diff options
Diffstat (limited to 'editor')
90 files changed, 3382 insertions, 2159 deletions
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 18364dc32f..213c3f5631 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -942,6 +942,14 @@ void EditorData::script_class_save_icon_paths() { } } + Dictionary old; + if (ProjectSettings::get_singleton()->has_setting("_global_script_class_icons")) { + old = ProjectSettings::get_singleton()->get("_global_script_class_icons"); + } + if ((!old.is_empty() || d.is_empty()) && d.hash() == old.hash()) { + return; + } + if (d.is_empty()) { if (ProjectSettings::get_singleton()->has_setting("_global_script_class_icons")) { ProjectSettings::get_singleton()->clear("_global_script_class_icons"); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 045480868d..57fa552845 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -430,6 +430,74 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) { } } +void EditorNode::_update_from_settings() { + int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter"); + if (current_filter != scene_root->get_default_canvas_item_texture_filter()) { + Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter; + scene_root->set_default_canvas_item_texture_filter(tf); + } + int current_repeat = GLOBAL_GET("rendering/canvas_textures/default_texture_repeat"); + if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) { + Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat; + scene_root->set_default_canvas_item_texture_repeat(tr); + } + + RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape"))); + RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape); + RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality"))); + bool dof_jitter = GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter"); + RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter); + RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"), GLOBAL_GET("rendering/quality/ssao/adaptive_target"), GLOBAL_GET("rendering/quality/ssao/blur_passes"), GLOBAL_GET("rendering/quality/ssao/fadeout_from"), GLOBAL_GET("rendering/quality/ssao/fadeout_to")); + RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit")); + bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0; + RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); + bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality"); + RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality); + RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality"))); + RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality); + RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality"))); + RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality); + float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale"); + float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale"); + RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale); + + uint32_t directional_shadow_size = GLOBAL_GET("rendering/quality/directional_shadow/size"); + uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits"); + RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits); + + RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality"))); + RS::get_singleton()->shadows_quality_set(shadows_quality); + RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality"))); + RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality); + float probe_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed"); + RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed); + RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/sdfgi/frames_to_converge"))); + RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge); + RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/sdfgi/probe_ray_count"))); + RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count); + RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality"))); + RS::get_singleton()->gi_probe_set_quality(gi_probe_quality); + RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth")); + RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter"))); + RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size")); + + bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false); + RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi); + + bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel"); + scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); + bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel"); + scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); + + Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/quality/2d_sdf/oversize"))); + scene_root->set_sdf_oversize(sdf_oversize); + Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/quality/2d_sdf/scale"))); + scene_root->set_sdf_scale(sdf_scale); + + float lod_threshold = GLOBAL_GET("rendering/quality/mesh_lod/threshold_pixels"); + scene_root->set_lod_threshold(lod_threshold); +} + void EditorNode::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PROCESS: { @@ -468,75 +536,13 @@ void EditorNode::_notification(int p_what) { editor_selection->update(); - { //TODO should only happen on settings changed - int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter"); - if (current_filter != scene_root->get_default_canvas_item_texture_filter()) { - Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter; - scene_root->set_default_canvas_item_texture_filter(tf); - } - int current_repeat = GLOBAL_GET("rendering/canvas_textures/default_texture_repeat"); - if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) { - Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat; - scene_root->set_default_canvas_item_texture_repeat(tr); - } + ResourceImporterTexture::get_singleton()->update_imports(); - RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape"))); - RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape); - RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality"))); - bool dof_jitter = GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter"); - RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter); - RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"), GLOBAL_GET("rendering/quality/ssao/adaptive_target"), GLOBAL_GET("rendering/quality/ssao/blur_passes"), GLOBAL_GET("rendering/quality/ssao/fadeout_from"), GLOBAL_GET("rendering/quality/ssao/fadeout_to")); - RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit")); - bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0; - RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); - bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality"); - RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality); - RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality"))); - RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality); - RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality"))); - RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality); - float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale"); - float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale"); - RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale); - - uint32_t directional_shadow_size = GLOBAL_GET("rendering/quality/directional_shadow/size"); - uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits"); - RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits); - - RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality"))); - RS::get_singleton()->shadows_quality_set(shadows_quality); - RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality"))); - RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality); - float probe_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed"); - RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed); - RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/sdfgi/frames_to_converge"))); - RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge); - RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/sdfgi/probe_ray_count"))); - RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count); - RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality"))); - RS::get_singleton()->gi_probe_set_quality(gi_probe_quality); - RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth")); - RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter"))); - RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size")); - - bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false); - RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi); - - bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel"); - scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); - bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel"); - scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); - - Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/quality/2d_sdf/oversize"))); - scene_root->set_sdf_oversize(sdf_oversize); - Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/quality/2d_sdf/scale"))); - scene_root->set_sdf_scale(sdf_scale); - - float lod_threshold = GLOBAL_GET("rendering/quality/mesh_lod/threshold_pixels"); - scene_root->set_lod_threshold(lod_threshold); + if (settings_changed) { + _update_from_settings(); + settings_changed = false; + emit_signal("project_settings_changed"); } - - ResourceImporterTexture::get_singleton()->update_imports(); } break; case NOTIFICATION_ENTER_TREE: { @@ -960,6 +966,7 @@ void EditorNode::_reload_modified_scenes() { void EditorNode::_reload_project_settings() { ProjectSettings::get_singleton()->setup(ProjectSettings::get_singleton()->get_resource_path(), String(), true); + settings_changed = true; } void EditorNode::_vp_resized() { @@ -5538,6 +5545,7 @@ void EditorNode::_bind_methods() { ADD_SIGNAL(MethodInfo("request_help_search")); ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args"))); ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj"))); + ADD_SIGNAL(MethodInfo("project_settings_changed")); } static Node *_resource_get_edited_scene() { @@ -5605,6 +5613,10 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p return eta.exitcode; } +void EditorNode::notify_settings_changed() { + settings_changed = true; +} + EditorNode::EditorNode() { Input::get_singleton()->set_use_accumulated_input(true); Resource::_get_local_scene_func = _resource_get_edited_scene; @@ -5675,6 +5687,10 @@ EditorNode::EditorNode() { if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { // hiDPI display. scale = 2.0; + } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) { + // Likely a hiDPI display, but we aren't certain due to the returned DPI. + // Use an intermediate scale to handle this situation. + scale = 1.5; } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. // Icons won't look great, but this is better than having editor elements overflow from its window. diff --git a/editor/editor_node.h b/editor/editor_node.h index 3785d29c41..8068ca89ee 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -312,6 +312,9 @@ private: EditorSettingsDialog *settings_config_dialog; ProjectSettingsEditor *project_settings; + bool settings_changed = true; //make it update settings on first frame + void _update_from_settings(); + PopupMenu *vcs_actions_menu; EditorFileDialog *file; ExportTemplateManager *export_template_manager; @@ -847,6 +850,8 @@ public: void save_scene_list(Vector<String> p_scene_filenames); void restart_editor(); + void notify_settings_changed(); + void dim_editor(bool p_dimming, bool p_force_dim = false); bool is_editor_dimmed() const; diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 840bae35bf..c0cecbc651 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -756,7 +756,6 @@ int find(const PackedStringArray &a, const String &v) { void EditorPlugin::enable_plugin() { // Called when the plugin gets enabled in project settings, after it's added to the tree. // You can implement it to register autoloads. - if (get_script_instance() && get_script_instance()->has_method("enable_plugin")) { get_script_instance()->call("enable_plugin"); } @@ -819,6 +818,18 @@ void EditorPlugin::remove_debugger_plugin(const Ref<Script> &p_script) { EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_script); } +void EditorPlugin::_editor_project_settings_changed() { + emit_signal("project_settings_changed"); +} +void EditorPlugin::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed)); + } + if (p_what == NOTIFICATION_EXIT_TREE) { + EditorNode::get_singleton()->disconnect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed)); + } +} + void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container); ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel); @@ -890,6 +901,7 @@ void EditorPlugin::_bind_methods() { ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath"))); ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name"))); ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); + ADD_SIGNAL(MethodInfo("project_settings_changed")); BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR); BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 3b741a2f22..ae9fcfb28a 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -130,7 +130,11 @@ class EditorPlugin : public Node { String last_main_screen_name; + void _editor_project_settings_changed(); + protected: + void _notification(int p_what); + static void _bind_methods(); UndoRedo &get_undo_redo() { return *undo_redo; } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index e37173bf68..b6fa2f6d03 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -337,6 +337,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { // hiDPI display. scale = 2.0; + } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) { + // Likely a hiDPI display, but we aren't certain due to the returned DPI. + // Use an intermediate scale to handle this situation. + scale = 1.5; } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. // Icons won't look great, but this is better than having editor elements overflow from its window. @@ -392,6 +396,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["interface/theme/accent_color"] = PropertyInfo(Variant::COLOR, "interface/theme/accent_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT); _initial_set("interface/theme/contrast", 0.25); hints["interface/theme/contrast"] = PropertyInfo(Variant::FLOAT, "interface/theme/contrast", PROPERTY_HINT_RANGE, "0.01, 1, 0.01"); + _initial_set("interface/theme/icon_saturation", 1.0); + hints["interface/theme/icon_saturation"] = PropertyInfo(Variant::FLOAT, "interface/theme/icon_saturation", PROPERTY_HINT_RANGE, "0,2,0.01", PROPERTY_USAGE_DEFAULT); _initial_set("interface/theme/relationship_line_opacity", 0.1); hints["interface/theme/relationship_line_opacity"] = PropertyInfo(Variant::FLOAT, "interface/theme/relationship_line_opacity", PROPERTY_HINT_RANGE, "0.00, 1, 0.01"); _initial_set("interface/theme/highlight_tabs", false); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index f81087ded9..3d40c145f2 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -106,7 +106,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, } #ifdef MODULE_SVG_ENABLED -static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, bool p_force_filter = false) { +static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, float p_saturation = 1.0) { Ref<ImageTexture> icon = memnew(ImageTexture); Ref<Image> img = memnew(Image); @@ -116,6 +116,9 @@ static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, const bool upsample = !Math::is_equal_approx(Math::round(p_scale), p_scale); ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_color); + if (p_saturation != 1.0) { + img->adjust_bcs(1.0, 1.0, p_saturation); + } icon->create_from_image(img); // in this case filter really helps return icon; @@ -126,7 +129,7 @@ static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, #define ADD_CONVERT_COLOR(dictionary, old_color, new_color) dictionary[Color::html(old_color)] = Color::html(new_color) #endif -void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) { +void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false, float p_icon_saturation = 1.0) { #ifdef MODULE_SVG_ENABLED // The default icon theme is designed to be used for a dark theme. // This dictionary stores color codes to convert to other colors @@ -239,14 +242,19 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = if (!p_only_thumbs) { for (int i = 0; i < editor_icons_count; i++) { float icon_scale = EDSCALE; + float saturation = p_icon_saturation; // Always keep the DefaultProjectIcon at the default size if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) { icon_scale = 1.0f; } + if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0 || strcmp(editor_icons_names[i], "Godot") == 0 || strcmp(editor_icons_names[i], "Logo") == 0) { + saturation = 1.0; + } + const int is_exception = exceptions.has(editor_icons_names[i]); - const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, icon_scale); + const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, icon_scale, saturation); p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon); } @@ -290,6 +298,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Color accent_color = EDITOR_GET("interface/theme/accent_color"); Color base_color = EDITOR_GET("interface/theme/base_color"); float contrast = EDITOR_GET("interface/theme/contrast"); + float icon_saturation = EDITOR_GET("interface/theme/icon_saturation"); float relationship_line_opacity = EDITOR_GET("interface/theme/relationship_line_opacity"); String preset = EDITOR_GET("interface/theme/preset"); @@ -393,6 +402,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color highlight_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.2); + float prev_icon_saturation = theme->has_color("icon_saturation", "Editor") ? theme->get_color("icon_saturation", "Editor").r : 1.0; + + theme->set_color("icon_saturation", "Editor", Color(icon_saturation, icon_saturation, icon_saturation)); //can't save single float in theme, so using color theme->set_color("accent_color", "Editor", accent_color); theme->set_color("highlight_color", "Editor", highlight_color); theme->set_color("base_color", "Editor", base_color); @@ -444,13 +456,13 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { //Register icons + font // the resolution and the icon color (dark_theme bool) has not changed, so we do not regenerate the icons - if (p_theme != nullptr && fabs(p_theme->get_constant("scale", "Editor") - EDSCALE) < 0.00001 && (bool)p_theme->get_constant("dark_theme", "Editor") == dark_theme) { + if (p_theme != nullptr && fabs(p_theme->get_constant("scale", "Editor") - EDSCALE) < 0.00001 && (bool)p_theme->get_constant("dark_theme", "Editor") == dark_theme && prev_icon_saturation == icon_saturation) { // register already generated icons for (int i = 0; i < editor_icons_count; i++) { theme->set_icon(editor_icons_names[i], "EditorIcons", p_theme->get_icon(editor_icons_names[i], "EditorIcons")); } } else { - editor_register_and_generate_icons(theme, dark_theme, thumb_size); + editor_register_and_generate_icons(theme, dark_theme, thumb_size, false, icon_saturation); } // thumbnail size has changed, so we regenerate the medium sizes if (p_theme != nullptr && fabs((double)p_theme->get_constant("thumb_size", "Editor") - thumb_size) > 0.00001) { @@ -698,9 +710,12 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // PopupMenu const int popup_menu_margin_size = default_margin_size * 1.5 * EDSCALE; Ref<StyleBoxFlat> style_popup_menu = style_popup->duplicate(); - style_popup_menu->set_default_margin(SIDE_LEFT, popup_menu_margin_size); + // Use 1 pixel for the sides, since if 0 is used, the highlight of hovered items is drawn + // on top of the popup border. This causes a 'gap' in the panel border when an item is highlighted, + // and it looks weird. 1px solves this. + style_popup_menu->set_default_margin(SIDE_LEFT, 1 * EDSCALE); style_popup_menu->set_default_margin(SIDE_TOP, popup_menu_margin_size); - style_popup_menu->set_default_margin(SIDE_RIGHT, popup_menu_margin_size); + style_popup_menu->set_default_margin(SIDE_RIGHT, 1 * EDSCALE); style_popup_menu->set_default_margin(SIDE_BOTTOM, popup_menu_margin_size); theme->set_stylebox("panel", "PopupMenu", style_popup_menu); @@ -722,7 +737,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("visibility_hidden", "PopupMenu", theme->get_icon("GuiVisibilityHidden", "EditorIcons")); theme->set_icon("visibility_visible", "PopupMenu", theme->get_icon("GuiVisibilityVisible", "EditorIcons")); theme->set_icon("visibility_xray", "PopupMenu", theme->get_icon("GuiVisibilityXray", "EditorIcons")); + theme->set_constant("vseparation", "PopupMenu", (extra_spacing + default_margin_size + 1) * EDSCALE); + theme->set_constant("item_start_padding", "PopupMenu", popup_menu_margin_size * EDSCALE); + theme->set_constant("item_end_padding", "PopupMenu", popup_menu_margin_size * EDSCALE); for (int i = 0; i < 16; i++) { Color si_base_color = accent_color; diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index c2f2254023..27e539d71c 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -687,6 +687,9 @@ void FindInFilesPanel::stop_search() { void FindInFilesPanel::_notification(int p_what) { if (p_what == NOTIFICATION_PROCESS) { _progress_bar->set_as_ratio(_finder->get_progress()); + } else if (p_what == NOTIFICATION_THEME_CHANGED) { + _search_text_label->add_theme_font_override("font", get_theme_font("source", "EditorFonts")); + _results_display->add_theme_font_override("font", get_theme_font("source", "EditorFonts")); } } diff --git a/editor/icons/GPUParticlesAttractorBox.svg b/editor/icons/GPUParticlesAttractorBox.svg new file mode 100644 index 0000000000..3c27b2d3cb --- /dev/null +++ b/editor/icons/GPUParticlesAttractorBox.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fc9c9c" fill-opacity=".996078" r="1"/><g fill="none" stroke="#fc9c9c" stroke-opacity=".996078"><ellipse cx="8" cy="-8" rx="2.339226" ry="4.949748" transform="rotate(90)"/><ellipse cx="8" cy="8" rx="2.339226" ry="4.949748"/><path d="m1.498906 1.498906h13.002189v13.002188h-13.002189z" stroke-width=".997813"/></g></svg> diff --git a/editor/icons/GPUParticlesAttractorSphere.svg b/editor/icons/GPUParticlesAttractorSphere.svg new file mode 100644 index 0000000000..5473a23854 --- /dev/null +++ b/editor/icons/GPUParticlesAttractorSphere.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><ellipse cx="-8" cy="-7.999999" fill="none" rx="6.499003" ry="6.499001" stroke="#fc9c9c" stroke-opacity=".996078" 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new file mode 100644 index 0000000000..6279990f3a --- /dev/null +++ b/editor/icons/GPUParticlesCollisionSDF.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 14h-12v-9s3 4 5.9999999 3.9999999c3.0000001-.0000001 6.0000001-3.9999999 6.0000001-3.9999999z" fill="none" stroke="#fc9c9c" stroke-linejoin="round" stroke-opacity=".996078" stroke-width="2"/><g fill="#fc9c9c" fill-opacity=".996078"><circle cx="2" cy="2" r="1"/><circle cx="14" cy="2" r="1"/><circle cx="10" cy="5" r="1"/><circle cx="6" cy="5" r="1"/></g></svg> diff --git a/editor/icons/GPUParticlesCollisionSphere.svg b/editor/icons/GPUParticlesCollisionSphere.svg new file mode 100644 index 0000000000..fc7715445c --- /dev/null +++ b/editor/icons/GPUParticlesCollisionSphere.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#fc9c9c" fill-opacity=".996078"><path d="m8 3.0532484c-3.2888554 0-5.9733758 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0 -.30389749 42.854008 35.87311)"/><path d="m0 0c0-7.994 6.477-14.473 14.471-14.473 8.002 0 14.479 6.479 14.479 14.473s-6.477 14.479-14.479 14.479c-7.994 0-14.471-6.485-14.471-14.479" fill="#414042" transform="matrix(.30389749 0 0 -.30389749 44.449454 36.266305)"/></svg> diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index bd825d0802..9e2fb01bb8 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -557,7 +557,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, Transform t = spatial_node->get_global_transform(); Vector3 camera_position = p_camera->get_camera_transform().origin; if (camera_position.distance_squared_to(t.origin) > 0.01) { - t.set_look_at(t.origin, camera_position, Vector3(0, 1, 0)); + t.set_look_at(t.origin, camera_position); } float scale = t.origin.distance_to(p_camera->get_camera_transform().origin); @@ -574,7 +574,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01 && ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) { - p_camera->look_at(t.origin, Vector3(0, 1, 0)); + p_camera->look_at(t.origin); } Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index d726cd031e..4d9c5625a3 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -350,7 +350,7 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int if (sha256 != download_sha256) { error_text = TTR("Bad download hash, assuming file has been tampered with.") + "\n"; error_text += TTR("Expected:") + " " + sha256 + "\n" + TTR("Got:") + " " + download_sha256; - status->set_text(TTR("Failed sha256 hash check")); + status->set_text(TTR("Failed SHA-256 hash check")); } } } break; @@ -359,6 +359,8 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int if (error_text != String()) { download_error->set_text(TTR("Asset Download Error:") + "\n" + error_text); download_error->popup_centered(); + // Let the user retry the download. + retry->show(); return; } @@ -459,6 +461,9 @@ void EditorAssetLibraryItemDownload::_install() { } void EditorAssetLibraryItemDownload::_make_request() { + // Hide the Retry button if we've just pressed it. + retry->hide(); + download->cancel_request(); download->set_download_file(EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_asset_" + itos(asset_id)) + ".zip"); @@ -516,6 +521,8 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() { retry = memnew(Button); retry->set_text(TTR("Retry")); retry->connect("pressed", callable_mp(this, &EditorAssetLibraryItemDownload::_make_request)); + // Only show the Retry button in case of a failure. + retry->hide(); hb2->add_child(retry); hb2->add_child(install); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index a3009731f9..c591e7f42d 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2335,7 +2335,43 @@ void Node3DEditorPlugin::edited_scene_changed() { } } +void Node3DEditorViewport::_project_settings_changed() { + //update shadow atlas if changed + int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size"); + bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits"); + int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv"); + int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv"); + int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv"); + int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv"); + + viewport->set_shadow_atlas_size(shadowmap_size); + viewport->set_shadow_atlas_16_bits(shadowmap_16_bits); + viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0)); + viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1)); + viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2)); + viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3)); + + bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION)); + + if (shrink != (subviewport_container->get_stretch_shrink() > 1)) { + subviewport_container->set_stretch_shrink(shrink ? 2 : 1); + } + + // Update MSAA, screen-space AA and debanding if changed + + const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa"); + viewport->set_msaa(Viewport::MSAA(msaa_mode)); + const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa"); + viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode)); + const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding"); + viewport->set_use_debanding(use_debanding); +} + void Node3DEditorViewport::_notification(int p_what) { + if (p_what == NOTIFICATION_READY) { + EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed)); + } + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { bool visible = is_visible_in_tree(); @@ -2442,37 +2478,6 @@ void Node3DEditorViewport::_notification(int p_what) { } } - //update shadow atlas if changed - - int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size"); - bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits"); - int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv"); - int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv"); - int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv"); - int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv"); - - viewport->set_shadow_atlas_size(shadowmap_size); - viewport->set_shadow_atlas_16_bits(shadowmap_16_bits); - viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0)); - viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1)); - viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2)); - viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3)); - - bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION)); - - if (shrink != (subviewport_container->get_stretch_shrink() > 1)) { - subviewport_container->set_stretch_shrink(shrink ? 2 : 1); - } - - // Update MSAA, screen-space AA and debanding if changed - - const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa"); - viewport->set_msaa(Viewport::MSAA(msaa_mode)); - const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa"); - viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode)); - const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding"); - viewport->set_use_debanding(use_debanding); - bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION)); if (show_info != info_label->is_visible()) { info_label->set_visible(show_info); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 9fb7488a0f..bf478f850e 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -463,6 +463,8 @@ private: bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + void _project_settings_changed(); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index e160e6ca0d..121ccfa417 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -388,7 +388,7 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi bone_shape->set_transform(capsule_transform); Transform body_transform; - body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, Vector3(0, 1, 0)); + body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin); body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height)); Transform joint_transform; diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 4667d80057..7b00c688fa 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2383,6 +2383,10 @@ ProjectManager::ProjectManager() { if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { // hiDPI display. scale = 2.0; + } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) { + // Likely a hiDPI display, but we aren't certain due to the returned DPI. + // Use an intermediate scale to handle this situation. + scale = 1.5; } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. // Icons won't look great, but this is better than having editor elements overflow from its window. diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 4516180fa5..76fdf47eb6 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -55,6 +55,7 @@ void ProjectSettingsEditor::popup_project_settings() { } void ProjectSettingsEditor::queue_save() { + EditorNode::get_singleton()->notify_settings_changed(); timer->start(); } diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 2cd64a81dc..b9a3e2a801 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -1110,7 +1110,7 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) { } void SceneTreeEditor::_bind_methods() { - ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree); // Still used by some connect_compat. + ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat. ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node); ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree); diff --git a/editor/translations/af.po b/editor/translations/af.po index c537e790e7..9c2cb8bdee 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -3143,6 +3143,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -7058,16 +7074,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -10021,6 +10027,11 @@ msgid "Projects" msgstr "Projek Stigters" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Laai" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 7af493c55a..82edf48cf2 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -3154,6 +3154,25 @@ msgid "Open & Run a Script" msgstr "فتح و تشغيل كود" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"الملفات التالية أحدث على القرص.\n" +"ما الإجراء الذي ينبغي اتخاذه؟:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "إعادة تحميل" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "إعادة حفظ" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "موروث جديد" @@ -7008,16 +7027,6 @@ msgstr "" "الملفات التالية أحدث على القرص.\n" "ما الإجراء الذي ينبغي اتخاذه؟:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "إعادة تحميل" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "إعادة حفظ" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "مُنقح الأخطاء" @@ -10028,6 +10037,11 @@ msgid "Projects" msgstr "المشاريع" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "يستقبل المرايا، من فضلك إنتظر..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "آخر ما تم تعديله" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index b03e325ec5..886a8c8e6a 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-05 09:20+0000\n" +"PO-Revision-Date: 2021-02-15 10:51+0000\n" "Last-Translator: Любомир Василев <lyubomirv@gmx.com>\n" "Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/" "godot/bg/>\n" @@ -3000,6 +3000,25 @@ msgstr "" #: editor/editor_node.cpp #, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Следните файлове са по-нови на диска.\n" +"Кое действие трябва да се предприеме?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Презареждане" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Презаписване" + +#: editor/editor_node.cpp +#, fuzzy msgid "New Inherited" msgstr "Нов скрипт" @@ -6797,16 +6816,6 @@ msgstr "" "Следните файлове са по-нови на диска.\n" "Кое действие трябва да се предприеме?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Презареждане" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Презаписване" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Дебъгер" @@ -7560,7 +7569,7 @@ msgstr "Преобразуване в Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." -msgstr "" +msgstr "Неправилна геометрия, не може да се създаде полигон." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" @@ -7568,7 +7577,7 @@ msgstr "Превръщане в Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." -msgstr "" +msgstr "Неправилна геометрия, не може да се създаде полигон за колизии." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" @@ -7580,7 +7589,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" -msgstr "" +msgstr "Създаване на съседен LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" @@ -7588,15 +7597,15 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "" +msgstr "Опростяване: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " -msgstr "" +msgstr "Смаляване (пиксели): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " -msgstr "" +msgstr "Уголемяване (пиксели): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" @@ -7612,11 +7621,11 @@ msgstr "Няма избрани кадри" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" -msgstr "" +msgstr "Добавяне на %d кадър/кадри" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" -msgstr "" +msgstr "Добавяне на кадър" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" @@ -7624,27 +7633,27 @@ msgstr "Изображенията не могат да бъдат зареде #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "" +msgstr "ГРЕШКА: Не може да се зареди ресурсът с кадъра!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" -msgstr "" +msgstr "Буферът за обмен на ресурси е празен или не съдържа текстура!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" -msgstr "" +msgstr "Поставяне на кадър" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" -msgstr "" +msgstr "Добавяне на празен" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "" +msgstr "Промяна на скоростта (кадри/сек) на анимацията" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" -msgstr "" +msgstr "(празно)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move Frame" @@ -7664,7 +7673,7 @@ msgstr "Скорост:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" -msgstr "" +msgstr "Повтаряне" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames:" @@ -7680,11 +7689,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" -msgstr "" +msgstr "Вмъкване на празен (преди)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" -msgstr "" +msgstr "Вмъкване на празен (след)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" @@ -7692,7 +7701,7 @@ msgstr "Преместване (преди)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" -msgstr "" +msgstr "Преместване (след)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select Frames" @@ -7700,11 +7709,11 @@ msgstr "Избиране на кадри" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" -msgstr "" +msgstr "Хоризонтала:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" -msgstr "" +msgstr "Вертикала:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" @@ -7724,40 +7733,40 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" -msgstr "" +msgstr "Задаване на отстъп" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "" +msgstr "Режим на прилепване:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp msgid "None" -msgstr "" +msgstr "Няма" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "" +msgstr "Прилепване към пикселите" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "" +msgstr "Прилепване към решетката" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" -msgstr "" +msgstr "Автоматично отрязване" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" -msgstr "" +msgstr "Отместване:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" -msgstr "" +msgstr "Стъпка:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" -msgstr "" +msgstr "Разделител:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" @@ -7765,15 +7774,15 @@ msgstr "Текстурна област" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" -msgstr "" +msgstr "Добавяне на всички елементи" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" -msgstr "" +msgstr "Добавяне на всичко" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" -msgstr "" +msgstr "Премахване на всички елементи" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" @@ -7785,7 +7794,7 @@ msgstr "Редактиране на темата" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." -msgstr "" +msgstr "Меню за редактиране на темата." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" @@ -7817,7 +7826,7 @@ msgstr "Заключен бутон" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" -msgstr "" +msgstr "Елемент" #: editor/plugins/theme_editor_plugin.cpp msgid "Disabled Item" @@ -7825,11 +7834,11 @@ msgstr "Заключен елемент" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" -msgstr "" +msgstr "Елемент за отметка" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" -msgstr "" +msgstr "Отметнат елемент" #: editor/plugins/theme_editor_plugin.cpp msgid "Radio Item" @@ -7841,27 +7850,27 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." -msgstr "" +msgstr "Именуван разд." #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" -msgstr "" +msgstr "Подменю" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 1" -msgstr "" +msgstr "Поделемент 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 2" -msgstr "" +msgstr "Поделемент 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" -msgstr "" +msgstr "Има" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" -msgstr "" +msgstr "Много" #: editor/plugins/theme_editor_plugin.cpp msgid "Disabled LineEdit" @@ -7869,15 +7878,15 @@ msgstr "Заключено текстово поле" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" -msgstr "" +msgstr "Раздел 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" -msgstr "" +msgstr "Раздел 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" -msgstr "" +msgstr "Раздел 3" #: editor/plugins/theme_editor_plugin.cpp msgid "Editable Item" @@ -7885,32 +7894,32 @@ msgstr "Редактируем елемент" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" -msgstr "" +msgstr "Поддърво" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" -msgstr "" +msgstr "Има,Много,Опции" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "" +msgstr "Тип на данните:" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" -msgstr "" +msgstr "Иконка" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" -msgstr "" +msgstr "Стил" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" -msgstr "" +msgstr "Шрифт" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" -msgstr "" +msgstr "Цват" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" @@ -7918,11 +7927,11 @@ msgstr "Файл с тема" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" -msgstr "" +msgstr "Изтриване на избраното" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" -msgstr "" +msgstr "Поправка на неправилните плочки" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -9661,6 +9670,11 @@ msgid "Projects" msgstr "Проекти" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Зареждане…" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 53a1d59aa3..03e3d0388a 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-01 20:53+0000\n" +"PO-Revision-Date: 2021-02-15 10:51+0000\n" "Last-Translator: Mokarrom Hossain <mhb2016.bzs@gmail.com>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" @@ -439,14 +439,12 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "ট্র্যাক Spatial টাইপের নয়, কী সন্নিবেশ করতে পারে না" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "রুপান্তরের ধরণ" +msgstr "ট্রান্সফর্ম ট্র্যাক কী যুক্ত করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "অ্যানিমেশন (Anim) ট্র্যাক যোগ করুন" +msgstr "ট্র্যাক কী যুক্ত করুন" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -514,11 +512,11 @@ msgstr "অ্যানিমেশন তৈরি এবং সম্পাদ #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "Tree মধ্যে নির্বাচিত নোডগুলি থেকে কেবল ট্র্যাকগুলি দেখান।" #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "" +msgstr "নোড দ্বারা গ্রুপ ট্র্যাক করুন বা তাদের সরল তালিকা হিসাবে প্রদর্শন করুন।" #: editor/animation_track_editor.cpp msgid "Snap:" @@ -552,9 +550,8 @@ msgid "Animation properties." msgstr "অ্যানিমেশন বৈশিষ্ট্য।" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Copy Tracks" -msgstr "মানসমূহ প্রতিলিপি/কপি করুন" +msgstr "ট্র্যাকগুলি অনুলিপি করুন" #: editor/animation_track_editor.cpp msgid "Scale Selection" @@ -598,7 +595,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "বেজিয়ার কার্ভ ব্যবহার করুন" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -645,9 +642,8 @@ msgid "Scale Ratio:" msgstr "স্কেল/মাপের অনুপাত:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select Tracks to Copy" -msgstr "গুণাগুণ/বৈশিষ্ট্য বাছাই করুন" +msgstr "গুণাগুণ/বৈশিষ্ট্য copy করুন" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp @@ -3283,6 +3279,25 @@ msgstr "একটি স্ক্রিপ্ট খুলুন এবং চ #: editor/editor_node.cpp #, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"নিম্নোক্ত ফাইলসমূহ ডিস্কে নতুনতর।\n" +"কোন সিধান্তটি নেয়া উচিত হবে?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "রিলোড" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "পুনঃসংরক্ষণ" + +#: editor/editor_node.cpp +#, fuzzy msgid "New Inherited" msgstr "নতুন উত্তরাধিকারী দৃশ্য..." @@ -7463,16 +7478,6 @@ msgstr "" "নিম্নোক্ত ফাইলসমূহ ডিস্কে নতুনতর।\n" "কোন সিধান্তটি নেয়া উচিত হবে?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "রিলোড" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "পুনঃসংরক্ষণ" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "ডিবাগার" @@ -10615,6 +10620,11 @@ msgid "Projects" msgstr "নতুন প্রকল্প" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "মিরর রিট্রাইভ করা হচ্ছে, দযা করে অপেক্ষা করুন..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/br.po b/editor/translations/br.po index 94fec8b3b1..0b056dd9ed 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -2998,6 +2998,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6750,16 +6766,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9598,6 +9604,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index c728113731..568e373a6a 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -3166,6 +3166,25 @@ msgid "Open & Run a Script" msgstr "Obre i Executa un Script" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"El disc conté versions més recents dels fitxer següents. \n" +"Quina acció voleu seguir?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Torna a Carregar" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Torna a Desar" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Nou Heretat" @@ -7124,16 +7143,6 @@ msgstr "" "El disc conté versions més recents dels fitxer següents. \n" "Quina acció voleu seguir?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Torna a Carregar" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Torna a Desar" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Depurador" @@ -10297,6 +10306,11 @@ msgstr "Projecte" #: editor/project_manager.cpp #, fuzzy +msgid "Loading, please wait..." +msgstr "S'estan buscant rèpliques..." + +#: editor/project_manager.cpp +#, fuzzy msgid "Last Modified" msgstr "Última modificació" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index c3be08c016..04eb87654d 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -3139,6 +3139,25 @@ msgid "Open & Run a Script" msgstr "Otevřít a spustit skript" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Následující soubory mají novější verzi na disku.\n" +"Jaká akce se má vykonat?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Znovu načíst" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Znovu uložit" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Nové zděděné" @@ -6994,16 +7013,6 @@ msgstr "" "Následující soubory mají novější verzi na disku.\n" "Jaká akce se má vykonat?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Znovu načíst" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Znovu uložit" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Ladicí program" @@ -9995,6 +10004,11 @@ msgid "Projects" msgstr "Projekty" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Získávání zrcadel, prosím čekejte..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Datum modifikace" diff --git a/editor/translations/da.po b/editor/translations/da.po index 2231930b01..8569251e55 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -3240,6 +3240,23 @@ msgid "Open & Run a Script" msgstr "Åben & Kør et Script" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "De følgende filer kunne ikke trækkes ud af pakken:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Ny Arved" @@ -7233,16 +7250,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -10253,6 +10260,11 @@ msgid "Projects" msgstr "Projekt" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Henter spejle, vent venligst ..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/de.po b/editor/translations/de.po index 79b57dac4e..abb61ade0d 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -62,11 +62,12 @@ # Patric Wust <patric.wust@gmx.de>, 2020. # Jonathan Hassel <jonathan.hassel@icloud.com>, 2020. # Artur Schönfeld <schoenfeld.artur@ymail.com>, 2020. +# kidinashell <kidinashell@protonmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-16 01:28+0000\n" +"PO-Revision-Date: 2021-02-07 05:50+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -3215,6 +3216,25 @@ msgid "Open & Run a Script" msgstr "Skript öffnen und ausführen" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Die folgenden Dateien wurden im Dateisystem verändert.\n" +"Wie soll weiter vorgegangen werden?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Neu laden" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Erneut speichern" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Neu Geerbte" @@ -7095,16 +7115,6 @@ msgstr "" "Die folgenden Dateien wurden im Dateisystem verändert.\n" "Wie soll weiter vorgegangen werden?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Neu laden" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Erneut speichern" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debugger" @@ -7426,9 +7436,8 @@ msgid "Yaw" msgstr "Gieren" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Größe: " +msgstr "Größe" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -10128,6 +10137,11 @@ msgid "Projects" msgstr "Projekte" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Mirrors werden geladen, bitte warten..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Zuletzt bearbeitet" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 5c298ea575..bda182e494 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -2976,6 +2976,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6728,16 +6744,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9576,6 +9582,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index abbfbaedfc..5fb433a3cb 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -10,12 +10,13 @@ # pandektis <pandektis@gmail.com>, 2020. # KostasMSC <kargyris@athtech.gr>, 2020. # lawfulRobot <czavantias@gmail.com>, 2020. +# Michalis <michalisntovas@yahoo.gr>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-09-30 12:32+0000\n" -"Last-Translator: lawfulRobot <czavantias@gmail.com>\n" +"PO-Revision-Date: 2021-02-15 10:51+0000\n" +"Last-Translator: Michalis <michalisntovas@yahoo.gr>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" "Language: el\n" @@ -23,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.3-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1878,7 +1879,7 @@ msgstr "Αποθήκευση αρχείου" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "Πήγαινε πίσω" +msgstr "Επιστροφή" #: editor/editor_file_dialog.cpp msgid "Go Forward" @@ -3158,6 +3159,25 @@ msgid "Open & Run a Script" msgstr "Άνοιξε & Τρέξε μία δέσμη ενεργειών" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Τα ακόλουθα αρχεία είναι νεότερα στον δίσκο.\n" +"Τι δράση να ληφθεί;:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Επαναφόρτωση" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Επαναποθήκευση" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Νέα κληρονομημένη" @@ -3905,7 +3925,7 @@ msgstr "Αντικατάσταση..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "Ακύρωση" +msgstr "Άκυρο" #: editor/find_in_files.cpp msgid "Find: " @@ -7015,7 +7035,7 @@ msgstr "Διακοπή" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" -msgstr "Συνέχιση" +msgstr "Συνέχεια" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" @@ -7053,16 +7073,6 @@ msgstr "" "Τα ακόλουθα αρχεία είναι νεότερα στον δίσκο.\n" "Τι δράση να ληφθεί;:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Επαναφόρτωση" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Επαναποθήκευση" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Αποσφαλματωτής" @@ -10086,6 +10096,11 @@ msgid "Projects" msgstr "Έργα" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Ανάκτηση δεδοένων κατοπτρισμού, παρακαλώ περιμένετε..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Τελευταία Τροποποιημένα" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 64b727be90..a485cca645 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -3075,6 +3075,22 @@ msgid "Open & Run a Script" msgstr "Malfermi & ruli skripto" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6858,16 +6874,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9731,6 +9737,10 @@ msgid "Projects" msgstr "Projektoj" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Last Modified" msgstr "Modifita" diff --git a/editor/translations/es.po b/editor/translations/es.po index c6f5ff06d7..e9617793bb 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -18,7 +18,7 @@ # Jose Maria Martinez <josemar1992@hotmail.com>, 2018. # Juan Quiroga <juanquiroga9@gmail.com>, 2017. # Kiji Pixel <raccoon.fella@gmail.com>, 2017. -# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019, 2020. +# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019, 2020, 2021. # Lonsfor <lotharw@protonmail.com>, 2017-2018. # Mario Nachbaur <manachbaur@gmail.com>, 2018. # Oscar Carballal <oscar.carballal@protonmail.com>, 2017-2018. @@ -58,12 +58,13 @@ # Ricardo Pérez <ricpelo@gmail.com>, 2021. # A <kaieltroll@gmail.com>, 2021. # Lucasdelpiero <lucasdelpiero98@gmail.com>, 2021. +# SteamGoblin <SteamGoblin860@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-16 01:29+0000\n" -"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" +"PO-Revision-Date: 2021-02-15 10:51+0000\n" +"Last-Translator: SteamGoblin <SteamGoblin860@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -3214,6 +3215,25 @@ msgid "Open & Run a Script" msgstr "Abrir y Ejecutar un Script" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Los siguientes archivos son nuevos en disco.\n" +"¿Qué es lo que quieres hacer?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Recargar" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Volver a Guardar" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Nueva Escena Heredada" @@ -7100,16 +7120,6 @@ msgstr "" "Los siguientes archivos son nuevos en disco.\n" "¿Qué es lo que quieres hacer?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Recargar" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Volver a Guardar" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Depurador" @@ -7426,12 +7436,11 @@ msgstr "Altura" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "Yaw" +msgstr "Guiñada" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Tamaño: " +msgstr "Tamaño" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -10126,6 +10135,11 @@ msgid "Projects" msgstr "Proyectos" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Obteniendo mirrors, por favor espera..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Ultima Modificación" @@ -12772,7 +12786,7 @@ msgstr "ARVROrigin requiere un nodo hijo ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "Encontrar mallas y luces" +msgstr "Encontrando mallas y luces" #: scene/3d/baked_lightmap.cpp msgid "Preparing geometry (%d/%d)" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 4f32171d5f..89a9b0778e 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -21,7 +21,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-29 19:32+0000\n" +"PO-Revision-Date: 2021-02-05 23:44+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -3169,6 +3169,25 @@ msgid "Open & Run a Script" msgstr "Abrir y Correr un Script" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Los siguientes archivos son nuevos en disco.\n" +"¿Qué acción se debería tomar?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Volver a Cargar" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Volver a Guardar" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Nuevo Heredado" @@ -7048,16 +7067,6 @@ msgstr "" "Los siguientes archivos son nuevos en disco.\n" "¿Qué acción se debería tomar?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Volver a Cargar" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Volver a Guardar" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Depurador" @@ -7377,9 +7386,8 @@ msgid "Yaw" msgstr "Yaw" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Tamaño: " +msgstr "Tamaño" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -10073,6 +10081,11 @@ msgid "Projects" msgstr "Proyectos" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Recuperando mirrors, esperá, por favor..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Ultima Modificación" diff --git a/editor/translations/et.po b/editor/translations/et.po index d0eb9f05e4..3babd690d9 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -3030,6 +3030,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6782,16 +6798,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Siluja" @@ -9639,6 +9645,10 @@ msgid "Projects" msgstr "Projektid" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index f5557a0f3c..3cd7a78f25 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -2991,6 +2991,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6750,16 +6766,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9602,6 +9608,13 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "" +"Fitxategiak arakatzen,\n" +"Itxaron mesedez..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 7445611ef2..a6b5b83312 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -3046,6 +3046,23 @@ msgid "Open & Run a Script" msgstr "گشودن و اجرای یک اسکریپت" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "استخراج پرونده های زیر از بسته بندی انجام نشد:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "وارث جدید" @@ -7028,16 +7045,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -10063,6 +10070,11 @@ msgid "Projects" msgstr "طرح ها" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "بارگیری" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 765ce4810c..2768e46e1b 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-21 11:57+0000\n" +"PO-Revision-Date: 2021-02-05 23:44+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -3129,6 +3129,25 @@ msgid "Open & Run a Script" msgstr "Avaa ja suorita skripti" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Seuraavat tiedostot ovat uudempia levyllä.\n" +"Mikä toimenpide tulisi suorittaa?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Lataa uudelleen" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Tallenna uudelleen" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Uusi peritty skene" @@ -6999,16 +7018,6 @@ msgstr "" "Seuraavat tiedostot ovat uudempia levyllä.\n" "Mikä toimenpide tulisi suorittaa?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Lataa uudelleen" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Tallenna uudelleen" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debuggeri" @@ -7327,9 +7336,8 @@ msgid "Yaw" msgstr "Käännös (yaw)" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Koko: " +msgstr "Koko" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -10014,6 +10022,11 @@ msgid "Projects" msgstr "Projektit" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Noudetaan peilipalvelimia, hetkinen..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Viimeksi muutettu" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index ef79d29343..40dc021b75 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -2992,6 +2992,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6750,16 +6766,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9602,6 +9608,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 4493eff913..a0ac83396b 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -3239,6 +3239,24 @@ msgid "Open & Run a Script" msgstr "Ouvrir et exécuter un script" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Les fichiers suivants sont plus récents sur le disque.\n" +"Quelle action doit être prise ?" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Recharger" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Ré-enregistrer" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Nouveau hérité" @@ -7133,16 +7151,6 @@ msgstr "" "Les fichiers suivants sont plus récents sur le disque.\n" "Quelle action doit être prise ? :" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Recharger" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Ré-enregistrer" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Débogueur" @@ -10170,6 +10178,10 @@ msgid "Projects" msgstr "Projets" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "Chargement en cours, veuillez patienter..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Dernière modification" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 206dad7441..2e97bc49ee 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -2986,6 +2986,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6744,16 +6760,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9597,6 +9603,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/gl.po b/editor/translations/gl.po index c3efe67d46..8a4250e00e 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -1,13 +1,14 @@ -# LANGUAGE translation of the Godot Engine editor. +# Galician translation of the Godot Engine editor. # Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Andy Barcia <andybarcia4@gmail.com>, 2021. +# PokeGalaico <abloodyfreaks@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2021-02-05 09:20+0000\n" +"PO-Revision-Date: 2021-02-15 10:51+0000\n" "Last-Translator: Andy Barcia <andybarcia4@gmail.com>\n" "Language-Team: Galician <https://hosted.weblate.org/projects/godot-engine/" "godot/gl/>\n" @@ -237,7 +238,7 @@ msgstr "Clips de Audio:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Clips de Animación:" #: editor/animation_track_editor.cpp msgid "Change Track Path" @@ -281,7 +282,7 @@ msgstr "Discreto" #: editor/animation_track_editor.cpp msgid "Trigger" -msgstr "" +msgstr "Detonante (Trigger)" #: editor/animation_track_editor.cpp msgid "Capture" @@ -514,7 +515,7 @@ msgstr "Agrupar pistas por nodo ou mostralas coma unha simple lista." #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "" +msgstr "Axuste de Cuadrícula:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -658,11 +659,11 @@ msgstr "Engadir Clip de Pista de Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Cambiar Inicio do Clip na Pista de Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Cambiar Final do Clip na Pista de Audio" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -959,11 +960,11 @@ msgstr "Descrición:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "" +msgstr "Buscar Substitución Para:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "Dependencias De:" #: editor/dependency_editor.cpp msgid "" @@ -971,7 +972,7 @@ msgid "" "Changes will only take effect when reloaded." msgstr "" "A escena '%s' agora mesmo está sendo editada.\n" -"Os cambios so terán efecto cando sexa recargada." +"Os cambios só terán efecto cando sexa recargada." #: editor/dependency_editor.cpp msgid "" @@ -979,7 +980,7 @@ msgid "" "Changes will only take effect when reloaded." msgstr "" "O recurso '%s' agora mesmo está sendo usado.\n" -"Os cambios so terán efecto cando sexa recargado." +"Os cambios só terán efecto cando sexa recargado." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -1001,7 +1002,7 @@ msgstr "Dependencias:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "Corrixir Erros" #: editor/dependency_editor.cpp msgid "Dependency Editor" @@ -1101,7 +1102,7 @@ msgstr "É Dono de" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "" +msgstr "Recursos Sen Dono Explícito:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" @@ -1444,15 +1445,15 @@ msgstr "Non debe coincidir co nome dunha constante global xa existente." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "" +msgstr "Unha palabra clave non pode usarse como nome dun AutoCargador." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "" +msgstr "Xa existe un AutoCargador nomeado '%s'!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "" +msgstr "Renomear AutoCargador" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" @@ -1460,11 +1461,11 @@ msgstr "" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "" +msgstr "Mover AutoCargador" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "" +msgstr "Eliminar AutoCargador" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" @@ -1472,15 +1473,15 @@ msgstr "Activar" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" -msgstr "" +msgstr "Reordenar AutoCargadores" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "Non se puido engadir AutoCargador:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "" +msgstr "Engadir AutoCargador" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp @@ -1559,7 +1560,7 @@ msgstr "Elixir" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "" +msgstr "Gardando Arquivo:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" @@ -1660,77 +1661,78 @@ msgstr "Biblioteca de Assets" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" -msgstr "" +msgstr "Edición de Árbore de Escenas" #: editor/editor_feature_profile.cpp msgid "Node Dock" -msgstr "" +msgstr "Panel de Nodos" #: editor/editor_feature_profile.cpp msgid "FileSystem Dock" -msgstr "" +msgstr "Panel de Sistema de Arquivos" #: editor/editor_feature_profile.cpp msgid "Import Dock" -msgstr "" +msgstr "Panel de Importación" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" -msgstr "" +msgstr "Eliminar perfil '%s'? (non se pode deshacer)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" +msgstr "Un perfil debe ter un nome de arquivo válido, e non pode conter '.'" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." -msgstr "" +msgstr "Un perfil con este nome xa existe." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" -msgstr "" +msgstr "(Editor Desactivado, Propiedades Desactivadas)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" -msgstr "" +msgstr "(Propiedades Desactivadas)" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" -msgstr "" +msgstr "(Editor Desactivado)" #: editor/editor_feature_profile.cpp msgid "Class Options:" -msgstr "" +msgstr "Opcións de Clase:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" -msgstr "" +msgstr "Activar o Editor Contextual" #: editor/editor_feature_profile.cpp msgid "Enabled Properties:" -msgstr "" +msgstr "Propiedades Activadas:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" -msgstr "" +msgstr "Características Activadas:" #: editor/editor_feature_profile.cpp msgid "Enabled Classes:" -msgstr "" +msgstr "Clases Activadas:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "" +msgstr "O formato '%s' do arquivo non é válido, a importación foi cancelada." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" +"O perfil '%s' xa existe. Elimínao antes de importar; importación abortada." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." -msgstr "" +msgstr "Erro gardando o perfil á ruta: '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" @@ -1738,151 +1740,152 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "Current Profile:" -msgstr "" +msgstr "Perfil Actual:" #: editor/editor_feature_profile.cpp msgid "Make Current" -msgstr "" +msgstr "Convertelo no Actual" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" -msgstr "" +msgstr "Novo" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "" +msgstr "Importación" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" -msgstr "" +msgstr "Exportación" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" -msgstr "" +msgstr "Perfils Dispoñibles:" #: editor/editor_feature_profile.cpp msgid "Class Options" -msgstr "" +msgstr "Opcións de Clase" #: editor/editor_feature_profile.cpp msgid "New profile name:" -msgstr "" +msgstr "Nome do novo perfil:" #: editor/editor_feature_profile.cpp msgid "Erase Profile" -msgstr "" +msgstr "Eliminar Perfil" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" -msgstr "" +msgstr "Perfil de Características de Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" -msgstr "" +msgstr "Importar Perfil(s)" #: editor/editor_feature_profile.cpp msgid "Export Profile" -msgstr "" +msgstr "Exportar Perfil" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "" +msgstr "Administrar Perfils de Características de Godot" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "" +msgstr "Seleccionar Cartafol Actual" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "" +msgstr "O arquivo xa existe ¿Queres sobreescribilo?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" -msgstr "" +msgstr "Seleccionar Este Cartafol" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "" +msgstr "Copiar Ruta" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" -msgstr "" +msgstr "Abrir no Explorador de Arquivos" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" -msgstr "" +msgstr "Amosar no Explorador de Arquivos" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." -msgstr "" +msgstr "Novo Cartafol..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" -msgstr "" +msgstr "Actualizar" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "Todos Recoñecidos" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" -msgstr "" +msgstr "Todos os Arquivos (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "" +msgstr "Abrir un Arquivo" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "" +msgstr "Abrir Arquivo(s)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "" +msgstr "Abrir un Directorio" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "" +msgstr "Abrir un Arquivo ou Directorio" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" -msgstr "" +msgstr "Gardar" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" -msgstr "" +msgstr "Gardar un Arquivo" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "" +msgstr "Retroceder" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "" +msgstr "Avanzar" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "" +msgstr "Subir" #: editor/editor_file_dialog.cpp +#, fuzzy msgid "Toggle Hidden Files" -msgstr "" +msgstr "Amosar/Ocultar Arquivos Ocultos" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "Act./Desact. Favorito" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "" +msgstr "Act./Desact. Modo" #: editor/editor_file_dialog.cpp msgid "Focus Path" @@ -1890,61 +1893,61 @@ msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "" +msgstr "Subir Favorito" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "" +msgstr "Baixar Favorito" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." -msgstr "" +msgstr "Ir ao cartafol anterior." #: editor/editor_file_dialog.cpp msgid "Go to next folder." -msgstr "" +msgstr "Ir ao cartafol seguinte." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." -msgstr "" +msgstr "Ir ao cartafol padre." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." -msgstr "" +msgstr "Actualizar Arquivos." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "" +msgstr "Quitar cartafol actual de favoritos." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." -msgstr "" +msgstr "Amosar/Ocultar arquivos ocultos." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "" +msgstr "Ver elementos coma unha cuadrícula de miniaturas." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "" +msgstr "Ver elementos coma unha lista." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "" +msgstr "Directorios e Arquivos:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" -msgstr "" +msgstr "Vista Previa:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" -msgstr "" +msgstr "Arquivo:" #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "" +msgstr "Escanear Fontes" #: editor/editor_file_system.cpp msgid "" @@ -1954,52 +1957,53 @@ msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "" +msgstr "(Re)Importando Assets" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" -msgstr "" +msgstr "Superior" #: editor/editor_help.cpp msgid "Class:" -msgstr "" +msgstr "Clase:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "" +msgstr "Herda de:" #: editor/editor_help.cpp msgid "Inherited by:" -msgstr "" +msgstr "Herdado de:" #: editor/editor_help.cpp msgid "Description" -msgstr "" +msgstr "Descrición" #: editor/editor_help.cpp msgid "Online Tutorials" -msgstr "" +msgstr "Tutoriales en liña" #: editor/editor_help.cpp msgid "Properties" -msgstr "" +msgstr "Propiedades" #: editor/editor_help.cpp msgid "override:" -msgstr "" +msgstr "sobrescribir:" #: editor/editor_help.cpp msgid "default:" -msgstr "" +msgstr "por defecto:" #: editor/editor_help.cpp msgid "Methods" -msgstr "" +msgstr "Métodos" #: editor/editor_help.cpp +#, fuzzy msgid "Theme Properties" -msgstr "" +msgstr "Propiedades do Tema" #: editor/editor_help.cpp msgid "Enumerations" @@ -2007,120 +2011,124 @@ msgstr "" #: editor/editor_help.cpp msgid "Constants" -msgstr "" +msgstr "Constantes" #: editor/editor_help.cpp msgid "Property Descriptions" -msgstr "" +msgstr "Descrición de Propiedades" #: editor/editor_help.cpp msgid "(value)" -msgstr "" +msgstr "(valor)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Actualmente non hai unha descripción desta propiedade. Axúdanos [color=" +"$color][url=$url]contribuíndo cunha descripción[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "" +msgstr "Descrición de Métodos" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Actualmente non hai unha descripción deste método. Axúdanos [color=$color]" +"[url=$url]contribuíndo cunha descripción[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "" +msgstr "Buscar na Axuda" #: editor/editor_help_search.cpp msgid "Case Sensitive" -msgstr "" +msgstr "Distinguir Maíusculas e Minúsculas" #: editor/editor_help_search.cpp msgid "Show Hierarchy" -msgstr "" +msgstr "Amosar Xerarquía" #: editor/editor_help_search.cpp msgid "Display All" -msgstr "" +msgstr "Amosar Todo" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "" +msgstr "Só Clases" #: editor/editor_help_search.cpp msgid "Methods Only" -msgstr "" +msgstr "Só Métodos" #: editor/editor_help_search.cpp msgid "Signals Only" -msgstr "" +msgstr "Só Sinais" #: editor/editor_help_search.cpp msgid "Constants Only" -msgstr "" +msgstr "Só Constantes" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "" +msgstr "Só Propiedades" #: editor/editor_help_search.cpp msgid "Theme Properties Only" -msgstr "" +msgstr "Só Propiedades de Temas" #: editor/editor_help_search.cpp msgid "Member Type" -msgstr "" +msgstr "Tipo do Membro" #: editor/editor_help_search.cpp msgid "Class" -msgstr "" +msgstr "Clase" #: editor/editor_help_search.cpp msgid "Method" -msgstr "" +msgstr "Método" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" -msgstr "" +msgstr "Sinal" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "" +msgstr "Constante" #: editor/editor_help_search.cpp msgid "Property" -msgstr "" +msgstr "Propiedade" #: editor/editor_help_search.cpp msgid "Theme Property" -msgstr "" +msgstr "Propiedade de Temas" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "Propiedade:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "Establecer" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "Establecer Varios:" #: editor/editor_log.cpp msgid "Output:" -msgstr "" +msgstr "Saída:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" -msgstr "" +msgstr "Copiar Selección" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp @@ -2130,144 +2138,152 @@ msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" -msgstr "" +msgstr "Limpar" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "" +msgstr "Limpar Saída" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" -msgstr "" +msgstr "Deter" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "Iniciar" #: editor/editor_network_profiler.cpp msgid "%s/s" -msgstr "" +msgstr "%s/s" #: editor/editor_network_profiler.cpp msgid "Down" -msgstr "" +msgstr "Baixada" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "" +msgstr "Subida" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" -msgstr "" +msgstr "Nodo" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC Entrante" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET Entrante" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "RPC Saínte" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "RSET Saínte" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Nova Xanela" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Os recursos importados non se poden gardar." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "Vale" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "" +msgstr "Erro gardando o recurso!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Este recurso non pode gardarse porque non pertence á escena actual. Primero " +"fágao único." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "" +msgstr "Gardar Recurso Como..." #: editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "" +msgstr "Non se puido abrir o arquivo para escritura:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "" +msgstr "O formato do arquivo solicitado é descoñecido:" #: editor/editor_node.cpp msgid "Error while saving." -msgstr "" +msgstr "Erro ao gardar." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" +"Non se puido abrir '%s'. Pode ser que o arquivo fose movido ou eliminado." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "" +msgstr "Erro ao analizar sintacticamente '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "" +msgstr "Fin de arquivo inesperado en '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "Non se encontrou '%s' ou as súas dependencias." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "" +msgstr "Erro ao cargar '%s'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "" +msgstr "Gardando Escena" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "" +msgstr "Analizando" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "Creando Miniatura" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "" +msgstr "Esta operación non pode realizarse sen un nodo raíz." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Esta escena non pode gardarse porque hai unha relación de instanciación " +"cíclica con outra escena.\n" +"Por favor, solucione o problema e inténteo de novo." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" +"Non se puido gardar a escena. Posiblemente as dependencias (instancias ou " +"herenzas) non puideron satisfacerse." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Non se pode sobreescribir escena que sigue aberta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2290,6 +2306,9 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Produciuse un erro mentres se trataba de gardar a disposición das ventás do " +"editor.\n" +"Asegúrese de que o cartafol do editor ten dereitos de escritura." #: editor/editor_node.cpp msgid "" @@ -2297,14 +2316,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"A disposición por defecto do editor foi sobreescrita.\n" +"Para devolver a disposición por defecto a súa configuración orixinal, usa a " +"opción 'Eliminar Disposición' e elimina a Disposición por defecto." #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "Nome de disposición non encontrada!" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." -msgstr "" +msgstr "Restableceuse a disposición por defecto aos seus valores orixinais." #: editor/editor_node.cpp msgid "" @@ -2312,18 +2334,25 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Este recurso pertence a unha escena importada, polo que non é editable.\n" +"Por favor; lea a documentación referente a importación de escenas para " +"entender o fluxo de traballo." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" +"Este recurso pertence a unha escena instanciada ou herdada.\n" +"Os cambios que lle faga non se gardarán cando garde a escena actual." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" +"Este recurso foi importado, polo que non é editable. Cambia a súa " +"configuración no panel de importación, e reimportao." #: editor/editor_node.cpp msgid "" @@ -2332,6 +2361,10 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Esta escena foi importada, polo que cambios na escena non serán gardados.\n" +"Instanciala ou herdala permitirá facerlle cambios permanentes.\n" +"Por favor, lea a documentación referente a importación de escenas para " +"entender o fluxo de traballo." #: editor/editor_node.cpp msgid "" @@ -2339,70 +2372,74 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"Este é un obxecto remoto, polo que os cambios que lle faga non serán " +"permanentes.\n" +"Por favor; lea a documentación referente a depuración para entender o fluxo " +"de traballo." #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "" +msgstr "Non hai unha escena definida para executar." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Garda a escena antes de executala..." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "" +msgstr "Non se puido iniciar subproceso!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" -msgstr "" +msgstr "Abrir Escena" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "Abrir Escena Base" #: editor/editor_node.cpp msgid "Quick Open..." -msgstr "" +msgstr "Apertura Rápida..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "" +msgstr "Apertura Rápida de Escena..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "" +msgstr "Apertura Rápida de Script..." #: editor/editor_node.cpp msgid "Save & Close" -msgstr "" +msgstr "Gardar e Pechar" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "" +msgstr "Gardar os cambios de '%s' antes de pechar?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "" +msgstr "Gardado(s) %s recurso(s) modificado(s)." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Necesítase un nodo raíz para gardar a escena." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "" +msgstr "Gardar Escena Como..." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "" +msgstr "Esta operación non pode realizarse se unha escena." #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "Exportar Biblioteca de Mallas" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." -msgstr "" +msgstr "Esta operación non pode realizarse sen un nodo raíz." #: editor/editor_node.cpp msgid "Export Tile Set" @@ -2410,122 +2447,144 @@ msgstr "" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." -msgstr "" +msgstr "Esta operación non pode realizarse sen un nodo seleccionado." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "" +msgstr "Escena actual non gardada ¿Abrir de todos os modos?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "" +msgstr "Non se pode volver a cargar unha escena que nunca foi gardada." #: editor/editor_node.cpp msgid "Reload Saved Scene" -msgstr "" +msgstr "Recargar Escena Gardada" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"A escena actual ten cambios non gardados.\n" +"Quere volver a cargar a escena cargada de todos os modos? Esta acción non se " +"pode deshacer." #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "" +msgstr "Execución Rápida de Escena..." #: editor/editor_node.cpp msgid "Quit" -msgstr "" +msgstr "Saír" #: editor/editor_node.cpp msgid "Yes" -msgstr "" +msgstr "Si" #: editor/editor_node.cpp msgid "Exit the editor?" -msgstr "" +msgstr "Saír do editor?" #: editor/editor_node.cpp msgid "Open Project Manager?" -msgstr "" +msgstr "Abrir o Administrador de Proxectos?" #: editor/editor_node.cpp msgid "Save & Quit" -msgstr "" +msgstr "Gardar e Saír" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" -msgstr "" +msgstr "Gardar os cambios nas seguintes escenas antes de saír?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" +"Gardar os cambios nas seguintes escenas antes de abrir o Administrador de " +"Proxectos?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" +"Esta opción está anticuada. As situacións nas que a actualización debe ser " +"forzada agora considéranse un erro. Por favor, repórtao." #: editor/editor_node.cpp msgid "Pick a Main Scene" -msgstr "" +msgstr "Elexir unha Escena Principal" #: editor/editor_node.cpp msgid "Close Scene" -msgstr "" +msgstr "Pechar Escena" #: editor/editor_node.cpp msgid "Reopen Closed Scene" -msgstr "" +msgstr "Reabrir Escena Pechada" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" +"Non se puido activar a característica adicional (Plugin): Fallou a análise " +"sintáctica da configuración de '%s'." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" +"Non se puido encontrar o campo do Script na característica adicional " +"(Plugin) en 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "" +"Non se puido cargar Script de característica adicional (Addon) na ruta: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"Non se puido cargar Script de característica adicional (Addon) na ruta: " +"'%s'. Parece que hai un erro no código; por favor, comproba a sintaxe." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"Non se puido cargar o Script da característica adicional (Plugin): O tipo " +"base de %s non é EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" +"Non se puido cargar Script de característica adicional (Addon) na ruta: " +"'%s'. O script non está en modo ferramenta (tool)." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" +"A escena '%s' foi automáticamente importada, polo que non pode modificarse.\n" +"Para facerlle cambios pódese crear unha nova escena herdada." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"Erro cargando a escena: debe estar dentro da ruta do proxecto. Usa \"Importar" +"\" para abrir a escena, e despois gardala dentro da ruta do proxecto." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "A escena '%s' ten dependencias rotas:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" -msgstr "" +msgstr "Limpar Escenas Recentes" #: editor/editor_node.cpp msgid "" @@ -2533,6 +2592,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Nunca se definiu unha escena principal. Seleccionar unha?\n" +"Podes cambialo despois na \"Configuración do Proxecto\", na categoría " +"\"Aplicación\"." #: editor/editor_node.cpp msgid "" @@ -2540,6 +2602,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"A escena seleccionada '%s' non existe. Seleccionar unha válida?\n" +"Podes cambiala despois en \"Configuración do Proxecto\" na categoría " +"\"aplicación\"." #: editor/editor_node.cpp msgid "" @@ -2547,48 +2612,52 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"A escena seleccionada '%s' non é un arquivo de escenas. Seleccionar un " +"arquivo válido?\n" +"Podes cambialo despois en \"Configuración do Proxecto\" na categoría " +"\"aplicación\"." #: editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "Gardar Disposición" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "Eliminar Dispoción" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "" +msgstr "Por Defecto" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" -msgstr "" +msgstr "Amosar no Sistema de Arquivos" #: editor/editor_node.cpp msgid "Play This Scene" -msgstr "" +msgstr "Reproducir Esta Escena" #: editor/editor_node.cpp msgid "Close Tab" -msgstr "" +msgstr "Pechar Pestana" #: editor/editor_node.cpp msgid "Undo Close Tab" -msgstr "" +msgstr "Desfacer Pechar Pestana" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "" +msgstr "Pechar Outras Pestanas" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "Pechar Pestanas á Dereita" #: editor/editor_node.cpp msgid "Close All Tabs" -msgstr "" +msgstr "Pechar Todas as Pestanas" #: editor/editor_node.cpp msgid "Switch Scene Tab" @@ -2596,87 +2665,87 @@ msgstr "" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "" +msgstr "%d arquivos ou cartafois máis" #: editor/editor_node.cpp msgid "%d more folders" -msgstr "" +msgstr "%d cartafois máis" #: editor/editor_node.cpp msgid "%d more files" -msgstr "" +msgstr "%d arquivos máis" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "" +msgstr "Posición do Panel" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "Modo Sen Distraccións" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "Act./Desact. modo sen distraccións." #: editor/editor_node.cpp msgid "Add a new scene." -msgstr "" +msgstr "Engadir unha nova escena." #: editor/editor_node.cpp msgid "Scene" -msgstr "" +msgstr "Escena" #: editor/editor_node.cpp msgid "Go to previously opened scene." -msgstr "" +msgstr "Ir á escena aberta previamente." #: editor/editor_node.cpp msgid "Copy Text" -msgstr "" +msgstr "Copiar Texto" #: editor/editor_node.cpp msgid "Next tab" -msgstr "" +msgstr "Seguinte pestana" #: editor/editor_node.cpp msgid "Previous tab" -msgstr "" +msgstr "Anterior Pestana" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "" +msgstr "Filtrar Arquivos..." #: editor/editor_node.cpp msgid "Operations with scene files." -msgstr "" +msgstr "Operacións con arquivos de escenas." #: editor/editor_node.cpp msgid "New Scene" -msgstr "" +msgstr "Nova Escena" #: editor/editor_node.cpp msgid "New Inherited Scene..." -msgstr "" +msgstr "Nova Escena Herdada..." #: editor/editor_node.cpp msgid "Open Scene..." -msgstr "" +msgstr "Abrir Escena..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "" +msgstr "Abrir Recente" #: editor/editor_node.cpp msgid "Save Scene" -msgstr "" +msgstr "Gardar Escena" #: editor/editor_node.cpp msgid "Save All Scenes" -msgstr "" +msgstr "Gardar Todas as Escenas" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "" +msgstr "Converter a..." #: editor/editor_node.cpp msgid "MeshLibrary..." @@ -2689,41 +2758,41 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" -msgstr "" +msgstr "Desfacer" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "" +msgstr "Refacer" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "" +msgstr "Ferramentas varias do proxecto ou escena." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Project" -msgstr "" +msgstr "Proxecto" #: editor/editor_node.cpp msgid "Project Settings..." -msgstr "" +msgstr "Axustes do Proxecto..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" -msgstr "" +msgstr "Control de Versións" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "" +msgstr "Configurar Control de Versións" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "" +msgstr "Desactivar Control de Versións" #: editor/editor_node.cpp msgid "Export..." -msgstr "" +msgstr "Exportar..." #: editor/editor_node.cpp msgid "Install Android Build Template..." @@ -2731,28 +2800,28 @@ msgstr "" #: editor/editor_node.cpp msgid "Open Project Data Folder" -msgstr "" +msgstr "Abrir Cartafol de Datos do Proxecto" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" -msgstr "" +msgstr "Ferramentas" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." -msgstr "" +msgstr "Explorador de Recursos Orfos..." #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "" +msgstr "Saír á Lista de Proxectos" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" -msgstr "" +msgstr "Depuración" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "" +msgstr "Exportar con Depuración Remota" #: editor/editor_node.cpp msgid "" @@ -2763,10 +2832,17 @@ msgid "" "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" +"Cando esta opción está activada, usar o despregue dun só clic fará que o " +"executable intente conectarse a IP deste computador, para poder depurar o " +"proxecto mentres este está executandose no dispositivo.\n" +"Esta opción está pensada para ser utilizada coa depuración remota " +"(normalmente nun dispositivo móbil).\n" +"Non necesita activar esta opción para utilizar o depurador de GDScript de " +"forma local." #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" -msgstr "" +msgstr "Exportación Reducida co Sistema de Arquivos en Rede" #: editor/editor_node.cpp msgid "" @@ -2777,6 +2853,12 @@ msgid "" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" +"Cando esta opción está activada, usar o despregue don só clic para Android " +"exportará só o executable, sen os datos do proxecto.\n" +"O sistema de arquivos proporcionarase por o editor na rede.\n" +"En Android ao despregar a aplicación usarase o USB para obter maior " +"rendemento. Esta opción acelera o proceso de proba en proxectos con gran " +"cantidade de Assets." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -2790,7 +2872,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" -msgstr "" +msgstr "Navegación Visible" #: editor/editor_node.cpp msgid "" @@ -2800,7 +2882,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Synchronize Scene Changes" -msgstr "" +msgstr "Sincronizar Cambios na Escena" #: editor/editor_node.cpp msgid "" @@ -2809,10 +2891,14 @@ msgid "" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" +"Cando esta opción está activada, calquera cambio na escena no editor verase " +"reflectido no proxecto en execución.\n" +"Cando é usado remotamente nun dispositivo, é máis eficiente cando o sistema " +"de arquivos en rede está activado." #: editor/editor_node.cpp msgid "Synchronize Script Changes" -msgstr "" +msgstr "Sincronizar Cambios nos Scripts" #: editor/editor_node.cpp msgid "" @@ -2821,50 +2907,56 @@ msgid "" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" +"Cando esta opción está activada, calquera script gardada será recargada no " +"proxecto mentras este está en execución.\n" +"Cando é usado remotamente nun dispositivo, é máis eficiente cando o sistema " +"de arquivos en rede está activado." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" -msgstr "" +msgstr "Editor" #: editor/editor_node.cpp msgid "Editor Settings..." -msgstr "" +msgstr "Configuración do Editor..." #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "" +msgstr "Disposición das Ventás do Editor" #: editor/editor_node.cpp msgid "Take Screenshot" -msgstr "" +msgstr "Captura de Pantalla" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "" +"As capturas de pantalla gárdanse no cartafol de Datos/Configuración do " +"Editor." #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "" +msgstr "Act./Desact. Pantalla Completa" #: editor/editor_node.cpp msgid "Toggle System Console" -msgstr "" +msgstr "Act./Desact. Consola do Sistema" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "" +msgstr "Abrir Cartafol de Datos/Configuración do Editor" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "Abrir Cartafol de Datos do Editor" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "" +msgstr "Abrir Cartafol de Configuración do Editor" #: editor/editor_node.cpp msgid "Manage Editor Features..." -msgstr "" +msgstr "Administrar Características do Editor..." #: editor/editor_node.cpp msgid "Manage Export Templates..." @@ -2872,7 +2964,7 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" -msgstr "" +msgstr "Axuda" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -2880,89 +2972,89 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" -msgstr "" +msgstr "Buscar" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" -msgstr "" +msgstr "Documentación En Liña" #: editor/editor_node.cpp msgid "Q&A" -msgstr "" +msgstr "Preguntas e Respostas" #: editor/editor_node.cpp msgid "Report a Bug" -msgstr "" +msgstr "Reportar un Erro" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "Reportar Problema ca Documentación" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "Comunidade" #: editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "Acerca De" #: editor/editor_node.cpp msgid "Play the project." -msgstr "" +msgstr "Reproduce o proxecto." #: editor/editor_node.cpp msgid "Play" -msgstr "" +msgstr "Executar" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "" +msgstr "Pausa a execución da escena para a depuración." #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "" +msgstr "Pausar Escena" #: editor/editor_node.cpp msgid "Stop the scene." -msgstr "" +msgstr "Detén a escena." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "" +msgstr "Reproduce a escena actual." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "" +msgstr "Executar Escena" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "" +msgstr "Executar escena a elixir" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "" +msgstr "Executar Escena a Elixir" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "Cambiar o controlador de vídeo require reiniciar o editor." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" -msgstr "" +msgstr "Gardar e Reinicar" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "" +msgstr "Xira cando o editor actualiza a pantalla." #: editor/editor_node.cpp msgid "Update Continuously" -msgstr "" +msgstr "Actualizar de Maneira Continua" #: editor/editor_node.cpp msgid "Update When Changed" -msgstr "" +msgstr "Actualizar Cando Sexa Necesario" #: editor/editor_node.cpp msgid "Hide Update Spinner" @@ -2970,23 +3062,23 @@ msgstr "" #: editor/editor_node.cpp msgid "FileSystem" -msgstr "" +msgstr "Sistema de Arquivos" #: editor/editor_node.cpp msgid "Inspector" -msgstr "" +msgstr "Inspector" #: editor/editor_node.cpp msgid "Expand Bottom Panel" -msgstr "" +msgstr "Estender Panel Inferior" #: editor/editor_node.cpp msgid "Output" -msgstr "" +msgstr "Saída" #: editor/editor_node.cpp msgid "Don't Save" -msgstr "" +msgstr "Non Gardar" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." @@ -3025,180 +3117,203 @@ msgstr "" #: editor/editor_node.cpp msgid "Export Library" -msgstr "" +msgstr "Biblioteca de Exportación" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "Combinar Con Existentes" #: editor/editor_node.cpp msgid "Open & Run a Script" +msgstr "Abrir e Executar un Script" + +#: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" msgstr "" +"Este shader foi modificado en disco.\n" +"Que acción deberían de tomarse?" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Recargar" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Volver a Gardar" #: editor/editor_node.cpp msgid "New Inherited" -msgstr "" +msgstr "Nova Escena Herdada" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "" +msgstr "Erros durante a Carga" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" -msgstr "" +msgstr "Elixir" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "" +msgstr "Abrir Editor 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "" +msgstr "Abrir Editor 3D" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "" +msgstr "Abrir Editor de Scripts" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "" +msgstr "Abrir Biblioteca de Assets" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "" +msgstr "Abrir o seguinte editor" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "" +msgstr "Abrir o anterior editor" #: editor/editor_node.h msgid "Warning!" -msgstr "" +msgstr "Aviso!" #: editor/editor_path.cpp msgid "No sub-resources found." -msgstr "" +msgstr "Non se atopou ningún sub-recurso." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "" +msgstr "Creando Previsualización de Mallas" #: editor/editor_plugin.cpp msgid "Thumbnail..." -msgstr "" +msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp msgid "Main Script:" -msgstr "" +msgstr "Script Principal:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" -msgstr "" +msgstr "Editar Característica Adicional (Plugin)" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "Características Adicionais (Plugins) Instalados:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" -msgstr "" +msgstr "Actualizar" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" -msgstr "" +msgstr "Versión:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" -msgstr "" +msgstr "Autor:" #: editor/editor_plugin_settings.cpp msgid "Status:" -msgstr "" +msgstr "Estado:" #: editor/editor_plugin_settings.cpp msgid "Edit:" -msgstr "" +msgstr "Editar:" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "" +msgstr "Medida:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "" +msgstr "Duración de Fotograma (seg)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" -msgstr "" +msgstr "Tempo Medio (seg)" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "" +msgstr "Fotograma %" #: editor/editor_profiler.cpp msgid "Physics Frame %" -msgstr "" +msgstr "Fotograma de Física %" #: editor/editor_profiler.cpp msgid "Inclusive" -msgstr "" +msgstr "Inclusivo" #: editor/editor_profiler.cpp msgid "Self" -msgstr "" +msgstr "Propio" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "Fotograma #:" #: editor/editor_profiler.cpp msgid "Time" -msgstr "" +msgstr "Tempo" #: editor/editor_profiler.cpp msgid "Calls" -msgstr "" +msgstr "Chamadas" #: editor/editor_properties.cpp msgid "Edit Text:" -msgstr "" +msgstr "Editar Texto:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" -msgstr "" +msgstr "Activado" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "Capa" #: editor/editor_properties.cpp msgid "Bit %d, value %d" -msgstr "" +msgstr "Bit %d, valor %d" #: editor/editor_properties.cpp msgid "[Empty]" -msgstr "" +msgstr "[Baleiro]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." -msgstr "" +msgstr "Asignar..." #: editor/editor_properties.cpp msgid "Invalid RID" -msgstr "" +msgstr "Identificador de Recurso (RID) inválido" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"O recurso seleccionado (%s) non coincide con ningún tipo esperado para esta " +"propiedade (%s)." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Non se pode crear un ViewportTexture nun recurso gardado coma un arquivo.\n" +"O recurso ten que pertencer a unha escena." #: editor/editor_properties.cpp msgid "" @@ -3210,23 +3325,23 @@ msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "Selecciona unha Mini-Ventá (Viewport)" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "" +msgstr "Novo Script" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp msgid "Extend Script" -msgstr "" +msgstr "Estender Script" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "" +msgstr "Novo %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" -msgstr "" +msgstr "Facer Único" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3240,40 +3355,40 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" -msgstr "" +msgstr "Pegar" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" -msgstr "" +msgstr "Converter a %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "" +msgstr "O nodo seleccionado non é unha Mini-Ventá (Viewport)!" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "" +msgstr "Tamaño: " #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "Páxina: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "Eliminar Elemento" #: editor/editor_properties_array_dict.cpp msgid "New Key:" -msgstr "" +msgstr "Nova Chave:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" -msgstr "" +msgstr "Novo Valor:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "Engadir Parella Chave/Valor" #: editor/editor_run_native.cpp msgid "" @@ -3281,67 +3396,72 @@ msgid "" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" +"Non se encontraron axustes de exportación executables para esta plataforma.\n" +"Engade uns axustes de exportación executables, ou define algún xa existente " +"como executable." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." -msgstr "" +msgstr "Escribe a túa lóxica no método '_run()'." #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "" +msgstr "Xa hai unha escena editada." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "" +msgstr "Non se puido instanciar o script:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "" +msgstr "Olvidaches a palabra clave 'tool'?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "" +msgstr "Non se puido executar o script:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "" +msgstr "Olvidaches o método '_run'?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." msgstr "" +"Mantén pulsado Ctrl para redondear a enteiros. Mantén pulsado Shift para " +"cambios máis precisos." #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "" +msgstr "Selecciona o(s) Nodo(s) a Importar" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" -msgstr "" +msgstr "Examinar" #: editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "" +msgstr "Ruta da Escena:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "" +msgstr "Importar Desde Nodo:" #: editor/export_template_manager.cpp msgid "Redownload" -msgstr "" +msgstr "Volver a Descargar" #: editor/export_template_manager.cpp msgid "Uninstall" -msgstr "" +msgstr "Desinstalar" #: editor/export_template_manager.cpp msgid "(Installed)" -msgstr "" +msgstr "(Instalado)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" -msgstr "" +msgstr "Descargar" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." @@ -3349,11 +3469,11 @@ msgstr "" #: editor/export_template_manager.cpp msgid "(Missing)" -msgstr "" +msgstr "(Non encontrado)" #: editor/export_template_manager.cpp msgid "(Current)" -msgstr "" +msgstr "(Actual)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." @@ -3385,7 +3505,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Importing:" -msgstr "" +msgstr "Importando:" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." @@ -3409,16 +3529,16 @@ msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." -msgstr "" +msgstr "Non se pode conectar." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." -msgstr "" +msgstr "Sen resposta." #: editor/export_template_manager.cpp msgid "Request Failed." -msgstr "" +msgstr "A Petición Fracasou." #: editor/export_template_manager.cpp msgid "Redirect Loop." @@ -3427,15 +3547,15 @@ msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" -msgstr "" +msgstr "Fracasado:" #: editor/export_template_manager.cpp msgid "Download Complete." -msgstr "" +msgstr "Descarga Completa." #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" -msgstr "" +msgstr "Non se pode eliminar o arquivo temporal:" #: editor/export_template_manager.cpp msgid "" @@ -3445,7 +3565,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Error requesting URL:" -msgstr "" +msgstr "Erro ao solicitar a URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3453,61 +3573,61 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Disconnected" -msgstr "" +msgstr "Desconectado" #: editor/export_template_manager.cpp msgid "Resolving" -msgstr "" +msgstr "Resolvendo" #: editor/export_template_manager.cpp msgid "Can't Resolve" -msgstr "" +msgstr "Non se puido Resolver" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." -msgstr "" +msgstr "Conectando..." #: editor/export_template_manager.cpp msgid "Can't Connect" -msgstr "" +msgstr "Non se Pode Conectar" #: editor/export_template_manager.cpp msgid "Connected" -msgstr "" +msgstr "Conectado" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." -msgstr "" +msgstr "Solicitando..." #: editor/export_template_manager.cpp msgid "Downloading" -msgstr "" +msgstr "Descargando" #: editor/export_template_manager.cpp msgid "Connection Error" -msgstr "" +msgstr "Erro de Conexión" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "" +msgstr "Erro SSL Handshake" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" -msgstr "" +msgstr "Descomprimindo Recursos de Compilación de Android" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "" +msgstr "Versión Actual:" #: editor/export_template_manager.cpp msgid "Installed Versions:" -msgstr "" +msgstr "Versións Instaladas:" #: editor/export_template_manager.cpp msgid "Install From File" -msgstr "" +msgstr "Instalar Dende Arquivo" #: editor/export_template_manager.cpp msgid "Remove Template" @@ -3531,15 +3651,17 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "" +msgstr "Seleccione un mirror da lista: (Shift+Clic: Abrir no Navegador)" #: editor/filesystem_dock.cpp msgid "Favorites" -msgstr "" +msgstr "Favoritos" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" +"Estado: Fallou a importación do arquivo. Por favor, amaña o arquivo e " +"impórtao manualmente." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." @@ -3547,35 +3669,35 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "" +msgstr "Non se pode mover un cartafol dentro de sí mesmo." #: editor/filesystem_dock.cpp msgid "Error moving:" -msgstr "" +msgstr "Erro ao mover:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" -msgstr "" +msgstr "Erro ao duplicar:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" -msgstr "" +msgstr "Incapaz de actualizar dependencias:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "" +msgstr "Nome non proporcionado." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." -msgstr "" +msgstr "O nome proporcionado contén caracteres inválidos." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "" +msgstr "Xa existe un arquivo ou cartafol con este nome." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "" +msgstr "O nome contén caracteres inválidos." #: editor/filesystem_dock.cpp msgid "" @@ -3586,257 +3708,267 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Os seguintes arquivos ou cartafois entran en conflicto con elementos da " +"ubicación de destino '%s':\n" +"\n" +"%s\n" +"\n" +"Queres sobreescribilos?" #: editor/filesystem_dock.cpp msgid "Renaming file:" -msgstr "" +msgstr "Renomeando Arquivo:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "" +msgstr "Renomeando Cartafol:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" -msgstr "" +msgstr "Duplicando Arquivo:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" -msgstr "" +msgstr "Duplicando Cartafol:" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" -msgstr "" +msgstr "Nova Escena Herdada" #: editor/filesystem_dock.cpp msgid "Set As Main Scene" -msgstr "" +msgstr "Establecer coma Escena Principal" #: editor/filesystem_dock.cpp msgid "Open Scenes" -msgstr "" +msgstr "Abrir Escenas" #: editor/filesystem_dock.cpp msgid "Instance" -msgstr "" +msgstr "Instanciar" #: editor/filesystem_dock.cpp msgid "Add to Favorites" -msgstr "" +msgstr "Engadir a Favoritos" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" -msgstr "" +msgstr "Eliminar de Favoritos" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "" +msgstr "Editar Dependencias..." #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "Ver Donos..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "Mover a..." #: editor/filesystem_dock.cpp msgid "New Scene..." -msgstr "" +msgstr "Nova Escena..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "" +msgstr "Novo Script..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "" +msgstr "Novo Recurso..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "Expandir Todo" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" -msgstr "" +msgstr "Colapsar Todo" #: editor/filesystem_dock.cpp msgid "Duplicate..." -msgstr "" +msgstr "Duplicar..." #: editor/filesystem_dock.cpp msgid "Move to Trash" -msgstr "" +msgstr "Mover á Papeleira" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "Renomear..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" -msgstr "" +msgstr "Anterior Cartafol/Arquivo" #: editor/filesystem_dock.cpp msgid "Next Folder/File" -msgstr "" +msgstr "Seguinte Cartafol/Arquivo" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "" +msgstr "Reexaminar Sistema de Arquivos" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" -msgstr "" +msgstr "Act./Desact. Modo Dividido" #: editor/filesystem_dock.cpp msgid "Search files" -msgstr "" +msgstr "Buscar arquivos" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" +"Examinando arquivos,\n" +"Por favor, espere..." #: editor/filesystem_dock.cpp msgid "Move" -msgstr "" +msgstr "Mover" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "" +msgstr "Renomear" #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "Sobreescribir" #: editor/filesystem_dock.cpp msgid "Create Scene" -msgstr "" +msgstr "Crear Escena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "Crear Script" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" -msgstr "" +msgstr "Buscar en Arquivos" #: editor/find_in_files.cpp msgid "Find:" -msgstr "" +msgstr "Buscar:" #: editor/find_in_files.cpp msgid "Folder:" -msgstr "" +msgstr "Cartafol:" #: editor/find_in_files.cpp msgid "Filters:" -msgstr "" +msgstr "Filtros:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" +"Inclúe os arquivos coas seguintes extensións. Engádeos ou elimínaos na " +"Configuración do proxecto." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "" +msgstr "Buscar..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "" +msgstr "Substituír..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "" +msgstr "Cancelar" #: editor/find_in_files.cpp msgid "Find: " -msgstr "" +msgstr "Buscar: " #: editor/find_in_files.cpp msgid "Replace: " -msgstr "" +msgstr "Substituír: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "" +msgstr "Substituír todo (non se pode defacer)" #: editor/find_in_files.cpp msgid "Searching..." -msgstr "" +msgstr "Procurando..." #: editor/find_in_files.cpp msgid "%d match in %d file." -msgstr "" +msgstr "%d coincidencia en %d arquivo." #: editor/find_in_files.cpp msgid "%d matches in %d file." -msgstr "" +msgstr "%d coincidencias en %d arquivo." #: editor/find_in_files.cpp msgid "%d matches in %d files." -msgstr "" +msgstr "%d coincidencias en %d arquivos." #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "" +msgstr "Engadir ao Grupo" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "Eliminar do Grupo" #: editor/groups_editor.cpp msgid "Group name already exists." -msgstr "" +msgstr "Este nome de grupo xa existe." #: editor/groups_editor.cpp msgid "Invalid group name." -msgstr "" +msgstr "Nome de grupo inválido." #: editor/groups_editor.cpp msgid "Rename Group" -msgstr "" +msgstr "Renomear Grupo" #: editor/groups_editor.cpp msgid "Delete Group" -msgstr "" +msgstr "Eliminar Grupo" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" -msgstr "" +msgstr "Grupos" #: editor/groups_editor.cpp msgid "Nodes Not in Group" -msgstr "" +msgstr "Nodos Fora do Grupo" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" -msgstr "" +msgstr "Filtrar nodos" #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "" +msgstr "Nodos no Grupo" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "Os grupos baleiros serán automaticamente eliminados." #: editor/groups_editor.cpp msgid "Group Editor" -msgstr "" +msgstr "Editor de Grupos" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "" +msgstr "Administrar Grupos" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -3844,31 +3976,31 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "" +msgstr "Importar con Animacións Separadas" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "" +msgstr "Importar con Materiais Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "" +msgstr "Importar con Obxectos Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "" +msgstr "Importar con Obxectos e Materiais Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "" +msgstr "Importar con Obxectos e Animacións Separadas" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "" +msgstr "Importar con Materiais e Animacións Separadas" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "" +msgstr "Importar con Obxectos, Materiais, e Animacións Separados" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" @@ -3876,16 +4008,16 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "Importar como Escenas e Materiales Múltiples" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "Importar Escena" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "Importando Escena..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" @@ -3917,11 +4049,11 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving..." -msgstr "" +msgstr "Gardando..." #: editor/import_dock.cpp msgid "%d Files" -msgstr "" +msgstr "%d Arquivos" #: editor/import_dock.cpp msgid "Set as Default for '%s'" @@ -3933,15 +4065,15 @@ msgstr "" #: editor/import_dock.cpp msgid "Import As:" -msgstr "" +msgstr "Importar Como:" #: editor/import_dock.cpp msgid "Preset" -msgstr "" +msgstr "Axustes de Importación" #: editor/import_dock.cpp msgid "Reimport" -msgstr "" +msgstr "Reimportar" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" @@ -3958,24 +4090,24 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "" +msgstr "Fallou a carga do Recurso." #: editor/inspector_dock.cpp msgid "Expand All Properties" -msgstr "" +msgstr "Expandir Tódalas Propiedades" #: editor/inspector_dock.cpp msgid "Collapse All Properties" -msgstr "" +msgstr "Colapsar Tódalas Propiedades" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." -msgstr "" +msgstr "Gardar Como..." #: editor/inspector_dock.cpp msgid "Copy Params" -msgstr "" +msgstr "Copiar Parámetros" #: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" @@ -3983,7 +4115,7 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Copy Resource" -msgstr "" +msgstr "Copiar Recurso" #: editor/inspector_dock.cpp msgid "Make Built-In" @@ -3995,7 +4127,7 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Open in Help" -msgstr "" +msgstr "Abrir na Axuda" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." @@ -4023,15 +4155,15 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Object properties." -msgstr "" +msgstr "Propiedade de Obxectos." #: editor/inspector_dock.cpp msgid "Filter properties" -msgstr "" +msgstr "Filtrar propiedades" #: editor/inspector_dock.cpp msgid "Changes may be lost!" -msgstr "" +msgstr "Os cambios poderían perderse!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" @@ -4039,46 +4171,46 @@ msgstr "" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." -msgstr "" +msgstr "Seleccione un nodo para editar as súas sinais e grupos." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "" +msgstr "Editar unha Característica Adicional (Plugin)" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" -msgstr "" +msgstr "Crear unha Característica Adicional (Plugin)" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "Nome do Plugin:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "Subcartafol:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" -msgstr "" +msgstr "Linguaxe:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" -msgstr "" +msgstr "Nome do Script:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "Activar agora?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" -msgstr "" +msgstr "Crear Polígono" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." -msgstr "" +msgstr "Crear puntos." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" @@ -4086,27 +4218,30 @@ msgid "" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" +"Editar puntos.\n" +"Clic Izq: Mover Punto\n" +"Clic Der: Eliminar Punto" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." -msgstr "" +msgstr "Borrar puntos." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" -msgstr "" +msgstr "Editar Polígono" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "" +msgstr "Inserir Punto" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" -msgstr "" +msgstr "Editar Polígono (Eliminar Punto)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" -msgstr "" +msgstr "Eliminar Polígono e Punto" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4114,14 +4249,14 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "" +msgstr "Engadir Animación" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." -msgstr "" +msgstr "Cargar..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4140,7 +4275,7 @@ msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" +msgstr "Non se pode usar este tipo de nodo. Só nodos raíz están permitidos." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4168,6 +4303,9 @@ msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" +"O AnimationTree está inactivo.\n" +"Actívao para permitir a reprodución; e comproba os avisos do nodo se hai un " +"erro na activación." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4182,18 +4320,18 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "" +msgstr "Activar axuste de cuadrícula e amosar cuadrícula." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" -msgstr "" +msgstr "Punto" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" -msgstr "" +msgstr "Abrir Editor" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4208,7 +4346,7 @@ msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" -msgstr "" +msgstr "Engadir Triángulo" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" @@ -4253,16 +4391,16 @@ msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" -msgstr "" +msgstr "Mezcla:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed" -msgstr "" +msgstr "Parámetro Cambiado" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" -msgstr "" +msgstr "Editar Flitros" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." @@ -4274,7 +4412,7 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Node Moved" -msgstr "" +msgstr "Nodo Movido" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." @@ -4283,26 +4421,26 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Connected" -msgstr "" +msgstr "Nodos Conectado" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" -msgstr "" +msgstr "Nodos Desconectados" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" -msgstr "" +msgstr "Establecer Animación" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Node" -msgstr "" +msgstr "Eliminar Nodo" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "" +msgstr "Eliminar Nodo(s)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" @@ -4310,7 +4448,7 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" -msgstr "" +msgstr "Cambiar Filtro" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -4329,25 +4467,25 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Anim Clips" -msgstr "" +msgstr "Clips de Animación" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Audio Clips" -msgstr "" +msgstr "Clips de Audio" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" -msgstr "" +msgstr "Funcións" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" -msgstr "" +msgstr "Nodo Renomeado" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." -msgstr "" +msgstr "Engadir Nodo..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -4360,7 +4498,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "" +msgstr "Act./Desact. Auto-reproducción" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" @@ -4368,7 +4506,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "" +msgstr "Nova Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" @@ -4377,12 +4515,12 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" -msgstr "" +msgstr "Eliminar Animación?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "" +msgstr "Eliminar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" @@ -4395,7 +4533,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "" +msgstr "Renomear Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" @@ -4407,11 +4545,11 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "" +msgstr "Cargar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "" +msgstr "Duplicar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" @@ -4423,11 +4561,11 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "" +msgstr "Animación Pegada" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" -msgstr "" +msgstr "Pegar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" @@ -4463,19 +4601,19 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" -msgstr "" +msgstr "Ferramentas de Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "" +msgstr "Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." -msgstr "" +msgstr "Editar Transicións..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" -msgstr "" +msgstr "Abrir no Inspector" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -4495,19 +4633,19 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" -msgstr "" +msgstr "Direccións" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" -msgstr "" +msgstr "Pasado" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" -msgstr "" +msgstr "Futuro" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" -msgstr "" +msgstr "Profundidad" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" @@ -4543,14 +4681,14 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "" +msgstr "Nome da Animación:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" -msgstr "" +msgstr "Erro!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" @@ -4566,40 +4704,40 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" -msgstr "" +msgstr "Mover Nodo" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition exists!" -msgstr "" +msgstr "Existe transición!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" -msgstr "" +msgstr "Engadir Transición" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "" +msgstr "Engadir Nodo" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "" +msgstr "Fin" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "Inmediata" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "Sincronizar" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "" +msgstr "Ao Final" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "Viaxe" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." @@ -4611,11 +4749,11 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" -msgstr "" +msgstr "Nodo Eliminado" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition Removed" -msgstr "" +msgstr "Transición Eliminada" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -4630,11 +4768,11 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." -msgstr "" +msgstr "Crear novos nodos." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." -msgstr "" +msgstr "Conectar nodos." #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." @@ -4650,11 +4788,11 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " -msgstr "" +msgstr "Transición: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" -msgstr "" +msgstr "Modo de Reprodución:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4663,12 +4801,12 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" -msgstr "" +msgstr "Novo nome:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" -msgstr "" +msgstr "Escala:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" @@ -4680,19 +4818,19 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" -msgstr "" +msgstr "Mezcla" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" -msgstr "" +msgstr "Mezcla" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" -msgstr "" +msgstr "Auto Reinicio:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" -msgstr "" +msgstr "Reiniciar (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" @@ -4700,12 +4838,12 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" -msgstr "" +msgstr "Comezar!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" -msgstr "" +msgstr "Cantidade:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" @@ -4721,13 +4859,13 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" -msgstr "" +msgstr "Actual:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" -msgstr "" +msgstr "Engadir Entrada" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" @@ -4739,7 +4877,7 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" -msgstr "" +msgstr "Eliminar Entrada" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." @@ -4751,11 +4889,11 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" -msgstr "" +msgstr "Nodo de Animación" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" -msgstr "" +msgstr "Nodo de Execución Única (Oneshot)" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" @@ -4787,27 +4925,27 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." -msgstr "" +msgstr "Importar Animacións..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "" +msgstr "Editar Filtros do Nodo" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." -msgstr "" +msgstr "Filtros..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" -msgstr "" +msgstr "Contidos:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" -msgstr "" +msgstr "Ver Arquivos" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." -msgstr "" +msgstr "Houbo un erro na conexión; por favor, inténtao de novo." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" @@ -4815,7 +4953,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" -msgstr "" +msgstr "Non houbo respota por parte do host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" @@ -4827,7 +4965,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed." -msgstr "" +msgstr "A petición fallou." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Cannot save response to:" @@ -4835,7 +4973,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Erro de escritura." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -4851,7 +4989,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." -msgstr "" +msgstr "Timeout." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4859,11 +4997,11 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" -msgstr "" +msgstr "Esperado:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" -msgstr "" +msgstr "Recibido:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" @@ -4875,15 +5013,15 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." -msgstr "" +msgstr "Descargando (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." -msgstr "" +msgstr "Descargando..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." -msgstr "" +msgstr "Resolvendo..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" @@ -4891,19 +5029,19 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "" +msgstr "Ocioso" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." -msgstr "" +msgstr "Instalar..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" -msgstr "" +msgstr "Reintentar" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" -msgstr "" +msgstr "Erro na Descarga" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" @@ -4911,7 +5049,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Actualizado Recentemente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" @@ -4919,80 +5057,80 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Nome (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Nome (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (A-Z)" -msgstr "" +msgstr "Licenza (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (Z-A)" -msgstr "" +msgstr "Licenza (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" -msgstr "" +msgstr "Primeiro" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Previous" -msgstr "" +msgstr "Anterior" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" -msgstr "" +msgstr "Seguinte" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Derradeiro" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" -msgstr "" +msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "Non houbo resultado para \"%s\"." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." -msgstr "" +msgstr "Importar..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." -msgstr "" +msgstr "Características Adicionais (Plugins)..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" -msgstr "" +msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" -msgstr "" +msgstr "Categoría:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "Sitio:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" -msgstr "" +msgstr "Soporte" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" -msgstr "" +msgstr "Oficial" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "" +msgstr "Probas" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." -msgstr "" +msgstr "Cargando..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5023,6 +5161,8 @@ msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Algunha malla é inválida. Asegúrese de que o os valores do canle UV2 están " +"contidos dentro da rexión cadrada ([0.0,1.0], [0.0,1.0])." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5040,11 +5180,11 @@ msgstr "" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" -msgstr "" +msgstr "Vista Previa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "" +msgstr "Configurar Axuste de Cuadrícula" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" @@ -5076,31 +5216,31 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" -msgstr "" +msgstr "Mover Guía Vertical" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Vertical Guide" -msgstr "" +msgstr "Crear Guía Vertical" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Vertical Guide" -msgstr "" +msgstr "Eliminar Guía Vertical" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" -msgstr "" +msgstr "Mover Guía Horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal Guide" -msgstr "" +msgstr "Crear Guía Horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Horizontal Guide" -msgstr "" +msgstr "Eliminar Guía Horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" -msgstr "" +msgstr "Crear Guías Horizontais e Verticais" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" @@ -5160,83 +5300,83 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" -msgstr "" +msgstr "Arriba á Esquerda" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Right" -msgstr "" +msgstr "Arriba á Dereita" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Right" -msgstr "" +msgstr "Abaixo á Dereita" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Left" -msgstr "" +msgstr "Abaixo á Esquerda" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Left" -msgstr "" +msgstr "Centro á Esquerda" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" -msgstr "" +msgstr "Centro Arriba" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" -msgstr "" +msgstr "Centro á Dereita" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" -msgstr "" +msgstr "Centro Abaixo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Centro" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Left Wide" -msgstr "" +msgstr "Esquerdo Alto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" -msgstr "" +msgstr "Arriba Ancho" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Right Wide" -msgstr "" +msgstr "Dereito Alto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" -msgstr "" +msgstr "Abaixo Ancho" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "CentradoV Alto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "CentradoH Ancho" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Recta Completa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" -msgstr "" +msgstr "Manter Relación de Aspecto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" -msgstr "" +msgstr "Só Áncoras" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" -msgstr "" +msgstr "Cambiar Áncoras e Marxes" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" -msgstr "" +msgstr "Cambiar Áncoras" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5244,6 +5384,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" +"Substituír a Cámara do Xogo\n" +"Substitue a cámara do xogo pola cámara da Mini-ventá (Viewport) do editor." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5265,20 +5407,20 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected" -msgstr "" +msgstr "Agrupar Selección" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected" -msgstr "" +msgstr "Desagrupar Selección" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "" +msgstr "Pegar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Guides" -msgstr "" +msgstr "Limpar Guías" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5286,7 +5428,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" -msgstr "" +msgstr "Limpar Ósos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" @@ -5301,25 +5443,27 @@ msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" +"Aviso: Os nodos fillos dun contedor (Container) teñen determinada a súa " +"posición e tamaño unicamente polo seu padre." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" -msgstr "" +msgstr "Restablecer Zoom" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" -msgstr "" +msgstr "Elixir Modo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" -msgstr "" +msgstr "Arrastrar: Rotar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" -msgstr "" +msgstr "Alt+Arrastrar: Mover" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." @@ -5332,17 +5476,17 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" -msgstr "" +msgstr "Mover Modo" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" -msgstr "" +msgstr "Modo Rotación" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" -msgstr "" +msgstr "Modo Escalado" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5350,10 +5494,12 @@ msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" +"Amosa unha lista de obxectos na posición na que se fixo clic\n" +"(O mesmo que usar Alt+Clic Dereito en modo selección)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." -msgstr "" +msgstr "Faga clic para cambiar o pivote de rotación do obxecto." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" @@ -5361,96 +5507,96 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Ruler Mode" -msgstr "" +msgstr "Modo Regra" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." -msgstr "" +msgstr "Act./Desact. axuste intelixente." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" -msgstr "" +msgstr "Usar Axuste Intelixente" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." -msgstr "" +msgstr "Act./Desact. axuste de cuadrícula." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" -msgstr "" +msgstr "Usar Axuste de Cuadrícula" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "" +msgstr "Opcións de Axuste de Cuadrícula" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "" +msgstr "Empregar Axuste de Rotación" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" -msgstr "" +msgstr "Empregar Axuste de Escalado" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "" +msgstr "Axuste Relativo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "" +msgstr "Empregar Axuste aos Píxeles" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" -msgstr "" +msgstr "Axuste Intelixente" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "" +msgstr "Configurar Axuste de Cuadrícula..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" -msgstr "" +msgstr "Axustar ao Pai" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" -msgstr "" +msgstr "Axustar á Áncora do Nodo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" -msgstr "" +msgstr "Axustar aos Laterais do Nodo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" -msgstr "" +msgstr "Axustar ao Centro do Nodo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" -msgstr "" +msgstr "Axustar a Outros Nodos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" -msgstr "" +msgstr "Axustar as Guías" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "" +msgstr "Fixar o obxecto no sitio (non se poderá mover)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "" +msgstr "Liberar o obxecto seleccionado (pode moverse)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "" +msgstr "Asegúrase de que os fillos do obxecto non sexan seleccionables." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "" +msgstr "Volve a permitir seleccionar os fillos do obxecto." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -5458,11 +5604,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" -msgstr "" +msgstr "Amosar Ósos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "" +msgstr "Crear Óso(s) Personalizados a partir de Nodo(s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" @@ -5471,11 +5617,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "" +msgstr "Ver" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" -msgstr "" +msgstr "Sempre Amosar a Cuadrícula" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" @@ -5483,35 +5629,35 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" -msgstr "" +msgstr "Amosar Regras" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "" +msgstr "Amosar Guías" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" -msgstr "" +msgstr "Amosar Orixe" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "" +msgstr "Amosar Mini-Ventá (Viewport)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Amosar Grupo e Bloquear Iconas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "" +msgstr "Centrar Selección" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "" +msgstr "Encadrar Selección" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "" +msgstr "Vista Previa da Escala do Lenzo (Canvas)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." @@ -5536,6 +5682,10 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" +"Inserción automática de claves cando os obxectos son trasladados, rotados, " +"ou escalados (depenendo da Máscara).\n" +"As chaves só engádense a pistas xa existentes; nunca se crean novas pistas.\n" +"As chaves teñen que insertarse manualmente cando se utiliza por primeira vez." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" @@ -5551,19 +5701,19 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "" +msgstr "Copiar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "" +msgstr "Restablecer Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "" +msgstr "Multiplicar Dimensión da Cuadrícula por 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" -msgstr "" +msgstr "Dividir Dimensión da Cuadrícula por 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" @@ -5571,35 +5721,37 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" -msgstr "" +msgstr "Engadir %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "" +msgstr "Engadindo %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "" +msgstr "Non se pode instanciar varios nodos sen un nodo raíz." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "" +msgstr "Crear Nodo" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" -msgstr "" +msgstr "Erro instanciado escena desde %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" -msgstr "" +msgstr "Cambiar Tipo por Defecto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" +"Arrastrar e Soltar + Shift : Engade nodo como irmán\n" +"Arrastrar e Soltar + Alt : Cambiar tipo de nodo" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" @@ -5607,11 +5759,11 @@ msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" -msgstr "" +msgstr "Editar Polígono" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "" +msgstr "Editar Polígono (Eliminar Punto)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" @@ -5627,7 +5779,7 @@ msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Restart" -msgstr "" +msgstr "Reiniciar" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5638,12 +5790,12 @@ msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" -msgstr "" +msgstr "Partículas" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" -msgstr "" +msgstr "Número de Puntos Xerados:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5677,7 +5829,7 @@ msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" -msgstr "" +msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5723,11 +5875,11 @@ msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" -msgstr "" +msgstr "Engadir Punto" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Point" -msgstr "" +msgstr "Eliminar Punto" #: editor/plugins/curve_editor_plugin.cpp msgid "Left Linear" @@ -5767,11 +5919,11 @@ msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" -msgstr "" +msgstr "Elemento %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" -msgstr "" +msgstr "Elementos" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" @@ -5836,6 +5988,10 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" +"Fallo no Unwrap de UV. Posiblemente a malla non é unha variedade (é dicir, " +"que a malla non forma unha superficie conexa, contínua, e con dous caras " +"diferenciables). En programas de modelaxe 3D pódese eliminar xeometría que " +"non sexa unha variedade (\"Non Manifold\") fácilmente." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." @@ -5843,7 +5999,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" -msgstr "" +msgstr "O modelo non ten UVs nesta capa" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" @@ -5867,7 +6023,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" -msgstr "" +msgstr "Malla" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" @@ -5879,6 +6035,9 @@ msgid "" "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" +"Crear un nodo StaticBody e asígnalle automáticamente unha forma física " +"baseada en polígonos.\n" +"Esta é a forma máis precisa (e máis lenta) de detección de colisións." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" @@ -5889,6 +6048,8 @@ msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" +"Crea unha formá física baseada en polígonos.\n" +"Esta é a forma máis precisa (pero máis lenta) de detectar colisións." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Collision Sibling" @@ -5899,6 +6060,8 @@ msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" +"Crea unha única forma física convexa.\n" +"Esta é a maneira más eficiente (pero menos precisa) de detectar colisións." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Multiple Convex Collision Siblings" @@ -5924,15 +6087,15 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" -msgstr "" +msgstr "Amosar UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" -msgstr "" +msgstr "Amosar UV2" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" -msgstr "" +msgstr "Facer Unwrap do UV2 para Lightmap/AO" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" @@ -5944,7 +6107,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "Depuración do Canle UV" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" @@ -5963,7 +6126,7 @@ msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" -msgstr "" +msgstr "Engadir Elemento" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" @@ -6039,15 +6202,15 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" -msgstr "" +msgstr "Eixe X" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" -msgstr "" +msgstr "Eixe Y" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" -msgstr "" +msgstr "Eixe Z" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" @@ -6067,7 +6230,7 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" -msgstr "" +msgstr "Encher" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp @@ -6077,7 +6240,7 @@ msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" -msgstr "" +msgstr "Converter a CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" @@ -6093,7 +6256,7 @@ msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Convert to CPUParticles2D" -msgstr "" +msgstr "Converter a CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6138,7 +6301,7 @@ msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" -msgstr "" +msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " @@ -6192,7 +6355,7 @@ msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" -msgstr "" +msgstr "Seleccionar Puntos" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -6225,7 +6388,7 @@ msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" -msgstr "" +msgstr "Eliminar Puntos" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -6236,7 +6399,7 @@ msgstr "" #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" -msgstr "" +msgstr "Opcións" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -6302,20 +6465,24 @@ msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" +"Non hai unha textura neste polígono.\n" +"Engada unha textura para editar o UV." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" -msgstr "" +msgstr "Crear Mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"O polígono 2D ten vértices internos, polo que xa non se pode editar na Mini-" +"Ventá (Viewport)." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" -msgstr "" +msgstr "Crear Polígono e UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" @@ -6331,15 +6498,15 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Add Custom Polygon" -msgstr "" +msgstr "Engadir Polígono Personalizado" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Custom Polygon" -msgstr "" +msgstr "Eliminar Polígono Personalizado" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" -msgstr "" +msgstr "Transformar Mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform Polygon" @@ -6351,31 +6518,31 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." -msgstr "" +msgstr "Abrir Editor UV de Polígonos 2D." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" -msgstr "" +msgstr "Editor UV de Polígonos 2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Points" -msgstr "" +msgstr "Puntos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygons" -msgstr "" +msgstr "Polígonos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" -msgstr "" +msgstr "Ósos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Points" -msgstr "" +msgstr "Mover Puntos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Command: Rotate" @@ -6391,23 +6558,23 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" -msgstr "" +msgstr "Ctrl: Rotar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" -msgstr "" +msgstr "Shift+Ctrl: Escalar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" -msgstr "" +msgstr "Mover Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" -msgstr "" +msgstr "Rotar Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" -msgstr "" +msgstr "Escalar Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." @@ -6429,19 +6596,19 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "Radio:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy Polygon to UV" -msgstr "" +msgstr "Copiar Polígono a UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy UV to Polygon" -msgstr "" +msgstr "Copiar UV a Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" -msgstr "" +msgstr "Limpar UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" @@ -6449,23 +6616,23 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" -msgstr "" +msgstr "Axuste de Cuadrícula" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "" +msgstr "Activar Axuste" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" -msgstr "" +msgstr "Cuadrícula" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" -msgstr "" +msgstr "Amosar Cuadrícula" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" -msgstr "" +msgstr "Configurar Cuadrícula:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" @@ -6493,16 +6660,16 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" -msgstr "" +msgstr "Engadir Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" -msgstr "" +msgstr "Renomear Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" -msgstr "" +msgstr "Eliminar Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" @@ -6510,19 +6677,19 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" -msgstr "" +msgstr "Pegar Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" -msgstr "" +msgstr "Instancia:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" -msgstr "" +msgstr "Tipo:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp @@ -6531,7 +6698,7 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" -msgstr "" +msgstr "Cargar Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" @@ -6571,7 +6738,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" -msgstr "" +msgstr "Erro ao Gardar" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." @@ -6579,7 +6746,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" -msgstr "" +msgstr "Erro ao Importar" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." @@ -6587,7 +6754,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open File" -msgstr "" +msgstr "Abrir Arquivo" #: editor/plugins/script_editor_plugin.cpp msgid "Save File As..." @@ -6612,7 +6779,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" -msgstr "" +msgstr "Importar Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" @@ -6620,7 +6787,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" -msgstr "" +msgstr "Erro ao gardar" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." @@ -6633,16 +6800,16 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" -msgstr "" +msgstr "Atopar Seguinte" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" -msgstr "" +msgstr "Atopar Anterior" #: editor/plugins/script_editor_plugin.cpp msgid "Filter scripts" -msgstr "" +msgstr "Filtrar scripts" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -6650,11 +6817,11 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" -msgstr "" +msgstr "Filtrar métodos" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" -msgstr "" +msgstr "Ordenar" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp @@ -6670,19 +6837,19 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" -msgstr "" +msgstr "Seguinte script" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" -msgstr "" +msgstr "Anterior script" #: editor/plugins/script_editor_plugin.cpp msgid "File" -msgstr "" +msgstr "Arquivo" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." -msgstr "" +msgstr "Abrir..." #: editor/plugins/script_editor_plugin.cpp msgid "Reopen Closed Script" @@ -6690,7 +6857,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "" +msgstr "Gardar Todo" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -6711,31 +6878,31 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" -msgstr "" +msgstr "Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." -msgstr "" +msgstr "Importar Tema..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" -msgstr "" +msgstr "Volver a Cargar Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" -msgstr "" +msgstr "Gardar Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" -msgstr "" +msgstr "Pechar Todo" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" -msgstr "" +msgstr "Pechar Documentación" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" -msgstr "" +msgstr "Executar" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" @@ -6752,7 +6919,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" -msgstr "" +msgstr "Continuar" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" @@ -6768,19 +6935,19 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." -msgstr "" +msgstr "Buscar na documentación de referencia." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." -msgstr "" +msgstr "Ir ao anterior documento editado." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." -msgstr "" +msgstr "Ir ao seguinte documento editado." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" -msgstr "" +msgstr "Descartar" #: editor/plugins/script_editor_plugin.cpp msgid "" @@ -6788,23 +6955,13 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" -msgstr "" +msgstr "Depurador" #: editor/plugins/script_editor_plugin.cpp msgid "Search Results" -msgstr "" +msgstr "Resultados de Búsqueda" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" @@ -6816,11 +6973,11 @@ msgstr "" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" -msgstr "" +msgstr "Fonte" #: editor/plugins/script_text_editor.cpp msgid "Target" -msgstr "" +msgstr "Obxectivo" #: editor/plugins/script_text_editor.cpp msgid "" @@ -6829,15 +6986,15 @@ msgstr "" #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" -msgstr "" +msgstr "[Ignorar]" #: editor/plugins/script_text_editor.cpp msgid "Line" -msgstr "" +msgstr "Liña" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" -msgstr "" +msgstr "Ir a Función" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -6854,32 +7011,32 @@ msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" -msgstr "" +msgstr "Elexir Cor" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" -msgstr "" +msgstr "Converter Maiús./Minús." #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" -msgstr "" +msgstr "Maiúscula" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" -msgstr "" +msgstr "Minúscula" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" -msgstr "" +msgstr "Capitalizar" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "" +msgstr "Marcador de Sintaxe" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" -msgstr "" +msgstr "Marcadores" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" @@ -6888,168 +7045,170 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Ir a" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" -msgstr "" +msgstr "Cortar" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" -msgstr "" +msgstr "Seleccionar Todo" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" -msgstr "" +msgstr "Eliminar Liña" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" -msgstr "" +msgstr "Sangrado á Esquerda" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" -msgstr "" +msgstr "Sangrado á Dereita" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "" +msgstr "Comentar/Descomentar" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "" +msgstr "Expandir/Colapsar Liña" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" -msgstr "" +msgstr "Colapsar Tódalas Liñas" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "" +msgstr "Expandir Tódalas Liñas" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" -msgstr "" +msgstr "Clonar Liña" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" -msgstr "" +msgstr "Completar Símbolo" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" -msgstr "" +msgstr "Evaluar Selección" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" -msgstr "" +msgstr "Eliminar Espazos ao Final da Liña" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" -msgstr "" +msgstr "Convertir Indentación a Espazos" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" -msgstr "" +msgstr "Convertir Identación a Tabulacións" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "" +msgstr "Auto Indentar" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." -msgstr "" +msgstr "Buscar en Arquivos.." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" -msgstr "" +msgstr "Axuda Contextual" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" -msgstr "" +msgstr "Act./Desact. Marcapáxinas" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Bookmark" -msgstr "" +msgstr "Ir ao Seguinte Marcapáxinas" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Bookmark" -msgstr "" +msgstr "Ir ao Anterior Marcapáxinas" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" -msgstr "" +msgstr "Eliminar Tódolos Marcapáxinas" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." -msgstr "" +msgstr "Ir a Función..." #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." -msgstr "" +msgstr "Ir a Liña..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "" +msgstr "Act./Desact. Punto de Interrupción (Breakpoint)" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "" +msgstr "Eliminar Tódolos Puntos de Interrupción (Breakpoints)" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" -msgstr "" +msgstr "Ir ao Seguinte Punto de Interrupción" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" -msgstr "" +msgstr "Ir ao Anterior Punto de Interrupción" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" +"Este shader foi modificado en disco.\n" +"Que acción deberían de tomarse?" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" -msgstr "" +msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" +msgstr "Este esqueleto non ten ósos; crea uns nodos fillo Bone2D." #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" -msgstr "" +msgstr "Crear Pose de Repouso a partir dos Ósos" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" -msgstr "" +msgstr "Asignar Pose de Repouso aos Ósos" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" -msgstr "" +msgstr "Skeleton2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "" +msgstr "Crear Pose de Repouso (a partir dos Ósos)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "" +msgstr "Asignar Pose de Repouso aos Ósos" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" -msgstr "" +msgstr "Crear ósos físicos" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Skeleton" -msgstr "" +msgstr "Esqueleto" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" -msgstr "" +msgstr "Crear esqueleto físico" #: editor/plugins/skeleton_ik_editor_plugin.cpp msgid "Play IK" @@ -7057,11 +7216,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" -msgstr "" +msgstr "Ortogonal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" -msgstr "" +msgstr "Perspetiva" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." @@ -7085,15 +7244,15 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " -msgstr "" +msgstr "Escalado: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " -msgstr "" +msgstr "Trasladando: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." -msgstr "" +msgstr "Rotando % graos." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." @@ -7105,19 +7264,19 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" -msgstr "" +msgstr "Cabeceo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "" +msgstr "Guiñada" #: editor/plugins/spatial_editor_plugin.cpp msgid "Size" -msgstr "" +msgstr "Tamaño" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" -msgstr "" +msgstr "Obxectos Debuxados" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" @@ -7137,71 +7296,71 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" -msgstr "" +msgstr "Vértices" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." -msgstr "" +msgstr "Vista Superior." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." -msgstr "" +msgstr "Vista Inferior." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" -msgstr "" +msgstr "Inferior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." -msgstr "" +msgstr "Vista Esquerda." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" -msgstr "" +msgstr "Esquerda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." -msgstr "" +msgstr "Vista Dereita." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" -msgstr "" +msgstr "Dereita" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." -msgstr "" +msgstr "Vista Frontal." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" -msgstr "" +msgstr "Frontal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." -msgstr "" +msgstr "Vista Traseria." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" -msgstr "" +msgstr "Traseira" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" -msgstr "" +msgstr "Aliñar Transformación con Perspectiva" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" -msgstr "" +msgstr "Aliñar Rotación con Perspectiva" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." -msgstr "" +msgstr "Non hai un pai ao que instanciarlle un fillo." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." -msgstr "" +msgstr "Esta operación precisa un único nodo seleccionado." #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" -msgstr "" +msgstr "Auto Ortogonal Activado" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -7209,55 +7368,55 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" -msgstr "" +msgstr "Mostrar de Forma Normal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" -msgstr "" +msgstr "Mostrar Malla" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" -msgstr "" +msgstr "Mostrar Zonas Redebuxadas (Overdraw)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" -msgstr "" +msgstr "Mostrar Sen Sombreado" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" -msgstr "" +msgstr "Amosar Entorno" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "" +msgstr "Amosar Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" -msgstr "" +msgstr "Amosar Información" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" -msgstr "" +msgstr "Ver FPS" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" -msgstr "" +msgstr "Resolución á Metade" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" -msgstr "" +msgstr "Oínte de Son" #: editor/plugins/spatial_editor_plugin.cpp msgid "Enable Doppler" -msgstr "" +msgstr "Activar Efecto Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" -msgstr "" +msgstr "Vista Previa Cinemática" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." -msgstr "" +msgstr "Non dispoñible cando se está usando o renderizador GLES2." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -7300,6 +7459,8 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Nota: o valor dos FPS corresponde aos fotogramas por segundo do editor.\n" +"Non pode usarse como unha forma fiable de medir o rendemento do xogo." #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -7313,14 +7474,20 @@ msgid "" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" +"Faga clic para cambiar entre estados de visibilidade.\n" +"\n" +"Ollo aberto: Gizmo visible.\n" +"Ollo pechado: Gizmo oculto.\n" +"Ollo medio aberto, medio pechado: Gizmo visible ao través de superficies " +"opacas (\"raios x\")." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" -msgstr "" +msgstr "Axustar Nodos ao Chan" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Non se puido encontrar chan sólido no que poder axustar a selección." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7331,39 +7498,39 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" -msgstr "" +msgstr "Usar Espazo Local" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "" +msgstr "Usar Axuste de Cuadrícula" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "" +msgstr "Vista Inferior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" -msgstr "" +msgstr "Vista Superior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" -msgstr "" +msgstr "Vista Traseira" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" -msgstr "" +msgstr "Vista Frontal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" -msgstr "" +msgstr "Vista Esquerda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" -msgstr "" +msgstr "Vista Dereita" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" -msgstr "" +msgstr "Vista Perspectiva/Ortogonal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" @@ -7384,39 +7551,39 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" -msgstr "" +msgstr "Transformación" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" -msgstr "" +msgstr "Axustar Obxecto ao Chan" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." -msgstr "" +msgstr "Aplicar Transformación..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "" +msgstr "1 Ventá" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "" +msgstr "2 Ventás" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "" +msgstr "2 Ventás (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "" +msgstr "3 Ventás" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "" +msgstr "3 Ventás (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "" +msgstr "4 Ventás" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" @@ -7424,96 +7591,96 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" -msgstr "" +msgstr "Amosar Orixe" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" -msgstr "" +msgstr "Amosar Cuadrícula" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings..." -msgstr "" +msgstr "Axustes..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "" +msgstr "Configuración de Axuste" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "" +msgstr "Axuste de Translación:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "" +msgstr "Axuste de Rotación (graos):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "" +msgstr "Axuste de Escalado (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "" +msgstr "Axustes de Visión" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" -msgstr "" +msgstr "Campo de Visión (graos):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" -msgstr "" +msgstr "Plano Próximo:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" -msgstr "" +msgstr "Plano Afastado:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" -msgstr "" +msgstr "Cambio de Transformación" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" -msgstr "" +msgstr "Trasladar:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" -msgstr "" +msgstr "Rotar (graos):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" -msgstr "" +msgstr "Escalar (Razón):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" -msgstr "" +msgstr "Tipo de Transformación" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" -msgstr "" +msgstr "Anterior (Pre)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" -msgstr "" +msgstr "Posterior (Post)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "" +msgstr "Gizmo sen nome" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" -msgstr "" +msgstr "Crear Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Mesh2D Preview" -msgstr "" +msgstr "Vista Previa de Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" -msgstr "" +msgstr "Crear Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "Vista Previa Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" @@ -7553,7 +7720,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" -msgstr "" +msgstr "Convertir a Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." @@ -7577,7 +7744,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "" +msgstr "Simplificación: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " @@ -7593,7 +7760,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" -msgstr "" +msgstr "Axustes:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" @@ -7633,7 +7800,7 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" -msgstr "" +msgstr "(baleiro)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move Frame" @@ -7641,7 +7808,7 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" -msgstr "" +msgstr "Animacións:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "New Animation" @@ -7649,11 +7816,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" -msgstr "" +msgstr "Velocidade:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" -msgstr "" +msgstr "Bucle" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames:" @@ -7689,11 +7856,11 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" -msgstr "" +msgstr "Horizontal:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" -msgstr "" +msgstr "Vertical:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" @@ -7717,20 +7884,20 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "" +msgstr "Modo de Axuste:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp msgid "None" -msgstr "" +msgstr "Ningún" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "" +msgstr "Axustar aos Píxeles" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "" +msgstr "Axuste de Cuadrícula" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" @@ -7738,7 +7905,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" -msgstr "" +msgstr "Offset:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" @@ -7834,7 +8001,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" -msgstr "" +msgstr "Submenú" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 1" @@ -7846,11 +8013,11 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" -msgstr "" +msgstr "Ten" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" -msgstr "" +msgstr "Moitas" #: editor/plugins/theme_editor_plugin.cpp msgid "Disabled LineEdit" @@ -7874,11 +8041,11 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" -msgstr "" +msgstr "Subárbore" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" -msgstr "" +msgstr "Ten,Moitas,Opcións" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" @@ -7887,19 +8054,19 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" -msgstr "" +msgstr "Icona" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" -msgstr "" +msgstr "Estilo" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" -msgstr "" +msgstr "Fonte" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" -msgstr "" +msgstr "Cor" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" @@ -7944,7 +8111,7 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" -msgstr "" +msgstr "Transpoñer" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" @@ -8048,27 +8215,27 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region" -msgstr "" +msgstr "Rexión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision" -msgstr "" +msgstr "Colisión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion" -msgstr "" +msgstr "Oclusión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation" -msgstr "" +msgstr "Navegación" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask" -msgstr "" +msgstr "Máscara de Bits" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority" -msgstr "" +msgstr "Prioridade" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index" @@ -8145,6 +8312,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" +"Activar axuste de cuadrícula e amosar cuadrícula (configurable no inspector)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" @@ -8324,7 +8492,7 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "Erro" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" @@ -8344,7 +8512,7 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" -msgstr "" +msgstr "Inicializar" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" @@ -8356,19 +8524,19 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Changes" -msgstr "" +msgstr "Cambios" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" -msgstr "" +msgstr "Modificado" #: editor/plugins/version_control_editor_plugin.cpp msgid "Renamed" -msgstr "" +msgstr "Renomeado" #: editor/plugins/version_control_editor_plugin.cpp msgid "Deleted" -msgstr "" +msgstr "Eliminado" #: editor/plugins/version_control_editor_plugin.cpp msgid "Typechange" @@ -8389,7 +8557,7 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" -msgstr "" +msgstr "Estado" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" @@ -8413,15 +8581,15 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" -msgstr "" +msgstr "Escalar" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" -msgstr "" +msgstr "Vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" -msgstr "" +msgstr "Booleano" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" @@ -8481,20 +8649,20 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node(s) Moved" -msgstr "" +msgstr "Nodo(s) Movido(s)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" -msgstr "" +msgstr "Duplicar Nodos" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" -msgstr "" +msgstr "Pegar Nodos" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Nodes" -msgstr "" +msgstr "Eliminar Nodos" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" @@ -8506,11 +8674,11 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" -msgstr "" +msgstr "Vertex" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" -msgstr "" +msgstr "Fragment" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" @@ -8720,19 +8888,19 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" +msgstr "Constante Pi/4 (0.785398), ou 45 graos." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" +msgstr "Constante Pi/2 (1.570796), ou 90 graos." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" +msgstr "Constante Pi (3.141593), ou 180 graos." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" +msgstr "Constante Tau (6.283185), ou 360 graos." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." @@ -8789,7 +8957,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." -msgstr "" +msgstr "Converte unha cantidade de radiáns a graos." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." @@ -8846,7 +9014,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "" +msgstr "Converte unha cantidade de graos a radiáns." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" @@ -8888,6 +9056,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Devolve 0.0 se 'x' é menor que 'edge0' e 1.0 se x é maior que 'edge1'. En " +"caso contrario devólvese un valor interpolado entre 0.0 e 1.0 usando " +"polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8895,6 +9068,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Devolve 0.0 se 'x' e menor que 'edge'; e 1.0 en caso contrario." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." @@ -8970,6 +9146,13 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"Calcula o produto exterior dun par de vectores.\n" +"\n" +"OuterProduct trata o primeiro parámetro 'c' coma un vector columna (matriz " +"con unha soa columna), e o segundo parámetro 'r' coma un vector fila (matriz " +"con unha soa fila), e fai a multiplicación alxebráica 'c * r'. Esto devolve " +"unha matriz cun número de filas igual ao número de compoñentes en 'c', e cun " +"número de columnas igual ao número de compoñentes en 'r'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." @@ -9042,6 +9225,11 @@ msgid "" "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" +"Devolve o vector que ten a mesma dirección que o vector de referencia. A " +"función ten tres vector como parámetros: N, o vector a orientar; I, o vector " +"incidente; e Nref, o vector de referencia. Se o produto escalar de I e Nref " +"é menor que cero (forman un ángulo maior que 90 graos) entón devolve N. En " +"caso contrario devolve -N." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." @@ -9072,6 +9260,8 @@ msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" +"Devolve o vector que apunta na dirección de reflexo ( a : vector incidente, " +"b : vector normal)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." @@ -9085,6 +9275,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Devolve 0.0 se 'x' é menor que 'edge0' e 1.0 se x é maior que 'edge1'. En " +"caso contrario devólvese un valor interpolado entre 0.0 e 1.0 usando " +"polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9094,6 +9289,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Devolve 0.0 se 'x' é menor que 'edge0' e 1.0 se x é maior que 'edge1'. En " +"caso contrario devólvese un valor interpolado entre 0.0 e 1.0 usando " +"polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9101,6 +9301,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Devolve 0.0 se 'x' e menor que 'edge'; e 1.0 en caso contrario." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9108,6 +9311,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Devolve 0.0 se 'x' e menor que 'edge'; e 1.0 en caso contrario." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." @@ -9220,11 +9426,11 @@ msgstr "" #: editor/project_export.cpp msgid "Runnable" -msgstr "" +msgstr "Executable" #: editor/project_export.cpp msgid "Delete preset '%s'?" -msgstr "" +msgstr "Eliminar axustes de exportación '%s'?" #: editor/project_export.cpp msgid "" @@ -9238,6 +9444,8 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"Fallou a exportación do proxecto á plataforma '%s'.\n" +"Esto pode deberse a un problema cos axustes de exportación." #: editor/project_export.cpp msgid "Release" @@ -9257,17 +9465,20 @@ msgstr "" #: editor/project_export.cpp msgid "Presets" -msgstr "" +msgstr "Axustes de Exportación" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." -msgstr "" +msgstr "Engadir..." #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" +"Ao estar activado, estes axustes de exportación estarán dispoñibles para o " +"usar co despregue dun só clic.\n" +"Só uns axustes de exportación por plataforma poden marcarse como executables." #: editor/project_export.cpp msgid "Export Path" @@ -9275,11 +9486,11 @@ msgstr "" #: editor/project_export.cpp msgid "Resources" -msgstr "" +msgstr "Recursos" #: editor/project_export.cpp msgid "Export all resources in the project" -msgstr "" +msgstr "Exportar tódolos recursos no proxecto" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" @@ -9308,10 +9519,12 @@ msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" +"Filtros para excluír arquivos/cartafois de proxectos\n" +"(separados por coma; exemplo: *json, *.txt, docs*)" #: editor/project_export.cpp msgid "Features" -msgstr "" +msgstr "Características" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9323,7 +9536,7 @@ msgstr "" #: editor/project_export.cpp msgid "Script" -msgstr "" +msgstr "Script" #: editor/project_export.cpp msgid "Script Export Mode:" @@ -9331,11 +9544,11 @@ msgstr "" #: editor/project_export.cpp msgid "Text" -msgstr "" +msgstr "Texto" #: editor/project_export.cpp msgid "Compiled" -msgstr "" +msgstr "Compilado" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" @@ -9355,7 +9568,7 @@ msgstr "" #: editor/project_export.cpp msgid "Export Project" -msgstr "" +msgstr "Exportar Proxecto" #: editor/project_export.cpp msgid "Export mode?" @@ -9397,6 +9610,8 @@ msgstr "" msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" +"O arquivo de proxecto '.zip' non é válido; non conteñe ningún arquivo de " +"configuración 'project.godot'." #: editor/project_manager.cpp msgid "Please choose an empty folder." @@ -9404,23 +9619,23 @@ msgstr "" #: editor/project_manager.cpp msgid "Please choose a \"project.godot\" or \".zip\" file." -msgstr "" +msgstr "Por favor, elixa un arquivo de tipo 'project.godot' ou '.zip'." #: editor/project_manager.cpp msgid "This directory already contains a Godot project." -msgstr "" +msgstr "O directorio xa contén un proxecto Godot." #: editor/project_manager.cpp msgid "New Game Project" -msgstr "" +msgstr "Novo Proxecto de Xogo" #: editor/project_manager.cpp msgid "Imported Project" -msgstr "" +msgstr "Proxecto Importado" #: editor/project_manager.cpp msgid "Invalid Project Name." -msgstr "" +msgstr "Nome de Proxecto Inválido." #: editor/project_manager.cpp msgid "Couldn't create folder." @@ -9432,73 +9647,76 @@ msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." -msgstr "" +msgstr "Sería unha boa idea nomear o teu proxecto." #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." -msgstr "" +msgstr "A ruta ao proxecto non é valida. Cambiaches algo?" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" +"Non se pudo cargar o arquivo de configuración 'project.godot' na ruta do " +"proxecto (erro %d). Pode ser que o arquivo non exista; ou que esté " +"corrompido." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." -msgstr "" +msgstr "Non se pudo editar o arquivo 'project.godot' na ruta do proxecto." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." -msgstr "" +msgstr "Non se pudo crear o arquivo 'project.godot' na ruta do proxecto." #: editor/project_manager.cpp msgid "Rename Project" -msgstr "" +msgstr "Renomear Proxecto" #: editor/project_manager.cpp msgid "Import Existing Project" -msgstr "" +msgstr "Importar Proxecto Existente" #: editor/project_manager.cpp msgid "Import & Edit" -msgstr "" +msgstr "Importar e Editar" #: editor/project_manager.cpp msgid "Create New Project" -msgstr "" +msgstr "Crear Novo Proxecto" #: editor/project_manager.cpp msgid "Create & Edit" -msgstr "" +msgstr "Crear e Editar" #: editor/project_manager.cpp msgid "Install Project:" -msgstr "" +msgstr "Instalar Proxecto:" #: editor/project_manager.cpp msgid "Install & Edit" -msgstr "" +msgstr "Instalar e Editar" #: editor/project_manager.cpp msgid "Project Name:" -msgstr "" +msgstr "Nome do Proxecto:" #: editor/project_manager.cpp msgid "Project Path:" -msgstr "" +msgstr "Ruta do Proxecto:" #: editor/project_manager.cpp msgid "Project Installation Path:" -msgstr "" +msgstr "Ruta de Instalación do Proxecto:" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Renderizador:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." @@ -9514,7 +9732,7 @@ msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -9530,23 +9748,23 @@ msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" -msgstr "" +msgstr "Proxecto Sen Nome" #: editor/project_manager.cpp msgid "Missing Project" -msgstr "" +msgstr "Proxecto Faltante" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Erro: O proxecto non se pode encontrar no sistema de arquivos." #: editor/project_manager.cpp msgid "Can't open project at '%s'." -msgstr "" +msgstr "Non se pode abrir proxecto en '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" -msgstr "" +msgstr "Está seguro de que quere abrir máis dun proxecto?" #: editor/project_manager.cpp msgid "" @@ -9560,6 +9778,15 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" +"O arquivo de configuración do seguinte proxecto non especifica a versión de " +"Godot ca cal foi creado.\n" +"\n" +"%s\n" +"\n" +"Se o abres o arquivo de configuración será convertido ao formato utilizado " +"na versión actual de Godot.\n" +"Aviso: Xa non poderás volver a abrir este proxecto con versións anteriores " +"de Godot." #: editor/project_manager.cpp msgid "" @@ -9572,12 +9799,21 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" +"O arquivo de configuración do seguinte proxecto foi xerado por unha versión " +"antiga de Godot, e é necesario convertelo á versión actual:\n" +"\n" +"%s\n" +"\n" +"Queres convertelo?\n" +"Aviso: Xa non poderás abrir o proxecto con versións anteriores de Godot." #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" +"A configuración do proxecto foi creada por versións máis novas de Godot; " +"facéndoa incompatible con esta versión." #: editor/project_manager.cpp msgid "" @@ -9585,6 +9821,9 @@ msgid "" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" +"Non se pode executar o proxecto: non hai unha escena principal definida.\n" +"Por favor, selecciona unha escena principal en \"Configuración do Proxecto" +"\", na categoría \"Aplicación\"." #: editor/project_manager.cpp msgid "" @@ -9594,84 +9833,104 @@ msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" -msgstr "" +msgstr "Seguro que queres executar %d proxectos ao mesmo tempo?" #: editor/project_manager.cpp msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" +"Eliminar %d proxectos da lista?\n" +"Os contidos da carpeta de proxectos non serán modificados." #: editor/project_manager.cpp msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" +"Eliminar este proxecto da lista?\n" +"Os contidos da carpeta de proxectos non serán modificados." #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" +"Eliminar todos os proxectos faltantes da lista?\n" +"Os contidos da carpeta de proxectos non serán modificados." #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" +"Linguaxe cambiada.\n" +"A interface actualizarase despois de reiniciar o editor ou administrador de " +"proxectos." #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" +"Seguro que quere escanear proxectos de Godot en %s cartafois?\n" +"Esto podería demorarse un tempo." #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" -msgstr "" +msgstr "Administrador de Proxectos" #: editor/project_manager.cpp msgid "Projects" +msgstr "Proxectos" + +#: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." msgstr "" +"Examinando arquivos,\n" +"Por favor, espere..." #: editor/project_manager.cpp msgid "Last Modified" -msgstr "" +msgstr "Derradeira Modificación" #: editor/project_manager.cpp msgid "Scan" -msgstr "" +msgstr "Escanear" #: editor/project_manager.cpp msgid "Select a Folder to Scan" -msgstr "" +msgstr "Seleccionar un Cartafol para Escanear" #: editor/project_manager.cpp msgid "New Project" -msgstr "" +msgstr "Novo Proxecto" #: editor/project_manager.cpp msgid "Remove Missing" -msgstr "" +msgstr "Eliminar Faltantes" #: editor/project_manager.cpp msgid "Templates" -msgstr "" +msgstr "Proxectos Modelo" #: editor/project_manager.cpp msgid "Restart Now" -msgstr "" +msgstr "Reiniciar Agora" #: editor/project_manager.cpp msgid "Can't run project" -msgstr "" +msgstr "Non se pode executar proxecto" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" +"Actualmente non tes ningún proxecto.\n" +"Gustaríalle buscar proxectos de exemplo oficiais na biblioteca de Assets?" #: editor/project_manager.cpp msgid "" @@ -9679,36 +9938,42 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"A barra de búsqueda filtra os proxectos por nome e último compoñente da súa " +"ruta.\n" +"Se quere filtrar proxectos por nome e ruta completa, a consulta debe conter " +"polo menos un carácter '/'." #: editor/project_settings_editor.cpp msgid "Key " -msgstr "" +msgstr "Botón: " #: editor/project_settings_editor.cpp msgid "Joy Button" -msgstr "" +msgstr "Botón Joystick" #: editor/project_settings_editor.cpp msgid "Joy Axis" -msgstr "" +msgstr "Eixe Joystick" #: editor/project_settings_editor.cpp msgid "Mouse Button" -msgstr "" +msgstr "Botón do Rato" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" +"Nome de acción inválido. O nome non pode estar baleiro, nin conter '/', ':', " +"'=', '\\' ou '\"'" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." -msgstr "" +msgstr "Xa existe unha acción co nome '%s'." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" -msgstr "" +msgstr "Renomear Evento de Entrada" #: editor/project_settings_editor.cpp msgid "Change Action deadzone" @@ -9716,149 +9981,151 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" -msgstr "" +msgstr "Engadir Evento de Entrada" #: editor/project_settings_editor.cpp msgid "All Devices" -msgstr "" +msgstr "Tódolos Dispositivos" #: editor/project_settings_editor.cpp msgid "Device" -msgstr "" +msgstr "Dispositivo" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." -msgstr "" +msgstr "Pulse algún botón..." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" -msgstr "" +msgstr "Índice do Botón do Rato:" #: editor/project_settings_editor.cpp msgid "Left Button" -msgstr "" +msgstr "Botón Esquerdo" #: editor/project_settings_editor.cpp msgid "Right Button" -msgstr "" +msgstr "Botón Dereito" #: editor/project_settings_editor.cpp msgid "Middle Button" -msgstr "" +msgstr "Botón Central" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" -msgstr "" +msgstr "Mover Roda cara Arriba" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" -msgstr "" +msgstr "Mover Roda cara Abaixo" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" -msgstr "" +msgstr "Mover Roda cara a Esquerda" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" -msgstr "" +msgstr "Mover Roda cara a Dereita" #: editor/project_settings_editor.cpp msgid "X Button 1" -msgstr "" +msgstr "Botón X 1" #: editor/project_settings_editor.cpp msgid "X Button 2" -msgstr "" +msgstr "Botón X 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" -msgstr "" +msgstr "Índice do Eixe do Joystick:" #: editor/project_settings_editor.cpp msgid "Axis" -msgstr "" +msgstr "Eixe" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" -msgstr "" +msgstr "Índice do Botón do Joystick:" #: editor/project_settings_editor.cpp msgid "Erase Input Action" -msgstr "" +msgstr "Eliminar Acción de Entrada" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" -msgstr "" +msgstr "Eliminar Evento de Entrada" #: editor/project_settings_editor.cpp msgid "Add Event" -msgstr "" +msgstr "Engadir Evento" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "" +msgstr "Botón" #: editor/project_settings_editor.cpp msgid "Left Button." -msgstr "" +msgstr "Botón Esquerdo." #: editor/project_settings_editor.cpp msgid "Right Button." -msgstr "" +msgstr "Botón Dereito." #: editor/project_settings_editor.cpp msgid "Middle Button." -msgstr "" +msgstr "Botón Central." #: editor/project_settings_editor.cpp msgid "Wheel Up." -msgstr "" +msgstr "Roda cara Arriba." #: editor/project_settings_editor.cpp msgid "Wheel Down." -msgstr "" +msgstr "Roda cara Abaixo." #: editor/project_settings_editor.cpp msgid "Add Global Property" -msgstr "" +msgstr "Engadir Propiedade Global" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" -msgstr "" +msgstr "Primeiro seleccione un elemento!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." -msgstr "" +msgstr "Non existe a propiedade '%s'." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" +msgstr "A propiedade '%s' é interna, e non pode ser eliminada." #: editor/project_settings_editor.cpp msgid "Delete Item" -msgstr "" +msgstr "Eliminar Elemento" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" +"Nome de acción inválido. Non pode estar baleiro, nin pode conter '/', ':', " +"'=', '\\' ou '\"'." #: editor/project_settings_editor.cpp msgid "Add Input Action" -msgstr "" +msgstr "Engadir Acción de Entrada" #: editor/project_settings_editor.cpp msgid "Error saving settings." -msgstr "" +msgstr "Erro gardando os axustes." #: editor/project_settings_editor.cpp msgid "Settings saved OK." -msgstr "" +msgstr "Axustes gardados correctamente." #: editor/project_settings_editor.cpp msgid "Moved Input Action Event" -msgstr "" +msgstr "Evento de Entrada Movido" #: editor/project_settings_editor.cpp msgid "Override for Feature" @@ -9866,11 +10133,11 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" -msgstr "" +msgstr "Engadir Tradución" #: editor/project_settings_editor.cpp msgid "Remove Translation" -msgstr "" +msgstr "Eliminar Tradución" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" @@ -9902,11 +10169,11 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" -msgstr "" +msgstr "Configuración do Proxecto (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" -msgstr "" +msgstr "Xeral" #: editor/project_settings_editor.cpp msgid "Override For..." @@ -9914,19 +10181,19 @@ msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." -msgstr "" +msgstr "O editor ten que reiniciarse para que os cambios teñan efecto." #: editor/project_settings_editor.cpp msgid "Input Map" -msgstr "" +msgstr "Mapeado de Entradas" #: editor/project_settings_editor.cpp msgid "Action:" -msgstr "" +msgstr "Acción:" #: editor/project_settings_editor.cpp msgid "Action" -msgstr "" +msgstr "Acción" #: editor/project_settings_editor.cpp msgid "Deadzone" @@ -9934,23 +10201,23 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" -msgstr "" +msgstr "Dispositivo:" #: editor/project_settings_editor.cpp msgid "Index:" -msgstr "" +msgstr "Índice:" #: editor/project_settings_editor.cpp msgid "Localization" -msgstr "" +msgstr "Linguaxe" #: editor/project_settings_editor.cpp msgid "Translations" -msgstr "" +msgstr "Traducións" #: editor/project_settings_editor.cpp msgid "Translations:" -msgstr "" +msgstr "Traducións:" #: editor/project_settings_editor.cpp msgid "Remaps" @@ -9958,7 +10225,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" -msgstr "" +msgstr "Recursos:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" @@ -9966,35 +10233,35 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "Linguaxe" #: editor/project_settings_editor.cpp msgid "Locales Filter" -msgstr "" +msgstr "Filtrar Linguaxes" #: editor/project_settings_editor.cpp msgid "Show All Locales" -msgstr "" +msgstr "Amosar Tódolos Linguaxes" #: editor/project_settings_editor.cpp msgid "Show Selected Locales Only" -msgstr "" +msgstr "Amosar só os Linguaxes Seleccionados" #: editor/project_settings_editor.cpp msgid "Filter mode:" -msgstr "" +msgstr "Modo de Filtrado:" #: editor/project_settings_editor.cpp msgid "Locales:" -msgstr "" +msgstr "Linguaxes:" #: editor/project_settings_editor.cpp msgid "AutoLoad" -msgstr "" +msgstr "AutoCargador" #: editor/project_settings_editor.cpp msgid "Plugins" -msgstr "" +msgstr "Características Adicionais (Plugins)" #: editor/property_editor.cpp msgid "Preset..." @@ -10002,7 +10269,7 @@ msgstr "" #: editor/property_editor.cpp msgid "Zero" -msgstr "" +msgstr "Cero" #: editor/property_editor.cpp msgid "Easing In-Out" @@ -10014,27 +10281,27 @@ msgstr "" #: editor/property_editor.cpp msgid "File..." -msgstr "" +msgstr "Arquivo..." #: editor/property_editor.cpp msgid "Dir..." -msgstr "" +msgstr "Directorio..." #: editor/property_editor.cpp msgid "Assign" -msgstr "" +msgstr "Asignar" #: editor/property_editor.cpp msgid "Select Node" -msgstr "" +msgstr "Seleccionar Nodos" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "" +msgstr "Erro cargando arquivo: Non é un recurso!" #: editor/property_editor.cpp msgid "Pick a Node" -msgstr "" +msgstr "Elixe un Nodo" #: editor/property_editor.cpp msgid "Bit %d, val %d." @@ -10058,15 +10325,15 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Replace:" -msgstr "" +msgstr "Substituír:" #: editor/rename_dialog.cpp msgid "Prefix:" -msgstr "" +msgstr "Prefixo:" #: editor/rename_dialog.cpp msgid "Suffix:" -msgstr "" +msgstr "Sufixo:" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" @@ -10078,11 +10345,11 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "Substituír" #: editor/rename_dialog.cpp msgid "Node name" -msgstr "" +msgstr "Nome do nodo" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" @@ -10090,7 +10357,7 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Node type" -msgstr "" +msgstr "Tipo de nodo" #: editor/rename_dialog.cpp msgid "Current scene name" @@ -10098,7 +10365,7 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Root node name" -msgstr "" +msgstr "Nome do nodo raíz" #: editor/rename_dialog.cpp msgid "" @@ -10120,7 +10387,7 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Step" -msgstr "" +msgstr "Paso" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" @@ -10142,7 +10409,7 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "" +msgstr "Manter" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" @@ -10154,7 +10421,7 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Case" -msgstr "" +msgstr "Maiús./Minús." #: editor/rename_dialog.cpp msgid "To Lowercase" @@ -10166,7 +10433,7 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Reset" -msgstr "" +msgstr "Restablecer" #: editor/rename_dialog.cpp msgid "Regular Expression Error:" @@ -10178,7 +10445,7 @@ msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "" +msgstr "Remparentar Nodo" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" @@ -10190,7 +10457,7 @@ msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "" +msgstr "Remparentar" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -10256,7 +10523,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "" +msgstr "Duplicar Nodo(s)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." @@ -10280,7 +10547,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" -msgstr "" +msgstr "Eliminar %d nodos?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10292,7 +10559,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\"?" -msgstr "" +msgstr "Eliminar nodo \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10328,7 +10595,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" -msgstr "" +msgstr "Crear nodo raíz:" #: editor/scene_tree_dock.cpp msgid "2D Scene" @@ -10344,7 +10611,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Other Node" -msgstr "" +msgstr "Outro Nodo" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -10360,7 +10627,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" -msgstr "" +msgstr "Eliminar Nodo(s)" #: editor/scene_tree_dock.cpp msgid "Change type of node(s)" @@ -10382,7 +10649,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" -msgstr "" +msgstr "Sub-Recursos" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -10409,7 +10676,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" -msgstr "" +msgstr "Engadir Nodo Fillo" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" @@ -10437,7 +10704,7 @@ msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" -msgstr "" +msgstr "Copiar Ruta do Nodo" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" @@ -10463,11 +10730,11 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Remote" -msgstr "" +msgstr "Remoto" #: editor/scene_tree_dock.cpp msgid "Local" -msgstr "" +msgstr "Local" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" @@ -10479,7 +10746,7 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "Unlock Node" -msgstr "" +msgstr "Desbloquear Nodo" #: editor/scene_tree_editor.cpp msgid "Button Group" @@ -10491,7 +10758,7 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" -msgstr "" +msgstr "Aviso sobre a configuración do nodo:" #: editor/scene_tree_editor.cpp msgid "" @@ -10543,7 +10810,7 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" -msgstr "" +msgstr "Renomear Nodo" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" @@ -10555,51 +10822,51 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" -msgstr "" +msgstr "Seleccione un Nodo" #: editor/script_create_dialog.cpp msgid "Path is empty." -msgstr "" +msgstr "A ruta está baleira." #: editor/script_create_dialog.cpp msgid "Filename is empty." -msgstr "" +msgstr "O nome de arquivo está baleiro." #: editor/script_create_dialog.cpp msgid "Path is not local." -msgstr "" +msgstr "A ruta non é local." #: editor/script_create_dialog.cpp msgid "Invalid base path." -msgstr "" +msgstr "Ruta base inválida." #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." -msgstr "" +msgstr "Xa existe un directorio co mesmo nome." #: editor/script_create_dialog.cpp msgid "File does not exist." -msgstr "" +msgstr "O arquivo non existe." #: editor/script_create_dialog.cpp msgid "Invalid extension." -msgstr "" +msgstr "Extensión inválida." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." -msgstr "" +msgstr "Extensión incorrecta elixida." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" -msgstr "" +msgstr "Erro cargando o modelo '%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." -msgstr "" +msgstr "Erro - Non se puido gardar o Script no sistema de arquivos." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" -msgstr "" +msgstr "Erro cargando script desde %s" #: editor/script_create_dialog.cpp msgid "Overrides" @@ -10607,113 +10874,115 @@ msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" -msgstr "" +msgstr "N/A" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" -msgstr "" +msgstr "Abrir Script / Elixir Ubicación" #: editor/script_create_dialog.cpp msgid "Open Script" -msgstr "" +msgstr "Abrir Script" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." -msgstr "" +msgstr "O arquivo xa existe; será reutilizado." #: editor/script_create_dialog.cpp msgid "Invalid path." -msgstr "" +msgstr "Ruta inválida." #: editor/script_create_dialog.cpp msgid "Invalid class name." -msgstr "" +msgstr "Nome de clase inválido." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." -msgstr "" +msgstr "A ruta ou o nome do pai herdado é inválido." #: editor/script_create_dialog.cpp msgid "Script path/name is valid." -msgstr "" +msgstr "A ruta e nome do script son válidos." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "" +msgstr "Permitido: a-z, A-Z, 0-9,_ e ." #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)." -msgstr "" +msgstr "Script integrada na escena." #: editor/script_create_dialog.cpp msgid "Will create a new script file." -msgstr "" +msgstr "Crearase un novo arquivo de script." #: editor/script_create_dialog.cpp msgid "Will load an existing script file." -msgstr "" +msgstr "Cargarase un arquivo de script xa existente." #: editor/script_create_dialog.cpp msgid "Script file already exists." -msgstr "" +msgstr "Xa existe un arquivo script na mesma ruta." #: editor/script_create_dialog.cpp msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" +"Nota: Os scripts integrados teñen algunhas limitacións, e non poden editarse " +"usando editores externos." #: editor/script_create_dialog.cpp msgid "Class Name:" -msgstr "" +msgstr "Nome da Clase:" #: editor/script_create_dialog.cpp msgid "Template:" -msgstr "" +msgstr "Modelo:" #: editor/script_create_dialog.cpp msgid "Built-in Script:" -msgstr "" +msgstr "Script Integrado:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" -msgstr "" +msgstr "Adxuntar Script de Nodo" #: editor/script_editor_debugger.cpp msgid "Remote " -msgstr "" +msgstr "Remoto " #: editor/script_editor_debugger.cpp msgid "Bytes:" -msgstr "" +msgstr "Bytes:" #: editor/script_editor_debugger.cpp msgid "Warning:" -msgstr "" +msgstr "Aviso:" #: editor/script_editor_debugger.cpp msgid "Error:" -msgstr "" +msgstr "Erro:" #: editor/script_editor_debugger.cpp msgid "C++ Error" -msgstr "" +msgstr "Erro de C++" #: editor/script_editor_debugger.cpp msgid "C++ Error:" -msgstr "" +msgstr "Erro de C++:" #: editor/script_editor_debugger.cpp msgid "C++ Source" -msgstr "" +msgstr "Fonte C++" #: editor/script_editor_debugger.cpp msgid "Source:" -msgstr "" +msgstr "Fonte:" #: editor/script_editor_debugger.cpp msgid "C++ Source:" -msgstr "" +msgstr "Fonte C++:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" @@ -10721,7 +10990,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" -msgstr "" +msgstr "Erros" #: editor/script_editor_debugger.cpp msgid "Child process connected." @@ -10753,23 +11022,23 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" -msgstr "" +msgstr "Analítica de Rendemento" #: editor/script_editor_debugger.cpp msgid "Network Profiler" -msgstr "" +msgstr "Analítica de Rendemento de Rede" #: editor/script_editor_debugger.cpp msgid "Monitor" -msgstr "" +msgstr "Monitor" #: editor/script_editor_debugger.cpp msgid "Value" -msgstr "" +msgstr "Valor" #: editor/script_editor_debugger.cpp msgid "Monitors" -msgstr "" +msgstr "Monitores" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -10781,7 +11050,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" -msgstr "" +msgstr "Total:" #: editor/script_editor_debugger.cpp msgid "Export list to a CSV file" @@ -10793,19 +11062,19 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" -msgstr "" +msgstr "Tipo" #: editor/script_editor_debugger.cpp msgid "Format" -msgstr "" +msgstr "Formato" #: editor/script_editor_debugger.cpp msgid "Usage" -msgstr "" +msgstr "Uso" #: editor/script_editor_debugger.cpp msgid "Misc" -msgstr "" +msgstr "Outros" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" @@ -10845,7 +11114,7 @@ msgstr "" #: editor/settings_config_dialog.cpp msgid "Shortcuts" -msgstr "" +msgstr "Atallos" #: editor/settings_config_dialog.cpp msgid "Binding" @@ -10941,11 +11210,11 @@ msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" -msgstr "" +msgstr "Plataforma:" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" -msgstr "" +msgstr "Plataforma" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" @@ -10969,15 +11238,15 @@ msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" -msgstr "" +msgstr "Biblioteca" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " -msgstr "" +msgstr "Bibliotecas: " #: modules/gdnative/register_types.cpp msgid "GDNative" -msgstr "" +msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" @@ -11025,7 +11294,7 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Plano:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -11037,7 +11306,7 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" -msgstr "" +msgstr "Chan:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" @@ -11061,7 +11330,7 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" -msgstr "" +msgstr "Axustar Vista" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" @@ -11213,7 +11482,7 @@ msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." -msgstr "" +msgstr "Particionando..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." @@ -11237,7 +11506,7 @@ msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" -msgstr "" +msgstr "Feito!" #: modules/visual_script/visual_script.cpp msgid "" @@ -11307,7 +11576,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "Variables:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new variable." @@ -11315,7 +11584,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" -msgstr "" +msgstr "Sinais:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." @@ -11429,7 +11698,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" -msgstr "" +msgstr "Mover Nodo(s)" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" @@ -11437,11 +11706,11 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" -msgstr "" +msgstr "Conectar Nodos" #: modules/visual_script/visual_script_editor.cpp msgid "Disconnect Nodes" -msgstr "" +msgstr "Desconectar Nodos" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" @@ -11453,31 +11722,31 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" -msgstr "" +msgstr "O script xa ten unha función chamada '%s'" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" -msgstr "" +msgstr "Cambiar Valor de Entrada" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" -msgstr "" +msgstr "Cambiar Tamaño do Comentario" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." -msgstr "" +msgstr "Non se pode copiar o nodo función." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "" +msgstr "O portapapeis está baleiro!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" -msgstr "" +msgstr "Pegar Nodos VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." -msgstr "" +msgstr "Non se pode crear unha función cun nodo función." #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." @@ -11493,71 +11762,71 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create Function" -msgstr "" +msgstr "Crear Función" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "" +msgstr "Eliminar Función" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "" +msgstr "Eliminar Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "" +msgstr "Editando Variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" -msgstr "" +msgstr "Eliminar Sinal" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "" +msgstr "Editando Sinal:" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" -msgstr "" +msgstr "Ferramenta:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" -msgstr "" +msgstr "Membros:" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type:" -msgstr "" +msgstr "Cambiar Tipo Base:" #: modules/visual_script/visual_script_editor.cpp msgid "Add Nodes..." -msgstr "" +msgstr "Engadir Nodos..." #: modules/visual_script/visual_script_editor.cpp msgid "Add Function..." -msgstr "" +msgstr "Engadir Función..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" -msgstr "" +msgstr "nome_da_funcion" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." -msgstr "" +msgstr "Seleccione ou cree unha función para editar a sua gráfica." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "" +msgstr "Eliminar Selección" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" -msgstr "" +msgstr "Encontrar Tipo de Nodo" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" -msgstr "" +msgstr "Copiar Nodos" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" -msgstr "" +msgstr "Cortar Nodos" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" @@ -11569,7 +11838,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" -msgstr "" +msgstr "Editar Membro" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -11627,7 +11896,7 @@ msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" -msgstr "" +msgstr "Buscar en VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" @@ -11678,10 +11947,14 @@ msgstr "" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" +"Non está configurado o Keystore de depuración nin na configuración do " +"editor, nin nos axustes de exportación." #: platform/android/export/export.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "" +"O Keystore Release non está configurado correctamente nos axustes de " +"exportación." #: platform/android/export/export.cpp msgid "A valid Android SDK path is required in Editor Settings." @@ -11728,6 +12001,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "" +"\"Use Custom Build\" debe estar activado para usar estas características " +"adicionais (plugins)." #: platform/android/export/export.cpp msgid "" @@ -11777,13 +12052,17 @@ msgstr "" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "Construir Proxecto Android (gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"A creación do proxecto para Android fallou; comproba a saída para encontrar " +"o erro.\n" +"Ou visita docs.godotengine.org para ver a documentación sobre compilación " +"para Android." #: platform/android/export/export.cpp msgid "Moving output" @@ -11806,6 +12085,7 @@ msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" +"ID de App Store Team non especificado - non se pode configurar o proxecto." #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" @@ -11814,6 +12094,7 @@ msgstr "" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." msgstr "" +"As iconas requeridas non están especificadas nos axustes de exportación." #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" @@ -11921,6 +12202,10 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" +"Este nodo non ten unha forma física definida, polo que non pode colisionar " +"ou interactuar con outros obxectos.\n" +"Engade un nodo CollisionShape2D ou CollisionPolygon2D como fillo para " +"definir a sua forma." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -11928,6 +12213,9 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"O nodo CollisionPolygon2D só serve para darlle unha forma física a nodos " +"derivados de CollisionObject2D. É decir, do tipo Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D, etc." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." @@ -11939,6 +12227,9 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"O nodo CollisionShape2D só serve para darlle unha forma física a nodos " +"derivados de CollisionObject2D. É decir, do tipo Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D, etc." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -11951,6 +12242,9 @@ msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"As formas físicas baseadas en polígonos non están pensadas para editarse " +"directamente mediante o nodo CollisionShape2D. Por favor, usa o nodo " +"CollisionPolygon2D no seu lugar." #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -11960,23 +12254,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Os nodo A e B teñen que ser do tipo PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "O nodo A ten que ser un nodo PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "O nodo B ten que ser un nodo PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "A articulación non está conectada a dous nodos PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Os nodos A e B teñen que ser nodos PhysicsBody2D distintos" #: scene/2d/light_2d.cpp msgid "" @@ -12016,6 +12310,10 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"As partículas baseadas na GPU non están soportas por o controlador de vídeo " +"de GLES2.\n" +"Usa o nodo CPUParticles2D no seu lugar. Podes usar a opción \"Converter a " +"CPUParticles\" con tal motivo." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -12039,6 +12337,10 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"Os cambios ao tamaño do RigidBody2D (en modo ríxido ou modo personaxe) serán " +"sobreescritos por o motor físico cando a aplicación estea executándose.\n" +"Cambia o tamaño dos nodos fillos (CollisionShape2D e CollisionPolygon2D) no " +"seu lugar." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -12083,6 +12385,8 @@ msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" +"O ID do controlador non pode ser 0, ou o controlador non estará asociado a " +"ningún controlador real." #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -12093,6 +12397,8 @@ msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" +"O ID da áncora non pode ser 0, ou esta áncora non estará asociada a ningunha " +"áncora real." #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." @@ -12120,7 +12426,7 @@ msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Done" -msgstr "" +msgstr "Feito" #: scene/3d/collision_object.cpp msgid "" @@ -12128,6 +12434,10 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" +"Este nodo non ten unha forma física definida, polo que non pode colisionar " +"ou interactuar con outros obxectos.\n" +"Engade un nodo CollisionShape ou CollisionPolygon como fillo para definir a " +"sua forma." #: scene/3d/collision_polygon.cpp msgid "" @@ -12135,6 +12445,9 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" +"O nodo CollisionPolygon só serve para darlle unha forma física a nodos " +"derivados de CollisionObject. É decir, do tipo Area, StaticBody, RigidBody, " +"KinematicBody, etc." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." @@ -12146,6 +12459,9 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" +"O nodo CollisionShape só serve para darlle unha forma física a nodos " +"derivados de CollisionObject. É decir, do tipo Area, StaticBody, RigidBody, " +"KinematicBody, etc." #: scene/3d/collision_shape.cpp msgid "" @@ -12163,6 +12479,8 @@ msgstr "" msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"A forma física ConcavePolygonShape non está soportada en nodos RigidBody en " +"ningún outro modo que non sexa o estático." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." @@ -12213,6 +12531,10 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"As partículas baseadas na GPU non están soportas por o controlador de vídeo " +"de GLES2.\n" +"Usa o nodo CPUParticles no seu lugar. Podes usar a opción \"Converter a " +"CPUParticles\" con tal motivo." #: scene/3d/particles.cpp msgid "" @@ -12241,6 +12563,10 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"Os cambios ao tamaño do RigidBody (en modo ríxido ou modo personaxe) serán " +"sobreescritos por o motor físico cando a aplicación estea executándose.\n" +"Cambia o tamaño dos nodos fillos (CollisionShape e CollisionPolygon) no seu " +"lugar." #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -12248,11 +12574,11 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "O nodo A ten que ser un nodo PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "O nodo B ten que ser un nodo PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" @@ -12270,7 +12596,7 @@ msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "" +msgstr "Este corpo será ignorado ata que se lle sea asignado unha malla." #: scene/3d/soft_body.cpp msgid "" @@ -12278,6 +12604,10 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" +"Os cambios ao tamaño do SoftBody serán sobreescritos por o motor físico " +"cando a aplicación estea executándose.\n" +"Cambia o tamaño dos nodos fillos (CollisionShape e CollisionPolygon) no seu " +"lugar." #: scene/3d/sprite_3d.cpp msgid "" @@ -12290,6 +12620,8 @@ msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" +"O nodo VehicleWheel (Roda de Vehículo) serve para proporcionar un sistema de " +"rodas a un nodo VehicleBody. Por favor; úsao como fillo dun nodo VehicleBody." #: scene/3d/world_environment.cpp msgid "" @@ -12361,11 +12693,11 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "HSV" -msgstr "" +msgstr "HSV" #: scene/gui/color_picker.cpp msgid "Raw" -msgstr "" +msgstr "Sen Procesar (Raw)" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -12381,6 +12713,10 @@ msgid "" "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" +"Un nodo contedor (Container) por sí mesmo non ten ningunha utilidade, salvo " +"que se lle engada algún Script que configure a colocación dos seus nodos " +"fillos.\n" +"Se non tes pensado engadir un Script, utilizada un nodo Control no seu lugar." #: scene/gui/control.cpp msgid "" @@ -12390,11 +12726,11 @@ msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" -msgstr "" +msgstr "Alerta!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." -msgstr "" +msgstr "Por favor, confirma..." #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." @@ -12410,6 +12746,9 @@ msgid "" "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" +"As ventás emerxentes (Popups) están ocultas por defecto, a non ser que " +"chames a popup() ou calquera das funcións popup*(). Podes facelas visibles " +"para editalas, pero ocultarasen ao iniciar a execución." #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." @@ -12424,7 +12763,7 @@ msgstr "" #: scene/gui/tree.cpp msgid "(Other)" -msgstr "" +msgstr "(Outros)" #: scene/main/scene_tree.cpp msgid "" @@ -12439,10 +12778,16 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" +"Esta Mini-Ventá (Viewport) no está configurada como obxectivo de " +"renderizado. Se quere que o seu contido se mostre directamente na pantalla, " +"convértao nun nodo fillo dun nodo Control para que poida recibir dimensións. " +"Ou ben, fágao un RenderTarget e asigne a súa textura a algún nodo." #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" +"As dimensións da Mini-Ventá (Viewport) deben de ser maior que 0 para poder " +"renderizar nada." #: scene/resources/visual_shader_nodes.cpp msgid "" diff --git a/editor/translations/he.po b/editor/translations/he.po index fc4ba10dc4..78e6c10e33 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -3120,6 +3120,25 @@ msgid "Open & Run a Script" msgstr "פתיחה והרצה של סקריפט" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"הקבצים הבאים הם חדשים בכונן.\n" +"באילו פעולות לנקוט?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "רענון" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "שמירה מחדש" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "חדש בירושה" @@ -7042,16 +7061,6 @@ msgstr "" "הקבצים הבאים הם חדשים בכונן.\n" "באילו פעולות לנקוט?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "רענון" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "שמירה מחדש" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "ניפוי שגיאות" @@ -10057,6 +10066,13 @@ msgid "Projects" msgstr "מיזם" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "" +"הקבצים נסרקים,\n" +"נא להמתין…" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 08829557bb..79fab4e89b 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -3117,6 +3117,23 @@ msgid "Open & Run a Script" msgstr "ओपन एंड रन एक स्क्रिप्ट" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "निम्न फ़ाइलों का निस्सारण नहीं हो पाया:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "नई विरासत में मिली" @@ -6914,16 +6931,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9839,6 +9846,11 @@ msgid "Projects" msgstr "परियोजना के संस्थापक" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "दर्पण को पुनः प्राप्त करना, कृपया प्रतीक्षा करें ..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 95f2844a22..6835f26fc9 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -2998,6 +2998,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6754,16 +6770,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9615,6 +9621,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index e774fec26d..9224509238 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -3133,6 +3133,25 @@ msgid "Open & Run a Script" msgstr "Szkriptet Megnyit és Futtat" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"A alábbi fájlok újabbak a lemezen.\n" +"Mit szeretne lépni?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Újratöltés" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Újramentés" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Új Örökölt" @@ -6957,16 +6976,6 @@ msgstr "" "A alábbi fájlok újabbak a lemezen.\n" "Mit szeretne lépni?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Újratöltés" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Újramentés" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Hibakereső" @@ -9836,6 +9845,11 @@ msgid "Projects" msgstr "Projektek" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Tükrök letöltése, kérjük várjon..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/id.po b/editor/translations/id.po index 923b836555..6704c419d9 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -3161,6 +3161,25 @@ msgid "Open & Run a Script" msgstr "Buka & Jalankan Skrip" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Berkas berikut lebih baru dalam diska.\n" +"Aksi apa yang ingin diambil?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Muat Ulang" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Simpan Ulang" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Turunan Baru" @@ -7028,16 +7047,6 @@ msgstr "" "Berkas berikut lebih baru dalam diska.\n" "Aksi apa yang ingin diambil?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Muat Ulang" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Simpan Ulang" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Pengawakutu" @@ -10058,6 +10067,11 @@ msgid "Projects" msgstr "Proyek" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Mendapatkan informasi cermin, silakan tunggu..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Terakhir Diubah" diff --git a/editor/translations/is.po b/editor/translations/is.po index 8ab4fd9ec3..45335e83e5 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -3027,6 +3027,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6814,16 +6830,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9707,6 +9713,10 @@ msgid "Projects" msgstr "Verkefna Stjóri" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 3bc0ebac67..54c2122e93 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -55,12 +55,13 @@ # Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020, 2021. # Federico Manzella <ferdiu.manzella@gmail.com>, 2020. # Ziv D <wizdavid@gmail.com>, 2020. +# Riteo Siuga <lorenzocerqua@tutanota.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-01 20:53+0000\n" -"Last-Translator: Lorenzo Cerqua <lorenzocerqua@tutanota.com>\n" +"PO-Revision-Date: 2021-02-16 13:40+0000\n" +"Last-Translator: Riteo Siuga <lorenzocerqua@tutanota.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -68,7 +69,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5-dev\n" +"X-Generator: Weblate 4.5\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -781,7 +782,7 @@ msgstr "Rimpiazza tutti" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "Solo selezione" +msgstr "Solo nella selezione" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -789,6 +790,7 @@ msgid "Standard" msgstr "Standard" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Toggle Scripts Panel" msgstr "Commuta pannello degli script" @@ -806,15 +808,16 @@ msgstr "Rimpicciolisci" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "Resetta ingrandimento" +msgstr "Reimposta ingrandimento" #: editor/code_editor.cpp +#, fuzzy msgid "Warnings" msgstr "Avvertenze" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "Numeri di riga e colonna." +msgstr "Numeri di riga e di colonna." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." @@ -822,7 +825,7 @@ msgstr "Il metodo del nodo designato deve essere specificato." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." -msgstr "Il nome del metodo dev'essere un identificatore valido." +msgstr "Il nome del metodo deve essere un identificatore valido." #: editor/connections_dialog.cpp msgid "" @@ -3215,6 +3218,25 @@ msgid "Open & Run a Script" msgstr "Apri ed esegui uno script" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"I file seguenti sono più recenti su disco.\n" +"Che azione deve essere intrapresa?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Ricarica" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Risalva" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Nuova ereditata" @@ -7101,16 +7123,6 @@ msgstr "" "I file seguenti sono più recenti su disco.\n" "Che azione deve essere intrapresa?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Ricarica" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Risalva" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debugger" @@ -10135,6 +10147,11 @@ msgid "Projects" msgstr "Progetti" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Recupero dei mirror, attendi..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Ultima Modifica" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index d960e0cc32..8ed2a31d77 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -31,13 +31,13 @@ # Akihiro Ogoshi <technical@palsystem-game.com>, 2019, 2020. # Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021. # sporeball <sporeballdev@gmail.com>, 2020. -# BinotaLIU <me@binota.org>, 2020. +# BinotaLIU <me@binota.org>, 2020, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-22 10:21+0000\n" -"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" +"PO-Revision-Date: 2021-02-07 05:50+0000\n" +"Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -3161,6 +3161,25 @@ msgid "Open & Run a Script" msgstr "スクリプトを開いて実行" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"以下のファイルより新しいものがディスク上に存在します。\n" +"どうしますか?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "再読込" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "再保存" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "新規の継承" @@ -7015,16 +7034,6 @@ msgstr "" "以下のファイルより新しいものがディスク上に存在します。\n" "どうしますか?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "再読込" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "再保存" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "デバッガ" @@ -7345,9 +7354,8 @@ msgid "Yaw" msgstr "ヨー" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "サイズ: " +msgstr "サイズ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -10026,6 +10034,11 @@ msgid "Projects" msgstr "プロジェクト" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "ミラーを取得しています。しばらくお待ちください..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "最終更新" @@ -11586,9 +11599,8 @@ msgid "Preparing data structures" msgstr "データ構造の準備" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "AABBを生成" +msgstr "バッファを生成" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 81e843c723..92ab76e773 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -3111,6 +3111,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6969,16 +6985,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9912,6 +9918,11 @@ msgid "Projects" msgstr "პროექტის დამფუძნებლები" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "ძებნა:" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index c5b4f3c701..b8b9eed468 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -3127,6 +3127,25 @@ msgid "Open & Run a Script" msgstr "스크립트 열기 & 실행" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"해당 파일은 디스크에 있는 게 더 최신입니다.\n" +"어떻게 할 건가요?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "새로고침" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "다시 저장" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "새 상속 씬" @@ -6974,16 +6993,6 @@ msgstr "" "해당 파일은 디스크에 있는 게 더 최신입니다.\n" "어떻게 할 건가요?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "새로고침" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "다시 저장" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "디버거" @@ -9963,6 +9972,11 @@ msgid "Projects" msgstr "프로젝트" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "미러를 검색 중입니다. 기다려주세요..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "마지막으로 수정됨" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index c1c872988f..f9353c1acc 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -3062,6 +3062,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6939,16 +6955,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9885,6 +9891,11 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Atsiųsti" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 09379f2903..85519ccb59 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -3028,6 +3028,23 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "Sekojošie faili netika izvilkti no paketes:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6793,16 +6810,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9708,6 +9715,11 @@ msgid "Projects" msgstr "Projekta Dibinātāji" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Ielādēt..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 9c110afb2d..d9edd212bd 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -2974,6 +2974,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6726,16 +6742,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9574,6 +9580,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/mk.po b/editor/translations/mk.po index 47bb481995..561adc90ff 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -2981,6 +2981,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6733,16 +6749,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9581,6 +9587,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 0791218b36..22fdc508ae 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -2986,6 +2986,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6742,16 +6758,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9591,6 +9597,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 2d2ddb2deb..660429c147 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -2981,6 +2981,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6733,16 +6749,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9582,6 +9588,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index e121414574..01539c3fb7 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -3214,6 +3214,23 @@ msgstr "Buka & Jalankan Skrip" #: editor/editor_node.cpp #, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "Fail berikut gagal diekstrak dari pakej:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy msgid "New Inherited" msgstr "Baru Diwarisi" @@ -7063,16 +7080,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9929,6 +9936,11 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Mengambil maklumat cermin, sila tunggu..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index b597c27fe1..3c54f55e99 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -3287,6 +3287,23 @@ msgstr "Åpne & Kjør et Skript" #: editor/editor_node.cpp #, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "De følgende filene feilet ekstrahering fra pakke:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Gjeninnlat" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Lagre på nytt" + +#: editor/editor_node.cpp +#, fuzzy msgid "New Inherited" msgstr "Ny Arvet" @@ -7381,16 +7398,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Gjeninnlat" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Lagre på nytt" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Feilsøking" @@ -10443,6 +10450,11 @@ msgid "Projects" msgstr "Prosjekter" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Henter fillager, vennligst vent..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 33362f4e57..c73520f563 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -47,7 +47,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-01 20:53+0000\n" +"PO-Revision-Date: 2021-02-05 23:44+0000\n" "Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" @@ -1703,7 +1703,7 @@ msgstr "Script Editor" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "Asset bibliotheek" +msgstr "Materiaalbibliotheek" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -2901,7 +2901,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "Toon collision shapes" +msgstr "Botsingsvormen tonen" #: editor/editor_node.cpp #, fuzzy @@ -3185,6 +3185,25 @@ msgid "Open & Run a Script" msgstr "Voer Een Script Uit" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"De volgende bestanden zijn nieuwer op de schijf.\n" +"Welke aktie moet worden genomen?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Herladen" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Heropslaan" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Nieuw afgeleid type" @@ -3210,7 +3229,7 @@ msgstr "Open Script Bewerker" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "Open Asset Bibliotheek" +msgstr "Open Materiaalbibliotheek" #: editor/editor_node.cpp msgid "Open the next Editor" @@ -7055,16 +7074,6 @@ msgstr "" "De volgende bestanden zijn nieuwer op de schijf.\n" "Welke aktie moet worden genomen?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Herladen" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Heropslaan" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debugger" @@ -7799,7 +7808,7 @@ msgstr "Polygon2D Voorbeeldweergave" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" -msgstr "Creëer CollisionPolygon2D" +msgstr "CollisionPolygon2D aanmaken" #: editor/plugins/sprite_editor_plugin.cpp msgid "CollisionPolygon2D Preview" @@ -7841,11 +7850,11 @@ msgstr "Naar Polygon2D omzetten" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." -msgstr "Ongeldige geometrie, kan geen collision polygoon creëren." +msgstr "Ongeldige geometrie, kan geen botsingspolygoon aanmaken." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" -msgstr "Creëer CollisionPolygon2D Sibling" +msgstr "CollisionPolygon2D aanmaken" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." @@ -8551,7 +8560,7 @@ msgstr "Tegelbitmasker bewerken" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" -msgstr "Bewerk Collision Polygon" +msgstr "Botsingspolygoon aanpassen" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Occlusion Polygon" @@ -8583,7 +8592,7 @@ msgstr "Verwijder Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" -msgstr "Verwijder Collision Polygon" +msgstr "Botsingsvorm verwijderen" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" @@ -8611,7 +8620,7 @@ msgstr "Maak concaaf" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" -msgstr "Creëer Collision Polygon" +msgstr "Botsingsvorm aanmaken" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Occlusion Polygon" @@ -10085,6 +10094,11 @@ msgid "Projects" msgstr "Projecten" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Mirrors ophalen, even wachten a.u.b..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Laatst bewerkt" @@ -10122,7 +10136,7 @@ msgid "" "Would you like to explore official example projects in the Asset Library?" msgstr "" "U heeft momenteel geen projecten.\n" -"Wilt u de officiële voorbeeldprojecten verkennen in de Asset Library?" +"Wilt u officiële voorbeeldprojecten verkennen in de Materiaalbibliotheek?" #: editor/project_manager.cpp msgid "" @@ -12472,10 +12486,10 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" -"Deze knoop heeft geen vorm (Shape), dus kan het niet met andere objecten " -"botsen of interactie hebben.\n" -"Overweeg om een CollisionShape2D of CollisionPolygon2D als kind toe te " -"voegen om de vorm ervan vast te leggen." +"Deze knoop heeft geen botsingsvorm als onderliggende knoop en kan dus niet " +"met andere objecten botsen of interageren.\n" +"Plaats hieronder een knoop als CollisionShape2D of CollisionPolygon2D om " +"deze vorm vast te leggen." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -12483,13 +12497,14 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionPolygon2D dient enkel om een botsingsvorm te koppelen aan een knoop " -"afgeleid van CollisionObject2D. Plaats hem onder een Area2D-, StaticBody2D-, " -"RigidBody2D- of KinematicBody2D-knoop." +"Een knooppunt van het type CollisionPolygon2D kan alleen een botsingsvorm " +"keveren aan knopen die zijn afgeleid van CollisionObject2D. Plaats het dus " +"alleen onder een knoop als Area2D, StaticBody2D, RigidBody2D of " +"KinematicBody2D." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Een lege CollisionPolygon2D heeft geen effect op botsingen." +msgstr "Lege CollisionPolygon2D hebben geen botsingsfunctie." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12497,15 +12512,16 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D dient enkel om een botsingsvorm te koppelen aan een knoop " -"afgeleid van CollisionObject2D. Plaats hem onder een Area2D-, StaticBody2D-, " -"RigidBody2D- of KinematicBody2D-knoop." +"Een knooppunt van het type CollisionShape2D kan alleen een botsingsvorm " +"keveren aan knopen die zijn afgeleid van CollisionObject2D. Plaats het dus " +"alleen onder een knoop als Area2D, StaticBody2D, RigidBody2D of " +"KinematicBody2D." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" -msgstr "Een CollisionShape2D heeft een vorm nodig in de Shape-eigenschap!" +msgstr "Een CollisionShape2D heeft een vorm nodig." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12621,9 +12637,9 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" -"Grootteveranderingen van een RigidBody2D (in Character- of Rigidmodus) zal " -"overschreven worden door de physics engine als het spel start.\n" -"Verander in plaats daarvan de grootte van CollisionShapes in de kinderen." +"De grootte van een RigidBody2D (in Character- of Rigidmodus) wordt " +"overschreven wanneer het spel start.\n" +"Verander in plaats daarvan de grootte van de onderliggende botsingsvormen." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -12652,10 +12668,9 @@ msgid "" "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"TileMap met de optie \"Use Parent\" aan heeft een CollisionShape2D-ouder " -"nodig om vormen aan te geven. De TileMap hoort een kind van een Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D enz. knoop te zijn om ze een vorm " -"te geven." +"Een TileMap met de optie \"Use Parent\" ingeschakeld moet knoop afgeleid van " +"CollisionObject2D (Area2D, StaticBody2D, RigidBody2D of KinematicBody2D) als " +"ouder hebben." #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -12732,10 +12747,10 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" -"Deze knoop heeft geen vorm (Shape), dus het kan niet met andere objecten " -"botsen of interactie hebben.\n" -"Overweeg om een CollisionShape of CollisionPolygon als kind toe te voegen om " -"de vorm ervan vast te leggen." +"Deze knoop heeft geen botsingsvorm als onderliggende knoop en kan dus niet " +"met andere objecten botsen of interageren.\n" +"Plaats hieronder een knoop als CollisionShape of CollisionPolygon om deze " +"vorm vast te leggen." #: scene/3d/collision_polygon.cpp msgid "" @@ -12743,13 +12758,13 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" -"CollisionPolygon dient enkel om een botsingsvorm te koppelen aan een knoop " -"afgeleid van CollisionObject. Plaats hem onder een Area-, StaticBody-, " -"RigidBody- of KinematicBody-knoop." +"Een knooppunt van het type CollisionPolygon kan alleen een botsingsvorm " +"keveren aan knopen die zijn afgeleid van CollisionObject. Plaats het dus " +"alleen onder een knoop als Area, StaticBody, RigidBody of KinematicBody." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Een lege CollisionPolygon heeft geen effect op botsingen." +msgstr "Lege CollisionPolygon hebben geen botsingsfunctie." #: scene/3d/collision_shape.cpp msgid "" @@ -12757,17 +12772,15 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" -"CollisionShape dient enkel om een botsingsvorm te koppelen aan een knoop " -"afgeleid van CollisionObject. Plaats hem onder een Area-, StaticBody-, " -"RigidBody- of KinematicBody-knoop." +"Een knooppunt van het type CollisionShape kan alleen een botsingsvorm " +"keveren aan knopen die zijn afgeleid van CollisionObject2D. Plaats het dus " +"alleen onder een knoop als Area, StaticBody, RigidBody of KinematicBody." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." -msgstr "" -"Om CollisionShape te laten werken, hoort het een Shape te hebben. Maak " -"hiervoor alstublieft een Shape bron aan." +msgstr "Een CollisionShape heeft een vorm nodig." #: scene/3d/collision_shape.cpp msgid "" @@ -12876,9 +12889,9 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" -"Grootteveranderingen van een RigidBody (in Character- of Rigidmodus) zal " -"overschreven worden door de physics engine als het spel start.\n" -"Verander in plaats daarvan de grootte van CollisionShapes in de kinderen." +"De grootte van een RigidBody (in Character- of Rigidmodus) wordt " +"overschreven wanneer het spel start.\n" +"Verander in plaats daarvan de grootte van de onderliggende botsingsvormen." #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -12918,9 +12931,8 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" -"Grootteveranderingen van een SoftBody (in Character- of Rigidmodus) zal " -"overschreven worden door de physics engine als het spel start.\n" -"Verander de grootte van CollisionShapes in de kinderen." +"De grootte van een SoftBody wordt overschreven wanneer het spel start.\n" +"Verander in plaats daarvan de grootte van de onderliggende botsingsvormen." #: scene/3d/sprite_3d.cpp msgid "" @@ -13065,9 +13077,8 @@ msgid "Must use a valid extension." msgstr "Een geldige extensie moet gebruikt worden." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Aan raster kleven" +msgstr "Rasteroverzicht inschakelen." #: scene/gui/popup.cpp msgid "" diff --git a/editor/translations/or.po b/editor/translations/or.po index 334b5b903e..a95df2885d 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -2980,6 +2980,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6732,16 +6748,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9580,6 +9586,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 9d783625b9..26ff92e60e 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -46,12 +46,13 @@ # Dzejkop <jakubtrad@gmail.com>, 2020. # Mateusz Grzonka <alpinus4@gmail.com>, 2020. # gnu-ewm <gnu.ewm@protonmail.com>, 2021. +# vrid <patryksoon@live.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-01 20:54+0000\n" -"Last-Translator: Tomek <kobewi4e@gmail.com>\n" +"PO-Revision-Date: 2021-02-15 10:51+0000\n" +"Last-Translator: vrid <patryksoon@live.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -3164,6 +3165,25 @@ msgid "Open & Run a Script" msgstr "Otwórz i Uruchom Skrypt" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Następujące pliki są nowsze na dysku.\n" +"Jakie działania powinny zostać podjęte?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Przeładuj" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Zapisz ponownie" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Nowa dziedzicząca scena" @@ -7032,16 +7052,6 @@ msgstr "" "Następujące pliki są nowsze na dysku.\n" "Jakie działania powinny zostać podjęte?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Przeładuj" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Zapisz ponownie" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debugger" @@ -7361,9 +7371,8 @@ msgid "Yaw" msgstr "Odchylenie" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Rozmiar: " +msgstr "Rozmiar" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -10051,6 +10060,11 @@ msgid "Projects" msgstr "Projekty" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Pobieranie informacji o serwerach lustrzanych, proszę czekać..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Data modyfikacji" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index f8ea72a750..2d2ecf41b6 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -3075,6 +3075,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6953,16 +6969,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9915,6 +9921,10 @@ msgid "Projects" msgstr "Rename Function" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 0d3524786b..49f2ff19c1 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -3147,6 +3147,25 @@ msgid "Open & Run a Script" msgstr "Abrir & Executar um Script" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Os seguintes Ficheiros são mais recentes no disco.\n" +"Que ação deve ser tomada?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Recarregar" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Guardar novamente" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Novo Herdado" @@ -7008,16 +7027,6 @@ msgstr "" "Os seguintes Ficheiros são mais recentes no disco.\n" "Que ação deve ser tomada?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Recarregar" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Guardar novamente" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Depurador" @@ -10018,6 +10027,11 @@ msgid "Projects" msgstr "Projetos" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "A readquirir servidores, espere por favor..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Última modificação" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index b20cc35809..025ae380fd 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -116,8 +116,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2021-02-05 09:20+0000\n" -"Last-Translator: Lucas Castro <castroclucas@gmail.com>\n" +"PO-Revision-Date: 2021-02-15 10:51+0000\n" +"Last-Translator: Carlos Bonifacio <carlosboni.sa@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -3243,6 +3243,25 @@ msgid "Open & Run a Script" msgstr "Abrir e Rodar um Script" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Os seguintes arquivos são mais recentes no disco.\n" +"Que ação deve ser tomada?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Recarregar" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Salve novamente" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Novo Herdado" @@ -7118,16 +7137,6 @@ msgstr "" "Os seguintes arquivos são mais recentes no disco.\n" "Que ação deve ser tomada?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Recarregar" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Salve novamente" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Depurador" @@ -10133,6 +10142,11 @@ msgid "Projects" msgstr "Projetos" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Reconectando, por favor aguarde." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Ultima Modificação" @@ -11686,7 +11700,6 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Atribua um recurso MeshLibrary a este GridMap para usar seus meshes." #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Begin Bake" msgstr "Iniciar pré-cálculo" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 100afe3cb9..6497621bc8 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -3148,6 +3148,23 @@ msgid "Open & Run a Script" msgstr "Deschide și Execută un Script" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "Următoarele file au eșuat extragerea din pachet:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Derivare Nouă" @@ -7083,16 +7100,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -10069,6 +10076,11 @@ msgid "Projects" msgstr "Proiect" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Se recuperează oglinzile, te rog așteaptă..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 61f4d23157..e079c49e3f 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -91,12 +91,13 @@ # Roman Tolkachyov <roman@tolkachyov.name>, 2020. # Igor Grachev <igorecha.9999@gmail.com>, 2020. # Dmytro Meleshko <dmytro.meleshko@gmail.com>, 2021. +# narrnika <narr13niki@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-01 20:54+0000\n" -"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" +"PO-Revision-Date: 2021-02-05 23:44+0000\n" +"Last-Translator: narrnika <narr13niki@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -3219,6 +3220,25 @@ msgid "Open & Run a Script" msgstr "Открыть и запустить скрипт" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Следующие файлы новее на диске.\n" +"Какие меры должны быть приняты?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Перезагрузить" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Пересохранить" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Новая унаследованная сцена" @@ -7078,16 +7098,6 @@ msgstr "" "Следующие файлы новее на диске.\n" "Какие меры должны быть приняты?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Перезагрузить" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Пересохранить" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Отладчик" @@ -7408,13 +7418,12 @@ msgid "Yaw" msgstr "Рыскание" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Размер: " +msgstr "Размер" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" -msgstr "Нарисовано обьектов" +msgstr "Нарисовано объектов" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" @@ -10096,6 +10105,11 @@ msgid "Projects" msgstr "Проекты" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Получение зеркал, пожалуйста подождите..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Последнее изменение" diff --git a/editor/translations/si.po b/editor/translations/si.po index e7aabd5542..2e5a6f0f81 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -3007,6 +3007,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6785,16 +6801,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9659,6 +9665,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index c7839822c9..7a8b132fbd 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -3122,6 +3122,23 @@ msgid "Open & Run a Script" msgstr "Otvoriť a vykonať skript" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "Nasledovné súbory sa nepodarilo extrahovať z balíka:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Novo Zdedené" @@ -6984,16 +7001,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9963,6 +9970,11 @@ msgid "Projects" msgstr "Zakladatelia Projektu" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Načítavanie zrkadiel, prosím čakajte..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index ee152a25a3..bdee4655ab 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -3256,6 +3256,22 @@ msgid "Open & Run a Script" msgstr "Odpri & Zaženi Skripto" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Novo Podedovano" @@ -7281,16 +7297,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Razhroščevalnik" @@ -10306,6 +10312,11 @@ msgid "Projects" msgstr "Projekt" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Pridobivanje virov, počakajte..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 90905673c2..73c3b1cb43 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -3191,6 +3191,22 @@ msgid "Open & Run a Script" msgstr "Hap & Fillo një Shkrim" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "E Trashëguar e Re" @@ -7047,16 +7063,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9963,6 +9969,11 @@ msgid "Projects" msgstr "Projekti" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Duke marrë pasqyrat, ju lutem prisni..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index eea195210a..e56d9fd650 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -3400,6 +3400,25 @@ msgid "Open & Run a Script" msgstr "Отвори и покрени скриптицу" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Следеће датотеке су нове на диску.\n" +"Која акција се треба предузети?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Освежи" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Поново сачувај" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Нова наслеђена" @@ -7674,16 +7693,6 @@ msgstr "" "Следеће датотеке су нове на диску.\n" "Која акција се треба предузети?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Освежи" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Поново сачувај" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Дебагер" @@ -11147,6 +11156,11 @@ msgstr "Пројекти" #: editor/project_manager.cpp #, fuzzy +msgid "Loading, please wait..." +msgstr "Прихватам одредишта, молим сачекајте..." + +#: editor/project_manager.cpp +#, fuzzy msgid "Last Modified" msgstr "Задњи Измењен" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 9a88a06a25..c177f0983b 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -3022,6 +3022,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6822,16 +6838,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9737,6 +9743,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 9f812d7b8f..4e08c39b9d 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -3193,6 +3193,23 @@ msgid "Open & Run a Script" msgstr "Öppna & Kör ett Skript" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "Följande filer gick inte att packa upp från tillägget:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Ladda om" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Spara om" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -7166,16 +7183,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Ladda om" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Spara om" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -10196,6 +10203,11 @@ msgid "Projects" msgstr "Projekt" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Laddar..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Senast Ändrad" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index b933fe6052..407ab40dc8 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -3012,6 +3012,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6789,16 +6805,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9658,6 +9664,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index e0ec4b5534..eff6151683 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -2983,6 +2983,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6735,16 +6751,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9584,6 +9590,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 8e083aef79..090e7388a2 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -7,13 +7,13 @@ # Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. # Anonymous <noreply@weblate.org>, 2020. # Lon3r <mptube.p@gmail.com>, 2020. -# Kongfa Warorot <gongpha@hotmail.com>, 2020. +# Kongfa Warorot <gongpha@hotmail.com>, 2020, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-31 07:09+0000\n" -"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n" +"PO-Revision-Date: 2021-02-15 10:51+0000\n" +"Last-Translator: Kongfa Warorot <gongpha@hotmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -21,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2347,7 +2347,7 @@ msgstr "ยังไม่ได้เลือกฉากที่จะเล #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "บันทึกฉากก่อนที่จะทำงาน..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -3076,6 +3076,25 @@ msgid "Open & Run a Script" msgstr "เปิดและรันสคริปต์" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"ไฟล์ต่อไปนี้ในดิสก์ใหม่กว่า\n" +"จะทำอย่างไรต่อไป?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "โหลดใหม่" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "บันทึกอีกครั้ง" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "สืบทอด" @@ -6887,16 +6906,6 @@ msgstr "" "ไฟล์ต่อไปนี้ในดิสก์ใหม่กว่า\n" "จะทำอย่างไรต่อไป?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "โหลดใหม่" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "บันทึกอีกครั้ง" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "ตัวดีบัก" @@ -9851,6 +9860,11 @@ msgid "Projects" msgstr "โปรเจกต์" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "กำลังเรียกข้อมูล โปรดรอ..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "แก้ไขล่าสุด" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 71379593fd..624f32aa42 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -46,7 +46,7 @@ # Kaan Genç <kaan@kaangenc.me>, 2020. # Anonymous <noreply@weblate.org>, 2020. # Güneş Gümüş <gunes.gumus.001@gmail.com>, 2020. -# Oğuz Ersen <oguzersen@protonmail.com>, 2020. +# Oğuz Ersen <oguzersen@protonmail.com>, 2020, 2021. # Vedat Günel <gunel15@itu.edu.tr>, 2020. # Ahmet Elgün <ahmetelgn@gmail.com>, 2020. # Efruz Yıldırır <efruzyildirir@gmail.com>, 2020. @@ -60,8 +60,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-22 10:21+0000\n" -"Last-Translator: Çağlar KOPARIR <ckoparir@gmail.com>\n" +"PO-Revision-Date: 2021-02-05 23:44+0000\n" +"Last-Translator: Oğuz Ersen <oguzersen@protonmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -3182,6 +3182,25 @@ msgid "Open & Run a Script" msgstr "Aç & Bir Betik Çalıştır" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Aşağıdaki dosyalar diskte daha yeni.\n" +"Hangi eylem yapılsın?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Yeniden Yükle" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Yeniden Kaydet" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Yeni Örnekleme" @@ -3953,15 +3972,15 @@ msgstr "Aranıyor..." #: editor/find_in_files.cpp msgid "%d match in %d file." -msgstr "%d dosyada %d eşleşme." +msgstr "%d eşleşme %d dosyada." #: editor/find_in_files.cpp msgid "%d matches in %d file." -msgstr "%d dosyada %d eşleşme." +msgstr "%d eşleşme %d dosyada." #: editor/find_in_files.cpp msgid "%d matches in %d files." -msgstr "%d dosyada %d eşleşme." +msgstr "%d eşleşme %d dosyada." #: editor/groups_editor.cpp msgid "Add to Group" @@ -7043,16 +7062,6 @@ msgstr "" "Aşağıdaki dosyalar diskte daha yeni.\n" "Hangi eylem yapılsın?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Yeniden Yükle" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Yeniden Kaydet" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Hata Ayıklayıcı" @@ -7371,9 +7380,8 @@ msgid "Yaw" msgstr "Yalpala" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Boyut: " +msgstr "Boyut" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -10056,6 +10064,11 @@ msgid "Projects" msgstr "Projeler" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Aynalar alınıyor, lütfen bekleyin..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Son Değişiklik" @@ -13029,7 +13042,7 @@ msgstr "Geçerli bir uzantı kullanılmalı." #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." -msgstr "Izgara mini haritasını etkinleştir." +msgstr "Izgara haritasını etkinleştir." #: scene/gui/popup.cpp msgid "" diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index ef86476e21..bbd4822fbd 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -2981,6 +2981,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "" @@ -6733,16 +6749,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9581,6 +9587,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 31aa7794a7..6b94e70e43 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -20,7 +20,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-16 01:29+0000\n" +"PO-Revision-Date: 2021-02-05 23:44+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -3157,6 +3157,25 @@ msgid "Open & Run a Script" msgstr "Відкрити і запустити скрипт" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"Такі файли на диску новіші.\n" +"Що робити?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "Перезавантажити" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "Перезаписати" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Новий успадкований" @@ -7030,16 +7049,6 @@ msgstr "" "Такі файли на диску новіші.\n" "Що робити?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "Перезавантажити" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "Перезаписати" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Зневаджувач" @@ -7360,9 +7369,8 @@ msgid "Yaw" msgstr "Відхилення" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Розмір: " +msgstr "Розмір" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -10056,6 +10064,11 @@ msgid "Projects" msgstr "Проєкти" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "Отримання дзеркал, будь ласка, зачекайте..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "Востаннє змінено" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index bf95b4c01f..14ece3e011 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -3037,6 +3037,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp #, fuzzy msgid "New Inherited" msgstr "سب سکریپشن بنائیں" @@ -6886,16 +6902,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -9826,6 +9832,10 @@ msgid "Projects" msgstr ".تمام کا انتخاب" #: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index c08fca86dd..c88429c3d4 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -3140,6 +3140,22 @@ msgid "Open & Run a Script" msgstr "Mở & Chạy mã lệnh" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "Kế thừa mới" @@ -7025,16 +7041,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -10031,6 +10037,13 @@ msgid "Projects" msgstr "Dự án" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "" +"Đang quét các tệp tin,\n" +"Chờ một chút ..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 938981d022..20e4c929ac 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -71,7 +71,7 @@ # MintSoda <lionlxh@qq.com>, 2020. # Gardner Belgrade <hapenia@sina.com>, 2020. # godhidden <z2zz2zz@yahoo.com>, 2020. -# BinotaLIU <me@binota.org>, 2020. +# BinotaLIU <me@binota.org>, 2020, 2021. # TakWolf <takwolf@foxmail.com>, 2020. # twoBornottwoB <305766341@qq.com>, 2021. # Magian <magian1127@gmail.com>, 2021. @@ -79,8 +79,8 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2021-01-27 23:21+0000\n" -"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" +"PO-Revision-Date: 2021-02-07 05:50+0000\n" +"Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -3134,6 +3134,25 @@ msgid "Open & Run a Script" msgstr "打开并运行脚本" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"磁盘中的下列文件已更新。\n" +"请选择执行哪项操作?:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "重新加载" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "重新保存" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "新建继承" @@ -6939,16 +6958,6 @@ msgstr "" "磁盘中的下列文件已更新。\n" "请选择执行哪项操作?:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "重新加载" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "重新保存" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "调试器" @@ -7265,9 +7274,8 @@ msgid "Yaw" msgstr "偏航角" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "大小: " +msgstr "大小" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -9895,6 +9903,11 @@ msgid "Projects" msgstr "项目" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "检索镜像,请等待..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "修改时间" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 70487c165e..c3fbf65005 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -3199,6 +3199,22 @@ msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/editor_node.cpp #, fuzzy msgid "New Inherited" msgstr "下一個腳本" @@ -7218,16 +7234,6 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" @@ -10255,6 +10261,11 @@ msgid "Projects" msgstr "專案" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "接收 mirrors中, 請稍侯..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 1dbca29941..c6241b6ffe 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -29,7 +29,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-27 23:21+0000\n" +"PO-Revision-Date: 2021-02-07 05:50+0000\n" "Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" @@ -3086,6 +3086,25 @@ msgid "Open & Run a Script" msgstr "開啟並執行腳本" #: editor/editor_node.cpp +#, fuzzy +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?" +msgstr "" +"磁碟中的下列檔案已更新。\n" +"請選擇於執行之操作:" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "重新載入" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "重新保存" + +#: editor/editor_node.cpp msgid "New Inherited" msgstr "新增繼承" @@ -6892,16 +6911,6 @@ msgstr "" "磁碟中的下列檔案已更新。\n" "請選擇於執行之操作:" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Reload" -msgstr "重新載入" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "重新保存" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "除錯工具" @@ -7218,9 +7227,8 @@ msgid "Yaw" msgstr "偏航" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "大小: " +msgstr "大小" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -9849,6 +9857,11 @@ msgid "Projects" msgstr "專案" #: editor/project_manager.cpp +#, fuzzy +msgid "Loading, please wait..." +msgstr "正在取得鏡像,請稍後..." + +#: editor/project_manager.cpp msgid "Last Modified" msgstr "最後修改時間" |