diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 26 |
1 files changed, 19 insertions, 7 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 30a2a2143c..2e6cc823bc 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5826,10 +5826,14 @@ void EditorNode::_bottom_panel_raise_toggled(bool p_pressed) { } void EditorNode::_update_renderer_color() { - if (renderer->get_text() == "gl_compatibility") { + if (renderer->get_text() == "Forward+") { + renderer->add_theme_color_override("font_color", Color::hex(0x5d8c3fff)); + } + if (renderer->get_text() == "Mobile") { + renderer->add_theme_color_override("font_color", Color::hex(0xa5557dff)); + } + if (renderer->get_text() == "Compatibility") { renderer->add_theme_color_override("font_color", Color::hex(0x5586a4ff)); - } else if (renderer->get_text() == "forward_plus" || renderer->get_text() == "mobile") { - renderer->add_theme_color_override("font_color", theme_base->get_theme_color(SNAME("highend_color"), SNAME("Editor"))); } } @@ -6915,14 +6919,14 @@ EditorNode::EditorNode() { menu_hb->add_child(right_menu_hb); renderer = memnew(OptionButton); - // Hide the renderer selection dropdown until OpenGL support is more mature. - // The renderer can still be changed in the project settings or using `--rendering-driver opengl3`. - renderer->set_visible(false); + renderer->set_visible(true); renderer->set_flat(true); + renderer->set_fit_to_longest_item(false); renderer->set_focus_mode(Control::FOCUS_NONE); renderer->connect("item_selected", callable_mp(this, &EditorNode::_renderer_selected)); renderer->add_theme_font_override("font", gui_base->get_theme_font(SNAME("bold"), SNAME("EditorFonts"))); renderer->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"))); + renderer->set_tooltip_text(TTR("Choose a renderer.")); right_menu_hb->add_child(renderer); @@ -6945,7 +6949,15 @@ EditorNode::EditorNode() { String rendering_method = renderers[i]; // Add the renderers name to the UI. - renderer->add_item(rendering_method); + if (rendering_method == "forward_plus") { + renderer->add_item(TTR("Forward+")); + } + if (rendering_method == "mobile") { + renderer->add_item(TTR("Mobile")); + } + if (rendering_method == "gl_compatibility") { + renderer->add_item(TTR("Compatibility")); + } renderer->set_item_metadata(i, rendering_method); // Lowercase for standard comparison. |