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-rw-r--r--editor/editor_node.cpp6
-rw-r--r--editor/import/resource_importer_layered_texture.cpp113
-rw-r--r--editor/import/resource_importer_layered_texture.h4
-rw-r--r--editor/plugins/texture_3d_editor_plugin.cpp213
-rw-r--r--editor/plugins/texture_3d_editor_plugin.h93
5 files changed, 412 insertions, 17 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index e90f30496c..6c830b8074 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -157,6 +157,7 @@
#include "editor/plugins/sprite_frames_editor_plugin.h"
#include "editor/plugins/style_box_editor_plugin.h"
#include "editor/plugins/text_editor.h"
+#include "editor/plugins/texture_3d_editor_plugin.h"
#include "editor/plugins/texture_editor_plugin.h"
#include "editor/plugins/texture_layered_editor_plugin.h"
#include "editor/plugins/texture_region_editor_plugin.h"
@@ -5620,10 +5621,10 @@ EditorNode::EditorNode() {
import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY);
ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array);
- /*Ref<ResourceImporterLayeredTexture> import_3d;
+ Ref<ResourceImporterLayeredTexture> import_3d;
import_3d.instance();
import_3d->set_mode(ResourceImporterLayeredTexture::MODE_3D);
- ResourceFormatImporter::get_singleton()->add_importer(import_3d);*/
+ ResourceFormatImporter::get_singleton()->add_importer(import_3d);
Ref<ResourceImporterImage> import_image;
import_image.instance();
@@ -6622,6 +6623,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(CurveEditorPlugin(this)));
add_editor_plugin(memnew(TextureEditorPlugin(this)));
add_editor_plugin(memnew(TextureLayeredEditorPlugin(this)));
+ add_editor_plugin(memnew(Texture3DEditorPlugin(this)));
add_editor_plugin(memnew(AudioStreamEditorPlugin(this)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(Skeleton3DEditorPlugin(this)));
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index f954931cee..bbf62596d0 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -70,7 +70,7 @@ String ResourceImporterLayeredTexture::get_visible_name() const {
return "CubemapArray";
} break;
case MODE_3D: {
- return "3D";
+ return "Texture3D";
} break;
}
@@ -156,15 +156,103 @@ void ResourceImporterLayeredTexture::get_import_options(List<ImportOption> *r_op
}
void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2) {
- for (int i = 0; i < p_images.size(); i++) {
- if (p_force_po2) {
- p_images.write[i]->resize_to_po2();
+ Vector<Ref<Image>> mipmap_images; //for 3D
+
+ if (mode == MODE_3D) {
+ //3D saves in its own way
+
+ for (int i = 0; i < p_images.size(); i++) {
+ if (p_images.write[i]->has_mipmaps()) {
+ p_images.write[i]->clear_mipmaps();
+ }
+
+ if (p_force_po2) {
+ p_images.write[i]->resize_to_po2();
+ }
}
if (p_mipmaps) {
- p_images.write[i]->generate_mipmaps();
- } else {
- p_images.write[i]->clear_mipmaps();
+ Vector<Ref<Image>> parent_images = p_images;
+ //create 3D mipmaps, this is horrible, though not used very often
+ int w = p_images[0]->get_width();
+ int h = p_images[0]->get_height();
+ int d = p_images.size();
+
+ while (w > 1 || h > 1 || d > 1) {
+ Vector<Ref<Image>> mipmaps;
+ int mm_w = MAX(1, w >> 1);
+ int mm_h = MAX(1, h >> 1);
+ int mm_d = MAX(1, d >> 1);
+
+ for (int i = 0; i < mm_d; i++) {
+ Ref<Image> mm;
+ mm.instance();
+ mm->create(mm_w, mm_h, false, p_images[0]->get_format());
+ Vector3 pos;
+ pos.z = float(i) * float(d) / float(mm_d) + 0.5;
+ for (int x = 0; x < mm_w; x++) {
+ for (int y = 0; y < mm_h; y++) {
+ pos.x = float(x) * float(w) / float(mm_w) + 0.5;
+ pos.y = float(y) * float(h) / float(mm_h) + 0.5;
+
+ Vector3i posi = Vector3i(pos);
+ Vector3 fract = pos - Vector3(posi);
+ Vector3i posi_n = posi;
+ if (posi_n.x < w - 1) {
+ posi_n.x++;
+ }
+ if (posi_n.y < h - 1) {
+ posi_n.y++;
+ }
+ if (posi_n.z < d - 1) {
+ posi_n.z++;
+ }
+
+ Color c000 = parent_images[posi.z]->get_pixel(posi.x, posi.y);
+ Color c100 = parent_images[posi.z]->get_pixel(posi_n.x, posi.y);
+ Color c010 = parent_images[posi.z]->get_pixel(posi.x, posi_n.y);
+ Color c110 = parent_images[posi.z]->get_pixel(posi_n.x, posi_n.y);
+ Color c001 = parent_images[posi_n.z]->get_pixel(posi.x, posi.y);
+ Color c101 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi.y);
+ Color c011 = parent_images[posi_n.z]->get_pixel(posi.x, posi_n.y);
+ Color c111 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi_n.y);
+
+ Color cx00 = c000.lerp(c100, fract.x);
+ Color cx01 = c001.lerp(c101, fract.x);
+ Color cx10 = c010.lerp(c110, fract.x);
+ Color cx11 = c011.lerp(c111, fract.x);
+
+ Color cy0 = cx00.lerp(cx10, fract.y);
+ Color cy1 = cx01.lerp(cx11, fract.y);
+
+ Color cz = cy0.lerp(cy1, fract.z);
+
+ mm->set_pixel(x, y, cz);
+ }
+ }
+
+ mipmaps.push_back(mm);
+ }
+
+ w = mm_w;
+ h = mm_h;
+ d = mm_d;
+
+ mipmap_images.append_array(mipmaps);
+ parent_images = mipmaps;
+ }
+ }
+ } else {
+ for (int i = 0; i < p_images.size(); i++) {
+ if (p_force_po2) {
+ p_images.write[i]->resize_to_po2();
+ }
+
+ if (p_mipmaps) {
+ p_images.write[i]->generate_mipmaps();
+ } else {
+ p_images.write[i]->clear_mipmaps();
+ }
}
}
@@ -175,13 +263,12 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons
f->store_8('L');
f->store_32(StreamTextureLayered::FORMAT_VERSION);
- f->store_32(p_images.size());
+ f->store_32(p_images.size()); //2d layers or 3d depth
f->store_32(mode);
- f->store_32(0); //dataformat
- f->store_32(0); //mipmap limit
+ f->store_32(0);
- //reserved
f->store_32(0);
+ f->store_32(mipmap_images.size()); // amount of mipmaps
f->store_32(0);
f->store_32(0);
@@ -189,6 +276,10 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons
ResourceImporterTexture::save_to_stex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
}
+ for (int i = 0; i < mipmap_images.size(); i++) {
+ ResourceImporterTexture::save_to_stex_format(f, mipmap_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
+ }
+
f->close();
}
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index 2d50889e9e..b54923be00 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -93,10 +93,6 @@ private:
static const char *compression_formats[];
protected:
- static void _texture_reimport_srgb(const Ref<StreamTexture2D> &p_tex);
- static void _texture_reimport_3d(const Ref<StreamTexture2D> &p_tex);
- static void _texture_reimport_normal(const Ref<StreamTexture2D> &p_tex);
-
static ResourceImporterLayeredTexture *singleton;
public:
diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp
new file mode 100644
index 0000000000..ba2eef8484
--- /dev/null
+++ b/editor/plugins/texture_3d_editor_plugin.cpp
@@ -0,0 +1,213 @@
+/*************************************************************************/
+/* texture_3d_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_3d_editor_plugin.h"
+
+#include "core/io/resource_loader.h"
+#include "core/project_settings.h"
+#include "editor/editor_settings.h"
+
+void Texture3DEditor::_gui_input(Ref<InputEvent> p_event) {
+}
+
+void Texture3DEditor::_texture_rect_draw() {
+ texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
+}
+
+void Texture3DEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_READY) {
+ //get_scene()->connect("node_removed",this,"_node_removed");
+ }
+ if (p_what == NOTIFICATION_RESIZED) {
+ _texture_rect_update_area();
+ }
+
+ if (p_what == NOTIFICATION_DRAW) {
+ Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons");
+ Size2 size = get_size();
+
+ draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
+ }
+}
+
+void Texture3DEditor::_changed_callback(Object *p_changed, const char *p_prop) {
+ if (!is_visible()) {
+ return;
+ }
+ update();
+}
+
+void Texture3DEditor::_update_material() {
+ material->set_shader_param("layer", (layer->get_value() + 0.5) / texture->get_depth());
+ material->set_shader_param("tex", texture->get_rid());
+
+ String format = Image::get_format_name(texture->get_format());
+
+ String text;
+ text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + "x" + itos(texture->get_depth()) + " " + format;
+
+ info->set_text(text);
+}
+
+void Texture3DEditor::_make_shaders() {
+ String shader_3d = ""
+ "shader_type canvas_item;\n"
+ "uniform sampler3D tex;\n"
+ "uniform float layer;\n"
+ "void fragment() {\n"
+ " COLOR = textureLod(tex,vec3(UV,layer),0.0);\n"
+ "}";
+
+ shader.instance();
+ shader->set_code(shader_3d);
+ material.instance();
+ material->set_shader(shader);
+}
+
+void Texture3DEditor::_texture_rect_update_area() {
+ Size2 size = get_size();
+ int tex_width = texture->get_width() * size.height / texture->get_height();
+ int tex_height = size.height;
+
+ if (tex_width > size.width) {
+ tex_width = size.width;
+ tex_height = texture->get_height() * tex_width / texture->get_width();
+ }
+
+ // Prevent the texture from being unpreviewable after the rescale, so that we can still see something
+ if (tex_height <= 0) {
+ tex_height = 1;
+ }
+ if (tex_width <= 0) {
+ tex_width = 1;
+ }
+
+ int ofs_x = (size.width - tex_width) / 2;
+ int ofs_y = (size.height - tex_height) / 2;
+
+ texture_rect->set_position(Vector2(ofs_x, ofs_y));
+ texture_rect->set_size(Vector2(tex_width, tex_height));
+}
+
+void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
+ if (!texture.is_null()) {
+ texture->remove_change_receptor(this);
+ }
+
+ texture = p_texture;
+
+ if (!texture.is_null()) {
+ if (shader.is_null()) {
+ _make_shaders();
+ }
+
+ texture->add_change_receptor(this);
+ update();
+ texture_rect->set_material(material);
+ setting = true;
+ layer->set_max(texture->get_depth() - 1);
+ layer->set_value(0);
+ layer->show();
+ _update_material();
+ setting = false;
+ _texture_rect_update_area();
+ } else {
+ hide();
+ }
+}
+
+void Texture3DEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_gui_input"), &Texture3DEditor::_gui_input);
+ ClassDB::bind_method(D_METHOD("_layer_changed"), &Texture3DEditor::_layer_changed);
+}
+
+Texture3DEditor::Texture3DEditor() {
+ set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
+ set_custom_minimum_size(Size2(1, 150));
+ texture_rect = memnew(Control);
+ texture_rect->connect("draw", callable_mp(this, &Texture3DEditor::_texture_rect_draw));
+ texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
+ add_child(texture_rect);
+
+ layer = memnew(SpinBox);
+ layer->set_step(1);
+ layer->set_max(100);
+ add_child(layer);
+ layer->set_anchor(MARGIN_RIGHT, 1);
+ layer->set_anchor(MARGIN_LEFT, 1);
+ layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+ layer->set_modulate(Color(1, 1, 1, 0.8));
+ info = memnew(Label);
+ add_child(info);
+ info->set_anchor(MARGIN_RIGHT, 1);
+ info->set_anchor(MARGIN_LEFT, 1);
+ info->set_anchor(MARGIN_BOTTOM, 1);
+ info->set_anchor(MARGIN_TOP, 1);
+ info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+ info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
+ info->add_theme_color_override("font_color", Color(1, 1, 1, 1));
+ info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5));
+ info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5));
+ info->add_theme_constant_override("shadow_as_outline", 1);
+ info->add_theme_constant_override("shadow_offset_x", 2);
+ info->add_theme_constant_override("shadow_offset_y", 2);
+
+ setting = false;
+ layer->connect("value_changed", Callable(this, "_layer_changed"));
+}
+
+Texture3DEditor::~Texture3DEditor() {
+ if (!texture.is_null()) {
+ texture->remove_change_receptor(this);
+ }
+}
+
+//
+bool EditorInspectorPlugin3DTexture::can_handle(Object *p_object) {
+ return Object::cast_to<Texture3D>(p_object) != nullptr;
+}
+
+void EditorInspectorPlugin3DTexture::parse_begin(Object *p_object) {
+ Texture3D *texture = Object::cast_to<Texture3D>(p_object);
+ if (!texture) {
+ return;
+ }
+ Ref<Texture3D> m(texture);
+
+ Texture3DEditor *editor = memnew(Texture3DEditor);
+ editor->edit(m);
+ add_custom_control(editor);
+}
+
+Texture3DEditorPlugin::Texture3DEditorPlugin(EditorNode *p_node) {
+ Ref<EditorInspectorPlugin3DTexture> plugin;
+ plugin.instance();
+ add_inspector_plugin(plugin);
+}
diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h
new file mode 100644
index 0000000000..4fbf47ecfe
--- /dev/null
+++ b/editor/plugins/texture_3d_editor_plugin.h
@@ -0,0 +1,93 @@
+/*************************************************************************/
+/* texture_3d_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_3D_EDITOR_PLUGIN_H
+#define TEXTURE_3D_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/resources/shader.h"
+#include "scene/resources/texture.h"
+
+class Texture3DEditor : public Control {
+ GDCLASS(Texture3DEditor, Control);
+
+ SpinBox *layer;
+ Label *info;
+ Ref<Texture3D> texture;
+
+ Ref<Shader> shader;
+ Ref<ShaderMaterial> material;
+
+ Control *texture_rect;
+
+ void _make_shaders();
+
+ void _update_material();
+ bool setting;
+ void _layer_changed(double) {
+ if (!setting) {
+ _update_material();
+ }
+ }
+
+ void _texture_rect_update_area();
+ void _texture_rect_draw();
+
+protected:
+ void _notification(int p_what);
+ void _gui_input(Ref<InputEvent> p_event);
+ void _changed_callback(Object *p_changed, const char *p_prop) override;
+ static void _bind_methods();
+
+public:
+ void edit(Ref<Texture3D> p_texture);
+ Texture3DEditor();
+ ~Texture3DEditor();
+};
+
+class EditorInspectorPlugin3DTexture : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPlugin3DTexture, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class Texture3DEditorPlugin : public EditorPlugin {
+ GDCLASS(Texture3DEditorPlugin, EditorPlugin);
+
+public:
+ virtual String get_name() const override { return "Texture3D"; }
+
+ Texture3DEditorPlugin(EditorNode *p_node);
+};
+
+#endif // TEXTURE_EDITOR_PLUGIN_H