->set_item_metadata(i, current_val);
- if ((value & current_val) == current_val) {
- menu->set_item_checked(menu->get_item_index(current_val), true);
- }
- }
- menu->set_position(get_position());
- menu->popup();
- hide();
- updating = false;
- return false;
-
- } else {
- List<String> names;
- names.push_back("value:");
- config_value_editors(1, 1, 50, names);
- value_editor[0]->set_text(TS->format_number(String::num(v)));
- }
-
- } break;
- case Variant::STRING: {
- if (hint == PROPERTY_HINT_LOCALE_ID) {
- List<String> names;
- names.push_back(TTR("Locale..."));
- names.push_back(TTR("Clear"));
- config_action_buttons(names);
- } else if (hint == PROPERTY_HINT_FILE || hint == PROPERTY_HINT_GLOBAL_FILE) {
- List<String> names;
- names.push_back(TTR("File..."));
- names.push_back(TTR("Clear"));
- config_action_buttons(names);
- } else if (hint == PROPERTY_HINT_DIR || hint == PROPERTY_HINT_GLOBAL_DIR) {
- List<String> names;
- names.push_back(TTR("Dir..."));
- names.push_back(TTR("Clear"));
- config_action_buttons(names);
- } else if (hint == PROPERTY_HINT_ENUM) {
- Vector<String> options = hint_text.split(",");
- for (int i = 0; i < options.size(); i++) {
- menu->add_item(options[i], i);
- }
- menu->set_position(get_position());
- menu->popup();
- hide();
- updating = false;
- return false;
-
- } else if (hint == PROPERTY_HINT_MULTILINE_TEXT) {
- text_edit->show();
- text_edit->set_text(v);
- text_edit->deselect();
-
- int button_margin = text_edit->get_theme_constant(SNAME("button_margin"), SNAME("Dialogs"));
- int margin = text_edit->get_theme_constant(SNAME("margin"), SNAME("Dialogs"));
-
- action_buttons[0]->set_anchor(SIDE_LEFT, Control::ANCHOR_END);
- action_buttons[0]->set_anchor(SIDE_TOP, Control::ANCHOR_END);
- action_buttons[0]->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
- action_buttons[0]->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END);
- action_buttons[0]->set_begin(Point2(-70 * EDSCALE, -button_margin + 5 * EDSCALE));
- action_buttons[0]->set_end(Point2(-margin, -margin));
- action_buttons[0]->set_text(TTR("Close"));
- action_buttons[0]->show();
-
- } else if (hint == PROPERTY_HINT_TYPE_STRING) {
- if (!create_dialog) {
- create_dialog = memnew(CreateDialog);
- create_dialog->connect("create", callable_mp(this, &CustomPropertyEditor::_create_dialog_callback));
- add_child(create_dialog);
- }
-
- if (!hint_text.is_empty()) {
- create_dialog->set_base_type(hint_text);
- } else {
- create_dialog->set_base_type("Object");
- }
-
- create_dialog->popup_create(false);
- hide();
- updating = false;
- return false;
-
- } else if (hint == PROPERTY_HINT_METHOD_OF_VARIANT_TYPE) {
-#define MAKE_PROPSELECT \
- if (!property_select) { \
- property_select = memnew(PropertySelector); \
- property_select->connect("selected", callable_mp(this, &CustomPropertyEditor::_create_selected_property)); \
- add_child(property_select); \
- } \
- hide();
-
- MAKE_PROPSELECT;
-
- Variant::Type type = Variant::NIL;
- for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- if (hint_text == Variant::get_type_name(Variant::Type(i))) {
- type = Variant::Type(i);
- }
- }
- if (type != Variant::NIL) {
- property_select->select_method_from_basic_type(type, v);
- }
- updating = false;
- return false;
-
- } else if (hint == PROPERTY_HINT_METHOD_OF_BASE_TYPE) {
- MAKE_PROPSELECT
-
- property_select->select_method_from_base_type(hint_text, v);
-
- updating = false;
- return false;
-
- } else if (hint == PROPERTY_HINT_METHOD_OF_INSTANCE) {
- MAKE_PROPSELECT
-
- Object *instance = ObjectDB::get_instance(ObjectID(hint_text.to_int()));
- if (instance) {
- property_select->select_method_from_instance(instance, v);
- }
- updating = false;
- return false;
-
- } else if (hint == PROPERTY_HINT_METHOD_OF_SCRIPT) {
- MAKE_PROPSELECT
-
- Object *obj = ObjectDB::get_instance(ObjectID(hint_text.to_int()));
- if (Object::cast_to<Script>(obj)) {
- property_select->select_method_from_script(Object::cast_to<Script>(obj), v);
- }
-
- updating = false;
- return false;
-
- } else if (hint == PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE) {
- MAKE_PROPSELECT
- Variant::Type type = Variant::NIL;
- String tname = hint_text;
- if (tname.contains(".")) {
- tname = tname.get_slice(".", 0);
- }
- for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- if (tname == Variant::get_type_name(Variant::Type(i))) {
- type = Variant::Type(Variant::Type(i));
- }
- }
-
- if (type != Variant::NIL) {
- property_select->select_property_from_basic_type(type, v);
- }
-
- updating = false;
- return false;
-
- } else if (hint == PROPERTY_HINT_PROPERTY_OF_BASE_TYPE) {
- MAKE_PROPSELECT
-
- property_select->select_property_from_base_type(hint_text, v);
-
- updating = false;
- return false;
-
- } else if (hint == PROPERTY_HINT_PROPERTY_OF_INSTANCE) {
- MAKE_PROPSELECT
-
- Object *instance = ObjectDB::get_instance(ObjectID(hint_text.to_int()));
- if (instance) {
- property_select->select_property_from_instance(instance, v);
- }
-
- updating = false;
- return false;
-
- } else if (hint == PROPERTY_HINT_PROPERTY_OF_SCRIPT) {
- MAKE_PROPSELECT
-
- Object *obj = ObjectDB::get_instance(ObjectID(hint_text.to_int()));
- if (Object::cast_to<Script>(obj)) {
- property_select->select_property_from_script(Object::cast_to<Script>(obj), v);
- }
-
- updating = false;
- return false;
-
- } else {
- List<String> names;
- names.push_back("string:");
- config_value_editors(1, 1, 50, names);
- value_editor[0]->set_text(v);
- }
-
- } break;
- case Variant::VECTOR2: {
- field_names.push_back("x");
- field_names.push_back("y");
- config_value_editors(2, 2, 10, field_names);
- Vector2 vec = v;
- value_editor[0]->set_text(String::num(vec.x));
- value_editor[1]->set_text(String::num(vec.y));
- } break;
- case Variant::RECT2: {
- field_names.push_back("x");
- field_names.push_back("y");
- field_names.push_back("w");
- field_names.push_back("h");
- config_value_editors(4, 4, 10, field_names);
- Rect2 r = v;
- value_editor[0]->set_text(String::num(r.position.x));
- value_editor[1]->set_text(String::num(r.position.y));
- value_editor[2]->set_text(String::num(r.size.x));
- value_editor[3]->set_text(String::num(r.size.y));
- } break;
- case Variant::VECTOR3: {
- field_names.push_back("x");
- field_names.push_back("y");
- field_names.push_back("z");
- config_value_editors(3, 3, 10, field_names);
- Vector3 vec = v;
- value_editor[0]->set_text(String::num(vec.x));
- value_editor[1]->set_text(String::num(vec.y));
- value_editor[2]->set_text(String::num(vec.z));
- } break;
- case Variant::PLANE: {
- field_names.push_back("x");
- field_names.push_back("y");
- field_names.push_back("z");
- field_names.push_back("d");
- config_value_editors(4, 4, 10, field_names);
- Plane plane = v;
- value_editor[0]->set_text(String::num(plane.normal.x));
- value_editor[1]->set_text(String::num(plane.normal.y));
- value_editor[2]->set_text(String::num(plane.normal.z));
- value_editor[3]->set_text(String::num(plane.d));
-
- } break;
- case Variant::QUATERNION: {
- field_names.push_back("x");
- field_names.push_back("y");
- field_names.push_back("z");
- field_names.push_back("w");
- config_value_editors(4, 4, 10, field_names);
- Quaternion q = v;
- value_editor[0]->set_text(String::num(q.x));
- value_editor[1]->set_text(String::num(q.y));
- value_editor[2]->set_text(String::num(q.z));
- value_editor[3]->set_text(String::num(q.w));
-
- } break;
- case Variant::AABB: {
- field_names.push_back("px");
- field_names.push_back("py");
- field_names.push_back("pz");
- field_names.push_back("sx");
- field_names.push_back("sy");
- field_names.push_back("sz");
- config_value_editors(6, 3, 16, field_names);
-
- AABB aabb = v;
- value_editor[0]->set_text(String::num(aabb.position.x));
- value_editor[1]->set_text(String::num(aabb.position.y));
- value_editor[2]->set_text(String::num(aabb.position.z));
- value_editor[3]->set_text(String::num(aabb.size.x));
- value_editor[4]->set_text(String::num(aabb.size.y));
- value_editor[5]->set_text(String::num(aabb.size.z));
-
- } break;
- case Variant::TRANSFORM2D: {
- field_names.push_back("xx");
- field_names.push_back("xy");
- field_names.push_back("yx");
- field_names.push_back("yy");
- field_names.push_back("ox");
- field_names.push_back("oy");
- config_value_editors(6, 2, 16, field_names);
-
- Transform2D basis = v;
- for (int i = 0; i < 6; i++) {
- value_editor[i]->set_text(String::num(basis.columns[i / 2][i % 2]));
- }
-
- } break;
- case Variant::BASIS: {
- field_names.push_back("xx");
- field_names.push_back("xy");
- field_names.push_back("xz");
- field_names.push_back("yx");
- field_names.push_back("yy");
- field_names.push_back("yz");
- field_names.push_back("zx");
- field_names.push_back("zy");
- field_names.push_back("zz");
- config_value_editors(9, 3, 16, field_names);
-
- Basis basis = v;
- for (int i = 0; i < 9; i++) {
- value_editor[i]->set_text(String::num(basis.rows[i / 3][i % 3]));
- }
-
- } break;
- case Variant::TRANSFORM3D: {
- field_names.push_back("xx");
- field_names.push_back("xy");
- field_names.push_back("xz");
- field_names.push_back("xo");
- field_names.push_back("yx");
- field_names.push_back("yy");
- field_names.push_back("yz");
- field_names.push_back("yo");
- field_names.push_back("zx");
- field_names.push_back("zy");
- field_names.push_back("zz");
- field_names.push_back("zo");
- config_value_editors(12, 4, 16, field_names);
-
- Transform3D tr = v;
- for (int i = 0; i < 9; i++) {
- value_editor[(i / 3) * 4 + i % 3]->set_text(String::num(tr.basis.rows[i / 3][i % 3]));
- }
-
- value_editor[3]->set_text(String::num(tr.origin.x));
- value_editor[7]->set_text(String::num(tr.origin.y));
- value_editor[11]->set_text(String::num(tr.origin.z));
-
- } break;
- case Variant::COLOR: {
- if (!color_picker) {
- //late init for performance
- color_picker = memnew(ColorPicker);
- color_picker->set_deferred_mode(true);
- value_vbox->add_child(color_picker);
- color_picker->hide();
- color_picker->connect("color_changed", callable_mp(this, &CustomPropertyEditor::_color_changed));
- color_picker->connect("show", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(color_picker));
- }
-
- color_picker->show();
- color_picker->set_edit_alpha(hint != PROPERTY_HINT_COLOR_NO_ALPHA);
- color_picker->set_pick_color(v);
- color_picker->set_focus_on_line_edit();
-
- } break;
-
- case Variant::NODE_PATH: {
- List<String> names;
- names.push_back(TTR("Assign"));
- names.push_back(TTR("Clear"));
-
- if (owner && owner->is_class("Node") && (v.get_type() == Variant::NODE_PATH) && Object::cast_to<Node>(owner)->has_node(v)) {
- names.push_back(TTR("Select Node"));
- }
-
- config_action_buttons(names);
-
- } break;
- case Variant::OBJECT: {
- if (hint != PROPERTY_HINT_RESOURCE_TYPE) {
- break;
- }
-
- if (p_name == "script" && hint_text == "Script" && Object::cast_to<Node>(owner)) {
- menu->add_item(TTR("New Script"), OBJ_MENU_NEW_SCRIPT);
- menu->add_separator();
- } else if (!hint_text.is_empty()) {
- int idx = 0;
-
- Vector<EditorData::CustomType> custom_resources;
-
- if (EditorNode::get_editor_data().get_custom_types().has("Resource")) {
- custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"];
- }
-
- for (int i = 0; i < hint_text.get_slice_count(","); i++) {
- String base = hint_text.get_slice(",", i);
-
- HashSet<String> valid_inheritors;
- valid_inheritors.insert(base);
- List<StringName> inheritors;
- ClassDB::get_inheriters_from_class(base.strip_edges(), &inheritors);
-
- for (int j = 0; j < custom_resources.size(); j++) {
- inheritors.push_back(custom_resources[j].name);
- }
-
- List<StringName>::Element *E = inheritors.front();
- while (E) {
- valid_inheritors.insert(E->get());
- E = E->next();
- }
-
- for (const String &j : valid_inheritors) {
- const String &t = j;
-
- bool is_custom_resource = false;
- Ref<Texture2D> icon;
- if (!custom_resources.is_empty()) {
- for (int k = 0; k < custom_resources.size(); k++) {
- if (custom_resources[k].name == t) {
- is_custom_resource = true;
- if (custom_resources[k].icon.is_valid()) {
- icon = custom_resources[k].icon;
- }
- break;
- }
- }
- }
-
- if (!is_custom_resource && (!ClassDB::can_instantiate(t) || ClassDB::is_virtual(t))) {
- continue;
- }
-
- inheritors_array.push_back(t);
-
- int id = TYPE_BASE_ID + idx;
-
- menu->add_item(vformat(TTR("New %s"), t), id);
-
- idx++;
- }
- }
-
- if (menu->get_item_count()) {
- menu->add_separator();
- }
- }
-
- menu->add_item(TTR("Load"), OBJ_MENU_LOAD);
-
- if (!Ref<Resource>(v).is_null()) {
- menu->add_item(TTR("Edit"), OBJ_MENU_EDIT);
- menu->add_item(TTR("Clear"), OBJ_MENU_CLEAR);
- menu->add_item(TTR("Make Unique"), OBJ_MENU_MAKE_UNIQUE);
-
- Ref<Resource> r = v;
- if (r.is_valid() && r->get_path().is_resource_file()) {
- menu->add_separator();
- menu->add_item(TTR("Show in FileSystem"), OBJ_MENU_SHOW_IN_FILE_SYSTEM);
- }
- }
-
- Ref<Resource> cb = EditorSettings::get_singleton()->get_resource_clipboard();
- bool paste_valid = false;
- if (cb.is_valid()) {
- if (hint_text.is_empty()) {
- paste_valid = true;
- } else {
- for (int i = 0; i < hint_text.get_slice_count(","); i++) {
- if (ClassDB::is_parent_class(cb->get_class(), hint_text.get_slice(",", i))) {
- paste_valid = true;
- break;
- }
- }
- }
- }
-
- if (!Ref<Resource>(v).is_null() || paste_valid) {
- menu->add_separator();
-
- if (!Ref<Resource>(v).is_null()) {
- menu->add_item(TTR("Copy"), OBJ_MENU_COPY);
- }
-
- if (paste_valid) {
- menu->add_item(TTR("Paste"), OBJ_MENU_PASTE);
- }
- }
-
- if (!Ref<Resource>(v).is_null()) {
- Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(Ref<Resource>(v));
- if (conversions.size()) {
- menu->add_separator();
- }
- for (int i = 0; i < conversions.size(); i++) {
- String what = conversions[i]->converts_to();
- menu->add_item(vformat(TTR("Convert to %s"), what), CONVERT_BASE_ID + i);
- }
- }
-
- menu->set_position(get_position());
- menu->popup();
- hide();
- updating = false;
- return false;
- } break;
- case Variant::DICTIONARY: {
- } break;
- case Variant::PACKED_BYTE_ARRAY: {
- } break;
- case Variant::PACKED_INT32_ARRAY: {
- } break;
- case Variant::PACKED_FLOAT32_ARRAY: {
- } break;
- case Variant::PACKED_INT64_ARRAY: {
- } break;
- case Variant::PACKED_FLOAT64_ARRAY: {
- } break;
- case Variant::PACKED_STRING_ARRAY: {
- } break;
- case Variant::PACKED_VECTOR3_ARRAY: {
- } break;
- case Variant::PACKED_COLOR_ARRAY: {
- } break;
- default: {
- }
- }
-
- updating = false;
- return true;
-}
-
-void CustomPropertyEditor::_file_selected(String p_file) {
- switch (type) {
- case Variant::STRING: {
- if (hint == PROPERTY_HINT_FILE || hint == PROPERTY_HINT_DIR) {
- v = ProjectSettings::get_singleton()->localize_path(p_file);
- emit_signal(SNAME("variant_changed"));
- hide();
- }
-
- if (hint == PROPERTY_HINT_GLOBAL_FILE || hint == PROPERTY_HINT_GLOBAL_DIR) {
- v = p_file;
- emit_signal(SNAME("variant_changed"));
- hide();
- }
-
- } break;
- case Variant::OBJECT: {
- String type = (hint == PROPERTY_HINT_RESOURCE_TYPE) ? hint_text : String();
-
- Ref<Resource> res = ResourceLoader::load(p_file, type);
- if (res.is_null()) {
- error->set_text(TTR("Error loading file: Not a resource!"));
- error->popup_centered();
- break;
- }
- v = res;
- emit_signal(SNAME("variant_changed"));
- hide();
- } break;
- default: {
- }
- }
-}
-
-void CustomPropertyEditor::_locale_selected(String p_locale) {
- if (type == Variant::STRING && hint == PROPERTY_HINT_LOCALE_ID) {
- v = p_locale;
- emit_signal(SNAME("variant_changed"));
- hide();
- }
-}
-
-void CustomPropertyEditor::_type_create_selected(int p_idx) {
- if (type == Variant::INT || type == Variant::FLOAT) {
- float newval = 0;
- switch (p_idx) {
- case EASING_LINEAR: {
- newval = 1;
- } break;
- case EASING_EASE_IN: {
- newval = 2.0;
- } break;
- case EASING_EASE_OUT: {
- newval = 0.5;
- } break;
- case EASING_ZERO: {
- newval = 0;
- } break;
- case EASING_IN_OUT: {
- newval = -0.5;
- } break;
- case EASING_OUT_IN: {
- newval = -2.0;
- } break;
- }
-
- v = newval;
- emit_signal(SNAME("variant_changed"));
- easing_draw->update();
-
- } else if (type == Variant::OBJECT) {
- ERR_FAIL_INDEX(p_idx, inheritors_array.size());
-
- String intype = inheritors_array[p_idx];
-
- Variant obj = ClassDB::instantiate(intype);
-
- if (!obj) {
- if (ScriptServer::is_global_class(intype)) {
- obj = EditorNode::get_editor_data().script_class_instance(intype);
- } else {
- obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
- }
- }
-
- ERR_FAIL_COND(!obj);
- ERR_FAIL_COND(!Object::cast_to<Resource>(obj));
-
- EditorNode::get_editor_data().instantiate_object_properties(obj);
- v = obj;
-
- emit_signal(SNAME("variant_changed"));
- hide();
- }
-}
-
-void CustomPropertyEditor::_color_changed(const Color &p_color) {
- v = p_color;
- emit_signal(SNAME("variant_changed"));
-}
-
-void CustomPropertyEditor::_node_path_selected(NodePath p_path) {
- if (picking_viewport) {
- Node *to_node = get_node(p_path);
- if (!Object::cast_to<Viewport>(to_node)) {
- EditorNode::get_singleton()->show_warning(TTR("Selected node is not a Viewport!"));
- return;
- }
-
- Ref<ViewportTexture> vt;
- vt.instantiate();
- vt->set_viewport_path_in_scene(get_tree()->get_edited_scene_root()->get_path_to(to_node));
- vt->setup_local_to_scene();
- v = vt;
- emit_signal(SNAME("variant_changed"));
- return;
- }
-
- if (hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && !hint_text.is_empty()) {
- Node *node = get_node(hint_text);
- if (node) {
- Node *tonode = node->get_node(p_path);
- if (tonode) {
- p_path = node->get_path_to(tonode);
- }
- }
-
- } else if (owner) {
- Node *node = nullptr;
-
- if (owner->is_class("Node")) {
- node = Object::cast_to<Node>(owner);
- } else if (owner->is_class("ArrayPropertyEdit")) {
- node = Object::cast_to<ArrayPropertyEdit>(owner)->get_node();
- } else if (owner->is_class("DictionaryPropertyEdit")) {
- node = Object::cast_to<DictionaryPropertyEdit>(owner)->get_node();
- }
- if (!node) {
- v = p_path;
- emit_signal(SNAME("variant_changed"));
- call_deferred(SNAME("hide")); //to not mess with dialogs
- return;
- }
-
- Node *tonode = node->get_node(p_path);
- if (tonode) {
- p_path = node->get_path_to(tonode);
- }
- }
-
- v = p_path;
- emit_signal(SNAME("variant_changed"));
- call_deferred(SNAME("hide")); //to not mess with dialogs
-}
-
-void CustomPropertyEditor::_action_pressed(int p_which) {
- if (updating) {
- return;
- }
-
- switch (type) {
- case Variant::BOOL: {
- v = checks20[0]->is_pressed();
- emit_signal(SNAME("variant_changed"));
- } break;
- case Variant::INT: {
- if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS ||
- hint == PROPERTY_HINT_LAYERS_2D_RENDER ||
- hint == PROPERTY_HINT_LAYERS_2D_NAVIGATION ||
- hint == PROPERTY_HINT_LAYERS_3D_PHYSICS ||
- hint == PROPERTY_HINT_LAYERS_3D_RENDER ||
- hint == PROPERTY_HINT_LAYERS_3D_NAVIGATION) {
- uint32_t f = v;
- if (checks20[p_which]->is_pressed()) {
- f |= (1 << p_which);
- } else {
- f &= ~(1 << p_which);
- }
-
- v = f;
- emit_signal(SNAME("variant_changed"));
- }
-
- } break;
- case Variant::STRING: {
- if (hint == PROPERTY_HINT_MULTILINE_TEXT) {
- hide();
- } else if (hint == PROPERTY_HINT_LOCALE_ID) {
- locale->popup_locale_dialog();
- } else if (hint == PROPERTY_HINT_FILE || hint == PROPERTY_HINT_GLOBAL_FILE) {
- if (p_which == 0) {
- if (hint == PROPERTY_HINT_FILE) {
- file->set_access(EditorFileDialog::ACCESS_RESOURCES);
- } else {
- file->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- }
-
- file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
- file->clear_filters();
-
- file->clear_filters();
-
- if (!hint_text.is_empty()) {
- Vector<String> extensions = hint_text.split(",");
- for (int i = 0; i < extensions.size(); i++) {
- String filter = extensions[i];
- if (filter.begins_with(".")) {
- filter = "*" + extensions[i];
- } else if (!filter.begins_with("*")) {
- filter = "*." + extensions[i];
- }
-
- file->add_filter(filter, extensions[i].to_upper());
- }
- }
- file->popup_file_dialog();
- } else {
- v = "";
- emit_signal(SNAME("variant_changed"));
- hide();
- }
-
- } else if (hint == PROPERTY_HINT_DIR || hint == PROPERTY_HINT_GLOBAL_DIR) {
- if (p_which == 0) {
- if (hint == PROPERTY_HINT_DIR) {
- file->set_access(EditorFileDialog::ACCESS_RESOURCES);
- } else {
- file->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- }
- file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
- file->clear_filters();
- file->popup_file_dialog();
- } else {
- v = "";
- emit_signal(SNAME("variant_changed"));
- hide();
- }
- }
-
- } break;
- case Variant::NODE_PATH: {
- if (p_which == 0) {
- picking_viewport = false;
- scene_tree->set_title(TTR("Pick a Node"));
- scene_tree->popup_scenetree_dialog();
-
- } else if (p_which == 1) {
- v = NodePath();
- emit_signal(SNAME("variant_changed"));
- hide();
- } else if (p_which == 2) {
- if (owner->is_class("Node") && (v.get_type() == Variant::NODE_PATH) && Object::cast_to<Node>(owner)->has_node(v)) {
- Node *target_node = Object::cast_to<Node>(owner)->get_node(v);
- EditorNode::get_singleton()->get_editor_selection()->clear();
- SceneTreeDock::get_singleton()->set_selected(target_node);
- }
-
- hide();
- }
-
- } break;
- case Variant::OBJECT: {
- if (p_which == 0) {
- ERR_FAIL_COND(inheritors_array.is_empty());
-
- String intype = inheritors_array[0];
-
- if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
- Variant obj = ClassDB::instantiate(intype);
-
- if (!obj) {
- if (ScriptServer::is_global_class(intype)) {
- obj = EditorNode::get_editor_data().script_class_instance(intype);
- } else {
- obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
- }
- }
-
- ERR_BREAK(!obj);
- ERR_BREAK(!Object::cast_to<Resource>(obj));
-
- EditorNode::get_editor_data().instantiate_object_properties(obj);
- v = obj;
-
- emit_signal(SNAME("variant_changed"));
- hide();
- }
- } else if (p_which == 1) {
- file->set_access(EditorFileDialog::ACCESS_RESOURCES);
- file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
- List<String> extensions;
- String type = (hint == PROPERTY_HINT_RESOURCE_TYPE) ? hint_text : String();
-
- ResourceLoader::get_recognized_extensions_for_type(type, &extensions);
- file->clear_filters();
- for (const String &E : extensions) {
- file->add_filter("*." + E, E.to_upper());
- }
-
- file->popup_file_dialog();
-
- } else if (p_which == 2) {
- Ref<Resource> r = v;
-
- if (!r.is_null()) {
- emit_signal(SNAME("resource_edit_request"));
- hide();
- }
-
- } else if (p_which == 3) {
- v = Variant();
- emit_signal(SNAME("variant_changed"));
- hide();
- } else if (p_which == 4) {
- Ref<Resource> res_orig = v;
- if (res_orig.is_null()) {
- return;
- }
-
- List<PropertyInfo> property_list;
- res_orig->get_property_list(&property_list);
- List<Pair<String, Variant>> propvalues;
-
- for (const PropertyInfo &pi : property_list) {
- Pair<String, Variant> p;
- if (pi.usage & PROPERTY_USAGE_STORAGE) {
- p.first = pi.name;
- p.second = res_orig->get(pi.name);
- }
-
- propvalues.push_back(p);
- }
-
- Ref<Resource> res = Ref<Resource>(ClassDB::instantiate(res_orig->get_class()));
-
- ERR_FAIL_COND(res.is_null());
-
- for (const Pair<String, Variant> &p : propvalues) {
- res->set(p.first, p.second);
- }
-
- v = res;
- emit_signal(SNAME("variant_changed"));
- hide();
- }
-
- } break;
-
- default: {
- };
- }
-}
-
-void CustomPropertyEditor::_drag_easing(const Ref<InputEvent> &p_ev) {
- Ref<InputEventMouseMotion> mm = p_ev;
-
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
- float rel = mm->get_relative().x;
- if (rel == 0) {
- return;
- }
-
- bool flip = hint_text == "attenuation";
-
- if (flip) {
- rel = -rel;
- }
-
- float val = v;
- if (val == 0) {
- return;
- }
- bool sg = val < 0;
- val = Math::absf(val);
-
- val = Math::log(val) / Math::log((float)2.0);
- //logspace
- val += rel * 0.05;
-
- val = Math::pow(2.0f, val);
- if (sg) {
- val = -val;
- }
-
- v = val;
- easing_draw->update();
- emit_signal(SNAME("variant_changed"));
- }
-}
-
-void CustomPropertyEditor::_draw_easing() {
- RID ci = easing_draw->get_canvas_item();
-
- Size2 s = easing_draw->get_size();
- Rect2 r(Point2(), s);
- r = r.grow(3);
- easing_draw->get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"))->draw(ci, r);
-
- int points = 48;
-
- float prev = 1.0;
- float exp = v;
- bool flip = hint_text == "attenuation";
-
- Ref<Font> f = easing_draw->get_theme_font(SNAME("font"), SNAME("Label"));
- int font_size = easing_draw->get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- Color color = easing_draw->get_theme_color(SNAME("font_color"), SNAME("Label"));
-
- for (int i = 1; i <= points; i++) {
- float ifl = i / float(points);
- float iflp = (i - 1) / float(points);
-
- float h = 1.0 - Math::ease(ifl, exp);
-
- if (flip) {
- ifl = 1.0 - ifl;
- iflp = 1.0 - iflp;
- }
-
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2(iflp * s.width, prev * s.height), Point2(ifl * s.width, h * s.height), color);
- prev = h;
- }
-
- f->draw_string(ci, Point2(10, 10 + f->get_ascent(font_size)), String::num(exp, 2), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color);
-}
-
-void CustomPropertyEditor::_text_edit_changed() {
- v = text_edit->get_text();
- emit_signal(SNAME("variant_changed"));
-}
-
-void CustomPropertyEditor::_create_dialog_callback() {
- v = create_dialog->get_selected_type();
- emit_signal(SNAME("variant_changed"));
-}
-
-void CustomPropertyEditor::_create_selected_property(const String &p_prop) {
- v = p_prop;
- emit_signal(SNAME("variant_changed"));
-}
-
-void CustomPropertyEditor::_modified(String p_string) {
- if (updating) {
- return;
- }
-
- Variant prev_v = v;
-
- updating = true;
- switch (type) {
- case Variant::INT: {
- String text = TS->parse_number(value_editor[0]->get_text());
- Ref<Expression> expr;
- expr.instantiate();
- Error err = expr->parse(text);
- if (err != OK) {
- v = value_editor[0]->get_text().to_int();
- return;
- } else {
- v = expr->execute(Array(), nullptr, false, false);
- }
-
- if (v != prev_v) {
- emit_signal(SNAME("variant_changed"));
- }
- } break;
- case Variant::FLOAT: {
- if (hint != PROPERTY_HINT_EXP_EASING) {
- String text = TS->parse_number(value_editor[0]->get_text());
- v = _parse_real_expression(text);
- if (v != prev_v) {
- emit_signal(SNAME("variant_changed"));
- }
- }
-
- } break;
- case Variant::STRING: {
- v = value_editor[0]->get_text();
- emit_signal(SNAME("variant_changed"));
- } break;
- case Variant::VECTOR2: {
- Vector2 vec;
- vec.x = _parse_real_expression(value_editor[0]->get_text());
- vec.y = _parse_real_expression(value_editor[1]->get_text());
- v = vec;
- if (v != prev_v) {
- _emit_changed_whole_or_field();
- }
-
- } break;
- case Variant::RECT2: {
- Rect2 r2;
-
- r2.position.x = _parse_real_expression(value_editor[0]->get_text());
- r2.position.y = _parse_real_expression(value_editor[1]->get_text());
- r2.size.x = _parse_real_expression(value_editor[2]->get_text());
- r2.size.y = _parse_real_expression(value_editor[3]->get_text());
- v = r2;
- if (v != prev_v) {
- _emit_changed_whole_or_field();
- }
-
- } break;
-
- case Variant::VECTOR3: {
- Vector3 vec;
- vec.x = _parse_real_expression(value_editor[0]->get_text());
- vec.y = _parse_real_expression(value_editor[1]->get_text());
- vec.z = _parse_real_expression(value_editor[2]->get_text());
- v = vec;
- if (v != prev_v) {
- _emit_changed_whole_or_field();
- }
-
- } break;
- case Variant::PLANE: {
- Plane pl;
- pl.normal.x = _parse_real_expression(value_editor[0]->get_text());
- pl.normal.y = _parse_real_expression(value_editor[1]->get_text());
- pl.normal.z = _parse_real_expression(value_editor[2]->get_text());
- pl.d = _parse_real_expression(value_editor[3]->get_text());
- v = pl;
- if (v != prev_v) {
- _emit_changed_whole_or_field();
- }
-
- } break;
- case Variant::QUATERNION: {
- Quaternion q;
- q.x = _parse_real_expression(value_editor[0]->get_text());
- q.y = _parse_real_expression(value_editor[1]->get_text());
- q.z = _parse_real_expression(value_editor[2]->get_text());
- q.w = _parse_real_expression(value_editor[3]->get_text());
- v = q;
- if (v != prev_v) {
- _emit_changed_whole_or_field();
- }
-
- } break;
- case Variant::AABB: {
- Vector3 pos;
- Vector3 size;
-
- pos.x = _parse_real_expression(value_editor[0]->get_text());
- pos.y = _parse_real_expression(value_editor[1]->get_text());
- pos.z = _parse_real_expression(value_editor[2]->get_text());
- size.x = _parse_real_expression(value_editor[3]->get_text());
- size.y = _parse_real_expression(value_editor[4]->get_text());
- size.z = _parse_real_expression(value_editor[5]->get_text());
- v = AABB(pos, size);
- if (v != prev_v) {
- _emit_changed_whole_or_field();
- }
-
- } break;
- case Variant::TRANSFORM2D: {
- Transform2D m;
- for (int i = 0; i < 6; i++) {
- m.columns[i / 2][i % 2] = _parse_real_expression(value_editor[i]->get_text());
- }
-
- v = m;
- if (v != prev_v) {
- _emit_changed_whole_or_field();
- }
-
- } break;
- case Variant::BASIS: {
- Basis m;
- for (int i = 0; i < 9; i++) {
- m.rows[i / 3][i % 3] = _parse_real_expression(value_editor[i]->get_text());
- }
-
- v = m;
- if (v != prev_v) {
- _emit_changed_whole_or_field();
- }
-
- } break;
- case Variant::TRANSFORM3D: {
- Basis basis;
- for (int i = 0; i < 9; i++) {
- basis.rows[i / 3][i % 3] = _parse_real_expression(value_editor[(i / 3) * 4 + i % 3]->get_text());
- }
-
- Vector3 origin;
-
- origin.x = _parse_real_expression(value_editor[3]->get_text());
- origin.y = _parse_real_expression(value_editor[7]->get_text());
- origin.z = _parse_real_expression(value_editor[11]->get_text());
-
- v = Transform3D(basis, origin);
- if (v != prev_v) {
- _emit_changed_whole_or_field();
- }
-
- } break;
- case Variant::COLOR: {
- } break;
-
- case Variant::NODE_PATH: {
- v = NodePath(value_editor[0]->get_text());
- if (v != prev_v) {
- emit_signal(SNAME("variant_changed"));
- }
- } break;
- case Variant::DICTIONARY: {
- } break;
- case Variant::PACKED_BYTE_ARRAY: {
- } break;
- case Variant::PACKED_INT32_ARRAY: {
- } break;
- case Variant::PACKED_FLOAT32_ARRAY: {
- } break;
- case Variant::PACKED_STRING_ARRAY: {
- } break;
- case Variant::PACKED_VECTOR3_ARRAY: {
- } break;
- case Variant::PACKED_COLOR_ARRAY: {
- } break;
- default: {
- }
- }
-
- updating = false;
-}
-
-real_t CustomPropertyEditor::_parse_real_expression(String text) {
- Ref<Expression> expr;
- expr.instantiate();
- Error err = expr->parse(text);
- real_t out;
- if (err != OK) {
- out = value_editor[0]->get_text().to_float();
- } else {
- out = expr->execute(Array(), nullptr, false, true);
- }
- return out;
-}
-
-void CustomPropertyEditor::_emit_changed_whole_or_field() {
- if (!Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
- emit_signal(SNAME("variant_changed"));
- } else {
- emit_signal(SNAME("variant_field_changed"), field_names[focused_value_editor]);
- }
-}
-
-void CustomPropertyEditor::_range_modified(double p_value) {
- v = p_value;
- emit_signal(SNAME("variant_changed"));
-}
-
-void CustomPropertyEditor::_focus_enter() {
- switch (type) {
- case Variant::FLOAT:
- case Variant::STRING:
- case Variant::VECTOR2:
- case Variant::RECT2:
- case Variant::VECTOR3:
- case Variant::PLANE:
- case Variant::QUATERNION:
- case Variant::AABB:
- case Variant::TRANSFORM2D:
- case Variant::BASIS:
- case Variant::TRANSFORM3D: {
- for (int i = 0; i < MAX_VALUE_EDITORS; ++i) {
- if (value_editor[i]->has_focus()) {
- focused_value_editor = i;
- value_editor[i]->select_all();
- break;
- }
- }
- } break;
- default: {
- }
- }
-}
-
-void CustomPropertyEditor::_focus_exit() {
- _modified(String());
-}
-
-void CustomPropertyEditor::config_action_buttons(const List<String> &p_strings) {
- Ref<StyleBox> sb = action_buttons[0]->get_theme_stylebox(SNAME("button"));
- int margin_top = sb->get_margin(SIDE_TOP);
- int margin_left = sb->get_margin(SIDE_LEFT);
- int margin_bottom = sb->get_margin(SIDE_BOTTOM);
- int margin_right = sb->get_margin(SIDE_RIGHT);
-
- int max_width = 0;
- int height = 0;
-
- for (int i = 0; i < MAX_ACTION_BUTTONS; i++) {
- if (i < p_strings.size()) {
- action_buttons[i]->show();
- action_buttons[i]->set_text(p_strings[i]);
-
- Size2 btn_m_size = action_buttons[i]->get_minimum_size();
- if (btn_m_size.width > max_width) {
- max_width = btn_m_size.width;
- }
-
- } else {
- action_buttons[i]->hide();
- }
- }
-
- for (int i = 0; i < p_strings.size(); i++) {
- Size2 btn_m_size = action_buttons[i]->get_size();
- action_buttons[i]->set_position(Point2(0, height) + Point2(margin_left, margin_top));
- action_buttons[i]->set_size(Size2(max_width, btn_m_size.height));
-
- height += btn_m_size.height;
- }
- set_size(Size2(max_width, height) + Size2(margin_left + margin_right, margin_top + margin_bottom));
-}
-
-void CustomPropertyEditor::config_value_editors(int p_amount, int p_columns, int p_label_w, const List<String> &p_strings) {
- int cell_width = 95;
- int cell_height = 25;
- int cell_margin = 5;
- int rows = ((p_amount - 1) / p_columns) + 1;
-
- set_size(Size2(cell_margin + p_label_w + (cell_width + cell_margin + p_label_w) * p_columns, cell_margin + (cell_height + cell_margin) * rows) * EDSCALE);
-
- for (int i = 0; i < MAX_VALUE_EDITORS; i++) {
- value_label[i]->get_parent()->remove_child(value_label[i]);
- value_editor[i]->get_parent()->remove_child(value_editor[i]);
-
- int box_id = i / p_columns;
- value_hboxes[box_id]->add_child(value_label[i]);
- value_hboxes[box_id]->add_child(value_editor[i]);
-
- if (i < MAX_VALUE_EDITORS / 4) {
- if (i <= p_amount / 4) {
- value_hboxes[i]->show();
- } else {
- value_hboxes[i]->hide();
- }
- }
-
- if (i < p_amount) {
- value_editor[i]->show();
- value_label[i]->show();
- value_label[i]->set_text(i < p_strings.size() ? p_strings[i] : String(""));
- value_editor[i]->set_editable(!read_only);
- } else {
- value_editor[i]->hide();
- value_label[i]->hide();
- }
- }
-}
-
-void CustomPropertyEditor::_bind_methods() {
- ADD_SIGNAL(MethodInfo("variant_changed"));
- ADD_SIGNAL(MethodInfo("variant_field_changed", PropertyInfo(Variant::STRING, "field")));
- ADD_SIGNAL(MethodInfo("resource_edit_request"));
-}
-
-CustomPropertyEditor::CustomPropertyEditor() {
- value_vbox = memnew(VBoxContainer);
- add_child(value_vbox);
-
- for (int i = 0; i < MAX_VALUE_EDITORS; i++) {
- if (i < MAX_VALUE_EDITORS / 4) {
- value_hboxes[i] = memnew(HBoxContainer);
- value_vbox->add_child(value_hboxes[i]);
- value_hboxes[i]->hide();
- }
- int hbox_idx = i / 4;
- value_label[i] = memnew(Label);
- value_hboxes[hbox_idx]->add_child(value_label[i]);
- value_label[i]->hide();
- value_editor[i] = memnew(LineEdit);
- value_hboxes[hbox_idx]->add_child(value_editor[i]);
- value_editor[i]->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- value_editor[i]->hide();
- value_editor[i]->connect("text_submitted", callable_mp(this, &CustomPropertyEditor::_modified));
- value_editor[i]->connect("focus_entered", callable_mp(this, &CustomPropertyEditor::_focus_enter));
- value_editor[i]->connect("focus_exited", callable_mp(this, &CustomPropertyEditor::_focus_exit));
- }
- focused_value_editor = -1;
-
- for (int i = 0; i < 4; i++) {
- scroll[i] = memnew(HScrollBar);
- scroll[i]->hide();
- scroll[i]->set_min(0);
- scroll[i]->set_max(1.0);
- scroll[i]->set_step(0.01);
- add_child(scroll[i]);
- }
-
- checks20gc = memnew(GridContainer);
- add_child(checks20gc);
- checks20gc->set_columns(11);
-
- for (int i = 0; i < 20; i++) {
- if (i == 5 || i == 15) {
- Control *space = memnew(Control);
- space->set_custom_minimum_size(Size2(20, 0) * EDSCALE);
- checks20gc->add_child(space);
- }
-
- checks20[i] = memnew(CheckBox);
- checks20[i]->set_toggle_mode(true);
- checks20[i]->set_focus_mode(Control::FOCUS_NONE);
- checks20gc->add_child(checks20[i]);
- checks20[i]->hide();
- checks20[i]->connect("pressed", callable_mp(this, &CustomPropertyEditor::_action_pressed).bind(i));
- checks20[i]->set_tooltip(vformat(TTR("Bit %d, val %d."), i, 1 << i));
- }
-
- text_edit = memnew(TextEdit);
- value_vbox->add_child(text_edit);
- text_edit->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 5);
- text_edit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- text_edit->set_offset(SIDE_BOTTOM, -30);
-
- text_edit->hide();
- text_edit->connect("text_changed", callable_mp(this, &CustomPropertyEditor::_text_edit_changed));
-
- color_picker = nullptr;
-
- file = memnew(EditorFileDialog);
- value_vbox->add_child(file);
- file->hide();
-
- file->connect("file_selected", callable_mp(this, &CustomPropertyEditor::_file_selected));
- file->connect("dir_selected", callable_mp(this, &CustomPropertyEditor::_file_selected));
-
- locale = memnew(EditorLocaleDialog);
- value_vbox->add_child(locale);
- locale->hide();
-
- locale->connect("locale_selected", callable_mp(this, &CustomPropertyEditor::_locale_selected));
-
- error = memnew(ConfirmationDialog);
- error->set_title(TTR("Error!"));
- value_vbox->add_child(error);
-
- scene_tree = memnew(SceneTreeDialog);
- value_vbox->add_child(scene_tree);
- scene_tree->connect("selected", callable_mp(this, &CustomPropertyEditor::_node_path_selected));
- scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
-
- texture_preview = memnew(TextureRect);
- value_vbox->add_child(texture_preview);
- texture_preview->hide();
-
- easing_draw = memnew(Control);
- value_vbox->add_child(easing_draw);
- easing_draw->hide();
- easing_draw->connect("draw", callable_mp(this, &CustomPropertyEditor::_draw_easing));
- easing_draw->connect("gui_input", callable_mp(this, &CustomPropertyEditor::_drag_easing));
- easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE);
-
- type_button = memnew(MenuButton);
- value_vbox->add_child(type_button);
- type_button->hide();
- type_button->get_popup()->connect("id_pressed", callable_mp(this, &CustomPropertyEditor::_type_create_selected));
-
- menu = memnew(PopupMenu);
- // menu->set_pass_on_modal_close_click(false);
- value_vbox->add_child(menu);
- menu->connect("id_pressed", callable_mp(this, &CustomPropertyEditor::_menu_option));
-
- evaluator = nullptr;
-
- spinbox = memnew(SpinBox);
- value_vbox->add_child(spinbox);
- spinbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 5);
- spinbox->connect("value_changed", callable_mp(this, &CustomPropertyEditor::_range_modified));
-
- slider = memnew(HSlider);
- value_vbox->add_child(slider);
- slider->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 5);
- slider->connect("value_changed", callable_mp(this, &CustomPropertyEditor::_range_modified));
-
- action_hboxes = memnew(HBoxContainer);
- action_hboxes->set_alignment(BoxContainer::ALIGNMENT_CENTER);
- value_vbox->add_child(action_hboxes);
- for (int i = 0; i < MAX_ACTION_BUTTONS; i++) {
- action_buttons[i] = memnew(Button);
- action_buttons[i]->hide();
- action_hboxes->add_child(action_buttons[i]);
- action_buttons[i]->connect("pressed", callable_mp(this, &CustomPropertyEditor::_action_pressed).bind(i));
- }
-
- create_dialog = nullptr;
- property_select = nullptr;
-}
diff --git a/editor/property_editor.h b/editor/property_editor.h
deleted file mode 100644
index 27d1cabc3d..0000000000
--- a/editor/property_editor.h
+++ /dev/null
@@ -1,184 +0,0 @@
-/*************************************************************************/
-/* property_editor.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PROPERTY_EDITOR_H
-#define PROPERTY_EDITOR_H
-
-#include "editor/editor_locale_dialog.h"
-#include "editor/scene_tree_editor.h"
-#include "scene/gui/button.h"
-#include "scene/gui/check_box.h"
-#include "scene/gui/check_button.h"
-#include "scene/gui/color_picker.h"
-#include "scene/gui/dialogs.h"
-#include "scene/gui/grid_container.h"
-#include "scene/gui/label.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/split_container.h"
-#include "scene/gui/text_edit.h"
-#include "scene/gui/texture_rect.h"
-#include "scene/gui/tree.h"
-
-class CreateDialog;
-class EditorFileDialog;
-class PropertyValueEvaluator;
-class PropertySelector;
-
-class EditorResourceConversionPlugin : public RefCounted {
- GDCLASS(EditorResourceConversionPlugin, RefCounted);
-
-protected:
- static void _bind_methods();
-
- GDVIRTUAL0RC(String, _converts_to)
- GDVIRTUAL1RC(bool, _handles, Ref<Resource>)
- GDVIRTUAL1RC(Ref<Resource>, _convert, Ref<Resource>)
-
-public:
- virtual String converts_to() const;
- virtual bool handles(const Ref<Resource> &p_resource) const;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
-};
-
-class CustomPropertyEditor : public PopupPanel {
- GDCLASS(CustomPropertyEditor, PopupPanel);
-
- enum {
- MAX_VALUE_EDITORS = 12,
- MAX_ACTION_BUTTONS = 5,
- OBJ_MENU_LOAD = 0,
- OBJ_MENU_EDIT = 1,
- OBJ_MENU_CLEAR = 2,
- OBJ_MENU_MAKE_UNIQUE = 3,
- OBJ_MENU_COPY = 4,
- OBJ_MENU_PASTE = 5,
- OBJ_MENU_NEW_SCRIPT = 6,
- OBJ_MENU_EXTEND_SCRIPT = 7,
- OBJ_MENU_SHOW_IN_FILE_SYSTEM = 8,
- TYPE_BASE_ID = 100,
- CONVERT_BASE_ID = 1000
- };
-
- enum {
- EASING_LINEAR,
- EASING_EASE_IN,
- EASING_EASE_OUT,
- EASING_ZERO,
- EASING_IN_OUT,
- EASING_OUT_IN
- };
-
- PopupMenu *menu = nullptr;
- SceneTreeDialog *scene_tree = nullptr;
- EditorFileDialog *file = nullptr;
- EditorLocaleDialog *locale = nullptr;
- ConfirmationDialog *error = nullptr;
- String name;
- Variant::Type type;
- Variant v;
- List<String> field_names;
- int hint = 0;
- String hint_text;
- HBoxContainer *value_hboxes[MAX_VALUE_EDITORS / 4];
- VBoxContainer *value_vbox = nullptr;
- LineEdit *value_editor[MAX_VALUE_EDITORS];
- int focused_value_editor;
- Label *value_label[MAX_VALUE_EDITORS];
- HScrollBar *scroll[4];
- HBoxContainer *action_hboxes = nullptr;
- Button *action_buttons[MAX_ACTION_BUTTONS];
- MenuButton *type_button = nullptr;
- Vector<String> inheritors_array;
- TextureRect *texture_preview = nullptr;
- ColorPicker *color_picker = nullptr;
- TextEdit *text_edit = nullptr;
- bool read_only = false;
- bool picking_viewport = false;
- GridContainer *checks20gc = nullptr;
- CheckBox *checks20[20];
- SpinBox *spinbox = nullptr;
- HSlider *slider = nullptr;
-
- Control *easing_draw = nullptr;
- CreateDialog *create_dialog = nullptr;
- PropertySelector *property_select = nullptr;
-
- Object *owner = nullptr;
-
- bool updating = false;
-
- PropertyValueEvaluator *evaluator = nullptr;
-
- void _text_edit_changed();
- void _file_selected(String p_file);
- void _locale_selected(String p_locale);
- void _modified(String p_string);
-
- real_t _parse_real_expression(String text);
-
- void _range_modified(double p_value);
- void _focus_enter();
- void _focus_exit();
- void _action_pressed(int p_which);
- void _type_create_selected(int p_idx);
- void _create_dialog_callback();
- void _create_selected_property(const String &p_prop);
-
- void _color_changed(const Color &p_color);
- void _draw_easing();
- void _menu_option(int p_which);
-
- void _drag_easing(const Ref<InputEvent> &p_ev);
-
- void _node_path_selected(NodePath p_path);
- void show_value_editors(int p_amount);
- void config_value_editors(int p_amount, int p_columns, int p_label_w, const List<String> &p_strings);
- void config_action_buttons(const List<String> &p_strings);
-
- void _emit_changed_whole_or_field();
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void hide_menu();
-
- Variant get_variant() const;
- String get_name() const;
-
- void set_read_only(bool p_read_only) { read_only = p_read_only; }
-
- bool edit(Object *p_owner, const String &p_name, Variant::Type p_type, const Variant &p_variant, int p_hint, String p_hint_text);
-
- CustomPropertyEditor();
-};
-
-#endif // PROPERTY_EDITOR_H
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index 841c3ff3b1..1b17a740dd 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -32,8 +32,12 @@
#include "core/os/keyboard.h"
#include "editor/doc_tools.h"
+#include "editor/editor_help.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "scene/gui/line_edit.h"
+#include "scene/gui/rich_text_label.h"
+#include "scene/gui/tree.h"
void PropertySelector::_text_changed(const String &p_newtext) {
_update_search();
diff --git a/editor/property_selector.h b/editor/property_selector.h
index e2bf5c02b7..9f1af576dd 100644
--- a/editor/property_selector.h
+++ b/editor/property_selector.h
@@ -31,9 +31,11 @@
#ifndef PROPERTY_SELECTOR_H
#define PROPERTY_SELECTOR_H
-#include "editor/editor_help.h"
-#include "editor/property_editor.h"
-#include "scene/gui/rich_text_label.h"
+#include "scene/gui/dialogs.h"
+
+class EditorHelpBit;
+class LineEdit;
+class Tree;
class PropertySelector : public ConfirmationDialog {
GDCLASS(PropertySelector, ConfirmationDialog);
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 3222fb6eec..665aca6a37 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -42,6 +42,7 @@
#include "plugins/script_editor_plugin.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
+#include "scene/gui/separator.h"
#include "scene/gui/tab_container.h"
RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo) {
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index c74a4c884d..282cfa80e8 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -268,7 +268,17 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
String warning = p_node->get_configuration_warnings_as_string();
if (!warning.is_empty()) {
- item->add_button(0, get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning);
+ const int num_warnings = p_node->get_configuration_warnings().size();
+ String warning_icon;
+ if (num_warnings == 1) {
+ warning_icon = SNAME("NodeWarning");
+ } else if (num_warnings <= 3) {
+ warning_icon = vformat("NodeWarnings%d", num_warnings);
+ } else {
+ warning_icon = SNAME("NodeWarnings4Plus");
+ }
+
+ item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning);
}
if (p_node->is_unique_name_in_owner()) {
@@ -375,7 +385,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
if (p_node->has_meta("_edit_group_")) {
- item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
+ item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
}
bool v = p_node->call("is_visible");
@@ -407,7 +417,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
if (p_node->has_meta("_edit_group_")) {
- item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
+ item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
}
bool v = p_node->call("is_visible");
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 55fe58e1b0..f2e389b6f5 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -2856,8 +2856,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Verwyder Seleksie"
#: editor/editor_export.cpp
#, fuzzy
@@ -20423,15 +20424,15 @@ msgstr "Kon nie vouer skep nie."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Moet 'n geldige uitbreiding gebruik."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20455,15 +20456,15 @@ msgstr "Ongeldige naam."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Moet 'n geldige uitbreiding gebruik."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 36e71f130e..cda76c44c8 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -2820,7 +2820,7 @@ msgstr "تصدير المشروع لمنصة:"
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "نسخ مسار العُقدة"
#: editor/editor_export.cpp
@@ -20570,15 +20570,15 @@ msgstr "لا يمكن العثور على مفتاح المتجر، لا يمك
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "صيغة غير صالحة."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20602,15 +20602,15 @@ msgstr "اسم غير صالح."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "صيغة غير صالحة."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/az.po b/editor/translations/az.po
index 3a59e8aa41..af28a85240 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -5,49 +5,49 @@
#
# Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>, 2021.
# Lucifer25x <umudyt2006@gmail.com>, 2021.
+# Ümid Quliyev <lucifer25x@protonmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-09-16 14:36+0000\n"
-"Last-Translator: Lucifer25x <umudyt2006@gmail.com>\n"
+"PO-Revision-Date: 2022-08-05 01:04+0000\n"
+"Last-Translator: Ümid Quliyev <lucifer25x@protonmail.com>\n"
"Language-Team: Azerbaijani <https://hosted.weblate.org/projects/godot-engine/"
"godot/az/>\n"
"Language: az\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
msgid "Tablet Driver"
-msgstr ""
+msgstr "Planşet sürücü"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "Pano boşdur!"
+msgstr "Pano"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Animasiya xüsusiyyətləri."
+msgstr "Aktiv Ekran"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Çıxış Kodu"
#: core/bind/core_bind.cpp
msgid "V-Sync Enabled"
-msgstr ""
+msgstr "V-Sync Aktivdir"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync Kompozitor Vasitəsilə"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Delta hamarlanması"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
@@ -59,28 +59,28 @@ msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
-msgstr ""
+msgstr "Ekranı Açıq Tut"
#: core/bind/core_bind.cpp
msgid "Min Window Size"
-msgstr ""
+msgstr "Minimum Pəncərə Ölçüsü"
#: core/bind/core_bind.cpp
msgid "Max Window Size"
-msgstr ""
+msgstr "Maksimum Pəncərə Ölçüsü"
#: core/bind/core_bind.cpp
msgid "Screen Orientation"
-msgstr ""
+msgstr "Pəncərə Nisbəti"
#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr ""
+msgstr "Pəncərə"
#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "Kənarsız"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
@@ -88,29 +88,28 @@ msgstr ""
#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
-msgstr ""
+msgstr "Bütün Ekran"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Böyüdülmüş"
#: core/bind/core_bind.cpp
msgid "Minimized"
-msgstr ""
+msgstr "Kiçildilmiş"
#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Ölçüsü Dəyişdirilə Bilər"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Position"
-msgstr "Animasiyanı Təmizləmə"
+msgstr "Pozisiya"
#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
#: main/main.cpp modules/gridmap/grid_map.cpp
@@ -122,7 +121,7 @@ msgstr "Animasiyanı Təmizləmə"
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
msgid "Size"
-msgstr ""
+msgstr "Ölçü"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
@@ -131,25 +130,23 @@ msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Editor Hint"
-msgstr "Redaktə et"
+msgstr "Editor İpucu"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Xəta Mesajlarını Yazdır"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "İnterpolasiya rejimi"
+msgstr "Hər Saniyədə İterasiya Sayı"
#: core/bind/core_bind.cpp
msgid "Target FPS"
-msgstr ""
+msgstr "Hədəf FPS"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "Animasya Açarlarını Ölçülə"
+msgstr "Zaman Ölçəyi"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
@@ -157,25 +154,23 @@ msgstr ""
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "Xəta"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "Yükləmə xətası:"
+msgstr "Xəta Yazısı"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "Yükləmə xətası:"
+msgstr "Xəta Sətiri"
#: core/bind/core_bind.cpp
msgid "Result"
-msgstr ""
+msgstr "Nəticə"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Yaddaş"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -186,11 +181,11 @@ msgstr ""
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Limitlər"
#: core/command_queue_mt.cpp
msgid "Command Queue"
-msgstr ""
+msgstr "Əmr Növbəsi"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
@@ -200,14 +195,13 @@ msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funksiyalar:"
+msgstr "Funksiya"
#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Data"
-msgstr ""
+msgstr "Məlumat"
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
@@ -215,16 +209,15 @@ msgstr ""
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: scene/gui/file_dialog.cpp
msgid "Network"
-msgstr ""
+msgstr "Şəbəkə"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Sil"
+msgstr "Uzaqdan FS"
#: core/io/file_access_network.cpp
msgid "Page Size"
-msgstr ""
+msgstr "Səhifə Ölçüsü"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
@@ -232,12 +225,11 @@ msgstr ""
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "Bloklama Modu Aktivdir"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "Qoş"
+msgstr "Əlaqə"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
@@ -245,15 +237,15 @@ msgstr ""
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr ""
+msgstr "Obyekt ID"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
msgid "Allow Object Decoding"
-msgstr ""
+msgstr "Obyekt Deşifrəsinə İzn Verin"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Yeni Şəbəkə Əlaqələrindən İmtina Et"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
@@ -261,16 +253,15 @@ msgstr ""
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
-msgstr ""
+msgstr "Kök Düyün"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Qoş"
+msgstr "Yeni Əlaqələrdən İmtina Et"
#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
-msgstr ""
+msgstr "Transfer Modu"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
@@ -294,16 +285,15 @@ msgstr ""
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Məlumat Siyahısı"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Əl Sıxmağın Qarşısının Alınması"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Əlaqəni redaktə edin:"
+msgstr "Gözlənilən Maksimum Əlaqələr"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -325,7 +315,6 @@ msgstr ""
"format."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid input %d (not passed) in expression"
msgstr "İfadədə uyğunsuz giriş %d (ötürülmədi)"
@@ -2810,8 +2799,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Animasiyanı Təmizləmə"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19641,14 +19631,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19670,14 +19659,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 877823c869..d2d7a56dc3 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -2814,8 +2814,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Копиране на избраното"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -20110,15 +20111,15 @@ msgstr "Не е намерено хранилище за ключове. Изн
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Неправилно разширение."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20142,15 +20143,15 @@ msgstr "Неправилно име."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Неправилно разширение."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 8379e2de5b..6f1e8f945d 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -2904,7 +2904,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "পথ প্রতিলিপি/কপি করুন"
#: editor/editor_export.cpp
@@ -21539,15 +21539,15 @@ msgstr "ফোল্ডার তৈরী করা সম্ভব হয়ন
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "অগ্রহণযোগ্য এক্সটেনশন"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -21571,15 +21571,15 @@ msgstr "অগ্রহনযোগ্য নাম।"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "অগ্রহণযোগ্য এক্সটেনশন"
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/br.po b/editor/translations/br.po
index f86b01cc44..823490a280 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -2732,8 +2732,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Tro Fiñvskeudenn"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19433,14 +19434,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19462,14 +19462,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index b1ee6245f6..04c9b7761c 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -2790,7 +2790,8 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
+#, fuzzy
+msgid "Completed with warnings."
msgstr "Completat amb errors."
#: editor/editor_export.cpp
@@ -20973,15 +20974,15 @@ msgstr "No es pot obrir la plantilla per exportar."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "L'extensió no és vàlida."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -21005,15 +21006,15 @@ msgstr "Nom no vàlid."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "L'extensió no és vàlida."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index c27334b374..1e92a92ae7 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -2882,7 +2882,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Kopírovat cestu k uzlu"
#: editor/editor_export.cpp
@@ -20734,15 +20734,15 @@ msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Neplatná přípona."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20766,15 +20766,15 @@ msgstr "Neplatný název."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Neplatná přípona."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 3dc6f52da1..1bb05be6f9 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -2895,8 +2895,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Fjern Markering"
#: editor/editor_export.cpp
#, fuzzy
@@ -20911,15 +20912,15 @@ msgstr "Kan ikke åbne skabelon til eksport:\n"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Du skal bruge en gyldig udvidelse."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20943,15 +20944,15 @@ msgstr "Ugyldigt navn."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Du skal bruge en gyldig udvidelse."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 5035a7aa5d..aa92914ada 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -82,13 +82,14 @@
# Christian Packenius <christian@packenius.com>, 2022.
# Sajeg <jfx@posteo.de>, 2022.
# Tobias Jacobs <tobi@jacobs.rocks>, 2022.
+# JeremyStarTM <jeremystartm@tuta.io>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-23 03:57+0000\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2022-07-31 18:34+0000\n"
+"Last-Translator: JeremyStarTM <jeremystartm@tuta.io>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -1632,7 +1633,7 @@ msgstr "Methodenaufrufsspurschlüssel hinzufügen"
#: editor/animation_track_editor.cpp
msgid "Method not found in object:"
-msgstr "Methode nicht in Objekt gefunden:"
+msgstr "Methode im Objekt nicht gefunden:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -2814,7 +2815,8 @@ msgid "Project export for platform:"
msgstr "Projektexport für Plattform:"
#: editor/editor_export.cpp
-msgid "Completed with errors."
+#, fuzzy
+msgid "Completed with warnings."
msgstr "Fertiggestellt mit Fehlern."
#: editor/editor_export.cpp
@@ -5569,7 +5571,7 @@ msgstr "Auswahl ziehen und fallen lassen"
#: editor/editor_settings.cpp
msgid "Stay In Script Editor On Node Selected"
-msgstr ""
+msgstr "Im Skript Editor bei ausgewähltem Node bleiben"
#: editor/editor_settings.cpp
msgid "Appearance"
@@ -11697,9 +11699,8 @@ msgid "New Animation"
msgstr "Neue Animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Filter animations"
-msgstr "Methoden filtern"
+msgstr "Animationen filtern"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -18151,7 +18152,7 @@ msgstr "Ungültiges Argument vom Typ:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Invalid arguments:"
-msgstr "Ungültige Argumente:"
+msgstr "Ungültige Parameter:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -19652,8 +19653,8 @@ msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr ""
-"Codesign-Anwendung konnte nicht gestartet werden. Wurden die Xcode-"
-"Kommandozeilen-Hilfsprogramme installiert?"
+"Codesign-Anwendung konnte nicht gestartet werden, stelle sicher dass die "
+"Xcode-Kommandozeilen-Tools installiert sind."
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
@@ -20145,17 +20146,18 @@ msgid "Could not find wine executable at \"%s\"."
msgstr "Anwendung wine konnte nicht gefunden werden in „%s“."
#: platform/windows/export/export.cpp
+#, fuzzy
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
"Anwendung rcedit konnte nicht gestartet werden. Bitte rcedit-Pfad in "
"Editoreinstellungen festlegen (Export > Windows > Rcedit)."
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
msgstr ""
"Modifikation der Anwendung durch rcedit fehlgeschlagen:\n"
"%s"
@@ -20177,17 +20179,18 @@ msgid "Invalid timestamp server."
msgstr "Ungültiger Zeitstempelserver."
#: platform/windows/export/export.cpp
+#, fuzzy
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
"Anwendung signtool konnte nicht gestartet werden. Bitte signtool-Pfad in "
"Editoreinstellungen festlegen (Export > Windows > Signtool)."
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
msgstr ""
"Signieren der Anwendung durch Signtool ist fehlgeschlagen:\n"
"%s"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index c207124fcb..23c58c5ffb 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -2684,7 +2684,7 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr ""
#: editor/editor_export.cpp
@@ -19258,14 +19258,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19286,14 +19285,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 85005d903a..4b71ed8528 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -2841,7 +2841,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Αντιγραφή διαδρομής κόμβου"
#: editor/editor_export.cpp
@@ -20907,15 +20907,15 @@ msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξα
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Άκυρη επέκταση."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20939,15 +20939,15 @@ msgstr "Μη έγκυρο όνομα."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Άκυρη επέκταση."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po
index 45d0549a81..361c10ce1a 100644
--- a/editor/translations/en_Shaw.po
+++ b/editor/translations/en_Shaw.po
@@ -2707,8 +2707,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19353,14 +19354,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19382,14 +19382,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 5a251ba489..0139382972 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -2852,8 +2852,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Kopii elektaron"
#: editor/editor_export.cpp
#, fuzzy
@@ -20555,15 +20556,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Nevalida kromprogramo."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20585,15 +20586,15 @@ msgstr "Malvalida nomo."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Nevalida kromprogramo."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 872fedfdac..173b195cc4 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -81,12 +81,16 @@
# David Martínez <goddrinksjava@gmail.com>, 2022.
# Nagamine-j <jimmy.kochi@unmsm.edu.pe>, 2022.
# Esdras Caleb Oliveira Silva <acheicaleb@gmail.com>, 2022.
+# Luis Ortiz <luisortiz66@hotmail.com>, 2022.
+# Angel Andrade <aandradeb99@gmail.com>, 2022.
+# Juan Felipe Gómez López <juanfgomez0912@gmail.com>, 2022.
+# Pineappletooth <yochank003@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-27 13:26+0000\n"
+"PO-Revision-Date: 2022-08-05 01:04+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -225,7 +229,7 @@ msgstr "Escala de Tiempo"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
-msgstr "Arreglo de las Fluctuaciones Físicas"
+msgstr "Corrección de Fluctuaciones de Física"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -2813,7 +2817,8 @@ msgid "Project export for platform:"
msgstr "Exportar proyecto para la plataforma:"
#: editor/editor_export.cpp
-msgid "Completed with errors."
+#, fuzzy
+msgid "Completed with warnings."
msgstr "Completado con errores."
#: editor/editor_export.cpp
@@ -5563,7 +5568,7 @@ msgstr "Arrastrar y Soltar la Selección"
#: editor/editor_settings.cpp
msgid "Stay In Script Editor On Node Selected"
-msgstr ""
+msgstr "Permanecer En Editor de Scripts En Nodo Seleccionado"
#: editor/editor_settings.cpp
msgid "Appearance"
@@ -5693,11 +5698,11 @@ msgstr "Espera de Completado de Código"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
-msgstr "Colocar la Información Sobre la Llamada Debajo de la Línea Actual"
+msgstr "Colocar Tooltip de Llamada Debajo de la Línea Actual"
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
-msgstr "Desplazamiento de la Información Sobre la Llamada"
+msgstr "Desplazamiento del Tooltip de Llamada"
#: editor/editor_settings.cpp
msgid "Complete File Paths"
@@ -6155,7 +6160,7 @@ msgstr "Color de Número de Línea Seguro"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
-msgstr ""
+msgstr "Color del Caret"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
@@ -6187,7 +6192,7 @@ msgstr "Color de la Palabra Resaltada"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
-msgstr ""
+msgstr "Número del Color"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Function Color"
@@ -6211,7 +6216,7 @@ msgstr "Puntos de Interrupción"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
-msgstr ""
+msgstr "Color de la línea de ejecución"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
@@ -10144,7 +10149,7 @@ msgid ""
"viewport."
msgstr ""
"El polígono 2D tiene vértices internos, por lo que ya no se puede editar en "
-"la ventanilla."
+"el viewport."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -11410,27 +11415,27 @@ msgstr "Dialogo de Transformación..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr "1 Ventana"
+msgstr "1 Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr "2 Ventanas"
+msgstr "2 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr "2 Ventanas (Alt)"
+msgstr "2 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr "3 Ventanas"
+msgstr "3 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr "3 Ventanas (Alt)"
+msgstr "3 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr "4 Ventanas"
+msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
@@ -11475,7 +11480,7 @@ msgstr "Ajuste de Escala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr "Configuración de ventanilla"
+msgstr "Configuración del Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
@@ -11683,9 +11688,8 @@ msgid "New Animation"
msgstr "Nueva Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Filter animations"
-msgstr "Filtrar métodos"
+msgstr "Filtrar animaciones"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -16430,7 +16434,7 @@ msgstr ""
#: main/main.cpp
msgid "Tooltip Position Offset"
-msgstr "Offset de la Posición del Tooltip"
+msgstr "Desplazamiento de Posición del Tooltip"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Debugger Agent"
@@ -20127,18 +20131,19 @@ msgid "Could not find wine executable at \"%s\"."
msgstr "No se pudo encontrar el ejecutable de wine en \"%s\"."
#: platform/windows/export/export.cpp
+#, fuzzy
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
"No se ha podido iniciar el ejecutable rcedit, configura la ruta de rcedit en "
"la configuración del editor (Exportar > Windows > Rcedit)."
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Fallo al abrir el archivo ejecutable \"%s\"."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20157,18 +20162,19 @@ msgid "Invalid timestamp server."
msgstr "Servidor de marcas de tiempo inválido."
#: platform/windows/export/export.cpp
+#, fuzzy
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
"No se ha podido iniciar el ejecutable de signtool, configura la ruta de "
"signtool en la configuración del editor (Exportar > Windows > Signtool)."
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Fallo al abrir el archivo ejecutable \"%s\"."
#: platform/windows/export/export.cpp
msgid "Failed to remove temporary file \"%s\"."
@@ -20382,7 +20388,7 @@ msgstr "Zoom"
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
-msgstr "Vista Personalizada"
+msgstr "Viewport Personalizado"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
@@ -22922,9 +22928,8 @@ msgid "Show Margins"
msgstr "Mostrar Márgenes"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Debug Sprawl"
-msgstr "Depurar Desorden"
+msgstr "Depurar Extensión"
#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
@@ -22939,14 +22944,12 @@ msgid "Portal Depth Limit"
msgstr ""
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Default Portal Margin"
-msgstr "Asignar Margen"
+msgstr "Margen del Portal por Defecto"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Roaming Expansion Margin"
-msgstr "Expandir Todo"
+msgstr "Margen de Expansión del Roaming"
#: scene/3d/room_manager.cpp
msgid ""
@@ -22999,43 +23002,36 @@ msgstr ""
"Asegúrate de que todas las rooms contienen geometría o límites manuales."
#: scene/3d/skeleton.cpp scene/resources/skin.cpp
-#, fuzzy
msgid "Pose"
-msgstr "Copiar Pose"
+msgstr "Pose"
#: scene/3d/skeleton.cpp
-#, fuzzy
msgid "Bound Children"
-msgstr "Hijos Editables"
+msgstr "Hijos Vinculados"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Pinned Points"
-msgstr "Fijado %s"
+msgstr "Puntos de Anclaje"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Attachments"
-msgstr "Gizmos"
+msgstr "Adjuntos"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Point Index"
-msgstr "Obtener Índice"
+msgstr "Índice de Puntos"
#: scene/3d/soft_body.cpp
msgid "Spatial Attachment Path"
msgstr ""
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Physics Enabled"
-msgstr "Fotogramas de Física %"
+msgstr "Física Activada"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Parent Collision Ignore"
-msgstr "Crear Polígono de Colisión"
+msgstr "Ignorar Colisión de los Padres"
#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
@@ -23100,9 +23096,8 @@ msgid "Gizmo"
msgstr "Gizmo"
#: scene/3d/spatial_velocity_tracker.cpp
-#, fuzzy
msgid "Track Physics Step"
-msgstr "Fotogramas de Física %"
+msgstr "Paso de Física de Pistas"
#: scene/3d/spring_arm.cpp
msgid "Spring Length"
@@ -23113,9 +23108,8 @@ msgid "Opacity"
msgstr ""
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Transparent"
-msgstr "Transponer"
+msgstr "Transparente"
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -23134,14 +23128,12 @@ msgstr ""
"Por favor, úselo como hijo de un VehicleBody."
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Per-Wheel Motion"
-msgstr "Botón Bajar la Rueda"
+msgstr "Movimiento por Rueda"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Engine Force"
-msgstr "Documentación Online"
+msgstr "Fuerza del Motor"
#: scene/3d/vehicle_body.cpp
msgid "Brake"
@@ -23172,19 +23164,16 @@ msgid "Roll Influence"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Friction Slip"
-msgstr "Función"
+msgstr "Deslizamiento por Fricción"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Suspension"
-msgstr "Expresión"
+msgstr "Suspensión"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Max Force"
-msgstr "Error"
+msgstr "Fuerza Máxima"
#: scene/3d/visibility_notifier.cpp
msgid "AABB"
@@ -23211,14 +23200,12 @@ msgid "Extra Cull Margin"
msgstr "Margen de Sacrificio Extra"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Baked Light"
-msgstr "Calcular Lightmaps"
+msgstr "Bakear Luces"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Generate Lightmap"
-msgstr "Generando Lightmaps"
+msgstr "Generar Lightmap"
#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
@@ -23274,9 +23261,8 @@ msgid "Animation not found: '%s'"
msgstr "No se encontró la animación: '%s'"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Mix Mode"
-msgstr "Nodo Mix"
+msgstr "Modo Mix"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadein Time"
@@ -23303,24 +23289,20 @@ msgid "Random Delay"
msgstr "Retraso Aleatorio"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Add Amount"
-msgstr "Cantidad"
+msgstr "Añadir Cantidad"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Blend Amount"
-msgstr "Cantidad de Escala"
+msgstr "Cantidad de Mezcla"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Seek Position"
-msgstr "Establecer Posición de Entrada de Curva"
+msgstr "Buscar Posición"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Input Count"
-msgstr "Añadir Puerto de Entrada"
+msgstr "Conteo de Entradas"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
@@ -23328,56 +23310,48 @@ msgid "Xfade Time"
msgstr "Tiempo de Fundido Cruzado"
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Switch Mode"
-msgstr "Cambiar"
+msgstr "Modo de Conmutación"
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Auto Advance"
-msgstr "Establecer avance automático"
+msgstr "Auto Avance"
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Advance Condition"
-msgstr "Opciones Avanzadas"
+msgstr "Condición de Avance"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr "Aplicar Reset de la Animación"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation"
-msgstr "Establecer Animación"
+msgstr "Animación Actual"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Assigned Animation"
-msgstr "Añadir Animación"
+msgstr "Animación Asignada"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Length"
-msgstr "Cambiar Duración de la Animación"
+msgstr "Duración Actual de la Animación"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Current Animation Position"
-msgstr "Añadir Punto de Animación"
+msgstr "Posición Actual de la Animación"
#: scene/animation/animation_player.cpp
msgid "Playback Options"
msgstr "Opciones de Reproducción"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Default Blend Time"
-msgstr "Theme Predeterminado"
+msgstr "Tiempo de Mezcla por Defecto"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -23418,67 +23392,56 @@ msgid "Tree Root"
msgstr "Raíz del Árbol"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Anim Player"
-msgstr "Fijar AnimationPlayer"
+msgstr "Reproductor de Animación"
#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Track"
-msgstr "Agregar Pista"
+msgstr "Pista"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar."
#: scene/animation/animation_tree_player.cpp
-#, fuzzy
msgid "Playback"
msgstr "Reproducir"
#: scene/animation/animation_tree_player.cpp
-#, fuzzy
msgid "Master Player"
-msgstr "Pegar Parámetros"
+msgstr "Reproductor Principal"
#: scene/animation/animation_tree_player.cpp
-#, fuzzy
msgid "Base Path"
-msgstr "Ruta de Exportación"
+msgstr "Ruta Base"
#: scene/animation/root_motion_view.cpp
-#, fuzzy
msgid "Animation Path"
-msgstr "Animación"
+msgstr "Ruta de la Animación"
#: scene/animation/root_motion_view.cpp
-#, fuzzy
msgid "Zero Y"
-msgstr "Cero"
+msgstr "Cero Y"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Root Bone"
-msgstr "Nombre del nodo raíz"
+msgstr "Hueso Raíz"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Tip Bone"
-msgstr "Huesos"
+msgstr "Punta del Hueso"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Interpolation"
-msgstr "Modo de Interpolación"
+msgstr "Interpolación"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Override Tip Basis"
-msgstr "Anulaciones"
+msgstr "Anular Base de la Punta"
#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
@@ -23489,54 +23452,46 @@ msgid "Magnet"
msgstr ""
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Target Node"
-msgstr "Reemparentar nodo"
+msgstr "Nodo Objetivo"
#: scene/animation/skeleton_ik.cpp
-#, fuzzy
msgid "Max Iterations"
-msgstr "Crear Función"
+msgstr "Iteraciones Máximas"
#: scene/animation/tween.cpp
msgid "Playback Process Mode"
msgstr ""
#: scene/animation/tween.cpp
-#, fuzzy
msgid "Playback Speed"
-msgstr "Reproducir Escena"
+msgstr "Velocidad de Reproducción"
#: scene/audio/audio_stream_player.cpp
-#, fuzzy
msgid "Mix Target"
-msgstr "Objetivo"
+msgstr "Objetivo de la Mezcla"
#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
-#, fuzzy
msgid "Ratio"
-msgstr "Mantener Proporciones"
+msgstr "Proporción"
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
-#, fuzzy
msgid "Stretch Mode"
-msgstr "Modo de Selección"
+msgstr "Modo de Estiramiento"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
msgstr ""
#: scene/gui/base_button.cpp
-#, fuzzy
msgid "Shortcut In Tooltip"
-msgstr "Mostrar Origen"
+msgstr "Atajo en el Tooltip"
#: scene/gui/base_button.cpp
-#, fuzzy
msgid "Action Mode"
-msgstr "Modo de Icono"
+msgstr "Modo de Acción"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
@@ -23547,38 +23502,33 @@ msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-#, fuzzy
msgid "Shortcut"
-msgstr "Atajos"
+msgstr "Atajo"
#: scene/gui/base_button.cpp
-#, fuzzy
msgid "Group"
-msgstr "Grupos"
+msgstr "Grupo"
#: scene/gui/button.cpp scene/gui/label.cpp
-#, fuzzy
msgid "Clip Text"
-msgstr "Copiar Texto"
+msgstr "Texto del Clip"
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
-msgstr ""
+msgstr "Alinear"
#: scene/gui/button.cpp
msgid "Icon Align"
-msgstr ""
+msgstr "Alinear Icono"
#: scene/gui/button.cpp
-#, fuzzy
msgid "Expand Icon"
-msgstr "Expandir Todo"
+msgstr "Expandir Icono"
#: scene/gui/center_container.cpp
-#, fuzzy
msgid "Use Top Left"
-msgstr "Superior Izquierda"
+msgstr "Usar Superior Izquierda"
#: scene/gui/color_picker.cpp
msgid ""
@@ -23591,34 +23541,28 @@ msgstr ""
"Clic der: Borrar configuración predeterminada"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Edit Alpha"
-msgstr "Editar Polígono"
+msgstr "Editar Alfa"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "HSV Mode"
-msgstr "Modo de Selección"
+msgstr "Modo HSV"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Raw Mode"
-msgstr "Modo desplazamiento lateral"
+msgstr "Modo Raw"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Deferred Mode"
-msgstr "Diferido"
+msgstr "Modo Diferido"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Presets Enabled"
-msgstr "Ajustes preestablecidos"
+msgstr "Preajustes Activados"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Presets Visible"
-msgstr "Act./Desact. Visible"
+msgstr "Preajustes Visibles"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
@@ -23648,9 +23592,8 @@ msgstr ""
"sencillo."
#: scene/gui/control.cpp
-#, fuzzy
msgid "Theme Overrides"
-msgstr "Anulaciones"
+msgstr "Anulación de Temas"
#: scene/gui/control.cpp
msgid ""
@@ -23662,14 +23605,12 @@ msgstr ""
"Filtro del Ratón en \"Stop\" o \"Pass\"."
#: scene/gui/control.cpp
-#, fuzzy
msgid "Anchor"
-msgstr "Sólo anclado"
+msgstr "Anclaje"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Grow Direction"
-msgstr "Direcciones"
+msgstr "Dirección de Crecimiento"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
msgid "Min Size"
@@ -23680,40 +23621,36 @@ msgid "Pivot Offset"
msgstr "Pivote de Desplazamiento"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Clip Content"
-msgstr "Constante de Clase"
+msgstr "Contenido del Clip"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Tooltip"
-msgstr "Herramientas"
+msgstr "Tooltip"
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Focus"
-msgstr "Foco en Ruta"
+msgstr "Foco"
#: scene/gui/control.cpp
msgid "Neighbour Left"
-msgstr ""
+msgstr "Vecino Izquierda"
#: scene/gui/control.cpp
msgid "Neighbour Top"
-msgstr ""
+msgstr "Vecino Superior"
#: scene/gui/control.cpp
msgid "Neighbour Right"
-msgstr ""
+msgstr "Vecino Derecha"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Neighbour Bottom"
-msgstr "Centro Inferior"
+msgstr "Vecino Inferior"
#: scene/gui/control.cpp
msgid "Next"
@@ -23740,23 +23677,20 @@ msgid "Size Flags"
msgstr "Tamaño de los Indicadores"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Stretch Ratio"
-msgstr "Modo de Selección"
+msgstr "Relación de Estiramiento"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Theme Type Variation"
-msgstr "Propiedades del Theme"
+msgstr "Propiedades del Tema"
#: scene/gui/dialogs.cpp
msgid "Window Title"
msgstr ""
#: scene/gui/dialogs.cpp
-#, fuzzy
msgid "Dialog"
-msgstr "Diálogo XForm"
+msgstr "Diálogo"
#: scene/gui/dialogs.cpp
msgid "Hide On OK"
@@ -23771,18 +23705,16 @@ msgid "Please Confirm..."
msgstr "Por favor, Confirma..."
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Mode Overrides Title"
-msgstr "Elemento de Anulación"
+msgstr "Sobreescritura"
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Debe tener una extensión válida."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Right Disconnects"
-msgstr "Desconectar"
+msgstr "Desconexión Correcta"
#: scene/gui/graph_edit.cpp
msgid "Scroll Offset"
@@ -23793,24 +23725,20 @@ msgid "Snap Distance"
msgstr "Ajustar Distancia"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Min"
-msgstr "Acercar Zoom"
+msgstr "Zoom Mínimo"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Max"
-msgstr "Acercar Zoom"
+msgstr "Zoom Máximo"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Step"
-msgstr "Alejar Zoom"
+msgstr "Paso Zoom"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Show Zoom Label"
-msgstr "Mostrar Huesos"
+msgstr "Mostrar Etiqueta Zoom"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -23822,58 +23750,50 @@ msgid "Enable grid minimap."
msgstr "Activar minimapa de cuadrícula."
#: scene/gui/graph_node.cpp
-#, fuzzy
msgid "Show Close"
-msgstr "Mostrar Huesos"
+msgstr "Mostrar Cerrar"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Selected"
-msgstr "Seleccionar"
+msgstr "Seleccionado"
#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Comment"
-msgstr "Confirmar"
+msgstr "Comentario"
#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Columns"
-msgstr "Volumen"
+msgstr "Columnas"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Timers"
-msgstr "Tiempo"
+msgstr "Temporizadores"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval Msec"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Allow Reselect"
-msgstr "Aplicar Restablecer"
+msgstr "Permitir Volver A Seleccionar"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Allow RMB Select"
-msgstr "Rellenar Selección"
+msgstr "Permitir Selección Con Botón Derecho Del Ratón"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
-#, fuzzy
msgid "Auto Height"
-msgstr "Prueba"
+msgstr "Altura Automática"
#: scene/gui/item_list.cpp
msgid "Max Columns"
@@ -23892,23 +23812,20 @@ msgid "Icon Scale"
msgstr "Escala de Icono"
#: scene/gui/item_list.cpp
-#, fuzzy
msgid "Fixed Icon Size"
-msgstr "Vista Frontal"
+msgstr "Tamaño Fijo de Icono"
#: scene/gui/label.cpp
-#, fuzzy
msgid "V Align"
-msgstr "Asignar"
+msgstr "Alineamiento V"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Characters"
msgstr "Caracteres Visibles"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Percent Visible"
-msgstr "Act./Desact. Visible"
+msgstr "Porcentaje Visible"
#: scene/gui/label.cpp
msgid "Lines Skipped"
@@ -23935,34 +23852,28 @@ msgid "Expand To Text Length"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Context Menu Enabled"
-msgstr "Ayuda Contextual"
+msgstr "Menú Contextual Activado"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Virtual Keyboard Enabled"
-msgstr "Filtrar señales"
+msgstr "Teclado Virtual Activado"
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Clear Button Enabled"
-msgstr "Filtrar señales"
+msgstr "Botón de Borrado Activado"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Shortcut Keys Enabled"
-msgstr "Atajos"
+msgstr "Atajos Activados"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Middle Mouse Paste Enabled"
-msgstr "Filtrar señales"
+msgstr "Pegar Con Botón Intermedio Ratón Activado"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Selecting Enabled"
-msgstr "Sólo selección"
+msgstr "Selección Activada"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
@@ -23970,14 +23881,12 @@ msgid "Deselect On Focus Loss Enabled"
msgstr ""
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Right Icon"
-msgstr "Botón Derecho"
+msgstr "Icono Derecho"
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Placeholder"
-msgstr "Cargar Como Placeholder"
+msgstr "Marcador"
#: scene/gui/line_edit.cpp
msgid "Alpha"
@@ -24000,24 +23909,20 @@ msgid "Underline"
msgstr ""
#: scene/gui/menu_button.cpp
-#, fuzzy
msgid "Switch On Hover"
-msgstr "Cambiar"
+msgstr "Cambiar Al Pasar Por Encima"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Draw Center"
-msgstr "Centro"
+msgstr "Dibujar al Centro"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Region Rect"
-msgstr "Establecer Region Rect"
+msgstr "Región Rectángulo"
#: scene/gui/nine_patch_rect.cpp
-#, fuzzy
msgid "Patch Margin"
-msgstr "Asignar Margen"
+msgstr "Parche de Margen"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
@@ -24036,14 +23941,12 @@ msgstr ""
"como Stretch en su lugar."
#: scene/gui/popup.cpp
-#, fuzzy
msgid "Popup"
-msgstr "Rellenar"
+msgstr "Popup"
#: scene/gui/popup.cpp
-#, fuzzy
msgid "Exclusive"
-msgstr "Inclusivo"
+msgstr "Exclusivo"
#: scene/gui/popup.cpp
msgid ""
@@ -24056,28 +23959,24 @@ msgstr ""
"edición, pero se esconderán al iniciar."
#: scene/gui/popup_menu.cpp
-#, fuzzy
msgid "Hide On Item Selection"
-msgstr "Centrar Selección"
+msgstr "Ocultar Al Seleccionar Elemento"
#: scene/gui/popup_menu.cpp
-#, fuzzy
msgid "Hide On Checkable Item Selection"
-msgstr "Eliminar Selección de GridMap"
+msgstr "Ocultar Al Seleccionar Elemento Activable"
#: scene/gui/popup_menu.cpp
-#, fuzzy
msgid "Hide On State Item Selection"
-msgstr "Eliminar Selección"
+msgstr "Ocultar Al Seleccionar Elemento de Estado"
#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr ""
#: scene/gui/popup_menu.cpp
-#, fuzzy
msgid "Allow Search"
-msgstr "Buscar"
+msgstr "Permitir Búsqueda"
#: scene/gui/progress_bar.cpp
msgid "Percent"
@@ -24088,28 +23987,24 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0."
#: scene/gui/range.cpp scene/resources/curve.cpp
-#, fuzzy
msgid "Min Value"
-msgstr "Fijar Valor"
+msgstr "Valor Mínimo"
#: scene/gui/range.cpp scene/resources/curve.cpp
-#, fuzzy
msgid "Max Value"
-msgstr "Valor"
+msgstr "Valor Máximo"
#: scene/gui/range.cpp
msgid "Page"
msgstr "Página"
#: scene/gui/range.cpp
-#, fuzzy
msgid "Exp Edit"
-msgstr "Editar"
+msgstr "Editar Exp"
#: scene/gui/range.cpp
-#, fuzzy
msgid "Rounded"
-msgstr "Agrupado"
+msgstr "Redondeado"
#: scene/gui/range.cpp
msgid "Allow Greater"
@@ -24120,24 +24015,20 @@ msgid "Allow Lesser"
msgstr ""
#: scene/gui/reference_rect.cpp
-#, fuzzy
msgid "Border Color"
-msgstr "Cambiar Nombre del Elemento Color"
+msgstr "Color Del Borde"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Border Width"
-msgstr "Píxeles del Borde"
+msgstr "Anchura Del Borde"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Relative Index"
-msgstr "Obtener Índice"
+msgstr "Índice Relativo"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Absolute Index"
-msgstr "Auto Sangría"
+msgstr "Índice Absoluto"
#: scene/gui/rich_text_effect.cpp
msgid "Elapsed Time"
@@ -24146,7 +24037,7 @@ msgstr "Tiempo Transcurrido"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Env"
-msgstr "Fin"
+msgstr "Env"
#: scene/gui/rich_text_effect.cpp
msgid "Character"
@@ -24165,9 +24056,8 @@ msgid "Tab Size"
msgstr "Tamaño de Tabulación"
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Fit Content Height"
-msgstr "Pintar Peso de Huesos"
+msgstr "Ajustar Altura Del Contenido"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
@@ -24178,23 +24068,20 @@ msgid "Scroll Following"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Selection Enabled"
-msgstr "Sólo selección"
+msgstr "Selección Activada"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Override Selected Font Color"
msgstr "Sobrescribir Color de Fuente Seleccionada"
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Custom Effects"
-msgstr "Mover Efecto de Bus"
+msgstr "Efectos Personalizados"
#: scene/gui/scroll_bar.cpp
-#, fuzzy
msgid "Custom Step"
-msgstr "CustomNode"
+msgstr "Paso Personalizado"
#: scene/gui/scroll_container.cpp
msgid ""
@@ -24207,18 +24094,16 @@ msgstr ""
"manualmente el tamaño mínimo personalizado."
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid "Follow Focus"
-msgstr "Llenar superficie"
+msgstr "Seguir Focus"
#: scene/gui/scroll_container.cpp
msgid "Horizontal Enabled"
msgstr "Horizontal Activado"
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid "Vertical Enabled"
-msgstr "Filtrar señales"
+msgstr "Vertical Activada"
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
@@ -24229,9 +24114,8 @@ msgid "Scrollable"
msgstr ""
#: scene/gui/slider.cpp
-#, fuzzy
msgid "Tick Count"
-msgstr "Seleccionar Color"
+msgstr "Cantidad De Marcas"
#: scene/gui/slider.cpp
msgid "Ticks On Borders"
@@ -24250,14 +24134,12 @@ msgid "Split Offset"
msgstr "Desplazamiento de División"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Collapsed"
-msgstr "Colapsar Todo"
+msgstr "Colapsado"
#: scene/gui/split_container.cpp
-#, fuzzy
msgid "Dragger Visibility"
-msgstr "Cambiar Visibilidad"
+msgstr "Visibilidad de los Arrastradores"
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
@@ -24268,9 +24150,8 @@ msgid "Current Tab"
msgstr "Pestaña Actual"
#: scene/gui/tab_container.cpp
-#, fuzzy
msgid "Tabs Visible"
-msgstr "Act./Desact. Visible"
+msgstr "Pestañas Visibles"
#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
@@ -24297,18 +24178,16 @@ msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Bookmark Gutter"
-msgstr "Marcadores"
+msgstr "Canalón de Marcadores"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Breakpoint Gutter"
-msgstr "Saltar Breakpoints"
+msgstr "Canalón de Puntos de Ruptura"
#: scene/gui/text_edit.cpp
msgid "Fold Gutter"
-msgstr "Plegar Gutter"
+msgstr "Canalón Plegable"
#: scene/gui/text_edit.cpp
msgid "Drag And Drop Selection Enabled"
@@ -24335,9 +24214,8 @@ msgid "Draw"
msgstr "Dibujar"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Block Mode"
-msgstr "Desbloquear Nodo"
+msgstr "Modo Bloque"
#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
@@ -24356,34 +24234,29 @@ msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
-#, fuzzy
msgid "Focused"
-msgstr "Foco en Ruta"
+msgstr "Enfocado"
#: scene/gui/texture_button.cpp
-#, fuzzy
msgid "Click Mask"
-msgstr "Modo de Colisión"
+msgstr "Máscara de Clic"
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Expand"
-msgstr "Expandir Todo"
+msgstr "Expandir"
#: scene/gui/texture_progress.cpp
msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Over"
-msgstr "Sobreescribir"
+msgstr "Sobre"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Progress"
-msgstr "Propiedades del Theme"
+msgstr "Progreso"
#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
@@ -24402,43 +24275,36 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Initial Angle"
-msgstr "Inicializar"
+msgstr "Ángulo Inicial"
#: scene/gui/texture_progress.cpp
msgid "Fill Degrees"
msgstr "Completar Grados"
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Center Offset"
-msgstr "Centro Izquierda"
+msgstr "Desplazamiento Central"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Nine Patch Stretch"
-msgstr "Modo de Interpolación"
+msgstr "Estiramiento de Nine Patch"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Left"
-msgstr "Asignar Margen"
+msgstr "Estiramiento de Margen Izquierdo"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Top"
-msgstr "Asignar Margen"
+msgstr "Estiramiento de Margen Superior"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Right"
-msgstr "Asignar Margen"
+msgstr "Estiramiento de Margen Derecho"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Stretch Margin Bottom"
-msgstr "Modo de Selección"
+msgstr "Estiramiento de Margen Inferior"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -24449,14 +24315,12 @@ msgid "(Other)"
msgstr "(Otros)"
#: scene/gui/tree.cpp
-#, fuzzy
msgid "Column Titles Visible"
-msgstr "Act./Desact. Visible"
+msgstr "Títulos de Columnas Visibles"
#: scene/gui/tree.cpp
-#, fuzzy
msgid "Hide Folding"
-msgstr "Botón Desactivado"
+msgstr "Plegado de Pieles"
#: scene/gui/tree.cpp
msgid "Hide Root"
@@ -24467,43 +24331,36 @@ msgid "Drop Mode Flags"
msgstr ""
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Audio Track"
-msgstr "Agregar Pista"
+msgstr "Pista de Audio"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
-msgstr ""
+msgstr "Pausado"
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Buffering Msec"
-msgstr "Vista Trasera"
+msgstr "Buffering Msec"
#: scene/gui/video_player.cpp
-#, fuzzy
msgid "Stream Position"
-msgstr "Establecer Posición de Entrada de Curva"
+msgstr "Posición del Stream"
#: scene/gui/viewport_container.cpp
-#, fuzzy
msgid "Stretch Shrink"
-msgstr "Buscar"
+msgstr "Encogimiento por Estiramiento"
#: scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Follow Viewport"
-msgstr "Mostrar Viewport"
+msgstr "Seguir el Viewport"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download File"
-msgstr "Descargar"
+msgstr "Descargar Archivo"
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Download Chunk Size"
-msgstr "Descargando"
+msgstr "Descargar Tamaño del Fragmento"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
@@ -24524,89 +24381,76 @@ msgid ""
msgstr ""
#: scene/main/node.cpp
-#, fuzzy
msgid "Name Num Separator"
-msgstr "Separador con nombre"
+msgstr "Separador Numérico del Nombre"
#: scene/main/node.cpp
msgid "Name Casing"
msgstr ""
#: scene/main/node.cpp
-#, fuzzy
msgid "Editor Description"
-msgstr "Descripción"
+msgstr "Descripción del Editor"
#: scene/main/node.cpp
-#, fuzzy
msgid "Pause Mode"
-msgstr "Modo desplazamiento lateral"
+msgstr "Modo Pausa"
#: scene/main/node.cpp
-#, fuzzy
msgid "Physics Interpolation Mode"
-msgstr "Modo de Interpolación"
+msgstr "Modo de Interpolación Física"
#: scene/main/node.cpp
-#, fuzzy
msgid "Display Folded"
-msgstr "Mostrar Sin Sombreado"
+msgstr "Vista Plegada"
#: scene/main/node.cpp
-#, fuzzy
msgid "Filename"
-msgstr "Renombrar"
+msgstr "Nombre del Archivo"
#: scene/main/node.cpp
msgid "Owner"
msgstr "Propietario"
#: scene/main/node.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Multiplayer"
-msgstr "Multiplicar %s"
+msgstr "Multijugador"
#: scene/main/node.cpp
msgid "Custom Multiplayer"
msgstr "Multijugador Personalizado"
#: scene/main/node.cpp
-#, fuzzy
msgid "Process Priority"
-msgstr "Activar Prioridad"
+msgstr "Prioridad del Proceso"
#: scene/main/scene_tree.cpp scene/main/timer.cpp
-#, fuzzy
msgid "Time Left"
-msgstr "Superior Izquierda"
+msgstr "Tiempo Restante"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Debug Collisions Hint"
-msgstr "Modo de Colisión"
+msgstr "Sugerencia de Depuración de Colisiones"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Debug Navigation Hint"
-msgstr "Modo de Navegación"
+msgstr "Sugerencia de Depuración de Navegación"
#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Edited Scene Root"
-msgstr "Nueva Raíz de Escena"
+msgstr "Escena Raíz Editada"
#: scene/main/scene_tree.cpp
msgid "Root"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Multiplayer Poll"
-msgstr "Multiplicar %s"
+msgstr "Encuesta Multijugador"
#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
#: scene/resources/shape_2d.cpp
@@ -24618,32 +24462,28 @@ msgid "Shape Color"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Contact Color"
-msgstr "Seleccionar Color"
+msgstr "Color de Contacto"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Disabled Geometry Color"
-msgstr "Desactivar Elemento"
+msgstr "Color de la Geometría Desactivada"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr ""
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#, fuzzy
msgid "Draw 2D Outlines"
-msgstr "Crear Outline"
+msgstr "Dibujar Contornos 2D"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "Direcciones"
+msgstr "Reflexiones"
#: scene/main/scene_tree.cpp
msgid "Atlas Size"
@@ -24674,9 +24514,8 @@ msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Default Environment"
-msgstr "Ver Entorno"
+msgstr "Entorno por Defecto"
#: scene/main/scene_tree.cpp
msgid ""
@@ -24687,9 +24526,8 @@ msgstr ""
"(Rendering -> Environment -> Default Environment) no se ha podido cargar."
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Enable Object Picking"
-msgstr "Activar Papel Cebolla"
+msgstr "Activar Selección de Objetos"
#: scene/main/timer.cpp
msgid ""
@@ -24709,9 +24547,8 @@ msgid "Autostart"
msgstr "Inicio Automático"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Viewport Path"
-msgstr "Ruta de Exportación"
+msgstr "Ruta del Viewport"
#: scene/main/viewport.cpp
msgid ""
@@ -24785,9 +24622,8 @@ msgid "Render Direct To Screen"
msgstr "Renderización Directa en Pantalla"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Debug Draw"
-msgstr "Depurar"
+msgstr "Depurar Dibujo"
#: scene/main/viewport.cpp
msgid "Render Target"
@@ -24798,34 +24634,28 @@ msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Clear Mode"
-msgstr "Modo de Regla"
+msgstr "Modo de Limpieza"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Enable 2D"
-msgstr "Activar"
+msgstr "Activar 2D"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Enable 3D"
-msgstr "Activar"
+msgstr "Activar 3D"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Object Picking"
-msgstr "Activar Papel Cebolla"
+msgstr "Selección de Objetos"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Disable Input"
-msgstr "Desactivar Elemento"
+msgstr "Desactivar Entrada"
#: scene/main/viewport.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Shadow Atlas"
-msgstr "Nuevo Atlas"
+msgstr "Sombra del Atlas"
#: scene/main/viewport.cpp
msgid "Quad 0"
@@ -24844,78 +24674,66 @@ msgid "Quad 3"
msgstr ""
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Canvas Transform"
-msgstr "Reestablecer Transformación"
+msgstr "Transformación del Canvas"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Global Canvas Transform"
-msgstr "Mantener transformación global"
+msgstr "Transformación Global del Canvas"
#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
-msgstr ""
+msgstr "Retraso del Tooltip (sec)"
#: scene/register_scene_types.cpp
#, fuzzy
msgid "Swap OK Cancel"
-msgstr "Cancelar UI"
+msgstr "Intercambio OK Cancelar"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Layer Names"
-msgstr "Nombre"
+msgstr "Nombres de las Capas"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "2D Render"
-msgstr "Renderización"
+msgstr "Renderización 2D"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "3D Render"
-msgstr "Renderización"
+msgstr "Renderización 3D"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "2D Physics"
-msgstr "Física"
+msgstr "Física 2D"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "3D Physics"
-msgstr "Física"
+msgstr "Física 3D"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "2D Navigation"
-msgstr "Navegación"
+msgstr "Navegación 2D"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "3D Navigation"
-msgstr "Navegación"
+msgstr "Navegación 3D"
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Custom"
-msgstr "CustomNode"
+msgstr "Personalizado"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "Custom Font"
-msgstr "CustomNode"
+msgstr "Fuente Personalizada"
#: scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-#, fuzzy
msgid "Mix Rate"
-msgstr "Nodo Mix"
+msgstr "Tasa de Mezcla"
#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
@@ -24926,9 +24744,8 @@ msgid "Segments"
msgstr "Segmentos"
#: scene/resources/curve.cpp
-#, fuzzy
msgid "Bake Resolution"
-msgstr "Media Resolución"
+msgstr "Bakear Resolución"
#: scene/resources/curve.cpp
msgid "Bake Interval"
@@ -24939,77 +24756,64 @@ msgid "Panel"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Color"
-msgstr "Seleccionar Color"
+msgstr "Color de la Fuente"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Color Pressed"
-msgstr "Color Hueso 1"
+msgstr "Color de la Fuente Presionada"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Color Hover"
-msgstr "Color Hueso 1"
+msgstr "Color de la Fuente por Encima"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Color Focus"
-msgstr "Llenar superficie"
+msgstr "Color de la Fuente Enfocada"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Color Disabled"
-msgstr "Clip Deshabilitado"
+msgstr "Color de la Fuente Desactivada"
#: scene/resources/default_theme/default_theme.cpp
msgid "H Separation"
msgstr "Separación en H"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Underline Spacing"
-msgstr "Espaciado de Línea"
+msgstr "Espaciado del Subrayado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Arrow Margin"
-msgstr "Asignar Margen"
+msgstr "Margen de la Flecha"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Hover Pressed"
-msgstr "Preset"
+msgstr "Presionado por Encima"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Checked Disabled"
-msgstr "Chequeable"
+msgstr "Marcado Desactivado"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Unchecked"
-msgstr "Chequeado"
+msgstr "Sin marcar"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Unchecked Disabled"
-msgstr "Desactivar Elemento"
+msgstr "Sin marcar Desactivado"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Radio Checked"
-msgstr "Chequeado"
+msgstr "Radio Marcado"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Radio Checked Disabled"
-msgstr "(Editor Desactivado)"
+msgstr "Radio Marcado Desactivado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked"
@@ -25030,27 +24834,23 @@ msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "On Disabled"
-msgstr "Desactivar Elemento"
+msgstr "Desactivado"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Off"
-msgstr "Desplazamiento"
+msgstr "Apagado"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Off Disabled"
-msgstr "Desactivar Elemento"
+msgstr "Apagado Desactivado"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Color Shadow"
-msgstr "Color Hueso 1"
+msgstr "Color de la Sombra de la Fuente"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Outline Modulate"
-msgstr "Forzar Modulación en Blanco"
+msgstr "Modulación del Contorno de la Fuente"
#: scene/resources/default_theme/default_theme.cpp
msgid "Shadow Offset X"
@@ -25061,59 +24861,50 @@ msgid "Shadow Offset Y"
msgstr "Desplazamiento de la Sombra en Y"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Shadow As Outline"
-msgstr "Mostrar Contorno Anterior"
+msgstr "Sombra como Contorno"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Color Selected"
-msgstr "Desbloquear Seleccionado"
+msgstr "Color de Fuente Seleccionada"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Uneditable"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Cursor Color"
-msgstr "CustomNode"
+msgstr "Color del Cursor"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Clear Button Color"
-msgstr "Filtrar señales"
+msgstr "Limpiar Color del Botón"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Clear Button Color Pressed"
-msgstr "Filtrar señales"
+msgstr "Limpiar Color del Botón Presionado"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Minimum Spaces"
-msgstr "Escena Principal"
+msgstr "Espacios Mínimos"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "BG"
-msgstr "B"
+msgstr "BG"
#: scene/resources/default_theme/default_theme.cpp
msgid "FG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Tab"
-msgstr "Tab 1"
+msgstr "Tab"
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
#: scene/resources/world_2d.cpp
-#, fuzzy
msgid "Space"
-msgstr "Escena Principal"
+msgstr "Espacio"
#: scene/resources/default_theme/default_theme.cpp
msgid "Folded"
@@ -25128,9 +24919,8 @@ msgid "Font Color Readonly"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Completion Lines"
-msgstr "Completar"
+msgstr "Finalización de Líneas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26907,7 +26697,7 @@ msgstr "Margen de Conexión de Bordes"
#: scene/resources/world_2d.cpp
msgid "Canvas"
-msgstr ""
+msgstr "Lienzo"
#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index b37d9dcfd8..10a562d0b8 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -2800,7 +2800,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Copiar Ruta del Nodo"
#: editor/editor_export.cpp
@@ -20742,15 +20742,15 @@ msgstr "No se pudo encontrar la keystore, no se puedo exportar."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Archivo ejecutable no válido."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20774,15 +20774,15 @@ msgstr "Nombre inválido."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Archivo ejecutable no válido."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 1f3fe075df..3976c9f0bd 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -2789,7 +2789,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Kopeeri sõlme tee"
#: editor/editor_export.cpp
@@ -20013,15 +20013,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Vigane nimi."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20043,15 +20043,15 @@ msgstr "Vigane nimi."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Vigane nimi."
#: platform/windows/export/export.cpp
msgid "Failed to remove temporary file \"%s\"."
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index 2555dfa8d3..3e69f3c4b9 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -2756,8 +2756,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Kargatu animazioa"
#: editor/editor_export.cpp
#, fuzzy
@@ -19815,15 +19816,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Animazio izen baliogabea!"
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -19845,15 +19846,15 @@ msgstr "Animazio izen baliogabea!"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Animazio izen baliogabea!"
#: platform/windows/export/export.cpp
msgid "Failed to remove temporary file \"%s\"."
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index a0202d3254..86b847e530 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -2840,7 +2840,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "کپی کردن مسیر node"
#: editor/editor_export.cpp
@@ -20752,15 +20752,15 @@ msgstr "نمی‌تواند یک پوشه ایجاد شود."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "باید از یک پسوند معتبر استفاده شود."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20784,15 +20784,15 @@ msgstr "نام نامعتبر."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "باید از یک پسوند معتبر استفاده شود."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 28b4581d60..db841ef48a 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -2864,7 +2864,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Kopioi solmun polku"
#: editor/editor_export.cpp
@@ -20756,17 +20756,17 @@ msgstr "Keystorea ei löytynyt, ei voida viedä."
#: platform/windows/export/export.cpp
#, fuzzy
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
"rcedit-työkalu täytyy olla konfiguroituna editorin asetuksissa (Export > "
"Windows > Rcedit) ikonin tai sovelluksen tietojen muuttamiseksi."
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Virheellinen käynnistystiedosto."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20791,17 +20791,17 @@ msgstr "Virheellinen nimi."
#: platform/windows/export/export.cpp
#, fuzzy
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
"rcedit-työkalu täytyy olla konfiguroituna editorin asetuksissa (Export > "
"Windows > Rcedit) ikonin tai sovelluksen tietojen muuttamiseksi."
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Virheellinen käynnistystiedosto."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 4671a2aeaf..0a154fd6ae 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -2712,8 +2712,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Pagulit ng Animation"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19501,14 +19502,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19530,14 +19530,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 85a3e54c1d..88c4966b54 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -101,13 +101,14 @@
# Arnaud Lier <arnaud@ric-rac.org>, 2022.
# Jérémie Guegain <mirejai@orange.fr>, 2022.
# cwulveryck <cwulveryck@online.fr>, 2022.
+# Helix Sir <vincentbarkmann@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-16 06:20+0000\n"
-"Last-Translator: cwulveryck <cwulveryck@online.fr>\n"
+"PO-Revision-Date: 2022-08-05 01:04+0000\n"
+"Last-Translator: Helix Sir <vincentbarkmann@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -147,11 +148,11 @@ msgstr "Lissage de Delta"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
-msgstr "Mode d'Utilisation Faible du Processeur"
+msgstr "Mode d'utilisation faible du processeur"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr "Mode d'Utilisation Faible du Processeur (µs)"
+msgstr "Mode d'utilisation faible du processeur Veille (µsec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
@@ -244,9 +245,8 @@ msgid "Time Scale"
msgstr "Echelle de temps"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "Correction de la physique gigue"
+msgstr "Correction des sursauts de physique"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -316,9 +316,8 @@ msgid "Page Size"
msgstr "Taille de page"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Read Ahead"
-msgstr "Page lue devant"
+msgstr "Pré-lecture de page"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
@@ -329,9 +328,8 @@ msgid "Connection"
msgstr "Connexion"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Read Chunk Size"
-msgstr "Lire la taille du tronçon"
+msgstr "Taile des tronçons de lecture"
#: core/io/marshalls.cpp
msgid "Object ID"
@@ -375,7 +373,7 @@ msgstr "Taille maximale du tampon de sortie"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
-msgstr ""
+msgstr "Pair de flux"
#: core/io/stream_peer.cpp
msgid "Big Endian"
@@ -488,9 +486,8 @@ msgid "Command"
msgstr "Commande"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical"
-msgstr " (physique)"
+msgstr "Physique"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -500,7 +497,7 @@ msgstr "Pressé"
#: core/os/input_event.cpp
msgid "Scancode"
-msgstr "Scancode"
+msgstr "Code de scan"
#: core/os/input_event.cpp
msgid "Physical Scancode"
@@ -543,9 +540,8 @@ msgid "Pressure"
msgstr "Pression"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pen Inverted"
-msgstr "Inverser"
+msgstr "Stylo Inversé"
#: core/os/input_event.cpp
msgid "Relative"
@@ -624,7 +620,7 @@ msgstr "Application"
#: core/project_settings.cpp main/main.cpp
msgid "Config"
-msgstr "Config"
+msgstr "Configuration"
#: core/project_settings.cpp
msgid "Project Settings Override"
@@ -731,9 +727,8 @@ msgid "Editor"
msgstr "Éditeur"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
-msgstr "Arguments de la scène principale :"
+msgstr "Paramètres d'exécution du programme principal"
#: core/project_settings.cpp
msgid "Scene Naming"
@@ -797,9 +792,8 @@ msgid "UI Down"
msgstr "Bas"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "Page Haut"
+msgstr "Page Haut (Interface)"
#: core/project_settings.cpp
msgid "UI Page Down"
@@ -835,9 +829,8 @@ msgid "3D"
msgstr "3D"
#: core/project_settings.cpp
-#, fuzzy
msgid "Smooth Trimesh Collision"
-msgstr "Collision Lisse Trimesh"
+msgstr "Lissage de Collision Trimesh"
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
@@ -918,9 +911,8 @@ msgid "Compression Level"
msgstr "Niveau de Compression"
#: core/project_settings.cpp
-#, fuzzy
msgid "Window Log Size"
-msgstr "Taille de la fenêtre du journal"
+msgstr "Taille du journal de la fenêtre"
#: core/project_settings.cpp
msgid "Zlib"
@@ -948,10 +940,9 @@ msgstr "Délai d'expiration de la connexion en secondes"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
-msgstr ""
+msgstr "Flux de pair de paquet"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Max Buffer (Power of 2)"
msgstr "Tampon Max (puissance de 2)"
@@ -993,7 +984,6 @@ msgid "Test"
msgstr "Test"
#: core/translation.cpp scene/resources/font.cpp
-#, fuzzy
msgid "Fallback"
msgstr "Repli"
@@ -1036,12 +1026,12 @@ msgstr "Tampons"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "Taille du tampon des polygones du canevas (Ko)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "Taille de l'index des polygones du canevas (Ko)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
@@ -1057,15 +1047,13 @@ msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Snapping"
-msgstr "Magnétisme intelligent"
+msgstr "Magnétisme"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Use GPU Pixel Snap"
-msgstr "Aligner au pixel près"
+msgstr "Arrondissement GPU au pixel le plus proche"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1074,9 +1062,8 @@ msgstr "Taille du tampon immédiat (Ko)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
-#, fuzzy
msgid "Lightmapping"
-msgstr "Précalculer les lightmaps"
+msgstr "Cartographie des lumières"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1100,7 +1087,6 @@ msgid "Max Lights Per Object"
msgstr "Maximum de lumières par objet"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Subsurface Scattering"
msgstr "Transluminescence"
@@ -1122,13 +1108,12 @@ msgid "Follow Surface"
msgstr "Suivre la surface"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Weight Samples"
msgstr "Échantillons de poids"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
-msgstr ""
+msgstr "Traçage de cone voxel"
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
@@ -1136,7 +1121,7 @@ msgstr "Haute Qualité"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
+msgstr "Taille max du tampon de mélange de formes"
#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
@@ -1193,7 +1178,7 @@ msgstr "Modifier le temps de l’image-clé"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "Changer la transition de l’animation"
+msgstr "Transition de changement de l’animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
@@ -1253,14 +1238,12 @@ msgid "Type"
msgstr "Type"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In Handle"
-msgstr "Définir la poignée"
+msgstr "Poignée d'entrée"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out Handle"
-msgstr "Définir la poignée"
+msgstr "Poignée de sortie"
#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
@@ -1274,7 +1257,6 @@ msgid "Start Offset"
msgstr "Décalage du Départ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "End Offset"
msgstr "Décalage à la fin"
@@ -1289,9 +1271,8 @@ msgid "Animation"
msgstr "Animation"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Easing"
-msgstr "Ease in-out"
+msgstr "Transition entrée-sortie"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
@@ -1430,38 +1411,32 @@ msgid "(Invalid, expected type: %s)"
msgstr "(Invalide, type attendu : %s)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Easing:"
-msgstr "Ease in-out"
+msgstr "Transition entrée-sortie :"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In-Handle:"
-msgstr "Définir la poignée"
+msgstr "Poignée d'entrée :"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out-Handle:"
-msgstr "Définir la poignée"
+msgstr "Poignée de sortie :"
#: editor/animation_track_editor.cpp
msgid "Stream:"
msgstr "Flux :"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start (s):"
-msgstr "Redémarrer (s) :"
+msgstr "Début (s) :"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "End (s):"
-msgstr "Fondu entrant (s) :"
+msgstr "Fin (s) :"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Clip:"
-msgstr "Animations :"
+msgstr "Clip d'animation :"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1549,9 +1524,8 @@ msgid "Editors"
msgstr "Éditeurs"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Confirm Insert Track"
-msgstr "Insérer une piste et clé d’animation"
+msgstr "Confirmer l'ajout de piste"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -2867,8 +2841,8 @@ msgid "Project export for platform:"
msgstr "Exportation du projet pour la plateforme :"
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr "Terminé avec des erreurs."
+msgid "Completed with warnings."
+msgstr "Terminé avec des avertissements."
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -2988,9 +2962,8 @@ msgid "64 Bits"
msgstr "64 Bits"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Embed PCK"
-msgstr "PCK Intégré"
+msgstr "Intégrer PCK"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "Texture Format"
@@ -3029,9 +3002,8 @@ msgid "Custom release template not found."
msgstr "Modèle de version personnalisée introuvable."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Prepare Template"
-msgstr "Gérer les modèles"
+msgstr "Préparer le modèle type"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "The given export path doesn't exist."
@@ -3047,9 +3019,8 @@ msgstr "La copie du modèle d'exportation a échoué."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
-#, fuzzy
msgid "PCK Embedding"
-msgstr "Intégration du PCK"
+msgstr "Intégration PCK"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -3270,9 +3241,8 @@ msgid "Manage Editor Feature Profiles"
msgstr "Gérer les profils de fonctionnalités de l'éditeur"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Default Feature Profile"
-msgstr "Profil des fonctionnalités de Godot"
+msgstr "Profil de fonctionalités par défaut"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -3383,7 +3353,6 @@ msgid "Show Hidden Files"
msgstr "Afficher les fichiers cachés"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Disable Overwrite Warning"
msgstr "Désactiver l'avertissement de réécriture"
@@ -3688,25 +3657,21 @@ msgid "Read Only"
msgstr "Lecture Seule"
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-#, fuzzy
msgid "Checkable"
-msgstr "Item à cocher"
+msgstr "Cochable"
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Checked"
-msgstr "Item coché"
+msgstr "Coché"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Draw Red"
-msgstr "Appels de dessin :"
+msgstr "Dessiner en rouge"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Keying"
-msgstr "Jouer"
+msgstr "En train de taper"
#: editor/editor_inspector.cpp
msgid "Pin value"
@@ -4080,10 +4045,8 @@ msgid "Save & Reload"
msgstr "Sauvegarder & Recharger"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr ""
-"Sauvegarder les modifications effectuées dans « %s » avant de recharger ?"
+msgstr "Sauvegarder les modifications dans '%s' avant de recharger ?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -4202,11 +4165,9 @@ msgid "Open Project Manager?"
msgstr "Ouvrir le gestionnaire de projets ?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
msgstr ""
-"Sauvegarder les modifications sur la (les) scène(s) suivante(s) avant de "
-"quitter ?"
+"Sauvegarder les modifications de scène(s) suivante(s) avant de recharger ?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -4411,9 +4372,8 @@ msgid "Interface"
msgstr "Interface"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tabs"
-msgstr "Basculer entre onglets de scène"
+msgstr "Onglets de scène"
#: editor/editor_node.cpp
msgid "Always Show Close Button"
@@ -4448,7 +4408,6 @@ msgid "Save On Focus Loss"
msgstr "Enregistrer lorsque le focus est perdu"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Each Scene On Quit"
msgstr "Enregistrer toutes les scènes à la fermeture"
@@ -4470,12 +4429,10 @@ msgid "Update Vital Only"
msgstr "Changements de matériau"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "Localisation"
+msgstr "Traduction des réglages"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restore Scenes On Load"
msgstr "Restaurer les scènes au chargement"
@@ -4488,7 +4445,6 @@ msgid "Inspector"
msgstr "Inspecteur"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
msgstr "Style par défaut des noms de propriétés"
@@ -4497,12 +4453,10 @@ msgid "Default Float Step"
msgstr "Pas par défaut des flottant"
#: editor/editor_node.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Disable Folding"
-msgstr "Bouton désactivé"
+msgstr "Désactiver le repliage"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Auto Unfold Foreign Scenes"
msgstr "Déplier automatiquement les scènes étrangères"
@@ -4511,7 +4465,6 @@ msgid "Horizontal Vector2 Editing"
msgstr "Édition horizontale de Vector2"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Horizontal Vector Types Editing"
msgstr "Édition de Types de Vecteur Horizontal"
@@ -4520,12 +4473,10 @@ msgid "Open Resources In Current Inspector"
msgstr "Ouvrir les ressources dans l'inspecteur actuel"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Resources To Open In New Inspector"
msgstr "Ressources à ouvrir dans un nouvel inspecteur"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Color Picker Mode"
msgstr "Mode par défaut du sélectionneur de couleur"
@@ -5187,14 +5138,12 @@ msgid "Debugger"
msgstr "Débogueur"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame History Size"
msgstr "Taille de l'historique de la trame du profileur"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame Max Functions"
-msgstr "Renommer la fonction"
+msgstr "Nombre maximum de fonctions par trame de profileur"
#: editor/editor_properties.cpp
msgid "Edit Text:"
@@ -5409,12 +5358,10 @@ msgid "Code Font Size"
msgstr "Taille de la police du code"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Font Antialiased"
-msgstr "Anticrénelage appliqué sur la police"
+msgstr "Police anticrénelée"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Font Hinting"
msgstr "Indication de police"
@@ -5435,18 +5382,16 @@ msgid "Dim Editor On Dialog Popup"
msgstr "Assombrir l'éditeur à l'ouverture d'un dialogue"
#: editor/editor_settings.cpp main/main.cpp
-#, fuzzy
msgid "Low Processor Mode Sleep (µsec)"
-msgstr "Mode de faible latence Processeur"
+msgstr "Veille du Mode faible latence Processeur (µsec)"
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "Veille du mode d'utilisation faible du processeur quand inactif (µsec)"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Separate Distraction Mode"
-msgstr "Mode Sans Distraction"
+msgstr "Mode distraction séparée"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
@@ -5454,7 +5399,7 @@ msgstr "Ouvrir automatiquement les captures d'écran"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
-msgstr ""
+msgstr "Nombre maximum d'articles tableau de dictionnaire par page"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
@@ -5475,9 +5420,8 @@ msgid "Base Color"
msgstr "Couleur de Base"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Accent Color"
-msgstr "Prélever une couleur"
+msgstr "Couleur d'accentuation"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
@@ -5485,69 +5429,59 @@ msgstr "Contraste"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
-msgstr ""
+msgstr "Opacité des lignes de relation"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Highlight Tabs"
-msgstr "Enregistrement des lightmaps"
+msgstr "Surligner les onglets"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Border Size"
-msgstr "Pixels de bordure"
+msgstr "Taille de bordure"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Use Graph Node Headers"
-msgstr "Utiliser les en-tête de noeud Graph"
+msgstr "Utiliser les en-têtes de graphes des nœuds"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Additional Spacing"
-msgstr "Bouclage de l’animation"
+msgstr "Espacement supplémentaire"
#: editor/editor_settings.cpp
msgid "Custom Theme"
msgstr "Thème Personnalisé"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Script Button"
-msgstr "Molette bouton droit"
+msgstr "Afficher le bouton script"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Directories"
-msgstr "Directions"
+msgstr "Dossiers"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Autoscan Project Path"
-msgstr "Chemin du projet :"
+msgstr "Scan auto du chemin du projet"
#: editor/editor_settings.cpp
msgid "Default Project Path"
msgstr "Chemin du Projet par Défaut"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "On Save"
-msgstr "Enregistrer"
+msgstr "À l'enregistrement"
#: editor/editor_settings.cpp
msgid "Compress Binary Resources"
msgstr "Compresser les ressources binaires"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Safe Save On Backup Then Rename"
-msgstr "Sauvegarde sécurisée lors de l'archivage puis renommer"
+msgstr "Sauvegarde sécurisée lors de l'archivage avant de renommer"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "File Dialog"
-msgstr "Dialogue XForm"
+msgstr "Fenêtre de sélection de fichiers"
#: editor/editor_settings.cpp
msgid "Thumbnail Size"
@@ -5555,21 +5489,19 @@ msgstr "Taille de la vignette"
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr ""
+msgstr "S'attache"
#: editor/editor_settings.cpp
msgid "Scene Tree"
msgstr "une arborescence, arbre des scènes"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Start Create Dialog Fully Expanded"
-msgstr "Lancer le dialogue de Création totalement expandu"
+msgstr "Lancer le dialogue de création complètement déplié"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
-msgstr "Toujours afficher la grille"
+msgstr "Toujours afficher les dossiers"
#: editor/editor_settings.cpp
msgid "Property Editor"
@@ -5580,29 +5512,24 @@ msgid "Auto Refresh Interval"
msgstr "Intervalle d’autorafraîchissement"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Subresource Hue Tint"
-msgstr "Ressources secondaires"
+msgstr "Teinte des sous-ressources"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Color Theme"
-msgstr "Thème de l'éditeur"
+msgstr "Thème de couleurs"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Line Spacing"
msgstr "Espace entre les lignes"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Highlighting"
-msgstr "Éclairage direct"
+msgstr "Surlignage"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Syntax Highlighting"
msgstr "Coloration syntaxique"
@@ -5615,32 +5542,28 @@ msgid "Highlight Current Line"
msgstr "Mettre en évidence la ligne actuelle"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Highlight Type Safe Lines"
-msgstr "Surligner les lignes Typées"
+msgstr "Surligner les lignes à types sûrs"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Indent"
-msgstr "Indenter vers la gauche"
+msgstr "Indenter"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentation automatique"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
-msgstr "Convertir indentations en espaces"
+msgstr "Convertir les indentations à l'enregistrement"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr "Montrer les tabulations"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Spaces"
-msgstr "Appels de dessin :"
+msgstr "Afficher les espaces"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
@@ -5658,9 +5581,8 @@ msgid "V Scroll Speed"
msgstr "Vitesse du défilement vertical"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Minimap"
-msgstr "Afficher l'origine"
+msgstr "Afficher la minimap"
#: editor/editor_settings.cpp
msgid "Minimap Width"
@@ -5668,16 +5590,15 @@ msgstr "Largeur de la mini-carte"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
+msgstr "Boutons additionnels de la souris déplacent dans l'historique"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Drag And Drop Selection"
-msgstr "Sélection de la GridMap"
+msgstr "Sélection glisser/déposer"
#: editor/editor_settings.cpp
msgid "Stay In Script Editor On Node Selected"
-msgstr ""
+msgstr "Rester sur l’éditeur de script en sélectionnant un nœud"
#: editor/editor_settings.cpp
msgid "Appearance"
@@ -5688,21 +5609,18 @@ msgid "Show Line Numbers"
msgstr "Afficher les Numéros de Ligne"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Numbers Zero Padded"
-msgstr "Numéro de ligne :"
+msgstr "Numéros de lignes avec remplissage en zéros"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
msgstr "Montrer le bandeau de marque-page"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Breakpoint Gutter"
-msgstr "Passer les points d'arrêt"
+msgstr "Afficher le bandeau de points d’arrêt"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Info Gutter"
msgstr "Montrer le bandeau d'information"
@@ -5712,26 +5630,25 @@ msgstr "Rétrécir le code"
#: editor/editor_settings.cpp
msgid "Word Wrap"
-msgstr ""
+msgstr "Retour à la ligne des mots"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
-msgstr ""
+msgstr "Montrer les guides de longueur de ligne"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
-msgstr ""
+msgstr "Colonne douce des guides de longueur de ligne"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
-msgstr ""
+msgstr "Colonne dure des guides de longueur de ligne"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Script List"
msgstr "Liste des Scripts"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Members Overview"
msgstr "Montrer l'ensemble des Membres"
@@ -5740,19 +5657,16 @@ msgid "Files"
msgstr "Fichiers"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace On Save"
-msgstr "Supprimer les espaces de fin de ligne"
+msgstr "Retirer les espaces de fin de ligne à l'enregistrement"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Autosave Interval Secs"
-msgstr "Intervalle entre les auto-sauvegarde (en secondes)"
+msgstr "Intervalle entre les sauvegardes automatiques (en secondes)"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Restore Scripts On Load"
-msgstr "Restaurer les scripts lors du chargement"
+msgstr "Restaurer les scripts au chargement"
#: editor/editor_settings.cpp
msgid "Auto Reload And Parse Scripts On Save"
@@ -5761,16 +5675,15 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Auto Reload Scripts On External Change"
-msgstr ""
+msgstr "Recharger automatiquement les scripts sur changement externe"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Create Signal Callbacks"
-msgstr "Forcer les replis du shader"
+msgstr "Créer des rappels de signaux"
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
-msgstr ""
+msgstr "Trier le contour des membres alphabétiquement"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
@@ -5793,9 +5706,8 @@ msgid "Caret Blink Speed"
msgstr "Vitesse du clignotement du caret"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Right Click Moves Caret"
-msgstr "Clic droit pour ajouter un point"
+msgstr "Clic droit déplace le caret"
#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
@@ -5817,31 +5729,27 @@ msgstr "Délai d'auto-complétion du code"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
+msgstr "Placer l'info-bulle d'appel sous la ligne actuelle"
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
-msgstr ""
+msgstr "Décalage des info-bulles d'appel"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Complete File Paths"
-msgstr "Copier le chemin du nœud"
+msgstr "Compléter les chemins de fichiers"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
msgid "Add Type Hints"
-msgstr "Ajouter un type"
+msgstr "Ajouter des indices de type"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Use Single Quotes"
-msgstr "Nouvelle Simple Tuile"
+msgstr "Utiliser des simples guillemets"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Help Index"
-msgstr "Afficher les aides"
+msgstr "Afficher l'index d'aide"
#: editor/editor_settings.cpp
msgid "Help Font Size"
@@ -5852,7 +5760,6 @@ msgid "Help Source Font Size"
msgstr "Taille de la police de l'aide de la source"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Help Title Font Size"
msgstr "Taille de la police du titre Aide"
@@ -5861,9 +5768,8 @@ msgid "Grid Map"
msgstr "Grille"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance"
-msgstr "Choisissez distance :"
+msgstr "Choisissez la distance"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Preview Size"
@@ -5878,32 +5784,27 @@ msgid "Secondary Grid Color"
msgstr "Couleur de la grille secondaire"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Box Color"
-msgstr "Sélection uniquement"
+msgstr "Couleur de la boîte de sélection"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "3D Gizmos"
-msgstr "Gadgets"
+msgstr "Manipulateurs 3D"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Gizmo Colors"
-msgstr "Couleurs d'émission"
+msgstr "Couleurs des manipulateurs"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Instanced"
-msgstr "Instance"
+msgstr "Instancié"
#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Joint"
-msgstr "Point"
+msgstr "Jointure"
#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
@@ -5915,9 +5816,8 @@ msgid "Shape"
msgstr "Forme"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Primary Grid Steps"
-msgstr "Pas de la grille :"
+msgstr "Pas de la grille principale"
#: editor/editor_settings.cpp
msgid "Grid Size"
@@ -5933,55 +5833,47 @@ msgstr "Niveau minimal de division de la grille"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
-msgstr ""
+msgstr "Niveau de biais de la division de grille"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XZ Plane"
-msgstr "Peinture GridMap"
+msgstr "Plan XZ de la grille"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XY Plane"
-msgstr "Peinture GridMap"
+msgstr "Plan XY de la grille"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid YZ Plane"
-msgstr "Peinture GridMap"
+msgstr "Plan YZ de la grille"
#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr "FOV par défaut"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Z Near"
-msgstr "Thème par défaut"
+msgstr "Z proche par défaut"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Z Far"
-msgstr "Défaut"
+msgstr "Z distant par défaut"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
msgstr "Nombre de fils CPU pour calculer les cartes de lumières"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Scheme"
-msgstr "Mode Navigation"
+msgstr "Schéma de navigation"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert Y Axis"
-msgstr "Modifier l'axe Y"
+msgstr "Inverser l'axe Y"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert X Axis"
-msgstr "Modifier l'axe X"
+msgstr "Inverser l'axe X"
#: editor/editor_settings.cpp
msgid "Zoom Style"
@@ -5996,14 +5888,12 @@ msgid "Emulate 3 Button Mouse"
msgstr "Émuler souris à 3 boutons"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Orbit Modifier"
-msgstr "Trier par date de modification (moins récent au plus récent)"
+msgstr "Modificateur d'orbite"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Modifier"
-msgstr "Mode navigation"
+msgstr "Modificateur panoramique"
#: editor/editor_settings.cpp
msgid "Zoom Modifier"
@@ -6020,11 +5910,11 @@ msgstr "Mode Navigation"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
-msgstr ""
+msgstr "Sensibilité de l'orbite"
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
-msgstr ""
+msgstr "Inertie de l'orbite"
#: editor/editor_settings.cpp
msgid "Translation Inertia"
@@ -6035,152 +5925,128 @@ msgid "Zoom Inertia"
msgstr "Inertie du Zoom"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook"
-msgstr "Vue libre haut"
+msgstr "Vue libre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Navigation Scheme"
-msgstr "Créer un maillage de navigation"
+msgstr "Schéma de navigation en vue libre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Sensitivity"
-msgstr "Vue libre gauche"
+msgstr "Sensibilité de la vue libre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Inertia"
-msgstr "Vue libre gauche"
+msgstr "Inertie de la vue libre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Base Speed"
-msgstr "Modificateur de vitesse de la vue libre"
+msgstr "Vitesse de base de la vue libre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Activation Modifier"
-msgstr "Ralentissement de la vue libre"
+msgstr "Modificateur d'activation de la vue libre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Speed Zoom Link"
-msgstr "Modificateur de vitesse de la vue libre"
+msgstr "Lien de zoom rapide de la vue libre"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Grid Color"
msgstr "Couleur de la Grille"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Guides Color"
-msgstr "Prélever une couleur"
+msgstr "Couleur des guides"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Smart Snapping Line Color"
-msgstr "Magnétisme intelligent"
+msgstr "Couleur de ligne du magnétisme intelligent"
#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr "Largeur des os"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 1"
-msgstr "Renommer l'item de couleur"
+msgstr "Couleur d'os 1"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 2"
-msgstr "Renommer l'item de couleur"
+msgstr "Couleur d'os 2"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Selected Color"
-msgstr "Configurer le profil sélectionné :"
+msgstr "Couleur de l'os sélectionnée"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
-msgstr ""
+msgstr "Couleur de cinématique inverse d'os"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Color"
-msgstr "Couleur de bordure de l'Os"
+msgstr "Couleur de contour d'os"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
-msgstr "Taille du contour :"
+msgstr "Taille du contour de l'os"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Viewport Border Color"
msgstr "Couleur de bordure de la fenêtre d'affichage"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Constrain Editor View"
msgstr "Restreindre la fenêtre d'Éditeur"
#: editor/editor_settings.cpp
msgid "Simple Panning"
-msgstr ""
+msgstr "Panoramique simple"
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
-msgstr ""
+msgstr "Panoramique au défilement"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Speed"
msgstr "Vitesse Panoramique"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly Editor"
-msgstr "Éditeur UV de polygones 2D"
+msgstr "Éditeur de polygones"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
-msgstr ""
+msgstr "Rayon de saisie par point"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Show Previous Outline"
-msgstr "Plan précédent"
+msgstr "Montrer le contour précédent"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Autorename Animation Tracks"
-msgstr "Renommer l'animation"
+msgstr "Renommer les pistes d'animation automatiquement"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
-msgstr ""
+msgstr "Créer pistes de Bézier par défaut"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Create Reset Tracks"
-msgstr "Créer des pistes RESET"
+msgstr "Créer pistes de réinitialisation par défaut"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Onion Layers Past Color"
-msgstr "Couleur de couche Oignon précedente"
+msgstr "Couleur des couches d'oignon précedentes"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Onion Layers Future Color"
-msgstr "Couleur de la couche d'Oignon suivante"
+msgstr "Couleur des couches d'oignon suivantes"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Visual Editors"
-msgstr "Editeur de groupe"
+msgstr "Éditeurs visuels"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
@@ -6197,18 +6063,16 @@ msgid "Rect"
msgstr "Rect"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Rect Custom Position"
-msgstr "Définir la position de sortie de la courbe"
+msgstr "Position du Rect personnalisée"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
msgstr "Écran"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Auto Save"
-msgstr "Coupe automatique"
+msgstr "Sauvegarde auto"
#: editor/editor_settings.cpp
msgid "Save Before Running"
@@ -6225,14 +6089,12 @@ msgstr "Hôte distant"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Port"
-msgstr "Supprimer un point"
+msgstr "Port distant"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor SSL Certificates"
-msgstr "Paramètres de l'éditeur"
+msgstr "Certificats SSL de l’éditeur"
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
@@ -6260,7 +6122,7 @@ msgstr "Ordre de Tri"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
-msgstr ""
+msgstr "Couleur de symbole"
#: editor/editor_settings.cpp
msgid "Keyword Color"
@@ -6268,29 +6130,27 @@ msgstr "Couleur des mots-clés"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
-msgstr ""
+msgstr "Couleur de mot clé de contrôle de flux"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Type Color"
-msgstr "Changer le type de base"
+msgstr "Couleur de base des types"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
-msgstr ""
+msgstr "Couleur de type du moteur"
#: editor/editor_settings.cpp
msgid "User Type Color"
-msgstr ""
+msgstr "Couleur de type utilisateur"
#: editor/editor_settings.cpp
msgid "Comment Color"
msgstr "Couleur des commentaires"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "String Color"
-msgstr "Stockage du fichier :"
+msgstr "Couleur des chaînes de caractères"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
@@ -6299,9 +6159,8 @@ msgid "Background Color"
msgstr "Couleur d’Arrière-Plan"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Completion Background Color"
-msgstr "Couleur de fond invalide."
+msgstr "Couleur d'arrière-plan de complétion"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -6329,23 +6188,20 @@ msgid "Line Number Color"
msgstr "Couleur du Numéro de Ligne"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Safe Line Number Color"
-msgstr "Numéro de ligne :"
+msgstr "Couleur des nombres des lignes sûres"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr "Couleur du caret"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Caret Background Color"
-msgstr "Couleur de fond invalide."
+msgstr "Couleur d'arrière-plan de caret"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Selected Color"
-msgstr "Supprimer la selection"
+msgstr "Couleur de texte sélectionné"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Selection Color"
@@ -6353,7 +6209,7 @@ msgstr "Couleur de la Sélection"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
-msgstr ""
+msgstr "Couleur des erreur de fermeture d'accolades"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
@@ -6361,26 +6217,23 @@ msgstr "Couleur de la Ligne Actuelle"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
-msgstr ""
+msgstr "Couleur du guide de longueur de ligne"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Word Highlighted Color"
-msgstr "Coloration syntaxique"
+msgstr "Couleur de surlignage des mots"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr "Couleur des nombres"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Function Color"
-msgstr "Fonction"
+msgstr "Couleur des fonctions"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Member Variable Color"
-msgstr "Renommer la variable"
+msgstr "Couleur des variables de membres"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -6388,33 +6241,28 @@ msgid "Mark Color"
msgstr "Prélever une couleur"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Bookmark Color"
-msgstr "Signets"
+msgstr "Couleur des signets"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Breakpoint Color"
-msgstr "Point d'arrêts"
+msgstr "Couleur des point d'arrêts"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Executing Line Color"
msgstr "Couleur de la ligne d’exécution"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
-msgstr ""
+msgstr "Couleur du repliage de code"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Color"
-msgstr "Résultats de recherche"
+msgstr "Couleur des résultats de recherche"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Border Color"
-msgstr "Résultats de recherche"
+msgstr "Couleur de bordure des résultats de recherche"
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -6427,9 +6275,8 @@ msgid "Flat"
msgstr "Plat"
#: editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Hide Slider"
-msgstr "Mode collision"
+msgstr "Cacher la barre de défilement"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -6727,7 +6574,6 @@ msgstr ""
"téléchargement est terminé."
#: editor/fileserver/editor_file_server.cpp
-#, fuzzy
msgid "File Server"
msgstr "Serveur de fichiers"
@@ -7106,7 +6952,7 @@ msgstr "Collada"
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
-msgstr ""
+msgstr "Utiliser ambiant"
#: editor/import/resource_importer_bitmask.cpp
msgid "Create From"
@@ -7115,7 +6961,7 @@ msgstr "Créer à Partir de"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
-msgstr ""
+msgstr "Seuil"
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
@@ -7127,7 +6973,7 @@ msgstr "Compresser"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
-msgstr ""
+msgstr "Délimiteur"
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
@@ -7165,9 +7011,8 @@ msgstr "Mipmaps"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Anisotropic"
-msgstr "Anisotropie"
+msgstr "Anisotrope"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
@@ -7175,9 +7020,8 @@ msgid "sRGB"
msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "Slices"
-msgstr "Coupures"
+msgstr "Tranches"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
@@ -7207,7 +7051,6 @@ msgstr "Décalage du maillage"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Octahedral Compression"
msgstr "Compression Octaédrique"
@@ -7281,9 +7124,8 @@ msgid "Storage"
msgstr "Stockage"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Use Legacy Names"
-msgstr "Utiliser des noms classiques"
+msgstr "Utiliser les noms hérités"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Materials"
@@ -7303,9 +7145,8 @@ msgid "Ensure Tangents"
msgstr "Modifier la tangente de courbes"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Light Baking"
-msgstr "Pré-calculer les cartes de lumières"
+msgstr "Pré-calculer les lumières"
#: editor/import/resource_importer_scene.cpp
msgid "Lightmap Texel Size"
@@ -7313,24 +7154,21 @@ msgstr "Taille des Texels dans la carte de lumières"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
-msgstr ""
+msgstr "Enveloppes"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Use Named Skins"
-msgstr "Utiliser le magnétisme d'échelle"
+msgstr "Utiliser les enveloppes nommées"
#: editor/import/resource_importer_scene.cpp
msgid "External Files"
msgstr "Fichiers externes"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Store In Subdir"
msgstr "Stocker dans un sous-dossier"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Filter Script"
msgstr "Filtrer les scripts"
@@ -7366,17 +7204,14 @@ msgid "Max Angular Error"
msgstr "Erreur Angulaire Max"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "Valeur"
+msgstr "Angle maximal"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Remove Unused Tracks"
-msgstr "Supprimer la piste d’animation"
+msgstr "Retirer les pistes inutilisées"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
msgstr "Clips d'animation"
@@ -7464,7 +7299,7 @@ msgstr "Mode HDR"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
-msgstr ""
+msgstr "BPTC LDR"
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
@@ -7482,9 +7317,8 @@ msgid "Fix Alpha Border"
msgstr "Corriger la bordure alpha"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Premult Alpha"
-msgstr "Modifier le polygone"
+msgstr "Alpha pré-multiplié"
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
@@ -7528,13 +7362,12 @@ msgid "Import Mode"
msgstr "Mode d'Importation"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Crop To Region"
-msgstr "Définir la région de la tuile"
+msgstr "Rogner vers la région"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
-msgstr ""
+msgstr "Rogner les bordures alpha de la région"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
msgid "Force"
@@ -7559,7 +7392,7 @@ msgstr "Taux maximal en Hz"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
-msgstr ""
+msgstr "Rogner"
#: editor/import/resource_importer_wav.cpp
msgid "Normalize"
@@ -7667,7 +7500,6 @@ msgid "Raw"
msgstr "Brut"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Capitalized"
msgstr "Majuscule à chaque mot"
@@ -8481,7 +8313,7 @@ msgstr "Mélange 1 :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr "Durée du fondu (s) :"
+msgstr "Durée du fondu croisé (s) :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9722,7 +9554,6 @@ msgid "Swap GradientTexture2D Fill Points"
msgstr "Échanger les points de remplissage du GradientTexture2D"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Swap Gradient Fill Points"
msgstr "Échanger les points de remplissage du dégradé"
@@ -10020,14 +9851,12 @@ msgid "Update from Scene"
msgstr "Mettre à jour depuis la scène"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply without Transforms"
-msgstr "Appliquer la transformation du MeshInstance"
+msgstr "Appliquer sans transformations"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply with Transforms"
-msgstr "Appliquer la transformation du MeshInstance"
+msgstr "Appliquer avec transformations"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -10904,9 +10733,8 @@ msgid "Exec Path"
msgstr "Chemin d'exécution"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
-msgstr "Sélectionner le fichier de modèles"
+msgstr "Température de script activée"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
@@ -10914,16 +10742,15 @@ msgstr "Mettre en évidence le script actuel"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
-msgstr ""
+msgstr "Taille de l'historique des températures de script"
#: editor/plugins/script_editor_plugin.cpp
msgid "Current Script Background Color"
msgstr "Couleur d'Arrière-Plan du Script Actuel"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Group Help Pages"
-msgstr "Groupe sélectionné"
+msgstr "Pages d'aide de groupe"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort Scripts By"
@@ -11756,11 +11583,11 @@ msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
-msgstr ""
+msgstr "Taille des manipulateurs"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
-msgstr ""
+msgstr "Opacité des manipulateurs"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Show Viewport Rotation Gizmo"
@@ -11921,9 +11748,8 @@ msgid "New Animation"
msgstr "Nouvelle animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Filter animations"
-msgstr "Filtrer les méthodes"
+msgstr "Filtrer les animations"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -12395,9 +12221,8 @@ msgid "Select Another Theme Resource:"
msgstr "Sélectionnez une autre ressource Theme :"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme Resource"
-msgstr "Ressource de Thème"
+msgstr "Ressource de thème"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
@@ -12453,9 +12278,8 @@ msgid "Add Item Type"
msgstr "Ajouter un item de type"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Variation Base Type"
-msgstr "Définir type de variable"
+msgstr "Définir le type parent de la variation"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Base Type"
@@ -12481,15 +12305,16 @@ msgstr "Surcharge tous les items de type par défaut."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
+"Choisissez le type parent de la variation depuis la liste des types "
+"disponibles."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
-"Un type affilié à une classe intégré ne peut pas être marqué comme une "
-"variante d'un autre type."
+"Un type affilié à une classe intégrée ne peut pas être marqué comme variante "
+"d'un autre type."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -12756,9 +12581,8 @@ msgid "Sort Tiles By Name"
msgstr "Trier les tuiles par nom"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Bucket Fill Preview"
-msgstr "Remplissage du seau"
+msgstr "Aperçu du remplissage"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -13152,9 +12976,8 @@ msgid "Texture"
msgstr "Texture"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tex Offset"
-msgstr "Décalage d’Octet"
+msgstr "Décalage de texture"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
@@ -13168,14 +12991,12 @@ msgid "Modulate"
msgstr "Moduler"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tile Mode"
-msgstr "Basculer le mode"
+msgstr "Mode de tuile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Autotile Bitmask Mode"
-msgstr "Mode Bitmask"
+msgstr "Mode de masque d'octet de tuile auto"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Subtile Size"
@@ -13206,28 +13027,24 @@ msgid "Selected Collision"
msgstr "Collision sélectionné"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way"
-msgstr "Sélection uniquement"
+msgstr "Collision à sens unique de la sélection"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way Margin"
-msgstr "Mode collision"
+msgstr "Marge de collision à sens unique de la sélection"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Navigation"
msgstr "Navigation sélectionnée"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Occlusion"
-msgstr "Sélectionner"
+msgstr "Occultation de la sélection"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tileset Script"
-msgstr "Filtrer les scripts"
+msgstr "Script de palette de tuiles"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
@@ -14450,7 +14267,7 @@ msgstr "Plus d'informations..."
#: editor/project_export.cpp
msgid "Export PCK/Zip..."
-msgstr "Exporter le PCK/ZIP"
+msgstr "Exporter le PCK/ZIP..."
#: editor/project_export.cpp
msgid "Export Project..."
@@ -15516,7 +15333,7 @@ msgstr "Supprimer le nœud \"%s\" et ses enfants ?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
-msgstr "Supprimer le noeud \"%s\" ?"
+msgstr "Supprimer le nœud \"%s\" ?"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -15693,7 +15510,7 @@ msgstr "Ressources secondaires"
#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
-msgstr ""
+msgstr "Accéder en tant que nom unique de scène"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
@@ -15793,18 +15610,16 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Effacer l'héritage ? (Pas de retour en arrière !)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Show Scene Tree Root Selection"
-msgstr "Afficher la sélection de la racine de l'arborescence"
+msgstr "Afficher la sélection de la racine de la hiérarchie de la scène"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
-msgstr ""
+msgstr "Dériver les Globals de scripts par nom"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Use Favorites Root Selection"
-msgstr "Encadrer la sélection"
+msgstr "Utiliser la sélection racine des favoris"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -16126,7 +15941,7 @@ msgstr "Filtrer les variables de la pile"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
+msgstr "Basculer automatiquement vers l'arborescence de scène distante"
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
@@ -16134,7 +15949,7 @@ msgstr "Intervalle de rafraîchissement de l'arborescence distante"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
-msgstr ""
+msgstr "Intervalle de rafraîchissement d'inspection distante"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -16232,9 +16047,8 @@ msgid "Change Light Radius"
msgstr "Changer le rayon d'une lumière"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Stream Player 3D"
-msgstr "Émetteur de flux sonore 3D"
+msgstr "Émetteur de flux 3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
@@ -16279,9 +16093,8 @@ msgid "GI Probe"
msgstr "Sonde GI"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Baked Indirect Light"
-msgstr "Éclairage indirect"
+msgstr "Éclairage indirect pré-calculé"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
@@ -16320,22 +16133,20 @@ msgid "Navigation Edge Disabled"
msgstr "Bord de la Navigation Désactivé"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid"
-msgstr "Mode Navigation"
+msgstr "Solide de navigation"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid Disabled"
-msgstr "Mode Navigation"
+msgstr "Solide de navigation désactivé"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
-msgstr ""
+msgstr "Jointure Corps A"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
-msgstr ""
+msgstr "Jointure Corps B"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
@@ -16343,7 +16154,7 @@ msgstr "Bord de la pièce"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
-msgstr ""
+msgstr "Chevauchement de salle"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
@@ -16359,7 +16170,7 @@ msgstr "Bords du portail"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
-msgstr ""
+msgstr "Flèche de portail"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
@@ -16387,44 +16198,38 @@ msgid "Set Occluder Sphere Position"
msgstr "Définir la position de la sphère de l'occulteur"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Polygon Point Position"
-msgstr "Définir la position du point du Portal"
+msgstr "Définir la position ponctuelle du polygone occulteur"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Occluder Hole Point Position"
-msgstr "Définir la position du point de la courbe"
+msgstr "Définir la position ponctuelle du trou occulteur"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Front"
-msgstr "Créer un polygone occulteur"
+msgstr "Avant du polygone occulteur"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Back"
-msgstr "Créer un polygone occulteur"
+msgstr "Arrière du polygone occulteur"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Hole"
-msgstr "Créer un polygone occulteur"
+msgstr "Trou occulteur"
#: main/main.cpp
msgid "Godot Physics"
-msgstr ""
+msgstr "Calculs de physique de Godot"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
-msgstr ""
+msgstr "Utiliser BVH"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "BVH Collision Margin"
-msgstr "Mode collision"
+msgstr "Marge de collision BVH"
#: main/main.cpp
msgid "Crash Handler"
@@ -16460,7 +16265,7 @@ msgstr "Maximum d'avertissements par secondes"
#: main/main.cpp
msgid "Flush stdout On Print"
-msgstr ""
+msgstr "Vider stdout à l'impression"
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
@@ -16500,11 +16305,11 @@ msgstr ""
#: main/main.cpp
msgid "DPI"
-msgstr ""
+msgstr "PPP"
#: main/main.cpp
msgid "Allow hiDPI"
-msgstr ""
+msgstr "Autoriser PPP élevé"
#: main/main.cpp
msgid "V-Sync"
@@ -16548,7 +16353,7 @@ msgstr ""
#: main/main.cpp
msgid "Handheld"
-msgstr ""
+msgstr "Portable"
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
@@ -16588,7 +16393,7 @@ msgstr "Sortie Standard"
#: main/main.cpp
msgid "Print FPS"
-msgstr ""
+msgstr "Afficher les FPS"
#: main/main.cpp
msgid "Verbose stdout"
@@ -16632,7 +16437,7 @@ msgstr "Pointage"
#: main/main.cpp
msgid "Touch Delay"
-msgstr ""
+msgstr "Retard d'appui"
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
@@ -16643,9 +16448,8 @@ msgid "Shaders"
msgstr "Shaders"
#: main/main.cpp
-#, fuzzy
msgid "Debug Shader Fallbacks"
-msgstr "Forcer les replis du shader"
+msgstr "Valeurs de repli du shader de débogage"
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
@@ -16691,7 +16495,7 @@ msgstr "Icône native de Windows"
#: main/main.cpp
msgid "Buffering"
-msgstr ""
+msgstr "Mise en mémoire tampon"
#: main/main.cpp
msgid "Agile Event Flushing"
@@ -16722,9 +16526,8 @@ msgid "Tooltip Position Offset"
msgstr "Décalage de la position des info-bulles"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Debugger Agent"
-msgstr "Débogueur"
+msgstr "Agent du débogueur"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait For Debugger"
@@ -16736,11 +16539,11 @@ msgstr "Délai d'Attente"
#: main/main.cpp
msgid "Runtime"
-msgstr ""
+msgstr "Exécution"
#: main/main.cpp
msgid "Unhandled Exception Policy"
-msgstr ""
+msgstr "Politique d'exceptions non gérées"
#: main/main.cpp
msgid "Main Loop Type"
@@ -16764,14 +16567,12 @@ msgid "Auto Accept Quit"
msgstr "Accepter automatiquement la fermeture"
#: main/main.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Quit On Go Back"
-msgstr "Retourner"
+msgstr "Quitter au retour"
#: main/main.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Snap Controls To Pixels"
-msgstr "Aimanter aux flancs du nœud"
+msgstr "Aimanter les contrôles aux pixels"
#: main/main.cpp
msgid "Dynamic Fonts"
@@ -16779,7 +16580,7 @@ msgstr "Polices Dynamiques"
#: main/main.cpp
msgid "Use Oversampling"
-msgstr ""
+msgstr "Utiliser le suréchantillonnage"
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
@@ -16806,35 +16607,30 @@ msgid "Change Torus Outer Radius"
msgstr "Changer le rayon extérieur de la tour"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "Options"
+msgstr "Opération"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr "Calculer les Tangentes"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Use Collision"
-msgstr "Collision"
+msgstr "Utiliser les collisions"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-#, fuzzy
msgid "Collision Layer"
-msgstr "Mode collision"
+msgstr "Couche des collisions"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Mask"
-msgstr "Mode collision"
+msgstr "Masque de collisions"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Invert Faces"
-msgstr "Modifier la casse"
+msgstr "Inverses les faces"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
@@ -16852,57 +16648,50 @@ msgid "Radial Segments"
msgstr "Segments radiaux"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Rings"
-msgstr "Avertissements"
+msgstr "Anneaux"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Smooth Faces"
-msgstr "Progression douce"
+msgstr "Adoucir les faces"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Sides"
-msgstr "Afficher les guides"
+msgstr "Côtés"
#: modules/csg/csg_shape.cpp
msgid "Cone"
-msgstr ""
+msgstr "Cone"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Inner Radius"
-msgstr "Changer le rayon intérieur de la tour"
+msgstr "Rayon intérieur"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Outer Radius"
-msgstr "Changer le rayon extérieur de la tour"
+msgstr "Rayon extérieur"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
-msgstr ""
+msgstr "Côtés de l'anneau"
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp
-#, fuzzy
msgid "Polygon"
-msgstr "Polygones"
+msgstr "Polygone"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
-msgstr ""
+msgstr "Degrés de tour"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
-msgstr ""
+msgstr "Côtés du tour"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Node"
-msgstr "Coller les nœuds"
+msgstr "Noeud de chemin"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16911,35 +16700,31 @@ msgstr "Créer un vertex interne"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
-msgstr ""
+msgstr "Intervalle de chemin"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
-msgstr ""
+msgstr "Simplification d'angle de chemin"
#: modules/csg/csg_shape.cpp
msgid "Path Rotation"
msgstr "Rotation du chemin"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Local"
-msgstr "Rendre local"
+msgstr "Chemin local"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Continuous U"
-msgstr "Continu"
+msgstr "Chemin Continu U"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path U Distance"
-msgstr "Choisissez distance :"
+msgstr "Distance du chemin U"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Joined"
-msgstr "Rotation aléatoire :"
+msgstr "Chemin joint"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Compression Mode"
@@ -16959,7 +16744,7 @@ msgstr "Toujours ordonnée"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
-msgstr ""
+msgstr "Relais serveur"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
@@ -16986,9 +16771,8 @@ msgid "Config File"
msgstr "Fichier de Configuration"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Load Once"
-msgstr "Charger une ressource"
+msgstr "Charger une fois"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17208,9 +16992,8 @@ msgid "Sparse Indices Byte Offset"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Indices Component Type"
-msgstr "Analyse de la géométrie..."
+msgstr "Type de composant d'indices épars"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
@@ -17284,9 +17067,8 @@ msgid "Blend Weights"
msgstr "Précalculer les lightmaps"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Instance Materials"
-msgstr "Changements de matériau :"
+msgstr "Matériaux d'instances"
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
@@ -17299,25 +17081,21 @@ msgstr "Plateforme"
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
-msgstr ""
+msgstr "Enveloppe"
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Translation"
-msgstr "Traductions"
+msgstr "Translation"
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Children"
-msgstr "Enfants modifiables"
+msgstr "Enfants"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints"
-msgstr "Point"
+msgstr "Jointures"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Roots"
msgstr "Racines"
@@ -17326,48 +17104,42 @@ msgid "Unique Names"
msgstr "Noms Uniques"
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
-msgstr "Le nœud de la scène"
+msgstr "Nœud d'os de Godot"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Skin Root"
-msgstr "Nouvelle racine de scène"
+msgstr "Racine de l'enveloppe"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints Original"
-msgstr "Focaliser l'origine"
+msgstr "Jointure à l'original"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
-msgstr ""
+msgstr "Inverser les liens"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Non Joints"
-msgstr "Déplacer la jointure"
+msgstr "Non jointures"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
-msgstr ""
+msgstr "Jointure I à os I"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
-msgstr ""
+msgstr "Jointure I à nom"
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
-msgstr ""
+msgstr "Enveloppe Godot"
#: modules/gltf/gltf_spec_gloss.cpp
-#, fuzzy
msgid "Diffuse Img"
msgstr "Image Diffuse"
#: modules/gltf/gltf_spec_gloss.cpp
-#, fuzzy
msgid "Diffuse Factor"
msgstr "Facteur de diffusion"
@@ -17385,50 +17157,44 @@ msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Json"
-msgstr ""
+msgstr "Json"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Major Version"
-msgstr "Version"
+msgstr "Version majeure"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Minor Version"
-msgstr "Version"
+msgstr "Version mineure"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "GLB Data"
-msgstr "Avec données"
+msgstr "Données GLB"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
-msgstr ""
+msgstr "Utiliser les liens d'enveloppe par nom"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Buffer Views"
-msgstr "Vue de derrière"
+msgstr "Vues tampon"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
-msgstr ""
+msgstr "Accesseurs"
#: modules/gltf/gltf_state.cpp
msgid "Scene Name"
msgstr "Nom de la Scène"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Root Nodes"
-msgstr "Nom de nœud racine"
+msgstr "Nœuds racines"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Textures"
-msgstr "Fonctionnalités"
+msgstr "Textures"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
@@ -17439,42 +17205,36 @@ msgid "Cameras"
msgstr "Caméras"
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
-msgstr "Lumière"
+msgstr "Lumières"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "Nom de la nouvelle animation :"
+msgstr "Noms d'animations uniques"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
-msgstr "Squelette"
+msgstr "Squelettes"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
-msgstr "Sélectionner un nœud"
+msgstr "Squelette vers nœud"
#: modules/gltf/gltf_state.cpp
msgid "Animations"
msgstr "Animations"
#: modules/gltf/gltf_texture.cpp
-#, fuzzy
msgid "Src Image"
-msgstr "Afficher les os"
+msgstr "Image source"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Librairie de maillages"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Physics Material"
-msgstr "Image physique %"
+msgstr "Matériau physique"
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
#, fuzzy
@@ -17486,24 +17246,20 @@ msgid "Cell"
msgstr "Cellule"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Octant Size"
-msgstr "Vue de devant"
+msgstr "Taille d'octant"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center X"
-msgstr "Centre"
+msgstr "X du centre"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Y"
-msgstr "Centre"
+msgstr "Y du centre"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Z"
-msgstr "Centre"
+msgstr "Z du centre"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
@@ -17512,17 +17268,15 @@ msgid "Mask"
msgstr "Masque"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#, fuzzy
msgid "Bake Navigation"
-msgstr "Navigation"
+msgstr "Pré-calculer la navigation"
#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_mesh_instance.cpp
-#, fuzzy
msgid "Navigation Layers"
-msgstr "Mode Navigation"
+msgstr "Calques de navigation"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -17710,7 +17464,6 @@ msgid "Loop Offset"
msgstr "Décalage de Boucle"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Eye Height"
msgstr "Hauteur de l’œil"
@@ -17729,15 +17482,15 @@ msgstr "Afficher sans ombrage"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
-msgstr ""
+msgstr "Suréchantillonner"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
-msgstr ""
+msgstr "K1"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
-msgstr ""
+msgstr "K2"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -17824,14 +17577,13 @@ msgstr "C'est fait !"
#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
-msgstr ""
+msgstr "Sans bord"
#: modules/opensimplex/noise_texture.cpp
msgid "As Normal Map"
msgstr "En tant que carte de normales"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "Bump Strength"
msgstr "Force du bossage"
@@ -17840,12 +17592,10 @@ msgid "Noise"
msgstr "Bruit"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "Noise Offset"
-msgstr "Décalage de la grille :"
+msgstr "Décalage du bruit"
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Octaves"
msgstr "Octaves"
@@ -17854,28 +17604,24 @@ msgid "Period"
msgstr "Période"
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Persistence"
-msgstr "Perspective"
+msgstr "Persistance"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
-msgstr ""
+msgstr "Lacunarité"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Subject"
msgstr "Sujet"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Names"
-msgstr "Nom"
+msgstr "Noms"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Strings"
-msgstr "Paramètres :"
+msgstr "Paramètres"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
@@ -17883,39 +17629,35 @@ msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
-msgstr ""
+msgstr "Révéler le port local"
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr "Découvrir IPv6"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Description URL"
-msgstr "Description"
+msgstr "URL de description"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Service Type"
-msgstr "Définir type de variable"
+msgstr "Type du service"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
-msgstr ""
+msgstr "URL de contrôle IGD"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "IGD Service Type"
-msgstr "Définir type de variable"
+msgstr "Type de service IGD"
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr ""
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "IGD Status"
-msgstr "État"
+msgstr "État IGD"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -17956,9 +17698,8 @@ msgid "Stack overflow with stack depth:"
msgstr "Débordement de pile avec profondeur de pile :"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Visual Script"
-msgstr "Rechercher VisualScript"
+msgstr "Script graphique"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
@@ -18294,9 +18035,8 @@ msgid "Return Enabled"
msgstr "Exécutable"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Type"
-msgstr "Retour"
+msgstr "Type de retour"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
@@ -18344,7 +18084,6 @@ msgid "in order:"
msgstr "dans l'ordre :"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Steps"
msgstr "Pas"
@@ -18366,9 +18105,8 @@ msgstr "Est-ce %s ?"
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Base Script"
-msgstr "Nouveau script"
+msgstr "Script de base"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
@@ -18380,36 +18118,31 @@ msgstr "On Self"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Call Mode"
-msgstr "Mode mise à l'échelle"
+msgstr "Mode d'appel"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Type"
-msgstr "Changer le type de base"
+msgstr "Type simple"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Node Path"
-msgstr "Copier le chemin du nœud"
+msgstr "Chemin de nœud"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
-msgstr "Réinitialiser"
+msgstr "Utiliser les valeurs d'arguments par défaut"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Validate"
msgstr "Valider"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "RPC Call Mode"
-msgstr "Mode mise à l'échelle"
+msgstr "Mode d'appel RPC"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
@@ -18448,14 +18181,12 @@ msgid "BitXor %s"
msgstr "Ou-exclusif par bit %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Set Mode"
-msgstr "Mode sélection"
+msgstr "Définir le mode"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
-msgstr "Assigner"
+msgstr "Opérateur d'assignation"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -18472,9 +18203,8 @@ msgid "Base object is not a Node!"
msgstr "L'objet de base n'est pas un nœud !"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Path does not lead to Node!"
-msgstr "Le chemin ne mène pas au nœud !"
+msgstr "Le chemin ne mène pas vers un nœud !"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
@@ -18490,9 +18220,8 @@ msgstr "Composer le tableau"
#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Operator"
-msgstr "Itérateur"
+msgstr "Opérateur"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Invalid argument of type:"
@@ -18507,9 +18236,8 @@ msgid "a if cond, else b"
msgstr "a if cond, else b"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Var Name"
-msgstr "Nom"
+msgstr "Nom de variable"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script:"
@@ -18634,9 +18362,8 @@ msgid "%s sec(s)"
msgstr "%s seconde(s)"
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-#, fuzzy
msgid "Wait Time"
-msgstr "Peindre la tuile"
+msgstr "Temps d'attente"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
@@ -18651,16 +18378,14 @@ msgid "WaitInstanceSignal"
msgstr "WaitInstanceSignal"
#: modules/webrtc/webrtc_data_channel.cpp
-#, fuzzy
msgid "Write Mode"
-msgstr "Mode prioritaire"
+msgstr "Mode écriture"
#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
msgstr "WebRTC"
#: modules/webrtc/webrtc_data_channel.h
-#, fuzzy
msgid "Max Channel In Buffer (KB)"
msgstr "Maximum de canal dans le tampon (Ko)"
@@ -18673,61 +18398,52 @@ msgid "Trusted SSL Certificate"
msgstr "Certificat SSL Fiable"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "WebSocket Client"
-msgstr "Profileur réseau"
+msgstr "Client WebSocket"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "Max In Buffer (KB)"
-msgstr "Taille Maximale (KB)"
+msgstr "Maximum tampon entrant (KB)"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "Max In Packets"
-msgstr "Maximum par paquet"
+msgstr "Maximum de paquets entrant"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "Max Out Buffer (KB)"
-msgstr "Taille Maximale (KB)"
+msgstr "Maximum tampon sortant (KB)"
#: modules/websocket/websocket_macros.h
msgid "Max Out Packets"
-msgstr ""
+msgstr "Maximum de paquets sortant"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "WebSocket Server"
-msgstr "Profileur réseau"
+msgstr "Server WebSocket"
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
-msgstr ""
+msgstr "Lier IP"
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Private Key"
-msgstr "Chemin de la clé privée SSH"
+msgstr "Clé privée"
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
msgstr "Certificat SSL"
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "CA Chain"
-msgstr "Effacer la chaîne IK"
+msgstr "Chaîne d’autorité de certificat (CA)"
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Handshake Timeout"
-msgstr "Délai dépassé."
+msgstr "Délai de poignée de main expiré"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Session Mode"
-msgstr "Mode Région"
+msgstr "Mode de session"
#: modules/webxr/webxr_interface.cpp
msgid "Required Features"
@@ -18742,18 +18458,17 @@ msgid "Requested Reference Space Types"
msgstr ""
#: modules/webxr/webxr_interface.cpp
+#, fuzzy
msgid "Reference Space Type"
-msgstr ""
+msgstr "Type de référentiel spatial"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Visibility State"
-msgstr "Basculer la visibilité"
+msgstr "État de la visibilité"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Bounds Geometry"
-msgstr "Réessayer"
+msgstr "Géométrie des limites"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
@@ -18779,14 +18494,13 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Force System User"
-msgstr ""
+msgstr "Forcer l'utilisateur système"
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
-msgstr ""
+msgstr "Fermer ADB à la sortie"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Launcher Icons"
msgstr "Icônes du lanceur"
@@ -18861,27 +18575,22 @@ msgid "Keystore"
msgstr "Débogueur"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Debug User"
-msgstr "Débogueur"
+msgstr "Utilisateur de débogage"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Password"
-msgstr "Mot de passe"
+msgstr "Mot de passe de débogage"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release User"
-msgstr "Publication (release)"
+msgstr "Utilisateur de publication (release)"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release Password"
-msgstr "Mot de passe"
+msgstr "Mot de passe de publication"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "One Click Deploy"
msgstr "Déploiement en un clic"
@@ -18894,18 +18603,16 @@ msgid "Code"
msgstr "Code"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Package"
-msgstr "Empaquetage"
+msgstr "Paquetage"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Unique Name"
msgstr "Nom unique"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Signed"
-msgstr "Signaux"
+msgstr "Signé"
#: platform/android/export/export_plugin.cpp
msgid "Classify As Game"
@@ -18916,9 +18623,8 @@ msgid "Retain Data On Uninstall"
msgstr "Conserver les données lors de la désinstallation"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exclude From Recents"
-msgstr "Supprimer des nœuds"
+msgstr "Exclure des récents"
#: platform/android/export/export_plugin.cpp
msgid "Graphics"
@@ -18937,17 +18643,16 @@ msgid "XR Mode"
msgstr "Mode XR"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Hand Tracking"
-msgstr "Empaquetage"
+msgstr "Suivi des mains"
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
-msgstr ""
+msgstr "Fréquence de suivi des mains"
#: platform/android/export/export_plugin.cpp
msgid "Passthrough"
-msgstr ""
+msgstr "Relais"
#: platform/android/export/export_plugin.cpp
msgid "Immersive Mode"
@@ -18974,9 +18679,8 @@ msgid "Support Xlarge"
msgstr "Support"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "User Data Backup"
-msgstr "Interface utilisateur"
+msgstr "Sauvegarde(backup) des données utilisateur"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
@@ -19209,20 +18913,17 @@ msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Code Signing"
-msgstr "Signaux"
+msgstr "Signature du code"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"'apksigner' could not be found. Please check that the command is available "
"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
-"Impossible de trouver 'apksigner'.\n"
-"Veuillez vérifier que la commande est disponible dans le dossier build-tools "
-"du SDK Android.\n"
-"Le paquet sortant %s est non signé."
+"Impossible de trouver 'apksigner'. Veuillez vérifier que la commande est "
+"disponible dans le dossier build-tools du SDK Android. Le %s resultant n'est "
+"pas signé."
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
@@ -19237,9 +18938,8 @@ msgid "Could not find keystore, unable to export."
msgstr "Impossible de trouver le keystore, impossible d'exporter."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not start apksigner executable."
-msgstr "Impossible de démarrer le sous-processus !"
+msgstr "Impossible de le programme apksigner."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
@@ -19276,9 +18976,8 @@ msgstr ""
"*.apk."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Unsupported export format!"
-msgstr "Format d'export non supporté !\n"
+msgstr "Format d'export non supporté !"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19290,28 +18989,24 @@ msgstr ""
"menu 'Projet'."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"La version d'Android ne correspond pas :\n"
-" Modèle installé : %s\n"
-" Version Godot : %s\n"
-"Veuillez réinstaller la version d'Android depuis le menu 'Projet'."
+"La version compilée d'Android ne correspond pas : Modèle type installé : %s, "
+"Version de Godot : %s. Veuillez réinstaller le modèle type de compilation "
+"d'Android depuis le menu 'Projet'."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
"Impossible d'écraser les fichiers res://android/build/res/*.xml avec le nom "
-"du projet"
+"du projet."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project."
-msgstr "Impossible d'exporter les fichiers du projet vers le projet gradle\n"
+msgstr "Impossible d'exporter les fichiers du projet vers le projet gradle."
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -19322,15 +19017,13 @@ msgid "Building Android Project (gradle)"
msgstr "Construire le Project Android (gradle)"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"La construction du projet Android a échoué, vérifiez la sortie pour "
-"l'erreur.\n"
-"Sinon, visitez docs.godotengine.org pour la documentation de construction "
-"Android."
+"l'erreur. Sinon, visitez docs.godotengine.org pour la documentation de "
+"construction Android."
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
@@ -19345,41 +19038,38 @@ msgstr ""
"du projet gradle pour les journaux."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Package not found: \"%s\"."
-msgstr "Paquet non trouvé : %s"
+msgstr "Paquet non trouvé : \"%s\"."
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr "Création de l'APK..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not find template APK to export: \"%s\"."
msgstr ""
-"Impossible de trouver le modèle de l'APK à exporter :\n"
-"%s"
+"La construction du projet Android a échoué, vérifiez la sortie pour "
+"l'erreur. Sinon, visitez docs.godotengine.org pour la documentation de "
+"construction Android."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
"Bibliothèques manquantes dans le modèle d'exportation pour les architectures "
-"sélectionnées : %s.\n"
-"Veuillez construire un modèle avec toutes les bibliothèques requises, ou "
-"désélectionner les architectures manquantes dans le préréglage d'exportation."
+"sélectionnées : %s. Veuillez construire un modèle avec toutes les "
+"bibliothèques requises, ou désélectionner les architectures manquantes dans "
+"le préréglage d'exportation."
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
msgstr "Ajout de fichiers..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files."
-msgstr "Impossible d'exporter les fichiers du projet"
+msgstr "Impossible d'exporter les fichiers du projet."
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -19419,7 +19109,7 @@ msgstr "iPad 2048 X 1536"
#: platform/iphone/export/export.cpp
msgid "Portrait Launch Screens"
-msgstr ""
+msgstr "Écrans de lancement en mode portrait"
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 960"
@@ -19451,38 +19141,35 @@ msgstr "iPhone 1242 X 2208"
#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
-msgstr ""
+msgstr "ID de groupe de l'App Store"
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Debug"
-msgstr ""
+msgstr "UUID de provisionnement de profils en débogage"
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Debug"
-msgstr ""
+msgstr "Identité de signature de code en débogage"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Debug"
-msgstr "Exporter avec debug"
+msgstr "Méthode d'exportation en débogage"
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Release"
-msgstr ""
+msgstr "UUID de provisionnement de profils en publication"
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Release"
-msgstr ""
+msgstr "Identité de signature de code en publication"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Release"
-msgstr "Mode d'exportation :"
+msgstr "Méthode d'exportation en publication"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Targeted Device Family"
-msgstr "Famille de système cible"
+msgstr "Famille de système ciblée"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
@@ -19514,9 +19201,8 @@ msgid "Access Wi-Fi"
msgstr "Accès Wi-Fi"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Push Notifications"
-msgstr "Rotation aléatoire :"
+msgstr "Notifications Push"
#: platform/iphone/export/export.cpp
msgid "User Data"
@@ -19524,33 +19210,29 @@ msgstr "Données Utilisateur"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
-msgstr ""
+msgstr "Accessible depuis l'application Files"
#: platform/iphone/export/export.cpp
msgid "Accessible From iTunes Sharing"
-msgstr ""
+msgstr "Accessible depuis le partage iTunes"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Privacy"
msgstr "Confidentialité"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Camera Usage Description"
-msgstr "Description"
+msgstr "Description d'utilisation de la caméra"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Microphone Usage Description"
-msgstr "Description des propriétés"
+msgstr "Description d'utilisation du microphone"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Photolibrary Usage Description"
-msgstr "Description des propriétés"
+msgstr "Description d'utilisation de la bibliothèque d'image"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "iPhone 120 X 120"
msgstr "iPhone 120 X 120"
@@ -19568,19 +19250,19 @@ msgstr "iPad 152 X 152"
#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
-msgstr ""
+msgstr "iPad 167 X 167"
#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
-msgstr ""
+msgstr "App Store 1024 X 1024"
#: platform/iphone/export/export.cpp
msgid "Spotlight 40 X 40"
-msgstr ""
+msgstr "Projecteur 40 X 40"
#: platform/iphone/export/export.cpp
msgid "Spotlight 80 X 80"
-msgstr ""
+msgstr "Projecteur 80 X 80"
#: platform/iphone/export/export.cpp
msgid "Storyboard"
@@ -19591,19 +19273,16 @@ msgid "Use Launch Screen Storyboard"
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Image Scale Mode"
-msgstr "Mode mise à l'échelle"
+msgstr "Mode de mise à l'échelle d'image"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom Image @2x"
-msgstr "Nœud Personnalisé"
+msgstr "Image personnalisée @2x"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom Image @3x"
-msgstr "Nœud Personnalisé"
+msgstr "Image personnalisée @3x"
#: platform/iphone/export/export.cpp
msgid "Use Custom BG Color"
@@ -19704,7 +19383,7 @@ msgstr ""
#: platform/javascript/export/export.cpp
msgid "Canvas Resize Policy"
-msgstr ""
+msgstr "Politique de redimensionnement du canevas"
#: platform/javascript/export/export.cpp
msgid "Focus Canvas On Start"
@@ -19803,18 +19482,16 @@ msgid "Already signed!"
msgstr "Déjà signé !"
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to process nested resources."
-msgstr "Impossible de charger la ressource."
+msgstr "Le traitement des ressources imbriquées a échoué."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
msgstr "Échec lors de la création du sous-dossier _CodeSignature."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Failed to get CodeResources hash."
-msgstr "Impossible de charger la ressource."
+msgstr "La récupération du hachage de CodeResources a échouée."
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19826,7 +19503,6 @@ msgid "Invalid executable file."
msgstr "Fichier exécutable invalide."
#: platform/osx/export/codesign.cpp
-#, fuzzy
msgid "Can't resize signature load command."
msgstr "Impossible de redimensionner la commande de chargement des signatures."
@@ -19847,75 +19523,65 @@ msgid "App Category"
msgstr "Catégorie de l'application"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "High Res"
msgstr "Haute Résolution"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location Usage Description"
-msgstr "Description"
+msgstr "Description d'utilisation de la géolocalisation"
#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
-msgstr ""
+msgstr "Description d'utilisation du carnet d'adresse"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Calendar Usage Description"
-msgstr "Description"
+msgstr "Description d'utilisation du calendrier"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library Usage Description"
-msgstr "Description des propriétés"
+msgstr "Description d'utilisation de la bibliothèque photo"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Desktop Folder Usage Description"
-msgstr "Descriptions des méthodes"
+msgstr "Description d'utilisation du dossier Bureau"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Documents Folder Usage Description"
-msgstr "Descriptions des méthodes"
+msgstr "Description d'utilisation du dossier Documents"
#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
-msgstr ""
+msgstr "Description d'utilisation du dossier Téléchargements"
#: platform/osx/export/export.cpp
msgid "Network Volumes Usage Description"
-msgstr ""
+msgstr "Description d'utilisation des disques réseau"
#: platform/osx/export/export.cpp
msgid "Removable Volumes Usage Description"
-msgstr ""
+msgstr "Description d'utilisation des disques amovibles"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Codesign"
-msgstr "Nœud"
+msgstr "Signature du code"
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Identity"
-msgstr "Indenter vers la gauche"
+msgstr "Identité"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Timestamp"
-msgstr "Temps"
+msgstr "Horodatage"
#: platform/osx/export/export.cpp
msgid "Hardened Runtime"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Replace Existing Signature"
-msgstr "Remplacer dans les fichiers"
+msgstr "Remplacer la signature existante"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19923,9 +19589,8 @@ msgid "Entitlements"
msgstr "Gadgets"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Custom File"
-msgstr "Nœud Personnalisé"
+msgstr "Fichier personnalisé"
#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
@@ -19960,43 +19625,37 @@ msgid "Photos Library"
msgstr "Bibliothèque de photos"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Apple Events"
-msgstr "Ajouter évènement"
+msgstr "Événements Apple"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Debugging"
msgstr "Débogage"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "App Sandbox"
msgstr "Bac à sable de l'application"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Server"
-msgstr "Profileur réseau"
+msgstr "Serveur réseau"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Client"
-msgstr "Profileur réseau"
+msgstr "Client réseau"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Device USB"
-msgstr "Périphérique"
+msgstr "Périphérique USB"
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
-msgstr ""
+msgstr "Périphérique Bluetooth"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Downloads"
-msgstr "Télécharger"
+msgstr "Téléchargement de fichiers"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20014,9 +19673,8 @@ msgid "Files Movies"
msgstr "Filtrer les tuiles"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Custom Options"
-msgstr "Options de bus"
+msgstr "Options personnalisées"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20025,31 +19683,27 @@ msgstr "Localisation"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
-msgstr ""
+msgstr "Nom Apple ID"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Apple ID Password"
-msgstr "Mot de passe"
+msgstr "Mot de passe Apple ID"
#: platform/osx/export/export.cpp
msgid "Apple Team ID"
msgstr "Apple Team ID"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not open icon file \"%s\"."
-msgstr "Impossible d'exporter les fichiers du projet"
+msgstr "Impossible d'ouvrir le fichier d'icône \"%s\"."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not start xcrun executable."
-msgstr "Impossible de démarrer le sous-processus !"
+msgstr "Impossible de démarrer le sous-processus."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization failed."
-msgstr "Localisation"
+msgstr "Notarisation échouée."
#: platform/osx/export/export.cpp
msgid "Notarization request UUID: \"%s\""
@@ -20082,6 +19736,8 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
msgstr ""
+"L'horodatage n'est pas compatible avec la signature ad-hoc et a été "
+"désactivé !"
#: platform/osx/export/export.cpp
msgid ""
@@ -20094,7 +19750,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Built-in CodeSign require regex module."
-msgstr ""
+msgstr "CodeSign intégré nécessite le module regex."
#: platform/osx/export/export.cpp
msgid ""
@@ -20109,9 +19765,8 @@ msgid "No identity found."
msgstr "Aucune identité trouvée."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Cannot sign file %s."
-msgstr "Erreur lors de l'enregistrement du fichier : %s"
+msgstr "Impossible de signer le fichier %s."
#: platform/osx/export/export.cpp
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
@@ -20120,17 +19775,14 @@ msgstr ""
"cassé !"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "DMG Creation"
-msgstr "Directions"
+msgstr "Création du DMG"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not start hdiutil executable."
-msgstr "Impossible de démarrer le sous-processus !"
+msgstr "Impossible de démarrer le programme hdiutil."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "`hdiutil create` failed - file exists."
msgstr "`hdiutil create` a échoué - le fichier existe."
@@ -20139,19 +19791,16 @@ msgid "`hdiutil create` failed."
msgstr "`hdiutil create` a échoué."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Creating app bundle"
-msgstr "Création de l'aperçu"
+msgstr "Création du paquet d'application"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export: \"%s\"."
-msgstr "Impossible de trouver le modèle de l'application à exporter :"
+msgstr "Impossible de trouver le modèle de l'application à exporter : \"%s\"."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid export format."
-msgstr "Modèle d'exportation non valide :"
+msgstr "Format d'export invalide."
#: platform/osx/export/export.cpp
msgid ""
@@ -20178,10 +19827,13 @@ msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
+"La signature d'applications ad-hoc nécessite la permission \"Désactiver la "
+"validation de bibliothèque\" pour pouvoir charger dynamiquement les "
+"bibliothèques."
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
-msgstr ""
+msgstr "Paquet de signature du code"
#: platform/osx/export/export.cpp
msgid "Making DMG"
@@ -20189,7 +19841,7 @@ msgstr "Création du DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
-msgstr ""
+msgstr "DMG de signature du code"
#: platform/osx/export/export.cpp
msgid "Making ZIP"
@@ -20208,14 +19860,12 @@ msgid "Sending archive for notarization"
msgstr "Envoi de l'archive pour la certification"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "ZIP Creation"
-msgstr "Projet"
+msgstr "Création ZIP"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not open file to read from path \"%s\"."
-msgstr "Impossible d'exporter les fichiers du projet vers le projet gradle\n"
+msgstr "Impossible d'ouvrir le fichier à lire au chemin \"%s\"."
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -20245,14 +19895,13 @@ msgstr ""
"supporté."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Code signing is required for notarization."
-msgstr "Certification : signature du code requise."
+msgstr ""
+"Notarisation : La signature du code est nécessaire pour la notarisation."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Certification : exécution renforcée requise."
+msgstr "Notarisation : exécution renforcée nécessaire pour la notarisation."
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20294,6 +19943,8 @@ msgstr ""
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
+"L'horodatage n'est pas compatible avec la signature ad-hoc et a été "
+"désactivé !"
#: platform/osx/export/export.cpp
msgid ""
@@ -20356,17 +20007,15 @@ msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
-msgstr ""
+msgstr "Forcer CodeSign intégré"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Architecture"
-msgstr "Ajouter une entrée architecture"
+msgstr "Architecture"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Display Name"
-msgstr "Tout afficher"
+msgstr "Afficher le nom"
#: platform/uwp/export/export.cpp
msgid "Short Name"
@@ -20374,36 +20023,31 @@ msgstr "Nom Abrégé"
#: platform/uwp/export/export.cpp
msgid "Publisher"
-msgstr ""
+msgstr "Publicateur"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Publisher Display Name"
-msgstr "Nom d'affichage d'éditeur du paquet invalide."
+msgstr "Nom d'affichage de l'éditeur du paquet"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Product GUID"
-msgstr "GUID produit invalide."
+msgstr "GUID du produit"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Publisher GUID"
-msgstr "Effacé Guides"
+msgstr "GUID du publicateur"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Signing"
-msgstr "Signaux"
+msgstr "Signature"
#: platform/uwp/export/export.cpp
msgid "Certificate"
msgstr "Certificat"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Algorithm"
-msgstr "Débogueur"
+msgstr "Algorithme"
#: platform/uwp/export/export.cpp
msgid "Major"
@@ -20414,23 +20058,20 @@ msgid "Minor"
msgstr "Mineur"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Build"
-msgstr "Mode Règle"
+msgstr "Build"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Revision"
-msgstr "Expression"
+msgstr "Révision"
#: platform/uwp/export/export.cpp
msgid "Landscape"
msgstr "Paysage"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Portrait"
-msgstr "Retourner les Portals"
+msgstr "Portrait"
#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
@@ -20441,9 +20082,8 @@ msgid "Portrait Flipped"
msgstr "Portrait Inversé"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Store Logo"
-msgstr "Mode mise à l'échelle"
+msgstr "Logo du magasin"
#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
@@ -20466,14 +20106,12 @@ msgid "Wide 310 X 150 Logo"
msgstr "Logo 310 X 150 Large"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Splash Screen"
-msgstr "Appels de dessin :"
+msgstr "Écran de chargement"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Tiles"
-msgstr "Fichier"
+msgstr "Tuiles"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
@@ -20557,32 +20195,28 @@ msgid "UWP"
msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Signtool"
-msgstr "Signaux"
+msgstr "Signtool"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
msgstr "Certificat de Débogage"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Algorithm"
-msgstr "Débogueur"
+msgstr "Algorithme de débogage"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Failed to rename temporary file \"%s\"."
-msgstr "Impossible de supprimer le fichier temporaire :"
+msgstr "Impossible de renommer le fichier temporaire \"%s\"."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Identity Type"
msgstr "Type d'identité"
#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
-msgstr ""
+msgstr "URL du serveur d'horodatage"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20590,14 +20224,12 @@ msgid "Digest Algorithm"
msgstr "Débogueur"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Modify Resources"
-msgstr "Copier la ressource"
+msgstr "Modifier les ressources"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Version"
-msgstr "Version"
+msgstr "Version de fichier"
#: platform/windows/export/export.cpp
msgid "Product Version"
@@ -20612,18 +20244,16 @@ msgid "Product Name"
msgstr "Nom du produit"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Description"
-msgstr "Description"
+msgstr "Description de fichier"
#: platform/windows/export/export.cpp
msgid "Trademarks"
msgstr "Marques Déposées"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Resources Modification"
-msgstr "Rotation aléatoire :"
+msgstr "Modification de ressources"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20638,61 +20268,52 @@ msgstr "Impossible de trouver le keystore, impossible d'exporter."
#: platform/windows/export/export.cpp
#, fuzzy
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
"L'outil « rcedit » doit être configuré dans les préférences de l'éditeur "
"(Exporter > Windows > Rcedit) for modifier l'icône ou les informations de "
"l'application."
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
-"rcedit n'a pas réussi à modifier l'exécutable :\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
+msgstr "rcedit n'a pas réussi à modifier l'exécutable : %s."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Could not find signtool executable at \"%s\"."
-msgstr "Impossible de trouver le keystore, impossible d'exporter."
+msgstr "Impossible de trouver l’exécutable signtool à \"%s\"."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Could not find osslsigncode executable at \"%s\"."
-msgstr "Impossible de trouver le keystore, impossible d'exporter."
+msgstr "Impossible de trouver l’exécutable osslsigncode à \"%s\"."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid identity type."
-msgstr "Identifiant invalide :"
+msgstr "Type d'identité invalide."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid timestamp server."
-msgstr "Nom invalide."
+msgstr "Server d'horodatage invalide."
#: platform/windows/export/export.cpp
#, fuzzy
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
"L'outil « rcedit » doit être configuré dans les préférences de l'éditeur "
"(Exporter > Windows > Rcedit) for modifier l'icône ou les informations de "
"l'application."
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+msgid "Signtool failed to sign executable: %s."
+msgstr "La signature de l’exécutable avec Signtool a échoué : %s."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Failed to remove temporary file \"%s\"."
-msgstr "Impossible de supprimer le fichier temporaire :"
+msgstr "Impossible de supprimer le fichier temporaire \"%s\"."
#: platform/windows/export/export.cpp
msgid ""
@@ -20717,7 +20338,7 @@ msgstr "Version du produit invalide :"
#: platform/windows/export/export.cpp
msgid "Windows executables cannot be >= 4 GiB."
-msgstr ""
+msgstr "Les exécutables Windows ne peuvent pas peser >= 4Gio."
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
#, fuzzy
@@ -20726,38 +20347,37 @@ msgstr "Fichier exécutable invalide."
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable file header corrupted."
-msgstr ""
+msgstr "Entête du fichier exécutable corrompue."
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable \"pck\" section not found."
-msgstr ""
+msgstr "Section \"pck\" de l’exécutable non trouvée."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Windows"
-msgstr "Nouvelle Fenêtre"
+msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "Rcedit"
-msgstr ""
+msgstr "Rcedit"
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
-msgstr ""
+msgstr "Osslsigncode"
#: platform/windows/export/export.cpp
msgid "Wine"
-msgstr ""
+msgstr "Wine"
#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
msgstr ""
+"les exécutables 32 bits ne peuvent pas contenir de données pesant >= 4Gio."
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Frames"
-msgstr "Image %"
+msgstr "Trames"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -20769,71 +20389,61 @@ msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Speed Scale"
-msgstr "Mode mise à l'échelle"
+msgstr "Échelle de vitesse"
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
-#, fuzzy
msgid "Playing"
-msgstr "Jouer"
+msgstr "En train de jouer"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Centered"
-msgstr "Centre"
+msgstr "Centré"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
-msgstr ""
+msgstr "Miroir H"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
-msgstr ""
+msgstr "Miroir V"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Monitoring"
-msgstr "Moniteur"
+msgstr "Observation"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Monitorable"
-msgstr "Moniteur"
+msgstr "Observable"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Physics Overrides"
-msgstr "Redéfinition"
+msgstr "Redéfinitions de physique"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Space Override"
-msgstr "Redéfinition"
+msgstr "Redéfinition d'espace"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Gravity Point"
-msgstr "Générer des points"
+msgstr "Gravité ponctuelle"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Gravity Distance Scale"
-msgstr "WaitInstanceSignal"
+msgstr "Échelle de distance de gravité"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Gravity Vec"
-msgstr "Aperçu par défaut"
+msgstr "Vecteur de gravité"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
-msgstr ""
+msgstr "Gravité"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
@@ -20845,38 +20455,33 @@ msgid "Angular Damp"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Audio Bus"
-msgstr "Ajouter un bus audio"
+msgstr "Bus audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Override"
msgstr "Redéfinition"
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-#, fuzzy
msgid "Volume dB"
-msgstr "Volume"
+msgstr "Volume (dB)"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#, fuzzy
msgid "Pitch Scale"
-msgstr "Mode mise à l'échelle"
+msgstr "Échelle de pitch"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-#, fuzzy
msgid "Autoplay"
-msgstr "Activer/désactiver la lecture automatique"
+msgstr "Lecture automatique"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
-msgstr ""
+msgstr "Diffusion en pause"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
@@ -20886,34 +20491,29 @@ msgid "Max Distance"
msgstr "Distance Maximale"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Attenuation"
-msgstr "Animation"
+msgstr "Atténuation"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-#, fuzzy
msgid "Bus"
-msgstr "Ajouter un bus"
+msgstr "Bus"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
-msgstr ""
+msgstr "Masque de zone"
#: scene/2d/back_buffer_copy.cpp
-#, fuzzy
msgid "Copy Mode"
-msgstr "Copier les nœuds"
+msgstr "Mode copie"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Anchor Mode"
-msgstr "Mode Icône"
+msgstr "Mode ancre"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Rotating"
-msgstr "Pas de la rotation :"
+msgstr "En rotation"
#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
@@ -20921,14 +20521,12 @@ msgid "Current"
msgstr "Actuel"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom"
msgstr "Zoomer"
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Custom Viewport"
-msgstr "1 vue"
+msgstr "Vue personnalisée"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
@@ -20939,26 +20537,23 @@ msgstr "Mode déplacement"
#: scene/2d/camera_2d.cpp
msgid "Limit"
-msgstr ""
+msgstr "Limite"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Left"
-msgstr "En haut à gauche"
+msgstr "Gauche"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Right"
-msgstr "Lumière"
+msgstr "Droite"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Bottom"
-msgstr "En bas à gauche"
+msgstr "Bas"
#: scene/2d/camera_2d.cpp
#, fuzzy
@@ -20966,9 +20561,8 @@ msgid "Smoothed"
msgstr "Progression douce"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Margin"
-msgstr "Définir la marge"
+msgstr "Afficher les marges"
#: scene/2d/camera_2d.cpp
#, fuzzy
@@ -20987,27 +20581,24 @@ msgstr "Progression douce"
#: scene/2d/camera_2d.cpp
msgid "H"
-msgstr ""
+msgstr "H"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "V"
-msgstr "UV"
+msgstr "V"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin"
-msgstr "Définir la marge"
+msgstr "Tirer la marge"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Screen"
-msgstr "Appels de dessin :"
+msgstr "Afficher l'écran"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Limits"
-msgstr "Appels de dessin :"
+msgstr "Afficher les limites"
#: scene/2d/camera_2d.cpp
#, fuzzy
@@ -21016,43 +20607,37 @@ msgstr "Définir la marge"
#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Blend Mode"
-msgstr "Nœud Blend2"
+msgstr "Mode mélange"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Light Mode"
-msgstr "Étendu à Droite"
+msgstr "Mode de lumière"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Particles Animation"
-msgstr "Particules"
+msgstr "Animation de particules"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
-msgstr ""
+msgstr "Trames d'animation H de particules"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
-msgstr ""
+msgstr "Trames d'animation V de particules"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Particles Anim Loop"
-msgstr "Particules"
+msgstr "Boucle d'animation de particules"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Visibility"
-msgstr "Basculer la visibilité"
+msgstr "Visibilité"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Visible"
-msgstr "Basculer la visibilité"
+msgstr "Visible"
#: scene/2d/canvas_item.cpp
#, fuzzy
@@ -21061,22 +20646,20 @@ msgstr "Peupler"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
-msgstr ""
+msgstr "Montrer derrière le parent"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Show On Top"
-msgstr "Afficher l'origine"
+msgstr "Montrer au dessus"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Light Mask"
-msgstr "LightMap Bake"
+msgstr "Masque de lumières"
#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
-msgstr ""
+msgstr "Utiliser le matériau du parent"
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -21098,9 +20681,8 @@ msgstr ""
"qu'enfant pour définir sa forme."
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid "Pickable"
-msgstr "Sélectionner une tuile"
+msgstr "Déplaçable"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -21132,29 +20714,27 @@ msgstr ""
msgid ""
"The One Way Collision property will be ignored when the parent is an Area2D."
msgstr ""
+"La propriété Collision à sens unique est ignorée lorsque le parent est un "
+"Area2D."
#: scene/2d/collision_polygon_2d.cpp
-#, fuzzy
msgid "Build Mode"
-msgstr "Mode Règle"
+msgstr "Mode construction"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Disabled"
-msgstr "Item désactivé"
+msgstr "Désactivé"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#, fuzzy
msgid "One Way Collision"
-msgstr "Créer le polygone de collision"
+msgstr "Collision à sens unique"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#, fuzzy
msgid "One Way Collision Margin"
-msgstr "Créer le polygone de collision"
+msgstr "marge de collision à sens unique"
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -21193,31 +20773,28 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Emitting"
-msgstr "Paramètres :"
+msgstr "Émet"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
-msgstr ""
+msgstr "Durée de vie"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-#, fuzzy
msgid "One Shot"
-msgstr "Nœud one-shot"
+msgstr "Jouer une fois"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Preprocess"
-msgstr "Post-traitement"
+msgstr "Pré-traitement"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
-msgstr ""
+msgstr "Explovisité"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -21227,13 +20804,12 @@ msgstr "Aléatoire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
-msgstr ""
+msgstr "Aléatoire de durée de vie"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Fixed FPS"
-msgstr "Voir Images par secondes"
+msgstr "FPS fixes"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -21247,20 +20823,18 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Local Coords"
-msgstr "Projets locaux"
+msgstr "Coordonnées locales"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
-msgstr ""
+msgstr "Ordre de rendu"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Emission Shape"
-msgstr "Masque d'émission"
+msgstr "Forme d'émission"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21273,63 +20847,55 @@ msgid "Rect Extents"
msgstr "Gadgets"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Normals"
-msgstr "Format"
+msgstr "Normales"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Align Y"
-msgstr "Assigner"
+msgstr "Aligner axe Y"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Direction"
-msgstr "Directions"
+msgstr "Direction"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
-msgstr ""
+msgstr "Propagation"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Initial Velocity"
-msgstr "Initialiser"
+msgstr "Vélocité initiale"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Random"
-msgstr "Vue de l'orbite vers la droite"
+msgstr "Vélocité aléatoire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
-msgstr ""
+msgstr "Vélocité angulaire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Curve"
-msgstr "Vue de l'orbite vers la droite"
+msgstr "Courbe de vélocité"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Orbit Velocity"
-msgstr "Vue de l'orbite vers la droite"
+msgstr "Vélocité d'orbite"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Linear Accel"
-msgstr "Linéaire"
+msgstr "Accélération linéaire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21339,23 +20905,22 @@ msgstr "Accel"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
-msgstr ""
+msgstr "Accélération aléatoire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel Curve"
-msgstr "Scinder la courbe"
+msgstr "Courbe d’accélération"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
-msgstr ""
+msgstr "Accélération radiale"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
-msgstr ""
+msgstr "Accélération tangentielle"
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
@@ -21363,39 +20928,37 @@ msgstr ""
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
-msgstr ""
+msgstr "Amortissement"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Damping Random"
-msgstr ""
+msgstr "Amortissement aléatoire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Damping Curve"
-msgstr "Scinder la courbe"
+msgstr "Courbe d'amortissement"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
-msgstr ""
+msgstr "Angle"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Random"
-msgstr ""
+msgstr "Angle aléatoire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Angle Curve"
-msgstr "Fermer la courbe"
+msgstr "Courbe d'angle"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Scale Amount"
-msgstr "Quantité :"
+msgstr "Valeur d'échelle"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
@@ -21408,14 +20971,13 @@ msgstr "Agrandir/Rétrécir à partir du curseur"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
-msgstr "Couleurs"
+msgstr "Dégradé de couleurs"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
-msgstr ""
+msgstr "Dégradé de couleurs initial"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21434,33 +20996,28 @@ msgstr "Variation aléatoire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Curve"
-msgstr "Séparation :"
+msgstr "Courbe de variation"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Random"
-msgstr "Mode mise à l'échelle"
+msgstr "Vitesse aléatoire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Curve"
-msgstr "Scinder la courbe"
+msgstr "Courbe de vitesse"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Random"
-msgstr "Décalage :"
+msgstr "Décalage de l'aléatoire"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Curve"
-msgstr "Fermer la courbe"
+msgstr "Courbe de décalage"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
@@ -21483,25 +21040,22 @@ msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Node A et Node B doivent être des PhysicsBody2D différents"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Node A"
-msgstr "Nœud"
+msgstr "Nœud A"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Node B"
-msgstr "Nœud"
+msgstr "Nœud B"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
-msgstr ""
+msgstr "Biais"
#: scene/2d/joints_2d.cpp
-#, fuzzy
msgid "Disable Collision"
-msgstr "Bouton désactivé"
+msgstr "Désactiver les collisions"
#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
@@ -21513,9 +21067,8 @@ msgid "Length"
msgstr "Longueur"
#: scene/2d/joints_2d.cpp
-#, fuzzy
msgid "Initial Offset"
-msgstr "Initialiser"
+msgstr "Décalage initial"
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
@@ -21534,14 +21087,12 @@ msgstr ""
"« Texture »."
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-#, fuzzy
msgid "Editor Only"
-msgstr "Éditeur"
+msgstr "Éditeur seulement"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Texture Scale"
-msgstr "RegionDeTexture"
+msgstr "Échelle de texture"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/resources/environment.cpp
@@ -21558,33 +21109,28 @@ msgid "Z Max"
msgstr "Maximum Z"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Layer Min"
-msgstr "Changer la taille d'une caméra"
+msgstr "Calque min"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Layer Max"
-msgstr "Calque"
+msgstr "Calque max"
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Shadow"
-msgstr "Ombrage"
+msgstr "Ombre"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Buffer Size"
-msgstr "Vue de derrière"
+msgstr "Taille de tampon"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Gradient Length"
-msgstr "Dégradé édité"
+msgstr "Longueur du dégradé"
#: scene/2d/light_2d.cpp
#, fuzzy
@@ -21592,9 +21138,8 @@ msgid "Filter Smooth"
msgstr "Filtrer les méthodes"
#: scene/2d/light_occluder_2d.cpp
-#, fuzzy
msgid "Closed"
-msgstr "Fermer"
+msgstr "Fermé"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
@@ -21615,38 +21160,32 @@ msgstr ""
"polygone."
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Width Curve"
-msgstr "Scinder la courbe"
+msgstr "Courbe de largeur"
#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Default Color"
-msgstr "Défaut"
+msgstr "Couleur par défaut"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr "Remplissage"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Gradient"
-msgstr "Dégradé édité"
+msgstr "Dégradé"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Texture Mode"
-msgstr "RegionDeTexture"
+msgstr "Mode de texture"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Capping"
-msgstr "Recouvrement"
+msgstr "Capuchonnement"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Joint Mode"
-msgstr "Mode Icône"
+msgstr "Mode de jointure"
#: scene/2d/line_2d.cpp
#, fuzzy
@@ -21654,14 +21193,12 @@ msgid "Begin Cap Mode"
msgstr "Mode Région"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "End Cap Mode"
-msgstr "Mode d'aimantation :"
+msgstr "Mode du capuchon de fin"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Border"
-msgstr "dans l'ordre :"
+msgstr "Bordure"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
@@ -21673,9 +21210,8 @@ msgstr "Précision de l’arrondissement"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Antialiased"
-msgstr "Initialiser"
+msgstr "Anticrénelé"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
#, fuzzy
@@ -21689,9 +21225,8 @@ msgid "Cell Size"
msgstr "Taille des Cellules"
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-#, fuzzy
msgid "Edge Connection Margin"
-msgstr "Modifier la connexion :"
+msgstr "Marge de connexion des bords"
#: scene/2d/navigation_2d.cpp
msgid ""
@@ -21706,31 +21241,27 @@ msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
-msgstr "Liaison"
+msgstr "Pathfinding"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Desired Distance"
-msgstr "Choisissez distance :"
+msgstr "Distance souhaitée du chemin"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr "Distance Désirée de la Cible"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Max Distance"
-msgstr "Choisissez distance :"
+msgstr "Distance maximale du chemin"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Avoidance"
-msgstr "Options avancées"
+msgstr "Évitement"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Avoidance Enabled"
-msgstr "Activer"
+msgstr "Évitement activé"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
@@ -21750,10 +21281,11 @@ msgid "Max Speed"
msgstr "Vitesse Max"
#: scene/2d/navigation_agent_2d.cpp
-#, fuzzy
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
-msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nœud Node2D."
+msgstr ""
+"Le NavigationAgent2D ne peut être utilisé que sous un nœud dont le parent "
+"hérite de Node2D."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
msgid "Estimate Radius"
@@ -21778,17 +21310,15 @@ msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
-msgstr ""
+msgstr "Polygone de navigation"
#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
-#, fuzzy
msgid "Enter Cost"
-msgstr "Centrée en bas"
+msgstr "Coût d’entrée"
#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
-#, fuzzy
msgid "Travel Cost"
-msgstr "Se déplacer"
+msgstr "Coût de déplacement"
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
@@ -21854,9 +21384,8 @@ msgid "Motion"
msgstr "Déplacement"
#: scene/2d/parallax_layer.cpp
-#, fuzzy
msgid "Mirroring"
-msgstr "Miroir"
+msgstr "Effet de miroir"
#: scene/2d/particles_2d.cpp
msgid ""
@@ -21919,9 +21448,8 @@ msgstr ""
"d'un nœud de type Path2D."
#: scene/2d/path_2d.cpp scene/3d/path.cpp
-#, fuzzy
msgid "Unit Offset"
-msgstr "Décalage de la grille :"
+msgstr "Décalage d'unité"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
msgid "H Offset"
@@ -21937,7 +21465,7 @@ msgstr "Interpolation Cubique"
#: scene/2d/path_2d.cpp
msgid "Lookahead"
-msgstr ""
+msgstr "Anticipation"
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
msgid "Layers"
@@ -21997,14 +21525,12 @@ msgid "Gravity Scale"
msgstr "Échelle de la Gravité"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Custom Integrator"
-msgstr "Nœud Personnalisé"
+msgstr "Intégrateur personnalisé"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Continuous CD"
-msgstr "Continu"
+msgstr "Détection de collision continue"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
@@ -22037,7 +21563,7 @@ msgstr "Forces Appliquées"
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
-msgstr ""
+msgstr "Torque"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
@@ -22048,9 +21574,8 @@ msgid "Sync To Physics"
msgstr "Synchroniser Avec La Physique"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Moving Platform"
-msgstr "Déplacement du résultat"
+msgstr "Plateforme mobile"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
@@ -22064,9 +21589,8 @@ msgid "Normal"
msgstr "Normale"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Remainder"
-msgstr "Moteur de rendu :"
+msgstr "Reste"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Local Shape"
@@ -22127,9 +21651,8 @@ msgid "Exclude Parent"
msgstr "Exclure Le Parent"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Cast To"
-msgstr "Créer un nœud Shader"
+msgstr "Lancer vers"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
@@ -22137,7 +21660,7 @@ msgstr "Collisionne Avec"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
-msgstr ""
+msgstr "Zones"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
@@ -22150,24 +21673,20 @@ msgstr ""
"fonctionner."
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Remote Path"
-msgstr "Supprimer un point"
+msgstr "Chemin distant"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Use Global Coordinates"
-msgstr "Coordonnée suivante"
+msgstr "Utiliser les coordonnées globales"
#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
-#, fuzzy
msgid "Rest"
-msgstr "Redémarrer"
+msgstr "Repos"
#: scene/2d/skeleton_2d.cpp
-#, fuzzy
msgid "Default Length"
-msgstr "Thème par défaut"
+msgstr "Longueur par défaut"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -22188,16 +21707,15 @@ msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
-msgstr ""
+msgstr "Trames H"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
-msgstr ""
+msgstr "Trames V"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Frame Coords"
-msgstr "Image %"
+msgstr "Coordonnées de trame"
#: scene/2d/sprite.cpp scene/resources/texture.cpp
#, fuzzy
@@ -22215,14 +21733,12 @@ msgstr ""
"etc."
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Tile Set"
-msgstr "TileSet"
+msgstr "Palette de tuiles"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Quadrant Size"
-msgstr "Changer la taille d'une caméra"
+msgstr "Taille de quadrant"
#: scene/2d/tile_map.cpp
#, fuzzy
@@ -22230,19 +21746,16 @@ msgid "Custom Transform"
msgstr "Transformation"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Half Offset"
-msgstr "Initialiser"
+msgstr "Décalage de moitié"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Tile Origin"
-msgstr "Afficher l'origine"
+msgstr "Origine de la tuile"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Y Sort"
-msgstr "Trier"
+msgstr "Trier par Y"
#: scene/2d/tile_map.cpp
msgid "Show Collision"
@@ -22293,23 +21806,20 @@ msgstr ""
"nœud racine de la scène éditée."
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-#, fuzzy
msgid "Pause Animations"
-msgstr "Coller l'animation"
+msgstr "Mettre les animations en pause"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
msgstr "Geler les corps"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Particles"
-msgstr "Particules"
+msgstr "Mettre les particules en pause"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Animated Sprites"
-msgstr "Coller l'animation"
+msgstr "Mettre les Sprites animés en pause"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Process Parent"
@@ -22337,7 +21847,7 @@ msgstr "ID Du Contrôleur"
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
-msgstr ""
+msgstr "Vibration"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
@@ -22377,43 +21887,40 @@ msgid "World Scale"
msgstr "Échelle du Monde"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Attenuation Model"
-msgstr "Nœud d'animation"
+msgstr "Modèle d’atténuation"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
-msgstr ""
+msgstr "Unité (dB)"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
-msgstr ""
+msgstr "Taille d’unité"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
-msgstr ""
+msgstr "Max (dB)"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Emission Angle"
-msgstr "Couleurs d'émission"
+msgstr "Angle d’émission"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Degrees"
msgstr "Degrés"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Filter Attenuation dB"
-msgstr "Animation"
+msgstr "Filtre d’atténuation (dB)"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
-msgstr ""
+msgstr "Filtre d’atténuation"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
@@ -22423,14 +21930,12 @@ msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
msgid "dB"
-msgstr "o"
+msgstr "dB"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Doppler"
-msgstr "Activer l'effet Doppler"
+msgstr "Doppler"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -22440,7 +21945,7 @@ msgstr "Empaquetage"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
-msgstr ""
+msgstr "Intérieur"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -22475,69 +21980,59 @@ msgstr "Gadgets"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
-msgstr ""
+msgstr "Ajustements"
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
-msgstr ""
+msgstr "Rebonds"
#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
-msgstr ""
+msgstr "Énergie indirecte de rebond"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Use Denoiser"
-msgstr "Filtre :"
+msgstr "Utiliser un filtre anti-bruit"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
-msgstr ""
+msgstr "Utiliser HDR"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Use Color"
-msgstr "Couleurs"
+msgstr "Utiliser la couleur"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Default Texels Per Unit"
-msgstr "Thème par défaut"
+msgstr "Texels par unité par défaut"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Atlas"
-msgstr "Nouvel Atlas"
+msgstr "Atlas"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generate"
-msgstr "Général"
+msgstr "Générer"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Max Size"
-msgstr "Taille :"
+msgstr "Taille maximale"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky"
-msgstr "Nœud Personnalisé"
+msgstr "Ciel personnalisé"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky Rotation Degrees"
-msgstr "Rotation de %s degrés."
+msgstr "Degrés de rotation du ciel personnalisé"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Custom Color"
-msgstr "Nœud Personnalisé"
+msgstr "Couleur personnalisée"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Energy"
-msgstr "Déplacer effet de transport"
+msgstr "Énergie personnalisée"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -22545,27 +22040,24 @@ msgid "Min Light"
msgstr "Indenter vers la droite"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Propagation"
-msgstr "Navigation"
+msgstr "Propagation"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
-msgstr ""
+msgstr "Chemin de l'image"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Light Data"
-msgstr "Avec données"
+msgstr "Données de lumière"
#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Bone Name"
-msgstr "Nom de nœud :"
+msgstr "Nom de l'os"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
-msgstr ""
+msgstr "Garder l'aspect"
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
@@ -22577,36 +22069,32 @@ msgid "Doppler Tracking"
msgstr "Piste de propriété"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Projection"
-msgstr "Projet"
+msgstr "Projection"
#: scene/3d/camera.cpp
msgid "FOV"
-msgstr ""
+msgstr "Champ de vision"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Frustum Offset"
-msgstr "Décalage de la grille :"
+msgstr "Décalage du Tronc"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Near"
-msgstr "Au plus proche"
+msgstr "Plan proche"
#: scene/3d/camera.cpp
msgid "Far"
-msgstr ""
+msgstr "Plan éloigné"
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/shape.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
-#, fuzzy
msgid "Margin"
-msgstr "Définir la marge"
+msgstr "Marge"
#: scene/3d/camera.cpp
#, fuzzy
@@ -22696,48 +22184,40 @@ msgid "Box Extents"
msgstr "Gadgets"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Radius"
-msgstr "Masque d'émission"
+msgstr "Rayon de l'anneau"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Inner Radius"
-msgstr "Changer le rayon intérieur de la tour"
+msgstr "Rayon intérieur de l'anneau"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Height"
-msgstr "Rotation vers la droite"
+msgstr "Hauteur de l'anneau"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Axis"
-msgstr "Avertissements"
+msgstr "Axe de l'anneau"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Rotate Y"
-msgstr "Rotation"
+msgstr "Rotation Y"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Disable Z"
-msgstr "Item désactivé"
+msgstr "Désactiver axe Z"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
-msgstr ""
+msgstr "Platitude"
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Portals"
-msgstr "Retourner les Portals"
+msgstr "Portails"
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Portal Mode"
-msgstr "Mode prioritaire"
+msgstr "Mode portail"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
@@ -22748,9 +22228,8 @@ msgid "Allow Merging"
msgstr ""
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Autoplace Priority"
-msgstr "Activer la priorité"
+msgstr "Priorité d’auto-placement"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -22781,114 +22260,98 @@ msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
-msgstr ""
+msgstr "Subdivision"
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Dynamic Range"
-msgstr "Bibliothèque dynamique"
+msgstr "Plage dynamique"
#: scene/3d/gi_probe.cpp scene/3d/light.cpp
msgid "Normal Bias"
-msgstr ""
+msgstr "Biais normal"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Pixel Size"
-msgstr "Aimanter au pixel"
+msgstr "Taille de pixel"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Billboard"
-msgstr "Billboard"
+msgstr "Panneau(Billboard)"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Shaded"
-msgstr "Ombrage"
+msgstr "Ombré"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Double Sided"
-msgstr ""
+msgstr "Double face"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "No Depth Test"
-msgstr ""
+msgstr "Pas de test de profondeur"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Fixed Size"
-msgstr "Vue de devant"
+msgstr "Taille fixe"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
-msgstr ""
+msgstr "Coupe alpha"
#: scene/3d/label_3d.cpp scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
-msgstr ""
+msgstr "Seuil des ciseaux d'alpha"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Render Priority"
-msgstr "Activer la priorité"
+msgstr "Priorité de rendu"
#: scene/3d/label_3d.cpp
-#, fuzzy
msgid "Outline Render Priority"
-msgstr "Activer la priorité"
+msgstr "Priorité de rendu du contour"
#: scene/3d/label_3d.cpp
-#, fuzzy
msgid "Outline Modulate"
-msgstr "Forcer la modulation blanche"
+msgstr "Moduler le contour"
#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Font"
-msgstr "Polices"
+msgstr "Police"
#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Horizontal Alignment"
-msgstr "Horizontal Activé"
+msgstr "Alignement horizontal"
#: scene/3d/label_3d.cpp
-#, fuzzy
msgid "Vertical Alignment"
-msgstr "Filtrer les signaux"
+msgstr "Alignement vertical"
#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
msgid "Autowrap"
-msgstr "AutoLoad"
+msgstr "Retour à la ligne automatique"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Indirect Energy"
-msgstr "Couleurs d'émission"
+msgstr "Énergie indirecte"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Negative"
-msgstr "GDNative"
+msgstr "Négative"
#: scene/3d/light.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Specular"
-msgstr "Mode Règle"
+msgstr "Spéculaire"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Bake Mode"
-msgstr "Mode Bitmask"
+msgstr "Mode de pré-calcul"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Contact"
-msgstr "Prélever une couleur"
+msgstr "Contact"
#: scene/3d/light.cpp
#, fuzzy
@@ -22896,9 +22359,8 @@ msgid "Reverse Cull Face"
msgstr "Réinitialiser le volume de bus"
#: scene/3d/light.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Directional Shadow"
-msgstr "Directions"
+msgstr "Ombre directionnelle"
#: scene/3d/light.cpp
#, fuzzy
@@ -22916,9 +22378,8 @@ msgid "Split 3"
msgstr "Divisé"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Blend Splits"
-msgstr "Temps de mélange :"
+msgstr "Mélanger les écarts"
#: scene/3d/light.cpp
#, fuzzy
@@ -22926,23 +22387,20 @@ msgid "Bias Split Scale"
msgstr "Utiliser le magnétisme d'échelle"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Depth Range"
-msgstr "Profondeur"
+msgstr "Plage de profondeur"
#: scene/3d/light.cpp
msgid "Omni"
-msgstr ""
+msgstr "Omnidirectionnelle"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Shadow Mode"
-msgstr "Ombrage"
+msgstr "Mode ombre"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Shadow Detail"
-msgstr "Afficher par défaut"
+msgstr "Détails d'ombre"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -22952,21 +22410,19 @@ msgstr ""
#: scene/3d/light.cpp
msgid "Spot"
-msgstr ""
+msgstr "Spot"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Angle Attenuation"
-msgstr "Animation"
+msgstr "Atténuation d'angle"
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-#, fuzzy
msgid "Transform Normals"
-msgstr "Transformation annulée."
+msgstr "Transformer les normales"
#: scene/3d/navigation.cpp
msgid ""
@@ -22974,45 +22430,44 @@ msgid ""
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
"instead."
msgstr ""
+"Le nœud \"Navigation\" et \"Navigation.get_simple_path()\" sont obsolètes et "
+"seront retires dans une version ultérieure. Utilisez plutôt "
+"\"NavigationServer.map_get_path()\"."
#: scene/3d/navigation.cpp scene/resources/curve.cpp
-#, fuzzy
msgid "Up Vector"
-msgstr "Vecteur"
+msgstr "Vecteur Haut"
#: scene/3d/navigation.cpp
-#, fuzzy
msgid "Cell Height"
-msgstr "En période de test"
+msgstr "Hauteur de cellule"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
-msgstr ""
+msgstr "Décalage de hauteur de l'agent"
#: scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Ignore Y"
-msgstr "[Ignorer]"
+msgstr "Ignorer Y"
#: scene/3d/navigation_agent.cpp
-#, fuzzy
msgid ""
"The NavigationAgent can be used only under a Spatial inheriting parent node."
-msgstr "Le NavigationAgent ne peut être utilisé que sous un nœud spatial."
+msgstr ""
+"Le NavigationAgent ne peut être utilisé que sous un nœud parent héritant de "
+"Spatial."
#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
-#, fuzzy
msgid "NavMesh"
-msgstr "Calculer le NavMesh"
+msgstr "NavMesh"
#: scene/3d/navigation_obstacle.cpp
-#, fuzzy
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"Spatial inheriting parent object."
msgstr ""
-"Un NavigationObstacle ne peut éviter les collisions qu'avec les nœuds "
-"Spatial."
+"Le NavigationObstacle ne sert qu'à fournir l’évitement de collision qu'aux "
+"objets dont les parents héritent de Spatial."
#: scene/3d/occluder.cpp
msgid "No shape is set."
@@ -23063,19 +22518,16 @@ msgstr ""
"Particles » activé."
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Visibility AABB"
-msgstr "Basculer la visibilité"
+msgstr "Visibilité AABB"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Draw Passes"
-msgstr "Appels de dessin :"
+msgstr "Afficher les passes"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Passes"
-msgstr "Appels de dessin :"
+msgstr "Passes"
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
@@ -23092,7 +22544,6 @@ msgstr ""
"Vector » dans la ressource Curve de son parent Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid "Rotation Mode"
msgstr "Mode rotation"
@@ -23107,223 +22558,189 @@ msgstr ""
"Modifiez la taille dans les formes de collision enfant à la place."
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Axis Lock"
-msgstr "Axe"
+msgstr "Verrouiller l'axe"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear X"
-msgstr "Linéaire"
+msgstr "X linéaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Y"
-msgstr "Linéaire"
+msgstr "Y linéaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Z"
-msgstr "Linéaire"
+msgstr "Z linéaire"
#: scene/3d/physics_body.cpp
msgid "Angular X"
-msgstr ""
+msgstr "X angulaire"
#: scene/3d/physics_body.cpp
msgid "Angular Y"
-msgstr ""
+msgstr "Y angulaire"
#: scene/3d/physics_body.cpp
msgid "Angular Z"
-msgstr ""
+msgstr "Z angulaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion X"
-msgstr "Action"
+msgstr "X mouvement"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Y"
-msgstr "Action"
+msgstr "Y mouvement"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Z"
-msgstr "Action"
+msgstr "Z mouvement"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Joint Constraints"
-msgstr "Constantes"
+msgstr "Restrictions de jointure"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Impulse Clamp"
-msgstr ""
+msgstr "Borner l'impulsion"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Swing Span"
-msgstr "Enregistrement de la scène"
+msgstr "Ampleur de balancement"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Twist Span"
-msgstr ""
+msgstr "Ampleur de torsion"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Relaxation"
-msgstr "Séparation :"
+msgstr "Relaxation"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Enabled"
-msgstr "Filtrer les signaux"
+msgstr "Limite angulaire activée"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Upper"
-msgstr "Linéaire"
+msgstr "Limite angulaire haute"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Lower"
-msgstr "Erreur angulaire max. :"
+msgstr "Limite angulaire basse"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Bias"
-msgstr "Linéaire"
+msgstr "Biais de limite angulaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Softness"
-msgstr "Animation"
+msgstr "Douceur de limite angulaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Relaxation"
-msgstr "Animation"
+msgstr "Relaxation de limite angulaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Upper"
-msgstr "Linéaire"
+msgstr "Limite linéaire haute"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Lower"
-msgstr "Linéaire"
+msgstr "Limite linéaire basse"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Softness"
-msgstr "Linéaire"
+msgstr "Douceur de limite linéaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Restitution"
-msgstr "Linéaire"
+msgstr "Restitution de limite linéaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Damping"
-msgstr "Linéaire"
+msgstr "Amortissement de limite linéaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Restitution"
-msgstr "Animation"
+msgstr "Restitution de limite angulaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Damping"
-msgstr "Animation"
+msgstr "Amortissement de limite angulaire"
#: scene/3d/physics_body.cpp
msgid "X"
-msgstr ""
+msgstr "X"
#: scene/3d/physics_body.cpp
msgid "Y"
-msgstr ""
+msgstr "Y"
#: scene/3d/physics_body.cpp
msgid "Z"
-msgstr ""
+msgstr "Z"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Enabled"
-msgstr "Linéaire"
+msgstr "Limite linéaire active"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Spring Enabled"
-msgstr "Linéaire"
+msgstr "Ressort linéaire actif"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Spring Stiffness"
-msgstr "Linéaire"
+msgstr "Raideur du ressort linéaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Spring Damping"
-msgstr "Linéaire"
+msgstr "Amortissement de ressort linéaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Equilibrium Point"
-msgstr "Linéaire"
+msgstr "Point d’équilibre linéaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Restitution"
-msgstr "Description"
+msgstr "Restitution linéaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Damping"
-msgstr "Linéaire"
+msgstr "Amortissement linéaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Restitution"
-msgstr "Description"
+msgstr "Restitution angulaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Damping"
-msgstr "Animation"
+msgstr "Amortissement angulaire"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "ERP"
msgstr ""
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Spring Enabled"
-msgstr "Filtrer les signaux"
+msgstr "Ressort angulaire actif"
#: scene/3d/physics_body.cpp
msgid "Angular Spring Stiffness"
-msgstr ""
+msgstr "Raideur de ressort angulaire"
#: scene/3d/physics_body.cpp
msgid "Angular Spring Damping"
-msgstr ""
+msgstr "Amortissement de ressort angulaire"
#: scene/3d/physics_body.cpp
msgid "Angular Equilibrium Point"
-msgstr ""
+msgstr "Point d’équilibre angulaire"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Body Offset"
-msgstr "Décalage :"
+msgstr "Décalage du corps"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -23347,183 +22764,159 @@ msgstr "Node A et Node B doivent être des PhysicsBody différents"
#: scene/3d/physics_joint.cpp
msgid "Solver"
-msgstr ""
+msgstr "Résolveur"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Exclude Nodes"
-msgstr "Supprimer des nœuds"
+msgstr "Exclure les nœuds"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Params"
-msgstr "Paramètre modifié :"
+msgstr "Paramètres"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
-msgstr ""
+msgstr "Limite angulaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper"
-msgstr "Tout en majuscule"
+msgstr "Haute"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower"
-msgstr "Tout en minuscule"
+msgstr "Basse"
#: scene/3d/physics_joint.cpp
msgid "Motor"
-msgstr ""
+msgstr "Moteur"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Target Velocity"
-msgstr "Vue de l'orbite vers la droite"
+msgstr "Vélocité cible"
#: scene/3d/physics_joint.cpp
msgid "Max Impulse"
msgstr "Impulsion Maximale"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit"
-msgstr "Linéaire"
+msgstr "Limite linéaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Distance"
-msgstr "Choisissez distance :"
+msgstr "Distance haute"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Distance"
-msgstr "Choisissez distance :"
+msgstr "Distance basse"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Restitution"
-msgstr "Description"
+msgstr "Restitution"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motion"
-msgstr "Initialiser"
+msgstr "Mouvement linéaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Ortho"
-msgstr "Orthogonale arrière"
+msgstr "Ortho linéaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Angle"
-msgstr "Tout en majuscule"
+msgstr "Angle supérieur"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Angle"
-msgstr "Tout en minuscule"
+msgstr "Angle inférieur"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Motion"
-msgstr "Animation"
+msgstr "Mouvement angulaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Ortho"
-msgstr "Erreur angulaire max. :"
+msgstr "Ortho angulaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
-msgstr "Linéaire"
+msgstr "X de la limite linéaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor X"
-msgstr "Initialiser"
+msgstr "X du moteur linéaire"
#: scene/3d/physics_joint.cpp
msgid "Force Limit"
msgstr "Limite de Force"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring X"
-msgstr "Linéaire"
+msgstr "X du ressort linéaire"
#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
-msgstr ""
+msgstr "Point d’équilibre"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
-msgstr ""
+msgstr "X de la limite angulaire"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
-msgstr ""
+msgstr "X du moteur angulaire"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring X"
-msgstr ""
+msgstr "X du ressort angulaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit Y"
-msgstr "Linéaire"
+msgstr "Y de la limite linéaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor Y"
-msgstr "Initialiser"
+msgstr "Y du moteur linéaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring Y"
-msgstr "Linéaire"
+msgstr "Y du ressort linéaire"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
-msgstr ""
+msgstr "Y de la limite angulaire"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor Y"
-msgstr ""
+msgstr "Y du moteur angulaire"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Y"
-msgstr ""
+msgstr "Y du ressort angulaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit Z"
-msgstr "Linéaire"
+msgstr "Z de la limite linéaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor Z"
-msgstr "Initialiser"
+msgstr "Z du moteur linéaire"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring Z"
-msgstr "Linéaire"
+msgstr "Z du ressort linéaire"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
-msgstr ""
+msgstr "Z de la limite angulaire"
#: scene/3d/physics_joint.cpp
msgid "Angular Motor Z"
-msgstr ""
+msgstr "Z du moteur angulaire"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Z"
-msgstr ""
+msgstr "Z du ressort angulaire"
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
@@ -23543,21 +22936,19 @@ msgstr "Portail actif"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
-msgstr ""
+msgstr "Double sens"
#: scene/3d/portal.cpp
msgid "Linked Room"
msgstr "Salle liée"
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Use Default Margin"
-msgstr "Défaut"
+msgstr "Utiliser les marges par défaut"
#: scene/3d/proximity_group.cpp
-#, fuzzy
msgid "Group Name"
-msgstr "Groupé"
+msgstr "Nom de groupe"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
@@ -23568,42 +22959,36 @@ msgid "Grid Radius"
msgstr "Rayon de la Grille"
#: scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Debug Shape"
-msgstr "Débogueur"
+msgstr "Forme de débogage"
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
-msgstr ""
+msgstr "Épaisseur"
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Update Mode"
-msgstr "Mode rotation"
+msgstr "Mode de mise à jour"
#: scene/3d/reflection_probe.cpp
msgid "Origin Offset"
msgstr "Décalage de la Grille"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Box Projection"
-msgstr "Projet"
+msgstr "Projection boîte"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Enable Shadows"
-msgstr "Activer l'alignement"
+msgstr "Activer les ombres"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Ambient Color"
-msgstr "Prélever une couleur"
+msgstr "Couleur ambiante"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Ambient Energy"
-msgstr "Couleurs d'émission"
+msgstr "Énergie ambiante"
#: scene/3d/reflection_probe.cpp
#, fuzzy
@@ -23984,9 +23369,8 @@ msgid "Use As Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Wheel"
-msgstr "Molette vers le haut."
+msgstr "Molette"
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
@@ -24022,9 +23406,8 @@ msgid "Material Override"
msgstr "Redéfinition"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Overlay"
-msgstr "Changements de matériau :"
+msgstr "Superposition de Matériau"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -24032,9 +23415,8 @@ msgid "Cast Shadow"
msgstr "Créer un nœud Shader"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Extra Cull Margin"
-msgstr "Arguments supplémentaires :"
+msgstr "Marge supplémentaire de détermination des faces cachées"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -24106,14 +23488,12 @@ msgid "Mix Mode"
msgstr "Mélanger le nœud"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadein Time"
-msgstr "Durée du fondu (s) :"
+msgstr "Durée du fondu entrant"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadeout Time"
-msgstr "Durée du fondu (s) :"
+msgstr "Durée du fondu sortant"
#: scene/animation/animation_blend_tree.cpp
msgid "Auto Restart"
@@ -24128,9 +23508,8 @@ msgid "Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Random Delay"
-msgstr "Inclinaison aléatoire :"
+msgstr "Retard aléatoire"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -24138,9 +23517,8 @@ msgid "Add Amount"
msgstr "Quantité"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Blend Amount"
-msgstr "Quantité :"
+msgstr "Quantité de mélange"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -24154,9 +23532,8 @@ msgstr "Ajouter un port d'entrée"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Xfade Time"
-msgstr "Durée du fondu (s) :"
+msgstr "Durée du fondu croisé"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
@@ -24568,9 +23945,8 @@ msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Size Flags"
-msgstr "Taille :"
+msgstr "Drapeaux de Taille"
#: scene/gui/control.cpp
#, fuzzy
@@ -24622,9 +23998,8 @@ msgid "Scroll Offset"
msgstr "Décalage du Défilement"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Snap Distance"
-msgstr "Choisissez distance :"
+msgstr "Distance d'arrondissage"
#: scene/gui/graph_edit.cpp
#, fuzzy
@@ -24761,9 +24136,8 @@ msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Secret Character"
-msgstr "Caractères valides :"
+msgstr "Caractère secret"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
@@ -24820,7 +24194,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
-msgstr ""
+msgstr "Caret"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
@@ -24997,9 +24371,8 @@ msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Tab Size"
-msgstr "Taille :"
+msgstr "Taille de tabulation"
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -25020,9 +24393,8 @@ msgid "Selection Enabled"
msgstr "Sélection uniquement"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Override Selected Font Color"
-msgstr "Configurer le profil sélectionné :"
+msgstr "Remplacer la couleur de police sélectionnée"
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -25073,9 +24445,8 @@ msgid "Tick Count"
msgstr "Prélever une couleur"
#: scene/gui/slider.cpp
-#, fuzzy
msgid "Ticks On Borders"
-msgstr "dans l'ordre :"
+msgstr "Encoches aux bordures"
#: scene/gui/spin_box.cpp
msgid "Prefix"
@@ -25086,9 +24457,8 @@ msgid "Suffix"
msgstr "Suffixe"
#: scene/gui/split_container.cpp
-#, fuzzy
msgid "Split Offset"
-msgstr "Décalage de la grille :"
+msgstr "Décalage des écarts"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
#, fuzzy
@@ -25105,9 +24475,8 @@ msgid "Tab Align"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-#, fuzzy
msgid "Current Tab"
-msgstr "Actuel :"
+msgstr "Onglet actuel"
#: scene/gui/tab_container.cpp
#, fuzzy
@@ -25149,9 +24518,8 @@ msgid "Breakpoint Gutter"
msgstr "Passer les points d'arrêt"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Fold Gutter"
-msgstr "Dossier :"
+msgstr "Replier le bandeau"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -25253,9 +24621,8 @@ msgid "Initial Angle"
msgstr "Initialiser"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Fill Degrees"
-msgstr "Rotation de %s degrés."
+msgstr "Degrés remplis"
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -25361,9 +24728,8 @@ msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Timeout"
-msgstr "Délai dépassé."
+msgstr "Délai dépassé"
#: scene/main/node.cpp
msgid ""
@@ -25636,9 +25002,8 @@ msgid "Debug Draw"
msgstr "Débogage"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Render Target"
-msgstr "Moteur de rendu :"
+msgstr "Rendre la cible"
#: scene/main/viewport.cpp
msgid "V Flip"
@@ -25811,9 +25176,8 @@ msgid "Font Color Disabled"
msgstr "Âgrafe désactivée"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "H Separation"
-msgstr "Séparation :"
+msgstr "Séparation H"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25901,14 +25265,12 @@ msgid "Font Outline Modulate"
msgstr "Forcer la modulation blanche"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Shadow Offset X"
-msgstr "Décalage X de la grille :"
+msgstr "Décalage X de l'ombre"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Shadow Offset Y"
-msgstr "Décalage Y de la grille :"
+msgstr "Décalage Y de l'ombre"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25966,14 +25328,12 @@ msgid "Space"
msgstr "Scène principale"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Folded"
-msgstr "Dossier :"
+msgstr "Replié"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Fold"
-msgstr "Dossier :"
+msgstr "Replier"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Readonly"
@@ -26092,14 +25452,12 @@ msgid "Close Highlight"
msgstr "Éclairage direct"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Close H Offset"
-msgstr "Décalage de la grille :"
+msgstr "Fermer décalage H"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Close V Offset"
-msgstr "Décalage de la grille :"
+msgstr "Fermer décalage V"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26127,9 +25485,8 @@ msgid "Labeled Separator Right"
msgstr "Séparateur nommé"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Separator"
-msgstr "Opérateur de couleur."
+msgstr "Séparateur de police"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26137,14 +25494,12 @@ msgid "Font Color Accel"
msgstr "Renommer l'item de couleur"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Color Separator"
-msgstr "Opérateur de couleur."
+msgstr "Séparateur de couleur de police"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "V Separation"
-msgstr "Séparation :"
+msgstr "Séparation V"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26192,9 +25547,8 @@ msgid "Title Offset"
msgstr "Décalage d’Octet"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Close Offset"
-msgstr "Décalage de la grille :"
+msgstr "Fermer de décalage"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26324,9 +25678,8 @@ msgid "Icon Margin"
msgstr "Définir la marge"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Line Separation"
-msgstr "Séparation :"
+msgstr "Séparation de line"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26386,9 +25739,8 @@ msgid "Large"
msgstr "Cible"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Folder"
-msgstr "Dossier :"
+msgstr "Dossier"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26426,9 +25778,8 @@ msgid "Label Width"
msgstr "Étendu à Gauche"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Screen Picker"
-msgstr "Opérateur d'écran."
+msgstr "Sélecteur d'écran"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26489,14 +25840,12 @@ msgid "Mono Font"
msgstr "Police Principale"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Table H Separation"
-msgstr "Séparation :"
+msgstr "Séparation H de table"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Table V Separation"
-msgstr "Séparation :"
+msgstr "Séparation V de table"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26661,7 +26010,7 @@ msgstr "Condition"
#: scene/resources/environment.cpp
msgid "Fog"
-msgstr ""
+msgstr "Brouillard"
#: scene/resources/environment.cpp
msgid "Sun Color"
@@ -26757,14 +26106,12 @@ msgid "Max Steps"
msgstr "Pas"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Fade In"
-msgstr "Fondu entrant (s) :"
+msgstr "Fondu entrant"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Fade Out"
-msgstr "Fondu sortant (s) :"
+msgstr "Fondu sortant"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26843,54 +26190,52 @@ msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "3"
-msgstr ""
+msgstr "3"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
-msgstr ""
+msgstr "4"
#: scene/resources/environment.cpp
msgid "5"
-msgstr ""
+msgstr "5"
#: scene/resources/environment.cpp
msgid "6"
-msgstr ""
+msgstr "6"
#: scene/resources/environment.cpp
msgid "7"
-msgstr ""
+msgstr "7"
#: scene/resources/environment.cpp
msgid "Bloom"
-msgstr ""
+msgstr "Flou lumineux"
#: scene/resources/environment.cpp
msgid "HDR Threshold"
-msgstr ""
+msgstr "Seuil HDR"
#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
-msgstr ""
+msgstr "Limite de luminance HDR"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "HDR Scale"
-msgstr "Mode mise à l'échelle"
+msgstr "Échelle HDR"
#: scene/resources/environment.cpp
msgid "Bicubic Upscale"
-msgstr ""
+msgstr "Redimensionnement Bicubique"
#: scene/resources/environment.cpp
msgid "Adjustments"
-msgstr ""
+msgstr "Ajustements"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Brightness"
-msgstr "Lumière"
+msgstr "Luminosité"
#: scene/resources/environment.cpp
msgid "Saturation"
@@ -26898,22 +26243,19 @@ msgstr "Saturation"
#: scene/resources/environment.cpp
msgid "Color Correction"
-msgstr "Correction de Couleur"
+msgstr "Correction des couleurs"
#: scene/resources/font.cpp
-#, fuzzy
msgid "Ascent"
-msgstr "Récents :"
+msgstr "Inclinaison"
#: scene/resources/font.cpp
-#, fuzzy
msgid "Distance Field"
-msgstr "Mode Sans Distraction"
+msgstr "Champ de distance"
#: scene/resources/gradient.cpp
-#, fuzzy
msgid "Raw Data"
-msgstr "Profondeur"
+msgstr "Données brutes"
#: scene/resources/gradient.cpp
msgid "Offsets"
@@ -26921,62 +26263,55 @@ msgstr "Décalages"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
-msgstr ""
+msgstr "Largeur de la carte"
#: scene/resources/height_map_shape.cpp
-#, fuzzy
msgid "Map Depth"
-msgstr "Profondeur"
+msgstr "Profondeur de la carte"
#: scene/resources/height_map_shape.cpp
-#, fuzzy
msgid "Map Data"
-msgstr "Profondeur"
+msgstr "Données de la carte"
#: scene/resources/line_shape_2d.cpp
msgid "D"
-msgstr ""
+msgstr "D"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
-msgstr "Plan suivant"
+msgstr "Passe suivante"
#: scene/resources/material.cpp
msgid "Use Shadow To Opacity"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Unshaded"
-msgstr "Afficher sans ombrage"
+msgstr "Sans ombrage"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Vertex Lighting"
-msgstr "Éclairage direct"
+msgstr "Éclairage de sommet"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Use Point Size"
-msgstr "Vue de devant"
+msgstr "Utiliser la taille de point"
#: scene/resources/material.cpp
msgid "World Triplanar"
-msgstr ""
+msgstr "Monde Triplanaire"
#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
-msgstr ""
+msgstr "Forcer sRGB dans la texture d'albédo"
#: scene/resources/material.cpp
msgid "Do Not Receive Shadows"
-msgstr ""
+msgstr "Ne pas recevoir d'ombres"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Disable Ambient Light"
-msgstr "Indenter vers la droite"
+msgstr "Désactiver la lumière ambiante"
#: scene/resources/material.cpp
msgid "Ensure Correct Normals"
@@ -26984,70 +26319,63 @@ msgstr "Assurer des Normales Correctes"
#: scene/resources/material.cpp
msgid "Albedo Tex MSDF"
-msgstr ""
+msgstr "Texture d'albédo MSDF"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Vertex Color"
-msgstr "Vertex"
+msgstr "Couleur de sommet"
#: scene/resources/material.cpp
msgid "Use As Albedo"
-msgstr ""
+msgstr "Utiliser comme albédo"
#: scene/resources/material.cpp
msgid "Is sRGB"
-msgstr ""
+msgstr "Est sRGB"
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Parameters"
msgstr "Paramètres"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Diffuse Mode"
-msgstr "Mode navigation"
+msgstr "Mode diffus"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Specular Mode"
-msgstr "Mode Règle"
+msgstr "Mode spéculaire"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Depth Draw Mode"
-msgstr "Mode d’interpolation"
+msgstr "Mode de dessin en profondeur"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Line Width"
-msgstr "Étendu à Gauche"
+msgstr "Largeur de ligne"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Point Size"
-msgstr "Vue de devant"
+msgstr "Taille de point"
#: scene/resources/material.cpp
msgid "Billboard Mode"
-msgstr "Mode billboard"
+msgstr "Mode Billboard"
#: scene/resources/material.cpp
msgid "Billboard Keep Scale"
-msgstr "Garder l'échelle du billboard"
+msgstr "Garder l'échelle du Billboard"
#: scene/resources/material.cpp
msgid "Grow"
-msgstr ""
+msgstr "Croître"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Grow Amount"
-msgstr "Quantité :"
+msgstr "Quantité de croissance"
#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
-msgstr ""
+msgstr "Utiliser la découpe alpha"
#: scene/resources/material.cpp
#, fuzzy
@@ -27066,7 +26394,7 @@ msgstr "Image %"
#: scene/resources/material.cpp
msgid "Albedo"
-msgstr ""
+msgstr "Albédo"
#: scene/resources/material.cpp
msgid "Metallic"
@@ -27092,7 +26420,7 @@ msgstr ""
#: scene/resources/material.cpp
msgid "Rim"
-msgstr "Bordure"
+msgstr "Bord"
#: scene/resources/material.cpp
#, fuzzy
@@ -27216,9 +26544,8 @@ msgid "Color Format"
msgstr "Format de Couleur"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Transform Format"
-msgstr "Transformation annulée."
+msgstr "Format de transformation"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
@@ -27234,9 +26561,8 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sampling"
-msgstr "Mise à l'échelle :"
+msgstr "Échantillonnage"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -27244,9 +26570,8 @@ msgid "Partition Type"
msgstr "Définir type de variable"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Parsed Geometry Type"
-msgstr "Analyse de la géométrie..."
+msgstr "Type de la géométrie analysée"
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
@@ -27303,9 +26628,8 @@ msgid "Details"
msgstr "Afficher par défaut"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sample Distance"
-msgstr "Choisissez distance :"
+msgstr "Échantillonner la distance"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -27376,12 +26700,10 @@ msgid "Color Modifier"
msgstr "Ralentissement de la vue libre"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Point Texture"
-msgstr "Points d'Émission :"
+msgstr "Texture ponctuelle"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Normal Texture"
msgstr "Texture Normale"
@@ -27413,9 +26735,8 @@ msgid "Absorbent"
msgstr ""
#: scene/resources/plane_shape.cpp
-#, fuzzy
msgid "Plane"
-msgstr "Plan :"
+msgstr "Plan"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -27489,9 +26810,8 @@ msgid "Bone"
msgstr "Os"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Radiance Size"
-msgstr "Taille du contour :"
+msgstr "Taille du rayonnement"
#: scene/resources/sky.cpp
msgid "Panorama"
@@ -27783,9 +27103,8 @@ msgid "Default Cell Height"
msgstr "En période de test"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Edge Connection Margin"
-msgstr "Modifier la connexion :"
+msgstr "Marge de connexion des bords par défaut"
#: scene/resources/world_2d.cpp
msgid "Canvas"
@@ -27939,11 +27258,11 @@ msgstr "Ressource"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
-msgstr ""
+msgstr "Plafond de dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
-msgstr ""
+msgstr "Seuil de dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
@@ -27955,37 +27274,36 @@ msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
-msgstr ""
+msgstr "Borne inférieure de la plage (Hz)"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
-msgstr ""
+msgstr "Borne supérieure de la plage (Hz)"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
-msgstr ""
+msgstr "Suréchantillonnage"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "FFT Size"
-msgstr "Taille FFT"
+msgstr "Taille des FFTs"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
-msgstr ""
+msgstr "Pré-retarder"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
-msgstr ""
+msgstr "Millisec"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
-msgstr ""
+msgstr "Taille de la salle"
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
msgid "High-pass"
-msgstr "Contourner"
+msgstr "Passe-haut"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
@@ -27996,27 +27314,24 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-#, fuzzy
msgid "Time Pullout (ms)"
-msgstr "Délai dépassé."
+msgstr "Temps de retrait (ms)"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
-msgstr ""
+msgstr "Surround"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Enable Audio Input"
-msgstr "Renommer le bus audio"
+msgstr "Activer l’entrée audio"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Output Latency"
-msgstr "Sortie"
+msgstr "Latence de sortie"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
-msgstr ""
+msgstr "Désactiver le seuil de dB du canal"
#: servers/audio_server.cpp
#, fuzzy
@@ -28025,43 +27340,39 @@ msgstr "Changer le temps de mélange"
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
-msgstr ""
+msgstr "Compensation de retard vidéo (ms)"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Bus Count"
-msgstr "Ajouter un port d'entrée"
+msgstr "Nombre de ports"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Capture Device"
-msgstr "Capturer depuis Pixel"
+msgstr "Périphérique de capture"
#: servers/audio_server.cpp
-#, fuzzy
msgid "Global Rate Scale"
-msgstr "Variable globale"
+msgstr "Echelle de débit global"
#: servers/camera/camera_feed.cpp
msgid "Feed"
-msgstr ""
+msgstr "Flux"
#: servers/camera/camera_feed.cpp
-#, fuzzy
msgid "Is Active"
-msgstr "Perspective"
+msgstr "Est active"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
-msgstr ""
+msgstr "Seuil linéaire de veille"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
-msgstr ""
+msgstr "Seuil angulaire de veille"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
-msgstr ""
+msgstr "Temps avant veille"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "BP Hash Table Size"
@@ -28073,48 +27384,43 @@ msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
-msgstr ""
+msgstr "Masse inverse"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Inverse Inertia"
-msgstr "Vue libre gauche"
+msgstr "Inertie inverse"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
-msgstr ""
+msgstr "Amortissage angulaire total"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Total Linear Damp"
-msgstr "Linéaire"
+msgstr "Amortissage linéaire total"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Total Gravity"
-msgstr "Aperçu par défaut"
+msgstr "Gravité totale"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Linear Velocity"
-msgstr "Initialiser"
+msgstr "Vélocité linéaire"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
-msgstr ""
+msgstr "Exclure"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
-msgstr ""
+msgstr "RID de forme"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collide With Bodies"
-msgstr "Mode collision"
+msgstr "Collisions avec les corps"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
-msgstr ""
+msgstr "Collisions avec les zones"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
@@ -28356,14 +27662,12 @@ msgid "Use Software Skinning"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Ninepatch Mode"
-msgstr "Mode d’interpolation"
+msgstr "Mode Ninepatch"
#: servers/visual_server.cpp
-#, fuzzy
msgid "OpenGL"
-msgstr "Ouvrir"
+msgstr "OpenGL"
#: servers/visual_server.cpp
msgid "Batching Send Null"
@@ -28388,12 +27692,11 @@ msgstr "Traitement en lot"
#: servers/visual_server.cpp
msgid "Use Batching"
-msgstr ""
+msgstr "Utiliser le traitement en lot"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Batching In Editor"
-msgstr "Mise à jour de l'éditeur"
+msgstr "Utiliser le traitement en lot dans l'éditeur"
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
@@ -28417,7 +27720,7 @@ msgstr "Nombre Maximal d'Éléments Joints"
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
-msgstr ""
+msgstr "Taille de tampon des lots"
#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
@@ -28428,21 +27731,20 @@ msgid "Flash Batching"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Diagnose Frame"
-msgstr "Coller une image"
+msgstr "Diagnostiquer la trame"
#: servers/visual_server.cpp
msgid "GLES2"
-msgstr ""
+msgstr "GLES2"
#: servers/visual_server.cpp
msgid "Compatibility"
-msgstr ""
+msgstr "Compatibilité"
#: servers/visual_server.cpp
msgid "Disable Half Float"
-msgstr ""
+msgstr "Désactiver les demi Float"
#: servers/visual_server.cpp
#, fuzzy
@@ -28450,31 +27752,28 @@ msgid "Enable High Float"
msgstr "Activer la priorité"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Precision"
-msgstr "Expression"
+msgstr "Précision"
#: servers/visual_server.cpp
msgid "UV Contract"
-msgstr ""
+msgstr "Contraction UV"
#: servers/visual_server.cpp
msgid "UV Contract Amount"
-msgstr ""
+msgstr "Quantité de contraction UV"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Simple PVS"
-msgstr "Utiliser le magnétisme d'échelle"
+msgstr "Utiliser PVS simple"
#: servers/visual_server.cpp
msgid "PVS Logging"
-msgstr ""
+msgstr "Journal PVS"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Use Signals"
-msgstr "Signaux"
+msgstr "Utiliser les signaux"
#: servers/visual_server.cpp
#, fuzzy
@@ -28493,27 +27792,24 @@ msgstr "Voir la suppression de l'occlusion"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
-msgstr ""
+msgstr "Nombre maximum de sphères actives"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Max Active Polygons"
-msgstr "Déplacer le polygone"
+msgstr "Nombre maximum de polygones actifs"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Compilation Mode"
-msgstr "Mode d’interpolation"
+msgstr "Mode de compilation des shaders"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
-msgstr ""
+msgstr "Nombre de compilations simultanées"
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Cache Size (MB)"
-msgstr "Changer la taille d'une caméra"
+msgstr "Taille du cache de shader (Mo)"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 17fc0b03fa..87e005f5f3 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -2720,8 +2720,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "CrannBeochan"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19452,14 +19453,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19480,14 +19480,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index 191093a45d..29db0e8063 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -2851,7 +2851,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Copiar Ruta do Nodo"
#: editor/editor_export.cpp
@@ -20550,15 +20550,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Extensión inválida."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20580,15 +20580,15 @@ msgstr "Nome inválido."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Extensión inválida."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 2003351f93..abaada7880 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -2807,7 +2807,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "העתקת נתיב המפרק"
#: editor/editor_export.cpp
@@ -20707,15 +20707,15 @@ msgstr "לא ניתן לפתוח תבנית לייצוא:"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "סיומת לא חוקית."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20739,15 +20739,15 @@ msgstr "שם שגוי."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "סיומת לא חוקית."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 7faa61ab12..e5a41404d0 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -2804,8 +2804,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "खंड कौपी कीजिये"
#: editor/editor_export.cpp
#, fuzzy
@@ -20309,15 +20310,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "गलत फॉण्ट का आकार |"
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20339,15 +20340,15 @@ msgstr "अमान्य नाम."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "गलत फॉण्ट का आकार |"
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index 6d2b3b07da..e473c6556c 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -2773,8 +2773,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Animacija"
#: editor/editor_export.cpp
#, fuzzy
@@ -19817,15 +19818,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Nevažeće ime."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -19847,15 +19848,15 @@ msgstr "Nevažeće ime."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Nevažeće ime."
#: platform/windows/export/export.cpp
msgid "Failed to remove temporary file \"%s\"."
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index cc7024a260..b35be76368 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -2872,7 +2872,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Node Útvonal Másolása"
#: editor/editor_export.cpp
@@ -20510,15 +20510,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Érvénytelen kiterjesztés."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20540,15 +20540,15 @@ msgstr "Érvénytelen név."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Érvénytelen kiterjesztés."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 8c447326e3..7d839357cd 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -45,8 +45,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-23 03:57+0000\n"
-"Last-Translator: FellowMustard <rachmawanng33@gmail.com>\n"
+"PO-Revision-Date: 2022-07-31 18:34+0000\n"
+"Last-Translator: ProgrammerIndonesia 44 <elo.jhy@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -427,9 +427,8 @@ msgid "Command"
msgstr "Perintah"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical"
-msgstr " (Secara fisik)"
+msgstr "(Secara fisik)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -2805,13 +2804,12 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Salin Lokasi Node"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed successfully."
-msgstr "Paket Sukses Terpasang!"
+msgstr "Sukses."
#: editor/editor_export.cpp
#, fuzzy
@@ -3290,9 +3288,8 @@ msgid "Save a File"
msgstr "Simpan sebuah File"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "Sukses!"
+msgstr "Akses"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#, fuzzy
@@ -12382,9 +12379,8 @@ msgid "Available Node-based types:"
msgstr "Profil yang Tersedia:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "Nama berkas kosong."
+msgstr "Nama tipe kosong!"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -19289,9 +19285,8 @@ msgid "Could not find keystore, unable to export."
msgstr "Tidak dapat menemukan keystore, tidak bisa ekspor."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not start apksigner executable."
-msgstr "Tidak dapat memulai subproses!"
+msgstr "Tidak dapat memulai apksigner."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
@@ -19324,9 +19319,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Nama berkas tidak valid! APK Android memerlukan ekstensi *.apk ."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Unsupported export format!"
-msgstr "Format ekspor tidak didukung!\n"
+msgstr "Format ekspor tidak didukung!"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19337,15 +19331,12 @@ msgstr ""
"versinya. Silakan pasang ulang dari menu 'Proyek'."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"Versi build Android tidak cocok:\n"
-" Templat terpasang: %s\n"
-" Versi Godot: %s\n"
-"Silakan pasang ulang templat build Android dari menu 'Project'."
+"Versi build Android tidak cocok: Templat terpasang: %s, Versi Godot: %s. "
+"Silakan pasang ulang templat build Android dari menu 'Proyek'."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19353,9 +19344,8 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project."
-msgstr "Tidak dapat menyunting proyek gradle dalam lokasi proyek\n"
+msgstr "Tidak dapat mengekspor file proyek ke dalam lokasi proyek gradle."
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -19366,13 +19356,12 @@ msgid "Building Android Project (gradle)"
msgstr "Membangun Proyek Android (gradle)"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"Pembangunan proyek Android gagal, periksa output untuk galatnya.\n"
-"Atau kunjungi docs.godotengine.org untuk dokumentasi build Android."
+"Pembangunan proyek Android gagal, periksa output untuk galatnya. Atau "
+"kunjungi docs.godotengine.org untuk dokumentasi build Android."
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
@@ -19397,11 +19386,8 @@ msgid "Creating APK..."
msgstr "Membuat kontur..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not find template APK to export: \"%s\"."
-msgstr ""
-"Tidak dapat menemukan contoh APK untuk ekspor:\n"
-"%s"
+msgstr "Tidak dapat menemukan contoh APK untuk ekspor: \"%s\""
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19560,9 +19546,8 @@ msgid "Capabilities"
msgstr "Kapabilitas"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Access Wi-Fi"
-msgstr "Sukses!"
+msgstr "Akses Wi-Fi"
#: platform/iphone/export/export.cpp
#, fuzzy
@@ -20110,9 +20095,8 @@ msgid "Could not open icon file \"%s\"."
msgstr "Tidak dapat ekspor berkas proyek"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not start xcrun executable."
-msgstr "Tidak dapat memulai subproses!"
+msgstr "Tidak dapat memulai subproses xcrun."
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20190,9 +20174,8 @@ msgid "DMG Creation"
msgstr "Arah"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not start hdiutil executable."
-msgstr "Tidak dapat memulai subproses!"
+msgstr "Tidak dapat memulai subproses hdiutil."
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed - file exists."
@@ -20274,7 +20257,7 @@ msgstr "Proyeksi"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not open file to read from path \"%s\"."
-msgstr "Tidak dapat menyunting proyek gradle dalam lokasi proyek\n"
+msgstr "Tidak dapat membuka file untuk membaca dari jalur \"%s\"."
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -20659,15 +20642,15 @@ msgstr "Tidak dapat menemukan keystore, tidak bisa ekspor."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Ekstensi tidak valid."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20691,15 +20674,15 @@ msgstr "Nama tidak sah."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Ekstensi tidak valid."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -25445,9 +25428,8 @@ msgid "Draw 2D Outlines"
msgstr "Buat Garis Tepi"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "Arah"
+msgstr "Refleksi"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -26803,9 +26785,8 @@ msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
-#, fuzzy
msgid "2"
-msgstr "2D"
+msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 7a990ebd6b..512c660eef 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -2767,8 +2767,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Fjarlægja val"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19724,14 +19725,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19752,14 +19752,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 1d89d28a99..2c9f7eb6fe 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -76,8 +76,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-23 03:57+0000\n"
-"Last-Translator: ale piccia <picciatialessio2@gmail.com>\n"
+"PO-Revision-Date: 2022-07-31 18:34+0000\n"
+"Last-Translator: Mirko <miknsop@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -473,6 +473,7 @@ msgid "Physical Scancode"
msgstr "Scancode Fisico"
#: core/os/input_event.cpp
+#, fuzzy
msgid "Unicode"
msgstr "Unicode"
@@ -900,6 +901,7 @@ msgid "Modules"
msgstr "Moduli"
#: core/register_core_types.cpp
+#, fuzzy
msgid "TCP"
msgstr "TCP"
@@ -2113,6 +2115,7 @@ msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "Sei sicuro di voler rimuovere tutte le connessioni dal segnale \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+#, fuzzy
msgid "Signals"
msgstr "Segnali"
@@ -2811,7 +2814,7 @@ msgstr "Esportazione del progetto per la piattaforma:"
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Completato con errori."
#: editor/editor_export.cpp
@@ -6995,6 +6998,7 @@ msgstr "Anisotropico"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
+#, fuzzy
msgid "sRGB"
msgstr "sRGB"
@@ -18020,7 +18024,6 @@ msgid "Expression"
msgstr "Espressione"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return"
msgstr "Ritorno"
@@ -18680,7 +18683,6 @@ msgid "Hand Tracking Frequency"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Passthrough"
msgstr "Passthrough"
@@ -20336,15 +20338,15 @@ msgstr "Non è stato possibile trovare keystore, impossible esportare."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Estensione non valida."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20368,15 +20370,15 @@ msgstr "Nome non valido."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Estensione non valida."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20924,9 +20926,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Fixed FPS"
-msgstr "Vedi FPS"
+msgstr "FPS fisso"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -26411,7 +26412,6 @@ msgid "Sky Contribution"
msgstr "Condizione"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Fog"
msgstr "Nebbia"
@@ -26758,7 +26758,7 @@ msgstr ""
#: scene/resources/material.cpp
msgid "Is sRGB"
-msgstr ""
+msgstr "È sRGB"
#: scene/resources/material.cpp servers/visual_server.cpp
#, fuzzy
@@ -26876,9 +26876,8 @@ msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Ambient Occlusion"
-msgstr "Occlusione"
+msgstr "Occlusione ambientale"
#: scene/resources/material.cpp
msgid "Deep Parallax"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index a40939f777..60458e89df 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -2822,7 +2822,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "ノードのパスをコピー"
#: editor/editor_export.cpp
@@ -20462,15 +20462,15 @@ msgstr "キーストアが見つからないため、エクスポートできま
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "無効な実行可能ファイルです。"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20494,15 +20494,15 @@ msgstr "無効な名前です。"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "無効な実行可能ファイルです。"
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index ae98d76c31..2e6e0e70e7 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -2847,8 +2847,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "მონიშვნის მოშორება"
#: editor/editor_export.cpp
#, fuzzy
@@ -20194,15 +20195,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "არასწორი ფონტის ზომა."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20224,15 +20225,15 @@ msgstr "არასწორი ფონტის ზომა."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "არასწორი ფონტის ზომა."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/km.po b/editor/translations/km.po
index 4141c021e2..522cb30363 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -2695,8 +2695,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19318,14 +19319,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19347,14 +19347,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index af0b7e99a5..a91450dd41 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -2761,7 +2761,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "파일 경로 완성"
#: editor/editor_export.cpp
@@ -20420,15 +20420,15 @@ msgstr "keystore를 찾을 수 없어, 내보낼 수 없었습니다."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "잘못된 확장자."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20452,15 +20452,15 @@ msgstr "올바르지 않은 이름입니다."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "잘못된 확장자."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 3b1140192a..66891e3f0e 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -2806,8 +2806,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Panaikinti pasirinkimą"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -20215,15 +20216,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Netinkamas šrifto dydis."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20245,15 +20246,15 @@ msgstr "Netinkamas šrifto dydis."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Netinkamas šrifto dydis."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index f134fd5b48..c00e8d1a44 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -2819,7 +2819,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Kopēt mezgla ceļu"
#: editor/editor_export.cpp
@@ -20022,15 +20022,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Nederīgs paplašinājums."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20052,15 +20052,15 @@ msgstr "Nederīgs nosaukums."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Nederīgs paplašinājums."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index a3390bd895..2d183ec609 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -2704,7 +2704,7 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr ""
#: editor/editor_export.cpp
@@ -19363,14 +19363,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19392,14 +19391,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 4cb867c040..7568bc881e 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -2715,8 +2715,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "ചലനം ചുറ്റൽ"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19402,14 +19403,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19431,14 +19431,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 47b8bd3f86..4bdf5ba4fb 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -2715,8 +2715,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "अ‍ॅनिमेशन ट्री"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19403,14 +19404,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19432,14 +19432,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 055e18e0bc..61a60ad8fe 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -2745,8 +2745,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Salin Pilihan"
#: editor/editor_export.cpp
#, fuzzy
@@ -20226,15 +20227,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Nama kumpulan tidak sah."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20256,15 +20257,15 @@ msgstr "Nama tidak sah."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Nama kumpulan tidak sah."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index dac373fdc7..542d5987ca 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -2876,7 +2876,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Kopier Node-bane"
#: editor/editor_export.cpp
@@ -21049,15 +21049,15 @@ msgstr "Kunne ikke opprette mappe."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Må ha en gyldig filutvidelse."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -21081,15 +21081,15 @@ msgstr "Ugyldig navn."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Må ha en gyldig filutvidelse."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 40e0ddfb78..aaa0f38a1d 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -2916,7 +2916,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Knooppad kopiëren"
#: editor/editor_export.cpp
@@ -20936,15 +20936,15 @@ msgstr "Kon template niet openen voor export:"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Ongeldige extentie."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20968,15 +20968,15 @@ msgstr "Ongeldige naam."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Ongeldige extentie."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 180abba988..3e4664c317 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -62,13 +62,14 @@
# Pixel Zone - Godot Engine Tutorials <karoltomaszewskimusic@gmail.com>, 2022.
# DK0492 <doriankaczmarek28@gmail.com>, 2022.
# Dawid Skubij <davidsd@tlen.pl>, 2022.
+# kingofsponges <q.patex.q@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-10 14:38+0000\n"
-"Last-Translator: Dawid Skubij <davidsd@tlen.pl>\n"
+"PO-Revision-Date: 2022-08-04 06:38+0000\n"
+"Last-Translator: kingofsponges <q.patex.q@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -77,7 +78,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -338,7 +339,7 @@ msgstr "Członek transmisji"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "Big endian"
#: core/io/stream_peer.cpp
msgid "Data Array"
@@ -368,9 +369,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Niewystarczająca ilość bajtów dla bajtów dekodujących lub zły format."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid input %d (not passed) in expression"
-msgstr "Niewłaściwe dane %i (nie przekazane) w wyrażeniu"
+msgstr "Niewłaściwe dane %d (nie przekazane) w wyrażeniu"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -415,14 +415,12 @@ msgid "Max Size (KB)"
msgstr "Maks. rozmiar (KB)"
#: core/os/input.cpp
-#, fuzzy
msgid "Mouse Mode"
-msgstr "Tryb przesuwania"
+msgstr "Tryb myszki"
#: core/os/input.cpp
-#, fuzzy
msgid "Use Accumulated Input"
-msgstr "Usuń Wejście"
+msgstr "Użyj skumulowanego wejścia"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -501,15 +499,15 @@ msgstr "Pochylenie"
#: core/os/input_event.cpp
msgid "Pressure"
-msgstr "Ciśnienie"
+msgstr "Nacisk"
#: core/os/input_event.cpp
msgid "Pen Inverted"
-msgstr ""
+msgstr "Odwrócone pióro"
#: core/os/input_event.cpp
msgid "Relative"
-msgstr "Relatywny"
+msgstr "Względny"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
@@ -644,9 +642,8 @@ msgstr "Własna nazwa katalogu użytkownika"
#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Display"
-msgstr "Pokaż wszystko"
+msgstr "Wyświetlanie"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
@@ -660,23 +657,20 @@ msgstr "Szerokość"
#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Height"
-msgstr "Światło"
+msgstr "Wysokość"
#: core/project_settings.cpp
msgid "Always On Top"
msgstr "Zawsze na wierzchu"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Width"
-msgstr "Rozciągnij po lewej"
+msgstr "Szerokość testowa"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Height"
-msgstr "Testowanie"
+msgstr "Wysokość testowa"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -699,9 +693,8 @@ msgid "Main Run Args"
msgstr "Główne argumenty włączania"
#: core/project_settings.cpp
-#, fuzzy
msgid "Scene Naming"
-msgstr "Ścieżka sceny:"
+msgstr "Nazywanie scen"
#: core/project_settings.cpp
msgid "Search In File Extensions"
@@ -712,14 +705,12 @@ msgid "Script Templates Search Path"
msgstr "Ścieżka wyszukiwania szablonów skryptów"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Autoload On Startup"
-msgstr "Automatyczne ładowanie podczas uruchamiania"
+msgstr "Automatyczne ładowanie kontroli wersji podczas uruchamiania"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Plugin Name"
-msgstr "Kontrola wersji"
+msgstr "Nazwa wtyczki kontroli wersji"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -1204,7 +1195,7 @@ msgstr "Ilośc:"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
-msgstr ""
+msgstr "Argumenty"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
@@ -1228,7 +1219,7 @@ msgstr "Ustaw uchwyt"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
-msgstr ""
+msgstr "Strumień"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -2254,7 +2245,7 @@ msgstr "Otwórz"
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
-msgstr ""
+msgstr "Właściciele: %s (Suma: %d)"
#: editor/dependency_editor.cpp
msgid ""
@@ -2814,11 +2805,11 @@ msgstr "Wybierz"
#: editor/editor_export.cpp
msgid "Project export for platform:"
-msgstr ""
+msgstr "Eksportowanie projektu dla platformy:"
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Skopiuj ścieżkę węzła"
#: editor/editor_export.cpp
@@ -2844,14 +2835,12 @@ msgid "Packing"
msgstr "Pakowanie"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Save PCK"
-msgstr "Zapisz jako"
+msgstr "Zapisz plik PCK"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Cannot create file \"%s\"."
-msgstr "Nie można utworzyć katalogu."
+msgstr "Nie można utworzyć pliku \"%s\"."
#: editor/editor_export.cpp
#, fuzzy
@@ -20698,17 +20687,17 @@ msgstr "Nie udało się znaleźć keystore, nie można eksportować."
#: platform/windows/export/export.cpp
#, fuzzy
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
"Narzędzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > "
"Windows > Rcedit), aby zmienić ikonę lub dane informacji o aplikacji."
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Niepoprawny plik wykonywalny."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20733,17 +20722,17 @@ msgstr "Niewłaściwa nazwa."
#: platform/windows/export/export.cpp
#, fuzzy
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
"Narzędzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > "
"Windows > Rcedit), aby zmienić ikonę lub dane informacji o aplikacji."
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Niepoprawny plik wykonywalny."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 337e5af5c0..4c073f8542 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -2799,7 +2799,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Forge yer Node!"
#: editor/editor_export.cpp
@@ -20263,15 +20263,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Yer Calligraphy be wrongly sized."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20293,15 +20293,15 @@ msgstr "Yer Calligraphy be wrongly sized."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Yer Calligraphy be wrongly sized."
#: platform/windows/export/export.cpp
msgid "Failed to remove temporary file \"%s\"."
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index db7171b3c6..f284e0ece8 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -2754,7 +2754,8 @@ msgid "Project export for platform:"
msgstr "Exportação do projeto para plataforma:"
#: editor/editor_export.cpp
-msgid "Completed with errors."
+#, fuzzy
+msgid "Completed with warnings."
msgstr "Concluído com erros."
#: editor/editor_export.cpp
@@ -20408,15 +20409,15 @@ msgstr "Incapaz de encontrar keystore e exportar."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Extensão inválida."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20440,15 +20441,15 @@ msgstr "Nome inválido."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Extensão inválida."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 5d2b642352..84a5ac45c3 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -149,7 +149,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2022-07-27 13:26+0000\n"
+"PO-Revision-Date: 2022-08-04 06:38+0000\n"
"Last-Translator: Felipe Kinoshita <kinofhek@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
@@ -2868,7 +2868,8 @@ msgid "Project export for platform:"
msgstr "Exportação do projeto para plataforma:"
#: editor/editor_export.cpp
-msgid "Completed with errors."
+#, fuzzy
+msgid "Completed with warnings."
msgstr "Concluído com erros."
#: editor/editor_export.cpp
@@ -5495,7 +5496,7 @@ msgstr "Tamanho da Miniatura"
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr "Docas"
+msgstr "Docks"
#: editor/editor_settings.cpp
msgid "Scene Tree"
@@ -16364,7 +16365,7 @@ msgstr "stdout"
#: main/main.cpp
msgid "Print FPS"
-msgstr ""
+msgstr "Mostrar FPS"
#: main/main.cpp
msgid "Verbose stdout"
@@ -20360,15 +20361,15 @@ msgstr "O keystore não foi encontrado, não foi possível exportar."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Extensão inválida."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20391,15 +20392,15 @@ msgstr "Nome Inválido."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Extensão inválida."
#: platform/windows/export/export.cpp
msgid "Failed to remove temporary file \"%s\"."
@@ -24458,7 +24459,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
-msgstr ""
+msgstr "Circunflexo"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index aaa6e1cbcb..a78712c6ba 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -2836,8 +2836,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Copiază Selecția"
#: editor/editor_export.cpp
#, fuzzy
@@ -20739,15 +20740,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Trebuie să utilizaţi o extensie valida."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20769,15 +20770,15 @@ msgstr "Nume nevalid."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Trebuie să utilizaţi o extensie valida."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index c50dce8e01..1df1d87308 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -2852,7 +2852,8 @@ msgid "Project export for platform:"
msgstr "Экспорт проекта для платформы:"
#: editor/editor_export.cpp
-msgid "Completed with errors."
+#, fuzzy
+msgid "Completed with warnings."
msgstr "Завершено с ошибками."
#: editor/editor_export.cpp
@@ -20280,17 +20281,17 @@ msgstr "Не удалось найти хранилище ключей, нево
#: platform/windows/export/export.cpp
#, fuzzy
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
"Инструмент rcedit должен быть настроен в Настройках редактора (Export > "
"Windows > Rcedit) для изменения значка или информационных данных приложения."
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Недопустимый исполняемый файл."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20315,17 +20316,17 @@ msgstr "Недопустимое имя."
#: platform/windows/export/export.cpp
#, fuzzy
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
"Инструмент rcedit должен быть настроен в Настройках редактора (Export > "
"Windows > Rcedit) для изменения значка или информационных данных приложения."
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Недопустимый исполняемый файл."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/si.po b/editor/translations/si.po
index e30d6c27ab..8ce2d1d628 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -2745,8 +2745,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "ශ්‍රිත:"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19620,14 +19621,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19649,14 +19649,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index c3a64ecc2f..7cba3886ba 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -2854,8 +2854,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Skopírovať Výber"
#: editor/editor_export.cpp
#, fuzzy
@@ -20662,15 +20663,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Nesprávna veľkosť písma."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20692,15 +20693,15 @@ msgstr "Neplatný Názov."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Nesprávna veľkosť písma."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 4f7f11baa3..ceb21aa750 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -2887,8 +2887,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Odstrani izbrano"
#: editor/editor_export.cpp
#, fuzzy
@@ -20961,15 +20962,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Uporabiti moraš valjavno razširitev."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20991,15 +20992,15 @@ msgstr "Neveljavno ime."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Uporabiti moraš valjavno razširitev."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index d011c34407..af72b686b9 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -2824,8 +2824,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Animacionet:"
#: editor/editor_export.cpp
#, fuzzy
@@ -20432,15 +20433,15 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Duhet të perdorësh një shtesë të lejuar."
#: platform/windows/export/export.cpp
msgid "Could not find signtool executable at \"%s\"."
@@ -20462,15 +20463,15 @@ msgstr "Emër i palejuar."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Duhet të perdorësh një shtesë të lejuar."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 4a9d933004..4231d62c6b 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -3003,7 +3003,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Копирај Путању Чвора"
#: editor/editor_export.cpp
@@ -22362,15 +22362,15 @@ msgstr "Неуспешно отварање нацрта за извоз:"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Мора се користити важећа екстензија."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -22394,15 +22394,15 @@ msgstr "Неважеће име."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Мора се користити важећа екстензија."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 41b23339de..b898108402 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -2769,8 +2769,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Kopiraj Označeno"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19709,14 +19710,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19738,14 +19738,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 3baefa6356..9fd6b9bf67 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -2852,7 +2852,7 @@ msgstr "Projektexport för plattformen:"
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Kopiera Nod-Sökväg"
#: editor/editor_export.cpp
@@ -20723,15 +20723,15 @@ msgstr "Det gick inte att hitta nyckellager, det gick inte att exportera."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Måste använda en giltigt filändelse."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20755,15 +20755,15 @@ msgstr "Ogiltigt namn."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Måste använda en giltigt filändelse."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 03919233f7..af4c65f062 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -2698,8 +2698,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "సంఘం"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19324,14 +19325,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -19352,14 +19352,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 1690916a54..f1eb8b716f 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -2875,7 +2875,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "คัดลอกตำแหน่งโหนด"
#: editor/editor_export.cpp
@@ -20710,15 +20710,15 @@ msgstr "เปิดเทมเพลตเพื่อส่งออกไม
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "นามสกุลไม่ถูกต้อง"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20742,15 +20742,15 @@ msgstr "ชื่อผิดพลาด"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "นามสกุลไม่ถูกต้อง"
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/tl.po b/editor/translations/tl.po
index cc20958dd1..fec7766383 100644
--- a/editor/translations/tl.po
+++ b/editor/translations/tl.po
@@ -2814,8 +2814,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr "Kopyahin Ang Pinagpipilian"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -19980,14 +19981,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -20010,14 +20010,13 @@ msgstr "Di-wastong pangalan."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 4980240671..ab58a87c36 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -77,13 +77,14 @@
# Deleted User <noreply+46833@weblate.org>, 2022.
# Emre <mr.inkaya@gmail.com>, 2022.
# Deleted User <noreply+46858@weblate.org>, 2022.
+# Ümid Quliyev <lucifer25x@protonmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-23 03:57+0000\n"
-"Last-Translator: Deleted User <noreply+46858@weblate.org>\n"
+"PO-Revision-Date: 2022-08-05 01:04+0000\n"
+"Last-Translator: Ümid Quliyev <lucifer25x@protonmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -360,7 +361,7 @@ msgstr "Veri Dizisi"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Tokalaşmayı blokla"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
@@ -411,7 +412,6 @@ msgstr "'%s' çağrıldığında:"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Seed"
msgstr "Tohum"
@@ -449,7 +449,6 @@ msgid "Shift"
msgstr "Shift"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Control"
msgstr "Kontrol Tuşu"
@@ -2833,7 +2832,7 @@ msgstr "Platform için proje dışa aktarımı:"
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Hatalarla tamamlandı."
#: editor/editor_export.cpp
@@ -4459,8 +4458,9 @@ msgid "Restore Scenes On Load"
msgstr "Sahne Düğümünü Al"
#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
msgid "Show Thumbnail On Hover"
-msgstr ""
+msgstr "Fareyle üzerine gelindiğinde  küçük resmi  göster"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
@@ -4486,11 +4486,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
-msgstr ""
+msgstr "Yatay Vector2 Düzenleme"
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
-msgstr ""
+msgstr "Yatay Vector tipleri düzenleme"
#: editor/editor_node.cpp
#, fuzzy
@@ -4503,8 +4503,9 @@ msgid "Resources To Open In New Inspector"
msgstr "Gözetmen Bölümünde Aç"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Default Color Picker Mode"
-msgstr ""
+msgstr "Varsayılan renk seçme modu"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
@@ -5380,19 +5381,19 @@ msgstr "Hepsini Görüntüle"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
-msgstr ""
+msgstr "Özel Ekran Ölçeği"
#: editor/editor_settings.cpp
msgid "Main Font Size"
-msgstr ""
+msgstr "Ana font ölçüsü"
#: editor/editor_settings.cpp
msgid "Code Font Size"
-msgstr ""
+msgstr "Kod font'u ölçüsü"
#: editor/editor_settings.cpp
msgid "Font Antialiased"
-msgstr ""
+msgstr "Kenarı yumuşatılmış font"
#: editor/editor_settings.cpp
msgid "Font Hinting"
@@ -5405,7 +5406,7 @@ msgstr "Ana Sahne"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
-msgstr ""
+msgstr "Ana font kalınlığı"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5413,8 +5414,9 @@ msgid "Code Font"
msgstr "Düğüm Noktası Ekle"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Dim Editor On Dialog Popup"
-msgstr ""
+msgstr "İletişim penceresinde Dim Editörü"
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
@@ -5431,11 +5433,12 @@ msgstr "Dikkat Dağıtmayan Kip"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
-msgstr ""
+msgstr "Otomatik olarak ekran görüntülerini aç"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Max Array Dictionary Items Per Page"
-msgstr ""
+msgstr "Her sayfada maks dizi sözlüğü öğesi"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
@@ -5449,7 +5452,7 @@ msgstr "Ön ayar"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
-msgstr ""
+msgstr "Simge ve Font rengi"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5463,7 +5466,7 @@ msgstr "Renk Seç"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "Kontrast"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
@@ -5561,8 +5564,9 @@ msgid "Property Editor"
msgstr "Grup Düzenleyici"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Auto Refresh Interval"
-msgstr ""
+msgstr "Otomatik yenileme intervalı"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5577,7 +5581,7 @@ msgstr "Editör Teması"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
-msgstr ""
+msgstr "Satır aralığı"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
@@ -5596,7 +5600,7 @@ msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
-msgstr ""
+msgstr "Geçerli satırı vurgula"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
@@ -5635,11 +5639,11 @@ msgstr "Gezinim"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
-msgstr ""
+msgstr "Pürüzsüz kaydırma"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
-msgstr ""
+msgstr "V kaydırma hızı"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5648,7 +5652,7 @@ msgstr "Başlatımı Göster"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "Küçük Harita Genişliği"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
@@ -5660,12 +5664,13 @@ msgid "Drag And Drop Selection"
msgstr "GridMap Seçimi"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Stay In Script Editor On Node Selected"
-msgstr ""
+msgstr "Seçilmiş Düğümde Script Editöründe Kal"
#: editor/editor_settings.cpp
msgid "Appearance"
-msgstr ""
+msgstr "Dış görünüş"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
@@ -5691,12 +5696,14 @@ msgid "Show Info Gutter"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Code Folding"
-msgstr ""
+msgstr "Kod katlama"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Word Wrap"
-msgstr ""
+msgstr "Kelime Paketle"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
@@ -5717,7 +5724,7 @@ msgstr "Kod Düzenleyici"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
-msgstr ""
+msgstr "Üyelerin Genel Bakışını Göster"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -5734,16 +5741,19 @@ msgid "Autosave Interval Secs"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Restore Scripts On Load"
-msgstr ""
+msgstr "Script'leri Yüklemede Eski Haline Getir"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
+msgstr "Kaydederken Script'leri Otomatik Tekrar yükle ve Ayrıştır"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Auto Reload Scripts On External Change"
-msgstr ""
+msgstr "Dış Değişiklikte Otomatik Olarak Script'i Geri Yükle"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5756,11 +5766,11 @@ msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
-msgstr ""
+msgstr "İmleç"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
-msgstr ""
+msgstr "Dosyanın Sonunu Kaydır"
#: editor/editor_settings.cpp
msgid "Block Caret"
@@ -5796,7 +5806,7 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
-msgstr ""
+msgstr "Kod Tamamlama Gecikme Süresi"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
@@ -5853,12 +5863,14 @@ msgid "Preview Size"
msgstr "Önizleme"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Primary Grid Color"
-msgstr ""
+msgstr "Birincil Izgara Rengi"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Secondary Grid Color"
-msgstr ""
+msgstr "İkincil Izgara Rengi"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5895,7 +5907,7 @@ msgstr "Nokta"
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
-msgstr ""
+msgstr "Şekil"
#: editor/editor_settings.cpp
#, fuzzy
@@ -6007,7 +6019,7 @@ msgstr "Gezinim Kipi"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
-msgstr ""
+msgstr "Yörünge Hassasiyeti"
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
@@ -20660,15 +20672,15 @@ msgstr "Anahtar deposu bulunamadı, dışa aktarılamadı."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Geçersiz uzantı."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20692,15 +20704,15 @@ msgstr "Geçersiz ad."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Geçersiz uzantı."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 0feae1a849..d87aa168d7 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -2757,7 +2757,8 @@ msgid "Project export for platform:"
msgstr "Експортування проєкту для платформи:"
#: editor/editor_export.cpp
-msgid "Completed with errors."
+#, fuzzy
+msgid "Completed with warnings."
msgstr "Завершено з помилками."
#: editor/editor_export.cpp
@@ -20123,18 +20124,18 @@ msgstr "Не вдалося знайти сховище ключів. Немож
#: platform/windows/export/export.cpp
#, fuzzy
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
"Щоб мати змогу змінювати піктограму або дані щодо програми, має бути "
"налаштовано інструмент rcedit у параметрах редактора (Експорт > Windows > "
"Rcedit)."
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Некоректний виконуваний файл."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20159,18 +20160,18 @@ msgstr "Некоректна назва."
#: platform/windows/export/export.cpp
#, fuzzy
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
"Щоб мати змогу змінювати піктограму або дані щодо програми, має бути "
"налаштовано інструмент rcedit у параметрах редактора (Експорт > Windows > "
"Rcedit)."
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Некоректний виконуваний файл."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 9cb56f3c21..a428250cc7 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -2764,8 +2764,9 @@ msgid "Project export for platform:"
msgstr ""
#: editor/editor_export.cpp
-msgid "Completed with errors."
-msgstr ""
+#, fuzzy
+msgid "Completed with warnings."
+msgstr ".تمام کا انتخاب"
#: editor/editor_export.cpp
msgid "Completed successfully."
@@ -20062,14 +20063,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
@@ -20091,14 +20091,13 @@ msgstr ""
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export.cpp
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 4a6164f7e1..0a6885872f 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -2797,7 +2797,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "Sao chép đường dẫn nút"
#: editor/editor_export.cpp
@@ -20574,15 +20574,15 @@ msgstr "Không thể mở bản mẫu để xuất:"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "Tên đuôi không hợp lệ."
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20606,15 +20606,15 @@ msgstr "Tên không hợp lệ."
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "Tên đuôi không hợp lệ."
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index bd012a4c76..f25a372128 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -89,7 +89,7 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-07-19 16:26+0000\n"
+"PO-Revision-Date: 2022-07-29 01:36+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -2791,7 +2791,8 @@ msgid "Project export for platform:"
msgstr "针对平台导出项目:"
#: editor/editor_export.cpp
-msgid "Completed with errors."
+#, fuzzy
+msgid "Completed with warnings."
msgstr "已完成,存在错误。"
#: editor/editor_export.cpp
@@ -5445,7 +5446,7 @@ msgstr "拖放选中内容"
#: editor/editor_settings.cpp
msgid "Stay In Script Editor On Node Selected"
-msgstr ""
+msgstr "选中节点时保持脚本编辑器"
#: editor/editor_settings.cpp
msgid "Appearance"
@@ -11470,9 +11471,8 @@ msgid "New Animation"
msgstr "新建动画"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Filter animations"
-msgstr "筛选方法"
+msgstr "筛选动画"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -19681,17 +19681,18 @@ msgid "Could not find wine executable at \"%s\"."
msgstr "无法在“%s”找到 wine 可执行文件。"
#: platform/windows/export/export.cpp
+#, fuzzy
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
"无法启动 rcedit 可执行文件,请在编辑器设置中配置 rcedit 路径(导出 > Windows "
"> Rcedit)。"
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
msgstr ""
"rcedit 修改可执行文件失败:\n"
"%s"
@@ -19713,17 +19714,18 @@ msgid "Invalid timestamp server."
msgstr "时间戳服务器无效。"
#: platform/windows/export/export.cpp
+#, fuzzy
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
"无法启动 signtool 可执行文件,请在编辑器设置中配置 signtool 路径(导出 > "
"Windows > Signtool)。"
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
msgstr ""
"Signtool 签名可执行文件失败:\n"
"%s"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 424752a849..79760d0de7 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -2891,7 +2891,7 @@ msgstr ""
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed with errors."
+msgid "Completed with warnings."
msgstr "複製路徑"
#: editor/editor_export.cpp
@@ -20867,15 +20867,15 @@ msgstr "無法新增資料夾"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "無效副檔名"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20899,15 +20899,15 @@ msgstr "無效名稱。"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "無效副檔名"
#: platform/windows/export/export.cpp
#, fuzzy
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index f5568c41b5..8ad86d4b2a 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -23,7 +23,7 @@
# binotaliu <binota@protonmail.ch>, 2020.
# Allen H. <w84miracle@gmail.com>, 2020.
# BinotaLIU <binota@protonmail.ch>, 2020.
-# BinotaLIU <me@binota.org>, 2020, 2021.
+# BinotaLIU <me@binota.org>, 2020, 2021, 2022.
# MintSoda <lionlxh@qq.com>, 2020.
# meowmeowmeowcat <meowmeowcat1211@gmail.com>, 2021.
# anthonychen <anton1554970211@126.com>, 2021.
@@ -41,8 +41,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-23 03:57+0000\n"
-"Last-Translator: 菘菘 <rrt467778@gmail.com>\n"
+"PO-Revision-Date: 2022-07-31 18:34+0000\n"
+"Last-Translator: BinotaLIU <me@binota.org>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -474,7 +474,7 @@ msgstr "壓力"
#: core/os/input_event.cpp
msgid "Pen Inverted"
-msgstr ""
+msgstr "反轉筆觸"
#: core/os/input_event.cpp
msgid "Relative"
@@ -1171,14 +1171,12 @@ msgid "Type"
msgstr "型別"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In Handle"
-msgstr "輸入把手"
+msgstr "進入控點"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out Handle"
-msgstr "輸出把手"
+msgstr "離開控點"
#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
@@ -1350,14 +1348,12 @@ msgid "Easing:"
msgstr "緩入緩出:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In-Handle:"
-msgstr "設定處理程式"
+msgstr "進入控點:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out-Handle:"
-msgstr "設定處理程式"
+msgstr "離開控點:"
#: editor/animation_track_editor.cpp
msgid "Stream:"
@@ -2747,7 +2743,8 @@ msgid "Project export for platform:"
msgstr "專案匯出平台:"
#: editor/editor_export.cpp
-msgid "Completed with errors."
+#, fuzzy
+msgid "Completed with warnings."
msgstr "已完成,存在錯誤。"
#: editor/editor_export.cpp
@@ -5195,9 +5192,8 @@ msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr "未聚焦低處理器睡眠模式(微秒)"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Separate Distraction Mode"
-msgstr "專注模式"
+msgstr "獨立專注模式"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
@@ -5404,7 +5400,7 @@ msgstr "拖移選擇的檔案"
#: editor/editor_settings.cpp
msgid "Stay In Script Editor On Node Selected"
-msgstr ""
+msgstr "選擇節點時保留在腳本編輯器中"
#: editor/editor_settings.cpp
msgid "Appearance"
@@ -5423,9 +5419,8 @@ msgid "Show Bookmark Gutter"
msgstr "顯示書籤欄"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Breakpoint Gutter"
-msgstr "跳過中斷點"
+msgstr "顯示中斷點欄"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
@@ -5464,9 +5459,8 @@ msgid "Files"
msgstr "檔案"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace On Save"
-msgstr "移除後方空白字元"
+msgstr "保存時移除後方空白字元"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
@@ -5513,9 +5507,8 @@ msgid "Caret Blink Speed"
msgstr "插入符閃爍速度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Right Click Moves Caret"
-msgstr "右鍵點擊以新增控制點"
+msgstr "按一下右鍵來移動遊標"
#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
@@ -5544,9 +5537,8 @@ msgid "Callhint Tooltip Offset"
msgstr "呼叫提示工具提示框偏移量"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Complete File Paths"
-msgstr "複製節點路徑"
+msgstr "補全檔案路徑"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
msgid "Add Type Hints"
@@ -5713,9 +5705,8 @@ msgid "Warped Mouse Panning"
msgstr "彎曲滑鼠平移"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Feel"
-msgstr "導航模式"
+msgstr "導航風格"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
@@ -5972,21 +5963,20 @@ msgid "Completion Background Color"
msgstr "自動補全背景顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Completion Selected Color"
-msgstr "匯入所選"
+msgstr "自動補全所選顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
-msgstr "完成存在中顏色"
+msgstr "自動補全現有顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
-msgstr "完成滾動顏色"
+msgstr "自動補全捲軸顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
-msgstr "完成字型顏色"
+msgstr "自動補全字型顏色"
#: editor/editor_settings.cpp
msgid "Text Color"
@@ -6739,7 +6729,7 @@ msgstr "使用環境通道"
#: editor/import/resource_importer_bitmask.cpp
msgid "Create From"
-msgstr "從某處建立"
+msgstr "建立自"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -6751,9 +6741,8 @@ msgstr "臨界值"
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "元件"
+msgstr "壓縮"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
@@ -6803,9 +6792,8 @@ msgid "sRGB"
msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "Slices"
-msgstr "自動剪裁"
+msgstr "切片"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
@@ -6822,9 +6810,8 @@ msgid "Vertical"
msgstr "垂直"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Generate Tangents"
-msgstr "產生點"
+msgstr "產生切線"
#: editor/import/resource_importer_obj.cpp
msgid "Scale Mesh"
@@ -6836,9 +6823,8 @@ msgstr "Mesh 偏移"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Octahedral Compression"
-msgstr "設定表示式"
+msgstr "八面體壓縮"
#: editor/import/resource_importer_obj.cpp
msgid "Optimize Mesh Flags"
@@ -6926,27 +6912,24 @@ msgid "Meshes"
msgstr "網格"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Ensure Tangents"
-msgstr "修改曲線切線"
+msgstr "確保切線"
#: editor/import/resource_importer_scene.cpp
msgid "Light Baking"
msgstr "光照烘焙"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Lightmap Texel Size"
-msgstr "烘焙光照圖"
+msgstr "光照圖紋理元素大小"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr "Skin"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Use Named Skins"
-msgstr "使用縮放吸附"
+msgstr "使用命名 Skin"
#: editor/import/resource_importer_scene.cpp
msgid "External Files"
@@ -6961,9 +6944,8 @@ msgid "Filter Script"
msgstr "篩選腳本"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep Custom Tracks"
-msgstr "變換"
+msgstr "保留自定軌道"
#: editor/import/resource_importer_scene.cpp
msgid "Optimizer"
@@ -8769,7 +8751,7 @@ msgstr "縮放模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift:按比例縮放。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9287,11 +9269,11 @@ msgstr "漸層編輯"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
+msgstr "交換 GradientTexture2D 的填充點"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
-msgstr ""
+msgstr "交換 Gradient 填充點"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Toggle Grid Snap"
@@ -10096,7 +10078,7 @@ msgstr "同步骨骼到多邊形"
#: editor/plugins/ray_cast_2d_editor_plugin.cpp
msgid "Set cast_to"
-msgstr ""
+msgstr "設定 cast_to"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -10425,7 +10407,7 @@ msgstr "搜尋結果"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
-msgstr ""
+msgstr "場景更改時開啟主腳本"
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
@@ -10449,7 +10431,7 @@ msgstr "強調顯示目前的腳本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
-msgstr ""
+msgstr "腳本溫度歷史大小"
#: editor/plugins/script_editor_plugin.cpp
msgid "Current Script Background Color"
@@ -10469,7 +10451,7 @@ msgstr "將腳本名稱列為"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
-msgstr ""
+msgstr "執行旗標"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
@@ -10986,43 +10968,43 @@ msgstr "(不在GLES2中)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "除錯繪製模式僅在使用 GLES3 算繪引擎時可用,GLES2 不可用。"
+msgstr "除錯繪製模式僅可在 GLES3 算繪引擎下使用,無法在 GLES2 下使用。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
-msgstr "自由視圖 左"
+msgstr "自由觀看 左"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
-msgstr "自由視圖 右"
+msgstr "自由觀看 右"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
-msgstr "自由視圖 前"
+msgstr "自由觀看 前"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
-msgstr "自由視圖 後"
+msgstr "自由觀看 後"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
-msgstr "自由視圖 上"
+msgstr "自由觀看 上"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
-msgstr "自由視圖 下"
+msgstr "自由觀看 下"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
-msgstr "加速自由視圖速度"
+msgstr "自由觀看速度調整"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
-msgstr "放慢自由視圖速度"
+msgstr "自由觀看減速調整"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Camera Preview"
-msgstr "切換相機預覽開關"
+msgstr "開啟/關閉相機預覽"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -11031,7 +11013,7 @@ msgstr "視圖旋轉已鎖定"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
-msgstr "若要再繼續放大,請至 檢視 -> 設定... 修改攝影機的剪裁平面"
+msgstr "若要再繼續放大,請至 [檢視] -> [設定...] 修改攝影機的剪裁平面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -11278,16 +11260,15 @@ msgstr "後置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
-msgstr ""
+msgstr "操縱器控制項大小"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
-msgstr ""
+msgstr "操縱器控制項不透明度"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport Rotation Gizmo"
-msgstr "鎖定視角旋轉"
+msgstr "顯示檢視區的旋轉控制器"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
@@ -11338,9 +11319,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "無效的幾何圖形,無法以網格取代。"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to MeshInstance2D"
-msgstr "轉換為 Mesh2D"
+msgstr "轉換為 MeshInstance2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11443,9 +11423,8 @@ msgid "New Animation"
msgstr "新增動畫"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Filter animations"
-msgstr "篩選方法"
+msgstr "篩選動畫"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
@@ -11742,9 +11721,8 @@ msgstr ""
"確定要關閉嗎?"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Type"
-msgstr "移除圖塊"
+msgstr "移除型別"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -11787,14 +11765,12 @@ msgstr ""
"手動加入更多項目於其中或從另一個主題匯入。"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Theme Type"
-msgstr "新增項目類型"
+msgstr "新增主題型別"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Theme Type"
-msgstr "移除項目"
+msgstr "移除主題型別"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
@@ -11909,9 +11885,8 @@ msgid "Select Another Theme Resource:"
msgstr "選擇其他主題資源:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme Resource"
-msgstr "重新命名資源"
+msgstr "主題資源"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
@@ -11923,21 +11898,19 @@ msgstr "新增類別"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "篩選型別列表,或是建立新的自定型別:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Available Node-based types:"
-msgstr "可用設定檔:"
+msgstr "可用之基於節點的型別:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Type name is empty!"
msgstr "型別名稱為空!"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Are you sure you want to create an empty type?"
-msgstr "確定要打開多個專案嗎?"
+msgstr "確定要建立空型別嗎?"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
@@ -11967,14 +11940,12 @@ msgid "Add Item Type"
msgstr "新增項目類型"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Variation Base Type"
-msgstr "設定變數型別"
+msgstr "設定變化基礎型別"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Base Type"
-msgstr "更改基礎型別"
+msgstr "設定基礎型別"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
@@ -11994,13 +11965,13 @@ msgstr "複寫所有預設類別項目。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
-msgstr ""
+msgstr "從可用的型別列表中選擇基礎型別的變化。"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
-msgstr ""
+msgstr "與內建型別相關聯的型別無法被標記為另一個型別的變化。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -12235,55 +12206,46 @@ msgid "Clear Transform"
msgstr "清除變換"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Tile Map"
-msgstr "繪製圖塊地圖"
+msgstr "圖塊地圖"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
-msgstr ""
+msgstr "調色盤最小寬度"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Palette Item H Separation"
-msgstr "帶名稱的分隔線"
+msgstr "調色盤項目的水平分隔線"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Names"
-msgstr "顯示所有地區"
+msgstr "顯示圖塊名稱"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Ids"
-msgstr "顯示尺規"
+msgstr "顯示圖塊 ID"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Sort Tiles By Name"
-msgstr "檔案排序"
+msgstr "以名稱排序圖塊"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Bucket Fill Preview"
-msgstr "油漆桶填滿"
+msgstr "油漆桶填充預覽"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editor Side"
-msgstr "編輯器"
+msgstr "編輯器側欄"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Display Grid"
-msgstr "顯示過度繪圖"
+msgstr "顯示柵欄"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Axis Color"
-msgstr "選擇顏色"
+msgstr "座標軸顏色"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -12616,7 +12578,6 @@ msgid "This property can't be changed."
msgstr "該屬性無法修改。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Snap Options"
msgstr "吸附選項"
@@ -12645,9 +12606,8 @@ msgid "Separation"
msgstr "間距"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Tile"
-msgstr "選擇"
+msgstr "所選圖塊"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
@@ -12656,9 +12616,8 @@ msgstr "選擇"
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture"
-msgstr "純文字"
+msgstr "紋理貼圖"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tex Offset"
@@ -12672,86 +12631,72 @@ msgstr "材質"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Modulate"
-msgstr "填充"
+msgstr "調變"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tile Mode"
-msgstr "切換模式"
+msgstr "圖塊模式"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Autotile Bitmask Mode"
-msgstr "優先模式"
+msgstr "自動圖塊的位元遮罩模式"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Subtile Size"
msgstr "子圖塊大小"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Spacing"
-msgstr "行間距"
+msgstr "自圖塊間距"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occluder Offset"
-msgstr "建立遮光多邊形"
+msgstr "遮光偏移"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Offset"
-msgstr "導航模式"
+msgstr "導航偏移"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Shape Offset"
msgstr "形狀偏移"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Transform"
-msgstr "變換"
+msgstr "形狀變換"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision"
-msgstr "碰撞"
+msgstr "所選碰撞"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way"
-msgstr "僅搜尋所選區域"
+msgstr "所選碰撞單向"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way Margin"
-msgstr "碰撞模式"
+msgstr "所選碰撞單向外邊距"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Navigation"
-msgstr "顯示導航"
+msgstr "所選導航"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Occlusion"
-msgstr "選擇"
+msgstr "所選遮擋"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tileset Script"
-msgstr "篩選腳本"
+msgstr "圖塊集腳本"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "圖塊集"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
-msgstr "無可用的版本控制 (VCS) 擴充功能。"
+msgstr "無可用的版本控制 (VCS) 外掛。"
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
@@ -12759,9 +12704,8 @@ msgid ""
msgstr "遠端設定是空的。使用網路的VCS功能恐無法運作。"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "未提供名稱。"
+msgstr "未提供認可 (Commit) 訊息。"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
@@ -12792,14 +12736,12 @@ msgid "Do you want to remove the %s branch?"
msgstr "你確定要移除 %s 分支?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "確定要打開多個專案嗎?"
+msgstr "確定要移除遠端「%s」?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "套用重設"
+msgstr "套用"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -12810,9 +12752,8 @@ msgid "Initialize"
msgstr "初始化"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "移除控制點"
+msgstr "遠端登入"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
@@ -12843,55 +12784,48 @@ msgid "Unstage all changes"
msgstr "撤銷暫存所有變更"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "提交改動"
+msgstr "認可 (Commit) 訊息"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "提交改動"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "提交"
+msgstr "認可列表"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr "簽入列表大小"
+msgstr "認可列表大小"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr "分支"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "建立新專案"
+msgstr "建立分支"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "刪除動畫軌"
+msgstr "移除分支"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr "分支名稱"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
msgstr "遠端"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "建立新專案"
+msgstr "建立遠端"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "移除項目"
+msgstr "移除遠端"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remote Name"
@@ -12903,15 +12837,15 @@ msgstr "遠端網址"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr "提取"
+msgstr "截取 (Fetch)"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr "拉送"
+msgstr "提取 (Pull)"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr "推送"
+msgstr "推送 (Push)"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Force Push"
@@ -12919,7 +12853,7 @@ msgstr "強制推送"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
-msgstr "已修改"
+msgstr "修改"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
@@ -12927,11 +12861,11 @@ msgstr "重新命名"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
-msgstr "已刪除"
+msgstr "刪除"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
-msgstr "格式更改"
+msgstr "更改型別"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
@@ -12942,14 +12876,12 @@ msgid "View:"
msgstr "檢視:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "拆分路徑"
+msgstr "分割"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "已修改"
+msgstr "合併"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -13806,11 +13738,11 @@ msgstr "可執行"
#: editor/project_export.cpp
msgid "Export the project for all the presets defined."
-msgstr ""
+msgstr "使用每個已定義的預設設定來匯出該專案。"
#: editor/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
-msgstr ""
+msgstr "所有預設設定都必須定義好匯出路徑,才可使用 [匯出全部] 功能。"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
@@ -13921,11 +13853,12 @@ msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
+"注意:加密金鑰必須以二進位形式保存,\n"
+"必須從原始碼來編譯匯出樣板。"
#: editor/project_export.cpp
-#, fuzzy
msgid "More Info..."
-msgstr "移動至..."
+msgstr "更多資訊..."
#: editor/project_export.cpp
msgid "Export PCK/Zip..."
@@ -13952,18 +13885,16 @@ msgid "ZIP File"
msgstr "ZIP 檔案"
#: editor/project_export.cpp
-#, fuzzy
msgid "Godot Project Pack"
-msgstr "Godot 遊戲包"
+msgstr "Godot 專案包"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "缺少匯出該平台用的樣板:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Project Export"
-msgstr "專案發起人"
+msgstr "專案匯出"
#: editor/project_export.cpp
msgid "Manage Export Templates"
@@ -14263,7 +14194,6 @@ msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
-#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "專案管理員"
@@ -15007,6 +14937,9 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"無法保存分支,該分支是已實體化場景的子項目。\n"
+"若要將該分支保存進獨立的場景中,請開啟原始場景,並在該分支上點擊右鍵,然後選"
+"擇 [將分支保存為場景]。"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -15014,6 +14947,9 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"無法保存分支,該分支是繼承場景的一部分。\n"
+"若要將該分支保存為獨立的場景,請開啟原始場景,並在該分支上點擊右鍵,然後選擇 "
+"[將分支保存為場景]。"
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -15039,7 +14975,7 @@ msgstr "轉為本地"
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Another node already uses this unique name in the scene."
-msgstr ""
+msgstr "另一個節點已在該場景中使用了這個不可重複的名稱。"
#: editor/scene_tree_dock.cpp
msgid "Enable Scene Unique Name"
@@ -15121,7 +15057,7 @@ msgstr "子資源"
#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
-msgstr ""
+msgstr "以不重複的場景名稱來存取"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
@@ -15216,18 +15152,16 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "確定要清除繼承嗎?(無法復原!)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Show Scene Tree Root Selection"
-msgstr "置中所選"
+msgstr "顯示場景樹的根選擇"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
-msgstr ""
+msgstr "依照名稱來推斷腳本的全域變數"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Use Favorites Root Selection"
-msgstr "完整顯示所選"
+msgstr "使用我的最愛根選擇"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -15255,6 +15189,8 @@ msgid ""
"with the '%s' prefix in a node path.\n"
"Click to disable this."
msgstr ""
+"該節點可在此場景中的任何地方通過在節點路徑前方加上「%s」前置詞來存取。\n"
+"點擊以禁用。"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -15537,21 +15473,20 @@ msgid "Stack Frames"
msgstr "堆疊框"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Filter stack variables"
-msgstr "篩選圖塊"
+msgstr "篩選堆疊變數"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
+msgstr "自動切換至遠端場景樹"
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
+msgstr "遠端場景樹重新整理間隔"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
-msgstr ""
+msgstr "遠端檢查重新整理間隔"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -15649,7 +15584,7 @@ msgstr "更改光照半徑"
#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
-msgstr ""
+msgstr "StreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
@@ -15659,7 +15594,7 @@ msgstr "更改 AudioStreamPlayer3D 發射角"
#: platform/osx/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
-msgstr ""
+msgstr "相機"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -15671,7 +15606,7 @@ msgstr "更改相機尺寸"
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
-msgstr ""
+msgstr "VisibilityNotifier"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
@@ -15682,23 +15617,20 @@ msgid "Change Particles AABB"
msgstr "更改粒子 AABB"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Reflection Probe"
-msgstr "選擇屬性"
+msgstr "反射探查"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "更改探查範圍"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "GI Probe"
-msgstr "烘焙 GI 探查"
+msgstr "GI 探查"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Baked Indirect Light"
-msgstr "非向性光照"
+msgstr "烘焙間接光照"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
@@ -15729,14 +15661,12 @@ msgid "Change Ray Shape Length"
msgstr "更改射線形長度"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge"
-msgstr "導航模式"
+msgstr "導航邊界"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge Disabled"
-msgstr "導航模式"
+msgstr "已禁用導航邊界"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
@@ -19984,15 +19914,15 @@ msgstr "找不到金鑰儲存區,無法匯出。"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start rcedit executable, configure rcedit path in the Editor "
-"Settings (Export > Windows > Rcedit)."
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"rcedit failed to modify executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "rcedit failed to modify executable: %s."
+msgstr "無效的副檔名。"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20015,15 +19945,15 @@ msgstr "無效的名稱。"
#: platform/windows/export/export.cpp
msgid ""
-"Could not start signtool executable, configure signtool path in the Editor "
-"Settings (Export > Windows > Signtool)."
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
msgstr ""
#: platform/windows/export/export.cpp
-msgid ""
-"Signtool failed to sign executable:\n"
-"%s"
-msgstr ""
+#, fuzzy
+msgid "Signtool failed to sign executable: %s."
+msgstr "無效的副檔名。"
#: platform/windows/export/export.cpp
msgid "Failed to remove temporary file \"%s\"."
@@ -26646,9 +26576,8 @@ msgid "Normal Texture"
msgstr "法線紋理貼圖"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Texture"
-msgstr "編輯器主題"
+msgstr "顏色紋理貼圖"
#: scene/resources/particles_material.cpp
#, fuzzy