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-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp18
-rw-r--r--editor/plugins/animation_player_editor_plugin.h1
-rw-r--r--editor/project_settings_editor.cpp3
-rw-r--r--editor/scene_tree_dock.cpp4
4 files changed, 16 insertions, 10 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 5ebb655c79..0450f3c472 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1369,6 +1369,10 @@ void AnimationPlayerEditor::_prepare_onion_layers_1() {
call_deferred("_prepare_onion_layers_2");
}
+void AnimationPlayerEditor::_prepare_onion_layers_1_deferred() {
+ call_deferred("_prepare_onion_layers_1");
+}
+
void AnimationPlayerEditor::_prepare_onion_layers_2() {
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
@@ -1501,16 +1505,16 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
void AnimationPlayerEditor::_start_onion_skinning() {
// FIXME: Using "idle_frame" makes onion layers update one frame behind the current.
- if (!get_tree()->is_connected("idle_frame", callable_mp((Object *)this, &Object::call_deferred))) {
- get_tree()->connect("idle_frame", callable_mp((Object *)this, &Object::call_deferred), varray("_prepare_onion_layers_1"));
+ if (!get_tree()->is_connected("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
+ get_tree()->connect("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
}
}
void AnimationPlayerEditor::_stop_onion_skinning() {
- if (get_tree()->is_connected("idle_frame", callable_mp((Object *)this, &Object::call_deferred))) {
+ if (get_tree()->is_connected("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
- get_tree()->disconnect("idle_frame", callable_mp((Object *)this, &Object::call_deferred));
+ get_tree()->disconnect("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
_free_onion_layers();
@@ -1726,11 +1730,11 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
play_bw_from->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed));
stop->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_stop_pressed));
- animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected), Vector<Variant>(), true);
+ animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected));
file->connect("file_selected", callable_mp(this, &AnimationPlayerEditor::_dialog_action));
- frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), Vector<Variant>(), true);
- scale->connect("text_entered", callable_mp(this, &AnimationPlayerEditor::_scale_changed), Vector<Variant>(), true);
+ frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true));
+ scale->connect("text_entered", callable_mp(this, &AnimationPlayerEditor::_scale_changed));
renaming = false;
last_active = false;
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 40815151a3..1abefad635 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -209,6 +209,7 @@ class AnimationPlayerEditor : public VBoxContainer {
void _allocate_onion_layers();
void _free_onion_layers();
void _prepare_onion_layers_1();
+ void _prepare_onion_layers_1_deferred();
void _prepare_onion_layers_2();
void _start_onion_skinning();
void _stop_onion_skinning();
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index f435e98864..b4f101b47b 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -1727,6 +1727,7 @@ void ProjectSettingsEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_item_checked"), &ProjectSettingsEditor::_item_checked);
ClassDB::bind_method(D_METHOD("_save"), &ProjectSettingsEditor::_save);
ClassDB::bind_method(D_METHOD("_update_actions"), &ProjectSettingsEditor::_update_actions);
+
ClassDB::bind_method(D_METHOD("_update_translations"), &ProjectSettingsEditor::_update_translations);
ClassDB::bind_method(D_METHOD("get_tabs"), &ProjectSettingsEditor::get_tabs);
@@ -1921,7 +1922,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
popup_add = memnew(PopupMenu);
add_child(popup_add);
- popup_add->connect("id_pressed", callable_mp(this, &ProjectSettingsEditor::_add_item));
+ popup_add->connect("id_pressed", callable_mp(this, &ProjectSettingsEditor::_add_item), make_binds(Ref<InputEvent>()));
press_a_key = memnew(ConfirmationDialog);
press_a_key->set_focus_mode(FOCUS_ALL);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 1648aacb71..b6741ccaec 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2945,11 +2945,11 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected));
+ menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
menu->set_hide_on_window_lose_focus(true);
menu_subresources = memnew(PopupMenu);
menu_subresources->set_name("Sub-Resources");
- menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected));
+ menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
menu->add_child(menu_subresources);
first_enter = true;
restore_script_editor_on_drag = false;