diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_gizmos.cpp | 25 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 45 |
4 files changed, 52 insertions, 24 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index c8a6f43dbb..be1f0be279 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4083,7 +4083,7 @@ void EditorNode::_quick_opened() { List<String> scene_extensions; ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions); - if (open_scene_dialog || scene_extensions.find(files[i].get_extension())) { + if (open_scene_dialog || scene_extensions.find(files[i].get_extension().to_lower())) { open_request(res_path); } else { load_resource(res_path); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 291b939fe9..3f6769a5ad 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5751,8 +5751,10 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian ResourceLoader::get_recognized_extensions_for_type("Texture2D", &texture_extensions); for (int i = 0; i < files.size(); i++) { + String extension = files[i].get_extension().to_lower(); + // Check if dragged files with texture or scene extension can be created at least once. - if (texture_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) { + if (texture_extensions.find(extension) || scene_extensions.find(extension)) { Ref<Resource> res = ResourceLoader::load(files[i]); if (res.is_null()) { continue; diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 0f0d60c171..0af2a13df2 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -110,7 +110,9 @@ void EditorNode3DGizmo::clear() { collision_mesh = Ref<TriangleMesh>(); instances.clear(); handles.clear(); + handle_ids.clear(); secondary_handles.clear(); + secondary_handle_ids.clear(); } void EditorNode3DGizmo::redraw() { @@ -406,12 +408,15 @@ void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref< return; } - ERR_FAIL_COND(!spatial_node); + ERR_FAIL_NULL(spatial_node); + + Vector<Vector3> &handle_list = p_secondary ? secondary_handles : handles; + Vector<int> &id_list = p_secondary ? secondary_handle_ids : handle_ids; if (p_ids.is_empty()) { - ERR_FAIL_COND_MSG((!handles.is_empty() && !handle_ids.is_empty()) || (!secondary_handles.is_empty() && !secondary_handle_ids.is_empty()), "Fail"); + ERR_FAIL_COND_MSG(!id_list.is_empty(), "IDs must be provided for all handles, as handles with IDs already exist."); } else { - ERR_FAIL_COND_MSG(handles.size() != handle_ids.size() || secondary_handles.size() != secondary_handle_ids.size(), "Fail"); + ERR_FAIL_COND_MSG(p_handles.size() != p_ids.size(), "The number of IDs should be the same as the number of handles."); } bool is_current_hover_gizmo = Node3DEditor::get_singleton()->get_current_hover_gizmo() == this; @@ -464,19 +469,17 @@ void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref< } instances.push_back(ins); - Vector<Vector3> &h = p_secondary ? secondary_handles : handles; - int current_size = h.size(); - h.resize(current_size + p_handles.size()); + int current_size = handle_list.size(); + handle_list.resize(current_size + p_handles.size()); for (int i = 0; i < p_handles.size(); i++) { - h.write[current_size + i] = p_handles[i]; + handle_list.write[current_size + i] = p_handles[i]; } if (!p_ids.is_empty()) { - Vector<int> &ids = p_secondary ? secondary_handle_ids : handle_ids; - current_size = ids.size(); - ids.resize(current_size + p_ids.size()); + current_size = id_list.size(); + id_list.resize(current_size + p_ids.size()); for (int i = 0; i < p_ids.size(); i++) { - ids.write[current_size + i] = p_ids[i]; + id_list.write[current_size + i] = p_ids[i]; } } } diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 5309a028a9..6a9568b2a2 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2664,7 +2664,7 @@ void Node3DEditorViewport::_notification(int p_what) { return; } if (preview_node->is_inside_tree()) { - preview_node_pos = _get_instance_position(preview_node_viewport_pos); + preview_node_pos = spatial_editor->snap_point(_get_instance_position(preview_node_viewport_pos)); Transform3D preview_gl_transform = Transform3D(Basis(), preview_node_pos); preview_node->set_global_transform(preview_gl_transform); if (!preview_node->is_visible()) { @@ -3748,24 +3748,45 @@ void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const { const float MAX_DISTANCE = 50.0; + const float FALLBACK_DISTANCE = 5.0; Vector3 world_ray = _get_ray(p_pos); Vector3 world_pos = _get_ray_pos(p_pos); - Vector3 point = world_pos + world_ray * MAX_DISTANCE; - PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state(); PhysicsDirectSpaceState3D::RayParameters ray_params; ray_params.from = world_pos; - ray_params.to = world_pos + world_ray * MAX_DISTANCE; + ray_params.to = world_pos + world_ray * camera->get_far(); PhysicsDirectSpaceState3D::RayResult result; if (ss->intersect_ray(ray_params, result)) { - point = result.position; + return result.position; + } + + const bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL; + + // The XZ plane. + Vector3 intersection; + Plane plane(Vector3(0, 1, 0)); + if (plane.intersects_ray(world_pos, world_ray, &intersection)) { + if (is_orthogonal || world_pos.distance_to(intersection) <= MAX_DISTANCE) { + return intersection; + } } - return point; + // Plane facing the camera using fallback distance. + if (is_orthogonal) { + plane = Plane(world_ray, cursor.pos - world_ray * (cursor.distance - FALLBACK_DISTANCE)); + } else { + plane = Plane(world_ray, world_pos + world_ray * FALLBACK_DISTANCE); + } + if (plane.intersects_ray(world_pos, world_ray, &intersection)) { + return intersection; + } + + // Not likely, but just in case... + return world_pos + world_ray * FALLBACK_DISTANCE; } AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform) { @@ -4045,7 +4066,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po gl_transform = parent_node3d->get_global_gizmo_transform(); } - gl_transform.origin = spatial_editor->snap_point(preview_node_pos); + gl_transform.origin = preview_node_pos; gl_transform.basis *= node3d->get_transform().basis; editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_global_transform", gl_transform); @@ -4129,11 +4150,13 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant ResourceLoader::get_recognized_extensions_for_type("Texture", &texture_extensions); for (int i = 0; i < files.size(); i++) { + String extension = files[i].get_extension().to_lower(); + // Check if dragged files with mesh or scene extension can be created at least once. - if (mesh_extensions.find(files[i].get_extension()) || - scene_extensions.find(files[i].get_extension()) || - material_extensions.find(files[i].get_extension()) || - texture_extensions.find(files[i].get_extension())) { + if (mesh_extensions.find(extension) || + scene_extensions.find(extension) || + material_extensions.find(extension) || + texture_extensions.find(extension)) { Ref<Resource> res = ResourceLoader::load(files[i]); if (res.is_null()) { continue; |