diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/icons/Marker2D.svg (renamed from editor/icons/Position2D.svg) | 0 | ||||
-rw-r--r-- | editor/icons/Marker3D.svg (renamed from editor/icons/Position3D.svg) | 0 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_gizmos.cpp | 18 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_gizmos.h | 6 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/project_converter_3_to_4.cpp | 2 |
6 files changed, 15 insertions, 13 deletions
diff --git a/editor/icons/Position2D.svg b/editor/icons/Marker2D.svg index 191f0b2a03..191f0b2a03 100644 --- a/editor/icons/Position2D.svg +++ b/editor/icons/Marker2D.svg diff --git a/editor/icons/Position3D.svg b/editor/icons/Marker3D.svg index 894b195589..894b195589 100644 --- a/editor/icons/Position3D.svg +++ b/editor/icons/Marker3D.svg diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 8f1e6c9ec2..043848080f 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -52,10 +52,10 @@ #include "scene/3d/light_3d.h" #include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" +#include "scene/3d/marker_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/occluder_instance_3d.h" -#include "scene/3d/position_3d.h" #include "scene/3d/ray_cast_3d.h" #include "scene/3d/reflection_probe.h" #include "scene/3d/shape_cast_3d.h" @@ -2292,7 +2292,7 @@ void Label3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { /// -Position3DGizmoPlugin::Position3DGizmoPlugin() { +Marker3DGizmoPlugin::Marker3DGizmoPlugin() { pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); cursor_points = Vector<Vector3>(); @@ -2316,7 +2316,7 @@ Position3DGizmoPlugin::Position3DGizmoPlugin() { // Use the axis color which is brighter for the positive axis. // Use a darkened axis color for the negative axis. - // This makes it possible to see in which direction the Position3D node is rotated + // This makes it possible to see in which direction the Marker3D node is rotated // (which can be important depending on how it's used). const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_x_color"), SNAME("Editor")); cursor_colors.push_back(color_x); @@ -2352,19 +2352,19 @@ Position3DGizmoPlugin::Position3DGizmoPlugin() { pos3d_mesh->surface_set_material(0, mat); } -bool Position3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { - return Object::cast_to<Position3D>(p_spatial) != nullptr; +bool Marker3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to<Marker3D>(p_spatial) != nullptr; } -String Position3DGizmoPlugin::get_gizmo_name() const { - return "Position3D"; +String Marker3DGizmoPlugin::get_gizmo_name() const { + return "Marker3D"; } -int Position3DGizmoPlugin::get_priority() const { +int Marker3DGizmoPlugin::get_priority() const { return -1; } -void Position3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { +void Marker3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->clear(); p_gizmo->add_mesh(pos3d_mesh); p_gizmo->add_collision_segments(cursor_points); diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h index 739bf1b929..7dac1bd360 100644 --- a/editor/plugins/node_3d_editor_gizmos.h +++ b/editor/plugins/node_3d_editor_gizmos.h @@ -334,8 +334,8 @@ public: Label3DGizmoPlugin(); }; -class Position3DGizmoPlugin : public EditorNode3DGizmoPlugin { - GDCLASS(Position3DGizmoPlugin, EditorNode3DGizmoPlugin); +class Marker3DGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(Marker3DGizmoPlugin, EditorNode3DGizmoPlugin); Ref<ArrayMesh> pos3d_mesh; Vector<Vector3> cursor_points; @@ -346,7 +346,7 @@ public: int get_priority() const override; void redraw(EditorNode3DGizmo *p_gizmo) override; - Position3DGizmoPlugin(); + Marker3DGizmoPlugin(); }; class PhysicalBone3DGizmoPlugin : public EditorNode3DGizmoPlugin { diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 5aa1046166..6add9e2e1e 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -7515,7 +7515,7 @@ void Node3DEditor::_register_all_gizmos() { add_gizmo_plugin(Ref<SoftDynamicBody3DGizmoPlugin>(memnew(SoftDynamicBody3DGizmoPlugin))); add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin))); add_gizmo_plugin(Ref<Label3DGizmoPlugin>(memnew(Label3DGizmoPlugin))); - add_gizmo_plugin(Ref<Position3DGizmoPlugin>(memnew(Position3DGizmoPlugin))); + add_gizmo_plugin(Ref<Marker3DGizmoPlugin>(memnew(Marker3DGizmoPlugin))); add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin))); add_gizmo_plugin(Ref<ShapeCast3DGizmoPlugin>(memnew(ShapeCast3DGizmoPlugin))); add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin))); diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index a302adc34e..e07a445ce3 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -1362,6 +1362,8 @@ static const char *class_renames[][2] = { { "PinJoint", "PinJoint3D" }, { "PlaneShape", "WorldBoundaryShape3D" }, { "PopupDialog", "Popup" }, + { "Position2D", "Marker2D" }, + { "Position3D", "Marker3D" }, { "ProceduralSky", "Sky" }, { "RayCast", "RayCast3D" }, { "RayShape", "SeparationRayShape3D" }, |