diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_property_name_processor.cpp | 1 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/scene_tree_editor.cpp | 4 |
4 files changed, 7 insertions, 6 deletions
diff --git a/editor/editor_property_name_processor.cpp b/editor/editor_property_name_processor.cpp index 09d2992e07..6c713de94a 100644 --- a/editor/editor_property_name_processor.cpp +++ b/editor/editor_property_name_processor.cpp @@ -114,6 +114,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() { capitalize_string_remaps["bidi"] = "BiDi"; capitalize_string_remaps["bp"] = "BP"; capitalize_string_remaps["bpc"] = "BPC"; + capitalize_string_remaps["bpm"] = "BPM"; capitalize_string_remaps["bptc"] = "BPTC"; capitalize_string_remaps["bvh"] = "BVH"; capitalize_string_remaps["ca"] = "CA"; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 8de1ba326d..6f8d33532f 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5216,7 +5216,7 @@ CanvasItemEditor::CanvasItemEditor() { group_button->set_flat(true); main_menu_hbox->add_child(group_button); group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(GROUP_SELECTED)); - group_button->set_tooltip(TTR("Makes sure the object's children are not selectable.")); + group_button->set_tooltip(TTR("Make selected node's children not selectable.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. group_button->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G)); @@ -5224,7 +5224,7 @@ CanvasItemEditor::CanvasItemEditor() { ungroup_button->set_flat(true); main_menu_hbox->add_child(ungroup_button); ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(UNGROUP_SELECTED)); - ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected.")); + ungroup_button->set_tooltip(TTR("Make selected node's children selectable.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. ungroup_button->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G)); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 7628a95310..ba505a9abb 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -7796,7 +7796,7 @@ Node3DEditor::Node3DEditor() { main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]); tool_button[TOOL_GROUP_SELECTED]->set_flat(true); tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED)); - tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable.")); + tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Make selected node's children not selectable.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G)); @@ -7804,7 +7804,7 @@ Node3DEditor::Node3DEditor() { main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]); tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true); tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED)); - tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected.")); + tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Make selected node's children selectable.")); // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused. tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G)); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index c74a4c884d..a77687677b 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -375,7 +375,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { } if (p_node->has_meta("_edit_group_")) { - item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable.")); + item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable.")); } bool v = p_node->call("is_visible"); @@ -407,7 +407,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { } if (p_node->has_meta("_edit_group_")) { - item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable.")); + item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable.")); } bool v = p_node->call("is_visible"); |