diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 11 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 2 |
2 files changed, 10 insertions, 3 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 438c640bab..ebd7b4edf6 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -116,7 +116,7 @@ void VisualShaderEditor::clear_custom_types() { } } -void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory) { +void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory, bool p_highend) { ERR_FAIL_COND(!p_name.is_valid_identifier()); ERR_FAIL_COND(!p_script.is_valid()); @@ -135,6 +135,7 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> ao.description = p_description; ao.category = p_category; ao.sub_category = p_subcategory; + ao.highend = p_highend; ao.is_custom = true; bool begin = false; @@ -247,6 +248,11 @@ void VisualShaderEditor::update_custom_nodes() { subcategory = (String)ref->call("_get_subcategory"); } + bool highend = false; + if (ref->has_method("_is_highend")) { + highend = (bool)ref->call("_is_highend"); + } + Dictionary dict; dict["name"] = name; dict["script"] = script; @@ -254,6 +260,7 @@ void VisualShaderEditor::update_custom_nodes() { dict["return_icon_type"] = return_icon_type; dict["category"] = category; dict["subcategory"] = subcategory; + dict["highend"] = highend; String key; key = category; @@ -277,7 +284,7 @@ void VisualShaderEditor::update_custom_nodes() { const Dictionary &value = (Dictionary)added[key]; - add_custom_type(value["name"], value["script"], value["description"], value["return_icon_type"], value["category"], value["subcategory"]); + add_custom_type(value["name"], value["script"], value["description"], value["return_icon_type"], value["category"], value["subcategory"], value["highend"]); } _update_options_menu(); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index f4971ae36d..150cf16167 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -265,7 +265,7 @@ public: static VisualShaderEditor *get_singleton() { return singleton; } void clear_custom_types(); - void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory); + void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory, bool p_highend); virtual Size2 get_minimum_size() const; void edit(VisualShader *p_visual_shader); |