diff options
Diffstat (limited to 'editor')
452 files changed, 3081 insertions, 2296 deletions
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index a8d3bfcc90..eabe0a95e2 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/action_map_editor.h b/editor/action_map_editor.h index e55cab3510..cf2d871469 100644 --- a/editor/action_map_editor.h +++ b/editor/action_map_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 9682fb07d2..1085d34c4e 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h index 4b46777cfe..d9bc85a258 100644 --- a/editor/animation_bezier_editor.h +++ b/editor/animation_bezier_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index e7251662b7..f4e719f552 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -3390,7 +3390,7 @@ Dictionary AnimationTrackEditor::get_state() const { state["fps_mode"] = timeline->is_using_fps(); state["zoom"] = zoom->get_value(); state["offset"] = timeline->get_value(); - state["v_scroll"] = scroll->get_v_scrollbar()->get_value(); + state["v_scroll"] = scroll->get_v_scroll_bar()->get_value(); return state; } @@ -3418,9 +3418,9 @@ void AnimationTrackEditor::set_state(const Dictionary &p_state) { timeline->set_value(0); } if (p_state.has("v_scroll")) { - scroll->get_v_scrollbar()->set_value(p_state["v_scroll"]); + scroll->get_v_scroll_bar()->set_value(p_state["v_scroll"]); } else { - scroll->get_v_scrollbar()->set_value(0); + scroll->get_v_scroll_bar()->set_value(0); } } @@ -6091,7 +6091,7 @@ AnimationTrackEditor::AnimationTrackEditor() { scroll = memnew(ScrollContainer); timeline_vbox->add_child(scroll); scroll->set_v_size_flags(SIZE_EXPAND_FILL); - VScrollBar *sb = scroll->get_v_scrollbar(); + VScrollBar *sb = scroll->get_v_scroll_bar(); scroll->remove_child(sb); timeline_scroll->add_child(sb); // Move here so timeline and tracks are always aligned. scroll->connect("gui_input", callable_mp(this, &AnimationTrackEditor::_scroll_input)); diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 5ebfd26322..b5d44bc0d3 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index 3c117f28a8..a6d2225bdc 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor_plugins.h b/editor/animation_track_editor_plugins.h index a362422c2b..271c1a000b 100644 --- a/editor/animation_track_editor_plugins.h +++ b/editor/animation_track_editor_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp index 09defac354..d9c6b72241 100644 --- a/editor/array_property_edit.cpp +++ b/editor/array_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h index d7e11936a3..a620b230cd 100644 --- a/editor/array_property_edit.h +++ b/editor/array_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index 2efcdcda31..81a6f78415 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h index 8b83235b35..bcd80a7c03 100644 --- a/editor/audio_stream_preview.h +++ b/editor/audio_stream_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index c024c909a3..4669e56e20 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1548,7 +1548,9 @@ void CodeTextEditor::set_error_pos(int p_line, int p_column) { void CodeTextEditor::goto_error() { if (!error->get_text().is_empty()) { - text_editor->unfold_line(error_line); + if (text_editor->get_line_count() != error_line) { + text_editor->unfold_line(error_line); + } text_editor->set_caret_line(error_line); text_editor->set_caret_column(error_column); text_editor->center_viewport_to_caret(); diff --git a/editor/code_editor.h b/editor/code_editor.h index 6e3bd88112..a385ae2287 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 4945414237..0edbb182e1 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,6 +38,7 @@ #include "plugins/script_editor_plugin.h" #include "scene/gui/label.h" #include "scene/gui/popup_menu.h" +#include "scene/gui/spin_box.h" static Node *_find_first_script(Node *p_root, Node *p_node) { if (p_node != p_root && p_node->get_owner() != p_root) { @@ -164,6 +165,20 @@ void ConnectDialog::_tree_node_selected() { _update_ok_enabled(); } +void ConnectDialog::_unbind_count_changed(double p_count) { + for (Control *control : bind_controls) { + BaseButton *b = Object::cast_to<BaseButton>(control); + if (b) { + b->set_disabled(p_count > 0); + } + + EditorInspector *e = Object::cast_to<EditorInspector>(control); + if (e) { + e->set_read_only(p_count > 0); + } + } +} + /* * Adds a new parameter bind to connection. */ @@ -305,6 +320,10 @@ void ConnectDialog::set_dst_method(const StringName &p_method) { dst_method->set_text(p_method); } +int ConnectDialog::get_unbinds() const { + return int(unbind_count->get_value()); +} + Vector<Variant> ConnectDialog::get_binds() const { return cdbinds->params; } @@ -321,7 +340,7 @@ bool ConnectDialog::get_oneshot() const { * Returns true if ConnectDialog is being used to edit an existing connection. */ bool ConnectDialog::is_editing() const { - return bEditMode; + return edit_mode; } /* @@ -329,33 +348,35 @@ bool ConnectDialog::is_editing() const { * If creating a connection from scratch, sensible defaults are used. * If editing an existing connection, previous data is retained. */ -void ConnectDialog::init(ConnectionData c, bool bEdit) { +void ConnectDialog::init(ConnectionData p_cd, bool p_edit) { set_hide_on_ok(false); - source = static_cast<Node *>(c.source); - signal = c.signal; + source = static_cast<Node *>(p_cd.source); + signal = p_cd.signal; tree->set_selected(nullptr); tree->set_marked(source, true); - if (c.target) { - set_dst_node(static_cast<Node *>(c.target)); - set_dst_method(c.method); + if (p_cd.target) { + set_dst_node(static_cast<Node *>(p_cd.target)); + set_dst_method(p_cd.method); } _update_ok_enabled(); - bool bDeferred = (c.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED; - bool bOneshot = (c.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT; + bool b_deferred = (p_cd.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED; + bool b_oneshot = (p_cd.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT; - deferred->set_pressed(bDeferred); - oneshot->set_pressed(bOneshot); + deferred->set_pressed(b_deferred); + oneshot->set_pressed(b_oneshot); + unbind_count->set_value(p_cd.unbinds); + _unbind_count_changed(p_cd.unbinds); cdbinds->params.clear(); - cdbinds->params = c.binds; + cdbinds->params = p_cd.binds; cdbinds->notify_changed(); - bEditMode = bEdit; + edit_mode = p_edit; } void ConnectDialog::popup_dialog(const String &p_for_signal) { @@ -449,23 +470,33 @@ ConnectDialog::ConnectDialog() { type_list->add_item("Transform3D", Variant::TRANSFORM3D); type_list->add_item("Color", Variant::COLOR); type_list->select(0); + bind_controls.push_back(type_list); Button *add_bind = memnew(Button); add_bind->set_text(TTR("Add")); add_bind_hb->add_child(add_bind); add_bind->connect("pressed", callable_mp(this, &ConnectDialog::_add_bind)); + bind_controls.push_back(add_bind); Button *del_bind = memnew(Button); del_bind->set_text(TTR("Remove")); add_bind_hb->add_child(del_bind); del_bind->connect("pressed", callable_mp(this, &ConnectDialog::_remove_bind)); + bind_controls.push_back(del_bind); vbc_right->add_margin_child(TTR("Add Extra Call Argument:"), add_bind_hb); bind_editor = memnew(EditorInspector); + bind_controls.push_back(bind_editor); vbc_right->add_margin_child(TTR("Extra Call Arguments:"), bind_editor, true); + unbind_count = memnew(SpinBox); + unbind_count->set_tooltip(TTR("Allows to drop arguments sent by signal emitter.")); + unbind_count->connect("value_changed", callable_mp(this, &ConnectDialog::_unbind_count_changed)); + + vbc_right->add_margin_child(TTR("Unbind Signal Arguments:"), unbind_count); + HBoxContainer *dstm_hb = memnew(HBoxContainer); vbc_left->add_margin_child(TTR("Receiver Method:"), dstm_hb); @@ -515,7 +546,7 @@ Control *ConnectionsDockTree::make_custom_tooltip(const String &p_text) const { String text = TTR("Signal:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]"; text += p_text.get_slice("::", 1).strip_edges() + "\n"; text += p_text.get_slice("::", 2).strip_edges(); - help_bit->call_deferred(SNAME("set_text"), text); //hack so it uses proper theme once inside scene + help_bit->call_deferred(SNAME("set_text"), text); // Hack so it uses proper theme once inside scene. return help_bit; } @@ -538,29 +569,32 @@ void ConnectionsDock::_make_or_edit_connection() { ERR_FAIL_COND(!it); NodePath dst_path = connect_dialog->get_dst_path(); - Node *target = selectedNode->get_node(dst_path); + Node *target = selected_node->get_node(dst_path); ERR_FAIL_COND(!target); - ConnectDialog::ConnectionData cToMake; - cToMake.source = connect_dialog->get_source(); - cToMake.target = target; - cToMake.signal = connect_dialog->get_signal_name(); - cToMake.method = connect_dialog->get_dst_method_name(); - cToMake.binds = connect_dialog->get_binds(); - bool defer = connect_dialog->get_deferred(); - bool oshot = connect_dialog->get_oneshot(); - cToMake.flags = CONNECT_PERSIST | (defer ? CONNECT_DEFERRED : 0) | (oshot ? CONNECT_ONESHOT : 0); + ConnectDialog::ConnectionData cd; + cd.source = connect_dialog->get_source(); + cd.target = target; + cd.signal = connect_dialog->get_signal_name(); + cd.method = connect_dialog->get_dst_method_name(); + cd.unbinds = connect_dialog->get_unbinds(); + if (cd.unbinds == 0) { + cd.binds = connect_dialog->get_binds(); + } + bool b_deferred = connect_dialog->get_deferred(); + bool b_oneshot = connect_dialog->get_oneshot(); + cd.flags = CONNECT_PERSIST | (b_deferred ? CONNECT_DEFERRED : 0) | (b_oneshot ? CONNECT_ONESHOT : 0); // Conditions to add function: must have a script and must not have the method already // (in the class, the script itself, or inherited). bool add_script_function = false; Ref<Script> script = target->get_script(); - if (!target->get_script().is_null() && !ClassDB::has_method(target->get_class(), cToMake.method)) { + if (!target->get_script().is_null() && !ClassDB::has_method(target->get_class(), cd.method)) { // There is a chance that the method is inherited from another script. bool found_inherited_function = false; Ref<Script> inherited_script = script->get_base_script(); while (!inherited_script.is_null()) { - int line = inherited_script->get_language()->find_function(cToMake.method, inherited_script->get_source_code()); + int line = inherited_script->get_language()->find_function(cd.method, inherited_script->get_source_code()); if (line != -1) { found_inherited_function = true; break; @@ -575,23 +609,23 @@ void ConnectionsDock::_make_or_edit_connection() { if (add_script_function) { // Pick up args here before "it" is deleted by update_tree. script_function_args = it->get_metadata(0).operator Dictionary()["args"]; - for (int i = 0; i < cToMake.binds.size(); i++) { - script_function_args.push_back("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cToMake.binds[i].get_type())); + for (int i = 0; i < cd.binds.size(); i++) { + script_function_args.push_back("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cd.binds[i].get_type())); } } if (connect_dialog->is_editing()) { _disconnect(*it); - _connect(cToMake); + _connect(cd); } else { - _connect(cToMake); + _connect(cd); } // IMPORTANT NOTE: _disconnect and _connect cause an update_tree, which will delete the object "it" is pointing to. it = nullptr; if (add_script_function) { - editor->emit_signal(SNAME("script_add_function_request"), target, cToMake.method, script_function_args); + editor->emit_signal(SNAME("script_add_function_request"), target, cd.method, script_function_args); hide(); } @@ -601,23 +635,21 @@ void ConnectionsDock::_make_or_edit_connection() { /* * Creates single connection w/ undo-redo functionality. */ -void ConnectionsDock::_connect(ConnectDialog::ConnectionData cToMake) { - Node *source = static_cast<Node *>(cToMake.source); - Node *target = static_cast<Node *>(cToMake.target); +void ConnectionsDock::_connect(ConnectDialog::ConnectionData p_cd) { + Node *source = Object::cast_to<Node>(p_cd.source); + Node *target = Object::cast_to<Node>(p_cd.target); if (!source || !target) { return; } - undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(cToMake.signal), String(cToMake.method))); - - Callable c(target, cToMake.method); - - undo_redo->add_do_method(source, "connect", cToMake.signal, c, cToMake.binds, cToMake.flags); - undo_redo->add_undo_method(source, "disconnect", cToMake.signal, c); + Callable callable = p_cd.get_callable(); + undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(p_cd.signal), String(p_cd.method))); + undo_redo->add_do_method(source, "connect", p_cd.signal, callable, varray(), p_cd.flags); + undo_redo->add_undo_method(source, "disconnect", p_cd.signal, callable); undo_redo->add_do_method(this, "update_tree"); undo_redo->add_undo_method(this, "update_tree"); - undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree + undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree. undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); undo_redo->commit_action(); @@ -626,16 +658,17 @@ void ConnectionsDock::_connect(ConnectDialog::ConnectionData cToMake) { /* * Break single connection w/ undo-redo functionality. */ -void ConnectionsDock::_disconnect(TreeItem &item) { - Connection cd = item.get_metadata(0); - ConnectDialog::ConnectionData c = cd; +void ConnectionsDock::_disconnect(TreeItem &p_item) { + Connection connection = p_item.get_metadata(0); + ConnectDialog::ConnectionData cd = connection; - ERR_FAIL_COND(c.source != selectedNode); // Shouldn't happen but... Bugcheck. + ERR_FAIL_COND(cd.source != selected_node); // Shouldn't happen but... Bugcheck. - undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), c.signal, c.method)); + undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), cd.signal, cd.method)); - undo_redo->add_do_method(selectedNode, "disconnect", c.signal, Callable(c.target, c.method)); - undo_redo->add_undo_method(selectedNode, "connect", c.signal, Callable(c.target, c.method), c.binds, c.flags); + Callable callable = cd.get_callable(); + undo_redo->add_do_method(selected_node, "disconnect", cd.signal, callable); + undo_redo->add_undo_method(selected_node, "connect", cd.signal, callable, cd.binds, cd.flags); undo_redo->add_do_method(this, "update_tree"); undo_redo->add_undo_method(this, "update_tree"); undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree. @@ -656,14 +689,14 @@ void ConnectionsDock::_disconnect_all() { } TreeItem *child = item->get_first_child(); - String signalName = item->get_metadata(0).operator Dictionary()["name"]; - undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signalName)); + String signal_name = item->get_metadata(0).operator Dictionary()["name"]; + undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signal_name)); while (child) { - Connection cd = child->get_metadata(0); - ConnectDialog::ConnectionData c = cd; - undo_redo->add_do_method(selectedNode, "disconnect", c.signal, Callable(c.target, c.method)); - undo_redo->add_undo_method(selectedNode, "connect", c.signal, Callable(c.target, c.method), c.binds, c.flags); + Connection connection = child->get_metadata(0); + ConnectDialog::ConnectionData cd = connection; + undo_redo->add_do_method(selected_node, "disconnect", cd.signal, cd.get_callable()); + undo_redo->add_undo_method(selected_node, "connect", cd.signal, cd.get_callable(), cd.binds, cd.flags); child = child->get_next(); } @@ -704,100 +737,118 @@ void ConnectionsDock::_tree_item_activated() { // "Activation" on double-click. } } -bool ConnectionsDock::_is_item_signal(TreeItem &item) { - return (item.get_parent() == tree->get_root() || item.get_parent()->get_parent() == tree->get_root()); +bool ConnectionsDock::_is_item_signal(TreeItem &p_item) { + return (p_item.get_parent() == tree->get_root() || p_item.get_parent()->get_parent() == tree->get_root()); } /* * Open connection dialog with TreeItem data to CREATE a brand-new connection. */ -void ConnectionsDock::_open_connection_dialog(TreeItem &item) { - String signal = item.get_metadata(0).operator Dictionary()["name"]; - const String &signalname = signal; - String midname = selectedNode->get_name(); - for (int i = 0; i < midname.length(); i++) { //TODO: Regex filter may be cleaner. - char32_t c = midname[i]; +void ConnectionsDock::_open_connection_dialog(TreeItem &p_item) { + String signal_name = p_item.get_metadata(0).operator Dictionary()["name"]; + const String &signal_name_ref = signal_name; + String node_name = selected_node->get_name(); + for (int i = 0; i < node_name.length(); i++) { // TODO: Regex filter may be cleaner. + char32_t c = node_name[i]; if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) { if (c == ' ') { // Replace spaces with underlines. c = '_'; } else { // Remove any other characters. - midname.remove_at(i); + node_name.remove_at(i); i--; continue; } } - midname[i] = c; + node_name[i] = c; } - Node *dst_node = selectedNode->get_owner() ? selectedNode->get_owner() : selectedNode; + Node *dst_node = selected_node->get_owner() ? selected_node->get_owner() : selected_node; if (!dst_node || dst_node->get_script().is_null()) { dst_node = _find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()); } - StringName dst_method = "_on_" + midname + "_" + signal; + Dictionary subst; - ConnectDialog::ConnectionData c; - c.source = selectedNode; - c.signal = StringName(signalname); - c.target = dst_node; - c.method = dst_method; - connect_dialog->popup_dialog(signalname); - connect_dialog->init(c); + String s = node_name.capitalize().replace(" ", ""); + subst["NodeName"] = s; + if (!s.is_empty()) { + s[0] = s.to_lower()[0]; + } + subst["nodeName"] = s; + subst["node_name"] = node_name.capitalize().replace(" ", "_").to_lower(); + + s = signal_name.capitalize().replace(" ", ""); + subst["SignalName"] = s; + if (!s.is_empty()) { + s[0] = s.to_lower()[0]; + } + subst["signalName"] = s; + subst["signal_name"] = signal_name.capitalize().replace(" ", "_").to_lower(); + + String dst_method = String(EDITOR_GET("interface/editors/default_signal_callback_name")).format(subst); + + ConnectDialog::ConnectionData cd; + cd.source = selected_node; + cd.signal = StringName(signal_name_ref); + cd.target = dst_node; + cd.method = StringName(dst_method); + connect_dialog->popup_dialog(signal_name_ref); + connect_dialog->init(cd); connect_dialog->set_title(TTR("Connect a Signal to a Method")); } /* * Open connection dialog with Connection data to EDIT an existing connection. */ -void ConnectionsDock::_open_connection_dialog(ConnectDialog::ConnectionData cToEdit) { - Node *src = static_cast<Node *>(cToEdit.source); - Node *dst = static_cast<Node *>(cToEdit.target); +void ConnectionsDock::_open_connection_dialog(ConnectDialog::ConnectionData p_cd) { + Node *src = Object::cast_to<Node>(p_cd.source); + Node *dst = Object::cast_to<Node>(p_cd.target); if (src && dst) { - const String &signalname = cToEdit.signal; - connect_dialog->set_title(TTR("Edit Connection:") + cToEdit.signal); - connect_dialog->popup_dialog(signalname); - connect_dialog->init(cToEdit, true); + const String &signal_name_ref = p_cd.signal; + connect_dialog->set_title(TTR("Edit Connection:") + p_cd.signal); + connect_dialog->popup_dialog(signal_name_ref); + connect_dialog->init(p_cd, true); } } /* * Open slot method location in script editor. */ -void ConnectionsDock::_go_to_script(TreeItem &item) { - if (_is_item_signal(item)) { +void ConnectionsDock::_go_to_script(TreeItem &p_item) { + if (_is_item_signal(p_item)) { return; } - Connection cd = item.get_metadata(0); - ConnectDialog::ConnectionData c = cd; - ERR_FAIL_COND(c.source != selectedNode); //shouldn't happen but...bugcheck + Connection connection = p_item.get_metadata(0); + ConnectDialog::ConnectionData cd = connection; + ERR_FAIL_COND(cd.source != selected_node); // Shouldn't happen but... bugcheck. - if (!c.target) { + if (!cd.target) { return; } - Ref<Script> script = c.target->get_script(); + Ref<Script> script = cd.target->get_script(); if (script.is_null()) { return; } - if (script.is_valid() && ScriptEditor::get_singleton()->script_goto_method(script, c.method)) { + if (script.is_valid() && ScriptEditor::get_singleton()->script_goto_method(script, cd.method)) { editor->call("_editor_select", EditorNode::EDITOR_SCRIPT); } } -void ConnectionsDock::_handle_signal_menu_option(int option) { +void ConnectionsDock::_handle_signal_menu_option(int p_option) { TreeItem *item = tree->get_selected(); if (!item) { return; } - switch (option) { + switch (p_option) { case CONNECT: { _open_connection_dialog(*item); } break; @@ -809,17 +860,17 @@ void ConnectionsDock::_handle_signal_menu_option(int option) { } } -void ConnectionsDock::_handle_slot_menu_option(int option) { +void ConnectionsDock::_handle_slot_menu_option(int p_option) { TreeItem *item = tree->get_selected(); if (!item) { return; } - switch (option) { + switch (p_option) { case EDIT: { - Connection c = item->get_metadata(0); - _open_connection_dialog(c); + Connection connection = item->get_metadata(0); + _open_connection_dialog(connection); } break; case GO_TO_SCRIPT: { _go_to_script(*item); @@ -831,14 +882,14 @@ void ConnectionsDock::_handle_slot_menu_option(int option) { } } -void ConnectionsDock::_rmb_pressed(Vector2 position) { +void ConnectionsDock::_rmb_pressed(Vector2 p_position) { TreeItem *item = tree->get_selected(); if (!item) { return; } - Vector2 screen_position = tree->get_screen_position() + position; + Vector2 screen_position = tree->get_screen_position() + p_position; if (_is_item_signal(*item)) { signal_menu->set_position(screen_position); @@ -881,14 +932,14 @@ void ConnectionsDock::_bind_methods() { } void ConnectionsDock::set_node(Node *p_node) { - selectedNode = p_node; + selected_node = p_node; update_tree(); } void ConnectionsDock::update_tree() { tree->clear(); - if (!selectedNode) { + if (!selected_node) { return; } @@ -896,10 +947,10 @@ void ConnectionsDock::update_tree() { List<MethodInfo> node_signals; - selectedNode->get_signal_list(&node_signals); + selected_node->get_signal_list(&node_signals); bool did_script = false; - StringName base = selectedNode->get_class(); + StringName base = selected_node->get_class(); while (base) { List<MethodInfo> node_signals2; @@ -908,7 +959,7 @@ void ConnectionsDock::update_tree() { if (!did_script) { // Get script signals (including signals from any base scripts). - Ref<Script> scr = selectedNode->get_script(); + Ref<Script> scr = selected_node->get_script(); if (scr.is_valid()) { scr->get_script_signal_list(&node_signals2); if (scr->get_path().is_resource_file()) { @@ -1021,44 +1072,45 @@ void ConnectionsDock::update_tree() { signal_item->set_tooltip(0, String(signal_name) + "::" + signaldesc + "::" + descr); } - // List existing connections + // List existing connections. List<Object::Connection> connections; - selectedNode->get_signal_connection_list(signal_name, &connections); + selected_node->get_signal_connection_list(signal_name, &connections); for (const Object::Connection &F : connections) { - Connection cn = F; - if (!(cn.flags & CONNECT_PERSIST)) { + Connection connection = F; + if (!(connection.flags & CONNECT_PERSIST)) { continue; } - ConnectDialog::ConnectionData c = cn; + ConnectDialog::ConnectionData cd = connection; - Node *target = Object::cast_to<Node>(c.target); + Node *target = Object::cast_to<Node>(cd.target); if (!target) { continue; } - String path = String(selectedNode->get_path_to(target)) + " :: " + c.method + "()"; - if (c.flags & CONNECT_DEFERRED) { + String path = String(selected_node->get_path_to(target)) + " :: " + cd.method + "()"; + if (cd.flags & CONNECT_DEFERRED) { path += " (deferred)"; } - if (c.flags & CONNECT_ONESHOT) { + if (cd.flags & CONNECT_ONESHOT) { path += " (oneshot)"; } - if (c.binds.size()) { + if (cd.unbinds > 0) { + path += " unbinds(" + itos(cd.unbinds) + ")"; + } else if (!cd.binds.is_empty()) { path += " binds("; - for (int i = 0; i < c.binds.size(); i++) { + for (int i = 0; i < cd.binds.size(); i++) { if (i > 0) { path += ", "; } - path += c.binds[i].operator String(); + path += cd.binds[i].operator String(); } path += ")"; } TreeItem *connection_item = tree->create_item(signal_item); connection_item->set_text(0, path); - Connection cd = c; - connection_item->set_metadata(0, cd); + connection_item->set_metadata(0, connection); connection_item->set_icon(0, get_theme_icon(SNAME("Slot"), SNAME("EditorIcons"))); } } @@ -1130,6 +1182,8 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) { tree->connect("item_rmb_selected", callable_mp(this, &ConnectionsDock::_rmb_pressed)); add_theme_constant_override("separation", 3 * EDSCALE); + + EDITOR_DEF("interface/editors/default_signal_callback_name", "_on_{node_name}_{signal_name}"); } ConnectionsDock::~ConnectionsDock() { diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index b9911c1cc5..2759c6cfde 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,6 +48,7 @@ class PopupMenu; class ConnectDialogBinds; +class SpinBox; class ConnectDialog : public ConfirmationDialog { GDCLASS(ConnectDialog, ConfirmationDialog); @@ -59,25 +60,45 @@ public: StringName signal; StringName method; uint32_t flags = 0; + int unbinds = 0; Vector<Variant> binds; - ConnectionData() { - } + ConnectionData() {} + ConnectionData(const Connection &p_connection) { source = Object::cast_to<Node>(p_connection.signal.get_object()); signal = p_connection.signal.get_name(); target = Object::cast_to<Node>(p_connection.callable.get_object()); - method = p_connection.callable.get_method(); flags = p_connection.flags; - binds = p_connection.binds; + + Callable base_callable; + if (p_connection.callable.is_custom()) { + CallableCustomBind *ccb = dynamic_cast<CallableCustomBind *>(p_connection.callable.get_custom()); + if (ccb) { + binds = ccb->get_binds(); + base_callable = ccb->get_callable(); + } + + CallableCustomUnbind *ccu = dynamic_cast<CallableCustomUnbind *>(p_connection.callable.get_custom()); + if (ccu) { + unbinds = ccu->get_unbinds(); + base_callable = ccu->get_callable(); + } + } else { + base_callable = p_connection.callable; + } + method = base_callable.get_method(); } - operator Connection() { - Connection c; - c.signal = ::Signal(source, signal); - c.callable = Callable(target, method); - c.flags = flags; - c.binds = binds; - return c; + + Callable get_callable() { + if (unbinds > 0) { + return Callable(target, method).unbind(unbinds); + } else if (!binds.is_empty()) { + const Variant *args = binds.ptr(); + return Callable(target, method).bind(&args, binds.size()); + } else { + return Callable(target, method); + } } }; @@ -88,25 +109,28 @@ private: StringName signal; LineEdit *dst_method; ConnectDialogBinds *cdbinds; - bool bEditMode; + bool edit_mode; NodePath dst_path; VBoxContainer *vbc_right; SceneTreeEditor *tree; AcceptDialog *error; + SpinBox *unbind_count; EditorInspector *bind_editor; OptionButton *type_list; CheckBox *deferred; CheckBox *oneshot; CheckButton *advanced; + Vector<Control *> bind_controls; Label *error_label; void ok_pressed() override; void _cancel_pressed(); void _item_activated(); - void _text_submitted(const String &_text); + void _text_submitted(const String &p_text); void _tree_node_selected(); + void _unbind_count_changed(double p_count); void _add_bind(); void _remove_bind(); void _advanced_pressed(); @@ -123,13 +147,14 @@ public: void set_dst_node(Node *p_node); StringName get_dst_method_name() const; void set_dst_method(const StringName &p_method); + int get_unbinds() const; Vector<Variant> get_binds() const; bool get_deferred() const; bool get_oneshot() const; bool is_editing() const; - void init(ConnectionData c, bool bEdit = false); + void init(ConnectionData p_cd, bool p_edit = false); void popup_dialog(const String &p_for_signal); ConnectDialog(); @@ -159,7 +184,7 @@ class ConnectionsDock : public VBoxContainer { DISCONNECT }; - Node *selectedNode; + Node *selected_node; ConnectionsDockTree *tree; EditorNode *editor; @@ -176,21 +201,21 @@ class ConnectionsDock : public VBoxContainer { void _filter_changed(const String &p_text); void _make_or_edit_connection(); - void _connect(ConnectDialog::ConnectionData cToMake); - void _disconnect(TreeItem &item); + void _connect(ConnectDialog::ConnectionData p_cd); + void _disconnect(TreeItem &p_item); void _disconnect_all(); void _tree_item_selected(); void _tree_item_activated(); - bool _is_item_signal(TreeItem &item); + bool _is_item_signal(TreeItem &p_item); - void _open_connection_dialog(TreeItem &item); - void _open_connection_dialog(ConnectDialog::ConnectionData cToEdit); - void _go_to_script(TreeItem &item); + void _open_connection_dialog(TreeItem &p_item); + void _open_connection_dialog(ConnectDialog::ConnectionData p_cd); + void _go_to_script(TreeItem &p_item); - void _handle_signal_menu_option(int option); - void _handle_slot_menu_option(int option); - void _rmb_pressed(Vector2 position); + void _handle_signal_menu_option(int p_option); + void _handle_slot_menu_option(int p_option); + void _rmb_pressed(Vector2 p_position); void _close(); protected: diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 6bf14df8a1..608eab9a9f 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/create_dialog.h b/editor/create_dialog.h index b08cb72f14..c36730c4f0 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.cpp b/editor/debugger/debug_adapter/debug_adapter_parser.cpp index 485d58f4a3..ff4051fc67 100644 --- a/editor/debugger/debug_adapter/debug_adapter_parser.cpp +++ b/editor/debugger/debug_adapter/debug_adapter_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -109,7 +109,7 @@ Dictionary DebugAdapterParser::prepare_error_response(const Dictionary &p_params case DAP::ErrorType::UNKNOWN: default: error = "unknown"; - error_desc = "An unknown error has ocurred when processing the request."; + error_desc = "An unknown error has occurred when processing the request."; break; } @@ -412,7 +412,7 @@ Dictionary DebugAdapterParser::req_scopes(const Dictionary &p_params) const { } Dictionary DebugAdapterParser::req_variables(const Dictionary &p_params) const { - // If _remaining_vars > 0, the debugee is still sending a stack dump to the editor. + // If _remaining_vars > 0, the debuggee is still sending a stack dump to the editor. if (DebugAdapterProtocol::get_singleton()->_remaining_vars > 0) { return Dictionary(); } diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.h b/editor/debugger/debug_adapter/debug_adapter_parser.h index 4c93464e39..f458151e17 100644 --- a/editor/debugger/debug_adapter/debug_adapter_parser.h +++ b/editor/debugger/debug_adapter/debug_adapter_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp index 36fbf8adf1..babe8af8bc 100644 --- a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp +++ b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.h b/editor/debugger/debug_adapter/debug_adapter_protocol.h index d4291992bf..b54a5f1f3f 100644 --- a/editor/debugger/debug_adapter/debug_adapter_protocol.h +++ b/editor/debugger/debug_adapter/debug_adapter_protocol.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/debug_adapter/debug_adapter_server.cpp b/editor/debugger/debug_adapter/debug_adapter_server.cpp index 4775e2c8b0..ffbbf66015 100644 --- a/editor/debugger/debug_adapter/debug_adapter_server.cpp +++ b/editor/debugger/debug_adapter/debug_adapter_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/debug_adapter/debug_adapter_server.h b/editor/debugger/debug_adapter/debug_adapter_server.h index c449403cc2..a2b01f92c6 100644 --- a/editor/debugger/debug_adapter/debug_adapter_server.h +++ b/editor/debugger/debug_adapter/debug_adapter_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/debug_adapter/debug_adapter_types.h b/editor/debugger/debug_adapter/debug_adapter_types.h index 5156c91d14..77b70909b3 100644 --- a/editor/debugger/debug_adapter/debug_adapter_types.h +++ b/editor/debugger/debug_adapter/debug_adapter_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp index 9346b8f1af..addb168e5f 100644 --- a/editor/debugger/editor_debugger_inspector.cpp +++ b/editor/debugger/editor_debugger_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_inspector.h b/editor/debugger/editor_debugger_inspector.h index 6648c99c03..5cdc4417d0 100644 --- a/editor/debugger/editor_debugger_inspector.h +++ b/editor/debugger/editor_debugger_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 8ea028a7de..5bc2be60a7 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h index 135122db68..6fcdbf5f73 100644 --- a/editor/debugger/editor_debugger_node.h +++ b/editor/debugger/editor_debugger_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_server.cpp b/editor/debugger/editor_debugger_server.cpp index 34904d55aa..bce131a5fe 100644 --- a/editor/debugger/editor_debugger_server.cpp +++ b/editor/debugger/editor_debugger_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_server.h b/editor/debugger/editor_debugger_server.h index 6a4ca895d1..bda4a1ce7d 100644 --- a/editor/debugger/editor_debugger_server.h +++ b/editor/debugger/editor_debugger_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index be369aa0ca..70d64615ae 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h index 13193344f1..58af52b01f 100644 --- a/editor/debugger/editor_debugger_tree.h +++ b/editor/debugger/editor_debugger_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp index 8b1f0085d5..698e950f57 100644 --- a/editor/debugger/editor_network_profiler.cpp +++ b/editor/debugger/editor_network_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_network_profiler.h b/editor/debugger/editor_network_profiler.h index 8c1da1cb2d..320dd2a826 100644 --- a/editor/debugger/editor_network_profiler.h +++ b/editor/debugger/editor_network_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp index 6106f1755d..56d1e7cee9 100644 --- a/editor/debugger/editor_performance_profiler.cpp +++ b/editor/debugger/editor_performance_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_performance_profiler.h b/editor/debugger/editor_performance_profiler.h index ea3404b208..998ecc5bb6 100644 --- a/editor/debugger/editor_performance_profiler.h +++ b/editor/debugger/editor_performance_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp index 2bdacb51b8..8e9b2a9368 100644 --- a/editor/debugger/editor_profiler.cpp +++ b/editor/debugger/editor_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h index 8880824b87..45f7ac39c1 100644 --- a/editor/debugger/editor_profiler.h +++ b/editor/debugger/editor_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp index a4e4ed4020..42b52a3b38 100644 --- a/editor/debugger/editor_visual_profiler.cpp +++ b/editor/debugger/editor_visual_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_visual_profiler.h b/editor/debugger/editor_visual_profiler.h index 6b04fdbafc..55ba725ae8 100644 --- a/editor/debugger/editor_visual_profiler.h +++ b/editor/debugger/editor_visual_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 4f7dc78017..b72a20ee2f 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h index 76209aef46..ff1a852f26 100644 --- a/editor/debugger/script_editor_debugger.h +++ b/editor/debugger/script_editor_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 1cc8cc01ce..9879671e7b 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h index b17a685df8..d50b0849b7 100644 --- a/editor/dependency_editor.h +++ b/editor/dependency_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp index 408177e523..30082f2e1a 100644 --- a/editor/dictionary_property_edit.cpp +++ b/editor/dictionary_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h index d1401c5e5f..4639480828 100644 --- a/editor/dictionary_property_edit.h +++ b/editor/dictionary_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index 8191b343f7..a71e16b66c 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,12 +37,42 @@ #include "core/io/dir_access.h" #include "core/io/marshalls.h" #include "core/object/script_language.h" +#include "core/string/translation.h" #include "core/version.h" #include "scene/resources/theme.h" // Used for a hack preserving Mono properties on non-Mono builds. #include "modules/modules_enabled.gen.h" // For mono. +static String _get_indent(const String &p_text) { + String indent; + bool has_text = false; + int line_start = 0; + + for (int i = 0; i < p_text.length(); i++) { + const char32_t c = p_text[i]; + if (c == '\n') { + line_start = i + 1; + } else if (c > 32) { + has_text = true; + indent = p_text.substr(line_start, i - line_start); + break; // Indentation of the first line that has text. + } + } + if (!has_text) { + return p_text; + } + return indent; +} + +static String _translate_doc_string(const String &p_text) { + const String indent = _get_indent(p_text); + const String message = p_text.dedent().strip_edges(); + const String translated = TranslationServer::get_singleton()->doc_translate(message, ""); + // No need to restore stripped edges because they'll be stripped again later. + return translated.indent(indent); +} + void DocTools::merge_from(const DocTools &p_data) { for (KeyValue<String, DocData::ClassDoc> &E : class_list) { DocData::ClassDoc &c = E.value; @@ -1289,7 +1319,7 @@ static void _write_method_doc(FileAccess *f, const String &p_name, Vector<DocDat } _write_string(f, 3, "<description>"); - _write_string(f, 4, m.description.strip_edges().xml_escape()); + _write_string(f, 4, _translate_doc_string(m.description).strip_edges().xml_escape()); _write_string(f, 3, "</description>"); _write_string(f, 2, "</" + p_name + ">"); @@ -1327,11 +1357,11 @@ Error DocTools::save_classes(const String &p_default_path, const Map<String, Str _write_string(f, 0, header); _write_string(f, 1, "<brief_description>"); - _write_string(f, 2, c.brief_description.strip_edges().xml_escape()); + _write_string(f, 2, _translate_doc_string(c.brief_description).strip_edges().xml_escape()); _write_string(f, 1, "</brief_description>"); _write_string(f, 1, "<description>"); - _write_string(f, 2, c.description.strip_edges().xml_escape()); + _write_string(f, 2, _translate_doc_string(c.description).strip_edges().xml_escape()); _write_string(f, 1, "</description>"); _write_string(f, 1, "<tutorials>"); @@ -1366,7 +1396,7 @@ Error DocTools::save_classes(const String &p_default_path, const Map<String, Str _write_string(f, 2, "<member name=\"" + p.name + "\" type=\"" + p.type + "\" setter=\"" + p.setter + "\" getter=\"" + p.getter + "\" overrides=\"" + p.overrides + "\"" + additional_attributes + " />"); } else { _write_string(f, 2, "<member name=\"" + p.name + "\" type=\"" + p.type + "\" setter=\"" + p.setter + "\" getter=\"" + p.getter + "\"" + additional_attributes + ">"); - _write_string(f, 3, p.description.strip_edges().xml_escape()); + _write_string(f, 3, _translate_doc_string(p.description).strip_edges().xml_escape()); _write_string(f, 2, "</member>"); } } @@ -1392,7 +1422,7 @@ Error DocTools::save_classes(const String &p_default_path, const Map<String, Str _write_string(f, 2, "<constant name=\"" + k.name + "\" value=\"platform-dependent\">"); } } - _write_string(f, 3, k.description.strip_edges().xml_escape()); + _write_string(f, 3, _translate_doc_string(k.description).strip_edges().xml_escape()); _write_string(f, 2, "</constant>"); } @@ -1412,7 +1442,7 @@ Error DocTools::save_classes(const String &p_default_path, const Map<String, Str _write_string(f, 2, "<theme_item name=\"" + ti.name + "\" data_type=\"" + ti.data_type + "\" type=\"" + ti.type + "\">"); } - _write_string(f, 3, ti.description.strip_edges().xml_escape()); + _write_string(f, 3, _translate_doc_string(ti.description).strip_edges().xml_escape()); _write_string(f, 2, "</theme_item>"); } diff --git a/editor/doc_tools.h b/editor/doc_tools.h index 809eedff2a..6c3a93de59 100644 --- a/editor/doc_tools.h +++ b/editor/doc_tools.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 2de92f5184..54377971c6 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -154,7 +154,7 @@ EditorAbout::EditorAbout() { Label *about_text = memnew(Label); about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER); - about_text->set_text(String::utf8("\xc2\xa9 2007-2021 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2021 ") + + about_text->set_text(String::utf8("\xc2\xa9 2007-2022 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2022 ") + TTR("Godot Engine contributors") + "\n"); version_info_vbc->add_child(about_text); diff --git a/editor/editor_about.h b/editor/editor_about.h index b76a2ada34..e57b211ed4 100644 --- a/editor/editor_about.h +++ b/editor/editor_about.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp index 6c64c53837..1de67149c6 100644 --- a/editor/editor_asset_installer.cpp +++ b/editor/editor_asset_installer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -124,7 +124,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) { char fname[16384]; unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); - String name = fname; + String name = String::utf8(fname); files_sorted.insert(name); ret = unzGoToNextFile(pkg); @@ -303,7 +303,7 @@ void EditorAssetInstaller::ok_pressed() { char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); - String name = fname; + String name = String::utf8(fname); if (status_map.has(name) && status_map[name]->is_checked(0)) { String path = status_map[name]->get_metadata(0); diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h index 9fafe2792a..2f59250933 100644 --- a/editor/editor_asset_installer.h +++ b/editor/editor_asset_installer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_atlas_packer.cpp b/editor/editor_atlas_packer.cpp index 85541c093a..b6ec5d1bad 100644 --- a/editor/editor_atlas_packer.cpp +++ b/editor/editor_atlas_packer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -233,12 +233,12 @@ void EditorAtlasPacker::chart_pack(Vector<Chart> &charts, int &r_width, int &r_h const int *top_heights = bitmaps[i].top_heights.ptr(); const int *bottom_heights = bitmaps[i].bottom_heights.ptr(); - for (int j = 0; j < atlas_w - w; j++) { + for (int j = 0; j <= atlas_w - w; j++) { int height = 0; for (int k = 0; k < w; k++) { int pixmap_h = bottom_heights[k]; - if (pixmap_h == -1) { + if (pixmap_h == 0x7FFFFFFF) { continue; //no pixel here, anything is fine } diff --git a/editor/editor_atlas_packer.h b/editor/editor_atlas_packer.h index 89824dff1c..133c516d80 100644 --- a/editor/editor_atlas_packer.h +++ b/editor/editor_atlas_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 81a1f26818..0829b9d24f 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index eb54bb3efb..f856556363 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index 418d7d58ef..d74a6e12b2 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h index b8e054cd14..20f6bf476f 100644 --- a/editor/editor_autoload_settings.h +++ b/editor/editor_autoload_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp index 6bc23c352a..1724e87489 100644 --- a/editor/editor_command_palette.cpp +++ b/editor/editor_command_palette.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_command_palette.h b/editor/editor_command_palette.h index 8836c7b0fb..41141af0c3 100644 --- a/editor/editor_command_palette.h +++ b/editor/editor_command_palette.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 390a2998d6..7a0a4abbff 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.h b/editor/editor_data.h index 976d718b8e..ccf641ff26 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index 61b655098f..39054b7033 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h index ef473b0779..053c1f5503 100644 --- a/editor/editor_dir_dialog.h +++ b/editor/editor_dir_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 95affb09b6..014e27ae15 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -620,6 +620,14 @@ String EditorExportPlugin::get_ios_cpp_code() const { return ios_cpp_code; } +void EditorExportPlugin::add_osx_plugin_file(const String &p_path) { + osx_plugin_files.push_back(p_path); +} + +const Vector<String> &EditorExportPlugin::get_osx_plugin_files() const { + return osx_plugin_files; +} + void EditorExportPlugin::add_ios_project_static_lib(const String &p_path) { ios_project_static_libs.push_back(p_path); } @@ -660,6 +668,7 @@ void EditorExportPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("add_ios_linker_flags", "flags"), &EditorExportPlugin::add_ios_linker_flags); ClassDB::bind_method(D_METHOD("add_ios_bundle_file", "path"), &EditorExportPlugin::add_ios_bundle_file); ClassDB::bind_method(D_METHOD("add_ios_cpp_code", "code"), &EditorExportPlugin::add_ios_cpp_code); + ClassDB::bind_method(D_METHOD("add_osx_plugin_file", "path"), &EditorExportPlugin::add_osx_plugin_file); ClassDB::bind_method(D_METHOD("skip"), &EditorExportPlugin::skip); GDVIRTUAL_BIND(_export_file, "path", "type", "features"); diff --git a/editor/editor_export.h b/editor/editor_export.h index 1a5b8e6026..3d46ae1996 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -308,6 +308,8 @@ class EditorExportPlugin : public RefCounted { Vector<String> ios_bundle_files; String ios_cpp_code; + Vector<String> osx_plugin_files; + _FORCE_INLINE_ void _clear() { shared_objects.clear(); extra_files.clear(); @@ -321,6 +323,7 @@ class EditorExportPlugin : public RefCounted { ios_plist_content = ""; ios_linker_flags = ""; ios_cpp_code = ""; + osx_plugin_files.clear(); } void _export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features); @@ -341,6 +344,7 @@ protected: void add_ios_linker_flags(const String &p_flags); void add_ios_bundle_file(const String &p_path); void add_ios_cpp_code(const String &p_code); + void add_osx_plugin_file(const String &p_path); void skip(); @@ -361,6 +365,7 @@ public: String get_ios_linker_flags() const; Vector<String> get_ios_bundle_files() const; String get_ios_cpp_code() const; + const Vector<String> &get_osx_plugin_files() const; EditorExportPlugin(); }; diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 2ca91043e1..94262c2289 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h index d31498bfc6..c5f4ad60f4 100644 --- a/editor/editor_feature_profile.h +++ b/editor/editor_feature_profile.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index a35458d284..dee00b6678 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -723,7 +723,7 @@ void EditorFileDialog::update_file_list() { item_list->clear(); // Scroll back to the top after opening a directory - item_list->get_v_scroll()->set_value(0); + item_list->get_v_scroll_bar()->set_value(0); if (display_mode == DISPLAY_THUMBNAILS) { item_list->set_max_columns(0); diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index ed427dc76e..b7abfe0836 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index d515b58e37..a0673c8fb7 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index feadd0f2b2..ecc71e7d42 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index b8341ee406..266a064807 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_folding.h b/editor/editor_folding.h index 90deb7c0e8..442d710d71 100644 --- a/editor/editor_folding.h +++ b/editor/editor_folding.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index c65bfa6472..827eb76db5 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_fonts.h b/editor/editor_fonts.h index 59ee482b53..e450af00da 100644 --- a/editor/editor_fonts.h +++ b/editor/editor_fonts.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index fc1e7ef389..5178f50553 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1798,11 +1798,11 @@ void EditorHelp::search_again(bool p_search_previous) { } int EditorHelp::get_scroll() const { - return class_desc->get_v_scroll()->get_value(); + return class_desc->get_v_scroll_bar()->get_value(); } void EditorHelp::set_scroll(int p_scroll) { - class_desc->get_v_scroll()->set_value(p_scroll); + class_desc->get_v_scroll_bar()->set_value(p_scroll); } void EditorHelp::update_toggle_scripts_button() { diff --git a/editor/editor_help.h b/editor/editor_help.h index 393e4a940a..f74c64bb7c 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index bf7280dfd0..19da6686a5 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h index 7285f76c01..7d918d0c68 100644 --- a/editor/editor_help_search.h +++ b/editor/editor_help_search.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 14185ce2a4..d01954a5f3 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -413,17 +413,21 @@ bool EditorProperty::is_read_only() const { return read_only; } -Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property) { +Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid) { if (p_object->has_method("property_can_revert") && p_object->call("property_can_revert", p_property)) { + if (r_is_valid) { + *r_is_valid = true; + } return p_object->call("property_get_revert", p_property); } - return PropertyUtils::get_property_default_value(p_object, p_property); + return PropertyUtils::get_property_default_value(p_object, p_property, r_is_valid); } bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property) { - Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property); - if (revert_value.get_type() == Variant::NIL) { + bool is_valid_revert = false; + Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property, &is_valid_revert); + if (!is_valid_revert) { return false; } Variant current_value = p_object->get(p_property); @@ -637,7 +641,9 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) { } if (revert_rect.has_point(mpos)) { - Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property); + bool is_valid_revert = false; + Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property, &is_valid_revert); + ERR_FAIL_COND(!is_valid_revert); emit_changed(property, revert_value); update_property(); } @@ -783,8 +789,9 @@ static bool _is_value_potential_override(Node *p_node, const String &p_property) if (states_stack.size()) { return true; } else { + bool is_valid_default = false; bool is_class_default = false; - PropertyUtils::get_property_default_value(p_node, p_property, &states_stack, false, nullptr, &is_class_default); + PropertyUtils::get_property_default_value(p_node, p_property, &is_valid_default, &states_stack, false, nullptr, &is_class_default); return !is_class_default; } } @@ -1792,7 +1799,7 @@ Array EditorInspectorArray::_extract_properties_as_array(const List<PropertyInfo dict[format_string] = object->get(pi.name); output[array_index] = dict; } else { - WARN_PRINT(vformat("Array element %s has an index too high. Array allocaiton failed.", pi.name)); + WARN_PRINT(vformat("Array element %s has an index too high. Array allocation failed.", pi.name)); } } } @@ -2759,7 +2766,7 @@ void EditorInspector::update_tree() { doc_hint = descr; } - // Seach for the inspector plugin that will handle the properties. Then add the correct property editor to it. + // Search for the inspector plugin that will handle the properties. Then add the correct property editor to it. for (Ref<EditorInspectorPlugin> &ped : valid_plugins) { bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors); @@ -3342,7 +3349,7 @@ void EditorInspector::_notification(int p_what) { if (p_what == NOTIFICATION_PROCESS) { if (update_scroll_request >= 0) { - get_v_scrollbar()->call_deferred(SNAME("set_value"), update_scroll_request); + get_v_scroll_bar()->call_deferred(SNAME("set_value"), update_scroll_request); update_scroll_request = -1; } if (refresh_countdown > 0) { @@ -3563,7 +3570,7 @@ EditorInspector::EditorInspector() { deletable_properties = false; property_clipboard = Variant(); - get_v_scrollbar()->connect("value_changed", callable_mp(this, &EditorInspector::_vscroll_changed)); + get_v_scroll_bar()->connect("value_changed", callable_mp(this, &EditorInspector::_vscroll_changed)); update_scroll_request = -1; if (EditorSettings::get_singleton()) { refresh_countdown = float(EditorSettings::get_singleton()->get("docks/property_editor/auto_refresh_interval")); diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index f2dfe32f82..09b25065dc 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,7 +46,7 @@ public: static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true); static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig); static bool is_property_value_different(const Variant &p_a, const Variant &p_b); - static Variant get_property_revert_value(Object *p_object, const StringName &p_property); + static Variant get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid); static bool can_property_revert(Object *p_object, const StringName &p_property); }; diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp index 7c8965d6f4..886e29a504 100644 --- a/editor/editor_layouts_dialog.cpp +++ b/editor/editor_layouts_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_layouts_dialog.h b/editor/editor_layouts_dialog.h index 8687660832..bbdffd6722 100644 --- a/editor/editor_layouts_dialog.h +++ b/editor/editor_layouts_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index 7bd98b0f0b..04bfcfac95 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -429,7 +429,7 @@ EditorLog::EditorLog() { vb_right->add_child(editor_filter->toggle_button); type_filter_map.insert(MSG_TYPE_EDITOR, editor_filter); - add_message(VERSION_FULL_NAME " (c) 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors."); + add_message(VERSION_FULL_NAME " (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors."); eh.errfunc = _error_handler; eh.userdata = this; diff --git a/editor/editor_log.h b/editor/editor_log.h index 43cc5680bd..69a6a0b449 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_native_shader_source_visualizer.cpp b/editor/editor_native_shader_source_visualizer.cpp index f98ac5af79..1813963f6f 100644 --- a/editor/editor_native_shader_source_visualizer.cpp +++ b/editor/editor_native_shader_source_visualizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_native_shader_source_visualizer.h b/editor/editor_native_shader_source_visualizer.h index 72a2f8baae..78034dc3ba 100644 --- a/editor/editor_native_shader_source_visualizer.h +++ b/editor/editor_native_shader_source_visualizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 00a776ba4d..cca8bc1b29 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -477,6 +477,7 @@ void EditorNode::_update_from_settings() { RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/environment/ssao/quality"))), GLOBAL_GET("rendering/environment/ssao/half_size"), GLOBAL_GET("rendering/environment/ssao/adaptive_target"), GLOBAL_GET("rendering/environment/ssao/blur_passes"), GLOBAL_GET("rendering/environment/ssao/fadeout_from"), GLOBAL_GET("rendering/environment/ssao/fadeout_to")); RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/enabled"), GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/amount"), GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/limit")); bool glow_bicubic = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0; + RS::get_singleton()->environment_set_ssil_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to")); RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); bool glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality"); RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality); @@ -521,8 +522,8 @@ void EditorNode::_update_from_settings() { Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/2d/sdf/scale"))); scene_root->set_sdf_scale(sdf_scale); - float lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels"); - scene_root->set_lod_threshold(lod_threshold); + float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels"); + scene_root->set_mesh_lod_threshold(mesh_lod_threshold); RS::get_singleton()->decals_set_filter(RS::DecalFilter(int(GLOBAL_GET("rendering/textures/decals/filter")))); RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter")))); @@ -2128,11 +2129,19 @@ static bool overrides_external_editor(Object *p_object) { return script->get_language()->overrides_external_editor(); } -void EditorNode::_edit_current() { +void EditorNode::_edit_current(bool p_skip_foreign) { ObjectID current = editor_history.get_current(); Object *current_obj = current.is_valid() ? ObjectDB::get_instance(current) : nullptr; - bool inspector_only = editor_history.is_current_inspector_only(); + RES res = Object::cast_to<Resource>(current_obj); + if (p_skip_foreign && res.is_valid()) { + if (res->get_path().find("::") > -1 && res->get_path().get_slice("::", 0) != editor_data.get_scene_path(get_current_tab())) { + // Trying to edit resource that belongs to another scene; abort. + current_obj = nullptr; + } + } + + bool inspector_only = editor_history.is_current_inspector_only(); this->current = current_obj; if (!current_obj) { @@ -2263,8 +2272,8 @@ void EditorNode::_edit_current() { if (main_plugin) { // special case if use of external editor is true - Resource *res = Object::cast_to<Resource>(current_obj); - if (main_plugin->get_name() == "Script" && current_obj->get_class_name() != StringName("VisualScript") && res && !res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { + Resource *current_res = Object::cast_to<Resource>(current_obj); + if (main_plugin->get_name() == "Script" && current_obj->get_class_name() != StringName("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { if (!changing_scene) { main_plugin->edit(current_obj); } @@ -3493,7 +3502,7 @@ void EditorNode::set_current_scene(int p_idx) { } Dictionary state = editor_data.restore_edited_scene_state(editor_selection, &editor_history); - _edit_current(); + _edit_current(true); _update_title(); diff --git a/editor/editor_node.h b/editor/editor_node.h index d74ec33f25..7ecdb7c263 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -459,7 +459,7 @@ private: void _dialog_action(String p_file); - void _edit_current(); + void _edit_current(bool p_skip_foreign = false); void _dialog_display_save_error(String p_file, Error p_error); void _dialog_display_load_error(String p_file, Error p_error); diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index b6797825b0..3dee06fb3e 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_path.h b/editor/editor_path.h index 07f8b7244e..ad8443534d 100644 --- a/editor/editor_path.h +++ b/editor/editor_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_paths.cpp b/editor/editor_paths.cpp index e747cdc29e..a4481cd1eb 100644 --- a/editor/editor_paths.cpp +++ b/editor/editor_paths.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_paths.h b/editor/editor_paths.h index cf94ed797a..4b814707b2 100644 --- a/editor/editor_paths.h +++ b/editor/editor_paths.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 9682a847ca..aeca340cb1 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index a49e1bf229..faa8ae1ce6 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index 6aeede78b6..80329a36b2 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h index 34b26de90e..8ff6e4b9e1 100644 --- a/editor/editor_plugin_settings.h +++ b/editor/editor_plugin_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 07df2cedd5..d0c2cc5688 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2727,6 +2727,29 @@ void EditorPropertyNodePath::_node_clear() { update_property(); } +bool EditorPropertyNodePath::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + return !is_read_only() && is_drop_valid(p_data); +} + +void EditorPropertyNodePath::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + ERR_FAIL_COND(!is_drop_valid(p_data)); + Dictionary data = p_data; + Array nodes = data["nodes"]; + Node *node = get_tree()->get_edited_scene_root()->get_node(nodes[0]); + + if (node) { + _node_selected(node->get_path()); + } +} + +bool EditorPropertyNodePath::is_drop_valid(const Dictionary &p_drag_data) const { + if (p_drag_data["type"] != "nodes") { + return false; + } + Array nodes = p_drag_data["nodes"]; + return nodes.size() == 1; +} + void EditorPropertyNodePath::update_property() { NodePath p = get_edited_object()->get(get_edited_property()); @@ -2781,6 +2804,8 @@ void EditorPropertyNodePath::_notification(int p_what) { } void EditorPropertyNodePath::_bind_methods() { + ClassDB::bind_method(D_METHOD("_can_drop_data_fw", "position", "data", "from"), &EditorPropertyNodePath::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("_drop_data_fw", "position", "data", "from"), &EditorPropertyNodePath::drop_data_fw); } EditorPropertyNodePath::EditorPropertyNodePath() { @@ -2791,6 +2816,7 @@ EditorPropertyNodePath::EditorPropertyNodePath() { assign->set_h_size_flags(SIZE_EXPAND_FILL); assign->set_clip_text(true); assign->connect("pressed", callable_mp(this, &EditorPropertyNodePath::_node_assign)); + assign->set_drag_forwarding(this); hbc->add_child(assign); clear = memnew(Button); diff --git a/editor/editor_properties.h b/editor/editor_properties.h index 42ef650adc..0dfedde250 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -625,6 +625,10 @@ class EditorPropertyNodePath : public EditorProperty { void _node_assign(); void _node_clear(); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + bool is_drop_valid(const Dictionary &p_drag_data) const; + protected: virtual void _set_read_only(bool p_read_only) override; static void _bind_methods(); diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 858de7fb78..36203bca36 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h index 7547d57346..4c31ba0b49 100644 --- a/editor/editor_properties_array_dict.h +++ b/editor/editor_properties_array_dict.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index 6a6634d7e5..421d16313a 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,6 +49,7 @@ void EditorResourcePicker::_update_resource() { if (edited_resource == RES()) { assign_button->set_icon(Ref<Texture2D>()); assign_button->set_text(TTR("[empty]")); + assign_button->set_tooltip(""); } else { assign_button->set_icon(EditorNode::get_singleton()->get_object_icon(edited_resource.operator->(), "Object")); @@ -56,14 +57,15 @@ void EditorResourcePicker::_update_resource() { assign_button->set_text(edited_resource->get_name()); } else if (edited_resource->get_path().is_resource_file()) { assign_button->set_text(edited_resource->get_path().get_file()); - assign_button->set_tooltip(edited_resource->get_path()); } else { assign_button->set_text(edited_resource->get_class()); } + String resource_path; if (edited_resource->get_path().is_resource_file()) { - assign_button->set_tooltip(edited_resource->get_path()); + resource_path = edited_resource->get_path() + "\n"; } + assign_button->set_tooltip(resource_path + TTR("Type:") + " " + edited_resource->get_class()); // Preview will override the above, so called at the end. EditorResourcePreview::get_singleton()->queue_edited_resource_preview(edited_resource, this, "_update_resource_preview", edited_resource->get_instance_id()); @@ -514,12 +516,14 @@ void EditorResourcePicker::_get_allowed_types(bool p_with_convert, Set<String> * } if (p_with_convert) { - if (base == "StandardMaterial3D") { + if (base == "BaseMaterial3D") { p_vector->insert("Texture2D"); } else if (base == "ShaderMaterial") { p_vector->insert("Shader"); } else if (base == "Font") { p_vector->insert("FontData"); + } else if (base == "Texture2D") { + p_vector->insert("Image"); } } } @@ -636,26 +640,46 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_ for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) { String at = E->get().strip_edges(); - if (at == "StandardMaterial3D" && ClassDB::is_parent_class(dropped_resource->get_class(), "Texture2D")) { - Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D); + if (at == "BaseMaterial3D" && ClassDB::is_parent_class(dropped_resource->get_class(), "Texture2D")) { + // Use existing resource if possible and only replace its data. + Ref<StandardMaterial3D> mat = edited_resource; + if (!mat.is_valid()) { + mat.instantiate(); + } mat->set_texture(StandardMaterial3D::TextureParam::TEXTURE_ALBEDO, dropped_resource); dropped_resource = mat; break; } if (at == "ShaderMaterial" && ClassDB::is_parent_class(dropped_resource->get_class(), "Shader")) { - Ref<ShaderMaterial> mat = memnew(ShaderMaterial); + Ref<ShaderMaterial> mat = edited_resource; + if (!mat.is_valid()) { + mat.instantiate(); + } mat->set_shader(dropped_resource); dropped_resource = mat; break; } if (at == "Font" && ClassDB::is_parent_class(dropped_resource->get_class(), "FontData")) { - Ref<Font> font = memnew(Font); + Ref<Font> font = edited_resource; + if (!font.is_valid()) { + font.instantiate(); + } font->add_data(dropped_resource); dropped_resource = font; break; } + + if (at == "Texture2D" && ClassDB::is_parent_class(dropped_resource->get_class(), "Image")) { + Ref<ImageTexture> texture = edited_resource; + if (!texture.is_valid()) { + texture.instantiate(); + } + texture->create_from_image(dropped_resource); + dropped_resource = texture; + break; + } } } diff --git a/editor/editor_resource_picker.h b/editor/editor_resource_picker.h index f55c6f47f3..e693eeba14 100644 --- a/editor/editor_resource_picker.h +++ b/editor/editor_resource_picker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 15fc3b1db3..2d1335270c 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index 9d1f269661..938902a6ad 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index 92dae89b33..3c1799d80c 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.h b/editor/editor_run.h index 3bfe28e1ad..50604ff032 100644 --- a/editor/editor_run.h +++ b/editor/editor_run.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 74ebffc404..adaeaad6ae 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h index 97f6fc005a..199d094e55 100644 --- a/editor/editor_run_native.h +++ b/editor/editor_run_native.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp index 27923ef413..77173d178b 100644 --- a/editor/editor_run_script.cpp +++ b/editor/editor_run_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h index 6c7e37774d..7fb728a00a 100644 --- a/editor/editor_run_script.h +++ b/editor/editor_run_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.cpp b/editor/editor_scale.cpp index 85304a9cbc..29c1f6278b 100644 --- a/editor/editor_scale.cpp +++ b/editor/editor_scale.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.h b/editor/editor_scale.h index b20c18706a..918fde15fb 100644 --- a/editor/editor_scale.h +++ b/editor/editor_scale.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index c7a9171709..6853045345 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h index 1068a4f932..f81c4631e4 100644 --- a/editor/editor_sectioned_inspector.h +++ b/editor/editor_sectioned_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 95248b22b5..02c78eb2a8 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,21 +33,17 @@ #include "core/config/project_settings.h" #include "core/input/input_map.h" #include "core/io/certs_compressed.gen.h" -#include "core/io/compression.h" #include "core/io/config_file.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" -#include "core/io/file_access_memory.h" #include "core/io/ip.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/io/translation_loader_po.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/version.h" -#include "editor/doc_translations.gen.h" #include "editor/editor_node.h" -#include "editor/editor_translations.gen.h" +#include "editor/editor_translation.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/main/window.h" @@ -146,7 +142,7 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const { if (builtin_list.has(shortcut_definition.key)) { // This shortcut was auto-generated from built in actions: don't save. - // If the builtin is overriden, it will be saved in the "builtin_action_overrides" section below. + // If the builtin is overridden, it will be saved in the "builtin_action_overrides" section below. continue; } @@ -369,16 +365,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { } String best; - EditorTranslationList *etl = _editor_translations; - - while (etl->data) { - const String &locale = etl->lang; - + for (const String &locale : get_editor_locales()) { // Skip locales which we can't render properly (see above comment). // Test against language code without regional variants (e.g. ur_PK). String lang_code = locale.get_slice("_", 0); if (locales_to_skip.find(lang_code) != -1) { - etl++; continue; } @@ -392,8 +383,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { if (best.is_empty() && host_lang.begins_with(locale)) { best = locale; } - - etl++; } if (best.is_empty()) { @@ -792,43 +781,6 @@ bool EditorSettings::_is_default_text_editor_theme(String p_theme_name) { return p_theme_name == "default" || p_theme_name == "godot 2" || p_theme_name == "custom"; } -static Dictionary _get_builtin_script_templates() { - Dictionary templates; - - // No Comments - templates["no_comments.gd"] = - "extends %BASE%\n" - "\n" - "\n" - "func _ready()%VOID_RETURN%:\n" - "%TS%pass\n"; - - // Empty - templates["empty.gd"] = - "extends %BASE%" - "\n" - "\n"; - - return templates; -} - -static void _create_script_templates(const String &p_path) { - Dictionary templates = _get_builtin_script_templates(); - List<Variant> keys; - templates.get_key_list(&keys); - FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM); - DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - dir->change_dir(p_path); - for (int i = 0; i < keys.size(); i++) { - if (!dir->file_exists(keys[i])) { - Error err = file->reopen(p_path.plus_file((String)keys[i]), FileAccess::WRITE); - ERR_FAIL_COND(err != OK); - file->store_string(templates[keys[i]]); - file->close(); - } - } -} - // PUBLIC METHODS EditorSettings *EditorSettings::get_singleton() { @@ -863,10 +815,7 @@ void EditorSettings::create() { } if (EditorPaths::get_singleton()->are_paths_valid()) { - _create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates")); - // Validate editor config file. - DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir()); String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres"; config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name); @@ -922,50 +871,10 @@ void EditorSettings::setup_language() { return; // Default, nothing to do. } // Load editor translation for configured/detected locale. - EditorTranslationList *etl = _editor_translations; - while (etl->data) { - if (etl->lang == lang) { - Vector<uint8_t> data; - data.resize(etl->uncomp_size); - Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE); - - FileAccessMemory *fa = memnew(FileAccessMemory); - fa->open_custom(data.ptr(), data.size()); - - Ref<Translation> tr = TranslationLoaderPO::load_translation(fa); - - if (tr.is_valid()) { - tr->set_locale(etl->lang); - TranslationServer::get_singleton()->set_tool_translation(tr); - break; - } - } - - etl++; - } + load_editor_translations(lang); // Load class reference translation. - DocTranslationList *dtl = _doc_translations; - while (dtl->data) { - if (dtl->lang == lang) { - Vector<uint8_t> data; - data.resize(dtl->uncomp_size); - Compression::decompress(data.ptrw(), dtl->uncomp_size, dtl->data, dtl->comp_size, Compression::MODE_DEFLATE); - - FileAccessMemory *fa = memnew(FileAccessMemory); - fa->open_custom(data.ptr(), data.size()); - - Ref<Translation> tr = TranslationLoaderPO::load_translation(fa); - - if (tr.is_valid()) { - tr->set_locale(dtl->lang); - TranslationServer::get_singleton()->set_doc_translation(tr); - break; - } - } - - dtl++; - } + load_doc_translations(lang); } void EditorSettings::setup_network() { @@ -1241,7 +1150,7 @@ bool EditorSettings::is_dark_theme() { int LIGHT_COLOR = 2; Color base_color = get("interface/theme/base_color"); int icon_font_color_setting = get("interface/theme/icon_and_font_color"); - return (icon_font_color_setting == AUTO_COLOR && ((base_color.r + base_color.g + base_color.b) / 3.0) < 0.5) || icon_font_color_setting == LIGHT_COLOR; + return (icon_font_color_setting == AUTO_COLOR && base_color.get_luminance() < 0.5) || icon_font_color_setting == LIGHT_COLOR; } void EditorSettings::list_text_editor_themes() { diff --git a/editor/editor_settings.h b/editor/editor_settings.h index cb23ed3d19..f1a0329d65 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index ce33f54243..cd28a65c7b 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -388,7 +388,7 @@ void EditorSpinSlider::_draw_spin_slider() { // Draw the horizontal slider's grabber. c.a = 0.9; - const Rect2 grabber_rect = Rect2(ofs + gofs, svofs + 1, grabber_w, 2 * EDSCALE); + const Rect2 grabber_rect = Rect2(ofs + gofs, svofs, grabber_w, 4 * EDSCALE); draw_rect(grabber_rect, c); grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.get_center(); diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index 68448b3240..7e3f2051ac 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 7bbac11754..7b60c4a384 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_themes.h b/editor/editor_themes.h index c040654220..642558d774 100644 --- a/editor/editor_themes.h +++ b/editor/editor_themes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_toaster.cpp b/editor/editor_toaster.cpp index 0d9a546b8e..df0588c641 100644 --- a/editor/editor_toaster.cpp +++ b/editor/editor_toaster.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -173,11 +173,7 @@ void EditorToaster::_error_handler(void *p_self, const char *p_func, const char } Severity severity = (p_type == ERR_HANDLER_WARNING) ? SEVERITY_WARNING : SEVERITY_ERROR; - if (Thread::get_caller_id() != Thread::get_main_id()) { - EditorToaster::get_singleton()->call_deferred(SNAME("popup_str"), err_str, severity, tooltip_str); - } else { - EditorToaster::get_singleton()->popup_str(err_str, severity, tooltip_str); - } + EditorToaster::get_singleton()->popup_str(err_str, severity, tooltip_str); } } @@ -387,6 +383,12 @@ Control *EditorToaster::popup(Control *p_control, Severity p_severity, double p_ } void EditorToaster::popup_str(String p_message, Severity p_severity, String p_tooltip) { + // Since "_popup_str" adds nodes to the tree, and since the "add_child" method is not + // thread-safe, it's better to defer the call to the next cycle to be thread-safe. + call_deferred(SNAME("_popup_str"), p_message, p_severity, p_tooltip); +} + +void EditorToaster::_popup_str(String p_message, Severity p_severity, String p_tooltip) { // Check if we already have a popup with the given message. Control *control = nullptr; for (KeyValue<Control *, Toast> element : toasts) { @@ -440,6 +442,11 @@ EditorToaster *EditorToaster::get_singleton() { return singleton; } +void EditorToaster::_bind_methods() { + // Binding method to make it defer-able. + ClassDB::bind_method(D_METHOD("_popup_str", "message", "severity", "tooltip"), &EditorToaster::_popup_str); +} + EditorToaster::EditorToaster() { set_notify_transform(true); set_process_internal(true); diff --git a/editor/editor_toaster.h b/editor/editor_toaster.h index aac80d8fb1..b626a47d0c 100644 --- a/editor/editor_toaster.h +++ b/editor/editor_toaster.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -94,9 +94,11 @@ private: void _set_notifications_enabled(bool p_enabled); void _repop_old(); + void _popup_str(String p_message, Severity p_severity, String p_tooltip); protected: static EditorToaster *singleton; + static void _bind_methods(); void _notification(int p_what); diff --git a/editor/editor_translation.cpp b/editor/editor_translation.cpp new file mode 100644 index 0000000000..98248f3a87 --- /dev/null +++ b/editor/editor_translation.cpp @@ -0,0 +1,99 @@ +/*************************************************************************/ +/* editor_translation.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor/editor_translation.h" + +#include "core/io/compression.h" +#include "core/io/file_access_memory.h" +#include "core/io/translation_loader_po.h" +#include "editor/doc_translations.gen.h" +#include "editor/editor_translations.gen.h" + +Vector<String> get_editor_locales() { + Vector<String> locales; + + EditorTranslationList *etl = _editor_translations; + while (etl->data) { + const String &locale = etl->lang; + locales.push_back(locale); + + etl++; + } + + return locales; +} + +void load_editor_translations(const String &p_locale) { + EditorTranslationList *etl = _editor_translations; + while (etl->data) { + if (etl->lang == p_locale) { + Vector<uint8_t> data; + data.resize(etl->uncomp_size); + Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE); + + FileAccessMemory *fa = memnew(FileAccessMemory); + fa->open_custom(data.ptr(), data.size()); + + Ref<Translation> tr = TranslationLoaderPO::load_translation(fa); + + if (tr.is_valid()) { + tr->set_locale(etl->lang); + TranslationServer::get_singleton()->set_tool_translation(tr); + break; + } + } + + etl++; + } +} + +void load_doc_translations(const String &p_locale) { + DocTranslationList *dtl = _doc_translations; + while (dtl->data) { + if (dtl->lang == p_locale) { + Vector<uint8_t> data; + data.resize(dtl->uncomp_size); + Compression::decompress(data.ptrw(), dtl->uncomp_size, dtl->data, dtl->comp_size, Compression::MODE_DEFLATE); + + FileAccessMemory *fa = memnew(FileAccessMemory); + fa->open_custom(data.ptr(), data.size()); + + Ref<Translation> tr = TranslationLoaderPO::load_translation(fa); + + if (tr.is_valid()) { + tr->set_locale(dtl->lang); + TranslationServer::get_singleton()->set_doc_translation(tr); + break; + } + } + + dtl++; + } +} diff --git a/editor/editor_translation.h b/editor/editor_translation.h new file mode 100644 index 0000000000..baba03859d --- /dev/null +++ b/editor/editor_translation.h @@ -0,0 +1,41 @@ +/*************************************************************************/ +/* editor_translation.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_TRANSLATION_H +#define EDITOR_TRANSLATION_H + +#include "core/string/ustring.h" +#include "core/templates/vector.h" + +Vector<String> get_editor_locales(); +void load_editor_translations(const String &p_locale); +void load_doc_translations(const String &p_locale); + +#endif // EDITOR_TRANSLATION_H diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp index df47b2d988..27b8c3fd5d 100644 --- a/editor/editor_translation_parser.cpp +++ b/editor/editor_translation_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_translation_parser.h b/editor/editor_translation_parser.h index 242ba33b55..bd770250f9 100644 --- a/editor/editor_translation_parser.h +++ b/editor/editor_translation_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_vcs_interface.cpp b/editor/editor_vcs_interface.cpp index b4b740d7c6..97611d9786 100644 --- a/editor/editor_vcs_interface.cpp +++ b/editor/editor_vcs_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_vcs_interface.h b/editor/editor_vcs_interface.h index 1a2adeb148..091936dadc 100644 --- a/editor/editor_vcs_interface.h +++ b/editor/editor_vcs_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_zoom_widget.cpp b/editor/editor_zoom_widget.cpp index 5a37d882c2..abfa383297 100644 --- a/editor/editor_zoom_widget.cpp +++ b/editor/editor_zoom_widget.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_zoom_widget.h b/editor/editor_zoom_widget.h index c35faeefe7..bf8358ff1a 100644 --- a/editor/editor_zoom_widget.h +++ b/editor/editor_zoom_widget.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index d9613687f1..8c34609e9c 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -147,6 +147,11 @@ void ExportTemplateManager::_download_template(const String &p_url, bool p_skip_ download_templates->set_download_file(EditorPaths::get_singleton()->get_cache_dir().plus_file("tmp_templates.tpz")); download_templates->set_use_threads(true); + const String proxy_host = EDITOR_DEF("network/http_proxy/host", ""); + const int proxy_port = EDITOR_DEF("network/http_proxy/port", -1); + download_templates->set_http_proxy(proxy_host, proxy_port); + download_templates->set_https_proxy(proxy_host, proxy_port); + Error err = download_templates->request(p_url); if (err != OK) { _set_current_progress_status(TTR("Error requesting URL:") + " " + p_url, true); @@ -391,7 +396,7 @@ bool ExportTemplateManager::_install_file_selected(const String &p_file, bool p_ char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); - String file = fname; + String file = String::utf8(fname); if (file.ends_with("version.txt")) { Vector<uint8_t> data; data.resize(info.uncompressed_size); @@ -452,7 +457,7 @@ bool ExportTemplateManager::_install_file_selected(const String &p_file, bool p_ char fname[16384]; unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); - String file_path(String(fname).simplify_path()); + String file_path(String::utf8(fname).simplify_path()); String file = file_path.get_file(); @@ -693,7 +698,7 @@ Error ExportTemplateManager::install_android_template_from_file(const String &p_ char fpath[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fpath, 16384, nullptr, 0, nullptr, 0); - String path = fpath; + String path = String::utf8(fpath); String base_dir = path.get_base_dir(); if (!path.ends_with("/")) { diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h index ebadb88c36..cf7585635d 100644 --- a/editor/export_template_manager.h +++ b/editor/export_template_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp index 66bcbb4d5d..4a6aa11938 100644 --- a/editor/fileserver/editor_file_server.cpp +++ b/editor/fileserver/editor_file_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h index d0405e0bb7..7807e72800 100644 --- a/editor/fileserver/editor_file_server.h +++ b/editor/fileserver/editor_file_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 72fc9fbc6e..0253307d5a 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -529,7 +529,7 @@ void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_fa _update_tree(_compute_uncollapsed_paths(), false, p_select_in_favorites, true); if (display_mode == DISPLAY_MODE_SPLIT) { _update_file_list(false); - files->get_v_scroll()->set_value(0); + files->get_v_scroll_bar()->set_value(0); } String file_name = p_path.get_file(); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 34b445f1b3..8d50f05da9 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 9f7abfa19d..131ecc3b12 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/find_in_files.h b/editor/find_in_files.h index 488f14a922..fca6910f1c 100644 --- a/editor/find_in_files.h +++ b/editor/find_in_files.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index 788c7dc029..c65d4e9e3b 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/groups_editor.h b/editor/groups_editor.h index f0a5b4a794..677ef14a1f 100644 --- a/editor/groups_editor.h +++ b/editor/groups_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index c1f577f176..2cc534d96d 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/collada.h b/editor/import/collada.h index 5e38637504..b5e4cd9983 100644 --- a/editor/import/collada.h +++ b/editor/import/collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/dynamicfont_import_settings.cpp b/editor/import/dynamicfont_import_settings.cpp index b63c2bf350..c8d8cd8ee1 100644 --- a/editor/import/dynamicfont_import_settings.cpp +++ b/editor/import/dynamicfont_import_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/dynamicfont_import_settings.h b/editor/import/dynamicfont_import_settings.h index 05f5e8e00b..be8cf7ad3d 100644 --- a/editor/import/dynamicfont_import_settings.h +++ b/editor/import/dynamicfont_import_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 91f8e5b910..22b2bd1ed4 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1755,7 +1755,7 @@ void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions r_extensions->push_back("dae"); } -Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { +Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { if (r_err) { *r_err = OK; } @@ -1811,7 +1811,7 @@ Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint3 return state.scene; } -Ref<Animation> EditorSceneFormatImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { +Ref<Animation> EditorSceneFormatImporterCollada::import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) { ColladaImport state; state.use_mesh_builtin_materials = false; diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h index 055a6fe178..c32d785d1c 100644 --- a/editor/import/editor_import_collada.h +++ b/editor/import/editor_import_collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,8 +39,8 @@ class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter { public: virtual uint32_t get_import_flags() const override; virtual void get_extensions(List<String> *r_extensions) const override; - virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override; - virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override; + virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override; + virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override; EditorSceneFormatImporterCollada(); }; diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp index 1a002569c5..cf3464b168 100644 --- a/editor/import/editor_import_plugin.cpp +++ b/editor/import/editor_import_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h index 6c5f4f6005..6cff8fb917 100644 --- a/editor/import/editor_import_plugin.h +++ b/editor/import/editor_import_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp index c43052593d..16b68bcc22 100644 --- a/editor/import/resource_importer_bitmask.cpp +++ b/editor/import/resource_importer_bitmask.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h index f3da5f9a31..e5cf1facff 100644 --- a/editor/import/resource_importer_bitmask.h +++ b/editor/import/resource_importer_bitmask.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bmfont.cpp b/editor/import/resource_importer_bmfont.cpp index f54065416e..fa560e8eb1 100644 --- a/editor/import/resource_importer_bmfont.cpp +++ b/editor/import/resource_importer_bmfont.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bmfont.h b/editor/import/resource_importer_bmfont.h index 64d536535c..e5a96e2c40 100644 --- a/editor/import/resource_importer_bmfont.h +++ b/editor/import/resource_importer_bmfont.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index 7a226802f2..448b318c64 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h index de7ba3e3a0..8f6cf94984 100644 --- a/editor/import/resource_importer_csv_translation.h +++ b/editor/import/resource_importer_csv_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_dynamicfont.cpp b/editor/import/resource_importer_dynamicfont.cpp index f7363a565d..54e95f905e 100644 --- a/editor/import/resource_importer_dynamicfont.cpp +++ b/editor/import/resource_importer_dynamicfont.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_dynamicfont.h b/editor/import/resource_importer_dynamicfont.h index cb5294b9dd..a55d639e10 100644 --- a/editor/import/resource_importer_dynamicfont.h +++ b/editor/import/resource_importer_dynamicfont.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp index 45cb5e2f9d..e6a822d827 100644 --- a/editor/import/resource_importer_image.cpp +++ b/editor/import/resource_importer_image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h index b7131ec850..81aedc91e8 100644 --- a/editor/import/resource_importer_image.h +++ b/editor/import/resource_importer_image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_imagefont.cpp b/editor/import/resource_importer_imagefont.cpp index 04a68e4a53..0a15284ef5 100644 --- a/editor/import/resource_importer_imagefont.cpp +++ b/editor/import/resource_importer_imagefont.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_imagefont.h b/editor/import/resource_importer_imagefont.h index d600c35e1c..c1116d5a83 100644 --- a/editor/import/resource_importer_imagefont.h +++ b/editor/import/resource_importer_imagefont.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index 89c62ab5cb..5876d6df0b 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -392,7 +392,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_s3tc"); if (can_bptc) { - formats_imported.push_back("bptc"); //needs to be aded anyway + formats_imported.push_back("bptc"); // Needs to be added anyway. } bool can_compress_hdr = hdr_compression > 0; diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h index 29dfe7263a..ee8e7dc615 100644 --- a/editor/import/resource_importer_layered_texture.h +++ b/editor/import/resource_importer_layered_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 9e3cdbdeff..96645665aa 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -424,7 +424,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_ return OK; } -Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { +Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { List<Ref<Mesh>> meshes; Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps); @@ -459,7 +459,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in return scene; } -Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { +Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) { return Ref<Animation>(); } diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h index c3e46b6eb5..d7e3f0209d 100644 --- a/editor/import/resource_importer_obj.h +++ b/editor/import/resource_importer_obj.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,8 +39,8 @@ class EditorOBJImporter : public EditorSceneFormatImporter { public: virtual uint32_t get_import_flags() const override; virtual void get_extensions(List<String> *r_extensions) const override; - virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; - virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override; + virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; + virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override; EditorOBJImporter(); }; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index c7eb6181ba..e801cd4553 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #include "resource_importer_scene.h" +#include "core/error/error_macros.h" #include "core/io/resource_saver.h" #include "editor/editor_node.h" - #include "editor/import/scene_import_settings.h" #include "scene/3d/area_3d.h" #include "scene/3d/collision_shape_3d.h" @@ -73,18 +73,26 @@ void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const ERR_FAIL(); } -Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { - Object *ret; - if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, p_bake_fps, ret)) { +Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { + Dictionary options_dict; + for (const KeyValue<StringName, Variant> &elem : p_options) { + options_dict[elem.key] = elem.value; + } + Object *ret = nullptr; + if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, p_bake_fps, ret)) { return Object::cast_to<Node>(ret); } ERR_FAIL_V(nullptr); } -Ref<Animation> EditorSceneFormatImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { +Ref<Animation> EditorSceneFormatImporter::import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) { + Dictionary options_dict; + for (const KeyValue<StringName, Variant> &elem : p_options) { + options_dict[elem.key] = elem.value; + } Ref<Animation> ret; - if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, p_bake_fps, ret)) { + if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, options_dict, p_bake_fps, ret)) { return ret; } @@ -101,25 +109,11 @@ Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, c return ret; } -//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf), -//and you want to load the resulting file - -Node *EditorSceneFormatImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) { - return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps); -} - -Ref<Animation> EditorSceneFormatImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) { - return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps); -} - void EditorSceneFormatImporter::_bind_methods() { - ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_scene_from_other_importer); - ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_animation_from_other_importer); - GDVIRTUAL_BIND(_get_import_flags); GDVIRTUAL_BIND(_get_extensions); - GDVIRTUAL_BIND(_import_scene, "path", "flags", "bake_fps"); - GDVIRTUAL_BIND(_import_animation, "path", "flags", "bake_fps"); + GDVIRTUAL_BIND(_import_scene, "path", "flags", "options", "bake_fps"); + GDVIRTUAL_BIND(_import_animation, "path", "flags", "options", "bake_fps"); GDVIRTUAL_BIND(_get_import_options, "path"); GDVIRTUAL_BIND(_get_option_visibility, "path", "option"); @@ -1473,64 +1467,6 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_ } } -Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) { - Ref<EditorSceneFormatImporter> importer; - String ext = p_path.get_extension().to_lower(); - - for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) { - if (E->get().ptr() == p_exception) { - continue; - } - List<String> extensions; - E->get()->get_extensions(&extensions); - - for (const String &F : extensions) { - if (F.to_lower() == ext) { - importer = E->get(); - break; - } - } - - if (importer.is_valid()) { - break; - } - } - - ERR_FAIL_COND_V(!importer.is_valid(), nullptr); - - List<String> missing; - Error err; - return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err); -} - -Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) { - Ref<EditorSceneFormatImporter> importer; - String ext = p_path.get_extension().to_lower(); - - for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) { - if (E->get().ptr() == p_exception) { - continue; - } - List<String> extensions; - E->get()->get_extensions(&extensions); - - for (const String &F : extensions) { - if (F.to_lower() == ext) { - importer = E->get(); - break; - } - } - - if (importer.is_valid()) { - break; - } - } - - ERR_FAIL_COND_V(!importer.is_valid(), nullptr); - - return importer->import_animation(p_path, p_flags, p_bake_fps); -} - void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) { ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node); if (src_mesh_node) { @@ -1886,7 +1822,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) { ERR_FAIL_COND_V(!importer.is_valid(), nullptr); Error err = OK; - Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err); + Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, Map<StringName, Variant>(), 15, nullptr, &err); if (!scene || err != OK) { return nullptr; } @@ -1944,7 +1880,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p Error err = OK; List<String> missing_deps; // for now, not much will be done with this - Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err); + Node *scene = importer->import_scene(src_path, import_flags, p_options, fps, &missing_deps, &err); if (!scene || err != OK) { return err; } @@ -2121,7 +2057,7 @@ void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) c r_extensions->push_back("escn"); } -Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { +Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { Error error; Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error); ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'."); @@ -2132,6 +2068,6 @@ Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t return scene; } -Ref<Animation> EditorSceneFormatImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { +Ref<Animation> EditorSceneFormatImporterESCN::import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) { ERR_FAIL_V(Ref<Animation>()); } diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 5437ecd159..00d095eac1 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,9 @@ #ifndef RESOURCEIMPORTERSCENE_H #define RESOURCEIMPORTERSCENE_H +#include "core/error/error_macros.h" #include "core/io/resource_importer.h" +#include "core/variant/dictionary.h" #include "scene/3d/node_3d.h" #include "scene/resources/animation.h" #include "scene/resources/mesh.h" @@ -48,13 +50,13 @@ class EditorSceneFormatImporter : public RefCounted { protected: static void _bind_methods(); - Node *import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps); - Ref<Animation> import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps); + Node *import_scene_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options, int p_bake_fps); + Ref<Animation> import_animation_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options, int p_bake_fps); GDVIRTUAL0RC(int, _get_import_flags) GDVIRTUAL0RC(Vector<String>, _get_extensions) - GDVIRTUAL3R(Object *, _import_scene, String, uint32_t, uint32_t) - GDVIRTUAL3R(Ref<Animation>, _import_animation, String, uint32_t, uint32_t) + GDVIRTUAL4R(Object *, _import_scene, String, uint32_t, Dictionary, uint32_t) + GDVIRTUAL4R(Ref<Animation>, _import_animation, String, uint32_t, Dictionary, uint32_t) GDVIRTUAL1(_get_import_options, String) GDVIRTUAL2RC(Variant, _get_option_visibility, String, String) @@ -69,8 +71,8 @@ public: virtual uint32_t get_import_flags() const; virtual void get_extensions(List<String> *r_extensions) const; - virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr); - virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps); + virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr); + virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps); virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options); virtual Variant get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options); @@ -270,9 +272,6 @@ public: Node *pre_import(const String &p_source_file); virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; - Node *import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps); - Ref<Animation> import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps); - virtual bool has_advanced_options() const override; virtual void show_advanced_options(const String &p_path) override; @@ -293,8 +292,8 @@ class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter { public: virtual uint32_t get_import_flags() const override; virtual void get_extensions(List<String> *r_extensions) const override; - virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; - virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override; + virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; + virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override; }; #include "scene/resources/box_shape_3d.h" diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp index 797e11f5ea..cc34259a2d 100644 --- a/editor/import/resource_importer_shader_file.cpp +++ b/editor/import/resource_importer_shader_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_shader_file.h b/editor/import/resource_importer_shader_file.h index 3ed489e9fb..858c2e783c 100644 --- a/editor/import/resource_importer_shader_file.h +++ b/editor/import/resource_importer_shader_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index b1fa2eda28..59550a3ee3 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,6 +37,8 @@ #include "editor/editor_node.h" void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) { + ERR_FAIL_COND(p_tex.is_null()); + MutexLock lock(singleton->mutex); StringName path = p_tex->get_path(); @@ -51,6 +53,8 @@ void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTextur } void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture2D> &p_tex) { + ERR_FAIL_COND(p_tex.is_null()); + MutexLock lock(singleton->mutex); StringName path = p_tex->get_path(); @@ -63,6 +67,8 @@ void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture2D> &p } void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture2D> &p_tex) { + ERR_FAIL_COND(p_tex.is_null()); + MutexLock lock(singleton->mutex); StringName path = p_tex->get_path(); diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h index cb9d1b08cd..ea2318fb33 100644 --- a/editor/import/resource_importer_texture.h +++ b/editor/import/resource_importer_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp index 048d84d1f9..d2a9fe2538 100644 --- a/editor/import/resource_importer_texture_atlas.cpp +++ b/editor/import/resource_importer_texture_atlas.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h index 177ef949ac..a5e47dee99 100644 --- a/editor/import/resource_importer_texture_atlas.h +++ b/editor/import/resource_importer_texture_atlas.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index 820eba951f..8cb9a47fb5 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h index e3e605aeb2..a5b576ceb9 100644 --- a/editor/import/resource_importer_wav.h +++ b/editor/import/resource_importer_wav.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index a376596f9b..eed1888c6a 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h index c7c94af493..4edf05c7bb 100644 --- a/editor/import/scene_import_settings.h +++ b/editor/import/scene_import_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_defaults_editor.cpp b/editor/import_defaults_editor.cpp index 4b69810861..15d3c4b3ee 100644 --- a/editor/import_defaults_editor.cpp +++ b/editor/import_defaults_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_defaults_editor.h b/editor/import_defaults_editor.h index c1becac5e9..e84e4b6646 100644 --- a/editor/import_defaults_editor.h +++ b/editor/import_defaults_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 3507eaff94..ab1be7f41b 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "import_dock.h" #include "editor_node.h" #include "editor_resource_preview.h" +#include "editor_scale.h" class ImportDockParameters : public Object { GDCLASS(ImportDockParameters, Object); @@ -135,6 +136,8 @@ void ImportDock::set_edit_path(const String &p_path) { _set_dirty(false); import_as->set_disabled(false); preset->set_disabled(false); + content->show(); + select_a_resource->hide(); imported->set_text(p_path.get_file()); } @@ -423,6 +426,8 @@ void ImportDock::clear() { params->properties.clear(); params->update(); preset->get_popup()->clear(); + content->hide(); + select_a_resource->show(); } static bool _find_owners(EditorFileSystemDirectory *efsd, const String &p_path) { @@ -600,12 +605,18 @@ void ImportDock::initialize_import_options() const { ImportDock::ImportDock() { set_name("Import"); + + content = memnew(VBoxContainer); + content->set_v_size_flags(SIZE_EXPAND_FILL); + add_child(content); + content->hide(); + imported = memnew(Label); imported->add_theme_style_override("normal", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"))); imported->set_clip_text(true); - add_child(imported); + content->add_child(imported); HBoxContainer *hb = memnew(HBoxContainer); - add_margin_child(TTR("Import As:"), hb); + content->add_margin_child(TTR("Import As:"), hb); import_as = memnew(OptionButton); import_as->set_disabled(true); import_as->connect("item_selected", callable_mp(this, &ImportDock::_importer_selected)); @@ -618,13 +629,13 @@ ImportDock::ImportDock() { hb->add_child(preset); import_opts = memnew(EditorInspector); - add_child(import_opts); + content->add_child(import_opts); import_opts->set_v_size_flags(SIZE_EXPAND_FILL); import_opts->connect("property_edited", callable_mp(this, &ImportDock::_property_edited)); import_opts->connect("property_toggled", callable_mp(this, &ImportDock::_property_toggled)); hb = memnew(HBoxContainer); - add_child(hb); + content->add_child(hb); import = memnew(Button); import->set_text(TTR("Reimport")); import->set_disabled(true); @@ -652,7 +663,7 @@ ImportDock::ImportDock() { reimport_confirm = memnew(ConfirmationDialog); reimport_confirm->get_ok_button()->set_text(TTR("Save Scenes, Re-Import, and Restart")); - add_child(reimport_confirm); + content->add_child(reimport_confirm); reimport_confirm->connect("confirmed", callable_mp(this, &ImportDock::_reimport_and_restart)); VBoxContainer *vbc_confirm = memnew(VBoxContainer()); @@ -662,6 +673,15 @@ ImportDock::ImportDock() { reimport_confirm->add_child(vbc_confirm); params = memnew(ImportDockParameters); + + select_a_resource = memnew(Label); + select_a_resource->set_text(TTR("Select a resource file in the filesystem or in the inspector to adjust import settings.")); + select_a_resource->set_autowrap_mode(Label::AUTOWRAP_WORD); + select_a_resource->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + select_a_resource->set_v_size_flags(SIZE_EXPAND_FILL); + select_a_resource->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); + select_a_resource->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); + add_child(select_a_resource); } ImportDock::~ImportDock() { diff --git a/editor/import_dock.h b/editor/import_dock.h index ac73f3e3c0..33fc23f1b4 100644 --- a/editor/import_dock.h +++ b/editor/import_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -62,6 +62,9 @@ class ImportDock : public VBoxContainer { ImportDockParameters *params; + VBoxContainer *content; + Label *select_a_resource; + void _preset_selected(int p_idx); void _importer_selected(int i_idx); void _update_options(const String &p_path, const Ref<ConfigFile> &p_config = Ref<ConfigFile>()); diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index f594a5a3a8..ccb287e433 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index 5bf6a34617..94e4f67348 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,6 @@ #define INSPECTOR_DOCK_H #include "editor/animation_track_editor.h" -#include "editor/connections_dialog.h" #include "editor/create_dialog.h" #include "editor/editor_data.h" #include "editor/editor_inspector.h" diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp index 9d48a43d4d..a902b070f4 100644 --- a/editor/localization_editor.cpp +++ b/editor/localization_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/localization_editor.h b/editor/localization_editor.h index 23cea06fbe..4c77aca397 100644 --- a/editor/localization_editor.h +++ b/editor/localization_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index 1a30770b53..59fc473d73 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h index 2efecb9f65..31678d7b01 100644 --- a/editor/multi_node_edit.h +++ b/editor/multi_node_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp index c3dc7eae28..d8f16b367a 100644 --- a/editor/node_dock.cpp +++ b/editor/node_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,7 @@ #include "node_dock.h" +#include "connections_dialog.h" #include "editor_node.h" #include "editor_scale.h" diff --git a/editor/node_dock.h b/editor/node_dock.h index 280369bb09..b35be8de8a 100644 --- a/editor/node_dock.h +++ b/editor/node_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,10 @@ #ifndef NODE_DOCK_H #define NODE_DOCK_H -#include "connections_dialog.h" #include "groups_editor.h" +class ConnectionsDock; + class NodeDock : public VBoxContainer { GDCLASS(NodeDock, VBoxContainer); diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index c99b34e0c2..5786d24d23 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,12 +36,6 @@ #include "editor/editor_plugin.h" #include "editor/editor_scale.h" #include "editor/project_settings_editor.h" -#include "scene/gui/grid_container.h" - -#include "modules/modules_enabled.gen.h" // For gdscript. -#ifdef MODULE_GDSCRIPT_ENABLED -#include "modules/gdscript/gdscript.h" -#endif void PluginConfigDialog::_clear_fields() { name_edit->set_text(""); @@ -76,42 +70,16 @@ void PluginConfigDialog::_on_confirmed() { String lang_name = ScriptServer::get_language(lang_idx)->get_name(); Ref<Script> script; - - // TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages. - // TODO Better support script languages with named classes (has_named_classes). - - // FIXME: It's hacky to have hardcoded access to the GDScript module here. - // The editor code should not have to know what languages are enabled. -#ifdef MODULE_GDSCRIPT_ENABLED - if (lang_name == GDScriptLanguage::get_singleton()->get_name()) { - // Hard-coded GDScript template to keep usability until we use script templates. - Ref<Script> gdscript = memnew(GDScript); - gdscript->set_source_code( - "@tool\n" - "extends EditorPlugin\n" - "\n" - "\n" - "func _enter_tree()%VOID_RETURN%:\n" - "%TS%pass\n" - "\n" - "\n" - "func _exit_tree()%VOID_RETURN%:\n" - "%TS%pass\n"); - GDScriptLanguage::get_singleton()->make_template("", "", gdscript); - String script_path = path.plus_file(script_edit->get_text()); - gdscript->set_path(script_path); - ResourceSaver::save(script_path, gdscript); - script = gdscript; - } else { -#endif - String script_path = path.plus_file(script_edit->get_text()); - String class_name = script_path.get_file().get_basename(); - script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin"); - script->set_path(script_path); - ResourceSaver::save(script_path, script); -#ifdef MODULE_GDSCRIPT_ENABLED + String script_path = path.plus_file(script_edit->get_text()); + String class_name = script_path.get_file().get_basename(); + String template_content = ""; + Vector<ScriptLanguage::ScriptTemplate> templates = ScriptServer::get_language(lang_idx)->get_built_in_templates("EditorPlugin"); + if (templates.size() > 0) { + template_content = templates.get(0).content; } -#endif + script = ScriptServer::get_language(lang_idx)->make_template(template_content, class_name, "EditorPlugin"); + script->set_path(script_path); + ResourceSaver::save(script_path, script); emit_signal(SNAME("plugin_ready"), script.operator->(), active_edit->is_pressed() ? _to_absolute_plugin_path(subfolder_edit->get_text()) : ""); } else { @@ -216,6 +184,7 @@ void PluginConfigDialog::config(const String &p_config_path) { active_edit->hide(); Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 2))->hide(); subfolder_edit->hide(); + subfolder_validation->hide(); Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 2))->hide(); set_title(TTR("Edit a Plugin")); } else { @@ -224,6 +193,7 @@ void PluginConfigDialog::config(const String &p_config_path) { active_edit->show(); Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 2))->show(); subfolder_edit->show(); + subfolder_validation->show(); Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 2))->show(); set_title(TTR("Create a Plugin")); } @@ -329,11 +299,9 @@ PluginConfigDialog::PluginConfigDialog() { for (int i = 0; i < ScriptServer::get_language_count(); i++) { ScriptLanguage *lang = ScriptServer::get_language(i); script_option_edit->add_item(lang->get_name()); -#ifdef MODULE_GDSCRIPT_ENABLED - if (lang == GDScriptLanguage::get_singleton()) { + if (lang->get_name() == "GDScript") { default_lang = i; } -#endif } script_option_edit->select(default_lang); grid->add_child(script_option_edit); diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h index 45fcdb6b6e..0dc2e84a98 100644 --- a/editor/plugin_config_dialog.h +++ b/editor/plugin_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 72d94e61ca..348ef4ecc7 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h index 5fea8b75d6..8db5bf58dd 100644 --- a/editor/plugins/abstract_polygon_2d_editor.h +++ b/editor/plugins/abstract_polygon_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index f16ea36a23..3dcb769faf 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h index 503e066894..7906395c8f 100644 --- a/editor/plugins/animation_blend_space_1d_editor.h +++ b/editor/plugins/animation_blend_space_1d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index b107478724..459de5d35b 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h index 3b8b78b2b5..b46efff304 100644 --- a/editor/plugins/animation_blend_space_2d_editor.h +++ b/editor/plugins/animation_blend_space_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index d9a6f19384..9ebdede4e9 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index 68da5c6f79..8e63e39fd5 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 14390511de..4ce9f40a5e 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index 26bcff891d..4e7ea46c1d 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index cf3bc58af9..94990636da 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index a969ddd26b..8970e3e062 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index d65ed9cea2..adfea236d3 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index de3d89ae17..14c5658478 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 0925b34ac1..4b7ad7e325 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,6 +39,15 @@ #include "editor/editor_settings.h" #include "editor/project_settings_editor.h" +static inline void setup_http_request(HTTPRequest *request) { + request->set_use_threads(EDITOR_DEF("asset_library/use_threads", true)); + + const String proxy_host = EDITOR_DEF("network/http_proxy/host", ""); + const int proxy_port = EDITOR_DEF("network/http_proxy/port", -1); + request->set_http_proxy(proxy_host, proxy_port); + request->set_https_proxy(proxy_host, proxy_port); +} + void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost) { title->set_text(p_title); asset_id = p_asset_id; @@ -231,6 +240,7 @@ void EditorAssetLibraryItemDescription::configure(const String &p_title, int p_a description->pop(); description->add_text("\n" + TTR("Description:") + "\n\n"); description->append_text(p_description); + description->set_selection_enabled(true); set_title(p_title); } @@ -533,7 +543,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() { download = memnew(HTTPRequest); add_child(download); download->connect("request_completed", callable_mp(this, &EditorAssetLibraryItemDownload::_http_download_completed)); - download->set_use_threads(EDITOR_DEF("asset_library/use_threads", true)); + setup_http_request(download); download_error = memnew(AcceptDialog); add_child(download_error); @@ -868,7 +878,7 @@ void EditorAssetLibrary::_request_image(ObjectID p_for, String p_image_url, Imag iq.image_index = p_image_index; iq.image_type = p_type; iq.request = memnew(HTTPRequest); - iq.request->set_use_threads(EDITOR_DEF("asset_library/use_threads", true)); + setup_http_request(iq.request); iq.target = p_for; iq.queue_id = ++last_queue_id; @@ -1475,7 +1485,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { request = memnew(HTTPRequest); add_child(request); - request->set_use_threads(EDITOR_DEF("asset_library/use_threads", true)); + setup_http_request(request); request->connect("request_completed", callable_mp(this, &EditorAssetLibrary::_http_request_completed)); last_queue_id = 0; diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h index 5fbf2833b2..d797608c24 100644 --- a/editor/plugins/asset_library_editor_plugin.h +++ b/editor/plugins/asset_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp index c621ade5c8..086d5474ba 100644 --- a/editor/plugins/audio_stream_editor_plugin.cpp +++ b/editor/plugins/audio_stream_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h index 14e829d025..db0e204616 100644 --- a/editor/plugins/audio_stream_editor_plugin.h +++ b/editor/plugins/audio_stream_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_3d_editor_plugin.cpp b/editor/plugins/camera_3d_editor_plugin.cpp index 8583e95b25..7c920fa15e 100644 --- a/editor/plugins/camera_3d_editor_plugin.cpp +++ b/editor/plugins/camera_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_3d_editor_plugin.h b/editor/plugins/camera_3d_editor_plugin.h index e087dd22a8..e175a931b0 100644 --- a/editor/plugins/camera_3d_editor_plugin.h +++ b/editor/plugins/camera_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 4a19e7752e..089c37d7a6 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2097,8 +2097,16 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { if (k.is_valid() && k->is_pressed() && (tool == TOOL_SELECT || tool == TOOL_MOVE) && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)) { if (!k->is_echo()) { - // Start moving the canvas items with the keyboard - drag_selection = _get_edited_canvas_items(); + // Start moving the canvas items with the keyboard, if they are movable + List<CanvasItem *> selection = _get_edited_canvas_items(); + + drag_selection.clear(); + for (CanvasItem *item : selection) { + if (_is_node_movable(item, true)) { + drag_selection.push_back(item); + } + } + drag_type = DRAG_KEY_MOVE; drag_from = Vector2(); drag_to = Vector2(); @@ -5852,7 +5860,7 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path)); - editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene); + editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true); editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", editor->get_edited_scene()); editor_data->get_undo_redo().add_do_reference(instantiated_scene); editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index b6576b7144..8bba5130d4 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp index 8e340b28ef..22d3768a97 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h index e78c486a39..cf2e452937 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.h +++ b/editor/plugins/collision_polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp index 4c728ff757..bf6485f9ec 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.h b/editor/plugins/collision_polygon_3d_editor_plugin.h index 10b0adf76c..cd8c857398 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.h +++ b/editor/plugins/collision_polygon_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 94fd9a5a08..8a5df6ac50 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index ab95600a52..1c01b7019f 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp index fb9f8696fe..e0364dc952 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h index b188df8e96..e54e1651bd 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.h +++ b/editor/plugins/cpu_particles_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp index fc52cd0f99..bb10c04e8f 100644 --- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h index 9dced3ea86..67cc156680 100644 --- a/editor/plugins/cpu_particles_3d_editor_plugin.h +++ b/editor/plugins/cpu_particles_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index 3bb707d415..81fb36276f 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h index c351f6ebe9..c7e8dea75a 100644 --- a/editor/plugins/curve_editor_plugin.h +++ b/editor/plugins/curve_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp index 51e1b639a4..6e43130a92 100644 --- a/editor/plugins/debugger_editor_plugin.cpp +++ b/editor/plugins/debugger_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/debugger_editor_plugin.h b/editor/plugins/debugger_editor_plugin.h index a6fab01c29..6fc83cd438 100644 --- a/editor/plugins/debugger_editor_plugin.h +++ b/editor/plugins/debugger_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_debugger_plugin.cpp b/editor/plugins/editor_debugger_plugin.cpp index 5f3b11ac42..4ce3d7cfd5 100644 --- a/editor/plugins/editor_debugger_plugin.cpp +++ b/editor/plugins/editor_debugger_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_debugger_plugin.h b/editor/plugins/editor_debugger_plugin.h index 5995d790c5..b602c36912 100644 --- a/editor/plugins/editor_debugger_plugin.h +++ b/editor/plugins/editor_debugger_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 3b85fad345..2053194dc1 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -824,6 +824,7 @@ bool EditorFontPreviewPlugin::handles(const String &p_type) const { Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const { RES res = ResourceLoader::load(p_path); + ERR_FAIL_COND_V(res.is_null(), Ref<Texture2D>()); Ref<Font> sampled_font; if (res->is_class("Font")) { sampled_font = res->duplicate(); @@ -851,7 +852,9 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, Ref<Font> font = sampled_font; - font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(1, 1, 1)); + const Color c = GLOBAL_GET("rendering/environment/defaults/default_clear_color"); + const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0; + font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(fg, fg, fg)); RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT); diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h index bf52f5771d..dd64918d41 100644 --- a/editor/plugins/editor_preview_plugins.h +++ b/editor/plugins/editor_preview_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp index 52fb5b69ea..73a6781774 100644 --- a/editor/plugins/font_editor_plugin.cpp +++ b/editor/plugins/font_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/font_editor_plugin.h b/editor/plugins/font_editor_plugin.h index 3530815872..736137121a 100644 --- a/editor/plugins/font_editor_plugin.h +++ b/editor/plugins/font_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp index 4b50f484a4..6b93a1872d 100644 --- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h index bdfc021aa7..55e455e252 100644 --- a/editor/plugins/gpu_particles_2d_editor_plugin.h +++ b/editor/plugins/gpu_particles_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp index 5ac58795d1..0057566603 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h index bd10895459..f7e4244ba4 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.h +++ b/editor/plugins/gpu_particles_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp index f6788f80ba..1b4c944876 100644 --- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h index ce7ca18293..d74986f22b 100644 --- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h +++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index da050abc02..5e300d3de9 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -118,6 +118,9 @@ void EditorInspectorPluginGradient::parse_begin(Object *p_object) { editor->set_gradient(g); add_custom_control(editor); + int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape"); + editor->get_picker()->set_picker_shape((ColorPicker::PickerShapeType)picker_shape); + reverse_btn = memnew(GradientReverseButton); gradient_tools_hbox = memnew(HBoxContainer); diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h index 95b7b466c9..8239711667 100644 --- a/editor/plugins/gradient_editor_plugin.h +++ b/editor/plugins/gradient_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/input_event_editor_plugin.cpp b/editor/plugins/input_event_editor_plugin.cpp index d3d2de92f5..b0ee88479a 100644 --- a/editor/plugins/input_event_editor_plugin.cpp +++ b/editor/plugins/input_event_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/input_event_editor_plugin.h b/editor/plugins/input_event_editor_plugin.h index bc8293c9e5..ed26890229 100644 --- a/editor/plugins/input_event_editor_plugin.h +++ b/editor/plugins/input_event_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp index 3d555d7eba..94ab89e2f6 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h index eb1ce04788..1a0cd3514b 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.h +++ b/editor/plugins/light_occluder_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/lightmap_gi_editor_plugin.cpp b/editor/plugins/lightmap_gi_editor_plugin.cpp index d7b469cb74..be17fc238a 100644 --- a/editor/plugins/lightmap_gi_editor_plugin.cpp +++ b/editor/plugins/lightmap_gi_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/lightmap_gi_editor_plugin.h b/editor/plugins/lightmap_gi_editor_plugin.h index 12d080d6be..d0edf9f324 100644 --- a/editor/plugins/lightmap_gi_editor_plugin.h +++ b/editor/plugins/lightmap_gi_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp index 08c5ef02a4..9d7e22278e 100644 --- a/editor/plugins/line_2d_editor_plugin.cpp +++ b/editor/plugins/line_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h index 769109583a..4497307747 100644 --- a/editor/plugins/line_2d_editor_plugin.h +++ b/editor/plugins/line_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index bfbe6e26a9..576e91e544 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 8262b8149d..36c2df191d 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 4b18ac6e9f..daf68f247d 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h index 1e88b70202..613680e870 100644 --- a/editor/plugins/mesh_editor_plugin.h +++ b/editor/plugins/mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 7a85c5167b..75e9cc23a1 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -398,7 +398,7 @@ void MeshInstance3DEditor::_create_outline_mesh() { } if (mesh->get_surface_count() == 0) { - err_dialog->set_text(TTR("Mesh has not surface to create outlines from.")); + err_dialog->set_text(TTR("Mesh has no surface to create outlines from.")); err_dialog->popup_centered(); return; } else if (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) { diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h index 98b667c978..1df72d107c 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.h +++ b/editor/plugins/mesh_instance_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index fd62f632dc..d82d0c6ffc 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h index 9e225ffb9b..7144f87ba6 100644 --- a/editor/plugins/mesh_library_editor_plugin.h +++ b/editor/plugins/mesh_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index 517aca596a..4ec65ea257 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h index 2cdd7cf504..ae18edd90a 100644 --- a/editor/plugins/multimesh_editor_plugin.h +++ b/editor/plugins/multimesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp index 9971d3111d..e9e2a843cd 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.cpp +++ b/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h index 0f5928d416..446083902c 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.h +++ b/editor/plugins/navigation_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 32355735cc..474e84cae8 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h index cf9a464b69..a8383aefed 100644 --- a/editor/plugins/node_3d_editor_gizmos.h +++ b/editor/plugins/node_3d_editor_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index f49b749046..957d1483bc 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -954,7 +954,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b real_t col_d = 1e20; for (int i = 0; i < 3; i++) { - const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5)); + const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i).normalized() * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5)); const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE; Vector3 r; @@ -1058,7 +1058,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b float col_d = 1e20; for (int i = 0; i < 3; i++) { - const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gizmo_scale * GIZMO_SCALE_OFFSET; + const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i).normalized() * gizmo_scale * GIZMO_SCALE_OFFSET; const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE; Vector3 r; @@ -1138,68 +1138,62 @@ void Node3DEditorViewport::_transform_gizmo_apply(Node3D *p_node, const Transfor } } -Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local) { +Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal) { switch (p_mode) { case TRANSFORM_SCALE: { + if (_edit.snap || spatial_editor->is_snap_enabled()) { + p_motion.snap(Vector3(p_extra, p_extra, p_extra)); + } + Transform3D s; if (p_local) { - Basis g = p_original.basis.orthonormalized(); - Vector3 local_motion = g.inverse().xform(p_motion); - - if (_edit.snap || spatial_editor->is_snap_enabled()) { - local_motion.snap(Vector3(p_extra, p_extra, p_extra)); - } - - Transform3D local_t; - local_t.basis = p_original_local.basis.scaled_local(local_motion + Vector3(1, 1, 1)); - local_t.origin = p_original_local.origin; - return local_t; + s.basis = p_original_local.basis.scaled_local(p_motion + Vector3(1, 1, 1)); + s.origin = p_original_local.origin; } else { + s.basis.scale(p_motion + Vector3(1, 1, 1)); Transform3D base = Transform3D(Basis(), _edit.center); - if (_edit.snap || spatial_editor->is_snap_enabled()) { - p_motion.snap(Vector3(p_extra, p_extra, p_extra)); + s = base * (s * (base.inverse() * p_original)); + + // Recalculate orthogonalized scale without moving origin. + if (p_orthogonal) { + s.basis = p_original_local.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1)); + // The scaled_orthogonal() does not require orthogonal Basis, + // but it may make a bit skew by precision problems. + s.basis.orthogonalize(); } - - Transform3D global_t; - global_t.basis.scale(p_motion + Vector3(1, 1, 1)); - return base * (global_t * (base.inverse() * p_original)); } + + return s; } case TRANSFORM_TRANSLATE: { - if (p_local) { - if (_edit.snap || spatial_editor->is_snap_enabled()) { - Basis g = p_original.basis.orthonormalized(); - Vector3 local_motion = g.inverse().xform(p_motion); - local_motion.snap(Vector3(p_extra, p_extra, p_extra)); - - p_motion = g.xform(local_motion); - } + if (_edit.snap || spatial_editor->is_snap_enabled()) { + p_motion.snap(Vector3(p_extra, p_extra, p_extra)); + } - } else { - if (_edit.snap || spatial_editor->is_snap_enabled()) { - p_motion.snap(Vector3(p_extra, p_extra, p_extra)); - } + if (p_local) { + p_motion = p_original.basis.xform(p_motion); } // Apply translation Transform3D t = p_original; t.origin += p_motion; + return t; } case TRANSFORM_ROTATE: { + Transform3D r; + if (p_local) { - Transform3D r; Vector3 axis = p_original_local.basis.xform(p_motion); r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis; r.origin = p_original_local.origin; - return r; } else { - Transform3D r; Basis local = p_original.basis * p_original_local.basis.inverse(); Vector3 axis = local.xform_inv(p_motion); r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis; r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center; - return r; } + + return r; } default: { ERR_FAIL_V_MSG(Transform3D(), "Invalid mode in '_compute_transform'"); @@ -1480,6 +1474,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { _edit.original_mouse_pos = b->get_position(); _edit.snap = spatial_editor->is_snap_enabled(); _edit.mode = TRANSFORM_NONE; + _edit.original = spatial_editor->get_gizmo_transform(); // To prevent to break when flipping with scale. bool can_select_gizmos = spatial_editor->get_single_selected_node(); @@ -1783,30 +1778,30 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { plane = Plane(_get_camera_normal(), _edit.center); break; case TRANSFORM_X_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0); + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); break; case TRANSFORM_Y_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1); + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); break; case TRANSFORM_Z_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2); + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(); plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); break; case TRANSFORM_YZ: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2) + spatial_editor->get_gizmo_transform().basis.get_axis(1); - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0), _edit.center); + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); plane_mv = true; break; case TRANSFORM_XZ: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2) + spatial_editor->get_gizmo_transform().basis.get_axis(0); - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1), _edit.center); + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); plane_mv = true; break; case TRANSFORM_XY: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0) + spatial_editor->get_gizmo_transform().basis.get_axis(1); - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2), _edit.center); + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); plane_mv = true; break; } @@ -1857,6 +1852,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { // This might not be necessary anymore after issue #288 is solved (in 4.0?). set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); + motion = _edit.original.basis.inverse().xform(motion); List<Node *> &selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { @@ -1877,14 +1873,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { if (se->gizmo.is_valid()) { for (KeyValue<int, Transform3D> &GE : se->subgizmos) { Transform3D xform = GE.value; - Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords); + Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo. if (!local_coords) { new_xform = se->original.affine_inverse() * new_xform; } se->gizmo->set_subgizmo_transform(GE.key, new_xform); } } else { - Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords); + Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); _transform_gizmo_apply(se->sp, new_xform, local_coords); } } @@ -1904,27 +1900,27 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { plane = Plane(_get_camera_normal(), _edit.center); break; case TRANSFORM_X_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0); + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(); plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); break; case TRANSFORM_Y_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1); + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(); plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); break; case TRANSFORM_Z_AXIS: - motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2); + motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(); plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center); break; case TRANSFORM_YZ: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0), _edit.center); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); plane_mv = true; break; case TRANSFORM_XZ: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1), _edit.center); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); plane_mv = true; break; case TRANSFORM_XY: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2), _edit.center); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); plane_mv = true; break; } @@ -1956,6 +1952,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { motion_snapped.snap(Vector3(snap, snap, snap)); set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); + motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion); List<Node *> &selection = editor_selection->get_selected_node_list(); for (Node *E : selection) { @@ -1976,12 +1973,12 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { if (se->gizmo.is_valid()) { for (KeyValue<int, Transform3D> &GE : se->subgizmos) { Transform3D xform = GE.value; - Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords); + Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo. new_xform = se->original.affine_inverse() * new_xform; se->gizmo->set_subgizmo_transform(GE.key, new_xform); } } else { - Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords); + Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); _transform_gizmo_apply(se->sp, new_xform, false); } } @@ -2000,15 +1997,15 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { plane = Plane(_get_camera_normal(), _edit.center); break; case TRANSFORM_X_AXIS: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0), _edit.center); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center); axis = Vector3(1, 0, 0); break; case TRANSFORM_Y_AXIS: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1), _edit.center); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center); axis = Vector3(0, 1, 0); break; case TRANSFORM_Z_AXIS: - plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2), _edit.center); + plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center); axis = Vector3(0, 0, 1); break; case TRANSFORM_YZ: @@ -2063,14 +2060,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { for (KeyValue<int, Transform3D> &GE : se->subgizmos) { Transform3D xform = GE.value; - Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords); + Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords, true); // Force orthogonal with subgizmo. if (!local_coords) { new_xform = se->original.affine_inverse() * new_xform; } se->gizmo->set_subgizmo_transform(GE.key, new_xform); } } else { - Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords); + Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS); _transform_gizmo_apply(se->sp, new_xform, local_coords); } } @@ -2439,7 +2436,8 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const _menu_option(VIEW_PERSPECTIVE); } - const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity"); + // Scale mouse sensitivity with camera FOV scale when zoomed in to make it easier to point at things. + const real_t degrees_per_pixel = real_t(EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity")) * MIN(1.0, cursor.fov_scale); const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel); const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis"); @@ -2687,8 +2685,8 @@ void Node3DEditorViewport::_project_settings_changed() { const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"); viewport->set_use_occlusion_culling(use_occlusion_culling); - const float lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels"); - viewport->set_lod_threshold(lod_threshold); + const float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels"); + viewport->set_mesh_lod_threshold(mesh_lod_threshold); } void Node3DEditorViewport::_notification(int p_what) { @@ -3390,6 +3388,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION: case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE: case VIEW_DISPLAY_DEBUG_SSAO: + case VIEW_DISPLAY_DEBUG_SSIL: case VIEW_DISPLAY_DEBUG_PSSM_SPLITS: case VIEW_DISPLAY_DEBUG_DECAL_ATLAS: case VIEW_DISPLAY_DEBUG_SDFGI: @@ -3416,6 +3415,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION, VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE, VIEW_DISPLAY_DEBUG_SSAO, + VIEW_DISPLAY_DEBUG_SSIL, VIEW_DISPLAY_DEBUG_GI_BUFFER, VIEW_DISPLAY_DEBUG_DISABLE_LOD, VIEW_DISPLAY_DEBUG_PSSM_SPLITS, @@ -3444,6 +3444,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION, Viewport::DEBUG_DRAW_SCENE_LUMINANCE, Viewport::DEBUG_DRAW_SSAO, + Viewport::DEBUG_DRAW_SSIL, Viewport::DEBUG_DRAW_GI_BUFFER, Viewport::DEBUG_DRAW_DISABLE_LOD, Viewport::DEBUG_DRAW_PSSM_SPLITS, @@ -3672,8 +3673,6 @@ void Node3DEditorViewport::update_transform_gizmo_view() { subviewport_container->get_stretch_shrink(); Vector3 scale = Vector3(1, 1, 1) * gizmo_scale; - xform.basis.scale(scale); - // if the determinant is zero, we should disable the gizmo from being rendered // this prevents supplying bad values to the renderer and then having to filter it out again if (xform.basis.determinant() == 0) { @@ -3690,18 +3689,26 @@ void Node3DEditorViewport::update_transform_gizmo_view() { } for (int i = 0; i < 3; i++) { - RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform); + Transform3D axis_angle = Transform3D(); + if (xform.basis.get_axis(i).normalized().dot(xform.basis.get_axis((i + 1) % 3).normalized()) < 1.0) { + axis_angle = axis_angle.looking_at(xform.basis.get_axis(i).normalized(), xform.basis.get_axis((i + 1) % 3).normalized()); + } + axis_angle.basis.scale(scale); + axis_angle.origin = xform.origin; + RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], axis_angle); RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE)); - RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], xform); + RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], axis_angle); RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE)); - RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], xform); + RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], axis_angle); RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE)); - RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], xform); + RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], axis_angle); RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE)); - RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], xform); + RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], axis_angle); RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE)); } // Rotation white outline + xform.orthonormalize(); + xform.basis.scale(scale); RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform); RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE)); } @@ -3984,6 +3991,37 @@ AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, boo return bounds; } +Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const { + Node3D *node_3d = Object::cast_to<Node3D>(p_node); + if (node_3d == nullptr) { + Node3D *replacement_node = memnew(Node3D); + replacement_node->set_name(p_node->get_name()); + p_node->replace_by(replacement_node); + memdelete(p_node); + p_node = replacement_node; + } else { + VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d); + if (visual_instance == nullptr) { + Node3D *replacement_node = memnew(Node3D); + replacement_node->set_name(node_3d->get_name()); + replacement_node->set_visible(node_3d->is_visible()); + replacement_node->set_transform(node_3d->get_transform()); + replacement_node->set_rotation_edit_mode(node_3d->get_rotation_edit_mode()); + replacement_node->set_rotation_order(node_3d->get_rotation_order()); + replacement_node->set_as_top_level(node_3d->is_set_as_top_level()); + p_node->replace_by(replacement_node); + memdelete(p_node); + p_node = replacement_node; + } + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + _sanitize_preview_node(p_node->get_child(i)); + } + + return p_node; +} + void Node3DEditorViewport::_create_preview(const Vector<String> &files) const { for (int i = 0; i < files.size(); i++) { String path = files[i]; @@ -4000,6 +4038,7 @@ void Node3DEditorViewport::_create_preview(const Vector<String> &files) const { if (scene.is_valid()) { Node *instance = scene->instantiate(); if (instance) { + instance = _sanitize_preview_node(instance); preview_node->add_child(instance); } } @@ -4091,7 +4130,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path)); } - editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene); + editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true); editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", editor->get_edited_scene()); editor_data->get_undo_redo().add_do_reference(instantiated_scene); editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene); @@ -4351,6 +4390,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito display_submenu->add_radio_check_item(TTR("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO); + display_submenu->add_radio_check_item(TTR("SSIL"), VIEW_DISPLAY_DEBUG_SSIL); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER); display_submenu->add_separator(); @@ -4878,7 +4918,6 @@ void Node3DEditor::update_transform_gizmo() { gizmo_center += xf.origin; if (count == 0 && local_gizmo_coords) { gizmo_basis = xf.basis; - gizmo_basis.orthonormalize(); } count++; } @@ -4903,7 +4942,6 @@ void Node3DEditor::update_transform_gizmo() { gizmo_center += xf.origin; if (count == 0 && local_gizmo_coords) { gizmo_basis = xf.basis; - gizmo_basis.orthonormalize(); } count++; } @@ -5778,6 +5816,12 @@ void fragment() { { //move gizmo + // Inverted zxy. + Vector3 ivec = Vector3(0, 0, -1); + Vector3 nivec = Vector3(-1, -1, 0); + Vector3 ivec2 = Vector3(-1, 0, 0); + Vector3 ivec3 = Vector3(0, -1, 0); + for (int i = 0; i < 3; i++) { Color col; switch (i) { @@ -5815,16 +5859,6 @@ void fragment() { mat_hl->set_albedo(albedo); gizmo_color_hl[i] = mat_hl; - Vector3 ivec; - ivec[i] = 1; - Vector3 nivec; - nivec[(i + 1) % 3] = 1; - nivec[(i + 2) % 3] = 1; - Vector3 ivec2; - ivec2[(i + 1) % 3] = 1; - Vector3 ivec3; - ivec3[(i + 2) % 3] = 1; - //translate { Ref<SurfaceTool> surftool = memnew(SurfaceTool); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 8d647808ba..8d42e88b53 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -125,6 +125,7 @@ class Node3DEditorViewport : public Control { VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION, VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE, VIEW_DISPLAY_DEBUG_SSAO, + VIEW_DISPLAY_DEBUG_SSIL, VIEW_DISPLAY_DEBUG_PSSM_SPLITS, VIEW_DISPLAY_DEBUG_DECAL_ATLAS, VIEW_DISPLAY_DEBUG_SDFGI, @@ -384,6 +385,9 @@ private: Vector3 _get_instance_position(const Point2 &p_pos) const; static AABB _calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform = true); + + Node *_sanitize_preview_node(Node *p_node) const; + void _create_preview(const Vector<String> &files) const; void _remove_preview(); bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node); @@ -395,7 +399,7 @@ private: void _project_settings_changed(); - Transform3D _compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local); + Transform3D _compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal); protected: void _notification(int p_what); diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp index 1e85b19a84..2dd760275e 100644 --- a/editor/plugins/occluder_instance_3d_editor_plugin.cpp +++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.h b/editor/plugins/occluder_instance_3d_editor_plugin.h index 161b17811c..a9aa0b74e3 100644 --- a/editor/plugins/occluder_instance_3d_editor_plugin.h +++ b/editor/plugins/occluder_instance_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp index 7f3ebc01d5..d2daa4fa8d 100644 --- a/editor/plugins/ot_features_plugin.cpp +++ b/editor/plugins/ot_features_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/ot_features_plugin.h b/editor/plugins/ot_features_plugin.h index add491ed48..073fe53a52 100644 --- a/editor/plugins/ot_features_plugin.h +++ b/editor/plugins/ot_features_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp index 53c5b8dd70..b492c27f41 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.cpp +++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h index af0291b69c..fc19496eb6 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.h +++ b/editor/plugins/packed_scene_translation_parser_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index 79f8ce95cd..c50673559c 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h index 867e0ce74f..210a5a140d 100644 --- a/editor/plugins/path_2d_editor_plugin.h +++ b/editor/plugins/path_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index e83f6481f9..c31b893498 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h index 974234ba8f..a7da2c07e5 100644 --- a/editor/plugins/path_3d_editor_plugin.h +++ b/editor/plugins/path_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp index 71955cf62c..9d69bbaa0b 100644 --- a/editor/plugins/physical_bone_3d_editor_plugin.cpp +++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_3d_editor_plugin.h b/editor/plugins/physical_bone_3d_editor_plugin.h index 248aad9298..d30222d7e6 100644 --- a/editor/plugins/physical_bone_3d_editor_plugin.h +++ b/editor/plugins/physical_bone_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index affcab9e7d..e272b96778 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h index cbe7ecf360..a04179dcad 100644 --- a/editor/plugins/polygon_2d_editor_plugin.h +++ b/editor/plugins/polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index 30b7a26aab..d5287bc2fb 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h index 943765d4e0..838d72df41 100644 --- a/editor/plugins/resource_preloader_editor_plugin.h +++ b/editor/plugins/resource_preloader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index d1830bf5af..34b39d2a17 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h index c05975b6c3..c2866f269b 100644 --- a/editor/plugins/root_motion_editor_plugin.h +++ b/editor/plugins/root_motion_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index caaac2c7d3..03ed0e0ef2 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 0adeca031e..ca409e15ca 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index d5af7c5b38..97a882c383 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -238,10 +238,6 @@ void ScriptTextEditor::_show_warnings_panel(bool p_show) { void ScriptTextEditor::_warning_clicked(Variant p_line) { if (p_line.get_type() == Variant::INT) { goto_line_centered(p_line.operator int64_t()); - } else if (p_line.get_type() == Variant::DICTIONARY) { - Dictionary meta = p_line.operator Dictionary(); - code_editor->get_text_editor()->insert_line_at(meta["line"].operator int64_t() - 1, "# warning-ignore:" + meta["code"].operator String()); - _validate_script(); } } @@ -468,20 +464,8 @@ void ScriptTextEditor::_validate_script() { } // Add script warnings. - warnings_panel->push_table(3); + warnings_panel->push_table(2); for (const ScriptLanguage::Warning &w : warnings) { - Dictionary ignore_meta; - ignore_meta["line"] = w.start_line; - ignore_meta["code"] = w.string_code.to_lower(); - warnings_panel->push_cell(); - warnings_panel->push_meta(ignore_meta); - warnings_panel->push_color( - warnings_panel->get_theme_color(SNAME("accent_color"), SNAME("Editor")).lerp(warnings_panel->get_theme_color(SNAME("mono_color"), SNAME("Editor")), 0.5)); - warnings_panel->add_text(TTR("[Ignore]")); - warnings_panel->pop(); // Color. - warnings_panel->pop(); // Meta ignore. - warnings_panel->pop(); // Cell. - warnings_panel->push_cell(); warnings_panel->push_meta(w.start_line - 1); warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor"))); diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index afe9a7453d..6e67444489 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index fa23ccf200..e8bbeb0834 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -138,8 +138,18 @@ void ShaderTextEditor::_load_theme_settings() { } } - for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) { - built_ins.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]); + const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())); + + for (int i = 0; i < modes.size(); i++) { + const ShaderLanguage::ModeInfo &info = modes[i]; + + if (!info.options.is_empty()) { + for (int j = 0; j < info.options.size(); j++) { + built_ins.push_back(String(info.name) + "_" + String(info.options[j])); + } + } else { + built_ins.push_back(String(info.name)); + } } } @@ -283,15 +293,20 @@ void ShaderTextEditor::_update_warning_panel() { } warning_count++; + int line = w.get_line(); // First cell. warnings_panel->push_cell(); - warnings_panel->push_meta(w.get_line() - 1); warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor"))); - warnings_panel->add_text(TTR("Line") + " " + itos(w.get_line())); - warnings_panel->add_text(" (" + w.get_name() + "):"); + if (line != -1) { + warnings_panel->push_meta(line - 1); + warnings_panel->add_text(TTR("Line") + " " + itos(line)); + warnings_panel->add_text(" (" + w.get_name() + "):"); + warnings_panel->pop(); // Meta goto. + } else { + warnings_panel->add_text(w.get_name() + ":"); + } warnings_panel->pop(); // Color. - warnings_panel->pop(); // Meta goto. warnings_panel->pop(); // Cell. // Second cell. diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 77579754d3..cc90d381a5 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp index 517de1901f..8250164885 100644 --- a/editor/plugins/shader_file_editor_plugin.cpp +++ b/editor/plugins/shader_file_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_file_editor_plugin.h b/editor/plugins/shader_file_editor_plugin.h index 7d6e503b6c..feec0c206e 100644 --- a/editor/plugins/shader_file_editor_plugin.h +++ b/editor/plugins/shader_file_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index 510e264c48..b6d465ea81 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h index 066888f685..2fa7f02622 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.h +++ b/editor/plugins/skeleton_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index bb5ef0f6eb..e1b27cb045 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1110,7 +1110,7 @@ void fragment() { )"); selected_mat->set_shader(selected_sh); - // Regist properties in editor settings. + // Register properties in editor settings. EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/selected_bone", Color(0.8, 0.3, 0.0)); EDITOR_DEF("editors/3d_gizmos/gizmo_settings/bone_axis_length", (float)0.1); diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h index 1dd2d2281d..d0d81d6498 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.h +++ b/editor/plugins/skeleton_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.cpp b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp index 85632cf481..ca8786a385 100644 --- a/editor/plugins/skeleton_ik_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.h b/editor/plugins/skeleton_ik_3d_editor_plugin.h index b0d2138115..edc3f6dda4 100644 --- a/editor/plugins/skeleton_ik_3d_editor_plugin.h +++ b/editor/plugins/skeleton_ik_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 48b10d5a8b..1eac651ed6 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h index d4a1ef4312..c93ad1610f 100644 --- a/editor/plugins/sprite_2d_editor_plugin.h +++ b/editor/plugins/sprite_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 316ef7b195..460eb994e5 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 9732384000..8767e05a94 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp index 1c7f319280..5d38352b22 100644 --- a/editor/plugins/style_box_editor_plugin.cpp +++ b/editor/plugins/style_box_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h index d82e5ab05e..898628fd7f 100644 --- a/editor/plugins/style_box_editor_plugin.h +++ b/editor/plugins/style_box_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sub_viewport_preview_editor_plugin.cpp b/editor/plugins/sub_viewport_preview_editor_plugin.cpp index 75c47bda2e..4498a1d64d 100644 --- a/editor/plugins/sub_viewport_preview_editor_plugin.cpp +++ b/editor/plugins/sub_viewport_preview_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sub_viewport_preview_editor_plugin.h b/editor/plugins/sub_viewport_preview_editor_plugin.h index 03b8b678d1..7016910ebd 100644 --- a/editor/plugins/sub_viewport_preview_editor_plugin.h +++ b/editor/plugins/sub_viewport_preview_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_control_editor_plugin.cpp b/editor/plugins/text_control_editor_plugin.cpp index c878c83430..bef93c161a 100644 --- a/editor/plugins/text_control_editor_plugin.cpp +++ b/editor/plugins/text_control_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_control_editor_plugin.h b/editor/plugins/text_control_editor_plugin.h index 7f4aa3754c..d3a4ff5ef9 100644 --- a/editor/plugins/text_control_editor_plugin.h +++ b/editor/plugins/text_control_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index cbde382d67..12d13571f8 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index 7404557f46..d3fb0c0a16 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp index b4e394a1c0..6080f9df87 100644 --- a/editor/plugins/texture_3d_editor_plugin.cpp +++ b/editor/plugins/texture_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h index 855194e644..5a200f6c11 100644 --- a/editor/plugins/texture_3d_editor_plugin.h +++ b/editor/plugins/texture_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index e25b0270b4..a07cc299f2 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index 60349febd7..5ba077d6fc 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index 1f536d13cf..a8c37d37fe 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h index a7fe4b94e9..cd8eba1bfe 100644 --- a/editor/plugins/texture_layered_editor_plugin.h +++ b/editor/plugins/texture_layered_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 8e1c81a876..c03e55be69 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index c043d6ae33..23981ddb81 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 89016b8758..91c17399c2 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -754,8 +754,9 @@ void ThemeItemImportTree::_import_selected() { return; } - // Prevent changes from immediately being reported while the operation is still ongoing. - edited_theme->_freeze_change_propagation(); + Ref<Theme> old_snapshot = edited_theme->duplicate(); + Ref<Theme> new_snapshot = edited_theme->duplicate(); + ProgressDialog::get_singleton()->add_task("import_theme_items", TTR("Importing Theme Items"), selected_items.size() + 2); int idx = 0; @@ -808,7 +809,7 @@ void ThemeItemImportTree::_import_selected() { } } - edited_theme->set_theme_item(ti.data_type, ti.item_name, ti.type_name, item_value); + new_snapshot->set_theme_item(ti.data_type, ti.item_name, ti.type_name, item_value); } idx++; @@ -816,12 +817,24 @@ void ThemeItemImportTree::_import_selected() { // Allow changes to be reported now that the operation is finished. ProgressDialog::get_singleton()->task_step("import_theme_items", TTR("Updating the editor"), idx++); - edited_theme->_unfreeze_and_propagate_changes(); + // Make sure the task is not ended before the editor freezes to update the Inspector. ProgressDialog::get_singleton()->task_step("import_theme_items", TTR("Finalizing"), idx++); ProgressDialog::get_singleton()->end_task("import_theme_items"); - emit_signal(SNAME("items_imported")); + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Import Theme Items")); + + ur->add_do_method(*edited_theme, "clear"); + ur->add_do_method(*edited_theme, "merge_with", new_snapshot); + ur->add_undo_method(*edited_theme, "clear"); + ur->add_undo_method(*edited_theme, "merge_with", old_snapshot); + + ur->add_do_method(this, "emit_signal", SNAME("items_imported")); + ur->add_undo_method(this, "emit_signal", SNAME("items_imported")); + + ur->commit_action(); } void ThemeItemImportTree::set_edited_theme(const Ref<Theme> &p_theme) { @@ -1296,6 +1309,7 @@ void ThemeItemEditorDialog::_update_edit_types() { edit_items_message->set_text(TTR("Select a theme type from the list to edit its items.\nYou can add a custom type or import a type with its items from another theme.")); edit_items_message->show(); } + _update_edit_item_tree(selected_type); } @@ -1475,19 +1489,25 @@ void ThemeItemEditorDialog::_item_tree_button_pressed(Object *p_item, int p_colu String item_name = item->get_text(0); int data_type = item->get_parent()->get_metadata(0); _open_rename_theme_item_dialog((Theme::DataType)data_type, item_name); + _update_edit_item_tree(edited_item_type); } break; case ITEMS_TREE_REMOVE_ITEM: { String item_name = item->get_text(0); int data_type = item->get_parent()->get_metadata(0); - edited_theme->clear_theme_item((Theme::DataType)data_type, item_name, edited_item_type); + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Remove Theme Item")); + ur->add_do_method(*edited_theme, "clear_theme_item", (Theme::DataType)data_type, item_name, edited_item_type); + ur->add_undo_method(*edited_theme, "set_theme_item", (Theme::DataType)data_type, item_name, edited_item_type, edited_theme->get_theme_item((Theme::DataType)data_type, item_name, edited_item_type)); + ur->add_do_method(this, "_update_edit_item_tree", edited_item_type); + ur->add_undo_method(this, "_update_edit_item_tree", edited_item_type); + ur->commit_action(); } break; case ITEMS_TREE_REMOVE_DATA_TYPE: { int data_type = item->get_metadata(0); _remove_data_type_items((Theme::DataType)data_type, edited_item_type); } break; } - - _update_edit_item_tree(edited_item_type); } void ThemeItemEditorDialog::_add_theme_type(const String &p_new_text) { @@ -1500,57 +1520,91 @@ void ThemeItemEditorDialog::_add_theme_type(const String &p_new_text) { edited_theme->add_font_size_type(new_type); edited_theme->add_color_type(new_type); edited_theme->add_constant_type(new_type); + _update_edit_types(); - // Force emit a change so that other parts of the editor can update. edited_theme->emit_changed(); } void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type) { + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Create Theme Item")); + switch (p_data_type) { case Theme::DATA_TYPE_ICON: - edited_theme->set_icon(p_item_name, p_item_type, Ref<Texture2D>()); + ur->add_do_method(*edited_theme, "set_icon", p_item_name, p_item_type, Ref<Texture2D>()); + ur->add_undo_method(*edited_theme, "clear_icon", p_item_name, p_item_type); break; case Theme::DATA_TYPE_STYLEBOX: - edited_theme->set_stylebox(p_item_name, p_item_type, Ref<StyleBox>()); + ur->add_do_method(*edited_theme, "set_stylebox", p_item_name, p_item_type, Ref<StyleBox>()); + ur->add_undo_method(*edited_theme, "clear_stylebox", p_item_name, p_item_type); + + if (theme_type_editor->is_stylebox_pinned(edited_theme->get_stylebox(p_item_name, p_item_type))) { + ur->add_undo_method(theme_type_editor, "_unpin_leading_stylebox"); + } break; case Theme::DATA_TYPE_FONT: - edited_theme->set_font(p_item_name, p_item_type, Ref<Font>()); + ur->add_do_method(*edited_theme, "set_font", p_item_name, p_item_type, Ref<Font>()); + ur->add_undo_method(*edited_theme, "clear_font", p_item_name, p_item_type); break; case Theme::DATA_TYPE_FONT_SIZE: - edited_theme->set_font_size(p_item_name, p_item_type, -1); + ur->add_do_method(*edited_theme, "set_font_size", p_item_name, p_item_type, -1); + ur->add_undo_method(*edited_theme, "clear_font_size", p_item_name, p_item_type); break; case Theme::DATA_TYPE_COLOR: - edited_theme->set_color(p_item_name, p_item_type, Color()); + ur->add_do_method(*edited_theme, "set_color", p_item_name, p_item_type, Color()); + ur->add_undo_method(*edited_theme, "clear_color", p_item_name, p_item_type); break; case Theme::DATA_TYPE_CONSTANT: - edited_theme->set_constant(p_item_name, p_item_type, 0); + ur->add_do_method(*edited_theme, "set_constant", p_item_name, p_item_type, 0); + ur->add_undo_method(*edited_theme, "clear_constant", p_item_name, p_item_type); break; case Theme::DATA_TYPE_MAX: break; // Can't happen, but silences warning. } + + ur->add_do_method(this, "_update_edit_item_tree", edited_item_type); + ur->add_undo_method(this, "_update_edit_item_tree", edited_item_type); + ur->commit_action(); } void ThemeItemEditorDialog::_remove_data_type_items(Theme::DataType p_data_type, String p_item_type) { List<StringName> names; - // Prevent changes from immediately being reported while the operation is still ongoing. - edited_theme->_freeze_change_propagation(); + Ref<Theme> old_snapshot = edited_theme->duplicate(); + Ref<Theme> new_snapshot = edited_theme->duplicate(); - edited_theme->get_theme_item_list(p_data_type, p_item_type, &names); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Remove Data Type Items From Theme")); + + new_snapshot->get_theme_item_list(p_data_type, p_item_type, &names); for (const StringName &E : names) { - edited_theme->clear_theme_item(p_data_type, E, p_item_type); + new_snapshot->clear_theme_item(p_data_type, E, edited_item_type); + + if (p_data_type == Theme::DATA_TYPE_STYLEBOX && theme_type_editor->is_stylebox_pinned(edited_theme->get_stylebox(E, p_item_type))) { + ur->add_do_method(theme_type_editor, "_unpin_leading_stylebox"); + ur->add_undo_method(theme_type_editor, "_pin_leading_stylebox", E, edited_theme->get_stylebox(E, p_item_type)); + } } - // Allow changes to be reported now that the operation is finished. - edited_theme->_unfreeze_and_propagate_changes(); + ur->add_do_method(*edited_theme, "clear"); + ur->add_do_method(*edited_theme, "merge_with", new_snapshot); + ur->add_undo_method(*edited_theme, "merge_with", old_snapshot); + + ur->add_do_method(theme_type_editor, "_update_edit_item_tree", edited_item_type); + ur->add_undo_method(theme_type_editor, "_update_edit_item_tree", edited_item_type); + + ur->commit_action(); } void ThemeItemEditorDialog::_remove_class_items() { List<StringName> names; - // Prevent changes from immediately being reported while the operation is still ongoing. - edited_theme->_freeze_change_propagation(); + Ref<Theme> old_snapshot = edited_theme->duplicate(); + Ref<Theme> new_snapshot = edited_theme->duplicate(); + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Remove Class Items From Theme")); for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) { Theme::DataType data_type = (Theme::DataType)dt; @@ -1558,62 +1612,95 @@ void ThemeItemEditorDialog::_remove_class_items() { names.clear(); Theme::get_default()->get_theme_item_list(data_type, edited_item_type, &names); for (const StringName &E : names) { - if (edited_theme->has_theme_item_nocheck(data_type, E, edited_item_type)) { - edited_theme->clear_theme_item(data_type, E, edited_item_type); + if (new_snapshot->has_theme_item_nocheck(data_type, E, edited_item_type)) { + new_snapshot->clear_theme_item(data_type, E, edited_item_type); + + if (dt == Theme::DATA_TYPE_STYLEBOX && theme_type_editor->is_stylebox_pinned(edited_theme->get_stylebox(E, edited_item_type))) { + ur->add_do_method(theme_type_editor, "_unpin_leading_stylebox"); + ur->add_undo_method(theme_type_editor, "_pin_leading_stylebox", E, edited_theme->get_stylebox(E, edited_item_type)); + } } } } - // Allow changes to be reported now that the operation is finished. - edited_theme->_unfreeze_and_propagate_changes(); + ur->add_do_method(*edited_theme, "clear"); + ur->add_do_method(*edited_theme, "merge_with", new_snapshot); + ur->add_undo_method(*edited_theme, "merge_with", old_snapshot); - _update_edit_item_tree(edited_item_type); + ur->add_do_method(this, "_update_edit_item_tree", edited_item_type); + ur->add_undo_method(this, "_update_edit_item_tree", edited_item_type); + + ur->commit_action(); } void ThemeItemEditorDialog::_remove_custom_items() { List<StringName> names; - // Prevent changes from immediately being reported while the operation is still ongoing. - edited_theme->_freeze_change_propagation(); + Ref<Theme> old_snapshot = edited_theme->duplicate(); + Ref<Theme> new_snapshot = edited_theme->duplicate(); + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Remove Custom Items From Theme")); for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) { Theme::DataType data_type = (Theme::DataType)dt; names.clear(); - edited_theme->get_theme_item_list(data_type, edited_item_type, &names); + new_snapshot->get_theme_item_list(data_type, edited_item_type, &names); for (const StringName &E : names) { if (!Theme::get_default()->has_theme_item_nocheck(data_type, E, edited_item_type)) { - edited_theme->clear_theme_item(data_type, E, edited_item_type); + new_snapshot->clear_theme_item(data_type, E, edited_item_type); + + if (dt == Theme::DATA_TYPE_STYLEBOX && theme_type_editor->is_stylebox_pinned(edited_theme->get_stylebox(E, edited_item_type))) { + ur->add_do_method(theme_type_editor, "_unpin_leading_stylebox"); + ur->add_undo_method(theme_type_editor, "_pin_leading_stylebox", E, edited_theme->get_stylebox(E, edited_item_type)); + } } } } - // Allow changes to be reported now that the operation is finished. - edited_theme->_unfreeze_and_propagate_changes(); + ur->add_do_method(*edited_theme, "clear"); + ur->add_do_method(*edited_theme, "merge_with", new_snapshot); + ur->add_undo_method(*edited_theme, "merge_with", old_snapshot); + + ur->add_do_method(this, "_update_edit_item_tree", edited_item_type); + ur->add_undo_method(this, "_update_edit_item_tree", edited_item_type); - _update_edit_item_tree(edited_item_type); + ur->commit_action(); } void ThemeItemEditorDialog::_remove_all_items() { List<StringName> names; - // Prevent changes from immediately being reported while the operation is still ongoing. - edited_theme->_freeze_change_propagation(); + Ref<Theme> old_snapshot = edited_theme->duplicate(); + Ref<Theme> new_snapshot = edited_theme->duplicate(); + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Remove All Items From Theme")); for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) { Theme::DataType data_type = (Theme::DataType)dt; names.clear(); - edited_theme->get_theme_item_list(data_type, edited_item_type, &names); + new_snapshot->get_theme_item_list(data_type, edited_item_type, &names); for (const StringName &E : names) { - edited_theme->clear_theme_item(data_type, E, edited_item_type); + new_snapshot->clear_theme_item(data_type, E, edited_item_type); + + if (dt == Theme::DATA_TYPE_STYLEBOX && theme_type_editor->is_stylebox_pinned(edited_theme->get_stylebox(E, edited_item_type))) { + ur->add_do_method(theme_type_editor, "_unpin_leading_stylebox"); + ur->add_undo_method(theme_type_editor, "_pin_leading_stylebox", E, edited_theme->get_stylebox(E, edited_item_type)); + } } } - // Allow changes to be reported now that the operation is finished. - edited_theme->_unfreeze_and_propagate_changes(); + ur->add_do_method(*edited_theme, "clear"); + ur->add_do_method(*edited_theme, "merge_with", new_snapshot); + ur->add_undo_method(*edited_theme, "merge_with", old_snapshot); - _update_edit_item_tree(edited_item_type); + ur->add_do_method(this, "_update_edit_item_tree", edited_item_type); + ur->add_undo_method(this, "_update_edit_item_tree", edited_item_type); + + ur->commit_action(); } void ThemeItemEditorDialog::_open_add_theme_item_dialog(int p_data_type) { @@ -1692,14 +1779,21 @@ void ThemeItemEditorDialog::_confirm_edit_theme_item() { if (item_popup_mode == CREATE_THEME_ITEM) { _add_theme_item(edit_item_data_type, theme_item_name->get_text(), edited_item_type); } else if (item_popup_mode == RENAME_THEME_ITEM) { - edited_theme->rename_theme_item(edit_item_data_type, edit_item_old_name, theme_item_name->get_text(), edited_item_type); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Rename Theme Item")); + + ur->add_do_method(*edited_theme, "rename_theme_item", edit_item_data_type, edit_item_old_name, theme_item_name->get_text(), edited_item_type); + ur->add_undo_method(*edited_theme, "rename_theme_item", edit_item_data_type, theme_item_name->get_text(), edit_item_old_name, edited_item_type); + + ur->add_do_method(this, "_update_edit_item_tree", edited_item_type); + ur->add_undo_method(this, "_update_edit_item_tree", edited_item_type); + + ur->commit_action(); } item_popup_mode = ITEM_POPUP_MODE_MAX; edit_item_data_type = Theme::DATA_TYPE_MAX; edit_item_old_name = ""; - - _update_edit_item_tree(edited_item_type); } void ThemeItemEditorDialog::_edit_theme_item_gui_input(const Ref<InputEvent> &p_event) { @@ -1773,15 +1867,22 @@ void ThemeItemEditorDialog::_notification(int p_what) { } } +void ThemeItemEditorDialog::_bind_methods() { + ClassDB::bind_method(D_METHOD("_update_edit_types"), &ThemeItemEditorDialog::_update_edit_types); + ClassDB::bind_method(D_METHOD("_update_edit_item_tree"), &ThemeItemEditorDialog::_update_edit_item_tree); +} + void ThemeItemEditorDialog::set_edited_theme(const Ref<Theme> &p_theme) { edited_theme = p_theme; } -ThemeItemEditorDialog::ThemeItemEditorDialog() { +ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_editor) { set_title(TTR("Manage Theme Items")); get_ok_button()->set_text(TTR("Close")); set_hide_on_ok(false); // Closing may require a confirmation in some cases. + theme_type_editor = p_theme_type_editor; + tc = memnew(TabContainer); tc->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); add_child(tc); @@ -1996,7 +2097,7 @@ void ThemeTypeDialog::_dialog_about_to_show() { } void ThemeTypeDialog::ok_pressed() { - emit_signal(SNAME("type_selected"), add_type_filter->get_text().strip_edges()); + _add_type_selected(add_type_filter->get_text().strip_edges()); } void ThemeTypeDialog::_update_add_type_options(const String &p_filter) { @@ -2042,12 +2143,25 @@ void ThemeTypeDialog::_add_type_options_cbk(int p_index) { } void ThemeTypeDialog::_add_type_dialog_entered(const String &p_value) { - emit_signal(SNAME("type_selected"), p_value.strip_edges()); - hide(); + _add_type_selected(p_value.strip_edges()); } void ThemeTypeDialog::_add_type_dialog_activated(int p_index) { - emit_signal(SNAME("type_selected"), add_type_options->get_item_text(p_index)); + _add_type_selected(add_type_options->get_item_text(p_index)); +} + +void ThemeTypeDialog::_add_type_selected(const String &p_type_name) { + pre_submitted_value = p_type_name; + if (p_type_name.is_empty()) { + add_type_confirmation->popup_centered(); + return; + } + + _add_type_confirmed(); +} + +void ThemeTypeDialog::_add_type_confirmed() { + emit_signal(SNAME("type_selected"), pre_submitted_value); hide(); } @@ -2082,11 +2196,13 @@ void ThemeTypeDialog::set_include_own_types(bool p_enable) { } ThemeTypeDialog::ThemeTypeDialog() { + set_hide_on_ok(false); + VBoxContainer *add_type_vb = memnew(VBoxContainer); add_child(add_type_vb); Label *add_type_filter_label = memnew(Label); - add_type_filter_label->set_text(TTR("Name:")); + add_type_filter_label->set_text(TTR("Filter the list of types or create a new custom type:")); add_type_vb->add_child(add_type_filter_label); add_type_filter = memnew(LineEdit); @@ -2095,7 +2211,7 @@ ThemeTypeDialog::ThemeTypeDialog() { add_type_filter->connect("text_submitted", callable_mp(this, &ThemeTypeDialog::_add_type_dialog_entered)); Label *add_type_options_label = memnew(Label); - add_type_options_label->set_text(TTR("Node Types:")); + add_type_options_label->set_text(TTR("Available Node-based types:")); add_type_vb->add_child(add_type_options_label); add_type_options = memnew(ItemList); @@ -2103,6 +2219,12 @@ ThemeTypeDialog::ThemeTypeDialog() { add_type_vb->add_child(add_type_options); add_type_options->connect("item_selected", callable_mp(this, &ThemeTypeDialog::_add_type_options_cbk)); add_type_options->connect("item_activated", callable_mp(this, &ThemeTypeDialog::_add_type_dialog_activated)); + + add_type_confirmation = memnew(ConfirmationDialog); + add_type_confirmation->set_title(TTR("Type name is empty!")); + add_type_confirmation->set_text(TTR("Are you sure you want to create an empty type?")); + add_type_confirmation->connect("confirmed", callable_mp(this, &ThemeTypeDialog::_add_type_confirmed)); + add_child(add_type_confirmation); } VBoxContainer *ThemeTypeEditor::_create_item_list(Theme::DataType p_data_type) { @@ -2519,11 +2641,11 @@ void ThemeTypeEditor::_update_type_items() { pin_leader_button->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons"))); pin_leader_button->set_tooltip(TTR("Unpin this StyleBox as a main style.")); item_control->add_child(pin_leader_button); - pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_unpin_leading_stylebox)); + pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_on_unpin_leader_button_pressed)); item_control->add_child(item_editor); - if (leading_stylebox.stylebox.is_valid()) { + if (edited_theme->has_stylebox(leading_stylebox.item_name, edited_type)) { item_editor->set_edited_resource(leading_stylebox.stylebox); } else { item_editor->set_edited_resource(RES()); @@ -2548,10 +2670,8 @@ void ThemeTypeEditor::_update_type_items() { item_editor->set_base_type("StyleBox"); if (E.get()) { - Ref<StyleBox> stylebox_value; if (edited_theme->has_stylebox(E.key(), edited_type)) { - stylebox_value = edited_theme->get_stylebox(E.key(), edited_type); - item_editor->set_edited_resource(stylebox_value); + item_editor->set_edited_resource(edited_theme->get_stylebox(E.key(), edited_type)); } else { item_editor->set_edited_resource(RES()); } @@ -2564,7 +2684,7 @@ void ThemeTypeEditor::_update_type_items() { pin_leader_button->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons"))); pin_leader_button->set_tooltip(TTR("Pin this StyleBox as a main style. Editing its properties will update the same properties in all other StyleBoxes of this type.")); item_control->add_child(pin_leader_button); - pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_pin_leading_stylebox), varray(item_editor, E.key())); + pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_on_pin_leader_button_pressed), varray(item_editor, E.key())); } else { if (Theme::get_default()->has_stylebox(E.key(), edited_type)) { item_editor->set_edited_resource(Theme::get_default()->get_stylebox(E.key(), edited_type)); @@ -2603,6 +2723,7 @@ void ThemeTypeEditor::_list_type_selected(int p_index) { void ThemeTypeEditor::_add_type_button_cbk() { add_type_mode = ADD_THEME_TYPE; add_type_dialog->set_title(TTR("Add Item Type")); + add_type_dialog->get_ok_button()->set_text(TTR("Add Type")); add_type_dialog->set_include_own_types(false); add_type_dialog->popup_centered(Size2(560, 420) * EDSCALE); } @@ -2614,16 +2735,17 @@ void ThemeTypeEditor::_add_default_type_items() { default_type = edited_theme->get_type_variation_base(edited_type); } + Ref<Theme> old_snapshot = edited_theme->duplicate(); + Ref<Theme> new_snapshot = edited_theme->duplicate(); + updating = true; - // Prevent changes from immediately being reported while the operation is still ongoing. - edited_theme->_freeze_change_propagation(); { names.clear(); Theme::get_default()->get_icon_list(default_type, &names); for (const StringName &E : names) { - if (!edited_theme->has_icon(E, edited_type)) { - edited_theme->set_icon(E, edited_type, Ref<Texture2D>()); + if (!new_snapshot->has_icon(E, edited_type)) { + new_snapshot->set_icon(E, edited_type, Theme::get_default()->get_icon(E, edited_type)); } } } @@ -2631,8 +2753,8 @@ void ThemeTypeEditor::_add_default_type_items() { names.clear(); Theme::get_default()->get_stylebox_list(default_type, &names); for (const StringName &E : names) { - if (!edited_theme->has_stylebox(E, edited_type)) { - edited_theme->set_stylebox(E, edited_type, Ref<StyleBox>()); + if (!new_snapshot->has_stylebox(E, edited_type)) { + new_snapshot->set_stylebox(E, edited_type, Theme::get_default()->get_stylebox(E, edited_type)); } } } @@ -2640,8 +2762,8 @@ void ThemeTypeEditor::_add_default_type_items() { names.clear(); Theme::get_default()->get_font_list(default_type, &names); for (const StringName &E : names) { - if (!edited_theme->has_font(E, edited_type)) { - edited_theme->set_font(E, edited_type, Ref<Font>()); + if (!new_snapshot->has_font(E, edited_type)) { + new_snapshot->set_font(E, edited_type, Theme::get_default()->get_font(E, edited_type)); } } } @@ -2649,8 +2771,8 @@ void ThemeTypeEditor::_add_default_type_items() { names.clear(); Theme::get_default()->get_font_size_list(default_type, &names); for (const StringName &E : names) { - if (!edited_theme->has_font_size(E, edited_type)) { - edited_theme->set_font_size(E, edited_type, Theme::get_default()->get_font_size(E, default_type)); + if (!new_snapshot->has_font_size(E, edited_type)) { + new_snapshot->set_font_size(E, edited_type, Theme::get_default()->get_font_size(E, edited_type)); } } } @@ -2658,8 +2780,8 @@ void ThemeTypeEditor::_add_default_type_items() { names.clear(); Theme::get_default()->get_color_list(default_type, &names); for (const StringName &E : names) { - if (!edited_theme->has_color(E, edited_type)) { - edited_theme->set_color(E, edited_type, Theme::get_default()->get_color(E, default_type)); + if (!new_snapshot->has_color(E, edited_type)) { + new_snapshot->set_color(E, edited_type, Theme::get_default()->get_color(E, edited_type)); } } } @@ -2667,17 +2789,25 @@ void ThemeTypeEditor::_add_default_type_items() { names.clear(); Theme::get_default()->get_constant_list(default_type, &names); for (const StringName &E : names) { - if (!edited_theme->has_constant(E, edited_type)) { - edited_theme->set_constant(E, edited_type, Theme::get_default()->get_constant(E, default_type)); + if (!new_snapshot->has_constant(E, edited_type)) { + new_snapshot->set_constant(E, edited_type, Theme::get_default()->get_constant(E, edited_type)); } } } - // Allow changes to be reported now that the operation is finished. - edited_theme->_unfreeze_and_propagate_changes(); updating = false; - _update_type_items(); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Override All Default Theme Items")); + + ur->add_do_method(*edited_theme, "merge_with", new_snapshot); + ur->add_undo_method(*edited_theme, "clear"); + ur->add_undo_method(*edited_theme, "merge_with", old_snapshot); + + ur->add_do_method(this, "_update_type_items"); + ur->add_undo_method(this, "_update_type_items"); + + ur->commit_action(); } void ThemeTypeEditor::_item_add_cbk(int p_data_type, Control *p_control) { @@ -2687,27 +2817,43 @@ void ThemeTypeEditor::_item_add_cbk(int p_data_type, Control *p_control) { } String item_name = le->get_text().strip_edges(); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Add Theme Item")); + switch (p_data_type) { case Theme::DATA_TYPE_COLOR: { - edited_theme->set_color(item_name, edited_type, Color()); + ur->add_do_method(*edited_theme, "set_color", item_name, edited_type, Color()); + ur->add_undo_method(*edited_theme, "clear_color", item_name, edited_type); } break; case Theme::DATA_TYPE_CONSTANT: { - edited_theme->set_constant(item_name, edited_type, 0); + ur->add_do_method(*edited_theme, "set_constant", item_name, edited_type, 0); + ur->add_undo_method(*edited_theme, "clear_constant", item_name, edited_type); } break; case Theme::DATA_TYPE_FONT: { - edited_theme->set_font(item_name, edited_type, Ref<Font>()); + ur->add_do_method(*edited_theme, "set_font", item_name, edited_type, Ref<Font>()); + ur->add_undo_method(*edited_theme, "clear_font", item_name, edited_type); } break; case Theme::DATA_TYPE_FONT_SIZE: { - edited_theme->set_font_size(item_name, edited_type, -1); + ur->add_do_method(*edited_theme, "set_font_size", item_name, edited_type, -1); + ur->add_undo_method(*edited_theme, "clear_font_size", item_name, edited_type); } break; case Theme::DATA_TYPE_ICON: { - edited_theme->set_icon(item_name, edited_type, Ref<Texture2D>()); + ur->add_do_method(*edited_theme, "set_icon", item_name, edited_type, Ref<Texture2D>()); + ur->add_undo_method(*edited_theme, "clear_icon", item_name, edited_type); } break; case Theme::DATA_TYPE_STYLEBOX: { - edited_theme->set_stylebox(item_name, edited_type, Ref<StyleBox>()); + Ref<StyleBox> sb; + ur->add_do_method(*edited_theme, "set_stylebox", item_name, edited_type, sb); + ur->add_undo_method(*edited_theme, "clear_stylebox", item_name, edited_type); + + if (is_stylebox_pinned(sb)) { + ur->add_undo_method(this, "_unpin_leading_stylebox"); + } } break; } + ur->commit_action(); + le->set_text(""); } @@ -2716,53 +2862,94 @@ void ThemeTypeEditor::_item_add_lineedit_cbk(String p_value, int p_data_type, Co } void ThemeTypeEditor::_item_override_cbk(int p_data_type, String p_item_name) { + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Override Theme Item")); + switch (p_data_type) { case Theme::DATA_TYPE_COLOR: { - edited_theme->set_color(p_item_name, edited_type, Theme::get_default()->get_color(p_item_name, edited_type)); + ur->add_do_method(*edited_theme, "set_color", p_item_name, edited_type, Theme::get_default()->get_color(p_item_name, edited_type)); + ur->add_undo_method(*edited_theme, "clear_color", p_item_name, edited_type); } break; case Theme::DATA_TYPE_CONSTANT: { - edited_theme->set_constant(p_item_name, edited_type, Theme::get_default()->get_constant(p_item_name, edited_type)); + ur->add_do_method(*edited_theme, "set_constant", p_item_name, edited_type, Theme::get_default()->get_constant(p_item_name, edited_type)); + ur->add_undo_method(*edited_theme, "clear_constant", p_item_name, edited_type); } break; case Theme::DATA_TYPE_FONT: { - edited_theme->set_font(p_item_name, edited_type, Ref<Font>()); + ur->add_do_method(*edited_theme, "set_font", p_item_name, edited_type, Ref<Font>()); + ur->add_undo_method(*edited_theme, "clear_font", p_item_name, edited_type); } break; case Theme::DATA_TYPE_FONT_SIZE: { - edited_theme->set_font_size(p_item_name, edited_type, Theme::get_default()->get_font_size(p_item_name, edited_type)); + ur->add_do_method(*edited_theme, "set_font_size", p_item_name, edited_type, Theme::get_default()->get_font_size(p_item_name, edited_type)); + ur->add_undo_method(*edited_theme, "clear_font_size", p_item_name, edited_type); } break; case Theme::DATA_TYPE_ICON: { - edited_theme->set_icon(p_item_name, edited_type, Ref<Texture2D>()); + ur->add_do_method(*edited_theme, "set_icon", p_item_name, edited_type, Ref<Texture2D>()); + ur->add_undo_method(*edited_theme, "clear_icon", p_item_name, edited_type); } break; case Theme::DATA_TYPE_STYLEBOX: { - edited_theme->set_stylebox(p_item_name, edited_type, Ref<StyleBox>()); + Ref<StyleBox> sb; + ur->add_do_method(*edited_theme, "set_stylebox", p_item_name, edited_type, sb); + ur->add_undo_method(*edited_theme, "clear_stylebox", p_item_name, edited_type); + + if (is_stylebox_pinned(sb)) { + ur->add_undo_method(this, "_unpin_leading_stylebox"); + } } break; } + + ur->commit_action(); } void ThemeTypeEditor::_item_remove_cbk(int p_data_type, String p_item_name) { + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Remove Theme Item")); + switch (p_data_type) { case Theme::DATA_TYPE_COLOR: { - edited_theme->clear_color(p_item_name, edited_type); + ur->add_do_method(*edited_theme, "clear_color", p_item_name, edited_type); + ur->add_undo_method(*edited_theme, "set_color", p_item_name, edited_type, edited_theme->get_color(p_item_name, edited_type)); } break; case Theme::DATA_TYPE_CONSTANT: { - edited_theme->clear_constant(p_item_name, edited_type); + ur->add_do_method(*edited_theme, "clear_constant", p_item_name, edited_type); + ur->add_undo_method(*edited_theme, "set_constant", p_item_name, edited_type, edited_theme->get_constant(p_item_name, edited_type)); } break; case Theme::DATA_TYPE_FONT: { - edited_theme->clear_font(p_item_name, edited_type); + ur->add_do_method(*edited_theme, "clear_font", p_item_name, edited_type); + if (edited_theme->has_font(p_item_name, edited_type)) { + ur->add_undo_method(*edited_theme, "set_font", p_item_name, edited_type, edited_theme->get_font(p_item_name, edited_type)); + } else { + ur->add_undo_method(*edited_theme, "set_font", p_item_name, edited_type, Ref<Font>()); + } } break; case Theme::DATA_TYPE_FONT_SIZE: { - edited_theme->clear_font_size(p_item_name, edited_type); + ur->add_do_method(*edited_theme, "clear_font_size", p_item_name, edited_type); + ur->add_undo_method(*edited_theme, "set_font_size", p_item_name, edited_type, edited_theme->get_font_size(p_item_name, edited_type)); } break; case Theme::DATA_TYPE_ICON: { - edited_theme->clear_icon(p_item_name, edited_type); + ur->add_do_method(*edited_theme, "clear_icon", p_item_name, edited_type); + if (edited_theme->has_icon(p_item_name, edited_type)) { + ur->add_undo_method(*edited_theme, "set_icon", p_item_name, edited_type, edited_theme->get_icon(p_item_name, edited_type)); + } else { + ur->add_undo_method(*edited_theme, "set_icon", p_item_name, edited_type, Ref<Texture2D>()); + } } break; case Theme::DATA_TYPE_STYLEBOX: { - edited_theme->clear_stylebox(p_item_name, edited_type); + Ref<StyleBox> sb = edited_theme->get_stylebox(p_item_name, edited_type); + ur->add_do_method(*edited_theme, "clear_stylebox", p_item_name, edited_type); + if (edited_theme->has_stylebox(p_item_name, edited_type)) { + ur->add_undo_method(*edited_theme, "set_stylebox", p_item_name, edited_type, sb); + } else { + ur->add_undo_method(*edited_theme, "set_stylebox", p_item_name, edited_type, Ref<StyleBox>()); + } - if (leading_stylebox.pinned && leading_stylebox.item_name == p_item_name) { - _unpin_leading_stylebox(); + if (is_stylebox_pinned(sb)) { + ur->add_do_method(this, "_unpin_leading_stylebox"); + ur->add_undo_method(this, "_pin_leading_stylebox", p_item_name, sb); } } break; } + + ur->commit_action(); } void ThemeTypeEditor::_item_rename_cbk(int p_data_type, String p_item_name, Control *p_control) { @@ -2792,30 +2979,41 @@ void ThemeTypeEditor::_item_rename_confirmed(int p_data_type, String p_item_name return; } + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Rename Theme Item")); + switch (p_data_type) { case Theme::DATA_TYPE_COLOR: { - edited_theme->rename_color(p_item_name, new_name, edited_type); + ur->add_do_method(*edited_theme, "rename_color", p_item_name, new_name, edited_type); + ur->add_undo_method(*edited_theme, "rename_color", new_name, p_item_name, edited_type); } break; case Theme::DATA_TYPE_CONSTANT: { - edited_theme->rename_constant(p_item_name, new_name, edited_type); + ur->add_do_method(*edited_theme, "rename_constant", p_item_name, new_name, edited_type); + ur->add_undo_method(*edited_theme, "rename_constant", new_name, p_item_name, edited_type); } break; case Theme::DATA_TYPE_FONT: { - edited_theme->rename_font(p_item_name, new_name, edited_type); + ur->add_do_method(*edited_theme, "rename_font", p_item_name, new_name, edited_type); + ur->add_undo_method(*edited_theme, "rename_font", new_name, p_item_name, edited_type); } break; case Theme::DATA_TYPE_FONT_SIZE: { - edited_theme->rename_font_size(p_item_name, new_name, edited_type); + ur->add_do_method(*edited_theme, "rename_font_size", p_item_name, new_name, edited_type); + ur->add_undo_method(*edited_theme, "rename_font_size", new_name, p_item_name, edited_type); } break; case Theme::DATA_TYPE_ICON: { - edited_theme->rename_icon(p_item_name, new_name, edited_type); + ur->add_do_method(*edited_theme, "rename_icon", p_item_name, new_name, edited_type); + ur->add_undo_method(*edited_theme, "rename_icon", new_name, p_item_name, edited_type); } break; case Theme::DATA_TYPE_STYLEBOX: { - edited_theme->rename_stylebox(p_item_name, new_name, edited_type); + ur->add_do_method(*edited_theme, "rename_stylebox", p_item_name, new_name, edited_type); + ur->add_undo_method(*edited_theme, "rename_stylebox", new_name, p_item_name, edited_type); if (leading_stylebox.pinned && leading_stylebox.item_name == p_item_name) { leading_stylebox.item_name = new_name; } } break; } + + ur->commit_action(); } void ThemeTypeEditor::_item_rename_entered(String p_value, int p_data_type, String p_item_name, Control *p_control) { @@ -2837,15 +3035,27 @@ void ThemeTypeEditor::_item_rename_canceled(int p_data_type, String p_item_name, } void ThemeTypeEditor::_color_item_changed(Color p_value, String p_item_name) { - edited_theme->set_color(p_item_name, edited_type, p_value); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Set Color Item in Theme"), UndoRedo::MERGE_ENDS); + ur->add_do_method(*edited_theme, "set_color", p_item_name, edited_type, p_value); + ur->add_undo_method(*edited_theme, "set_color", p_item_name, edited_type, edited_theme->get_color(p_item_name, edited_type)); + ur->commit_action(); } void ThemeTypeEditor::_constant_item_changed(float p_value, String p_item_name) { - edited_theme->set_constant(p_item_name, edited_type, int(p_value)); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Set Constant Item in Theme")); + ur->add_do_method(*edited_theme, "set_constant", p_item_name, edited_type, p_value); + ur->add_undo_method(*edited_theme, "set_constant", p_item_name, edited_type, edited_theme->get_constant(p_item_name, edited_type)); + ur->commit_action(); } void ThemeTypeEditor::_font_size_item_changed(float p_value, String p_item_name) { - edited_theme->set_font_size(p_item_name, edited_type, int(p_value)); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Set Font Size Item in Theme")); + ur->add_do_method(*edited_theme, "set_font_size", p_item_name, edited_type, p_value); + ur->add_undo_method(*edited_theme, "set_font_size", p_item_name, edited_type, edited_theme->get_font_size(p_item_name, edited_type)); + ur->commit_action(); } void ThemeTypeEditor::_edit_resource_item(RES p_resource, bool p_edit) { @@ -2853,53 +3063,123 @@ void ThemeTypeEditor::_edit_resource_item(RES p_resource, bool p_edit) { } void ThemeTypeEditor::_font_item_changed(Ref<Font> p_value, String p_item_name) { - edited_theme->set_font(p_item_name, edited_type, p_value); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Set Font Item in Theme")); + + ur->add_do_method(*edited_theme, "set_font", p_item_name, edited_type, p_value.is_valid() ? p_value : Ref<Font>()); + if (edited_theme->has_font(p_item_name, edited_type)) { + ur->add_undo_method(*edited_theme, "set_font", p_item_name, edited_type, edited_theme->get_font(p_item_name, edited_type)); + } else { + ur->add_undo_method(*edited_theme, "set_font", p_item_name, edited_type, Ref<Font>()); + } + + ur->add_do_method(this, "call_deferred", "_update_type_items"); + ur->add_undo_method(this, "call_deferred", "_update_type_items"); + + ur->commit_action(); } void ThemeTypeEditor::_icon_item_changed(Ref<Texture2D> p_value, String p_item_name) { - edited_theme->set_icon(p_item_name, edited_type, p_value); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Set Icon Item in Theme")); + + ur->add_do_method(*edited_theme, "set_icon", p_item_name, edited_type, p_value.is_valid() ? p_value : Ref<Texture2D>()); + if (edited_theme->has_icon(p_item_name, edited_type)) { + ur->add_undo_method(*edited_theme, "set_icon", p_item_name, edited_type, edited_theme->get_icon(p_item_name, edited_type)); + } else { + ur->add_undo_method(*edited_theme, "set_icon", p_item_name, edited_type, Ref<Texture2D>()); + } + + ur->add_do_method(this, "call_deferred", "_update_type_items"); + ur->add_undo_method(this, "call_deferred", "_update_type_items"); + + ur->commit_action(); } void ThemeTypeEditor::_stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name) { - edited_theme->set_stylebox(p_item_name, edited_type, p_value); + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Set Stylebox Item in Theme")); + + ur->add_do_method(*edited_theme, "set_stylebox", p_item_name, edited_type, p_value.is_valid() ? p_value : Ref<StyleBox>()); + if (edited_theme->has_stylebox(p_item_name, edited_type)) { + ur->add_undo_method(*edited_theme, "set_stylebox", p_item_name, edited_type, edited_theme->get_stylebox(p_item_name, edited_type)); + } else { + ur->add_undo_method(*edited_theme, "set_stylebox", p_item_name, edited_type, Ref<StyleBox>()); + } + + ur->add_do_method(this, "_change_pinned_stylebox"); + ur->add_undo_method(this, "_change_pinned_stylebox"); - if (leading_stylebox.pinned && leading_stylebox.item_name == p_item_name) { + ur->add_do_method(this, "call_deferred", "_update_type_items"); + ur->add_undo_method(this, "call_deferred", "_update_type_items"); + + ur->commit_action(); +} + +void ThemeTypeEditor::_change_pinned_stylebox() { + if (leading_stylebox.pinned) { if (leading_stylebox.stylebox.is_valid()) { leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading)); } - leading_stylebox.stylebox = p_value; - leading_stylebox.ref_stylebox = (p_value.is_valid() ? p_value->duplicate() : RES()); - if (p_value.is_valid()) { - leading_stylebox.stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading)); - } - } -} + Ref<StyleBox> new_stylebox = edited_theme->get_stylebox(leading_stylebox.item_name, edited_type); + leading_stylebox.stylebox = new_stylebox; + leading_stylebox.ref_stylebox = (new_stylebox.is_valid() ? new_stylebox->duplicate() : RES()); -void ThemeTypeEditor::_pin_leading_stylebox(Control *p_editor, String p_item_name) { - if (leading_stylebox.stylebox.is_valid()) { + if (leading_stylebox.stylebox.is_valid()) { + new_stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading)); + } + } else if (leading_stylebox.stylebox.is_valid()) { leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading)); } +} +void ThemeTypeEditor::_on_pin_leader_button_pressed(Control *p_editor, String p_item_name) { Ref<StyleBox> stylebox; if (Object::cast_to<EditorResourcePicker>(p_editor)) { stylebox = Object::cast_to<EditorResourcePicker>(p_editor)->get_edited_resource(); } + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Pin Stylebox")); + ur->add_do_method(this, "_pin_leading_stylebox", p_item_name, stylebox); + + if (leading_stylebox.pinned) { + ur->add_undo_method(this, "_pin_leading_stylebox", leading_stylebox.item_name, leading_stylebox.stylebox); + } else { + ur->add_undo_method(this, "_unpin_leading_stylebox"); + } + + ur->commit_action(); +} + +void ThemeTypeEditor::_pin_leading_stylebox(String p_item_name, Ref<StyleBox> p_stylebox) { + if (leading_stylebox.stylebox.is_valid()) { + leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading)); + } + LeadingStylebox leader; leader.pinned = true; leader.item_name = p_item_name; - leader.stylebox = stylebox; - leader.ref_stylebox = (stylebox.is_valid() ? stylebox->duplicate() : RES()); + leader.stylebox = p_stylebox; + leader.ref_stylebox = (p_stylebox.is_valid() ? p_stylebox->duplicate() : RES()); leading_stylebox = leader; - if (leading_stylebox.stylebox.is_valid()) { - leading_stylebox.stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading)); + if (p_stylebox.is_valid()) { + p_stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading)); } _update_type_items(); } +void ThemeTypeEditor::_on_unpin_leader_button_pressed() { + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Unpin Stylebox")); + ur->add_do_method(this, "_unpin_leading_stylebox"); + ur->add_undo_method(this, "_pin_leading_stylebox", leading_stylebox.item_name, leading_stylebox.stylebox); + ur->commit_action(); +} + void ThemeTypeEditor::_unpin_leading_stylebox() { if (leading_stylebox.stylebox.is_valid()) { leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading)); @@ -2960,16 +3240,28 @@ void ThemeTypeEditor::_update_stylebox_from_leading() { } void ThemeTypeEditor::_type_variation_changed(const String p_value) { + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Set Theme Type Variation")); + if (p_value.is_empty()) { - edited_theme->clear_type_variation(edited_type); + ur->add_do_method(*edited_theme, "clear_type_variation", edited_type); + } else { + ur->add_do_method(*edited_theme, "set_type_variation", edited_type, StringName(p_value)); + } + + if (edited_theme->get_type_variation_base(edited_type) == "") { + ur->add_undo_method(*edited_theme, "clear_type_variation", edited_type); } else { - edited_theme->set_type_variation(edited_type, StringName(p_value)); + ur->add_undo_method(*edited_theme, "set_type_variation", edited_type, edited_theme->get_type_variation_base(edited_type)); } + + ur->commit_action(); } void ThemeTypeEditor::_add_type_variation_cbk() { add_type_mode = ADD_VARIATION_BASE; - add_type_dialog->set_title(TTR("Add Variation Base Type")); + add_type_dialog->set_title(TTR("Set Variation Base Type")); + add_type_dialog->get_ok_button()->set_text(TTR("Set Base Type")); add_type_dialog->set_include_own_types(true); add_type_dialog->popup_centered(Size2(560, 420) * EDSCALE); } @@ -2979,7 +3271,6 @@ void ThemeTypeEditor::_add_type_dialog_selected(const String p_type_name) { select_type(p_type_name); } else if (add_type_mode == ADD_VARIATION_BASE) { _type_variation_changed(p_type_name); - _update_type_items(); } } @@ -3005,6 +3296,13 @@ void ThemeTypeEditor::_notification(int p_what) { } } +void ThemeTypeEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_update_type_items"), &ThemeTypeEditor::_update_type_items); + ClassDB::bind_method(D_METHOD("_pin_leading_stylebox"), &ThemeTypeEditor::_pin_leading_stylebox); + ClassDB::bind_method(D_METHOD("_unpin_leading_stylebox"), &ThemeTypeEditor::_unpin_leading_stylebox); + ClassDB::bind_method(D_METHOD("_change_pinned_stylebox"), &ThemeTypeEditor::_change_pinned_stylebox); +} + void ThemeTypeEditor::set_edited_theme(const Ref<Theme> &p_theme) { if (edited_theme.is_valid()) { edited_theme->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_type_list_debounced)); @@ -3044,6 +3342,10 @@ void ThemeTypeEditor::select_type(String p_type_name) { } } +bool ThemeTypeEditor::is_stylebox_pinned(Ref<StyleBox> p_stylebox) { + return leading_stylebox.pinned && leading_stylebox.stylebox == p_stylebox; +} + ThemeTypeEditor::ThemeTypeEditor() { VBoxContainer *main_vb = memnew(VBoxContainer); add_child(main_vb); @@ -3308,7 +3610,9 @@ ThemeEditor::ThemeEditor() { theme_edit_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_edit_button_cbk)); top_menu->add_child(theme_edit_button); - theme_edit_dialog = memnew(ThemeItemEditorDialog); + theme_type_editor = memnew(ThemeTypeEditor); + + theme_edit_dialog = memnew(ThemeItemEditorDialog(theme_type_editor)); theme_edit_dialog->hide(); top_menu->add_child(theme_edit_dialog); @@ -3358,7 +3662,6 @@ ThemeEditor::ThemeEditor() { main_hs->add_child(preview_scene_dialog); preview_scene_dialog->connect("file_selected", callable_mp(this, &ThemeEditor::_preview_scene_dialog_cbk)); - theme_type_editor = memnew(ThemeTypeEditor); main_hs->add_child(theme_type_editor); theme_type_editor->set_custom_minimum_size(Size2(280, 0) * EDSCALE); } diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h index f5ad577aff..4c6b16a68c 100644 --- a/editor/plugins/theme_editor_plugin.h +++ b/editor/plugins/theme_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #ifndef THEME_EDITOR_PLUGIN_H #define THEME_EDITOR_PLUGIN_H +#include "scene/gui/dialogs.h" #include "scene/gui/margin_container.h" #include "scene/gui/option_button.h" #include "scene/gui/scroll_container.h" @@ -176,9 +177,13 @@ public: ThemeItemImportTree(); }; +class ThemeTypeEditor; + class ThemeItemEditorDialog : public AcceptDialog { GDCLASS(ThemeItemEditorDialog, AcceptDialog); + ThemeTypeEditor *theme_type_editor; + Ref<Theme> edited_theme; TabContainer *tc; @@ -257,11 +262,12 @@ class ThemeItemEditorDialog : public AcceptDialog { protected: void _notification(int p_what); + static void _bind_methods(); public: void set_edited_theme(const Ref<Theme> &p_theme); - ThemeItemEditorDialog(); + ThemeItemEditorDialog(ThemeTypeEditor *p_theme_editor); }; class ThemeTypeDialog : public ConfirmationDialog { @@ -270,8 +276,11 @@ class ThemeTypeDialog : public ConfirmationDialog { Ref<Theme> edited_theme; bool include_own_types = false; + String pre_submitted_value; + LineEdit *add_type_filter; ItemList *add_type_options; + ConfirmationDialog *add_type_confirmation; void _dialog_about_to_show(); void ok_pressed() override; @@ -283,6 +292,9 @@ class ThemeTypeDialog : public ConfirmationDialog { void _add_type_dialog_entered(const String &p_value); void _add_type_dialog_activated(int p_index); + void _add_type_selected(const String &p_type_name); + void _add_type_confirmed(); + protected: void _notification(int p_what); static void _bind_methods(); @@ -366,7 +378,10 @@ class ThemeTypeEditor : public MarginContainer { void _font_item_changed(Ref<Font> p_value, String p_item_name); void _icon_item_changed(Ref<Texture2D> p_value, String p_item_name); void _stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name); - void _pin_leading_stylebox(Control *p_editor, String p_item_name); + void _change_pinned_stylebox(); + void _on_pin_leader_button_pressed(Control *p_editor, String p_item_name); + void _pin_leading_stylebox(String p_item_name, Ref<StyleBox> p_stylebox); + void _on_unpin_leader_button_pressed(); void _unpin_leading_stylebox(); void _update_stylebox_from_leading(); @@ -377,10 +392,12 @@ class ThemeTypeEditor : public MarginContainer { protected: void _notification(int p_what); + static void _bind_methods(); public: void set_edited_theme(const Ref<Theme> &p_theme); void select_type(String p_type_name); + bool is_stylebox_pinned(Ref<StyleBox> p_stylebox); ThemeTypeEditor(); }; diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp index 9a5ecd3802..c4ef6e086d 100644 --- a/editor/plugins/theme_editor_preview.cpp +++ b/editor/plugins/theme_editor_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,8 @@ #include "editor/editor_scale.h" +constexpr double REFRESH_TIMER = 1.5; + void ThemeEditorPreview::set_preview_theme(const Ref<Theme> &p_theme) { preview_content->set_theme(p_theme); } @@ -66,7 +68,7 @@ void ThemeEditorPreview::_refresh_interval() { } void ThemeEditorPreview::_preview_visibility_changed() { - set_process(is_visible()); + set_process(is_visible_in_tree()); } void ThemeEditorPreview::_picker_button_cbk() { @@ -200,7 +202,7 @@ void ThemeEditorPreview::_notification(int p_what) { case NOTIFICATION_PROCESS: { time_left -= get_process_delta_time(); if (time_left < 0) { - time_left = 1.5; + time_left = REFRESH_TIMER; _refresh_interval(); } } break; diff --git a/editor/plugins/theme_editor_preview.h b/editor/plugins/theme_editor_preview.h index 73422b4fba..a509ae3c50 100644 --- a/editor/plugins/theme_editor_preview.h +++ b/editor/plugins/theme_editor_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp index e4a16274fe..bf30b595fe 100644 --- a/editor/plugins/tiles/atlas_merging_dialog.cpp +++ b/editor/plugins/tiles/atlas_merging_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/atlas_merging_dialog.h b/editor/plugins/tiles/atlas_merging_dialog.h index 7cb54bc17e..2ae94cf44a 100644 --- a/editor/plugins/tiles/atlas_merging_dialog.h +++ b/editor/plugins/tiles/atlas_merging_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp index 6a3261cbee..c85956991a 100644 --- a/editor/plugins/tiles/tile_atlas_view.cpp +++ b/editor/plugins/tiles/tile_atlas_view.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_atlas_view.h b/editor/plugins/tiles/tile_atlas_view.h index e1ca3eebee..ca7f083132 100644 --- a/editor/plugins/tiles/tile_atlas_view.h +++ b/editor/plugins/tiles/tile_atlas_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index 5ded607ab5..73fd62d2c4 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h index 3fc5e738bb..b45eb9530b 100644 --- a/editor/plugins/tiles/tile_data_editors.h +++ b/editor/plugins/tiles/tile_data_editors.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index b4d6f3659d..aa92920722 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h index f462119727..b1bee03211 100644 --- a/editor/plugins/tiles/tile_map_editor.h +++ b/editor/plugins/tiles/tile_map_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp index 60a66ab954..ad44da8dc9 100644 --- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp +++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.h b/editor/plugins/tiles/tile_proxies_manager_dialog.h index 6849be2cd6..b235d44982 100644 --- a/editor/plugins/tiles/tile_proxies_manager_dialog.h +++ b/editor/plugins/tiles/tile_proxies_manager_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index 660eb94cf5..c4cc9745ee 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h index bd1fd2e7d0..51771c59ba 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.h +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp index b7495dbea9..ef8d423724 100644 --- a/editor/plugins/tiles/tile_set_editor.cpp +++ b/editor/plugins/tiles/tile_set_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h index 58312ce3df..98ebbae02f 100644 --- a/editor/plugins/tiles/tile_set_editor.h +++ b/editor/plugins/tiles/tile_set_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp index 035fe57d95..240c017b84 100644 --- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h index 4e33128be5..5b48ea4762 100644 --- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h +++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp index 47dfc57b0f..f99fcb3675 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.cpp +++ b/editor/plugins/tiles/tiles_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -157,6 +157,17 @@ void TilesEditorPlugin::_update_editors() { // Update the viewport. CanvasItemEditor::get_singleton()->update_viewport(); + + // Update visibility of bottom panel buttons. + if (tileset_editor_button->is_pressed() && !tile_set.is_valid()) { + if (tile_map) { + editor_node->make_bottom_panel_item_visible(tilemap_editor); + } else { + editor_node->hide_bottom_panel(); + } + } + tileset_editor_button->set_visible(tile_set.is_valid()); + tilemap_editor_button->set_visible(tile_map); } void TilesEditorPlugin::_notification(int p_what) { diff --git a/editor/plugins/tiles/tiles_editor_plugin.h b/editor/plugins/tiles/tiles_editor_plugin.h index 33493040f6..59eb79480e 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.h +++ b/editor/plugins/tiles/tiles_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp index eea0d2789d..b1d5b348c4 100644 --- a/editor/plugins/version_control_editor_plugin.cpp +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h index 2782c1d9dc..86f98ad3aa 100644 --- a/editor/plugins/version_control_editor_plugin.h +++ b/editor/plugins/version_control_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 365cfd9232..bc68387376 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 74ccda3c9a..b68a8bac76 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/voxel_gi_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp index 4e81fc4e77..1fd47b67c5 100644 --- a/editor/plugins/voxel_gi_editor_plugin.cpp +++ b/editor/plugins/voxel_gi_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/voxel_gi_editor_plugin.h b/editor/plugins/voxel_gi_editor_plugin.h index ed66728557..4c7865d868 100644 --- a/editor/plugins/voxel_gi_editor_plugin.h +++ b/editor/plugins/voxel_gi_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp index d57345cac1..4d9efefbd3 100644 --- a/editor/pot_generator.cpp +++ b/editor/pot_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pot_generator.h b/editor/pot_generator.h index 61300064ba..2b42c681e5 100644 --- a/editor/pot_generator.h +++ b/editor/pot_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp index 95a5646013..1644bd7e7f 100644 --- a/editor/progress_dialog.cpp +++ b/editor/progress_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h index 3f4b1d2944..880e6bc9d4 100644 --- a/editor/progress_dialog.h +++ b/editor/progress_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 0b748c12b6..2d6775d02e 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_export.h b/editor/project_export.h index aeace708b8..5dcda0a9b9 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 134f238bb6..08e0f7ae30 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -204,7 +204,7 @@ private: char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); - if (String(fname).ends_with("project.godot")) { + if (String::utf8(fname).ends_with("project.godot")) { break; } @@ -524,7 +524,7 @@ private: char fname[16384]; unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); - String name = fname; + String name = String::utf8(fname); if (name.ends_with("project.godot")) { zip_root = name.substr(0, name.rfind("project.godot")); break; @@ -544,7 +544,7 @@ private: char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); - String path = fname; + String path = String::utf8(fname); if (path.is_empty() || path == zip_root || !zip_root.is_subsequence_of(path)) { // @@ -1765,8 +1765,8 @@ void ProjectList::erase_selected_projects(bool p_delete_project_contents) { void ProjectList::_panel_draw(Node *p_hb) { Control *hb = Object::cast_to<Control>(p_hb); - if (is_layout_rtl() && get_v_scrollbar()->is_visible_in_tree()) { - hb->draw_line(Point2(get_v_scrollbar()->get_minimum_size().x, hb->get_size().y + 1), Point2(hb->get_size().x, hb->get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree"))); + if (is_layout_rtl() && get_v_scroll_bar()->is_visible_in_tree()) { + hb->draw_line(Point2(get_v_scroll_bar()->get_minimum_size().x, hb->get_size().y + 1), Point2(hb->get_size().x, hb->get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree"))); } else { hb->draw_line(Point2(0, hb->get_size().y + 1), Point2(hb->get_size().x, hb->get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree"))); } diff --git a/editor/project_manager.h b/editor/project_manager.h index f45d34d461..f99e879664 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index f6975594cb..b710eb2546 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index f90db02c46..26af73c54e 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index abe1bcf9e5..481ff1a781 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -810,7 +810,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: //late init for performance color_picker = memnew(ColorPicker); color_picker->set_deferred_mode(true); - add_child(color_picker); + value_vbox->add_child(color_picker); color_picker->hide(); color_picker->connect("color_changed", callable_mp(this, &CustomPropertyEditor::_color_changed)); diff --git a/editor/property_editor.h b/editor/property_editor.h index 2565c6ee27..9d88aaf26d 100644 --- a/editor/property_editor.h +++ b/editor/property_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index 838686ead6..3b0cbfdde9 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.h b/editor/property_selector.h index 37b00e938b..af848b9f18 100644 --- a/editor/property_selector.h +++ b/editor/property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index b4ab6493ef..118c016c6d 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.h b/editor/quick_open.h index f1787d522b..00edf46622 100644 --- a/editor/quick_open.h +++ b/editor/quick_open.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/register_exporters.h b/editor/register_exporters.h index 5091292b1a..09076af978 100644 --- a/editor/register_exporters.h +++ b/editor/register_exporters.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index 8cf5a26c55..0e34d200f2 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h index f383877eb2..7a882dc693 100644 --- a/editor/rename_dialog.h +++ b/editor/rename_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp index f862260212..1a83a61534 100644 --- a/editor/reparent_dialog.cpp +++ b/editor/reparent_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h index 3fcdda7bed..3d76eb3294 100644 --- a/editor/reparent_dialog.h +++ b/editor/reparent_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 1934850160..8d4e7b444b 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -233,7 +233,7 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N } editor_data->get_undo_redo().commit_action(); - editor->push_item(instances[instances.size() - 1]); + _push_item(instances[instances.size() - 1]); for (int i = 0; i < instances.size(); i++) { emit_signal(SNAME("node_created"), instances[i]); } @@ -432,7 +432,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_CUT: case TOOL_COPY: { - if (!edited_scene || !_validate_no_foreign()) { + if (!edited_scene || (p_tool == TOOL_CUT && !_validate_no_foreign())) { break; } @@ -750,7 +750,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor_data->get_undo_redo().commit_action(); if (dupsingle) { - editor->push_item(dupsingle); + _push_item(dupsingle); } } break; case TOOL_REPARENT: { @@ -854,7 +854,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { mne->add_node(root->get_path_to(E.key)); } - EditorNode::get_singleton()->push_item(mne.ptr()); + _push_item(mne.ptr()); } break; @@ -1164,7 +1164,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Object *obj = ObjectDB::get_instance(subresources[idx]); ERR_FAIL_COND(!obj); - editor->push_item(obj); + _push_item(obj); } } } @@ -1368,6 +1368,12 @@ void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) { editor->edit_resource(p_script); } +void SceneTreeDock::_push_item(Object *p_object) { + if (!Input::get_singleton()->is_key_pressed(Key::ALT)) { + editor->push_item(p_object); + } +} + void SceneTreeDock::_node_selected() { Node *node = scene_tree->get_selected(); @@ -1379,7 +1385,7 @@ void SceneTreeDock::_node_selected() { restore_script_editor_on_drag = true; } - editor->push_item(node); + _push_item(node); } void SceneTreeDock::_node_renamed() { @@ -1950,7 +1956,7 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { editor_data->get_undo_redo().commit_action(); - editor->push_item(p_script.operator->()); + _push_item(p_script.operator->()); _update_script_button(); } @@ -2098,7 +2104,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { editor->get_viewport_control()->update(); } - editor->push_item(nullptr); + _push_item(nullptr); // Fixes the EditorHistory from still offering deleted notes EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history(); @@ -2142,9 +2148,9 @@ void SceneTreeDock::_selection_changed() { //automatically turn on multi-edit _tool_selected(TOOL_MULTI_EDIT); } else if (selection_size == 1) { - editor->push_item(editor_selection->get_selection().front()->key()); + _push_item(editor_selection->get_selection().front()->key()); } else if (selection_size == 0) { - editor->push_item(nullptr); + _push_item(nullptr); } _update_script_button(); @@ -2180,7 +2186,7 @@ void SceneTreeDock::_do_create(Node *p_parent) { } editor_data->get_undo_redo().commit_action(); - editor->push_item(c); + _push_item(c); editor_selection->clear(); editor_selection->add_node(child); if (Object::cast_to<Control>(c)) { @@ -2338,7 +2344,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop memdelete(default_oldnode); } - editor->push_item(nullptr); + _push_item(nullptr); //reconnect signals List<MethodInfo> sl; @@ -2382,7 +2388,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop } newnode->set_name(newname); - editor->push_item(newnode); + _push_item(newnode); if (p_remove_old) { memdelete(n); @@ -3157,8 +3163,9 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) states_stack_ready = true; } - Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &states_stack); - if (!PropertyUtils::is_property_value_different(v, orig)) { + bool is_valid_default = false; + Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &is_valid_default, &states_stack); + if (is_valid_default && !PropertyUtils::is_property_value_different(v, orig)) { continue; } diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index c6e47fa002..ffaf34cfdc 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,6 @@ #ifndef SCENE_TREE_DOCK_H #define SCENE_TREE_DOCK_H -#include "editor/connections_dialog.h" #include "editor/create_dialog.h" #include "editor/editor_data.h" #include "editor/groups_editor.h" @@ -197,6 +196,7 @@ class SceneTreeDock : public VBoxContainer { void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode = MODE_BIDI); void _load_request(const String &p_path); void _script_open_request(const Ref<Script> &p_script); + void _push_item(Object *p_object); bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node); bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 4569841af6..c1ceba27b3 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index b4c40ab17a..7fb1451934 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 0e96a1d247..20c6aafc7f 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,6 @@ #include "core/config/project_settings.h" #include "core/io/file_access.h" #include "core/io/resource_saver.h" -#include "core/object/script_language.h" #include "core/string/string_builder.h" #include "editor/create_dialog.h" #include "editor/editor_node.h" @@ -45,17 +44,16 @@ void ScriptCreateDialog::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { for (int i = 0; i < ScriptServer::get_language_count(); i++) { - String lang = ScriptServer::get_language(i)->get_type(); - Ref<Texture2D> lang_icon = get_theme_icon(lang, SNAME("EditorIcons")); - if (lang_icon.is_valid()) { - language_menu->set_item_icon(i, lang_icon); + Ref<Texture2D> language_icon = get_theme_icon(ScriptServer::get_language(i)->get_type(), SNAME("EditorIcons")); + if (language_icon.is_valid()) { + language_menu->set_item_icon(i, language_icon); } } - String last_lang = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", ""); - if (!last_lang.is_empty()) { + String last_language = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", ""); + if (!last_language.is_empty()) { for (int i = 0; i < language_menu->get_item_count(); i++) { - if (language_menu->get_item_text(i) == last_lang) { + if (language_menu->get_item_text(i) == last_language) { language_menu->select(i); current_language = i; break; @@ -64,6 +62,10 @@ void ScriptCreateDialog::_notification(int p_what) { } else { language_menu->select(default_language); } + if (EditorSettings::get_singleton()->has_meta("script_setup/use_script_templates")) { + is_using_templates = bool(EditorSettings::get_singleton()->get_meta("script_setup/use_script_templates")); + use_templates->set_pressed(is_using_templates); + } path_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"))); parent_browse_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"))); @@ -114,7 +116,7 @@ void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_ built_in_enabled = p_built_in_enabled; load_enabled = p_load_enabled; - _lang_changed(current_language); + _language_changed(current_language); _class_name_changed(""); _path_changed(file_path->get_text()); } @@ -145,8 +147,9 @@ bool ScriptCreateDialog::_validate_class(const String &p_string) { for (int i = 0; i < p_string.length(); i++) { if (i == 0) { + // Cannot start with a number. if (p_string[0] >= '0' && p_string[0] <= '9') { - return false; // no start with number plz + return false; } } @@ -170,6 +173,10 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must return TTR("Filename is empty."); } + if (!p.get_file().get_basename().is_valid_filename()) { + return TTR("Filename is invalid."); + } + p = ProjectSettings::get_singleton()->localize_path(p); if (!p.begins_with("res://")) { return TTR("Path is not local."); @@ -178,11 +185,11 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES); if (d->change_dir(p.get_base_dir()) != OK) { memdelete(d); - return TTR("Invalid base path."); + return TTR("Base path is invalid."); } memdelete(d); - /* Does file already exist */ + // Check if file exists. DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES); if (f->dir_exists(p)) { memdelete(f); @@ -193,11 +200,11 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must } memdelete(f); - /* Check file extension */ + // Check file extension. String extension = p.get_extension(); List<String> extensions; - // get all possible extensions for script + // Get all possible extensions for script. for (int l = 0; l < language_menu->get_item_count(); l++) { ScriptServer::get_language(l)->get_recognized_extensions(&extensions); } @@ -207,8 +214,6 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must int index = 0; for (const String &E : extensions) { if (E.nocasecmp_to(extension) == 0) { - //FIXME (?) - changing language this way doesn't update controls, needs rework - //language_menu->select(index); // change Language option by extension found = true; if (E == ScriptServer::get_language(language_menu->get_selected())->get_extension()) { match = true; @@ -222,16 +227,16 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must return TTR("Invalid extension."); } if (!match) { - return TTR("Wrong extension chosen."); + return TTR("Extension doesn't match chosen language."); } - /* Let ScriptLanguage do custom validation */ + // Let ScriptLanguage do custom validation. String path_error = ScriptServer::get_language(language_menu->get_selected())->validate_path(p); if (!path_error.is_empty()) { return path_error; } - /* All checks passed */ + // All checks passed. return ""; } @@ -244,40 +249,49 @@ String ScriptCreateDialog::_get_class_name() const { } void ScriptCreateDialog::_class_name_changed(const String &p_name) { - if (_validate_class(class_name->get_text())) { - is_class_name_valid = true; - } else { - is_class_name_valid = false; - } + is_class_name_valid = _validate_class(class_name->get_text()); _update_dialog(); } void ScriptCreateDialog::_parent_name_changed(const String &p_parent) { - if (_validate_parent(parent_name->get_text())) { - is_parent_name_valid = true; - } else { - is_parent_name_valid = false; - } + is_parent_name_valid = _validate_parent(parent_name->get_text()); _update_dialog(); } void ScriptCreateDialog::_template_changed(int p_template) { - String selected_template = p_template == 0 ? "" : template_menu->get_item_text(p_template); - EditorSettings::get_singleton()->set_project_metadata("script_setup", "last_selected_template", selected_template); - if (p_template == 0) { - //default - script_template = ""; - return; - } - int selected_id = template_menu->get_selected_id(); - - for (int i = 0; i < template_list.size(); i++) { - const ScriptTemplateInfo &sinfo = template_list[i]; - if (sinfo.id == selected_id) { - script_template = sinfo.dir.plus_file(sinfo.name + "." + sinfo.extension); - break; + const ScriptLanguage::ScriptTemplate &sinfo = _get_current_template(); + // Update last used dictionaries + if (is_using_templates && !parent_name->get_text().begins_with("\"res:")) { + if (sinfo.origin == ScriptLanguage::TemplateLocation::TEMPLATE_PROJECT) { + // Save the last used template for this node into the project dictionary. + Dictionary dic_templates_project = EditorSettings::get_singleton()->get_project_metadata("script_setup", "templates_dictionary", Dictionary()); + dic_templates_project[parent_name->get_text()] = sinfo.get_hash(); + EditorSettings::get_singleton()->set_project_metadata("script_setup", "templates_dictionary", dic_templates_project); + } else { + // Save template into to editor dictionary (not a project template). + Dictionary dic_templates; + if (EditorSettings::get_singleton()->has_meta("script_setup/templates_dictionary")) { + dic_templates = (Dictionary)EditorSettings::get_singleton()->get_meta("script_setup/templates_dictionary"); + } + dic_templates[parent_name->get_text()] = sinfo.get_hash(); + EditorSettings::get_singleton()->set_meta("script_setup/templates_dictionary", dic_templates); + // Remove template from project dictionary as we last used an editor level template. + Dictionary dic_templates_project = EditorSettings::get_singleton()->get_project_metadata("script_setup", "templates_dictionary", Dictionary()); + if (dic_templates_project.has(parent_name->get_text())) { + dic_templates_project.erase(parent_name->get_text()); + EditorSettings::get_singleton()->set_project_metadata("script_setup", "templates_dictionary", dic_templates_project); + } } } + // Update template label information. + String template_info = String::utf8("• "); + template_info += TTR("Template:"); + template_info += " " + sinfo.name; + if (!sinfo.description.is_empty()) { + template_info += " - " + sinfo.description; + } + template_info_label->set_text(template_info); + template_info_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor"))); } void ScriptCreateDialog::ok_pressed() { @@ -287,6 +301,7 @@ void ScriptCreateDialog::ok_pressed() { _load_exist(); } + EditorSettings::get_singleton()->save(); is_new_script_created = true; _update_dialog(); } @@ -295,18 +310,10 @@ void ScriptCreateDialog::_create_new() { String cname_param = _get_class_name(); Ref<Script> scr; - if (!script_template.is_empty()) { - scr = ResourceLoader::load(script_template); - if (scr.is_null()) { - alert->set_text(vformat(TTR("Error loading template '%s'"), script_template)); - alert->popup_centered(); - return; - } - scr = scr->duplicate(); - ScriptServer::get_language(language_menu->get_selected())->make_template(cname_param, parent_name->get_text(), scr); - } else { - scr = ScriptServer::get_language(language_menu->get_selected())->get_template(cname_param, parent_name->get_text()); - } + + const ScriptLanguage::ScriptTemplate sinfo = _get_current_template(); + + scr = ScriptServer::get_language(language_menu->get_selected())->make_template(sinfo.content, cname_param, parent_name->get_text()); if (has_named_classes) { String cname = class_name->get_text(); @@ -345,8 +352,20 @@ void ScriptCreateDialog::_load_exist() { hide(); } -void ScriptCreateDialog::_lang_changed(int l) { - ScriptLanguage *language = ScriptServer::get_language(l); +Vector<String> ScriptCreateDialog::get_hierarchy(String p_object) const { + Vector<String> hierachy; + hierachy.append(p_object); + + String parent_class = ClassDB::get_parent_class(p_object); + while (parent_class.is_valid_identifier()) { + hierachy.append(parent_class); + parent_class = ClassDB::get_parent_class(parent_class); + } + return hierachy; +} + +void ScriptCreateDialog::_language_changed(int l) { + language = ScriptServer::get_language(l); has_named_classes = language->has_named_classes(); can_inherit_from_file = language->can_inherit_from_file(); @@ -364,13 +383,13 @@ void ScriptCreateDialog::_lang_changed(int l) { } if (extension.length() == 0) { - // add extension if none + // Add extension if none. path += selected_ext; _path_changed(path); } else { - // change extension by selected language + // Change extension by selected language. List<String> extensions; - // get all possible extensions for script + // Get all possible extensions for script. for (int m = 0; m < language_menu->get_item_count(); m++) { ScriptServer::get_language(m)->get_recognized_extensions(&extensions); } @@ -389,123 +408,12 @@ void ScriptCreateDialog::_lang_changed(int l) { } file_path->set_text(path); - bool use_templates = language->is_using_templates(); - template_menu->set_disabled(!use_templates); - template_menu->clear(); - - if (use_templates) { - _update_script_templates(language->get_extension()); - - String last_lang = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", ""); - String last_template = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_template", ""); - - template_menu->add_item(TTR("Default")); - - ScriptTemplateInfo *templates = template_list.ptrw(); - - Vector<String> origin_names; - origin_names.push_back(TTR("Project")); - origin_names.push_back(TTR("Editor")); - int cur_origin = -1; - - // Populate script template items previously sorted and now grouped by origin - for (int i = 0; i < template_list.size(); i++) { - if (int(templates[i].origin) != cur_origin) { - template_menu->add_separator(); - - String origin_name = origin_names[templates[i].origin]; - - int last_index = template_menu->get_item_count() - 1; - template_menu->set_item_text(last_index, origin_name); - - cur_origin = templates[i].origin; - } - String item_name = templates[i].name.capitalize(); - template_menu->add_item(item_name); - - int new_id = template_menu->get_item_count() - 1; - templates[i].id = new_id; - } - // Disable overridden - for (const KeyValue<String, Vector<int>> &E : template_overrides) { - const Vector<int> &overrides = E.value; - - if (overrides.size() == 1) { - continue; // doesn't override anything - } - const ScriptTemplateInfo &extended = template_list[overrides[0]]; - - StringBuilder override_info; - override_info += TTR("Overrides"); - override_info += ": "; - - for (int i = 1; i < overrides.size(); i++) { - const ScriptTemplateInfo &overridden = template_list[overrides[i]]; - - int disable_index = template_menu->get_item_index(overridden.id); - template_menu->set_item_disabled(disable_index, true); - - override_info += origin_names[overridden.origin]; - if (i < overrides.size() - 1) { - override_info += ", "; - } - } - template_menu->set_item_icon(extended.id, get_theme_icon(SNAME("Override"), SNAME("EditorIcons"))); - template_menu->get_popup()->set_item_tooltip(extended.id, override_info.as_string()); - } - // Reselect last selected template - for (int i = 0; i < template_menu->get_item_count(); i++) { - const String &ti = template_menu->get_item_text(i); - if (language_menu->get_item_text(language_menu->get_selected()) == last_lang && last_template == ti) { - template_menu->select(i); - break; - } - } - } else { - template_menu->add_item(TTR("N/A")); - script_template = ""; - } - - _template_changed(template_menu->get_selected()); EditorSettings::get_singleton()->set_project_metadata("script_setup", "last_selected_language", language_menu->get_item_text(language_menu->get_selected())); _parent_name_changed(parent_name->get_text()); _update_dialog(); } -void ScriptCreateDialog::_update_script_templates(const String &p_extension) { - template_list.clear(); - template_overrides.clear(); - - Vector<String> dirs; - - // Ordered from local to global for correct override mechanism - dirs.push_back(EditorSettings::get_singleton()->get_project_script_templates_dir()); - dirs.push_back(EditorSettings::get_singleton()->get_script_templates_dir()); - - for (int i = 0; i < dirs.size(); i++) { - Vector<String> list = EditorSettings::get_singleton()->get_script_templates(p_extension, dirs[i]); - - for (int j = 0; j < list.size(); j++) { - ScriptTemplateInfo sinfo; - sinfo.origin = ScriptOrigin(i); - sinfo.dir = dirs[i]; - sinfo.name = list[j]; - sinfo.extension = p_extension; - template_list.push_back(sinfo); - - if (!template_overrides.has(sinfo.name)) { - Vector<int> overrides; - overrides.push_back(template_list.size() - 1); // first one - template_overrides.insert(sinfo.name, overrides); - } else { - Vector<int> &overrides = template_overrides[sinfo.name]; - overrides.push_back(template_list.size() - 1); - } - } - } -} - void ScriptCreateDialog::_built_in_pressed() { if (internal->is_pressed()) { is_built_in = true; @@ -517,6 +425,12 @@ void ScriptCreateDialog::_built_in_pressed() { _update_dialog(); } +void ScriptCreateDialog::_use_template_pressed() { + is_using_templates = use_templates->is_pressed(); + EditorSettings::get_singleton()->set_meta("script_setup/use_script_templates", is_using_templates); + _update_dialog(); +} + void ScriptCreateDialog::_browse_path(bool browse_parent, bool p_save) { is_browsing_parent = browse_parent; @@ -545,16 +459,16 @@ void ScriptCreateDialog::_browse_path(bool browse_parent, bool p_save) { } void ScriptCreateDialog::_file_selected(const String &p_file) { - String p = ProjectSettings::get_singleton()->localize_path(p_file); + String path = ProjectSettings::get_singleton()->localize_path(p_file); if (is_browsing_parent) { - parent_name->set_text("\"" + p + "\""); + parent_name->set_text("\"" + path + "\""); _parent_name_changed(parent_name->get_text()); } else { - file_path->set_text(p); - _path_changed(p); + file_path->set_text(path); + _path_changed(path); - String filename = p.get_file().get_basename(); - int select_start = p.rfind(filename); + String filename = path.get_file().get_basename(); + int select_start = path.rfind(filename); file_path->select(select_start, select_start + filename.length()); file_path->set_caret_column(select_start + filename.length()); file_path->grab_focus(); @@ -588,7 +502,7 @@ void ScriptCreateDialog::_path_changed(const String &p_path) { return; } - /* Does file already exist */ + // Check if file exists. DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES); String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges()); if (f->file_exists(p)) { @@ -623,9 +537,98 @@ void ScriptCreateDialog::_msg_path_valid(bool valid, const String &p_msg) { } } -void ScriptCreateDialog::_update_dialog() { - /* "Add Script Dialog" GUI logic and script checks. */ +void ScriptCreateDialog::_update_template_menu() { + bool is_language_using_templates = language->is_using_templates(); + template_menu->set_disabled(false); + template_menu->clear(); + template_list.clear(); + if (is_language_using_templates) { + // Get the lastest templates used for each type of node from project settings then global settings. + Dictionary last_local_templates = EditorSettings::get_singleton()->get_project_metadata("script_setup", "templates_dictionary", Dictionary()); + Dictionary last_global_templates; + if (EditorSettings::get_singleton()->has_meta("script_setup/templates_dictionary")) { + last_global_templates = (Dictionary)EditorSettings::get_singleton()->get_meta("script_setup/templates_dictionary"); + } + String inherits_base_type = parent_name->get_text(); + + // If it inherits from a script, select Object instead. + if (inherits_base_type[0] == '"') { + inherits_base_type = "Object"; + } + + // Get all ancestor node for selected base node. + // There templates will also fit the base node. + Vector<String> hierarchy = get_hierarchy(inherits_base_type); + int last_used_template = -1; + int preselected_template = -1; + int previous_ancestor_level = -1; + + // Templates can be stored in tree different locations. + Vector<ScriptLanguage::TemplateLocation> template_locations; + template_locations.append(ScriptLanguage::TEMPLATE_PROJECT); + template_locations.append(ScriptLanguage::TEMPLATE_EDITOR); + template_locations.append(ScriptLanguage::TEMPLATE_BUILT_IN); + + for (const ScriptLanguage::TemplateLocation &template_location : template_locations) { + String display_name = _get_script_origin_label(template_location); + bool separator = false; + int ancestor_level = 0; + for (const String ¤t_node : hierarchy) { + Vector<ScriptLanguage::ScriptTemplate> templates_found; + if (template_location == ScriptLanguage::TEMPLATE_BUILT_IN) { + templates_found = language->get_built_in_templates(current_node); + } else { + String template_directory; + if (template_location == ScriptLanguage::TEMPLATE_PROJECT) { + template_directory = EditorSettings::get_singleton()->get_project_script_templates_dir(); + } else { + template_directory = EditorSettings::get_singleton()->get_script_templates_dir(); + } + templates_found = _get_user_templates(language, current_node, template_directory, template_location); + } + if (!templates_found.is_empty()) { + if (!separator) { + template_menu->add_separator(); + template_menu->set_item_text(template_menu->get_item_count() - 1, display_name); + separator = true; + } + for (ScriptLanguage::ScriptTemplate &t : templates_found) { + template_menu->add_item(t.inherit + ": " + t.name); + int id = template_menu->get_item_count() - 1; + // Check if this template should be preselected if node isn't in the last used dictionary. + if (ancestor_level < previous_ancestor_level || previous_ancestor_level == -1) { + previous_ancestor_level = ancestor_level; + preselected_template = id; + } + // Check for last used template for this node in project settings then in global settings. + if (last_local_templates.has(parent_name->get_text()) && t.get_hash() == String(last_local_templates[parent_name->get_text()])) { + last_used_template = id; + } else if (last_used_template == -1 && last_global_templates.has(parent_name->get_text()) && t.get_hash() == String(last_global_templates[parent_name->get_text()])) { + last_used_template = id; + } + t.id = id; + template_list.push_back(t); + String icon = has_theme_icon(t.inherit, SNAME("EditorIcons")) ? t.inherit : "Object"; + template_menu->set_item_icon(id, get_theme_icon(icon, SNAME("EditorIcons"))); + } + } + ancestor_level++; + } + } + + if (last_used_template != -1) { + template_menu->select(last_used_template); + } else if (preselected_template != -1) { + template_menu->select(preselected_template); + } + } + _template_changed(template_menu->get_selected()); +} + +void ScriptCreateDialog::_update_dialog() { + // "Add Script Dialog" GUI logic and script checks. + _update_template_menu(); bool script_ok = true; // Is script path/name valid (order from top to bottom)? @@ -697,41 +700,51 @@ void ScriptCreateDialog::_update_dialog() { // This warning isn't relevant if the script is built-in. script_name_warning_label->set_visible(!is_built_in && _get_class_name() == parent_name->get_text()); - if (is_built_in) { - get_ok_button()->set_text(TTR("Create")); - parent_name->set_editable(true); - parent_search_button->set_disabled(false); - parent_browse_button->set_disabled(!can_inherit_from_file); - _msg_path_valid(true, TTR("Built-in script (into scene file).")); - } else if (is_new_script_created) { - // New script created. - - get_ok_button()->set_text(TTR("Create")); - parent_name->set_editable(true); - parent_search_button->set_disabled(false); - parent_browse_button->set_disabled(!can_inherit_from_file); - if (is_path_valid) { + bool is_new_file = is_built_in || is_new_script_created; + + parent_name->set_editable(is_new_file); + parent_search_button->set_disabled(!is_new_file); + parent_browse_button->set_disabled(!is_new_file || !can_inherit_from_file); + template_inactive_message = ""; + String button_text = is_new_file ? TTR("Create") : TTR("Load"); + get_ok_button()->set_text(button_text); + + if (is_new_file) { + if (is_built_in) { + _msg_path_valid(true, TTR("Built-in script (into scene file).")); + } + if (is_new_script_created && is_path_valid) { _msg_path_valid(true, TTR("Will create a new script file.")); } - } else if (load_enabled) { - // Script loaded. - - get_ok_button()->set_text(TTR("Load")); - parent_name->set_editable(false); - parent_search_button->set_disabled(true); - parent_browse_button->set_disabled(true); - if (is_path_valid) { - _msg_path_valid(true, TTR("Will load an existing script file.")); + } else { + if (load_enabled) { + template_inactive_message = TTR("Using existing script file."); + if (is_path_valid) { + _msg_path_valid(true, TTR("Will load an existing script file.")); + } + } else { + template_inactive_message = TTR("Using existing script file."); + _msg_path_valid(false, TTR("Script file already exists.")); + script_ok = false; + } + } + + // Show templates list if needed. + if (is_using_templates) { + // Check if at least one suitable template has been found. + if (template_menu->get_item_count() == 0 && template_inactive_message.is_empty()) { + template_inactive_message = TTR("No suitable template."); } } else { - get_ok_button()->set_text(TTR("Create")); - parent_name->set_editable(true); - parent_search_button->set_disabled(false); - parent_browse_button->set_disabled(!can_inherit_from_file); - _msg_path_valid(false, TTR("Script file already exists.")); + template_inactive_message = TTR("Empty"); + } - script_ok = false; + if (!template_inactive_message.is_empty()) { + template_menu->set_disabled(true); + template_menu->clear(); + template_menu->add_item(template_inactive_message); } + template_info_label->set_visible(!template_menu->is_disabled()); get_ok_button()->set_disabled(!script_ok); @@ -745,6 +758,122 @@ void ScriptCreateDialog::_update_dialog() { } } +ScriptLanguage::ScriptTemplate ScriptCreateDialog::_get_current_template() const { + int selected_id = template_menu->get_selected_id(); + for (const ScriptLanguage::ScriptTemplate &t : template_list) { + if (is_using_templates) { + if (t.id == selected_id) { + return t; + } + } else { + // Using empty built-in template if templates are disabled. + if (t.origin == ScriptLanguage::TemplateLocation::TEMPLATE_BUILT_IN && t.name == "Empty") { + return t; + } + } + } + return ScriptLanguage::ScriptTemplate(); +} + +Vector<ScriptLanguage::ScriptTemplate> ScriptCreateDialog::_get_user_templates(const ScriptLanguage *language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const { + Vector<ScriptLanguage::ScriptTemplate> user_templates; + String extension = language->get_extension(); + + String dir_path = p_dir.plus_file(p_object); + + DirAccess *d = DirAccess::open(dir_path); + if (d) { + d->list_dir_begin(); + String file = d->get_next(); + while (file != String()) { + if (file.get_extension() == extension) { + user_templates.append(_parse_template(language, dir_path, file, p_origin, p_object)); + } + file = d->get_next(); + } + d->list_dir_end(); + memdelete(d); + } + return user_templates; +} + +ScriptLanguage::ScriptTemplate ScriptCreateDialog::_parse_template(const ScriptLanguage *language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const { + ScriptLanguage::ScriptTemplate script_template = ScriptLanguage::ScriptTemplate(); + script_template.origin = p_origin; + script_template.inherit = p_inherits; + String space_indent = " "; + // Get meta delimiter + String meta_delimiter = String(); + List<String> comment_delimiters; + language->get_comment_delimiters(&comment_delimiters); + for (const String &script_delimiter : comment_delimiters) { + if (script_delimiter.find(" ") == -1) { + meta_delimiter = script_delimiter; + break; + } + } + String meta_prefix = meta_delimiter + " meta-"; + + // Parse file for meta-information and script content + Error err; + FileAccess *file = FileAccess::open(p_path.plus_file(p_filename), FileAccess::READ, &err); + if (!err) { + while (!file->eof_reached()) { + String line = file->get_line(); + if (line.begins_with(meta_prefix)) { + // Store meta information + line = line.substr(meta_prefix.length(), -1); + if (line.begins_with("name")) { + script_template.name = line.substr(5, -1).strip_edges(); + } + if (line.begins_with("description")) { + script_template.description = line.substr(12, -1).strip_edges(); + } + if (line.begins_with("space-indent")) { + String indent_value = line.substr(17, -1).strip_edges(); + if (indent_value.is_valid_int()) { + space_indent = ""; + for (int i = 0; i < indent_value.to_int(); i++) { + space_indent += " "; + } + } else { + WARN_PRINT(vformat("Template meta-use_space_indent need to be a valid integer value. Found %s.", indent_value)); + } + } + } else { + // Store script + if (space_indent != "") { + line = line.replace(space_indent, "_TS_"); + } + script_template.content += line.replace("\t", "_TS_") + "\n"; + } + } + file->close(); + memdelete(file); + } + + script_template.content = script_template.content.lstrip("\n"); + + // Get name from file name if no name in meta information + if (script_template.name == String()) { + script_template.name = p_filename.get_basename().replace("_", " ").capitalize(); + } + + return script_template; +} + +String ScriptCreateDialog::_get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const { + switch (p_origin) { + case ScriptLanguage::TEMPLATE_BUILT_IN: + return TTR("Built-in"); + case ScriptLanguage::TEMPLATE_EDITOR: + return TTR("Editor"); + case ScriptLanguage::TEMPLATE_PROJECT: + return TTR("Project"); + } + return ""; +} + void ScriptCreateDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("config", "inherits", "path", "built_in_enabled", "load_enabled"), &ScriptCreateDialog::config, DEFVAL(true), DEFVAL(true)); @@ -757,7 +886,7 @@ ScriptCreateDialog::ScriptCreateDialog() { GridContainer *gc = memnew(GridContainer); gc->set_columns(2); - /* Error Messages Field */ + /* Information Messages Field */ VBoxContainer *vb = memnew(VBoxContainer); @@ -782,6 +911,10 @@ ScriptCreateDialog::ScriptCreateDialog() { script_name_warning_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART); script_name_warning_label->hide(); + template_info_label = memnew(Label); + vb->add_child(template_info_label); + template_info_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART); + status_panel = memnew(PanelContainer); status_panel->set_h_size_flags(Control::SIZE_FILL); status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL); @@ -801,7 +934,7 @@ ScriptCreateDialog::ScriptCreateDialog() { /* Language */ language_menu = memnew(OptionButton); - language_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE); + language_menu->set_custom_minimum_size(Size2(350, 0) * EDSCALE); language_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL); gc->add_child(memnew(Label(TTR("Language:")))); gc->add_child(language_menu); @@ -819,7 +952,7 @@ ScriptCreateDialog::ScriptCreateDialog() { } current_language = default_language; - language_menu->connect("item_selected", callable_mp(this, &ScriptCreateDialog::_lang_changed)); + language_menu->connect("item_selected", callable_mp(this, &ScriptCreateDialog::_language_changed)); /* Inherits */ @@ -851,10 +984,24 @@ ScriptCreateDialog::ScriptCreateDialog() { /* Templates */ - template_menu = memnew(OptionButton); + is_using_templates = true; gc->add_child(memnew(Label(TTR("Template:")))); - gc->add_child(template_menu); + HBoxContainer *template_hb = memnew(HBoxContainer); + template_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + + use_templates = memnew(CheckBox); + use_templates->set_pressed(is_using_templates); + use_templates->connect("pressed", callable_mp(this, &ScriptCreateDialog::_use_template_pressed)); + template_hb->add_child(use_templates); + + template_inactive_message = ""; + + template_menu = memnew(OptionButton); + template_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL); template_menu->connect("item_selected", callable_mp(this, &ScriptCreateDialog::_template_changed)); + template_hb->add_child(template_menu); + + gc->add_child(template_hb); /* Built-in Script */ diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index dba798eea7..67d30e21fb 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #ifndef SCRIPT_CREATE_DIALOG_H #define SCRIPT_CREATE_DIALOG_H +#include "core/object/script_language.h" #include "editor/editor_file_dialog.h" #include "editor/editor_settings.h" #include "scene/gui/check_box.h" @@ -50,6 +51,7 @@ class ScriptCreateDialog : public ConfirmationDialog { Label *path_error_label; Label *builtin_warning_label; Label *script_name_warning_label; + Label *template_info_label; PanelContainer *status_panel; LineEdit *parent_name; Button *parent_browse_button; @@ -61,12 +63,14 @@ class ScriptCreateDialog : public ConfirmationDialog { Button *path_button; EditorFileDialog *file_browse; CheckBox *internal; + CheckBox *use_templates; VBoxContainer *path_vb; AcceptDialog *alert; CreateDialog *select_class; bool path_valid; bool create_new; bool is_browsing_parent; + String template_inactive_message; String initial_bp; bool is_new_script_created; bool is_path_valid; @@ -76,6 +80,7 @@ class ScriptCreateDialog : public ConfirmationDialog { bool is_parent_name_valid; bool is_class_name_valid; bool is_built_in; + bool is_using_templates; bool built_in_enabled; bool load_enabled; int current_language; @@ -85,23 +90,8 @@ class ScriptCreateDialog : public ConfirmationDialog { Control *path_controls[2]; Control *name_controls[2]; - enum ScriptOrigin { - SCRIPT_ORIGIN_PROJECT, - SCRIPT_ORIGIN_EDITOR, - }; - struct ScriptTemplateInfo { - int id = 0; - ScriptOrigin origin = ScriptOrigin::SCRIPT_ORIGIN_EDITOR; - String dir; - String name; - String extension; - }; - - String script_template; - Vector<ScriptTemplateInfo> template_list; - Map<String, Vector<int>> template_overrides; // name : indices - - void _update_script_templates(const String &p_extension); + Vector<ScriptLanguage::ScriptTemplate> template_list; + ScriptLanguage *language; String base_type; @@ -109,8 +99,9 @@ class ScriptCreateDialog : public ConfirmationDialog { bool _can_be_built_in(); void _path_changed(const String &p_path = String()); void _path_submitted(const String &p_path = String()); - void _lang_changed(int l = 0); + void _language_changed(int l = 0); void _built_in_pressed(); + void _use_template_pressed(); bool _validate_parent(const String &p_string); bool _validate_class(const String &p_string); String _validate_path(const String &p_path, bool p_file_must_exist); @@ -125,9 +116,15 @@ class ScriptCreateDialog : public ConfirmationDialog { virtual void ok_pressed() override; void _create_new(); void _load_exist(); + Vector<String> get_hierarchy(String p_object) const; void _msg_script_valid(bool valid, const String &p_msg = String()); void _msg_path_valid(bool valid, const String &p_msg = String()); + void _update_template_menu(); void _update_dialog(); + ScriptLanguage::ScriptTemplate _get_current_template() const; + Vector<ScriptLanguage::ScriptTemplate> _get_user_templates(const ScriptLanguage *language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const; + ScriptLanguage::ScriptTemplate _parse_template(const ScriptLanguage *language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const; + String _get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const; protected: void _notification(int p_what); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 8e12cb76ef..71edeefd10 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h index 7317a014b2..c3dfd736d5 100644 --- a/editor/settings_config_dialog.h +++ b/editor/settings_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index 302f7f78c5..239860c9ab 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/shader_create_dialog.h b/editor/shader_create_dialog.h index cd20897ddb..be0fef211c 100644 --- a/editor/shader_create_dialog.h +++ b/editor/shader_create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index 31c1dc85a8..f97ffcae65 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/shader_globals_editor.h b/editor/shader_globals_editor.h index 84ab6ac063..efec9f4219 100644 --- a/editor/shader_globals_editor.h +++ b/editor/shader_globals_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/template_builders.py b/editor/template_builders.py new file mode 100644 index 0000000000..efed567d46 --- /dev/null +++ b/editor/template_builders.py @@ -0,0 +1,95 @@ +"""Functions used to generate source files during build time +All such functions are invoked in a subprocess on Windows to prevent build flakiness. +""" + +import os +from io import StringIO +from platform_methods import subprocess_main + + +def parse_template(inherits, source, delimiter): + script_template = { + "inherits": inherits, + "name": "", + "description": "", + "version": "", + "script": "", + "space-indent": "4", + } + meta_prefix = delimiter + " meta-" + meta = ["name", "description", "version", "space-indent"] + + with open(source) as f: + lines = f.readlines() + for line in lines: + if line.startswith(meta_prefix): + line = line[len(meta_prefix) :] + for m in meta: + if line.startswith(m): + strip_lenght = len(m) + 1 + script_template[m] = line[strip_lenght:].strip() + else: + script_template["script"] += line + if script_template["space-indent"] != "": + indent = " " * int(script_template["space-indent"]) + script_template["script"] = script_template["script"].replace(indent, "_TS_") + if script_template["name"] == "": + script_template["name"] = os.path.splitext(os.path.basename(source))[0].replace("_", " ").title() + script_template["script"] = ( + script_template["script"].replace('"', '\\"').lstrip().replace("\n", "\\n").replace("\t", "_TS_") + ) + return ( + '{ String("' + + script_template["inherits"] + + '"), String("' + + script_template["name"] + + '"), String("' + + script_template["description"] + + '"), String("' + + script_template["script"] + + '")' + + " },\n" + ) + + +def make_templates(target, source, env): + dst = target[0] + s = StringIO() + s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n\n") + s.write("#ifndef _CODE_TEMPLATES_H\n") + s.write("#define _CODE_TEMPLATES_H\n\n") + s.write('#include "core/object/object.h"\n') + s.write('#include "core/object/script_language.h"\n') + + delimiter = "#" # GDScript single line comment delimiter by default. + if source: + ext = os.path.splitext(source[0])[1] + if ext == ".cs": + delimiter = "//" + + parsed_template_string = "" + number_of_templates = 0 + + for filepath in source: + node_name = os.path.basename(os.path.dirname(filepath)) + parsed_template = parse_template(node_name, filepath, delimiter) + parsed_template_string += "\t" + parsed_template + number_of_templates += 1 + + s.write("\nstatic const int TEMPLATES_ARRAY_SIZE = " + str(number_of_templates) + ";\n") + s.write("\nstatic const struct ScriptLanguage::ScriptTemplate TEMPLATES[" + str(number_of_templates) + "] = {\n") + + s.write(parsed_template_string) + + s.write("};\n") + + s.write("\n#endif\n") + + with open(dst, "w") as f: + f.write(s.getvalue()) + + s.close() + + +if __name__ == "__main__": + subprocess_main(globals()) diff --git a/editor/translations/af.po b/editor/translations/af.po index b2224828e7..deb7375e74 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1,6 +1,6 @@ # Afrikaans translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ray West <the.raxar@gmail.com>, 2017. # Julius Stopforth <jjstopforth@gmail.com>, 2018. diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 5bff758da3..9462d63c69 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -1,6 +1,6 @@ # Arabic translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Adel <dragonhunter250@gmail.com>, 2018. # athomield <athomield@hotmail.com>, 2017. @@ -56,13 +56,14 @@ # Hafid Talbi <atalbiie@gmail.com>, 2021. # Hareth Mohammed <harethpy@gmail.com>, 2021. # Mohammed Mubarak <modymu9@gmail.com>, 2021. +# Spirit <i8bou3@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-11-27 23:46+0000\n" -"Last-Translator: Nabeel20 <nabeelandnizam@gmail.com>\n" +"PO-Revision-Date: 2021-12-14 15:28+0000\n" +"Last-Translator: Spirit <i8bou3@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -1805,7 +1806,6 @@ msgstr "" "الملفات." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(current)" msgstr "(الحالي)" @@ -6632,6 +6632,9 @@ msgid "" "This is similar to single collision shape, but can result in a simpler " "geometry in some cases, at the cost of accuracy." msgstr "" +"إنشاء شكل تصادم محدب مبسط.\n" +"هذا مشابه لشكل واحد من أشكال التصادم، ولكن يمكن أن ينتج عنه هندسة أبسط ولكن " +"أقل دقة." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Multiple Convex Collision Siblings" @@ -7927,12 +7930,12 @@ msgstr "منظوري" #. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [auto]" -msgstr "" +msgstr " [auto]" #. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [portals active]" -msgstr "" +msgstr " [portals active]" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." @@ -8002,7 +8005,7 @@ msgstr "حدّة" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw:" -msgstr "" +msgstr "ياو:" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -8241,7 +8244,7 @@ msgstr "استخدام المحاذاة" #: editor/plugins/spatial_editor_plugin.cpp msgid "Converts rooms for portal culling." -msgstr "" +msgstr "تحويل الغرف لبورتال كالينق." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -8269,15 +8272,15 @@ msgstr "الواجهة View اليُمنى" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" -msgstr "" +msgstr "تحريك المسار للأسفل" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "" +msgstr "تحريك المسار لليسار" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" -msgstr "" +msgstr "تحريك المسار لليمين" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -8286,7 +8289,7 @@ msgstr "الواجهة View الأمامية" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" -msgstr "" +msgstr "درجة عرض المدار 180°" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -8733,7 +8736,7 @@ msgstr "لم يوجد!" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} stylebox(es)" -msgstr "" +msgstr "{num} ستايلبوكس" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -10832,7 +10835,7 @@ msgstr "نص" #: editor/project_export.cpp msgid "Compiled Bytecode (Faster Loading)" -msgstr "" +msgstr "التعليمات المتوسطة المستوى (البايتكود) المُجمَّعة (تحميل أسرع)" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" @@ -13617,6 +13620,8 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" +"إصدار \"حزمة التطوير البرمجية المستهدفة\" يجب أن يكون أعلى من أو يساوي إصدار " +"\"Min Sdk\"." #: platform/android/export/export_plugin.cpp msgid "" @@ -14326,6 +14331,8 @@ msgid "" "longer has any effect.\n" "To remove this warning, disable the GIProbe's Compress property." msgstr "" +"تم إيقاف خاصية GIProbe Compress بسبب أخطاء معروفة ولم يعد لها أي تأثير.\n" +"لإزالة هذا التحذير عطّل خاصية GIProbe's Compress." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -14346,11 +14353,11 @@ msgstr "" #: scene/3d/occluder.cpp msgid "No shape is set." -msgstr "" +msgstr "لم يتم تعيين أي شكل." #: scene/3d/occluder.cpp msgid "Only uniform scales are supported." -msgstr "" +msgstr "المعايير الموحدة هي المدعومة فقط." #: scene/3d/particles.cpp msgid "" diff --git a/editor/translations/az.po b/editor/translations/az.po index ff29feec0c..1418f6f6b3 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -1,6 +1,6 @@ # Azerbaijani translation of the Godot Engine editor. -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>, 2021. diff --git a/editor/translations/bg.po b/editor/translations/bg.po index fe8e1bc38f..c72a8a0c25 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1,6 +1,6 @@ # Bulgarian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Bojidar Marinov <bojidar.marinov.bg@gmail.com>, 2016. # Иван Пенев (Адмирал АнимЕ) <aeternus.arcis@gmail.com>, 2016-2017. diff --git a/editor/translations/bn.po b/editor/translations/bn.po index d2c5c1ce46..856bf55ce2 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1,6 +1,6 @@ # Bengali translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016-2017. # Abdullah Zubair <abdullahzubair109@gmail.com>, 2017. diff --git a/editor/translations/br.po b/editor/translations/br.po index 696097454d..fcf0e0bdc0 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -1,6 +1,6 @@ # Breton translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Feufoll <feufoll@gmail.com>, 2020. diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 54072e7552..826052e07f 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1,6 +1,6 @@ # Catalan translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # BennyBeat <bennybeat@gmail.com>, 2017. # Javier Ocampos <xavier.ocampos@gmail.com>, 2018. @@ -21,7 +21,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-11-20 22:06+0000\n" +"PO-Revision-Date: 2021-12-20 18:53+0000\n" "Last-Translator: roger <616steam@gmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" @@ -30,7 +30,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9.1\n" +"X-Generator: Weblate 4.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -378,15 +378,13 @@ msgstr "Insereix una Animació" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp -#, fuzzy msgid "node '%s'" -msgstr "No es pot obrir '%s' ." +msgstr "node '%s'" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp -#, fuzzy msgid "animation" -msgstr "Animació" +msgstr "animació" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." @@ -395,9 +393,8 @@ msgstr "" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp -#, fuzzy msgid "property '%s'" -msgstr "No existeix cap propietat '%s'." +msgstr "propietat '%s'" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" @@ -1210,12 +1207,10 @@ msgid "Gold Sponsors" msgstr "Patrocinadors Gold" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" -msgstr "Donants Silver" +msgstr "Donants Plata" #: editor/editor_about.cpp -#, fuzzy msgid "Bronze Sponsors" msgstr "Donants Bronze" @@ -1279,17 +1274,22 @@ msgstr "" "S'ha produit un error en obrir el fitxer comprimit, no té el format ZIP." #: editor/editor_asset_installer.cpp -#, fuzzy msgid "%s (already exists)" -msgstr "%s (Ja existeix)" +msgstr "%s (ja existeix)" #: editor/editor_asset_installer.cpp +#, fuzzy msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" msgstr "" +"El contingut del(s) fitxer(s) d'asset \"%s\" - %d entra en conflicte amb el " +"vostre project:" #: editor/editor_asset_installer.cpp +#, fuzzy msgid "Contents of asset \"%s\" - No files conflict with your project:" msgstr "" +"Continguts de l'asset \"%s\" - Cap fitxer entra en conflicte amb el vostre " +"projecte:" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1301,14 +1301,13 @@ msgid "The following files failed extraction from asset \"%s\":" msgstr "Ha fracassat l'extracció del paquet dels següents fitxers:" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "(and %s more files)" -msgstr "I %d fitxer(s) més." +msgstr "(i %s fitxer(s) més)" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Asset \"%s\" installed successfully!" -msgstr "Paquet instal·lat amb èxit!" +msgstr "El asset \"%s\" s'ha instal·lat exitosament!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -1385,7 +1384,6 @@ msgid "Bypass" msgstr "Derivació" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Bus Options" msgstr "Opcions del Bus" @@ -1553,13 +1551,13 @@ msgid "Can't add autoload:" msgstr "No es pot afegir l'autocàrrega:" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "%s is an invalid path. File does not exist." -msgstr "El Fitxer no existeix." +msgstr "%s es un camí no vàlid. El fitxer no existeix." #: editor/editor_autoload_settings.cpp +#, fuzzy msgid "%s is an invalid path. Not in resource path (res://)." -msgstr "" +msgstr "%s es un camí no vàlid. No està en el camí del recurs (res://)." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1583,9 +1581,8 @@ msgid "Name" msgstr "Nom" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Global Variable" -msgstr "Variable" +msgstr "Variable Global" #: editor/editor_data.cpp msgid "Paste Params" @@ -1763,35 +1760,40 @@ msgstr "Importació" #: editor/editor_feature_profile.cpp msgid "Allows to view and edit 3D scenes." -msgstr "" +msgstr "Permet veure i editar escenes 3D." #: editor/editor_feature_profile.cpp msgid "Allows to edit scripts using the integrated script editor." -msgstr "" +msgstr "Permet editar scripts utilitzant l'editor de scripts integrat." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "Provides built-in access to the Asset Library." -msgstr "" +msgstr "Proveeix accés integrat a la Llibreria de Assets." #: editor/editor_feature_profile.cpp msgid "Allows editing the node hierarchy in the Scene dock." -msgstr "" +msgstr "Permet editar la jerarquia de nodes en el panell d'Escena." #: editor/editor_feature_profile.cpp msgid "" "Allows to work with signals and groups of the node selected in the Scene " "dock." msgstr "" +"Permet treballar amb senyals i grups del node seleccionat en el panell " +"d'Escena." #: editor/editor_feature_profile.cpp msgid "Allows to browse the local file system via a dedicated dock." -msgstr "" +msgstr "Permet navegar el sistema local d'arxius mitjançant un panell dedicat." #: editor/editor_feature_profile.cpp msgid "" "Allows to configure import settings for individual assets. Requires the " "FileSystem dock to function." msgstr "" +"Permet configurar els ajustos d'importació per assets individuals. Requereix " +"el panell Sistema de Fitxers per a funcionar." #: editor/editor_feature_profile.cpp #, fuzzy @@ -1800,11 +1802,11 @@ msgstr "(Actual)" #: editor/editor_feature_profile.cpp msgid "(none)" -msgstr "" +msgstr "(cap)" #: editor/editor_feature_profile.cpp msgid "Remove currently selected profile, '%s'? Cannot be undone." -msgstr "" +msgstr "Eliminar el perfil selecciona actualment, '%s'? No es pot desfer." #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" @@ -1840,9 +1842,8 @@ msgid "Class Properties:" msgstr "Propietats:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Main Features:" -msgstr "Característiques" +msgstr "Característiques Principals:" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1875,14 +1876,12 @@ msgid "Current Profile:" msgstr "Perfil Actual:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Create Profile" -msgstr "Esborrar Perfil" +msgstr "Crear Perfil" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Remove Profile" -msgstr "Eliminar Rajola" +msgstr "Eliminar Perfil" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" @@ -1890,7 +1889,7 @@ msgstr "Perfils Disponibles:" #: editor/editor_feature_profile.cpp msgid "Make Current" -msgstr "Fés l'actual" +msgstr "Fer Actual" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp @@ -1907,13 +1906,13 @@ msgid "Configure Selected Profile:" msgstr "Perfil Actual:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Extra Options:" -msgstr "Opcions de Textura" +msgstr "Opcions Extra:" #: editor/editor_feature_profile.cpp msgid "Create or import a profile to edit available classes and properties." msgstr "" +"Crea o importa un perfil per editar les classes i propietats disponibles." #: editor/editor_feature_profile.cpp msgid "New profile name:" @@ -2068,7 +2067,7 @@ msgstr "Commutar visibilitat dels fitxers ocults." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "Visualitza en una graella de miniatures." +msgstr "Visualitza en una quadrícula de miniatures." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." @@ -2189,8 +2188,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Aquesta propietat no disposa de cap descripció. Podeu contribuir [color=" -"$color][url=$url] totaportant-ne una[/url][/color]!" +"Aquesta propietat no disposa de cap descripció. Podeu contribuir " +"[color=$color][url=$url] tot aportant-ne una[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -2360,6 +2359,9 @@ msgid "" "Update Continuously is enabled, which can increase power usage. Click to " "disable it." msgstr "" +"Gira mentre l'editor repinta.\n" +"L'Actualització Contínua està activada, pot augmentar l'ús d'energia. " +"Cliqueu per desactivar-la." #: editor/editor_node.cpp msgid "Spins when the editor window redraws." @@ -2444,8 +2446,8 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" -"Aquesta escena no es pot desar per culpa d'una inclusió cíclica de " -"l'instanciació.\n" +"Aquesta escena no es pot desar per culpa d'una inclusió cíclica de la " +"instanciació.\n" "Resol-la i torna a desar altre cop." #: editor/editor_node.cpp @@ -2467,7 +2469,7 @@ msgstr "Desar Totes les Escenes" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "No es pot sobreescriure la escena si encara està oberta!" +msgstr "No es pot sobreescriure l'escena si encara està oberta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2479,7 +2481,7 @@ msgstr "Error en desar MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "No s'ha pogut carregar el TileSet per combinar'ne les dades!" +msgstr "No s'ha pogut carregar el TileSet per combinar-ne les dades!" #: editor/editor_node.cpp msgid "Error saving TileSet!" @@ -2490,8 +2492,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" -"S'ha produit un error al desar el diseny de l'editor.\n" -"Assegura't de que el directori de dades d'usuari de l'editor és editable." +"S'ha produït un error al desar el disseny de l'editor.\n" +"Assegureu-vos que el directori de dades d'usuari de l'editor és editable." #: editor/editor_node.cpp msgid "" @@ -2499,9 +2501,9 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" -"S'ha anulat el diseny per defecte de l'editor.\n" -"Per a restaurar el Diseny per defecte a la seva configuració base, usa la " -"opció d'Esborrar el Diseny i esborra el Diseny per defecte." +"S'ha anul·lat el disseny per defecte de l'editor.\n" +"Per a restaurar el Disseny per defecte a la seva configuració base, " +"utilitzeu l'opció d'Esborrar el Disseny i esborra el Disseny per defecte." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2600,21 +2602,26 @@ msgid "Save changes to '%s' before closing?" msgstr "Desar els canvis a '%s' abans de tancar?" #: editor/editor_node.cpp +#, fuzzy msgid "%s no longer exists! Please specify a new save location." msgstr "" +"%s ja no existeix! Si us plau especifiqueu una nova localització de guardat." #: editor/editor_node.cpp msgid "" "The current scene has no root node, but %d modified external resource(s) " "were saved anyway." msgstr "" +"L'escena actual no té cap node arrel, però %d recurs(os) modificat(s) " +"externament s'ha(n) desat igualment." #: editor/editor_node.cpp -#, fuzzy msgid "" "A root node is required to save the scene. You can add a root node using the " "Scene tree dock." -msgstr "Es requereix un node arrel per a guardar l'escena." +msgstr "" +"Es requereix un node arrel per a desar l'escena. Podeu afegir un node arrel " +"utilitzant el panell d'arbre d'Escenes." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2646,29 +2653,27 @@ msgstr "L'escena actual no s'ha desat. Voleu obrir-la igualment?" #: editor/editor_node.cpp msgid "Can't undo while mouse buttons are pressed." -msgstr "" +msgstr "No es pot desfer mentre hi ha botons del ratolí premuts." #: editor/editor_node.cpp msgid "Nothing to undo." -msgstr "" +msgstr "Res a desfer." #: editor/editor_node.cpp -#, fuzzy msgid "Undo: %s" -msgstr "Desfés" +msgstr "Desfer: %s" #: editor/editor_node.cpp msgid "Can't redo while mouse buttons are pressed." -msgstr "" +msgstr "No es pot refer mentre hi hagi botons del ratolí premuts." #: editor/editor_node.cpp msgid "Nothing to redo." -msgstr "" +msgstr "Res a refer." #: editor/editor_node.cpp -#, fuzzy msgid "Redo: %s" -msgstr "Refés" +msgstr "Refer: %s" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." @@ -2739,7 +2744,7 @@ msgstr "Tanca l'Escena" #: editor/editor_node.cpp msgid "Reopen Closed Scene" -msgstr "Reobrir l'escena tancada" +msgstr "Reobrir l'Escena Tancada" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." @@ -2748,11 +2753,8 @@ msgstr "" "configuració." #: editor/editor_node.cpp -#, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "" -"No s'ha pogut trobar el camp d'Script per al complement a: 'res: // addons /" -"%s'." +msgstr "No s'ha pogut trobar el camp d'script per al complement a: '%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." @@ -2772,7 +2774,7 @@ msgstr "" msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" -"No es pot carregar l'Script complementari: El tipus base de '%s' no és pas " +"No es pot carregar l'Script del complement: El tipus base de '%s' no és pas " "EditorPlugin." #: editor/editor_node.cpp @@ -2888,7 +2890,7 @@ msgstr "%d fitxer(s) o directori(s) més" #: editor/editor_node.cpp msgid "%d more folders" -msgstr "%d fitxer(s) més" +msgstr "%d directori(s) més" #: editor/editor_node.cpp msgid "%d more files" @@ -2904,7 +2906,7 @@ msgstr "Mode Lliure de Distraccions" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "Mode Lliure de Distraccions." +msgstr "Commutar el Mode Lliure de Distraccions." #: editor/editor_node.cpp msgid "Add a new scene." @@ -2932,7 +2934,7 @@ msgstr "Pestanya Anterior" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "Filtrat de Fitxers..." +msgstr "Filtrar Fitxers..." #: editor/editor_node.cpp msgid "Operations with scene files." @@ -3003,7 +3005,7 @@ msgstr "Configurar Control de Versions" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "Desactivar el control de versions" +msgstr "Desactivar el Control de Versions" #: editor/editor_node.cpp msgid "Export..." @@ -3051,6 +3053,12 @@ msgid "" "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" +"Quan aquesta opció està activada, utilitzar el desplegament en un clic farà " +"que l'executable intenti connectar-se a la IP d'aquest ordinador per tal que " +"el projecte pugui ser depurat.\n" +"Aquesta opció està pensada per ser usada per la depuració remota (" +"habitualment amb un dispositiu mòbil).\n" +"No cal que l'activeu per utilitzar el depurador del GDScript localment." #: editor/editor_node.cpp #, fuzzy @@ -3058,7 +3066,6 @@ msgid "Small Deploy with Network Filesystem" msgstr "Desplegament Reduït amb Sistema de Fitxers en Xarxa" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" @@ -3067,9 +3074,9 @@ msgid "" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" -"Amb aquesta opció activada, 'Exportar' o 'Desplegar' generen un executable " -"reduït.\n" -"L'Editor proveeix el sistema de fitxers del projecte a través de la xarxa.\n" +"Amb aquesta opció activada, utilitzar el desplegament en un clic d'Android " +"només exportarà un executable sense les dades del projecte.\n" +"L'Editor proveirà el sistema de fitxers del projecte a través de la xarxa.\n" "En sistemes Android, 'Desplegar' utilitzarà el cable USB per millorar-ne el " "rendiment. Aquesta opció ajuda a accelerar els cicles de prova i verificació " "en jocs de gran mida." @@ -3101,27 +3108,24 @@ msgstr "" "l'execució del joc." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Scene Changes" -msgstr "Sincronitzar Canvis en Escena" +msgstr "Sincronitzar els Canvis en Escena" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" -"En activar aquesta opció, els canvis fets en l'Editor es repliquen en el joc " -"en execució.\n" -"En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en " -"millora el rendiment." +"En activar aquesta opció, els canvis fets en l'escena des de l'Editor es " +"repliquen en el projecte en execució.\n" +"En usar-se remotament en un dispositiu, és més eficient quan l'opció del " +"sistema de fitxers en xarxa està activada." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Script Changes" -msgstr "Sincronitzar Canvis en Scripts" +msgstr "Sincronitzar els Canvis en Scripts" #: editor/editor_node.cpp #, fuzzy @@ -3468,9 +3472,8 @@ msgid "Update" msgstr "Actualitza" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Version" -msgstr "Versió:" +msgstr "Versió" #: editor/editor_plugin_settings.cpp #, fuzzy @@ -3626,7 +3629,7 @@ msgstr "" #: editor/editor_resource_picker.cpp msgid "Quick Load" -msgstr "" +msgstr "Carrega Rapida" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Make Unique" @@ -3721,12 +3724,13 @@ msgid "Import From Node:" msgstr "Importa des del Node:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Open the folder containing these templates." -msgstr "" +msgstr "Obrir la carpeta que conte aquestes plantilles." #: editor/export_template_manager.cpp msgid "Uninstall these templates." -msgstr "" +msgstr "Desinstal·lar aquestes plantilles." #: editor/export_template_manager.cpp #, fuzzy @@ -3739,32 +3743,29 @@ msgid "Retrieving the mirror list..." msgstr "S'estan buscant rèpliques..." #: editor/export_template_manager.cpp +#, fuzzy msgid "Starting the download..." -msgstr "" +msgstr "Començant la descarrega..." #: editor/export_template_manager.cpp msgid "Error requesting URL:" msgstr "Error en sol·licitar l'URL:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Connecting to the mirror..." -msgstr "Connexió amb la Rèplica..." +msgstr "Connectant amb el mirall..." #: editor/export_template_manager.cpp -#, fuzzy msgid "Can't resolve the requested address." -msgstr "No es pot resoldre l'amfitrió:" +msgstr "No es pot resoldre l'adreça sol·licitada." #: editor/export_template_manager.cpp -#, fuzzy msgid "Can't connect to the mirror." -msgstr "No es pot connectar a l'amfitrió:" +msgstr "No es pot connectar al mirall." #: editor/export_template_manager.cpp -#, fuzzy msgid "No response from the mirror." -msgstr "Cap resposta de l'amfitrió:" +msgstr "Cap resposta del mirall." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3775,16 +3776,16 @@ msgstr "Ha fallat la sol·licitud." #: editor/export_template_manager.cpp #, fuzzy msgid "Request ended up in a redirect loop." -msgstr "Ha fallat la sol·licitud. Massa redireccionaments" +msgstr "La sol·licitud a acabat en un bucle de redirecció." #: editor/export_template_manager.cpp -#, fuzzy msgid "Request failed:" -msgstr "Ha fallat la sol·licitud." +msgstr "La Sol·licitud ha fallat:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Download complete; extracting templates..." -msgstr "" +msgstr "Descarrega completa; extraient plantilles..." #: editor/export_template_manager.cpp #, fuzzy @@ -3800,9 +3801,8 @@ msgstr "" "Les plantilles problemàtics es troben a '%s'." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error getting the list of mirrors." -msgstr "No s'ha pogut l'objecte signatura." +msgstr "Error obtenint la llista de miralls." #: editor/export_template_manager.cpp #, fuzzy @@ -3812,8 +3812,9 @@ msgstr "" "informeu d'aquest problema!" #: editor/export_template_manager.cpp +#, fuzzy msgid "Best available mirror" -msgstr "" +msgstr "Millor mirall disponible" #: editor/export_template_manager.cpp msgid "" @@ -3913,10 +3914,14 @@ msgstr "Versió Actual:" #: editor/export_template_manager.cpp msgid "Export templates are missing. Download them or install from a file." msgstr "" +"Les plantilles d'exportació falten. Descarregueu-les o instal·leu-les des " +"d'un fitxer." #: editor/export_template_manager.cpp msgid "Export templates are installed and ready to be used." msgstr "" +"Les plantilles d'exportació estan instal·lades i llestes per a ser " +"utilitzades." #: editor/export_template_manager.cpp #, fuzzy @@ -3934,12 +3939,11 @@ msgstr "Desinstal·lar" #: editor/export_template_manager.cpp #, fuzzy msgid "Uninstall templates for the current version." -msgstr "Valor inicial per al comptador" +msgstr "Valor inicial per al comptador." #: editor/export_template_manager.cpp -#, fuzzy msgid "Download from:" -msgstr "Error en la Baixada" +msgstr "Descarregar des de:" #: editor/export_template_manager.cpp #, fuzzy @@ -3953,7 +3957,7 @@ msgstr "Copia l'error" #: editor/export_template_manager.cpp msgid "Download and Install" -msgstr "" +msgstr "Descarregar i instal·lar" #: editor/export_template_manager.cpp msgid "" @@ -3975,7 +3979,7 @@ msgstr "Instal·lar des d'un Fitxer" #: editor/export_template_manager.cpp #, fuzzy msgid "Install templates from a local file." -msgstr "Importa Plantilles des d'un Fitxer ZIP" +msgstr "Instal·lar plantilles des d'un fitxer local." #: editor/export_template_manager.cpp editor/find_in_files.cpp #: editor/progress_dialog.cpp scene/gui/dialogs.cpp @@ -4049,7 +4053,7 @@ msgstr "No s'han pogut actualitzar les dependències:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "Manca Nom." +msgstr "No s'ha proporcionat cap nom." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." @@ -4157,35 +4161,32 @@ msgid "Collapse All" msgstr "Col·lapsar tot" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Sort files" -msgstr "Cerca Fitxers" +msgstr "Ordenar fitxers" #: editor/filesystem_dock.cpp msgid "Sort by Name (Ascending)" -msgstr "" +msgstr "Ordenar per Nom (Ascendent)" #: editor/filesystem_dock.cpp msgid "Sort by Name (Descending)" -msgstr "" +msgstr "Ordenar per Nom (Descendent)" #: editor/filesystem_dock.cpp msgid "Sort by Type (Ascending)" -msgstr "" +msgstr "Ordenar per Tipus (Ascendent)" #: editor/filesystem_dock.cpp msgid "Sort by Type (Descending)" -msgstr "" +msgstr "Ordenar per Tipus (Descendent)" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Sort by Last Modified" -msgstr "Última modificació" +msgstr "Ordenar per Última Modificació" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Sort by First Modified" -msgstr "Última modificació" +msgstr "Ordenar per Primera Modificació" #: editor/filesystem_dock.cpp msgid "Duplicate..." @@ -4459,9 +4460,8 @@ msgid "Select Importer" msgstr "Mode de selecció" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Importa" +msgstr "Importador:" #: editor/import_defaults_editor.cpp #, fuzzy @@ -4589,9 +4589,8 @@ msgid "History of recently edited objects." msgstr "Historial d'objectes editats recentment." #: editor/inspector_dock.cpp -#, fuzzy msgid "Open documentation for this object." -msgstr "Obrir documentació" +msgstr "Obrir la documentació per aquest objecte." #: editor/inspector_dock.cpp editor/scene_tree_dock.cpp msgid "Open Documentation" @@ -4851,7 +4850,7 @@ msgstr "Mescla:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Parameter Changed:" -msgstr "Paràmetre Canviat" +msgstr "Paràmetre Canviat:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4931,12 +4930,12 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Anim Clips" -msgstr "Talls d'Animació:" +msgstr "Talls d'Animació" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Audio Clips" -msgstr "Talls d'Àudio:" +msgstr "Talls d'Àudio" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" @@ -5559,14 +5558,12 @@ msgid "Name (Z-A)" msgstr "Nom (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Llicència" +msgstr "Llicència (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Llicència" +msgstr "Llicència (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -5688,7 +5685,7 @@ msgstr "Precalcular Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" -msgstr "Seleccioneu un Fitxer de Plantilla" +msgstr "Seleccioneu un Fitxer de Plantilla:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5701,11 +5698,11 @@ msgstr "Configurar Ajustament" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "òfset de la graella:" +msgstr "òfset de la quadrícula:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "Pas de la Graella:" +msgstr "Pas de la Quadrícula:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" @@ -6019,9 +6016,8 @@ msgid "Drag: Rotate selected node around pivot." msgstr "Eliminar el node o transició seleccionats." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Move selected node." -msgstr "Alt+Arrosegar: Mou" +msgstr "Alt+Arrossegar: Mou el node seleccionat." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -6076,24 +6072,20 @@ msgid "Ruler Mode" msgstr "Mode Regla" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle smart snapping." -msgstr "Commutar Ajustament." +msgstr "Commutar Ajustament Intel·ligent." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Smart Snap" -msgstr "Utilitzar Ajustament" +msgstr "Utilitzar Ajustament Intel·ligent" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle grid snapping." -msgstr "Commutar Ajustament." +msgstr "Commutar Ajustament a la Quadrícula." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Grid Snap" -msgstr "Ajustar a la quadrícula" +msgstr "Utilitzar Ajustament a la Quadrícula" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" @@ -6104,9 +6096,8 @@ msgid "Use Rotation Snap" msgstr "Utilitzar Ajustament de Rotació" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Scale Snap" -msgstr "Utilitzar Ajustament" +msgstr "Utilitzar Ajustament d'Escalat" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" @@ -6192,9 +6183,8 @@ msgid "View" msgstr "Vista" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Always Show Grid" -msgstr "Mostra la graella" +msgstr "Mostra la Quadrícula Sempre" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" @@ -6294,11 +6284,11 @@ msgstr "Instància les Escenes" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "Multiplica l'increment de la graella per 2" +msgstr "Multiplica l'increment de la quadrícula per 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" -msgstr "Divideix l'increment de la graella per 2" +msgstr "Divideix l'increment de la quadrícula per 2" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -6307,15 +6297,15 @@ msgstr "Vista Posterior" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 3.125%" -msgstr "" +msgstr "Zoom a 3.125%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 6.25%" -msgstr "" +msgstr "Zoom a 6.25%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 12.5%" -msgstr "" +msgstr "Zoom a 12.5%" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -6349,7 +6339,7 @@ msgstr "Allunya" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 1600%" -msgstr "" +msgstr "Zoom a 1600%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" @@ -6643,7 +6633,7 @@ msgstr "Cap malla per depurar." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Mesh has no UV in layer %d." -msgstr "El model no té UVs en aquesta capa" +msgstr "El model no té UVs en aquesta capa." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" @@ -7300,7 +7290,7 @@ msgstr "Quadrícula" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" -msgstr "Mostra la graella" +msgstr "Mostra la Quadrícula" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" @@ -7308,19 +7298,19 @@ msgstr "Configurar Quadrícula:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" -msgstr "Desplaçament X de la quadrícula:" +msgstr "Desplaçament X de la Quadrícula:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" -msgstr "Desplaçament Y de la quadrícula:" +msgstr "Desplaçament Y de la Quadrícula:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" -msgstr "Pas X de la quadrícula:" +msgstr "Pas X de la Quadrícula:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" -msgstr "Pas Y de la quadrícula:" +msgstr "Pas Y de la Quadrícula:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" @@ -7384,12 +7374,12 @@ msgstr "Invertir Horitzontalment" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Room Generate Points" -msgstr "Recompte de punts generats:" +msgstr "Recompte de punts generats" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Generate Points" -msgstr "Recompte de punts generats:" +msgstr "Recompte de punts generats" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy @@ -7452,7 +7442,6 @@ msgid "Error Importing" msgstr "Error en Importar" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." msgstr "Nou Fitxer de Text..." @@ -7523,9 +7512,8 @@ msgid "Toggle alphabetical sorting of the method list." msgstr "Alterna l'ordenació alfabètica de la llista de mètodes." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter methods" -msgstr "Filtra Mode:" +msgstr "Filtrar mètodes" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -7562,9 +7550,8 @@ msgid "Open..." msgstr "Obrir..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Obrir Script" +msgstr "Reobrir Script Tancat" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -8049,20 +8036,19 @@ msgid "None" msgstr "Cap" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Rotate" -msgstr "Estat:" +msgstr "Rotar" #. TRANSLATORS: This refers to the movement that changes the position of an object. #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Translate" -msgstr "Translació:" +msgstr "Translació" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Scale" -msgstr "Escala:" +msgstr "Escala" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " @@ -8087,7 +8073,7 @@ msgstr "S'ha insertit una Clau d'Animació." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Pitch:" -msgstr "commutador" +msgstr "commutador:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw:" @@ -8100,36 +8086,35 @@ msgstr "Mida:" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Objects Drawn:" -msgstr "Objectes Dibuixats" +msgstr "Objectes Dibuixats:" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Material Changes:" -msgstr "Canvis de Material" +msgstr "Canvis de Material:" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Shader Changes:" -msgstr "Canvis de Shader" +msgstr "Canvis de Shader:" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Surface Changes:" -msgstr "Canvis de superfície" +msgstr "Canvis de superfície:" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Draw Calls:" -msgstr "Crides de Dibuix" +msgstr "Crides de Dibuix:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Vertices:" -msgstr "Vèrtexs" +msgstr "Vèrtexs:" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" -msgstr "" +msgstr "FPS: %d (%s ms)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." @@ -8439,7 +8424,7 @@ msgstr "Mostra l'Origen" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" -msgstr "Mostra la Graella" +msgstr "Mostra la Quadrícula" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -8759,7 +8744,7 @@ msgstr "Ajustament de Píxels" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "Ajustar a la quadrícula" +msgstr "Ajustar a la Quadrícula" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" @@ -8837,7 +8822,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Nothing was selected for the import." -msgstr "" +msgstr "No s'ha seleccionat per l'importació." #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -8846,7 +8831,7 @@ msgstr "Importa un Tema" #: editor/plugins/theme_editor_plugin.cpp msgid "Importing items {n}/{n}" -msgstr "" +msgstr "Important elements {n}/{n}" #: editor/plugins/theme_editor_plugin.cpp msgid "Updating the editor" @@ -8868,7 +8853,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select by data type:" -msgstr "Selecciona un Node" +msgstr "Selecciona un Node:" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items." @@ -8876,11 +8861,11 @@ msgstr "Seleccioneu tots els elements de color visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items and their data." -msgstr "" +msgstr "Seleccionar tots els elements de color visibles i les seves dades." #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible color items." -msgstr "" +msgstr "Desseleccionar tots els elements de color visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items." @@ -8939,17 +8924,17 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Collapse types." -msgstr "Col·lapsar tot" +msgstr "Col·lapsar tot." #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Expand types." -msgstr "Expandir tot" +msgstr "Expandir tot." #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all Theme items." -msgstr "Seleccioneu un Fitxer de Plantilla" +msgstr "Seleccioneu un Fitxer de Plantilla." #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9105,7 +9090,7 @@ msgstr "Tipus:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Item:" -msgstr "Afegeix un Element" +msgstr "Afegeix un Element:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9115,7 +9100,7 @@ msgstr "Afegeix tots els Elements" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove Items:" -msgstr "Elimina Element" +msgstr "Elimina Element:" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" @@ -9158,7 +9143,7 @@ msgstr "Editar Tema" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select Another Theme Resource:" -msgstr "Elimina el Recurs" +msgstr "Elimina el Recurs:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9203,7 +9188,7 @@ msgstr "Afegeix un Element" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Node Types:" -msgstr "Tipus de node" +msgstr "Tipus de node:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9224,9 +9209,8 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme:" -msgstr "Tema" +msgstr "Tema:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -9291,9 +9275,8 @@ msgid "Checked Radio Item" msgstr "Element de ràdio validat" #: editor/plugins/theme_editor_preview.cpp -#, fuzzy msgid "Named Separator" -msgstr "Separador amb nom." +msgstr "Separador amb Nom" #: editor/plugins/theme_editor_preview.cpp msgid "Submenu" @@ -9469,7 +9452,7 @@ msgstr "Restablir Transformació" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." -msgstr "Afegir Textura(es) al TileSet" +msgstr "Afegir Textura(es) al TileSet." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." @@ -9550,7 +9533,7 @@ msgstr "Icona" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Z Index" -msgstr "Índex:" +msgstr "Índex" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" @@ -10054,7 +10037,7 @@ msgstr "Llum" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Show resulted shader code." -msgstr "Crear node Shader" +msgstr "Crear node Shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -10537,12 +10520,12 @@ msgstr "Modifica un Uniforme Textura." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "2D texture uniform lookup." -msgstr "Modifica un Uniforme Textura" +msgstr "Modifica un Uniforme Textura." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "2D texture uniform lookup with triplanar." -msgstr "Modifica un Uniforme Textura" +msgstr "Modifica un Uniforme Textura." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -10756,12 +10739,12 @@ msgstr "Resta vector al vector." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector constant." -msgstr "Modificar una constant vectorial" +msgstr "Modificar una constant vectorial." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector uniform." -msgstr "Modifica un Uniforme Vectorial" +msgstr "Modifica un Uniforme Vectorial." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -10843,7 +10826,7 @@ msgstr "ShaderVisual" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property:" -msgstr "Editar Propietat Visual" +msgstr "Editar Propietat Visual:" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" @@ -11340,9 +11323,8 @@ msgid "Project Manager" msgstr "Gestor del Projecte" #: editor/project_manager.cpp -#, fuzzy msgid "Local Projects" -msgstr "Projecte" +msgstr "Projectes Locals" #: editor/project_manager.cpp #, fuzzy @@ -11430,9 +11412,8 @@ msgstr "" "Us agradaria explorar projectes d'exemple oficials a la biblioteca d'actius?" #: editor/project_manager.cpp -#, fuzzy msgid "Filter projects" -msgstr "Filtra les propietats" +msgstr "Filtrar projectes" #: editor/project_manager.cpp msgid "" @@ -11847,14 +11828,12 @@ msgid "Replace:" msgstr "Reemplaça:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Prefix:" -msgstr "Prefix" +msgstr "Prefix:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Suffix:" -msgstr "Sufix" +msgstr "Sufix:" #: editor/rename_dialog.cpp #, fuzzy @@ -11903,9 +11882,9 @@ msgid "Per-level Counter" msgstr "Comptador per nivell" #: editor/rename_dialog.cpp -#, fuzzy msgid "If set, the counter restarts for each group of child nodes." -msgstr "Si s'estableix el comptador es reinicia per a cada grup de nodes fills" +msgstr "" +"Si s'estableix, el comptador es reinicia per a cada grup de nodes fills." #: editor/rename_dialog.cpp msgid "Initial value for the counter" @@ -11971,7 +11950,7 @@ msgstr "Resetejar" #: editor/rename_dialog.cpp #, fuzzy msgid "Regular Expression Error:" -msgstr "Expressions Regulars" +msgstr "Expressions Regulars:" #: editor/rename_dialog.cpp #, fuzzy @@ -12120,12 +12099,16 @@ msgstr "Suprimir el node \"% s\"?" msgid "" "Saving the branch as a scene requires having a scene open in the editor." msgstr "" +"Guardar la branca com una escena requereix tenir una escena oberta en " +"l'editor." #: editor/scene_tree_dock.cpp msgid "" "Saving the branch as a scene requires selecting only one node, but you have " "selected %d nodes." msgstr "" +"Guardar la branca com una escena requereix seleccionar nomes un node, però " +"heu seleccionat %d nodes." #: editor/scene_tree_dock.cpp msgid "" @@ -12301,9 +12284,8 @@ msgid "Delete (No Confirm)" msgstr "Elimina (Sense Confirmació)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add/Create a New Node." -msgstr "Afegeix/Crea un Node Nou" +msgstr "Afegir/Crear un Node Nou." #: editor/scene_tree_dock.cpp msgid "" @@ -12456,7 +12438,7 @@ msgstr "El camí no és local." #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid base path." -msgstr "El Camí de base no és vàlid" +msgstr "El Camí base no és vàlid." #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." @@ -12525,9 +12507,8 @@ msgid "Script path/name is valid." msgstr "L' script és vàlid." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "Permesos: a-z, a-Z, 0-9 i _" +msgstr "Permesos: a-z, A-Z, 0-9, _ i ." #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)." @@ -12626,7 +12607,7 @@ msgstr "Errors" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Child process connected." -msgstr "Procés Fill Connectat" +msgstr "Procés Fill Connectat." #: editor/script_editor_debugger.cpp msgid "Copy Error" @@ -12644,7 +12625,7 @@ msgstr "Memòria de Vídeo" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" -msgstr "Crea punts." +msgstr "Saltar Punts de Parada" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -12663,9 +12644,8 @@ msgid "Profiler" msgstr "Perfilador" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Network Profiler" -msgstr "Profiler de xarxa" +msgstr "Perfilador de Xarxa" #: editor/script_editor_debugger.cpp msgid "Monitor" @@ -12733,9 +12713,8 @@ msgid "Set From Tree" msgstr "Estableix des de l'Arbre" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export measures as CSV" -msgstr "Exporta les mesures com a CSV" +msgstr "Exportar les mesures com a CSV" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" @@ -13133,7 +13112,7 @@ msgstr "Post-Processat" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Plotting lightmaps" -msgstr "S'està traçant l'Il·luminació:" +msgstr "S'està traçant l'Il·luminació" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -13162,7 +13141,7 @@ msgstr "Establint la Configuració..." #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." -msgstr "Calculant la mida de la graella..." +msgstr "Calculant la mida de la quadrícula..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." @@ -13547,7 +13526,7 @@ msgstr "Afegir Node..." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Function..." -msgstr "Afegeix una Funció" +msgstr "Afegeix una Funció..." #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -13557,7 +13536,7 @@ msgstr "nom_funció" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Select or create a function to edit its graph." -msgstr "Selecciona o crea una funció per editar la corba" +msgstr "Selecciona o crea una funció per editar la corba." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" @@ -13693,14 +13672,12 @@ msgid "Running on %s" msgstr "" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Exporting APK..." -msgstr "Exportant tot" +msgstr "Exportant APK..." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Uninstalling..." -msgstr "Desinstal·lar" +msgstr "Desinstal·lant..." #: platform/android/export/export_plugin.cpp #, fuzzy @@ -13857,7 +13834,7 @@ msgstr "S'està signant la versió %s ..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not find keystore, unable to export." -msgstr "No es pot obrir la plantilla per exportar:" +msgstr "No es pot obrir la plantilla per exportar." #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" @@ -13891,7 +13868,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "Unsupported export format!\n" -msgstr "" +msgstr "Format d'exportació no suportat.\n" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -13989,7 +13966,7 @@ msgstr "Afegint %s..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not export project files" -msgstr "No s'ha pogut escriure el fitxer:" +msgstr "No s'ha pogut escriure el fitxer" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -14058,12 +14035,12 @@ msgstr "No es pot llegir l'intèrpret personalitzat d’ordres HTML:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not create HTTP server directory:" -msgstr "No s'ha pogut crear el directori." +msgstr "No s'ha pogut crear el directori:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Error starting HTTP server:" -msgstr "Error en desar l'escena." +msgstr "Error en desar l'escena:" #: platform/osx/export/export.cpp #, fuzzy @@ -14368,12 +14345,12 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "El node ARVRCamera requereix un Pare del tipus ARVROrigin" +msgstr "El node ARVRCamera requereix un Pare del tipus ARVROrigin." #: scene/3d/arvr_nodes.cpp #, fuzzy msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "El node ARVRController requereix un Pare del tipus ARVROrigin" +msgstr "El node ARVRController requereix un Pare del tipus ARVROrigin." #: scene/3d/arvr_nodes.cpp #, fuzzy @@ -14381,12 +14358,12 @@ msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" -"L'Id del Controlador no pot ser 0 si es vol vincular-lo amb Controlador real" +"L'Id del Controlador no pot ser 0 si es vol vincular-lo amb Controlador real." #: scene/3d/arvr_nodes.cpp #, fuzzy msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "El node ARVRAnchor requereix un Pare del tipus ARVROrigin" +msgstr "El node ARVRAnchor requereix un Pare del tipus ARVROrigin." #: scene/3d/arvr_nodes.cpp #, fuzzy @@ -14394,21 +14371,20 @@ msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" -"L'Id de l'ancoratge no pot ser 0 si es vol vincular-lo amb un ancoratge real" +"L'Id de l'ancoratge no pot ser 0 si es vol vincular-lo amb un ancoratge real." #: scene/3d/arvr_nodes.cpp #, fuzzy msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera" +msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Analitzant la Geometria..." +msgstr "Preparant geometria (%d/%d)" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -14707,7 +14683,7 @@ msgstr "" #: scene/3d/soft_body.cpp #, fuzzy msgid "This body will be ignored until you set a mesh." -msgstr "Aquest cos s'ignorarà fins que l'hi establiu una malla" +msgstr "Aquest cos s'ignorarà fins que l'hi establiu una malla." #: scene/3d/soft_body.cpp #, fuzzy @@ -14781,7 +14757,7 @@ msgstr "Animació invàlida: '%s'." #: scene/animation/animation_tree.cpp #, fuzzy msgid "Nothing connected to input '%s' of node '%s'." -msgstr "Desconnecta '%s' de '%s'" +msgstr "Desconnecta '%s' de '%s'." #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." @@ -14837,7 +14813,7 @@ msgstr "Canviar entre valors hexadecimals i de codi." #: scene/gui/color_picker.cpp #, fuzzy msgid "Add current color as a preset." -msgstr "Afegeix el Color actual com a predeterminat" +msgstr "Afegeix el Color actual com a predeterminat." #: scene/gui/container.cpp msgid "" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 07f1e1f6a6..3e089f5a94 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -1,6 +1,6 @@ # Czech translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Fadex <vitekpaulik@gmail.com>, 2017. # Jan 'spl!te' Kondelík <j.kondelik@centrum.cz>, 2016, 2018. @@ -33,8 +33,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-11-22 20:39+0000\n" -"Last-Translator: Jakub Janšta <jansta.ja@gmail.com>\n" +"PO-Revision-Date: 2021-12-15 17:40+0000\n" +"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -2130,9 +2130,8 @@ msgid "Theme Properties" msgstr "Vlastnosti motivu" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Colors" -msgstr "Barva" +msgstr "Barvy" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" diff --git a/editor/translations/da.po b/editor/translations/da.po index e240179bb3..a09d5c3d99 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1,6 +1,6 @@ # Danish translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Dankse Memes <purplelops@gmail.com>, 2018. # David Lamhauge <davidlamhauge@gmail.com>, 2016, 2018. diff --git a/editor/translations/de.po b/editor/translations/de.po index e2efa9fefd..4667868250 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -1,6 +1,6 @@ # German translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Alexander Mahr <alex.mahr@gmail.com>, 2016, 2019. # Andreas Esau <andreasesau@gmail.com>, 2016. @@ -79,8 +79,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-10-31 22:17+0000\n" -"Last-Translator: Tim <tim14speckenwirth@gmail.com>\n" +"PO-Revision-Date: 2021-12-11 06:25+0000\n" +"Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -88,7 +88,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.10-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2212,9 +2212,8 @@ msgid "Icons" msgstr "Symbole" #: editor/editor_help.cpp -#, fuzzy msgid "Styles" -msgstr "Stil" +msgstr "Stile" #: editor/editor_help.cpp msgid "Enumerations" @@ -13515,41 +13514,41 @@ msgstr "" "„Use Custom Build“ muss aktiviert werden um die Plugins nutzen zu können." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"„Hand Tracking“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VR“ " -"gesetzt wurde." +"„Hand Tracking“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VrApi“ " +"oder „OpenXR“ gesetzt wurde." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." msgstr "" -"„Hand Tracking“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VR“ " -"gesetzt wurde." +"„Passthrough“ ist nur gültig wenn „Xr Mode“ als „OpenXR“ gesetzt wurde." #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." -msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist." +msgstr "" +"Das „Min Sdk“ zu ändern ist nur möglich wenn „Use Custom Build“ aktiviert " +"ist." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." -msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist." +msgstr "" +"Das „Target Sdk“ zu ändern ist nur möglich wenn „Use Custom Build“ aktiviert " +"ist." #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" +"Die Version des „Target Sdk“ muss größer gleich der des „Min Sdk“ sein." #: platform/android/export/export_plugin.cpp msgid "" @@ -14709,7 +14708,7 @@ msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "" -"Die Größe des Viewports muss mindestes 2 Pixel in beiden Dimensionen " +"Die Größe des Viewports muss mindestens 2 Pixel in beiden Dimensionen " "betragen um überhaupt irgendetwas rendern zu können." #: scene/resources/occluder_shape.cpp diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 7d680c73f7..2dc0c8b284 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine editor. -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/editor/translations/el.po b/editor/translations/el.po index a164e4d7b5..0de6901953 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1,6 +1,6 @@ # Greek translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018, 2019, 2020, 2021. # Georgios Katsanakis <geo.elgeo@gmail.com>, 2019. diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 512f9ce725..28bd7a0189 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -1,6 +1,6 @@ # Esperanto translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Scott Starkey <yekrats@gmail.com>, 2019. # AlexHoratio <yukithetupper@gmail.com>, 2019. diff --git a/editor/translations/es.po b/editor/translations/es.po index 4570d66a35..93fc71c84c 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -1,6 +1,6 @@ # Spanish translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Addiel Lucena Perez <addiell2017@gmail.com>, 2017. # Aleix Sanchis <aleixsanchis@hotmail.com>, 2017, 2018. @@ -71,13 +71,14 @@ # jonagamerpro1234 ss <js398704@gmail.com>, 2021. # davidrogel <david.rogel.pernas@icloud.com>, 2021. # Anderson Guzman Abreu <chicobello1111@gmail.com>, 2021. +# Manuel Cantón Guillén <manuelcanton8@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-11-11 16:02+0000\n" -"Last-Translator: Victor S. <victorstancioiu@gmail.com>\n" +"PO-Revision-Date: 2021-12-21 10:39+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -85,7 +86,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9.1-dev\n" +"X-Generator: Weblate 4.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -795,7 +796,7 @@ msgstr "%d coincidencias." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "Coincidir Mayus./Minus." +msgstr "Coincidir Mayúsculas/Minúsculas" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" @@ -897,7 +898,7 @@ msgstr "Eliminar" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "Añadir argumento de llamada extra:" +msgstr "Añadir Argumento Extra de Llamada:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" @@ -2201,16 +2202,15 @@ msgstr "Constantes" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Fonts" -msgstr "Fonts" +msgstr "Fuentes" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Icons" -msgstr "Icons" +msgstr "Iconos" #: editor/editor_help.cpp -#, fuzzy msgid "Styles" -msgstr "Estilo" +msgstr "Estilos" #: editor/editor_help.cpp msgid "Enumerations" @@ -2251,7 +2251,7 @@ msgstr "Buscar en la Ayuda" #: editor/editor_help_search.cpp msgid "Case Sensitive" -msgstr "Respeta Mayus./Minus." +msgstr "Respetar Mayúsculas/Minúsculas" #: editor/editor_help_search.cpp msgid "Show Hierarchy" @@ -7699,7 +7699,7 @@ msgstr "Seleccionar Color" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" -msgstr "Convertir Mayus./Minus." +msgstr "Convertir Mayúsculas" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" @@ -7864,7 +7864,7 @@ msgstr "Establecer Pose de Descanso en los Huesos" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" -msgstr "Crear Pose de Descanso a partir de los Huesos" +msgstr "Crear Pose de Reposo a partir de los Huesos" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -13511,18 +13511,16 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "\"Use Custom Build\" debe estar activado para usar los plugins." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VR\"." +"\"Hand Tracking\" solo es válido cuando \"Xr Mode\" es \"Oculus Mobile VrApi" +"\" u \"OpenXR\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." -msgstr "" -"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VR\"." +msgstr "\"Passthrough\" solo es válido cuando \"Xr Mode\" es \"OpenXR\"." #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." @@ -13530,23 +13528,25 @@ msgstr "" "\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." msgstr "" -"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado." +"Cambiar el \"Min Sdk\" solo es válido cuando \"Use Custom Build\" está " +"activado." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." msgstr "" -"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado." +"Cambiar el \"Target Sdk\" solo es válido cuando \"Use Custom Build\" está " +"activado." #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" +"La versión de \"Target Sdk\" debe ser mayor o igual que la versión de \"Min " +"Sdk\"." #: platform/android/export/export_plugin.cpp msgid "" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 5e7c0bb414..637dbdd9dc 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -1,6 +1,6 @@ # Spanish (Argentina) translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Diego López <diegodario21@gmail.com>, 2017. # Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020, 2021. @@ -24,7 +24,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-10-23 10:13+0000\n" +"PO-Revision-Date: 2021-12-11 06:25+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -33,7 +33,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.10-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2151,9 +2151,8 @@ msgid "Icons" msgstr "Iconos" #: editor/editor_help.cpp -#, fuzzy msgid "Styles" -msgstr "Estilo" +msgstr "Estilos" #: editor/editor_help.cpp msgid "Enumerations" @@ -13440,18 +13439,16 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "\"Use Custom Build\" debe estar activado para usar los plugins." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VR\"." +"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VrApi" +"\" o \"OpenXR\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." -msgstr "" -"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VR\"." +msgstr "\"Passthrough\" sólo es válido cuando \"Xr Mode\" es \"OpenXR\"." #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." @@ -13459,23 +13456,25 @@ msgstr "" "\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." msgstr "" -"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado." +"Cambiar el \"Min Sdk\" sólo es válido cuando \"Use Custom Build\" está " +"activado." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." msgstr "" -"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado." +"Cambiar el \"Target Sdk\" sólo es válido cuando \"Use Custom Build\" está " +"activado." #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" +"La versión de \"Target Sdk\" debe ser mayor o igual a la versión de \"Min Sdk" +"\"." #: platform/android/export/export_plugin.cpp msgid "" diff --git a/editor/translations/et.po b/editor/translations/et.po index 43cb90beed..0177c614a0 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -1,6 +1,6 @@ # Estonian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Jens <arrkiin@gmail.com>, 2019. # Mattias Aabmets <mattias.aabmets@gmail.com>, 2019. diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 441210abba..e801a3b6a1 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -1,6 +1,6 @@ # Basque translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Julen Irazoki <rktzbkr.julen@gmail.com>, 2019. # Osoitz <oelkoro@gmail.com>, 2019, 2020. diff --git a/editor/translations/extract.py b/editor/translations/extract.py index 8702ac664c..2594629e5c 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -36,8 +36,8 @@ unique_loc = {} ctx_group = {} # Store msgctx, msg, and locations. main_po = """ # LANGUAGE translation of the Godot Engine editor. -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 60b6eb603a..5d49e02922 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1,6 +1,6 @@ # Persian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # alabd14313 <alabd14313@yahoo.com>, 2016. # Dante Marshal <Marshal.Devilhunter@gmail.com>, 2018. diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 58108e7dc6..a64ce5539f 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -1,6 +1,6 @@ # Finnish translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # basse <basse@roiske.org>, 2017. # Bastian Salmela <bastian.salmela@gmail.com>, 2017, 2018. @@ -17,7 +17,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-10-28 22:09+0000\n" +"PO-Revision-Date: 2021-12-11 06:25+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -26,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.10-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2132,9 +2132,8 @@ msgid "Icons" msgstr "Kuvakkeet" #: editor/editor_help.cpp -#, fuzzy msgid "Styles" -msgstr "Tyyli" +msgstr "Tyylit" #: editor/editor_help.cpp msgid "Enumerations" @@ -13366,20 +13365,18 @@ msgstr "" "käyttää." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"\"Hand Tracking\" on käyttökelpoinen ainoastaan kun \"Xr Mode\" asetus on " -"\"Oculus Mobile VR\"." +"\"Hand Tracking\" on käyttökelpoinen ainoastaan kun \"Xr Mode\" asetuksen " +"arvo on \"Oculus Mobile VrAPI\" tai \"OpenXR\"." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." msgstr "" -"\"Hand Tracking\" on käyttökelpoinen ainoastaan kun \"Xr Mode\" asetus on " -"\"Oculus Mobile VR\"." +"\"Passthrough\" on käyttökelpoinen ainoastaan kun \"Xr Mode\" asetuksen arvo " +"on \"OpenXR\"." #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." @@ -13388,25 +13385,25 @@ msgstr "" "päällä." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." msgstr "" -"\"Export AAB\" on käyttökelpoinen vain, kun \"Use Custom Build\" asetus on " -"päällä." +"\"Min Sdk\" vaihtaminen on mahdollista vain, kun \"Use Custom Build\" asetus " +"on päällä." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." msgstr "" -"\"Export AAB\" on käyttökelpoinen vain, kun \"Use Custom Build\" asetus on " -"päällä." +"\"Target Sdk\" vaihtaminen on mahdollista vain, kun \"Use Custom Build\" " +"asetus on päällä." #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" +"\"Target Sdk\" versionumeron on oltava suurempi tai yhtä suuri kuin \"Min Sdk" +"\" versionumeron." #: platform/android/export/export_plugin.cpp msgid "" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 76daaee01e..5ad5b70e09 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -1,6 +1,6 @@ # Filipino translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Marco Santos <enum.scima@gmail.com>, 2019. # Amado Wilkins <epicalert68@gmail.com>, 2019. diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 9040b4b777..1fd08db5ed 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -1,6 +1,6 @@ # French translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Antoine Carrier <ac.g392@gmail.com>, 2017-2018. # ARocherVj <a.rocher.vj@gmail.com>, 2017. diff --git a/editor/translations/ga.po b/editor/translations/ga.po index b7b076d236..7568ba0c95 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -1,6 +1,6 @@ # Irish translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Rónán Quill <ronan085@gmail.com>, 2019, 2020. msgid "" diff --git a/editor/translations/gl.po b/editor/translations/gl.po index e4339ad9aa..dc902e13fa 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -1,6 +1,6 @@ # Galician translation of the Godot Engine editor. -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Andy Barcia <andybarcia4@gmail.com>, 2021. diff --git a/editor/translations/he.po b/editor/translations/he.po index 6220b3ec85..b955eb2b1c 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -1,6 +1,6 @@ # Hebrew translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Daniel <lorddaniel09@gmail.com>, 2018. # Ben Golan <golanben4@gmail.com>, 2017. diff --git a/editor/translations/hi.po b/editor/translations/hi.po index ee434b6b24..8d22f212f1 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1,6 +1,6 @@ # Hindi translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017. # Suryansh5545 <suryanshpathak5545@gmail.com>, 2018, 2020. diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 7dda3e5a1d..6781cf9246 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1,6 +1,6 @@ # Croatian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Unlimited Creativity <marinosah1@gmail.com>, 2019. # Patik <patrikfs5@gmail.com>, 2019. diff --git a/editor/translations/hu.po b/editor/translations/hu.po index c4d0d72376..a25777630a 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -1,6 +1,6 @@ # Hungarian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Árpád Horváth <horvatha4@googlemail.com>, 2018. # Nagy Lajos <neutron9707@gmail.com>, 2017. diff --git a/editor/translations/id.po b/editor/translations/id.po index c72e39eebd..a33478fe65 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -1,6 +1,6 @@ # Indonesian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016. # Andevid Dynmyn <doyan4forum@gmail.com>, 2016. diff --git a/editor/translations/is.po b/editor/translations/is.po index 45656f16a8..6d8d853b2c 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1,6 +1,6 @@ # Icelandic translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017, 2018, 2020. # Kaan Gül <qaantum@hotmail.com>, 2018. diff --git a/editor/translations/it.po b/editor/translations/it.po index 0f5d996449..351adcd7a3 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -1,6 +1,6 @@ # Italian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Alessio Corridori <alessiocorridori@hotmail.com>, 2018. # Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017. diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 7c9b6733c9..7260a5c71e 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -1,6 +1,6 @@ # Japanese translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # akirakido <achts.y@gmail.com>, 2016-2017, 2018, 2019. # D_first <dntk.daisei@gmail.com>, 2017, 2018. @@ -40,8 +40,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-12-06 21:44+0000\n" -"Last-Translator: Tarou Yamada <mizuningyou@yahoo.co.jp>\n" +"PO-Revision-Date: 2021-12-16 14:06+0000\n" +"Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -2156,13 +2156,12 @@ msgid "Icons" msgstr "アイコン" #: editor/editor_help.cpp -#, fuzzy msgid "Styles" msgstr "スタイル" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "列挙" +msgstr "列挙型" #: editor/editor_help.cpp msgid "Property Descriptions" @@ -6847,7 +6846,7 @@ msgstr "放出源: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "パーティクルマテリアルが必要です." +msgstr "'ParticlesMaterial' 型のマテリアルが必要です。" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" @@ -7514,7 +7513,7 @@ msgstr "Godotのオンラインドキュメントを開く。" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." -msgstr "リファレンス文書を探す." +msgstr "リファレンス文書を探す。" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." @@ -7581,7 +7580,7 @@ msgstr "関数に移動" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." -msgstr "ファイルシステムのリソースのみドロップできます." +msgstr "ファイルシステムのリソースのみドロップできます。" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -7867,19 +7866,19 @@ msgstr "トランスフォームは中止されました。" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." -msgstr "X軸トランスフォーム." +msgstr "X軸トランスフォーム。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." -msgstr "Y軸トランスフォーム." +msgstr "Y軸トランスフォーム。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." -msgstr "Z軸トランスフォーム." +msgstr "Z軸トランスフォーム。" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." -msgstr "ビュー平面トランスフォーム." +msgstr "ビュー平面トランスフォーム。" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -7910,7 +7909,7 @@ msgstr "位置の変更: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." -msgstr "%s 度回転." +msgstr "%s 度回転。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." @@ -7982,7 +7981,7 @@ msgstr "前面図。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." -msgstr "後面図." +msgstr "後面図。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" @@ -8002,11 +8001,11 @@ msgstr "この操作には選択されたノードが1つ必要です。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" -msgstr "自動平行投影 有効" +msgstr "自動平行投影を有効化" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" -msgstr "ビューの回転を固定" +msgstr "ビュー回転を固定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -10755,7 +10754,7 @@ msgstr "このパスには、指定された名前のフォルダーがすでに #: editor/project_manager.cpp msgid "It would be a good idea to name your project." -msgstr "プロジェクトに名前を付けてください." +msgstr "プロジェクトには名前を付けることを推奨します。" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." @@ -11067,7 +11066,7 @@ msgstr "すべて除去" #: editor/project_manager.cpp msgid "Also delete project contents (no undo!)" -msgstr "プロジェクトの内容も削除する (もとに戻せません!)" +msgstr "プロジェクトの内容も削除する (元に戻せません!)" #: editor/project_manager.cpp msgid "Can't run project" @@ -11222,7 +11221,7 @@ msgstr "イベントを追加" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "\\ Button" +msgstr "Button" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -11338,7 +11337,7 @@ msgstr "一般" #: editor/project_settings_editor.cpp msgid "Override For..." -msgstr "上書きします..." +msgstr "上書き..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." @@ -11869,7 +11868,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." -msgstr "シーンを保存する際にエラーが発生しました." +msgstr "シーンを保存する際にエラーが発生しました。" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." @@ -12526,7 +12525,7 @@ msgstr "ライブラリ: " #: modules/gdnative/register_types.cpp msgid "GDNative" -msgstr "\\ GDNative" +msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" @@ -12562,7 +12561,7 @@ msgstr "無効なインスタンス辞書です(無効なサブクラス)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." -msgstr "オブジェクトに長さがありません." +msgstr "オブジェクトは長さを提供できません。" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Mesh GLTF2" @@ -13371,20 +13370,16 @@ msgstr "" "になっている必要があります。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"\"Hand Tracking\" は \"Xr Mode\" が \"Oculus Mobile VR\" の場合にのみ有効にな" -"ります。" +"\"Hand Tracking\" は \"Xr Mode\" が \"Oculus Mobile VrApi\" または \"OpenXR" +"\" の場合にのみ有効です。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." -msgstr "" -"\"Hand Tracking\" は \"Xr Mode\" が \"Oculus Mobile VR\" の場合にのみ有効にな" -"ります。" +msgstr "\"Passthrough\" は \"Xr Mode\" が \"OpenXR\" の場合にのみ有効です。" #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." @@ -13392,23 +13387,22 @@ msgstr "" "\"Export AAB\" は \"Use Custom Build\" が有効である場合にのみ有効になります。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." msgstr "" -"\"Export AAB\" は \"Use Custom Build\" が有効である場合にのみ有効になります。" +"\"Min Sdk\" の変更は \"Use Custom Build\" が有効である場合にのみ有効です。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." msgstr "" -"\"Export AAB\" は \"Use Custom Build\" が有効である場合にのみ有効になります。" +"\"Target Sdk\" の変更は \"Use Custom Build\" が有効である場合にのみ有効です。" #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" +"\"Target Sdk\" バージョンは \"Min Sdk\" バージョン以上でなければなりません。" #: platform/android/export/export_plugin.cpp msgid "" @@ -13448,7 +13442,7 @@ msgstr "'apksigner' による %s の検証に失敗しました。" #: platform/android/export/export_plugin.cpp msgid "Exporting for Android" -msgstr "Android用にエクスポート中" +msgstr "Android用にエクスポート" #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." diff --git a/editor/translations/ka.po b/editor/translations/ka.po index ae9919323a..e2d3086b5c 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1,6 +1,6 @@ # Georgian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Giorgi Beriashvili <giorgi.beriashvili@outlook.com>, 2018. # George Dzavashvili <dzavashviligeorge@gmail.com>, 2018. diff --git a/editor/translations/km.po b/editor/translations/km.po index cd632079d6..2a4084196e 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine editor. -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Withuse <withuse@gmail.com>, 2021. diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 2c7629a09a..75e8865178 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -1,6 +1,6 @@ # Korean translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ch <ccwpc@hanmail.net>, 2017. # paijai 송 (fivejobi) <xotjq237@gmail.com>, 2018. diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 832b47a62a..aa64475a5d 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1,6 +1,6 @@ # Lithuanian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ignas Kiela <ignaskiela@super.lt>, 2017. # Kornelijus <kornelijus.github@gmail.com>, 2017, 2018. diff --git a/editor/translations/lv.po b/editor/translations/lv.po index d3e6b22e5b..fe8503873f 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1,6 +1,6 @@ # Latvian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018. # Martch Zagorski <martchzagorski@gmail.com>, 2018, 2020. diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 832af7ceb1..09fa5ab28f 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1,6 +1,6 @@ # Māori translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # follower <follower@rancidbacon.com>, 2019. msgid "" diff --git a/editor/translations/mk.po b/editor/translations/mk.po index 4d3f8021a7..899c807339 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -1,6 +1,6 @@ # Macedonian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Kristijan Fremen Velkovski <me@krisfremen.com>, 2021. diff --git a/editor/translations/ml.po b/editor/translations/ml.po index e6c50a3d78..c676ed237a 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1,6 +1,6 @@ # Malayalam translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # christy james <jkuttu@gmail.com>, 2018. # Lakshmi-Jayakumar <lakshmi.jayakumar.tkm@gmail.com>, 2019. diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 99f6fdcf33..ad96d815e7 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -1,6 +1,6 @@ # Marathi translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Prachi Joshi <josprachi@yahoo.com>, 2019, 2020. # Shirious <sad3119823@gmail.com>, 2020. diff --git a/editor/translations/ms.po b/editor/translations/ms.po index c44ed5566a..732f651522 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -1,6 +1,6 @@ # Malay translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Sam Vanguard <syafz119@gmail.com>, 2018. # Shaqir Rafiq <moshamoradev@gmail.com>, 2018. diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 498aa106eb..00f5f5b411 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1,6 +1,6 @@ # Norwegian Bokmål translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019, 2020, 2021. # Anonymous <GentleSaucepan@protonmail.com>, 2017, 2021. diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 4dee14141b..733c4a07e0 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -1,6 +1,6 @@ # Dutch translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # aelspire <aelspire@gmail.com>, 2017. # Aram Nap <xyphex.aram@gmail.com>, 2017. diff --git a/editor/translations/or.po b/editor/translations/or.po index 15a041d554..a3c1d0fabd 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -1,6 +1,6 @@ # Odia translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Pro Neon <proneon267@gmail.com>, 2019. msgid "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 3d6a9cc22f..a01d15849e 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -1,6 +1,6 @@ # Polish translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 8-bit Pixel <dawdejw@gmail.com>, 2016. # Adam Wolanski <adam.wolanski94@gmail.com>, 2017. diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 7b4329c771..1ee3cc1f11 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1,6 +1,6 @@ # Pirate translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Calum Knott <calum@calumk.com>, 2017. # Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017. diff --git a/editor/translations/pt.po b/editor/translations/pt.po index f6aefb33cb..1d5c948331 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -1,6 +1,6 @@ # Portuguese translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # António Sarmento <antonio.luis.sarmento@gmail.com>, 2016. # Carlos Vieira <carlos.vieira@gmail.com>, 2017. diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 2045a1140c..ff0154b281 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -1,6 +1,6 @@ # Portuguese (Brazil) translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Allyson Souza <allyson_as@outlook.com>, 2017. # Anderson Araujo <anderson.araujoprog@gmail.com>, 2018. diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 0542f771a5..f76a7fbec2 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1,6 +1,6 @@ # Romanian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Calin Sopterean <csopterean@gmail.com>, 2018. # Filip <filipanton@tutanota.com>, 2018, 2020. @@ -16,13 +16,14 @@ # Gigel2 <mihalacher02@gmail.com>, 2020. # R3ktGamerRO <bluegamermc1@gmail.com>, 2021. # FlooferLand <yunaflarf@gmail.com>, 2021. +# N3mEee <n3mebusiness@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-11-11 16:02+0000\n" -"Last-Translator: FlooferLand <yunaflarf@gmail.com>\n" +"PO-Revision-Date: 2021-12-14 15:28+0000\n" +"Last-Translator: N3mEee <n3mebusiness@gmail.com>\n" "Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/" "godot/ro/>\n" "Language: ro\n" @@ -31,7 +32,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < " "20)) ? 1 : 2;\n" -"X-Generator: Weblate 4.9.1-dev\n" +"X-Generator: Weblate 4.10-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -54,7 +55,8 @@ msgstr "Intrare invalida %i (nu a fost transmisă) in expresie" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "insuși nu poate fi folosit deoarece instanța este nulă (nu a trecut)" +msgstr "" +"self nu poate fi folosit deoarece instanța este nulă (nu a fost trecută)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." diff --git a/editor/translations/ru.po b/editor/translations/ru.po index fbd4604d10..0796e32dee 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -1,6 +1,6 @@ # Russian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Аркадий Авас <savvot@gmail.com>, 2018. # Artem Varaksa <aymfst@gmail.com>, 2018. @@ -106,7 +106,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-11-22 20:39+0000\n" +"PO-Revision-Date: 2021-12-14 15:28+0000\n" "Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -2226,9 +2226,8 @@ msgid "Icons" msgstr "Иконки" #: editor/editor_help.cpp -#, fuzzy msgid "Styles" -msgstr "Стиль" +msgstr "Стили" #: editor/editor_help.cpp msgid "Enumerations" @@ -13465,20 +13464,18 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "«Use Custom Build» должен быть включен для использования плагинов." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" -"«Отслеживание рук» действует только тогда, когда «Xr Mode» - это «Oculus " -"Mobile VR»." +"«Hand Tracking» действителен только тогда, когда «Xr Mode» установлен в " +"«Oculus Mobile VrApi» или «OpenXR»." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." msgstr "" -"«Отслеживание рук» действует только тогда, когда «Xr Mode» - это «Oculus " -"Mobile VR»." +"«Passthrough» действителен только тогда, когда «Xr Mode» установлен в " +"«OpenXR»." #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." @@ -13487,25 +13484,23 @@ msgstr "" "пользовательскую сборку»." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." msgstr "" -"«Export AAB» действителен только при включённой опции «Использовать " +"Изменение «Min Sdk» действительно только если включён параметр «Использовать " "пользовательскую сборку»." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." msgstr "" -"«Export AAB» действителен только при включённой опции «Использовать " -"пользовательскую сборку»." +"Изменение «Target Sdk» действительно только если включён параметр " +"«Использовать пользовательскую сборку»." #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." -msgstr "" +msgstr "Версия «Target Sdk» должна быть больше или равна версии «Min Sdk»." #: platform/android/export/export_plugin.cpp msgid "" diff --git a/editor/translations/si.po b/editor/translations/si.po index 045d642f0a..1215e975e1 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1,6 +1,6 @@ # Sinhala translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Yohan Sandun <Yohan99ysk@gmail.com>, 2018. # thushariii <thusharipahalage@gmail.com>, 2021. diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 330fb36807..cdc67412d3 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -1,6 +1,6 @@ # Slovak translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # J08nY <johnenter@gmail.com>, 2016. # MineGame 159 <minegame459@gmail.com>, 2018. diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 402c9008e2..b296b304bd 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1,6 +1,6 @@ # Slovenian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # matevž lapajne <sivar.lapajne@gmail.com>, 2016-2018. # Matjaž Vitas <matjaz.vitas@gmail.com>, 2017-2018. diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 8fcc01ee4c..4d8504e9b9 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -1,6 +1,6 @@ # Albanian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Igli <iglibh@outlook.com>, 2018. # Enrik Qose <enrikqose@gmail.com>, 2019. diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index afd2bbdd52..72e6dc1ecd 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1,6 +1,6 @@ # Serbian (cyrillic) translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Александар Урошевић <nicecubedude@gmail.com>, 2017. diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 1a2f45aec3..17e8a106c7 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1,6 +1,6 @@ # Serbian (latin) translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Milos Ponjavusic <brane@branegames.com>, 2018. # BLu <blmasfon@gmail.com>, 2018. diff --git a/editor/translations/sv.po b/editor/translations/sv.po index f52919ed0b..2ac0ecee01 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -1,6 +1,6 @@ # Swedish translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # bergmarklund <davemcgroin@gmail.com>, 2017, 2018. # Christoffer Sundbom <christoffer_karlsson@live.se>, 2017, 2021. @@ -24,13 +24,14 @@ # Alex25820 <Alexander_sjogren@hotmail.se>, 2021. # Leon <joel.lundborg@gmail.com>, 2021. # Kent Jofur <kent.jofur@gmail.com>, 2021. +# Alex25820 <alexs25820@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-11-03 13:15+0000\n" -"Last-Translator: Kent Jofur <kent.jofur@gmail.com>\n" +"PO-Revision-Date: 2021-12-20 18:53+0000\n" +"Last-Translator: Alex25820 <alexs25820@gmail.com>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -38,7 +39,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -61,7 +62,7 @@ msgstr "Ogiltig indata %i (ej överförd) i uttrycket" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "\"self\" kan inte användas eftersom instansen är null (ej överförd)" +msgstr "själv kan inte användas eftersom instansen är null (inte godkänt)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -2151,7 +2152,7 @@ msgstr "Färg" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" -msgstr "Konstanter" +msgstr "Begränsningar" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #, fuzzy diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 5bd7dfcbf0..610ec069ed 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -1,6 +1,6 @@ # Tamil translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Senthil Kumar K <logickumar@gmail.com>, 2017. diff --git a/editor/translations/te.po b/editor/translations/te.po index 75ed723328..79c5f39433 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -1,6 +1,6 @@ # Telugu translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # suresh p <suresh9247@gmail.com>, 2019, 2020. msgid "" diff --git a/editor/translations/th.po b/editor/translations/th.po index e1c5f6053d..ad9ff7c0d0 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -1,6 +1,6 @@ # Thai translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Kaveeta Vivatchai <goodytong@gmail.com>, 2017. # Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018. diff --git a/editor/translations/tl.po b/editor/translations/tl.po index 4a73228fb1..10161b37e6 100644 --- a/editor/translations/tl.po +++ b/editor/translations/tl.po @@ -1,6 +1,6 @@ # Tagalog translation of the Godot Engine editor. -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Napstaguy04 <brokenscreen3@gmail.com>, 2021. diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 71856baa70..95e72abcb8 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -1,6 +1,6 @@ # Turkish translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Aprın Çor Tigin <kabusturk38@gmail.com>, 2016-2017. # Aykut YILDIRIM <aykutyildirim@windowslive.com>, 2018. diff --git a/editor/translations/tt.po b/editor/translations/tt.po index 22226ebf60..df894bce42 100644 --- a/editor/translations/tt.po +++ b/editor/translations/tt.po @@ -1,6 +1,6 @@ # Tatar translation of the Godot Engine editor. -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Bualma Show <appleaidar6@gmail.com>, 2021. diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index 30dd0ab7d0..8ca9ae1f18 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -1,6 +1,6 @@ # Central Atlas Tamazight translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Hakim Oubouali <hakim.oubouali.skr@gmail.com>, 2020. diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 8e5ea1ff2e..338c931b04 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -1,6 +1,6 @@ # Ukrainian translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Aleksandr <XpycT.TOP@gmail.com>, 2017. # Yuri Chornoivan <yurchor@ukr.net>, 2018, 2019, 2020, 2021. @@ -22,7 +22,7 @@ msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-10-18 15:35+0000\n" +"PO-Revision-Date: 2021-12-11 06:25+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -32,7 +32,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.10-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2152,9 +2152,8 @@ msgid "Icons" msgstr "Піктограми" #: editor/editor_help.cpp -#, fuzzy msgid "Styles" -msgstr "Стиль" +msgstr "Стилі" #: editor/editor_help.cpp msgid "Enumerations" @@ -13422,20 +13421,18 @@ msgstr "" "«Використовувати нетипову збірку»." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" "«Стеженням за руками» можна скористатися, лише якщо «Режим Xr» дорівнює " -"«Oculus Mobile VR»." +"«Oculus Mobile VR» або «OpenXR»." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." msgstr "" "«Стеженням за руками» можна скористатися, лише якщо «Режим Xr» дорівнює " -"«Oculus Mobile VR»." +"«OpenXR»." #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." @@ -13444,25 +13441,23 @@ msgstr "" "нетипове збирання»." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." msgstr "" -"Пункт «Експортувати AAB» є чинним, лише якщо увімкнено «Використовувати " -"нетипове збирання»." +"Пункт «Мін. SDK» є чинним, лише якщо увімкнено «Використовувати нетипове " +"збирання»." #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." msgstr "" -"Пункт «Експортувати AAB» є чинним, лише якщо увімкнено «Використовувати " -"нетипове збирання»." +"Пункт «SDK цілі» є чинним, лише якщо увімкнено «Використовувати нетипове " +"збирання»." #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." -msgstr "" +msgstr "Версія «SDK цілі» має бути більшою або рівною за версію «Мін. SDK»." #: platform/android/export/export_plugin.cpp msgid "" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 5154813e2c..d266a4a216 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1,6 +1,6 @@ # Urdu (Pakistan) translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Muhammad Ali <ali@codeonion.com>, 2016. diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 84c6ae0829..3254821ac6 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1,6 +1,6 @@ # Vietnamese translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 01lifeleft <01lifeleft@gmail.com>, 2018. # Dlean Jeans <dleanjeans@gmail.com>, 2018. diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 2f07877669..ac33ae1073 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -1,6 +1,6 @@ # Chinese (Simplified) translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 360119124 <360119124@qq.com>, 2018. # 柠檬杀手 <lemonkiller@gmail.com>, 2018, 2020. @@ -82,13 +82,14 @@ # Sam Sun <oppositenormal@outlook.com>, 2021. # 苏轼 <youwanyuyu@gmail.com>, 2021. # nitenook <admin@alterbaum.net>, 2021. +# jker <cxgmfy@163.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2021-12-09 23:13+0000\n" -"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" +"PO-Revision-Date: 2021-12-20 18:53+0000\n" +"Last-Translator: jker <cxgmfy@163.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -96,7 +97,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.10-dev\n" +"X-Generator: Weblate 4.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -247,7 +248,7 @@ msgstr "修改多个动画过渡方式" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" -msgstr "动画多次修改变换量" +msgstr "修改多个动画变换" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" @@ -255,7 +256,7 @@ msgstr "修改多个动画关键帧的值" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" -msgstr "修改多个回调" +msgstr "修改多个动画回调" #: editor/animation_track_editor.cpp msgid "Change Animation Length" @@ -539,7 +540,7 @@ msgstr "添加方法轨道帧" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "方法未找到: " +msgstr "对象方法未找到: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -592,7 +593,7 @@ msgstr "选择一个 AnimationPlayer 节点以创建和编辑动画。" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "仅显示在树中选择的节点的轨道。" +msgstr "仅显示在树中选中节点的轨道。" #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." @@ -657,11 +658,11 @@ msgstr "删除选中项" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "前往下一步" +msgstr "跳到下一步" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "返回上一步" +msgstr "跳到上一步" #: editor/animation_track_editor.cpp msgid "Apply Reset" @@ -677,7 +678,7 @@ msgstr "清空动画" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "选取动画中的节点:" +msgstr "选择要设置动画的节点:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" @@ -762,7 +763,7 @@ msgstr "修改音频轨道剪辑结束偏移" #: editor/array_property_edit.cpp msgid "Resize Array" -msgstr "修改数组大小" +msgstr "调整数组大小" #: editor/array_property_edit.cpp msgid "Change Array Value Type" @@ -1424,7 +1425,7 @@ msgstr "总线选项" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "制作副本" +msgstr "创建副本" #: editor/editor_audio_buses.cpp msgid "Reset Volume" @@ -2030,7 +2031,7 @@ msgstr "切换显示隐藏文件" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "开关收藏" +msgstr "切换收藏" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" @@ -2169,7 +2170,6 @@ msgid "Icons" msgstr "图标" #: editor/editor_help.cpp -#, fuzzy msgid "Styles" msgstr "样式" @@ -13163,37 +13163,34 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "必须启用 “使用自定义构建” 才能使用插件。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." -msgstr "“Hand Tracking” 只有在当 “Xr Mode” 是 “Oculus Mobile VR” 时才有效。" +msgstr "" +"“Hand Tracking”只有在当“Xr Mode”是“Oculus Mobile VrApi”或“OpenXR”时才有效。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." -msgstr "“Hand Tracking” 只有在当 “Xr Mode” 是 “Oculus Mobile VR” 时才有效。" +msgstr "“Passthrough”只有在当“Xr Mode”是“OpenXR”时才有效。" #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." -msgstr "“Export AAB” 只有在当启用 “Use Custom Build” 时才有效。" +msgstr "“Export AAB”只有在当启用“Use Custom Build”时才有效。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." -msgstr "“Export AAB” 只有在当启用 “Use Custom Build” 时才有效。" +msgstr "修改“Min Sdk”只有在当启用“Use Custom Build”时才有效。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." -msgstr "“Export AAB” 只有在当启用 “Use Custom Build” 时才有效。" +msgstr "修改“Target Sdk”只有在当启用“Use Custom Build”时才有效。" #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." -msgstr "" +msgstr "“Target Sdk”版本必须大于等于“Min Sdk”版本。" #: platform/android/export/export_plugin.cpp msgid "" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 4d0e898171..57f48a4981 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1,6 +1,6 @@ # Chinese (Hong Kong) translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017, 2020. # cnieFIT <dtotncq@gmail.com>, 2019. diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index ac0cd7b7b6..3fb64fc387 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -1,6 +1,6 @@ # Chinese (Taiwan) translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Allen H <w84miracle@gmail.com>, 2017. # Billy SU <g4691821@gmail.com>, 2018. @@ -33,8 +33,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-12-02 20:24+0000\n" -"Last-Translator: Chia-Hsiang Cheng <cche0109@student.monash.edu>\n" +"PO-Revision-Date: 2021-12-14 15:28+0000\n" +"Last-Translator: anthonychen <anton1554970211@126.com>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -2119,7 +2119,6 @@ msgid "Icons" msgstr "圖示" #: editor/editor_help.cpp -#, fuzzy msgid "Styles" msgstr "樣式" @@ -13110,41 +13109,35 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "「使用自定建置」必須啟用以使用本外掛。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" "「Hand Tracking」(手部追蹤)僅可在「Xr Mode」(XR 模式)設為「Oculus Mobile " -"VR」時可用。" +"VR」或「OpenXR」時可用。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." -msgstr "" -"「Hand Tracking」(手部追蹤)僅可在「Xr Mode」(XR 模式)設為「Oculus Mobile " -"VR」時可用。" +msgstr "「Passthrough」僅可在「Xr Mode」(XR 模式)設為「OpenXR」時可用。" #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "「Export AAB」僅於「Use Custom Build」啟用時可用。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." -msgstr "「Export AAB」僅於「Use Custom Build」啟用時可用。" +msgstr "對「Min Sdk」的修改僅在「Use Custom Build」啟用時有效。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." -msgstr "「Export AAB」僅於「Use Custom Build」啟用時可用。" +msgstr "對「Target Sdk」的修改僅於「Use Custom Build」啟用時有效。" #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." -msgstr "" +msgstr "「Target Sdk」版本必須高於或于「Min Sdk」版本一致。" #: platform/android/export/export_plugin.cpp msgid "" |