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-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index c6bde4c98a..5a98a84717 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -245,6 +245,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return false;
}
+ if (!_get_node()->is_visible_in_tree()) {
+ return false;
+ }
+
Ref<InputEventMouseButton> mb = p_event;
if (!_has_resource()) {
@@ -478,6 +482,10 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
return;
}
+ if (!_get_node()->is_visible_in_tree()) {
+ return;
+ }
+
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
// All polygon points are sharp, so use the sharp handle icon
const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));