diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/doc_data.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/editor/doc_data.cpp b/editor/doc_data.cpp index 55abc4ff2e..9515fdb576 100644 --- a/editor/doc_data.cpp +++ b/editor/doc_data.cpp @@ -40,6 +40,9 @@ #include "core/version.h" #include "scene/resources/theme.h" +// Used for a hack preserving Mono properties on non-Mono builds. +#include "modules/modules_enabled.gen.h" + void DocData::merge_from(const DocData &p_data) { for (Map<String, ClassDoc>::Element *E = class_list.front(); E; E = E->next()) { @@ -154,6 +157,23 @@ void DocData::merge_from(const DocData &p_data) { break; } } + +#ifndef MODULE_MONO_ENABLED + // The Mono module defines some properties that we want to keep when + // re-generating docs with a non-Mono build, to prevent pointless diffs + // (and loss of descriptions) depending on the config of the doc writer. + // We use a horrible hack to force keeping the relevant properties, + // hardcoded below. At least it's an ad hoc hack... ¯\_(ツ)_/¯ + // Don't show this to your kids. + if (c.name == "@GlobalScope") { + // Retrieve GodotSharp singleton. + for (int j = 0; j < cf.properties.size(); j++) { + if (cf.properties[j].name == "GodotSharp") { + c.properties.push_back(cf.properties[j]); + } + } + } +#endif } } |