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-rw-r--r--editor/editor_file_system.cpp12
-rw-r--r--editor/editor_file_system.h2
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_properties.cpp2
-rw-r--r--editor/editor_translation_parser.cpp2
-rw-r--r--editor/filesystem_dock.cpp4
-rw-r--r--editor/icons/LargeTexture.svg1
-rw-r--r--editor/import/resource_importer_scene.cpp149
-rw-r--r--editor/import/resource_importer_scene.h2
-rw-r--r--editor/import/scene_importer_mesh.cpp130
-rw-r--r--editor/import/scene_importer_mesh.h2
-rw-r--r--editor/node_3d_editor_gizmos.cpp40
-rw-r--r--editor/node_3d_editor_gizmos.h12
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp3
-rw-r--r--editor/plugins/editor_preview_plugins.cpp55
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp21
-rw-r--r--editor/plugins/node_3d_editor_plugin.h1
-rw-r--r--editor/plugins/occluder_instance_3d_editor_plugin.cpp117
-rw-r--r--editor/plugins/occluder_instance_3d_editor_plugin.h66
-rw-r--r--editor/plugins/texture_editor_plugin.cpp2
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp12
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp16
-rw-r--r--editor/pot_generator.cpp2
-rw-r--r--editor/scene_tree_dock.cpp13
-rw-r--r--editor/scene_tree_dock.h3
-rw-r--r--editor/scene_tree_editor.cpp7
-rw-r--r--editor/scene_tree_editor.h4
29 files changed, 468 insertions, 220 deletions
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 59d3b09678..495bdd42f7 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -68,6 +68,11 @@ int EditorFileSystemDirectory::find_dir_index(const String &p_dir) const {
return -1;
}
+void EditorFileSystemDirectory::force_update() {
+ // We set modified_time to 0 to force `EditorFileSystem::_scan_fs_changes` to search changes in the directory
+ modified_time = 0;
+}
+
int EditorFileSystemDirectory::get_subdir_count() const {
return subdirs.size();
}
@@ -854,9 +859,11 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
//then scan files and directories and check what's different
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+
+ Error ret = da->change_dir(cd);
+ ERR_FAIL_COND_MSG(ret != OK, "Cannot change to '" + cd + "' folder.");
- da->change_dir(cd);
da->list_dir_begin();
while (true) {
String f = da->get_next();
@@ -944,7 +951,6 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
}
da->list_dir_end();
- memdelete(da);
}
for (int i = 0; i < p_dir->files.size(); i++) {
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 9c9076106c..855c320856 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -102,6 +102,8 @@ public:
int find_file_index(const String &p_file) const;
int find_dir_index(const String &p_dir) const;
+ void force_update();
+
EditorFileSystemDirectory();
~EditorFileSystemDirectory();
};
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 055baeb81e..6137617564 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -143,6 +143,7 @@
#include "editor/plugins/multimesh_editor_plugin.h"
#include "editor/plugins/navigation_polygon_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
+#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
#include "editor/plugins/ot_features_plugin.h"
#include "editor/plugins/packed_scene_translation_parser_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
@@ -6800,6 +6801,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(TextureRegionEditorPlugin(this)));
add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
+ add_editor_plugin(memnew(OccluderInstance3DEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(Path3DEditorPlugin(this)));
add_editor_plugin(memnew(Line2DEditorPlugin(this)));
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 4ea993af5b..652deb1804 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -38,7 +38,7 @@
#include "scene/main/window.h"
#include "scene/resources/font.h"
-///////////////////// NULL /////////////////////////
+///////////////////// Nil /////////////////////////
void EditorPropertyNil::update_property() {
}
diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp
index fd36372dde..49d5cf1fd3 100644
--- a/editor/editor_translation_parser.cpp
+++ b/editor/editor_translation_parser.cpp
@@ -105,7 +105,7 @@ void EditorTranslationParser::get_recognized_extensions(List<String> *r_extensio
for (int i = 0; i < temp.size(); i++) {
extensions.insert(temp[i]);
}
- for (auto E = extensions.front(); E; E = E->next()) {
+ for (Set<String>::Element *E = extensions.front(); E; E = E->next()) {
r_extensions->push_back(E->get());
}
}
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 899070f036..09424647fe 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1465,6 +1465,10 @@ void FileSystemDock::_folder_removed(String p_folder) {
}
current_path->set_text(path);
+ EditorFileSystemDirectory *efd = EditorFileSystem::get_singleton()->get_filesystem_path(path);
+ if (efd) {
+ efd->force_update();
+ }
}
void FileSystemDock::_rename_operation_confirm() {
diff --git a/editor/icons/LargeTexture.svg b/editor/icons/LargeTexture.svg
deleted file mode 100644
index 137a761e1d..0000000000
--- a/editor/icons/LargeTexture.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v1 2h1v-2h2v-1zm11 0v1h2v2h1v-3zm-3 5v1h-1v1h-2v1h-1v1h-1v1h2 2 2 2v-2h-1v-1-1h-1v-1zm-8 6v2 1h3v-1h-2v-2zm13 0v2h-2v1h3v-1-2z" fill="#e0e0e0" fill-opacity=".99608"/></svg>
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 4bb56beaeb..96002400f3 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1136,7 +1136,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
return importer->import_animation(p_path, p_flags, p_bake_fps);
}
-void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<uint8_t> &r_dst_lightmap_cache) {
+void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
if (src_mesh_node) {
//is mesh
@@ -1216,7 +1216,28 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
n = n->get_parent_spatial();
}
- //use xf as transform for mesh, and bake it
+ Vector<uint8_t> lightmap_cache;
+ src_mesh_node->get_mesh()->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache);
+
+ if (!lightmap_cache.is_empty()) {
+ if (r_lightmap_caches.is_empty()) {
+ r_lightmap_caches.push_back(lightmap_cache);
+ } else {
+ String new_md5 = String::md5(lightmap_cache.ptr()); // MD5 is stored at the beginning of the cache data
+
+ for (int i = 0; i < r_lightmap_caches.size(); i++) {
+ String md5 = String::md5(r_lightmap_caches[i].ptr());
+ if (new_md5 < md5) {
+ r_lightmap_caches.insert(i, lightmap_cache);
+ break;
+ }
+
+ if (new_md5 == md5) {
+ break;
+ }
+ }
+ }
+ }
}
if (save_to_file != String()) {
@@ -1265,7 +1286,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
for (int i = 0; i < p_node->get_child_count(); i++) {
- _generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_dst_lightmap_cache);
+ _generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_lightmap_caches);
}
}
@@ -1433,7 +1454,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
float lightmap_texel_size = MAX(0.001, texel_size);
Vector<uint8_t> src_lightmap_cache;
- Vector<uint8_t> dst_lightmap_cache;
+ Vector<Vector<uint8_t>> mesh_lightmap_caches;
{
src_lightmap_cache = FileAccess::get_file_as_array(p_source_file + ".unwrap_cache", &err);
@@ -1446,124 +1467,20 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (subresources.has("meshes")) {
mesh_data = subresources["meshes"];
}
- _generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, dst_lightmap_cache);
+ _generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, mesh_lightmap_caches);
- if (dst_lightmap_cache.size()) {
+ if (mesh_lightmap_caches.size()) {
FileAccessRef f = FileAccess::open(p_source_file + ".unwrap_cache", FileAccess::WRITE);
if (f) {
- f->store_buffer(dst_lightmap_cache.ptr(), dst_lightmap_cache.size());
- }
- }
- err = OK;
-
-#if 0
- if (light_bake_mode == 2 /* || generate LOD */) {
- Map<Ref<ArrayMesh>, Transform> meshes;
- _find_meshes(scene, meshes);
-
- String file_id = src_path.get_file();
- String cache_file_path = base_path.plus_file(file_id + ".unwrap_cache");
-
- Vector<unsigned char> cache_data;
-
- if (FileAccess::exists(cache_file_path)) {
- Error err2;
- FileAccess *file = FileAccess::open(cache_file_path, FileAccess::READ, &err2);
-
- if (err2) {
- if (file) {
- memdelete(file);
- }
- } else {
- int cache_size = file->get_len();
- cache_data.resize(cache_size);
- file->get_buffer(cache_data.ptrw(), cache_size);
+ f->store_32(mesh_lightmap_caches.size());
+ for (int i = 0; i < mesh_lightmap_caches.size(); i++) {
+ String md5 = String::md5(mesh_lightmap_caches[i].ptr());
+ f->store_buffer(mesh_lightmap_caches[i].ptr(), mesh_lightmap_caches[i].size());
}
- }
-
- Map<String, unsigned int> used_unwraps;
-
- EditorProgress progress2("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
- int step = 0;
- for (Map<Ref<ArrayMesh>, Transform>::Element *E = meshes.front(); E; E = E->next()) {
- Ref<ArrayMesh> mesh = E->key();
- String name = mesh->get_name();
- if (name == "") { //should not happen but..
- name = "Mesh " + itos(step);
- }
-
- progress2.step(TTR("Generating for Mesh: ") + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
-
- int *ret_cache_data = (int *)cache_data.ptrw();
- unsigned int ret_cache_size = cache_data.size();
- bool ret_used_cache = true; // Tell the unwrapper to use the cache
- Error err2 = mesh->lightmap_unwrap_cached(ret_cache_data, ret_cache_size, ret_used_cache, E->get(), texel_size);
-
- if (err2 != OK) {
- EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
- } else {
-` String hash = String::md5((unsigned char *)ret_cache_data);
- used_unwraps.insert(hash, ret_cache_size);
-
- if (!ret_used_cache) {
- // Cache was not used, add the generated entry to the current cache
- if (cache_data.is_empty()) {
- cache_data.resize(4 + ret_cache_size);
- int *data = (int *)cache_data.ptrw();
- data[0] = 1;
- memcpy(&data[1], ret_cache_data, ret_cache_size);
- } else {
- int current_size = cache_data.size();
- cache_data.resize(cache_data.size() + ret_cache_size);
- unsigned char *ptrw = cache_data.ptrw();
- memcpy(&ptrw[current_size], ret_cache_data, ret_cache_size);
- int *data = (int *)ptrw;
- data[0] += 1;
- }
- }
- }
- step++;
- }
-
- Error err2;
- FileAccess *file = FileAccess::open(cache_file_path, FileAccess::WRITE, &err2);
-
- if (err2) {
- if (file) {
- memdelete(file);
- }
- } else {
- // Store number of entries
- file->store_32(used_unwraps.size());
-
- // Store cache entries
- const int *cache = (int *)cache_data.ptr();
- unsigned int r_idx = 1;
- for (int i = 0; i < cache[0]; ++i) {
- unsigned char *entry_start = (unsigned char *)&cache[r_idx];
- String entry_hash = String::md5(entry_start);
- if (used_unwraps.has(entry_hash)) {
- unsigned int entry_size = used_unwraps[entry_hash];
- file->store_buffer(entry_start, entry_size);
- }
-
- r_idx += 4; // hash
- r_idx += 2; // size hint
-
- int vertex_count = cache[r_idx];
- r_idx += 1; // vertex count
- r_idx += vertex_count; // vertex
- r_idx += vertex_count * 2; // uvs
-
- int index_count = cache[r_idx];
- r_idx += 1; // index count
- r_idx += index_count; // indices
- }
-
- file->close();
+ f->close();
}
}
-#endif
+ err = OK;
progress.step(TTR("Running Custom Script..."), 2);
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 00039f2ac6..8cb84abce2 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -119,7 +119,7 @@ class ResourceImporterScene : public ResourceImporter {
};
void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
- void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<uint8_t> &r_dst_lightmap_cache);
+ void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
void _add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes);
public:
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index 28fdd4ddbd..bc7e8a1626 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -583,7 +583,7 @@ Ref<NavigationMesh> EditorSceneImporterMesh::create_navigation_mesh() {
return nm;
}
-extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache);
+extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
struct EditorSceneImporterMeshLightmapSurface {
Ref<Material> material;
@@ -593,22 +593,24 @@ struct EditorSceneImporterMeshLightmapSurface {
String name;
};
-Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) {
+Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
- Vector<float> vertices;
- Vector<float> normals;
- Vector<int> indices;
- Vector<float> uv;
- Vector<Pair<int, int>> uv_indices;
+ LocalVector<float> vertices;
+ LocalVector<float> normals;
+ LocalVector<int> indices;
+ LocalVector<float> uv;
+ LocalVector<Pair<int, int>> uv_indices;
Vector<EditorSceneImporterMeshLightmapSurface> lightmap_surfaces;
// Keep only the scale
- Transform transform = p_base_transform;
- transform.origin = Vector3();
- transform.looking_at(Vector3(1, 0, 0), Vector3(0, 1, 0));
+ Basis basis = p_base_transform.get_basis();
+ Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
+
+ Transform transform;
+ transform.scale(scale);
Basis normal_basis = transform.basis.inverse().transposed();
@@ -623,15 +625,10 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices, &s.format);
- Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
+ PackedVector3Array rvertices = arrays[Mesh::ARRAY_VERTEX];
int vc = rvertices.size();
- const Vector3 *r = rvertices.ptr();
-
- Vector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
-
- ERR_FAIL_COND_V_MSG(rnormals.size() == 0, ERR_UNAVAILABLE, "Normals are required for lightmap unwrap.");
- const Vector3 *rn = rnormals.ptr();
+ PackedVector3Array rnormals = arrays[Mesh::ARRAY_NORMAL];
int vertex_ofs = vertices.size() / 3;
@@ -640,24 +637,29 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
uv_indices.resize(vertex_ofs + vc);
for (int j = 0; j < vc; j++) {
- Vector3 v = transform.xform(r[j]);
- Vector3 n = normal_basis.xform(rn[j]).normalized();
-
- vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
- vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
- vertices.write[(j + vertex_ofs) * 3 + 2] = v.z;
- normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
- normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
- normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_indices.write[j + vertex_ofs] = Pair<int, int>(i, j);
+ Vector3 v = transform.xform(rvertices[j]);
+ Vector3 n = normal_basis.xform(rnormals[j]).normalized();
+
+ vertices[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals[(j + vertex_ofs) * 3 + 0] = n.x;
+ normals[(j + vertex_ofs) * 3 + 1] = n.y;
+ normals[(j + vertex_ofs) * 3 + 2] = n.z;
+ uv_indices[j + vertex_ofs] = Pair<int, int>(i, j);
}
- Vector<int> rindices = arrays[Mesh::ARRAY_INDEX];
+ PackedInt32Array rindices = arrays[Mesh::ARRAY_INDEX];
int ic = rindices.size();
+ float eps = 1.19209290e-7F; // Taken from xatlas.h
if (ic == 0) {
for (int j = 0; j < vc / 3; j++) {
- if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate()) {
+ Vector3 p0 = transform.xform(rvertices[j * 3 + 0]);
+ Vector3 p1 = transform.xform(rvertices[j * 3 + 1]);
+ Vector3 p2 = transform.xform(rvertices[j * 3 + 2]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
continue;
}
@@ -667,15 +669,18 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
}
} else {
- const int *ri = rindices.ptr();
-
for (int j = 0; j < ic / 3; j++) {
- if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate()) {
+ Vector3 p0 = transform.xform(rvertices[rindices[j * 3 + 0]]);
+ Vector3 p1 = transform.xform(rvertices[rindices[j * 3 + 1]]);
+ Vector3 p2 = transform.xform(rvertices[rindices[j * 3 + 2]]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
continue;
}
- indices.push_back(vertex_ofs + ri[j * 3 + 0]);
- indices.push_back(vertex_ofs + ri[j * 3 + 1]);
- indices.push_back(vertex_ofs + ri[j * 3 + 2]);
+
+ indices.push_back(vertex_ofs + rindices[j * 3 + 0]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 1]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 2]);
}
}
@@ -684,6 +689,9 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
//unwrap
+ bool use_cache = true; // Used to request cache generation and to know if cache was used
+ uint8_t *gen_cache;
+ int gen_cache_size;
float *gen_uvs;
int *gen_vertices;
int *gen_indices;
@@ -692,7 +700,7 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
int size_x;
int size_y;
- bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y, r_cache_data, r_cache_size, r_used_cache);
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), p_src_cache.ptr(), &use_cache, &gen_cache, &gen_cache_size, &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
if (!ok) {
return ERR_CANT_CREATE;
@@ -702,7 +710,7 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
clear();
//create surfacetools for each surface..
- Vector<Ref<SurfaceTool>> surfaces_tools;
+ LocalVector<Ref<SurfaceTool>> surfaces_tools;
for (int i = 0; i < lightmap_surfaces.size(); i++) {
Ref<SurfaceTool> st;
@@ -714,11 +722,12 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
}
print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
+
//go through all indices
for (int i = 0; i < gen_index_count; i += 3) {
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], (int)uv_indices.size(), ERR_BUG);
ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
@@ -728,49 +737,54 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsign
SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_COLOR) {
- surfaces_tools.write[surface]->set_color(v.color);
+ surfaces_tools[surface]->set_color(v.color);
}
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TEX_UV) {
- surfaces_tools.write[surface]->set_uv(v.uv);
+ surfaces_tools[surface]->set_uv(v.uv);
}
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_NORMAL) {
- surfaces_tools.write[surface]->set_normal(v.normal);
+ surfaces_tools[surface]->set_normal(v.normal);
}
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
- surfaces_tools.write[surface]->set_tangent(t);
+ surfaces_tools[surface]->set_tangent(t);
}
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_BONES) {
- surfaces_tools.write[surface]->set_bones(v.bones);
+ surfaces_tools[surface]->set_bones(v.bones);
}
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_WEIGHTS) {
- surfaces_tools.write[surface]->set_weights(v.weights);
+ surfaces_tools[surface]->set_weights(v.weights);
}
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
- surfaces_tools.write[surface]->set_uv2(uv2);
+ surfaces_tools[surface]->set_uv2(uv2);
- surfaces_tools.write[surface]->add_vertex(v.vertex);
+ surfaces_tools[surface]->add_vertex(v.vertex);
}
}
//generate surfaces
-
- for (int i = 0; i < surfaces_tools.size(); i++) {
- surfaces_tools.write[i]->index();
- Array arrays = surfaces_tools.write[i]->commit_to_arrays();
- add_surface(surfaces_tools.write[i]->get_primitive(), arrays, Array(), Dictionary(), surfaces_tools.write[i]->get_material(), surfaces_tools.write[i]->get_meta("name"));
+ for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
+ surfaces_tools[i]->index();
+ Array arrays = surfaces_tools[i]->commit_to_arrays();
+ add_surface(surfaces_tools[i]->get_primitive(), arrays, Array(), Dictionary(), surfaces_tools[i]->get_material(), surfaces_tools[i]->get_meta("name"));
}
set_lightmap_size_hint(Size2(size_x, size_y));
- if (!r_used_cache) {
- //free stuff
- ::free(gen_vertices);
- ::free(gen_indices);
- ::free(gen_uvs);
+ if (gen_cache_size > 0) {
+ r_dst_cache.resize(gen_cache_size);
+ memcpy(r_dst_cache.ptrw(), gen_cache, gen_cache_size);
+ memfree(gen_cache);
+ }
+
+ if (!use_cache) {
+ // Cache was not used, free the buffers
+ memfree(gen_vertices);
+ memfree(gen_indices);
+ memfree(gen_uvs);
}
return OK;
diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h
index 3326fab55d..b3e8137e0a 100644
--- a/editor/import/scene_importer_mesh.h
+++ b/editor/import/scene_importer_mesh.h
@@ -105,7 +105,7 @@ public:
Vector<Ref<Shape3D>> convex_decompose() const;
Ref<Shape3D> create_trimesh_shape() const;
Ref<NavigationMesh> create_navigation_mesh();
- Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size);
+ Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
void set_lightmap_size_hint(const Size2i &p_size);
Size2i get_lightmap_size_hint() const;
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 7dcabafece..afafd7d195 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -47,6 +47,7 @@
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
+#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/physics_joint_3d.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast_3d.h"
@@ -176,6 +177,7 @@ void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden)
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, RS::SHADOW_CASTING_SETTING_OFF);
int layer = p_hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER;
RS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26
+ RS::get_singleton()->instance_geometry_set_flag(instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
void EditorNode3DGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) {
@@ -1464,6 +1466,44 @@ void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
/////
+
+OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
+ create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1)));
+}
+
+bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<OccluderInstance3D>(p_spatial) != nullptr;
+}
+
+String OccluderInstance3DGizmoPlugin::get_gizmo_name() const {
+ return "OccluderInstance3D";
+}
+
+int OccluderInstance3DGizmoPlugin::get_priority() const {
+ return -1;
+}
+
+void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+ OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node());
+
+ p_gizmo->clear();
+
+ Ref<Occluder3D> o = occluder_instance->get_occluder();
+
+ if (!o.is_valid()) {
+ return;
+ }
+
+ Vector<Vector3> lines = o->get_debug_lines();
+ if (!lines.is_empty()) {
+ Ref<Material> material = get_material("line_material", p_gizmo);
+ p_gizmo->add_lines(lines, material);
+ p_gizmo->add_collision_segments(lines);
+ }
+}
+
+/////
+
Sprite3DGizmoPlugin::Sprite3DGizmoPlugin() {
}
diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h
index 6f98d3a08c..95344176ad 100644
--- a/editor/node_3d_editor_gizmos.h
+++ b/editor/node_3d_editor_gizmos.h
@@ -100,6 +100,18 @@ public:
MeshInstance3DGizmoPlugin();
};
+class OccluderInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
+ GDCLASS(OccluderInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
+
+public:
+ bool has_gizmo(Node3D *p_spatial) override;
+ String get_gizmo_name() const override;
+ int get_priority() const override;
+ void redraw(EditorNode3DGizmo *p_gizmo) override;
+
+ OccluderInstance3DGizmoPlugin();
+};
+
class Sprite3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(Sprite3DGizmoPlugin, EditorNode3DGizmoPlugin);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index fc3e15aa52..6ac47595dc 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -6518,8 +6518,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
type == "CurveTexture" ||
type == "GradientTexture" ||
type == "StreamTexture2D" ||
- type == "AtlasTexture" ||
- type == "LargeTexture") {
+ type == "AtlasTexture") {
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
if (!texture.is_valid()) {
continue;
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index d3e5854786..a319a595c7 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -81,7 +81,6 @@ bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<Image> img;
Ref<AtlasTexture> atex = p_from;
- Ref<LargeTexture> ltex = p_from;
if (atex.is_valid()) {
Ref<Texture2D> tex = atex->get_atlas();
if (!tex.is_valid()) {
@@ -94,8 +93,6 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz
}
img = atlas->get_rect(atex->get_region());
- } else if (ltex.is_valid()) {
- img = ltex->to_image();
} else {
Ref<Texture2D> tex = p_from;
if (tex.is_valid()) {
@@ -507,6 +504,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
Color keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color");
Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color");
Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color");
+ Color comment_color = EditorSettings::get_singleton()->get("text_editor/highlighting/comment_color");
if (bg_color.a == 0) {
bg_color = Color(0, 0, 0, 0);
@@ -526,33 +524,42 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
bool prev_is_text = false;
bool in_keyword = false;
+ bool in_comment = false;
for (int i = 0; i < code.length(); i++) {
char32_t c = code[i];
if (c > 32) {
if (col < thumbnail_size) {
Color color = text_color;
- if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) {
- //make symbol a little visible
- color = symbol_color;
- in_keyword = false;
- } else if (!prev_is_text && _is_text_char(c)) {
- int pos = i;
+ if (c == '#') {
+ in_comment = true;
+ }
- while (_is_text_char(code[pos])) {
- pos++;
- }
- String word = code.substr(i, pos - i);
- if (keywords.has(word)) {
- in_keyword = true;
+ if (in_comment) {
+ color = comment_color;
+ } else {
+ if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) {
+ //make symbol a little visible
+ color = symbol_color;
+ in_keyword = false;
+ } else if (!prev_is_text && _is_text_char(c)) {
+ int pos = i;
+
+ while (_is_text_char(code[pos])) {
+ pos++;
+ }
+ String word = code.substr(i, pos - i);
+ if (keywords.has(word)) {
+ in_keyword = true;
+ }
+
+ } else if (!_is_text_char(c)) {
+ in_keyword = false;
}
- } else if (!_is_text_char(c)) {
- in_keyword = false;
- }
-
- if (in_keyword) {
- color = keyword_color;
+ if (in_keyword) {
+ color = keyword_color;
+ }
}
Color ul = color;
@@ -562,11 +569,14 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
prev_is_text = _is_text_char(c);
}
+ col++;
} else {
prev_is_text = false;
in_keyword = false;
if (c == '\n') {
+ in_comment = false;
+
col = x0;
line++;
if (line >= available_height / 2) {
@@ -574,9 +584,10 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
}
} else if (c == '\t') {
col += 3;
+ } else {
+ col++;
}
}
- col++;
}
post_process_preview(img);
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 433a5ae51c..89d6aaa5f9 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -346,7 +346,7 @@ void GPUParticles3DEditor::_generate_emission_points() {
{
uint8_t *iw = point_img.ptrw();
- zeromem(iw, w * h * 3 * sizeof(float));
+ memset(iw, 0, w * h * 3 * sizeof(float));
const Vector3 *r = points.ptr();
float *wf = (float *)iw;
for (int i = 0; i < point_count; i++) {
@@ -374,7 +374,7 @@ void GPUParticles3DEditor::_generate_emission_points() {
{
uint8_t *iw = point_img2.ptrw();
- zeromem(iw, w * h * 3 * sizeof(float));
+ memset(iw, 0, w * h * 3 * sizeof(float));
const Vector3 *r = normals.ptr();
float *wf = (float *)iw;
for (int i = 0; i < point_count; i++) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 13c7814dac..023d91be30 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2368,6 +2368,9 @@ void Node3DEditorViewport::_project_settings_changed() {
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
viewport->set_use_debanding(use_debanding);
+
+ const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling");
+ viewport->set_use_occlusion_culling(use_occlusion_culling);
}
void Node3DEditorViewport::_notification(int p_what) {
@@ -3071,7 +3074,8 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS:
case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS:
case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
- case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES: {
+ case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES:
+ case VIEW_DISPLAY_DEBUG_OCCLUDERS: {
static const int display_options[] = {
VIEW_DISPLAY_NORMAL,
VIEW_DISPLAY_WIREFRAME,
@@ -3097,6 +3101,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
+ VIEW_DISPLAY_DEBUG_OCCLUDERS,
VIEW_MAX
};
static const Viewport::DebugDraw debug_draw_modes[] = {
@@ -3124,6 +3129,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
Viewport::DEBUG_DRAW_CLUSTER_DECALS,
Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
+ Viewport::DEBUG_DRAW_OCCLUDERS,
};
int idx = 0;
@@ -3173,6 +3179,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
+ RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
@@ -3180,6 +3187,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
+ RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
rotate_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
@@ -3187,6 +3195,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
+ RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
scale_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
@@ -3194,6 +3203,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
+ RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
@@ -3201,6 +3211,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
+ RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
// Rotation white outline
@@ -3210,6 +3221,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[3], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[3], layer);
+ RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
void Node3DEditorViewport::_finish_gizmo_instances() {
@@ -4043,6 +4055,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_radio_check_item(TTR("Spot Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS);
display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS);
display_submenu->add_radio_check_item(TTR("Reflection Probe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
+ display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS);
display_submenu->set_name("display_advanced");
view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED);
@@ -4625,6 +4638,7 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
si->sbox_instance,
RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
+ RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
selection_box_xray->get_rid(),
sp->get_world_3d()->get_scenario());
@@ -4632,6 +4646,7 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
si->sbox_instance_xray,
RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
+ RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
return si;
}
@@ -5403,6 +5418,7 @@ void Node3DEditor::_init_indicators() {
origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
+ RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);
}
@@ -5964,6 +5980,7 @@ void Node3DEditor::_init_grid() {
RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
+ RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
}
@@ -6465,6 +6482,7 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<Light3DGizmoPlugin>(memnew(Light3DGizmoPlugin)));
add_gizmo_plugin(Ref<AudioStreamPlayer3DGizmoPlugin>(memnew(AudioStreamPlayer3DGizmoPlugin)));
add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin)));
+ add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin)));
add_gizmo_plugin(Ref<Skeleton3DGizmoPlugin>(memnew(Skeleton3DGizmoPlugin)));
@@ -7340,6 +7358,7 @@ void EditorNode3DGizmoPlugin::create_material(const String &p_name, const Color
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
+ material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
if (p_use_vertex_color) {
material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 70329f90c7..33f4c32471 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -221,6 +221,7 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
+ VIEW_DISPLAY_DEBUG_OCCLUDERS,
VIEW_LOCK_ROTATION,
VIEW_CINEMATIC_PREVIEW,
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
new file mode 100644
index 0000000000..0821f140b3
--- /dev/null
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
@@ -0,0 +1,117 @@
+/*************************************************************************/
+/* occluder_instance_3d_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "occluder_instance_3d_editor_plugin.h"
+
+void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
+ if (occluder_instance) {
+ OccluderInstance3D::BakeError err;
+ if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == occluder_instance) {
+ err = occluder_instance->bake(occluder_instance, p_file);
+ } else {
+ err = occluder_instance->bake(occluder_instance->get_parent(), p_file);
+ }
+
+ switch (err) {
+ case OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH: {
+ String scene_path = occluder_instance->get_filename();
+ if (scene_path == String()) {
+ scene_path = occluder_instance->get_owner()->get_filename();
+ }
+ if (scene_path == String()) {
+ EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for the occluder.\nSave your scene and try again."));
+ break;
+ }
+ scene_path = scene_path.get_basename() + ".occ";
+
+ file_dialog->set_current_path(scene_path);
+ file_dialog->popup_file_dialog();
+
+ } break;
+ case OccluderInstance3D::BAKE_ERROR_NO_MESHES: {
+ EditorNode::get_singleton()->show_warning(TTR("No meshes to bake."));
+ break;
+ }
+ default: {
+ }
+ }
+ }
+}
+
+void OccluderInstance3DEditorPlugin::_bake() {
+ _bake_select_file("");
+}
+
+void OccluderInstance3DEditorPlugin::edit(Object *p_object) {
+ OccluderInstance3D *s = Object::cast_to<OccluderInstance3D>(p_object);
+ if (!s) {
+ return;
+ }
+
+ occluder_instance = s;
+}
+
+bool OccluderInstance3DEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("OccluderInstance3D");
+}
+
+void OccluderInstance3DEditorPlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+ bake->show();
+ } else {
+ bake->hide();
+ }
+}
+
+void OccluderInstance3DEditorPlugin::_bind_methods() {
+ ClassDB::bind_method("_bake", &OccluderInstance3DEditorPlugin::_bake);
+}
+
+OccluderInstance3DEditorPlugin::OccluderInstance3DEditorPlugin(EditorNode *p_node) {
+ editor = p_node;
+ bake = memnew(Button);
+ bake->set_flat(true);
+ bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
+ bake->set_text(TTR("Bake Occluders"));
+ bake->hide();
+ bake->connect("pressed", Callable(this, "_bake"));
+ add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake);
+ occluder_instance = nullptr;
+
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ file_dialog->add_filter("*.occ ; Occluder3D");
+ file_dialog->set_title(TTR("Select occluder bake file:"));
+ file_dialog->connect("file_selected", callable_mp(this, &OccluderInstance3DEditorPlugin::_bake_select_file));
+ bake->add_child(file_dialog);
+}
+
+OccluderInstance3DEditorPlugin::~OccluderInstance3DEditorPlugin() {
+}
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.h b/editor/plugins/occluder_instance_3d_editor_plugin.h
new file mode 100644
index 0000000000..161b17811c
--- /dev/null
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.h
@@ -0,0 +1,66 @@
+/*************************************************************************/
+/* occluder_instance_3d_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef OCCLUDER_INSTANCE_3D_EDITOR_PLUGIN_H
+#define OCCLUDER_INSTANCE_3D_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/3d/occluder_instance_3d.h"
+#include "scene/resources/material.h"
+
+class OccluderInstance3DEditorPlugin : public EditorPlugin {
+ GDCLASS(OccluderInstance3DEditorPlugin, EditorPlugin);
+
+ OccluderInstance3D *occluder_instance;
+
+ Button *bake;
+ EditorNode *editor;
+
+ EditorFileDialog *file_dialog;
+
+ void _bake_select_file(const String &p_file);
+ void _bake();
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_name() const override { return "OccluderInstance3D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ OccluderInstance3DEditorPlugin(EditorNode *p_node);
+ ~OccluderInstance3DEditorPlugin();
+};
+
+#endif
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 253f8878d2..ecf7370834 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -143,7 +143,7 @@ TextureEditor::~TextureEditor() {
//
bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
- return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture2D>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
+ return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
}
void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index bd721244ea..1d6ff92e0c 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -573,6 +573,7 @@ void TileMapEditor::_update_palette() {
entries2.sort_custom<SwapComparator>();
Ref<Texture2D> tex = tileset->tile_get_texture(sel_tile);
+ Color modulate = tileset->tile_get_modulate(sel_tile);
for (int i = 0; i < entries2.size(); i++) {
manual_palette->add_item(String());
@@ -588,6 +589,7 @@ void TileMapEditor::_update_palette() {
}
manual_palette->set_item_icon(manual_palette->get_item_count() - 1, tex);
+ manual_palette->set_item_icon_modulate(manual_palette->get_item_count() - 1, modulate);
}
manual_palette->set_item_metadata(manual_palette->get_item_count() - 1, entries2[i]);
@@ -658,11 +660,15 @@ Vector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase,
}
// Check if the tile variation is the same
- Vector2 prev_position = node->get_cell_autotile_coord(p_start.x, p_start.y);
if (ids.size() == 1 && ids[0] == prev_id) {
int current = manual_palette->get_current();
- Vector2 position = manual_palette->get_item_metadata(current);
- if (prev_position == position) {
+ if (current == -1) {
+ // Same ID, no variation selected, nothing to change
+ return Vector<Vector2>();
+ }
+ Vector2 prev_autotile_coord = node->get_cell_autotile_coord(p_start.x, p_start.y);
+ Vector2 autotile_coord = manual_palette->get_item_metadata(current);
+ if (autotile_coord == prev_autotile_coord) {
// Same ID and variation, nothing to change
return Vector<Vector2>();
}
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index feaf609557..f683c4b10d 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -319,7 +319,7 @@ void TileSetEditor::_notification(int p_what) {
tool_editmode[EDITMODE_NAVIGATION]->set_icon(get_theme_icon("Navigation2D", "EditorIcons"));
tool_editmode[EDITMODE_BITMASK]->set_icon(get_theme_icon("PackedDataContainer", "EditorIcons"));
tool_editmode[EDITMODE_PRIORITY]->set_icon(get_theme_icon("MaterialPreviewLight1", "EditorIcons"));
- tool_editmode[EDITMODE_ICON]->set_icon(get_theme_icon("LargeTexture", "EditorIcons"));
+ tool_editmode[EDITMODE_ICON]->set_icon(get_theme_icon("Image", "EditorIcons"));
tool_editmode[EDITMODE_Z_INDEX]->set_icon(get_theme_icon("Sort", "EditorIcons"));
scroll->add_theme_style_override("bg", get_theme_stylebox("bg", "Tree"));
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index dea85e8799..acc77bd098 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -353,6 +353,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
bool is_expression = !expression_node.is_null();
String expression = "";
+ VisualShaderNodeCustom *custom_node = Object::cast_to<VisualShaderNodeCustom>(vsnode.ptr());
+ if (custom_node) {
+ custom_node->_set_initialized(true);
+ }
+
GraphNode *node = memnew(GraphNode);
register_link(p_type, p_id, vsnode.ptr(), node);
@@ -1782,8 +1787,15 @@ void VisualShaderEditor::_port_edited() {
ERR_FAIL_COND(!vsn.is_valid());
undo_redo->create_action(TTR("Set Input Default Port"));
- undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value);
- undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
+
+ Ref<VisualShaderNodeCustom> custom = Object::cast_to<VisualShaderNodeCustom>(vsn.ptr());
+ if (custom.is_valid()) {
+ undo_redo->add_do_method(custom.ptr(), "_set_input_port_default_value", editing_port, value);
+ undo_redo->add_undo_method(custom.ptr(), "_set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
+ } else {
+ undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value);
+ undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
+ }
undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, value);
undo_redo->add_undo_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, vsn->get_input_port_default_value(editing_port));
undo_redo->commit_action();
diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp
index 497cc0cbdc..b58b7e4cac 100644
--- a/editor/pot_generator.cpp
+++ b/editor/pot_generator.cpp
@@ -39,7 +39,7 @@ POTGenerator *POTGenerator::singleton = nullptr;
#ifdef DEBUG_POT
void POTGenerator::_print_all_translation_strings() {
- for (auto E = all_translation_strings.front(); E; E = E.next()) {
+ for (OrderedHashMap<String, Vector<POTGenerator::MsgidData>>::Element E = all_translation_strings.front(); E; E = E.next()) {
Vector<MsgidData> v_md = all_translation_strings[E.key()];
for (int i = 0; i < v_md.size(); i++) {
print_line("++++++");
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index a6d1a118b8..49c231de69 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_saver.h"
+#include "core/object/message_queue.h"
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_feature_profile.h"
@@ -3016,7 +3017,16 @@ void SceneTreeDock::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_created", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
}
+SceneTreeDock *SceneTreeDock::singleton = nullptr;
+
+void SceneTreeDock::_update_configuration_warning() {
+ if (singleton) {
+ MessageQueue::get_singleton()->push_callable(callable_mp(singleton->scene_tree, &SceneTreeEditor::update_warning));
+ }
+}
+
SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
+ singleton = this;
set_name("Scene");
editor = p_editor;
edited_scene = nullptr;
@@ -3207,9 +3217,12 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
EDITOR_DEF("_use_favorites_root_selection", false);
+
+ Resource::_update_configuration_warning = _update_configuration_warning;
}
SceneTreeDock::~SceneTreeDock() {
+ singleton = nullptr;
if (!node_clipboard.is_empty()) {
_clear_clipboard();
}
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index aa62c93cb5..53f31375f8 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -244,6 +244,9 @@ class SceneTreeDock : public VBoxContainer {
bool profile_allow_editing;
bool profile_allow_script_editing;
+ static SceneTreeDock *singleton;
+ static void _update_configuration_warning();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index ec37fa53b3..f979f61196 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -277,7 +277,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
}
Ref<Texture2D> icon_temp;
- auto signal_temp = BUTTON_SIGNALS;
+ SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
if (num_connections >= 1 && num_groups >= 1) {
icon_temp = get_theme_icon("SignalsAndGroups", "EditorIcons");
} else if (num_connections >= 1) {
@@ -665,7 +665,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
- get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
+ get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED);
tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
@@ -1102,6 +1102,9 @@ void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
emit_signal("rmb_pressed", tree->get_screen_transform().xform(p_pos));
}
+void SceneTreeEditor::update_warning() {
+ _warning_changed(nullptr);
+}
void SceneTreeEditor::_warning_changed(Node *p_for_node) {
//should use a timer
update_timer->start();
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index fd5157f04f..acd49e8d92 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -43,7 +43,7 @@ class SceneTreeEditor : public Control {
EditorSelection *editor_selection;
- enum {
+ enum SceneTreeEditorButton {
BUTTON_SUBSCENE = 0,
BUTTON_VISIBILITY = 1,
BUTTON_SCRIPT = 2,
@@ -157,6 +157,8 @@ public:
Tree *get_scene_tree() { return tree; }
+ void update_warning();
+
SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
~SceneTreeEditor();
};